| @@ -118,8 +118,8 @@ var formation = new Formation(teamsCount,5); | |||
| --><li><icon class="attr" data-attr-icon="4"><!--暗--></icon></li> | |||
| </ul> | |||
| <ul class="tIf-types"> | |||
| <li><icon class="type-icon" data-type-icon="4"><!--龍--></icon></li><!-- | |||
| --><li><icon class="type-icon" data-type-icon="5"><!--神--></icon></li><!-- | |||
| <li><icon class="type-icon" data-type-icon="5"><!--神--></icon></li><!-- | |||
| --><li><icon class="type-icon" data-type-icon="4"><!--龍--></icon></li><!-- | |||
| --><li><icon class="type-icon" data-type-icon="7"><!--惡魔--></icon></li><!-- | |||
| --><li><icon class="type-icon" data-type-icon="8"><!--机械--></icon></li><!-- | |||
| --><li><icon class="type-icon" data-type-icon="1"><!--平衡--></icon></li><!-- | |||
| @@ -710,8 +710,8 @@ var formation = new Formation(teamsCount,5); | |||
| </div> | |||
| <div class="types-div"><!--类型--> | |||
| <ul class="type-list"> | |||
| <li data-type-icon="4"><input type="checkbox" class="type-check" name="types" value="4" id="search-type-4" /><label class="type-icon" data-type-icon="4" for="search-type-4"><!--龍--></label></li> | |||
| <li data-type-icon="5"><input type="checkbox" class="type-check" name="types" value="5" id="search-type-5" /><label class="type-icon" data-type-icon="5" for="search-type-5"><!--神--></label></li> | |||
| <li data-type-icon="4"><input type="checkbox" class="type-check" name="types" value="4" id="search-type-4" /><label class="type-icon" data-type-icon="4" for="search-type-4"><!--龍--></label></li> | |||
| <li data-type-icon="7"><input type="checkbox" class="type-check" name="types" value="7" id="search-type-7" /><label class="type-icon" data-type-icon="7" for="search-type-7"><!--惡魔--></label></li> | |||
| <li data-type-icon="8"><input type="checkbox" class="type-check" name="types" value="8" id="search-type-8" /><label class="type-icon" data-type-icon="8" for="search-type-8"><!--机械--></label></li> | |||
| <li data-type-icon="1"><input type="checkbox" class="type-check" name="types" value="1" id="search-type-1" /><label class="type-icon" data-type-icon="1" for="search-type-1"><!--平衡--></label></li> | |||
| @@ -1263,8 +1263,8 @@ var formation = new Formation(teamsCount,5); | |||
| <li><input type="checkbox" class="attr-check" name="dungeon-attrs" value="4" id="dungeon-attr-4" /><label class="attr" data-attr-icon="4" for="dungeon-attr-4"></label></li><!--暗--> | |||
| </ul> | |||
| <ul class="type-list"> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="4" id="dungeon-type-4" /><label class="type-icon" data-type-icon="4" for="dungeon-type-4"><!--龍--></label></li> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="5" id="dungeon-type-5" /><label class="type-icon" data-type-icon="5" for="dungeon-type-5"><!--神--></label></li> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="4" id="dungeon-type-4" /><label class="type-icon" data-type-icon="4" for="dungeon-type-4"><!--龍--></label></li> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="7" id="dungeon-type-7" /><label class="type-icon" data-type-icon="7" for="dungeon-type-7"><!--惡魔--></label></li> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="8" id="dungeon-type-8" /><label class="type-icon" data-type-icon="8" for="dungeon-type-8"><!--机械--></label></li> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="1" id="dungeon-type-1" /><label class="type-icon" data-type-icon="1" for="dungeon-type-1"><!--平衡--></label></li> | |||
| @@ -931,7 +931,8 @@ function getAllowLatent(card) { | |||
| return Array.from(latentSet); | |||
| } | |||
| //计算队伍中有多少血量 | |||
| function countTeamHp(memberArr, leader1id, leader2id, solo, noAwoken = false) { | |||
| function countTeamHp(team, leader1id, leader2id, solo, noAwoken = false) { | |||
| let memberArr = team[0], assistArr = team[1]; | |||
| const ls1 = Skills[(Cards[leader1id] || Cards[0]).leaderSkillId]; | |||
| const ls2 = Skills[(Cards[leader2id] || Cards[0]).leaderSkillId]; | |||
| const mHpArr = memberArr.map(m => { | |||
| @@ -1049,14 +1050,14 @@ function countTeamHp(memberArr, leader1id, leader2id, solo, noAwoken = false) { | |||
| break; | |||
| } | |||
| case 229:{ //队员中存在每个属性或Type都算一次 | |||
| let cardsArr = memberArr.filter(m => m.id > 0).map(m => Cards[m.id]); //所有的卡片 | |||
| let attrsArr = cardsArr.flatMap(card => card.attr); //所有卡片的属性 | |||
| let typesArr = cardsArr.flatMap(card => card.types); //所有卡片的类型 | |||
| let correspondingAttrs = flags(sk[0]); //符合的属性 | |||
| let correspondingTypes = flags(sk[1]); //符合的类型 | |||
| let correspondingTimes = attrsArr.filter(a=>correspondingAttrs.includes(a)).length + typesArr.filter(t=>correspondingTypes.includes(t)).length; //符合的次数 | |||
| scale = sk[2] * correspondingTimes / 100 + 1; | |||
| //console.log('属性、类型个数动态倍率,当前队长HP倍率为 %s',scale); | |||
| const atCount = countTeamTotalAttrsTypes(memberArr, assistArr); | |||
| let correAttrs = flags(sk[0]), correTypes = flags(sk[1]); //符合的属性/类型 | |||
| //符合的次数 | |||
| let correTimes = correAttrs.reduce((pre,attr)=>pre + (atCount.attrs.get(attr) || 0),0) + | |||
| correTypes.reduce((pre,type)=>pre + (atCount.types.get(type) || 0),0); | |||
| scale = sk[2] * correTimes / 100 + 1; | |||
| console.debug('属性、类型个数动态倍率,当前队长HP倍率为 %s (匹配 %d 次)', scale, correTimes); | |||
| break; | |||
| } | |||
| case 138: //调用其他队长技 | |||
| @@ -1069,6 +1070,48 @@ function countTeamHp(memberArr, leader1id, leader2id, solo, noAwoken = false) { | |||
| return mHpArr; | |||
| } | |||
| //由于有了更改属性和类型的武器,所以需要更改计算方法 | |||
| function countTeamTotalAttrsTypes(memberArr, assistArr) { | |||
| let attrsCount = new Map(); | |||
| let typesCount = new Map(); | |||
| for (let idx = 0; idx < memberArr.length; idx++) { | |||
| const member = memberArr[idx], assist = assistArr[idx]; | |||
| if (member.id <= 0) continue; //跳过 id 0 | |||
| const memberCard = member.card, assistCard = assist.card; | |||
| if (!memberCard) continue; //跳过没有的 id | |||
| let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组 | |||
| let types = new Set(memberCard.types); //Type 用Set,确保不会重复 | |||
| if (assistCard?.awakenings?.includes(49)) { //如果有武器 | |||
| //更改副属性 | |||
| let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95); | |||
| if (changeAttr) attrs[1] = changeAttr - 91; | |||
| //添加类型 | |||
| let appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90); | |||
| appendTypes = appendTypes.map(type=>{ | |||
| switch (type) { | |||
| case 83: {return 5;} | |||
| case 84: {return 4;} | |||
| case 85: {return 7;} | |||
| case 86: {return 8;} | |||
| case 87: {return 1;} | |||
| case 88: {return 6;} | |||
| case 89: {return 2;} | |||
| case 90: {return 3;} | |||
| } | |||
| }); | |||
| for (let appendType of appendTypes) { | |||
| types.add(appendType); | |||
| } | |||
| } | |||
| for (let attr of attrs) { | |||
| attrsCount.set(attr, (attrsCount.get(attr) || 0) + 1); | |||
| } | |||
| for (let type of types) { | |||
| typesCount.set(type, (typesCount.get(type) || 0) + 1); | |||
| } | |||
| } | |||
| return {attrs: attrsCount, types: typesCount}; | |||
| } | |||
| //返回卡片的队长技能 | |||
| function getCardLeaderSkills(card, skillTypes) { | |||
| if (!card) return []; | |||
| @@ -136,6 +136,11 @@ var Member = function() { | |||
| this.ability = [0, 0, 0]; | |||
| this.abilityNoAwoken = [0, 0, 0]; | |||
| }; | |||
| //让 Member 能直接获取 card | |||
| Object.defineProperty(Member.prototype, "card", { | |||
| get() { return Cards[this.id]; } | |||
| }) | |||
| Member.prototype.outObj = function() { | |||
| const m = this; | |||
| if (m.id == 0) return null; | |||
| @@ -3776,7 +3781,7 @@ function buildEvoTreeIdsArray(card, includeHenshin = true) { | |||
| } | |||
| //改变一个怪物头像 | |||
| function changeid(mon, monDom, latentDom) { | |||
| function changeid(mon, monDom, latentDom, assist) { | |||
| let fragment = document.createDocumentFragment(); //创建节点用的临时空间 | |||
| const parentNode = monDom.parentNode; | |||
| fragment.appendChild(monDom); | |||
| @@ -3812,7 +3817,13 @@ function changeid(mon, monDom, latentDom) { | |||
| monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号 | |||
| monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性 | |||
| monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性 | |||
| let subAttribute = card.attrs[1]; //正常的副属性 | |||
| let assistCard = Cards[assist?.id]; | |||
| if (assistCard && assistCard.awakenings.includes(49)) { //如果传入了辅助武器 | |||
| let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95); //搜索改副属性的觉醒 | |||
| if (changeAttr) subAttribute = changeAttr - 91; //更改副属性 | |||
| } | |||
| monDom.querySelector(".subproperty").setAttribute("data-property", subAttribute); //副属性 | |||
| monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name); | |||
| monDom.href = currentLanguage.guideURL(monId, card.name); | |||
| @@ -4368,26 +4379,27 @@ function refreshAll(formationData) { | |||
| } | |||
| }); | |||
| //修改显示内容 | |||
| const member = memberLi.querySelector(`.monster`); | |||
| const assist = assistsLi.querySelector(`.monster`); | |||
| const latent = latentLi.querySelector(`.latent-ul`); | |||
| changeid(teamData[0][ti], member, latent); //队员 | |||
| changeid(teamData[1][ti], assist); //辅助 | |||
| const memberDom = memberLi.querySelector(`.monster`); | |||
| const assistDom = assistsLi.querySelector(`.monster`); | |||
| const latentDom = latentLi.querySelector(`.latent-ul`); | |||
| let member = teamData[0][ti], assist = teamData[1][ti]; | |||
| changeid(member, memberDom, latentDom, assist); //队员 | |||
| changeid(assist, assistDom); //辅助 | |||
| //隐藏队长的自身换为换队长的技能 | |||
| if (ti == 5 || //好友队长永远隐藏 | |||
| leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏 | |||
| { | |||
| const card_m = Cards[teamData[0][ti].id] || Cards[0]; | |||
| const card_a = Cards[teamData[1][ti].id] || Cards[0]; | |||
| const card_m = Cards[member.id] || Cards[0]; | |||
| const card_a = Cards[assist.id] || Cards[0]; | |||
| const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能 | |||
| const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能 | |||
| if (skills_m.length == 0 || skills_m[0].type != 227) | |||
| { | |||
| member.querySelector(".switch-leader").classList.add(className_displayNone); | |||
| memberDom.querySelector(".switch-leader").classList.add(className_displayNone); | |||
| } | |||
| if (skills_a.length == 0 || skills_a[0].type != 227) | |||
| { | |||
| assist.querySelector(".switch-leader").classList.add(className_displayNone); | |||
| assistDom.querySelector(".switch-leader").classList.add(className_displayNone); | |||
| } | |||
| } | |||
| refreshMemberSkillCD(teamBox, teamData, ti); //技能CD | |||
| @@ -4650,7 +4662,9 @@ function refreshTeamTotalHP(totalDom, team, teamIdx) { | |||
| const leader1id = team[0][team[3] || 0].id; | |||
| const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id; | |||
| //计算当前队伍,2P时则是需要特殊处理 | |||
| const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0]; | |||
| const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1]; | |||
| if (tHpDom) { | |||
| const reduceScales1 = getReduceScales(leader1id); | |||
| @@ -4672,8 +4686,8 @@ function refreshTeamTotalHP(totalDom, team, teamIdx) { | |||
| const totalReduce = leastScale.scale; | |||
| const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo); | |||
| const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true); | |||
| const teamHPArr = countTeamHp(team, leader1id, leader2id, solo); | |||
| const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true); | |||
| let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP | |||
| @@ -4748,35 +4762,24 @@ function refreshTeamTotalHP(totalDom, team, teamIdx) { | |||
| },0); | |||
| rarityDoms.setAttribute(dataAttrName, rarityCount); | |||
| } | |||
| //统计队伍颜色个数 | |||
| if (tAttrsDom) | |||
| { | |||
| const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr")); | |||
| attrDoms.forEach(attrDom=>{ | |||
| const attrId = parseInt(attrDom.getAttribute("data-attr-icon")); | |||
| const attrCount = team_2p.reduce((pre,member)=>{ | |||
| if (member.id <= 0) return pre; | |||
| const card = Cards[member.id] || Cards[0]; | |||
| const attrNum = card.attrs.filter(a=>a==attrId).length; | |||
| return pre + attrNum; | |||
| },0); | |||
| attrDom.setAttribute(dataAttrName, attrCount); | |||
| }); | |||
| } | |||
| //统计队伍类型个数 | |||
| if (tTypesDom) | |||
| //统计队伍属性/类型个数 | |||
| if (tAttrsDom || tTypesDom) | |||
| { | |||
| const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon")); | |||
| typeDoms.forEach(typeDom=>{ | |||
| const typeId = parseInt(typeDom.getAttribute("data-type-icon")); | |||
| const typeCount = team_2p.reduce((pre,member)=>{ | |||
| if (member.id <= 0) return pre; | |||
| const card = Cards[member.id] || Cards[0]; | |||
| const typeNum = card.types.filter(a=>a==typeId).length; | |||
| return pre + typeNum; | |||
| },0); | |||
| typeDom.setAttribute(dataAttrName, typeCount); | |||
| }); | |||
| const atCount = countTeamTotalAttrsTypes(team_2p, assistTeam_2p); | |||
| if (tAttrsDom) { | |||
| const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr")); | |||
| attrDoms.forEach(attrDom=>{ | |||
| const attrId = parseInt(attrDom.getAttribute("data-attr-icon")); | |||
| attrDom.setAttribute(dataAttrName, atCount.attrs.get(attrId) || 0); | |||
| }); | |||
| } | |||
| if (tTypesDom) { | |||
| const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon")); | |||
| typeDoms.forEach(typeDom=>{ | |||
| const typeId = parseInt(typeDom.getAttribute("data-type-icon")); | |||
| typeDom.setAttribute(dataAttrName, atCount.types.get(typeId) || 0); | |||
| }); | |||
| } | |||
| } | |||
| if (tEffectDom) { | |||
| @@ -4862,7 +4865,7 @@ function refreshFormationTotalHP(totalDom, teams) { | |||
| const totalReduce = leastScale.scale; | |||
| const tHPArr = teams.map(function(team) { | |||
| const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo); | |||
| const teamHPArr = countTeamHp(team, leader1id, leader2id, solo); | |||
| const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP | |||
| @@ -4871,7 +4874,7 @@ function refreshFormationTotalHP(totalDom, teams) { | |||
| return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken)); | |||
| }); | |||
| const tHPNoAwokenArr = teams.map(function(team) { | |||
| const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true); | |||
| const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true); | |||
| const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP | |||
| return Math.round(teamTHP); | |||
| @@ -103,8 +103,8 @@ var formation = new Formation(teamsCount,6); | |||
| --><li><icon class="attr" data-attr-icon="4"><!--暗--></icon></li> | |||
| </ul> | |||
| <ul class="tIf-types"> | |||
| <li><icon class="type-icon" data-type-icon="4"><!--龍--></icon></li><!-- | |||
| --><li><icon class="type-icon" data-type-icon="5"><!--神--></icon></li><!-- | |||
| <li><icon class="type-icon" data-type-icon="5"><!--神--></icon></li><!-- | |||
| --><li><icon class="type-icon" data-type-icon="4"><!--龍--></icon></li><!-- | |||
| --><li><icon class="type-icon" data-type-icon="7"><!--惡魔--></icon></li><!-- | |||
| --><li><icon class="type-icon" data-type-icon="8"><!--机械--></icon></li><!-- | |||
| --><li><icon class="type-icon" data-type-icon="1"><!--平衡--></icon></li><!-- | |||
| @@ -578,8 +578,8 @@ var formation = new Formation(teamsCount,6); | |||
| </div> | |||
| <div class="types-div"><!--类型--> | |||
| <ul class="type-list"> | |||
| <li data-type-icon="4"><input type="checkbox" class="type-check" name="types" value="4" id="search-type-4" /><label class="type-icon" data-type-icon="4" for="search-type-4"><!--龍--></label></li> | |||
| <li data-type-icon="5"><input type="checkbox" class="type-check" name="types" value="5" id="search-type-5" /><label class="type-icon" data-type-icon="5" for="search-type-5"><!--神--></label></li> | |||
| <li data-type-icon="4"><input type="checkbox" class="type-check" name="types" value="4" id="search-type-4" /><label class="type-icon" data-type-icon="4" for="search-type-4"><!--龍--></label></li> | |||
| <li data-type-icon="7"><input type="checkbox" class="type-check" name="types" value="7" id="search-type-7" /><label class="type-icon" data-type-icon="7" for="search-type-7"><!--惡魔--></label></li> | |||
| <li data-type-icon="8"><input type="checkbox" class="type-check" name="types" value="8" id="search-type-8" /><label class="type-icon" data-type-icon="8" for="search-type-8"><!--机械--></label></li> | |||
| <li data-type-icon="1"><input type="checkbox" class="type-check" name="types" value="1" id="search-type-1" /><label class="type-icon" data-type-icon="1" for="search-type-1"><!--平衡--></label></li> | |||
| @@ -1131,8 +1131,8 @@ var formation = new Formation(teamsCount,6); | |||
| <li><input type="checkbox" class="attr-check" name="dungeon-attrs" value="4" id="dungeon-attr-4" /><label class="attr" data-attr-icon="4" for="dungeon-attr-4"></label></li><!--暗--> | |||
| </ul> | |||
| <ul class="type-list"> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="4" id="dungeon-type-4" /><label class="type-icon" data-type-icon="4" for="dungeon-type-4"><!--龍--></label></li> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="5" id="dungeon-type-5" /><label class="type-icon" data-type-icon="5" for="dungeon-type-5"><!--神--></label></li> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="4" id="dungeon-type-4" /><label class="type-icon" data-type-icon="4" for="dungeon-type-4"><!--龍--></label></li> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="7" id="dungeon-type-7" /><label class="type-icon" data-type-icon="7" for="dungeon-type-7"><!--惡魔--></label></li> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="8" id="dungeon-type-8" /><label class="type-icon" data-type-icon="8" for="dungeon-type-8"><!--机械--></label></li> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="1" id="dungeon-type-1" /><label class="type-icon" data-type-icon="1" for="dungeon-type-1"><!--平衡--></label></li> | |||
| @@ -118,8 +118,8 @@ var formation = new Formation(teamsCount,6); | |||
| --><li><icon class="attr" data-attr-icon="4"><!--暗--></icon></li> | |||
| </ul> | |||
| <ul class="tIf-types"> | |||
| <li><icon class="type-icon" data-type-icon="4"><!--龍--></icon></li><!-- | |||
| --><li><icon class="type-icon" data-type-icon="5"><!--神--></icon></li><!-- | |||
| <li><icon class="type-icon" data-type-icon="5"><!--神--></icon></li><!-- | |||
| --><li><icon class="type-icon" data-type-icon="4"><!--龍--></icon></li><!-- | |||
| --><li><icon class="type-icon" data-type-icon="7"><!--惡魔--></icon></li><!-- | |||
| --><li><icon class="type-icon" data-type-icon="8"><!--机械--></icon></li><!-- | |||
| --><li><icon class="type-icon" data-type-icon="1"><!--平衡--></icon></li><!-- | |||
| @@ -1545,8 +1545,8 @@ var formation = new Formation(teamsCount,6); | |||
| </div> | |||
| <div class="types-div"><!--类型--> | |||
| <ul class="type-list"> | |||
| <li data-type-icon="4"><input type="checkbox" class="type-check" name="types" value="4" id="search-type-4" /><label class="type-icon" data-type-icon="4" for="search-type-4"><!--龍--></label></li> | |||
| <li data-type-icon="5"><input type="checkbox" class="type-check" name="types" value="5" id="search-type-5" /><label class="type-icon" data-type-icon="5" for="search-type-5"><!--神--></label></li> | |||
| <li data-type-icon="4"><input type="checkbox" class="type-check" name="types" value="4" id="search-type-4" /><label class="type-icon" data-type-icon="4" for="search-type-4"><!--龍--></label></li> | |||
| <li data-type-icon="7"><input type="checkbox" class="type-check" name="types" value="7" id="search-type-7" /><label class="type-icon" data-type-icon="7" for="search-type-7"><!--惡魔--></label></li> | |||
| <li data-type-icon="8"><input type="checkbox" class="type-check" name="types" value="8" id="search-type-8" /><label class="type-icon" data-type-icon="8" for="search-type-8"><!--机械--></label></li> | |||
| <li data-type-icon="1"><input type="checkbox" class="type-check" name="types" value="1" id="search-type-1" /><label class="type-icon" data-type-icon="1" for="search-type-1"><!--平衡--></label></li> | |||
| @@ -2098,8 +2098,8 @@ var formation = new Formation(teamsCount,6); | |||
| <li><input type="checkbox" class="attr-check" name="dungeon-attrs" value="4" id="dungeon-attr-4" /><label class="attr" data-attr-icon="4" for="dungeon-attr-4"></label></li><!--暗--> | |||
| </ul> | |||
| <ul class="type-list"> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="4" id="dungeon-type-4" /><label class="type-icon" data-type-icon="4" for="dungeon-type-4"><!--龍--></label></li> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="5" id="dungeon-type-5" /><label class="type-icon" data-type-icon="5" for="dungeon-type-5"><!--神--></label></li> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="4" id="dungeon-type-4" /><label class="type-icon" data-type-icon="4" for="dungeon-type-4"><!--龍--></label></li> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="7" id="dungeon-type-7" /><label class="type-icon" data-type-icon="7" for="dungeon-type-7"><!--惡魔--></label></li> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="8" id="dungeon-type-8" /><label class="type-icon" data-type-icon="8" for="dungeon-type-8"><!--机械--></label></li> | |||
| <li><input type="checkbox" class="type-check" name="dungeon-types" value="1" id="dungeon-type-1" /><label class="type-icon" data-type-icon="1" for="dungeon-type-1"><!--平衡--></label></li> | |||