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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. const PAD_PASS_BADGE = 1<<7 | 1; //月卡徽章编号,129
  26. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  27. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  28. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  29. if (location.search.includes('&amp;')) {
  30. location.search = location.search.replace(/&amp;/ig, '&');
  31. }
  32. if ('serviceWorker' in navigator) {
  33. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  34. .then(function(registration) {
  35. console.debug('service worker 注册成功',registration);
  36. }).catch(function(error) {
  37. console.error('servcie worker 注册失败',error);
  38. });
  39. } else {
  40. console.error('浏览器不支持 servcie worker');
  41. }
  42. //一开始就加载当前语言
  43. if (currentLanguage == undefined)
  44. {
  45. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  46. const browser_i18n = navigator.language; //获取浏览器语言
  47. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  48. {
  49. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  50. }
  51. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  52. {
  53. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  54. if (lang.i18n_RegExp)
  55. {
  56. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  57. }else
  58. {
  59. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  60. }
  61. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  62. }
  63. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  64. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  65. }
  66. //一开始就加载当前数据
  67. if (currentDataSource == undefined)
  68. {
  69. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  70. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  71. }
  72. const dbName = "PADDF";
  73. let db = null;
  74. const DBOpenRequest = indexedDB.open(dbName, 4);
  75. DBOpenRequest.onsuccess = function(event) {
  76. db = event.target.result; //DBOpenRequest.result;
  77. console.log("PADDF:数据库已可使用");
  78. loadData();
  79. };
  80. DBOpenRequest.onerror = function(event) {
  81. // 错误处理
  82. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  83. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  84. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  85. loadData();
  86. //alert('Some errors have occurred, please refresh the page.');
  87. //history.go(); //直接强制刷新
  88. };
  89. DBOpenRequest.onupgradeneeded = function(event) {
  90. let db = event.target.result;
  91. let store;
  92. switch (true)
  93. {
  94. case event.oldVersion < 2:
  95. store = db.createObjectStore("cards");
  96. store = db.createObjectStore("skills");
  97. case event.oldVersion < 3:
  98. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  99. }
  100. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  101. store.transaction.oncomplete = function(event) {
  102. console.log("PADDF:数据库建立完毕");
  103. };
  104. };
  105. /*class Member2
  106. {
  107. constructor(oldmember, isAssist)
  108. {
  109. //this.index = oldmember?.index ?? 0;
  110. this.id = oldmember?.id ?? 0;
  111. //this.exp = oldmember?.exp ?? 0;
  112. this.level = oldmember?.level ?? 1;
  113. this.plus = oldmember?.plus ?? {hp:0,atk:0,rcv:0};
  114. this.awoken = oldmember.awoken ?? 0;
  115. this.superAwoken = oldmember.superAwoken ?? null;
  116. this.latent = oldmember?.latent.concat() ?? [];
  117. this.skillLevel = oldmember.skillLevel ?? 0;
  118. this.assist = oldmember.assist ?? null;
  119. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldmember?.isAssist);
  120. }
  121. calculateAbility(solo,teamCount){
  122. const card = Cards[this.id];
  123. let bonus = null;
  124. if (!this.isAssist &&
  125. this.assist &&
  126. this.assist.id>0 &&
  127. Cards[this.assist.id].attrs[0] === card.attrs[0]
  128. ){
  129. bonus = this.assist.calculateAbility(solo,teamCount);
  130. }
  131. }
  132. toJSON(){
  133. }
  134. }*/
  135. //队员基本的留空
  136. var Member = function(id = 0) {
  137. this.id = id;
  138. this.ability = [0, 0, 0];
  139. this.abilityNoAwoken = [0, 0, 0];
  140. };
  141. //让 Member 能直接获取 card
  142. Object.defineProperty(Member.prototype, "card", {
  143. get() { return Cards[this.id]; }
  144. })
  145. Member.prototype.effectiveAwokens = function(assist) {
  146. const memberCard = this.card;
  147. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  148. //单人、3人时,大于等于100级且297时增加超觉醒
  149. if ((solo || teamsCount === 3) && this.sawoken > 0 && this.level >= 100 && this.plus.every(p=>p>=99)) {
  150. enableAwoken.push(this.sawoken);
  151. }
  152. //添加武器
  153. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  154. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  155. }
  156. return enableAwoken;
  157. }
  158. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  159. let memberCard = this.card, assistCard = assist?.card;
  160. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  161. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  162. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  163. let changeAttr, appendTypes;
  164. if (assistCard?.awakenings?.includes(49)) { //如果有武器
  165. //更改副属性
  166. changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95);
  167. if (changeAttr) attrs[1] = changeAttr - 91;
  168. //添加类型
  169. appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90);
  170. appendTypes = appendTypes.map(type=>
  171. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  172. appendTypes.forEach(appendType=>types.add(appendType));
  173. }
  174. return {
  175. attrs: attrs, changeAttr: Boolean(changeAttr),
  176. types: Array.from(types), appendType: Boolean(appendTypes?.length)
  177. };
  178. }
  179. Member.prototype.outObj = function() {
  180. const m = this;
  181. if (m.id == 0) return null;
  182. let obj = [m.id];
  183. if (m.level != undefined) obj[1] = m.level;
  184. if (m.awoken != undefined) obj[2] = m.awoken;
  185. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  186. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  187. obj[3] = m.plus[0];
  188. } else {
  189. obj[3] = m.plus;
  190. }
  191. }
  192. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  193. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  194. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  195. const skill = Skills[card.activeSkillId];
  196. //有技能等级,并且技能等级低于最大等级时才记录技能
  197. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  198. return obj;
  199. };
  200. Member.prototype.loadObj = function(m, dataVersion) {
  201. if (m == undefined) //如果没有提供数据,直接返回默认
  202. {
  203. this.id = 0;
  204. return;
  205. }
  206. if (dataVersion == undefined) dataVersion = 1;
  207. this.id = dataVersion > 1 ? m[0] : m.id;
  208. this.level = dataVersion > 1 ? m[1] : m.level;
  209. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  210. if (dataVersion > 1) {
  211. if (isNaN(m[3]) || m[3] == null) {
  212. this.plus = m[3];
  213. } else {
  214. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  215. this.plus = [singlePlus, singlePlus, singlePlus];
  216. }
  217. } else {
  218. this.plus = m.plus;
  219. }
  220. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  221. this.latent = dataVersion > 1 ? m[4] : m.latent;
  222. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  223. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  224. this.sawoken = dataVersion > 1 ?
  225. (dataVersion < 5 ?
  226. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  227. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  228. : m.sawoken;
  229. this.skilllevel = m[6] || null;
  230. };
  231. Member.prototype.loadFromMember = function(m) {
  232. if (m == undefined) //如果没有提供数据,直接返回默认
  233. {
  234. return;
  235. }
  236. this.id = m.id;
  237. };
  238. //只用来防坐的任何队员
  239. var MemberDelay = function() {
  240. this.id = -1;
  241. };
  242. MemberDelay.prototype = Object.create(Member.prototype);
  243. MemberDelay.prototype.constructor = MemberDelay;
  244. //辅助队员
  245. var MemberAssist = function() {
  246. this.level = 0;
  247. this.awoken = 0;
  248. this.plus = [0, 0, 0];
  249. Member.call(this);
  250. };
  251. MemberAssist.prototype = Object.create(Member.prototype);
  252. MemberAssist.prototype.constructor = MemberAssist;
  253. MemberAssist.prototype.loadFromMember = function(m) {
  254. if (m == undefined) //如果没有提供数据,直接返回默认
  255. {
  256. return;
  257. }
  258. this.id = m.id;
  259. if (m.level != undefined) this.level = m.level;
  260. if (m.awoken != undefined) this.awoken = m.awoken;
  261. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  262. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  263. };
  264. //正式队伍
  265. var MemberTeam = function() {
  266. this.latent = [];
  267. MemberAssist.call(this);
  268. //sawoken作为可选项目,默认不在内
  269. };
  270. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  271. MemberTeam.prototype.constructor = MemberTeam;
  272. MemberTeam.prototype.loadFromMember = function(m) {
  273. if (m == undefined) //如果没有提供数据,直接返回默认
  274. {
  275. return;
  276. }
  277. this.id = m.id;
  278. if (m.level != undefined) this.level = m.level;
  279. if (m.awoken != undefined) this.awoken = m.awoken;
  280. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  281. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  282. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  283. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  284. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  285. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  286. };
  287. var Formation = function(teamCount, memberCount) {
  288. this.title = "";
  289. this.detail = "";
  290. this.teams = [];
  291. this.dungeonEnchance = {
  292. attrs: [],
  293. types: [],
  294. rarities: [],
  295. collabs: [],
  296. gachas: [],
  297. rate: {
  298. hp: 1,
  299. atk: 1,
  300. rcv: 1
  301. }
  302. }
  303. for (let ti = 0; ti < teamCount; ti++) {
  304. const team = [
  305. [], //队员
  306. [], //辅助
  307. 0, //徽章
  308. 0, //队长更换序号
  309. ];
  310. for (let mi = 0; mi < memberCount; mi++) {
  311. team[0].push(new MemberTeam());
  312. team[1].push(new MemberAssist());
  313. }
  314. this.teams.push(team);
  315. }
  316. };
  317. Formation.prototype.outObj = function() {
  318. const obj = {};
  319. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  320. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  321. obj.f = this.teams.map(t => {
  322. const teamArr = [];
  323. teamArr[0] = t[0].map(m =>
  324. m.outObj()
  325. ).deleteLatter();
  326. teamArr[1] = t[1].map(m =>
  327. m.outObj()
  328. ).deleteLatter();
  329. if (t[2]) teamArr[2] = t[2];
  330. if (t[3]) teamArr[3] = t[3];
  331. return teamArr;
  332. });
  333. let dge = this.dungeonEnchance;
  334. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  335. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0,dge.gachas.length ? dge.gachas : 0].deleteLatter(0), //类型,属性,星级
  336. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  337. ];
  338. obj.v = dataStructure;
  339. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  340. !obj.t &&
  341. !obj.d)
  342. return null;*/
  343. return obj;
  344. };
  345. Formation.prototype.loadObj = function(f) {
  346. let dge = this.dungeonEnchance;
  347. if (f == undefined) //如果没有提供数据,要返回空的
  348. {
  349. this.title = "";
  350. this.detail = "";
  351. this.teams.forEach(function(t, ti) {
  352. t[0].forEach(function(m, mi) {
  353. m.loadObj(null);
  354. });
  355. t[1].forEach(function(m, mi) {
  356. m.loadObj(null);
  357. });
  358. t[2] = 1;
  359. t[3] = 0;
  360. });
  361. dge.rarities.length = 0;
  362. dge.attrs.length = 0;
  363. dge.types.length = 0;
  364. dge.rate.hp = 1;
  365. dge.rate.atk = 1;
  366. dge.rate.rcv = 1;
  367. return;
  368. }
  369. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  370. this.title = dataVeision > 1 ? f.t : f.title;
  371. this.detail = dataVeision > 1 ? f.d : f.detail;
  372. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  373. this.teams.forEach(function(t, ti) {
  374. const tf = loadTeamArr[ti];
  375. if (tf) {
  376. t[0].forEach(function(m, mi) {
  377. const fm = tf[0][mi];
  378. m.loadObj(fm, dataVeision);
  379. });
  380. t[1].forEach(function(m, mi) {
  381. const fm = tf[1][mi];
  382. m.loadObj(fm, dataVeision);
  383. });
  384. t[2] = dataVeision > 3 ? //徽章
  385. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  386. : badgeConvert(tf[2]); //1、2版老数据的徽章
  387. t[3] = tf[3] ?? 0; //队长
  388. }
  389. });
  390. function badgeConvert(old)
  391. {
  392. switch (old)
  393. {
  394. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  395. return old + 1;
  396. }
  397. case 9: {
  398. return 11;
  399. }
  400. case 10:case 11:case 12: {
  401. return old + 7;
  402. }
  403. case 13: {
  404. return 21;
  405. }
  406. case 14: {
  407. return 10;
  408. }
  409. case 15:case 16:case 17: {
  410. return old - 3;
  411. }
  412. case 18: { //月卡
  413. return 1<<7 | 1 ;
  414. }
  415. default: return 1;
  416. }
  417. }
  418. if (f.r)
  419. {
  420. if (Array.isArray(f.r[0])) {
  421. let effective = f.r[0];
  422. let rates = f.r[1];
  423. dge.types = flags(effective[0] ?? 0);
  424. dge.attrs = flags(effective[1] ?? 0);
  425. dge.rarities = flags(effective[2] ?? 0);
  426. dge.collabs = effective[3]?.length ? effective[3] : [];
  427. dge.gachas = effective[4]?.length ? effective[4] : [];
  428. dge.rate.hp = rates[0] ?? 1;
  429. dge.rate.atk = rates[1] ?? 1;
  430. dge.rate.rcv = rates[2] ?? 1;
  431. } else {
  432. dge.attrs = flags(f.r[0] ?? 0);
  433. dge.types = flags(f.r[1] ?? 0);
  434. dge.rarities.length = 0;
  435. dge.rate.hp = f.r[2] ?? 1;
  436. dge.rate.atk = f.r[3] ?? 1;
  437. dge.rate.rcv = f.r[4] ?? 1;
  438. }
  439. }
  440. if (f.b)
  441. this.teams[0][2] = f.b; //原来模式的徽章
  442. };
  443. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  444. {
  445. let qrObj = {
  446. d:this.outObj()
  447. };
  448. if (keepDataSource) qrObj.s = currentDataSource.code;
  449. return qrObj;
  450. }
  451. Formation.prototype.getPdcQrStr = function()
  452. {
  453. function genMemberMap(m, a, position = 0)
  454. {
  455. const o = new Map();
  456. o.set(0, m.id);
  457. if (m.latent.length)
  458. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  459. o.set(3, m.level);
  460. o.set(4, m.plus[0]);
  461. o.set(5, m.plus[1]);
  462. o.set(6, m.plus[2]);
  463. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  464. o.set(8, m?.sawoken ?? 0);
  465. if (a.id != 0)
  466. {
  467. o.set(9, a.id);
  468. o.set(10, a.level);
  469. o.set(11, a.plus[0]);
  470. o.set(12, a.plus[1]);
  471. o.set(13, a.plus[2]);
  472. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  473. }
  474. o.set(15, position);
  475. return o;
  476. }
  477. let outArr = [
  478. [1,this.teams.length - 1]
  479. ];
  480. if (this.teams.length == 2)
  481. {
  482. const team1 = this.teams[0];
  483. const team2 = this.teams[1];
  484. team1[0].push(team2[0].shift());
  485. team1[1].push(team2[1].shift());
  486. }
  487. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  488. let teamArr = [
  489. pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  490. ];
  491. const membersArr = t[0];
  492. const assistArr = t[1];
  493. for (let i=0;i<membersArr.length;i++)
  494. {
  495. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  496. {
  497. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  498. let pdcMemberArr = Array.from(pdcMemberMap);
  499. pdcMemberStr = pdcMemberArr.map(item => {
  500. if (item[1] == undefined)
  501. {
  502. return null;
  503. }
  504. return [
  505. item[0].toString(36).padStart(2,'0'),
  506. item[1].toString(36).padStart(2,'0')
  507. ].join('')}).filter(item=>item).join(',');
  508. teamArr.push(pdcMemberStr);
  509. }
  510. }
  511. return teamArr.join('}');
  512. });
  513. if (this.teams.length == 2)
  514. {
  515. const team1 = this.teams[0];
  516. const team2 = this.teams[1];
  517. team2[0].splice(0,0,team1[0].pop());
  518. team2[1].splice(0,0,team1[1].pop());
  519. }
  520. outArr = outArr.concat(pdcTeamsStr);
  521. return outArr.join(']');
  522. }
  523. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  524. {
  525. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  526. function protectPadDbId(cardid) {
  527. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  528. }
  529. //PADDB目前只支持单人队伍
  530. const t = this.teams[0];
  531. let teamObj = {
  532. name: this.title,
  533. badge: paddbBadgeMap.find(badge=>badge.pdf === t[2]).paddb,
  534. memo: this.detail,
  535. monsters: {},
  536. assists: {},
  537. }
  538. //返回一个变身角色的变身根ID
  539. function returnHenshinRootId(mid)
  540. {
  541. const m = Cards[mid];
  542. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  543. { //只有变身来源小于目前id的,才继续找base
  544. mid = returnHenshinRootId(m.henshinFrom[0]);
  545. }
  546. return mid;
  547. }
  548. for (let i = 0; i < t[0].length; i++) {
  549. const m = t[0][i], a = t[1][i];
  550. //计算基底的变身情况
  551. let num = protectPadDbId(m.id, true), transform = null;
  552. if (m.card?.henshinFrom?.length > 0 //是变身
  553. && m.level <= m.card.maxLevel //等级不超过99
  554. ) {
  555. transform = m.id;
  556. num = returnHenshinRootId(m.id);
  557. }
  558. teamObj.monsters[i] = m.id <= 0 ? null : {
  559. num: num,
  560. level: m.level,
  561. awoken: m.awoken,
  562. plus: m.plus.concat(),
  563. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  564. transform: transform,
  565. super_awoken: m.sawoken + 2,
  566. latent_awokens: m.latent.map(n=>paddbLatentMap.find(latent=>latent.pdf === n).paddb),
  567. };
  568. teamObj.assists[i] = a.id <= 0 ? null : {
  569. num: a.id,
  570. level: a.level,
  571. plus: a.plus.every(n=>n>=99), //只需要true和false
  572. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  573. };
  574. }
  575. let qrObj = {
  576. // userId:"",
  577. // password:"",
  578. name: this.title,
  579. // "tags":[""],
  580. mons: t[0].concat(t[1]).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  581. team: JSON.stringify(teamObj),
  582. };
  583. return qrObj;
  584. }
  585. Formation.prototype.getQrStr = function(type)
  586. {
  587. switch (type) {
  588. case 'paddf': {
  589. return JSON.stringify(this.getPdfQrObj());
  590. }
  591. case 'paddb': {
  592. return JSON.stringify(this.getPaddbQrObj());
  593. }
  594. case 'pdc':
  595. default: {
  596. return this.getPdcQrStr();
  597. }
  598. }
  599. }
  600. Formation.prototype.removeAssist = function() {
  601. this.teams.forEach(team=>{
  602. const assists = team[1];
  603. for (let i = 0; i < assists.length; i++) {
  604. assists[i] = new MemberAssist();
  605. }
  606. });
  607. createNewUrl();
  608. refreshAll(formation);
  609. }
  610. class PlayerData
  611. {
  612. constructor(data)
  613. {
  614. Object.assign(this, data);
  615. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  616. this.parsedDecks = PlayerDataDeck.parseDataArray(
  617. data.decksb.decks,
  618. data?.decksbs?.decks,
  619. this.parsedCards);
  620. }
  621. }
  622. class PlayerDataDeck {
  623. constructor(data, parsedCards) {
  624. const e = data.entries();
  625. this.membersIndex = [
  626. e.next().value[1],
  627. e.next().value[1],
  628. e.next().value[1],
  629. e.next().value[1],
  630. e.next().value[1],
  631. ];
  632. this.badge = e.next().value[1];
  633. this.membersIndex.push(e.next().value[1]);
  634. if (parsedCards)
  635. {
  636. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  637. }
  638. e.next(); //未知
  639. e.next(); //未知
  640. if (!e.next().done)
  641. {
  642. console.warn("出现未知的用户队伍数据");
  643. }
  644. }
  645. static parseDataArray(decks1, decks2, parsedCards)
  646. {
  647. let datas = decks1.concat(decks2 ?? []);
  648. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  649. if (Boolean(decks2)) //如果开了月卡
  650. {
  651. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  652. }
  653. return decks;
  654. }
  655. toFormation()
  656. {
  657. const f = new Formation(1, 6);
  658. const team = f.teams[0];
  659. team[2] = this.badge;
  660. const tMembers = team[0];
  661. const tAssists = team[1];
  662. this.members.forEach((member, idx)=>{
  663. const tm = tMembers[idx];
  664. const ta = tAssists[idx];
  665. if (member) {
  666. tm.loadFromMember(member);
  667. tm.sawoken = member.superAwoken;
  668. tm.plus = Object.values(member.plus);
  669. tm.skilllevel = member.skillLevel;
  670. if (member.assist) {
  671. ta.loadFromMember(member.assist);
  672. ta.sawoken = member.assist.superAwoken;
  673. ta.plus = Object.values(member.assist.plus);
  674. ta.skilllevel = member.assist.skillLevel;
  675. }
  676. }
  677. });
  678. return f;
  679. }
  680. }
  681. class PlayerDataCard {
  682. constructor(data) {
  683. const e = data.entries();
  684. this.index = e.next().value[1];
  685. this.exp = e.next().value[1];
  686. this.level = e.next().value[1];
  687. this.skillLevel = e.next().value[1]; //未知
  688. e.next(); //未知
  689. this.id = e.next().value[1];
  690. //叠加型用他们的经验来表示数量
  691. const card = Cards[this.id];
  692. this.count = 1;
  693. if (card && card.stacking)
  694. {
  695. this.count = this.exp;
  696. this.exp = 0;
  697. }
  698. this.plus = {
  699. hp : e.next().value[1],
  700. atk: e.next().value[1],
  701. rcv: e.next().value[1]
  702. };
  703. this.awoken = e.next().value[1];
  704. let parsedLatent = this.parseLatent(e.next().value[1]);
  705. this.latentMaxCount = parsedLatent.latentCount;
  706. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  707. this.assistIndex = e.next().value[1];
  708. e.next(); //未知
  709. this.superAwoken = e.next().value[1];
  710. e.next(); //未知
  711. if (!e.next().done)
  712. {
  713. console.warn("出现未知的用户箱子卡片数据");
  714. }
  715. //console.log(b);
  716. }
  717. toOldMember()
  718. {
  719. const m = new Member();
  720. m.id = this.id;
  721. m.level = this.level;
  722. m.awoken = this.awoken;
  723. m.skilllevel = this.skillLevel;
  724. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  725. m.sawoken = this.superAwoken;
  726. m.latent = this.latent.concat();
  727. return m;
  728. }
  729. static parseDataArray(datas)
  730. {
  731. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  732. parsedCards.forEach(mon=>{
  733. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  734. });
  735. return parsedCards;
  736. }
  737. parseLatent(number)
  738. {
  739. let latentNumber = BigInt(number);
  740. const obj = {
  741. latent: [],
  742. latentCount: 6,
  743. };
  744. //console.log("原始数字",latentNumber.toString(2));
  745. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  746. latentNumber >>= 3n; //右移3位
  747. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  748. const changeLatentCount = Boolean(latentNumber & 1n); //1时就是开孔了
  749. latentNumber >>= 1n; //右移1位
  750. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  751. if (changeLatentCount)
  752. {
  753. obj.latentCount = Number(latentNumber & 0b1111n);
  754. latentNumber >>= 4n;
  755. //console.log("读取潜觉格子数",latentNumber.toString(2));
  756. }
  757. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  758. const getbnum = 2n ** rightbnum - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  759. while (latentNumber > 0n)
  760. {
  761. obj.latent.push(Number(latentNumber & getbnum));
  762. latentNumber >>= rightbnum;
  763. //console.log("读取一个潜觉",latentNumber.toString(2));
  764. }
  765. return obj;
  766. }
  767. deleteRepeatLatent(olatents)
  768. {
  769. //splice性能太差,改成push一个新的数组
  770. const latents = [];
  771. for (let ai = 0; ai < olatents.length;)
  772. {
  773. const latent = olatents[ai];
  774. latents.push(latent);
  775. const useHole = latentUseHole(latent);
  776. ai += useHole;
  777. }
  778. return latents;
  779. }
  780. }
  781. //进化树
  782. class EvoTree
  783. {
  784. constructor(mid, parent = null)
  785. {
  786. if (!mid) return;
  787. const _this = this;
  788. this.parent = parent;
  789. if (parent == null) //如果没有提供父级,则寻找进化根
  790. {
  791. //返回一个角色的根ID
  792. function returnRootId(mid)
  793. {
  794. mid = Cards[mid].evoRootId;
  795. const m = Cards[mid];
  796. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  797. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  798. mid = returnRootId(m.henshinFrom[0]);
  799. }
  800. return mid;
  801. }
  802. mid = returnRootId(mid);
  803. }
  804. const card = Cards[mid];
  805. this.id = mid;
  806. this.idArr = parent ? parent.idArr.concat() : [];
  807. this.card = card;
  808. this.children = [];
  809. this.evoType = null;
  810. if (parent == null)
  811. {
  812. this.evoType = "Base";
  813. }
  814. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  815. {
  816. if (parent.card.henshinTo.length > 1) {
  817. this.evoType = "Random Henshin";
  818. //限定最多两层随机变身
  819. if (parent?.parent?.card?.henshinTo?.length > 1) {
  820. return this;
  821. }
  822. }
  823. else
  824. this.evoType = "Henshin";
  825. }
  826. else
  827. {
  828. if (card.evoMaterials.includes(3826)) //像素进化
  829. {
  830. this.evoType = "Pixel Evo";
  831. }else if (card.awakenings.includes(49)) //武器
  832. {
  833. this.evoType = "Assist Evo";
  834. }else if (card.isUltEvo) //究进
  835. {
  836. if (parent.card.isUltEvo) //超究进
  837. {
  838. this.evoType = "Super Ult Evo";
  839. }else
  840. {
  841. this.evoType = "Ult Evo";
  842. }
  843. }else
  844. {
  845. if (parent.card.isUltEvo) //转生
  846. {
  847. this.evoType = "Reincarnation";
  848. }else if(parent.evoType == "Reincarnation")
  849. {
  850. this.evoType = "Super Reincarnation";
  851. }else
  852. {
  853. this.evoType = "Evolution";
  854. }
  855. }
  856. }
  857. if (this.idArr.includes(mid))
  858. {
  859. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  860. {
  861. this.evoType = "Henshin Loop";
  862. }
  863. return this;
  864. }else
  865. {
  866. this.idArr.push(mid);
  867. }
  868. if (Array.isArray(card.henshinTo)) {
  869. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  870. }
  871. if (this.evoType != "Henshin")
  872. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  873. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  874. };
  875. toListNode()
  876. {
  877. const createCardHead = editBox.createCardHead;
  878. const tBox = document.createElement("div");
  879. tBox.className = "evo-box";
  880. const evoPanel = tBox.appendChild(document.createElement("div"));
  881. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  882. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  883. evotPanel_L.className = "evo-panel-left";
  884. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  885. evotPanel_R.className = "evo-panel-right";
  886. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  887. evoTypeDiv.className = "evo-type-div";
  888. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  889. evoType.className = "evo-type";
  890. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  891. monHead.className = "monster-head";
  892. const monName = evotPanel_R.appendChild(document.createElement("div"));
  893. monName.className = "monster-name";
  894. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  895. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  896. evotMaterials.className = "evo-materials";
  897. this.card.evoMaterials.forEach(mid=>{
  898. //const li = evotMaterials.appendChild(document.createElement("li"));
  899. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  900. });
  901. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  902. evoSubEvo.className = "evo-subevo";
  903. this.children.forEach(subEvo=>{
  904. const li = evoSubEvo.appendChild(document.createElement("li"));
  905. li.appendChild(subEvo.toListNode());
  906. });
  907. return tBox;
  908. };
  909. }
  910. //进化树
  911. class RequirementTree extends EvoTree
  912. {
  913. static gemNames = {
  914. ja: "希石",
  915. en: "Gem",
  916. ko: "휘석",
  917. };
  918. constructor(mid, parent = null)
  919. {
  920. if (!mid) return;
  921. super();
  922. const _this = this;
  923. this.parent = parent;
  924. const card = Cards[mid];
  925. this.id = mid;
  926. this.idArr = parent ? parent.idArr.concat() : [];
  927. this.card = card;
  928. this.children = [];
  929. this.evoType = "requirement";
  930. this.idArr.push(mid);
  931. let gemName = RequirementTree.gemNames[currentDataSource.code];
  932. if (card.evoBaseId && card.evoRootId !== mid) {
  933. let realMaterials = []
  934. for (const materialId of card.evoMaterials.filter(Boolean)) {
  935. const materialCard = Cards[materialId];
  936. if (!materialCard) continue;
  937. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  938. //console.log("查咨进化素材:", materialCard);
  939. let maybeCard = Cards.find(_card =>
  940. !_card.types.includes(0) && //必须不是进化类型
  941. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  942. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  943. _card.evoRootId != _card.id //忽略原始形态没有进化的
  944. );
  945. //console.log("查询结果:", maybeCard);
  946. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  947. //console.log(card, maybeCard);
  948. realMaterials.push(maybeCard.id);
  949. };
  950. }
  951. }
  952. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  953. this.children.push(...materials);
  954. this.children.push(new RequirementTree(card.evoBaseId, _this));
  955. }
  956. };
  957. }
  958. //队长技能类型的翻译
  959. class LeaderSkillType{
  960. constructor(flags1, flags2){
  961. this.matchMode = {
  962. multipleAttr: Boolean(flags1 & 1 << 0),
  963. rowMatch: Boolean(flags1 & 1 << 1),
  964. combo: Boolean(flags1 & 1 << 2),
  965. sameColor: Boolean(flags1 & 1 << 3),
  966. LShape: Boolean(flags1 & 1 << 4),
  967. crossMatch: Boolean(flags1 & 1 << 5),
  968. heartCrossMatch: Boolean(flags1 & 1 << 6),
  969. remainOrbs: Boolean(flags1 & 1 << 7),
  970. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  971. };
  972. this.restriction = {
  973. attrEnhance: Boolean(flags1 & 1 << 9),
  974. typeEnhance: Boolean(flags1 & 1 << 10),
  975. board7x6: Boolean(flags1 & 1 << 11),
  976. noSkyfall: Boolean(flags1 & 1 << 12),
  977. HpRange: Boolean(flags1 & 1 << 13),
  978. useSkill: Boolean(flags1 & 1 << 14),
  979. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  980. minMatchLen: Boolean(flags1 & 1 << 16),
  981. specialTeam: Boolean(flags1 & 1 << 17),
  982. effectWhenRecover: Boolean(flags1 & 1 << 18),
  983. };
  984. this.appendEffects = {
  985. addCombo: Boolean(flags1 & 1 << 21),
  986. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  987. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  988. reduce49down: Boolean(flags1 & 1 << 24),
  989. reduce50: Boolean(flags1 & 1 << 25),
  990. reduce51up: Boolean(flags1 & 1 << 26),
  991. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  992. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  993. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  994. voidPoison: Boolean(flags1 & 1 << 29),
  995. counterAttack: Boolean(flags1 & 1 << 30),
  996. autoHeal: Boolean(flags1 & 1 << 31),
  997. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  998. resolve: Boolean(flags2 & 1 << 0),
  999. };
  1000. }
  1001. }
  1002. //清除数据
  1003. function clearData()
  1004. {
  1005. const locationURL = new URL(location);
  1006. locationURL.searchParams.delete('d'); //删除数据
  1007. locationURL.searchParams.delete('l'); //删除语言
  1008. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  1009. location = locationURL.toString();
  1010. }
  1011. //轮换ABC队伍
  1012. function swapABCteam()
  1013. {
  1014. if (formation.teams.length > 1) {
  1015. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  1016. createNewUrl();
  1017. refreshAll(formation);
  1018. }
  1019. }
  1020. function henshinStep(step)
  1021. {
  1022. if (step == 0) return;
  1023. function gotoHenshin(card, nstep)
  1024. {
  1025. if (nstep > 0 && Array.isArray(card.henshinTo))
  1026. {
  1027. let max = Math.randomInteger(card.henshinTo.length - 1);
  1028. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1029. }
  1030. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1031. {
  1032. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1033. }
  1034. else
  1035. {
  1036. return card;
  1037. }
  1038. }
  1039. formation.teams.forEach(team=>{
  1040. team[0].forEach(member=>{
  1041. const mid = member.id;
  1042. const card = Cards[mid];
  1043. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1044. { //要变身前的才进行操作
  1045. const _card = gotoHenshin(card, step);
  1046. member.id = _card.id;
  1047. member.awoken = _card.awakenings.length;
  1048. }
  1049. });
  1050. });
  1051. createNewUrl();
  1052. refreshAll(formation);
  1053. }
  1054. //在单人和多人之间转移数据
  1055. function turnPage(toPage, e = null) {
  1056. let pagename = null;
  1057. switch (toPage) {
  1058. case 1:
  1059. if (formation.teams[0][0].length < 6) {
  1060. //把第二支队伍的队长添加到最后方
  1061. formation.teams[0][0].push(formation.teams[1][0][0]);
  1062. formation.teams[0][1].push(formation.teams[1][1][0]);
  1063. }
  1064. //删掉第2支开始的队伍
  1065. formation.teams.splice(1);
  1066. pagename = "solo.html";
  1067. break;
  1068. case 2:
  1069. if (formation.teams.length < 2) { //从1人到2人
  1070. formation.teams[1] = [
  1071. [],
  1072. []
  1073. ];
  1074. //把右边的队长加到第二支队伍最后面
  1075. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1076. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1077. } else { //从3人到2人,直接删除后面两个队伍
  1078. //删掉第3支开始的队伍
  1079. formation.teams.splice(2);
  1080. //删掉前面两支队伍的战友
  1081. formation.teams[0][0].splice(5);
  1082. formation.teams[0][1].splice(5);
  1083. formation.teams[1][0].splice(5);
  1084. formation.teams[1][1].splice(5);
  1085. }
  1086. formation.badge = 0;
  1087. pagename = "multi.html";
  1088. break;
  1089. case 3:
  1090. if (formation.teams.length < 2) { //从1人到3人
  1091. } else { //从2人到3人
  1092. formation.teams[0][0].push(formation.teams[1][0][0]);
  1093. formation.teams[0][1].push(formation.teams[1][1][0]);
  1094. formation.teams[1][0].push(formation.teams[0][0][0]);
  1095. formation.teams[1][1].push(formation.teams[0][1][0]);
  1096. }
  1097. formation.badge = 0;
  1098. pagename = "triple.html";
  1099. break;
  1100. }
  1101. const newURL = createNewUrl({ url: pagename, notPushState: true });
  1102. if (e && e.ctrlKey) {
  1103. window.open(newURL);
  1104. } else {
  1105. location.href = newURL;
  1106. }
  1107. }
  1108. function loadData(force = false)
  1109. {
  1110. if (force)
  1111. console.info('强制更新数据。');
  1112. const _time = new Date().getTime();
  1113. //开始读取解析怪物数据
  1114. const sourceDataFolder = "monsters-info";
  1115. if (statusLine) statusLine.classList.add("loading-check-version");
  1116. GM_xmlhttpRequest({
  1117. method: "GET",
  1118. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1119. onload: function(response) {
  1120. dealCkeyData(response.response);
  1121. },
  1122. onerror: function(response) {
  1123. console.error("新的 Ckey JSON 数据获取失败。", response);
  1124. return;
  1125. }
  1126. });
  1127. //处理返回的数据
  1128. function dealCkeyData(responseText)
  1129. { //处理数据版本
  1130. let newCkeys; //当前的Ckey们
  1131. let lastCkeys; //以前Ckey们
  1132. let currentCkey; //获取当前语言的ckey
  1133. let lastCurrentCkey; //以前的当前语言的ckey
  1134. try {
  1135. newCkeys = JSON.parse(responseText);
  1136. } catch (e) {
  1137. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1138. return;
  1139. }
  1140. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1141. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1142. try {
  1143. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  1144. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1145. lastCkeys = [];
  1146. } catch (e) {
  1147. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1148. lastCkeys = [];
  1149. }
  1150. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1151. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1152. lastCurrentCkey = {
  1153. code: currentDataSource.code,
  1154. ckey: {},
  1155. updateTime: null
  1156. };
  1157. lastCkeys.push(lastCurrentCkey);
  1158. }
  1159. if (statusLine) statusLine.classList.remove("loading-check-version");
  1160. if (statusLine) statusLine.classList.add("loading-mon-info");
  1161. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1162. console.debug("Cards ckey相等,直接读取已有的数据。");
  1163. const transaction = db.transaction([`cards`]);
  1164. const objectStore = transaction.objectStore(`cards`);
  1165. const request = objectStore.get(currentDataSource.code);
  1166. request.onerror = function(event) {
  1167. console.error("Cards 数据库内容读取失败,需重新下载。");
  1168. downloadCardsData();
  1169. };
  1170. request.onsuccess = function(event) {
  1171. if (Array.isArray(request.result))
  1172. {
  1173. Cards = loadExtraCardsData(request.result);
  1174. dealCardsData(Cards);
  1175. }else
  1176. {
  1177. console.info("Cards 数据库内容不存在,需重新下载。");
  1178. downloadCardsData();
  1179. }
  1180. };
  1181. } else {
  1182. console.log("Cards 需重新下载。");
  1183. downloadCardsData();
  1184. }
  1185. function downloadCardsData()
  1186. {
  1187. GM_xmlhttpRequest({
  1188. method: "GET",
  1189. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1190. onload: function(response) {
  1191. try {
  1192. Cards = loadExtraCardsData(JSON.parse(response.response));
  1193. } catch (e) {
  1194. console.error("Cards 数据 JSON 解码出错。", e);
  1195. return;
  1196. }
  1197. if (db)
  1198. {
  1199. const transaction = db.transaction([`cards`], "readwrite");
  1200. transaction.oncomplete = function(event) {
  1201. console.log("Cards 数据库写入完毕。");
  1202. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1203. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1204. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1205. dealCardsData(Cards);
  1206. };
  1207. const objectStore = transaction.objectStore(`cards`);
  1208. objectStore.put(Cards,currentDataSource.code);
  1209. }else //隐私模式无法启动数据库
  1210. {
  1211. dealCardsData(Cards);
  1212. }
  1213. },
  1214. onerror: function(response) {
  1215. console.error("Cards JSON 数据获取失败。", response);
  1216. }
  1217. });
  1218. }
  1219. function loadExtraCardsData(_cards)
  1220. {
  1221. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1222. let cards = _cards.slice(0, splitIdx);
  1223. for (let i = splitIdx + 1; i < _cards.length; i++)
  1224. {
  1225. const card = _cards[i];
  1226. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1227. card.onlyAssist = Boolean(card.flags & 1<<4);
  1228. /*card.unk01p = flags(card.unk01);
  1229. card.unk02p = flags(card.unk02);
  1230. card.unk03p = flags(card.unk03);
  1231. card.unk04p = flags(card.unk04);
  1232. card.unk05p = flags(card.unk05);
  1233. card.unk06p = flags(card.unk06);
  1234. card.unk07p = flags(card.unk07);
  1235. card.unk08p = flags(card.unk08);*/
  1236. cards[card?.id] = card;
  1237. }
  1238. return cards;
  1239. }
  1240. function dealCardsData(_cards)
  1241. {
  1242. if (editBox)
  1243. {
  1244. const monstersList = editBox.querySelector("#monsters-name-list");
  1245. let fragment = document.createDocumentFragment();
  1246. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1247. const opt = fragment.appendChild(document.createElement("option"));
  1248. opt.value = card.id;
  1249. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1250. });
  1251. monstersList.appendChild(fragment);
  1252. }
  1253. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1254. if (statusLine) statusLine.classList.add("loading-skill-info");
  1255. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1256. console.debug("Skills ckey相等,直接读取已有的数据。");
  1257. const transaction = db.transaction([`skills`]);
  1258. const objectStore = transaction.objectStore(`skills`);
  1259. const request = objectStore.get(currentDataSource.code);
  1260. request.onerror = function(event) {
  1261. console.error("Skills 数据库内容读取失败。");
  1262. };
  1263. request.onsuccess = function(event) {
  1264. if (Array.isArray(request.result))
  1265. {
  1266. Skills = request.result;
  1267. dealSkillData(Skills);
  1268. }else
  1269. {
  1270. console.info("Skills 数据库内容不存在,需重新下载。");
  1271. downloadSkillData();
  1272. }
  1273. };
  1274. } else {
  1275. console.log("Skills 需重新下载。");
  1276. downloadSkillData();
  1277. }
  1278. function downloadSkillData()
  1279. {
  1280. GM_xmlhttpRequest({
  1281. method: "GET",
  1282. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1283. onload: function(response) {
  1284. try {
  1285. Skills = JSON.parse(response.response);
  1286. } catch (e) {
  1287. console.log("Skills 数据 JSON 解码出错", e);
  1288. return;
  1289. }
  1290. if (db)
  1291. {
  1292. const transaction = db.transaction([`skills`], "readwrite");
  1293. transaction.oncomplete = function(event) {
  1294. console.log("Skills 数据库写入完毕。");
  1295. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1296. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1297. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1298. dealSkillData(Skills);
  1299. };
  1300. const objectStore = transaction.objectStore(`skills`);
  1301. objectStore.put(Skills,currentDataSource.code);
  1302. }else //隐私模式无法启动数据库
  1303. {
  1304. dealSkillData(Skills);
  1305. }
  1306. },
  1307. onerror: function(response) {
  1308. console.error("Skills JSON 数据获取失败", response);
  1309. }
  1310. });
  1311. }
  1312. function dealSkillData(_skills)
  1313. {
  1314. //显示数据更新时间
  1315. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1316. checkControlBox();
  1317. function checkControlBox()
  1318. {
  1319. if (controlBox)
  1320. {
  1321. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1322. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1323. clearInterval(controlBoxHook);
  1324. }
  1325. }
  1326. //initialize(); //初始化
  1327. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1328. //如果通过的话就载入URL中的怪物数据
  1329. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1330. checkFormationBox();
  1331. function checkFormationBox()
  1332. {
  1333. if (formationBox?.querySelector('.teams'))
  1334. {
  1335. reloadFormationData();
  1336. clearInterval(formationBoxHook);
  1337. }
  1338. }
  1339. //读取储存的所有玩家数据
  1340. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1341. PlayerDatas = datas.map(data=>new PlayerData(data));
  1342. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1343. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1344. });
  1345. }
  1346. }
  1347. }
  1348. }
  1349. //重新读取URL中的Data数据并刷新页面
  1350. function reloadFormationData(event) {
  1351. let formationData;
  1352. if (!(formationData = event?.state?.outForm))
  1353. {
  1354. //如果没有现有数据
  1355. try {
  1356. const parameterDataString = getQueryString(["d","data"]);
  1357. formationData = JSON.parse(parameterDataString);
  1358. //console.log("从URL读取",formationData);
  1359. } catch (e) {
  1360. console.error("URL中队伍数据JSON解码出错", e);
  1361. return;
  1362. }
  1363. }
  1364. formation.loadObj(formationData);
  1365. const _id = getQueryString("_id");
  1366. if (_id) {
  1367. const paddbTeamId = document.querySelector("#paddb-team-id");
  1368. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  1369. }
  1370. //编辑模式直接打开编辑框
  1371. let editingTarget = ((str)=>{
  1372. try {
  1373. const arr = JSON.parse(str);
  1374. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1375. } catch (error) {
  1376. return null;
  1377. }
  1378. })(sessionStorage.getItem('editing'));
  1379. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1380. if (editingTarget)
  1381. {
  1382. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1383. const searchArr = event?.state?.searchArr ?? (str=>{
  1384. try {
  1385. const arr = JSON.parse(str);
  1386. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  1387. return arr;
  1388. } else return;
  1389. } catch (error) {
  1390. return;
  1391. }
  1392. })(getQueryString("show-search")); //显示指定的ID数组
  1393. if (isGuideMod && !isNaN(mid)) {
  1394. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1395. }
  1396. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1397. if (editingTarget && searchArr)
  1398. {
  1399. showSearch(searchArr);
  1400. }
  1401. } else {
  1402. editBox.hide();
  1403. }
  1404. //恢复上一次的搜索状态
  1405. const searchOptions = ((str)=>{
  1406. try {
  1407. const obj = JSON.parse(str);
  1408. return obj.attrs ? obj : null;
  1409. } catch (error) {
  1410. return null;
  1411. }
  1412. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  1413. if (searchOptions) {
  1414. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1415. }
  1416. refreshAll(formation);
  1417. }
  1418. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1419. //创建新的分享地址
  1420. function createNewUrl(arg) {
  1421. if (arg == undefined) arg = {};
  1422. if (window.history?.pushState) { // 支持History API
  1423. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1424. const datasource = arg.datasource || getQueryString("s");
  1425. const _id = arg._id || getQueryString("_id");
  1426. const outObj = formation.outObj();
  1427. const newSearch = new URLSearchParams();
  1428. if (language_i18n) newSearch.set("l", language_i18n);
  1429. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1430. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1431. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1432. if (outObj)
  1433. {
  1434. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1435. newSearch.set("d", dataJsonStr);
  1436. }
  1437. if (_id) newSearch.set("_id", _id);
  1438. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1439. if (!arg.notPushState) {
  1440. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1441. } else {
  1442. return newUrl;
  1443. }
  1444. }
  1445. }
  1446. function qrObjToUrl(obj)
  1447. {
  1448. let fileName;
  1449. switch (obj.d.f.length)
  1450. {
  1451. case 1:{
  1452. fileName = "solo.html";
  1453. break;
  1454. }
  1455. case 2:{
  1456. fileName = "multi.html";
  1457. break;
  1458. }
  1459. case 3:{
  1460. fileName = "triple.html";
  1461. break;
  1462. }
  1463. }
  1464. const newUrl = new URL(fileName, location);
  1465. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1466. //数据服版本
  1467. if (!obj.s || obj.s == "ja")
  1468. {
  1469. newUrl.searchParams.delete("s");
  1470. }else
  1471. {
  1472. newUrl.searchParams.set("s", obj.s);
  1473. }
  1474. //保持当前的语言
  1475. let l = getQueryString("l");
  1476. if (l)
  1477. {
  1478. newUrl.searchParams.set("l", l);
  1479. }
  1480. //数据服版本
  1481. if (obj.paddbId)
  1482. {
  1483. newUrl.searchParams.set("_id", obj.paddbId);
  1484. }
  1485. return newUrl;
  1486. }
  1487. //解析从QR图里获取的字符串
  1488. async function inputFromQrString(string)
  1489. {
  1490. const re = {type: 0, error: 0};
  1491. const ERROR_Unsupported_format = 1,
  1492. ERROR_No_formation_data = 2,
  1493. ERROR_illegal_JSON_format = 3,
  1494. ERROR_illegal_URL_format = 4;
  1495. function paddbObjToURL(obj) {
  1496. const newFotmation = paddbFotmationToPdfFotmation(obj);
  1497. const qrObj = newFotmation.getPdfQrObj(false);
  1498. qrObj.paddbId = obj._id;
  1499. return qrObjToUrl(qrObj);
  1500. }
  1501. //JSON 类
  1502. if (string[0] === "{" && string[string.length-1] === "}")
  1503. { //生成的二维码
  1504. try{
  1505. let obj = JSON.parse(string);
  1506. if (typeof obj?.d == "object") { //PADDF的对象格式
  1507. re.type = "PADDF";
  1508. //re.message = "发现队伍数据 | Formation data founded";
  1509. re.url = qrObjToUrl(obj);
  1510. }
  1511. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  1512. re.type = "PADDB";
  1513. re.url = paddbObjToURL(obj)
  1514. }
  1515. else {
  1516. re.error = ERROR_No_formation_data;
  1517. //re.message = "无队伍数据 | No formation data";
  1518. }
  1519. }catch(error){
  1520. console.error(error);
  1521. re.error = ERROR_illegal_JSON_format;
  1522. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  1523. }
  1524. }
  1525. //URL 类
  1526. else if (/^(https?|file):\/\//i.test(string))
  1527. { //网址二维码
  1528. let url = new URL(string);
  1529. if (url.searchParams.get('d')) { //PADDF的网址格式
  1530. try{
  1531. let obj = {
  1532. d: JSON.parse(url.searchParams.get('d')),
  1533. s: url.searchParams.get('s'),
  1534. paddbId: url.searchParams.get('_id'),
  1535. }
  1536. re.type = "PADDF";
  1537. //re.message = "发现队伍数据 | Formation data founded";
  1538. re.url = qrObjToUrl(obj);
  1539. } catch(error) {
  1540. console.error(error);
  1541. re.error = ERROR_illegal_URL_format;
  1542. //re.message = "错误的 网址 格式 | The illegal URL format";
  1543. }
  1544. }
  1545. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  1546. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  1547. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  1548. re.type = "PADDB";
  1549. //re.message = "发现 PADDB 网址 | PADDB URL found";
  1550. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  1551. const btnExternalSupport = document.body.querySelector("#external-support");
  1552. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1553. let postBody = JSON.stringify({id: teamId});
  1554. const options = {
  1555. method: "POST",
  1556. url: "https://api2.paddb.net/getTeam",
  1557. data: postBody,
  1558. headers: {
  1559. "Content-Type": "application/json",
  1560. "User-Agent": "okhttp/4.9.2",
  1561. //如果只有ascii字符可以用postBody.length
  1562. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  1563. }
  1564. };
  1565. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  1566. try{
  1567. let obj = JSON.parse(txtStringInput.value = response.response);
  1568. re.url = paddbObjToURL(obj)
  1569. } catch(error) {
  1570. console.error(error);
  1571. re.error = ERROR_illegal_JSON_format;
  1572. }
  1573. } else {
  1574. re.error = ERROR_Unsupported_format;
  1575. re.message = localTranslating.link_read_message.need_user_script;
  1576. re.url = ExternalLinkScriptURL;
  1577. re.urlName = localTranslating.link_read_message.user_script_link;
  1578. }
  1579. }
  1580. else {
  1581. re.error = ERROR_No_formation_data;
  1582. //re.message = "无队伍数据 | No formation data";
  1583. }
  1584. }
  1585. //PDC
  1586. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1587. {
  1588. re.type = "PDC";
  1589. //re.message = "发现 PDC 格式 | PDC format found";
  1590. const newFotmation = pdcFotmationToPdfFotmation(string);
  1591. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1592. }
  1593. // //快速输入类,仅为评估支持
  1594. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  1595. // {
  1596. // re.type = "FastInput";
  1597. // const newFotmation = FastInputToPdfFotmation(string);
  1598. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1599. // }
  1600. else
  1601. {
  1602. re.error = ERROR_Unsupported_format;
  1603. //re.message = "不支持的格式 | Unsupported format";
  1604. }
  1605. return re;
  1606. }
  1607. //解析PDC的数据
  1608. function pdcFotmationToPdfFotmation(inputString)
  1609. {
  1610. function readPDC(string)
  1611. {
  1612. let teamsStr = string.split(']');
  1613. let baseInfo = teamsStr.shift().split(',');
  1614. let teamsArr = teamsStr.map(teamStr=>
  1615. {
  1616. let membersStr = teamStr.split('}').filter(Boolean);
  1617. const team = {
  1618. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1619. }
  1620. team.members = membersStr.map(memberStr=>{
  1621. let memberArr = memberStr.split(',').map(valueStr=>{
  1622. let idx = parseInt(valueStr.substring(0,2),36);
  1623. let value = valueStr.substring(2);
  1624. if (idx !== 2)
  1625. {
  1626. value = parseInt(value,36);
  1627. }else
  1628. {
  1629. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  1630. }
  1631. return [idx, value];
  1632. });
  1633. return new Map(memberArr);
  1634. });
  1635. return team;
  1636. }
  1637. );
  1638. let pdcFotmation = {
  1639. version: parseInt(baseInfo[0],10),
  1640. teamCount: parseInt(baseInfo[1],10)+1,
  1641. teams: teamsArr
  1642. }
  1643. return pdcFotmation;
  1644. }
  1645. let pdcFotmation = readPDC(inputString);
  1646. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1647. if (pdcFotmation.teamCount == 2)
  1648. {
  1649. const team1 = pdcFotmation.teams[0].members;
  1650. const team2 = pdcFotmation.teams[1].members;
  1651. let team2Leader = team1.find(member=>member.get(15) == 5);
  1652. if (team2Leader)
  1653. {
  1654. team2Leader.set(15,0);
  1655. team2.unshift(team2Leader);
  1656. team1.splice(team1.indexOf(team2Leader),1);
  1657. }
  1658. }
  1659. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1660. const t = f.teams[ti];
  1661. const membersArr = t[0];
  1662. const assistArr = t[1];
  1663. //队伍徽章
  1664. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1665. pdcTeam.members.forEach((member)=>{
  1666. const m = membersArr[member.get(15) || 0];
  1667. const a = assistArr[member.get(15) || 0];
  1668. m.id = member.get(0) || 0;
  1669. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1670. if (member.get(2))
  1671. {
  1672. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1673. }
  1674. m.level = member.get(3) || 1;
  1675. a.level = member.get(10) || 1;
  1676. m.plus[0] = member.get(4) || 0;
  1677. m.plus[1] = member.get(5) || 0;
  1678. m.plus[2] = member.get(6) || 0;
  1679. a.plus[0] = member.get(11) || 0;
  1680. a.plus[1] = member.get(12) || 0;
  1681. a.plus[2] = member.get(13) || 0;
  1682. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1683. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1684. m.sawoken = member.get(8);
  1685. });
  1686. });
  1687. return f;
  1688. }
  1689. //解析PADDB的数据
  1690. function paddbFotmationToPdfFotmation(obj)
  1691. {
  1692. const team = JSON.parse(obj.team);
  1693. const f = new Formation(1, 6);
  1694. f.title = team.name;
  1695. f.detail = team.memo;
  1696. const t = f.teams[0];
  1697. //队伍徽章
  1698. t[2] = paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  1699. const members = t[0], assists = t[1];
  1700. for (let i = 0; i< members.length; i++) {
  1701. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  1702. if (dm) {
  1703. m.id = dm.transform || dm.num;
  1704. m.level = dm.level;
  1705. m.plus = dm.plus.concat();
  1706. m.awoken = (dm.transform && dm.transform !== dm.numdm) //有变身状态时
  1707. ? Cards[dm.transform].awakenings.length //变身后的觉醒全满
  1708. : dm.awoken;
  1709. m.sawoken = dm.super_awoken - 2;
  1710. m.latent = dm.latent_awokens.map(paddbLatent=>paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  1711. m.skilllevel = dm.active_skill_level;
  1712. }
  1713. if (da) {
  1714. a.id = da.num;
  1715. a.level = da.level;
  1716. a.awoken = Cards[da.num].awakenings.length;
  1717. a.plus = da.plus ? [99,99,99]:[0,0,0];
  1718. a.skilllevel = da.active_skill_level;
  1719. }
  1720. }
  1721. return f;
  1722. }
  1723. //截图
  1724. function capture() {
  1725. statusLine.classList.add("prepare-capture");
  1726. const titleBox = formationBox.querySelector(".title-box");
  1727. const detailBox = formationBox.querySelector(".detail-box");
  1728. const txtTitle = titleBox.querySelector(".title-code");
  1729. const txtDetail = detailBox.querySelector(".detail-code");
  1730. //去掉可能的空白文字的编辑状态
  1731. formationBox.classList.remove("edit-code");
  1732. const downLink = controlBox.querySelector(".down-capture");
  1733. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1734. canvas.toBlob(function(blob) {
  1735. window.URL.revokeObjectURL(downLink.href);
  1736. downLink.href = URL.createObjectURL(blob);
  1737. downLink.download = `${document.title}.png`;
  1738. downLink.click();
  1739. statusLine.classList.remove("prepare-capture");
  1740. });
  1741. //document.body.appendChild(canvas);
  1742. });
  1743. }
  1744. window.onload = initialize; //界面初始化
  1745. //初始化
  1746. function initialize() {
  1747. document.body.lang = currentLanguage.i18n;
  1748. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1749. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1750. controlBox = document.body.querySelector(".control-box");
  1751. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1752. formationBox = document.body.querySelector(".formation-box");
  1753. editBox = document.body.querySelector(".edit-box");
  1754. editBox.editMon = editMember;
  1755. formationBox.refreshDocumentTitle = function() {
  1756. let titleStr = txtTitleDisplay.textContent.trim();
  1757. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1758. }
  1759. if (isGuideMod) {
  1760. console.info('现在是 怪物图鉴 模式');
  1761. document.body.classList.add('guide-mod');
  1762. }
  1763. //▼添加语言列表开始
  1764. const langSelectDom = controlBox.querySelector(".languages");
  1765. languageList.forEach(lang =>
  1766. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1767. );
  1768. const langOptionArray = Array.from(langSelectDom.options);
  1769. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1770. //▲添加语言列表结束
  1771. //▼添加数据来源列表开始
  1772. const dataSelectDom = controlBox.querySelector(".datasource");
  1773. dataSourceList.forEach(ds =>
  1774. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1775. );
  1776. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1777. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1778. //添加数据class
  1779. document.body.dataset.gameSource = currentDataSource.code;
  1780. //document.body.classList.add("ds-" + currentDataSource.code);
  1781. //▲添加数据来源列表结束
  1782. //设定初始的显示设置
  1783. //初始化开关
  1784. function initializeSwitch(checkbox) {
  1785. //开关设置的快速保存
  1786. function switchFastSave(event) {
  1787. document.body.classList.toggle(this.id, this.checked);
  1788. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1789. }
  1790. if (!checkbox) return;
  1791. checkbox.onchange = switchFastSave;
  1792. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  1793. checkbox.onchange(false);
  1794. return checkbox;
  1795. }
  1796. //显示ID开关
  1797. const btnShowMonId = initializeSwitch(document.getElementById("show-mon-id"));
  1798. //显示CD开关
  1799. const btnShowMonSkillCd = initializeSwitch(document.getElementById("show-mon-skill-cd"));
  1800. //显示星级开关
  1801. const btnShowMonRarity = initializeSwitch(document.getElementById("show-mon-rarity"));
  1802. //显示卡片觉醒开关
  1803. const btnShowMonAwoken = initializeSwitch(document.getElementById("show-mon-awoken"));
  1804. //3P显示觉醒统计开关
  1805. const btnShowAwokenCount = initializeSwitch(document.getElementById("show-awoken-count"));
  1806. //默认等级
  1807. const iptDefaultLevel = document.getElementById("default-level");
  1808. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1809. iptDefaultLevel.onchange = function(event){
  1810. let num = Number(this.value);
  1811. defaultLevel = num || this.placeholder;
  1812. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  1813. }
  1814. iptDefaultLevel.onchange(false);
  1815. //触屏使用的切换显示的线条
  1816. interchangeSvg = document.body.querySelector("#interchange-line");
  1817. interchangeSvg.line = interchangeSvg.querySelector("g line");
  1818. interchangeSvg.changePoint = function(p1, p2) {
  1819. const line = this.line;
  1820. if (p1 && p1.x != undefined)
  1821. line.setAttribute("x1", p1.x);
  1822. if (p1 && p1.y != undefined)
  1823. line.setAttribute("y1", p1.y);
  1824. if (p2 && p2.x != undefined)
  1825. line.setAttribute("x2", p2.x);
  1826. if (p2 && p2.y != undefined)
  1827. line.setAttribute("y2", p2.y);
  1828. };
  1829. //初始化所有mask的关闭按钮
  1830. const masks = document.body.querySelectorAll(".mask");
  1831. masks.forEach(mask=>{
  1832. mask.show = function(arg){
  1833. this?.initialize?.(arg);
  1834. this.classList.remove(className_displayNone);
  1835. };
  1836. mask.btnClose = mask.querySelector(".mask-close");
  1837. mask.btnClose.onclick = function(){
  1838. mask?.hide?.();
  1839. mask.classList.add(className_displayNone);
  1840. };
  1841. });
  1842. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1843. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1844. btnQrCode.onclick = function(){
  1845. qrCodeFrame.show();
  1846. };
  1847. qrCodeFrame.initialize = function(){
  1848. //如果检测到功能
  1849. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1850. document.body.classList.add("external-link-support");
  1851. }
  1852. const qrSaveBox = this.content.saveBox;
  1853. const qrReadBox = this.content.readBox;
  1854. qrReadBox.info.show('');
  1855. qrReadBox.videoBox.classList.add(className_displayNone);
  1856. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  1857. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1858. };
  1859. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1860. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1861. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1862. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1863. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1864. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1865. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1866. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1867. qrReadBox.info = qrReadBox.querySelector(".info");
  1868. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  1869. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  1870. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  1871. qrReadBox.video = qrReadBox.querySelector("#video");
  1872. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1873. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1874. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1875. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  1876. qrReadBox.info.message.innerHTML = '';
  1877. qrReadBox.info.message.append(message);
  1878. qrReadBox.info.code.textContent = code;
  1879. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  1880. qrReadBox.info.code.classList.toggle("error", error);
  1881. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  1882. qrReadBox.info.newLink.href = url;
  1883. qrReadBox.info.newLink.textContent = urlName;
  1884. }
  1885. qrReadBox.readString.onclick = async function()
  1886. {
  1887. if (qrReadBox.qrStr.value.length === 0) return;
  1888. this.disabled = true;
  1889. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  1890. this.disabled = false;
  1891. let lrm = localTranslating.link_read_message;
  1892. let message;
  1893. if (inputResult.message) {
  1894. message = inputResult.message;
  1895. }
  1896. else if (inputResult.type) {
  1897. message = lrm.success({type: lrm.type[inputResult.type]});
  1898. }
  1899. else {
  1900. message = lrm.error[inputResult.error];
  1901. }
  1902. qrReadBox.info.show(
  1903. message,
  1904. inputResult.type || inputResult.error,
  1905. Boolean(inputResult.error),
  1906. inputResult.url,
  1907. inputResult.urlName
  1908. );
  1909. }
  1910. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1911. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1912. qrSaveBox.qrStr.onchange = function()
  1913. {
  1914. qrCodeFrame.refreshQrCode(this.value);
  1915. }
  1916. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1917. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1918. let qrstr = formation.getQrStr(this.value);
  1919. qrSaveBox.qrStr.value = qrstr;
  1920. qrSaveBox.qrStr.onchange();
  1921. });
  1922. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1923. qrCodeFrame.ondragenter = ()=>false;
  1924. qrCodeFrame.ondragover = ()=>false;
  1925. qrCodeFrame.ondrop = function(e)
  1926. {
  1927. imagesSelected(e.dataTransfer.files);
  1928. e.stopPropagation();
  1929. e.preventDefault();
  1930. }
  1931. qrCodeFrame.refreshQrCode = function(string)
  1932. {
  1933. const qrImg = this.content.saveBox.qrImage;
  1934. URL.revokeObjectURL(qrImg.src);
  1935. const hints = new Map();
  1936. const EncodeHintType = ZXing.EncodeHintType;
  1937. //hints.set(EncodeHintType.MARGIN, 0);
  1938. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1939. const qrWidth = 500,qrHeight = 500;
  1940. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1941. let svgData = new XMLSerializer().serializeToString(svgElement);
  1942. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1943. let svgUrl = URL.createObjectURL(blob);
  1944. qrImg.src = svgUrl;
  1945. loadImage(svgUrl).then(function(img) {
  1946. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1947. let cavans = document.createElement("canvas");
  1948. cavans.width = cavansWidth;
  1949. cavans.height = cavansHeight;
  1950. let ctx = cavans.getContext('2d');
  1951. ctx.fillStyle="white";
  1952. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1953. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1954. cavans.toBlob(function(blob) {
  1955. const saveQrImg = qrSaveBox.saveQrImg;
  1956. URL.revokeObjectURL(saveQrImg.href);
  1957. const downLink = URL.createObjectURL(blob);
  1958. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1959. saveQrImg.href = downLink;
  1960. });
  1961. svgElement = null;
  1962. svgData = null;
  1963. blob = null;
  1964. img = null;
  1965. cavans = null;
  1966. ctx = null;
  1967. }, function(err) {
  1968. console.log(err);
  1969. });
  1970. }
  1971. qrReadBox.readQrFile.onclick = function()
  1972. {
  1973. qrReadBox.filePicker.click();
  1974. }
  1975. qrReadBox.filePicker.onchange = function()
  1976. {
  1977. imagesSelected(this.files);
  1978. }
  1979. async function imagesSelected(myFiles) {
  1980. if (myFiles.length < 1) return;
  1981. const file = myFiles[0];
  1982. let img = await loadImage(URL.createObjectURL(file));
  1983. let cavans = document.createElement("canvas");
  1984. cavans.width = img.width + 100;
  1985. cavans.height = img.height + 100;
  1986. let ctx = cavans.getContext('2d');
  1987. ctx.fillStyle="white";
  1988. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1989. ctx.drawImage(img, 100, 100);
  1990. cavans.toBlob(async function(blob){
  1991. let newFileURL = URL.createObjectURL(blob),
  1992. newImg = await loadImage(newFileURL);
  1993. qrcodeReader.decodeFromImage(newImg).then((result) => {
  1994. console.debug('Found QR code!', result);
  1995. qrReadBox.qrStr.value = result.text;
  1996. qrReadBox.readString.onclick();
  1997. }).catch((err) => {
  1998. console.error(err);
  1999. if (err) {
  2000. if (err instanceof ZXing.NotFoundException) {
  2001. qrReadBox.info.show('No QR code found.');
  2002. }
  2003. if (err instanceof ZXing.ChecksumException) {
  2004. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2005. }
  2006. if (err instanceof ZXing.FormatException) {
  2007. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2008. }
  2009. }
  2010. });
  2011. console.debug(`Started decode for image from ${newImg.src}`);
  2012. });
  2013. // qrcodeReader.decodeFromImage(img).then((result) => {
  2014. // console.debug('Found QR code!', result);
  2015. // qrReadBox.qrStr.value = result.text;
  2016. // qrReadBox.readString.onclick();
  2017. // }).catch((err) => {
  2018. // console.error(err);
  2019. // if (err) {
  2020. // if (err instanceof ZXing.NotFoundException) {
  2021. // qrReadBox.info.show('No QR code found.');
  2022. // }
  2023. // if (err instanceof ZXing.ChecksumException) {
  2024. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2025. // }
  2026. // if (err instanceof ZXing.FormatException) {
  2027. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2028. // }
  2029. // }
  2030. // });
  2031. // console.debug(`Started decode for image from ${img.src}`);
  2032. }
  2033. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  2034. { //http不支持攝像頭
  2035. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2036. qrReadBox.readQrCamera.onclick = function()
  2037. {
  2038. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2039. location.protocol = "https:" //跳到https
  2040. }
  2041. }else
  2042. {
  2043. function scanContinuously()
  2044. {
  2045. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2046. if (result) {
  2047. // properly decoded qr code
  2048. console.debug('Found QR code!', result);
  2049. qrReadBox.qrStr.value = result.text;
  2050. qrReadBox.readString.onclick();
  2051. }
  2052. if (err) {
  2053. if (err instanceof ZXing.NotFoundException) {
  2054. console.debug('No QR code found.')
  2055. }
  2056. if (err instanceof ZXing.ChecksumException) {
  2057. console.debug('A code was found, but it\'s read value was not valid.')
  2058. }
  2059. if (err instanceof ZXing.FormatException) {
  2060. console.debug('A code was found, but it was in a invalid format.')
  2061. }
  2062. }
  2063. });
  2064. }
  2065. qrcodeReader.getVideoInputDevices()
  2066. .then((videoInputDevices) => {
  2067. const sourceSelect_id = "selected-device-id";
  2068. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2069. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2070. {
  2071. selectedDeviceId = videoInputDevices[0].deviceId;
  2072. }
  2073. if (videoInputDevices.length >= 1) {
  2074. videoInputDevices.forEach((element) => {
  2075. const sourceOption = document.createElement('option');
  2076. sourceOption.text = element.label
  2077. sourceOption.value = element.deviceId
  2078. qrReadBox.sourceSelect.appendChild(sourceOption)
  2079. });
  2080. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2081. qrReadBox.sourceSelect.onchange = function() {
  2082. selectedDeviceId = this.value;
  2083. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2084. if (qrReadBox.readQrCamera.classList.contains("running"))
  2085. {
  2086. qrcodeReader.reset();
  2087. scanContinuously();
  2088. }
  2089. };
  2090. }
  2091. qrReadBox.readQrCamera.onclick = function()
  2092. {
  2093. if (this.classList.contains("running"))
  2094. {
  2095. qrcodeReader.reset();
  2096. qrReadBox.videoBox.classList.add(className_displayNone);
  2097. qrReadBox.info.show('');
  2098. }else
  2099. {
  2100. qrReadBox.videoBox.classList.remove(className_displayNone);
  2101. scanContinuously();
  2102. }
  2103. this.classList.toggle("running");
  2104. }
  2105. })
  2106. .catch((err) => {
  2107. console.error(err)
  2108. });
  2109. }
  2110. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2111. //btnExternalSupport.href = ExternalLinkScriptURL;
  2112. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2113. //paddb的用户名和密码
  2114. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2115. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2116. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2117. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  2118. paddbUsername.onchange = paddbPassword.onchange = function(e){
  2119. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  2120. }
  2121. const paddbTeamId = document.querySelector("#paddb-team-id");
  2122. paddbTeamId.onchange = function(){
  2123. try {
  2124. let str = this.value;
  2125. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2126. createNewUrl({_id:teamId});
  2127. } catch (error) {
  2128. console.log(error);
  2129. }
  2130. }
  2131. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  2132. paddbSaveOrUpload.onclick = async function(){
  2133. this.disabled = true;
  2134. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2135. alert(localTranslating.link_read_message.need_user_script);
  2136. return;
  2137. }
  2138. let obj = formation.getPaddbQrObj();
  2139. obj.userId = paddbUsername.value;
  2140. obj.password = paddbPassword.value;
  2141. obj.tags = [obj.userId];
  2142. let postBody = JSON.stringify(obj);
  2143. const options = {
  2144. method: "POST",
  2145. data: postBody,
  2146. headers: {
  2147. "Content-Type": "application/json",
  2148. "User-Agent": "okhttp/4.9.2",
  2149. //如果只有ascii字符可以用postBody.length
  2150. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2151. }
  2152. };
  2153. const isNewUpload = paddbTeamId.value.length === 0;
  2154. if (isNewUpload) {
  2155. options.url = "https://api2.paddb.net/uploadTeam";
  2156. } else {
  2157. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2158. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  2159. }
  2160. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2161. if (response.status === 401) {
  2162. alert(localTranslating.link_read_message.paddb_unauthorized);
  2163. } else if (response.status === 200) {
  2164. if (isNewUpload) {
  2165. paddbTeamId.value = response.response;
  2166. paddbTeamId.onchange();
  2167. }
  2168. alert(localTranslating.link_read_message.paddb_success);
  2169. } else {
  2170. alert(localTranslating.link_read_message.error[0]);
  2171. }
  2172. this.disabled = false;
  2173. }
  2174. const playerDataFrame = document.body.querySelector("#player-data-frame");
  2175. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  2176. btnPlayerData.onclick = function(){
  2177. playerDataFrame.show();
  2178. };
  2179. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  2180. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  2181. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  2182. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  2183. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  2184. playerDataFrame.initialize = function(){
  2185. this.playerList.innerHTML = '';
  2186. for (const playerData of PlayerDatas)
  2187. {
  2188. this.playerList.add(playerData);
  2189. }
  2190. };
  2191. function deletPlayerData(e)
  2192. {
  2193. const table = this.parentNode.parentNode.parentNode.parentNode;
  2194. table.parentNode.remove();
  2195. if (currentPlayerData == table.data) currentPlayerData = null;
  2196. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  2197. const name = table.getAttribute("data-player-name");
  2198. dbDelete(db, "palyer_datas", name);
  2199. }
  2200. function setPlayerDataDefault(e)
  2201. {
  2202. const table = this.parentNode.parentNode.parentNode.parentNode;
  2203. const cfgName = cfgPrefix + "default-player-name";
  2204. const dataPlayerName = table.getAttribute("data-player-name");
  2205. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  2206. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  2207. currentPlayerData = null;
  2208. localStorage.removeItem(cfgName);
  2209. checkInput.checked = false;
  2210. } else {
  2211. currentPlayerData = table.data;
  2212. localStorage.setItem(cfgName, dataPlayerName);
  2213. checkInput.checked = true;
  2214. }
  2215. }
  2216. function openShowBox(e)
  2217. {
  2218. const table = this.parentNode.parentNode.parentNode.parentNode;
  2219. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  2220. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  2221. playerDataFrame.btnClose.onclick(true);
  2222. }
  2223. playerDataFrame.playerList.add = function(data) {
  2224. this.appendChild(this.newPlayerData(data));
  2225. }
  2226. playerDataFrame.playerList.newPlayerData = function(data) {
  2227. const t = playerDataFrame.querySelector('#template-player-datas');
  2228. const clone = document.importNode(t.content, true);
  2229. const table = clone.querySelector("table");
  2230. table.data = data;
  2231. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  2232. table.setAttribute("data-player-name", data.name);
  2233. const tbody = table.tBodies[0];
  2234. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  2235. tbody.querySelector(".delete").onclick = deletPlayerData;
  2236. tbody.querySelector(".open-show-box").onclick = openShowBox;
  2237. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  2238. tbody.querySelector(".avatar .monster").onclick = function (){
  2239. }
  2240. let name = tbody.querySelector(".name");
  2241. name.textContent = data.name;
  2242. name.setAttribute("data-camp", data.camp);
  2243. let lvexp = tbody.querySelector(".lvexp");
  2244. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  2245. lvexp.querySelector(".level").textContent = data.lv;
  2246. let stama = tbody.querySelector(".stama");
  2247. //第一管体力
  2248. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  2249. //第二管体力
  2250. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  2251. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  2252. sta_cur.textContent = data.sta;
  2253. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  2254. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  2255. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  2256. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  2257. const deckList = tbody.querySelector(".decks .deck");
  2258. const teamLink = tbody.querySelector(".decks .team-link");
  2259. const radioList = tbody.querySelector(".decks .deck-radio-list");
  2260. data.parsedDecks.forEach((deck,idx)=>{
  2261. const li = radioList.appendChild(document.createElement("li"));
  2262. const ipt = li.appendChild(document.createElement("input"));
  2263. ipt.className = "deck-choose";
  2264. ipt.type = "radio";
  2265. ipt.name = `decks-${data.name}`;
  2266. ipt.value = idx;
  2267. ipt.onclick = changeDeck;
  2268. ipt.deck = deck;
  2269. });
  2270. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  2271. function changeDeck(e)
  2272. {
  2273. const deck = this.deck;
  2274. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  2275. lis.forEach((li,idx)=>{
  2276. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  2277. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  2278. });
  2279. const newFotmation = deck.toFormation();
  2280. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  2281. }
  2282. return clone;
  2283. }
  2284. async function uploadPlayerData(myFiles) {
  2285. if (myFiles.length < 1) return;
  2286. for (const myFile of myFiles) {
  2287. try {
  2288. const reader = await fileReader(myFile, {readType: "text"});
  2289. const data = JSON.parse(reader.result);
  2290. const playerData = new PlayerData(data);
  2291. let dataCount = 0;
  2292. if (db) {
  2293. dataCount = await dbCount(db, "palyer_datas", data.name);
  2294. await dbWrite(db, "palyer_datas", data);
  2295. }
  2296. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  2297. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  2298. PlayerDatas.splice(oldIdx, 1, playerData);
  2299. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  2300. liArr[oldIdx] && liArr[oldIdx].remove();
  2301. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  2302. } else {
  2303. PlayerDatas.push(playerData);
  2304. playerDataFrame.playerList.add(playerData);
  2305. }
  2306. } catch (error) {
  2307. console.error(error);
  2308. }
  2309. }
  2310. }
  2311. let docSelection = document.getSelection();
  2312. //标题和介绍文本框
  2313. const titleBox = formationBox.querySelector(".title-box");
  2314. const detailBox = formationBox.querySelector(".detail-box");
  2315. const txtTitle = titleBox.querySelector(".title-code");
  2316. const txtDetail = detailBox.querySelector(".detail-code");
  2317. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2318. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2319. const richTextTools = document.getElementById("rich-text-tools");
  2320. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  2321. const setFontColor = document.getElementById("set-font-color");
  2322. const colorChooser = document.getElementById("color-chooser");
  2323. const insertCardAvatar = document.getElementById("insert-card-avatar");
  2324. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  2325. const insertLatentIcon = document.getElementById("insert-latent-icon");
  2326. const insertTypeIcon = document.getElementById("insert-type-icon");
  2327. const insertOrbIcon = document.getElementById("insert-orb-icon");
  2328. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  2329. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  2330. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  2331. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  2332. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  2333. insertTypeIconList.className = "types-ul " + className_displayNone;
  2334. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  2335. insertOrbList.className = "orb-ul " + className_displayNone;
  2336. for (let id of official_awoken_sorting) {
  2337. const li = document.createElement("li");
  2338. const icon = li.appendChild(createIndexedIcon('awoken', id));
  2339. icon.onclick = insertIconToText;
  2340. insertAwokenIconList.appendChild(li);
  2341. }
  2342. for (let id of new Set(pdcLatentMap.map(obj=>obj.pdf))) {
  2343. const li = document.createElement("li");
  2344. const icon = li.appendChild(createIndexedIcon('latent', id));
  2345. icon.onclick = insertIconToText;
  2346. insertLatentIconList.appendChild(li);
  2347. }
  2348. for (let obj of typekiller_for_type) {
  2349. const li = document.createElement("li");
  2350. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  2351. icon.onclick = insertIconToText;
  2352. insertTypeIconList.appendChild(li);
  2353. }
  2354. for (let i=0;i<10;i++) {
  2355. const li = document.createElement("li");
  2356. const icon = li.appendChild(createIndexedIcon('orb', i));
  2357. icon.onclick = insertIconToText;
  2358. insertOrbList.appendChild(li);
  2359. }
  2360. richTextTools.append(
  2361. insertTypeIconList,
  2362. insertAwokenIconList,
  2363. insertLatentIconList,
  2364. insertOrbList
  2365. );
  2366. //切换代码模式
  2367. siwtchCodeMode.onclick = function(){
  2368. if (this.checked) txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  2369. formationBox.classList.toggle("edit-code", this.checked);
  2370. }
  2371. siwtchCodeMode.checked = false;
  2372. //设置文字颜色
  2373. function setSelectionFontColor(color) {
  2374. //如果并没有任何选择区,则返回
  2375. if (docSelection.rangeCount < 1) return;
  2376. const range = docSelection.getRangeAt(0);
  2377. //如果并没有选中文字,则返回
  2378. if (range.startOffset === range.endOffset) return;
  2379. let target;
  2380. if (target = (txtTitleDisplay.contains(range.commonAncestorContainer) && txtTitleDisplay)
  2381. || (txtDetailDisplay.contains(range.commonAncestorContainer) && txtDetailDisplay))
  2382. {
  2383. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  2384. let dom
  2385. if (color === "#000000") {
  2386. dom = document.createTextNode(docObj.textContent);
  2387. } else {
  2388. dom = document.createElement('span');
  2389. dom.style.color = color;
  2390. dom.append(docObj.textContent);
  2391. }
  2392. range.insertNode(dom);
  2393. target.onblur();
  2394. } else if (color !== "#000000" &&
  2395. (target = (txtTitle.contains(range.commonAncestorContainer) && txtTitle)
  2396. || (txtDetail.contains(range.commonAncestorContainer) && txtDetail)))
  2397. {
  2398. let str = target.value.substring(target.selectionStart, target.selectionEnd)
  2399. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2");
  2400. let colorStr = `^${color.substring(1)}^${str}^p`;
  2401. target.setRangeText(colorStr);
  2402. target.onchange();
  2403. }
  2404. }
  2405. setFontColor.onclick = function(){
  2406. setSelectionFontColor(colorChooser.value);
  2407. }
  2408. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  2409. colorChooser.onchange = function(event){
  2410. setFontColor.style.color = this.value;
  2411. if (event) {
  2412. localStorage.setItem(cfgPrefix + this.id, this.value);
  2413. setFontColor.onclick(); //改变一次颜色
  2414. }
  2415. }
  2416. colorChooser.onchange(false);
  2417. //添加头像图标
  2418. insertCardAvatar.onclick = function(){
  2419. //没有选择则返回
  2420. if (docSelection.rangeCount < 1) return;
  2421. const range = docSelection.getRangeAt(0);
  2422. let target = (txtTitleDisplay.contains(range.commonAncestorContainer) && txtTitleDisplay)
  2423. || (txtDetailDisplay.contains(range.commonAncestorContainer) && txtDetailDisplay)
  2424. || (txtTitle.contains(range.commonAncestorContainer) && txtTitle)
  2425. || (txtDetail.contains(range.commonAncestorContainer) && txtDetail);
  2426. //选择位置不对也返回
  2427. if (!target) return;
  2428. //优先获取选中部分的数字
  2429. let id = parseInt(range.toString().trim(), 10);
  2430. if (!Number.isInteger(id)) {
  2431. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  2432. id = parseInt(id,10);
  2433. }
  2434. if (Number.isInteger(id)) {
  2435. if (target == txtTitleDisplay || target == txtDetailDisplay)
  2436. {
  2437. let dom = createIndexedIcon('card', id);
  2438. range.deleteContents();
  2439. range.insertNode(dom);
  2440. target.onblur();
  2441. } else if (target == txtTitle || target == txtDetail)
  2442. {
  2443. let str = `%{m${id}}`;
  2444. target.setRangeText(str);
  2445. target.onchange();
  2446. }
  2447. }
  2448. }
  2449. //添加其他序号图标
  2450. function insertIconToText() {
  2451. if (docSelection.rangeCount < 1) return;
  2452. let type, stype, id;
  2453. if(this.classList.contains("awoken-icon")) { //觉醒
  2454. type = 'awoken';
  2455. stype = 'a';
  2456. id = this.getAttribute("data-awoken-icon");
  2457. }
  2458. else if(this.classList.contains("type-icon")) { //类型
  2459. type = 'type';
  2460. stype = 't';
  2461. id = this.getAttribute("data-type-icon");
  2462. }
  2463. else if(this.classList.contains("orb")) { //宝珠
  2464. type = 'orb';
  2465. stype = 'o';
  2466. id = this.getAttribute("data-orb-icon");
  2467. }
  2468. else if(this.classList.contains("latent-icon")) { //潜觉
  2469. type = 'latent';
  2470. stype = 'l';
  2471. id = this.getAttribute("data-latent-icon");
  2472. }
  2473. const range = docSelection.getRangeAt(0);
  2474. let target;
  2475. if (target = (txtTitleDisplay.contains(range.commonAncestorContainer) && txtTitleDisplay)
  2476. || (txtDetailDisplay.contains(range.commonAncestorContainer) && txtDetailDisplay))
  2477. {
  2478. let dom = createIndexedIcon(type, id);
  2479. range.insertNode(dom);
  2480. target.onblur();
  2481. } else if (target = (txtTitle.contains(range.commonAncestorContainer) && txtTitle)
  2482. || (txtDetail.contains(range.commonAncestorContainer) && txtDetail))
  2483. {
  2484. let str = `%{${stype}${id}}`;
  2485. target.setRangeText(str);
  2486. target.onchange();
  2487. }
  2488. }
  2489. function showInsertIconList() {
  2490. //如果自身的列表已经打开了,则隐藏
  2491. if (!this.list.classList.contains(className_displayNone)) {
  2492. this.list.classList.add(className_displayNone);
  2493. return;
  2494. }
  2495. //否则隐藏其他的列表
  2496. [
  2497. insertAwokenIcon.list,
  2498. insertLatentIcon.list,
  2499. insertTypeIcon.list,
  2500. insertOrbIcon.list,
  2501. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  2502. }
  2503. insertAwokenIcon.onclick = showInsertIconList;
  2504. insertLatentIcon.onclick = showInsertIconList;
  2505. insertTypeIcon.onclick = showInsertIconList;
  2506. insertOrbIcon.onclick = showInsertIconList;
  2507. function richTextToCode(parentElement){
  2508. let code = [];
  2509. for (let node of parentElement.childNodes) {
  2510. if (node.nodeName == "#text"){ //纯文本
  2511. code.push(node.nodeValue);
  2512. continue;
  2513. } else if (node.nodeName == "SPAN" && node.style.color) { //文字颜色
  2514. let colorStr = rgbToHex(node.style.color);
  2515. code.push(`^${colorStr}^${node.textContent}^p`);
  2516. continue;
  2517. } else if (node.nodeName == "DIV") {
  2518. code.push(richTextToCode(node)+'\n');
  2519. continue;
  2520. } else if (node.nodeName == "BR") {
  2521. code.push('\n');
  2522. continue;
  2523. }
  2524. let type, id;
  2525. if(node.classList.contains("detail-mon")) { //卡片头像
  2526. const mon = node.querySelector(".monster");
  2527. if (!mon) continue;
  2528. type = 'm';
  2529. id = mon.getAttribute("data-cardid");
  2530. }
  2531. else if(node.classList.contains("awoken-icon")) { //觉醒
  2532. type = 'a';
  2533. id = node.getAttribute("data-awoken-icon");
  2534. }
  2535. else if(node.classList.contains("type-icon")) { //类型
  2536. type = 't';
  2537. id = node.getAttribute("data-type-icon");
  2538. }
  2539. else if(node.classList.contains("orb")) { //宝珠
  2540. type = 'o';
  2541. id = node.getAttribute("data-orb-icon");
  2542. }
  2543. else if(node.classList.contains("latent-icon")) { //潜觉
  2544. type = 'l';
  2545. id = node.getAttribute("data-latent-icon");
  2546. } else {
  2547. continue;
  2548. }
  2549. code.push(`%{${type}${id}}`);
  2550. }
  2551. return code.join('');
  2552. }
  2553. //标题删除所有的换行
  2554. txtTitleDisplay.onblur = function(){
  2555. for (let node of Array.from(this.children)) {
  2556. if (node.nodeName == "BR") node.remove();
  2557. }
  2558. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  2559. formationBox.refreshDocumentTitle();
  2560. createNewUrl();
  2561. }
  2562. txtDetailDisplay.onblur = function(){
  2563. //没有内容或者只有一个换行时,清空内容
  2564. if (this.textContent.length == 0 || this.textContent == "\n") {
  2565. this.innerHTML = '';
  2566. }
  2567. formation.detail = txtDetail.value = richTextToCode(this);
  2568. createNewUrl();
  2569. }
  2570. txtTitle.onchange = function() {
  2571. formation.title = this.value;
  2572. txtTitleDisplay.innerHTML = '';
  2573. txtTitleDisplay.append(descriptionToHTML(this.value));
  2574. formationBox.refreshDocumentTitle();
  2575. createNewUrl();
  2576. };
  2577. txtDetail.onchange = function() {
  2578. formation.detail = this.value;
  2579. txtDetailDisplay.innerHTML = '';
  2580. txtDetailDisplay.append(descriptionToHTML(this.value));
  2581. createNewUrl();
  2582. };
  2583. //设置为可以拖放已经编辑好的队伍
  2584. function richTextDropHandler(event) {
  2585. let formStr = event.dataTransfer.getData('from');
  2586. if (formStr) {
  2587. event.preventDefault();
  2588. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  2589. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  2590. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  2591. }
  2592. }
  2593. txtTitleDisplay.ondrop = richTextDropHandler;
  2594. txtDetailDisplay.ondrop = richTextDropHandler;
  2595. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  2596. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  2597. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2598. }
  2599. //将所有怪物头像添加到全局数组
  2600. teamBigBoxs.forEach(teamBigBox => {
  2601. const teamBox = teamBigBox.querySelector(".team-box");
  2602. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2603. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2604. members.forEach(m => {
  2605. allMembers.push(m);
  2606. });
  2607. assist.forEach(m => {
  2608. allMembers.push(m);
  2609. });
  2610. });
  2611. //从怪物头像获取队员的队伍编号
  2612. function getMemberArrayIndexFromMonHead(headDom) {
  2613. return [
  2614. parseInt(headDom.getAttribute("data-team"), 10), //team
  2615. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2616. parseInt(headDom.getAttribute("data-index"), 10), //index
  2617. ];
  2618. }
  2619. //编辑界面点击每个怪物的头像的处理
  2620. function clickMonHead(e) {
  2621. const arr = getMemberArrayIndexFromMonHead(this);
  2622. editBox.editMon(arr[0], arr[1], arr[2]);
  2623. return false; //没有false将会打开链接
  2624. }
  2625. //编辑界面每个怪物的头像的拖动
  2626. function dragStartMonHead(event) {
  2627. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2628. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  2629. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2630. }
  2631. //编辑界面每个怪物的头像的经过,阻止事件发生
  2632. function dropOverMonHead(event) {
  2633. event.preventDefault();
  2634. }
  2635. //编辑界面每个怪物的头像的放下
  2636. function dropMonHead(event) {
  2637. let formStr = event.dataTransfer.getData('from');
  2638. if (!formStr) return false;
  2639. const dataFrom = JSON.parse(formStr);
  2640. const dataTo = getMemberArrayIndexFromMonHead(this);
  2641. if ((dataTo[0] !== dataFrom[0]) ||
  2642. (dataTo[1] !== dataFrom[1]) ||
  2643. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2644. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  2645. }
  2646. return false; //没有false将会打开链接
  2647. }
  2648. //移动端编辑界面每个怪物的头像的放下
  2649. function touchstartMonHead(e) {
  2650. e.stopPropagation();
  2651. //console.log("开始触摸",e,this);
  2652. const tc = e.changedTouches[0];
  2653. const pX = tc.pageX,
  2654. pY = tc.pageY;
  2655. interchangeSvg.style.display = "none";
  2656. interchangeSvg.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2657. }
  2658. //移动端编辑界面每个怪物的头像的移动
  2659. function touchmoveMonHead(e) {
  2660. //console.log("移动中",e,this);
  2661. const tc = e.changedTouches[0];
  2662. const pX = tc.pageX,
  2663. pY = tc.pageY;
  2664. const rect = this.getBoundingClientRect();
  2665. const top = rect.top + document.documentElement.scrollTop;
  2666. const left = rect.left + document.documentElement.scrollLeft;
  2667. if ((pY < top) || (pY > (top + rect.height)) ||
  2668. (pX < left) || (pX > (left + rect.width))) {
  2669. interchangeSvg.style.display = "block";
  2670. interchangeSvg.changePoint(null, { x: pX, y: pY });
  2671. } else {
  2672. interchangeSvg.style.display = "none";
  2673. }
  2674. }
  2675. //移动端编辑界面每个怪物的头像的结束
  2676. function touchendMonHead(e) {
  2677. const tc = e.changedTouches[0];
  2678. const pX = tc.pageX,
  2679. pY = tc.pageY;
  2680. //console.log("移动结束",pX,pY,e,this);
  2681. interchangeSvg.style.display = "none";
  2682. interchangeSvg.changePoint(null, { x: pX, y: pY });
  2683. const target = allMembers.find(m => {
  2684. const rect = m.getBoundingClientRect();
  2685. const top = rect.top + document.documentElement.scrollTop;
  2686. const left = rect.left + document.documentElement.scrollLeft;
  2687. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2688. (pX > left) && (pX < (left + rect.width));
  2689. return isInRect;
  2690. });
  2691. if (target && this != target) {
  2692. //console.log("找到的对象",targets[0]);
  2693. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2694. const dataTo = getMemberArrayIndexFromMonHead(target);
  2695. if ((dataTo[0] != dataFrom[0]) ||
  2696. (dataTo[1] != dataFrom[1]) ||
  2697. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2698. interchangeCard(dataFrom, dataTo);
  2699. }
  2700. }
  2701. }
  2702. //移动端编辑界面每个怪物的头像的取消
  2703. function touchcancelMonHead(event) {
  2704. interchangeSvg.style.display = "none";
  2705. console.log("移动取消", event, this);
  2706. }
  2707. function interchangeCard(formArr, toArr, isCopy) {
  2708. //优先使用传入的复制,然后才是考虑开关
  2709. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  2710. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  2711. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  2712. function changeType(member, isAssist) {
  2713. if (member.id == 0 || (isAssist && member.id == -1)) {
  2714. return new Member();
  2715. } else {
  2716. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2717. newMember.loadFromMember(member);
  2718. return newMember;
  2719. }
  2720. }
  2721. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  2722. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  2723. let fromCard = from.card, toCard = to.card;
  2724. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  2725. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  2726. {
  2727. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  2728. const member = formation.teams[teamNum][isAssist][indexInTeam];
  2729. const card = member.card;
  2730. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  2731. const teamBigBox = teamBigBoxs[teamNum];
  2732. const teamBox = teamBigBox.querySelector(".team-box");
  2733. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2734. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2735. const monsterHead = memberLi.querySelector(".monster");
  2736. monsterHead.classList.add("show-disabled-action");
  2737. monsterHead.onanimationend = function() {
  2738. this.classList.remove("show-disabled-action");
  2739. this.onanimationend = null;
  2740. }
  2741. console.warn("该角色%s%s能作为辅助 %o",
  2742. !card?.canAssist ? "不能" : "",
  2743. card?.onlyAssist ? "只能" : "",
  2744. card);
  2745. } else {
  2746. return false;
  2747. }
  2748. })
  2749. return;
  2750. }
  2751. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  2752. {
  2753. from = changeType(from, fromIsAssist);
  2754. if (!isCopy) to = changeType(to, toIsAssist);
  2755. } else if (isCopy) {
  2756. const newFrom = new from.constructor();
  2757. newFrom.loadFromMember(from);
  2758. from = newFrom;
  2759. }
  2760. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  2761. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  2762. createNewUrl(); //刷新URL
  2763. refreshAll(formation); //刷新全部
  2764. }
  2765. function switchLeader(e)
  2766. {
  2767. const headDom = this.parentNode;
  2768. const arr = getMemberArrayIndexFromMonHead(headDom);
  2769. const team = formation.teams[arr[0]];
  2770. const member = team[arr[1]][arr[2]];
  2771. const card = Cards[member.id] || Cards[0];
  2772. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2773. if (skills.length < 1) return;
  2774. const skill = skills[0];
  2775. if (team[3] > 0) //如果队伍已经换了队长
  2776. {
  2777. if (skill.type == 227 //固定与右侧换队长
  2778. || team[3] == arr[2]) //点的就是换的队长
  2779. {
  2780. team[3] = 0; //还原
  2781. }else
  2782. {
  2783. team[3] = arr[2]; //改变成任何能点的换队长
  2784. }
  2785. }else //如果队伍没有换队长
  2786. {
  2787. if (skill.type == 227) //固定与右侧换队长
  2788. {
  2789. let myTeam = team[0].slice(0,5);
  2790. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  2791. }
  2792. else if(arr[2] > 0) //如果点的不是原队长
  2793. {
  2794. team[3] = arr[2]; //接换成新队长
  2795. }
  2796. }
  2797. createNewUrl(); //刷新URL
  2798. refreshAll(formation); //刷新全部
  2799. e.stopPropagation();
  2800. e.preventDefault();
  2801. }
  2802. //所有怪物头像,添加拖动交换的代码
  2803. allMembers.forEach(m => {
  2804. //点击
  2805. m.onclick = clickMonHead;
  2806. //拖动
  2807. m.draggable = true;
  2808. m.ondragstart = dragStartMonHead;
  2809. m.ondragover = dropOverMonHead;
  2810. m.ondrop = dropMonHead;
  2811. //触摸
  2812. m.ontouchstart = touchstartMonHead;
  2813. m.ontouchmove = touchmoveMonHead;
  2814. m.ontouchend = touchendMonHead;
  2815. m.ontouchcancel = touchcancelMonHead;
  2816. //子元素
  2817. m.querySelector(".switch-leader").onclick = switchLeader;
  2818. });
  2819. //添加徽章
  2820. const className_ChoseBadges = "show-all-badges";
  2821. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2822. //徽章
  2823. const teamBadge = teamBigBox.querySelector(".team-badge");
  2824. if (!teamBadge) return;
  2825. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2826. function setBadge() {
  2827. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2828. const team = formation.teams[teamIdx];
  2829. teamBadge.classList.remove(className_ChoseBadges);
  2830. team[2] = parseInt(this.value, 10);
  2831. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2832. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2833. createNewUrl();
  2834. } else {
  2835. teamBadge.classList.add(className_ChoseBadges);
  2836. }
  2837. }
  2838. badges.forEach(badge => badge.onclick = setBadge);
  2839. });
  2840. //显示HP的详细值
  2841. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2842. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  2843. {
  2844. const dialogContent = this.querySelector(".dialog-content");
  2845. const fragment = document.createDocumentFragment();
  2846. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  2847. {
  2848. const table = document.createElement("table");
  2849. table.className = "hp-range-table";
  2850. table.setAttribute("data-attr", attr);
  2851. table.createCaption();
  2852. const tHead = table.createTHead();
  2853. const tBody = table.createTBody();
  2854. const rangeRow = tHead.insertRow();
  2855. rangeRow.className = "hp-range";
  2856. rangeRow.appendChild(document.createElement("th"));
  2857. const rageHpRow = tBody.insertRow();
  2858. rageHpRow.className = "general";
  2859. rageHpRow.appendChild(document.createElement("th"));
  2860. const rageHpNoAwokenRow = tBody.insertRow();
  2861. rageHpNoAwokenRow.className = "awoken-bind";
  2862. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2863. const reduceRow = tBody.insertRow();
  2864. reduceRow.className = "reduce-scale";
  2865. reduceRow.appendChild(document.createElement("th"));
  2866. const reduceHpRow = tBody.insertRow();
  2867. reduceHpRow.className = "reduce-general";
  2868. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  2869. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  2870. reduceHpRowTitleSheild.className = "sheild";
  2871. const reduceHpNoAwokenRow = tBody.insertRow();
  2872. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2873. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2874. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  2875. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  2876. for (let ri=0;ri<reduceRanges.length;ri++) {
  2877. const range = reduceRanges[ri];
  2878. const rangeWOA = reduceRangesWithOutAwoken[ri];
  2879. const hpRange = rangeRow.insertCell();
  2880. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2881. hpRangeMin.className = "hp-range-min";
  2882. hpRangeMin.textContent = range.min;
  2883. hpRange.append(" ~ ");
  2884. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2885. hpRangeMax.className = "hp-range-max";
  2886. hpRangeMax.textContent = range.max;
  2887. const hpGeneral = rageHpRow.insertCell();
  2888. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  2889. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2890. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  2891. const reduce = reduceRow.insertCell();
  2892. const reduceScale = reduce.appendChild(document.createElement("span"));
  2893. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2894. if (rangeWOA.scale !== range.scale) {
  2895. reduce.appendChild(document.createTextNode("/"));
  2896. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  2897. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  2898. }
  2899. if (range.probability < 1)
  2900. {
  2901. reduce.append("(");
  2902. const reduceProb = reduce.appendChild(document.createElement("span"));
  2903. reduceProb.className = "reduce-probability";
  2904. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2905. reduce.append(")");
  2906. }
  2907. const reduceGeneral = reduceHpRow.insertCell();
  2908. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  2909. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2910. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  2911. }
  2912. return table;
  2913. }
  2914. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2915. {
  2916. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  2917. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  2918. }
  2919. }
  2920. else //只有阶梯盾
  2921. {
  2922. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  2923. }
  2924. dialogContent.innerHTML = "";
  2925. dialogContent.appendChild(fragment);
  2926. }
  2927. //初始化Dialog
  2928. dialogInitialing(hpDetailDialog);
  2929. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2930. reduceDetailsBars.forEach(bar => {
  2931. bar.onclick = function(){
  2932. hpDetailDialog.show(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2933. };
  2934. });
  2935. //设置地下城倍率
  2936. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2937. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2938. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2939. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2940. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2941. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  2942. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  2943. dungeonEnchanceDialog.initialing = function(formation){
  2944. const dge = formation.dungeonEnchance;
  2945. function runCheck(checkBox){
  2946. checkBox.checked = this.includes(parseInt(checkBox.value));
  2947. }
  2948. rareDoms.forEach(runCheck,dge.rarities);
  2949. attrDoms.forEach(runCheck,dge.attrs);
  2950. typeDoms.forEach(runCheck,dge.types);
  2951. collabIdIpt.value = dge.collabs.join();
  2952. gachaIdIpt.value = dge.gachas.join();
  2953. const {hp, atk, rcv} = dge.rate;
  2954. dialogContent.querySelector("#dungeon-hp").value = hp;
  2955. dialogContent.querySelector("#dungeon-atk").value = atk;
  2956. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  2957. this.classList.remove(className_displayNone);
  2958. }
  2959. //初始化Dialog
  2960. dialogInitialing(dungeonEnchanceDialog);
  2961. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2962. dungeonEnchanceDialogConfirm.onclick = function(){
  2963. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  2964. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  2965. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  2966. const dge = formation.dungeonEnchance;
  2967. dge.rarities = rarities;
  2968. dge.attrs = attrs;
  2969. dge.types = types;
  2970. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  2971. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  2972. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  2973. dge.collabs = collabIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  2974. dge.gachas = gachaIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  2975. dungeonEnchanceDialog.close();
  2976. createNewUrl();
  2977. refreshAll(formation);
  2978. };
  2979. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2980. dungeonEnchanceDialogClear.onclick = function(){
  2981. function unchecked(checkBox) {
  2982. checkBox.checked = false;
  2983. }
  2984. rareDoms.forEach(unchecked);
  2985. attrDoms.forEach(unchecked);
  2986. typeDoms.forEach(unchecked);
  2987. collabIdIpt.value = '';
  2988. gachaIdIpt.value = '';
  2989. dialogContent.querySelector("#dungeon-hp").value = 1;
  2990. dialogContent.querySelector("#dungeon-atk").value = 1;
  2991. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2992. };
  2993. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  2994. dungeonEnchanceDialogOpen.onclick = function(){
  2995. dungeonEnchanceDialog.show(formation);
  2996. };
  2997. //编辑框
  2998. editBox.mid = null; //储存怪物id
  2999. editBox.latent = []; //储存潜在觉醒
  3000. editBox.isAssist = false; //储存是否为辅助宠物
  3001. editBox.monsterHead = null;
  3002. editBox.latentBox = null;
  3003. editBox.memberIdx = []; //储存队伍数组下标
  3004. editBox.show = function() {
  3005. this.classList.remove(className_displayNone);
  3006. formationBox.classList.add("blur-bg");
  3007. controlBox.classList.add("blur-bg");
  3008. };
  3009. editBox.hide = function() {
  3010. this.classList.add(className_displayNone);
  3011. formationBox.classList.remove("blur-bg");
  3012. controlBox.classList.remove("blur-bg");
  3013. // if (isGuideMod) {
  3014. // const url = new URL(location);
  3015. // url.searchParams.delete("guide");
  3016. // url.searchParams.delete("id");
  3017. // history.replaceState(null,null,url);
  3018. // }
  3019. //删除编辑模式
  3020. sessionStorage.removeItem('editing');
  3021. };
  3022. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3023. const searchBox = editBox.querySelector(".search-box");
  3024. const settingBox = editBox.querySelector(".setting-box");
  3025. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3026. mSeriesId.onclick = function() { //搜索系列
  3027. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  3028. if (seriesId > 0) {
  3029. showSearch(Cards.filter(card => card.seriesId == seriesId));
  3030. }
  3031. };
  3032. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3033. mCollabId.onclick = function() { //搜索合作
  3034. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  3035. if (collabId > 0); {
  3036. showSearch(Cards.filter(card => card.collabId == collabId));
  3037. }
  3038. };
  3039. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  3040. mGachaId.onclick = function() { //搜索合作
  3041. const gachaId = parseInt(this.getAttribute(dataAttrName), 10);
  3042. if (gachaId > 0); {
  3043. showSearch(Cards.filter(card => card.gachaId == gachaId));
  3044. }
  3045. };
  3046. //以字符串搜索窗口
  3047. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  3048. function searchByString(str)
  3049. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  3050. str = str.trim();
  3051. if (str === '0') { //如果搜索0,则打开最新的50个
  3052. return Cards.filter(card=>card.enabled).slice(-50);
  3053. } else if (str.length>0)
  3054. {
  3055. return Cards.filter(card =>
  3056. {
  3057. const names = [card.name];
  3058. if (card.otLangName)
  3059. {
  3060. names.push(...Object.values(card.otLangName));
  3061. }
  3062. const tags = card.altName.concat();
  3063. if (card.otTags)
  3064. {
  3065. tags.push(...card.otTags);
  3066. }
  3067. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  3068. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  3069. }
  3070. );
  3071. }else
  3072. {
  3073. return [];
  3074. }
  3075. }
  3076. function copyString(input)
  3077. {
  3078. input.focus(); //设input为焦点
  3079. input.select(); //选择全部
  3080. if (navigator?.clipboard?.writeText) { //优先使用新API
  3081. navigator.clipboard.writeText(input.value);
  3082. } else if (document.execCommand('copy')) {
  3083. document.execCommand('copy');
  3084. }
  3085. //input.blur(); //取消焦点
  3086. }
  3087. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = [])
  3088. {
  3089. const stringSearchContent = this.querySelector(".dialog-content");
  3090. const fragment = document.createDocumentFragment();
  3091. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  3092. {
  3093. const ul_original = document.createElement("ul");
  3094. ul_original.className = "original-string";
  3095. originalStrArr.forEach(str=>{
  3096. const li = ul_original.appendChild(document.createElement("li"));
  3097. const ipt = li.appendChild(document.createElement("input"));
  3098. ipt.className = "string-value";
  3099. ipt.value = str;
  3100. ipt.readOnly = true;
  3101. const copyBtn = li.appendChild(document.createElement("button"));
  3102. copyBtn.className = "string-copy";
  3103. copyBtn.onclick = function(){copyString(ipt)};
  3104. const searchBtn = li.appendChild(document.createElement("button"));
  3105. searchBtn.className = "string-search";
  3106. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3107. });
  3108. fragment.appendChild(ul_original);
  3109. }
  3110. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  3111. {
  3112. const ul_additional = document.createElement("ul");
  3113. ul_additional.className = "additional-string";
  3114. additionalStrArr.forEach(str=>{
  3115. const li = ul_additional.appendChild(document.createElement("li"));
  3116. const ipt = li.appendChild(document.createElement("input"));
  3117. ipt.className = "string-value";
  3118. ipt.value = str;
  3119. ipt.readOnly = true;
  3120. const searchBtn = li.appendChild(document.createElement("button"));
  3121. searchBtn.className = "string-search";
  3122. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3123. });
  3124. fragment.appendChild(ul_additional);
  3125. }
  3126. stringSearchContent.innerHTML = "";
  3127. stringSearchContent.appendChild(fragment);
  3128. }
  3129. stringSearchDialog.close = function()
  3130. {
  3131. this.classList.add(className_displayNone);
  3132. }
  3133. function dialogShowFunction(...arg){
  3134. this?.initialing(...arg); //自身初始化
  3135. this.classList.remove(className_displayNone);
  3136. };
  3137. function dialogCloseFunction(){
  3138. this.classList.add(className_displayNone);
  3139. };
  3140. function dialogCloseButtonFunction(){
  3141. this.parentElement.parentElement.close();
  3142. };
  3143. function dialogInitialing(dialog){
  3144. dialog.show = dialogShowFunction;
  3145. dialog.close = dialogCloseFunction;
  3146. const closeButton = dialog.querySelector(".dialog-close");
  3147. closeButton.onclick = dialogCloseButtonFunction;
  3148. }
  3149. //初始化Dialog
  3150. dialogInitialing(stringSearchDialog);
  3151. const mAltName = monInfoBox.querySelector(".monster-altName");
  3152. mAltName.onclick = function() { //搜索合作
  3153. //const mid = parseInt(this.getAttribute('data-monId'));
  3154. const card = Cards[editBox.mid];
  3155. if (card)
  3156. {
  3157. stringSearchDialog.show(card.altName, card.otTags);
  3158. }
  3159. };
  3160. //创建一个新的怪物头像
  3161. editBox.createCardHead = function(id, options = {}) {
  3162. function clickHeadToNewMon() {
  3163. monstersID.value = this.card.id;
  3164. monstersID.onchange();
  3165. return false; //取消链接的默认操作
  3166. }
  3167. const cli = document.createElement("li");
  3168. const cdom = cli.head = createCardA(options);
  3169. cli.appendChild(cdom);
  3170. let card;
  3171. if (id instanceof Member) {
  3172. changeid(id, cdom);
  3173. card = id.card;
  3174. } else {
  3175. changeid({ id: id }, cdom);
  3176. card = Cards[id];
  3177. }
  3178. cli.card = card;
  3179. if (card?.canAssist)
  3180. cli.classList.add("allowable-assist");
  3181. if (options.showCD)
  3182. {
  3183. const CDPreview = cli.appendChild(document.createElement("div"));
  3184. CDPreview.className = "cd-preview";
  3185. if (card.activeSkillId>0)
  3186. {
  3187. const skill = Skills[card.activeSkillId];
  3188. const CD_Max = skill.initialCooldown;
  3189. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  3190. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  3191. CD_MinDom.className = "cd-min";
  3192. if (CD_Max !== CD_Min)
  3193. {
  3194. CD_MinDom.textContent = CD_Min;
  3195. }else
  3196. {
  3197. CD_MinDom.classList.add(className_displayNone);
  3198. }
  3199. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  3200. CD_MaxDom.className = "cd-max";
  3201. CD_MaxDom.textContent = CD_Max;
  3202. if (skill.type === 232 || skill.type === 233) {
  3203. CDPreview.appendChild(document.createElement("br"));
  3204. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  3205. CD_EvoDom.className = "cd-evo";
  3206. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  3207. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  3208. }
  3209. }
  3210. }
  3211. //产生一个能力值列表
  3212. function creatAbilitiesList(abilities) {
  3213. const abilitiesPreview = document.createElement("ul");
  3214. abilitiesPreview.className = "abilities-preview";
  3215. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  3216. hpDom.className = "hp-preview";
  3217. hpDom.textContent = abilities.hp;
  3218. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  3219. atkDom.className = "atk-preview";
  3220. atkDom.textContent = abilities.atk;
  3221. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  3222. rcvDom.className = "rcv-preview";
  3223. rcvDom.textContent = abilities.rcv;
  3224. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  3225. indexDom.className = "index-preview";
  3226. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  3227. return abilitiesPreview;
  3228. }
  3229. if (options.showAbilities || options.showAbilitiesWithAwoken)
  3230. {
  3231. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  3232. if (options.showAbilities && abilities_2status)
  3233. {
  3234. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  3235. }
  3236. if (options.showAbilitiesWithAwoken && abilities_2status)
  3237. {
  3238. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  3239. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  3240. }
  3241. }
  3242. if (options.showAwoken)
  3243. {
  3244. //产生一个觉醒列表
  3245. function creatAwokenList(awokens) {
  3246. const ul = document.createElement("ul");
  3247. ul.className = "awoken-ul";
  3248. awokens.forEach(ak=>{
  3249. const li = ul.appendChild(document.createElement("li"));
  3250. const icon = li.appendChild(document.createElement("icon"));
  3251. icon.className = "awoken-icon";
  3252. icon.setAttribute("data-awoken-icon",ak);
  3253. });
  3254. return ul;
  3255. }
  3256. const awokenPreview = cli.appendChild(document.createElement("div"));
  3257. awokenPreview.className = "awoken-preview";
  3258. if (card.awakenings.length)
  3259. {
  3260. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  3261. akUl.classList.add("awoken-preview-awakenings");
  3262. }
  3263. if (card.superAwakenings.length)
  3264. {
  3265. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  3266. sakUl.classList.add("awoken-preview-superAwakenings");
  3267. }
  3268. }
  3269. if (options.customAddition)
  3270. {
  3271. options.customAddition.forEach(func=>{
  3272. const c_addition = cli.appendChild(document.createElement("div"));
  3273. c_addition.className = "custom-addition";
  3274. let content = func(card);
  3275. content && c_addition.append(content);
  3276. });
  3277. }
  3278. cli.onclick = clickHeadToNewMon;
  3279. return cli;
  3280. };
  3281. //显示进化树
  3282. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  3283. evolutionaryTreeMask.initialize = function(monid)
  3284. {
  3285. const maskContent = this.querySelector(".mask-content");
  3286. const fragment = document.createDocumentFragment();
  3287. const evoTree = new EvoTree(monid);
  3288. fragment.appendChild(evoTree.toListNode());
  3289. maskContent.innerHTML = "";
  3290. maskContent.appendChild(fragment);
  3291. }
  3292. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3293. openEvolutionaryTree.onclick = function(event) {
  3294. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  3295. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  3296. } else {
  3297. evolutionaryTreeMask.show(editBox.mid);
  3298. }
  3299. };
  3300. //显示进化需求树
  3301. evolutionaryTreeMask.showRequirementTree = function(monid)
  3302. {
  3303. const maskContent = this.querySelector(".mask-content");
  3304. const fragment = document.createDocumentFragment();
  3305. const evoTree = new RequirementTree(monid);
  3306. fragment.appendChild(evoTree.toListNode());
  3307. maskContent.innerHTML = "";
  3308. maskContent.appendChild(fragment);
  3309. this.classList.remove(className_displayNone);
  3310. }
  3311. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3312. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  3313. const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  3314. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  3315. const s_typesDiv = searchBox.querySelector(".types-div");
  3316. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  3317. const s_typesUl = s_typesDiv.querySelector(".type-list");
  3318. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  3319. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  3320. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  3321. //3种属性选择的预览
  3322. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  3323. function s_attr_onclick(){
  3324. const attrIdx = parseInt(this.name[this.name.length-1],10) - 1;
  3325. const valueFlag = parseInt(this.value, 2);
  3326. const values = flags(valueFlag);
  3327. let attr = values.length === 1 ? values[0] : 'any';
  3328. if (attrIdx>0 && attr === 6) attr = -1;
  3329. s_attr_preview_attrs[attrIdx].dataset.attr = attr;
  3330. }
  3331. s_attr_lists.forEach(s_attr_list=>
  3332. s_attr_list.forEach(s_attr=>{
  3333. s_attr.onclick = s_attr_onclick;
  3334. if (s_attr.checked) s_attr.onclick();
  3335. })
  3336. );
  3337. //可以自行打开图片设定头像的彩蛋
  3338. const avatarSelect = attrPreview.querySelector("#avatar-select");
  3339. const customAvatar = attrPreview.querySelector(".custom-avatar");
  3340. avatarSelect.onchange = async function(event){
  3341. let img = await createImageBitmap(event.target.files[0]);
  3342. customAvatar.style.backgroundImage = `none`;
  3343. const ctx = customAvatar.getContext("2d");
  3344. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  3345. //清空画布
  3346. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  3347. //保持比例居中填充画图
  3348. ctx.drawImage(img,
  3349. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  3350. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  3351. img.width * imgScale,
  3352. img.height * imgScale
  3353. );
  3354. img.close();
  3355. btnCustomAvatarSave.classList.remove(className_displayNone);
  3356. };
  3357. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  3358. btnCustomAvatarSave.onclick = function(event) {
  3359. const downLink = controlBox.querySelector(".down-capture");
  3360. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  3361. canvas.toBlob(function(blob) {
  3362. window.URL.revokeObjectURL(downLink.href);
  3363. downLink.href = URL.createObjectURL(blob);
  3364. downLink.download = `custom-avatar.png`;
  3365. downLink.click();
  3366. });
  3367. });
  3368. }
  3369. function s_types_onchange(){
  3370. const newClassName = `type-killer-${this.value}`;
  3371. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  3372. }
  3373. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  3374. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  3375. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  3376. function s_types_latentli_onclick(){
  3377. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  3378. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  3379. s_types.forEach(checkbox=>{
  3380. const type = parseInt(checkbox.value);
  3381. checkbox.checked = killerTypes.includes(type);
  3382. });
  3383. }
  3384. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  3385. s_typeAndOr.onchange = function(){
  3386. s_types.forEach(checkBox=>checkBox.onchange());
  3387. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  3388. };
  3389. s_typeAndOr.onchange();
  3390. //稀有度筛选
  3391. const s_rareDiv = searchBox.querySelector(".rare-div");
  3392. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  3393. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  3394. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  3395. s_rareClear.onclick = function(){
  3396. s_rareChecks.forEach(i => i.checked = false);
  3397. }
  3398. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  3399. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  3400. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  3401. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  3402. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  3403. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  3404. searchMonList.originalHeads = null; //用于存放原始搜索结果
  3405. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  3406. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  3407. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  3408. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  3409. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  3410. s_notWeapon.onchange = function(){
  3411. //勾选不是武器时,去掉觉醒里的武器
  3412. if (this.checked) {
  3413. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  3414. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  3415. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  3416. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  3417. }
  3418. }
  3419. //强调箱子拥有开关
  3420. const s_boxHave = document.getElementById("box-have");
  3421. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  3422. s_boxHave.onchange = function(e) {
  3423. document.body.classList.toggle("emphasize-box-have", this.checked);;
  3424. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3425. };
  3426. s_boxHave.onchange(false);
  3427. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  3428. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  3429. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  3430. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  3431. }
  3432. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  3433. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  3434. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  3435. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  3436. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  3437. s_includeSuperAwoken.onchange = function() {
  3438. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  3439. };
  3440. s_includeSuperAwoken.onchange();
  3441. //显示官方觉醒排序开关
  3442. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  3443. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  3444. s_showOfficialAwokenSorting.onchange = function(e){
  3445. const checked = this.checked;
  3446. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  3447. const fragmentAwoken = document.createDocumentFragment();
  3448. const fragmentSawoken = document.createDocumentFragment();
  3449. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  3450. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  3451. function appendLi(id) {
  3452. const li = this.iconLis.find(li=>
  3453. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  3454. );
  3455. li && this.fragment.appendChild(li);
  3456. }
  3457. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  3458. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  3459. const className = "official-awoken-sorting";
  3460. s_awokensDiv.classList.toggle(className, checked);
  3461. s_awokensUl.appendChild(fragmentAwoken);
  3462. s_sawokensUl.appendChild(fragmentSawoken);
  3463. };
  3464. s_showOfficialAwokenSorting.onchange(false);
  3465. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  3466. function search_awokenAdd1() {
  3467. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  3468. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  3469. if (count < maxCount) {
  3470. count++;
  3471. this.setAttribute("data-awoken-count", count);
  3472. const iconLi = document.createElement("li");
  3473. const icon = iconLi.appendChild(document.createElement("icon"))
  3474. icon.className = "awoken-icon";
  3475. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  3476. icon.onclick = search_awokenSub1;
  3477. s_selectedAwokensUl.appendChild(iconLi);
  3478. }
  3479. }
  3480. function search_awokenSub1() {
  3481. const awokenId = this.getAttribute("data-awoken-icon");
  3482. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  3483. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  3484. if (count > 0) {
  3485. count--;
  3486. awokenIcon.setAttribute("data-awoken-count", count);
  3487. }
  3488. this.parentNode.remove();
  3489. }
  3490. s_awokensIcons.forEach(btn => {
  3491. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  3492. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3493. if (aid == 49) { //如果是武器
  3494. btn.addEventListener('click', function(){
  3495. //自动去掉勾选可以110
  3496. s_canLevelLimitBreakthrough.checked = false;
  3497. //自动去掉勾选8格潜觉
  3498. s_have8LatentSlot.checked = false;
  3499. //自动去掉勾选仅武器
  3500. s_notWeapon.checked = false;
  3501. //自动恢复所有类型
  3502. s_types.forEach(chk=>chk.checked=false);
  3503. //自动恢复所有星级
  3504. s_rareClear.onclick();
  3505. });
  3506. }
  3507. });
  3508. const awokenClear = searchBox.querySelector(".awoken-clear");
  3509. awokenClear.onclick = function() { //清空觉醒选项
  3510. s_awokensIcons.forEach(t => {
  3511. t.setAttribute("data-awoken-count", 0);
  3512. });
  3513. s_sawokens.forEach(t => {
  3514. t.checked = false;
  3515. });
  3516. s_selectedAwokensUl.innerHTML = "";
  3517. };
  3518. //特殊搜索部分
  3519. const s_specialDiv = searchBox.querySelector(".special-div");
  3520. const specialAdd = s_specialDiv.querySelector(".special-add");
  3521. const specialClear = s_specialDiv.querySelector(".special-clear");
  3522. const specialStar = s_specialDiv.querySelector(".special-star");
  3523. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  3524. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  3525. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  3526. function newSpecialSearchOption(func, idx1, idx2)
  3527. {
  3528. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  3529. return new Option(
  3530. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  3531. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  3532. );
  3533. }
  3534. //读取储存的筛选收藏列表
  3535. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  3536. if (Array.isArray(strMakedConfig)) {
  3537. strMakedConfig.forEach(([groupName, filterName])=>{
  3538. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  3539. if (idx1 < 0 ) return;
  3540. if (filterName !== undefined) {
  3541. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  3542. if (idx2 < 0 ) return;
  3543. markedFilter.push([idx1, idx2]);
  3544. } else {
  3545. markedFilter.push([idx1]);
  3546. }
  3547. });
  3548. }
  3549. specialFirstSelect.refreshList = function() {
  3550. const _this = specialFirstSelect;
  3551. function addNewOption(sfunc, groudIndex){
  3552. if (sfunc.group)
  3553. {
  3554. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  3555. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3556. optgroup.label = groupName;
  3557. if (sfunc.functions)
  3558. {
  3559. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  3560. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  3561. });
  3562. }
  3563. }else
  3564. {
  3565. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  3566. }
  3567. }
  3568. _this.innerHTML = '';
  3569. addNewOption(specialSearchFunctions[0], 0);
  3570. if (markedFilter.length > 0) {
  3571. const groupName = "=====★=====";
  3572. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3573. optgroup.label = groupName;
  3574. markedFilter.forEach(([groudIndex, filterIndex])=>{
  3575. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  3576. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  3577. });
  3578. }
  3579. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  3580. addNewOption(specialSearchFunctions[idx], idx);
  3581. }
  3582. }
  3583. specialFirstSelect.onchange = function() {
  3584. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  3585. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  3586. if (markIdx >= 0) {//已经存在的收藏
  3587. specialStar.classList.add("marked");
  3588. } else {
  3589. specialStar.classList.remove("marked");
  3590. }
  3591. }
  3592. //只添加第一个列表,后面的全部通过克隆的方式复现
  3593. specialFirstSelect.refreshList();
  3594. specialAdd.onclick = function(event) {
  3595. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  3596. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  3597. specialFilterUl.appendChild(specialFilterLi);
  3598. return specialFilterSelection;
  3599. }
  3600. //specialAdd.onclick(); //先运行一次产生两个
  3601. specialClear.onclick = function() {
  3602. searchMonList.customAddition = null;
  3603. specialFilterUl.innerHTML = "";
  3604. specialFilterUl.appendChild(specialFilterFirstLi);
  3605. specialFirstSelect.selectedIndex = 0;
  3606. }
  3607. specialStar.onclick = function() {
  3608. const indexs = specialFirstSelect.value.split("|").map(Number);
  3609. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  3610. if (markIdx >= 0) {//已经存在的收藏
  3611. markedFilter.splice(markIdx,1);
  3612. } else {
  3613. markedFilter.push(indexs);
  3614. }
  3615. specialFirstSelect.refreshList(); //刷新列表
  3616. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  3617. //储存设置
  3618. let strMakedConfig = markedFilter.map(indexs=>{
  3619. let arr = [specialSearchFunctions[indexs[0]].name];
  3620. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  3621. return arr;})
  3622. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  3623. }
  3624. const s_controlDiv = searchBox.querySelector(".control-div");
  3625. const searchStart = s_controlDiv.querySelector(".search-start");
  3626. const searchClose = s_controlDiv.querySelector(".search-close");
  3627. const searchClear = s_controlDiv.querySelector(".search-clear");
  3628. const searchShare = s_controlDiv.querySelector(".search-share");
  3629. searchShare.onclick = function() {
  3630. const options = searchBox.getSearchOptions();
  3631. const optionJSON = JSON.stringify(options);
  3632. const locationURL = new URL(location);
  3633. locationURL.searchParams.set('search-options', optionJSON);
  3634. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3635. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  3636. showAnyStringDialog.show(locationURL.toString());
  3637. }
  3638. const showAnyStringDialog = settingBox.querySelector(".dialog-show-any-string");
  3639. showAnyStringDialog.initialing = function(str) {
  3640. const ipt = this.querySelector(".string-value");
  3641. ipt.value = str;
  3642. }
  3643. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  3644. copyString(showAnyStringDialog.querySelector(".string-value"));
  3645. }
  3646. //初始化Dialog
  3647. dialogInitialing(showAnyStringDialog);
  3648. function returnCheckedInput(ipt) {
  3649. return ipt.checked;
  3650. }
  3651. function returnInputValue(ipt) {
  3652. return ipt.value;
  3653. }
  3654. function returnRadiosValue(radioArr) {
  3655. const checkedRadio = radioArr.find(returnCheckedInput);
  3656. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  3657. return firstCheckedValue;
  3658. }
  3659. function returnCheckBoxsValues(checkBoxsArr) {
  3660. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  3661. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  3662. return checkedValues;
  3663. }
  3664. function Str2Int(str) {
  3665. return parseInt(str, 10);
  3666. }
  3667. //将搜索结果显示出来(也可用于其他的搜索)
  3668. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  3669. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  3670. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  3671. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  3672. const searchResultCount = searchBox.querySelector(".search-list-length");
  3673. showSearch = function(searchArr, customAdditionalFunction)
  3674. {
  3675. if (typeof(searchArr) === "number") {
  3676. searchArr = [searchArr];
  3677. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  3678. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  3679. } else {
  3680. return; //如果不是数组就直接取消下一步
  3681. }
  3682. //如果之前打开了附加显示,继续沿用
  3683. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  3684. customAdditionalFunction = searchMonList.customAddition;
  3685. }
  3686. searchBox.classList.remove(className_displayNone);
  3687. searchMonList.classList.remove(className_displayNone);
  3688. editBox.show();
  3689. const createCardHead = editBox.createCardHead;
  3690. searchMonList.classList.add(className_displayNone);
  3691. searchMonList.innerHTML = ""; //清空旧的
  3692. //辅助回收内存
  3693. if (Array.isArray(searchMonList.originalHeads))
  3694. {
  3695. searchMonList.originalHeads.forEach(item=>item = null);
  3696. searchMonList.originalHeads = null;
  3697. }
  3698. if (searchArr.length > 0) {
  3699. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3700. //获取原始排序的头像列表
  3701. const additionalOption = { //搜索列表的额外选项
  3702. showAwoken: s_add_show_awoken.checked,
  3703. showCD: s_add_show_CD.checked,
  3704. showAbilities: s_add_show_abilities.checked,
  3705. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  3706. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  3707. };
  3708. searchMonList.originalHeads = searchArr.map(card => {
  3709. if (card instanceof Member) {
  3710. return createCardHead(card, additionalOption);
  3711. } else {
  3712. return createCardHead(card.id, additionalOption);
  3713. }
  3714. });
  3715. searchMonList.customAddition = additionalOption.customAddition;
  3716. //对头像列表进行排序
  3717. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3718. headsArray.forEach(head => fragment.appendChild(head));
  3719. searchMonList.appendChild(fragment);
  3720. //目前这里添加会导致无限循环,无法后退
  3721. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  3722. //const state = {searchArr:idArr,mid:editBox.mid};
  3723. //history.pushState(state, null, location);
  3724. }
  3725. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  3726. searchMonList.classList.remove(className_displayNone);
  3727. };
  3728. //对已经搜索到的Cards重新附加显示
  3729. function reShowSearch()
  3730. {
  3731. if (Array.isArray(searchMonList.originalHeads))
  3732. {
  3733. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  3734. showSearch(oldArr, searchMonList.customAddition);
  3735. }
  3736. }
  3737. s_add_show_awoken.onchange = reShowSearch;
  3738. s_add_show_CD.onchange = reShowSearch;
  3739. s_add_show_abilities.onchange = reShowSearch;
  3740. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  3741. //恢复搜索状态
  3742. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  3743. //属性这里是用的2进制写
  3744. attrs.forEach((attr, ai)=>{
  3745. const attr_list = s_attr_lists[ai];
  3746. let ipt = attr_list.find(opt=>parseInt(opt.value,2) == attr) || attr_list[0];
  3747. ipt.checked = true;
  3748. ipt.onclick();
  3749. });
  3750. s_fixMainColor.checked = fixMainColor;
  3751. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  3752. s_typeAndOr.checked = typeAndOr;
  3753. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  3754. s_selectedAwokensUl.innerHTML = "";
  3755. //添加觉醒
  3756. s_awokensIcons.forEach(btn=>{
  3757. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  3758. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3759. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  3760. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  3761. btn.onclick();
  3762. }
  3763. });
  3764. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  3765. s_awokensEquivalent.checked = equalAk;
  3766. s_includeSuperAwoken.checked = incSawoken;
  3767. s_canAssist.checked = canAssist;
  3768. s_canLevelLimitBreakthrough.checked = canLv110;
  3769. s_have8LatentSlot.checked = is8Latent;
  3770. s_notWeapon.checked = notWeapon;
  3771. //保留之前的特殊搜索,不需要完全新增
  3772. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  3773. //将筛选个数增加到需要的个数
  3774. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  3775. specialFilterSelections.push(specialAdd.onclick());
  3776. }
  3777. //将每一个搜索都设置好
  3778. for (let i = 0; i < specialFilters.length; i++) {
  3779. const filterSelection = specialFilterSelections[i];
  3780. const filter = specialFilters[i];
  3781. filterSelection.value = filter.join("|");
  3782. }
  3783. }
  3784. //导出当前的搜索状态
  3785. searchBox.getSearchOptions = function(){
  3786. const attrs = s_attr_lists.map(list=>parseInt(returnRadiosValue(list), 2) || 0);
  3787. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  3788. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  3789. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3790. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3791. return {
  3792. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  3793. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3794. };
  3795. });
  3796. //储存设置用于页面刷新的状态恢复
  3797. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  3798. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  3799. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  3800. const options = {
  3801. attrs,
  3802. fixMainColor: s_fixMainColor.checked,
  3803. types,
  3804. typeAndOr: s_typeAndOr.checked,
  3805. rares,
  3806. awokens,
  3807. sawokens,
  3808. equalAk: s_awokensEquivalent.checked,
  3809. incSawoken: s_includeSuperAwoken.checked,
  3810. canAssist: s_canAssist.checked,
  3811. canLv110: s_canLevelLimitBreakthrough.checked,
  3812. is8Latent: s_have8LatentSlot.checked,
  3813. notWeapon: s_notWeapon.checked,
  3814. specialFilters,
  3815. };
  3816. return options;
  3817. }
  3818. searchStart.onclick = function(event) {
  3819. let customAdditionalFunction = [];
  3820. const options = searchBox.getSearchOptions();
  3821. let searchResult = searchCards(Cards, options);
  3822. //进行特殊附加搜索
  3823. const specialFilters = options.specialFilters.map(([name1, name2])=>
  3824. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  3825. );
  3826. searchResult = specialFilters.reduce((pre,funcObj)=>
  3827. {
  3828. if (!funcObj) return pre;
  3829. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3830. return funcObj.function(pre); //结果进一步筛选
  3831. }, searchResult);
  3832. const optionJSON = JSON.stringify(options);
  3833. sessionStorage.setItem('search-options', optionJSON);
  3834. //显示搜索结果
  3835. showSearch(searchResult, customAdditionalFunction);
  3836. if (location.search.includes("search-options=")) {
  3837. //去掉URL内的搜索内容分享,避免干扰
  3838. const locationURL = new URL(location);
  3839. locationURL.searchParams.delete('search-options');
  3840. locationURL.searchParams.delete('show-search');
  3841. history.replaceState(null, null, locationURL);
  3842. }
  3843. };
  3844. searchClose.onclick = function() {
  3845. searchBox.classList.add(className_displayNone);
  3846. searchMonList.classList.add(className_displayNone);
  3847. };
  3848. searchClear.onclick = function() { //清空搜索选项
  3849. s_attr_lists.forEach(list=>{
  3850. list[0].checked = true;
  3851. list[0].onclick();
  3852. });
  3853. s_types.forEach(t => {
  3854. t.checked = false;
  3855. });
  3856. s_typeAndOr.onchange();
  3857. s_rareClear.onclick();
  3858. awokenClear.onclick();
  3859. specialClear.onclick();
  3860. s_canAssist.checked = false;
  3861. s_canLevelLimitBreakthrough.checked = false;
  3862. s_have8LatentSlot.checked = false;
  3863. searchMonList.originalHeads = null;
  3864. searchResultCount.setAttribute("data-search-result-count", 0);
  3865. searchMonList.innerHTML = "";
  3866. sessionStorage.removeItem('search-options');
  3867. };
  3868. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3869. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3870. //对heads重新排序
  3871. function sortHeadsArray(heads) {
  3872. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3873. const sortIndex = parseInt(s_sortList.value, 10);
  3874. const reverse = s_sortReverse.checked;
  3875. let headsArray = heads.concat();
  3876. headsArray.sort((head_a, head_b) => {
  3877. const card_a = head_a.card,
  3878. card_b = head_b.card;
  3879. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3880. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3881. return sortNumber;
  3882. });
  3883. if (reverse) headsArray.reverse();
  3884. return headsArray;
  3885. }
  3886. //对已经搜索到的Cards重新排序
  3887. function reSortCards() {
  3888. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3889. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3890. searchMonList.classList.add(className_displayNone);
  3891. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3892. headsArray.forEach(head => fragment.appendChild(head));
  3893. searchMonList.appendChild(fragment);
  3894. searchMonList.classList.remove(className_displayNone);
  3895. }
  3896. s_sortList.onchange = reSortCards;
  3897. s_sortReverse.onchange = reSortCards;
  3898. sort_function_list.forEach((sfunc, idx) => {
  3899. const newOpt = new Option(sfunc.name, idx);
  3900. newOpt.setAttribute("data-tag", sfunc.tag);
  3901. s_sortList.options.add(newOpt);
  3902. });
  3903. //id搜索
  3904. editBox.changeMonId = editBoxChangeMonId;
  3905. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3906. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3907. function idChange(event)
  3908. {
  3909. if (/^\d+$/.test(this.value)) {
  3910. const newId = parseInt(this.value, 10);
  3911. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3912. {
  3913. editBox.mid = newId;
  3914. //图鉴模式记录上一次的内容
  3915. if (isGuideMod)
  3916. {
  3917. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3918. const state = {searchArr:idArr,mid:newId};
  3919. const locationURL = new URL(location);
  3920. if (newId === 0) {
  3921. locationURL.searchParams.delete('id');
  3922. }else
  3923. {
  3924. locationURL.searchParams.set('id', newId);
  3925. }
  3926. history.pushState(state, null, locationURL);
  3927. }
  3928. editBox.changeMonId(newId);
  3929. }
  3930. return true;
  3931. }else
  3932. {
  3933. return false;
  3934. }
  3935. }
  3936. monstersID.onchange = idChange;
  3937. monstersID.onkeydown = function(event) {
  3938. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3939. if (event.key === "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3940. {
  3941. showSearch(searchByString(this.value));
  3942. }
  3943. }
  3944. //输入id数字即时更新的开关
  3945. const realTimeClassName = 'real-time-change-card';
  3946. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3947. s_realTimeChangeCard.onchange = function(e) {
  3948. monstersID.oninput = this.checked ? idChange : null;
  3949. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3950. }
  3951. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3952. s_realTimeChangeCard.onchange(false);
  3953. //字符串搜索
  3954. btnSearchByString.onclick = function() {
  3955. showSearch(searchByString(monstersID.value));
  3956. };
  3957. //觉醒
  3958. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  3959. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  3960. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3961. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3962. function checkAwoken() {
  3963. const card = Cards[editBox.mid ?? 0];
  3964. const value = parseInt(this.value, 10);
  3965. awokenCountLabel.setAttribute(dataAttrName, value);
  3966. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  3967. reCalculateAbility();
  3968. }
  3969. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3970. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3971. function playVoiceAwoken() { //点击label才播放语音
  3972. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3973. const card = Cards[editBox.mid];
  3974. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  3975. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3976. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3977. decodeAudio(sndURL, decoder.decode.bind(decoder));
  3978. }
  3979. }
  3980. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3981. //超觉醒
  3982. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  3983. mSAwokenIcon.onclick = function(){
  3984. this.setAttribute("data-awoken-icon", 0);
  3985. }
  3986. //3个快速设置this.ipt为自己的value
  3987. function setIptToMyValue() {
  3988. if (this.ipt.value != this.value) {
  3989. this.ipt.value = this.value;
  3990. this.ipt.onchange();
  3991. }
  3992. }
  3993. //等级
  3994. const monEditLv = settingBox.querySelector(".m-level");
  3995. monEditLv.onchange = function() {
  3996. reCalculateExp();
  3997. reCalculateAbility();
  3998. };
  3999. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  4000. const monLvExp = settingBox.querySelector(".m-level-exp");
  4001. monEditLvMin.ipt = monEditLv;
  4002. monEditLvMin.onclick = setIptToMyValue;
  4003. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4004. monEditLvMax.ipt = monEditLv;
  4005. monEditLvMax.onclick = setIptToMyValue;
  4006. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4007. monEditLv110.ipt = monEditLv;
  4008. monEditLv110.onclick = setIptToMyValue;
  4009. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4010. monEditLv120.ipt = monEditLv;
  4011. monEditLv120.onclick = setIptToMyValue;
  4012. //编辑界面重新计算怪物的经验值
  4013. function reCalculateExp() {
  4014. const monid = editBox.mid;
  4015. const level = parseInt(monEditLv.value || 0, 10);
  4016. const tempMon = {
  4017. id: monid,
  4018. level: level
  4019. };
  4020. const needExpArr = calculateExp(tempMon);
  4021. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  4022. }
  4023. editBox.reCalculateExp = reCalculateExp;
  4024. //三维
  4025. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  4026. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  4027. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  4028. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  4029. //加蛋
  4030. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4031. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  4032. monEditAddHp.onchange = reCalculateAbility;
  4033. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  4034. monEditAddAtk.onchange = reCalculateAbility;
  4035. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  4036. monEditAddRcv.onchange = reCalculateAbility;
  4037. //297按钮
  4038. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  4039. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  4040. function plusFastSetting(){
  4041. const sumPlus = parseInt(this.value, 10);
  4042. let one_plus = Math.floor(sumPlus / 3);
  4043. monEditAddHp.value = one_plus;
  4044. monEditAddAtk.value = one_plus;
  4045. monEditAddRcv.value = one_plus;
  4046. reCalculateAbility();
  4047. }
  4048. //潜觉
  4049. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  4050. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll("li"));
  4051. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  4052. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  4053. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  4054. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  4055. monEditLatentAllowableDetail.onclick = function(event) {
  4056. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  4057. }
  4058. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  4059. refreshLatent(latent, new Member(monid), monEditLatentUl);
  4060. };
  4061. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4062. const skillBox = rowSkill.querySelector(".skill-box");
  4063. const skillTitle = skillBox.querySelector(".skill-name");
  4064. const skillCD = skillBox.querySelector(".skill-cd");
  4065. const skillLevel = skillBox.querySelector(".m-skill-level");
  4066. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4067. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4068. skillTitle.onclick = fastShowSkill;
  4069. skillLevel.onchange = function() {
  4070. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  4071. const skill = Skills[card.activeSkillId];
  4072. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  4073. };
  4074. skillLevel_1.ipt = skillLevel;
  4075. skillLevel_1.onclick = setIptToMyValue;
  4076. skillLevel_Max.ipt = skillLevel;
  4077. skillLevel_Max.onclick = setIptToMyValue;
  4078. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  4079. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  4080. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  4081. lskillTitle.onclick = fastShowSkill;
  4082. //显示原文开关
  4083. const showSkillOriginal = document.getElementById("show-skill-original");
  4084. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  4085. showSkillOriginal.onchange = function(event) {
  4086. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4087. skillBox.classList.toggle(this.id, this.checked);;
  4088. leaderSkillBox.classList.toggle(this.id, this.checked);;
  4089. };
  4090. showSkillOriginal.onchange(false);
  4091. editBox.refreshSkillParse = function(skp, lskp){
  4092. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  4093. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  4094. const card = Cards[this.mid] || Cards[0];
  4095. if (!card) return;
  4096. try {
  4097. skillDetailParsed.innerHTML = "";
  4098. const parsedActiveSkill = skillParser(card.activeSkillId);
  4099. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  4100. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  4101. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  4102. } catch (error) {
  4103. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  4104. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4105. }
  4106. try {
  4107. lskillDetailParsed.innerHTML = "";
  4108. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  4109. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  4110. } catch (error) {
  4111. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  4112. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4113. }
  4114. };
  4115. //合并技能开关
  4116. const mergeSill = document.getElementById("merge-skill");
  4117. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  4118. mergeSill.onchange = function(event){
  4119. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4120. merge_skill = this.checked;
  4121. editBox.refreshSkillParse();
  4122. };
  4123. mergeSill.onchange(false);
  4124. //已有觉醒的去除
  4125. function deleteLatent(e) {
  4126. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4127. const aIdx = editBox.latent.indexOf(lIdx);
  4128. if (aIdx >= 0)
  4129. {
  4130. editBox.latent.splice(aIdx, 1);
  4131. editBox.reCalculateAbility(); //重计算三维
  4132. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  4133. }
  4134. }
  4135. monEditLatents.forEach(la => la.onclick = deleteLatent);
  4136. //可选觉醒的添加
  4137. function addLatent() {
  4138. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  4139. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4140. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  4141. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  4142. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  4143. if (latentUseHole(lIdx) <= enabledHole)
  4144. editBox.latent.push(lIdx);
  4145. else
  4146. return;
  4147. editBox.reCalculateAbility();
  4148. editBox.refreshLatent(editBox.latent, editBox.mid);
  4149. }
  4150. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  4151. //编辑界面重新计算怪物的能力
  4152. function reCalculateAbility() {
  4153. const monid = editBox.mid;
  4154. const level = parseInt(monEditLv.value || 0, 10);
  4155. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4156. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4157. const plus = [
  4158. parseInt(monEditAddHp.value || 0, 10),
  4159. parseInt(monEditAddAtk.value || 0, 10),
  4160. parseInt(monEditAddRcv.value || 0, 10)
  4161. ];
  4162. const latent = editBox.latent;
  4163. const tempMon = {
  4164. id: monid,
  4165. level: level,
  4166. plus: plus,
  4167. awoken: awoken,
  4168. latent: latent
  4169. };
  4170. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  4171. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4172. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  4173. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  4174. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  4175. }
  4176. editBox.reCalculateAbility = reCalculateAbility;
  4177. const btnCancel = editBox.querySelector(".button-cancel");
  4178. const btnDone = editBox.querySelector(".button-done");
  4179. const btnNull = editBox.querySelector(".button-null");
  4180. const btnDelay = editBox.querySelector(".button-delay");
  4181. btnCancel.onclick = function() {
  4182. btnDone.classList.remove("cant-assist");
  4183. btnDone.disabled = false;
  4184. editBox.memberIdx = [];
  4185. editBox.hide();
  4186. };
  4187. btnDone.onclick = function() {
  4188. if (parseInt(monEditLv.value, 10) == 0) {
  4189. btnNull.onclick();
  4190. return;
  4191. }
  4192. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  4193. const teamData = formation.teams[editBox.memberIdx[0]];
  4194. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4195. const teamBox = teamBigBox.querySelector(".team-box");
  4196. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4197. mon.id = editBox.mid;
  4198. const card = mon.card || Cards[0];
  4199. const skill = Skills[card.activeSkillId];
  4200. mon.level = parseInt(monEditLv.value, 10);
  4201. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4202. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4203. if (card.superAwakenings.length) //如果支持超觉醒
  4204. {
  4205. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4206. }
  4207. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4208. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  4209. mon.plus = [0, 0, 0];
  4210. } else {
  4211. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  4212. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  4213. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  4214. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  4215. mon.latent = editBox.latent.concat();
  4216. }
  4217. }
  4218. const skillLevelNum = parseInt(skillLevel.value, 10);
  4219. if (skillLevelNum < skill.maxLevel) {
  4220. mon.skilllevel = skillLevelNum;
  4221. }
  4222. changeid(mon, editBox.monsterHead,
  4223. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  4224. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  4225. );
  4226. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4227. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4228. let changeAttrTypeWeapon = false;
  4229. let awokens = card.awakenings;
  4230. if (!editBox.isAssist) {//如果改的不是辅助
  4231. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  4232. }
  4233. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  4234. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  4235. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  4236. refreshAll(formation);
  4237. } else {
  4238. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4239. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4240. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4241. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4242. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4243. if (teamMemberTypesDom) refreshmemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4244. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4245. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4246. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4247. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4248. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4249. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4250. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4251. //刷新该队员的CD
  4252. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  4253. }
  4254. createNewUrl();
  4255. editBox.hide();
  4256. };
  4257. window.addEventListener("keydown",function(event) {
  4258. if (!editBox.classList.contains(className_displayNone))
  4259. { //编辑窗打开
  4260. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  4261. btnCancel.onclick();
  4262. }
  4263. }
  4264. else
  4265. {
  4266. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  4267. //如果正在编辑文本,则不执行快捷键操作
  4268. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  4269. return;
  4270. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  4271. if (event.key === "ArrowLeft"
  4272. && (event.code == "Numpad4" || event.ctrlKey))
  4273. { //变身后退
  4274. henshinStep(-1);
  4275. }
  4276. else if (event.key === "ArrowRight"
  4277. && (event.code == "Numpad6" || event.ctrlKey))
  4278. { //变身前进
  4279. henshinStep(+1);
  4280. }
  4281. }
  4282. });
  4283. btnNull.onclick = function() { //空位置
  4284. const mon = new Member();
  4285. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4286. const teamData = formation.teams[editBox.memberIdx[0]];
  4287. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4288. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4289. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4290. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4291. refreshAll(formation);
  4292. createNewUrl();
  4293. editBox.hide();
  4294. };
  4295. btnDelay.onclick = function() { //应对威吓
  4296. const mon = new MemberDelay();
  4297. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4298. const teamData = formation.teams[editBox.memberIdx[0]];
  4299. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4300. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4301. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4302. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4303. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4304. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4305. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4306. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4307. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4308. if (teamMemberTypesDom) refreshmemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4309. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4310. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4311. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4312. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4313. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4314. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4315. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4316. //刷新改队员的CD
  4317. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  4318. createNewUrl();
  4319. editBox.hide();
  4320. };
  4321. //语言选择
  4322. const langList = controlBox.querySelector(".languages");
  4323. langList.onchange = function() {
  4324. createNewUrl({ "language": this.value });
  4325. history.go();
  4326. };
  4327. //数据源选择
  4328. const dataList = controlBox.querySelector(".datasource");
  4329. dataList.onchange = function() {
  4330. createNewUrl({ datasource: this.value });
  4331. history.go();
  4332. };
  4333. /*添对应语言执行的JS*/
  4334. const languageJS = document.head.appendChild(document.createElement("script"));
  4335. languageJS.id = "language-js";
  4336. languageJS.type = "text/javascript";
  4337. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  4338. if (isGuideMod) //图鉴模式直接打开搜索框
  4339. {
  4340. showSearch([]);
  4341. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  4342. }
  4343. }
  4344. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  4345. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  4346. function loopAddHenshin(card, cardSet)
  4347. {
  4348. function idToCard(id) {return Cards[id]}
  4349. function filterCard(_card) {
  4350. return _card && !cardSet.has(_card);
  4351. }
  4352. function addCard(_card) {
  4353. cardSet.add(_card);
  4354. loopAddHenshin(_card, cardSet);
  4355. }
  4356. //从本卡片变身到的
  4357. if (Array.isArray(card.henshinFrom)) {
  4358. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  4359. cardTo.forEach(addCard);
  4360. }
  4361. //变身到本卡片的(多个)
  4362. if (Array.isArray(card.henshinTo)) {
  4363. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  4364. cardsFrom.forEach(addCard);
  4365. }
  4366. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  4367. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  4368. evoCards.forEach(addCard);
  4369. }
  4370. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  4371. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  4372. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  4373. if (includeHenshin) {
  4374. evoLinkCardsArray.forEach(card=>{
  4375. loopAddHenshin(card, evoLinkCardsSet);
  4376. });
  4377. }
  4378. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  4379. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  4380. return evoLinkCardsIdArray;
  4381. }
  4382. //改变一个怪物头像
  4383. function changeid(mon, monDom, latentDom, assist) {
  4384. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4385. //const parentNode = monDom.parentNode;
  4386. //fragment.appendChild(monDom);
  4387. const monId = mon.id;
  4388. const card = Cards[monId] || Cards[0]; //怪物固定数据
  4389. if (!card) { //如果搜不到怪物就退出操作
  4390. parentNode.appendChild(fragment);
  4391. return;
  4392. }
  4393. monDom.setAttribute("data-cardid", monId); //设定新的id
  4394. if (monId < 0) //如果是延迟
  4395. {
  4396. monDom.removeAttribute("href");
  4397. monDom.removeAttribute("title");
  4398. monDom.classList.add("delay");
  4399. monDom.classList.remove("null");
  4400. //parentNode.appendChild(fragment);
  4401. if (latentDom) latentDom.classList.add(className_displayNone);
  4402. return;
  4403. } else if (monId == 0) //如果是空
  4404. {
  4405. monDom.removeAttribute("href");
  4406. monDom.removeAttribute("title");
  4407. monDom.classList.add("null");
  4408. monDom.classList.remove("delay");
  4409. //parentNode.appendChild(fragment);
  4410. if (latentDom) latentDom.classList.add(className_displayNone);
  4411. return;
  4412. } else if (monId > -1) //如果提供了id
  4413. {
  4414. monDom.classList.remove("null");
  4415. monDom.classList.remove("delay");
  4416. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  4417. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  4418. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  4419. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  4420. const attrDoms = monDom.querySelectorAll(".attr"); //所有属性边框
  4421. attrDoms[0].setAttribute("data-attr", card.attrs[0]); //主属性
  4422. let subAttribute = card.attrs[1] ?? -1; //正常的副属性
  4423. let assistCard = Cards[assist?.id];
  4424. let changeAttr;
  4425. if (assistCard && assistCard.awakenings.includes(49) && //如果传入了辅助武器
  4426. (changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  4427. ) {
  4428. subAttribute = changeAttr - 91; //更改副属性
  4429. }
  4430. attrDoms[1].setAttribute("data-attr", subAttribute); //副属性
  4431. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttr));
  4432. attrDoms[2].setAttribute("data-attr", card.attrs[2] ?? -1); //第三属性
  4433. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  4434. monDom.href = currentLanguage.guideURL(monId, card.name);
  4435. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  4436. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  4437. }
  4438. const levelDom = monDom.querySelector(".level");
  4439. if (levelDom) { //如果提供了等级
  4440. if (mon.level) {
  4441. const level = mon.level ?? 1;
  4442. levelDom.setAttribute(dataAttrName, level);
  4443. levelDom.classList.toggle("max", level === card.maxLevel);;
  4444. //如果等级刚好等于最大等级,则修改为“最大”的字
  4445. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  4446. levelDom.setAttribute("data-level-range", "120");
  4447. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  4448. levelDom.setAttribute("data-level-range", "110");
  4449. } else if (level > card.maxLevel) {
  4450. levelDom.setAttribute("data-level-range", "error");
  4451. } else {
  4452. levelDom.setAttribute("data-level-range", "99");
  4453. }
  4454. levelDom.classList.remove(className_displayNone);
  4455. } else {
  4456. levelDom.classList.add(className_displayNone);
  4457. }
  4458. }
  4459. const awokenIcon = monDom.querySelector(".awoken-count-num");
  4460. if (awokenIcon) {
  4461. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  4462. if (mon.awoken != null) { //如果提供了觉醒
  4463. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  4464. }else if(card.awakenings.length) {
  4465. awokenIcon.classList.add("full-awoken");
  4466. }
  4467. }
  4468. const sawoken = monDom.querySelector(".super-awoken");
  4469. if (sawoken) { //如果存在超觉醒的DOM
  4470. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  4471. //card.superAwakenings.length && //卡片有超觉醒
  4472. mon.level >= 100 && //怪物大于100级
  4473. mon.plus.every(p=>p>=99) //怪物297了
  4474. ) {
  4475. sawoken.classList.remove(className_displayNone);
  4476. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  4477. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4478. } else {
  4479. sawoken.classList.add(className_displayNone);
  4480. }
  4481. }
  4482. const m_id = monDom.querySelector(".id");
  4483. if (m_id) { //怪物ID
  4484. m_id.textContent = monId;
  4485. }
  4486. const plusDom = monDom.querySelector(".plus");
  4487. if (plusDom) //如果提供了加值,且怪物头像内有加值
  4488. {
  4489. const plusArr = {
  4490. hp: mon?.plus?.[0] ?? 0,
  4491. atk: mon?.plus?.[1] ?? 0,
  4492. rcv: mon?.plus?.[2] ?? 0,
  4493. };
  4494. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  4495. if (plusCount <= 0) {
  4496. plusDom.classList.add(className_displayNone);
  4497. } else if (plusCount === 297) {
  4498. plusDom.classList.add("has297");
  4499. plusDom.classList.remove(className_displayNone);
  4500. } else {
  4501. plusDom.querySelector(".hp").textContent = plusArr.hp;
  4502. plusDom.querySelector(".atk").textContent = plusArr.atk;
  4503. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  4504. plusDom.classList.remove("has297");
  4505. plusDom.classList.remove(className_displayNone);
  4506. }
  4507. }
  4508. if (latentDom) {
  4509. if (mon.latent) //如果提供了潜觉
  4510. {
  4511. const level = mon.level ?? 1;
  4512. const latent = mon.latent;
  4513. if (latent.length < 1) {
  4514. latentDom.classList.add(className_displayNone);
  4515. } else {
  4516. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  4517. latentDom.classList.remove(className_displayNone);
  4518. }
  4519. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4520. } else {
  4521. latentDom.classList.add(className_displayNone);
  4522. }
  4523. }
  4524. const skillCdDom = monDom.querySelector(".skill-cd");
  4525. if (skillCdDom) //如果存在技能CD DOM
  4526. {
  4527. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  4528. }
  4529. const switchLeaderDom = monDom.querySelector(".switch-leader");
  4530. if (switchLeaderDom) //如果存在队长交换 DOM
  4531. {
  4532. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  4533. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  4534. }
  4535. const m_rarity = monDom.querySelector(".rarity");
  4536. if (m_rarity) { //怪物ID
  4537. m_rarity.setAttribute(dataAttrName,card.rarity);
  4538. }
  4539. const countInBox = monDom.querySelector(".count-in-box");
  4540. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  4541. function cardsCount(pre,cur) {
  4542. return pre + cur.count;
  4543. }
  4544. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  4545. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  4546. const countSameId = countInBox.querySelector(".same-id");
  4547. if (countSameId) {
  4548. countSameId.setAttribute("data-same-id", sameIdCount);
  4549. }
  4550. const countEvoTree = countInBox.querySelector(".evo-tree");
  4551. if (countEvoTree) {
  4552. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4553. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  4554. if (sameIdCount === 0 && evoTreeCount > 0) {
  4555. monDom.setAttribute("data-box-have", 2);
  4556. }
  4557. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  4558. }
  4559. }
  4560. //parentNode.appendChild(fragment);
  4561. }
  4562. //刷新潜觉
  4563. function refreshLatent(latents, member, latentsNode, option) {
  4564. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  4565. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  4566. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  4567. latents = latents.concat();
  4568. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  4569. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  4570. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  4571. let latentIndex = 0, usedHoleN = 0;
  4572. //如果传入了武器,就添加有效觉醒
  4573. for (let ai = 0; ai < iconArr.length; ai++) {
  4574. const icon = iconArr[ai], latent = latents[latentIndex];
  4575. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  4576. {
  4577. const thisHoleN = latentUseHole(latent);
  4578. icon.setAttribute("data-latent-icon", latent);
  4579. icon.setAttribute("data-latent-hole", thisHoleN);
  4580. let enableLatent = true;
  4581. //搜索需要觉醒的潜觉
  4582. if (effectiveAwokens) { //如果有有效觉醒,说明需要计算辅助,否则在单人编辑状态是不需要判断是否需要觉醒的
  4583. let needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  4584. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  4585. let needAwokens = new Set([needAwokenLatent.awoken]);
  4586. equivalent_awoken.forEach(obj=>{
  4587. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  4588. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  4589. needAwokens.add(obj.small);
  4590. needAwokens.add(obj.big);
  4591. }
  4592. });
  4593. //如果需要的觉醒,在有效觉醒里全都没有
  4594. if ([...needAwokens].every(ak=>!effectiveAwokens.includes(ak)))
  4595. enableLatent = false;
  4596. }
  4597. }
  4598. icon.classList.toggle('unallowable-latent', !enableLatent);
  4599. usedHoleN += thisHoleN;
  4600. latentIndex++;
  4601. } else {
  4602. icon.removeAttribute("data-latent-icon");
  4603. icon.removeAttribute("data-latent-hole");
  4604. }
  4605. }
  4606. };
  4607. //点击怪物头像,出现编辑窗
  4608. function editMember(teamNum, isAssist, indexInTeam) {
  4609. //数据
  4610. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  4611. //设定编辑模式
  4612. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  4613. const teamBigBox = teamBigBoxs[teamNum];
  4614. const teamBox = teamBigBox.querySelector(".team-box");
  4615. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  4616. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  4617. const monsterHead = memberLi.querySelector(".monster");
  4618. editBox.show();
  4619. editBox.isAssist = isAssist;
  4620. editBox.monsterHead = monsterHead;
  4621. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  4622. if (!isAssist) {
  4623. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  4624. editBox.latentBox = latentBox;
  4625. } else {
  4626. editBox.latentBox = null;
  4627. }
  4628. const settingBox = editBox.querySelector(".setting-box");
  4629. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4630. monstersID.value = mon.id > 0 ? mon.id : 0;
  4631. monstersID.onchange();
  4632. //觉醒
  4633. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4634. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  4635. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  4636. //超觉醒
  4637. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4638. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4639. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4640. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  4641. monEditLv.value = mon.level || 1;
  4642. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  4643. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  4644. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  4645. if (mon.plus && mon.id > 0) {
  4646. monEditAddHp.value = mon.plus[0];
  4647. monEditAddAtk.value = mon.plus[1];
  4648. monEditAddRcv.value = mon.plus[2];
  4649. }
  4650. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4651. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  4652. if (mon.skilllevel) {
  4653. skillLevel.value = mon.skilllevel;
  4654. }
  4655. skillLevel?.onchange();
  4656. const editBoxTitle = editBox.querySelector(".edit-box-title");
  4657. const btnDelay = editBox.querySelector(".button-box .button-delay");
  4658. if (!isAssist) {
  4659. editBox.latent = mon.latent ? mon.latent.concat() : [];
  4660. editBox.refreshLatent(editBox.latent, mon.id);
  4661. }
  4662. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  4663. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  4664. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  4665. editBox.reCalculateExp();
  4666. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  4667. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  4668. else
  4669. editBox.reCalculateAbility();
  4670. }
  4671. //编辑窗,修改怪物ID
  4672. function editBoxChangeMonId(id) {
  4673. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  4674. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  4675. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  4676. alert(errorMsg);
  4677. console.error(errorMsg);
  4678. return;
  4679. }
  4680. if (card?.id === 0) {
  4681. id = 0;
  4682. }
  4683. //const skill = Skills[card.activeSkillId];
  4684. //const leaderSkill = Skills[card.leaderSkillId];
  4685. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4686. const settingBox = editBox.querySelector(".setting-box");
  4687. //id搜索
  4688. const monHead = monInfoBox.querySelector(".monster");
  4689. changeid({ id: id }, monHead); //改变图像
  4690. const mId = monInfoBox.querySelector(".monster-id");
  4691. mId.textContent = id;
  4692. const mRare = monInfoBox.querySelector(".monster-rare");
  4693. mRare.setAttribute("data-rarity", card.rarity);
  4694. const mMP = monInfoBox.querySelector(".monster-mp");
  4695. mMP.textContent = card.sellMP.toLocaleString();
  4696. const mName = monInfoBox.querySelector(".monster-name");
  4697. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  4698. mName.title = card.name;
  4699. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4700. mSeriesId.textContent = card.seriesId;
  4701. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  4702. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  4703. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4704. mCollabId.textContent = card.collabId;
  4705. mCollabId.setAttribute(dataAttrName, card.collabId);
  4706. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  4707. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4708. mGachaId.textContent = card.gachaId;
  4709. mGachaId.setAttribute(dataAttrName, card.gachaId);
  4710. mGachaId.classList.toggle(className_displayNone, !card.gachaId);
  4711. const mAltName = monInfoBox.querySelector(".monster-altName");
  4712. //没有合作名就隐藏
  4713. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  4714. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4715. const createCardHead = editBox.createCardHead;
  4716. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  4717. evoCardUl.classList.add(className_displayNone);
  4718. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  4719. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  4720. if (evoLinkCardsIdArray.length > 1) {
  4721. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4722. evoLinkCardsIdArray.forEach(function(mid) {
  4723. const cli = createCardHead(mid, {noTreeCount: true});
  4724. if (mid == id) {
  4725. cli.classList.add("unable-monster");
  4726. }
  4727. fragment.appendChild(cli);
  4728. });
  4729. evoCardUl.appendChild(fragment);
  4730. evoCardUl.classList.remove(className_displayNone);
  4731. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  4732. }else
  4733. {
  4734. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  4735. }
  4736. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4737. //对于进化型才显示
  4738. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  4739. const mType = monInfoBox.querySelectorAll(".monster-type li");
  4740. for (let ti = 0; ti < mType.length; ti++) {
  4741. if (ti < card.types.length && card.types[ti] >= 0) {
  4742. mType[ti].setAttribute("data-type-name", card.types[ti]);
  4743. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  4744. mType[ti].classList.remove(className_displayNone);
  4745. } else {
  4746. mType[ti].classList.add(className_displayNone);
  4747. }
  4748. }
  4749. //觉醒
  4750. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  4751. //没有觉醒时整体隐藏
  4752. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  4753. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  4754. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  4755. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  4756. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  4757. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  4758. if (ai < card.awakenings.length) {
  4759. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  4760. }
  4761. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  4762. }
  4763. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  4764. //超觉醒
  4765. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4766. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  4767. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  4768. //获得之前的所有超觉醒
  4769. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4770. function setSAwoken() {
  4771. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  4772. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  4773. const level = settingBox.querySelector(".row-mon-level .m-level");
  4774. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  4775. if (sawoken > 0)
  4776. {
  4777. let recalFlag = false;
  4778. //自动100级
  4779. if (parseInt(level.value, 10)<100)
  4780. {
  4781. console.debug("点亮超觉醒,自动设定100级");
  4782. level.value = 100;
  4783. recalFlag = true;
  4784. }
  4785. //自动打上297
  4786. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  4787. {
  4788. console.debug("点亮超觉醒,自动设定297");
  4789. plusArr.forEach(ipt=>ipt.value=99);
  4790. recalFlag = true;
  4791. }
  4792. if (recalFlag) editBox.reCalculateAbility();
  4793. }
  4794. }
  4795. //怪物没有超觉醒时隐藏超觉醒
  4796. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4797. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4798. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4799. if (!card.superAwakenings.includes(prevSAwoken)){
  4800. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  4801. //切换后没有相同超觉,则直接撤销这个超觉
  4802. }
  4803. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  4804. card.superAwakenings.forEach((sak,idx)=>{
  4805. const btn = document.createElement("button");
  4806. btn.className = "awoken-icon";
  4807. btn.setAttribute("data-awoken-icon", sak);
  4808. btn.onclick = setSAwoken;
  4809. monEditSAwokensUl.append(btn);
  4810. });
  4811. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4812. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  4813. monEditLvMax.value = card.maxLevel;
  4814. const monEditLv = settingBox.querySelector(".m-level");
  4815. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  4816. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  4817. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4818. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4819. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  4820. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4821. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4822. const mCost = settingBox.querySelector(".monster-cost");
  4823. mCost.textContent = card.cost;
  4824. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4825. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4826. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  4827. let allowLatent = [];
  4828. if (!editBox.isAssist) {
  4829. //该宠Type允许的杀,set不会出现重复的
  4830. //获取类型允许的潜觉
  4831. function getAllowLatent(card) {
  4832. const latentSet = new Set(allowable_latent.common);
  4833. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  4834. card.types.filter(i => i >= 0)
  4835. .map(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  4836. .forEach(tA => tA.forEach(t => latentSet.add(t)));
  4837. if (card.limitBreakIncr) {
  4838. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  4839. }
  4840. return Array.from(latentSet);
  4841. }
  4842. allowLatent = getAllowLatent(card);
  4843. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  4844. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  4845. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  4846. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  4847. });
  4848. }
  4849. //怪物主动技能
  4850. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4851. const skillBox = rowSkill.querySelector(".skill-box");
  4852. const skillTitle = skillBox.querySelector(".skill-name");
  4853. const skillCD = skillBox.querySelector(".skill-cd");
  4854. const skillLevel = skillBox.querySelector(".m-skill-level");
  4855. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4856. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4857. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  4858. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  4859. const activeskill = Skills[card.activeSkillId];
  4860. const leaderSkill = Skills[card.leaderSkillId];
  4861. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  4862. frg1.appendChild(skillBox);
  4863. skillTitle.textContent = activeskill?.name;
  4864. skillTitle.setAttribute("data-skillid", activeskill?.id);
  4865. skillDetailOriginal.innerHTML = "";
  4866. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  4867. const t_maxLevel = card.stacking ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  4868. skillLevel.max = t_maxLevel;
  4869. skillLevel.value = t_maxLevel;
  4870. skillLevel_Max.value = t_maxLevel;
  4871. //skillLevel_Max.textContent = activeskill.maxLevel;
  4872. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  4873. //怪物队长技能
  4874. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  4875. const lskillBox = rowLederSkill.querySelector(".skill-box");
  4876. const lskillTitle = lskillBox.querySelector(".skill-name");
  4877. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  4878. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  4879. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  4880. frg2.appendChild(lskillBox);
  4881. lskillTitle.textContent = leaderSkill?.name;
  4882. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  4883. lskillDetailOriginal.innerHTML = "";
  4884. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  4885. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  4886. rowSkill.appendChild(frg1);
  4887. rowLederSkill.appendChild(frg2);
  4888. let noPowerup = card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  4889. skillLevel.readOnly = noPowerup;
  4890. rowMonPlus.classList.toggle("disabled", noPowerup);
  4891. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  4892. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  4893. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  4894. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  4895. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  4896. }
  4897. const btnDone = editBox.querySelector(".button-done");
  4898. if (editBox.isAssist) {
  4899. btnDone.classList.toggle("cant-assist", !card.canAssist);
  4900. btnDone.disabled = !card.canAssist;
  4901. } else {
  4902. btnDone.classList.toggle("only-assist", card.onlyAssist);
  4903. btnDone.disabled = card.onlyAssist;
  4904. }
  4905. //去除所有不能再打的潜觉
  4906. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  4907. editBox.refreshLatent(editBox.latent, id);
  4908. editBox.reCalculateExp();
  4909. editBox.reCalculateAbility();
  4910. }
  4911. //刷新整个队伍
  4912. function refreshAll(formationData) {
  4913. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4914. const titleBox = formationBox.querySelector(".title-box");
  4915. const detailBox = formationBox.querySelector(".detail-box");
  4916. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4917. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4918. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  4919. fragment.append(...formationBox.childNodes);
  4920. const txtTitle = titleBox.querySelector(".title-code");
  4921. const txtDetail = detailBox.querySelector(".detail-code");
  4922. txtTitle.value = formationData.title || "";
  4923. txtDetail.value = formationData.detail || "";
  4924. const txtTitleDisplay = titleBox.querySelector(".title-display");
  4925. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  4926. txtTitleDisplay.innerHTML = '';
  4927. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  4928. formationBox.refreshDocumentTitle();
  4929. txtDetailDisplay.innerHTML = '';
  4930. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  4931. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  4932. const dge = formationData.dungeonEnchance;
  4933. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  4934. {
  4935. dungeonEnchanceDom.innerHTML = '';
  4936. if (dge.rarities.length > 0) {
  4937. dge.rarities.forEach(rarity=>{
  4938. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  4939. icon.className = "rare-icon";
  4940. icon.setAttribute("data-rare-icon", rarity);
  4941. })
  4942. }
  4943. if (dge?.collabs?.length) { //添加合作的ID名称
  4944. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.collab_id({id:dge.collabs.join()}));
  4945. }
  4946. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  4947. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.gacha_id({id:dge.gachas.join()}));
  4948. }
  4949. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  4950. dungeonEnchanceDom.appendChild(renderSkill(skill));
  4951. dungeonEnchanceDom.classList.remove(className_displayNone);
  4952. }else
  4953. {
  4954. dungeonEnchanceDom.classList.add(className_displayNone);
  4955. }
  4956. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  4957. const teamBox = teamBigBox.querySelector(".team-box");
  4958. const teamData = formationData.teams[teamNum];
  4959. const badgeBox = teamBigBox.querySelector(".team-badge");
  4960. if (badgeBox) {
  4961. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  4962. if (badge)
  4963. {
  4964. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  4965. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  4966. badges.forEach(badge=>badge.checked = false);
  4967. badge.checked = true;
  4968. }
  4969. }
  4970. const membersDom = teamBox.querySelector(".team-members");
  4971. const latentsDom = teamBox.querySelector(".team-latents");
  4972. const assistsDom = teamBox.querySelector(".team-assist");
  4973. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4974. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4975. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4976. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4977. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  4978. const leaderIdx = teamData[3]; //开始设置换队长
  4979. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  4980. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  4981. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  4982. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  4983. const teamMemberAwokenLi = teamAbilityDom ? teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`) : undefined;
  4984. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`) : undefined;
  4985. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMemberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  4986. if (!dom) return;
  4987. if (leaderIdx > 0 && ti == 0) //队长
  4988. {
  4989. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  4990. }
  4991. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  4992. {
  4993. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  4994. }else
  4995. {
  4996. dom.style.transform = null;
  4997. }
  4998. });
  4999. //修改显示内容
  5000. const memberDom = memberLi.querySelector(`.monster`);
  5001. const assistDom = assistsLi.querySelector(`.monster`);
  5002. const latentDom = latentLi.querySelector(`.latent-ul`);
  5003. const member = teamData[0][ti], assist = teamData[1][ti];
  5004. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  5005. changeid(member, memberDom, latentDom, assist); //队员
  5006. changeid(assist, assistDom); //辅助
  5007. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  5008. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  5009. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  5010. );
  5011. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  5012. //隐藏队长的自身换为换队长的技能
  5013. if (ti == 5 || //好友队长永远隐藏
  5014. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  5015. {
  5016. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  5017. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  5018. if (skills_m.length == 0 || skills_m[0].type != 227)
  5019. {
  5020. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5021. }
  5022. if (skills_a.length == 0 || skills_a[0].type != 227)
  5023. {
  5024. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5025. }
  5026. }
  5027. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  5028. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  5029. refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  5030. refreshmemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  5031. }
  5032. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5033. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  5034. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5035. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5036. });
  5037. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5038. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5039. formationBox.appendChild(fragment);
  5040. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  5041. }
  5042. function awokenSetCount(aicon, number) {
  5043. if (!aicon) return; //没有这个觉醒就撤回
  5044. const ali = aicon.parentNode;
  5045. const countDom = ali.querySelector(".count");
  5046. countDom.textContent = number;
  5047. if (number)
  5048. ali.classList.remove(className_displayNone);
  5049. else
  5050. ali.classList.add(className_displayNone);
  5051. }
  5052. //刷新队伍觉醒统计
  5053. function refreshTeamAwokenCount(awokenDom, team) {
  5054. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5055. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  5056. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  5057. const acs = aicons.map(aicon=>{
  5058. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  5059. let totalNum = 0;
  5060. //搜索等效觉醒
  5061. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  5062. if (equivalentAwoken)
  5063. {
  5064. if (equivalentAwoken.small === ai)
  5065. {
  5066. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5067. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5068. }
  5069. } else
  5070. {
  5071. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  5072. }
  5073. awokenSetCount(aicon, totalNum);
  5074. return {a:ai,c:totalNum};
  5075. });
  5076. if (acs.every(ac=>ac.c==0))
  5077. {
  5078. awokenDom.classList.add(className_displayNone);
  5079. } else
  5080. {
  5081. awokenDom.classList.remove(className_displayNone);
  5082. }
  5083. awokenDom.appendChild(fragment);
  5084. }
  5085. //刷新阵型觉醒统计
  5086. function refreshFormationAwokenCount(awokenDom, teams) {
  5087. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5088. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  5089. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  5090. const acs = aicons.map(aicon=>{
  5091. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  5092. let totalNum = 0;
  5093. //搜索等效觉醒
  5094. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  5095. if (equivalentAwoken)
  5096. {
  5097. if (equivalentAwoken.small === ai)
  5098. {
  5099. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  5100. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  5101. }
  5102. } else
  5103. {
  5104. totalNum = awokenCountInFormation(teams, ai, solo);
  5105. }
  5106. awokenSetCount(aicon, totalNum);
  5107. return {a:ai,c:totalNum};
  5108. });
  5109. if (acs.every(ac=>ac.c==0))
  5110. {
  5111. awokenDom.classList.add(className_displayNone);
  5112. } else
  5113. {
  5114. awokenDom.classList.remove(className_displayNone);
  5115. }
  5116. awokenDom.appendChild(fragment);
  5117. }
  5118. //刷新能力值
  5119. function refreshAbility(abilityDom, team, idx) {
  5120. const memberData = team[0][idx];
  5121. const assistData = team[1][idx];
  5122. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  5123. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  5124. if (mainAbility && memberData.ability) {
  5125. for (let ai = 0; ai < 3; ai++) {
  5126. memberData.ability[ai] = mainAbility[ai][0];
  5127. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  5128. }
  5129. }
  5130. if (!abilityDom) return; //如果没有dom,直接跳过
  5131. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  5132. const hpDom = abilityLi.querySelector(".hp");
  5133. const atkDom = abilityLi.querySelector(".atk");
  5134. const rcvDom = abilityLi.querySelector(".rcv");
  5135. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  5136. if (mainAbility) {
  5137. div.classList.remove(className_displayNone);
  5138. div.textContent = memberData.ability[ai];
  5139. } else {
  5140. div.classList.add(className_displayNone);
  5141. div.textContent = 0;
  5142. }
  5143. });
  5144. }
  5145. //刷新队员
  5146. function refreshmemberTypes(memberTypesDom, team, idx) {
  5147. if (!memberTypesDom) return; //如果没有dom,直接跳过
  5148. const member = team[0][idx];
  5149. const assist = team[1][idx];
  5150. let {types = [], appendType = false} = member.getAttrsTypesWithWeapon(assist) || {};
  5151. appendType = appendType && (types.length > member.card.types.length); //appendType还需要满足type数量大于角色真实的type
  5152. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  5153. memberTypesUl.innerHTML = '';
  5154. for (let i = 0;i < types.length; i++) {
  5155. const iconLi = document.createElement("li");
  5156. const icon = iconLi.appendChild(document.createElement("icon"))
  5157. icon.className = "type-icon";
  5158. icon.setAttribute("data-type-icon", types[i]);
  5159. if (appendType && i == (types.length - 1)) {
  5160. iconLi.classList.add('append-type');
  5161. }
  5162. memberTypesUl.appendChild(iconLi);
  5163. }
  5164. }
  5165. //刷新队员觉醒
  5166. function refreshmemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  5167. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  5168. const memberData = team[0][idx];
  5169. const assistData = team[1][idx];
  5170. const memberCard = Cards[memberData.id] || Cards[0];
  5171. const assistCard = Cards[assistData.id] || Cards[0];
  5172. //队员觉醒
  5173. let memberAwokens = memberCard?.awakenings?.slice(0,memberData.awoken) || [];
  5174. //单人和三人为队员增加超觉醒
  5175. if ((solo || teamsCount === 3) &&
  5176. memberData.sawoken > 0 && //怪物超觉醒编号大于0
  5177. //memberCard?.superAwakenings?.length > 0 && //卡片有超觉醒
  5178. memberData.level >= 100 && //怪物大于100级
  5179. memberData.plus.every(p=>p>=99) //怪物297了
  5180. ) {
  5181. memberAwokens.push(memberData.sawoken);
  5182. }
  5183. //memberAwokens.sort();
  5184. //武器觉醒
  5185. let assistAwokens = assistCard?.awakenings?.slice(0,assistData?.awoken);
  5186. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  5187. //assistAwokens.sort();
  5188. /*if (assistAwokens.includes(49))
  5189. {
  5190. memberAwokens = memberAwokens.concat(assistAwokens);
  5191. }*/
  5192. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  5193. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  5194. /* //通用的
  5195. function countNum(arr) {
  5196. const map = arr.reduce(function(preMap, value){
  5197. return preMap.set(value, (preMap.get(value) || 0) + 1);
  5198. }, new Map());
  5199. return Array.from(map);
  5200. };*/
  5201. function countAwokenNum(arr) {
  5202. const map = arr.reduce(function(preMap, value){
  5203. const eak = equivalent_awoken.find(eako => eako.big === value);
  5204. if (eak)
  5205. {
  5206. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  5207. }else
  5208. {
  5209. return preMap.set(value, (preMap.get(value) || 0) + 1);
  5210. }
  5211. }, new Map());
  5212. return Array.from(map);
  5213. };
  5214. /*const hideAwokens = [49,1,2,3,63];
  5215. if (solo) hideAwokens.push(30); //协力觉醒
  5216. if (!solo) hideAwokens.push(63); //掉落觉醒
  5217. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  5218. let memberAwokensCount = countAwokenNum(memberAwokens);
  5219. memberAwokenUl.innerHTML = '';
  5220. memberAwokensCount.forEach(akc=>{
  5221. const iconLi = document.createElement("li");
  5222. const icon = iconLi.appendChild(document.createElement("icon"))
  5223. icon.className = "awoken-icon";
  5224. icon.setAttribute("data-awoken-icon", akc[0]);
  5225. icon.setAttribute("data-awoken-count", akc[1]);
  5226. memberAwokenUl.appendChild(iconLi);
  5227. });
  5228. let assistAwokensCount = countAwokenNum(assistAwokens);
  5229. assistAwokenUl.innerHTML = '';
  5230. assistAwokensCount.forEach(akc=>{
  5231. const iconLi = document.createElement("li");
  5232. const icon = iconLi.appendChild(document.createElement("icon"))
  5233. icon.className = "awoken-icon";
  5234. icon.setAttribute("data-awoken-icon", akc[0]);
  5235. icon.setAttribute("data-awoken-count", akc[1]);
  5236. assistAwokenUl.appendChild(iconLi);
  5237. });
  5238. }
  5239. function setTextContentAndAttribute(dom,str)
  5240. {
  5241. if (!dom) return;
  5242. dom.textContent = str;
  5243. dom.setAttribute(dataAttrName, str);
  5244. }
  5245. function drawHpInfo(hpBarDom, reduceAttrRanges)
  5246. {
  5247. const width = hpBarDom.width, height = hpBarDom.height;
  5248. let ctx = hpBarDom.getContext("2d");
  5249. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  5250. {
  5251. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  5252. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  5253. //console.table(reduceRanges);
  5254. ctx.fillStyle = attrColors[ridx];
  5255. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  5256. reduceRanges.forEach(range=>{
  5257. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  5258. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  5259. });
  5260. });
  5261. }
  5262. else //只有阶梯盾
  5263. {
  5264. const reduceRanges = reduceAttrRanges[0];
  5265. //创建线性颜色渐变对象
  5266. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  5267. canvasGradient.addColorStop(0, "#EE99AA");
  5268. canvasGradient.addColorStop(0.4, "#FFDDEE");
  5269. canvasGradient.addColorStop(1, "#EE9999");
  5270. ctx.fillStyle = canvasGradient;
  5271. ctx.fillRect(0, 0, width, height);
  5272. reduceRanges.forEach(range=>{
  5273. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  5274. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  5275. });
  5276. }
  5277. }
  5278. //刷新队伍能力值合计
  5279. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  5280. //计算总的生命值
  5281. if (!totalDom) return;
  5282. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5283. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5284. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  5285. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5286. const teams = formation.teams;
  5287. const leader1id = team[0][team[3] || 0].id;
  5288. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  5289. //计算当前队伍,2P时则是需要特殊处理
  5290. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  5291. const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1];
  5292. if (tHpDom) {
  5293. const reduceScales1 = getReduceScales(leader1id);
  5294. const reduceScales2 = getReduceScales(leader2id);
  5295. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  5296. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5297. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  5298. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5299. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5300. const hpBar = totalDom.querySelector(".reduce-details");
  5301. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  5302. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  5303. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  5304. {
  5305. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  5306. hpBar.classList.remove(className_displayNone);
  5307. }else
  5308. {
  5309. hpBar.classList.add(className_displayNone);
  5310. }
  5311. const totalReduce = leastScale.scale;
  5312. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5313. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5314. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5315. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  5316. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5317. let badgeHPScale = 1; //徽章倍率
  5318. if (team[2] == 5 && (solo || teamsCount === 3)) {
  5319. badgeHPScale = 1.05;
  5320. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  5321. badgeHPScale = 1.15;
  5322. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  5323. badgeHPScale = 1.10;
  5324. }
  5325. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  5326. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  5327. //记录到bar中,方便打开详情时调用
  5328. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  5329. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  5330. hpBar.tHP = tHP;
  5331. hpBar.tHPNoAwoken = tHPNoAwoken;
  5332. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5333. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5334. const tHpDom_general = tHpDom.querySelector(".general");
  5335. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5336. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5337. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5338. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5339. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  5340. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5341. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5342. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5343. }
  5344. if (tSBDom) {
  5345. const sbn = countTeamSB(team, solo);
  5346. const tSBDom_general = tSBDom.querySelector(".general");
  5347. setTextContentAndAttribute(tSBDom_general, sbn);
  5348. }
  5349. if (tMoveDom) {
  5350. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  5351. const tMoveDom_general = tMoveDom.querySelector(".general");
  5352. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  5353. if (moveTime.fixed) //固定时间的
  5354. {
  5355. tMoveDom.classList.add("fixed-move-time");
  5356. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  5357. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  5358. } else
  5359. {
  5360. tMoveDom.classList.remove("fixed-move-time");
  5361. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  5362. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  5363. }
  5364. }
  5365. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  5366. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  5367. const tTypesDom = totalDom.querySelector(".tIf-types");
  5368. //统计队伍稀有度总数
  5369. if (tRarityDom)
  5370. {
  5371. const rarityDoms = tRarityDom.querySelector(".rarity");
  5372. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  5373. if (member.id <= 0) return pre;
  5374. const card = Cards[member.id] || Cards[0];
  5375. return pre + (card?.rarity ?? 0);
  5376. },0);
  5377. rarityDoms.setAttribute(dataAttrName, rarityCount);
  5378. }
  5379. //统计队伍属性/类型个数
  5380. if (tAttrsDom || tTypesDom)
  5381. {
  5382. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  5383. if (tAttrsDom) {
  5384. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  5385. attrDoms.forEach(attrDom=>{
  5386. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  5387. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  5388. });
  5389. }
  5390. if (tTypesDom) {
  5391. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  5392. typeDoms.forEach(typeDom=>{
  5393. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  5394. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  5395. });
  5396. }
  5397. }
  5398. if (tEffectDom) {
  5399. //76版队长技能不被换队长所影响
  5400. const leader1id_original = team[0][0].id;
  5401. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  5402. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  5403. refreshEffectDom(tEffectDom, effect);
  5404. }
  5405. }
  5406. function refreshEffectDom(tEffectDom, effect) {
  5407. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  5408. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  5409. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  5410. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  5411. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  5412. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  5413. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  5414. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  5415. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  5416. if (addCombo) {
  5417. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  5418. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  5419. }
  5420. const inflicts = tEffectDom.querySelector(".inflicts");
  5421. if (inflicts) {
  5422. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  5423. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  5424. }
  5425. }
  5426. //刷新所有队伍能力值合计
  5427. function refreshFormationTotalHP(totalDom, teams) {
  5428. //计算总的生命值
  5429. if (!totalDom) return;
  5430. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5431. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5432. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5433. //因为目前仅用于2P,所以直接在外面固定写了
  5434. const leader1id = teams[0][0][teams[0][3] || 0].id;
  5435. const leader2id = teams[1][0][teams[1][3] || 0].id;
  5436. if (tHpDom) {
  5437. const reduceScales1 = getReduceScales(leader1id);
  5438. const reduceScales2 = getReduceScales(leader2id);
  5439. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5440. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5441. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5442. const hpBar = totalDom.querySelector(".reduce-details");
  5443. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  5444. {
  5445. drawHpInfo(hpBar, reduceAttrRanges);
  5446. hpBar.classList.remove(className_displayNone);
  5447. }else
  5448. {
  5449. hpBar.classList.add(className_displayNone);
  5450. }
  5451. const totalReduce = leastScale.scale;
  5452. const tHPArr = teams.map(function(team) {
  5453. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5454. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5455. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5456. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  5457. });
  5458. const tHPNoAwokenArr = teams.map(function(team) {
  5459. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5460. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5461. return Math.round(teamTHP);
  5462. });
  5463. const tHP = tHPArr.reduce((pv, v) => pv + v);
  5464. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  5465. //记录到bar中,方便打开详情时调用
  5466. hpBar.reduceAttrRanges = reduceAttrRanges;
  5467. hpBar.tHP = tHP;
  5468. hpBar.tHPNoAwoken = tHPNoAwoken;
  5469. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5470. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5471. const tHpDom_general = tHpDom.querySelector(".general");
  5472. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5473. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5474. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5475. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5476. if (totalReduce > 0)
  5477. tHpDom_reduce.classList.remove("no-reduce");
  5478. else
  5479. tHpDom_reduce.classList.add("no-reduce");
  5480. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5481. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5482. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5483. }
  5484. if (tSBDom) {
  5485. const sbn1 = countTeamSB(teams[0], solo);
  5486. const sbn2 = countTeamSB(teams[1], solo);
  5487. const tSBDom_general = tSBDom.querySelector(".general");
  5488. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  5489. }
  5490. if (tEffectDom) {
  5491. //76版队长技能不被换队长所影响
  5492. const leader1id_original = teams[0][0][0].id;
  5493. const leader2id_original = teams[1][0][0].id;
  5494. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  5495. refreshEffectDom(tEffectDom, effect);
  5496. }
  5497. }
  5498. //刷新单人技能CD
  5499. function refreshMemberSkillCD(teamDom, team, idx) {
  5500. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  5501. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  5502. const member = team[0][idx];
  5503. const assist = team[1][idx];
  5504. const memberCard = Cards[member.id] || Cards[0];
  5505. const memberSkill = Skills[memberCard?.activeSkillId];
  5506. const assistCard = Cards[assist.id] || Cards[0];
  5507. const assistSkill = Skills[assistCard?.activeSkillId];
  5508. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  5509. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  5510. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  5511. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  5512. memberSkillCdDom.innerHTML = '';
  5513. assistSkillCdDom.innerHTML = '';
  5514. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  5515. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  5516. {
  5517. memberSkillCdDom.append(memberSkillCd);
  5518. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  5519. memberSkill.params.slice(1).forEach(subSkillId=>{
  5520. const subSkill = Skills[subSkillId];
  5521. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  5522. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  5523. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  5524. });
  5525. } else {
  5526. memberSkillCdDom.append(memberSkillCd);
  5527. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  5528. }
  5529. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  5530. memberSkillCdDom.classList.remove("max-skill");
  5531. } else {
  5532. memberSkillCdDom.classList.add("max-skill");
  5533. }
  5534. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  5535. assistSkillCdDom.classList.remove("max-skill");
  5536. } else {
  5537. assistSkillCdDom.classList.add("max-skill");
  5538. }
  5539. }
  5540. //按住Ctrl点击技能在控制台输出技能的对象
  5541. function fastShowSkill(event) {
  5542. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  5543. if (event.ctrlKey) {
  5544. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  5545. console.debug(Skills[skillId]);
  5546. return;
  5547. };
  5548. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  5549. if (s_cards.length > 1) {
  5550. showSearch(s_cards); //显示
  5551. }
  5552. }
  5553. function localisation($tra) {
  5554. if (!$tra) return;
  5555. document.title = $tra.webpage_title;
  5556. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  5557. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  5558. formationBox.querySelector(".title-box .title-display").dataset.placeholder = $tra.title_blank;
  5559. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  5560. formationBox.querySelector(".detail-box .detail-display").dataset.placeholder = $tra.detail_blank;
  5561. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  5562. const sortOptions = Array.from(s_sortList.options);
  5563. sortOptions.forEach(opt => {
  5564. const tag = opt.getAttribute("data-tag");
  5565. const trans = $tra.sort_name[tag];
  5566. if (trans) {
  5567. opt.text = trans;
  5568. }
  5569. });
  5570. }

智龙迷城队伍图制作工具