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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. const teamBigBoxs = []; //储存全部teamBigBox
  9. const allMembers = []; //储存所有成员,包含辅助
  10. let interchangeSvg; //储存划线的SVG
  11. let controlBox; //储存整个controlBox
  12. let statusLine; //储存状态栏
  13. let formationBox; //储存整个formationBox
  14. let editBox; //储存整个editBox
  15. let showSearch; //整个程序都可以用的显示搜索函数
  16. let qrcodeReader; //二维码读取
  17. let qrcodeWriter; //二维码输出
  18. let selectedDeviceId; //视频源id
  19. const dataStructure = 4; //阵型输出数据的结构版本
  20. const cfgPrefix = "PADDF-"; //设置名称的前缀
  21. const className_displayNone = "display-none";
  22. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  23. const isGuideMod = !needUpdateBrowser && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  24. if (location.search.includes('&')) {
  25. location.search = location.search.replace(/&/ig, '&');
  26. }
  27. //一开始就加载当前语言
  28. if (currentLanguage == undefined)
  29. {
  30. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  31. const browser_i18n = navigator.language; //获取浏览器语言
  32. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  33. {
  34. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  35. }
  36. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  37. {
  38. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  39. if (lang.i18n_RegExp)
  40. {
  41. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  42. }else
  43. {
  44. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  45. }
  46. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  47. }
  48. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  49. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  50. }
  51. //一开始就加载当前数据
  52. if (currentDataSource == undefined)
  53. {
  54. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  55. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  56. }
  57. const dbName = "PADDF";
  58. let db = null;
  59. const DBOpenRequest = indexedDB.open(dbName, 4);
  60. DBOpenRequest.onsuccess = function(event) {
  61. db = event.target.result; //DBOpenRequest.result;
  62. console.log("PADDF:数据库已可使用");
  63. loadData();
  64. };
  65. DBOpenRequest.onerror = function(event) {
  66. // 错误处理
  67. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  68. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  69. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  70. loadData();
  71. //alert('Some errors have occurred, please refresh the page.');
  72. //history.go(); //直接强制刷新
  73. };
  74. DBOpenRequest.onupgradeneeded = function(event) {
  75. let db = event.target.result;
  76. let store;
  77. switch (true)
  78. {
  79. case event.oldVersion < 2:
  80. store = db.createObjectStore("cards");
  81. store = db.createObjectStore("skills");
  82. case event.oldVersion < 3:
  83. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  84. }
  85. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  86. store.transaction.oncomplete = function(event) {
  87. console.log("PADDF:数据库建立完毕");
  88. };
  89. };
  90. class Member2
  91. {
  92. constructor(oldMenber, isAssist)
  93. {
  94. //this.index = oldMenber?.index ?? 0;
  95. this.id = oldMenber?.id ?? 0;
  96. //this.exp = oldMenber?.exp ?? 0;
  97. this.level = oldMenber?.level ?? 1;
  98. this.plus = oldMenber?.plus ?? {hp:0,atk:0,rcv:0};
  99. this.awoken = oldMenber.awoken ?? 0;
  100. this.superAwoken = oldMenber.superAwoken ?? null;
  101. this.latent = oldMenber?.latent.concat() ?? [];
  102. this.skillLevel = oldMenber.skillLevel ?? 0;
  103. this.assist = oldMenber.assist ?? null;
  104. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldMenber?.isAssist);
  105. }
  106. calculateAbility(solo,teamCount){
  107. const card = Cards[this.id];
  108. let bonus = null;
  109. if (!this.isAssist &&
  110. this.assist &&
  111. this.assist.id>0 &&
  112. Cards[this.assist.id].attrs[0] === card.attrs[0]
  113. ){
  114. bonus = this.assist.calculateAbility(solo,teamCount);
  115. }
  116. }
  117. toJSON(){
  118. }
  119. }
  120. //队员基本的留空
  121. var Member = function() {
  122. this.id = 0;
  123. this.ability = [0, 0, 0];
  124. this.abilityNoAwoken = [0, 0, 0];
  125. };
  126. //让 Member 能直接获取 card
  127. Object.defineProperty(Member.prototype, "card", {
  128. get() { return Cards[this.id]; }
  129. })
  130. Member.prototype.outObj = function() {
  131. const m = this;
  132. if (m.id == 0) return null;
  133. let obj = [m.id];
  134. if (m.level != undefined) obj[1] = m.level;
  135. if (m.awoken != undefined) obj[2] = m.awoken;
  136. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  137. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  138. obj[3] = m.plus[0];
  139. } else {
  140. obj[3] = m.plus;
  141. }
  142. }
  143. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  144. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  145. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  146. const skill = Skills[card.activeSkillId];
  147. //有技能等级,并且技能等级低于最大等级时才记录技能
  148. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  149. return obj;
  150. };
  151. Member.prototype.loadObj = function(m, dataVersion) {
  152. if (m == undefined) //如果没有提供数据,直接返回默认
  153. {
  154. this.id = 0;
  155. return;
  156. }
  157. if (dataVersion == undefined) dataVersion = 1;
  158. this.id = dataVersion > 1 ? m[0] : m.id;
  159. this.level = dataVersion > 1 ? m[1] : m.level;
  160. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  161. if (dataVersion > 1) {
  162. if (isNaN(m[3]) || m[3] == null) {
  163. this.plus = m[3];
  164. } else {
  165. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  166. this.plus = [singlePlus, singlePlus, singlePlus];
  167. }
  168. } else {
  169. this.plus = m.plus;
  170. }
  171. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  172. this.latent = dataVersion > 1 ? m[4] : m.latent;
  173. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  174. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  175. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  176. this.skilllevel = m[6] || null;
  177. };
  178. Member.prototype.loadFromMember = function(m) {
  179. if (m == undefined) //如果没有提供数据,直接返回默认
  180. {
  181. return;
  182. }
  183. this.id = m.id;
  184. };
  185. //只用来防坐的任何队员
  186. var MemberDelay = function() {
  187. this.id = -1;
  188. };
  189. MemberDelay.prototype = Object.create(Member.prototype);
  190. MemberDelay.prototype.constructor = MemberDelay;
  191. //辅助队员
  192. var MemberAssist = function() {
  193. this.level = 0;
  194. this.awoken = 0;
  195. this.plus = [0, 0, 0];
  196. Member.call(this);
  197. };
  198. MemberAssist.prototype = Object.create(Member.prototype);
  199. MemberAssist.prototype.constructor = MemberAssist;
  200. MemberAssist.prototype.loadFromMember = function(m) {
  201. if (m == undefined) //如果没有提供数据,直接返回默认
  202. {
  203. return;
  204. }
  205. this.id = m.id;
  206. if (m.level != undefined) this.level = m.level;
  207. if (m.awoken != undefined) this.awoken = m.awoken;
  208. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  209. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  210. };
  211. //正式队伍
  212. var MemberTeam = function() {
  213. this.latent = [];
  214. MemberAssist.call(this);
  215. //sawoken作为可选项目,默认不在内
  216. };
  217. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  218. MemberTeam.prototype.constructor = MemberTeam;
  219. MemberTeam.prototype.loadFromMember = function(m) {
  220. if (m == undefined) //如果没有提供数据,直接返回默认
  221. {
  222. return;
  223. }
  224. this.id = m.id;
  225. if (m.level != undefined) this.level = m.level;
  226. if (m.awoken != undefined) this.awoken = m.awoken;
  227. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  228. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  229. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  230. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  231. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  232. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  233. };
  234. var Formation = function(teamCount, memberCount) {
  235. this.title = "";
  236. this.detail = "";
  237. this.teams = [];
  238. this.dungeonEnchance = {
  239. attrs: [],
  240. types: [],
  241. rarities: [],
  242. rate: {
  243. hp: 1,
  244. atk: 1,
  245. rcv: 1
  246. }
  247. }
  248. for (let ti = 0; ti < teamCount; ti++) {
  249. const team = [
  250. [], //队员
  251. [], //辅助
  252. 0, //徽章
  253. 0, //队长更换序号
  254. ];
  255. for (let mi = 0; mi < memberCount; mi++) {
  256. team[0].push(new MemberTeam());
  257. team[1].push(new MemberAssist());
  258. }
  259. this.teams.push(team);
  260. }
  261. };
  262. Formation.prototype.outObj = function() {
  263. const obj = {};
  264. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  265. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  266. obj.f = this.teams.map(t => {
  267. const teamArr = [];
  268. teamArr[0] = t[0].map(m =>
  269. m.outObj()
  270. ).deleteLatter();
  271. teamArr[1] = t[1].map(m =>
  272. m.outObj()
  273. ).deleteLatter();
  274. if (t[2]) teamArr[2] = t[2];
  275. if (t[3]) teamArr[3] = t[3];
  276. return teamArr;
  277. });
  278. let dge = this.dungeonEnchance;
  279. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  280. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities)].deleteLatter(0), //类型,属性,星级
  281. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  282. ];
  283. obj.v = dataStructure;
  284. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  285. !obj.t &&
  286. !obj.d)
  287. return null;*/
  288. return obj;
  289. };
  290. Formation.prototype.loadObj = function(f) {
  291. let dge = this.dungeonEnchance;
  292. if (f == undefined) //如果没有提供数据,要返回空的
  293. {
  294. this.title = "";
  295. this.detail = "";
  296. this.teams.forEach(function(t, ti) {
  297. t[0].forEach(function(m, mi) {
  298. m.loadObj(null);
  299. });
  300. t[1].forEach(function(m, mi) {
  301. m.loadObj(null);
  302. });
  303. t[2] = 1;
  304. t[3] = 0;
  305. });
  306. dge.rarities.length = 0;
  307. dge.attrs.length = 0;
  308. dge.types.length = 0;
  309. dge.rate.hp = 1;
  310. dge.rate.atk = 1;
  311. dge.rate.rcv = 1;
  312. return;
  313. }
  314. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  315. this.title = dataVeision > 1 ? f.t : f.title;
  316. this.detail = dataVeision > 1 ? f.d : f.detail;
  317. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  318. this.teams.forEach(function(t, ti) {
  319. const tf = loadTeamArr[ti];
  320. if (tf) {
  321. t[0].forEach(function(m, mi) {
  322. const fm = tf[0][mi];
  323. m.loadObj(fm, dataVeision);
  324. });
  325. t[1].forEach(function(m, mi) {
  326. const fm = tf[1][mi];
  327. m.loadObj(fm, dataVeision);
  328. });
  329. t[2] = tf[2] != undefined ? (dataVeision > 3 ? tf[2] : badgeConvert(tf[2])) : 1; //徽章
  330. t[3] = tf[3] ?? 0; //队长
  331. }
  332. });
  333. function badgeConvert(old)
  334. {
  335. switch (old)
  336. {
  337. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  338. return old + 1;
  339. }
  340. case 9: {
  341. return 11;
  342. }
  343. case 10:case 11:case 12: {
  344. return old + 7;
  345. }
  346. case 13: {
  347. return 21;
  348. }
  349. case 14: {
  350. return 10;
  351. }
  352. case 15:case 16:case 17: {
  353. return old - 3;
  354. }
  355. case 18: {
  356. return 50;
  357. }
  358. default: return 1;
  359. }
  360. }
  361. if (f.r)
  362. {
  363. if (Array.isArray(f.r[0])) {
  364. let effective = f.r[0];
  365. let rates = f.r[1];
  366. dge.types = flags(effective[0] ?? 0);
  367. dge.attrs = flags(effective[1] ?? 0);
  368. dge.rarities = flags(effective[2] ?? 0);
  369. dge.rate.hp = rates[0] ?? 1;
  370. dge.rate.atk = rates[1] ?? 1;
  371. dge.rate.rcv = rates[2] ?? 1;
  372. } else {
  373. dge.attrs = flags(f.r[0] ?? 0);
  374. dge.types = flags(f.r[1] ?? 0);
  375. dge.rarities.length = 0;
  376. dge.rate.hp = f.r[2] ?? 1;
  377. dge.rate.atk = f.r[3] ?? 1;
  378. dge.rate.rcv = f.r[4] ?? 1;
  379. }
  380. }
  381. if (f.b)
  382. this.teams[0][2] = f.b; //原来模式的徽章
  383. };
  384. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  385. {
  386. let qrObj = {
  387. d:this.outObj()
  388. };
  389. if (keepDataSource) qrObj.s = currentDataSource.code;
  390. return qrObj;
  391. }
  392. Formation.prototype.getPdcQrStr = function()
  393. {
  394. function genMemberMap(m, a, position = 0)
  395. {
  396. const o = new Map();
  397. o.set(0, m.id);
  398. if (m.latent.length)
  399. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).prefix(2)).join('')); //潜觉
  400. o.set(3, m.level);
  401. o.set(4, m.plus[0]);
  402. o.set(5, m.plus[1]);
  403. o.set(6, m.plus[2]);
  404. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  405. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  406. if (a.id != 0)
  407. {
  408. o.set(9, a.id);
  409. o.set(10, a.level);
  410. o.set(11, a.plus[0]);
  411. o.set(12, a.plus[1]);
  412. o.set(13, a.plus[2]);
  413. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  414. }
  415. o.set(15, position);
  416. return o;
  417. }
  418. let outArr = [
  419. [1,this.teams.length - 1]
  420. ];
  421. if (this.teams.length == 2)
  422. {
  423. const team1 = this.teams[0];
  424. const team2 = this.teams[1];
  425. team1[0].push(team2[0].shift());
  426. team1[1].push(team2[1].shift());
  427. }
  428. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  429. let teamArr = [
  430. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  431. ];
  432. const membersArr = t[0];
  433. const assistArr = t[1];
  434. for (let i=0;i<membersArr.length;i++)
  435. {
  436. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  437. {
  438. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  439. let pdcMemberArr = Array.from(pdcMemberMap);
  440. pdcMemberStr = pdcMemberArr.map(item => {
  441. if (item[1] == undefined)
  442. {
  443. return null;
  444. }
  445. return [
  446. item[0].toString(36).prefix(2),
  447. item[1].toString(36).prefix(2)
  448. ].join('')}).filter(item=>item).join(',');
  449. teamArr.push(pdcMemberStr);
  450. }
  451. }
  452. return teamArr.join('}');
  453. });
  454. if (this.teams.length == 2)
  455. {
  456. const team1 = this.teams[0];
  457. const team2 = this.teams[1];
  458. team2[0].splice(0,0,team1[0].pop());
  459. team2[1].splice(0,0,team1[1].pop());
  460. }
  461. outArr = outArr.concat(pdcTeamsStr);
  462. return outArr.join(']');
  463. }
  464. Formation.prototype.getQrStr = function(type)
  465. {
  466. if (type == 'pdf' || type == 0)
  467. {
  468. return JSON.stringify(this.getPdfQrObj());
  469. }else
  470. {
  471. return this.getPdcQrStr();
  472. }
  473. }
  474. class PlayerData
  475. {
  476. constructor(data)
  477. {
  478. Object.assign(this, data);
  479. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  480. this.parsedDecks = PlayerDataDeck.parseDataArray(
  481. data.decksb.decks,
  482. data?.decksbs?.decks,
  483. this.parsedCards);
  484. }
  485. }
  486. class PlayerDataDeck {
  487. constructor(data, parsedCards) {
  488. const e = data.entries();
  489. this.membersIndex = [
  490. e.next().value[1],
  491. e.next().value[1],
  492. e.next().value[1],
  493. e.next().value[1],
  494. e.next().value[1],
  495. ];
  496. this.badge = e.next().value[1];
  497. this.membersIndex.push(e.next().value[1]);
  498. if (parsedCards)
  499. {
  500. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  501. }
  502. e.next(); //未知
  503. e.next(); //未知
  504. if (!e.next().done)
  505. {
  506. console.warn("出现未知的用户队伍数据");
  507. }
  508. }
  509. static parseDataArray(decks1, decks2, parsedCards)
  510. {
  511. let datas = decks1.concat(decks2 ?? []);
  512. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  513. if (Boolean(decks2))
  514. {
  515. decks.forEach(deck=>{if (deck.badge === 1) deck.badge = 50;});
  516. }
  517. return decks;
  518. }
  519. toFormation()
  520. {
  521. const f = new Formation(1, 6);
  522. const team = f.teams[0];
  523. team[2] = this.badge;
  524. const tMembers = team[0];
  525. const tAssists = team[1];
  526. this.members.forEach((member, idx)=>{
  527. const tm = tMembers[idx];
  528. const ta = tAssists[idx];
  529. if (member) {
  530. tm.loadFromMember(member);
  531. tm.sawoken = Cards[member.id].superAwakenings.indexOf(member.superAwoken);
  532. tm.plus = Object.values(member.plus);
  533. tm.skilllevel = member.skillLevel;
  534. if (member.assist) {
  535. ta.loadFromMember(member.assist);
  536. ta.sawoken = Cards[member.assist.id].superAwakenings.indexOf(member.assist.superAwoken);
  537. ta.plus = Object.values(member.assist.plus);
  538. ta.skilllevel = member.assist.skillLevel;
  539. }
  540. }
  541. });
  542. return f;
  543. }
  544. }
  545. class PlayerDataCard {
  546. constructor(data) {
  547. const e = data.entries();
  548. this.index = e.next().value[1];
  549. this.exp = e.next().value[1];
  550. this.level = e.next().value[1];
  551. this.skillLevel = e.next().value[1]; //未知
  552. e.next(); //未知
  553. this.id = e.next().value[1];
  554. //叠加型用他们的经验来表示数量
  555. const card = Cards[this.id];
  556. this.count = 1;
  557. if (card && card.overlay)
  558. {
  559. this.count = this.exp;
  560. this.exp = 0;
  561. }
  562. this.plus = {
  563. hp : e.next().value[1],
  564. atk: e.next().value[1],
  565. rcv: e.next().value[1]
  566. };
  567. this.awoken = e.next().value[1];
  568. let parsedLatent = this.parseLatent(e.next().value[1]);
  569. this.latentMaxCount = parsedLatent.latentCount;
  570. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  571. this.assistIndex = e.next().value[1];
  572. e.next(); //未知
  573. this.superAwoken = e.next().value[1];
  574. e.next(); //未知
  575. if (!e.next().done)
  576. {
  577. console.warn("出现未知的用户箱子卡片数据");
  578. }
  579. //console.log(b);
  580. }
  581. static parseDataArray(datas)
  582. {
  583. let parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  584. for (const mon of parsedCards)
  585. {
  586. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  587. }
  588. return parsedCards;
  589. }
  590. parseLatent(number)
  591. {
  592. let latentNumber = BigInt(number);
  593. let obj = {
  594. latent: [],
  595. latentCount: 6,
  596. };
  597. //console.log("原始数字",latentNumber.toString(2));
  598. let latentVersion = latentNumber & 7n; //记录版本,111是用几位来做记录
  599. latentNumber >>= 3n;
  600. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  601. let changeLatentCount = Boolean(latentNumber & 1n); //1时就是增加格子数
  602. latentNumber >>= 1n;
  603. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  604. if (changeLatentCount)
  605. {
  606. obj.latentCount = Number(latentNumber & 15n);
  607. latentNumber >>= 4n;
  608. //console.log("读取潜觉格子数",latentNumber.toString(2));
  609. }
  610. const getbnum = latentVersion > 6 ? 127n : 31n;
  611. const rightbnum = latentVersion > 6 ? 7n : 5n;
  612. while (latentNumber>0)
  613. {
  614. obj.latent.push(Number(latentNumber & getbnum));
  615. latentNumber >>= rightbnum;
  616. //console.log("读取一个潜觉",latentNumber.toString(2));
  617. }
  618. return obj;
  619. }
  620. deleteRepeatLatent(olatents)
  621. {
  622. let latents = olatents.concat();
  623. for (let ai = 0; ai < latents.length; ai++)
  624. {
  625. let useHole = latentUseHole(latents[ai]);
  626. if (useHole > 1)
  627. {
  628. latents.splice(ai+1, useHole-1);
  629. }
  630. }
  631. return latents;
  632. }
  633. }
  634. //进化树
  635. class EvoTree
  636. {
  637. constructor(mid, parent = null)
  638. {
  639. const _this = this;
  640. this.parent = parent;
  641. if (parent == null) //如果没有提供父级,则寻找进化根
  642. {
  643. function returnRootId(mid)
  644. {
  645. mid = Cards[mid].evoRootId;
  646. const m = Cards[mid];
  647. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  648. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  649. mid = returnRootId(m.henshinFrom[0]);
  650. }
  651. return mid;
  652. }
  653. mid = returnRootId(mid);
  654. }
  655. const card = Cards[mid];
  656. this.id = mid;
  657. this.idArr = parent ? parent.idArr.concat() : [];
  658. this.card = card;
  659. this.children = [];
  660. this.evoType = null;
  661. if (parent == null)
  662. {
  663. this.evoType = "Base";
  664. }
  665. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  666. {
  667. if (parent.card.henshinTo.length > 1) {
  668. this.evoType = "Random Henshin";
  669. //限定最多两层随机变身
  670. if (parent?.parent?.card?.henshinTo?.length > 1) {
  671. return this;
  672. }
  673. }
  674. else
  675. this.evoType = "Henshin";
  676. }
  677. else
  678. {
  679. if (card.evoMaterials.includes(3826)) //像素进化
  680. {
  681. this.evoType = "Pixel Evo";
  682. }else if (card.awakenings.includes(49)) //武器
  683. {
  684. this.evoType = "Assist Evo";
  685. }else if (card.isUltEvo) //究进
  686. {
  687. if (parent.card.isUltEvo) //超究进
  688. {
  689. this.evoType = "Super Ult Evo";
  690. }else
  691. {
  692. this.evoType = "Ult Evo";
  693. }
  694. }else
  695. {
  696. if (parent.card.isUltEvo) //转生
  697. {
  698. this.evoType = "Reincarnation";
  699. }else if(parent.evoType == "Reincarnation")
  700. {
  701. this.evoType = "Super Reincarnation";
  702. }else
  703. {
  704. this.evoType = "Evolution";
  705. }
  706. }
  707. }
  708. if (this.idArr.includes(mid))
  709. {
  710. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  711. {
  712. this.evoType = "Henshin Loop";
  713. }
  714. return this;
  715. }else
  716. {
  717. this.idArr.push(mid);
  718. }
  719. if (Array.isArray(card.henshinTo)) {
  720. for (let toId of card.henshinTo) {
  721. this.children.push(new EvoTree(toId, _this));
  722. }
  723. }
  724. if (this.evoType != "Henshin")
  725. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  726. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  727. };
  728. toListNode()
  729. {
  730. const createCardHead = editBox.createCardHead;
  731. const tBox = document.createElement("div");
  732. tBox.className = "evo-box";
  733. const evoPanel = tBox.appendChild(document.createElement("div"));
  734. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  735. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  736. evotPanel_L.className = "evo-panel-left";
  737. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  738. evotPanel_R.className = "evo-panel-right";
  739. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  740. evoTypeDiv.className = "evo-type-div";
  741. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  742. evoType.className = "evo-type";
  743. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  744. monHead.className = "monster-head";
  745. const monName = evotPanel_R.appendChild(document.createElement("div"));
  746. monName.className = "monster-name";
  747. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  748. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  749. evotMaterials.className = "evo-materials";
  750. this.card.evoMaterials.forEach(mid=>{
  751. //const li = evotMaterials.appendChild(document.createElement("li"));
  752. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  753. });
  754. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  755. evoSubEvo.className = "evo-subevo";
  756. this.children.forEach(subEvo=>{
  757. const li = evoSubEvo.appendChild(document.createElement("li"));
  758. li.appendChild(subEvo.toListNode());
  759. });
  760. return tBox;
  761. };
  762. }
  763. //队长技能类型的翻译
  764. class LeaderSkillType{
  765. constructor(flags1, flags2){
  766. this.matchMode = {
  767. multipleColors: Boolean(flags1 & 1 << 0),
  768. rowMatch: Boolean(flags1 & 1 << 1),
  769. combo: Boolean(flags1 & 1 << 2),
  770. sameColor: Boolean(flags1 & 1 << 3),
  771. LShape: Boolean(flags1 & 1 << 4),
  772. crossMatch: Boolean(flags1 & 1 << 5),
  773. heartCrossMatch: Boolean(flags1 & 1 << 6),
  774. remainOrbs: Boolean(flags1 & 1 << 7),
  775. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  776. };
  777. this.restriction = {
  778. attrEnhance: Boolean(flags1 & 1 << 9),
  779. typeEnhance: Boolean(flags1 & 1 << 10),
  780. board7x6: Boolean(flags1 & 1 << 11),
  781. noSkyfall: Boolean(flags1 & 1 << 12),
  782. HpRange: Boolean(flags1 & 1 << 13),
  783. useSkill: Boolean(flags1 & 1 << 14),
  784. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  785. minMatchLen: Boolean(flags1 & 1 << 16),
  786. specialTeam: Boolean(flags1 & 1 << 17),
  787. effectWhenRecover: Boolean(flags1 & 1 << 18),
  788. };
  789. this.appendEffects = {
  790. addCombo: Boolean(flags1 & 1 << 21),
  791. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  792. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  793. reduce49down: Boolean(flags1 & 1 << 24),
  794. reduce50: Boolean(flags1 & 1 << 25),
  795. reduce51up: Boolean(flags1 & 1 << 26),
  796. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  797. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  798. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  799. voidPoison: Boolean(flags1 & 1 << 29),
  800. counterAttack: Boolean(flags1 & 1 << 30),
  801. autoHeal: Boolean(flags1 & 1 << 31),
  802. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  803. resolve: Boolean(flags2 & 1 << 0),
  804. };
  805. }
  806. }
  807. //切换通用的切换className显示的函数
  808. function toggleDomClassName(addClass, className, dom = document.body) {
  809. dom.classList[addClass ? "add" : "remove"](className);
  810. //if (addClass) {
  811. // dom.classList.add(className);
  812. //} else {
  813. // dom.classList.remove(className);
  814. //}
  815. }
  816. //清除数据
  817. function clearData()
  818. {
  819. const locationURL = new URL(location);
  820. locationURL.searchParams.delete('d'); //删除数据
  821. locationURL.searchParams.delete('l'); //删除语言
  822. location = locationURL.toString();
  823. }
  824. //轮换ABC队伍
  825. function swapABCteam()
  826. {
  827. if (formation.teams.length > 1) {
  828. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  829. creatNewUrl();
  830. refreshAll(formation);
  831. }
  832. }
  833. function henshinStep(step)
  834. {
  835. if (step == 0) return;
  836. function gotoHenshin(card, nstep)
  837. {
  838. if (nstep > 0 && Array.isArray(card.henshinTo))
  839. {
  840. let max = Math.randomInteger(card.henshinTo.length - 1);
  841. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  842. }
  843. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  844. {
  845. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  846. }
  847. else
  848. {
  849. return card;
  850. }
  851. }
  852. formation.teams.forEach(team=>{
  853. team[0].forEach(member=>{
  854. const mid = member.id;
  855. const card = Cards[mid];
  856. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  857. { //要变身前的才进行操作
  858. const _card = gotoHenshin(card, step);
  859. member.id = _card.id;
  860. member.awoken = _card.awakenings.length;
  861. }
  862. });
  863. });
  864. creatNewUrl();
  865. refreshAll(formation);
  866. }
  867. //在单人和多人之间转移数据
  868. function turnPage(toPage, e = null) {
  869. let pagename = null;
  870. switch (toPage) {
  871. case 1:
  872. if (formation.teams[0][0].length < 6) {
  873. //把第二支队伍的队长添加到最后方
  874. formation.teams[0][0].push(formation.teams[1][0][0]);
  875. formation.teams[0][1].push(formation.teams[1][1][0]);
  876. }
  877. //删掉第2支开始的队伍
  878. formation.teams.splice(1);
  879. pagename = "solo.html";
  880. break;
  881. case 2:
  882. if (formation.teams.length < 2) { //从1人到2人
  883. formation.teams[1] = [
  884. [],
  885. []
  886. ];
  887. //把右边的队长加到第二支队伍最后面
  888. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  889. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  890. } else { //从3人到2人,直接删除后面两个队伍
  891. //删掉第3支开始的队伍
  892. formation.teams.splice(2);
  893. //删掉前面两支队伍的战友
  894. formation.teams[0][0].splice(5);
  895. formation.teams[0][1].splice(5);
  896. formation.teams[1][0].splice(5);
  897. formation.teams[1][1].splice(5);
  898. }
  899. formation.badge = 0;
  900. pagename = "multi.html";
  901. break;
  902. case 3:
  903. if (formation.teams.length < 2) { //从1人到3人
  904. } else { //从2人到3人
  905. formation.teams[0][0].push(formation.teams[1][0][0]);
  906. formation.teams[0][1].push(formation.teams[1][1][0]);
  907. formation.teams[1][0].push(formation.teams[0][0][0]);
  908. formation.teams[1][1].push(formation.teams[0][1][0]);
  909. }
  910. formation.badge = 0;
  911. pagename = "triple.html";
  912. break;
  913. }
  914. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  915. if (e && e.ctrlKey) {
  916. window.open(newURL);
  917. } else {
  918. location.href = newURL;
  919. }
  920. }
  921. function loadData(force = false)
  922. {
  923. if (force)
  924. console.info('强制更新数据。');
  925. const _time = new Date().getTime();
  926. //开始读取解析怪物数据
  927. const sourceDataFolder = "monsters-info";
  928. if (statusLine) statusLine.classList.add("loading-check-version");
  929. GM_xmlhttpRequest({
  930. method: "GET",
  931. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  932. onload: function(response) {
  933. dealCkeyData(response.response);
  934. },
  935. onerror: function(response) {
  936. console.error("新的 Ckey JSON 数据获取失败。", response);
  937. return;
  938. }
  939. });
  940. //处理返回的数据
  941. function dealCkeyData(responseText)
  942. { //处理数据版本
  943. let newCkeys; //当前的Ckey们
  944. let lastCkeys; //以前Ckey们
  945. let currentCkey; //获取当前语言的ckey
  946. let lastCurrentCkey; //以前的当前语言的ckey
  947. try {
  948. newCkeys = JSON.parse(responseText);
  949. } catch (e) {
  950. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  951. return;
  952. }
  953. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  954. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  955. try {
  956. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  957. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  958. lastCkeys = [];
  959. } catch (e) {
  960. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  961. lastCkeys = [];
  962. }
  963. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  964. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  965. lastCurrentCkey = {
  966. code: currentDataSource.code,
  967. ckey: {},
  968. updateTime: null
  969. };
  970. lastCkeys.push(lastCurrentCkey);
  971. }
  972. if (statusLine) statusLine.classList.remove("loading-check-version");
  973. if (statusLine) statusLine.classList.add("loading-mon-info");
  974. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  975. console.debug("Cards ckey相等,直接读取已有的数据。");
  976. const transaction = db.transaction([`cards`]);
  977. const objectStore = transaction.objectStore(`cards`);
  978. const request = objectStore.get(currentDataSource.code);
  979. request.onerror = function(event) {
  980. console.error("Cards 数据库内容读取失败,需重新下载。");
  981. downloadCardsData();
  982. };
  983. request.onsuccess = function(event) {
  984. if (Array.isArray(request.result))
  985. {
  986. Cards = loadExtraCardsData(request.result);
  987. dealCardsData(Cards);
  988. }else
  989. {
  990. console.info("Cards 数据库内容不存在,需重新下载。");
  991. downloadCardsData();
  992. }
  993. };
  994. } else {
  995. console.log("Cards 需重新下载。");
  996. downloadCardsData();
  997. }
  998. function downloadCardsData()
  999. {
  1000. GM_xmlhttpRequest({
  1001. method: "GET",
  1002. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1003. onload: function(response) {
  1004. try {
  1005. Cards = loadExtraCardsData(JSON.parse(response.response));
  1006. } catch (e) {
  1007. console.error("Cards 数据 JSON 解码出错。", e);
  1008. return;
  1009. }
  1010. if (db)
  1011. {
  1012. const transaction = db.transaction([`cards`], "readwrite");
  1013. transaction.oncomplete = function(event) {
  1014. console.log("Cards 数据库写入完毕。");
  1015. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1016. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1017. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1018. dealCardsData(Cards);
  1019. };
  1020. const objectStore = transaction.objectStore(`cards`);
  1021. objectStore.put(Cards,currentDataSource.code);
  1022. }else //隐私模式无法启动数据库
  1023. {
  1024. dealCardsData(Cards);
  1025. }
  1026. },
  1027. onerror: function(response) {
  1028. console.error("Cards JSON 数据获取失败。", response);
  1029. }
  1030. });
  1031. }
  1032. function loadExtraCardsData(_cards)
  1033. {
  1034. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1035. let cards = _cards.slice(0, splitIdx);
  1036. for (let i = splitIdx + 1; i < _cards.length; i++)
  1037. {
  1038. const card = _cards[i];
  1039. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1040. /*card.unk01p = flags(card.unk01);
  1041. card.unk02p = flags(card.unk02);
  1042. card.unk03p = flags(card.unk03);
  1043. card.unk04p = flags(card.unk04);
  1044. card.unk05p = flags(card.unk05);
  1045. card.unk06p = flags(card.unk06);
  1046. card.unk07p = flags(card.unk07);
  1047. card.unk08p = flags(card.unk08);*/
  1048. cards[card?.id] = card;
  1049. }
  1050. return cards;
  1051. }
  1052. function dealCardsData(_cards)
  1053. {
  1054. if (editBox)
  1055. {
  1056. const monstersList = editBox.querySelector("#monsters-name-list");
  1057. let fragment = document.createDocumentFragment();
  1058. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1059. const opt = fragment.appendChild(document.createElement("option"));
  1060. opt.value = card.id;
  1061. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1062. });
  1063. monstersList.appendChild(fragment);
  1064. }
  1065. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1066. if (statusLine) statusLine.classList.add("loading-skill-info");
  1067. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1068. console.debug("Skills ckey相等,直接读取已有的数据。");
  1069. const transaction = db.transaction([`skills`]);
  1070. const objectStore = transaction.objectStore(`skills`);
  1071. const request = objectStore.get(currentDataSource.code);
  1072. request.onerror = function(event) {
  1073. console.error("Skills 数据库内容读取失败。");
  1074. };
  1075. request.onsuccess = function(event) {
  1076. if (Array.isArray(request.result))
  1077. {
  1078. Skills = request.result;
  1079. dealSkillData(Skills);
  1080. }else
  1081. {
  1082. console.info("Skills 数据库内容不存在,需重新下载。");
  1083. downloadSkillData();
  1084. }
  1085. };
  1086. } else {
  1087. console.log("Skills 需重新下载。");
  1088. downloadSkillData();
  1089. }
  1090. function downloadSkillData()
  1091. {
  1092. GM_xmlhttpRequest({
  1093. method: "GET",
  1094. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1095. onload: function(response) {
  1096. try {
  1097. Skills = JSON.parse(response.response);
  1098. } catch (e) {
  1099. console.log("Skills 数据 JSON 解码出错", e);
  1100. return;
  1101. }
  1102. if (db)
  1103. {
  1104. const transaction = db.transaction([`skills`], "readwrite");
  1105. transaction.oncomplete = function(event) {
  1106. console.log("Skills 数据库写入完毕。");
  1107. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1108. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1109. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1110. dealSkillData(Skills);
  1111. };
  1112. const objectStore = transaction.objectStore(`skills`);
  1113. objectStore.put(Skills,currentDataSource.code);
  1114. }else //隐私模式无法启动数据库
  1115. {
  1116. dealSkillData(Skills);
  1117. }
  1118. },
  1119. onerror: function(response) {
  1120. console.error("Skills JSON 数据获取失败", response);
  1121. }
  1122. });
  1123. }
  1124. function dealSkillData(_skills)
  1125. {
  1126. //显示数据更新时间
  1127. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1128. checkControlBox();
  1129. function checkControlBox()
  1130. {
  1131. if (controlBox)
  1132. {
  1133. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1134. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1135. clearInterval(controlBoxHook);
  1136. }
  1137. }
  1138. //initialize(); //初始化
  1139. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1140. //如果通过的话就载入URL中的怪物数据
  1141. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1142. checkFormationBox();
  1143. function checkFormationBox()
  1144. {
  1145. if (formationBox?.querySelector('.teams'))
  1146. {
  1147. reloadFormationData();
  1148. clearInterval(formationBoxHook);
  1149. }
  1150. }
  1151. //读取储存的所有玩家数据
  1152. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1153. PlayerDatas = datas.map(data=>new PlayerData(data));
  1154. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1155. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1156. });
  1157. }
  1158. }
  1159. }
  1160. }
  1161. //重新读取URL中的Data数据并刷新页面
  1162. function reloadFormationData(event) {
  1163. let formationData;
  1164. if (event && event.state && event.state.outForm)
  1165. {
  1166. //直接使用现有数据
  1167. formationData = event.state.outForm;
  1168. //console.log("直接读取",formationData);
  1169. }else
  1170. {
  1171. try {
  1172. const parameterDataString = getQueryString(["d","data"]);
  1173. formationData = JSON.parse(parameterDataString);
  1174. //console.log("从URL读取",formationData);
  1175. } catch (e) {
  1176. console.error("URL中队伍数据JSON解码出错", e);
  1177. return;
  1178. }
  1179. }
  1180. formation.loadObj(formationData);
  1181. refreshAll(formation);
  1182. if (isGuideMod)
  1183. {
  1184. let mid;
  1185. if (event && event.state && event.state.mid)
  1186. {
  1187. mid = event.state.mid;
  1188. }else
  1189. {
  1190. mid = parseInt(getQueryString("id"),10);
  1191. }
  1192. if (!isNaN(mid))
  1193. {
  1194. editBox.mid = mid;
  1195. editBoxChangeMonId(mid);
  1196. }
  1197. if (event && event.state && event.state.searchArr)
  1198. {
  1199. showSearch(event.state.searchArr.map(id=>Cards[id]));
  1200. }
  1201. }
  1202. }
  1203. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1204. //创建新的分享地址
  1205. function creatNewUrl(arg) {
  1206. if (arg == undefined) arg = {};
  1207. if (!!(window.history && history.pushState)) { // 支持History API
  1208. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1209. const datasource = arg.datasource || getQueryString("s");
  1210. const outObj = formation.outObj();
  1211. const newSearch = new URLSearchParams();
  1212. if (language_i18n) newSearch.set("l", language_i18n);
  1213. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1214. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1215. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1216. if (outObj)
  1217. {
  1218. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1219. newSearch.set("d", dataJsonStr);
  1220. }
  1221. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1222. if (!arg.notPushState) {
  1223. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1224. } else {
  1225. return newUrl;
  1226. }
  1227. }
  1228. }
  1229. function ObjToUrl(obj)
  1230. {
  1231. let fileName;
  1232. switch (obj.d.f.length)
  1233. {
  1234. case 1:{
  1235. fileName = "solo.html";
  1236. break;
  1237. }
  1238. case 2:{
  1239. fileName = "multi.html";
  1240. break;
  1241. }
  1242. case 3:{
  1243. fileName = "triple.html";
  1244. break;
  1245. }
  1246. }
  1247. const newUrl = new URL(fileName, location);
  1248. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1249. if (!obj.s || obj.s == "ja")
  1250. {
  1251. newUrl.searchParams.delete("s");
  1252. }else
  1253. {
  1254. newUrl.searchParams.set("s", obj.s);
  1255. }
  1256. let l = getQueryString("l");
  1257. if (l)
  1258. {
  1259. newUrl.searchParams.set("l", l);
  1260. }
  1261. return newUrl;
  1262. }
  1263. //解析从QR图里获取的字符串
  1264. function inputFromQrString(string)
  1265. {
  1266. const re = {code: 0, message: null};
  1267. //code 1~99 为各种编码
  1268. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1269. {
  1270. try{
  1271. let jo = JSON.parse(string);
  1272. if (jo.d && typeof jo.d == "object")
  1273. {
  1274. re.code = 1;
  1275. re.message = "发现队伍数据 | Formation data founded";
  1276. re.url = ObjToUrl(jo);
  1277. }else
  1278. {
  1279. re.code = 100;
  1280. re.message = "无队伍数据 | No formation data";
  1281. }
  1282. }catch(e)
  1283. {
  1284. re.code = 111;
  1285. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1286. }
  1287. }
  1288. else if (/^(https?|file):\/\//i.test(string))
  1289. {
  1290. let url = new URL(string);
  1291. if (url.searchParams.get('d'))
  1292. {
  1293. try{
  1294. let jo = {
  1295. d: JSON.parse(url.searchParams.get('d')),
  1296. s: url.searchParams.get('s'),
  1297. }
  1298. re.code = 1;
  1299. re.message = "发现队伍数据 | Formation data founded";
  1300. re.url = ObjToUrl(jo);
  1301. }catch(e)
  1302. {
  1303. re.code = 112;
  1304. re.message = "错误的 网址 格式 | The illegal URL format";
  1305. }
  1306. }
  1307. else
  1308. {
  1309. re.code = 100;
  1310. re.message = "无队伍数据 | No formation data";
  1311. }
  1312. }
  1313. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1314. { //PDC
  1315. re.code = 2;
  1316. re.message = "发现 PDC 格式 | PDC format found";
  1317. const newFotmation = pdcFotmationToPdfFotmation(string);
  1318. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1319. }
  1320. else
  1321. {
  1322. re.code = 110;
  1323. re.message = "不支持的格式 | Unsupported format";
  1324. }
  1325. return re;
  1326. }
  1327. //解析PDC的数据
  1328. function pdcFotmationToPdfFotmation(inputString)
  1329. {
  1330. function readPDC(string)
  1331. {
  1332. let teamsStr = string.split(']');
  1333. let baseInfo = teamsStr.shift().split(',');
  1334. let teamsArr = teamsStr.map(teamStr=>
  1335. {
  1336. let membersStr = teamStr.split('}').filter(Boolean);
  1337. const team = {
  1338. badge: parseInt(membersStr.shift(),10) //徽章是10进制
  1339. }
  1340. team.members = membersStr.map(memberStr=>{
  1341. let memberArr = memberStr.split(',').map(valueStr=>{
  1342. let idx = parseInt(valueStr.substr(0,2),36);
  1343. let value = valueStr.substr(2);
  1344. if (idx !== 2)
  1345. {
  1346. value = parseInt(value,36);
  1347. }else
  1348. {
  1349. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1350. }
  1351. return [idx, value];
  1352. });
  1353. return new Map(memberArr);
  1354. });
  1355. return team;
  1356. }
  1357. );
  1358. let pdcFotmation = {
  1359. version: parseInt(baseInfo[0],10),
  1360. teamCount: parseInt(baseInfo[1],10)+1,
  1361. teams: teamsArr
  1362. }
  1363. return pdcFotmation;
  1364. }
  1365. let pdcFotmation = readPDC(inputString);
  1366. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1367. if (pdcFotmation.teamCount == 2)
  1368. {
  1369. const team1 = pdcFotmation.teams[0].members;
  1370. const team2 = pdcFotmation.teams[1].members;
  1371. let team2Leader = team1.find(member=>member.get(15) == 5);
  1372. if (team2Leader)
  1373. {
  1374. team2Leader.set(15,0);
  1375. team2.splice(0,0,team2Leader);
  1376. team1.splice(team1.indexOf(team2Leader),1);
  1377. }
  1378. }
  1379. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1380. const t = f.teams[ti];
  1381. const membersArr = t[0];
  1382. const assistArr = t[1];
  1383. //队伍徽章
  1384. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1385. pdcTeam.members.forEach((member)=>{
  1386. const m = membersArr[member.get(15) || 0];
  1387. const a = assistArr[member.get(15) || 0];
  1388. m.id = member.get(0) || 0;
  1389. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1390. if (member.get(2))
  1391. {
  1392. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1393. }
  1394. m.level = member.get(3) || 1;
  1395. a.level = member.get(10) || 1;
  1396. m.plus[0] = member.get(4) || 0;
  1397. m.plus[1] = member.get(5) || 0;
  1398. m.plus[2] = member.get(6) || 0;
  1399. a.plus[0] = member.get(11) || 0;
  1400. a.plus[1] = member.get(12) || 0;
  1401. a.plus[2] = member.get(13) || 0;
  1402. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1403. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1404. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1405. });
  1406. });
  1407. return f;
  1408. }
  1409. //截图
  1410. function capture() {
  1411. statusLine.classList.add("prepare-capture");
  1412. const titleBox = formationBox.querySelector(".title-box");
  1413. const detailBox = formationBox.querySelector(".detail-box");
  1414. const txtTitle = titleBox.querySelector(".title");
  1415. const txtDetail = detailBox.querySelector(".detail");
  1416. //去掉可能的空白文字的编辑状态
  1417. titleBox.classList.remove("edit");
  1418. detailBox.classList.remove("edit");
  1419. const downLink = controlBox.querySelector(".down-capture");
  1420. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1421. canvas.toBlob(function(blob) {
  1422. window.URL.revokeObjectURL(downLink.href);
  1423. downLink.href = URL.createObjectURL(blob);
  1424. downLink.download = `${document.title}.png`;
  1425. downLink.click();
  1426. statusLine.classList.remove("prepare-capture");
  1427. //如果是空白文字,加回编辑状态
  1428. if (txtTitle.value.length == 0)
  1429. titleBox.classList.add("edit");
  1430. if (txtDetail.value.length == 0)
  1431. detailBox.classList.add("edit");
  1432. });
  1433. //document.body.appendChild(canvas);
  1434. });
  1435. }
  1436. window.onload = initialize; //界面初始化
  1437. //初始化
  1438. function initialize(event) {
  1439. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1440. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1441. controlBox = document.body.querySelector(".control-box");
  1442. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1443. formationBox = document.body.querySelector(".formation-box");
  1444. editBox = document.body.querySelector(".edit-box");
  1445. if (isGuideMod) {
  1446. console.info('现在是 怪物图鉴 模式');
  1447. document.body.classList.add('guide-mod');
  1448. }
  1449. //const helpLink = controlBox.querySelector(".help-link");
  1450. //if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  1451. //▼添加语言列表开始
  1452. const langSelectDom = controlBox.querySelector(".languages");
  1453. languageList.forEach(lang =>
  1454. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1455. );
  1456. const langOptionArray = Array.from(langSelectDom.options);
  1457. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1458. //▲添加语言列表结束
  1459. //▼添加数据来源列表开始
  1460. const dataSelectDom = controlBox.querySelector(".datasource");
  1461. dataSourceList.forEach(ds =>
  1462. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1463. );
  1464. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1465. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1466. //添加数据class
  1467. document.body.classList.add("ds-" + currentDataSource.code);
  1468. //▲添加数据来源列表结束
  1469. //设定初始的显示设置
  1470. //显示ID开关
  1471. const btnShowMonId = document.getElementById("show-mon-id");
  1472. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1473. btnShowMonId.onchange = function(e){
  1474. toggleDomClassName(!this.checked, 'not-show-mon-id');
  1475. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1476. };
  1477. btnShowMonId.onchange(false);
  1478. //显示CD开关
  1479. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1480. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id);
  1481. btnShowMonSkillCd.onchange = function(e){
  1482. toggleDomClassName(this.checked, this.id);
  1483. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1484. };
  1485. btnShowMonSkillCd.onchange(false);
  1486. //显示卡片觉醒开关
  1487. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1488. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1489. btnShowMonAwoken.onchange = function(e){
  1490. toggleDomClassName(this.checked, this.id);
  1491. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1492. };
  1493. btnShowMonAwoken.onchange(false);
  1494. //3P显示觉醒统计开关
  1495. let btnShowAwokenCount = document.getElementById("show-awoken-count");
  1496. if (btnShowAwokenCount) {
  1497. btnShowAwokenCount.onclick = function() {
  1498. toggleDomClassName(!this.checked, 'not-show-awoken-count');
  1499. }
  1500. btnShowAwokenCount.onclick();
  1501. }
  1502. //触屏使用的切换显示的线条
  1503. interchangeSVG = document.body.querySelector("#interchange-line");
  1504. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1505. interchangeSVG.changePoint = function(p1, p2) {
  1506. const line = this.line;
  1507. if (p1 && p1.x != undefined)
  1508. line.setAttribute("x1", p1.x);
  1509. if (p1 && p1.y != undefined)
  1510. line.setAttribute("y1", p1.y);
  1511. if (p2 && p2.x != undefined)
  1512. line.setAttribute("x2", p2.x);
  1513. if (p2 && p2.y != undefined)
  1514. line.setAttribute("y2", p2.y);
  1515. };
  1516. //初始化所有mask的关闭按钮
  1517. const masks = document.body.querySelectorAll(".mask");
  1518. for (const mask of masks)
  1519. {
  1520. mask.show = function(arg){
  1521. this?.initialize?.(arg);
  1522. this.classList.remove(className_displayNone);
  1523. };
  1524. mask.btnClose = mask.querySelector(".mask-close");
  1525. mask.btnClose.onclick = function(){
  1526. mask?.hide?.();
  1527. mask.classList.add(className_displayNone);
  1528. };
  1529. }
  1530. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1531. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1532. btnQrCode.onclick = function(){
  1533. qrCodeFrame.show();
  1534. };
  1535. qrCodeFrame.initialize = function(){
  1536. const saveBox = this.content.saveBox;
  1537. const readBox = this.content.readBox;
  1538. readBox.info.textContent = "";
  1539. readBox.videoBox.classList.add(className_displayNone);
  1540. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1541. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1542. };
  1543. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1544. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1545. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1546. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1547. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1548. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1549. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1550. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1551. qrReadBox.info = qrReadBox.querySelector(".info");
  1552. qrReadBox.video = qrReadBox.querySelector("#video");
  1553. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1554. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1555. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1556. qrReadBox.readString.onclick = function()
  1557. {
  1558. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1559. if (inputResult.code < 100)
  1560. {
  1561. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1562. const newLink = document.createElement("a");
  1563. newLink.className = "formation-from-string";
  1564. newLink.href = inputResult.url;
  1565. newLink.target = "_blank";
  1566. qrReadBox.info.appendChild(newLink);
  1567. }else
  1568. {
  1569. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1570. }
  1571. }
  1572. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1573. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1574. qrSaveBox.qrStr.onchange = function()
  1575. {
  1576. qrCodeFrame.refreshQrCode(this.value);
  1577. }
  1578. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1579. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1580. let qrstr = formation.getQrStr(this.value);
  1581. qrSaveBox.qrStr.value = qrstr;
  1582. qrSaveBox.qrStr.onchange();
  1583. });
  1584. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1585. qrCodeFrame.ondragenter = ()=>false;
  1586. qrCodeFrame.ondragover = ()=>false;
  1587. qrCodeFrame.ondrop = function(e)
  1588. {
  1589. imagesSelected(e.dataTransfer.files);
  1590. e.stopPropagation();
  1591. e.preventDefault();
  1592. }
  1593. qrCodeFrame.refreshQrCode = function(string)
  1594. {
  1595. const qrImg = this.content.saveBox.qrImage;
  1596. URL.revokeObjectURL(qrImg.src);
  1597. const EncodeHintType = ZXing.EncodeHintType;
  1598. const hints = new Map();
  1599. hints.set(EncodeHintType.MARGIN, 0);
  1600. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1601. const qrWidth = 500,qrHeight = 500;
  1602. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1603. let svgData = new XMLSerializer().serializeToString(svgElement);
  1604. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1605. let svgUrl = URL.createObjectURL(blob);
  1606. qrImg.src = svgUrl;
  1607. loadImage(svgUrl).then(function(img) {
  1608. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1609. let cavans = document.createElement("canvas");
  1610. cavans.width = cavansWidth;
  1611. cavans.height = cavansHeight;
  1612. let ctx = cavans.getContext('2d');
  1613. ctx.fillStyle="white";
  1614. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1615. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1616. cavans.toBlob(function(blob) {
  1617. const saveQrImg = qrSaveBox.saveQrImg;
  1618. URL.revokeObjectURL(saveQrImg.href);
  1619. const downLink = URL.createObjectURL(blob);
  1620. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1621. saveQrImg.href = downLink;
  1622. });
  1623. svgElement = null;
  1624. svgData = null;
  1625. blob = null;
  1626. img = null;
  1627. cavans = null;
  1628. ctx = null;
  1629. }, function(err) {
  1630. console.log(err);
  1631. });
  1632. }
  1633. qrReadBox.readQrFile.onclick = function()
  1634. {
  1635. qrReadBox.filePicker.click();
  1636. }
  1637. qrReadBox.filePicker.onchange = function()
  1638. {
  1639. imagesSelected(this.files);
  1640. }
  1641. function imagesSelected(myFiles) {
  1642. if (myFiles.length < 1) return;
  1643. const file = myFiles[0];
  1644. loadImage(URL.createObjectURL(file)).then(function(img) {
  1645. qrcodeReader.decodeFromImage(img).then((result) => {
  1646. console.debug('Found QR code!', result);
  1647. qrReadBox.qrStr.value = result.text;
  1648. qrReadBox.readString.onclick();
  1649. }).catch((err) => {
  1650. console.error(err);
  1651. if (err) {
  1652. if (err instanceof ZXing.NotFoundException) {
  1653. console.debug('Try crop PDC original QR');
  1654. let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1655. scale = 3, //放大倍率
  1656. extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1657. let cavans = document.createElement("canvas");
  1658. cavans.width = cropWidth * scale + extraLeft + extraRight;
  1659. cavans.height = cropHeight * scale + extraTop + extraBottom;
  1660. let ctx = cavans.getContext('2d');
  1661. ctx.fillStyle="white";
  1662. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1663. ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1664. //qrReadBox.appendChild(cavans);
  1665. qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1666. console.debug('Found QR code!', result2);
  1667. qrReadBox.qrStr.value = result2.text;
  1668. qrReadBox.readString.onclick();
  1669. }).catch((err2) => {
  1670. console.error(err2);
  1671. if (err2) {
  1672. if (err2 instanceof ZXing.NotFoundException) {
  1673. qrReadBox.info.textContent = 'No QR code found.';
  1674. }
  1675. if (err2 instanceof ZXing.ChecksumException) {
  1676. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1677. }
  1678. if (err2 instanceof ZXing.FormatException) {
  1679. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1680. }
  1681. }
  1682. });
  1683. }
  1684. if (err instanceof ZXing.ChecksumException) {
  1685. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1686. }
  1687. if (err instanceof ZXing.FormatException) {
  1688. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1689. }
  1690. }
  1691. });
  1692. console.debug(`Started decode for image from ${img.src}`)
  1693. }, function(err) {
  1694. console.debug(err);
  1695. });
  1696. }
  1697. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1698. { //http不支持攝像頭
  1699. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1700. qrReadBox.readQrCamera.onclick = function()
  1701. {
  1702. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1703. location.protocol = "https:" //跳到https
  1704. }
  1705. }else
  1706. {
  1707. function scanContinuously()
  1708. {
  1709. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1710. if (result) {
  1711. // properly decoded qr code
  1712. console.debug('Found QR code!', result);
  1713. qrReadBox.qrStr.value = result.text;
  1714. qrReadBox.readString.onclick();
  1715. }
  1716. if (err) {
  1717. if (err instanceof ZXing.NotFoundException) {
  1718. console.debug('No QR code found.')
  1719. }
  1720. if (err instanceof ZXing.ChecksumException) {
  1721. console.debug('A code was found, but it\'s read value was not valid.')
  1722. }
  1723. if (err instanceof ZXing.FormatException) {
  1724. console.debug('A code was found, but it was in a invalid format.')
  1725. }
  1726. }
  1727. });
  1728. }
  1729. qrcodeReader.getVideoInputDevices()
  1730. .then((videoInputDevices) => {
  1731. const sourceSelect_id = "selected-device-id";
  1732. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1733. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1734. {
  1735. selectedDeviceId = videoInputDevices[0].deviceId;
  1736. }
  1737. if (videoInputDevices.length >= 1) {
  1738. videoInputDevices.forEach((element) => {
  1739. const sourceOption = document.createElement('option');
  1740. sourceOption.text = element.label
  1741. sourceOption.value = element.deviceId
  1742. qrReadBox.sourceSelect.appendChild(sourceOption)
  1743. });
  1744. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1745. qrReadBox.sourceSelect.onchange = function() {
  1746. selectedDeviceId = this.value;
  1747. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1748. if (qrReadBox.readQrCamera.classList.contains("running"))
  1749. {
  1750. qrcodeReader.reset();
  1751. scanContinuously();
  1752. }
  1753. };
  1754. }
  1755. qrReadBox.readQrCamera.onclick = function()
  1756. {
  1757. if (this.classList.contains("running"))
  1758. {
  1759. qrcodeReader.reset();
  1760. qrReadBox.videoBox.classList.add(className_displayNone);
  1761. qrReadBox.info.textContent = "";
  1762. }else
  1763. {
  1764. qrReadBox.videoBox.classList.remove(className_displayNone);
  1765. scanContinuously();
  1766. }
  1767. this.classList.toggle("running");
  1768. }
  1769. })
  1770. .catch((err) => {
  1771. console.error(err)
  1772. });
  1773. }
  1774. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1775. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1776. btnPlayerData.onclick = function(){
  1777. playerDataFrame.show();
  1778. };
  1779. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1780. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1781. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1782. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1783. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1784. playerDataFrame.initialize = function(){
  1785. this.playerList.innerHTML = '';
  1786. for (const playerData of PlayerDatas)
  1787. {
  1788. this.playerList.add(playerData);
  1789. }
  1790. };
  1791. function deletPlayerData(e)
  1792. {
  1793. const table = this.parentNode.parentNode.parentNode.parentNode;
  1794. table.parentNode.remove();
  1795. if (currentPlayerData == table.data) currentPlayerData = null;
  1796. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1797. const name = table.getAttribute("data-player-name");
  1798. dbDelete(db, "palyer_datas", name);
  1799. }
  1800. function setPlayerDataDefault(e)
  1801. {
  1802. const table = this.parentNode.parentNode.parentNode.parentNode;
  1803. const cfgName = cfgPrefix + "default-player-name";
  1804. const dataPlayerName = table.getAttribute("data-player-name");
  1805. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1806. if (localStorage.getItem(cfgName) === dataPlayerName) {
  1807. currentPlayerData = null;
  1808. localStorage.removeItem(cfgName);
  1809. checkInput.checked = false;
  1810. } else {
  1811. currentPlayerData = table.data;
  1812. localStorage.setItem(cfgName, dataPlayerName);
  1813. checkInput.checked = true;
  1814. }
  1815. }
  1816. playerDataFrame.playerList.add = function(data) {
  1817. this.appendChild(this.newPlayerData(data));
  1818. }
  1819. playerDataFrame.playerList.newPlayerData = function(data) {
  1820. const t = playerDataFrame.querySelector('#template-player-datas');
  1821. const clone = document.importNode(t.content, true);
  1822. const table = clone.querySelector("table");
  1823. table.data = data;
  1824. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1825. table.setAttribute("data-player-name", data.name);
  1826. const tbody = table.tBodies[0];
  1827. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1828. tbody.querySelector(".delete").onclick = deletPlayerData;
  1829. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1830. let name = tbody.querySelector(".name");
  1831. name.textContent = data.name;
  1832. name.setAttribute("data-camp", data.camp);
  1833. let lvexp = tbody.querySelector(".lvexp");
  1834. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1835. lvexp.querySelector(".level").textContent = data.lv;
  1836. let stama = tbody.querySelector(".stama");
  1837. //第一管体力
  1838. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1839. //第二管体力
  1840. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1841. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1842. sta_cur.textContent = data.sta;
  1843. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1844. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  1845. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  1846. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  1847. const deckList = tbody.querySelector(".decks .deck");
  1848. const teamLink = tbody.querySelector(".decks .team-link");
  1849. const radioList = tbody.querySelector(".decks .deck-radio-list");
  1850. data.parsedDecks.forEach((deck,idx)=>{
  1851. const li = radioList.appendChild(document.createElement("li"));
  1852. const ipt = li.appendChild(document.createElement("input"));
  1853. ipt.className = "deck-choose";
  1854. ipt.type = "radio";
  1855. ipt.name = `decks-${data.name}`;
  1856. ipt.value = idx;
  1857. ipt.onclick = changeDeck;
  1858. ipt.deck = deck;
  1859. });
  1860. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  1861. function changeDeck(e)
  1862. {
  1863. const deck = this.deck;
  1864. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  1865. lis.forEach((li,idx)=>{
  1866. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  1867. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  1868. });
  1869. const newFotmation = deck.toFormation();
  1870. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  1871. }
  1872. return clone;
  1873. }
  1874. async function uploadPlayerData(myFiles) {
  1875. if (myFiles.length < 1) return;
  1876. for (const myFile of myFiles) {
  1877. try {
  1878. const reader = await fileReader(myFile, {readType: "text"});
  1879. const data = JSON.parse(reader.result);
  1880. const playerData = new PlayerData(data);
  1881. let dataCount = 0;
  1882. if (db) {
  1883. dataCount = await dbCount(db, "palyer_datas", data.name);
  1884. await dbWrite(db, "palyer_datas", data);
  1885. }
  1886. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  1887. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  1888. PlayerDatas.splice(oldIdx, 1, playerData);
  1889. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  1890. liArr[oldIdx].remove();
  1891. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  1892. } else {
  1893. PlayerDatas.push(playerData);
  1894. playerDataFrame.playerList.add(playerData);
  1895. }
  1896. } catch (error) {
  1897. console.error(error);
  1898. }
  1899. }
  1900. }
  1901. //标题和介绍文本框
  1902. const titleBox = formationBox.querySelector(".title-box");
  1903. const detailBox = formationBox.querySelector(".detail-box");
  1904. const txtTitle = titleBox.querySelector(".title");
  1905. const txtDetail = detailBox.querySelector(".detail");
  1906. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1907. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1908. txtTitle.onchange = function() {
  1909. formation.title = this.value;
  1910. //txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  1911. txtTitleDisplay.innerHTML = '';
  1912. txtTitleDisplay.appendChild(descriptionToHTML(this.value));
  1913. let titleStr = txtTitleDisplay.textContent.trim();
  1914. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1915. creatNewUrl();
  1916. };
  1917. txtTitle.onblur = function() {
  1918. if (this.value.length > 0)
  1919. titleBox.classList.remove("edit");
  1920. };
  1921. txtDetail.onchange = function() {
  1922. formation.detail = this.value;
  1923. //txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  1924. txtDetailDisplay.innerHTML = '';
  1925. txtDetailDisplay.appendChild(descriptionToHTML(this.value));
  1926. creatNewUrl();
  1927. };
  1928. txtDetail.onblur = function() {
  1929. if (this.value.length > 0)
  1930. detailBox.classList.remove("edit");
  1931. this.style.height = txtDetailDisplay.scrollHeight + "px";
  1932. };
  1933. txtTitleDisplay.onclick = function() {
  1934. titleBox.classList.add("edit");
  1935. txtTitle.focus();
  1936. };
  1937. txtDetailDisplay.onclick = function() {
  1938. detailBox.classList.add("edit");
  1939. txtDetail.focus();
  1940. };
  1941. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  1942. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  1943. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  1944. }
  1945. //将所有怪物头像添加到全局数组
  1946. teamBigBoxs.forEach(teamBigBox => {
  1947. const teamBox = teamBigBox.querySelector(".team-box");
  1948. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  1949. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  1950. menbers.forEach(m => {
  1951. allMembers.push(m);
  1952. });
  1953. assist.forEach(m => {
  1954. allMembers.push(m);
  1955. });
  1956. });
  1957. //从怪物头像获取队员的队伍编号
  1958. function getMemberArrayIndexFromMonHead(headDom) {
  1959. return [
  1960. parseInt(headDom.getAttribute("data-team"), 10), //team
  1961. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1962. parseInt(headDom.getAttribute("data-index"), 10), //index
  1963. ];
  1964. }
  1965. //编辑界面点击每个怪物的头像的处理
  1966. function clickMonHead(e) {
  1967. const arr = getMemberArrayIndexFromMonHead(this);
  1968. editMon(arr[0], arr[1], arr[2]);
  1969. return false; //没有false将会打开链接
  1970. }
  1971. //编辑界面每个怪物的头像的拖动
  1972. function dragStartMonHead(e) {
  1973. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1974. }
  1975. //编辑界面每个怪物的头像的经过,阻止事件发生
  1976. function dropOverMonHead(e) {
  1977. e.preventDefault();
  1978. }
  1979. //编辑界面每个怪物的头像的放下
  1980. function dropMonHead(e) {
  1981. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1982. const dataTo = getMemberArrayIndexFromMonHead(this);
  1983. if ((dataTo[0] !== dataFrom[0]) ||
  1984. (dataTo[1] !== dataFrom[1]) ||
  1985. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1986. interchangeCard(dataFrom, dataTo);
  1987. }
  1988. return false; //没有false将会打开链接
  1989. }
  1990. //移动端编辑界面每个怪物的头像的放下
  1991. function touchstartMonHead(e) {
  1992. e.stopPropagation();
  1993. //console.log("开始触摸",e,this);
  1994. const tc = e.changedTouches[0];
  1995. const pX = tc.pageX,
  1996. pY = tc.pageY;
  1997. interchangeSVG.style.display = "none";
  1998. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1999. }
  2000. //移动端编辑界面每个怪物的头像的移动
  2001. function touchmoveMonHead(e) {
  2002. //console.log("移动中",e,this);
  2003. const tc = e.changedTouches[0];
  2004. const pX = tc.pageX,
  2005. pY = tc.pageY;
  2006. const rect = this.getBoundingClientRect();
  2007. const top = rect.top + document.documentElement.scrollTop;
  2008. const left = rect.left + document.documentElement.scrollLeft;
  2009. if ((pY < top) || (pY > (top + rect.height)) ||
  2010. (pX < left) || (pX > (left + rect.width))) {
  2011. interchangeSVG.style.display = "block";
  2012. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2013. } else {
  2014. interchangeSVG.style.display = "none";
  2015. }
  2016. }
  2017. //移动端编辑界面每个怪物的头像的结束
  2018. function touchendMonHead(e) {
  2019. const tc = e.changedTouches[0];
  2020. const pX = tc.pageX,
  2021. pY = tc.pageY;
  2022. //console.log("移动结束",pX,pY,e,this);
  2023. interchangeSVG.style.display = "none";
  2024. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2025. const target = allMembers.find(m => {
  2026. const rect = m.getBoundingClientRect();
  2027. const top = rect.top + document.documentElement.scrollTop;
  2028. const left = rect.left + document.documentElement.scrollLeft;
  2029. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2030. (pX > left) && (pX < (left + rect.width));
  2031. return isInRect;
  2032. });
  2033. if (target && this != target) {
  2034. //console.log("找到的对象",targets[0]);
  2035. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2036. const dataTo = getMemberArrayIndexFromMonHead(target);
  2037. if ((dataTo[0] != dataFrom[0]) ||
  2038. (dataTo[1] != dataFrom[1]) ||
  2039. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2040. interchangeCard(dataFrom, dataTo);
  2041. }
  2042. }
  2043. }
  2044. //移动端编辑界面每个怪物的头像的取消
  2045. function touchcancelMonHead(e) {
  2046. interchangeSVG.style.display = "none";
  2047. console.log("移动取消", e, this);
  2048. }
  2049. function interchangeCard(formArr, toArr) {
  2050. function changeType(member, isAssist) {
  2051. if (member.id == 0 || (isAssist && member.id == -1)) {
  2052. return new Member();
  2053. } else {
  2054. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2055. newMember.loadFromMember(member);
  2056. return newMember;
  2057. }
  2058. }
  2059. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2060. const isCopy = changeSwapToCopy.checked;
  2061. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2062. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2063. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2064. {
  2065. from = changeType(from, formArr[1]);
  2066. if (!isCopy) to = changeType(to, toArr[1]);
  2067. } else if (isCopy) {
  2068. const newFrom = new from.constructor();
  2069. newFrom.loadFromMember(from);
  2070. from = newFrom;
  2071. }
  2072. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2073. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2074. creatNewUrl(); //刷新URL
  2075. refreshAll(formation); //刷新全部
  2076. }
  2077. function switchLeader(e)
  2078. {
  2079. const headDom = this.parentNode;
  2080. const arr = getMemberArrayIndexFromMonHead(headDom);
  2081. const team = formation.teams[arr[0]];
  2082. const member = team[arr[1]][arr[2]];
  2083. const card = Cards[member.id] || Cards[0];
  2084. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2085. if (skills.length < 1) return;
  2086. const skill = skills[0];
  2087. if (team[3] > 0) //如果队伍已经换了队长
  2088. {
  2089. if (skill.type == 227 //固定与右侧换队长
  2090. || team[3] == arr[2]) //点的就是换的队长
  2091. {
  2092. team[3] = 0; //还原
  2093. }else
  2094. {
  2095. team[3] = arr[2]; //改变成任何能点的换队长
  2096. }
  2097. }else //如果队伍没有换队长
  2098. {
  2099. if (skill.type == 227) //固定与右侧换队长
  2100. {
  2101. let myTeam = team.slice(0,5);
  2102. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2103. }
  2104. else if(arr[2] > 0) //如果点的不是原队长
  2105. {
  2106. team[3] = arr[2]; //接换成新队长
  2107. }
  2108. }
  2109. creatNewUrl(); //刷新URL
  2110. refreshAll(formation); //刷新全部
  2111. e.stopPropagation();
  2112. e.preventDefault();
  2113. }
  2114. //所有怪物头像,添加拖动交换的代码
  2115. allMembers.forEach(m => {
  2116. //点击
  2117. m.onclick = clickMonHead;
  2118. //拖动
  2119. m.draggable = true;
  2120. m.ondragstart = dragStartMonHead;
  2121. m.ondragover = dropOverMonHead;
  2122. m.ondrop = dropMonHead;
  2123. //触摸
  2124. m.ontouchstart = touchstartMonHead;
  2125. m.ontouchmove = touchmoveMonHead;
  2126. m.ontouchend = touchendMonHead;
  2127. m.ontouchcancel = touchcancelMonHead;
  2128. //子元素
  2129. m.querySelector(".switch-leader").onclick = switchLeader;
  2130. });
  2131. //添加徽章
  2132. const className_ChoseBadges = "show-all-badges";
  2133. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2134. //徽章
  2135. const teamBadge = teamBigBox.querySelector(".team-badge");
  2136. if (!teamBadge) return;
  2137. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2138. function setBadge() {
  2139. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2140. const team = formation.teams[teamIdx];
  2141. teamBadge.classList.remove(className_ChoseBadges);
  2142. team[2] = parseInt(this.value, 10);
  2143. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2144. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2145. creatNewUrl();
  2146. } else {
  2147. teamBadge.classList.add(className_ChoseBadges);
  2148. }
  2149. }
  2150. badges.forEach(badge => badge.onclick = setBadge);
  2151. });
  2152. //显示HP的详细值
  2153. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2154. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2155. {
  2156. const dialogContent = this.querySelector(".dialog-content");
  2157. const fragment = document.createDocumentFragment();
  2158. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2159. {
  2160. const table = document.createElement("table");
  2161. table.className = "hp-range-table";
  2162. table.setAttribute("data-attr", attr);
  2163. table.createCaption();
  2164. const tHead = table.createTHead();
  2165. const tBody = table.createTBody();
  2166. const rangeRow = tHead.insertRow();
  2167. rangeRow.className = "hp-range";
  2168. rangeRow.appendChild(document.createElement("th"));
  2169. const rageHpRow = tBody.insertRow();
  2170. rageHpRow.className = "general";
  2171. rageHpRow.appendChild(document.createElement("th"));
  2172. const rageHpNoAwokenRow = tBody.insertRow();
  2173. rageHpNoAwokenRow.className = "awoken-bind";
  2174. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2175. const reduceRow = tBody.insertRow();
  2176. reduceRow.className = "reduce-scale";
  2177. reduceRow.appendChild(document.createElement("th"));
  2178. const reduceHpRow = tBody.insertRow();
  2179. reduceHpRow.className = "reduce-general";
  2180. reduceHpRow.appendChild(document.createElement("th"));
  2181. const reduceHpNoAwokenRow = tBody.insertRow();
  2182. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2183. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2184. reduceRanges.forEach(range=>{
  2185. const hpRange = rangeRow.insertCell();
  2186. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2187. hpRangeMin.className = "hp-range-min";
  2188. hpRangeMin.textContent = range.min;
  2189. hpRange.appendChild(document.createTextNode(" ~ "));
  2190. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2191. hpRangeMax.className = "hp-range-max";
  2192. hpRangeMax.textContent = range.max;
  2193. const hpGeneral = rageHpRow.insertCell();
  2194. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  2195. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2196. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  2197. const reduce = reduceRow.insertCell();
  2198. const reduceScale = reduce.appendChild(document.createElement("span"));
  2199. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2200. if (range.probability < 1)
  2201. {
  2202. reduce.appendChild(document.createTextNode("("));
  2203. const reduceProb = reduce.appendChild(document.createElement("span"));
  2204. reduceProb.className = "reduce-probability";
  2205. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2206. reduce.appendChild(document.createTextNode(")"));
  2207. }
  2208. const reduceGeneral = reduceHpRow.insertCell();
  2209. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  2210. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2211. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  2212. });
  2213. return table;
  2214. }
  2215. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2216. {
  2217. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2218. }
  2219. else //只有阶梯盾
  2220. {
  2221. const reduceRanges = reduceAttrRanges[0];
  2222. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2223. }
  2224. dialogContent.innerHTML = "";
  2225. dialogContent.appendChild(fragment);
  2226. this.classList.remove(className_displayNone);
  2227. }
  2228. hpDetailDialog.close = function()
  2229. {
  2230. this.classList.add(className_displayNone);
  2231. }
  2232. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  2233. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  2234. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2235. reduceDetailsBars.forEach(bar => {
  2236. bar.onclick = function(){
  2237. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2238. };
  2239. });
  2240. //设置地下城倍率
  2241. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2242. dungeonEnchanceDialog.show = function(formation)
  2243. {
  2244. const dialogContent = this.querySelector(".dialog-content");
  2245. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2246. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2247. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2248. let dge = formation.dungeonEnchance;
  2249. for (const rareDom of rareDoms)
  2250. {
  2251. rareDom.checked = dge.rarities.includes(parseInt(rareDom.value));
  2252. }
  2253. for (const attrDom of attrDoms)
  2254. {
  2255. attrDom.checked = dge.attrs.includes(parseInt(attrDom.value));
  2256. }
  2257. for (const typeDom of typeDoms)
  2258. {
  2259. typeDom.checked = dge.types.includes(parseInt(typeDom.value));
  2260. }
  2261. dialogContent.querySelector("#dungeon-hp").value = dge.rate.hp;
  2262. dialogContent.querySelector("#dungeon-atk").value = dge.rate.atk;
  2263. dialogContent.querySelector("#dungeon-rcv").value = dge.rate.rcv;
  2264. this.classList.remove(className_displayNone);
  2265. }
  2266. dungeonEnchanceDialog.close = function()
  2267. {
  2268. this.classList.add(className_displayNone);
  2269. }
  2270. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2271. dungeonEnchanceDialogConfirm.onclick = function(){
  2272. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2273. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2274. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2275. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2276. const rarities = rareDoms.map(rareDom=>rareDom.checked ? parseInt(rareDom.value) : undefined).filter(v=>!isNaN(v));
  2277. const attrs = attrDoms.map(attrDom=>attrDom.checked ? parseInt(attrDom.value) : undefined).filter(v=>!isNaN(v));
  2278. const types = typeDoms.map(typeDom=>typeDom.checked ? parseInt(typeDom.value) : undefined).filter(v=>!isNaN(v));
  2279. let dge = formation.dungeonEnchance;
  2280. dge.rarities = rarities;
  2281. dge.attrs = attrs;
  2282. dge.types = types;
  2283. dge.rate.hp = parseInt(dialogContent.querySelector("#dungeon-hp").value);
  2284. dge.rate.atk = parseInt(dialogContent.querySelector("#dungeon-atk").value);
  2285. dge.rate.rcv = parseInt(dialogContent.querySelector("#dungeon-rcv").value);
  2286. dungeonEnchanceDialog.close();
  2287. creatNewUrl();
  2288. refreshAll(formation);
  2289. };
  2290. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2291. dungeonEnchanceDialogClear.onclick = function(){
  2292. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2293. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2294. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2295. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2296. for (const rareDom of rareDoms)
  2297. {
  2298. rareDom.checked = false;
  2299. }
  2300. for (const attrDom of attrDoms)
  2301. {
  2302. attrDom.checked = false;
  2303. }
  2304. for (const typeDom of typeDoms)
  2305. {
  2306. typeDom.checked = false;
  2307. }
  2308. dialogContent.querySelector("#dungeon-hp").value = 1;
  2309. dialogContent.querySelector("#dungeon-atk").value = 1;
  2310. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2311. };
  2312. const dungeonEnchanceDialogOpen = controlBox.querySelector(".btn-set-dungeon-enchance");
  2313. dungeonEnchanceDialogOpen.onclick = function(){
  2314. dungeonEnchanceDialog.show(formation);
  2315. };
  2316. //编辑框
  2317. editBox.mid = null; //储存怪物id
  2318. editBox.latent = []; //储存潜在觉醒
  2319. editBox.isAssist = false; //储存是否为辅助宠物
  2320. editBox.monsterHead = null;
  2321. editBox.latentBox = null;
  2322. editBox.memberIdx = []; //储存队伍数组下标
  2323. editBox.show = function() {
  2324. this.classList.remove(className_displayNone);
  2325. formationBox.classList.add("blur-bg");
  2326. controlBox.classList.add("blur-bg");
  2327. };
  2328. editBox.hide = function() {
  2329. this.classList.add(className_displayNone);
  2330. formationBox.classList.remove("blur-bg");
  2331. controlBox.classList.remove("blur-bg");
  2332. };
  2333. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  2334. const searchBox = editBox.querySelector(".search-box");
  2335. const settingBox = editBox.querySelector(".setting-box");
  2336. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  2337. mSeriesId.onclick = function() { //搜索系列
  2338. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2339. if (seriesId > 0) {
  2340. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2341. }
  2342. };
  2343. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  2344. mCollabId.onclick = function() { //搜索合作
  2345. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2346. if (collabId > 0); {
  2347. showSearch(Cards.filter(card => card.collabId == collabId));
  2348. }
  2349. };
  2350. //以字符串搜索窗口
  2351. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2352. function searchByString(str)
  2353. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2354. str = str.trim();
  2355. if (str.length>0)
  2356. {
  2357. return Cards.filter(card =>
  2358. {
  2359. const names = [card.name];
  2360. if (card.otLangName)
  2361. {
  2362. names.push(...Object.values(card.otLangName));
  2363. }
  2364. const tags = card.altName.concat();
  2365. if (card.otTags)
  2366. {
  2367. tags.push(...card.otTags);
  2368. }
  2369. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2370. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2371. }
  2372. );
  2373. }else
  2374. {
  2375. return [];
  2376. }
  2377. }
  2378. function copyString(input)
  2379. {
  2380. input.focus(); //设input为焦点
  2381. input.select(); //选择全部
  2382. if (document.execCommand('copy')) {
  2383. document.execCommand('copy');
  2384. }
  2385. //input.blur(); //取消焦点
  2386. }
  2387. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  2388. {
  2389. const stringSearchContent = this.querySelector(".dialog-content");
  2390. const fragment = document.createDocumentFragment();
  2391. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2392. {
  2393. const ul_original = document.createElement("ul");
  2394. ul_original.className = "original-string";
  2395. originalStrArr.forEach(str=>{
  2396. const li = ul_original.appendChild(document.createElement("li"));
  2397. const ipt = li.appendChild(document.createElement("input"));
  2398. ipt.className = "string-value";
  2399. ipt.value = str;
  2400. ipt.readOnly = true;
  2401. const copyBtn = li.appendChild(document.createElement("button"));
  2402. copyBtn.className = "string-copy";
  2403. copyBtn.onclick = function(){copyString(ipt)};
  2404. const searchBtn = li.appendChild(document.createElement("button"));
  2405. searchBtn.className = "string-search";
  2406. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2407. });
  2408. fragment.appendChild(ul_original);
  2409. }
  2410. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2411. {
  2412. const ul_additional = document.createElement("ul");
  2413. ul_additional.className = "additional-string";
  2414. additionalStrArr.forEach(str=>{
  2415. const li = ul_additional.appendChild(document.createElement("li"));
  2416. const ipt = li.appendChild(document.createElement("input"));
  2417. ipt.className = "string-value";
  2418. ipt.value = str;
  2419. ipt.readOnly = true;
  2420. const searchBtn = li.appendChild(document.createElement("button"));
  2421. searchBtn.className = "string-search";
  2422. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2423. });
  2424. fragment.appendChild(ul_additional);
  2425. }
  2426. stringSearchContent.innerHTML = "";
  2427. stringSearchContent.appendChild(fragment);
  2428. this.classList.remove(className_displayNone);
  2429. }
  2430. stringSearchDialog.close = function()
  2431. {
  2432. this.classList.add(className_displayNone);
  2433. }
  2434. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  2435. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  2436. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  2437. mAltName.onclick = function() { //搜索合作
  2438. //const mid = parseInt(this.getAttribute('data-monId'));
  2439. const card = Cards[editBox.mid];
  2440. if (card)
  2441. {
  2442. stringSearchDialog.show(card.altName, card.otTags);
  2443. }
  2444. };
  2445. //创建一个新的怪物头像
  2446. editBox.createCardHead = function(id, options = {}) {
  2447. function clickHeadToNewMon() {
  2448. monstersID.value = this.card.id;
  2449. monstersID.onchange();
  2450. return false; //取消链接的默认操作
  2451. }
  2452. const cli = document.createElement("li");
  2453. const cdom = cli.head = createCardA(options);
  2454. cli.appendChild(cdom);
  2455. changeid({ id: id }, cdom);
  2456. const card = Cards[id];
  2457. cli.card = card;
  2458. if (card.canAssist)
  2459. cli.classList.add("allowable-assist");
  2460. if (options.showCD)
  2461. {
  2462. const CDPreview = cli.appendChild(document.createElement("div"));
  2463. CDPreview.className = "cd-preview";
  2464. if (card.activeSkillId>0)
  2465. {
  2466. const skill = Skills[card.activeSkillId];
  2467. const CD_Max = skill.initialCooldown;
  2468. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2469. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2470. CD_MinDom.className = "cd-min";
  2471. if (CD_Max !== CD_Min)
  2472. {
  2473. CD_MinDom.textContent = CD_Min;
  2474. }else
  2475. {
  2476. CD_MinDom.classList.add(className_displayNone);
  2477. }
  2478. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2479. CD_MaxDom.className = "cd-max";
  2480. CD_MaxDom.textContent = CD_Max;
  2481. }
  2482. }
  2483. //产生一个能力值列表
  2484. function creatAbilitiesList(abilities) {
  2485. const abilitiesPreview = document.createElement("ul");
  2486. abilitiesPreview.className = "abilities-preview";
  2487. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2488. hpDom.className = "hp-preview";
  2489. hpDom.textContent = abilities.hp;
  2490. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2491. atkDom.className = "atk-preview";
  2492. atkDom.textContent = abilities.atk;
  2493. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2494. rcvDom.className = "rcv-preview";
  2495. rcvDom.textContent = abilities.rcv;
  2496. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2497. indexDom.className = "index-preview";
  2498. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2499. return abilitiesPreview;
  2500. }
  2501. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2502. {
  2503. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2504. if (options.showAbilities && abilities_2status)
  2505. {
  2506. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2507. }
  2508. if (options.showAbilitiesWithAwoken && abilities_2status)
  2509. {
  2510. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2511. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2512. }
  2513. }
  2514. if (options.showAwoken)
  2515. {
  2516. //产生一个觉醒列表
  2517. function creatAwokenList(awokens) {
  2518. const ul = document.createElement("ul");
  2519. ul.className = "awoken-ul";
  2520. awokens.forEach(ak=>{
  2521. const li = ul.appendChild(document.createElement("li"));
  2522. const icon = li.appendChild(document.createElement("icon"));
  2523. icon.className = "awoken-icon";
  2524. icon.setAttribute("data-awoken-icon",ak);
  2525. });
  2526. return ul;
  2527. }
  2528. const awokenPreview = cli.appendChild(document.createElement("div"));
  2529. awokenPreview.className = "awoken-preview";
  2530. if (card.awakenings.length)
  2531. {
  2532. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2533. akUl.classList.add("awoken-preview-awakenings");
  2534. }
  2535. if (card.superAwakenings.length)
  2536. {
  2537. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2538. sakUl.classList.add("awoken-preview-superAwakenings");
  2539. }
  2540. }
  2541. if (options.customAddition)
  2542. {
  2543. options.customAddition.forEach(func=>{
  2544. const c_addition = cli.appendChild(document.createElement("div"));
  2545. c_addition.className = "custom-addition";
  2546. let content = func(card);
  2547. if (typeof content == "string" || typeof content == "number")
  2548. {
  2549. content = document.createTextNode(content);
  2550. }
  2551. c_addition.appendChild(content);
  2552. });
  2553. }
  2554. cli.onclick = clickHeadToNewMon;
  2555. return cli;
  2556. };
  2557. //显示进化树
  2558. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  2559. evolutionaryTreeMask.initialize = function(monid)
  2560. {
  2561. const maskContent = this.querySelector(".mask-content");
  2562. const fragment = document.createDocumentFragment();
  2563. const evoTree = new EvoTree(monid);
  2564. fragment.appendChild(evoTree.toListNode());
  2565. maskContent.innerHTML = "";
  2566. maskContent.appendChild(fragment);
  2567. }
  2568. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2569. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  2570. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  2571. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  2572. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 [name=\"attr-1\"]"));
  2573. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 [name=\"attr-2\"]"));
  2574. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2575. const s_typesDiv = searchBox.querySelector(".types-div");
  2576. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2577. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2578. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2579. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2580. function s_types_onchange(){
  2581. const newClassName = `type-killer-${this.value}`;
  2582. toggleDomClassName(this.checked && s_typeAndOr.checked, newClassName, s_typesUl);
  2583. }
  2584. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2585. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2586. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2587. function s_types_latentli_onclick(){
  2588. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2589. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2590. s_types.forEach(checkbox=>{
  2591. const type = parseInt(checkbox.value);
  2592. checkbox.checked = killerTypes.includes(type);
  2593. });
  2594. }
  2595. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2596. s_typeAndOr.onchange = function(){
  2597. s_types.forEach(checkBox=>checkBox.onchange());
  2598. toggleDomClassName(this.checked, className_displayNone, s_types_latentUl);
  2599. };
  2600. s_typeAndOr.onchange();
  2601. //稀有度筛选
  2602. const s_rareDiv = searchBox.querySelector(".rare-div");
  2603. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2604. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2605. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2606. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2607. function s_rareIcons_onclick()
  2608. {
  2609. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2610. const radioLow = s_rareLows.find(radio=>radio.checked);
  2611. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2612. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2613. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2614. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2615. rangeLow != rangeHigh ?
  2616. thisValue :
  2617. (
  2618. thisValue == rangeLow ?
  2619. 1 :
  2620. Math.min(thisValue,rangeLow)
  2621. )
  2622. )).checked = true;
  2623. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2624. rangeLow != rangeHigh ?
  2625. thisValue :
  2626. (
  2627. thisValue == rangeLow ?
  2628. 10 :
  2629. Math.max(thisValue,rangeHigh)
  2630. )
  2631. )).checked = true;
  2632. }
  2633. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2634. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2635. s_rareClear.onclick = function(){
  2636. s_rareLows[0].checked = true;
  2637. s_rareHighs[s_rareHighs.length-1].checked = true;
  2638. }
  2639. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2640. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2641. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2642. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2643. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2644. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2645. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2646. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2647. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2648. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2649. const s_noHenshin = searchBox.querySelector("#no-henshin"); //只搜索非变身
  2650. //强调箱子拥有开关
  2651. const s_boxHave = document.getElementById("box-have");
  2652. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  2653. s_boxHave.onchange = function(e) {
  2654. toggleDomClassName(this.checked, "emphasize-box-have");
  2655. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2656. };
  2657. s_boxHave.onchange(false);
  2658. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2659. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  2660. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2661. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2662. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2663. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2664. s_includeSuperAwoken.onchange = function() {
  2665. toggleDomClassName(this.checked, className_displayNone, s_sawokensDiv);
  2666. };
  2667. s_includeSuperAwoken.onchange();
  2668. //显示官方觉醒排序开关
  2669. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  2670. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  2671. s_showOfficialAwokenSorting.onchange = function(e){
  2672. const checked = this.checked;
  2673. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  2674. const fragmentAwoken = document.createDocumentFragment();
  2675. const fragmentSawoken = document.createDocumentFragment();
  2676. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2677. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2678. function getIconId(li) {
  2679. return parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  2680. }
  2681. for (const id of awokenSorting) {
  2682. const li = s_awokensLi.find(li=>getIconId(li) === id);
  2683. if (li) fragmentAwoken.appendChild(li);
  2684. }
  2685. for (const id of sawokenSorting) {
  2686. const li = s_sawokensLi.find(li=>getIconId(li) === id);
  2687. if (li) fragmentSawoken.appendChild(li);
  2688. }
  2689. const className = "official-awoken-sorting";
  2690. toggleDomClassName(checked, className, s_awokensDiv);
  2691. toggleDomClassName(checked, className, s_sawokensDiv);
  2692. s_awokensUl.appendChild(fragmentAwoken);
  2693. s_sawokensUl.appendChild(fragmentSawoken);
  2694. };
  2695. s_showOfficialAwokenSorting.onchange(false);
  2696. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2697. function search_awokenAdd1() {
  2698. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2699. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2700. if (count < maxCount) {
  2701. count++;
  2702. this.setAttribute("data-awoken-count", count);
  2703. const iconLi = document.createElement("li");
  2704. const icon = iconLi.appendChild(document.createElement("icon"))
  2705. icon.className = "awoken-icon";
  2706. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2707. icon.onclick = search_awokenSub1;
  2708. s_selectedAwokensUl.appendChild(iconLi);
  2709. }
  2710. }
  2711. function search_awokenSub1() {
  2712. const awokenId = this.getAttribute("data-awoken-icon");
  2713. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2714. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2715. if (count > 0) {
  2716. count--;
  2717. awokenIcon.setAttribute("data-awoken-count", count);
  2718. }
  2719. this.parentNode.remove();
  2720. }
  2721. s_awokensIcons.forEach(b => {
  2722. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2723. });
  2724. const awokenClear = searchBox.querySelector(".awoken-clear");
  2725. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  2726. awokenClear.onclick = function() { //清空觉醒选项
  2727. s_awokensIcons.forEach(t => {
  2728. t.setAttribute("data-awoken-count", 0);
  2729. });
  2730. s_selectedAwokensUl.innerHTML = "";
  2731. };
  2732. sawokenClear.onclick = function() { //清空超觉醒选项
  2733. s_sawokens.forEach(t => {
  2734. t.checked = false;
  2735. });
  2736. };
  2737. //特殊搜索部分
  2738. const s_specialDiv = searchBox.querySelector(".special-div");
  2739. const specialAdd = s_specialDiv.querySelector(".special-add");
  2740. const specialClear = s_specialDiv.querySelector(".special-clear");
  2741. const specialStar = s_specialDiv.querySelector(".special-star");
  2742. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  2743. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  2744. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  2745. function newSpecialSearchOption(func, idx1, idx2)
  2746. {
  2747. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  2748. return new Option(
  2749. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  2750. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  2751. );
  2752. }
  2753. //读取储存的筛选收藏列表
  2754. let strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  2755. if (Array.isArray(strMakedConfig)) {
  2756. for (let arr of strMakedConfig) {
  2757. let idx1 = specialSearchFunctions.findIndex(group=>group.name == arr[0]);
  2758. if (idx1 < 0 ) continue;
  2759. if (arr.length > 1) {
  2760. let idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == arr[1]);
  2761. if (idx2 < 0 ) continue;
  2762. markedFilter.push([idx1, idx2]);
  2763. } else {
  2764. markedFilter.push([idx1]);
  2765. }
  2766. }
  2767. }
  2768. specialFirstSelect.refreshList = function() {
  2769. const _this = specialFirstSelect;
  2770. function addNewOption(sfunc, idx){
  2771. if (sfunc.group)
  2772. {
  2773. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  2774. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2775. optgroup.label = groupName;
  2776. if (sfunc.functions)
  2777. {
  2778. sfunc.functions.forEach((_sfunc,_idx)=>{
  2779. optgroup.appendChild(newSpecialSearchOption(_sfunc, idx, _idx));
  2780. });
  2781. }
  2782. }else
  2783. {
  2784. _this.options.add(newSpecialSearchOption(sfunc, idx));
  2785. }
  2786. }
  2787. _this.innerHTML = '';
  2788. addNewOption(specialSearchFunctions[0], 0);
  2789. if (markedFilter.length > 0) {
  2790. const groupName = "=====★=====";
  2791. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2792. optgroup.label = groupName;
  2793. for (let indexs of markedFilter) {
  2794. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  2795. optgroup.appendChild(newSpecialSearchOption(funcObj, indexs[0], indexs[1]));
  2796. }
  2797. }
  2798. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  2799. addNewOption(specialSearchFunctions[idx], idx);
  2800. }
  2801. }
  2802. specialFirstSelect.onchange = function() {
  2803. const indexs = specialFirstSelect.value.split("|").map(Number);
  2804. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  2805. if (markIdx >= 0) {//已经存在的收藏
  2806. specialStar.classList.add("marked");
  2807. } else {
  2808. specialStar.classList.remove("marked");
  2809. }
  2810. }
  2811. //只添加第一个列表,后面的全部通过克隆的方式复现
  2812. specialFirstSelect.refreshList();
  2813. specialAdd.onclick = function() {
  2814. specialFilterUl.appendChild(specialFilterFirstLi.cloneNode(true));
  2815. }
  2816. //specialAdd.onclick(); //先运行一次产生两个
  2817. specialClear.onclick = function() {
  2818. specialFilterUl.innerHTML = "";
  2819. specialFilterUl.appendChild(specialFilterFirstLi);
  2820. specialFirstSelect.selectedIndex = 0;
  2821. }
  2822. specialStar.onclick = function() {
  2823. const indexs = specialFirstSelect.value.split("|").map(Number);
  2824. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  2825. if (markIdx >= 0) {//已经存在的收藏
  2826. markedFilter.splice(markIdx,1);
  2827. } else {
  2828. markedFilter.push(indexs);
  2829. }
  2830. specialFirstSelect.refreshList(); //刷新列表
  2831. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  2832. //储存设置
  2833. let strMakedConfig = markedFilter.map(indexs=>{
  2834. let arr = [specialSearchFunctions[indexs[0]].name];
  2835. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  2836. return arr;})
  2837. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  2838. }
  2839. const s_controlDiv = searchBox.querySelector(".control-div");
  2840. const searchStart = s_controlDiv.querySelector(".search-start");
  2841. const searchClose = s_controlDiv.querySelector(".search-close");
  2842. const searchClear = s_controlDiv.querySelector(".search-clear");
  2843. function returnCheckedInput(ipt) {
  2844. return ipt.checked;
  2845. }
  2846. function returnInputValue(ipt) {
  2847. return ipt.value;
  2848. }
  2849. function returnRadiosValue(radioArr) {
  2850. let checkedRadio = radioArr.find(returnCheckedInput);
  2851. let firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  2852. return firstCheckedValue;
  2853. }
  2854. function returnCheckBoxsValues(checkBoxsArr) {
  2855. let checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  2856. let checkedValues = checkedCheckBoxs.map(returnInputValue);
  2857. return checkedValues;
  2858. }
  2859. function Str2Int(str) {
  2860. return parseInt(str, 10);
  2861. }
  2862. //将搜索结果显示出来(也可用于其他的搜索)
  2863. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  2864. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  2865. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  2866. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  2867. const searchResultCount = searchBox.querySelector(".search-list-length");
  2868. showSearch = function(searchArr, customAdditionalFunction)
  2869. {
  2870. if (!Array.isArray(searchArr))
  2871. { //如果不是数组就直接取消下一步
  2872. return;
  2873. }
  2874. if (searchArr.some(card=>typeof card == "number"))
  2875. { //如果传入的是数字,就转成card对象
  2876. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  2877. }
  2878. searchBox.classList.remove(className_displayNone);
  2879. editBox.show();
  2880. const createCardHead = editBox.createCardHead;
  2881. searchMonList.classList.add(className_displayNone);
  2882. searchMonList.innerHTML = ""; //清空旧的
  2883. if (Array.isArray(searchMonList.originalHeads))
  2884. {
  2885. searchMonList.originalHeads.forEach(item=>item = null);
  2886. searchMonList.originalHeads = null;
  2887. }
  2888. if (searchArr.length > 0) {
  2889. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2890. //获取原始排序的头像列表
  2891. const additionalOption = { //搜索列表的额外选项
  2892. showAwoken: s_add_show_awoken.checked,
  2893. showCD: s_add_show_CD.checked,
  2894. showAbilities: s_add_show_abilities.checked,
  2895. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  2896. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  2897. };
  2898. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  2899. searchMonList.customAddition = additionalOption.customAddition;
  2900. //对头像列表进行排序
  2901. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2902. headsArray.forEach(head => fragment.appendChild(head));
  2903. searchMonList.appendChild(fragment);
  2904. //目前这里添加会导致无限循环,无法后退
  2905. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  2906. //const state = {searchArr:idArr,mid:editBox.mid};
  2907. //history.pushState(state, null, location);
  2908. }
  2909. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  2910. searchMonList.classList.remove(className_displayNone);
  2911. };
  2912. //对已经搜索到的Cards重新附加显示
  2913. function reShowSearch()
  2914. {
  2915. if (Array.isArray(searchMonList.originalHeads))
  2916. {
  2917. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  2918. showSearch(oldArr, searchMonList.customAddition);
  2919. }
  2920. }
  2921. s_add_show_awoken.onchange = reShowSearch;
  2922. s_add_show_CD.onchange = reShowSearch;
  2923. s_add_show_abilities.onchange = reShowSearch;
  2924. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  2925. const startSearch = function(cards, customAdditionalFunction = []) {
  2926. let attr1, attr2;
  2927. attr1 = returnRadiosValue(s_attr1s); //获取选中单选框的值
  2928. attr2 = returnRadiosValue(s_attr2s); //获取选中单选框的值
  2929. attr1 = isNaN(attr1) ? null : Str2Int(attr1); //将值转为十进制
  2930. attr2 = isNaN(attr2) ? null : Str2Int(attr2); //将值转为十进制
  2931. const typesFilter = returnCheckBoxsValues(s_types).map(Str2Int);
  2932. const rareFilter = [
  2933. returnCheckBoxsValues(s_rareLows).map(Str2Int)[0],
  2934. returnCheckBoxsValues(s_rareHighs).map(Str2Int)[0],
  2935. ];
  2936. const sawokensFilter = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  2937. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  2938. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  2939. return {
  2940. id: awokenIndex,
  2941. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  2942. };
  2943. });
  2944. let searchResult = searchCards(cards,
  2945. attr1, attr2,
  2946. s_fixMainColor.checked,
  2947. typesFilter,
  2948. s_typeAndOr.checked,
  2949. rareFilter,
  2950. awokensFilter,
  2951. sawokensFilter,
  2952. s_awokensEquivalent.checked,
  2953. s_includeSuperAwoken.checked,
  2954. s_canAssist.checked,
  2955. s_noHenshin.checked,
  2956. );
  2957. //进行特殊附加搜索
  2958. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter")).map(select=>{
  2959. const indexs = select.value.split("|").map(Number);
  2960. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  2961. return funcObj;
  2962. });
  2963. searchResult = specialFilters.reduce((pre,funcObj)=>
  2964. {
  2965. if (!funcObj) return pre;
  2966. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  2967. return funcObj.function(pre); //结果进一步筛选
  2968. }, searchResult);
  2969. showSearch(searchResult, customAdditionalFunction);
  2970. };
  2971. searchBox.startSearch = startSearch;
  2972. searchStart.onclick = function() {
  2973. startSearch(Cards);
  2974. };
  2975. searchClose.onclick = function() {
  2976. searchBox.classList.add(className_displayNone);
  2977. };
  2978. searchClear.onclick = function() { //清空搜索选项
  2979. s_attr1s[0].checked = true;
  2980. s_attr2s[0].checked = true;
  2981. s_types.forEach(t => {
  2982. t.checked = false;
  2983. });
  2984. s_typeAndOr.onchange();
  2985. s_rareClear.onclick();
  2986. awokenClear.onclick();
  2987. sawokenClear.onclick();
  2988. specialClear.onclick();
  2989. searchMonList.originalHeads = null;
  2990. searchResultCount.setAttribute("data-search-result-count", 0);
  2991. searchMonList.innerHTML = "";
  2992. };
  2993. const s_sortList = s_controlDiv.querySelector(".sort-list");
  2994. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  2995. //对heads重新排序
  2996. function sortHeadsArray(heads) {
  2997. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  2998. const sortIndex = parseInt(s_sortList.value, 10);
  2999. const reverse = s_sortReverse.checked;
  3000. let headsArray = heads.concat();
  3001. headsArray.sort((head_a, head_b) => {
  3002. const card_a = head_a.card,
  3003. card_b = head_b.card;
  3004. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3005. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3006. return sortNumber;
  3007. });
  3008. if (reverse) headsArray.reverse();
  3009. return headsArray;
  3010. }
  3011. //对已经搜索到的Cards重新排序
  3012. function reSortCards() {
  3013. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3014. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3015. searchMonList.classList.add(className_displayNone);
  3016. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3017. headsArray.forEach(head => fragment.appendChild(head));
  3018. searchMonList.appendChild(fragment);
  3019. searchMonList.classList.remove(className_displayNone);
  3020. }
  3021. s_sortList.onchange = reSortCards;
  3022. s_sortReverse.onchange = reSortCards;
  3023. sort_function_list.forEach((sfunc, idx) => {
  3024. const newOpt = new Option(sfunc.name, idx);
  3025. newOpt.setAttribute("data-tag", sfunc.tag);
  3026. s_sortList.options.add(newOpt);
  3027. });
  3028. //id搜索
  3029. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3030. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3031. function idChange(e)
  3032. {
  3033. if (/^\d+$/.test(this.value)) {
  3034. const newId = parseInt(this.value, 10);
  3035. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3036. {
  3037. editBox.mid = newId;
  3038. if (isGuideMod)
  3039. {
  3040. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  3041. const state = {searchArr:idArr,mid:newId};
  3042. const locationURL = new URL(location);
  3043. if (newId === 0) {
  3044. locationURL.searchParams.delete('id');
  3045. history.pushState(state, null, locationURL);
  3046. }else
  3047. {
  3048. locationURL.searchParams.set('id', newId);
  3049. history.pushState(state, null, locationURL);
  3050. }
  3051. }
  3052. editBoxChangeMonId(newId);
  3053. }
  3054. return true;
  3055. }else
  3056. {
  3057. return false;
  3058. }
  3059. }
  3060. monstersID.onchange = idChange;
  3061. monstersID.onkeydown = function(e) {
  3062. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3063. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3064. {
  3065. showSearch(searchByString(this.value));
  3066. }
  3067. }
  3068. //输入id数字即时更新的开关
  3069. const realTimeClassName = 'real-time-change-card';
  3070. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3071. s_realTimeChangeCard.onchange = function(e) {
  3072. monstersID.oninput = this.checked ? idChange : null;
  3073. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3074. }
  3075. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3076. s_realTimeChangeCard.onchange(false);
  3077. //字符串搜索
  3078. btnSearchByString.onclick = function() {
  3079. showSearch(searchByString(monstersID.value));
  3080. };
  3081. //觉醒
  3082. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  3083. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3084. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3085. function checkAwoken() {
  3086. const card = Cards[editBox.mid ?? 0];
  3087. const value = parseInt(this.value, 10);
  3088. awokenCountLabel.setAttribute(dataAttrName, value);
  3089. toggleDomClassName(value > 0 && value == card.awakenings.length, "full-awoken", awokenCountLabel);
  3090. reCalculateAbility();
  3091. }
  3092. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3093. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3094. function playVoiceAwoken() { //点击label才播放语音
  3095. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3096. const card = Cards[editBox.mid];
  3097. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3098. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3099. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  3100. }
  3101. }
  3102. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3103. //超觉醒
  3104. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3105. monEditSAwokensRow.swaokenIndex = -1;
  3106. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  3107. function notCheckMyself() {
  3108. const value = parseInt(this.value, 10);
  3109. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  3110. monEditSAwokens[0].click();
  3111. } else {
  3112. monEditSAwokensRow.swaokenIndex = value;
  3113. const plusArr = [monEditAddHp,monEditAddAtk,monEditAddRcv];
  3114. //自动打上297
  3115. if (plusArr.some(ipt=>parseInt(ipt.value)<99))
  3116. {
  3117. console.debug("点亮超觉醒,自动设定297");
  3118. plusArr.forEach(ipt=>ipt.value=99);
  3119. reCalculateAbility();
  3120. }
  3121. }
  3122. }
  3123. monEditSAwokens.forEach(akDom => {
  3124. akDom.onclick = notCheckMyself;
  3125. });
  3126. //3个快速设置this.ipt为自己的value
  3127. function setIptToMyValue() {
  3128. if (this.ipt.value != this.value) {
  3129. this.ipt.value = this.value;
  3130. this.ipt.onchange();
  3131. }
  3132. }
  3133. //等级
  3134. const monEditLv = settingBox.querySelector(".m-level");
  3135. monEditLv.onchange = function() {
  3136. reCalculateExp();
  3137. reCalculateAbility();
  3138. };
  3139. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3140. const monLvExp = settingBox.querySelector(".m-level-exp");
  3141. monEditLvMin.ipt = monEditLv;
  3142. monEditLvMin.onclick = setIptToMyValue;
  3143. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3144. monEditLvMax.ipt = monEditLv;
  3145. monEditLvMax.onclick = setIptToMyValue;
  3146. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3147. monEditLv110.ipt = monEditLv;
  3148. monEditLv110.onclick = setIptToMyValue;
  3149. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3150. monEditLv120.ipt = monEditLv;
  3151. monEditLv120.onclick = setIptToMyValue;
  3152. //编辑界面重新计算怪物的经验值
  3153. function reCalculateExp() {
  3154. const monid = editBox.mid;
  3155. const level = parseInt(monEditLv.value || 0, 10);
  3156. const tempMon = {
  3157. id: monid,
  3158. level: level
  3159. };
  3160. const needExpArr = calculateExp(tempMon);
  3161. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3162. }
  3163. editBox.reCalculateExp = reCalculateExp;
  3164. //三维
  3165. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3166. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3167. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3168. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3169. //加蛋
  3170. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3171. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  3172. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  3173. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  3174. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  3175. monEditAddHp.onchange = reCalculateAbility;
  3176. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  3177. monEditAddAtk.onchange = reCalculateAbility;
  3178. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  3179. monEditAddRcv.onchange = reCalculateAbility;
  3180. //3个快速设置按钮
  3181. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  3182. monEditAddHpBtn.ipt = monEditAddHp;
  3183. monEditAddHpBtn.onclick = setIptToMyValue;
  3184. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  3185. monEditAddAtkBtn.ipt = monEditAddAtk;
  3186. monEditAddAtkBtn.onclick = setIptToMyValue;
  3187. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  3188. monEditAddRcvBtn.ipt = monEditAddRcv;
  3189. monEditAddRcvBtn.onclick = setIptToMyValue;
  3190. //297按钮
  3191. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  3192. monEditAdd297.onclick = function() {
  3193. monEditAddHp.value = 99;
  3194. monEditAddAtk.value = 99;
  3195. monEditAddRcv.value = 99;
  3196. reCalculateAbility();
  3197. };
  3198. //潜觉
  3199. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  3200. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  3201. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  3202. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3203. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3204. refreshLatent(latent, monid, monEditLatents);
  3205. };
  3206. //隐藏少用潜觉开关
  3207. const s_hideLessUseLetent = document.getElementById("hide-less-use-latent");
  3208. s_hideLessUseLetent.checked = localStorage_getBoolean(cfgPrefix + s_hideLessUseLetent.id);
  3209. s_hideLessUseLetent.onchange = function(e) {
  3210. toggleDomClassName(this.checked, this.id, monEditLatentAllowableUl);
  3211. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3212. }
  3213. s_hideLessUseLetent.onchange(false);
  3214. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3215. const skillBox = rowSkill.querySelector(".skill-box");
  3216. const skillTitle = skillBox.querySelector(".skill-name");
  3217. const skillCD = skillBox.querySelector(".skill-cd");
  3218. const skillLevel = skillBox.querySelector(".m-skill-level");
  3219. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3220. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3221. skillTitle.onclick = fastShowSkill;
  3222. skillLevel.onchange = function() {
  3223. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3224. const skill = Skills[card.activeSkillId];
  3225. skillCD.textContent = skill.initialCooldown - this.value + 1;
  3226. };
  3227. skillLevel_1.ipt = skillLevel;
  3228. skillLevel_1.onclick = setIptToMyValue;
  3229. skillLevel_Max.ipt = skillLevel;
  3230. skillLevel_Max.onclick = setIptToMyValue;
  3231. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3232. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3233. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3234. lskillTitle.onclick = fastShowSkill;
  3235. //显示原文开关
  3236. const showSkillOriginal = document.getElementById("show-skill-original");
  3237. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3238. showSkillOriginal.onchange = function(e) {
  3239. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3240. toggleDomClassName(this.checked, this.id, skillBox);
  3241. toggleDomClassName(this.checked, this.id, leaderSkillBox);
  3242. };
  3243. showSkillOriginal.onchange(false);
  3244. editBox.refreshSkillParse = function(skp, lskp){
  3245. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3246. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3247. const card = Cards[this.mid] || Cards[0];
  3248. if (!card) return;
  3249. const activeSkill = skillParser(card.activeSkillId);
  3250. toggleDomClassName(
  3251. activeSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills),
  3252. "evolved-skill", skillBox);
  3253. skillDetailParsed.innerHTML = "";
  3254. skillDetailParsed.appendChild(renderSkillEntry(activeSkill));
  3255. lskillDetailParsed.innerHTML = "";
  3256. lskillDetailParsed.appendChild(renderSkillEntry(skillParser(card.leaderSkillId)));
  3257. };
  3258. //合并技能开关
  3259. const mergeSill = document.getElementById("merge-skill");
  3260. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3261. mergeSill.onchange = function(e){
  3262. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3263. merge_skill = this.checked;
  3264. editBox.refreshSkillParse();
  3265. };
  3266. mergeSill.onchange(false);
  3267. //已有觉醒的去除
  3268. function deleteLatent(e) {
  3269. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3270. const aIdx = editBox.latent.indexOf(lIdx);
  3271. if (aIdx >= 0)
  3272. {
  3273. editBox.latent.splice(aIdx, 1);
  3274. editBox.reCalculateAbility(); //重计算三维
  3275. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3276. }
  3277. }
  3278. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3279. //可选觉醒的添加
  3280. function addLatent() {
  3281. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3282. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3283. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3284. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3285. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3286. if (latentUseHole(lIdx) <= enabledHole)
  3287. editBox.latent.push(lIdx);
  3288. else
  3289. return;
  3290. editBox.reCalculateAbility();
  3291. editBox.refreshLatent(editBox.latent, editBox.mid);
  3292. }
  3293. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3294. //编辑界面重新计算怪物的能力
  3295. function reCalculateAbility() {
  3296. const monid = editBox.mid;
  3297. const level = parseInt(monEditLv.value || 0, 10);
  3298. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3299. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3300. const plus = [
  3301. parseInt(monEditAddHp.value || 0, 10),
  3302. parseInt(monEditAddAtk.value || 0, 10),
  3303. parseInt(monEditAddRcv.value || 0, 10)
  3304. ];
  3305. const latent = editBox.latent;
  3306. const tempMon = {
  3307. id: monid,
  3308. level: level,
  3309. plus: plus,
  3310. awoken: awoken,
  3311. latent: latent
  3312. };
  3313. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3314. toggleDomClassName(level > 110, "level-super-break", monEditLatentUl); //切换潜觉为120级
  3315. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3316. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3317. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3318. }
  3319. editBox.reCalculateAbility = reCalculateAbility;
  3320. const btnCancel = editBox.querySelector(".button-cancel");
  3321. const btnDone = editBox.querySelector(".button-done");
  3322. const btnNull = editBox.querySelector(".button-null");
  3323. const btnDelay = editBox.querySelector(".button-delay");
  3324. btnCancel.onclick = function() {
  3325. btnDone.classList.remove("cant-assist");
  3326. btnDone.disabled = false;
  3327. editBox.memberIdx = [];
  3328. editBox.hide();
  3329. };
  3330. btnDone.onclick = function() {
  3331. if (parseInt(monEditLv.value, 10) == 0) {
  3332. btnNull.onclick();
  3333. return;
  3334. }
  3335. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3336. const teamData = formation.teams[editBox.memberIdx[0]];
  3337. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3338. const teamBox = teamBigBox.querySelector(".team-box");
  3339. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3340. mon.id = editBox.mid;
  3341. const card = Cards[mon.id] || Cards[0];
  3342. const skill = Skills[card.activeSkillId];
  3343. mon.level = parseInt(monEditLv.value, 10);
  3344. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3345. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3346. if (card.superAwakenings.length) //如果支持超觉醒
  3347. {
  3348. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  3349. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  3350. }
  3351. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3352. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3353. mon.plus = [0, 0, 0];
  3354. } else {
  3355. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3356. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3357. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3358. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3359. mon.latent = editBox.latent.concat();
  3360. }
  3361. }
  3362. const skillLevelNum = parseInt(skillLevel.value, 10);
  3363. if (skillLevelNum < skill.maxLevel) {
  3364. mon.skilllevel = skillLevelNum;
  3365. }
  3366. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  3367. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3368. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3369. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3370. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  3371. {
  3372. refreshAll(formation);
  3373. }else
  3374. {
  3375. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3376. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3377. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3378. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3379. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3380. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3381. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3382. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3383. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3384. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3385. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3386. //刷新改队员的CD
  3387. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3388. }
  3389. creatNewUrl();
  3390. editBox.hide();
  3391. };
  3392. window.addEventListener("keydown",function(event) {
  3393. if (!editBox.classList.contains(className_displayNone))
  3394. { //编辑窗打开
  3395. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3396. btnCancel.onclick();
  3397. }
  3398. }
  3399. else
  3400. {
  3401. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3402. if (event.key === "ArrowLeft"
  3403. && (event.code == "Numpad4" || event.ctrlKey))
  3404. {
  3405. henshinStep(-1);
  3406. }
  3407. else if (event.key === "ArrowRight"
  3408. && (event.code == "Numpad6" || event.ctrlKey))
  3409. {
  3410. henshinStep(+1);
  3411. }
  3412. }
  3413. });
  3414. btnNull.onclick = function() { //空位置
  3415. const mon = new Member();
  3416. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3417. const teamData = formation.teams[editBox.memberIdx[0]];
  3418. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3419. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3420. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3421. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3422. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3423. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3424. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3425. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3426. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3427. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3428. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3429. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3430. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3431. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3432. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3433. //刷新改队员的CD
  3434. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3435. creatNewUrl();
  3436. editBox.hide();
  3437. };
  3438. btnDelay.onclick = function() { //应对威吓
  3439. const mon = new MemberDelay();
  3440. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3441. const teamData = formation.teams[editBox.memberIdx[0]];
  3442. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3443. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3444. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3445. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3446. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3447. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3448. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3449. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3450. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3451. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3452. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3453. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3454. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3455. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3456. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3457. //刷新改队员的CD
  3458. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3459. creatNewUrl();
  3460. editBox.hide();
  3461. };
  3462. //语言选择
  3463. const langList = controlBox.querySelector(".languages");
  3464. langList.onchange = function() {
  3465. creatNewUrl({ "language": this.value });
  3466. history.go();
  3467. };
  3468. //数据源选择
  3469. const dataList = controlBox.querySelector(".datasource");
  3470. dataList.onchange = function() {
  3471. creatNewUrl({ datasource: this.value });
  3472. history.go();
  3473. };
  3474. /*添对应语言执行的JS*/
  3475. const languageJS = document.head.appendChild(document.createElement("script"));
  3476. languageJS.id = "language-js";
  3477. languageJS.type = "text/javascript";
  3478. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  3479. if (isGuideMod) //图鉴模式直接打开搜索框
  3480. {
  3481. showSearch([]);
  3482. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  3483. }
  3484. }
  3485. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  3486. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  3487. const evoLinkCardsIdArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id) : []; //筛选出相同进化链的
  3488. function loopAddHenshin(arr,card)
  3489. {
  3490. //从本卡片变身到的
  3491. const cardIdTo = (card.henshinTo || []).filter(id=>Boolean(Cards[id]) && !arr.includes(id));
  3492. if (cardIdTo.length) {
  3493. arr.push(...cardIdTo);
  3494. for (let id of cardIdTo) {
  3495. loopAddHenshin(arr, Cards[id]);
  3496. }
  3497. }
  3498. //变身到本卡片的(多个)
  3499. const cardsIdFrom = (card.henshinFrom || []).filter(id=>Boolean(Cards[id]) && !arr.includes(id));
  3500. if (cardsIdFrom.length) {
  3501. arr.push(...cardsIdFrom);
  3502. for (let id of cardsIdFrom) {
  3503. loopAddHenshin(arr, Cards[id]);
  3504. }
  3505. }
  3506. //本角色进化树上的
  3507. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id));
  3508. if (evoCards.length > 0)
  3509. {
  3510. for (let card of evoCards) {
  3511. arr.push(card.id);
  3512. if (includeHenshin && (Array.isArray(card.henshinFrom) || Array.isArray(card.henshinTo)))
  3513. { //添加这个的变身的
  3514. loopAddHenshin(arr, card);
  3515. }
  3516. }
  3517. }
  3518. }
  3519. if (includeHenshin) {
  3520. for (let id of evoLinkCardsIdArray) {
  3521. const card = Cards[id];
  3522. if (Array.isArray(card.henshinFrom) || Array.isArray(card.henshinTo))
  3523. { //添加变身的
  3524. loopAddHenshin(evoLinkCardsIdArray, card);
  3525. }
  3526. }
  3527. }
  3528. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  3529. return evoLinkCardsIdArray;
  3530. }
  3531. //改变一个怪物头像
  3532. function changeid(mon, monDom, latentDom, assist) {
  3533. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3534. const parentNode = monDom.parentNode;
  3535. fragment.appendChild(monDom);
  3536. const monId = mon.id;
  3537. const card = Cards[monId] || Cards[0]; //怪物固定数据
  3538. monDom.setAttribute("data-cardid", monId); //设定新的id
  3539. if (monId < 0) //如果是延迟
  3540. {
  3541. monDom.removeAttribute("href");
  3542. monDom.removeAttribute("title");
  3543. monDom.classList.add("delay");
  3544. monDom.classList.remove("null");
  3545. parentNode.appendChild(fragment);
  3546. if (latentDom) latentDom.classList.add(className_displayNone);
  3547. return;
  3548. } else if (monId == 0) //如果是空
  3549. {
  3550. monDom.removeAttribute("href");
  3551. monDom.removeAttribute("title");
  3552. monDom.classList.add("null");
  3553. monDom.classList.remove("delay");
  3554. parentNode.appendChild(fragment);
  3555. if (latentDom) latentDom.classList.add(className_displayNone);
  3556. return;
  3557. } else if (monId > -1) //如果提供了id
  3558. {
  3559. monDom.classList.remove("null");
  3560. monDom.classList.remove("delay");
  3561. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  3562. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  3563. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  3564. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  3565. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  3566. let subAttribute = card.attrs[1]; //正常的副属性
  3567. let assistCard = Cards[assist?.id];
  3568. if (assistCard && assistCard.awakenings.includes(49)) { //如果传入了辅助武器
  3569. let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95); //搜索改副属性的觉醒
  3570. if (changeAttr) subAttribute = changeAttr - 91; //更改副属性
  3571. }
  3572. monDom.querySelector(".subproperty").setAttribute("data-property", subAttribute); //副属性
  3573. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  3574. monDom.href = currentLanguage.guideURL(monId, card.name);
  3575. toggleDomClassName(card.canAssist, "allowable-assist", monDom); //可作为辅助
  3576. toggleDomClassName(card.awakenings.includes(49), "wepon", monDom); //武器
  3577. }
  3578. const levelDom = monDom.querySelector(".level");
  3579. if (levelDom) { //如果提供了等级
  3580. const level = mon.level ?? 1;
  3581. levelDom.setAttribute(dataAttrName, level);
  3582. toggleDomClassName(level === card.maxLevel, "max", levelDom);
  3583. //如果等级刚好等于最大等级,则修改为“最大”的字
  3584. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  3585. levelDom.setAttribute("data-level-range", "120");
  3586. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  3587. levelDom.setAttribute("data-level-range", "110");
  3588. } else if (level > card.maxLevel) {
  3589. levelDom.setAttribute("data-level-range", "error");
  3590. } else {
  3591. levelDom.setAttribute("data-level-range", "99");
  3592. }
  3593. }
  3594. const awokenIcon = monDom.querySelector(".awoken-count-num");
  3595. if (awokenIcon) {
  3596. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  3597. if (mon.awoken != null) { //如果提供了觉醒
  3598. toggleDomClassName(card.awakenings.length > 0 && mon.awoken >= card.awakenings.length, "full-awoken", awokenIcon);
  3599. }else if(card.awakenings.length) {
  3600. awokenIcon.classList.add("full-awoken");
  3601. }
  3602. }
  3603. const sawoken = monDom.querySelector(".super-awoken");
  3604. if (sawoken) { //如果存在超觉醒的DOM
  3605. if (mon.sawoken != null && //怪物设定了超觉醒
  3606. mon?.sawoken >= 0 && //怪物超觉醒编号大于0
  3607. card.superAwakenings.length && //卡片有超觉醒
  3608. mon.level >= 100 && //怪物大于100级
  3609. mon.plus.every(p=>p>=99) //怪物297了
  3610. ) {
  3611. sawoken.classList.remove(className_displayNone);
  3612. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  3613. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  3614. } else {
  3615. sawoken.classList.add(className_displayNone);
  3616. }
  3617. }
  3618. const m_id = monDom.querySelector(".id");
  3619. if (m_id) { //怪物ID
  3620. m_id.textContent = monId;
  3621. }
  3622. const plusDom = monDom.querySelector(".plus");
  3623. if (plusDom) //如果提供了加值,且怪物头像内有加值
  3624. {
  3625. const plusArr = {
  3626. hp: mon?.plus?.[0] ?? 0,
  3627. atk: mon?.plus?.[1] ?? 0,
  3628. rcv: mon?.plus?.[2] ?? 0,
  3629. };
  3630. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  3631. if (plusCount <= 0) {
  3632. plusDom.classList.add(className_displayNone);
  3633. } else if (plusCount === 297) {
  3634. plusDom.classList.add("has297");
  3635. plusDom.classList.remove(className_displayNone);
  3636. } else {
  3637. plusDom.querySelector(".hp").textContent = plusArr.hp;
  3638. plusDom.querySelector(".atk").textContent = plusArr.atk;
  3639. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  3640. plusDom.classList.remove("has297");
  3641. plusDom.classList.remove(className_displayNone);
  3642. }
  3643. }
  3644. if (latentDom) {
  3645. if (mon.latent) //如果提供了潜觉
  3646. {
  3647. const level = mon.level ?? 1;
  3648. const latent = mon.latent;
  3649. if (latent.length < 1) {
  3650. latentDom.classList.add(className_displayNone);
  3651. } else {
  3652. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  3653. refreshLatent(latent, mon.id, latentDoms, {sort:true});
  3654. latentDom.classList.remove(className_displayNone);
  3655. }
  3656. toggleDomClassName(level > 110, "level-super-break", latentDom); //切换潜觉为120级
  3657. } else {
  3658. latentDom.classList.add(className_displayNone);
  3659. }
  3660. }
  3661. const skillCdDom = monDom.querySelector(".skill-cd");
  3662. if (skillCdDom) //如果存在技能CD DOM
  3663. {
  3664. toggleDomClassName(!card.activeSkillId, className_displayNone, skillCdDom);
  3665. }
  3666. const switchLeaderDom = monDom.querySelector(".switch-leader");
  3667. if (switchLeaderDom) //如果存在队长交换 DOM
  3668. {
  3669. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3670. toggleDomClassName(!skills.length, className_displayNone, switchLeaderDom);
  3671. }
  3672. const m_rarity = monDom.querySelector(".rarity");
  3673. if (m_rarity) { //怪物ID
  3674. m_rarity.setAttribute(dataAttrName,card.rarity);
  3675. }
  3676. const countInBox = monDom.querySelector(".count-in-box");
  3677. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  3678. function cardsCount(pre,cur) {
  3679. return pre + cur.count;
  3680. }
  3681. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  3682. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  3683. const countSameId = countInBox.querySelector(".same-id");
  3684. if (countSameId) {
  3685. countSameId.setAttribute("data-same-id", sameIdCount);
  3686. }
  3687. const countEvoTree = countInBox.querySelector(".evo-tree");
  3688. if (countEvoTree) {
  3689. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3690. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  3691. if (sameIdCount === 0 && evoTreeCount > 0) {
  3692. monDom.setAttribute("data-box-have", 2);
  3693. }
  3694. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  3695. }
  3696. }
  3697. parentNode.appendChild(fragment);
  3698. }
  3699. //刷新潜觉
  3700. function refreshLatent(latent, monid, iconArr, option) {
  3701. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  3702. latent = latent.concat();
  3703. if (option?.sort) latent.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  3704. let latentIndex = 0,
  3705. usedHoleN = 0;
  3706. for (let ai = 0; ai < iconArr.length; ai++) {
  3707. const icon = iconArr[ai];
  3708. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  3709. {
  3710. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  3711. icon.classList.remove(className_displayNone);
  3712. usedHoleN += latentUseHole(latent[latentIndex]);
  3713. latentIndex++;
  3714. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  3715. {
  3716. icon.classList.add(className_displayNone);
  3717. icon.removeAttribute("data-latent-icon");
  3718. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  3719. {
  3720. icon.classList.remove(className_displayNone);
  3721. icon.removeAttribute("data-latent-icon");
  3722. } else //不需要显示的部分
  3723. {
  3724. icon.classList.add(className_displayNone);
  3725. icon.removeAttribute("data-latent-icon");
  3726. }
  3727. }
  3728. };
  3729. //点击怪物头像,出现编辑窗
  3730. function editMon(teamNum, isAssist, indexInTeam) {
  3731. //数据
  3732. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3733. const teamBigBox = teamBigBoxs[teamNum];
  3734. const teamBox = teamBigBox.querySelector(".team-box");
  3735. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3736. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3737. const monsterHead = memberLi.querySelector(".monster");
  3738. editBox.show();
  3739. editBox.isAssist = isAssist;
  3740. editBox.monsterHead = monsterHead;
  3741. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  3742. if (!isAssist) {
  3743. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  3744. editBox.latentBox = latentBox;
  3745. } else {
  3746. editBox.latentBox = null;
  3747. }
  3748. const settingBox = editBox.querySelector(".setting-box");
  3749. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3750. monstersID.value = mon.id > 0 ? mon.id : 0;
  3751. monstersID.onchange();
  3752. //觉醒
  3753. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  3754. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  3755. //超觉醒
  3756. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3757. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  3758. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  3759. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  3760. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  3761. monEditLv.value = mon.level || 1;
  3762. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  3763. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  3764. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  3765. if (mon.plus && mon.id > 0) {
  3766. monEditAddHp.value = mon.plus[0];
  3767. monEditAddAtk.value = mon.plus[1];
  3768. monEditAddRcv.value = mon.plus[2];
  3769. }
  3770. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  3771. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  3772. if (mon.skilllevel) {
  3773. skillLevel.value = mon.skilllevel;
  3774. }
  3775. skillLevel.onchange();
  3776. const editBoxTitle = editBox.querySelector(".edit-box-title");
  3777. const btnDelay = editBox.querySelector(".button-box .button-delay");
  3778. if (!isAssist) {
  3779. editBox.latent = mon.latent ? mon.latent.concat() : [];
  3780. editBox.refreshLatent(editBox.latent, mon.id);
  3781. }
  3782. toggleDomClassName(isAssist, className_displayNone, rowMonLatent);
  3783. toggleDomClassName(isAssist, "edit-box-title-assist", editBoxTitle);
  3784. toggleDomClassName(!isAssist, className_displayNone, btnDelay);
  3785. editBox.reCalculateExp();
  3786. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  3787. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  3788. else
  3789. editBox.reCalculateAbility();
  3790. }
  3791. //编辑窗,修改怪物ID
  3792. function editBoxChangeMonId(id) {
  3793. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  3794. if (card.id === 0) {
  3795. id = 0;
  3796. }
  3797. //const skill = Skills[card.activeSkillId];
  3798. //const leaderSkill = Skills[card.leaderSkillId];
  3799. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3800. const settingBox = editBox.querySelector(".setting-box");
  3801. //id搜索
  3802. const monHead = monInfoBox.querySelector(".monster");
  3803. changeid({ id: id }, monHead); //改变图像
  3804. const mId = monInfoBox.querySelector(".monster-id");
  3805. mId.textContent = id;
  3806. const mRare = monInfoBox.querySelector(".monster-rare");
  3807. mRare.setAttribute("data-rarity", card.rarity);
  3808. const mMP = monInfoBox.querySelector(".monster-mp");
  3809. mMP.textContent = card.sellMP.toLocaleString();
  3810. const mName = monInfoBox.querySelector(".monster-name");
  3811. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  3812. mName.title = card.name;
  3813. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3814. //mSeriesId.textContent = card.seriesId;
  3815. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  3816. toggleDomClassName(!card.seriesId, className_displayNone, mSeriesId);
  3817. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3818. //mCollabId.textContent = card.collabId;
  3819. mCollabId.setAttribute(dataAttrName, card.collabId);
  3820. toggleDomClassName(!card.collabId, className_displayNone, mCollabId);
  3821. const mAltName = monInfoBox.querySelector(".monster-altName");
  3822. //mAltName.textContent = card.altName.join("|");
  3823. //mAltName.setAttribute("data-monId", card.id);
  3824. //没有合作名就隐藏
  3825. toggleDomClassName(card.altName.length < 1 && card?.otTags?.length < 1, className_displayNone, mAltName);
  3826. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3827. const createCardHead = editBox.createCardHead;
  3828. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  3829. evoCardUl.classList.add(className_displayNone);
  3830. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  3831. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3832. if (evoLinkCardsIdArray.length > 1) {
  3833. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3834. evoLinkCardsIdArray.forEach(function(mid) {
  3835. const cli = createCardHead(mid, {noTreeCount: true});
  3836. if (mid == id) {
  3837. cli.classList.add("unable-monster");
  3838. }
  3839. fragment.appendChild(cli);
  3840. });
  3841. evoCardUl.appendChild(fragment);
  3842. evoCardUl.classList.remove(className_displayNone);
  3843. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  3844. }else
  3845. {
  3846. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  3847. }
  3848. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3849. //对于进化型才显示
  3850. toggleDomClassName(!card.types.includes(0), className_displayNone, searchEvolutionByThis);
  3851. const mType = monInfoBox.querySelectorAll(".monster-type li");
  3852. for (let ti = 0; ti < mType.length; ti++) {
  3853. if (ti < card.types.length && card.types[ti] >= 0) {
  3854. mType[ti].setAttribute("data-type-name", card.types[ti]);
  3855. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  3856. mType[ti].classList.remove(className_displayNone);
  3857. } else {
  3858. mType[ti].classList.add(className_displayNone);
  3859. }
  3860. }
  3861. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  3862. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  3863. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  3864. toggleDomClassName(card.canAssist, "allowable-assist", monEditAwokensRow);
  3865. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  3866. if (ai < card.awakenings.length) {
  3867. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  3868. }
  3869. toggleDomClassName(ai >= card.awakenings.length, className_displayNone, mAwokenIcon[ai]);
  3870. }
  3871. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  3872. //超觉醒
  3873. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3874. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  3875. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  3876. {
  3877. for (let ai = 0; ai < mSAwoken.length; ai++) {
  3878. if (ai < card.superAwakenings.length) {
  3879. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  3880. }
  3881. toggleDomClassName(ai >= card.superAwakenings.length, className_displayNone, mSAwoken[ai]);
  3882. }
  3883. monEditSAwokensRow.classList.remove(className_displayNone);
  3884. } else {
  3885. monEditSAwokensRow.classList.add(className_displayNone);
  3886. }
  3887. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  3888. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3889. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  3890. monEditLvMax.value = card.maxLevel;
  3891. const monEditLv = settingBox.querySelector(".m-level");
  3892. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
  3893. monEditLv.value = card.limitBreakIncr ? 120 : card.maxLevel; //默认等级为110
  3894. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3895. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3896. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  3897. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv110);
  3898. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv120);
  3899. const mCost = settingBox.querySelector(".monster-cost");
  3900. mCost.textContent = card.cost;
  3901. const rowPlus = settingBox.querySelector(".row-mon-plus");
  3902. const rowLatent = settingBox.querySelector(".row-mon-latent");
  3903. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  3904. //该宠Type允许的杀,set不会出现重复的
  3905. const allowLatent = getAllowLatent(card);
  3906. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  3907. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  3908. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  3909. toggleDomClassName(!allowLatent.includes(ltId), "unallowable-latent", icon);
  3910. });
  3911. //怪物主动技能
  3912. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3913. const skillBox = rowSkill.querySelector(".skill-box");
  3914. const skillTitle = skillBox.querySelector(".skill-name");
  3915. const skillCD = skillBox.querySelector(".skill-cd");
  3916. const skillLevel = skillBox.querySelector(".m-skill-level");
  3917. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3918. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3919. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  3920. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  3921. const activeskill = Skills[card.activeSkillId];
  3922. const leaderSkill = Skills[card.leaderSkillId];
  3923. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  3924. frg1.appendChild(skillBox);
  3925. skillTitle.textContent = activeskill.name;
  3926. skillTitle.setAttribute("data-skillid", activeskill.id);
  3927. skillDetailOriginal.innerHTML = "";
  3928. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  3929. const t_maxLevel = card.overlay ? 1 : activeskill.maxLevel; //遇到不能升技的,最大等级强制为1
  3930. skillLevel.max = t_maxLevel;
  3931. skillLevel.value = t_maxLevel;
  3932. skillLevel_Max.value = t_maxLevel;
  3933. //skillLevel_Max.textContent = activeskill.maxLevel;
  3934. skillCD.textContent = activeskill.initialCooldown - t_maxLevel + 1;
  3935. //怪物队长技能
  3936. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  3937. const lskillBox = rowLederSkill.querySelector(".skill-box");
  3938. const lskillTitle = lskillBox.querySelector(".skill-name");
  3939. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  3940. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  3941. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  3942. frg2.appendChild(lskillBox);
  3943. lskillTitle.textContent = leaderSkill.name;
  3944. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  3945. lskillDetailOriginal.innerHTML = "";
  3946. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  3947. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  3948. rowSkill.appendChild(frg1);
  3949. rowLederSkill.appendChild(frg2);
  3950. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3951. card.maxLevel <= 1) { //当可以叠加时,不能打297和潜觉
  3952. rowPlus.classList.add("disabled");
  3953. rowPlus.querySelector(".m-plus-hp").value = 0;
  3954. rowPlus.querySelector(".m-plus-atk").value = 0;
  3955. rowPlus.querySelector(".m-plus-rcv").value = 0;
  3956. rowLatent.classList.add("disabled");
  3957. skillLevel.setAttribute("readonly", true);
  3958. } else {
  3959. rowPlus.classList.remove("disabled");
  3960. rowLatent.classList.remove("disabled");
  3961. skillLevel.removeAttribute("readonly");
  3962. }
  3963. if (editBox.isAssist) {
  3964. const btnDone = editBox.querySelector(".button-done");
  3965. if (!card.canAssist) {
  3966. btnDone.classList.add("cant-assist");
  3967. btnDone.disabled = true;
  3968. } else {
  3969. btnDone.classList.remove("cant-assist");
  3970. btnDone.disabled = false;
  3971. }
  3972. }
  3973. //去除所有不能再打的潜觉
  3974. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  3975. editBox.refreshLatent(editBox.latent, id);
  3976. editBox.reCalculateExp();
  3977. editBox.reCalculateAbility();
  3978. }
  3979. //刷新整个队伍
  3980. function refreshAll(formationData) {
  3981. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3982. const titleBox = formationBox.querySelector(".title-box");
  3983. const detailBox = formationBox.querySelector(".detail-box");
  3984. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3985. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3986. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  3987. while (formationBox.childNodes.length > 0) {
  3988. fragment.appendChild(formationBox.childNodes[0]);
  3989. }
  3990. const txtTitle = titleBox.querySelector(".title");
  3991. const txtDetail = detailBox.querySelector(".detail");
  3992. txtTitle.value = formationData.title || "";
  3993. txtDetail.value = formationData.detail || "";
  3994. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3995. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3996. //txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  3997. txtTitleDisplay.innerHTML = '';
  3998. txtTitleDisplay.appendChild(descriptionToHTML(txtTitle.value));
  3999. let titleStr = txtTitleDisplay.textContent.trim();
  4000. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  4001. //txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  4002. txtDetailDisplay.innerHTML = '';
  4003. txtDetailDisplay.appendChild(descriptionToHTML(txtDetail.value));
  4004. toggleDomClassName(!txtTitle.value.length, "edit", titleBox);
  4005. toggleDomClassName(!txtDetail.value.length, "edit", detailBox);
  4006. let dge = formationData.dungeonEnchance;
  4007. if (Object.values(dge.rate).some(rate => rate != 1))
  4008. {
  4009. dungeonEnchanceDom.innerHTML = '';
  4010. if (dge.rarities.length > 0) {
  4011. for (const rarity of dge.rarities) {
  4012. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  4013. icon.className = "rare-icon";
  4014. icon.setAttribute("data-rare-icon", rarity);
  4015. }
  4016. }
  4017. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  4018. dungeonEnchanceDom.appendChild(renderSkill(skill));
  4019. dungeonEnchanceDom.classList.remove(className_displayNone);
  4020. }else
  4021. {
  4022. dungeonEnchanceDom.classList.add(className_displayNone);
  4023. }
  4024. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  4025. const teamBox = teamBigBox.querySelector(".team-box");
  4026. const teamData = formationData.teams[teamNum];
  4027. const badgeBox = teamBigBox.querySelector(".team-badge");
  4028. if (badgeBox) {
  4029. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  4030. if (badge)
  4031. {
  4032. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  4033. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  4034. badges.forEach(badge=>badge.checked = false);
  4035. badge.checked = true;
  4036. }
  4037. }
  4038. const membersDom = teamBox.querySelector(".team-members");
  4039. const latentsDom = teamBox.querySelector(".team-latents");
  4040. const assistsDom = teamBox.querySelector(".team-assist");
  4041. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4042. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  4043. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4044. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  4045. //开始设置换队长
  4046. const leaderIdx = teamData[3];
  4047. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  4048. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  4049. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  4050. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  4051. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4052. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4053. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  4054. if (!dom)
  4055. {
  4056. return;
  4057. }
  4058. if (leaderIdx > 0 && ti == 0) //队长
  4059. {
  4060. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  4061. }
  4062. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  4063. {
  4064. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  4065. }else
  4066. {
  4067. dom.style.transform = null;
  4068. }
  4069. });
  4070. //修改显示内容
  4071. const memberDom = memberLi.querySelector(`.monster`);
  4072. const assistDom = assistsLi.querySelector(`.monster`);
  4073. const latentDom = latentLi.querySelector(`.latent-ul`);
  4074. let member = teamData[0][ti], assist = teamData[1][ti];
  4075. changeid(member, memberDom, latentDom, assist); //队员
  4076. changeid(assist, assistDom); //辅助
  4077. //隐藏队长的自身换为换队长的技能
  4078. if (ti == 5 || //好友队长永远隐藏
  4079. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  4080. {
  4081. const card_m = Cards[member.id] || Cards[0];
  4082. const card_a = Cards[assist.id] || Cards[0];
  4083. const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
  4084. const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
  4085. if (skills_m.length == 0 || skills_m[0].type != 227)
  4086. {
  4087. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4088. }
  4089. if (skills_a.length == 0 || skills_a[0].type != 227)
  4090. {
  4091. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4092. }
  4093. }
  4094. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4095. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4096. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4097. }
  4098. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4099. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4100. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4101. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4102. });
  4103. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4104. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4105. formationBox.appendChild(fragment);
  4106. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4107. }
  4108. function awokenSetCount(aicon, number) {
  4109. if (!aicon) return; //没有这个觉醒就撤回
  4110. const ali = aicon.parentNode;
  4111. const countDom = ali.querySelector(".count");
  4112. countDom.textContent = number;
  4113. if (number)
  4114. ali.classList.remove(className_displayNone);
  4115. else
  4116. ali.classList.add(className_displayNone);
  4117. }
  4118. //刷新队伍觉醒统计
  4119. function refreshTeamAwokenCount(awokenDom, team) {
  4120. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4121. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4122. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4123. const acs = aicons.map(aicon=>{
  4124. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4125. let totalNum = 0;
  4126. //搜索等效觉醒
  4127. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4128. if (equivalentAwoken)
  4129. {
  4130. if (equivalentAwoken.small === ai)
  4131. {
  4132. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4133. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4134. }
  4135. } else
  4136. {
  4137. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4138. }
  4139. awokenSetCount(aicon, totalNum);
  4140. return {a:ai,c:totalNum};
  4141. });
  4142. if (acs.every(ac=>ac.c==0))
  4143. {
  4144. awokenDom.classList.add(className_displayNone);
  4145. } else
  4146. {
  4147. awokenDom.classList.remove(className_displayNone);
  4148. }
  4149. awokenDom.appendChild(fragment);
  4150. }
  4151. //刷新阵型觉醒统计
  4152. function refreshFormationAwokenCount(awokenDom, teams) {
  4153. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4154. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4155. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4156. const acs = aicons.map(aicon=>{
  4157. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4158. let totalNum = 0;
  4159. //搜索等效觉醒
  4160. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4161. if (equivalentAwoken)
  4162. {
  4163. if (equivalentAwoken.small === ai)
  4164. {
  4165. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4166. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4167. }
  4168. } else
  4169. {
  4170. totalNum = awokenCountInFormation(teams, ai, solo);
  4171. }
  4172. awokenSetCount(aicon, totalNum);
  4173. return {a:ai,c:totalNum};
  4174. });
  4175. if (acs.every(ac=>ac.c==0))
  4176. {
  4177. awokenDom.classList.add(className_displayNone);
  4178. } else
  4179. {
  4180. awokenDom.classList.remove(className_displayNone);
  4181. }
  4182. awokenDom.appendChild(fragment);
  4183. }
  4184. //刷新能力值
  4185. function refreshAbility(abilityDom, team, idx) {
  4186. const memberData = team[0][idx];
  4187. const assistData = team[1][idx];
  4188. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4189. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4190. if (mainAbility && memberData.ability) {
  4191. for (let ai = 0; ai < 3; ai++) {
  4192. memberData.ability[ai] = mainAbility[ai][0];
  4193. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4194. }
  4195. }
  4196. if (!abilityDom) return; //如果没有dom,直接跳过
  4197. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4198. const hpDom = abilityLi.querySelector(".hp");
  4199. const atkDom = abilityLi.querySelector(".atk");
  4200. const rcvDom = abilityLi.querySelector(".rcv");
  4201. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4202. if (mainAbility) {
  4203. div.classList.remove(className_displayNone);
  4204. div.textContent = memberData.ability[ai];
  4205. } else {
  4206. div.classList.add(className_displayNone);
  4207. div.textContent = 0;
  4208. }
  4209. });
  4210. }
  4211. //刷新队员觉醒
  4212. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  4213. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  4214. const memberData = team[0][idx];
  4215. const assistData = team[1][idx];
  4216. const memberCard = Cards[memberData.id] || Cards[0];
  4217. const assistCard = Cards[assistData.id] || Cards[0];
  4218. //队员觉醒
  4219. let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken);
  4220. //单人和三人为队员增加超觉醒
  4221. if ((solo || teamsCount === 3) &&
  4222. memberData.sawoken != null && //怪物设定了超觉醒
  4223. memberData.sawoken >= 0 && //怪物超觉醒编号大于0
  4224. memberCard.superAwakenings.length >= 0 && //卡片有超觉醒
  4225. memberData.level >= 100 && //怪物大于100级
  4226. memberData.plus.every(p=>p>=99) //怪物297了
  4227. ) {
  4228. menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  4229. }
  4230. //menberAwokens.sort();
  4231. //武器觉醒
  4232. let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken);
  4233. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4234. //assistAwokens.sort();
  4235. /*if (assistAwokens.includes(49))
  4236. {
  4237. menberAwokens = menberAwokens.concat(assistAwokens);
  4238. }*/
  4239. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4240. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4241. /* //通用的
  4242. function countNum(arr) {
  4243. const map = arr.reduce(function(preMap, value){
  4244. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4245. }, new Map());
  4246. return Array.from(map);
  4247. };*/
  4248. function countAwokenNum(arr) {
  4249. const map = arr.reduce(function(preMap, value){
  4250. const eak = equivalent_awoken.find(eako => eako.big === value);
  4251. if (eak)
  4252. {
  4253. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4254. }else
  4255. {
  4256. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4257. }
  4258. }, new Map());
  4259. return Array.from(map);
  4260. };
  4261. /*const hideAwokens = [49,1,2,3,63];
  4262. if (solo) hideAwokens.push(30); //协力觉醒
  4263. if (!solo) hideAwokens.push(63); //掉落觉醒
  4264. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4265. let menberAwokensCount = countAwokenNum(menberAwokens);
  4266. menberAwokenUl.innerHTML = '';
  4267. menberAwokensCount.forEach(akc=>{
  4268. const iconLi = document.createElement("li");
  4269. const icon = iconLi.appendChild(document.createElement("icon"))
  4270. icon.className = "awoken-icon";
  4271. icon.setAttribute("data-awoken-icon", akc[0]);
  4272. icon.setAttribute("data-awoken-count", akc[1]);
  4273. menberAwokenUl.appendChild(iconLi);
  4274. });
  4275. let assistAwokensCount = countAwokenNum(assistAwokens);
  4276. assistAwokenUl.innerHTML = '';
  4277. assistAwokensCount.forEach(akc=>{
  4278. const iconLi = document.createElement("li");
  4279. const icon = iconLi.appendChild(document.createElement("icon"))
  4280. icon.className = "awoken-icon";
  4281. icon.setAttribute("data-awoken-icon", akc[0]);
  4282. icon.setAttribute("data-awoken-count", akc[1]);
  4283. assistAwokenUl.appendChild(iconLi);
  4284. });
  4285. }
  4286. function setTextContentAndAttribute(dom,str)
  4287. {
  4288. if (!dom) return;
  4289. dom.textContent = str;
  4290. dom.setAttribute(dataAttrName, str);
  4291. }
  4292. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4293. {
  4294. const width = hpBarDom.width, height = hpBarDom.height;
  4295. let ctx = hpBarDom.getContext("2d");
  4296. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4297. {
  4298. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4299. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4300. //console.table(reduceRanges);
  4301. ctx.fillStyle = attrColors[ridx];
  4302. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4303. reduceRanges.forEach(range=>{
  4304. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4305. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4306. });
  4307. });
  4308. }
  4309. else //只有阶梯盾
  4310. {
  4311. const reduceRanges = reduceAttrRanges[0];
  4312. //创建线性颜色渐变对象
  4313. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4314. canvasGradient.addColorStop(0, "#EE99AA");
  4315. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4316. canvasGradient.addColorStop(1, "#EE9999");
  4317. ctx.fillStyle = canvasGradient;
  4318. ctx.fillRect(0, 0, width, height);
  4319. reduceRanges.forEach(range=>{
  4320. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4321. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4322. });
  4323. }
  4324. }
  4325. //刷新队伍能力值合计
  4326. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4327. //计算总的生命值
  4328. if (!totalDom) return;
  4329. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4330. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4331. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4332. const teams = formation.teams;
  4333. const leader1id = team[0][team[3] || 0].id;
  4334. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4335. //计算当前队伍,2P时则是需要特殊处理
  4336. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4337. const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1];
  4338. if (tHpDom) {
  4339. const reduceScales1 = getReduceScales(leader1id);
  4340. const reduceScales2 = getReduceScales(leader2id);
  4341. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4342. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4343. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4344. const hpBar = totalDom.querySelector(".reduce-details");
  4345. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4346. {
  4347. drawHpInfo(hpBar, reduceAttrRanges);
  4348. hpBar.classList.remove(className_displayNone);
  4349. }else
  4350. {
  4351. hpBar.classList.add(className_displayNone);
  4352. }
  4353. const totalReduce = leastScale.scale;
  4354. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4355. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4356. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4357. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4358. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4359. let badgeHPScale = 1; //徽章倍率
  4360. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4361. badgeHPScale = 1.05;
  4362. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4363. badgeHPScale = 1.15;
  4364. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4365. badgeHPScale = 1.10;
  4366. }
  4367. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4368. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4369. //记录到bar中,方便打开详情时调用
  4370. hpBar.reduceAttrRanges = reduceAttrRanges;
  4371. hpBar.tHP = tHP;
  4372. hpBar.tHPNoAwoken = tHPNoAwoken;
  4373. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4374. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4375. const tHpDom_general = tHpDom.querySelector(".general");
  4376. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4377. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4378. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4379. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4380. if (totalReduce > 0)
  4381. tHpDom_reduce.classList.remove("no-reduce");
  4382. else
  4383. tHpDom_reduce.classList.add("no-reduce");
  4384. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4385. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4386. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4387. }
  4388. if (tMoveDom) {
  4389. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  4390. const tMoveDom_general = tMoveDom.querySelector(".general");
  4391. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  4392. if (moveTime.fixed) //固定时间的
  4393. {
  4394. tMoveDom.classList.add("fixed-move-time");
  4395. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  4396. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  4397. } else
  4398. {
  4399. tMoveDom.classList.remove("fixed-move-time");
  4400. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  4401. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  4402. }
  4403. }
  4404. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  4405. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  4406. const tTypesDom = totalDom.querySelector(".tIf-types");
  4407. //统计队伍稀有度总数
  4408. if (tRarityDom)
  4409. {
  4410. const rarityDoms = tRarityDom.querySelector(".rarity");
  4411. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  4412. if (member.id <= 0) return pre;
  4413. const card = Cards[member.id] || Cards[0];
  4414. return pre + card.rarity;
  4415. },0);
  4416. rarityDoms.setAttribute(dataAttrName, rarityCount);
  4417. }
  4418. //统计队伍属性/类型个数
  4419. if (tAttrsDom || tTypesDom)
  4420. {
  4421. const atCount = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  4422. if (tAttrsDom) {
  4423. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  4424. attrDoms.forEach(attrDom=>{
  4425. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  4426. attrDom.setAttribute(dataAttrName, atCount.attrs.get(attrId) || 0);
  4427. });
  4428. }
  4429. if (tTypesDom) {
  4430. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  4431. typeDoms.forEach(typeDom=>{
  4432. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  4433. typeDom.setAttribute(dataAttrName, atCount.types.get(typeId) || 0);
  4434. });
  4435. }
  4436. }
  4437. if (tEffectDom) {
  4438. const _76board = tEffectDom.querySelector("._76board");
  4439. //76版队长技能不被欢队长所影响
  4440. const leader1id_original = team[0][0].id;
  4441. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  4442. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4443. {
  4444. _76board.classList.remove(className_displayNone);
  4445. }else
  4446. {
  4447. _76board.classList.add(className_displayNone);
  4448. }
  4449. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4450. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4451. {
  4452. noSkyfall.classList.remove(className_displayNone);
  4453. }else
  4454. {
  4455. noSkyfall.classList.add(className_displayNone);
  4456. }
  4457. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4458. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4459. {
  4460. poisonNoEffect.classList.remove(className_displayNone);
  4461. }else
  4462. {
  4463. poisonNoEffect.classList.add(className_displayNone);
  4464. }
  4465. const addCombo = tEffectDom.querySelector(".add-combo");
  4466. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4467. if ((addComboValue[0] | addComboValue[1]) > 0)
  4468. {
  4469. addCombo.classList.remove(className_displayNone);
  4470. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4471. }else
  4472. {
  4473. addCombo.classList.add(className_displayNone);
  4474. }
  4475. const inflicts = tEffectDom.querySelector(".inflicts");
  4476. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4477. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4478. {
  4479. inflicts.classList.remove(className_displayNone);
  4480. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4481. }else
  4482. {
  4483. inflicts.classList.add(className_displayNone);
  4484. }
  4485. }
  4486. }
  4487. //刷新所有队伍能力值合计
  4488. function refreshFormationTotalHP(totalDom, teams) {
  4489. //计算总的生命值
  4490. if (!totalDom) return;
  4491. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4492. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4493. //因为目前仅用于2P,所以直接在外面固定写了
  4494. const leader1id = teams[0][0][teams[0][3] || 0].id;
  4495. const leader2id = teams[1][0][teams[1][3] || 0].id;
  4496. if (tHpDom) {
  4497. const reduceScales1 = getReduceScales(leader1id);
  4498. const reduceScales2 = getReduceScales(leader2id);
  4499. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4500. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4501. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4502. const hpBar = totalDom.querySelector(".reduce-details");
  4503. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4504. {
  4505. drawHpInfo(hpBar, reduceAttrRanges);
  4506. hpBar.classList.remove(className_displayNone);
  4507. }else
  4508. {
  4509. hpBar.classList.add(className_displayNone);
  4510. }
  4511. const totalReduce = leastScale.scale;
  4512. const tHPArr = teams.map(function(team) {
  4513. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4514. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4515. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4516. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  4517. });
  4518. const tHPNoAwokenArr = teams.map(function(team) {
  4519. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4520. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4521. return Math.round(teamTHP);
  4522. });
  4523. const tHP = tHPArr.reduce((pv, v) => pv + v);
  4524. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  4525. //记录到bar中,方便打开详情时调用
  4526. hpBar.reduceAttrRanges = reduceAttrRanges;
  4527. hpBar.tHP = tHP;
  4528. hpBar.tHPNoAwoken = tHPNoAwoken;
  4529. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4530. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4531. const tHpDom_general = tHpDom.querySelector(".general");
  4532. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4533. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4534. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4535. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4536. if (totalReduce > 0)
  4537. tHpDom_reduce.classList.remove("no-reduce");
  4538. else
  4539. tHpDom_reduce.classList.add("no-reduce");
  4540. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4541. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4542. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4543. }
  4544. if (tEffectDom) {
  4545. const _76board = tEffectDom.querySelector("._76board");
  4546. //76版队长技能不被欢队长所影响
  4547. const leader1id_original = teams[0][0][0].id;
  4548. const leader2id_original = teams[1][0][0].id;
  4549. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4550. {
  4551. _76board.classList.remove(className_displayNone);
  4552. }else
  4553. {
  4554. _76board.classList.add(className_displayNone);
  4555. }
  4556. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4557. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4558. {
  4559. noSkyfall.classList.remove(className_displayNone);
  4560. }else
  4561. {
  4562. noSkyfall.classList.add(className_displayNone);
  4563. }
  4564. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4565. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4566. {
  4567. poisonNoEffect.classList.remove(className_displayNone);
  4568. }else
  4569. {
  4570. poisonNoEffect.classList.add(className_displayNone);
  4571. }
  4572. const addCombo = tEffectDom.querySelector(".add-combo");
  4573. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4574. if ((addComboValue[0] | addComboValue[1]) > 0)
  4575. {
  4576. addCombo.classList.remove(className_displayNone);
  4577. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4578. }else
  4579. {
  4580. addCombo.classList.add(className_displayNone);
  4581. }
  4582. const inflicts = tEffectDom.querySelector(".inflicts");
  4583. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4584. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4585. {
  4586. inflicts.classList.remove(className_displayNone);
  4587. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4588. }else
  4589. {
  4590. inflicts.classList.add(className_displayNone);
  4591. }
  4592. }
  4593. }
  4594. //刷新单人技能CD
  4595. function refreshMemberSkillCD(teamDom, team, idx) {
  4596. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  4597. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  4598. const member = team[0][idx];
  4599. const assist = team[1][idx];
  4600. const memberCard = Cards[member.id] || Cards[0];
  4601. const memberSkill = Skills[memberCard.activeSkillId];
  4602. const assistCard = Cards[assist.id] || Cards[0];
  4603. const assistSkill = Skills[assistCard.activeSkillId];
  4604. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  4605. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  4606. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  4607. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  4608. memberSkillCdDom.textContent = memberSkillCd;
  4609. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  4610. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  4611. memberSkillCdDom.classList.remove("max-skill");
  4612. } else {
  4613. memberSkillCdDom.classList.add("max-skill");
  4614. }
  4615. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  4616. assistSkillCdDom.classList.remove("max-skill");
  4617. } else {
  4618. assistSkillCdDom.classList.add("max-skill");
  4619. }
  4620. }
  4621. //按住Ctrl点击技能在控制台输出技能的对象
  4622. function fastShowSkill(event) {
  4623. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  4624. if (event.ctrlKey) {
  4625. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  4626. console.debug(Skills[skillId]);
  4627. return;
  4628. };
  4629. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  4630. if (s_cards.length > 1) {
  4631. showSearch(s_cards); //显示
  4632. }
  4633. }
  4634. function localisation($tra) {
  4635. if (!$tra) return;
  4636. document.title = $tra.webpage_title;
  4637. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  4638. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  4639. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  4640. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  4641. const sortOptions = Array.from(s_sortList.options);
  4642. sortOptions.forEach(opt => {
  4643. const tag = opt.getAttribute("data-tag");
  4644. const trans = $tra.sort_name[tag];
  4645. if (trans) {
  4646. opt.text = trans;
  4647. }
  4648. });
  4649. }

智龙迷城队伍图制作工具