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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. const PAD_PASS_BADGE = 1<<7 | 1; //月卡徽章编号,129
  26. if (location.search.includes('&amp;')) {
  27. location.search = location.search.replace(/&amp;/ig, '&');
  28. }
  29. if ('serviceWorker' in navigator) {
  30. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  31. .then(function(registration) {
  32. console.debug('service worker 注册成功',registration);
  33. }).catch(function(error) {
  34. console.error('servcie worker 注册失败',error);
  35. });
  36. } else {
  37. console.error('浏览器不支持 servcie worker');
  38. }
  39. //一开始就加载当前语言
  40. if (currentLanguage == undefined)
  41. {
  42. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  43. const browser_i18n = navigator.language; //获取浏览器语言
  44. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  45. {
  46. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  47. }
  48. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  49. {
  50. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  51. if (lang.i18n_RegExp)
  52. {
  53. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  54. }else
  55. {
  56. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  57. }
  58. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  59. }
  60. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  61. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  62. }
  63. //一开始就加载当前数据
  64. if (currentDataSource == undefined)
  65. {
  66. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  67. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  68. }
  69. const dbName = "PADDF";
  70. let db = null;
  71. const DBOpenRequest = indexedDB.open(dbName, 4);
  72. DBOpenRequest.onsuccess = function(event) {
  73. db = event.target.result; //DBOpenRequest.result;
  74. console.log("PADDF:数据库已可使用");
  75. loadData();
  76. };
  77. DBOpenRequest.onerror = function(event) {
  78. // 错误处理
  79. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  80. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  81. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  82. loadData();
  83. //alert('Some errors have occurred, please refresh the page.');
  84. //history.go(); //直接强制刷新
  85. };
  86. DBOpenRequest.onupgradeneeded = function(event) {
  87. let db = event.target.result;
  88. let store;
  89. switch (true)
  90. {
  91. case event.oldVersion < 2:
  92. store = db.createObjectStore("cards");
  93. store = db.createObjectStore("skills");
  94. case event.oldVersion < 3:
  95. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  96. }
  97. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  98. store.transaction.oncomplete = function(event) {
  99. console.log("PADDF:数据库建立完毕");
  100. };
  101. };
  102. /*class Member2
  103. {
  104. constructor(oldmember, isAssist)
  105. {
  106. //this.index = oldmember?.index ?? 0;
  107. this.id = oldmember?.id ?? 0;
  108. //this.exp = oldmember?.exp ?? 0;
  109. this.level = oldmember?.level ?? 1;
  110. this.plus = oldmember?.plus ?? {hp:0,atk:0,rcv:0};
  111. this.awoken = oldmember.awoken ?? 0;
  112. this.superAwoken = oldmember.superAwoken ?? null;
  113. this.latent = oldmember?.latent.concat() ?? [];
  114. this.skillLevel = oldmember.skillLevel ?? 0;
  115. this.assist = oldmember.assist ?? null;
  116. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldmember?.isAssist);
  117. }
  118. calculateAbility(solo,teamCount){
  119. const card = Cards[this.id];
  120. let bonus = null;
  121. if (!this.isAssist &&
  122. this.assist &&
  123. this.assist.id>0 &&
  124. Cards[this.assist.id].attrs[0] === card.attrs[0]
  125. ){
  126. bonus = this.assist.calculateAbility(solo,teamCount);
  127. }
  128. }
  129. toJSON(){
  130. }
  131. }*/
  132. //队员基本的留空
  133. var Member = function(id = 0) {
  134. this.id = id;
  135. this.ability = [0, 0, 0];
  136. this.abilityNoAwoken = [0, 0, 0];
  137. };
  138. //让 Member 能直接获取 card
  139. Object.defineProperty(Member.prototype, "card", {
  140. get() { return Cards[this.id]; }
  141. })
  142. Member.prototype.effectiveAwokens = function(assist) {
  143. const memberCard = this.card;
  144. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  145. //单人、3人时,大于等于100级且297时增加超觉醒
  146. if ((solo || teamsCount === 3) && this.sawoken > 0 && this.level >= 100 && this.plus.every(p=>p>=99)) {
  147. enableAwoken.push(this.sawoken);
  148. }
  149. //添加武器
  150. if (assist instanceof Member && assist.card.awakenings.includes(49)) {
  151. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  152. }
  153. return enableAwoken;
  154. }
  155. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  156. let memberCard = this.card, assistCard = assist?.card;
  157. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  158. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  159. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  160. let changeAttr, appendTypes;
  161. if (assistCard?.awakenings?.includes(49)) { //如果有武器
  162. //更改副属性
  163. changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95);
  164. if (changeAttr) attrs[1] = changeAttr - 91;
  165. //添加类型
  166. appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90);
  167. appendTypes = appendTypes.map(type=>
  168. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  169. appendTypes.forEach(appendType=>types.add(appendType));
  170. }
  171. return {
  172. attrs: attrs, changeAttr: Boolean(changeAttr),
  173. types: Array.from(types), appendType: Boolean(appendTypes?.length)
  174. };
  175. }
  176. Member.prototype.outObj = function() {
  177. const m = this;
  178. if (m.id == 0) return null;
  179. let obj = [m.id];
  180. if (m.level != undefined) obj[1] = m.level;
  181. if (m.awoken != undefined) obj[2] = m.awoken;
  182. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  183. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  184. obj[3] = m.plus[0];
  185. } else {
  186. obj[3] = m.plus;
  187. }
  188. }
  189. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  190. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  191. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  192. const skill = Skills[card.activeSkillId];
  193. //有技能等级,并且技能等级低于最大等级时才记录技能
  194. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  195. return obj;
  196. };
  197. Member.prototype.loadObj = function(m, dataVersion) {
  198. if (m == undefined) //如果没有提供数据,直接返回默认
  199. {
  200. this.id = 0;
  201. return;
  202. }
  203. if (dataVersion == undefined) dataVersion = 1;
  204. this.id = dataVersion > 1 ? m[0] : m.id;
  205. this.level = dataVersion > 1 ? m[1] : m.level;
  206. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  207. if (dataVersion > 1) {
  208. if (isNaN(m[3]) || m[3] == null) {
  209. this.plus = m[3];
  210. } else {
  211. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  212. this.plus = [singlePlus, singlePlus, singlePlus];
  213. }
  214. } else {
  215. this.plus = m.plus;
  216. }
  217. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  218. this.latent = dataVersion > 1 ? m[4] : m.latent;
  219. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  220. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  221. this.sawoken = dataVersion > 1 ?
  222. (dataVersion < 5 ?
  223. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  224. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  225. : m.sawoken;
  226. this.skilllevel = m[6] || null;
  227. };
  228. Member.prototype.loadFromMember = function(m) {
  229. if (m == undefined) //如果没有提供数据,直接返回默认
  230. {
  231. return;
  232. }
  233. this.id = m.id;
  234. };
  235. //只用来防坐的任何队员
  236. var MemberDelay = function() {
  237. this.id = -1;
  238. };
  239. MemberDelay.prototype = Object.create(Member.prototype);
  240. MemberDelay.prototype.constructor = MemberDelay;
  241. //辅助队员
  242. var MemberAssist = function() {
  243. this.level = 0;
  244. this.awoken = 0;
  245. this.plus = [0, 0, 0];
  246. Member.call(this);
  247. };
  248. MemberAssist.prototype = Object.create(Member.prototype);
  249. MemberAssist.prototype.constructor = MemberAssist;
  250. MemberAssist.prototype.loadFromMember = function(m) {
  251. if (m == undefined) //如果没有提供数据,直接返回默认
  252. {
  253. return;
  254. }
  255. this.id = m.id;
  256. if (m.level != undefined) this.level = m.level;
  257. if (m.awoken != undefined) this.awoken = m.awoken;
  258. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  259. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  260. };
  261. //正式队伍
  262. var MemberTeam = function() {
  263. this.latent = [];
  264. MemberAssist.call(this);
  265. //sawoken作为可选项目,默认不在内
  266. };
  267. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  268. MemberTeam.prototype.constructor = MemberTeam;
  269. MemberTeam.prototype.loadFromMember = function(m) {
  270. if (m == undefined) //如果没有提供数据,直接返回默认
  271. {
  272. return;
  273. }
  274. this.id = m.id;
  275. if (m.level != undefined) this.level = m.level;
  276. if (m.awoken != undefined) this.awoken = m.awoken;
  277. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  278. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  279. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  280. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  281. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  282. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  283. };
  284. var Formation = function(teamCount, memberCount) {
  285. this.title = "";
  286. this.detail = "";
  287. this.teams = [];
  288. this.dungeonEnchance = {
  289. attrs: [],
  290. types: [],
  291. rarities: [],
  292. collabs: [],
  293. gachas: [],
  294. rate: {
  295. hp: 1,
  296. atk: 1,
  297. rcv: 1
  298. }
  299. }
  300. for (let ti = 0; ti < teamCount; ti++) {
  301. const team = [
  302. [], //队员
  303. [], //辅助
  304. 0, //徽章
  305. 0, //队长更换序号
  306. ];
  307. for (let mi = 0; mi < memberCount; mi++) {
  308. team[0].push(new MemberTeam());
  309. team[1].push(new MemberAssist());
  310. }
  311. this.teams.push(team);
  312. }
  313. };
  314. Formation.prototype.outObj = function() {
  315. const obj = {};
  316. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  317. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  318. obj.f = this.teams.map(t => {
  319. const teamArr = [];
  320. teamArr[0] = t[0].map(m =>
  321. m.outObj()
  322. ).deleteLatter();
  323. teamArr[1] = t[1].map(m =>
  324. m.outObj()
  325. ).deleteLatter();
  326. if (t[2]) teamArr[2] = t[2];
  327. if (t[3]) teamArr[3] = t[3];
  328. return teamArr;
  329. });
  330. let dge = this.dungeonEnchance;
  331. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  332. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0].deleteLatter(0), //类型,属性,星级
  333. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  334. ];
  335. obj.v = dataStructure;
  336. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  337. !obj.t &&
  338. !obj.d)
  339. return null;*/
  340. return obj;
  341. };
  342. Formation.prototype.loadObj = function(f) {
  343. let dge = this.dungeonEnchance;
  344. if (f == undefined) //如果没有提供数据,要返回空的
  345. {
  346. this.title = "";
  347. this.detail = "";
  348. this.teams.forEach(function(t, ti) {
  349. t[0].forEach(function(m, mi) {
  350. m.loadObj(null);
  351. });
  352. t[1].forEach(function(m, mi) {
  353. m.loadObj(null);
  354. });
  355. t[2] = 1;
  356. t[3] = 0;
  357. });
  358. dge.rarities.length = 0;
  359. dge.attrs.length = 0;
  360. dge.types.length = 0;
  361. dge.rate.hp = 1;
  362. dge.rate.atk = 1;
  363. dge.rate.rcv = 1;
  364. return;
  365. }
  366. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  367. this.title = dataVeision > 1 ? f.t : f.title;
  368. this.detail = dataVeision > 1 ? f.d : f.detail;
  369. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  370. this.teams.forEach(function(t, ti) {
  371. const tf = loadTeamArr[ti];
  372. if (tf) {
  373. t[0].forEach(function(m, mi) {
  374. const fm = tf[0][mi];
  375. m.loadObj(fm, dataVeision);
  376. });
  377. t[1].forEach(function(m, mi) {
  378. const fm = tf[1][mi];
  379. m.loadObj(fm, dataVeision);
  380. });
  381. t[2] = dataVeision > 3 ? //徽章
  382. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  383. : badgeConvert(tf[2]); //1、2版老数据的徽章
  384. t[3] = tf[3] ?? 0; //队长
  385. }
  386. });
  387. function badgeConvert(old)
  388. {
  389. switch (old)
  390. {
  391. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  392. return old + 1;
  393. }
  394. case 9: {
  395. return 11;
  396. }
  397. case 10:case 11:case 12: {
  398. return old + 7;
  399. }
  400. case 13: {
  401. return 21;
  402. }
  403. case 14: {
  404. return 10;
  405. }
  406. case 15:case 16:case 17: {
  407. return old - 3;
  408. }
  409. case 18: { //月卡
  410. return 1<<7 | 1 ;
  411. }
  412. default: return 1;
  413. }
  414. }
  415. if (f.r)
  416. {
  417. if (Array.isArray(f.r[0])) {
  418. let effective = f.r[0];
  419. let rates = f.r[1];
  420. dge.types = flags(effective[0] ?? 0);
  421. dge.attrs = flags(effective[1] ?? 0);
  422. dge.rarities = flags(effective[2] ?? 0);
  423. dge.collabs = effective[3]?.length ? effective[3] : [];
  424. dge.rate.hp = rates[0] ?? 1;
  425. dge.rate.atk = rates[1] ?? 1;
  426. dge.rate.rcv = rates[2] ?? 1;
  427. } else {
  428. dge.attrs = flags(f.r[0] ?? 0);
  429. dge.types = flags(f.r[1] ?? 0);
  430. dge.rarities.length = 0;
  431. dge.rate.hp = f.r[2] ?? 1;
  432. dge.rate.atk = f.r[3] ?? 1;
  433. dge.rate.rcv = f.r[4] ?? 1;
  434. }
  435. }
  436. if (f.b)
  437. this.teams[0][2] = f.b; //原来模式的徽章
  438. };
  439. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  440. {
  441. let qrObj = {
  442. d:this.outObj()
  443. };
  444. if (keepDataSource) qrObj.s = currentDataSource.code;
  445. return qrObj;
  446. }
  447. Formation.prototype.getPdcQrStr = function()
  448. {
  449. function genMemberMap(m, a, position = 0)
  450. {
  451. const o = new Map();
  452. o.set(0, m.id);
  453. if (m.latent.length)
  454. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  455. o.set(3, m.level);
  456. o.set(4, m.plus[0]);
  457. o.set(5, m.plus[1]);
  458. o.set(6, m.plus[2]);
  459. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  460. o.set(8, m?.sawoken ?? 0);
  461. if (a.id != 0)
  462. {
  463. o.set(9, a.id);
  464. o.set(10, a.level);
  465. o.set(11, a.plus[0]);
  466. o.set(12, a.plus[1]);
  467. o.set(13, a.plus[2]);
  468. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  469. }
  470. o.set(15, position);
  471. return o;
  472. }
  473. let outArr = [
  474. [1,this.teams.length - 1]
  475. ];
  476. if (this.teams.length == 2)
  477. {
  478. const team1 = this.teams[0];
  479. const team2 = this.teams[1];
  480. team1[0].push(team2[0].shift());
  481. team1[1].push(team2[1].shift());
  482. }
  483. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  484. let teamArr = [
  485. pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  486. ];
  487. const membersArr = t[0];
  488. const assistArr = t[1];
  489. for (let i=0;i<membersArr.length;i++)
  490. {
  491. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  492. {
  493. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  494. let pdcMemberArr = Array.from(pdcMemberMap);
  495. pdcMemberStr = pdcMemberArr.map(item => {
  496. if (item[1] == undefined)
  497. {
  498. return null;
  499. }
  500. return [
  501. item[0].toString(36).padStart(2,'0'),
  502. item[1].toString(36).padStart(2,'0')
  503. ].join('')}).filter(item=>item).join(',');
  504. teamArr.push(pdcMemberStr);
  505. }
  506. }
  507. return teamArr.join('}');
  508. });
  509. if (this.teams.length == 2)
  510. {
  511. const team1 = this.teams[0];
  512. const team2 = this.teams[1];
  513. team2[0].splice(0,0,team1[0].pop());
  514. team2[1].splice(0,0,team1[1].pop());
  515. }
  516. outArr = outArr.concat(pdcTeamsStr);
  517. return outArr.join(']');
  518. }
  519. Formation.prototype.getQrStr = function(type)
  520. {
  521. if (type == 'pdf' || type == 0)
  522. {
  523. return JSON.stringify(this.getPdfQrObj());
  524. }else
  525. {
  526. return this.getPdcQrStr();
  527. }
  528. }
  529. Formation.prototype.removeAssist = function() {
  530. this.teams.forEach(team=>{
  531. const assists = team[1];
  532. for (let i = 0; i < assists.length; i++) {
  533. assists[i] = new MemberAssist();
  534. }
  535. });
  536. creatNewUrl();
  537. refreshAll(formation);
  538. }
  539. class PlayerData
  540. {
  541. constructor(data)
  542. {
  543. Object.assign(this, data);
  544. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  545. this.parsedDecks = PlayerDataDeck.parseDataArray(
  546. data.decksb.decks,
  547. data?.decksbs?.decks,
  548. this.parsedCards);
  549. }
  550. }
  551. class PlayerDataDeck {
  552. constructor(data, parsedCards) {
  553. const e = data.entries();
  554. this.membersIndex = [
  555. e.next().value[1],
  556. e.next().value[1],
  557. e.next().value[1],
  558. e.next().value[1],
  559. e.next().value[1],
  560. ];
  561. this.badge = e.next().value[1];
  562. this.membersIndex.push(e.next().value[1]);
  563. if (parsedCards)
  564. {
  565. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  566. }
  567. e.next(); //未知
  568. e.next(); //未知
  569. if (!e.next().done)
  570. {
  571. console.warn("出现未知的用户队伍数据");
  572. }
  573. }
  574. static parseDataArray(decks1, decks2, parsedCards)
  575. {
  576. let datas = decks1.concat(decks2 ?? []);
  577. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  578. if (Boolean(decks2)) //如果开了月卡
  579. {
  580. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  581. }
  582. return decks;
  583. }
  584. toFormation()
  585. {
  586. const f = new Formation(1, 6);
  587. const team = f.teams[0];
  588. team[2] = this.badge;
  589. const tMembers = team[0];
  590. const tAssists = team[1];
  591. this.members.forEach((member, idx)=>{
  592. const tm = tMembers[idx];
  593. const ta = tAssists[idx];
  594. if (member) {
  595. tm.loadFromMember(member);
  596. tm.sawoken = member.superAwoken;
  597. tm.plus = Object.values(member.plus);
  598. tm.skilllevel = member.skillLevel;
  599. if (member.assist) {
  600. ta.loadFromMember(member.assist);
  601. ta.sawoken = member.assist.superAwoken;
  602. ta.plus = Object.values(member.assist.plus);
  603. ta.skilllevel = member.assist.skillLevel;
  604. }
  605. }
  606. });
  607. return f;
  608. }
  609. }
  610. class PlayerDataCard {
  611. constructor(data) {
  612. const e = data.entries();
  613. this.index = e.next().value[1];
  614. this.exp = e.next().value[1];
  615. this.level = e.next().value[1];
  616. this.skillLevel = e.next().value[1]; //未知
  617. e.next(); //未知
  618. this.id = e.next().value[1];
  619. //叠加型用他们的经验来表示数量
  620. const card = Cards[this.id];
  621. this.count = 1;
  622. if (card && card.stacking)
  623. {
  624. this.count = this.exp;
  625. this.exp = 0;
  626. }
  627. this.plus = {
  628. hp : e.next().value[1],
  629. atk: e.next().value[1],
  630. rcv: e.next().value[1]
  631. };
  632. this.awoken = e.next().value[1];
  633. let parsedLatent = this.parseLatent(e.next().value[1]);
  634. this.latentMaxCount = parsedLatent.latentCount;
  635. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  636. this.assistIndex = e.next().value[1];
  637. e.next(); //未知
  638. this.superAwoken = e.next().value[1];
  639. e.next(); //未知
  640. if (!e.next().done)
  641. {
  642. console.warn("出现未知的用户箱子卡片数据");
  643. }
  644. //console.log(b);
  645. }
  646. toOldMember()
  647. {
  648. const m = new Member();
  649. m.id = this.id;
  650. m.level = this.level;
  651. m.awoken = this.awoken;
  652. m.skilllevel = this.skillLevel;
  653. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  654. m.sawoken = this.superAwoken;
  655. m.latent = this.latent.concat();
  656. return m;
  657. }
  658. static parseDataArray(datas)
  659. {
  660. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  661. parsedCards.forEach(mon=>{
  662. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  663. });
  664. return parsedCards;
  665. }
  666. parseLatent(number)
  667. {
  668. let latentNumber = BigInt(number);
  669. const obj = {
  670. latent: [],
  671. latentCount: 6,
  672. };
  673. //console.log("原始数字",latentNumber.toString(2));
  674. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  675. latentNumber >>= 3n; //右移3位
  676. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  677. const changeLatentCount = Boolean(latentNumber & 1n); //1时就是开孔了
  678. latentNumber >>= 1n; //右移1位
  679. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  680. if (changeLatentCount)
  681. {
  682. obj.latentCount = Number(latentNumber & 0b1111n);
  683. latentNumber >>= 4n;
  684. //console.log("读取潜觉格子数",latentNumber.toString(2));
  685. }
  686. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  687. const getbnum = 2n ** rightbnum - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  688. while (latentNumber > 0n)
  689. {
  690. obj.latent.push(Number(latentNumber & getbnum));
  691. latentNumber >>= rightbnum;
  692. //console.log("读取一个潜觉",latentNumber.toString(2));
  693. }
  694. return obj;
  695. }
  696. deleteRepeatLatent(olatents)
  697. {
  698. //splice性能太差,改成push一个新的数组
  699. const latents = [];
  700. for (let ai = 0; ai < olatents.length;)
  701. {
  702. const latent = olatents[ai];
  703. latents.push(latent);
  704. const useHole = latentUseHole(latent);
  705. ai += useHole;
  706. }
  707. return latents;
  708. }
  709. }
  710. //进化树
  711. class EvoTree
  712. {
  713. constructor(mid, parent = null)
  714. {
  715. if (!mid) return;
  716. const _this = this;
  717. this.parent = parent;
  718. if (parent == null) //如果没有提供父级,则寻找进化根
  719. {
  720. function returnRootId(mid)
  721. {
  722. mid = Cards[mid].evoRootId;
  723. const m = Cards[mid];
  724. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  725. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  726. mid = returnRootId(m.henshinFrom[0]);
  727. }
  728. return mid;
  729. }
  730. mid = returnRootId(mid);
  731. }
  732. const card = Cards[mid];
  733. this.id = mid;
  734. this.idArr = parent ? parent.idArr.concat() : [];
  735. this.card = card;
  736. this.children = [];
  737. this.evoType = null;
  738. if (parent == null)
  739. {
  740. this.evoType = "Base";
  741. }
  742. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  743. {
  744. if (parent.card.henshinTo.length > 1) {
  745. this.evoType = "Random Henshin";
  746. //限定最多两层随机变身
  747. if (parent?.parent?.card?.henshinTo?.length > 1) {
  748. return this;
  749. }
  750. }
  751. else
  752. this.evoType = "Henshin";
  753. }
  754. else
  755. {
  756. if (card.evoMaterials.includes(3826)) //像素进化
  757. {
  758. this.evoType = "Pixel Evo";
  759. }else if (card.awakenings.includes(49)) //武器
  760. {
  761. this.evoType = "Assist Evo";
  762. }else if (card.isUltEvo) //究进
  763. {
  764. if (parent.card.isUltEvo) //超究进
  765. {
  766. this.evoType = "Super Ult Evo";
  767. }else
  768. {
  769. this.evoType = "Ult Evo";
  770. }
  771. }else
  772. {
  773. if (parent.card.isUltEvo) //转生
  774. {
  775. this.evoType = "Reincarnation";
  776. }else if(parent.evoType == "Reincarnation")
  777. {
  778. this.evoType = "Super Reincarnation";
  779. }else
  780. {
  781. this.evoType = "Evolution";
  782. }
  783. }
  784. }
  785. if (this.idArr.includes(mid))
  786. {
  787. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  788. {
  789. this.evoType = "Henshin Loop";
  790. }
  791. return this;
  792. }else
  793. {
  794. this.idArr.push(mid);
  795. }
  796. if (Array.isArray(card.henshinTo)) {
  797. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  798. }
  799. if (this.evoType != "Henshin")
  800. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  801. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  802. };
  803. toListNode()
  804. {
  805. const createCardHead = editBox.createCardHead;
  806. const tBox = document.createElement("div");
  807. tBox.className = "evo-box";
  808. const evoPanel = tBox.appendChild(document.createElement("div"));
  809. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  810. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  811. evotPanel_L.className = "evo-panel-left";
  812. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  813. evotPanel_R.className = "evo-panel-right";
  814. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  815. evoTypeDiv.className = "evo-type-div";
  816. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  817. evoType.className = "evo-type";
  818. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  819. monHead.className = "monster-head";
  820. const monName = evotPanel_R.appendChild(document.createElement("div"));
  821. monName.className = "monster-name";
  822. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  823. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  824. evotMaterials.className = "evo-materials";
  825. this.card.evoMaterials.forEach(mid=>{
  826. //const li = evotMaterials.appendChild(document.createElement("li"));
  827. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  828. });
  829. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  830. evoSubEvo.className = "evo-subevo";
  831. this.children.forEach(subEvo=>{
  832. const li = evoSubEvo.appendChild(document.createElement("li"));
  833. li.appendChild(subEvo.toListNode());
  834. });
  835. return tBox;
  836. };
  837. }
  838. //进化树
  839. class RequirementTree extends EvoTree
  840. {
  841. static gemNames = {
  842. ja: "希石",
  843. en: "Gem",
  844. ko: "휘석",
  845. };
  846. constructor(mid, parent = null)
  847. {
  848. if (!mid) return;
  849. super();
  850. const _this = this;
  851. this.parent = parent;
  852. const card = Cards[mid];
  853. this.id = mid;
  854. this.idArr = parent ? parent.idArr.concat() : [];
  855. this.card = card;
  856. this.children = [];
  857. this.evoType = "requirement";
  858. this.idArr.push(mid);
  859. let gemName = RequirementTree.gemNames[currentDataSource.code];
  860. if (card.evoBaseId && card.evoRootId !== mid) {
  861. let realMaterials = []
  862. for (const materialId of card.evoMaterials.filter(Boolean)) {
  863. const materialCard = Cards[materialId];
  864. if (!materialCard) continue;
  865. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  866. //console.log("查咨进化素材:", materialCard);
  867. let maybeCard = Cards.find(_card =>
  868. !_card.types.includes(0) && //必须不是进化类型
  869. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  870. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  871. _card.evoRootId != _card.id //忽略原始形态没有进化的
  872. );
  873. //console.log("查询结果:", maybeCard);
  874. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  875. //console.log(card, maybeCard);
  876. realMaterials.push(maybeCard.id);
  877. };
  878. }
  879. }
  880. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  881. this.children.push(...materials);
  882. this.children.push(new RequirementTree(card.evoBaseId, _this));
  883. }
  884. };
  885. }
  886. //队长技能类型的翻译
  887. class LeaderSkillType{
  888. constructor(flags1, flags2){
  889. this.matchMode = {
  890. multipleAttr: Boolean(flags1 & 1 << 0),
  891. rowMatch: Boolean(flags1 & 1 << 1),
  892. combo: Boolean(flags1 & 1 << 2),
  893. sameColor: Boolean(flags1 & 1 << 3),
  894. LShape: Boolean(flags1 & 1 << 4),
  895. crossMatch: Boolean(flags1 & 1 << 5),
  896. heartCrossMatch: Boolean(flags1 & 1 << 6),
  897. remainOrbs: Boolean(flags1 & 1 << 7),
  898. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  899. };
  900. this.restriction = {
  901. attrEnhance: Boolean(flags1 & 1 << 9),
  902. typeEnhance: Boolean(flags1 & 1 << 10),
  903. board7x6: Boolean(flags1 & 1 << 11),
  904. noSkyfall: Boolean(flags1 & 1 << 12),
  905. HpRange: Boolean(flags1 & 1 << 13),
  906. useSkill: Boolean(flags1 & 1 << 14),
  907. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  908. minMatchLen: Boolean(flags1 & 1 << 16),
  909. specialTeam: Boolean(flags1 & 1 << 17),
  910. effectWhenRecover: Boolean(flags1 & 1 << 18),
  911. };
  912. this.appendEffects = {
  913. addCombo: Boolean(flags1 & 1 << 21),
  914. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  915. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  916. reduce49down: Boolean(flags1 & 1 << 24),
  917. reduce50: Boolean(flags1 & 1 << 25),
  918. reduce51up: Boolean(flags1 & 1 << 26),
  919. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  920. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  921. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  922. voidPoison: Boolean(flags1 & 1 << 29),
  923. counterAttack: Boolean(flags1 & 1 << 30),
  924. autoHeal: Boolean(flags1 & 1 << 31),
  925. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  926. resolve: Boolean(flags2 & 1 << 0),
  927. };
  928. }
  929. }
  930. //清除数据
  931. function clearData()
  932. {
  933. const locationURL = new URL(location);
  934. locationURL.searchParams.delete('d'); //删除数据
  935. locationURL.searchParams.delete('l'); //删除语言
  936. location = locationURL.toString();
  937. }
  938. //轮换ABC队伍
  939. function swapABCteam()
  940. {
  941. if (formation.teams.length > 1) {
  942. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  943. creatNewUrl();
  944. refreshAll(formation);
  945. }
  946. }
  947. function henshinStep(step)
  948. {
  949. if (step == 0) return;
  950. function gotoHenshin(card, nstep)
  951. {
  952. if (nstep > 0 && Array.isArray(card.henshinTo))
  953. {
  954. let max = Math.randomInteger(card.henshinTo.length - 1);
  955. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  956. }
  957. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  958. {
  959. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  960. }
  961. else
  962. {
  963. return card;
  964. }
  965. }
  966. formation.teams.forEach(team=>{
  967. team[0].forEach(member=>{
  968. const mid = member.id;
  969. const card = Cards[mid];
  970. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  971. { //要变身前的才进行操作
  972. const _card = gotoHenshin(card, step);
  973. member.id = _card.id;
  974. member.awoken = _card.awakenings.length;
  975. }
  976. });
  977. });
  978. creatNewUrl();
  979. refreshAll(formation);
  980. }
  981. //在单人和多人之间转移数据
  982. function turnPage(toPage, e = null) {
  983. let pagename = null;
  984. switch (toPage) {
  985. case 1:
  986. if (formation.teams[0][0].length < 6) {
  987. //把第二支队伍的队长添加到最后方
  988. formation.teams[0][0].push(formation.teams[1][0][0]);
  989. formation.teams[0][1].push(formation.teams[1][1][0]);
  990. }
  991. //删掉第2支开始的队伍
  992. formation.teams.splice(1);
  993. pagename = "solo.html";
  994. break;
  995. case 2:
  996. if (formation.teams.length < 2) { //从1人到2人
  997. formation.teams[1] = [
  998. [],
  999. []
  1000. ];
  1001. //把右边的队长加到第二支队伍最后面
  1002. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1003. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1004. } else { //从3人到2人,直接删除后面两个队伍
  1005. //删掉第3支开始的队伍
  1006. formation.teams.splice(2);
  1007. //删掉前面两支队伍的战友
  1008. formation.teams[0][0].splice(5);
  1009. formation.teams[0][1].splice(5);
  1010. formation.teams[1][0].splice(5);
  1011. formation.teams[1][1].splice(5);
  1012. }
  1013. formation.badge = 0;
  1014. pagename = "multi.html";
  1015. break;
  1016. case 3:
  1017. if (formation.teams.length < 2) { //从1人到3人
  1018. } else { //从2人到3人
  1019. formation.teams[0][0].push(formation.teams[1][0][0]);
  1020. formation.teams[0][1].push(formation.teams[1][1][0]);
  1021. formation.teams[1][0].push(formation.teams[0][0][0]);
  1022. formation.teams[1][1].push(formation.teams[0][1][0]);
  1023. }
  1024. formation.badge = 0;
  1025. pagename = "triple.html";
  1026. break;
  1027. }
  1028. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  1029. if (e && e.ctrlKey) {
  1030. window.open(newURL);
  1031. } else {
  1032. location.href = newURL;
  1033. }
  1034. }
  1035. function loadData(force = false)
  1036. {
  1037. if (force)
  1038. console.info('强制更新数据。');
  1039. const _time = new Date().getTime();
  1040. //开始读取解析怪物数据
  1041. const sourceDataFolder = "monsters-info";
  1042. if (statusLine) statusLine.classList.add("loading-check-version");
  1043. GM_xmlhttpRequest({
  1044. method: "GET",
  1045. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1046. onload: function(response) {
  1047. dealCkeyData(response.response);
  1048. },
  1049. onerror: function(response) {
  1050. console.error("新的 Ckey JSON 数据获取失败。", response);
  1051. return;
  1052. }
  1053. });
  1054. //处理返回的数据
  1055. function dealCkeyData(responseText)
  1056. { //处理数据版本
  1057. let newCkeys; //当前的Ckey们
  1058. let lastCkeys; //以前Ckey们
  1059. let currentCkey; //获取当前语言的ckey
  1060. let lastCurrentCkey; //以前的当前语言的ckey
  1061. try {
  1062. newCkeys = JSON.parse(responseText);
  1063. } catch (e) {
  1064. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1065. return;
  1066. }
  1067. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1068. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1069. try {
  1070. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  1071. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1072. lastCkeys = [];
  1073. } catch (e) {
  1074. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1075. lastCkeys = [];
  1076. }
  1077. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1078. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1079. lastCurrentCkey = {
  1080. code: currentDataSource.code,
  1081. ckey: {},
  1082. updateTime: null
  1083. };
  1084. lastCkeys.push(lastCurrentCkey);
  1085. }
  1086. if (statusLine) statusLine.classList.remove("loading-check-version");
  1087. if (statusLine) statusLine.classList.add("loading-mon-info");
  1088. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1089. console.debug("Cards ckey相等,直接读取已有的数据。");
  1090. const transaction = db.transaction([`cards`]);
  1091. const objectStore = transaction.objectStore(`cards`);
  1092. const request = objectStore.get(currentDataSource.code);
  1093. request.onerror = function(event) {
  1094. console.error("Cards 数据库内容读取失败,需重新下载。");
  1095. downloadCardsData();
  1096. };
  1097. request.onsuccess = function(event) {
  1098. if (Array.isArray(request.result))
  1099. {
  1100. Cards = loadExtraCardsData(request.result);
  1101. dealCardsData(Cards);
  1102. }else
  1103. {
  1104. console.info("Cards 数据库内容不存在,需重新下载。");
  1105. downloadCardsData();
  1106. }
  1107. };
  1108. } else {
  1109. console.log("Cards 需重新下载。");
  1110. downloadCardsData();
  1111. }
  1112. function downloadCardsData()
  1113. {
  1114. GM_xmlhttpRequest({
  1115. method: "GET",
  1116. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1117. onload: function(response) {
  1118. try {
  1119. Cards = loadExtraCardsData(JSON.parse(response.response));
  1120. } catch (e) {
  1121. console.error("Cards 数据 JSON 解码出错。", e);
  1122. return;
  1123. }
  1124. if (db)
  1125. {
  1126. const transaction = db.transaction([`cards`], "readwrite");
  1127. transaction.oncomplete = function(event) {
  1128. console.log("Cards 数据库写入完毕。");
  1129. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1130. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1131. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1132. dealCardsData(Cards);
  1133. };
  1134. const objectStore = transaction.objectStore(`cards`);
  1135. objectStore.put(Cards,currentDataSource.code);
  1136. }else //隐私模式无法启动数据库
  1137. {
  1138. dealCardsData(Cards);
  1139. }
  1140. },
  1141. onerror: function(response) {
  1142. console.error("Cards JSON 数据获取失败。", response);
  1143. }
  1144. });
  1145. }
  1146. function loadExtraCardsData(_cards)
  1147. {
  1148. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1149. let cards = _cards.slice(0, splitIdx);
  1150. for (let i = splitIdx + 1; i < _cards.length; i++)
  1151. {
  1152. const card = _cards[i];
  1153. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1154. /*card.unk01p = flags(card.unk01);
  1155. card.unk02p = flags(card.unk02);
  1156. card.unk03p = flags(card.unk03);
  1157. card.unk04p = flags(card.unk04);
  1158. card.unk05p = flags(card.unk05);
  1159. card.unk06p = flags(card.unk06);
  1160. card.unk07p = flags(card.unk07);
  1161. card.unk08p = flags(card.unk08);*/
  1162. cards[card?.id] = card;
  1163. }
  1164. return cards;
  1165. }
  1166. function dealCardsData(_cards)
  1167. {
  1168. if (editBox)
  1169. {
  1170. const monstersList = editBox.querySelector("#monsters-name-list");
  1171. let fragment = document.createDocumentFragment();
  1172. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1173. const opt = fragment.appendChild(document.createElement("option"));
  1174. opt.value = card.id;
  1175. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1176. });
  1177. monstersList.appendChild(fragment);
  1178. }
  1179. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1180. if (statusLine) statusLine.classList.add("loading-skill-info");
  1181. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1182. console.debug("Skills ckey相等,直接读取已有的数据。");
  1183. const transaction = db.transaction([`skills`]);
  1184. const objectStore = transaction.objectStore(`skills`);
  1185. const request = objectStore.get(currentDataSource.code);
  1186. request.onerror = function(event) {
  1187. console.error("Skills 数据库内容读取失败。");
  1188. };
  1189. request.onsuccess = function(event) {
  1190. if (Array.isArray(request.result))
  1191. {
  1192. Skills = request.result;
  1193. dealSkillData(Skills);
  1194. }else
  1195. {
  1196. console.info("Skills 数据库内容不存在,需重新下载。");
  1197. downloadSkillData();
  1198. }
  1199. };
  1200. } else {
  1201. console.log("Skills 需重新下载。");
  1202. downloadSkillData();
  1203. }
  1204. function downloadSkillData()
  1205. {
  1206. GM_xmlhttpRequest({
  1207. method: "GET",
  1208. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1209. onload: function(response) {
  1210. try {
  1211. Skills = JSON.parse(response.response);
  1212. } catch (e) {
  1213. console.log("Skills 数据 JSON 解码出错", e);
  1214. return;
  1215. }
  1216. if (db)
  1217. {
  1218. const transaction = db.transaction([`skills`], "readwrite");
  1219. transaction.oncomplete = function(event) {
  1220. console.log("Skills 数据库写入完毕。");
  1221. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1222. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1223. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1224. dealSkillData(Skills);
  1225. };
  1226. const objectStore = transaction.objectStore(`skills`);
  1227. objectStore.put(Skills,currentDataSource.code);
  1228. }else //隐私模式无法启动数据库
  1229. {
  1230. dealSkillData(Skills);
  1231. }
  1232. },
  1233. onerror: function(response) {
  1234. console.error("Skills JSON 数据获取失败", response);
  1235. }
  1236. });
  1237. }
  1238. function dealSkillData(_skills)
  1239. {
  1240. //显示数据更新时间
  1241. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1242. checkControlBox();
  1243. function checkControlBox()
  1244. {
  1245. if (controlBox)
  1246. {
  1247. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1248. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1249. clearInterval(controlBoxHook);
  1250. }
  1251. }
  1252. //initialize(); //初始化
  1253. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1254. //如果通过的话就载入URL中的怪物数据
  1255. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1256. checkFormationBox();
  1257. function checkFormationBox()
  1258. {
  1259. if (formationBox?.querySelector('.teams'))
  1260. {
  1261. reloadFormationData();
  1262. clearInterval(formationBoxHook);
  1263. }
  1264. }
  1265. //读取储存的所有玩家数据
  1266. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1267. PlayerDatas = datas.map(data=>new PlayerData(data));
  1268. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1269. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1270. });
  1271. }
  1272. }
  1273. }
  1274. }
  1275. //重新读取URL中的Data数据并刷新页面
  1276. function reloadFormationData(event) {
  1277. let formationData;
  1278. if (!(formationData = event?.state?.outForm))
  1279. {
  1280. //如果没有现有数据
  1281. try {
  1282. const parameterDataString = getQueryString(["d","data"]);
  1283. formationData = JSON.parse(parameterDataString);
  1284. //console.log("从URL读取",formationData);
  1285. } catch (e) {
  1286. console.error("URL中队伍数据JSON解码出错", e);
  1287. return;
  1288. }
  1289. }
  1290. formation.loadObj(formationData);
  1291. //编辑模式直接打开编辑框
  1292. let editingTarget = ((str)=>{
  1293. try {
  1294. const arr = JSON.parse(str);
  1295. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1296. } catch (error) {
  1297. return null;
  1298. }
  1299. })(sessionStorage.getItem('editing'));
  1300. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1301. if (editingTarget)
  1302. {
  1303. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1304. const searchArr = event?.state?.searchArr ?? (str=>{
  1305. try {
  1306. const arr = JSON.parse(str);
  1307. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  1308. return arr;
  1309. } else return;
  1310. } catch (error) {
  1311. return;
  1312. }
  1313. })(getQueryString("show-search")); //显示指定的ID数组
  1314. if (isGuideMod && !isNaN(mid)) {
  1315. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1316. }
  1317. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1318. if (editingTarget && searchArr)
  1319. {
  1320. showSearch(searchArr);
  1321. }
  1322. } else {
  1323. editBox.hide();
  1324. }
  1325. //恢复上一次的搜索状态
  1326. const searchOptions = ((str)=>{
  1327. try {
  1328. const obj = JSON.parse(str);
  1329. return obj.attrs ? obj : null;
  1330. } catch (error) {
  1331. return null;
  1332. }
  1333. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  1334. if (searchOptions) {
  1335. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1336. }
  1337. refreshAll(formation);
  1338. }
  1339. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1340. //创建新的分享地址
  1341. function creatNewUrl(arg) {
  1342. if (arg == undefined) arg = {};
  1343. if (!!(window.history && history.pushState)) { // 支持History API
  1344. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1345. const datasource = arg.datasource || getQueryString("s");
  1346. const outObj = formation.outObj();
  1347. const newSearch = new URLSearchParams();
  1348. if (language_i18n) newSearch.set("l", language_i18n);
  1349. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1350. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1351. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1352. if (outObj)
  1353. {
  1354. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1355. newSearch.set("d", dataJsonStr);
  1356. }
  1357. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1358. if (!arg.notPushState) {
  1359. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1360. } else {
  1361. return newUrl;
  1362. }
  1363. }
  1364. }
  1365. function ObjToUrl(obj)
  1366. {
  1367. let fileName;
  1368. switch (obj.d.f.length)
  1369. {
  1370. case 1:{
  1371. fileName = "solo.html";
  1372. break;
  1373. }
  1374. case 2:{
  1375. fileName = "multi.html";
  1376. break;
  1377. }
  1378. case 3:{
  1379. fileName = "triple.html";
  1380. break;
  1381. }
  1382. }
  1383. const newUrl = new URL(fileName, location);
  1384. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1385. if (!obj.s || obj.s == "ja")
  1386. {
  1387. newUrl.searchParams.delete("s");
  1388. }else
  1389. {
  1390. newUrl.searchParams.set("s", obj.s);
  1391. }
  1392. let l = getQueryString("l");
  1393. if (l)
  1394. {
  1395. newUrl.searchParams.set("l", l);
  1396. }
  1397. return newUrl;
  1398. }
  1399. //解析从QR图里获取的字符串
  1400. function inputFromQrString(string)
  1401. {
  1402. const re = {code: 0, message: null};
  1403. //code 1~99 为各种编码
  1404. if (string[0] === "{" && string[string.length-1] === "}")
  1405. {
  1406. try{
  1407. let jo = JSON.parse(string);
  1408. if (jo.d && typeof jo.d == "object")
  1409. {
  1410. re.code = 1;
  1411. re.message = "发现队伍数据 | Formation data founded";
  1412. re.url = ObjToUrl(jo);
  1413. }else
  1414. {
  1415. re.code = 100;
  1416. re.message = "无队伍数据 | No formation data";
  1417. }
  1418. }catch(e)
  1419. {
  1420. re.code = 111;
  1421. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1422. }
  1423. }
  1424. else if (/^(https?|file):\/\//i.test(string))
  1425. {
  1426. let url = new URL(string);
  1427. if (url.searchParams.get('d'))
  1428. {
  1429. try{
  1430. let jo = {
  1431. d: JSON.parse(url.searchParams.get('d')),
  1432. s: url.searchParams.get('s'),
  1433. }
  1434. re.code = 1;
  1435. re.message = "发现队伍数据 | Formation data founded";
  1436. re.url = ObjToUrl(jo);
  1437. }catch(e)
  1438. {
  1439. re.code = 112;
  1440. re.message = "错误的 网址 格式 | The illegal URL format";
  1441. }
  1442. }
  1443. else
  1444. {
  1445. re.code = 100;
  1446. re.message = "无队伍数据 | No formation data";
  1447. }
  1448. }
  1449. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1450. { //PDC
  1451. re.code = 2;
  1452. re.message = "发现 PDC 格式 | PDC format found";
  1453. const newFotmation = pdcFotmationToPdfFotmation(string);
  1454. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1455. }
  1456. else
  1457. {
  1458. re.code = 110;
  1459. re.message = "不支持的格式 | Unsupported format";
  1460. }
  1461. return re;
  1462. }
  1463. //解析PDC的数据
  1464. function pdcFotmationToPdfFotmation(inputString)
  1465. {
  1466. function readPDC(string)
  1467. {
  1468. let teamsStr = string.split(']');
  1469. let baseInfo = teamsStr.shift().split(',');
  1470. let teamsArr = teamsStr.map(teamStr=>
  1471. {
  1472. let membersStr = teamStr.split('}').filter(Boolean);
  1473. const team = {
  1474. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1475. }
  1476. team.members = membersStr.map(memberStr=>{
  1477. let memberArr = memberStr.split(',').map(valueStr=>{
  1478. let idx = parseInt(valueStr.substring(0,2),36);
  1479. let value = valueStr.substring(2);
  1480. if (idx !== 2)
  1481. {
  1482. value = parseInt(value,36);
  1483. }else
  1484. {
  1485. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  1486. }
  1487. return [idx, value];
  1488. });
  1489. return new Map(memberArr);
  1490. });
  1491. return team;
  1492. }
  1493. );
  1494. let pdcFotmation = {
  1495. version: parseInt(baseInfo[0],10),
  1496. teamCount: parseInt(baseInfo[1],10)+1,
  1497. teams: teamsArr
  1498. }
  1499. return pdcFotmation;
  1500. }
  1501. let pdcFotmation = readPDC(inputString);
  1502. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1503. if (pdcFotmation.teamCount == 2)
  1504. {
  1505. const team1 = pdcFotmation.teams[0].members;
  1506. const team2 = pdcFotmation.teams[1].members;
  1507. let team2Leader = team1.find(member=>member.get(15) == 5);
  1508. if (team2Leader)
  1509. {
  1510. team2Leader.set(15,0);
  1511. team2.unshift(team2Leader);
  1512. team1.splice(team1.indexOf(team2Leader),1);
  1513. }
  1514. }
  1515. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1516. const t = f.teams[ti];
  1517. const membersArr = t[0];
  1518. const assistArr = t[1];
  1519. //队伍徽章
  1520. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1521. pdcTeam.members.forEach((member)=>{
  1522. const m = membersArr[member.get(15) || 0];
  1523. const a = assistArr[member.get(15) || 0];
  1524. m.id = member.get(0) || 0;
  1525. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1526. if (member.get(2))
  1527. {
  1528. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1529. }
  1530. m.level = member.get(3) || 1;
  1531. a.level = member.get(10) || 1;
  1532. m.plus[0] = member.get(4) || 0;
  1533. m.plus[1] = member.get(5) || 0;
  1534. m.plus[2] = member.get(6) || 0;
  1535. a.plus[0] = member.get(11) || 0;
  1536. a.plus[1] = member.get(12) || 0;
  1537. a.plus[2] = member.get(13) || 0;
  1538. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1539. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1540. m.sawoken = member.get(8);
  1541. });
  1542. });
  1543. return f;
  1544. }
  1545. //截图
  1546. function capture() {
  1547. statusLine.classList.add("prepare-capture");
  1548. const titleBox = formationBox.querySelector(".title-box");
  1549. const detailBox = formationBox.querySelector(".detail-box");
  1550. const txtTitle = titleBox.querySelector(".title-code");
  1551. const txtDetail = detailBox.querySelector(".detail-code");
  1552. //去掉可能的空白文字的编辑状态
  1553. formationBox.classList.remove("edit-code");
  1554. const downLink = controlBox.querySelector(".down-capture");
  1555. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1556. canvas.toBlob(function(blob) {
  1557. window.URL.revokeObjectURL(downLink.href);
  1558. downLink.href = URL.createObjectURL(blob);
  1559. downLink.download = `${document.title}.png`;
  1560. downLink.click();
  1561. statusLine.classList.remove("prepare-capture");
  1562. });
  1563. //document.body.appendChild(canvas);
  1564. });
  1565. }
  1566. window.onload = initialize; //界面初始化
  1567. //初始化
  1568. function initialize() {
  1569. document.body.lang = currentLanguage.i18n;
  1570. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1571. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1572. controlBox = document.body.querySelector(".control-box");
  1573. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1574. formationBox = document.body.querySelector(".formation-box");
  1575. editBox = document.body.querySelector(".edit-box");
  1576. editBox.editMon = editMember;
  1577. formationBox.refreshDocumentTitle = function() {
  1578. let titleStr = txtTitleDisplay.textContent.trim();
  1579. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1580. }
  1581. if (isGuideMod) {
  1582. console.info('现在是 怪物图鉴 模式');
  1583. document.body.classList.add('guide-mod');
  1584. }
  1585. //▼添加语言列表开始
  1586. const langSelectDom = controlBox.querySelector(".languages");
  1587. languageList.forEach(lang =>
  1588. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1589. );
  1590. const langOptionArray = Array.from(langSelectDom.options);
  1591. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1592. //▲添加语言列表结束
  1593. //▼添加数据来源列表开始
  1594. const dataSelectDom = controlBox.querySelector(".datasource");
  1595. dataSourceList.forEach(ds =>
  1596. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1597. );
  1598. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1599. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1600. //添加数据class
  1601. document.body.dataset.gameSource = currentDataSource.code;
  1602. //document.body.classList.add("ds-" + currentDataSource.code);
  1603. //▲添加数据来源列表结束
  1604. //设定初始的显示设置
  1605. //显示ID开关
  1606. const btnShowMonId = document.getElementById("show-mon-id");
  1607. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1608. btnShowMonId.onchange = function(e){
  1609. document.body.classList.toggle(this.id, this.checked);
  1610. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1611. };
  1612. btnShowMonId.onchange(false);
  1613. //显示CD开关
  1614. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1615. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id, true);
  1616. btnShowMonSkillCd.onchange = function(e){
  1617. document.body.classList.toggle(this.id, this.checked);
  1618. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1619. };
  1620. btnShowMonSkillCd.onchange(false);
  1621. //显示卡片觉醒开关
  1622. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1623. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1624. btnShowMonAwoken.onchange = function(e){
  1625. document.body.classList.toggle(this.id, this.checked);
  1626. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1627. };
  1628. btnShowMonAwoken.onchange(false);
  1629. //3P显示觉醒统计开关
  1630. const btnShowAwokenCount = document.getElementById("show-awoken-count");
  1631. if (btnShowAwokenCount) {
  1632. btnShowAwokenCount.checked = localStorage_getBoolean(cfgPrefix + btnShowAwokenCount.id, true);
  1633. btnShowAwokenCount.onchange = function(e){
  1634. document.body.classList.toggle(this.id, this.checked);
  1635. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1636. };
  1637. btnShowAwokenCount.onchange(false);
  1638. }
  1639. //默认等级
  1640. const iptDefaultLevel = document.getElementById("default-level");
  1641. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1642. iptDefaultLevel.onchange = function(e){
  1643. let num = Number(this.value);
  1644. defaultLevel = num || this.placeholder;
  1645. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  1646. }
  1647. iptDefaultLevel.onchange(false);
  1648. //触屏使用的切换显示的线条
  1649. interchangeSVG = document.body.querySelector("#interchange-line");
  1650. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1651. interchangeSVG.changePoint = function(p1, p2) {
  1652. const line = this.line;
  1653. if (p1 && p1.x != undefined)
  1654. line.setAttribute("x1", p1.x);
  1655. if (p1 && p1.y != undefined)
  1656. line.setAttribute("y1", p1.y);
  1657. if (p2 && p2.x != undefined)
  1658. line.setAttribute("x2", p2.x);
  1659. if (p2 && p2.y != undefined)
  1660. line.setAttribute("y2", p2.y);
  1661. };
  1662. //初始化所有mask的关闭按钮
  1663. const masks = document.body.querySelectorAll(".mask");
  1664. masks.forEach(mask=>{
  1665. mask.show = function(arg){
  1666. this?.initialize?.(arg);
  1667. this.classList.remove(className_displayNone);
  1668. };
  1669. mask.btnClose = mask.querySelector(".mask-close");
  1670. mask.btnClose.onclick = function(){
  1671. mask?.hide?.();
  1672. mask.classList.add(className_displayNone);
  1673. };
  1674. });
  1675. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1676. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1677. btnQrCode.onclick = function(){
  1678. qrCodeFrame.show();
  1679. };
  1680. qrCodeFrame.initialize = function(){
  1681. const saveBox = this.content.saveBox;
  1682. const readBox = this.content.readBox;
  1683. readBox.info.textContent = "";
  1684. readBox.videoBox.classList.add(className_displayNone);
  1685. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1686. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1687. };
  1688. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1689. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1690. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1691. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1692. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1693. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1694. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1695. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1696. qrReadBox.info = qrReadBox.querySelector(".info");
  1697. qrReadBox.video = qrReadBox.querySelector("#video");
  1698. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1699. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1700. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1701. qrReadBox.readString.onclick = function()
  1702. {
  1703. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1704. if (inputResult.code < 100)
  1705. {
  1706. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1707. const newLink = document.createElement("a");
  1708. newLink.className = "formation-from-string";
  1709. newLink.href = inputResult.url;
  1710. newLink.target = "_blank";
  1711. qrReadBox.info.appendChild(newLink);
  1712. }else
  1713. {
  1714. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1715. }
  1716. }
  1717. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1718. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1719. qrSaveBox.qrStr.onchange = function()
  1720. {
  1721. qrCodeFrame.refreshQrCode(this.value);
  1722. }
  1723. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1724. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1725. let qrstr = formation.getQrStr(this.value);
  1726. qrSaveBox.qrStr.value = qrstr;
  1727. qrSaveBox.qrStr.onchange();
  1728. });
  1729. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1730. qrCodeFrame.ondragenter = ()=>false;
  1731. qrCodeFrame.ondragover = ()=>false;
  1732. qrCodeFrame.ondrop = function(e)
  1733. {
  1734. imagesSelected(e.dataTransfer.files);
  1735. e.stopPropagation();
  1736. e.preventDefault();
  1737. }
  1738. qrCodeFrame.refreshQrCode = function(string)
  1739. {
  1740. const qrImg = this.content.saveBox.qrImage;
  1741. URL.revokeObjectURL(qrImg.src);
  1742. const EncodeHintType = ZXing.EncodeHintType;
  1743. const hints = new Map();
  1744. hints.set(EncodeHintType.MARGIN, 0);
  1745. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1746. const qrWidth = 500,qrHeight = 500;
  1747. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1748. let svgData = new XMLSerializer().serializeToString(svgElement);
  1749. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1750. let svgUrl = URL.createObjectURL(blob);
  1751. qrImg.src = svgUrl;
  1752. loadImage(svgUrl).then(function(img) {
  1753. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1754. let cavans = document.createElement("canvas");
  1755. cavans.width = cavansWidth;
  1756. cavans.height = cavansHeight;
  1757. let ctx = cavans.getContext('2d');
  1758. ctx.fillStyle="white";
  1759. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1760. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1761. cavans.toBlob(function(blob) {
  1762. const saveQrImg = qrSaveBox.saveQrImg;
  1763. URL.revokeObjectURL(saveQrImg.href);
  1764. const downLink = URL.createObjectURL(blob);
  1765. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1766. saveQrImg.href = downLink;
  1767. });
  1768. svgElement = null;
  1769. svgData = null;
  1770. blob = null;
  1771. img = null;
  1772. cavans = null;
  1773. ctx = null;
  1774. }, function(err) {
  1775. console.log(err);
  1776. });
  1777. }
  1778. qrReadBox.readQrFile.onclick = function()
  1779. {
  1780. qrReadBox.filePicker.click();
  1781. }
  1782. qrReadBox.filePicker.onchange = function()
  1783. {
  1784. imagesSelected(this.files);
  1785. }
  1786. function imagesSelected(myFiles) {
  1787. if (myFiles.length < 1) return;
  1788. const file = myFiles[0];
  1789. loadImage(URL.createObjectURL(file)).then(function(img) {
  1790. qrcodeReader.decodeFromImage(img).then((result) => {
  1791. console.debug('Found QR code!', result);
  1792. qrReadBox.qrStr.value = result.text;
  1793. qrReadBox.readString.onclick();
  1794. }).catch((err) => {
  1795. console.error(err);
  1796. if (err) {
  1797. if (err instanceof ZXing.NotFoundException) {
  1798. qrReadBox.info.textContent = 'No QR code found.';
  1799. // console.debug('Try crop PDC original QR');
  1800. // let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1801. // scale = 3, //放大倍率
  1802. // extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1803. // let cavans = document.createElement("canvas");
  1804. // cavans.width = cropWidth * scale + extraLeft + extraRight;
  1805. // cavans.height = cropHeight * scale + extraTop + extraBottom;
  1806. // let ctx = cavans.getContext('2d');
  1807. // ctx.fillStyle="white";
  1808. // ctx.fillRect(0, 0, cavans.width, cavans.height);
  1809. // ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1810. // //qrReadBox.appendChild(cavans);
  1811. // qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1812. // console.debug('Found QR code!', result2);
  1813. // qrReadBox.qrStr.value = result2.text;
  1814. // qrReadBox.readString.onclick();
  1815. // }).catch((err2) => {
  1816. // console.error(err2);
  1817. // if (err2) {
  1818. // if (err2 instanceof ZXing.NotFoundException) {
  1819. // qrReadBox.info.textContent = 'No QR code found.';
  1820. // }
  1821. // if (err2 instanceof ZXing.ChecksumException) {
  1822. // qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1823. // }
  1824. // if (err2 instanceof ZXing.FormatException) {
  1825. // qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1826. // }
  1827. // }
  1828. // });
  1829. }
  1830. if (err instanceof ZXing.ChecksumException) {
  1831. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1832. }
  1833. if (err instanceof ZXing.FormatException) {
  1834. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1835. }
  1836. }
  1837. });
  1838. console.debug(`Started decode for image from ${img.src}`)
  1839. }, function(err) {
  1840. console.debug(err);
  1841. });
  1842. }
  1843. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1844. { //http不支持攝像頭
  1845. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1846. qrReadBox.readQrCamera.onclick = function()
  1847. {
  1848. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1849. location.protocol = "https:" //跳到https
  1850. }
  1851. }else
  1852. {
  1853. function scanContinuously()
  1854. {
  1855. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1856. if (result) {
  1857. // properly decoded qr code
  1858. console.debug('Found QR code!', result);
  1859. qrReadBox.qrStr.value = result.text;
  1860. qrReadBox.readString.onclick();
  1861. }
  1862. if (err) {
  1863. if (err instanceof ZXing.NotFoundException) {
  1864. console.debug('No QR code found.')
  1865. }
  1866. if (err instanceof ZXing.ChecksumException) {
  1867. console.debug('A code was found, but it\'s read value was not valid.')
  1868. }
  1869. if (err instanceof ZXing.FormatException) {
  1870. console.debug('A code was found, but it was in a invalid format.')
  1871. }
  1872. }
  1873. });
  1874. }
  1875. qrcodeReader.getVideoInputDevices()
  1876. .then((videoInputDevices) => {
  1877. const sourceSelect_id = "selected-device-id";
  1878. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1879. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1880. {
  1881. selectedDeviceId = videoInputDevices[0].deviceId;
  1882. }
  1883. if (videoInputDevices.length >= 1) {
  1884. videoInputDevices.forEach((element) => {
  1885. const sourceOption = document.createElement('option');
  1886. sourceOption.text = element.label
  1887. sourceOption.value = element.deviceId
  1888. qrReadBox.sourceSelect.appendChild(sourceOption)
  1889. });
  1890. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1891. qrReadBox.sourceSelect.onchange = function() {
  1892. selectedDeviceId = this.value;
  1893. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1894. if (qrReadBox.readQrCamera.classList.contains("running"))
  1895. {
  1896. qrcodeReader.reset();
  1897. scanContinuously();
  1898. }
  1899. };
  1900. }
  1901. qrReadBox.readQrCamera.onclick = function()
  1902. {
  1903. if (this.classList.contains("running"))
  1904. {
  1905. qrcodeReader.reset();
  1906. qrReadBox.videoBox.classList.add(className_displayNone);
  1907. qrReadBox.info.textContent = "";
  1908. }else
  1909. {
  1910. qrReadBox.videoBox.classList.remove(className_displayNone);
  1911. scanContinuously();
  1912. }
  1913. this.classList.toggle("running");
  1914. }
  1915. })
  1916. .catch((err) => {
  1917. console.error(err)
  1918. });
  1919. }
  1920. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1921. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1922. btnPlayerData.onclick = function(){
  1923. playerDataFrame.show();
  1924. };
  1925. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1926. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1927. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1928. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1929. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1930. playerDataFrame.initialize = function(){
  1931. this.playerList.innerHTML = '';
  1932. for (const playerData of PlayerDatas)
  1933. {
  1934. this.playerList.add(playerData);
  1935. }
  1936. };
  1937. function deletPlayerData(e)
  1938. {
  1939. const table = this.parentNode.parentNode.parentNode.parentNode;
  1940. table.parentNode.remove();
  1941. if (currentPlayerData == table.data) currentPlayerData = null;
  1942. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1943. const name = table.getAttribute("data-player-name");
  1944. dbDelete(db, "palyer_datas", name);
  1945. }
  1946. function setPlayerDataDefault(e)
  1947. {
  1948. const table = this.parentNode.parentNode.parentNode.parentNode;
  1949. const cfgName = cfgPrefix + "default-player-name";
  1950. const dataPlayerName = table.getAttribute("data-player-name");
  1951. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1952. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  1953. currentPlayerData = null;
  1954. localStorage.removeItem(cfgName);
  1955. checkInput.checked = false;
  1956. } else {
  1957. currentPlayerData = table.data;
  1958. localStorage.setItem(cfgName, dataPlayerName);
  1959. checkInput.checked = true;
  1960. }
  1961. }
  1962. function openShowBox(e)
  1963. {
  1964. const table = this.parentNode.parentNode.parentNode.parentNode;
  1965. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  1966. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  1967. playerDataFrame.btnClose.onclick(true);
  1968. }
  1969. playerDataFrame.playerList.add = function(data) {
  1970. this.appendChild(this.newPlayerData(data));
  1971. }
  1972. playerDataFrame.playerList.newPlayerData = function(data) {
  1973. const t = playerDataFrame.querySelector('#template-player-datas');
  1974. const clone = document.importNode(t.content, true);
  1975. const table = clone.querySelector("table");
  1976. table.data = data;
  1977. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1978. table.setAttribute("data-player-name", data.name);
  1979. const tbody = table.tBodies[0];
  1980. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1981. tbody.querySelector(".delete").onclick = deletPlayerData;
  1982. tbody.querySelector(".open-show-box").onclick = openShowBox;
  1983. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1984. tbody.querySelector(".avatar .monster").onclick = function (){
  1985. }
  1986. let name = tbody.querySelector(".name");
  1987. name.textContent = data.name;
  1988. name.setAttribute("data-camp", data.camp);
  1989. let lvexp = tbody.querySelector(".lvexp");
  1990. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1991. lvexp.querySelector(".level").textContent = data.lv;
  1992. let stama = tbody.querySelector(".stama");
  1993. //第一管体力
  1994. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1995. //第二管体力
  1996. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1997. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1998. sta_cur.textContent = data.sta;
  1999. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  2000. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  2001. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  2002. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  2003. const deckList = tbody.querySelector(".decks .deck");
  2004. const teamLink = tbody.querySelector(".decks .team-link");
  2005. const radioList = tbody.querySelector(".decks .deck-radio-list");
  2006. data.parsedDecks.forEach((deck,idx)=>{
  2007. const li = radioList.appendChild(document.createElement("li"));
  2008. const ipt = li.appendChild(document.createElement("input"));
  2009. ipt.className = "deck-choose";
  2010. ipt.type = "radio";
  2011. ipt.name = `decks-${data.name}`;
  2012. ipt.value = idx;
  2013. ipt.onclick = changeDeck;
  2014. ipt.deck = deck;
  2015. });
  2016. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  2017. function changeDeck(e)
  2018. {
  2019. const deck = this.deck;
  2020. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  2021. lis.forEach((li,idx)=>{
  2022. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  2023. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  2024. });
  2025. const newFotmation = deck.toFormation();
  2026. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  2027. }
  2028. return clone;
  2029. }
  2030. async function uploadPlayerData(myFiles) {
  2031. if (myFiles.length < 1) return;
  2032. for (const myFile of myFiles) {
  2033. try {
  2034. const reader = await fileReader(myFile, {readType: "text"});
  2035. const data = JSON.parse(reader.result);
  2036. const playerData = new PlayerData(data);
  2037. let dataCount = 0;
  2038. if (db) {
  2039. dataCount = await dbCount(db, "palyer_datas", data.name);
  2040. await dbWrite(db, "palyer_datas", data);
  2041. }
  2042. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  2043. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  2044. PlayerDatas.splice(oldIdx, 1, playerData);
  2045. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  2046. liArr[oldIdx] && liArr[oldIdx].remove();
  2047. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  2048. } else {
  2049. PlayerDatas.push(playerData);
  2050. playerDataFrame.playerList.add(playerData);
  2051. }
  2052. } catch (error) {
  2053. console.error(error);
  2054. }
  2055. }
  2056. }
  2057. let docSelection = document.getSelection();
  2058. //标题和介绍文本框
  2059. const titleBox = formationBox.querySelector(".title-box");
  2060. const detailBox = formationBox.querySelector(".detail-box");
  2061. const txtTitle = titleBox.querySelector(".title-code");
  2062. const txtDetail = detailBox.querySelector(".detail-code");
  2063. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2064. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2065. const richTextTools = document.getElementById("rich-text-tools");
  2066. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  2067. const setFontColor = document.getElementById("set-font-color");
  2068. const colorChooser = document.getElementById("color-chooser");
  2069. const insertCardAvatar = document.getElementById("insert-card-avatar");
  2070. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  2071. const insertLatentIcon = document.getElementById("insert-latent-icon");
  2072. const insertTypeIcon = document.getElementById("insert-type-icon");
  2073. const insertOrbIcon = document.getElementById("insert-orb-icon");
  2074. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  2075. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  2076. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  2077. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  2078. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  2079. insertTypeIconList.className = "types-ul " + className_displayNone;
  2080. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  2081. insertOrbList.className = "orb-ul " + className_displayNone;
  2082. for (let id of official_awoken_sorting) {
  2083. const li = document.createElement("li");
  2084. const icon = li.appendChild(createIndexedIcon('awoken', id));
  2085. icon.onclick = insertIconToText;
  2086. insertAwokenIconList.appendChild(li);
  2087. }
  2088. for (let id of new Set(pdcLatentMap.map(obj=>obj.pdf))) {
  2089. const li = document.createElement("li");
  2090. const icon = li.appendChild(createIndexedIcon('latent', id));
  2091. icon.onclick = insertIconToText;
  2092. insertLatentIconList.appendChild(li);
  2093. }
  2094. for (let obj of typekiller_for_type) {
  2095. const li = document.createElement("li");
  2096. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  2097. icon.onclick = insertIconToText;
  2098. insertTypeIconList.appendChild(li);
  2099. }
  2100. for (let i=0;i<10;i++) {
  2101. const li = document.createElement("li");
  2102. const icon = li.appendChild(createIndexedIcon('orb', i));
  2103. icon.onclick = insertIconToText;
  2104. insertOrbList.appendChild(li);
  2105. }
  2106. richTextTools.append(
  2107. insertTypeIconList,
  2108. insertAwokenIconList,
  2109. insertLatentIconList,
  2110. insertOrbList
  2111. );
  2112. //切换代码模式
  2113. siwtchCodeMode.onclick = function(){
  2114. if (this.checked) txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  2115. formationBox.classList.toggle("edit-code", this.checked);
  2116. }
  2117. siwtchCodeMode.checked = false;
  2118. //设置文字颜色
  2119. function setSelectionFontColor(color) {
  2120. //如果并没有任何选择区,则返回
  2121. if (docSelection.rangeCount < 1) return;
  2122. const range = docSelection.getRangeAt(0);
  2123. //如果并没有选中文字,则返回
  2124. if (range.startOffset === range.endOffset) return;
  2125. let target;
  2126. if (target = (txtTitleDisplay.contains(range.commonAncestorContainer) && txtTitleDisplay)
  2127. || (txtDetailDisplay.contains(range.commonAncestorContainer) && txtDetailDisplay))
  2128. {
  2129. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  2130. let dom
  2131. if (color === "#000000") {
  2132. dom = document.createTextNode(docObj.textContent);
  2133. } else {
  2134. dom = document.createElement('span');
  2135. dom.style.color = color;
  2136. dom.append(docObj.textContent);
  2137. }
  2138. range.insertNode(dom);
  2139. target.onblur();
  2140. } else if (color !== "#000000" &&
  2141. (target = (txtTitle.contains(range.commonAncestorContainer) && txtTitle)
  2142. || (txtDetail.contains(range.commonAncestorContainer) && txtDetail)))
  2143. {
  2144. let str = target.value.substring(target.selectionStart, target.selectionEnd)
  2145. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2");
  2146. let colorStr = `^${color.substring(1)}^${str}^p`;
  2147. target.setRangeText(colorStr);
  2148. target.onchange();
  2149. }
  2150. }
  2151. setFontColor.onclick = function(){
  2152. setSelectionFontColor(colorChooser.value);
  2153. }
  2154. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  2155. colorChooser.onchange = function(event){
  2156. setFontColor.style.color = this.value;
  2157. if (event) {
  2158. localStorage.setItem(cfgPrefix + this.id, this.value);
  2159. setFontColor.onclick(); //改变一次颜色
  2160. }
  2161. }
  2162. colorChooser.onchange(false);
  2163. //添加头像图标
  2164. insertCardAvatar.onclick = function(){
  2165. //没有选择则返回
  2166. if (docSelection.rangeCount < 1) return;
  2167. const range = docSelection.getRangeAt(0);
  2168. let target = (txtTitleDisplay.contains(range.commonAncestorContainer) && txtTitleDisplay)
  2169. || (txtDetailDisplay.contains(range.commonAncestorContainer) && txtDetailDisplay)
  2170. || (txtTitle.contains(range.commonAncestorContainer) && txtTitle)
  2171. || (txtDetail.contains(range.commonAncestorContainer) && txtDetail);
  2172. //选择位置不对也返回
  2173. if (!target) return;
  2174. //优先获取选中部分的数字
  2175. let id = parseInt(range.toString().trim(), 10);
  2176. if (!Number.isInteger(id)) {
  2177. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  2178. id = parseInt(id,10);
  2179. }
  2180. if (Number.isInteger(id)) {
  2181. if (target == txtTitleDisplay || target == txtDetailDisplay)
  2182. {
  2183. let dom = createIndexedIcon('card', id);
  2184. range.deleteContents();
  2185. range.insertNode(dom);
  2186. target.onblur();
  2187. } else if (target == txtTitle || target == txtDetail)
  2188. {
  2189. let str = `%{m${id}}`;
  2190. target.setRangeText(str);
  2191. target.onchange();
  2192. }
  2193. }
  2194. }
  2195. //添加其他序号图标
  2196. function insertIconToText() {
  2197. if (docSelection.rangeCount < 1) return;
  2198. let type, stype, id;
  2199. if(this.classList.contains("awoken-icon")) { //觉醒
  2200. type = 'awoken';
  2201. stype = 'a';
  2202. id = this.getAttribute("data-awoken-icon");
  2203. }
  2204. else if(this.classList.contains("type-icon")) { //类型
  2205. type = 'type';
  2206. stype = 't';
  2207. id = this.getAttribute("data-type-icon");
  2208. }
  2209. else if(this.classList.contains("orb")) { //宝珠
  2210. type = 'orb';
  2211. stype = 'o';
  2212. id = this.getAttribute("data-orb-icon");
  2213. }
  2214. else if(this.classList.contains("latent-icon")) { //潜觉
  2215. type = 'latent';
  2216. stype = 'l';
  2217. id = this.getAttribute("data-latent-icon");
  2218. }
  2219. const range = docSelection.getRangeAt(0);
  2220. let target;
  2221. if (target = (txtTitleDisplay.contains(range.commonAncestorContainer) && txtTitleDisplay)
  2222. || (txtDetailDisplay.contains(range.commonAncestorContainer) && txtDetailDisplay))
  2223. {
  2224. let dom = createIndexedIcon(type, id);
  2225. range.insertNode(dom);
  2226. target.onblur();
  2227. } else if (target = (txtTitle.contains(range.commonAncestorContainer) && txtTitle)
  2228. || (txtDetail.contains(range.commonAncestorContainer) && txtDetail))
  2229. {
  2230. let str = `%{${stype}${id}}`;
  2231. target.setRangeText(str);
  2232. target.onchange();
  2233. }
  2234. }
  2235. function showInsertIconList() {
  2236. //如果自身的列表已经打开了,则隐藏
  2237. if (!this.list.classList.contains(className_displayNone)) {
  2238. this.list.classList.add(className_displayNone);
  2239. return;
  2240. }
  2241. //否则隐藏其他的列表
  2242. [
  2243. insertAwokenIcon.list,
  2244. insertLatentIcon.list,
  2245. insertTypeIcon.list,
  2246. insertOrbIcon.list,
  2247. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  2248. }
  2249. insertAwokenIcon.onclick = showInsertIconList;
  2250. insertLatentIcon.onclick = showInsertIconList;
  2251. insertTypeIcon.onclick = showInsertIconList;
  2252. insertOrbIcon.onclick = showInsertIconList;
  2253. function richTextToCode(parentElement){
  2254. let code = [];
  2255. for (let node of parentElement.childNodes) {
  2256. if (node.nodeName == "#text"){ //纯文本
  2257. code.push(node.nodeValue);
  2258. continue;
  2259. } else if (node.nodeName == "SPAN" && node.style.color) { //文字颜色
  2260. let colorStr = rgbToHex(node.style.color);
  2261. code.push(`^${colorStr}^${node.textContent}^p`);
  2262. continue;
  2263. } else if (node.nodeName == "DIV") {
  2264. code.push(richTextToCode(node)+'\n');
  2265. continue;
  2266. } else if (node.nodeName == "BR") {
  2267. code.push('\n');
  2268. continue;
  2269. }
  2270. let type, id;
  2271. if(node.classList.contains("detail-mon")) { //卡片头像
  2272. const mon = node.querySelector(".monster");
  2273. if (!mon) continue;
  2274. type = 'm';
  2275. id = mon.getAttribute("data-cardid");
  2276. }
  2277. else if(node.classList.contains("awoken-icon")) { //觉醒
  2278. type = 'a';
  2279. id = node.getAttribute("data-awoken-icon");
  2280. }
  2281. else if(node.classList.contains("type-icon")) { //类型
  2282. type = 't';
  2283. id = node.getAttribute("data-type-icon");
  2284. }
  2285. else if(node.classList.contains("orb")) { //宝珠
  2286. type = 'o';
  2287. id = node.getAttribute("data-orb-icon");
  2288. }
  2289. else if(node.classList.contains("latent-icon")) { //潜觉
  2290. type = 'l';
  2291. id = node.getAttribute("data-latent-icon");
  2292. } else {
  2293. continue;
  2294. }
  2295. code.push(`%{${type}${id}}`);
  2296. }
  2297. return code.join('');
  2298. }
  2299. //标题删除所有的换行
  2300. txtTitleDisplay.onblur = function(){
  2301. for (let node of Array.from(this.children)) {
  2302. if (node.nodeName == "BR") node.remove();
  2303. }
  2304. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  2305. formationBox.refreshDocumentTitle();
  2306. creatNewUrl();
  2307. }
  2308. txtDetailDisplay.onblur = function(){
  2309. //没有内容或者只有一个换行时,清空内容
  2310. if (this.textContent.length == 0 || this.textContent == "\n") {
  2311. this.innerHTML = '';
  2312. }
  2313. formation.detail = txtDetail.value = richTextToCode(this);
  2314. creatNewUrl();
  2315. }
  2316. txtTitle.onchange = function() {
  2317. formation.title = this.value;
  2318. txtTitleDisplay.innerHTML = '';
  2319. txtTitleDisplay.append(descriptionToHTML(this.value));
  2320. formationBox.refreshDocumentTitle();
  2321. creatNewUrl();
  2322. };
  2323. txtDetail.onchange = function() {
  2324. formation.detail = this.value;
  2325. txtDetailDisplay.innerHTML = '';
  2326. txtDetailDisplay.append(descriptionToHTML(this.value));
  2327. creatNewUrl();
  2328. };
  2329. //设置为可以拖放已经编辑好的队伍
  2330. function richTextDropHandler(event) {
  2331. let formStr = event.dataTransfer.getData('from');
  2332. if (formStr) {
  2333. event.preventDefault();
  2334. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  2335. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  2336. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  2337. }
  2338. }
  2339. txtTitleDisplay.ondrop = richTextDropHandler;
  2340. txtDetailDisplay.ondrop = richTextDropHandler;
  2341. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  2342. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  2343. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2344. }
  2345. //将所有怪物头像添加到全局数组
  2346. teamBigBoxs.forEach(teamBigBox => {
  2347. const teamBox = teamBigBox.querySelector(".team-box");
  2348. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2349. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2350. members.forEach(m => {
  2351. allMembers.push(m);
  2352. });
  2353. assist.forEach(m => {
  2354. allMembers.push(m);
  2355. });
  2356. });
  2357. //从怪物头像获取队员的队伍编号
  2358. function getMemberArrayIndexFromMonHead(headDom) {
  2359. return [
  2360. parseInt(headDom.getAttribute("data-team"), 10), //team
  2361. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2362. parseInt(headDom.getAttribute("data-index"), 10), //index
  2363. ];
  2364. }
  2365. //编辑界面点击每个怪物的头像的处理
  2366. function clickMonHead(e) {
  2367. const arr = getMemberArrayIndexFromMonHead(this);
  2368. editBox.editMon(arr[0], arr[1], arr[2]);
  2369. return false; //没有false将会打开链接
  2370. }
  2371. //编辑界面每个怪物的头像的拖动
  2372. function dragStartMonHead(e) {
  2373. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2374. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  2375. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2376. }
  2377. //编辑界面每个怪物的头像的经过,阻止事件发生
  2378. function dropOverMonHead(e) {
  2379. e.preventDefault();
  2380. }
  2381. //编辑界面每个怪物的头像的放下
  2382. function dropMonHead(event) {
  2383. let formStr = event.dataTransfer.getData('from');
  2384. if (!formStr) return false;
  2385. const dataFrom = JSON.parse(formStr);
  2386. const dataTo = getMemberArrayIndexFromMonHead(this);
  2387. if ((dataTo[0] !== dataFrom[0]) ||
  2388. (dataTo[1] !== dataFrom[1]) ||
  2389. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2390. interchangeCard(dataFrom, dataTo);
  2391. }
  2392. return false; //没有false将会打开链接
  2393. }
  2394. //移动端编辑界面每个怪物的头像的放下
  2395. function touchstartMonHead(e) {
  2396. e.stopPropagation();
  2397. //console.log("开始触摸",e,this);
  2398. const tc = e.changedTouches[0];
  2399. const pX = tc.pageX,
  2400. pY = tc.pageY;
  2401. interchangeSVG.style.display = "none";
  2402. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2403. }
  2404. //移动端编辑界面每个怪物的头像的移动
  2405. function touchmoveMonHead(e) {
  2406. //console.log("移动中",e,this);
  2407. const tc = e.changedTouches[0];
  2408. const pX = tc.pageX,
  2409. pY = tc.pageY;
  2410. const rect = this.getBoundingClientRect();
  2411. const top = rect.top + document.documentElement.scrollTop;
  2412. const left = rect.left + document.documentElement.scrollLeft;
  2413. if ((pY < top) || (pY > (top + rect.height)) ||
  2414. (pX < left) || (pX > (left + rect.width))) {
  2415. interchangeSVG.style.display = "block";
  2416. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2417. } else {
  2418. interchangeSVG.style.display = "none";
  2419. }
  2420. }
  2421. //移动端编辑界面每个怪物的头像的结束
  2422. function touchendMonHead(e) {
  2423. const tc = e.changedTouches[0];
  2424. const pX = tc.pageX,
  2425. pY = tc.pageY;
  2426. //console.log("移动结束",pX,pY,e,this);
  2427. interchangeSVG.style.display = "none";
  2428. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2429. const target = allMembers.find(m => {
  2430. const rect = m.getBoundingClientRect();
  2431. const top = rect.top + document.documentElement.scrollTop;
  2432. const left = rect.left + document.documentElement.scrollLeft;
  2433. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2434. (pX > left) && (pX < (left + rect.width));
  2435. return isInRect;
  2436. });
  2437. if (target && this != target) {
  2438. //console.log("找到的对象",targets[0]);
  2439. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2440. const dataTo = getMemberArrayIndexFromMonHead(target);
  2441. if ((dataTo[0] != dataFrom[0]) ||
  2442. (dataTo[1] != dataFrom[1]) ||
  2443. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2444. interchangeCard(dataFrom, dataTo);
  2445. }
  2446. }
  2447. }
  2448. //移动端编辑界面每个怪物的头像的取消
  2449. function touchcancelMonHead(e) {
  2450. interchangeSVG.style.display = "none";
  2451. console.log("移动取消", e, this);
  2452. }
  2453. function interchangeCard(formArr, toArr) {
  2454. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  2455. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  2456. function changeType(member, isAssist) {
  2457. if (member.id == 0 || (isAssist && member.id == -1)) {
  2458. return new Member();
  2459. } else {
  2460. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2461. newMember.loadFromMember(member);
  2462. return newMember;
  2463. }
  2464. }
  2465. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2466. const isCopy = changeSwapToCopy.checked;
  2467. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  2468. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  2469. let fromCard = from.card, toCard = to.card;
  2470. if (toIsAssist && !fromCard?.canAssist && from.id > 0 ||
  2471. fromIsAssist && !toCard?.canAssist && to.id > 0) {
  2472. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  2473. const member = formation.teams[teamNum][isAssist][indexInTeam];
  2474. const card = member.card;
  2475. if (member.id>0 && !card?.canAssist) {
  2476. const teamBigBox = teamBigBoxs[teamNum];
  2477. const teamBox = teamBigBox.querySelector(".team-box");
  2478. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2479. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2480. const monsterHead = memberLi.querySelector(".monster");
  2481. monsterHead.classList.add("show-disabled-action");
  2482. monsterHead.onanimationend = function() {
  2483. this.classList.remove("show-disabled-action");
  2484. this.onanimationend = null;
  2485. }
  2486. console.warn("该角色不能作为辅助 %o", card);
  2487. } else {
  2488. return false;
  2489. }
  2490. })
  2491. return;
  2492. }
  2493. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  2494. {
  2495. from = changeType(from, fromIsAssist);
  2496. if (!isCopy) to = changeType(to, toIsAssist);
  2497. } else if (isCopy) {
  2498. const newFrom = new from.constructor();
  2499. newFrom.loadFromMember(from);
  2500. from = newFrom;
  2501. }
  2502. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  2503. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  2504. creatNewUrl(); //刷新URL
  2505. refreshAll(formation); //刷新全部
  2506. }
  2507. function switchLeader(e)
  2508. {
  2509. const headDom = this.parentNode;
  2510. const arr = getMemberArrayIndexFromMonHead(headDom);
  2511. const team = formation.teams[arr[0]];
  2512. const member = team[arr[1]][arr[2]];
  2513. const card = Cards[member.id] || Cards[0];
  2514. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2515. if (skills.length < 1) return;
  2516. const skill = skills[0];
  2517. if (team[3] > 0) //如果队伍已经换了队长
  2518. {
  2519. if (skill.type == 227 //固定与右侧换队长
  2520. || team[3] == arr[2]) //点的就是换的队长
  2521. {
  2522. team[3] = 0; //还原
  2523. }else
  2524. {
  2525. team[3] = arr[2]; //改变成任何能点的换队长
  2526. }
  2527. }else //如果队伍没有换队长
  2528. {
  2529. if (skill.type == 227) //固定与右侧换队长
  2530. {
  2531. let myTeam = team.slice(0,5);
  2532. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2533. }
  2534. else if(arr[2] > 0) //如果点的不是原队长
  2535. {
  2536. team[3] = arr[2]; //接换成新队长
  2537. }
  2538. }
  2539. creatNewUrl(); //刷新URL
  2540. refreshAll(formation); //刷新全部
  2541. e.stopPropagation();
  2542. e.preventDefault();
  2543. }
  2544. //所有怪物头像,添加拖动交换的代码
  2545. allMembers.forEach(m => {
  2546. //点击
  2547. m.onclick = clickMonHead;
  2548. //拖动
  2549. m.draggable = true;
  2550. m.ondragstart = dragStartMonHead;
  2551. m.ondragover = dropOverMonHead;
  2552. m.ondrop = dropMonHead;
  2553. //触摸
  2554. m.ontouchstart = touchstartMonHead;
  2555. m.ontouchmove = touchmoveMonHead;
  2556. m.ontouchend = touchendMonHead;
  2557. m.ontouchcancel = touchcancelMonHead;
  2558. //子元素
  2559. m.querySelector(".switch-leader").onclick = switchLeader;
  2560. });
  2561. //添加徽章
  2562. const className_ChoseBadges = "show-all-badges";
  2563. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2564. //徽章
  2565. const teamBadge = teamBigBox.querySelector(".team-badge");
  2566. if (!teamBadge) return;
  2567. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2568. function setBadge() {
  2569. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2570. const team = formation.teams[teamIdx];
  2571. teamBadge.classList.remove(className_ChoseBadges);
  2572. team[2] = parseInt(this.value, 10);
  2573. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2574. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2575. creatNewUrl();
  2576. } else {
  2577. teamBadge.classList.add(className_ChoseBadges);
  2578. }
  2579. }
  2580. badges.forEach(badge => badge.onclick = setBadge);
  2581. });
  2582. //显示HP的详细值
  2583. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2584. hpDetailDialog.initialing = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2585. {
  2586. const dialogContent = this.querySelector(".dialog-content");
  2587. const fragment = document.createDocumentFragment();
  2588. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2589. {
  2590. const table = document.createElement("table");
  2591. table.className = "hp-range-table";
  2592. table.setAttribute("data-attr", attr);
  2593. table.createCaption();
  2594. const tHead = table.createTHead();
  2595. const tBody = table.createTBody();
  2596. const rangeRow = tHead.insertRow();
  2597. rangeRow.className = "hp-range";
  2598. rangeRow.appendChild(document.createElement("th"));
  2599. const rageHpRow = tBody.insertRow();
  2600. rageHpRow.className = "general";
  2601. rageHpRow.appendChild(document.createElement("th"));
  2602. const rageHpNoAwokenRow = tBody.insertRow();
  2603. rageHpNoAwokenRow.className = "awoken-bind";
  2604. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2605. const reduceRow = tBody.insertRow();
  2606. reduceRow.className = "reduce-scale";
  2607. reduceRow.appendChild(document.createElement("th"));
  2608. const reduceHpRow = tBody.insertRow();
  2609. reduceHpRow.className = "reduce-general";
  2610. reduceHpRow.appendChild(document.createElement("th"));
  2611. const reduceHpNoAwokenRow = tBody.insertRow();
  2612. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2613. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2614. reduceRanges.forEach(range=>{
  2615. const hpRange = rangeRow.insertCell();
  2616. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2617. hpRangeMin.className = "hp-range-min";
  2618. hpRangeMin.textContent = range.min;
  2619. hpRange.append(" ~ ");
  2620. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2621. hpRangeMax.className = "hp-range-max";
  2622. hpRangeMax.textContent = range.max;
  2623. const hpGeneral = rageHpRow.insertCell();
  2624. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  2625. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2626. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  2627. const reduce = reduceRow.insertCell();
  2628. const reduceScale = reduce.appendChild(document.createElement("span"));
  2629. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2630. if (range.probability < 1)
  2631. {
  2632. reduce.append("(");
  2633. const reduceProb = reduce.appendChild(document.createElement("span"));
  2634. reduceProb.className = "reduce-probability";
  2635. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2636. reduce.append(")");
  2637. }
  2638. const reduceGeneral = reduceHpRow.insertCell();
  2639. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  2640. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2641. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  2642. });
  2643. return table;
  2644. }
  2645. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2646. {
  2647. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2648. }
  2649. else //只有阶梯盾
  2650. {
  2651. const reduceRanges = reduceAttrRanges[0];
  2652. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2653. }
  2654. dialogContent.innerHTML = "";
  2655. dialogContent.appendChild(fragment);
  2656. }
  2657. //初始化Dialog
  2658. dialogInitialing(hpDetailDialog);
  2659. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2660. reduceDetailsBars.forEach(bar => {
  2661. bar.onclick = function(){
  2662. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2663. };
  2664. });
  2665. //设置地下城倍率
  2666. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2667. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2668. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2669. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2670. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2671. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  2672. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  2673. dungeonEnchanceDialog.initialing = function(formation){
  2674. const dge = formation.dungeonEnchance;
  2675. function runCheck(checkBox){
  2676. checkBox.checked = this.includes(parseInt(checkBox.value));
  2677. }
  2678. rareDoms.forEach(runCheck,dge.rarities);
  2679. attrDoms.forEach(runCheck,dge.attrs);
  2680. typeDoms.forEach(runCheck,dge.types);
  2681. collabIdIpt.value = dge.collabs.join();
  2682. gachaIdIpt.value = dge.gachas.join();
  2683. const {hp, atk, rcv} = dge.rate;
  2684. dialogContent.querySelector("#dungeon-hp").value = hp;
  2685. dialogContent.querySelector("#dungeon-atk").value = atk;
  2686. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  2687. this.classList.remove(className_displayNone);
  2688. }
  2689. //初始化Dialog
  2690. dialogInitialing(dungeonEnchanceDialog);
  2691. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2692. dungeonEnchanceDialogConfirm.onclick = function(){
  2693. const dge = formation.dungeonEnchance;
  2694. dge.rarities = rarities;
  2695. dge.attrs = attrs;
  2696. dge.types = types;
  2697. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  2698. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  2699. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  2700. dge.collabs = collabIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  2701. dge.gachas = gachaIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  2702. dungeonEnchanceDialog.close();
  2703. creatNewUrl();
  2704. refreshAll(formation);
  2705. };
  2706. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2707. dungeonEnchanceDialogClear.onclick = function(){
  2708. function unchecked(checkBox) {
  2709. checkBox.checked = false;
  2710. }
  2711. rareDoms.forEach(unchecked);
  2712. attrDoms.forEach(unchecked);
  2713. typeDoms.forEach(unchecked);
  2714. collabIdIpt.value = '';
  2715. gachaIdIpt.value = '';
  2716. dialogContent.querySelector("#dungeon-hp").value = 1;
  2717. dialogContent.querySelector("#dungeon-atk").value = 1;
  2718. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2719. };
  2720. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  2721. dungeonEnchanceDialogOpen.onclick = function(){
  2722. dungeonEnchanceDialog.show(formation);
  2723. };
  2724. //编辑框
  2725. editBox.mid = null; //储存怪物id
  2726. editBox.latent = []; //储存潜在觉醒
  2727. editBox.isAssist = false; //储存是否为辅助宠物
  2728. editBox.monsterHead = null;
  2729. editBox.latentBox = null;
  2730. editBox.memberIdx = []; //储存队伍数组下标
  2731. editBox.show = function() {
  2732. this.classList.remove(className_displayNone);
  2733. formationBox.classList.add("blur-bg");
  2734. controlBox.classList.add("blur-bg");
  2735. };
  2736. editBox.hide = function() {
  2737. this.classList.add(className_displayNone);
  2738. formationBox.classList.remove("blur-bg");
  2739. controlBox.classList.remove("blur-bg");
  2740. // if (isGuideMod) {
  2741. // const url = new URL(location);
  2742. // url.searchParams.delete("guide");
  2743. // url.searchParams.delete("id");
  2744. // history.replaceState(null,null,url);
  2745. // }
  2746. //删除编辑模式
  2747. sessionStorage.removeItem('editing');
  2748. };
  2749. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  2750. const searchBox = editBox.querySelector(".search-box");
  2751. const settingBox = editBox.querySelector(".setting-box");
  2752. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  2753. mSeriesId.onclick = function() { //搜索系列
  2754. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2755. if (seriesId > 0) {
  2756. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2757. }
  2758. };
  2759. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  2760. mCollabId.onclick = function() { //搜索合作
  2761. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2762. if (collabId > 0); {
  2763. showSearch(Cards.filter(card => card.collabId == collabId));
  2764. }
  2765. };
  2766. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  2767. mGachaId.onclick = function() { //搜索合作
  2768. const gachaId = parseInt(this.getAttribute(dataAttrName), 10);
  2769. if (gachaId > 0); {
  2770. showSearch(Cards.filter(card => card.gachaId == gachaId));
  2771. }
  2772. };
  2773. //以字符串搜索窗口
  2774. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2775. function searchByString(str)
  2776. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2777. str = str.trim();
  2778. if (str === '0') { //如果搜索0,则打开最新的50个
  2779. return Cards.filter(card=>card.enabled).slice(-50);
  2780. } else if (str.length>0)
  2781. {
  2782. return Cards.filter(card =>
  2783. {
  2784. const names = [card.name];
  2785. if (card.otLangName)
  2786. {
  2787. names.push(...Object.values(card.otLangName));
  2788. }
  2789. const tags = card.altName.concat();
  2790. if (card.otTags)
  2791. {
  2792. tags.push(...card.otTags);
  2793. }
  2794. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2795. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2796. }
  2797. );
  2798. }else
  2799. {
  2800. return [];
  2801. }
  2802. }
  2803. function copyString(input)
  2804. {
  2805. input.focus(); //设input为焦点
  2806. input.select(); //选择全部
  2807. if (navigator?.clipboard?.writeText) { //优先使用新API
  2808. navigator.clipboard.writeText(input.value);
  2809. } else if (document.execCommand('copy')) {
  2810. document.execCommand('copy');
  2811. }
  2812. //input.blur(); //取消焦点
  2813. }
  2814. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = [])
  2815. {
  2816. const stringSearchContent = this.querySelector(".dialog-content");
  2817. const fragment = document.createDocumentFragment();
  2818. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2819. {
  2820. const ul_original = document.createElement("ul");
  2821. ul_original.className = "original-string";
  2822. originalStrArr.forEach(str=>{
  2823. const li = ul_original.appendChild(document.createElement("li"));
  2824. const ipt = li.appendChild(document.createElement("input"));
  2825. ipt.className = "string-value";
  2826. ipt.value = str;
  2827. ipt.readOnly = true;
  2828. const copyBtn = li.appendChild(document.createElement("button"));
  2829. copyBtn.className = "string-copy";
  2830. copyBtn.onclick = function(){copyString(ipt)};
  2831. const searchBtn = li.appendChild(document.createElement("button"));
  2832. searchBtn.className = "string-search";
  2833. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2834. });
  2835. fragment.appendChild(ul_original);
  2836. }
  2837. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2838. {
  2839. const ul_additional = document.createElement("ul");
  2840. ul_additional.className = "additional-string";
  2841. additionalStrArr.forEach(str=>{
  2842. const li = ul_additional.appendChild(document.createElement("li"));
  2843. const ipt = li.appendChild(document.createElement("input"));
  2844. ipt.className = "string-value";
  2845. ipt.value = str;
  2846. ipt.readOnly = true;
  2847. const searchBtn = li.appendChild(document.createElement("button"));
  2848. searchBtn.className = "string-search";
  2849. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2850. });
  2851. fragment.appendChild(ul_additional);
  2852. }
  2853. stringSearchContent.innerHTML = "";
  2854. stringSearchContent.appendChild(fragment);
  2855. }
  2856. stringSearchDialog.close = function()
  2857. {
  2858. this.classList.add(className_displayNone);
  2859. }
  2860. function dialogShowFunction(...arg){
  2861. this?.initialing(...arg); //自身初始化
  2862. this.classList.remove(className_displayNone);
  2863. };
  2864. function dialogCloseFunction(){
  2865. this.classList.add(className_displayNone);
  2866. };
  2867. function dialogCloseButtonFunction(){
  2868. this.parentElement.parentElement.close();
  2869. };
  2870. function dialogInitialing(dialog){
  2871. dialog.show = dialogShowFunction;
  2872. dialog.close = dialogCloseFunction;
  2873. const closeButton = dialog.querySelector(".dialog-close");
  2874. closeButton.onclick = dialogCloseButtonFunction;
  2875. }
  2876. //初始化Dialog
  2877. dialogInitialing(stringSearchDialog);
  2878. const mAltName = monInfoBox.querySelector(".monster-altName");
  2879. mAltName.onclick = function() { //搜索合作
  2880. //const mid = parseInt(this.getAttribute('data-monId'));
  2881. const card = Cards[editBox.mid];
  2882. if (card)
  2883. {
  2884. stringSearchDialog.show(card.altName, card.otTags);
  2885. }
  2886. };
  2887. //创建一个新的怪物头像
  2888. editBox.createCardHead = function(id, options = {}) {
  2889. function clickHeadToNewMon() {
  2890. monstersID.value = this.card.id;
  2891. monstersID.onchange();
  2892. return false; //取消链接的默认操作
  2893. }
  2894. const cli = document.createElement("li");
  2895. const cdom = cli.head = createCardA(options);
  2896. cli.appendChild(cdom);
  2897. let card;
  2898. if (id instanceof Member) {
  2899. changeid(id, cdom);
  2900. card = id.card;
  2901. } else {
  2902. changeid({ id: id }, cdom);
  2903. card = Cards[id];
  2904. }
  2905. cli.card = card;
  2906. if (card?.canAssist)
  2907. cli.classList.add("allowable-assist");
  2908. if (options.showCD)
  2909. {
  2910. const CDPreview = cli.appendChild(document.createElement("div"));
  2911. CDPreview.className = "cd-preview";
  2912. if (card.activeSkillId>0)
  2913. {
  2914. const skill = Skills[card.activeSkillId];
  2915. const CD_Max = skill.initialCooldown;
  2916. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2917. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2918. CD_MinDom.className = "cd-min";
  2919. if (CD_Max !== CD_Min)
  2920. {
  2921. CD_MinDom.textContent = CD_Min;
  2922. }else
  2923. {
  2924. CD_MinDom.classList.add(className_displayNone);
  2925. }
  2926. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2927. CD_MaxDom.className = "cd-max";
  2928. CD_MaxDom.textContent = CD_Max;
  2929. if (skill.type === 232 || skill.type === 233) {
  2930. CDPreview.appendChild(document.createElement("br"));
  2931. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  2932. CD_EvoDom.className = "cd-evo";
  2933. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  2934. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  2935. }
  2936. }
  2937. }
  2938. //产生一个能力值列表
  2939. function creatAbilitiesList(abilities) {
  2940. const abilitiesPreview = document.createElement("ul");
  2941. abilitiesPreview.className = "abilities-preview";
  2942. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2943. hpDom.className = "hp-preview";
  2944. hpDom.textContent = abilities.hp;
  2945. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2946. atkDom.className = "atk-preview";
  2947. atkDom.textContent = abilities.atk;
  2948. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2949. rcvDom.className = "rcv-preview";
  2950. rcvDom.textContent = abilities.rcv;
  2951. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2952. indexDom.className = "index-preview";
  2953. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2954. return abilitiesPreview;
  2955. }
  2956. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2957. {
  2958. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2959. if (options.showAbilities && abilities_2status)
  2960. {
  2961. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2962. }
  2963. if (options.showAbilitiesWithAwoken && abilities_2status)
  2964. {
  2965. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2966. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2967. }
  2968. }
  2969. if (options.showAwoken)
  2970. {
  2971. //产生一个觉醒列表
  2972. function creatAwokenList(awokens) {
  2973. const ul = document.createElement("ul");
  2974. ul.className = "awoken-ul";
  2975. awokens.forEach(ak=>{
  2976. const li = ul.appendChild(document.createElement("li"));
  2977. const icon = li.appendChild(document.createElement("icon"));
  2978. icon.className = "awoken-icon";
  2979. icon.setAttribute("data-awoken-icon",ak);
  2980. });
  2981. return ul;
  2982. }
  2983. const awokenPreview = cli.appendChild(document.createElement("div"));
  2984. awokenPreview.className = "awoken-preview";
  2985. if (card.awakenings.length)
  2986. {
  2987. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2988. akUl.classList.add("awoken-preview-awakenings");
  2989. }
  2990. if (card.superAwakenings.length)
  2991. {
  2992. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2993. sakUl.classList.add("awoken-preview-superAwakenings");
  2994. }
  2995. }
  2996. if (options.customAddition)
  2997. {
  2998. options.customAddition.forEach(func=>{
  2999. const c_addition = cli.appendChild(document.createElement("div"));
  3000. c_addition.className = "custom-addition";
  3001. let content = func(card);
  3002. content && c_addition.append(content);
  3003. });
  3004. }
  3005. cli.onclick = clickHeadToNewMon;
  3006. return cli;
  3007. };
  3008. //显示进化树
  3009. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  3010. evolutionaryTreeMask.initialize = function(monid)
  3011. {
  3012. const maskContent = this.querySelector(".mask-content");
  3013. const fragment = document.createDocumentFragment();
  3014. const evoTree = new EvoTree(monid);
  3015. fragment.appendChild(evoTree.toListNode());
  3016. maskContent.innerHTML = "";
  3017. maskContent.appendChild(fragment);
  3018. }
  3019. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3020. openEvolutionaryTree.onclick = function(event) {
  3021. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  3022. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  3023. } else {
  3024. evolutionaryTreeMask.show(editBox.mid);
  3025. }
  3026. };
  3027. //显示进化需求树
  3028. evolutionaryTreeMask.showRequirementTree = function(monid)
  3029. {
  3030. const maskContent = this.querySelector(".mask-content");
  3031. const fragment = document.createDocumentFragment();
  3032. const evoTree = new RequirementTree(monid);
  3033. fragment.appendChild(evoTree.toListNode());
  3034. maskContent.innerHTML = "";
  3035. maskContent.appendChild(fragment);
  3036. this.classList.remove(className_displayNone);
  3037. }
  3038. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3039. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  3040. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 [name=\"attr-1\"]"));
  3041. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 [name=\"attr-2\"]"));
  3042. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  3043. const s_typesDiv = searchBox.querySelector(".types-div");
  3044. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  3045. const s_typesUl = s_typesDiv.querySelector(".type-list");
  3046. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  3047. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  3048. function s_types_onchange(){
  3049. const newClassName = `type-killer-${this.value}`;
  3050. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  3051. }
  3052. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  3053. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  3054. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  3055. function s_types_latentli_onclick(){
  3056. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  3057. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  3058. s_types.forEach(checkbox=>{
  3059. const type = parseInt(checkbox.value);
  3060. checkbox.checked = killerTypes.includes(type);
  3061. });
  3062. }
  3063. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  3064. s_typeAndOr.onchange = function(){
  3065. s_types.forEach(checkBox=>checkBox.onchange());
  3066. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  3067. };
  3068. s_typeAndOr.onchange();
  3069. //稀有度筛选
  3070. const s_rareDiv = searchBox.querySelector(".rare-div");
  3071. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  3072. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  3073. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  3074. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  3075. function s_rareIcons_onclick()
  3076. {
  3077. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  3078. const radioLow = s_rareLows.find(radio=>radio.checked);
  3079. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  3080. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  3081. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  3082. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  3083. rangeLow != rangeHigh ?
  3084. thisValue :
  3085. (
  3086. thisValue == rangeLow ?
  3087. 1 :
  3088. Math.min(thisValue,rangeLow)
  3089. )
  3090. )).checked = true;
  3091. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  3092. rangeLow != rangeHigh ?
  3093. thisValue :
  3094. (
  3095. thisValue == rangeLow ?
  3096. 10 :
  3097. Math.max(thisValue,rangeHigh)
  3098. )
  3099. )).checked = true;
  3100. }
  3101. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  3102. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  3103. s_rareClear.onclick = function(){
  3104. s_rareLows[0].checked = true;
  3105. s_rareHighs[s_rareHighs.length-1].checked = true;
  3106. }
  3107. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  3108. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  3109. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  3110. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  3111. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  3112. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  3113. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  3114. searchMonList.originalHeads = null; //用于存放原始搜索结果
  3115. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  3116. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  3117. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  3118. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  3119. //强调箱子拥有开关
  3120. const s_boxHave = document.getElementById("box-have");
  3121. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  3122. s_boxHave.onchange = function(e) {
  3123. document.body.classList.toggle("emphasize-box-have", this.checked);;
  3124. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3125. };
  3126. s_boxHave.onchange(false);
  3127. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  3128. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  3129. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  3130. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  3131. }
  3132. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  3133. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  3134. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  3135. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  3136. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  3137. s_includeSuperAwoken.onchange = function() {
  3138. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  3139. };
  3140. s_includeSuperAwoken.onchange();
  3141. //显示官方觉醒排序开关
  3142. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  3143. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  3144. s_showOfficialAwokenSorting.onchange = function(e){
  3145. const checked = this.checked;
  3146. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  3147. const fragmentAwoken = document.createDocumentFragment();
  3148. const fragmentSawoken = document.createDocumentFragment();
  3149. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  3150. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  3151. function appendLi(id) {
  3152. const li = this.iconLis.find(li=>
  3153. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  3154. );
  3155. li && this.fragment.appendChild(li);
  3156. }
  3157. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  3158. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  3159. const className = "official-awoken-sorting";
  3160. s_awokensDiv.classList.toggle(className, checked);
  3161. s_awokensUl.appendChild(fragmentAwoken);
  3162. s_sawokensUl.appendChild(fragmentSawoken);
  3163. };
  3164. s_showOfficialAwokenSorting.onchange(false);
  3165. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  3166. function search_awokenAdd1() {
  3167. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  3168. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  3169. if (count < maxCount) {
  3170. count++;
  3171. this.setAttribute("data-awoken-count", count);
  3172. const iconLi = document.createElement("li");
  3173. const icon = iconLi.appendChild(document.createElement("icon"))
  3174. icon.className = "awoken-icon";
  3175. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  3176. icon.onclick = search_awokenSub1;
  3177. s_selectedAwokensUl.appendChild(iconLi);
  3178. }
  3179. }
  3180. function search_awokenSub1() {
  3181. const awokenId = this.getAttribute("data-awoken-icon");
  3182. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  3183. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  3184. if (count > 0) {
  3185. count--;
  3186. awokenIcon.setAttribute("data-awoken-count", count);
  3187. }
  3188. this.parentNode.remove();
  3189. }
  3190. s_awokensIcons.forEach(b => {
  3191. b.onclick = search_awokenAdd1; //每种觉醒增加1
  3192. });
  3193. const awokenClear = searchBox.querySelector(".awoken-clear");
  3194. awokenClear.onclick = function() { //清空觉醒选项
  3195. s_awokensIcons.forEach(t => {
  3196. t.setAttribute("data-awoken-count", 0);
  3197. });
  3198. s_sawokens.forEach(t => {
  3199. t.checked = false;
  3200. });
  3201. s_selectedAwokensUl.innerHTML = "";
  3202. };
  3203. //特殊搜索部分
  3204. const s_specialDiv = searchBox.querySelector(".special-div");
  3205. const specialAdd = s_specialDiv.querySelector(".special-add");
  3206. const specialClear = s_specialDiv.querySelector(".special-clear");
  3207. const specialStar = s_specialDiv.querySelector(".special-star");
  3208. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  3209. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  3210. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  3211. function newSpecialSearchOption(func, idx1, idx2)
  3212. {
  3213. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  3214. return new Option(
  3215. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  3216. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  3217. );
  3218. }
  3219. //读取储存的筛选收藏列表
  3220. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  3221. if (Array.isArray(strMakedConfig)) {
  3222. strMakedConfig.forEach(([groupName, filterName])=>{
  3223. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  3224. if (idx1 < 0 ) return;
  3225. if (filterName !== undefined) {
  3226. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  3227. if (idx2 < 0 ) return;
  3228. markedFilter.push([idx1, idx2]);
  3229. } else {
  3230. markedFilter.push([idx1]);
  3231. }
  3232. });
  3233. }
  3234. specialFirstSelect.refreshList = function() {
  3235. const _this = specialFirstSelect;
  3236. function addNewOption(sfunc, groudIndex){
  3237. if (sfunc.group)
  3238. {
  3239. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  3240. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3241. optgroup.label = groupName;
  3242. if (sfunc.functions)
  3243. {
  3244. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  3245. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  3246. });
  3247. }
  3248. }else
  3249. {
  3250. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  3251. }
  3252. }
  3253. _this.innerHTML = '';
  3254. addNewOption(specialSearchFunctions[0], 0);
  3255. if (markedFilter.length > 0) {
  3256. const groupName = "=====★=====";
  3257. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3258. optgroup.label = groupName;
  3259. markedFilter.forEach(([groudIndex, filterIndex])=>{
  3260. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  3261. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  3262. });
  3263. }
  3264. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  3265. addNewOption(specialSearchFunctions[idx], idx);
  3266. }
  3267. }
  3268. specialFirstSelect.onchange = function() {
  3269. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  3270. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  3271. if (markIdx >= 0) {//已经存在的收藏
  3272. specialStar.classList.add("marked");
  3273. } else {
  3274. specialStar.classList.remove("marked");
  3275. }
  3276. }
  3277. //只添加第一个列表,后面的全部通过克隆的方式复现
  3278. specialFirstSelect.refreshList();
  3279. specialAdd.onclick = function(event) {
  3280. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  3281. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  3282. specialFilterUl.appendChild(specialFilterLi);
  3283. return specialFilterSelection;
  3284. }
  3285. //specialAdd.onclick(); //先运行一次产生两个
  3286. specialClear.onclick = function() {
  3287. searchMonList.customAddition = null;
  3288. specialFilterUl.innerHTML = "";
  3289. specialFilterUl.appendChild(specialFilterFirstLi);
  3290. specialFirstSelect.selectedIndex = 0;
  3291. }
  3292. specialStar.onclick = function() {
  3293. const indexs = specialFirstSelect.value.split("|").map(Number);
  3294. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  3295. if (markIdx >= 0) {//已经存在的收藏
  3296. markedFilter.splice(markIdx,1);
  3297. } else {
  3298. markedFilter.push(indexs);
  3299. }
  3300. specialFirstSelect.refreshList(); //刷新列表
  3301. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  3302. //储存设置
  3303. let strMakedConfig = markedFilter.map(indexs=>{
  3304. let arr = [specialSearchFunctions[indexs[0]].name];
  3305. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  3306. return arr;})
  3307. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  3308. }
  3309. const s_controlDiv = searchBox.querySelector(".control-div");
  3310. const searchStart = s_controlDiv.querySelector(".search-start");
  3311. const searchClose = s_controlDiv.querySelector(".search-close");
  3312. const searchClear = s_controlDiv.querySelector(".search-clear");
  3313. const searchShare = s_controlDiv.querySelector(".search-share");
  3314. searchShare.onclick = function() {
  3315. const options = searchBox.getSearchOptions();
  3316. const optionJSON = JSON.stringify(options);
  3317. const locationURL = new URL(location);
  3318. locationURL.searchParams.set('search-options', optionJSON);
  3319. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3320. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  3321. showAnyStringDialog.show(locationURL.toString());
  3322. }
  3323. const showAnyStringDialog = settingBox.querySelector(".dialog-show-any-string");
  3324. showAnyStringDialog.initialing = function(str) {
  3325. const ipt = this.querySelector(".string-value");
  3326. ipt.value = str;
  3327. }
  3328. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  3329. copyString(showAnyStringDialog.querySelector(".string-value"));
  3330. }
  3331. //初始化Dialog
  3332. dialogInitialing(showAnyStringDialog);
  3333. function returnCheckedInput(ipt) {
  3334. return ipt.checked;
  3335. }
  3336. function returnInputValue(ipt) {
  3337. return ipt.value;
  3338. }
  3339. function returnRadiosValue(radioArr) {
  3340. const checkedRadio = radioArr.find(returnCheckedInput);
  3341. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  3342. return firstCheckedValue;
  3343. }
  3344. function returnCheckBoxsValues(checkBoxsArr) {
  3345. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  3346. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  3347. return checkedValues;
  3348. }
  3349. function Str2Int(str) {
  3350. return parseInt(str, 10);
  3351. }
  3352. //将搜索结果显示出来(也可用于其他的搜索)
  3353. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  3354. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  3355. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  3356. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  3357. const searchResultCount = searchBox.querySelector(".search-list-length");
  3358. showSearch = function(searchArr, customAdditionalFunction)
  3359. {
  3360. if (typeof(searchArr) === "number") {
  3361. searchArr = [searchArr];
  3362. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  3363. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  3364. } else {
  3365. return; //如果不是数组就直接取消下一步
  3366. }
  3367. //如果之前打开了附加显示,继续沿用
  3368. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  3369. customAdditionalFunction = searchMonList.customAddition;
  3370. }
  3371. searchBox.classList.remove(className_displayNone);
  3372. searchMonList.classList.remove(className_displayNone);
  3373. editBox.show();
  3374. const createCardHead = editBox.createCardHead;
  3375. searchMonList.classList.add(className_displayNone);
  3376. searchMonList.innerHTML = ""; //清空旧的
  3377. //辅助回收内存
  3378. if (Array.isArray(searchMonList.originalHeads))
  3379. {
  3380. searchMonList.originalHeads.forEach(item=>item = null);
  3381. searchMonList.originalHeads = null;
  3382. }
  3383. if (searchArr.length > 0) {
  3384. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3385. //获取原始排序的头像列表
  3386. const additionalOption = { //搜索列表的额外选项
  3387. showAwoken: s_add_show_awoken.checked,
  3388. showCD: s_add_show_CD.checked,
  3389. showAbilities: s_add_show_abilities.checked,
  3390. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  3391. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  3392. };
  3393. searchMonList.originalHeads = searchArr.map(card => {
  3394. if (card instanceof Member) {
  3395. return createCardHead(card, additionalOption);
  3396. } else {
  3397. return createCardHead(card.id, additionalOption);
  3398. }
  3399. });
  3400. searchMonList.customAddition = additionalOption.customAddition;
  3401. //对头像列表进行排序
  3402. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3403. headsArray.forEach(head => fragment.appendChild(head));
  3404. searchMonList.appendChild(fragment);
  3405. //目前这里添加会导致无限循环,无法后退
  3406. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  3407. //const state = {searchArr:idArr,mid:editBox.mid};
  3408. //history.pushState(state, null, location);
  3409. }
  3410. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  3411. searchMonList.classList.remove(className_displayNone);
  3412. };
  3413. //对已经搜索到的Cards重新附加显示
  3414. function reShowSearch()
  3415. {
  3416. if (Array.isArray(searchMonList.originalHeads))
  3417. {
  3418. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  3419. showSearch(oldArr, searchMonList.customAddition);
  3420. }
  3421. }
  3422. s_add_show_awoken.onchange = reShowSearch;
  3423. s_add_show_CD.onchange = reShowSearch;
  3424. s_add_show_abilities.onchange = reShowSearch;
  3425. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  3426. //恢复搜索状态
  3427. searchBox.recoverySearchStatus = function({attrs:[attr1, attr2], fixMainColor, types, typeAndOr, rares:[rareLow, rareHigh], awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, specialFilters}) {
  3428. //属性这里是用的2进制写
  3429. (s_attr1s.find(opt=>parseInt(opt.value,2) == attr1) || s_attr1s[0]).checked = true;
  3430. (s_attr2s.find(opt=>parseInt(opt.value,2) == attr2) || s_attr2s[0]).checked = true;
  3431. s_fixMainColor.checked = fixMainColor;
  3432. s_types.filter(opt=>types.includes(parseInt(opt.value,10))).forEach(opt=>opt.checked = true);
  3433. s_typeAndOr.checked = typeAndOr;
  3434. (s_rareLows.find(opt=>parseInt(opt.value,10) == rareLow) || s_rareLows[0]).checked = true;
  3435. (s_rareHighs.find(opt=>parseInt(opt.value,10) == rareHigh) || s_rareHighs[s_rareHighs.length-1]).checked = true;
  3436. s_selectedAwokensUl.innerHTML = "";
  3437. //添加觉醒
  3438. awokens.forEach(ak=>{
  3439. const btn = s_awokensIcons.find(_btn=>parseInt(_btn.getAttribute("data-awoken-icon"), 10) == ak.id);
  3440. for (let i = 0; i < ak.num; i++) {
  3441. btn.onclick();
  3442. }
  3443. });
  3444. s_sawokens.filter(opt=>sawokens.includes(parseInt(opt.value,10))).forEach(opt=>opt.checked = true);
  3445. s_awokensEquivalent.checked = equalAk;
  3446. s_includeSuperAwoken.checked = incSawoken;
  3447. s_canAssist.checked = canAssist;
  3448. s_canLevelLimitBreakthrough.checked = canLv110;
  3449. s_have8LatentSlot.checked = is8Latent;
  3450. //保留之前的特殊搜索,不需要完全新增
  3451. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  3452. //将筛选个数增加到需要的个数
  3453. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  3454. specialFilterSelections.push(specialAdd.onclick());
  3455. }
  3456. //将每一个搜索都设置好
  3457. for (let i = 0; i < specialFilters.length; i++) {
  3458. const filterSelection = specialFilterSelections[i];
  3459. const filter = specialFilters[i];
  3460. filterSelection.value = filter.join("|");
  3461. }
  3462. }
  3463. //导出当前的搜索状态
  3464. searchBox.getSearchOptions = function(){
  3465. const attrs = [
  3466. parseInt(returnRadiosValue(s_attr1s), 2) || 0,
  3467. parseInt(returnRadiosValue(s_attr2s), 2) || 0
  3468. ];
  3469. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  3470. const rares = [
  3471. parseInt(returnRadiosValue(s_rareLows), 10),
  3472. parseInt(returnRadiosValue(s_rareHighs), 10),
  3473. ];
  3474. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3475. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3476. return {
  3477. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  3478. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3479. };
  3480. });
  3481. //储存设置用于页面刷新的状态恢复
  3482. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  3483. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  3484. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  3485. const options = {
  3486. attrs,
  3487. fixMainColor: s_fixMainColor.checked,
  3488. types,
  3489. typeAndOr: s_typeAndOr.checked,
  3490. rares,
  3491. awokens,
  3492. sawokens,
  3493. equalAk: s_awokensEquivalent.checked,
  3494. incSawoken: s_includeSuperAwoken.checked,
  3495. canAssist: s_canAssist.checked,
  3496. canLv110: s_canLevelLimitBreakthrough.checked,
  3497. is8Latent: s_have8LatentSlot.checked,
  3498. specialFilters,
  3499. };
  3500. return options;
  3501. }
  3502. searchStart.onclick = function(event) {
  3503. let customAdditionalFunction = [];
  3504. const options = searchBox.getSearchOptions();
  3505. let searchResult = searchCards(Cards, options);
  3506. //进行特殊附加搜索
  3507. const specialFilters = options.specialFilters.map(([name1, name2])=>
  3508. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  3509. );
  3510. searchResult = specialFilters.reduce((pre,funcObj)=>
  3511. {
  3512. if (!funcObj) return pre;
  3513. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3514. return funcObj.function(pre); //结果进一步筛选
  3515. }, searchResult);
  3516. const optionJSON = JSON.stringify(options);
  3517. sessionStorage.setItem('search-options', optionJSON);
  3518. //显示搜索结果
  3519. showSearch(searchResult, customAdditionalFunction);
  3520. if (location.search.includes("search-options=")) {
  3521. //去掉URL内的搜索内容分享,避免干扰
  3522. const locationURL = new URL(location);
  3523. locationURL.searchParams.delete('search-options');
  3524. locationURL.searchParams.delete('show-search');
  3525. history.replaceState(null, null, locationURL);
  3526. }
  3527. };
  3528. searchClose.onclick = function() {
  3529. searchBox.classList.add(className_displayNone);
  3530. searchMonList.classList.add(className_displayNone);
  3531. };
  3532. searchClear.onclick = function() { //清空搜索选项
  3533. s_attr1s[0].checked = true;
  3534. s_attr2s[0].checked = true;
  3535. s_types.forEach(t => {
  3536. t.checked = false;
  3537. });
  3538. s_typeAndOr.onchange();
  3539. s_rareClear.onclick();
  3540. awokenClear.onclick();
  3541. specialClear.onclick();
  3542. s_canAssist.checked = false;
  3543. s_canLevelLimitBreakthrough.checked = false;
  3544. s_have8LatentSlot.checked = false;
  3545. searchMonList.originalHeads = null;
  3546. searchResultCount.setAttribute("data-search-result-count", 0);
  3547. searchMonList.innerHTML = "";
  3548. sessionStorage.removeItem('search-options');
  3549. };
  3550. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3551. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3552. //对heads重新排序
  3553. function sortHeadsArray(heads) {
  3554. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3555. const sortIndex = parseInt(s_sortList.value, 10);
  3556. const reverse = s_sortReverse.checked;
  3557. let headsArray = heads.concat();
  3558. headsArray.sort((head_a, head_b) => {
  3559. const card_a = head_a.card,
  3560. card_b = head_b.card;
  3561. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3562. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3563. return sortNumber;
  3564. });
  3565. if (reverse) headsArray.reverse();
  3566. return headsArray;
  3567. }
  3568. //对已经搜索到的Cards重新排序
  3569. function reSortCards() {
  3570. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3571. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3572. searchMonList.classList.add(className_displayNone);
  3573. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3574. headsArray.forEach(head => fragment.appendChild(head));
  3575. searchMonList.appendChild(fragment);
  3576. searchMonList.classList.remove(className_displayNone);
  3577. }
  3578. s_sortList.onchange = reSortCards;
  3579. s_sortReverse.onchange = reSortCards;
  3580. sort_function_list.forEach((sfunc, idx) => {
  3581. const newOpt = new Option(sfunc.name, idx);
  3582. newOpt.setAttribute("data-tag", sfunc.tag);
  3583. s_sortList.options.add(newOpt);
  3584. });
  3585. //id搜索
  3586. editBox.changeMonId = editBoxChangeMonId;
  3587. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3588. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3589. function idChange(event)
  3590. {
  3591. if (/^\d+$/.test(this.value)) {
  3592. const newId = parseInt(this.value, 10);
  3593. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3594. {
  3595. editBox.mid = newId;
  3596. //图鉴模式记录上一次的内容
  3597. if (isGuideMod)
  3598. {
  3599. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3600. const state = {searchArr:idArr,mid:newId};
  3601. const locationURL = new URL(location);
  3602. if (newId === 0) {
  3603. locationURL.searchParams.delete('id');
  3604. }else
  3605. {
  3606. locationURL.searchParams.set('id', newId);
  3607. }
  3608. history.pushState(state, null, locationURL);
  3609. }
  3610. editBox.changeMonId(newId);
  3611. }
  3612. return true;
  3613. }else
  3614. {
  3615. return false;
  3616. }
  3617. }
  3618. monstersID.onchange = idChange;
  3619. monstersID.onkeydown = function(event) {
  3620. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3621. if (event.key === "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3622. {
  3623. showSearch(searchByString(this.value));
  3624. }
  3625. }
  3626. //输入id数字即时更新的开关
  3627. const realTimeClassName = 'real-time-change-card';
  3628. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3629. s_realTimeChangeCard.onchange = function(e) {
  3630. monstersID.oninput = this.checked ? idChange : null;
  3631. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3632. }
  3633. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3634. s_realTimeChangeCard.onchange(false);
  3635. //字符串搜索
  3636. btnSearchByString.onclick = function() {
  3637. showSearch(searchByString(monstersID.value));
  3638. };
  3639. //觉醒
  3640. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  3641. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  3642. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3643. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3644. function checkAwoken() {
  3645. const card = Cards[editBox.mid ?? 0];
  3646. const value = parseInt(this.value, 10);
  3647. awokenCountLabel.setAttribute(dataAttrName, value);
  3648. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card.awakenings.length);;
  3649. reCalculateAbility();
  3650. }
  3651. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3652. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3653. function playVoiceAwoken() { //点击label才播放语音
  3654. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3655. const card = Cards[editBox.mid];
  3656. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  3657. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3658. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3659. decodeAudio(sndURL, decoder.decode.bind(decoder));
  3660. }
  3661. }
  3662. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3663. //超觉醒
  3664. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  3665. mSAwokenIcon.onclick = function(){
  3666. this.setAttribute("data-awoken-icon", 0);
  3667. }
  3668. //3个快速设置this.ipt为自己的value
  3669. function setIptToMyValue() {
  3670. if (this.ipt.value != this.value) {
  3671. this.ipt.value = this.value;
  3672. this.ipt.onchange();
  3673. }
  3674. }
  3675. //等级
  3676. const monEditLv = settingBox.querySelector(".m-level");
  3677. monEditLv.onchange = function() {
  3678. reCalculateExp();
  3679. reCalculateAbility();
  3680. };
  3681. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3682. const monLvExp = settingBox.querySelector(".m-level-exp");
  3683. monEditLvMin.ipt = monEditLv;
  3684. monEditLvMin.onclick = setIptToMyValue;
  3685. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3686. monEditLvMax.ipt = monEditLv;
  3687. monEditLvMax.onclick = setIptToMyValue;
  3688. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3689. monEditLv110.ipt = monEditLv;
  3690. monEditLv110.onclick = setIptToMyValue;
  3691. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3692. monEditLv120.ipt = monEditLv;
  3693. monEditLv120.onclick = setIptToMyValue;
  3694. //编辑界面重新计算怪物的经验值
  3695. function reCalculateExp() {
  3696. const monid = editBox.mid;
  3697. const level = parseInt(monEditLv.value || 0, 10);
  3698. const tempMon = {
  3699. id: monid,
  3700. level: level
  3701. };
  3702. const needExpArr = calculateExp(tempMon);
  3703. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3704. }
  3705. editBox.reCalculateExp = reCalculateExp;
  3706. //三维
  3707. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3708. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3709. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3710. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3711. //加蛋
  3712. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3713. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  3714. monEditAddHp.onchange = reCalculateAbility;
  3715. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  3716. monEditAddAtk.onchange = reCalculateAbility;
  3717. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  3718. monEditAddRcv.onchange = reCalculateAbility;
  3719. //297按钮
  3720. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  3721. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  3722. function plusFastSetting(){
  3723. const sumPlus = parseInt(this.value, 10);
  3724. let one_plus = Math.floor(sumPlus / 3);
  3725. monEditAddHp.value = one_plus;
  3726. monEditAddAtk.value = one_plus;
  3727. monEditAddRcv.value = one_plus;
  3728. reCalculateAbility();
  3729. }
  3730. //潜觉
  3731. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  3732. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll("li"));
  3733. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  3734. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  3735. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3736. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  3737. monEditLatentAllowableDetail.onclick = function(event) {
  3738. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  3739. }
  3740. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3741. refreshLatent(latent, new Member(monid), monEditLatentUl);
  3742. };
  3743. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3744. const skillBox = rowSkill.querySelector(".skill-box");
  3745. const skillTitle = skillBox.querySelector(".skill-name");
  3746. const skillCD = skillBox.querySelector(".skill-cd");
  3747. const skillLevel = skillBox.querySelector(".m-skill-level");
  3748. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3749. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3750. skillTitle.onclick = fastShowSkill;
  3751. skillLevel.onchange = function() {
  3752. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3753. const skill = Skills[card.activeSkillId];
  3754. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  3755. };
  3756. skillLevel_1.ipt = skillLevel;
  3757. skillLevel_1.onclick = setIptToMyValue;
  3758. skillLevel_Max.ipt = skillLevel;
  3759. skillLevel_Max.onclick = setIptToMyValue;
  3760. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3761. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3762. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3763. lskillTitle.onclick = fastShowSkill;
  3764. //显示原文开关
  3765. const showSkillOriginal = document.getElementById("show-skill-original");
  3766. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3767. showSkillOriginal.onchange = function(event) {
  3768. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3769. skillBox.classList.toggle(this.id, this.checked);;
  3770. leaderSkillBox.classList.toggle(this.id, this.checked);;
  3771. };
  3772. showSkillOriginal.onchange(false);
  3773. editBox.refreshSkillParse = function(skp, lskp){
  3774. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3775. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3776. const card = Cards[this.mid] || Cards[0];
  3777. if (!card) return;
  3778. try {
  3779. skillDetailParsed.innerHTML = "";
  3780. const parsedActiveSkill = skillParser(card.activeSkillId);
  3781. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  3782. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  3783. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  3784. } catch (error) {
  3785. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  3786. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  3787. }
  3788. try {
  3789. lskillDetailParsed.innerHTML = "";
  3790. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  3791. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  3792. } catch (error) {
  3793. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  3794. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  3795. }
  3796. };
  3797. //合并技能开关
  3798. const mergeSill = document.getElementById("merge-skill");
  3799. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3800. mergeSill.onchange = function(event){
  3801. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3802. merge_skill = this.checked;
  3803. editBox.refreshSkillParse();
  3804. };
  3805. mergeSill.onchange(false);
  3806. //已有觉醒的去除
  3807. function deleteLatent(e) {
  3808. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3809. const aIdx = editBox.latent.indexOf(lIdx);
  3810. if (aIdx >= 0)
  3811. {
  3812. editBox.latent.splice(aIdx, 1);
  3813. editBox.reCalculateAbility(); //重计算三维
  3814. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3815. }
  3816. }
  3817. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3818. //可选觉醒的添加
  3819. function addLatent() {
  3820. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3821. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3822. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3823. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3824. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3825. if (latentUseHole(lIdx) <= enabledHole)
  3826. editBox.latent.push(lIdx);
  3827. else
  3828. return;
  3829. editBox.reCalculateAbility();
  3830. editBox.refreshLatent(editBox.latent, editBox.mid);
  3831. }
  3832. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3833. //编辑界面重新计算怪物的能力
  3834. function reCalculateAbility() {
  3835. const monid = editBox.mid;
  3836. const level = parseInt(monEditLv.value || 0, 10);
  3837. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3838. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3839. const plus = [
  3840. parseInt(monEditAddHp.value || 0, 10),
  3841. parseInt(monEditAddAtk.value || 0, 10),
  3842. parseInt(monEditAddRcv.value || 0, 10)
  3843. ];
  3844. const latent = editBox.latent;
  3845. const tempMon = {
  3846. id: monid,
  3847. level: level,
  3848. plus: plus,
  3849. awoken: awoken,
  3850. latent: latent
  3851. };
  3852. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3853. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  3854. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3855. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3856. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3857. }
  3858. editBox.reCalculateAbility = reCalculateAbility;
  3859. const btnCancel = editBox.querySelector(".button-cancel");
  3860. const btnDone = editBox.querySelector(".button-done");
  3861. const btnNull = editBox.querySelector(".button-null");
  3862. const btnDelay = editBox.querySelector(".button-delay");
  3863. btnCancel.onclick = function() {
  3864. btnDone.classList.remove("cant-assist");
  3865. btnDone.disabled = false;
  3866. editBox.memberIdx = [];
  3867. editBox.hide();
  3868. };
  3869. btnDone.onclick = function() {
  3870. if (parseInt(monEditLv.value, 10) == 0) {
  3871. btnNull.onclick();
  3872. return;
  3873. }
  3874. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3875. const teamData = formation.teams[editBox.memberIdx[0]];
  3876. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3877. const teamBox = teamBigBox.querySelector(".team-box");
  3878. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3879. mon.id = editBox.mid;
  3880. const card = mon.card || Cards[0];
  3881. const skill = Skills[card.activeSkillId];
  3882. mon.level = parseInt(monEditLv.value, 10);
  3883. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3884. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3885. if (card.superAwakenings.length) //如果支持超觉醒
  3886. {
  3887. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  3888. }
  3889. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3890. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3891. mon.plus = [0, 0, 0];
  3892. } else {
  3893. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3894. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3895. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3896. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3897. mon.latent = editBox.latent.concat();
  3898. }
  3899. }
  3900. const skillLevelNum = parseInt(skillLevel.value, 10);
  3901. if (skillLevelNum < skill.maxLevel) {
  3902. mon.skilllevel = skillLevelNum;
  3903. }
  3904. changeid(mon, editBox.monsterHead,
  3905. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  3906. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  3907. );
  3908. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3909. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3910. let changeAttrTypeWeapon = false;
  3911. let awokens = card.awakenings;
  3912. if (!editBox.isAssist) {//如果改的不是辅助
  3913. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  3914. }
  3915. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  3916. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3917. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  3918. refreshAll(formation);
  3919. } else {
  3920. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3921. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3922. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3923. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3924. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  3925. if (teamMemberTypesDom) refreshmemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3926. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  3927. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3928. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3929. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3930. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3931. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3932. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3933. //刷新该队员的CD
  3934. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3935. }
  3936. creatNewUrl();
  3937. editBox.hide();
  3938. };
  3939. window.addEventListener("keydown",function(event) {
  3940. if (!editBox.classList.contains(className_displayNone))
  3941. { //编辑窗打开
  3942. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3943. btnCancel.onclick();
  3944. }
  3945. }
  3946. else
  3947. {
  3948. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  3949. //如果正在编辑文本,则不执行快捷键操作
  3950. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  3951. return;
  3952. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3953. if (event.key === "ArrowLeft"
  3954. && (event.code == "Numpad4" || event.ctrlKey))
  3955. { //变身后退
  3956. henshinStep(-1);
  3957. }
  3958. else if (event.key === "ArrowRight"
  3959. && (event.code == "Numpad6" || event.ctrlKey))
  3960. { //变身前进
  3961. henshinStep(+1);
  3962. }
  3963. }
  3964. });
  3965. btnNull.onclick = function() { //空位置
  3966. const mon = new Member();
  3967. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3968. const teamData = formation.teams[editBox.memberIdx[0]];
  3969. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3970. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3971. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3972. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3973. refreshAll(formation);
  3974. creatNewUrl();
  3975. editBox.hide();
  3976. };
  3977. btnDelay.onclick = function() { //应对威吓
  3978. const mon = new MemberDelay();
  3979. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3980. const teamData = formation.teams[editBox.memberIdx[0]];
  3981. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3982. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3983. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3984. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3985. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3986. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3987. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3988. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3989. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  3990. if (teamMemberTypesDom) refreshmemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3991. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  3992. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3993. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3994. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3995. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3996. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3997. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3998. //刷新改队员的CD
  3999. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  4000. creatNewUrl();
  4001. editBox.hide();
  4002. };
  4003. //语言选择
  4004. const langList = controlBox.querySelector(".languages");
  4005. langList.onchange = function() {
  4006. creatNewUrl({ "language": this.value });
  4007. history.go();
  4008. };
  4009. //数据源选择
  4010. const dataList = controlBox.querySelector(".datasource");
  4011. dataList.onchange = function() {
  4012. creatNewUrl({ datasource: this.value });
  4013. history.go();
  4014. };
  4015. /*添对应语言执行的JS*/
  4016. const languageJS = document.head.appendChild(document.createElement("script"));
  4017. languageJS.id = "language-js";
  4018. languageJS.type = "text/javascript";
  4019. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  4020. if (isGuideMod) //图鉴模式直接打开搜索框
  4021. {
  4022. showSearch([]);
  4023. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  4024. }
  4025. }
  4026. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  4027. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  4028. function idToCard(id) {return Cards[id]}
  4029. function loopAddHenshin(card, cardSet)
  4030. {
  4031. function filterCard(_card) {
  4032. return _card && !cardSet.has(_card);
  4033. }
  4034. function addCard(_card) {
  4035. cardSet.add(_card);
  4036. loopAddHenshin(_card, cardSet);
  4037. }
  4038. //从本卡片变身到的
  4039. if (Array.isArray(card.henshinFrom)) {
  4040. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  4041. cardTo.forEach(addCard);
  4042. }
  4043. //变身到本卡片的(多个)
  4044. if (Array.isArray(card.henshinTo)) {
  4045. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  4046. cardsFrom.forEach(addCard);
  4047. }
  4048. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  4049. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  4050. evoCards.forEach(addCard);
  4051. }
  4052. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  4053. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  4054. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  4055. if (includeHenshin) {
  4056. evoLinkCardsArray.forEach(card=>{
  4057. loopAddHenshin(card, evoLinkCardsSet);
  4058. });
  4059. }
  4060. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  4061. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  4062. return evoLinkCardsIdArray;
  4063. }
  4064. //改变一个怪物头像
  4065. function changeid(mon, monDom, latentDom, assist) {
  4066. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4067. //const parentNode = monDom.parentNode;
  4068. //fragment.appendChild(monDom);
  4069. const monId = mon.id;
  4070. const card = Cards[monId] || Cards[0]; //怪物固定数据
  4071. if (!card) { //如果搜不到怪物就退出操作
  4072. parentNode.appendChild(fragment);
  4073. return;
  4074. }
  4075. monDom.setAttribute("data-cardid", monId); //设定新的id
  4076. if (monId < 0) //如果是延迟
  4077. {
  4078. monDom.removeAttribute("href");
  4079. monDom.removeAttribute("title");
  4080. monDom.classList.add("delay");
  4081. monDom.classList.remove("null");
  4082. //parentNode.appendChild(fragment);
  4083. if (latentDom) latentDom.classList.add(className_displayNone);
  4084. return;
  4085. } else if (monId == 0) //如果是空
  4086. {
  4087. monDom.removeAttribute("href");
  4088. monDom.removeAttribute("title");
  4089. monDom.classList.add("null");
  4090. monDom.classList.remove("delay");
  4091. //parentNode.appendChild(fragment);
  4092. if (latentDom) latentDom.classList.add(className_displayNone);
  4093. return;
  4094. } else if (monId > -1) //如果提供了id
  4095. {
  4096. monDom.classList.remove("null");
  4097. monDom.classList.remove("delay");
  4098. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  4099. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  4100. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  4101. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  4102. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  4103. let subAttribute = card.attrs[1] ?? 6; //正常的副属性
  4104. let assistCard = Cards[assist?.id];
  4105. let changeAttr;
  4106. if (assistCard && assistCard.awakenings.includes(49) && //如果传入了辅助武器
  4107. (changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  4108. ) {
  4109. subAttribute = changeAttr - 91; //更改副属性
  4110. }
  4111. const subAttrDom = monDom.querySelector(".subproperty"); //副属性
  4112. subAttrDom.setAttribute("data-property", subAttribute); //副属性
  4113. subAttrDom.classList.toggle("changed-sub-attr", Boolean(changeAttr));
  4114. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  4115. monDom.href = currentLanguage.guideURL(monId, card.name);
  4116. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  4117. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  4118. }
  4119. const levelDom = monDom.querySelector(".level");
  4120. if (levelDom) { //如果提供了等级
  4121. if (mon.level) {
  4122. const level = mon.level ?? 1;
  4123. levelDom.setAttribute(dataAttrName, level);
  4124. levelDom.classList.toggle("max", level === card.maxLevel);;
  4125. //如果等级刚好等于最大等级,则修改为“最大”的字
  4126. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  4127. levelDom.setAttribute("data-level-range", "120");
  4128. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  4129. levelDom.setAttribute("data-level-range", "110");
  4130. } else if (level > card.maxLevel) {
  4131. levelDom.setAttribute("data-level-range", "error");
  4132. } else {
  4133. levelDom.setAttribute("data-level-range", "99");
  4134. }
  4135. levelDom.classList.remove(className_displayNone);
  4136. } else {
  4137. levelDom.classList.add(className_displayNone);
  4138. }
  4139. }
  4140. const awokenIcon = monDom.querySelector(".awoken-count-num");
  4141. if (awokenIcon) {
  4142. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  4143. if (mon.awoken != null) { //如果提供了觉醒
  4144. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  4145. }else if(card.awakenings.length) {
  4146. awokenIcon.classList.add("full-awoken");
  4147. }
  4148. }
  4149. const sawoken = monDom.querySelector(".super-awoken");
  4150. if (sawoken) { //如果存在超觉醒的DOM
  4151. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  4152. //card.superAwakenings.length && //卡片有超觉醒
  4153. mon.level >= 100 && //怪物大于100级
  4154. mon.plus.every(p=>p>=99) //怪物297了
  4155. ) {
  4156. sawoken.classList.remove(className_displayNone);
  4157. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  4158. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4159. } else {
  4160. sawoken.classList.add(className_displayNone);
  4161. }
  4162. }
  4163. const m_id = monDom.querySelector(".id");
  4164. if (m_id) { //怪物ID
  4165. m_id.textContent = monId;
  4166. }
  4167. const plusDom = monDom.querySelector(".plus");
  4168. if (plusDom) //如果提供了加值,且怪物头像内有加值
  4169. {
  4170. const plusArr = {
  4171. hp: mon?.plus?.[0] ?? 0,
  4172. atk: mon?.plus?.[1] ?? 0,
  4173. rcv: mon?.plus?.[2] ?? 0,
  4174. };
  4175. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  4176. if (plusCount <= 0) {
  4177. plusDom.classList.add(className_displayNone);
  4178. } else if (plusCount === 297) {
  4179. plusDom.classList.add("has297");
  4180. plusDom.classList.remove(className_displayNone);
  4181. } else {
  4182. plusDom.querySelector(".hp").textContent = plusArr.hp;
  4183. plusDom.querySelector(".atk").textContent = plusArr.atk;
  4184. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  4185. plusDom.classList.remove("has297");
  4186. plusDom.classList.remove(className_displayNone);
  4187. }
  4188. }
  4189. if (latentDom) {
  4190. if (mon.latent) //如果提供了潜觉
  4191. {
  4192. const level = mon.level ?? 1;
  4193. const latent = mon.latent;
  4194. if (latent.length < 1) {
  4195. latentDom.classList.add(className_displayNone);
  4196. } else {
  4197. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  4198. latentDom.classList.remove(className_displayNone);
  4199. }
  4200. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4201. } else {
  4202. latentDom.classList.add(className_displayNone);
  4203. }
  4204. }
  4205. const skillCdDom = monDom.querySelector(".skill-cd");
  4206. if (skillCdDom) //如果存在技能CD DOM
  4207. {
  4208. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  4209. }
  4210. const switchLeaderDom = monDom.querySelector(".switch-leader");
  4211. if (switchLeaderDom) //如果存在队长交换 DOM
  4212. {
  4213. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  4214. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  4215. }
  4216. const m_rarity = monDom.querySelector(".rarity");
  4217. if (m_rarity) { //怪物ID
  4218. m_rarity.setAttribute(dataAttrName,card.rarity);
  4219. }
  4220. const countInBox = monDom.querySelector(".count-in-box");
  4221. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  4222. function cardsCount(pre,cur) {
  4223. return pre + cur.count;
  4224. }
  4225. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  4226. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  4227. const countSameId = countInBox.querySelector(".same-id");
  4228. if (countSameId) {
  4229. countSameId.setAttribute("data-same-id", sameIdCount);
  4230. }
  4231. const countEvoTree = countInBox.querySelector(".evo-tree");
  4232. if (countEvoTree) {
  4233. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4234. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  4235. if (sameIdCount === 0 && evoTreeCount > 0) {
  4236. monDom.setAttribute("data-box-have", 2);
  4237. }
  4238. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  4239. }
  4240. }
  4241. //parentNode.appendChild(fragment);
  4242. }
  4243. //刷新潜觉
  4244. function refreshLatent(latents, member, latentsNode, option) {
  4245. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  4246. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  4247. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  4248. latents = latents.concat();
  4249. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  4250. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  4251. let latentIndex = 0, usedHoleN = 0;
  4252. //如果传入了武器,就添加有效觉醒
  4253. for (let ai = 0; ai < iconArr.length; ai++) {
  4254. const icon = iconArr[ai], latent = latents[latentIndex];
  4255. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  4256. {
  4257. const thisHoleN = latentUseHole(latent);
  4258. icon.setAttribute("data-latent-icon", latent);
  4259. icon.setAttribute("data-latent-hole", thisHoleN);
  4260. let enableLatent = true;
  4261. if (effectiveAwokens) {
  4262. let obj = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  4263. if (obj && !effectiveAwokens.includes(obj.awoken)) enableLatent = false;
  4264. }
  4265. icon.classList.toggle('unallowable-latent', !enableLatent);
  4266. usedHoleN += thisHoleN;
  4267. latentIndex++;
  4268. } else {
  4269. icon.removeAttribute("data-latent-icon");
  4270. icon.removeAttribute("data-latent-hole");
  4271. }
  4272. }
  4273. };
  4274. //点击怪物头像,出现编辑窗
  4275. function editMember(teamNum, isAssist, indexInTeam) {
  4276. //数据
  4277. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  4278. //设定编辑模式
  4279. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  4280. const teamBigBox = teamBigBoxs[teamNum];
  4281. const teamBox = teamBigBox.querySelector(".team-box");
  4282. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  4283. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  4284. const monsterHead = memberLi.querySelector(".monster");
  4285. editBox.show();
  4286. editBox.isAssist = isAssist;
  4287. editBox.monsterHead = monsterHead;
  4288. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  4289. if (!isAssist) {
  4290. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  4291. editBox.latentBox = latentBox;
  4292. } else {
  4293. editBox.latentBox = null;
  4294. }
  4295. const settingBox = editBox.querySelector(".setting-box");
  4296. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4297. monstersID.value = mon.id > 0 ? mon.id : 0;
  4298. monstersID.onchange();
  4299. //觉醒
  4300. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4301. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  4302. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  4303. //超觉醒
  4304. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4305. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4306. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4307. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  4308. monEditLv.value = mon.level || 1;
  4309. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  4310. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  4311. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  4312. if (mon.plus && mon.id > 0) {
  4313. monEditAddHp.value = mon.plus[0];
  4314. monEditAddAtk.value = mon.plus[1];
  4315. monEditAddRcv.value = mon.plus[2];
  4316. }
  4317. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4318. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  4319. if (mon.skilllevel) {
  4320. skillLevel.value = mon.skilllevel;
  4321. }
  4322. skillLevel?.onchange();
  4323. const editBoxTitle = editBox.querySelector(".edit-box-title");
  4324. const btnDelay = editBox.querySelector(".button-box .button-delay");
  4325. if (!isAssist) {
  4326. editBox.latent = mon.latent ? mon.latent.concat() : [];
  4327. editBox.refreshLatent(editBox.latent, mon.id);
  4328. }
  4329. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  4330. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  4331. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  4332. editBox.reCalculateExp();
  4333. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  4334. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  4335. else
  4336. editBox.reCalculateAbility();
  4337. }
  4338. //编辑窗,修改怪物ID
  4339. function editBoxChangeMonId(id) {
  4340. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  4341. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  4342. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  4343. alert(errorMsg);
  4344. console.error(errorMsg);
  4345. return;
  4346. }
  4347. if (card?.id === 0) {
  4348. id = 0;
  4349. }
  4350. //const skill = Skills[card.activeSkillId];
  4351. //const leaderSkill = Skills[card.leaderSkillId];
  4352. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4353. const settingBox = editBox.querySelector(".setting-box");
  4354. //id搜索
  4355. const monHead = monInfoBox.querySelector(".monster");
  4356. changeid({ id: id }, monHead); //改变图像
  4357. const mId = monInfoBox.querySelector(".monster-id");
  4358. mId.textContent = id;
  4359. const mRare = monInfoBox.querySelector(".monster-rare");
  4360. mRare.setAttribute("data-rarity", card.rarity);
  4361. const mMP = monInfoBox.querySelector(".monster-mp");
  4362. mMP.textContent = card.sellMP.toLocaleString();
  4363. const mName = monInfoBox.querySelector(".monster-name");
  4364. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  4365. mName.title = card.name;
  4366. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4367. mSeriesId.textContent = card.seriesId;
  4368. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  4369. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  4370. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4371. mCollabId.textContent = card.collabId;
  4372. mCollabId.setAttribute(dataAttrName, card.collabId);
  4373. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  4374. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4375. mGachaId.textContent = card.gachaId;
  4376. mGachaId.setAttribute(dataAttrName, card.gachaId);
  4377. mGachaId.classList.toggle(className_displayNone, !card.gachaId);
  4378. const mAltName = monInfoBox.querySelector(".monster-altName");
  4379. //没有合作名就隐藏
  4380. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  4381. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4382. const createCardHead = editBox.createCardHead;
  4383. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  4384. evoCardUl.classList.add(className_displayNone);
  4385. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  4386. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  4387. if (evoLinkCardsIdArray.length > 1) {
  4388. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4389. evoLinkCardsIdArray.forEach(function(mid) {
  4390. const cli = createCardHead(mid, {noTreeCount: true});
  4391. if (mid == id) {
  4392. cli.classList.add("unable-monster");
  4393. }
  4394. fragment.appendChild(cli);
  4395. });
  4396. evoCardUl.appendChild(fragment);
  4397. evoCardUl.classList.remove(className_displayNone);
  4398. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  4399. }else
  4400. {
  4401. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  4402. }
  4403. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4404. //对于进化型才显示
  4405. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  4406. const mType = monInfoBox.querySelectorAll(".monster-type li");
  4407. for (let ti = 0; ti < mType.length; ti++) {
  4408. if (ti < card.types.length && card.types[ti] >= 0) {
  4409. mType[ti].setAttribute("data-type-name", card.types[ti]);
  4410. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  4411. mType[ti].classList.remove(className_displayNone);
  4412. } else {
  4413. mType[ti].classList.add(className_displayNone);
  4414. }
  4415. }
  4416. //觉醒
  4417. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  4418. //没有觉醒时整体隐藏
  4419. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  4420. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  4421. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  4422. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  4423. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  4424. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  4425. if (ai < card.awakenings.length) {
  4426. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  4427. }
  4428. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  4429. }
  4430. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  4431. //超觉醒
  4432. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4433. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  4434. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  4435. //获得之前的所有超觉醒
  4436. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4437. function setSAwoken() {
  4438. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  4439. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  4440. const level = settingBox.querySelector(".row-mon-level .m-level");
  4441. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  4442. if (sawoken > 0)
  4443. {
  4444. let recalFlag = false;
  4445. //自动100级
  4446. if (parseInt(level.value, 10)<100)
  4447. {
  4448. console.debug("点亮超觉醒,自动设定100级");
  4449. level.value = 100;
  4450. recalFlag = true;
  4451. }
  4452. //自动打上297
  4453. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  4454. {
  4455. console.debug("点亮超觉醒,自动设定297");
  4456. plusArr.forEach(ipt=>ipt.value=99);
  4457. recalFlag = true;
  4458. }
  4459. if (recalFlag) editBox.reCalculateAbility();
  4460. }
  4461. }
  4462. //怪物没有超觉醒时隐藏超觉醒
  4463. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4464. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4465. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4466. if (!card.superAwakenings.includes(prevSAwoken)){
  4467. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  4468. //切换后没有相同超觉,则直接撤销这个超觉
  4469. }
  4470. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  4471. card.superAwakenings.forEach((sak,idx)=>{
  4472. const btn = document.createElement("button");
  4473. btn.className = "awoken-icon";
  4474. btn.setAttribute("data-awoken-icon", sak);
  4475. btn.onclick = setSAwoken;
  4476. monEditSAwokensUl.append(btn);
  4477. });
  4478. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4479. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  4480. monEditLvMax.value = card.maxLevel;
  4481. const monEditLv = settingBox.querySelector(".m-level");
  4482. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  4483. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  4484. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4485. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4486. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  4487. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4488. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4489. const mCost = settingBox.querySelector(".monster-cost");
  4490. mCost.textContent = card.cost;
  4491. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4492. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4493. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  4494. let allowLatent = [];
  4495. if (!editBox.isAssist) {
  4496. //该宠Type允许的杀,set不会出现重复的
  4497. //获取类型允许的潜觉
  4498. function getAllowLatent(card) {
  4499. const latentSet = new Set(allowable_latent.common);
  4500. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  4501. card.types.filter(i => i >= 0)
  4502. .map(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  4503. .forEach(tA => tA.forEach(t => latentSet.add(t)));
  4504. if (card.limitBreakIncr) {
  4505. allowable_latent.v120.forEach(t => latentSet.add(t));
  4506. }
  4507. return Array.from(latentSet);
  4508. }
  4509. allowLatent = getAllowLatent(card);
  4510. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  4511. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  4512. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  4513. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  4514. });
  4515. }
  4516. //怪物主动技能
  4517. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4518. const skillBox = rowSkill.querySelector(".skill-box");
  4519. const skillTitle = skillBox.querySelector(".skill-name");
  4520. const skillCD = skillBox.querySelector(".skill-cd");
  4521. const skillLevel = skillBox.querySelector(".m-skill-level");
  4522. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4523. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4524. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  4525. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  4526. const activeskill = Skills[card.activeSkillId];
  4527. const leaderSkill = Skills[card.leaderSkillId];
  4528. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  4529. frg1.appendChild(skillBox);
  4530. skillTitle.textContent = activeskill?.name;
  4531. skillTitle.setAttribute("data-skillid", activeskill?.id);
  4532. skillDetailOriginal.innerHTML = "";
  4533. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  4534. const t_maxLevel = card.stacking ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  4535. skillLevel.max = t_maxLevel;
  4536. skillLevel.value = t_maxLevel;
  4537. skillLevel_Max.value = t_maxLevel;
  4538. //skillLevel_Max.textContent = activeskill.maxLevel;
  4539. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  4540. //怪物队长技能
  4541. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  4542. const lskillBox = rowLederSkill.querySelector(".skill-box");
  4543. const lskillTitle = lskillBox.querySelector(".skill-name");
  4544. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  4545. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  4546. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  4547. frg2.appendChild(lskillBox);
  4548. lskillTitle.textContent = leaderSkill?.name;
  4549. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  4550. lskillDetailOriginal.innerHTML = "";
  4551. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  4552. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  4553. rowSkill.appendChild(frg1);
  4554. rowLederSkill.appendChild(frg2);
  4555. let noPowerup = card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1
  4556. skillLevel.readOnly = noPowerup;
  4557. rowMonPlus.classList.toggle("disabled", noPowerup);
  4558. rowMonLatent.classList.toggle("disabled", noPowerup);
  4559. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  4560. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  4561. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  4562. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  4563. }
  4564. if (editBox.isAssist) {
  4565. const btnDone = editBox.querySelector(".button-done");
  4566. btnDone.classList.toggle("cant-assist", !card.canAssist);
  4567. btnDone.disabled = !card.canAssist;
  4568. }
  4569. //去除所有不能再打的潜觉
  4570. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  4571. editBox.refreshLatent(editBox.latent, id);
  4572. editBox.reCalculateExp();
  4573. editBox.reCalculateAbility();
  4574. }
  4575. //刷新整个队伍
  4576. function refreshAll(formationData) {
  4577. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4578. const titleBox = formationBox.querySelector(".title-box");
  4579. const detailBox = formationBox.querySelector(".detail-box");
  4580. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4581. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4582. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  4583. fragment.append(...formationBox.childNodes);
  4584. const txtTitle = titleBox.querySelector(".title-code");
  4585. const txtDetail = detailBox.querySelector(".detail-code");
  4586. txtTitle.value = formationData.title || "";
  4587. txtDetail.value = formationData.detail || "";
  4588. const txtTitleDisplay = titleBox.querySelector(".title-display");
  4589. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  4590. txtTitleDisplay.innerHTML = '';
  4591. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  4592. formationBox.refreshDocumentTitle();
  4593. txtDetailDisplay.innerHTML = '';
  4594. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  4595. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  4596. const dge = formationData.dungeonEnchance;
  4597. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  4598. {
  4599. dungeonEnchanceDom.innerHTML = '';
  4600. if (dge.rarities.length > 0) {
  4601. dge.rarities.forEach(rarity=>{
  4602. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  4603. icon.className = "rare-icon";
  4604. icon.setAttribute("data-rare-icon", rarity);
  4605. })
  4606. }
  4607. if (dge?.collabs?.length) { //添加合作的ID名称
  4608. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.collab_id({id:dge.collabs.join()}));
  4609. }
  4610. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  4611. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.gacha_id({id:dge.gachas.join()}));
  4612. }
  4613. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  4614. dungeonEnchanceDom.appendChild(renderSkill(skill));
  4615. dungeonEnchanceDom.classList.remove(className_displayNone);
  4616. }else
  4617. {
  4618. dungeonEnchanceDom.classList.add(className_displayNone);
  4619. }
  4620. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  4621. const teamBox = teamBigBox.querySelector(".team-box");
  4622. const teamData = formationData.teams[teamNum];
  4623. const badgeBox = teamBigBox.querySelector(".team-badge");
  4624. if (badgeBox) {
  4625. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  4626. if (badge)
  4627. {
  4628. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  4629. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  4630. badges.forEach(badge=>badge.checked = false);
  4631. badge.checked = true;
  4632. }
  4633. }
  4634. const membersDom = teamBox.querySelector(".team-members");
  4635. const latentsDom = teamBox.querySelector(".team-latents");
  4636. const assistsDom = teamBox.querySelector(".team-assist");
  4637. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4638. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4639. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4640. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4641. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  4642. const leaderIdx = teamData[3]; //开始设置换队长
  4643. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  4644. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  4645. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  4646. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  4647. const teamMemberAwokenLi = teamAbilityDom ? teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`) : undefined;
  4648. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`) : undefined;
  4649. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMemberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  4650. if (!dom) return;
  4651. if (leaderIdx > 0 && ti == 0) //队长
  4652. {
  4653. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  4654. }
  4655. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  4656. {
  4657. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  4658. }else
  4659. {
  4660. dom.style.transform = null;
  4661. }
  4662. });
  4663. //修改显示内容
  4664. const memberDom = memberLi.querySelector(`.monster`);
  4665. const assistDom = assistsLi.querySelector(`.monster`);
  4666. const latentDom = latentLi.querySelector(`.latent-ul`);
  4667. const member = teamData[0][ti], assist = teamData[1][ti];
  4668. const memberCard = member.card, assistCard = assist.card;
  4669. changeid(member, memberDom, latentDom, assist); //队员
  4670. changeid(assist, assistDom); //辅助
  4671. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  4672. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  4673. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  4674. );
  4675. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  4676. //隐藏队长的自身换为换队长的技能
  4677. if (ti == 5 || //好友队长永远隐藏
  4678. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  4679. {
  4680. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  4681. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  4682. if (skills_m.length == 0 || skills_m[0].type != 227)
  4683. {
  4684. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4685. }
  4686. if (skills_a.length == 0 || skills_a[0].type != 227)
  4687. {
  4688. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4689. }
  4690. }
  4691. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4692. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4693. refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4694. refreshmemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  4695. }
  4696. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4697. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4698. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4699. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4700. });
  4701. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4702. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4703. formationBox.appendChild(fragment);
  4704. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4705. }
  4706. function awokenSetCount(aicon, number) {
  4707. if (!aicon) return; //没有这个觉醒就撤回
  4708. const ali = aicon.parentNode;
  4709. const countDom = ali.querySelector(".count");
  4710. countDom.textContent = number;
  4711. if (number)
  4712. ali.classList.remove(className_displayNone);
  4713. else
  4714. ali.classList.add(className_displayNone);
  4715. }
  4716. //刷新队伍觉醒统计
  4717. function refreshTeamAwokenCount(awokenDom, team) {
  4718. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4719. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4720. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4721. const acs = aicons.map(aicon=>{
  4722. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4723. let totalNum = 0;
  4724. //搜索等效觉醒
  4725. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4726. if (equivalentAwoken)
  4727. {
  4728. if (equivalentAwoken.small === ai)
  4729. {
  4730. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4731. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4732. }
  4733. } else
  4734. {
  4735. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4736. }
  4737. awokenSetCount(aicon, totalNum);
  4738. return {a:ai,c:totalNum};
  4739. });
  4740. if (acs.every(ac=>ac.c==0))
  4741. {
  4742. awokenDom.classList.add(className_displayNone);
  4743. } else
  4744. {
  4745. awokenDom.classList.remove(className_displayNone);
  4746. }
  4747. awokenDom.appendChild(fragment);
  4748. }
  4749. //刷新阵型觉醒统计
  4750. function refreshFormationAwokenCount(awokenDom, teams) {
  4751. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4752. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4753. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4754. const acs = aicons.map(aicon=>{
  4755. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4756. let totalNum = 0;
  4757. //搜索等效觉醒
  4758. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4759. if (equivalentAwoken)
  4760. {
  4761. if (equivalentAwoken.small === ai)
  4762. {
  4763. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4764. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4765. }
  4766. } else
  4767. {
  4768. totalNum = awokenCountInFormation(teams, ai, solo);
  4769. }
  4770. awokenSetCount(aicon, totalNum);
  4771. return {a:ai,c:totalNum};
  4772. });
  4773. if (acs.every(ac=>ac.c==0))
  4774. {
  4775. awokenDom.classList.add(className_displayNone);
  4776. } else
  4777. {
  4778. awokenDom.classList.remove(className_displayNone);
  4779. }
  4780. awokenDom.appendChild(fragment);
  4781. }
  4782. //刷新能力值
  4783. function refreshAbility(abilityDom, team, idx) {
  4784. const memberData = team[0][idx];
  4785. const assistData = team[1][idx];
  4786. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4787. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4788. if (mainAbility && memberData.ability) {
  4789. for (let ai = 0; ai < 3; ai++) {
  4790. memberData.ability[ai] = mainAbility[ai][0];
  4791. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4792. }
  4793. }
  4794. if (!abilityDom) return; //如果没有dom,直接跳过
  4795. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4796. const hpDom = abilityLi.querySelector(".hp");
  4797. const atkDom = abilityLi.querySelector(".atk");
  4798. const rcvDom = abilityLi.querySelector(".rcv");
  4799. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4800. if (mainAbility) {
  4801. div.classList.remove(className_displayNone);
  4802. div.textContent = memberData.ability[ai];
  4803. } else {
  4804. div.classList.add(className_displayNone);
  4805. div.textContent = 0;
  4806. }
  4807. });
  4808. }
  4809. //刷新队员
  4810. function refreshmemberTypes(memberTypesDom, team, idx) {
  4811. if (!memberTypesDom) return; //如果没有dom,直接跳过
  4812. const member = team[0][idx];
  4813. const assist = team[1][idx];
  4814. let {types = [], appendType = false} = member.getAttrsTypesWithWeapon(assist) || {};
  4815. appendType = appendType && (types.length > member.card.types.length); //appendType还需要满足type数量大于角色真实的type
  4816. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  4817. memberTypesUl.innerHTML = '';
  4818. for (let i = 0;i < types.length; i++) {
  4819. const iconLi = document.createElement("li");
  4820. const icon = iconLi.appendChild(document.createElement("icon"))
  4821. icon.className = "type-icon";
  4822. icon.setAttribute("data-type-icon", types[i]);
  4823. if (appendType && i == (types.length - 1)) {
  4824. iconLi.classList.add('append-type');
  4825. }
  4826. memberTypesUl.appendChild(iconLi);
  4827. }
  4828. }
  4829. //刷新队员觉醒
  4830. function refreshmemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  4831. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  4832. const memberData = team[0][idx];
  4833. const assistData = team[1][idx];
  4834. const memberCard = Cards[memberData.id] || Cards[0];
  4835. const assistCard = Cards[assistData.id] || Cards[0];
  4836. //队员觉醒
  4837. let memberAwokens = memberCard?.awakenings?.slice(0,memberData.awoken) || [];
  4838. //单人和三人为队员增加超觉醒
  4839. if ((solo || teamsCount === 3) &&
  4840. memberData.sawoken > 0 && //怪物超觉醒编号大于0
  4841. //memberCard?.superAwakenings?.length > 0 && //卡片有超觉醒
  4842. memberData.level >= 100 && //怪物大于100级
  4843. memberData.plus.every(p=>p>=99) //怪物297了
  4844. ) {
  4845. memberAwokens.push(memberData.sawoken);
  4846. }
  4847. //memberAwokens.sort();
  4848. //武器觉醒
  4849. let assistAwokens = assistCard?.awakenings?.slice(0,assistData?.awoken);
  4850. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4851. //assistAwokens.sort();
  4852. /*if (assistAwokens.includes(49))
  4853. {
  4854. memberAwokens = memberAwokens.concat(assistAwokens);
  4855. }*/
  4856. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  4857. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  4858. /* //通用的
  4859. function countNum(arr) {
  4860. const map = arr.reduce(function(preMap, value){
  4861. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4862. }, new Map());
  4863. return Array.from(map);
  4864. };*/
  4865. function countAwokenNum(arr) {
  4866. const map = arr.reduce(function(preMap, value){
  4867. const eak = equivalent_awoken.find(eako => eako.big === value);
  4868. if (eak)
  4869. {
  4870. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4871. }else
  4872. {
  4873. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4874. }
  4875. }, new Map());
  4876. return Array.from(map);
  4877. };
  4878. /*const hideAwokens = [49,1,2,3,63];
  4879. if (solo) hideAwokens.push(30); //协力觉醒
  4880. if (!solo) hideAwokens.push(63); //掉落觉醒
  4881. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4882. let memberAwokensCount = countAwokenNum(memberAwokens);
  4883. memberAwokenUl.innerHTML = '';
  4884. memberAwokensCount.forEach(akc=>{
  4885. const iconLi = document.createElement("li");
  4886. const icon = iconLi.appendChild(document.createElement("icon"))
  4887. icon.className = "awoken-icon";
  4888. icon.setAttribute("data-awoken-icon", akc[0]);
  4889. icon.setAttribute("data-awoken-count", akc[1]);
  4890. memberAwokenUl.appendChild(iconLi);
  4891. });
  4892. let assistAwokensCount = countAwokenNum(assistAwokens);
  4893. assistAwokenUl.innerHTML = '';
  4894. assistAwokensCount.forEach(akc=>{
  4895. const iconLi = document.createElement("li");
  4896. const icon = iconLi.appendChild(document.createElement("icon"))
  4897. icon.className = "awoken-icon";
  4898. icon.setAttribute("data-awoken-icon", akc[0]);
  4899. icon.setAttribute("data-awoken-count", akc[1]);
  4900. assistAwokenUl.appendChild(iconLi);
  4901. });
  4902. }
  4903. function setTextContentAndAttribute(dom,str)
  4904. {
  4905. if (!dom) return;
  4906. dom.textContent = str;
  4907. dom.setAttribute(dataAttrName, str);
  4908. }
  4909. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4910. {
  4911. const width = hpBarDom.width, height = hpBarDom.height;
  4912. let ctx = hpBarDom.getContext("2d");
  4913. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4914. {
  4915. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4916. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4917. //console.table(reduceRanges);
  4918. ctx.fillStyle = attrColors[ridx];
  4919. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4920. reduceRanges.forEach(range=>{
  4921. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4922. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4923. });
  4924. });
  4925. }
  4926. else //只有阶梯盾
  4927. {
  4928. const reduceRanges = reduceAttrRanges[0];
  4929. //创建线性颜色渐变对象
  4930. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4931. canvasGradient.addColorStop(0, "#EE99AA");
  4932. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4933. canvasGradient.addColorStop(1, "#EE9999");
  4934. ctx.fillStyle = canvasGradient;
  4935. ctx.fillRect(0, 0, width, height);
  4936. reduceRanges.forEach(range=>{
  4937. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4938. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4939. });
  4940. }
  4941. }
  4942. //刷新队伍能力值合计
  4943. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4944. //计算总的生命值
  4945. if (!totalDom) return;
  4946. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4947. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4948. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4949. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4950. const teams = formation.teams;
  4951. const leader1id = team[0][team[3] || 0].id;
  4952. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4953. //计算当前队伍,2P时则是需要特殊处理
  4954. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4955. const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1];
  4956. if (tHpDom) {
  4957. const reduceScales1 = getReduceScales(leader1id);
  4958. const reduceScales2 = getReduceScales(leader2id);
  4959. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4960. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4961. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4962. const hpBar = totalDom.querySelector(".reduce-details");
  4963. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4964. {
  4965. drawHpInfo(hpBar, reduceAttrRanges);
  4966. hpBar.classList.remove(className_displayNone);
  4967. }else
  4968. {
  4969. hpBar.classList.add(className_displayNone);
  4970. }
  4971. const totalReduce = leastScale.scale;
  4972. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4973. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4974. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4975. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4976. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4977. let badgeHPScale = 1; //徽章倍率
  4978. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4979. badgeHPScale = 1.05;
  4980. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4981. badgeHPScale = 1.15;
  4982. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4983. badgeHPScale = 1.10;
  4984. }
  4985. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4986. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4987. //记录到bar中,方便打开详情时调用
  4988. hpBar.reduceAttrRanges = reduceAttrRanges;
  4989. hpBar.tHP = tHP;
  4990. hpBar.tHPNoAwoken = tHPNoAwoken;
  4991. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4992. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4993. const tHpDom_general = tHpDom.querySelector(".general");
  4994. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4995. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4996. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4997. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4998. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  4999. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5000. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5001. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5002. }
  5003. if (tSBDom) {
  5004. const sbn = countTeamSB(team, solo);
  5005. const tSBDom_general = tSBDom.querySelector(".general");
  5006. setTextContentAndAttribute(tSBDom_general, sbn);
  5007. }
  5008. if (tMoveDom) {
  5009. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  5010. const tMoveDom_general = tMoveDom.querySelector(".general");
  5011. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  5012. if (moveTime.fixed) //固定时间的
  5013. {
  5014. tMoveDom.classList.add("fixed-move-time");
  5015. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  5016. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  5017. } else
  5018. {
  5019. tMoveDom.classList.remove("fixed-move-time");
  5020. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  5021. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  5022. }
  5023. }
  5024. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  5025. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  5026. const tTypesDom = totalDom.querySelector(".tIf-types");
  5027. //统计队伍稀有度总数
  5028. if (tRarityDom)
  5029. {
  5030. const rarityDoms = tRarityDom.querySelector(".rarity");
  5031. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  5032. if (member.id <= 0) return pre;
  5033. const card = Cards[member.id] || Cards[0];
  5034. return pre + (card?.rarity ?? 0);
  5035. },0);
  5036. rarityDoms.setAttribute(dataAttrName, rarityCount);
  5037. }
  5038. //统计队伍属性/类型个数
  5039. if (tAttrsDom || tTypesDom)
  5040. {
  5041. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  5042. if (tAttrsDom) {
  5043. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  5044. attrDoms.forEach(attrDom=>{
  5045. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  5046. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  5047. });
  5048. }
  5049. if (tTypesDom) {
  5050. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  5051. typeDoms.forEach(typeDom=>{
  5052. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  5053. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  5054. });
  5055. }
  5056. }
  5057. if (tEffectDom) {
  5058. const _76board = tEffectDom.querySelector("._76board");
  5059. //76版队长技能不被欢队长所影响
  5060. const leader1id_original = team[0][0].id;
  5061. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  5062. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  5063. {
  5064. _76board.classList.remove(className_displayNone);
  5065. }else
  5066. {
  5067. _76board.classList.add(className_displayNone);
  5068. }
  5069. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  5070. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  5071. {
  5072. noSkyfall.classList.remove(className_displayNone);
  5073. }else
  5074. {
  5075. noSkyfall.classList.add(className_displayNone);
  5076. }
  5077. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  5078. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  5079. {
  5080. poisonNoEffect.classList.remove(className_displayNone);
  5081. }else
  5082. {
  5083. poisonNoEffect.classList.add(className_displayNone);
  5084. }
  5085. const addCombo = tEffectDom.querySelector(".add-combo");
  5086. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  5087. if ((addComboValue[0] | addComboValue[1]) > 0)
  5088. {
  5089. addCombo.classList.remove(className_displayNone);
  5090. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  5091. }else
  5092. {
  5093. addCombo.classList.add(className_displayNone);
  5094. }
  5095. const inflicts = tEffectDom.querySelector(".inflicts");
  5096. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  5097. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  5098. {
  5099. inflicts.classList.remove(className_displayNone);
  5100. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  5101. }else
  5102. {
  5103. inflicts.classList.add(className_displayNone);
  5104. }
  5105. }
  5106. }
  5107. //刷新所有队伍能力值合计
  5108. function refreshFormationTotalHP(totalDom, teams) {
  5109. //计算总的生命值
  5110. if (!totalDom) return;
  5111. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5112. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5113. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5114. //因为目前仅用于2P,所以直接在外面固定写了
  5115. const leader1id = teams[0][0][teams[0][3] || 0].id;
  5116. const leader2id = teams[1][0][teams[1][3] || 0].id;
  5117. if (tHpDom) {
  5118. const reduceScales1 = getReduceScales(leader1id);
  5119. const reduceScales2 = getReduceScales(leader2id);
  5120. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5121. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5122. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5123. const hpBar = totalDom.querySelector(".reduce-details");
  5124. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  5125. {
  5126. drawHpInfo(hpBar, reduceAttrRanges);
  5127. hpBar.classList.remove(className_displayNone);
  5128. }else
  5129. {
  5130. hpBar.classList.add(className_displayNone);
  5131. }
  5132. const totalReduce = leastScale.scale;
  5133. const tHPArr = teams.map(function(team) {
  5134. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5135. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5136. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5137. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  5138. });
  5139. const tHPNoAwokenArr = teams.map(function(team) {
  5140. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5141. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5142. return Math.round(teamTHP);
  5143. });
  5144. const tHP = tHPArr.reduce((pv, v) => pv + v);
  5145. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  5146. //记录到bar中,方便打开详情时调用
  5147. hpBar.reduceAttrRanges = reduceAttrRanges;
  5148. hpBar.tHP = tHP;
  5149. hpBar.tHPNoAwoken = tHPNoAwoken;
  5150. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5151. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5152. const tHpDom_general = tHpDom.querySelector(".general");
  5153. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5154. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5155. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5156. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5157. if (totalReduce > 0)
  5158. tHpDom_reduce.classList.remove("no-reduce");
  5159. else
  5160. tHpDom_reduce.classList.add("no-reduce");
  5161. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5162. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5163. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5164. }
  5165. if (tSBDom) {
  5166. const sbn1 = countTeamSB(teams[0], solo);
  5167. const sbn2 = countTeamSB(teams[1], solo);
  5168. const tSBDom_general = tSBDom.querySelector(".general");
  5169. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  5170. }
  5171. if (tEffectDom) {
  5172. const _76board = tEffectDom.querySelector("._76board");
  5173. //76版队长技能不被欢队长所影响
  5174. const leader1id_original = teams[0][0][0].id;
  5175. const leader2id_original = teams[1][0][0].id;
  5176. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  5177. {
  5178. _76board.classList.remove(className_displayNone);
  5179. }else
  5180. {
  5181. _76board.classList.add(className_displayNone);
  5182. }
  5183. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  5184. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  5185. {
  5186. noSkyfall.classList.remove(className_displayNone);
  5187. }else
  5188. {
  5189. noSkyfall.classList.add(className_displayNone);
  5190. }
  5191. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  5192. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  5193. {
  5194. poisonNoEffect.classList.remove(className_displayNone);
  5195. }else
  5196. {
  5197. poisonNoEffect.classList.add(className_displayNone);
  5198. }
  5199. const addCombo = tEffectDom.querySelector(".add-combo");
  5200. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  5201. if ((addComboValue[0] | addComboValue[1]) > 0)
  5202. {
  5203. addCombo.classList.remove(className_displayNone);
  5204. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  5205. }else
  5206. {
  5207. addCombo.classList.add(className_displayNone);
  5208. }
  5209. const inflicts = tEffectDom.querySelector(".inflicts");
  5210. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  5211. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  5212. {
  5213. inflicts.classList.remove(className_displayNone);
  5214. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  5215. }else
  5216. {
  5217. inflicts.classList.add(className_displayNone);
  5218. }
  5219. }
  5220. }
  5221. //刷新单人技能CD
  5222. function refreshMemberSkillCD(teamDom, team, idx) {
  5223. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  5224. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  5225. const member = team[0][idx];
  5226. const assist = team[1][idx];
  5227. const memberCard = Cards[member.id] || Cards[0];
  5228. const memberSkill = Skills[memberCard?.activeSkillId];
  5229. const assistCard = Cards[assist.id] || Cards[0];
  5230. const assistSkill = Skills[assistCard?.activeSkillId];
  5231. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  5232. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  5233. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  5234. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  5235. memberSkillCdDom.textContent = memberSkillCd;
  5236. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  5237. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  5238. memberSkillCdDom.classList.remove("max-skill");
  5239. } else {
  5240. memberSkillCdDom.classList.add("max-skill");
  5241. }
  5242. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  5243. assistSkillCdDom.classList.remove("max-skill");
  5244. } else {
  5245. assistSkillCdDom.classList.add("max-skill");
  5246. }
  5247. }
  5248. //按住Ctrl点击技能在控制台输出技能的对象
  5249. function fastShowSkill(event) {
  5250. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  5251. if (event.ctrlKey) {
  5252. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  5253. console.debug(Skills[skillId]);
  5254. return;
  5255. };
  5256. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  5257. if (s_cards.length > 1) {
  5258. showSearch(s_cards); //显示
  5259. }
  5260. }
  5261. function localisation($tra) {
  5262. if (!$tra) return;
  5263. document.title = $tra.webpage_title;
  5264. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  5265. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  5266. formationBox.querySelector(".title-box .title-display").dataset.placeholder = $tra.title_blank;
  5267. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  5268. formationBox.querySelector(".detail-box .detail-display").dataset.placeholder = $tra.detail_blank;
  5269. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  5270. const sortOptions = Array.from(s_sortList.options);
  5271. sortOptions.forEach(opt => {
  5272. const tag = opt.getAttribute("data-tag");
  5273. const trans = $tra.sort_name[tag];
  5274. if (trans) {
  5275. opt.text = trans;
  5276. }
  5277. });
  5278. }

智龙迷城队伍图制作工具