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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 4; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. if (location.search.includes('&')) {
  26. location.search = location.search.replace(/&/ig, '&');
  27. }
  28. if ('serviceWorker' in navigator) {
  29. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  30. .then(function(registration) {
  31. console.debug('service worker 注册成功',registration);
  32. }).catch(function(error) {
  33. console.error('servcie worker 注册失败',error);
  34. });
  35. } else {
  36. console.error('浏览器不支持 servcie worker');
  37. }
  38. //一开始就加载当前语言
  39. if (currentLanguage == undefined)
  40. {
  41. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  42. const browser_i18n = navigator.language; //获取浏览器语言
  43. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  44. {
  45. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  46. }
  47. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  48. {
  49. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  50. if (lang.i18n_RegExp)
  51. {
  52. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  53. }else
  54. {
  55. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  56. }
  57. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  58. }
  59. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  60. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  61. }
  62. //一开始就加载当前数据
  63. if (currentDataSource == undefined)
  64. {
  65. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  66. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  67. }
  68. const dbName = "PADDF";
  69. let db = null;
  70. const DBOpenRequest = indexedDB.open(dbName, 4);
  71. DBOpenRequest.onsuccess = function(event) {
  72. db = event.target.result; //DBOpenRequest.result;
  73. console.log("PADDF:数据库已可使用");
  74. loadData();
  75. };
  76. DBOpenRequest.onerror = function(event) {
  77. // 错误处理
  78. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  79. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  80. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  81. loadData();
  82. //alert('Some errors have occurred, please refresh the page.');
  83. //history.go(); //直接强制刷新
  84. };
  85. DBOpenRequest.onupgradeneeded = function(event) {
  86. let db = event.target.result;
  87. let store;
  88. switch (true)
  89. {
  90. case event.oldVersion < 2:
  91. store = db.createObjectStore("cards");
  92. store = db.createObjectStore("skills");
  93. case event.oldVersion < 3:
  94. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  95. }
  96. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  97. store.transaction.oncomplete = function(event) {
  98. console.log("PADDF:数据库建立完毕");
  99. };
  100. };
  101. /*class Member2
  102. {
  103. constructor(oldMenber, isAssist)
  104. {
  105. //this.index = oldMenber?.index ?? 0;
  106. this.id = oldMenber?.id ?? 0;
  107. //this.exp = oldMenber?.exp ?? 0;
  108. this.level = oldMenber?.level ?? 1;
  109. this.plus = oldMenber?.plus ?? {hp:0,atk:0,rcv:0};
  110. this.awoken = oldMenber.awoken ?? 0;
  111. this.superAwoken = oldMenber.superAwoken ?? null;
  112. this.latent = oldMenber?.latent.concat() ?? [];
  113. this.skillLevel = oldMenber.skillLevel ?? 0;
  114. this.assist = oldMenber.assist ?? null;
  115. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldMenber?.isAssist);
  116. }
  117. calculateAbility(solo,teamCount){
  118. const card = Cards[this.id];
  119. let bonus = null;
  120. if (!this.isAssist &&
  121. this.assist &&
  122. this.assist.id>0 &&
  123. Cards[this.assist.id].attrs[0] === card.attrs[0]
  124. ){
  125. bonus = this.assist.calculateAbility(solo,teamCount);
  126. }
  127. }
  128. toJSON(){
  129. }
  130. }*/
  131. //队员基本的留空
  132. var Member = function() {
  133. this.id = 0;
  134. this.ability = [0, 0, 0];
  135. this.abilityNoAwoken = [0, 0, 0];
  136. };
  137. //让 Member 能直接获取 card
  138. Object.defineProperty(Member.prototype, "card", {
  139. get() { return Cards[this.id]; }
  140. })
  141. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  142. let memberCard = this.card, assistCard = assist?.card;
  143. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  144. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  145. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  146. if (assistCard?.awakenings?.includes(49)) { //如果有武器
  147. //更改副属性
  148. let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95);
  149. if (changeAttr) attrs[1] = changeAttr - 91;
  150. //添加类型
  151. let appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90);
  152. appendTypes = appendTypes.map(type=>
  153. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  154. for (let appendType of appendTypes) {
  155. types.add(appendType);
  156. }
  157. }
  158. return {attrs: attrs, types: Array.from(types)};
  159. }
  160. Member.prototype.outObj = function() {
  161. const m = this;
  162. if (m.id == 0) return null;
  163. let obj = [m.id];
  164. if (m.level != undefined) obj[1] = m.level;
  165. if (m.awoken != undefined) obj[2] = m.awoken;
  166. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  167. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  168. obj[3] = m.plus[0];
  169. } else {
  170. obj[3] = m.plus;
  171. }
  172. }
  173. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  174. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  175. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  176. const skill = Skills[card.activeSkillId];
  177. //有技能等级,并且技能等级低于最大等级时才记录技能
  178. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  179. return obj;
  180. };
  181. Member.prototype.loadObj = function(m, dataVersion) {
  182. if (m == undefined) //如果没有提供数据,直接返回默认
  183. {
  184. this.id = 0;
  185. return;
  186. }
  187. if (dataVersion == undefined) dataVersion = 1;
  188. this.id = dataVersion > 1 ? m[0] : m.id;
  189. this.level = dataVersion > 1 ? m[1] : m.level;
  190. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  191. if (dataVersion > 1) {
  192. if (isNaN(m[3]) || m[3] == null) {
  193. this.plus = m[3];
  194. } else {
  195. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  196. this.plus = [singlePlus, singlePlus, singlePlus];
  197. }
  198. } else {
  199. this.plus = m.plus;
  200. }
  201. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  202. this.latent = dataVersion > 1 ? m[4] : m.latent;
  203. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  204. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  205. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  206. this.skilllevel = m[6] || null;
  207. };
  208. Member.prototype.loadFromMember = function(m) {
  209. if (m == undefined) //如果没有提供数据,直接返回默认
  210. {
  211. return;
  212. }
  213. this.id = m.id;
  214. };
  215. //只用来防坐的任何队员
  216. var MemberDelay = function() {
  217. this.id = -1;
  218. };
  219. MemberDelay.prototype = Object.create(Member.prototype);
  220. MemberDelay.prototype.constructor = MemberDelay;
  221. //辅助队员
  222. var MemberAssist = function() {
  223. this.level = 0;
  224. this.awoken = 0;
  225. this.plus = [0, 0, 0];
  226. Member.call(this);
  227. };
  228. MemberAssist.prototype = Object.create(Member.prototype);
  229. MemberAssist.prototype.constructor = MemberAssist;
  230. MemberAssist.prototype.loadFromMember = function(m) {
  231. if (m == undefined) //如果没有提供数据,直接返回默认
  232. {
  233. return;
  234. }
  235. this.id = m.id;
  236. if (m.level != undefined) this.level = m.level;
  237. if (m.awoken != undefined) this.awoken = m.awoken;
  238. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  239. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  240. };
  241. //正式队伍
  242. var MemberTeam = function() {
  243. this.latent = [];
  244. MemberAssist.call(this);
  245. //sawoken作为可选项目,默认不在内
  246. };
  247. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  248. MemberTeam.prototype.constructor = MemberTeam;
  249. MemberTeam.prototype.loadFromMember = function(m) {
  250. if (m == undefined) //如果没有提供数据,直接返回默认
  251. {
  252. return;
  253. }
  254. this.id = m.id;
  255. if (m.level != undefined) this.level = m.level;
  256. if (m.awoken != undefined) this.awoken = m.awoken;
  257. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  258. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  259. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  260. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  261. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  262. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  263. };
  264. var Formation = function(teamCount, memberCount) {
  265. this.title = "";
  266. this.detail = "";
  267. this.teams = [];
  268. this.dungeonEnchance = {
  269. attrs: [],
  270. types: [],
  271. rarities: [],
  272. rate: {
  273. hp: 1,
  274. atk: 1,
  275. rcv: 1
  276. }
  277. }
  278. for (let ti = 0; ti < teamCount; ti++) {
  279. const team = [
  280. [], //队员
  281. [], //辅助
  282. 0, //徽章
  283. 0, //队长更换序号
  284. ];
  285. for (let mi = 0; mi < memberCount; mi++) {
  286. team[0].push(new MemberTeam());
  287. team[1].push(new MemberAssist());
  288. }
  289. this.teams.push(team);
  290. }
  291. };
  292. Formation.prototype.outObj = function() {
  293. const obj = {};
  294. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  295. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  296. obj.f = this.teams.map(t => {
  297. const teamArr = [];
  298. teamArr[0] = t[0].map(m =>
  299. m.outObj()
  300. ).deleteLatter();
  301. teamArr[1] = t[1].map(m =>
  302. m.outObj()
  303. ).deleteLatter();
  304. if (t[2]) teamArr[2] = t[2];
  305. if (t[3]) teamArr[3] = t[3];
  306. return teamArr;
  307. });
  308. let dge = this.dungeonEnchance;
  309. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  310. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities)].deleteLatter(0), //类型,属性,星级
  311. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  312. ];
  313. obj.v = dataStructure;
  314. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  315. !obj.t &&
  316. !obj.d)
  317. return null;*/
  318. return obj;
  319. };
  320. Formation.prototype.loadObj = function(f) {
  321. let dge = this.dungeonEnchance;
  322. if (f == undefined) //如果没有提供数据,要返回空的
  323. {
  324. this.title = "";
  325. this.detail = "";
  326. this.teams.forEach(function(t, ti) {
  327. t[0].forEach(function(m, mi) {
  328. m.loadObj(null);
  329. });
  330. t[1].forEach(function(m, mi) {
  331. m.loadObj(null);
  332. });
  333. t[2] = 1;
  334. t[3] = 0;
  335. });
  336. dge.rarities.length = 0;
  337. dge.attrs.length = 0;
  338. dge.types.length = 0;
  339. dge.rate.hp = 1;
  340. dge.rate.atk = 1;
  341. dge.rate.rcv = 1;
  342. return;
  343. }
  344. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  345. this.title = dataVeision > 1 ? f.t : f.title;
  346. this.detail = dataVeision > 1 ? f.d : f.detail;
  347. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  348. this.teams.forEach(function(t, ti) {
  349. const tf = loadTeamArr[ti];
  350. if (tf) {
  351. t[0].forEach(function(m, mi) {
  352. const fm = tf[0][mi];
  353. m.loadObj(fm, dataVeision);
  354. });
  355. t[1].forEach(function(m, mi) {
  356. const fm = tf[1][mi];
  357. m.loadObj(fm, dataVeision);
  358. });
  359. t[2] = tf[2] != undefined ? (dataVeision > 3 ? tf[2] : badgeConvert(tf[2])) : 1; //徽章
  360. t[3] = tf[3] ?? 0; //队长
  361. }
  362. });
  363. function badgeConvert(old)
  364. {
  365. switch (old)
  366. {
  367. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  368. return old + 1;
  369. }
  370. case 9: {
  371. return 11;
  372. }
  373. case 10:case 11:case 12: {
  374. return old + 7;
  375. }
  376. case 13: {
  377. return 21;
  378. }
  379. case 14: {
  380. return 10;
  381. }
  382. case 15:case 16:case 17: {
  383. return old - 3;
  384. }
  385. case 18: {
  386. return 50;
  387. }
  388. default: return 1;
  389. }
  390. }
  391. if (f.r)
  392. {
  393. if (Array.isArray(f.r[0])) {
  394. let effective = f.r[0];
  395. let rates = f.r[1];
  396. dge.types = flags(effective[0] ?? 0);
  397. dge.attrs = flags(effective[1] ?? 0);
  398. dge.rarities = flags(effective[2] ?? 0);
  399. dge.rate.hp = rates[0] ?? 1;
  400. dge.rate.atk = rates[1] ?? 1;
  401. dge.rate.rcv = rates[2] ?? 1;
  402. } else {
  403. dge.attrs = flags(f.r[0] ?? 0);
  404. dge.types = flags(f.r[1] ?? 0);
  405. dge.rarities.length = 0;
  406. dge.rate.hp = f.r[2] ?? 1;
  407. dge.rate.atk = f.r[3] ?? 1;
  408. dge.rate.rcv = f.r[4] ?? 1;
  409. }
  410. }
  411. if (f.b)
  412. this.teams[0][2] = f.b; //原来模式的徽章
  413. };
  414. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  415. {
  416. let qrObj = {
  417. d:this.outObj()
  418. };
  419. if (keepDataSource) qrObj.s = currentDataSource.code;
  420. return qrObj;
  421. }
  422. Formation.prototype.getPdcQrStr = function()
  423. {
  424. function genMemberMap(m, a, position = 0)
  425. {
  426. const o = new Map();
  427. o.set(0, m.id);
  428. if (m.latent.length)
  429. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  430. o.set(3, m.level);
  431. o.set(4, m.plus[0]);
  432. o.set(5, m.plus[1]);
  433. o.set(6, m.plus[2]);
  434. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  435. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  436. if (a.id != 0)
  437. {
  438. o.set(9, a.id);
  439. o.set(10, a.level);
  440. o.set(11, a.plus[0]);
  441. o.set(12, a.plus[1]);
  442. o.set(13, a.plus[2]);
  443. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  444. }
  445. o.set(15, position);
  446. return o;
  447. }
  448. let outArr = [
  449. [1,this.teams.length - 1]
  450. ];
  451. if (this.teams.length == 2)
  452. {
  453. const team1 = this.teams[0];
  454. const team2 = this.teams[1];
  455. team1[0].push(team2[0].shift());
  456. team1[1].push(team2[1].shift());
  457. }
  458. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  459. let teamArr = [
  460. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  461. ];
  462. const membersArr = t[0];
  463. const assistArr = t[1];
  464. for (let i=0;i<membersArr.length;i++)
  465. {
  466. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  467. {
  468. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  469. let pdcMemberArr = Array.from(pdcMemberMap);
  470. pdcMemberStr = pdcMemberArr.map(item => {
  471. if (item[1] == undefined)
  472. {
  473. return null;
  474. }
  475. return [
  476. item[0].toString(36).padStart(2,'0'),
  477. item[1].toString(36).padStart(2,'0')
  478. ].join('')}).filter(item=>item).join(',');
  479. teamArr.push(pdcMemberStr);
  480. }
  481. }
  482. return teamArr.join('}');
  483. });
  484. if (this.teams.length == 2)
  485. {
  486. const team1 = this.teams[0];
  487. const team2 = this.teams[1];
  488. team2[0].splice(0,0,team1[0].pop());
  489. team2[1].splice(0,0,team1[1].pop());
  490. }
  491. outArr = outArr.concat(pdcTeamsStr);
  492. return outArr.join(']');
  493. }
  494. Formation.prototype.getQrStr = function(type)
  495. {
  496. if (type == 'pdf' || type == 0)
  497. {
  498. return JSON.stringify(this.getPdfQrObj());
  499. }else
  500. {
  501. return this.getPdcQrStr();
  502. }
  503. }
  504. class PlayerData
  505. {
  506. constructor(data)
  507. {
  508. Object.assign(this, data);
  509. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  510. this.parsedDecks = PlayerDataDeck.parseDataArray(
  511. data.decksb.decks,
  512. data?.decksbs?.decks,
  513. this.parsedCards);
  514. }
  515. }
  516. class PlayerDataDeck {
  517. constructor(data, parsedCards) {
  518. const e = data.entries();
  519. this.membersIndex = [
  520. e.next().value[1],
  521. e.next().value[1],
  522. e.next().value[1],
  523. e.next().value[1],
  524. e.next().value[1],
  525. ];
  526. this.badge = e.next().value[1];
  527. this.membersIndex.push(e.next().value[1]);
  528. if (parsedCards)
  529. {
  530. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  531. }
  532. e.next(); //未知
  533. e.next(); //未知
  534. if (!e.next().done)
  535. {
  536. console.warn("出现未知的用户队伍数据");
  537. }
  538. }
  539. static parseDataArray(decks1, decks2, parsedCards)
  540. {
  541. let datas = decks1.concat(decks2 ?? []);
  542. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  543. if (Boolean(decks2))
  544. {
  545. decks.forEach(deck=>{if (deck.badge === 1) deck.badge = 50;});
  546. }
  547. return decks;
  548. }
  549. toFormation()
  550. {
  551. const f = new Formation(1, 6);
  552. const team = f.teams[0];
  553. team[2] = this.badge;
  554. const tMembers = team[0];
  555. const tAssists = team[1];
  556. this.members.forEach((member, idx)=>{
  557. const tm = tMembers[idx];
  558. const ta = tAssists[idx];
  559. if (member) {
  560. tm.loadFromMember(member);
  561. tm.sawoken = Cards[member.id].superAwakenings.indexOf(member.superAwoken);
  562. tm.plus = Object.values(member.plus);
  563. tm.skilllevel = member.skillLevel;
  564. if (member.assist) {
  565. ta.loadFromMember(member.assist);
  566. ta.sawoken = Cards[member.assist.id].superAwakenings.indexOf(member.assist.superAwoken);
  567. ta.plus = Object.values(member.assist.plus);
  568. ta.skilllevel = member.assist.skillLevel;
  569. }
  570. }
  571. });
  572. return f;
  573. }
  574. }
  575. class PlayerDataCard {
  576. constructor(data) {
  577. const e = data.entries();
  578. this.index = e.next().value[1];
  579. this.exp = e.next().value[1];
  580. this.level = e.next().value[1];
  581. this.skillLevel = e.next().value[1]; //未知
  582. e.next(); //未知
  583. this.id = e.next().value[1];
  584. //叠加型用他们的经验来表示数量
  585. const card = Cards[this.id];
  586. this.count = 1;
  587. if (card && card.overlay)
  588. {
  589. this.count = this.exp;
  590. this.exp = 0;
  591. }
  592. this.plus = {
  593. hp : e.next().value[1],
  594. atk: e.next().value[1],
  595. rcv: e.next().value[1]
  596. };
  597. this.awoken = e.next().value[1];
  598. let parsedLatent = this.parseLatent(e.next().value[1]);
  599. this.latentMaxCount = parsedLatent.latentCount;
  600. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  601. this.assistIndex = e.next().value[1];
  602. e.next(); //未知
  603. this.superAwoken = e.next().value[1];
  604. e.next(); //未知
  605. if (!e.next().done)
  606. {
  607. console.warn("出现未知的用户箱子卡片数据");
  608. }
  609. //console.log(b);
  610. }
  611. toOldMember()
  612. {
  613. const m = new Member();
  614. m.id = this.id;
  615. m.level = this.level;
  616. m.awoken = this.awoken;
  617. m.skilllevel = this.skillLevel;
  618. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  619. m.sawoken = Cards[this.id].superAwakenings.indexOf(this.superAwoken);
  620. m.latent = this.latent.concat();
  621. return m;
  622. }
  623. static parseDataArray(datas)
  624. {
  625. let parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  626. for (const mon of parsedCards)
  627. {
  628. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  629. }
  630. return parsedCards;
  631. }
  632. parseLatent(number)
  633. {
  634. let latentNumber = BigInt(number);
  635. let obj = {
  636. latent: [],
  637. latentCount: 6,
  638. };
  639. //console.log("原始数字",latentNumber.toString(2));
  640. let latentVersion = latentNumber & 7n; //记录版本,111是用几位来做记录
  641. latentNumber >>= 3n;
  642. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  643. let changeLatentCount = Boolean(latentNumber & 1n); //1时就是增加格子数
  644. latentNumber >>= 1n;
  645. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  646. if (changeLatentCount)
  647. {
  648. obj.latentCount = Number(latentNumber & 15n);
  649. latentNumber >>= 4n;
  650. //console.log("读取潜觉格子数",latentNumber.toString(2));
  651. }
  652. const getbnum = latentVersion > 6 ? 127n : 31n;
  653. const rightbnum = latentVersion > 6 ? 7n : 5n;
  654. while (latentNumber>0)
  655. {
  656. obj.latent.push(Number(latentNumber & getbnum));
  657. latentNumber >>= rightbnum;
  658. //console.log("读取一个潜觉",latentNumber.toString(2));
  659. }
  660. return obj;
  661. }
  662. deleteRepeatLatent(olatents)
  663. {
  664. let latents = olatents.concat();
  665. for (let ai = 0; ai < latents.length; ai++)
  666. {
  667. let useHole = latentUseHole(latents[ai]);
  668. if (useHole > 1)
  669. {
  670. latents.splice(ai+1, useHole-1);
  671. }
  672. }
  673. return latents;
  674. }
  675. }
  676. //进化树
  677. class EvoTree
  678. {
  679. constructor(mid, parent = null)
  680. {
  681. const _this = this;
  682. this.parent = parent;
  683. if (parent == null) //如果没有提供父级,则寻找进化根
  684. {
  685. function returnRootId(mid)
  686. {
  687. mid = Cards[mid].evoRootId;
  688. const m = Cards[mid];
  689. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  690. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  691. mid = returnRootId(m.henshinFrom[0]);
  692. }
  693. return mid;
  694. }
  695. mid = returnRootId(mid);
  696. }
  697. const card = Cards[mid];
  698. this.id = mid;
  699. this.idArr = parent ? parent.idArr.concat() : [];
  700. this.card = card;
  701. this.children = [];
  702. this.evoType = null;
  703. if (parent == null)
  704. {
  705. this.evoType = "Base";
  706. }
  707. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  708. {
  709. if (parent.card.henshinTo.length > 1) {
  710. this.evoType = "Random Henshin";
  711. //限定最多两层随机变身
  712. if (parent?.parent?.card?.henshinTo?.length > 1) {
  713. return this;
  714. }
  715. }
  716. else
  717. this.evoType = "Henshin";
  718. }
  719. else
  720. {
  721. if (card.evoMaterials.includes(3826)) //像素进化
  722. {
  723. this.evoType = "Pixel Evo";
  724. }else if (card.awakenings.includes(49)) //武器
  725. {
  726. this.evoType = "Assist Evo";
  727. }else if (card.isUltEvo) //究进
  728. {
  729. if (parent.card.isUltEvo) //超究进
  730. {
  731. this.evoType = "Super Ult Evo";
  732. }else
  733. {
  734. this.evoType = "Ult Evo";
  735. }
  736. }else
  737. {
  738. if (parent.card.isUltEvo) //转生
  739. {
  740. this.evoType = "Reincarnation";
  741. }else if(parent.evoType == "Reincarnation")
  742. {
  743. this.evoType = "Super Reincarnation";
  744. }else
  745. {
  746. this.evoType = "Evolution";
  747. }
  748. }
  749. }
  750. if (this.idArr.includes(mid))
  751. {
  752. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  753. {
  754. this.evoType = "Henshin Loop";
  755. }
  756. return this;
  757. }else
  758. {
  759. this.idArr.push(mid);
  760. }
  761. if (Array.isArray(card.henshinTo)) {
  762. for (let toId of card.henshinTo) {
  763. this.children.push(new EvoTree(toId, _this));
  764. }
  765. }
  766. if (this.evoType != "Henshin")
  767. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  768. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  769. };
  770. toListNode()
  771. {
  772. const createCardHead = editBox.createCardHead;
  773. const tBox = document.createElement("div");
  774. tBox.className = "evo-box";
  775. const evoPanel = tBox.appendChild(document.createElement("div"));
  776. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  777. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  778. evotPanel_L.className = "evo-panel-left";
  779. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  780. evotPanel_R.className = "evo-panel-right";
  781. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  782. evoTypeDiv.className = "evo-type-div";
  783. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  784. evoType.className = "evo-type";
  785. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  786. monHead.className = "monster-head";
  787. const monName = evotPanel_R.appendChild(document.createElement("div"));
  788. monName.className = "monster-name";
  789. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  790. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  791. evotMaterials.className = "evo-materials";
  792. this.card.evoMaterials.forEach(mid=>{
  793. //const li = evotMaterials.appendChild(document.createElement("li"));
  794. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  795. });
  796. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  797. evoSubEvo.className = "evo-subevo";
  798. this.children.forEach(subEvo=>{
  799. const li = evoSubEvo.appendChild(document.createElement("li"));
  800. li.appendChild(subEvo.toListNode());
  801. });
  802. return tBox;
  803. };
  804. }
  805. //队长技能类型的翻译
  806. class LeaderSkillType{
  807. constructor(flags1, flags2){
  808. this.matchMode = {
  809. multipleAttr: Boolean(flags1 & 1 << 0),
  810. rowMatch: Boolean(flags1 & 1 << 1),
  811. combo: Boolean(flags1 & 1 << 2),
  812. sameColor: Boolean(flags1 & 1 << 3),
  813. LShape: Boolean(flags1 & 1 << 4),
  814. crossMatch: Boolean(flags1 & 1 << 5),
  815. heartCrossMatch: Boolean(flags1 & 1 << 6),
  816. remainOrbs: Boolean(flags1 & 1 << 7),
  817. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  818. };
  819. this.restriction = {
  820. attrEnhance: Boolean(flags1 & 1 << 9),
  821. typeEnhance: Boolean(flags1 & 1 << 10),
  822. board7x6: Boolean(flags1 & 1 << 11),
  823. noSkyfall: Boolean(flags1 & 1 << 12),
  824. HpRange: Boolean(flags1 & 1 << 13),
  825. useSkill: Boolean(flags1 & 1 << 14),
  826. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  827. minMatchLen: Boolean(flags1 & 1 << 16),
  828. specialTeam: Boolean(flags1 & 1 << 17),
  829. effectWhenRecover: Boolean(flags1 & 1 << 18),
  830. };
  831. this.appendEffects = {
  832. addCombo: Boolean(flags1 & 1 << 21),
  833. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  834. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  835. reduce49down: Boolean(flags1 & 1 << 24),
  836. reduce50: Boolean(flags1 & 1 << 25),
  837. reduce51up: Boolean(flags1 & 1 << 26),
  838. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  839. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  840. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  841. voidPoison: Boolean(flags1 & 1 << 29),
  842. counterAttack: Boolean(flags1 & 1 << 30),
  843. autoHeal: Boolean(flags1 & 1 << 31),
  844. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  845. resolve: Boolean(flags2 & 1 << 0),
  846. };
  847. }
  848. }
  849. //切换通用的切换className显示的函数
  850. function toggleDomClassName(addClass, className, dom = document.body) {
  851. dom.classList[addClass ? "add" : "remove"](className);
  852. //if (addClass) {
  853. // dom.classList.add(className);
  854. //} else {
  855. // dom.classList.remove(className);
  856. //}
  857. }
  858. //清除数据
  859. function clearData()
  860. {
  861. const locationURL = new URL(location);
  862. locationURL.searchParams.delete('d'); //删除数据
  863. locationURL.searchParams.delete('l'); //删除语言
  864. location = locationURL.toString();
  865. }
  866. //轮换ABC队伍
  867. function swapABCteam()
  868. {
  869. if (formation.teams.length > 1) {
  870. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  871. creatNewUrl();
  872. refreshAll(formation);
  873. }
  874. }
  875. function henshinStep(step)
  876. {
  877. if (step == 0) return;
  878. function gotoHenshin(card, nstep)
  879. {
  880. if (nstep > 0 && Array.isArray(card.henshinTo))
  881. {
  882. let max = Math.randomInteger(card.henshinTo.length - 1);
  883. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  884. }
  885. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  886. {
  887. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  888. }
  889. else
  890. {
  891. return card;
  892. }
  893. }
  894. formation.teams.forEach(team=>{
  895. team[0].forEach(member=>{
  896. const mid = member.id;
  897. const card = Cards[mid];
  898. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  899. { //要变身前的才进行操作
  900. const _card = gotoHenshin(card, step);
  901. member.id = _card.id;
  902. member.awoken = _card.awakenings.length;
  903. }
  904. });
  905. });
  906. creatNewUrl();
  907. refreshAll(formation);
  908. }
  909. //在单人和多人之间转移数据
  910. function turnPage(toPage, e = null) {
  911. let pagename = null;
  912. switch (toPage) {
  913. case 1:
  914. if (formation.teams[0][0].length < 6) {
  915. //把第二支队伍的队长添加到最后方
  916. formation.teams[0][0].push(formation.teams[1][0][0]);
  917. formation.teams[0][1].push(formation.teams[1][1][0]);
  918. }
  919. //删掉第2支开始的队伍
  920. formation.teams.splice(1);
  921. pagename = "solo.html";
  922. break;
  923. case 2:
  924. if (formation.teams.length < 2) { //从1人到2人
  925. formation.teams[1] = [
  926. [],
  927. []
  928. ];
  929. //把右边的队长加到第二支队伍最后面
  930. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  931. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  932. } else { //从3人到2人,直接删除后面两个队伍
  933. //删掉第3支开始的队伍
  934. formation.teams.splice(2);
  935. //删掉前面两支队伍的战友
  936. formation.teams[0][0].splice(5);
  937. formation.teams[0][1].splice(5);
  938. formation.teams[1][0].splice(5);
  939. formation.teams[1][1].splice(5);
  940. }
  941. formation.badge = 0;
  942. pagename = "multi.html";
  943. break;
  944. case 3:
  945. if (formation.teams.length < 2) { //从1人到3人
  946. } else { //从2人到3人
  947. formation.teams[0][0].push(formation.teams[1][0][0]);
  948. formation.teams[0][1].push(formation.teams[1][1][0]);
  949. formation.teams[1][0].push(formation.teams[0][0][0]);
  950. formation.teams[1][1].push(formation.teams[0][1][0]);
  951. }
  952. formation.badge = 0;
  953. pagename = "triple.html";
  954. break;
  955. }
  956. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  957. if (e && e.ctrlKey) {
  958. window.open(newURL);
  959. } else {
  960. location.href = newURL;
  961. }
  962. }
  963. function loadData(force = false)
  964. {
  965. if (force)
  966. console.info('强制更新数据。');
  967. const _time = new Date().getTime();
  968. //开始读取解析怪物数据
  969. const sourceDataFolder = "monsters-info";
  970. if (statusLine) statusLine.classList.add("loading-check-version");
  971. GM_xmlhttpRequest({
  972. method: "GET",
  973. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  974. onload: function(response) {
  975. dealCkeyData(response.response);
  976. },
  977. onerror: function(response) {
  978. console.error("新的 Ckey JSON 数据获取失败。", response);
  979. return;
  980. }
  981. });
  982. //处理返回的数据
  983. function dealCkeyData(responseText)
  984. { //处理数据版本
  985. let newCkeys; //当前的Ckey们
  986. let lastCkeys; //以前Ckey们
  987. let currentCkey; //获取当前语言的ckey
  988. let lastCurrentCkey; //以前的当前语言的ckey
  989. try {
  990. newCkeys = JSON.parse(responseText);
  991. } catch (e) {
  992. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  993. return;
  994. }
  995. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  996. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  997. try {
  998. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  999. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1000. lastCkeys = [];
  1001. } catch (e) {
  1002. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1003. lastCkeys = [];
  1004. }
  1005. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1006. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1007. lastCurrentCkey = {
  1008. code: currentDataSource.code,
  1009. ckey: {},
  1010. updateTime: null
  1011. };
  1012. lastCkeys.push(lastCurrentCkey);
  1013. }
  1014. if (statusLine) statusLine.classList.remove("loading-check-version");
  1015. if (statusLine) statusLine.classList.add("loading-mon-info");
  1016. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1017. console.debug("Cards ckey相等,直接读取已有的数据。");
  1018. const transaction = db.transaction([`cards`]);
  1019. const objectStore = transaction.objectStore(`cards`);
  1020. const request = objectStore.get(currentDataSource.code);
  1021. request.onerror = function(event) {
  1022. console.error("Cards 数据库内容读取失败,需重新下载。");
  1023. downloadCardsData();
  1024. };
  1025. request.onsuccess = function(event) {
  1026. if (Array.isArray(request.result))
  1027. {
  1028. Cards = loadExtraCardsData(request.result);
  1029. dealCardsData(Cards);
  1030. }else
  1031. {
  1032. console.info("Cards 数据库内容不存在,需重新下载。");
  1033. downloadCardsData();
  1034. }
  1035. };
  1036. } else {
  1037. console.log("Cards 需重新下载。");
  1038. downloadCardsData();
  1039. }
  1040. function downloadCardsData()
  1041. {
  1042. GM_xmlhttpRequest({
  1043. method: "GET",
  1044. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1045. onload: function(response) {
  1046. try {
  1047. Cards = loadExtraCardsData(JSON.parse(response.response));
  1048. } catch (e) {
  1049. console.error("Cards 数据 JSON 解码出错。", e);
  1050. return;
  1051. }
  1052. if (db)
  1053. {
  1054. const transaction = db.transaction([`cards`], "readwrite");
  1055. transaction.oncomplete = function(event) {
  1056. console.log("Cards 数据库写入完毕。");
  1057. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1058. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1059. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1060. dealCardsData(Cards);
  1061. };
  1062. const objectStore = transaction.objectStore(`cards`);
  1063. objectStore.put(Cards,currentDataSource.code);
  1064. }else //隐私模式无法启动数据库
  1065. {
  1066. dealCardsData(Cards);
  1067. }
  1068. },
  1069. onerror: function(response) {
  1070. console.error("Cards JSON 数据获取失败。", response);
  1071. }
  1072. });
  1073. }
  1074. function loadExtraCardsData(_cards)
  1075. {
  1076. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1077. let cards = _cards.slice(0, splitIdx);
  1078. for (let i = splitIdx + 1; i < _cards.length; i++)
  1079. {
  1080. const card = _cards[i];
  1081. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1082. /*card.unk01p = flags(card.unk01);
  1083. card.unk02p = flags(card.unk02);
  1084. card.unk03p = flags(card.unk03);
  1085. card.unk04p = flags(card.unk04);
  1086. card.unk05p = flags(card.unk05);
  1087. card.unk06p = flags(card.unk06);
  1088. card.unk07p = flags(card.unk07);
  1089. card.unk08p = flags(card.unk08);*/
  1090. cards[card?.id] = card;
  1091. }
  1092. return cards;
  1093. }
  1094. function dealCardsData(_cards)
  1095. {
  1096. if (editBox)
  1097. {
  1098. const monstersList = editBox.querySelector("#monsters-name-list");
  1099. let fragment = document.createDocumentFragment();
  1100. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1101. const opt = fragment.appendChild(document.createElement("option"));
  1102. opt.value = card.id;
  1103. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1104. });
  1105. monstersList.appendChild(fragment);
  1106. }
  1107. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1108. if (statusLine) statusLine.classList.add("loading-skill-info");
  1109. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1110. console.debug("Skills ckey相等,直接读取已有的数据。");
  1111. const transaction = db.transaction([`skills`]);
  1112. const objectStore = transaction.objectStore(`skills`);
  1113. const request = objectStore.get(currentDataSource.code);
  1114. request.onerror = function(event) {
  1115. console.error("Skills 数据库内容读取失败。");
  1116. };
  1117. request.onsuccess = function(event) {
  1118. if (Array.isArray(request.result))
  1119. {
  1120. Skills = request.result;
  1121. dealSkillData(Skills);
  1122. }else
  1123. {
  1124. console.info("Skills 数据库内容不存在,需重新下载。");
  1125. downloadSkillData();
  1126. }
  1127. };
  1128. } else {
  1129. console.log("Skills 需重新下载。");
  1130. downloadSkillData();
  1131. }
  1132. function downloadSkillData()
  1133. {
  1134. GM_xmlhttpRequest({
  1135. method: "GET",
  1136. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1137. onload: function(response) {
  1138. try {
  1139. Skills = JSON.parse(response.response);
  1140. } catch (e) {
  1141. console.log("Skills 数据 JSON 解码出错", e);
  1142. return;
  1143. }
  1144. if (db)
  1145. {
  1146. const transaction = db.transaction([`skills`], "readwrite");
  1147. transaction.oncomplete = function(event) {
  1148. console.log("Skills 数据库写入完毕。");
  1149. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1150. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1151. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1152. dealSkillData(Skills);
  1153. };
  1154. const objectStore = transaction.objectStore(`skills`);
  1155. objectStore.put(Skills,currentDataSource.code);
  1156. }else //隐私模式无法启动数据库
  1157. {
  1158. dealSkillData(Skills);
  1159. }
  1160. },
  1161. onerror: function(response) {
  1162. console.error("Skills JSON 数据获取失败", response);
  1163. }
  1164. });
  1165. }
  1166. function dealSkillData(_skills)
  1167. {
  1168. //显示数据更新时间
  1169. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1170. checkControlBox();
  1171. function checkControlBox()
  1172. {
  1173. if (controlBox)
  1174. {
  1175. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1176. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1177. clearInterval(controlBoxHook);
  1178. }
  1179. }
  1180. //initialize(); //初始化
  1181. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1182. //如果通过的话就载入URL中的怪物数据
  1183. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1184. checkFormationBox();
  1185. function checkFormationBox()
  1186. {
  1187. if (formationBox?.querySelector('.teams'))
  1188. {
  1189. reloadFormationData();
  1190. clearInterval(formationBoxHook);
  1191. }
  1192. }
  1193. //读取储存的所有玩家数据
  1194. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1195. PlayerDatas = datas.map(data=>new PlayerData(data));
  1196. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1197. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1198. });
  1199. }
  1200. }
  1201. }
  1202. }
  1203. //重新读取URL中的Data数据并刷新页面
  1204. function reloadFormationData(event) {
  1205. let formationData;
  1206. if (event && event.state && event.state.outForm)
  1207. {
  1208. //直接使用现有数据
  1209. formationData = event.state.outForm;
  1210. //console.log("直接读取",formationData);
  1211. }else
  1212. {
  1213. try {
  1214. const parameterDataString = getQueryString(["d","data"]);
  1215. formationData = JSON.parse(parameterDataString);
  1216. //console.log("从URL读取",formationData);
  1217. } catch (e) {
  1218. console.error("URL中队伍数据JSON解码出错", e);
  1219. return;
  1220. }
  1221. }
  1222. formation.loadObj(formationData);
  1223. refreshAll(formation);
  1224. if (isGuideMod)
  1225. {
  1226. let mid;
  1227. if (event && event.state && event.state.mid)
  1228. {
  1229. mid = event.state.mid;
  1230. }else
  1231. {
  1232. mid = parseInt(getQueryString("id"),10);
  1233. }
  1234. if (!isNaN(mid))
  1235. {
  1236. editBox.mid = mid;
  1237. editBoxChangeMonId(mid);
  1238. }
  1239. if (event && event.state && event.state.searchArr)
  1240. {
  1241. showSearch(event.state.searchArr.map(id=>Cards[id]));
  1242. }
  1243. }
  1244. }
  1245. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1246. //创建新的分享地址
  1247. function creatNewUrl(arg) {
  1248. if (arg == undefined) arg = {};
  1249. if (!!(window.history && history.pushState)) { // 支持History API
  1250. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1251. const datasource = arg.datasource || getQueryString("s");
  1252. const outObj = formation.outObj();
  1253. const newSearch = new URLSearchParams();
  1254. if (language_i18n) newSearch.set("l", language_i18n);
  1255. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1256. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1257. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1258. if (outObj)
  1259. {
  1260. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1261. newSearch.set("d", dataJsonStr);
  1262. }
  1263. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1264. if (!arg.notPushState) {
  1265. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1266. } else {
  1267. return newUrl;
  1268. }
  1269. }
  1270. }
  1271. function ObjToUrl(obj)
  1272. {
  1273. let fileName;
  1274. switch (obj.d.f.length)
  1275. {
  1276. case 1:{
  1277. fileName = "solo.html";
  1278. break;
  1279. }
  1280. case 2:{
  1281. fileName = "multi.html";
  1282. break;
  1283. }
  1284. case 3:{
  1285. fileName = "triple.html";
  1286. break;
  1287. }
  1288. }
  1289. const newUrl = new URL(fileName, location);
  1290. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1291. if (!obj.s || obj.s == "ja")
  1292. {
  1293. newUrl.searchParams.delete("s");
  1294. }else
  1295. {
  1296. newUrl.searchParams.set("s", obj.s);
  1297. }
  1298. let l = getQueryString("l");
  1299. if (l)
  1300. {
  1301. newUrl.searchParams.set("l", l);
  1302. }
  1303. return newUrl;
  1304. }
  1305. //解析从QR图里获取的字符串
  1306. function inputFromQrString(string)
  1307. {
  1308. const re = {code: 0, message: null};
  1309. //code 1~99 为各种编码
  1310. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1311. {
  1312. try{
  1313. let jo = JSON.parse(string);
  1314. if (jo.d && typeof jo.d == "object")
  1315. {
  1316. re.code = 1;
  1317. re.message = "发现队伍数据 | Formation data founded";
  1318. re.url = ObjToUrl(jo);
  1319. }else
  1320. {
  1321. re.code = 100;
  1322. re.message = "无队伍数据 | No formation data";
  1323. }
  1324. }catch(e)
  1325. {
  1326. re.code = 111;
  1327. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1328. }
  1329. }
  1330. else if (/^(https?|file):\/\//i.test(string))
  1331. {
  1332. let url = new URL(string);
  1333. if (url.searchParams.get('d'))
  1334. {
  1335. try{
  1336. let jo = {
  1337. d: JSON.parse(url.searchParams.get('d')),
  1338. s: url.searchParams.get('s'),
  1339. }
  1340. re.code = 1;
  1341. re.message = "发现队伍数据 | Formation data founded";
  1342. re.url = ObjToUrl(jo);
  1343. }catch(e)
  1344. {
  1345. re.code = 112;
  1346. re.message = "错误的 网址 格式 | The illegal URL format";
  1347. }
  1348. }
  1349. else
  1350. {
  1351. re.code = 100;
  1352. re.message = "无队伍数据 | No formation data";
  1353. }
  1354. }
  1355. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1356. { //PDC
  1357. re.code = 2;
  1358. re.message = "发现 PDC 格式 | PDC format found";
  1359. const newFotmation = pdcFotmationToPdfFotmation(string);
  1360. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1361. }
  1362. else
  1363. {
  1364. re.code = 110;
  1365. re.message = "不支持的格式 | Unsupported format";
  1366. }
  1367. return re;
  1368. }
  1369. //解析PDC的数据
  1370. function pdcFotmationToPdfFotmation(inputString)
  1371. {
  1372. function readPDC(string)
  1373. {
  1374. let teamsStr = string.split(']');
  1375. let baseInfo = teamsStr.shift().split(',');
  1376. let teamsArr = teamsStr.map(teamStr=>
  1377. {
  1378. let membersStr = teamStr.split('}').filter(Boolean);
  1379. const team = {
  1380. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1381. }
  1382. team.members = membersStr.map(memberStr=>{
  1383. let memberArr = memberStr.split(',').map(valueStr=>{
  1384. let idx = parseInt(valueStr.substr(0,2),36);
  1385. let value = valueStr.substr(2);
  1386. if (idx !== 2)
  1387. {
  1388. value = parseInt(value,36);
  1389. }else
  1390. {
  1391. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1392. }
  1393. return [idx, value];
  1394. });
  1395. return new Map(memberArr);
  1396. });
  1397. return team;
  1398. }
  1399. );
  1400. let pdcFotmation = {
  1401. version: parseInt(baseInfo[0],10),
  1402. teamCount: parseInt(baseInfo[1],10)+1,
  1403. teams: teamsArr
  1404. }
  1405. return pdcFotmation;
  1406. }
  1407. let pdcFotmation = readPDC(inputString);
  1408. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1409. if (pdcFotmation.teamCount == 2)
  1410. {
  1411. const team1 = pdcFotmation.teams[0].members;
  1412. const team2 = pdcFotmation.teams[1].members;
  1413. let team2Leader = team1.find(member=>member.get(15) == 5);
  1414. if (team2Leader)
  1415. {
  1416. team2Leader.set(15,0);
  1417. team2.splice(0,0,team2Leader);
  1418. team1.splice(team1.indexOf(team2Leader),1);
  1419. }
  1420. }
  1421. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1422. const t = f.teams[ti];
  1423. const membersArr = t[0];
  1424. const assistArr = t[1];
  1425. //队伍徽章
  1426. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1427. pdcTeam.members.forEach((member)=>{
  1428. const m = membersArr[member.get(15) || 0];
  1429. const a = assistArr[member.get(15) || 0];
  1430. m.id = member.get(0) || 0;
  1431. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1432. if (member.get(2))
  1433. {
  1434. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1435. }
  1436. m.level = member.get(3) || 1;
  1437. a.level = member.get(10) || 1;
  1438. m.plus[0] = member.get(4) || 0;
  1439. m.plus[1] = member.get(5) || 0;
  1440. m.plus[2] = member.get(6) || 0;
  1441. a.plus[0] = member.get(11) || 0;
  1442. a.plus[1] = member.get(12) || 0;
  1443. a.plus[2] = member.get(13) || 0;
  1444. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1445. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1446. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1447. });
  1448. });
  1449. return f;
  1450. }
  1451. //截图
  1452. function capture() {
  1453. statusLine.classList.add("prepare-capture");
  1454. const titleBox = formationBox.querySelector(".title-box");
  1455. const detailBox = formationBox.querySelector(".detail-box");
  1456. const txtTitle = titleBox.querySelector(".title");
  1457. const txtDetail = detailBox.querySelector(".detail");
  1458. //去掉可能的空白文字的编辑状态
  1459. titleBox.classList.remove("edit");
  1460. detailBox.classList.remove("edit");
  1461. const downLink = controlBox.querySelector(".down-capture");
  1462. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1463. canvas.toBlob(function(blob) {
  1464. window.URL.revokeObjectURL(downLink.href);
  1465. downLink.href = URL.createObjectURL(blob);
  1466. downLink.download = `${document.title}.png`;
  1467. downLink.click();
  1468. statusLine.classList.remove("prepare-capture");
  1469. //如果是空白文字,加回编辑状态
  1470. if (txtTitle.value.length == 0)
  1471. titleBox.classList.add("edit");
  1472. if (txtDetail.value.length == 0)
  1473. detailBox.classList.add("edit");
  1474. });
  1475. //document.body.appendChild(canvas);
  1476. });
  1477. }
  1478. window.onload = initialize; //界面初始化
  1479. //初始化
  1480. function initialize(event) {
  1481. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1482. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1483. controlBox = document.body.querySelector(".control-box");
  1484. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1485. formationBox = document.body.querySelector(".formation-box");
  1486. editBox = document.body.querySelector(".edit-box");
  1487. if (isGuideMod) {
  1488. console.info('现在是 怪物图鉴 模式');
  1489. document.body.classList.add('guide-mod');
  1490. }
  1491. //const helpLink = controlBox.querySelector(".help-link");
  1492. //if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  1493. //▼添加语言列表开始
  1494. const langSelectDom = controlBox.querySelector(".languages");
  1495. languageList.forEach(lang =>
  1496. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1497. );
  1498. const langOptionArray = Array.from(langSelectDom.options);
  1499. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1500. //▲添加语言列表结束
  1501. //▼添加数据来源列表开始
  1502. const dataSelectDom = controlBox.querySelector(".datasource");
  1503. dataSourceList.forEach(ds =>
  1504. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1505. );
  1506. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1507. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1508. //添加数据class
  1509. document.body.classList.add("ds-" + currentDataSource.code);
  1510. //▲添加数据来源列表结束
  1511. //设定初始的显示设置
  1512. //显示ID开关
  1513. const btnShowMonId = document.getElementById("show-mon-id");
  1514. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1515. btnShowMonId.onchange = function(e){
  1516. toggleDomClassName(!this.checked, 'not-show-mon-id');
  1517. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1518. };
  1519. btnShowMonId.onchange(false);
  1520. //显示CD开关
  1521. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1522. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id);
  1523. btnShowMonSkillCd.onchange = function(e){
  1524. toggleDomClassName(this.checked, this.id);
  1525. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1526. };
  1527. btnShowMonSkillCd.onchange(false);
  1528. //显示卡片觉醒开关
  1529. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1530. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1531. btnShowMonAwoken.onchange = function(e){
  1532. toggleDomClassName(this.checked, this.id);
  1533. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1534. };
  1535. btnShowMonAwoken.onchange(false);
  1536. //3P显示觉醒统计开关
  1537. let btnShowAwokenCount = document.getElementById("show-awoken-count");
  1538. if (btnShowAwokenCount) {
  1539. btnShowAwokenCount.onclick = function() {
  1540. toggleDomClassName(!this.checked, 'not-show-awoken-count');
  1541. }
  1542. btnShowAwokenCount.onclick();
  1543. }
  1544. //默认等级
  1545. const iptDefaultLevel = document.getElementById("default-level");
  1546. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1547. iptDefaultLevel.onchange = function(e){
  1548. let num = Number(this.value || this.placeholder);
  1549. defaultLevel = num;
  1550. if (e) localStorage.setItem(cfgPrefix + this.id, defaultLevel);
  1551. }
  1552. iptDefaultLevel.onchange(false);
  1553. //触屏使用的切换显示的线条
  1554. interchangeSVG = document.body.querySelector("#interchange-line");
  1555. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1556. interchangeSVG.changePoint = function(p1, p2) {
  1557. const line = this.line;
  1558. if (p1 && p1.x != undefined)
  1559. line.setAttribute("x1", p1.x);
  1560. if (p1 && p1.y != undefined)
  1561. line.setAttribute("y1", p1.y);
  1562. if (p2 && p2.x != undefined)
  1563. line.setAttribute("x2", p2.x);
  1564. if (p2 && p2.y != undefined)
  1565. line.setAttribute("y2", p2.y);
  1566. };
  1567. //初始化所有mask的关闭按钮
  1568. const masks = document.body.querySelectorAll(".mask");
  1569. for (const mask of masks)
  1570. {
  1571. mask.show = function(arg){
  1572. this?.initialize?.(arg);
  1573. this.classList.remove(className_displayNone);
  1574. };
  1575. mask.btnClose = mask.querySelector(".mask-close");
  1576. mask.btnClose.onclick = function(){
  1577. mask?.hide?.();
  1578. mask.classList.add(className_displayNone);
  1579. };
  1580. }
  1581. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1582. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1583. btnQrCode.onclick = function(){
  1584. qrCodeFrame.show();
  1585. };
  1586. qrCodeFrame.initialize = function(){
  1587. const saveBox = this.content.saveBox;
  1588. const readBox = this.content.readBox;
  1589. readBox.info.textContent = "";
  1590. readBox.videoBox.classList.add(className_displayNone);
  1591. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1592. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1593. };
  1594. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1595. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1596. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1597. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1598. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1599. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1600. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1601. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1602. qrReadBox.info = qrReadBox.querySelector(".info");
  1603. qrReadBox.video = qrReadBox.querySelector("#video");
  1604. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1605. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1606. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1607. qrReadBox.readString.onclick = function()
  1608. {
  1609. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1610. if (inputResult.code < 100)
  1611. {
  1612. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1613. const newLink = document.createElement("a");
  1614. newLink.className = "formation-from-string";
  1615. newLink.href = inputResult.url;
  1616. newLink.target = "_blank";
  1617. qrReadBox.info.appendChild(newLink);
  1618. }else
  1619. {
  1620. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1621. }
  1622. }
  1623. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1624. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1625. qrSaveBox.qrStr.onchange = function()
  1626. {
  1627. qrCodeFrame.refreshQrCode(this.value);
  1628. }
  1629. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1630. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1631. let qrstr = formation.getQrStr(this.value);
  1632. qrSaveBox.qrStr.value = qrstr;
  1633. qrSaveBox.qrStr.onchange();
  1634. });
  1635. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1636. qrCodeFrame.ondragenter = ()=>false;
  1637. qrCodeFrame.ondragover = ()=>false;
  1638. qrCodeFrame.ondrop = function(e)
  1639. {
  1640. imagesSelected(e.dataTransfer.files);
  1641. e.stopPropagation();
  1642. e.preventDefault();
  1643. }
  1644. qrCodeFrame.refreshQrCode = function(string)
  1645. {
  1646. const qrImg = this.content.saveBox.qrImage;
  1647. URL.revokeObjectURL(qrImg.src);
  1648. const EncodeHintType = ZXing.EncodeHintType;
  1649. const hints = new Map();
  1650. hints.set(EncodeHintType.MARGIN, 0);
  1651. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1652. const qrWidth = 500,qrHeight = 500;
  1653. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1654. let svgData = new XMLSerializer().serializeToString(svgElement);
  1655. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1656. let svgUrl = URL.createObjectURL(blob);
  1657. qrImg.src = svgUrl;
  1658. loadImage(svgUrl).then(function(img) {
  1659. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1660. let cavans = document.createElement("canvas");
  1661. cavans.width = cavansWidth;
  1662. cavans.height = cavansHeight;
  1663. let ctx = cavans.getContext('2d');
  1664. ctx.fillStyle="white";
  1665. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1666. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1667. cavans.toBlob(function(blob) {
  1668. const saveQrImg = qrSaveBox.saveQrImg;
  1669. URL.revokeObjectURL(saveQrImg.href);
  1670. const downLink = URL.createObjectURL(blob);
  1671. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1672. saveQrImg.href = downLink;
  1673. });
  1674. svgElement = null;
  1675. svgData = null;
  1676. blob = null;
  1677. img = null;
  1678. cavans = null;
  1679. ctx = null;
  1680. }, function(err) {
  1681. console.log(err);
  1682. });
  1683. }
  1684. qrReadBox.readQrFile.onclick = function()
  1685. {
  1686. qrReadBox.filePicker.click();
  1687. }
  1688. qrReadBox.filePicker.onchange = function()
  1689. {
  1690. imagesSelected(this.files);
  1691. }
  1692. function imagesSelected(myFiles) {
  1693. if (myFiles.length < 1) return;
  1694. const file = myFiles[0];
  1695. loadImage(URL.createObjectURL(file)).then(function(img) {
  1696. qrcodeReader.decodeFromImage(img).then((result) => {
  1697. console.debug('Found QR code!', result);
  1698. qrReadBox.qrStr.value = result.text;
  1699. qrReadBox.readString.onclick();
  1700. }).catch((err) => {
  1701. console.error(err);
  1702. if (err) {
  1703. if (err instanceof ZXing.NotFoundException) {
  1704. console.debug('Try crop PDC original QR');
  1705. let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1706. scale = 3, //放大倍率
  1707. extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1708. let cavans = document.createElement("canvas");
  1709. cavans.width = cropWidth * scale + extraLeft + extraRight;
  1710. cavans.height = cropHeight * scale + extraTop + extraBottom;
  1711. let ctx = cavans.getContext('2d');
  1712. ctx.fillStyle="white";
  1713. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1714. ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1715. //qrReadBox.appendChild(cavans);
  1716. qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1717. console.debug('Found QR code!', result2);
  1718. qrReadBox.qrStr.value = result2.text;
  1719. qrReadBox.readString.onclick();
  1720. }).catch((err2) => {
  1721. console.error(err2);
  1722. if (err2) {
  1723. if (err2 instanceof ZXing.NotFoundException) {
  1724. qrReadBox.info.textContent = 'No QR code found.';
  1725. }
  1726. if (err2 instanceof ZXing.ChecksumException) {
  1727. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1728. }
  1729. if (err2 instanceof ZXing.FormatException) {
  1730. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1731. }
  1732. }
  1733. });
  1734. }
  1735. if (err instanceof ZXing.ChecksumException) {
  1736. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1737. }
  1738. if (err instanceof ZXing.FormatException) {
  1739. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1740. }
  1741. }
  1742. });
  1743. console.debug(`Started decode for image from ${img.src}`)
  1744. }, function(err) {
  1745. console.debug(err);
  1746. });
  1747. }
  1748. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1749. { //http不支持攝像頭
  1750. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1751. qrReadBox.readQrCamera.onclick = function()
  1752. {
  1753. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1754. location.protocol = "https:" //跳到https
  1755. }
  1756. }else
  1757. {
  1758. function scanContinuously()
  1759. {
  1760. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1761. if (result) {
  1762. // properly decoded qr code
  1763. console.debug('Found QR code!', result);
  1764. qrReadBox.qrStr.value = result.text;
  1765. qrReadBox.readString.onclick();
  1766. }
  1767. if (err) {
  1768. if (err instanceof ZXing.NotFoundException) {
  1769. console.debug('No QR code found.')
  1770. }
  1771. if (err instanceof ZXing.ChecksumException) {
  1772. console.debug('A code was found, but it\'s read value was not valid.')
  1773. }
  1774. if (err instanceof ZXing.FormatException) {
  1775. console.debug('A code was found, but it was in a invalid format.')
  1776. }
  1777. }
  1778. });
  1779. }
  1780. qrcodeReader.getVideoInputDevices()
  1781. .then((videoInputDevices) => {
  1782. const sourceSelect_id = "selected-device-id";
  1783. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1784. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1785. {
  1786. selectedDeviceId = videoInputDevices[0].deviceId;
  1787. }
  1788. if (videoInputDevices.length >= 1) {
  1789. videoInputDevices.forEach((element) => {
  1790. const sourceOption = document.createElement('option');
  1791. sourceOption.text = element.label
  1792. sourceOption.value = element.deviceId
  1793. qrReadBox.sourceSelect.appendChild(sourceOption)
  1794. });
  1795. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1796. qrReadBox.sourceSelect.onchange = function() {
  1797. selectedDeviceId = this.value;
  1798. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1799. if (qrReadBox.readQrCamera.classList.contains("running"))
  1800. {
  1801. qrcodeReader.reset();
  1802. scanContinuously();
  1803. }
  1804. };
  1805. }
  1806. qrReadBox.readQrCamera.onclick = function()
  1807. {
  1808. if (this.classList.contains("running"))
  1809. {
  1810. qrcodeReader.reset();
  1811. qrReadBox.videoBox.classList.add(className_displayNone);
  1812. qrReadBox.info.textContent = "";
  1813. }else
  1814. {
  1815. qrReadBox.videoBox.classList.remove(className_displayNone);
  1816. scanContinuously();
  1817. }
  1818. this.classList.toggle("running");
  1819. }
  1820. })
  1821. .catch((err) => {
  1822. console.error(err)
  1823. });
  1824. }
  1825. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1826. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1827. btnPlayerData.onclick = function(){
  1828. playerDataFrame.show();
  1829. };
  1830. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1831. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1832. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1833. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1834. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1835. playerDataFrame.initialize = function(){
  1836. this.playerList.innerHTML = '';
  1837. for (const playerData of PlayerDatas)
  1838. {
  1839. this.playerList.add(playerData);
  1840. }
  1841. };
  1842. function deletPlayerData(e)
  1843. {
  1844. const table = this.parentNode.parentNode.parentNode.parentNode;
  1845. table.parentNode.remove();
  1846. if (currentPlayerData == table.data) currentPlayerData = null;
  1847. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1848. const name = table.getAttribute("data-player-name");
  1849. dbDelete(db, "palyer_datas", name);
  1850. }
  1851. function setPlayerDataDefault(e)
  1852. {
  1853. const table = this.parentNode.parentNode.parentNode.parentNode;
  1854. const cfgName = cfgPrefix + "default-player-name";
  1855. const dataPlayerName = table.getAttribute("data-player-name");
  1856. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1857. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  1858. currentPlayerData = null;
  1859. localStorage.removeItem(cfgName);
  1860. checkInput.checked = false;
  1861. } else {
  1862. currentPlayerData = table.data;
  1863. localStorage.setItem(cfgName, dataPlayerName);
  1864. checkInput.checked = true;
  1865. }
  1866. }
  1867. function openShowBox(e)
  1868. {
  1869. const table = this.parentNode.parentNode.parentNode.parentNode;
  1870. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  1871. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  1872. playerDataFrame.btnClose.onclick(true);
  1873. }
  1874. playerDataFrame.playerList.add = function(data) {
  1875. this.appendChild(this.newPlayerData(data));
  1876. }
  1877. playerDataFrame.playerList.newPlayerData = function(data) {
  1878. const t = playerDataFrame.querySelector('#template-player-datas');
  1879. const clone = document.importNode(t.content, true);
  1880. const table = clone.querySelector("table");
  1881. table.data = data;
  1882. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1883. table.setAttribute("data-player-name", data.name);
  1884. const tbody = table.tBodies[0];
  1885. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1886. tbody.querySelector(".delete").onclick = deletPlayerData;
  1887. tbody.querySelector(".open-show-box").onclick = openShowBox;
  1888. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1889. tbody.querySelector(".avatar .monster").onclick = function (){
  1890. }
  1891. let name = tbody.querySelector(".name");
  1892. name.textContent = data.name;
  1893. name.setAttribute("data-camp", data.camp);
  1894. let lvexp = tbody.querySelector(".lvexp");
  1895. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1896. lvexp.querySelector(".level").textContent = data.lv;
  1897. let stama = tbody.querySelector(".stama");
  1898. //第一管体力
  1899. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1900. //第二管体力
  1901. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1902. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1903. sta_cur.textContent = data.sta;
  1904. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1905. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  1906. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  1907. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  1908. const deckList = tbody.querySelector(".decks .deck");
  1909. const teamLink = tbody.querySelector(".decks .team-link");
  1910. const radioList = tbody.querySelector(".decks .deck-radio-list");
  1911. data.parsedDecks.forEach((deck,idx)=>{
  1912. const li = radioList.appendChild(document.createElement("li"));
  1913. const ipt = li.appendChild(document.createElement("input"));
  1914. ipt.className = "deck-choose";
  1915. ipt.type = "radio";
  1916. ipt.name = `decks-${data.name}`;
  1917. ipt.value = idx;
  1918. ipt.onclick = changeDeck;
  1919. ipt.deck = deck;
  1920. });
  1921. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  1922. function changeDeck(e)
  1923. {
  1924. const deck = this.deck;
  1925. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  1926. lis.forEach((li,idx)=>{
  1927. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  1928. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  1929. });
  1930. const newFotmation = deck.toFormation();
  1931. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  1932. }
  1933. return clone;
  1934. }
  1935. async function uploadPlayerData(myFiles) {
  1936. if (myFiles.length < 1) return;
  1937. for (const myFile of myFiles) {
  1938. try {
  1939. const reader = await fileReader(myFile, {readType: "text"});
  1940. const data = JSON.parse(reader.result);
  1941. const playerData = new PlayerData(data);
  1942. let dataCount = 0;
  1943. if (db) {
  1944. dataCount = await dbCount(db, "palyer_datas", data.name);
  1945. await dbWrite(db, "palyer_datas", data);
  1946. }
  1947. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  1948. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  1949. PlayerDatas.splice(oldIdx, 1, playerData);
  1950. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  1951. liArr[oldIdx] && liArr[oldIdx].remove();
  1952. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  1953. } else {
  1954. PlayerDatas.push(playerData);
  1955. playerDataFrame.playerList.add(playerData);
  1956. }
  1957. } catch (error) {
  1958. console.error(error);
  1959. }
  1960. }
  1961. }
  1962. //标题和介绍文本框
  1963. const titleBox = formationBox.querySelector(".title-box");
  1964. const detailBox = formationBox.querySelector(".detail-box");
  1965. const txtTitle = titleBox.querySelector(".title");
  1966. const txtDetail = detailBox.querySelector(".detail");
  1967. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1968. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1969. txtTitle.onchange = function() {
  1970. formation.title = this.value;
  1971. //txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  1972. txtTitleDisplay.innerHTML = '';
  1973. txtTitleDisplay.appendChild(descriptionToHTML(this.value));
  1974. let titleStr = txtTitleDisplay.textContent.trim();
  1975. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1976. creatNewUrl();
  1977. };
  1978. txtTitle.onblur = function() {
  1979. if (this.value.length > 0)
  1980. titleBox.classList.remove("edit");
  1981. };
  1982. txtDetail.onchange = function() {
  1983. formation.detail = this.value;
  1984. //txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  1985. txtDetailDisplay.innerHTML = '';
  1986. txtDetailDisplay.appendChild(descriptionToHTML(this.value));
  1987. creatNewUrl();
  1988. };
  1989. txtDetail.onblur = function() {
  1990. if (this.value.length > 0)
  1991. detailBox.classList.remove("edit");
  1992. this.style.height = txtDetailDisplay.scrollHeight + "px";
  1993. };
  1994. txtTitleDisplay.onclick = function() {
  1995. titleBox.classList.add("edit");
  1996. txtTitle.focus();
  1997. };
  1998. txtDetailDisplay.onclick = function() {
  1999. detailBox.classList.add("edit");
  2000. txtDetail.focus();
  2001. };
  2002. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  2003. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  2004. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2005. }
  2006. //将所有怪物头像添加到全局数组
  2007. teamBigBoxs.forEach(teamBigBox => {
  2008. const teamBox = teamBigBox.querySelector(".team-box");
  2009. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2010. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2011. menbers.forEach(m => {
  2012. allMembers.push(m);
  2013. });
  2014. assist.forEach(m => {
  2015. allMembers.push(m);
  2016. });
  2017. });
  2018. //从怪物头像获取队员的队伍编号
  2019. function getMemberArrayIndexFromMonHead(headDom) {
  2020. return [
  2021. parseInt(headDom.getAttribute("data-team"), 10), //team
  2022. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2023. parseInt(headDom.getAttribute("data-index"), 10), //index
  2024. ];
  2025. }
  2026. //编辑界面点击每个怪物的头像的处理
  2027. function clickMonHead(e) {
  2028. const arr = getMemberArrayIndexFromMonHead(this);
  2029. editMon(arr[0], arr[1], arr[2]);
  2030. return false; //没有false将会打开链接
  2031. }
  2032. //编辑界面每个怪物的头像的拖动
  2033. function dragStartMonHead(e) {
  2034. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2035. }
  2036. //编辑界面每个怪物的头像的经过,阻止事件发生
  2037. function dropOverMonHead(e) {
  2038. e.preventDefault();
  2039. }
  2040. //编辑界面每个怪物的头像的放下
  2041. function dropMonHead(e) {
  2042. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  2043. const dataTo = getMemberArrayIndexFromMonHead(this);
  2044. if ((dataTo[0] !== dataFrom[0]) ||
  2045. (dataTo[1] !== dataFrom[1]) ||
  2046. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2047. interchangeCard(dataFrom, dataTo);
  2048. }
  2049. return false; //没有false将会打开链接
  2050. }
  2051. //移动端编辑界面每个怪物的头像的放下
  2052. function touchstartMonHead(e) {
  2053. e.stopPropagation();
  2054. //console.log("开始触摸",e,this);
  2055. const tc = e.changedTouches[0];
  2056. const pX = tc.pageX,
  2057. pY = tc.pageY;
  2058. interchangeSVG.style.display = "none";
  2059. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2060. }
  2061. //移动端编辑界面每个怪物的头像的移动
  2062. function touchmoveMonHead(e) {
  2063. //console.log("移动中",e,this);
  2064. const tc = e.changedTouches[0];
  2065. const pX = tc.pageX,
  2066. pY = tc.pageY;
  2067. const rect = this.getBoundingClientRect();
  2068. const top = rect.top + document.documentElement.scrollTop;
  2069. const left = rect.left + document.documentElement.scrollLeft;
  2070. if ((pY < top) || (pY > (top + rect.height)) ||
  2071. (pX < left) || (pX > (left + rect.width))) {
  2072. interchangeSVG.style.display = "block";
  2073. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2074. } else {
  2075. interchangeSVG.style.display = "none";
  2076. }
  2077. }
  2078. //移动端编辑界面每个怪物的头像的结束
  2079. function touchendMonHead(e) {
  2080. const tc = e.changedTouches[0];
  2081. const pX = tc.pageX,
  2082. pY = tc.pageY;
  2083. //console.log("移动结束",pX,pY,e,this);
  2084. interchangeSVG.style.display = "none";
  2085. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2086. const target = allMembers.find(m => {
  2087. const rect = m.getBoundingClientRect();
  2088. const top = rect.top + document.documentElement.scrollTop;
  2089. const left = rect.left + document.documentElement.scrollLeft;
  2090. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2091. (pX > left) && (pX < (left + rect.width));
  2092. return isInRect;
  2093. });
  2094. if (target && this != target) {
  2095. //console.log("找到的对象",targets[0]);
  2096. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2097. const dataTo = getMemberArrayIndexFromMonHead(target);
  2098. if ((dataTo[0] != dataFrom[0]) ||
  2099. (dataTo[1] != dataFrom[1]) ||
  2100. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2101. interchangeCard(dataFrom, dataTo);
  2102. }
  2103. }
  2104. }
  2105. //移动端编辑界面每个怪物的头像的取消
  2106. function touchcancelMonHead(e) {
  2107. interchangeSVG.style.display = "none";
  2108. console.log("移动取消", e, this);
  2109. }
  2110. function interchangeCard(formArr, toArr) {
  2111. function changeType(member, isAssist) {
  2112. if (member.id == 0 || (isAssist && member.id == -1)) {
  2113. return new Member();
  2114. } else {
  2115. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2116. newMember.loadFromMember(member);
  2117. return newMember;
  2118. }
  2119. }
  2120. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2121. const isCopy = changeSwapToCopy.checked;
  2122. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2123. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2124. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2125. {
  2126. from = changeType(from, formArr[1]);
  2127. if (!isCopy) to = changeType(to, toArr[1]);
  2128. } else if (isCopy) {
  2129. const newFrom = new from.constructor();
  2130. newFrom.loadFromMember(from);
  2131. from = newFrom;
  2132. }
  2133. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2134. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2135. creatNewUrl(); //刷新URL
  2136. refreshAll(formation); //刷新全部
  2137. }
  2138. function switchLeader(e)
  2139. {
  2140. const headDom = this.parentNode;
  2141. const arr = getMemberArrayIndexFromMonHead(headDom);
  2142. const team = formation.teams[arr[0]];
  2143. const member = team[arr[1]][arr[2]];
  2144. const card = Cards[member.id] || Cards[0];
  2145. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2146. if (skills.length < 1) return;
  2147. const skill = skills[0];
  2148. if (team[3] > 0) //如果队伍已经换了队长
  2149. {
  2150. if (skill.type == 227 //固定与右侧换队长
  2151. || team[3] == arr[2]) //点的就是换的队长
  2152. {
  2153. team[3] = 0; //还原
  2154. }else
  2155. {
  2156. team[3] = arr[2]; //改变成任何能点的换队长
  2157. }
  2158. }else //如果队伍没有换队长
  2159. {
  2160. if (skill.type == 227) //固定与右侧换队长
  2161. {
  2162. let myTeam = team.slice(0,5);
  2163. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2164. }
  2165. else if(arr[2] > 0) //如果点的不是原队长
  2166. {
  2167. team[3] = arr[2]; //接换成新队长
  2168. }
  2169. }
  2170. creatNewUrl(); //刷新URL
  2171. refreshAll(formation); //刷新全部
  2172. e.stopPropagation();
  2173. e.preventDefault();
  2174. }
  2175. //所有怪物头像,添加拖动交换的代码
  2176. allMembers.forEach(m => {
  2177. //点击
  2178. m.onclick = clickMonHead;
  2179. //拖动
  2180. m.draggable = true;
  2181. m.ondragstart = dragStartMonHead;
  2182. m.ondragover = dropOverMonHead;
  2183. m.ondrop = dropMonHead;
  2184. //触摸
  2185. m.ontouchstart = touchstartMonHead;
  2186. m.ontouchmove = touchmoveMonHead;
  2187. m.ontouchend = touchendMonHead;
  2188. m.ontouchcancel = touchcancelMonHead;
  2189. //子元素
  2190. m.querySelector(".switch-leader").onclick = switchLeader;
  2191. });
  2192. //添加徽章
  2193. const className_ChoseBadges = "show-all-badges";
  2194. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2195. //徽章
  2196. const teamBadge = teamBigBox.querySelector(".team-badge");
  2197. if (!teamBadge) return;
  2198. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2199. function setBadge() {
  2200. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2201. const team = formation.teams[teamIdx];
  2202. teamBadge.classList.remove(className_ChoseBadges);
  2203. team[2] = parseInt(this.value, 10);
  2204. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2205. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2206. creatNewUrl();
  2207. } else {
  2208. teamBadge.classList.add(className_ChoseBadges);
  2209. }
  2210. }
  2211. badges.forEach(badge => badge.onclick = setBadge);
  2212. });
  2213. //显示HP的详细值
  2214. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2215. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2216. {
  2217. const dialogContent = this.querySelector(".dialog-content");
  2218. const fragment = document.createDocumentFragment();
  2219. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2220. {
  2221. const table = document.createElement("table");
  2222. table.className = "hp-range-table";
  2223. table.setAttribute("data-attr", attr);
  2224. table.createCaption();
  2225. const tHead = table.createTHead();
  2226. const tBody = table.createTBody();
  2227. const rangeRow = tHead.insertRow();
  2228. rangeRow.className = "hp-range";
  2229. rangeRow.appendChild(document.createElement("th"));
  2230. const rageHpRow = tBody.insertRow();
  2231. rageHpRow.className = "general";
  2232. rageHpRow.appendChild(document.createElement("th"));
  2233. const rageHpNoAwokenRow = tBody.insertRow();
  2234. rageHpNoAwokenRow.className = "awoken-bind";
  2235. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2236. const reduceRow = tBody.insertRow();
  2237. reduceRow.className = "reduce-scale";
  2238. reduceRow.appendChild(document.createElement("th"));
  2239. const reduceHpRow = tBody.insertRow();
  2240. reduceHpRow.className = "reduce-general";
  2241. reduceHpRow.appendChild(document.createElement("th"));
  2242. const reduceHpNoAwokenRow = tBody.insertRow();
  2243. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2244. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2245. reduceRanges.forEach(range=>{
  2246. const hpRange = rangeRow.insertCell();
  2247. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2248. hpRangeMin.className = "hp-range-min";
  2249. hpRangeMin.textContent = range.min;
  2250. hpRange.appendChild(document.createTextNode(" ~ "));
  2251. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2252. hpRangeMax.className = "hp-range-max";
  2253. hpRangeMax.textContent = range.max;
  2254. const hpGeneral = rageHpRow.insertCell();
  2255. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  2256. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2257. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  2258. const reduce = reduceRow.insertCell();
  2259. const reduceScale = reduce.appendChild(document.createElement("span"));
  2260. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2261. if (range.probability < 1)
  2262. {
  2263. reduce.appendChild(document.createTextNode("("));
  2264. const reduceProb = reduce.appendChild(document.createElement("span"));
  2265. reduceProb.className = "reduce-probability";
  2266. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2267. reduce.appendChild(document.createTextNode(")"));
  2268. }
  2269. const reduceGeneral = reduceHpRow.insertCell();
  2270. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  2271. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2272. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  2273. });
  2274. return table;
  2275. }
  2276. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2277. {
  2278. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2279. }
  2280. else //只有阶梯盾
  2281. {
  2282. const reduceRanges = reduceAttrRanges[0];
  2283. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2284. }
  2285. dialogContent.innerHTML = "";
  2286. dialogContent.appendChild(fragment);
  2287. this.classList.remove(className_displayNone);
  2288. }
  2289. hpDetailDialog.close = function()
  2290. {
  2291. this.classList.add(className_displayNone);
  2292. }
  2293. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  2294. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  2295. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2296. reduceDetailsBars.forEach(bar => {
  2297. bar.onclick = function(){
  2298. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2299. };
  2300. });
  2301. //设置地下城倍率
  2302. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2303. dungeonEnchanceDialog.show = function(formation)
  2304. {
  2305. const dialogContent = this.querySelector(".dialog-content");
  2306. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2307. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2308. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2309. let dge = formation.dungeonEnchance;
  2310. for (const rareDom of rareDoms)
  2311. {
  2312. rareDom.checked = dge.rarities.includes(parseInt(rareDom.value));
  2313. }
  2314. for (const attrDom of attrDoms)
  2315. {
  2316. attrDom.checked = dge.attrs.includes(parseInt(attrDom.value));
  2317. }
  2318. for (const typeDom of typeDoms)
  2319. {
  2320. typeDom.checked = dge.types.includes(parseInt(typeDom.value));
  2321. }
  2322. dialogContent.querySelector("#dungeon-hp").value = dge.rate.hp;
  2323. dialogContent.querySelector("#dungeon-atk").value = dge.rate.atk;
  2324. dialogContent.querySelector("#dungeon-rcv").value = dge.rate.rcv;
  2325. this.classList.remove(className_displayNone);
  2326. }
  2327. dungeonEnchanceDialog.close = function(){
  2328. this.classList.add(className_displayNone);
  2329. }
  2330. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2331. dungeonEnchanceDialogConfirm.onclick = function(){
  2332. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2333. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2334. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2335. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2336. const rarities = rareDoms.map(rareDom=>rareDom.checked ? parseInt(rareDom.value) : undefined).filter(v=>!isNaN(v));
  2337. const attrs = attrDoms.map(attrDom=>attrDom.checked ? parseInt(attrDom.value) : undefined).filter(v=>!isNaN(v));
  2338. const types = typeDoms.map(typeDom=>typeDom.checked ? parseInt(typeDom.value) : undefined).filter(v=>!isNaN(v));
  2339. let dge = formation.dungeonEnchance;
  2340. dge.rarities = rarities;
  2341. dge.attrs = attrs;
  2342. dge.types = types;
  2343. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  2344. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  2345. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  2346. dungeonEnchanceDialog.close();
  2347. creatNewUrl();
  2348. refreshAll(formation);
  2349. };
  2350. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2351. dungeonEnchanceDialogClear.onclick = function(){
  2352. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2353. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2354. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2355. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2356. for (const rareDom of rareDoms)
  2357. {
  2358. rareDom.checked = false;
  2359. }
  2360. for (const attrDom of attrDoms)
  2361. {
  2362. attrDom.checked = false;
  2363. }
  2364. for (const typeDom of typeDoms)
  2365. {
  2366. typeDom.checked = false;
  2367. }
  2368. dialogContent.querySelector("#dungeon-hp").value = 1;
  2369. dialogContent.querySelector("#dungeon-atk").value = 1;
  2370. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2371. };
  2372. const dungeonEnchanceDialogOpen = controlBox.querySelector(".btn-set-dungeon-enchance");
  2373. dungeonEnchanceDialogOpen.onclick = function(){
  2374. dungeonEnchanceDialog.show(formation);
  2375. };
  2376. //编辑框
  2377. editBox.mid = null; //储存怪物id
  2378. editBox.latent = []; //储存潜在觉醒
  2379. editBox.isAssist = false; //储存是否为辅助宠物
  2380. editBox.monsterHead = null;
  2381. editBox.latentBox = null;
  2382. editBox.memberIdx = []; //储存队伍数组下标
  2383. editBox.show = function() {
  2384. this.classList.remove(className_displayNone);
  2385. formationBox.classList.add("blur-bg");
  2386. controlBox.classList.add("blur-bg");
  2387. };
  2388. editBox.hide = function() {
  2389. this.classList.add(className_displayNone);
  2390. formationBox.classList.remove("blur-bg");
  2391. controlBox.classList.remove("blur-bg");
  2392. };
  2393. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  2394. const searchBox = editBox.querySelector(".search-box");
  2395. const settingBox = editBox.querySelector(".setting-box");
  2396. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  2397. mSeriesId.onclick = function() { //搜索系列
  2398. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2399. if (seriesId > 0) {
  2400. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2401. }
  2402. };
  2403. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  2404. mCollabId.onclick = function() { //搜索合作
  2405. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2406. if (collabId > 0); {
  2407. showSearch(Cards.filter(card => card.collabId == collabId));
  2408. }
  2409. };
  2410. //以字符串搜索窗口
  2411. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2412. function searchByString(str)
  2413. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2414. str = str.trim();
  2415. if (str.length>0)
  2416. {
  2417. return Cards.filter(card =>
  2418. {
  2419. const names = [card.name];
  2420. if (card.otLangName)
  2421. {
  2422. names.push(...Object.values(card.otLangName));
  2423. }
  2424. const tags = card.altName.concat();
  2425. if (card.otTags)
  2426. {
  2427. tags.push(...card.otTags);
  2428. }
  2429. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2430. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2431. }
  2432. );
  2433. }else
  2434. {
  2435. return [];
  2436. }
  2437. }
  2438. function copyString(input)
  2439. {
  2440. input.focus(); //设input为焦点
  2441. input.select(); //选择全部
  2442. if (document.execCommand('copy')) {
  2443. document.execCommand('copy');
  2444. }
  2445. //input.blur(); //取消焦点
  2446. }
  2447. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  2448. {
  2449. const stringSearchContent = this.querySelector(".dialog-content");
  2450. const fragment = document.createDocumentFragment();
  2451. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2452. {
  2453. const ul_original = document.createElement("ul");
  2454. ul_original.className = "original-string";
  2455. originalStrArr.forEach(str=>{
  2456. const li = ul_original.appendChild(document.createElement("li"));
  2457. const ipt = li.appendChild(document.createElement("input"));
  2458. ipt.className = "string-value";
  2459. ipt.value = str;
  2460. ipt.readOnly = true;
  2461. const copyBtn = li.appendChild(document.createElement("button"));
  2462. copyBtn.className = "string-copy";
  2463. copyBtn.onclick = function(){copyString(ipt)};
  2464. const searchBtn = li.appendChild(document.createElement("button"));
  2465. searchBtn.className = "string-search";
  2466. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2467. });
  2468. fragment.appendChild(ul_original);
  2469. }
  2470. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2471. {
  2472. const ul_additional = document.createElement("ul");
  2473. ul_additional.className = "additional-string";
  2474. additionalStrArr.forEach(str=>{
  2475. const li = ul_additional.appendChild(document.createElement("li"));
  2476. const ipt = li.appendChild(document.createElement("input"));
  2477. ipt.className = "string-value";
  2478. ipt.value = str;
  2479. ipt.readOnly = true;
  2480. const searchBtn = li.appendChild(document.createElement("button"));
  2481. searchBtn.className = "string-search";
  2482. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2483. });
  2484. fragment.appendChild(ul_additional);
  2485. }
  2486. stringSearchContent.innerHTML = "";
  2487. stringSearchContent.appendChild(fragment);
  2488. this.classList.remove(className_displayNone);
  2489. }
  2490. stringSearchDialog.close = function()
  2491. {
  2492. this.classList.add(className_displayNone);
  2493. }
  2494. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  2495. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  2496. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  2497. mAltName.onclick = function() { //搜索合作
  2498. //const mid = parseInt(this.getAttribute('data-monId'));
  2499. const card = Cards[editBox.mid];
  2500. if (card)
  2501. {
  2502. stringSearchDialog.show(card.altName, card.otTags);
  2503. }
  2504. };
  2505. //创建一个新的怪物头像
  2506. editBox.createCardHead = function(id, options = {}) {
  2507. function clickHeadToNewMon() {
  2508. monstersID.value = this.card.id;
  2509. monstersID.onchange();
  2510. return false; //取消链接的默认操作
  2511. }
  2512. const cli = document.createElement("li");
  2513. const cdom = cli.head = createCardA(options);
  2514. cli.appendChild(cdom);
  2515. let card;
  2516. if (id instanceof Member) {
  2517. changeid(id, cdom);
  2518. card = id.card;
  2519. } else {
  2520. changeid({ id: id }, cdom);
  2521. card = Cards[id];
  2522. }
  2523. cli.card = card;
  2524. if (card.canAssist)
  2525. cli.classList.add("allowable-assist");
  2526. if (options.showCD)
  2527. {
  2528. const CDPreview = cli.appendChild(document.createElement("div"));
  2529. CDPreview.className = "cd-preview";
  2530. if (card.activeSkillId>0)
  2531. {
  2532. const skill = Skills[card.activeSkillId];
  2533. const CD_Max = skill.initialCooldown;
  2534. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2535. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2536. CD_MinDom.className = "cd-min";
  2537. if (CD_Max !== CD_Min)
  2538. {
  2539. CD_MinDom.textContent = CD_Min;
  2540. }else
  2541. {
  2542. CD_MinDom.classList.add(className_displayNone);
  2543. }
  2544. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2545. CD_MaxDom.className = "cd-max";
  2546. CD_MaxDom.textContent = CD_Max;
  2547. if (skill.type === 232 || skill.type === 233) {
  2548. CDPreview.appendChild(document.createElement("br"));
  2549. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  2550. CD_EvoDom.className = "cd-evo";
  2551. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  2552. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  2553. }
  2554. }
  2555. }
  2556. //产生一个能力值列表
  2557. function creatAbilitiesList(abilities) {
  2558. const abilitiesPreview = document.createElement("ul");
  2559. abilitiesPreview.className = "abilities-preview";
  2560. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2561. hpDom.className = "hp-preview";
  2562. hpDom.textContent = abilities.hp;
  2563. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2564. atkDom.className = "atk-preview";
  2565. atkDom.textContent = abilities.atk;
  2566. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2567. rcvDom.className = "rcv-preview";
  2568. rcvDom.textContent = abilities.rcv;
  2569. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2570. indexDom.className = "index-preview";
  2571. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2572. return abilitiesPreview;
  2573. }
  2574. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2575. {
  2576. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2577. if (options.showAbilities && abilities_2status)
  2578. {
  2579. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2580. }
  2581. if (options.showAbilitiesWithAwoken && abilities_2status)
  2582. {
  2583. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2584. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2585. }
  2586. }
  2587. if (options.showAwoken)
  2588. {
  2589. //产生一个觉醒列表
  2590. function creatAwokenList(awokens) {
  2591. const ul = document.createElement("ul");
  2592. ul.className = "awoken-ul";
  2593. awokens.forEach(ak=>{
  2594. const li = ul.appendChild(document.createElement("li"));
  2595. const icon = li.appendChild(document.createElement("icon"));
  2596. icon.className = "awoken-icon";
  2597. icon.setAttribute("data-awoken-icon",ak);
  2598. });
  2599. return ul;
  2600. }
  2601. const awokenPreview = cli.appendChild(document.createElement("div"));
  2602. awokenPreview.className = "awoken-preview";
  2603. if (card.awakenings.length)
  2604. {
  2605. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2606. akUl.classList.add("awoken-preview-awakenings");
  2607. }
  2608. if (card.superAwakenings.length)
  2609. {
  2610. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2611. sakUl.classList.add("awoken-preview-superAwakenings");
  2612. }
  2613. }
  2614. if (options.customAddition)
  2615. {
  2616. options.customAddition.forEach(func=>{
  2617. const c_addition = cli.appendChild(document.createElement("div"));
  2618. c_addition.className = "custom-addition";
  2619. let content = func(card);
  2620. if (typeof content == "string" || typeof content == "number")
  2621. {
  2622. content = document.createTextNode(content);
  2623. }
  2624. content && c_addition.appendChild(content);
  2625. });
  2626. }
  2627. cli.onclick = clickHeadToNewMon;
  2628. return cli;
  2629. };
  2630. //显示进化树
  2631. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  2632. evolutionaryTreeMask.initialize = function(monid)
  2633. {
  2634. const maskContent = this.querySelector(".mask-content");
  2635. const fragment = document.createDocumentFragment();
  2636. const evoTree = new EvoTree(monid);
  2637. fragment.appendChild(evoTree.toListNode());
  2638. maskContent.innerHTML = "";
  2639. maskContent.appendChild(fragment);
  2640. }
  2641. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2642. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  2643. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  2644. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  2645. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 [name=\"attr-1\"]"));
  2646. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 [name=\"attr-2\"]"));
  2647. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2648. const s_typesDiv = searchBox.querySelector(".types-div");
  2649. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2650. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2651. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2652. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2653. function s_types_onchange(){
  2654. const newClassName = `type-killer-${this.value}`;
  2655. toggleDomClassName(this.checked && s_typeAndOr.checked, newClassName, s_typesUl);
  2656. }
  2657. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2658. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2659. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2660. function s_types_latentli_onclick(){
  2661. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2662. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2663. s_types.forEach(checkbox=>{
  2664. const type = parseInt(checkbox.value);
  2665. checkbox.checked = killerTypes.includes(type);
  2666. });
  2667. }
  2668. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2669. s_typeAndOr.onchange = function(){
  2670. s_types.forEach(checkBox=>checkBox.onchange());
  2671. toggleDomClassName(this.checked, className_displayNone, s_types_latentUl);
  2672. };
  2673. s_typeAndOr.onchange();
  2674. //稀有度筛选
  2675. const s_rareDiv = searchBox.querySelector(".rare-div");
  2676. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2677. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2678. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2679. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2680. function s_rareIcons_onclick()
  2681. {
  2682. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2683. const radioLow = s_rareLows.find(radio=>radio.checked);
  2684. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2685. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2686. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2687. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2688. rangeLow != rangeHigh ?
  2689. thisValue :
  2690. (
  2691. thisValue == rangeLow ?
  2692. 1 :
  2693. Math.min(thisValue,rangeLow)
  2694. )
  2695. )).checked = true;
  2696. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2697. rangeLow != rangeHigh ?
  2698. thisValue :
  2699. (
  2700. thisValue == rangeLow ?
  2701. 10 :
  2702. Math.max(thisValue,rangeHigh)
  2703. )
  2704. )).checked = true;
  2705. }
  2706. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2707. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2708. s_rareClear.onclick = function(){
  2709. s_rareLows[0].checked = true;
  2710. s_rareHighs[s_rareHighs.length-1].checked = true;
  2711. }
  2712. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2713. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2714. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2715. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2716. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2717. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2718. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2719. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2720. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2721. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2722. const s_noHenshin = searchBox.querySelector("#no-henshin"); //只搜索非变身
  2723. //强调箱子拥有开关
  2724. const s_boxHave = document.getElementById("box-have");
  2725. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  2726. s_boxHave.onchange = function(e) {
  2727. toggleDomClassName(this.checked, "emphasize-box-have");
  2728. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2729. };
  2730. s_boxHave.onchange(false);
  2731. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2732. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  2733. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2734. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2735. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2736. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2737. s_includeSuperAwoken.onchange = function() {
  2738. toggleDomClassName(this.checked, className_displayNone, s_sawokensDiv);
  2739. };
  2740. s_includeSuperAwoken.onchange();
  2741. //显示官方觉醒排序开关
  2742. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  2743. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  2744. s_showOfficialAwokenSorting.onchange = function(e){
  2745. const checked = this.checked;
  2746. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  2747. const fragmentAwoken = document.createDocumentFragment();
  2748. const fragmentSawoken = document.createDocumentFragment();
  2749. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2750. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2751. function getIconId(li) {
  2752. return parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  2753. }
  2754. for (const id of awokenSorting) {
  2755. const li = s_awokensLi.find(li=>getIconId(li) === id);
  2756. if (li) fragmentAwoken.appendChild(li);
  2757. }
  2758. for (const id of sawokenSorting) {
  2759. const li = s_sawokensLi.find(li=>getIconId(li) === id);
  2760. if (li) fragmentSawoken.appendChild(li);
  2761. }
  2762. const className = "official-awoken-sorting";
  2763. toggleDomClassName(checked, className, s_awokensDiv);
  2764. toggleDomClassName(checked, className, s_sawokensDiv);
  2765. s_awokensUl.appendChild(fragmentAwoken);
  2766. s_sawokensUl.appendChild(fragmentSawoken);
  2767. };
  2768. s_showOfficialAwokenSorting.onchange(false);
  2769. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2770. function search_awokenAdd1() {
  2771. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2772. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2773. if (count < maxCount) {
  2774. count++;
  2775. this.setAttribute("data-awoken-count", count);
  2776. const iconLi = document.createElement("li");
  2777. const icon = iconLi.appendChild(document.createElement("icon"))
  2778. icon.className = "awoken-icon";
  2779. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2780. icon.onclick = search_awokenSub1;
  2781. s_selectedAwokensUl.appendChild(iconLi);
  2782. }
  2783. }
  2784. function search_awokenSub1() {
  2785. const awokenId = this.getAttribute("data-awoken-icon");
  2786. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2787. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2788. if (count > 0) {
  2789. count--;
  2790. awokenIcon.setAttribute("data-awoken-count", count);
  2791. }
  2792. this.parentNode.remove();
  2793. }
  2794. s_awokensIcons.forEach(b => {
  2795. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2796. });
  2797. const awokenClear = searchBox.querySelector(".awoken-clear");
  2798. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  2799. awokenClear.onclick = function() { //清空觉醒选项
  2800. s_awokensIcons.forEach(t => {
  2801. t.setAttribute("data-awoken-count", 0);
  2802. });
  2803. s_selectedAwokensUl.innerHTML = "";
  2804. };
  2805. sawokenClear.onclick = function() { //清空超觉醒选项
  2806. s_sawokens.forEach(t => {
  2807. t.checked = false;
  2808. });
  2809. };
  2810. //特殊搜索部分
  2811. const s_specialDiv = searchBox.querySelector(".special-div");
  2812. const specialAdd = s_specialDiv.querySelector(".special-add");
  2813. const specialClear = s_specialDiv.querySelector(".special-clear");
  2814. const specialStar = s_specialDiv.querySelector(".special-star");
  2815. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  2816. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  2817. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  2818. function newSpecialSearchOption(func, idx1, idx2)
  2819. {
  2820. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  2821. return new Option(
  2822. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  2823. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  2824. );
  2825. }
  2826. //读取储存的筛选收藏列表
  2827. let strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  2828. if (Array.isArray(strMakedConfig)) {
  2829. for (let arr of strMakedConfig) {
  2830. let idx1 = specialSearchFunctions.findIndex(group=>group.name == arr[0]);
  2831. if (idx1 < 0 ) continue;
  2832. if (arr.length > 1) {
  2833. let idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == arr[1]);
  2834. if (idx2 < 0 ) continue;
  2835. markedFilter.push([idx1, idx2]);
  2836. } else {
  2837. markedFilter.push([idx1]);
  2838. }
  2839. }
  2840. }
  2841. specialFirstSelect.refreshList = function() {
  2842. const _this = specialFirstSelect;
  2843. function addNewOption(sfunc, idx){
  2844. if (sfunc.group)
  2845. {
  2846. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  2847. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2848. optgroup.label = groupName;
  2849. if (sfunc.functions)
  2850. {
  2851. sfunc.functions.forEach((_sfunc,_idx)=>{
  2852. optgroup.appendChild(newSpecialSearchOption(_sfunc, idx, _idx));
  2853. });
  2854. }
  2855. }else
  2856. {
  2857. _this.options.add(newSpecialSearchOption(sfunc, idx));
  2858. }
  2859. }
  2860. _this.innerHTML = '';
  2861. addNewOption(specialSearchFunctions[0], 0);
  2862. if (markedFilter.length > 0) {
  2863. const groupName = "=====★=====";
  2864. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2865. optgroup.label = groupName;
  2866. for (let indexs of markedFilter) {
  2867. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  2868. optgroup.appendChild(newSpecialSearchOption(funcObj, indexs[0], indexs[1]));
  2869. }
  2870. }
  2871. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  2872. addNewOption(specialSearchFunctions[idx], idx);
  2873. }
  2874. }
  2875. specialFirstSelect.onchange = function() {
  2876. const indexs = specialFirstSelect.value.split("|").map(Number);
  2877. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  2878. if (markIdx >= 0) {//已经存在的收藏
  2879. specialStar.classList.add("marked");
  2880. } else {
  2881. specialStar.classList.remove("marked");
  2882. }
  2883. }
  2884. //只添加第一个列表,后面的全部通过克隆的方式复现
  2885. specialFirstSelect.refreshList();
  2886. specialAdd.onclick = function() {
  2887. specialFilterUl.appendChild(specialFilterFirstLi.cloneNode(true));
  2888. }
  2889. //specialAdd.onclick(); //先运行一次产生两个
  2890. specialClear.onclick = function() {
  2891. searchMonList.customAddition = null;
  2892. specialFilterUl.innerHTML = "";
  2893. specialFilterUl.appendChild(specialFilterFirstLi);
  2894. specialFirstSelect.selectedIndex = 0;
  2895. }
  2896. specialStar.onclick = function() {
  2897. const indexs = specialFirstSelect.value.split("|").map(Number);
  2898. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  2899. if (markIdx >= 0) {//已经存在的收藏
  2900. markedFilter.splice(markIdx,1);
  2901. } else {
  2902. markedFilter.push(indexs);
  2903. }
  2904. specialFirstSelect.refreshList(); //刷新列表
  2905. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  2906. //储存设置
  2907. let strMakedConfig = markedFilter.map(indexs=>{
  2908. let arr = [specialSearchFunctions[indexs[0]].name];
  2909. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  2910. return arr;})
  2911. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  2912. }
  2913. const s_controlDiv = searchBox.querySelector(".control-div");
  2914. const searchStart = s_controlDiv.querySelector(".search-start");
  2915. const searchClose = s_controlDiv.querySelector(".search-close");
  2916. const searchClear = s_controlDiv.querySelector(".search-clear");
  2917. function returnCheckedInput(ipt) {
  2918. return ipt.checked;
  2919. }
  2920. function returnInputValue(ipt) {
  2921. return ipt.value;
  2922. }
  2923. function returnRadiosValue(radioArr) {
  2924. let checkedRadio = radioArr.find(returnCheckedInput);
  2925. let firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  2926. return firstCheckedValue;
  2927. }
  2928. function returnCheckBoxsValues(checkBoxsArr) {
  2929. let checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  2930. let checkedValues = checkedCheckBoxs.map(returnInputValue);
  2931. return checkedValues;
  2932. }
  2933. function Str2Int(str) {
  2934. return parseInt(str, 10);
  2935. }
  2936. //将搜索结果显示出来(也可用于其他的搜索)
  2937. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  2938. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  2939. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  2940. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  2941. const searchResultCount = searchBox.querySelector(".search-list-length");
  2942. showSearch = function(searchArr, customAdditionalFunction)
  2943. {
  2944. if (typeof(searchArr) === "number") {
  2945. searchArr = [searchArr];
  2946. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  2947. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  2948. } else {
  2949. return; //如果不是数组就直接取消下一步
  2950. }
  2951. //如果之前打开了附加显示,继续沿用
  2952. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  2953. customAdditionalFunction = searchMonList.customAddition;
  2954. }
  2955. searchBox.classList.remove(className_displayNone);
  2956. editBox.show();
  2957. const createCardHead = editBox.createCardHead;
  2958. searchMonList.classList.add(className_displayNone);
  2959. searchMonList.innerHTML = ""; //清空旧的
  2960. //辅助回收内存
  2961. if (Array.isArray(searchMonList.originalHeads))
  2962. {
  2963. searchMonList.originalHeads.forEach(item=>item = null);
  2964. searchMonList.originalHeads = null;
  2965. }
  2966. if (searchArr.length > 0) {
  2967. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2968. //获取原始排序的头像列表
  2969. const additionalOption = { //搜索列表的额外选项
  2970. showAwoken: s_add_show_awoken.checked,
  2971. showCD: s_add_show_CD.checked,
  2972. showAbilities: s_add_show_abilities.checked,
  2973. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  2974. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  2975. };
  2976. searchMonList.originalHeads = searchArr.map(card => {
  2977. if (card instanceof Member) {
  2978. return createCardHead(card, additionalOption);
  2979. } else {
  2980. return createCardHead(card.id, additionalOption);
  2981. }
  2982. });
  2983. searchMonList.customAddition = additionalOption.customAddition;
  2984. //对头像列表进行排序
  2985. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2986. headsArray.forEach(head => fragment.appendChild(head));
  2987. searchMonList.appendChild(fragment);
  2988. //目前这里添加会导致无限循环,无法后退
  2989. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  2990. //const state = {searchArr:idArr,mid:editBox.mid};
  2991. //history.pushState(state, null, location);
  2992. }
  2993. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  2994. searchMonList.classList.remove(className_displayNone);
  2995. };
  2996. //对已经搜索到的Cards重新附加显示
  2997. function reShowSearch()
  2998. {
  2999. if (Array.isArray(searchMonList.originalHeads))
  3000. {
  3001. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  3002. showSearch(oldArr, searchMonList.customAddition);
  3003. }
  3004. }
  3005. s_add_show_awoken.onchange = reShowSearch;
  3006. s_add_show_CD.onchange = reShowSearch;
  3007. s_add_show_abilities.onchange = reShowSearch;
  3008. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  3009. const startSearch = function(cards, customAdditionalFunction = []) {
  3010. let attr1, attr2;
  3011. attr1 = returnRadiosValue(s_attr1s); //获取选中单选框的值
  3012. attr2 = returnRadiosValue(s_attr2s); //获取选中单选框的值
  3013. attr1 = isNaN(attr1) ? null : Str2Int(attr1); //将值转为十进制
  3014. attr2 = isNaN(attr2) ? null : Str2Int(attr2); //将值转为十进制
  3015. const typesFilter = returnCheckBoxsValues(s_types).map(Str2Int);
  3016. const rareFilter = [
  3017. returnCheckBoxsValues(s_rareLows).map(Str2Int)[0],
  3018. returnCheckBoxsValues(s_rareHighs).map(Str2Int)[0],
  3019. ];
  3020. const sawokensFilter = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3021. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3022. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3023. return {
  3024. id: awokenIndex,
  3025. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3026. };
  3027. });
  3028. let searchResult = searchCards(cards,
  3029. attr1, attr2,
  3030. s_fixMainColor.checked,
  3031. typesFilter,
  3032. s_typeAndOr.checked,
  3033. rareFilter,
  3034. awokensFilter,
  3035. sawokensFilter,
  3036. s_awokensEquivalent.checked,
  3037. s_includeSuperAwoken.checked,
  3038. s_canAssist.checked,
  3039. s_noHenshin.checked,
  3040. );
  3041. //进行特殊附加搜索
  3042. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter")).map(select=>{
  3043. const indexs = select.value.split("|").map(Number);
  3044. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  3045. return funcObj;
  3046. });
  3047. searchResult = specialFilters.reduce((pre,funcObj)=>
  3048. {
  3049. if (!funcObj) return pre;
  3050. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3051. return funcObj.function(pre); //结果进一步筛选
  3052. }, searchResult);
  3053. showSearch(searchResult, customAdditionalFunction);
  3054. };
  3055. searchBox.startSearch = startSearch;
  3056. searchStart.onclick = function() {
  3057. startSearch(Cards);
  3058. };
  3059. searchClose.onclick = function() {
  3060. searchBox.classList.add(className_displayNone);
  3061. };
  3062. searchClear.onclick = function() { //清空搜索选项
  3063. s_attr1s[0].checked = true;
  3064. s_attr2s[0].checked = true;
  3065. s_types.forEach(t => {
  3066. t.checked = false;
  3067. });
  3068. s_typeAndOr.onchange();
  3069. s_rareClear.onclick();
  3070. awokenClear.onclick();
  3071. sawokenClear.onclick();
  3072. specialClear.onclick();
  3073. s_canAssist.checked = false;
  3074. s_noHenshin.checked = false;
  3075. searchMonList.originalHeads = null;
  3076. searchResultCount.setAttribute("data-search-result-count", 0);
  3077. searchMonList.innerHTML = "";
  3078. };
  3079. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3080. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3081. //对heads重新排序
  3082. function sortHeadsArray(heads) {
  3083. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3084. const sortIndex = parseInt(s_sortList.value, 10);
  3085. const reverse = s_sortReverse.checked;
  3086. let headsArray = heads.concat();
  3087. headsArray.sort((head_a, head_b) => {
  3088. const card_a = head_a.card,
  3089. card_b = head_b.card;
  3090. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3091. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3092. return sortNumber;
  3093. });
  3094. if (reverse) headsArray.reverse();
  3095. return headsArray;
  3096. }
  3097. //对已经搜索到的Cards重新排序
  3098. function reSortCards() {
  3099. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3100. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3101. searchMonList.classList.add(className_displayNone);
  3102. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3103. headsArray.forEach(head => fragment.appendChild(head));
  3104. searchMonList.appendChild(fragment);
  3105. searchMonList.classList.remove(className_displayNone);
  3106. }
  3107. s_sortList.onchange = reSortCards;
  3108. s_sortReverse.onchange = reSortCards;
  3109. sort_function_list.forEach((sfunc, idx) => {
  3110. const newOpt = new Option(sfunc.name, idx);
  3111. newOpt.setAttribute("data-tag", sfunc.tag);
  3112. s_sortList.options.add(newOpt);
  3113. });
  3114. //id搜索
  3115. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3116. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3117. function idChange(e)
  3118. {
  3119. if (/^\d+$/.test(this.value)) {
  3120. const newId = parseInt(this.value, 10);
  3121. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3122. {
  3123. editBox.mid = newId;
  3124. if (isGuideMod)
  3125. {
  3126. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  3127. const state = {searchArr:idArr,mid:newId};
  3128. const locationURL = new URL(location);
  3129. if (newId === 0) {
  3130. locationURL.searchParams.delete('id');
  3131. history.pushState(state, null, locationURL);
  3132. }else
  3133. {
  3134. locationURL.searchParams.set('id', newId);
  3135. history.pushState(state, null, locationURL);
  3136. }
  3137. }
  3138. editBoxChangeMonId(newId);
  3139. }
  3140. return true;
  3141. }else
  3142. {
  3143. return false;
  3144. }
  3145. }
  3146. monstersID.onchange = idChange;
  3147. monstersID.onkeydown = function(e) {
  3148. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3149. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3150. {
  3151. showSearch(searchByString(this.value));
  3152. }
  3153. }
  3154. //输入id数字即时更新的开关
  3155. const realTimeClassName = 'real-time-change-card';
  3156. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3157. s_realTimeChangeCard.onchange = function(e) {
  3158. monstersID.oninput = this.checked ? idChange : null;
  3159. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3160. }
  3161. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3162. s_realTimeChangeCard.onchange(false);
  3163. //字符串搜索
  3164. btnSearchByString.onclick = function() {
  3165. showSearch(searchByString(monstersID.value));
  3166. };
  3167. //觉醒
  3168. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  3169. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3170. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3171. function checkAwoken() {
  3172. const card = Cards[editBox.mid ?? 0];
  3173. const value = parseInt(this.value, 10);
  3174. awokenCountLabel.setAttribute(dataAttrName, value);
  3175. toggleDomClassName(value > 0 && value == card.awakenings.length, "full-awoken", awokenCountLabel);
  3176. reCalculateAbility();
  3177. }
  3178. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3179. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3180. function playVoiceAwoken() { //点击label才播放语音
  3181. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3182. const card = Cards[editBox.mid];
  3183. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3184. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3185. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(2,'0')}.wav`, decoder.decode.bind(decoder));
  3186. }
  3187. }
  3188. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3189. //超觉醒
  3190. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3191. monEditSAwokensRow.swaokenIndex = -1;
  3192. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  3193. function notCheckMyself() {
  3194. const value = parseInt(this.value, 10);
  3195. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  3196. monEditSAwokens[0].click();
  3197. } else {
  3198. monEditSAwokensRow.swaokenIndex = value;
  3199. const plusArr = [monEditAddHp,monEditAddAtk,monEditAddRcv];
  3200. //自动打上297
  3201. if (!monEditSAwokensRow.classList.contains(className_displayNone) && plusArr.some(ipt=>parseInt(ipt.value)<99))
  3202. {
  3203. console.debug("点亮超觉醒,自动设定297");
  3204. plusArr.forEach(ipt=>ipt.value=99);
  3205. reCalculateAbility();
  3206. }
  3207. }
  3208. }
  3209. monEditSAwokens.forEach(akDom => {
  3210. akDom.onclick = notCheckMyself;
  3211. });
  3212. //3个快速设置this.ipt为自己的value
  3213. function setIptToMyValue() {
  3214. if (this.ipt.value != this.value) {
  3215. this.ipt.value = this.value;
  3216. this.ipt.onchange();
  3217. }
  3218. }
  3219. //等级
  3220. const monEditLv = settingBox.querySelector(".m-level");
  3221. monEditLv.onchange = function() {
  3222. reCalculateExp();
  3223. reCalculateAbility();
  3224. };
  3225. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3226. const monLvExp = settingBox.querySelector(".m-level-exp");
  3227. monEditLvMin.ipt = monEditLv;
  3228. monEditLvMin.onclick = setIptToMyValue;
  3229. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3230. monEditLvMax.ipt = monEditLv;
  3231. monEditLvMax.onclick = setIptToMyValue;
  3232. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3233. monEditLv110.ipt = monEditLv;
  3234. monEditLv110.onclick = setIptToMyValue;
  3235. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3236. monEditLv120.ipt = monEditLv;
  3237. monEditLv120.onclick = setIptToMyValue;
  3238. //编辑界面重新计算怪物的经验值
  3239. function reCalculateExp() {
  3240. const monid = editBox.mid;
  3241. const level = parseInt(monEditLv.value || 0, 10);
  3242. const tempMon = {
  3243. id: monid,
  3244. level: level
  3245. };
  3246. const needExpArr = calculateExp(tempMon);
  3247. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3248. }
  3249. editBox.reCalculateExp = reCalculateExp;
  3250. //三维
  3251. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3252. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3253. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3254. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3255. //加蛋
  3256. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3257. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  3258. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  3259. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  3260. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  3261. monEditAddHp.onchange = reCalculateAbility;
  3262. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  3263. monEditAddAtk.onchange = reCalculateAbility;
  3264. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  3265. monEditAddRcv.onchange = reCalculateAbility;
  3266. //3个快速设置按钮
  3267. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  3268. monEditAddHpBtn.ipt = monEditAddHp;
  3269. monEditAddHpBtn.onclick = setIptToMyValue;
  3270. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  3271. monEditAddAtkBtn.ipt = monEditAddAtk;
  3272. monEditAddAtkBtn.onclick = setIptToMyValue;
  3273. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  3274. monEditAddRcvBtn.ipt = monEditAddRcv;
  3275. monEditAddRcvBtn.onclick = setIptToMyValue;
  3276. //297按钮
  3277. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  3278. monEditAdd297.onclick = function() {
  3279. monEditAddHp.value = 99;
  3280. monEditAddAtk.value = 99;
  3281. monEditAddRcv.value = 99;
  3282. reCalculateAbility();
  3283. };
  3284. //潜觉
  3285. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  3286. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  3287. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  3288. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3289. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3290. refreshLatent(latent, monid, monEditLatents);
  3291. };
  3292. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3293. const skillBox = rowSkill.querySelector(".skill-box");
  3294. const skillTitle = skillBox.querySelector(".skill-name");
  3295. const skillCD = skillBox.querySelector(".skill-cd");
  3296. const skillLevel = skillBox.querySelector(".m-skill-level");
  3297. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3298. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3299. skillTitle.onclick = fastShowSkill;
  3300. skillLevel.onchange = function() {
  3301. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3302. const skill = Skills[card.activeSkillId];
  3303. skillCD.textContent = skill.initialCooldown - this.value + 1;
  3304. };
  3305. skillLevel_1.ipt = skillLevel;
  3306. skillLevel_1.onclick = setIptToMyValue;
  3307. skillLevel_Max.ipt = skillLevel;
  3308. skillLevel_Max.onclick = setIptToMyValue;
  3309. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3310. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3311. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3312. lskillTitle.onclick = fastShowSkill;
  3313. //显示原文开关
  3314. const showSkillOriginal = document.getElementById("show-skill-original");
  3315. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3316. showSkillOriginal.onchange = function(e) {
  3317. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3318. toggleDomClassName(this.checked, this.id, skillBox);
  3319. toggleDomClassName(this.checked, this.id, leaderSkillBox);
  3320. };
  3321. showSkillOriginal.onchange(false);
  3322. editBox.refreshSkillParse = function(skp, lskp){
  3323. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3324. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3325. const card = Cards[this.mid] || Cards[0];
  3326. if (!card) return;
  3327. const activeSkill = skillParser(card.activeSkillId);
  3328. toggleDomClassName(
  3329. activeSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills),
  3330. "evolved-skill", skillBox);
  3331. skillDetailParsed.innerHTML = "";
  3332. skillDetailParsed.appendChild(renderSkillEntry(activeSkill));
  3333. lskillDetailParsed.innerHTML = "";
  3334. lskillDetailParsed.appendChild(renderSkillEntry(skillParser(card.leaderSkillId)));
  3335. };
  3336. //合并技能开关
  3337. const mergeSill = document.getElementById("merge-skill");
  3338. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3339. mergeSill.onchange = function(e){
  3340. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3341. merge_skill = this.checked;
  3342. editBox.refreshSkillParse();
  3343. };
  3344. mergeSill.onchange(false);
  3345. //已有觉醒的去除
  3346. function deleteLatent(e) {
  3347. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3348. const aIdx = editBox.latent.indexOf(lIdx);
  3349. if (aIdx >= 0)
  3350. {
  3351. editBox.latent.splice(aIdx, 1);
  3352. editBox.reCalculateAbility(); //重计算三维
  3353. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3354. }
  3355. }
  3356. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3357. //可选觉醒的添加
  3358. function addLatent() {
  3359. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3360. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3361. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3362. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3363. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3364. if (latentUseHole(lIdx) <= enabledHole)
  3365. editBox.latent.push(lIdx);
  3366. else
  3367. return;
  3368. editBox.reCalculateAbility();
  3369. editBox.refreshLatent(editBox.latent, editBox.mid);
  3370. }
  3371. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3372. //编辑界面重新计算怪物的能力
  3373. function reCalculateAbility() {
  3374. const monid = editBox.mid;
  3375. const level = parseInt(monEditLv.value || 0, 10);
  3376. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3377. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3378. const plus = [
  3379. parseInt(monEditAddHp.value || 0, 10),
  3380. parseInt(monEditAddAtk.value || 0, 10),
  3381. parseInt(monEditAddRcv.value || 0, 10)
  3382. ];
  3383. const latent = editBox.latent;
  3384. const tempMon = {
  3385. id: monid,
  3386. level: level,
  3387. plus: plus,
  3388. awoken: awoken,
  3389. latent: latent
  3390. };
  3391. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3392. toggleDomClassName(level > 110, "level-super-break", monEditLatentUl); //切换潜觉为120级
  3393. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3394. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3395. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3396. }
  3397. editBox.reCalculateAbility = reCalculateAbility;
  3398. const btnCancel = editBox.querySelector(".button-cancel");
  3399. const btnDone = editBox.querySelector(".button-done");
  3400. const btnNull = editBox.querySelector(".button-null");
  3401. const btnDelay = editBox.querySelector(".button-delay");
  3402. btnCancel.onclick = function() {
  3403. btnDone.classList.remove("cant-assist");
  3404. btnDone.disabled = false;
  3405. editBox.memberIdx = [];
  3406. editBox.hide();
  3407. };
  3408. btnDone.onclick = function() {
  3409. if (parseInt(monEditLv.value, 10) == 0) {
  3410. btnNull.onclick();
  3411. return;
  3412. }
  3413. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3414. const teamData = formation.teams[editBox.memberIdx[0]];
  3415. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3416. const teamBox = teamBigBox.querySelector(".team-box");
  3417. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3418. mon.id = editBox.mid;
  3419. const card = mon.card || Cards[0];
  3420. const skill = Skills[card.activeSkillId];
  3421. mon.level = parseInt(monEditLv.value, 10);
  3422. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3423. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3424. if (card.superAwakenings.length) //如果支持超觉醒
  3425. {
  3426. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  3427. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  3428. }
  3429. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3430. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3431. mon.plus = [0, 0, 0];
  3432. } else {
  3433. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3434. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3435. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3436. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3437. mon.latent = editBox.latent.concat();
  3438. }
  3439. }
  3440. const skillLevelNum = parseInt(skillLevel.value, 10);
  3441. if (skillLevelNum < skill.maxLevel) {
  3442. mon.skilllevel = skillLevelNum;
  3443. }
  3444. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  3445. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3446. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3447. let changeAttrTypeWeapon = false;
  3448. let awokens = card.awakenings;
  3449. if (!editBox.isAssist) {//如果改的不是辅助
  3450. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  3451. }
  3452. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  3453. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3454. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  3455. refreshAll(formation);
  3456. } else {
  3457. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3458. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3459. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3460. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3461. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3462. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3463. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3464. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3465. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3466. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3467. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3468. //刷新该队员的CD
  3469. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3470. }
  3471. creatNewUrl();
  3472. editBox.hide();
  3473. };
  3474. window.addEventListener("keydown",function(event) {
  3475. if (!editBox.classList.contains(className_displayNone))
  3476. { //编辑窗打开
  3477. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3478. btnCancel.onclick();
  3479. }
  3480. }
  3481. else
  3482. {
  3483. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  3484. //如果正在编辑文本,则不执行快捷键操作
  3485. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  3486. return;
  3487. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3488. if (event.key === "ArrowLeft"
  3489. && (event.code == "Numpad4" || event.ctrlKey))
  3490. { //变身后退
  3491. henshinStep(-1);
  3492. }
  3493. else if (event.key === "ArrowRight"
  3494. && (event.code == "Numpad6" || event.ctrlKey))
  3495. { //变身前进
  3496. henshinStep(+1);
  3497. }
  3498. }
  3499. });
  3500. btnNull.onclick = function() { //空位置
  3501. const mon = new Member();
  3502. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3503. const teamData = formation.teams[editBox.memberIdx[0]];
  3504. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3505. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3506. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3507. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3508. refreshAll(formation);
  3509. creatNewUrl();
  3510. editBox.hide();
  3511. };
  3512. btnDelay.onclick = function() { //应对威吓
  3513. const mon = new MemberDelay();
  3514. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3515. const teamData = formation.teams[editBox.memberIdx[0]];
  3516. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3517. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3518. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3519. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3520. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3521. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3522. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3523. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3524. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3525. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3526. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3527. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3528. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3529. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3530. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3531. //刷新改队员的CD
  3532. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3533. creatNewUrl();
  3534. editBox.hide();
  3535. };
  3536. //语言选择
  3537. const langList = controlBox.querySelector(".languages");
  3538. langList.onchange = function() {
  3539. creatNewUrl({ "language": this.value });
  3540. history.go();
  3541. };
  3542. //数据源选择
  3543. const dataList = controlBox.querySelector(".datasource");
  3544. dataList.onchange = function() {
  3545. creatNewUrl({ datasource: this.value });
  3546. history.go();
  3547. };
  3548. /*添对应语言执行的JS*/
  3549. const languageJS = document.head.appendChild(document.createElement("script"));
  3550. languageJS.id = "language-js";
  3551. languageJS.type = "text/javascript";
  3552. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  3553. if (isGuideMod) //图鉴模式直接打开搜索框
  3554. {
  3555. showSearch([]);
  3556. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  3557. }
  3558. }
  3559. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  3560. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  3561. const evoLinkCardsIdArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id) : []; //筛选出相同进化链的
  3562. function loopAddHenshin(arr,card)
  3563. {
  3564. //从本卡片变身到的
  3565. const cardIdTo = (card.henshinTo || []).filter(id=>Boolean(Cards[id]) && !arr.includes(id));
  3566. if (cardIdTo.length) {
  3567. arr.push(...cardIdTo);
  3568. for (let id of cardIdTo) {
  3569. loopAddHenshin(arr, Cards[id]);
  3570. }
  3571. }
  3572. //变身到本卡片的(多个)
  3573. const cardsIdFrom = (card.henshinFrom || []).filter(id=>Boolean(Cards[id]) && !arr.includes(id));
  3574. if (cardsIdFrom.length) {
  3575. arr.push(...cardsIdFrom);
  3576. for (let id of cardsIdFrom) {
  3577. loopAddHenshin(arr, Cards[id]);
  3578. }
  3579. }
  3580. //本角色进化树上的
  3581. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id));
  3582. if (evoCards.length > 0)
  3583. {
  3584. for (let card of evoCards) {
  3585. arr.push(card.id);
  3586. if (includeHenshin && (Array.isArray(card.henshinFrom) || Array.isArray(card.henshinTo)))
  3587. { //添加这个的变身的
  3588. loopAddHenshin(arr, card);
  3589. }
  3590. }
  3591. }
  3592. }
  3593. if (includeHenshin) {
  3594. for (let id of evoLinkCardsIdArray) {
  3595. const card = Cards[id];
  3596. if (Array.isArray(card.henshinFrom) || Array.isArray(card.henshinTo))
  3597. { //添加变身的
  3598. loopAddHenshin(evoLinkCardsIdArray, card);
  3599. }
  3600. }
  3601. }
  3602. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  3603. return evoLinkCardsIdArray;
  3604. }
  3605. //改变一个怪物头像
  3606. function changeid(mon, monDom, latentDom, assist) {
  3607. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3608. const parentNode = monDom.parentNode;
  3609. fragment.appendChild(monDom);
  3610. const monId = mon.id;
  3611. const card = Cards[monId] || Cards[0]; //怪物固定数据
  3612. monDom.setAttribute("data-cardid", monId); //设定新的id
  3613. if (monId < 0) //如果是延迟
  3614. {
  3615. monDom.removeAttribute("href");
  3616. monDom.removeAttribute("title");
  3617. monDom.classList.add("delay");
  3618. monDom.classList.remove("null");
  3619. parentNode.appendChild(fragment);
  3620. if (latentDom) latentDom.classList.add(className_displayNone);
  3621. return;
  3622. } else if (monId == 0) //如果是空
  3623. {
  3624. monDom.removeAttribute("href");
  3625. monDom.removeAttribute("title");
  3626. monDom.classList.add("null");
  3627. monDom.classList.remove("delay");
  3628. parentNode.appendChild(fragment);
  3629. if (latentDom) latentDom.classList.add(className_displayNone);
  3630. return;
  3631. } else if (monId > -1) //如果提供了id
  3632. {
  3633. monDom.classList.remove("null");
  3634. monDom.classList.remove("delay");
  3635. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  3636. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  3637. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  3638. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  3639. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  3640. let subAttribute = card.attrs[1]; //正常的副属性
  3641. let assistCard = Cards[assist?.id];
  3642. if (assistCard && assistCard.awakenings.includes(49)) { //如果传入了辅助武器
  3643. let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95); //搜索改副属性的觉醒
  3644. if (changeAttr) subAttribute = changeAttr - 91; //更改副属性
  3645. }
  3646. monDom.querySelector(".subproperty").setAttribute("data-property", subAttribute); //副属性
  3647. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  3648. monDom.href = currentLanguage.guideURL(monId, card.name);
  3649. toggleDomClassName(card.canAssist, "allowable-assist", monDom); //可作为辅助
  3650. toggleDomClassName(card.awakenings.includes(49), "wepon", monDom); //武器
  3651. }
  3652. const levelDom = monDom.querySelector(".level");
  3653. if (levelDom) { //如果提供了等级
  3654. if (mon.level) {
  3655. const level = mon.level ?? 1;
  3656. levelDom.setAttribute(dataAttrName, level);
  3657. toggleDomClassName(level === card.maxLevel, "max", levelDom);
  3658. //如果等级刚好等于最大等级,则修改为“最大”的字
  3659. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  3660. levelDom.setAttribute("data-level-range", "120");
  3661. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  3662. levelDom.setAttribute("data-level-range", "110");
  3663. } else if (level > card.maxLevel) {
  3664. levelDom.setAttribute("data-level-range", "error");
  3665. } else {
  3666. levelDom.setAttribute("data-level-range", "99");
  3667. }
  3668. levelDom.classList.remove(className_displayNone);
  3669. } else {
  3670. levelDom.classList.add(className_displayNone);
  3671. }
  3672. }
  3673. const awokenIcon = monDom.querySelector(".awoken-count-num");
  3674. if (awokenIcon) {
  3675. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  3676. if (mon.awoken != null) { //如果提供了觉醒
  3677. toggleDomClassName(card.awakenings.length > 0 && mon.awoken >= card.awakenings.length, "full-awoken", awokenIcon);
  3678. }else if(card.awakenings.length) {
  3679. awokenIcon.classList.add("full-awoken");
  3680. }
  3681. }
  3682. const sawoken = monDom.querySelector(".super-awoken");
  3683. if (sawoken) { //如果存在超觉醒的DOM
  3684. if (mon.sawoken != null && //怪物设定了超觉醒
  3685. mon?.sawoken >= 0 && //怪物超觉醒编号大于0
  3686. card.superAwakenings.length && //卡片有超觉醒
  3687. mon.level >= 100 && //怪物大于100级
  3688. mon.plus.every(p=>p>=99) //怪物297了
  3689. ) {
  3690. sawoken.classList.remove(className_displayNone);
  3691. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  3692. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  3693. } else {
  3694. sawoken.classList.add(className_displayNone);
  3695. }
  3696. }
  3697. const m_id = monDom.querySelector(".id");
  3698. if (m_id) { //怪物ID
  3699. m_id.textContent = monId;
  3700. }
  3701. const plusDom = monDom.querySelector(".plus");
  3702. if (plusDom) //如果提供了加值,且怪物头像内有加值
  3703. {
  3704. const plusArr = {
  3705. hp: mon?.plus?.[0] ?? 0,
  3706. atk: mon?.plus?.[1] ?? 0,
  3707. rcv: mon?.plus?.[2] ?? 0,
  3708. };
  3709. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  3710. if (plusCount <= 0) {
  3711. plusDom.classList.add(className_displayNone);
  3712. } else if (plusCount === 297) {
  3713. plusDom.classList.add("has297");
  3714. plusDom.classList.remove(className_displayNone);
  3715. } else {
  3716. plusDom.querySelector(".hp").textContent = plusArr.hp;
  3717. plusDom.querySelector(".atk").textContent = plusArr.atk;
  3718. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  3719. plusDom.classList.remove("has297");
  3720. plusDom.classList.remove(className_displayNone);
  3721. }
  3722. }
  3723. if (latentDom) {
  3724. if (mon.latent) //如果提供了潜觉
  3725. {
  3726. const level = mon.level ?? 1;
  3727. const latent = mon.latent;
  3728. if (latent.length < 1) {
  3729. latentDom.classList.add(className_displayNone);
  3730. } else {
  3731. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  3732. refreshLatent(latent, mon.id, latentDoms, {sort:true});
  3733. latentDom.classList.remove(className_displayNone);
  3734. }
  3735. toggleDomClassName(level > 110, "level-super-break", latentDom); //切换潜觉为120级
  3736. } else {
  3737. latentDom.classList.add(className_displayNone);
  3738. }
  3739. }
  3740. const skillCdDom = monDom.querySelector(".skill-cd");
  3741. if (skillCdDom) //如果存在技能CD DOM
  3742. {
  3743. toggleDomClassName(!card.activeSkillId, className_displayNone, skillCdDom);
  3744. }
  3745. const switchLeaderDom = monDom.querySelector(".switch-leader");
  3746. if (switchLeaderDom) //如果存在队长交换 DOM
  3747. {
  3748. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3749. toggleDomClassName(!skills.length, className_displayNone, switchLeaderDom);
  3750. }
  3751. const m_rarity = monDom.querySelector(".rarity");
  3752. if (m_rarity) { //怪物ID
  3753. m_rarity.setAttribute(dataAttrName,card.rarity);
  3754. }
  3755. const countInBox = monDom.querySelector(".count-in-box");
  3756. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  3757. function cardsCount(pre,cur) {
  3758. return pre + cur.count;
  3759. }
  3760. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  3761. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  3762. const countSameId = countInBox.querySelector(".same-id");
  3763. if (countSameId) {
  3764. countSameId.setAttribute("data-same-id", sameIdCount);
  3765. }
  3766. const countEvoTree = countInBox.querySelector(".evo-tree");
  3767. if (countEvoTree) {
  3768. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3769. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  3770. if (sameIdCount === 0 && evoTreeCount > 0) {
  3771. monDom.setAttribute("data-box-have", 2);
  3772. }
  3773. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  3774. }
  3775. }
  3776. parentNode.appendChild(fragment);
  3777. }
  3778. //刷新潜觉
  3779. function refreshLatent(latent, monid, iconArr, option) {
  3780. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  3781. latent = latent.concat();
  3782. if (option?.sort) latent.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  3783. let latentIndex = 0,
  3784. usedHoleN = 0;
  3785. for (let ai = 0; ai < iconArr.length; ai++) {
  3786. const icon = iconArr[ai];
  3787. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  3788. {
  3789. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  3790. icon.classList.remove(className_displayNone);
  3791. usedHoleN += latentUseHole(latent[latentIndex]);
  3792. latentIndex++;
  3793. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  3794. {
  3795. icon.classList.add(className_displayNone);
  3796. icon.removeAttribute("data-latent-icon");
  3797. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  3798. {
  3799. icon.classList.remove(className_displayNone);
  3800. icon.removeAttribute("data-latent-icon");
  3801. } else //不需要显示的部分
  3802. {
  3803. icon.classList.add(className_displayNone);
  3804. icon.removeAttribute("data-latent-icon");
  3805. }
  3806. }
  3807. };
  3808. //点击怪物头像,出现编辑窗
  3809. function editMon(teamNum, isAssist, indexInTeam) {
  3810. //数据
  3811. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3812. const teamBigBox = teamBigBoxs[teamNum];
  3813. const teamBox = teamBigBox.querySelector(".team-box");
  3814. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3815. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3816. const monsterHead = memberLi.querySelector(".monster");
  3817. editBox.show();
  3818. editBox.isAssist = isAssist;
  3819. editBox.monsterHead = monsterHead;
  3820. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  3821. if (!isAssist) {
  3822. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  3823. editBox.latentBox = latentBox;
  3824. } else {
  3825. editBox.latentBox = null;
  3826. }
  3827. const settingBox = editBox.querySelector(".setting-box");
  3828. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3829. monstersID.value = mon.id > 0 ? mon.id : 0;
  3830. monstersID.onchange();
  3831. //觉醒
  3832. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  3833. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  3834. //超觉醒
  3835. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3836. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  3837. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  3838. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  3839. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  3840. monEditLv.value = mon.level || 1;
  3841. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  3842. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  3843. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  3844. if (mon.plus && mon.id > 0) {
  3845. monEditAddHp.value = mon.plus[0];
  3846. monEditAddAtk.value = mon.plus[1];
  3847. monEditAddRcv.value = mon.plus[2];
  3848. }
  3849. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  3850. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  3851. if (mon.skilllevel) {
  3852. skillLevel.value = mon.skilllevel;
  3853. }
  3854. skillLevel.onchange();
  3855. const editBoxTitle = editBox.querySelector(".edit-box-title");
  3856. const btnDelay = editBox.querySelector(".button-box .button-delay");
  3857. if (!isAssist) {
  3858. editBox.latent = mon.latent ? mon.latent.concat() : [];
  3859. editBox.refreshLatent(editBox.latent, mon.id);
  3860. }
  3861. toggleDomClassName(isAssist, className_displayNone, rowMonLatent);
  3862. toggleDomClassName(isAssist, "edit-box-title-assist", editBoxTitle);
  3863. toggleDomClassName(!isAssist, className_displayNone, btnDelay);
  3864. editBox.reCalculateExp();
  3865. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  3866. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  3867. else
  3868. editBox.reCalculateAbility();
  3869. }
  3870. //编辑窗,修改怪物ID
  3871. function editBoxChangeMonId(id) {
  3872. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  3873. if (card.id === 0) {
  3874. id = 0;
  3875. }
  3876. //const skill = Skills[card.activeSkillId];
  3877. //const leaderSkill = Skills[card.leaderSkillId];
  3878. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3879. const settingBox = editBox.querySelector(".setting-box");
  3880. //id搜索
  3881. const monHead = monInfoBox.querySelector(".monster");
  3882. changeid({ id: id }, monHead); //改变图像
  3883. const mId = monInfoBox.querySelector(".monster-id");
  3884. mId.textContent = id;
  3885. const mRare = monInfoBox.querySelector(".monster-rare");
  3886. mRare.setAttribute("data-rarity", card.rarity);
  3887. const mMP = monInfoBox.querySelector(".monster-mp");
  3888. mMP.textContent = card.sellMP.toLocaleString();
  3889. const mName = monInfoBox.querySelector(".monster-name");
  3890. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  3891. mName.title = card.name;
  3892. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3893. //mSeriesId.textContent = card.seriesId;
  3894. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  3895. toggleDomClassName(!card.seriesId, className_displayNone, mSeriesId);
  3896. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3897. //mCollabId.textContent = card.collabId;
  3898. mCollabId.setAttribute(dataAttrName, card.collabId);
  3899. toggleDomClassName(!card.collabId, className_displayNone, mCollabId);
  3900. const mAltName = monInfoBox.querySelector(".monster-altName");
  3901. //mAltName.textContent = card.altName.join("|");
  3902. //mAltName.setAttribute("data-monId", card.id);
  3903. //没有合作名就隐藏
  3904. toggleDomClassName(card.altName.length < 1 && card?.otTags?.length < 1, className_displayNone, mAltName);
  3905. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3906. const createCardHead = editBox.createCardHead;
  3907. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  3908. evoCardUl.classList.add(className_displayNone);
  3909. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  3910. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3911. if (evoLinkCardsIdArray.length > 1) {
  3912. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3913. evoLinkCardsIdArray.forEach(function(mid) {
  3914. const cli = createCardHead(mid, {noTreeCount: true});
  3915. if (mid == id) {
  3916. cli.classList.add("unable-monster");
  3917. }
  3918. fragment.appendChild(cli);
  3919. });
  3920. evoCardUl.appendChild(fragment);
  3921. evoCardUl.classList.remove(className_displayNone);
  3922. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  3923. }else
  3924. {
  3925. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  3926. }
  3927. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3928. //对于进化型才显示
  3929. toggleDomClassName(!card.types.includes(0), className_displayNone, searchEvolutionByThis);
  3930. const mType = monInfoBox.querySelectorAll(".monster-type li");
  3931. for (let ti = 0; ti < mType.length; ti++) {
  3932. if (ti < card.types.length && card.types[ti] >= 0) {
  3933. mType[ti].setAttribute("data-type-name", card.types[ti]);
  3934. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  3935. mType[ti].classList.remove(className_displayNone);
  3936. } else {
  3937. mType[ti].classList.add(className_displayNone);
  3938. }
  3939. }
  3940. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  3941. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  3942. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  3943. toggleDomClassName(card.canAssist, "allowable-assist", monEditAwokensRow);
  3944. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  3945. if (ai < card.awakenings.length) {
  3946. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  3947. }
  3948. toggleDomClassName(ai >= card.awakenings.length, className_displayNone, mAwokenIcon[ai]);
  3949. }
  3950. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  3951. //超觉醒
  3952. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3953. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  3954. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  3955. {
  3956. for (let ai = 0; ai < mSAwoken.length; ai++) {
  3957. if (ai < card.superAwakenings.length) {
  3958. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  3959. }
  3960. toggleDomClassName(ai >= card.superAwakenings.length, className_displayNone, mSAwoken[ai]);
  3961. }
  3962. monEditSAwokensRow.classList.remove(className_displayNone);
  3963. } else {
  3964. monEditSAwokensRow.classList.add(className_displayNone);
  3965. }
  3966. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  3967. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3968. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  3969. monEditLvMax.value = card.maxLevel;
  3970. const monEditLv = settingBox.querySelector(".m-level");
  3971. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  3972. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  3973. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3974. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3975. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  3976. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv110);
  3977. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv120);
  3978. const mCost = settingBox.querySelector(".monster-cost");
  3979. mCost.textContent = card.cost;
  3980. const rowPlus = settingBox.querySelector(".row-mon-plus");
  3981. const rowLatent = settingBox.querySelector(".row-mon-latent");
  3982. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  3983. //该宠Type允许的杀,set不会出现重复的
  3984. const allowLatent = getAllowLatent(card);
  3985. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  3986. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  3987. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  3988. toggleDomClassName(!allowLatent.includes(ltId), "unallowable-latent", icon);
  3989. });
  3990. //怪物主动技能
  3991. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3992. const skillBox = rowSkill.querySelector(".skill-box");
  3993. const skillTitle = skillBox.querySelector(".skill-name");
  3994. const skillCD = skillBox.querySelector(".skill-cd");
  3995. const skillLevel = skillBox.querySelector(".m-skill-level");
  3996. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3997. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3998. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  3999. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  4000. const activeskill = Skills[card.activeSkillId];
  4001. const leaderSkill = Skills[card.leaderSkillId];
  4002. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  4003. frg1.appendChild(skillBox);
  4004. skillTitle.textContent = activeskill.name;
  4005. skillTitle.setAttribute("data-skillid", activeskill.id);
  4006. skillDetailOriginal.innerHTML = "";
  4007. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  4008. const t_maxLevel = card.overlay ? 1 : activeskill.maxLevel; //遇到不能升技的,最大等级强制为1
  4009. skillLevel.max = t_maxLevel;
  4010. skillLevel.value = t_maxLevel;
  4011. skillLevel_Max.value = t_maxLevel;
  4012. //skillLevel_Max.textContent = activeskill.maxLevel;
  4013. skillCD.textContent = activeskill.initialCooldown - t_maxLevel + 1;
  4014. //怪物队长技能
  4015. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  4016. const lskillBox = rowLederSkill.querySelector(".skill-box");
  4017. const lskillTitle = lskillBox.querySelector(".skill-name");
  4018. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  4019. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  4020. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  4021. frg2.appendChild(lskillBox);
  4022. lskillTitle.textContent = leaderSkill.name;
  4023. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  4024. lskillDetailOriginal.innerHTML = "";
  4025. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  4026. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  4027. rowSkill.appendChild(frg1);
  4028. rowLederSkill.appendChild(frg2);
  4029. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4030. card.maxLevel <= 1) { //当可以叠加时,不能打297和潜觉
  4031. rowPlus.classList.add("disabled");
  4032. rowPlus.querySelector(".m-plus-hp").value = 0;
  4033. rowPlus.querySelector(".m-plus-atk").value = 0;
  4034. rowPlus.querySelector(".m-plus-rcv").value = 0;
  4035. rowLatent.classList.add("disabled");
  4036. skillLevel.setAttribute("readonly", true);
  4037. } else {
  4038. rowPlus.classList.remove("disabled");
  4039. rowLatent.classList.remove("disabled");
  4040. skillLevel.removeAttribute("readonly");
  4041. }
  4042. if (editBox.isAssist) {
  4043. const btnDone = editBox.querySelector(".button-done");
  4044. if (!card.canAssist) {
  4045. btnDone.classList.add("cant-assist");
  4046. btnDone.disabled = true;
  4047. } else {
  4048. btnDone.classList.remove("cant-assist");
  4049. btnDone.disabled = false;
  4050. }
  4051. }
  4052. //去除所有不能再打的潜觉
  4053. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  4054. editBox.refreshLatent(editBox.latent, id);
  4055. editBox.reCalculateExp();
  4056. editBox.reCalculateAbility();
  4057. }
  4058. //刷新整个队伍
  4059. function refreshAll(formationData) {
  4060. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4061. const titleBox = formationBox.querySelector(".title-box");
  4062. const detailBox = formationBox.querySelector(".detail-box");
  4063. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4064. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4065. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  4066. while (formationBox.childNodes.length > 0) {
  4067. fragment.appendChild(formationBox.childNodes[0]);
  4068. }
  4069. const txtTitle = titleBox.querySelector(".title");
  4070. const txtDetail = detailBox.querySelector(".detail");
  4071. txtTitle.value = formationData.title || "";
  4072. txtDetail.value = formationData.detail || "";
  4073. const txtTitleDisplay = titleBox.querySelector(".title-display");
  4074. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  4075. //txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  4076. txtTitleDisplay.innerHTML = '';
  4077. txtTitleDisplay.appendChild(descriptionToHTML(txtTitle.value));
  4078. let titleStr = txtTitleDisplay.textContent.trim();
  4079. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  4080. //txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  4081. txtDetailDisplay.innerHTML = '';
  4082. txtDetailDisplay.appendChild(descriptionToHTML(txtDetail.value));
  4083. toggleDomClassName(!txtTitle.value.length, "edit", titleBox);
  4084. toggleDomClassName(!txtDetail.value.length, "edit", detailBox);
  4085. let dge = formationData.dungeonEnchance;
  4086. if (Object.values(dge.rate).some(rate => rate != 1))
  4087. {
  4088. dungeonEnchanceDom.innerHTML = '';
  4089. if (dge.rarities.length > 0) {
  4090. for (const rarity of dge.rarities) {
  4091. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  4092. icon.className = "rare-icon";
  4093. icon.setAttribute("data-rare-icon", rarity);
  4094. }
  4095. }
  4096. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  4097. dungeonEnchanceDom.appendChild(renderSkill(skill));
  4098. dungeonEnchanceDom.classList.remove(className_displayNone);
  4099. }else
  4100. {
  4101. dungeonEnchanceDom.classList.add(className_displayNone);
  4102. }
  4103. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  4104. const teamBox = teamBigBox.querySelector(".team-box");
  4105. const teamData = formationData.teams[teamNum];
  4106. const badgeBox = teamBigBox.querySelector(".team-badge");
  4107. if (badgeBox) {
  4108. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  4109. if (badge)
  4110. {
  4111. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  4112. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  4113. badges.forEach(badge=>badge.checked = false);
  4114. badge.checked = true;
  4115. }
  4116. }
  4117. const membersDom = teamBox.querySelector(".team-members");
  4118. const latentsDom = teamBox.querySelector(".team-latents");
  4119. const assistsDom = teamBox.querySelector(".team-assist");
  4120. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4121. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  4122. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4123. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  4124. //开始设置换队长
  4125. const leaderIdx = teamData[3];
  4126. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  4127. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  4128. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  4129. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  4130. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4131. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4132. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  4133. if (!dom)
  4134. {
  4135. return;
  4136. }
  4137. if (leaderIdx > 0 && ti == 0) //队长
  4138. {
  4139. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  4140. }
  4141. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  4142. {
  4143. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  4144. }else
  4145. {
  4146. dom.style.transform = null;
  4147. }
  4148. });
  4149. //修改显示内容
  4150. const memberDom = memberLi.querySelector(`.monster`);
  4151. const assistDom = assistsLi.querySelector(`.monster`);
  4152. const latentDom = latentLi.querySelector(`.latent-ul`);
  4153. let member = teamData[0][ti], assist = teamData[1][ti];
  4154. changeid(member, memberDom, latentDom, assist); //队员
  4155. changeid(assist, assistDom); //辅助
  4156. //隐藏队长的自身换为换队长的技能
  4157. if (ti == 5 || //好友队长永远隐藏
  4158. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  4159. {
  4160. const card_m = Cards[member.id] || Cards[0];
  4161. const card_a = Cards[assist.id] || Cards[0];
  4162. const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
  4163. const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
  4164. if (skills_m.length == 0 || skills_m[0].type != 227)
  4165. {
  4166. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4167. }
  4168. if (skills_a.length == 0 || skills_a[0].type != 227)
  4169. {
  4170. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4171. }
  4172. }
  4173. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4174. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4175. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4176. }
  4177. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4178. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4179. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4180. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4181. });
  4182. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4183. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4184. formationBox.appendChild(fragment);
  4185. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4186. }
  4187. function awokenSetCount(aicon, number) {
  4188. if (!aicon) return; //没有这个觉醒就撤回
  4189. const ali = aicon.parentNode;
  4190. const countDom = ali.querySelector(".count");
  4191. countDom.textContent = number;
  4192. if (number)
  4193. ali.classList.remove(className_displayNone);
  4194. else
  4195. ali.classList.add(className_displayNone);
  4196. }
  4197. //刷新队伍觉醒统计
  4198. function refreshTeamAwokenCount(awokenDom, team) {
  4199. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4200. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4201. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4202. const acs = aicons.map(aicon=>{
  4203. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4204. let totalNum = 0;
  4205. //搜索等效觉醒
  4206. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4207. if (equivalentAwoken)
  4208. {
  4209. if (equivalentAwoken.small === ai)
  4210. {
  4211. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4212. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4213. }
  4214. } else
  4215. {
  4216. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4217. }
  4218. awokenSetCount(aicon, totalNum);
  4219. return {a:ai,c:totalNum};
  4220. });
  4221. if (acs.every(ac=>ac.c==0))
  4222. {
  4223. awokenDom.classList.add(className_displayNone);
  4224. } else
  4225. {
  4226. awokenDom.classList.remove(className_displayNone);
  4227. }
  4228. awokenDom.appendChild(fragment);
  4229. }
  4230. //刷新阵型觉醒统计
  4231. function refreshFormationAwokenCount(awokenDom, teams) {
  4232. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4233. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4234. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4235. const acs = aicons.map(aicon=>{
  4236. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4237. let totalNum = 0;
  4238. //搜索等效觉醒
  4239. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4240. if (equivalentAwoken)
  4241. {
  4242. if (equivalentAwoken.small === ai)
  4243. {
  4244. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4245. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4246. }
  4247. } else
  4248. {
  4249. totalNum = awokenCountInFormation(teams, ai, solo);
  4250. }
  4251. awokenSetCount(aicon, totalNum);
  4252. return {a:ai,c:totalNum};
  4253. });
  4254. if (acs.every(ac=>ac.c==0))
  4255. {
  4256. awokenDom.classList.add(className_displayNone);
  4257. } else
  4258. {
  4259. awokenDom.classList.remove(className_displayNone);
  4260. }
  4261. awokenDom.appendChild(fragment);
  4262. }
  4263. //刷新能力值
  4264. function refreshAbility(abilityDom, team, idx) {
  4265. const memberData = team[0][idx];
  4266. const assistData = team[1][idx];
  4267. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4268. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4269. if (mainAbility && memberData.ability) {
  4270. for (let ai = 0; ai < 3; ai++) {
  4271. memberData.ability[ai] = mainAbility[ai][0];
  4272. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4273. }
  4274. }
  4275. if (!abilityDom) return; //如果没有dom,直接跳过
  4276. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4277. const hpDom = abilityLi.querySelector(".hp");
  4278. const atkDom = abilityLi.querySelector(".atk");
  4279. const rcvDom = abilityLi.querySelector(".rcv");
  4280. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4281. if (mainAbility) {
  4282. div.classList.remove(className_displayNone);
  4283. div.textContent = memberData.ability[ai];
  4284. } else {
  4285. div.classList.add(className_displayNone);
  4286. div.textContent = 0;
  4287. }
  4288. });
  4289. }
  4290. //刷新队员觉醒
  4291. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  4292. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  4293. const memberData = team[0][idx];
  4294. const assistData = team[1][idx];
  4295. const memberCard = Cards[memberData.id] || Cards[0];
  4296. const assistCard = Cards[assistData.id] || Cards[0];
  4297. //队员觉醒
  4298. let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken);
  4299. //单人和三人为队员增加超觉醒
  4300. if ((solo || teamsCount === 3) &&
  4301. memberData.sawoken != null && //怪物设定了超觉醒
  4302. memberData.sawoken >= 0 && //怪物超觉醒编号大于0
  4303. memberCard.superAwakenings.length >= 0 && //卡片有超觉醒
  4304. memberData.level >= 100 && //怪物大于100级
  4305. memberData.plus.every(p=>p>=99) //怪物297了
  4306. ) {
  4307. menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  4308. }
  4309. //menberAwokens.sort();
  4310. //武器觉醒
  4311. let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken);
  4312. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4313. //assistAwokens.sort();
  4314. /*if (assistAwokens.includes(49))
  4315. {
  4316. menberAwokens = menberAwokens.concat(assistAwokens);
  4317. }*/
  4318. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4319. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4320. /* //通用的
  4321. function countNum(arr) {
  4322. const map = arr.reduce(function(preMap, value){
  4323. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4324. }, new Map());
  4325. return Array.from(map);
  4326. };*/
  4327. function countAwokenNum(arr) {
  4328. const map = arr.reduce(function(preMap, value){
  4329. const eak = equivalent_awoken.find(eako => eako.big === value);
  4330. if (eak)
  4331. {
  4332. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4333. }else
  4334. {
  4335. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4336. }
  4337. }, new Map());
  4338. return Array.from(map);
  4339. };
  4340. /*const hideAwokens = [49,1,2,3,63];
  4341. if (solo) hideAwokens.push(30); //协力觉醒
  4342. if (!solo) hideAwokens.push(63); //掉落觉醒
  4343. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4344. let menberAwokensCount = countAwokenNum(menberAwokens);
  4345. menberAwokenUl.innerHTML = '';
  4346. menberAwokensCount.forEach(akc=>{
  4347. const iconLi = document.createElement("li");
  4348. const icon = iconLi.appendChild(document.createElement("icon"))
  4349. icon.className = "awoken-icon";
  4350. icon.setAttribute("data-awoken-icon", akc[0]);
  4351. icon.setAttribute("data-awoken-count", akc[1]);
  4352. menberAwokenUl.appendChild(iconLi);
  4353. });
  4354. let assistAwokensCount = countAwokenNum(assistAwokens);
  4355. assistAwokenUl.innerHTML = '';
  4356. assistAwokensCount.forEach(akc=>{
  4357. const iconLi = document.createElement("li");
  4358. const icon = iconLi.appendChild(document.createElement("icon"))
  4359. icon.className = "awoken-icon";
  4360. icon.setAttribute("data-awoken-icon", akc[0]);
  4361. icon.setAttribute("data-awoken-count", akc[1]);
  4362. assistAwokenUl.appendChild(iconLi);
  4363. });
  4364. }
  4365. function setTextContentAndAttribute(dom,str)
  4366. {
  4367. if (!dom) return;
  4368. dom.textContent = str;
  4369. dom.setAttribute(dataAttrName, str);
  4370. }
  4371. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4372. {
  4373. const width = hpBarDom.width, height = hpBarDom.height;
  4374. let ctx = hpBarDom.getContext("2d");
  4375. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4376. {
  4377. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4378. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4379. //console.table(reduceRanges);
  4380. ctx.fillStyle = attrColors[ridx];
  4381. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4382. reduceRanges.forEach(range=>{
  4383. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4384. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4385. });
  4386. });
  4387. }
  4388. else //只有阶梯盾
  4389. {
  4390. const reduceRanges = reduceAttrRanges[0];
  4391. //创建线性颜色渐变对象
  4392. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4393. canvasGradient.addColorStop(0, "#EE99AA");
  4394. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4395. canvasGradient.addColorStop(1, "#EE9999");
  4396. ctx.fillStyle = canvasGradient;
  4397. ctx.fillRect(0, 0, width, height);
  4398. reduceRanges.forEach(range=>{
  4399. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4400. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4401. });
  4402. }
  4403. }
  4404. //刷新队伍能力值合计
  4405. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4406. //计算总的生命值
  4407. if (!totalDom) return;
  4408. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4409. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4410. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4411. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4412. const teams = formation.teams;
  4413. const leader1id = team[0][team[3] || 0].id;
  4414. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4415. //计算当前队伍,2P时则是需要特殊处理
  4416. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4417. const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1];
  4418. if (tHpDom) {
  4419. const reduceScales1 = getReduceScales(leader1id);
  4420. const reduceScales2 = getReduceScales(leader2id);
  4421. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4422. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4423. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4424. const hpBar = totalDom.querySelector(".reduce-details");
  4425. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4426. {
  4427. drawHpInfo(hpBar, reduceAttrRanges);
  4428. hpBar.classList.remove(className_displayNone);
  4429. }else
  4430. {
  4431. hpBar.classList.add(className_displayNone);
  4432. }
  4433. const totalReduce = leastScale.scale;
  4434. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4435. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4436. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4437. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4438. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4439. let badgeHPScale = 1; //徽章倍率
  4440. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4441. badgeHPScale = 1.05;
  4442. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4443. badgeHPScale = 1.15;
  4444. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4445. badgeHPScale = 1.10;
  4446. }
  4447. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4448. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4449. //记录到bar中,方便打开详情时调用
  4450. hpBar.reduceAttrRanges = reduceAttrRanges;
  4451. hpBar.tHP = tHP;
  4452. hpBar.tHPNoAwoken = tHPNoAwoken;
  4453. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4454. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4455. const tHpDom_general = tHpDom.querySelector(".general");
  4456. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4457. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4458. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4459. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4460. if (totalReduce > 0)
  4461. tHpDom_reduce.classList.remove("no-reduce");
  4462. else
  4463. tHpDom_reduce.classList.add("no-reduce");
  4464. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4465. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4466. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4467. }
  4468. if (tSBDom) {
  4469. const sbn = countTeamSB(team, solo);
  4470. const tSBDom_general = tSBDom.querySelector(".general");
  4471. setTextContentAndAttribute(tSBDom_general, sbn);
  4472. }
  4473. if (tMoveDom) {
  4474. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  4475. const tMoveDom_general = tMoveDom.querySelector(".general");
  4476. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  4477. if (moveTime.fixed) //固定时间的
  4478. {
  4479. tMoveDom.classList.add("fixed-move-time");
  4480. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  4481. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  4482. } else
  4483. {
  4484. tMoveDom.classList.remove("fixed-move-time");
  4485. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  4486. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  4487. }
  4488. }
  4489. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  4490. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  4491. const tTypesDom = totalDom.querySelector(".tIf-types");
  4492. //统计队伍稀有度总数
  4493. if (tRarityDom)
  4494. {
  4495. const rarityDoms = tRarityDom.querySelector(".rarity");
  4496. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  4497. if (member.id <= 0) return pre;
  4498. const card = Cards[member.id] || Cards[0];
  4499. return pre + card.rarity;
  4500. },0);
  4501. rarityDoms.setAttribute(dataAttrName, rarityCount);
  4502. }
  4503. //统计队伍属性/类型个数
  4504. if (tAttrsDom || tTypesDom)
  4505. {
  4506. const atCount = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  4507. if (tAttrsDom) {
  4508. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  4509. attrDoms.forEach(attrDom=>{
  4510. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  4511. attrDom.setAttribute(dataAttrName, atCount.attrs.get(attrId) || 0);
  4512. });
  4513. }
  4514. if (tTypesDom) {
  4515. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  4516. typeDoms.forEach(typeDom=>{
  4517. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  4518. typeDom.setAttribute(dataAttrName, atCount.types.get(typeId) || 0);
  4519. });
  4520. }
  4521. }
  4522. if (tEffectDom) {
  4523. const _76board = tEffectDom.querySelector("._76board");
  4524. //76版队长技能不被欢队长所影响
  4525. const leader1id_original = team[0][0].id;
  4526. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  4527. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4528. {
  4529. _76board.classList.remove(className_displayNone);
  4530. }else
  4531. {
  4532. _76board.classList.add(className_displayNone);
  4533. }
  4534. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4535. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4536. {
  4537. noSkyfall.classList.remove(className_displayNone);
  4538. }else
  4539. {
  4540. noSkyfall.classList.add(className_displayNone);
  4541. }
  4542. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4543. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4544. {
  4545. poisonNoEffect.classList.remove(className_displayNone);
  4546. }else
  4547. {
  4548. poisonNoEffect.classList.add(className_displayNone);
  4549. }
  4550. const addCombo = tEffectDom.querySelector(".add-combo");
  4551. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4552. if ((addComboValue[0] | addComboValue[1]) > 0)
  4553. {
  4554. addCombo.classList.remove(className_displayNone);
  4555. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4556. }else
  4557. {
  4558. addCombo.classList.add(className_displayNone);
  4559. }
  4560. const inflicts = tEffectDom.querySelector(".inflicts");
  4561. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4562. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4563. {
  4564. inflicts.classList.remove(className_displayNone);
  4565. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4566. }else
  4567. {
  4568. inflicts.classList.add(className_displayNone);
  4569. }
  4570. }
  4571. }
  4572. //刷新所有队伍能力值合计
  4573. function refreshFormationTotalHP(totalDom, teams) {
  4574. //计算总的生命值
  4575. if (!totalDom) return;
  4576. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4577. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4578. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4579. //因为目前仅用于2P,所以直接在外面固定写了
  4580. const leader1id = teams[0][0][teams[0][3] || 0].id;
  4581. const leader2id = teams[1][0][teams[1][3] || 0].id;
  4582. if (tHpDom) {
  4583. const reduceScales1 = getReduceScales(leader1id);
  4584. const reduceScales2 = getReduceScales(leader2id);
  4585. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4586. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4587. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4588. const hpBar = totalDom.querySelector(".reduce-details");
  4589. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4590. {
  4591. drawHpInfo(hpBar, reduceAttrRanges);
  4592. hpBar.classList.remove(className_displayNone);
  4593. }else
  4594. {
  4595. hpBar.classList.add(className_displayNone);
  4596. }
  4597. const totalReduce = leastScale.scale;
  4598. const tHPArr = teams.map(function(team) {
  4599. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4600. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4601. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4602. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  4603. });
  4604. const tHPNoAwokenArr = teams.map(function(team) {
  4605. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4606. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4607. return Math.round(teamTHP);
  4608. });
  4609. const tHP = tHPArr.reduce((pv, v) => pv + v);
  4610. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  4611. //记录到bar中,方便打开详情时调用
  4612. hpBar.reduceAttrRanges = reduceAttrRanges;
  4613. hpBar.tHP = tHP;
  4614. hpBar.tHPNoAwoken = tHPNoAwoken;
  4615. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4616. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4617. const tHpDom_general = tHpDom.querySelector(".general");
  4618. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4619. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4620. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4621. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4622. if (totalReduce > 0)
  4623. tHpDom_reduce.classList.remove("no-reduce");
  4624. else
  4625. tHpDom_reduce.classList.add("no-reduce");
  4626. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4627. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4628. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4629. }
  4630. if (tSBDom) {
  4631. const sbn1 = countTeamSB(teams[0], solo);
  4632. const sbn2 = countTeamSB(teams[1], solo);
  4633. const tSBDom_general = tSBDom.querySelector(".general");
  4634. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  4635. }
  4636. if (tEffectDom) {
  4637. const _76board = tEffectDom.querySelector("._76board");
  4638. //76版队长技能不被欢队长所影响
  4639. const leader1id_original = teams[0][0][0].id;
  4640. const leader2id_original = teams[1][0][0].id;
  4641. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4642. {
  4643. _76board.classList.remove(className_displayNone);
  4644. }else
  4645. {
  4646. _76board.classList.add(className_displayNone);
  4647. }
  4648. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4649. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4650. {
  4651. noSkyfall.classList.remove(className_displayNone);
  4652. }else
  4653. {
  4654. noSkyfall.classList.add(className_displayNone);
  4655. }
  4656. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4657. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4658. {
  4659. poisonNoEffect.classList.remove(className_displayNone);
  4660. }else
  4661. {
  4662. poisonNoEffect.classList.add(className_displayNone);
  4663. }
  4664. const addCombo = tEffectDom.querySelector(".add-combo");
  4665. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4666. if ((addComboValue[0] | addComboValue[1]) > 0)
  4667. {
  4668. addCombo.classList.remove(className_displayNone);
  4669. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4670. }else
  4671. {
  4672. addCombo.classList.add(className_displayNone);
  4673. }
  4674. const inflicts = tEffectDom.querySelector(".inflicts");
  4675. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4676. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4677. {
  4678. inflicts.classList.remove(className_displayNone);
  4679. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4680. }else
  4681. {
  4682. inflicts.classList.add(className_displayNone);
  4683. }
  4684. }
  4685. }
  4686. //刷新单人技能CD
  4687. function refreshMemberSkillCD(teamDom, team, idx) {
  4688. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  4689. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  4690. const member = team[0][idx];
  4691. const assist = team[1][idx];
  4692. const memberCard = Cards[member.id] || Cards[0];
  4693. const memberSkill = Skills[memberCard.activeSkillId];
  4694. const assistCard = Cards[assist.id] || Cards[0];
  4695. const assistSkill = Skills[assistCard.activeSkillId];
  4696. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  4697. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  4698. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  4699. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  4700. memberSkillCdDom.textContent = memberSkillCd;
  4701. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  4702. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  4703. memberSkillCdDom.classList.remove("max-skill");
  4704. } else {
  4705. memberSkillCdDom.classList.add("max-skill");
  4706. }
  4707. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  4708. assistSkillCdDom.classList.remove("max-skill");
  4709. } else {
  4710. assistSkillCdDom.classList.add("max-skill");
  4711. }
  4712. }
  4713. //按住Ctrl点击技能在控制台输出技能的对象
  4714. function fastShowSkill(event) {
  4715. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  4716. if (event.ctrlKey) {
  4717. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  4718. console.debug(Skills[skillId]);
  4719. return;
  4720. };
  4721. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  4722. if (s_cards.length > 1) {
  4723. showSearch(s_cards); //显示
  4724. }
  4725. }
  4726. function localisation($tra) {
  4727. if (!$tra) return;
  4728. document.title = $tra.webpage_title;
  4729. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  4730. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  4731. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  4732. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  4733. const sortOptions = Array.from(s_sortList.options);
  4734. sortOptions.forEach(opt => {
  4735. const tag = opt.getAttribute("data-tag");
  4736. const trans = $tra.sort_name[tag];
  4737. if (trans) {
  4738. opt.text = trans;
  4739. }
  4740. });
  4741. }

智龙迷城队伍图制作工具