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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 4; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. if (location.search.includes('&')) {
  26. location.search = location.search.replace(/&/ig, '&');
  27. }
  28. if ('serviceWorker' in navigator) {
  29. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  30. .then(function(registration) {
  31. console.debug('service worker 注册成功',registration);
  32. }).catch(function(error) {
  33. console.error('servcie worker 注册失败',error);
  34. });
  35. } else {
  36. console.error('浏览器不支持 servcie worker');
  37. }
  38. //一开始就加载当前语言
  39. if (currentLanguage == undefined)
  40. {
  41. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  42. const browser_i18n = navigator.language; //获取浏览器语言
  43. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  44. {
  45. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  46. }
  47. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  48. {
  49. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  50. if (lang.i18n_RegExp)
  51. {
  52. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  53. }else
  54. {
  55. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  56. }
  57. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  58. }
  59. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  60. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  61. }
  62. //一开始就加载当前数据
  63. if (currentDataSource == undefined)
  64. {
  65. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  66. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  67. }
  68. const dbName = "PADDF";
  69. let db = null;
  70. const DBOpenRequest = indexedDB.open(dbName, 4);
  71. DBOpenRequest.onsuccess = function(event) {
  72. db = event.target.result; //DBOpenRequest.result;
  73. console.log("PADDF:数据库已可使用");
  74. loadData();
  75. };
  76. DBOpenRequest.onerror = function(event) {
  77. // 错误处理
  78. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  79. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  80. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  81. loadData();
  82. //alert('Some errors have occurred, please refresh the page.');
  83. //history.go(); //直接强制刷新
  84. };
  85. DBOpenRequest.onupgradeneeded = function(event) {
  86. let db = event.target.result;
  87. let store;
  88. switch (true)
  89. {
  90. case event.oldVersion < 2:
  91. store = db.createObjectStore("cards");
  92. store = db.createObjectStore("skills");
  93. case event.oldVersion < 3:
  94. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  95. }
  96. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  97. store.transaction.oncomplete = function(event) {
  98. console.log("PADDF:数据库建立完毕");
  99. };
  100. };
  101. /*class Member2
  102. {
  103. constructor(oldMenber, isAssist)
  104. {
  105. //this.index = oldMenber?.index ?? 0;
  106. this.id = oldMenber?.id ?? 0;
  107. //this.exp = oldMenber?.exp ?? 0;
  108. this.level = oldMenber?.level ?? 1;
  109. this.plus = oldMenber?.plus ?? {hp:0,atk:0,rcv:0};
  110. this.awoken = oldMenber.awoken ?? 0;
  111. this.superAwoken = oldMenber.superAwoken ?? null;
  112. this.latent = oldMenber?.latent.concat() ?? [];
  113. this.skillLevel = oldMenber.skillLevel ?? 0;
  114. this.assist = oldMenber.assist ?? null;
  115. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldMenber?.isAssist);
  116. }
  117. calculateAbility(solo,teamCount){
  118. const card = Cards[this.id];
  119. let bonus = null;
  120. if (!this.isAssist &&
  121. this.assist &&
  122. this.assist.id>0 &&
  123. Cards[this.assist.id].attrs[0] === card.attrs[0]
  124. ){
  125. bonus = this.assist.calculateAbility(solo,teamCount);
  126. }
  127. }
  128. toJSON(){
  129. }
  130. }*/
  131. //队员基本的留空
  132. var Member = function() {
  133. this.id = 0;
  134. this.ability = [0, 0, 0];
  135. this.abilityNoAwoken = [0, 0, 0];
  136. };
  137. //让 Member 能直接获取 card
  138. Object.defineProperty(Member.prototype, "card", {
  139. get() { return Cards[this.id]; }
  140. })
  141. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  142. let memberCard = this.card, assistCard = assist?.card;
  143. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  144. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  145. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  146. if (assistCard?.awakenings?.includes(49)) { //如果有武器
  147. //更改副属性
  148. let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95);
  149. if (changeAttr) attrs[1] = changeAttr - 91;
  150. //添加类型
  151. let appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90);
  152. appendTypes = appendTypes.map(type=>
  153. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  154. appendTypes.forEach(appendType=>types.add(appendType));
  155. }
  156. return {attrs: attrs, types: Array.from(types)};
  157. }
  158. Member.prototype.outObj = function() {
  159. const m = this;
  160. if (m.id == 0) return null;
  161. let obj = [m.id];
  162. if (m.level != undefined) obj[1] = m.level;
  163. if (m.awoken != undefined) obj[2] = m.awoken;
  164. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  165. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  166. obj[3] = m.plus[0];
  167. } else {
  168. obj[3] = m.plus;
  169. }
  170. }
  171. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  172. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  173. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  174. const skill = Skills[card.activeSkillId];
  175. //有技能等级,并且技能等级低于最大等级时才记录技能
  176. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  177. return obj;
  178. };
  179. Member.prototype.loadObj = function(m, dataVersion) {
  180. if (m == undefined) //如果没有提供数据,直接返回默认
  181. {
  182. this.id = 0;
  183. return;
  184. }
  185. if (dataVersion == undefined) dataVersion = 1;
  186. this.id = dataVersion > 1 ? m[0] : m.id;
  187. this.level = dataVersion > 1 ? m[1] : m.level;
  188. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  189. if (dataVersion > 1) {
  190. if (isNaN(m[3]) || m[3] == null) {
  191. this.plus = m[3];
  192. } else {
  193. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  194. this.plus = [singlePlus, singlePlus, singlePlus];
  195. }
  196. } else {
  197. this.plus = m.plus;
  198. }
  199. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  200. this.latent = dataVersion > 1 ? m[4] : m.latent;
  201. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  202. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  203. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  204. this.skilllevel = m[6] || null;
  205. };
  206. Member.prototype.loadFromMember = function(m) {
  207. if (m == undefined) //如果没有提供数据,直接返回默认
  208. {
  209. return;
  210. }
  211. this.id = m.id;
  212. };
  213. //只用来防坐的任何队员
  214. var MemberDelay = function() {
  215. this.id = -1;
  216. };
  217. MemberDelay.prototype = Object.create(Member.prototype);
  218. MemberDelay.prototype.constructor = MemberDelay;
  219. //辅助队员
  220. var MemberAssist = function() {
  221. this.level = 0;
  222. this.awoken = 0;
  223. this.plus = [0, 0, 0];
  224. Member.call(this);
  225. };
  226. MemberAssist.prototype = Object.create(Member.prototype);
  227. MemberAssist.prototype.constructor = MemberAssist;
  228. MemberAssist.prototype.loadFromMember = function(m) {
  229. if (m == undefined) //如果没有提供数据,直接返回默认
  230. {
  231. return;
  232. }
  233. this.id = m.id;
  234. if (m.level != undefined) this.level = m.level;
  235. if (m.awoken != undefined) this.awoken = m.awoken;
  236. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  237. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  238. };
  239. //正式队伍
  240. var MemberTeam = function() {
  241. this.latent = [];
  242. MemberAssist.call(this);
  243. //sawoken作为可选项目,默认不在内
  244. };
  245. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  246. MemberTeam.prototype.constructor = MemberTeam;
  247. MemberTeam.prototype.loadFromMember = function(m) {
  248. if (m == undefined) //如果没有提供数据,直接返回默认
  249. {
  250. return;
  251. }
  252. this.id = m.id;
  253. if (m.level != undefined) this.level = m.level;
  254. if (m.awoken != undefined) this.awoken = m.awoken;
  255. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  256. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  257. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  258. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  259. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  260. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  261. };
  262. var Formation = function(teamCount, memberCount) {
  263. this.title = "";
  264. this.detail = "";
  265. this.teams = [];
  266. this.dungeonEnchance = {
  267. attrs: [],
  268. types: [],
  269. rarities: [],
  270. rate: {
  271. hp: 1,
  272. atk: 1,
  273. rcv: 1
  274. }
  275. }
  276. for (let ti = 0; ti < teamCount; ti++) {
  277. const team = [
  278. [], //队员
  279. [], //辅助
  280. 0, //徽章
  281. 0, //队长更换序号
  282. ];
  283. for (let mi = 0; mi < memberCount; mi++) {
  284. team[0].push(new MemberTeam());
  285. team[1].push(new MemberAssist());
  286. }
  287. this.teams.push(team);
  288. }
  289. };
  290. Formation.prototype.outObj = function() {
  291. const obj = {};
  292. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  293. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  294. obj.f = this.teams.map(t => {
  295. const teamArr = [];
  296. teamArr[0] = t[0].map(m =>
  297. m.outObj()
  298. ).deleteLatter();
  299. teamArr[1] = t[1].map(m =>
  300. m.outObj()
  301. ).deleteLatter();
  302. if (t[2]) teamArr[2] = t[2];
  303. if (t[3]) teamArr[3] = t[3];
  304. return teamArr;
  305. });
  306. let dge = this.dungeonEnchance;
  307. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  308. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities)].deleteLatter(0), //类型,属性,星级
  309. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  310. ];
  311. obj.v = dataStructure;
  312. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  313. !obj.t &&
  314. !obj.d)
  315. return null;*/
  316. return obj;
  317. };
  318. Formation.prototype.loadObj = function(f) {
  319. let dge = this.dungeonEnchance;
  320. if (f == undefined) //如果没有提供数据,要返回空的
  321. {
  322. this.title = "";
  323. this.detail = "";
  324. this.teams.forEach(function(t, ti) {
  325. t[0].forEach(function(m, mi) {
  326. m.loadObj(null);
  327. });
  328. t[1].forEach(function(m, mi) {
  329. m.loadObj(null);
  330. });
  331. t[2] = 1;
  332. t[3] = 0;
  333. });
  334. dge.rarities.length = 0;
  335. dge.attrs.length = 0;
  336. dge.types.length = 0;
  337. dge.rate.hp = 1;
  338. dge.rate.atk = 1;
  339. dge.rate.rcv = 1;
  340. return;
  341. }
  342. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  343. this.title = dataVeision > 1 ? f.t : f.title;
  344. this.detail = dataVeision > 1 ? f.d : f.detail;
  345. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  346. this.teams.forEach(function(t, ti) {
  347. const tf = loadTeamArr[ti];
  348. if (tf) {
  349. t[0].forEach(function(m, mi) {
  350. const fm = tf[0][mi];
  351. m.loadObj(fm, dataVeision);
  352. });
  353. t[1].forEach(function(m, mi) {
  354. const fm = tf[1][mi];
  355. m.loadObj(fm, dataVeision);
  356. });
  357. t[2] = tf[2] != undefined ? (dataVeision > 3 ? tf[2] : badgeConvert(tf[2])) : 1; //徽章
  358. t[3] = tf[3] ?? 0; //队长
  359. }
  360. });
  361. function badgeConvert(old)
  362. {
  363. switch (old)
  364. {
  365. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  366. return old + 1;
  367. }
  368. case 9: {
  369. return 11;
  370. }
  371. case 10:case 11:case 12: {
  372. return old + 7;
  373. }
  374. case 13: {
  375. return 21;
  376. }
  377. case 14: {
  378. return 10;
  379. }
  380. case 15:case 16:case 17: {
  381. return old - 3;
  382. }
  383. case 18: {
  384. return 50;
  385. }
  386. default: return 1;
  387. }
  388. }
  389. if (f.r)
  390. {
  391. if (Array.isArray(f.r[0])) {
  392. let effective = f.r[0];
  393. let rates = f.r[1];
  394. dge.types = flags(effective[0] ?? 0);
  395. dge.attrs = flags(effective[1] ?? 0);
  396. dge.rarities = flags(effective[2] ?? 0);
  397. dge.rate.hp = rates[0] ?? 1;
  398. dge.rate.atk = rates[1] ?? 1;
  399. dge.rate.rcv = rates[2] ?? 1;
  400. } else {
  401. dge.attrs = flags(f.r[0] ?? 0);
  402. dge.types = flags(f.r[1] ?? 0);
  403. dge.rarities.length = 0;
  404. dge.rate.hp = f.r[2] ?? 1;
  405. dge.rate.atk = f.r[3] ?? 1;
  406. dge.rate.rcv = f.r[4] ?? 1;
  407. }
  408. }
  409. if (f.b)
  410. this.teams[0][2] = f.b; //原来模式的徽章
  411. };
  412. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  413. {
  414. let qrObj = {
  415. d:this.outObj()
  416. };
  417. if (keepDataSource) qrObj.s = currentDataSource.code;
  418. return qrObj;
  419. }
  420. Formation.prototype.getPdcQrStr = function()
  421. {
  422. function genMemberMap(m, a, position = 0)
  423. {
  424. const o = new Map();
  425. o.set(0, m.id);
  426. if (m.latent.length)
  427. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  428. o.set(3, m.level);
  429. o.set(4, m.plus[0]);
  430. o.set(5, m.plus[1]);
  431. o.set(6, m.plus[2]);
  432. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  433. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  434. if (a.id != 0)
  435. {
  436. o.set(9, a.id);
  437. o.set(10, a.level);
  438. o.set(11, a.plus[0]);
  439. o.set(12, a.plus[1]);
  440. o.set(13, a.plus[2]);
  441. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  442. }
  443. o.set(15, position);
  444. return o;
  445. }
  446. let outArr = [
  447. [1,this.teams.length - 1]
  448. ];
  449. if (this.teams.length == 2)
  450. {
  451. const team1 = this.teams[0];
  452. const team2 = this.teams[1];
  453. team1[0].push(team2[0].shift());
  454. team1[1].push(team2[1].shift());
  455. }
  456. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  457. let teamArr = [
  458. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  459. ];
  460. const membersArr = t[0];
  461. const assistArr = t[1];
  462. for (let i=0;i<membersArr.length;i++)
  463. {
  464. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  465. {
  466. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  467. let pdcMemberArr = Array.from(pdcMemberMap);
  468. pdcMemberStr = pdcMemberArr.map(item => {
  469. if (item[1] == undefined)
  470. {
  471. return null;
  472. }
  473. return [
  474. item[0].toString(36).padStart(2,'0'),
  475. item[1].toString(36).padStart(2,'0')
  476. ].join('')}).filter(item=>item).join(',');
  477. teamArr.push(pdcMemberStr);
  478. }
  479. }
  480. return teamArr.join('}');
  481. });
  482. if (this.teams.length == 2)
  483. {
  484. const team1 = this.teams[0];
  485. const team2 = this.teams[1];
  486. team2[0].splice(0,0,team1[0].pop());
  487. team2[1].splice(0,0,team1[1].pop());
  488. }
  489. outArr = outArr.concat(pdcTeamsStr);
  490. return outArr.join(']');
  491. }
  492. Formation.prototype.getQrStr = function(type)
  493. {
  494. if (type == 'pdf' || type == 0)
  495. {
  496. return JSON.stringify(this.getPdfQrObj());
  497. }else
  498. {
  499. return this.getPdcQrStr();
  500. }
  501. }
  502. class PlayerData
  503. {
  504. constructor(data)
  505. {
  506. Object.assign(this, data);
  507. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  508. this.parsedDecks = PlayerDataDeck.parseDataArray(
  509. data.decksb.decks,
  510. data?.decksbs?.decks,
  511. this.parsedCards);
  512. }
  513. }
  514. class PlayerDataDeck {
  515. constructor(data, parsedCards) {
  516. const e = data.entries();
  517. this.membersIndex = [
  518. e.next().value[1],
  519. e.next().value[1],
  520. e.next().value[1],
  521. e.next().value[1],
  522. e.next().value[1],
  523. ];
  524. this.badge = e.next().value[1];
  525. this.membersIndex.push(e.next().value[1]);
  526. if (parsedCards)
  527. {
  528. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  529. }
  530. e.next(); //未知
  531. e.next(); //未知
  532. if (!e.next().done)
  533. {
  534. console.warn("出现未知的用户队伍数据");
  535. }
  536. }
  537. static parseDataArray(decks1, decks2, parsedCards)
  538. {
  539. let datas = decks1.concat(decks2 ?? []);
  540. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  541. if (Boolean(decks2))
  542. {
  543. decks.forEach(deck=>{if (deck.badge === 1) deck.badge = 50;});
  544. }
  545. return decks;
  546. }
  547. toFormation()
  548. {
  549. const f = new Formation(1, 6);
  550. const team = f.teams[0];
  551. team[2] = this.badge;
  552. const tMembers = team[0];
  553. const tAssists = team[1];
  554. this.members.forEach((member, idx)=>{
  555. const tm = tMembers[idx];
  556. const ta = tAssists[idx];
  557. if (member) {
  558. tm.loadFromMember(member);
  559. tm.sawoken = Cards[member.id].superAwakenings.indexOf(member.superAwoken);
  560. tm.plus = Object.values(member.plus);
  561. tm.skilllevel = member.skillLevel;
  562. if (member.assist) {
  563. ta.loadFromMember(member.assist);
  564. ta.sawoken = Cards[member.assist.id].superAwakenings.indexOf(member.assist.superAwoken);
  565. ta.plus = Object.values(member.assist.plus);
  566. ta.skilllevel = member.assist.skillLevel;
  567. }
  568. }
  569. });
  570. return f;
  571. }
  572. }
  573. class PlayerDataCard {
  574. constructor(data) {
  575. const e = data.entries();
  576. this.index = e.next().value[1];
  577. this.exp = e.next().value[1];
  578. this.level = e.next().value[1];
  579. this.skillLevel = e.next().value[1]; //未知
  580. e.next(); //未知
  581. this.id = e.next().value[1];
  582. //叠加型用他们的经验来表示数量
  583. const card = Cards[this.id];
  584. this.count = 1;
  585. if (card && card.overlay)
  586. {
  587. this.count = this.exp;
  588. this.exp = 0;
  589. }
  590. this.plus = {
  591. hp : e.next().value[1],
  592. atk: e.next().value[1],
  593. rcv: e.next().value[1]
  594. };
  595. this.awoken = e.next().value[1];
  596. let parsedLatent = this.parseLatent(e.next().value[1]);
  597. this.latentMaxCount = parsedLatent.latentCount;
  598. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  599. this.assistIndex = e.next().value[1];
  600. e.next(); //未知
  601. this.superAwoken = e.next().value[1];
  602. e.next(); //未知
  603. if (!e.next().done)
  604. {
  605. console.warn("出现未知的用户箱子卡片数据");
  606. }
  607. //console.log(b);
  608. }
  609. toOldMember()
  610. {
  611. const m = new Member();
  612. m.id = this.id;
  613. m.level = this.level;
  614. m.awoken = this.awoken;
  615. m.skilllevel = this.skillLevel;
  616. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  617. m.sawoken = Cards[this.id].superAwakenings.indexOf(this.superAwoken);
  618. m.latent = this.latent.concat();
  619. return m;
  620. }
  621. static parseDataArray(datas)
  622. {
  623. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  624. parsedCards.forEach(mon=>{
  625. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  626. });
  627. return parsedCards;
  628. }
  629. parseLatent(number)
  630. {
  631. let latentNumber = BigInt(number);
  632. const obj = {
  633. latent: [],
  634. latentCount: 6,
  635. };
  636. //console.log("原始数字",latentNumber.toString(2));
  637. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  638. latentNumber >>= 3n; //右移3位
  639. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  640. const changeLatentCount = Boolean(latentNumber & 1n); //1时就是开孔了
  641. latentNumber >>= 1n; //右移1位
  642. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  643. if (changeLatentCount)
  644. {
  645. obj.latentCount = Number(latentNumber & 0b1111n);
  646. latentNumber >>= 4n;
  647. //console.log("读取潜觉格子数",latentNumber.toString(2));
  648. }
  649. const rightbnum = latentVersion > 6 ? 7n : 5n; //右移的距离
  650. const getbnum = 2 ** rightbnum - 1; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  651. while (latentNumber > 0n)
  652. {
  653. obj.latent.push(Number(latentNumber & getbnum));
  654. latentNumber >>= rightbnum;
  655. //console.log("读取一个潜觉",latentNumber.toString(2));
  656. }
  657. return obj;
  658. }
  659. deleteRepeatLatent(olatents)
  660. {
  661. //splice性能太差,改成push一个新的数组
  662. const latents = [];
  663. for (let ai = 0; ai < olatents.length;)
  664. {
  665. const latent = olatents[ai];
  666. latents.push(latent);
  667. const useHole = latentUseHole(latent);
  668. ai += useHole;
  669. }
  670. return latents;
  671. }
  672. }
  673. //进化树
  674. class EvoTree
  675. {
  676. constructor(mid, parent = null)
  677. {
  678. const _this = this;
  679. this.parent = parent;
  680. if (parent == null) //如果没有提供父级,则寻找进化根
  681. {
  682. function returnRootId(mid)
  683. {
  684. mid = Cards[mid].evoRootId;
  685. const m = Cards[mid];
  686. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  687. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  688. mid = returnRootId(m.henshinFrom[0]);
  689. }
  690. return mid;
  691. }
  692. mid = returnRootId(mid);
  693. }
  694. const card = Cards[mid];
  695. this.id = mid;
  696. this.idArr = parent ? parent.idArr.concat() : [];
  697. this.card = card;
  698. this.children = [];
  699. this.evoType = null;
  700. if (parent == null)
  701. {
  702. this.evoType = "Base";
  703. }
  704. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  705. {
  706. if (parent.card.henshinTo.length > 1) {
  707. this.evoType = "Random Henshin";
  708. //限定最多两层随机变身
  709. if (parent?.parent?.card?.henshinTo?.length > 1) {
  710. return this;
  711. }
  712. }
  713. else
  714. this.evoType = "Henshin";
  715. }
  716. else
  717. {
  718. if (card.evoMaterials.includes(3826)) //像素进化
  719. {
  720. this.evoType = "Pixel Evo";
  721. }else if (card.awakenings.includes(49)) //武器
  722. {
  723. this.evoType = "Assist Evo";
  724. }else if (card.isUltEvo) //究进
  725. {
  726. if (parent.card.isUltEvo) //超究进
  727. {
  728. this.evoType = "Super Ult Evo";
  729. }else
  730. {
  731. this.evoType = "Ult Evo";
  732. }
  733. }else
  734. {
  735. if (parent.card.isUltEvo) //转生
  736. {
  737. this.evoType = "Reincarnation";
  738. }else if(parent.evoType == "Reincarnation")
  739. {
  740. this.evoType = "Super Reincarnation";
  741. }else
  742. {
  743. this.evoType = "Evolution";
  744. }
  745. }
  746. }
  747. if (this.idArr.includes(mid))
  748. {
  749. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  750. {
  751. this.evoType = "Henshin Loop";
  752. }
  753. return this;
  754. }else
  755. {
  756. this.idArr.push(mid);
  757. }
  758. if (Array.isArray(card.henshinTo)) {
  759. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  760. }
  761. if (this.evoType != "Henshin")
  762. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  763. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  764. };
  765. toListNode()
  766. {
  767. const createCardHead = editBox.createCardHead;
  768. const tBox = document.createElement("div");
  769. tBox.className = "evo-box";
  770. const evoPanel = tBox.appendChild(document.createElement("div"));
  771. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  772. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  773. evotPanel_L.className = "evo-panel-left";
  774. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  775. evotPanel_R.className = "evo-panel-right";
  776. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  777. evoTypeDiv.className = "evo-type-div";
  778. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  779. evoType.className = "evo-type";
  780. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  781. monHead.className = "monster-head";
  782. const monName = evotPanel_R.appendChild(document.createElement("div"));
  783. monName.className = "monster-name";
  784. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  785. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  786. evotMaterials.className = "evo-materials";
  787. this.card.evoMaterials.forEach(mid=>{
  788. //const li = evotMaterials.appendChild(document.createElement("li"));
  789. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  790. });
  791. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  792. evoSubEvo.className = "evo-subevo";
  793. this.children.forEach(subEvo=>{
  794. const li = evoSubEvo.appendChild(document.createElement("li"));
  795. li.appendChild(subEvo.toListNode());
  796. });
  797. return tBox;
  798. };
  799. }
  800. //队长技能类型的翻译
  801. class LeaderSkillType{
  802. constructor(flags1, flags2){
  803. this.matchMode = {
  804. multipleAttr: Boolean(flags1 & 1 << 0),
  805. rowMatch: Boolean(flags1 & 1 << 1),
  806. combo: Boolean(flags1 & 1 << 2),
  807. sameColor: Boolean(flags1 & 1 << 3),
  808. LShape: Boolean(flags1 & 1 << 4),
  809. crossMatch: Boolean(flags1 & 1 << 5),
  810. heartCrossMatch: Boolean(flags1 & 1 << 6),
  811. remainOrbs: Boolean(flags1 & 1 << 7),
  812. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  813. };
  814. this.restriction = {
  815. attrEnhance: Boolean(flags1 & 1 << 9),
  816. typeEnhance: Boolean(flags1 & 1 << 10),
  817. board7x6: Boolean(flags1 & 1 << 11),
  818. noSkyfall: Boolean(flags1 & 1 << 12),
  819. HpRange: Boolean(flags1 & 1 << 13),
  820. useSkill: Boolean(flags1 & 1 << 14),
  821. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  822. minMatchLen: Boolean(flags1 & 1 << 16),
  823. specialTeam: Boolean(flags1 & 1 << 17),
  824. effectWhenRecover: Boolean(flags1 & 1 << 18),
  825. };
  826. this.appendEffects = {
  827. addCombo: Boolean(flags1 & 1 << 21),
  828. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  829. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  830. reduce49down: Boolean(flags1 & 1 << 24),
  831. reduce50: Boolean(flags1 & 1 << 25),
  832. reduce51up: Boolean(flags1 & 1 << 26),
  833. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  834. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  835. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  836. voidPoison: Boolean(flags1 & 1 << 29),
  837. counterAttack: Boolean(flags1 & 1 << 30),
  838. autoHeal: Boolean(flags1 & 1 << 31),
  839. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  840. resolve: Boolean(flags2 & 1 << 0),
  841. };
  842. }
  843. }
  844. //切换通用的切换className显示的函数
  845. function toggleDomClassName(addClass, className, dom = document.body) {
  846. dom.classList[addClass ? "add" : "remove"](className);
  847. //if (addClass) {
  848. // dom.classList.add(className);
  849. //} else {
  850. // dom.classList.remove(className);
  851. //}
  852. }
  853. //清除数据
  854. function clearData()
  855. {
  856. const locationURL = new URL(location);
  857. locationURL.searchParams.delete('d'); //删除数据
  858. locationURL.searchParams.delete('l'); //删除语言
  859. location = locationURL.toString();
  860. }
  861. //轮换ABC队伍
  862. function swapABCteam()
  863. {
  864. if (formation.teams.length > 1) {
  865. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  866. creatNewUrl();
  867. refreshAll(formation);
  868. }
  869. }
  870. function henshinStep(step)
  871. {
  872. if (step == 0) return;
  873. function gotoHenshin(card, nstep)
  874. {
  875. if (nstep > 0 && Array.isArray(card.henshinTo))
  876. {
  877. let max = Math.randomInteger(card.henshinTo.length - 1);
  878. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  879. }
  880. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  881. {
  882. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  883. }
  884. else
  885. {
  886. return card;
  887. }
  888. }
  889. formation.teams.forEach(team=>{
  890. team[0].forEach(member=>{
  891. const mid = member.id;
  892. const card = Cards[mid];
  893. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  894. { //要变身前的才进行操作
  895. const _card = gotoHenshin(card, step);
  896. member.id = _card.id;
  897. member.awoken = _card.awakenings.length;
  898. }
  899. });
  900. });
  901. creatNewUrl();
  902. refreshAll(formation);
  903. }
  904. //在单人和多人之间转移数据
  905. function turnPage(toPage, e = null) {
  906. let pagename = null;
  907. switch (toPage) {
  908. case 1:
  909. if (formation.teams[0][0].length < 6) {
  910. //把第二支队伍的队长添加到最后方
  911. formation.teams[0][0].push(formation.teams[1][0][0]);
  912. formation.teams[0][1].push(formation.teams[1][1][0]);
  913. }
  914. //删掉第2支开始的队伍
  915. formation.teams.splice(1);
  916. pagename = "solo.html";
  917. break;
  918. case 2:
  919. if (formation.teams.length < 2) { //从1人到2人
  920. formation.teams[1] = [
  921. [],
  922. []
  923. ];
  924. //把右边的队长加到第二支队伍最后面
  925. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  926. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  927. } else { //从3人到2人,直接删除后面两个队伍
  928. //删掉第3支开始的队伍
  929. formation.teams.splice(2);
  930. //删掉前面两支队伍的战友
  931. formation.teams[0][0].splice(5);
  932. formation.teams[0][1].splice(5);
  933. formation.teams[1][0].splice(5);
  934. formation.teams[1][1].splice(5);
  935. }
  936. formation.badge = 0;
  937. pagename = "multi.html";
  938. break;
  939. case 3:
  940. if (formation.teams.length < 2) { //从1人到3人
  941. } else { //从2人到3人
  942. formation.teams[0][0].push(formation.teams[1][0][0]);
  943. formation.teams[0][1].push(formation.teams[1][1][0]);
  944. formation.teams[1][0].push(formation.teams[0][0][0]);
  945. formation.teams[1][1].push(formation.teams[0][1][0]);
  946. }
  947. formation.badge = 0;
  948. pagename = "triple.html";
  949. break;
  950. }
  951. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  952. if (e && e.ctrlKey) {
  953. window.open(newURL);
  954. } else {
  955. location.href = newURL;
  956. }
  957. }
  958. function loadData(force = false)
  959. {
  960. if (force)
  961. console.info('强制更新数据。');
  962. const _time = new Date().getTime();
  963. //开始读取解析怪物数据
  964. const sourceDataFolder = "monsters-info";
  965. if (statusLine) statusLine.classList.add("loading-check-version");
  966. GM_xmlhttpRequest({
  967. method: "GET",
  968. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  969. onload: function(response) {
  970. dealCkeyData(response.response);
  971. },
  972. onerror: function(response) {
  973. console.error("新的 Ckey JSON 数据获取失败。", response);
  974. return;
  975. }
  976. });
  977. //处理返回的数据
  978. function dealCkeyData(responseText)
  979. { //处理数据版本
  980. let newCkeys; //当前的Ckey们
  981. let lastCkeys; //以前Ckey们
  982. let currentCkey; //获取当前语言的ckey
  983. let lastCurrentCkey; //以前的当前语言的ckey
  984. try {
  985. newCkeys = JSON.parse(responseText);
  986. } catch (e) {
  987. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  988. return;
  989. }
  990. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  991. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  992. try {
  993. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  994. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  995. lastCkeys = [];
  996. } catch (e) {
  997. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  998. lastCkeys = [];
  999. }
  1000. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1001. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1002. lastCurrentCkey = {
  1003. code: currentDataSource.code,
  1004. ckey: {},
  1005. updateTime: null
  1006. };
  1007. lastCkeys.push(lastCurrentCkey);
  1008. }
  1009. if (statusLine) statusLine.classList.remove("loading-check-version");
  1010. if (statusLine) statusLine.classList.add("loading-mon-info");
  1011. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1012. console.debug("Cards ckey相等,直接读取已有的数据。");
  1013. const transaction = db.transaction([`cards`]);
  1014. const objectStore = transaction.objectStore(`cards`);
  1015. const request = objectStore.get(currentDataSource.code);
  1016. request.onerror = function(event) {
  1017. console.error("Cards 数据库内容读取失败,需重新下载。");
  1018. downloadCardsData();
  1019. };
  1020. request.onsuccess = function(event) {
  1021. if (Array.isArray(request.result))
  1022. {
  1023. Cards = loadExtraCardsData(request.result);
  1024. dealCardsData(Cards);
  1025. }else
  1026. {
  1027. console.info("Cards 数据库内容不存在,需重新下载。");
  1028. downloadCardsData();
  1029. }
  1030. };
  1031. } else {
  1032. console.log("Cards 需重新下载。");
  1033. downloadCardsData();
  1034. }
  1035. function downloadCardsData()
  1036. {
  1037. GM_xmlhttpRequest({
  1038. method: "GET",
  1039. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1040. onload: function(response) {
  1041. try {
  1042. Cards = loadExtraCardsData(JSON.parse(response.response));
  1043. } catch (e) {
  1044. console.error("Cards 数据 JSON 解码出错。", e);
  1045. return;
  1046. }
  1047. if (db)
  1048. {
  1049. const transaction = db.transaction([`cards`], "readwrite");
  1050. transaction.oncomplete = function(event) {
  1051. console.log("Cards 数据库写入完毕。");
  1052. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1053. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1054. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1055. dealCardsData(Cards);
  1056. };
  1057. const objectStore = transaction.objectStore(`cards`);
  1058. objectStore.put(Cards,currentDataSource.code);
  1059. }else //隐私模式无法启动数据库
  1060. {
  1061. dealCardsData(Cards);
  1062. }
  1063. },
  1064. onerror: function(response) {
  1065. console.error("Cards JSON 数据获取失败。", response);
  1066. }
  1067. });
  1068. }
  1069. function loadExtraCardsData(_cards)
  1070. {
  1071. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1072. let cards = _cards.slice(0, splitIdx);
  1073. for (let i = splitIdx + 1; i < _cards.length; i++)
  1074. {
  1075. const card = _cards[i];
  1076. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1077. /*card.unk01p = flags(card.unk01);
  1078. card.unk02p = flags(card.unk02);
  1079. card.unk03p = flags(card.unk03);
  1080. card.unk04p = flags(card.unk04);
  1081. card.unk05p = flags(card.unk05);
  1082. card.unk06p = flags(card.unk06);
  1083. card.unk07p = flags(card.unk07);
  1084. card.unk08p = flags(card.unk08);*/
  1085. cards[card?.id] = card;
  1086. }
  1087. return cards;
  1088. }
  1089. function dealCardsData(_cards)
  1090. {
  1091. if (editBox)
  1092. {
  1093. const monstersList = editBox.querySelector("#monsters-name-list");
  1094. let fragment = document.createDocumentFragment();
  1095. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1096. const opt = fragment.appendChild(document.createElement("option"));
  1097. opt.value = card.id;
  1098. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1099. });
  1100. monstersList.appendChild(fragment);
  1101. }
  1102. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1103. if (statusLine) statusLine.classList.add("loading-skill-info");
  1104. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1105. console.debug("Skills ckey相等,直接读取已有的数据。");
  1106. const transaction = db.transaction([`skills`]);
  1107. const objectStore = transaction.objectStore(`skills`);
  1108. const request = objectStore.get(currentDataSource.code);
  1109. request.onerror = function(event) {
  1110. console.error("Skills 数据库内容读取失败。");
  1111. };
  1112. request.onsuccess = function(event) {
  1113. if (Array.isArray(request.result))
  1114. {
  1115. Skills = request.result;
  1116. dealSkillData(Skills);
  1117. }else
  1118. {
  1119. console.info("Skills 数据库内容不存在,需重新下载。");
  1120. downloadSkillData();
  1121. }
  1122. };
  1123. } else {
  1124. console.log("Skills 需重新下载。");
  1125. downloadSkillData();
  1126. }
  1127. function downloadSkillData()
  1128. {
  1129. GM_xmlhttpRequest({
  1130. method: "GET",
  1131. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1132. onload: function(response) {
  1133. try {
  1134. Skills = JSON.parse(response.response);
  1135. } catch (e) {
  1136. console.log("Skills 数据 JSON 解码出错", e);
  1137. return;
  1138. }
  1139. if (db)
  1140. {
  1141. const transaction = db.transaction([`skills`], "readwrite");
  1142. transaction.oncomplete = function(event) {
  1143. console.log("Skills 数据库写入完毕。");
  1144. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1145. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1146. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1147. dealSkillData(Skills);
  1148. };
  1149. const objectStore = transaction.objectStore(`skills`);
  1150. objectStore.put(Skills,currentDataSource.code);
  1151. }else //隐私模式无法启动数据库
  1152. {
  1153. dealSkillData(Skills);
  1154. }
  1155. },
  1156. onerror: function(response) {
  1157. console.error("Skills JSON 数据获取失败", response);
  1158. }
  1159. });
  1160. }
  1161. function dealSkillData(_skills)
  1162. {
  1163. //显示数据更新时间
  1164. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1165. checkControlBox();
  1166. function checkControlBox()
  1167. {
  1168. if (controlBox)
  1169. {
  1170. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1171. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1172. clearInterval(controlBoxHook);
  1173. }
  1174. }
  1175. //initialize(); //初始化
  1176. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1177. //如果通过的话就载入URL中的怪物数据
  1178. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1179. checkFormationBox();
  1180. function checkFormationBox()
  1181. {
  1182. if (formationBox?.querySelector('.teams'))
  1183. {
  1184. reloadFormationData();
  1185. clearInterval(formationBoxHook);
  1186. }
  1187. }
  1188. //读取储存的所有玩家数据
  1189. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1190. PlayerDatas = datas.map(data=>new PlayerData(data));
  1191. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1192. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1193. });
  1194. }
  1195. }
  1196. }
  1197. }
  1198. //重新读取URL中的Data数据并刷新页面
  1199. function reloadFormationData(event) {
  1200. let formationData;
  1201. if (event && event.state && event.state.outForm)
  1202. {
  1203. //直接使用现有数据
  1204. formationData = event.state.outForm;
  1205. //console.log("直接读取",formationData);
  1206. }else
  1207. {
  1208. try {
  1209. const parameterDataString = getQueryString(["d","data"]);
  1210. formationData = JSON.parse(parameterDataString);
  1211. //console.log("从URL读取",formationData);
  1212. } catch (e) {
  1213. console.error("URL中队伍数据JSON解码出错", e);
  1214. return;
  1215. }
  1216. }
  1217. formation.loadObj(formationData);
  1218. refreshAll(formation);
  1219. if (isGuideMod)
  1220. {
  1221. let mid;
  1222. if (event && event.state && event.state.mid)
  1223. {
  1224. mid = event.state.mid;
  1225. }else
  1226. {
  1227. mid = parseInt(getQueryString("id"),10);
  1228. }
  1229. if (!isNaN(mid))
  1230. {
  1231. editBox.mid = mid;
  1232. editBoxChangeMonId(mid);
  1233. }
  1234. if (event && event.state && event.state.searchArr)
  1235. {
  1236. showSearch(event.state.searchArr.map(id=>Cards[id]));
  1237. }
  1238. }
  1239. }
  1240. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1241. //创建新的分享地址
  1242. function creatNewUrl(arg) {
  1243. if (arg == undefined) arg = {};
  1244. if (!!(window.history && history.pushState)) { // 支持History API
  1245. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1246. const datasource = arg.datasource || getQueryString("s");
  1247. const outObj = formation.outObj();
  1248. const newSearch = new URLSearchParams();
  1249. if (language_i18n) newSearch.set("l", language_i18n);
  1250. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1251. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1252. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1253. if (outObj)
  1254. {
  1255. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1256. newSearch.set("d", dataJsonStr);
  1257. }
  1258. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1259. if (!arg.notPushState) {
  1260. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1261. } else {
  1262. return newUrl;
  1263. }
  1264. }
  1265. }
  1266. function ObjToUrl(obj)
  1267. {
  1268. let fileName;
  1269. switch (obj.d.f.length)
  1270. {
  1271. case 1:{
  1272. fileName = "solo.html";
  1273. break;
  1274. }
  1275. case 2:{
  1276. fileName = "multi.html";
  1277. break;
  1278. }
  1279. case 3:{
  1280. fileName = "triple.html";
  1281. break;
  1282. }
  1283. }
  1284. const newUrl = new URL(fileName, location);
  1285. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1286. if (!obj.s || obj.s == "ja")
  1287. {
  1288. newUrl.searchParams.delete("s");
  1289. }else
  1290. {
  1291. newUrl.searchParams.set("s", obj.s);
  1292. }
  1293. let l = getQueryString("l");
  1294. if (l)
  1295. {
  1296. newUrl.searchParams.set("l", l);
  1297. }
  1298. return newUrl;
  1299. }
  1300. //解析从QR图里获取的字符串
  1301. function inputFromQrString(string)
  1302. {
  1303. const re = {code: 0, message: null};
  1304. //code 1~99 为各种编码
  1305. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1306. {
  1307. try{
  1308. let jo = JSON.parse(string);
  1309. if (jo.d && typeof jo.d == "object")
  1310. {
  1311. re.code = 1;
  1312. re.message = "发现队伍数据 | Formation data founded";
  1313. re.url = ObjToUrl(jo);
  1314. }else
  1315. {
  1316. re.code = 100;
  1317. re.message = "无队伍数据 | No formation data";
  1318. }
  1319. }catch(e)
  1320. {
  1321. re.code = 111;
  1322. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1323. }
  1324. }
  1325. else if (/^(https?|file):\/\//i.test(string))
  1326. {
  1327. let url = new URL(string);
  1328. if (url.searchParams.get('d'))
  1329. {
  1330. try{
  1331. let jo = {
  1332. d: JSON.parse(url.searchParams.get('d')),
  1333. s: url.searchParams.get('s'),
  1334. }
  1335. re.code = 1;
  1336. re.message = "发现队伍数据 | Formation data founded";
  1337. re.url = ObjToUrl(jo);
  1338. }catch(e)
  1339. {
  1340. re.code = 112;
  1341. re.message = "错误的 网址 格式 | The illegal URL format";
  1342. }
  1343. }
  1344. else
  1345. {
  1346. re.code = 100;
  1347. re.message = "无队伍数据 | No formation data";
  1348. }
  1349. }
  1350. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1351. { //PDC
  1352. re.code = 2;
  1353. re.message = "发现 PDC 格式 | PDC format found";
  1354. const newFotmation = pdcFotmationToPdfFotmation(string);
  1355. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1356. }
  1357. else
  1358. {
  1359. re.code = 110;
  1360. re.message = "不支持的格式 | Unsupported format";
  1361. }
  1362. return re;
  1363. }
  1364. //解析PDC的数据
  1365. function pdcFotmationToPdfFotmation(inputString)
  1366. {
  1367. function readPDC(string)
  1368. {
  1369. let teamsStr = string.split(']');
  1370. let baseInfo = teamsStr.shift().split(',');
  1371. let teamsArr = teamsStr.map(teamStr=>
  1372. {
  1373. let membersStr = teamStr.split('}').filter(Boolean);
  1374. const team = {
  1375. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1376. }
  1377. team.members = membersStr.map(memberStr=>{
  1378. let memberArr = memberStr.split(',').map(valueStr=>{
  1379. let idx = parseInt(valueStr.substr(0,2),36);
  1380. let value = valueStr.substr(2);
  1381. if (idx !== 2)
  1382. {
  1383. value = parseInt(value,36);
  1384. }else
  1385. {
  1386. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1387. }
  1388. return [idx, value];
  1389. });
  1390. return new Map(memberArr);
  1391. });
  1392. return team;
  1393. }
  1394. );
  1395. let pdcFotmation = {
  1396. version: parseInt(baseInfo[0],10),
  1397. teamCount: parseInt(baseInfo[1],10)+1,
  1398. teams: teamsArr
  1399. }
  1400. return pdcFotmation;
  1401. }
  1402. let pdcFotmation = readPDC(inputString);
  1403. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1404. if (pdcFotmation.teamCount == 2)
  1405. {
  1406. const team1 = pdcFotmation.teams[0].members;
  1407. const team2 = pdcFotmation.teams[1].members;
  1408. let team2Leader = team1.find(member=>member.get(15) == 5);
  1409. if (team2Leader)
  1410. {
  1411. team2Leader.set(15,0);
  1412. team2.splice(0,0,team2Leader);
  1413. team1.splice(team1.indexOf(team2Leader),1);
  1414. }
  1415. }
  1416. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1417. const t = f.teams[ti];
  1418. const membersArr = t[0];
  1419. const assistArr = t[1];
  1420. //队伍徽章
  1421. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1422. pdcTeam.members.forEach((member)=>{
  1423. const m = membersArr[member.get(15) || 0];
  1424. const a = assistArr[member.get(15) || 0];
  1425. m.id = member.get(0) || 0;
  1426. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1427. if (member.get(2))
  1428. {
  1429. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1430. }
  1431. m.level = member.get(3) || 1;
  1432. a.level = member.get(10) || 1;
  1433. m.plus[0] = member.get(4) || 0;
  1434. m.plus[1] = member.get(5) || 0;
  1435. m.plus[2] = member.get(6) || 0;
  1436. a.plus[0] = member.get(11) || 0;
  1437. a.plus[1] = member.get(12) || 0;
  1438. a.plus[2] = member.get(13) || 0;
  1439. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1440. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1441. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1442. });
  1443. });
  1444. return f;
  1445. }
  1446. //截图
  1447. function capture() {
  1448. statusLine.classList.add("prepare-capture");
  1449. const titleBox = formationBox.querySelector(".title-box");
  1450. const detailBox = formationBox.querySelector(".detail-box");
  1451. const txtTitle = titleBox.querySelector(".title");
  1452. const txtDetail = detailBox.querySelector(".detail");
  1453. //去掉可能的空白文字的编辑状态
  1454. titleBox.classList.remove("edit");
  1455. detailBox.classList.remove("edit");
  1456. const downLink = controlBox.querySelector(".down-capture");
  1457. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1458. canvas.toBlob(function(blob) {
  1459. window.URL.revokeObjectURL(downLink.href);
  1460. downLink.href = URL.createObjectURL(blob);
  1461. downLink.download = `${document.title}.png`;
  1462. downLink.click();
  1463. statusLine.classList.remove("prepare-capture");
  1464. //如果是空白文字,加回编辑状态
  1465. if (txtTitle.value.length == 0)
  1466. titleBox.classList.add("edit");
  1467. if (txtDetail.value.length == 0)
  1468. detailBox.classList.add("edit");
  1469. });
  1470. //document.body.appendChild(canvas);
  1471. });
  1472. }
  1473. window.onload = initialize; //界面初始化
  1474. //初始化
  1475. function initialize(event) {
  1476. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1477. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1478. controlBox = document.body.querySelector(".control-box");
  1479. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1480. formationBox = document.body.querySelector(".formation-box");
  1481. editBox = document.body.querySelector(".edit-box");
  1482. if (isGuideMod) {
  1483. console.info('现在是 怪物图鉴 模式');
  1484. document.body.classList.add('guide-mod');
  1485. }
  1486. //const helpLink = controlBox.querySelector(".help-link");
  1487. //if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  1488. //▼添加语言列表开始
  1489. const langSelectDom = controlBox.querySelector(".languages");
  1490. languageList.forEach(lang =>
  1491. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1492. );
  1493. const langOptionArray = Array.from(langSelectDom.options);
  1494. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1495. //▲添加语言列表结束
  1496. //▼添加数据来源列表开始
  1497. const dataSelectDom = controlBox.querySelector(".datasource");
  1498. dataSourceList.forEach(ds =>
  1499. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1500. );
  1501. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1502. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1503. //添加数据class
  1504. document.body.classList.add("ds-" + currentDataSource.code);
  1505. //▲添加数据来源列表结束
  1506. //设定初始的显示设置
  1507. //显示ID开关
  1508. const btnShowMonId = document.getElementById("show-mon-id");
  1509. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1510. btnShowMonId.onchange = function(e){
  1511. toggleDomClassName(!this.checked, 'not-show-mon-id');
  1512. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1513. };
  1514. btnShowMonId.onchange(false);
  1515. //显示CD开关
  1516. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1517. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id);
  1518. btnShowMonSkillCd.onchange = function(e){
  1519. toggleDomClassName(this.checked, this.id);
  1520. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1521. };
  1522. btnShowMonSkillCd.onchange(false);
  1523. //显示卡片觉醒开关
  1524. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1525. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1526. btnShowMonAwoken.onchange = function(e){
  1527. toggleDomClassName(this.checked, this.id);
  1528. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1529. };
  1530. btnShowMonAwoken.onchange(false);
  1531. //3P显示觉醒统计开关
  1532. let btnShowAwokenCount = document.getElementById("show-awoken-count");
  1533. if (btnShowAwokenCount) {
  1534. btnShowAwokenCount.onclick = function() {
  1535. toggleDomClassName(!this.checked, 'not-show-awoken-count');
  1536. }
  1537. btnShowAwokenCount.onclick();
  1538. }
  1539. //默认等级
  1540. const iptDefaultLevel = document.getElementById("default-level");
  1541. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1542. iptDefaultLevel.onchange = function(e){
  1543. let num = Number(this.value || this.placeholder);
  1544. defaultLevel = num;
  1545. if (e) localStorage.setItem(cfgPrefix + this.id, defaultLevel);
  1546. }
  1547. iptDefaultLevel.onchange(false);
  1548. //触屏使用的切换显示的线条
  1549. interchangeSVG = document.body.querySelector("#interchange-line");
  1550. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1551. interchangeSVG.changePoint = function(p1, p2) {
  1552. const line = this.line;
  1553. if (p1 && p1.x != undefined)
  1554. line.setAttribute("x1", p1.x);
  1555. if (p1 && p1.y != undefined)
  1556. line.setAttribute("y1", p1.y);
  1557. if (p2 && p2.x != undefined)
  1558. line.setAttribute("x2", p2.x);
  1559. if (p2 && p2.y != undefined)
  1560. line.setAttribute("y2", p2.y);
  1561. };
  1562. //初始化所有mask的关闭按钮
  1563. const masks = document.body.querySelectorAll(".mask");
  1564. masks.forEach(mask=>{
  1565. mask.show = function(arg){
  1566. this?.initialize?.(arg);
  1567. this.classList.remove(className_displayNone);
  1568. };
  1569. mask.btnClose = mask.querySelector(".mask-close");
  1570. mask.btnClose.onclick = function(){
  1571. mask?.hide?.();
  1572. mask.classList.add(className_displayNone);
  1573. };
  1574. });
  1575. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1576. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1577. btnQrCode.onclick = function(){
  1578. qrCodeFrame.show();
  1579. };
  1580. qrCodeFrame.initialize = function(){
  1581. const saveBox = this.content.saveBox;
  1582. const readBox = this.content.readBox;
  1583. readBox.info.textContent = "";
  1584. readBox.videoBox.classList.add(className_displayNone);
  1585. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1586. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1587. };
  1588. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1589. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1590. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1591. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1592. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1593. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1594. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1595. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1596. qrReadBox.info = qrReadBox.querySelector(".info");
  1597. qrReadBox.video = qrReadBox.querySelector("#video");
  1598. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1599. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1600. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1601. qrReadBox.readString.onclick = function()
  1602. {
  1603. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1604. if (inputResult.code < 100)
  1605. {
  1606. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1607. const newLink = document.createElement("a");
  1608. newLink.className = "formation-from-string";
  1609. newLink.href = inputResult.url;
  1610. newLink.target = "_blank";
  1611. qrReadBox.info.appendChild(newLink);
  1612. }else
  1613. {
  1614. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1615. }
  1616. }
  1617. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1618. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1619. qrSaveBox.qrStr.onchange = function()
  1620. {
  1621. qrCodeFrame.refreshQrCode(this.value);
  1622. }
  1623. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1624. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1625. let qrstr = formation.getQrStr(this.value);
  1626. qrSaveBox.qrStr.value = qrstr;
  1627. qrSaveBox.qrStr.onchange();
  1628. });
  1629. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1630. qrCodeFrame.ondragenter = ()=>false;
  1631. qrCodeFrame.ondragover = ()=>false;
  1632. qrCodeFrame.ondrop = function(e)
  1633. {
  1634. imagesSelected(e.dataTransfer.files);
  1635. e.stopPropagation();
  1636. e.preventDefault();
  1637. }
  1638. qrCodeFrame.refreshQrCode = function(string)
  1639. {
  1640. const qrImg = this.content.saveBox.qrImage;
  1641. URL.revokeObjectURL(qrImg.src);
  1642. const EncodeHintType = ZXing.EncodeHintType;
  1643. const hints = new Map();
  1644. hints.set(EncodeHintType.MARGIN, 0);
  1645. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1646. const qrWidth = 500,qrHeight = 500;
  1647. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1648. let svgData = new XMLSerializer().serializeToString(svgElement);
  1649. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1650. let svgUrl = URL.createObjectURL(blob);
  1651. qrImg.src = svgUrl;
  1652. loadImage(svgUrl).then(function(img) {
  1653. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1654. let cavans = document.createElement("canvas");
  1655. cavans.width = cavansWidth;
  1656. cavans.height = cavansHeight;
  1657. let ctx = cavans.getContext('2d');
  1658. ctx.fillStyle="white";
  1659. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1660. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1661. cavans.toBlob(function(blob) {
  1662. const saveQrImg = qrSaveBox.saveQrImg;
  1663. URL.revokeObjectURL(saveQrImg.href);
  1664. const downLink = URL.createObjectURL(blob);
  1665. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1666. saveQrImg.href = downLink;
  1667. });
  1668. svgElement = null;
  1669. svgData = null;
  1670. blob = null;
  1671. img = null;
  1672. cavans = null;
  1673. ctx = null;
  1674. }, function(err) {
  1675. console.log(err);
  1676. });
  1677. }
  1678. qrReadBox.readQrFile.onclick = function()
  1679. {
  1680. qrReadBox.filePicker.click();
  1681. }
  1682. qrReadBox.filePicker.onchange = function()
  1683. {
  1684. imagesSelected(this.files);
  1685. }
  1686. function imagesSelected(myFiles) {
  1687. if (myFiles.length < 1) return;
  1688. const file = myFiles[0];
  1689. loadImage(URL.createObjectURL(file)).then(function(img) {
  1690. qrcodeReader.decodeFromImage(img).then((result) => {
  1691. console.debug('Found QR code!', result);
  1692. qrReadBox.qrStr.value = result.text;
  1693. qrReadBox.readString.onclick();
  1694. }).catch((err) => {
  1695. console.error(err);
  1696. if (err) {
  1697. if (err instanceof ZXing.NotFoundException) {
  1698. console.debug('Try crop PDC original QR');
  1699. let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1700. scale = 3, //放大倍率
  1701. extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1702. let cavans = document.createElement("canvas");
  1703. cavans.width = cropWidth * scale + extraLeft + extraRight;
  1704. cavans.height = cropHeight * scale + extraTop + extraBottom;
  1705. let ctx = cavans.getContext('2d');
  1706. ctx.fillStyle="white";
  1707. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1708. ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1709. //qrReadBox.appendChild(cavans);
  1710. qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1711. console.debug('Found QR code!', result2);
  1712. qrReadBox.qrStr.value = result2.text;
  1713. qrReadBox.readString.onclick();
  1714. }).catch((err2) => {
  1715. console.error(err2);
  1716. if (err2) {
  1717. if (err2 instanceof ZXing.NotFoundException) {
  1718. qrReadBox.info.textContent = 'No QR code found.';
  1719. }
  1720. if (err2 instanceof ZXing.ChecksumException) {
  1721. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1722. }
  1723. if (err2 instanceof ZXing.FormatException) {
  1724. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1725. }
  1726. }
  1727. });
  1728. }
  1729. if (err instanceof ZXing.ChecksumException) {
  1730. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1731. }
  1732. if (err instanceof ZXing.FormatException) {
  1733. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1734. }
  1735. }
  1736. });
  1737. console.debug(`Started decode for image from ${img.src}`)
  1738. }, function(err) {
  1739. console.debug(err);
  1740. });
  1741. }
  1742. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1743. { //http不支持攝像頭
  1744. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1745. qrReadBox.readQrCamera.onclick = function()
  1746. {
  1747. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1748. location.protocol = "https:" //跳到https
  1749. }
  1750. }else
  1751. {
  1752. function scanContinuously()
  1753. {
  1754. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1755. if (result) {
  1756. // properly decoded qr code
  1757. console.debug('Found QR code!', result);
  1758. qrReadBox.qrStr.value = result.text;
  1759. qrReadBox.readString.onclick();
  1760. }
  1761. if (err) {
  1762. if (err instanceof ZXing.NotFoundException) {
  1763. console.debug('No QR code found.')
  1764. }
  1765. if (err instanceof ZXing.ChecksumException) {
  1766. console.debug('A code was found, but it\'s read value was not valid.')
  1767. }
  1768. if (err instanceof ZXing.FormatException) {
  1769. console.debug('A code was found, but it was in a invalid format.')
  1770. }
  1771. }
  1772. });
  1773. }
  1774. qrcodeReader.getVideoInputDevices()
  1775. .then((videoInputDevices) => {
  1776. const sourceSelect_id = "selected-device-id";
  1777. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1778. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1779. {
  1780. selectedDeviceId = videoInputDevices[0].deviceId;
  1781. }
  1782. if (videoInputDevices.length >= 1) {
  1783. videoInputDevices.forEach((element) => {
  1784. const sourceOption = document.createElement('option');
  1785. sourceOption.text = element.label
  1786. sourceOption.value = element.deviceId
  1787. qrReadBox.sourceSelect.appendChild(sourceOption)
  1788. });
  1789. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1790. qrReadBox.sourceSelect.onchange = function() {
  1791. selectedDeviceId = this.value;
  1792. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1793. if (qrReadBox.readQrCamera.classList.contains("running"))
  1794. {
  1795. qrcodeReader.reset();
  1796. scanContinuously();
  1797. }
  1798. };
  1799. }
  1800. qrReadBox.readQrCamera.onclick = function()
  1801. {
  1802. if (this.classList.contains("running"))
  1803. {
  1804. qrcodeReader.reset();
  1805. qrReadBox.videoBox.classList.add(className_displayNone);
  1806. qrReadBox.info.textContent = "";
  1807. }else
  1808. {
  1809. qrReadBox.videoBox.classList.remove(className_displayNone);
  1810. scanContinuously();
  1811. }
  1812. this.classList.toggle("running");
  1813. }
  1814. })
  1815. .catch((err) => {
  1816. console.error(err)
  1817. });
  1818. }
  1819. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1820. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1821. btnPlayerData.onclick = function(){
  1822. playerDataFrame.show();
  1823. };
  1824. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1825. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1826. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1827. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1828. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1829. playerDataFrame.initialize = function(){
  1830. this.playerList.innerHTML = '';
  1831. for (const playerData of PlayerDatas)
  1832. {
  1833. this.playerList.add(playerData);
  1834. }
  1835. };
  1836. function deletPlayerData(e)
  1837. {
  1838. const table = this.parentNode.parentNode.parentNode.parentNode;
  1839. table.parentNode.remove();
  1840. if (currentPlayerData == table.data) currentPlayerData = null;
  1841. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1842. const name = table.getAttribute("data-player-name");
  1843. dbDelete(db, "palyer_datas", name);
  1844. }
  1845. function setPlayerDataDefault(e)
  1846. {
  1847. const table = this.parentNode.parentNode.parentNode.parentNode;
  1848. const cfgName = cfgPrefix + "default-player-name";
  1849. const dataPlayerName = table.getAttribute("data-player-name");
  1850. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1851. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  1852. currentPlayerData = null;
  1853. localStorage.removeItem(cfgName);
  1854. checkInput.checked = false;
  1855. } else {
  1856. currentPlayerData = table.data;
  1857. localStorage.setItem(cfgName, dataPlayerName);
  1858. checkInput.checked = true;
  1859. }
  1860. }
  1861. function openShowBox(e)
  1862. {
  1863. const table = this.parentNode.parentNode.parentNode.parentNode;
  1864. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  1865. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  1866. playerDataFrame.btnClose.onclick(true);
  1867. }
  1868. playerDataFrame.playerList.add = function(data) {
  1869. this.appendChild(this.newPlayerData(data));
  1870. }
  1871. playerDataFrame.playerList.newPlayerData = function(data) {
  1872. const t = playerDataFrame.querySelector('#template-player-datas');
  1873. const clone = document.importNode(t.content, true);
  1874. const table = clone.querySelector("table");
  1875. table.data = data;
  1876. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1877. table.setAttribute("data-player-name", data.name);
  1878. const tbody = table.tBodies[0];
  1879. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1880. tbody.querySelector(".delete").onclick = deletPlayerData;
  1881. tbody.querySelector(".open-show-box").onclick = openShowBox;
  1882. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1883. tbody.querySelector(".avatar .monster").onclick = function (){
  1884. }
  1885. let name = tbody.querySelector(".name");
  1886. name.textContent = data.name;
  1887. name.setAttribute("data-camp", data.camp);
  1888. let lvexp = tbody.querySelector(".lvexp");
  1889. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1890. lvexp.querySelector(".level").textContent = data.lv;
  1891. let stama = tbody.querySelector(".stama");
  1892. //第一管体力
  1893. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1894. //第二管体力
  1895. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1896. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1897. sta_cur.textContent = data.sta;
  1898. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1899. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  1900. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  1901. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  1902. const deckList = tbody.querySelector(".decks .deck");
  1903. const teamLink = tbody.querySelector(".decks .team-link");
  1904. const radioList = tbody.querySelector(".decks .deck-radio-list");
  1905. data.parsedDecks.forEach((deck,idx)=>{
  1906. const li = radioList.appendChild(document.createElement("li"));
  1907. const ipt = li.appendChild(document.createElement("input"));
  1908. ipt.className = "deck-choose";
  1909. ipt.type = "radio";
  1910. ipt.name = `decks-${data.name}`;
  1911. ipt.value = idx;
  1912. ipt.onclick = changeDeck;
  1913. ipt.deck = deck;
  1914. });
  1915. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  1916. function changeDeck(e)
  1917. {
  1918. const deck = this.deck;
  1919. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  1920. lis.forEach((li,idx)=>{
  1921. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  1922. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  1923. });
  1924. const newFotmation = deck.toFormation();
  1925. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  1926. }
  1927. return clone;
  1928. }
  1929. async function uploadPlayerData(myFiles) {
  1930. if (myFiles.length < 1) return;
  1931. for (const myFile of myFiles) {
  1932. try {
  1933. const reader = await fileReader(myFile, {readType: "text"});
  1934. const data = JSON.parse(reader.result);
  1935. const playerData = new PlayerData(data);
  1936. let dataCount = 0;
  1937. if (db) {
  1938. dataCount = await dbCount(db, "palyer_datas", data.name);
  1939. await dbWrite(db, "palyer_datas", data);
  1940. }
  1941. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  1942. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  1943. PlayerDatas.splice(oldIdx, 1, playerData);
  1944. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  1945. liArr[oldIdx] && liArr[oldIdx].remove();
  1946. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  1947. } else {
  1948. PlayerDatas.push(playerData);
  1949. playerDataFrame.playerList.add(playerData);
  1950. }
  1951. } catch (error) {
  1952. console.error(error);
  1953. }
  1954. }
  1955. }
  1956. //标题和介绍文本框
  1957. const titleBox = formationBox.querySelector(".title-box");
  1958. const detailBox = formationBox.querySelector(".detail-box");
  1959. const txtTitle = titleBox.querySelector(".title");
  1960. const txtDetail = detailBox.querySelector(".detail");
  1961. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1962. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1963. txtTitle.onchange = function() {
  1964. formation.title = this.value;
  1965. //txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  1966. txtTitleDisplay.innerHTML = '';
  1967. txtTitleDisplay.appendChild(descriptionToHTML(this.value));
  1968. let titleStr = txtTitleDisplay.textContent.trim();
  1969. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1970. creatNewUrl();
  1971. };
  1972. txtTitle.onblur = function() {
  1973. if (this.value.length > 0)
  1974. titleBox.classList.remove("edit");
  1975. };
  1976. txtDetail.onchange = function() {
  1977. formation.detail = this.value;
  1978. //txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  1979. txtDetailDisplay.innerHTML = '';
  1980. txtDetailDisplay.appendChild(descriptionToHTML(this.value));
  1981. creatNewUrl();
  1982. };
  1983. txtDetail.onblur = function() {
  1984. if (this.value.length > 0)
  1985. detailBox.classList.remove("edit");
  1986. this.style.height = txtDetailDisplay.scrollHeight + "px";
  1987. };
  1988. txtTitleDisplay.onclick = function() {
  1989. titleBox.classList.add("edit");
  1990. txtTitle.focus();
  1991. };
  1992. txtDetailDisplay.onclick = function() {
  1993. detailBox.classList.add("edit");
  1994. txtDetail.focus();
  1995. };
  1996. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  1997. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  1998. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  1999. }
  2000. //将所有怪物头像添加到全局数组
  2001. teamBigBoxs.forEach(teamBigBox => {
  2002. const teamBox = teamBigBox.querySelector(".team-box");
  2003. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2004. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2005. menbers.forEach(m => {
  2006. allMembers.push(m);
  2007. });
  2008. assist.forEach(m => {
  2009. allMembers.push(m);
  2010. });
  2011. });
  2012. //从怪物头像获取队员的队伍编号
  2013. function getMemberArrayIndexFromMonHead(headDom) {
  2014. return [
  2015. parseInt(headDom.getAttribute("data-team"), 10), //team
  2016. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2017. parseInt(headDom.getAttribute("data-index"), 10), //index
  2018. ];
  2019. }
  2020. //编辑界面点击每个怪物的头像的处理
  2021. function clickMonHead(e) {
  2022. const arr = getMemberArrayIndexFromMonHead(this);
  2023. editMon(arr[0], arr[1], arr[2]);
  2024. return false; //没有false将会打开链接
  2025. }
  2026. //编辑界面每个怪物的头像的拖动
  2027. function dragStartMonHead(e) {
  2028. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2029. }
  2030. //编辑界面每个怪物的头像的经过,阻止事件发生
  2031. function dropOverMonHead(e) {
  2032. e.preventDefault();
  2033. }
  2034. //编辑界面每个怪物的头像的放下
  2035. function dropMonHead(e) {
  2036. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  2037. const dataTo = getMemberArrayIndexFromMonHead(this);
  2038. if ((dataTo[0] !== dataFrom[0]) ||
  2039. (dataTo[1] !== dataFrom[1]) ||
  2040. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2041. interchangeCard(dataFrom, dataTo);
  2042. }
  2043. return false; //没有false将会打开链接
  2044. }
  2045. //移动端编辑界面每个怪物的头像的放下
  2046. function touchstartMonHead(e) {
  2047. e.stopPropagation();
  2048. //console.log("开始触摸",e,this);
  2049. const tc = e.changedTouches[0];
  2050. const pX = tc.pageX,
  2051. pY = tc.pageY;
  2052. interchangeSVG.style.display = "none";
  2053. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2054. }
  2055. //移动端编辑界面每个怪物的头像的移动
  2056. function touchmoveMonHead(e) {
  2057. //console.log("移动中",e,this);
  2058. const tc = e.changedTouches[0];
  2059. const pX = tc.pageX,
  2060. pY = tc.pageY;
  2061. const rect = this.getBoundingClientRect();
  2062. const top = rect.top + document.documentElement.scrollTop;
  2063. const left = rect.left + document.documentElement.scrollLeft;
  2064. if ((pY < top) || (pY > (top + rect.height)) ||
  2065. (pX < left) || (pX > (left + rect.width))) {
  2066. interchangeSVG.style.display = "block";
  2067. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2068. } else {
  2069. interchangeSVG.style.display = "none";
  2070. }
  2071. }
  2072. //移动端编辑界面每个怪物的头像的结束
  2073. function touchendMonHead(e) {
  2074. const tc = e.changedTouches[0];
  2075. const pX = tc.pageX,
  2076. pY = tc.pageY;
  2077. //console.log("移动结束",pX,pY,e,this);
  2078. interchangeSVG.style.display = "none";
  2079. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2080. const target = allMembers.find(m => {
  2081. const rect = m.getBoundingClientRect();
  2082. const top = rect.top + document.documentElement.scrollTop;
  2083. const left = rect.left + document.documentElement.scrollLeft;
  2084. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2085. (pX > left) && (pX < (left + rect.width));
  2086. return isInRect;
  2087. });
  2088. if (target && this != target) {
  2089. //console.log("找到的对象",targets[0]);
  2090. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2091. const dataTo = getMemberArrayIndexFromMonHead(target);
  2092. if ((dataTo[0] != dataFrom[0]) ||
  2093. (dataTo[1] != dataFrom[1]) ||
  2094. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2095. interchangeCard(dataFrom, dataTo);
  2096. }
  2097. }
  2098. }
  2099. //移动端编辑界面每个怪物的头像的取消
  2100. function touchcancelMonHead(e) {
  2101. interchangeSVG.style.display = "none";
  2102. console.log("移动取消", e, this);
  2103. }
  2104. function interchangeCard(formArr, toArr) {
  2105. function changeType(member, isAssist) {
  2106. if (member.id == 0 || (isAssist && member.id == -1)) {
  2107. return new Member();
  2108. } else {
  2109. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2110. newMember.loadFromMember(member);
  2111. return newMember;
  2112. }
  2113. }
  2114. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2115. const isCopy = changeSwapToCopy.checked;
  2116. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2117. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2118. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2119. {
  2120. from = changeType(from, formArr[1]);
  2121. if (!isCopy) to = changeType(to, toArr[1]);
  2122. } else if (isCopy) {
  2123. const newFrom = new from.constructor();
  2124. newFrom.loadFromMember(from);
  2125. from = newFrom;
  2126. }
  2127. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2128. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2129. creatNewUrl(); //刷新URL
  2130. refreshAll(formation); //刷新全部
  2131. }
  2132. function switchLeader(e)
  2133. {
  2134. const headDom = this.parentNode;
  2135. const arr = getMemberArrayIndexFromMonHead(headDom);
  2136. const team = formation.teams[arr[0]];
  2137. const member = team[arr[1]][arr[2]];
  2138. const card = Cards[member.id] || Cards[0];
  2139. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2140. if (skills.length < 1) return;
  2141. const skill = skills[0];
  2142. if (team[3] > 0) //如果队伍已经换了队长
  2143. {
  2144. if (skill.type == 227 //固定与右侧换队长
  2145. || team[3] == arr[2]) //点的就是换的队长
  2146. {
  2147. team[3] = 0; //还原
  2148. }else
  2149. {
  2150. team[3] = arr[2]; //改变成任何能点的换队长
  2151. }
  2152. }else //如果队伍没有换队长
  2153. {
  2154. if (skill.type == 227) //固定与右侧换队长
  2155. {
  2156. let myTeam = team.slice(0,5);
  2157. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2158. }
  2159. else if(arr[2] > 0) //如果点的不是原队长
  2160. {
  2161. team[3] = arr[2]; //接换成新队长
  2162. }
  2163. }
  2164. creatNewUrl(); //刷新URL
  2165. refreshAll(formation); //刷新全部
  2166. e.stopPropagation();
  2167. e.preventDefault();
  2168. }
  2169. //所有怪物头像,添加拖动交换的代码
  2170. allMembers.forEach(m => {
  2171. //点击
  2172. m.onclick = clickMonHead;
  2173. //拖动
  2174. m.draggable = true;
  2175. m.ondragstart = dragStartMonHead;
  2176. m.ondragover = dropOverMonHead;
  2177. m.ondrop = dropMonHead;
  2178. //触摸
  2179. m.ontouchstart = touchstartMonHead;
  2180. m.ontouchmove = touchmoveMonHead;
  2181. m.ontouchend = touchendMonHead;
  2182. m.ontouchcancel = touchcancelMonHead;
  2183. //子元素
  2184. m.querySelector(".switch-leader").onclick = switchLeader;
  2185. });
  2186. //添加徽章
  2187. const className_ChoseBadges = "show-all-badges";
  2188. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2189. //徽章
  2190. const teamBadge = teamBigBox.querySelector(".team-badge");
  2191. if (!teamBadge) return;
  2192. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2193. function setBadge() {
  2194. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2195. const team = formation.teams[teamIdx];
  2196. teamBadge.classList.remove(className_ChoseBadges);
  2197. team[2] = parseInt(this.value, 10);
  2198. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2199. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2200. creatNewUrl();
  2201. } else {
  2202. teamBadge.classList.add(className_ChoseBadges);
  2203. }
  2204. }
  2205. badges.forEach(badge => badge.onclick = setBadge);
  2206. });
  2207. //显示HP的详细值
  2208. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2209. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2210. {
  2211. const dialogContent = this.querySelector(".dialog-content");
  2212. const fragment = document.createDocumentFragment();
  2213. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2214. {
  2215. const table = document.createElement("table");
  2216. table.className = "hp-range-table";
  2217. table.setAttribute("data-attr", attr);
  2218. table.createCaption();
  2219. const tHead = table.createTHead();
  2220. const tBody = table.createTBody();
  2221. const rangeRow = tHead.insertRow();
  2222. rangeRow.className = "hp-range";
  2223. rangeRow.appendChild(document.createElement("th"));
  2224. const rageHpRow = tBody.insertRow();
  2225. rageHpRow.className = "general";
  2226. rageHpRow.appendChild(document.createElement("th"));
  2227. const rageHpNoAwokenRow = tBody.insertRow();
  2228. rageHpNoAwokenRow.className = "awoken-bind";
  2229. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2230. const reduceRow = tBody.insertRow();
  2231. reduceRow.className = "reduce-scale";
  2232. reduceRow.appendChild(document.createElement("th"));
  2233. const reduceHpRow = tBody.insertRow();
  2234. reduceHpRow.className = "reduce-general";
  2235. reduceHpRow.appendChild(document.createElement("th"));
  2236. const reduceHpNoAwokenRow = tBody.insertRow();
  2237. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2238. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2239. reduceRanges.forEach(range=>{
  2240. const hpRange = rangeRow.insertCell();
  2241. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2242. hpRangeMin.className = "hp-range-min";
  2243. hpRangeMin.textContent = range.min;
  2244. hpRange.appendChild(document.createTextNode(" ~ "));
  2245. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2246. hpRangeMax.className = "hp-range-max";
  2247. hpRangeMax.textContent = range.max;
  2248. const hpGeneral = rageHpRow.insertCell();
  2249. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  2250. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2251. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  2252. const reduce = reduceRow.insertCell();
  2253. const reduceScale = reduce.appendChild(document.createElement("span"));
  2254. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2255. if (range.probability < 1)
  2256. {
  2257. reduce.appendChild(document.createTextNode("("));
  2258. const reduceProb = reduce.appendChild(document.createElement("span"));
  2259. reduceProb.className = "reduce-probability";
  2260. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2261. reduce.appendChild(document.createTextNode(")"));
  2262. }
  2263. const reduceGeneral = reduceHpRow.insertCell();
  2264. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  2265. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2266. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  2267. });
  2268. return table;
  2269. }
  2270. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2271. {
  2272. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2273. }
  2274. else //只有阶梯盾
  2275. {
  2276. const reduceRanges = reduceAttrRanges[0];
  2277. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2278. }
  2279. dialogContent.innerHTML = "";
  2280. dialogContent.appendChild(fragment);
  2281. this.classList.remove(className_displayNone);
  2282. }
  2283. hpDetailDialog.close = function()
  2284. {
  2285. this.classList.add(className_displayNone);
  2286. }
  2287. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  2288. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  2289. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2290. reduceDetailsBars.forEach(bar => {
  2291. bar.onclick = function(){
  2292. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2293. };
  2294. });
  2295. //设置地下城倍率
  2296. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2297. dungeonEnchanceDialog.show = function(formation)
  2298. {
  2299. const dialogContent = this.querySelector(".dialog-content");
  2300. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2301. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2302. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2303. const dge = formation.dungeonEnchance;
  2304. function runCheck(checkBox){
  2305. checkBox.checked = this.includes(parseInt(checkBox.value));
  2306. }
  2307. rareDoms.forEach(runCheck,dge.rarities);
  2308. attrDoms.forEach(runCheck,dge.attrs);
  2309. typeDoms.forEach(runCheck,dge.types);
  2310. const {hp, atk, rcv} = dge.rate;
  2311. dialogContent.querySelector("#dungeon-hp").value = hp;
  2312. dialogContent.querySelector("#dungeon-atk").value = atk;
  2313. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  2314. this.classList.remove(className_displayNone);
  2315. }
  2316. dungeonEnchanceDialog.close = function(){
  2317. this.classList.add(className_displayNone);
  2318. }
  2319. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2320. dungeonEnchanceDialogConfirm.onclick = function(){
  2321. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2322. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2323. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2324. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2325. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  2326. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  2327. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  2328. const dge = formation.dungeonEnchance;
  2329. dge.rarities = rarities;
  2330. dge.attrs = attrs;
  2331. dge.types = types;
  2332. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  2333. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  2334. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  2335. dungeonEnchanceDialog.close();
  2336. creatNewUrl();
  2337. refreshAll(formation);
  2338. };
  2339. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2340. dungeonEnchanceDialogClear.onclick = function(){
  2341. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2342. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2343. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2344. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2345. function unchecked(checkBox) {
  2346. checkBox.checked = false;
  2347. }
  2348. rareDoms.forEach(unchecked);
  2349. attrDoms.forEach(unchecked);
  2350. typeDoms.forEach(unchecked);
  2351. dialogContent.querySelector("#dungeon-hp").value = 1;
  2352. dialogContent.querySelector("#dungeon-atk").value = 1;
  2353. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2354. };
  2355. const dungeonEnchanceDialogOpen = controlBox.querySelector(".btn-set-dungeon-enchance");
  2356. dungeonEnchanceDialogOpen.onclick = function(){
  2357. dungeonEnchanceDialog.show(formation);
  2358. };
  2359. //编辑框
  2360. editBox.mid = null; //储存怪物id
  2361. editBox.latent = []; //储存潜在觉醒
  2362. editBox.isAssist = false; //储存是否为辅助宠物
  2363. editBox.monsterHead = null;
  2364. editBox.latentBox = null;
  2365. editBox.memberIdx = []; //储存队伍数组下标
  2366. editBox.show = function() {
  2367. this.classList.remove(className_displayNone);
  2368. formationBox.classList.add("blur-bg");
  2369. controlBox.classList.add("blur-bg");
  2370. };
  2371. editBox.hide = function() {
  2372. this.classList.add(className_displayNone);
  2373. formationBox.classList.remove("blur-bg");
  2374. controlBox.classList.remove("blur-bg");
  2375. };
  2376. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  2377. const searchBox = editBox.querySelector(".search-box");
  2378. const settingBox = editBox.querySelector(".setting-box");
  2379. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  2380. mSeriesId.onclick = function() { //搜索系列
  2381. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2382. if (seriesId > 0) {
  2383. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2384. }
  2385. };
  2386. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  2387. mCollabId.onclick = function() { //搜索合作
  2388. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2389. if (collabId > 0); {
  2390. showSearch(Cards.filter(card => card.collabId == collabId));
  2391. }
  2392. };
  2393. //以字符串搜索窗口
  2394. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2395. function searchByString(str)
  2396. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2397. str = str.trim();
  2398. if (str.length>0)
  2399. {
  2400. return Cards.filter(card =>
  2401. {
  2402. const names = [card.name];
  2403. if (card.otLangName)
  2404. {
  2405. names.push(...Object.values(card.otLangName));
  2406. }
  2407. const tags = card.altName.concat();
  2408. if (card.otTags)
  2409. {
  2410. tags.push(...card.otTags);
  2411. }
  2412. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2413. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2414. }
  2415. );
  2416. }else
  2417. {
  2418. return [];
  2419. }
  2420. }
  2421. function copyString(input)
  2422. {
  2423. input.focus(); //设input为焦点
  2424. input.select(); //选择全部
  2425. if (document.execCommand('copy')) {
  2426. document.execCommand('copy');
  2427. }
  2428. //input.blur(); //取消焦点
  2429. }
  2430. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  2431. {
  2432. const stringSearchContent = this.querySelector(".dialog-content");
  2433. const fragment = document.createDocumentFragment();
  2434. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2435. {
  2436. const ul_original = document.createElement("ul");
  2437. ul_original.className = "original-string";
  2438. originalStrArr.forEach(str=>{
  2439. const li = ul_original.appendChild(document.createElement("li"));
  2440. const ipt = li.appendChild(document.createElement("input"));
  2441. ipt.className = "string-value";
  2442. ipt.value = str;
  2443. ipt.readOnly = true;
  2444. const copyBtn = li.appendChild(document.createElement("button"));
  2445. copyBtn.className = "string-copy";
  2446. copyBtn.onclick = function(){copyString(ipt)};
  2447. const searchBtn = li.appendChild(document.createElement("button"));
  2448. searchBtn.className = "string-search";
  2449. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2450. });
  2451. fragment.appendChild(ul_original);
  2452. }
  2453. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2454. {
  2455. const ul_additional = document.createElement("ul");
  2456. ul_additional.className = "additional-string";
  2457. additionalStrArr.forEach(str=>{
  2458. const li = ul_additional.appendChild(document.createElement("li"));
  2459. const ipt = li.appendChild(document.createElement("input"));
  2460. ipt.className = "string-value";
  2461. ipt.value = str;
  2462. ipt.readOnly = true;
  2463. const searchBtn = li.appendChild(document.createElement("button"));
  2464. searchBtn.className = "string-search";
  2465. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2466. });
  2467. fragment.appendChild(ul_additional);
  2468. }
  2469. stringSearchContent.innerHTML = "";
  2470. stringSearchContent.appendChild(fragment);
  2471. this.classList.remove(className_displayNone);
  2472. }
  2473. stringSearchDialog.close = function()
  2474. {
  2475. this.classList.add(className_displayNone);
  2476. }
  2477. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  2478. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  2479. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  2480. mAltName.onclick = function() { //搜索合作
  2481. //const mid = parseInt(this.getAttribute('data-monId'));
  2482. const card = Cards[editBox.mid];
  2483. if (card)
  2484. {
  2485. stringSearchDialog.show(card.altName, card.otTags);
  2486. }
  2487. };
  2488. //创建一个新的怪物头像
  2489. editBox.createCardHead = function(id, options = {}) {
  2490. function clickHeadToNewMon() {
  2491. monstersID.value = this.card.id;
  2492. monstersID.onchange();
  2493. return false; //取消链接的默认操作
  2494. }
  2495. const cli = document.createElement("li");
  2496. const cdom = cli.head = createCardA(options);
  2497. cli.appendChild(cdom);
  2498. let card;
  2499. if (id instanceof Member) {
  2500. changeid(id, cdom);
  2501. card = id.card;
  2502. } else {
  2503. changeid({ id: id }, cdom);
  2504. card = Cards[id];
  2505. }
  2506. cli.card = card;
  2507. if (card.canAssist)
  2508. cli.classList.add("allowable-assist");
  2509. if (options.showCD)
  2510. {
  2511. const CDPreview = cli.appendChild(document.createElement("div"));
  2512. CDPreview.className = "cd-preview";
  2513. if (card.activeSkillId>0)
  2514. {
  2515. const skill = Skills[card.activeSkillId];
  2516. const CD_Max = skill.initialCooldown;
  2517. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2518. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2519. CD_MinDom.className = "cd-min";
  2520. if (CD_Max !== CD_Min)
  2521. {
  2522. CD_MinDom.textContent = CD_Min;
  2523. }else
  2524. {
  2525. CD_MinDom.classList.add(className_displayNone);
  2526. }
  2527. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2528. CD_MaxDom.className = "cd-max";
  2529. CD_MaxDom.textContent = CD_Max;
  2530. if (skill.type === 232 || skill.type === 233) {
  2531. CDPreview.appendChild(document.createElement("br"));
  2532. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  2533. CD_EvoDom.className = "cd-evo";
  2534. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  2535. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  2536. }
  2537. }
  2538. }
  2539. //产生一个能力值列表
  2540. function creatAbilitiesList(abilities) {
  2541. const abilitiesPreview = document.createElement("ul");
  2542. abilitiesPreview.className = "abilities-preview";
  2543. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2544. hpDom.className = "hp-preview";
  2545. hpDom.textContent = abilities.hp;
  2546. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2547. atkDom.className = "atk-preview";
  2548. atkDom.textContent = abilities.atk;
  2549. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2550. rcvDom.className = "rcv-preview";
  2551. rcvDom.textContent = abilities.rcv;
  2552. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2553. indexDom.className = "index-preview";
  2554. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2555. return abilitiesPreview;
  2556. }
  2557. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2558. {
  2559. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2560. if (options.showAbilities && abilities_2status)
  2561. {
  2562. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2563. }
  2564. if (options.showAbilitiesWithAwoken && abilities_2status)
  2565. {
  2566. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2567. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2568. }
  2569. }
  2570. if (options.showAwoken)
  2571. {
  2572. //产生一个觉醒列表
  2573. function creatAwokenList(awokens) {
  2574. const ul = document.createElement("ul");
  2575. ul.className = "awoken-ul";
  2576. awokens.forEach(ak=>{
  2577. const li = ul.appendChild(document.createElement("li"));
  2578. const icon = li.appendChild(document.createElement("icon"));
  2579. icon.className = "awoken-icon";
  2580. icon.setAttribute("data-awoken-icon",ak);
  2581. });
  2582. return ul;
  2583. }
  2584. const awokenPreview = cli.appendChild(document.createElement("div"));
  2585. awokenPreview.className = "awoken-preview";
  2586. if (card.awakenings.length)
  2587. {
  2588. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2589. akUl.classList.add("awoken-preview-awakenings");
  2590. }
  2591. if (card.superAwakenings.length)
  2592. {
  2593. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2594. sakUl.classList.add("awoken-preview-superAwakenings");
  2595. }
  2596. }
  2597. if (options.customAddition)
  2598. {
  2599. options.customAddition.forEach(func=>{
  2600. const c_addition = cli.appendChild(document.createElement("div"));
  2601. c_addition.className = "custom-addition";
  2602. let content = func(card);
  2603. if (typeof content == "string" || typeof content == "number")
  2604. {
  2605. content = document.createTextNode(content);
  2606. }
  2607. content && c_addition.appendChild(content);
  2608. });
  2609. }
  2610. cli.onclick = clickHeadToNewMon;
  2611. return cli;
  2612. };
  2613. //显示进化树
  2614. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  2615. evolutionaryTreeMask.initialize = function(monid)
  2616. {
  2617. const maskContent = this.querySelector(".mask-content");
  2618. const fragment = document.createDocumentFragment();
  2619. const evoTree = new EvoTree(monid);
  2620. fragment.appendChild(evoTree.toListNode());
  2621. maskContent.innerHTML = "";
  2622. maskContent.appendChild(fragment);
  2623. }
  2624. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2625. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  2626. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  2627. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  2628. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 [name=\"attr-1\"]"));
  2629. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 [name=\"attr-2\"]"));
  2630. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2631. const s_typesDiv = searchBox.querySelector(".types-div");
  2632. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2633. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2634. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2635. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2636. function s_types_onchange(){
  2637. const newClassName = `type-killer-${this.value}`;
  2638. toggleDomClassName(this.checked && s_typeAndOr.checked, newClassName, s_typesUl);
  2639. }
  2640. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2641. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2642. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2643. function s_types_latentli_onclick(){
  2644. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2645. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2646. s_types.forEach(checkbox=>{
  2647. const type = parseInt(checkbox.value);
  2648. checkbox.checked = killerTypes.includes(type);
  2649. });
  2650. }
  2651. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2652. s_typeAndOr.onchange = function(){
  2653. s_types.forEach(checkBox=>checkBox.onchange());
  2654. toggleDomClassName(this.checked, className_displayNone, s_types_latentUl);
  2655. };
  2656. s_typeAndOr.onchange();
  2657. //稀有度筛选
  2658. const s_rareDiv = searchBox.querySelector(".rare-div");
  2659. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2660. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2661. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2662. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2663. function s_rareIcons_onclick()
  2664. {
  2665. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2666. const radioLow = s_rareLows.find(radio=>radio.checked);
  2667. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2668. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2669. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2670. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2671. rangeLow != rangeHigh ?
  2672. thisValue :
  2673. (
  2674. thisValue == rangeLow ?
  2675. 1 :
  2676. Math.min(thisValue,rangeLow)
  2677. )
  2678. )).checked = true;
  2679. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2680. rangeLow != rangeHigh ?
  2681. thisValue :
  2682. (
  2683. thisValue == rangeLow ?
  2684. 10 :
  2685. Math.max(thisValue,rangeHigh)
  2686. )
  2687. )).checked = true;
  2688. }
  2689. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2690. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2691. s_rareClear.onclick = function(){
  2692. s_rareLows[0].checked = true;
  2693. s_rareHighs[s_rareHighs.length-1].checked = true;
  2694. }
  2695. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2696. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2697. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2698. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2699. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2700. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2701. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2702. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2703. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2704. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2705. const s_noHenshin = searchBox.querySelector("#no-henshin"); //只搜索非变身
  2706. //强调箱子拥有开关
  2707. const s_boxHave = document.getElementById("box-have");
  2708. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  2709. s_boxHave.onchange = function(e) {
  2710. toggleDomClassName(this.checked, "emphasize-box-have");
  2711. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2712. };
  2713. s_boxHave.onchange(false);
  2714. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2715. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  2716. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2717. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2718. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2719. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2720. s_includeSuperAwoken.onchange = function() {
  2721. toggleDomClassName(this.checked, className_displayNone, s_sawokensDiv);
  2722. };
  2723. s_includeSuperAwoken.onchange();
  2724. //显示官方觉醒排序开关
  2725. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  2726. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  2727. s_showOfficialAwokenSorting.onchange = function(e){
  2728. const checked = this.checked;
  2729. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  2730. const fragmentAwoken = document.createDocumentFragment();
  2731. const fragmentSawoken = document.createDocumentFragment();
  2732. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2733. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2734. function appendLi(id) {
  2735. const li = this.iconLis.find(li=>
  2736. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  2737. );
  2738. li && this.fragment.appendChild(li);
  2739. }
  2740. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  2741. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  2742. const className = "official-awoken-sorting";
  2743. toggleDomClassName(checked, className, s_awokensDiv);
  2744. toggleDomClassName(checked, className, s_sawokensDiv);
  2745. s_awokensUl.appendChild(fragmentAwoken);
  2746. s_sawokensUl.appendChild(fragmentSawoken);
  2747. };
  2748. s_showOfficialAwokenSorting.onchange(false);
  2749. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2750. function search_awokenAdd1() {
  2751. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2752. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2753. if (count < maxCount) {
  2754. count++;
  2755. this.setAttribute("data-awoken-count", count);
  2756. const iconLi = document.createElement("li");
  2757. const icon = iconLi.appendChild(document.createElement("icon"))
  2758. icon.className = "awoken-icon";
  2759. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2760. icon.onclick = search_awokenSub1;
  2761. s_selectedAwokensUl.appendChild(iconLi);
  2762. }
  2763. }
  2764. function search_awokenSub1() {
  2765. const awokenId = this.getAttribute("data-awoken-icon");
  2766. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2767. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2768. if (count > 0) {
  2769. count--;
  2770. awokenIcon.setAttribute("data-awoken-count", count);
  2771. }
  2772. this.parentNode.remove();
  2773. }
  2774. s_awokensIcons.forEach(b => {
  2775. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2776. });
  2777. const awokenClear = searchBox.querySelector(".awoken-clear");
  2778. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  2779. awokenClear.onclick = function() { //清空觉醒选项
  2780. s_awokensIcons.forEach(t => {
  2781. t.setAttribute("data-awoken-count", 0);
  2782. });
  2783. s_selectedAwokensUl.innerHTML = "";
  2784. };
  2785. sawokenClear.onclick = function() { //清空超觉醒选项
  2786. s_sawokens.forEach(t => {
  2787. t.checked = false;
  2788. });
  2789. };
  2790. //特殊搜索部分
  2791. const s_specialDiv = searchBox.querySelector(".special-div");
  2792. const specialAdd = s_specialDiv.querySelector(".special-add");
  2793. const specialClear = s_specialDiv.querySelector(".special-clear");
  2794. const specialStar = s_specialDiv.querySelector(".special-star");
  2795. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  2796. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  2797. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  2798. function newSpecialSearchOption(func, idx1, idx2)
  2799. {
  2800. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  2801. return new Option(
  2802. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  2803. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  2804. );
  2805. }
  2806. //读取储存的筛选收藏列表
  2807. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  2808. if (Array.isArray(strMakedConfig)) {
  2809. strMakedConfig.forEach(([groupName, filterName])=>{
  2810. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  2811. if (idx1 < 0 ) return;
  2812. if (filterName !== undefined) {
  2813. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  2814. if (idx2 < 0 ) return;
  2815. markedFilter.push([idx1, idx2]);
  2816. } else {
  2817. markedFilter.push([idx1]);
  2818. }
  2819. });
  2820. }
  2821. specialFirstSelect.refreshList = function() {
  2822. const _this = specialFirstSelect;
  2823. function addNewOption(sfunc, groudIndex){
  2824. if (sfunc.group)
  2825. {
  2826. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  2827. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2828. optgroup.label = groupName;
  2829. if (sfunc.functions)
  2830. {
  2831. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  2832. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  2833. });
  2834. }
  2835. }else
  2836. {
  2837. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  2838. }
  2839. }
  2840. _this.innerHTML = '';
  2841. addNewOption(specialSearchFunctions[0], 0);
  2842. if (markedFilter.length > 0) {
  2843. const groupName = "=====★=====";
  2844. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2845. optgroup.label = groupName;
  2846. markedFilter.forEach(([groudIndex, filterIndex])=>{
  2847. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  2848. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  2849. });
  2850. }
  2851. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  2852. addNewOption(specialSearchFunctions[idx], idx);
  2853. }
  2854. }
  2855. specialFirstSelect.onchange = function() {
  2856. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  2857. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  2858. if (markIdx >= 0) {//已经存在的收藏
  2859. specialStar.classList.add("marked");
  2860. } else {
  2861. specialStar.classList.remove("marked");
  2862. }
  2863. }
  2864. //只添加第一个列表,后面的全部通过克隆的方式复现
  2865. specialFirstSelect.refreshList();
  2866. specialAdd.onclick = function() {
  2867. specialFilterUl.appendChild(specialFilterFirstLi.cloneNode(true));
  2868. }
  2869. //specialAdd.onclick(); //先运行一次产生两个
  2870. specialClear.onclick = function() {
  2871. searchMonList.customAddition = null;
  2872. specialFilterUl.innerHTML = "";
  2873. specialFilterUl.appendChild(specialFilterFirstLi);
  2874. specialFirstSelect.selectedIndex = 0;
  2875. }
  2876. specialStar.onclick = function() {
  2877. const indexs = specialFirstSelect.value.split("|").map(Number);
  2878. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  2879. if (markIdx >= 0) {//已经存在的收藏
  2880. markedFilter.splice(markIdx,1);
  2881. } else {
  2882. markedFilter.push(indexs);
  2883. }
  2884. specialFirstSelect.refreshList(); //刷新列表
  2885. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  2886. //储存设置
  2887. let strMakedConfig = markedFilter.map(indexs=>{
  2888. let arr = [specialSearchFunctions[indexs[0]].name];
  2889. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  2890. return arr;})
  2891. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  2892. }
  2893. const s_controlDiv = searchBox.querySelector(".control-div");
  2894. const searchStart = s_controlDiv.querySelector(".search-start");
  2895. const searchClose = s_controlDiv.querySelector(".search-close");
  2896. const searchClear = s_controlDiv.querySelector(".search-clear");
  2897. function returnCheckedInput(ipt) {
  2898. return ipt.checked;
  2899. }
  2900. function returnInputValue(ipt) {
  2901. return ipt.value;
  2902. }
  2903. function returnRadiosValue(radioArr) {
  2904. const checkedRadio = radioArr.find(returnCheckedInput);
  2905. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  2906. return firstCheckedValue;
  2907. }
  2908. function returnCheckBoxsValues(checkBoxsArr) {
  2909. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  2910. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  2911. return checkedValues;
  2912. }
  2913. function Str2Int(str) {
  2914. return parseInt(str, 10);
  2915. }
  2916. //将搜索结果显示出来(也可用于其他的搜索)
  2917. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  2918. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  2919. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  2920. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  2921. const searchResultCount = searchBox.querySelector(".search-list-length");
  2922. showSearch = function(searchArr, customAdditionalFunction)
  2923. {
  2924. if (typeof(searchArr) === "number") {
  2925. searchArr = [searchArr];
  2926. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  2927. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  2928. } else {
  2929. return; //如果不是数组就直接取消下一步
  2930. }
  2931. //如果之前打开了附加显示,继续沿用
  2932. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  2933. customAdditionalFunction = searchMonList.customAddition;
  2934. }
  2935. searchBox.classList.remove(className_displayNone);
  2936. editBox.show();
  2937. const createCardHead = editBox.createCardHead;
  2938. searchMonList.classList.add(className_displayNone);
  2939. searchMonList.innerHTML = ""; //清空旧的
  2940. //辅助回收内存
  2941. if (Array.isArray(searchMonList.originalHeads))
  2942. {
  2943. searchMonList.originalHeads.forEach(item=>item = null);
  2944. searchMonList.originalHeads = null;
  2945. }
  2946. if (searchArr.length > 0) {
  2947. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2948. //获取原始排序的头像列表
  2949. const additionalOption = { //搜索列表的额外选项
  2950. showAwoken: s_add_show_awoken.checked,
  2951. showCD: s_add_show_CD.checked,
  2952. showAbilities: s_add_show_abilities.checked,
  2953. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  2954. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  2955. };
  2956. searchMonList.originalHeads = searchArr.map(card => {
  2957. if (card instanceof Member) {
  2958. return createCardHead(card, additionalOption);
  2959. } else {
  2960. return createCardHead(card.id, additionalOption);
  2961. }
  2962. });
  2963. searchMonList.customAddition = additionalOption.customAddition;
  2964. //对头像列表进行排序
  2965. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2966. headsArray.forEach(head => fragment.appendChild(head));
  2967. searchMonList.appendChild(fragment);
  2968. //目前这里添加会导致无限循环,无法后退
  2969. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  2970. //const state = {searchArr:idArr,mid:editBox.mid};
  2971. //history.pushState(state, null, location);
  2972. }
  2973. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  2974. searchMonList.classList.remove(className_displayNone);
  2975. };
  2976. //对已经搜索到的Cards重新附加显示
  2977. function reShowSearch()
  2978. {
  2979. if (Array.isArray(searchMonList.originalHeads))
  2980. {
  2981. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  2982. showSearch(oldArr, searchMonList.customAddition);
  2983. }
  2984. }
  2985. s_add_show_awoken.onchange = reShowSearch;
  2986. s_add_show_CD.onchange = reShowSearch;
  2987. s_add_show_abilities.onchange = reShowSearch;
  2988. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  2989. const startSearch = function(cards, customAdditionalFunction = []) {
  2990. let attr1, attr2;
  2991. attr1 = returnRadiosValue(s_attr1s); //获取选中单选框的值
  2992. attr2 = returnRadiosValue(s_attr2s); //获取选中单选框的值
  2993. attr1 = isNaN(attr1) ? null : Str2Int(attr1); //将值转为十进制
  2994. attr2 = isNaN(attr2) ? null : Str2Int(attr2); //将值转为十进制
  2995. const typesFilter = returnCheckBoxsValues(s_types).map(Str2Int);
  2996. const rareFilter = [
  2997. returnCheckBoxsValues(s_rareLows).map(Str2Int)[0],
  2998. returnCheckBoxsValues(s_rareHighs).map(Str2Int)[0],
  2999. ];
  3000. const sawokensFilter = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3001. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3002. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3003. return {
  3004. id: awokenIndex,
  3005. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3006. };
  3007. });
  3008. let searchResult = searchCards(cards,
  3009. attr1, attr2,
  3010. s_fixMainColor.checked,
  3011. typesFilter,
  3012. s_typeAndOr.checked,
  3013. rareFilter,
  3014. awokensFilter,
  3015. sawokensFilter,
  3016. s_awokensEquivalent.checked,
  3017. s_includeSuperAwoken.checked,
  3018. s_canAssist.checked,
  3019. s_noHenshin.checked,
  3020. );
  3021. //进行特殊附加搜索
  3022. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter")).map(select=>{
  3023. const indexs = select.value.split("|").map(Number);
  3024. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  3025. return funcObj;
  3026. });
  3027. searchResult = specialFilters.reduce((pre,funcObj)=>
  3028. {
  3029. if (!funcObj) return pre;
  3030. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3031. return funcObj.function(pre); //结果进一步筛选
  3032. }, searchResult);
  3033. showSearch(searchResult, customAdditionalFunction);
  3034. };
  3035. searchBox.startSearch = startSearch;
  3036. searchStart.onclick = function() {
  3037. startSearch(Cards);
  3038. };
  3039. searchClose.onclick = function() {
  3040. searchBox.classList.add(className_displayNone);
  3041. };
  3042. searchClear.onclick = function() { //清空搜索选项
  3043. s_attr1s[0].checked = true;
  3044. s_attr2s[0].checked = true;
  3045. s_types.forEach(t => {
  3046. t.checked = false;
  3047. });
  3048. s_typeAndOr.onchange();
  3049. s_rareClear.onclick();
  3050. awokenClear.onclick();
  3051. sawokenClear.onclick();
  3052. specialClear.onclick();
  3053. s_canAssist.checked = false;
  3054. s_noHenshin.checked = false;
  3055. searchMonList.originalHeads = null;
  3056. searchResultCount.setAttribute("data-search-result-count", 0);
  3057. searchMonList.innerHTML = "";
  3058. };
  3059. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3060. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3061. //对heads重新排序
  3062. function sortHeadsArray(heads) {
  3063. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3064. const sortIndex = parseInt(s_sortList.value, 10);
  3065. const reverse = s_sortReverse.checked;
  3066. let headsArray = heads.concat();
  3067. headsArray.sort((head_a, head_b) => {
  3068. const card_a = head_a.card,
  3069. card_b = head_b.card;
  3070. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3071. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3072. return sortNumber;
  3073. });
  3074. if (reverse) headsArray.reverse();
  3075. return headsArray;
  3076. }
  3077. //对已经搜索到的Cards重新排序
  3078. function reSortCards() {
  3079. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3080. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3081. searchMonList.classList.add(className_displayNone);
  3082. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3083. headsArray.forEach(head => fragment.appendChild(head));
  3084. searchMonList.appendChild(fragment);
  3085. searchMonList.classList.remove(className_displayNone);
  3086. }
  3087. s_sortList.onchange = reSortCards;
  3088. s_sortReverse.onchange = reSortCards;
  3089. sort_function_list.forEach((sfunc, idx) => {
  3090. const newOpt = new Option(sfunc.name, idx);
  3091. newOpt.setAttribute("data-tag", sfunc.tag);
  3092. s_sortList.options.add(newOpt);
  3093. });
  3094. //id搜索
  3095. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3096. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3097. function idChange(e)
  3098. {
  3099. if (/^\d+$/.test(this.value)) {
  3100. const newId = parseInt(this.value, 10);
  3101. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3102. {
  3103. editBox.mid = newId;
  3104. if (isGuideMod)
  3105. {
  3106. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  3107. const state = {searchArr:idArr,mid:newId};
  3108. const locationURL = new URL(location);
  3109. if (newId === 0) {
  3110. locationURL.searchParams.delete('id');
  3111. history.pushState(state, null, locationURL);
  3112. }else
  3113. {
  3114. locationURL.searchParams.set('id', newId);
  3115. history.pushState(state, null, locationURL);
  3116. }
  3117. }
  3118. editBoxChangeMonId(newId);
  3119. }
  3120. return true;
  3121. }else
  3122. {
  3123. return false;
  3124. }
  3125. }
  3126. monstersID.onchange = idChange;
  3127. monstersID.onkeydown = function(e) {
  3128. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3129. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3130. {
  3131. showSearch(searchByString(this.value));
  3132. }
  3133. }
  3134. //输入id数字即时更新的开关
  3135. const realTimeClassName = 'real-time-change-card';
  3136. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3137. s_realTimeChangeCard.onchange = function(e) {
  3138. monstersID.oninput = this.checked ? idChange : null;
  3139. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3140. }
  3141. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3142. s_realTimeChangeCard.onchange(false);
  3143. //字符串搜索
  3144. btnSearchByString.onclick = function() {
  3145. showSearch(searchByString(monstersID.value));
  3146. };
  3147. //觉醒
  3148. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  3149. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3150. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3151. function checkAwoken() {
  3152. const card = Cards[editBox.mid ?? 0];
  3153. const value = parseInt(this.value, 10);
  3154. awokenCountLabel.setAttribute(dataAttrName, value);
  3155. toggleDomClassName(value > 0 && value == card.awakenings.length, "full-awoken", awokenCountLabel);
  3156. reCalculateAbility();
  3157. }
  3158. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3159. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3160. function playVoiceAwoken() { //点击label才播放语音
  3161. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3162. const card = Cards[editBox.mid];
  3163. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3164. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3165. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(2,'0')}.wav`, decoder.decode.bind(decoder));
  3166. }
  3167. }
  3168. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3169. //超觉醒
  3170. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3171. monEditSAwokensRow.swaokenIndex = -1;
  3172. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  3173. function notCheckMyself() {
  3174. const value = parseInt(this.value, 10);
  3175. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  3176. monEditSAwokens[0].click();
  3177. } else {
  3178. monEditSAwokensRow.swaokenIndex = value;
  3179. const plusArr = [monEditAddHp,monEditAddAtk,monEditAddRcv];
  3180. //自动打上297
  3181. if (!monEditSAwokensRow.classList.contains(className_displayNone) && plusArr.some(ipt=>parseInt(ipt.value)<99))
  3182. {
  3183. console.debug("点亮超觉醒,自动设定297");
  3184. plusArr.forEach(ipt=>ipt.value=99);
  3185. reCalculateAbility();
  3186. }
  3187. }
  3188. }
  3189. monEditSAwokens.forEach(akDom => {
  3190. akDom.onclick = notCheckMyself;
  3191. });
  3192. //3个快速设置this.ipt为自己的value
  3193. function setIptToMyValue() {
  3194. if (this.ipt.value != this.value) {
  3195. this.ipt.value = this.value;
  3196. this.ipt.onchange();
  3197. }
  3198. }
  3199. //等级
  3200. const monEditLv = settingBox.querySelector(".m-level");
  3201. monEditLv.onchange = function() {
  3202. reCalculateExp();
  3203. reCalculateAbility();
  3204. };
  3205. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3206. const monLvExp = settingBox.querySelector(".m-level-exp");
  3207. monEditLvMin.ipt = monEditLv;
  3208. monEditLvMin.onclick = setIptToMyValue;
  3209. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3210. monEditLvMax.ipt = monEditLv;
  3211. monEditLvMax.onclick = setIptToMyValue;
  3212. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3213. monEditLv110.ipt = monEditLv;
  3214. monEditLv110.onclick = setIptToMyValue;
  3215. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3216. monEditLv120.ipt = monEditLv;
  3217. monEditLv120.onclick = setIptToMyValue;
  3218. //编辑界面重新计算怪物的经验值
  3219. function reCalculateExp() {
  3220. const monid = editBox.mid;
  3221. const level = parseInt(monEditLv.value || 0, 10);
  3222. const tempMon = {
  3223. id: monid,
  3224. level: level
  3225. };
  3226. const needExpArr = calculateExp(tempMon);
  3227. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3228. }
  3229. editBox.reCalculateExp = reCalculateExp;
  3230. //三维
  3231. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3232. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3233. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3234. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3235. //加蛋
  3236. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3237. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  3238. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  3239. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  3240. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  3241. monEditAddHp.onchange = reCalculateAbility;
  3242. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  3243. monEditAddAtk.onchange = reCalculateAbility;
  3244. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  3245. monEditAddRcv.onchange = reCalculateAbility;
  3246. //3个快速设置按钮
  3247. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  3248. monEditAddHpBtn.ipt = monEditAddHp;
  3249. monEditAddHpBtn.onclick = setIptToMyValue;
  3250. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  3251. monEditAddAtkBtn.ipt = monEditAddAtk;
  3252. monEditAddAtkBtn.onclick = setIptToMyValue;
  3253. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  3254. monEditAddRcvBtn.ipt = monEditAddRcv;
  3255. monEditAddRcvBtn.onclick = setIptToMyValue;
  3256. //297按钮
  3257. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  3258. monEditAdd297.onclick = function() {
  3259. monEditAddHp.value = 99;
  3260. monEditAddAtk.value = 99;
  3261. monEditAddRcv.value = 99;
  3262. reCalculateAbility();
  3263. };
  3264. //潜觉
  3265. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  3266. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  3267. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  3268. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3269. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3270. refreshLatent(latent, monid, monEditLatents);
  3271. };
  3272. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3273. const skillBox = rowSkill.querySelector(".skill-box");
  3274. const skillTitle = skillBox.querySelector(".skill-name");
  3275. const skillCD = skillBox.querySelector(".skill-cd");
  3276. const skillLevel = skillBox.querySelector(".m-skill-level");
  3277. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3278. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3279. skillTitle.onclick = fastShowSkill;
  3280. skillLevel.onchange = function() {
  3281. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3282. const skill = Skills[card.activeSkillId];
  3283. skillCD.textContent = skill.initialCooldown - this.value + 1;
  3284. };
  3285. skillLevel_1.ipt = skillLevel;
  3286. skillLevel_1.onclick = setIptToMyValue;
  3287. skillLevel_Max.ipt = skillLevel;
  3288. skillLevel_Max.onclick = setIptToMyValue;
  3289. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3290. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3291. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3292. lskillTitle.onclick = fastShowSkill;
  3293. //显示原文开关
  3294. const showSkillOriginal = document.getElementById("show-skill-original");
  3295. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3296. showSkillOriginal.onchange = function(e) {
  3297. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3298. toggleDomClassName(this.checked, this.id, skillBox);
  3299. toggleDomClassName(this.checked, this.id, leaderSkillBox);
  3300. };
  3301. showSkillOriginal.onchange(false);
  3302. editBox.refreshSkillParse = function(skp, lskp){
  3303. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3304. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3305. const card = Cards[this.mid] || Cards[0];
  3306. if (!card) return;
  3307. const activeSkill = skillParser(card.activeSkillId);
  3308. toggleDomClassName(
  3309. activeSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills),
  3310. "evolved-skill", skillBox);
  3311. skillDetailParsed.innerHTML = "";
  3312. skillDetailParsed.appendChild(renderSkillEntry(activeSkill));
  3313. lskillDetailParsed.innerHTML = "";
  3314. lskillDetailParsed.appendChild(renderSkillEntry(skillParser(card.leaderSkillId)));
  3315. };
  3316. //合并技能开关
  3317. const mergeSill = document.getElementById("merge-skill");
  3318. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3319. mergeSill.onchange = function(e){
  3320. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3321. merge_skill = this.checked;
  3322. editBox.refreshSkillParse();
  3323. };
  3324. mergeSill.onchange(false);
  3325. //已有觉醒的去除
  3326. function deleteLatent(e) {
  3327. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3328. const aIdx = editBox.latent.indexOf(lIdx);
  3329. if (aIdx >= 0)
  3330. {
  3331. editBox.latent.splice(aIdx, 1);
  3332. editBox.reCalculateAbility(); //重计算三维
  3333. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3334. }
  3335. }
  3336. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3337. //可选觉醒的添加
  3338. function addLatent() {
  3339. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3340. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3341. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3342. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3343. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3344. if (latentUseHole(lIdx) <= enabledHole)
  3345. editBox.latent.push(lIdx);
  3346. else
  3347. return;
  3348. editBox.reCalculateAbility();
  3349. editBox.refreshLatent(editBox.latent, editBox.mid);
  3350. }
  3351. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3352. //编辑界面重新计算怪物的能力
  3353. function reCalculateAbility() {
  3354. const monid = editBox.mid;
  3355. const level = parseInt(monEditLv.value || 0, 10);
  3356. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3357. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3358. const plus = [
  3359. parseInt(monEditAddHp.value || 0, 10),
  3360. parseInt(monEditAddAtk.value || 0, 10),
  3361. parseInt(monEditAddRcv.value || 0, 10)
  3362. ];
  3363. const latent = editBox.latent;
  3364. const tempMon = {
  3365. id: monid,
  3366. level: level,
  3367. plus: plus,
  3368. awoken: awoken,
  3369. latent: latent
  3370. };
  3371. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3372. toggleDomClassName(level > 110, "level-super-break", monEditLatentUl); //切换潜觉为120级
  3373. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3374. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3375. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3376. }
  3377. editBox.reCalculateAbility = reCalculateAbility;
  3378. const btnCancel = editBox.querySelector(".button-cancel");
  3379. const btnDone = editBox.querySelector(".button-done");
  3380. const btnNull = editBox.querySelector(".button-null");
  3381. const btnDelay = editBox.querySelector(".button-delay");
  3382. btnCancel.onclick = function() {
  3383. btnDone.classList.remove("cant-assist");
  3384. btnDone.disabled = false;
  3385. editBox.memberIdx = [];
  3386. editBox.hide();
  3387. };
  3388. btnDone.onclick = function() {
  3389. if (parseInt(monEditLv.value, 10) == 0) {
  3390. btnNull.onclick();
  3391. return;
  3392. }
  3393. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3394. const teamData = formation.teams[editBox.memberIdx[0]];
  3395. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3396. const teamBox = teamBigBox.querySelector(".team-box");
  3397. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3398. mon.id = editBox.mid;
  3399. const card = mon.card || Cards[0];
  3400. const skill = Skills[card.activeSkillId];
  3401. mon.level = parseInt(monEditLv.value, 10);
  3402. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3403. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3404. if (card.superAwakenings.length) //如果支持超觉醒
  3405. {
  3406. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  3407. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  3408. }
  3409. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3410. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3411. mon.plus = [0, 0, 0];
  3412. } else {
  3413. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3414. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3415. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3416. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3417. mon.latent = editBox.latent.concat();
  3418. }
  3419. }
  3420. const skillLevelNum = parseInt(skillLevel.value, 10);
  3421. if (skillLevelNum < skill.maxLevel) {
  3422. mon.skilllevel = skillLevelNum;
  3423. }
  3424. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  3425. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3426. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3427. let changeAttrTypeWeapon = false;
  3428. let awokens = card.awakenings;
  3429. if (!editBox.isAssist) {//如果改的不是辅助
  3430. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  3431. }
  3432. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  3433. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3434. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  3435. refreshAll(formation);
  3436. } else {
  3437. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3438. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3439. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3440. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3441. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3442. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3443. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3444. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3445. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3446. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3447. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3448. //刷新该队员的CD
  3449. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3450. }
  3451. creatNewUrl();
  3452. editBox.hide();
  3453. };
  3454. window.addEventListener("keydown",function(event) {
  3455. if (!editBox.classList.contains(className_displayNone))
  3456. { //编辑窗打开
  3457. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3458. btnCancel.onclick();
  3459. }
  3460. }
  3461. else
  3462. {
  3463. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  3464. //如果正在编辑文本,则不执行快捷键操作
  3465. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  3466. return;
  3467. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3468. if (event.key === "ArrowLeft"
  3469. && (event.code == "Numpad4" || event.ctrlKey))
  3470. { //变身后退
  3471. henshinStep(-1);
  3472. }
  3473. else if (event.key === "ArrowRight"
  3474. && (event.code == "Numpad6" || event.ctrlKey))
  3475. { //变身前进
  3476. henshinStep(+1);
  3477. }
  3478. }
  3479. });
  3480. btnNull.onclick = function() { //空位置
  3481. const mon = new Member();
  3482. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3483. const teamData = formation.teams[editBox.memberIdx[0]];
  3484. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3485. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3486. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3487. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3488. refreshAll(formation);
  3489. creatNewUrl();
  3490. editBox.hide();
  3491. };
  3492. btnDelay.onclick = function() { //应对威吓
  3493. const mon = new MemberDelay();
  3494. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3495. const teamData = formation.teams[editBox.memberIdx[0]];
  3496. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3497. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3498. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3499. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3500. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3501. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3502. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3503. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3504. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3505. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3506. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3507. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3508. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3509. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3510. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3511. //刷新改队员的CD
  3512. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3513. creatNewUrl();
  3514. editBox.hide();
  3515. };
  3516. //语言选择
  3517. const langList = controlBox.querySelector(".languages");
  3518. langList.onchange = function() {
  3519. creatNewUrl({ "language": this.value });
  3520. history.go();
  3521. };
  3522. //数据源选择
  3523. const dataList = controlBox.querySelector(".datasource");
  3524. dataList.onchange = function() {
  3525. creatNewUrl({ datasource: this.value });
  3526. history.go();
  3527. };
  3528. /*添对应语言执行的JS*/
  3529. const languageJS = document.head.appendChild(document.createElement("script"));
  3530. languageJS.id = "language-js";
  3531. languageJS.type = "text/javascript";
  3532. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  3533. if (isGuideMod) //图鉴模式直接打开搜索框
  3534. {
  3535. showSearch([]);
  3536. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  3537. }
  3538. }
  3539. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  3540. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  3541. function idToCard(id) {return Cards[id]}
  3542. function loopAddHenshin(card, cardSet)
  3543. {
  3544. function filterCard(_card) {
  3545. return _card && !cardSet.has(_card);
  3546. }
  3547. function addCard(_card) {
  3548. cardSet.add(_card);
  3549. loopAddHenshin(_card, cardSet);
  3550. }
  3551. //从本卡片变身到的
  3552. if (Array.isArray(card.henshinFrom)) {
  3553. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  3554. cardTo.forEach(addCard);
  3555. }
  3556. //变身到本卡片的(多个)
  3557. if (Array.isArray(card.henshinTo)) {
  3558. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  3559. cardsFrom.forEach(addCard);
  3560. }
  3561. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  3562. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  3563. evoCards.forEach(addCard);
  3564. }
  3565. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  3566. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  3567. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  3568. if (includeHenshin) {
  3569. evoLinkCardsArray.forEach(card=>{
  3570. loopAddHenshin(card, evoLinkCardsSet);
  3571. });
  3572. }
  3573. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  3574. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  3575. return evoLinkCardsIdArray;
  3576. }
  3577. //改变一个怪物头像
  3578. function changeid(mon, monDom, latentDom, assist) {
  3579. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3580. const parentNode = monDom.parentNode;
  3581. fragment.appendChild(monDom);
  3582. const monId = mon.id;
  3583. const card = Cards[monId] || Cards[0]; //怪物固定数据
  3584. monDom.setAttribute("data-cardid", monId); //设定新的id
  3585. if (monId < 0) //如果是延迟
  3586. {
  3587. monDom.removeAttribute("href");
  3588. monDom.removeAttribute("title");
  3589. monDom.classList.add("delay");
  3590. monDom.classList.remove("null");
  3591. parentNode.appendChild(fragment);
  3592. if (latentDom) latentDom.classList.add(className_displayNone);
  3593. return;
  3594. } else if (monId == 0) //如果是空
  3595. {
  3596. monDom.removeAttribute("href");
  3597. monDom.removeAttribute("title");
  3598. monDom.classList.add("null");
  3599. monDom.classList.remove("delay");
  3600. parentNode.appendChild(fragment);
  3601. if (latentDom) latentDom.classList.add(className_displayNone);
  3602. return;
  3603. } else if (monId > -1) //如果提供了id
  3604. {
  3605. monDom.classList.remove("null");
  3606. monDom.classList.remove("delay");
  3607. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  3608. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  3609. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  3610. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  3611. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  3612. let subAttribute = card.attrs[1]; //正常的副属性
  3613. let assistCard = Cards[assist?.id];
  3614. if (assistCard && assistCard.awakenings.includes(49)) { //如果传入了辅助武器
  3615. let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95); //搜索改副属性的觉醒
  3616. if (changeAttr) subAttribute = changeAttr - 91; //更改副属性
  3617. }
  3618. monDom.querySelector(".subproperty").setAttribute("data-property", subAttribute); //副属性
  3619. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  3620. monDom.href = currentLanguage.guideURL(monId, card.name);
  3621. toggleDomClassName(card.canAssist, "allowable-assist", monDom); //可作为辅助
  3622. toggleDomClassName(card.awakenings.includes(49), "wepon", monDom); //武器
  3623. }
  3624. const levelDom = monDom.querySelector(".level");
  3625. if (levelDom) { //如果提供了等级
  3626. if (mon.level) {
  3627. const level = mon.level ?? 1;
  3628. levelDom.setAttribute(dataAttrName, level);
  3629. toggleDomClassName(level === card.maxLevel, "max", levelDom);
  3630. //如果等级刚好等于最大等级,则修改为“最大”的字
  3631. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  3632. levelDom.setAttribute("data-level-range", "120");
  3633. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  3634. levelDom.setAttribute("data-level-range", "110");
  3635. } else if (level > card.maxLevel) {
  3636. levelDom.setAttribute("data-level-range", "error");
  3637. } else {
  3638. levelDom.setAttribute("data-level-range", "99");
  3639. }
  3640. levelDom.classList.remove(className_displayNone);
  3641. } else {
  3642. levelDom.classList.add(className_displayNone);
  3643. }
  3644. }
  3645. const awokenIcon = monDom.querySelector(".awoken-count-num");
  3646. if (awokenIcon) {
  3647. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  3648. if (mon.awoken != null) { //如果提供了觉醒
  3649. toggleDomClassName(card.awakenings.length > 0 && mon.awoken >= card.awakenings.length, "full-awoken", awokenIcon);
  3650. }else if(card.awakenings.length) {
  3651. awokenIcon.classList.add("full-awoken");
  3652. }
  3653. }
  3654. const sawoken = monDom.querySelector(".super-awoken");
  3655. if (sawoken) { //如果存在超觉醒的DOM
  3656. if (mon.sawoken != null && //怪物设定了超觉醒
  3657. mon?.sawoken >= 0 && //怪物超觉醒编号大于0
  3658. card.superAwakenings.length && //卡片有超觉醒
  3659. mon.level >= 100 && //怪物大于100级
  3660. mon.plus.every(p=>p>=99) //怪物297了
  3661. ) {
  3662. sawoken.classList.remove(className_displayNone);
  3663. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  3664. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  3665. } else {
  3666. sawoken.classList.add(className_displayNone);
  3667. }
  3668. }
  3669. const m_id = monDom.querySelector(".id");
  3670. if (m_id) { //怪物ID
  3671. m_id.textContent = monId;
  3672. }
  3673. const plusDom = monDom.querySelector(".plus");
  3674. if (plusDom) //如果提供了加值,且怪物头像内有加值
  3675. {
  3676. const plusArr = {
  3677. hp: mon?.plus?.[0] ?? 0,
  3678. atk: mon?.plus?.[1] ?? 0,
  3679. rcv: mon?.plus?.[2] ?? 0,
  3680. };
  3681. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  3682. if (plusCount <= 0) {
  3683. plusDom.classList.add(className_displayNone);
  3684. } else if (plusCount === 297) {
  3685. plusDom.classList.add("has297");
  3686. plusDom.classList.remove(className_displayNone);
  3687. } else {
  3688. plusDom.querySelector(".hp").textContent = plusArr.hp;
  3689. plusDom.querySelector(".atk").textContent = plusArr.atk;
  3690. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  3691. plusDom.classList.remove("has297");
  3692. plusDom.classList.remove(className_displayNone);
  3693. }
  3694. }
  3695. if (latentDom) {
  3696. if (mon.latent) //如果提供了潜觉
  3697. {
  3698. const level = mon.level ?? 1;
  3699. const latent = mon.latent;
  3700. if (latent.length < 1) {
  3701. latentDom.classList.add(className_displayNone);
  3702. } else {
  3703. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  3704. refreshLatent(latent, mon.id, latentDoms, {sort:true});
  3705. latentDom.classList.remove(className_displayNone);
  3706. }
  3707. toggleDomClassName(level > 110, "level-super-break", latentDom); //切换潜觉为120级
  3708. } else {
  3709. latentDom.classList.add(className_displayNone);
  3710. }
  3711. }
  3712. const skillCdDom = monDom.querySelector(".skill-cd");
  3713. if (skillCdDom) //如果存在技能CD DOM
  3714. {
  3715. toggleDomClassName(!card.activeSkillId, className_displayNone, skillCdDom);
  3716. }
  3717. const switchLeaderDom = monDom.querySelector(".switch-leader");
  3718. if (switchLeaderDom) //如果存在队长交换 DOM
  3719. {
  3720. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3721. toggleDomClassName(!skills.length, className_displayNone, switchLeaderDom);
  3722. }
  3723. const m_rarity = monDom.querySelector(".rarity");
  3724. if (m_rarity) { //怪物ID
  3725. m_rarity.setAttribute(dataAttrName,card.rarity);
  3726. }
  3727. const countInBox = monDom.querySelector(".count-in-box");
  3728. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  3729. function cardsCount(pre,cur) {
  3730. return pre + cur.count;
  3731. }
  3732. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  3733. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  3734. const countSameId = countInBox.querySelector(".same-id");
  3735. if (countSameId) {
  3736. countSameId.setAttribute("data-same-id", sameIdCount);
  3737. }
  3738. const countEvoTree = countInBox.querySelector(".evo-tree");
  3739. if (countEvoTree) {
  3740. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3741. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  3742. if (sameIdCount === 0 && evoTreeCount > 0) {
  3743. monDom.setAttribute("data-box-have", 2);
  3744. }
  3745. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  3746. }
  3747. }
  3748. parentNode.appendChild(fragment);
  3749. }
  3750. //刷新潜觉
  3751. function refreshLatent(latent, monid, iconArr, option) {
  3752. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  3753. latent = latent.concat();
  3754. if (option?.sort) latent.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  3755. let latentIndex = 0,
  3756. usedHoleN = 0;
  3757. for (let ai = 0; ai < iconArr.length; ai++) {
  3758. const icon = iconArr[ai];
  3759. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  3760. {
  3761. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  3762. icon.classList.remove(className_displayNone);
  3763. usedHoleN += latentUseHole(latent[latentIndex]);
  3764. latentIndex++;
  3765. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  3766. {
  3767. icon.classList.add(className_displayNone);
  3768. icon.removeAttribute("data-latent-icon");
  3769. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  3770. {
  3771. icon.classList.remove(className_displayNone);
  3772. icon.removeAttribute("data-latent-icon");
  3773. } else //不需要显示的部分
  3774. {
  3775. icon.classList.add(className_displayNone);
  3776. icon.removeAttribute("data-latent-icon");
  3777. }
  3778. }
  3779. };
  3780. //点击怪物头像,出现编辑窗
  3781. function editMon(teamNum, isAssist, indexInTeam) {
  3782. //数据
  3783. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3784. const teamBigBox = teamBigBoxs[teamNum];
  3785. const teamBox = teamBigBox.querySelector(".team-box");
  3786. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3787. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3788. const monsterHead = memberLi.querySelector(".monster");
  3789. editBox.show();
  3790. editBox.isAssist = isAssist;
  3791. editBox.monsterHead = monsterHead;
  3792. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  3793. if (!isAssist) {
  3794. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  3795. editBox.latentBox = latentBox;
  3796. } else {
  3797. editBox.latentBox = null;
  3798. }
  3799. const settingBox = editBox.querySelector(".setting-box");
  3800. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3801. monstersID.value = mon.id > 0 ? mon.id : 0;
  3802. monstersID.onchange();
  3803. //觉醒
  3804. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  3805. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  3806. //超觉醒
  3807. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3808. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  3809. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  3810. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  3811. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  3812. monEditLv.value = mon.level || 1;
  3813. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  3814. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  3815. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  3816. if (mon.plus && mon.id > 0) {
  3817. monEditAddHp.value = mon.plus[0];
  3818. monEditAddAtk.value = mon.plus[1];
  3819. monEditAddRcv.value = mon.plus[2];
  3820. }
  3821. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  3822. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  3823. if (mon.skilllevel) {
  3824. skillLevel.value = mon.skilllevel;
  3825. }
  3826. skillLevel.onchange();
  3827. const editBoxTitle = editBox.querySelector(".edit-box-title");
  3828. const btnDelay = editBox.querySelector(".button-box .button-delay");
  3829. if (!isAssist) {
  3830. editBox.latent = mon.latent ? mon.latent.concat() : [];
  3831. editBox.refreshLatent(editBox.latent, mon.id);
  3832. }
  3833. toggleDomClassName(isAssist, className_displayNone, rowMonLatent);
  3834. toggleDomClassName(isAssist, "edit-box-title-assist", editBoxTitle);
  3835. toggleDomClassName(!isAssist, className_displayNone, btnDelay);
  3836. editBox.reCalculateExp();
  3837. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  3838. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  3839. else
  3840. editBox.reCalculateAbility();
  3841. }
  3842. //编辑窗,修改怪物ID
  3843. function editBoxChangeMonId(id) {
  3844. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  3845. if (card.id === 0) {
  3846. id = 0;
  3847. }
  3848. //const skill = Skills[card.activeSkillId];
  3849. //const leaderSkill = Skills[card.leaderSkillId];
  3850. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3851. const settingBox = editBox.querySelector(".setting-box");
  3852. //id搜索
  3853. const monHead = monInfoBox.querySelector(".monster");
  3854. changeid({ id: id }, monHead); //改变图像
  3855. const mId = monInfoBox.querySelector(".monster-id");
  3856. mId.textContent = id;
  3857. const mRare = monInfoBox.querySelector(".monster-rare");
  3858. mRare.setAttribute("data-rarity", card.rarity);
  3859. const mMP = monInfoBox.querySelector(".monster-mp");
  3860. mMP.textContent = card.sellMP.toLocaleString();
  3861. const mName = monInfoBox.querySelector(".monster-name");
  3862. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  3863. mName.title = card.name;
  3864. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3865. //mSeriesId.textContent = card.seriesId;
  3866. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  3867. toggleDomClassName(!card.seriesId, className_displayNone, mSeriesId);
  3868. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3869. //mCollabId.textContent = card.collabId;
  3870. mCollabId.setAttribute(dataAttrName, card.collabId);
  3871. toggleDomClassName(!card.collabId, className_displayNone, mCollabId);
  3872. const mAltName = monInfoBox.querySelector(".monster-altName");
  3873. //mAltName.textContent = card.altName.join("|");
  3874. //mAltName.setAttribute("data-monId", card.id);
  3875. //没有合作名就隐藏
  3876. toggleDomClassName(card.altName.length < 1 && card?.otTags?.length < 1, className_displayNone, mAltName);
  3877. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3878. const createCardHead = editBox.createCardHead;
  3879. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  3880. evoCardUl.classList.add(className_displayNone);
  3881. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  3882. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3883. if (evoLinkCardsIdArray.length > 1) {
  3884. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3885. evoLinkCardsIdArray.forEach(function(mid) {
  3886. const cli = createCardHead(mid, {noTreeCount: true});
  3887. if (mid == id) {
  3888. cli.classList.add("unable-monster");
  3889. }
  3890. fragment.appendChild(cli);
  3891. });
  3892. evoCardUl.appendChild(fragment);
  3893. evoCardUl.classList.remove(className_displayNone);
  3894. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  3895. }else
  3896. {
  3897. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  3898. }
  3899. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3900. //对于进化型才显示
  3901. toggleDomClassName(!card.types.includes(0), className_displayNone, searchEvolutionByThis);
  3902. const mType = monInfoBox.querySelectorAll(".monster-type li");
  3903. for (let ti = 0; ti < mType.length; ti++) {
  3904. if (ti < card.types.length && card.types[ti] >= 0) {
  3905. mType[ti].setAttribute("data-type-name", card.types[ti]);
  3906. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  3907. mType[ti].classList.remove(className_displayNone);
  3908. } else {
  3909. mType[ti].classList.add(className_displayNone);
  3910. }
  3911. }
  3912. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  3913. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  3914. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  3915. toggleDomClassName(card.canAssist, "allowable-assist", monEditAwokensRow);
  3916. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  3917. if (ai < card.awakenings.length) {
  3918. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  3919. }
  3920. toggleDomClassName(ai >= card.awakenings.length, className_displayNone, mAwokenIcon[ai]);
  3921. }
  3922. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  3923. //超觉醒
  3924. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3925. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  3926. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  3927. {
  3928. for (let ai = 0; ai < mSAwoken.length; ai++) {
  3929. if (ai < card.superAwakenings.length) {
  3930. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  3931. }
  3932. toggleDomClassName(ai >= card.superAwakenings.length, className_displayNone, mSAwoken[ai]);
  3933. }
  3934. monEditSAwokensRow.classList.remove(className_displayNone);
  3935. } else {
  3936. monEditSAwokensRow.classList.add(className_displayNone);
  3937. }
  3938. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  3939. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3940. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  3941. monEditLvMax.value = card.maxLevel;
  3942. const monEditLv = settingBox.querySelector(".m-level");
  3943. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  3944. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  3945. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3946. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3947. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  3948. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv110);
  3949. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv120);
  3950. const mCost = settingBox.querySelector(".monster-cost");
  3951. mCost.textContent = card.cost;
  3952. const rowPlus = settingBox.querySelector(".row-mon-plus");
  3953. const rowLatent = settingBox.querySelector(".row-mon-latent");
  3954. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  3955. //该宠Type允许的杀,set不会出现重复的
  3956. const allowLatent = getAllowLatent(card);
  3957. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  3958. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  3959. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  3960. toggleDomClassName(!allowLatent.includes(ltId), "unallowable-latent", icon);
  3961. });
  3962. //怪物主动技能
  3963. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3964. const skillBox = rowSkill.querySelector(".skill-box");
  3965. const skillTitle = skillBox.querySelector(".skill-name");
  3966. const skillCD = skillBox.querySelector(".skill-cd");
  3967. const skillLevel = skillBox.querySelector(".m-skill-level");
  3968. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3969. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3970. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  3971. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  3972. const activeskill = Skills[card.activeSkillId];
  3973. const leaderSkill = Skills[card.leaderSkillId];
  3974. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  3975. frg1.appendChild(skillBox);
  3976. skillTitle.textContent = activeskill.name;
  3977. skillTitle.setAttribute("data-skillid", activeskill.id);
  3978. skillDetailOriginal.innerHTML = "";
  3979. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  3980. const t_maxLevel = card.overlay ? 1 : activeskill.maxLevel; //遇到不能升技的,最大等级强制为1
  3981. skillLevel.max = t_maxLevel;
  3982. skillLevel.value = t_maxLevel;
  3983. skillLevel_Max.value = t_maxLevel;
  3984. //skillLevel_Max.textContent = activeskill.maxLevel;
  3985. skillCD.textContent = activeskill.initialCooldown - t_maxLevel + 1;
  3986. //怪物队长技能
  3987. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  3988. const lskillBox = rowLederSkill.querySelector(".skill-box");
  3989. const lskillTitle = lskillBox.querySelector(".skill-name");
  3990. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  3991. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  3992. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  3993. frg2.appendChild(lskillBox);
  3994. lskillTitle.textContent = leaderSkill.name;
  3995. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  3996. lskillDetailOriginal.innerHTML = "";
  3997. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  3998. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  3999. rowSkill.appendChild(frg1);
  4000. rowLederSkill.appendChild(frg2);
  4001. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4002. card.maxLevel <= 1) { //当可以叠加时,不能打297和潜觉
  4003. rowPlus.classList.add("disabled");
  4004. rowPlus.querySelector(".m-plus-hp").value = 0;
  4005. rowPlus.querySelector(".m-plus-atk").value = 0;
  4006. rowPlus.querySelector(".m-plus-rcv").value = 0;
  4007. rowLatent.classList.add("disabled");
  4008. skillLevel.setAttribute("readonly", true);
  4009. } else {
  4010. rowPlus.classList.remove("disabled");
  4011. rowLatent.classList.remove("disabled");
  4012. skillLevel.removeAttribute("readonly");
  4013. }
  4014. if (editBox.isAssist) {
  4015. const btnDone = editBox.querySelector(".button-done");
  4016. if (!card.canAssist) {
  4017. btnDone.classList.add("cant-assist");
  4018. btnDone.disabled = true;
  4019. } else {
  4020. btnDone.classList.remove("cant-assist");
  4021. btnDone.disabled = false;
  4022. }
  4023. }
  4024. //去除所有不能再打的潜觉
  4025. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  4026. editBox.refreshLatent(editBox.latent, id);
  4027. editBox.reCalculateExp();
  4028. editBox.reCalculateAbility();
  4029. }
  4030. //刷新整个队伍
  4031. function refreshAll(formationData) {
  4032. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4033. const titleBox = formationBox.querySelector(".title-box");
  4034. const detailBox = formationBox.querySelector(".detail-box");
  4035. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4036. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4037. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  4038. while (formationBox.childNodes.length > 0) {
  4039. fragment.appendChild(formationBox.childNodes[0]);
  4040. }
  4041. const txtTitle = titleBox.querySelector(".title");
  4042. const txtDetail = detailBox.querySelector(".detail");
  4043. txtTitle.value = formationData.title || "";
  4044. txtDetail.value = formationData.detail || "";
  4045. const txtTitleDisplay = titleBox.querySelector(".title-display");
  4046. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  4047. //txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  4048. txtTitleDisplay.innerHTML = '';
  4049. txtTitleDisplay.appendChild(descriptionToHTML(txtTitle.value));
  4050. let titleStr = txtTitleDisplay.textContent.trim();
  4051. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  4052. //txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  4053. txtDetailDisplay.innerHTML = '';
  4054. txtDetailDisplay.appendChild(descriptionToHTML(txtDetail.value));
  4055. toggleDomClassName(!txtTitle.value.length, "edit", titleBox);
  4056. toggleDomClassName(!txtDetail.value.length, "edit", detailBox);
  4057. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  4058. const dge = formationData.dungeonEnchance;
  4059. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  4060. {
  4061. dungeonEnchanceDom.innerHTML = '';
  4062. if (dge.rarities.length > 0) {
  4063. dge.rarities.forEach(rarity=>{
  4064. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  4065. icon.className = "rare-icon";
  4066. icon.setAttribute("data-rare-icon", rarity);
  4067. })
  4068. }
  4069. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  4070. dungeonEnchanceDom.appendChild(renderSkill(skill));
  4071. dungeonEnchanceDom.classList.remove(className_displayNone);
  4072. }else
  4073. {
  4074. dungeonEnchanceDom.classList.add(className_displayNone);
  4075. }
  4076. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  4077. const teamBox = teamBigBox.querySelector(".team-box");
  4078. const teamData = formationData.teams[teamNum];
  4079. const badgeBox = teamBigBox.querySelector(".team-badge");
  4080. if (badgeBox) {
  4081. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  4082. if (badge)
  4083. {
  4084. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  4085. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  4086. badges.forEach(badge=>badge.checked = false);
  4087. badge.checked = true;
  4088. }
  4089. }
  4090. const membersDom = teamBox.querySelector(".team-members");
  4091. const latentsDom = teamBox.querySelector(".team-latents");
  4092. const assistsDom = teamBox.querySelector(".team-assist");
  4093. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4094. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  4095. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4096. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  4097. //开始设置换队长
  4098. const leaderIdx = teamData[3];
  4099. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  4100. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  4101. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  4102. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  4103. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4104. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4105. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  4106. if (!dom)
  4107. {
  4108. return;
  4109. }
  4110. if (leaderIdx > 0 && ti == 0) //队长
  4111. {
  4112. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  4113. }
  4114. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  4115. {
  4116. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  4117. }else
  4118. {
  4119. dom.style.transform = null;
  4120. }
  4121. });
  4122. //修改显示内容
  4123. const memberDom = memberLi.querySelector(`.monster`);
  4124. const assistDom = assistsLi.querySelector(`.monster`);
  4125. const latentDom = latentLi.querySelector(`.latent-ul`);
  4126. let member = teamData[0][ti], assist = teamData[1][ti];
  4127. changeid(member, memberDom, latentDom, assist); //队员
  4128. changeid(assist, assistDom); //辅助
  4129. //隐藏队长的自身换为换队长的技能
  4130. if (ti == 5 || //好友队长永远隐藏
  4131. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  4132. {
  4133. const card_m = Cards[member.id] || Cards[0];
  4134. const card_a = Cards[assist.id] || Cards[0];
  4135. const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
  4136. const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
  4137. if (skills_m.length == 0 || skills_m[0].type != 227)
  4138. {
  4139. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4140. }
  4141. if (skills_a.length == 0 || skills_a[0].type != 227)
  4142. {
  4143. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4144. }
  4145. }
  4146. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4147. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4148. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4149. }
  4150. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4151. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4152. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4153. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4154. });
  4155. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4156. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4157. formationBox.appendChild(fragment);
  4158. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4159. }
  4160. function awokenSetCount(aicon, number) {
  4161. if (!aicon) return; //没有这个觉醒就撤回
  4162. const ali = aicon.parentNode;
  4163. const countDom = ali.querySelector(".count");
  4164. countDom.textContent = number;
  4165. if (number)
  4166. ali.classList.remove(className_displayNone);
  4167. else
  4168. ali.classList.add(className_displayNone);
  4169. }
  4170. //刷新队伍觉醒统计
  4171. function refreshTeamAwokenCount(awokenDom, team) {
  4172. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4173. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4174. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4175. const acs = aicons.map(aicon=>{
  4176. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4177. let totalNum = 0;
  4178. //搜索等效觉醒
  4179. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4180. if (equivalentAwoken)
  4181. {
  4182. if (equivalentAwoken.small === ai)
  4183. {
  4184. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4185. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4186. }
  4187. } else
  4188. {
  4189. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4190. }
  4191. awokenSetCount(aicon, totalNum);
  4192. return {a:ai,c:totalNum};
  4193. });
  4194. if (acs.every(ac=>ac.c==0))
  4195. {
  4196. awokenDom.classList.add(className_displayNone);
  4197. } else
  4198. {
  4199. awokenDom.classList.remove(className_displayNone);
  4200. }
  4201. awokenDom.appendChild(fragment);
  4202. }
  4203. //刷新阵型觉醒统计
  4204. function refreshFormationAwokenCount(awokenDom, teams) {
  4205. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4206. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4207. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4208. const acs = aicons.map(aicon=>{
  4209. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4210. let totalNum = 0;
  4211. //搜索等效觉醒
  4212. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4213. if (equivalentAwoken)
  4214. {
  4215. if (equivalentAwoken.small === ai)
  4216. {
  4217. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4218. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4219. }
  4220. } else
  4221. {
  4222. totalNum = awokenCountInFormation(teams, ai, solo);
  4223. }
  4224. awokenSetCount(aicon, totalNum);
  4225. return {a:ai,c:totalNum};
  4226. });
  4227. if (acs.every(ac=>ac.c==0))
  4228. {
  4229. awokenDom.classList.add(className_displayNone);
  4230. } else
  4231. {
  4232. awokenDom.classList.remove(className_displayNone);
  4233. }
  4234. awokenDom.appendChild(fragment);
  4235. }
  4236. //刷新能力值
  4237. function refreshAbility(abilityDom, team, idx) {
  4238. const memberData = team[0][idx];
  4239. const assistData = team[1][idx];
  4240. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4241. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4242. if (mainAbility && memberData.ability) {
  4243. for (let ai = 0; ai < 3; ai++) {
  4244. memberData.ability[ai] = mainAbility[ai][0];
  4245. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4246. }
  4247. }
  4248. if (!abilityDom) return; //如果没有dom,直接跳过
  4249. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4250. const hpDom = abilityLi.querySelector(".hp");
  4251. const atkDom = abilityLi.querySelector(".atk");
  4252. const rcvDom = abilityLi.querySelector(".rcv");
  4253. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4254. if (mainAbility) {
  4255. div.classList.remove(className_displayNone);
  4256. div.textContent = memberData.ability[ai];
  4257. } else {
  4258. div.classList.add(className_displayNone);
  4259. div.textContent = 0;
  4260. }
  4261. });
  4262. }
  4263. //刷新队员觉醒
  4264. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  4265. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  4266. const memberData = team[0][idx];
  4267. const assistData = team[1][idx];
  4268. const memberCard = Cards[memberData.id] || Cards[0];
  4269. const assistCard = Cards[assistData.id] || Cards[0];
  4270. //队员觉醒
  4271. let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken);
  4272. //单人和三人为队员增加超觉醒
  4273. if ((solo || teamsCount === 3) &&
  4274. memberData.sawoken != null && //怪物设定了超觉醒
  4275. memberData.sawoken >= 0 && //怪物超觉醒编号大于0
  4276. memberCard.superAwakenings.length >= 0 && //卡片有超觉醒
  4277. memberData.level >= 100 && //怪物大于100级
  4278. memberData.plus.every(p=>p>=99) //怪物297了
  4279. ) {
  4280. menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  4281. }
  4282. //menberAwokens.sort();
  4283. //武器觉醒
  4284. let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken);
  4285. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4286. //assistAwokens.sort();
  4287. /*if (assistAwokens.includes(49))
  4288. {
  4289. menberAwokens = menberAwokens.concat(assistAwokens);
  4290. }*/
  4291. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4292. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4293. /* //通用的
  4294. function countNum(arr) {
  4295. const map = arr.reduce(function(preMap, value){
  4296. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4297. }, new Map());
  4298. return Array.from(map);
  4299. };*/
  4300. function countAwokenNum(arr) {
  4301. const map = arr.reduce(function(preMap, value){
  4302. const eak = equivalent_awoken.find(eako => eako.big === value);
  4303. if (eak)
  4304. {
  4305. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4306. }else
  4307. {
  4308. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4309. }
  4310. }, new Map());
  4311. return Array.from(map);
  4312. };
  4313. /*const hideAwokens = [49,1,2,3,63];
  4314. if (solo) hideAwokens.push(30); //协力觉醒
  4315. if (!solo) hideAwokens.push(63); //掉落觉醒
  4316. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4317. let menberAwokensCount = countAwokenNum(menberAwokens);
  4318. menberAwokenUl.innerHTML = '';
  4319. menberAwokensCount.forEach(akc=>{
  4320. const iconLi = document.createElement("li");
  4321. const icon = iconLi.appendChild(document.createElement("icon"))
  4322. icon.className = "awoken-icon";
  4323. icon.setAttribute("data-awoken-icon", akc[0]);
  4324. icon.setAttribute("data-awoken-count", akc[1]);
  4325. menberAwokenUl.appendChild(iconLi);
  4326. });
  4327. let assistAwokensCount = countAwokenNum(assistAwokens);
  4328. assistAwokenUl.innerHTML = '';
  4329. assistAwokensCount.forEach(akc=>{
  4330. const iconLi = document.createElement("li");
  4331. const icon = iconLi.appendChild(document.createElement("icon"))
  4332. icon.className = "awoken-icon";
  4333. icon.setAttribute("data-awoken-icon", akc[0]);
  4334. icon.setAttribute("data-awoken-count", akc[1]);
  4335. assistAwokenUl.appendChild(iconLi);
  4336. });
  4337. }
  4338. function setTextContentAndAttribute(dom,str)
  4339. {
  4340. if (!dom) return;
  4341. dom.textContent = str;
  4342. dom.setAttribute(dataAttrName, str);
  4343. }
  4344. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4345. {
  4346. const width = hpBarDom.width, height = hpBarDom.height;
  4347. let ctx = hpBarDom.getContext("2d");
  4348. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4349. {
  4350. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4351. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4352. //console.table(reduceRanges);
  4353. ctx.fillStyle = attrColors[ridx];
  4354. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4355. reduceRanges.forEach(range=>{
  4356. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4357. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4358. });
  4359. });
  4360. }
  4361. else //只有阶梯盾
  4362. {
  4363. const reduceRanges = reduceAttrRanges[0];
  4364. //创建线性颜色渐变对象
  4365. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4366. canvasGradient.addColorStop(0, "#EE99AA");
  4367. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4368. canvasGradient.addColorStop(1, "#EE9999");
  4369. ctx.fillStyle = canvasGradient;
  4370. ctx.fillRect(0, 0, width, height);
  4371. reduceRanges.forEach(range=>{
  4372. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4373. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4374. });
  4375. }
  4376. }
  4377. //刷新队伍能力值合计
  4378. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4379. //计算总的生命值
  4380. if (!totalDom) return;
  4381. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4382. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4383. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4384. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4385. const teams = formation.teams;
  4386. const leader1id = team[0][team[3] || 0].id;
  4387. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4388. //计算当前队伍,2P时则是需要特殊处理
  4389. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4390. const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1];
  4391. if (tHpDom) {
  4392. const reduceScales1 = getReduceScales(leader1id);
  4393. const reduceScales2 = getReduceScales(leader2id);
  4394. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4395. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4396. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4397. const hpBar = totalDom.querySelector(".reduce-details");
  4398. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4399. {
  4400. drawHpInfo(hpBar, reduceAttrRanges);
  4401. hpBar.classList.remove(className_displayNone);
  4402. }else
  4403. {
  4404. hpBar.classList.add(className_displayNone);
  4405. }
  4406. const totalReduce = leastScale.scale;
  4407. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4408. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4409. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4410. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4411. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4412. let badgeHPScale = 1; //徽章倍率
  4413. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4414. badgeHPScale = 1.05;
  4415. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4416. badgeHPScale = 1.15;
  4417. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4418. badgeHPScale = 1.10;
  4419. }
  4420. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4421. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4422. //记录到bar中,方便打开详情时调用
  4423. hpBar.reduceAttrRanges = reduceAttrRanges;
  4424. hpBar.tHP = tHP;
  4425. hpBar.tHPNoAwoken = tHPNoAwoken;
  4426. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4427. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4428. const tHpDom_general = tHpDom.querySelector(".general");
  4429. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4430. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4431. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4432. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4433. if (totalReduce > 0)
  4434. tHpDom_reduce.classList.remove("no-reduce");
  4435. else
  4436. tHpDom_reduce.classList.add("no-reduce");
  4437. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4438. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4439. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4440. }
  4441. if (tSBDom) {
  4442. const sbn = countTeamSB(team, solo);
  4443. const tSBDom_general = tSBDom.querySelector(".general");
  4444. setTextContentAndAttribute(tSBDom_general, sbn);
  4445. }
  4446. if (tMoveDom) {
  4447. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  4448. const tMoveDom_general = tMoveDom.querySelector(".general");
  4449. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  4450. if (moveTime.fixed) //固定时间的
  4451. {
  4452. tMoveDom.classList.add("fixed-move-time");
  4453. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  4454. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  4455. } else
  4456. {
  4457. tMoveDom.classList.remove("fixed-move-time");
  4458. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  4459. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  4460. }
  4461. }
  4462. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  4463. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  4464. const tTypesDom = totalDom.querySelector(".tIf-types");
  4465. //统计队伍稀有度总数
  4466. if (tRarityDom)
  4467. {
  4468. const rarityDoms = tRarityDom.querySelector(".rarity");
  4469. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  4470. if (member.id <= 0) return pre;
  4471. const card = Cards[member.id] || Cards[0];
  4472. return pre + card.rarity;
  4473. },0);
  4474. rarityDoms.setAttribute(dataAttrName, rarityCount);
  4475. }
  4476. //统计队伍属性/类型个数
  4477. if (tAttrsDom || tTypesDom)
  4478. {
  4479. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  4480. if (tAttrsDom) {
  4481. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  4482. attrDoms.forEach(attrDom=>{
  4483. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  4484. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  4485. });
  4486. }
  4487. if (tTypesDom) {
  4488. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  4489. typeDoms.forEach(typeDom=>{
  4490. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  4491. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  4492. });
  4493. }
  4494. }
  4495. if (tEffectDom) {
  4496. const _76board = tEffectDom.querySelector("._76board");
  4497. //76版队长技能不被欢队长所影响
  4498. const leader1id_original = team[0][0].id;
  4499. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  4500. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4501. {
  4502. _76board.classList.remove(className_displayNone);
  4503. }else
  4504. {
  4505. _76board.classList.add(className_displayNone);
  4506. }
  4507. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4508. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4509. {
  4510. noSkyfall.classList.remove(className_displayNone);
  4511. }else
  4512. {
  4513. noSkyfall.classList.add(className_displayNone);
  4514. }
  4515. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4516. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4517. {
  4518. poisonNoEffect.classList.remove(className_displayNone);
  4519. }else
  4520. {
  4521. poisonNoEffect.classList.add(className_displayNone);
  4522. }
  4523. const addCombo = tEffectDom.querySelector(".add-combo");
  4524. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4525. if ((addComboValue[0] | addComboValue[1]) > 0)
  4526. {
  4527. addCombo.classList.remove(className_displayNone);
  4528. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4529. }else
  4530. {
  4531. addCombo.classList.add(className_displayNone);
  4532. }
  4533. const inflicts = tEffectDom.querySelector(".inflicts");
  4534. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4535. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4536. {
  4537. inflicts.classList.remove(className_displayNone);
  4538. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4539. }else
  4540. {
  4541. inflicts.classList.add(className_displayNone);
  4542. }
  4543. }
  4544. }
  4545. //刷新所有队伍能力值合计
  4546. function refreshFormationTotalHP(totalDom, teams) {
  4547. //计算总的生命值
  4548. if (!totalDom) return;
  4549. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4550. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4551. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4552. //因为目前仅用于2P,所以直接在外面固定写了
  4553. const leader1id = teams[0][0][teams[0][3] || 0].id;
  4554. const leader2id = teams[1][0][teams[1][3] || 0].id;
  4555. if (tHpDom) {
  4556. const reduceScales1 = getReduceScales(leader1id);
  4557. const reduceScales2 = getReduceScales(leader2id);
  4558. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4559. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4560. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4561. const hpBar = totalDom.querySelector(".reduce-details");
  4562. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4563. {
  4564. drawHpInfo(hpBar, reduceAttrRanges);
  4565. hpBar.classList.remove(className_displayNone);
  4566. }else
  4567. {
  4568. hpBar.classList.add(className_displayNone);
  4569. }
  4570. const totalReduce = leastScale.scale;
  4571. const tHPArr = teams.map(function(team) {
  4572. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4573. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4574. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4575. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  4576. });
  4577. const tHPNoAwokenArr = teams.map(function(team) {
  4578. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4579. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4580. return Math.round(teamTHP);
  4581. });
  4582. const tHP = tHPArr.reduce((pv, v) => pv + v);
  4583. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  4584. //记录到bar中,方便打开详情时调用
  4585. hpBar.reduceAttrRanges = reduceAttrRanges;
  4586. hpBar.tHP = tHP;
  4587. hpBar.tHPNoAwoken = tHPNoAwoken;
  4588. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4589. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4590. const tHpDom_general = tHpDom.querySelector(".general");
  4591. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4592. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4593. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4594. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4595. if (totalReduce > 0)
  4596. tHpDom_reduce.classList.remove("no-reduce");
  4597. else
  4598. tHpDom_reduce.classList.add("no-reduce");
  4599. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4600. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4601. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4602. }
  4603. if (tSBDom) {
  4604. const sbn1 = countTeamSB(teams[0], solo);
  4605. const sbn2 = countTeamSB(teams[1], solo);
  4606. const tSBDom_general = tSBDom.querySelector(".general");
  4607. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  4608. }
  4609. if (tEffectDom) {
  4610. const _76board = tEffectDom.querySelector("._76board");
  4611. //76版队长技能不被欢队长所影响
  4612. const leader1id_original = teams[0][0][0].id;
  4613. const leader2id_original = teams[1][0][0].id;
  4614. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4615. {
  4616. _76board.classList.remove(className_displayNone);
  4617. }else
  4618. {
  4619. _76board.classList.add(className_displayNone);
  4620. }
  4621. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4622. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4623. {
  4624. noSkyfall.classList.remove(className_displayNone);
  4625. }else
  4626. {
  4627. noSkyfall.classList.add(className_displayNone);
  4628. }
  4629. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4630. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4631. {
  4632. poisonNoEffect.classList.remove(className_displayNone);
  4633. }else
  4634. {
  4635. poisonNoEffect.classList.add(className_displayNone);
  4636. }
  4637. const addCombo = tEffectDom.querySelector(".add-combo");
  4638. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4639. if ((addComboValue[0] | addComboValue[1]) > 0)
  4640. {
  4641. addCombo.classList.remove(className_displayNone);
  4642. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4643. }else
  4644. {
  4645. addCombo.classList.add(className_displayNone);
  4646. }
  4647. const inflicts = tEffectDom.querySelector(".inflicts");
  4648. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4649. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4650. {
  4651. inflicts.classList.remove(className_displayNone);
  4652. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4653. }else
  4654. {
  4655. inflicts.classList.add(className_displayNone);
  4656. }
  4657. }
  4658. }
  4659. //刷新单人技能CD
  4660. function refreshMemberSkillCD(teamDom, team, idx) {
  4661. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  4662. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  4663. const member = team[0][idx];
  4664. const assist = team[1][idx];
  4665. const memberCard = Cards[member.id] || Cards[0];
  4666. const memberSkill = Skills[memberCard.activeSkillId];
  4667. const assistCard = Cards[assist.id] || Cards[0];
  4668. const assistSkill = Skills[assistCard.activeSkillId];
  4669. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  4670. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  4671. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  4672. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  4673. memberSkillCdDom.textContent = memberSkillCd;
  4674. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  4675. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  4676. memberSkillCdDom.classList.remove("max-skill");
  4677. } else {
  4678. memberSkillCdDom.classList.add("max-skill");
  4679. }
  4680. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  4681. assistSkillCdDom.classList.remove("max-skill");
  4682. } else {
  4683. assistSkillCdDom.classList.add("max-skill");
  4684. }
  4685. }
  4686. //按住Ctrl点击技能在控制台输出技能的对象
  4687. function fastShowSkill(event) {
  4688. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  4689. if (event.ctrlKey) {
  4690. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  4691. console.debug(Skills[skillId]);
  4692. return;
  4693. };
  4694. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  4695. if (s_cards.length > 1) {
  4696. showSearch(s_cards); //显示
  4697. }
  4698. }
  4699. function localisation($tra) {
  4700. if (!$tra) return;
  4701. document.title = $tra.webpage_title;
  4702. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  4703. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  4704. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  4705. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  4706. const sortOptions = Array.from(s_sortList.options);
  4707. sortOptions.forEach(opt => {
  4708. const tag = opt.getAttribute("data-tag");
  4709. const trans = $tra.sort_name[tag];
  4710. if (trans) {
  4711. opt.text = trans;
  4712. }
  4713. });
  4714. }

智龙迷城队伍图制作工具