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@@ -560,6 +560,11 @@ function turnPage(toPage, e = null) { |
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} |
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} |
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window.onload = function(event) { |
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if (!Array.prototype.flat) |
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{ |
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alert("请更新您的浏览器。\nPlease update your browser."); |
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} |
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controlBox = document.body.querySelector(".control-box"); |
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statusLine = controlBox.querySelector(".status"); //显示当前状态的 |
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formationBox = document.body.querySelector(".formation-box"); |
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@@ -3257,8 +3262,8 @@ function refreshTeamTotalHP(totalDom, team, teamIdx) { |
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hpBar.tHP = tHP; |
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hpBar.tHPNoAwoken = tHPNoAwoken; |
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const tReduceHP = Math.round(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害 |
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const tReduceHPNoAwoken = Math.round(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害 |
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const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害 |
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const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害 |
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const tHpDom_general = tHpDom.querySelector(".general"); |
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const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind"); |
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@@ -3395,8 +3400,8 @@ function refreshFormationTotalHP(totalDom, teams) { |
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hpBar.tHP = tHP; |
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hpBar.tHPNoAwoken = tHPNoAwoken; |
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const tReduceHP = Math.round(tHP / totalReduce); //队伍正常满血加上盾能承受的最大伤害 |
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const tReduceHPNoAwoken = Math.round(tHPNoAwoken / totalReduce); //队伍封觉醒满血加上盾能承受的最大伤害 |
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const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害 |
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const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害 |
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const tHpDom_general = tHpDom.querySelector(".general"); |
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const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind"); |
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