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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 4; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. if (location.search.includes('&')) {
  26. location.search = location.search.replace(/&/ig, '&');
  27. }
  28. if ('serviceWorker' in navigator) {
  29. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  30. .then(function(registration) {
  31. console.debug('service worker 注册成功',registration);
  32. }).catch(function(error) {
  33. console.error('servcie worker 注册失败',error);
  34. });
  35. } else {
  36. console.error('浏览器不支持 servcie worker');
  37. }
  38. //一开始就加载当前语言
  39. if (currentLanguage == undefined)
  40. {
  41. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  42. const browser_i18n = navigator.language; //获取浏览器语言
  43. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  44. {
  45. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  46. }
  47. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  48. {
  49. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  50. if (lang.i18n_RegExp)
  51. {
  52. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  53. }else
  54. {
  55. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  56. }
  57. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  58. }
  59. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  60. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  61. }
  62. //一开始就加载当前数据
  63. if (currentDataSource == undefined)
  64. {
  65. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  66. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  67. }
  68. const dbName = "PADDF";
  69. let db = null;
  70. const DBOpenRequest = indexedDB.open(dbName, 4);
  71. DBOpenRequest.onsuccess = function(event) {
  72. db = event.target.result; //DBOpenRequest.result;
  73. console.log("PADDF:数据库已可使用");
  74. loadData();
  75. };
  76. DBOpenRequest.onerror = function(event) {
  77. // 错误处理
  78. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  79. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  80. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  81. loadData();
  82. //alert('Some errors have occurred, please refresh the page.');
  83. //history.go(); //直接强制刷新
  84. };
  85. DBOpenRequest.onupgradeneeded = function(event) {
  86. let db = event.target.result;
  87. let store;
  88. switch (true)
  89. {
  90. case event.oldVersion < 2:
  91. store = db.createObjectStore("cards");
  92. store = db.createObjectStore("skills");
  93. case event.oldVersion < 3:
  94. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  95. }
  96. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  97. store.transaction.oncomplete = function(event) {
  98. console.log("PADDF:数据库建立完毕");
  99. };
  100. };
  101. /*class Member2
  102. {
  103. constructor(oldMenber, isAssist)
  104. {
  105. //this.index = oldMenber?.index ?? 0;
  106. this.id = oldMenber?.id ?? 0;
  107. //this.exp = oldMenber?.exp ?? 0;
  108. this.level = oldMenber?.level ?? 1;
  109. this.plus = oldMenber?.plus ?? {hp:0,atk:0,rcv:0};
  110. this.awoken = oldMenber.awoken ?? 0;
  111. this.superAwoken = oldMenber.superAwoken ?? null;
  112. this.latent = oldMenber?.latent.concat() ?? [];
  113. this.skillLevel = oldMenber.skillLevel ?? 0;
  114. this.assist = oldMenber.assist ?? null;
  115. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldMenber?.isAssist);
  116. }
  117. calculateAbility(solo,teamCount){
  118. const card = Cards[this.id];
  119. let bonus = null;
  120. if (!this.isAssist &&
  121. this.assist &&
  122. this.assist.id>0 &&
  123. Cards[this.assist.id].attrs[0] === card.attrs[0]
  124. ){
  125. bonus = this.assist.calculateAbility(solo,teamCount);
  126. }
  127. }
  128. toJSON(){
  129. }
  130. }*/
  131. //队员基本的留空
  132. var Member = function() {
  133. this.id = 0;
  134. this.ability = [0, 0, 0];
  135. this.abilityNoAwoken = [0, 0, 0];
  136. };
  137. //让 Member 能直接获取 card
  138. Object.defineProperty(Member.prototype, "card", {
  139. get() { return Cards[this.id]; }
  140. })
  141. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  142. let memberCard = this.card, assistCard = assist?.card;
  143. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  144. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  145. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  146. if (assistCard?.awakenings?.includes(49)) { //如果有武器
  147. //更改副属性
  148. let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95);
  149. if (changeAttr) attrs[1] = changeAttr - 91;
  150. //添加类型
  151. let appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90);
  152. appendTypes = appendTypes.map(type=>
  153. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  154. appendTypes.forEach(appendType=>types.add(appendType));
  155. }
  156. return {attrs: attrs, types: Array.from(types)};
  157. }
  158. Member.prototype.outObj = function() {
  159. const m = this;
  160. if (m.id == 0) return null;
  161. let obj = [m.id];
  162. if (m.level != undefined) obj[1] = m.level;
  163. if (m.awoken != undefined) obj[2] = m.awoken;
  164. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  165. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  166. obj[3] = m.plus[0];
  167. } else {
  168. obj[3] = m.plus;
  169. }
  170. }
  171. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  172. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  173. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  174. const skill = Skills[card.activeSkillId];
  175. //有技能等级,并且技能等级低于最大等级时才记录技能
  176. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  177. return obj;
  178. };
  179. Member.prototype.loadObj = function(m, dataVersion) {
  180. if (m == undefined) //如果没有提供数据,直接返回默认
  181. {
  182. this.id = 0;
  183. return;
  184. }
  185. if (dataVersion == undefined) dataVersion = 1;
  186. this.id = dataVersion > 1 ? m[0] : m.id;
  187. this.level = dataVersion > 1 ? m[1] : m.level;
  188. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  189. if (dataVersion > 1) {
  190. if (isNaN(m[3]) || m[3] == null) {
  191. this.plus = m[3];
  192. } else {
  193. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  194. this.plus = [singlePlus, singlePlus, singlePlus];
  195. }
  196. } else {
  197. this.plus = m.plus;
  198. }
  199. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  200. this.latent = dataVersion > 1 ? m[4] : m.latent;
  201. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  202. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  203. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  204. this.skilllevel = m[6] || null;
  205. };
  206. Member.prototype.loadFromMember = function(m) {
  207. if (m == undefined) //如果没有提供数据,直接返回默认
  208. {
  209. return;
  210. }
  211. this.id = m.id;
  212. };
  213. //只用来防坐的任何队员
  214. var MemberDelay = function() {
  215. this.id = -1;
  216. };
  217. MemberDelay.prototype = Object.create(Member.prototype);
  218. MemberDelay.prototype.constructor = MemberDelay;
  219. //辅助队员
  220. var MemberAssist = function() {
  221. this.level = 0;
  222. this.awoken = 0;
  223. this.plus = [0, 0, 0];
  224. Member.call(this);
  225. };
  226. MemberAssist.prototype = Object.create(Member.prototype);
  227. MemberAssist.prototype.constructor = MemberAssist;
  228. MemberAssist.prototype.loadFromMember = function(m) {
  229. if (m == undefined) //如果没有提供数据,直接返回默认
  230. {
  231. return;
  232. }
  233. this.id = m.id;
  234. if (m.level != undefined) this.level = m.level;
  235. if (m.awoken != undefined) this.awoken = m.awoken;
  236. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  237. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  238. };
  239. //正式队伍
  240. var MemberTeam = function() {
  241. this.latent = [];
  242. MemberAssist.call(this);
  243. //sawoken作为可选项目,默认不在内
  244. };
  245. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  246. MemberTeam.prototype.constructor = MemberTeam;
  247. MemberTeam.prototype.loadFromMember = function(m) {
  248. if (m == undefined) //如果没有提供数据,直接返回默认
  249. {
  250. return;
  251. }
  252. this.id = m.id;
  253. if (m.level != undefined) this.level = m.level;
  254. if (m.awoken != undefined) this.awoken = m.awoken;
  255. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  256. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  257. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  258. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  259. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  260. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  261. };
  262. var Formation = function(teamCount, memberCount) {
  263. this.title = "";
  264. this.detail = "";
  265. this.teams = [];
  266. this.dungeonEnchance = {
  267. attrs: [],
  268. types: [],
  269. rarities: [],
  270. collabs: [],
  271. rate: {
  272. hp: 1,
  273. atk: 1,
  274. rcv: 1
  275. }
  276. }
  277. for (let ti = 0; ti < teamCount; ti++) {
  278. const team = [
  279. [], //队员
  280. [], //辅助
  281. 0, //徽章
  282. 0, //队长更换序号
  283. ];
  284. for (let mi = 0; mi < memberCount; mi++) {
  285. team[0].push(new MemberTeam());
  286. team[1].push(new MemberAssist());
  287. }
  288. this.teams.push(team);
  289. }
  290. };
  291. Formation.prototype.outObj = function() {
  292. const obj = {};
  293. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  294. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  295. obj.f = this.teams.map(t => {
  296. const teamArr = [];
  297. teamArr[0] = t[0].map(m =>
  298. m.outObj()
  299. ).deleteLatter();
  300. teamArr[1] = t[1].map(m =>
  301. m.outObj()
  302. ).deleteLatter();
  303. if (t[2]) teamArr[2] = t[2];
  304. if (t[3]) teamArr[3] = t[3];
  305. return teamArr;
  306. });
  307. let dge = this.dungeonEnchance;
  308. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  309. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0].deleteLatter(0), //类型,属性,星级
  310. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  311. ];
  312. obj.v = dataStructure;
  313. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  314. !obj.t &&
  315. !obj.d)
  316. return null;*/
  317. return obj;
  318. };
  319. Formation.prototype.loadObj = function(f) {
  320. let dge = this.dungeonEnchance;
  321. if (f == undefined) //如果没有提供数据,要返回空的
  322. {
  323. this.title = "";
  324. this.detail = "";
  325. this.teams.forEach(function(t, ti) {
  326. t[0].forEach(function(m, mi) {
  327. m.loadObj(null);
  328. });
  329. t[1].forEach(function(m, mi) {
  330. m.loadObj(null);
  331. });
  332. t[2] = 1;
  333. t[3] = 0;
  334. });
  335. dge.rarities.length = 0;
  336. dge.attrs.length = 0;
  337. dge.types.length = 0;
  338. dge.rate.hp = 1;
  339. dge.rate.atk = 1;
  340. dge.rate.rcv = 1;
  341. return;
  342. }
  343. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  344. this.title = dataVeision > 1 ? f.t : f.title;
  345. this.detail = dataVeision > 1 ? f.d : f.detail;
  346. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  347. this.teams.forEach(function(t, ti) {
  348. const tf = loadTeamArr[ti];
  349. if (tf) {
  350. t[0].forEach(function(m, mi) {
  351. const fm = tf[0][mi];
  352. m.loadObj(fm, dataVeision);
  353. });
  354. t[1].forEach(function(m, mi) {
  355. const fm = tf[1][mi];
  356. m.loadObj(fm, dataVeision);
  357. });
  358. t[2] = tf[2] != undefined ? (dataVeision > 3 ? tf[2] : badgeConvert(tf[2])) : 1; //徽章
  359. t[3] = tf[3] ?? 0; //队长
  360. }
  361. });
  362. function badgeConvert(old)
  363. {
  364. switch (old)
  365. {
  366. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  367. return old + 1;
  368. }
  369. case 9: {
  370. return 11;
  371. }
  372. case 10:case 11:case 12: {
  373. return old + 7;
  374. }
  375. case 13: {
  376. return 21;
  377. }
  378. case 14: {
  379. return 10;
  380. }
  381. case 15:case 16:case 17: {
  382. return old - 3;
  383. }
  384. case 18: {
  385. return 50;
  386. }
  387. default: return 1;
  388. }
  389. }
  390. if (f.r)
  391. {
  392. if (Array.isArray(f.r[0])) {
  393. let effective = f.r[0];
  394. let rates = f.r[1];
  395. dge.types = flags(effective[0] ?? 0);
  396. dge.attrs = flags(effective[1] ?? 0);
  397. dge.rarities = flags(effective[2] ?? 0);
  398. dge.collabs = effective[3]?.length ? effective[3] : [];
  399. dge.rate.hp = rates[0] ?? 1;
  400. dge.rate.atk = rates[1] ?? 1;
  401. dge.rate.rcv = rates[2] ?? 1;
  402. } else {
  403. dge.attrs = flags(f.r[0] ?? 0);
  404. dge.types = flags(f.r[1] ?? 0);
  405. dge.rarities.length = 0;
  406. dge.rate.hp = f.r[2] ?? 1;
  407. dge.rate.atk = f.r[3] ?? 1;
  408. dge.rate.rcv = f.r[4] ?? 1;
  409. }
  410. }
  411. if (f.b)
  412. this.teams[0][2] = f.b; //原来模式的徽章
  413. };
  414. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  415. {
  416. let qrObj = {
  417. d:this.outObj()
  418. };
  419. if (keepDataSource) qrObj.s = currentDataSource.code;
  420. return qrObj;
  421. }
  422. Formation.prototype.getPdcQrStr = function()
  423. {
  424. function genMemberMap(m, a, position = 0)
  425. {
  426. const o = new Map();
  427. o.set(0, m.id);
  428. if (m.latent.length)
  429. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  430. o.set(3, m.level);
  431. o.set(4, m.plus[0]);
  432. o.set(5, m.plus[1]);
  433. o.set(6, m.plus[2]);
  434. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  435. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  436. if (a.id != 0)
  437. {
  438. o.set(9, a.id);
  439. o.set(10, a.level);
  440. o.set(11, a.plus[0]);
  441. o.set(12, a.plus[1]);
  442. o.set(13, a.plus[2]);
  443. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  444. }
  445. o.set(15, position);
  446. return o;
  447. }
  448. let outArr = [
  449. [1,this.teams.length - 1]
  450. ];
  451. if (this.teams.length == 2)
  452. {
  453. const team1 = this.teams[0];
  454. const team2 = this.teams[1];
  455. team1[0].push(team2[0].shift());
  456. team1[1].push(team2[1].shift());
  457. }
  458. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  459. let teamArr = [
  460. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  461. ];
  462. const membersArr = t[0];
  463. const assistArr = t[1];
  464. for (let i=0;i<membersArr.length;i++)
  465. {
  466. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  467. {
  468. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  469. let pdcMemberArr = Array.from(pdcMemberMap);
  470. pdcMemberStr = pdcMemberArr.map(item => {
  471. if (item[1] == undefined)
  472. {
  473. return null;
  474. }
  475. return [
  476. item[0].toString(36).padStart(2,'0'),
  477. item[1].toString(36).padStart(2,'0')
  478. ].join('')}).filter(item=>item).join(',');
  479. teamArr.push(pdcMemberStr);
  480. }
  481. }
  482. return teamArr.join('}');
  483. });
  484. if (this.teams.length == 2)
  485. {
  486. const team1 = this.teams[0];
  487. const team2 = this.teams[1];
  488. team2[0].splice(0,0,team1[0].pop());
  489. team2[1].splice(0,0,team1[1].pop());
  490. }
  491. outArr = outArr.concat(pdcTeamsStr);
  492. return outArr.join(']');
  493. }
  494. Formation.prototype.getQrStr = function(type)
  495. {
  496. if (type == 'pdf' || type == 0)
  497. {
  498. return JSON.stringify(this.getPdfQrObj());
  499. }else
  500. {
  501. return this.getPdcQrStr();
  502. }
  503. }
  504. class PlayerData
  505. {
  506. constructor(data)
  507. {
  508. Object.assign(this, data);
  509. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  510. this.parsedDecks = PlayerDataDeck.parseDataArray(
  511. data.decksb.decks,
  512. data?.decksbs?.decks,
  513. this.parsedCards);
  514. }
  515. }
  516. class PlayerDataDeck {
  517. constructor(data, parsedCards) {
  518. const e = data.entries();
  519. this.membersIndex = [
  520. e.next().value[1],
  521. e.next().value[1],
  522. e.next().value[1],
  523. e.next().value[1],
  524. e.next().value[1],
  525. ];
  526. this.badge = e.next().value[1];
  527. this.membersIndex.push(e.next().value[1]);
  528. if (parsedCards)
  529. {
  530. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  531. }
  532. e.next(); //未知
  533. e.next(); //未知
  534. if (!e.next().done)
  535. {
  536. console.warn("出现未知的用户队伍数据");
  537. }
  538. }
  539. static parseDataArray(decks1, decks2, parsedCards)
  540. {
  541. let datas = decks1.concat(decks2 ?? []);
  542. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  543. if (Boolean(decks2))
  544. {
  545. decks.forEach(deck=>{if (deck.badge === 1) deck.badge = 50;});
  546. }
  547. return decks;
  548. }
  549. toFormation()
  550. {
  551. const f = new Formation(1, 6);
  552. const team = f.teams[0];
  553. team[2] = this.badge;
  554. const tMembers = team[0];
  555. const tAssists = team[1];
  556. this.members.forEach((member, idx)=>{
  557. const tm = tMembers[idx];
  558. const ta = tAssists[idx];
  559. if (member) {
  560. tm.loadFromMember(member);
  561. tm.sawoken = Cards[member.id].superAwakenings.indexOf(member.superAwoken);
  562. tm.plus = Object.values(member.plus);
  563. tm.skilllevel = member.skillLevel;
  564. if (member.assist) {
  565. ta.loadFromMember(member.assist);
  566. ta.sawoken = Cards[member.assist.id].superAwakenings.indexOf(member.assist.superAwoken);
  567. ta.plus = Object.values(member.assist.plus);
  568. ta.skilllevel = member.assist.skillLevel;
  569. }
  570. }
  571. });
  572. return f;
  573. }
  574. }
  575. class PlayerDataCard {
  576. constructor(data) {
  577. const e = data.entries();
  578. this.index = e.next().value[1];
  579. this.exp = e.next().value[1];
  580. this.level = e.next().value[1];
  581. this.skillLevel = e.next().value[1]; //未知
  582. e.next(); //未知
  583. this.id = e.next().value[1];
  584. //叠加型用他们的经验来表示数量
  585. const card = Cards[this.id];
  586. this.count = 1;
  587. if (card && card.overlay)
  588. {
  589. this.count = this.exp;
  590. this.exp = 0;
  591. }
  592. this.plus = {
  593. hp : e.next().value[1],
  594. atk: e.next().value[1],
  595. rcv: e.next().value[1]
  596. };
  597. this.awoken = e.next().value[1];
  598. let parsedLatent = this.parseLatent(e.next().value[1]);
  599. this.latentMaxCount = parsedLatent.latentCount;
  600. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  601. this.assistIndex = e.next().value[1];
  602. e.next(); //未知
  603. this.superAwoken = e.next().value[1];
  604. e.next(); //未知
  605. if (!e.next().done)
  606. {
  607. console.warn("出现未知的用户箱子卡片数据");
  608. }
  609. //console.log(b);
  610. }
  611. toOldMember()
  612. {
  613. const m = new Member();
  614. m.id = this.id;
  615. m.level = this.level;
  616. m.awoken = this.awoken;
  617. m.skilllevel = this.skillLevel;
  618. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  619. m.sawoken = Cards[this.id].superAwakenings.indexOf(this.superAwoken);
  620. m.latent = this.latent.concat();
  621. return m;
  622. }
  623. static parseDataArray(datas)
  624. {
  625. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  626. parsedCards.forEach(mon=>{
  627. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  628. });
  629. return parsedCards;
  630. }
  631. parseLatent(number)
  632. {
  633. let latentNumber = BigInt(number);
  634. const obj = {
  635. latent: [],
  636. latentCount: 6,
  637. };
  638. //console.log("原始数字",latentNumber.toString(2));
  639. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  640. latentNumber >>= 3n; //右移3位
  641. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  642. const changeLatentCount = Boolean(latentNumber & 1n); //1时就是开孔了
  643. latentNumber >>= 1n; //右移1位
  644. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  645. if (changeLatentCount)
  646. {
  647. obj.latentCount = Number(latentNumber & 0b1111n);
  648. latentNumber >>= 4n;
  649. //console.log("读取潜觉格子数",latentNumber.toString(2));
  650. }
  651. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  652. const getbnum = 2n ** rightbnum - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  653. while (latentNumber > 0n)
  654. {
  655. obj.latent.push(Number(latentNumber & getbnum));
  656. latentNumber >>= rightbnum;
  657. //console.log("读取一个潜觉",latentNumber.toString(2));
  658. }
  659. return obj;
  660. }
  661. deleteRepeatLatent(olatents)
  662. {
  663. //splice性能太差,改成push一个新的数组
  664. const latents = [];
  665. for (let ai = 0; ai < olatents.length;)
  666. {
  667. const latent = olatents[ai];
  668. latents.push(latent);
  669. const useHole = latentUseHole(latent);
  670. ai += useHole;
  671. }
  672. return latents;
  673. }
  674. }
  675. //进化树
  676. class EvoTree
  677. {
  678. constructor(mid, parent = null)
  679. {
  680. if (!mid) return;
  681. const _this = this;
  682. this.parent = parent;
  683. if (parent == null) //如果没有提供父级,则寻找进化根
  684. {
  685. function returnRootId(mid)
  686. {
  687. mid = Cards[mid].evoRootId;
  688. const m = Cards[mid];
  689. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  690. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  691. mid = returnRootId(m.henshinFrom[0]);
  692. }
  693. return mid;
  694. }
  695. mid = returnRootId(mid);
  696. }
  697. const card = Cards[mid];
  698. this.id = mid;
  699. this.idArr = parent ? parent.idArr.concat() : [];
  700. this.card = card;
  701. this.children = [];
  702. this.evoType = null;
  703. if (parent == null)
  704. {
  705. this.evoType = "Base";
  706. }
  707. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  708. {
  709. if (parent.card.henshinTo.length > 1) {
  710. this.evoType = "Random Henshin";
  711. //限定最多两层随机变身
  712. if (parent?.parent?.card?.henshinTo?.length > 1) {
  713. return this;
  714. }
  715. }
  716. else
  717. this.evoType = "Henshin";
  718. }
  719. else
  720. {
  721. if (card.evoMaterials.includes(3826)) //像素进化
  722. {
  723. this.evoType = "Pixel Evo";
  724. }else if (card.awakenings.includes(49)) //武器
  725. {
  726. this.evoType = "Assist Evo";
  727. }else if (card.isUltEvo) //究进
  728. {
  729. if (parent.card.isUltEvo) //超究进
  730. {
  731. this.evoType = "Super Ult Evo";
  732. }else
  733. {
  734. this.evoType = "Ult Evo";
  735. }
  736. }else
  737. {
  738. if (parent.card.isUltEvo) //转生
  739. {
  740. this.evoType = "Reincarnation";
  741. }else if(parent.evoType == "Reincarnation")
  742. {
  743. this.evoType = "Super Reincarnation";
  744. }else
  745. {
  746. this.evoType = "Evolution";
  747. }
  748. }
  749. }
  750. if (this.idArr.includes(mid))
  751. {
  752. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  753. {
  754. this.evoType = "Henshin Loop";
  755. }
  756. return this;
  757. }else
  758. {
  759. this.idArr.push(mid);
  760. }
  761. if (Array.isArray(card.henshinTo)) {
  762. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  763. }
  764. if (this.evoType != "Henshin")
  765. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  766. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  767. };
  768. toListNode()
  769. {
  770. const createCardHead = editBox.createCardHead;
  771. const tBox = document.createElement("div");
  772. tBox.className = "evo-box";
  773. const evoPanel = tBox.appendChild(document.createElement("div"));
  774. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  775. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  776. evotPanel_L.className = "evo-panel-left";
  777. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  778. evotPanel_R.className = "evo-panel-right";
  779. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  780. evoTypeDiv.className = "evo-type-div";
  781. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  782. evoType.className = "evo-type";
  783. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  784. monHead.className = "monster-head";
  785. const monName = evotPanel_R.appendChild(document.createElement("div"));
  786. monName.className = "monster-name";
  787. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  788. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  789. evotMaterials.className = "evo-materials";
  790. this.card.evoMaterials.forEach(mid=>{
  791. //const li = evotMaterials.appendChild(document.createElement("li"));
  792. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  793. });
  794. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  795. evoSubEvo.className = "evo-subevo";
  796. this.children.forEach(subEvo=>{
  797. const li = evoSubEvo.appendChild(document.createElement("li"));
  798. li.appendChild(subEvo.toListNode());
  799. });
  800. return tBox;
  801. };
  802. }
  803. //进化树
  804. class RequirementTree extends EvoTree
  805. {
  806. static gemNames = {
  807. ja: "希石",
  808. en: "Gem",
  809. ko: "휘석",
  810. };
  811. constructor(mid, parent = null)
  812. {
  813. if (!mid) return;
  814. super();
  815. const _this = this;
  816. this.parent = parent;
  817. const card = Cards[mid];
  818. this.id = mid;
  819. this.idArr = parent ? parent.idArr.concat() : [];
  820. this.card = card;
  821. this.children = [];
  822. this.evoType = "requirement";
  823. this.idArr.push(mid);
  824. let gemName = RequirementTree.gemNames[currentDataSource.code];
  825. if (card.evoBaseId && card.evoRootId !== mid) {
  826. let realMaterials = []
  827. for (const materialId of card.evoMaterials.filter(Boolean)) {
  828. const materialCard = Cards[materialId];
  829. if (!materialCard) continue;
  830. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  831. //console.log("查咨进化素材:", materialCard);
  832. let maybeCard = Cards.find(_card =>
  833. !_card.types.includes(0) && //必须不是进化类型
  834. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  835. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  836. _card.evoRootId != _card.id //忽略原始形态没有进化的
  837. );
  838. //console.log("查询结果:", maybeCard);
  839. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  840. //console.log(card, maybeCard);
  841. realMaterials.push(maybeCard.id);
  842. };
  843. }
  844. }
  845. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  846. this.children.push(...materials);
  847. this.children.push(new RequirementTree(card.evoBaseId, _this));
  848. }
  849. };
  850. }
  851. //队长技能类型的翻译
  852. class LeaderSkillType{
  853. constructor(flags1, flags2){
  854. this.matchMode = {
  855. multipleAttr: Boolean(flags1 & 1 << 0),
  856. rowMatch: Boolean(flags1 & 1 << 1),
  857. combo: Boolean(flags1 & 1 << 2),
  858. sameColor: Boolean(flags1 & 1 << 3),
  859. LShape: Boolean(flags1 & 1 << 4),
  860. crossMatch: Boolean(flags1 & 1 << 5),
  861. heartCrossMatch: Boolean(flags1 & 1 << 6),
  862. remainOrbs: Boolean(flags1 & 1 << 7),
  863. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  864. };
  865. this.restriction = {
  866. attrEnhance: Boolean(flags1 & 1 << 9),
  867. typeEnhance: Boolean(flags1 & 1 << 10),
  868. board7x6: Boolean(flags1 & 1 << 11),
  869. noSkyfall: Boolean(flags1 & 1 << 12),
  870. HpRange: Boolean(flags1 & 1 << 13),
  871. useSkill: Boolean(flags1 & 1 << 14),
  872. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  873. minMatchLen: Boolean(flags1 & 1 << 16),
  874. specialTeam: Boolean(flags1 & 1 << 17),
  875. effectWhenRecover: Boolean(flags1 & 1 << 18),
  876. };
  877. this.appendEffects = {
  878. addCombo: Boolean(flags1 & 1 << 21),
  879. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  880. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  881. reduce49down: Boolean(flags1 & 1 << 24),
  882. reduce50: Boolean(flags1 & 1 << 25),
  883. reduce51up: Boolean(flags1 & 1 << 26),
  884. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  885. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  886. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  887. voidPoison: Boolean(flags1 & 1 << 29),
  888. counterAttack: Boolean(flags1 & 1 << 30),
  889. autoHeal: Boolean(flags1 & 1 << 31),
  890. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  891. resolve: Boolean(flags2 & 1 << 0),
  892. };
  893. }
  894. }
  895. //切换通用的切换className显示的函数
  896. function toggleDomClassName(addClass, className, dom = document.body) {
  897. return dom.classList.toggle(className, addClass);
  898. //dom.classList[addClass ? "add" : "remove"](className);
  899. //if (addClass) {
  900. // dom.classList.add(className);
  901. //} else {
  902. // dom.classList.remove(className);
  903. //}
  904. }
  905. //清除数据
  906. function clearData()
  907. {
  908. const locationURL = new URL(location);
  909. locationURL.searchParams.delete('d'); //删除数据
  910. locationURL.searchParams.delete('l'); //删除语言
  911. location = locationURL.toString();
  912. }
  913. //轮换ABC队伍
  914. function swapABCteam()
  915. {
  916. if (formation.teams.length > 1) {
  917. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  918. creatNewUrl();
  919. refreshAll(formation);
  920. }
  921. }
  922. function henshinStep(step)
  923. {
  924. if (step == 0) return;
  925. function gotoHenshin(card, nstep)
  926. {
  927. if (nstep > 0 && Array.isArray(card.henshinTo))
  928. {
  929. let max = Math.randomInteger(card.henshinTo.length - 1);
  930. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  931. }
  932. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  933. {
  934. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  935. }
  936. else
  937. {
  938. return card;
  939. }
  940. }
  941. formation.teams.forEach(team=>{
  942. team[0].forEach(member=>{
  943. const mid = member.id;
  944. const card = Cards[mid];
  945. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  946. { //要变身前的才进行操作
  947. const _card = gotoHenshin(card, step);
  948. member.id = _card.id;
  949. member.awoken = _card.awakenings.length;
  950. }
  951. });
  952. });
  953. creatNewUrl();
  954. refreshAll(formation);
  955. }
  956. //在单人和多人之间转移数据
  957. function turnPage(toPage, e = null) {
  958. let pagename = null;
  959. switch (toPage) {
  960. case 1:
  961. if (formation.teams[0][0].length < 6) {
  962. //把第二支队伍的队长添加到最后方
  963. formation.teams[0][0].push(formation.teams[1][0][0]);
  964. formation.teams[0][1].push(formation.teams[1][1][0]);
  965. }
  966. //删掉第2支开始的队伍
  967. formation.teams.splice(1);
  968. pagename = "solo.html";
  969. break;
  970. case 2:
  971. if (formation.teams.length < 2) { //从1人到2人
  972. formation.teams[1] = [
  973. [],
  974. []
  975. ];
  976. //把右边的队长加到第二支队伍最后面
  977. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  978. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  979. } else { //从3人到2人,直接删除后面两个队伍
  980. //删掉第3支开始的队伍
  981. formation.teams.splice(2);
  982. //删掉前面两支队伍的战友
  983. formation.teams[0][0].splice(5);
  984. formation.teams[0][1].splice(5);
  985. formation.teams[1][0].splice(5);
  986. formation.teams[1][1].splice(5);
  987. }
  988. formation.badge = 0;
  989. pagename = "multi.html";
  990. break;
  991. case 3:
  992. if (formation.teams.length < 2) { //从1人到3人
  993. } else { //从2人到3人
  994. formation.teams[0][0].push(formation.teams[1][0][0]);
  995. formation.teams[0][1].push(formation.teams[1][1][0]);
  996. formation.teams[1][0].push(formation.teams[0][0][0]);
  997. formation.teams[1][1].push(formation.teams[0][1][0]);
  998. }
  999. formation.badge = 0;
  1000. pagename = "triple.html";
  1001. break;
  1002. }
  1003. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  1004. if (e && e.ctrlKey) {
  1005. window.open(newURL);
  1006. } else {
  1007. location.href = newURL;
  1008. }
  1009. }
  1010. function loadData(force = false)
  1011. {
  1012. if (force)
  1013. console.info('强制更新数据。');
  1014. const _time = new Date().getTime();
  1015. //开始读取解析怪物数据
  1016. const sourceDataFolder = "monsters-info";
  1017. if (statusLine) statusLine.classList.add("loading-check-version");
  1018. GM_xmlhttpRequest({
  1019. method: "GET",
  1020. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1021. onload: function(response) {
  1022. dealCkeyData(response.response);
  1023. },
  1024. onerror: function(response) {
  1025. console.error("新的 Ckey JSON 数据获取失败。", response);
  1026. return;
  1027. }
  1028. });
  1029. //处理返回的数据
  1030. function dealCkeyData(responseText)
  1031. { //处理数据版本
  1032. let newCkeys; //当前的Ckey们
  1033. let lastCkeys; //以前Ckey们
  1034. let currentCkey; //获取当前语言的ckey
  1035. let lastCurrentCkey; //以前的当前语言的ckey
  1036. try {
  1037. newCkeys = JSON.parse(responseText);
  1038. } catch (e) {
  1039. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1040. return;
  1041. }
  1042. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1043. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1044. try {
  1045. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  1046. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1047. lastCkeys = [];
  1048. } catch (e) {
  1049. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1050. lastCkeys = [];
  1051. }
  1052. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1053. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1054. lastCurrentCkey = {
  1055. code: currentDataSource.code,
  1056. ckey: {},
  1057. updateTime: null
  1058. };
  1059. lastCkeys.push(lastCurrentCkey);
  1060. }
  1061. if (statusLine) statusLine.classList.remove("loading-check-version");
  1062. if (statusLine) statusLine.classList.add("loading-mon-info");
  1063. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1064. console.debug("Cards ckey相等,直接读取已有的数据。");
  1065. const transaction = db.transaction([`cards`]);
  1066. const objectStore = transaction.objectStore(`cards`);
  1067. const request = objectStore.get(currentDataSource.code);
  1068. request.onerror = function(event) {
  1069. console.error("Cards 数据库内容读取失败,需重新下载。");
  1070. downloadCardsData();
  1071. };
  1072. request.onsuccess = function(event) {
  1073. if (Array.isArray(request.result))
  1074. {
  1075. Cards = loadExtraCardsData(request.result);
  1076. dealCardsData(Cards);
  1077. }else
  1078. {
  1079. console.info("Cards 数据库内容不存在,需重新下载。");
  1080. downloadCardsData();
  1081. }
  1082. };
  1083. } else {
  1084. console.log("Cards 需重新下载。");
  1085. downloadCardsData();
  1086. }
  1087. function downloadCardsData()
  1088. {
  1089. GM_xmlhttpRequest({
  1090. method: "GET",
  1091. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1092. onload: function(response) {
  1093. try {
  1094. Cards = loadExtraCardsData(JSON.parse(response.response));
  1095. } catch (e) {
  1096. console.error("Cards 数据 JSON 解码出错。", e);
  1097. return;
  1098. }
  1099. if (db)
  1100. {
  1101. const transaction = db.transaction([`cards`], "readwrite");
  1102. transaction.oncomplete = function(event) {
  1103. console.log("Cards 数据库写入完毕。");
  1104. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1105. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1106. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1107. dealCardsData(Cards);
  1108. };
  1109. const objectStore = transaction.objectStore(`cards`);
  1110. objectStore.put(Cards,currentDataSource.code);
  1111. }else //隐私模式无法启动数据库
  1112. {
  1113. dealCardsData(Cards);
  1114. }
  1115. },
  1116. onerror: function(response) {
  1117. console.error("Cards JSON 数据获取失败。", response);
  1118. }
  1119. });
  1120. }
  1121. function loadExtraCardsData(_cards)
  1122. {
  1123. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1124. let cards = _cards.slice(0, splitIdx);
  1125. for (let i = splitIdx + 1; i < _cards.length; i++)
  1126. {
  1127. const card = _cards[i];
  1128. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1129. /*card.unk01p = flags(card.unk01);
  1130. card.unk02p = flags(card.unk02);
  1131. card.unk03p = flags(card.unk03);
  1132. card.unk04p = flags(card.unk04);
  1133. card.unk05p = flags(card.unk05);
  1134. card.unk06p = flags(card.unk06);
  1135. card.unk07p = flags(card.unk07);
  1136. card.unk08p = flags(card.unk08);*/
  1137. cards[card?.id] = card;
  1138. }
  1139. return cards;
  1140. }
  1141. function dealCardsData(_cards)
  1142. {
  1143. if (editBox)
  1144. {
  1145. const monstersList = editBox.querySelector("#monsters-name-list");
  1146. let fragment = document.createDocumentFragment();
  1147. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1148. const opt = fragment.appendChild(document.createElement("option"));
  1149. opt.value = card.id;
  1150. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1151. });
  1152. monstersList.appendChild(fragment);
  1153. }
  1154. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1155. if (statusLine) statusLine.classList.add("loading-skill-info");
  1156. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1157. console.debug("Skills ckey相等,直接读取已有的数据。");
  1158. const transaction = db.transaction([`skills`]);
  1159. const objectStore = transaction.objectStore(`skills`);
  1160. const request = objectStore.get(currentDataSource.code);
  1161. request.onerror = function(event) {
  1162. console.error("Skills 数据库内容读取失败。");
  1163. };
  1164. request.onsuccess = function(event) {
  1165. if (Array.isArray(request.result))
  1166. {
  1167. Skills = request.result;
  1168. dealSkillData(Skills);
  1169. }else
  1170. {
  1171. console.info("Skills 数据库内容不存在,需重新下载。");
  1172. downloadSkillData();
  1173. }
  1174. };
  1175. } else {
  1176. console.log("Skills 需重新下载。");
  1177. downloadSkillData();
  1178. }
  1179. function downloadSkillData()
  1180. {
  1181. GM_xmlhttpRequest({
  1182. method: "GET",
  1183. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1184. onload: function(response) {
  1185. try {
  1186. Skills = JSON.parse(response.response);
  1187. } catch (e) {
  1188. console.log("Skills 数据 JSON 解码出错", e);
  1189. return;
  1190. }
  1191. if (db)
  1192. {
  1193. const transaction = db.transaction([`skills`], "readwrite");
  1194. transaction.oncomplete = function(event) {
  1195. console.log("Skills 数据库写入完毕。");
  1196. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1197. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1198. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1199. dealSkillData(Skills);
  1200. };
  1201. const objectStore = transaction.objectStore(`skills`);
  1202. objectStore.put(Skills,currentDataSource.code);
  1203. }else //隐私模式无法启动数据库
  1204. {
  1205. dealSkillData(Skills);
  1206. }
  1207. },
  1208. onerror: function(response) {
  1209. console.error("Skills JSON 数据获取失败", response);
  1210. }
  1211. });
  1212. }
  1213. function dealSkillData(_skills)
  1214. {
  1215. //显示数据更新时间
  1216. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1217. checkControlBox();
  1218. function checkControlBox()
  1219. {
  1220. if (controlBox)
  1221. {
  1222. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1223. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1224. clearInterval(controlBoxHook);
  1225. }
  1226. }
  1227. //initialize(); //初始化
  1228. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1229. //如果通过的话就载入URL中的怪物数据
  1230. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1231. checkFormationBox();
  1232. function checkFormationBox()
  1233. {
  1234. if (formationBox?.querySelector('.teams'))
  1235. {
  1236. reloadFormationData();
  1237. clearInterval(formationBoxHook);
  1238. }
  1239. }
  1240. //读取储存的所有玩家数据
  1241. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1242. PlayerDatas = datas.map(data=>new PlayerData(data));
  1243. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1244. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1245. });
  1246. }
  1247. }
  1248. }
  1249. }
  1250. //重新读取URL中的Data数据并刷新页面
  1251. function reloadFormationData(event) {
  1252. let formationData;
  1253. if (!(formationData = event?.state?.outForm))
  1254. {
  1255. //如果没有现有数据
  1256. try {
  1257. const parameterDataString = getQueryString(["d","data"]);
  1258. formationData = JSON.parse(parameterDataString);
  1259. //console.log("从URL读取",formationData);
  1260. } catch (e) {
  1261. console.error("URL中队伍数据JSON解码出错", e);
  1262. return;
  1263. }
  1264. }
  1265. formation.loadObj(formationData);
  1266. //编辑模式直接打开编辑框
  1267. let editingTarget = ((str)=>{
  1268. try {
  1269. const arr = JSON.parse(str);
  1270. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1271. } catch (error) {
  1272. return null;
  1273. }
  1274. })(sessionStorage.getItem('editing'));
  1275. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1276. if (editingTarget)
  1277. {
  1278. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1279. if (isGuideMod && !isNaN(mid)) {
  1280. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1281. }
  1282. editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1283. if (editingTarget && event?.state?.searchArr)
  1284. {
  1285. showSearch(event.state.searchArr);
  1286. }
  1287. } else {
  1288. editBox.hide();
  1289. }
  1290. //恢复上一次的搜索状态
  1291. const searchOptions = ((str)=>{
  1292. try {
  1293. const obj = JSON.parse(str);
  1294. return obj.attrs ? obj : null;
  1295. } catch (error) {
  1296. return null;
  1297. }
  1298. })(sessionStorage.getItem('search-options'));
  1299. if (searchOptions) {
  1300. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1301. }
  1302. refreshAll(formation);
  1303. }
  1304. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1305. //创建新的分享地址
  1306. function creatNewUrl(arg) {
  1307. if (arg == undefined) arg = {};
  1308. if (!!(window.history && history.pushState)) { // 支持History API
  1309. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1310. const datasource = arg.datasource || getQueryString("s");
  1311. const outObj = formation.outObj();
  1312. const newSearch = new URLSearchParams();
  1313. if (language_i18n) newSearch.set("l", language_i18n);
  1314. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1315. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1316. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1317. if (outObj)
  1318. {
  1319. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1320. newSearch.set("d", dataJsonStr);
  1321. }
  1322. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1323. if (!arg.notPushState) {
  1324. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1325. } else {
  1326. return newUrl;
  1327. }
  1328. }
  1329. }
  1330. function ObjToUrl(obj)
  1331. {
  1332. let fileName;
  1333. switch (obj.d.f.length)
  1334. {
  1335. case 1:{
  1336. fileName = "solo.html";
  1337. break;
  1338. }
  1339. case 2:{
  1340. fileName = "multi.html";
  1341. break;
  1342. }
  1343. case 3:{
  1344. fileName = "triple.html";
  1345. break;
  1346. }
  1347. }
  1348. const newUrl = new URL(fileName, location);
  1349. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1350. if (!obj.s || obj.s == "ja")
  1351. {
  1352. newUrl.searchParams.delete("s");
  1353. }else
  1354. {
  1355. newUrl.searchParams.set("s", obj.s);
  1356. }
  1357. let l = getQueryString("l");
  1358. if (l)
  1359. {
  1360. newUrl.searchParams.set("l", l);
  1361. }
  1362. return newUrl;
  1363. }
  1364. //解析从QR图里获取的字符串
  1365. function inputFromQrString(string)
  1366. {
  1367. const re = {code: 0, message: null};
  1368. //code 1~99 为各种编码
  1369. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1370. {
  1371. try{
  1372. let jo = JSON.parse(string);
  1373. if (jo.d && typeof jo.d == "object")
  1374. {
  1375. re.code = 1;
  1376. re.message = "发现队伍数据 | Formation data founded";
  1377. re.url = ObjToUrl(jo);
  1378. }else
  1379. {
  1380. re.code = 100;
  1381. re.message = "无队伍数据 | No formation data";
  1382. }
  1383. }catch(e)
  1384. {
  1385. re.code = 111;
  1386. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1387. }
  1388. }
  1389. else if (/^(https?|file):\/\//i.test(string))
  1390. {
  1391. let url = new URL(string);
  1392. if (url.searchParams.get('d'))
  1393. {
  1394. try{
  1395. let jo = {
  1396. d: JSON.parse(url.searchParams.get('d')),
  1397. s: url.searchParams.get('s'),
  1398. }
  1399. re.code = 1;
  1400. re.message = "发现队伍数据 | Formation data founded";
  1401. re.url = ObjToUrl(jo);
  1402. }catch(e)
  1403. {
  1404. re.code = 112;
  1405. re.message = "错误的 网址 格式 | The illegal URL format";
  1406. }
  1407. }
  1408. else
  1409. {
  1410. re.code = 100;
  1411. re.message = "无队伍数据 | No formation data";
  1412. }
  1413. }
  1414. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1415. { //PDC
  1416. re.code = 2;
  1417. re.message = "发现 PDC 格式 | PDC format found";
  1418. const newFotmation = pdcFotmationToPdfFotmation(string);
  1419. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1420. }
  1421. else
  1422. {
  1423. re.code = 110;
  1424. re.message = "不支持的格式 | Unsupported format";
  1425. }
  1426. return re;
  1427. }
  1428. //解析PDC的数据
  1429. function pdcFotmationToPdfFotmation(inputString)
  1430. {
  1431. function readPDC(string)
  1432. {
  1433. let teamsStr = string.split(']');
  1434. let baseInfo = teamsStr.shift().split(',');
  1435. let teamsArr = teamsStr.map(teamStr=>
  1436. {
  1437. let membersStr = teamStr.split('}').filter(Boolean);
  1438. const team = {
  1439. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1440. }
  1441. team.members = membersStr.map(memberStr=>{
  1442. let memberArr = memberStr.split(',').map(valueStr=>{
  1443. let idx = parseInt(valueStr.substr(0,2),36);
  1444. let value = valueStr.substr(2);
  1445. if (idx !== 2)
  1446. {
  1447. value = parseInt(value,36);
  1448. }else
  1449. {
  1450. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1451. }
  1452. return [idx, value];
  1453. });
  1454. return new Map(memberArr);
  1455. });
  1456. return team;
  1457. }
  1458. );
  1459. let pdcFotmation = {
  1460. version: parseInt(baseInfo[0],10),
  1461. teamCount: parseInt(baseInfo[1],10)+1,
  1462. teams: teamsArr
  1463. }
  1464. return pdcFotmation;
  1465. }
  1466. let pdcFotmation = readPDC(inputString);
  1467. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1468. if (pdcFotmation.teamCount == 2)
  1469. {
  1470. const team1 = pdcFotmation.teams[0].members;
  1471. const team2 = pdcFotmation.teams[1].members;
  1472. let team2Leader = team1.find(member=>member.get(15) == 5);
  1473. if (team2Leader)
  1474. {
  1475. team2Leader.set(15,0);
  1476. team2.splice(0,0,team2Leader);
  1477. team1.splice(team1.indexOf(team2Leader),1);
  1478. }
  1479. }
  1480. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1481. const t = f.teams[ti];
  1482. const membersArr = t[0];
  1483. const assistArr = t[1];
  1484. //队伍徽章
  1485. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1486. pdcTeam.members.forEach((member)=>{
  1487. const m = membersArr[member.get(15) || 0];
  1488. const a = assistArr[member.get(15) || 0];
  1489. m.id = member.get(0) || 0;
  1490. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1491. if (member.get(2))
  1492. {
  1493. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1494. }
  1495. m.level = member.get(3) || 1;
  1496. a.level = member.get(10) || 1;
  1497. m.plus[0] = member.get(4) || 0;
  1498. m.plus[1] = member.get(5) || 0;
  1499. m.plus[2] = member.get(6) || 0;
  1500. a.plus[0] = member.get(11) || 0;
  1501. a.plus[1] = member.get(12) || 0;
  1502. a.plus[2] = member.get(13) || 0;
  1503. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1504. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1505. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1506. });
  1507. });
  1508. return f;
  1509. }
  1510. //截图
  1511. function capture() {
  1512. statusLine.classList.add("prepare-capture");
  1513. const titleBox = formationBox.querySelector(".title-box");
  1514. const detailBox = formationBox.querySelector(".detail-box");
  1515. const txtTitle = titleBox.querySelector(".title");
  1516. const txtDetail = detailBox.querySelector(".detail");
  1517. //去掉可能的空白文字的编辑状态
  1518. titleBox.classList.remove("edit");
  1519. detailBox.classList.remove("edit");
  1520. const downLink = controlBox.querySelector(".down-capture");
  1521. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1522. canvas.toBlob(function(blob) {
  1523. window.URL.revokeObjectURL(downLink.href);
  1524. downLink.href = URL.createObjectURL(blob);
  1525. downLink.download = `${document.title}.png`;
  1526. downLink.click();
  1527. statusLine.classList.remove("prepare-capture");
  1528. //如果是空白文字,加回编辑状态
  1529. if (txtTitle.value.length == 0)
  1530. titleBox.classList.add("edit");
  1531. if (txtDetail.value.length == 0)
  1532. detailBox.classList.add("edit");
  1533. });
  1534. //document.body.appendChild(canvas);
  1535. });
  1536. }
  1537. window.onload = initialize; //界面初始化
  1538. //初始化
  1539. function initialize(event) {
  1540. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1541. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1542. controlBox = document.body.querySelector(".control-box");
  1543. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1544. formationBox = document.body.querySelector(".formation-box");
  1545. editBox = document.body.querySelector(".edit-box");
  1546. if (isGuideMod) {
  1547. console.info('现在是 怪物图鉴 模式');
  1548. document.body.classList.add('guide-mod');
  1549. }
  1550. //const helpLink = controlBox.querySelector(".help-link");
  1551. //if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  1552. //▼添加语言列表开始
  1553. const langSelectDom = controlBox.querySelector(".languages");
  1554. languageList.forEach(lang =>
  1555. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1556. );
  1557. const langOptionArray = Array.from(langSelectDom.options);
  1558. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1559. //▲添加语言列表结束
  1560. //▼添加数据来源列表开始
  1561. const dataSelectDom = controlBox.querySelector(".datasource");
  1562. dataSourceList.forEach(ds =>
  1563. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1564. );
  1565. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1566. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1567. //添加数据class
  1568. document.body.classList.add("ds-" + currentDataSource.code);
  1569. //▲添加数据来源列表结束
  1570. //设定初始的显示设置
  1571. //显示ID开关
  1572. const btnShowMonId = document.getElementById("show-mon-id");
  1573. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1574. btnShowMonId.onchange = function(e){
  1575. toggleDomClassName(!this.checked, 'not-show-mon-id');
  1576. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1577. };
  1578. btnShowMonId.onchange(false);
  1579. //显示CD开关
  1580. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1581. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id);
  1582. btnShowMonSkillCd.onchange = function(e){
  1583. toggleDomClassName(this.checked, this.id);
  1584. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1585. };
  1586. btnShowMonSkillCd.onchange(false);
  1587. //显示卡片觉醒开关
  1588. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1589. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1590. btnShowMonAwoken.onchange = function(e){
  1591. toggleDomClassName(this.checked, this.id);
  1592. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1593. };
  1594. btnShowMonAwoken.onchange(false);
  1595. //3P显示觉醒统计开关
  1596. let btnShowAwokenCount = document.getElementById("show-awoken-count");
  1597. if (btnShowAwokenCount) {
  1598. btnShowAwokenCount.onclick = function() {
  1599. toggleDomClassName(!this.checked, 'not-show-awoken-count');
  1600. }
  1601. btnShowAwokenCount.onclick();
  1602. }
  1603. //默认等级
  1604. const iptDefaultLevel = document.getElementById("default-level");
  1605. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1606. iptDefaultLevel.onchange = function(e){
  1607. let num = Number(this.value || this.placeholder);
  1608. defaultLevel = num;
  1609. if (e) localStorage.setItem(cfgPrefix + this.id, defaultLevel);
  1610. }
  1611. iptDefaultLevel.onchange(false);
  1612. //触屏使用的切换显示的线条
  1613. interchangeSVG = document.body.querySelector("#interchange-line");
  1614. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1615. interchangeSVG.changePoint = function(p1, p2) {
  1616. const line = this.line;
  1617. if (p1 && p1.x != undefined)
  1618. line.setAttribute("x1", p1.x);
  1619. if (p1 && p1.y != undefined)
  1620. line.setAttribute("y1", p1.y);
  1621. if (p2 && p2.x != undefined)
  1622. line.setAttribute("x2", p2.x);
  1623. if (p2 && p2.y != undefined)
  1624. line.setAttribute("y2", p2.y);
  1625. };
  1626. //初始化所有mask的关闭按钮
  1627. const masks = document.body.querySelectorAll(".mask");
  1628. masks.forEach(mask=>{
  1629. mask.show = function(arg){
  1630. this?.initialize?.(arg);
  1631. this.classList.remove(className_displayNone);
  1632. };
  1633. mask.btnClose = mask.querySelector(".mask-close");
  1634. mask.btnClose.onclick = function(){
  1635. mask?.hide?.();
  1636. mask.classList.add(className_displayNone);
  1637. };
  1638. });
  1639. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1640. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1641. btnQrCode.onclick = function(){
  1642. qrCodeFrame.show();
  1643. };
  1644. qrCodeFrame.initialize = function(){
  1645. const saveBox = this.content.saveBox;
  1646. const readBox = this.content.readBox;
  1647. readBox.info.textContent = "";
  1648. readBox.videoBox.classList.add(className_displayNone);
  1649. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1650. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1651. };
  1652. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1653. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1654. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1655. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1656. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1657. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1658. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1659. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1660. qrReadBox.info = qrReadBox.querySelector(".info");
  1661. qrReadBox.video = qrReadBox.querySelector("#video");
  1662. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1663. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1664. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1665. qrReadBox.readString.onclick = function()
  1666. {
  1667. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1668. if (inputResult.code < 100)
  1669. {
  1670. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1671. const newLink = document.createElement("a");
  1672. newLink.className = "formation-from-string";
  1673. newLink.href = inputResult.url;
  1674. newLink.target = "_blank";
  1675. qrReadBox.info.appendChild(newLink);
  1676. }else
  1677. {
  1678. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1679. }
  1680. }
  1681. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1682. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1683. qrSaveBox.qrStr.onchange = function()
  1684. {
  1685. qrCodeFrame.refreshQrCode(this.value);
  1686. }
  1687. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1688. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1689. let qrstr = formation.getQrStr(this.value);
  1690. qrSaveBox.qrStr.value = qrstr;
  1691. qrSaveBox.qrStr.onchange();
  1692. });
  1693. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1694. qrCodeFrame.ondragenter = ()=>false;
  1695. qrCodeFrame.ondragover = ()=>false;
  1696. qrCodeFrame.ondrop = function(e)
  1697. {
  1698. imagesSelected(e.dataTransfer.files);
  1699. e.stopPropagation();
  1700. e.preventDefault();
  1701. }
  1702. qrCodeFrame.refreshQrCode = function(string)
  1703. {
  1704. const qrImg = this.content.saveBox.qrImage;
  1705. URL.revokeObjectURL(qrImg.src);
  1706. const EncodeHintType = ZXing.EncodeHintType;
  1707. const hints = new Map();
  1708. hints.set(EncodeHintType.MARGIN, 0);
  1709. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1710. const qrWidth = 500,qrHeight = 500;
  1711. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1712. let svgData = new XMLSerializer().serializeToString(svgElement);
  1713. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1714. let svgUrl = URL.createObjectURL(blob);
  1715. qrImg.src = svgUrl;
  1716. loadImage(svgUrl).then(function(img) {
  1717. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1718. let cavans = document.createElement("canvas");
  1719. cavans.width = cavansWidth;
  1720. cavans.height = cavansHeight;
  1721. let ctx = cavans.getContext('2d');
  1722. ctx.fillStyle="white";
  1723. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1724. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1725. cavans.toBlob(function(blob) {
  1726. const saveQrImg = qrSaveBox.saveQrImg;
  1727. URL.revokeObjectURL(saveQrImg.href);
  1728. const downLink = URL.createObjectURL(blob);
  1729. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1730. saveQrImg.href = downLink;
  1731. });
  1732. svgElement = null;
  1733. svgData = null;
  1734. blob = null;
  1735. img = null;
  1736. cavans = null;
  1737. ctx = null;
  1738. }, function(err) {
  1739. console.log(err);
  1740. });
  1741. }
  1742. qrReadBox.readQrFile.onclick = function()
  1743. {
  1744. qrReadBox.filePicker.click();
  1745. }
  1746. qrReadBox.filePicker.onchange = function()
  1747. {
  1748. imagesSelected(this.files);
  1749. }
  1750. function imagesSelected(myFiles) {
  1751. if (myFiles.length < 1) return;
  1752. const file = myFiles[0];
  1753. loadImage(URL.createObjectURL(file)).then(function(img) {
  1754. qrcodeReader.decodeFromImage(img).then((result) => {
  1755. console.debug('Found QR code!', result);
  1756. qrReadBox.qrStr.value = result.text;
  1757. qrReadBox.readString.onclick();
  1758. }).catch((err) => {
  1759. console.error(err);
  1760. if (err) {
  1761. if (err instanceof ZXing.NotFoundException) {
  1762. console.debug('Try crop PDC original QR');
  1763. let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1764. scale = 3, //放大倍率
  1765. extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1766. let cavans = document.createElement("canvas");
  1767. cavans.width = cropWidth * scale + extraLeft + extraRight;
  1768. cavans.height = cropHeight * scale + extraTop + extraBottom;
  1769. let ctx = cavans.getContext('2d');
  1770. ctx.fillStyle="white";
  1771. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1772. ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1773. //qrReadBox.appendChild(cavans);
  1774. qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1775. console.debug('Found QR code!', result2);
  1776. qrReadBox.qrStr.value = result2.text;
  1777. qrReadBox.readString.onclick();
  1778. }).catch((err2) => {
  1779. console.error(err2);
  1780. if (err2) {
  1781. if (err2 instanceof ZXing.NotFoundException) {
  1782. qrReadBox.info.textContent = 'No QR code found.';
  1783. }
  1784. if (err2 instanceof ZXing.ChecksumException) {
  1785. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1786. }
  1787. if (err2 instanceof ZXing.FormatException) {
  1788. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1789. }
  1790. }
  1791. });
  1792. }
  1793. if (err instanceof ZXing.ChecksumException) {
  1794. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1795. }
  1796. if (err instanceof ZXing.FormatException) {
  1797. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1798. }
  1799. }
  1800. });
  1801. console.debug(`Started decode for image from ${img.src}`)
  1802. }, function(err) {
  1803. console.debug(err);
  1804. });
  1805. }
  1806. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1807. { //http不支持攝像頭
  1808. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1809. qrReadBox.readQrCamera.onclick = function()
  1810. {
  1811. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1812. location.protocol = "https:" //跳到https
  1813. }
  1814. }else
  1815. {
  1816. function scanContinuously()
  1817. {
  1818. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1819. if (result) {
  1820. // properly decoded qr code
  1821. console.debug('Found QR code!', result);
  1822. qrReadBox.qrStr.value = result.text;
  1823. qrReadBox.readString.onclick();
  1824. }
  1825. if (err) {
  1826. if (err instanceof ZXing.NotFoundException) {
  1827. console.debug('No QR code found.')
  1828. }
  1829. if (err instanceof ZXing.ChecksumException) {
  1830. console.debug('A code was found, but it\'s read value was not valid.')
  1831. }
  1832. if (err instanceof ZXing.FormatException) {
  1833. console.debug('A code was found, but it was in a invalid format.')
  1834. }
  1835. }
  1836. });
  1837. }
  1838. qrcodeReader.getVideoInputDevices()
  1839. .then((videoInputDevices) => {
  1840. const sourceSelect_id = "selected-device-id";
  1841. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1842. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1843. {
  1844. selectedDeviceId = videoInputDevices[0].deviceId;
  1845. }
  1846. if (videoInputDevices.length >= 1) {
  1847. videoInputDevices.forEach((element) => {
  1848. const sourceOption = document.createElement('option');
  1849. sourceOption.text = element.label
  1850. sourceOption.value = element.deviceId
  1851. qrReadBox.sourceSelect.appendChild(sourceOption)
  1852. });
  1853. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1854. qrReadBox.sourceSelect.onchange = function() {
  1855. selectedDeviceId = this.value;
  1856. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1857. if (qrReadBox.readQrCamera.classList.contains("running"))
  1858. {
  1859. qrcodeReader.reset();
  1860. scanContinuously();
  1861. }
  1862. };
  1863. }
  1864. qrReadBox.readQrCamera.onclick = function()
  1865. {
  1866. if (this.classList.contains("running"))
  1867. {
  1868. qrcodeReader.reset();
  1869. qrReadBox.videoBox.classList.add(className_displayNone);
  1870. qrReadBox.info.textContent = "";
  1871. }else
  1872. {
  1873. qrReadBox.videoBox.classList.remove(className_displayNone);
  1874. scanContinuously();
  1875. }
  1876. this.classList.toggle("running");
  1877. }
  1878. })
  1879. .catch((err) => {
  1880. console.error(err)
  1881. });
  1882. }
  1883. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1884. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1885. btnPlayerData.onclick = function(){
  1886. playerDataFrame.show();
  1887. };
  1888. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1889. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1890. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1891. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1892. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1893. playerDataFrame.initialize = function(){
  1894. this.playerList.innerHTML = '';
  1895. for (const playerData of PlayerDatas)
  1896. {
  1897. this.playerList.add(playerData);
  1898. }
  1899. };
  1900. function deletPlayerData(e)
  1901. {
  1902. const table = this.parentNode.parentNode.parentNode.parentNode;
  1903. table.parentNode.remove();
  1904. if (currentPlayerData == table.data) currentPlayerData = null;
  1905. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1906. const name = table.getAttribute("data-player-name");
  1907. dbDelete(db, "palyer_datas", name);
  1908. }
  1909. function setPlayerDataDefault(e)
  1910. {
  1911. const table = this.parentNode.parentNode.parentNode.parentNode;
  1912. const cfgName = cfgPrefix + "default-player-name";
  1913. const dataPlayerName = table.getAttribute("data-player-name");
  1914. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1915. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  1916. currentPlayerData = null;
  1917. localStorage.removeItem(cfgName);
  1918. checkInput.checked = false;
  1919. } else {
  1920. currentPlayerData = table.data;
  1921. localStorage.setItem(cfgName, dataPlayerName);
  1922. checkInput.checked = true;
  1923. }
  1924. }
  1925. function openShowBox(e)
  1926. {
  1927. const table = this.parentNode.parentNode.parentNode.parentNode;
  1928. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  1929. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  1930. playerDataFrame.btnClose.onclick(true);
  1931. }
  1932. playerDataFrame.playerList.add = function(data) {
  1933. this.appendChild(this.newPlayerData(data));
  1934. }
  1935. playerDataFrame.playerList.newPlayerData = function(data) {
  1936. const t = playerDataFrame.querySelector('#template-player-datas');
  1937. const clone = document.importNode(t.content, true);
  1938. const table = clone.querySelector("table");
  1939. table.data = data;
  1940. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1941. table.setAttribute("data-player-name", data.name);
  1942. const tbody = table.tBodies[0];
  1943. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1944. tbody.querySelector(".delete").onclick = deletPlayerData;
  1945. tbody.querySelector(".open-show-box").onclick = openShowBox;
  1946. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1947. tbody.querySelector(".avatar .monster").onclick = function (){
  1948. }
  1949. let name = tbody.querySelector(".name");
  1950. name.textContent = data.name;
  1951. name.setAttribute("data-camp", data.camp);
  1952. let lvexp = tbody.querySelector(".lvexp");
  1953. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1954. lvexp.querySelector(".level").textContent = data.lv;
  1955. let stama = tbody.querySelector(".stama");
  1956. //第一管体力
  1957. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1958. //第二管体力
  1959. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1960. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1961. sta_cur.textContent = data.sta;
  1962. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1963. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  1964. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  1965. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  1966. const deckList = tbody.querySelector(".decks .deck");
  1967. const teamLink = tbody.querySelector(".decks .team-link");
  1968. const radioList = tbody.querySelector(".decks .deck-radio-list");
  1969. data.parsedDecks.forEach((deck,idx)=>{
  1970. const li = radioList.appendChild(document.createElement("li"));
  1971. const ipt = li.appendChild(document.createElement("input"));
  1972. ipt.className = "deck-choose";
  1973. ipt.type = "radio";
  1974. ipt.name = `decks-${data.name}`;
  1975. ipt.value = idx;
  1976. ipt.onclick = changeDeck;
  1977. ipt.deck = deck;
  1978. });
  1979. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  1980. function changeDeck(e)
  1981. {
  1982. const deck = this.deck;
  1983. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  1984. lis.forEach((li,idx)=>{
  1985. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  1986. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  1987. });
  1988. const newFotmation = deck.toFormation();
  1989. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  1990. }
  1991. return clone;
  1992. }
  1993. async function uploadPlayerData(myFiles) {
  1994. if (myFiles.length < 1) return;
  1995. for (const myFile of myFiles) {
  1996. try {
  1997. const reader = await fileReader(myFile, {readType: "text"});
  1998. const data = JSON.parse(reader.result);
  1999. const playerData = new PlayerData(data);
  2000. let dataCount = 0;
  2001. if (db) {
  2002. dataCount = await dbCount(db, "palyer_datas", data.name);
  2003. await dbWrite(db, "palyer_datas", data);
  2004. }
  2005. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  2006. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  2007. PlayerDatas.splice(oldIdx, 1, playerData);
  2008. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  2009. liArr[oldIdx] && liArr[oldIdx].remove();
  2010. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  2011. } else {
  2012. PlayerDatas.push(playerData);
  2013. playerDataFrame.playerList.add(playerData);
  2014. }
  2015. } catch (error) {
  2016. console.error(error);
  2017. }
  2018. }
  2019. }
  2020. //标题和介绍文本框
  2021. const titleBox = formationBox.querySelector(".title-box");
  2022. const detailBox = formationBox.querySelector(".detail-box");
  2023. const txtTitle = titleBox.querySelector(".title");
  2024. const txtDetail = detailBox.querySelector(".detail");
  2025. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2026. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2027. txtTitle.onchange = function() {
  2028. formation.title = this.value;
  2029. //txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  2030. txtTitleDisplay.innerHTML = '';
  2031. txtTitleDisplay.appendChild(descriptionToHTML(this.value));
  2032. let titleStr = txtTitleDisplay.textContent.trim();
  2033. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2034. creatNewUrl();
  2035. };
  2036. txtTitle.onblur = function() {
  2037. if (this.value.length > 0)
  2038. titleBox.classList.remove("edit");
  2039. };
  2040. txtDetail.onchange = function() {
  2041. formation.detail = this.value;
  2042. //txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  2043. txtDetailDisplay.innerHTML = '';
  2044. txtDetailDisplay.appendChild(descriptionToHTML(this.value));
  2045. creatNewUrl();
  2046. };
  2047. txtDetail.onblur = function() {
  2048. if (this.value.length > 0)
  2049. detailBox.classList.remove("edit");
  2050. this.style.height = txtDetailDisplay.scrollHeight + "px";
  2051. };
  2052. txtTitleDisplay.onclick = function() {
  2053. titleBox.classList.add("edit");
  2054. txtTitle.focus();
  2055. };
  2056. txtDetailDisplay.onclick = function() {
  2057. detailBox.classList.add("edit");
  2058. txtDetail.focus();
  2059. };
  2060. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  2061. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  2062. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2063. }
  2064. //将所有怪物头像添加到全局数组
  2065. teamBigBoxs.forEach(teamBigBox => {
  2066. const teamBox = teamBigBox.querySelector(".team-box");
  2067. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2068. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2069. menbers.forEach(m => {
  2070. allMembers.push(m);
  2071. });
  2072. assist.forEach(m => {
  2073. allMembers.push(m);
  2074. });
  2075. });
  2076. //从怪物头像获取队员的队伍编号
  2077. function getMemberArrayIndexFromMonHead(headDom) {
  2078. return [
  2079. parseInt(headDom.getAttribute("data-team"), 10), //team
  2080. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2081. parseInt(headDom.getAttribute("data-index"), 10), //index
  2082. ];
  2083. }
  2084. //编辑界面点击每个怪物的头像的处理
  2085. function clickMonHead(e) {
  2086. const arr = getMemberArrayIndexFromMonHead(this);
  2087. editMon(arr[0], arr[1], arr[2]);
  2088. return false; //没有false将会打开链接
  2089. }
  2090. //编辑界面每个怪物的头像的拖动
  2091. function dragStartMonHead(e) {
  2092. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2093. }
  2094. //编辑界面每个怪物的头像的经过,阻止事件发生
  2095. function dropOverMonHead(e) {
  2096. e.preventDefault();
  2097. }
  2098. //编辑界面每个怪物的头像的放下
  2099. function dropMonHead(e) {
  2100. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  2101. const dataTo = getMemberArrayIndexFromMonHead(this);
  2102. if ((dataTo[0] !== dataFrom[0]) ||
  2103. (dataTo[1] !== dataFrom[1]) ||
  2104. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2105. interchangeCard(dataFrom, dataTo);
  2106. }
  2107. return false; //没有false将会打开链接
  2108. }
  2109. //移动端编辑界面每个怪物的头像的放下
  2110. function touchstartMonHead(e) {
  2111. e.stopPropagation();
  2112. //console.log("开始触摸",e,this);
  2113. const tc = e.changedTouches[0];
  2114. const pX = tc.pageX,
  2115. pY = tc.pageY;
  2116. interchangeSVG.style.display = "none";
  2117. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2118. }
  2119. //移动端编辑界面每个怪物的头像的移动
  2120. function touchmoveMonHead(e) {
  2121. //console.log("移动中",e,this);
  2122. const tc = e.changedTouches[0];
  2123. const pX = tc.pageX,
  2124. pY = tc.pageY;
  2125. const rect = this.getBoundingClientRect();
  2126. const top = rect.top + document.documentElement.scrollTop;
  2127. const left = rect.left + document.documentElement.scrollLeft;
  2128. if ((pY < top) || (pY > (top + rect.height)) ||
  2129. (pX < left) || (pX > (left + rect.width))) {
  2130. interchangeSVG.style.display = "block";
  2131. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2132. } else {
  2133. interchangeSVG.style.display = "none";
  2134. }
  2135. }
  2136. //移动端编辑界面每个怪物的头像的结束
  2137. function touchendMonHead(e) {
  2138. const tc = e.changedTouches[0];
  2139. const pX = tc.pageX,
  2140. pY = tc.pageY;
  2141. //console.log("移动结束",pX,pY,e,this);
  2142. interchangeSVG.style.display = "none";
  2143. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2144. const target = allMembers.find(m => {
  2145. const rect = m.getBoundingClientRect();
  2146. const top = rect.top + document.documentElement.scrollTop;
  2147. const left = rect.left + document.documentElement.scrollLeft;
  2148. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2149. (pX > left) && (pX < (left + rect.width));
  2150. return isInRect;
  2151. });
  2152. if (target && this != target) {
  2153. //console.log("找到的对象",targets[0]);
  2154. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2155. const dataTo = getMemberArrayIndexFromMonHead(target);
  2156. if ((dataTo[0] != dataFrom[0]) ||
  2157. (dataTo[1] != dataFrom[1]) ||
  2158. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2159. interchangeCard(dataFrom, dataTo);
  2160. }
  2161. }
  2162. }
  2163. //移动端编辑界面每个怪物的头像的取消
  2164. function touchcancelMonHead(e) {
  2165. interchangeSVG.style.display = "none";
  2166. console.log("移动取消", e, this);
  2167. }
  2168. function interchangeCard(formArr, toArr) {
  2169. function changeType(member, isAssist) {
  2170. if (member.id == 0 || (isAssist && member.id == -1)) {
  2171. return new Member();
  2172. } else {
  2173. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2174. newMember.loadFromMember(member);
  2175. return newMember;
  2176. }
  2177. }
  2178. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2179. const isCopy = changeSwapToCopy.checked;
  2180. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2181. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2182. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2183. {
  2184. from = changeType(from, formArr[1]);
  2185. if (!isCopy) to = changeType(to, toArr[1]);
  2186. } else if (isCopy) {
  2187. const newFrom = new from.constructor();
  2188. newFrom.loadFromMember(from);
  2189. from = newFrom;
  2190. }
  2191. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2192. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2193. creatNewUrl(); //刷新URL
  2194. refreshAll(formation); //刷新全部
  2195. }
  2196. function switchLeader(e)
  2197. {
  2198. const headDom = this.parentNode;
  2199. const arr = getMemberArrayIndexFromMonHead(headDom);
  2200. const team = formation.teams[arr[0]];
  2201. const member = team[arr[1]][arr[2]];
  2202. const card = Cards[member.id] || Cards[0];
  2203. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2204. if (skills.length < 1) return;
  2205. const skill = skills[0];
  2206. if (team[3] > 0) //如果队伍已经换了队长
  2207. {
  2208. if (skill.type == 227 //固定与右侧换队长
  2209. || team[3] == arr[2]) //点的就是换的队长
  2210. {
  2211. team[3] = 0; //还原
  2212. }else
  2213. {
  2214. team[3] = arr[2]; //改变成任何能点的换队长
  2215. }
  2216. }else //如果队伍没有换队长
  2217. {
  2218. if (skill.type == 227) //固定与右侧换队长
  2219. {
  2220. let myTeam = team.slice(0,5);
  2221. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2222. }
  2223. else if(arr[2] > 0) //如果点的不是原队长
  2224. {
  2225. team[3] = arr[2]; //接换成新队长
  2226. }
  2227. }
  2228. creatNewUrl(); //刷新URL
  2229. refreshAll(formation); //刷新全部
  2230. e.stopPropagation();
  2231. e.preventDefault();
  2232. }
  2233. //所有怪物头像,添加拖动交换的代码
  2234. allMembers.forEach(m => {
  2235. //点击
  2236. m.onclick = clickMonHead;
  2237. //拖动
  2238. m.draggable = true;
  2239. m.ondragstart = dragStartMonHead;
  2240. m.ondragover = dropOverMonHead;
  2241. m.ondrop = dropMonHead;
  2242. //触摸
  2243. m.ontouchstart = touchstartMonHead;
  2244. m.ontouchmove = touchmoveMonHead;
  2245. m.ontouchend = touchendMonHead;
  2246. m.ontouchcancel = touchcancelMonHead;
  2247. //子元素
  2248. m.querySelector(".switch-leader").onclick = switchLeader;
  2249. });
  2250. //添加徽章
  2251. const className_ChoseBadges = "show-all-badges";
  2252. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2253. //徽章
  2254. const teamBadge = teamBigBox.querySelector(".team-badge");
  2255. if (!teamBadge) return;
  2256. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2257. function setBadge() {
  2258. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2259. const team = formation.teams[teamIdx];
  2260. teamBadge.classList.remove(className_ChoseBadges);
  2261. team[2] = parseInt(this.value, 10);
  2262. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2263. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2264. creatNewUrl();
  2265. } else {
  2266. teamBadge.classList.add(className_ChoseBadges);
  2267. }
  2268. }
  2269. badges.forEach(badge => badge.onclick = setBadge);
  2270. });
  2271. //显示HP的详细值
  2272. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2273. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2274. {
  2275. const dialogContent = this.querySelector(".dialog-content");
  2276. const fragment = document.createDocumentFragment();
  2277. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2278. {
  2279. const table = document.createElement("table");
  2280. table.className = "hp-range-table";
  2281. table.setAttribute("data-attr", attr);
  2282. table.createCaption();
  2283. const tHead = table.createTHead();
  2284. const tBody = table.createTBody();
  2285. const rangeRow = tHead.insertRow();
  2286. rangeRow.className = "hp-range";
  2287. rangeRow.appendChild(document.createElement("th"));
  2288. const rageHpRow = tBody.insertRow();
  2289. rageHpRow.className = "general";
  2290. rageHpRow.appendChild(document.createElement("th"));
  2291. const rageHpNoAwokenRow = tBody.insertRow();
  2292. rageHpNoAwokenRow.className = "awoken-bind";
  2293. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2294. const reduceRow = tBody.insertRow();
  2295. reduceRow.className = "reduce-scale";
  2296. reduceRow.appendChild(document.createElement("th"));
  2297. const reduceHpRow = tBody.insertRow();
  2298. reduceHpRow.className = "reduce-general";
  2299. reduceHpRow.appendChild(document.createElement("th"));
  2300. const reduceHpNoAwokenRow = tBody.insertRow();
  2301. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2302. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2303. reduceRanges.forEach(range=>{
  2304. const hpRange = rangeRow.insertCell();
  2305. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2306. hpRangeMin.className = "hp-range-min";
  2307. hpRangeMin.textContent = range.min;
  2308. hpRange.append(" ~ ");
  2309. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2310. hpRangeMax.className = "hp-range-max";
  2311. hpRangeMax.textContent = range.max;
  2312. const hpGeneral = rageHpRow.insertCell();
  2313. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  2314. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2315. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  2316. const reduce = reduceRow.insertCell();
  2317. const reduceScale = reduce.appendChild(document.createElement("span"));
  2318. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2319. if (range.probability < 1)
  2320. {
  2321. reduce.append("(");
  2322. const reduceProb = reduce.appendChild(document.createElement("span"));
  2323. reduceProb.className = "reduce-probability";
  2324. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2325. reduce.append(")");
  2326. }
  2327. const reduceGeneral = reduceHpRow.insertCell();
  2328. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  2329. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2330. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  2331. });
  2332. return table;
  2333. }
  2334. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2335. {
  2336. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2337. }
  2338. else //只有阶梯盾
  2339. {
  2340. const reduceRanges = reduceAttrRanges[0];
  2341. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2342. }
  2343. dialogContent.innerHTML = "";
  2344. dialogContent.appendChild(fragment);
  2345. this.classList.remove(className_displayNone);
  2346. }
  2347. hpDetailDialog.close = function()
  2348. {
  2349. this.classList.add(className_displayNone);
  2350. }
  2351. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  2352. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  2353. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2354. reduceDetailsBars.forEach(bar => {
  2355. bar.onclick = function(){
  2356. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2357. };
  2358. });
  2359. //设置地下城倍率
  2360. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2361. dungeonEnchanceDialog.show = function(formation)
  2362. {
  2363. const dialogContent = this.querySelector(".dialog-content");
  2364. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2365. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2366. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2367. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  2368. const dge = formation.dungeonEnchance;
  2369. function runCheck(checkBox){
  2370. checkBox.checked = this.includes(parseInt(checkBox.value));
  2371. }
  2372. rareDoms.forEach(runCheck,dge.rarities);
  2373. attrDoms.forEach(runCheck,dge.attrs);
  2374. typeDoms.forEach(runCheck,dge.types);
  2375. collabIdIpt.value = dge.collabs.join();
  2376. const {hp, atk, rcv} = dge.rate;
  2377. dialogContent.querySelector("#dungeon-hp").value = hp;
  2378. dialogContent.querySelector("#dungeon-atk").value = atk;
  2379. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  2380. this.classList.remove(className_displayNone);
  2381. }
  2382. dungeonEnchanceDialog.close = function(){
  2383. this.classList.add(className_displayNone);
  2384. }
  2385. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2386. dungeonEnchanceDialogConfirm.onclick = function(){
  2387. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2388. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2389. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2390. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2391. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  2392. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  2393. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  2394. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  2395. const dge = formation.dungeonEnchance;
  2396. dge.rarities = rarities;
  2397. dge.attrs = attrs;
  2398. dge.types = types;
  2399. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  2400. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  2401. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  2402. dge.collabs = collabIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  2403. dungeonEnchanceDialog.close();
  2404. creatNewUrl();
  2405. refreshAll(formation);
  2406. };
  2407. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2408. dungeonEnchanceDialogClear.onclick = function(){
  2409. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2410. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2411. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2412. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2413. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  2414. function unchecked(checkBox) {
  2415. checkBox.checked = false;
  2416. }
  2417. rareDoms.forEach(unchecked);
  2418. attrDoms.forEach(unchecked);
  2419. typeDoms.forEach(unchecked);
  2420. collabIdIpt.value = '';
  2421. dialogContent.querySelector("#dungeon-hp").value = 1;
  2422. dialogContent.querySelector("#dungeon-atk").value = 1;
  2423. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2424. };
  2425. const dungeonEnchanceDialogOpen = controlBox.querySelector(".btn-set-dungeon-enchance");
  2426. dungeonEnchanceDialogOpen.onclick = function(){
  2427. dungeonEnchanceDialog.show(formation);
  2428. };
  2429. //编辑框
  2430. editBox.mid = null; //储存怪物id
  2431. editBox.latent = []; //储存潜在觉醒
  2432. editBox.isAssist = false; //储存是否为辅助宠物
  2433. editBox.monsterHead = null;
  2434. editBox.latentBox = null;
  2435. editBox.memberIdx = []; //储存队伍数组下标
  2436. editBox.show = function() {
  2437. this.classList.remove(className_displayNone);
  2438. formationBox.classList.add("blur-bg");
  2439. controlBox.classList.add("blur-bg");
  2440. };
  2441. editBox.hide = function() {
  2442. this.classList.add(className_displayNone);
  2443. formationBox.classList.remove("blur-bg");
  2444. controlBox.classList.remove("blur-bg");
  2445. // if (isGuideMod) {
  2446. // const url = new URL(location);
  2447. // url.searchParams.delete("guide");
  2448. // url.searchParams.delete("id");
  2449. // history.replaceState(null,null,url);
  2450. // }
  2451. //删除编辑模式
  2452. sessionStorage.removeItem('editing');
  2453. };
  2454. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  2455. const searchBox = editBox.querySelector(".search-box");
  2456. const settingBox = editBox.querySelector(".setting-box");
  2457. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  2458. mSeriesId.onclick = function() { //搜索系列
  2459. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2460. if (seriesId > 0) {
  2461. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2462. }
  2463. };
  2464. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  2465. mCollabId.onclick = function() { //搜索合作
  2466. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2467. if (collabId > 0); {
  2468. showSearch(Cards.filter(card => card.collabId == collabId));
  2469. }
  2470. };
  2471. //以字符串搜索窗口
  2472. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2473. function searchByString(str)
  2474. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2475. str = str.trim();
  2476. if (str.length>0)
  2477. {
  2478. return Cards.filter(card =>
  2479. {
  2480. const names = [card.name];
  2481. if (card.otLangName)
  2482. {
  2483. names.push(...Object.values(card.otLangName));
  2484. }
  2485. const tags = card.altName.concat();
  2486. if (card.otTags)
  2487. {
  2488. tags.push(...card.otTags);
  2489. }
  2490. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2491. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2492. }
  2493. );
  2494. }else
  2495. {
  2496. return [];
  2497. }
  2498. }
  2499. function copyString(input)
  2500. {
  2501. input.focus(); //设input为焦点
  2502. input.select(); //选择全部
  2503. if (document.execCommand('copy')) {
  2504. document.execCommand('copy');
  2505. }
  2506. //input.blur(); //取消焦点
  2507. }
  2508. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  2509. {
  2510. const stringSearchContent = this.querySelector(".dialog-content");
  2511. const fragment = document.createDocumentFragment();
  2512. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2513. {
  2514. const ul_original = document.createElement("ul");
  2515. ul_original.className = "original-string";
  2516. originalStrArr.forEach(str=>{
  2517. const li = ul_original.appendChild(document.createElement("li"));
  2518. const ipt = li.appendChild(document.createElement("input"));
  2519. ipt.className = "string-value";
  2520. ipt.value = str;
  2521. ipt.readOnly = true;
  2522. const copyBtn = li.appendChild(document.createElement("button"));
  2523. copyBtn.className = "string-copy";
  2524. copyBtn.onclick = function(){copyString(ipt)};
  2525. const searchBtn = li.appendChild(document.createElement("button"));
  2526. searchBtn.className = "string-search";
  2527. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2528. });
  2529. fragment.appendChild(ul_original);
  2530. }
  2531. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2532. {
  2533. const ul_additional = document.createElement("ul");
  2534. ul_additional.className = "additional-string";
  2535. additionalStrArr.forEach(str=>{
  2536. const li = ul_additional.appendChild(document.createElement("li"));
  2537. const ipt = li.appendChild(document.createElement("input"));
  2538. ipt.className = "string-value";
  2539. ipt.value = str;
  2540. ipt.readOnly = true;
  2541. const searchBtn = li.appendChild(document.createElement("button"));
  2542. searchBtn.className = "string-search";
  2543. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2544. });
  2545. fragment.appendChild(ul_additional);
  2546. }
  2547. stringSearchContent.innerHTML = "";
  2548. stringSearchContent.appendChild(fragment);
  2549. this.classList.remove(className_displayNone);
  2550. }
  2551. stringSearchDialog.close = function()
  2552. {
  2553. this.classList.add(className_displayNone);
  2554. }
  2555. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  2556. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  2557. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  2558. mAltName.onclick = function() { //搜索合作
  2559. //const mid = parseInt(this.getAttribute('data-monId'));
  2560. const card = Cards[editBox.mid];
  2561. if (card)
  2562. {
  2563. stringSearchDialog.show(card.altName, card.otTags);
  2564. }
  2565. };
  2566. //创建一个新的怪物头像
  2567. editBox.createCardHead = function(id, options = {}) {
  2568. function clickHeadToNewMon() {
  2569. monstersID.value = this.card.id;
  2570. monstersID.onchange();
  2571. return false; //取消链接的默认操作
  2572. }
  2573. const cli = document.createElement("li");
  2574. const cdom = cli.head = createCardA(options);
  2575. cli.appendChild(cdom);
  2576. let card;
  2577. if (id instanceof Member) {
  2578. changeid(id, cdom);
  2579. card = id.card;
  2580. } else {
  2581. changeid({ id: id }, cdom);
  2582. card = Cards[id];
  2583. }
  2584. cli.card = card;
  2585. if (card?.canAssist)
  2586. cli.classList.add("allowable-assist");
  2587. if (options.showCD)
  2588. {
  2589. const CDPreview = cli.appendChild(document.createElement("div"));
  2590. CDPreview.className = "cd-preview";
  2591. if (card.activeSkillId>0)
  2592. {
  2593. const skill = Skills[card.activeSkillId];
  2594. const CD_Max = skill.initialCooldown;
  2595. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2596. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2597. CD_MinDom.className = "cd-min";
  2598. if (CD_Max !== CD_Min)
  2599. {
  2600. CD_MinDom.textContent = CD_Min;
  2601. }else
  2602. {
  2603. CD_MinDom.classList.add(className_displayNone);
  2604. }
  2605. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2606. CD_MaxDom.className = "cd-max";
  2607. CD_MaxDom.textContent = CD_Max;
  2608. if (skill.type === 232 || skill.type === 233) {
  2609. CDPreview.appendChild(document.createElement("br"));
  2610. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  2611. CD_EvoDom.className = "cd-evo";
  2612. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  2613. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  2614. }
  2615. }
  2616. }
  2617. //产生一个能力值列表
  2618. function creatAbilitiesList(abilities) {
  2619. const abilitiesPreview = document.createElement("ul");
  2620. abilitiesPreview.className = "abilities-preview";
  2621. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2622. hpDom.className = "hp-preview";
  2623. hpDom.textContent = abilities.hp;
  2624. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2625. atkDom.className = "atk-preview";
  2626. atkDom.textContent = abilities.atk;
  2627. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2628. rcvDom.className = "rcv-preview";
  2629. rcvDom.textContent = abilities.rcv;
  2630. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2631. indexDom.className = "index-preview";
  2632. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2633. return abilitiesPreview;
  2634. }
  2635. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2636. {
  2637. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2638. if (options.showAbilities && abilities_2status)
  2639. {
  2640. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2641. }
  2642. if (options.showAbilitiesWithAwoken && abilities_2status)
  2643. {
  2644. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2645. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2646. }
  2647. }
  2648. if (options.showAwoken)
  2649. {
  2650. //产生一个觉醒列表
  2651. function creatAwokenList(awokens) {
  2652. const ul = document.createElement("ul");
  2653. ul.className = "awoken-ul";
  2654. awokens.forEach(ak=>{
  2655. const li = ul.appendChild(document.createElement("li"));
  2656. const icon = li.appendChild(document.createElement("icon"));
  2657. icon.className = "awoken-icon";
  2658. icon.setAttribute("data-awoken-icon",ak);
  2659. });
  2660. return ul;
  2661. }
  2662. const awokenPreview = cli.appendChild(document.createElement("div"));
  2663. awokenPreview.className = "awoken-preview";
  2664. if (card.awakenings.length)
  2665. {
  2666. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2667. akUl.classList.add("awoken-preview-awakenings");
  2668. }
  2669. if (card.superAwakenings.length)
  2670. {
  2671. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2672. sakUl.classList.add("awoken-preview-superAwakenings");
  2673. }
  2674. }
  2675. if (options.customAddition)
  2676. {
  2677. options.customAddition.forEach(func=>{
  2678. const c_addition = cli.appendChild(document.createElement("div"));
  2679. c_addition.className = "custom-addition";
  2680. let content = func(card);
  2681. content && c_addition.append(content);
  2682. });
  2683. }
  2684. cli.onclick = clickHeadToNewMon;
  2685. return cli;
  2686. };
  2687. //显示进化树
  2688. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  2689. evolutionaryTreeMask.initialize = function(monid)
  2690. {
  2691. const maskContent = this.querySelector(".mask-content");
  2692. const fragment = document.createDocumentFragment();
  2693. const evoTree = new EvoTree(monid);
  2694. fragment.appendChild(evoTree.toListNode());
  2695. maskContent.innerHTML = "";
  2696. maskContent.appendChild(fragment);
  2697. }
  2698. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2699. openEvolutionaryTree.onclick = function(event) {
  2700. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  2701. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  2702. } else {
  2703. evolutionaryTreeMask.show(editBox.mid);
  2704. }
  2705. };
  2706. //显示进化需求树
  2707. evolutionaryTreeMask.showRequirementTree = function(monid)
  2708. {
  2709. const maskContent = this.querySelector(".mask-content");
  2710. const fragment = document.createDocumentFragment();
  2711. const evoTree = new RequirementTree(monid);
  2712. fragment.appendChild(evoTree.toListNode());
  2713. maskContent.innerHTML = "";
  2714. maskContent.appendChild(fragment);
  2715. this.classList.remove(className_displayNone);
  2716. }
  2717. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  2718. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  2719. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 [name=\"attr-1\"]"));
  2720. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 [name=\"attr-2\"]"));
  2721. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2722. const s_typesDiv = searchBox.querySelector(".types-div");
  2723. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2724. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2725. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2726. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2727. function s_types_onchange(){
  2728. const newClassName = `type-killer-${this.value}`;
  2729. toggleDomClassName(this.checked && s_typeAndOr.checked, newClassName, s_typesUl);
  2730. }
  2731. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2732. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2733. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2734. function s_types_latentli_onclick(){
  2735. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2736. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2737. s_types.forEach(checkbox=>{
  2738. const type = parseInt(checkbox.value);
  2739. checkbox.checked = killerTypes.includes(type);
  2740. });
  2741. }
  2742. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2743. s_typeAndOr.onchange = function(){
  2744. s_types.forEach(checkBox=>checkBox.onchange());
  2745. toggleDomClassName(this.checked, className_displayNone, s_types_latentUl);
  2746. };
  2747. s_typeAndOr.onchange();
  2748. //稀有度筛选
  2749. const s_rareDiv = searchBox.querySelector(".rare-div");
  2750. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2751. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2752. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2753. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2754. function s_rareIcons_onclick()
  2755. {
  2756. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2757. const radioLow = s_rareLows.find(radio=>radio.checked);
  2758. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2759. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2760. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2761. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2762. rangeLow != rangeHigh ?
  2763. thisValue :
  2764. (
  2765. thisValue == rangeLow ?
  2766. 1 :
  2767. Math.min(thisValue,rangeLow)
  2768. )
  2769. )).checked = true;
  2770. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2771. rangeLow != rangeHigh ?
  2772. thisValue :
  2773. (
  2774. thisValue == rangeLow ?
  2775. 10 :
  2776. Math.max(thisValue,rangeHigh)
  2777. )
  2778. )).checked = true;
  2779. }
  2780. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2781. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2782. s_rareClear.onclick = function(){
  2783. s_rareLows[0].checked = true;
  2784. s_rareHighs[s_rareHighs.length-1].checked = true;
  2785. }
  2786. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2787. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2788. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2789. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2790. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2791. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2792. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2793. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2794. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2795. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2796. const s_noHenshin = searchBox.querySelector("#no-henshin"); //只搜索非变身
  2797. //强调箱子拥有开关
  2798. const s_boxHave = document.getElementById("box-have");
  2799. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  2800. s_boxHave.onchange = function(e) {
  2801. toggleDomClassName(this.checked, "emphasize-box-have");
  2802. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2803. };
  2804. s_boxHave.onchange(false);
  2805. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2806. const s_sawokensDetail = s_sawokensDiv.querySelector("details");
  2807. const s_sawokensUl = s_sawokensDiv.querySelector(".awoken-ul");
  2808. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2809. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2810. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  2811. s_sawokensDetail.onclick = function(event) {
  2812. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!this.open));
  2813. }
  2814. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2815. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2816. s_includeSuperAwoken.onchange = function() {
  2817. toggleDomClassName(this.checked, className_displayNone, s_sawokensDiv);
  2818. };
  2819. s_includeSuperAwoken.onchange();
  2820. //显示官方觉醒排序开关
  2821. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  2822. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  2823. s_showOfficialAwokenSorting.onchange = function(e){
  2824. const checked = this.checked;
  2825. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  2826. const fragmentAwoken = document.createDocumentFragment();
  2827. const fragmentSawoken = document.createDocumentFragment();
  2828. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2829. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2830. function appendLi(id) {
  2831. const li = this.iconLis.find(li=>
  2832. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  2833. );
  2834. li && this.fragment.appendChild(li);
  2835. }
  2836. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  2837. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  2838. const className = "official-awoken-sorting";
  2839. toggleDomClassName(checked, className, s_awokensDiv);
  2840. toggleDomClassName(checked, className, s_sawokensDiv);
  2841. s_awokensUl.appendChild(fragmentAwoken);
  2842. s_sawokensUl.appendChild(fragmentSawoken);
  2843. };
  2844. s_showOfficialAwokenSorting.onchange(false);
  2845. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2846. function search_awokenAdd1() {
  2847. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2848. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2849. if (count < maxCount) {
  2850. count++;
  2851. this.setAttribute("data-awoken-count", count);
  2852. const iconLi = document.createElement("li");
  2853. const icon = iconLi.appendChild(document.createElement("icon"))
  2854. icon.className = "awoken-icon";
  2855. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2856. icon.onclick = search_awokenSub1;
  2857. s_selectedAwokensUl.appendChild(iconLi);
  2858. }
  2859. }
  2860. function search_awokenSub1() {
  2861. const awokenId = this.getAttribute("data-awoken-icon");
  2862. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2863. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2864. if (count > 0) {
  2865. count--;
  2866. awokenIcon.setAttribute("data-awoken-count", count);
  2867. }
  2868. this.parentNode.remove();
  2869. }
  2870. s_awokensIcons.forEach(b => {
  2871. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2872. });
  2873. const awokenClear = searchBox.querySelector(".awoken-clear");
  2874. awokenClear.onclick = function() { //清空觉醒选项
  2875. s_awokensIcons.forEach(t => {
  2876. t.setAttribute("data-awoken-count", 0);
  2877. });
  2878. s_sawokens.forEach(t => {
  2879. t.checked = false;
  2880. });
  2881. s_selectedAwokensUl.innerHTML = "";
  2882. };
  2883. //特殊搜索部分
  2884. const s_specialDiv = searchBox.querySelector(".special-div");
  2885. const specialAdd = s_specialDiv.querySelector(".special-add");
  2886. const specialClear = s_specialDiv.querySelector(".special-clear");
  2887. const specialStar = s_specialDiv.querySelector(".special-star");
  2888. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  2889. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  2890. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  2891. function newSpecialSearchOption(func, idx1, idx2)
  2892. {
  2893. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  2894. return new Option(
  2895. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  2896. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  2897. );
  2898. }
  2899. //读取储存的筛选收藏列表
  2900. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  2901. if (Array.isArray(strMakedConfig)) {
  2902. strMakedConfig.forEach(([groupName, filterName])=>{
  2903. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  2904. if (idx1 < 0 ) return;
  2905. if (filterName !== undefined) {
  2906. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  2907. if (idx2 < 0 ) return;
  2908. markedFilter.push([idx1, idx2]);
  2909. } else {
  2910. markedFilter.push([idx1]);
  2911. }
  2912. });
  2913. }
  2914. specialFirstSelect.refreshList = function() {
  2915. const _this = specialFirstSelect;
  2916. function addNewOption(sfunc, groudIndex){
  2917. if (sfunc.group)
  2918. {
  2919. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  2920. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2921. optgroup.label = groupName;
  2922. if (sfunc.functions)
  2923. {
  2924. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  2925. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  2926. });
  2927. }
  2928. }else
  2929. {
  2930. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  2931. }
  2932. }
  2933. _this.innerHTML = '';
  2934. addNewOption(specialSearchFunctions[0], 0);
  2935. if (markedFilter.length > 0) {
  2936. const groupName = "=====★=====";
  2937. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2938. optgroup.label = groupName;
  2939. markedFilter.forEach(([groudIndex, filterIndex])=>{
  2940. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  2941. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  2942. });
  2943. }
  2944. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  2945. addNewOption(specialSearchFunctions[idx], idx);
  2946. }
  2947. }
  2948. specialFirstSelect.onchange = function() {
  2949. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  2950. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  2951. if (markIdx >= 0) {//已经存在的收藏
  2952. specialStar.classList.add("marked");
  2953. } else {
  2954. specialStar.classList.remove("marked");
  2955. }
  2956. }
  2957. //只添加第一个列表,后面的全部通过克隆的方式复现
  2958. specialFirstSelect.refreshList();
  2959. specialAdd.onclick = function() {
  2960. return specialFilterUl.appendChild(specialFilterFirstLi.cloneNode(true));
  2961. }
  2962. //specialAdd.onclick(); //先运行一次产生两个
  2963. specialClear.onclick = function() {
  2964. searchMonList.customAddition = null;
  2965. specialFilterUl.innerHTML = "";
  2966. specialFilterUl.appendChild(specialFilterFirstLi);
  2967. specialFirstSelect.selectedIndex = 0;
  2968. }
  2969. specialStar.onclick = function() {
  2970. const indexs = specialFirstSelect.value.split("|").map(Number);
  2971. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  2972. if (markIdx >= 0) {//已经存在的收藏
  2973. markedFilter.splice(markIdx,1);
  2974. } else {
  2975. markedFilter.push(indexs);
  2976. }
  2977. specialFirstSelect.refreshList(); //刷新列表
  2978. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  2979. //储存设置
  2980. let strMakedConfig = markedFilter.map(indexs=>{
  2981. let arr = [specialSearchFunctions[indexs[0]].name];
  2982. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  2983. return arr;})
  2984. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  2985. }
  2986. const s_controlDiv = searchBox.querySelector(".control-div");
  2987. const searchStart = s_controlDiv.querySelector(".search-start");
  2988. const searchClose = s_controlDiv.querySelector(".search-close");
  2989. const searchClear = s_controlDiv.querySelector(".search-clear");
  2990. function returnCheckedInput(ipt) {
  2991. return ipt.checked;
  2992. }
  2993. function returnInputValue(ipt) {
  2994. return ipt.value;
  2995. }
  2996. function returnRadiosValue(radioArr) {
  2997. const checkedRadio = radioArr.find(returnCheckedInput);
  2998. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  2999. return firstCheckedValue;
  3000. }
  3001. function returnCheckBoxsValues(checkBoxsArr) {
  3002. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  3003. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  3004. return checkedValues;
  3005. }
  3006. function Str2Int(str) {
  3007. return parseInt(str, 10);
  3008. }
  3009. //将搜索结果显示出来(也可用于其他的搜索)
  3010. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  3011. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  3012. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  3013. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  3014. const searchResultCount = searchBox.querySelector(".search-list-length");
  3015. showSearch = function(searchArr, customAdditionalFunction)
  3016. {
  3017. if (typeof(searchArr) === "number") {
  3018. searchArr = [searchArr];
  3019. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  3020. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  3021. } else {
  3022. return; //如果不是数组就直接取消下一步
  3023. }
  3024. //如果之前打开了附加显示,继续沿用
  3025. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  3026. customAdditionalFunction = searchMonList.customAddition;
  3027. }
  3028. searchBox.classList.remove(className_displayNone);
  3029. editBox.show();
  3030. const createCardHead = editBox.createCardHead;
  3031. searchMonList.classList.add(className_displayNone);
  3032. searchMonList.innerHTML = ""; //清空旧的
  3033. //辅助回收内存
  3034. if (Array.isArray(searchMonList.originalHeads))
  3035. {
  3036. searchMonList.originalHeads.forEach(item=>item = null);
  3037. searchMonList.originalHeads = null;
  3038. }
  3039. if (searchArr.length > 0) {
  3040. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3041. //获取原始排序的头像列表
  3042. const additionalOption = { //搜索列表的额外选项
  3043. showAwoken: s_add_show_awoken.checked,
  3044. showCD: s_add_show_CD.checked,
  3045. showAbilities: s_add_show_abilities.checked,
  3046. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  3047. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  3048. };
  3049. searchMonList.originalHeads = searchArr.map(card => {
  3050. if (card instanceof Member) {
  3051. return createCardHead(card, additionalOption);
  3052. } else {
  3053. return createCardHead(card.id, additionalOption);
  3054. }
  3055. });
  3056. searchMonList.customAddition = additionalOption.customAddition;
  3057. //对头像列表进行排序
  3058. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3059. headsArray.forEach(head => fragment.appendChild(head));
  3060. searchMonList.appendChild(fragment);
  3061. //目前这里添加会导致无限循环,无法后退
  3062. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  3063. //const state = {searchArr:idArr,mid:editBox.mid};
  3064. //history.pushState(state, null, location);
  3065. }
  3066. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  3067. searchMonList.classList.remove(className_displayNone);
  3068. };
  3069. //对已经搜索到的Cards重新附加显示
  3070. function reShowSearch()
  3071. {
  3072. if (Array.isArray(searchMonList.originalHeads))
  3073. {
  3074. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  3075. showSearch(oldArr, searchMonList.customAddition);
  3076. }
  3077. }
  3078. s_add_show_awoken.onchange = reShowSearch;
  3079. s_add_show_CD.onchange = reShowSearch;
  3080. s_add_show_abilities.onchange = reShowSearch;
  3081. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  3082. const startSearch = function(cards, customAdditionalFunction = []) {
  3083. let attr1, attr2;
  3084. attr1 = returnRadiosValue(s_attr1s); //获取选中单选框的值
  3085. attr2 = returnRadiosValue(s_attr2s); //获取选中单选框的值
  3086. attr1 = isNaN(Number(attr1)) ? null : Str2Int(attr1); //将值转为十进制
  3087. attr2 = isNaN(Number(attr2)) ? null : Str2Int(attr2); //将值转为十进制
  3088. const typesFilter = returnCheckBoxsValues(s_types).map(Str2Int);
  3089. const rareFilter = [
  3090. returnCheckBoxsValues(s_rareLows).map(Str2Int)[0],
  3091. returnCheckBoxsValues(s_rareHighs).map(Str2Int)[0],
  3092. ];
  3093. const sawokensFilter = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3094. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3095. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3096. return {
  3097. id: awokenIndex,
  3098. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3099. };
  3100. });
  3101. let searchResult = searchCards(cards,
  3102. attr1, attr2,
  3103. s_fixMainColor.checked,
  3104. typesFilter,
  3105. s_typeAndOr.checked,
  3106. rareFilter,
  3107. awokensFilter,
  3108. sawokensFilter,
  3109. s_awokensEquivalent.checked,
  3110. s_includeSuperAwoken.checked,
  3111. s_canAssist.checked,
  3112. s_noHenshin.checked,
  3113. );
  3114. //进行特殊附加搜索
  3115. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter")).map(select=>{
  3116. const indexs = select.value.split("|").map(Number);
  3117. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  3118. return funcObj;
  3119. });
  3120. searchResult = specialFilters.reduce((pre,funcObj)=>
  3121. {
  3122. if (!funcObj) return pre;
  3123. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3124. return funcObj.function(pre); //结果进一步筛选
  3125. }, searchResult);
  3126. const options = {};
  3127. options.attrs = [attr1, attr2];
  3128. options.fixMainColor = s_fixMainColor.checked;
  3129. options.types = typesFilter;
  3130. options.typeAndOr = s_typeAndOr.checked;
  3131. options.rares = rareFilter;
  3132. options.awokens = awokensFilter;
  3133. options.sawokens = sawokensFilter;
  3134. options.awokensEquivalent = s_awokensEquivalent.checked;
  3135. options.includeSuperAwoken = s_includeSuperAwoken.checked;
  3136. options.canAssist = s_canAssist.checked;
  3137. options.noHenshin = s_noHenshin.checked;
  3138. options.specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  3139. .map(select=>select.value.split("|").map(Number));
  3140. sessionStorage.setItem('search-options',JSON.stringify(options));
  3141. showSearch(searchResult, customAdditionalFunction);
  3142. };
  3143. searchBox.startSearch = startSearch;
  3144. searchBox.recoverySearchStatus = function(options) {
  3145. (s_attr1s.find(opt=>parseInt(opt.value) == options.attrs[0]) || s_attr1s[0]).checked = true;
  3146. (s_attr2s.find(opt=>parseInt(opt.value) == options.attrs[1]) || s_attr2s[0]).checked = true;
  3147. s_fixMainColor.checked = options.fixMainColor;
  3148. s_types.filter(opt=>options.types.includes(parseInt(opt.value))).forEach(opt=>opt.checked = true);
  3149. s_typeAndOr.checked = options.typeAndOr;
  3150. (s_rareLows.find(opt=>parseInt(opt.value) == options.rares[0]) || s_rareLows[0]).checked = true;
  3151. (s_rareHighs.find(opt=>parseInt(opt.value) == options.rares[1]) || s_rareHighs[0]).checked = true;
  3152. //添加觉醒
  3153. options.awokens.forEach(awokenCount=>{
  3154. const btn = s_awokensIcons.find(_btn=>parseInt(_btn.getAttribute("data-awoken-icon")) == awokenCount.id);
  3155. btn.setAttribute("data-awoken-count", awokenCount.num);
  3156. for (let i = 0; i < awokenCount.num; i++) {
  3157. const iconLi = document.createElement("li");
  3158. const icon = iconLi.appendChild(document.createElement("icon"));
  3159. icon.className = "awoken-icon";
  3160. icon.setAttribute("data-awoken-icon", awokenCount.id);
  3161. icon.onclick = search_awokenSub1;
  3162. s_selectedAwokensUl.appendChild(iconLi);
  3163. }
  3164. });
  3165. s_sawokens.filter(opt=>options.sawokens.includes(parseInt(opt.value))).forEach(opt=>opt.checked = true);
  3166. s_awokensEquivalent.checked = options.awokensEquivalent;
  3167. s_includeSuperAwoken.checked = options.includeSuperAwoken;
  3168. s_canAssist.checked = options.canAssist;
  3169. s_noHenshin.checked = options.noHenshin;
  3170. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  3171. //将筛选个数增加到需要的个数
  3172. for (let i = specialFilters.length; i < options.specialFilters.length; i++) {
  3173. specialFilters.push(specialAdd.onclick().querySelector(".special-filter"));
  3174. }
  3175. for (let i = 0; i < specialFilters.length; i++) {
  3176. const filterUl = specialFilters[i];
  3177. const filter = options.specialFilters[i];
  3178. filterUl.value = filter.join("|");
  3179. }
  3180. }
  3181. searchStart.onclick = function() {
  3182. startSearch(Cards);
  3183. };
  3184. searchClose.onclick = function() {
  3185. searchBox.classList.add(className_displayNone);
  3186. };
  3187. searchClear.onclick = function() { //清空搜索选项
  3188. s_attr1s[0].checked = true;
  3189. s_attr2s[0].checked = true;
  3190. s_types.forEach(t => {
  3191. t.checked = false;
  3192. });
  3193. s_typeAndOr.onchange();
  3194. s_rareClear.onclick();
  3195. awokenClear.onclick();
  3196. specialClear.onclick();
  3197. s_canAssist.checked = false;
  3198. s_noHenshin.checked = false;
  3199. searchMonList.originalHeads = null;
  3200. searchResultCount.setAttribute("data-search-result-count", 0);
  3201. searchMonList.innerHTML = "";
  3202. sessionStorage.removeItem('search-options');
  3203. };
  3204. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3205. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3206. //对heads重新排序
  3207. function sortHeadsArray(heads) {
  3208. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3209. const sortIndex = parseInt(s_sortList.value, 10);
  3210. const reverse = s_sortReverse.checked;
  3211. let headsArray = heads.concat();
  3212. headsArray.sort((head_a, head_b) => {
  3213. const card_a = head_a.card,
  3214. card_b = head_b.card;
  3215. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3216. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3217. return sortNumber;
  3218. });
  3219. if (reverse) headsArray.reverse();
  3220. return headsArray;
  3221. }
  3222. //对已经搜索到的Cards重新排序
  3223. function reSortCards() {
  3224. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3225. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3226. searchMonList.classList.add(className_displayNone);
  3227. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3228. headsArray.forEach(head => fragment.appendChild(head));
  3229. searchMonList.appendChild(fragment);
  3230. searchMonList.classList.remove(className_displayNone);
  3231. }
  3232. s_sortList.onchange = reSortCards;
  3233. s_sortReverse.onchange = reSortCards;
  3234. sort_function_list.forEach((sfunc, idx) => {
  3235. const newOpt = new Option(sfunc.name, idx);
  3236. newOpt.setAttribute("data-tag", sfunc.tag);
  3237. s_sortList.options.add(newOpt);
  3238. });
  3239. //id搜索
  3240. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3241. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3242. function idChange(e)
  3243. {
  3244. if (/^\d+$/.test(this.value)) {
  3245. const newId = parseInt(this.value, 10);
  3246. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3247. {
  3248. editBox.mid = newId;
  3249. if (isGuideMod)
  3250. {
  3251. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  3252. const state = {searchArr:idArr,mid:newId};
  3253. const locationURL = new URL(location);
  3254. if (newId === 0) {
  3255. locationURL.searchParams.delete('id');
  3256. history.pushState(state, null, locationURL);
  3257. }else
  3258. {
  3259. locationURL.searchParams.set('id', newId);
  3260. history.pushState(state, null, locationURL);
  3261. }
  3262. }
  3263. editBoxChangeMonId(newId);
  3264. }
  3265. return true;
  3266. }else
  3267. {
  3268. return false;
  3269. }
  3270. }
  3271. monstersID.onchange = idChange;
  3272. monstersID.onkeydown = function(e) {
  3273. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3274. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3275. {
  3276. showSearch(searchByString(this.value));
  3277. }
  3278. }
  3279. //输入id数字即时更新的开关
  3280. const realTimeClassName = 'real-time-change-card';
  3281. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3282. s_realTimeChangeCard.onchange = function(e) {
  3283. monstersID.oninput = this.checked ? idChange : null;
  3284. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3285. }
  3286. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3287. s_realTimeChangeCard.onchange(false);
  3288. //字符串搜索
  3289. btnSearchByString.onclick = function() {
  3290. showSearch(searchByString(monstersID.value));
  3291. };
  3292. //觉醒
  3293. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  3294. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3295. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3296. function checkAwoken() {
  3297. const card = Cards[editBox.mid ?? 0];
  3298. const value = parseInt(this.value, 10);
  3299. awokenCountLabel.setAttribute(dataAttrName, value);
  3300. toggleDomClassName(value > 0 && value == card.awakenings.length, "full-awoken", awokenCountLabel);
  3301. reCalculateAbility();
  3302. }
  3303. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3304. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3305. function playVoiceAwoken() { //点击label才播放语音
  3306. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3307. const card = Cards[editBox.mid];
  3308. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(2,'0')}.wav`;
  3309. //美韩的王者天下音效不知道怎么变成了普通PCM WAV
  3310. if (currentDataSource.code != 'ja' && card.voiceId >= 428) {
  3311. const audio = new Audio(sndURL);
  3312. audio.oncanplaythrough = function(event){
  3313. this.play();
  3314. }
  3315. } else {
  3316. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3317. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3318. decodeAudio(sndURL, decoder.decode.bind(decoder));
  3319. }
  3320. }
  3321. }
  3322. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3323. //超觉醒
  3324. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3325. monEditSAwokensRow.swaokenIndex = -1;
  3326. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  3327. function notCheckMyself() {
  3328. const value = parseInt(this.value, 10);
  3329. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  3330. monEditSAwokens[0].click();
  3331. } else {
  3332. monEditSAwokensRow.swaokenIndex = value;
  3333. const plusArr = [monEditAddHp,monEditAddAtk,monEditAddRcv];
  3334. //自动打上297
  3335. if (!monEditSAwokensRow.classList.contains(className_displayNone) && plusArr.some(ipt=>parseInt(ipt.value)<99))
  3336. {
  3337. console.debug("点亮超觉醒,自动设定297");
  3338. plusArr.forEach(ipt=>ipt.value=99);
  3339. reCalculateAbility();
  3340. }
  3341. }
  3342. }
  3343. monEditSAwokens.forEach(akDom => {
  3344. akDom.onclick = notCheckMyself;
  3345. });
  3346. //3个快速设置this.ipt为自己的value
  3347. function setIptToMyValue() {
  3348. if (this.ipt.value != this.value) {
  3349. this.ipt.value = this.value;
  3350. this.ipt.onchange();
  3351. }
  3352. }
  3353. //等级
  3354. const monEditLv = settingBox.querySelector(".m-level");
  3355. monEditLv.onchange = function() {
  3356. reCalculateExp();
  3357. reCalculateAbility();
  3358. };
  3359. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3360. const monLvExp = settingBox.querySelector(".m-level-exp");
  3361. monEditLvMin.ipt = monEditLv;
  3362. monEditLvMin.onclick = setIptToMyValue;
  3363. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3364. monEditLvMax.ipt = monEditLv;
  3365. monEditLvMax.onclick = setIptToMyValue;
  3366. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3367. monEditLv110.ipt = monEditLv;
  3368. monEditLv110.onclick = setIptToMyValue;
  3369. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3370. monEditLv120.ipt = monEditLv;
  3371. monEditLv120.onclick = setIptToMyValue;
  3372. //编辑界面重新计算怪物的经验值
  3373. function reCalculateExp() {
  3374. const monid = editBox.mid;
  3375. const level = parseInt(monEditLv.value || 0, 10);
  3376. const tempMon = {
  3377. id: monid,
  3378. level: level
  3379. };
  3380. const needExpArr = calculateExp(tempMon);
  3381. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3382. }
  3383. editBox.reCalculateExp = reCalculateExp;
  3384. //三维
  3385. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3386. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3387. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3388. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3389. //加蛋
  3390. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3391. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  3392. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  3393. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  3394. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  3395. monEditAddHp.onchange = reCalculateAbility;
  3396. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  3397. monEditAddAtk.onchange = reCalculateAbility;
  3398. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  3399. monEditAddRcv.onchange = reCalculateAbility;
  3400. //3个快速设置按钮
  3401. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  3402. monEditAddHpBtn.ipt = monEditAddHp;
  3403. monEditAddHpBtn.onclick = setIptToMyValue;
  3404. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  3405. monEditAddAtkBtn.ipt = monEditAddAtk;
  3406. monEditAddAtkBtn.onclick = setIptToMyValue;
  3407. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  3408. monEditAddRcvBtn.ipt = monEditAddRcv;
  3409. monEditAddRcvBtn.onclick = setIptToMyValue;
  3410. //297按钮
  3411. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  3412. monEditAdd297.onclick = function() {
  3413. monEditAddHp.value = 99;
  3414. monEditAddAtk.value = 99;
  3415. monEditAddRcv.value = 99;
  3416. reCalculateAbility();
  3417. };
  3418. //潜觉
  3419. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  3420. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  3421. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  3422. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  3423. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3424. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  3425. monEditLatentAllowableDetail.onclick = function(event) {
  3426. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  3427. }
  3428. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3429. refreshLatent(latent, monid, monEditLatentUl);
  3430. };
  3431. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3432. const skillBox = rowSkill.querySelector(".skill-box");
  3433. const skillTitle = skillBox.querySelector(".skill-name");
  3434. const skillCD = skillBox.querySelector(".skill-cd");
  3435. const skillLevel = skillBox.querySelector(".m-skill-level");
  3436. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3437. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3438. skillTitle.onclick = fastShowSkill;
  3439. skillLevel.onchange = function() {
  3440. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3441. const skill = Skills[card.activeSkillId];
  3442. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  3443. };
  3444. skillLevel_1.ipt = skillLevel;
  3445. skillLevel_1.onclick = setIptToMyValue;
  3446. skillLevel_Max.ipt = skillLevel;
  3447. skillLevel_Max.onclick = setIptToMyValue;
  3448. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3449. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3450. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3451. lskillTitle.onclick = fastShowSkill;
  3452. //显示原文开关
  3453. const showSkillOriginal = document.getElementById("show-skill-original");
  3454. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3455. showSkillOriginal.onchange = function(event) {
  3456. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3457. toggleDomClassName(this.checked, this.id, skillBox);
  3458. toggleDomClassName(this.checked, this.id, leaderSkillBox);
  3459. };
  3460. showSkillOriginal.onchange(false);
  3461. editBox.refreshSkillParse = function(skp, lskp){
  3462. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3463. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3464. const card = Cards[this.mid] || Cards[0];
  3465. if (!card) return;
  3466. const activeSkill = skillParser(card.activeSkillId);
  3467. toggleDomClassName(
  3468. activeSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills),
  3469. "evolved-skill", skillBox);
  3470. skillDetailParsed.innerHTML = "";
  3471. skillDetailParsed.appendChild(renderSkillEntry(activeSkill));
  3472. lskillDetailParsed.innerHTML = "";
  3473. lskillDetailParsed.appendChild(renderSkillEntry(skillParser(card.leaderSkillId)));
  3474. };
  3475. //合并技能开关
  3476. const mergeSill = document.getElementById("merge-skill");
  3477. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3478. mergeSill.onchange = function(e){
  3479. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3480. merge_skill = this.checked;
  3481. editBox.refreshSkillParse();
  3482. };
  3483. mergeSill.onchange(false);
  3484. //已有觉醒的去除
  3485. function deleteLatent(e) {
  3486. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3487. const aIdx = editBox.latent.indexOf(lIdx);
  3488. if (aIdx >= 0)
  3489. {
  3490. editBox.latent.splice(aIdx, 1);
  3491. editBox.reCalculateAbility(); //重计算三维
  3492. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3493. }
  3494. }
  3495. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3496. //可选觉醒的添加
  3497. function addLatent() {
  3498. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3499. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3500. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3501. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3502. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3503. if (latentUseHole(lIdx) <= enabledHole)
  3504. editBox.latent.push(lIdx);
  3505. else
  3506. return;
  3507. editBox.reCalculateAbility();
  3508. editBox.refreshLatent(editBox.latent, editBox.mid);
  3509. }
  3510. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3511. //编辑界面重新计算怪物的能力
  3512. function reCalculateAbility() {
  3513. const monid = editBox.mid;
  3514. const level = parseInt(monEditLv.value || 0, 10);
  3515. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3516. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3517. const plus = [
  3518. parseInt(monEditAddHp.value || 0, 10),
  3519. parseInt(monEditAddAtk.value || 0, 10),
  3520. parseInt(monEditAddRcv.value || 0, 10)
  3521. ];
  3522. const latent = editBox.latent;
  3523. const tempMon = {
  3524. id: monid,
  3525. level: level,
  3526. plus: plus,
  3527. awoken: awoken,
  3528. latent: latent
  3529. };
  3530. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3531. toggleDomClassName(level > 110, "level-super-break", monEditLatentUl); //切换潜觉为120级
  3532. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3533. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3534. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3535. }
  3536. editBox.reCalculateAbility = reCalculateAbility;
  3537. const btnCancel = editBox.querySelector(".button-cancel");
  3538. const btnDone = editBox.querySelector(".button-done");
  3539. const btnNull = editBox.querySelector(".button-null");
  3540. const btnDelay = editBox.querySelector(".button-delay");
  3541. btnCancel.onclick = function() {
  3542. btnDone.classList.remove("cant-assist");
  3543. btnDone.disabled = false;
  3544. editBox.memberIdx = [];
  3545. editBox.hide();
  3546. };
  3547. btnDone.onclick = function() {
  3548. if (parseInt(monEditLv.value, 10) == 0) {
  3549. btnNull.onclick();
  3550. return;
  3551. }
  3552. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3553. const teamData = formation.teams[editBox.memberIdx[0]];
  3554. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3555. const teamBox = teamBigBox.querySelector(".team-box");
  3556. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3557. mon.id = editBox.mid;
  3558. const card = mon.card || Cards[0];
  3559. const skill = Skills[card.activeSkillId];
  3560. mon.level = parseInt(monEditLv.value, 10);
  3561. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3562. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3563. if (card.superAwakenings.length) //如果支持超觉醒
  3564. {
  3565. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  3566. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  3567. }
  3568. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3569. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3570. mon.plus = [0, 0, 0];
  3571. } else {
  3572. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3573. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3574. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3575. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3576. mon.latent = editBox.latent.concat();
  3577. }
  3578. }
  3579. const skillLevelNum = parseInt(skillLevel.value, 10);
  3580. if (skillLevelNum < skill.maxLevel) {
  3581. mon.skilllevel = skillLevelNum;
  3582. }
  3583. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  3584. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3585. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3586. let changeAttrTypeWeapon = false;
  3587. let awokens = card.awakenings;
  3588. if (!editBox.isAssist) {//如果改的不是辅助
  3589. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  3590. }
  3591. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  3592. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3593. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  3594. refreshAll(formation);
  3595. } else {
  3596. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3597. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3598. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3599. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3600. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3601. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3602. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3603. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3604. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3605. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3606. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3607. //刷新该队员的CD
  3608. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3609. }
  3610. creatNewUrl();
  3611. editBox.hide();
  3612. };
  3613. window.addEventListener("keydown",function(event) {
  3614. if (!editBox.classList.contains(className_displayNone))
  3615. { //编辑窗打开
  3616. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3617. btnCancel.onclick();
  3618. }
  3619. }
  3620. else
  3621. {
  3622. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  3623. //如果正在编辑文本,则不执行快捷键操作
  3624. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  3625. return;
  3626. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3627. if (event.key === "ArrowLeft"
  3628. && (event.code == "Numpad4" || event.ctrlKey))
  3629. { //变身后退
  3630. henshinStep(-1);
  3631. }
  3632. else if (event.key === "ArrowRight"
  3633. && (event.code == "Numpad6" || event.ctrlKey))
  3634. { //变身前进
  3635. henshinStep(+1);
  3636. }
  3637. }
  3638. });
  3639. btnNull.onclick = function() { //空位置
  3640. const mon = new Member();
  3641. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3642. const teamData = formation.teams[editBox.memberIdx[0]];
  3643. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3644. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3645. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3646. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3647. refreshAll(formation);
  3648. creatNewUrl();
  3649. editBox.hide();
  3650. };
  3651. btnDelay.onclick = function() { //应对威吓
  3652. const mon = new MemberDelay();
  3653. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3654. const teamData = formation.teams[editBox.memberIdx[0]];
  3655. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3656. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3657. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3658. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3659. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3660. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3661. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3662. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3663. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3664. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3665. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3666. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3667. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3668. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3669. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3670. //刷新改队员的CD
  3671. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3672. creatNewUrl();
  3673. editBox.hide();
  3674. };
  3675. //语言选择
  3676. const langList = controlBox.querySelector(".languages");
  3677. langList.onchange = function() {
  3678. creatNewUrl({ "language": this.value });
  3679. history.go();
  3680. };
  3681. //数据源选择
  3682. const dataList = controlBox.querySelector(".datasource");
  3683. dataList.onchange = function() {
  3684. creatNewUrl({ datasource: this.value });
  3685. history.go();
  3686. };
  3687. /*添对应语言执行的JS*/
  3688. const languageJS = document.head.appendChild(document.createElement("script"));
  3689. languageJS.id = "language-js";
  3690. languageJS.type = "text/javascript";
  3691. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  3692. if (isGuideMod) //图鉴模式直接打开搜索框
  3693. {
  3694. showSearch([]);
  3695. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  3696. }
  3697. }
  3698. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  3699. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  3700. function idToCard(id) {return Cards[id]}
  3701. function loopAddHenshin(card, cardSet)
  3702. {
  3703. function filterCard(_card) {
  3704. return _card && !cardSet.has(_card);
  3705. }
  3706. function addCard(_card) {
  3707. cardSet.add(_card);
  3708. loopAddHenshin(_card, cardSet);
  3709. }
  3710. //从本卡片变身到的
  3711. if (Array.isArray(card.henshinFrom)) {
  3712. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  3713. cardTo.forEach(addCard);
  3714. }
  3715. //变身到本卡片的(多个)
  3716. if (Array.isArray(card.henshinTo)) {
  3717. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  3718. cardsFrom.forEach(addCard);
  3719. }
  3720. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  3721. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  3722. evoCards.forEach(addCard);
  3723. }
  3724. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  3725. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  3726. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  3727. if (includeHenshin) {
  3728. evoLinkCardsArray.forEach(card=>{
  3729. loopAddHenshin(card, evoLinkCardsSet);
  3730. });
  3731. }
  3732. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  3733. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  3734. return evoLinkCardsIdArray;
  3735. }
  3736. //改变一个怪物头像
  3737. function changeid(mon, monDom, latentDom, assist) {
  3738. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3739. const parentNode = monDom.parentNode;
  3740. fragment.appendChild(monDom);
  3741. const monId = mon.id;
  3742. const card = Cards[monId] || Cards[0]; //怪物固定数据
  3743. if (!card) { //如果搜不到怪物就退出操作
  3744. parentNode.appendChild(fragment);
  3745. return;
  3746. }
  3747. monDom.setAttribute("data-cardid", monId); //设定新的id
  3748. if (monId < 0) //如果是延迟
  3749. {
  3750. monDom.removeAttribute("href");
  3751. monDom.removeAttribute("title");
  3752. monDom.classList.add("delay");
  3753. monDom.classList.remove("null");
  3754. parentNode.appendChild(fragment);
  3755. if (latentDom) latentDom.classList.add(className_displayNone);
  3756. return;
  3757. } else if (monId == 0) //如果是空
  3758. {
  3759. monDom.removeAttribute("href");
  3760. monDom.removeAttribute("title");
  3761. monDom.classList.add("null");
  3762. monDom.classList.remove("delay");
  3763. parentNode.appendChild(fragment);
  3764. if (latentDom) latentDom.classList.add(className_displayNone);
  3765. return;
  3766. } else if (monId > -1) //如果提供了id
  3767. {
  3768. monDom.classList.remove("null");
  3769. monDom.classList.remove("delay");
  3770. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  3771. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  3772. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  3773. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  3774. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  3775. let subAttribute = card.attrs[1]; //正常的副属性
  3776. let assistCard = Cards[assist?.id];
  3777. if (assistCard && assistCard.awakenings.includes(49)) { //如果传入了辅助武器
  3778. let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95); //搜索改副属性的觉醒
  3779. if (changeAttr) subAttribute = changeAttr - 91; //更改副属性
  3780. }
  3781. monDom.querySelector(".subproperty").setAttribute("data-property", subAttribute); //副属性
  3782. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  3783. monDom.href = currentLanguage.guideURL(monId, card.name);
  3784. toggleDomClassName(card.canAssist, "allowable-assist", monDom); //可作为辅助
  3785. toggleDomClassName(card.awakenings.includes(49), "wepon", monDom); //武器
  3786. }
  3787. const levelDom = monDom.querySelector(".level");
  3788. if (levelDom) { //如果提供了等级
  3789. if (mon.level) {
  3790. const level = mon.level ?? 1;
  3791. levelDom.setAttribute(dataAttrName, level);
  3792. toggleDomClassName(level === card.maxLevel, "max", levelDom);
  3793. //如果等级刚好等于最大等级,则修改为“最大”的字
  3794. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  3795. levelDom.setAttribute("data-level-range", "120");
  3796. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  3797. levelDom.setAttribute("data-level-range", "110");
  3798. } else if (level > card.maxLevel) {
  3799. levelDom.setAttribute("data-level-range", "error");
  3800. } else {
  3801. levelDom.setAttribute("data-level-range", "99");
  3802. }
  3803. levelDom.classList.remove(className_displayNone);
  3804. } else {
  3805. levelDom.classList.add(className_displayNone);
  3806. }
  3807. }
  3808. const awokenIcon = monDom.querySelector(".awoken-count-num");
  3809. if (awokenIcon) {
  3810. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  3811. if (mon.awoken != null) { //如果提供了觉醒
  3812. toggleDomClassName(card.awakenings.length > 0 && mon.awoken >= card.awakenings.length, "full-awoken", awokenIcon);
  3813. }else if(card.awakenings.length) {
  3814. awokenIcon.classList.add("full-awoken");
  3815. }
  3816. }
  3817. const sawoken = monDom.querySelector(".super-awoken");
  3818. if (sawoken) { //如果存在超觉醒的DOM
  3819. if (mon.sawoken != null && //怪物设定了超觉醒
  3820. mon?.sawoken >= 0 && //怪物超觉醒编号大于0
  3821. card.superAwakenings.length && //卡片有超觉醒
  3822. mon.level >= 100 && //怪物大于100级
  3823. mon.plus.every(p=>p>=99) //怪物297了
  3824. ) {
  3825. sawoken.classList.remove(className_displayNone);
  3826. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  3827. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  3828. } else {
  3829. sawoken.classList.add(className_displayNone);
  3830. }
  3831. }
  3832. const m_id = monDom.querySelector(".id");
  3833. if (m_id) { //怪物ID
  3834. m_id.textContent = monId;
  3835. }
  3836. const plusDom = monDom.querySelector(".plus");
  3837. if (plusDom) //如果提供了加值,且怪物头像内有加值
  3838. {
  3839. const plusArr = {
  3840. hp: mon?.plus?.[0] ?? 0,
  3841. atk: mon?.plus?.[1] ?? 0,
  3842. rcv: mon?.plus?.[2] ?? 0,
  3843. };
  3844. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  3845. if (plusCount <= 0) {
  3846. plusDom.classList.add(className_displayNone);
  3847. } else if (plusCount === 297) {
  3848. plusDom.classList.add("has297");
  3849. plusDom.classList.remove(className_displayNone);
  3850. } else {
  3851. plusDom.querySelector(".hp").textContent = plusArr.hp;
  3852. plusDom.querySelector(".atk").textContent = plusArr.atk;
  3853. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  3854. plusDom.classList.remove("has297");
  3855. plusDom.classList.remove(className_displayNone);
  3856. }
  3857. }
  3858. if (latentDom) {
  3859. if (mon.latent) //如果提供了潜觉
  3860. {
  3861. const level = mon.level ?? 1;
  3862. const latent = mon.latent;
  3863. if (latent.length < 1) {
  3864. latentDom.classList.add(className_displayNone);
  3865. } else {
  3866. refreshLatent(latent, mon.id, latentDom, {sort:true});
  3867. latentDom.classList.remove(className_displayNone);
  3868. }
  3869. toggleDomClassName(level > 110, "level-super-break", latentDom); //切换潜觉为120级
  3870. } else {
  3871. latentDom.classList.add(className_displayNone);
  3872. }
  3873. }
  3874. const skillCdDom = monDom.querySelector(".skill-cd");
  3875. if (skillCdDom) //如果存在技能CD DOM
  3876. {
  3877. toggleDomClassName(!card.activeSkillId, className_displayNone, skillCdDom);
  3878. }
  3879. const switchLeaderDom = monDom.querySelector(".switch-leader");
  3880. if (switchLeaderDom) //如果存在队长交换 DOM
  3881. {
  3882. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3883. toggleDomClassName(!skills.length, className_displayNone, switchLeaderDom);
  3884. }
  3885. const m_rarity = monDom.querySelector(".rarity");
  3886. if (m_rarity) { //怪物ID
  3887. m_rarity.setAttribute(dataAttrName,card.rarity);
  3888. }
  3889. const countInBox = monDom.querySelector(".count-in-box");
  3890. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  3891. function cardsCount(pre,cur) {
  3892. return pre + cur.count;
  3893. }
  3894. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  3895. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  3896. const countSameId = countInBox.querySelector(".same-id");
  3897. if (countSameId) {
  3898. countSameId.setAttribute("data-same-id", sameIdCount);
  3899. }
  3900. const countEvoTree = countInBox.querySelector(".evo-tree");
  3901. if (countEvoTree) {
  3902. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3903. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  3904. if (sameIdCount === 0 && evoTreeCount > 0) {
  3905. monDom.setAttribute("data-box-have", 2);
  3906. }
  3907. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  3908. }
  3909. }
  3910. parentNode.appendChild(fragment);
  3911. }
  3912. //刷新潜觉
  3913. function refreshLatent(latents, monid, latentsNode, option) {
  3914. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  3915. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  3916. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  3917. latents = latents.concat();
  3918. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  3919. let latentIndex = 0,
  3920. usedHoleN = 0;
  3921. for (let ai = 0; ai < iconArr.length; ai++) {
  3922. const icon = iconArr[ai], latent = latents[latentIndex];
  3923. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  3924. {
  3925. const thisHoleN = latentUseHole(latent);
  3926. icon.setAttribute("data-latent-icon", latent);
  3927. icon.setAttribute("data-latent-hole", thisHoleN);
  3928. usedHoleN += thisHoleN;
  3929. latentIndex++;
  3930. } else {
  3931. icon.removeAttribute("data-latent-icon");
  3932. icon.removeAttribute("data-latent-hole");
  3933. }
  3934. }
  3935. };
  3936. //点击怪物头像,出现编辑窗
  3937. function editMon(teamNum, isAssist, indexInTeam) {
  3938. //数据
  3939. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3940. //设定编辑模式
  3941. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  3942. const teamBigBox = teamBigBoxs[teamNum];
  3943. const teamBox = teamBigBox.querySelector(".team-box");
  3944. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3945. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3946. const monsterHead = memberLi.querySelector(".monster");
  3947. editBox.show();
  3948. editBox.isAssist = isAssist;
  3949. editBox.monsterHead = monsterHead;
  3950. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  3951. if (!isAssist) {
  3952. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  3953. editBox.latentBox = latentBox;
  3954. } else {
  3955. editBox.latentBox = null;
  3956. }
  3957. const settingBox = editBox.querySelector(".setting-box");
  3958. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3959. monstersID.value = mon.id > 0 ? mon.id : 0;
  3960. monstersID.onchange();
  3961. //觉醒
  3962. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  3963. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  3964. //超觉醒
  3965. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3966. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  3967. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  3968. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  3969. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  3970. monEditLv.value = mon.level || 1;
  3971. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  3972. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  3973. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  3974. if (mon.plus && mon.id > 0) {
  3975. monEditAddHp.value = mon.plus[0];
  3976. monEditAddAtk.value = mon.plus[1];
  3977. monEditAddRcv.value = mon.plus[2];
  3978. }
  3979. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  3980. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  3981. if (mon.skilllevel) {
  3982. skillLevel.value = mon.skilllevel;
  3983. }
  3984. skillLevel.onchange();
  3985. const editBoxTitle = editBox.querySelector(".edit-box-title");
  3986. const btnDelay = editBox.querySelector(".button-box .button-delay");
  3987. if (!isAssist) {
  3988. editBox.latent = mon.latent ? mon.latent.concat() : [];
  3989. editBox.refreshLatent(editBox.latent, mon.id);
  3990. }
  3991. toggleDomClassName(isAssist, className_displayNone, rowMonLatent);
  3992. toggleDomClassName(isAssist, "edit-box-title-assist", editBoxTitle);
  3993. toggleDomClassName(!isAssist, className_displayNone, btnDelay);
  3994. editBox.reCalculateExp();
  3995. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  3996. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  3997. else
  3998. editBox.reCalculateAbility();
  3999. }
  4000. //编辑窗,修改怪物ID
  4001. function editBoxChangeMonId(id) {
  4002. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  4003. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  4004. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  4005. alert(errorMsg);
  4006. throw new Error(errorMsg);
  4007. }
  4008. if (card?.id === 0) {
  4009. id = 0;
  4010. }
  4011. //const skill = Skills[card.activeSkillId];
  4012. //const leaderSkill = Skills[card.leaderSkillId];
  4013. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4014. const settingBox = editBox.querySelector(".setting-box");
  4015. //id搜索
  4016. const monHead = monInfoBox.querySelector(".monster");
  4017. changeid({ id: id }, monHead); //改变图像
  4018. const mId = monInfoBox.querySelector(".monster-id");
  4019. mId.textContent = id;
  4020. const mRare = monInfoBox.querySelector(".monster-rare");
  4021. mRare.setAttribute("data-rarity", card.rarity);
  4022. const mMP = monInfoBox.querySelector(".monster-mp");
  4023. mMP.textContent = card.sellMP.toLocaleString();
  4024. const mName = monInfoBox.querySelector(".monster-name");
  4025. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  4026. mName.title = card.name;
  4027. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4028. //mSeriesId.textContent = card.seriesId;
  4029. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  4030. toggleDomClassName(!card.seriesId, className_displayNone, mSeriesId);
  4031. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4032. //mCollabId.textContent = card.collabId;
  4033. mCollabId.setAttribute(dataAttrName, card.collabId);
  4034. toggleDomClassName(!card.collabId, className_displayNone, mCollabId);
  4035. const mAltName = monInfoBox.querySelector(".monster-altName");
  4036. //mAltName.textContent = card.altName.join("|");
  4037. //mAltName.setAttribute("data-monId", card.id);
  4038. //没有合作名就隐藏
  4039. toggleDomClassName(card.altName.length < 1 && card?.otTags?.length < 1, className_displayNone, mAltName);
  4040. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4041. const createCardHead = editBox.createCardHead;
  4042. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  4043. evoCardUl.classList.add(className_displayNone);
  4044. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  4045. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  4046. if (evoLinkCardsIdArray.length > 1) {
  4047. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4048. evoLinkCardsIdArray.forEach(function(mid) {
  4049. const cli = createCardHead(mid, {noTreeCount: true});
  4050. if (mid == id) {
  4051. cli.classList.add("unable-monster");
  4052. }
  4053. fragment.appendChild(cli);
  4054. });
  4055. evoCardUl.appendChild(fragment);
  4056. evoCardUl.classList.remove(className_displayNone);
  4057. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  4058. }else
  4059. {
  4060. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  4061. }
  4062. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4063. //对于进化型才显示
  4064. toggleDomClassName(!card.types.includes(0), className_displayNone, searchEvolutionByThis);
  4065. const mType = monInfoBox.querySelectorAll(".monster-type li");
  4066. for (let ti = 0; ti < mType.length; ti++) {
  4067. if (ti < card.types.length && card.types[ti] >= 0) {
  4068. mType[ti].setAttribute("data-type-name", card.types[ti]);
  4069. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  4070. mType[ti].classList.remove(className_displayNone);
  4071. } else {
  4072. mType[ti].classList.add(className_displayNone);
  4073. }
  4074. }
  4075. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  4076. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  4077. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  4078. toggleDomClassName(card.canAssist, "allowable-assist", monEditAwokensRow);
  4079. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  4080. if (ai < card.awakenings.length) {
  4081. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  4082. }
  4083. toggleDomClassName(ai >= card.awakenings.length, className_displayNone, mAwokenIcon[ai]);
  4084. }
  4085. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  4086. //超觉醒
  4087. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  4088. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  4089. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  4090. {
  4091. for (let ai = 0; ai < mSAwoken.length; ai++) {
  4092. if (ai < card.superAwakenings.length) {
  4093. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  4094. }
  4095. toggleDomClassName(ai >= card.superAwakenings.length, className_displayNone, mSAwoken[ai]);
  4096. }
  4097. monEditSAwokensRow.classList.remove(className_displayNone);
  4098. } else {
  4099. monEditSAwokensRow.classList.add(className_displayNone);
  4100. }
  4101. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  4102. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4103. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  4104. monEditLvMax.value = card.maxLevel;
  4105. const monEditLv = settingBox.querySelector(".m-level");
  4106. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  4107. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  4108. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4109. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4110. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  4111. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv110);
  4112. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv120);
  4113. const mCost = settingBox.querySelector(".monster-cost");
  4114. mCost.textContent = card.cost;
  4115. const rowPlus = settingBox.querySelector(".row-mon-plus");
  4116. const rowLatent = settingBox.querySelector(".row-mon-latent");
  4117. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  4118. //该宠Type允许的杀,set不会出现重复的
  4119. const allowLatent = getAllowLatent(card);
  4120. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  4121. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  4122. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  4123. toggleDomClassName(!allowLatent.includes(ltId), "unallowable-latent", icon);
  4124. });
  4125. //怪物主动技能
  4126. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4127. const skillBox = rowSkill.querySelector(".skill-box");
  4128. const skillTitle = skillBox.querySelector(".skill-name");
  4129. const skillCD = skillBox.querySelector(".skill-cd");
  4130. const skillLevel = skillBox.querySelector(".m-skill-level");
  4131. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4132. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4133. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  4134. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  4135. const activeskill = Skills[card.activeSkillId];
  4136. const leaderSkill = Skills[card.leaderSkillId];
  4137. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  4138. frg1.appendChild(skillBox);
  4139. skillTitle.textContent = activeskill?.name;
  4140. skillTitle.setAttribute("data-skillid", activeskill?.id);
  4141. skillDetailOriginal.innerHTML = "";
  4142. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  4143. const t_maxLevel = card.overlay ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  4144. skillLevel.max = t_maxLevel;
  4145. skillLevel.value = t_maxLevel;
  4146. skillLevel_Max.value = t_maxLevel;
  4147. //skillLevel_Max.textContent = activeskill.maxLevel;
  4148. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  4149. //怪物队长技能
  4150. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  4151. const lskillBox = rowLederSkill.querySelector(".skill-box");
  4152. const lskillTitle = lskillBox.querySelector(".skill-name");
  4153. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  4154. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  4155. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  4156. frg2.appendChild(lskillBox);
  4157. lskillTitle.textContent = leaderSkill?.name;
  4158. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  4159. lskillDetailOriginal.innerHTML = "";
  4160. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  4161. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  4162. rowSkill.appendChild(frg1);
  4163. rowLederSkill.appendChild(frg2);
  4164. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4165. card.maxLevel <= 1) { //当可以叠加时,不能打297和潜觉
  4166. rowPlus.classList.add("disabled");
  4167. rowPlus.querySelector(".m-plus-hp").value = 0;
  4168. rowPlus.querySelector(".m-plus-atk").value = 0;
  4169. rowPlus.querySelector(".m-plus-rcv").value = 0;
  4170. rowLatent.classList.add("disabled");
  4171. skillLevel.setAttribute("readonly", true);
  4172. } else {
  4173. rowPlus.classList.remove("disabled");
  4174. rowLatent.classList.remove("disabled");
  4175. skillLevel.removeAttribute("readonly");
  4176. }
  4177. if (editBox.isAssist) {
  4178. const btnDone = editBox.querySelector(".button-done");
  4179. if (!card.canAssist) {
  4180. btnDone.classList.add("cant-assist");
  4181. btnDone.disabled = true;
  4182. } else {
  4183. btnDone.classList.remove("cant-assist");
  4184. btnDone.disabled = false;
  4185. }
  4186. }
  4187. //去除所有不能再打的潜觉
  4188. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  4189. editBox.refreshLatent(editBox.latent, id);
  4190. editBox.reCalculateExp();
  4191. editBox.reCalculateAbility();
  4192. }
  4193. //刷新整个队伍
  4194. function refreshAll(formationData) {
  4195. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4196. const titleBox = formationBox.querySelector(".title-box");
  4197. const detailBox = formationBox.querySelector(".detail-box");
  4198. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4199. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4200. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  4201. fragment.append(...formationBox.childNodes);
  4202. const txtTitle = titleBox.querySelector(".title");
  4203. const txtDetail = detailBox.querySelector(".detail");
  4204. txtTitle.value = formationData.title || "";
  4205. txtDetail.value = formationData.detail || "";
  4206. const txtTitleDisplay = titleBox.querySelector(".title-display");
  4207. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  4208. //txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  4209. txtTitleDisplay.innerHTML = '';
  4210. txtTitleDisplay.appendChild(descriptionToHTML(txtTitle.value));
  4211. let titleStr = txtTitleDisplay.textContent.trim();
  4212. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  4213. //txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  4214. txtDetailDisplay.innerHTML = '';
  4215. txtDetailDisplay.appendChild(descriptionToHTML(txtDetail.value));
  4216. toggleDomClassName(!txtTitle.value.length, "edit", titleBox);
  4217. toggleDomClassName(!txtDetail.value.length, "edit", detailBox);
  4218. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  4219. const dge = formationData.dungeonEnchance;
  4220. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  4221. {
  4222. dungeonEnchanceDom.innerHTML = '';
  4223. if (dge.rarities.length > 0) {
  4224. dge.rarities.forEach(rarity=>{
  4225. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  4226. icon.className = "rare-icon";
  4227. icon.setAttribute("data-rare-icon", rarity);
  4228. })
  4229. }
  4230. if (dge.collabs.length) { //添加合作的ID名称
  4231. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.collab_id({id:dge.collabs.join()}));
  4232. }
  4233. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  4234. dungeonEnchanceDom.appendChild(renderSkill(skill));
  4235. dungeonEnchanceDom.classList.remove(className_displayNone);
  4236. }else
  4237. {
  4238. dungeonEnchanceDom.classList.add(className_displayNone);
  4239. }
  4240. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  4241. const teamBox = teamBigBox.querySelector(".team-box");
  4242. const teamData = formationData.teams[teamNum];
  4243. const badgeBox = teamBigBox.querySelector(".team-badge");
  4244. if (badgeBox) {
  4245. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  4246. if (badge)
  4247. {
  4248. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  4249. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  4250. badges.forEach(badge=>badge.checked = false);
  4251. badge.checked = true;
  4252. }
  4253. }
  4254. const membersDom = teamBox.querySelector(".team-members");
  4255. const latentsDom = teamBox.querySelector(".team-latents");
  4256. const assistsDom = teamBox.querySelector(".team-assist");
  4257. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4258. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  4259. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4260. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  4261. //开始设置换队长
  4262. const leaderIdx = teamData[3];
  4263. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  4264. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  4265. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  4266. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  4267. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4268. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4269. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  4270. if (!dom)
  4271. {
  4272. return;
  4273. }
  4274. if (leaderIdx > 0 && ti == 0) //队长
  4275. {
  4276. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  4277. }
  4278. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  4279. {
  4280. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  4281. }else
  4282. {
  4283. dom.style.transform = null;
  4284. }
  4285. });
  4286. //修改显示内容
  4287. const memberDom = memberLi.querySelector(`.monster`);
  4288. const assistDom = assistsLi.querySelector(`.monster`);
  4289. const latentDom = latentLi.querySelector(`.latent-ul`);
  4290. let member = teamData[0][ti], assist = teamData[1][ti];
  4291. changeid(member, memberDom, latentDom, assist); //队员
  4292. changeid(assist, assistDom); //辅助
  4293. //隐藏队长的自身换为换队长的技能
  4294. if (ti == 5 || //好友队长永远隐藏
  4295. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  4296. {
  4297. const card_m = Cards[member.id] || Cards[0];
  4298. const card_a = Cards[assist.id] || Cards[0];
  4299. const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
  4300. const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
  4301. if (skills_m.length == 0 || skills_m[0].type != 227)
  4302. {
  4303. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4304. }
  4305. if (skills_a.length == 0 || skills_a[0].type != 227)
  4306. {
  4307. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4308. }
  4309. }
  4310. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4311. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4312. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4313. }
  4314. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4315. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4316. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4317. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4318. });
  4319. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4320. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4321. formationBox.appendChild(fragment);
  4322. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4323. }
  4324. function awokenSetCount(aicon, number) {
  4325. if (!aicon) return; //没有这个觉醒就撤回
  4326. const ali = aicon.parentNode;
  4327. const countDom = ali.querySelector(".count");
  4328. countDom.textContent = number;
  4329. if (number)
  4330. ali.classList.remove(className_displayNone);
  4331. else
  4332. ali.classList.add(className_displayNone);
  4333. }
  4334. //刷新队伍觉醒统计
  4335. function refreshTeamAwokenCount(awokenDom, team) {
  4336. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4337. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4338. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4339. const acs = aicons.map(aicon=>{
  4340. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4341. let totalNum = 0;
  4342. //搜索等效觉醒
  4343. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4344. if (equivalentAwoken)
  4345. {
  4346. if (equivalentAwoken.small === ai)
  4347. {
  4348. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4349. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4350. }
  4351. } else
  4352. {
  4353. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4354. }
  4355. awokenSetCount(aicon, totalNum);
  4356. return {a:ai,c:totalNum};
  4357. });
  4358. if (acs.every(ac=>ac.c==0))
  4359. {
  4360. awokenDom.classList.add(className_displayNone);
  4361. } else
  4362. {
  4363. awokenDom.classList.remove(className_displayNone);
  4364. }
  4365. awokenDom.appendChild(fragment);
  4366. }
  4367. //刷新阵型觉醒统计
  4368. function refreshFormationAwokenCount(awokenDom, teams) {
  4369. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4370. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4371. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4372. const acs = aicons.map(aicon=>{
  4373. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4374. let totalNum = 0;
  4375. //搜索等效觉醒
  4376. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4377. if (equivalentAwoken)
  4378. {
  4379. if (equivalentAwoken.small === ai)
  4380. {
  4381. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4382. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4383. }
  4384. } else
  4385. {
  4386. totalNum = awokenCountInFormation(teams, ai, solo);
  4387. }
  4388. awokenSetCount(aicon, totalNum);
  4389. return {a:ai,c:totalNum};
  4390. });
  4391. if (acs.every(ac=>ac.c==0))
  4392. {
  4393. awokenDom.classList.add(className_displayNone);
  4394. } else
  4395. {
  4396. awokenDom.classList.remove(className_displayNone);
  4397. }
  4398. awokenDom.appendChild(fragment);
  4399. }
  4400. //刷新能力值
  4401. function refreshAbility(abilityDom, team, idx) {
  4402. const memberData = team[0][idx];
  4403. const assistData = team[1][idx];
  4404. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4405. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4406. if (mainAbility && memberData.ability) {
  4407. for (let ai = 0; ai < 3; ai++) {
  4408. memberData.ability[ai] = mainAbility[ai][0];
  4409. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4410. }
  4411. }
  4412. if (!abilityDom) return; //如果没有dom,直接跳过
  4413. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4414. const hpDom = abilityLi.querySelector(".hp");
  4415. const atkDom = abilityLi.querySelector(".atk");
  4416. const rcvDom = abilityLi.querySelector(".rcv");
  4417. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4418. if (mainAbility) {
  4419. div.classList.remove(className_displayNone);
  4420. div.textContent = memberData.ability[ai];
  4421. } else {
  4422. div.classList.add(className_displayNone);
  4423. div.textContent = 0;
  4424. }
  4425. });
  4426. }
  4427. //刷新队员觉醒
  4428. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  4429. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  4430. const memberData = team[0][idx];
  4431. const assistData = team[1][idx];
  4432. const memberCard = Cards[memberData.id] || Cards[0];
  4433. const assistCard = Cards[assistData.id] || Cards[0];
  4434. //队员觉醒
  4435. let menberAwokens = memberCard?.awakenings?.slice(0,memberData.awoken) || [];
  4436. //单人和三人为队员增加超觉醒
  4437. if ((solo || teamsCount === 3) &&
  4438. memberData.sawoken != null && //怪物设定了超觉醒
  4439. memberData.sawoken >= 0 && //怪物超觉醒编号大于0
  4440. memberCard?.superAwakenings?.length >= 0 && //卡片有超觉醒
  4441. memberData.level >= 100 && //怪物大于100级
  4442. memberData.plus.every(p=>p>=99) //怪物297了
  4443. ) {
  4444. menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  4445. }
  4446. //menberAwokens.sort();
  4447. //武器觉醒
  4448. let assistAwokens = assistCard?.awakenings?.slice(0,assistData?.awoken);
  4449. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4450. //assistAwokens.sort();
  4451. /*if (assistAwokens.includes(49))
  4452. {
  4453. menberAwokens = menberAwokens.concat(assistAwokens);
  4454. }*/
  4455. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4456. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4457. /* //通用的
  4458. function countNum(arr) {
  4459. const map = arr.reduce(function(preMap, value){
  4460. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4461. }, new Map());
  4462. return Array.from(map);
  4463. };*/
  4464. function countAwokenNum(arr) {
  4465. const map = arr.reduce(function(preMap, value){
  4466. const eak = equivalent_awoken.find(eako => eako.big === value);
  4467. if (eak)
  4468. {
  4469. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4470. }else
  4471. {
  4472. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4473. }
  4474. }, new Map());
  4475. return Array.from(map);
  4476. };
  4477. /*const hideAwokens = [49,1,2,3,63];
  4478. if (solo) hideAwokens.push(30); //协力觉醒
  4479. if (!solo) hideAwokens.push(63); //掉落觉醒
  4480. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4481. let menberAwokensCount = countAwokenNum(menberAwokens);
  4482. menberAwokenUl.innerHTML = '';
  4483. menberAwokensCount.forEach(akc=>{
  4484. const iconLi = document.createElement("li");
  4485. const icon = iconLi.appendChild(document.createElement("icon"))
  4486. icon.className = "awoken-icon";
  4487. icon.setAttribute("data-awoken-icon", akc[0]);
  4488. icon.setAttribute("data-awoken-count", akc[1]);
  4489. menberAwokenUl.appendChild(iconLi);
  4490. });
  4491. let assistAwokensCount = countAwokenNum(assistAwokens);
  4492. assistAwokenUl.innerHTML = '';
  4493. assistAwokensCount.forEach(akc=>{
  4494. const iconLi = document.createElement("li");
  4495. const icon = iconLi.appendChild(document.createElement("icon"))
  4496. icon.className = "awoken-icon";
  4497. icon.setAttribute("data-awoken-icon", akc[0]);
  4498. icon.setAttribute("data-awoken-count", akc[1]);
  4499. assistAwokenUl.appendChild(iconLi);
  4500. });
  4501. }
  4502. function setTextContentAndAttribute(dom,str)
  4503. {
  4504. if (!dom) return;
  4505. dom.textContent = str;
  4506. dom.setAttribute(dataAttrName, str);
  4507. }
  4508. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4509. {
  4510. const width = hpBarDom.width, height = hpBarDom.height;
  4511. let ctx = hpBarDom.getContext("2d");
  4512. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4513. {
  4514. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4515. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4516. //console.table(reduceRanges);
  4517. ctx.fillStyle = attrColors[ridx];
  4518. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4519. reduceRanges.forEach(range=>{
  4520. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4521. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4522. });
  4523. });
  4524. }
  4525. else //只有阶梯盾
  4526. {
  4527. const reduceRanges = reduceAttrRanges[0];
  4528. //创建线性颜色渐变对象
  4529. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4530. canvasGradient.addColorStop(0, "#EE99AA");
  4531. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4532. canvasGradient.addColorStop(1, "#EE9999");
  4533. ctx.fillStyle = canvasGradient;
  4534. ctx.fillRect(0, 0, width, height);
  4535. reduceRanges.forEach(range=>{
  4536. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4537. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4538. });
  4539. }
  4540. }
  4541. //刷新队伍能力值合计
  4542. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4543. //计算总的生命值
  4544. if (!totalDom) return;
  4545. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4546. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4547. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4548. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4549. const teams = formation.teams;
  4550. const leader1id = team[0][team[3] || 0].id;
  4551. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4552. //计算当前队伍,2P时则是需要特殊处理
  4553. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4554. const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1];
  4555. if (tHpDom) {
  4556. const reduceScales1 = getReduceScales(leader1id);
  4557. const reduceScales2 = getReduceScales(leader2id);
  4558. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4559. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4560. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4561. const hpBar = totalDom.querySelector(".reduce-details");
  4562. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4563. {
  4564. drawHpInfo(hpBar, reduceAttrRanges);
  4565. hpBar.classList.remove(className_displayNone);
  4566. }else
  4567. {
  4568. hpBar.classList.add(className_displayNone);
  4569. }
  4570. const totalReduce = leastScale.scale;
  4571. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4572. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4573. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4574. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4575. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4576. let badgeHPScale = 1; //徽章倍率
  4577. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4578. badgeHPScale = 1.05;
  4579. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4580. badgeHPScale = 1.15;
  4581. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4582. badgeHPScale = 1.10;
  4583. }
  4584. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4585. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4586. //记录到bar中,方便打开详情时调用
  4587. hpBar.reduceAttrRanges = reduceAttrRanges;
  4588. hpBar.tHP = tHP;
  4589. hpBar.tHPNoAwoken = tHPNoAwoken;
  4590. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4591. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4592. const tHpDom_general = tHpDom.querySelector(".general");
  4593. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4594. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4595. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4596. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4597. if (totalReduce > 0)
  4598. tHpDom_reduce.classList.remove("no-reduce");
  4599. else
  4600. tHpDom_reduce.classList.add("no-reduce");
  4601. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4602. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4603. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4604. }
  4605. if (tSBDom) {
  4606. const sbn = countTeamSB(team, solo);
  4607. const tSBDom_general = tSBDom.querySelector(".general");
  4608. setTextContentAndAttribute(tSBDom_general, sbn);
  4609. }
  4610. if (tMoveDom) {
  4611. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  4612. const tMoveDom_general = tMoveDom.querySelector(".general");
  4613. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  4614. if (moveTime.fixed) //固定时间的
  4615. {
  4616. tMoveDom.classList.add("fixed-move-time");
  4617. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  4618. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  4619. } else
  4620. {
  4621. tMoveDom.classList.remove("fixed-move-time");
  4622. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  4623. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  4624. }
  4625. }
  4626. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  4627. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  4628. const tTypesDom = totalDom.querySelector(".tIf-types");
  4629. //统计队伍稀有度总数
  4630. if (tRarityDom)
  4631. {
  4632. const rarityDoms = tRarityDom.querySelector(".rarity");
  4633. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  4634. if (member.id <= 0) return pre;
  4635. const card = Cards[member.id] || Cards[0];
  4636. return pre + (card?.rarity ?? 0);
  4637. },0);
  4638. rarityDoms.setAttribute(dataAttrName, rarityCount);
  4639. }
  4640. //统计队伍属性/类型个数
  4641. if (tAttrsDom || tTypesDom)
  4642. {
  4643. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  4644. if (tAttrsDom) {
  4645. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  4646. attrDoms.forEach(attrDom=>{
  4647. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  4648. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  4649. });
  4650. }
  4651. if (tTypesDom) {
  4652. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  4653. typeDoms.forEach(typeDom=>{
  4654. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  4655. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  4656. });
  4657. }
  4658. }
  4659. if (tEffectDom) {
  4660. const _76board = tEffectDom.querySelector("._76board");
  4661. //76版队长技能不被欢队长所影响
  4662. const leader1id_original = team[0][0].id;
  4663. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  4664. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4665. {
  4666. _76board.classList.remove(className_displayNone);
  4667. }else
  4668. {
  4669. _76board.classList.add(className_displayNone);
  4670. }
  4671. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4672. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4673. {
  4674. noSkyfall.classList.remove(className_displayNone);
  4675. }else
  4676. {
  4677. noSkyfall.classList.add(className_displayNone);
  4678. }
  4679. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4680. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4681. {
  4682. poisonNoEffect.classList.remove(className_displayNone);
  4683. }else
  4684. {
  4685. poisonNoEffect.classList.add(className_displayNone);
  4686. }
  4687. const addCombo = tEffectDom.querySelector(".add-combo");
  4688. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4689. if ((addComboValue[0] | addComboValue[1]) > 0)
  4690. {
  4691. addCombo.classList.remove(className_displayNone);
  4692. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4693. }else
  4694. {
  4695. addCombo.classList.add(className_displayNone);
  4696. }
  4697. const inflicts = tEffectDom.querySelector(".inflicts");
  4698. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4699. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4700. {
  4701. inflicts.classList.remove(className_displayNone);
  4702. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4703. }else
  4704. {
  4705. inflicts.classList.add(className_displayNone);
  4706. }
  4707. }
  4708. }
  4709. //刷新所有队伍能力值合计
  4710. function refreshFormationTotalHP(totalDom, teams) {
  4711. //计算总的生命值
  4712. if (!totalDom) return;
  4713. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4714. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4715. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4716. //因为目前仅用于2P,所以直接在外面固定写了
  4717. const leader1id = teams[0][0][teams[0][3] || 0].id;
  4718. const leader2id = teams[1][0][teams[1][3] || 0].id;
  4719. if (tHpDom) {
  4720. const reduceScales1 = getReduceScales(leader1id);
  4721. const reduceScales2 = getReduceScales(leader2id);
  4722. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4723. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4724. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4725. const hpBar = totalDom.querySelector(".reduce-details");
  4726. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4727. {
  4728. drawHpInfo(hpBar, reduceAttrRanges);
  4729. hpBar.classList.remove(className_displayNone);
  4730. }else
  4731. {
  4732. hpBar.classList.add(className_displayNone);
  4733. }
  4734. const totalReduce = leastScale.scale;
  4735. const tHPArr = teams.map(function(team) {
  4736. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4737. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4738. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4739. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  4740. });
  4741. const tHPNoAwokenArr = teams.map(function(team) {
  4742. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4743. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4744. return Math.round(teamTHP);
  4745. });
  4746. const tHP = tHPArr.reduce((pv, v) => pv + v);
  4747. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  4748. //记录到bar中,方便打开详情时调用
  4749. hpBar.reduceAttrRanges = reduceAttrRanges;
  4750. hpBar.tHP = tHP;
  4751. hpBar.tHPNoAwoken = tHPNoAwoken;
  4752. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4753. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4754. const tHpDom_general = tHpDom.querySelector(".general");
  4755. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4756. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4757. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4758. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4759. if (totalReduce > 0)
  4760. tHpDom_reduce.classList.remove("no-reduce");
  4761. else
  4762. tHpDom_reduce.classList.add("no-reduce");
  4763. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4764. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4765. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4766. }
  4767. if (tSBDom) {
  4768. const sbn1 = countTeamSB(teams[0], solo);
  4769. const sbn2 = countTeamSB(teams[1], solo);
  4770. const tSBDom_general = tSBDom.querySelector(".general");
  4771. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  4772. }
  4773. if (tEffectDom) {
  4774. const _76board = tEffectDom.querySelector("._76board");
  4775. //76版队长技能不被欢队长所影响
  4776. const leader1id_original = teams[0][0][0].id;
  4777. const leader2id_original = teams[1][0][0].id;
  4778. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4779. {
  4780. _76board.classList.remove(className_displayNone);
  4781. }else
  4782. {
  4783. _76board.classList.add(className_displayNone);
  4784. }
  4785. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4786. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4787. {
  4788. noSkyfall.classList.remove(className_displayNone);
  4789. }else
  4790. {
  4791. noSkyfall.classList.add(className_displayNone);
  4792. }
  4793. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4794. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4795. {
  4796. poisonNoEffect.classList.remove(className_displayNone);
  4797. }else
  4798. {
  4799. poisonNoEffect.classList.add(className_displayNone);
  4800. }
  4801. const addCombo = tEffectDom.querySelector(".add-combo");
  4802. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4803. if ((addComboValue[0] | addComboValue[1]) > 0)
  4804. {
  4805. addCombo.classList.remove(className_displayNone);
  4806. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4807. }else
  4808. {
  4809. addCombo.classList.add(className_displayNone);
  4810. }
  4811. const inflicts = tEffectDom.querySelector(".inflicts");
  4812. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4813. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4814. {
  4815. inflicts.classList.remove(className_displayNone);
  4816. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4817. }else
  4818. {
  4819. inflicts.classList.add(className_displayNone);
  4820. }
  4821. }
  4822. }
  4823. //刷新单人技能CD
  4824. function refreshMemberSkillCD(teamDom, team, idx) {
  4825. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  4826. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  4827. const member = team[0][idx];
  4828. const assist = team[1][idx];
  4829. const memberCard = Cards[member.id] || Cards[0];
  4830. const memberSkill = Skills[memberCard?.activeSkillId];
  4831. const assistCard = Cards[assist.id] || Cards[0];
  4832. const assistSkill = Skills[assistCard?.activeSkillId];
  4833. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  4834. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  4835. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  4836. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  4837. memberSkillCdDom.textContent = memberSkillCd;
  4838. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  4839. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  4840. memberSkillCdDom.classList.remove("max-skill");
  4841. } else {
  4842. memberSkillCdDom.classList.add("max-skill");
  4843. }
  4844. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  4845. assistSkillCdDom.classList.remove("max-skill");
  4846. } else {
  4847. assistSkillCdDom.classList.add("max-skill");
  4848. }
  4849. }
  4850. //按住Ctrl点击技能在控制台输出技能的对象
  4851. function fastShowSkill(event) {
  4852. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  4853. if (event.ctrlKey) {
  4854. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  4855. console.debug(Skills[skillId]);
  4856. return;
  4857. };
  4858. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  4859. if (s_cards.length > 1) {
  4860. showSearch(s_cards); //显示
  4861. }
  4862. }
  4863. function localisation($tra) {
  4864. if (!$tra) return;
  4865. document.title = $tra.webpage_title;
  4866. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  4867. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  4868. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  4869. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  4870. const sortOptions = Array.from(s_sortList.options);
  4871. sortOptions.forEach(opt => {
  4872. const tag = opt.getAttribute("data-tag");
  4873. const trans = $tra.sort_name[tag];
  4874. if (trans) {
  4875. opt.text = trans;
  4876. }
  4877. });
  4878. }

智龙迷城队伍图制作工具