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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. const PAD_PASS_BADGE = 1<<7 | 1; //月卡徽章编号,129
  26. if (location.search.includes('&amp;')) {
  27. location.search = location.search.replace(/&amp;/ig, '&');
  28. }
  29. if ('serviceWorker' in navigator) {
  30. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  31. .then(function(registration) {
  32. console.debug('service worker 注册成功',registration);
  33. }).catch(function(error) {
  34. console.error('servcie worker 注册失败',error);
  35. });
  36. } else {
  37. console.error('浏览器不支持 servcie worker');
  38. }
  39. //一开始就加载当前语言
  40. if (currentLanguage == undefined)
  41. {
  42. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  43. const browser_i18n = navigator.language; //获取浏览器语言
  44. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  45. {
  46. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  47. }
  48. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  49. {
  50. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  51. if (lang.i18n_RegExp)
  52. {
  53. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  54. }else
  55. {
  56. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  57. }
  58. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  59. }
  60. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  61. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  62. }
  63. //一开始就加载当前数据
  64. if (currentDataSource == undefined)
  65. {
  66. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  67. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  68. }
  69. const dbName = "PADDF";
  70. let db = null;
  71. const DBOpenRequest = indexedDB.open(dbName, 4);
  72. DBOpenRequest.onsuccess = function(event) {
  73. db = event.target.result; //DBOpenRequest.result;
  74. console.log("PADDF:数据库已可使用");
  75. loadData();
  76. };
  77. DBOpenRequest.onerror = function(event) {
  78. // 错误处理
  79. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  80. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  81. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  82. loadData();
  83. //alert('Some errors have occurred, please refresh the page.');
  84. //history.go(); //直接强制刷新
  85. };
  86. DBOpenRequest.onupgradeneeded = function(event) {
  87. let db = event.target.result;
  88. let store;
  89. switch (true)
  90. {
  91. case event.oldVersion < 2:
  92. store = db.createObjectStore("cards");
  93. store = db.createObjectStore("skills");
  94. case event.oldVersion < 3:
  95. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  96. }
  97. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  98. store.transaction.oncomplete = function(event) {
  99. console.log("PADDF:数据库建立完毕");
  100. };
  101. };
  102. /*class Member2
  103. {
  104. constructor(oldmember, isAssist)
  105. {
  106. //this.index = oldmember?.index ?? 0;
  107. this.id = oldmember?.id ?? 0;
  108. //this.exp = oldmember?.exp ?? 0;
  109. this.level = oldmember?.level ?? 1;
  110. this.plus = oldmember?.plus ?? {hp:0,atk:0,rcv:0};
  111. this.awoken = oldmember.awoken ?? 0;
  112. this.superAwoken = oldmember.superAwoken ?? null;
  113. this.latent = oldmember?.latent.concat() ?? [];
  114. this.skillLevel = oldmember.skillLevel ?? 0;
  115. this.assist = oldmember.assist ?? null;
  116. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldmember?.isAssist);
  117. }
  118. calculateAbility(solo,teamCount){
  119. const card = Cards[this.id];
  120. let bonus = null;
  121. if (!this.isAssist &&
  122. this.assist &&
  123. this.assist.id>0 &&
  124. Cards[this.assist.id].attrs[0] === card.attrs[0]
  125. ){
  126. bonus = this.assist.calculateAbility(solo,teamCount);
  127. }
  128. }
  129. toJSON(){
  130. }
  131. }*/
  132. //队员基本的留空
  133. var Member = function(id = 0) {
  134. this.id = id;
  135. this.ability = [0, 0, 0];
  136. this.abilityNoAwoken = [0, 0, 0];
  137. };
  138. //让 Member 能直接获取 card
  139. Object.defineProperty(Member.prototype, "card", {
  140. get() { return Cards[this.id]; }
  141. })
  142. Member.prototype.effectiveAwokens = function(assist) {
  143. const memberCard = this.card;
  144. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  145. //单人、3人时,大于等于100级且297时增加超觉醒
  146. if ((solo || teamsCount === 3) && this.sawoken > 0 && this.level >= 100 && this.plus.every(p=>p>=99)) {
  147. enableAwoken.push(this.sawoken);
  148. }
  149. //添加武器
  150. if (assist instanceof Member && assist.card.awakenings.includes(49)) {
  151. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  152. }
  153. return enableAwoken;
  154. }
  155. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  156. let memberCard = this.card, assistCard = assist?.card;
  157. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  158. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  159. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  160. let changeAttr, appendTypes;
  161. if (assistCard?.awakenings?.includes(49)) { //如果有武器
  162. //更改副属性
  163. changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95);
  164. if (changeAttr) attrs[1] = changeAttr - 91;
  165. //添加类型
  166. appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90);
  167. appendTypes = appendTypes.map(type=>
  168. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  169. appendTypes.forEach(appendType=>types.add(appendType));
  170. }
  171. return {
  172. attrs: attrs, changeAttr: Boolean(changeAttr),
  173. types: Array.from(types), appendType: Boolean(appendTypes?.length)
  174. };
  175. }
  176. Member.prototype.outObj = function() {
  177. const m = this;
  178. if (m.id == 0) return null;
  179. let obj = [m.id];
  180. if (m.level != undefined) obj[1] = m.level;
  181. if (m.awoken != undefined) obj[2] = m.awoken;
  182. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  183. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  184. obj[3] = m.plus[0];
  185. } else {
  186. obj[3] = m.plus;
  187. }
  188. }
  189. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  190. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  191. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  192. const skill = Skills[card.activeSkillId];
  193. //有技能等级,并且技能等级低于最大等级时才记录技能
  194. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  195. return obj;
  196. };
  197. Member.prototype.loadObj = function(m, dataVersion) {
  198. if (m == undefined) //如果没有提供数据,直接返回默认
  199. {
  200. this.id = 0;
  201. return;
  202. }
  203. if (dataVersion == undefined) dataVersion = 1;
  204. this.id = dataVersion > 1 ? m[0] : m.id;
  205. this.level = dataVersion > 1 ? m[1] : m.level;
  206. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  207. if (dataVersion > 1) {
  208. if (isNaN(m[3]) || m[3] == null) {
  209. this.plus = m[3];
  210. } else {
  211. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  212. this.plus = [singlePlus, singlePlus, singlePlus];
  213. }
  214. } else {
  215. this.plus = m.plus;
  216. }
  217. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  218. this.latent = dataVersion > 1 ? m[4] : m.latent;
  219. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  220. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  221. this.sawoken = dataVersion > 1 ?
  222. (dataVersion < 5 ?
  223. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  224. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  225. : m.sawoken;
  226. this.skilllevel = m[6] || null;
  227. };
  228. Member.prototype.loadFromMember = function(m) {
  229. if (m == undefined) //如果没有提供数据,直接返回默认
  230. {
  231. return;
  232. }
  233. this.id = m.id;
  234. };
  235. //只用来防坐的任何队员
  236. var MemberDelay = function() {
  237. this.id = -1;
  238. };
  239. MemberDelay.prototype = Object.create(Member.prototype);
  240. MemberDelay.prototype.constructor = MemberDelay;
  241. //辅助队员
  242. var MemberAssist = function() {
  243. this.level = 0;
  244. this.awoken = 0;
  245. this.plus = [0, 0, 0];
  246. Member.call(this);
  247. };
  248. MemberAssist.prototype = Object.create(Member.prototype);
  249. MemberAssist.prototype.constructor = MemberAssist;
  250. MemberAssist.prototype.loadFromMember = function(m) {
  251. if (m == undefined) //如果没有提供数据,直接返回默认
  252. {
  253. return;
  254. }
  255. this.id = m.id;
  256. if (m.level != undefined) this.level = m.level;
  257. if (m.awoken != undefined) this.awoken = m.awoken;
  258. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  259. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  260. };
  261. //正式队伍
  262. var MemberTeam = function() {
  263. this.latent = [];
  264. MemberAssist.call(this);
  265. //sawoken作为可选项目,默认不在内
  266. };
  267. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  268. MemberTeam.prototype.constructor = MemberTeam;
  269. MemberTeam.prototype.loadFromMember = function(m) {
  270. if (m == undefined) //如果没有提供数据,直接返回默认
  271. {
  272. return;
  273. }
  274. this.id = m.id;
  275. if (m.level != undefined) this.level = m.level;
  276. if (m.awoken != undefined) this.awoken = m.awoken;
  277. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  278. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  279. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  280. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  281. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  282. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  283. };
  284. var Formation = function(teamCount, memberCount) {
  285. this.title = "";
  286. this.detail = "";
  287. this.teams = [];
  288. this.dungeonEnchance = {
  289. attrs: [],
  290. types: [],
  291. rarities: [],
  292. collabs: [],
  293. rate: {
  294. hp: 1,
  295. atk: 1,
  296. rcv: 1
  297. }
  298. }
  299. for (let ti = 0; ti < teamCount; ti++) {
  300. const team = [
  301. [], //队员
  302. [], //辅助
  303. 0, //徽章
  304. 0, //队长更换序号
  305. ];
  306. for (let mi = 0; mi < memberCount; mi++) {
  307. team[0].push(new MemberTeam());
  308. team[1].push(new MemberAssist());
  309. }
  310. this.teams.push(team);
  311. }
  312. };
  313. Formation.prototype.outObj = function() {
  314. const obj = {};
  315. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  316. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  317. obj.f = this.teams.map(t => {
  318. const teamArr = [];
  319. teamArr[0] = t[0].map(m =>
  320. m.outObj()
  321. ).deleteLatter();
  322. teamArr[1] = t[1].map(m =>
  323. m.outObj()
  324. ).deleteLatter();
  325. if (t[2]) teamArr[2] = t[2];
  326. if (t[3]) teamArr[3] = t[3];
  327. return teamArr;
  328. });
  329. let dge = this.dungeonEnchance;
  330. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  331. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0].deleteLatter(0), //类型,属性,星级
  332. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  333. ];
  334. obj.v = dataStructure;
  335. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  336. !obj.t &&
  337. !obj.d)
  338. return null;*/
  339. return obj;
  340. };
  341. Formation.prototype.loadObj = function(f) {
  342. let dge = this.dungeonEnchance;
  343. if (f == undefined) //如果没有提供数据,要返回空的
  344. {
  345. this.title = "";
  346. this.detail = "";
  347. this.teams.forEach(function(t, ti) {
  348. t[0].forEach(function(m, mi) {
  349. m.loadObj(null);
  350. });
  351. t[1].forEach(function(m, mi) {
  352. m.loadObj(null);
  353. });
  354. t[2] = 1;
  355. t[3] = 0;
  356. });
  357. dge.rarities.length = 0;
  358. dge.attrs.length = 0;
  359. dge.types.length = 0;
  360. dge.rate.hp = 1;
  361. dge.rate.atk = 1;
  362. dge.rate.rcv = 1;
  363. return;
  364. }
  365. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  366. this.title = dataVeision > 1 ? f.t : f.title;
  367. this.detail = dataVeision > 1 ? f.d : f.detail;
  368. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  369. this.teams.forEach(function(t, ti) {
  370. const tf = loadTeamArr[ti];
  371. if (tf) {
  372. t[0].forEach(function(m, mi) {
  373. const fm = tf[0][mi];
  374. m.loadObj(fm, dataVeision);
  375. });
  376. t[1].forEach(function(m, mi) {
  377. const fm = tf[1][mi];
  378. m.loadObj(fm, dataVeision);
  379. });
  380. t[2] = dataVeision > 3 ? //徽章
  381. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  382. : badgeConvert(tf[2]); //1、2版老数据的徽章
  383. t[3] = tf[3] ?? 0; //队长
  384. }
  385. });
  386. function badgeConvert(old)
  387. {
  388. switch (old)
  389. {
  390. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  391. return old + 1;
  392. }
  393. case 9: {
  394. return 11;
  395. }
  396. case 10:case 11:case 12: {
  397. return old + 7;
  398. }
  399. case 13: {
  400. return 21;
  401. }
  402. case 14: {
  403. return 10;
  404. }
  405. case 15:case 16:case 17: {
  406. return old - 3;
  407. }
  408. case 18: { //月卡
  409. return 1<<7 | 1 ;
  410. }
  411. default: return 1;
  412. }
  413. }
  414. if (f.r)
  415. {
  416. if (Array.isArray(f.r[0])) {
  417. let effective = f.r[0];
  418. let rates = f.r[1];
  419. dge.types = flags(effective[0] ?? 0);
  420. dge.attrs = flags(effective[1] ?? 0);
  421. dge.rarities = flags(effective[2] ?? 0);
  422. dge.collabs = effective[3]?.length ? effective[3] : [];
  423. dge.rate.hp = rates[0] ?? 1;
  424. dge.rate.atk = rates[1] ?? 1;
  425. dge.rate.rcv = rates[2] ?? 1;
  426. } else {
  427. dge.attrs = flags(f.r[0] ?? 0);
  428. dge.types = flags(f.r[1] ?? 0);
  429. dge.rarities.length = 0;
  430. dge.rate.hp = f.r[2] ?? 1;
  431. dge.rate.atk = f.r[3] ?? 1;
  432. dge.rate.rcv = f.r[4] ?? 1;
  433. }
  434. }
  435. if (f.b)
  436. this.teams[0][2] = f.b; //原来模式的徽章
  437. };
  438. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  439. {
  440. let qrObj = {
  441. d:this.outObj()
  442. };
  443. if (keepDataSource) qrObj.s = currentDataSource.code;
  444. return qrObj;
  445. }
  446. Formation.prototype.getPdcQrStr = function()
  447. {
  448. function genMemberMap(m, a, position = 0)
  449. {
  450. const o = new Map();
  451. o.set(0, m.id);
  452. if (m.latent.length)
  453. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  454. o.set(3, m.level);
  455. o.set(4, m.plus[0]);
  456. o.set(5, m.plus[1]);
  457. o.set(6, m.plus[2]);
  458. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  459. o.set(8, m?.sawoken ?? 0);
  460. if (a.id != 0)
  461. {
  462. o.set(9, a.id);
  463. o.set(10, a.level);
  464. o.set(11, a.plus[0]);
  465. o.set(12, a.plus[1]);
  466. o.set(13, a.plus[2]);
  467. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  468. }
  469. o.set(15, position);
  470. return o;
  471. }
  472. let outArr = [
  473. [1,this.teams.length - 1]
  474. ];
  475. if (this.teams.length == 2)
  476. {
  477. const team1 = this.teams[0];
  478. const team2 = this.teams[1];
  479. team1[0].push(team2[0].shift());
  480. team1[1].push(team2[1].shift());
  481. }
  482. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  483. let teamArr = [
  484. pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  485. ];
  486. const membersArr = t[0];
  487. const assistArr = t[1];
  488. for (let i=0;i<membersArr.length;i++)
  489. {
  490. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  491. {
  492. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  493. let pdcMemberArr = Array.from(pdcMemberMap);
  494. pdcMemberStr = pdcMemberArr.map(item => {
  495. if (item[1] == undefined)
  496. {
  497. return null;
  498. }
  499. return [
  500. item[0].toString(36).padStart(2,'0'),
  501. item[1].toString(36).padStart(2,'0')
  502. ].join('')}).filter(item=>item).join(',');
  503. teamArr.push(pdcMemberStr);
  504. }
  505. }
  506. return teamArr.join('}');
  507. });
  508. if (this.teams.length == 2)
  509. {
  510. const team1 = this.teams[0];
  511. const team2 = this.teams[1];
  512. team2[0].splice(0,0,team1[0].pop());
  513. team2[1].splice(0,0,team1[1].pop());
  514. }
  515. outArr = outArr.concat(pdcTeamsStr);
  516. return outArr.join(']');
  517. }
  518. Formation.prototype.getQrStr = function(type)
  519. {
  520. if (type == 'pdf' || type == 0)
  521. {
  522. return JSON.stringify(this.getPdfQrObj());
  523. }else
  524. {
  525. return this.getPdcQrStr();
  526. }
  527. }
  528. Formation.prototype.removeAssist = function() {
  529. this.teams.forEach(team=>{
  530. const assists = team[1];
  531. for (let i = 0; i < assists.length; i++) {
  532. assists[i] = new MemberAssist();
  533. }
  534. });
  535. creatNewUrl();
  536. refreshAll(formation);
  537. }
  538. class PlayerData
  539. {
  540. constructor(data)
  541. {
  542. Object.assign(this, data);
  543. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  544. this.parsedDecks = PlayerDataDeck.parseDataArray(
  545. data.decksb.decks,
  546. data?.decksbs?.decks,
  547. this.parsedCards);
  548. }
  549. }
  550. class PlayerDataDeck {
  551. constructor(data, parsedCards) {
  552. const e = data.entries();
  553. this.membersIndex = [
  554. e.next().value[1],
  555. e.next().value[1],
  556. e.next().value[1],
  557. e.next().value[1],
  558. e.next().value[1],
  559. ];
  560. this.badge = e.next().value[1];
  561. this.membersIndex.push(e.next().value[1]);
  562. if (parsedCards)
  563. {
  564. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  565. }
  566. e.next(); //未知
  567. e.next(); //未知
  568. if (!e.next().done)
  569. {
  570. console.warn("出现未知的用户队伍数据");
  571. }
  572. }
  573. static parseDataArray(decks1, decks2, parsedCards)
  574. {
  575. let datas = decks1.concat(decks2 ?? []);
  576. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  577. if (Boolean(decks2)) //如果开了月卡
  578. {
  579. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  580. }
  581. return decks;
  582. }
  583. toFormation()
  584. {
  585. const f = new Formation(1, 6);
  586. const team = f.teams[0];
  587. team[2] = this.badge;
  588. const tMembers = team[0];
  589. const tAssists = team[1];
  590. this.members.forEach((member, idx)=>{
  591. const tm = tMembers[idx];
  592. const ta = tAssists[idx];
  593. if (member) {
  594. tm.loadFromMember(member);
  595. tm.sawoken = member.superAwoken;
  596. tm.plus = Object.values(member.plus);
  597. tm.skilllevel = member.skillLevel;
  598. if (member.assist) {
  599. ta.loadFromMember(member.assist);
  600. ta.sawoken = member.assist.superAwoken;
  601. ta.plus = Object.values(member.assist.plus);
  602. ta.skilllevel = member.assist.skillLevel;
  603. }
  604. }
  605. });
  606. return f;
  607. }
  608. }
  609. class PlayerDataCard {
  610. constructor(data) {
  611. const e = data.entries();
  612. this.index = e.next().value[1];
  613. this.exp = e.next().value[1];
  614. this.level = e.next().value[1];
  615. this.skillLevel = e.next().value[1]; //未知
  616. e.next(); //未知
  617. this.id = e.next().value[1];
  618. //叠加型用他们的经验来表示数量
  619. const card = Cards[this.id];
  620. this.count = 1;
  621. if (card && card.stacking)
  622. {
  623. this.count = this.exp;
  624. this.exp = 0;
  625. }
  626. this.plus = {
  627. hp : e.next().value[1],
  628. atk: e.next().value[1],
  629. rcv: e.next().value[1]
  630. };
  631. this.awoken = e.next().value[1];
  632. let parsedLatent = this.parseLatent(e.next().value[1]);
  633. this.latentMaxCount = parsedLatent.latentCount;
  634. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  635. this.assistIndex = e.next().value[1];
  636. e.next(); //未知
  637. this.superAwoken = e.next().value[1];
  638. e.next(); //未知
  639. if (!e.next().done)
  640. {
  641. console.warn("出现未知的用户箱子卡片数据");
  642. }
  643. //console.log(b);
  644. }
  645. toOldMember()
  646. {
  647. const m = new Member();
  648. m.id = this.id;
  649. m.level = this.level;
  650. m.awoken = this.awoken;
  651. m.skilllevel = this.skillLevel;
  652. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  653. m.sawoken = this.superAwoken;
  654. m.latent = this.latent.concat();
  655. return m;
  656. }
  657. static parseDataArray(datas)
  658. {
  659. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  660. parsedCards.forEach(mon=>{
  661. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  662. });
  663. return parsedCards;
  664. }
  665. parseLatent(number)
  666. {
  667. let latentNumber = BigInt(number);
  668. const obj = {
  669. latent: [],
  670. latentCount: 6,
  671. };
  672. //console.log("原始数字",latentNumber.toString(2));
  673. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  674. latentNumber >>= 3n; //右移3位
  675. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  676. const changeLatentCount = Boolean(latentNumber & 1n); //1时就是开孔了
  677. latentNumber >>= 1n; //右移1位
  678. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  679. if (changeLatentCount)
  680. {
  681. obj.latentCount = Number(latentNumber & 0b1111n);
  682. latentNumber >>= 4n;
  683. //console.log("读取潜觉格子数",latentNumber.toString(2));
  684. }
  685. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  686. const getbnum = 2n ** rightbnum - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  687. while (latentNumber > 0n)
  688. {
  689. obj.latent.push(Number(latentNumber & getbnum));
  690. latentNumber >>= rightbnum;
  691. //console.log("读取一个潜觉",latentNumber.toString(2));
  692. }
  693. return obj;
  694. }
  695. deleteRepeatLatent(olatents)
  696. {
  697. //splice性能太差,改成push一个新的数组
  698. const latents = [];
  699. for (let ai = 0; ai < olatents.length;)
  700. {
  701. const latent = olatents[ai];
  702. latents.push(latent);
  703. const useHole = latentUseHole(latent);
  704. ai += useHole;
  705. }
  706. return latents;
  707. }
  708. }
  709. //进化树
  710. class EvoTree
  711. {
  712. constructor(mid, parent = null)
  713. {
  714. if (!mid) return;
  715. const _this = this;
  716. this.parent = parent;
  717. if (parent == null) //如果没有提供父级,则寻找进化根
  718. {
  719. function returnRootId(mid)
  720. {
  721. mid = Cards[mid].evoRootId;
  722. const m = Cards[mid];
  723. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  724. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  725. mid = returnRootId(m.henshinFrom[0]);
  726. }
  727. return mid;
  728. }
  729. mid = returnRootId(mid);
  730. }
  731. const card = Cards[mid];
  732. this.id = mid;
  733. this.idArr = parent ? parent.idArr.concat() : [];
  734. this.card = card;
  735. this.children = [];
  736. this.evoType = null;
  737. if (parent == null)
  738. {
  739. this.evoType = "Base";
  740. }
  741. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  742. {
  743. if (parent.card.henshinTo.length > 1) {
  744. this.evoType = "Random Henshin";
  745. //限定最多两层随机变身
  746. if (parent?.parent?.card?.henshinTo?.length > 1) {
  747. return this;
  748. }
  749. }
  750. else
  751. this.evoType = "Henshin";
  752. }
  753. else
  754. {
  755. if (card.evoMaterials.includes(3826)) //像素进化
  756. {
  757. this.evoType = "Pixel Evo";
  758. }else if (card.awakenings.includes(49)) //武器
  759. {
  760. this.evoType = "Assist Evo";
  761. }else if (card.isUltEvo) //究进
  762. {
  763. if (parent.card.isUltEvo) //超究进
  764. {
  765. this.evoType = "Super Ult Evo";
  766. }else
  767. {
  768. this.evoType = "Ult Evo";
  769. }
  770. }else
  771. {
  772. if (parent.card.isUltEvo) //转生
  773. {
  774. this.evoType = "Reincarnation";
  775. }else if(parent.evoType == "Reincarnation")
  776. {
  777. this.evoType = "Super Reincarnation";
  778. }else
  779. {
  780. this.evoType = "Evolution";
  781. }
  782. }
  783. }
  784. if (this.idArr.includes(mid))
  785. {
  786. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  787. {
  788. this.evoType = "Henshin Loop";
  789. }
  790. return this;
  791. }else
  792. {
  793. this.idArr.push(mid);
  794. }
  795. if (Array.isArray(card.henshinTo)) {
  796. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  797. }
  798. if (this.evoType != "Henshin")
  799. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  800. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  801. };
  802. toListNode()
  803. {
  804. const createCardHead = editBox.createCardHead;
  805. const tBox = document.createElement("div");
  806. tBox.className = "evo-box";
  807. const evoPanel = tBox.appendChild(document.createElement("div"));
  808. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  809. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  810. evotPanel_L.className = "evo-panel-left";
  811. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  812. evotPanel_R.className = "evo-panel-right";
  813. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  814. evoTypeDiv.className = "evo-type-div";
  815. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  816. evoType.className = "evo-type";
  817. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  818. monHead.className = "monster-head";
  819. const monName = evotPanel_R.appendChild(document.createElement("div"));
  820. monName.className = "monster-name";
  821. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  822. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  823. evotMaterials.className = "evo-materials";
  824. this.card.evoMaterials.forEach(mid=>{
  825. //const li = evotMaterials.appendChild(document.createElement("li"));
  826. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  827. });
  828. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  829. evoSubEvo.className = "evo-subevo";
  830. this.children.forEach(subEvo=>{
  831. const li = evoSubEvo.appendChild(document.createElement("li"));
  832. li.appendChild(subEvo.toListNode());
  833. });
  834. return tBox;
  835. };
  836. }
  837. //进化树
  838. class RequirementTree extends EvoTree
  839. {
  840. static gemNames = {
  841. ja: "希石",
  842. en: "Gem",
  843. ko: "휘석",
  844. };
  845. constructor(mid, parent = null)
  846. {
  847. if (!mid) return;
  848. super();
  849. const _this = this;
  850. this.parent = parent;
  851. const card = Cards[mid];
  852. this.id = mid;
  853. this.idArr = parent ? parent.idArr.concat() : [];
  854. this.card = card;
  855. this.children = [];
  856. this.evoType = "requirement";
  857. this.idArr.push(mid);
  858. let gemName = RequirementTree.gemNames[currentDataSource.code];
  859. if (card.evoBaseId && card.evoRootId !== mid) {
  860. let realMaterials = []
  861. for (const materialId of card.evoMaterials.filter(Boolean)) {
  862. const materialCard = Cards[materialId];
  863. if (!materialCard) continue;
  864. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  865. //console.log("查咨进化素材:", materialCard);
  866. let maybeCard = Cards.find(_card =>
  867. !_card.types.includes(0) && //必须不是进化类型
  868. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  869. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  870. _card.evoRootId != _card.id //忽略原始形态没有进化的
  871. );
  872. //console.log("查询结果:", maybeCard);
  873. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  874. //console.log(card, maybeCard);
  875. realMaterials.push(maybeCard.id);
  876. };
  877. }
  878. }
  879. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  880. this.children.push(...materials);
  881. this.children.push(new RequirementTree(card.evoBaseId, _this));
  882. }
  883. };
  884. }
  885. //队长技能类型的翻译
  886. class LeaderSkillType{
  887. constructor(flags1, flags2){
  888. this.matchMode = {
  889. multipleAttr: Boolean(flags1 & 1 << 0),
  890. rowMatch: Boolean(flags1 & 1 << 1),
  891. combo: Boolean(flags1 & 1 << 2),
  892. sameColor: Boolean(flags1 & 1 << 3),
  893. LShape: Boolean(flags1 & 1 << 4),
  894. crossMatch: Boolean(flags1 & 1 << 5),
  895. heartCrossMatch: Boolean(flags1 & 1 << 6),
  896. remainOrbs: Boolean(flags1 & 1 << 7),
  897. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  898. };
  899. this.restriction = {
  900. attrEnhance: Boolean(flags1 & 1 << 9),
  901. typeEnhance: Boolean(flags1 & 1 << 10),
  902. board7x6: Boolean(flags1 & 1 << 11),
  903. noSkyfall: Boolean(flags1 & 1 << 12),
  904. HpRange: Boolean(flags1 & 1 << 13),
  905. useSkill: Boolean(flags1 & 1 << 14),
  906. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  907. minMatchLen: Boolean(flags1 & 1 << 16),
  908. specialTeam: Boolean(flags1 & 1 << 17),
  909. effectWhenRecover: Boolean(flags1 & 1 << 18),
  910. };
  911. this.appendEffects = {
  912. addCombo: Boolean(flags1 & 1 << 21),
  913. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  914. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  915. reduce49down: Boolean(flags1 & 1 << 24),
  916. reduce50: Boolean(flags1 & 1 << 25),
  917. reduce51up: Boolean(flags1 & 1 << 26),
  918. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  919. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  920. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  921. voidPoison: Boolean(flags1 & 1 << 29),
  922. counterAttack: Boolean(flags1 & 1 << 30),
  923. autoHeal: Boolean(flags1 & 1 << 31),
  924. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  925. resolve: Boolean(flags2 & 1 << 0),
  926. };
  927. }
  928. }
  929. //清除数据
  930. function clearData()
  931. {
  932. const locationURL = new URL(location);
  933. locationURL.searchParams.delete('d'); //删除数据
  934. locationURL.searchParams.delete('l'); //删除语言
  935. location = locationURL.toString();
  936. }
  937. //轮换ABC队伍
  938. function swapABCteam()
  939. {
  940. if (formation.teams.length > 1) {
  941. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  942. creatNewUrl();
  943. refreshAll(formation);
  944. }
  945. }
  946. function henshinStep(step)
  947. {
  948. if (step == 0) return;
  949. function gotoHenshin(card, nstep)
  950. {
  951. if (nstep > 0 && Array.isArray(card.henshinTo))
  952. {
  953. let max = Math.randomInteger(card.henshinTo.length - 1);
  954. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  955. }
  956. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  957. {
  958. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  959. }
  960. else
  961. {
  962. return card;
  963. }
  964. }
  965. formation.teams.forEach(team=>{
  966. team[0].forEach(member=>{
  967. const mid = member.id;
  968. const card = Cards[mid];
  969. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  970. { //要变身前的才进行操作
  971. const _card = gotoHenshin(card, step);
  972. member.id = _card.id;
  973. member.awoken = _card.awakenings.length;
  974. }
  975. });
  976. });
  977. creatNewUrl();
  978. refreshAll(formation);
  979. }
  980. //在单人和多人之间转移数据
  981. function turnPage(toPage, e = null) {
  982. let pagename = null;
  983. switch (toPage) {
  984. case 1:
  985. if (formation.teams[0][0].length < 6) {
  986. //把第二支队伍的队长添加到最后方
  987. formation.teams[0][0].push(formation.teams[1][0][0]);
  988. formation.teams[0][1].push(formation.teams[1][1][0]);
  989. }
  990. //删掉第2支开始的队伍
  991. formation.teams.splice(1);
  992. pagename = "solo.html";
  993. break;
  994. case 2:
  995. if (formation.teams.length < 2) { //从1人到2人
  996. formation.teams[1] = [
  997. [],
  998. []
  999. ];
  1000. //把右边的队长加到第二支队伍最后面
  1001. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1002. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1003. } else { //从3人到2人,直接删除后面两个队伍
  1004. //删掉第3支开始的队伍
  1005. formation.teams.splice(2);
  1006. //删掉前面两支队伍的战友
  1007. formation.teams[0][0].splice(5);
  1008. formation.teams[0][1].splice(5);
  1009. formation.teams[1][0].splice(5);
  1010. formation.teams[1][1].splice(5);
  1011. }
  1012. formation.badge = 0;
  1013. pagename = "multi.html";
  1014. break;
  1015. case 3:
  1016. if (formation.teams.length < 2) { //从1人到3人
  1017. } else { //从2人到3人
  1018. formation.teams[0][0].push(formation.teams[1][0][0]);
  1019. formation.teams[0][1].push(formation.teams[1][1][0]);
  1020. formation.teams[1][0].push(formation.teams[0][0][0]);
  1021. formation.teams[1][1].push(formation.teams[0][1][0]);
  1022. }
  1023. formation.badge = 0;
  1024. pagename = "triple.html";
  1025. break;
  1026. }
  1027. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  1028. if (e && e.ctrlKey) {
  1029. window.open(newURL);
  1030. } else {
  1031. location.href = newURL;
  1032. }
  1033. }
  1034. function loadData(force = false)
  1035. {
  1036. if (force)
  1037. console.info('强制更新数据。');
  1038. const _time = new Date().getTime();
  1039. //开始读取解析怪物数据
  1040. const sourceDataFolder = "monsters-info";
  1041. if (statusLine) statusLine.classList.add("loading-check-version");
  1042. GM_xmlhttpRequest({
  1043. method: "GET",
  1044. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1045. onload: function(response) {
  1046. dealCkeyData(response.response);
  1047. },
  1048. onerror: function(response) {
  1049. console.error("新的 Ckey JSON 数据获取失败。", response);
  1050. return;
  1051. }
  1052. });
  1053. //处理返回的数据
  1054. function dealCkeyData(responseText)
  1055. { //处理数据版本
  1056. let newCkeys; //当前的Ckey们
  1057. let lastCkeys; //以前Ckey们
  1058. let currentCkey; //获取当前语言的ckey
  1059. let lastCurrentCkey; //以前的当前语言的ckey
  1060. try {
  1061. newCkeys = JSON.parse(responseText);
  1062. } catch (e) {
  1063. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1064. return;
  1065. }
  1066. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1067. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1068. try {
  1069. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  1070. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1071. lastCkeys = [];
  1072. } catch (e) {
  1073. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1074. lastCkeys = [];
  1075. }
  1076. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1077. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1078. lastCurrentCkey = {
  1079. code: currentDataSource.code,
  1080. ckey: {},
  1081. updateTime: null
  1082. };
  1083. lastCkeys.push(lastCurrentCkey);
  1084. }
  1085. if (statusLine) statusLine.classList.remove("loading-check-version");
  1086. if (statusLine) statusLine.classList.add("loading-mon-info");
  1087. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1088. console.debug("Cards ckey相等,直接读取已有的数据。");
  1089. const transaction = db.transaction([`cards`]);
  1090. const objectStore = transaction.objectStore(`cards`);
  1091. const request = objectStore.get(currentDataSource.code);
  1092. request.onerror = function(event) {
  1093. console.error("Cards 数据库内容读取失败,需重新下载。");
  1094. downloadCardsData();
  1095. };
  1096. request.onsuccess = function(event) {
  1097. if (Array.isArray(request.result))
  1098. {
  1099. Cards = loadExtraCardsData(request.result);
  1100. dealCardsData(Cards);
  1101. }else
  1102. {
  1103. console.info("Cards 数据库内容不存在,需重新下载。");
  1104. downloadCardsData();
  1105. }
  1106. };
  1107. } else {
  1108. console.log("Cards 需重新下载。");
  1109. downloadCardsData();
  1110. }
  1111. function downloadCardsData()
  1112. {
  1113. GM_xmlhttpRequest({
  1114. method: "GET",
  1115. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1116. onload: function(response) {
  1117. try {
  1118. Cards = loadExtraCardsData(JSON.parse(response.response));
  1119. } catch (e) {
  1120. console.error("Cards 数据 JSON 解码出错。", e);
  1121. return;
  1122. }
  1123. if (db)
  1124. {
  1125. const transaction = db.transaction([`cards`], "readwrite");
  1126. transaction.oncomplete = function(event) {
  1127. console.log("Cards 数据库写入完毕。");
  1128. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1129. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1130. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1131. dealCardsData(Cards);
  1132. };
  1133. const objectStore = transaction.objectStore(`cards`);
  1134. objectStore.put(Cards,currentDataSource.code);
  1135. }else //隐私模式无法启动数据库
  1136. {
  1137. dealCardsData(Cards);
  1138. }
  1139. },
  1140. onerror: function(response) {
  1141. console.error("Cards JSON 数据获取失败。", response);
  1142. }
  1143. });
  1144. }
  1145. function loadExtraCardsData(_cards)
  1146. {
  1147. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1148. let cards = _cards.slice(0, splitIdx);
  1149. for (let i = splitIdx + 1; i < _cards.length; i++)
  1150. {
  1151. const card = _cards[i];
  1152. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1153. /*card.unk01p = flags(card.unk01);
  1154. card.unk02p = flags(card.unk02);
  1155. card.unk03p = flags(card.unk03);
  1156. card.unk04p = flags(card.unk04);
  1157. card.unk05p = flags(card.unk05);
  1158. card.unk06p = flags(card.unk06);
  1159. card.unk07p = flags(card.unk07);
  1160. card.unk08p = flags(card.unk08);*/
  1161. cards[card?.id] = card;
  1162. }
  1163. return cards;
  1164. }
  1165. function dealCardsData(_cards)
  1166. {
  1167. if (editBox)
  1168. {
  1169. const monstersList = editBox.querySelector("#monsters-name-list");
  1170. let fragment = document.createDocumentFragment();
  1171. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1172. const opt = fragment.appendChild(document.createElement("option"));
  1173. opt.value = card.id;
  1174. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1175. });
  1176. monstersList.appendChild(fragment);
  1177. }
  1178. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1179. if (statusLine) statusLine.classList.add("loading-skill-info");
  1180. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1181. console.debug("Skills ckey相等,直接读取已有的数据。");
  1182. const transaction = db.transaction([`skills`]);
  1183. const objectStore = transaction.objectStore(`skills`);
  1184. const request = objectStore.get(currentDataSource.code);
  1185. request.onerror = function(event) {
  1186. console.error("Skills 数据库内容读取失败。");
  1187. };
  1188. request.onsuccess = function(event) {
  1189. if (Array.isArray(request.result))
  1190. {
  1191. Skills = request.result;
  1192. dealSkillData(Skills);
  1193. }else
  1194. {
  1195. console.info("Skills 数据库内容不存在,需重新下载。");
  1196. downloadSkillData();
  1197. }
  1198. };
  1199. } else {
  1200. console.log("Skills 需重新下载。");
  1201. downloadSkillData();
  1202. }
  1203. function downloadSkillData()
  1204. {
  1205. GM_xmlhttpRequest({
  1206. method: "GET",
  1207. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1208. onload: function(response) {
  1209. try {
  1210. Skills = JSON.parse(response.response);
  1211. } catch (e) {
  1212. console.log("Skills 数据 JSON 解码出错", e);
  1213. return;
  1214. }
  1215. if (db)
  1216. {
  1217. const transaction = db.transaction([`skills`], "readwrite");
  1218. transaction.oncomplete = function(event) {
  1219. console.log("Skills 数据库写入完毕。");
  1220. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1221. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1222. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1223. dealSkillData(Skills);
  1224. };
  1225. const objectStore = transaction.objectStore(`skills`);
  1226. objectStore.put(Skills,currentDataSource.code);
  1227. }else //隐私模式无法启动数据库
  1228. {
  1229. dealSkillData(Skills);
  1230. }
  1231. },
  1232. onerror: function(response) {
  1233. console.error("Skills JSON 数据获取失败", response);
  1234. }
  1235. });
  1236. }
  1237. function dealSkillData(_skills)
  1238. {
  1239. //显示数据更新时间
  1240. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1241. checkControlBox();
  1242. function checkControlBox()
  1243. {
  1244. if (controlBox)
  1245. {
  1246. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1247. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1248. clearInterval(controlBoxHook);
  1249. }
  1250. }
  1251. //initialize(); //初始化
  1252. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1253. //如果通过的话就载入URL中的怪物数据
  1254. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1255. checkFormationBox();
  1256. function checkFormationBox()
  1257. {
  1258. if (formationBox?.querySelector('.teams'))
  1259. {
  1260. reloadFormationData();
  1261. clearInterval(formationBoxHook);
  1262. }
  1263. }
  1264. //读取储存的所有玩家数据
  1265. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1266. PlayerDatas = datas.map(data=>new PlayerData(data));
  1267. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1268. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1269. });
  1270. }
  1271. }
  1272. }
  1273. }
  1274. //重新读取URL中的Data数据并刷新页面
  1275. function reloadFormationData(event) {
  1276. let formationData;
  1277. if (!(formationData = event?.state?.outForm))
  1278. {
  1279. //如果没有现有数据
  1280. try {
  1281. const parameterDataString = getQueryString(["d","data"]);
  1282. formationData = JSON.parse(parameterDataString);
  1283. //console.log("从URL读取",formationData);
  1284. } catch (e) {
  1285. console.error("URL中队伍数据JSON解码出错", e);
  1286. return;
  1287. }
  1288. }
  1289. formation.loadObj(formationData);
  1290. //编辑模式直接打开编辑框
  1291. let editingTarget = ((str)=>{
  1292. try {
  1293. const arr = JSON.parse(str);
  1294. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1295. } catch (error) {
  1296. return null;
  1297. }
  1298. })(sessionStorage.getItem('editing'));
  1299. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1300. if (editingTarget)
  1301. {
  1302. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1303. const searchArr = event?.state?.searchArr ?? (str=>{
  1304. try {
  1305. const arr = JSON.parse(str);
  1306. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  1307. return arr;
  1308. } else return;
  1309. } catch (error) {
  1310. return;
  1311. }
  1312. })(getQueryString("show-search")); //显示指定的ID数组
  1313. if (isGuideMod && !isNaN(mid)) {
  1314. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1315. }
  1316. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1317. if (editingTarget && searchArr)
  1318. {
  1319. showSearch(searchArr);
  1320. }
  1321. } else {
  1322. editBox.hide();
  1323. }
  1324. //恢复上一次的搜索状态
  1325. const searchOptions = ((str)=>{
  1326. try {
  1327. const obj = JSON.parse(str);
  1328. return obj.attrs ? obj : null;
  1329. } catch (error) {
  1330. return null;
  1331. }
  1332. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  1333. if (searchOptions) {
  1334. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1335. }
  1336. refreshAll(formation);
  1337. }
  1338. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1339. //创建新的分享地址
  1340. function creatNewUrl(arg) {
  1341. if (arg == undefined) arg = {};
  1342. if (!!(window.history && history.pushState)) { // 支持History API
  1343. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1344. const datasource = arg.datasource || getQueryString("s");
  1345. const outObj = formation.outObj();
  1346. const newSearch = new URLSearchParams();
  1347. if (language_i18n) newSearch.set("l", language_i18n);
  1348. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1349. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1350. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1351. if (outObj)
  1352. {
  1353. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1354. newSearch.set("d", dataJsonStr);
  1355. }
  1356. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1357. if (!arg.notPushState) {
  1358. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1359. } else {
  1360. return newUrl;
  1361. }
  1362. }
  1363. }
  1364. function ObjToUrl(obj)
  1365. {
  1366. let fileName;
  1367. switch (obj.d.f.length)
  1368. {
  1369. case 1:{
  1370. fileName = "solo.html";
  1371. break;
  1372. }
  1373. case 2:{
  1374. fileName = "multi.html";
  1375. break;
  1376. }
  1377. case 3:{
  1378. fileName = "triple.html";
  1379. break;
  1380. }
  1381. }
  1382. const newUrl = new URL(fileName, location);
  1383. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1384. if (!obj.s || obj.s == "ja")
  1385. {
  1386. newUrl.searchParams.delete("s");
  1387. }else
  1388. {
  1389. newUrl.searchParams.set("s", obj.s);
  1390. }
  1391. let l = getQueryString("l");
  1392. if (l)
  1393. {
  1394. newUrl.searchParams.set("l", l);
  1395. }
  1396. return newUrl;
  1397. }
  1398. //解析从QR图里获取的字符串
  1399. function inputFromQrString(string)
  1400. {
  1401. const re = {code: 0, message: null};
  1402. //code 1~99 为各种编码
  1403. if (string[0] === "{" && string[string.length-1] === "}")
  1404. {
  1405. try{
  1406. let jo = JSON.parse(string);
  1407. if (jo.d && typeof jo.d == "object")
  1408. {
  1409. re.code = 1;
  1410. re.message = "发现队伍数据 | Formation data founded";
  1411. re.url = ObjToUrl(jo);
  1412. }else
  1413. {
  1414. re.code = 100;
  1415. re.message = "无队伍数据 | No formation data";
  1416. }
  1417. }catch(e)
  1418. {
  1419. re.code = 111;
  1420. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1421. }
  1422. }
  1423. else if (/^(https?|file):\/\//i.test(string))
  1424. {
  1425. let url = new URL(string);
  1426. if (url.searchParams.get('d'))
  1427. {
  1428. try{
  1429. let jo = {
  1430. d: JSON.parse(url.searchParams.get('d')),
  1431. s: url.searchParams.get('s'),
  1432. }
  1433. re.code = 1;
  1434. re.message = "发现队伍数据 | Formation data founded";
  1435. re.url = ObjToUrl(jo);
  1436. }catch(e)
  1437. {
  1438. re.code = 112;
  1439. re.message = "错误的 网址 格式 | The illegal URL format";
  1440. }
  1441. }
  1442. else
  1443. {
  1444. re.code = 100;
  1445. re.message = "无队伍数据 | No formation data";
  1446. }
  1447. }
  1448. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1449. { //PDC
  1450. re.code = 2;
  1451. re.message = "发现 PDC 格式 | PDC format found";
  1452. const newFotmation = pdcFotmationToPdfFotmation(string);
  1453. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1454. }
  1455. else
  1456. {
  1457. re.code = 110;
  1458. re.message = "不支持的格式 | Unsupported format";
  1459. }
  1460. return re;
  1461. }
  1462. //解析PDC的数据
  1463. function pdcFotmationToPdfFotmation(inputString)
  1464. {
  1465. function readPDC(string)
  1466. {
  1467. let teamsStr = string.split(']');
  1468. let baseInfo = teamsStr.shift().split(',');
  1469. let teamsArr = teamsStr.map(teamStr=>
  1470. {
  1471. let membersStr = teamStr.split('}').filter(Boolean);
  1472. const team = {
  1473. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1474. }
  1475. team.members = membersStr.map(memberStr=>{
  1476. let memberArr = memberStr.split(',').map(valueStr=>{
  1477. let idx = parseInt(valueStr.substring(0,2),36);
  1478. let value = valueStr.substring(2);
  1479. if (idx !== 2)
  1480. {
  1481. value = parseInt(value,36);
  1482. }else
  1483. {
  1484. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  1485. }
  1486. return [idx, value];
  1487. });
  1488. return new Map(memberArr);
  1489. });
  1490. return team;
  1491. }
  1492. );
  1493. let pdcFotmation = {
  1494. version: parseInt(baseInfo[0],10),
  1495. teamCount: parseInt(baseInfo[1],10)+1,
  1496. teams: teamsArr
  1497. }
  1498. return pdcFotmation;
  1499. }
  1500. let pdcFotmation = readPDC(inputString);
  1501. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1502. if (pdcFotmation.teamCount == 2)
  1503. {
  1504. const team1 = pdcFotmation.teams[0].members;
  1505. const team2 = pdcFotmation.teams[1].members;
  1506. let team2Leader = team1.find(member=>member.get(15) == 5);
  1507. if (team2Leader)
  1508. {
  1509. team2Leader.set(15,0);
  1510. team2.unshift(team2Leader);
  1511. team1.splice(team1.indexOf(team2Leader),1);
  1512. }
  1513. }
  1514. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1515. const t = f.teams[ti];
  1516. const membersArr = t[0];
  1517. const assistArr = t[1];
  1518. //队伍徽章
  1519. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1520. pdcTeam.members.forEach((member)=>{
  1521. const m = membersArr[member.get(15) || 0];
  1522. const a = assistArr[member.get(15) || 0];
  1523. m.id = member.get(0) || 0;
  1524. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1525. if (member.get(2))
  1526. {
  1527. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1528. }
  1529. m.level = member.get(3) || 1;
  1530. a.level = member.get(10) || 1;
  1531. m.plus[0] = member.get(4) || 0;
  1532. m.plus[1] = member.get(5) || 0;
  1533. m.plus[2] = member.get(6) || 0;
  1534. a.plus[0] = member.get(11) || 0;
  1535. a.plus[1] = member.get(12) || 0;
  1536. a.plus[2] = member.get(13) || 0;
  1537. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1538. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1539. m.sawoken = member.get(8);
  1540. });
  1541. });
  1542. return f;
  1543. }
  1544. //截图
  1545. function capture() {
  1546. statusLine.classList.add("prepare-capture");
  1547. const titleBox = formationBox.querySelector(".title-box");
  1548. const detailBox = formationBox.querySelector(".detail-box");
  1549. const txtTitle = titleBox.querySelector(".title-code");
  1550. const txtDetail = detailBox.querySelector(".detail-code");
  1551. //去掉可能的空白文字的编辑状态
  1552. formationBox.classList.remove("edit-code");
  1553. const downLink = controlBox.querySelector(".down-capture");
  1554. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1555. canvas.toBlob(function(blob) {
  1556. window.URL.revokeObjectURL(downLink.href);
  1557. downLink.href = URL.createObjectURL(blob);
  1558. downLink.download = `${document.title}.png`;
  1559. downLink.click();
  1560. statusLine.classList.remove("prepare-capture");
  1561. });
  1562. //document.body.appendChild(canvas);
  1563. });
  1564. }
  1565. window.onload = initialize; //界面初始化
  1566. //初始化
  1567. function initialize() {
  1568. document.body.lang = currentLanguage.i18n;
  1569. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1570. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1571. controlBox = document.body.querySelector(".control-box");
  1572. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1573. formationBox = document.body.querySelector(".formation-box");
  1574. editBox = document.body.querySelector(".edit-box");
  1575. editBox.editMon = editMember;
  1576. formationBox.refreshDocumentTitle = function() {
  1577. let titleStr = txtTitleDisplay.textContent.trim();
  1578. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1579. }
  1580. if (isGuideMod) {
  1581. console.info('现在是 怪物图鉴 模式');
  1582. document.body.classList.add('guide-mod');
  1583. }
  1584. //▼添加语言列表开始
  1585. const langSelectDom = controlBox.querySelector(".languages");
  1586. languageList.forEach(lang =>
  1587. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1588. );
  1589. const langOptionArray = Array.from(langSelectDom.options);
  1590. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1591. //▲添加语言列表结束
  1592. //▼添加数据来源列表开始
  1593. const dataSelectDom = controlBox.querySelector(".datasource");
  1594. dataSourceList.forEach(ds =>
  1595. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1596. );
  1597. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1598. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1599. //添加数据class
  1600. document.body.dataset.gameSource = currentDataSource.code;
  1601. //document.body.classList.add("ds-" + currentDataSource.code);
  1602. //▲添加数据来源列表结束
  1603. //设定初始的显示设置
  1604. //显示ID开关
  1605. const btnShowMonId = document.getElementById("show-mon-id");
  1606. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1607. btnShowMonId.onchange = function(e){
  1608. document.body.classList.toggle(this.id, this.checked);
  1609. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1610. };
  1611. btnShowMonId.onchange(false);
  1612. //显示CD开关
  1613. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1614. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id, true);
  1615. btnShowMonSkillCd.onchange = function(e){
  1616. document.body.classList.toggle(this.id, this.checked);
  1617. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1618. };
  1619. btnShowMonSkillCd.onchange(false);
  1620. //显示卡片觉醒开关
  1621. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1622. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1623. btnShowMonAwoken.onchange = function(e){
  1624. document.body.classList.toggle(this.id, this.checked);
  1625. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1626. };
  1627. btnShowMonAwoken.onchange(false);
  1628. //3P显示觉醒统计开关
  1629. const btnShowAwokenCount = document.getElementById("show-awoken-count");
  1630. if (btnShowAwokenCount) {
  1631. btnShowAwokenCount.checked = localStorage_getBoolean(cfgPrefix + btnShowAwokenCount.id, true);
  1632. btnShowAwokenCount.onchange = function(e){
  1633. document.body.classList.toggle(this.id, this.checked);
  1634. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1635. };
  1636. btnShowAwokenCount.onchange(false);
  1637. }
  1638. //默认等级
  1639. const iptDefaultLevel = document.getElementById("default-level");
  1640. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1641. iptDefaultLevel.onchange = function(e){
  1642. let num = Number(this.value);
  1643. defaultLevel = num || this.placeholder;
  1644. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  1645. }
  1646. iptDefaultLevel.onchange(false);
  1647. //触屏使用的切换显示的线条
  1648. interchangeSVG = document.body.querySelector("#interchange-line");
  1649. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1650. interchangeSVG.changePoint = function(p1, p2) {
  1651. const line = this.line;
  1652. if (p1 && p1.x != undefined)
  1653. line.setAttribute("x1", p1.x);
  1654. if (p1 && p1.y != undefined)
  1655. line.setAttribute("y1", p1.y);
  1656. if (p2 && p2.x != undefined)
  1657. line.setAttribute("x2", p2.x);
  1658. if (p2 && p2.y != undefined)
  1659. line.setAttribute("y2", p2.y);
  1660. };
  1661. //初始化所有mask的关闭按钮
  1662. const masks = document.body.querySelectorAll(".mask");
  1663. masks.forEach(mask=>{
  1664. mask.show = function(arg){
  1665. this?.initialize?.(arg);
  1666. this.classList.remove(className_displayNone);
  1667. };
  1668. mask.btnClose = mask.querySelector(".mask-close");
  1669. mask.btnClose.onclick = function(){
  1670. mask?.hide?.();
  1671. mask.classList.add(className_displayNone);
  1672. };
  1673. });
  1674. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1675. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1676. btnQrCode.onclick = function(){
  1677. qrCodeFrame.show();
  1678. };
  1679. qrCodeFrame.initialize = function(){
  1680. const saveBox = this.content.saveBox;
  1681. const readBox = this.content.readBox;
  1682. readBox.info.textContent = "";
  1683. readBox.videoBox.classList.add(className_displayNone);
  1684. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1685. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1686. };
  1687. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1688. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1689. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1690. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1691. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1692. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1693. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1694. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1695. qrReadBox.info = qrReadBox.querySelector(".info");
  1696. qrReadBox.video = qrReadBox.querySelector("#video");
  1697. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1698. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1699. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1700. qrReadBox.readString.onclick = function()
  1701. {
  1702. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1703. if (inputResult.code < 100)
  1704. {
  1705. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1706. const newLink = document.createElement("a");
  1707. newLink.className = "formation-from-string";
  1708. newLink.href = inputResult.url;
  1709. newLink.target = "_blank";
  1710. qrReadBox.info.appendChild(newLink);
  1711. }else
  1712. {
  1713. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1714. }
  1715. }
  1716. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1717. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1718. qrSaveBox.qrStr.onchange = function()
  1719. {
  1720. qrCodeFrame.refreshQrCode(this.value);
  1721. }
  1722. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1723. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1724. let qrstr = formation.getQrStr(this.value);
  1725. qrSaveBox.qrStr.value = qrstr;
  1726. qrSaveBox.qrStr.onchange();
  1727. });
  1728. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1729. qrCodeFrame.ondragenter = ()=>false;
  1730. qrCodeFrame.ondragover = ()=>false;
  1731. qrCodeFrame.ondrop = function(e)
  1732. {
  1733. imagesSelected(e.dataTransfer.files);
  1734. e.stopPropagation();
  1735. e.preventDefault();
  1736. }
  1737. qrCodeFrame.refreshQrCode = function(string)
  1738. {
  1739. const qrImg = this.content.saveBox.qrImage;
  1740. URL.revokeObjectURL(qrImg.src);
  1741. const EncodeHintType = ZXing.EncodeHintType;
  1742. const hints = new Map();
  1743. hints.set(EncodeHintType.MARGIN, 0);
  1744. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1745. const qrWidth = 500,qrHeight = 500;
  1746. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1747. let svgData = new XMLSerializer().serializeToString(svgElement);
  1748. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1749. let svgUrl = URL.createObjectURL(blob);
  1750. qrImg.src = svgUrl;
  1751. loadImage(svgUrl).then(function(img) {
  1752. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1753. let cavans = document.createElement("canvas");
  1754. cavans.width = cavansWidth;
  1755. cavans.height = cavansHeight;
  1756. let ctx = cavans.getContext('2d');
  1757. ctx.fillStyle="white";
  1758. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1759. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1760. cavans.toBlob(function(blob) {
  1761. const saveQrImg = qrSaveBox.saveQrImg;
  1762. URL.revokeObjectURL(saveQrImg.href);
  1763. const downLink = URL.createObjectURL(blob);
  1764. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1765. saveQrImg.href = downLink;
  1766. });
  1767. svgElement = null;
  1768. svgData = null;
  1769. blob = null;
  1770. img = null;
  1771. cavans = null;
  1772. ctx = null;
  1773. }, function(err) {
  1774. console.log(err);
  1775. });
  1776. }
  1777. qrReadBox.readQrFile.onclick = function()
  1778. {
  1779. qrReadBox.filePicker.click();
  1780. }
  1781. qrReadBox.filePicker.onchange = function()
  1782. {
  1783. imagesSelected(this.files);
  1784. }
  1785. function imagesSelected(myFiles) {
  1786. if (myFiles.length < 1) return;
  1787. const file = myFiles[0];
  1788. loadImage(URL.createObjectURL(file)).then(function(img) {
  1789. qrcodeReader.decodeFromImage(img).then((result) => {
  1790. console.debug('Found QR code!', result);
  1791. qrReadBox.qrStr.value = result.text;
  1792. qrReadBox.readString.onclick();
  1793. }).catch((err) => {
  1794. console.error(err);
  1795. if (err) {
  1796. if (err instanceof ZXing.NotFoundException) {
  1797. qrReadBox.info.textContent = 'No QR code found.';
  1798. // console.debug('Try crop PDC original QR');
  1799. // let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1800. // scale = 3, //放大倍率
  1801. // extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1802. // let cavans = document.createElement("canvas");
  1803. // cavans.width = cropWidth * scale + extraLeft + extraRight;
  1804. // cavans.height = cropHeight * scale + extraTop + extraBottom;
  1805. // let ctx = cavans.getContext('2d');
  1806. // ctx.fillStyle="white";
  1807. // ctx.fillRect(0, 0, cavans.width, cavans.height);
  1808. // ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1809. // //qrReadBox.appendChild(cavans);
  1810. // qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1811. // console.debug('Found QR code!', result2);
  1812. // qrReadBox.qrStr.value = result2.text;
  1813. // qrReadBox.readString.onclick();
  1814. // }).catch((err2) => {
  1815. // console.error(err2);
  1816. // if (err2) {
  1817. // if (err2 instanceof ZXing.NotFoundException) {
  1818. // qrReadBox.info.textContent = 'No QR code found.';
  1819. // }
  1820. // if (err2 instanceof ZXing.ChecksumException) {
  1821. // qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1822. // }
  1823. // if (err2 instanceof ZXing.FormatException) {
  1824. // qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1825. // }
  1826. // }
  1827. // });
  1828. }
  1829. if (err instanceof ZXing.ChecksumException) {
  1830. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1831. }
  1832. if (err instanceof ZXing.FormatException) {
  1833. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1834. }
  1835. }
  1836. });
  1837. console.debug(`Started decode for image from ${img.src}`)
  1838. }, function(err) {
  1839. console.debug(err);
  1840. });
  1841. }
  1842. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1843. { //http不支持攝像頭
  1844. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1845. qrReadBox.readQrCamera.onclick = function()
  1846. {
  1847. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1848. location.protocol = "https:" //跳到https
  1849. }
  1850. }else
  1851. {
  1852. function scanContinuously()
  1853. {
  1854. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1855. if (result) {
  1856. // properly decoded qr code
  1857. console.debug('Found QR code!', result);
  1858. qrReadBox.qrStr.value = result.text;
  1859. qrReadBox.readString.onclick();
  1860. }
  1861. if (err) {
  1862. if (err instanceof ZXing.NotFoundException) {
  1863. console.debug('No QR code found.')
  1864. }
  1865. if (err instanceof ZXing.ChecksumException) {
  1866. console.debug('A code was found, but it\'s read value was not valid.')
  1867. }
  1868. if (err instanceof ZXing.FormatException) {
  1869. console.debug('A code was found, but it was in a invalid format.')
  1870. }
  1871. }
  1872. });
  1873. }
  1874. qrcodeReader.getVideoInputDevices()
  1875. .then((videoInputDevices) => {
  1876. const sourceSelect_id = "selected-device-id";
  1877. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1878. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1879. {
  1880. selectedDeviceId = videoInputDevices[0].deviceId;
  1881. }
  1882. if (videoInputDevices.length >= 1) {
  1883. videoInputDevices.forEach((element) => {
  1884. const sourceOption = document.createElement('option');
  1885. sourceOption.text = element.label
  1886. sourceOption.value = element.deviceId
  1887. qrReadBox.sourceSelect.appendChild(sourceOption)
  1888. });
  1889. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1890. qrReadBox.sourceSelect.onchange = function() {
  1891. selectedDeviceId = this.value;
  1892. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1893. if (qrReadBox.readQrCamera.classList.contains("running"))
  1894. {
  1895. qrcodeReader.reset();
  1896. scanContinuously();
  1897. }
  1898. };
  1899. }
  1900. qrReadBox.readQrCamera.onclick = function()
  1901. {
  1902. if (this.classList.contains("running"))
  1903. {
  1904. qrcodeReader.reset();
  1905. qrReadBox.videoBox.classList.add(className_displayNone);
  1906. qrReadBox.info.textContent = "";
  1907. }else
  1908. {
  1909. qrReadBox.videoBox.classList.remove(className_displayNone);
  1910. scanContinuously();
  1911. }
  1912. this.classList.toggle("running");
  1913. }
  1914. })
  1915. .catch((err) => {
  1916. console.error(err)
  1917. });
  1918. }
  1919. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1920. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1921. btnPlayerData.onclick = function(){
  1922. playerDataFrame.show();
  1923. };
  1924. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1925. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1926. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1927. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1928. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1929. playerDataFrame.initialize = function(){
  1930. this.playerList.innerHTML = '';
  1931. for (const playerData of PlayerDatas)
  1932. {
  1933. this.playerList.add(playerData);
  1934. }
  1935. };
  1936. function deletPlayerData(e)
  1937. {
  1938. const table = this.parentNode.parentNode.parentNode.parentNode;
  1939. table.parentNode.remove();
  1940. if (currentPlayerData == table.data) currentPlayerData = null;
  1941. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1942. const name = table.getAttribute("data-player-name");
  1943. dbDelete(db, "palyer_datas", name);
  1944. }
  1945. function setPlayerDataDefault(e)
  1946. {
  1947. const table = this.parentNode.parentNode.parentNode.parentNode;
  1948. const cfgName = cfgPrefix + "default-player-name";
  1949. const dataPlayerName = table.getAttribute("data-player-name");
  1950. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1951. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  1952. currentPlayerData = null;
  1953. localStorage.removeItem(cfgName);
  1954. checkInput.checked = false;
  1955. } else {
  1956. currentPlayerData = table.data;
  1957. localStorage.setItem(cfgName, dataPlayerName);
  1958. checkInput.checked = true;
  1959. }
  1960. }
  1961. function openShowBox(e)
  1962. {
  1963. const table = this.parentNode.parentNode.parentNode.parentNode;
  1964. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  1965. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  1966. playerDataFrame.btnClose.onclick(true);
  1967. }
  1968. playerDataFrame.playerList.add = function(data) {
  1969. this.appendChild(this.newPlayerData(data));
  1970. }
  1971. playerDataFrame.playerList.newPlayerData = function(data) {
  1972. const t = playerDataFrame.querySelector('#template-player-datas');
  1973. const clone = document.importNode(t.content, true);
  1974. const table = clone.querySelector("table");
  1975. table.data = data;
  1976. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1977. table.setAttribute("data-player-name", data.name);
  1978. const tbody = table.tBodies[0];
  1979. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1980. tbody.querySelector(".delete").onclick = deletPlayerData;
  1981. tbody.querySelector(".open-show-box").onclick = openShowBox;
  1982. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1983. tbody.querySelector(".avatar .monster").onclick = function (){
  1984. }
  1985. let name = tbody.querySelector(".name");
  1986. name.textContent = data.name;
  1987. name.setAttribute("data-camp", data.camp);
  1988. let lvexp = tbody.querySelector(".lvexp");
  1989. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1990. lvexp.querySelector(".level").textContent = data.lv;
  1991. let stama = tbody.querySelector(".stama");
  1992. //第一管体力
  1993. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1994. //第二管体力
  1995. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1996. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1997. sta_cur.textContent = data.sta;
  1998. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1999. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  2000. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  2001. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  2002. const deckList = tbody.querySelector(".decks .deck");
  2003. const teamLink = tbody.querySelector(".decks .team-link");
  2004. const radioList = tbody.querySelector(".decks .deck-radio-list");
  2005. data.parsedDecks.forEach((deck,idx)=>{
  2006. const li = radioList.appendChild(document.createElement("li"));
  2007. const ipt = li.appendChild(document.createElement("input"));
  2008. ipt.className = "deck-choose";
  2009. ipt.type = "radio";
  2010. ipt.name = `decks-${data.name}`;
  2011. ipt.value = idx;
  2012. ipt.onclick = changeDeck;
  2013. ipt.deck = deck;
  2014. });
  2015. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  2016. function changeDeck(e)
  2017. {
  2018. const deck = this.deck;
  2019. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  2020. lis.forEach((li,idx)=>{
  2021. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  2022. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  2023. });
  2024. const newFotmation = deck.toFormation();
  2025. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  2026. }
  2027. return clone;
  2028. }
  2029. async function uploadPlayerData(myFiles) {
  2030. if (myFiles.length < 1) return;
  2031. for (const myFile of myFiles) {
  2032. try {
  2033. const reader = await fileReader(myFile, {readType: "text"});
  2034. const data = JSON.parse(reader.result);
  2035. const playerData = new PlayerData(data);
  2036. let dataCount = 0;
  2037. if (db) {
  2038. dataCount = await dbCount(db, "palyer_datas", data.name);
  2039. await dbWrite(db, "palyer_datas", data);
  2040. }
  2041. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  2042. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  2043. PlayerDatas.splice(oldIdx, 1, playerData);
  2044. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  2045. liArr[oldIdx] && liArr[oldIdx].remove();
  2046. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  2047. } else {
  2048. PlayerDatas.push(playerData);
  2049. playerDataFrame.playerList.add(playerData);
  2050. }
  2051. } catch (error) {
  2052. console.error(error);
  2053. }
  2054. }
  2055. }
  2056. let docSelection = document.getSelection();
  2057. //标题和介绍文本框
  2058. const titleBox = formationBox.querySelector(".title-box");
  2059. const detailBox = formationBox.querySelector(".detail-box");
  2060. const txtTitle = titleBox.querySelector(".title-code");
  2061. const txtDetail = detailBox.querySelector(".detail-code");
  2062. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2063. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2064. const richTextTools = document.getElementById("rich-text-tools");
  2065. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  2066. const setFontColor = document.getElementById("set-font-color");
  2067. const colorChooser = document.getElementById("color-chooser");
  2068. const insertCardAvatar = document.getElementById("insert-card-avatar");
  2069. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  2070. const insertLatentIcon = document.getElementById("insert-latent-icon");
  2071. const insertTypeIcon = document.getElementById("insert-type-icon");
  2072. const insertOrbIcon = document.getElementById("insert-orb-icon");
  2073. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  2074. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  2075. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  2076. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  2077. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  2078. insertTypeIconList.className = "types-ul " + className_displayNone;
  2079. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  2080. insertOrbList.className = "orb-ul " + className_displayNone;
  2081. for (let id of official_awoken_sorting) {
  2082. const li = document.createElement("li");
  2083. const icon = li.appendChild(createIndexedIcon('awoken', id));
  2084. icon.onclick = insertIconToText;
  2085. insertAwokenIconList.appendChild(li);
  2086. }
  2087. for (let id of new Set(pdcLatentMap.map(obj=>obj.pdf))) {
  2088. const li = document.createElement("li");
  2089. const icon = li.appendChild(createIndexedIcon('latent', id));
  2090. icon.onclick = insertIconToText;
  2091. insertLatentIconList.appendChild(li);
  2092. }
  2093. for (let obj of typekiller_for_type) {
  2094. const li = document.createElement("li");
  2095. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  2096. icon.onclick = insertIconToText;
  2097. insertTypeIconList.appendChild(li);
  2098. }
  2099. for (let i=0;i<10;i++) {
  2100. const li = document.createElement("li");
  2101. const icon = li.appendChild(createIndexedIcon('orb', i));
  2102. icon.onclick = insertIconToText;
  2103. insertOrbList.appendChild(li);
  2104. }
  2105. richTextTools.append(
  2106. insertTypeIconList,
  2107. insertAwokenIconList,
  2108. insertLatentIconList,
  2109. insertOrbList
  2110. );
  2111. //切换代码模式
  2112. siwtchCodeMode.onclick = function(){
  2113. if (this.checked) txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  2114. formationBox.classList.toggle("edit-code", this.checked);
  2115. }
  2116. siwtchCodeMode.checked = false;
  2117. //设置文字颜色
  2118. function setSelectionFontColor(color) {
  2119. //如果并没有任何选择区,则返回
  2120. if (docSelection.rangeCount < 1) return;
  2121. const range = docSelection.getRangeAt(0);
  2122. //如果并没有选中文字,则返回
  2123. if (range.startOffset === range.endOffset) return;
  2124. let target;
  2125. if (target = (txtTitleDisplay.contains(range.commonAncestorContainer) && txtTitleDisplay)
  2126. || (txtDetailDisplay.contains(range.commonAncestorContainer) && txtDetailDisplay))
  2127. {
  2128. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  2129. let dom
  2130. if (color === "#000000") {
  2131. dom = document.createTextNode(docObj.textContent);
  2132. } else {
  2133. dom = document.createElement('span');
  2134. dom.style.color = color;
  2135. dom.append(docObj.textContent);
  2136. }
  2137. range.insertNode(dom);
  2138. target.onblur();
  2139. } else if (color !== "#000000" &&
  2140. (target = (txtTitle.contains(range.commonAncestorContainer) && txtTitle)
  2141. || (txtDetail.contains(range.commonAncestorContainer) && txtDetail)))
  2142. {
  2143. let str = target.value.substring(target.selectionStart, target.selectionEnd)
  2144. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2");
  2145. let colorStr = `^${color.substring(1)}^${str}^p`;
  2146. target.setRangeText(colorStr);
  2147. target.onchange();
  2148. }
  2149. }
  2150. setFontColor.onclick = function(){
  2151. setSelectionFontColor(colorChooser.value);
  2152. }
  2153. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  2154. colorChooser.onchange = function(event){
  2155. setFontColor.style.color = this.value;
  2156. if (event) {
  2157. localStorage.setItem(cfgPrefix + this.id, this.value);
  2158. setFontColor.onclick(); //改变一次颜色
  2159. }
  2160. }
  2161. colorChooser.onchange(false);
  2162. //添加头像图标
  2163. insertCardAvatar.onclick = function(){
  2164. //没有选择则返回
  2165. if (docSelection.rangeCount < 1) return;
  2166. const range = docSelection.getRangeAt(0);
  2167. let target = (txtTitleDisplay.contains(range.commonAncestorContainer) && txtTitleDisplay)
  2168. || (txtDetailDisplay.contains(range.commonAncestorContainer) && txtDetailDisplay)
  2169. || (txtTitle.contains(range.commonAncestorContainer) && txtTitle)
  2170. || (txtDetail.contains(range.commonAncestorContainer) && txtDetail);
  2171. //选择位置不对也返回
  2172. if (!target) return;
  2173. //优先获取选中部分的数字
  2174. let id = parseInt(range.toString().trim(), 10);
  2175. if (!Number.isInteger(id)) {
  2176. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  2177. id = parseInt(id,10);
  2178. }
  2179. if (Number.isInteger(id)) {
  2180. if (target == txtTitleDisplay || target == txtDetailDisplay)
  2181. {
  2182. let dom = createIndexedIcon('card', id);
  2183. range.deleteContents();
  2184. range.insertNode(dom);
  2185. target.onblur();
  2186. } else if (target == txtTitle || target == txtDetail)
  2187. {
  2188. let str = `%{m${id}}`;
  2189. target.setRangeText(str);
  2190. target.onchange();
  2191. }
  2192. }
  2193. }
  2194. //添加其他序号图标
  2195. function insertIconToText() {
  2196. if (docSelection.rangeCount < 1) return;
  2197. let type, stype, id;
  2198. if(this.classList.contains("awoken-icon")) { //觉醒
  2199. type = 'awoken';
  2200. stype = 'a';
  2201. id = this.getAttribute("data-awoken-icon");
  2202. }
  2203. else if(this.classList.contains("type-icon")) { //类型
  2204. type = 'type';
  2205. stype = 't';
  2206. id = this.getAttribute("data-type-icon");
  2207. }
  2208. else if(this.classList.contains("orb")) { //宝珠
  2209. type = 'orb';
  2210. stype = 'o';
  2211. id = this.getAttribute("data-orb-icon");
  2212. }
  2213. else if(this.classList.contains("latent-icon")) { //潜觉
  2214. type = 'latent';
  2215. stype = 'l';
  2216. id = this.getAttribute("data-latent-icon");
  2217. }
  2218. const range = docSelection.getRangeAt(0);
  2219. let target;
  2220. if (target = (txtTitleDisplay.contains(range.commonAncestorContainer) && txtTitleDisplay)
  2221. || (txtDetailDisplay.contains(range.commonAncestorContainer) && txtDetailDisplay))
  2222. {
  2223. let dom = createIndexedIcon(type, id);
  2224. range.insertNode(dom);
  2225. target.onblur();
  2226. } else if (target = (txtTitle.contains(range.commonAncestorContainer) && txtTitle)
  2227. || (txtDetail.contains(range.commonAncestorContainer) && txtDetail))
  2228. {
  2229. let str = `%{${stype}${id}}`;
  2230. target.setRangeText(str);
  2231. target.onchange();
  2232. }
  2233. }
  2234. function showInsertIconList() {
  2235. //如果自身的列表已经打开了,则隐藏
  2236. if (!this.list.classList.contains(className_displayNone)) {
  2237. this.list.classList.add(className_displayNone);
  2238. return;
  2239. }
  2240. //否则隐藏其他的列表
  2241. [
  2242. insertAwokenIcon.list,
  2243. insertLatentIcon.list,
  2244. insertTypeIcon.list,
  2245. insertOrbIcon.list,
  2246. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  2247. }
  2248. insertAwokenIcon.onclick = showInsertIconList;
  2249. insertLatentIcon.onclick = showInsertIconList;
  2250. insertTypeIcon.onclick = showInsertIconList;
  2251. insertOrbIcon.onclick = showInsertIconList;
  2252. function richTextToCode(parentElement){
  2253. let code = [];
  2254. for (let node of parentElement.childNodes) {
  2255. if (node.nodeName == "#text"){ //纯文本
  2256. code.push(node.nodeValue);
  2257. continue;
  2258. } else if (node.nodeName == "SPAN" && node.style.color) { //文字颜色
  2259. let colorStr = rgbToHex(node.style.color);
  2260. code.push(`^${colorStr}^${node.textContent}^p`);
  2261. continue;
  2262. } else if (node.nodeName == "DIV") {
  2263. code.push(richTextToCode(node)+'\n');
  2264. continue;
  2265. } else if (node.nodeName == "BR") {
  2266. code.push('\n');
  2267. continue;
  2268. }
  2269. let type, id;
  2270. if(node.classList.contains("detail-mon")) { //卡片头像
  2271. const mon = node.querySelector(".monster");
  2272. if (!mon) continue;
  2273. type = 'm';
  2274. id = mon.getAttribute("data-cardid");
  2275. }
  2276. else if(node.classList.contains("awoken-icon")) { //觉醒
  2277. type = 'a';
  2278. id = node.getAttribute("data-awoken-icon");
  2279. }
  2280. else if(node.classList.contains("type-icon")) { //类型
  2281. type = 't';
  2282. id = node.getAttribute("data-type-icon");
  2283. }
  2284. else if(node.classList.contains("orb")) { //宝珠
  2285. type = 'o';
  2286. id = node.getAttribute("data-orb-icon");
  2287. }
  2288. else if(node.classList.contains("latent-icon")) { //潜觉
  2289. type = 'l';
  2290. id = node.getAttribute("data-latent-icon");
  2291. } else {
  2292. continue;
  2293. }
  2294. code.push(`%{${type}${id}}`);
  2295. }
  2296. return code.join('');
  2297. }
  2298. //标题删除所有的换行
  2299. txtTitleDisplay.onblur = function(){
  2300. for (let node of Array.from(this.children)) {
  2301. if (node.nodeName == "BR") node.remove();
  2302. }
  2303. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  2304. formationBox.refreshDocumentTitle();
  2305. creatNewUrl();
  2306. }
  2307. txtDetailDisplay.onblur = function(){
  2308. //没有内容或者只有一个换行时,清空内容
  2309. if (this.textContent.length == 0 || this.textContent == "\n") {
  2310. this.innerHTML = '';
  2311. }
  2312. formation.detail = txtDetail.value = richTextToCode(this);
  2313. creatNewUrl();
  2314. }
  2315. txtTitle.onchange = function() {
  2316. formation.title = this.value;
  2317. txtTitleDisplay.innerHTML = '';
  2318. txtTitleDisplay.append(descriptionToHTML(this.value));
  2319. formationBox.refreshDocumentTitle();
  2320. creatNewUrl();
  2321. };
  2322. txtDetail.onchange = function() {
  2323. formation.detail = this.value;
  2324. txtDetailDisplay.innerHTML = '';
  2325. txtDetailDisplay.append(descriptionToHTML(this.value));
  2326. creatNewUrl();
  2327. };
  2328. //设置为可以拖放已经编辑好的队伍
  2329. function richTextDropHandler(event) {
  2330. let formStr = event.dataTransfer.getData('from');
  2331. if (formStr) {
  2332. event.preventDefault();
  2333. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  2334. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  2335. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  2336. }
  2337. }
  2338. txtTitleDisplay.ondrop = richTextDropHandler;
  2339. txtDetailDisplay.ondrop = richTextDropHandler;
  2340. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  2341. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  2342. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2343. }
  2344. //将所有怪物头像添加到全局数组
  2345. teamBigBoxs.forEach(teamBigBox => {
  2346. const teamBox = teamBigBox.querySelector(".team-box");
  2347. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2348. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2349. members.forEach(m => {
  2350. allMembers.push(m);
  2351. });
  2352. assist.forEach(m => {
  2353. allMembers.push(m);
  2354. });
  2355. });
  2356. //从怪物头像获取队员的队伍编号
  2357. function getMemberArrayIndexFromMonHead(headDom) {
  2358. return [
  2359. parseInt(headDom.getAttribute("data-team"), 10), //team
  2360. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2361. parseInt(headDom.getAttribute("data-index"), 10), //index
  2362. ];
  2363. }
  2364. //编辑界面点击每个怪物的头像的处理
  2365. function clickMonHead(e) {
  2366. const arr = getMemberArrayIndexFromMonHead(this);
  2367. editBox.editMon(arr[0], arr[1], arr[2]);
  2368. return false; //没有false将会打开链接
  2369. }
  2370. //编辑界面每个怪物的头像的拖动
  2371. function dragStartMonHead(e) {
  2372. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2373. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  2374. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2375. }
  2376. //编辑界面每个怪物的头像的经过,阻止事件发生
  2377. function dropOverMonHead(e) {
  2378. e.preventDefault();
  2379. }
  2380. //编辑界面每个怪物的头像的放下
  2381. function dropMonHead(event) {
  2382. let formStr = event.dataTransfer.getData('from');
  2383. if (!formStr) return false;
  2384. const dataFrom = JSON.parse(formStr);
  2385. const dataTo = getMemberArrayIndexFromMonHead(this);
  2386. if ((dataTo[0] !== dataFrom[0]) ||
  2387. (dataTo[1] !== dataFrom[1]) ||
  2388. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2389. interchangeCard(dataFrom, dataTo);
  2390. }
  2391. return false; //没有false将会打开链接
  2392. }
  2393. //移动端编辑界面每个怪物的头像的放下
  2394. function touchstartMonHead(e) {
  2395. e.stopPropagation();
  2396. //console.log("开始触摸",e,this);
  2397. const tc = e.changedTouches[0];
  2398. const pX = tc.pageX,
  2399. pY = tc.pageY;
  2400. interchangeSVG.style.display = "none";
  2401. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2402. }
  2403. //移动端编辑界面每个怪物的头像的移动
  2404. function touchmoveMonHead(e) {
  2405. //console.log("移动中",e,this);
  2406. const tc = e.changedTouches[0];
  2407. const pX = tc.pageX,
  2408. pY = tc.pageY;
  2409. const rect = this.getBoundingClientRect();
  2410. const top = rect.top + document.documentElement.scrollTop;
  2411. const left = rect.left + document.documentElement.scrollLeft;
  2412. if ((pY < top) || (pY > (top + rect.height)) ||
  2413. (pX < left) || (pX > (left + rect.width))) {
  2414. interchangeSVG.style.display = "block";
  2415. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2416. } else {
  2417. interchangeSVG.style.display = "none";
  2418. }
  2419. }
  2420. //移动端编辑界面每个怪物的头像的结束
  2421. function touchendMonHead(e) {
  2422. const tc = e.changedTouches[0];
  2423. const pX = tc.pageX,
  2424. pY = tc.pageY;
  2425. //console.log("移动结束",pX,pY,e,this);
  2426. interchangeSVG.style.display = "none";
  2427. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2428. const target = allMembers.find(m => {
  2429. const rect = m.getBoundingClientRect();
  2430. const top = rect.top + document.documentElement.scrollTop;
  2431. const left = rect.left + document.documentElement.scrollLeft;
  2432. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2433. (pX > left) && (pX < (left + rect.width));
  2434. return isInRect;
  2435. });
  2436. if (target && this != target) {
  2437. //console.log("找到的对象",targets[0]);
  2438. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2439. const dataTo = getMemberArrayIndexFromMonHead(target);
  2440. if ((dataTo[0] != dataFrom[0]) ||
  2441. (dataTo[1] != dataFrom[1]) ||
  2442. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2443. interchangeCard(dataFrom, dataTo);
  2444. }
  2445. }
  2446. }
  2447. //移动端编辑界面每个怪物的头像的取消
  2448. function touchcancelMonHead(e) {
  2449. interchangeSVG.style.display = "none";
  2450. console.log("移动取消", e, this);
  2451. }
  2452. function interchangeCard(formArr, toArr) {
  2453. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  2454. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  2455. function changeType(member, isAssist) {
  2456. if (member.id == 0 || (isAssist && member.id == -1)) {
  2457. return new Member();
  2458. } else {
  2459. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2460. newMember.loadFromMember(member);
  2461. return newMember;
  2462. }
  2463. }
  2464. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2465. const isCopy = changeSwapToCopy.checked;
  2466. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  2467. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  2468. let fromCard = from.card, toCard = to.card;
  2469. if (toIsAssist && !fromCard?.canAssist && from.id > 0 ||
  2470. fromIsAssist && !toCard?.canAssist && to.id > 0) {
  2471. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  2472. const member = formation.teams[teamNum][isAssist][indexInTeam];
  2473. const card = member.card;
  2474. if (member.id>0 && !card?.canAssist) {
  2475. const teamBigBox = teamBigBoxs[teamNum];
  2476. const teamBox = teamBigBox.querySelector(".team-box");
  2477. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2478. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2479. const monsterHead = memberLi.querySelector(".monster");
  2480. monsterHead.classList.add("show-disabled-action");
  2481. monsterHead.onanimationend = function() {
  2482. this.classList.remove("show-disabled-action");
  2483. this.onanimationend = null;
  2484. }
  2485. console.warn("该角色不能作为辅助 %o", card);
  2486. } else {
  2487. return false;
  2488. }
  2489. })
  2490. return;
  2491. }
  2492. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  2493. {
  2494. from = changeType(from, fromIsAssist);
  2495. if (!isCopy) to = changeType(to, toIsAssist);
  2496. } else if (isCopy) {
  2497. const newFrom = new from.constructor();
  2498. newFrom.loadFromMember(from);
  2499. from = newFrom;
  2500. }
  2501. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  2502. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  2503. creatNewUrl(); //刷新URL
  2504. refreshAll(formation); //刷新全部
  2505. }
  2506. function switchLeader(e)
  2507. {
  2508. const headDom = this.parentNode;
  2509. const arr = getMemberArrayIndexFromMonHead(headDom);
  2510. const team = formation.teams[arr[0]];
  2511. const member = team[arr[1]][arr[2]];
  2512. const card = Cards[member.id] || Cards[0];
  2513. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2514. if (skills.length < 1) return;
  2515. const skill = skills[0];
  2516. if (team[3] > 0) //如果队伍已经换了队长
  2517. {
  2518. if (skill.type == 227 //固定与右侧换队长
  2519. || team[3] == arr[2]) //点的就是换的队长
  2520. {
  2521. team[3] = 0; //还原
  2522. }else
  2523. {
  2524. team[3] = arr[2]; //改变成任何能点的换队长
  2525. }
  2526. }else //如果队伍没有换队长
  2527. {
  2528. if (skill.type == 227) //固定与右侧换队长
  2529. {
  2530. let myTeam = team.slice(0,5);
  2531. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2532. }
  2533. else if(arr[2] > 0) //如果点的不是原队长
  2534. {
  2535. team[3] = arr[2]; //接换成新队长
  2536. }
  2537. }
  2538. creatNewUrl(); //刷新URL
  2539. refreshAll(formation); //刷新全部
  2540. e.stopPropagation();
  2541. e.preventDefault();
  2542. }
  2543. //所有怪物头像,添加拖动交换的代码
  2544. allMembers.forEach(m => {
  2545. //点击
  2546. m.onclick = clickMonHead;
  2547. //拖动
  2548. m.draggable = true;
  2549. m.ondragstart = dragStartMonHead;
  2550. m.ondragover = dropOverMonHead;
  2551. m.ondrop = dropMonHead;
  2552. //触摸
  2553. m.ontouchstart = touchstartMonHead;
  2554. m.ontouchmove = touchmoveMonHead;
  2555. m.ontouchend = touchendMonHead;
  2556. m.ontouchcancel = touchcancelMonHead;
  2557. //子元素
  2558. m.querySelector(".switch-leader").onclick = switchLeader;
  2559. });
  2560. //添加徽章
  2561. const className_ChoseBadges = "show-all-badges";
  2562. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2563. //徽章
  2564. const teamBadge = teamBigBox.querySelector(".team-badge");
  2565. if (!teamBadge) return;
  2566. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2567. function setBadge() {
  2568. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2569. const team = formation.teams[teamIdx];
  2570. teamBadge.classList.remove(className_ChoseBadges);
  2571. team[2] = parseInt(this.value, 10);
  2572. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2573. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2574. creatNewUrl();
  2575. } else {
  2576. teamBadge.classList.add(className_ChoseBadges);
  2577. }
  2578. }
  2579. badges.forEach(badge => badge.onclick = setBadge);
  2580. });
  2581. //显示HP的详细值
  2582. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2583. hpDetailDialog.initialing = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2584. {
  2585. const dialogContent = this.querySelector(".dialog-content");
  2586. const fragment = document.createDocumentFragment();
  2587. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2588. {
  2589. const table = document.createElement("table");
  2590. table.className = "hp-range-table";
  2591. table.setAttribute("data-attr", attr);
  2592. table.createCaption();
  2593. const tHead = table.createTHead();
  2594. const tBody = table.createTBody();
  2595. const rangeRow = tHead.insertRow();
  2596. rangeRow.className = "hp-range";
  2597. rangeRow.appendChild(document.createElement("th"));
  2598. const rageHpRow = tBody.insertRow();
  2599. rageHpRow.className = "general";
  2600. rageHpRow.appendChild(document.createElement("th"));
  2601. const rageHpNoAwokenRow = tBody.insertRow();
  2602. rageHpNoAwokenRow.className = "awoken-bind";
  2603. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2604. const reduceRow = tBody.insertRow();
  2605. reduceRow.className = "reduce-scale";
  2606. reduceRow.appendChild(document.createElement("th"));
  2607. const reduceHpRow = tBody.insertRow();
  2608. reduceHpRow.className = "reduce-general";
  2609. reduceHpRow.appendChild(document.createElement("th"));
  2610. const reduceHpNoAwokenRow = tBody.insertRow();
  2611. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2612. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2613. reduceRanges.forEach(range=>{
  2614. const hpRange = rangeRow.insertCell();
  2615. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2616. hpRangeMin.className = "hp-range-min";
  2617. hpRangeMin.textContent = range.min;
  2618. hpRange.append(" ~ ");
  2619. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2620. hpRangeMax.className = "hp-range-max";
  2621. hpRangeMax.textContent = range.max;
  2622. const hpGeneral = rageHpRow.insertCell();
  2623. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  2624. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2625. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  2626. const reduce = reduceRow.insertCell();
  2627. const reduceScale = reduce.appendChild(document.createElement("span"));
  2628. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2629. if (range.probability < 1)
  2630. {
  2631. reduce.append("(");
  2632. const reduceProb = reduce.appendChild(document.createElement("span"));
  2633. reduceProb.className = "reduce-probability";
  2634. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2635. reduce.append(")");
  2636. }
  2637. const reduceGeneral = reduceHpRow.insertCell();
  2638. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  2639. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2640. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  2641. });
  2642. return table;
  2643. }
  2644. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2645. {
  2646. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2647. }
  2648. else //只有阶梯盾
  2649. {
  2650. const reduceRanges = reduceAttrRanges[0];
  2651. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2652. }
  2653. dialogContent.innerHTML = "";
  2654. dialogContent.appendChild(fragment);
  2655. }
  2656. //初始化Dialog
  2657. dialogInitialing(hpDetailDialog);
  2658. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2659. reduceDetailsBars.forEach(bar => {
  2660. bar.onclick = function(){
  2661. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2662. };
  2663. });
  2664. //设置地下城倍率
  2665. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2666. dungeonEnchanceDialog.initialing = function(formation)
  2667. {
  2668. const dialogContent = this.querySelector(".dialog-content");
  2669. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2670. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2671. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2672. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  2673. const dge = formation.dungeonEnchance;
  2674. function runCheck(checkBox){
  2675. checkBox.checked = this.includes(parseInt(checkBox.value));
  2676. }
  2677. rareDoms.forEach(runCheck,dge.rarities);
  2678. attrDoms.forEach(runCheck,dge.attrs);
  2679. typeDoms.forEach(runCheck,dge.types);
  2680. collabIdIpt.value = dge.collabs.join();
  2681. const {hp, atk, rcv} = dge.rate;
  2682. dialogContent.querySelector("#dungeon-hp").value = hp;
  2683. dialogContent.querySelector("#dungeon-atk").value = atk;
  2684. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  2685. this.classList.remove(className_displayNone);
  2686. }
  2687. //初始化Dialog
  2688. dialogInitialing(dungeonEnchanceDialog);
  2689. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2690. dungeonEnchanceDialogConfirm.onclick = function(){
  2691. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2692. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2693. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2694. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2695. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  2696. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  2697. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  2698. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  2699. const dge = formation.dungeonEnchance;
  2700. dge.rarities = rarities;
  2701. dge.attrs = attrs;
  2702. dge.types = types;
  2703. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  2704. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  2705. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  2706. dge.collabs = collabIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  2707. dungeonEnchanceDialog.close();
  2708. creatNewUrl();
  2709. refreshAll(formation);
  2710. };
  2711. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2712. dungeonEnchanceDialogClear.onclick = function(){
  2713. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2714. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2715. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2716. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2717. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  2718. function unchecked(checkBox) {
  2719. checkBox.checked = false;
  2720. }
  2721. rareDoms.forEach(unchecked);
  2722. attrDoms.forEach(unchecked);
  2723. typeDoms.forEach(unchecked);
  2724. collabIdIpt.value = '';
  2725. dialogContent.querySelector("#dungeon-hp").value = 1;
  2726. dialogContent.querySelector("#dungeon-atk").value = 1;
  2727. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2728. };
  2729. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  2730. dungeonEnchanceDialogOpen.onclick = function(){
  2731. dungeonEnchanceDialog.show(formation);
  2732. };
  2733. //编辑框
  2734. editBox.mid = null; //储存怪物id
  2735. editBox.latent = []; //储存潜在觉醒
  2736. editBox.isAssist = false; //储存是否为辅助宠物
  2737. editBox.monsterHead = null;
  2738. editBox.latentBox = null;
  2739. editBox.memberIdx = []; //储存队伍数组下标
  2740. editBox.show = function() {
  2741. this.classList.remove(className_displayNone);
  2742. formationBox.classList.add("blur-bg");
  2743. controlBox.classList.add("blur-bg");
  2744. };
  2745. editBox.hide = function() {
  2746. this.classList.add(className_displayNone);
  2747. formationBox.classList.remove("blur-bg");
  2748. controlBox.classList.remove("blur-bg");
  2749. // if (isGuideMod) {
  2750. // const url = new URL(location);
  2751. // url.searchParams.delete("guide");
  2752. // url.searchParams.delete("id");
  2753. // history.replaceState(null,null,url);
  2754. // }
  2755. //删除编辑模式
  2756. sessionStorage.removeItem('editing');
  2757. };
  2758. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  2759. const searchBox = editBox.querySelector(".search-box");
  2760. const settingBox = editBox.querySelector(".setting-box");
  2761. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  2762. mSeriesId.onclick = function() { //搜索系列
  2763. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2764. if (seriesId > 0) {
  2765. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2766. }
  2767. };
  2768. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  2769. mCollabId.onclick = function() { //搜索合作
  2770. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2771. if (collabId > 0); {
  2772. showSearch(Cards.filter(card => card.collabId == collabId));
  2773. }
  2774. };
  2775. //以字符串搜索窗口
  2776. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2777. function searchByString(str)
  2778. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2779. str = str.trim();
  2780. if (str.length>0)
  2781. {
  2782. return Cards.filter(card =>
  2783. {
  2784. const names = [card.name];
  2785. if (card.otLangName)
  2786. {
  2787. names.push(...Object.values(card.otLangName));
  2788. }
  2789. const tags = card.altName.concat();
  2790. if (card.otTags)
  2791. {
  2792. tags.push(...card.otTags);
  2793. }
  2794. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2795. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2796. }
  2797. );
  2798. }else
  2799. {
  2800. return [];
  2801. }
  2802. }
  2803. function copyString(input)
  2804. {
  2805. input.focus(); //设input为焦点
  2806. input.select(); //选择全部
  2807. if (navigator?.clipboard?.writeText) { //优先使用新API
  2808. navigator.clipboard.writeText(input.value);
  2809. } else if (document.execCommand('copy')) {
  2810. document.execCommand('copy');
  2811. }
  2812. //input.blur(); //取消焦点
  2813. }
  2814. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = [])
  2815. {
  2816. const stringSearchContent = this.querySelector(".dialog-content");
  2817. const fragment = document.createDocumentFragment();
  2818. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2819. {
  2820. const ul_original = document.createElement("ul");
  2821. ul_original.className = "original-string";
  2822. originalStrArr.forEach(str=>{
  2823. const li = ul_original.appendChild(document.createElement("li"));
  2824. const ipt = li.appendChild(document.createElement("input"));
  2825. ipt.className = "string-value";
  2826. ipt.value = str;
  2827. ipt.readOnly = true;
  2828. const copyBtn = li.appendChild(document.createElement("button"));
  2829. copyBtn.className = "string-copy";
  2830. copyBtn.onclick = function(){copyString(ipt)};
  2831. const searchBtn = li.appendChild(document.createElement("button"));
  2832. searchBtn.className = "string-search";
  2833. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2834. });
  2835. fragment.appendChild(ul_original);
  2836. }
  2837. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2838. {
  2839. const ul_additional = document.createElement("ul");
  2840. ul_additional.className = "additional-string";
  2841. additionalStrArr.forEach(str=>{
  2842. const li = ul_additional.appendChild(document.createElement("li"));
  2843. const ipt = li.appendChild(document.createElement("input"));
  2844. ipt.className = "string-value";
  2845. ipt.value = str;
  2846. ipt.readOnly = true;
  2847. const searchBtn = li.appendChild(document.createElement("button"));
  2848. searchBtn.className = "string-search";
  2849. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2850. });
  2851. fragment.appendChild(ul_additional);
  2852. }
  2853. stringSearchContent.innerHTML = "";
  2854. stringSearchContent.appendChild(fragment);
  2855. }
  2856. stringSearchDialog.close = function()
  2857. {
  2858. this.classList.add(className_displayNone);
  2859. }
  2860. function dialogShowFunction(...arg){
  2861. this?.initialing(...arg); //自身初始化
  2862. this.classList.remove(className_displayNone);
  2863. };
  2864. function dialogCloseFunction(){
  2865. this.classList.add(className_displayNone);
  2866. };
  2867. function dialogCloseButtonFunction(){
  2868. this.parentElement.parentElement.close();
  2869. };
  2870. function dialogInitialing(dialog){
  2871. dialog.show = dialogShowFunction;
  2872. dialog.close = dialogCloseFunction;
  2873. const closeButton = dialog.querySelector(".dialog-close");
  2874. closeButton.onclick = dialogCloseButtonFunction;
  2875. }
  2876. //初始化Dialog
  2877. dialogInitialing(stringSearchDialog);
  2878. const mAltName = monInfoBox.querySelector(".monster-altName");
  2879. mAltName.onclick = function() { //搜索合作
  2880. //const mid = parseInt(this.getAttribute('data-monId'));
  2881. const card = Cards[editBox.mid];
  2882. if (card)
  2883. {
  2884. stringSearchDialog.show(card.altName, card.otTags);
  2885. }
  2886. };
  2887. //创建一个新的怪物头像
  2888. editBox.createCardHead = function(id, options = {}) {
  2889. function clickHeadToNewMon() {
  2890. monstersID.value = this.card.id;
  2891. monstersID.onchange();
  2892. return false; //取消链接的默认操作
  2893. }
  2894. const cli = document.createElement("li");
  2895. const cdom = cli.head = createCardA(options);
  2896. cli.appendChild(cdom);
  2897. let card;
  2898. if (id instanceof Member) {
  2899. changeid(id, cdom);
  2900. card = id.card;
  2901. } else {
  2902. changeid({ id: id }, cdom);
  2903. card = Cards[id];
  2904. }
  2905. cli.card = card;
  2906. if (card?.canAssist)
  2907. cli.classList.add("allowable-assist");
  2908. if (options.showCD)
  2909. {
  2910. const CDPreview = cli.appendChild(document.createElement("div"));
  2911. CDPreview.className = "cd-preview";
  2912. if (card.activeSkillId>0)
  2913. {
  2914. const skill = Skills[card.activeSkillId];
  2915. const CD_Max = skill.initialCooldown;
  2916. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2917. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2918. CD_MinDom.className = "cd-min";
  2919. if (CD_Max !== CD_Min)
  2920. {
  2921. CD_MinDom.textContent = CD_Min;
  2922. }else
  2923. {
  2924. CD_MinDom.classList.add(className_displayNone);
  2925. }
  2926. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2927. CD_MaxDom.className = "cd-max";
  2928. CD_MaxDom.textContent = CD_Max;
  2929. if (skill.type === 232 || skill.type === 233) {
  2930. CDPreview.appendChild(document.createElement("br"));
  2931. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  2932. CD_EvoDom.className = "cd-evo";
  2933. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  2934. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  2935. }
  2936. }
  2937. }
  2938. //产生一个能力值列表
  2939. function creatAbilitiesList(abilities) {
  2940. const abilitiesPreview = document.createElement("ul");
  2941. abilitiesPreview.className = "abilities-preview";
  2942. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2943. hpDom.className = "hp-preview";
  2944. hpDom.textContent = abilities.hp;
  2945. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2946. atkDom.className = "atk-preview";
  2947. atkDom.textContent = abilities.atk;
  2948. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2949. rcvDom.className = "rcv-preview";
  2950. rcvDom.textContent = abilities.rcv;
  2951. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2952. indexDom.className = "index-preview";
  2953. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2954. return abilitiesPreview;
  2955. }
  2956. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2957. {
  2958. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2959. if (options.showAbilities && abilities_2status)
  2960. {
  2961. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2962. }
  2963. if (options.showAbilitiesWithAwoken && abilities_2status)
  2964. {
  2965. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2966. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2967. }
  2968. }
  2969. if (options.showAwoken)
  2970. {
  2971. //产生一个觉醒列表
  2972. function creatAwokenList(awokens) {
  2973. const ul = document.createElement("ul");
  2974. ul.className = "awoken-ul";
  2975. awokens.forEach(ak=>{
  2976. const li = ul.appendChild(document.createElement("li"));
  2977. const icon = li.appendChild(document.createElement("icon"));
  2978. icon.className = "awoken-icon";
  2979. icon.setAttribute("data-awoken-icon",ak);
  2980. });
  2981. return ul;
  2982. }
  2983. const awokenPreview = cli.appendChild(document.createElement("div"));
  2984. awokenPreview.className = "awoken-preview";
  2985. if (card.awakenings.length)
  2986. {
  2987. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2988. akUl.classList.add("awoken-preview-awakenings");
  2989. }
  2990. if (card.superAwakenings.length)
  2991. {
  2992. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2993. sakUl.classList.add("awoken-preview-superAwakenings");
  2994. }
  2995. }
  2996. if (options.customAddition)
  2997. {
  2998. options.customAddition.forEach(func=>{
  2999. const c_addition = cli.appendChild(document.createElement("div"));
  3000. c_addition.className = "custom-addition";
  3001. let content = func(card);
  3002. content && c_addition.append(content);
  3003. });
  3004. }
  3005. cli.onclick = clickHeadToNewMon;
  3006. return cli;
  3007. };
  3008. //显示进化树
  3009. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  3010. evolutionaryTreeMask.initialize = function(monid)
  3011. {
  3012. const maskContent = this.querySelector(".mask-content");
  3013. const fragment = document.createDocumentFragment();
  3014. const evoTree = new EvoTree(monid);
  3015. fragment.appendChild(evoTree.toListNode());
  3016. maskContent.innerHTML = "";
  3017. maskContent.appendChild(fragment);
  3018. }
  3019. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3020. openEvolutionaryTree.onclick = function(event) {
  3021. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  3022. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  3023. } else {
  3024. evolutionaryTreeMask.show(editBox.mid);
  3025. }
  3026. };
  3027. //显示进化需求树
  3028. evolutionaryTreeMask.showRequirementTree = function(monid)
  3029. {
  3030. const maskContent = this.querySelector(".mask-content");
  3031. const fragment = document.createDocumentFragment();
  3032. const evoTree = new RequirementTree(monid);
  3033. fragment.appendChild(evoTree.toListNode());
  3034. maskContent.innerHTML = "";
  3035. maskContent.appendChild(fragment);
  3036. this.classList.remove(className_displayNone);
  3037. }
  3038. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3039. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  3040. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 [name=\"attr-1\"]"));
  3041. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 [name=\"attr-2\"]"));
  3042. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  3043. const s_typesDiv = searchBox.querySelector(".types-div");
  3044. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  3045. const s_typesUl = s_typesDiv.querySelector(".type-list");
  3046. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  3047. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  3048. function s_types_onchange(){
  3049. const newClassName = `type-killer-${this.value}`;
  3050. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  3051. }
  3052. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  3053. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  3054. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  3055. function s_types_latentli_onclick(){
  3056. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  3057. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  3058. s_types.forEach(checkbox=>{
  3059. const type = parseInt(checkbox.value);
  3060. checkbox.checked = killerTypes.includes(type);
  3061. });
  3062. }
  3063. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  3064. s_typeAndOr.onchange = function(){
  3065. s_types.forEach(checkBox=>checkBox.onchange());
  3066. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  3067. };
  3068. s_typeAndOr.onchange();
  3069. //稀有度筛选
  3070. const s_rareDiv = searchBox.querySelector(".rare-div");
  3071. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  3072. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  3073. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  3074. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  3075. function s_rareIcons_onclick()
  3076. {
  3077. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  3078. const radioLow = s_rareLows.find(radio=>radio.checked);
  3079. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  3080. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  3081. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  3082. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  3083. rangeLow != rangeHigh ?
  3084. thisValue :
  3085. (
  3086. thisValue == rangeLow ?
  3087. 1 :
  3088. Math.min(thisValue,rangeLow)
  3089. )
  3090. )).checked = true;
  3091. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  3092. rangeLow != rangeHigh ?
  3093. thisValue :
  3094. (
  3095. thisValue == rangeLow ?
  3096. 10 :
  3097. Math.max(thisValue,rangeHigh)
  3098. )
  3099. )).checked = true;
  3100. }
  3101. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  3102. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  3103. s_rareClear.onclick = function(){
  3104. s_rareLows[0].checked = true;
  3105. s_rareHighs[s_rareHighs.length-1].checked = true;
  3106. }
  3107. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  3108. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  3109. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  3110. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  3111. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  3112. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  3113. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  3114. searchMonList.originalHeads = null; //用于存放原始搜索结果
  3115. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  3116. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  3117. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  3118. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  3119. //强调箱子拥有开关
  3120. const s_boxHave = document.getElementById("box-have");
  3121. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  3122. s_boxHave.onchange = function(e) {
  3123. document.body.classList.toggle("emphasize-box-have", this.checked);;
  3124. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3125. };
  3126. s_boxHave.onchange(false);
  3127. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  3128. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  3129. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  3130. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  3131. }
  3132. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  3133. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  3134. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  3135. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  3136. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  3137. s_includeSuperAwoken.onchange = function() {
  3138. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  3139. };
  3140. s_includeSuperAwoken.onchange();
  3141. //显示官方觉醒排序开关
  3142. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  3143. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  3144. s_showOfficialAwokenSorting.onchange = function(e){
  3145. const checked = this.checked;
  3146. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  3147. const fragmentAwoken = document.createDocumentFragment();
  3148. const fragmentSawoken = document.createDocumentFragment();
  3149. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  3150. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  3151. function appendLi(id) {
  3152. const li = this.iconLis.find(li=>
  3153. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  3154. );
  3155. li && this.fragment.appendChild(li);
  3156. }
  3157. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  3158. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  3159. const className = "official-awoken-sorting";
  3160. s_awokensDiv.classList.toggle(className, checked);
  3161. s_awokensUl.appendChild(fragmentAwoken);
  3162. s_sawokensUl.appendChild(fragmentSawoken);
  3163. };
  3164. s_showOfficialAwokenSorting.onchange(false);
  3165. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  3166. function search_awokenAdd1() {
  3167. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  3168. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  3169. if (count < maxCount) {
  3170. count++;
  3171. this.setAttribute("data-awoken-count", count);
  3172. const iconLi = document.createElement("li");
  3173. const icon = iconLi.appendChild(document.createElement("icon"))
  3174. icon.className = "awoken-icon";
  3175. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  3176. icon.onclick = search_awokenSub1;
  3177. s_selectedAwokensUl.appendChild(iconLi);
  3178. }
  3179. }
  3180. function search_awokenSub1() {
  3181. const awokenId = this.getAttribute("data-awoken-icon");
  3182. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  3183. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  3184. if (count > 0) {
  3185. count--;
  3186. awokenIcon.setAttribute("data-awoken-count", count);
  3187. }
  3188. this.parentNode.remove();
  3189. }
  3190. s_awokensIcons.forEach(b => {
  3191. b.onclick = search_awokenAdd1; //每种觉醒增加1
  3192. });
  3193. const awokenClear = searchBox.querySelector(".awoken-clear");
  3194. awokenClear.onclick = function() { //清空觉醒选项
  3195. s_awokensIcons.forEach(t => {
  3196. t.setAttribute("data-awoken-count", 0);
  3197. });
  3198. s_sawokens.forEach(t => {
  3199. t.checked = false;
  3200. });
  3201. s_selectedAwokensUl.innerHTML = "";
  3202. };
  3203. //特殊搜索部分
  3204. const s_specialDiv = searchBox.querySelector(".special-div");
  3205. const specialAdd = s_specialDiv.querySelector(".special-add");
  3206. const specialClear = s_specialDiv.querySelector(".special-clear");
  3207. const specialStar = s_specialDiv.querySelector(".special-star");
  3208. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  3209. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  3210. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  3211. function newSpecialSearchOption(func, idx1, idx2)
  3212. {
  3213. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  3214. return new Option(
  3215. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  3216. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  3217. );
  3218. }
  3219. //读取储存的筛选收藏列表
  3220. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  3221. if (Array.isArray(strMakedConfig)) {
  3222. strMakedConfig.forEach(([groupName, filterName])=>{
  3223. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  3224. if (idx1 < 0 ) return;
  3225. if (filterName !== undefined) {
  3226. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  3227. if (idx2 < 0 ) return;
  3228. markedFilter.push([idx1, idx2]);
  3229. } else {
  3230. markedFilter.push([idx1]);
  3231. }
  3232. });
  3233. }
  3234. specialFirstSelect.refreshList = function() {
  3235. const _this = specialFirstSelect;
  3236. function addNewOption(sfunc, groudIndex){
  3237. if (sfunc.group)
  3238. {
  3239. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  3240. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3241. optgroup.label = groupName;
  3242. if (sfunc.functions)
  3243. {
  3244. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  3245. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  3246. });
  3247. }
  3248. }else
  3249. {
  3250. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  3251. }
  3252. }
  3253. _this.innerHTML = '';
  3254. addNewOption(specialSearchFunctions[0], 0);
  3255. if (markedFilter.length > 0) {
  3256. const groupName = "=====★=====";
  3257. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3258. optgroup.label = groupName;
  3259. markedFilter.forEach(([groudIndex, filterIndex])=>{
  3260. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  3261. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  3262. });
  3263. }
  3264. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  3265. addNewOption(specialSearchFunctions[idx], idx);
  3266. }
  3267. }
  3268. specialFirstSelect.onchange = function() {
  3269. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  3270. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  3271. if (markIdx >= 0) {//已经存在的收藏
  3272. specialStar.classList.add("marked");
  3273. } else {
  3274. specialStar.classList.remove("marked");
  3275. }
  3276. }
  3277. //只添加第一个列表,后面的全部通过克隆的方式复现
  3278. specialFirstSelect.refreshList();
  3279. specialAdd.onclick = function(event) {
  3280. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  3281. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  3282. specialFilterUl.appendChild(specialFilterLi);
  3283. return specialFilterSelection;
  3284. }
  3285. //specialAdd.onclick(); //先运行一次产生两个
  3286. specialClear.onclick = function() {
  3287. searchMonList.customAddition = null;
  3288. specialFilterUl.innerHTML = "";
  3289. specialFilterUl.appendChild(specialFilterFirstLi);
  3290. specialFirstSelect.selectedIndex = 0;
  3291. }
  3292. specialStar.onclick = function() {
  3293. const indexs = specialFirstSelect.value.split("|").map(Number);
  3294. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  3295. if (markIdx >= 0) {//已经存在的收藏
  3296. markedFilter.splice(markIdx,1);
  3297. } else {
  3298. markedFilter.push(indexs);
  3299. }
  3300. specialFirstSelect.refreshList(); //刷新列表
  3301. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  3302. //储存设置
  3303. let strMakedConfig = markedFilter.map(indexs=>{
  3304. let arr = [specialSearchFunctions[indexs[0]].name];
  3305. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  3306. return arr;})
  3307. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  3308. }
  3309. const s_controlDiv = searchBox.querySelector(".control-div");
  3310. const searchStart = s_controlDiv.querySelector(".search-start");
  3311. const searchClose = s_controlDiv.querySelector(".search-close");
  3312. const searchClear = s_controlDiv.querySelector(".search-clear");
  3313. const searchShare = s_controlDiv.querySelector(".search-share");
  3314. searchShare.onclick = function() {
  3315. const options = searchBox.getSearchOptions();
  3316. const optionJSON = JSON.stringify(options);
  3317. const locationURL = new URL(location);
  3318. locationURL.searchParams.set('search-options', optionJSON);
  3319. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3320. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  3321. showAnyStringDialog.show(locationURL.toString());
  3322. }
  3323. const showAnyStringDialog = settingBox.querySelector(".dialog-show-any-string");
  3324. showAnyStringDialog.initialing = function(str) {
  3325. const ipt = this.querySelector(".string-value");
  3326. ipt.value = str;
  3327. }
  3328. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  3329. copyString(showAnyStringDialog.querySelector(".string-value"));
  3330. }
  3331. //初始化Dialog
  3332. dialogInitialing(showAnyStringDialog);
  3333. function returnCheckedInput(ipt) {
  3334. return ipt.checked;
  3335. }
  3336. function returnInputValue(ipt) {
  3337. return ipt.value;
  3338. }
  3339. function returnRadiosValue(radioArr) {
  3340. const checkedRadio = radioArr.find(returnCheckedInput);
  3341. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  3342. return firstCheckedValue;
  3343. }
  3344. function returnCheckBoxsValues(checkBoxsArr) {
  3345. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  3346. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  3347. return checkedValues;
  3348. }
  3349. function Str2Int(str) {
  3350. return parseInt(str, 10);
  3351. }
  3352. //将搜索结果显示出来(也可用于其他的搜索)
  3353. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  3354. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  3355. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  3356. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  3357. const searchResultCount = searchBox.querySelector(".search-list-length");
  3358. showSearch = function(searchArr, customAdditionalFunction)
  3359. {
  3360. if (typeof(searchArr) === "number") {
  3361. searchArr = [searchArr];
  3362. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  3363. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  3364. } else {
  3365. return; //如果不是数组就直接取消下一步
  3366. }
  3367. //如果之前打开了附加显示,继续沿用
  3368. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  3369. customAdditionalFunction = searchMonList.customAddition;
  3370. }
  3371. searchBox.classList.remove(className_displayNone);
  3372. editBox.show();
  3373. const createCardHead = editBox.createCardHead;
  3374. searchMonList.classList.add(className_displayNone);
  3375. searchMonList.innerHTML = ""; //清空旧的
  3376. //辅助回收内存
  3377. if (Array.isArray(searchMonList.originalHeads))
  3378. {
  3379. searchMonList.originalHeads.forEach(item=>item = null);
  3380. searchMonList.originalHeads = null;
  3381. }
  3382. if (searchArr.length > 0) {
  3383. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3384. //获取原始排序的头像列表
  3385. const additionalOption = { //搜索列表的额外选项
  3386. showAwoken: s_add_show_awoken.checked,
  3387. showCD: s_add_show_CD.checked,
  3388. showAbilities: s_add_show_abilities.checked,
  3389. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  3390. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  3391. };
  3392. searchMonList.originalHeads = searchArr.map(card => {
  3393. if (card instanceof Member) {
  3394. return createCardHead(card, additionalOption);
  3395. } else {
  3396. return createCardHead(card.id, additionalOption);
  3397. }
  3398. });
  3399. searchMonList.customAddition = additionalOption.customAddition;
  3400. //对头像列表进行排序
  3401. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3402. headsArray.forEach(head => fragment.appendChild(head));
  3403. searchMonList.appendChild(fragment);
  3404. //目前这里添加会导致无限循环,无法后退
  3405. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  3406. //const state = {searchArr:idArr,mid:editBox.mid};
  3407. //history.pushState(state, null, location);
  3408. }
  3409. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  3410. searchMonList.classList.remove(className_displayNone);
  3411. };
  3412. //对已经搜索到的Cards重新附加显示
  3413. function reShowSearch()
  3414. {
  3415. if (Array.isArray(searchMonList.originalHeads))
  3416. {
  3417. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  3418. showSearch(oldArr, searchMonList.customAddition);
  3419. }
  3420. }
  3421. s_add_show_awoken.onchange = reShowSearch;
  3422. s_add_show_CD.onchange = reShowSearch;
  3423. s_add_show_abilities.onchange = reShowSearch;
  3424. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  3425. //恢复搜索状态
  3426. searchBox.recoverySearchStatus = function({attrs:[attr1, attr2], fixMainColor, types, typeAndOr, rares:[rareLow, rareHigh], awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, specialFilters}) {
  3427. //属性这里是用的2进制写
  3428. (s_attr1s.find(opt=>parseInt(opt.value,2) == attr1) || s_attr1s[0]).checked = true;
  3429. (s_attr2s.find(opt=>parseInt(opt.value,2) == attr2) || s_attr2s[0]).checked = true;
  3430. s_fixMainColor.checked = fixMainColor;
  3431. s_types.filter(opt=>types.includes(parseInt(opt.value,10))).forEach(opt=>opt.checked = true);
  3432. s_typeAndOr.checked = typeAndOr;
  3433. (s_rareLows.find(opt=>parseInt(opt.value,10) == rareLow) || s_rareLows[0]).checked = true;
  3434. (s_rareHighs.find(opt=>parseInt(opt.value,10) == rareHigh) || s_rareHighs[s_rareHighs.length-1]).checked = true;
  3435. s_selectedAwokensUl.innerHTML = "";
  3436. //添加觉醒
  3437. awokens.forEach(ak=>{
  3438. const btn = s_awokensIcons.find(_btn=>parseInt(_btn.getAttribute("data-awoken-icon"), 10) == ak.id);
  3439. for (let i = 0; i < ak.num; i++) {
  3440. btn.onclick();
  3441. }
  3442. });
  3443. s_sawokens.filter(opt=>sawokens.includes(parseInt(opt.value,10))).forEach(opt=>opt.checked = true);
  3444. s_awokensEquivalent.checked = equalAk;
  3445. s_includeSuperAwoken.checked = incSawoken;
  3446. s_canAssist.checked = canAssist;
  3447. s_canLevelLimitBreakthrough.checked = canLv110;
  3448. s_have8LatentSlot.checked = is8Latent;
  3449. //保留之前的特殊搜索,不需要完全新增
  3450. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  3451. //将筛选个数增加到需要的个数
  3452. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  3453. specialFilterSelections.push(specialAdd.onclick());
  3454. }
  3455. //将每一个搜索都设置好
  3456. for (let i = 0; i < specialFilters.length; i++) {
  3457. const filterSelection = specialFilterSelections[i];
  3458. const filter = specialFilters[i];
  3459. filterSelection.value = filter.join("|");
  3460. }
  3461. }
  3462. //导出当前的搜索状态
  3463. searchBox.getSearchOptions = function(){
  3464. const attrs = [
  3465. parseInt(returnRadiosValue(s_attr1s), 2) || 0,
  3466. parseInt(returnRadiosValue(s_attr2s), 2) || 0
  3467. ];
  3468. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  3469. const rares = [
  3470. parseInt(returnRadiosValue(s_rareLows), 10),
  3471. parseInt(returnRadiosValue(s_rareHighs), 10),
  3472. ];
  3473. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3474. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3475. return {
  3476. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  3477. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3478. };
  3479. });
  3480. //储存设置用于页面刷新的状态恢复
  3481. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  3482. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  3483. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  3484. const options = {
  3485. attrs,
  3486. fixMainColor: s_fixMainColor.checked,
  3487. types,
  3488. typeAndOr: s_typeAndOr.checked,
  3489. rares,
  3490. awokens,
  3491. sawokens,
  3492. equalAk: s_awokensEquivalent.checked,
  3493. incSawoken: s_includeSuperAwoken.checked,
  3494. canAssist: s_canAssist.checked,
  3495. canLv110: s_canLevelLimitBreakthrough.checked,
  3496. is8Latent: s_have8LatentSlot.checked,
  3497. specialFilters,
  3498. };
  3499. return options;
  3500. }
  3501. searchStart.onclick = function(event) {
  3502. let customAdditionalFunction = [];
  3503. const options = searchBox.getSearchOptions();
  3504. let searchResult = searchCards(Cards, options);
  3505. //进行特殊附加搜索
  3506. const specialFilters = options.specialFilters.map(([name1, name2])=>
  3507. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  3508. );
  3509. searchResult = specialFilters.reduce((pre,funcObj)=>
  3510. {
  3511. if (!funcObj) return pre;
  3512. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3513. return funcObj.function(pre); //结果进一步筛选
  3514. }, searchResult);
  3515. const optionJSON = JSON.stringify(options);
  3516. sessionStorage.setItem('search-options', optionJSON);
  3517. //显示搜索结果
  3518. showSearch(searchResult, customAdditionalFunction);
  3519. if (location.search.includes("search-options=")) {
  3520. //去掉URL内的搜索内容分享,避免干扰
  3521. const locationURL = new URL(location);
  3522. locationURL.searchParams.delete('search-options');
  3523. locationURL.searchParams.delete('show-search');
  3524. history.replaceState(null, null, locationURL);
  3525. }
  3526. };
  3527. searchClose.onclick = function() {
  3528. searchBox.classList.add(className_displayNone);
  3529. };
  3530. searchClear.onclick = function() { //清空搜索选项
  3531. s_attr1s[0].checked = true;
  3532. s_attr2s[0].checked = true;
  3533. s_types.forEach(t => {
  3534. t.checked = false;
  3535. });
  3536. s_typeAndOr.onchange();
  3537. s_rareClear.onclick();
  3538. awokenClear.onclick();
  3539. specialClear.onclick();
  3540. s_canAssist.checked = false;
  3541. s_canLevelLimitBreakthrough.checked = false;
  3542. s_have8LatentSlot.checked = false;
  3543. searchMonList.originalHeads = null;
  3544. searchResultCount.setAttribute("data-search-result-count", 0);
  3545. searchMonList.innerHTML = "";
  3546. sessionStorage.removeItem('search-options');
  3547. };
  3548. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3549. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3550. //对heads重新排序
  3551. function sortHeadsArray(heads) {
  3552. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3553. const sortIndex = parseInt(s_sortList.value, 10);
  3554. const reverse = s_sortReverse.checked;
  3555. let headsArray = heads.concat();
  3556. headsArray.sort((head_a, head_b) => {
  3557. const card_a = head_a.card,
  3558. card_b = head_b.card;
  3559. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3560. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3561. return sortNumber;
  3562. });
  3563. if (reverse) headsArray.reverse();
  3564. return headsArray;
  3565. }
  3566. //对已经搜索到的Cards重新排序
  3567. function reSortCards() {
  3568. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3569. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3570. searchMonList.classList.add(className_displayNone);
  3571. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3572. headsArray.forEach(head => fragment.appendChild(head));
  3573. searchMonList.appendChild(fragment);
  3574. searchMonList.classList.remove(className_displayNone);
  3575. }
  3576. s_sortList.onchange = reSortCards;
  3577. s_sortReverse.onchange = reSortCards;
  3578. sort_function_list.forEach((sfunc, idx) => {
  3579. const newOpt = new Option(sfunc.name, idx);
  3580. newOpt.setAttribute("data-tag", sfunc.tag);
  3581. s_sortList.options.add(newOpt);
  3582. });
  3583. //id搜索
  3584. editBox.changeMonId = editBoxChangeMonId;
  3585. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3586. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3587. function idChange(event)
  3588. {
  3589. if (/^\d+$/.test(this.value)) {
  3590. const newId = parseInt(this.value, 10);
  3591. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3592. {
  3593. editBox.mid = newId;
  3594. //图鉴模式记录上一次的内容
  3595. if (isGuideMod)
  3596. {
  3597. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3598. const state = {searchArr:idArr,mid:newId};
  3599. const locationURL = new URL(location);
  3600. if (newId === 0) {
  3601. locationURL.searchParams.delete('id');
  3602. }else
  3603. {
  3604. locationURL.searchParams.set('id', newId);
  3605. }
  3606. history.pushState(state, null, locationURL);
  3607. }
  3608. editBox.changeMonId(newId);
  3609. }
  3610. return true;
  3611. }else
  3612. {
  3613. return false;
  3614. }
  3615. }
  3616. monstersID.onchange = idChange;
  3617. monstersID.onkeydown = function(event) {
  3618. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3619. if (event.key === "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3620. {
  3621. showSearch(searchByString(this.value));
  3622. }
  3623. }
  3624. //输入id数字即时更新的开关
  3625. const realTimeClassName = 'real-time-change-card';
  3626. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3627. s_realTimeChangeCard.onchange = function(e) {
  3628. monstersID.oninput = this.checked ? idChange : null;
  3629. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3630. }
  3631. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3632. s_realTimeChangeCard.onchange(false);
  3633. //字符串搜索
  3634. btnSearchByString.onclick = function() {
  3635. showSearch(searchByString(monstersID.value));
  3636. };
  3637. //觉醒
  3638. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  3639. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3640. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3641. function checkAwoken() {
  3642. const card = Cards[editBox.mid ?? 0];
  3643. const value = parseInt(this.value, 10);
  3644. awokenCountLabel.setAttribute(dataAttrName, value);
  3645. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card.awakenings.length);;
  3646. reCalculateAbility();
  3647. }
  3648. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3649. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3650. function playVoiceAwoken() { //点击label才播放语音
  3651. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3652. const card = Cards[editBox.mid];
  3653. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  3654. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3655. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3656. decodeAudio(sndURL, decoder.decode.bind(decoder));
  3657. }
  3658. }
  3659. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3660. //超觉醒
  3661. const monEditSAwokensRow = monInfoBox.querySelector(".row-mon-super-awoken");
  3662. //3个快速设置this.ipt为自己的value
  3663. function setIptToMyValue() {
  3664. if (this.ipt.value != this.value) {
  3665. this.ipt.value = this.value;
  3666. this.ipt.onchange();
  3667. }
  3668. }
  3669. //等级
  3670. const monEditLv = settingBox.querySelector(".m-level");
  3671. monEditLv.onchange = function() {
  3672. reCalculateExp();
  3673. reCalculateAbility();
  3674. };
  3675. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3676. const monLvExp = settingBox.querySelector(".m-level-exp");
  3677. monEditLvMin.ipt = monEditLv;
  3678. monEditLvMin.onclick = setIptToMyValue;
  3679. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3680. monEditLvMax.ipt = monEditLv;
  3681. monEditLvMax.onclick = setIptToMyValue;
  3682. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3683. monEditLv110.ipt = monEditLv;
  3684. monEditLv110.onclick = setIptToMyValue;
  3685. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3686. monEditLv120.ipt = monEditLv;
  3687. monEditLv120.onclick = setIptToMyValue;
  3688. //编辑界面重新计算怪物的经验值
  3689. function reCalculateExp() {
  3690. const monid = editBox.mid;
  3691. const level = parseInt(monEditLv.value || 0, 10);
  3692. const tempMon = {
  3693. id: monid,
  3694. level: level
  3695. };
  3696. const needExpArr = calculateExp(tempMon);
  3697. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3698. }
  3699. editBox.reCalculateExp = reCalculateExp;
  3700. //三维
  3701. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3702. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3703. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3704. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3705. //加蛋
  3706. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3707. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  3708. monEditAddHp.onchange = reCalculateAbility;
  3709. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  3710. monEditAddAtk.onchange = reCalculateAbility;
  3711. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  3712. monEditAddRcv.onchange = reCalculateAbility;
  3713. //297按钮
  3714. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  3715. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  3716. function plusFastSetting(){
  3717. const sumPlus = parseInt(this.value, 10);
  3718. let one_plus = Math.floor(sumPlus / 3);
  3719. monEditAddHp.value = one_plus;
  3720. monEditAddAtk.value = one_plus;
  3721. monEditAddRcv.value = one_plus;
  3722. reCalculateAbility();
  3723. }
  3724. //潜觉
  3725. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  3726. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll("li"));
  3727. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  3728. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  3729. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3730. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  3731. monEditLatentAllowableDetail.onclick = function(event) {
  3732. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  3733. }
  3734. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3735. refreshLatent(latent, new Member(monid), monEditLatentUl);
  3736. };
  3737. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3738. const skillBox = rowSkill.querySelector(".skill-box");
  3739. const skillTitle = skillBox.querySelector(".skill-name");
  3740. const skillCD = skillBox.querySelector(".skill-cd");
  3741. const skillLevel = skillBox.querySelector(".m-skill-level");
  3742. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3743. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3744. skillTitle.onclick = fastShowSkill;
  3745. skillLevel.onchange = function() {
  3746. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3747. const skill = Skills[card.activeSkillId];
  3748. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  3749. };
  3750. skillLevel_1.ipt = skillLevel;
  3751. skillLevel_1.onclick = setIptToMyValue;
  3752. skillLevel_Max.ipt = skillLevel;
  3753. skillLevel_Max.onclick = setIptToMyValue;
  3754. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3755. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3756. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3757. lskillTitle.onclick = fastShowSkill;
  3758. //显示原文开关
  3759. const showSkillOriginal = document.getElementById("show-skill-original");
  3760. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3761. showSkillOriginal.onchange = function(event) {
  3762. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3763. skillBox.classList.toggle(this.id, this.checked);;
  3764. leaderSkillBox.classList.toggle(this.id, this.checked);;
  3765. };
  3766. showSkillOriginal.onchange(false);
  3767. editBox.refreshSkillParse = function(skp, lskp){
  3768. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3769. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3770. const card = Cards[this.mid] || Cards[0];
  3771. if (!card) return;
  3772. try {
  3773. skillDetailParsed.innerHTML = "";
  3774. const parsedActiveSkill = skillParser(card.activeSkillId);
  3775. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  3776. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  3777. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  3778. } catch (error) {
  3779. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  3780. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  3781. }
  3782. try {
  3783. lskillDetailParsed.innerHTML = "";
  3784. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  3785. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  3786. } catch (error) {
  3787. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  3788. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  3789. }
  3790. };
  3791. //合并技能开关
  3792. const mergeSill = document.getElementById("merge-skill");
  3793. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3794. mergeSill.onchange = function(event){
  3795. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3796. merge_skill = this.checked;
  3797. editBox.refreshSkillParse();
  3798. };
  3799. mergeSill.onchange(false);
  3800. //已有觉醒的去除
  3801. function deleteLatent(e) {
  3802. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3803. const aIdx = editBox.latent.indexOf(lIdx);
  3804. if (aIdx >= 0)
  3805. {
  3806. editBox.latent.splice(aIdx, 1);
  3807. editBox.reCalculateAbility(); //重计算三维
  3808. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3809. }
  3810. }
  3811. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3812. //可选觉醒的添加
  3813. function addLatent() {
  3814. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3815. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3816. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3817. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3818. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3819. if (latentUseHole(lIdx) <= enabledHole)
  3820. editBox.latent.push(lIdx);
  3821. else
  3822. return;
  3823. editBox.reCalculateAbility();
  3824. editBox.refreshLatent(editBox.latent, editBox.mid);
  3825. }
  3826. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3827. //编辑界面重新计算怪物的能力
  3828. function reCalculateAbility() {
  3829. const monid = editBox.mid;
  3830. const level = parseInt(monEditLv.value || 0, 10);
  3831. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3832. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3833. const plus = [
  3834. parseInt(monEditAddHp.value || 0, 10),
  3835. parseInt(monEditAddAtk.value || 0, 10),
  3836. parseInt(monEditAddRcv.value || 0, 10)
  3837. ];
  3838. const latent = editBox.latent;
  3839. const tempMon = {
  3840. id: monid,
  3841. level: level,
  3842. plus: plus,
  3843. awoken: awoken,
  3844. latent: latent
  3845. };
  3846. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3847. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  3848. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3849. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3850. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3851. }
  3852. editBox.reCalculateAbility = reCalculateAbility;
  3853. const btnCancel = editBox.querySelector(".button-cancel");
  3854. const btnDone = editBox.querySelector(".button-done");
  3855. const btnNull = editBox.querySelector(".button-null");
  3856. const btnDelay = editBox.querySelector(".button-delay");
  3857. btnCancel.onclick = function() {
  3858. btnDone.classList.remove("cant-assist");
  3859. btnDone.disabled = false;
  3860. editBox.memberIdx = [];
  3861. editBox.hide();
  3862. };
  3863. btnDone.onclick = function() {
  3864. if (parseInt(monEditLv.value, 10) == 0) {
  3865. btnNull.onclick();
  3866. return;
  3867. }
  3868. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3869. const teamData = formation.teams[editBox.memberIdx[0]];
  3870. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3871. const teamBox = teamBigBox.querySelector(".team-box");
  3872. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3873. mon.id = editBox.mid;
  3874. const card = mon.card || Cards[0];
  3875. const skill = Skills[card.activeSkillId];
  3876. mon.level = parseInt(monEditLv.value, 10);
  3877. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3878. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3879. if (card.superAwakenings.length) //如果支持超觉醒
  3880. {
  3881. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  3882. mon.sawoken = parseInt(mSAwokenChoIpt?.value, 10) || 0;
  3883. // const mSAwokenIcon = monEditSAwokensRow.querySelector("#current-super-awoken-icon");
  3884. // mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  3885. }
  3886. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3887. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3888. mon.plus = [0, 0, 0];
  3889. } else {
  3890. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3891. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3892. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3893. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3894. mon.latent = editBox.latent.concat();
  3895. }
  3896. }
  3897. const skillLevelNum = parseInt(skillLevel.value, 10);
  3898. if (skillLevelNum < skill.maxLevel) {
  3899. mon.skilllevel = skillLevelNum;
  3900. }
  3901. changeid(mon, editBox.monsterHead,
  3902. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  3903. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  3904. );
  3905. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3906. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3907. let changeAttrTypeWeapon = false;
  3908. let awokens = card.awakenings;
  3909. if (!editBox.isAssist) {//如果改的不是辅助
  3910. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  3911. }
  3912. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  3913. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3914. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  3915. refreshAll(formation);
  3916. } else {
  3917. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3918. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3919. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3920. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3921. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  3922. if (teamMemberTypesDom) refreshmemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3923. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  3924. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3925. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3926. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3927. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3928. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3929. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3930. //刷新该队员的CD
  3931. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3932. }
  3933. creatNewUrl();
  3934. editBox.hide();
  3935. };
  3936. window.addEventListener("keydown",function(event) {
  3937. if (!editBox.classList.contains(className_displayNone))
  3938. { //编辑窗打开
  3939. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3940. btnCancel.onclick();
  3941. }
  3942. }
  3943. else
  3944. {
  3945. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  3946. //如果正在编辑文本,则不执行快捷键操作
  3947. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  3948. return;
  3949. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3950. if (event.key === "ArrowLeft"
  3951. && (event.code == "Numpad4" || event.ctrlKey))
  3952. { //变身后退
  3953. henshinStep(-1);
  3954. }
  3955. else if (event.key === "ArrowRight"
  3956. && (event.code == "Numpad6" || event.ctrlKey))
  3957. { //变身前进
  3958. henshinStep(+1);
  3959. }
  3960. }
  3961. });
  3962. btnNull.onclick = function() { //空位置
  3963. const mon = new Member();
  3964. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3965. const teamData = formation.teams[editBox.memberIdx[0]];
  3966. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3967. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3968. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3969. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3970. refreshAll(formation);
  3971. creatNewUrl();
  3972. editBox.hide();
  3973. };
  3974. btnDelay.onclick = function() { //应对威吓
  3975. const mon = new MemberDelay();
  3976. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3977. const teamData = formation.teams[editBox.memberIdx[0]];
  3978. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3979. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3980. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3981. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3982. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3983. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3984. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3985. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3986. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  3987. if (teamMemberTypesDom) refreshmemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3988. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  3989. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3990. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3991. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3992. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3993. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3994. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3995. //刷新改队员的CD
  3996. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3997. creatNewUrl();
  3998. editBox.hide();
  3999. };
  4000. //语言选择
  4001. const langList = controlBox.querySelector(".languages");
  4002. langList.onchange = function() {
  4003. creatNewUrl({ "language": this.value });
  4004. history.go();
  4005. };
  4006. //数据源选择
  4007. const dataList = controlBox.querySelector(".datasource");
  4008. dataList.onchange = function() {
  4009. creatNewUrl({ datasource: this.value });
  4010. history.go();
  4011. };
  4012. /*添对应语言执行的JS*/
  4013. const languageJS = document.head.appendChild(document.createElement("script"));
  4014. languageJS.id = "language-js";
  4015. languageJS.type = "text/javascript";
  4016. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  4017. if (isGuideMod) //图鉴模式直接打开搜索框
  4018. {
  4019. showSearch([]);
  4020. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  4021. }
  4022. }
  4023. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  4024. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  4025. function idToCard(id) {return Cards[id]}
  4026. function loopAddHenshin(card, cardSet)
  4027. {
  4028. function filterCard(_card) {
  4029. return _card && !cardSet.has(_card);
  4030. }
  4031. function addCard(_card) {
  4032. cardSet.add(_card);
  4033. loopAddHenshin(_card, cardSet);
  4034. }
  4035. //从本卡片变身到的
  4036. if (Array.isArray(card.henshinFrom)) {
  4037. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  4038. cardTo.forEach(addCard);
  4039. }
  4040. //变身到本卡片的(多个)
  4041. if (Array.isArray(card.henshinTo)) {
  4042. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  4043. cardsFrom.forEach(addCard);
  4044. }
  4045. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  4046. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  4047. evoCards.forEach(addCard);
  4048. }
  4049. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  4050. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  4051. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  4052. if (includeHenshin) {
  4053. evoLinkCardsArray.forEach(card=>{
  4054. loopAddHenshin(card, evoLinkCardsSet);
  4055. });
  4056. }
  4057. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  4058. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  4059. return evoLinkCardsIdArray;
  4060. }
  4061. //改变一个怪物头像
  4062. function changeid(mon, monDom, latentDom, assist) {
  4063. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4064. //const parentNode = monDom.parentNode;
  4065. //fragment.appendChild(monDom);
  4066. const monId = mon.id;
  4067. const card = Cards[monId] || Cards[0]; //怪物固定数据
  4068. if (!card) { //如果搜不到怪物就退出操作
  4069. parentNode.appendChild(fragment);
  4070. return;
  4071. }
  4072. monDom.setAttribute("data-cardid", monId); //设定新的id
  4073. if (monId < 0) //如果是延迟
  4074. {
  4075. monDom.removeAttribute("href");
  4076. monDom.removeAttribute("title");
  4077. monDom.classList.add("delay");
  4078. monDom.classList.remove("null");
  4079. //parentNode.appendChild(fragment);
  4080. if (latentDom) latentDom.classList.add(className_displayNone);
  4081. return;
  4082. } else if (monId == 0) //如果是空
  4083. {
  4084. monDom.removeAttribute("href");
  4085. monDom.removeAttribute("title");
  4086. monDom.classList.add("null");
  4087. monDom.classList.remove("delay");
  4088. //parentNode.appendChild(fragment);
  4089. if (latentDom) latentDom.classList.add(className_displayNone);
  4090. return;
  4091. } else if (monId > -1) //如果提供了id
  4092. {
  4093. monDom.classList.remove("null");
  4094. monDom.classList.remove("delay");
  4095. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  4096. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  4097. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  4098. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  4099. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  4100. let subAttribute = card.attrs[1] ?? 6; //正常的副属性
  4101. let assistCard = Cards[assist?.id];
  4102. let changeAttr;
  4103. if (assistCard && assistCard.awakenings.includes(49) && //如果传入了辅助武器
  4104. (changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  4105. ) {
  4106. subAttribute = changeAttr - 91; //更改副属性
  4107. }
  4108. const subAttrDom = monDom.querySelector(".subproperty"); //副属性
  4109. subAttrDom.setAttribute("data-property", subAttribute); //副属性
  4110. subAttrDom.classList.toggle("changed-sub-attr", Boolean(changeAttr));
  4111. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  4112. monDom.href = currentLanguage.guideURL(monId, card.name);
  4113. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  4114. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  4115. }
  4116. const levelDom = monDom.querySelector(".level");
  4117. if (levelDom) { //如果提供了等级
  4118. if (mon.level) {
  4119. const level = mon.level ?? 1;
  4120. levelDom.setAttribute(dataAttrName, level);
  4121. levelDom.classList.toggle("max", level === card.maxLevel);;
  4122. //如果等级刚好等于最大等级,则修改为“最大”的字
  4123. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  4124. levelDom.setAttribute("data-level-range", "120");
  4125. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  4126. levelDom.setAttribute("data-level-range", "110");
  4127. } else if (level > card.maxLevel) {
  4128. levelDom.setAttribute("data-level-range", "error");
  4129. } else {
  4130. levelDom.setAttribute("data-level-range", "99");
  4131. }
  4132. levelDom.classList.remove(className_displayNone);
  4133. } else {
  4134. levelDom.classList.add(className_displayNone);
  4135. }
  4136. }
  4137. const awokenIcon = monDom.querySelector(".awoken-count-num");
  4138. if (awokenIcon) {
  4139. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  4140. if (mon.awoken != null) { //如果提供了觉醒
  4141. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  4142. }else if(card.awakenings.length) {
  4143. awokenIcon.classList.add("full-awoken");
  4144. }
  4145. }
  4146. const sawoken = monDom.querySelector(".super-awoken");
  4147. if (sawoken) { //如果存在超觉醒的DOM
  4148. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  4149. //card.superAwakenings.length && //卡片有超觉醒
  4150. mon.level >= 100 && //怪物大于100级
  4151. mon.plus.every(p=>p>=99) //怪物297了
  4152. ) {
  4153. sawoken.classList.remove(className_displayNone);
  4154. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  4155. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4156. } else {
  4157. sawoken.classList.add(className_displayNone);
  4158. }
  4159. }
  4160. const m_id = monDom.querySelector(".id");
  4161. if (m_id) { //怪物ID
  4162. m_id.textContent = monId;
  4163. }
  4164. const plusDom = monDom.querySelector(".plus");
  4165. if (plusDom) //如果提供了加值,且怪物头像内有加值
  4166. {
  4167. const plusArr = {
  4168. hp: mon?.plus?.[0] ?? 0,
  4169. atk: mon?.plus?.[1] ?? 0,
  4170. rcv: mon?.plus?.[2] ?? 0,
  4171. };
  4172. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  4173. if (plusCount <= 0) {
  4174. plusDom.classList.add(className_displayNone);
  4175. } else if (plusCount === 297) {
  4176. plusDom.classList.add("has297");
  4177. plusDom.classList.remove(className_displayNone);
  4178. } else {
  4179. plusDom.querySelector(".hp").textContent = plusArr.hp;
  4180. plusDom.querySelector(".atk").textContent = plusArr.atk;
  4181. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  4182. plusDom.classList.remove("has297");
  4183. plusDom.classList.remove(className_displayNone);
  4184. }
  4185. }
  4186. if (latentDom) {
  4187. if (mon.latent) //如果提供了潜觉
  4188. {
  4189. const level = mon.level ?? 1;
  4190. const latent = mon.latent;
  4191. if (latent.length < 1) {
  4192. latentDom.classList.add(className_displayNone);
  4193. } else {
  4194. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  4195. latentDom.classList.remove(className_displayNone);
  4196. }
  4197. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4198. } else {
  4199. latentDom.classList.add(className_displayNone);
  4200. }
  4201. }
  4202. const skillCdDom = monDom.querySelector(".skill-cd");
  4203. if (skillCdDom) //如果存在技能CD DOM
  4204. {
  4205. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  4206. }
  4207. const switchLeaderDom = monDom.querySelector(".switch-leader");
  4208. if (switchLeaderDom) //如果存在队长交换 DOM
  4209. {
  4210. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  4211. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  4212. }
  4213. const m_rarity = monDom.querySelector(".rarity");
  4214. if (m_rarity) { //怪物ID
  4215. m_rarity.setAttribute(dataAttrName,card.rarity);
  4216. }
  4217. const countInBox = monDom.querySelector(".count-in-box");
  4218. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  4219. function cardsCount(pre,cur) {
  4220. return pre + cur.count;
  4221. }
  4222. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  4223. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  4224. const countSameId = countInBox.querySelector(".same-id");
  4225. if (countSameId) {
  4226. countSameId.setAttribute("data-same-id", sameIdCount);
  4227. }
  4228. const countEvoTree = countInBox.querySelector(".evo-tree");
  4229. if (countEvoTree) {
  4230. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4231. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  4232. if (sameIdCount === 0 && evoTreeCount > 0) {
  4233. monDom.setAttribute("data-box-have", 2);
  4234. }
  4235. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  4236. }
  4237. }
  4238. //parentNode.appendChild(fragment);
  4239. }
  4240. //刷新潜觉
  4241. function refreshLatent(latents, member, latentsNode, option) {
  4242. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  4243. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  4244. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  4245. latents = latents.concat();
  4246. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  4247. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  4248. let latentIndex = 0, usedHoleN = 0;
  4249. //如果传入了武器,就添加有效觉醒
  4250. for (let ai = 0; ai < iconArr.length; ai++) {
  4251. const icon = iconArr[ai], latent = latents[latentIndex];
  4252. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  4253. {
  4254. const thisHoleN = latentUseHole(latent);
  4255. icon.setAttribute("data-latent-icon", latent);
  4256. icon.setAttribute("data-latent-hole", thisHoleN);
  4257. let enableLatent = true;
  4258. if (effectiveAwokens) {
  4259. let obj = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  4260. if (obj && !effectiveAwokens.includes(obj.awoken)) enableLatent = false;
  4261. }
  4262. icon.classList.toggle('unallowable-latent', !enableLatent);
  4263. usedHoleN += thisHoleN;
  4264. latentIndex++;
  4265. } else {
  4266. icon.removeAttribute("data-latent-icon");
  4267. icon.removeAttribute("data-latent-hole");
  4268. }
  4269. }
  4270. };
  4271. //点击怪物头像,出现编辑窗
  4272. function editMember(teamNum, isAssist, indexInTeam) {
  4273. //数据
  4274. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  4275. //设定编辑模式
  4276. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  4277. const teamBigBox = teamBigBoxs[teamNum];
  4278. const teamBox = teamBigBox.querySelector(".team-box");
  4279. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  4280. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  4281. const monsterHead = memberLi.querySelector(".monster");
  4282. editBox.show();
  4283. editBox.isAssist = isAssist;
  4284. editBox.monsterHead = monsterHead;
  4285. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  4286. if (!isAssist) {
  4287. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  4288. editBox.latentBox = latentBox;
  4289. } else {
  4290. editBox.latentBox = null;
  4291. }
  4292. const settingBox = editBox.querySelector(".setting-box");
  4293. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4294. monstersID.value = mon.id > 0 ? mon.id : 0;
  4295. monstersID.onchange();
  4296. //觉醒
  4297. const monEditAwokens = editBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  4298. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  4299. //超觉醒
  4300. const monEditSAwokensRow = editBox.querySelector(".row-mon-super-awoken");
  4301. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']")); //单选框,0号是隐藏的
  4302. const noSAwokenRadio = editBox.querySelector("#sawoken-choice-nosawoken"); //不选超觉醒的选项
  4303. (monEditSAwokens.find(ipt=>mon.sawoken === parseInt(ipt.value,10)) || noSAwokenRadio).checked = true;
  4304. monEditSAwokensRow.swaoken = mon.sawoken;
  4305. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  4306. monEditLv.value = mon.level || 1;
  4307. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  4308. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  4309. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  4310. if (mon.plus && mon.id > 0) {
  4311. monEditAddHp.value = mon.plus[0];
  4312. monEditAddAtk.value = mon.plus[1];
  4313. monEditAddRcv.value = mon.plus[2];
  4314. }
  4315. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4316. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  4317. if (mon.skilllevel) {
  4318. skillLevel.value = mon.skilllevel;
  4319. }
  4320. skillLevel?.onchange();
  4321. const editBoxTitle = editBox.querySelector(".edit-box-title");
  4322. const btnDelay = editBox.querySelector(".button-box .button-delay");
  4323. if (!isAssist) {
  4324. editBox.latent = mon.latent ? mon.latent.concat() : [];
  4325. editBox.refreshLatent(editBox.latent, mon.id);
  4326. }
  4327. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  4328. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  4329. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  4330. editBox.reCalculateExp();
  4331. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  4332. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  4333. else
  4334. editBox.reCalculateAbility();
  4335. }
  4336. //编辑窗,修改怪物ID
  4337. function editBoxChangeMonId(id) {
  4338. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  4339. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  4340. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  4341. alert(errorMsg);
  4342. console.error(errorMsg);
  4343. return;
  4344. }
  4345. if (card?.id === 0) {
  4346. id = 0;
  4347. }
  4348. //const skill = Skills[card.activeSkillId];
  4349. //const leaderSkill = Skills[card.leaderSkillId];
  4350. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4351. const settingBox = editBox.querySelector(".setting-box");
  4352. //id搜索
  4353. const monHead = monInfoBox.querySelector(".monster");
  4354. changeid({ id: id }, monHead); //改变图像
  4355. const mId = monInfoBox.querySelector(".monster-id");
  4356. mId.textContent = id;
  4357. const mRare = monInfoBox.querySelector(".monster-rare");
  4358. mRare.setAttribute("data-rarity", card.rarity);
  4359. const mMP = monInfoBox.querySelector(".monster-mp");
  4360. mMP.textContent = card.sellMP.toLocaleString();
  4361. const mName = monInfoBox.querySelector(".monster-name");
  4362. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  4363. mName.title = card.name;
  4364. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4365. mSeriesId.textContent = card.seriesId;
  4366. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  4367. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);;
  4368. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4369. mCollabId.textContent = card.collabId;
  4370. mCollabId.setAttribute(dataAttrName, card.collabId);
  4371. mCollabId.classList.toggle(className_displayNone, !card.collabId);;
  4372. const mAltName = monInfoBox.querySelector(".monster-altName");
  4373. //没有合作名就隐藏
  4374. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  4375. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4376. const createCardHead = editBox.createCardHead;
  4377. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  4378. evoCardUl.classList.add(className_displayNone);
  4379. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  4380. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  4381. if (evoLinkCardsIdArray.length > 1) {
  4382. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4383. evoLinkCardsIdArray.forEach(function(mid) {
  4384. const cli = createCardHead(mid, {noTreeCount: true});
  4385. if (mid == id) {
  4386. cli.classList.add("unable-monster");
  4387. }
  4388. fragment.appendChild(cli);
  4389. });
  4390. evoCardUl.appendChild(fragment);
  4391. evoCardUl.classList.remove(className_displayNone);
  4392. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  4393. }else
  4394. {
  4395. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  4396. }
  4397. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4398. //对于进化型才显示
  4399. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  4400. const mType = monInfoBox.querySelectorAll(".monster-type li");
  4401. for (let ti = 0; ti < mType.length; ti++) {
  4402. if (ti < card.types.length && card.types[ti] >= 0) {
  4403. mType[ti].setAttribute("data-type-name", card.types[ti]);
  4404. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  4405. mType[ti].classList.remove(className_displayNone);
  4406. } else {
  4407. mType[ti].classList.add(className_displayNone);
  4408. }
  4409. }
  4410. //觉醒
  4411. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  4412. //没有觉醒时整体隐藏
  4413. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  4414. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  4415. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  4416. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  4417. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  4418. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  4419. if (ai < card.awakenings.length) {
  4420. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  4421. }
  4422. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  4423. }
  4424. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  4425. //超觉醒
  4426. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  4427. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  4428. const monEditSAwokensIcons = Array.from(monEditSAwokensUl.querySelectorAll(".awoken-icon"));
  4429. const noSAwokenRadio = editBox.querySelector("#sawoken-choice-nosawoken"); //不选超觉醒的选项
  4430. //获得之前的所有超觉醒
  4431. const prevSAwokens = monEditSAwokensIcons.map(icon=>parseInt(icon.getAttribute("data-awoken-icon") || 0, 10)).filter(Boolean);
  4432. function notCheckMyself() {
  4433. const sawoken = parseInt(this.value, 10);
  4434. if (monEditSAwokensUl.swaoken === sawoken && this != noSAwokenRadio) {
  4435. noSAwokenRadio.click();
  4436. monEditSAwokensUl.swaoken = 0;
  4437. return false;
  4438. } else {
  4439. monEditSAwokensUl.swaoken = sawoken;
  4440. const level = settingBox.querySelector(".row-mon-level .m-level");
  4441. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  4442. if (sawoken > 0)
  4443. {
  4444. let recalFlag = false;
  4445. //自动100级
  4446. if (parseInt(level.value, 10)<100)
  4447. {
  4448. console.debug("点亮超觉醒,自动设定100级");
  4449. level.value = 100;
  4450. recalFlag = true;
  4451. }
  4452. //自动打上297
  4453. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  4454. {
  4455. console.debug("点亮超觉醒,自动设定297");
  4456. plusArr.forEach(ipt=>ipt.value=99);
  4457. recalFlag = true;
  4458. }
  4459. if (recalFlag) editBox.reCalculateAbility();
  4460. }
  4461. }
  4462. }
  4463. //怪物没有超觉醒时隐藏超觉醒
  4464. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4465. if (card.superAwakenings.length == prevSAwokens.length &&
  4466. card.superAwakenings.every((sak, idx)=>sak===prevSAwokens[idx])
  4467. )
  4468. {
  4469. //切换前后超觉相同,什么都不做
  4470. //console.debug('与上一个超觉醒完全相同,不用修改超觉醒');
  4471. } else {
  4472. const optionIconTemplate = editBox.querySelector('#sawoken-option-icon');
  4473. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  4474. monEditSAwokensUl.swaoken = 0;
  4475. card.superAwakenings.forEach((sak,idx)=>{
  4476. const clone = document.importNode(optionIconTemplate.content, true);
  4477. const input = clone.querySelector('input');
  4478. const label = clone.querySelector('label');
  4479. input.value = sak;
  4480. input.onclick = notCheckMyself;
  4481. label.setAttribute("data-awoken-icon", sak);
  4482. const id = `sawoken-choice-${idx}`;
  4483. input.id = id;
  4484. label.setAttribute('for', id);
  4485. monEditSAwokensUl.append(clone);
  4486. });
  4487. noSAwokenRadio.click(); //选中隐藏的空超觉
  4488. }
  4489. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4490. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  4491. monEditLvMax.value = card.maxLevel;
  4492. const monEditLv = settingBox.querySelector(".m-level");
  4493. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  4494. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  4495. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4496. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4497. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  4498. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4499. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4500. const mCost = settingBox.querySelector(".monster-cost");
  4501. mCost.textContent = card.cost;
  4502. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4503. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4504. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  4505. let allowLatent = [];
  4506. if (!editBox.isAssist) {
  4507. //该宠Type允许的杀,set不会出现重复的
  4508. //获取类型允许的潜觉
  4509. function getAllowLatent(card) {
  4510. const latentSet = new Set(allowable_latent.common);
  4511. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  4512. card.types.filter(i => i >= 0)
  4513. .map(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  4514. .forEach(tA => tA.forEach(t => latentSet.add(t)));
  4515. if (card.limitBreakIncr) {
  4516. allowable_latent.v120.forEach(t => latentSet.add(t));
  4517. }
  4518. return Array.from(latentSet);
  4519. }
  4520. allowLatent = getAllowLatent(card);
  4521. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  4522. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  4523. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  4524. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  4525. });
  4526. }
  4527. //怪物主动技能
  4528. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4529. const skillBox = rowSkill.querySelector(".skill-box");
  4530. const skillTitle = skillBox.querySelector(".skill-name");
  4531. const skillCD = skillBox.querySelector(".skill-cd");
  4532. const skillLevel = skillBox.querySelector(".m-skill-level");
  4533. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4534. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4535. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  4536. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  4537. const activeskill = Skills[card.activeSkillId];
  4538. const leaderSkill = Skills[card.leaderSkillId];
  4539. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  4540. frg1.appendChild(skillBox);
  4541. skillTitle.textContent = activeskill?.name;
  4542. skillTitle.setAttribute("data-skillid", activeskill?.id);
  4543. skillDetailOriginal.innerHTML = "";
  4544. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  4545. const t_maxLevel = card.stacking ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  4546. skillLevel.max = t_maxLevel;
  4547. skillLevel.value = t_maxLevel;
  4548. skillLevel_Max.value = t_maxLevel;
  4549. //skillLevel_Max.textContent = activeskill.maxLevel;
  4550. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  4551. //怪物队长技能
  4552. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  4553. const lskillBox = rowLederSkill.querySelector(".skill-box");
  4554. const lskillTitle = lskillBox.querySelector(".skill-name");
  4555. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  4556. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  4557. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  4558. frg2.appendChild(lskillBox);
  4559. lskillTitle.textContent = leaderSkill?.name;
  4560. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  4561. lskillDetailOriginal.innerHTML = "";
  4562. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  4563. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  4564. rowSkill.appendChild(frg1);
  4565. rowLederSkill.appendChild(frg2);
  4566. let noPowerup = card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1
  4567. skillLevel.readOnly = noPowerup;
  4568. rowMonPlus.classList.toggle("disabled", noPowerup);
  4569. rowMonLatent.classList.toggle("disabled", noPowerup);
  4570. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  4571. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  4572. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  4573. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  4574. }
  4575. if (editBox.isAssist) {
  4576. const btnDone = editBox.querySelector(".button-done");
  4577. btnDone.classList.toggle("cant-assist", !card.canAssist);
  4578. btnDone.disabled = !card.canAssist;
  4579. }
  4580. //去除所有不能再打的潜觉
  4581. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  4582. editBox.refreshLatent(editBox.latent, id);
  4583. editBox.reCalculateExp();
  4584. editBox.reCalculateAbility();
  4585. }
  4586. //刷新整个队伍
  4587. function refreshAll(formationData) {
  4588. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4589. const titleBox = formationBox.querySelector(".title-box");
  4590. const detailBox = formationBox.querySelector(".detail-box");
  4591. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4592. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4593. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  4594. fragment.append(...formationBox.childNodes);
  4595. const txtTitle = titleBox.querySelector(".title-code");
  4596. const txtDetail = detailBox.querySelector(".detail-code");
  4597. txtTitle.value = formationData.title || "";
  4598. txtDetail.value = formationData.detail || "";
  4599. const txtTitleDisplay = titleBox.querySelector(".title-display");
  4600. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  4601. txtTitleDisplay.innerHTML = '';
  4602. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  4603. formationBox.refreshDocumentTitle();
  4604. txtDetailDisplay.innerHTML = '';
  4605. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  4606. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  4607. const dge = formationData.dungeonEnchance;
  4608. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  4609. {
  4610. dungeonEnchanceDom.innerHTML = '';
  4611. if (dge.rarities.length > 0) {
  4612. dge.rarities.forEach(rarity=>{
  4613. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  4614. icon.className = "rare-icon";
  4615. icon.setAttribute("data-rare-icon", rarity);
  4616. })
  4617. }
  4618. if (dge.collabs.length) { //添加合作的ID名称
  4619. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.collab_id({id:dge.collabs.join()}));
  4620. }
  4621. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  4622. dungeonEnchanceDom.appendChild(renderSkill(skill));
  4623. dungeonEnchanceDom.classList.remove(className_displayNone);
  4624. }else
  4625. {
  4626. dungeonEnchanceDom.classList.add(className_displayNone);
  4627. }
  4628. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  4629. const teamBox = teamBigBox.querySelector(".team-box");
  4630. const teamData = formationData.teams[teamNum];
  4631. const badgeBox = teamBigBox.querySelector(".team-badge");
  4632. if (badgeBox) {
  4633. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  4634. if (badge)
  4635. {
  4636. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  4637. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  4638. badges.forEach(badge=>badge.checked = false);
  4639. badge.checked = true;
  4640. }
  4641. }
  4642. const membersDom = teamBox.querySelector(".team-members");
  4643. const latentsDom = teamBox.querySelector(".team-latents");
  4644. const assistsDom = teamBox.querySelector(".team-assist");
  4645. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4646. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4647. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4648. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4649. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  4650. const leaderIdx = teamData[3]; //开始设置换队长
  4651. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  4652. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  4653. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  4654. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  4655. const teamMemberAwokenLi = teamAbilityDom ? teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`) : undefined;
  4656. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`) : undefined;
  4657. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMemberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  4658. if (!dom) return;
  4659. if (leaderIdx > 0 && ti == 0) //队长
  4660. {
  4661. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  4662. }
  4663. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  4664. {
  4665. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  4666. }else
  4667. {
  4668. dom.style.transform = null;
  4669. }
  4670. });
  4671. //修改显示内容
  4672. const memberDom = memberLi.querySelector(`.monster`);
  4673. const assistDom = assistsLi.querySelector(`.monster`);
  4674. const latentDom = latentLi.querySelector(`.latent-ul`);
  4675. const member = teamData[0][ti], assist = teamData[1][ti];
  4676. const memberCard = member.card, assistCard = assist.card;
  4677. changeid(member, memberDom, latentDom, assist); //队员
  4678. changeid(assist, assistDom); //辅助
  4679. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  4680. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  4681. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  4682. );
  4683. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  4684. //隐藏队长的自身换为换队长的技能
  4685. if (ti == 5 || //好友队长永远隐藏
  4686. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  4687. {
  4688. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  4689. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  4690. if (skills_m.length == 0 || skills_m[0].type != 227)
  4691. {
  4692. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4693. }
  4694. if (skills_a.length == 0 || skills_a[0].type != 227)
  4695. {
  4696. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4697. }
  4698. }
  4699. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4700. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4701. refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4702. refreshmemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  4703. }
  4704. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4705. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4706. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4707. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4708. });
  4709. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4710. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4711. formationBox.appendChild(fragment);
  4712. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4713. }
  4714. function awokenSetCount(aicon, number) {
  4715. if (!aicon) return; //没有这个觉醒就撤回
  4716. const ali = aicon.parentNode;
  4717. const countDom = ali.querySelector(".count");
  4718. countDom.textContent = number;
  4719. if (number)
  4720. ali.classList.remove(className_displayNone);
  4721. else
  4722. ali.classList.add(className_displayNone);
  4723. }
  4724. //刷新队伍觉醒统计
  4725. function refreshTeamAwokenCount(awokenDom, team) {
  4726. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4727. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4728. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4729. const acs = aicons.map(aicon=>{
  4730. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4731. let totalNum = 0;
  4732. //搜索等效觉醒
  4733. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4734. if (equivalentAwoken)
  4735. {
  4736. if (equivalentAwoken.small === ai)
  4737. {
  4738. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4739. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4740. }
  4741. } else
  4742. {
  4743. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4744. }
  4745. awokenSetCount(aicon, totalNum);
  4746. return {a:ai,c:totalNum};
  4747. });
  4748. if (acs.every(ac=>ac.c==0))
  4749. {
  4750. awokenDom.classList.add(className_displayNone);
  4751. } else
  4752. {
  4753. awokenDom.classList.remove(className_displayNone);
  4754. }
  4755. awokenDom.appendChild(fragment);
  4756. }
  4757. //刷新阵型觉醒统计
  4758. function refreshFormationAwokenCount(awokenDom, teams) {
  4759. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4760. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4761. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4762. const acs = aicons.map(aicon=>{
  4763. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4764. let totalNum = 0;
  4765. //搜索等效觉醒
  4766. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4767. if (equivalentAwoken)
  4768. {
  4769. if (equivalentAwoken.small === ai)
  4770. {
  4771. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4772. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4773. }
  4774. } else
  4775. {
  4776. totalNum = awokenCountInFormation(teams, ai, solo);
  4777. }
  4778. awokenSetCount(aicon, totalNum);
  4779. return {a:ai,c:totalNum};
  4780. });
  4781. if (acs.every(ac=>ac.c==0))
  4782. {
  4783. awokenDom.classList.add(className_displayNone);
  4784. } else
  4785. {
  4786. awokenDom.classList.remove(className_displayNone);
  4787. }
  4788. awokenDom.appendChild(fragment);
  4789. }
  4790. //刷新能力值
  4791. function refreshAbility(abilityDom, team, idx) {
  4792. const memberData = team[0][idx];
  4793. const assistData = team[1][idx];
  4794. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4795. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4796. if (mainAbility && memberData.ability) {
  4797. for (let ai = 0; ai < 3; ai++) {
  4798. memberData.ability[ai] = mainAbility[ai][0];
  4799. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4800. }
  4801. }
  4802. if (!abilityDom) return; //如果没有dom,直接跳过
  4803. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4804. const hpDom = abilityLi.querySelector(".hp");
  4805. const atkDom = abilityLi.querySelector(".atk");
  4806. const rcvDom = abilityLi.querySelector(".rcv");
  4807. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4808. if (mainAbility) {
  4809. div.classList.remove(className_displayNone);
  4810. div.textContent = memberData.ability[ai];
  4811. } else {
  4812. div.classList.add(className_displayNone);
  4813. div.textContent = 0;
  4814. }
  4815. });
  4816. }
  4817. //刷新队员
  4818. function refreshmemberTypes(memberTypesDom, team, idx) {
  4819. if (!memberTypesDom) return; //如果没有dom,直接跳过
  4820. const member = team[0][idx];
  4821. const assist = team[1][idx];
  4822. const {types = [], appendType = false} = member.getAttrsTypesWithWeapon(assist) || {};
  4823. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  4824. memberTypesUl.innerHTML = '';
  4825. for (let i = 0;i < types.length; i++) {
  4826. const iconLi = document.createElement("li");
  4827. const icon = iconLi.appendChild(document.createElement("icon"))
  4828. icon.className = "type-icon";
  4829. if (appendType && i == (types.length - 1)) icon.classList.add('append-type');
  4830. icon.setAttribute("data-type-icon", types[i]);
  4831. memberTypesUl.appendChild(iconLi);
  4832. }
  4833. }
  4834. //刷新队员觉醒
  4835. function refreshmemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  4836. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  4837. const memberData = team[0][idx];
  4838. const assistData = team[1][idx];
  4839. const memberCard = Cards[memberData.id] || Cards[0];
  4840. const assistCard = Cards[assistData.id] || Cards[0];
  4841. //队员觉醒
  4842. let memberAwokens = memberCard?.awakenings?.slice(0,memberData.awoken) || [];
  4843. //单人和三人为队员增加超觉醒
  4844. if ((solo || teamsCount === 3) &&
  4845. memberData.sawoken > 0 && //怪物超觉醒编号大于0
  4846. //memberCard?.superAwakenings?.length > 0 && //卡片有超觉醒
  4847. memberData.level >= 100 && //怪物大于100级
  4848. memberData.plus.every(p=>p>=99) //怪物297了
  4849. ) {
  4850. memberAwokens.push(memberData.sawoken);
  4851. }
  4852. //memberAwokens.sort();
  4853. //武器觉醒
  4854. let assistAwokens = assistCard?.awakenings?.slice(0,assistData?.awoken);
  4855. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4856. //assistAwokens.sort();
  4857. /*if (assistAwokens.includes(49))
  4858. {
  4859. memberAwokens = memberAwokens.concat(assistAwokens);
  4860. }*/
  4861. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  4862. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  4863. /* //通用的
  4864. function countNum(arr) {
  4865. const map = arr.reduce(function(preMap, value){
  4866. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4867. }, new Map());
  4868. return Array.from(map);
  4869. };*/
  4870. function countAwokenNum(arr) {
  4871. const map = arr.reduce(function(preMap, value){
  4872. const eak = equivalent_awoken.find(eako => eako.big === value);
  4873. if (eak)
  4874. {
  4875. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4876. }else
  4877. {
  4878. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4879. }
  4880. }, new Map());
  4881. return Array.from(map);
  4882. };
  4883. /*const hideAwokens = [49,1,2,3,63];
  4884. if (solo) hideAwokens.push(30); //协力觉醒
  4885. if (!solo) hideAwokens.push(63); //掉落觉醒
  4886. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4887. let memberAwokensCount = countAwokenNum(memberAwokens);
  4888. memberAwokenUl.innerHTML = '';
  4889. memberAwokensCount.forEach(akc=>{
  4890. const iconLi = document.createElement("li");
  4891. const icon = iconLi.appendChild(document.createElement("icon"))
  4892. icon.className = "awoken-icon";
  4893. icon.setAttribute("data-awoken-icon", akc[0]);
  4894. icon.setAttribute("data-awoken-count", akc[1]);
  4895. memberAwokenUl.appendChild(iconLi);
  4896. });
  4897. let assistAwokensCount = countAwokenNum(assistAwokens);
  4898. assistAwokenUl.innerHTML = '';
  4899. assistAwokensCount.forEach(akc=>{
  4900. const iconLi = document.createElement("li");
  4901. const icon = iconLi.appendChild(document.createElement("icon"))
  4902. icon.className = "awoken-icon";
  4903. icon.setAttribute("data-awoken-icon", akc[0]);
  4904. icon.setAttribute("data-awoken-count", akc[1]);
  4905. assistAwokenUl.appendChild(iconLi);
  4906. });
  4907. }
  4908. function setTextContentAndAttribute(dom,str)
  4909. {
  4910. if (!dom) return;
  4911. dom.textContent = str;
  4912. dom.setAttribute(dataAttrName, str);
  4913. }
  4914. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4915. {
  4916. const width = hpBarDom.width, height = hpBarDom.height;
  4917. let ctx = hpBarDom.getContext("2d");
  4918. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4919. {
  4920. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4921. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4922. //console.table(reduceRanges);
  4923. ctx.fillStyle = attrColors[ridx];
  4924. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4925. reduceRanges.forEach(range=>{
  4926. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4927. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4928. });
  4929. });
  4930. }
  4931. else //只有阶梯盾
  4932. {
  4933. const reduceRanges = reduceAttrRanges[0];
  4934. //创建线性颜色渐变对象
  4935. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4936. canvasGradient.addColorStop(0, "#EE99AA");
  4937. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4938. canvasGradient.addColorStop(1, "#EE9999");
  4939. ctx.fillStyle = canvasGradient;
  4940. ctx.fillRect(0, 0, width, height);
  4941. reduceRanges.forEach(range=>{
  4942. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4943. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4944. });
  4945. }
  4946. }
  4947. //刷新队伍能力值合计
  4948. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4949. //计算总的生命值
  4950. if (!totalDom) return;
  4951. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4952. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4953. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4954. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4955. const teams = formation.teams;
  4956. const leader1id = team[0][team[3] || 0].id;
  4957. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4958. //计算当前队伍,2P时则是需要特殊处理
  4959. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4960. const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1];
  4961. if (tHpDom) {
  4962. const reduceScales1 = getReduceScales(leader1id);
  4963. const reduceScales2 = getReduceScales(leader2id);
  4964. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4965. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4966. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4967. const hpBar = totalDom.querySelector(".reduce-details");
  4968. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4969. {
  4970. drawHpInfo(hpBar, reduceAttrRanges);
  4971. hpBar.classList.remove(className_displayNone);
  4972. }else
  4973. {
  4974. hpBar.classList.add(className_displayNone);
  4975. }
  4976. const totalReduce = leastScale.scale;
  4977. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4978. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4979. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4980. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4981. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4982. let badgeHPScale = 1; //徽章倍率
  4983. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4984. badgeHPScale = 1.05;
  4985. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4986. badgeHPScale = 1.15;
  4987. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4988. badgeHPScale = 1.10;
  4989. }
  4990. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4991. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4992. //记录到bar中,方便打开详情时调用
  4993. hpBar.reduceAttrRanges = reduceAttrRanges;
  4994. hpBar.tHP = tHP;
  4995. hpBar.tHPNoAwoken = tHPNoAwoken;
  4996. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4997. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4998. const tHpDom_general = tHpDom.querySelector(".general");
  4999. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5000. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5001. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5002. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5003. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  5004. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5005. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5006. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5007. }
  5008. if (tSBDom) {
  5009. const sbn = countTeamSB(team, solo);
  5010. const tSBDom_general = tSBDom.querySelector(".general");
  5011. setTextContentAndAttribute(tSBDom_general, sbn);
  5012. }
  5013. if (tMoveDom) {
  5014. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  5015. const tMoveDom_general = tMoveDom.querySelector(".general");
  5016. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  5017. if (moveTime.fixed) //固定时间的
  5018. {
  5019. tMoveDom.classList.add("fixed-move-time");
  5020. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  5021. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  5022. } else
  5023. {
  5024. tMoveDom.classList.remove("fixed-move-time");
  5025. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  5026. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  5027. }
  5028. }
  5029. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  5030. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  5031. const tTypesDom = totalDom.querySelector(".tIf-types");
  5032. //统计队伍稀有度总数
  5033. if (tRarityDom)
  5034. {
  5035. const rarityDoms = tRarityDom.querySelector(".rarity");
  5036. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  5037. if (member.id <= 0) return pre;
  5038. const card = Cards[member.id] || Cards[0];
  5039. return pre + (card?.rarity ?? 0);
  5040. },0);
  5041. rarityDoms.setAttribute(dataAttrName, rarityCount);
  5042. }
  5043. //统计队伍属性/类型个数
  5044. if (tAttrsDom || tTypesDom)
  5045. {
  5046. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  5047. if (tAttrsDom) {
  5048. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  5049. attrDoms.forEach(attrDom=>{
  5050. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  5051. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  5052. });
  5053. }
  5054. if (tTypesDom) {
  5055. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  5056. typeDoms.forEach(typeDom=>{
  5057. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  5058. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  5059. });
  5060. }
  5061. }
  5062. if (tEffectDom) {
  5063. const _76board = tEffectDom.querySelector("._76board");
  5064. //76版队长技能不被欢队长所影响
  5065. const leader1id_original = team[0][0].id;
  5066. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  5067. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  5068. {
  5069. _76board.classList.remove(className_displayNone);
  5070. }else
  5071. {
  5072. _76board.classList.add(className_displayNone);
  5073. }
  5074. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  5075. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  5076. {
  5077. noSkyfall.classList.remove(className_displayNone);
  5078. }else
  5079. {
  5080. noSkyfall.classList.add(className_displayNone);
  5081. }
  5082. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  5083. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  5084. {
  5085. poisonNoEffect.classList.remove(className_displayNone);
  5086. }else
  5087. {
  5088. poisonNoEffect.classList.add(className_displayNone);
  5089. }
  5090. const addCombo = tEffectDom.querySelector(".add-combo");
  5091. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  5092. if ((addComboValue[0] | addComboValue[1]) > 0)
  5093. {
  5094. addCombo.classList.remove(className_displayNone);
  5095. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  5096. }else
  5097. {
  5098. addCombo.classList.add(className_displayNone);
  5099. }
  5100. const inflicts = tEffectDom.querySelector(".inflicts");
  5101. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  5102. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  5103. {
  5104. inflicts.classList.remove(className_displayNone);
  5105. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  5106. }else
  5107. {
  5108. inflicts.classList.add(className_displayNone);
  5109. }
  5110. }
  5111. }
  5112. //刷新所有队伍能力值合计
  5113. function refreshFormationTotalHP(totalDom, teams) {
  5114. //计算总的生命值
  5115. if (!totalDom) return;
  5116. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5117. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5118. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5119. //因为目前仅用于2P,所以直接在外面固定写了
  5120. const leader1id = teams[0][0][teams[0][3] || 0].id;
  5121. const leader2id = teams[1][0][teams[1][3] || 0].id;
  5122. if (tHpDom) {
  5123. const reduceScales1 = getReduceScales(leader1id);
  5124. const reduceScales2 = getReduceScales(leader2id);
  5125. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5126. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5127. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5128. const hpBar = totalDom.querySelector(".reduce-details");
  5129. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  5130. {
  5131. drawHpInfo(hpBar, reduceAttrRanges);
  5132. hpBar.classList.remove(className_displayNone);
  5133. }else
  5134. {
  5135. hpBar.classList.add(className_displayNone);
  5136. }
  5137. const totalReduce = leastScale.scale;
  5138. const tHPArr = teams.map(function(team) {
  5139. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5140. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5141. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5142. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  5143. });
  5144. const tHPNoAwokenArr = teams.map(function(team) {
  5145. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5146. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5147. return Math.round(teamTHP);
  5148. });
  5149. const tHP = tHPArr.reduce((pv, v) => pv + v);
  5150. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  5151. //记录到bar中,方便打开详情时调用
  5152. hpBar.reduceAttrRanges = reduceAttrRanges;
  5153. hpBar.tHP = tHP;
  5154. hpBar.tHPNoAwoken = tHPNoAwoken;
  5155. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5156. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5157. const tHpDom_general = tHpDom.querySelector(".general");
  5158. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5159. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5160. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5161. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5162. if (totalReduce > 0)
  5163. tHpDom_reduce.classList.remove("no-reduce");
  5164. else
  5165. tHpDom_reduce.classList.add("no-reduce");
  5166. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5167. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5168. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5169. }
  5170. if (tSBDom) {
  5171. const sbn1 = countTeamSB(teams[0], solo);
  5172. const sbn2 = countTeamSB(teams[1], solo);
  5173. const tSBDom_general = tSBDom.querySelector(".general");
  5174. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  5175. }
  5176. if (tEffectDom) {
  5177. const _76board = tEffectDom.querySelector("._76board");
  5178. //76版队长技能不被欢队长所影响
  5179. const leader1id_original = teams[0][0][0].id;
  5180. const leader2id_original = teams[1][0][0].id;
  5181. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  5182. {
  5183. _76board.classList.remove(className_displayNone);
  5184. }else
  5185. {
  5186. _76board.classList.add(className_displayNone);
  5187. }
  5188. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  5189. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  5190. {
  5191. noSkyfall.classList.remove(className_displayNone);
  5192. }else
  5193. {
  5194. noSkyfall.classList.add(className_displayNone);
  5195. }
  5196. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  5197. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  5198. {
  5199. poisonNoEffect.classList.remove(className_displayNone);
  5200. }else
  5201. {
  5202. poisonNoEffect.classList.add(className_displayNone);
  5203. }
  5204. const addCombo = tEffectDom.querySelector(".add-combo");
  5205. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  5206. if ((addComboValue[0] | addComboValue[1]) > 0)
  5207. {
  5208. addCombo.classList.remove(className_displayNone);
  5209. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  5210. }else
  5211. {
  5212. addCombo.classList.add(className_displayNone);
  5213. }
  5214. const inflicts = tEffectDom.querySelector(".inflicts");
  5215. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  5216. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  5217. {
  5218. inflicts.classList.remove(className_displayNone);
  5219. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  5220. }else
  5221. {
  5222. inflicts.classList.add(className_displayNone);
  5223. }
  5224. }
  5225. }
  5226. //刷新单人技能CD
  5227. function refreshMemberSkillCD(teamDom, team, idx) {
  5228. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  5229. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  5230. const member = team[0][idx];
  5231. const assist = team[1][idx];
  5232. const memberCard = Cards[member.id] || Cards[0];
  5233. const memberSkill = Skills[memberCard?.activeSkillId];
  5234. const assistCard = Cards[assist.id] || Cards[0];
  5235. const assistSkill = Skills[assistCard?.activeSkillId];
  5236. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  5237. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  5238. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  5239. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  5240. memberSkillCdDom.textContent = memberSkillCd;
  5241. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  5242. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  5243. memberSkillCdDom.classList.remove("max-skill");
  5244. } else {
  5245. memberSkillCdDom.classList.add("max-skill");
  5246. }
  5247. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  5248. assistSkillCdDom.classList.remove("max-skill");
  5249. } else {
  5250. assistSkillCdDom.classList.add("max-skill");
  5251. }
  5252. }
  5253. //按住Ctrl点击技能在控制台输出技能的对象
  5254. function fastShowSkill(event) {
  5255. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  5256. if (event.ctrlKey) {
  5257. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  5258. console.debug(Skills[skillId]);
  5259. return;
  5260. };
  5261. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  5262. if (s_cards.length > 1) {
  5263. showSearch(s_cards); //显示
  5264. }
  5265. }
  5266. function localisation($tra) {
  5267. if (!$tra) return;
  5268. document.title = $tra.webpage_title;
  5269. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  5270. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  5271. formationBox.querySelector(".title-box .title-display").dataset.placeholder = $tra.title_blank;
  5272. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  5273. formationBox.querySelector(".detail-box .detail-display").dataset.placeholder = $tra.detail_blank;
  5274. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  5275. const sortOptions = Array.from(s_sortList.options);
  5276. sortOptions.forEach(opt => {
  5277. const tag = opt.getAttribute("data-tag");
  5278. const trans = $tra.sort_name[tag];
  5279. if (trans) {
  5280. opt.text = trans;
  5281. }
  5282. });
  5283. }

智龙迷城队伍图制作工具