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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. const teamBigBoxs = []; //储存全部teamBigBox
  9. const allMembers = []; //储存所有成员,包含辅助
  10. let interchangeSvg; //储存划线的SVG
  11. let controlBox; //储存整个controlBox
  12. let statusLine; //储存状态栏
  13. let formationBox; //储存整个formationBox
  14. let editBox; //储存整个editBox
  15. let showSearch; //整个程序都可以用的显示搜索函数
  16. let qrcodeReader; //二维码读取
  17. let qrcodeWriter; //二维码输出
  18. let selectedDeviceId; //视频源id
  19. const dataStructure = 4; //阵型输出数据的结构版本
  20. const cfgPrefix = "PADDF-"; //设置名称的前缀
  21. const className_displayNone = "display-none";
  22. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  23. const isGuideMod = !needUpdateBrowser && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  24. if (location.search.includes('&')) {
  25. location.search = location.search.replace(/&/ig, '&');
  26. }
  27. //一开始就加载当前语言
  28. if (currentLanguage == undefined)
  29. {
  30. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  31. const browser_i18n = navigator.language; //获取浏览器语言
  32. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  33. {
  34. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  35. }
  36. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  37. {
  38. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  39. if (lang.i18n_RegExp)
  40. {
  41. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  42. }else
  43. {
  44. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  45. }
  46. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  47. }
  48. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  49. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  50. }
  51. //一开始就加载当前数据
  52. if (currentDataSource == undefined)
  53. {
  54. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  55. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  56. }
  57. const dbName = "PADDF";
  58. let db = null;
  59. const DBOpenRequest = indexedDB.open(dbName, 4);
  60. DBOpenRequest.onsuccess = function(event) {
  61. db = event.target.result; //DBOpenRequest.result;
  62. console.log("PADDF:数据库已可使用");
  63. loadData();
  64. };
  65. DBOpenRequest.onerror = function(event) {
  66. // 错误处理
  67. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  68. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  69. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  70. loadData();
  71. //alert('Some errors have occurred, please refresh the page.');
  72. //history.go(); //直接强制刷新
  73. };
  74. DBOpenRequest.onupgradeneeded = function(event) {
  75. let db = event.target.result;
  76. let store;
  77. switch (true)
  78. {
  79. case event.oldVersion < 2:
  80. store = db.createObjectStore("cards");
  81. store = db.createObjectStore("skills");
  82. case event.oldVersion < 3:
  83. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  84. }
  85. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  86. store.transaction.oncomplete = function(event) {
  87. console.log("PADDF:数据库建立完毕");
  88. };
  89. };
  90. class Member2
  91. {
  92. constructor(oldMenber, isAssist)
  93. {
  94. //this.index = oldMenber?.index ?? 0;
  95. this.id = oldMenber?.id ?? 0;
  96. //this.exp = oldMenber?.exp ?? 0;
  97. this.level = oldMenber?.level ?? 1;
  98. this.plus = oldMenber?.plus ?? {hp:0,atk:0,rcv:0};
  99. this.awoken = oldMenber.awoken ?? 0;
  100. this.superAwoken = oldMenber.superAwoken ?? null;
  101. this.latent = oldMenber?.latent.concat() ?? [];
  102. this.skillLevel = oldMenber.skillLevel ?? 0;
  103. this.assist = oldMenber.assist ?? null;
  104. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldMenber?.isAssist);
  105. }
  106. calculateAbility(solo,teamCount){
  107. const card = Cards[this.id];
  108. let bonus = null;
  109. if (!this.isAssist &&
  110. this.assist &&
  111. this.assist.id>0 &&
  112. Cards[this.assist.id].attrs[0] === card.attrs[0]
  113. ){
  114. bonus = this.assist.calculateAbility(solo,teamCount);
  115. }
  116. }
  117. toJSON(){
  118. }
  119. }
  120. //队员基本的留空
  121. var Member = function() {
  122. this.id = 0;
  123. this.ability = [0, 0, 0];
  124. this.abilityNoAwoken = [0, 0, 0];
  125. };
  126. //让 Member 能直接获取 card
  127. Object.defineProperty(Member.prototype, "card", {
  128. get() { return Cards[this.id]; }
  129. })
  130. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  131. let memberCard = this.card, assistCard = assist?.card;
  132. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  133. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  134. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  135. if (assistCard?.awakenings?.includes(49)) { //如果有武器
  136. //更改副属性
  137. let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95);
  138. if (changeAttr) attrs[1] = changeAttr - 91;
  139. //添加类型
  140. let appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90);
  141. appendTypes = appendTypes.map(type=>{
  142. switch (type) {
  143. case 83: {return 5;}
  144. case 84: {return 4;}
  145. case 85: {return 7;}
  146. case 86: {return 8;}
  147. case 87: {return 1;}
  148. case 88: {return 6;}
  149. case 89: {return 2;}
  150. case 90: {return 3;}
  151. }
  152. });
  153. for (let appendType of appendTypes) {
  154. types.add(appendType);
  155. }
  156. }
  157. return {attrs: attrs, types: Array.from(types)};
  158. }
  159. Member.prototype.outObj = function() {
  160. const m = this;
  161. if (m.id == 0) return null;
  162. let obj = [m.id];
  163. if (m.level != undefined) obj[1] = m.level;
  164. if (m.awoken != undefined) obj[2] = m.awoken;
  165. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  166. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  167. obj[3] = m.plus[0];
  168. } else {
  169. obj[3] = m.plus;
  170. }
  171. }
  172. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  173. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  174. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  175. const skill = Skills[card.activeSkillId];
  176. //有技能等级,并且技能等级低于最大等级时才记录技能
  177. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  178. return obj;
  179. };
  180. Member.prototype.loadObj = function(m, dataVersion) {
  181. if (m == undefined) //如果没有提供数据,直接返回默认
  182. {
  183. this.id = 0;
  184. return;
  185. }
  186. if (dataVersion == undefined) dataVersion = 1;
  187. this.id = dataVersion > 1 ? m[0] : m.id;
  188. this.level = dataVersion > 1 ? m[1] : m.level;
  189. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  190. if (dataVersion > 1) {
  191. if (isNaN(m[3]) || m[3] == null) {
  192. this.plus = m[3];
  193. } else {
  194. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  195. this.plus = [singlePlus, singlePlus, singlePlus];
  196. }
  197. } else {
  198. this.plus = m.plus;
  199. }
  200. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  201. this.latent = dataVersion > 1 ? m[4] : m.latent;
  202. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  203. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  204. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  205. this.skilllevel = m[6] || null;
  206. };
  207. Member.prototype.loadFromMember = function(m) {
  208. if (m == undefined) //如果没有提供数据,直接返回默认
  209. {
  210. return;
  211. }
  212. this.id = m.id;
  213. };
  214. //只用来防坐的任何队员
  215. var MemberDelay = function() {
  216. this.id = -1;
  217. };
  218. MemberDelay.prototype = Object.create(Member.prototype);
  219. MemberDelay.prototype.constructor = MemberDelay;
  220. //辅助队员
  221. var MemberAssist = function() {
  222. this.level = 0;
  223. this.awoken = 0;
  224. this.plus = [0, 0, 0];
  225. Member.call(this);
  226. };
  227. MemberAssist.prototype = Object.create(Member.prototype);
  228. MemberAssist.prototype.constructor = MemberAssist;
  229. MemberAssist.prototype.loadFromMember = function(m) {
  230. if (m == undefined) //如果没有提供数据,直接返回默认
  231. {
  232. return;
  233. }
  234. this.id = m.id;
  235. if (m.level != undefined) this.level = m.level;
  236. if (m.awoken != undefined) this.awoken = m.awoken;
  237. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  238. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  239. };
  240. //正式队伍
  241. var MemberTeam = function() {
  242. this.latent = [];
  243. MemberAssist.call(this);
  244. //sawoken作为可选项目,默认不在内
  245. };
  246. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  247. MemberTeam.prototype.constructor = MemberTeam;
  248. MemberTeam.prototype.loadFromMember = function(m) {
  249. if (m == undefined) //如果没有提供数据,直接返回默认
  250. {
  251. return;
  252. }
  253. this.id = m.id;
  254. if (m.level != undefined) this.level = m.level;
  255. if (m.awoken != undefined) this.awoken = m.awoken;
  256. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  257. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  258. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  259. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  260. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  261. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  262. };
  263. var Formation = function(teamCount, memberCount) {
  264. this.title = "";
  265. this.detail = "";
  266. this.teams = [];
  267. this.dungeonEnchance = {
  268. attrs: [],
  269. types: [],
  270. rarities: [],
  271. rate: {
  272. hp: 1,
  273. atk: 1,
  274. rcv: 1
  275. }
  276. }
  277. for (let ti = 0; ti < teamCount; ti++) {
  278. const team = [
  279. [], //队员
  280. [], //辅助
  281. 0, //徽章
  282. 0, //队长更换序号
  283. ];
  284. for (let mi = 0; mi < memberCount; mi++) {
  285. team[0].push(new MemberTeam());
  286. team[1].push(new MemberAssist());
  287. }
  288. this.teams.push(team);
  289. }
  290. };
  291. Formation.prototype.outObj = function() {
  292. const obj = {};
  293. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  294. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  295. obj.f = this.teams.map(t => {
  296. const teamArr = [];
  297. teamArr[0] = t[0].map(m =>
  298. m.outObj()
  299. ).deleteLatter();
  300. teamArr[1] = t[1].map(m =>
  301. m.outObj()
  302. ).deleteLatter();
  303. if (t[2]) teamArr[2] = t[2];
  304. if (t[3]) teamArr[3] = t[3];
  305. return teamArr;
  306. });
  307. let dge = this.dungeonEnchance;
  308. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  309. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities)].deleteLatter(0), //类型,属性,星级
  310. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  311. ];
  312. obj.v = dataStructure;
  313. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  314. !obj.t &&
  315. !obj.d)
  316. return null;*/
  317. return obj;
  318. };
  319. Formation.prototype.loadObj = function(f) {
  320. let dge = this.dungeonEnchance;
  321. if (f == undefined) //如果没有提供数据,要返回空的
  322. {
  323. this.title = "";
  324. this.detail = "";
  325. this.teams.forEach(function(t, ti) {
  326. t[0].forEach(function(m, mi) {
  327. m.loadObj(null);
  328. });
  329. t[1].forEach(function(m, mi) {
  330. m.loadObj(null);
  331. });
  332. t[2] = 1;
  333. t[3] = 0;
  334. });
  335. dge.rarities.length = 0;
  336. dge.attrs.length = 0;
  337. dge.types.length = 0;
  338. dge.rate.hp = 1;
  339. dge.rate.atk = 1;
  340. dge.rate.rcv = 1;
  341. return;
  342. }
  343. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  344. this.title = dataVeision > 1 ? f.t : f.title;
  345. this.detail = dataVeision > 1 ? f.d : f.detail;
  346. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  347. this.teams.forEach(function(t, ti) {
  348. const tf = loadTeamArr[ti];
  349. if (tf) {
  350. t[0].forEach(function(m, mi) {
  351. const fm = tf[0][mi];
  352. m.loadObj(fm, dataVeision);
  353. });
  354. t[1].forEach(function(m, mi) {
  355. const fm = tf[1][mi];
  356. m.loadObj(fm, dataVeision);
  357. });
  358. t[2] = tf[2] != undefined ? (dataVeision > 3 ? tf[2] : badgeConvert(tf[2])) : 1; //徽章
  359. t[3] = tf[3] ?? 0; //队长
  360. }
  361. });
  362. function badgeConvert(old)
  363. {
  364. switch (old)
  365. {
  366. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  367. return old + 1;
  368. }
  369. case 9: {
  370. return 11;
  371. }
  372. case 10:case 11:case 12: {
  373. return old + 7;
  374. }
  375. case 13: {
  376. return 21;
  377. }
  378. case 14: {
  379. return 10;
  380. }
  381. case 15:case 16:case 17: {
  382. return old - 3;
  383. }
  384. case 18: {
  385. return 50;
  386. }
  387. default: return 1;
  388. }
  389. }
  390. if (f.r)
  391. {
  392. if (Array.isArray(f.r[0])) {
  393. let effective = f.r[0];
  394. let rates = f.r[1];
  395. dge.types = flags(effective[0] ?? 0);
  396. dge.attrs = flags(effective[1] ?? 0);
  397. dge.rarities = flags(effective[2] ?? 0);
  398. dge.rate.hp = rates[0] ?? 1;
  399. dge.rate.atk = rates[1] ?? 1;
  400. dge.rate.rcv = rates[2] ?? 1;
  401. } else {
  402. dge.attrs = flags(f.r[0] ?? 0);
  403. dge.types = flags(f.r[1] ?? 0);
  404. dge.rarities.length = 0;
  405. dge.rate.hp = f.r[2] ?? 1;
  406. dge.rate.atk = f.r[3] ?? 1;
  407. dge.rate.rcv = f.r[4] ?? 1;
  408. }
  409. }
  410. if (f.b)
  411. this.teams[0][2] = f.b; //原来模式的徽章
  412. };
  413. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  414. {
  415. let qrObj = {
  416. d:this.outObj()
  417. };
  418. if (keepDataSource) qrObj.s = currentDataSource.code;
  419. return qrObj;
  420. }
  421. Formation.prototype.getPdcQrStr = function()
  422. {
  423. function genMemberMap(m, a, position = 0)
  424. {
  425. const o = new Map();
  426. o.set(0, m.id);
  427. if (m.latent.length)
  428. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).prefix(2)).join('')); //潜觉
  429. o.set(3, m.level);
  430. o.set(4, m.plus[0]);
  431. o.set(5, m.plus[1]);
  432. o.set(6, m.plus[2]);
  433. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  434. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  435. if (a.id != 0)
  436. {
  437. o.set(9, a.id);
  438. o.set(10, a.level);
  439. o.set(11, a.plus[0]);
  440. o.set(12, a.plus[1]);
  441. o.set(13, a.plus[2]);
  442. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  443. }
  444. o.set(15, position);
  445. return o;
  446. }
  447. let outArr = [
  448. [1,this.teams.length - 1]
  449. ];
  450. if (this.teams.length == 2)
  451. {
  452. const team1 = this.teams[0];
  453. const team2 = this.teams[1];
  454. team1[0].push(team2[0].shift());
  455. team1[1].push(team2[1].shift());
  456. }
  457. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  458. let teamArr = [
  459. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  460. ];
  461. const membersArr = t[0];
  462. const assistArr = t[1];
  463. for (let i=0;i<membersArr.length;i++)
  464. {
  465. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  466. {
  467. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  468. let pdcMemberArr = Array.from(pdcMemberMap);
  469. pdcMemberStr = pdcMemberArr.map(item => {
  470. if (item[1] == undefined)
  471. {
  472. return null;
  473. }
  474. return [
  475. item[0].toString(36).prefix(2),
  476. item[1].toString(36).prefix(2)
  477. ].join('')}).filter(item=>item).join(',');
  478. teamArr.push(pdcMemberStr);
  479. }
  480. }
  481. return teamArr.join('}');
  482. });
  483. if (this.teams.length == 2)
  484. {
  485. const team1 = this.teams[0];
  486. const team2 = this.teams[1];
  487. team2[0].splice(0,0,team1[0].pop());
  488. team2[1].splice(0,0,team1[1].pop());
  489. }
  490. outArr = outArr.concat(pdcTeamsStr);
  491. return outArr.join(']');
  492. }
  493. Formation.prototype.getQrStr = function(type)
  494. {
  495. if (type == 'pdf' || type == 0)
  496. {
  497. return JSON.stringify(this.getPdfQrObj());
  498. }else
  499. {
  500. return this.getPdcQrStr();
  501. }
  502. }
  503. class PlayerData
  504. {
  505. constructor(data)
  506. {
  507. Object.assign(this, data);
  508. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  509. this.parsedDecks = PlayerDataDeck.parseDataArray(
  510. data.decksb.decks,
  511. data?.decksbs?.decks,
  512. this.parsedCards);
  513. }
  514. }
  515. class PlayerDataDeck {
  516. constructor(data, parsedCards) {
  517. const e = data.entries();
  518. this.membersIndex = [
  519. e.next().value[1],
  520. e.next().value[1],
  521. e.next().value[1],
  522. e.next().value[1],
  523. e.next().value[1],
  524. ];
  525. this.badge = e.next().value[1];
  526. this.membersIndex.push(e.next().value[1]);
  527. if (parsedCards)
  528. {
  529. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  530. }
  531. e.next(); //未知
  532. e.next(); //未知
  533. if (!e.next().done)
  534. {
  535. console.warn("出现未知的用户队伍数据");
  536. }
  537. }
  538. static parseDataArray(decks1, decks2, parsedCards)
  539. {
  540. let datas = decks1.concat(decks2 ?? []);
  541. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  542. if (Boolean(decks2))
  543. {
  544. decks.forEach(deck=>{if (deck.badge === 1) deck.badge = 50;});
  545. }
  546. return decks;
  547. }
  548. toFormation()
  549. {
  550. const f = new Formation(1, 6);
  551. const team = f.teams[0];
  552. team[2] = this.badge;
  553. const tMembers = team[0];
  554. const tAssists = team[1];
  555. this.members.forEach((member, idx)=>{
  556. const tm = tMembers[idx];
  557. const ta = tAssists[idx];
  558. if (member) {
  559. tm.loadFromMember(member);
  560. tm.sawoken = Cards[member.id].superAwakenings.indexOf(member.superAwoken);
  561. tm.plus = Object.values(member.plus);
  562. tm.skilllevel = member.skillLevel;
  563. if (member.assist) {
  564. ta.loadFromMember(member.assist);
  565. ta.sawoken = Cards[member.assist.id].superAwakenings.indexOf(member.assist.superAwoken);
  566. ta.plus = Object.values(member.assist.plus);
  567. ta.skilllevel = member.assist.skillLevel;
  568. }
  569. }
  570. });
  571. return f;
  572. }
  573. }
  574. class PlayerDataCard {
  575. constructor(data) {
  576. const e = data.entries();
  577. this.index = e.next().value[1];
  578. this.exp = e.next().value[1];
  579. this.level = e.next().value[1];
  580. this.skillLevel = e.next().value[1]; //未知
  581. e.next(); //未知
  582. this.id = e.next().value[1];
  583. //叠加型用他们的经验来表示数量
  584. const card = Cards[this.id];
  585. this.count = 1;
  586. if (card && card.overlay)
  587. {
  588. this.count = this.exp;
  589. this.exp = 0;
  590. }
  591. this.plus = {
  592. hp : e.next().value[1],
  593. atk: e.next().value[1],
  594. rcv: e.next().value[1]
  595. };
  596. this.awoken = e.next().value[1];
  597. let parsedLatent = this.parseLatent(e.next().value[1]);
  598. this.latentMaxCount = parsedLatent.latentCount;
  599. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  600. this.assistIndex = e.next().value[1];
  601. e.next(); //未知
  602. this.superAwoken = e.next().value[1];
  603. e.next(); //未知
  604. if (!e.next().done)
  605. {
  606. console.warn("出现未知的用户箱子卡片数据");
  607. }
  608. //console.log(b);
  609. }
  610. static parseDataArray(datas)
  611. {
  612. let parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  613. for (const mon of parsedCards)
  614. {
  615. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  616. }
  617. return parsedCards;
  618. }
  619. parseLatent(number)
  620. {
  621. let latentNumber = BigInt(number);
  622. let obj = {
  623. latent: [],
  624. latentCount: 6,
  625. };
  626. //console.log("原始数字",latentNumber.toString(2));
  627. let latentVersion = latentNumber & 7n; //记录版本,111是用几位来做记录
  628. latentNumber >>= 3n;
  629. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  630. let changeLatentCount = Boolean(latentNumber & 1n); //1时就是增加格子数
  631. latentNumber >>= 1n;
  632. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  633. if (changeLatentCount)
  634. {
  635. obj.latentCount = Number(latentNumber & 15n);
  636. latentNumber >>= 4n;
  637. //console.log("读取潜觉格子数",latentNumber.toString(2));
  638. }
  639. const getbnum = latentVersion > 6 ? 127n : 31n;
  640. const rightbnum = latentVersion > 6 ? 7n : 5n;
  641. while (latentNumber>0)
  642. {
  643. obj.latent.push(Number(latentNumber & getbnum));
  644. latentNumber >>= rightbnum;
  645. //console.log("读取一个潜觉",latentNumber.toString(2));
  646. }
  647. return obj;
  648. }
  649. deleteRepeatLatent(olatents)
  650. {
  651. let latents = olatents.concat();
  652. for (let ai = 0; ai < latents.length; ai++)
  653. {
  654. let useHole = latentUseHole(latents[ai]);
  655. if (useHole > 1)
  656. {
  657. latents.splice(ai+1, useHole-1);
  658. }
  659. }
  660. return latents;
  661. }
  662. }
  663. //进化树
  664. class EvoTree
  665. {
  666. constructor(mid, parent = null)
  667. {
  668. const _this = this;
  669. this.parent = parent;
  670. if (parent == null) //如果没有提供父级,则寻找进化根
  671. {
  672. function returnRootId(mid)
  673. {
  674. mid = Cards[mid].evoRootId;
  675. const m = Cards[mid];
  676. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  677. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  678. mid = returnRootId(m.henshinFrom[0]);
  679. }
  680. return mid;
  681. }
  682. mid = returnRootId(mid);
  683. }
  684. const card = Cards[mid];
  685. this.id = mid;
  686. this.idArr = parent ? parent.idArr.concat() : [];
  687. this.card = card;
  688. this.children = [];
  689. this.evoType = null;
  690. if (parent == null)
  691. {
  692. this.evoType = "Base";
  693. }
  694. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  695. {
  696. if (parent.card.henshinTo.length > 1) {
  697. this.evoType = "Random Henshin";
  698. //限定最多两层随机变身
  699. if (parent?.parent?.card?.henshinTo?.length > 1) {
  700. return this;
  701. }
  702. }
  703. else
  704. this.evoType = "Henshin";
  705. }
  706. else
  707. {
  708. if (card.evoMaterials.includes(3826)) //像素进化
  709. {
  710. this.evoType = "Pixel Evo";
  711. }else if (card.awakenings.includes(49)) //武器
  712. {
  713. this.evoType = "Assist Evo";
  714. }else if (card.isUltEvo) //究进
  715. {
  716. if (parent.card.isUltEvo) //超究进
  717. {
  718. this.evoType = "Super Ult Evo";
  719. }else
  720. {
  721. this.evoType = "Ult Evo";
  722. }
  723. }else
  724. {
  725. if (parent.card.isUltEvo) //转生
  726. {
  727. this.evoType = "Reincarnation";
  728. }else if(parent.evoType == "Reincarnation")
  729. {
  730. this.evoType = "Super Reincarnation";
  731. }else
  732. {
  733. this.evoType = "Evolution";
  734. }
  735. }
  736. }
  737. if (this.idArr.includes(mid))
  738. {
  739. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  740. {
  741. this.evoType = "Henshin Loop";
  742. }
  743. return this;
  744. }else
  745. {
  746. this.idArr.push(mid);
  747. }
  748. if (Array.isArray(card.henshinTo)) {
  749. for (let toId of card.henshinTo) {
  750. this.children.push(new EvoTree(toId, _this));
  751. }
  752. }
  753. if (this.evoType != "Henshin")
  754. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  755. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  756. };
  757. toListNode()
  758. {
  759. const createCardHead = editBox.createCardHead;
  760. const tBox = document.createElement("div");
  761. tBox.className = "evo-box";
  762. const evoPanel = tBox.appendChild(document.createElement("div"));
  763. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  764. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  765. evotPanel_L.className = "evo-panel-left";
  766. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  767. evotPanel_R.className = "evo-panel-right";
  768. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  769. evoTypeDiv.className = "evo-type-div";
  770. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  771. evoType.className = "evo-type";
  772. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  773. monHead.className = "monster-head";
  774. const monName = evotPanel_R.appendChild(document.createElement("div"));
  775. monName.className = "monster-name";
  776. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  777. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  778. evotMaterials.className = "evo-materials";
  779. this.card.evoMaterials.forEach(mid=>{
  780. //const li = evotMaterials.appendChild(document.createElement("li"));
  781. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  782. });
  783. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  784. evoSubEvo.className = "evo-subevo";
  785. this.children.forEach(subEvo=>{
  786. const li = evoSubEvo.appendChild(document.createElement("li"));
  787. li.appendChild(subEvo.toListNode());
  788. });
  789. return tBox;
  790. };
  791. }
  792. //队长技能类型的翻译
  793. class LeaderSkillType{
  794. constructor(flags1, flags2){
  795. this.matchMode = {
  796. multipleColors: Boolean(flags1 & 1 << 0),
  797. rowMatch: Boolean(flags1 & 1 << 1),
  798. combo: Boolean(flags1 & 1 << 2),
  799. sameColor: Boolean(flags1 & 1 << 3),
  800. LShape: Boolean(flags1 & 1 << 4),
  801. crossMatch: Boolean(flags1 & 1 << 5),
  802. heartCrossMatch: Boolean(flags1 & 1 << 6),
  803. remainOrbs: Boolean(flags1 & 1 << 7),
  804. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  805. };
  806. this.restriction = {
  807. attrEnhance: Boolean(flags1 & 1 << 9),
  808. typeEnhance: Boolean(flags1 & 1 << 10),
  809. board7x6: Boolean(flags1 & 1 << 11),
  810. noSkyfall: Boolean(flags1 & 1 << 12),
  811. HpRange: Boolean(flags1 & 1 << 13),
  812. useSkill: Boolean(flags1 & 1 << 14),
  813. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  814. minMatchLen: Boolean(flags1 & 1 << 16),
  815. specialTeam: Boolean(flags1 & 1 << 17),
  816. effectWhenRecover: Boolean(flags1 & 1 << 18),
  817. };
  818. this.appendEffects = {
  819. addCombo: Boolean(flags1 & 1 << 21),
  820. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  821. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  822. reduce49down: Boolean(flags1 & 1 << 24),
  823. reduce50: Boolean(flags1 & 1 << 25),
  824. reduce51up: Boolean(flags1 & 1 << 26),
  825. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  826. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  827. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  828. voidPoison: Boolean(flags1 & 1 << 29),
  829. counterAttack: Boolean(flags1 & 1 << 30),
  830. autoHeal: Boolean(flags1 & 1 << 31),
  831. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  832. resolve: Boolean(flags2 & 1 << 0),
  833. };
  834. }
  835. }
  836. //切换通用的切换className显示的函数
  837. function toggleDomClassName(addClass, className, dom = document.body) {
  838. dom.classList[addClass ? "add" : "remove"](className);
  839. //if (addClass) {
  840. // dom.classList.add(className);
  841. //} else {
  842. // dom.classList.remove(className);
  843. //}
  844. }
  845. //清除数据
  846. function clearData()
  847. {
  848. const locationURL = new URL(location);
  849. locationURL.searchParams.delete('d'); //删除数据
  850. locationURL.searchParams.delete('l'); //删除语言
  851. location = locationURL.toString();
  852. }
  853. //轮换ABC队伍
  854. function swapABCteam()
  855. {
  856. if (formation.teams.length > 1) {
  857. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  858. creatNewUrl();
  859. refreshAll(formation);
  860. }
  861. }
  862. function henshinStep(step)
  863. {
  864. if (step == 0) return;
  865. function gotoHenshin(card, nstep)
  866. {
  867. if (nstep > 0 && Array.isArray(card.henshinTo))
  868. {
  869. let max = Math.randomInteger(card.henshinTo.length - 1);
  870. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  871. }
  872. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  873. {
  874. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  875. }
  876. else
  877. {
  878. return card;
  879. }
  880. }
  881. formation.teams.forEach(team=>{
  882. team[0].forEach(member=>{
  883. const mid = member.id;
  884. const card = Cards[mid];
  885. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  886. { //要变身前的才进行操作
  887. const _card = gotoHenshin(card, step);
  888. member.id = _card.id;
  889. member.awoken = _card.awakenings.length;
  890. }
  891. });
  892. });
  893. creatNewUrl();
  894. refreshAll(formation);
  895. }
  896. //在单人和多人之间转移数据
  897. function turnPage(toPage, e = null) {
  898. let pagename = null;
  899. switch (toPage) {
  900. case 1:
  901. if (formation.teams[0][0].length < 6) {
  902. //把第二支队伍的队长添加到最后方
  903. formation.teams[0][0].push(formation.teams[1][0][0]);
  904. formation.teams[0][1].push(formation.teams[1][1][0]);
  905. }
  906. //删掉第2支开始的队伍
  907. formation.teams.splice(1);
  908. pagename = "solo.html";
  909. break;
  910. case 2:
  911. if (formation.teams.length < 2) { //从1人到2人
  912. formation.teams[1] = [
  913. [],
  914. []
  915. ];
  916. //把右边的队长加到第二支队伍最后面
  917. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  918. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  919. } else { //从3人到2人,直接删除后面两个队伍
  920. //删掉第3支开始的队伍
  921. formation.teams.splice(2);
  922. //删掉前面两支队伍的战友
  923. formation.teams[0][0].splice(5);
  924. formation.teams[0][1].splice(5);
  925. formation.teams[1][0].splice(5);
  926. formation.teams[1][1].splice(5);
  927. }
  928. formation.badge = 0;
  929. pagename = "multi.html";
  930. break;
  931. case 3:
  932. if (formation.teams.length < 2) { //从1人到3人
  933. } else { //从2人到3人
  934. formation.teams[0][0].push(formation.teams[1][0][0]);
  935. formation.teams[0][1].push(formation.teams[1][1][0]);
  936. formation.teams[1][0].push(formation.teams[0][0][0]);
  937. formation.teams[1][1].push(formation.teams[0][1][0]);
  938. }
  939. formation.badge = 0;
  940. pagename = "triple.html";
  941. break;
  942. }
  943. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  944. if (e && e.ctrlKey) {
  945. window.open(newURL);
  946. } else {
  947. location.href = newURL;
  948. }
  949. }
  950. function loadData(force = false)
  951. {
  952. if (force)
  953. console.info('强制更新数据。');
  954. const _time = new Date().getTime();
  955. //开始读取解析怪物数据
  956. const sourceDataFolder = "monsters-info";
  957. if (statusLine) statusLine.classList.add("loading-check-version");
  958. GM_xmlhttpRequest({
  959. method: "GET",
  960. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  961. onload: function(response) {
  962. dealCkeyData(response.response);
  963. },
  964. onerror: function(response) {
  965. console.error("新的 Ckey JSON 数据获取失败。", response);
  966. return;
  967. }
  968. });
  969. //处理返回的数据
  970. function dealCkeyData(responseText)
  971. { //处理数据版本
  972. let newCkeys; //当前的Ckey们
  973. let lastCkeys; //以前Ckey们
  974. let currentCkey; //获取当前语言的ckey
  975. let lastCurrentCkey; //以前的当前语言的ckey
  976. try {
  977. newCkeys = JSON.parse(responseText);
  978. } catch (e) {
  979. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  980. return;
  981. }
  982. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  983. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  984. try {
  985. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  986. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  987. lastCkeys = [];
  988. } catch (e) {
  989. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  990. lastCkeys = [];
  991. }
  992. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  993. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  994. lastCurrentCkey = {
  995. code: currentDataSource.code,
  996. ckey: {},
  997. updateTime: null
  998. };
  999. lastCkeys.push(lastCurrentCkey);
  1000. }
  1001. if (statusLine) statusLine.classList.remove("loading-check-version");
  1002. if (statusLine) statusLine.classList.add("loading-mon-info");
  1003. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1004. console.debug("Cards ckey相等,直接读取已有的数据。");
  1005. const transaction = db.transaction([`cards`]);
  1006. const objectStore = transaction.objectStore(`cards`);
  1007. const request = objectStore.get(currentDataSource.code);
  1008. request.onerror = function(event) {
  1009. console.error("Cards 数据库内容读取失败,需重新下载。");
  1010. downloadCardsData();
  1011. };
  1012. request.onsuccess = function(event) {
  1013. if (Array.isArray(request.result))
  1014. {
  1015. Cards = loadExtraCardsData(request.result);
  1016. dealCardsData(Cards);
  1017. }else
  1018. {
  1019. console.info("Cards 数据库内容不存在,需重新下载。");
  1020. downloadCardsData();
  1021. }
  1022. };
  1023. } else {
  1024. console.log("Cards 需重新下载。");
  1025. downloadCardsData();
  1026. }
  1027. function downloadCardsData()
  1028. {
  1029. GM_xmlhttpRequest({
  1030. method: "GET",
  1031. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1032. onload: function(response) {
  1033. try {
  1034. Cards = loadExtraCardsData(JSON.parse(response.response));
  1035. } catch (e) {
  1036. console.error("Cards 数据 JSON 解码出错。", e);
  1037. return;
  1038. }
  1039. if (db)
  1040. {
  1041. const transaction = db.transaction([`cards`], "readwrite");
  1042. transaction.oncomplete = function(event) {
  1043. console.log("Cards 数据库写入完毕。");
  1044. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1045. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1046. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1047. dealCardsData(Cards);
  1048. };
  1049. const objectStore = transaction.objectStore(`cards`);
  1050. objectStore.put(Cards,currentDataSource.code);
  1051. }else //隐私模式无法启动数据库
  1052. {
  1053. dealCardsData(Cards);
  1054. }
  1055. },
  1056. onerror: function(response) {
  1057. console.error("Cards JSON 数据获取失败。", response);
  1058. }
  1059. });
  1060. }
  1061. function loadExtraCardsData(_cards)
  1062. {
  1063. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1064. let cards = _cards.slice(0, splitIdx);
  1065. for (let i = splitIdx + 1; i < _cards.length; i++)
  1066. {
  1067. const card = _cards[i];
  1068. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1069. /*card.unk01p = flags(card.unk01);
  1070. card.unk02p = flags(card.unk02);
  1071. card.unk03p = flags(card.unk03);
  1072. card.unk04p = flags(card.unk04);
  1073. card.unk05p = flags(card.unk05);
  1074. card.unk06p = flags(card.unk06);
  1075. card.unk07p = flags(card.unk07);
  1076. card.unk08p = flags(card.unk08);*/
  1077. cards[card?.id] = card;
  1078. }
  1079. return cards;
  1080. }
  1081. function dealCardsData(_cards)
  1082. {
  1083. if (editBox)
  1084. {
  1085. const monstersList = editBox.querySelector("#monsters-name-list");
  1086. let fragment = document.createDocumentFragment();
  1087. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1088. const opt = fragment.appendChild(document.createElement("option"));
  1089. opt.value = card.id;
  1090. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1091. });
  1092. monstersList.appendChild(fragment);
  1093. }
  1094. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1095. if (statusLine) statusLine.classList.add("loading-skill-info");
  1096. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1097. console.debug("Skills ckey相等,直接读取已有的数据。");
  1098. const transaction = db.transaction([`skills`]);
  1099. const objectStore = transaction.objectStore(`skills`);
  1100. const request = objectStore.get(currentDataSource.code);
  1101. request.onerror = function(event) {
  1102. console.error("Skills 数据库内容读取失败。");
  1103. };
  1104. request.onsuccess = function(event) {
  1105. if (Array.isArray(request.result))
  1106. {
  1107. Skills = request.result;
  1108. dealSkillData(Skills);
  1109. }else
  1110. {
  1111. console.info("Skills 数据库内容不存在,需重新下载。");
  1112. downloadSkillData();
  1113. }
  1114. };
  1115. } else {
  1116. console.log("Skills 需重新下载。");
  1117. downloadSkillData();
  1118. }
  1119. function downloadSkillData()
  1120. {
  1121. GM_xmlhttpRequest({
  1122. method: "GET",
  1123. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1124. onload: function(response) {
  1125. try {
  1126. Skills = JSON.parse(response.response);
  1127. } catch (e) {
  1128. console.log("Skills 数据 JSON 解码出错", e);
  1129. return;
  1130. }
  1131. if (db)
  1132. {
  1133. const transaction = db.transaction([`skills`], "readwrite");
  1134. transaction.oncomplete = function(event) {
  1135. console.log("Skills 数据库写入完毕。");
  1136. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1137. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1138. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1139. dealSkillData(Skills);
  1140. };
  1141. const objectStore = transaction.objectStore(`skills`);
  1142. objectStore.put(Skills,currentDataSource.code);
  1143. }else //隐私模式无法启动数据库
  1144. {
  1145. dealSkillData(Skills);
  1146. }
  1147. },
  1148. onerror: function(response) {
  1149. console.error("Skills JSON 数据获取失败", response);
  1150. }
  1151. });
  1152. }
  1153. function dealSkillData(_skills)
  1154. {
  1155. //显示数据更新时间
  1156. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1157. checkControlBox();
  1158. function checkControlBox()
  1159. {
  1160. if (controlBox)
  1161. {
  1162. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1163. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1164. clearInterval(controlBoxHook);
  1165. }
  1166. }
  1167. //initialize(); //初始化
  1168. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1169. //如果通过的话就载入URL中的怪物数据
  1170. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1171. checkFormationBox();
  1172. function checkFormationBox()
  1173. {
  1174. if (formationBox?.querySelector('.teams'))
  1175. {
  1176. reloadFormationData();
  1177. clearInterval(formationBoxHook);
  1178. }
  1179. }
  1180. //读取储存的所有玩家数据
  1181. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1182. PlayerDatas = datas.map(data=>new PlayerData(data));
  1183. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1184. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1185. });
  1186. }
  1187. }
  1188. }
  1189. }
  1190. //重新读取URL中的Data数据并刷新页面
  1191. function reloadFormationData(event) {
  1192. let formationData;
  1193. if (event && event.state && event.state.outForm)
  1194. {
  1195. //直接使用现有数据
  1196. formationData = event.state.outForm;
  1197. //console.log("直接读取",formationData);
  1198. }else
  1199. {
  1200. try {
  1201. const parameterDataString = getQueryString(["d","data"]);
  1202. formationData = JSON.parse(parameterDataString);
  1203. //console.log("从URL读取",formationData);
  1204. } catch (e) {
  1205. console.error("URL中队伍数据JSON解码出错", e);
  1206. return;
  1207. }
  1208. }
  1209. formation.loadObj(formationData);
  1210. refreshAll(formation);
  1211. if (isGuideMod)
  1212. {
  1213. let mid;
  1214. if (event && event.state && event.state.mid)
  1215. {
  1216. mid = event.state.mid;
  1217. }else
  1218. {
  1219. mid = parseInt(getQueryString("id"),10);
  1220. }
  1221. if (!isNaN(mid))
  1222. {
  1223. editBox.mid = mid;
  1224. editBoxChangeMonId(mid);
  1225. }
  1226. if (event && event.state && event.state.searchArr)
  1227. {
  1228. showSearch(event.state.searchArr.map(id=>Cards[id]));
  1229. }
  1230. }
  1231. }
  1232. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1233. //创建新的分享地址
  1234. function creatNewUrl(arg) {
  1235. if (arg == undefined) arg = {};
  1236. if (!!(window.history && history.pushState)) { // 支持History API
  1237. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1238. const datasource = arg.datasource || getQueryString("s");
  1239. const outObj = formation.outObj();
  1240. const newSearch = new URLSearchParams();
  1241. if (language_i18n) newSearch.set("l", language_i18n);
  1242. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1243. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1244. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1245. if (outObj)
  1246. {
  1247. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1248. newSearch.set("d", dataJsonStr);
  1249. }
  1250. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1251. if (!arg.notPushState) {
  1252. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1253. } else {
  1254. return newUrl;
  1255. }
  1256. }
  1257. }
  1258. function ObjToUrl(obj)
  1259. {
  1260. let fileName;
  1261. switch (obj.d.f.length)
  1262. {
  1263. case 1:{
  1264. fileName = "solo.html";
  1265. break;
  1266. }
  1267. case 2:{
  1268. fileName = "multi.html";
  1269. break;
  1270. }
  1271. case 3:{
  1272. fileName = "triple.html";
  1273. break;
  1274. }
  1275. }
  1276. const newUrl = new URL(fileName, location);
  1277. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1278. if (!obj.s || obj.s == "ja")
  1279. {
  1280. newUrl.searchParams.delete("s");
  1281. }else
  1282. {
  1283. newUrl.searchParams.set("s", obj.s);
  1284. }
  1285. let l = getQueryString("l");
  1286. if (l)
  1287. {
  1288. newUrl.searchParams.set("l", l);
  1289. }
  1290. return newUrl;
  1291. }
  1292. //解析从QR图里获取的字符串
  1293. function inputFromQrString(string)
  1294. {
  1295. const re = {code: 0, message: null};
  1296. //code 1~99 为各种编码
  1297. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1298. {
  1299. try{
  1300. let jo = JSON.parse(string);
  1301. if (jo.d && typeof jo.d == "object")
  1302. {
  1303. re.code = 1;
  1304. re.message = "发现队伍数据 | Formation data founded";
  1305. re.url = ObjToUrl(jo);
  1306. }else
  1307. {
  1308. re.code = 100;
  1309. re.message = "无队伍数据 | No formation data";
  1310. }
  1311. }catch(e)
  1312. {
  1313. re.code = 111;
  1314. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1315. }
  1316. }
  1317. else if (/^(https?|file):\/\//i.test(string))
  1318. {
  1319. let url = new URL(string);
  1320. if (url.searchParams.get('d'))
  1321. {
  1322. try{
  1323. let jo = {
  1324. d: JSON.parse(url.searchParams.get('d')),
  1325. s: url.searchParams.get('s'),
  1326. }
  1327. re.code = 1;
  1328. re.message = "发现队伍数据 | Formation data founded";
  1329. re.url = ObjToUrl(jo);
  1330. }catch(e)
  1331. {
  1332. re.code = 112;
  1333. re.message = "错误的 网址 格式 | The illegal URL format";
  1334. }
  1335. }
  1336. else
  1337. {
  1338. re.code = 100;
  1339. re.message = "无队伍数据 | No formation data";
  1340. }
  1341. }
  1342. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1343. { //PDC
  1344. re.code = 2;
  1345. re.message = "发现 PDC 格式 | PDC format found";
  1346. const newFotmation = pdcFotmationToPdfFotmation(string);
  1347. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1348. }
  1349. else
  1350. {
  1351. re.code = 110;
  1352. re.message = "不支持的格式 | Unsupported format";
  1353. }
  1354. return re;
  1355. }
  1356. //解析PDC的数据
  1357. function pdcFotmationToPdfFotmation(inputString)
  1358. {
  1359. function readPDC(string)
  1360. {
  1361. let teamsStr = string.split(']');
  1362. let baseInfo = teamsStr.shift().split(',');
  1363. let teamsArr = teamsStr.map(teamStr=>
  1364. {
  1365. let membersStr = teamStr.split('}').filter(Boolean);
  1366. const team = {
  1367. badge: parseInt(membersStr.shift(),10) //徽章是10进制
  1368. }
  1369. team.members = membersStr.map(memberStr=>{
  1370. let memberArr = memberStr.split(',').map(valueStr=>{
  1371. let idx = parseInt(valueStr.substr(0,2),36);
  1372. let value = valueStr.substr(2);
  1373. if (idx !== 2)
  1374. {
  1375. value = parseInt(value,36);
  1376. }else
  1377. {
  1378. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1379. }
  1380. return [idx, value];
  1381. });
  1382. return new Map(memberArr);
  1383. });
  1384. return team;
  1385. }
  1386. );
  1387. let pdcFotmation = {
  1388. version: parseInt(baseInfo[0],10),
  1389. teamCount: parseInt(baseInfo[1],10)+1,
  1390. teams: teamsArr
  1391. }
  1392. return pdcFotmation;
  1393. }
  1394. let pdcFotmation = readPDC(inputString);
  1395. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1396. if (pdcFotmation.teamCount == 2)
  1397. {
  1398. const team1 = pdcFotmation.teams[0].members;
  1399. const team2 = pdcFotmation.teams[1].members;
  1400. let team2Leader = team1.find(member=>member.get(15) == 5);
  1401. if (team2Leader)
  1402. {
  1403. team2Leader.set(15,0);
  1404. team2.splice(0,0,team2Leader);
  1405. team1.splice(team1.indexOf(team2Leader),1);
  1406. }
  1407. }
  1408. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1409. const t = f.teams[ti];
  1410. const membersArr = t[0];
  1411. const assistArr = t[1];
  1412. //队伍徽章
  1413. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1414. pdcTeam.members.forEach((member)=>{
  1415. const m = membersArr[member.get(15) || 0];
  1416. const a = assistArr[member.get(15) || 0];
  1417. m.id = member.get(0) || 0;
  1418. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1419. if (member.get(2))
  1420. {
  1421. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1422. }
  1423. m.level = member.get(3) || 1;
  1424. a.level = member.get(10) || 1;
  1425. m.plus[0] = member.get(4) || 0;
  1426. m.plus[1] = member.get(5) || 0;
  1427. m.plus[2] = member.get(6) || 0;
  1428. a.plus[0] = member.get(11) || 0;
  1429. a.plus[1] = member.get(12) || 0;
  1430. a.plus[2] = member.get(13) || 0;
  1431. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1432. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1433. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1434. });
  1435. });
  1436. return f;
  1437. }
  1438. //截图
  1439. function capture() {
  1440. statusLine.classList.add("prepare-capture");
  1441. const titleBox = formationBox.querySelector(".title-box");
  1442. const detailBox = formationBox.querySelector(".detail-box");
  1443. const txtTitle = titleBox.querySelector(".title");
  1444. const txtDetail = detailBox.querySelector(".detail");
  1445. //去掉可能的空白文字的编辑状态
  1446. titleBox.classList.remove("edit");
  1447. detailBox.classList.remove("edit");
  1448. const downLink = controlBox.querySelector(".down-capture");
  1449. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1450. canvas.toBlob(function(blob) {
  1451. window.URL.revokeObjectURL(downLink.href);
  1452. downLink.href = URL.createObjectURL(blob);
  1453. downLink.download = `${document.title}.png`;
  1454. downLink.click();
  1455. statusLine.classList.remove("prepare-capture");
  1456. //如果是空白文字,加回编辑状态
  1457. if (txtTitle.value.length == 0)
  1458. titleBox.classList.add("edit");
  1459. if (txtDetail.value.length == 0)
  1460. detailBox.classList.add("edit");
  1461. });
  1462. //document.body.appendChild(canvas);
  1463. });
  1464. }
  1465. window.onload = initialize; //界面初始化
  1466. //初始化
  1467. function initialize(event) {
  1468. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1469. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1470. controlBox = document.body.querySelector(".control-box");
  1471. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1472. formationBox = document.body.querySelector(".formation-box");
  1473. editBox = document.body.querySelector(".edit-box");
  1474. if (isGuideMod) {
  1475. console.info('现在是 怪物图鉴 模式');
  1476. document.body.classList.add('guide-mod');
  1477. }
  1478. //const helpLink = controlBox.querySelector(".help-link");
  1479. //if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  1480. //▼添加语言列表开始
  1481. const langSelectDom = controlBox.querySelector(".languages");
  1482. languageList.forEach(lang =>
  1483. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1484. );
  1485. const langOptionArray = Array.from(langSelectDom.options);
  1486. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1487. //▲添加语言列表结束
  1488. //▼添加数据来源列表开始
  1489. const dataSelectDom = controlBox.querySelector(".datasource");
  1490. dataSourceList.forEach(ds =>
  1491. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1492. );
  1493. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1494. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1495. //添加数据class
  1496. document.body.classList.add("ds-" + currentDataSource.code);
  1497. //▲添加数据来源列表结束
  1498. //设定初始的显示设置
  1499. //显示ID开关
  1500. const btnShowMonId = document.getElementById("show-mon-id");
  1501. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1502. btnShowMonId.onchange = function(e){
  1503. toggleDomClassName(!this.checked, 'not-show-mon-id');
  1504. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1505. };
  1506. btnShowMonId.onchange(false);
  1507. //显示CD开关
  1508. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1509. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id);
  1510. btnShowMonSkillCd.onchange = function(e){
  1511. toggleDomClassName(this.checked, this.id);
  1512. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1513. };
  1514. btnShowMonSkillCd.onchange(false);
  1515. //显示卡片觉醒开关
  1516. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1517. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1518. btnShowMonAwoken.onchange = function(e){
  1519. toggleDomClassName(this.checked, this.id);
  1520. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1521. };
  1522. btnShowMonAwoken.onchange(false);
  1523. //3P显示觉醒统计开关
  1524. let btnShowAwokenCount = document.getElementById("show-awoken-count");
  1525. if (btnShowAwokenCount) {
  1526. btnShowAwokenCount.onclick = function() {
  1527. toggleDomClassName(!this.checked, 'not-show-awoken-count');
  1528. }
  1529. btnShowAwokenCount.onclick();
  1530. }
  1531. //触屏使用的切换显示的线条
  1532. interchangeSVG = document.body.querySelector("#interchange-line");
  1533. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1534. interchangeSVG.changePoint = function(p1, p2) {
  1535. const line = this.line;
  1536. if (p1 && p1.x != undefined)
  1537. line.setAttribute("x1", p1.x);
  1538. if (p1 && p1.y != undefined)
  1539. line.setAttribute("y1", p1.y);
  1540. if (p2 && p2.x != undefined)
  1541. line.setAttribute("x2", p2.x);
  1542. if (p2 && p2.y != undefined)
  1543. line.setAttribute("y2", p2.y);
  1544. };
  1545. //初始化所有mask的关闭按钮
  1546. const masks = document.body.querySelectorAll(".mask");
  1547. for (const mask of masks)
  1548. {
  1549. mask.show = function(arg){
  1550. this?.initialize?.(arg);
  1551. this.classList.remove(className_displayNone);
  1552. };
  1553. mask.btnClose = mask.querySelector(".mask-close");
  1554. mask.btnClose.onclick = function(){
  1555. mask?.hide?.();
  1556. mask.classList.add(className_displayNone);
  1557. };
  1558. }
  1559. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1560. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1561. btnQrCode.onclick = function(){
  1562. qrCodeFrame.show();
  1563. };
  1564. qrCodeFrame.initialize = function(){
  1565. const saveBox = this.content.saveBox;
  1566. const readBox = this.content.readBox;
  1567. readBox.info.textContent = "";
  1568. readBox.videoBox.classList.add(className_displayNone);
  1569. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1570. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1571. };
  1572. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1573. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1574. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1575. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1576. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1577. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1578. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1579. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1580. qrReadBox.info = qrReadBox.querySelector(".info");
  1581. qrReadBox.video = qrReadBox.querySelector("#video");
  1582. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1583. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1584. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1585. qrReadBox.readString.onclick = function()
  1586. {
  1587. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1588. if (inputResult.code < 100)
  1589. {
  1590. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1591. const newLink = document.createElement("a");
  1592. newLink.className = "formation-from-string";
  1593. newLink.href = inputResult.url;
  1594. newLink.target = "_blank";
  1595. qrReadBox.info.appendChild(newLink);
  1596. }else
  1597. {
  1598. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1599. }
  1600. }
  1601. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1602. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1603. qrSaveBox.qrStr.onchange = function()
  1604. {
  1605. qrCodeFrame.refreshQrCode(this.value);
  1606. }
  1607. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1608. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1609. let qrstr = formation.getQrStr(this.value);
  1610. qrSaveBox.qrStr.value = qrstr;
  1611. qrSaveBox.qrStr.onchange();
  1612. });
  1613. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1614. qrCodeFrame.ondragenter = ()=>false;
  1615. qrCodeFrame.ondragover = ()=>false;
  1616. qrCodeFrame.ondrop = function(e)
  1617. {
  1618. imagesSelected(e.dataTransfer.files);
  1619. e.stopPropagation();
  1620. e.preventDefault();
  1621. }
  1622. qrCodeFrame.refreshQrCode = function(string)
  1623. {
  1624. const qrImg = this.content.saveBox.qrImage;
  1625. URL.revokeObjectURL(qrImg.src);
  1626. const EncodeHintType = ZXing.EncodeHintType;
  1627. const hints = new Map();
  1628. hints.set(EncodeHintType.MARGIN, 0);
  1629. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1630. const qrWidth = 500,qrHeight = 500;
  1631. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1632. let svgData = new XMLSerializer().serializeToString(svgElement);
  1633. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1634. let svgUrl = URL.createObjectURL(blob);
  1635. qrImg.src = svgUrl;
  1636. loadImage(svgUrl).then(function(img) {
  1637. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1638. let cavans = document.createElement("canvas");
  1639. cavans.width = cavansWidth;
  1640. cavans.height = cavansHeight;
  1641. let ctx = cavans.getContext('2d');
  1642. ctx.fillStyle="white";
  1643. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1644. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1645. cavans.toBlob(function(blob) {
  1646. const saveQrImg = qrSaveBox.saveQrImg;
  1647. URL.revokeObjectURL(saveQrImg.href);
  1648. const downLink = URL.createObjectURL(blob);
  1649. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1650. saveQrImg.href = downLink;
  1651. });
  1652. svgElement = null;
  1653. svgData = null;
  1654. blob = null;
  1655. img = null;
  1656. cavans = null;
  1657. ctx = null;
  1658. }, function(err) {
  1659. console.log(err);
  1660. });
  1661. }
  1662. qrReadBox.readQrFile.onclick = function()
  1663. {
  1664. qrReadBox.filePicker.click();
  1665. }
  1666. qrReadBox.filePicker.onchange = function()
  1667. {
  1668. imagesSelected(this.files);
  1669. }
  1670. function imagesSelected(myFiles) {
  1671. if (myFiles.length < 1) return;
  1672. const file = myFiles[0];
  1673. loadImage(URL.createObjectURL(file)).then(function(img) {
  1674. qrcodeReader.decodeFromImage(img).then((result) => {
  1675. console.debug('Found QR code!', result);
  1676. qrReadBox.qrStr.value = result.text;
  1677. qrReadBox.readString.onclick();
  1678. }).catch((err) => {
  1679. console.error(err);
  1680. if (err) {
  1681. if (err instanceof ZXing.NotFoundException) {
  1682. console.debug('Try crop PDC original QR');
  1683. let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1684. scale = 3, //放大倍率
  1685. extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1686. let cavans = document.createElement("canvas");
  1687. cavans.width = cropWidth * scale + extraLeft + extraRight;
  1688. cavans.height = cropHeight * scale + extraTop + extraBottom;
  1689. let ctx = cavans.getContext('2d');
  1690. ctx.fillStyle="white";
  1691. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1692. ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1693. //qrReadBox.appendChild(cavans);
  1694. qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1695. console.debug('Found QR code!', result2);
  1696. qrReadBox.qrStr.value = result2.text;
  1697. qrReadBox.readString.onclick();
  1698. }).catch((err2) => {
  1699. console.error(err2);
  1700. if (err2) {
  1701. if (err2 instanceof ZXing.NotFoundException) {
  1702. qrReadBox.info.textContent = 'No QR code found.';
  1703. }
  1704. if (err2 instanceof ZXing.ChecksumException) {
  1705. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1706. }
  1707. if (err2 instanceof ZXing.FormatException) {
  1708. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1709. }
  1710. }
  1711. });
  1712. }
  1713. if (err instanceof ZXing.ChecksumException) {
  1714. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1715. }
  1716. if (err instanceof ZXing.FormatException) {
  1717. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1718. }
  1719. }
  1720. });
  1721. console.debug(`Started decode for image from ${img.src}`)
  1722. }, function(err) {
  1723. console.debug(err);
  1724. });
  1725. }
  1726. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1727. { //http不支持攝像頭
  1728. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1729. qrReadBox.readQrCamera.onclick = function()
  1730. {
  1731. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1732. location.protocol = "https:" //跳到https
  1733. }
  1734. }else
  1735. {
  1736. function scanContinuously()
  1737. {
  1738. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1739. if (result) {
  1740. // properly decoded qr code
  1741. console.debug('Found QR code!', result);
  1742. qrReadBox.qrStr.value = result.text;
  1743. qrReadBox.readString.onclick();
  1744. }
  1745. if (err) {
  1746. if (err instanceof ZXing.NotFoundException) {
  1747. console.debug('No QR code found.')
  1748. }
  1749. if (err instanceof ZXing.ChecksumException) {
  1750. console.debug('A code was found, but it\'s read value was not valid.')
  1751. }
  1752. if (err instanceof ZXing.FormatException) {
  1753. console.debug('A code was found, but it was in a invalid format.')
  1754. }
  1755. }
  1756. });
  1757. }
  1758. qrcodeReader.getVideoInputDevices()
  1759. .then((videoInputDevices) => {
  1760. const sourceSelect_id = "selected-device-id";
  1761. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1762. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1763. {
  1764. selectedDeviceId = videoInputDevices[0].deviceId;
  1765. }
  1766. if (videoInputDevices.length >= 1) {
  1767. videoInputDevices.forEach((element) => {
  1768. const sourceOption = document.createElement('option');
  1769. sourceOption.text = element.label
  1770. sourceOption.value = element.deviceId
  1771. qrReadBox.sourceSelect.appendChild(sourceOption)
  1772. });
  1773. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1774. qrReadBox.sourceSelect.onchange = function() {
  1775. selectedDeviceId = this.value;
  1776. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1777. if (qrReadBox.readQrCamera.classList.contains("running"))
  1778. {
  1779. qrcodeReader.reset();
  1780. scanContinuously();
  1781. }
  1782. };
  1783. }
  1784. qrReadBox.readQrCamera.onclick = function()
  1785. {
  1786. if (this.classList.contains("running"))
  1787. {
  1788. qrcodeReader.reset();
  1789. qrReadBox.videoBox.classList.add(className_displayNone);
  1790. qrReadBox.info.textContent = "";
  1791. }else
  1792. {
  1793. qrReadBox.videoBox.classList.remove(className_displayNone);
  1794. scanContinuously();
  1795. }
  1796. this.classList.toggle("running");
  1797. }
  1798. })
  1799. .catch((err) => {
  1800. console.error(err)
  1801. });
  1802. }
  1803. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1804. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1805. btnPlayerData.onclick = function(){
  1806. playerDataFrame.show();
  1807. };
  1808. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1809. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1810. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1811. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1812. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1813. playerDataFrame.initialize = function(){
  1814. this.playerList.innerHTML = '';
  1815. for (const playerData of PlayerDatas)
  1816. {
  1817. this.playerList.add(playerData);
  1818. }
  1819. };
  1820. function deletPlayerData(e)
  1821. {
  1822. const table = this.parentNode.parentNode.parentNode.parentNode;
  1823. table.parentNode.remove();
  1824. if (currentPlayerData == table.data) currentPlayerData = null;
  1825. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1826. const name = table.getAttribute("data-player-name");
  1827. dbDelete(db, "palyer_datas", name);
  1828. }
  1829. function setPlayerDataDefault(e)
  1830. {
  1831. const table = this.parentNode.parentNode.parentNode.parentNode;
  1832. const cfgName = cfgPrefix + "default-player-name";
  1833. const dataPlayerName = table.getAttribute("data-player-name");
  1834. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1835. if (localStorage.getItem(cfgName) === dataPlayerName) {
  1836. currentPlayerData = null;
  1837. localStorage.removeItem(cfgName);
  1838. checkInput.checked = false;
  1839. } else {
  1840. currentPlayerData = table.data;
  1841. localStorage.setItem(cfgName, dataPlayerName);
  1842. checkInput.checked = true;
  1843. }
  1844. }
  1845. playerDataFrame.playerList.add = function(data) {
  1846. this.appendChild(this.newPlayerData(data));
  1847. }
  1848. playerDataFrame.playerList.newPlayerData = function(data) {
  1849. const t = playerDataFrame.querySelector('#template-player-datas');
  1850. const clone = document.importNode(t.content, true);
  1851. const table = clone.querySelector("table");
  1852. table.data = data;
  1853. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1854. table.setAttribute("data-player-name", data.name);
  1855. const tbody = table.tBodies[0];
  1856. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1857. tbody.querySelector(".delete").onclick = deletPlayerData;
  1858. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1859. let name = tbody.querySelector(".name");
  1860. name.textContent = data.name;
  1861. name.setAttribute("data-camp", data.camp);
  1862. let lvexp = tbody.querySelector(".lvexp");
  1863. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1864. lvexp.querySelector(".level").textContent = data.lv;
  1865. let stama = tbody.querySelector(".stama");
  1866. //第一管体力
  1867. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1868. //第二管体力
  1869. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1870. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1871. sta_cur.textContent = data.sta;
  1872. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1873. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  1874. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  1875. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  1876. const deckList = tbody.querySelector(".decks .deck");
  1877. const teamLink = tbody.querySelector(".decks .team-link");
  1878. const radioList = tbody.querySelector(".decks .deck-radio-list");
  1879. data.parsedDecks.forEach((deck,idx)=>{
  1880. const li = radioList.appendChild(document.createElement("li"));
  1881. const ipt = li.appendChild(document.createElement("input"));
  1882. ipt.className = "deck-choose";
  1883. ipt.type = "radio";
  1884. ipt.name = `decks-${data.name}`;
  1885. ipt.value = idx;
  1886. ipt.onclick = changeDeck;
  1887. ipt.deck = deck;
  1888. });
  1889. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  1890. function changeDeck(e)
  1891. {
  1892. const deck = this.deck;
  1893. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  1894. lis.forEach((li,idx)=>{
  1895. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  1896. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  1897. });
  1898. const newFotmation = deck.toFormation();
  1899. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  1900. }
  1901. return clone;
  1902. }
  1903. async function uploadPlayerData(myFiles) {
  1904. if (myFiles.length < 1) return;
  1905. for (const myFile of myFiles) {
  1906. try {
  1907. const reader = await fileReader(myFile, {readType: "text"});
  1908. const data = JSON.parse(reader.result);
  1909. const playerData = new PlayerData(data);
  1910. let dataCount = 0;
  1911. if (db) {
  1912. dataCount = await dbCount(db, "palyer_datas", data.name);
  1913. await dbWrite(db, "palyer_datas", data);
  1914. }
  1915. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  1916. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  1917. PlayerDatas.splice(oldIdx, 1, playerData);
  1918. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  1919. liArr[oldIdx].remove();
  1920. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  1921. } else {
  1922. PlayerDatas.push(playerData);
  1923. playerDataFrame.playerList.add(playerData);
  1924. }
  1925. } catch (error) {
  1926. console.error(error);
  1927. }
  1928. }
  1929. }
  1930. //标题和介绍文本框
  1931. const titleBox = formationBox.querySelector(".title-box");
  1932. const detailBox = formationBox.querySelector(".detail-box");
  1933. const txtTitle = titleBox.querySelector(".title");
  1934. const txtDetail = detailBox.querySelector(".detail");
  1935. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1936. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1937. txtTitle.onchange = function() {
  1938. formation.title = this.value;
  1939. //txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  1940. txtTitleDisplay.innerHTML = '';
  1941. txtTitleDisplay.appendChild(descriptionToHTML(this.value));
  1942. let titleStr = txtTitleDisplay.textContent.trim();
  1943. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1944. creatNewUrl();
  1945. };
  1946. txtTitle.onblur = function() {
  1947. if (this.value.length > 0)
  1948. titleBox.classList.remove("edit");
  1949. };
  1950. txtDetail.onchange = function() {
  1951. formation.detail = this.value;
  1952. //txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  1953. txtDetailDisplay.innerHTML = '';
  1954. txtDetailDisplay.appendChild(descriptionToHTML(this.value));
  1955. creatNewUrl();
  1956. };
  1957. txtDetail.onblur = function() {
  1958. if (this.value.length > 0)
  1959. detailBox.classList.remove("edit");
  1960. this.style.height = txtDetailDisplay.scrollHeight + "px";
  1961. };
  1962. txtTitleDisplay.onclick = function() {
  1963. titleBox.classList.add("edit");
  1964. txtTitle.focus();
  1965. };
  1966. txtDetailDisplay.onclick = function() {
  1967. detailBox.classList.add("edit");
  1968. txtDetail.focus();
  1969. };
  1970. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  1971. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  1972. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  1973. }
  1974. //将所有怪物头像添加到全局数组
  1975. teamBigBoxs.forEach(teamBigBox => {
  1976. const teamBox = teamBigBox.querySelector(".team-box");
  1977. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  1978. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  1979. menbers.forEach(m => {
  1980. allMembers.push(m);
  1981. });
  1982. assist.forEach(m => {
  1983. allMembers.push(m);
  1984. });
  1985. });
  1986. //从怪物头像获取队员的队伍编号
  1987. function getMemberArrayIndexFromMonHead(headDom) {
  1988. return [
  1989. parseInt(headDom.getAttribute("data-team"), 10), //team
  1990. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1991. parseInt(headDom.getAttribute("data-index"), 10), //index
  1992. ];
  1993. }
  1994. //编辑界面点击每个怪物的头像的处理
  1995. function clickMonHead(e) {
  1996. const arr = getMemberArrayIndexFromMonHead(this);
  1997. editMon(arr[0], arr[1], arr[2]);
  1998. return false; //没有false将会打开链接
  1999. }
  2000. //编辑界面每个怪物的头像的拖动
  2001. function dragStartMonHead(e) {
  2002. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2003. }
  2004. //编辑界面每个怪物的头像的经过,阻止事件发生
  2005. function dropOverMonHead(e) {
  2006. e.preventDefault();
  2007. }
  2008. //编辑界面每个怪物的头像的放下
  2009. function dropMonHead(e) {
  2010. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  2011. const dataTo = getMemberArrayIndexFromMonHead(this);
  2012. if ((dataTo[0] !== dataFrom[0]) ||
  2013. (dataTo[1] !== dataFrom[1]) ||
  2014. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2015. interchangeCard(dataFrom, dataTo);
  2016. }
  2017. return false; //没有false将会打开链接
  2018. }
  2019. //移动端编辑界面每个怪物的头像的放下
  2020. function touchstartMonHead(e) {
  2021. e.stopPropagation();
  2022. //console.log("开始触摸",e,this);
  2023. const tc = e.changedTouches[0];
  2024. const pX = tc.pageX,
  2025. pY = tc.pageY;
  2026. interchangeSVG.style.display = "none";
  2027. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2028. }
  2029. //移动端编辑界面每个怪物的头像的移动
  2030. function touchmoveMonHead(e) {
  2031. //console.log("移动中",e,this);
  2032. const tc = e.changedTouches[0];
  2033. const pX = tc.pageX,
  2034. pY = tc.pageY;
  2035. const rect = this.getBoundingClientRect();
  2036. const top = rect.top + document.documentElement.scrollTop;
  2037. const left = rect.left + document.documentElement.scrollLeft;
  2038. if ((pY < top) || (pY > (top + rect.height)) ||
  2039. (pX < left) || (pX > (left + rect.width))) {
  2040. interchangeSVG.style.display = "block";
  2041. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2042. } else {
  2043. interchangeSVG.style.display = "none";
  2044. }
  2045. }
  2046. //移动端编辑界面每个怪物的头像的结束
  2047. function touchendMonHead(e) {
  2048. const tc = e.changedTouches[0];
  2049. const pX = tc.pageX,
  2050. pY = tc.pageY;
  2051. //console.log("移动结束",pX,pY,e,this);
  2052. interchangeSVG.style.display = "none";
  2053. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2054. const target = allMembers.find(m => {
  2055. const rect = m.getBoundingClientRect();
  2056. const top = rect.top + document.documentElement.scrollTop;
  2057. const left = rect.left + document.documentElement.scrollLeft;
  2058. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2059. (pX > left) && (pX < (left + rect.width));
  2060. return isInRect;
  2061. });
  2062. if (target && this != target) {
  2063. //console.log("找到的对象",targets[0]);
  2064. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2065. const dataTo = getMemberArrayIndexFromMonHead(target);
  2066. if ((dataTo[0] != dataFrom[0]) ||
  2067. (dataTo[1] != dataFrom[1]) ||
  2068. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2069. interchangeCard(dataFrom, dataTo);
  2070. }
  2071. }
  2072. }
  2073. //移动端编辑界面每个怪物的头像的取消
  2074. function touchcancelMonHead(e) {
  2075. interchangeSVG.style.display = "none";
  2076. console.log("移动取消", e, this);
  2077. }
  2078. function interchangeCard(formArr, toArr) {
  2079. function changeType(member, isAssist) {
  2080. if (member.id == 0 || (isAssist && member.id == -1)) {
  2081. return new Member();
  2082. } else {
  2083. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2084. newMember.loadFromMember(member);
  2085. return newMember;
  2086. }
  2087. }
  2088. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2089. const isCopy = changeSwapToCopy.checked;
  2090. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2091. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2092. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2093. {
  2094. from = changeType(from, formArr[1]);
  2095. if (!isCopy) to = changeType(to, toArr[1]);
  2096. } else if (isCopy) {
  2097. const newFrom = new from.constructor();
  2098. newFrom.loadFromMember(from);
  2099. from = newFrom;
  2100. }
  2101. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2102. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2103. creatNewUrl(); //刷新URL
  2104. refreshAll(formation); //刷新全部
  2105. }
  2106. function switchLeader(e)
  2107. {
  2108. const headDom = this.parentNode;
  2109. const arr = getMemberArrayIndexFromMonHead(headDom);
  2110. const team = formation.teams[arr[0]];
  2111. const member = team[arr[1]][arr[2]];
  2112. const card = Cards[member.id] || Cards[0];
  2113. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2114. if (skills.length < 1) return;
  2115. const skill = skills[0];
  2116. if (team[3] > 0) //如果队伍已经换了队长
  2117. {
  2118. if (skill.type == 227 //固定与右侧换队长
  2119. || team[3] == arr[2]) //点的就是换的队长
  2120. {
  2121. team[3] = 0; //还原
  2122. }else
  2123. {
  2124. team[3] = arr[2]; //改变成任何能点的换队长
  2125. }
  2126. }else //如果队伍没有换队长
  2127. {
  2128. if (skill.type == 227) //固定与右侧换队长
  2129. {
  2130. let myTeam = team.slice(0,5);
  2131. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2132. }
  2133. else if(arr[2] > 0) //如果点的不是原队长
  2134. {
  2135. team[3] = arr[2]; //接换成新队长
  2136. }
  2137. }
  2138. creatNewUrl(); //刷新URL
  2139. refreshAll(formation); //刷新全部
  2140. e.stopPropagation();
  2141. e.preventDefault();
  2142. }
  2143. //所有怪物头像,添加拖动交换的代码
  2144. allMembers.forEach(m => {
  2145. //点击
  2146. m.onclick = clickMonHead;
  2147. //拖动
  2148. m.draggable = true;
  2149. m.ondragstart = dragStartMonHead;
  2150. m.ondragover = dropOverMonHead;
  2151. m.ondrop = dropMonHead;
  2152. //触摸
  2153. m.ontouchstart = touchstartMonHead;
  2154. m.ontouchmove = touchmoveMonHead;
  2155. m.ontouchend = touchendMonHead;
  2156. m.ontouchcancel = touchcancelMonHead;
  2157. //子元素
  2158. m.querySelector(".switch-leader").onclick = switchLeader;
  2159. });
  2160. //添加徽章
  2161. const className_ChoseBadges = "show-all-badges";
  2162. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2163. //徽章
  2164. const teamBadge = teamBigBox.querySelector(".team-badge");
  2165. if (!teamBadge) return;
  2166. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2167. function setBadge() {
  2168. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2169. const team = formation.teams[teamIdx];
  2170. teamBadge.classList.remove(className_ChoseBadges);
  2171. team[2] = parseInt(this.value, 10);
  2172. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2173. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2174. creatNewUrl();
  2175. } else {
  2176. teamBadge.classList.add(className_ChoseBadges);
  2177. }
  2178. }
  2179. badges.forEach(badge => badge.onclick = setBadge);
  2180. });
  2181. //显示HP的详细值
  2182. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2183. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2184. {
  2185. const dialogContent = this.querySelector(".dialog-content");
  2186. const fragment = document.createDocumentFragment();
  2187. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2188. {
  2189. const table = document.createElement("table");
  2190. table.className = "hp-range-table";
  2191. table.setAttribute("data-attr", attr);
  2192. table.createCaption();
  2193. const tHead = table.createTHead();
  2194. const tBody = table.createTBody();
  2195. const rangeRow = tHead.insertRow();
  2196. rangeRow.className = "hp-range";
  2197. rangeRow.appendChild(document.createElement("th"));
  2198. const rageHpRow = tBody.insertRow();
  2199. rageHpRow.className = "general";
  2200. rageHpRow.appendChild(document.createElement("th"));
  2201. const rageHpNoAwokenRow = tBody.insertRow();
  2202. rageHpNoAwokenRow.className = "awoken-bind";
  2203. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2204. const reduceRow = tBody.insertRow();
  2205. reduceRow.className = "reduce-scale";
  2206. reduceRow.appendChild(document.createElement("th"));
  2207. const reduceHpRow = tBody.insertRow();
  2208. reduceHpRow.className = "reduce-general";
  2209. reduceHpRow.appendChild(document.createElement("th"));
  2210. const reduceHpNoAwokenRow = tBody.insertRow();
  2211. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2212. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2213. reduceRanges.forEach(range=>{
  2214. const hpRange = rangeRow.insertCell();
  2215. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2216. hpRangeMin.className = "hp-range-min";
  2217. hpRangeMin.textContent = range.min;
  2218. hpRange.appendChild(document.createTextNode(" ~ "));
  2219. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2220. hpRangeMax.className = "hp-range-max";
  2221. hpRangeMax.textContent = range.max;
  2222. const hpGeneral = rageHpRow.insertCell();
  2223. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  2224. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2225. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  2226. const reduce = reduceRow.insertCell();
  2227. const reduceScale = reduce.appendChild(document.createElement("span"));
  2228. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2229. if (range.probability < 1)
  2230. {
  2231. reduce.appendChild(document.createTextNode("("));
  2232. const reduceProb = reduce.appendChild(document.createElement("span"));
  2233. reduceProb.className = "reduce-probability";
  2234. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2235. reduce.appendChild(document.createTextNode(")"));
  2236. }
  2237. const reduceGeneral = reduceHpRow.insertCell();
  2238. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  2239. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2240. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  2241. });
  2242. return table;
  2243. }
  2244. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2245. {
  2246. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2247. }
  2248. else //只有阶梯盾
  2249. {
  2250. const reduceRanges = reduceAttrRanges[0];
  2251. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2252. }
  2253. dialogContent.innerHTML = "";
  2254. dialogContent.appendChild(fragment);
  2255. this.classList.remove(className_displayNone);
  2256. }
  2257. hpDetailDialog.close = function()
  2258. {
  2259. this.classList.add(className_displayNone);
  2260. }
  2261. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  2262. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  2263. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2264. reduceDetailsBars.forEach(bar => {
  2265. bar.onclick = function(){
  2266. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2267. };
  2268. });
  2269. //设置地下城倍率
  2270. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2271. dungeonEnchanceDialog.show = function(formation)
  2272. {
  2273. const dialogContent = this.querySelector(".dialog-content");
  2274. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2275. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2276. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2277. let dge = formation.dungeonEnchance;
  2278. for (const rareDom of rareDoms)
  2279. {
  2280. rareDom.checked = dge.rarities.includes(parseInt(rareDom.value));
  2281. }
  2282. for (const attrDom of attrDoms)
  2283. {
  2284. attrDom.checked = dge.attrs.includes(parseInt(attrDom.value));
  2285. }
  2286. for (const typeDom of typeDoms)
  2287. {
  2288. typeDom.checked = dge.types.includes(parseInt(typeDom.value));
  2289. }
  2290. dialogContent.querySelector("#dungeon-hp").value = dge.rate.hp;
  2291. dialogContent.querySelector("#dungeon-atk").value = dge.rate.atk;
  2292. dialogContent.querySelector("#dungeon-rcv").value = dge.rate.rcv;
  2293. this.classList.remove(className_displayNone);
  2294. }
  2295. dungeonEnchanceDialog.close = function()
  2296. {
  2297. this.classList.add(className_displayNone);
  2298. }
  2299. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2300. dungeonEnchanceDialogConfirm.onclick = function(){
  2301. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2302. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2303. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2304. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2305. const rarities = rareDoms.map(rareDom=>rareDom.checked ? parseInt(rareDom.value) : undefined).filter(v=>!isNaN(v));
  2306. const attrs = attrDoms.map(attrDom=>attrDom.checked ? parseInt(attrDom.value) : undefined).filter(v=>!isNaN(v));
  2307. const types = typeDoms.map(typeDom=>typeDom.checked ? parseInt(typeDom.value) : undefined).filter(v=>!isNaN(v));
  2308. let dge = formation.dungeonEnchance;
  2309. dge.rarities = rarities;
  2310. dge.attrs = attrs;
  2311. dge.types = types;
  2312. dge.rate.hp = parseInt(dialogContent.querySelector("#dungeon-hp").value);
  2313. dge.rate.atk = parseInt(dialogContent.querySelector("#dungeon-atk").value);
  2314. dge.rate.rcv = parseInt(dialogContent.querySelector("#dungeon-rcv").value);
  2315. dungeonEnchanceDialog.close();
  2316. creatNewUrl();
  2317. refreshAll(formation);
  2318. };
  2319. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2320. dungeonEnchanceDialogClear.onclick = function(){
  2321. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2322. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2323. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2324. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2325. for (const rareDom of rareDoms)
  2326. {
  2327. rareDom.checked = false;
  2328. }
  2329. for (const attrDom of attrDoms)
  2330. {
  2331. attrDom.checked = false;
  2332. }
  2333. for (const typeDom of typeDoms)
  2334. {
  2335. typeDom.checked = false;
  2336. }
  2337. dialogContent.querySelector("#dungeon-hp").value = 1;
  2338. dialogContent.querySelector("#dungeon-atk").value = 1;
  2339. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2340. };
  2341. const dungeonEnchanceDialogOpen = controlBox.querySelector(".btn-set-dungeon-enchance");
  2342. dungeonEnchanceDialogOpen.onclick = function(){
  2343. dungeonEnchanceDialog.show(formation);
  2344. };
  2345. //编辑框
  2346. editBox.mid = null; //储存怪物id
  2347. editBox.latent = []; //储存潜在觉醒
  2348. editBox.isAssist = false; //储存是否为辅助宠物
  2349. editBox.monsterHead = null;
  2350. editBox.latentBox = null;
  2351. editBox.memberIdx = []; //储存队伍数组下标
  2352. editBox.show = function() {
  2353. this.classList.remove(className_displayNone);
  2354. formationBox.classList.add("blur-bg");
  2355. controlBox.classList.add("blur-bg");
  2356. };
  2357. editBox.hide = function() {
  2358. this.classList.add(className_displayNone);
  2359. formationBox.classList.remove("blur-bg");
  2360. controlBox.classList.remove("blur-bg");
  2361. };
  2362. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  2363. const searchBox = editBox.querySelector(".search-box");
  2364. const settingBox = editBox.querySelector(".setting-box");
  2365. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  2366. mSeriesId.onclick = function() { //搜索系列
  2367. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2368. if (seriesId > 0) {
  2369. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2370. }
  2371. };
  2372. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  2373. mCollabId.onclick = function() { //搜索合作
  2374. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2375. if (collabId > 0); {
  2376. showSearch(Cards.filter(card => card.collabId == collabId));
  2377. }
  2378. };
  2379. //以字符串搜索窗口
  2380. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2381. function searchByString(str)
  2382. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2383. str = str.trim();
  2384. if (str.length>0)
  2385. {
  2386. return Cards.filter(card =>
  2387. {
  2388. const names = [card.name];
  2389. if (card.otLangName)
  2390. {
  2391. names.push(...Object.values(card.otLangName));
  2392. }
  2393. const tags = card.altName.concat();
  2394. if (card.otTags)
  2395. {
  2396. tags.push(...card.otTags);
  2397. }
  2398. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2399. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2400. }
  2401. );
  2402. }else
  2403. {
  2404. return [];
  2405. }
  2406. }
  2407. function copyString(input)
  2408. {
  2409. input.focus(); //设input为焦点
  2410. input.select(); //选择全部
  2411. if (document.execCommand('copy')) {
  2412. document.execCommand('copy');
  2413. }
  2414. //input.blur(); //取消焦点
  2415. }
  2416. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  2417. {
  2418. const stringSearchContent = this.querySelector(".dialog-content");
  2419. const fragment = document.createDocumentFragment();
  2420. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2421. {
  2422. const ul_original = document.createElement("ul");
  2423. ul_original.className = "original-string";
  2424. originalStrArr.forEach(str=>{
  2425. const li = ul_original.appendChild(document.createElement("li"));
  2426. const ipt = li.appendChild(document.createElement("input"));
  2427. ipt.className = "string-value";
  2428. ipt.value = str;
  2429. ipt.readOnly = true;
  2430. const copyBtn = li.appendChild(document.createElement("button"));
  2431. copyBtn.className = "string-copy";
  2432. copyBtn.onclick = function(){copyString(ipt)};
  2433. const searchBtn = li.appendChild(document.createElement("button"));
  2434. searchBtn.className = "string-search";
  2435. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2436. });
  2437. fragment.appendChild(ul_original);
  2438. }
  2439. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2440. {
  2441. const ul_additional = document.createElement("ul");
  2442. ul_additional.className = "additional-string";
  2443. additionalStrArr.forEach(str=>{
  2444. const li = ul_additional.appendChild(document.createElement("li"));
  2445. const ipt = li.appendChild(document.createElement("input"));
  2446. ipt.className = "string-value";
  2447. ipt.value = str;
  2448. ipt.readOnly = true;
  2449. const searchBtn = li.appendChild(document.createElement("button"));
  2450. searchBtn.className = "string-search";
  2451. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2452. });
  2453. fragment.appendChild(ul_additional);
  2454. }
  2455. stringSearchContent.innerHTML = "";
  2456. stringSearchContent.appendChild(fragment);
  2457. this.classList.remove(className_displayNone);
  2458. }
  2459. stringSearchDialog.close = function()
  2460. {
  2461. this.classList.add(className_displayNone);
  2462. }
  2463. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  2464. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  2465. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  2466. mAltName.onclick = function() { //搜索合作
  2467. //const mid = parseInt(this.getAttribute('data-monId'));
  2468. const card = Cards[editBox.mid];
  2469. if (card)
  2470. {
  2471. stringSearchDialog.show(card.altName, card.otTags);
  2472. }
  2473. };
  2474. //创建一个新的怪物头像
  2475. editBox.createCardHead = function(id, options = {}) {
  2476. function clickHeadToNewMon() {
  2477. monstersID.value = this.card.id;
  2478. monstersID.onchange();
  2479. return false; //取消链接的默认操作
  2480. }
  2481. const cli = document.createElement("li");
  2482. const cdom = cli.head = createCardA(options);
  2483. cli.appendChild(cdom);
  2484. changeid({ id: id }, cdom);
  2485. const card = Cards[id];
  2486. cli.card = card;
  2487. if (card.canAssist)
  2488. cli.classList.add("allowable-assist");
  2489. if (options.showCD)
  2490. {
  2491. const CDPreview = cli.appendChild(document.createElement("div"));
  2492. CDPreview.className = "cd-preview";
  2493. if (card.activeSkillId>0)
  2494. {
  2495. const skill = Skills[card.activeSkillId];
  2496. const CD_Max = skill.initialCooldown;
  2497. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2498. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2499. CD_MinDom.className = "cd-min";
  2500. if (CD_Max !== CD_Min)
  2501. {
  2502. CD_MinDom.textContent = CD_Min;
  2503. }else
  2504. {
  2505. CD_MinDom.classList.add(className_displayNone);
  2506. }
  2507. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2508. CD_MaxDom.className = "cd-max";
  2509. CD_MaxDom.textContent = CD_Max;
  2510. }
  2511. }
  2512. //产生一个能力值列表
  2513. function creatAbilitiesList(abilities) {
  2514. const abilitiesPreview = document.createElement("ul");
  2515. abilitiesPreview.className = "abilities-preview";
  2516. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2517. hpDom.className = "hp-preview";
  2518. hpDom.textContent = abilities.hp;
  2519. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2520. atkDom.className = "atk-preview";
  2521. atkDom.textContent = abilities.atk;
  2522. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2523. rcvDom.className = "rcv-preview";
  2524. rcvDom.textContent = abilities.rcv;
  2525. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2526. indexDom.className = "index-preview";
  2527. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2528. return abilitiesPreview;
  2529. }
  2530. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2531. {
  2532. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2533. if (options.showAbilities && abilities_2status)
  2534. {
  2535. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2536. }
  2537. if (options.showAbilitiesWithAwoken && abilities_2status)
  2538. {
  2539. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2540. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2541. }
  2542. }
  2543. if (options.showAwoken)
  2544. {
  2545. //产生一个觉醒列表
  2546. function creatAwokenList(awokens) {
  2547. const ul = document.createElement("ul");
  2548. ul.className = "awoken-ul";
  2549. awokens.forEach(ak=>{
  2550. const li = ul.appendChild(document.createElement("li"));
  2551. const icon = li.appendChild(document.createElement("icon"));
  2552. icon.className = "awoken-icon";
  2553. icon.setAttribute("data-awoken-icon",ak);
  2554. });
  2555. return ul;
  2556. }
  2557. const awokenPreview = cli.appendChild(document.createElement("div"));
  2558. awokenPreview.className = "awoken-preview";
  2559. if (card.awakenings.length)
  2560. {
  2561. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2562. akUl.classList.add("awoken-preview-awakenings");
  2563. }
  2564. if (card.superAwakenings.length)
  2565. {
  2566. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2567. sakUl.classList.add("awoken-preview-superAwakenings");
  2568. }
  2569. }
  2570. if (options.customAddition)
  2571. {
  2572. options.customAddition.forEach(func=>{
  2573. const c_addition = cli.appendChild(document.createElement("div"));
  2574. c_addition.className = "custom-addition";
  2575. let content = func(card);
  2576. if (typeof content == "string" || typeof content == "number")
  2577. {
  2578. content = document.createTextNode(content);
  2579. }
  2580. c_addition.appendChild(content);
  2581. });
  2582. }
  2583. cli.onclick = clickHeadToNewMon;
  2584. return cli;
  2585. };
  2586. //显示进化树
  2587. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  2588. evolutionaryTreeMask.initialize = function(monid)
  2589. {
  2590. const maskContent = this.querySelector(".mask-content");
  2591. const fragment = document.createDocumentFragment();
  2592. const evoTree = new EvoTree(monid);
  2593. fragment.appendChild(evoTree.toListNode());
  2594. maskContent.innerHTML = "";
  2595. maskContent.appendChild(fragment);
  2596. }
  2597. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2598. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  2599. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  2600. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  2601. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 [name=\"attr-1\"]"));
  2602. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 [name=\"attr-2\"]"));
  2603. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2604. const s_typesDiv = searchBox.querySelector(".types-div");
  2605. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2606. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2607. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2608. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2609. function s_types_onchange(){
  2610. const newClassName = `type-killer-${this.value}`;
  2611. toggleDomClassName(this.checked && s_typeAndOr.checked, newClassName, s_typesUl);
  2612. }
  2613. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2614. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2615. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2616. function s_types_latentli_onclick(){
  2617. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2618. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2619. s_types.forEach(checkbox=>{
  2620. const type = parseInt(checkbox.value);
  2621. checkbox.checked = killerTypes.includes(type);
  2622. });
  2623. }
  2624. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2625. s_typeAndOr.onchange = function(){
  2626. s_types.forEach(checkBox=>checkBox.onchange());
  2627. toggleDomClassName(this.checked, className_displayNone, s_types_latentUl);
  2628. };
  2629. s_typeAndOr.onchange();
  2630. //稀有度筛选
  2631. const s_rareDiv = searchBox.querySelector(".rare-div");
  2632. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2633. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2634. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2635. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2636. function s_rareIcons_onclick()
  2637. {
  2638. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2639. const radioLow = s_rareLows.find(radio=>radio.checked);
  2640. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2641. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2642. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2643. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2644. rangeLow != rangeHigh ?
  2645. thisValue :
  2646. (
  2647. thisValue == rangeLow ?
  2648. 1 :
  2649. Math.min(thisValue,rangeLow)
  2650. )
  2651. )).checked = true;
  2652. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2653. rangeLow != rangeHigh ?
  2654. thisValue :
  2655. (
  2656. thisValue == rangeLow ?
  2657. 10 :
  2658. Math.max(thisValue,rangeHigh)
  2659. )
  2660. )).checked = true;
  2661. }
  2662. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2663. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2664. s_rareClear.onclick = function(){
  2665. s_rareLows[0].checked = true;
  2666. s_rareHighs[s_rareHighs.length-1].checked = true;
  2667. }
  2668. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2669. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2670. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2671. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2672. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2673. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2674. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2675. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2676. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2677. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2678. const s_noHenshin = searchBox.querySelector("#no-henshin"); //只搜索非变身
  2679. //强调箱子拥有开关
  2680. const s_boxHave = document.getElementById("box-have");
  2681. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  2682. s_boxHave.onchange = function(e) {
  2683. toggleDomClassName(this.checked, "emphasize-box-have");
  2684. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2685. };
  2686. s_boxHave.onchange(false);
  2687. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2688. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  2689. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2690. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2691. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2692. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2693. s_includeSuperAwoken.onchange = function() {
  2694. toggleDomClassName(this.checked, className_displayNone, s_sawokensDiv);
  2695. };
  2696. s_includeSuperAwoken.onchange();
  2697. //显示官方觉醒排序开关
  2698. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  2699. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  2700. s_showOfficialAwokenSorting.onchange = function(e){
  2701. const checked = this.checked;
  2702. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  2703. const fragmentAwoken = document.createDocumentFragment();
  2704. const fragmentSawoken = document.createDocumentFragment();
  2705. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2706. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2707. function getIconId(li) {
  2708. return parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  2709. }
  2710. for (const id of awokenSorting) {
  2711. const li = s_awokensLi.find(li=>getIconId(li) === id);
  2712. if (li) fragmentAwoken.appendChild(li);
  2713. }
  2714. for (const id of sawokenSorting) {
  2715. const li = s_sawokensLi.find(li=>getIconId(li) === id);
  2716. if (li) fragmentSawoken.appendChild(li);
  2717. }
  2718. const className = "official-awoken-sorting";
  2719. toggleDomClassName(checked, className, s_awokensDiv);
  2720. toggleDomClassName(checked, className, s_sawokensDiv);
  2721. s_awokensUl.appendChild(fragmentAwoken);
  2722. s_sawokensUl.appendChild(fragmentSawoken);
  2723. };
  2724. s_showOfficialAwokenSorting.onchange(false);
  2725. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2726. function search_awokenAdd1() {
  2727. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2728. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2729. if (count < maxCount) {
  2730. count++;
  2731. this.setAttribute("data-awoken-count", count);
  2732. const iconLi = document.createElement("li");
  2733. const icon = iconLi.appendChild(document.createElement("icon"))
  2734. icon.className = "awoken-icon";
  2735. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2736. icon.onclick = search_awokenSub1;
  2737. s_selectedAwokensUl.appendChild(iconLi);
  2738. }
  2739. }
  2740. function search_awokenSub1() {
  2741. const awokenId = this.getAttribute("data-awoken-icon");
  2742. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2743. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2744. if (count > 0) {
  2745. count--;
  2746. awokenIcon.setAttribute("data-awoken-count", count);
  2747. }
  2748. this.parentNode.remove();
  2749. }
  2750. s_awokensIcons.forEach(b => {
  2751. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2752. });
  2753. const awokenClear = searchBox.querySelector(".awoken-clear");
  2754. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  2755. awokenClear.onclick = function() { //清空觉醒选项
  2756. s_awokensIcons.forEach(t => {
  2757. t.setAttribute("data-awoken-count", 0);
  2758. });
  2759. s_selectedAwokensUl.innerHTML = "";
  2760. };
  2761. sawokenClear.onclick = function() { //清空超觉醒选项
  2762. s_sawokens.forEach(t => {
  2763. t.checked = false;
  2764. });
  2765. };
  2766. //特殊搜索部分
  2767. const s_specialDiv = searchBox.querySelector(".special-div");
  2768. const specialAdd = s_specialDiv.querySelector(".special-add");
  2769. const specialClear = s_specialDiv.querySelector(".special-clear");
  2770. const specialStar = s_specialDiv.querySelector(".special-star");
  2771. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  2772. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  2773. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  2774. function newSpecialSearchOption(func, idx1, idx2)
  2775. {
  2776. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  2777. return new Option(
  2778. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  2779. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  2780. );
  2781. }
  2782. //读取储存的筛选收藏列表
  2783. let strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  2784. if (Array.isArray(strMakedConfig)) {
  2785. for (let arr of strMakedConfig) {
  2786. let idx1 = specialSearchFunctions.findIndex(group=>group.name == arr[0]);
  2787. if (idx1 < 0 ) continue;
  2788. if (arr.length > 1) {
  2789. let idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == arr[1]);
  2790. if (idx2 < 0 ) continue;
  2791. markedFilter.push([idx1, idx2]);
  2792. } else {
  2793. markedFilter.push([idx1]);
  2794. }
  2795. }
  2796. }
  2797. specialFirstSelect.refreshList = function() {
  2798. const _this = specialFirstSelect;
  2799. function addNewOption(sfunc, idx){
  2800. if (sfunc.group)
  2801. {
  2802. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  2803. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2804. optgroup.label = groupName;
  2805. if (sfunc.functions)
  2806. {
  2807. sfunc.functions.forEach((_sfunc,_idx)=>{
  2808. optgroup.appendChild(newSpecialSearchOption(_sfunc, idx, _idx));
  2809. });
  2810. }
  2811. }else
  2812. {
  2813. _this.options.add(newSpecialSearchOption(sfunc, idx));
  2814. }
  2815. }
  2816. _this.innerHTML = '';
  2817. addNewOption(specialSearchFunctions[0], 0);
  2818. if (markedFilter.length > 0) {
  2819. const groupName = "=====★=====";
  2820. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2821. optgroup.label = groupName;
  2822. for (let indexs of markedFilter) {
  2823. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  2824. optgroup.appendChild(newSpecialSearchOption(funcObj, indexs[0], indexs[1]));
  2825. }
  2826. }
  2827. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  2828. addNewOption(specialSearchFunctions[idx], idx);
  2829. }
  2830. }
  2831. specialFirstSelect.onchange = function() {
  2832. const indexs = specialFirstSelect.value.split("|").map(Number);
  2833. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  2834. if (markIdx >= 0) {//已经存在的收藏
  2835. specialStar.classList.add("marked");
  2836. } else {
  2837. specialStar.classList.remove("marked");
  2838. }
  2839. }
  2840. //只添加第一个列表,后面的全部通过克隆的方式复现
  2841. specialFirstSelect.refreshList();
  2842. specialAdd.onclick = function() {
  2843. specialFilterUl.appendChild(specialFilterFirstLi.cloneNode(true));
  2844. }
  2845. //specialAdd.onclick(); //先运行一次产生两个
  2846. specialClear.onclick = function() {
  2847. specialFilterUl.innerHTML = "";
  2848. specialFilterUl.appendChild(specialFilterFirstLi);
  2849. specialFirstSelect.selectedIndex = 0;
  2850. }
  2851. specialStar.onclick = function() {
  2852. const indexs = specialFirstSelect.value.split("|").map(Number);
  2853. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  2854. if (markIdx >= 0) {//已经存在的收藏
  2855. markedFilter.splice(markIdx,1);
  2856. } else {
  2857. markedFilter.push(indexs);
  2858. }
  2859. specialFirstSelect.refreshList(); //刷新列表
  2860. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  2861. //储存设置
  2862. let strMakedConfig = markedFilter.map(indexs=>{
  2863. let arr = [specialSearchFunctions[indexs[0]].name];
  2864. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  2865. return arr;})
  2866. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  2867. }
  2868. const s_controlDiv = searchBox.querySelector(".control-div");
  2869. const searchStart = s_controlDiv.querySelector(".search-start");
  2870. const searchClose = s_controlDiv.querySelector(".search-close");
  2871. const searchClear = s_controlDiv.querySelector(".search-clear");
  2872. function returnCheckedInput(ipt) {
  2873. return ipt.checked;
  2874. }
  2875. function returnInputValue(ipt) {
  2876. return ipt.value;
  2877. }
  2878. function returnRadiosValue(radioArr) {
  2879. let checkedRadio = radioArr.find(returnCheckedInput);
  2880. let firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  2881. return firstCheckedValue;
  2882. }
  2883. function returnCheckBoxsValues(checkBoxsArr) {
  2884. let checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  2885. let checkedValues = checkedCheckBoxs.map(returnInputValue);
  2886. return checkedValues;
  2887. }
  2888. function Str2Int(str) {
  2889. return parseInt(str, 10);
  2890. }
  2891. //将搜索结果显示出来(也可用于其他的搜索)
  2892. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  2893. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  2894. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  2895. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  2896. const searchResultCount = searchBox.querySelector(".search-list-length");
  2897. showSearch = function(searchArr, customAdditionalFunction)
  2898. {
  2899. if (!Array.isArray(searchArr))
  2900. { //如果不是数组就直接取消下一步
  2901. return;
  2902. }
  2903. if (searchArr.some(card=>typeof card == "number"))
  2904. { //如果传入的是数字,就转成card对象
  2905. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  2906. }
  2907. searchBox.classList.remove(className_displayNone);
  2908. editBox.show();
  2909. const createCardHead = editBox.createCardHead;
  2910. searchMonList.classList.add(className_displayNone);
  2911. searchMonList.innerHTML = ""; //清空旧的
  2912. if (Array.isArray(searchMonList.originalHeads))
  2913. {
  2914. searchMonList.originalHeads.forEach(item=>item = null);
  2915. searchMonList.originalHeads = null;
  2916. }
  2917. if (searchArr.length > 0) {
  2918. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2919. //获取原始排序的头像列表
  2920. const additionalOption = { //搜索列表的额外选项
  2921. showAwoken: s_add_show_awoken.checked,
  2922. showCD: s_add_show_CD.checked,
  2923. showAbilities: s_add_show_abilities.checked,
  2924. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  2925. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  2926. };
  2927. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  2928. searchMonList.customAddition = additionalOption.customAddition;
  2929. //对头像列表进行排序
  2930. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2931. headsArray.forEach(head => fragment.appendChild(head));
  2932. searchMonList.appendChild(fragment);
  2933. //目前这里添加会导致无限循环,无法后退
  2934. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  2935. //const state = {searchArr:idArr,mid:editBox.mid};
  2936. //history.pushState(state, null, location);
  2937. }
  2938. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  2939. searchMonList.classList.remove(className_displayNone);
  2940. };
  2941. //对已经搜索到的Cards重新附加显示
  2942. function reShowSearch()
  2943. {
  2944. if (Array.isArray(searchMonList.originalHeads))
  2945. {
  2946. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  2947. showSearch(oldArr, searchMonList.customAddition);
  2948. }
  2949. }
  2950. s_add_show_awoken.onchange = reShowSearch;
  2951. s_add_show_CD.onchange = reShowSearch;
  2952. s_add_show_abilities.onchange = reShowSearch;
  2953. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  2954. const startSearch = function(cards, customAdditionalFunction = []) {
  2955. let attr1, attr2;
  2956. attr1 = returnRadiosValue(s_attr1s); //获取选中单选框的值
  2957. attr2 = returnRadiosValue(s_attr2s); //获取选中单选框的值
  2958. attr1 = isNaN(attr1) ? null : Str2Int(attr1); //将值转为十进制
  2959. attr2 = isNaN(attr2) ? null : Str2Int(attr2); //将值转为十进制
  2960. const typesFilter = returnCheckBoxsValues(s_types).map(Str2Int);
  2961. const rareFilter = [
  2962. returnCheckBoxsValues(s_rareLows).map(Str2Int)[0],
  2963. returnCheckBoxsValues(s_rareHighs).map(Str2Int)[0],
  2964. ];
  2965. const sawokensFilter = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  2966. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  2967. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  2968. return {
  2969. id: awokenIndex,
  2970. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  2971. };
  2972. });
  2973. let searchResult = searchCards(cards,
  2974. attr1, attr2,
  2975. s_fixMainColor.checked,
  2976. typesFilter,
  2977. s_typeAndOr.checked,
  2978. rareFilter,
  2979. awokensFilter,
  2980. sawokensFilter,
  2981. s_awokensEquivalent.checked,
  2982. s_includeSuperAwoken.checked,
  2983. s_canAssist.checked,
  2984. s_noHenshin.checked,
  2985. );
  2986. //进行特殊附加搜索
  2987. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter")).map(select=>{
  2988. const indexs = select.value.split("|").map(Number);
  2989. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  2990. return funcObj;
  2991. });
  2992. searchResult = specialFilters.reduce((pre,funcObj)=>
  2993. {
  2994. if (!funcObj) return pre;
  2995. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  2996. return funcObj.function(pre); //结果进一步筛选
  2997. }, searchResult);
  2998. showSearch(searchResult, customAdditionalFunction);
  2999. };
  3000. searchBox.startSearch = startSearch;
  3001. searchStart.onclick = function() {
  3002. startSearch(Cards);
  3003. };
  3004. searchClose.onclick = function() {
  3005. searchBox.classList.add(className_displayNone);
  3006. };
  3007. searchClear.onclick = function() { //清空搜索选项
  3008. s_attr1s[0].checked = true;
  3009. s_attr2s[0].checked = true;
  3010. s_types.forEach(t => {
  3011. t.checked = false;
  3012. });
  3013. s_typeAndOr.onchange();
  3014. s_rareClear.onclick();
  3015. awokenClear.onclick();
  3016. sawokenClear.onclick();
  3017. specialClear.onclick();
  3018. searchMonList.originalHeads = null;
  3019. searchResultCount.setAttribute("data-search-result-count", 0);
  3020. searchMonList.innerHTML = "";
  3021. };
  3022. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3023. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3024. //对heads重新排序
  3025. function sortHeadsArray(heads) {
  3026. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3027. const sortIndex = parseInt(s_sortList.value, 10);
  3028. const reverse = s_sortReverse.checked;
  3029. let headsArray = heads.concat();
  3030. headsArray.sort((head_a, head_b) => {
  3031. const card_a = head_a.card,
  3032. card_b = head_b.card;
  3033. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3034. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3035. return sortNumber;
  3036. });
  3037. if (reverse) headsArray.reverse();
  3038. return headsArray;
  3039. }
  3040. //对已经搜索到的Cards重新排序
  3041. function reSortCards() {
  3042. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3043. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3044. searchMonList.classList.add(className_displayNone);
  3045. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3046. headsArray.forEach(head => fragment.appendChild(head));
  3047. searchMonList.appendChild(fragment);
  3048. searchMonList.classList.remove(className_displayNone);
  3049. }
  3050. s_sortList.onchange = reSortCards;
  3051. s_sortReverse.onchange = reSortCards;
  3052. sort_function_list.forEach((sfunc, idx) => {
  3053. const newOpt = new Option(sfunc.name, idx);
  3054. newOpt.setAttribute("data-tag", sfunc.tag);
  3055. s_sortList.options.add(newOpt);
  3056. });
  3057. //id搜索
  3058. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3059. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3060. function idChange(e)
  3061. {
  3062. if (/^\d+$/.test(this.value)) {
  3063. const newId = parseInt(this.value, 10);
  3064. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3065. {
  3066. editBox.mid = newId;
  3067. if (isGuideMod)
  3068. {
  3069. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  3070. const state = {searchArr:idArr,mid:newId};
  3071. const locationURL = new URL(location);
  3072. if (newId === 0) {
  3073. locationURL.searchParams.delete('id');
  3074. history.pushState(state, null, locationURL);
  3075. }else
  3076. {
  3077. locationURL.searchParams.set('id', newId);
  3078. history.pushState(state, null, locationURL);
  3079. }
  3080. }
  3081. editBoxChangeMonId(newId);
  3082. }
  3083. return true;
  3084. }else
  3085. {
  3086. return false;
  3087. }
  3088. }
  3089. monstersID.onchange = idChange;
  3090. monstersID.onkeydown = function(e) {
  3091. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3092. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3093. {
  3094. showSearch(searchByString(this.value));
  3095. }
  3096. }
  3097. //输入id数字即时更新的开关
  3098. const realTimeClassName = 'real-time-change-card';
  3099. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3100. s_realTimeChangeCard.onchange = function(e) {
  3101. monstersID.oninput = this.checked ? idChange : null;
  3102. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3103. }
  3104. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3105. s_realTimeChangeCard.onchange(false);
  3106. //字符串搜索
  3107. btnSearchByString.onclick = function() {
  3108. showSearch(searchByString(monstersID.value));
  3109. };
  3110. //觉醒
  3111. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  3112. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3113. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3114. function checkAwoken() {
  3115. const card = Cards[editBox.mid ?? 0];
  3116. const value = parseInt(this.value, 10);
  3117. awokenCountLabel.setAttribute(dataAttrName, value);
  3118. toggleDomClassName(value > 0 && value == card.awakenings.length, "full-awoken", awokenCountLabel);
  3119. reCalculateAbility();
  3120. }
  3121. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3122. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3123. function playVoiceAwoken() { //点击label才播放语音
  3124. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3125. const card = Cards[editBox.mid];
  3126. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3127. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3128. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  3129. }
  3130. }
  3131. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3132. //超觉醒
  3133. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3134. monEditSAwokensRow.swaokenIndex = -1;
  3135. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  3136. function notCheckMyself() {
  3137. const value = parseInt(this.value, 10);
  3138. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  3139. monEditSAwokens[0].click();
  3140. } else {
  3141. monEditSAwokensRow.swaokenIndex = value;
  3142. const plusArr = [monEditAddHp,monEditAddAtk,monEditAddRcv];
  3143. //自动打上297
  3144. if (plusArr.some(ipt=>parseInt(ipt.value)<99))
  3145. {
  3146. console.debug("点亮超觉醒,自动设定297");
  3147. plusArr.forEach(ipt=>ipt.value=99);
  3148. reCalculateAbility();
  3149. }
  3150. }
  3151. }
  3152. monEditSAwokens.forEach(akDom => {
  3153. akDom.onclick = notCheckMyself;
  3154. });
  3155. //3个快速设置this.ipt为自己的value
  3156. function setIptToMyValue() {
  3157. if (this.ipt.value != this.value) {
  3158. this.ipt.value = this.value;
  3159. this.ipt.onchange();
  3160. }
  3161. }
  3162. //等级
  3163. const monEditLv = settingBox.querySelector(".m-level");
  3164. monEditLv.onchange = function() {
  3165. reCalculateExp();
  3166. reCalculateAbility();
  3167. };
  3168. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3169. const monLvExp = settingBox.querySelector(".m-level-exp");
  3170. monEditLvMin.ipt = monEditLv;
  3171. monEditLvMin.onclick = setIptToMyValue;
  3172. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3173. monEditLvMax.ipt = monEditLv;
  3174. monEditLvMax.onclick = setIptToMyValue;
  3175. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3176. monEditLv110.ipt = monEditLv;
  3177. monEditLv110.onclick = setIptToMyValue;
  3178. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3179. monEditLv120.ipt = monEditLv;
  3180. monEditLv120.onclick = setIptToMyValue;
  3181. //编辑界面重新计算怪物的经验值
  3182. function reCalculateExp() {
  3183. const monid = editBox.mid;
  3184. const level = parseInt(monEditLv.value || 0, 10);
  3185. const tempMon = {
  3186. id: monid,
  3187. level: level
  3188. };
  3189. const needExpArr = calculateExp(tempMon);
  3190. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3191. }
  3192. editBox.reCalculateExp = reCalculateExp;
  3193. //三维
  3194. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3195. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3196. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3197. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3198. //加蛋
  3199. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3200. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  3201. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  3202. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  3203. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  3204. monEditAddHp.onchange = reCalculateAbility;
  3205. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  3206. monEditAddAtk.onchange = reCalculateAbility;
  3207. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  3208. monEditAddRcv.onchange = reCalculateAbility;
  3209. //3个快速设置按钮
  3210. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  3211. monEditAddHpBtn.ipt = monEditAddHp;
  3212. monEditAddHpBtn.onclick = setIptToMyValue;
  3213. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  3214. monEditAddAtkBtn.ipt = monEditAddAtk;
  3215. monEditAddAtkBtn.onclick = setIptToMyValue;
  3216. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  3217. monEditAddRcvBtn.ipt = monEditAddRcv;
  3218. monEditAddRcvBtn.onclick = setIptToMyValue;
  3219. //297按钮
  3220. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  3221. monEditAdd297.onclick = function() {
  3222. monEditAddHp.value = 99;
  3223. monEditAddAtk.value = 99;
  3224. monEditAddRcv.value = 99;
  3225. reCalculateAbility();
  3226. };
  3227. //潜觉
  3228. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  3229. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  3230. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  3231. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3232. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3233. refreshLatent(latent, monid, monEditLatents);
  3234. };
  3235. //隐藏少用潜觉开关
  3236. const s_hideLessUseLetent = document.getElementById("hide-less-use-latent");
  3237. s_hideLessUseLetent.checked = localStorage_getBoolean(cfgPrefix + s_hideLessUseLetent.id);
  3238. s_hideLessUseLetent.onchange = function(e) {
  3239. toggleDomClassName(this.checked, this.id, monEditLatentAllowableUl);
  3240. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3241. }
  3242. s_hideLessUseLetent.onchange(false);
  3243. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3244. const skillBox = rowSkill.querySelector(".skill-box");
  3245. const skillTitle = skillBox.querySelector(".skill-name");
  3246. const skillCD = skillBox.querySelector(".skill-cd");
  3247. const skillLevel = skillBox.querySelector(".m-skill-level");
  3248. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3249. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3250. skillTitle.onclick = fastShowSkill;
  3251. skillLevel.onchange = function() {
  3252. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3253. const skill = Skills[card.activeSkillId];
  3254. skillCD.textContent = skill.initialCooldown - this.value + 1;
  3255. };
  3256. skillLevel_1.ipt = skillLevel;
  3257. skillLevel_1.onclick = setIptToMyValue;
  3258. skillLevel_Max.ipt = skillLevel;
  3259. skillLevel_Max.onclick = setIptToMyValue;
  3260. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3261. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3262. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3263. lskillTitle.onclick = fastShowSkill;
  3264. //显示原文开关
  3265. const showSkillOriginal = document.getElementById("show-skill-original");
  3266. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3267. showSkillOriginal.onchange = function(e) {
  3268. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3269. toggleDomClassName(this.checked, this.id, skillBox);
  3270. toggleDomClassName(this.checked, this.id, leaderSkillBox);
  3271. };
  3272. showSkillOriginal.onchange(false);
  3273. editBox.refreshSkillParse = function(skp, lskp){
  3274. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3275. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3276. const card = Cards[this.mid] || Cards[0];
  3277. if (!card) return;
  3278. const activeSkill = skillParser(card.activeSkillId);
  3279. toggleDomClassName(
  3280. activeSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills),
  3281. "evolved-skill", skillBox);
  3282. skillDetailParsed.innerHTML = "";
  3283. skillDetailParsed.appendChild(renderSkillEntry(activeSkill));
  3284. lskillDetailParsed.innerHTML = "";
  3285. lskillDetailParsed.appendChild(renderSkillEntry(skillParser(card.leaderSkillId)));
  3286. };
  3287. //合并技能开关
  3288. const mergeSill = document.getElementById("merge-skill");
  3289. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3290. mergeSill.onchange = function(e){
  3291. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3292. merge_skill = this.checked;
  3293. editBox.refreshSkillParse();
  3294. };
  3295. mergeSill.onchange(false);
  3296. //已有觉醒的去除
  3297. function deleteLatent(e) {
  3298. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3299. const aIdx = editBox.latent.indexOf(lIdx);
  3300. if (aIdx >= 0)
  3301. {
  3302. editBox.latent.splice(aIdx, 1);
  3303. editBox.reCalculateAbility(); //重计算三维
  3304. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3305. }
  3306. }
  3307. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3308. //可选觉醒的添加
  3309. function addLatent() {
  3310. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3311. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3312. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3313. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3314. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3315. if (latentUseHole(lIdx) <= enabledHole)
  3316. editBox.latent.push(lIdx);
  3317. else
  3318. return;
  3319. editBox.reCalculateAbility();
  3320. editBox.refreshLatent(editBox.latent, editBox.mid);
  3321. }
  3322. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3323. //编辑界面重新计算怪物的能力
  3324. function reCalculateAbility() {
  3325. const monid = editBox.mid;
  3326. const level = parseInt(monEditLv.value || 0, 10);
  3327. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3328. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3329. const plus = [
  3330. parseInt(monEditAddHp.value || 0, 10),
  3331. parseInt(monEditAddAtk.value || 0, 10),
  3332. parseInt(monEditAddRcv.value || 0, 10)
  3333. ];
  3334. const latent = editBox.latent;
  3335. const tempMon = {
  3336. id: monid,
  3337. level: level,
  3338. plus: plus,
  3339. awoken: awoken,
  3340. latent: latent
  3341. };
  3342. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3343. toggleDomClassName(level > 110, "level-super-break", monEditLatentUl); //切换潜觉为120级
  3344. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3345. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3346. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3347. }
  3348. editBox.reCalculateAbility = reCalculateAbility;
  3349. const btnCancel = editBox.querySelector(".button-cancel");
  3350. const btnDone = editBox.querySelector(".button-done");
  3351. const btnNull = editBox.querySelector(".button-null");
  3352. const btnDelay = editBox.querySelector(".button-delay");
  3353. btnCancel.onclick = function() {
  3354. btnDone.classList.remove("cant-assist");
  3355. btnDone.disabled = false;
  3356. editBox.memberIdx = [];
  3357. editBox.hide();
  3358. };
  3359. btnDone.onclick = function() {
  3360. if (parseInt(monEditLv.value, 10) == 0) {
  3361. btnNull.onclick();
  3362. return;
  3363. }
  3364. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3365. const teamData = formation.teams[editBox.memberIdx[0]];
  3366. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3367. const teamBox = teamBigBox.querySelector(".team-box");
  3368. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3369. mon.id = editBox.mid;
  3370. const card = Cards[mon.id] || Cards[0];
  3371. const skill = Skills[card.activeSkillId];
  3372. mon.level = parseInt(monEditLv.value, 10);
  3373. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3374. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3375. if (card.superAwakenings.length) //如果支持超觉醒
  3376. {
  3377. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  3378. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  3379. }
  3380. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3381. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3382. mon.plus = [0, 0, 0];
  3383. } else {
  3384. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3385. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3386. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3387. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3388. mon.latent = editBox.latent.concat();
  3389. }
  3390. }
  3391. const skillLevelNum = parseInt(skillLevel.value, 10);
  3392. if (skillLevelNum < skill.maxLevel) {
  3393. mon.skilllevel = skillLevelNum;
  3394. }
  3395. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  3396. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3397. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3398. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3399. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  3400. {
  3401. refreshAll(formation);
  3402. }else
  3403. {
  3404. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3405. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3406. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3407. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3408. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3409. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3410. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3411. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3412. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3413. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3414. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3415. //刷新改队员的CD
  3416. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3417. }
  3418. creatNewUrl();
  3419. editBox.hide();
  3420. };
  3421. window.addEventListener("keydown",function(event) {
  3422. if (!editBox.classList.contains(className_displayNone))
  3423. { //编辑窗打开
  3424. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3425. btnCancel.onclick();
  3426. }
  3427. }
  3428. else
  3429. {
  3430. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3431. if (event.key === "ArrowLeft"
  3432. && (event.code == "Numpad4" || event.ctrlKey))
  3433. {
  3434. henshinStep(-1);
  3435. }
  3436. else if (event.key === "ArrowRight"
  3437. && (event.code == "Numpad6" || event.ctrlKey))
  3438. {
  3439. henshinStep(+1);
  3440. }
  3441. }
  3442. });
  3443. btnNull.onclick = function() { //空位置
  3444. const mon = new Member();
  3445. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3446. const teamData = formation.teams[editBox.memberIdx[0]];
  3447. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3448. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3449. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3450. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3451. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3452. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3453. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3454. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3455. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3456. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3457. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3458. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3459. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3460. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3461. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3462. //刷新改队员的CD
  3463. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3464. creatNewUrl();
  3465. editBox.hide();
  3466. };
  3467. btnDelay.onclick = function() { //应对威吓
  3468. const mon = new MemberDelay();
  3469. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3470. const teamData = formation.teams[editBox.memberIdx[0]];
  3471. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3472. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3473. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3474. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3475. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3476. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3477. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3478. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3479. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3480. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3481. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3482. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3483. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3484. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3485. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3486. //刷新改队员的CD
  3487. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3488. creatNewUrl();
  3489. editBox.hide();
  3490. };
  3491. //语言选择
  3492. const langList = controlBox.querySelector(".languages");
  3493. langList.onchange = function() {
  3494. creatNewUrl({ "language": this.value });
  3495. history.go();
  3496. };
  3497. //数据源选择
  3498. const dataList = controlBox.querySelector(".datasource");
  3499. dataList.onchange = function() {
  3500. creatNewUrl({ datasource: this.value });
  3501. history.go();
  3502. };
  3503. /*添对应语言执行的JS*/
  3504. const languageJS = document.head.appendChild(document.createElement("script"));
  3505. languageJS.id = "language-js";
  3506. languageJS.type = "text/javascript";
  3507. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  3508. if (isGuideMod) //图鉴模式直接打开搜索框
  3509. {
  3510. showSearch([]);
  3511. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  3512. }
  3513. }
  3514. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  3515. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  3516. const evoLinkCardsIdArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id) : []; //筛选出相同进化链的
  3517. function loopAddHenshin(arr,card)
  3518. {
  3519. //从本卡片变身到的
  3520. const cardIdTo = (card.henshinTo || []).filter(id=>Boolean(Cards[id]) && !arr.includes(id));
  3521. if (cardIdTo.length) {
  3522. arr.push(...cardIdTo);
  3523. for (let id of cardIdTo) {
  3524. loopAddHenshin(arr, Cards[id]);
  3525. }
  3526. }
  3527. //变身到本卡片的(多个)
  3528. const cardsIdFrom = (card.henshinFrom || []).filter(id=>Boolean(Cards[id]) && !arr.includes(id));
  3529. if (cardsIdFrom.length) {
  3530. arr.push(...cardsIdFrom);
  3531. for (let id of cardsIdFrom) {
  3532. loopAddHenshin(arr, Cards[id]);
  3533. }
  3534. }
  3535. //本角色进化树上的
  3536. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id));
  3537. if (evoCards.length > 0)
  3538. {
  3539. for (let card of evoCards) {
  3540. arr.push(card.id);
  3541. if (includeHenshin && (Array.isArray(card.henshinFrom) || Array.isArray(card.henshinTo)))
  3542. { //添加这个的变身的
  3543. loopAddHenshin(arr, card);
  3544. }
  3545. }
  3546. }
  3547. }
  3548. if (includeHenshin) {
  3549. for (let id of evoLinkCardsIdArray) {
  3550. const card = Cards[id];
  3551. if (Array.isArray(card.henshinFrom) || Array.isArray(card.henshinTo))
  3552. { //添加变身的
  3553. loopAddHenshin(evoLinkCardsIdArray, card);
  3554. }
  3555. }
  3556. }
  3557. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  3558. return evoLinkCardsIdArray;
  3559. }
  3560. //改变一个怪物头像
  3561. function changeid(mon, monDom, latentDom, assist) {
  3562. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3563. const parentNode = monDom.parentNode;
  3564. fragment.appendChild(monDom);
  3565. const monId = mon.id;
  3566. const card = Cards[monId] || Cards[0]; //怪物固定数据
  3567. monDom.setAttribute("data-cardid", monId); //设定新的id
  3568. if (monId < 0) //如果是延迟
  3569. {
  3570. monDom.removeAttribute("href");
  3571. monDom.removeAttribute("title");
  3572. monDom.classList.add("delay");
  3573. monDom.classList.remove("null");
  3574. parentNode.appendChild(fragment);
  3575. if (latentDom) latentDom.classList.add(className_displayNone);
  3576. return;
  3577. } else if (monId == 0) //如果是空
  3578. {
  3579. monDom.removeAttribute("href");
  3580. monDom.removeAttribute("title");
  3581. monDom.classList.add("null");
  3582. monDom.classList.remove("delay");
  3583. parentNode.appendChild(fragment);
  3584. if (latentDom) latentDom.classList.add(className_displayNone);
  3585. return;
  3586. } else if (monId > -1) //如果提供了id
  3587. {
  3588. monDom.classList.remove("null");
  3589. monDom.classList.remove("delay");
  3590. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  3591. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  3592. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  3593. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  3594. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  3595. let subAttribute = card.attrs[1]; //正常的副属性
  3596. let assistCard = Cards[assist?.id];
  3597. if (assistCard && assistCard.awakenings.includes(49)) { //如果传入了辅助武器
  3598. let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95); //搜索改副属性的觉醒
  3599. if (changeAttr) subAttribute = changeAttr - 91; //更改副属性
  3600. }
  3601. monDom.querySelector(".subproperty").setAttribute("data-property", subAttribute); //副属性
  3602. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  3603. monDom.href = currentLanguage.guideURL(monId, card.name);
  3604. toggleDomClassName(card.canAssist, "allowable-assist", monDom); //可作为辅助
  3605. toggleDomClassName(card.awakenings.includes(49), "wepon", monDom); //武器
  3606. }
  3607. const levelDom = monDom.querySelector(".level");
  3608. if (levelDom) { //如果提供了等级
  3609. const level = mon.level ?? 1;
  3610. levelDom.setAttribute(dataAttrName, level);
  3611. toggleDomClassName(level === card.maxLevel, "max", levelDom);
  3612. //如果等级刚好等于最大等级,则修改为“最大”的字
  3613. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  3614. levelDom.setAttribute("data-level-range", "120");
  3615. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  3616. levelDom.setAttribute("data-level-range", "110");
  3617. } else if (level > card.maxLevel) {
  3618. levelDom.setAttribute("data-level-range", "error");
  3619. } else {
  3620. levelDom.setAttribute("data-level-range", "99");
  3621. }
  3622. }
  3623. const awokenIcon = monDom.querySelector(".awoken-count-num");
  3624. if (awokenIcon) {
  3625. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  3626. if (mon.awoken != null) { //如果提供了觉醒
  3627. toggleDomClassName(card.awakenings.length > 0 && mon.awoken >= card.awakenings.length, "full-awoken", awokenIcon);
  3628. }else if(card.awakenings.length) {
  3629. awokenIcon.classList.add("full-awoken");
  3630. }
  3631. }
  3632. const sawoken = monDom.querySelector(".super-awoken");
  3633. if (sawoken) { //如果存在超觉醒的DOM
  3634. if (mon.sawoken != null && //怪物设定了超觉醒
  3635. mon?.sawoken >= 0 && //怪物超觉醒编号大于0
  3636. card.superAwakenings.length && //卡片有超觉醒
  3637. mon.level >= 100 && //怪物大于100级
  3638. mon.plus.every(p=>p>=99) //怪物297了
  3639. ) {
  3640. sawoken.classList.remove(className_displayNone);
  3641. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  3642. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  3643. } else {
  3644. sawoken.classList.add(className_displayNone);
  3645. }
  3646. }
  3647. const m_id = monDom.querySelector(".id");
  3648. if (m_id) { //怪物ID
  3649. m_id.textContent = monId;
  3650. }
  3651. const plusDom = monDom.querySelector(".plus");
  3652. if (plusDom) //如果提供了加值,且怪物头像内有加值
  3653. {
  3654. const plusArr = {
  3655. hp: mon?.plus?.[0] ?? 0,
  3656. atk: mon?.plus?.[1] ?? 0,
  3657. rcv: mon?.plus?.[2] ?? 0,
  3658. };
  3659. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  3660. if (plusCount <= 0) {
  3661. plusDom.classList.add(className_displayNone);
  3662. } else if (plusCount === 297) {
  3663. plusDom.classList.add("has297");
  3664. plusDom.classList.remove(className_displayNone);
  3665. } else {
  3666. plusDom.querySelector(".hp").textContent = plusArr.hp;
  3667. plusDom.querySelector(".atk").textContent = plusArr.atk;
  3668. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  3669. plusDom.classList.remove("has297");
  3670. plusDom.classList.remove(className_displayNone);
  3671. }
  3672. }
  3673. if (latentDom) {
  3674. if (mon.latent) //如果提供了潜觉
  3675. {
  3676. const level = mon.level ?? 1;
  3677. const latent = mon.latent;
  3678. if (latent.length < 1) {
  3679. latentDom.classList.add(className_displayNone);
  3680. } else {
  3681. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  3682. refreshLatent(latent, mon.id, latentDoms, {sort:true});
  3683. latentDom.classList.remove(className_displayNone);
  3684. }
  3685. toggleDomClassName(level > 110, "level-super-break", latentDom); //切换潜觉为120级
  3686. } else {
  3687. latentDom.classList.add(className_displayNone);
  3688. }
  3689. }
  3690. const skillCdDom = monDom.querySelector(".skill-cd");
  3691. if (skillCdDom) //如果存在技能CD DOM
  3692. {
  3693. toggleDomClassName(!card.activeSkillId, className_displayNone, skillCdDom);
  3694. }
  3695. const switchLeaderDom = monDom.querySelector(".switch-leader");
  3696. if (switchLeaderDom) //如果存在队长交换 DOM
  3697. {
  3698. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3699. toggleDomClassName(!skills.length, className_displayNone, switchLeaderDom);
  3700. }
  3701. const m_rarity = monDom.querySelector(".rarity");
  3702. if (m_rarity) { //怪物ID
  3703. m_rarity.setAttribute(dataAttrName,card.rarity);
  3704. }
  3705. const countInBox = monDom.querySelector(".count-in-box");
  3706. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  3707. function cardsCount(pre,cur) {
  3708. return pre + cur.count;
  3709. }
  3710. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  3711. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  3712. const countSameId = countInBox.querySelector(".same-id");
  3713. if (countSameId) {
  3714. countSameId.setAttribute("data-same-id", sameIdCount);
  3715. }
  3716. const countEvoTree = countInBox.querySelector(".evo-tree");
  3717. if (countEvoTree) {
  3718. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3719. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  3720. if (sameIdCount === 0 && evoTreeCount > 0) {
  3721. monDom.setAttribute("data-box-have", 2);
  3722. }
  3723. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  3724. }
  3725. }
  3726. parentNode.appendChild(fragment);
  3727. }
  3728. //刷新潜觉
  3729. function refreshLatent(latent, monid, iconArr, option) {
  3730. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  3731. latent = latent.concat();
  3732. if (option?.sort) latent.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  3733. let latentIndex = 0,
  3734. usedHoleN = 0;
  3735. for (let ai = 0; ai < iconArr.length; ai++) {
  3736. const icon = iconArr[ai];
  3737. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  3738. {
  3739. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  3740. icon.classList.remove(className_displayNone);
  3741. usedHoleN += latentUseHole(latent[latentIndex]);
  3742. latentIndex++;
  3743. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  3744. {
  3745. icon.classList.add(className_displayNone);
  3746. icon.removeAttribute("data-latent-icon");
  3747. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  3748. {
  3749. icon.classList.remove(className_displayNone);
  3750. icon.removeAttribute("data-latent-icon");
  3751. } else //不需要显示的部分
  3752. {
  3753. icon.classList.add(className_displayNone);
  3754. icon.removeAttribute("data-latent-icon");
  3755. }
  3756. }
  3757. };
  3758. //点击怪物头像,出现编辑窗
  3759. function editMon(teamNum, isAssist, indexInTeam) {
  3760. //数据
  3761. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3762. const teamBigBox = teamBigBoxs[teamNum];
  3763. const teamBox = teamBigBox.querySelector(".team-box");
  3764. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3765. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3766. const monsterHead = memberLi.querySelector(".monster");
  3767. editBox.show();
  3768. editBox.isAssist = isAssist;
  3769. editBox.monsterHead = monsterHead;
  3770. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  3771. if (!isAssist) {
  3772. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  3773. editBox.latentBox = latentBox;
  3774. } else {
  3775. editBox.latentBox = null;
  3776. }
  3777. const settingBox = editBox.querySelector(".setting-box");
  3778. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3779. monstersID.value = mon.id > 0 ? mon.id : 0;
  3780. monstersID.onchange();
  3781. //觉醒
  3782. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  3783. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  3784. //超觉醒
  3785. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3786. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  3787. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  3788. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  3789. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  3790. monEditLv.value = mon.level || 1;
  3791. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  3792. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  3793. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  3794. if (mon.plus && mon.id > 0) {
  3795. monEditAddHp.value = mon.plus[0];
  3796. monEditAddAtk.value = mon.plus[1];
  3797. monEditAddRcv.value = mon.plus[2];
  3798. }
  3799. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  3800. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  3801. if (mon.skilllevel) {
  3802. skillLevel.value = mon.skilllevel;
  3803. }
  3804. skillLevel.onchange();
  3805. const editBoxTitle = editBox.querySelector(".edit-box-title");
  3806. const btnDelay = editBox.querySelector(".button-box .button-delay");
  3807. if (!isAssist) {
  3808. editBox.latent = mon.latent ? mon.latent.concat() : [];
  3809. editBox.refreshLatent(editBox.latent, mon.id);
  3810. }
  3811. toggleDomClassName(isAssist, className_displayNone, rowMonLatent);
  3812. toggleDomClassName(isAssist, "edit-box-title-assist", editBoxTitle);
  3813. toggleDomClassName(!isAssist, className_displayNone, btnDelay);
  3814. editBox.reCalculateExp();
  3815. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  3816. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  3817. else
  3818. editBox.reCalculateAbility();
  3819. }
  3820. //编辑窗,修改怪物ID
  3821. function editBoxChangeMonId(id) {
  3822. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  3823. if (card.id === 0) {
  3824. id = 0;
  3825. }
  3826. //const skill = Skills[card.activeSkillId];
  3827. //const leaderSkill = Skills[card.leaderSkillId];
  3828. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3829. const settingBox = editBox.querySelector(".setting-box");
  3830. //id搜索
  3831. const monHead = monInfoBox.querySelector(".monster");
  3832. changeid({ id: id }, monHead); //改变图像
  3833. const mId = monInfoBox.querySelector(".monster-id");
  3834. mId.textContent = id;
  3835. const mRare = monInfoBox.querySelector(".monster-rare");
  3836. mRare.setAttribute("data-rarity", card.rarity);
  3837. const mMP = monInfoBox.querySelector(".monster-mp");
  3838. mMP.textContent = card.sellMP.toLocaleString();
  3839. const mName = monInfoBox.querySelector(".monster-name");
  3840. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  3841. mName.title = card.name;
  3842. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3843. //mSeriesId.textContent = card.seriesId;
  3844. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  3845. toggleDomClassName(!card.seriesId, className_displayNone, mSeriesId);
  3846. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3847. //mCollabId.textContent = card.collabId;
  3848. mCollabId.setAttribute(dataAttrName, card.collabId);
  3849. toggleDomClassName(!card.collabId, className_displayNone, mCollabId);
  3850. const mAltName = monInfoBox.querySelector(".monster-altName");
  3851. //mAltName.textContent = card.altName.join("|");
  3852. //mAltName.setAttribute("data-monId", card.id);
  3853. //没有合作名就隐藏
  3854. toggleDomClassName(card.altName.length < 1 && card?.otTags?.length < 1, className_displayNone, mAltName);
  3855. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3856. const createCardHead = editBox.createCardHead;
  3857. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  3858. evoCardUl.classList.add(className_displayNone);
  3859. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  3860. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3861. if (evoLinkCardsIdArray.length > 1) {
  3862. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3863. evoLinkCardsIdArray.forEach(function(mid) {
  3864. const cli = createCardHead(mid, {noTreeCount: true});
  3865. if (mid == id) {
  3866. cli.classList.add("unable-monster");
  3867. }
  3868. fragment.appendChild(cli);
  3869. });
  3870. evoCardUl.appendChild(fragment);
  3871. evoCardUl.classList.remove(className_displayNone);
  3872. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  3873. }else
  3874. {
  3875. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  3876. }
  3877. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3878. //对于进化型才显示
  3879. toggleDomClassName(!card.types.includes(0), className_displayNone, searchEvolutionByThis);
  3880. const mType = monInfoBox.querySelectorAll(".monster-type li");
  3881. for (let ti = 0; ti < mType.length; ti++) {
  3882. if (ti < card.types.length && card.types[ti] >= 0) {
  3883. mType[ti].setAttribute("data-type-name", card.types[ti]);
  3884. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  3885. mType[ti].classList.remove(className_displayNone);
  3886. } else {
  3887. mType[ti].classList.add(className_displayNone);
  3888. }
  3889. }
  3890. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  3891. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  3892. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  3893. toggleDomClassName(card.canAssist, "allowable-assist", monEditAwokensRow);
  3894. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  3895. if (ai < card.awakenings.length) {
  3896. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  3897. }
  3898. toggleDomClassName(ai >= card.awakenings.length, className_displayNone, mAwokenIcon[ai]);
  3899. }
  3900. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  3901. //超觉醒
  3902. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3903. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  3904. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  3905. {
  3906. for (let ai = 0; ai < mSAwoken.length; ai++) {
  3907. if (ai < card.superAwakenings.length) {
  3908. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  3909. }
  3910. toggleDomClassName(ai >= card.superAwakenings.length, className_displayNone, mSAwoken[ai]);
  3911. }
  3912. monEditSAwokensRow.classList.remove(className_displayNone);
  3913. } else {
  3914. monEditSAwokensRow.classList.add(className_displayNone);
  3915. }
  3916. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  3917. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3918. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  3919. monEditLvMax.value = card.maxLevel;
  3920. const monEditLv = settingBox.querySelector(".m-level");
  3921. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
  3922. monEditLv.value = card.limitBreakIncr ? 120 : card.maxLevel; //默认等级为110
  3923. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3924. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3925. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  3926. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv110);
  3927. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv120);
  3928. const mCost = settingBox.querySelector(".monster-cost");
  3929. mCost.textContent = card.cost;
  3930. const rowPlus = settingBox.querySelector(".row-mon-plus");
  3931. const rowLatent = settingBox.querySelector(".row-mon-latent");
  3932. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  3933. //该宠Type允许的杀,set不会出现重复的
  3934. const allowLatent = getAllowLatent(card);
  3935. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  3936. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  3937. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  3938. toggleDomClassName(!allowLatent.includes(ltId), "unallowable-latent", icon);
  3939. });
  3940. //怪物主动技能
  3941. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3942. const skillBox = rowSkill.querySelector(".skill-box");
  3943. const skillTitle = skillBox.querySelector(".skill-name");
  3944. const skillCD = skillBox.querySelector(".skill-cd");
  3945. const skillLevel = skillBox.querySelector(".m-skill-level");
  3946. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3947. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3948. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  3949. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  3950. const activeskill = Skills[card.activeSkillId];
  3951. const leaderSkill = Skills[card.leaderSkillId];
  3952. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  3953. frg1.appendChild(skillBox);
  3954. skillTitle.textContent = activeskill.name;
  3955. skillTitle.setAttribute("data-skillid", activeskill.id);
  3956. skillDetailOriginal.innerHTML = "";
  3957. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  3958. const t_maxLevel = card.overlay ? 1 : activeskill.maxLevel; //遇到不能升技的,最大等级强制为1
  3959. skillLevel.max = t_maxLevel;
  3960. skillLevel.value = t_maxLevel;
  3961. skillLevel_Max.value = t_maxLevel;
  3962. //skillLevel_Max.textContent = activeskill.maxLevel;
  3963. skillCD.textContent = activeskill.initialCooldown - t_maxLevel + 1;
  3964. //怪物队长技能
  3965. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  3966. const lskillBox = rowLederSkill.querySelector(".skill-box");
  3967. const lskillTitle = lskillBox.querySelector(".skill-name");
  3968. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  3969. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  3970. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  3971. frg2.appendChild(lskillBox);
  3972. lskillTitle.textContent = leaderSkill.name;
  3973. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  3974. lskillDetailOriginal.innerHTML = "";
  3975. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  3976. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  3977. rowSkill.appendChild(frg1);
  3978. rowLederSkill.appendChild(frg2);
  3979. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3980. card.maxLevel <= 1) { //当可以叠加时,不能打297和潜觉
  3981. rowPlus.classList.add("disabled");
  3982. rowPlus.querySelector(".m-plus-hp").value = 0;
  3983. rowPlus.querySelector(".m-plus-atk").value = 0;
  3984. rowPlus.querySelector(".m-plus-rcv").value = 0;
  3985. rowLatent.classList.add("disabled");
  3986. skillLevel.setAttribute("readonly", true);
  3987. } else {
  3988. rowPlus.classList.remove("disabled");
  3989. rowLatent.classList.remove("disabled");
  3990. skillLevel.removeAttribute("readonly");
  3991. }
  3992. if (editBox.isAssist) {
  3993. const btnDone = editBox.querySelector(".button-done");
  3994. if (!card.canAssist) {
  3995. btnDone.classList.add("cant-assist");
  3996. btnDone.disabled = true;
  3997. } else {
  3998. btnDone.classList.remove("cant-assist");
  3999. btnDone.disabled = false;
  4000. }
  4001. }
  4002. //去除所有不能再打的潜觉
  4003. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  4004. editBox.refreshLatent(editBox.latent, id);
  4005. editBox.reCalculateExp();
  4006. editBox.reCalculateAbility();
  4007. }
  4008. //刷新整个队伍
  4009. function refreshAll(formationData) {
  4010. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4011. const titleBox = formationBox.querySelector(".title-box");
  4012. const detailBox = formationBox.querySelector(".detail-box");
  4013. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4014. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4015. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  4016. while (formationBox.childNodes.length > 0) {
  4017. fragment.appendChild(formationBox.childNodes[0]);
  4018. }
  4019. const txtTitle = titleBox.querySelector(".title");
  4020. const txtDetail = detailBox.querySelector(".detail");
  4021. txtTitle.value = formationData.title || "";
  4022. txtDetail.value = formationData.detail || "";
  4023. const txtTitleDisplay = titleBox.querySelector(".title-display");
  4024. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  4025. //txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  4026. txtTitleDisplay.innerHTML = '';
  4027. txtTitleDisplay.appendChild(descriptionToHTML(txtTitle.value));
  4028. let titleStr = txtTitleDisplay.textContent.trim();
  4029. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  4030. //txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  4031. txtDetailDisplay.innerHTML = '';
  4032. txtDetailDisplay.appendChild(descriptionToHTML(txtDetail.value));
  4033. toggleDomClassName(!txtTitle.value.length, "edit", titleBox);
  4034. toggleDomClassName(!txtDetail.value.length, "edit", detailBox);
  4035. let dge = formationData.dungeonEnchance;
  4036. if (Object.values(dge.rate).some(rate => rate != 1))
  4037. {
  4038. dungeonEnchanceDom.innerHTML = '';
  4039. if (dge.rarities.length > 0) {
  4040. for (const rarity of dge.rarities) {
  4041. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  4042. icon.className = "rare-icon";
  4043. icon.setAttribute("data-rare-icon", rarity);
  4044. }
  4045. }
  4046. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  4047. dungeonEnchanceDom.appendChild(renderSkill(skill));
  4048. dungeonEnchanceDom.classList.remove(className_displayNone);
  4049. }else
  4050. {
  4051. dungeonEnchanceDom.classList.add(className_displayNone);
  4052. }
  4053. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  4054. const teamBox = teamBigBox.querySelector(".team-box");
  4055. const teamData = formationData.teams[teamNum];
  4056. const badgeBox = teamBigBox.querySelector(".team-badge");
  4057. if (badgeBox) {
  4058. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  4059. if (badge)
  4060. {
  4061. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  4062. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  4063. badges.forEach(badge=>badge.checked = false);
  4064. badge.checked = true;
  4065. }
  4066. }
  4067. const membersDom = teamBox.querySelector(".team-members");
  4068. const latentsDom = teamBox.querySelector(".team-latents");
  4069. const assistsDom = teamBox.querySelector(".team-assist");
  4070. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4071. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  4072. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4073. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  4074. //开始设置换队长
  4075. const leaderIdx = teamData[3];
  4076. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  4077. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  4078. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  4079. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  4080. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4081. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4082. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  4083. if (!dom)
  4084. {
  4085. return;
  4086. }
  4087. if (leaderIdx > 0 && ti == 0) //队长
  4088. {
  4089. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  4090. }
  4091. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  4092. {
  4093. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  4094. }else
  4095. {
  4096. dom.style.transform = null;
  4097. }
  4098. });
  4099. //修改显示内容
  4100. const memberDom = memberLi.querySelector(`.monster`);
  4101. const assistDom = assistsLi.querySelector(`.monster`);
  4102. const latentDom = latentLi.querySelector(`.latent-ul`);
  4103. let member = teamData[0][ti], assist = teamData[1][ti];
  4104. changeid(member, memberDom, latentDom, assist); //队员
  4105. changeid(assist, assistDom); //辅助
  4106. //隐藏队长的自身换为换队长的技能
  4107. if (ti == 5 || //好友队长永远隐藏
  4108. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  4109. {
  4110. const card_m = Cards[member.id] || Cards[0];
  4111. const card_a = Cards[assist.id] || Cards[0];
  4112. const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
  4113. const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
  4114. if (skills_m.length == 0 || skills_m[0].type != 227)
  4115. {
  4116. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4117. }
  4118. if (skills_a.length == 0 || skills_a[0].type != 227)
  4119. {
  4120. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4121. }
  4122. }
  4123. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4124. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4125. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4126. }
  4127. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4128. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4129. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4130. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4131. });
  4132. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4133. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4134. formationBox.appendChild(fragment);
  4135. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4136. }
  4137. function awokenSetCount(aicon, number) {
  4138. if (!aicon) return; //没有这个觉醒就撤回
  4139. const ali = aicon.parentNode;
  4140. const countDom = ali.querySelector(".count");
  4141. countDom.textContent = number;
  4142. if (number)
  4143. ali.classList.remove(className_displayNone);
  4144. else
  4145. ali.classList.add(className_displayNone);
  4146. }
  4147. //刷新队伍觉醒统计
  4148. function refreshTeamAwokenCount(awokenDom, team) {
  4149. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4150. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4151. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4152. const acs = aicons.map(aicon=>{
  4153. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4154. let totalNum = 0;
  4155. //搜索等效觉醒
  4156. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4157. if (equivalentAwoken)
  4158. {
  4159. if (equivalentAwoken.small === ai)
  4160. {
  4161. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4162. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4163. }
  4164. } else
  4165. {
  4166. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4167. }
  4168. awokenSetCount(aicon, totalNum);
  4169. return {a:ai,c:totalNum};
  4170. });
  4171. if (acs.every(ac=>ac.c==0))
  4172. {
  4173. awokenDom.classList.add(className_displayNone);
  4174. } else
  4175. {
  4176. awokenDom.classList.remove(className_displayNone);
  4177. }
  4178. awokenDom.appendChild(fragment);
  4179. }
  4180. //刷新阵型觉醒统计
  4181. function refreshFormationAwokenCount(awokenDom, teams) {
  4182. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4183. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4184. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4185. const acs = aicons.map(aicon=>{
  4186. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4187. let totalNum = 0;
  4188. //搜索等效觉醒
  4189. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4190. if (equivalentAwoken)
  4191. {
  4192. if (equivalentAwoken.small === ai)
  4193. {
  4194. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4195. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4196. }
  4197. } else
  4198. {
  4199. totalNum = awokenCountInFormation(teams, ai, solo);
  4200. }
  4201. awokenSetCount(aicon, totalNum);
  4202. return {a:ai,c:totalNum};
  4203. });
  4204. if (acs.every(ac=>ac.c==0))
  4205. {
  4206. awokenDom.classList.add(className_displayNone);
  4207. } else
  4208. {
  4209. awokenDom.classList.remove(className_displayNone);
  4210. }
  4211. awokenDom.appendChild(fragment);
  4212. }
  4213. //刷新能力值
  4214. function refreshAbility(abilityDom, team, idx) {
  4215. const memberData = team[0][idx];
  4216. const assistData = team[1][idx];
  4217. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4218. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4219. if (mainAbility && memberData.ability) {
  4220. for (let ai = 0; ai < 3; ai++) {
  4221. memberData.ability[ai] = mainAbility[ai][0];
  4222. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4223. }
  4224. }
  4225. if (!abilityDom) return; //如果没有dom,直接跳过
  4226. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4227. const hpDom = abilityLi.querySelector(".hp");
  4228. const atkDom = abilityLi.querySelector(".atk");
  4229. const rcvDom = abilityLi.querySelector(".rcv");
  4230. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4231. if (mainAbility) {
  4232. div.classList.remove(className_displayNone);
  4233. div.textContent = memberData.ability[ai];
  4234. } else {
  4235. div.classList.add(className_displayNone);
  4236. div.textContent = 0;
  4237. }
  4238. });
  4239. }
  4240. //刷新队员觉醒
  4241. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  4242. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  4243. const memberData = team[0][idx];
  4244. const assistData = team[1][idx];
  4245. const memberCard = Cards[memberData.id] || Cards[0];
  4246. const assistCard = Cards[assistData.id] || Cards[0];
  4247. //队员觉醒
  4248. let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken);
  4249. //单人和三人为队员增加超觉醒
  4250. if ((solo || teamsCount === 3) &&
  4251. memberData.sawoken != null && //怪物设定了超觉醒
  4252. memberData.sawoken >= 0 && //怪物超觉醒编号大于0
  4253. memberCard.superAwakenings.length >= 0 && //卡片有超觉醒
  4254. memberData.level >= 100 && //怪物大于100级
  4255. memberData.plus.every(p=>p>=99) //怪物297了
  4256. ) {
  4257. menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  4258. }
  4259. //menberAwokens.sort();
  4260. //武器觉醒
  4261. let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken);
  4262. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4263. //assistAwokens.sort();
  4264. /*if (assistAwokens.includes(49))
  4265. {
  4266. menberAwokens = menberAwokens.concat(assistAwokens);
  4267. }*/
  4268. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4269. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4270. /* //通用的
  4271. function countNum(arr) {
  4272. const map = arr.reduce(function(preMap, value){
  4273. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4274. }, new Map());
  4275. return Array.from(map);
  4276. };*/
  4277. function countAwokenNum(arr) {
  4278. const map = arr.reduce(function(preMap, value){
  4279. const eak = equivalent_awoken.find(eako => eako.big === value);
  4280. if (eak)
  4281. {
  4282. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4283. }else
  4284. {
  4285. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4286. }
  4287. }, new Map());
  4288. return Array.from(map);
  4289. };
  4290. /*const hideAwokens = [49,1,2,3,63];
  4291. if (solo) hideAwokens.push(30); //协力觉醒
  4292. if (!solo) hideAwokens.push(63); //掉落觉醒
  4293. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4294. let menberAwokensCount = countAwokenNum(menberAwokens);
  4295. menberAwokenUl.innerHTML = '';
  4296. menberAwokensCount.forEach(akc=>{
  4297. const iconLi = document.createElement("li");
  4298. const icon = iconLi.appendChild(document.createElement("icon"))
  4299. icon.className = "awoken-icon";
  4300. icon.setAttribute("data-awoken-icon", akc[0]);
  4301. icon.setAttribute("data-awoken-count", akc[1]);
  4302. menberAwokenUl.appendChild(iconLi);
  4303. });
  4304. let assistAwokensCount = countAwokenNum(assistAwokens);
  4305. assistAwokenUl.innerHTML = '';
  4306. assistAwokensCount.forEach(akc=>{
  4307. const iconLi = document.createElement("li");
  4308. const icon = iconLi.appendChild(document.createElement("icon"))
  4309. icon.className = "awoken-icon";
  4310. icon.setAttribute("data-awoken-icon", akc[0]);
  4311. icon.setAttribute("data-awoken-count", akc[1]);
  4312. assistAwokenUl.appendChild(iconLi);
  4313. });
  4314. }
  4315. function setTextContentAndAttribute(dom,str)
  4316. {
  4317. if (!dom) return;
  4318. dom.textContent = str;
  4319. dom.setAttribute(dataAttrName, str);
  4320. }
  4321. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4322. {
  4323. const width = hpBarDom.width, height = hpBarDom.height;
  4324. let ctx = hpBarDom.getContext("2d");
  4325. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4326. {
  4327. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4328. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4329. //console.table(reduceRanges);
  4330. ctx.fillStyle = attrColors[ridx];
  4331. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4332. reduceRanges.forEach(range=>{
  4333. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4334. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4335. });
  4336. });
  4337. }
  4338. else //只有阶梯盾
  4339. {
  4340. const reduceRanges = reduceAttrRanges[0];
  4341. //创建线性颜色渐变对象
  4342. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4343. canvasGradient.addColorStop(0, "#EE99AA");
  4344. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4345. canvasGradient.addColorStop(1, "#EE9999");
  4346. ctx.fillStyle = canvasGradient;
  4347. ctx.fillRect(0, 0, width, height);
  4348. reduceRanges.forEach(range=>{
  4349. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4350. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4351. });
  4352. }
  4353. }
  4354. //刷新队伍能力值合计
  4355. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4356. //计算总的生命值
  4357. if (!totalDom) return;
  4358. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4359. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4360. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4361. const teams = formation.teams;
  4362. const leader1id = team[0][team[3] || 0].id;
  4363. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4364. //计算当前队伍,2P时则是需要特殊处理
  4365. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4366. const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1];
  4367. if (tHpDom) {
  4368. const reduceScales1 = getReduceScales(leader1id);
  4369. const reduceScales2 = getReduceScales(leader2id);
  4370. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4371. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4372. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4373. const hpBar = totalDom.querySelector(".reduce-details");
  4374. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4375. {
  4376. drawHpInfo(hpBar, reduceAttrRanges);
  4377. hpBar.classList.remove(className_displayNone);
  4378. }else
  4379. {
  4380. hpBar.classList.add(className_displayNone);
  4381. }
  4382. const totalReduce = leastScale.scale;
  4383. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4384. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4385. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4386. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4387. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4388. let badgeHPScale = 1; //徽章倍率
  4389. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4390. badgeHPScale = 1.05;
  4391. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4392. badgeHPScale = 1.15;
  4393. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4394. badgeHPScale = 1.10;
  4395. }
  4396. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4397. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4398. //记录到bar中,方便打开详情时调用
  4399. hpBar.reduceAttrRanges = reduceAttrRanges;
  4400. hpBar.tHP = tHP;
  4401. hpBar.tHPNoAwoken = tHPNoAwoken;
  4402. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4403. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4404. const tHpDom_general = tHpDom.querySelector(".general");
  4405. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4406. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4407. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4408. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4409. if (totalReduce > 0)
  4410. tHpDom_reduce.classList.remove("no-reduce");
  4411. else
  4412. tHpDom_reduce.classList.add("no-reduce");
  4413. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4414. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4415. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4416. }
  4417. if (tMoveDom) {
  4418. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  4419. const tMoveDom_general = tMoveDom.querySelector(".general");
  4420. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  4421. if (moveTime.fixed) //固定时间的
  4422. {
  4423. tMoveDom.classList.add("fixed-move-time");
  4424. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  4425. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  4426. } else
  4427. {
  4428. tMoveDom.classList.remove("fixed-move-time");
  4429. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  4430. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  4431. }
  4432. }
  4433. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  4434. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  4435. const tTypesDom = totalDom.querySelector(".tIf-types");
  4436. //统计队伍稀有度总数
  4437. if (tRarityDom)
  4438. {
  4439. const rarityDoms = tRarityDom.querySelector(".rarity");
  4440. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  4441. if (member.id <= 0) return pre;
  4442. const card = Cards[member.id] || Cards[0];
  4443. return pre + card.rarity;
  4444. },0);
  4445. rarityDoms.setAttribute(dataAttrName, rarityCount);
  4446. }
  4447. //统计队伍属性/类型个数
  4448. if (tAttrsDom || tTypesDom)
  4449. {
  4450. const atCount = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  4451. if (tAttrsDom) {
  4452. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  4453. attrDoms.forEach(attrDom=>{
  4454. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  4455. attrDom.setAttribute(dataAttrName, atCount.attrs.get(attrId) || 0);
  4456. });
  4457. }
  4458. if (tTypesDom) {
  4459. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  4460. typeDoms.forEach(typeDom=>{
  4461. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  4462. typeDom.setAttribute(dataAttrName, atCount.types.get(typeId) || 0);
  4463. });
  4464. }
  4465. }
  4466. if (tEffectDom) {
  4467. const _76board = tEffectDom.querySelector("._76board");
  4468. //76版队长技能不被欢队长所影响
  4469. const leader1id_original = team[0][0].id;
  4470. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  4471. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4472. {
  4473. _76board.classList.remove(className_displayNone);
  4474. }else
  4475. {
  4476. _76board.classList.add(className_displayNone);
  4477. }
  4478. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4479. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4480. {
  4481. noSkyfall.classList.remove(className_displayNone);
  4482. }else
  4483. {
  4484. noSkyfall.classList.add(className_displayNone);
  4485. }
  4486. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4487. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4488. {
  4489. poisonNoEffect.classList.remove(className_displayNone);
  4490. }else
  4491. {
  4492. poisonNoEffect.classList.add(className_displayNone);
  4493. }
  4494. const addCombo = tEffectDom.querySelector(".add-combo");
  4495. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4496. if ((addComboValue[0] | addComboValue[1]) > 0)
  4497. {
  4498. addCombo.classList.remove(className_displayNone);
  4499. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4500. }else
  4501. {
  4502. addCombo.classList.add(className_displayNone);
  4503. }
  4504. const inflicts = tEffectDom.querySelector(".inflicts");
  4505. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4506. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4507. {
  4508. inflicts.classList.remove(className_displayNone);
  4509. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4510. }else
  4511. {
  4512. inflicts.classList.add(className_displayNone);
  4513. }
  4514. }
  4515. }
  4516. //刷新所有队伍能力值合计
  4517. function refreshFormationTotalHP(totalDom, teams) {
  4518. //计算总的生命值
  4519. if (!totalDom) return;
  4520. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4521. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4522. //因为目前仅用于2P,所以直接在外面固定写了
  4523. const leader1id = teams[0][0][teams[0][3] || 0].id;
  4524. const leader2id = teams[1][0][teams[1][3] || 0].id;
  4525. if (tHpDom) {
  4526. const reduceScales1 = getReduceScales(leader1id);
  4527. const reduceScales2 = getReduceScales(leader2id);
  4528. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4529. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4530. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4531. const hpBar = totalDom.querySelector(".reduce-details");
  4532. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4533. {
  4534. drawHpInfo(hpBar, reduceAttrRanges);
  4535. hpBar.classList.remove(className_displayNone);
  4536. }else
  4537. {
  4538. hpBar.classList.add(className_displayNone);
  4539. }
  4540. const totalReduce = leastScale.scale;
  4541. const tHPArr = teams.map(function(team) {
  4542. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4543. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4544. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4545. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  4546. });
  4547. const tHPNoAwokenArr = teams.map(function(team) {
  4548. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4549. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4550. return Math.round(teamTHP);
  4551. });
  4552. const tHP = tHPArr.reduce((pv, v) => pv + v);
  4553. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  4554. //记录到bar中,方便打开详情时调用
  4555. hpBar.reduceAttrRanges = reduceAttrRanges;
  4556. hpBar.tHP = tHP;
  4557. hpBar.tHPNoAwoken = tHPNoAwoken;
  4558. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4559. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4560. const tHpDom_general = tHpDom.querySelector(".general");
  4561. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4562. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4563. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4564. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4565. if (totalReduce > 0)
  4566. tHpDom_reduce.classList.remove("no-reduce");
  4567. else
  4568. tHpDom_reduce.classList.add("no-reduce");
  4569. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4570. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4571. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4572. }
  4573. if (tEffectDom) {
  4574. const _76board = tEffectDom.querySelector("._76board");
  4575. //76版队长技能不被欢队长所影响
  4576. const leader1id_original = teams[0][0][0].id;
  4577. const leader2id_original = teams[1][0][0].id;
  4578. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4579. {
  4580. _76board.classList.remove(className_displayNone);
  4581. }else
  4582. {
  4583. _76board.classList.add(className_displayNone);
  4584. }
  4585. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4586. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4587. {
  4588. noSkyfall.classList.remove(className_displayNone);
  4589. }else
  4590. {
  4591. noSkyfall.classList.add(className_displayNone);
  4592. }
  4593. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4594. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4595. {
  4596. poisonNoEffect.classList.remove(className_displayNone);
  4597. }else
  4598. {
  4599. poisonNoEffect.classList.add(className_displayNone);
  4600. }
  4601. const addCombo = tEffectDom.querySelector(".add-combo");
  4602. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4603. if ((addComboValue[0] | addComboValue[1]) > 0)
  4604. {
  4605. addCombo.classList.remove(className_displayNone);
  4606. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4607. }else
  4608. {
  4609. addCombo.classList.add(className_displayNone);
  4610. }
  4611. const inflicts = tEffectDom.querySelector(".inflicts");
  4612. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4613. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4614. {
  4615. inflicts.classList.remove(className_displayNone);
  4616. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4617. }else
  4618. {
  4619. inflicts.classList.add(className_displayNone);
  4620. }
  4621. }
  4622. }
  4623. //刷新单人技能CD
  4624. function refreshMemberSkillCD(teamDom, team, idx) {
  4625. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  4626. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  4627. const member = team[0][idx];
  4628. const assist = team[1][idx];
  4629. const memberCard = Cards[member.id] || Cards[0];
  4630. const memberSkill = Skills[memberCard.activeSkillId];
  4631. const assistCard = Cards[assist.id] || Cards[0];
  4632. const assistSkill = Skills[assistCard.activeSkillId];
  4633. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  4634. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  4635. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  4636. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  4637. memberSkillCdDom.textContent = memberSkillCd;
  4638. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  4639. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  4640. memberSkillCdDom.classList.remove("max-skill");
  4641. } else {
  4642. memberSkillCdDom.classList.add("max-skill");
  4643. }
  4644. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  4645. assistSkillCdDom.classList.remove("max-skill");
  4646. } else {
  4647. assistSkillCdDom.classList.add("max-skill");
  4648. }
  4649. }
  4650. //按住Ctrl点击技能在控制台输出技能的对象
  4651. function fastShowSkill(event) {
  4652. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  4653. if (event.ctrlKey) {
  4654. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  4655. console.debug(Skills[skillId]);
  4656. return;
  4657. };
  4658. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  4659. if (s_cards.length > 1) {
  4660. showSearch(s_cards); //显示
  4661. }
  4662. }
  4663. function localisation($tra) {
  4664. if (!$tra) return;
  4665. document.title = $tra.webpage_title;
  4666. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  4667. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  4668. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  4669. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  4670. const sortOptions = Array.from(s_sortList.options);
  4671. sortOptions.forEach(opt => {
  4672. const tag = opt.getAttribute("data-tag");
  4673. const trans = $tra.sort_name[tag];
  4674. if (trans) {
  4675. opt.text = trans;
  4676. }
  4677. });
  4678. }

智龙迷城队伍图制作工具