| @@ -6,12 +6,6 @@ | |||
| .monster .level.max::before{ | |||
| content: "Lv.Max"; | |||
| } | |||
| .monster .plus .hp::before, | |||
| .monster .plus .atk::before, | |||
| .monster .plus .rcv::before, | |||
| .monster .plus ._297::before{ | |||
| content: "+"; | |||
| } | |||
| .monster .level::before{ | |||
| content: "Lv."; | |||
| } | |||
| @@ -30,6 +24,15 @@ | |||
| .formation-B-box .formation-assist .member::before{ | |||
| content: "▲Assist"; | |||
| } | |||
| .abilitys .hp::before{ | |||
| content: "HP:"; | |||
| } | |||
| .abilitys .atk::before{ | |||
| content: "ATK:"; | |||
| } | |||
| .abilitys .rcv::before{ | |||
| content: "RCV:"; | |||
| } | |||
| .edit-box .edit-box-title::before{ | |||
| content: "Edit Member"; | |||
| } | |||
| @@ -66,10 +69,6 @@ | |||
| .m-plus-rcv-li::before{ | |||
| content: "RCV"; | |||
| } | |||
| .m-plus-btn::before, | |||
| .m-plus-btn-297::before{ | |||
| content: "+"; | |||
| } | |||
| .edit-box .setting-box .row-mon-latent::before{ | |||
| content: "▼Latent Awoken"; | |||
| } | |||
| @@ -5,12 +5,6 @@ | |||
| .monster .level.max::before{ | |||
| content: "Lv.最大"; | |||
| } | |||
| .monster .plus .hp::before, | |||
| .monster .plus .atk::before, | |||
| .monster .plus .rcv::before, | |||
| .monster .plus ._297::before{ | |||
| content: "+"; | |||
| } | |||
| .monster .level::before{ | |||
| content: "Lv."; | |||
| } | |||
| @@ -47,6 +41,15 @@ | |||
| .m-level-btn-max::before{ | |||
| content: "最高Lv"; | |||
| } | |||
| .abilitys .hp::before{ | |||
| content: "HP:"; | |||
| } | |||
| .abilitys .atk::before{ | |||
| content: "攻撃:"; | |||
| } | |||
| .abilitys .rcv::before{ | |||
| content: "回復:"; | |||
| } | |||
| .edit-box .setting-box .row-mon-awoken::before{ | |||
| content: "▼モンスター覚醒"; | |||
| } | |||
| @@ -65,10 +68,6 @@ | |||
| .m-plus-rcv-li::before{ | |||
| content: "回復"; | |||
| } | |||
| .m-plus-btn::before, | |||
| .m-plus-btn-297::before{ | |||
| content: "+"; | |||
| } | |||
| .edit-box .setting-box .row-mon-latent::before{ | |||
| content: "▼モンスター潜在覚醒"; | |||
| } | |||
| @@ -5,12 +5,6 @@ | |||
| .monster .level.max::before{ | |||
| content: "Lv.최대"; | |||
| } | |||
| .monster .plus .hp::before, | |||
| .monster .plus .atk::before, | |||
| .monster .plus .rcv::before, | |||
| .monster .plus ._297::before{ | |||
| content: "+"; | |||
| } | |||
| .monster .level::before{ | |||
| content: "Lv."; | |||
| } | |||
| @@ -47,6 +41,15 @@ | |||
| .m-level-btn-max::before{ | |||
| content: "최고Lv"; | |||
| } | |||
| .abilitys .hp::before{ | |||
| content: "HP:"; | |||
| } | |||
| .abilitys .atk::before{ | |||
| content: "공격:"; | |||
| } | |||
| .abilitys .rcv::before{ | |||
| content: "회복:"; | |||
| } | |||
| .edit-box .setting-box .row-mon-awoken::before{ | |||
| content: "▼몬스터 각성"; | |||
| } | |||
| @@ -65,10 +68,6 @@ | |||
| .m-plus-rcv-li::before{ | |||
| content: "회복"; | |||
| } | |||
| .m-plus-btn::before, | |||
| .m-plus-btn-297::before{ | |||
| content: "+"; | |||
| } | |||
| .edit-box .setting-box .row-mon-latent::before{ | |||
| content: "▼몬스터 숨어있는"; | |||
| } | |||
| @@ -5,12 +5,6 @@ | |||
| .monster .level.max::before{ | |||
| content: "Lv.最大"; | |||
| } | |||
| .monster .plus .hp::before, | |||
| .monster .plus .atk::before, | |||
| .monster .plus .rcv::before, | |||
| .monster .plus ._297::before{ | |||
| content: "+"; | |||
| } | |||
| .monster .level::before{ | |||
| content: "Lv."; | |||
| } | |||
| @@ -47,6 +41,15 @@ | |||
| .m-level-btn-max::before{ | |||
| content: "最高Lv"; | |||
| } | |||
| .abilitys .hp::before{ | |||
| content: "HP:"; | |||
| } | |||
| .abilitys .atk::before{ | |||
| content: "攻擊:"; | |||
| } | |||
| .abilitys .rcv::before{ | |||
| content: "回復:"; | |||
| } | |||
| .edit-box .setting-box .row-mon-awoken::before{ | |||
| content: "▼怪物覺醒"; | |||
| } | |||
| @@ -65,10 +68,6 @@ | |||
| .m-plus-rcv-li::before{ | |||
| content: "回復"; | |||
| } | |||
| .m-plus-btn::before, | |||
| .m-plus-btn-297::before{ | |||
| content: "+"; | |||
| } | |||
| .edit-box .setting-box .row-mon-latent::before{ | |||
| content: "▼潛在覺醒"; | |||
| } | |||
| @@ -5,12 +5,6 @@ | |||
| .monster .level.max::before{ | |||
| content: "Lv.最大"; | |||
| } | |||
| .monster .plus .hp::before, | |||
| .monster .plus .atk::before, | |||
| .monster .plus .rcv::before, | |||
| .monster .plus ._297::before{ | |||
| content: "+"; | |||
| } | |||
| .monster .level::before{ | |||
| content: "Lv."; | |||
| } | |||
| @@ -29,6 +23,15 @@ | |||
| .formation-B-box .formation-assist .member::before{ | |||
| content: "▲辅助"; | |||
| } | |||
| .abilitys .hp::before{ | |||
| content: "HP:"; | |||
| } | |||
| .abilitys .atk::before{ | |||
| content: "攻击:"; | |||
| } | |||
| .abilitys .rcv::before{ | |||
| content: "回复:"; | |||
| } | |||
| .edit-box .edit-box-title::before{ | |||
| content: "修改队员"; | |||
| } | |||
| @@ -65,10 +68,6 @@ | |||
| .m-plus-rcv-li::before{ | |||
| content: "回复"; | |||
| } | |||
| .m-plus-btn::before, | |||
| .m-plus-btn-297::before{ | |||
| content: "+"; | |||
| } | |||
| .edit-box .setting-box .row-mon-latent::before{ | |||
| content: "▼潜在觉醒"; | |||
| } | |||
| @@ -338,10 +338,13 @@ function initialize() | |||
| parseInt(monEditAddRcv.value) | |||
| ]; | |||
| var latent = editBox.latent; | |||
| var abilitys = calculateAbility(monid,level,awoken,plus,latent); | |||
| var abilitys = calculateAbility(monid,level,plus,awoken,latent); | |||
| [monEditHpValue,monEditAtkValue,monEditRcvValue].forEach(function(div,idx){ | |||
| div.innerHTML = abilitys[idx]; | |||
| if (abilitys) | |||
| div.innerHTML = abilitys[idx]; | |||
| else | |||
| div.innerHTML = 0; | |||
| }) | |||
| } | |||
| @@ -397,6 +400,33 @@ function initialize() | |||
| } | |||
| changeid(mD,editBox.monsterBox,editBox.latentBox); | |||
| /* | |||
| var formationAbilityDom = document.querySelector(".formation-box .formation-ability"); | |||
| if (formationAbilityDom) | |||
| { | |||
| //另一个怪物数据 | |||
| var mD2 = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]?0:1][editBox.memberIdx[2]]; | |||
| var mainMD,assistMD; //主怪与辅助 | |||
| if (editBox.memberIdx[1]) | |||
| { | |||
| assistMD = mD; | |||
| mainMD = mD2; | |||
| }else | |||
| { | |||
| mainMD = mD; | |||
| assistMD = mD2; | |||
| } | |||
| } | |||
| */ | |||
| var formationAbilityDom = document.querySelector(".formation-box .formation-ability"); | |||
| if (formationAbilityDom) | |||
| { | |||
| refreshAbility( | |||
| formationAbilityDom, | |||
| formation.team[editBox.memberIdx[0]], | |||
| editBox.memberIdx[2]); | |||
| } | |||
| refreshAwokenCount(formation.team); | |||
| creatNewUrl(); | |||
| editBox.hide(); | |||
| @@ -413,6 +443,14 @@ function initialize() | |||
| btnNull.onclick = function(){ | |||
| var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = {id:0}; | |||
| changeid(mD,editBox.monsterBox,editBox.latentBox); | |||
| var formationAbilityDom = document.querySelector(".formation-box .formation-ability"); | |||
| if (formationAbilityDom) | |||
| { | |||
| refreshAbility( | |||
| formationAbilityDom, | |||
| formation.team[editBox.memberIdx[0]], | |||
| editBox.memberIdx[2]); | |||
| } | |||
| refreshAwokenCount(formation.team); | |||
| creatNewUrl(); | |||
| editBox.hide(); | |||
| @@ -420,6 +458,14 @@ function initialize() | |||
| btnDelay.onclick = function(){ //应对威吓 | |||
| var mD = formation.team[editBox.memberIdx[0]][editBox.memberIdx[1]][editBox.memberIdx[2]] = {id:-1}; | |||
| changeid(mD,editBox.monsterBox,editBox.latentBox); | |||
| var formationAbilityDom = document.querySelector(".formation-box .formation-ability"); | |||
| if (formationAbilityDom) | |||
| { | |||
| refreshAbility( | |||
| formationAbilityDom, | |||
| formation.team[editBox.memberIdx[0]], | |||
| editBox.memberIdx[2]); | |||
| } | |||
| refreshAwokenCount(formation.team); | |||
| creatNewUrl(); | |||
| editBox.hide(); | |||
| @@ -499,18 +545,23 @@ function changeid(mon,monDom,latentDom) | |||
| }else | |||
| { | |||
| awokenIcon.classList.remove("display-none"); | |||
| if (mon.awoken < md.awoken.length) //觉醒没满直接写数字 | |||
| { | |||
| awokenIcon.innerHTML = mon.awoken; | |||
| awokenIcon.classList.remove("allowable-assist"); | |||
| }else //满觉醒打星星 | |||
| awokenIcon.innerHTML = mon.awoken; | |||
| if (mon.awoken == md.awoken.length) | |||
| { | |||
| awokenIcon.innerHTML = "★"; | |||
| awokenIcon.classList.add("full-awoken"); | |||
| if (md.assist) | |||
| {//可以辅助的满觉醒打黄色星星 | |||
| awokenIcon.classList.add("allowable-assist"); | |||
| else | |||
| }else | |||
| { | |||
| awokenIcon.classList.remove("allowable-assist"); | |||
| } | |||
| }else | |||
| { | |||
| awokenIcon.classList.remove("full-awoken"); | |||
| awokenIcon.classList.remove("allowable-assist"); | |||
| } | |||
| } | |||
| } | |||
| var sawoken = monDom.querySelector(".super-awoken"); | |||
| @@ -627,7 +678,7 @@ function editMon(AorB,isAssist,tempIdx) | |||
| var btnDelay = editBox.querySelector(".button-delay"); | |||
| if (!isAssist) | |||
| { | |||
| editBox.latent = mD.latent.concat() || []; | |||
| editBox.latent = mD.latent?mD.latent.concat():[]; | |||
| editBox.refreshLatent(editBox.latent); | |||
| btnDelay.classList.add("display-none"); | |||
| settingBox.querySelector(".row-mon-latent").classList.remove("display-none"); | |||
| @@ -778,10 +829,18 @@ function refreshAll(fmt){ | |||
| var fBLatents = formationB.querySelectorAll(".formation-latents .latent-ul"); | |||
| var fBAssist = formationB.querySelectorAll(".formation-assist .monster"); | |||
| } | |||
| var formationAbilityDom = document.querySelector(".formation-box .formation-ability"); | |||
| for (var ti=0;ti<(formationB?5:6);ti++) | |||
| { | |||
| changeid(fmt.team[0][0][ti],fATeam[ti],fALatents[ti]); | |||
| changeid(fmt.team[0][1][ti],fAAssist[ti]); | |||
| if (formationAbilityDom) | |||
| { | |||
| refreshAbility( | |||
| formationAbilityDom, | |||
| fmt.team[0], | |||
| ti); | |||
| } | |||
| if (formationB) | |||
| { | |||
| changeid(fmt.team[1][0][ti],fBTeam[ti],fBLatents[ti]); | |||
| @@ -791,7 +850,7 @@ function refreshAll(fmt){ | |||
| refreshAwokenCount(fmt.team); | |||
| } | |||
| //刷新觉醒总计 | |||
| function refreshAwokenCount(team){ | |||
| function refreshAwokenCount(teams){ | |||
| var awokenUL = document.querySelector(".awoken-total-box .awoken-ul"); | |||
| function setCount(idx,number){ | |||
| var ali = awokenUL.querySelector(".a-c-" + idx); | |||
| @@ -806,19 +865,46 @@ function refreshAwokenCount(team){ | |||
| { | |||
| if (ai == 10) //防封 | |||
| { | |||
| setCount(ai,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,52,solo)*2); | |||
| setCount(ai,awokenCountInTeam(teams,ai,solo)+awokenCountInTeam(teams,52,solo)*2); | |||
| }else if (ai == 19) //手指 | |||
| { | |||
| setCount(ai,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,53,solo)*2); | |||
| setCount(ai,awokenCountInTeam(teams,ai,solo)+awokenCountInTeam(teams,53,solo)*2); | |||
| }else if (ai == 21) //SB | |||
| { | |||
| setCount(ai,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,56,solo)*2); | |||
| setCount(ai,awokenCountInTeam(teams,ai,solo)+awokenCountInTeam(teams,56,solo)*2); | |||
| }else if (ai == 52 || ai == 53 || ai == 56) //大防封、大手指,大SB | |||
| { | |||
| continue; | |||
| }else | |||
| { | |||
| setCount(ai,awokenCountInTeam(team,ai,solo)); | |||
| setCount(ai,awokenCountInTeam(teams,ai,solo)); | |||
| } | |||
| } | |||
| } | |||
| //刷新能力值 | |||
| function refreshAbility(dom,team,idx){ | |||
| var ali = dom.querySelector(".abilitys-" + (idx+1)); | |||
| var mainMD = team[0][idx]; | |||
| var assistMD = team[1][idx]; | |||
| var bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性 | |||
| //如果辅助是武器,还要加上辅助的觉醒 | |||
| var mainAbility = calculateAbility(mainMD.id,mainMD.level,mainMD.plus,mainMD.awoken,mainMD.latent,assistMD.id,assistMD.awoken); | |||
| //如果辅助的主属性相等,辅助宠物只计算等级和加值,不计算觉醒 | |||
| var assistAbility = ms[mainMD.id].ppt[0]==ms[assistMD.id].ppt[0] | |||
| ?calculateAbility(assistMD.id,assistMD.level,assistMD.plus,null,null) | |||
| :[0,0,0]; | |||
| var hpDom = ali.querySelector(".hp"); | |||
| var atkDom = ali.querySelector(".atk"); | |||
| var rcvDom = ali.querySelector(".rcv"); | |||
| [hpDom,atkDom,rcvDom].forEach(function(div,ai){ | |||
| if (mainAbility) | |||
| { | |||
| div.classList.remove("display-none"); | |||
| div.innerHTML = mainAbility[ai] + Math.round(assistAbility[ai]*bonusScale[ai]); | |||
| }else | |||
| { | |||
| div.classList.add("display-none"); | |||
| div.innerHTML = 0; | |||
| } | |||
| }) | |||
| } | |||
| @@ -247,6 +247,26 @@ var formation = { | |||
| </a> | |||
| </li> | |||
| </ul> | |||
| <ul class="formation-ability"> | |||
| <li class="abilitys abilitys-1"> | |||
| <div class="hp"></div><div class="atk"></div><div class="rcv"></div> | |||
| </li> | |||
| <li class="abilitys abilitys-2"> | |||
| <div class="hp"></div><div class="atk"></div><div class="rcv"></div> | |||
| </li> | |||
| <li class="abilitys abilitys-3"> | |||
| <div class="hp"></div><div class="atk"></div><div class="rcv"></div> | |||
| </li> | |||
| <li class="abilitys abilitys-4"> | |||
| <div class="hp"></div><div class="atk"></div><div class="rcv"></div> | |||
| </li> | |||
| <li class="abilitys abilitys-5"> | |||
| <div class="hp"></div><div class="atk"></div><div class="rcv"></div> | |||
| </li> | |||
| <li class="abilitys abilitys-6"> | |||
| <div class="hp"></div><div class="atk"></div><div class="rcv"></div> | |||
| </li> | |||
| </ul> | |||
| </div> | |||
| </div> | |||
| <div class="awoken-total-box"> | |||
| @@ -123,12 +123,12 @@ ul{ | |||
| .null .monster>div,.delay .monster>div{ | |||
| display:none; | |||
| } | |||
| /*.monster .plus .hp::before, | |||
| .monster .plus .hp::before, | |||
| .monster .plus .atk::before, | |||
| .monster .plus .rcv::before, | |||
| .monster .plus ._297::before{ | |||
| content: "+"; | |||
| }*/ | |||
| } | |||
| .monster .plus ._297{ /*297默认不显示*/ | |||
| display:none; | |||
| } | |||
| @@ -143,8 +143,6 @@ ul{ | |||
| /*怪物-觉醒*/ | |||
| .monster .awoken-count{ | |||
| color: yellow; | |||
| font-size: 20px; | |||
| line-height: 30px; | |||
| text-shadow: black 0 0 4px; | |||
| text-align: center; | |||
| background-image: url(images/awoken-bg.png); | |||
| @@ -156,6 +154,20 @@ ul{ | |||
| right: 0; | |||
| transform: scale(0.80) translateX(4px); | |||
| } | |||
| .monster .awoken-count, | |||
| .monster .awoken-count.full-awoken::before{ | |||
| font-size: 20px; | |||
| line-height: 28px; | |||
| } | |||
| .monster .awoken-count.full-awoken{ | |||
| font-size: 0; | |||
| } | |||
| .monster .awoken-count.full-awoken::before{ | |||
| content: "★"; | |||
| } | |||
| .monster .awoken-count.allowable-assist.full-awoken::before{ | |||
| content: none; | |||
| } | |||
| .monster .awoken-count.allowable-assist{ | |||
| font-size: 0; | |||
| text-shadow: none; | |||
| @@ -212,7 +224,7 @@ ul{ | |||
| content: "No."; | |||
| }*/ | |||
| /*辅助和队伍的每一只框架*/ | |||
| .member, .acquisitus-awoken-icon { | |||
| .member, .acquisitus-awoken-icon{ | |||
| display: block; | |||
| float: left; | |||
| position: relative; | |||
| @@ -312,6 +324,30 @@ ul{ | |||
| .formation-B-box .formation-team .team-leader .monster{ | |||
| border-color: blue; | |||
| } | |||
| /*三维计算值*/ | |||
| .formation-ability .abilitys{ | |||
| padding-left: 5px; | |||
| box-sizing: border-box; | |||
| font-size: 15px; | |||
| width: 108px; | |||
| display: inline-block; | |||
| } | |||
| .abilitys .hp::before,.abilitys .atk::before,.abilitys .rcv::before{ | |||
| width: 45px; | |||
| display: inline-block; | |||
| } | |||
| /*.abilitys .hp::before{ | |||
| content: "HP:"; | |||
| } | |||
| .abilitys .atk::before{ | |||
| content: "攻击:"; | |||
| } | |||
| .abilitys .rcv::before{ | |||
| content: "回复:"; | |||
| }*/ | |||
| /*编辑窗口*/ | |||
| .blur-bg{ | |||
| filter:blur(5px); | |||
| @@ -509,9 +545,9 @@ ul{ | |||
| box-sizing: border-box; | |||
| font-size: 25px; | |||
| } | |||
| /*.m-plus-btn::before,.m-plus-btn-297::before{ | |||
| .m-plus-btn::before,.m-plus-btn-297::before{ | |||
| content: "+"; | |||
| }*/ | |||
| } | |||
| .m-plus-btn-297{ | |||
| float:right; | |||
| width: 85px; | |||
| @@ -567,6 +603,7 @@ ul{ | |||
| opacity: 0.3; | |||
| } | |||
| .edit-box .button-box{ | |||
| border-top: black solid 3px; | |||
| background-color: rgba(0,0,0,0.5); | |||
| @@ -610,6 +647,7 @@ ul{ | |||
| }*/ | |||
| .awoken-total-box::before{ | |||
| font-size: 20px; | |||
| margin-top:5px; | |||
| /*content: "觉醒总计:";*/ | |||
| } | |||
| .detail-box{ | |||
| @@ -49,6 +49,7 @@ function getQueryString(name) { | |||
| var r = window.location.search.substr(1).match(reg); | |||
| if (r != null) return decodeURIComponent(r[2]); return null; | |||
| } | |||
| //数组去重 | |||
| /* https://www.cnblogs.com/baiyangyuanzi/p/6726258.html | |||
| * 实现思路:获取没重复的最右一值放入新数组。 | |||
| @@ -74,7 +75,7 @@ function usedHole(latent) | |||
| return previous + (current>= 12?2:1); | |||
| },0); | |||
| } | |||
| //计算用了多少潜觉格子 | |||
| //计算队伍中有多少个该觉醒 | |||
| function awokenCountInTeam(formationTeam,ak,solo) | |||
| { | |||
| var allAwokenCount = formationTeam.reduce(function(fc,fm){ | |||
| @@ -86,7 +87,7 @@ function awokenCountInTeam(formationTeam,ak,solo) | |||
| } | |||
| var mdAwoken = ms[m.id].awoken; //这个怪物的觉醒数据 | |||
| var mdSAwoken = ms[m.id].sAwoken; //这个怪物的超觉醒数据 | |||
| if ((!mdAwoken && !mdSAwoken) || (isAssist && mdAwoken[0] != 49)) | |||
| if ((!mdAwoken && !mdSAwoken) || (isAssist && mdAwoken.indexOf(49)<0)) | |||
| { //如果没有觉醒和超觉醒 || (如果是辅助队 &&第一个不是武器觉醒) | |||
| return c; | |||
| } | |||
| @@ -131,9 +132,10 @@ function returnMonsterNameArr(m,lsList) | |||
| } | |||
| //计算怪物的能力 | |||
| function calculateAbility(monid,level,awoken,plus,latent) | |||
| function calculateAbility(monid,level,plus,awoken,latent,weaponId,weaponAwoken) | |||
| { | |||
| var m = ms[monid]; //怪物固定数据 | |||
| if (monid<=0) return null; | |||
| var m = ms[monid]; //怪物数据 | |||
| var plusAdd = [10,5,3]; //加值的增加值 | |||
| var awokenAdd = [ //对应加三维觉醒的序号与增加值 | |||
| {index:1,value:500}, | |||
| @@ -152,12 +154,20 @@ function calculateAbility(monid,level,awoken,plus,latent) | |||
| n_base = Math.round(ab[1] + ab[1]*(m.a110/100)*(level-99)/11); | |||
| } | |||
| var n_plus = plus[idx]*plusAdd[idx]; //加值增加量 | |||
| var awokenCount = m.awoken.slice(0,awoken).filter(function(a){return a==awokenAdd[idx].index;}).length; //含有增加三维觉醒的数量 | |||
| var awokenList = m.awoken.slice(0,awoken); //储存生效的觉醒 | |||
| if (weaponId) | |||
| { | |||
| var weapon = ms[weaponId]; //武器的怪物数据 | |||
| var weaponAwokenList = weapon.awoken.slice(0,weaponAwoken); | |||
| if (weaponAwokenList.indexOf(49)>=0) | |||
| awokenList = awokenList.concat(weaponAwokenList); | |||
| } | |||
| var awokenCount = awoken?awokenList.filter(function(a){return a==awokenAdd[idx].index;}).length:0; //含有增加三维觉醒的数量 | |||
| var n_awoken = Math.round(awokenCount*awokenAdd[idx].value); | |||
| var n_latent = Math.round(latentAdd[idx].reduce(function(previous,la){ | |||
| var n_latent = latent?Math.round(latentAdd[idx].reduce(function(previous,la){ | |||
| var latentCount = latent.filter(function(l){return l==la.index;}).length; //每个潜觉的数量 | |||
| return previous + n_base * la.scale * latentCount; //无加值与觉醒的基础值,乘以那么多个潜觉的增加倍数 | |||
| },0)); | |||
| },0)):0; | |||
| //console.log("基础值:%d,加蛋值:%d,觉醒x%d增加:%d,潜觉增加:%d",n_base,n_plus,awokenCount,n_awoken,n_latent); | |||
| return n_base + n_plus + n_awoken + n_latent; | |||
| }) | |||