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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 4; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. if (location.search.includes('&')) {
  26. location.search = location.search.replace(/&/ig, '&');
  27. }
  28. if ('serviceWorker' in navigator) {
  29. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  30. .then(function(registration) {
  31. console.debug('service worker 注册成功',registration);
  32. }).catch(function(error) {
  33. console.error('servcie worker 注册失败',error);
  34. });
  35. } else {
  36. console.error('浏览器不支持 servcie worker');
  37. }
  38. //一开始就加载当前语言
  39. if (currentLanguage == undefined)
  40. {
  41. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  42. const browser_i18n = navigator.language; //获取浏览器语言
  43. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  44. {
  45. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  46. }
  47. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  48. {
  49. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  50. if (lang.i18n_RegExp)
  51. {
  52. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  53. }else
  54. {
  55. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  56. }
  57. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  58. }
  59. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  60. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  61. }
  62. //一开始就加载当前数据
  63. if (currentDataSource == undefined)
  64. {
  65. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  66. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  67. }
  68. const dbName = "PADDF";
  69. let db = null;
  70. const DBOpenRequest = indexedDB.open(dbName, 4);
  71. DBOpenRequest.onsuccess = function(event) {
  72. db = event.target.result; //DBOpenRequest.result;
  73. console.log("PADDF:数据库已可使用");
  74. loadData();
  75. };
  76. DBOpenRequest.onerror = function(event) {
  77. // 错误处理
  78. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  79. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  80. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  81. loadData();
  82. //alert('Some errors have occurred, please refresh the page.');
  83. //history.go(); //直接强制刷新
  84. };
  85. DBOpenRequest.onupgradeneeded = function(event) {
  86. let db = event.target.result;
  87. let store;
  88. switch (true)
  89. {
  90. case event.oldVersion < 2:
  91. store = db.createObjectStore("cards");
  92. store = db.createObjectStore("skills");
  93. case event.oldVersion < 3:
  94. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  95. }
  96. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  97. store.transaction.oncomplete = function(event) {
  98. console.log("PADDF:数据库建立完毕");
  99. };
  100. };
  101. /*class Member2
  102. {
  103. constructor(oldMenber, isAssist)
  104. {
  105. //this.index = oldMenber?.index ?? 0;
  106. this.id = oldMenber?.id ?? 0;
  107. //this.exp = oldMenber?.exp ?? 0;
  108. this.level = oldMenber?.level ?? 1;
  109. this.plus = oldMenber?.plus ?? {hp:0,atk:0,rcv:0};
  110. this.awoken = oldMenber.awoken ?? 0;
  111. this.superAwoken = oldMenber.superAwoken ?? null;
  112. this.latent = oldMenber?.latent.concat() ?? [];
  113. this.skillLevel = oldMenber.skillLevel ?? 0;
  114. this.assist = oldMenber.assist ?? null;
  115. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldMenber?.isAssist);
  116. }
  117. calculateAbility(solo,teamCount){
  118. const card = Cards[this.id];
  119. let bonus = null;
  120. if (!this.isAssist &&
  121. this.assist &&
  122. this.assist.id>0 &&
  123. Cards[this.assist.id].attrs[0] === card.attrs[0]
  124. ){
  125. bonus = this.assist.calculateAbility(solo,teamCount);
  126. }
  127. }
  128. toJSON(){
  129. }
  130. }*/
  131. //队员基本的留空
  132. var Member = function() {
  133. this.id = 0;
  134. this.ability = [0, 0, 0];
  135. this.abilityNoAwoken = [0, 0, 0];
  136. };
  137. //让 Member 能直接获取 card
  138. Object.defineProperty(Member.prototype, "card", {
  139. get() { return Cards[this.id]; }
  140. })
  141. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  142. let memberCard = this.card, assistCard = assist?.card;
  143. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  144. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  145. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  146. if (assistCard?.awakenings?.includes(49)) { //如果有武器
  147. //更改副属性
  148. let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95);
  149. if (changeAttr) attrs[1] = changeAttr - 91;
  150. //添加类型
  151. let appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90);
  152. appendTypes = appendTypes.map(type=>
  153. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  154. appendTypes.forEach(appendType=>types.add(appendType));
  155. }
  156. return {attrs: attrs, types: Array.from(types)};
  157. }
  158. Member.prototype.outObj = function() {
  159. const m = this;
  160. if (m.id == 0) return null;
  161. let obj = [m.id];
  162. if (m.level != undefined) obj[1] = m.level;
  163. if (m.awoken != undefined) obj[2] = m.awoken;
  164. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  165. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  166. obj[3] = m.plus[0];
  167. } else {
  168. obj[3] = m.plus;
  169. }
  170. }
  171. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  172. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  173. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  174. const skill = Skills[card.activeSkillId];
  175. //有技能等级,并且技能等级低于最大等级时才记录技能
  176. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  177. return obj;
  178. };
  179. Member.prototype.loadObj = function(m, dataVersion) {
  180. if (m == undefined) //如果没有提供数据,直接返回默认
  181. {
  182. this.id = 0;
  183. return;
  184. }
  185. if (dataVersion == undefined) dataVersion = 1;
  186. this.id = dataVersion > 1 ? m[0] : m.id;
  187. this.level = dataVersion > 1 ? m[1] : m.level;
  188. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  189. if (dataVersion > 1) {
  190. if (isNaN(m[3]) || m[3] == null) {
  191. this.plus = m[3];
  192. } else {
  193. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  194. this.plus = [singlePlus, singlePlus, singlePlus];
  195. }
  196. } else {
  197. this.plus = m.plus;
  198. }
  199. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  200. this.latent = dataVersion > 1 ? m[4] : m.latent;
  201. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  202. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  203. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  204. this.skilllevel = m[6] || null;
  205. };
  206. Member.prototype.loadFromMember = function(m) {
  207. if (m == undefined) //如果没有提供数据,直接返回默认
  208. {
  209. return;
  210. }
  211. this.id = m.id;
  212. };
  213. //只用来防坐的任何队员
  214. var MemberDelay = function() {
  215. this.id = -1;
  216. };
  217. MemberDelay.prototype = Object.create(Member.prototype);
  218. MemberDelay.prototype.constructor = MemberDelay;
  219. //辅助队员
  220. var MemberAssist = function() {
  221. this.level = 0;
  222. this.awoken = 0;
  223. this.plus = [0, 0, 0];
  224. Member.call(this);
  225. };
  226. MemberAssist.prototype = Object.create(Member.prototype);
  227. MemberAssist.prototype.constructor = MemberAssist;
  228. MemberAssist.prototype.loadFromMember = function(m) {
  229. if (m == undefined) //如果没有提供数据,直接返回默认
  230. {
  231. return;
  232. }
  233. this.id = m.id;
  234. if (m.level != undefined) this.level = m.level;
  235. if (m.awoken != undefined) this.awoken = m.awoken;
  236. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  237. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  238. };
  239. //正式队伍
  240. var MemberTeam = function() {
  241. this.latent = [];
  242. MemberAssist.call(this);
  243. //sawoken作为可选项目,默认不在内
  244. };
  245. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  246. MemberTeam.prototype.constructor = MemberTeam;
  247. MemberTeam.prototype.loadFromMember = function(m) {
  248. if (m == undefined) //如果没有提供数据,直接返回默认
  249. {
  250. return;
  251. }
  252. this.id = m.id;
  253. if (m.level != undefined) this.level = m.level;
  254. if (m.awoken != undefined) this.awoken = m.awoken;
  255. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  256. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  257. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  258. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  259. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  260. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  261. };
  262. var Formation = function(teamCount, memberCount) {
  263. this.title = "";
  264. this.detail = "";
  265. this.teams = [];
  266. this.dungeonEnchance = {
  267. attrs: [],
  268. types: [],
  269. rarities: [],
  270. rate: {
  271. hp: 1,
  272. atk: 1,
  273. rcv: 1
  274. }
  275. }
  276. for (let ti = 0; ti < teamCount; ti++) {
  277. const team = [
  278. [], //队员
  279. [], //辅助
  280. 0, //徽章
  281. 0, //队长更换序号
  282. ];
  283. for (let mi = 0; mi < memberCount; mi++) {
  284. team[0].push(new MemberTeam());
  285. team[1].push(new MemberAssist());
  286. }
  287. this.teams.push(team);
  288. }
  289. };
  290. Formation.prototype.outObj = function() {
  291. const obj = {};
  292. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  293. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  294. obj.f = this.teams.map(t => {
  295. const teamArr = [];
  296. teamArr[0] = t[0].map(m =>
  297. m.outObj()
  298. ).deleteLatter();
  299. teamArr[1] = t[1].map(m =>
  300. m.outObj()
  301. ).deleteLatter();
  302. if (t[2]) teamArr[2] = t[2];
  303. if (t[3]) teamArr[3] = t[3];
  304. return teamArr;
  305. });
  306. let dge = this.dungeonEnchance;
  307. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  308. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities)].deleteLatter(0), //类型,属性,星级
  309. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  310. ];
  311. obj.v = dataStructure;
  312. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  313. !obj.t &&
  314. !obj.d)
  315. return null;*/
  316. return obj;
  317. };
  318. Formation.prototype.loadObj = function(f) {
  319. let dge = this.dungeonEnchance;
  320. if (f == undefined) //如果没有提供数据,要返回空的
  321. {
  322. this.title = "";
  323. this.detail = "";
  324. this.teams.forEach(function(t, ti) {
  325. t[0].forEach(function(m, mi) {
  326. m.loadObj(null);
  327. });
  328. t[1].forEach(function(m, mi) {
  329. m.loadObj(null);
  330. });
  331. t[2] = 1;
  332. t[3] = 0;
  333. });
  334. dge.rarities.length = 0;
  335. dge.attrs.length = 0;
  336. dge.types.length = 0;
  337. dge.rate.hp = 1;
  338. dge.rate.atk = 1;
  339. dge.rate.rcv = 1;
  340. return;
  341. }
  342. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  343. this.title = dataVeision > 1 ? f.t : f.title;
  344. this.detail = dataVeision > 1 ? f.d : f.detail;
  345. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  346. this.teams.forEach(function(t, ti) {
  347. const tf = loadTeamArr[ti];
  348. if (tf) {
  349. t[0].forEach(function(m, mi) {
  350. const fm = tf[0][mi];
  351. m.loadObj(fm, dataVeision);
  352. });
  353. t[1].forEach(function(m, mi) {
  354. const fm = tf[1][mi];
  355. m.loadObj(fm, dataVeision);
  356. });
  357. t[2] = tf[2] != undefined ? (dataVeision > 3 ? tf[2] : badgeConvert(tf[2])) : 1; //徽章
  358. t[3] = tf[3] ?? 0; //队长
  359. }
  360. });
  361. function badgeConvert(old)
  362. {
  363. switch (old)
  364. {
  365. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  366. return old + 1;
  367. }
  368. case 9: {
  369. return 11;
  370. }
  371. case 10:case 11:case 12: {
  372. return old + 7;
  373. }
  374. case 13: {
  375. return 21;
  376. }
  377. case 14: {
  378. return 10;
  379. }
  380. case 15:case 16:case 17: {
  381. return old - 3;
  382. }
  383. case 18: {
  384. return 50;
  385. }
  386. default: return 1;
  387. }
  388. }
  389. if (f.r)
  390. {
  391. if (Array.isArray(f.r[0])) {
  392. let effective = f.r[0];
  393. let rates = f.r[1];
  394. dge.types = flags(effective[0] ?? 0);
  395. dge.attrs = flags(effective[1] ?? 0);
  396. dge.rarities = flags(effective[2] ?? 0);
  397. dge.rate.hp = rates[0] ?? 1;
  398. dge.rate.atk = rates[1] ?? 1;
  399. dge.rate.rcv = rates[2] ?? 1;
  400. } else {
  401. dge.attrs = flags(f.r[0] ?? 0);
  402. dge.types = flags(f.r[1] ?? 0);
  403. dge.rarities.length = 0;
  404. dge.rate.hp = f.r[2] ?? 1;
  405. dge.rate.atk = f.r[3] ?? 1;
  406. dge.rate.rcv = f.r[4] ?? 1;
  407. }
  408. }
  409. if (f.b)
  410. this.teams[0][2] = f.b; //原来模式的徽章
  411. };
  412. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  413. {
  414. let qrObj = {
  415. d:this.outObj()
  416. };
  417. if (keepDataSource) qrObj.s = currentDataSource.code;
  418. return qrObj;
  419. }
  420. Formation.prototype.getPdcQrStr = function()
  421. {
  422. function genMemberMap(m, a, position = 0)
  423. {
  424. const o = new Map();
  425. o.set(0, m.id);
  426. if (m.latent.length)
  427. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  428. o.set(3, m.level);
  429. o.set(4, m.plus[0]);
  430. o.set(5, m.plus[1]);
  431. o.set(6, m.plus[2]);
  432. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  433. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  434. if (a.id != 0)
  435. {
  436. o.set(9, a.id);
  437. o.set(10, a.level);
  438. o.set(11, a.plus[0]);
  439. o.set(12, a.plus[1]);
  440. o.set(13, a.plus[2]);
  441. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  442. }
  443. o.set(15, position);
  444. return o;
  445. }
  446. let outArr = [
  447. [1,this.teams.length - 1]
  448. ];
  449. if (this.teams.length == 2)
  450. {
  451. const team1 = this.teams[0];
  452. const team2 = this.teams[1];
  453. team1[0].push(team2[0].shift());
  454. team1[1].push(team2[1].shift());
  455. }
  456. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  457. let teamArr = [
  458. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  459. ];
  460. const membersArr = t[0];
  461. const assistArr = t[1];
  462. for (let i=0;i<membersArr.length;i++)
  463. {
  464. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  465. {
  466. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  467. let pdcMemberArr = Array.from(pdcMemberMap);
  468. pdcMemberStr = pdcMemberArr.map(item => {
  469. if (item[1] == undefined)
  470. {
  471. return null;
  472. }
  473. return [
  474. item[0].toString(36).padStart(2,'0'),
  475. item[1].toString(36).padStart(2,'0')
  476. ].join('')}).filter(item=>item).join(',');
  477. teamArr.push(pdcMemberStr);
  478. }
  479. }
  480. return teamArr.join('}');
  481. });
  482. if (this.teams.length == 2)
  483. {
  484. const team1 = this.teams[0];
  485. const team2 = this.teams[1];
  486. team2[0].splice(0,0,team1[0].pop());
  487. team2[1].splice(0,0,team1[1].pop());
  488. }
  489. outArr = outArr.concat(pdcTeamsStr);
  490. return outArr.join(']');
  491. }
  492. Formation.prototype.getQrStr = function(type)
  493. {
  494. if (type == 'pdf' || type == 0)
  495. {
  496. return JSON.stringify(this.getPdfQrObj());
  497. }else
  498. {
  499. return this.getPdcQrStr();
  500. }
  501. }
  502. class PlayerData
  503. {
  504. constructor(data)
  505. {
  506. Object.assign(this, data);
  507. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  508. this.parsedDecks = PlayerDataDeck.parseDataArray(
  509. data.decksb.decks,
  510. data?.decksbs?.decks,
  511. this.parsedCards);
  512. }
  513. }
  514. class PlayerDataDeck {
  515. constructor(data, parsedCards) {
  516. const e = data.entries();
  517. this.membersIndex = [
  518. e.next().value[1],
  519. e.next().value[1],
  520. e.next().value[1],
  521. e.next().value[1],
  522. e.next().value[1],
  523. ];
  524. this.badge = e.next().value[1];
  525. this.membersIndex.push(e.next().value[1]);
  526. if (parsedCards)
  527. {
  528. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  529. }
  530. e.next(); //未知
  531. e.next(); //未知
  532. if (!e.next().done)
  533. {
  534. console.warn("出现未知的用户队伍数据");
  535. }
  536. }
  537. static parseDataArray(decks1, decks2, parsedCards)
  538. {
  539. let datas = decks1.concat(decks2 ?? []);
  540. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  541. if (Boolean(decks2))
  542. {
  543. decks.forEach(deck=>{if (deck.badge === 1) deck.badge = 50;});
  544. }
  545. return decks;
  546. }
  547. toFormation()
  548. {
  549. const f = new Formation(1, 6);
  550. const team = f.teams[0];
  551. team[2] = this.badge;
  552. const tMembers = team[0];
  553. const tAssists = team[1];
  554. this.members.forEach((member, idx)=>{
  555. const tm = tMembers[idx];
  556. const ta = tAssists[idx];
  557. if (member) {
  558. tm.loadFromMember(member);
  559. tm.sawoken = Cards[member.id].superAwakenings.indexOf(member.superAwoken);
  560. tm.plus = Object.values(member.plus);
  561. tm.skilllevel = member.skillLevel;
  562. if (member.assist) {
  563. ta.loadFromMember(member.assist);
  564. ta.sawoken = Cards[member.assist.id].superAwakenings.indexOf(member.assist.superAwoken);
  565. ta.plus = Object.values(member.assist.plus);
  566. ta.skilllevel = member.assist.skillLevel;
  567. }
  568. }
  569. });
  570. return f;
  571. }
  572. }
  573. class PlayerDataCard {
  574. constructor(data) {
  575. const e = data.entries();
  576. this.index = e.next().value[1];
  577. this.exp = e.next().value[1];
  578. this.level = e.next().value[1];
  579. this.skillLevel = e.next().value[1]; //未知
  580. e.next(); //未知
  581. this.id = e.next().value[1];
  582. //叠加型用他们的经验来表示数量
  583. const card = Cards[this.id];
  584. this.count = 1;
  585. if (card && card.overlay)
  586. {
  587. this.count = this.exp;
  588. this.exp = 0;
  589. }
  590. this.plus = {
  591. hp : e.next().value[1],
  592. atk: e.next().value[1],
  593. rcv: e.next().value[1]
  594. };
  595. this.awoken = e.next().value[1];
  596. let parsedLatent = this.parseLatent(e.next().value[1]);
  597. this.latentMaxCount = parsedLatent.latentCount;
  598. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  599. this.assistIndex = e.next().value[1];
  600. e.next(); //未知
  601. this.superAwoken = e.next().value[1];
  602. e.next(); //未知
  603. if (!e.next().done)
  604. {
  605. console.warn("出现未知的用户箱子卡片数据");
  606. }
  607. //console.log(b);
  608. }
  609. toOldMember()
  610. {
  611. const m = new Member();
  612. m.id = this.id;
  613. m.level = this.level;
  614. m.awoken = this.awoken;
  615. m.skilllevel = this.skillLevel;
  616. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  617. m.sawoken = Cards[this.id].superAwakenings.indexOf(this.superAwoken);
  618. m.latent = this.latent.concat();
  619. return m;
  620. }
  621. static parseDataArray(datas)
  622. {
  623. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  624. parsedCards.forEach(mon=>{
  625. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  626. });
  627. return parsedCards;
  628. }
  629. parseLatent(number)
  630. {
  631. let latentNumber = BigInt(number);
  632. const obj = {
  633. latent: [],
  634. latentCount: 6,
  635. };
  636. //console.log("原始数字",latentNumber.toString(2));
  637. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  638. latentNumber >>= 3n; //右移3位
  639. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  640. const changeLatentCount = Boolean(latentNumber & 1n); //1时就是开孔了
  641. latentNumber >>= 1n; //右移1位
  642. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  643. if (changeLatentCount)
  644. {
  645. obj.latentCount = Number(latentNumber & 0b1111n);
  646. latentNumber >>= 4n;
  647. //console.log("读取潜觉格子数",latentNumber.toString(2));
  648. }
  649. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  650. const getbnum = 2n ** rightbnum - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  651. while (latentNumber > 0n)
  652. {
  653. obj.latent.push(Number(latentNumber & getbnum));
  654. latentNumber >>= rightbnum;
  655. //console.log("读取一个潜觉",latentNumber.toString(2));
  656. }
  657. return obj;
  658. }
  659. deleteRepeatLatent(olatents)
  660. {
  661. //splice性能太差,改成push一个新的数组
  662. const latents = [];
  663. for (let ai = 0; ai < olatents.length;)
  664. {
  665. const latent = olatents[ai];
  666. latents.push(latent);
  667. const useHole = latentUseHole(latent);
  668. ai += useHole;
  669. }
  670. return latents;
  671. }
  672. }
  673. //进化树
  674. class EvoTree
  675. {
  676. constructor(mid, parent = null)
  677. {
  678. const _this = this;
  679. this.parent = parent;
  680. if (parent == null) //如果没有提供父级,则寻找进化根
  681. {
  682. function returnRootId(mid)
  683. {
  684. mid = Cards[mid].evoRootId;
  685. const m = Cards[mid];
  686. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  687. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  688. mid = returnRootId(m.henshinFrom[0]);
  689. }
  690. return mid;
  691. }
  692. mid = returnRootId(mid);
  693. }
  694. const card = Cards[mid];
  695. this.id = mid;
  696. this.idArr = parent ? parent.idArr.concat() : [];
  697. this.card = card;
  698. this.children = [];
  699. this.evoType = null;
  700. if (parent == null)
  701. {
  702. this.evoType = "Base";
  703. }
  704. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  705. {
  706. if (parent.card.henshinTo.length > 1) {
  707. this.evoType = "Random Henshin";
  708. //限定最多两层随机变身
  709. if (parent?.parent?.card?.henshinTo?.length > 1) {
  710. return this;
  711. }
  712. }
  713. else
  714. this.evoType = "Henshin";
  715. }
  716. else
  717. {
  718. if (card.evoMaterials.includes(3826)) //像素进化
  719. {
  720. this.evoType = "Pixel Evo";
  721. }else if (card.awakenings.includes(49)) //武器
  722. {
  723. this.evoType = "Assist Evo";
  724. }else if (card.isUltEvo) //究进
  725. {
  726. if (parent.card.isUltEvo) //超究进
  727. {
  728. this.evoType = "Super Ult Evo";
  729. }else
  730. {
  731. this.evoType = "Ult Evo";
  732. }
  733. }else
  734. {
  735. if (parent.card.isUltEvo) //转生
  736. {
  737. this.evoType = "Reincarnation";
  738. }else if(parent.evoType == "Reincarnation")
  739. {
  740. this.evoType = "Super Reincarnation";
  741. }else
  742. {
  743. this.evoType = "Evolution";
  744. }
  745. }
  746. }
  747. if (this.idArr.includes(mid))
  748. {
  749. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  750. {
  751. this.evoType = "Henshin Loop";
  752. }
  753. return this;
  754. }else
  755. {
  756. this.idArr.push(mid);
  757. }
  758. if (Array.isArray(card.henshinTo)) {
  759. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  760. }
  761. if (this.evoType != "Henshin")
  762. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  763. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  764. };
  765. toListNode()
  766. {
  767. const createCardHead = editBox.createCardHead;
  768. const tBox = document.createElement("div");
  769. tBox.className = "evo-box";
  770. const evoPanel = tBox.appendChild(document.createElement("div"));
  771. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  772. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  773. evotPanel_L.className = "evo-panel-left";
  774. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  775. evotPanel_R.className = "evo-panel-right";
  776. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  777. evoTypeDiv.className = "evo-type-div";
  778. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  779. evoType.className = "evo-type";
  780. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  781. monHead.className = "monster-head";
  782. const monName = evotPanel_R.appendChild(document.createElement("div"));
  783. monName.className = "monster-name";
  784. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  785. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  786. evotMaterials.className = "evo-materials";
  787. this.card.evoMaterials.forEach(mid=>{
  788. //const li = evotMaterials.appendChild(document.createElement("li"));
  789. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  790. });
  791. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  792. evoSubEvo.className = "evo-subevo";
  793. this.children.forEach(subEvo=>{
  794. const li = evoSubEvo.appendChild(document.createElement("li"));
  795. li.appendChild(subEvo.toListNode());
  796. });
  797. return tBox;
  798. };
  799. }
  800. //队长技能类型的翻译
  801. class LeaderSkillType{
  802. constructor(flags1, flags2){
  803. this.matchMode = {
  804. multipleAttr: Boolean(flags1 & 1 << 0),
  805. rowMatch: Boolean(flags1 & 1 << 1),
  806. combo: Boolean(flags1 & 1 << 2),
  807. sameColor: Boolean(flags1 & 1 << 3),
  808. LShape: Boolean(flags1 & 1 << 4),
  809. crossMatch: Boolean(flags1 & 1 << 5),
  810. heartCrossMatch: Boolean(flags1 & 1 << 6),
  811. remainOrbs: Boolean(flags1 & 1 << 7),
  812. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  813. };
  814. this.restriction = {
  815. attrEnhance: Boolean(flags1 & 1 << 9),
  816. typeEnhance: Boolean(flags1 & 1 << 10),
  817. board7x6: Boolean(flags1 & 1 << 11),
  818. noSkyfall: Boolean(flags1 & 1 << 12),
  819. HpRange: Boolean(flags1 & 1 << 13),
  820. useSkill: Boolean(flags1 & 1 << 14),
  821. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  822. minMatchLen: Boolean(flags1 & 1 << 16),
  823. specialTeam: Boolean(flags1 & 1 << 17),
  824. effectWhenRecover: Boolean(flags1 & 1 << 18),
  825. };
  826. this.appendEffects = {
  827. addCombo: Boolean(flags1 & 1 << 21),
  828. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  829. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  830. reduce49down: Boolean(flags1 & 1 << 24),
  831. reduce50: Boolean(flags1 & 1 << 25),
  832. reduce51up: Boolean(flags1 & 1 << 26),
  833. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  834. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  835. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  836. voidPoison: Boolean(flags1 & 1 << 29),
  837. counterAttack: Boolean(flags1 & 1 << 30),
  838. autoHeal: Boolean(flags1 & 1 << 31),
  839. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  840. resolve: Boolean(flags2 & 1 << 0),
  841. };
  842. }
  843. }
  844. //切换通用的切换className显示的函数
  845. function toggleDomClassName(addClass, className, dom = document.body) {
  846. return dom.classList.toggle(className, addClass);
  847. //dom.classList[addClass ? "add" : "remove"](className);
  848. //if (addClass) {
  849. // dom.classList.add(className);
  850. //} else {
  851. // dom.classList.remove(className);
  852. //}
  853. }
  854. //清除数据
  855. function clearData()
  856. {
  857. const locationURL = new URL(location);
  858. locationURL.searchParams.delete('d'); //删除数据
  859. locationURL.searchParams.delete('l'); //删除语言
  860. location = locationURL.toString();
  861. }
  862. //轮换ABC队伍
  863. function swapABCteam()
  864. {
  865. if (formation.teams.length > 1) {
  866. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  867. creatNewUrl();
  868. refreshAll(formation);
  869. }
  870. }
  871. function henshinStep(step)
  872. {
  873. if (step == 0) return;
  874. function gotoHenshin(card, nstep)
  875. {
  876. if (nstep > 0 && Array.isArray(card.henshinTo))
  877. {
  878. let max = Math.randomInteger(card.henshinTo.length - 1);
  879. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  880. }
  881. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  882. {
  883. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  884. }
  885. else
  886. {
  887. return card;
  888. }
  889. }
  890. formation.teams.forEach(team=>{
  891. team[0].forEach(member=>{
  892. const mid = member.id;
  893. const card = Cards[mid];
  894. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  895. { //要变身前的才进行操作
  896. const _card = gotoHenshin(card, step);
  897. member.id = _card.id;
  898. member.awoken = _card.awakenings.length;
  899. }
  900. });
  901. });
  902. creatNewUrl();
  903. refreshAll(formation);
  904. }
  905. //在单人和多人之间转移数据
  906. function turnPage(toPage, e = null) {
  907. let pagename = null;
  908. switch (toPage) {
  909. case 1:
  910. if (formation.teams[0][0].length < 6) {
  911. //把第二支队伍的队长添加到最后方
  912. formation.teams[0][0].push(formation.teams[1][0][0]);
  913. formation.teams[0][1].push(formation.teams[1][1][0]);
  914. }
  915. //删掉第2支开始的队伍
  916. formation.teams.splice(1);
  917. pagename = "solo.html";
  918. break;
  919. case 2:
  920. if (formation.teams.length < 2) { //从1人到2人
  921. formation.teams[1] = [
  922. [],
  923. []
  924. ];
  925. //把右边的队长加到第二支队伍最后面
  926. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  927. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  928. } else { //从3人到2人,直接删除后面两个队伍
  929. //删掉第3支开始的队伍
  930. formation.teams.splice(2);
  931. //删掉前面两支队伍的战友
  932. formation.teams[0][0].splice(5);
  933. formation.teams[0][1].splice(5);
  934. formation.teams[1][0].splice(5);
  935. formation.teams[1][1].splice(5);
  936. }
  937. formation.badge = 0;
  938. pagename = "multi.html";
  939. break;
  940. case 3:
  941. if (formation.teams.length < 2) { //从1人到3人
  942. } else { //从2人到3人
  943. formation.teams[0][0].push(formation.teams[1][0][0]);
  944. formation.teams[0][1].push(formation.teams[1][1][0]);
  945. formation.teams[1][0].push(formation.teams[0][0][0]);
  946. formation.teams[1][1].push(formation.teams[0][1][0]);
  947. }
  948. formation.badge = 0;
  949. pagename = "triple.html";
  950. break;
  951. }
  952. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  953. if (e && e.ctrlKey) {
  954. window.open(newURL);
  955. } else {
  956. location.href = newURL;
  957. }
  958. }
  959. function loadData(force = false)
  960. {
  961. if (force)
  962. console.info('强制更新数据。');
  963. const _time = new Date().getTime();
  964. //开始读取解析怪物数据
  965. const sourceDataFolder = "monsters-info";
  966. if (statusLine) statusLine.classList.add("loading-check-version");
  967. GM_xmlhttpRequest({
  968. method: "GET",
  969. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  970. onload: function(response) {
  971. dealCkeyData(response.response);
  972. },
  973. onerror: function(response) {
  974. console.error("新的 Ckey JSON 数据获取失败。", response);
  975. return;
  976. }
  977. });
  978. //处理返回的数据
  979. function dealCkeyData(responseText)
  980. { //处理数据版本
  981. let newCkeys; //当前的Ckey们
  982. let lastCkeys; //以前Ckey们
  983. let currentCkey; //获取当前语言的ckey
  984. let lastCurrentCkey; //以前的当前语言的ckey
  985. try {
  986. newCkeys = JSON.parse(responseText);
  987. } catch (e) {
  988. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  989. return;
  990. }
  991. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  992. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  993. try {
  994. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  995. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  996. lastCkeys = [];
  997. } catch (e) {
  998. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  999. lastCkeys = [];
  1000. }
  1001. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1002. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1003. lastCurrentCkey = {
  1004. code: currentDataSource.code,
  1005. ckey: {},
  1006. updateTime: null
  1007. };
  1008. lastCkeys.push(lastCurrentCkey);
  1009. }
  1010. if (statusLine) statusLine.classList.remove("loading-check-version");
  1011. if (statusLine) statusLine.classList.add("loading-mon-info");
  1012. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1013. console.debug("Cards ckey相等,直接读取已有的数据。");
  1014. const transaction = db.transaction([`cards`]);
  1015. const objectStore = transaction.objectStore(`cards`);
  1016. const request = objectStore.get(currentDataSource.code);
  1017. request.onerror = function(event) {
  1018. console.error("Cards 数据库内容读取失败,需重新下载。");
  1019. downloadCardsData();
  1020. };
  1021. request.onsuccess = function(event) {
  1022. if (Array.isArray(request.result))
  1023. {
  1024. Cards = loadExtraCardsData(request.result);
  1025. dealCardsData(Cards);
  1026. }else
  1027. {
  1028. console.info("Cards 数据库内容不存在,需重新下载。");
  1029. downloadCardsData();
  1030. }
  1031. };
  1032. } else {
  1033. console.log("Cards 需重新下载。");
  1034. downloadCardsData();
  1035. }
  1036. function downloadCardsData()
  1037. {
  1038. GM_xmlhttpRequest({
  1039. method: "GET",
  1040. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1041. onload: function(response) {
  1042. try {
  1043. Cards = loadExtraCardsData(JSON.parse(response.response));
  1044. } catch (e) {
  1045. console.error("Cards 数据 JSON 解码出错。", e);
  1046. return;
  1047. }
  1048. if (db)
  1049. {
  1050. const transaction = db.transaction([`cards`], "readwrite");
  1051. transaction.oncomplete = function(event) {
  1052. console.log("Cards 数据库写入完毕。");
  1053. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1054. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1055. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1056. dealCardsData(Cards);
  1057. };
  1058. const objectStore = transaction.objectStore(`cards`);
  1059. objectStore.put(Cards,currentDataSource.code);
  1060. }else //隐私模式无法启动数据库
  1061. {
  1062. dealCardsData(Cards);
  1063. }
  1064. },
  1065. onerror: function(response) {
  1066. console.error("Cards JSON 数据获取失败。", response);
  1067. }
  1068. });
  1069. }
  1070. function loadExtraCardsData(_cards)
  1071. {
  1072. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1073. let cards = _cards.slice(0, splitIdx);
  1074. for (let i = splitIdx + 1; i < _cards.length; i++)
  1075. {
  1076. const card = _cards[i];
  1077. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1078. /*card.unk01p = flags(card.unk01);
  1079. card.unk02p = flags(card.unk02);
  1080. card.unk03p = flags(card.unk03);
  1081. card.unk04p = flags(card.unk04);
  1082. card.unk05p = flags(card.unk05);
  1083. card.unk06p = flags(card.unk06);
  1084. card.unk07p = flags(card.unk07);
  1085. card.unk08p = flags(card.unk08);*/
  1086. cards[card?.id] = card;
  1087. }
  1088. return cards;
  1089. }
  1090. function dealCardsData(_cards)
  1091. {
  1092. if (editBox)
  1093. {
  1094. const monstersList = editBox.querySelector("#monsters-name-list");
  1095. let fragment = document.createDocumentFragment();
  1096. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1097. const opt = fragment.appendChild(document.createElement("option"));
  1098. opt.value = card.id;
  1099. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1100. });
  1101. monstersList.appendChild(fragment);
  1102. }
  1103. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1104. if (statusLine) statusLine.classList.add("loading-skill-info");
  1105. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1106. console.debug("Skills ckey相等,直接读取已有的数据。");
  1107. const transaction = db.transaction([`skills`]);
  1108. const objectStore = transaction.objectStore(`skills`);
  1109. const request = objectStore.get(currentDataSource.code);
  1110. request.onerror = function(event) {
  1111. console.error("Skills 数据库内容读取失败。");
  1112. };
  1113. request.onsuccess = function(event) {
  1114. if (Array.isArray(request.result))
  1115. {
  1116. Skills = request.result;
  1117. dealSkillData(Skills);
  1118. }else
  1119. {
  1120. console.info("Skills 数据库内容不存在,需重新下载。");
  1121. downloadSkillData();
  1122. }
  1123. };
  1124. } else {
  1125. console.log("Skills 需重新下载。");
  1126. downloadSkillData();
  1127. }
  1128. function downloadSkillData()
  1129. {
  1130. GM_xmlhttpRequest({
  1131. method: "GET",
  1132. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1133. onload: function(response) {
  1134. try {
  1135. Skills = JSON.parse(response.response);
  1136. } catch (e) {
  1137. console.log("Skills 数据 JSON 解码出错", e);
  1138. return;
  1139. }
  1140. if (db)
  1141. {
  1142. const transaction = db.transaction([`skills`], "readwrite");
  1143. transaction.oncomplete = function(event) {
  1144. console.log("Skills 数据库写入完毕。");
  1145. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1146. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1147. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1148. dealSkillData(Skills);
  1149. };
  1150. const objectStore = transaction.objectStore(`skills`);
  1151. objectStore.put(Skills,currentDataSource.code);
  1152. }else //隐私模式无法启动数据库
  1153. {
  1154. dealSkillData(Skills);
  1155. }
  1156. },
  1157. onerror: function(response) {
  1158. console.error("Skills JSON 数据获取失败", response);
  1159. }
  1160. });
  1161. }
  1162. function dealSkillData(_skills)
  1163. {
  1164. //显示数据更新时间
  1165. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1166. checkControlBox();
  1167. function checkControlBox()
  1168. {
  1169. if (controlBox)
  1170. {
  1171. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1172. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1173. clearInterval(controlBoxHook);
  1174. }
  1175. }
  1176. //initialize(); //初始化
  1177. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1178. //如果通过的话就载入URL中的怪物数据
  1179. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1180. checkFormationBox();
  1181. function checkFormationBox()
  1182. {
  1183. if (formationBox?.querySelector('.teams'))
  1184. {
  1185. reloadFormationData();
  1186. clearInterval(formationBoxHook);
  1187. }
  1188. }
  1189. //读取储存的所有玩家数据
  1190. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1191. PlayerDatas = datas.map(data=>new PlayerData(data));
  1192. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1193. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1194. });
  1195. }
  1196. }
  1197. }
  1198. }
  1199. //重新读取URL中的Data数据并刷新页面
  1200. function reloadFormationData(event) {
  1201. let formationData;
  1202. if (event && event.state && event.state.outForm)
  1203. {
  1204. //直接使用现有数据
  1205. formationData = event.state.outForm;
  1206. //console.log("直接读取",formationData);
  1207. }else
  1208. {
  1209. try {
  1210. const parameterDataString = getQueryString(["d","data"]);
  1211. formationData = JSON.parse(parameterDataString);
  1212. //console.log("从URL读取",formationData);
  1213. } catch (e) {
  1214. console.error("URL中队伍数据JSON解码出错", e);
  1215. return;
  1216. }
  1217. }
  1218. formation.loadObj(formationData);
  1219. refreshAll(formation);
  1220. if (isGuideMod)
  1221. {
  1222. let mid;
  1223. if (event && event.state && event.state.mid)
  1224. {
  1225. mid = event.state.mid;
  1226. }else
  1227. {
  1228. mid = parseInt(getQueryString("id"),10);
  1229. }
  1230. if (!isNaN(mid))
  1231. {
  1232. editBox.mid = mid;
  1233. editBoxChangeMonId(mid);
  1234. }
  1235. if (event && event.state && event.state.searchArr)
  1236. {
  1237. showSearch(event.state.searchArr.map(id=>Cards[id]));
  1238. }
  1239. }
  1240. }
  1241. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1242. //创建新的分享地址
  1243. function creatNewUrl(arg) {
  1244. if (arg == undefined) arg = {};
  1245. if (!!(window.history && history.pushState)) { // 支持History API
  1246. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1247. const datasource = arg.datasource || getQueryString("s");
  1248. const outObj = formation.outObj();
  1249. const newSearch = new URLSearchParams();
  1250. if (language_i18n) newSearch.set("l", language_i18n);
  1251. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1252. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1253. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1254. if (outObj)
  1255. {
  1256. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1257. newSearch.set("d", dataJsonStr);
  1258. }
  1259. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1260. if (!arg.notPushState) {
  1261. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1262. } else {
  1263. return newUrl;
  1264. }
  1265. }
  1266. }
  1267. function ObjToUrl(obj)
  1268. {
  1269. let fileName;
  1270. switch (obj.d.f.length)
  1271. {
  1272. case 1:{
  1273. fileName = "solo.html";
  1274. break;
  1275. }
  1276. case 2:{
  1277. fileName = "multi.html";
  1278. break;
  1279. }
  1280. case 3:{
  1281. fileName = "triple.html";
  1282. break;
  1283. }
  1284. }
  1285. const newUrl = new URL(fileName, location);
  1286. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1287. if (!obj.s || obj.s == "ja")
  1288. {
  1289. newUrl.searchParams.delete("s");
  1290. }else
  1291. {
  1292. newUrl.searchParams.set("s", obj.s);
  1293. }
  1294. let l = getQueryString("l");
  1295. if (l)
  1296. {
  1297. newUrl.searchParams.set("l", l);
  1298. }
  1299. return newUrl;
  1300. }
  1301. //解析从QR图里获取的字符串
  1302. function inputFromQrString(string)
  1303. {
  1304. const re = {code: 0, message: null};
  1305. //code 1~99 为各种编码
  1306. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1307. {
  1308. try{
  1309. let jo = JSON.parse(string);
  1310. if (jo.d && typeof jo.d == "object")
  1311. {
  1312. re.code = 1;
  1313. re.message = "发现队伍数据 | Formation data founded";
  1314. re.url = ObjToUrl(jo);
  1315. }else
  1316. {
  1317. re.code = 100;
  1318. re.message = "无队伍数据 | No formation data";
  1319. }
  1320. }catch(e)
  1321. {
  1322. re.code = 111;
  1323. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1324. }
  1325. }
  1326. else if (/^(https?|file):\/\//i.test(string))
  1327. {
  1328. let url = new URL(string);
  1329. if (url.searchParams.get('d'))
  1330. {
  1331. try{
  1332. let jo = {
  1333. d: JSON.parse(url.searchParams.get('d')),
  1334. s: url.searchParams.get('s'),
  1335. }
  1336. re.code = 1;
  1337. re.message = "发现队伍数据 | Formation data founded";
  1338. re.url = ObjToUrl(jo);
  1339. }catch(e)
  1340. {
  1341. re.code = 112;
  1342. re.message = "错误的 网址 格式 | The illegal URL format";
  1343. }
  1344. }
  1345. else
  1346. {
  1347. re.code = 100;
  1348. re.message = "无队伍数据 | No formation data";
  1349. }
  1350. }
  1351. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1352. { //PDC
  1353. re.code = 2;
  1354. re.message = "发现 PDC 格式 | PDC format found";
  1355. const newFotmation = pdcFotmationToPdfFotmation(string);
  1356. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1357. }
  1358. else
  1359. {
  1360. re.code = 110;
  1361. re.message = "不支持的格式 | Unsupported format";
  1362. }
  1363. return re;
  1364. }
  1365. //解析PDC的数据
  1366. function pdcFotmationToPdfFotmation(inputString)
  1367. {
  1368. function readPDC(string)
  1369. {
  1370. let teamsStr = string.split(']');
  1371. let baseInfo = teamsStr.shift().split(',');
  1372. let teamsArr = teamsStr.map(teamStr=>
  1373. {
  1374. let membersStr = teamStr.split('}').filter(Boolean);
  1375. const team = {
  1376. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1377. }
  1378. team.members = membersStr.map(memberStr=>{
  1379. let memberArr = memberStr.split(',').map(valueStr=>{
  1380. let idx = parseInt(valueStr.substr(0,2),36);
  1381. let value = valueStr.substr(2);
  1382. if (idx !== 2)
  1383. {
  1384. value = parseInt(value,36);
  1385. }else
  1386. {
  1387. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1388. }
  1389. return [idx, value];
  1390. });
  1391. return new Map(memberArr);
  1392. });
  1393. return team;
  1394. }
  1395. );
  1396. let pdcFotmation = {
  1397. version: parseInt(baseInfo[0],10),
  1398. teamCount: parseInt(baseInfo[1],10)+1,
  1399. teams: teamsArr
  1400. }
  1401. return pdcFotmation;
  1402. }
  1403. let pdcFotmation = readPDC(inputString);
  1404. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1405. if (pdcFotmation.teamCount == 2)
  1406. {
  1407. const team1 = pdcFotmation.teams[0].members;
  1408. const team2 = pdcFotmation.teams[1].members;
  1409. let team2Leader = team1.find(member=>member.get(15) == 5);
  1410. if (team2Leader)
  1411. {
  1412. team2Leader.set(15,0);
  1413. team2.splice(0,0,team2Leader);
  1414. team1.splice(team1.indexOf(team2Leader),1);
  1415. }
  1416. }
  1417. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1418. const t = f.teams[ti];
  1419. const membersArr = t[0];
  1420. const assistArr = t[1];
  1421. //队伍徽章
  1422. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1423. pdcTeam.members.forEach((member)=>{
  1424. const m = membersArr[member.get(15) || 0];
  1425. const a = assistArr[member.get(15) || 0];
  1426. m.id = member.get(0) || 0;
  1427. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1428. if (member.get(2))
  1429. {
  1430. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1431. }
  1432. m.level = member.get(3) || 1;
  1433. a.level = member.get(10) || 1;
  1434. m.plus[0] = member.get(4) || 0;
  1435. m.plus[1] = member.get(5) || 0;
  1436. m.plus[2] = member.get(6) || 0;
  1437. a.plus[0] = member.get(11) || 0;
  1438. a.plus[1] = member.get(12) || 0;
  1439. a.plus[2] = member.get(13) || 0;
  1440. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1441. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1442. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1443. });
  1444. });
  1445. return f;
  1446. }
  1447. //截图
  1448. function capture() {
  1449. statusLine.classList.add("prepare-capture");
  1450. const titleBox = formationBox.querySelector(".title-box");
  1451. const detailBox = formationBox.querySelector(".detail-box");
  1452. const txtTitle = titleBox.querySelector(".title");
  1453. const txtDetail = detailBox.querySelector(".detail");
  1454. //去掉可能的空白文字的编辑状态
  1455. titleBox.classList.remove("edit");
  1456. detailBox.classList.remove("edit");
  1457. const downLink = controlBox.querySelector(".down-capture");
  1458. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1459. canvas.toBlob(function(blob) {
  1460. window.URL.revokeObjectURL(downLink.href);
  1461. downLink.href = URL.createObjectURL(blob);
  1462. downLink.download = `${document.title}.png`;
  1463. downLink.click();
  1464. statusLine.classList.remove("prepare-capture");
  1465. //如果是空白文字,加回编辑状态
  1466. if (txtTitle.value.length == 0)
  1467. titleBox.classList.add("edit");
  1468. if (txtDetail.value.length == 0)
  1469. detailBox.classList.add("edit");
  1470. });
  1471. //document.body.appendChild(canvas);
  1472. });
  1473. }
  1474. window.onload = initialize; //界面初始化
  1475. //初始化
  1476. function initialize(event) {
  1477. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1478. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1479. controlBox = document.body.querySelector(".control-box");
  1480. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1481. formationBox = document.body.querySelector(".formation-box");
  1482. editBox = document.body.querySelector(".edit-box");
  1483. if (isGuideMod) {
  1484. console.info('现在是 怪物图鉴 模式');
  1485. document.body.classList.add('guide-mod');
  1486. }
  1487. //const helpLink = controlBox.querySelector(".help-link");
  1488. //if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  1489. //▼添加语言列表开始
  1490. const langSelectDom = controlBox.querySelector(".languages");
  1491. languageList.forEach(lang =>
  1492. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1493. );
  1494. const langOptionArray = Array.from(langSelectDom.options);
  1495. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1496. //▲添加语言列表结束
  1497. //▼添加数据来源列表开始
  1498. const dataSelectDom = controlBox.querySelector(".datasource");
  1499. dataSourceList.forEach(ds =>
  1500. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1501. );
  1502. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1503. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1504. //添加数据class
  1505. document.body.classList.add("ds-" + currentDataSource.code);
  1506. //▲添加数据来源列表结束
  1507. //设定初始的显示设置
  1508. //显示ID开关
  1509. const btnShowMonId = document.getElementById("show-mon-id");
  1510. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1511. btnShowMonId.onchange = function(e){
  1512. toggleDomClassName(!this.checked, 'not-show-mon-id');
  1513. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1514. };
  1515. btnShowMonId.onchange(false);
  1516. //显示CD开关
  1517. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1518. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id);
  1519. btnShowMonSkillCd.onchange = function(e){
  1520. toggleDomClassName(this.checked, this.id);
  1521. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1522. };
  1523. btnShowMonSkillCd.onchange(false);
  1524. //显示卡片觉醒开关
  1525. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1526. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1527. btnShowMonAwoken.onchange = function(e){
  1528. toggleDomClassName(this.checked, this.id);
  1529. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1530. };
  1531. btnShowMonAwoken.onchange(false);
  1532. //3P显示觉醒统计开关
  1533. let btnShowAwokenCount = document.getElementById("show-awoken-count");
  1534. if (btnShowAwokenCount) {
  1535. btnShowAwokenCount.onclick = function() {
  1536. toggleDomClassName(!this.checked, 'not-show-awoken-count');
  1537. }
  1538. btnShowAwokenCount.onclick();
  1539. }
  1540. //默认等级
  1541. const iptDefaultLevel = document.getElementById("default-level");
  1542. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1543. iptDefaultLevel.onchange = function(e){
  1544. let num = Number(this.value || this.placeholder);
  1545. defaultLevel = num;
  1546. if (e) localStorage.setItem(cfgPrefix + this.id, defaultLevel);
  1547. }
  1548. iptDefaultLevel.onchange(false);
  1549. //触屏使用的切换显示的线条
  1550. interchangeSVG = document.body.querySelector("#interchange-line");
  1551. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1552. interchangeSVG.changePoint = function(p1, p2) {
  1553. const line = this.line;
  1554. if (p1 && p1.x != undefined)
  1555. line.setAttribute("x1", p1.x);
  1556. if (p1 && p1.y != undefined)
  1557. line.setAttribute("y1", p1.y);
  1558. if (p2 && p2.x != undefined)
  1559. line.setAttribute("x2", p2.x);
  1560. if (p2 && p2.y != undefined)
  1561. line.setAttribute("y2", p2.y);
  1562. };
  1563. //初始化所有mask的关闭按钮
  1564. const masks = document.body.querySelectorAll(".mask");
  1565. masks.forEach(mask=>{
  1566. mask.show = function(arg){
  1567. this?.initialize?.(arg);
  1568. this.classList.remove(className_displayNone);
  1569. };
  1570. mask.btnClose = mask.querySelector(".mask-close");
  1571. mask.btnClose.onclick = function(){
  1572. mask?.hide?.();
  1573. mask.classList.add(className_displayNone);
  1574. };
  1575. });
  1576. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1577. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1578. btnQrCode.onclick = function(){
  1579. qrCodeFrame.show();
  1580. };
  1581. qrCodeFrame.initialize = function(){
  1582. const saveBox = this.content.saveBox;
  1583. const readBox = this.content.readBox;
  1584. readBox.info.textContent = "";
  1585. readBox.videoBox.classList.add(className_displayNone);
  1586. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1587. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1588. };
  1589. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1590. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1591. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1592. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1593. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1594. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1595. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1596. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1597. qrReadBox.info = qrReadBox.querySelector(".info");
  1598. qrReadBox.video = qrReadBox.querySelector("#video");
  1599. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1600. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1601. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1602. qrReadBox.readString.onclick = function()
  1603. {
  1604. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1605. if (inputResult.code < 100)
  1606. {
  1607. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1608. const newLink = document.createElement("a");
  1609. newLink.className = "formation-from-string";
  1610. newLink.href = inputResult.url;
  1611. newLink.target = "_blank";
  1612. qrReadBox.info.appendChild(newLink);
  1613. }else
  1614. {
  1615. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1616. }
  1617. }
  1618. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1619. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1620. qrSaveBox.qrStr.onchange = function()
  1621. {
  1622. qrCodeFrame.refreshQrCode(this.value);
  1623. }
  1624. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1625. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1626. let qrstr = formation.getQrStr(this.value);
  1627. qrSaveBox.qrStr.value = qrstr;
  1628. qrSaveBox.qrStr.onchange();
  1629. });
  1630. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1631. qrCodeFrame.ondragenter = ()=>false;
  1632. qrCodeFrame.ondragover = ()=>false;
  1633. qrCodeFrame.ondrop = function(e)
  1634. {
  1635. imagesSelected(e.dataTransfer.files);
  1636. e.stopPropagation();
  1637. e.preventDefault();
  1638. }
  1639. qrCodeFrame.refreshQrCode = function(string)
  1640. {
  1641. const qrImg = this.content.saveBox.qrImage;
  1642. URL.revokeObjectURL(qrImg.src);
  1643. const EncodeHintType = ZXing.EncodeHintType;
  1644. const hints = new Map();
  1645. hints.set(EncodeHintType.MARGIN, 0);
  1646. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1647. const qrWidth = 500,qrHeight = 500;
  1648. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1649. let svgData = new XMLSerializer().serializeToString(svgElement);
  1650. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1651. let svgUrl = URL.createObjectURL(blob);
  1652. qrImg.src = svgUrl;
  1653. loadImage(svgUrl).then(function(img) {
  1654. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1655. let cavans = document.createElement("canvas");
  1656. cavans.width = cavansWidth;
  1657. cavans.height = cavansHeight;
  1658. let ctx = cavans.getContext('2d');
  1659. ctx.fillStyle="white";
  1660. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1661. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1662. cavans.toBlob(function(blob) {
  1663. const saveQrImg = qrSaveBox.saveQrImg;
  1664. URL.revokeObjectURL(saveQrImg.href);
  1665. const downLink = URL.createObjectURL(blob);
  1666. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1667. saveQrImg.href = downLink;
  1668. });
  1669. svgElement = null;
  1670. svgData = null;
  1671. blob = null;
  1672. img = null;
  1673. cavans = null;
  1674. ctx = null;
  1675. }, function(err) {
  1676. console.log(err);
  1677. });
  1678. }
  1679. qrReadBox.readQrFile.onclick = function()
  1680. {
  1681. qrReadBox.filePicker.click();
  1682. }
  1683. qrReadBox.filePicker.onchange = function()
  1684. {
  1685. imagesSelected(this.files);
  1686. }
  1687. function imagesSelected(myFiles) {
  1688. if (myFiles.length < 1) return;
  1689. const file = myFiles[0];
  1690. loadImage(URL.createObjectURL(file)).then(function(img) {
  1691. qrcodeReader.decodeFromImage(img).then((result) => {
  1692. console.debug('Found QR code!', result);
  1693. qrReadBox.qrStr.value = result.text;
  1694. qrReadBox.readString.onclick();
  1695. }).catch((err) => {
  1696. console.error(err);
  1697. if (err) {
  1698. if (err instanceof ZXing.NotFoundException) {
  1699. console.debug('Try crop PDC original QR');
  1700. let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1701. scale = 3, //放大倍率
  1702. extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1703. let cavans = document.createElement("canvas");
  1704. cavans.width = cropWidth * scale + extraLeft + extraRight;
  1705. cavans.height = cropHeight * scale + extraTop + extraBottom;
  1706. let ctx = cavans.getContext('2d');
  1707. ctx.fillStyle="white";
  1708. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1709. ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1710. //qrReadBox.appendChild(cavans);
  1711. qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1712. console.debug('Found QR code!', result2);
  1713. qrReadBox.qrStr.value = result2.text;
  1714. qrReadBox.readString.onclick();
  1715. }).catch((err2) => {
  1716. console.error(err2);
  1717. if (err2) {
  1718. if (err2 instanceof ZXing.NotFoundException) {
  1719. qrReadBox.info.textContent = 'No QR code found.';
  1720. }
  1721. if (err2 instanceof ZXing.ChecksumException) {
  1722. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1723. }
  1724. if (err2 instanceof ZXing.FormatException) {
  1725. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1726. }
  1727. }
  1728. });
  1729. }
  1730. if (err instanceof ZXing.ChecksumException) {
  1731. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1732. }
  1733. if (err instanceof ZXing.FormatException) {
  1734. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1735. }
  1736. }
  1737. });
  1738. console.debug(`Started decode for image from ${img.src}`)
  1739. }, function(err) {
  1740. console.debug(err);
  1741. });
  1742. }
  1743. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1744. { //http不支持攝像頭
  1745. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1746. qrReadBox.readQrCamera.onclick = function()
  1747. {
  1748. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1749. location.protocol = "https:" //跳到https
  1750. }
  1751. }else
  1752. {
  1753. function scanContinuously()
  1754. {
  1755. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1756. if (result) {
  1757. // properly decoded qr code
  1758. console.debug('Found QR code!', result);
  1759. qrReadBox.qrStr.value = result.text;
  1760. qrReadBox.readString.onclick();
  1761. }
  1762. if (err) {
  1763. if (err instanceof ZXing.NotFoundException) {
  1764. console.debug('No QR code found.')
  1765. }
  1766. if (err instanceof ZXing.ChecksumException) {
  1767. console.debug('A code was found, but it\'s read value was not valid.')
  1768. }
  1769. if (err instanceof ZXing.FormatException) {
  1770. console.debug('A code was found, but it was in a invalid format.')
  1771. }
  1772. }
  1773. });
  1774. }
  1775. qrcodeReader.getVideoInputDevices()
  1776. .then((videoInputDevices) => {
  1777. const sourceSelect_id = "selected-device-id";
  1778. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1779. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1780. {
  1781. selectedDeviceId = videoInputDevices[0].deviceId;
  1782. }
  1783. if (videoInputDevices.length >= 1) {
  1784. videoInputDevices.forEach((element) => {
  1785. const sourceOption = document.createElement('option');
  1786. sourceOption.text = element.label
  1787. sourceOption.value = element.deviceId
  1788. qrReadBox.sourceSelect.appendChild(sourceOption)
  1789. });
  1790. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1791. qrReadBox.sourceSelect.onchange = function() {
  1792. selectedDeviceId = this.value;
  1793. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1794. if (qrReadBox.readQrCamera.classList.contains("running"))
  1795. {
  1796. qrcodeReader.reset();
  1797. scanContinuously();
  1798. }
  1799. };
  1800. }
  1801. qrReadBox.readQrCamera.onclick = function()
  1802. {
  1803. if (this.classList.contains("running"))
  1804. {
  1805. qrcodeReader.reset();
  1806. qrReadBox.videoBox.classList.add(className_displayNone);
  1807. qrReadBox.info.textContent = "";
  1808. }else
  1809. {
  1810. qrReadBox.videoBox.classList.remove(className_displayNone);
  1811. scanContinuously();
  1812. }
  1813. this.classList.toggle("running");
  1814. }
  1815. })
  1816. .catch((err) => {
  1817. console.error(err)
  1818. });
  1819. }
  1820. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1821. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1822. btnPlayerData.onclick = function(){
  1823. playerDataFrame.show();
  1824. };
  1825. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1826. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1827. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1828. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1829. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1830. playerDataFrame.initialize = function(){
  1831. this.playerList.innerHTML = '';
  1832. for (const playerData of PlayerDatas)
  1833. {
  1834. this.playerList.add(playerData);
  1835. }
  1836. };
  1837. function deletPlayerData(e)
  1838. {
  1839. const table = this.parentNode.parentNode.parentNode.parentNode;
  1840. table.parentNode.remove();
  1841. if (currentPlayerData == table.data) currentPlayerData = null;
  1842. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1843. const name = table.getAttribute("data-player-name");
  1844. dbDelete(db, "palyer_datas", name);
  1845. }
  1846. function setPlayerDataDefault(e)
  1847. {
  1848. const table = this.parentNode.parentNode.parentNode.parentNode;
  1849. const cfgName = cfgPrefix + "default-player-name";
  1850. const dataPlayerName = table.getAttribute("data-player-name");
  1851. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1852. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  1853. currentPlayerData = null;
  1854. localStorage.removeItem(cfgName);
  1855. checkInput.checked = false;
  1856. } else {
  1857. currentPlayerData = table.data;
  1858. localStorage.setItem(cfgName, dataPlayerName);
  1859. checkInput.checked = true;
  1860. }
  1861. }
  1862. function openShowBox(e)
  1863. {
  1864. const table = this.parentNode.parentNode.parentNode.parentNode;
  1865. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  1866. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  1867. playerDataFrame.btnClose.onclick(true);
  1868. }
  1869. playerDataFrame.playerList.add = function(data) {
  1870. this.appendChild(this.newPlayerData(data));
  1871. }
  1872. playerDataFrame.playerList.newPlayerData = function(data) {
  1873. const t = playerDataFrame.querySelector('#template-player-datas');
  1874. const clone = document.importNode(t.content, true);
  1875. const table = clone.querySelector("table");
  1876. table.data = data;
  1877. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1878. table.setAttribute("data-player-name", data.name);
  1879. const tbody = table.tBodies[0];
  1880. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1881. tbody.querySelector(".delete").onclick = deletPlayerData;
  1882. tbody.querySelector(".open-show-box").onclick = openShowBox;
  1883. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1884. tbody.querySelector(".avatar .monster").onclick = function (){
  1885. }
  1886. let name = tbody.querySelector(".name");
  1887. name.textContent = data.name;
  1888. name.setAttribute("data-camp", data.camp);
  1889. let lvexp = tbody.querySelector(".lvexp");
  1890. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1891. lvexp.querySelector(".level").textContent = data.lv;
  1892. let stama = tbody.querySelector(".stama");
  1893. //第一管体力
  1894. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1895. //第二管体力
  1896. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1897. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1898. sta_cur.textContent = data.sta;
  1899. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1900. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  1901. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  1902. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  1903. const deckList = tbody.querySelector(".decks .deck");
  1904. const teamLink = tbody.querySelector(".decks .team-link");
  1905. const radioList = tbody.querySelector(".decks .deck-radio-list");
  1906. data.parsedDecks.forEach((deck,idx)=>{
  1907. const li = radioList.appendChild(document.createElement("li"));
  1908. const ipt = li.appendChild(document.createElement("input"));
  1909. ipt.className = "deck-choose";
  1910. ipt.type = "radio";
  1911. ipt.name = `decks-${data.name}`;
  1912. ipt.value = idx;
  1913. ipt.onclick = changeDeck;
  1914. ipt.deck = deck;
  1915. });
  1916. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  1917. function changeDeck(e)
  1918. {
  1919. const deck = this.deck;
  1920. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  1921. lis.forEach((li,idx)=>{
  1922. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  1923. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  1924. });
  1925. const newFotmation = deck.toFormation();
  1926. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  1927. }
  1928. return clone;
  1929. }
  1930. async function uploadPlayerData(myFiles) {
  1931. if (myFiles.length < 1) return;
  1932. for (const myFile of myFiles) {
  1933. try {
  1934. const reader = await fileReader(myFile, {readType: "text"});
  1935. const data = JSON.parse(reader.result);
  1936. const playerData = new PlayerData(data);
  1937. let dataCount = 0;
  1938. if (db) {
  1939. dataCount = await dbCount(db, "palyer_datas", data.name);
  1940. await dbWrite(db, "palyer_datas", data);
  1941. }
  1942. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  1943. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  1944. PlayerDatas.splice(oldIdx, 1, playerData);
  1945. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  1946. liArr[oldIdx] && liArr[oldIdx].remove();
  1947. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  1948. } else {
  1949. PlayerDatas.push(playerData);
  1950. playerDataFrame.playerList.add(playerData);
  1951. }
  1952. } catch (error) {
  1953. console.error(error);
  1954. }
  1955. }
  1956. }
  1957. //标题和介绍文本框
  1958. const titleBox = formationBox.querySelector(".title-box");
  1959. const detailBox = formationBox.querySelector(".detail-box");
  1960. const txtTitle = titleBox.querySelector(".title");
  1961. const txtDetail = detailBox.querySelector(".detail");
  1962. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1963. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1964. txtTitle.onchange = function() {
  1965. formation.title = this.value;
  1966. //txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  1967. txtTitleDisplay.innerHTML = '';
  1968. txtTitleDisplay.appendChild(descriptionToHTML(this.value));
  1969. let titleStr = txtTitleDisplay.textContent.trim();
  1970. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1971. creatNewUrl();
  1972. };
  1973. txtTitle.onblur = function() {
  1974. if (this.value.length > 0)
  1975. titleBox.classList.remove("edit");
  1976. };
  1977. txtDetail.onchange = function() {
  1978. formation.detail = this.value;
  1979. //txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  1980. txtDetailDisplay.innerHTML = '';
  1981. txtDetailDisplay.appendChild(descriptionToHTML(this.value));
  1982. creatNewUrl();
  1983. };
  1984. txtDetail.onblur = function() {
  1985. if (this.value.length > 0)
  1986. detailBox.classList.remove("edit");
  1987. this.style.height = txtDetailDisplay.scrollHeight + "px";
  1988. };
  1989. txtTitleDisplay.onclick = function() {
  1990. titleBox.classList.add("edit");
  1991. txtTitle.focus();
  1992. };
  1993. txtDetailDisplay.onclick = function() {
  1994. detailBox.classList.add("edit");
  1995. txtDetail.focus();
  1996. };
  1997. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  1998. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  1999. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2000. }
  2001. //将所有怪物头像添加到全局数组
  2002. teamBigBoxs.forEach(teamBigBox => {
  2003. const teamBox = teamBigBox.querySelector(".team-box");
  2004. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2005. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2006. menbers.forEach(m => {
  2007. allMembers.push(m);
  2008. });
  2009. assist.forEach(m => {
  2010. allMembers.push(m);
  2011. });
  2012. });
  2013. //从怪物头像获取队员的队伍编号
  2014. function getMemberArrayIndexFromMonHead(headDom) {
  2015. return [
  2016. parseInt(headDom.getAttribute("data-team"), 10), //team
  2017. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2018. parseInt(headDom.getAttribute("data-index"), 10), //index
  2019. ];
  2020. }
  2021. //编辑界面点击每个怪物的头像的处理
  2022. function clickMonHead(e) {
  2023. const arr = getMemberArrayIndexFromMonHead(this);
  2024. editMon(arr[0], arr[1], arr[2]);
  2025. return false; //没有false将会打开链接
  2026. }
  2027. //编辑界面每个怪物的头像的拖动
  2028. function dragStartMonHead(e) {
  2029. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2030. }
  2031. //编辑界面每个怪物的头像的经过,阻止事件发生
  2032. function dropOverMonHead(e) {
  2033. e.preventDefault();
  2034. }
  2035. //编辑界面每个怪物的头像的放下
  2036. function dropMonHead(e) {
  2037. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  2038. const dataTo = getMemberArrayIndexFromMonHead(this);
  2039. if ((dataTo[0] !== dataFrom[0]) ||
  2040. (dataTo[1] !== dataFrom[1]) ||
  2041. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2042. interchangeCard(dataFrom, dataTo);
  2043. }
  2044. return false; //没有false将会打开链接
  2045. }
  2046. //移动端编辑界面每个怪物的头像的放下
  2047. function touchstartMonHead(e) {
  2048. e.stopPropagation();
  2049. //console.log("开始触摸",e,this);
  2050. const tc = e.changedTouches[0];
  2051. const pX = tc.pageX,
  2052. pY = tc.pageY;
  2053. interchangeSVG.style.display = "none";
  2054. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2055. }
  2056. //移动端编辑界面每个怪物的头像的移动
  2057. function touchmoveMonHead(e) {
  2058. //console.log("移动中",e,this);
  2059. const tc = e.changedTouches[0];
  2060. const pX = tc.pageX,
  2061. pY = tc.pageY;
  2062. const rect = this.getBoundingClientRect();
  2063. const top = rect.top + document.documentElement.scrollTop;
  2064. const left = rect.left + document.documentElement.scrollLeft;
  2065. if ((pY < top) || (pY > (top + rect.height)) ||
  2066. (pX < left) || (pX > (left + rect.width))) {
  2067. interchangeSVG.style.display = "block";
  2068. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2069. } else {
  2070. interchangeSVG.style.display = "none";
  2071. }
  2072. }
  2073. //移动端编辑界面每个怪物的头像的结束
  2074. function touchendMonHead(e) {
  2075. const tc = e.changedTouches[0];
  2076. const pX = tc.pageX,
  2077. pY = tc.pageY;
  2078. //console.log("移动结束",pX,pY,e,this);
  2079. interchangeSVG.style.display = "none";
  2080. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2081. const target = allMembers.find(m => {
  2082. const rect = m.getBoundingClientRect();
  2083. const top = rect.top + document.documentElement.scrollTop;
  2084. const left = rect.left + document.documentElement.scrollLeft;
  2085. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2086. (pX > left) && (pX < (left + rect.width));
  2087. return isInRect;
  2088. });
  2089. if (target && this != target) {
  2090. //console.log("找到的对象",targets[0]);
  2091. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2092. const dataTo = getMemberArrayIndexFromMonHead(target);
  2093. if ((dataTo[0] != dataFrom[0]) ||
  2094. (dataTo[1] != dataFrom[1]) ||
  2095. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2096. interchangeCard(dataFrom, dataTo);
  2097. }
  2098. }
  2099. }
  2100. //移动端编辑界面每个怪物的头像的取消
  2101. function touchcancelMonHead(e) {
  2102. interchangeSVG.style.display = "none";
  2103. console.log("移动取消", e, this);
  2104. }
  2105. function interchangeCard(formArr, toArr) {
  2106. function changeType(member, isAssist) {
  2107. if (member.id == 0 || (isAssist && member.id == -1)) {
  2108. return new Member();
  2109. } else {
  2110. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2111. newMember.loadFromMember(member);
  2112. return newMember;
  2113. }
  2114. }
  2115. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2116. const isCopy = changeSwapToCopy.checked;
  2117. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2118. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2119. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2120. {
  2121. from = changeType(from, formArr[1]);
  2122. if (!isCopy) to = changeType(to, toArr[1]);
  2123. } else if (isCopy) {
  2124. const newFrom = new from.constructor();
  2125. newFrom.loadFromMember(from);
  2126. from = newFrom;
  2127. }
  2128. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2129. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2130. creatNewUrl(); //刷新URL
  2131. refreshAll(formation); //刷新全部
  2132. }
  2133. function switchLeader(e)
  2134. {
  2135. const headDom = this.parentNode;
  2136. const arr = getMemberArrayIndexFromMonHead(headDom);
  2137. const team = formation.teams[arr[0]];
  2138. const member = team[arr[1]][arr[2]];
  2139. const card = Cards[member.id] || Cards[0];
  2140. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2141. if (skills.length < 1) return;
  2142. const skill = skills[0];
  2143. if (team[3] > 0) //如果队伍已经换了队长
  2144. {
  2145. if (skill.type == 227 //固定与右侧换队长
  2146. || team[3] == arr[2]) //点的就是换的队长
  2147. {
  2148. team[3] = 0; //还原
  2149. }else
  2150. {
  2151. team[3] = arr[2]; //改变成任何能点的换队长
  2152. }
  2153. }else //如果队伍没有换队长
  2154. {
  2155. if (skill.type == 227) //固定与右侧换队长
  2156. {
  2157. let myTeam = team.slice(0,5);
  2158. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2159. }
  2160. else if(arr[2] > 0) //如果点的不是原队长
  2161. {
  2162. team[3] = arr[2]; //接换成新队长
  2163. }
  2164. }
  2165. creatNewUrl(); //刷新URL
  2166. refreshAll(formation); //刷新全部
  2167. e.stopPropagation();
  2168. e.preventDefault();
  2169. }
  2170. //所有怪物头像,添加拖动交换的代码
  2171. allMembers.forEach(m => {
  2172. //点击
  2173. m.onclick = clickMonHead;
  2174. //拖动
  2175. m.draggable = true;
  2176. m.ondragstart = dragStartMonHead;
  2177. m.ondragover = dropOverMonHead;
  2178. m.ondrop = dropMonHead;
  2179. //触摸
  2180. m.ontouchstart = touchstartMonHead;
  2181. m.ontouchmove = touchmoveMonHead;
  2182. m.ontouchend = touchendMonHead;
  2183. m.ontouchcancel = touchcancelMonHead;
  2184. //子元素
  2185. m.querySelector(".switch-leader").onclick = switchLeader;
  2186. });
  2187. //添加徽章
  2188. const className_ChoseBadges = "show-all-badges";
  2189. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2190. //徽章
  2191. const teamBadge = teamBigBox.querySelector(".team-badge");
  2192. if (!teamBadge) return;
  2193. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2194. function setBadge() {
  2195. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2196. const team = formation.teams[teamIdx];
  2197. teamBadge.classList.remove(className_ChoseBadges);
  2198. team[2] = parseInt(this.value, 10);
  2199. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2200. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2201. creatNewUrl();
  2202. } else {
  2203. teamBadge.classList.add(className_ChoseBadges);
  2204. }
  2205. }
  2206. badges.forEach(badge => badge.onclick = setBadge);
  2207. });
  2208. //显示HP的详细值
  2209. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2210. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2211. {
  2212. const dialogContent = this.querySelector(".dialog-content");
  2213. const fragment = document.createDocumentFragment();
  2214. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2215. {
  2216. const table = document.createElement("table");
  2217. table.className = "hp-range-table";
  2218. table.setAttribute("data-attr", attr);
  2219. table.createCaption();
  2220. const tHead = table.createTHead();
  2221. const tBody = table.createTBody();
  2222. const rangeRow = tHead.insertRow();
  2223. rangeRow.className = "hp-range";
  2224. rangeRow.appendChild(document.createElement("th"));
  2225. const rageHpRow = tBody.insertRow();
  2226. rageHpRow.className = "general";
  2227. rageHpRow.appendChild(document.createElement("th"));
  2228. const rageHpNoAwokenRow = tBody.insertRow();
  2229. rageHpNoAwokenRow.className = "awoken-bind";
  2230. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2231. const reduceRow = tBody.insertRow();
  2232. reduceRow.className = "reduce-scale";
  2233. reduceRow.appendChild(document.createElement("th"));
  2234. const reduceHpRow = tBody.insertRow();
  2235. reduceHpRow.className = "reduce-general";
  2236. reduceHpRow.appendChild(document.createElement("th"));
  2237. const reduceHpNoAwokenRow = tBody.insertRow();
  2238. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2239. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2240. reduceRanges.forEach(range=>{
  2241. const hpRange = rangeRow.insertCell();
  2242. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2243. hpRangeMin.className = "hp-range-min";
  2244. hpRangeMin.textContent = range.min;
  2245. hpRange.appendChild(document.createTextNode(" ~ "));
  2246. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2247. hpRangeMax.className = "hp-range-max";
  2248. hpRangeMax.textContent = range.max;
  2249. const hpGeneral = rageHpRow.insertCell();
  2250. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  2251. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2252. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  2253. const reduce = reduceRow.insertCell();
  2254. const reduceScale = reduce.appendChild(document.createElement("span"));
  2255. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2256. if (range.probability < 1)
  2257. {
  2258. reduce.appendChild(document.createTextNode("("));
  2259. const reduceProb = reduce.appendChild(document.createElement("span"));
  2260. reduceProb.className = "reduce-probability";
  2261. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2262. reduce.appendChild(document.createTextNode(")"));
  2263. }
  2264. const reduceGeneral = reduceHpRow.insertCell();
  2265. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  2266. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2267. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  2268. });
  2269. return table;
  2270. }
  2271. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2272. {
  2273. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2274. }
  2275. else //只有阶梯盾
  2276. {
  2277. const reduceRanges = reduceAttrRanges[0];
  2278. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2279. }
  2280. dialogContent.innerHTML = "";
  2281. dialogContent.appendChild(fragment);
  2282. this.classList.remove(className_displayNone);
  2283. }
  2284. hpDetailDialog.close = function()
  2285. {
  2286. this.classList.add(className_displayNone);
  2287. }
  2288. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  2289. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  2290. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2291. reduceDetailsBars.forEach(bar => {
  2292. bar.onclick = function(){
  2293. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2294. };
  2295. });
  2296. //设置地下城倍率
  2297. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2298. dungeonEnchanceDialog.show = function(formation)
  2299. {
  2300. const dialogContent = this.querySelector(".dialog-content");
  2301. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2302. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2303. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2304. const dge = formation.dungeonEnchance;
  2305. function runCheck(checkBox){
  2306. checkBox.checked = this.includes(parseInt(checkBox.value));
  2307. }
  2308. rareDoms.forEach(runCheck,dge.rarities);
  2309. attrDoms.forEach(runCheck,dge.attrs);
  2310. typeDoms.forEach(runCheck,dge.types);
  2311. const {hp, atk, rcv} = dge.rate;
  2312. dialogContent.querySelector("#dungeon-hp").value = hp;
  2313. dialogContent.querySelector("#dungeon-atk").value = atk;
  2314. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  2315. this.classList.remove(className_displayNone);
  2316. }
  2317. dungeonEnchanceDialog.close = function(){
  2318. this.classList.add(className_displayNone);
  2319. }
  2320. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2321. dungeonEnchanceDialogConfirm.onclick = function(){
  2322. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2323. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2324. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2325. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2326. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  2327. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  2328. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  2329. const dge = formation.dungeonEnchance;
  2330. dge.rarities = rarities;
  2331. dge.attrs = attrs;
  2332. dge.types = types;
  2333. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  2334. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  2335. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  2336. dungeonEnchanceDialog.close();
  2337. creatNewUrl();
  2338. refreshAll(formation);
  2339. };
  2340. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2341. dungeonEnchanceDialogClear.onclick = function(){
  2342. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2343. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2344. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2345. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2346. function unchecked(checkBox) {
  2347. checkBox.checked = false;
  2348. }
  2349. rareDoms.forEach(unchecked);
  2350. attrDoms.forEach(unchecked);
  2351. typeDoms.forEach(unchecked);
  2352. dialogContent.querySelector("#dungeon-hp").value = 1;
  2353. dialogContent.querySelector("#dungeon-atk").value = 1;
  2354. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2355. };
  2356. const dungeonEnchanceDialogOpen = controlBox.querySelector(".btn-set-dungeon-enchance");
  2357. dungeonEnchanceDialogOpen.onclick = function(){
  2358. dungeonEnchanceDialog.show(formation);
  2359. };
  2360. //编辑框
  2361. editBox.mid = null; //储存怪物id
  2362. editBox.latent = []; //储存潜在觉醒
  2363. editBox.isAssist = false; //储存是否为辅助宠物
  2364. editBox.monsterHead = null;
  2365. editBox.latentBox = null;
  2366. editBox.memberIdx = []; //储存队伍数组下标
  2367. editBox.show = function() {
  2368. this.classList.remove(className_displayNone);
  2369. formationBox.classList.add("blur-bg");
  2370. controlBox.classList.add("blur-bg");
  2371. };
  2372. editBox.hide = function() {
  2373. this.classList.add(className_displayNone);
  2374. formationBox.classList.remove("blur-bg");
  2375. controlBox.classList.remove("blur-bg");
  2376. };
  2377. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  2378. const searchBox = editBox.querySelector(".search-box");
  2379. const settingBox = editBox.querySelector(".setting-box");
  2380. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  2381. mSeriesId.onclick = function() { //搜索系列
  2382. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2383. if (seriesId > 0) {
  2384. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2385. }
  2386. };
  2387. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  2388. mCollabId.onclick = function() { //搜索合作
  2389. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2390. if (collabId > 0); {
  2391. showSearch(Cards.filter(card => card.collabId == collabId));
  2392. }
  2393. };
  2394. //以字符串搜索窗口
  2395. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2396. function searchByString(str)
  2397. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2398. str = str.trim();
  2399. if (str.length>0)
  2400. {
  2401. return Cards.filter(card =>
  2402. {
  2403. const names = [card.name];
  2404. if (card.otLangName)
  2405. {
  2406. names.push(...Object.values(card.otLangName));
  2407. }
  2408. const tags = card.altName.concat();
  2409. if (card.otTags)
  2410. {
  2411. tags.push(...card.otTags);
  2412. }
  2413. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2414. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2415. }
  2416. );
  2417. }else
  2418. {
  2419. return [];
  2420. }
  2421. }
  2422. function copyString(input)
  2423. {
  2424. input.focus(); //设input为焦点
  2425. input.select(); //选择全部
  2426. if (document.execCommand('copy')) {
  2427. document.execCommand('copy');
  2428. }
  2429. //input.blur(); //取消焦点
  2430. }
  2431. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  2432. {
  2433. const stringSearchContent = this.querySelector(".dialog-content");
  2434. const fragment = document.createDocumentFragment();
  2435. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2436. {
  2437. const ul_original = document.createElement("ul");
  2438. ul_original.className = "original-string";
  2439. originalStrArr.forEach(str=>{
  2440. const li = ul_original.appendChild(document.createElement("li"));
  2441. const ipt = li.appendChild(document.createElement("input"));
  2442. ipt.className = "string-value";
  2443. ipt.value = str;
  2444. ipt.readOnly = true;
  2445. const copyBtn = li.appendChild(document.createElement("button"));
  2446. copyBtn.className = "string-copy";
  2447. copyBtn.onclick = function(){copyString(ipt)};
  2448. const searchBtn = li.appendChild(document.createElement("button"));
  2449. searchBtn.className = "string-search";
  2450. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2451. });
  2452. fragment.appendChild(ul_original);
  2453. }
  2454. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2455. {
  2456. const ul_additional = document.createElement("ul");
  2457. ul_additional.className = "additional-string";
  2458. additionalStrArr.forEach(str=>{
  2459. const li = ul_additional.appendChild(document.createElement("li"));
  2460. const ipt = li.appendChild(document.createElement("input"));
  2461. ipt.className = "string-value";
  2462. ipt.value = str;
  2463. ipt.readOnly = true;
  2464. const searchBtn = li.appendChild(document.createElement("button"));
  2465. searchBtn.className = "string-search";
  2466. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2467. });
  2468. fragment.appendChild(ul_additional);
  2469. }
  2470. stringSearchContent.innerHTML = "";
  2471. stringSearchContent.appendChild(fragment);
  2472. this.classList.remove(className_displayNone);
  2473. }
  2474. stringSearchDialog.close = function()
  2475. {
  2476. this.classList.add(className_displayNone);
  2477. }
  2478. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  2479. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  2480. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  2481. mAltName.onclick = function() { //搜索合作
  2482. //const mid = parseInt(this.getAttribute('data-monId'));
  2483. const card = Cards[editBox.mid];
  2484. if (card)
  2485. {
  2486. stringSearchDialog.show(card.altName, card.otTags);
  2487. }
  2488. };
  2489. //创建一个新的怪物头像
  2490. editBox.createCardHead = function(id, options = {}) {
  2491. function clickHeadToNewMon() {
  2492. monstersID.value = this.card.id;
  2493. monstersID.onchange();
  2494. return false; //取消链接的默认操作
  2495. }
  2496. const cli = document.createElement("li");
  2497. const cdom = cli.head = createCardA(options);
  2498. cli.appendChild(cdom);
  2499. let card;
  2500. if (id instanceof Member) {
  2501. changeid(id, cdom);
  2502. card = id.card;
  2503. } else {
  2504. changeid({ id: id }, cdom);
  2505. card = Cards[id];
  2506. }
  2507. cli.card = card;
  2508. if (card.canAssist)
  2509. cli.classList.add("allowable-assist");
  2510. if (options.showCD)
  2511. {
  2512. const CDPreview = cli.appendChild(document.createElement("div"));
  2513. CDPreview.className = "cd-preview";
  2514. if (card.activeSkillId>0)
  2515. {
  2516. const skill = Skills[card.activeSkillId];
  2517. const CD_Max = skill.initialCooldown;
  2518. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2519. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2520. CD_MinDom.className = "cd-min";
  2521. if (CD_Max !== CD_Min)
  2522. {
  2523. CD_MinDom.textContent = CD_Min;
  2524. }else
  2525. {
  2526. CD_MinDom.classList.add(className_displayNone);
  2527. }
  2528. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2529. CD_MaxDom.className = "cd-max";
  2530. CD_MaxDom.textContent = CD_Max;
  2531. if (skill.type === 232 || skill.type === 233) {
  2532. CDPreview.appendChild(document.createElement("br"));
  2533. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  2534. CD_EvoDom.className = "cd-evo";
  2535. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  2536. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  2537. }
  2538. }
  2539. }
  2540. //产生一个能力值列表
  2541. function creatAbilitiesList(abilities) {
  2542. const abilitiesPreview = document.createElement("ul");
  2543. abilitiesPreview.className = "abilities-preview";
  2544. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2545. hpDom.className = "hp-preview";
  2546. hpDom.textContent = abilities.hp;
  2547. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2548. atkDom.className = "atk-preview";
  2549. atkDom.textContent = abilities.atk;
  2550. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2551. rcvDom.className = "rcv-preview";
  2552. rcvDom.textContent = abilities.rcv;
  2553. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2554. indexDom.className = "index-preview";
  2555. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2556. return abilitiesPreview;
  2557. }
  2558. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2559. {
  2560. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2561. if (options.showAbilities && abilities_2status)
  2562. {
  2563. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2564. }
  2565. if (options.showAbilitiesWithAwoken && abilities_2status)
  2566. {
  2567. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2568. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2569. }
  2570. }
  2571. if (options.showAwoken)
  2572. {
  2573. //产生一个觉醒列表
  2574. function creatAwokenList(awokens) {
  2575. const ul = document.createElement("ul");
  2576. ul.className = "awoken-ul";
  2577. awokens.forEach(ak=>{
  2578. const li = ul.appendChild(document.createElement("li"));
  2579. const icon = li.appendChild(document.createElement("icon"));
  2580. icon.className = "awoken-icon";
  2581. icon.setAttribute("data-awoken-icon",ak);
  2582. });
  2583. return ul;
  2584. }
  2585. const awokenPreview = cli.appendChild(document.createElement("div"));
  2586. awokenPreview.className = "awoken-preview";
  2587. if (card.awakenings.length)
  2588. {
  2589. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2590. akUl.classList.add("awoken-preview-awakenings");
  2591. }
  2592. if (card.superAwakenings.length)
  2593. {
  2594. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2595. sakUl.classList.add("awoken-preview-superAwakenings");
  2596. }
  2597. }
  2598. if (options.customAddition)
  2599. {
  2600. options.customAddition.forEach(func=>{
  2601. const c_addition = cli.appendChild(document.createElement("div"));
  2602. c_addition.className = "custom-addition";
  2603. let content = func(card);
  2604. if (typeof content == "string" || typeof content == "number")
  2605. {
  2606. content = document.createTextNode(content);
  2607. }
  2608. content && c_addition.appendChild(content);
  2609. });
  2610. }
  2611. cli.onclick = clickHeadToNewMon;
  2612. return cli;
  2613. };
  2614. //显示进化树
  2615. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  2616. evolutionaryTreeMask.initialize = function(monid)
  2617. {
  2618. const maskContent = this.querySelector(".mask-content");
  2619. const fragment = document.createDocumentFragment();
  2620. const evoTree = new EvoTree(monid);
  2621. fragment.appendChild(evoTree.toListNode());
  2622. maskContent.innerHTML = "";
  2623. maskContent.appendChild(fragment);
  2624. }
  2625. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2626. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  2627. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  2628. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  2629. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 [name=\"attr-1\"]"));
  2630. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 [name=\"attr-2\"]"));
  2631. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2632. const s_typesDiv = searchBox.querySelector(".types-div");
  2633. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2634. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2635. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2636. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2637. function s_types_onchange(){
  2638. const newClassName = `type-killer-${this.value}`;
  2639. toggleDomClassName(this.checked && s_typeAndOr.checked, newClassName, s_typesUl);
  2640. }
  2641. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2642. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2643. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2644. function s_types_latentli_onclick(){
  2645. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2646. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2647. s_types.forEach(checkbox=>{
  2648. const type = parseInt(checkbox.value);
  2649. checkbox.checked = killerTypes.includes(type);
  2650. });
  2651. }
  2652. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2653. s_typeAndOr.onchange = function(){
  2654. s_types.forEach(checkBox=>checkBox.onchange());
  2655. toggleDomClassName(this.checked, className_displayNone, s_types_latentUl);
  2656. };
  2657. s_typeAndOr.onchange();
  2658. //稀有度筛选
  2659. const s_rareDiv = searchBox.querySelector(".rare-div");
  2660. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2661. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2662. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2663. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2664. function s_rareIcons_onclick()
  2665. {
  2666. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2667. const radioLow = s_rareLows.find(radio=>radio.checked);
  2668. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2669. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2670. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2671. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2672. rangeLow != rangeHigh ?
  2673. thisValue :
  2674. (
  2675. thisValue == rangeLow ?
  2676. 1 :
  2677. Math.min(thisValue,rangeLow)
  2678. )
  2679. )).checked = true;
  2680. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2681. rangeLow != rangeHigh ?
  2682. thisValue :
  2683. (
  2684. thisValue == rangeLow ?
  2685. 10 :
  2686. Math.max(thisValue,rangeHigh)
  2687. )
  2688. )).checked = true;
  2689. }
  2690. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2691. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2692. s_rareClear.onclick = function(){
  2693. s_rareLows[0].checked = true;
  2694. s_rareHighs[s_rareHighs.length-1].checked = true;
  2695. }
  2696. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2697. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2698. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2699. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2700. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2701. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2702. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2703. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2704. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2705. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2706. const s_noHenshin = searchBox.querySelector("#no-henshin"); //只搜索非变身
  2707. //强调箱子拥有开关
  2708. const s_boxHave = document.getElementById("box-have");
  2709. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  2710. s_boxHave.onchange = function(e) {
  2711. toggleDomClassName(this.checked, "emphasize-box-have");
  2712. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2713. };
  2714. s_boxHave.onchange(false);
  2715. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2716. const s_sawokensDetail = s_sawokensDiv.querySelector("details");
  2717. const s_sawokensUl = s_sawokensDiv.querySelector(".awoken-ul");
  2718. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2719. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2720. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  2721. s_sawokensDetail.onclick = function(event) {
  2722. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!this.open));
  2723. }
  2724. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2725. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2726. s_includeSuperAwoken.onchange = function() {
  2727. toggleDomClassName(this.checked, className_displayNone, s_sawokensDiv);
  2728. };
  2729. s_includeSuperAwoken.onchange();
  2730. //显示官方觉醒排序开关
  2731. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  2732. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  2733. s_showOfficialAwokenSorting.onchange = function(e){
  2734. const checked = this.checked;
  2735. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  2736. const fragmentAwoken = document.createDocumentFragment();
  2737. const fragmentSawoken = document.createDocumentFragment();
  2738. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2739. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2740. function appendLi(id) {
  2741. const li = this.iconLis.find(li=>
  2742. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  2743. );
  2744. li && this.fragment.appendChild(li);
  2745. }
  2746. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  2747. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  2748. const className = "official-awoken-sorting";
  2749. toggleDomClassName(checked, className, s_awokensDiv);
  2750. toggleDomClassName(checked, className, s_sawokensDiv);
  2751. s_awokensUl.appendChild(fragmentAwoken);
  2752. s_sawokensUl.appendChild(fragmentSawoken);
  2753. };
  2754. s_showOfficialAwokenSorting.onchange(false);
  2755. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2756. function search_awokenAdd1() {
  2757. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2758. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2759. if (count < maxCount) {
  2760. count++;
  2761. this.setAttribute("data-awoken-count", count);
  2762. const iconLi = document.createElement("li");
  2763. const icon = iconLi.appendChild(document.createElement("icon"))
  2764. icon.className = "awoken-icon";
  2765. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2766. icon.onclick = search_awokenSub1;
  2767. s_selectedAwokensUl.appendChild(iconLi);
  2768. }
  2769. }
  2770. function search_awokenSub1() {
  2771. const awokenId = this.getAttribute("data-awoken-icon");
  2772. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2773. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2774. if (count > 0) {
  2775. count--;
  2776. awokenIcon.setAttribute("data-awoken-count", count);
  2777. }
  2778. this.parentNode.remove();
  2779. }
  2780. s_awokensIcons.forEach(b => {
  2781. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2782. });
  2783. const awokenClear = searchBox.querySelector(".awoken-clear");
  2784. awokenClear.onclick = function() { //清空觉醒选项
  2785. s_awokensIcons.forEach(t => {
  2786. t.setAttribute("data-awoken-count", 0);
  2787. });
  2788. s_sawokens.forEach(t => {
  2789. t.checked = false;
  2790. });
  2791. s_selectedAwokensUl.innerHTML = "";
  2792. };
  2793. //特殊搜索部分
  2794. const s_specialDiv = searchBox.querySelector(".special-div");
  2795. const specialAdd = s_specialDiv.querySelector(".special-add");
  2796. const specialClear = s_specialDiv.querySelector(".special-clear");
  2797. const specialStar = s_specialDiv.querySelector(".special-star");
  2798. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  2799. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  2800. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  2801. function newSpecialSearchOption(func, idx1, idx2)
  2802. {
  2803. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  2804. return new Option(
  2805. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  2806. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  2807. );
  2808. }
  2809. //读取储存的筛选收藏列表
  2810. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  2811. if (Array.isArray(strMakedConfig)) {
  2812. strMakedConfig.forEach(([groupName, filterName])=>{
  2813. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  2814. if (idx1 < 0 ) return;
  2815. if (filterName !== undefined) {
  2816. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  2817. if (idx2 < 0 ) return;
  2818. markedFilter.push([idx1, idx2]);
  2819. } else {
  2820. markedFilter.push([idx1]);
  2821. }
  2822. });
  2823. }
  2824. specialFirstSelect.refreshList = function() {
  2825. const _this = specialFirstSelect;
  2826. function addNewOption(sfunc, groudIndex){
  2827. if (sfunc.group)
  2828. {
  2829. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  2830. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2831. optgroup.label = groupName;
  2832. if (sfunc.functions)
  2833. {
  2834. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  2835. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  2836. });
  2837. }
  2838. }else
  2839. {
  2840. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  2841. }
  2842. }
  2843. _this.innerHTML = '';
  2844. addNewOption(specialSearchFunctions[0], 0);
  2845. if (markedFilter.length > 0) {
  2846. const groupName = "=====★=====";
  2847. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2848. optgroup.label = groupName;
  2849. markedFilter.forEach(([groudIndex, filterIndex])=>{
  2850. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  2851. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  2852. });
  2853. }
  2854. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  2855. addNewOption(specialSearchFunctions[idx], idx);
  2856. }
  2857. }
  2858. specialFirstSelect.onchange = function() {
  2859. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  2860. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  2861. if (markIdx >= 0) {//已经存在的收藏
  2862. specialStar.classList.add("marked");
  2863. } else {
  2864. specialStar.classList.remove("marked");
  2865. }
  2866. }
  2867. //只添加第一个列表,后面的全部通过克隆的方式复现
  2868. specialFirstSelect.refreshList();
  2869. specialAdd.onclick = function() {
  2870. specialFilterUl.appendChild(specialFilterFirstLi.cloneNode(true));
  2871. }
  2872. //specialAdd.onclick(); //先运行一次产生两个
  2873. specialClear.onclick = function() {
  2874. searchMonList.customAddition = null;
  2875. specialFilterUl.innerHTML = "";
  2876. specialFilterUl.appendChild(specialFilterFirstLi);
  2877. specialFirstSelect.selectedIndex = 0;
  2878. }
  2879. specialStar.onclick = function() {
  2880. const indexs = specialFirstSelect.value.split("|").map(Number);
  2881. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  2882. if (markIdx >= 0) {//已经存在的收藏
  2883. markedFilter.splice(markIdx,1);
  2884. } else {
  2885. markedFilter.push(indexs);
  2886. }
  2887. specialFirstSelect.refreshList(); //刷新列表
  2888. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  2889. //储存设置
  2890. let strMakedConfig = markedFilter.map(indexs=>{
  2891. let arr = [specialSearchFunctions[indexs[0]].name];
  2892. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  2893. return arr;})
  2894. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  2895. }
  2896. const s_controlDiv = searchBox.querySelector(".control-div");
  2897. const searchStart = s_controlDiv.querySelector(".search-start");
  2898. const searchClose = s_controlDiv.querySelector(".search-close");
  2899. const searchClear = s_controlDiv.querySelector(".search-clear");
  2900. function returnCheckedInput(ipt) {
  2901. return ipt.checked;
  2902. }
  2903. function returnInputValue(ipt) {
  2904. return ipt.value;
  2905. }
  2906. function returnRadiosValue(radioArr) {
  2907. const checkedRadio = radioArr.find(returnCheckedInput);
  2908. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  2909. return firstCheckedValue;
  2910. }
  2911. function returnCheckBoxsValues(checkBoxsArr) {
  2912. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  2913. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  2914. return checkedValues;
  2915. }
  2916. function Str2Int(str) {
  2917. return parseInt(str, 10);
  2918. }
  2919. //将搜索结果显示出来(也可用于其他的搜索)
  2920. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  2921. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  2922. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  2923. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  2924. const searchResultCount = searchBox.querySelector(".search-list-length");
  2925. showSearch = function(searchArr, customAdditionalFunction)
  2926. {
  2927. if (typeof(searchArr) === "number") {
  2928. searchArr = [searchArr];
  2929. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  2930. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  2931. } else {
  2932. return; //如果不是数组就直接取消下一步
  2933. }
  2934. //如果之前打开了附加显示,继续沿用
  2935. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  2936. customAdditionalFunction = searchMonList.customAddition;
  2937. }
  2938. searchBox.classList.remove(className_displayNone);
  2939. editBox.show();
  2940. const createCardHead = editBox.createCardHead;
  2941. searchMonList.classList.add(className_displayNone);
  2942. searchMonList.innerHTML = ""; //清空旧的
  2943. //辅助回收内存
  2944. if (Array.isArray(searchMonList.originalHeads))
  2945. {
  2946. searchMonList.originalHeads.forEach(item=>item = null);
  2947. searchMonList.originalHeads = null;
  2948. }
  2949. if (searchArr.length > 0) {
  2950. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2951. //获取原始排序的头像列表
  2952. const additionalOption = { //搜索列表的额外选项
  2953. showAwoken: s_add_show_awoken.checked,
  2954. showCD: s_add_show_CD.checked,
  2955. showAbilities: s_add_show_abilities.checked,
  2956. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  2957. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  2958. };
  2959. searchMonList.originalHeads = searchArr.map(card => {
  2960. if (card instanceof Member) {
  2961. return createCardHead(card, additionalOption);
  2962. } else {
  2963. return createCardHead(card.id, additionalOption);
  2964. }
  2965. });
  2966. searchMonList.customAddition = additionalOption.customAddition;
  2967. //对头像列表进行排序
  2968. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2969. headsArray.forEach(head => fragment.appendChild(head));
  2970. searchMonList.appendChild(fragment);
  2971. //目前这里添加会导致无限循环,无法后退
  2972. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  2973. //const state = {searchArr:idArr,mid:editBox.mid};
  2974. //history.pushState(state, null, location);
  2975. }
  2976. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  2977. searchMonList.classList.remove(className_displayNone);
  2978. };
  2979. //对已经搜索到的Cards重新附加显示
  2980. function reShowSearch()
  2981. {
  2982. if (Array.isArray(searchMonList.originalHeads))
  2983. {
  2984. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  2985. showSearch(oldArr, searchMonList.customAddition);
  2986. }
  2987. }
  2988. s_add_show_awoken.onchange = reShowSearch;
  2989. s_add_show_CD.onchange = reShowSearch;
  2990. s_add_show_abilities.onchange = reShowSearch;
  2991. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  2992. const startSearch = function(cards, customAdditionalFunction = []) {
  2993. let attr1, attr2;
  2994. attr1 = returnRadiosValue(s_attr1s); //获取选中单选框的值
  2995. attr2 = returnRadiosValue(s_attr2s); //获取选中单选框的值
  2996. attr1 = isNaN(attr1) ? null : Str2Int(attr1); //将值转为十进制
  2997. attr2 = isNaN(attr2) ? null : Str2Int(attr2); //将值转为十进制
  2998. const typesFilter = returnCheckBoxsValues(s_types).map(Str2Int);
  2999. const rareFilter = [
  3000. returnCheckBoxsValues(s_rareLows).map(Str2Int)[0],
  3001. returnCheckBoxsValues(s_rareHighs).map(Str2Int)[0],
  3002. ];
  3003. const sawokensFilter = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3004. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3005. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3006. return {
  3007. id: awokenIndex,
  3008. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3009. };
  3010. });
  3011. let searchResult = searchCards(cards,
  3012. attr1, attr2,
  3013. s_fixMainColor.checked,
  3014. typesFilter,
  3015. s_typeAndOr.checked,
  3016. rareFilter,
  3017. awokensFilter,
  3018. sawokensFilter,
  3019. s_awokensEquivalent.checked,
  3020. s_includeSuperAwoken.checked,
  3021. s_canAssist.checked,
  3022. s_noHenshin.checked,
  3023. );
  3024. //进行特殊附加搜索
  3025. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter")).map(select=>{
  3026. const indexs = select.value.split("|").map(Number);
  3027. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  3028. return funcObj;
  3029. });
  3030. searchResult = specialFilters.reduce((pre,funcObj)=>
  3031. {
  3032. if (!funcObj) return pre;
  3033. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3034. return funcObj.function(pre); //结果进一步筛选
  3035. }, searchResult);
  3036. showSearch(searchResult, customAdditionalFunction);
  3037. };
  3038. searchBox.startSearch = startSearch;
  3039. searchStart.onclick = function() {
  3040. startSearch(Cards);
  3041. };
  3042. searchClose.onclick = function() {
  3043. searchBox.classList.add(className_displayNone);
  3044. };
  3045. searchClear.onclick = function() { //清空搜索选项
  3046. s_attr1s[0].checked = true;
  3047. s_attr2s[0].checked = true;
  3048. s_types.forEach(t => {
  3049. t.checked = false;
  3050. });
  3051. s_typeAndOr.onchange();
  3052. s_rareClear.onclick();
  3053. awokenClear.onclick();
  3054. specialClear.onclick();
  3055. s_canAssist.checked = false;
  3056. s_noHenshin.checked = false;
  3057. searchMonList.originalHeads = null;
  3058. searchResultCount.setAttribute("data-search-result-count", 0);
  3059. searchMonList.innerHTML = "";
  3060. };
  3061. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3062. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3063. //对heads重新排序
  3064. function sortHeadsArray(heads) {
  3065. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3066. const sortIndex = parseInt(s_sortList.value, 10);
  3067. const reverse = s_sortReverse.checked;
  3068. let headsArray = heads.concat();
  3069. headsArray.sort((head_a, head_b) => {
  3070. const card_a = head_a.card,
  3071. card_b = head_b.card;
  3072. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3073. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3074. return sortNumber;
  3075. });
  3076. if (reverse) headsArray.reverse();
  3077. return headsArray;
  3078. }
  3079. //对已经搜索到的Cards重新排序
  3080. function reSortCards() {
  3081. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3082. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3083. searchMonList.classList.add(className_displayNone);
  3084. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3085. headsArray.forEach(head => fragment.appendChild(head));
  3086. searchMonList.appendChild(fragment);
  3087. searchMonList.classList.remove(className_displayNone);
  3088. }
  3089. s_sortList.onchange = reSortCards;
  3090. s_sortReverse.onchange = reSortCards;
  3091. sort_function_list.forEach((sfunc, idx) => {
  3092. const newOpt = new Option(sfunc.name, idx);
  3093. newOpt.setAttribute("data-tag", sfunc.tag);
  3094. s_sortList.options.add(newOpt);
  3095. });
  3096. //id搜索
  3097. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3098. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3099. function idChange(e)
  3100. {
  3101. if (/^\d+$/.test(this.value)) {
  3102. const newId = parseInt(this.value, 10);
  3103. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3104. {
  3105. editBox.mid = newId;
  3106. if (isGuideMod)
  3107. {
  3108. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  3109. const state = {searchArr:idArr,mid:newId};
  3110. const locationURL = new URL(location);
  3111. if (newId === 0) {
  3112. locationURL.searchParams.delete('id');
  3113. history.pushState(state, null, locationURL);
  3114. }else
  3115. {
  3116. locationURL.searchParams.set('id', newId);
  3117. history.pushState(state, null, locationURL);
  3118. }
  3119. }
  3120. editBoxChangeMonId(newId);
  3121. }
  3122. return true;
  3123. }else
  3124. {
  3125. return false;
  3126. }
  3127. }
  3128. monstersID.onchange = idChange;
  3129. monstersID.onkeydown = function(e) {
  3130. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3131. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3132. {
  3133. showSearch(searchByString(this.value));
  3134. }
  3135. }
  3136. //输入id数字即时更新的开关
  3137. const realTimeClassName = 'real-time-change-card';
  3138. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3139. s_realTimeChangeCard.onchange = function(e) {
  3140. monstersID.oninput = this.checked ? idChange : null;
  3141. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3142. }
  3143. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3144. s_realTimeChangeCard.onchange(false);
  3145. //字符串搜索
  3146. btnSearchByString.onclick = function() {
  3147. showSearch(searchByString(monstersID.value));
  3148. };
  3149. //觉醒
  3150. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  3151. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3152. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3153. function checkAwoken() {
  3154. const card = Cards[editBox.mid ?? 0];
  3155. const value = parseInt(this.value, 10);
  3156. awokenCountLabel.setAttribute(dataAttrName, value);
  3157. toggleDomClassName(value > 0 && value == card.awakenings.length, "full-awoken", awokenCountLabel);
  3158. reCalculateAbility();
  3159. }
  3160. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3161. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3162. function playVoiceAwoken() { //点击label才播放语音
  3163. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3164. const card = Cards[editBox.mid];
  3165. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3166. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3167. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(2,'0')}.wav`, decoder.decode.bind(decoder));
  3168. }
  3169. }
  3170. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3171. //超觉醒
  3172. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3173. monEditSAwokensRow.swaokenIndex = -1;
  3174. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  3175. function notCheckMyself() {
  3176. const value = parseInt(this.value, 10);
  3177. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  3178. monEditSAwokens[0].click();
  3179. } else {
  3180. monEditSAwokensRow.swaokenIndex = value;
  3181. const plusArr = [monEditAddHp,monEditAddAtk,monEditAddRcv];
  3182. //自动打上297
  3183. if (!monEditSAwokensRow.classList.contains(className_displayNone) && plusArr.some(ipt=>parseInt(ipt.value)<99))
  3184. {
  3185. console.debug("点亮超觉醒,自动设定297");
  3186. plusArr.forEach(ipt=>ipt.value=99);
  3187. reCalculateAbility();
  3188. }
  3189. }
  3190. }
  3191. monEditSAwokens.forEach(akDom => {
  3192. akDom.onclick = notCheckMyself;
  3193. });
  3194. //3个快速设置this.ipt为自己的value
  3195. function setIptToMyValue() {
  3196. if (this.ipt.value != this.value) {
  3197. this.ipt.value = this.value;
  3198. this.ipt.onchange();
  3199. }
  3200. }
  3201. //等级
  3202. const monEditLv = settingBox.querySelector(".m-level");
  3203. monEditLv.onchange = function() {
  3204. reCalculateExp();
  3205. reCalculateAbility();
  3206. };
  3207. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3208. const monLvExp = settingBox.querySelector(".m-level-exp");
  3209. monEditLvMin.ipt = monEditLv;
  3210. monEditLvMin.onclick = setIptToMyValue;
  3211. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3212. monEditLvMax.ipt = monEditLv;
  3213. monEditLvMax.onclick = setIptToMyValue;
  3214. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3215. monEditLv110.ipt = monEditLv;
  3216. monEditLv110.onclick = setIptToMyValue;
  3217. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3218. monEditLv120.ipt = monEditLv;
  3219. monEditLv120.onclick = setIptToMyValue;
  3220. //编辑界面重新计算怪物的经验值
  3221. function reCalculateExp() {
  3222. const monid = editBox.mid;
  3223. const level = parseInt(monEditLv.value || 0, 10);
  3224. const tempMon = {
  3225. id: monid,
  3226. level: level
  3227. };
  3228. const needExpArr = calculateExp(tempMon);
  3229. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3230. }
  3231. editBox.reCalculateExp = reCalculateExp;
  3232. //三维
  3233. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3234. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3235. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3236. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3237. //加蛋
  3238. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3239. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  3240. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  3241. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  3242. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  3243. monEditAddHp.onchange = reCalculateAbility;
  3244. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  3245. monEditAddAtk.onchange = reCalculateAbility;
  3246. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  3247. monEditAddRcv.onchange = reCalculateAbility;
  3248. //3个快速设置按钮
  3249. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  3250. monEditAddHpBtn.ipt = monEditAddHp;
  3251. monEditAddHpBtn.onclick = setIptToMyValue;
  3252. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  3253. monEditAddAtkBtn.ipt = monEditAddAtk;
  3254. monEditAddAtkBtn.onclick = setIptToMyValue;
  3255. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  3256. monEditAddRcvBtn.ipt = monEditAddRcv;
  3257. monEditAddRcvBtn.onclick = setIptToMyValue;
  3258. //297按钮
  3259. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  3260. monEditAdd297.onclick = function() {
  3261. monEditAddHp.value = 99;
  3262. monEditAddAtk.value = 99;
  3263. monEditAddRcv.value = 99;
  3264. reCalculateAbility();
  3265. };
  3266. //潜觉
  3267. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  3268. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  3269. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  3270. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  3271. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3272. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  3273. monEditLatentAllowableDetail.onclick = function(event) {
  3274. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  3275. }
  3276. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3277. refreshLatent(latent, monid, monEditLatentUl);
  3278. };
  3279. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3280. const skillBox = rowSkill.querySelector(".skill-box");
  3281. const skillTitle = skillBox.querySelector(".skill-name");
  3282. const skillCD = skillBox.querySelector(".skill-cd");
  3283. const skillLevel = skillBox.querySelector(".m-skill-level");
  3284. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3285. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3286. skillTitle.onclick = fastShowSkill;
  3287. skillLevel.onchange = function() {
  3288. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3289. const skill = Skills[card.activeSkillId];
  3290. skillCD.textContent = skill.initialCooldown - this.value + 1;
  3291. };
  3292. skillLevel_1.ipt = skillLevel;
  3293. skillLevel_1.onclick = setIptToMyValue;
  3294. skillLevel_Max.ipt = skillLevel;
  3295. skillLevel_Max.onclick = setIptToMyValue;
  3296. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3297. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3298. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3299. lskillTitle.onclick = fastShowSkill;
  3300. //显示原文开关
  3301. const showSkillOriginal = document.getElementById("show-skill-original");
  3302. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3303. showSkillOriginal.onchange = function(event) {
  3304. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3305. toggleDomClassName(this.checked, this.id, skillBox);
  3306. toggleDomClassName(this.checked, this.id, leaderSkillBox);
  3307. };
  3308. showSkillOriginal.onchange(false);
  3309. editBox.refreshSkillParse = function(skp, lskp){
  3310. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3311. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3312. const card = Cards[this.mid] || Cards[0];
  3313. if (!card) return;
  3314. const activeSkill = skillParser(card.activeSkillId);
  3315. toggleDomClassName(
  3316. activeSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills),
  3317. "evolved-skill", skillBox);
  3318. skillDetailParsed.innerHTML = "";
  3319. skillDetailParsed.appendChild(renderSkillEntry(activeSkill));
  3320. lskillDetailParsed.innerHTML = "";
  3321. lskillDetailParsed.appendChild(renderSkillEntry(skillParser(card.leaderSkillId)));
  3322. };
  3323. //合并技能开关
  3324. const mergeSill = document.getElementById("merge-skill");
  3325. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3326. mergeSill.onchange = function(e){
  3327. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3328. merge_skill = this.checked;
  3329. editBox.refreshSkillParse();
  3330. };
  3331. mergeSill.onchange(false);
  3332. //已有觉醒的去除
  3333. function deleteLatent(e) {
  3334. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3335. const aIdx = editBox.latent.indexOf(lIdx);
  3336. if (aIdx >= 0)
  3337. {
  3338. editBox.latent.splice(aIdx, 1);
  3339. editBox.reCalculateAbility(); //重计算三维
  3340. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3341. }
  3342. }
  3343. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3344. //可选觉醒的添加
  3345. function addLatent() {
  3346. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3347. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3348. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3349. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3350. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3351. if (latentUseHole(lIdx) <= enabledHole)
  3352. editBox.latent.push(lIdx);
  3353. else
  3354. return;
  3355. editBox.reCalculateAbility();
  3356. editBox.refreshLatent(editBox.latent, editBox.mid);
  3357. }
  3358. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3359. //编辑界面重新计算怪物的能力
  3360. function reCalculateAbility() {
  3361. const monid = editBox.mid;
  3362. const level = parseInt(monEditLv.value || 0, 10);
  3363. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3364. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3365. const plus = [
  3366. parseInt(monEditAddHp.value || 0, 10),
  3367. parseInt(monEditAddAtk.value || 0, 10),
  3368. parseInt(monEditAddRcv.value || 0, 10)
  3369. ];
  3370. const latent = editBox.latent;
  3371. const tempMon = {
  3372. id: monid,
  3373. level: level,
  3374. plus: plus,
  3375. awoken: awoken,
  3376. latent: latent
  3377. };
  3378. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3379. toggleDomClassName(level > 110, "level-super-break", monEditLatentUl); //切换潜觉为120级
  3380. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3381. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3382. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3383. }
  3384. editBox.reCalculateAbility = reCalculateAbility;
  3385. const btnCancel = editBox.querySelector(".button-cancel");
  3386. const btnDone = editBox.querySelector(".button-done");
  3387. const btnNull = editBox.querySelector(".button-null");
  3388. const btnDelay = editBox.querySelector(".button-delay");
  3389. btnCancel.onclick = function() {
  3390. btnDone.classList.remove("cant-assist");
  3391. btnDone.disabled = false;
  3392. editBox.memberIdx = [];
  3393. editBox.hide();
  3394. };
  3395. btnDone.onclick = function() {
  3396. if (parseInt(monEditLv.value, 10) == 0) {
  3397. btnNull.onclick();
  3398. return;
  3399. }
  3400. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3401. const teamData = formation.teams[editBox.memberIdx[0]];
  3402. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3403. const teamBox = teamBigBox.querySelector(".team-box");
  3404. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3405. mon.id = editBox.mid;
  3406. const card = mon.card || Cards[0];
  3407. const skill = Skills[card.activeSkillId];
  3408. mon.level = parseInt(monEditLv.value, 10);
  3409. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3410. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3411. if (card.superAwakenings.length) //如果支持超觉醒
  3412. {
  3413. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  3414. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  3415. }
  3416. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3417. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3418. mon.plus = [0, 0, 0];
  3419. } else {
  3420. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3421. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3422. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3423. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3424. mon.latent = editBox.latent.concat();
  3425. }
  3426. }
  3427. const skillLevelNum = parseInt(skillLevel.value, 10);
  3428. if (skillLevelNum < skill.maxLevel) {
  3429. mon.skilllevel = skillLevelNum;
  3430. }
  3431. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  3432. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3433. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3434. let changeAttrTypeWeapon = false;
  3435. let awokens = card.awakenings;
  3436. if (!editBox.isAssist) {//如果改的不是辅助
  3437. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  3438. }
  3439. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  3440. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3441. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  3442. refreshAll(formation);
  3443. } else {
  3444. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3445. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3446. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3447. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3448. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3449. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3450. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3451. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3452. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3453. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3454. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3455. //刷新该队员的CD
  3456. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3457. }
  3458. creatNewUrl();
  3459. editBox.hide();
  3460. };
  3461. window.addEventListener("keydown",function(event) {
  3462. if (!editBox.classList.contains(className_displayNone))
  3463. { //编辑窗打开
  3464. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3465. btnCancel.onclick();
  3466. }
  3467. }
  3468. else
  3469. {
  3470. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  3471. //如果正在编辑文本,则不执行快捷键操作
  3472. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  3473. return;
  3474. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3475. if (event.key === "ArrowLeft"
  3476. && (event.code == "Numpad4" || event.ctrlKey))
  3477. { //变身后退
  3478. henshinStep(-1);
  3479. }
  3480. else if (event.key === "ArrowRight"
  3481. && (event.code == "Numpad6" || event.ctrlKey))
  3482. { //变身前进
  3483. henshinStep(+1);
  3484. }
  3485. }
  3486. });
  3487. btnNull.onclick = function() { //空位置
  3488. const mon = new Member();
  3489. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3490. const teamData = formation.teams[editBox.memberIdx[0]];
  3491. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3492. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3493. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3494. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3495. refreshAll(formation);
  3496. creatNewUrl();
  3497. editBox.hide();
  3498. };
  3499. btnDelay.onclick = function() { //应对威吓
  3500. const mon = new MemberDelay();
  3501. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3502. const teamData = formation.teams[editBox.memberIdx[0]];
  3503. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3504. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3505. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3506. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3507. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3508. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3509. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3510. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3511. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3512. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3513. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3514. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3515. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3516. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3517. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3518. //刷新改队员的CD
  3519. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3520. creatNewUrl();
  3521. editBox.hide();
  3522. };
  3523. //语言选择
  3524. const langList = controlBox.querySelector(".languages");
  3525. langList.onchange = function() {
  3526. creatNewUrl({ "language": this.value });
  3527. history.go();
  3528. };
  3529. //数据源选择
  3530. const dataList = controlBox.querySelector(".datasource");
  3531. dataList.onchange = function() {
  3532. creatNewUrl({ datasource: this.value });
  3533. history.go();
  3534. };
  3535. /*添对应语言执行的JS*/
  3536. const languageJS = document.head.appendChild(document.createElement("script"));
  3537. languageJS.id = "language-js";
  3538. languageJS.type = "text/javascript";
  3539. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  3540. if (isGuideMod) //图鉴模式直接打开搜索框
  3541. {
  3542. showSearch([]);
  3543. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  3544. }
  3545. }
  3546. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  3547. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  3548. function idToCard(id) {return Cards[id]}
  3549. function loopAddHenshin(card, cardSet)
  3550. {
  3551. function filterCard(_card) {
  3552. return _card && !cardSet.has(_card);
  3553. }
  3554. function addCard(_card) {
  3555. cardSet.add(_card);
  3556. loopAddHenshin(_card, cardSet);
  3557. }
  3558. //从本卡片变身到的
  3559. if (Array.isArray(card.henshinFrom)) {
  3560. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  3561. cardTo.forEach(addCard);
  3562. }
  3563. //变身到本卡片的(多个)
  3564. if (Array.isArray(card.henshinTo)) {
  3565. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  3566. cardsFrom.forEach(addCard);
  3567. }
  3568. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  3569. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  3570. evoCards.forEach(addCard);
  3571. }
  3572. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  3573. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  3574. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  3575. if (includeHenshin) {
  3576. evoLinkCardsArray.forEach(card=>{
  3577. loopAddHenshin(card, evoLinkCardsSet);
  3578. });
  3579. }
  3580. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  3581. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  3582. return evoLinkCardsIdArray;
  3583. }
  3584. //改变一个怪物头像
  3585. function changeid(mon, monDom, latentDom, assist) {
  3586. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3587. const parentNode = monDom.parentNode;
  3588. fragment.appendChild(monDom);
  3589. const monId = mon.id;
  3590. const card = Cards[monId] || Cards[0]; //怪物固定数据
  3591. if (!card) { //如果搜不到怪物就退出操作
  3592. parentNode.appendChild(fragment);
  3593. return;
  3594. }
  3595. monDom.setAttribute("data-cardid", monId); //设定新的id
  3596. if (monId < 0) //如果是延迟
  3597. {
  3598. monDom.removeAttribute("href");
  3599. monDom.removeAttribute("title");
  3600. monDom.classList.add("delay");
  3601. monDom.classList.remove("null");
  3602. parentNode.appendChild(fragment);
  3603. if (latentDom) latentDom.classList.add(className_displayNone);
  3604. return;
  3605. } else if (monId == 0) //如果是空
  3606. {
  3607. monDom.removeAttribute("href");
  3608. monDom.removeAttribute("title");
  3609. monDom.classList.add("null");
  3610. monDom.classList.remove("delay");
  3611. parentNode.appendChild(fragment);
  3612. if (latentDom) latentDom.classList.add(className_displayNone);
  3613. return;
  3614. } else if (monId > -1) //如果提供了id
  3615. {
  3616. monDom.classList.remove("null");
  3617. monDom.classList.remove("delay");
  3618. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  3619. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  3620. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  3621. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  3622. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  3623. let subAttribute = card.attrs[1]; //正常的副属性
  3624. let assistCard = Cards[assist?.id];
  3625. if (assistCard && assistCard.awakenings.includes(49)) { //如果传入了辅助武器
  3626. let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95); //搜索改副属性的觉醒
  3627. if (changeAttr) subAttribute = changeAttr - 91; //更改副属性
  3628. }
  3629. monDom.querySelector(".subproperty").setAttribute("data-property", subAttribute); //副属性
  3630. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  3631. monDom.href = currentLanguage.guideURL(monId, card.name);
  3632. toggleDomClassName(card.canAssist, "allowable-assist", monDom); //可作为辅助
  3633. toggleDomClassName(card.awakenings.includes(49), "wepon", monDom); //武器
  3634. }
  3635. const levelDom = monDom.querySelector(".level");
  3636. if (levelDom) { //如果提供了等级
  3637. if (mon.level) {
  3638. const level = mon.level ?? 1;
  3639. levelDom.setAttribute(dataAttrName, level);
  3640. toggleDomClassName(level === card.maxLevel, "max", levelDom);
  3641. //如果等级刚好等于最大等级,则修改为“最大”的字
  3642. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  3643. levelDom.setAttribute("data-level-range", "120");
  3644. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  3645. levelDom.setAttribute("data-level-range", "110");
  3646. } else if (level > card.maxLevel) {
  3647. levelDom.setAttribute("data-level-range", "error");
  3648. } else {
  3649. levelDom.setAttribute("data-level-range", "99");
  3650. }
  3651. levelDom.classList.remove(className_displayNone);
  3652. } else {
  3653. levelDom.classList.add(className_displayNone);
  3654. }
  3655. }
  3656. const awokenIcon = monDom.querySelector(".awoken-count-num");
  3657. if (awokenIcon) {
  3658. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  3659. if (mon.awoken != null) { //如果提供了觉醒
  3660. toggleDomClassName(card.awakenings.length > 0 && mon.awoken >= card.awakenings.length, "full-awoken", awokenIcon);
  3661. }else if(card.awakenings.length) {
  3662. awokenIcon.classList.add("full-awoken");
  3663. }
  3664. }
  3665. const sawoken = monDom.querySelector(".super-awoken");
  3666. if (sawoken) { //如果存在超觉醒的DOM
  3667. if (mon.sawoken != null && //怪物设定了超觉醒
  3668. mon?.sawoken >= 0 && //怪物超觉醒编号大于0
  3669. card.superAwakenings.length && //卡片有超觉醒
  3670. mon.level >= 100 && //怪物大于100级
  3671. mon.plus.every(p=>p>=99) //怪物297了
  3672. ) {
  3673. sawoken.classList.remove(className_displayNone);
  3674. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  3675. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  3676. } else {
  3677. sawoken.classList.add(className_displayNone);
  3678. }
  3679. }
  3680. const m_id = monDom.querySelector(".id");
  3681. if (m_id) { //怪物ID
  3682. m_id.textContent = monId;
  3683. }
  3684. const plusDom = monDom.querySelector(".plus");
  3685. if (plusDom) //如果提供了加值,且怪物头像内有加值
  3686. {
  3687. const plusArr = {
  3688. hp: mon?.plus?.[0] ?? 0,
  3689. atk: mon?.plus?.[1] ?? 0,
  3690. rcv: mon?.plus?.[2] ?? 0,
  3691. };
  3692. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  3693. if (plusCount <= 0) {
  3694. plusDom.classList.add(className_displayNone);
  3695. } else if (plusCount === 297) {
  3696. plusDom.classList.add("has297");
  3697. plusDom.classList.remove(className_displayNone);
  3698. } else {
  3699. plusDom.querySelector(".hp").textContent = plusArr.hp;
  3700. plusDom.querySelector(".atk").textContent = plusArr.atk;
  3701. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  3702. plusDom.classList.remove("has297");
  3703. plusDom.classList.remove(className_displayNone);
  3704. }
  3705. }
  3706. if (latentDom) {
  3707. if (mon.latent) //如果提供了潜觉
  3708. {
  3709. const level = mon.level ?? 1;
  3710. const latent = mon.latent;
  3711. if (latent.length < 1) {
  3712. latentDom.classList.add(className_displayNone);
  3713. } else {
  3714. refreshLatent(latent, mon.id, latentDom, {sort:true});
  3715. latentDom.classList.remove(className_displayNone);
  3716. }
  3717. toggleDomClassName(level > 110, "level-super-break", latentDom); //切换潜觉为120级
  3718. } else {
  3719. latentDom.classList.add(className_displayNone);
  3720. }
  3721. }
  3722. const skillCdDom = monDom.querySelector(".skill-cd");
  3723. if (skillCdDom) //如果存在技能CD DOM
  3724. {
  3725. toggleDomClassName(!card.activeSkillId, className_displayNone, skillCdDom);
  3726. }
  3727. const switchLeaderDom = monDom.querySelector(".switch-leader");
  3728. if (switchLeaderDom) //如果存在队长交换 DOM
  3729. {
  3730. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3731. toggleDomClassName(!skills.length, className_displayNone, switchLeaderDom);
  3732. }
  3733. const m_rarity = monDom.querySelector(".rarity");
  3734. if (m_rarity) { //怪物ID
  3735. m_rarity.setAttribute(dataAttrName,card.rarity);
  3736. }
  3737. const countInBox = monDom.querySelector(".count-in-box");
  3738. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  3739. function cardsCount(pre,cur) {
  3740. return pre + cur.count;
  3741. }
  3742. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  3743. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  3744. const countSameId = countInBox.querySelector(".same-id");
  3745. if (countSameId) {
  3746. countSameId.setAttribute("data-same-id", sameIdCount);
  3747. }
  3748. const countEvoTree = countInBox.querySelector(".evo-tree");
  3749. if (countEvoTree) {
  3750. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3751. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  3752. if (sameIdCount === 0 && evoTreeCount > 0) {
  3753. monDom.setAttribute("data-box-have", 2);
  3754. }
  3755. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  3756. }
  3757. }
  3758. parentNode.appendChild(fragment);
  3759. }
  3760. //刷新潜觉
  3761. function refreshLatent(latents, monid, latentsNode, option) {
  3762. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  3763. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  3764. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  3765. latents = latents.concat();
  3766. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  3767. let latentIndex = 0,
  3768. usedHoleN = 0;
  3769. for (let ai = 0; ai < iconArr.length; ai++) {
  3770. const icon = iconArr[ai], latent = latents[latentIndex];
  3771. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  3772. {
  3773. const thisHoleN = latentUseHole(latent);
  3774. icon.setAttribute("data-latent-icon", latent);
  3775. icon.setAttribute("data-latent-hole", thisHoleN);
  3776. usedHoleN += thisHoleN;
  3777. latentIndex++;
  3778. } else {
  3779. icon.removeAttribute("data-latent-icon");
  3780. icon.removeAttribute("data-latent-hole");
  3781. }
  3782. }
  3783. };
  3784. //点击怪物头像,出现编辑窗
  3785. function editMon(teamNum, isAssist, indexInTeam) {
  3786. //数据
  3787. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3788. const teamBigBox = teamBigBoxs[teamNum];
  3789. const teamBox = teamBigBox.querySelector(".team-box");
  3790. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3791. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3792. const monsterHead = memberLi.querySelector(".monster");
  3793. editBox.show();
  3794. editBox.isAssist = isAssist;
  3795. editBox.monsterHead = monsterHead;
  3796. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  3797. if (!isAssist) {
  3798. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  3799. editBox.latentBox = latentBox;
  3800. } else {
  3801. editBox.latentBox = null;
  3802. }
  3803. const settingBox = editBox.querySelector(".setting-box");
  3804. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3805. monstersID.value = mon.id > 0 ? mon.id : 0;
  3806. monstersID.onchange();
  3807. //觉醒
  3808. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  3809. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  3810. //超觉醒
  3811. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3812. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  3813. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  3814. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  3815. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  3816. monEditLv.value = mon.level || 1;
  3817. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  3818. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  3819. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  3820. if (mon.plus && mon.id > 0) {
  3821. monEditAddHp.value = mon.plus[0];
  3822. monEditAddAtk.value = mon.plus[1];
  3823. monEditAddRcv.value = mon.plus[2];
  3824. }
  3825. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  3826. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  3827. if (mon.skilllevel) {
  3828. skillLevel.value = mon.skilllevel;
  3829. }
  3830. skillLevel.onchange();
  3831. const editBoxTitle = editBox.querySelector(".edit-box-title");
  3832. const btnDelay = editBox.querySelector(".button-box .button-delay");
  3833. if (!isAssist) {
  3834. editBox.latent = mon.latent ? mon.latent.concat() : [];
  3835. editBox.refreshLatent(editBox.latent, mon.id);
  3836. }
  3837. toggleDomClassName(isAssist, className_displayNone, rowMonLatent);
  3838. toggleDomClassName(isAssist, "edit-box-title-assist", editBoxTitle);
  3839. toggleDomClassName(!isAssist, className_displayNone, btnDelay);
  3840. editBox.reCalculateExp();
  3841. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  3842. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  3843. else
  3844. editBox.reCalculateAbility();
  3845. }
  3846. //编辑窗,修改怪物ID
  3847. function editBoxChangeMonId(id) {
  3848. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  3849. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  3850. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  3851. alert(errorMsg);
  3852. throw new Error(errorMsg);
  3853. }
  3854. if (card?.id === 0) {
  3855. id = 0;
  3856. }
  3857. //const skill = Skills[card.activeSkillId];
  3858. //const leaderSkill = Skills[card.leaderSkillId];
  3859. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3860. const settingBox = editBox.querySelector(".setting-box");
  3861. //id搜索
  3862. const monHead = monInfoBox.querySelector(".monster");
  3863. changeid({ id: id }, monHead); //改变图像
  3864. const mId = monInfoBox.querySelector(".monster-id");
  3865. mId.textContent = id;
  3866. const mRare = monInfoBox.querySelector(".monster-rare");
  3867. mRare.setAttribute("data-rarity", card.rarity);
  3868. const mMP = monInfoBox.querySelector(".monster-mp");
  3869. mMP.textContent = card.sellMP.toLocaleString();
  3870. const mName = monInfoBox.querySelector(".monster-name");
  3871. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  3872. mName.title = card.name;
  3873. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3874. //mSeriesId.textContent = card.seriesId;
  3875. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  3876. toggleDomClassName(!card.seriesId, className_displayNone, mSeriesId);
  3877. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3878. //mCollabId.textContent = card.collabId;
  3879. mCollabId.setAttribute(dataAttrName, card.collabId);
  3880. toggleDomClassName(!card.collabId, className_displayNone, mCollabId);
  3881. const mAltName = monInfoBox.querySelector(".monster-altName");
  3882. //mAltName.textContent = card.altName.join("|");
  3883. //mAltName.setAttribute("data-monId", card.id);
  3884. //没有合作名就隐藏
  3885. toggleDomClassName(card.altName.length < 1 && card?.otTags?.length < 1, className_displayNone, mAltName);
  3886. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3887. const createCardHead = editBox.createCardHead;
  3888. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  3889. evoCardUl.classList.add(className_displayNone);
  3890. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  3891. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3892. if (evoLinkCardsIdArray.length > 1) {
  3893. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3894. evoLinkCardsIdArray.forEach(function(mid) {
  3895. const cli = createCardHead(mid, {noTreeCount: true});
  3896. if (mid == id) {
  3897. cli.classList.add("unable-monster");
  3898. }
  3899. fragment.appendChild(cli);
  3900. });
  3901. evoCardUl.appendChild(fragment);
  3902. evoCardUl.classList.remove(className_displayNone);
  3903. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  3904. }else
  3905. {
  3906. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  3907. }
  3908. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3909. //对于进化型才显示
  3910. toggleDomClassName(!card.types.includes(0), className_displayNone, searchEvolutionByThis);
  3911. const mType = monInfoBox.querySelectorAll(".monster-type li");
  3912. for (let ti = 0; ti < mType.length; ti++) {
  3913. if (ti < card.types.length && card.types[ti] >= 0) {
  3914. mType[ti].setAttribute("data-type-name", card.types[ti]);
  3915. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  3916. mType[ti].classList.remove(className_displayNone);
  3917. } else {
  3918. mType[ti].classList.add(className_displayNone);
  3919. }
  3920. }
  3921. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  3922. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  3923. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  3924. toggleDomClassName(card.canAssist, "allowable-assist", monEditAwokensRow);
  3925. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  3926. if (ai < card.awakenings.length) {
  3927. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  3928. }
  3929. toggleDomClassName(ai >= card.awakenings.length, className_displayNone, mAwokenIcon[ai]);
  3930. }
  3931. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  3932. //超觉醒
  3933. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3934. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  3935. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  3936. {
  3937. for (let ai = 0; ai < mSAwoken.length; ai++) {
  3938. if (ai < card.superAwakenings.length) {
  3939. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  3940. }
  3941. toggleDomClassName(ai >= card.superAwakenings.length, className_displayNone, mSAwoken[ai]);
  3942. }
  3943. monEditSAwokensRow.classList.remove(className_displayNone);
  3944. } else {
  3945. monEditSAwokensRow.classList.add(className_displayNone);
  3946. }
  3947. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  3948. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3949. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  3950. monEditLvMax.value = card.maxLevel;
  3951. const monEditLv = settingBox.querySelector(".m-level");
  3952. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  3953. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  3954. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3955. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3956. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  3957. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv110);
  3958. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv120);
  3959. const mCost = settingBox.querySelector(".monster-cost");
  3960. mCost.textContent = card.cost;
  3961. const rowPlus = settingBox.querySelector(".row-mon-plus");
  3962. const rowLatent = settingBox.querySelector(".row-mon-latent");
  3963. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  3964. //该宠Type允许的杀,set不会出现重复的
  3965. const allowLatent = getAllowLatent(card);
  3966. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  3967. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  3968. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  3969. toggleDomClassName(!allowLatent.includes(ltId), "unallowable-latent", icon);
  3970. });
  3971. //怪物主动技能
  3972. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3973. const skillBox = rowSkill.querySelector(".skill-box");
  3974. const skillTitle = skillBox.querySelector(".skill-name");
  3975. const skillCD = skillBox.querySelector(".skill-cd");
  3976. const skillLevel = skillBox.querySelector(".m-skill-level");
  3977. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3978. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3979. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  3980. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  3981. const activeskill = Skills[card.activeSkillId];
  3982. const leaderSkill = Skills[card.leaderSkillId];
  3983. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  3984. frg1.appendChild(skillBox);
  3985. skillTitle.textContent = activeskill.name;
  3986. skillTitle.setAttribute("data-skillid", activeskill.id);
  3987. skillDetailOriginal.innerHTML = "";
  3988. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  3989. const t_maxLevel = card.overlay ? 1 : activeskill.maxLevel; //遇到不能升技的,最大等级强制为1
  3990. skillLevel.max = t_maxLevel;
  3991. skillLevel.value = t_maxLevel;
  3992. skillLevel_Max.value = t_maxLevel;
  3993. //skillLevel_Max.textContent = activeskill.maxLevel;
  3994. skillCD.textContent = activeskill.initialCooldown - t_maxLevel + 1;
  3995. //怪物队长技能
  3996. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  3997. const lskillBox = rowLederSkill.querySelector(".skill-box");
  3998. const lskillTitle = lskillBox.querySelector(".skill-name");
  3999. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  4000. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  4001. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  4002. frg2.appendChild(lskillBox);
  4003. lskillTitle.textContent = leaderSkill.name;
  4004. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  4005. lskillDetailOriginal.innerHTML = "";
  4006. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  4007. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  4008. rowSkill.appendChild(frg1);
  4009. rowLederSkill.appendChild(frg2);
  4010. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4011. card.maxLevel <= 1) { //当可以叠加时,不能打297和潜觉
  4012. rowPlus.classList.add("disabled");
  4013. rowPlus.querySelector(".m-plus-hp").value = 0;
  4014. rowPlus.querySelector(".m-plus-atk").value = 0;
  4015. rowPlus.querySelector(".m-plus-rcv").value = 0;
  4016. rowLatent.classList.add("disabled");
  4017. skillLevel.setAttribute("readonly", true);
  4018. } else {
  4019. rowPlus.classList.remove("disabled");
  4020. rowLatent.classList.remove("disabled");
  4021. skillLevel.removeAttribute("readonly");
  4022. }
  4023. if (editBox.isAssist) {
  4024. const btnDone = editBox.querySelector(".button-done");
  4025. if (!card.canAssist) {
  4026. btnDone.classList.add("cant-assist");
  4027. btnDone.disabled = true;
  4028. } else {
  4029. btnDone.classList.remove("cant-assist");
  4030. btnDone.disabled = false;
  4031. }
  4032. }
  4033. //去除所有不能再打的潜觉
  4034. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  4035. editBox.refreshLatent(editBox.latent, id);
  4036. editBox.reCalculateExp();
  4037. editBox.reCalculateAbility();
  4038. }
  4039. //刷新整个队伍
  4040. function refreshAll(formationData) {
  4041. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4042. const titleBox = formationBox.querySelector(".title-box");
  4043. const detailBox = formationBox.querySelector(".detail-box");
  4044. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4045. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4046. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  4047. while (formationBox.childNodes.length > 0) {
  4048. fragment.appendChild(formationBox.childNodes[0]);
  4049. }
  4050. const txtTitle = titleBox.querySelector(".title");
  4051. const txtDetail = detailBox.querySelector(".detail");
  4052. txtTitle.value = formationData.title || "";
  4053. txtDetail.value = formationData.detail || "";
  4054. const txtTitleDisplay = titleBox.querySelector(".title-display");
  4055. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  4056. //txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  4057. txtTitleDisplay.innerHTML = '';
  4058. txtTitleDisplay.appendChild(descriptionToHTML(txtTitle.value));
  4059. let titleStr = txtTitleDisplay.textContent.trim();
  4060. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  4061. //txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  4062. txtDetailDisplay.innerHTML = '';
  4063. txtDetailDisplay.appendChild(descriptionToHTML(txtDetail.value));
  4064. toggleDomClassName(!txtTitle.value.length, "edit", titleBox);
  4065. toggleDomClassName(!txtDetail.value.length, "edit", detailBox);
  4066. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  4067. const dge = formationData.dungeonEnchance;
  4068. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  4069. {
  4070. dungeonEnchanceDom.innerHTML = '';
  4071. if (dge.rarities.length > 0) {
  4072. dge.rarities.forEach(rarity=>{
  4073. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  4074. icon.className = "rare-icon";
  4075. icon.setAttribute("data-rare-icon", rarity);
  4076. })
  4077. }
  4078. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  4079. dungeonEnchanceDom.appendChild(renderSkill(skill));
  4080. dungeonEnchanceDom.classList.remove(className_displayNone);
  4081. }else
  4082. {
  4083. dungeonEnchanceDom.classList.add(className_displayNone);
  4084. }
  4085. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  4086. const teamBox = teamBigBox.querySelector(".team-box");
  4087. const teamData = formationData.teams[teamNum];
  4088. const badgeBox = teamBigBox.querySelector(".team-badge");
  4089. if (badgeBox) {
  4090. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  4091. if (badge)
  4092. {
  4093. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  4094. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  4095. badges.forEach(badge=>badge.checked = false);
  4096. badge.checked = true;
  4097. }
  4098. }
  4099. const membersDom = teamBox.querySelector(".team-members");
  4100. const latentsDom = teamBox.querySelector(".team-latents");
  4101. const assistsDom = teamBox.querySelector(".team-assist");
  4102. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4103. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  4104. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4105. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  4106. //开始设置换队长
  4107. const leaderIdx = teamData[3];
  4108. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  4109. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  4110. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  4111. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  4112. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4113. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4114. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  4115. if (!dom)
  4116. {
  4117. return;
  4118. }
  4119. if (leaderIdx > 0 && ti == 0) //队长
  4120. {
  4121. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  4122. }
  4123. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  4124. {
  4125. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  4126. }else
  4127. {
  4128. dom.style.transform = null;
  4129. }
  4130. });
  4131. //修改显示内容
  4132. const memberDom = memberLi.querySelector(`.monster`);
  4133. const assistDom = assistsLi.querySelector(`.monster`);
  4134. const latentDom = latentLi.querySelector(`.latent-ul`);
  4135. let member = teamData[0][ti], assist = teamData[1][ti];
  4136. changeid(member, memberDom, latentDom, assist); //队员
  4137. changeid(assist, assistDom); //辅助
  4138. //隐藏队长的自身换为换队长的技能
  4139. if (ti == 5 || //好友队长永远隐藏
  4140. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  4141. {
  4142. const card_m = Cards[member.id] || Cards[0];
  4143. const card_a = Cards[assist.id] || Cards[0];
  4144. const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
  4145. const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
  4146. if (skills_m.length == 0 || skills_m[0].type != 227)
  4147. {
  4148. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4149. }
  4150. if (skills_a.length == 0 || skills_a[0].type != 227)
  4151. {
  4152. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4153. }
  4154. }
  4155. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4156. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4157. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4158. }
  4159. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4160. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4161. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4162. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4163. });
  4164. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4165. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4166. formationBox.appendChild(fragment);
  4167. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4168. }
  4169. function awokenSetCount(aicon, number) {
  4170. if (!aicon) return; //没有这个觉醒就撤回
  4171. const ali = aicon.parentNode;
  4172. const countDom = ali.querySelector(".count");
  4173. countDom.textContent = number;
  4174. if (number)
  4175. ali.classList.remove(className_displayNone);
  4176. else
  4177. ali.classList.add(className_displayNone);
  4178. }
  4179. //刷新队伍觉醒统计
  4180. function refreshTeamAwokenCount(awokenDom, team) {
  4181. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4182. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4183. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4184. const acs = aicons.map(aicon=>{
  4185. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4186. let totalNum = 0;
  4187. //搜索等效觉醒
  4188. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4189. if (equivalentAwoken)
  4190. {
  4191. if (equivalentAwoken.small === ai)
  4192. {
  4193. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4194. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4195. }
  4196. } else
  4197. {
  4198. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4199. }
  4200. awokenSetCount(aicon, totalNum);
  4201. return {a:ai,c:totalNum};
  4202. });
  4203. if (acs.every(ac=>ac.c==0))
  4204. {
  4205. awokenDom.classList.add(className_displayNone);
  4206. } else
  4207. {
  4208. awokenDom.classList.remove(className_displayNone);
  4209. }
  4210. awokenDom.appendChild(fragment);
  4211. }
  4212. //刷新阵型觉醒统计
  4213. function refreshFormationAwokenCount(awokenDom, teams) {
  4214. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4215. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4216. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4217. const acs = aicons.map(aicon=>{
  4218. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4219. let totalNum = 0;
  4220. //搜索等效觉醒
  4221. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4222. if (equivalentAwoken)
  4223. {
  4224. if (equivalentAwoken.small === ai)
  4225. {
  4226. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4227. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4228. }
  4229. } else
  4230. {
  4231. totalNum = awokenCountInFormation(teams, ai, solo);
  4232. }
  4233. awokenSetCount(aicon, totalNum);
  4234. return {a:ai,c:totalNum};
  4235. });
  4236. if (acs.every(ac=>ac.c==0))
  4237. {
  4238. awokenDom.classList.add(className_displayNone);
  4239. } else
  4240. {
  4241. awokenDom.classList.remove(className_displayNone);
  4242. }
  4243. awokenDom.appendChild(fragment);
  4244. }
  4245. //刷新能力值
  4246. function refreshAbility(abilityDom, team, idx) {
  4247. const memberData = team[0][idx];
  4248. const assistData = team[1][idx];
  4249. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4250. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4251. if (mainAbility && memberData.ability) {
  4252. for (let ai = 0; ai < 3; ai++) {
  4253. memberData.ability[ai] = mainAbility[ai][0];
  4254. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4255. }
  4256. }
  4257. if (!abilityDom) return; //如果没有dom,直接跳过
  4258. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4259. const hpDom = abilityLi.querySelector(".hp");
  4260. const atkDom = abilityLi.querySelector(".atk");
  4261. const rcvDom = abilityLi.querySelector(".rcv");
  4262. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4263. if (mainAbility) {
  4264. div.classList.remove(className_displayNone);
  4265. div.textContent = memberData.ability[ai];
  4266. } else {
  4267. div.classList.add(className_displayNone);
  4268. div.textContent = 0;
  4269. }
  4270. });
  4271. }
  4272. //刷新队员觉醒
  4273. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  4274. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  4275. const memberData = team[0][idx];
  4276. const assistData = team[1][idx];
  4277. const memberCard = Cards[memberData.id] || Cards[0];
  4278. const assistCard = Cards[assistData.id] || Cards[0];
  4279. //队员觉醒
  4280. let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken);
  4281. //单人和三人为队员增加超觉醒
  4282. if ((solo || teamsCount === 3) &&
  4283. memberData.sawoken != null && //怪物设定了超觉醒
  4284. memberData.sawoken >= 0 && //怪物超觉醒编号大于0
  4285. memberCard.superAwakenings.length >= 0 && //卡片有超觉醒
  4286. memberData.level >= 100 && //怪物大于100级
  4287. memberData.plus.every(p=>p>=99) //怪物297了
  4288. ) {
  4289. menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  4290. }
  4291. //menberAwokens.sort();
  4292. //武器觉醒
  4293. let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken);
  4294. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4295. //assistAwokens.sort();
  4296. /*if (assistAwokens.includes(49))
  4297. {
  4298. menberAwokens = menberAwokens.concat(assistAwokens);
  4299. }*/
  4300. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4301. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4302. /* //通用的
  4303. function countNum(arr) {
  4304. const map = arr.reduce(function(preMap, value){
  4305. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4306. }, new Map());
  4307. return Array.from(map);
  4308. };*/
  4309. function countAwokenNum(arr) {
  4310. const map = arr.reduce(function(preMap, value){
  4311. const eak = equivalent_awoken.find(eako => eako.big === value);
  4312. if (eak)
  4313. {
  4314. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4315. }else
  4316. {
  4317. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4318. }
  4319. }, new Map());
  4320. return Array.from(map);
  4321. };
  4322. /*const hideAwokens = [49,1,2,3,63];
  4323. if (solo) hideAwokens.push(30); //协力觉醒
  4324. if (!solo) hideAwokens.push(63); //掉落觉醒
  4325. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4326. let menberAwokensCount = countAwokenNum(menberAwokens);
  4327. menberAwokenUl.innerHTML = '';
  4328. menberAwokensCount.forEach(akc=>{
  4329. const iconLi = document.createElement("li");
  4330. const icon = iconLi.appendChild(document.createElement("icon"))
  4331. icon.className = "awoken-icon";
  4332. icon.setAttribute("data-awoken-icon", akc[0]);
  4333. icon.setAttribute("data-awoken-count", akc[1]);
  4334. menberAwokenUl.appendChild(iconLi);
  4335. });
  4336. let assistAwokensCount = countAwokenNum(assistAwokens);
  4337. assistAwokenUl.innerHTML = '';
  4338. assistAwokensCount.forEach(akc=>{
  4339. const iconLi = document.createElement("li");
  4340. const icon = iconLi.appendChild(document.createElement("icon"))
  4341. icon.className = "awoken-icon";
  4342. icon.setAttribute("data-awoken-icon", akc[0]);
  4343. icon.setAttribute("data-awoken-count", akc[1]);
  4344. assistAwokenUl.appendChild(iconLi);
  4345. });
  4346. }
  4347. function setTextContentAndAttribute(dom,str)
  4348. {
  4349. if (!dom) return;
  4350. dom.textContent = str;
  4351. dom.setAttribute(dataAttrName, str);
  4352. }
  4353. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4354. {
  4355. const width = hpBarDom.width, height = hpBarDom.height;
  4356. let ctx = hpBarDom.getContext("2d");
  4357. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4358. {
  4359. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4360. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4361. //console.table(reduceRanges);
  4362. ctx.fillStyle = attrColors[ridx];
  4363. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4364. reduceRanges.forEach(range=>{
  4365. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4366. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4367. });
  4368. });
  4369. }
  4370. else //只有阶梯盾
  4371. {
  4372. const reduceRanges = reduceAttrRanges[0];
  4373. //创建线性颜色渐变对象
  4374. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4375. canvasGradient.addColorStop(0, "#EE99AA");
  4376. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4377. canvasGradient.addColorStop(1, "#EE9999");
  4378. ctx.fillStyle = canvasGradient;
  4379. ctx.fillRect(0, 0, width, height);
  4380. reduceRanges.forEach(range=>{
  4381. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4382. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4383. });
  4384. }
  4385. }
  4386. //刷新队伍能力值合计
  4387. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4388. //计算总的生命值
  4389. if (!totalDom) return;
  4390. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4391. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4392. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4393. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4394. const teams = formation.teams;
  4395. const leader1id = team[0][team[3] || 0].id;
  4396. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4397. //计算当前队伍,2P时则是需要特殊处理
  4398. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4399. const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1];
  4400. if (tHpDom) {
  4401. const reduceScales1 = getReduceScales(leader1id);
  4402. const reduceScales2 = getReduceScales(leader2id);
  4403. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4404. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4405. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4406. const hpBar = totalDom.querySelector(".reduce-details");
  4407. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4408. {
  4409. drawHpInfo(hpBar, reduceAttrRanges);
  4410. hpBar.classList.remove(className_displayNone);
  4411. }else
  4412. {
  4413. hpBar.classList.add(className_displayNone);
  4414. }
  4415. const totalReduce = leastScale.scale;
  4416. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4417. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4418. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4419. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4420. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4421. let badgeHPScale = 1; //徽章倍率
  4422. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4423. badgeHPScale = 1.05;
  4424. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4425. badgeHPScale = 1.15;
  4426. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4427. badgeHPScale = 1.10;
  4428. }
  4429. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4430. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4431. //记录到bar中,方便打开详情时调用
  4432. hpBar.reduceAttrRanges = reduceAttrRanges;
  4433. hpBar.tHP = tHP;
  4434. hpBar.tHPNoAwoken = tHPNoAwoken;
  4435. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4436. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4437. const tHpDom_general = tHpDom.querySelector(".general");
  4438. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4439. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4440. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4441. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4442. if (totalReduce > 0)
  4443. tHpDom_reduce.classList.remove("no-reduce");
  4444. else
  4445. tHpDom_reduce.classList.add("no-reduce");
  4446. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4447. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4448. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4449. }
  4450. if (tSBDom) {
  4451. const sbn = countTeamSB(team, solo);
  4452. const tSBDom_general = tSBDom.querySelector(".general");
  4453. setTextContentAndAttribute(tSBDom_general, sbn);
  4454. }
  4455. if (tMoveDom) {
  4456. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  4457. const tMoveDom_general = tMoveDom.querySelector(".general");
  4458. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  4459. if (moveTime.fixed) //固定时间的
  4460. {
  4461. tMoveDom.classList.add("fixed-move-time");
  4462. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  4463. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  4464. } else
  4465. {
  4466. tMoveDom.classList.remove("fixed-move-time");
  4467. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  4468. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  4469. }
  4470. }
  4471. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  4472. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  4473. const tTypesDom = totalDom.querySelector(".tIf-types");
  4474. //统计队伍稀有度总数
  4475. if (tRarityDom)
  4476. {
  4477. const rarityDoms = tRarityDom.querySelector(".rarity");
  4478. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  4479. if (member.id <= 0) return pre;
  4480. const card = Cards[member.id] || Cards[0];
  4481. return pre + card.rarity;
  4482. },0);
  4483. rarityDoms.setAttribute(dataAttrName, rarityCount);
  4484. }
  4485. //统计队伍属性/类型个数
  4486. if (tAttrsDom || tTypesDom)
  4487. {
  4488. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  4489. if (tAttrsDom) {
  4490. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  4491. attrDoms.forEach(attrDom=>{
  4492. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  4493. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  4494. });
  4495. }
  4496. if (tTypesDom) {
  4497. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  4498. typeDoms.forEach(typeDom=>{
  4499. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  4500. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  4501. });
  4502. }
  4503. }
  4504. if (tEffectDom) {
  4505. const _76board = tEffectDom.querySelector("._76board");
  4506. //76版队长技能不被欢队长所影响
  4507. const leader1id_original = team[0][0].id;
  4508. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  4509. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4510. {
  4511. _76board.classList.remove(className_displayNone);
  4512. }else
  4513. {
  4514. _76board.classList.add(className_displayNone);
  4515. }
  4516. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4517. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4518. {
  4519. noSkyfall.classList.remove(className_displayNone);
  4520. }else
  4521. {
  4522. noSkyfall.classList.add(className_displayNone);
  4523. }
  4524. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4525. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4526. {
  4527. poisonNoEffect.classList.remove(className_displayNone);
  4528. }else
  4529. {
  4530. poisonNoEffect.classList.add(className_displayNone);
  4531. }
  4532. const addCombo = tEffectDom.querySelector(".add-combo");
  4533. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4534. if ((addComboValue[0] | addComboValue[1]) > 0)
  4535. {
  4536. addCombo.classList.remove(className_displayNone);
  4537. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4538. }else
  4539. {
  4540. addCombo.classList.add(className_displayNone);
  4541. }
  4542. const inflicts = tEffectDom.querySelector(".inflicts");
  4543. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4544. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4545. {
  4546. inflicts.classList.remove(className_displayNone);
  4547. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4548. }else
  4549. {
  4550. inflicts.classList.add(className_displayNone);
  4551. }
  4552. }
  4553. }
  4554. //刷新所有队伍能力值合计
  4555. function refreshFormationTotalHP(totalDom, teams) {
  4556. //计算总的生命值
  4557. if (!totalDom) return;
  4558. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4559. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4560. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4561. //因为目前仅用于2P,所以直接在外面固定写了
  4562. const leader1id = teams[0][0][teams[0][3] || 0].id;
  4563. const leader2id = teams[1][0][teams[1][3] || 0].id;
  4564. if (tHpDom) {
  4565. const reduceScales1 = getReduceScales(leader1id);
  4566. const reduceScales2 = getReduceScales(leader2id);
  4567. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4568. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4569. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4570. const hpBar = totalDom.querySelector(".reduce-details");
  4571. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4572. {
  4573. drawHpInfo(hpBar, reduceAttrRanges);
  4574. hpBar.classList.remove(className_displayNone);
  4575. }else
  4576. {
  4577. hpBar.classList.add(className_displayNone);
  4578. }
  4579. const totalReduce = leastScale.scale;
  4580. const tHPArr = teams.map(function(team) {
  4581. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4582. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4583. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4584. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  4585. });
  4586. const tHPNoAwokenArr = teams.map(function(team) {
  4587. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4588. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4589. return Math.round(teamTHP);
  4590. });
  4591. const tHP = tHPArr.reduce((pv, v) => pv + v);
  4592. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  4593. //记录到bar中,方便打开详情时调用
  4594. hpBar.reduceAttrRanges = reduceAttrRanges;
  4595. hpBar.tHP = tHP;
  4596. hpBar.tHPNoAwoken = tHPNoAwoken;
  4597. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4598. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4599. const tHpDom_general = tHpDom.querySelector(".general");
  4600. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4601. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4602. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4603. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4604. if (totalReduce > 0)
  4605. tHpDom_reduce.classList.remove("no-reduce");
  4606. else
  4607. tHpDom_reduce.classList.add("no-reduce");
  4608. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4609. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4610. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4611. }
  4612. if (tSBDom) {
  4613. const sbn1 = countTeamSB(teams[0], solo);
  4614. const sbn2 = countTeamSB(teams[1], solo);
  4615. const tSBDom_general = tSBDom.querySelector(".general");
  4616. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  4617. }
  4618. if (tEffectDom) {
  4619. const _76board = tEffectDom.querySelector("._76board");
  4620. //76版队长技能不被欢队长所影响
  4621. const leader1id_original = teams[0][0][0].id;
  4622. const leader2id_original = teams[1][0][0].id;
  4623. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4624. {
  4625. _76board.classList.remove(className_displayNone);
  4626. }else
  4627. {
  4628. _76board.classList.add(className_displayNone);
  4629. }
  4630. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4631. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4632. {
  4633. noSkyfall.classList.remove(className_displayNone);
  4634. }else
  4635. {
  4636. noSkyfall.classList.add(className_displayNone);
  4637. }
  4638. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4639. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4640. {
  4641. poisonNoEffect.classList.remove(className_displayNone);
  4642. }else
  4643. {
  4644. poisonNoEffect.classList.add(className_displayNone);
  4645. }
  4646. const addCombo = tEffectDom.querySelector(".add-combo");
  4647. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4648. if ((addComboValue[0] | addComboValue[1]) > 0)
  4649. {
  4650. addCombo.classList.remove(className_displayNone);
  4651. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4652. }else
  4653. {
  4654. addCombo.classList.add(className_displayNone);
  4655. }
  4656. const inflicts = tEffectDom.querySelector(".inflicts");
  4657. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4658. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4659. {
  4660. inflicts.classList.remove(className_displayNone);
  4661. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4662. }else
  4663. {
  4664. inflicts.classList.add(className_displayNone);
  4665. }
  4666. }
  4667. }
  4668. //刷新单人技能CD
  4669. function refreshMemberSkillCD(teamDom, team, idx) {
  4670. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  4671. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  4672. const member = team[0][idx];
  4673. const assist = team[1][idx];
  4674. const memberCard = Cards[member.id] || Cards[0];
  4675. const memberSkill = Skills[memberCard.activeSkillId];
  4676. const assistCard = Cards[assist.id] || Cards[0];
  4677. const assistSkill = Skills[assistCard.activeSkillId];
  4678. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  4679. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  4680. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  4681. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  4682. memberSkillCdDom.textContent = memberSkillCd;
  4683. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  4684. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  4685. memberSkillCdDom.classList.remove("max-skill");
  4686. } else {
  4687. memberSkillCdDom.classList.add("max-skill");
  4688. }
  4689. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  4690. assistSkillCdDom.classList.remove("max-skill");
  4691. } else {
  4692. assistSkillCdDom.classList.add("max-skill");
  4693. }
  4694. }
  4695. //按住Ctrl点击技能在控制台输出技能的对象
  4696. function fastShowSkill(event) {
  4697. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  4698. if (event.ctrlKey) {
  4699. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  4700. console.debug(Skills[skillId]);
  4701. return;
  4702. };
  4703. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  4704. if (s_cards.length > 1) {
  4705. showSearch(s_cards); //显示
  4706. }
  4707. }
  4708. function localisation($tra) {
  4709. if (!$tra) return;
  4710. document.title = $tra.webpage_title;
  4711. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  4712. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  4713. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  4714. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  4715. const sortOptions = Array.from(s_sortList.options);
  4716. sortOptions.forEach(opt => {
  4717. const tag = opt.getAttribute("data-tag");
  4718. const trans = $tra.sort_name[tag];
  4719. if (trans) {
  4720. opt.text = trans;
  4721. }
  4722. });
  4723. }

智龙迷城队伍图制作工具