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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 4; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. if (location.search.includes('&')) {
  26. location.search = location.search.replace(/&/ig, '&');
  27. }
  28. if ('serviceWorker' in navigator) {
  29. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  30. .then(function(registration) {
  31. console.debug('service worker 注册成功',registration);
  32. }).catch(function(error) {
  33. console.error('servcie worker 注册失败',error);
  34. });
  35. } else {
  36. console.error('浏览器不支持 servcie worker');
  37. }
  38. //一开始就加载当前语言
  39. if (currentLanguage == undefined)
  40. {
  41. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  42. const browser_i18n = navigator.language; //获取浏览器语言
  43. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  44. {
  45. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  46. }
  47. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  48. {
  49. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  50. if (lang.i18n_RegExp)
  51. {
  52. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  53. }else
  54. {
  55. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  56. }
  57. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  58. }
  59. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  60. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  61. }
  62. //一开始就加载当前数据
  63. if (currentDataSource == undefined)
  64. {
  65. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  66. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  67. }
  68. const dbName = "PADDF";
  69. let db = null;
  70. const DBOpenRequest = indexedDB.open(dbName, 4);
  71. DBOpenRequest.onsuccess = function(event) {
  72. db = event.target.result; //DBOpenRequest.result;
  73. console.log("PADDF:数据库已可使用");
  74. loadData();
  75. };
  76. DBOpenRequest.onerror = function(event) {
  77. // 错误处理
  78. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  79. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  80. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  81. loadData();
  82. //alert('Some errors have occurred, please refresh the page.');
  83. //history.go(); //直接强制刷新
  84. };
  85. DBOpenRequest.onupgradeneeded = function(event) {
  86. let db = event.target.result;
  87. let store;
  88. switch (true)
  89. {
  90. case event.oldVersion < 2:
  91. store = db.createObjectStore("cards");
  92. store = db.createObjectStore("skills");
  93. case event.oldVersion < 3:
  94. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  95. }
  96. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  97. store.transaction.oncomplete = function(event) {
  98. console.log("PADDF:数据库建立完毕");
  99. };
  100. };
  101. /*class Member2
  102. {
  103. constructor(oldmember, isAssist)
  104. {
  105. //this.index = oldmember?.index ?? 0;
  106. this.id = oldmember?.id ?? 0;
  107. //this.exp = oldmember?.exp ?? 0;
  108. this.level = oldmember?.level ?? 1;
  109. this.plus = oldmember?.plus ?? {hp:0,atk:0,rcv:0};
  110. this.awoken = oldmember.awoken ?? 0;
  111. this.superAwoken = oldmember.superAwoken ?? null;
  112. this.latent = oldmember?.latent.concat() ?? [];
  113. this.skillLevel = oldmember.skillLevel ?? 0;
  114. this.assist = oldmember.assist ?? null;
  115. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldmember?.isAssist);
  116. }
  117. calculateAbility(solo,teamCount){
  118. const card = Cards[this.id];
  119. let bonus = null;
  120. if (!this.isAssist &&
  121. this.assist &&
  122. this.assist.id>0 &&
  123. Cards[this.assist.id].attrs[0] === card.attrs[0]
  124. ){
  125. bonus = this.assist.calculateAbility(solo,teamCount);
  126. }
  127. }
  128. toJSON(){
  129. }
  130. }*/
  131. //队员基本的留空
  132. var Member = function() {
  133. this.id = 0;
  134. this.ability = [0, 0, 0];
  135. this.abilityNoAwoken = [0, 0, 0];
  136. };
  137. //让 Member 能直接获取 card
  138. Object.defineProperty(Member.prototype, "card", {
  139. get() { return Cards[this.id]; }
  140. })
  141. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  142. let memberCard = this.card, assistCard = assist?.card;
  143. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  144. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  145. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  146. let changeAttr, appendTypes;
  147. if (assistCard?.awakenings?.includes(49)) { //如果有武器
  148. //更改副属性
  149. changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95);
  150. if (changeAttr) attrs[1] = changeAttr - 91;
  151. //添加类型
  152. appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90);
  153. appendTypes = appendTypes.map(type=>
  154. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  155. appendTypes.forEach(appendType=>types.add(appendType));
  156. }
  157. return {
  158. attrs: attrs, changeAttr: Boolean(changeAttr),
  159. types: Array.from(types), appendType: Boolean(appendTypes?.length)
  160. };
  161. }
  162. Member.prototype.outObj = function() {
  163. const m = this;
  164. if (m.id == 0) return null;
  165. let obj = [m.id];
  166. if (m.level != undefined) obj[1] = m.level;
  167. if (m.awoken != undefined) obj[2] = m.awoken;
  168. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  169. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  170. obj[3] = m.plus[0];
  171. } else {
  172. obj[3] = m.plus;
  173. }
  174. }
  175. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  176. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  177. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  178. const skill = Skills[card.activeSkillId];
  179. //有技能等级,并且技能等级低于最大等级时才记录技能
  180. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  181. return obj;
  182. };
  183. Member.prototype.loadObj = function(m, dataVersion) {
  184. if (m == undefined) //如果没有提供数据,直接返回默认
  185. {
  186. this.id = 0;
  187. return;
  188. }
  189. if (dataVersion == undefined) dataVersion = 1;
  190. this.id = dataVersion > 1 ? m[0] : m.id;
  191. this.level = dataVersion > 1 ? m[1] : m.level;
  192. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  193. if (dataVersion > 1) {
  194. if (isNaN(m[3]) || m[3] == null) {
  195. this.plus = m[3];
  196. } else {
  197. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  198. this.plus = [singlePlus, singlePlus, singlePlus];
  199. }
  200. } else {
  201. this.plus = m.plus;
  202. }
  203. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  204. this.latent = dataVersion > 1 ? m[4] : m.latent;
  205. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  206. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  207. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  208. this.skilllevel = m[6] || null;
  209. };
  210. Member.prototype.loadFromMember = function(m) {
  211. if (m == undefined) //如果没有提供数据,直接返回默认
  212. {
  213. return;
  214. }
  215. this.id = m.id;
  216. };
  217. //只用来防坐的任何队员
  218. var MemberDelay = function() {
  219. this.id = -1;
  220. };
  221. MemberDelay.prototype = Object.create(Member.prototype);
  222. MemberDelay.prototype.constructor = MemberDelay;
  223. //辅助队员
  224. var MemberAssist = function() {
  225. this.level = 0;
  226. this.awoken = 0;
  227. this.plus = [0, 0, 0];
  228. Member.call(this);
  229. };
  230. MemberAssist.prototype = Object.create(Member.prototype);
  231. MemberAssist.prototype.constructor = MemberAssist;
  232. MemberAssist.prototype.loadFromMember = function(m) {
  233. if (m == undefined) //如果没有提供数据,直接返回默认
  234. {
  235. return;
  236. }
  237. this.id = m.id;
  238. if (m.level != undefined) this.level = m.level;
  239. if (m.awoken != undefined) this.awoken = m.awoken;
  240. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  241. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  242. };
  243. //正式队伍
  244. var MemberTeam = function() {
  245. this.latent = [];
  246. MemberAssist.call(this);
  247. //sawoken作为可选项目,默认不在内
  248. };
  249. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  250. MemberTeam.prototype.constructor = MemberTeam;
  251. MemberTeam.prototype.loadFromMember = function(m) {
  252. if (m == undefined) //如果没有提供数据,直接返回默认
  253. {
  254. return;
  255. }
  256. this.id = m.id;
  257. if (m.level != undefined) this.level = m.level;
  258. if (m.awoken != undefined) this.awoken = m.awoken;
  259. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  260. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  261. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  262. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  263. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  264. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  265. };
  266. var Formation = function(teamCount, memberCount) {
  267. this.title = "";
  268. this.detail = "";
  269. this.teams = [];
  270. this.dungeonEnchance = {
  271. attrs: [],
  272. types: [],
  273. rarities: [],
  274. collabs: [],
  275. rate: {
  276. hp: 1,
  277. atk: 1,
  278. rcv: 1
  279. }
  280. }
  281. for (let ti = 0; ti < teamCount; ti++) {
  282. const team = [
  283. [], //队员
  284. [], //辅助
  285. 0, //徽章
  286. 0, //队长更换序号
  287. ];
  288. for (let mi = 0; mi < memberCount; mi++) {
  289. team[0].push(new MemberTeam());
  290. team[1].push(new MemberAssist());
  291. }
  292. this.teams.push(team);
  293. }
  294. };
  295. Formation.prototype.outObj = function() {
  296. const obj = {};
  297. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  298. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  299. obj.f = this.teams.map(t => {
  300. const teamArr = [];
  301. teamArr[0] = t[0].map(m =>
  302. m.outObj()
  303. ).deleteLatter();
  304. teamArr[1] = t[1].map(m =>
  305. m.outObj()
  306. ).deleteLatter();
  307. if (t[2]) teamArr[2] = t[2];
  308. if (t[3]) teamArr[3] = t[3];
  309. return teamArr;
  310. });
  311. let dge = this.dungeonEnchance;
  312. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  313. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0].deleteLatter(0), //类型,属性,星级
  314. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  315. ];
  316. obj.v = dataStructure;
  317. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  318. !obj.t &&
  319. !obj.d)
  320. return null;*/
  321. return obj;
  322. };
  323. Formation.prototype.loadObj = function(f) {
  324. let dge = this.dungeonEnchance;
  325. if (f == undefined) //如果没有提供数据,要返回空的
  326. {
  327. this.title = "";
  328. this.detail = "";
  329. this.teams.forEach(function(t, ti) {
  330. t[0].forEach(function(m, mi) {
  331. m.loadObj(null);
  332. });
  333. t[1].forEach(function(m, mi) {
  334. m.loadObj(null);
  335. });
  336. t[2] = 1;
  337. t[3] = 0;
  338. });
  339. dge.rarities.length = 0;
  340. dge.attrs.length = 0;
  341. dge.types.length = 0;
  342. dge.rate.hp = 1;
  343. dge.rate.atk = 1;
  344. dge.rate.rcv = 1;
  345. return;
  346. }
  347. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  348. this.title = dataVeision > 1 ? f.t : f.title;
  349. this.detail = dataVeision > 1 ? f.d : f.detail;
  350. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  351. this.teams.forEach(function(t, ti) {
  352. const tf = loadTeamArr[ti];
  353. if (tf) {
  354. t[0].forEach(function(m, mi) {
  355. const fm = tf[0][mi];
  356. m.loadObj(fm, dataVeision);
  357. });
  358. t[1].forEach(function(m, mi) {
  359. const fm = tf[1][mi];
  360. m.loadObj(fm, dataVeision);
  361. });
  362. t[2] = tf[2] != undefined ? (dataVeision > 3 ? tf[2] : badgeConvert(tf[2])) : 1; //徽章
  363. t[3] = tf[3] ?? 0; //队长
  364. }
  365. });
  366. function badgeConvert(old)
  367. {
  368. switch (old)
  369. {
  370. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  371. return old + 1;
  372. }
  373. case 9: {
  374. return 11;
  375. }
  376. case 10:case 11:case 12: {
  377. return old + 7;
  378. }
  379. case 13: {
  380. return 21;
  381. }
  382. case 14: {
  383. return 10;
  384. }
  385. case 15:case 16:case 17: {
  386. return old - 3;
  387. }
  388. case 18: {
  389. return 50;
  390. }
  391. default: return 1;
  392. }
  393. }
  394. if (f.r)
  395. {
  396. if (Array.isArray(f.r[0])) {
  397. let effective = f.r[0];
  398. let rates = f.r[1];
  399. dge.types = flags(effective[0] ?? 0);
  400. dge.attrs = flags(effective[1] ?? 0);
  401. dge.rarities = flags(effective[2] ?? 0);
  402. dge.collabs = effective[3]?.length ? effective[3] : [];
  403. dge.rate.hp = rates[0] ?? 1;
  404. dge.rate.atk = rates[1] ?? 1;
  405. dge.rate.rcv = rates[2] ?? 1;
  406. } else {
  407. dge.attrs = flags(f.r[0] ?? 0);
  408. dge.types = flags(f.r[1] ?? 0);
  409. dge.rarities.length = 0;
  410. dge.rate.hp = f.r[2] ?? 1;
  411. dge.rate.atk = f.r[3] ?? 1;
  412. dge.rate.rcv = f.r[4] ?? 1;
  413. }
  414. }
  415. if (f.b)
  416. this.teams[0][2] = f.b; //原来模式的徽章
  417. };
  418. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  419. {
  420. let qrObj = {
  421. d:this.outObj()
  422. };
  423. if (keepDataSource) qrObj.s = currentDataSource.code;
  424. return qrObj;
  425. }
  426. Formation.prototype.getPdcQrStr = function()
  427. {
  428. function genMemberMap(m, a, position = 0)
  429. {
  430. const o = new Map();
  431. o.set(0, m.id);
  432. if (m.latent.length)
  433. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  434. o.set(3, m.level);
  435. o.set(4, m.plus[0]);
  436. o.set(5, m.plus[1]);
  437. o.set(6, m.plus[2]);
  438. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  439. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  440. if (a.id != 0)
  441. {
  442. o.set(9, a.id);
  443. o.set(10, a.level);
  444. o.set(11, a.plus[0]);
  445. o.set(12, a.plus[1]);
  446. o.set(13, a.plus[2]);
  447. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  448. }
  449. o.set(15, position);
  450. return o;
  451. }
  452. let outArr = [
  453. [1,this.teams.length - 1]
  454. ];
  455. if (this.teams.length == 2)
  456. {
  457. const team1 = this.teams[0];
  458. const team2 = this.teams[1];
  459. team1[0].push(team2[0].shift());
  460. team1[1].push(team2[1].shift());
  461. }
  462. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  463. let teamArr = [
  464. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  465. ];
  466. const membersArr = t[0];
  467. const assistArr = t[1];
  468. for (let i=0;i<membersArr.length;i++)
  469. {
  470. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  471. {
  472. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  473. let pdcMemberArr = Array.from(pdcMemberMap);
  474. pdcMemberStr = pdcMemberArr.map(item => {
  475. if (item[1] == undefined)
  476. {
  477. return null;
  478. }
  479. return [
  480. item[0].toString(36).padStart(2,'0'),
  481. item[1].toString(36).padStart(2,'0')
  482. ].join('')}).filter(item=>item).join(',');
  483. teamArr.push(pdcMemberStr);
  484. }
  485. }
  486. return teamArr.join('}');
  487. });
  488. if (this.teams.length == 2)
  489. {
  490. const team1 = this.teams[0];
  491. const team2 = this.teams[1];
  492. team2[0].splice(0,0,team1[0].pop());
  493. team2[1].splice(0,0,team1[1].pop());
  494. }
  495. outArr = outArr.concat(pdcTeamsStr);
  496. return outArr.join(']');
  497. }
  498. Formation.prototype.getQrStr = function(type)
  499. {
  500. if (type == 'pdf' || type == 0)
  501. {
  502. return JSON.stringify(this.getPdfQrObj());
  503. }else
  504. {
  505. return this.getPdcQrStr();
  506. }
  507. }
  508. Formation.prototype.removeAssist = function() {
  509. this.teams.forEach(team=>{
  510. const assists = team[1];
  511. for (let i = 0; i < assists.length; i++) {
  512. assists[i] = new MemberAssist();
  513. }
  514. });
  515. creatNewUrl();
  516. refreshAll(formation);
  517. }
  518. class PlayerData
  519. {
  520. constructor(data)
  521. {
  522. Object.assign(this, data);
  523. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  524. this.parsedDecks = PlayerDataDeck.parseDataArray(
  525. data.decksb.decks,
  526. data?.decksbs?.decks,
  527. this.parsedCards);
  528. }
  529. }
  530. class PlayerDataDeck {
  531. constructor(data, parsedCards) {
  532. const e = data.entries();
  533. this.membersIndex = [
  534. e.next().value[1],
  535. e.next().value[1],
  536. e.next().value[1],
  537. e.next().value[1],
  538. e.next().value[1],
  539. ];
  540. this.badge = e.next().value[1];
  541. this.membersIndex.push(e.next().value[1]);
  542. if (parsedCards)
  543. {
  544. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  545. }
  546. e.next(); //未知
  547. e.next(); //未知
  548. if (!e.next().done)
  549. {
  550. console.warn("出现未知的用户队伍数据");
  551. }
  552. }
  553. static parseDataArray(decks1, decks2, parsedCards)
  554. {
  555. let datas = decks1.concat(decks2 ?? []);
  556. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  557. if (Boolean(decks2))
  558. {
  559. decks.forEach(deck=>{if (deck.badge === 1) deck.badge = 50;});
  560. }
  561. return decks;
  562. }
  563. toFormation()
  564. {
  565. const f = new Formation(1, 6);
  566. const team = f.teams[0];
  567. team[2] = this.badge;
  568. const tMembers = team[0];
  569. const tAssists = team[1];
  570. this.members.forEach((member, idx)=>{
  571. const tm = tMembers[idx];
  572. const ta = tAssists[idx];
  573. if (member) {
  574. tm.loadFromMember(member);
  575. tm.sawoken = Cards[member.id].superAwakenings.indexOf(member.superAwoken);
  576. tm.plus = Object.values(member.plus);
  577. tm.skilllevel = member.skillLevel;
  578. if (member.assist) {
  579. ta.loadFromMember(member.assist);
  580. ta.sawoken = Cards[member.assist.id].superAwakenings.indexOf(member.assist.superAwoken);
  581. ta.plus = Object.values(member.assist.plus);
  582. ta.skilllevel = member.assist.skillLevel;
  583. }
  584. }
  585. });
  586. return f;
  587. }
  588. }
  589. class PlayerDataCard {
  590. constructor(data) {
  591. const e = data.entries();
  592. this.index = e.next().value[1];
  593. this.exp = e.next().value[1];
  594. this.level = e.next().value[1];
  595. this.skillLevel = e.next().value[1]; //未知
  596. e.next(); //未知
  597. this.id = e.next().value[1];
  598. //叠加型用他们的经验来表示数量
  599. const card = Cards[this.id];
  600. this.count = 1;
  601. if (card && card.overlay)
  602. {
  603. this.count = this.exp;
  604. this.exp = 0;
  605. }
  606. this.plus = {
  607. hp : e.next().value[1],
  608. atk: e.next().value[1],
  609. rcv: e.next().value[1]
  610. };
  611. this.awoken = e.next().value[1];
  612. let parsedLatent = this.parseLatent(e.next().value[1]);
  613. this.latentMaxCount = parsedLatent.latentCount;
  614. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  615. this.assistIndex = e.next().value[1];
  616. e.next(); //未知
  617. this.superAwoken = e.next().value[1];
  618. e.next(); //未知
  619. if (!e.next().done)
  620. {
  621. console.warn("出现未知的用户箱子卡片数据");
  622. }
  623. //console.log(b);
  624. }
  625. toOldMember()
  626. {
  627. const m = new Member();
  628. m.id = this.id;
  629. m.level = this.level;
  630. m.awoken = this.awoken;
  631. m.skilllevel = this.skillLevel;
  632. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  633. m.sawoken = Cards[this.id].superAwakenings.indexOf(this.superAwoken);
  634. m.latent = this.latent.concat();
  635. return m;
  636. }
  637. static parseDataArray(datas)
  638. {
  639. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  640. parsedCards.forEach(mon=>{
  641. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  642. });
  643. return parsedCards;
  644. }
  645. parseLatent(number)
  646. {
  647. let latentNumber = BigInt(number);
  648. const obj = {
  649. latent: [],
  650. latentCount: 6,
  651. };
  652. //console.log("原始数字",latentNumber.toString(2));
  653. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  654. latentNumber >>= 3n; //右移3位
  655. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  656. const changeLatentCount = Boolean(latentNumber & 1n); //1时就是开孔了
  657. latentNumber >>= 1n; //右移1位
  658. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  659. if (changeLatentCount)
  660. {
  661. obj.latentCount = Number(latentNumber & 0b1111n);
  662. latentNumber >>= 4n;
  663. //console.log("读取潜觉格子数",latentNumber.toString(2));
  664. }
  665. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  666. const getbnum = 2n ** rightbnum - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  667. while (latentNumber > 0n)
  668. {
  669. obj.latent.push(Number(latentNumber & getbnum));
  670. latentNumber >>= rightbnum;
  671. //console.log("读取一个潜觉",latentNumber.toString(2));
  672. }
  673. return obj;
  674. }
  675. deleteRepeatLatent(olatents)
  676. {
  677. //splice性能太差,改成push一个新的数组
  678. const latents = [];
  679. for (let ai = 0; ai < olatents.length;)
  680. {
  681. const latent = olatents[ai];
  682. latents.push(latent);
  683. const useHole = latentUseHole(latent);
  684. ai += useHole;
  685. }
  686. return latents;
  687. }
  688. }
  689. //进化树
  690. class EvoTree
  691. {
  692. constructor(mid, parent = null)
  693. {
  694. if (!mid) return;
  695. const _this = this;
  696. this.parent = parent;
  697. if (parent == null) //如果没有提供父级,则寻找进化根
  698. {
  699. function returnRootId(mid)
  700. {
  701. mid = Cards[mid].evoRootId;
  702. const m = Cards[mid];
  703. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  704. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  705. mid = returnRootId(m.henshinFrom[0]);
  706. }
  707. return mid;
  708. }
  709. mid = returnRootId(mid);
  710. }
  711. const card = Cards[mid];
  712. this.id = mid;
  713. this.idArr = parent ? parent.idArr.concat() : [];
  714. this.card = card;
  715. this.children = [];
  716. this.evoType = null;
  717. if (parent == null)
  718. {
  719. this.evoType = "Base";
  720. }
  721. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  722. {
  723. if (parent.card.henshinTo.length > 1) {
  724. this.evoType = "Random Henshin";
  725. //限定最多两层随机变身
  726. if (parent?.parent?.card?.henshinTo?.length > 1) {
  727. return this;
  728. }
  729. }
  730. else
  731. this.evoType = "Henshin";
  732. }
  733. else
  734. {
  735. if (card.evoMaterials.includes(3826)) //像素进化
  736. {
  737. this.evoType = "Pixel Evo";
  738. }else if (card.awakenings.includes(49)) //武器
  739. {
  740. this.evoType = "Assist Evo";
  741. }else if (card.isUltEvo) //究进
  742. {
  743. if (parent.card.isUltEvo) //超究进
  744. {
  745. this.evoType = "Super Ult Evo";
  746. }else
  747. {
  748. this.evoType = "Ult Evo";
  749. }
  750. }else
  751. {
  752. if (parent.card.isUltEvo) //转生
  753. {
  754. this.evoType = "Reincarnation";
  755. }else if(parent.evoType == "Reincarnation")
  756. {
  757. this.evoType = "Super Reincarnation";
  758. }else
  759. {
  760. this.evoType = "Evolution";
  761. }
  762. }
  763. }
  764. if (this.idArr.includes(mid))
  765. {
  766. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  767. {
  768. this.evoType = "Henshin Loop";
  769. }
  770. return this;
  771. }else
  772. {
  773. this.idArr.push(mid);
  774. }
  775. if (Array.isArray(card.henshinTo)) {
  776. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  777. }
  778. if (this.evoType != "Henshin")
  779. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  780. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  781. };
  782. toListNode()
  783. {
  784. const createCardHead = editBox.createCardHead;
  785. const tBox = document.createElement("div");
  786. tBox.className = "evo-box";
  787. const evoPanel = tBox.appendChild(document.createElement("div"));
  788. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  789. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  790. evotPanel_L.className = "evo-panel-left";
  791. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  792. evotPanel_R.className = "evo-panel-right";
  793. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  794. evoTypeDiv.className = "evo-type-div";
  795. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  796. evoType.className = "evo-type";
  797. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  798. monHead.className = "monster-head";
  799. const monName = evotPanel_R.appendChild(document.createElement("div"));
  800. monName.className = "monster-name";
  801. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  802. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  803. evotMaterials.className = "evo-materials";
  804. this.card.evoMaterials.forEach(mid=>{
  805. //const li = evotMaterials.appendChild(document.createElement("li"));
  806. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  807. });
  808. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  809. evoSubEvo.className = "evo-subevo";
  810. this.children.forEach(subEvo=>{
  811. const li = evoSubEvo.appendChild(document.createElement("li"));
  812. li.appendChild(subEvo.toListNode());
  813. });
  814. return tBox;
  815. };
  816. }
  817. //进化树
  818. class RequirementTree extends EvoTree
  819. {
  820. static gemNames = {
  821. ja: "希石",
  822. en: "Gem",
  823. ko: "휘석",
  824. };
  825. constructor(mid, parent = null)
  826. {
  827. if (!mid) return;
  828. super();
  829. const _this = this;
  830. this.parent = parent;
  831. const card = Cards[mid];
  832. this.id = mid;
  833. this.idArr = parent ? parent.idArr.concat() : [];
  834. this.card = card;
  835. this.children = [];
  836. this.evoType = "requirement";
  837. this.idArr.push(mid);
  838. let gemName = RequirementTree.gemNames[currentDataSource.code];
  839. if (card.evoBaseId && card.evoRootId !== mid) {
  840. let realMaterials = []
  841. for (const materialId of card.evoMaterials.filter(Boolean)) {
  842. const materialCard = Cards[materialId];
  843. if (!materialCard) continue;
  844. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  845. //console.log("查咨进化素材:", materialCard);
  846. let maybeCard = Cards.find(_card =>
  847. !_card.types.includes(0) && //必须不是进化类型
  848. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  849. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  850. _card.evoRootId != _card.id //忽略原始形态没有进化的
  851. );
  852. //console.log("查询结果:", maybeCard);
  853. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  854. //console.log(card, maybeCard);
  855. realMaterials.push(maybeCard.id);
  856. };
  857. }
  858. }
  859. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  860. this.children.push(...materials);
  861. this.children.push(new RequirementTree(card.evoBaseId, _this));
  862. }
  863. };
  864. }
  865. //队长技能类型的翻译
  866. class LeaderSkillType{
  867. constructor(flags1, flags2){
  868. this.matchMode = {
  869. multipleAttr: Boolean(flags1 & 1 << 0),
  870. rowMatch: Boolean(flags1 & 1 << 1),
  871. combo: Boolean(flags1 & 1 << 2),
  872. sameColor: Boolean(flags1 & 1 << 3),
  873. LShape: Boolean(flags1 & 1 << 4),
  874. crossMatch: Boolean(flags1 & 1 << 5),
  875. heartCrossMatch: Boolean(flags1 & 1 << 6),
  876. remainOrbs: Boolean(flags1 & 1 << 7),
  877. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  878. };
  879. this.restriction = {
  880. attrEnhance: Boolean(flags1 & 1 << 9),
  881. typeEnhance: Boolean(flags1 & 1 << 10),
  882. board7x6: Boolean(flags1 & 1 << 11),
  883. noSkyfall: Boolean(flags1 & 1 << 12),
  884. HpRange: Boolean(flags1 & 1 << 13),
  885. useSkill: Boolean(flags1 & 1 << 14),
  886. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  887. minMatchLen: Boolean(flags1 & 1 << 16),
  888. specialTeam: Boolean(flags1 & 1 << 17),
  889. effectWhenRecover: Boolean(flags1 & 1 << 18),
  890. };
  891. this.appendEffects = {
  892. addCombo: Boolean(flags1 & 1 << 21),
  893. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  894. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  895. reduce49down: Boolean(flags1 & 1 << 24),
  896. reduce50: Boolean(flags1 & 1 << 25),
  897. reduce51up: Boolean(flags1 & 1 << 26),
  898. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  899. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  900. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  901. voidPoison: Boolean(flags1 & 1 << 29),
  902. counterAttack: Boolean(flags1 & 1 << 30),
  903. autoHeal: Boolean(flags1 & 1 << 31),
  904. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  905. resolve: Boolean(flags2 & 1 << 0),
  906. };
  907. }
  908. }
  909. //切换通用的切换className显示的函数
  910. function toggleDomClassName(addClass, className, dom = document.body) {
  911. return dom.classList.toggle(className, addClass);
  912. //dom.classList[addClass ? "add" : "remove"](className);
  913. //if (addClass) {
  914. // dom.classList.add(className);
  915. //} else {
  916. // dom.classList.remove(className);
  917. //}
  918. }
  919. //清除数据
  920. function clearData()
  921. {
  922. const locationURL = new URL(location);
  923. locationURL.searchParams.delete('d'); //删除数据
  924. locationURL.searchParams.delete('l'); //删除语言
  925. location = locationURL.toString();
  926. }
  927. //轮换ABC队伍
  928. function swapABCteam()
  929. {
  930. if (formation.teams.length > 1) {
  931. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  932. creatNewUrl();
  933. refreshAll(formation);
  934. }
  935. }
  936. function henshinStep(step)
  937. {
  938. if (step == 0) return;
  939. function gotoHenshin(card, nstep)
  940. {
  941. if (nstep > 0 && Array.isArray(card.henshinTo))
  942. {
  943. let max = Math.randomInteger(card.henshinTo.length - 1);
  944. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  945. }
  946. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  947. {
  948. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  949. }
  950. else
  951. {
  952. return card;
  953. }
  954. }
  955. formation.teams.forEach(team=>{
  956. team[0].forEach(member=>{
  957. const mid = member.id;
  958. const card = Cards[mid];
  959. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  960. { //要变身前的才进行操作
  961. const _card = gotoHenshin(card, step);
  962. member.id = _card.id;
  963. member.awoken = _card.awakenings.length;
  964. }
  965. });
  966. });
  967. creatNewUrl();
  968. refreshAll(formation);
  969. }
  970. //在单人和多人之间转移数据
  971. function turnPage(toPage, e = null) {
  972. let pagename = null;
  973. switch (toPage) {
  974. case 1:
  975. if (formation.teams[0][0].length < 6) {
  976. //把第二支队伍的队长添加到最后方
  977. formation.teams[0][0].push(formation.teams[1][0][0]);
  978. formation.teams[0][1].push(formation.teams[1][1][0]);
  979. }
  980. //删掉第2支开始的队伍
  981. formation.teams.splice(1);
  982. pagename = "solo.html";
  983. break;
  984. case 2:
  985. if (formation.teams.length < 2) { //从1人到2人
  986. formation.teams[1] = [
  987. [],
  988. []
  989. ];
  990. //把右边的队长加到第二支队伍最后面
  991. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  992. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  993. } else { //从3人到2人,直接删除后面两个队伍
  994. //删掉第3支开始的队伍
  995. formation.teams.splice(2);
  996. //删掉前面两支队伍的战友
  997. formation.teams[0][0].splice(5);
  998. formation.teams[0][1].splice(5);
  999. formation.teams[1][0].splice(5);
  1000. formation.teams[1][1].splice(5);
  1001. }
  1002. formation.badge = 0;
  1003. pagename = "multi.html";
  1004. break;
  1005. case 3:
  1006. if (formation.teams.length < 2) { //从1人到3人
  1007. } else { //从2人到3人
  1008. formation.teams[0][0].push(formation.teams[1][0][0]);
  1009. formation.teams[0][1].push(formation.teams[1][1][0]);
  1010. formation.teams[1][0].push(formation.teams[0][0][0]);
  1011. formation.teams[1][1].push(formation.teams[0][1][0]);
  1012. }
  1013. formation.badge = 0;
  1014. pagename = "triple.html";
  1015. break;
  1016. }
  1017. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  1018. if (e && e.ctrlKey) {
  1019. window.open(newURL);
  1020. } else {
  1021. location.href = newURL;
  1022. }
  1023. }
  1024. function loadData(force = false)
  1025. {
  1026. if (force)
  1027. console.info('强制更新数据。');
  1028. const _time = new Date().getTime();
  1029. //开始读取解析怪物数据
  1030. const sourceDataFolder = "monsters-info";
  1031. if (statusLine) statusLine.classList.add("loading-check-version");
  1032. GM_xmlhttpRequest({
  1033. method: "GET",
  1034. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1035. onload: function(response) {
  1036. dealCkeyData(response.response);
  1037. },
  1038. onerror: function(response) {
  1039. console.error("新的 Ckey JSON 数据获取失败。", response);
  1040. return;
  1041. }
  1042. });
  1043. //处理返回的数据
  1044. function dealCkeyData(responseText)
  1045. { //处理数据版本
  1046. let newCkeys; //当前的Ckey们
  1047. let lastCkeys; //以前Ckey们
  1048. let currentCkey; //获取当前语言的ckey
  1049. let lastCurrentCkey; //以前的当前语言的ckey
  1050. try {
  1051. newCkeys = JSON.parse(responseText);
  1052. } catch (e) {
  1053. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1054. return;
  1055. }
  1056. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1057. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1058. try {
  1059. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  1060. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1061. lastCkeys = [];
  1062. } catch (e) {
  1063. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1064. lastCkeys = [];
  1065. }
  1066. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1067. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1068. lastCurrentCkey = {
  1069. code: currentDataSource.code,
  1070. ckey: {},
  1071. updateTime: null
  1072. };
  1073. lastCkeys.push(lastCurrentCkey);
  1074. }
  1075. if (statusLine) statusLine.classList.remove("loading-check-version");
  1076. if (statusLine) statusLine.classList.add("loading-mon-info");
  1077. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1078. console.debug("Cards ckey相等,直接读取已有的数据。");
  1079. const transaction = db.transaction([`cards`]);
  1080. const objectStore = transaction.objectStore(`cards`);
  1081. const request = objectStore.get(currentDataSource.code);
  1082. request.onerror = function(event) {
  1083. console.error("Cards 数据库内容读取失败,需重新下载。");
  1084. downloadCardsData();
  1085. };
  1086. request.onsuccess = function(event) {
  1087. if (Array.isArray(request.result))
  1088. {
  1089. Cards = loadExtraCardsData(request.result);
  1090. dealCardsData(Cards);
  1091. }else
  1092. {
  1093. console.info("Cards 数据库内容不存在,需重新下载。");
  1094. downloadCardsData();
  1095. }
  1096. };
  1097. } else {
  1098. console.log("Cards 需重新下载。");
  1099. downloadCardsData();
  1100. }
  1101. function downloadCardsData()
  1102. {
  1103. GM_xmlhttpRequest({
  1104. method: "GET",
  1105. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1106. onload: function(response) {
  1107. try {
  1108. Cards = loadExtraCardsData(JSON.parse(response.response));
  1109. } catch (e) {
  1110. console.error("Cards 数据 JSON 解码出错。", e);
  1111. return;
  1112. }
  1113. if (db)
  1114. {
  1115. const transaction = db.transaction([`cards`], "readwrite");
  1116. transaction.oncomplete = function(event) {
  1117. console.log("Cards 数据库写入完毕。");
  1118. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1119. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1120. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1121. dealCardsData(Cards);
  1122. };
  1123. const objectStore = transaction.objectStore(`cards`);
  1124. objectStore.put(Cards,currentDataSource.code);
  1125. }else //隐私模式无法启动数据库
  1126. {
  1127. dealCardsData(Cards);
  1128. }
  1129. },
  1130. onerror: function(response) {
  1131. console.error("Cards JSON 数据获取失败。", response);
  1132. }
  1133. });
  1134. }
  1135. function loadExtraCardsData(_cards)
  1136. {
  1137. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1138. let cards = _cards.slice(0, splitIdx);
  1139. for (let i = splitIdx + 1; i < _cards.length; i++)
  1140. {
  1141. const card = _cards[i];
  1142. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1143. /*card.unk01p = flags(card.unk01);
  1144. card.unk02p = flags(card.unk02);
  1145. card.unk03p = flags(card.unk03);
  1146. card.unk04p = flags(card.unk04);
  1147. card.unk05p = flags(card.unk05);
  1148. card.unk06p = flags(card.unk06);
  1149. card.unk07p = flags(card.unk07);
  1150. card.unk08p = flags(card.unk08);*/
  1151. cards[card?.id] = card;
  1152. }
  1153. return cards;
  1154. }
  1155. function dealCardsData(_cards)
  1156. {
  1157. if (editBox)
  1158. {
  1159. const monstersList = editBox.querySelector("#monsters-name-list");
  1160. let fragment = document.createDocumentFragment();
  1161. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1162. const opt = fragment.appendChild(document.createElement("option"));
  1163. opt.value = card.id;
  1164. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1165. });
  1166. monstersList.appendChild(fragment);
  1167. }
  1168. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1169. if (statusLine) statusLine.classList.add("loading-skill-info");
  1170. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1171. console.debug("Skills ckey相等,直接读取已有的数据。");
  1172. const transaction = db.transaction([`skills`]);
  1173. const objectStore = transaction.objectStore(`skills`);
  1174. const request = objectStore.get(currentDataSource.code);
  1175. request.onerror = function(event) {
  1176. console.error("Skills 数据库内容读取失败。");
  1177. };
  1178. request.onsuccess = function(event) {
  1179. if (Array.isArray(request.result))
  1180. {
  1181. Skills = request.result;
  1182. dealSkillData(Skills);
  1183. }else
  1184. {
  1185. console.info("Skills 数据库内容不存在,需重新下载。");
  1186. downloadSkillData();
  1187. }
  1188. };
  1189. } else {
  1190. console.log("Skills 需重新下载。");
  1191. downloadSkillData();
  1192. }
  1193. function downloadSkillData()
  1194. {
  1195. GM_xmlhttpRequest({
  1196. method: "GET",
  1197. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1198. onload: function(response) {
  1199. try {
  1200. Skills = JSON.parse(response.response);
  1201. } catch (e) {
  1202. console.log("Skills 数据 JSON 解码出错", e);
  1203. return;
  1204. }
  1205. if (db)
  1206. {
  1207. const transaction = db.transaction([`skills`], "readwrite");
  1208. transaction.oncomplete = function(event) {
  1209. console.log("Skills 数据库写入完毕。");
  1210. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1211. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1212. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1213. dealSkillData(Skills);
  1214. };
  1215. const objectStore = transaction.objectStore(`skills`);
  1216. objectStore.put(Skills,currentDataSource.code);
  1217. }else //隐私模式无法启动数据库
  1218. {
  1219. dealSkillData(Skills);
  1220. }
  1221. },
  1222. onerror: function(response) {
  1223. console.error("Skills JSON 数据获取失败", response);
  1224. }
  1225. });
  1226. }
  1227. function dealSkillData(_skills)
  1228. {
  1229. //显示数据更新时间
  1230. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1231. checkControlBox();
  1232. function checkControlBox()
  1233. {
  1234. if (controlBox)
  1235. {
  1236. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1237. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1238. clearInterval(controlBoxHook);
  1239. }
  1240. }
  1241. //initialize(); //初始化
  1242. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1243. //如果通过的话就载入URL中的怪物数据
  1244. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1245. checkFormationBox();
  1246. function checkFormationBox()
  1247. {
  1248. if (formationBox?.querySelector('.teams'))
  1249. {
  1250. reloadFormationData();
  1251. clearInterval(formationBoxHook);
  1252. }
  1253. }
  1254. //读取储存的所有玩家数据
  1255. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1256. PlayerDatas = datas.map(data=>new PlayerData(data));
  1257. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1258. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1259. });
  1260. }
  1261. }
  1262. }
  1263. }
  1264. //重新读取URL中的Data数据并刷新页面
  1265. function reloadFormationData(event) {
  1266. let formationData;
  1267. if (!(formationData = event?.state?.outForm))
  1268. {
  1269. //如果没有现有数据
  1270. try {
  1271. const parameterDataString = getQueryString(["d","data"]);
  1272. formationData = JSON.parse(parameterDataString);
  1273. //console.log("从URL读取",formationData);
  1274. } catch (e) {
  1275. console.error("URL中队伍数据JSON解码出错", e);
  1276. return;
  1277. }
  1278. }
  1279. formation.loadObj(formationData);
  1280. //编辑模式直接打开编辑框
  1281. let editingTarget = ((str)=>{
  1282. try {
  1283. const arr = JSON.parse(str);
  1284. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1285. } catch (error) {
  1286. return null;
  1287. }
  1288. })(sessionStorage.getItem('editing'));
  1289. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1290. if (editingTarget)
  1291. {
  1292. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1293. if (isGuideMod && !isNaN(mid)) {
  1294. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1295. }
  1296. editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1297. if (editingTarget && event?.state?.searchArr)
  1298. {
  1299. showSearch(event.state.searchArr);
  1300. }
  1301. } else {
  1302. editBox.hide();
  1303. }
  1304. //恢复上一次的搜索状态
  1305. const searchOptions = ((str)=>{
  1306. try {
  1307. const obj = JSON.parse(str);
  1308. return obj.attrs ? obj : null;
  1309. } catch (error) {
  1310. return null;
  1311. }
  1312. })(sessionStorage.getItem('search-options'));
  1313. if (searchOptions) {
  1314. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1315. }
  1316. refreshAll(formation);
  1317. }
  1318. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1319. //创建新的分享地址
  1320. function creatNewUrl(arg) {
  1321. if (arg == undefined) arg = {};
  1322. if (!!(window.history && history.pushState)) { // 支持History API
  1323. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1324. const datasource = arg.datasource || getQueryString("s");
  1325. const outObj = formation.outObj();
  1326. const newSearch = new URLSearchParams();
  1327. if (language_i18n) newSearch.set("l", language_i18n);
  1328. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1329. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1330. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1331. if (outObj)
  1332. {
  1333. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1334. newSearch.set("d", dataJsonStr);
  1335. }
  1336. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1337. if (!arg.notPushState) {
  1338. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1339. } else {
  1340. return newUrl;
  1341. }
  1342. }
  1343. }
  1344. function ObjToUrl(obj)
  1345. {
  1346. let fileName;
  1347. switch (obj.d.f.length)
  1348. {
  1349. case 1:{
  1350. fileName = "solo.html";
  1351. break;
  1352. }
  1353. case 2:{
  1354. fileName = "multi.html";
  1355. break;
  1356. }
  1357. case 3:{
  1358. fileName = "triple.html";
  1359. break;
  1360. }
  1361. }
  1362. const newUrl = new URL(fileName, location);
  1363. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1364. if (!obj.s || obj.s == "ja")
  1365. {
  1366. newUrl.searchParams.delete("s");
  1367. }else
  1368. {
  1369. newUrl.searchParams.set("s", obj.s);
  1370. }
  1371. let l = getQueryString("l");
  1372. if (l)
  1373. {
  1374. newUrl.searchParams.set("l", l);
  1375. }
  1376. return newUrl;
  1377. }
  1378. //解析从QR图里获取的字符串
  1379. function inputFromQrString(string)
  1380. {
  1381. const re = {code: 0, message: null};
  1382. //code 1~99 为各种编码
  1383. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1384. {
  1385. try{
  1386. let jo = JSON.parse(string);
  1387. if (jo.d && typeof jo.d == "object")
  1388. {
  1389. re.code = 1;
  1390. re.message = "发现队伍数据 | Formation data founded";
  1391. re.url = ObjToUrl(jo);
  1392. }else
  1393. {
  1394. re.code = 100;
  1395. re.message = "无队伍数据 | No formation data";
  1396. }
  1397. }catch(e)
  1398. {
  1399. re.code = 111;
  1400. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1401. }
  1402. }
  1403. else if (/^(https?|file):\/\//i.test(string))
  1404. {
  1405. let url = new URL(string);
  1406. if (url.searchParams.get('d'))
  1407. {
  1408. try{
  1409. let jo = {
  1410. d: JSON.parse(url.searchParams.get('d')),
  1411. s: url.searchParams.get('s'),
  1412. }
  1413. re.code = 1;
  1414. re.message = "发现队伍数据 | Formation data founded";
  1415. re.url = ObjToUrl(jo);
  1416. }catch(e)
  1417. {
  1418. re.code = 112;
  1419. re.message = "错误的 网址 格式 | The illegal URL format";
  1420. }
  1421. }
  1422. else
  1423. {
  1424. re.code = 100;
  1425. re.message = "无队伍数据 | No formation data";
  1426. }
  1427. }
  1428. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1429. { //PDC
  1430. re.code = 2;
  1431. re.message = "发现 PDC 格式 | PDC format found";
  1432. const newFotmation = pdcFotmationToPdfFotmation(string);
  1433. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1434. }
  1435. else
  1436. {
  1437. re.code = 110;
  1438. re.message = "不支持的格式 | Unsupported format";
  1439. }
  1440. return re;
  1441. }
  1442. //解析PDC的数据
  1443. function pdcFotmationToPdfFotmation(inputString)
  1444. {
  1445. function readPDC(string)
  1446. {
  1447. let teamsStr = string.split(']');
  1448. let baseInfo = teamsStr.shift().split(',');
  1449. let teamsArr = teamsStr.map(teamStr=>
  1450. {
  1451. let membersStr = teamStr.split('}').filter(Boolean);
  1452. const team = {
  1453. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1454. }
  1455. team.members = membersStr.map(memberStr=>{
  1456. let memberArr = memberStr.split(',').map(valueStr=>{
  1457. let idx = parseInt(valueStr.substr(0,2),36);
  1458. let value = valueStr.substr(2);
  1459. if (idx !== 2)
  1460. {
  1461. value = parseInt(value,36);
  1462. }else
  1463. {
  1464. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1465. }
  1466. return [idx, value];
  1467. });
  1468. return new Map(memberArr);
  1469. });
  1470. return team;
  1471. }
  1472. );
  1473. let pdcFotmation = {
  1474. version: parseInt(baseInfo[0],10),
  1475. teamCount: parseInt(baseInfo[1],10)+1,
  1476. teams: teamsArr
  1477. }
  1478. return pdcFotmation;
  1479. }
  1480. let pdcFotmation = readPDC(inputString);
  1481. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1482. if (pdcFotmation.teamCount == 2)
  1483. {
  1484. const team1 = pdcFotmation.teams[0].members;
  1485. const team2 = pdcFotmation.teams[1].members;
  1486. let team2Leader = team1.find(member=>member.get(15) == 5);
  1487. if (team2Leader)
  1488. {
  1489. team2Leader.set(15,0);
  1490. team2.splice(0,0,team2Leader);
  1491. team1.splice(team1.indexOf(team2Leader),1);
  1492. }
  1493. }
  1494. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1495. const t = f.teams[ti];
  1496. const membersArr = t[0];
  1497. const assistArr = t[1];
  1498. //队伍徽章
  1499. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1500. pdcTeam.members.forEach((member)=>{
  1501. const m = membersArr[member.get(15) || 0];
  1502. const a = assistArr[member.get(15) || 0];
  1503. m.id = member.get(0) || 0;
  1504. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1505. if (member.get(2))
  1506. {
  1507. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1508. }
  1509. m.level = member.get(3) || 1;
  1510. a.level = member.get(10) || 1;
  1511. m.plus[0] = member.get(4) || 0;
  1512. m.plus[1] = member.get(5) || 0;
  1513. m.plus[2] = member.get(6) || 0;
  1514. a.plus[0] = member.get(11) || 0;
  1515. a.plus[1] = member.get(12) || 0;
  1516. a.plus[2] = member.get(13) || 0;
  1517. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1518. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1519. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1520. });
  1521. });
  1522. return f;
  1523. }
  1524. //截图
  1525. function capture() {
  1526. statusLine.classList.add("prepare-capture");
  1527. const titleBox = formationBox.querySelector(".title-box");
  1528. const detailBox = formationBox.querySelector(".detail-box");
  1529. const txtTitle = titleBox.querySelector(".title");
  1530. const txtDetail = detailBox.querySelector(".detail");
  1531. //去掉可能的空白文字的编辑状态
  1532. titleBox.classList.remove("edit");
  1533. detailBox.classList.remove("edit");
  1534. const downLink = controlBox.querySelector(".down-capture");
  1535. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1536. canvas.toBlob(function(blob) {
  1537. window.URL.revokeObjectURL(downLink.href);
  1538. downLink.href = URL.createObjectURL(blob);
  1539. downLink.download = `${document.title}.png`;
  1540. downLink.click();
  1541. statusLine.classList.remove("prepare-capture");
  1542. //如果是空白文字,加回编辑状态
  1543. if (txtTitle.value.length == 0)
  1544. titleBox.classList.add("edit");
  1545. if (txtDetail.value.length == 0)
  1546. detailBox.classList.add("edit");
  1547. });
  1548. //document.body.appendChild(canvas);
  1549. });
  1550. }
  1551. window.onload = initialize; //界面初始化
  1552. //初始化
  1553. function initialize(event) {
  1554. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1555. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1556. controlBox = document.body.querySelector(".control-box");
  1557. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1558. formationBox = document.body.querySelector(".formation-box");
  1559. editBox = document.body.querySelector(".edit-box");
  1560. if (isGuideMod) {
  1561. console.info('现在是 怪物图鉴 模式');
  1562. document.body.classList.add('guide-mod');
  1563. }
  1564. //const helpLink = controlBox.querySelector(".help-link");
  1565. //if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  1566. //▼添加语言列表开始
  1567. const langSelectDom = controlBox.querySelector(".languages");
  1568. languageList.forEach(lang =>
  1569. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1570. );
  1571. const langOptionArray = Array.from(langSelectDom.options);
  1572. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1573. //▲添加语言列表结束
  1574. //▼添加数据来源列表开始
  1575. const dataSelectDom = controlBox.querySelector(".datasource");
  1576. dataSourceList.forEach(ds =>
  1577. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1578. );
  1579. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1580. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1581. //添加数据class
  1582. document.body.classList.add("ds-" + currentDataSource.code);
  1583. //▲添加数据来源列表结束
  1584. //设定初始的显示设置
  1585. //显示ID开关
  1586. const btnShowMonId = document.getElementById("show-mon-id");
  1587. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1588. btnShowMonId.onchange = function(e){
  1589. toggleDomClassName(!this.checked, 'not-show-mon-id');
  1590. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1591. };
  1592. btnShowMonId.onchange(false);
  1593. //显示CD开关
  1594. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1595. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id, true);
  1596. btnShowMonSkillCd.onchange = function(e){
  1597. toggleDomClassName(this.checked, this.id);
  1598. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1599. };
  1600. btnShowMonSkillCd.onchange(false);
  1601. //显示卡片觉醒开关
  1602. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1603. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1604. btnShowMonAwoken.onchange = function(e){
  1605. toggleDomClassName(this.checked, this.id);
  1606. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1607. };
  1608. btnShowMonAwoken.onchange(false);
  1609. //3P显示觉醒统计开关
  1610. const btnShowAwokenCount = document.getElementById("show-awoken-count");
  1611. if (btnShowAwokenCount) {
  1612. btnShowAwokenCount.checked = localStorage_getBoolean(cfgPrefix + btnShowAwokenCount.id, true);
  1613. btnShowAwokenCount.onchange = function(e){
  1614. toggleDomClassName(this.checked, this.id);
  1615. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1616. };
  1617. btnShowAwokenCount.onchange(false);
  1618. }
  1619. //默认等级
  1620. const iptDefaultLevel = document.getElementById("default-level");
  1621. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1622. iptDefaultLevel.onchange = function(e){
  1623. let num = Number(this.value || this.placeholder);
  1624. defaultLevel = num;
  1625. if (e) localStorage.setItem(cfgPrefix + this.id, defaultLevel);
  1626. }
  1627. iptDefaultLevel.onchange(false);
  1628. //触屏使用的切换显示的线条
  1629. interchangeSVG = document.body.querySelector("#interchange-line");
  1630. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1631. interchangeSVG.changePoint = function(p1, p2) {
  1632. const line = this.line;
  1633. if (p1 && p1.x != undefined)
  1634. line.setAttribute("x1", p1.x);
  1635. if (p1 && p1.y != undefined)
  1636. line.setAttribute("y1", p1.y);
  1637. if (p2 && p2.x != undefined)
  1638. line.setAttribute("x2", p2.x);
  1639. if (p2 && p2.y != undefined)
  1640. line.setAttribute("y2", p2.y);
  1641. };
  1642. //初始化所有mask的关闭按钮
  1643. const masks = document.body.querySelectorAll(".mask");
  1644. masks.forEach(mask=>{
  1645. mask.show = function(arg){
  1646. this?.initialize?.(arg);
  1647. this.classList.remove(className_displayNone);
  1648. };
  1649. mask.btnClose = mask.querySelector(".mask-close");
  1650. mask.btnClose.onclick = function(){
  1651. mask?.hide?.();
  1652. mask.classList.add(className_displayNone);
  1653. };
  1654. });
  1655. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1656. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1657. btnQrCode.onclick = function(){
  1658. qrCodeFrame.show();
  1659. };
  1660. qrCodeFrame.initialize = function(){
  1661. const saveBox = this.content.saveBox;
  1662. const readBox = this.content.readBox;
  1663. readBox.info.textContent = "";
  1664. readBox.videoBox.classList.add(className_displayNone);
  1665. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1666. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1667. };
  1668. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1669. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1670. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1671. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1672. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1673. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1674. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1675. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1676. qrReadBox.info = qrReadBox.querySelector(".info");
  1677. qrReadBox.video = qrReadBox.querySelector("#video");
  1678. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1679. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1680. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1681. qrReadBox.readString.onclick = function()
  1682. {
  1683. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1684. if (inputResult.code < 100)
  1685. {
  1686. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1687. const newLink = document.createElement("a");
  1688. newLink.className = "formation-from-string";
  1689. newLink.href = inputResult.url;
  1690. newLink.target = "_blank";
  1691. qrReadBox.info.appendChild(newLink);
  1692. }else
  1693. {
  1694. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1695. }
  1696. }
  1697. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1698. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1699. qrSaveBox.qrStr.onchange = function()
  1700. {
  1701. qrCodeFrame.refreshQrCode(this.value);
  1702. }
  1703. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1704. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1705. let qrstr = formation.getQrStr(this.value);
  1706. qrSaveBox.qrStr.value = qrstr;
  1707. qrSaveBox.qrStr.onchange();
  1708. });
  1709. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1710. qrCodeFrame.ondragenter = ()=>false;
  1711. qrCodeFrame.ondragover = ()=>false;
  1712. qrCodeFrame.ondrop = function(e)
  1713. {
  1714. imagesSelected(e.dataTransfer.files);
  1715. e.stopPropagation();
  1716. e.preventDefault();
  1717. }
  1718. qrCodeFrame.refreshQrCode = function(string)
  1719. {
  1720. const qrImg = this.content.saveBox.qrImage;
  1721. URL.revokeObjectURL(qrImg.src);
  1722. const EncodeHintType = ZXing.EncodeHintType;
  1723. const hints = new Map();
  1724. hints.set(EncodeHintType.MARGIN, 0);
  1725. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1726. const qrWidth = 500,qrHeight = 500;
  1727. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1728. let svgData = new XMLSerializer().serializeToString(svgElement);
  1729. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1730. let svgUrl = URL.createObjectURL(blob);
  1731. qrImg.src = svgUrl;
  1732. loadImage(svgUrl).then(function(img) {
  1733. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1734. let cavans = document.createElement("canvas");
  1735. cavans.width = cavansWidth;
  1736. cavans.height = cavansHeight;
  1737. let ctx = cavans.getContext('2d');
  1738. ctx.fillStyle="white";
  1739. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1740. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1741. cavans.toBlob(function(blob) {
  1742. const saveQrImg = qrSaveBox.saveQrImg;
  1743. URL.revokeObjectURL(saveQrImg.href);
  1744. const downLink = URL.createObjectURL(blob);
  1745. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1746. saveQrImg.href = downLink;
  1747. });
  1748. svgElement = null;
  1749. svgData = null;
  1750. blob = null;
  1751. img = null;
  1752. cavans = null;
  1753. ctx = null;
  1754. }, function(err) {
  1755. console.log(err);
  1756. });
  1757. }
  1758. qrReadBox.readQrFile.onclick = function()
  1759. {
  1760. qrReadBox.filePicker.click();
  1761. }
  1762. qrReadBox.filePicker.onchange = function()
  1763. {
  1764. imagesSelected(this.files);
  1765. }
  1766. function imagesSelected(myFiles) {
  1767. if (myFiles.length < 1) return;
  1768. const file = myFiles[0];
  1769. loadImage(URL.createObjectURL(file)).then(function(img) {
  1770. qrcodeReader.decodeFromImage(img).then((result) => {
  1771. console.debug('Found QR code!', result);
  1772. qrReadBox.qrStr.value = result.text;
  1773. qrReadBox.readString.onclick();
  1774. }).catch((err) => {
  1775. console.error(err);
  1776. if (err) {
  1777. if (err instanceof ZXing.NotFoundException) {
  1778. console.debug('Try crop PDC original QR');
  1779. let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1780. scale = 3, //放大倍率
  1781. extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1782. let cavans = document.createElement("canvas");
  1783. cavans.width = cropWidth * scale + extraLeft + extraRight;
  1784. cavans.height = cropHeight * scale + extraTop + extraBottom;
  1785. let ctx = cavans.getContext('2d');
  1786. ctx.fillStyle="white";
  1787. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1788. ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1789. //qrReadBox.appendChild(cavans);
  1790. qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1791. console.debug('Found QR code!', result2);
  1792. qrReadBox.qrStr.value = result2.text;
  1793. qrReadBox.readString.onclick();
  1794. }).catch((err2) => {
  1795. console.error(err2);
  1796. if (err2) {
  1797. if (err2 instanceof ZXing.NotFoundException) {
  1798. qrReadBox.info.textContent = 'No QR code found.';
  1799. }
  1800. if (err2 instanceof ZXing.ChecksumException) {
  1801. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1802. }
  1803. if (err2 instanceof ZXing.FormatException) {
  1804. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1805. }
  1806. }
  1807. });
  1808. }
  1809. if (err instanceof ZXing.ChecksumException) {
  1810. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1811. }
  1812. if (err instanceof ZXing.FormatException) {
  1813. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1814. }
  1815. }
  1816. });
  1817. console.debug(`Started decode for image from ${img.src}`)
  1818. }, function(err) {
  1819. console.debug(err);
  1820. });
  1821. }
  1822. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1823. { //http不支持攝像頭
  1824. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1825. qrReadBox.readQrCamera.onclick = function()
  1826. {
  1827. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1828. location.protocol = "https:" //跳到https
  1829. }
  1830. }else
  1831. {
  1832. function scanContinuously()
  1833. {
  1834. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1835. if (result) {
  1836. // properly decoded qr code
  1837. console.debug('Found QR code!', result);
  1838. qrReadBox.qrStr.value = result.text;
  1839. qrReadBox.readString.onclick();
  1840. }
  1841. if (err) {
  1842. if (err instanceof ZXing.NotFoundException) {
  1843. console.debug('No QR code found.')
  1844. }
  1845. if (err instanceof ZXing.ChecksumException) {
  1846. console.debug('A code was found, but it\'s read value was not valid.')
  1847. }
  1848. if (err instanceof ZXing.FormatException) {
  1849. console.debug('A code was found, but it was in a invalid format.')
  1850. }
  1851. }
  1852. });
  1853. }
  1854. qrcodeReader.getVideoInputDevices()
  1855. .then((videoInputDevices) => {
  1856. const sourceSelect_id = "selected-device-id";
  1857. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1858. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1859. {
  1860. selectedDeviceId = videoInputDevices[0].deviceId;
  1861. }
  1862. if (videoInputDevices.length >= 1) {
  1863. videoInputDevices.forEach((element) => {
  1864. const sourceOption = document.createElement('option');
  1865. sourceOption.text = element.label
  1866. sourceOption.value = element.deviceId
  1867. qrReadBox.sourceSelect.appendChild(sourceOption)
  1868. });
  1869. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1870. qrReadBox.sourceSelect.onchange = function() {
  1871. selectedDeviceId = this.value;
  1872. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1873. if (qrReadBox.readQrCamera.classList.contains("running"))
  1874. {
  1875. qrcodeReader.reset();
  1876. scanContinuously();
  1877. }
  1878. };
  1879. }
  1880. qrReadBox.readQrCamera.onclick = function()
  1881. {
  1882. if (this.classList.contains("running"))
  1883. {
  1884. qrcodeReader.reset();
  1885. qrReadBox.videoBox.classList.add(className_displayNone);
  1886. qrReadBox.info.textContent = "";
  1887. }else
  1888. {
  1889. qrReadBox.videoBox.classList.remove(className_displayNone);
  1890. scanContinuously();
  1891. }
  1892. this.classList.toggle("running");
  1893. }
  1894. })
  1895. .catch((err) => {
  1896. console.error(err)
  1897. });
  1898. }
  1899. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1900. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1901. btnPlayerData.onclick = function(){
  1902. playerDataFrame.show();
  1903. };
  1904. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1905. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1906. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1907. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1908. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1909. playerDataFrame.initialize = function(){
  1910. this.playerList.innerHTML = '';
  1911. for (const playerData of PlayerDatas)
  1912. {
  1913. this.playerList.add(playerData);
  1914. }
  1915. };
  1916. function deletPlayerData(e)
  1917. {
  1918. const table = this.parentNode.parentNode.parentNode.parentNode;
  1919. table.parentNode.remove();
  1920. if (currentPlayerData == table.data) currentPlayerData = null;
  1921. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1922. const name = table.getAttribute("data-player-name");
  1923. dbDelete(db, "palyer_datas", name);
  1924. }
  1925. function setPlayerDataDefault(e)
  1926. {
  1927. const table = this.parentNode.parentNode.parentNode.parentNode;
  1928. const cfgName = cfgPrefix + "default-player-name";
  1929. const dataPlayerName = table.getAttribute("data-player-name");
  1930. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1931. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  1932. currentPlayerData = null;
  1933. localStorage.removeItem(cfgName);
  1934. checkInput.checked = false;
  1935. } else {
  1936. currentPlayerData = table.data;
  1937. localStorage.setItem(cfgName, dataPlayerName);
  1938. checkInput.checked = true;
  1939. }
  1940. }
  1941. function openShowBox(e)
  1942. {
  1943. const table = this.parentNode.parentNode.parentNode.parentNode;
  1944. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  1945. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  1946. playerDataFrame.btnClose.onclick(true);
  1947. }
  1948. playerDataFrame.playerList.add = function(data) {
  1949. this.appendChild(this.newPlayerData(data));
  1950. }
  1951. playerDataFrame.playerList.newPlayerData = function(data) {
  1952. const t = playerDataFrame.querySelector('#template-player-datas');
  1953. const clone = document.importNode(t.content, true);
  1954. const table = clone.querySelector("table");
  1955. table.data = data;
  1956. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1957. table.setAttribute("data-player-name", data.name);
  1958. const tbody = table.tBodies[0];
  1959. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1960. tbody.querySelector(".delete").onclick = deletPlayerData;
  1961. tbody.querySelector(".open-show-box").onclick = openShowBox;
  1962. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1963. tbody.querySelector(".avatar .monster").onclick = function (){
  1964. }
  1965. let name = tbody.querySelector(".name");
  1966. name.textContent = data.name;
  1967. name.setAttribute("data-camp", data.camp);
  1968. let lvexp = tbody.querySelector(".lvexp");
  1969. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1970. lvexp.querySelector(".level").textContent = data.lv;
  1971. let stama = tbody.querySelector(".stama");
  1972. //第一管体力
  1973. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1974. //第二管体力
  1975. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1976. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1977. sta_cur.textContent = data.sta;
  1978. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1979. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  1980. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  1981. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  1982. const deckList = tbody.querySelector(".decks .deck");
  1983. const teamLink = tbody.querySelector(".decks .team-link");
  1984. const radioList = tbody.querySelector(".decks .deck-radio-list");
  1985. data.parsedDecks.forEach((deck,idx)=>{
  1986. const li = radioList.appendChild(document.createElement("li"));
  1987. const ipt = li.appendChild(document.createElement("input"));
  1988. ipt.className = "deck-choose";
  1989. ipt.type = "radio";
  1990. ipt.name = `decks-${data.name}`;
  1991. ipt.value = idx;
  1992. ipt.onclick = changeDeck;
  1993. ipt.deck = deck;
  1994. });
  1995. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  1996. function changeDeck(e)
  1997. {
  1998. const deck = this.deck;
  1999. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  2000. lis.forEach((li,idx)=>{
  2001. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  2002. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  2003. });
  2004. const newFotmation = deck.toFormation();
  2005. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  2006. }
  2007. return clone;
  2008. }
  2009. async function uploadPlayerData(myFiles) {
  2010. if (myFiles.length < 1) return;
  2011. for (const myFile of myFiles) {
  2012. try {
  2013. const reader = await fileReader(myFile, {readType: "text"});
  2014. const data = JSON.parse(reader.result);
  2015. const playerData = new PlayerData(data);
  2016. let dataCount = 0;
  2017. if (db) {
  2018. dataCount = await dbCount(db, "palyer_datas", data.name);
  2019. await dbWrite(db, "palyer_datas", data);
  2020. }
  2021. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  2022. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  2023. PlayerDatas.splice(oldIdx, 1, playerData);
  2024. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  2025. liArr[oldIdx] && liArr[oldIdx].remove();
  2026. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  2027. } else {
  2028. PlayerDatas.push(playerData);
  2029. playerDataFrame.playerList.add(playerData);
  2030. }
  2031. } catch (error) {
  2032. console.error(error);
  2033. }
  2034. }
  2035. }
  2036. //标题和介绍文本框
  2037. const titleBox = formationBox.querySelector(".title-box");
  2038. const detailBox = formationBox.querySelector(".detail-box");
  2039. const txtTitle = titleBox.querySelector(".title");
  2040. const txtDetail = detailBox.querySelector(".detail");
  2041. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2042. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2043. txtTitle.onchange = function() {
  2044. formation.title = this.value;
  2045. //txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  2046. txtTitleDisplay.innerHTML = '';
  2047. txtTitleDisplay.appendChild(descriptionToHTML(this.value));
  2048. let titleStr = txtTitleDisplay.textContent.trim();
  2049. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2050. creatNewUrl();
  2051. };
  2052. txtTitle.onblur = function() {
  2053. if (this.value.length > 0)
  2054. titleBox.classList.remove("edit");
  2055. };
  2056. txtDetail.onchange = function() {
  2057. formation.detail = this.value;
  2058. //txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  2059. txtDetailDisplay.innerHTML = '';
  2060. txtDetailDisplay.appendChild(descriptionToHTML(this.value));
  2061. creatNewUrl();
  2062. };
  2063. txtDetail.onblur = function() {
  2064. if (this.value.length > 0)
  2065. detailBox.classList.remove("edit");
  2066. this.style.height = txtDetailDisplay.scrollHeight + "px";
  2067. };
  2068. txtTitleDisplay.onclick = function() {
  2069. titleBox.classList.add("edit");
  2070. txtTitle.focus();
  2071. };
  2072. txtDetailDisplay.onclick = function() {
  2073. detailBox.classList.add("edit");
  2074. txtDetail.focus();
  2075. };
  2076. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  2077. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  2078. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2079. }
  2080. //将所有怪物头像添加到全局数组
  2081. teamBigBoxs.forEach(teamBigBox => {
  2082. const teamBox = teamBigBox.querySelector(".team-box");
  2083. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2084. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2085. members.forEach(m => {
  2086. allMembers.push(m);
  2087. });
  2088. assist.forEach(m => {
  2089. allMembers.push(m);
  2090. });
  2091. });
  2092. //从怪物头像获取队员的队伍编号
  2093. function getMemberArrayIndexFromMonHead(headDom) {
  2094. return [
  2095. parseInt(headDom.getAttribute("data-team"), 10), //team
  2096. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2097. parseInt(headDom.getAttribute("data-index"), 10), //index
  2098. ];
  2099. }
  2100. //编辑界面点击每个怪物的头像的处理
  2101. function clickMonHead(e) {
  2102. const arr = getMemberArrayIndexFromMonHead(this);
  2103. editMon(arr[0], arr[1], arr[2]);
  2104. return false; //没有false将会打开链接
  2105. }
  2106. //编辑界面每个怪物的头像的拖动
  2107. function dragStartMonHead(e) {
  2108. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2109. }
  2110. //编辑界面每个怪物的头像的经过,阻止事件发生
  2111. function dropOverMonHead(e) {
  2112. e.preventDefault();
  2113. }
  2114. //编辑界面每个怪物的头像的放下
  2115. function dropMonHead(e) {
  2116. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  2117. const dataTo = getMemberArrayIndexFromMonHead(this);
  2118. if ((dataTo[0] !== dataFrom[0]) ||
  2119. (dataTo[1] !== dataFrom[1]) ||
  2120. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2121. interchangeCard(dataFrom, dataTo);
  2122. }
  2123. return false; //没有false将会打开链接
  2124. }
  2125. //移动端编辑界面每个怪物的头像的放下
  2126. function touchstartMonHead(e) {
  2127. e.stopPropagation();
  2128. //console.log("开始触摸",e,this);
  2129. const tc = e.changedTouches[0];
  2130. const pX = tc.pageX,
  2131. pY = tc.pageY;
  2132. interchangeSVG.style.display = "none";
  2133. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2134. }
  2135. //移动端编辑界面每个怪物的头像的移动
  2136. function touchmoveMonHead(e) {
  2137. //console.log("移动中",e,this);
  2138. const tc = e.changedTouches[0];
  2139. const pX = tc.pageX,
  2140. pY = tc.pageY;
  2141. const rect = this.getBoundingClientRect();
  2142. const top = rect.top + document.documentElement.scrollTop;
  2143. const left = rect.left + document.documentElement.scrollLeft;
  2144. if ((pY < top) || (pY > (top + rect.height)) ||
  2145. (pX < left) || (pX > (left + rect.width))) {
  2146. interchangeSVG.style.display = "block";
  2147. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2148. } else {
  2149. interchangeSVG.style.display = "none";
  2150. }
  2151. }
  2152. //移动端编辑界面每个怪物的头像的结束
  2153. function touchendMonHead(e) {
  2154. const tc = e.changedTouches[0];
  2155. const pX = tc.pageX,
  2156. pY = tc.pageY;
  2157. //console.log("移动结束",pX,pY,e,this);
  2158. interchangeSVG.style.display = "none";
  2159. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2160. const target = allMembers.find(m => {
  2161. const rect = m.getBoundingClientRect();
  2162. const top = rect.top + document.documentElement.scrollTop;
  2163. const left = rect.left + document.documentElement.scrollLeft;
  2164. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2165. (pX > left) && (pX < (left + rect.width));
  2166. return isInRect;
  2167. });
  2168. if (target && this != target) {
  2169. //console.log("找到的对象",targets[0]);
  2170. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2171. const dataTo = getMemberArrayIndexFromMonHead(target);
  2172. if ((dataTo[0] != dataFrom[0]) ||
  2173. (dataTo[1] != dataFrom[1]) ||
  2174. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2175. interchangeCard(dataFrom, dataTo);
  2176. }
  2177. }
  2178. }
  2179. //移动端编辑界面每个怪物的头像的取消
  2180. function touchcancelMonHead(e) {
  2181. interchangeSVG.style.display = "none";
  2182. console.log("移动取消", e, this);
  2183. }
  2184. function interchangeCard(formArr, toArr) {
  2185. function changeType(member, isAssist) {
  2186. if (member.id == 0 || (isAssist && member.id == -1)) {
  2187. return new Member();
  2188. } else {
  2189. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2190. newMember.loadFromMember(member);
  2191. return newMember;
  2192. }
  2193. }
  2194. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2195. const isCopy = changeSwapToCopy.checked;
  2196. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2197. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2198. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2199. {
  2200. from = changeType(from, formArr[1]);
  2201. if (!isCopy) to = changeType(to, toArr[1]);
  2202. } else if (isCopy) {
  2203. const newFrom = new from.constructor();
  2204. newFrom.loadFromMember(from);
  2205. from = newFrom;
  2206. }
  2207. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2208. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2209. creatNewUrl(); //刷新URL
  2210. refreshAll(formation); //刷新全部
  2211. }
  2212. function switchLeader(e)
  2213. {
  2214. const headDom = this.parentNode;
  2215. const arr = getMemberArrayIndexFromMonHead(headDom);
  2216. const team = formation.teams[arr[0]];
  2217. const member = team[arr[1]][arr[2]];
  2218. const card = Cards[member.id] || Cards[0];
  2219. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2220. if (skills.length < 1) return;
  2221. const skill = skills[0];
  2222. if (team[3] > 0) //如果队伍已经换了队长
  2223. {
  2224. if (skill.type == 227 //固定与右侧换队长
  2225. || team[3] == arr[2]) //点的就是换的队长
  2226. {
  2227. team[3] = 0; //还原
  2228. }else
  2229. {
  2230. team[3] = arr[2]; //改变成任何能点的换队长
  2231. }
  2232. }else //如果队伍没有换队长
  2233. {
  2234. if (skill.type == 227) //固定与右侧换队长
  2235. {
  2236. let myTeam = team.slice(0,5);
  2237. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2238. }
  2239. else if(arr[2] > 0) //如果点的不是原队长
  2240. {
  2241. team[3] = arr[2]; //接换成新队长
  2242. }
  2243. }
  2244. creatNewUrl(); //刷新URL
  2245. refreshAll(formation); //刷新全部
  2246. e.stopPropagation();
  2247. e.preventDefault();
  2248. }
  2249. //所有怪物头像,添加拖动交换的代码
  2250. allMembers.forEach(m => {
  2251. //点击
  2252. m.onclick = clickMonHead;
  2253. //拖动
  2254. m.draggable = true;
  2255. m.ondragstart = dragStartMonHead;
  2256. m.ondragover = dropOverMonHead;
  2257. m.ondrop = dropMonHead;
  2258. //触摸
  2259. m.ontouchstart = touchstartMonHead;
  2260. m.ontouchmove = touchmoveMonHead;
  2261. m.ontouchend = touchendMonHead;
  2262. m.ontouchcancel = touchcancelMonHead;
  2263. //子元素
  2264. m.querySelector(".switch-leader").onclick = switchLeader;
  2265. });
  2266. //添加徽章
  2267. const className_ChoseBadges = "show-all-badges";
  2268. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2269. //徽章
  2270. const teamBadge = teamBigBox.querySelector(".team-badge");
  2271. if (!teamBadge) return;
  2272. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2273. function setBadge() {
  2274. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2275. const team = formation.teams[teamIdx];
  2276. teamBadge.classList.remove(className_ChoseBadges);
  2277. team[2] = parseInt(this.value, 10);
  2278. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2279. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2280. creatNewUrl();
  2281. } else {
  2282. teamBadge.classList.add(className_ChoseBadges);
  2283. }
  2284. }
  2285. badges.forEach(badge => badge.onclick = setBadge);
  2286. });
  2287. //显示HP的详细值
  2288. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2289. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2290. {
  2291. const dialogContent = this.querySelector(".dialog-content");
  2292. const fragment = document.createDocumentFragment();
  2293. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2294. {
  2295. const table = document.createElement("table");
  2296. table.className = "hp-range-table";
  2297. table.setAttribute("data-attr", attr);
  2298. table.createCaption();
  2299. const tHead = table.createTHead();
  2300. const tBody = table.createTBody();
  2301. const rangeRow = tHead.insertRow();
  2302. rangeRow.className = "hp-range";
  2303. rangeRow.appendChild(document.createElement("th"));
  2304. const rageHpRow = tBody.insertRow();
  2305. rageHpRow.className = "general";
  2306. rageHpRow.appendChild(document.createElement("th"));
  2307. const rageHpNoAwokenRow = tBody.insertRow();
  2308. rageHpNoAwokenRow.className = "awoken-bind";
  2309. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2310. const reduceRow = tBody.insertRow();
  2311. reduceRow.className = "reduce-scale";
  2312. reduceRow.appendChild(document.createElement("th"));
  2313. const reduceHpRow = tBody.insertRow();
  2314. reduceHpRow.className = "reduce-general";
  2315. reduceHpRow.appendChild(document.createElement("th"));
  2316. const reduceHpNoAwokenRow = tBody.insertRow();
  2317. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2318. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2319. reduceRanges.forEach(range=>{
  2320. const hpRange = rangeRow.insertCell();
  2321. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2322. hpRangeMin.className = "hp-range-min";
  2323. hpRangeMin.textContent = range.min;
  2324. hpRange.append(" ~ ");
  2325. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2326. hpRangeMax.className = "hp-range-max";
  2327. hpRangeMax.textContent = range.max;
  2328. const hpGeneral = rageHpRow.insertCell();
  2329. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  2330. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2331. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  2332. const reduce = reduceRow.insertCell();
  2333. const reduceScale = reduce.appendChild(document.createElement("span"));
  2334. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2335. if (range.probability < 1)
  2336. {
  2337. reduce.append("(");
  2338. const reduceProb = reduce.appendChild(document.createElement("span"));
  2339. reduceProb.className = "reduce-probability";
  2340. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2341. reduce.append(")");
  2342. }
  2343. const reduceGeneral = reduceHpRow.insertCell();
  2344. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  2345. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2346. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  2347. });
  2348. return table;
  2349. }
  2350. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2351. {
  2352. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2353. }
  2354. else //只有阶梯盾
  2355. {
  2356. const reduceRanges = reduceAttrRanges[0];
  2357. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2358. }
  2359. dialogContent.innerHTML = "";
  2360. dialogContent.appendChild(fragment);
  2361. this.classList.remove(className_displayNone);
  2362. }
  2363. hpDetailDialog.close = function()
  2364. {
  2365. this.classList.add(className_displayNone);
  2366. }
  2367. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  2368. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  2369. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2370. reduceDetailsBars.forEach(bar => {
  2371. bar.onclick = function(){
  2372. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2373. };
  2374. });
  2375. //设置地下城倍率
  2376. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2377. dungeonEnchanceDialog.show = function(formation)
  2378. {
  2379. const dialogContent = this.querySelector(".dialog-content");
  2380. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2381. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2382. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2383. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  2384. const dge = formation.dungeonEnchance;
  2385. function runCheck(checkBox){
  2386. checkBox.checked = this.includes(parseInt(checkBox.value));
  2387. }
  2388. rareDoms.forEach(runCheck,dge.rarities);
  2389. attrDoms.forEach(runCheck,dge.attrs);
  2390. typeDoms.forEach(runCheck,dge.types);
  2391. collabIdIpt.value = dge.collabs.join();
  2392. const {hp, atk, rcv} = dge.rate;
  2393. dialogContent.querySelector("#dungeon-hp").value = hp;
  2394. dialogContent.querySelector("#dungeon-atk").value = atk;
  2395. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  2396. this.classList.remove(className_displayNone);
  2397. }
  2398. dungeonEnchanceDialog.close = function(){
  2399. this.classList.add(className_displayNone);
  2400. }
  2401. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2402. dungeonEnchanceDialogConfirm.onclick = function(){
  2403. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2404. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2405. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2406. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2407. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  2408. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  2409. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  2410. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  2411. const dge = formation.dungeonEnchance;
  2412. dge.rarities = rarities;
  2413. dge.attrs = attrs;
  2414. dge.types = types;
  2415. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  2416. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  2417. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  2418. dge.collabs = collabIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  2419. dungeonEnchanceDialog.close();
  2420. creatNewUrl();
  2421. refreshAll(formation);
  2422. };
  2423. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2424. dungeonEnchanceDialogClear.onclick = function(){
  2425. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2426. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2427. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2428. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2429. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  2430. function unchecked(checkBox) {
  2431. checkBox.checked = false;
  2432. }
  2433. rareDoms.forEach(unchecked);
  2434. attrDoms.forEach(unchecked);
  2435. typeDoms.forEach(unchecked);
  2436. collabIdIpt.value = '';
  2437. dialogContent.querySelector("#dungeon-hp").value = 1;
  2438. dialogContent.querySelector("#dungeon-atk").value = 1;
  2439. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2440. };
  2441. const dungeonEnchanceDialogOpen = controlBox.querySelector(".btn-set-dungeon-enchance");
  2442. dungeonEnchanceDialogOpen.onclick = function(){
  2443. dungeonEnchanceDialog.show(formation);
  2444. };
  2445. //编辑框
  2446. editBox.mid = null; //储存怪物id
  2447. editBox.latent = []; //储存潜在觉醒
  2448. editBox.isAssist = false; //储存是否为辅助宠物
  2449. editBox.monsterHead = null;
  2450. editBox.latentBox = null;
  2451. editBox.memberIdx = []; //储存队伍数组下标
  2452. editBox.show = function() {
  2453. this.classList.remove(className_displayNone);
  2454. formationBox.classList.add("blur-bg");
  2455. controlBox.classList.add("blur-bg");
  2456. };
  2457. editBox.hide = function() {
  2458. this.classList.add(className_displayNone);
  2459. formationBox.classList.remove("blur-bg");
  2460. controlBox.classList.remove("blur-bg");
  2461. // if (isGuideMod) {
  2462. // const url = new URL(location);
  2463. // url.searchParams.delete("guide");
  2464. // url.searchParams.delete("id");
  2465. // history.replaceState(null,null,url);
  2466. // }
  2467. //删除编辑模式
  2468. sessionStorage.removeItem('editing');
  2469. };
  2470. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  2471. const searchBox = editBox.querySelector(".search-box");
  2472. const settingBox = editBox.querySelector(".setting-box");
  2473. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  2474. mSeriesId.onclick = function() { //搜索系列
  2475. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2476. if (seriesId > 0) {
  2477. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2478. }
  2479. };
  2480. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  2481. mCollabId.onclick = function() { //搜索合作
  2482. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2483. if (collabId > 0); {
  2484. showSearch(Cards.filter(card => card.collabId == collabId));
  2485. }
  2486. };
  2487. //以字符串搜索窗口
  2488. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2489. function searchByString(str)
  2490. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2491. str = str.trim();
  2492. if (str.length>0)
  2493. {
  2494. return Cards.filter(card =>
  2495. {
  2496. const names = [card.name];
  2497. if (card.otLangName)
  2498. {
  2499. names.push(...Object.values(card.otLangName));
  2500. }
  2501. const tags = card.altName.concat();
  2502. if (card.otTags)
  2503. {
  2504. tags.push(...card.otTags);
  2505. }
  2506. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2507. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2508. }
  2509. );
  2510. }else
  2511. {
  2512. return [];
  2513. }
  2514. }
  2515. function copyString(input)
  2516. {
  2517. input.focus(); //设input为焦点
  2518. input.select(); //选择全部
  2519. if (document.execCommand('copy')) {
  2520. document.execCommand('copy');
  2521. }
  2522. //input.blur(); //取消焦点
  2523. }
  2524. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  2525. {
  2526. const stringSearchContent = this.querySelector(".dialog-content");
  2527. const fragment = document.createDocumentFragment();
  2528. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2529. {
  2530. const ul_original = document.createElement("ul");
  2531. ul_original.className = "original-string";
  2532. originalStrArr.forEach(str=>{
  2533. const li = ul_original.appendChild(document.createElement("li"));
  2534. const ipt = li.appendChild(document.createElement("input"));
  2535. ipt.className = "string-value";
  2536. ipt.value = str;
  2537. ipt.readOnly = true;
  2538. const copyBtn = li.appendChild(document.createElement("button"));
  2539. copyBtn.className = "string-copy";
  2540. copyBtn.onclick = function(){copyString(ipt)};
  2541. const searchBtn = li.appendChild(document.createElement("button"));
  2542. searchBtn.className = "string-search";
  2543. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2544. });
  2545. fragment.appendChild(ul_original);
  2546. }
  2547. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2548. {
  2549. const ul_additional = document.createElement("ul");
  2550. ul_additional.className = "additional-string";
  2551. additionalStrArr.forEach(str=>{
  2552. const li = ul_additional.appendChild(document.createElement("li"));
  2553. const ipt = li.appendChild(document.createElement("input"));
  2554. ipt.className = "string-value";
  2555. ipt.value = str;
  2556. ipt.readOnly = true;
  2557. const searchBtn = li.appendChild(document.createElement("button"));
  2558. searchBtn.className = "string-search";
  2559. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2560. });
  2561. fragment.appendChild(ul_additional);
  2562. }
  2563. stringSearchContent.innerHTML = "";
  2564. stringSearchContent.appendChild(fragment);
  2565. this.classList.remove(className_displayNone);
  2566. }
  2567. stringSearchDialog.close = function()
  2568. {
  2569. this.classList.add(className_displayNone);
  2570. }
  2571. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  2572. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  2573. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  2574. mAltName.onclick = function() { //搜索合作
  2575. //const mid = parseInt(this.getAttribute('data-monId'));
  2576. const card = Cards[editBox.mid];
  2577. if (card)
  2578. {
  2579. stringSearchDialog.show(card.altName, card.otTags);
  2580. }
  2581. };
  2582. //创建一个新的怪物头像
  2583. editBox.createCardHead = function(id, options = {}) {
  2584. function clickHeadToNewMon() {
  2585. monstersID.value = this.card.id;
  2586. monstersID.onchange();
  2587. return false; //取消链接的默认操作
  2588. }
  2589. const cli = document.createElement("li");
  2590. const cdom = cli.head = createCardA(options);
  2591. cli.appendChild(cdom);
  2592. let card;
  2593. if (id instanceof Member) {
  2594. changeid(id, cdom);
  2595. card = id.card;
  2596. } else {
  2597. changeid({ id: id }, cdom);
  2598. card = Cards[id];
  2599. }
  2600. cli.card = card;
  2601. if (card?.canAssist)
  2602. cli.classList.add("allowable-assist");
  2603. if (options.showCD)
  2604. {
  2605. const CDPreview = cli.appendChild(document.createElement("div"));
  2606. CDPreview.className = "cd-preview";
  2607. if (card.activeSkillId>0)
  2608. {
  2609. const skill = Skills[card.activeSkillId];
  2610. const CD_Max = skill.initialCooldown;
  2611. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2612. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2613. CD_MinDom.className = "cd-min";
  2614. if (CD_Max !== CD_Min)
  2615. {
  2616. CD_MinDom.textContent = CD_Min;
  2617. }else
  2618. {
  2619. CD_MinDom.classList.add(className_displayNone);
  2620. }
  2621. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2622. CD_MaxDom.className = "cd-max";
  2623. CD_MaxDom.textContent = CD_Max;
  2624. if (skill.type === 232 || skill.type === 233) {
  2625. CDPreview.appendChild(document.createElement("br"));
  2626. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  2627. CD_EvoDom.className = "cd-evo";
  2628. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  2629. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  2630. }
  2631. }
  2632. }
  2633. //产生一个能力值列表
  2634. function creatAbilitiesList(abilities) {
  2635. const abilitiesPreview = document.createElement("ul");
  2636. abilitiesPreview.className = "abilities-preview";
  2637. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2638. hpDom.className = "hp-preview";
  2639. hpDom.textContent = abilities.hp;
  2640. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2641. atkDom.className = "atk-preview";
  2642. atkDom.textContent = abilities.atk;
  2643. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2644. rcvDom.className = "rcv-preview";
  2645. rcvDom.textContent = abilities.rcv;
  2646. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2647. indexDom.className = "index-preview";
  2648. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2649. return abilitiesPreview;
  2650. }
  2651. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2652. {
  2653. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2654. if (options.showAbilities && abilities_2status)
  2655. {
  2656. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2657. }
  2658. if (options.showAbilitiesWithAwoken && abilities_2status)
  2659. {
  2660. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2661. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2662. }
  2663. }
  2664. if (options.showAwoken)
  2665. {
  2666. //产生一个觉醒列表
  2667. function creatAwokenList(awokens) {
  2668. const ul = document.createElement("ul");
  2669. ul.className = "awoken-ul";
  2670. awokens.forEach(ak=>{
  2671. const li = ul.appendChild(document.createElement("li"));
  2672. const icon = li.appendChild(document.createElement("icon"));
  2673. icon.className = "awoken-icon";
  2674. icon.setAttribute("data-awoken-icon",ak);
  2675. });
  2676. return ul;
  2677. }
  2678. const awokenPreview = cli.appendChild(document.createElement("div"));
  2679. awokenPreview.className = "awoken-preview";
  2680. if (card.awakenings.length)
  2681. {
  2682. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2683. akUl.classList.add("awoken-preview-awakenings");
  2684. }
  2685. if (card.superAwakenings.length)
  2686. {
  2687. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2688. sakUl.classList.add("awoken-preview-superAwakenings");
  2689. }
  2690. }
  2691. if (options.customAddition)
  2692. {
  2693. options.customAddition.forEach(func=>{
  2694. const c_addition = cli.appendChild(document.createElement("div"));
  2695. c_addition.className = "custom-addition";
  2696. let content = func(card);
  2697. content && c_addition.append(content);
  2698. });
  2699. }
  2700. cli.onclick = clickHeadToNewMon;
  2701. return cli;
  2702. };
  2703. //显示进化树
  2704. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  2705. evolutionaryTreeMask.initialize = function(monid)
  2706. {
  2707. const maskContent = this.querySelector(".mask-content");
  2708. const fragment = document.createDocumentFragment();
  2709. const evoTree = new EvoTree(monid);
  2710. fragment.appendChild(evoTree.toListNode());
  2711. maskContent.innerHTML = "";
  2712. maskContent.appendChild(fragment);
  2713. }
  2714. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2715. openEvolutionaryTree.onclick = function(event) {
  2716. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  2717. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  2718. } else {
  2719. evolutionaryTreeMask.show(editBox.mid);
  2720. }
  2721. };
  2722. //显示进化需求树
  2723. evolutionaryTreeMask.showRequirementTree = function(monid)
  2724. {
  2725. const maskContent = this.querySelector(".mask-content");
  2726. const fragment = document.createDocumentFragment();
  2727. const evoTree = new RequirementTree(monid);
  2728. fragment.appendChild(evoTree.toListNode());
  2729. maskContent.innerHTML = "";
  2730. maskContent.appendChild(fragment);
  2731. this.classList.remove(className_displayNone);
  2732. }
  2733. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  2734. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  2735. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 [name=\"attr-1\"]"));
  2736. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 [name=\"attr-2\"]"));
  2737. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2738. const s_typesDiv = searchBox.querySelector(".types-div");
  2739. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2740. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2741. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2742. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2743. function s_types_onchange(){
  2744. const newClassName = `type-killer-${this.value}`;
  2745. toggleDomClassName(this.checked && s_typeAndOr.checked, newClassName, s_typesUl);
  2746. }
  2747. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2748. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2749. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2750. function s_types_latentli_onclick(){
  2751. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2752. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2753. s_types.forEach(checkbox=>{
  2754. const type = parseInt(checkbox.value);
  2755. checkbox.checked = killerTypes.includes(type);
  2756. });
  2757. }
  2758. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2759. s_typeAndOr.onchange = function(){
  2760. s_types.forEach(checkBox=>checkBox.onchange());
  2761. toggleDomClassName(this.checked, className_displayNone, s_types_latentUl);
  2762. };
  2763. s_typeAndOr.onchange();
  2764. //稀有度筛选
  2765. const s_rareDiv = searchBox.querySelector(".rare-div");
  2766. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2767. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2768. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2769. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2770. function s_rareIcons_onclick()
  2771. {
  2772. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2773. const radioLow = s_rareLows.find(radio=>radio.checked);
  2774. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2775. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2776. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2777. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2778. rangeLow != rangeHigh ?
  2779. thisValue :
  2780. (
  2781. thisValue == rangeLow ?
  2782. 1 :
  2783. Math.min(thisValue,rangeLow)
  2784. )
  2785. )).checked = true;
  2786. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2787. rangeLow != rangeHigh ?
  2788. thisValue :
  2789. (
  2790. thisValue == rangeLow ?
  2791. 10 :
  2792. Math.max(thisValue,rangeHigh)
  2793. )
  2794. )).checked = true;
  2795. }
  2796. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2797. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2798. s_rareClear.onclick = function(){
  2799. s_rareLows[0].checked = true;
  2800. s_rareHighs[s_rareHighs.length-1].checked = true;
  2801. }
  2802. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2803. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2804. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2805. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2806. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2807. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2808. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2809. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2810. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2811. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2812. const s_noHenshin = searchBox.querySelector("#no-henshin"); //只搜索非变身
  2813. //强调箱子拥有开关
  2814. const s_boxHave = document.getElementById("box-have");
  2815. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  2816. s_boxHave.onchange = function(e) {
  2817. toggleDomClassName(this.checked, "emphasize-box-have");
  2818. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2819. };
  2820. s_boxHave.onchange(false);
  2821. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2822. const s_sawokensDetail = s_sawokensDiv.querySelector("details");
  2823. const s_sawokensUl = s_sawokensDiv.querySelector(".awoken-ul");
  2824. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2825. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2826. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  2827. s_sawokensDetail.onclick = function(event) {
  2828. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!this.open));
  2829. }
  2830. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2831. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2832. s_includeSuperAwoken.onchange = function() {
  2833. toggleDomClassName(this.checked, className_displayNone, s_sawokensDiv);
  2834. };
  2835. s_includeSuperAwoken.onchange();
  2836. //显示官方觉醒排序开关
  2837. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  2838. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  2839. s_showOfficialAwokenSorting.onchange = function(e){
  2840. const checked = this.checked;
  2841. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  2842. const fragmentAwoken = document.createDocumentFragment();
  2843. const fragmentSawoken = document.createDocumentFragment();
  2844. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2845. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2846. function appendLi(id) {
  2847. const li = this.iconLis.find(li=>
  2848. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  2849. );
  2850. li && this.fragment.appendChild(li);
  2851. }
  2852. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  2853. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  2854. const className = "official-awoken-sorting";
  2855. toggleDomClassName(checked, className, s_awokensDiv);
  2856. toggleDomClassName(checked, className, s_sawokensDiv);
  2857. s_awokensUl.appendChild(fragmentAwoken);
  2858. s_sawokensUl.appendChild(fragmentSawoken);
  2859. };
  2860. s_showOfficialAwokenSorting.onchange(false);
  2861. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2862. function search_awokenAdd1() {
  2863. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2864. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2865. if (count < maxCount) {
  2866. count++;
  2867. this.setAttribute("data-awoken-count", count);
  2868. const iconLi = document.createElement("li");
  2869. const icon = iconLi.appendChild(document.createElement("icon"))
  2870. icon.className = "awoken-icon";
  2871. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2872. icon.onclick = search_awokenSub1;
  2873. s_selectedAwokensUl.appendChild(iconLi);
  2874. }
  2875. }
  2876. function search_awokenSub1() {
  2877. const awokenId = this.getAttribute("data-awoken-icon");
  2878. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2879. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2880. if (count > 0) {
  2881. count--;
  2882. awokenIcon.setAttribute("data-awoken-count", count);
  2883. }
  2884. this.parentNode.remove();
  2885. }
  2886. s_awokensIcons.forEach(b => {
  2887. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2888. });
  2889. const awokenClear = searchBox.querySelector(".awoken-clear");
  2890. awokenClear.onclick = function() { //清空觉醒选项
  2891. s_awokensIcons.forEach(t => {
  2892. t.setAttribute("data-awoken-count", 0);
  2893. });
  2894. s_sawokens.forEach(t => {
  2895. t.checked = false;
  2896. });
  2897. s_selectedAwokensUl.innerHTML = "";
  2898. };
  2899. //特殊搜索部分
  2900. const s_specialDiv = searchBox.querySelector(".special-div");
  2901. const specialAdd = s_specialDiv.querySelector(".special-add");
  2902. const specialClear = s_specialDiv.querySelector(".special-clear");
  2903. const specialStar = s_specialDiv.querySelector(".special-star");
  2904. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  2905. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  2906. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  2907. function newSpecialSearchOption(func, idx1, idx2)
  2908. {
  2909. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  2910. return new Option(
  2911. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  2912. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  2913. );
  2914. }
  2915. //读取储存的筛选收藏列表
  2916. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  2917. if (Array.isArray(strMakedConfig)) {
  2918. strMakedConfig.forEach(([groupName, filterName])=>{
  2919. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  2920. if (idx1 < 0 ) return;
  2921. if (filterName !== undefined) {
  2922. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  2923. if (idx2 < 0 ) return;
  2924. markedFilter.push([idx1, idx2]);
  2925. } else {
  2926. markedFilter.push([idx1]);
  2927. }
  2928. });
  2929. }
  2930. specialFirstSelect.refreshList = function() {
  2931. const _this = specialFirstSelect;
  2932. function addNewOption(sfunc, groudIndex){
  2933. if (sfunc.group)
  2934. {
  2935. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  2936. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2937. optgroup.label = groupName;
  2938. if (sfunc.functions)
  2939. {
  2940. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  2941. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  2942. });
  2943. }
  2944. }else
  2945. {
  2946. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  2947. }
  2948. }
  2949. _this.innerHTML = '';
  2950. addNewOption(specialSearchFunctions[0], 0);
  2951. if (markedFilter.length > 0) {
  2952. const groupName = "=====★=====";
  2953. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2954. optgroup.label = groupName;
  2955. markedFilter.forEach(([groudIndex, filterIndex])=>{
  2956. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  2957. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  2958. });
  2959. }
  2960. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  2961. addNewOption(specialSearchFunctions[idx], idx);
  2962. }
  2963. }
  2964. specialFirstSelect.onchange = function() {
  2965. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  2966. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  2967. if (markIdx >= 0) {//已经存在的收藏
  2968. specialStar.classList.add("marked");
  2969. } else {
  2970. specialStar.classList.remove("marked");
  2971. }
  2972. }
  2973. //只添加第一个列表,后面的全部通过克隆的方式复现
  2974. specialFirstSelect.refreshList();
  2975. specialAdd.onclick = function() {
  2976. return specialFilterUl.appendChild(specialFilterFirstLi.cloneNode(true));
  2977. }
  2978. //specialAdd.onclick(); //先运行一次产生两个
  2979. specialClear.onclick = function() {
  2980. searchMonList.customAddition = null;
  2981. specialFilterUl.innerHTML = "";
  2982. specialFilterUl.appendChild(specialFilterFirstLi);
  2983. specialFirstSelect.selectedIndex = 0;
  2984. }
  2985. specialStar.onclick = function() {
  2986. const indexs = specialFirstSelect.value.split("|").map(Number);
  2987. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  2988. if (markIdx >= 0) {//已经存在的收藏
  2989. markedFilter.splice(markIdx,1);
  2990. } else {
  2991. markedFilter.push(indexs);
  2992. }
  2993. specialFirstSelect.refreshList(); //刷新列表
  2994. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  2995. //储存设置
  2996. let strMakedConfig = markedFilter.map(indexs=>{
  2997. let arr = [specialSearchFunctions[indexs[0]].name];
  2998. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  2999. return arr;})
  3000. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  3001. }
  3002. const s_controlDiv = searchBox.querySelector(".control-div");
  3003. const searchStart = s_controlDiv.querySelector(".search-start");
  3004. const searchClose = s_controlDiv.querySelector(".search-close");
  3005. const searchClear = s_controlDiv.querySelector(".search-clear");
  3006. function returnCheckedInput(ipt) {
  3007. return ipt.checked;
  3008. }
  3009. function returnInputValue(ipt) {
  3010. return ipt.value;
  3011. }
  3012. function returnRadiosValue(radioArr) {
  3013. const checkedRadio = radioArr.find(returnCheckedInput);
  3014. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  3015. return firstCheckedValue;
  3016. }
  3017. function returnCheckBoxsValues(checkBoxsArr) {
  3018. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  3019. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  3020. return checkedValues;
  3021. }
  3022. function Str2Int(str) {
  3023. return parseInt(str, 10);
  3024. }
  3025. //将搜索结果显示出来(也可用于其他的搜索)
  3026. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  3027. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  3028. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  3029. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  3030. const searchResultCount = searchBox.querySelector(".search-list-length");
  3031. showSearch = function(searchArr, customAdditionalFunction)
  3032. {
  3033. if (typeof(searchArr) === "number") {
  3034. searchArr = [searchArr];
  3035. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  3036. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  3037. } else {
  3038. return; //如果不是数组就直接取消下一步
  3039. }
  3040. //如果之前打开了附加显示,继续沿用
  3041. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  3042. customAdditionalFunction = searchMonList.customAddition;
  3043. }
  3044. searchBox.classList.remove(className_displayNone);
  3045. editBox.show();
  3046. const createCardHead = editBox.createCardHead;
  3047. searchMonList.classList.add(className_displayNone);
  3048. searchMonList.innerHTML = ""; //清空旧的
  3049. //辅助回收内存
  3050. if (Array.isArray(searchMonList.originalHeads))
  3051. {
  3052. searchMonList.originalHeads.forEach(item=>item = null);
  3053. searchMonList.originalHeads = null;
  3054. }
  3055. if (searchArr.length > 0) {
  3056. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3057. //获取原始排序的头像列表
  3058. const additionalOption = { //搜索列表的额外选项
  3059. showAwoken: s_add_show_awoken.checked,
  3060. showCD: s_add_show_CD.checked,
  3061. showAbilities: s_add_show_abilities.checked,
  3062. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  3063. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  3064. };
  3065. searchMonList.originalHeads = searchArr.map(card => {
  3066. if (card instanceof Member) {
  3067. return createCardHead(card, additionalOption);
  3068. } else {
  3069. return createCardHead(card.id, additionalOption);
  3070. }
  3071. });
  3072. searchMonList.customAddition = additionalOption.customAddition;
  3073. //对头像列表进行排序
  3074. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3075. headsArray.forEach(head => fragment.appendChild(head));
  3076. searchMonList.appendChild(fragment);
  3077. //目前这里添加会导致无限循环,无法后退
  3078. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  3079. //const state = {searchArr:idArr,mid:editBox.mid};
  3080. //history.pushState(state, null, location);
  3081. }
  3082. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  3083. searchMonList.classList.remove(className_displayNone);
  3084. };
  3085. //对已经搜索到的Cards重新附加显示
  3086. function reShowSearch()
  3087. {
  3088. if (Array.isArray(searchMonList.originalHeads))
  3089. {
  3090. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  3091. showSearch(oldArr, searchMonList.customAddition);
  3092. }
  3093. }
  3094. s_add_show_awoken.onchange = reShowSearch;
  3095. s_add_show_CD.onchange = reShowSearch;
  3096. s_add_show_abilities.onchange = reShowSearch;
  3097. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  3098. const startSearch = function(cards, customAdditionalFunction = []) {
  3099. let attr1, attr2;
  3100. attr1 = returnRadiosValue(s_attr1s); //获取选中单选框的值
  3101. attr2 = returnRadiosValue(s_attr2s); //获取选中单选框的值
  3102. attr1 = isNaN(Number(attr1)) ? null : Str2Int(attr1); //将值转为十进制
  3103. attr2 = isNaN(Number(attr2)) ? null : Str2Int(attr2); //将值转为十进制
  3104. const typesFilter = returnCheckBoxsValues(s_types).map(Str2Int);
  3105. const rareFilter = [
  3106. returnCheckBoxsValues(s_rareLows).map(Str2Int)[0],
  3107. returnCheckBoxsValues(s_rareHighs).map(Str2Int)[0],
  3108. ];
  3109. const sawokensFilter = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3110. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3111. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3112. return {
  3113. id: awokenIndex,
  3114. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3115. };
  3116. });
  3117. let searchResult = searchCards(cards,
  3118. attr1, attr2,
  3119. s_fixMainColor.checked,
  3120. typesFilter,
  3121. s_typeAndOr.checked,
  3122. rareFilter,
  3123. awokensFilter,
  3124. sawokensFilter,
  3125. s_awokensEquivalent.checked,
  3126. s_includeSuperAwoken.checked,
  3127. s_canAssist.checked,
  3128. s_noHenshin.checked,
  3129. );
  3130. //进行特殊附加搜索
  3131. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter")).map(select=>{
  3132. const indexs = select.value.split("|").map(Number);
  3133. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  3134. return funcObj;
  3135. });
  3136. searchResult = specialFilters.reduce((pre,funcObj)=>
  3137. {
  3138. if (!funcObj) return pre;
  3139. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3140. return funcObj.function(pre); //结果进一步筛选
  3141. }, searchResult);
  3142. const options = {};
  3143. options.attrs = [attr1, attr2];
  3144. options.fixMainColor = s_fixMainColor.checked;
  3145. options.types = typesFilter;
  3146. options.typeAndOr = s_typeAndOr.checked;
  3147. options.rares = rareFilter;
  3148. options.awokens = awokensFilter;
  3149. options.sawokens = sawokensFilter;
  3150. options.awokensEquivalent = s_awokensEquivalent.checked;
  3151. options.includeSuperAwoken = s_includeSuperAwoken.checked;
  3152. options.canAssist = s_canAssist.checked;
  3153. options.noHenshin = s_noHenshin.checked;
  3154. options.specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  3155. .map(select=>select.value.split("|").map(Number));
  3156. sessionStorage.setItem('search-options',JSON.stringify(options));
  3157. showSearch(searchResult, customAdditionalFunction);
  3158. };
  3159. searchBox.startSearch = startSearch;
  3160. searchBox.recoverySearchStatus = function(options) {
  3161. (s_attr1s.find(opt=>parseInt(opt.value) == options.attrs[0]) || s_attr1s[0]).checked = true;
  3162. (s_attr2s.find(opt=>parseInt(opt.value) == options.attrs[1]) || s_attr2s[0]).checked = true;
  3163. s_fixMainColor.checked = options.fixMainColor;
  3164. s_types.filter(opt=>options.types.includes(parseInt(opt.value))).forEach(opt=>opt.checked = true);
  3165. s_typeAndOr.checked = options.typeAndOr;
  3166. (s_rareLows.find(opt=>parseInt(opt.value) == options.rares[0]) || s_rareLows[0]).checked = true;
  3167. (s_rareHighs.find(opt=>parseInt(opt.value) == options.rares[1]) || s_rareHighs[0]).checked = true;
  3168. //添加觉醒
  3169. options.awokens.forEach(awokenCount=>{
  3170. const btn = s_awokensIcons.find(_btn=>parseInt(_btn.getAttribute("data-awoken-icon")) == awokenCount.id);
  3171. btn.setAttribute("data-awoken-count", awokenCount.num);
  3172. for (let i = 0; i < awokenCount.num; i++) {
  3173. const iconLi = document.createElement("li");
  3174. const icon = iconLi.appendChild(document.createElement("icon"));
  3175. icon.className = "awoken-icon";
  3176. icon.setAttribute("data-awoken-icon", awokenCount.id);
  3177. icon.onclick = search_awokenSub1;
  3178. s_selectedAwokensUl.appendChild(iconLi);
  3179. }
  3180. });
  3181. s_sawokens.filter(opt=>options.sawokens.includes(parseInt(opt.value))).forEach(opt=>opt.checked = true);
  3182. s_awokensEquivalent.checked = options.awokensEquivalent;
  3183. s_includeSuperAwoken.checked = options.includeSuperAwoken;
  3184. s_canAssist.checked = options.canAssist;
  3185. s_noHenshin.checked = options.noHenshin;
  3186. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  3187. //将筛选个数增加到需要的个数
  3188. for (let i = specialFilters.length; i < options.specialFilters.length; i++) {
  3189. specialFilters.push(specialAdd.onclick().querySelector(".special-filter"));
  3190. }
  3191. for (let i = 0; i < specialFilters.length; i++) {
  3192. const filterUl = specialFilters[i];
  3193. const filter = options.specialFilters[i];
  3194. filterUl.value = filter.join("|");
  3195. }
  3196. }
  3197. searchStart.onclick = function() {
  3198. startSearch(Cards);
  3199. };
  3200. searchClose.onclick = function() {
  3201. searchBox.classList.add(className_displayNone);
  3202. };
  3203. searchClear.onclick = function() { //清空搜索选项
  3204. s_attr1s[0].checked = true;
  3205. s_attr2s[0].checked = true;
  3206. s_types.forEach(t => {
  3207. t.checked = false;
  3208. });
  3209. s_typeAndOr.onchange();
  3210. s_rareClear.onclick();
  3211. awokenClear.onclick();
  3212. specialClear.onclick();
  3213. s_canAssist.checked = false;
  3214. s_noHenshin.checked = false;
  3215. searchMonList.originalHeads = null;
  3216. searchResultCount.setAttribute("data-search-result-count", 0);
  3217. searchMonList.innerHTML = "";
  3218. sessionStorage.removeItem('search-options');
  3219. };
  3220. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3221. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3222. //对heads重新排序
  3223. function sortHeadsArray(heads) {
  3224. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3225. const sortIndex = parseInt(s_sortList.value, 10);
  3226. const reverse = s_sortReverse.checked;
  3227. let headsArray = heads.concat();
  3228. headsArray.sort((head_a, head_b) => {
  3229. const card_a = head_a.card,
  3230. card_b = head_b.card;
  3231. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3232. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3233. return sortNumber;
  3234. });
  3235. if (reverse) headsArray.reverse();
  3236. return headsArray;
  3237. }
  3238. //对已经搜索到的Cards重新排序
  3239. function reSortCards() {
  3240. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3241. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3242. searchMonList.classList.add(className_displayNone);
  3243. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3244. headsArray.forEach(head => fragment.appendChild(head));
  3245. searchMonList.appendChild(fragment);
  3246. searchMonList.classList.remove(className_displayNone);
  3247. }
  3248. s_sortList.onchange = reSortCards;
  3249. s_sortReverse.onchange = reSortCards;
  3250. sort_function_list.forEach((sfunc, idx) => {
  3251. const newOpt = new Option(sfunc.name, idx);
  3252. newOpt.setAttribute("data-tag", sfunc.tag);
  3253. s_sortList.options.add(newOpt);
  3254. });
  3255. //id搜索
  3256. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3257. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3258. function idChange(e)
  3259. {
  3260. if (/^\d+$/.test(this.value)) {
  3261. const newId = parseInt(this.value, 10);
  3262. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3263. {
  3264. editBox.mid = newId;
  3265. if (isGuideMod)
  3266. {
  3267. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  3268. const state = {searchArr:idArr,mid:newId};
  3269. const locationURL = new URL(location);
  3270. if (newId === 0) {
  3271. locationURL.searchParams.delete('id');
  3272. history.pushState(state, null, locationURL);
  3273. }else
  3274. {
  3275. locationURL.searchParams.set('id', newId);
  3276. history.pushState(state, null, locationURL);
  3277. }
  3278. }
  3279. editBoxChangeMonId(newId);
  3280. }
  3281. return true;
  3282. }else
  3283. {
  3284. return false;
  3285. }
  3286. }
  3287. monstersID.onchange = idChange;
  3288. monstersID.onkeydown = function(e) {
  3289. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3290. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3291. {
  3292. showSearch(searchByString(this.value));
  3293. }
  3294. }
  3295. //输入id数字即时更新的开关
  3296. const realTimeClassName = 'real-time-change-card';
  3297. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3298. s_realTimeChangeCard.onchange = function(e) {
  3299. monstersID.oninput = this.checked ? idChange : null;
  3300. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3301. }
  3302. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3303. s_realTimeChangeCard.onchange(false);
  3304. //字符串搜索
  3305. btnSearchByString.onclick = function() {
  3306. showSearch(searchByString(monstersID.value));
  3307. };
  3308. //觉醒
  3309. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  3310. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3311. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3312. function checkAwoken() {
  3313. const card = Cards[editBox.mid ?? 0];
  3314. const value = parseInt(this.value, 10);
  3315. awokenCountLabel.setAttribute(dataAttrName, value);
  3316. toggleDomClassName(value > 0 && value == card.awakenings.length, "full-awoken", awokenCountLabel);
  3317. reCalculateAbility();
  3318. }
  3319. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3320. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3321. function playVoiceAwoken() { //点击label才播放语音
  3322. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3323. const card = Cards[editBox.mid];
  3324. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(2,'0')}.wav`;
  3325. //美韩的王者天下音效不知道怎么变成了普通PCM WAV
  3326. if (currentDataSource.code != 'ja' && card.voiceId >= 428) {
  3327. const audio = new Audio(sndURL);
  3328. audio.oncanplaythrough = function(event){
  3329. this.play();
  3330. }
  3331. } else {
  3332. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3333. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3334. decodeAudio(sndURL, decoder.decode.bind(decoder));
  3335. }
  3336. }
  3337. }
  3338. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3339. //超觉醒
  3340. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3341. monEditSAwokensRow.swaokenIndex = -1;
  3342. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  3343. function notCheckMyself() {
  3344. const value = parseInt(this.value, 10);
  3345. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  3346. monEditSAwokens[0].click();
  3347. } else {
  3348. monEditSAwokensRow.swaokenIndex = value;
  3349. const plusArr = [monEditAddHp,monEditAddAtk,monEditAddRcv];
  3350. //自动打上297
  3351. if (!monEditSAwokensRow.classList.contains(className_displayNone) && plusArr.some(ipt=>parseInt(ipt.value)<99))
  3352. {
  3353. console.debug("点亮超觉醒,自动设定297");
  3354. plusArr.forEach(ipt=>ipt.value=99);
  3355. reCalculateAbility();
  3356. }
  3357. }
  3358. }
  3359. monEditSAwokens.forEach(akDom => {
  3360. akDom.onclick = notCheckMyself;
  3361. });
  3362. //3个快速设置this.ipt为自己的value
  3363. function setIptToMyValue() {
  3364. if (this.ipt.value != this.value) {
  3365. this.ipt.value = this.value;
  3366. this.ipt.onchange();
  3367. }
  3368. }
  3369. //等级
  3370. const monEditLv = settingBox.querySelector(".m-level");
  3371. monEditLv.onchange = function() {
  3372. reCalculateExp();
  3373. reCalculateAbility();
  3374. };
  3375. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3376. const monLvExp = settingBox.querySelector(".m-level-exp");
  3377. monEditLvMin.ipt = monEditLv;
  3378. monEditLvMin.onclick = setIptToMyValue;
  3379. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3380. monEditLvMax.ipt = monEditLv;
  3381. monEditLvMax.onclick = setIptToMyValue;
  3382. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3383. monEditLv110.ipt = monEditLv;
  3384. monEditLv110.onclick = setIptToMyValue;
  3385. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3386. monEditLv120.ipt = monEditLv;
  3387. monEditLv120.onclick = setIptToMyValue;
  3388. //编辑界面重新计算怪物的经验值
  3389. function reCalculateExp() {
  3390. const monid = editBox.mid;
  3391. const level = parseInt(monEditLv.value || 0, 10);
  3392. const tempMon = {
  3393. id: monid,
  3394. level: level
  3395. };
  3396. const needExpArr = calculateExp(tempMon);
  3397. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3398. }
  3399. editBox.reCalculateExp = reCalculateExp;
  3400. //三维
  3401. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3402. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3403. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3404. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3405. //加蛋
  3406. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3407. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  3408. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  3409. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  3410. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  3411. monEditAddHp.onchange = reCalculateAbility;
  3412. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  3413. monEditAddAtk.onchange = reCalculateAbility;
  3414. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  3415. monEditAddRcv.onchange = reCalculateAbility;
  3416. //3个快速设置按钮
  3417. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  3418. monEditAddHpBtn.ipt = monEditAddHp;
  3419. monEditAddHpBtn.onclick = setIptToMyValue;
  3420. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  3421. monEditAddAtkBtn.ipt = monEditAddAtk;
  3422. monEditAddAtkBtn.onclick = setIptToMyValue;
  3423. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  3424. monEditAddRcvBtn.ipt = monEditAddRcv;
  3425. monEditAddRcvBtn.onclick = setIptToMyValue;
  3426. //297按钮
  3427. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  3428. monEditAdd297.onclick = function() {
  3429. monEditAddHp.value = 99;
  3430. monEditAddAtk.value = 99;
  3431. monEditAddRcv.value = 99;
  3432. reCalculateAbility();
  3433. };
  3434. //潜觉
  3435. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  3436. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  3437. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  3438. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  3439. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3440. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  3441. monEditLatentAllowableDetail.onclick = function(event) {
  3442. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  3443. }
  3444. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3445. refreshLatent(latent, monid, monEditLatentUl);
  3446. };
  3447. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3448. const skillBox = rowSkill.querySelector(".skill-box");
  3449. const skillTitle = skillBox.querySelector(".skill-name");
  3450. const skillCD = skillBox.querySelector(".skill-cd");
  3451. const skillLevel = skillBox.querySelector(".m-skill-level");
  3452. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3453. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3454. skillTitle.onclick = fastShowSkill;
  3455. skillLevel.onchange = function() {
  3456. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3457. const skill = Skills[card.activeSkillId];
  3458. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  3459. };
  3460. skillLevel_1.ipt = skillLevel;
  3461. skillLevel_1.onclick = setIptToMyValue;
  3462. skillLevel_Max.ipt = skillLevel;
  3463. skillLevel_Max.onclick = setIptToMyValue;
  3464. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3465. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3466. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3467. lskillTitle.onclick = fastShowSkill;
  3468. //显示原文开关
  3469. const showSkillOriginal = document.getElementById("show-skill-original");
  3470. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3471. showSkillOriginal.onchange = function(event) {
  3472. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3473. toggleDomClassName(this.checked, this.id, skillBox);
  3474. toggleDomClassName(this.checked, this.id, leaderSkillBox);
  3475. };
  3476. showSkillOriginal.onchange(false);
  3477. editBox.refreshSkillParse = function(skp, lskp){
  3478. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3479. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3480. const card = Cards[this.mid] || Cards[0];
  3481. if (!card) return;
  3482. try {
  3483. skillDetailParsed.innerHTML = "";
  3484. const parsedActiveSkill = skillParser(card.activeSkillId);
  3485. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  3486. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  3487. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  3488. } catch (error) {
  3489. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  3490. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  3491. }
  3492. try {
  3493. lskillDetailParsed.innerHTML = "";
  3494. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  3495. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  3496. } catch (error) {
  3497. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  3498. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  3499. }
  3500. };
  3501. //合并技能开关
  3502. const mergeSill = document.getElementById("merge-skill");
  3503. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3504. mergeSill.onchange = function(e){
  3505. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3506. merge_skill = this.checked;
  3507. editBox.refreshSkillParse();
  3508. };
  3509. mergeSill.onchange(false);
  3510. //已有觉醒的去除
  3511. function deleteLatent(e) {
  3512. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3513. const aIdx = editBox.latent.indexOf(lIdx);
  3514. if (aIdx >= 0)
  3515. {
  3516. editBox.latent.splice(aIdx, 1);
  3517. editBox.reCalculateAbility(); //重计算三维
  3518. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3519. }
  3520. }
  3521. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3522. //可选觉醒的添加
  3523. function addLatent() {
  3524. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3525. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3526. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3527. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3528. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3529. if (latentUseHole(lIdx) <= enabledHole)
  3530. editBox.latent.push(lIdx);
  3531. else
  3532. return;
  3533. editBox.reCalculateAbility();
  3534. editBox.refreshLatent(editBox.latent, editBox.mid);
  3535. }
  3536. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3537. //编辑界面重新计算怪物的能力
  3538. function reCalculateAbility() {
  3539. const monid = editBox.mid;
  3540. const level = parseInt(monEditLv.value || 0, 10);
  3541. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3542. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3543. const plus = [
  3544. parseInt(monEditAddHp.value || 0, 10),
  3545. parseInt(monEditAddAtk.value || 0, 10),
  3546. parseInt(monEditAddRcv.value || 0, 10)
  3547. ];
  3548. const latent = editBox.latent;
  3549. const tempMon = {
  3550. id: monid,
  3551. level: level,
  3552. plus: plus,
  3553. awoken: awoken,
  3554. latent: latent
  3555. };
  3556. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3557. toggleDomClassName(level > 110, "level-super-break", monEditLatentUl); //切换潜觉为120级
  3558. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3559. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3560. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3561. }
  3562. editBox.reCalculateAbility = reCalculateAbility;
  3563. const btnCancel = editBox.querySelector(".button-cancel");
  3564. const btnDone = editBox.querySelector(".button-done");
  3565. const btnNull = editBox.querySelector(".button-null");
  3566. const btnDelay = editBox.querySelector(".button-delay");
  3567. btnCancel.onclick = function() {
  3568. btnDone.classList.remove("cant-assist");
  3569. btnDone.disabled = false;
  3570. editBox.memberIdx = [];
  3571. editBox.hide();
  3572. };
  3573. btnDone.onclick = function() {
  3574. if (parseInt(monEditLv.value, 10) == 0) {
  3575. btnNull.onclick();
  3576. return;
  3577. }
  3578. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3579. const teamData = formation.teams[editBox.memberIdx[0]];
  3580. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3581. const teamBox = teamBigBox.querySelector(".team-box");
  3582. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3583. mon.id = editBox.mid;
  3584. const card = mon.card || Cards[0];
  3585. const skill = Skills[card.activeSkillId];
  3586. mon.level = parseInt(monEditLv.value, 10);
  3587. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3588. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3589. if (card.superAwakenings.length) //如果支持超觉醒
  3590. {
  3591. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  3592. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  3593. }
  3594. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3595. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3596. mon.plus = [0, 0, 0];
  3597. } else {
  3598. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3599. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3600. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3601. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3602. mon.latent = editBox.latent.concat();
  3603. }
  3604. }
  3605. const skillLevelNum = parseInt(skillLevel.value, 10);
  3606. if (skillLevelNum < skill.maxLevel) {
  3607. mon.skilllevel = skillLevelNum;
  3608. }
  3609. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  3610. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3611. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3612. let changeAttrTypeWeapon = false;
  3613. let awokens = card.awakenings;
  3614. if (!editBox.isAssist) {//如果改的不是辅助
  3615. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  3616. }
  3617. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  3618. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3619. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  3620. refreshAll(formation);
  3621. } else {
  3622. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3623. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3624. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3625. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3626. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  3627. if (teamMemberTypesDom) refreshmemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3628. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  3629. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3630. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3631. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3632. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3633. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3634. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3635. //刷新该队员的CD
  3636. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3637. }
  3638. creatNewUrl();
  3639. editBox.hide();
  3640. };
  3641. window.addEventListener("keydown",function(event) {
  3642. if (!editBox.classList.contains(className_displayNone))
  3643. { //编辑窗打开
  3644. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3645. btnCancel.onclick();
  3646. }
  3647. }
  3648. else
  3649. {
  3650. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  3651. //如果正在编辑文本,则不执行快捷键操作
  3652. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  3653. return;
  3654. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3655. if (event.key === "ArrowLeft"
  3656. && (event.code == "Numpad4" || event.ctrlKey))
  3657. { //变身后退
  3658. henshinStep(-1);
  3659. }
  3660. else if (event.key === "ArrowRight"
  3661. && (event.code == "Numpad6" || event.ctrlKey))
  3662. { //变身前进
  3663. henshinStep(+1);
  3664. }
  3665. }
  3666. });
  3667. btnNull.onclick = function() { //空位置
  3668. const mon = new Member();
  3669. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3670. const teamData = formation.teams[editBox.memberIdx[0]];
  3671. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3672. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3673. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3674. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3675. refreshAll(formation);
  3676. creatNewUrl();
  3677. editBox.hide();
  3678. };
  3679. btnDelay.onclick = function() { //应对威吓
  3680. const mon = new MemberDelay();
  3681. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3682. const teamData = formation.teams[editBox.memberIdx[0]];
  3683. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3684. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3685. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3686. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3687. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3688. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3689. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3690. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3691. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  3692. if (teamMemberTypesDom) refreshmemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3693. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  3694. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3695. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3696. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3697. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3698. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3699. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3700. //刷新改队员的CD
  3701. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3702. creatNewUrl();
  3703. editBox.hide();
  3704. };
  3705. //语言选择
  3706. const langList = controlBox.querySelector(".languages");
  3707. langList.onchange = function() {
  3708. creatNewUrl({ "language": this.value });
  3709. history.go();
  3710. };
  3711. //数据源选择
  3712. const dataList = controlBox.querySelector(".datasource");
  3713. dataList.onchange = function() {
  3714. creatNewUrl({ datasource: this.value });
  3715. history.go();
  3716. };
  3717. /*添对应语言执行的JS*/
  3718. const languageJS = document.head.appendChild(document.createElement("script"));
  3719. languageJS.id = "language-js";
  3720. languageJS.type = "text/javascript";
  3721. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  3722. if (isGuideMod) //图鉴模式直接打开搜索框
  3723. {
  3724. showSearch([]);
  3725. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  3726. }
  3727. }
  3728. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  3729. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  3730. function idToCard(id) {return Cards[id]}
  3731. function loopAddHenshin(card, cardSet)
  3732. {
  3733. function filterCard(_card) {
  3734. return _card && !cardSet.has(_card);
  3735. }
  3736. function addCard(_card) {
  3737. cardSet.add(_card);
  3738. loopAddHenshin(_card, cardSet);
  3739. }
  3740. //从本卡片变身到的
  3741. if (Array.isArray(card.henshinFrom)) {
  3742. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  3743. cardTo.forEach(addCard);
  3744. }
  3745. //变身到本卡片的(多个)
  3746. if (Array.isArray(card.henshinTo)) {
  3747. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  3748. cardsFrom.forEach(addCard);
  3749. }
  3750. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  3751. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  3752. evoCards.forEach(addCard);
  3753. }
  3754. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  3755. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  3756. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  3757. if (includeHenshin) {
  3758. evoLinkCardsArray.forEach(card=>{
  3759. loopAddHenshin(card, evoLinkCardsSet);
  3760. });
  3761. }
  3762. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  3763. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  3764. return evoLinkCardsIdArray;
  3765. }
  3766. //改变一个怪物头像
  3767. function changeid(mon, monDom, latentDom, assist) {
  3768. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3769. const parentNode = monDom.parentNode;
  3770. fragment.appendChild(monDom);
  3771. const monId = mon.id;
  3772. const card = Cards[monId] || Cards[0]; //怪物固定数据
  3773. if (!card) { //如果搜不到怪物就退出操作
  3774. parentNode.appendChild(fragment);
  3775. return;
  3776. }
  3777. monDom.setAttribute("data-cardid", monId); //设定新的id
  3778. if (monId < 0) //如果是延迟
  3779. {
  3780. monDom.removeAttribute("href");
  3781. monDom.removeAttribute("title");
  3782. monDom.classList.add("delay");
  3783. monDom.classList.remove("null");
  3784. parentNode.appendChild(fragment);
  3785. if (latentDom) latentDom.classList.add(className_displayNone);
  3786. return;
  3787. } else if (monId == 0) //如果是空
  3788. {
  3789. monDom.removeAttribute("href");
  3790. monDom.removeAttribute("title");
  3791. monDom.classList.add("null");
  3792. monDom.classList.remove("delay");
  3793. parentNode.appendChild(fragment);
  3794. if (latentDom) latentDom.classList.add(className_displayNone);
  3795. return;
  3796. } else if (monId > -1) //如果提供了id
  3797. {
  3798. monDom.classList.remove("null");
  3799. monDom.classList.remove("delay");
  3800. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  3801. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  3802. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  3803. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  3804. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  3805. let subAttribute = card.attrs[1]; //正常的副属性
  3806. let assistCard = Cards[assist?.id];
  3807. let changeAttr;
  3808. if (assistCard && assistCard.awakenings.includes(49) && //如果传入了辅助武器
  3809. (changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  3810. ) {
  3811. subAttribute = changeAttr - 91; //更改副属性
  3812. }
  3813. const subAttrDom = monDom.querySelector(".subproperty"); //副属性
  3814. subAttrDom.setAttribute("data-property", subAttribute); //副属性
  3815. subAttrDom.classList.toggle("changed-sub-attr", Boolean(changeAttr));
  3816. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  3817. monDom.href = currentLanguage.guideURL(monId, card.name);
  3818. toggleDomClassName(card.canAssist, "allowable-assist", monDom); //可作为辅助
  3819. toggleDomClassName(card.awakenings.includes(49), "wepon", monDom); //武器
  3820. }
  3821. const levelDom = monDom.querySelector(".level");
  3822. if (levelDom) { //如果提供了等级
  3823. if (mon.level) {
  3824. const level = mon.level ?? 1;
  3825. levelDom.setAttribute(dataAttrName, level);
  3826. toggleDomClassName(level === card.maxLevel, "max", levelDom);
  3827. //如果等级刚好等于最大等级,则修改为“最大”的字
  3828. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  3829. levelDom.setAttribute("data-level-range", "120");
  3830. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  3831. levelDom.setAttribute("data-level-range", "110");
  3832. } else if (level > card.maxLevel) {
  3833. levelDom.setAttribute("data-level-range", "error");
  3834. } else {
  3835. levelDom.setAttribute("data-level-range", "99");
  3836. }
  3837. levelDom.classList.remove(className_displayNone);
  3838. } else {
  3839. levelDom.classList.add(className_displayNone);
  3840. }
  3841. }
  3842. const awokenIcon = monDom.querySelector(".awoken-count-num");
  3843. if (awokenIcon) {
  3844. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  3845. if (mon.awoken != null) { //如果提供了觉醒
  3846. toggleDomClassName(card.awakenings.length > 0 && mon.awoken >= card.awakenings.length, "full-awoken", awokenIcon);
  3847. }else if(card.awakenings.length) {
  3848. awokenIcon.classList.add("full-awoken");
  3849. }
  3850. }
  3851. const sawoken = monDom.querySelector(".super-awoken");
  3852. if (sawoken) { //如果存在超觉醒的DOM
  3853. if (mon.sawoken != null && //怪物设定了超觉醒
  3854. mon?.sawoken >= 0 && //怪物超觉醒编号大于0
  3855. card.superAwakenings.length && //卡片有超觉醒
  3856. mon.level >= 100 && //怪物大于100级
  3857. mon.plus.every(p=>p>=99) //怪物297了
  3858. ) {
  3859. sawoken.classList.remove(className_displayNone);
  3860. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  3861. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  3862. } else {
  3863. sawoken.classList.add(className_displayNone);
  3864. }
  3865. }
  3866. const m_id = monDom.querySelector(".id");
  3867. if (m_id) { //怪物ID
  3868. m_id.textContent = monId;
  3869. }
  3870. const plusDom = monDom.querySelector(".plus");
  3871. if (plusDom) //如果提供了加值,且怪物头像内有加值
  3872. {
  3873. const plusArr = {
  3874. hp: mon?.plus?.[0] ?? 0,
  3875. atk: mon?.plus?.[1] ?? 0,
  3876. rcv: mon?.plus?.[2] ?? 0,
  3877. };
  3878. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  3879. if (plusCount <= 0) {
  3880. plusDom.classList.add(className_displayNone);
  3881. } else if (plusCount === 297) {
  3882. plusDom.classList.add("has297");
  3883. plusDom.classList.remove(className_displayNone);
  3884. } else {
  3885. plusDom.querySelector(".hp").textContent = plusArr.hp;
  3886. plusDom.querySelector(".atk").textContent = plusArr.atk;
  3887. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  3888. plusDom.classList.remove("has297");
  3889. plusDom.classList.remove(className_displayNone);
  3890. }
  3891. }
  3892. if (latentDom) {
  3893. if (mon.latent) //如果提供了潜觉
  3894. {
  3895. const level = mon.level ?? 1;
  3896. const latent = mon.latent;
  3897. if (latent.length < 1) {
  3898. latentDom.classList.add(className_displayNone);
  3899. } else {
  3900. refreshLatent(latent, mon.id, latentDom, {sort:true});
  3901. latentDom.classList.remove(className_displayNone);
  3902. }
  3903. toggleDomClassName(level > 110, "level-super-break", latentDom); //切换潜觉为120级
  3904. } else {
  3905. latentDom.classList.add(className_displayNone);
  3906. }
  3907. }
  3908. const skillCdDom = monDom.querySelector(".skill-cd");
  3909. if (skillCdDom) //如果存在技能CD DOM
  3910. {
  3911. toggleDomClassName(!card.activeSkillId, className_displayNone, skillCdDom);
  3912. }
  3913. const switchLeaderDom = monDom.querySelector(".switch-leader");
  3914. if (switchLeaderDom) //如果存在队长交换 DOM
  3915. {
  3916. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3917. toggleDomClassName(!skills.length, className_displayNone, switchLeaderDom);
  3918. }
  3919. const m_rarity = monDom.querySelector(".rarity");
  3920. if (m_rarity) { //怪物ID
  3921. m_rarity.setAttribute(dataAttrName,card.rarity);
  3922. }
  3923. const countInBox = monDom.querySelector(".count-in-box");
  3924. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  3925. function cardsCount(pre,cur) {
  3926. return pre + cur.count;
  3927. }
  3928. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  3929. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  3930. const countSameId = countInBox.querySelector(".same-id");
  3931. if (countSameId) {
  3932. countSameId.setAttribute("data-same-id", sameIdCount);
  3933. }
  3934. const countEvoTree = countInBox.querySelector(".evo-tree");
  3935. if (countEvoTree) {
  3936. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3937. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  3938. if (sameIdCount === 0 && evoTreeCount > 0) {
  3939. monDom.setAttribute("data-box-have", 2);
  3940. }
  3941. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  3942. }
  3943. }
  3944. parentNode.appendChild(fragment);
  3945. }
  3946. //刷新潜觉
  3947. function refreshLatent(latents, monid, latentsNode, option) {
  3948. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  3949. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  3950. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  3951. latents = latents.concat();
  3952. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  3953. let latentIndex = 0,
  3954. usedHoleN = 0;
  3955. for (let ai = 0; ai < iconArr.length; ai++) {
  3956. const icon = iconArr[ai], latent = latents[latentIndex];
  3957. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  3958. {
  3959. const thisHoleN = latentUseHole(latent);
  3960. icon.setAttribute("data-latent-icon", latent);
  3961. icon.setAttribute("data-latent-hole", thisHoleN);
  3962. usedHoleN += thisHoleN;
  3963. latentIndex++;
  3964. } else {
  3965. icon.removeAttribute("data-latent-icon");
  3966. icon.removeAttribute("data-latent-hole");
  3967. }
  3968. }
  3969. };
  3970. //点击怪物头像,出现编辑窗
  3971. function editMon(teamNum, isAssist, indexInTeam) {
  3972. //数据
  3973. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3974. //设定编辑模式
  3975. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  3976. const teamBigBox = teamBigBoxs[teamNum];
  3977. const teamBox = teamBigBox.querySelector(".team-box");
  3978. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3979. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3980. const monsterHead = memberLi.querySelector(".monster");
  3981. editBox.show();
  3982. editBox.isAssist = isAssist;
  3983. editBox.monsterHead = monsterHead;
  3984. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  3985. if (!isAssist) {
  3986. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  3987. editBox.latentBox = latentBox;
  3988. } else {
  3989. editBox.latentBox = null;
  3990. }
  3991. const settingBox = editBox.querySelector(".setting-box");
  3992. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3993. monstersID.value = mon.id > 0 ? mon.id : 0;
  3994. monstersID.onchange();
  3995. //觉醒
  3996. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  3997. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  3998. //超觉醒
  3999. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  4000. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  4001. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  4002. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  4003. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  4004. monEditLv.value = mon.level || 1;
  4005. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  4006. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  4007. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  4008. if (mon.plus && mon.id > 0) {
  4009. monEditAddHp.value = mon.plus[0];
  4010. monEditAddAtk.value = mon.plus[1];
  4011. monEditAddRcv.value = mon.plus[2];
  4012. }
  4013. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4014. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  4015. if (mon.skilllevel) {
  4016. skillLevel.value = mon.skilllevel;
  4017. }
  4018. skillLevel.onchange();
  4019. const editBoxTitle = editBox.querySelector(".edit-box-title");
  4020. const btnDelay = editBox.querySelector(".button-box .button-delay");
  4021. if (!isAssist) {
  4022. editBox.latent = mon.latent ? mon.latent.concat() : [];
  4023. editBox.refreshLatent(editBox.latent, mon.id);
  4024. }
  4025. toggleDomClassName(isAssist, className_displayNone, rowMonLatent);
  4026. toggleDomClassName(isAssist, "edit-box-title-assist", editBoxTitle);
  4027. toggleDomClassName(!isAssist, className_displayNone, btnDelay);
  4028. editBox.reCalculateExp();
  4029. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  4030. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  4031. else
  4032. editBox.reCalculateAbility();
  4033. }
  4034. //编辑窗,修改怪物ID
  4035. function editBoxChangeMonId(id) {
  4036. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  4037. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  4038. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  4039. alert(errorMsg);
  4040. throw new Error(errorMsg);
  4041. }
  4042. if (card?.id === 0) {
  4043. id = 0;
  4044. }
  4045. //const skill = Skills[card.activeSkillId];
  4046. //const leaderSkill = Skills[card.leaderSkillId];
  4047. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4048. const settingBox = editBox.querySelector(".setting-box");
  4049. //id搜索
  4050. const monHead = monInfoBox.querySelector(".monster");
  4051. changeid({ id: id }, monHead); //改变图像
  4052. const mId = monInfoBox.querySelector(".monster-id");
  4053. mId.textContent = id;
  4054. const mRare = monInfoBox.querySelector(".monster-rare");
  4055. mRare.setAttribute("data-rarity", card.rarity);
  4056. const mMP = monInfoBox.querySelector(".monster-mp");
  4057. mMP.textContent = card.sellMP.toLocaleString();
  4058. const mName = monInfoBox.querySelector(".monster-name");
  4059. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  4060. mName.title = card.name;
  4061. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4062. //mSeriesId.textContent = card.seriesId;
  4063. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  4064. toggleDomClassName(!card.seriesId, className_displayNone, mSeriesId);
  4065. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4066. //mCollabId.textContent = card.collabId;
  4067. mCollabId.setAttribute(dataAttrName, card.collabId);
  4068. toggleDomClassName(!card.collabId, className_displayNone, mCollabId);
  4069. const mAltName = monInfoBox.querySelector(".monster-altName");
  4070. //mAltName.textContent = card.altName.join("|");
  4071. //mAltName.setAttribute("data-monId", card.id);
  4072. //没有合作名就隐藏
  4073. toggleDomClassName(card.altName.length < 1 && card?.otTags?.length < 1, className_displayNone, mAltName);
  4074. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4075. const createCardHead = editBox.createCardHead;
  4076. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  4077. evoCardUl.classList.add(className_displayNone);
  4078. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  4079. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  4080. if (evoLinkCardsIdArray.length > 1) {
  4081. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4082. evoLinkCardsIdArray.forEach(function(mid) {
  4083. const cli = createCardHead(mid, {noTreeCount: true});
  4084. if (mid == id) {
  4085. cli.classList.add("unable-monster");
  4086. }
  4087. fragment.appendChild(cli);
  4088. });
  4089. evoCardUl.appendChild(fragment);
  4090. evoCardUl.classList.remove(className_displayNone);
  4091. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  4092. }else
  4093. {
  4094. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  4095. }
  4096. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4097. //对于进化型才显示
  4098. toggleDomClassName(!card.types.includes(0), className_displayNone, searchEvolutionByThis);
  4099. const mType = monInfoBox.querySelectorAll(".monster-type li");
  4100. for (let ti = 0; ti < mType.length; ti++) {
  4101. if (ti < card.types.length && card.types[ti] >= 0) {
  4102. mType[ti].setAttribute("data-type-name", card.types[ti]);
  4103. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  4104. mType[ti].classList.remove(className_displayNone);
  4105. } else {
  4106. mType[ti].classList.add(className_displayNone);
  4107. }
  4108. }
  4109. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  4110. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  4111. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  4112. toggleDomClassName(card.canAssist, "allowable-assist", monEditAwokensRow);
  4113. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  4114. if (ai < card.awakenings.length) {
  4115. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  4116. }
  4117. toggleDomClassName(ai >= card.awakenings.length, className_displayNone, mAwokenIcon[ai]);
  4118. }
  4119. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  4120. //超觉醒
  4121. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  4122. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  4123. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  4124. {
  4125. for (let ai = 0; ai < mSAwoken.length; ai++) {
  4126. if (ai < card.superAwakenings.length) {
  4127. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  4128. }
  4129. toggleDomClassName(ai >= card.superAwakenings.length, className_displayNone, mSAwoken[ai]);
  4130. }
  4131. monEditSAwokensRow.classList.remove(className_displayNone);
  4132. } else {
  4133. monEditSAwokensRow.classList.add(className_displayNone);
  4134. }
  4135. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  4136. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4137. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  4138. monEditLvMax.value = card.maxLevel;
  4139. const monEditLv = settingBox.querySelector(".m-level");
  4140. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  4141. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  4142. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4143. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4144. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  4145. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv110);
  4146. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv120);
  4147. const mCost = settingBox.querySelector(".monster-cost");
  4148. mCost.textContent = card.cost;
  4149. const rowPlus = settingBox.querySelector(".row-mon-plus");
  4150. const rowLatent = settingBox.querySelector(".row-mon-latent");
  4151. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  4152. //该宠Type允许的杀,set不会出现重复的
  4153. const allowLatent = getAllowLatent(card);
  4154. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  4155. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  4156. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  4157. toggleDomClassName(!allowLatent.includes(ltId), "unallowable-latent", icon);
  4158. });
  4159. //怪物主动技能
  4160. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4161. const skillBox = rowSkill.querySelector(".skill-box");
  4162. const skillTitle = skillBox.querySelector(".skill-name");
  4163. const skillCD = skillBox.querySelector(".skill-cd");
  4164. const skillLevel = skillBox.querySelector(".m-skill-level");
  4165. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4166. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4167. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  4168. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  4169. const activeskill = Skills[card.activeSkillId];
  4170. const leaderSkill = Skills[card.leaderSkillId];
  4171. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  4172. frg1.appendChild(skillBox);
  4173. skillTitle.textContent = activeskill?.name;
  4174. skillTitle.setAttribute("data-skillid", activeskill?.id);
  4175. skillDetailOriginal.innerHTML = "";
  4176. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  4177. const t_maxLevel = card.overlay ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  4178. skillLevel.max = t_maxLevel;
  4179. skillLevel.value = t_maxLevel;
  4180. skillLevel_Max.value = t_maxLevel;
  4181. //skillLevel_Max.textContent = activeskill.maxLevel;
  4182. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  4183. //怪物队长技能
  4184. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  4185. const lskillBox = rowLederSkill.querySelector(".skill-box");
  4186. const lskillTitle = lskillBox.querySelector(".skill-name");
  4187. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  4188. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  4189. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  4190. frg2.appendChild(lskillBox);
  4191. lskillTitle.textContent = leaderSkill?.name;
  4192. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  4193. lskillDetailOriginal.innerHTML = "";
  4194. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  4195. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  4196. rowSkill.appendChild(frg1);
  4197. rowLederSkill.appendChild(frg2);
  4198. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4199. card.maxLevel <= 1) { //当可以叠加时,不能打297和潜觉
  4200. rowPlus.classList.add("disabled");
  4201. rowPlus.querySelector(".m-plus-hp").value = 0;
  4202. rowPlus.querySelector(".m-plus-atk").value = 0;
  4203. rowPlus.querySelector(".m-plus-rcv").value = 0;
  4204. rowLatent.classList.add("disabled");
  4205. skillLevel.setAttribute("readonly", true);
  4206. } else {
  4207. rowPlus.classList.remove("disabled");
  4208. rowLatent.classList.remove("disabled");
  4209. skillLevel.removeAttribute("readonly");
  4210. }
  4211. if (editBox.isAssist) {
  4212. const btnDone = editBox.querySelector(".button-done");
  4213. if (!card.canAssist) {
  4214. btnDone.classList.add("cant-assist");
  4215. btnDone.disabled = true;
  4216. } else {
  4217. btnDone.classList.remove("cant-assist");
  4218. btnDone.disabled = false;
  4219. }
  4220. }
  4221. //去除所有不能再打的潜觉
  4222. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  4223. editBox.refreshLatent(editBox.latent, id);
  4224. editBox.reCalculateExp();
  4225. editBox.reCalculateAbility();
  4226. }
  4227. //刷新整个队伍
  4228. function refreshAll(formationData) {
  4229. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4230. const titleBox = formationBox.querySelector(".title-box");
  4231. const detailBox = formationBox.querySelector(".detail-box");
  4232. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4233. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4234. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  4235. fragment.append(...formationBox.childNodes);
  4236. const txtTitle = titleBox.querySelector(".title");
  4237. const txtDetail = detailBox.querySelector(".detail");
  4238. txtTitle.value = formationData.title || "";
  4239. txtDetail.value = formationData.detail || "";
  4240. const txtTitleDisplay = titleBox.querySelector(".title-display");
  4241. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  4242. //txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  4243. txtTitleDisplay.innerHTML = '';
  4244. txtTitleDisplay.appendChild(descriptionToHTML(txtTitle.value));
  4245. let titleStr = txtTitleDisplay.textContent.trim();
  4246. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  4247. //txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  4248. txtDetailDisplay.innerHTML = '';
  4249. txtDetailDisplay.appendChild(descriptionToHTML(txtDetail.value));
  4250. toggleDomClassName(!txtTitle.value.length, "edit", titleBox);
  4251. toggleDomClassName(!txtDetail.value.length, "edit", detailBox);
  4252. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  4253. const dge = formationData.dungeonEnchance;
  4254. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  4255. {
  4256. dungeonEnchanceDom.innerHTML = '';
  4257. if (dge.rarities.length > 0) {
  4258. dge.rarities.forEach(rarity=>{
  4259. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  4260. icon.className = "rare-icon";
  4261. icon.setAttribute("data-rare-icon", rarity);
  4262. })
  4263. }
  4264. if (dge.collabs.length) { //添加合作的ID名称
  4265. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.collab_id({id:dge.collabs.join()}));
  4266. }
  4267. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  4268. dungeonEnchanceDom.appendChild(renderSkill(skill));
  4269. dungeonEnchanceDom.classList.remove(className_displayNone);
  4270. }else
  4271. {
  4272. dungeonEnchanceDom.classList.add(className_displayNone);
  4273. }
  4274. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  4275. const teamBox = teamBigBox.querySelector(".team-box");
  4276. const teamData = formationData.teams[teamNum];
  4277. const badgeBox = teamBigBox.querySelector(".team-badge");
  4278. if (badgeBox) {
  4279. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  4280. if (badge)
  4281. {
  4282. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  4283. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  4284. badges.forEach(badge=>badge.checked = false);
  4285. badge.checked = true;
  4286. }
  4287. }
  4288. const membersDom = teamBox.querySelector(".team-members");
  4289. const latentsDom = teamBox.querySelector(".team-latents");
  4290. const assistsDom = teamBox.querySelector(".team-assist");
  4291. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4292. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4293. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4294. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4295. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  4296. //开始设置换队长
  4297. const leaderIdx = teamData[3];
  4298. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  4299. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  4300. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  4301. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  4302. const teamMemberAwokenLi = teamAbilityDom ? teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`) : undefined;
  4303. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`) : undefined;
  4304. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMemberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  4305. if (!dom)
  4306. {
  4307. return;
  4308. }
  4309. if (leaderIdx > 0 && ti == 0) //队长
  4310. {
  4311. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  4312. }
  4313. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  4314. {
  4315. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  4316. }else
  4317. {
  4318. dom.style.transform = null;
  4319. }
  4320. });
  4321. //修改显示内容
  4322. const memberDom = memberLi.querySelector(`.monster`);
  4323. const assistDom = assistsLi.querySelector(`.monster`);
  4324. const latentDom = latentLi.querySelector(`.latent-ul`);
  4325. let member = teamData[0][ti], assist = teamData[1][ti];
  4326. changeid(member, memberDom, latentDom, assist); //队员
  4327. changeid(assist, assistDom); //辅助
  4328. //隐藏队长的自身换为换队长的技能
  4329. if (ti == 5 || //好友队长永远隐藏
  4330. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  4331. {
  4332. const card_m = Cards[member.id] || Cards[0];
  4333. const card_a = Cards[assist.id] || Cards[0];
  4334. const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
  4335. const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
  4336. if (skills_m.length == 0 || skills_m[0].type != 227)
  4337. {
  4338. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4339. }
  4340. if (skills_a.length == 0 || skills_a[0].type != 227)
  4341. {
  4342. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4343. }
  4344. }
  4345. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4346. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4347. refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4348. refreshmemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  4349. }
  4350. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4351. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4352. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4353. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4354. });
  4355. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4356. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4357. formationBox.appendChild(fragment);
  4358. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4359. }
  4360. function awokenSetCount(aicon, number) {
  4361. if (!aicon) return; //没有这个觉醒就撤回
  4362. const ali = aicon.parentNode;
  4363. const countDom = ali.querySelector(".count");
  4364. countDom.textContent = number;
  4365. if (number)
  4366. ali.classList.remove(className_displayNone);
  4367. else
  4368. ali.classList.add(className_displayNone);
  4369. }
  4370. //刷新队伍觉醒统计
  4371. function refreshTeamAwokenCount(awokenDom, team) {
  4372. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4373. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4374. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4375. const acs = aicons.map(aicon=>{
  4376. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4377. let totalNum = 0;
  4378. //搜索等效觉醒
  4379. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4380. if (equivalentAwoken)
  4381. {
  4382. if (equivalentAwoken.small === ai)
  4383. {
  4384. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4385. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4386. }
  4387. } else
  4388. {
  4389. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4390. }
  4391. awokenSetCount(aicon, totalNum);
  4392. return {a:ai,c:totalNum};
  4393. });
  4394. if (acs.every(ac=>ac.c==0))
  4395. {
  4396. awokenDom.classList.add(className_displayNone);
  4397. } else
  4398. {
  4399. awokenDom.classList.remove(className_displayNone);
  4400. }
  4401. awokenDom.appendChild(fragment);
  4402. }
  4403. //刷新阵型觉醒统计
  4404. function refreshFormationAwokenCount(awokenDom, teams) {
  4405. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4406. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4407. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4408. const acs = aicons.map(aicon=>{
  4409. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4410. let totalNum = 0;
  4411. //搜索等效觉醒
  4412. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4413. if (equivalentAwoken)
  4414. {
  4415. if (equivalentAwoken.small === ai)
  4416. {
  4417. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4418. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4419. }
  4420. } else
  4421. {
  4422. totalNum = awokenCountInFormation(teams, ai, solo);
  4423. }
  4424. awokenSetCount(aicon, totalNum);
  4425. return {a:ai,c:totalNum};
  4426. });
  4427. if (acs.every(ac=>ac.c==0))
  4428. {
  4429. awokenDom.classList.add(className_displayNone);
  4430. } else
  4431. {
  4432. awokenDom.classList.remove(className_displayNone);
  4433. }
  4434. awokenDom.appendChild(fragment);
  4435. }
  4436. //刷新能力值
  4437. function refreshAbility(abilityDom, team, idx) {
  4438. const memberData = team[0][idx];
  4439. const assistData = team[1][idx];
  4440. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4441. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4442. if (mainAbility && memberData.ability) {
  4443. for (let ai = 0; ai < 3; ai++) {
  4444. memberData.ability[ai] = mainAbility[ai][0];
  4445. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4446. }
  4447. }
  4448. if (!abilityDom) return; //如果没有dom,直接跳过
  4449. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4450. const hpDom = abilityLi.querySelector(".hp");
  4451. const atkDom = abilityLi.querySelector(".atk");
  4452. const rcvDom = abilityLi.querySelector(".rcv");
  4453. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4454. if (mainAbility) {
  4455. div.classList.remove(className_displayNone);
  4456. div.textContent = memberData.ability[ai];
  4457. } else {
  4458. div.classList.add(className_displayNone);
  4459. div.textContent = 0;
  4460. }
  4461. });
  4462. }
  4463. //刷新队员
  4464. function refreshmemberTypes(memberTypesDom, team, idx) {
  4465. if (!memberTypesDom) return; //如果没有dom,直接跳过
  4466. const member = team[0][idx];
  4467. const assist = team[1][idx];
  4468. const {types = [], appendType = false} = member.getAttrsTypesWithWeapon(assist) || {};
  4469. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  4470. memberTypesUl.innerHTML = '';
  4471. for (let i = 0;i < types.length; i++) {
  4472. const iconLi = document.createElement("li");
  4473. const icon = iconLi.appendChild(document.createElement("icon"))
  4474. icon.className = "type";
  4475. if (appendType && i == (types.length - 1)) icon.classList.add('append-type');
  4476. icon.setAttribute("data-type-icon", types[i]);
  4477. memberTypesUl.appendChild(iconLi);
  4478. }
  4479. }
  4480. //刷新队员觉醒
  4481. function refreshmemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  4482. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  4483. const memberData = team[0][idx];
  4484. const assistData = team[1][idx];
  4485. const memberCard = Cards[memberData.id] || Cards[0];
  4486. const assistCard = Cards[assistData.id] || Cards[0];
  4487. //队员觉醒
  4488. let memberAwokens = memberCard?.awakenings?.slice(0,memberData.awoken) || [];
  4489. //单人和三人为队员增加超觉醒
  4490. if ((solo || teamsCount === 3) &&
  4491. memberData.sawoken != null && //怪物设定了超觉醒
  4492. memberData.sawoken >= 0 && //怪物超觉醒编号大于0
  4493. memberCard?.superAwakenings?.length >= 0 && //卡片有超觉醒
  4494. memberData.level >= 100 && //怪物大于100级
  4495. memberData.plus.every(p=>p>=99) //怪物297了
  4496. ) {
  4497. memberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  4498. }
  4499. //memberAwokens.sort();
  4500. //武器觉醒
  4501. let assistAwokens = assistCard?.awakenings?.slice(0,assistData?.awoken);
  4502. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4503. //assistAwokens.sort();
  4504. /*if (assistAwokens.includes(49))
  4505. {
  4506. memberAwokens = memberAwokens.concat(assistAwokens);
  4507. }*/
  4508. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  4509. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  4510. /* //通用的
  4511. function countNum(arr) {
  4512. const map = arr.reduce(function(preMap, value){
  4513. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4514. }, new Map());
  4515. return Array.from(map);
  4516. };*/
  4517. function countAwokenNum(arr) {
  4518. const map = arr.reduce(function(preMap, value){
  4519. const eak = equivalent_awoken.find(eako => eako.big === value);
  4520. if (eak)
  4521. {
  4522. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4523. }else
  4524. {
  4525. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4526. }
  4527. }, new Map());
  4528. return Array.from(map);
  4529. };
  4530. /*const hideAwokens = [49,1,2,3,63];
  4531. if (solo) hideAwokens.push(30); //协力觉醒
  4532. if (!solo) hideAwokens.push(63); //掉落觉醒
  4533. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4534. let memberAwokensCount = countAwokenNum(memberAwokens);
  4535. memberAwokenUl.innerHTML = '';
  4536. memberAwokensCount.forEach(akc=>{
  4537. const iconLi = document.createElement("li");
  4538. const icon = iconLi.appendChild(document.createElement("icon"))
  4539. icon.className = "awoken-icon";
  4540. icon.setAttribute("data-awoken-icon", akc[0]);
  4541. icon.setAttribute("data-awoken-count", akc[1]);
  4542. memberAwokenUl.appendChild(iconLi);
  4543. });
  4544. let assistAwokensCount = countAwokenNum(assistAwokens);
  4545. assistAwokenUl.innerHTML = '';
  4546. assistAwokensCount.forEach(akc=>{
  4547. const iconLi = document.createElement("li");
  4548. const icon = iconLi.appendChild(document.createElement("icon"))
  4549. icon.className = "awoken-icon";
  4550. icon.setAttribute("data-awoken-icon", akc[0]);
  4551. icon.setAttribute("data-awoken-count", akc[1]);
  4552. assistAwokenUl.appendChild(iconLi);
  4553. });
  4554. }
  4555. function setTextContentAndAttribute(dom,str)
  4556. {
  4557. if (!dom) return;
  4558. dom.textContent = str;
  4559. dom.setAttribute(dataAttrName, str);
  4560. }
  4561. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4562. {
  4563. const width = hpBarDom.width, height = hpBarDom.height;
  4564. let ctx = hpBarDom.getContext("2d");
  4565. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4566. {
  4567. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4568. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4569. //console.table(reduceRanges);
  4570. ctx.fillStyle = attrColors[ridx];
  4571. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4572. reduceRanges.forEach(range=>{
  4573. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4574. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4575. });
  4576. });
  4577. }
  4578. else //只有阶梯盾
  4579. {
  4580. const reduceRanges = reduceAttrRanges[0];
  4581. //创建线性颜色渐变对象
  4582. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4583. canvasGradient.addColorStop(0, "#EE99AA");
  4584. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4585. canvasGradient.addColorStop(1, "#EE9999");
  4586. ctx.fillStyle = canvasGradient;
  4587. ctx.fillRect(0, 0, width, height);
  4588. reduceRanges.forEach(range=>{
  4589. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4590. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4591. });
  4592. }
  4593. }
  4594. //刷新队伍能力值合计
  4595. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4596. //计算总的生命值
  4597. if (!totalDom) return;
  4598. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4599. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4600. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4601. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4602. const teams = formation.teams;
  4603. const leader1id = team[0][team[3] || 0].id;
  4604. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4605. //计算当前队伍,2P时则是需要特殊处理
  4606. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4607. const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1];
  4608. if (tHpDom) {
  4609. const reduceScales1 = getReduceScales(leader1id);
  4610. const reduceScales2 = getReduceScales(leader2id);
  4611. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4612. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4613. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4614. const hpBar = totalDom.querySelector(".reduce-details");
  4615. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4616. {
  4617. drawHpInfo(hpBar, reduceAttrRanges);
  4618. hpBar.classList.remove(className_displayNone);
  4619. }else
  4620. {
  4621. hpBar.classList.add(className_displayNone);
  4622. }
  4623. const totalReduce = leastScale.scale;
  4624. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4625. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4626. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4627. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4628. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4629. let badgeHPScale = 1; //徽章倍率
  4630. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4631. badgeHPScale = 1.05;
  4632. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4633. badgeHPScale = 1.15;
  4634. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4635. badgeHPScale = 1.10;
  4636. }
  4637. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4638. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4639. //记录到bar中,方便打开详情时调用
  4640. hpBar.reduceAttrRanges = reduceAttrRanges;
  4641. hpBar.tHP = tHP;
  4642. hpBar.tHPNoAwoken = tHPNoAwoken;
  4643. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4644. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4645. const tHpDom_general = tHpDom.querySelector(".general");
  4646. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4647. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4648. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4649. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4650. if (totalReduce > 0)
  4651. tHpDom_reduce.classList.remove("no-reduce");
  4652. else
  4653. tHpDom_reduce.classList.add("no-reduce");
  4654. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4655. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4656. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4657. }
  4658. if (tSBDom) {
  4659. const sbn = countTeamSB(team, solo);
  4660. const tSBDom_general = tSBDom.querySelector(".general");
  4661. setTextContentAndAttribute(tSBDom_general, sbn);
  4662. }
  4663. if (tMoveDom) {
  4664. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  4665. const tMoveDom_general = tMoveDom.querySelector(".general");
  4666. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  4667. if (moveTime.fixed) //固定时间的
  4668. {
  4669. tMoveDom.classList.add("fixed-move-time");
  4670. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  4671. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  4672. } else
  4673. {
  4674. tMoveDom.classList.remove("fixed-move-time");
  4675. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  4676. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  4677. }
  4678. }
  4679. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  4680. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  4681. const tTypesDom = totalDom.querySelector(".tIf-types");
  4682. //统计队伍稀有度总数
  4683. if (tRarityDom)
  4684. {
  4685. const rarityDoms = tRarityDom.querySelector(".rarity");
  4686. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  4687. if (member.id <= 0) return pre;
  4688. const card = Cards[member.id] || Cards[0];
  4689. return pre + (card?.rarity ?? 0);
  4690. },0);
  4691. rarityDoms.setAttribute(dataAttrName, rarityCount);
  4692. }
  4693. //统计队伍属性/类型个数
  4694. if (tAttrsDom || tTypesDom)
  4695. {
  4696. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  4697. if (tAttrsDom) {
  4698. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  4699. attrDoms.forEach(attrDom=>{
  4700. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  4701. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  4702. });
  4703. }
  4704. if (tTypesDom) {
  4705. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  4706. typeDoms.forEach(typeDom=>{
  4707. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  4708. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  4709. });
  4710. }
  4711. }
  4712. if (tEffectDom) {
  4713. const _76board = tEffectDom.querySelector("._76board");
  4714. //76版队长技能不被欢队长所影响
  4715. const leader1id_original = team[0][0].id;
  4716. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  4717. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4718. {
  4719. _76board.classList.remove(className_displayNone);
  4720. }else
  4721. {
  4722. _76board.classList.add(className_displayNone);
  4723. }
  4724. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4725. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4726. {
  4727. noSkyfall.classList.remove(className_displayNone);
  4728. }else
  4729. {
  4730. noSkyfall.classList.add(className_displayNone);
  4731. }
  4732. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4733. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4734. {
  4735. poisonNoEffect.classList.remove(className_displayNone);
  4736. }else
  4737. {
  4738. poisonNoEffect.classList.add(className_displayNone);
  4739. }
  4740. const addCombo = tEffectDom.querySelector(".add-combo");
  4741. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4742. if ((addComboValue[0] | addComboValue[1]) > 0)
  4743. {
  4744. addCombo.classList.remove(className_displayNone);
  4745. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4746. }else
  4747. {
  4748. addCombo.classList.add(className_displayNone);
  4749. }
  4750. const inflicts = tEffectDom.querySelector(".inflicts");
  4751. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4752. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4753. {
  4754. inflicts.classList.remove(className_displayNone);
  4755. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4756. }else
  4757. {
  4758. inflicts.classList.add(className_displayNone);
  4759. }
  4760. }
  4761. }
  4762. //刷新所有队伍能力值合计
  4763. function refreshFormationTotalHP(totalDom, teams) {
  4764. //计算总的生命值
  4765. if (!totalDom) return;
  4766. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4767. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4768. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4769. //因为目前仅用于2P,所以直接在外面固定写了
  4770. const leader1id = teams[0][0][teams[0][3] || 0].id;
  4771. const leader2id = teams[1][0][teams[1][3] || 0].id;
  4772. if (tHpDom) {
  4773. const reduceScales1 = getReduceScales(leader1id);
  4774. const reduceScales2 = getReduceScales(leader2id);
  4775. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4776. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4777. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4778. const hpBar = totalDom.querySelector(".reduce-details");
  4779. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4780. {
  4781. drawHpInfo(hpBar, reduceAttrRanges);
  4782. hpBar.classList.remove(className_displayNone);
  4783. }else
  4784. {
  4785. hpBar.classList.add(className_displayNone);
  4786. }
  4787. const totalReduce = leastScale.scale;
  4788. const tHPArr = teams.map(function(team) {
  4789. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4790. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4791. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4792. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  4793. });
  4794. const tHPNoAwokenArr = teams.map(function(team) {
  4795. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4796. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4797. return Math.round(teamTHP);
  4798. });
  4799. const tHP = tHPArr.reduce((pv, v) => pv + v);
  4800. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  4801. //记录到bar中,方便打开详情时调用
  4802. hpBar.reduceAttrRanges = reduceAttrRanges;
  4803. hpBar.tHP = tHP;
  4804. hpBar.tHPNoAwoken = tHPNoAwoken;
  4805. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4806. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4807. const tHpDom_general = tHpDom.querySelector(".general");
  4808. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4809. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4810. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4811. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4812. if (totalReduce > 0)
  4813. tHpDom_reduce.classList.remove("no-reduce");
  4814. else
  4815. tHpDom_reduce.classList.add("no-reduce");
  4816. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4817. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4818. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4819. }
  4820. if (tSBDom) {
  4821. const sbn1 = countTeamSB(teams[0], solo);
  4822. const sbn2 = countTeamSB(teams[1], solo);
  4823. const tSBDom_general = tSBDom.querySelector(".general");
  4824. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  4825. }
  4826. if (tEffectDom) {
  4827. const _76board = tEffectDom.querySelector("._76board");
  4828. //76版队长技能不被欢队长所影响
  4829. const leader1id_original = teams[0][0][0].id;
  4830. const leader2id_original = teams[1][0][0].id;
  4831. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4832. {
  4833. _76board.classList.remove(className_displayNone);
  4834. }else
  4835. {
  4836. _76board.classList.add(className_displayNone);
  4837. }
  4838. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4839. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4840. {
  4841. noSkyfall.classList.remove(className_displayNone);
  4842. }else
  4843. {
  4844. noSkyfall.classList.add(className_displayNone);
  4845. }
  4846. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4847. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4848. {
  4849. poisonNoEffect.classList.remove(className_displayNone);
  4850. }else
  4851. {
  4852. poisonNoEffect.classList.add(className_displayNone);
  4853. }
  4854. const addCombo = tEffectDom.querySelector(".add-combo");
  4855. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4856. if ((addComboValue[0] | addComboValue[1]) > 0)
  4857. {
  4858. addCombo.classList.remove(className_displayNone);
  4859. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4860. }else
  4861. {
  4862. addCombo.classList.add(className_displayNone);
  4863. }
  4864. const inflicts = tEffectDom.querySelector(".inflicts");
  4865. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4866. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4867. {
  4868. inflicts.classList.remove(className_displayNone);
  4869. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4870. }else
  4871. {
  4872. inflicts.classList.add(className_displayNone);
  4873. }
  4874. }
  4875. }
  4876. //刷新单人技能CD
  4877. function refreshMemberSkillCD(teamDom, team, idx) {
  4878. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  4879. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  4880. const member = team[0][idx];
  4881. const assist = team[1][idx];
  4882. const memberCard = Cards[member.id] || Cards[0];
  4883. const memberSkill = Skills[memberCard?.activeSkillId];
  4884. const assistCard = Cards[assist.id] || Cards[0];
  4885. const assistSkill = Skills[assistCard?.activeSkillId];
  4886. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  4887. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  4888. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  4889. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  4890. memberSkillCdDom.textContent = memberSkillCd;
  4891. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  4892. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  4893. memberSkillCdDom.classList.remove("max-skill");
  4894. } else {
  4895. memberSkillCdDom.classList.add("max-skill");
  4896. }
  4897. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  4898. assistSkillCdDom.classList.remove("max-skill");
  4899. } else {
  4900. assistSkillCdDom.classList.add("max-skill");
  4901. }
  4902. }
  4903. //按住Ctrl点击技能在控制台输出技能的对象
  4904. function fastShowSkill(event) {
  4905. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  4906. if (event.ctrlKey) {
  4907. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  4908. console.debug(Skills[skillId]);
  4909. return;
  4910. };
  4911. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  4912. if (s_cards.length > 1) {
  4913. showSearch(s_cards); //显示
  4914. }
  4915. }
  4916. function localisation($tra) {
  4917. if (!$tra) return;
  4918. document.title = $tra.webpage_title;
  4919. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  4920. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  4921. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  4922. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  4923. const sortOptions = Array.from(s_sortList.options);
  4924. sortOptions.forEach(opt => {
  4925. const tag = opt.getAttribute("data-tag");
  4926. const trans = $tra.sort_name[tag];
  4927. if (trans) {
  4928. opt.text = trans;
  4929. }
  4930. });
  4931. }

智龙迷城队伍图制作工具