| @@ -117,13 +117,6 @@ | |||
| .edit-box .setting-box .row-mon-level::before{ | |||
| content: "▼Monster Level"; | |||
| } | |||
| .row-mon-level .level-value::before, | |||
| .row-mon-level .m-level-btn-min::before, | |||
| .row-mon-level .m-level-btn-max::before, | |||
| .row-mon-level .m-level-btn-110::before | |||
| { | |||
| content: "Lv."; | |||
| } | |||
| .edit-box .setting-box .monster-cost::before{ | |||
| content: "COST:"; | |||
| } | |||
| @@ -115,13 +115,6 @@ | |||
| .edit-box .setting-box .row-mon-level::before{ | |||
| content: "▼モンスターレベル"; | |||
| } | |||
| .row-mon-level .level-value::before, | |||
| .row-mon-level .m-level-btn-min::before, | |||
| .row-mon-level .m-level-btn-max::before, | |||
| .row-mon-level .m-level-btn-110::before | |||
| { | |||
| content: "Lv."; | |||
| } | |||
| .edit-box .setting-box .monster-cost::before{ | |||
| content: "コスト:"; | |||
| } | |||
| @@ -116,13 +116,6 @@ | |||
| .edit-box .setting-box .row-mon-level::before{ | |||
| content: "▼몬스터 레벨"; | |||
| } | |||
| .row-mon-level .level-value::before, | |||
| .row-mon-level .m-level-btn-min::before, | |||
| .row-mon-level .m-level-btn-max::before, | |||
| .row-mon-level .m-level-btn-110::before | |||
| { | |||
| content: "Lv."; | |||
| } | |||
| .edit-box .setting-box .monster-cost::before{ | |||
| content: "코스트:"; | |||
| } | |||
| @@ -119,13 +119,6 @@ | |||
| .edit-box .setting-box .row-mon-level::before{ | |||
| content: "▼怪物等級"; | |||
| } | |||
| .row-mon-level .level-value::before, | |||
| .row-mon-level .m-level-btn-min::before, | |||
| .row-mon-level .m-level-btn-max::before, | |||
| .row-mon-level .m-level-btn-110::before | |||
| { | |||
| content: "Lv."; | |||
| } | |||
| .edit-box .setting-box .monster-cost::before{ | |||
| content: "消耗:"; | |||
| } | |||
| @@ -115,17 +115,9 @@ | |||
| .row-mon-ability .m-rcv-li::before{ | |||
| content: "回復:"; | |||
| } | |||
| .edit-box .setting-box .row-mon-level::before{ | |||
| content: "▼怪物等级"; | |||
| } | |||
| .row-mon-level .level-value::before, | |||
| .row-mon-level .m-level-btn-min::before, | |||
| .row-mon-level .m-level-btn-max::before, | |||
| .row-mon-level .m-level-btn-110::before | |||
| { | |||
| content: "Lv."; | |||
| } | |||
| .edit-box .setting-box .monster-cost::before{ | |||
| content: "消耗:"; | |||
| } | |||
| @@ -845,6 +845,7 @@ var formation = new Formation(teamsCount,5); | |||
| <div class="subrow"> | |||
| <button class="m-level-btn-min" value="1"></button>~<button class="m-level-btn-max" value="99"></button> | |||
| <button class="m-level-btn-110 display-none" value="110"></button> | |||
| <button class="m-level-btn-120 display-none" value="120"></button> | |||
| </div> | |||
| <div class="m-level-exp"></div> | |||
| </div> | |||
| @@ -898,6 +899,9 @@ var formation = new Formation(teamsCount,5); | |||
| <li class="latent-icon" data-latent-icon="34"></li><!--大木盾--> | |||
| <li class="latent-icon" data-latent-icon="35"></li><!--大光盾--> | |||
| <li class="latent-icon" data-latent-icon="36"></li><!--大暗盾--> | |||
| <li class="latent-icon" data-latent-icon="43"></li><!--HP++--> | |||
| <li class="latent-icon" data-latent-icon="44"></li><!--攻击++--> | |||
| <li class="latent-icon" data-latent-icon="45"></li><!--回复++--> | |||
| <li class="latent-icon" data-latent-icon="13"></li><!--不被换队长--> | |||
| <li class="latent-icon" data-latent-icon="14"></li><!--不掉废--> | |||
| <li class="latent-icon" data-latent-icon="15"></li><!--不掉毒--> | |||
| @@ -906,6 +910,7 @@ var formation = new Formation(teamsCount,5); | |||
| <li class="latent-icon" data-latent-icon="39"></li><!--C珠破吸--> | |||
| <li class="latent-icon" data-latent-icon="40"></li><!--心横解转转--> | |||
| <li class="latent-icon" data-latent-icon="41"></li><!--U解禁消--> | |||
| <li class="latent-icon" data-latent-icon="42"></li><!--伤害上限解除--> | |||
| </ul> | |||
| </div> | |||
| <div class="setting-row row-mon-skill"> | |||
| @@ -39,6 +39,16 @@ typekiller_for_type.forEach(t=> | |||
| type_allowable_latent[t.type] = t.allowableLatent; | |||
| } | |||
| ); | |||
| //一般共同能打的潜觉 | |||
| const common_allowable_latent = [ | |||
| 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19, | |||
| 28,29,30,31,32,33,34,35,36,37,38, | |||
| 39,40,41, //需要拥有觉醒的才能打,但是有武器 | |||
| ]; | |||
| //120级才能打的潜觉 | |||
| const v120_allowable_latent = [ | |||
| 42,43,44,45 | |||
| ]; | |||
| //等效觉醒列表 | |||
| const equivalent_awoken = [ | |||
| {small:10,big:52,times:2}, //防封 | |||
| @@ -133,10 +133,10 @@ function latentUseHole(latentId) | |||
| switch (true) | |||
| { | |||
| case (latentId === 12): | |||
| case (latentId >= 16 && latentId <= 36): | |||
| case (latentId >= 16 && latentId <= 36 || latentId >= 43): | |||
| return 2; | |||
| case (latentId >= 13 && latentId <= 15): | |||
| case (latentId >= 37): | |||
| case (latentId >= 37 && latentId <= 42): | |||
| return 6; | |||
| case (latentId < 12): | |||
| default: | |||
| @@ -244,9 +244,14 @@ function calculateExp(member) | |||
| if (!member) return null; | |||
| const memberCard = Cards[member.id]; | |||
| if (!memberCard || memberCard.id == 0 || !memberCard.enabled) return null; | |||
| const v99Exp = valueAt(member.level, 99, memberCard.exp); | |||
| const v110Exp = member.level > 99 ? Math.max(0, member.level - memberCard.maxLevel - 1) * 5000000 : 0; | |||
| return [Math.round(v99Exp),v110Exp]; | |||
| const expArray = [ | |||
| Math.round(valueAt(member.level, 99, memberCard.exp)) //99级以内的经验 | |||
| ]; | |||
| if (member.level > 99) | |||
| expArray.push(Math.max(0, Math.min(member.level, 110) - 100) * 5000000); | |||
| if (member.level > 110) | |||
| expArray.push(Math.max(0, Math.min(member.level, 120) - 110) * 20000000); | |||
| return expArray; | |||
| } | |||
| //计算怪物的能力 | |||
| function calculateAbility(member, assist = null, solo = true, teamsCount = 1) | |||
| @@ -283,9 +288,9 @@ function calculateAbility(member, assist = null, solo = true, teamsCount = 1) | |||
| }); | |||
| } | |||
| const latentScale = [ //对应加三维潜在觉醒的序号与增加比例 | |||
| [{index:1,scale:0.015},{index:12,scale:0.03},{index:28,scale:0.045}], //HP | |||
| [{index:2,scale:0.01},{index:12,scale:0.02},{index:29,scale:0.03}], //ATK | |||
| [{index:3,scale:0.1},{index:12,scale:0.2},{index:30,scale:0.3}] //RCV | |||
| [{index:1,scale:0.015},{index:12,scale:0.03},{index:28,scale:0.045},{index:43,scale:0.09}], //HP | |||
| [{index:2,scale:0.01},{index:12,scale:0.02},{index:29,scale:0.03},{index:44,scale:0.06}], //ATK | |||
| [{index:3,scale:0.1},{index:12,scale:0.2},{index:30,scale:0.3},{index:45,scale:0.6}] //RCV | |||
| ]; | |||
| const memberCurves = [memberCard.hp, memberCard.atk, memberCard.rcv]; | |||
| const assistCurves = assistCard ? [assistCard.hp, assistCard.atk, assistCard.rcv] : null; | |||
| @@ -548,22 +553,18 @@ function isReincarnated(card) | |||
| return card.is8Latent && !card.isUltEvo && (card.evoBaseId || card.evoRootId) != card.id && (card.awakenings.includes(49) ? isReincarnated(Cards[card.evoBaseId]) : true); | |||
| } | |||
| //获取类型允许的潜觉 | |||
| function getAllowLatent(types) | |||
| function getAllowLatent(card) | |||
| { | |||
| const latentSet = new Set(); | |||
| types.filter(i => i >= 0) | |||
| const latentSet = new Set(common_allowable_latent); | |||
| card.types.filter(i => i >= 0) | |||
| .map(type => type_allowable_latent[type]) | |||
| .forEach(tA => tA.forEach(t => latentSet.add(t))); | |||
| if (card.limitBreakIncr) | |||
| { | |||
| v120_allowable_latent.forEach(t=>latentSet.add(t)); | |||
| } | |||
| return Array.from(latentSet); | |||
| } | |||
| //筛选出允许的潜觉 | |||
| function filterAllowLatent(latent, allowLatent) | |||
| { | |||
| const allKillerLatent = typekiller_for_type.map(type => type.latent); | |||
| return latent.filter(lat => | |||
| !allKillerLatent.includes(lat) || //保留不属于杀的潜觉 | |||
| allKillerLatent.includes(lat) && allowLatent.includes(lat)); //属于杀的潜觉则只保留允许的 | |||
| } | |||
| //计算队伍中有多少血量 | |||
| function countTeamHp(memberArr, leader1id, leader2id, solo, noAwoken=false) | |||
| { | |||
| @@ -1819,6 +1819,9 @@ function initialize() { | |||
| const monEditLv110 = settingBox.querySelector(".m-level-btn-110"); | |||
| monEditLv110.ipt = monEditLv; | |||
| monEditLv110.onclick = setIptToMyValue; | |||
| const monEditLv120 = settingBox.querySelector(".m-level-btn-120"); | |||
| monEditLv120.ipt = monEditLv; | |||
| monEditLv120.onclick = setIptToMyValue; | |||
| //编辑界面重新计算怪物的经验值 | |||
| function reCalculateExp() { | |||
| const monid = editBox.mid; | |||
| @@ -1828,7 +1831,7 @@ function initialize() { | |||
| level: level | |||
| }; | |||
| const needExp = calculateExp(tempMon); | |||
| monLvExp.textContent = needExp ? needExp[0].bigNumberToString() + (level > 99 ? ` + ${needExp[1].bigNumberToString()}` : "") : ""; | |||
| monLvExp.textContent = needExp ? needExp.map(exp=>exp.bigNumberToString()).join(" + ") : ""; | |||
| } | |||
| editBox.reCalculateExp = reCalculateExp; | |||
| //三维 | |||
| @@ -2323,9 +2326,10 @@ function changeid(mon, monDom, latentDom) { | |||
| levelDom.classList.remove("max"); | |||
| } | |||
| if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色 | |||
| levelDom.classList.add("_110"); | |||
| levelDom.classList.add(level > 110 ? "_120" : "_110"); | |||
| } else { | |||
| levelDom.classList.remove("_110"); | |||
| levelDom.classList.remove("_120"); | |||
| } | |||
| } | |||
| const awokenIcon = monDom.querySelector(".awoken-count-num"); | |||
| @@ -2671,14 +2675,19 @@ function editBoxChangeMonId(id) { | |||
| //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel; | |||
| monEditLvMax.value = card.maxLevel; | |||
| const monEditLv = settingBox.querySelector(".m-level"); | |||
| monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110 | |||
| monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120 | |||
| monEditLv.value = card.limitBreakIncr ? 110 : card.maxLevel; //默认等级为110 | |||
| const monEditLv110 = settingBox.querySelector(".m-level-btn-110"); | |||
| const monEditLv120 = settingBox.querySelector(".m-level-btn-120"); | |||
| monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr); | |||
| monEditLv120.setAttribute("data-limit-break-incr",card.limitBreakIncr); | |||
| if (card.limitBreakIncr) { | |||
| monEditLv110.classList.remove(className_displayNone); | |||
| monEditLv120.classList.remove(className_displayNone); | |||
| } else { | |||
| monEditLv110.classList.add(className_displayNone); | |||
| monEditLv120.classList.add(className_displayNone); | |||
| } | |||
| const mCost = settingBox.querySelector(".monster-cost"); | |||
| @@ -2688,17 +2697,17 @@ function editBoxChangeMonId(id) { | |||
| const rowLatent = settingBox.querySelector(".row-mon-latent"); | |||
| const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul"); | |||
| //该宠Type允许的杀,set不会出现重复的 | |||
| const allowLatent = getAllowLatent(card.types); | |||
| const allowLatent = getAllowLatent(card); | |||
| typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀 | |||
| const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`); | |||
| if (!latentDom) return; | |||
| if (allowLatent.includes(type.latent)) { | |||
| latentDom.classList.remove("unallowable-latent"); | |||
| const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`)); | |||
| latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉 | |||
| const ltId = parseInt(icon.getAttribute("data-latent-icon"),10); | |||
| if (allowLatent.includes(ltId)) { | |||
| icon.classList.remove("unallowable-latent"); | |||
| } else { | |||
| latentDom.classList.add("unallowable-latent"); | |||
| icon.classList.add("unallowable-latent"); | |||
| } | |||
| }) | |||
| }); | |||
| //怪物主动技能 | |||
| const rowSkill = settingBox.querySelector(".row-mon-skill"); | |||
| @@ -2768,7 +2777,7 @@ function editBoxChangeMonId(id) { | |||
| } | |||
| //去除所有不能再打的潜觉 | |||
| editBox.latent = filterAllowLatent(editBox.latent,allowLatent); | |||
| editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat)); | |||
| editBox.refreshLatent(editBox.latent, id); | |||
| editBox.reCalculateExp(); | |||
| editBox.reCalculateAbility(); | |||
| @@ -768,6 +768,7 @@ var formation = new Formation(teamsCount,6); | |||
| <div class="subrow"> | |||
| <button class="m-level-btn-min" value="1"></button>~<button class="m-level-btn-max" value="99"></button> | |||
| <button class="m-level-btn-110 display-none" value="110"></button> | |||
| <button class="m-level-btn-120 display-none" value="120"></button> | |||
| </div> | |||
| <div class="m-level-exp"></div> | |||
| </div> | |||
| @@ -821,6 +822,9 @@ var formation = new Formation(teamsCount,6); | |||
| <li class="latent-icon" data-latent-icon="34"></li><!--大木盾--> | |||
| <li class="latent-icon" data-latent-icon="35"></li><!--大光盾--> | |||
| <li class="latent-icon" data-latent-icon="36"></li><!--大暗盾--> | |||
| <li class="latent-icon" data-latent-icon="43"></li><!--HP++--> | |||
| <li class="latent-icon" data-latent-icon="44"></li><!--攻击++--> | |||
| <li class="latent-icon" data-latent-icon="45"></li><!--回复++--> | |||
| <li class="latent-icon" data-latent-icon="13"></li><!--不被换队长--> | |||
| <li class="latent-icon" data-latent-icon="14"></li><!--不掉废--> | |||
| <li class="latent-icon" data-latent-icon="15"></li><!--不掉毒--> | |||
| @@ -829,6 +833,7 @@ var formation = new Formation(teamsCount,6); | |||
| <li class="latent-icon" data-latent-icon="39"></li><!--C珠破吸--> | |||
| <li class="latent-icon" data-latent-icon="40"></li><!--心横解转转--> | |||
| <li class="latent-icon" data-latent-icon="41"></li><!--U解禁消--> | |||
| <li class="latent-icon" data-latent-icon="42"></li><!--伤害上限解除--> | |||
| </ul> | |||
| </div> | |||
| <div class="setting-row row-mon-skill"> | |||
| @@ -709,7 +709,10 @@ | |||
| .latent-icon[data-latent-icon='33']::before, | |||
| .latent-icon[data-latent-icon='34']::before, | |||
| .latent-icon[data-latent-icon='35']::before, | |||
| .latent-icon[data-latent-icon='36']::before | |||
| .latent-icon[data-latent-icon='36']::before, | |||
| .latent-icon[data-latent-icon='43']::before, | |||
| .latent-icon[data-latent-icon='44']::before, | |||
| .latent-icon[data-latent-icon='45']::before | |||
| { | |||
| width: 76px; | |||
| } | |||
| @@ -720,7 +723,8 @@ | |||
| .latent-icon[data-latent-icon='38']::before, | |||
| .latent-icon[data-latent-icon='39']::before, | |||
| .latent-icon[data-latent-icon='40']::before, | |||
| .latent-icon[data-latent-icon='41']::before | |||
| .latent-icon[data-latent-icon='41']::before, | |||
| .latent-icon[data-latent-icon='42']::before | |||
| { | |||
| width: 252px; | |||
| } | |||
| @@ -847,6 +851,18 @@ | |||
| .latent-icon[data-latent-icon='41']::before{ /*U解禁消*/ | |||
| background-position-y: calc(-32px * 41); | |||
| } | |||
| .latent-icon[data-latent-icon='42']::before{ /*伤害上限解除*/ | |||
| background-position-y: calc(-32px * 42); | |||
| } | |||
| .latent-icon[data-latent-icon='43']::before{ /*HP++*/ | |||
| background-position-y: calc(-32px * 43); | |||
| } | |||
| .latent-icon[data-latent-icon='44']::before{ /*攻击++*/ | |||
| background-position-y: calc(-32px * 44); | |||
| } | |||
| .latent-icon[data-latent-icon='45']::before{ /*回复++*/ | |||
| background-position-y: calc(-32px * 45); | |||
| } | |||
| /* 徽章背景 */ | |||
| .badge{ | |||
| @@ -363,6 +363,9 @@ ul{ | |||
| .monster .level._110{ | |||
| color: lightskyblue; | |||
| } | |||
| .monster .level._120{ | |||
| color: lightgreen; | |||
| } | |||
| /*.monster .level::before{ | |||
| content: "Lv."; | |||
| }.monster .level.max::before{ | |||
| @@ -700,7 +703,13 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after | |||
| .team-latents .latent-icon[data-latent-icon='36'], | |||
| .team-latents .latent-icon[data-latent-icon='37'], | |||
| .team-latents .latent-icon[data-latent-icon='38'], | |||
| .team-latents .latent-icon[data-latent-icon='39'] | |||
| .team-latents .latent-icon[data-latent-icon='39'], | |||
| .team-latents .latent-icon[data-latent-icon='40'], | |||
| .team-latents .latent-icon[data-latent-icon='41'], | |||
| .team-latents .latent-icon[data-latent-icon='42'], | |||
| .team-latents .latent-icon[data-latent-icon='43'], | |||
| .team-latents .latent-icon[data-latent-icon='44'], | |||
| .team-latents .latent-icon[data-latent-icon='45'] | |||
| { | |||
| margin-left: 0; | |||
| margin-right: 0; | |||
| @@ -709,7 +718,11 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='14']::before, | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='15']::before, | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='37']::before, | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='38']::before | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='38']::before, | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='39']::before, | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='40']::before, | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='41']::before, | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='42']::before | |||
| { /*6格的潜觉*/ | |||
| width: 152px; | |||
| margin-left: -50px; | |||
| @@ -719,7 +732,11 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='14'], | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='15'], | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='37'], | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='38'] | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='38'], | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='39'], | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='40'], | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='41'], | |||
| .team-latents .latent-ul .latent-icon[data-latent-icon='42'] | |||
| { | |||
| border-radius: 5px 5px 5px 0; | |||
| box-shadow: black 1px 1px 1px; | |||
| @@ -728,7 +745,11 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after | |||
| .team-latents .latent-icon[data-latent-icon='14']+.latent-icon, | |||
| .team-latents .latent-icon[data-latent-icon='15']+.latent-icon, | |||
| .team-latents .latent-icon[data-latent-icon='37']+.latent-icon, | |||
| .team-latents .latent-icon[data-latent-icon='38']+.latent-icon | |||
| .team-latents .latent-icon[data-latent-icon='38']+.latent-icon, | |||
| .team-latents .latent-icon[data-latent-icon='39']+.latent-icon, | |||
| .team-latents .latent-icon[data-latent-icon='40']+.latent-icon, | |||
| .team-latents .latent-icon[data-latent-icon='41']+.latent-icon, | |||
| .team-latents .latent-icon[data-latent-icon='42']+.latent-icon | |||
| { | |||
| width: 76px; | |||
| margin-left: 0; | |||
| @@ -746,7 +767,11 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after | |||
| .team-latents .latent-icon[data-latent-icon='14']+.latent-icon::before, | |||
| .team-latents .latent-icon[data-latent-icon='15']+.latent-icon::before, | |||
| .team-latents .latent-icon[data-latent-icon='37']+.latent-icon::before, | |||
| .team-latents .latent-icon[data-latent-icon='38']+.latent-icon::before | |||
| .team-latents .latent-icon[data-latent-icon='38']+.latent-icon::before, | |||
| .team-latents .latent-icon[data-latent-icon='39']+.latent-icon::before, | |||
| .team-latents .latent-icon[data-latent-icon='40']+.latent-icon::before, | |||
| .team-latents .latent-icon[data-latent-icon='41']+.latent-icon::before, | |||
| .team-latents .latent-icon[data-latent-icon='42']+.latent-icon::before | |||
| { | |||
| background: none; | |||
| } | |||
| @@ -1772,7 +1797,14 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after | |||
| { | |||
| margin-left: 10px; | |||
| } | |||
| .row-mon-level .level-value::before, | |||
| .row-mon-level .m-level-btn-min::before, | |||
| .row-mon-level .m-level-btn-max::before, | |||
| .row-mon-level .m-level-btn-110::before, | |||
| .row-mon-level .m-level-btn-120::before | |||
| { | |||
| content: "Lv."; | |||
| } | |||
| .row-mon-level .subrow | |||
| { | |||
| font-family: var(--game-font-family ); | |||
| @@ -1795,7 +1827,8 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after | |||
| } | |||
| .m-level-btn-min, | |||
| .m-level-btn-max, | |||
| .m-level-btn-110 | |||
| .m-level-btn-110, | |||
| .m-level-btn-120 | |||
| { | |||
| box-sizing: border-box; | |||
| font-size: 18px; | |||
| @@ -1806,7 +1839,8 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after | |||
| { | |||
| content: attr(value); | |||
| } | |||
| .row-mon-level .m-level-btn-110::after | |||
| .row-mon-level .m-level-btn-110::after, | |||
| .row-mon-level .m-level-btn-120::after | |||
| { | |||
| content: attr(value) " (+" attr(data-limit-break-incr) "%)"; | |||
| } | |||
| @@ -1814,6 +1848,10 @@ body:not(.solo) .awoken-icon[data-awoken-icon="64"]::after | |||
| { | |||
| color: blue; | |||
| } | |||
| .m-level-btn-120 | |||
| { | |||
| color: green; | |||
| } | |||
| /* | |||
| .m-level-exp::before{ | |||
| content: "需要经验:"; | |||
| @@ -1497,6 +1497,7 @@ var formation = new Formation(teamsCount,6); | |||
| <div class="subrow"> | |||
| <button class="m-level-btn-min" value="1"></button>~<button class="m-level-btn-max" value="99"></button> | |||
| <button class="m-level-btn-110 display-none" value="110"></button> | |||
| <button class="m-level-btn-120 display-none" value="120"></button> | |||
| </div> | |||
| <div class="m-level-exp"></div> | |||
| </div> | |||
| @@ -1550,6 +1551,9 @@ var formation = new Formation(teamsCount,6); | |||
| <li class="latent-icon" data-latent-icon="34"></li><!--大木盾--> | |||
| <li class="latent-icon" data-latent-icon="35"></li><!--大光盾--> | |||
| <li class="latent-icon" data-latent-icon="36"></li><!--大暗盾--> | |||
| <li class="latent-icon" data-latent-icon="43"></li><!--HP++--> | |||
| <li class="latent-icon" data-latent-icon="44"></li><!--攻击++--> | |||
| <li class="latent-icon" data-latent-icon="45"></li><!--回复++--> | |||
| <li class="latent-icon" data-latent-icon="13"></li><!--不被换队长--> | |||
| <li class="latent-icon" data-latent-icon="14"></li><!--不掉废--> | |||
| <li class="latent-icon" data-latent-icon="15"></li><!--不掉毒--> | |||
| @@ -1558,6 +1562,7 @@ var formation = new Formation(teamsCount,6); | |||
| <li class="latent-icon" data-latent-icon="39"></li><!--C珠破吸--> | |||
| <li class="latent-icon" data-latent-icon="40"></li><!--心横解转转--> | |||
| <li class="latent-icon" data-latent-icon="41"></li><!--U解禁消--> | |||
| <li class="latent-icon" data-latent-icon="42"></li><!--伤害上限解除--> | |||
| </ul> | |||
| </div> | |||
| <div class="setting-row row-mon-skill"> | |||