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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 4; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. if (location.search.includes('&')) {
  26. location.search = location.search.replace(/&/ig, '&');
  27. }
  28. if ('serviceWorker' in navigator) {
  29. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  30. .then(function(registration) {
  31. console.debug('service worker 注册成功',registration);
  32. }).catch(function(error) {
  33. console.error('servcie worker 注册失败',error);
  34. });
  35. } else {
  36. console.error('浏览器不支持 servcie worker');
  37. }
  38. //一开始就加载当前语言
  39. if (currentLanguage == undefined)
  40. {
  41. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  42. const browser_i18n = navigator.language; //获取浏览器语言
  43. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  44. {
  45. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  46. }
  47. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  48. {
  49. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  50. if (lang.i18n_RegExp)
  51. {
  52. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  53. }else
  54. {
  55. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  56. }
  57. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  58. }
  59. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  60. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  61. }
  62. //一开始就加载当前数据
  63. if (currentDataSource == undefined)
  64. {
  65. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  66. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  67. }
  68. const dbName = "PADDF";
  69. let db = null;
  70. const DBOpenRequest = indexedDB.open(dbName, 4);
  71. DBOpenRequest.onsuccess = function(event) {
  72. db = event.target.result; //DBOpenRequest.result;
  73. console.log("PADDF:数据库已可使用");
  74. loadData();
  75. };
  76. DBOpenRequest.onerror = function(event) {
  77. // 错误处理
  78. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  79. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  80. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  81. loadData();
  82. //alert('Some errors have occurred, please refresh the page.');
  83. //history.go(); //直接强制刷新
  84. };
  85. DBOpenRequest.onupgradeneeded = function(event) {
  86. let db = event.target.result;
  87. let store;
  88. switch (true)
  89. {
  90. case event.oldVersion < 2:
  91. store = db.createObjectStore("cards");
  92. store = db.createObjectStore("skills");
  93. case event.oldVersion < 3:
  94. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  95. }
  96. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  97. store.transaction.oncomplete = function(event) {
  98. console.log("PADDF:数据库建立完毕");
  99. };
  100. };
  101. /*class Member2
  102. {
  103. constructor(oldMenber, isAssist)
  104. {
  105. //this.index = oldMenber?.index ?? 0;
  106. this.id = oldMenber?.id ?? 0;
  107. //this.exp = oldMenber?.exp ?? 0;
  108. this.level = oldMenber?.level ?? 1;
  109. this.plus = oldMenber?.plus ?? {hp:0,atk:0,rcv:0};
  110. this.awoken = oldMenber.awoken ?? 0;
  111. this.superAwoken = oldMenber.superAwoken ?? null;
  112. this.latent = oldMenber?.latent.concat() ?? [];
  113. this.skillLevel = oldMenber.skillLevel ?? 0;
  114. this.assist = oldMenber.assist ?? null;
  115. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldMenber?.isAssist);
  116. }
  117. calculateAbility(solo,teamCount){
  118. const card = Cards[this.id];
  119. let bonus = null;
  120. if (!this.isAssist &&
  121. this.assist &&
  122. this.assist.id>0 &&
  123. Cards[this.assist.id].attrs[0] === card.attrs[0]
  124. ){
  125. bonus = this.assist.calculateAbility(solo,teamCount);
  126. }
  127. }
  128. toJSON(){
  129. }
  130. }*/
  131. //队员基本的留空
  132. var Member = function() {
  133. this.id = 0;
  134. this.ability = [0, 0, 0];
  135. this.abilityNoAwoken = [0, 0, 0];
  136. };
  137. //让 Member 能直接获取 card
  138. Object.defineProperty(Member.prototype, "card", {
  139. get() { return Cards[this.id]; }
  140. })
  141. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  142. let memberCard = this.card, assistCard = assist?.card;
  143. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  144. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  145. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  146. if (assistCard?.awakenings?.includes(49)) { //如果有武器
  147. //更改副属性
  148. let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95);
  149. if (changeAttr) attrs[1] = changeAttr - 91;
  150. //添加类型
  151. let appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90);
  152. appendTypes = appendTypes.map(type=>
  153. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  154. appendTypes.forEach(appendType=>types.add(appendType));
  155. }
  156. return {attrs: attrs, types: Array.from(types)};
  157. }
  158. Member.prototype.outObj = function() {
  159. const m = this;
  160. if (m.id == 0) return null;
  161. let obj = [m.id];
  162. if (m.level != undefined) obj[1] = m.level;
  163. if (m.awoken != undefined) obj[2] = m.awoken;
  164. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  165. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  166. obj[3] = m.plus[0];
  167. } else {
  168. obj[3] = m.plus;
  169. }
  170. }
  171. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  172. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  173. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  174. const skill = Skills[card.activeSkillId];
  175. //有技能等级,并且技能等级低于最大等级时才记录技能
  176. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  177. return obj;
  178. };
  179. Member.prototype.loadObj = function(m, dataVersion) {
  180. if (m == undefined) //如果没有提供数据,直接返回默认
  181. {
  182. this.id = 0;
  183. return;
  184. }
  185. if (dataVersion == undefined) dataVersion = 1;
  186. this.id = dataVersion > 1 ? m[0] : m.id;
  187. this.level = dataVersion > 1 ? m[1] : m.level;
  188. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  189. if (dataVersion > 1) {
  190. if (isNaN(m[3]) || m[3] == null) {
  191. this.plus = m[3];
  192. } else {
  193. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  194. this.plus = [singlePlus, singlePlus, singlePlus];
  195. }
  196. } else {
  197. this.plus = m.plus;
  198. }
  199. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  200. this.latent = dataVersion > 1 ? m[4] : m.latent;
  201. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  202. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  203. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  204. this.skilllevel = m[6] || null;
  205. };
  206. Member.prototype.loadFromMember = function(m) {
  207. if (m == undefined) //如果没有提供数据,直接返回默认
  208. {
  209. return;
  210. }
  211. this.id = m.id;
  212. };
  213. //只用来防坐的任何队员
  214. var MemberDelay = function() {
  215. this.id = -1;
  216. };
  217. MemberDelay.prototype = Object.create(Member.prototype);
  218. MemberDelay.prototype.constructor = MemberDelay;
  219. //辅助队员
  220. var MemberAssist = function() {
  221. this.level = 0;
  222. this.awoken = 0;
  223. this.plus = [0, 0, 0];
  224. Member.call(this);
  225. };
  226. MemberAssist.prototype = Object.create(Member.prototype);
  227. MemberAssist.prototype.constructor = MemberAssist;
  228. MemberAssist.prototype.loadFromMember = function(m) {
  229. if (m == undefined) //如果没有提供数据,直接返回默认
  230. {
  231. return;
  232. }
  233. this.id = m.id;
  234. if (m.level != undefined) this.level = m.level;
  235. if (m.awoken != undefined) this.awoken = m.awoken;
  236. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  237. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  238. };
  239. //正式队伍
  240. var MemberTeam = function() {
  241. this.latent = [];
  242. MemberAssist.call(this);
  243. //sawoken作为可选项目,默认不在内
  244. };
  245. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  246. MemberTeam.prototype.constructor = MemberTeam;
  247. MemberTeam.prototype.loadFromMember = function(m) {
  248. if (m == undefined) //如果没有提供数据,直接返回默认
  249. {
  250. return;
  251. }
  252. this.id = m.id;
  253. if (m.level != undefined) this.level = m.level;
  254. if (m.awoken != undefined) this.awoken = m.awoken;
  255. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  256. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  257. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  258. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  259. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  260. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  261. };
  262. var Formation = function(teamCount, memberCount) {
  263. this.title = "";
  264. this.detail = "";
  265. this.teams = [];
  266. this.dungeonEnchance = {
  267. attrs: [],
  268. types: [],
  269. rarities: [],
  270. rate: {
  271. hp: 1,
  272. atk: 1,
  273. rcv: 1
  274. }
  275. }
  276. for (let ti = 0; ti < teamCount; ti++) {
  277. const team = [
  278. [], //队员
  279. [], //辅助
  280. 0, //徽章
  281. 0, //队长更换序号
  282. ];
  283. for (let mi = 0; mi < memberCount; mi++) {
  284. team[0].push(new MemberTeam());
  285. team[1].push(new MemberAssist());
  286. }
  287. this.teams.push(team);
  288. }
  289. };
  290. Formation.prototype.outObj = function() {
  291. const obj = {};
  292. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  293. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  294. obj.f = this.teams.map(t => {
  295. const teamArr = [];
  296. teamArr[0] = t[0].map(m =>
  297. m.outObj()
  298. ).deleteLatter();
  299. teamArr[1] = t[1].map(m =>
  300. m.outObj()
  301. ).deleteLatter();
  302. if (t[2]) teamArr[2] = t[2];
  303. if (t[3]) teamArr[3] = t[3];
  304. return teamArr;
  305. });
  306. let dge = this.dungeonEnchance;
  307. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  308. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities)].deleteLatter(0), //类型,属性,星级
  309. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  310. ];
  311. obj.v = dataStructure;
  312. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  313. !obj.t &&
  314. !obj.d)
  315. return null;*/
  316. return obj;
  317. };
  318. Formation.prototype.loadObj = function(f) {
  319. let dge = this.dungeonEnchance;
  320. if (f == undefined) //如果没有提供数据,要返回空的
  321. {
  322. this.title = "";
  323. this.detail = "";
  324. this.teams.forEach(function(t, ti) {
  325. t[0].forEach(function(m, mi) {
  326. m.loadObj(null);
  327. });
  328. t[1].forEach(function(m, mi) {
  329. m.loadObj(null);
  330. });
  331. t[2] = 1;
  332. t[3] = 0;
  333. });
  334. dge.rarities.length = 0;
  335. dge.attrs.length = 0;
  336. dge.types.length = 0;
  337. dge.rate.hp = 1;
  338. dge.rate.atk = 1;
  339. dge.rate.rcv = 1;
  340. return;
  341. }
  342. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  343. this.title = dataVeision > 1 ? f.t : f.title;
  344. this.detail = dataVeision > 1 ? f.d : f.detail;
  345. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  346. this.teams.forEach(function(t, ti) {
  347. const tf = loadTeamArr[ti];
  348. if (tf) {
  349. t[0].forEach(function(m, mi) {
  350. const fm = tf[0][mi];
  351. m.loadObj(fm, dataVeision);
  352. });
  353. t[1].forEach(function(m, mi) {
  354. const fm = tf[1][mi];
  355. m.loadObj(fm, dataVeision);
  356. });
  357. t[2] = tf[2] != undefined ? (dataVeision > 3 ? tf[2] : badgeConvert(tf[2])) : 1; //徽章
  358. t[3] = tf[3] ?? 0; //队长
  359. }
  360. });
  361. function badgeConvert(old)
  362. {
  363. switch (old)
  364. {
  365. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  366. return old + 1;
  367. }
  368. case 9: {
  369. return 11;
  370. }
  371. case 10:case 11:case 12: {
  372. return old + 7;
  373. }
  374. case 13: {
  375. return 21;
  376. }
  377. case 14: {
  378. return 10;
  379. }
  380. case 15:case 16:case 17: {
  381. return old - 3;
  382. }
  383. case 18: {
  384. return 50;
  385. }
  386. default: return 1;
  387. }
  388. }
  389. if (f.r)
  390. {
  391. if (Array.isArray(f.r[0])) {
  392. let effective = f.r[0];
  393. let rates = f.r[1];
  394. dge.types = flags(effective[0] ?? 0);
  395. dge.attrs = flags(effective[1] ?? 0);
  396. dge.rarities = flags(effective[2] ?? 0);
  397. dge.rate.hp = rates[0] ?? 1;
  398. dge.rate.atk = rates[1] ?? 1;
  399. dge.rate.rcv = rates[2] ?? 1;
  400. } else {
  401. dge.attrs = flags(f.r[0] ?? 0);
  402. dge.types = flags(f.r[1] ?? 0);
  403. dge.rarities.length = 0;
  404. dge.rate.hp = f.r[2] ?? 1;
  405. dge.rate.atk = f.r[3] ?? 1;
  406. dge.rate.rcv = f.r[4] ?? 1;
  407. }
  408. }
  409. if (f.b)
  410. this.teams[0][2] = f.b; //原来模式的徽章
  411. };
  412. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  413. {
  414. let qrObj = {
  415. d:this.outObj()
  416. };
  417. if (keepDataSource) qrObj.s = currentDataSource.code;
  418. return qrObj;
  419. }
  420. Formation.prototype.getPdcQrStr = function()
  421. {
  422. function genMemberMap(m, a, position = 0)
  423. {
  424. const o = new Map();
  425. o.set(0, m.id);
  426. if (m.latent.length)
  427. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  428. o.set(3, m.level);
  429. o.set(4, m.plus[0]);
  430. o.set(5, m.plus[1]);
  431. o.set(6, m.plus[2]);
  432. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  433. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  434. if (a.id != 0)
  435. {
  436. o.set(9, a.id);
  437. o.set(10, a.level);
  438. o.set(11, a.plus[0]);
  439. o.set(12, a.plus[1]);
  440. o.set(13, a.plus[2]);
  441. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  442. }
  443. o.set(15, position);
  444. return o;
  445. }
  446. let outArr = [
  447. [1,this.teams.length - 1]
  448. ];
  449. if (this.teams.length == 2)
  450. {
  451. const team1 = this.teams[0];
  452. const team2 = this.teams[1];
  453. team1[0].push(team2[0].shift());
  454. team1[1].push(team2[1].shift());
  455. }
  456. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  457. let teamArr = [
  458. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  459. ];
  460. const membersArr = t[0];
  461. const assistArr = t[1];
  462. for (let i=0;i<membersArr.length;i++)
  463. {
  464. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  465. {
  466. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  467. let pdcMemberArr = Array.from(pdcMemberMap);
  468. pdcMemberStr = pdcMemberArr.map(item => {
  469. if (item[1] == undefined)
  470. {
  471. return null;
  472. }
  473. return [
  474. item[0].toString(36).padStart(2,'0'),
  475. item[1].toString(36).padStart(2,'0')
  476. ].join('')}).filter(item=>item).join(',');
  477. teamArr.push(pdcMemberStr);
  478. }
  479. }
  480. return teamArr.join('}');
  481. });
  482. if (this.teams.length == 2)
  483. {
  484. const team1 = this.teams[0];
  485. const team2 = this.teams[1];
  486. team2[0].splice(0,0,team1[0].pop());
  487. team2[1].splice(0,0,team1[1].pop());
  488. }
  489. outArr = outArr.concat(pdcTeamsStr);
  490. return outArr.join(']');
  491. }
  492. Formation.prototype.getQrStr = function(type)
  493. {
  494. if (type == 'pdf' || type == 0)
  495. {
  496. return JSON.stringify(this.getPdfQrObj());
  497. }else
  498. {
  499. return this.getPdcQrStr();
  500. }
  501. }
  502. class PlayerData
  503. {
  504. constructor(data)
  505. {
  506. Object.assign(this, data);
  507. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  508. this.parsedDecks = PlayerDataDeck.parseDataArray(
  509. data.decksb.decks,
  510. data?.decksbs?.decks,
  511. this.parsedCards);
  512. }
  513. }
  514. class PlayerDataDeck {
  515. constructor(data, parsedCards) {
  516. const e = data.entries();
  517. this.membersIndex = [
  518. e.next().value[1],
  519. e.next().value[1],
  520. e.next().value[1],
  521. e.next().value[1],
  522. e.next().value[1],
  523. ];
  524. this.badge = e.next().value[1];
  525. this.membersIndex.push(e.next().value[1]);
  526. if (parsedCards)
  527. {
  528. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  529. }
  530. e.next(); //未知
  531. e.next(); //未知
  532. if (!e.next().done)
  533. {
  534. console.warn("出现未知的用户队伍数据");
  535. }
  536. }
  537. static parseDataArray(decks1, decks2, parsedCards)
  538. {
  539. let datas = decks1.concat(decks2 ?? []);
  540. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  541. if (Boolean(decks2))
  542. {
  543. decks.forEach(deck=>{if (deck.badge === 1) deck.badge = 50;});
  544. }
  545. return decks;
  546. }
  547. toFormation()
  548. {
  549. const f = new Formation(1, 6);
  550. const team = f.teams[0];
  551. team[2] = this.badge;
  552. const tMembers = team[0];
  553. const tAssists = team[1];
  554. this.members.forEach((member, idx)=>{
  555. const tm = tMembers[idx];
  556. const ta = tAssists[idx];
  557. if (member) {
  558. tm.loadFromMember(member);
  559. tm.sawoken = Cards[member.id].superAwakenings.indexOf(member.superAwoken);
  560. tm.plus = Object.values(member.plus);
  561. tm.skilllevel = member.skillLevel;
  562. if (member.assist) {
  563. ta.loadFromMember(member.assist);
  564. ta.sawoken = Cards[member.assist.id].superAwakenings.indexOf(member.assist.superAwoken);
  565. ta.plus = Object.values(member.assist.plus);
  566. ta.skilllevel = member.assist.skillLevel;
  567. }
  568. }
  569. });
  570. return f;
  571. }
  572. }
  573. class PlayerDataCard {
  574. constructor(data) {
  575. const e = data.entries();
  576. this.index = e.next().value[1];
  577. this.exp = e.next().value[1];
  578. this.level = e.next().value[1];
  579. this.skillLevel = e.next().value[1]; //未知
  580. e.next(); //未知
  581. this.id = e.next().value[1];
  582. //叠加型用他们的经验来表示数量
  583. const card = Cards[this.id];
  584. this.count = 1;
  585. if (card && card.overlay)
  586. {
  587. this.count = this.exp;
  588. this.exp = 0;
  589. }
  590. this.plus = {
  591. hp : e.next().value[1],
  592. atk: e.next().value[1],
  593. rcv: e.next().value[1]
  594. };
  595. this.awoken = e.next().value[1];
  596. let parsedLatent = this.parseLatent(e.next().value[1]);
  597. this.latentMaxCount = parsedLatent.latentCount;
  598. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  599. this.assistIndex = e.next().value[1];
  600. e.next(); //未知
  601. this.superAwoken = e.next().value[1];
  602. e.next(); //未知
  603. if (!e.next().done)
  604. {
  605. console.warn("出现未知的用户箱子卡片数据");
  606. }
  607. //console.log(b);
  608. }
  609. toOldMember()
  610. {
  611. const m = new Member();
  612. m.id = this.id;
  613. m.level = this.level;
  614. m.awoken = this.awoken;
  615. m.skilllevel = this.skillLevel;
  616. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  617. m.sawoken = Cards[this.id].superAwakenings.indexOf(this.superAwoken);
  618. m.latent = this.latent.concat();
  619. return m;
  620. }
  621. static parseDataArray(datas)
  622. {
  623. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  624. parsedCards.forEach(mon=>{
  625. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  626. });
  627. return parsedCards;
  628. }
  629. parseLatent(number)
  630. {
  631. let latentNumber = BigInt(number);
  632. const obj = {
  633. latent: [],
  634. latentCount: 6,
  635. };
  636. //console.log("原始数字",latentNumber.toString(2));
  637. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  638. latentNumber >>= 3n; //右移3位
  639. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  640. const changeLatentCount = Boolean(latentNumber & 1n); //1时就是开孔了
  641. latentNumber >>= 1n; //右移1位
  642. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  643. if (changeLatentCount)
  644. {
  645. obj.latentCount = Number(latentNumber & 0b1111n);
  646. latentNumber >>= 4n;
  647. //console.log("读取潜觉格子数",latentNumber.toString(2));
  648. }
  649. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  650. const getbnum = 2n ** rightbnum - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  651. while (latentNumber > 0n)
  652. {
  653. obj.latent.push(Number(latentNumber & getbnum));
  654. latentNumber >>= rightbnum;
  655. //console.log("读取一个潜觉",latentNumber.toString(2));
  656. }
  657. return obj;
  658. }
  659. deleteRepeatLatent(olatents)
  660. {
  661. //splice性能太差,改成push一个新的数组
  662. const latents = [];
  663. for (let ai = 0; ai < olatents.length;)
  664. {
  665. const latent = olatents[ai];
  666. latents.push(latent);
  667. const useHole = latentUseHole(latent);
  668. ai += useHole;
  669. }
  670. return latents;
  671. }
  672. }
  673. //进化树
  674. class EvoTree
  675. {
  676. constructor(mid, parent = null)
  677. {
  678. const _this = this;
  679. this.parent = parent;
  680. if (parent == null) //如果没有提供父级,则寻找进化根
  681. {
  682. function returnRootId(mid)
  683. {
  684. mid = Cards[mid].evoRootId;
  685. const m = Cards[mid];
  686. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  687. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  688. mid = returnRootId(m.henshinFrom[0]);
  689. }
  690. return mid;
  691. }
  692. mid = returnRootId(mid);
  693. }
  694. const card = Cards[mid];
  695. this.id = mid;
  696. this.idArr = parent ? parent.idArr.concat() : [];
  697. this.card = card;
  698. this.children = [];
  699. this.evoType = null;
  700. if (parent == null)
  701. {
  702. this.evoType = "Base";
  703. }
  704. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  705. {
  706. if (parent.card.henshinTo.length > 1) {
  707. this.evoType = "Random Henshin";
  708. //限定最多两层随机变身
  709. if (parent?.parent?.card?.henshinTo?.length > 1) {
  710. return this;
  711. }
  712. }
  713. else
  714. this.evoType = "Henshin";
  715. }
  716. else
  717. {
  718. if (card.evoMaterials.includes(3826)) //像素进化
  719. {
  720. this.evoType = "Pixel Evo";
  721. }else if (card.awakenings.includes(49)) //武器
  722. {
  723. this.evoType = "Assist Evo";
  724. }else if (card.isUltEvo) //究进
  725. {
  726. if (parent.card.isUltEvo) //超究进
  727. {
  728. this.evoType = "Super Ult Evo";
  729. }else
  730. {
  731. this.evoType = "Ult Evo";
  732. }
  733. }else
  734. {
  735. if (parent.card.isUltEvo) //转生
  736. {
  737. this.evoType = "Reincarnation";
  738. }else if(parent.evoType == "Reincarnation")
  739. {
  740. this.evoType = "Super Reincarnation";
  741. }else
  742. {
  743. this.evoType = "Evolution";
  744. }
  745. }
  746. }
  747. if (this.idArr.includes(mid))
  748. {
  749. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  750. {
  751. this.evoType = "Henshin Loop";
  752. }
  753. return this;
  754. }else
  755. {
  756. this.idArr.push(mid);
  757. }
  758. if (Array.isArray(card.henshinTo)) {
  759. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  760. }
  761. if (this.evoType != "Henshin")
  762. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  763. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  764. };
  765. toListNode()
  766. {
  767. const createCardHead = editBox.createCardHead;
  768. const tBox = document.createElement("div");
  769. tBox.className = "evo-box";
  770. const evoPanel = tBox.appendChild(document.createElement("div"));
  771. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  772. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  773. evotPanel_L.className = "evo-panel-left";
  774. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  775. evotPanel_R.className = "evo-panel-right";
  776. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  777. evoTypeDiv.className = "evo-type-div";
  778. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  779. evoType.className = "evo-type";
  780. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  781. monHead.className = "monster-head";
  782. const monName = evotPanel_R.appendChild(document.createElement("div"));
  783. monName.className = "monster-name";
  784. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  785. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  786. evotMaterials.className = "evo-materials";
  787. this.card.evoMaterials.forEach(mid=>{
  788. //const li = evotMaterials.appendChild(document.createElement("li"));
  789. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  790. });
  791. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  792. evoSubEvo.className = "evo-subevo";
  793. this.children.forEach(subEvo=>{
  794. const li = evoSubEvo.appendChild(document.createElement("li"));
  795. li.appendChild(subEvo.toListNode());
  796. });
  797. return tBox;
  798. };
  799. }
  800. //队长技能类型的翻译
  801. class LeaderSkillType{
  802. constructor(flags1, flags2){
  803. this.matchMode = {
  804. multipleAttr: Boolean(flags1 & 1 << 0),
  805. rowMatch: Boolean(flags1 & 1 << 1),
  806. combo: Boolean(flags1 & 1 << 2),
  807. sameColor: Boolean(flags1 & 1 << 3),
  808. LShape: Boolean(flags1 & 1 << 4),
  809. crossMatch: Boolean(flags1 & 1 << 5),
  810. heartCrossMatch: Boolean(flags1 & 1 << 6),
  811. remainOrbs: Boolean(flags1 & 1 << 7),
  812. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  813. };
  814. this.restriction = {
  815. attrEnhance: Boolean(flags1 & 1 << 9),
  816. typeEnhance: Boolean(flags1 & 1 << 10),
  817. board7x6: Boolean(flags1 & 1 << 11),
  818. noSkyfall: Boolean(flags1 & 1 << 12),
  819. HpRange: Boolean(flags1 & 1 << 13),
  820. useSkill: Boolean(flags1 & 1 << 14),
  821. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  822. minMatchLen: Boolean(flags1 & 1 << 16),
  823. specialTeam: Boolean(flags1 & 1 << 17),
  824. effectWhenRecover: Boolean(flags1 & 1 << 18),
  825. };
  826. this.appendEffects = {
  827. addCombo: Boolean(flags1 & 1 << 21),
  828. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  829. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  830. reduce49down: Boolean(flags1 & 1 << 24),
  831. reduce50: Boolean(flags1 & 1 << 25),
  832. reduce51up: Boolean(flags1 & 1 << 26),
  833. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  834. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  835. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  836. voidPoison: Boolean(flags1 & 1 << 29),
  837. counterAttack: Boolean(flags1 & 1 << 30),
  838. autoHeal: Boolean(flags1 & 1 << 31),
  839. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  840. resolve: Boolean(flags2 & 1 << 0),
  841. };
  842. }
  843. }
  844. //切换通用的切换className显示的函数
  845. function toggleDomClassName(addClass, className, dom = document.body) {
  846. return dom.classList.toggle(className, addClass);
  847. //dom.classList[addClass ? "add" : "remove"](className);
  848. //if (addClass) {
  849. // dom.classList.add(className);
  850. //} else {
  851. // dom.classList.remove(className);
  852. //}
  853. }
  854. //清除数据
  855. function clearData()
  856. {
  857. const locationURL = new URL(location);
  858. locationURL.searchParams.delete('d'); //删除数据
  859. locationURL.searchParams.delete('l'); //删除语言
  860. location = locationURL.toString();
  861. }
  862. //轮换ABC队伍
  863. function swapABCteam()
  864. {
  865. if (formation.teams.length > 1) {
  866. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  867. creatNewUrl();
  868. refreshAll(formation);
  869. }
  870. }
  871. function henshinStep(step)
  872. {
  873. if (step == 0) return;
  874. function gotoHenshin(card, nstep)
  875. {
  876. if (nstep > 0 && Array.isArray(card.henshinTo))
  877. {
  878. let max = Math.randomInteger(card.henshinTo.length - 1);
  879. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  880. }
  881. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  882. {
  883. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  884. }
  885. else
  886. {
  887. return card;
  888. }
  889. }
  890. formation.teams.forEach(team=>{
  891. team[0].forEach(member=>{
  892. const mid = member.id;
  893. const card = Cards[mid];
  894. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  895. { //要变身前的才进行操作
  896. const _card = gotoHenshin(card, step);
  897. member.id = _card.id;
  898. member.awoken = _card.awakenings.length;
  899. }
  900. });
  901. });
  902. creatNewUrl();
  903. refreshAll(formation);
  904. }
  905. //在单人和多人之间转移数据
  906. function turnPage(toPage, e = null) {
  907. let pagename = null;
  908. switch (toPage) {
  909. case 1:
  910. if (formation.teams[0][0].length < 6) {
  911. //把第二支队伍的队长添加到最后方
  912. formation.teams[0][0].push(formation.teams[1][0][0]);
  913. formation.teams[0][1].push(formation.teams[1][1][0]);
  914. }
  915. //删掉第2支开始的队伍
  916. formation.teams.splice(1);
  917. pagename = "solo.html";
  918. break;
  919. case 2:
  920. if (formation.teams.length < 2) { //从1人到2人
  921. formation.teams[1] = [
  922. [],
  923. []
  924. ];
  925. //把右边的队长加到第二支队伍最后面
  926. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  927. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  928. } else { //从3人到2人,直接删除后面两个队伍
  929. //删掉第3支开始的队伍
  930. formation.teams.splice(2);
  931. //删掉前面两支队伍的战友
  932. formation.teams[0][0].splice(5);
  933. formation.teams[0][1].splice(5);
  934. formation.teams[1][0].splice(5);
  935. formation.teams[1][1].splice(5);
  936. }
  937. formation.badge = 0;
  938. pagename = "multi.html";
  939. break;
  940. case 3:
  941. if (formation.teams.length < 2) { //从1人到3人
  942. } else { //从2人到3人
  943. formation.teams[0][0].push(formation.teams[1][0][0]);
  944. formation.teams[0][1].push(formation.teams[1][1][0]);
  945. formation.teams[1][0].push(formation.teams[0][0][0]);
  946. formation.teams[1][1].push(formation.teams[0][1][0]);
  947. }
  948. formation.badge = 0;
  949. pagename = "triple.html";
  950. break;
  951. }
  952. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  953. if (e && e.ctrlKey) {
  954. window.open(newURL);
  955. } else {
  956. location.href = newURL;
  957. }
  958. }
  959. function loadData(force = false)
  960. {
  961. if (force)
  962. console.info('强制更新数据。');
  963. const _time = new Date().getTime();
  964. //开始读取解析怪物数据
  965. const sourceDataFolder = "monsters-info";
  966. if (statusLine) statusLine.classList.add("loading-check-version");
  967. GM_xmlhttpRequest({
  968. method: "GET",
  969. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  970. onload: function(response) {
  971. dealCkeyData(response.response);
  972. },
  973. onerror: function(response) {
  974. console.error("新的 Ckey JSON 数据获取失败。", response);
  975. return;
  976. }
  977. });
  978. //处理返回的数据
  979. function dealCkeyData(responseText)
  980. { //处理数据版本
  981. let newCkeys; //当前的Ckey们
  982. let lastCkeys; //以前Ckey们
  983. let currentCkey; //获取当前语言的ckey
  984. let lastCurrentCkey; //以前的当前语言的ckey
  985. try {
  986. newCkeys = JSON.parse(responseText);
  987. } catch (e) {
  988. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  989. return;
  990. }
  991. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  992. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  993. try {
  994. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  995. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  996. lastCkeys = [];
  997. } catch (e) {
  998. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  999. lastCkeys = [];
  1000. }
  1001. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1002. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1003. lastCurrentCkey = {
  1004. code: currentDataSource.code,
  1005. ckey: {},
  1006. updateTime: null
  1007. };
  1008. lastCkeys.push(lastCurrentCkey);
  1009. }
  1010. if (statusLine) statusLine.classList.remove("loading-check-version");
  1011. if (statusLine) statusLine.classList.add("loading-mon-info");
  1012. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1013. console.debug("Cards ckey相等,直接读取已有的数据。");
  1014. const transaction = db.transaction([`cards`]);
  1015. const objectStore = transaction.objectStore(`cards`);
  1016. const request = objectStore.get(currentDataSource.code);
  1017. request.onerror = function(event) {
  1018. console.error("Cards 数据库内容读取失败,需重新下载。");
  1019. downloadCardsData();
  1020. };
  1021. request.onsuccess = function(event) {
  1022. if (Array.isArray(request.result))
  1023. {
  1024. Cards = loadExtraCardsData(request.result);
  1025. dealCardsData(Cards);
  1026. }else
  1027. {
  1028. console.info("Cards 数据库内容不存在,需重新下载。");
  1029. downloadCardsData();
  1030. }
  1031. };
  1032. } else {
  1033. console.log("Cards 需重新下载。");
  1034. downloadCardsData();
  1035. }
  1036. function downloadCardsData()
  1037. {
  1038. GM_xmlhttpRequest({
  1039. method: "GET",
  1040. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1041. onload: function(response) {
  1042. try {
  1043. Cards = loadExtraCardsData(JSON.parse(response.response));
  1044. } catch (e) {
  1045. console.error("Cards 数据 JSON 解码出错。", e);
  1046. return;
  1047. }
  1048. if (db)
  1049. {
  1050. const transaction = db.transaction([`cards`], "readwrite");
  1051. transaction.oncomplete = function(event) {
  1052. console.log("Cards 数据库写入完毕。");
  1053. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1054. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1055. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1056. dealCardsData(Cards);
  1057. };
  1058. const objectStore = transaction.objectStore(`cards`);
  1059. objectStore.put(Cards,currentDataSource.code);
  1060. }else //隐私模式无法启动数据库
  1061. {
  1062. dealCardsData(Cards);
  1063. }
  1064. },
  1065. onerror: function(response) {
  1066. console.error("Cards JSON 数据获取失败。", response);
  1067. }
  1068. });
  1069. }
  1070. function loadExtraCardsData(_cards)
  1071. {
  1072. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1073. let cards = _cards.slice(0, splitIdx);
  1074. for (let i = splitIdx + 1; i < _cards.length; i++)
  1075. {
  1076. const card = _cards[i];
  1077. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1078. /*card.unk01p = flags(card.unk01);
  1079. card.unk02p = flags(card.unk02);
  1080. card.unk03p = flags(card.unk03);
  1081. card.unk04p = flags(card.unk04);
  1082. card.unk05p = flags(card.unk05);
  1083. card.unk06p = flags(card.unk06);
  1084. card.unk07p = flags(card.unk07);
  1085. card.unk08p = flags(card.unk08);*/
  1086. cards[card?.id] = card;
  1087. }
  1088. return cards;
  1089. }
  1090. function dealCardsData(_cards)
  1091. {
  1092. if (editBox)
  1093. {
  1094. const monstersList = editBox.querySelector("#monsters-name-list");
  1095. let fragment = document.createDocumentFragment();
  1096. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1097. const opt = fragment.appendChild(document.createElement("option"));
  1098. opt.value = card.id;
  1099. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1100. });
  1101. monstersList.appendChild(fragment);
  1102. }
  1103. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1104. if (statusLine) statusLine.classList.add("loading-skill-info");
  1105. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1106. console.debug("Skills ckey相等,直接读取已有的数据。");
  1107. const transaction = db.transaction([`skills`]);
  1108. const objectStore = transaction.objectStore(`skills`);
  1109. const request = objectStore.get(currentDataSource.code);
  1110. request.onerror = function(event) {
  1111. console.error("Skills 数据库内容读取失败。");
  1112. };
  1113. request.onsuccess = function(event) {
  1114. if (Array.isArray(request.result))
  1115. {
  1116. Skills = request.result;
  1117. dealSkillData(Skills);
  1118. }else
  1119. {
  1120. console.info("Skills 数据库内容不存在,需重新下载。");
  1121. downloadSkillData();
  1122. }
  1123. };
  1124. } else {
  1125. console.log("Skills 需重新下载。");
  1126. downloadSkillData();
  1127. }
  1128. function downloadSkillData()
  1129. {
  1130. GM_xmlhttpRequest({
  1131. method: "GET",
  1132. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1133. onload: function(response) {
  1134. try {
  1135. Skills = JSON.parse(response.response);
  1136. } catch (e) {
  1137. console.log("Skills 数据 JSON 解码出错", e);
  1138. return;
  1139. }
  1140. if (db)
  1141. {
  1142. const transaction = db.transaction([`skills`], "readwrite");
  1143. transaction.oncomplete = function(event) {
  1144. console.log("Skills 数据库写入完毕。");
  1145. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1146. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1147. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1148. dealSkillData(Skills);
  1149. };
  1150. const objectStore = transaction.objectStore(`skills`);
  1151. objectStore.put(Skills,currentDataSource.code);
  1152. }else //隐私模式无法启动数据库
  1153. {
  1154. dealSkillData(Skills);
  1155. }
  1156. },
  1157. onerror: function(response) {
  1158. console.error("Skills JSON 数据获取失败", response);
  1159. }
  1160. });
  1161. }
  1162. function dealSkillData(_skills)
  1163. {
  1164. //显示数据更新时间
  1165. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1166. checkControlBox();
  1167. function checkControlBox()
  1168. {
  1169. if (controlBox)
  1170. {
  1171. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1172. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1173. clearInterval(controlBoxHook);
  1174. }
  1175. }
  1176. //initialize(); //初始化
  1177. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1178. //如果通过的话就载入URL中的怪物数据
  1179. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1180. checkFormationBox();
  1181. function checkFormationBox()
  1182. {
  1183. if (formationBox?.querySelector('.teams'))
  1184. {
  1185. reloadFormationData();
  1186. clearInterval(formationBoxHook);
  1187. }
  1188. }
  1189. //读取储存的所有玩家数据
  1190. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1191. PlayerDatas = datas.map(data=>new PlayerData(data));
  1192. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1193. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1194. });
  1195. }
  1196. }
  1197. }
  1198. }
  1199. //重新读取URL中的Data数据并刷新页面
  1200. function reloadFormationData(event) {
  1201. let formationData;
  1202. if (!(formationData = event?.state?.outForm))
  1203. {
  1204. //如果没有现有数据
  1205. try {
  1206. const parameterDataString = getQueryString(["d","data"]);
  1207. formationData = JSON.parse(parameterDataString);
  1208. //console.log("从URL读取",formationData);
  1209. } catch (e) {
  1210. console.error("URL中队伍数据JSON解码出错", e);
  1211. return;
  1212. }
  1213. }
  1214. formation.loadObj(formationData);
  1215. //编辑模式直接打开编辑框
  1216. let editingTarget = ((str)=>{
  1217. try {
  1218. const arr = JSON.parse(str);
  1219. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1220. } catch (error) {
  1221. return null;
  1222. }
  1223. })(sessionStorage.getItem('editing'));
  1224. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1225. if (editingTarget)
  1226. {
  1227. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1228. if (isGuideMod && !isNaN(mid)) {
  1229. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1230. }
  1231. editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1232. if (editingTarget && event?.state?.searchArr)
  1233. {
  1234. showSearch(event.state.searchArr);
  1235. }
  1236. } else {
  1237. editBox.hide();
  1238. }
  1239. //恢复上一次的搜索状态
  1240. const searchOptions = ((str)=>{
  1241. try {
  1242. const obj = JSON.parse(str);
  1243. return obj.attrs ? obj : null;
  1244. } catch (error) {
  1245. return null;
  1246. }
  1247. })(sessionStorage.getItem('search-options'));
  1248. if (searchOptions) {
  1249. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1250. }
  1251. refreshAll(formation);
  1252. }
  1253. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1254. //创建新的分享地址
  1255. function creatNewUrl(arg) {
  1256. if (arg == undefined) arg = {};
  1257. if (!!(window.history && history.pushState)) { // 支持History API
  1258. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1259. const datasource = arg.datasource || getQueryString("s");
  1260. const outObj = formation.outObj();
  1261. const newSearch = new URLSearchParams();
  1262. if (language_i18n) newSearch.set("l", language_i18n);
  1263. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1264. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1265. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1266. if (outObj)
  1267. {
  1268. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1269. newSearch.set("d", dataJsonStr);
  1270. }
  1271. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1272. if (!arg.notPushState) {
  1273. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1274. } else {
  1275. return newUrl;
  1276. }
  1277. }
  1278. }
  1279. function ObjToUrl(obj)
  1280. {
  1281. let fileName;
  1282. switch (obj.d.f.length)
  1283. {
  1284. case 1:{
  1285. fileName = "solo.html";
  1286. break;
  1287. }
  1288. case 2:{
  1289. fileName = "multi.html";
  1290. break;
  1291. }
  1292. case 3:{
  1293. fileName = "triple.html";
  1294. break;
  1295. }
  1296. }
  1297. const newUrl = new URL(fileName, location);
  1298. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1299. if (!obj.s || obj.s == "ja")
  1300. {
  1301. newUrl.searchParams.delete("s");
  1302. }else
  1303. {
  1304. newUrl.searchParams.set("s", obj.s);
  1305. }
  1306. let l = getQueryString("l");
  1307. if (l)
  1308. {
  1309. newUrl.searchParams.set("l", l);
  1310. }
  1311. return newUrl;
  1312. }
  1313. //解析从QR图里获取的字符串
  1314. function inputFromQrString(string)
  1315. {
  1316. const re = {code: 0, message: null};
  1317. //code 1~99 为各种编码
  1318. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1319. {
  1320. try{
  1321. let jo = JSON.parse(string);
  1322. if (jo.d && typeof jo.d == "object")
  1323. {
  1324. re.code = 1;
  1325. re.message = "发现队伍数据 | Formation data founded";
  1326. re.url = ObjToUrl(jo);
  1327. }else
  1328. {
  1329. re.code = 100;
  1330. re.message = "无队伍数据 | No formation data";
  1331. }
  1332. }catch(e)
  1333. {
  1334. re.code = 111;
  1335. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1336. }
  1337. }
  1338. else if (/^(https?|file):\/\//i.test(string))
  1339. {
  1340. let url = new URL(string);
  1341. if (url.searchParams.get('d'))
  1342. {
  1343. try{
  1344. let jo = {
  1345. d: JSON.parse(url.searchParams.get('d')),
  1346. s: url.searchParams.get('s'),
  1347. }
  1348. re.code = 1;
  1349. re.message = "发现队伍数据 | Formation data founded";
  1350. re.url = ObjToUrl(jo);
  1351. }catch(e)
  1352. {
  1353. re.code = 112;
  1354. re.message = "错误的 网址 格式 | The illegal URL format";
  1355. }
  1356. }
  1357. else
  1358. {
  1359. re.code = 100;
  1360. re.message = "无队伍数据 | No formation data";
  1361. }
  1362. }
  1363. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1364. { //PDC
  1365. re.code = 2;
  1366. re.message = "发现 PDC 格式 | PDC format found";
  1367. const newFotmation = pdcFotmationToPdfFotmation(string);
  1368. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1369. }
  1370. else
  1371. {
  1372. re.code = 110;
  1373. re.message = "不支持的格式 | Unsupported format";
  1374. }
  1375. return re;
  1376. }
  1377. //解析PDC的数据
  1378. function pdcFotmationToPdfFotmation(inputString)
  1379. {
  1380. function readPDC(string)
  1381. {
  1382. let teamsStr = string.split(']');
  1383. let baseInfo = teamsStr.shift().split(',');
  1384. let teamsArr = teamsStr.map(teamStr=>
  1385. {
  1386. let membersStr = teamStr.split('}').filter(Boolean);
  1387. const team = {
  1388. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1389. }
  1390. team.members = membersStr.map(memberStr=>{
  1391. let memberArr = memberStr.split(',').map(valueStr=>{
  1392. let idx = parseInt(valueStr.substr(0,2),36);
  1393. let value = valueStr.substr(2);
  1394. if (idx !== 2)
  1395. {
  1396. value = parseInt(value,36);
  1397. }else
  1398. {
  1399. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1400. }
  1401. return [idx, value];
  1402. });
  1403. return new Map(memberArr);
  1404. });
  1405. return team;
  1406. }
  1407. );
  1408. let pdcFotmation = {
  1409. version: parseInt(baseInfo[0],10),
  1410. teamCount: parseInt(baseInfo[1],10)+1,
  1411. teams: teamsArr
  1412. }
  1413. return pdcFotmation;
  1414. }
  1415. let pdcFotmation = readPDC(inputString);
  1416. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1417. if (pdcFotmation.teamCount == 2)
  1418. {
  1419. const team1 = pdcFotmation.teams[0].members;
  1420. const team2 = pdcFotmation.teams[1].members;
  1421. let team2Leader = team1.find(member=>member.get(15) == 5);
  1422. if (team2Leader)
  1423. {
  1424. team2Leader.set(15,0);
  1425. team2.splice(0,0,team2Leader);
  1426. team1.splice(team1.indexOf(team2Leader),1);
  1427. }
  1428. }
  1429. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1430. const t = f.teams[ti];
  1431. const membersArr = t[0];
  1432. const assistArr = t[1];
  1433. //队伍徽章
  1434. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1435. pdcTeam.members.forEach((member)=>{
  1436. const m = membersArr[member.get(15) || 0];
  1437. const a = assistArr[member.get(15) || 0];
  1438. m.id = member.get(0) || 0;
  1439. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1440. if (member.get(2))
  1441. {
  1442. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1443. }
  1444. m.level = member.get(3) || 1;
  1445. a.level = member.get(10) || 1;
  1446. m.plus[0] = member.get(4) || 0;
  1447. m.plus[1] = member.get(5) || 0;
  1448. m.plus[2] = member.get(6) || 0;
  1449. a.plus[0] = member.get(11) || 0;
  1450. a.plus[1] = member.get(12) || 0;
  1451. a.plus[2] = member.get(13) || 0;
  1452. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1453. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1454. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1455. });
  1456. });
  1457. return f;
  1458. }
  1459. //截图
  1460. function capture() {
  1461. statusLine.classList.add("prepare-capture");
  1462. const titleBox = formationBox.querySelector(".title-box");
  1463. const detailBox = formationBox.querySelector(".detail-box");
  1464. const txtTitle = titleBox.querySelector(".title");
  1465. const txtDetail = detailBox.querySelector(".detail");
  1466. //去掉可能的空白文字的编辑状态
  1467. titleBox.classList.remove("edit");
  1468. detailBox.classList.remove("edit");
  1469. const downLink = controlBox.querySelector(".down-capture");
  1470. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1471. canvas.toBlob(function(blob) {
  1472. window.URL.revokeObjectURL(downLink.href);
  1473. downLink.href = URL.createObjectURL(blob);
  1474. downLink.download = `${document.title}.png`;
  1475. downLink.click();
  1476. statusLine.classList.remove("prepare-capture");
  1477. //如果是空白文字,加回编辑状态
  1478. if (txtTitle.value.length == 0)
  1479. titleBox.classList.add("edit");
  1480. if (txtDetail.value.length == 0)
  1481. detailBox.classList.add("edit");
  1482. });
  1483. //document.body.appendChild(canvas);
  1484. });
  1485. }
  1486. window.onload = initialize; //界面初始化
  1487. //初始化
  1488. function initialize(event) {
  1489. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1490. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1491. controlBox = document.body.querySelector(".control-box");
  1492. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1493. formationBox = document.body.querySelector(".formation-box");
  1494. editBox = document.body.querySelector(".edit-box");
  1495. if (isGuideMod) {
  1496. console.info('现在是 怪物图鉴 模式');
  1497. document.body.classList.add('guide-mod');
  1498. }
  1499. //const helpLink = controlBox.querySelector(".help-link");
  1500. //if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  1501. //▼添加语言列表开始
  1502. const langSelectDom = controlBox.querySelector(".languages");
  1503. languageList.forEach(lang =>
  1504. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1505. );
  1506. const langOptionArray = Array.from(langSelectDom.options);
  1507. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1508. //▲添加语言列表结束
  1509. //▼添加数据来源列表开始
  1510. const dataSelectDom = controlBox.querySelector(".datasource");
  1511. dataSourceList.forEach(ds =>
  1512. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1513. );
  1514. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1515. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1516. //添加数据class
  1517. document.body.classList.add("ds-" + currentDataSource.code);
  1518. //▲添加数据来源列表结束
  1519. //设定初始的显示设置
  1520. //显示ID开关
  1521. const btnShowMonId = document.getElementById("show-mon-id");
  1522. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1523. btnShowMonId.onchange = function(e){
  1524. toggleDomClassName(!this.checked, 'not-show-mon-id');
  1525. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1526. };
  1527. btnShowMonId.onchange(false);
  1528. //显示CD开关
  1529. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1530. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id);
  1531. btnShowMonSkillCd.onchange = function(e){
  1532. toggleDomClassName(this.checked, this.id);
  1533. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1534. };
  1535. btnShowMonSkillCd.onchange(false);
  1536. //显示卡片觉醒开关
  1537. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1538. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1539. btnShowMonAwoken.onchange = function(e){
  1540. toggleDomClassName(this.checked, this.id);
  1541. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1542. };
  1543. btnShowMonAwoken.onchange(false);
  1544. //3P显示觉醒统计开关
  1545. let btnShowAwokenCount = document.getElementById("show-awoken-count");
  1546. if (btnShowAwokenCount) {
  1547. btnShowAwokenCount.onclick = function() {
  1548. toggleDomClassName(!this.checked, 'not-show-awoken-count');
  1549. }
  1550. btnShowAwokenCount.onclick();
  1551. }
  1552. //默认等级
  1553. const iptDefaultLevel = document.getElementById("default-level");
  1554. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1555. iptDefaultLevel.onchange = function(e){
  1556. let num = Number(this.value || this.placeholder);
  1557. defaultLevel = num;
  1558. if (e) localStorage.setItem(cfgPrefix + this.id, defaultLevel);
  1559. }
  1560. iptDefaultLevel.onchange(false);
  1561. //触屏使用的切换显示的线条
  1562. interchangeSVG = document.body.querySelector("#interchange-line");
  1563. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1564. interchangeSVG.changePoint = function(p1, p2) {
  1565. const line = this.line;
  1566. if (p1 && p1.x != undefined)
  1567. line.setAttribute("x1", p1.x);
  1568. if (p1 && p1.y != undefined)
  1569. line.setAttribute("y1", p1.y);
  1570. if (p2 && p2.x != undefined)
  1571. line.setAttribute("x2", p2.x);
  1572. if (p2 && p2.y != undefined)
  1573. line.setAttribute("y2", p2.y);
  1574. };
  1575. //初始化所有mask的关闭按钮
  1576. const masks = document.body.querySelectorAll(".mask");
  1577. masks.forEach(mask=>{
  1578. mask.show = function(arg){
  1579. this?.initialize?.(arg);
  1580. this.classList.remove(className_displayNone);
  1581. };
  1582. mask.btnClose = mask.querySelector(".mask-close");
  1583. mask.btnClose.onclick = function(){
  1584. mask?.hide?.();
  1585. mask.classList.add(className_displayNone);
  1586. };
  1587. });
  1588. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1589. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1590. btnQrCode.onclick = function(){
  1591. qrCodeFrame.show();
  1592. };
  1593. qrCodeFrame.initialize = function(){
  1594. const saveBox = this.content.saveBox;
  1595. const readBox = this.content.readBox;
  1596. readBox.info.textContent = "";
  1597. readBox.videoBox.classList.add(className_displayNone);
  1598. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1599. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1600. };
  1601. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1602. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1603. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1604. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1605. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1606. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1607. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1608. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1609. qrReadBox.info = qrReadBox.querySelector(".info");
  1610. qrReadBox.video = qrReadBox.querySelector("#video");
  1611. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1612. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1613. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1614. qrReadBox.readString.onclick = function()
  1615. {
  1616. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1617. if (inputResult.code < 100)
  1618. {
  1619. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1620. const newLink = document.createElement("a");
  1621. newLink.className = "formation-from-string";
  1622. newLink.href = inputResult.url;
  1623. newLink.target = "_blank";
  1624. qrReadBox.info.appendChild(newLink);
  1625. }else
  1626. {
  1627. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1628. }
  1629. }
  1630. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1631. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1632. qrSaveBox.qrStr.onchange = function()
  1633. {
  1634. qrCodeFrame.refreshQrCode(this.value);
  1635. }
  1636. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1637. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1638. let qrstr = formation.getQrStr(this.value);
  1639. qrSaveBox.qrStr.value = qrstr;
  1640. qrSaveBox.qrStr.onchange();
  1641. });
  1642. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1643. qrCodeFrame.ondragenter = ()=>false;
  1644. qrCodeFrame.ondragover = ()=>false;
  1645. qrCodeFrame.ondrop = function(e)
  1646. {
  1647. imagesSelected(e.dataTransfer.files);
  1648. e.stopPropagation();
  1649. e.preventDefault();
  1650. }
  1651. qrCodeFrame.refreshQrCode = function(string)
  1652. {
  1653. const qrImg = this.content.saveBox.qrImage;
  1654. URL.revokeObjectURL(qrImg.src);
  1655. const EncodeHintType = ZXing.EncodeHintType;
  1656. const hints = new Map();
  1657. hints.set(EncodeHintType.MARGIN, 0);
  1658. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1659. const qrWidth = 500,qrHeight = 500;
  1660. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1661. let svgData = new XMLSerializer().serializeToString(svgElement);
  1662. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1663. let svgUrl = URL.createObjectURL(blob);
  1664. qrImg.src = svgUrl;
  1665. loadImage(svgUrl).then(function(img) {
  1666. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1667. let cavans = document.createElement("canvas");
  1668. cavans.width = cavansWidth;
  1669. cavans.height = cavansHeight;
  1670. let ctx = cavans.getContext('2d');
  1671. ctx.fillStyle="white";
  1672. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1673. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1674. cavans.toBlob(function(blob) {
  1675. const saveQrImg = qrSaveBox.saveQrImg;
  1676. URL.revokeObjectURL(saveQrImg.href);
  1677. const downLink = URL.createObjectURL(blob);
  1678. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1679. saveQrImg.href = downLink;
  1680. });
  1681. svgElement = null;
  1682. svgData = null;
  1683. blob = null;
  1684. img = null;
  1685. cavans = null;
  1686. ctx = null;
  1687. }, function(err) {
  1688. console.log(err);
  1689. });
  1690. }
  1691. qrReadBox.readQrFile.onclick = function()
  1692. {
  1693. qrReadBox.filePicker.click();
  1694. }
  1695. qrReadBox.filePicker.onchange = function()
  1696. {
  1697. imagesSelected(this.files);
  1698. }
  1699. function imagesSelected(myFiles) {
  1700. if (myFiles.length < 1) return;
  1701. const file = myFiles[0];
  1702. loadImage(URL.createObjectURL(file)).then(function(img) {
  1703. qrcodeReader.decodeFromImage(img).then((result) => {
  1704. console.debug('Found QR code!', result);
  1705. qrReadBox.qrStr.value = result.text;
  1706. qrReadBox.readString.onclick();
  1707. }).catch((err) => {
  1708. console.error(err);
  1709. if (err) {
  1710. if (err instanceof ZXing.NotFoundException) {
  1711. console.debug('Try crop PDC original QR');
  1712. let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1713. scale = 3, //放大倍率
  1714. extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1715. let cavans = document.createElement("canvas");
  1716. cavans.width = cropWidth * scale + extraLeft + extraRight;
  1717. cavans.height = cropHeight * scale + extraTop + extraBottom;
  1718. let ctx = cavans.getContext('2d');
  1719. ctx.fillStyle="white";
  1720. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1721. ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1722. //qrReadBox.appendChild(cavans);
  1723. qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1724. console.debug('Found QR code!', result2);
  1725. qrReadBox.qrStr.value = result2.text;
  1726. qrReadBox.readString.onclick();
  1727. }).catch((err2) => {
  1728. console.error(err2);
  1729. if (err2) {
  1730. if (err2 instanceof ZXing.NotFoundException) {
  1731. qrReadBox.info.textContent = 'No QR code found.';
  1732. }
  1733. if (err2 instanceof ZXing.ChecksumException) {
  1734. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1735. }
  1736. if (err2 instanceof ZXing.FormatException) {
  1737. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1738. }
  1739. }
  1740. });
  1741. }
  1742. if (err instanceof ZXing.ChecksumException) {
  1743. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1744. }
  1745. if (err instanceof ZXing.FormatException) {
  1746. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1747. }
  1748. }
  1749. });
  1750. console.debug(`Started decode for image from ${img.src}`)
  1751. }, function(err) {
  1752. console.debug(err);
  1753. });
  1754. }
  1755. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1756. { //http不支持攝像頭
  1757. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1758. qrReadBox.readQrCamera.onclick = function()
  1759. {
  1760. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1761. location.protocol = "https:" //跳到https
  1762. }
  1763. }else
  1764. {
  1765. function scanContinuously()
  1766. {
  1767. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1768. if (result) {
  1769. // properly decoded qr code
  1770. console.debug('Found QR code!', result);
  1771. qrReadBox.qrStr.value = result.text;
  1772. qrReadBox.readString.onclick();
  1773. }
  1774. if (err) {
  1775. if (err instanceof ZXing.NotFoundException) {
  1776. console.debug('No QR code found.')
  1777. }
  1778. if (err instanceof ZXing.ChecksumException) {
  1779. console.debug('A code was found, but it\'s read value was not valid.')
  1780. }
  1781. if (err instanceof ZXing.FormatException) {
  1782. console.debug('A code was found, but it was in a invalid format.')
  1783. }
  1784. }
  1785. });
  1786. }
  1787. qrcodeReader.getVideoInputDevices()
  1788. .then((videoInputDevices) => {
  1789. const sourceSelect_id = "selected-device-id";
  1790. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1791. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1792. {
  1793. selectedDeviceId = videoInputDevices[0].deviceId;
  1794. }
  1795. if (videoInputDevices.length >= 1) {
  1796. videoInputDevices.forEach((element) => {
  1797. const sourceOption = document.createElement('option');
  1798. sourceOption.text = element.label
  1799. sourceOption.value = element.deviceId
  1800. qrReadBox.sourceSelect.appendChild(sourceOption)
  1801. });
  1802. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1803. qrReadBox.sourceSelect.onchange = function() {
  1804. selectedDeviceId = this.value;
  1805. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1806. if (qrReadBox.readQrCamera.classList.contains("running"))
  1807. {
  1808. qrcodeReader.reset();
  1809. scanContinuously();
  1810. }
  1811. };
  1812. }
  1813. qrReadBox.readQrCamera.onclick = function()
  1814. {
  1815. if (this.classList.contains("running"))
  1816. {
  1817. qrcodeReader.reset();
  1818. qrReadBox.videoBox.classList.add(className_displayNone);
  1819. qrReadBox.info.textContent = "";
  1820. }else
  1821. {
  1822. qrReadBox.videoBox.classList.remove(className_displayNone);
  1823. scanContinuously();
  1824. }
  1825. this.classList.toggle("running");
  1826. }
  1827. })
  1828. .catch((err) => {
  1829. console.error(err)
  1830. });
  1831. }
  1832. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1833. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1834. btnPlayerData.onclick = function(){
  1835. playerDataFrame.show();
  1836. };
  1837. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1838. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1839. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1840. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1841. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1842. playerDataFrame.initialize = function(){
  1843. this.playerList.innerHTML = '';
  1844. for (const playerData of PlayerDatas)
  1845. {
  1846. this.playerList.add(playerData);
  1847. }
  1848. };
  1849. function deletPlayerData(e)
  1850. {
  1851. const table = this.parentNode.parentNode.parentNode.parentNode;
  1852. table.parentNode.remove();
  1853. if (currentPlayerData == table.data) currentPlayerData = null;
  1854. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1855. const name = table.getAttribute("data-player-name");
  1856. dbDelete(db, "palyer_datas", name);
  1857. }
  1858. function setPlayerDataDefault(e)
  1859. {
  1860. const table = this.parentNode.parentNode.parentNode.parentNode;
  1861. const cfgName = cfgPrefix + "default-player-name";
  1862. const dataPlayerName = table.getAttribute("data-player-name");
  1863. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1864. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  1865. currentPlayerData = null;
  1866. localStorage.removeItem(cfgName);
  1867. checkInput.checked = false;
  1868. } else {
  1869. currentPlayerData = table.data;
  1870. localStorage.setItem(cfgName, dataPlayerName);
  1871. checkInput.checked = true;
  1872. }
  1873. }
  1874. function openShowBox(e)
  1875. {
  1876. const table = this.parentNode.parentNode.parentNode.parentNode;
  1877. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  1878. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  1879. playerDataFrame.btnClose.onclick(true);
  1880. }
  1881. playerDataFrame.playerList.add = function(data) {
  1882. this.appendChild(this.newPlayerData(data));
  1883. }
  1884. playerDataFrame.playerList.newPlayerData = function(data) {
  1885. const t = playerDataFrame.querySelector('#template-player-datas');
  1886. const clone = document.importNode(t.content, true);
  1887. const table = clone.querySelector("table");
  1888. table.data = data;
  1889. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1890. table.setAttribute("data-player-name", data.name);
  1891. const tbody = table.tBodies[0];
  1892. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1893. tbody.querySelector(".delete").onclick = deletPlayerData;
  1894. tbody.querySelector(".open-show-box").onclick = openShowBox;
  1895. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1896. tbody.querySelector(".avatar .monster").onclick = function (){
  1897. }
  1898. let name = tbody.querySelector(".name");
  1899. name.textContent = data.name;
  1900. name.setAttribute("data-camp", data.camp);
  1901. let lvexp = tbody.querySelector(".lvexp");
  1902. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1903. lvexp.querySelector(".level").textContent = data.lv;
  1904. let stama = tbody.querySelector(".stama");
  1905. //第一管体力
  1906. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1907. //第二管体力
  1908. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1909. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1910. sta_cur.textContent = data.sta;
  1911. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1912. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  1913. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  1914. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  1915. const deckList = tbody.querySelector(".decks .deck");
  1916. const teamLink = tbody.querySelector(".decks .team-link");
  1917. const radioList = tbody.querySelector(".decks .deck-radio-list");
  1918. data.parsedDecks.forEach((deck,idx)=>{
  1919. const li = radioList.appendChild(document.createElement("li"));
  1920. const ipt = li.appendChild(document.createElement("input"));
  1921. ipt.className = "deck-choose";
  1922. ipt.type = "radio";
  1923. ipt.name = `decks-${data.name}`;
  1924. ipt.value = idx;
  1925. ipt.onclick = changeDeck;
  1926. ipt.deck = deck;
  1927. });
  1928. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  1929. function changeDeck(e)
  1930. {
  1931. const deck = this.deck;
  1932. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  1933. lis.forEach((li,idx)=>{
  1934. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  1935. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  1936. });
  1937. const newFotmation = deck.toFormation();
  1938. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  1939. }
  1940. return clone;
  1941. }
  1942. async function uploadPlayerData(myFiles) {
  1943. if (myFiles.length < 1) return;
  1944. for (const myFile of myFiles) {
  1945. try {
  1946. const reader = await fileReader(myFile, {readType: "text"});
  1947. const data = JSON.parse(reader.result);
  1948. const playerData = new PlayerData(data);
  1949. let dataCount = 0;
  1950. if (db) {
  1951. dataCount = await dbCount(db, "palyer_datas", data.name);
  1952. await dbWrite(db, "palyer_datas", data);
  1953. }
  1954. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  1955. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  1956. PlayerDatas.splice(oldIdx, 1, playerData);
  1957. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  1958. liArr[oldIdx] && liArr[oldIdx].remove();
  1959. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  1960. } else {
  1961. PlayerDatas.push(playerData);
  1962. playerDataFrame.playerList.add(playerData);
  1963. }
  1964. } catch (error) {
  1965. console.error(error);
  1966. }
  1967. }
  1968. }
  1969. //标题和介绍文本框
  1970. const titleBox = formationBox.querySelector(".title-box");
  1971. const detailBox = formationBox.querySelector(".detail-box");
  1972. const txtTitle = titleBox.querySelector(".title");
  1973. const txtDetail = detailBox.querySelector(".detail");
  1974. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1975. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1976. txtTitle.onchange = function() {
  1977. formation.title = this.value;
  1978. //txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  1979. txtTitleDisplay.innerHTML = '';
  1980. txtTitleDisplay.appendChild(descriptionToHTML(this.value));
  1981. let titleStr = txtTitleDisplay.textContent.trim();
  1982. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1983. creatNewUrl();
  1984. };
  1985. txtTitle.onblur = function() {
  1986. if (this.value.length > 0)
  1987. titleBox.classList.remove("edit");
  1988. };
  1989. txtDetail.onchange = function() {
  1990. formation.detail = this.value;
  1991. //txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  1992. txtDetailDisplay.innerHTML = '';
  1993. txtDetailDisplay.appendChild(descriptionToHTML(this.value));
  1994. creatNewUrl();
  1995. };
  1996. txtDetail.onblur = function() {
  1997. if (this.value.length > 0)
  1998. detailBox.classList.remove("edit");
  1999. this.style.height = txtDetailDisplay.scrollHeight + "px";
  2000. };
  2001. txtTitleDisplay.onclick = function() {
  2002. titleBox.classList.add("edit");
  2003. txtTitle.focus();
  2004. };
  2005. txtDetailDisplay.onclick = function() {
  2006. detailBox.classList.add("edit");
  2007. txtDetail.focus();
  2008. };
  2009. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  2010. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  2011. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2012. }
  2013. //将所有怪物头像添加到全局数组
  2014. teamBigBoxs.forEach(teamBigBox => {
  2015. const teamBox = teamBigBox.querySelector(".team-box");
  2016. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2017. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2018. menbers.forEach(m => {
  2019. allMembers.push(m);
  2020. });
  2021. assist.forEach(m => {
  2022. allMembers.push(m);
  2023. });
  2024. });
  2025. //从怪物头像获取队员的队伍编号
  2026. function getMemberArrayIndexFromMonHead(headDom) {
  2027. return [
  2028. parseInt(headDom.getAttribute("data-team"), 10), //team
  2029. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2030. parseInt(headDom.getAttribute("data-index"), 10), //index
  2031. ];
  2032. }
  2033. //编辑界面点击每个怪物的头像的处理
  2034. function clickMonHead(e) {
  2035. const arr = getMemberArrayIndexFromMonHead(this);
  2036. editMon(arr[0], arr[1], arr[2]);
  2037. return false; //没有false将会打开链接
  2038. }
  2039. //编辑界面每个怪物的头像的拖动
  2040. function dragStartMonHead(e) {
  2041. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2042. }
  2043. //编辑界面每个怪物的头像的经过,阻止事件发生
  2044. function dropOverMonHead(e) {
  2045. e.preventDefault();
  2046. }
  2047. //编辑界面每个怪物的头像的放下
  2048. function dropMonHead(e) {
  2049. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  2050. const dataTo = getMemberArrayIndexFromMonHead(this);
  2051. if ((dataTo[0] !== dataFrom[0]) ||
  2052. (dataTo[1] !== dataFrom[1]) ||
  2053. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2054. interchangeCard(dataFrom, dataTo);
  2055. }
  2056. return false; //没有false将会打开链接
  2057. }
  2058. //移动端编辑界面每个怪物的头像的放下
  2059. function touchstartMonHead(e) {
  2060. e.stopPropagation();
  2061. //console.log("开始触摸",e,this);
  2062. const tc = e.changedTouches[0];
  2063. const pX = tc.pageX,
  2064. pY = tc.pageY;
  2065. interchangeSVG.style.display = "none";
  2066. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2067. }
  2068. //移动端编辑界面每个怪物的头像的移动
  2069. function touchmoveMonHead(e) {
  2070. //console.log("移动中",e,this);
  2071. const tc = e.changedTouches[0];
  2072. const pX = tc.pageX,
  2073. pY = tc.pageY;
  2074. const rect = this.getBoundingClientRect();
  2075. const top = rect.top + document.documentElement.scrollTop;
  2076. const left = rect.left + document.documentElement.scrollLeft;
  2077. if ((pY < top) || (pY > (top + rect.height)) ||
  2078. (pX < left) || (pX > (left + rect.width))) {
  2079. interchangeSVG.style.display = "block";
  2080. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2081. } else {
  2082. interchangeSVG.style.display = "none";
  2083. }
  2084. }
  2085. //移动端编辑界面每个怪物的头像的结束
  2086. function touchendMonHead(e) {
  2087. const tc = e.changedTouches[0];
  2088. const pX = tc.pageX,
  2089. pY = tc.pageY;
  2090. //console.log("移动结束",pX,pY,e,this);
  2091. interchangeSVG.style.display = "none";
  2092. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2093. const target = allMembers.find(m => {
  2094. const rect = m.getBoundingClientRect();
  2095. const top = rect.top + document.documentElement.scrollTop;
  2096. const left = rect.left + document.documentElement.scrollLeft;
  2097. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2098. (pX > left) && (pX < (left + rect.width));
  2099. return isInRect;
  2100. });
  2101. if (target && this != target) {
  2102. //console.log("找到的对象",targets[0]);
  2103. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2104. const dataTo = getMemberArrayIndexFromMonHead(target);
  2105. if ((dataTo[0] != dataFrom[0]) ||
  2106. (dataTo[1] != dataFrom[1]) ||
  2107. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2108. interchangeCard(dataFrom, dataTo);
  2109. }
  2110. }
  2111. }
  2112. //移动端编辑界面每个怪物的头像的取消
  2113. function touchcancelMonHead(e) {
  2114. interchangeSVG.style.display = "none";
  2115. console.log("移动取消", e, this);
  2116. }
  2117. function interchangeCard(formArr, toArr) {
  2118. function changeType(member, isAssist) {
  2119. if (member.id == 0 || (isAssist && member.id == -1)) {
  2120. return new Member();
  2121. } else {
  2122. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2123. newMember.loadFromMember(member);
  2124. return newMember;
  2125. }
  2126. }
  2127. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2128. const isCopy = changeSwapToCopy.checked;
  2129. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2130. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2131. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2132. {
  2133. from = changeType(from, formArr[1]);
  2134. if (!isCopy) to = changeType(to, toArr[1]);
  2135. } else if (isCopy) {
  2136. const newFrom = new from.constructor();
  2137. newFrom.loadFromMember(from);
  2138. from = newFrom;
  2139. }
  2140. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2141. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2142. creatNewUrl(); //刷新URL
  2143. refreshAll(formation); //刷新全部
  2144. }
  2145. function switchLeader(e)
  2146. {
  2147. const headDom = this.parentNode;
  2148. const arr = getMemberArrayIndexFromMonHead(headDom);
  2149. const team = formation.teams[arr[0]];
  2150. const member = team[arr[1]][arr[2]];
  2151. const card = Cards[member.id] || Cards[0];
  2152. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2153. if (skills.length < 1) return;
  2154. const skill = skills[0];
  2155. if (team[3] > 0) //如果队伍已经换了队长
  2156. {
  2157. if (skill.type == 227 //固定与右侧换队长
  2158. || team[3] == arr[2]) //点的就是换的队长
  2159. {
  2160. team[3] = 0; //还原
  2161. }else
  2162. {
  2163. team[3] = arr[2]; //改变成任何能点的换队长
  2164. }
  2165. }else //如果队伍没有换队长
  2166. {
  2167. if (skill.type == 227) //固定与右侧换队长
  2168. {
  2169. let myTeam = team.slice(0,5);
  2170. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2171. }
  2172. else if(arr[2] > 0) //如果点的不是原队长
  2173. {
  2174. team[3] = arr[2]; //接换成新队长
  2175. }
  2176. }
  2177. creatNewUrl(); //刷新URL
  2178. refreshAll(formation); //刷新全部
  2179. e.stopPropagation();
  2180. e.preventDefault();
  2181. }
  2182. //所有怪物头像,添加拖动交换的代码
  2183. allMembers.forEach(m => {
  2184. //点击
  2185. m.onclick = clickMonHead;
  2186. //拖动
  2187. m.draggable = true;
  2188. m.ondragstart = dragStartMonHead;
  2189. m.ondragover = dropOverMonHead;
  2190. m.ondrop = dropMonHead;
  2191. //触摸
  2192. m.ontouchstart = touchstartMonHead;
  2193. m.ontouchmove = touchmoveMonHead;
  2194. m.ontouchend = touchendMonHead;
  2195. m.ontouchcancel = touchcancelMonHead;
  2196. //子元素
  2197. m.querySelector(".switch-leader").onclick = switchLeader;
  2198. });
  2199. //添加徽章
  2200. const className_ChoseBadges = "show-all-badges";
  2201. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2202. //徽章
  2203. const teamBadge = teamBigBox.querySelector(".team-badge");
  2204. if (!teamBadge) return;
  2205. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2206. function setBadge() {
  2207. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2208. const team = formation.teams[teamIdx];
  2209. teamBadge.classList.remove(className_ChoseBadges);
  2210. team[2] = parseInt(this.value, 10);
  2211. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2212. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2213. creatNewUrl();
  2214. } else {
  2215. teamBadge.classList.add(className_ChoseBadges);
  2216. }
  2217. }
  2218. badges.forEach(badge => badge.onclick = setBadge);
  2219. });
  2220. //显示HP的详细值
  2221. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2222. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2223. {
  2224. const dialogContent = this.querySelector(".dialog-content");
  2225. const fragment = document.createDocumentFragment();
  2226. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2227. {
  2228. const table = document.createElement("table");
  2229. table.className = "hp-range-table";
  2230. table.setAttribute("data-attr", attr);
  2231. table.createCaption();
  2232. const tHead = table.createTHead();
  2233. const tBody = table.createTBody();
  2234. const rangeRow = tHead.insertRow();
  2235. rangeRow.className = "hp-range";
  2236. rangeRow.appendChild(document.createElement("th"));
  2237. const rageHpRow = tBody.insertRow();
  2238. rageHpRow.className = "general";
  2239. rageHpRow.appendChild(document.createElement("th"));
  2240. const rageHpNoAwokenRow = tBody.insertRow();
  2241. rageHpNoAwokenRow.className = "awoken-bind";
  2242. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2243. const reduceRow = tBody.insertRow();
  2244. reduceRow.className = "reduce-scale";
  2245. reduceRow.appendChild(document.createElement("th"));
  2246. const reduceHpRow = tBody.insertRow();
  2247. reduceHpRow.className = "reduce-general";
  2248. reduceHpRow.appendChild(document.createElement("th"));
  2249. const reduceHpNoAwokenRow = tBody.insertRow();
  2250. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2251. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2252. reduceRanges.forEach(range=>{
  2253. const hpRange = rangeRow.insertCell();
  2254. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2255. hpRangeMin.className = "hp-range-min";
  2256. hpRangeMin.textContent = range.min;
  2257. hpRange.append(" ~ ");
  2258. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2259. hpRangeMax.className = "hp-range-max";
  2260. hpRangeMax.textContent = range.max;
  2261. const hpGeneral = rageHpRow.insertCell();
  2262. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  2263. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2264. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  2265. const reduce = reduceRow.insertCell();
  2266. const reduceScale = reduce.appendChild(document.createElement("span"));
  2267. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2268. if (range.probability < 1)
  2269. {
  2270. reduce.append("(");
  2271. const reduceProb = reduce.appendChild(document.createElement("span"));
  2272. reduceProb.className = "reduce-probability";
  2273. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2274. reduce.append(")");
  2275. }
  2276. const reduceGeneral = reduceHpRow.insertCell();
  2277. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  2278. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2279. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  2280. });
  2281. return table;
  2282. }
  2283. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2284. {
  2285. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2286. }
  2287. else //只有阶梯盾
  2288. {
  2289. const reduceRanges = reduceAttrRanges[0];
  2290. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2291. }
  2292. dialogContent.innerHTML = "";
  2293. dialogContent.appendChild(fragment);
  2294. this.classList.remove(className_displayNone);
  2295. }
  2296. hpDetailDialog.close = function()
  2297. {
  2298. this.classList.add(className_displayNone);
  2299. }
  2300. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  2301. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  2302. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2303. reduceDetailsBars.forEach(bar => {
  2304. bar.onclick = function(){
  2305. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2306. };
  2307. });
  2308. //设置地下城倍率
  2309. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2310. dungeonEnchanceDialog.show = function(formation)
  2311. {
  2312. const dialogContent = this.querySelector(".dialog-content");
  2313. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2314. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2315. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2316. const dge = formation.dungeonEnchance;
  2317. function runCheck(checkBox){
  2318. checkBox.checked = this.includes(parseInt(checkBox.value));
  2319. }
  2320. rareDoms.forEach(runCheck,dge.rarities);
  2321. attrDoms.forEach(runCheck,dge.attrs);
  2322. typeDoms.forEach(runCheck,dge.types);
  2323. const {hp, atk, rcv} = dge.rate;
  2324. dialogContent.querySelector("#dungeon-hp").value = hp;
  2325. dialogContent.querySelector("#dungeon-atk").value = atk;
  2326. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  2327. this.classList.remove(className_displayNone);
  2328. }
  2329. dungeonEnchanceDialog.close = function(){
  2330. this.classList.add(className_displayNone);
  2331. }
  2332. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2333. dungeonEnchanceDialogConfirm.onclick = function(){
  2334. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2335. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2336. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2337. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2338. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  2339. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  2340. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  2341. const dge = formation.dungeonEnchance;
  2342. dge.rarities = rarities;
  2343. dge.attrs = attrs;
  2344. dge.types = types;
  2345. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  2346. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  2347. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  2348. dungeonEnchanceDialog.close();
  2349. creatNewUrl();
  2350. refreshAll(formation);
  2351. };
  2352. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2353. dungeonEnchanceDialogClear.onclick = function(){
  2354. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2355. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2356. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2357. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2358. function unchecked(checkBox) {
  2359. checkBox.checked = false;
  2360. }
  2361. rareDoms.forEach(unchecked);
  2362. attrDoms.forEach(unchecked);
  2363. typeDoms.forEach(unchecked);
  2364. dialogContent.querySelector("#dungeon-hp").value = 1;
  2365. dialogContent.querySelector("#dungeon-atk").value = 1;
  2366. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2367. };
  2368. const dungeonEnchanceDialogOpen = controlBox.querySelector(".btn-set-dungeon-enchance");
  2369. dungeonEnchanceDialogOpen.onclick = function(){
  2370. dungeonEnchanceDialog.show(formation);
  2371. };
  2372. //编辑框
  2373. editBox.mid = null; //储存怪物id
  2374. editBox.latent = []; //储存潜在觉醒
  2375. editBox.isAssist = false; //储存是否为辅助宠物
  2376. editBox.monsterHead = null;
  2377. editBox.latentBox = null;
  2378. editBox.memberIdx = []; //储存队伍数组下标
  2379. editBox.show = function() {
  2380. this.classList.remove(className_displayNone);
  2381. formationBox.classList.add("blur-bg");
  2382. controlBox.classList.add("blur-bg");
  2383. };
  2384. editBox.hide = function() {
  2385. this.classList.add(className_displayNone);
  2386. formationBox.classList.remove("blur-bg");
  2387. controlBox.classList.remove("blur-bg");
  2388. //删除编辑模式
  2389. if (isGuideMod) {
  2390. const url = new URL(location);
  2391. url.searchParams.delete("guide");
  2392. url.searchParams.delete("id");
  2393. history.replaceState(null,null,url);
  2394. }
  2395. sessionStorage.removeItem('editing');
  2396. };
  2397. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  2398. const searchBox = editBox.querySelector(".search-box");
  2399. const settingBox = editBox.querySelector(".setting-box");
  2400. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  2401. mSeriesId.onclick = function() { //搜索系列
  2402. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2403. if (seriesId > 0) {
  2404. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2405. }
  2406. };
  2407. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  2408. mCollabId.onclick = function() { //搜索合作
  2409. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2410. if (collabId > 0); {
  2411. showSearch(Cards.filter(card => card.collabId == collabId));
  2412. }
  2413. };
  2414. //以字符串搜索窗口
  2415. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2416. function searchByString(str)
  2417. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2418. str = str.trim();
  2419. if (str.length>0)
  2420. {
  2421. return Cards.filter(card =>
  2422. {
  2423. const names = [card.name];
  2424. if (card.otLangName)
  2425. {
  2426. names.push(...Object.values(card.otLangName));
  2427. }
  2428. const tags = card.altName.concat();
  2429. if (card.otTags)
  2430. {
  2431. tags.push(...card.otTags);
  2432. }
  2433. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2434. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2435. }
  2436. );
  2437. }else
  2438. {
  2439. return [];
  2440. }
  2441. }
  2442. function copyString(input)
  2443. {
  2444. input.focus(); //设input为焦点
  2445. input.select(); //选择全部
  2446. if (document.execCommand('copy')) {
  2447. document.execCommand('copy');
  2448. }
  2449. //input.blur(); //取消焦点
  2450. }
  2451. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  2452. {
  2453. const stringSearchContent = this.querySelector(".dialog-content");
  2454. const fragment = document.createDocumentFragment();
  2455. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2456. {
  2457. const ul_original = document.createElement("ul");
  2458. ul_original.className = "original-string";
  2459. originalStrArr.forEach(str=>{
  2460. const li = ul_original.appendChild(document.createElement("li"));
  2461. const ipt = li.appendChild(document.createElement("input"));
  2462. ipt.className = "string-value";
  2463. ipt.value = str;
  2464. ipt.readOnly = true;
  2465. const copyBtn = li.appendChild(document.createElement("button"));
  2466. copyBtn.className = "string-copy";
  2467. copyBtn.onclick = function(){copyString(ipt)};
  2468. const searchBtn = li.appendChild(document.createElement("button"));
  2469. searchBtn.className = "string-search";
  2470. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2471. });
  2472. fragment.appendChild(ul_original);
  2473. }
  2474. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2475. {
  2476. const ul_additional = document.createElement("ul");
  2477. ul_additional.className = "additional-string";
  2478. additionalStrArr.forEach(str=>{
  2479. const li = ul_additional.appendChild(document.createElement("li"));
  2480. const ipt = li.appendChild(document.createElement("input"));
  2481. ipt.className = "string-value";
  2482. ipt.value = str;
  2483. ipt.readOnly = true;
  2484. const searchBtn = li.appendChild(document.createElement("button"));
  2485. searchBtn.className = "string-search";
  2486. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2487. });
  2488. fragment.appendChild(ul_additional);
  2489. }
  2490. stringSearchContent.innerHTML = "";
  2491. stringSearchContent.appendChild(fragment);
  2492. this.classList.remove(className_displayNone);
  2493. }
  2494. stringSearchDialog.close = function()
  2495. {
  2496. this.classList.add(className_displayNone);
  2497. }
  2498. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  2499. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  2500. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  2501. mAltName.onclick = function() { //搜索合作
  2502. //const mid = parseInt(this.getAttribute('data-monId'));
  2503. const card = Cards[editBox.mid];
  2504. if (card)
  2505. {
  2506. stringSearchDialog.show(card.altName, card.otTags);
  2507. }
  2508. };
  2509. //创建一个新的怪物头像
  2510. editBox.createCardHead = function(id, options = {}) {
  2511. function clickHeadToNewMon() {
  2512. monstersID.value = this.card.id;
  2513. monstersID.onchange();
  2514. return false; //取消链接的默认操作
  2515. }
  2516. const cli = document.createElement("li");
  2517. const cdom = cli.head = createCardA(options);
  2518. cli.appendChild(cdom);
  2519. let card;
  2520. if (id instanceof Member) {
  2521. changeid(id, cdom);
  2522. card = id.card;
  2523. } else {
  2524. changeid({ id: id }, cdom);
  2525. card = Cards[id];
  2526. }
  2527. cli.card = card;
  2528. if (card.canAssist)
  2529. cli.classList.add("allowable-assist");
  2530. if (options.showCD)
  2531. {
  2532. const CDPreview = cli.appendChild(document.createElement("div"));
  2533. CDPreview.className = "cd-preview";
  2534. if (card.activeSkillId>0)
  2535. {
  2536. const skill = Skills[card.activeSkillId];
  2537. const CD_Max = skill.initialCooldown;
  2538. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2539. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2540. CD_MinDom.className = "cd-min";
  2541. if (CD_Max !== CD_Min)
  2542. {
  2543. CD_MinDom.textContent = CD_Min;
  2544. }else
  2545. {
  2546. CD_MinDom.classList.add(className_displayNone);
  2547. }
  2548. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2549. CD_MaxDom.className = "cd-max";
  2550. CD_MaxDom.textContent = CD_Max;
  2551. if (skill.type === 232 || skill.type === 233) {
  2552. CDPreview.appendChild(document.createElement("br"));
  2553. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  2554. CD_EvoDom.className = "cd-evo";
  2555. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  2556. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  2557. }
  2558. }
  2559. }
  2560. //产生一个能力值列表
  2561. function creatAbilitiesList(abilities) {
  2562. const abilitiesPreview = document.createElement("ul");
  2563. abilitiesPreview.className = "abilities-preview";
  2564. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2565. hpDom.className = "hp-preview";
  2566. hpDom.textContent = abilities.hp;
  2567. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2568. atkDom.className = "atk-preview";
  2569. atkDom.textContent = abilities.atk;
  2570. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2571. rcvDom.className = "rcv-preview";
  2572. rcvDom.textContent = abilities.rcv;
  2573. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2574. indexDom.className = "index-preview";
  2575. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2576. return abilitiesPreview;
  2577. }
  2578. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2579. {
  2580. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2581. if (options.showAbilities && abilities_2status)
  2582. {
  2583. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2584. }
  2585. if (options.showAbilitiesWithAwoken && abilities_2status)
  2586. {
  2587. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2588. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2589. }
  2590. }
  2591. if (options.showAwoken)
  2592. {
  2593. //产生一个觉醒列表
  2594. function creatAwokenList(awokens) {
  2595. const ul = document.createElement("ul");
  2596. ul.className = "awoken-ul";
  2597. awokens.forEach(ak=>{
  2598. const li = ul.appendChild(document.createElement("li"));
  2599. const icon = li.appendChild(document.createElement("icon"));
  2600. icon.className = "awoken-icon";
  2601. icon.setAttribute("data-awoken-icon",ak);
  2602. });
  2603. return ul;
  2604. }
  2605. const awokenPreview = cli.appendChild(document.createElement("div"));
  2606. awokenPreview.className = "awoken-preview";
  2607. if (card.awakenings.length)
  2608. {
  2609. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2610. akUl.classList.add("awoken-preview-awakenings");
  2611. }
  2612. if (card.superAwakenings.length)
  2613. {
  2614. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2615. sakUl.classList.add("awoken-preview-superAwakenings");
  2616. }
  2617. }
  2618. if (options.customAddition)
  2619. {
  2620. options.customAddition.forEach(func=>{
  2621. const c_addition = cli.appendChild(document.createElement("div"));
  2622. c_addition.className = "custom-addition";
  2623. let content = func(card);
  2624. content && c_addition.append(content);
  2625. });
  2626. }
  2627. cli.onclick = clickHeadToNewMon;
  2628. return cli;
  2629. };
  2630. //显示进化树
  2631. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  2632. evolutionaryTreeMask.initialize = function(monid)
  2633. {
  2634. const maskContent = this.querySelector(".mask-content");
  2635. const fragment = document.createDocumentFragment();
  2636. const evoTree = new EvoTree(monid);
  2637. fragment.appendChild(evoTree.toListNode());
  2638. maskContent.innerHTML = "";
  2639. maskContent.appendChild(fragment);
  2640. }
  2641. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2642. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  2643. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  2644. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  2645. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 [name=\"attr-1\"]"));
  2646. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 [name=\"attr-2\"]"));
  2647. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2648. const s_typesDiv = searchBox.querySelector(".types-div");
  2649. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2650. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2651. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2652. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2653. function s_types_onchange(){
  2654. const newClassName = `type-killer-${this.value}`;
  2655. toggleDomClassName(this.checked && s_typeAndOr.checked, newClassName, s_typesUl);
  2656. }
  2657. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2658. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2659. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2660. function s_types_latentli_onclick(){
  2661. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2662. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2663. s_types.forEach(checkbox=>{
  2664. const type = parseInt(checkbox.value);
  2665. checkbox.checked = killerTypes.includes(type);
  2666. });
  2667. }
  2668. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2669. s_typeAndOr.onchange = function(){
  2670. s_types.forEach(checkBox=>checkBox.onchange());
  2671. toggleDomClassName(this.checked, className_displayNone, s_types_latentUl);
  2672. };
  2673. s_typeAndOr.onchange();
  2674. //稀有度筛选
  2675. const s_rareDiv = searchBox.querySelector(".rare-div");
  2676. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2677. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2678. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2679. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2680. function s_rareIcons_onclick()
  2681. {
  2682. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2683. const radioLow = s_rareLows.find(radio=>radio.checked);
  2684. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2685. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2686. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2687. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2688. rangeLow != rangeHigh ?
  2689. thisValue :
  2690. (
  2691. thisValue == rangeLow ?
  2692. 1 :
  2693. Math.min(thisValue,rangeLow)
  2694. )
  2695. )).checked = true;
  2696. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2697. rangeLow != rangeHigh ?
  2698. thisValue :
  2699. (
  2700. thisValue == rangeLow ?
  2701. 10 :
  2702. Math.max(thisValue,rangeHigh)
  2703. )
  2704. )).checked = true;
  2705. }
  2706. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2707. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2708. s_rareClear.onclick = function(){
  2709. s_rareLows[0].checked = true;
  2710. s_rareHighs[s_rareHighs.length-1].checked = true;
  2711. }
  2712. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2713. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2714. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2715. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2716. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2717. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2718. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2719. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2720. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2721. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2722. const s_noHenshin = searchBox.querySelector("#no-henshin"); //只搜索非变身
  2723. //强调箱子拥有开关
  2724. const s_boxHave = document.getElementById("box-have");
  2725. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  2726. s_boxHave.onchange = function(e) {
  2727. toggleDomClassName(this.checked, "emphasize-box-have");
  2728. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2729. };
  2730. s_boxHave.onchange(false);
  2731. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2732. const s_sawokensDetail = s_sawokensDiv.querySelector("details");
  2733. const s_sawokensUl = s_sawokensDiv.querySelector(".awoken-ul");
  2734. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2735. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2736. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  2737. s_sawokensDetail.onclick = function(event) {
  2738. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!this.open));
  2739. }
  2740. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2741. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2742. s_includeSuperAwoken.onchange = function() {
  2743. toggleDomClassName(this.checked, className_displayNone, s_sawokensDiv);
  2744. };
  2745. s_includeSuperAwoken.onchange();
  2746. //显示官方觉醒排序开关
  2747. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  2748. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  2749. s_showOfficialAwokenSorting.onchange = function(e){
  2750. const checked = this.checked;
  2751. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  2752. const fragmentAwoken = document.createDocumentFragment();
  2753. const fragmentSawoken = document.createDocumentFragment();
  2754. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2755. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2756. function appendLi(id) {
  2757. const li = this.iconLis.find(li=>
  2758. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  2759. );
  2760. li && this.fragment.appendChild(li);
  2761. }
  2762. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  2763. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  2764. const className = "official-awoken-sorting";
  2765. toggleDomClassName(checked, className, s_awokensDiv);
  2766. toggleDomClassName(checked, className, s_sawokensDiv);
  2767. s_awokensUl.appendChild(fragmentAwoken);
  2768. s_sawokensUl.appendChild(fragmentSawoken);
  2769. };
  2770. s_showOfficialAwokenSorting.onchange(false);
  2771. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2772. function search_awokenAdd1() {
  2773. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2774. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2775. if (count < maxCount) {
  2776. count++;
  2777. this.setAttribute("data-awoken-count", count);
  2778. const iconLi = document.createElement("li");
  2779. const icon = iconLi.appendChild(document.createElement("icon"))
  2780. icon.className = "awoken-icon";
  2781. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2782. icon.onclick = search_awokenSub1;
  2783. s_selectedAwokensUl.appendChild(iconLi);
  2784. }
  2785. }
  2786. function search_awokenSub1() {
  2787. const awokenId = this.getAttribute("data-awoken-icon");
  2788. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2789. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2790. if (count > 0) {
  2791. count--;
  2792. awokenIcon.setAttribute("data-awoken-count", count);
  2793. }
  2794. this.parentNode.remove();
  2795. }
  2796. s_awokensIcons.forEach(b => {
  2797. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2798. });
  2799. const awokenClear = searchBox.querySelector(".awoken-clear");
  2800. awokenClear.onclick = function() { //清空觉醒选项
  2801. s_awokensIcons.forEach(t => {
  2802. t.setAttribute("data-awoken-count", 0);
  2803. });
  2804. s_sawokens.forEach(t => {
  2805. t.checked = false;
  2806. });
  2807. s_selectedAwokensUl.innerHTML = "";
  2808. };
  2809. //特殊搜索部分
  2810. const s_specialDiv = searchBox.querySelector(".special-div");
  2811. const specialAdd = s_specialDiv.querySelector(".special-add");
  2812. const specialClear = s_specialDiv.querySelector(".special-clear");
  2813. const specialStar = s_specialDiv.querySelector(".special-star");
  2814. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  2815. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  2816. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  2817. function newSpecialSearchOption(func, idx1, idx2)
  2818. {
  2819. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  2820. return new Option(
  2821. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  2822. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  2823. );
  2824. }
  2825. //读取储存的筛选收藏列表
  2826. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  2827. if (Array.isArray(strMakedConfig)) {
  2828. strMakedConfig.forEach(([groupName, filterName])=>{
  2829. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  2830. if (idx1 < 0 ) return;
  2831. if (filterName !== undefined) {
  2832. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  2833. if (idx2 < 0 ) return;
  2834. markedFilter.push([idx1, idx2]);
  2835. } else {
  2836. markedFilter.push([idx1]);
  2837. }
  2838. });
  2839. }
  2840. specialFirstSelect.refreshList = function() {
  2841. const _this = specialFirstSelect;
  2842. function addNewOption(sfunc, groudIndex){
  2843. if (sfunc.group)
  2844. {
  2845. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  2846. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2847. optgroup.label = groupName;
  2848. if (sfunc.functions)
  2849. {
  2850. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  2851. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  2852. });
  2853. }
  2854. }else
  2855. {
  2856. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  2857. }
  2858. }
  2859. _this.innerHTML = '';
  2860. addNewOption(specialSearchFunctions[0], 0);
  2861. if (markedFilter.length > 0) {
  2862. const groupName = "=====★=====";
  2863. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2864. optgroup.label = groupName;
  2865. markedFilter.forEach(([groudIndex, filterIndex])=>{
  2866. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  2867. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  2868. });
  2869. }
  2870. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  2871. addNewOption(specialSearchFunctions[idx], idx);
  2872. }
  2873. }
  2874. specialFirstSelect.onchange = function() {
  2875. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  2876. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  2877. if (markIdx >= 0) {//已经存在的收藏
  2878. specialStar.classList.add("marked");
  2879. } else {
  2880. specialStar.classList.remove("marked");
  2881. }
  2882. }
  2883. //只添加第一个列表,后面的全部通过克隆的方式复现
  2884. specialFirstSelect.refreshList();
  2885. specialAdd.onclick = function() {
  2886. return specialFilterUl.appendChild(specialFilterFirstLi.cloneNode(true));
  2887. }
  2888. //specialAdd.onclick(); //先运行一次产生两个
  2889. specialClear.onclick = function() {
  2890. searchMonList.customAddition = null;
  2891. specialFilterUl.innerHTML = "";
  2892. specialFilterUl.appendChild(specialFilterFirstLi);
  2893. specialFirstSelect.selectedIndex = 0;
  2894. }
  2895. specialStar.onclick = function() {
  2896. const indexs = specialFirstSelect.value.split("|").map(Number);
  2897. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  2898. if (markIdx >= 0) {//已经存在的收藏
  2899. markedFilter.splice(markIdx,1);
  2900. } else {
  2901. markedFilter.push(indexs);
  2902. }
  2903. specialFirstSelect.refreshList(); //刷新列表
  2904. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  2905. //储存设置
  2906. let strMakedConfig = markedFilter.map(indexs=>{
  2907. let arr = [specialSearchFunctions[indexs[0]].name];
  2908. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  2909. return arr;})
  2910. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  2911. }
  2912. const s_controlDiv = searchBox.querySelector(".control-div");
  2913. const searchStart = s_controlDiv.querySelector(".search-start");
  2914. const searchClose = s_controlDiv.querySelector(".search-close");
  2915. const searchClear = s_controlDiv.querySelector(".search-clear");
  2916. function returnCheckedInput(ipt) {
  2917. return ipt.checked;
  2918. }
  2919. function returnInputValue(ipt) {
  2920. return ipt.value;
  2921. }
  2922. function returnRadiosValue(radioArr) {
  2923. const checkedRadio = radioArr.find(returnCheckedInput);
  2924. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  2925. return firstCheckedValue;
  2926. }
  2927. function returnCheckBoxsValues(checkBoxsArr) {
  2928. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  2929. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  2930. return checkedValues;
  2931. }
  2932. function Str2Int(str) {
  2933. return parseInt(str, 10);
  2934. }
  2935. //将搜索结果显示出来(也可用于其他的搜索)
  2936. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  2937. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  2938. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  2939. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  2940. const searchResultCount = searchBox.querySelector(".search-list-length");
  2941. showSearch = function(searchArr, customAdditionalFunction)
  2942. {
  2943. if (typeof(searchArr) === "number") {
  2944. searchArr = [searchArr];
  2945. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  2946. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  2947. } else {
  2948. return; //如果不是数组就直接取消下一步
  2949. }
  2950. //如果之前打开了附加显示,继续沿用
  2951. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  2952. customAdditionalFunction = searchMonList.customAddition;
  2953. }
  2954. searchBox.classList.remove(className_displayNone);
  2955. editBox.show();
  2956. const createCardHead = editBox.createCardHead;
  2957. searchMonList.classList.add(className_displayNone);
  2958. searchMonList.innerHTML = ""; //清空旧的
  2959. //辅助回收内存
  2960. if (Array.isArray(searchMonList.originalHeads))
  2961. {
  2962. searchMonList.originalHeads.forEach(item=>item = null);
  2963. searchMonList.originalHeads = null;
  2964. }
  2965. if (searchArr.length > 0) {
  2966. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2967. //获取原始排序的头像列表
  2968. const additionalOption = { //搜索列表的额外选项
  2969. showAwoken: s_add_show_awoken.checked,
  2970. showCD: s_add_show_CD.checked,
  2971. showAbilities: s_add_show_abilities.checked,
  2972. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  2973. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  2974. };
  2975. searchMonList.originalHeads = searchArr.map(card => {
  2976. if (card instanceof Member) {
  2977. return createCardHead(card, additionalOption);
  2978. } else {
  2979. return createCardHead(card.id, additionalOption);
  2980. }
  2981. });
  2982. searchMonList.customAddition = additionalOption.customAddition;
  2983. //对头像列表进行排序
  2984. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2985. headsArray.forEach(head => fragment.appendChild(head));
  2986. searchMonList.appendChild(fragment);
  2987. //目前这里添加会导致无限循环,无法后退
  2988. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  2989. //const state = {searchArr:idArr,mid:editBox.mid};
  2990. //history.pushState(state, null, location);
  2991. }
  2992. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  2993. searchMonList.classList.remove(className_displayNone);
  2994. };
  2995. //对已经搜索到的Cards重新附加显示
  2996. function reShowSearch()
  2997. {
  2998. if (Array.isArray(searchMonList.originalHeads))
  2999. {
  3000. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  3001. showSearch(oldArr, searchMonList.customAddition);
  3002. }
  3003. }
  3004. s_add_show_awoken.onchange = reShowSearch;
  3005. s_add_show_CD.onchange = reShowSearch;
  3006. s_add_show_abilities.onchange = reShowSearch;
  3007. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  3008. const startSearch = function(cards, customAdditionalFunction = []) {
  3009. let attr1, attr2;
  3010. attr1 = returnRadiosValue(s_attr1s); //获取选中单选框的值
  3011. attr2 = returnRadiosValue(s_attr2s); //获取选中单选框的值
  3012. attr1 = isNaN(Number(attr1)) ? null : Str2Int(attr1); //将值转为十进制
  3013. attr2 = isNaN(Number(attr2)) ? null : Str2Int(attr2); //将值转为十进制
  3014. const typesFilter = returnCheckBoxsValues(s_types).map(Str2Int);
  3015. const rareFilter = [
  3016. returnCheckBoxsValues(s_rareLows).map(Str2Int)[0],
  3017. returnCheckBoxsValues(s_rareHighs).map(Str2Int)[0],
  3018. ];
  3019. const sawokensFilter = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3020. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3021. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3022. return {
  3023. id: awokenIndex,
  3024. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3025. };
  3026. });
  3027. let searchResult = searchCards(cards,
  3028. attr1, attr2,
  3029. s_fixMainColor.checked,
  3030. typesFilter,
  3031. s_typeAndOr.checked,
  3032. rareFilter,
  3033. awokensFilter,
  3034. sawokensFilter,
  3035. s_awokensEquivalent.checked,
  3036. s_includeSuperAwoken.checked,
  3037. s_canAssist.checked,
  3038. s_noHenshin.checked,
  3039. );
  3040. //进行特殊附加搜索
  3041. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter")).map(select=>{
  3042. const indexs = select.value.split("|").map(Number);
  3043. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  3044. return funcObj;
  3045. });
  3046. searchResult = specialFilters.reduce((pre,funcObj)=>
  3047. {
  3048. if (!funcObj) return pre;
  3049. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3050. return funcObj.function(pre); //结果进一步筛选
  3051. }, searchResult);
  3052. const options = {};
  3053. options.attrs = [attr1, attr2];
  3054. options.fixMainColor = s_fixMainColor.checked;
  3055. options.types = typesFilter;
  3056. options.typeAndOr = s_typeAndOr.checked;
  3057. options.rares = rareFilter;
  3058. options.awokens = awokensFilter;
  3059. options.sawokens = sawokensFilter;
  3060. options.awokensEquivalent = s_awokensEquivalent.checked;
  3061. options.includeSuperAwoken = s_includeSuperAwoken.checked;
  3062. options.canAssist = s_canAssist.checked;
  3063. options.noHenshin = s_noHenshin.checked;
  3064. options.specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  3065. .map(select=>select.value.split("|").map(Number));
  3066. sessionStorage.setItem('search-options',JSON.stringify(options));
  3067. showSearch(searchResult, customAdditionalFunction);
  3068. };
  3069. searchBox.startSearch = startSearch;
  3070. searchBox.recoverySearchStatus = function(options) {
  3071. (s_attr1s.find(opt=>parseInt(opt.value) == options.attrs[0]) || s_attr1s[0]).checked = true;
  3072. (s_attr2s.find(opt=>parseInt(opt.value) == options.attrs[1]) || s_attr2s[0]).checked = true;
  3073. s_fixMainColor.checked = options.fixMainColor;
  3074. s_types.filter(opt=>options.types.includes(parseInt(opt.value))).forEach(opt=>opt.checked = true);
  3075. s_typeAndOr.checked = options.typeAndOr;
  3076. (s_rareLows.find(opt=>parseInt(opt.value) == options.rares[0]) || s_rareLows[0]).checked = true;
  3077. (s_rareHighs.find(opt=>parseInt(opt.value) == options.rares[1]) || s_rareHighs[0]).checked = true;
  3078. //添加觉醒
  3079. options.awokens.forEach(awokenCount=>{
  3080. const btn = s_awokensIcons.find(_btn=>parseInt(_btn.getAttribute("data-awoken-icon")) == awokenCount.id);
  3081. btn.setAttribute("data-awoken-count", awokenCount.num);
  3082. for (let i = 0; i < awokenCount.num; i++) {
  3083. const iconLi = document.createElement("li");
  3084. const icon = iconLi.appendChild(document.createElement("icon"));
  3085. icon.className = "awoken-icon";
  3086. icon.setAttribute("data-awoken-icon", awokenCount.id);
  3087. icon.onclick = search_awokenSub1;
  3088. s_selectedAwokensUl.appendChild(iconLi);
  3089. }
  3090. });
  3091. s_sawokens.filter(opt=>options.sawokens.includes(parseInt(opt.value))).forEach(opt=>opt.checked = true);
  3092. s_awokensEquivalent.checked = options.awokensEquivalent;
  3093. s_includeSuperAwoken.checked = options.includeSuperAwoken;
  3094. s_canAssist.checked = options.canAssist;
  3095. s_noHenshin.checked = options.noHenshin;
  3096. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  3097. //将筛选个数增加到需要的个数
  3098. for (let i = specialFilters.length; i < options.specialFilters.length; i++) {
  3099. specialFilters.push(specialAdd.onclick().querySelector(".special-filter"));
  3100. }
  3101. for (let i = 0; i < specialFilters.length; i++) {
  3102. const filterUl = specialFilters[i];
  3103. const filter = options.specialFilters[i];
  3104. filterUl.value = filter.join("|");
  3105. }
  3106. }
  3107. searchStart.onclick = function() {
  3108. startSearch(Cards);
  3109. };
  3110. searchClose.onclick = function() {
  3111. searchBox.classList.add(className_displayNone);
  3112. };
  3113. searchClear.onclick = function() { //清空搜索选项
  3114. s_attr1s[0].checked = true;
  3115. s_attr2s[0].checked = true;
  3116. s_types.forEach(t => {
  3117. t.checked = false;
  3118. });
  3119. s_typeAndOr.onchange();
  3120. s_rareClear.onclick();
  3121. awokenClear.onclick();
  3122. specialClear.onclick();
  3123. s_canAssist.checked = false;
  3124. s_noHenshin.checked = false;
  3125. searchMonList.originalHeads = null;
  3126. searchResultCount.setAttribute("data-search-result-count", 0);
  3127. searchMonList.innerHTML = "";
  3128. sessionStorage.removeItem('search-options');
  3129. };
  3130. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3131. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3132. //对heads重新排序
  3133. function sortHeadsArray(heads) {
  3134. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3135. const sortIndex = parseInt(s_sortList.value, 10);
  3136. const reverse = s_sortReverse.checked;
  3137. let headsArray = heads.concat();
  3138. headsArray.sort((head_a, head_b) => {
  3139. const card_a = head_a.card,
  3140. card_b = head_b.card;
  3141. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3142. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3143. return sortNumber;
  3144. });
  3145. if (reverse) headsArray.reverse();
  3146. return headsArray;
  3147. }
  3148. //对已经搜索到的Cards重新排序
  3149. function reSortCards() {
  3150. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3151. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3152. searchMonList.classList.add(className_displayNone);
  3153. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3154. headsArray.forEach(head => fragment.appendChild(head));
  3155. searchMonList.appendChild(fragment);
  3156. searchMonList.classList.remove(className_displayNone);
  3157. }
  3158. s_sortList.onchange = reSortCards;
  3159. s_sortReverse.onchange = reSortCards;
  3160. sort_function_list.forEach((sfunc, idx) => {
  3161. const newOpt = new Option(sfunc.name, idx);
  3162. newOpt.setAttribute("data-tag", sfunc.tag);
  3163. s_sortList.options.add(newOpt);
  3164. });
  3165. //id搜索
  3166. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3167. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3168. function idChange(e)
  3169. {
  3170. if (/^\d+$/.test(this.value)) {
  3171. const newId = parseInt(this.value, 10);
  3172. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3173. {
  3174. editBox.mid = newId;
  3175. if (isGuideMod)
  3176. {
  3177. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  3178. const state = {searchArr:idArr,mid:newId};
  3179. const locationURL = new URL(location);
  3180. if (newId === 0) {
  3181. locationURL.searchParams.delete('id');
  3182. history.pushState(state, null, locationURL);
  3183. }else
  3184. {
  3185. locationURL.searchParams.set('id', newId);
  3186. history.pushState(state, null, locationURL);
  3187. }
  3188. }
  3189. editBoxChangeMonId(newId);
  3190. }
  3191. return true;
  3192. }else
  3193. {
  3194. return false;
  3195. }
  3196. }
  3197. monstersID.onchange = idChange;
  3198. monstersID.onkeydown = function(e) {
  3199. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3200. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3201. {
  3202. showSearch(searchByString(this.value));
  3203. }
  3204. }
  3205. //输入id数字即时更新的开关
  3206. const realTimeClassName = 'real-time-change-card';
  3207. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3208. s_realTimeChangeCard.onchange = function(e) {
  3209. monstersID.oninput = this.checked ? idChange : null;
  3210. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3211. }
  3212. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3213. s_realTimeChangeCard.onchange(false);
  3214. //字符串搜索
  3215. btnSearchByString.onclick = function() {
  3216. showSearch(searchByString(monstersID.value));
  3217. };
  3218. //觉醒
  3219. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  3220. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3221. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3222. function checkAwoken() {
  3223. const card = Cards[editBox.mid ?? 0];
  3224. const value = parseInt(this.value, 10);
  3225. awokenCountLabel.setAttribute(dataAttrName, value);
  3226. toggleDomClassName(value > 0 && value == card.awakenings.length, "full-awoken", awokenCountLabel);
  3227. reCalculateAbility();
  3228. }
  3229. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3230. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3231. function playVoiceAwoken() { //点击label才播放语音
  3232. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3233. const card = Cards[editBox.mid];
  3234. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3235. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3236. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(2,'0')}.wav`, decoder.decode.bind(decoder));
  3237. }
  3238. }
  3239. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3240. //超觉醒
  3241. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3242. monEditSAwokensRow.swaokenIndex = -1;
  3243. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  3244. function notCheckMyself() {
  3245. const value = parseInt(this.value, 10);
  3246. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  3247. monEditSAwokens[0].click();
  3248. } else {
  3249. monEditSAwokensRow.swaokenIndex = value;
  3250. const plusArr = [monEditAddHp,monEditAddAtk,monEditAddRcv];
  3251. //自动打上297
  3252. if (!monEditSAwokensRow.classList.contains(className_displayNone) && plusArr.some(ipt=>parseInt(ipt.value)<99))
  3253. {
  3254. console.debug("点亮超觉醒,自动设定297");
  3255. plusArr.forEach(ipt=>ipt.value=99);
  3256. reCalculateAbility();
  3257. }
  3258. }
  3259. }
  3260. monEditSAwokens.forEach(akDom => {
  3261. akDom.onclick = notCheckMyself;
  3262. });
  3263. //3个快速设置this.ipt为自己的value
  3264. function setIptToMyValue() {
  3265. if (this.ipt.value != this.value) {
  3266. this.ipt.value = this.value;
  3267. this.ipt.onchange();
  3268. }
  3269. }
  3270. //等级
  3271. const monEditLv = settingBox.querySelector(".m-level");
  3272. monEditLv.onchange = function() {
  3273. reCalculateExp();
  3274. reCalculateAbility();
  3275. };
  3276. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3277. const monLvExp = settingBox.querySelector(".m-level-exp");
  3278. monEditLvMin.ipt = monEditLv;
  3279. monEditLvMin.onclick = setIptToMyValue;
  3280. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3281. monEditLvMax.ipt = monEditLv;
  3282. monEditLvMax.onclick = setIptToMyValue;
  3283. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3284. monEditLv110.ipt = monEditLv;
  3285. monEditLv110.onclick = setIptToMyValue;
  3286. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3287. monEditLv120.ipt = monEditLv;
  3288. monEditLv120.onclick = setIptToMyValue;
  3289. //编辑界面重新计算怪物的经验值
  3290. function reCalculateExp() {
  3291. const monid = editBox.mid;
  3292. const level = parseInt(monEditLv.value || 0, 10);
  3293. const tempMon = {
  3294. id: monid,
  3295. level: level
  3296. };
  3297. const needExpArr = calculateExp(tempMon);
  3298. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3299. }
  3300. editBox.reCalculateExp = reCalculateExp;
  3301. //三维
  3302. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3303. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3304. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3305. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3306. //加蛋
  3307. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3308. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  3309. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  3310. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  3311. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  3312. monEditAddHp.onchange = reCalculateAbility;
  3313. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  3314. monEditAddAtk.onchange = reCalculateAbility;
  3315. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  3316. monEditAddRcv.onchange = reCalculateAbility;
  3317. //3个快速设置按钮
  3318. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  3319. monEditAddHpBtn.ipt = monEditAddHp;
  3320. monEditAddHpBtn.onclick = setIptToMyValue;
  3321. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  3322. monEditAddAtkBtn.ipt = monEditAddAtk;
  3323. monEditAddAtkBtn.onclick = setIptToMyValue;
  3324. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  3325. monEditAddRcvBtn.ipt = monEditAddRcv;
  3326. monEditAddRcvBtn.onclick = setIptToMyValue;
  3327. //297按钮
  3328. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  3329. monEditAdd297.onclick = function() {
  3330. monEditAddHp.value = 99;
  3331. monEditAddAtk.value = 99;
  3332. monEditAddRcv.value = 99;
  3333. reCalculateAbility();
  3334. };
  3335. //潜觉
  3336. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  3337. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  3338. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  3339. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  3340. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3341. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  3342. monEditLatentAllowableDetail.onclick = function(event) {
  3343. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  3344. }
  3345. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3346. refreshLatent(latent, monid, monEditLatentUl);
  3347. };
  3348. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3349. const skillBox = rowSkill.querySelector(".skill-box");
  3350. const skillTitle = skillBox.querySelector(".skill-name");
  3351. const skillCD = skillBox.querySelector(".skill-cd");
  3352. const skillLevel = skillBox.querySelector(".m-skill-level");
  3353. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3354. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3355. skillTitle.onclick = fastShowSkill;
  3356. skillLevel.onchange = function() {
  3357. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3358. const skill = Skills[card.activeSkillId];
  3359. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  3360. };
  3361. skillLevel_1.ipt = skillLevel;
  3362. skillLevel_1.onclick = setIptToMyValue;
  3363. skillLevel_Max.ipt = skillLevel;
  3364. skillLevel_Max.onclick = setIptToMyValue;
  3365. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3366. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3367. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3368. lskillTitle.onclick = fastShowSkill;
  3369. //显示原文开关
  3370. const showSkillOriginal = document.getElementById("show-skill-original");
  3371. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3372. showSkillOriginal.onchange = function(event) {
  3373. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3374. toggleDomClassName(this.checked, this.id, skillBox);
  3375. toggleDomClassName(this.checked, this.id, leaderSkillBox);
  3376. };
  3377. showSkillOriginal.onchange(false);
  3378. editBox.refreshSkillParse = function(skp, lskp){
  3379. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3380. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3381. const card = Cards[this.mid] || Cards[0];
  3382. if (!card) return;
  3383. const activeSkill = skillParser(card.activeSkillId);
  3384. toggleDomClassName(
  3385. activeSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills),
  3386. "evolved-skill", skillBox);
  3387. skillDetailParsed.innerHTML = "";
  3388. skillDetailParsed.appendChild(renderSkillEntry(activeSkill));
  3389. lskillDetailParsed.innerHTML = "";
  3390. lskillDetailParsed.appendChild(renderSkillEntry(skillParser(card.leaderSkillId)));
  3391. };
  3392. //合并技能开关
  3393. const mergeSill = document.getElementById("merge-skill");
  3394. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3395. mergeSill.onchange = function(e){
  3396. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3397. merge_skill = this.checked;
  3398. editBox.refreshSkillParse();
  3399. };
  3400. mergeSill.onchange(false);
  3401. //已有觉醒的去除
  3402. function deleteLatent(e) {
  3403. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3404. const aIdx = editBox.latent.indexOf(lIdx);
  3405. if (aIdx >= 0)
  3406. {
  3407. editBox.latent.splice(aIdx, 1);
  3408. editBox.reCalculateAbility(); //重计算三维
  3409. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3410. }
  3411. }
  3412. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3413. //可选觉醒的添加
  3414. function addLatent() {
  3415. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3416. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3417. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3418. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3419. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3420. if (latentUseHole(lIdx) <= enabledHole)
  3421. editBox.latent.push(lIdx);
  3422. else
  3423. return;
  3424. editBox.reCalculateAbility();
  3425. editBox.refreshLatent(editBox.latent, editBox.mid);
  3426. }
  3427. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3428. //编辑界面重新计算怪物的能力
  3429. function reCalculateAbility() {
  3430. const monid = editBox.mid;
  3431. const level = parseInt(monEditLv.value || 0, 10);
  3432. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3433. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3434. const plus = [
  3435. parseInt(monEditAddHp.value || 0, 10),
  3436. parseInt(monEditAddAtk.value || 0, 10),
  3437. parseInt(monEditAddRcv.value || 0, 10)
  3438. ];
  3439. const latent = editBox.latent;
  3440. const tempMon = {
  3441. id: monid,
  3442. level: level,
  3443. plus: plus,
  3444. awoken: awoken,
  3445. latent: latent
  3446. };
  3447. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3448. toggleDomClassName(level > 110, "level-super-break", monEditLatentUl); //切换潜觉为120级
  3449. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3450. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3451. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3452. }
  3453. editBox.reCalculateAbility = reCalculateAbility;
  3454. const btnCancel = editBox.querySelector(".button-cancel");
  3455. const btnDone = editBox.querySelector(".button-done");
  3456. const btnNull = editBox.querySelector(".button-null");
  3457. const btnDelay = editBox.querySelector(".button-delay");
  3458. btnCancel.onclick = function() {
  3459. btnDone.classList.remove("cant-assist");
  3460. btnDone.disabled = false;
  3461. editBox.memberIdx = [];
  3462. editBox.hide();
  3463. };
  3464. btnDone.onclick = function() {
  3465. if (parseInt(monEditLv.value, 10) == 0) {
  3466. btnNull.onclick();
  3467. return;
  3468. }
  3469. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3470. const teamData = formation.teams[editBox.memberIdx[0]];
  3471. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3472. const teamBox = teamBigBox.querySelector(".team-box");
  3473. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3474. mon.id = editBox.mid;
  3475. const card = mon.card || Cards[0];
  3476. const skill = Skills[card.activeSkillId];
  3477. mon.level = parseInt(monEditLv.value, 10);
  3478. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3479. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3480. if (card.superAwakenings.length) //如果支持超觉醒
  3481. {
  3482. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  3483. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  3484. }
  3485. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3486. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3487. mon.plus = [0, 0, 0];
  3488. } else {
  3489. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3490. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3491. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3492. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3493. mon.latent = editBox.latent.concat();
  3494. }
  3495. }
  3496. const skillLevelNum = parseInt(skillLevel.value, 10);
  3497. if (skillLevelNum < skill.maxLevel) {
  3498. mon.skilllevel = skillLevelNum;
  3499. }
  3500. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  3501. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3502. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3503. let changeAttrTypeWeapon = false;
  3504. let awokens = card.awakenings;
  3505. if (!editBox.isAssist) {//如果改的不是辅助
  3506. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  3507. }
  3508. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  3509. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3510. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  3511. refreshAll(formation);
  3512. } else {
  3513. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3514. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3515. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3516. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3517. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3518. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3519. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3520. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3521. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3522. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3523. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3524. //刷新该队员的CD
  3525. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3526. }
  3527. creatNewUrl();
  3528. editBox.hide();
  3529. };
  3530. window.addEventListener("keydown",function(event) {
  3531. if (!editBox.classList.contains(className_displayNone))
  3532. { //编辑窗打开
  3533. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3534. btnCancel.onclick();
  3535. }
  3536. }
  3537. else
  3538. {
  3539. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  3540. //如果正在编辑文本,则不执行快捷键操作
  3541. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  3542. return;
  3543. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3544. if (event.key === "ArrowLeft"
  3545. && (event.code == "Numpad4" || event.ctrlKey))
  3546. { //变身后退
  3547. henshinStep(-1);
  3548. }
  3549. else if (event.key === "ArrowRight"
  3550. && (event.code == "Numpad6" || event.ctrlKey))
  3551. { //变身前进
  3552. henshinStep(+1);
  3553. }
  3554. }
  3555. });
  3556. btnNull.onclick = function() { //空位置
  3557. const mon = new Member();
  3558. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3559. const teamData = formation.teams[editBox.memberIdx[0]];
  3560. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3561. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3562. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3563. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3564. refreshAll(formation);
  3565. creatNewUrl();
  3566. editBox.hide();
  3567. };
  3568. btnDelay.onclick = function() { //应对威吓
  3569. const mon = new MemberDelay();
  3570. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3571. const teamData = formation.teams[editBox.memberIdx[0]];
  3572. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3573. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3574. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3575. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3576. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3577. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3578. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3579. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3580. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3581. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3582. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3583. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3584. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3585. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3586. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3587. //刷新改队员的CD
  3588. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3589. creatNewUrl();
  3590. editBox.hide();
  3591. };
  3592. //语言选择
  3593. const langList = controlBox.querySelector(".languages");
  3594. langList.onchange = function() {
  3595. creatNewUrl({ "language": this.value });
  3596. history.go();
  3597. };
  3598. //数据源选择
  3599. const dataList = controlBox.querySelector(".datasource");
  3600. dataList.onchange = function() {
  3601. creatNewUrl({ datasource: this.value });
  3602. history.go();
  3603. };
  3604. /*添对应语言执行的JS*/
  3605. const languageJS = document.head.appendChild(document.createElement("script"));
  3606. languageJS.id = "language-js";
  3607. languageJS.type = "text/javascript";
  3608. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  3609. if (isGuideMod) //图鉴模式直接打开搜索框
  3610. {
  3611. showSearch([]);
  3612. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  3613. }
  3614. }
  3615. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  3616. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  3617. function idToCard(id) {return Cards[id]}
  3618. function loopAddHenshin(card, cardSet)
  3619. {
  3620. function filterCard(_card) {
  3621. return _card && !cardSet.has(_card);
  3622. }
  3623. function addCard(_card) {
  3624. cardSet.add(_card);
  3625. loopAddHenshin(_card, cardSet);
  3626. }
  3627. //从本卡片变身到的
  3628. if (Array.isArray(card.henshinFrom)) {
  3629. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  3630. cardTo.forEach(addCard);
  3631. }
  3632. //变身到本卡片的(多个)
  3633. if (Array.isArray(card.henshinTo)) {
  3634. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  3635. cardsFrom.forEach(addCard);
  3636. }
  3637. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  3638. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  3639. evoCards.forEach(addCard);
  3640. }
  3641. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  3642. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  3643. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  3644. if (includeHenshin) {
  3645. evoLinkCardsArray.forEach(card=>{
  3646. loopAddHenshin(card, evoLinkCardsSet);
  3647. });
  3648. }
  3649. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  3650. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  3651. return evoLinkCardsIdArray;
  3652. }
  3653. //改变一个怪物头像
  3654. function changeid(mon, monDom, latentDom, assist) {
  3655. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3656. const parentNode = monDom.parentNode;
  3657. fragment.appendChild(monDom);
  3658. const monId = mon.id;
  3659. const card = Cards[monId] || Cards[0]; //怪物固定数据
  3660. if (!card) { //如果搜不到怪物就退出操作
  3661. parentNode.appendChild(fragment);
  3662. return;
  3663. }
  3664. monDom.setAttribute("data-cardid", monId); //设定新的id
  3665. if (monId < 0) //如果是延迟
  3666. {
  3667. monDom.removeAttribute("href");
  3668. monDom.removeAttribute("title");
  3669. monDom.classList.add("delay");
  3670. monDom.classList.remove("null");
  3671. parentNode.appendChild(fragment);
  3672. if (latentDom) latentDom.classList.add(className_displayNone);
  3673. return;
  3674. } else if (monId == 0) //如果是空
  3675. {
  3676. monDom.removeAttribute("href");
  3677. monDom.removeAttribute("title");
  3678. monDom.classList.add("null");
  3679. monDom.classList.remove("delay");
  3680. parentNode.appendChild(fragment);
  3681. if (latentDom) latentDom.classList.add(className_displayNone);
  3682. return;
  3683. } else if (monId > -1) //如果提供了id
  3684. {
  3685. monDom.classList.remove("null");
  3686. monDom.classList.remove("delay");
  3687. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  3688. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  3689. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  3690. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  3691. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  3692. let subAttribute = card.attrs[1]; //正常的副属性
  3693. let assistCard = Cards[assist?.id];
  3694. if (assistCard && assistCard.awakenings.includes(49)) { //如果传入了辅助武器
  3695. let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95); //搜索改副属性的觉醒
  3696. if (changeAttr) subAttribute = changeAttr - 91; //更改副属性
  3697. }
  3698. monDom.querySelector(".subproperty").setAttribute("data-property", subAttribute); //副属性
  3699. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  3700. monDom.href = currentLanguage.guideURL(monId, card.name);
  3701. toggleDomClassName(card.canAssist, "allowable-assist", monDom); //可作为辅助
  3702. toggleDomClassName(card.awakenings.includes(49), "wepon", monDom); //武器
  3703. }
  3704. const levelDom = monDom.querySelector(".level");
  3705. if (levelDom) { //如果提供了等级
  3706. if (mon.level) {
  3707. const level = mon.level ?? 1;
  3708. levelDom.setAttribute(dataAttrName, level);
  3709. toggleDomClassName(level === card.maxLevel, "max", levelDom);
  3710. //如果等级刚好等于最大等级,则修改为“最大”的字
  3711. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  3712. levelDom.setAttribute("data-level-range", "120");
  3713. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  3714. levelDom.setAttribute("data-level-range", "110");
  3715. } else if (level > card.maxLevel) {
  3716. levelDom.setAttribute("data-level-range", "error");
  3717. } else {
  3718. levelDom.setAttribute("data-level-range", "99");
  3719. }
  3720. levelDom.classList.remove(className_displayNone);
  3721. } else {
  3722. levelDom.classList.add(className_displayNone);
  3723. }
  3724. }
  3725. const awokenIcon = monDom.querySelector(".awoken-count-num");
  3726. if (awokenIcon) {
  3727. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  3728. if (mon.awoken != null) { //如果提供了觉醒
  3729. toggleDomClassName(card.awakenings.length > 0 && mon.awoken >= card.awakenings.length, "full-awoken", awokenIcon);
  3730. }else if(card.awakenings.length) {
  3731. awokenIcon.classList.add("full-awoken");
  3732. }
  3733. }
  3734. const sawoken = monDom.querySelector(".super-awoken");
  3735. if (sawoken) { //如果存在超觉醒的DOM
  3736. if (mon.sawoken != null && //怪物设定了超觉醒
  3737. mon?.sawoken >= 0 && //怪物超觉醒编号大于0
  3738. card.superAwakenings.length && //卡片有超觉醒
  3739. mon.level >= 100 && //怪物大于100级
  3740. mon.plus.every(p=>p>=99) //怪物297了
  3741. ) {
  3742. sawoken.classList.remove(className_displayNone);
  3743. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  3744. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  3745. } else {
  3746. sawoken.classList.add(className_displayNone);
  3747. }
  3748. }
  3749. const m_id = monDom.querySelector(".id");
  3750. if (m_id) { //怪物ID
  3751. m_id.textContent = monId;
  3752. }
  3753. const plusDom = monDom.querySelector(".plus");
  3754. if (plusDom) //如果提供了加值,且怪物头像内有加值
  3755. {
  3756. const plusArr = {
  3757. hp: mon?.plus?.[0] ?? 0,
  3758. atk: mon?.plus?.[1] ?? 0,
  3759. rcv: mon?.plus?.[2] ?? 0,
  3760. };
  3761. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  3762. if (plusCount <= 0) {
  3763. plusDom.classList.add(className_displayNone);
  3764. } else if (plusCount === 297) {
  3765. plusDom.classList.add("has297");
  3766. plusDom.classList.remove(className_displayNone);
  3767. } else {
  3768. plusDom.querySelector(".hp").textContent = plusArr.hp;
  3769. plusDom.querySelector(".atk").textContent = plusArr.atk;
  3770. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  3771. plusDom.classList.remove("has297");
  3772. plusDom.classList.remove(className_displayNone);
  3773. }
  3774. }
  3775. if (latentDom) {
  3776. if (mon.latent) //如果提供了潜觉
  3777. {
  3778. const level = mon.level ?? 1;
  3779. const latent = mon.latent;
  3780. if (latent.length < 1) {
  3781. latentDom.classList.add(className_displayNone);
  3782. } else {
  3783. refreshLatent(latent, mon.id, latentDom, {sort:true});
  3784. latentDom.classList.remove(className_displayNone);
  3785. }
  3786. toggleDomClassName(level > 110, "level-super-break", latentDom); //切换潜觉为120级
  3787. } else {
  3788. latentDom.classList.add(className_displayNone);
  3789. }
  3790. }
  3791. const skillCdDom = monDom.querySelector(".skill-cd");
  3792. if (skillCdDom) //如果存在技能CD DOM
  3793. {
  3794. toggleDomClassName(!card.activeSkillId, className_displayNone, skillCdDom);
  3795. }
  3796. const switchLeaderDom = monDom.querySelector(".switch-leader");
  3797. if (switchLeaderDom) //如果存在队长交换 DOM
  3798. {
  3799. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3800. toggleDomClassName(!skills.length, className_displayNone, switchLeaderDom);
  3801. }
  3802. const m_rarity = monDom.querySelector(".rarity");
  3803. if (m_rarity) { //怪物ID
  3804. m_rarity.setAttribute(dataAttrName,card.rarity);
  3805. }
  3806. const countInBox = monDom.querySelector(".count-in-box");
  3807. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  3808. function cardsCount(pre,cur) {
  3809. return pre + cur.count;
  3810. }
  3811. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  3812. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  3813. const countSameId = countInBox.querySelector(".same-id");
  3814. if (countSameId) {
  3815. countSameId.setAttribute("data-same-id", sameIdCount);
  3816. }
  3817. const countEvoTree = countInBox.querySelector(".evo-tree");
  3818. if (countEvoTree) {
  3819. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3820. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  3821. if (sameIdCount === 0 && evoTreeCount > 0) {
  3822. monDom.setAttribute("data-box-have", 2);
  3823. }
  3824. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  3825. }
  3826. }
  3827. parentNode.appendChild(fragment);
  3828. }
  3829. //刷新潜觉
  3830. function refreshLatent(latents, monid, latentsNode, option) {
  3831. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  3832. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  3833. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  3834. latents = latents.concat();
  3835. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  3836. let latentIndex = 0,
  3837. usedHoleN = 0;
  3838. for (let ai = 0; ai < iconArr.length; ai++) {
  3839. const icon = iconArr[ai], latent = latents[latentIndex];
  3840. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  3841. {
  3842. const thisHoleN = latentUseHole(latent);
  3843. icon.setAttribute("data-latent-icon", latent);
  3844. icon.setAttribute("data-latent-hole", thisHoleN);
  3845. usedHoleN += thisHoleN;
  3846. latentIndex++;
  3847. } else {
  3848. icon.removeAttribute("data-latent-icon");
  3849. icon.removeAttribute("data-latent-hole");
  3850. }
  3851. }
  3852. };
  3853. //点击怪物头像,出现编辑窗
  3854. function editMon(teamNum, isAssist, indexInTeam) {
  3855. //数据
  3856. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3857. //设定编辑模式
  3858. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  3859. const teamBigBox = teamBigBoxs[teamNum];
  3860. const teamBox = teamBigBox.querySelector(".team-box");
  3861. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3862. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3863. const monsterHead = memberLi.querySelector(".monster");
  3864. editBox.show();
  3865. editBox.isAssist = isAssist;
  3866. editBox.monsterHead = monsterHead;
  3867. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  3868. if (!isAssist) {
  3869. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  3870. editBox.latentBox = latentBox;
  3871. } else {
  3872. editBox.latentBox = null;
  3873. }
  3874. const settingBox = editBox.querySelector(".setting-box");
  3875. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3876. monstersID.value = mon.id > 0 ? mon.id : 0;
  3877. monstersID.onchange();
  3878. //觉醒
  3879. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  3880. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  3881. //超觉醒
  3882. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3883. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  3884. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  3885. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  3886. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  3887. monEditLv.value = mon.level || 1;
  3888. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  3889. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  3890. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  3891. if (mon.plus && mon.id > 0) {
  3892. monEditAddHp.value = mon.plus[0];
  3893. monEditAddAtk.value = mon.plus[1];
  3894. monEditAddRcv.value = mon.plus[2];
  3895. }
  3896. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  3897. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  3898. if (mon.skilllevel) {
  3899. skillLevel.value = mon.skilllevel;
  3900. }
  3901. skillLevel.onchange();
  3902. const editBoxTitle = editBox.querySelector(".edit-box-title");
  3903. const btnDelay = editBox.querySelector(".button-box .button-delay");
  3904. if (!isAssist) {
  3905. editBox.latent = mon.latent ? mon.latent.concat() : [];
  3906. editBox.refreshLatent(editBox.latent, mon.id);
  3907. }
  3908. toggleDomClassName(isAssist, className_displayNone, rowMonLatent);
  3909. toggleDomClassName(isAssist, "edit-box-title-assist", editBoxTitle);
  3910. toggleDomClassName(!isAssist, className_displayNone, btnDelay);
  3911. editBox.reCalculateExp();
  3912. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  3913. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  3914. else
  3915. editBox.reCalculateAbility();
  3916. }
  3917. //编辑窗,修改怪物ID
  3918. function editBoxChangeMonId(id) {
  3919. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  3920. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  3921. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  3922. alert(errorMsg);
  3923. throw new Error(errorMsg);
  3924. }
  3925. if (card?.id === 0) {
  3926. id = 0;
  3927. }
  3928. //const skill = Skills[card.activeSkillId];
  3929. //const leaderSkill = Skills[card.leaderSkillId];
  3930. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3931. const settingBox = editBox.querySelector(".setting-box");
  3932. //id搜索
  3933. const monHead = monInfoBox.querySelector(".monster");
  3934. changeid({ id: id }, monHead); //改变图像
  3935. const mId = monInfoBox.querySelector(".monster-id");
  3936. mId.textContent = id;
  3937. const mRare = monInfoBox.querySelector(".monster-rare");
  3938. mRare.setAttribute("data-rarity", card.rarity);
  3939. const mMP = monInfoBox.querySelector(".monster-mp");
  3940. mMP.textContent = card.sellMP.toLocaleString();
  3941. const mName = monInfoBox.querySelector(".monster-name");
  3942. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  3943. mName.title = card.name;
  3944. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3945. //mSeriesId.textContent = card.seriesId;
  3946. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  3947. toggleDomClassName(!card.seriesId, className_displayNone, mSeriesId);
  3948. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3949. //mCollabId.textContent = card.collabId;
  3950. mCollabId.setAttribute(dataAttrName, card.collabId);
  3951. toggleDomClassName(!card.collabId, className_displayNone, mCollabId);
  3952. const mAltName = monInfoBox.querySelector(".monster-altName");
  3953. //mAltName.textContent = card.altName.join("|");
  3954. //mAltName.setAttribute("data-monId", card.id);
  3955. //没有合作名就隐藏
  3956. toggleDomClassName(card.altName.length < 1 && card?.otTags?.length < 1, className_displayNone, mAltName);
  3957. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3958. const createCardHead = editBox.createCardHead;
  3959. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  3960. evoCardUl.classList.add(className_displayNone);
  3961. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  3962. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3963. if (evoLinkCardsIdArray.length > 1) {
  3964. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3965. evoLinkCardsIdArray.forEach(function(mid) {
  3966. const cli = createCardHead(mid, {noTreeCount: true});
  3967. if (mid == id) {
  3968. cli.classList.add("unable-monster");
  3969. }
  3970. fragment.appendChild(cli);
  3971. });
  3972. evoCardUl.appendChild(fragment);
  3973. evoCardUl.classList.remove(className_displayNone);
  3974. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  3975. }else
  3976. {
  3977. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  3978. }
  3979. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3980. //对于进化型才显示
  3981. toggleDomClassName(!card.types.includes(0), className_displayNone, searchEvolutionByThis);
  3982. const mType = monInfoBox.querySelectorAll(".monster-type li");
  3983. for (let ti = 0; ti < mType.length; ti++) {
  3984. if (ti < card.types.length && card.types[ti] >= 0) {
  3985. mType[ti].setAttribute("data-type-name", card.types[ti]);
  3986. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  3987. mType[ti].classList.remove(className_displayNone);
  3988. } else {
  3989. mType[ti].classList.add(className_displayNone);
  3990. }
  3991. }
  3992. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  3993. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  3994. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  3995. toggleDomClassName(card.canAssist, "allowable-assist", monEditAwokensRow);
  3996. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  3997. if (ai < card.awakenings.length) {
  3998. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  3999. }
  4000. toggleDomClassName(ai >= card.awakenings.length, className_displayNone, mAwokenIcon[ai]);
  4001. }
  4002. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  4003. //超觉醒
  4004. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  4005. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  4006. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  4007. {
  4008. for (let ai = 0; ai < mSAwoken.length; ai++) {
  4009. if (ai < card.superAwakenings.length) {
  4010. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  4011. }
  4012. toggleDomClassName(ai >= card.superAwakenings.length, className_displayNone, mSAwoken[ai]);
  4013. }
  4014. monEditSAwokensRow.classList.remove(className_displayNone);
  4015. } else {
  4016. monEditSAwokensRow.classList.add(className_displayNone);
  4017. }
  4018. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  4019. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4020. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  4021. monEditLvMax.value = card.maxLevel;
  4022. const monEditLv = settingBox.querySelector(".m-level");
  4023. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  4024. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  4025. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4026. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4027. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  4028. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv110);
  4029. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv120);
  4030. const mCost = settingBox.querySelector(".monster-cost");
  4031. mCost.textContent = card.cost;
  4032. const rowPlus = settingBox.querySelector(".row-mon-plus");
  4033. const rowLatent = settingBox.querySelector(".row-mon-latent");
  4034. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  4035. //该宠Type允许的杀,set不会出现重复的
  4036. const allowLatent = getAllowLatent(card);
  4037. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  4038. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  4039. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  4040. toggleDomClassName(!allowLatent.includes(ltId), "unallowable-latent", icon);
  4041. });
  4042. //怪物主动技能
  4043. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4044. const skillBox = rowSkill.querySelector(".skill-box");
  4045. const skillTitle = skillBox.querySelector(".skill-name");
  4046. const skillCD = skillBox.querySelector(".skill-cd");
  4047. const skillLevel = skillBox.querySelector(".m-skill-level");
  4048. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4049. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4050. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  4051. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  4052. const activeskill = Skills[card.activeSkillId];
  4053. const leaderSkill = Skills[card.leaderSkillId];
  4054. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  4055. frg1.appendChild(skillBox);
  4056. skillTitle.textContent = activeskill?.name;
  4057. skillTitle.setAttribute("data-skillid", activeskill?.id);
  4058. skillDetailOriginal.innerHTML = "";
  4059. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  4060. const t_maxLevel = card.overlay ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  4061. skillLevel.max = t_maxLevel;
  4062. skillLevel.value = t_maxLevel;
  4063. skillLevel_Max.value = t_maxLevel;
  4064. //skillLevel_Max.textContent = activeskill.maxLevel;
  4065. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  4066. //怪物队长技能
  4067. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  4068. const lskillBox = rowLederSkill.querySelector(".skill-box");
  4069. const lskillTitle = lskillBox.querySelector(".skill-name");
  4070. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  4071. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  4072. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  4073. frg2.appendChild(lskillBox);
  4074. lskillTitle.textContent = leaderSkill?.name;
  4075. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  4076. lskillDetailOriginal.innerHTML = "";
  4077. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  4078. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  4079. rowSkill.appendChild(frg1);
  4080. rowLederSkill.appendChild(frg2);
  4081. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4082. card.maxLevel <= 1) { //当可以叠加时,不能打297和潜觉
  4083. rowPlus.classList.add("disabled");
  4084. rowPlus.querySelector(".m-plus-hp").value = 0;
  4085. rowPlus.querySelector(".m-plus-atk").value = 0;
  4086. rowPlus.querySelector(".m-plus-rcv").value = 0;
  4087. rowLatent.classList.add("disabled");
  4088. skillLevel.setAttribute("readonly", true);
  4089. } else {
  4090. rowPlus.classList.remove("disabled");
  4091. rowLatent.classList.remove("disabled");
  4092. skillLevel.removeAttribute("readonly");
  4093. }
  4094. if (editBox.isAssist) {
  4095. const btnDone = editBox.querySelector(".button-done");
  4096. if (!card.canAssist) {
  4097. btnDone.classList.add("cant-assist");
  4098. btnDone.disabled = true;
  4099. } else {
  4100. btnDone.classList.remove("cant-assist");
  4101. btnDone.disabled = false;
  4102. }
  4103. }
  4104. //去除所有不能再打的潜觉
  4105. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  4106. editBox.refreshLatent(editBox.latent, id);
  4107. editBox.reCalculateExp();
  4108. editBox.reCalculateAbility();
  4109. }
  4110. //刷新整个队伍
  4111. function refreshAll(formationData) {
  4112. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4113. const titleBox = formationBox.querySelector(".title-box");
  4114. const detailBox = formationBox.querySelector(".detail-box");
  4115. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4116. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4117. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  4118. fragment.append(...formationBox.childNodes);
  4119. const txtTitle = titleBox.querySelector(".title");
  4120. const txtDetail = detailBox.querySelector(".detail");
  4121. txtTitle.value = formationData.title || "";
  4122. txtDetail.value = formationData.detail || "";
  4123. const txtTitleDisplay = titleBox.querySelector(".title-display");
  4124. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  4125. //txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  4126. txtTitleDisplay.innerHTML = '';
  4127. txtTitleDisplay.appendChild(descriptionToHTML(txtTitle.value));
  4128. let titleStr = txtTitleDisplay.textContent.trim();
  4129. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  4130. //txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  4131. txtDetailDisplay.innerHTML = '';
  4132. txtDetailDisplay.appendChild(descriptionToHTML(txtDetail.value));
  4133. toggleDomClassName(!txtTitle.value.length, "edit", titleBox);
  4134. toggleDomClassName(!txtDetail.value.length, "edit", detailBox);
  4135. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  4136. const dge = formationData.dungeonEnchance;
  4137. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  4138. {
  4139. dungeonEnchanceDom.innerHTML = '';
  4140. if (dge.rarities.length > 0) {
  4141. dge.rarities.forEach(rarity=>{
  4142. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  4143. icon.className = "rare-icon";
  4144. icon.setAttribute("data-rare-icon", rarity);
  4145. })
  4146. }
  4147. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  4148. dungeonEnchanceDom.appendChild(renderSkill(skill));
  4149. dungeonEnchanceDom.classList.remove(className_displayNone);
  4150. }else
  4151. {
  4152. dungeonEnchanceDom.classList.add(className_displayNone);
  4153. }
  4154. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  4155. const teamBox = teamBigBox.querySelector(".team-box");
  4156. const teamData = formationData.teams[teamNum];
  4157. const badgeBox = teamBigBox.querySelector(".team-badge");
  4158. if (badgeBox) {
  4159. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  4160. if (badge)
  4161. {
  4162. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  4163. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  4164. badges.forEach(badge=>badge.checked = false);
  4165. badge.checked = true;
  4166. }
  4167. }
  4168. const membersDom = teamBox.querySelector(".team-members");
  4169. const latentsDom = teamBox.querySelector(".team-latents");
  4170. const assistsDom = teamBox.querySelector(".team-assist");
  4171. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4172. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  4173. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4174. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  4175. //开始设置换队长
  4176. const leaderIdx = teamData[3];
  4177. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  4178. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  4179. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  4180. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  4181. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4182. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4183. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  4184. if (!dom)
  4185. {
  4186. return;
  4187. }
  4188. if (leaderIdx > 0 && ti == 0) //队长
  4189. {
  4190. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  4191. }
  4192. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  4193. {
  4194. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  4195. }else
  4196. {
  4197. dom.style.transform = null;
  4198. }
  4199. });
  4200. //修改显示内容
  4201. const memberDom = memberLi.querySelector(`.monster`);
  4202. const assistDom = assistsLi.querySelector(`.monster`);
  4203. const latentDom = latentLi.querySelector(`.latent-ul`);
  4204. let member = teamData[0][ti], assist = teamData[1][ti];
  4205. changeid(member, memberDom, latentDom, assist); //队员
  4206. changeid(assist, assistDom); //辅助
  4207. //隐藏队长的自身换为换队长的技能
  4208. if (ti == 5 || //好友队长永远隐藏
  4209. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  4210. {
  4211. const card_m = Cards[member.id] || Cards[0];
  4212. const card_a = Cards[assist.id] || Cards[0];
  4213. const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
  4214. const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
  4215. if (skills_m.length == 0 || skills_m[0].type != 227)
  4216. {
  4217. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4218. }
  4219. if (skills_a.length == 0 || skills_a[0].type != 227)
  4220. {
  4221. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4222. }
  4223. }
  4224. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4225. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4226. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4227. }
  4228. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4229. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4230. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4231. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4232. });
  4233. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4234. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4235. formationBox.appendChild(fragment);
  4236. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4237. }
  4238. function awokenSetCount(aicon, number) {
  4239. if (!aicon) return; //没有这个觉醒就撤回
  4240. const ali = aicon.parentNode;
  4241. const countDom = ali.querySelector(".count");
  4242. countDom.textContent = number;
  4243. if (number)
  4244. ali.classList.remove(className_displayNone);
  4245. else
  4246. ali.classList.add(className_displayNone);
  4247. }
  4248. //刷新队伍觉醒统计
  4249. function refreshTeamAwokenCount(awokenDom, team) {
  4250. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4251. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4252. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4253. const acs = aicons.map(aicon=>{
  4254. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4255. let totalNum = 0;
  4256. //搜索等效觉醒
  4257. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4258. if (equivalentAwoken)
  4259. {
  4260. if (equivalentAwoken.small === ai)
  4261. {
  4262. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4263. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4264. }
  4265. } else
  4266. {
  4267. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4268. }
  4269. awokenSetCount(aicon, totalNum);
  4270. return {a:ai,c:totalNum};
  4271. });
  4272. if (acs.every(ac=>ac.c==0))
  4273. {
  4274. awokenDom.classList.add(className_displayNone);
  4275. } else
  4276. {
  4277. awokenDom.classList.remove(className_displayNone);
  4278. }
  4279. awokenDom.appendChild(fragment);
  4280. }
  4281. //刷新阵型觉醒统计
  4282. function refreshFormationAwokenCount(awokenDom, teams) {
  4283. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4284. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4285. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4286. const acs = aicons.map(aicon=>{
  4287. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4288. let totalNum = 0;
  4289. //搜索等效觉醒
  4290. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4291. if (equivalentAwoken)
  4292. {
  4293. if (equivalentAwoken.small === ai)
  4294. {
  4295. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4296. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4297. }
  4298. } else
  4299. {
  4300. totalNum = awokenCountInFormation(teams, ai, solo);
  4301. }
  4302. awokenSetCount(aicon, totalNum);
  4303. return {a:ai,c:totalNum};
  4304. });
  4305. if (acs.every(ac=>ac.c==0))
  4306. {
  4307. awokenDom.classList.add(className_displayNone);
  4308. } else
  4309. {
  4310. awokenDom.classList.remove(className_displayNone);
  4311. }
  4312. awokenDom.appendChild(fragment);
  4313. }
  4314. //刷新能力值
  4315. function refreshAbility(abilityDom, team, idx) {
  4316. const memberData = team[0][idx];
  4317. const assistData = team[1][idx];
  4318. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4319. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4320. if (mainAbility && memberData.ability) {
  4321. for (let ai = 0; ai < 3; ai++) {
  4322. memberData.ability[ai] = mainAbility[ai][0];
  4323. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4324. }
  4325. }
  4326. if (!abilityDom) return; //如果没有dom,直接跳过
  4327. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4328. const hpDom = abilityLi.querySelector(".hp");
  4329. const atkDom = abilityLi.querySelector(".atk");
  4330. const rcvDom = abilityLi.querySelector(".rcv");
  4331. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4332. if (mainAbility) {
  4333. div.classList.remove(className_displayNone);
  4334. div.textContent = memberData.ability[ai];
  4335. } else {
  4336. div.classList.add(className_displayNone);
  4337. div.textContent = 0;
  4338. }
  4339. });
  4340. }
  4341. //刷新队员觉醒
  4342. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  4343. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  4344. const memberData = team[0][idx];
  4345. const assistData = team[1][idx];
  4346. const memberCard = Cards[memberData.id] || Cards[0];
  4347. const assistCard = Cards[assistData.id] || Cards[0];
  4348. //队员觉醒
  4349. let menberAwokens = memberCard?.awakenings?.slice(0,memberData.awoken) || [];
  4350. //单人和三人为队员增加超觉醒
  4351. if ((solo || teamsCount === 3) &&
  4352. memberData.sawoken != null && //怪物设定了超觉醒
  4353. memberData.sawoken >= 0 && //怪物超觉醒编号大于0
  4354. memberCard?.superAwakenings?.length >= 0 && //卡片有超觉醒
  4355. memberData.level >= 100 && //怪物大于100级
  4356. memberData.plus.every(p=>p>=99) //怪物297了
  4357. ) {
  4358. menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  4359. }
  4360. //menberAwokens.sort();
  4361. //武器觉醒
  4362. let assistAwokens = assistCard?.awakenings?.slice(0,assistData?.awoken);
  4363. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4364. //assistAwokens.sort();
  4365. /*if (assistAwokens.includes(49))
  4366. {
  4367. menberAwokens = menberAwokens.concat(assistAwokens);
  4368. }*/
  4369. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4370. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4371. /* //通用的
  4372. function countNum(arr) {
  4373. const map = arr.reduce(function(preMap, value){
  4374. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4375. }, new Map());
  4376. return Array.from(map);
  4377. };*/
  4378. function countAwokenNum(arr) {
  4379. const map = arr.reduce(function(preMap, value){
  4380. const eak = equivalent_awoken.find(eako => eako.big === value);
  4381. if (eak)
  4382. {
  4383. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4384. }else
  4385. {
  4386. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4387. }
  4388. }, new Map());
  4389. return Array.from(map);
  4390. };
  4391. /*const hideAwokens = [49,1,2,3,63];
  4392. if (solo) hideAwokens.push(30); //协力觉醒
  4393. if (!solo) hideAwokens.push(63); //掉落觉醒
  4394. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4395. let menberAwokensCount = countAwokenNum(menberAwokens);
  4396. menberAwokenUl.innerHTML = '';
  4397. menberAwokensCount.forEach(akc=>{
  4398. const iconLi = document.createElement("li");
  4399. const icon = iconLi.appendChild(document.createElement("icon"))
  4400. icon.className = "awoken-icon";
  4401. icon.setAttribute("data-awoken-icon", akc[0]);
  4402. icon.setAttribute("data-awoken-count", akc[1]);
  4403. menberAwokenUl.appendChild(iconLi);
  4404. });
  4405. let assistAwokensCount = countAwokenNum(assistAwokens);
  4406. assistAwokenUl.innerHTML = '';
  4407. assistAwokensCount.forEach(akc=>{
  4408. const iconLi = document.createElement("li");
  4409. const icon = iconLi.appendChild(document.createElement("icon"))
  4410. icon.className = "awoken-icon";
  4411. icon.setAttribute("data-awoken-icon", akc[0]);
  4412. icon.setAttribute("data-awoken-count", akc[1]);
  4413. assistAwokenUl.appendChild(iconLi);
  4414. });
  4415. }
  4416. function setTextContentAndAttribute(dom,str)
  4417. {
  4418. if (!dom) return;
  4419. dom.textContent = str;
  4420. dom.setAttribute(dataAttrName, str);
  4421. }
  4422. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4423. {
  4424. const width = hpBarDom.width, height = hpBarDom.height;
  4425. let ctx = hpBarDom.getContext("2d");
  4426. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4427. {
  4428. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4429. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4430. //console.table(reduceRanges);
  4431. ctx.fillStyle = attrColors[ridx];
  4432. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4433. reduceRanges.forEach(range=>{
  4434. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4435. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4436. });
  4437. });
  4438. }
  4439. else //只有阶梯盾
  4440. {
  4441. const reduceRanges = reduceAttrRanges[0];
  4442. //创建线性颜色渐变对象
  4443. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4444. canvasGradient.addColorStop(0, "#EE99AA");
  4445. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4446. canvasGradient.addColorStop(1, "#EE9999");
  4447. ctx.fillStyle = canvasGradient;
  4448. ctx.fillRect(0, 0, width, height);
  4449. reduceRanges.forEach(range=>{
  4450. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4451. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4452. });
  4453. }
  4454. }
  4455. //刷新队伍能力值合计
  4456. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4457. //计算总的生命值
  4458. if (!totalDom) return;
  4459. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4460. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4461. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4462. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4463. const teams = formation.teams;
  4464. const leader1id = team[0][team[3] || 0].id;
  4465. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4466. //计算当前队伍,2P时则是需要特殊处理
  4467. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4468. const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1];
  4469. if (tHpDom) {
  4470. const reduceScales1 = getReduceScales(leader1id);
  4471. const reduceScales2 = getReduceScales(leader2id);
  4472. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4473. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4474. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4475. const hpBar = totalDom.querySelector(".reduce-details");
  4476. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4477. {
  4478. drawHpInfo(hpBar, reduceAttrRanges);
  4479. hpBar.classList.remove(className_displayNone);
  4480. }else
  4481. {
  4482. hpBar.classList.add(className_displayNone);
  4483. }
  4484. const totalReduce = leastScale.scale;
  4485. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4486. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4487. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4488. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4489. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4490. let badgeHPScale = 1; //徽章倍率
  4491. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4492. badgeHPScale = 1.05;
  4493. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4494. badgeHPScale = 1.15;
  4495. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4496. badgeHPScale = 1.10;
  4497. }
  4498. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4499. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4500. //记录到bar中,方便打开详情时调用
  4501. hpBar.reduceAttrRanges = reduceAttrRanges;
  4502. hpBar.tHP = tHP;
  4503. hpBar.tHPNoAwoken = tHPNoAwoken;
  4504. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4505. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4506. const tHpDom_general = tHpDom.querySelector(".general");
  4507. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4508. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4509. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4510. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4511. if (totalReduce > 0)
  4512. tHpDom_reduce.classList.remove("no-reduce");
  4513. else
  4514. tHpDom_reduce.classList.add("no-reduce");
  4515. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4516. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4517. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4518. }
  4519. if (tSBDom) {
  4520. const sbn = countTeamSB(team, solo);
  4521. const tSBDom_general = tSBDom.querySelector(".general");
  4522. setTextContentAndAttribute(tSBDom_general, sbn);
  4523. }
  4524. if (tMoveDom) {
  4525. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  4526. const tMoveDom_general = tMoveDom.querySelector(".general");
  4527. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  4528. if (moveTime.fixed) //固定时间的
  4529. {
  4530. tMoveDom.classList.add("fixed-move-time");
  4531. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  4532. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  4533. } else
  4534. {
  4535. tMoveDom.classList.remove("fixed-move-time");
  4536. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  4537. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  4538. }
  4539. }
  4540. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  4541. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  4542. const tTypesDom = totalDom.querySelector(".tIf-types");
  4543. //统计队伍稀有度总数
  4544. if (tRarityDom)
  4545. {
  4546. const rarityDoms = tRarityDom.querySelector(".rarity");
  4547. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  4548. if (member.id <= 0) return pre;
  4549. const card = Cards[member.id] || Cards[0];
  4550. return pre + (card?.rarity ?? 0);
  4551. },0);
  4552. rarityDoms.setAttribute(dataAttrName, rarityCount);
  4553. }
  4554. //统计队伍属性/类型个数
  4555. if (tAttrsDom || tTypesDom)
  4556. {
  4557. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  4558. if (tAttrsDom) {
  4559. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  4560. attrDoms.forEach(attrDom=>{
  4561. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  4562. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  4563. });
  4564. }
  4565. if (tTypesDom) {
  4566. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  4567. typeDoms.forEach(typeDom=>{
  4568. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  4569. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  4570. });
  4571. }
  4572. }
  4573. if (tEffectDom) {
  4574. const _76board = tEffectDom.querySelector("._76board");
  4575. //76版队长技能不被欢队长所影响
  4576. const leader1id_original = team[0][0].id;
  4577. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  4578. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4579. {
  4580. _76board.classList.remove(className_displayNone);
  4581. }else
  4582. {
  4583. _76board.classList.add(className_displayNone);
  4584. }
  4585. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4586. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4587. {
  4588. noSkyfall.classList.remove(className_displayNone);
  4589. }else
  4590. {
  4591. noSkyfall.classList.add(className_displayNone);
  4592. }
  4593. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4594. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4595. {
  4596. poisonNoEffect.classList.remove(className_displayNone);
  4597. }else
  4598. {
  4599. poisonNoEffect.classList.add(className_displayNone);
  4600. }
  4601. const addCombo = tEffectDom.querySelector(".add-combo");
  4602. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4603. if ((addComboValue[0] | addComboValue[1]) > 0)
  4604. {
  4605. addCombo.classList.remove(className_displayNone);
  4606. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4607. }else
  4608. {
  4609. addCombo.classList.add(className_displayNone);
  4610. }
  4611. const inflicts = tEffectDom.querySelector(".inflicts");
  4612. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4613. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4614. {
  4615. inflicts.classList.remove(className_displayNone);
  4616. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4617. }else
  4618. {
  4619. inflicts.classList.add(className_displayNone);
  4620. }
  4621. }
  4622. }
  4623. //刷新所有队伍能力值合计
  4624. function refreshFormationTotalHP(totalDom, teams) {
  4625. //计算总的生命值
  4626. if (!totalDom) return;
  4627. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4628. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4629. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4630. //因为目前仅用于2P,所以直接在外面固定写了
  4631. const leader1id = teams[0][0][teams[0][3] || 0].id;
  4632. const leader2id = teams[1][0][teams[1][3] || 0].id;
  4633. if (tHpDom) {
  4634. const reduceScales1 = getReduceScales(leader1id);
  4635. const reduceScales2 = getReduceScales(leader2id);
  4636. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4637. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4638. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4639. const hpBar = totalDom.querySelector(".reduce-details");
  4640. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4641. {
  4642. drawHpInfo(hpBar, reduceAttrRanges);
  4643. hpBar.classList.remove(className_displayNone);
  4644. }else
  4645. {
  4646. hpBar.classList.add(className_displayNone);
  4647. }
  4648. const totalReduce = leastScale.scale;
  4649. const tHPArr = teams.map(function(team) {
  4650. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4651. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4652. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4653. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  4654. });
  4655. const tHPNoAwokenArr = teams.map(function(team) {
  4656. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4657. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4658. return Math.round(teamTHP);
  4659. });
  4660. const tHP = tHPArr.reduce((pv, v) => pv + v);
  4661. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  4662. //记录到bar中,方便打开详情时调用
  4663. hpBar.reduceAttrRanges = reduceAttrRanges;
  4664. hpBar.tHP = tHP;
  4665. hpBar.tHPNoAwoken = tHPNoAwoken;
  4666. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4667. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4668. const tHpDom_general = tHpDom.querySelector(".general");
  4669. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4670. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4671. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4672. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4673. if (totalReduce > 0)
  4674. tHpDom_reduce.classList.remove("no-reduce");
  4675. else
  4676. tHpDom_reduce.classList.add("no-reduce");
  4677. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4678. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4679. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4680. }
  4681. if (tSBDom) {
  4682. const sbn1 = countTeamSB(teams[0], solo);
  4683. const sbn2 = countTeamSB(teams[1], solo);
  4684. const tSBDom_general = tSBDom.querySelector(".general");
  4685. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  4686. }
  4687. if (tEffectDom) {
  4688. const _76board = tEffectDom.querySelector("._76board");
  4689. //76版队长技能不被欢队长所影响
  4690. const leader1id_original = teams[0][0][0].id;
  4691. const leader2id_original = teams[1][0][0].id;
  4692. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4693. {
  4694. _76board.classList.remove(className_displayNone);
  4695. }else
  4696. {
  4697. _76board.classList.add(className_displayNone);
  4698. }
  4699. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4700. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4701. {
  4702. noSkyfall.classList.remove(className_displayNone);
  4703. }else
  4704. {
  4705. noSkyfall.classList.add(className_displayNone);
  4706. }
  4707. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4708. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4709. {
  4710. poisonNoEffect.classList.remove(className_displayNone);
  4711. }else
  4712. {
  4713. poisonNoEffect.classList.add(className_displayNone);
  4714. }
  4715. const addCombo = tEffectDom.querySelector(".add-combo");
  4716. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4717. if ((addComboValue[0] | addComboValue[1]) > 0)
  4718. {
  4719. addCombo.classList.remove(className_displayNone);
  4720. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4721. }else
  4722. {
  4723. addCombo.classList.add(className_displayNone);
  4724. }
  4725. const inflicts = tEffectDom.querySelector(".inflicts");
  4726. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4727. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4728. {
  4729. inflicts.classList.remove(className_displayNone);
  4730. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4731. }else
  4732. {
  4733. inflicts.classList.add(className_displayNone);
  4734. }
  4735. }
  4736. }
  4737. //刷新单人技能CD
  4738. function refreshMemberSkillCD(teamDom, team, idx) {
  4739. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  4740. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  4741. const member = team[0][idx];
  4742. const assist = team[1][idx];
  4743. const memberCard = Cards[member.id] || Cards[0];
  4744. const memberSkill = Skills[memberCard?.activeSkillId];
  4745. const assistCard = Cards[assist.id] || Cards[0];
  4746. const assistSkill = Skills[assistCard?.activeSkillId];
  4747. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  4748. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  4749. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  4750. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  4751. memberSkillCdDom.textContent = memberSkillCd;
  4752. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  4753. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  4754. memberSkillCdDom.classList.remove("max-skill");
  4755. } else {
  4756. memberSkillCdDom.classList.add("max-skill");
  4757. }
  4758. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  4759. assistSkillCdDom.classList.remove("max-skill");
  4760. } else {
  4761. assistSkillCdDom.classList.add("max-skill");
  4762. }
  4763. }
  4764. //按住Ctrl点击技能在控制台输出技能的对象
  4765. function fastShowSkill(event) {
  4766. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  4767. if (event.ctrlKey) {
  4768. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  4769. console.debug(Skills[skillId]);
  4770. return;
  4771. };
  4772. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  4773. if (s_cards.length > 1) {
  4774. showSearch(s_cards); //显示
  4775. }
  4776. }
  4777. function localisation($tra) {
  4778. if (!$tra) return;
  4779. document.title = $tra.webpage_title;
  4780. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  4781. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  4782. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  4783. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  4784. const sortOptions = Array.from(s_sortList.options);
  4785. sortOptions.forEach(opt => {
  4786. const tag = opt.getAttribute("data-tag");
  4787. const trans = $tra.sort_name[tag];
  4788. if (trans) {
  4789. opt.text = trans;
  4790. }
  4791. });
  4792. }

智龙迷城队伍图制作工具