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@@ -1,17 +1,17 @@ |
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var Cards = []; //怪物数据 |
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var Skills = []; //技能数据 |
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var currentLanguage; //当前语言 |
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var currentDataSource; //当前数据 |
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let Cards = []; //怪物数据 |
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let Skills = []; //技能数据 |
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let currentLanguage; //当前语言 |
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let currentDataSource; //当前数据 |
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const teamBigBoxs = []; //储存全部teamBigBox |
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const allMembers = []; //储存所有成员,包含辅助 |
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var interchangeSvg; //储存划线的SVG |
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var controlBox; //储存整个controlBox |
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var statusLine; //储存状态栏 |
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var formationBox; //储存整个formationBox |
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var editBox; //储存整个editBox |
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var showSearch; //整个程序都可以用的显示搜索函数 |
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let interchangeSvg; //储存划线的SVG |
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let controlBox; //储存整个controlBox |
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let statusLine; //储存状态栏 |
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let formationBox; //储存整个formationBox |
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let editBox; //储存整个editBox |
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let showSearch; //整个程序都可以用的显示搜索函数 |
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const dataStructure = 3; //阵型输出数据的结构版本 |
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const className_displayNone = "display-none"; |
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@@ -701,8 +701,11 @@ function loadData(force = false) |
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function dealSkillData() |
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{ |
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const updateTime = controlBox.querySelector(".datasource-updatetime"); |
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updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false }); |
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if (controlBox) |
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{ |
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const updateTime = controlBox.querySelector(".datasource-updatetime"); |
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updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false }); |
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} |
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//initialize(); //初始化 |
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if (statusLine) statusLine.classList.remove("loading-skill-info"); |
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