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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 4; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !needUpdateBrowser && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. if (location.search.includes('&')) {
  26. location.search = location.search.replace(/&/ig, '&');
  27. }
  28. //一开始就加载当前语言
  29. if (currentLanguage == undefined)
  30. {
  31. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  32. const browser_i18n = navigator.language; //获取浏览器语言
  33. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  34. {
  35. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  36. }
  37. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  38. {
  39. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  40. if (lang.i18n_RegExp)
  41. {
  42. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  43. }else
  44. {
  45. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  46. }
  47. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  48. }
  49. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  50. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  51. }
  52. //一开始就加载当前数据
  53. if (currentDataSource == undefined)
  54. {
  55. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  56. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  57. }
  58. const dbName = "PADDF";
  59. let db = null;
  60. const DBOpenRequest = indexedDB.open(dbName, 4);
  61. DBOpenRequest.onsuccess = function(event) {
  62. db = event.target.result; //DBOpenRequest.result;
  63. console.log("PADDF:数据库已可使用");
  64. loadData();
  65. };
  66. DBOpenRequest.onerror = function(event) {
  67. // 错误处理
  68. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  69. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  70. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  71. loadData();
  72. //alert('Some errors have occurred, please refresh the page.');
  73. //history.go(); //直接强制刷新
  74. };
  75. DBOpenRequest.onupgradeneeded = function(event) {
  76. let db = event.target.result;
  77. let store;
  78. switch (true)
  79. {
  80. case event.oldVersion < 2:
  81. store = db.createObjectStore("cards");
  82. store = db.createObjectStore("skills");
  83. case event.oldVersion < 3:
  84. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  85. }
  86. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  87. store.transaction.oncomplete = function(event) {
  88. console.log("PADDF:数据库建立完毕");
  89. };
  90. };
  91. class Member2
  92. {
  93. constructor(oldMenber, isAssist)
  94. {
  95. //this.index = oldMenber?.index ?? 0;
  96. this.id = oldMenber?.id ?? 0;
  97. //this.exp = oldMenber?.exp ?? 0;
  98. this.level = oldMenber?.level ?? 1;
  99. this.plus = oldMenber?.plus ?? {hp:0,atk:0,rcv:0};
  100. this.awoken = oldMenber.awoken ?? 0;
  101. this.superAwoken = oldMenber.superAwoken ?? null;
  102. this.latent = oldMenber?.latent.concat() ?? [];
  103. this.skillLevel = oldMenber.skillLevel ?? 0;
  104. this.assist = oldMenber.assist ?? null;
  105. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldMenber?.isAssist);
  106. }
  107. calculateAbility(solo,teamCount){
  108. const card = Cards[this.id];
  109. let bonus = null;
  110. if (!this.isAssist &&
  111. this.assist &&
  112. this.assist.id>0 &&
  113. Cards[this.assist.id].attrs[0] === card.attrs[0]
  114. ){
  115. bonus = this.assist.calculateAbility(solo,teamCount);
  116. }
  117. }
  118. toJSON(){
  119. }
  120. }
  121. //队员基本的留空
  122. var Member = function() {
  123. this.id = 0;
  124. this.ability = [0, 0, 0];
  125. this.abilityNoAwoken = [0, 0, 0];
  126. };
  127. //让 Member 能直接获取 card
  128. Object.defineProperty(Member.prototype, "card", {
  129. get() { return Cards[this.id]; }
  130. })
  131. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  132. let memberCard = this.card, assistCard = assist?.card;
  133. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  134. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  135. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  136. if (assistCard?.awakenings?.includes(49)) { //如果有武器
  137. //更改副属性
  138. let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95);
  139. if (changeAttr) attrs[1] = changeAttr - 91;
  140. //添加类型
  141. let appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90);
  142. appendTypes = appendTypes.map(type=>{
  143. switch (type) {
  144. case 83: {return 5;}
  145. case 84: {return 4;}
  146. case 85: {return 7;}
  147. case 86: {return 8;}
  148. case 87: {return 1;}
  149. case 88: {return 6;}
  150. case 89: {return 2;}
  151. case 90: {return 3;}
  152. }
  153. });
  154. for (let appendType of appendTypes) {
  155. types.add(appendType);
  156. }
  157. }
  158. return {attrs: attrs, types: Array.from(types)};
  159. }
  160. Member.prototype.outObj = function() {
  161. const m = this;
  162. if (m.id == 0) return null;
  163. let obj = [m.id];
  164. if (m.level != undefined) obj[1] = m.level;
  165. if (m.awoken != undefined) obj[2] = m.awoken;
  166. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  167. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  168. obj[3] = m.plus[0];
  169. } else {
  170. obj[3] = m.plus;
  171. }
  172. }
  173. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  174. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  175. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  176. const skill = Skills[card.activeSkillId];
  177. //有技能等级,并且技能等级低于最大等级时才记录技能
  178. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  179. return obj;
  180. };
  181. Member.prototype.loadObj = function(m, dataVersion) {
  182. if (m == undefined) //如果没有提供数据,直接返回默认
  183. {
  184. this.id = 0;
  185. return;
  186. }
  187. if (dataVersion == undefined) dataVersion = 1;
  188. this.id = dataVersion > 1 ? m[0] : m.id;
  189. this.level = dataVersion > 1 ? m[1] : m.level;
  190. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  191. if (dataVersion > 1) {
  192. if (isNaN(m[3]) || m[3] == null) {
  193. this.plus = m[3];
  194. } else {
  195. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  196. this.plus = [singlePlus, singlePlus, singlePlus];
  197. }
  198. } else {
  199. this.plus = m.plus;
  200. }
  201. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  202. this.latent = dataVersion > 1 ? m[4] : m.latent;
  203. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  204. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  205. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  206. this.skilllevel = m[6] || null;
  207. };
  208. Member.prototype.loadFromMember = function(m) {
  209. if (m == undefined) //如果没有提供数据,直接返回默认
  210. {
  211. return;
  212. }
  213. this.id = m.id;
  214. };
  215. //只用来防坐的任何队员
  216. var MemberDelay = function() {
  217. this.id = -1;
  218. };
  219. MemberDelay.prototype = Object.create(Member.prototype);
  220. MemberDelay.prototype.constructor = MemberDelay;
  221. //辅助队员
  222. var MemberAssist = function() {
  223. this.level = 0;
  224. this.awoken = 0;
  225. this.plus = [0, 0, 0];
  226. Member.call(this);
  227. };
  228. MemberAssist.prototype = Object.create(Member.prototype);
  229. MemberAssist.prototype.constructor = MemberAssist;
  230. MemberAssist.prototype.loadFromMember = function(m) {
  231. if (m == undefined) //如果没有提供数据,直接返回默认
  232. {
  233. return;
  234. }
  235. this.id = m.id;
  236. if (m.level != undefined) this.level = m.level;
  237. if (m.awoken != undefined) this.awoken = m.awoken;
  238. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  239. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  240. };
  241. //正式队伍
  242. var MemberTeam = function() {
  243. this.latent = [];
  244. MemberAssist.call(this);
  245. //sawoken作为可选项目,默认不在内
  246. };
  247. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  248. MemberTeam.prototype.constructor = MemberTeam;
  249. MemberTeam.prototype.loadFromMember = function(m) {
  250. if (m == undefined) //如果没有提供数据,直接返回默认
  251. {
  252. return;
  253. }
  254. this.id = m.id;
  255. if (m.level != undefined) this.level = m.level;
  256. if (m.awoken != undefined) this.awoken = m.awoken;
  257. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  258. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  259. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  260. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  261. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  262. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  263. };
  264. var Formation = function(teamCount, memberCount) {
  265. this.title = "";
  266. this.detail = "";
  267. this.teams = [];
  268. this.dungeonEnchance = {
  269. attrs: [],
  270. types: [],
  271. rarities: [],
  272. rate: {
  273. hp: 1,
  274. atk: 1,
  275. rcv: 1
  276. }
  277. }
  278. for (let ti = 0; ti < teamCount; ti++) {
  279. const team = [
  280. [], //队员
  281. [], //辅助
  282. 0, //徽章
  283. 0, //队长更换序号
  284. ];
  285. for (let mi = 0; mi < memberCount; mi++) {
  286. team[0].push(new MemberTeam());
  287. team[1].push(new MemberAssist());
  288. }
  289. this.teams.push(team);
  290. }
  291. };
  292. Formation.prototype.outObj = function() {
  293. const obj = {};
  294. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  295. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  296. obj.f = this.teams.map(t => {
  297. const teamArr = [];
  298. teamArr[0] = t[0].map(m =>
  299. m.outObj()
  300. ).deleteLatter();
  301. teamArr[1] = t[1].map(m =>
  302. m.outObj()
  303. ).deleteLatter();
  304. if (t[2]) teamArr[2] = t[2];
  305. if (t[3]) teamArr[3] = t[3];
  306. return teamArr;
  307. });
  308. let dge = this.dungeonEnchance;
  309. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  310. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities)].deleteLatter(0), //类型,属性,星级
  311. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  312. ];
  313. obj.v = dataStructure;
  314. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  315. !obj.t &&
  316. !obj.d)
  317. return null;*/
  318. return obj;
  319. };
  320. Formation.prototype.loadObj = function(f) {
  321. let dge = this.dungeonEnchance;
  322. if (f == undefined) //如果没有提供数据,要返回空的
  323. {
  324. this.title = "";
  325. this.detail = "";
  326. this.teams.forEach(function(t, ti) {
  327. t[0].forEach(function(m, mi) {
  328. m.loadObj(null);
  329. });
  330. t[1].forEach(function(m, mi) {
  331. m.loadObj(null);
  332. });
  333. t[2] = 1;
  334. t[3] = 0;
  335. });
  336. dge.rarities.length = 0;
  337. dge.attrs.length = 0;
  338. dge.types.length = 0;
  339. dge.rate.hp = 1;
  340. dge.rate.atk = 1;
  341. dge.rate.rcv = 1;
  342. return;
  343. }
  344. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  345. this.title = dataVeision > 1 ? f.t : f.title;
  346. this.detail = dataVeision > 1 ? f.d : f.detail;
  347. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  348. this.teams.forEach(function(t, ti) {
  349. const tf = loadTeamArr[ti];
  350. if (tf) {
  351. t[0].forEach(function(m, mi) {
  352. const fm = tf[0][mi];
  353. m.loadObj(fm, dataVeision);
  354. });
  355. t[1].forEach(function(m, mi) {
  356. const fm = tf[1][mi];
  357. m.loadObj(fm, dataVeision);
  358. });
  359. t[2] = tf[2] != undefined ? (dataVeision > 3 ? tf[2] : badgeConvert(tf[2])) : 1; //徽章
  360. t[3] = tf[3] ?? 0; //队长
  361. }
  362. });
  363. function badgeConvert(old)
  364. {
  365. switch (old)
  366. {
  367. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  368. return old + 1;
  369. }
  370. case 9: {
  371. return 11;
  372. }
  373. case 10:case 11:case 12: {
  374. return old + 7;
  375. }
  376. case 13: {
  377. return 21;
  378. }
  379. case 14: {
  380. return 10;
  381. }
  382. case 15:case 16:case 17: {
  383. return old - 3;
  384. }
  385. case 18: {
  386. return 50;
  387. }
  388. default: return 1;
  389. }
  390. }
  391. if (f.r)
  392. {
  393. if (Array.isArray(f.r[0])) {
  394. let effective = f.r[0];
  395. let rates = f.r[1];
  396. dge.types = flags(effective[0] ?? 0);
  397. dge.attrs = flags(effective[1] ?? 0);
  398. dge.rarities = flags(effective[2] ?? 0);
  399. dge.rate.hp = rates[0] ?? 1;
  400. dge.rate.atk = rates[1] ?? 1;
  401. dge.rate.rcv = rates[2] ?? 1;
  402. } else {
  403. dge.attrs = flags(f.r[0] ?? 0);
  404. dge.types = flags(f.r[1] ?? 0);
  405. dge.rarities.length = 0;
  406. dge.rate.hp = f.r[2] ?? 1;
  407. dge.rate.atk = f.r[3] ?? 1;
  408. dge.rate.rcv = f.r[4] ?? 1;
  409. }
  410. }
  411. if (f.b)
  412. this.teams[0][2] = f.b; //原来模式的徽章
  413. };
  414. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  415. {
  416. let qrObj = {
  417. d:this.outObj()
  418. };
  419. if (keepDataSource) qrObj.s = currentDataSource.code;
  420. return qrObj;
  421. }
  422. Formation.prototype.getPdcQrStr = function()
  423. {
  424. function genMemberMap(m, a, position = 0)
  425. {
  426. const o = new Map();
  427. o.set(0, m.id);
  428. if (m.latent.length)
  429. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).prefix(2)).join('')); //潜觉
  430. o.set(3, m.level);
  431. o.set(4, m.plus[0]);
  432. o.set(5, m.plus[1]);
  433. o.set(6, m.plus[2]);
  434. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  435. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  436. if (a.id != 0)
  437. {
  438. o.set(9, a.id);
  439. o.set(10, a.level);
  440. o.set(11, a.plus[0]);
  441. o.set(12, a.plus[1]);
  442. o.set(13, a.plus[2]);
  443. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  444. }
  445. o.set(15, position);
  446. return o;
  447. }
  448. let outArr = [
  449. [1,this.teams.length - 1]
  450. ];
  451. if (this.teams.length == 2)
  452. {
  453. const team1 = this.teams[0];
  454. const team2 = this.teams[1];
  455. team1[0].push(team2[0].shift());
  456. team1[1].push(team2[1].shift());
  457. }
  458. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  459. let teamArr = [
  460. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  461. ];
  462. const membersArr = t[0];
  463. const assistArr = t[1];
  464. for (let i=0;i<membersArr.length;i++)
  465. {
  466. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  467. {
  468. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  469. let pdcMemberArr = Array.from(pdcMemberMap);
  470. pdcMemberStr = pdcMemberArr.map(item => {
  471. if (item[1] == undefined)
  472. {
  473. return null;
  474. }
  475. return [
  476. item[0].toString(36).prefix(2),
  477. item[1].toString(36).prefix(2)
  478. ].join('')}).filter(item=>item).join(',');
  479. teamArr.push(pdcMemberStr);
  480. }
  481. }
  482. return teamArr.join('}');
  483. });
  484. if (this.teams.length == 2)
  485. {
  486. const team1 = this.teams[0];
  487. const team2 = this.teams[1];
  488. team2[0].splice(0,0,team1[0].pop());
  489. team2[1].splice(0,0,team1[1].pop());
  490. }
  491. outArr = outArr.concat(pdcTeamsStr);
  492. return outArr.join(']');
  493. }
  494. Formation.prototype.getQrStr = function(type)
  495. {
  496. if (type == 'pdf' || type == 0)
  497. {
  498. return JSON.stringify(this.getPdfQrObj());
  499. }else
  500. {
  501. return this.getPdcQrStr();
  502. }
  503. }
  504. class PlayerData
  505. {
  506. constructor(data)
  507. {
  508. Object.assign(this, data);
  509. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  510. this.parsedDecks = PlayerDataDeck.parseDataArray(
  511. data.decksb.decks,
  512. data?.decksbs?.decks,
  513. this.parsedCards);
  514. }
  515. }
  516. class PlayerDataDeck {
  517. constructor(data, parsedCards) {
  518. const e = data.entries();
  519. this.membersIndex = [
  520. e.next().value[1],
  521. e.next().value[1],
  522. e.next().value[1],
  523. e.next().value[1],
  524. e.next().value[1],
  525. ];
  526. this.badge = e.next().value[1];
  527. this.membersIndex.push(e.next().value[1]);
  528. if (parsedCards)
  529. {
  530. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  531. }
  532. e.next(); //未知
  533. e.next(); //未知
  534. if (!e.next().done)
  535. {
  536. console.warn("出现未知的用户队伍数据");
  537. }
  538. }
  539. static parseDataArray(decks1, decks2, parsedCards)
  540. {
  541. let datas = decks1.concat(decks2 ?? []);
  542. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  543. if (Boolean(decks2))
  544. {
  545. decks.forEach(deck=>{if (deck.badge === 1) deck.badge = 50;});
  546. }
  547. return decks;
  548. }
  549. toFormation()
  550. {
  551. const f = new Formation(1, 6);
  552. const team = f.teams[0];
  553. team[2] = this.badge;
  554. const tMembers = team[0];
  555. const tAssists = team[1];
  556. this.members.forEach((member, idx)=>{
  557. const tm = tMembers[idx];
  558. const ta = tAssists[idx];
  559. if (member) {
  560. tm.loadFromMember(member);
  561. tm.sawoken = Cards[member.id].superAwakenings.indexOf(member.superAwoken);
  562. tm.plus = Object.values(member.plus);
  563. tm.skilllevel = member.skillLevel;
  564. if (member.assist) {
  565. ta.loadFromMember(member.assist);
  566. ta.sawoken = Cards[member.assist.id].superAwakenings.indexOf(member.assist.superAwoken);
  567. ta.plus = Object.values(member.assist.plus);
  568. ta.skilllevel = member.assist.skillLevel;
  569. }
  570. }
  571. });
  572. return f;
  573. }
  574. }
  575. class PlayerDataCard {
  576. constructor(data) {
  577. const e = data.entries();
  578. this.index = e.next().value[1];
  579. this.exp = e.next().value[1];
  580. this.level = e.next().value[1];
  581. this.skillLevel = e.next().value[1]; //未知
  582. e.next(); //未知
  583. this.id = e.next().value[1];
  584. //叠加型用他们的经验来表示数量
  585. const card = Cards[this.id];
  586. this.count = 1;
  587. if (card && card.overlay)
  588. {
  589. this.count = this.exp;
  590. this.exp = 0;
  591. }
  592. this.plus = {
  593. hp : e.next().value[1],
  594. atk: e.next().value[1],
  595. rcv: e.next().value[1]
  596. };
  597. this.awoken = e.next().value[1];
  598. let parsedLatent = this.parseLatent(e.next().value[1]);
  599. this.latentMaxCount = parsedLatent.latentCount;
  600. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  601. this.assistIndex = e.next().value[1];
  602. e.next(); //未知
  603. this.superAwoken = e.next().value[1];
  604. e.next(); //未知
  605. if (!e.next().done)
  606. {
  607. console.warn("出现未知的用户箱子卡片数据");
  608. }
  609. //console.log(b);
  610. }
  611. static parseDataArray(datas)
  612. {
  613. let parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  614. for (const mon of parsedCards)
  615. {
  616. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  617. }
  618. return parsedCards;
  619. }
  620. parseLatent(number)
  621. {
  622. let latentNumber = BigInt(number);
  623. let obj = {
  624. latent: [],
  625. latentCount: 6,
  626. };
  627. //console.log("原始数字",latentNumber.toString(2));
  628. let latentVersion = latentNumber & 7n; //记录版本,111是用几位来做记录
  629. latentNumber >>= 3n;
  630. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  631. let changeLatentCount = Boolean(latentNumber & 1n); //1时就是增加格子数
  632. latentNumber >>= 1n;
  633. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  634. if (changeLatentCount)
  635. {
  636. obj.latentCount = Number(latentNumber & 15n);
  637. latentNumber >>= 4n;
  638. //console.log("读取潜觉格子数",latentNumber.toString(2));
  639. }
  640. const getbnum = latentVersion > 6 ? 127n : 31n;
  641. const rightbnum = latentVersion > 6 ? 7n : 5n;
  642. while (latentNumber>0)
  643. {
  644. obj.latent.push(Number(latentNumber & getbnum));
  645. latentNumber >>= rightbnum;
  646. //console.log("读取一个潜觉",latentNumber.toString(2));
  647. }
  648. return obj;
  649. }
  650. deleteRepeatLatent(olatents)
  651. {
  652. let latents = olatents.concat();
  653. for (let ai = 0; ai < latents.length; ai++)
  654. {
  655. let useHole = latentUseHole(latents[ai]);
  656. if (useHole > 1)
  657. {
  658. latents.splice(ai+1, useHole-1);
  659. }
  660. }
  661. return latents;
  662. }
  663. }
  664. //进化树
  665. class EvoTree
  666. {
  667. constructor(mid, parent = null)
  668. {
  669. const _this = this;
  670. this.parent = parent;
  671. if (parent == null) //如果没有提供父级,则寻找进化根
  672. {
  673. function returnRootId(mid)
  674. {
  675. mid = Cards[mid].evoRootId;
  676. const m = Cards[mid];
  677. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  678. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  679. mid = returnRootId(m.henshinFrom[0]);
  680. }
  681. return mid;
  682. }
  683. mid = returnRootId(mid);
  684. }
  685. const card = Cards[mid];
  686. this.id = mid;
  687. this.idArr = parent ? parent.idArr.concat() : [];
  688. this.card = card;
  689. this.children = [];
  690. this.evoType = null;
  691. if (parent == null)
  692. {
  693. this.evoType = "Base";
  694. }
  695. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  696. {
  697. if (parent.card.henshinTo.length > 1) {
  698. this.evoType = "Random Henshin";
  699. //限定最多两层随机变身
  700. if (parent?.parent?.card?.henshinTo?.length > 1) {
  701. return this;
  702. }
  703. }
  704. else
  705. this.evoType = "Henshin";
  706. }
  707. else
  708. {
  709. if (card.evoMaterials.includes(3826)) //像素进化
  710. {
  711. this.evoType = "Pixel Evo";
  712. }else if (card.awakenings.includes(49)) //武器
  713. {
  714. this.evoType = "Assist Evo";
  715. }else if (card.isUltEvo) //究进
  716. {
  717. if (parent.card.isUltEvo) //超究进
  718. {
  719. this.evoType = "Super Ult Evo";
  720. }else
  721. {
  722. this.evoType = "Ult Evo";
  723. }
  724. }else
  725. {
  726. if (parent.card.isUltEvo) //转生
  727. {
  728. this.evoType = "Reincarnation";
  729. }else if(parent.evoType == "Reincarnation")
  730. {
  731. this.evoType = "Super Reincarnation";
  732. }else
  733. {
  734. this.evoType = "Evolution";
  735. }
  736. }
  737. }
  738. if (this.idArr.includes(mid))
  739. {
  740. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  741. {
  742. this.evoType = "Henshin Loop";
  743. }
  744. return this;
  745. }else
  746. {
  747. this.idArr.push(mid);
  748. }
  749. if (Array.isArray(card.henshinTo)) {
  750. for (let toId of card.henshinTo) {
  751. this.children.push(new EvoTree(toId, _this));
  752. }
  753. }
  754. if (this.evoType != "Henshin")
  755. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  756. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  757. };
  758. toListNode()
  759. {
  760. const createCardHead = editBox.createCardHead;
  761. const tBox = document.createElement("div");
  762. tBox.className = "evo-box";
  763. const evoPanel = tBox.appendChild(document.createElement("div"));
  764. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  765. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  766. evotPanel_L.className = "evo-panel-left";
  767. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  768. evotPanel_R.className = "evo-panel-right";
  769. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  770. evoTypeDiv.className = "evo-type-div";
  771. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  772. evoType.className = "evo-type";
  773. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  774. monHead.className = "monster-head";
  775. const monName = evotPanel_R.appendChild(document.createElement("div"));
  776. monName.className = "monster-name";
  777. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  778. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  779. evotMaterials.className = "evo-materials";
  780. this.card.evoMaterials.forEach(mid=>{
  781. //const li = evotMaterials.appendChild(document.createElement("li"));
  782. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  783. });
  784. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  785. evoSubEvo.className = "evo-subevo";
  786. this.children.forEach(subEvo=>{
  787. const li = evoSubEvo.appendChild(document.createElement("li"));
  788. li.appendChild(subEvo.toListNode());
  789. });
  790. return tBox;
  791. };
  792. }
  793. //队长技能类型的翻译
  794. class LeaderSkillType{
  795. constructor(flags1, flags2){
  796. this.matchMode = {
  797. multipleColors: Boolean(flags1 & 1 << 0),
  798. rowMatch: Boolean(flags1 & 1 << 1),
  799. combo: Boolean(flags1 & 1 << 2),
  800. sameColor: Boolean(flags1 & 1 << 3),
  801. LShape: Boolean(flags1 & 1 << 4),
  802. crossMatch: Boolean(flags1 & 1 << 5),
  803. heartCrossMatch: Boolean(flags1 & 1 << 6),
  804. remainOrbs: Boolean(flags1 & 1 << 7),
  805. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  806. };
  807. this.restriction = {
  808. attrEnhance: Boolean(flags1 & 1 << 9),
  809. typeEnhance: Boolean(flags1 & 1 << 10),
  810. board7x6: Boolean(flags1 & 1 << 11),
  811. noSkyfall: Boolean(flags1 & 1 << 12),
  812. HpRange: Boolean(flags1 & 1 << 13),
  813. useSkill: Boolean(flags1 & 1 << 14),
  814. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  815. minMatchLen: Boolean(flags1 & 1 << 16),
  816. specialTeam: Boolean(flags1 & 1 << 17),
  817. effectWhenRecover: Boolean(flags1 & 1 << 18),
  818. };
  819. this.appendEffects = {
  820. addCombo: Boolean(flags1 & 1 << 21),
  821. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  822. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  823. reduce49down: Boolean(flags1 & 1 << 24),
  824. reduce50: Boolean(flags1 & 1 << 25),
  825. reduce51up: Boolean(flags1 & 1 << 26),
  826. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  827. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  828. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  829. voidPoison: Boolean(flags1 & 1 << 29),
  830. counterAttack: Boolean(flags1 & 1 << 30),
  831. autoHeal: Boolean(flags1 & 1 << 31),
  832. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  833. resolve: Boolean(flags2 & 1 << 0),
  834. };
  835. }
  836. }
  837. //切换通用的切换className显示的函数
  838. function toggleDomClassName(addClass, className, dom = document.body) {
  839. dom.classList[addClass ? "add" : "remove"](className);
  840. //if (addClass) {
  841. // dom.classList.add(className);
  842. //} else {
  843. // dom.classList.remove(className);
  844. //}
  845. }
  846. //清除数据
  847. function clearData()
  848. {
  849. const locationURL = new URL(location);
  850. locationURL.searchParams.delete('d'); //删除数据
  851. locationURL.searchParams.delete('l'); //删除语言
  852. location = locationURL.toString();
  853. }
  854. //轮换ABC队伍
  855. function swapABCteam()
  856. {
  857. if (formation.teams.length > 1) {
  858. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  859. creatNewUrl();
  860. refreshAll(formation);
  861. }
  862. }
  863. function henshinStep(step)
  864. {
  865. if (step == 0) return;
  866. function gotoHenshin(card, nstep)
  867. {
  868. if (nstep > 0 && Array.isArray(card.henshinTo))
  869. {
  870. let max = Math.randomInteger(card.henshinTo.length - 1);
  871. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  872. }
  873. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  874. {
  875. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  876. }
  877. else
  878. {
  879. return card;
  880. }
  881. }
  882. formation.teams.forEach(team=>{
  883. team[0].forEach(member=>{
  884. const mid = member.id;
  885. const card = Cards[mid];
  886. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  887. { //要变身前的才进行操作
  888. const _card = gotoHenshin(card, step);
  889. member.id = _card.id;
  890. member.awoken = _card.awakenings.length;
  891. }
  892. });
  893. });
  894. creatNewUrl();
  895. refreshAll(formation);
  896. }
  897. //在单人和多人之间转移数据
  898. function turnPage(toPage, e = null) {
  899. let pagename = null;
  900. switch (toPage) {
  901. case 1:
  902. if (formation.teams[0][0].length < 6) {
  903. //把第二支队伍的队长添加到最后方
  904. formation.teams[0][0].push(formation.teams[1][0][0]);
  905. formation.teams[0][1].push(formation.teams[1][1][0]);
  906. }
  907. //删掉第2支开始的队伍
  908. formation.teams.splice(1);
  909. pagename = "solo.html";
  910. break;
  911. case 2:
  912. if (formation.teams.length < 2) { //从1人到2人
  913. formation.teams[1] = [
  914. [],
  915. []
  916. ];
  917. //把右边的队长加到第二支队伍最后面
  918. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  919. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  920. } else { //从3人到2人,直接删除后面两个队伍
  921. //删掉第3支开始的队伍
  922. formation.teams.splice(2);
  923. //删掉前面两支队伍的战友
  924. formation.teams[0][0].splice(5);
  925. formation.teams[0][1].splice(5);
  926. formation.teams[1][0].splice(5);
  927. formation.teams[1][1].splice(5);
  928. }
  929. formation.badge = 0;
  930. pagename = "multi.html";
  931. break;
  932. case 3:
  933. if (formation.teams.length < 2) { //从1人到3人
  934. } else { //从2人到3人
  935. formation.teams[0][0].push(formation.teams[1][0][0]);
  936. formation.teams[0][1].push(formation.teams[1][1][0]);
  937. formation.teams[1][0].push(formation.teams[0][0][0]);
  938. formation.teams[1][1].push(formation.teams[0][1][0]);
  939. }
  940. formation.badge = 0;
  941. pagename = "triple.html";
  942. break;
  943. }
  944. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  945. if (e && e.ctrlKey) {
  946. window.open(newURL);
  947. } else {
  948. location.href = newURL;
  949. }
  950. }
  951. function loadData(force = false)
  952. {
  953. if (force)
  954. console.info('强制更新数据。');
  955. const _time = new Date().getTime();
  956. //开始读取解析怪物数据
  957. const sourceDataFolder = "monsters-info";
  958. if (statusLine) statusLine.classList.add("loading-check-version");
  959. GM_xmlhttpRequest({
  960. method: "GET",
  961. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  962. onload: function(response) {
  963. dealCkeyData(response.response);
  964. },
  965. onerror: function(response) {
  966. console.error("新的 Ckey JSON 数据获取失败。", response);
  967. return;
  968. }
  969. });
  970. //处理返回的数据
  971. function dealCkeyData(responseText)
  972. { //处理数据版本
  973. let newCkeys; //当前的Ckey们
  974. let lastCkeys; //以前Ckey们
  975. let currentCkey; //获取当前语言的ckey
  976. let lastCurrentCkey; //以前的当前语言的ckey
  977. try {
  978. newCkeys = JSON.parse(responseText);
  979. } catch (e) {
  980. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  981. return;
  982. }
  983. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  984. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  985. try {
  986. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  987. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  988. lastCkeys = [];
  989. } catch (e) {
  990. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  991. lastCkeys = [];
  992. }
  993. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  994. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  995. lastCurrentCkey = {
  996. code: currentDataSource.code,
  997. ckey: {},
  998. updateTime: null
  999. };
  1000. lastCkeys.push(lastCurrentCkey);
  1001. }
  1002. if (statusLine) statusLine.classList.remove("loading-check-version");
  1003. if (statusLine) statusLine.classList.add("loading-mon-info");
  1004. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1005. console.debug("Cards ckey相等,直接读取已有的数据。");
  1006. const transaction = db.transaction([`cards`]);
  1007. const objectStore = transaction.objectStore(`cards`);
  1008. const request = objectStore.get(currentDataSource.code);
  1009. request.onerror = function(event) {
  1010. console.error("Cards 数据库内容读取失败,需重新下载。");
  1011. downloadCardsData();
  1012. };
  1013. request.onsuccess = function(event) {
  1014. if (Array.isArray(request.result))
  1015. {
  1016. Cards = loadExtraCardsData(request.result);
  1017. dealCardsData(Cards);
  1018. }else
  1019. {
  1020. console.info("Cards 数据库内容不存在,需重新下载。");
  1021. downloadCardsData();
  1022. }
  1023. };
  1024. } else {
  1025. console.log("Cards 需重新下载。");
  1026. downloadCardsData();
  1027. }
  1028. function downloadCardsData()
  1029. {
  1030. GM_xmlhttpRequest({
  1031. method: "GET",
  1032. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1033. onload: function(response) {
  1034. try {
  1035. Cards = loadExtraCardsData(JSON.parse(response.response));
  1036. } catch (e) {
  1037. console.error("Cards 数据 JSON 解码出错。", e);
  1038. return;
  1039. }
  1040. if (db)
  1041. {
  1042. const transaction = db.transaction([`cards`], "readwrite");
  1043. transaction.oncomplete = function(event) {
  1044. console.log("Cards 数据库写入完毕。");
  1045. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1046. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1047. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1048. dealCardsData(Cards);
  1049. };
  1050. const objectStore = transaction.objectStore(`cards`);
  1051. objectStore.put(Cards,currentDataSource.code);
  1052. }else //隐私模式无法启动数据库
  1053. {
  1054. dealCardsData(Cards);
  1055. }
  1056. },
  1057. onerror: function(response) {
  1058. console.error("Cards JSON 数据获取失败。", response);
  1059. }
  1060. });
  1061. }
  1062. function loadExtraCardsData(_cards)
  1063. {
  1064. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1065. let cards = _cards.slice(0, splitIdx);
  1066. for (let i = splitIdx + 1; i < _cards.length; i++)
  1067. {
  1068. const card = _cards[i];
  1069. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1070. /*card.unk01p = flags(card.unk01);
  1071. card.unk02p = flags(card.unk02);
  1072. card.unk03p = flags(card.unk03);
  1073. card.unk04p = flags(card.unk04);
  1074. card.unk05p = flags(card.unk05);
  1075. card.unk06p = flags(card.unk06);
  1076. card.unk07p = flags(card.unk07);
  1077. card.unk08p = flags(card.unk08);*/
  1078. cards[card?.id] = card;
  1079. }
  1080. return cards;
  1081. }
  1082. function dealCardsData(_cards)
  1083. {
  1084. if (editBox)
  1085. {
  1086. const monstersList = editBox.querySelector("#monsters-name-list");
  1087. let fragment = document.createDocumentFragment();
  1088. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1089. const opt = fragment.appendChild(document.createElement("option"));
  1090. opt.value = card.id;
  1091. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1092. });
  1093. monstersList.appendChild(fragment);
  1094. }
  1095. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1096. if (statusLine) statusLine.classList.add("loading-skill-info");
  1097. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1098. console.debug("Skills ckey相等,直接读取已有的数据。");
  1099. const transaction = db.transaction([`skills`]);
  1100. const objectStore = transaction.objectStore(`skills`);
  1101. const request = objectStore.get(currentDataSource.code);
  1102. request.onerror = function(event) {
  1103. console.error("Skills 数据库内容读取失败。");
  1104. };
  1105. request.onsuccess = function(event) {
  1106. if (Array.isArray(request.result))
  1107. {
  1108. Skills = request.result;
  1109. dealSkillData(Skills);
  1110. }else
  1111. {
  1112. console.info("Skills 数据库内容不存在,需重新下载。");
  1113. downloadSkillData();
  1114. }
  1115. };
  1116. } else {
  1117. console.log("Skills 需重新下载。");
  1118. downloadSkillData();
  1119. }
  1120. function downloadSkillData()
  1121. {
  1122. GM_xmlhttpRequest({
  1123. method: "GET",
  1124. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1125. onload: function(response) {
  1126. try {
  1127. Skills = JSON.parse(response.response);
  1128. } catch (e) {
  1129. console.log("Skills 数据 JSON 解码出错", e);
  1130. return;
  1131. }
  1132. if (db)
  1133. {
  1134. const transaction = db.transaction([`skills`], "readwrite");
  1135. transaction.oncomplete = function(event) {
  1136. console.log("Skills 数据库写入完毕。");
  1137. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1138. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1139. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1140. dealSkillData(Skills);
  1141. };
  1142. const objectStore = transaction.objectStore(`skills`);
  1143. objectStore.put(Skills,currentDataSource.code);
  1144. }else //隐私模式无法启动数据库
  1145. {
  1146. dealSkillData(Skills);
  1147. }
  1148. },
  1149. onerror: function(response) {
  1150. console.error("Skills JSON 数据获取失败", response);
  1151. }
  1152. });
  1153. }
  1154. function dealSkillData(_skills)
  1155. {
  1156. //显示数据更新时间
  1157. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1158. checkControlBox();
  1159. function checkControlBox()
  1160. {
  1161. if (controlBox)
  1162. {
  1163. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1164. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1165. clearInterval(controlBoxHook);
  1166. }
  1167. }
  1168. //initialize(); //初始化
  1169. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1170. //如果通过的话就载入URL中的怪物数据
  1171. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1172. checkFormationBox();
  1173. function checkFormationBox()
  1174. {
  1175. if (formationBox?.querySelector('.teams'))
  1176. {
  1177. reloadFormationData();
  1178. clearInterval(formationBoxHook);
  1179. }
  1180. }
  1181. //读取储存的所有玩家数据
  1182. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1183. PlayerDatas = datas.map(data=>new PlayerData(data));
  1184. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1185. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1186. });
  1187. }
  1188. }
  1189. }
  1190. }
  1191. //重新读取URL中的Data数据并刷新页面
  1192. function reloadFormationData(event) {
  1193. let formationData;
  1194. if (event && event.state && event.state.outForm)
  1195. {
  1196. //直接使用现有数据
  1197. formationData = event.state.outForm;
  1198. //console.log("直接读取",formationData);
  1199. }else
  1200. {
  1201. try {
  1202. const parameterDataString = getQueryString(["d","data"]);
  1203. formationData = JSON.parse(parameterDataString);
  1204. //console.log("从URL读取",formationData);
  1205. } catch (e) {
  1206. console.error("URL中队伍数据JSON解码出错", e);
  1207. return;
  1208. }
  1209. }
  1210. formation.loadObj(formationData);
  1211. refreshAll(formation);
  1212. if (isGuideMod)
  1213. {
  1214. let mid;
  1215. if (event && event.state && event.state.mid)
  1216. {
  1217. mid = event.state.mid;
  1218. }else
  1219. {
  1220. mid = parseInt(getQueryString("id"),10);
  1221. }
  1222. if (!isNaN(mid))
  1223. {
  1224. editBox.mid = mid;
  1225. editBoxChangeMonId(mid);
  1226. }
  1227. if (event && event.state && event.state.searchArr)
  1228. {
  1229. showSearch(event.state.searchArr.map(id=>Cards[id]));
  1230. }
  1231. }
  1232. }
  1233. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1234. //创建新的分享地址
  1235. function creatNewUrl(arg) {
  1236. if (arg == undefined) arg = {};
  1237. if (!!(window.history && history.pushState)) { // 支持History API
  1238. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1239. const datasource = arg.datasource || getQueryString("s");
  1240. const outObj = formation.outObj();
  1241. const newSearch = new URLSearchParams();
  1242. if (language_i18n) newSearch.set("l", language_i18n);
  1243. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1244. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1245. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1246. if (outObj)
  1247. {
  1248. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1249. newSearch.set("d", dataJsonStr);
  1250. }
  1251. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1252. if (!arg.notPushState) {
  1253. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1254. } else {
  1255. return newUrl;
  1256. }
  1257. }
  1258. }
  1259. function ObjToUrl(obj)
  1260. {
  1261. let fileName;
  1262. switch (obj.d.f.length)
  1263. {
  1264. case 1:{
  1265. fileName = "solo.html";
  1266. break;
  1267. }
  1268. case 2:{
  1269. fileName = "multi.html";
  1270. break;
  1271. }
  1272. case 3:{
  1273. fileName = "triple.html";
  1274. break;
  1275. }
  1276. }
  1277. const newUrl = new URL(fileName, location);
  1278. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1279. if (!obj.s || obj.s == "ja")
  1280. {
  1281. newUrl.searchParams.delete("s");
  1282. }else
  1283. {
  1284. newUrl.searchParams.set("s", obj.s);
  1285. }
  1286. let l = getQueryString("l");
  1287. if (l)
  1288. {
  1289. newUrl.searchParams.set("l", l);
  1290. }
  1291. return newUrl;
  1292. }
  1293. //解析从QR图里获取的字符串
  1294. function inputFromQrString(string)
  1295. {
  1296. const re = {code: 0, message: null};
  1297. //code 1~99 为各种编码
  1298. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1299. {
  1300. try{
  1301. let jo = JSON.parse(string);
  1302. if (jo.d && typeof jo.d == "object")
  1303. {
  1304. re.code = 1;
  1305. re.message = "发现队伍数据 | Formation data founded";
  1306. re.url = ObjToUrl(jo);
  1307. }else
  1308. {
  1309. re.code = 100;
  1310. re.message = "无队伍数据 | No formation data";
  1311. }
  1312. }catch(e)
  1313. {
  1314. re.code = 111;
  1315. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1316. }
  1317. }
  1318. else if (/^(https?|file):\/\//i.test(string))
  1319. {
  1320. let url = new URL(string);
  1321. if (url.searchParams.get('d'))
  1322. {
  1323. try{
  1324. let jo = {
  1325. d: JSON.parse(url.searchParams.get('d')),
  1326. s: url.searchParams.get('s'),
  1327. }
  1328. re.code = 1;
  1329. re.message = "发现队伍数据 | Formation data founded";
  1330. re.url = ObjToUrl(jo);
  1331. }catch(e)
  1332. {
  1333. re.code = 112;
  1334. re.message = "错误的 网址 格式 | The illegal URL format";
  1335. }
  1336. }
  1337. else
  1338. {
  1339. re.code = 100;
  1340. re.message = "无队伍数据 | No formation data";
  1341. }
  1342. }
  1343. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1344. { //PDC
  1345. re.code = 2;
  1346. re.message = "发现 PDC 格式 | PDC format found";
  1347. const newFotmation = pdcFotmationToPdfFotmation(string);
  1348. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1349. }
  1350. else
  1351. {
  1352. re.code = 110;
  1353. re.message = "不支持的格式 | Unsupported format";
  1354. }
  1355. return re;
  1356. }
  1357. //解析PDC的数据
  1358. function pdcFotmationToPdfFotmation(inputString)
  1359. {
  1360. function readPDC(string)
  1361. {
  1362. let teamsStr = string.split(']');
  1363. let baseInfo = teamsStr.shift().split(',');
  1364. let teamsArr = teamsStr.map(teamStr=>
  1365. {
  1366. let membersStr = teamStr.split('}').filter(Boolean);
  1367. const team = {
  1368. badge: parseInt(membersStr.shift(),10) //徽章是10进制
  1369. }
  1370. team.members = membersStr.map(memberStr=>{
  1371. let memberArr = memberStr.split(',').map(valueStr=>{
  1372. let idx = parseInt(valueStr.substr(0,2),36);
  1373. let value = valueStr.substr(2);
  1374. if (idx !== 2)
  1375. {
  1376. value = parseInt(value,36);
  1377. }else
  1378. {
  1379. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1380. }
  1381. return [idx, value];
  1382. });
  1383. return new Map(memberArr);
  1384. });
  1385. return team;
  1386. }
  1387. );
  1388. let pdcFotmation = {
  1389. version: parseInt(baseInfo[0],10),
  1390. teamCount: parseInt(baseInfo[1],10)+1,
  1391. teams: teamsArr
  1392. }
  1393. return pdcFotmation;
  1394. }
  1395. let pdcFotmation = readPDC(inputString);
  1396. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1397. if (pdcFotmation.teamCount == 2)
  1398. {
  1399. const team1 = pdcFotmation.teams[0].members;
  1400. const team2 = pdcFotmation.teams[1].members;
  1401. let team2Leader = team1.find(member=>member.get(15) == 5);
  1402. if (team2Leader)
  1403. {
  1404. team2Leader.set(15,0);
  1405. team2.splice(0,0,team2Leader);
  1406. team1.splice(team1.indexOf(team2Leader),1);
  1407. }
  1408. }
  1409. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1410. const t = f.teams[ti];
  1411. const membersArr = t[0];
  1412. const assistArr = t[1];
  1413. //队伍徽章
  1414. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1415. pdcTeam.members.forEach((member)=>{
  1416. const m = membersArr[member.get(15) || 0];
  1417. const a = assistArr[member.get(15) || 0];
  1418. m.id = member.get(0) || 0;
  1419. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1420. if (member.get(2))
  1421. {
  1422. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1423. }
  1424. m.level = member.get(3) || 1;
  1425. a.level = member.get(10) || 1;
  1426. m.plus[0] = member.get(4) || 0;
  1427. m.plus[1] = member.get(5) || 0;
  1428. m.plus[2] = member.get(6) || 0;
  1429. a.plus[0] = member.get(11) || 0;
  1430. a.plus[1] = member.get(12) || 0;
  1431. a.plus[2] = member.get(13) || 0;
  1432. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1433. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1434. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1435. });
  1436. });
  1437. return f;
  1438. }
  1439. //截图
  1440. function capture() {
  1441. statusLine.classList.add("prepare-capture");
  1442. const titleBox = formationBox.querySelector(".title-box");
  1443. const detailBox = formationBox.querySelector(".detail-box");
  1444. const txtTitle = titleBox.querySelector(".title");
  1445. const txtDetail = detailBox.querySelector(".detail");
  1446. //去掉可能的空白文字的编辑状态
  1447. titleBox.classList.remove("edit");
  1448. detailBox.classList.remove("edit");
  1449. const downLink = controlBox.querySelector(".down-capture");
  1450. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1451. canvas.toBlob(function(blob) {
  1452. window.URL.revokeObjectURL(downLink.href);
  1453. downLink.href = URL.createObjectURL(blob);
  1454. downLink.download = `${document.title}.png`;
  1455. downLink.click();
  1456. statusLine.classList.remove("prepare-capture");
  1457. //如果是空白文字,加回编辑状态
  1458. if (txtTitle.value.length == 0)
  1459. titleBox.classList.add("edit");
  1460. if (txtDetail.value.length == 0)
  1461. detailBox.classList.add("edit");
  1462. });
  1463. //document.body.appendChild(canvas);
  1464. });
  1465. }
  1466. window.onload = initialize; //界面初始化
  1467. //初始化
  1468. function initialize(event) {
  1469. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1470. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1471. controlBox = document.body.querySelector(".control-box");
  1472. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1473. formationBox = document.body.querySelector(".formation-box");
  1474. editBox = document.body.querySelector(".edit-box");
  1475. if (isGuideMod) {
  1476. console.info('现在是 怪物图鉴 模式');
  1477. document.body.classList.add('guide-mod');
  1478. }
  1479. //const helpLink = controlBox.querySelector(".help-link");
  1480. //if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  1481. //▼添加语言列表开始
  1482. const langSelectDom = controlBox.querySelector(".languages");
  1483. languageList.forEach(lang =>
  1484. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1485. );
  1486. const langOptionArray = Array.from(langSelectDom.options);
  1487. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1488. //▲添加语言列表结束
  1489. //▼添加数据来源列表开始
  1490. const dataSelectDom = controlBox.querySelector(".datasource");
  1491. dataSourceList.forEach(ds =>
  1492. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1493. );
  1494. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1495. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1496. //添加数据class
  1497. document.body.classList.add("ds-" + currentDataSource.code);
  1498. //▲添加数据来源列表结束
  1499. //设定初始的显示设置
  1500. //显示ID开关
  1501. const btnShowMonId = document.getElementById("show-mon-id");
  1502. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1503. btnShowMonId.onchange = function(e){
  1504. toggleDomClassName(!this.checked, 'not-show-mon-id');
  1505. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1506. };
  1507. btnShowMonId.onchange(false);
  1508. //显示CD开关
  1509. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1510. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id);
  1511. btnShowMonSkillCd.onchange = function(e){
  1512. toggleDomClassName(this.checked, this.id);
  1513. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1514. };
  1515. btnShowMonSkillCd.onchange(false);
  1516. //显示卡片觉醒开关
  1517. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1518. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1519. btnShowMonAwoken.onchange = function(e){
  1520. toggleDomClassName(this.checked, this.id);
  1521. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1522. };
  1523. btnShowMonAwoken.onchange(false);
  1524. //3P显示觉醒统计开关
  1525. let btnShowAwokenCount = document.getElementById("show-awoken-count");
  1526. if (btnShowAwokenCount) {
  1527. btnShowAwokenCount.onclick = function() {
  1528. toggleDomClassName(!this.checked, 'not-show-awoken-count');
  1529. }
  1530. btnShowAwokenCount.onclick();
  1531. }
  1532. //默认等级
  1533. const iptDefaultLevel = document.getElementById("default-level");
  1534. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1535. iptDefaultLevel.onchange = function(e){
  1536. let num = Number(this.value || this.placeholder);
  1537. defaultLevel = num;
  1538. if (e) localStorage.setItem(cfgPrefix + this.id, defaultLevel);
  1539. }
  1540. iptDefaultLevel.onchange(false);
  1541. //触屏使用的切换显示的线条
  1542. interchangeSVG = document.body.querySelector("#interchange-line");
  1543. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1544. interchangeSVG.changePoint = function(p1, p2) {
  1545. const line = this.line;
  1546. if (p1 && p1.x != undefined)
  1547. line.setAttribute("x1", p1.x);
  1548. if (p1 && p1.y != undefined)
  1549. line.setAttribute("y1", p1.y);
  1550. if (p2 && p2.x != undefined)
  1551. line.setAttribute("x2", p2.x);
  1552. if (p2 && p2.y != undefined)
  1553. line.setAttribute("y2", p2.y);
  1554. };
  1555. //初始化所有mask的关闭按钮
  1556. const masks = document.body.querySelectorAll(".mask");
  1557. for (const mask of masks)
  1558. {
  1559. mask.show = function(arg){
  1560. this?.initialize?.(arg);
  1561. this.classList.remove(className_displayNone);
  1562. };
  1563. mask.btnClose = mask.querySelector(".mask-close");
  1564. mask.btnClose.onclick = function(){
  1565. mask?.hide?.();
  1566. mask.classList.add(className_displayNone);
  1567. };
  1568. }
  1569. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1570. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1571. btnQrCode.onclick = function(){
  1572. qrCodeFrame.show();
  1573. };
  1574. qrCodeFrame.initialize = function(){
  1575. const saveBox = this.content.saveBox;
  1576. const readBox = this.content.readBox;
  1577. readBox.info.textContent = "";
  1578. readBox.videoBox.classList.add(className_displayNone);
  1579. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1580. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1581. };
  1582. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1583. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1584. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1585. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1586. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1587. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1588. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1589. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1590. qrReadBox.info = qrReadBox.querySelector(".info");
  1591. qrReadBox.video = qrReadBox.querySelector("#video");
  1592. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1593. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1594. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1595. qrReadBox.readString.onclick = function()
  1596. {
  1597. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1598. if (inputResult.code < 100)
  1599. {
  1600. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1601. const newLink = document.createElement("a");
  1602. newLink.className = "formation-from-string";
  1603. newLink.href = inputResult.url;
  1604. newLink.target = "_blank";
  1605. qrReadBox.info.appendChild(newLink);
  1606. }else
  1607. {
  1608. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1609. }
  1610. }
  1611. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1612. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1613. qrSaveBox.qrStr.onchange = function()
  1614. {
  1615. qrCodeFrame.refreshQrCode(this.value);
  1616. }
  1617. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1618. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1619. let qrstr = formation.getQrStr(this.value);
  1620. qrSaveBox.qrStr.value = qrstr;
  1621. qrSaveBox.qrStr.onchange();
  1622. });
  1623. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1624. qrCodeFrame.ondragenter = ()=>false;
  1625. qrCodeFrame.ondragover = ()=>false;
  1626. qrCodeFrame.ondrop = function(e)
  1627. {
  1628. imagesSelected(e.dataTransfer.files);
  1629. e.stopPropagation();
  1630. e.preventDefault();
  1631. }
  1632. qrCodeFrame.refreshQrCode = function(string)
  1633. {
  1634. const qrImg = this.content.saveBox.qrImage;
  1635. URL.revokeObjectURL(qrImg.src);
  1636. const EncodeHintType = ZXing.EncodeHintType;
  1637. const hints = new Map();
  1638. hints.set(EncodeHintType.MARGIN, 0);
  1639. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1640. const qrWidth = 500,qrHeight = 500;
  1641. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1642. let svgData = new XMLSerializer().serializeToString(svgElement);
  1643. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1644. let svgUrl = URL.createObjectURL(blob);
  1645. qrImg.src = svgUrl;
  1646. loadImage(svgUrl).then(function(img) {
  1647. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1648. let cavans = document.createElement("canvas");
  1649. cavans.width = cavansWidth;
  1650. cavans.height = cavansHeight;
  1651. let ctx = cavans.getContext('2d');
  1652. ctx.fillStyle="white";
  1653. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1654. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1655. cavans.toBlob(function(blob) {
  1656. const saveQrImg = qrSaveBox.saveQrImg;
  1657. URL.revokeObjectURL(saveQrImg.href);
  1658. const downLink = URL.createObjectURL(blob);
  1659. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1660. saveQrImg.href = downLink;
  1661. });
  1662. svgElement = null;
  1663. svgData = null;
  1664. blob = null;
  1665. img = null;
  1666. cavans = null;
  1667. ctx = null;
  1668. }, function(err) {
  1669. console.log(err);
  1670. });
  1671. }
  1672. qrReadBox.readQrFile.onclick = function()
  1673. {
  1674. qrReadBox.filePicker.click();
  1675. }
  1676. qrReadBox.filePicker.onchange = function()
  1677. {
  1678. imagesSelected(this.files);
  1679. }
  1680. function imagesSelected(myFiles) {
  1681. if (myFiles.length < 1) return;
  1682. const file = myFiles[0];
  1683. loadImage(URL.createObjectURL(file)).then(function(img) {
  1684. qrcodeReader.decodeFromImage(img).then((result) => {
  1685. console.debug('Found QR code!', result);
  1686. qrReadBox.qrStr.value = result.text;
  1687. qrReadBox.readString.onclick();
  1688. }).catch((err) => {
  1689. console.error(err);
  1690. if (err) {
  1691. if (err instanceof ZXing.NotFoundException) {
  1692. console.debug('Try crop PDC original QR');
  1693. let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1694. scale = 3, //放大倍率
  1695. extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1696. let cavans = document.createElement("canvas");
  1697. cavans.width = cropWidth * scale + extraLeft + extraRight;
  1698. cavans.height = cropHeight * scale + extraTop + extraBottom;
  1699. let ctx = cavans.getContext('2d');
  1700. ctx.fillStyle="white";
  1701. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1702. ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1703. //qrReadBox.appendChild(cavans);
  1704. qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1705. console.debug('Found QR code!', result2);
  1706. qrReadBox.qrStr.value = result2.text;
  1707. qrReadBox.readString.onclick();
  1708. }).catch((err2) => {
  1709. console.error(err2);
  1710. if (err2) {
  1711. if (err2 instanceof ZXing.NotFoundException) {
  1712. qrReadBox.info.textContent = 'No QR code found.';
  1713. }
  1714. if (err2 instanceof ZXing.ChecksumException) {
  1715. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1716. }
  1717. if (err2 instanceof ZXing.FormatException) {
  1718. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1719. }
  1720. }
  1721. });
  1722. }
  1723. if (err instanceof ZXing.ChecksumException) {
  1724. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1725. }
  1726. if (err instanceof ZXing.FormatException) {
  1727. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1728. }
  1729. }
  1730. });
  1731. console.debug(`Started decode for image from ${img.src}`)
  1732. }, function(err) {
  1733. console.debug(err);
  1734. });
  1735. }
  1736. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1737. { //http不支持攝像頭
  1738. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1739. qrReadBox.readQrCamera.onclick = function()
  1740. {
  1741. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1742. location.protocol = "https:" //跳到https
  1743. }
  1744. }else
  1745. {
  1746. function scanContinuously()
  1747. {
  1748. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1749. if (result) {
  1750. // properly decoded qr code
  1751. console.debug('Found QR code!', result);
  1752. qrReadBox.qrStr.value = result.text;
  1753. qrReadBox.readString.onclick();
  1754. }
  1755. if (err) {
  1756. if (err instanceof ZXing.NotFoundException) {
  1757. console.debug('No QR code found.')
  1758. }
  1759. if (err instanceof ZXing.ChecksumException) {
  1760. console.debug('A code was found, but it\'s read value was not valid.')
  1761. }
  1762. if (err instanceof ZXing.FormatException) {
  1763. console.debug('A code was found, but it was in a invalid format.')
  1764. }
  1765. }
  1766. });
  1767. }
  1768. qrcodeReader.getVideoInputDevices()
  1769. .then((videoInputDevices) => {
  1770. const sourceSelect_id = "selected-device-id";
  1771. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1772. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1773. {
  1774. selectedDeviceId = videoInputDevices[0].deviceId;
  1775. }
  1776. if (videoInputDevices.length >= 1) {
  1777. videoInputDevices.forEach((element) => {
  1778. const sourceOption = document.createElement('option');
  1779. sourceOption.text = element.label
  1780. sourceOption.value = element.deviceId
  1781. qrReadBox.sourceSelect.appendChild(sourceOption)
  1782. });
  1783. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1784. qrReadBox.sourceSelect.onchange = function() {
  1785. selectedDeviceId = this.value;
  1786. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1787. if (qrReadBox.readQrCamera.classList.contains("running"))
  1788. {
  1789. qrcodeReader.reset();
  1790. scanContinuously();
  1791. }
  1792. };
  1793. }
  1794. qrReadBox.readQrCamera.onclick = function()
  1795. {
  1796. if (this.classList.contains("running"))
  1797. {
  1798. qrcodeReader.reset();
  1799. qrReadBox.videoBox.classList.add(className_displayNone);
  1800. qrReadBox.info.textContent = "";
  1801. }else
  1802. {
  1803. qrReadBox.videoBox.classList.remove(className_displayNone);
  1804. scanContinuously();
  1805. }
  1806. this.classList.toggle("running");
  1807. }
  1808. })
  1809. .catch((err) => {
  1810. console.error(err)
  1811. });
  1812. }
  1813. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1814. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1815. btnPlayerData.onclick = function(){
  1816. playerDataFrame.show();
  1817. };
  1818. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1819. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1820. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1821. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1822. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1823. playerDataFrame.initialize = function(){
  1824. this.playerList.innerHTML = '';
  1825. for (const playerData of PlayerDatas)
  1826. {
  1827. this.playerList.add(playerData);
  1828. }
  1829. };
  1830. function deletPlayerData(e)
  1831. {
  1832. const table = this.parentNode.parentNode.parentNode.parentNode;
  1833. table.parentNode.remove();
  1834. if (currentPlayerData == table.data) currentPlayerData = null;
  1835. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1836. const name = table.getAttribute("data-player-name");
  1837. dbDelete(db, "palyer_datas", name);
  1838. }
  1839. function setPlayerDataDefault(e)
  1840. {
  1841. const table = this.parentNode.parentNode.parentNode.parentNode;
  1842. const cfgName = cfgPrefix + "default-player-name";
  1843. const dataPlayerName = table.getAttribute("data-player-name");
  1844. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1845. if (localStorage.getItem(cfgName) === dataPlayerName) {
  1846. currentPlayerData = null;
  1847. localStorage.removeItem(cfgName);
  1848. checkInput.checked = false;
  1849. } else {
  1850. currentPlayerData = table.data;
  1851. localStorage.setItem(cfgName, dataPlayerName);
  1852. checkInput.checked = true;
  1853. }
  1854. }
  1855. playerDataFrame.playerList.add = function(data) {
  1856. this.appendChild(this.newPlayerData(data));
  1857. }
  1858. playerDataFrame.playerList.newPlayerData = function(data) {
  1859. const t = playerDataFrame.querySelector('#template-player-datas');
  1860. const clone = document.importNode(t.content, true);
  1861. const table = clone.querySelector("table");
  1862. table.data = data;
  1863. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1864. table.setAttribute("data-player-name", data.name);
  1865. const tbody = table.tBodies[0];
  1866. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1867. tbody.querySelector(".delete").onclick = deletPlayerData;
  1868. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1869. let name = tbody.querySelector(".name");
  1870. name.textContent = data.name;
  1871. name.setAttribute("data-camp", data.camp);
  1872. let lvexp = tbody.querySelector(".lvexp");
  1873. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1874. lvexp.querySelector(".level").textContent = data.lv;
  1875. let stama = tbody.querySelector(".stama");
  1876. //第一管体力
  1877. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1878. //第二管体力
  1879. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1880. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1881. sta_cur.textContent = data.sta;
  1882. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1883. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  1884. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  1885. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  1886. const deckList = tbody.querySelector(".decks .deck");
  1887. const teamLink = tbody.querySelector(".decks .team-link");
  1888. const radioList = tbody.querySelector(".decks .deck-radio-list");
  1889. data.parsedDecks.forEach((deck,idx)=>{
  1890. const li = radioList.appendChild(document.createElement("li"));
  1891. const ipt = li.appendChild(document.createElement("input"));
  1892. ipt.className = "deck-choose";
  1893. ipt.type = "radio";
  1894. ipt.name = `decks-${data.name}`;
  1895. ipt.value = idx;
  1896. ipt.onclick = changeDeck;
  1897. ipt.deck = deck;
  1898. });
  1899. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  1900. function changeDeck(e)
  1901. {
  1902. const deck = this.deck;
  1903. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  1904. lis.forEach((li,idx)=>{
  1905. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  1906. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  1907. });
  1908. const newFotmation = deck.toFormation();
  1909. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  1910. }
  1911. return clone;
  1912. }
  1913. async function uploadPlayerData(myFiles) {
  1914. if (myFiles.length < 1) return;
  1915. for (const myFile of myFiles) {
  1916. try {
  1917. const reader = await fileReader(myFile, {readType: "text"});
  1918. const data = JSON.parse(reader.result);
  1919. const playerData = new PlayerData(data);
  1920. let dataCount = 0;
  1921. if (db) {
  1922. dataCount = await dbCount(db, "palyer_datas", data.name);
  1923. await dbWrite(db, "palyer_datas", data);
  1924. }
  1925. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  1926. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  1927. PlayerDatas.splice(oldIdx, 1, playerData);
  1928. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  1929. liArr[oldIdx].remove();
  1930. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  1931. } else {
  1932. PlayerDatas.push(playerData);
  1933. playerDataFrame.playerList.add(playerData);
  1934. }
  1935. } catch (error) {
  1936. console.error(error);
  1937. }
  1938. }
  1939. }
  1940. //标题和介绍文本框
  1941. const titleBox = formationBox.querySelector(".title-box");
  1942. const detailBox = formationBox.querySelector(".detail-box");
  1943. const txtTitle = titleBox.querySelector(".title");
  1944. const txtDetail = detailBox.querySelector(".detail");
  1945. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1946. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1947. txtTitle.onchange = function() {
  1948. formation.title = this.value;
  1949. //txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  1950. txtTitleDisplay.innerHTML = '';
  1951. txtTitleDisplay.appendChild(descriptionToHTML(this.value));
  1952. let titleStr = txtTitleDisplay.textContent.trim();
  1953. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1954. creatNewUrl();
  1955. };
  1956. txtTitle.onblur = function() {
  1957. if (this.value.length > 0)
  1958. titleBox.classList.remove("edit");
  1959. };
  1960. txtDetail.onchange = function() {
  1961. formation.detail = this.value;
  1962. //txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  1963. txtDetailDisplay.innerHTML = '';
  1964. txtDetailDisplay.appendChild(descriptionToHTML(this.value));
  1965. creatNewUrl();
  1966. };
  1967. txtDetail.onblur = function() {
  1968. if (this.value.length > 0)
  1969. detailBox.classList.remove("edit");
  1970. this.style.height = txtDetailDisplay.scrollHeight + "px";
  1971. };
  1972. txtTitleDisplay.onclick = function() {
  1973. titleBox.classList.add("edit");
  1974. txtTitle.focus();
  1975. };
  1976. txtDetailDisplay.onclick = function() {
  1977. detailBox.classList.add("edit");
  1978. txtDetail.focus();
  1979. };
  1980. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  1981. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  1982. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  1983. }
  1984. //将所有怪物头像添加到全局数组
  1985. teamBigBoxs.forEach(teamBigBox => {
  1986. const teamBox = teamBigBox.querySelector(".team-box");
  1987. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  1988. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  1989. menbers.forEach(m => {
  1990. allMembers.push(m);
  1991. });
  1992. assist.forEach(m => {
  1993. allMembers.push(m);
  1994. });
  1995. });
  1996. //从怪物头像获取队员的队伍编号
  1997. function getMemberArrayIndexFromMonHead(headDom) {
  1998. return [
  1999. parseInt(headDom.getAttribute("data-team"), 10), //team
  2000. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2001. parseInt(headDom.getAttribute("data-index"), 10), //index
  2002. ];
  2003. }
  2004. //编辑界面点击每个怪物的头像的处理
  2005. function clickMonHead(e) {
  2006. const arr = getMemberArrayIndexFromMonHead(this);
  2007. editMon(arr[0], arr[1], arr[2]);
  2008. return false; //没有false将会打开链接
  2009. }
  2010. //编辑界面每个怪物的头像的拖动
  2011. function dragStartMonHead(e) {
  2012. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2013. }
  2014. //编辑界面每个怪物的头像的经过,阻止事件发生
  2015. function dropOverMonHead(e) {
  2016. e.preventDefault();
  2017. }
  2018. //编辑界面每个怪物的头像的放下
  2019. function dropMonHead(e) {
  2020. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  2021. const dataTo = getMemberArrayIndexFromMonHead(this);
  2022. if ((dataTo[0] !== dataFrom[0]) ||
  2023. (dataTo[1] !== dataFrom[1]) ||
  2024. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2025. interchangeCard(dataFrom, dataTo);
  2026. }
  2027. return false; //没有false将会打开链接
  2028. }
  2029. //移动端编辑界面每个怪物的头像的放下
  2030. function touchstartMonHead(e) {
  2031. e.stopPropagation();
  2032. //console.log("开始触摸",e,this);
  2033. const tc = e.changedTouches[0];
  2034. const pX = tc.pageX,
  2035. pY = tc.pageY;
  2036. interchangeSVG.style.display = "none";
  2037. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2038. }
  2039. //移动端编辑界面每个怪物的头像的移动
  2040. function touchmoveMonHead(e) {
  2041. //console.log("移动中",e,this);
  2042. const tc = e.changedTouches[0];
  2043. const pX = tc.pageX,
  2044. pY = tc.pageY;
  2045. const rect = this.getBoundingClientRect();
  2046. const top = rect.top + document.documentElement.scrollTop;
  2047. const left = rect.left + document.documentElement.scrollLeft;
  2048. if ((pY < top) || (pY > (top + rect.height)) ||
  2049. (pX < left) || (pX > (left + rect.width))) {
  2050. interchangeSVG.style.display = "block";
  2051. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2052. } else {
  2053. interchangeSVG.style.display = "none";
  2054. }
  2055. }
  2056. //移动端编辑界面每个怪物的头像的结束
  2057. function touchendMonHead(e) {
  2058. const tc = e.changedTouches[0];
  2059. const pX = tc.pageX,
  2060. pY = tc.pageY;
  2061. //console.log("移动结束",pX,pY,e,this);
  2062. interchangeSVG.style.display = "none";
  2063. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2064. const target = allMembers.find(m => {
  2065. const rect = m.getBoundingClientRect();
  2066. const top = rect.top + document.documentElement.scrollTop;
  2067. const left = rect.left + document.documentElement.scrollLeft;
  2068. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2069. (pX > left) && (pX < (left + rect.width));
  2070. return isInRect;
  2071. });
  2072. if (target && this != target) {
  2073. //console.log("找到的对象",targets[0]);
  2074. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2075. const dataTo = getMemberArrayIndexFromMonHead(target);
  2076. if ((dataTo[0] != dataFrom[0]) ||
  2077. (dataTo[1] != dataFrom[1]) ||
  2078. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2079. interchangeCard(dataFrom, dataTo);
  2080. }
  2081. }
  2082. }
  2083. //移动端编辑界面每个怪物的头像的取消
  2084. function touchcancelMonHead(e) {
  2085. interchangeSVG.style.display = "none";
  2086. console.log("移动取消", e, this);
  2087. }
  2088. function interchangeCard(formArr, toArr) {
  2089. function changeType(member, isAssist) {
  2090. if (member.id == 0 || (isAssist && member.id == -1)) {
  2091. return new Member();
  2092. } else {
  2093. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2094. newMember.loadFromMember(member);
  2095. return newMember;
  2096. }
  2097. }
  2098. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2099. const isCopy = changeSwapToCopy.checked;
  2100. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2101. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2102. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2103. {
  2104. from = changeType(from, formArr[1]);
  2105. if (!isCopy) to = changeType(to, toArr[1]);
  2106. } else if (isCopy) {
  2107. const newFrom = new from.constructor();
  2108. newFrom.loadFromMember(from);
  2109. from = newFrom;
  2110. }
  2111. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2112. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2113. creatNewUrl(); //刷新URL
  2114. refreshAll(formation); //刷新全部
  2115. }
  2116. function switchLeader(e)
  2117. {
  2118. const headDom = this.parentNode;
  2119. const arr = getMemberArrayIndexFromMonHead(headDom);
  2120. const team = formation.teams[arr[0]];
  2121. const member = team[arr[1]][arr[2]];
  2122. const card = Cards[member.id] || Cards[0];
  2123. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2124. if (skills.length < 1) return;
  2125. const skill = skills[0];
  2126. if (team[3] > 0) //如果队伍已经换了队长
  2127. {
  2128. if (skill.type == 227 //固定与右侧换队长
  2129. || team[3] == arr[2]) //点的就是换的队长
  2130. {
  2131. team[3] = 0; //还原
  2132. }else
  2133. {
  2134. team[3] = arr[2]; //改变成任何能点的换队长
  2135. }
  2136. }else //如果队伍没有换队长
  2137. {
  2138. if (skill.type == 227) //固定与右侧换队长
  2139. {
  2140. let myTeam = team.slice(0,5);
  2141. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2142. }
  2143. else if(arr[2] > 0) //如果点的不是原队长
  2144. {
  2145. team[3] = arr[2]; //接换成新队长
  2146. }
  2147. }
  2148. creatNewUrl(); //刷新URL
  2149. refreshAll(formation); //刷新全部
  2150. e.stopPropagation();
  2151. e.preventDefault();
  2152. }
  2153. //所有怪物头像,添加拖动交换的代码
  2154. allMembers.forEach(m => {
  2155. //点击
  2156. m.onclick = clickMonHead;
  2157. //拖动
  2158. m.draggable = true;
  2159. m.ondragstart = dragStartMonHead;
  2160. m.ondragover = dropOverMonHead;
  2161. m.ondrop = dropMonHead;
  2162. //触摸
  2163. m.ontouchstart = touchstartMonHead;
  2164. m.ontouchmove = touchmoveMonHead;
  2165. m.ontouchend = touchendMonHead;
  2166. m.ontouchcancel = touchcancelMonHead;
  2167. //子元素
  2168. m.querySelector(".switch-leader").onclick = switchLeader;
  2169. });
  2170. //添加徽章
  2171. const className_ChoseBadges = "show-all-badges";
  2172. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2173. //徽章
  2174. const teamBadge = teamBigBox.querySelector(".team-badge");
  2175. if (!teamBadge) return;
  2176. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2177. function setBadge() {
  2178. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2179. const team = formation.teams[teamIdx];
  2180. teamBadge.classList.remove(className_ChoseBadges);
  2181. team[2] = parseInt(this.value, 10);
  2182. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2183. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2184. creatNewUrl();
  2185. } else {
  2186. teamBadge.classList.add(className_ChoseBadges);
  2187. }
  2188. }
  2189. badges.forEach(badge => badge.onclick = setBadge);
  2190. });
  2191. //显示HP的详细值
  2192. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2193. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2194. {
  2195. const dialogContent = this.querySelector(".dialog-content");
  2196. const fragment = document.createDocumentFragment();
  2197. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2198. {
  2199. const table = document.createElement("table");
  2200. table.className = "hp-range-table";
  2201. table.setAttribute("data-attr", attr);
  2202. table.createCaption();
  2203. const tHead = table.createTHead();
  2204. const tBody = table.createTBody();
  2205. const rangeRow = tHead.insertRow();
  2206. rangeRow.className = "hp-range";
  2207. rangeRow.appendChild(document.createElement("th"));
  2208. const rageHpRow = tBody.insertRow();
  2209. rageHpRow.className = "general";
  2210. rageHpRow.appendChild(document.createElement("th"));
  2211. const rageHpNoAwokenRow = tBody.insertRow();
  2212. rageHpNoAwokenRow.className = "awoken-bind";
  2213. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2214. const reduceRow = tBody.insertRow();
  2215. reduceRow.className = "reduce-scale";
  2216. reduceRow.appendChild(document.createElement("th"));
  2217. const reduceHpRow = tBody.insertRow();
  2218. reduceHpRow.className = "reduce-general";
  2219. reduceHpRow.appendChild(document.createElement("th"));
  2220. const reduceHpNoAwokenRow = tBody.insertRow();
  2221. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2222. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2223. reduceRanges.forEach(range=>{
  2224. const hpRange = rangeRow.insertCell();
  2225. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2226. hpRangeMin.className = "hp-range-min";
  2227. hpRangeMin.textContent = range.min;
  2228. hpRange.appendChild(document.createTextNode(" ~ "));
  2229. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2230. hpRangeMax.className = "hp-range-max";
  2231. hpRangeMax.textContent = range.max;
  2232. const hpGeneral = rageHpRow.insertCell();
  2233. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  2234. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2235. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  2236. const reduce = reduceRow.insertCell();
  2237. const reduceScale = reduce.appendChild(document.createElement("span"));
  2238. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2239. if (range.probability < 1)
  2240. {
  2241. reduce.appendChild(document.createTextNode("("));
  2242. const reduceProb = reduce.appendChild(document.createElement("span"));
  2243. reduceProb.className = "reduce-probability";
  2244. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2245. reduce.appendChild(document.createTextNode(")"));
  2246. }
  2247. const reduceGeneral = reduceHpRow.insertCell();
  2248. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  2249. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2250. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  2251. });
  2252. return table;
  2253. }
  2254. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2255. {
  2256. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2257. }
  2258. else //只有阶梯盾
  2259. {
  2260. const reduceRanges = reduceAttrRanges[0];
  2261. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2262. }
  2263. dialogContent.innerHTML = "";
  2264. dialogContent.appendChild(fragment);
  2265. this.classList.remove(className_displayNone);
  2266. }
  2267. hpDetailDialog.close = function()
  2268. {
  2269. this.classList.add(className_displayNone);
  2270. }
  2271. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  2272. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  2273. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2274. reduceDetailsBars.forEach(bar => {
  2275. bar.onclick = function(){
  2276. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2277. };
  2278. });
  2279. //设置地下城倍率
  2280. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2281. dungeonEnchanceDialog.show = function(formation)
  2282. {
  2283. const dialogContent = this.querySelector(".dialog-content");
  2284. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2285. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2286. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2287. let dge = formation.dungeonEnchance;
  2288. for (const rareDom of rareDoms)
  2289. {
  2290. rareDom.checked = dge.rarities.includes(parseInt(rareDom.value));
  2291. }
  2292. for (const attrDom of attrDoms)
  2293. {
  2294. attrDom.checked = dge.attrs.includes(parseInt(attrDom.value));
  2295. }
  2296. for (const typeDom of typeDoms)
  2297. {
  2298. typeDom.checked = dge.types.includes(parseInt(typeDom.value));
  2299. }
  2300. dialogContent.querySelector("#dungeon-hp").value = dge.rate.hp;
  2301. dialogContent.querySelector("#dungeon-atk").value = dge.rate.atk;
  2302. dialogContent.querySelector("#dungeon-rcv").value = dge.rate.rcv;
  2303. this.classList.remove(className_displayNone);
  2304. }
  2305. dungeonEnchanceDialog.close = function()
  2306. {
  2307. this.classList.add(className_displayNone);
  2308. }
  2309. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2310. dungeonEnchanceDialogConfirm.onclick = function(){
  2311. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2312. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2313. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2314. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2315. const rarities = rareDoms.map(rareDom=>rareDom.checked ? parseInt(rareDom.value) : undefined).filter(v=>!isNaN(v));
  2316. const attrs = attrDoms.map(attrDom=>attrDom.checked ? parseInt(attrDom.value) : undefined).filter(v=>!isNaN(v));
  2317. const types = typeDoms.map(typeDom=>typeDom.checked ? parseInt(typeDom.value) : undefined).filter(v=>!isNaN(v));
  2318. let dge = formation.dungeonEnchance;
  2319. dge.rarities = rarities;
  2320. dge.attrs = attrs;
  2321. dge.types = types;
  2322. dge.rate.hp = parseInt(dialogContent.querySelector("#dungeon-hp").value);
  2323. dge.rate.atk = parseInt(dialogContent.querySelector("#dungeon-atk").value);
  2324. dge.rate.rcv = parseInt(dialogContent.querySelector("#dungeon-rcv").value);
  2325. dungeonEnchanceDialog.close();
  2326. creatNewUrl();
  2327. refreshAll(formation);
  2328. };
  2329. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2330. dungeonEnchanceDialogClear.onclick = function(){
  2331. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2332. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2333. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2334. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2335. for (const rareDom of rareDoms)
  2336. {
  2337. rareDom.checked = false;
  2338. }
  2339. for (const attrDom of attrDoms)
  2340. {
  2341. attrDom.checked = false;
  2342. }
  2343. for (const typeDom of typeDoms)
  2344. {
  2345. typeDom.checked = false;
  2346. }
  2347. dialogContent.querySelector("#dungeon-hp").value = 1;
  2348. dialogContent.querySelector("#dungeon-atk").value = 1;
  2349. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2350. };
  2351. const dungeonEnchanceDialogOpen = controlBox.querySelector(".btn-set-dungeon-enchance");
  2352. dungeonEnchanceDialogOpen.onclick = function(){
  2353. dungeonEnchanceDialog.show(formation);
  2354. };
  2355. //编辑框
  2356. editBox.mid = null; //储存怪物id
  2357. editBox.latent = []; //储存潜在觉醒
  2358. editBox.isAssist = false; //储存是否为辅助宠物
  2359. editBox.monsterHead = null;
  2360. editBox.latentBox = null;
  2361. editBox.memberIdx = []; //储存队伍数组下标
  2362. editBox.show = function() {
  2363. this.classList.remove(className_displayNone);
  2364. formationBox.classList.add("blur-bg");
  2365. controlBox.classList.add("blur-bg");
  2366. };
  2367. editBox.hide = function() {
  2368. this.classList.add(className_displayNone);
  2369. formationBox.classList.remove("blur-bg");
  2370. controlBox.classList.remove("blur-bg");
  2371. };
  2372. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  2373. const searchBox = editBox.querySelector(".search-box");
  2374. const settingBox = editBox.querySelector(".setting-box");
  2375. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  2376. mSeriesId.onclick = function() { //搜索系列
  2377. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2378. if (seriesId > 0) {
  2379. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2380. }
  2381. };
  2382. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  2383. mCollabId.onclick = function() { //搜索合作
  2384. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2385. if (collabId > 0); {
  2386. showSearch(Cards.filter(card => card.collabId == collabId));
  2387. }
  2388. };
  2389. //以字符串搜索窗口
  2390. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2391. function searchByString(str)
  2392. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2393. str = str.trim();
  2394. if (str.length>0)
  2395. {
  2396. return Cards.filter(card =>
  2397. {
  2398. const names = [card.name];
  2399. if (card.otLangName)
  2400. {
  2401. names.push(...Object.values(card.otLangName));
  2402. }
  2403. const tags = card.altName.concat();
  2404. if (card.otTags)
  2405. {
  2406. tags.push(...card.otTags);
  2407. }
  2408. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2409. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2410. }
  2411. );
  2412. }else
  2413. {
  2414. return [];
  2415. }
  2416. }
  2417. function copyString(input)
  2418. {
  2419. input.focus(); //设input为焦点
  2420. input.select(); //选择全部
  2421. if (document.execCommand('copy')) {
  2422. document.execCommand('copy');
  2423. }
  2424. //input.blur(); //取消焦点
  2425. }
  2426. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  2427. {
  2428. const stringSearchContent = this.querySelector(".dialog-content");
  2429. const fragment = document.createDocumentFragment();
  2430. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2431. {
  2432. const ul_original = document.createElement("ul");
  2433. ul_original.className = "original-string";
  2434. originalStrArr.forEach(str=>{
  2435. const li = ul_original.appendChild(document.createElement("li"));
  2436. const ipt = li.appendChild(document.createElement("input"));
  2437. ipt.className = "string-value";
  2438. ipt.value = str;
  2439. ipt.readOnly = true;
  2440. const copyBtn = li.appendChild(document.createElement("button"));
  2441. copyBtn.className = "string-copy";
  2442. copyBtn.onclick = function(){copyString(ipt)};
  2443. const searchBtn = li.appendChild(document.createElement("button"));
  2444. searchBtn.className = "string-search";
  2445. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2446. });
  2447. fragment.appendChild(ul_original);
  2448. }
  2449. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2450. {
  2451. const ul_additional = document.createElement("ul");
  2452. ul_additional.className = "additional-string";
  2453. additionalStrArr.forEach(str=>{
  2454. const li = ul_additional.appendChild(document.createElement("li"));
  2455. const ipt = li.appendChild(document.createElement("input"));
  2456. ipt.className = "string-value";
  2457. ipt.value = str;
  2458. ipt.readOnly = true;
  2459. const searchBtn = li.appendChild(document.createElement("button"));
  2460. searchBtn.className = "string-search";
  2461. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2462. });
  2463. fragment.appendChild(ul_additional);
  2464. }
  2465. stringSearchContent.innerHTML = "";
  2466. stringSearchContent.appendChild(fragment);
  2467. this.classList.remove(className_displayNone);
  2468. }
  2469. stringSearchDialog.close = function()
  2470. {
  2471. this.classList.add(className_displayNone);
  2472. }
  2473. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  2474. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  2475. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  2476. mAltName.onclick = function() { //搜索合作
  2477. //const mid = parseInt(this.getAttribute('data-monId'));
  2478. const card = Cards[editBox.mid];
  2479. if (card)
  2480. {
  2481. stringSearchDialog.show(card.altName, card.otTags);
  2482. }
  2483. };
  2484. //创建一个新的怪物头像
  2485. editBox.createCardHead = function(id, options = {}) {
  2486. function clickHeadToNewMon() {
  2487. monstersID.value = this.card.id;
  2488. monstersID.onchange();
  2489. return false; //取消链接的默认操作
  2490. }
  2491. const cli = document.createElement("li");
  2492. const cdom = cli.head = createCardA(options);
  2493. cli.appendChild(cdom);
  2494. changeid({ id: id }, cdom);
  2495. const card = Cards[id];
  2496. cli.card = card;
  2497. if (card.canAssist)
  2498. cli.classList.add("allowable-assist");
  2499. if (options.showCD)
  2500. {
  2501. const CDPreview = cli.appendChild(document.createElement("div"));
  2502. CDPreview.className = "cd-preview";
  2503. if (card.activeSkillId>0)
  2504. {
  2505. const skill = Skills[card.activeSkillId];
  2506. const CD_Max = skill.initialCooldown;
  2507. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2508. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2509. CD_MinDom.className = "cd-min";
  2510. if (CD_Max !== CD_Min)
  2511. {
  2512. CD_MinDom.textContent = CD_Min;
  2513. }else
  2514. {
  2515. CD_MinDom.classList.add(className_displayNone);
  2516. }
  2517. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2518. CD_MaxDom.className = "cd-max";
  2519. CD_MaxDom.textContent = CD_Max;
  2520. }
  2521. }
  2522. //产生一个能力值列表
  2523. function creatAbilitiesList(abilities) {
  2524. const abilitiesPreview = document.createElement("ul");
  2525. abilitiesPreview.className = "abilities-preview";
  2526. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2527. hpDom.className = "hp-preview";
  2528. hpDom.textContent = abilities.hp;
  2529. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2530. atkDom.className = "atk-preview";
  2531. atkDom.textContent = abilities.atk;
  2532. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2533. rcvDom.className = "rcv-preview";
  2534. rcvDom.textContent = abilities.rcv;
  2535. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2536. indexDom.className = "index-preview";
  2537. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2538. return abilitiesPreview;
  2539. }
  2540. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2541. {
  2542. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2543. if (options.showAbilities && abilities_2status)
  2544. {
  2545. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2546. }
  2547. if (options.showAbilitiesWithAwoken && abilities_2status)
  2548. {
  2549. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2550. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2551. }
  2552. }
  2553. if (options.showAwoken)
  2554. {
  2555. //产生一个觉醒列表
  2556. function creatAwokenList(awokens) {
  2557. const ul = document.createElement("ul");
  2558. ul.className = "awoken-ul";
  2559. awokens.forEach(ak=>{
  2560. const li = ul.appendChild(document.createElement("li"));
  2561. const icon = li.appendChild(document.createElement("icon"));
  2562. icon.className = "awoken-icon";
  2563. icon.setAttribute("data-awoken-icon",ak);
  2564. });
  2565. return ul;
  2566. }
  2567. const awokenPreview = cli.appendChild(document.createElement("div"));
  2568. awokenPreview.className = "awoken-preview";
  2569. if (card.awakenings.length)
  2570. {
  2571. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2572. akUl.classList.add("awoken-preview-awakenings");
  2573. }
  2574. if (card.superAwakenings.length)
  2575. {
  2576. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2577. sakUl.classList.add("awoken-preview-superAwakenings");
  2578. }
  2579. }
  2580. if (options.customAddition)
  2581. {
  2582. options.customAddition.forEach(func=>{
  2583. const c_addition = cli.appendChild(document.createElement("div"));
  2584. c_addition.className = "custom-addition";
  2585. let content = func(card);
  2586. if (typeof content == "string" || typeof content == "number")
  2587. {
  2588. content = document.createTextNode(content);
  2589. }
  2590. c_addition.appendChild(content);
  2591. });
  2592. }
  2593. cli.onclick = clickHeadToNewMon;
  2594. return cli;
  2595. };
  2596. //显示进化树
  2597. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  2598. evolutionaryTreeMask.initialize = function(monid)
  2599. {
  2600. const maskContent = this.querySelector(".mask-content");
  2601. const fragment = document.createDocumentFragment();
  2602. const evoTree = new EvoTree(monid);
  2603. fragment.appendChild(evoTree.toListNode());
  2604. maskContent.innerHTML = "";
  2605. maskContent.appendChild(fragment);
  2606. }
  2607. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2608. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  2609. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  2610. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  2611. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 [name=\"attr-1\"]"));
  2612. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 [name=\"attr-2\"]"));
  2613. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2614. const s_typesDiv = searchBox.querySelector(".types-div");
  2615. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2616. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2617. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2618. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2619. function s_types_onchange(){
  2620. const newClassName = `type-killer-${this.value}`;
  2621. toggleDomClassName(this.checked && s_typeAndOr.checked, newClassName, s_typesUl);
  2622. }
  2623. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2624. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2625. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2626. function s_types_latentli_onclick(){
  2627. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2628. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2629. s_types.forEach(checkbox=>{
  2630. const type = parseInt(checkbox.value);
  2631. checkbox.checked = killerTypes.includes(type);
  2632. });
  2633. }
  2634. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2635. s_typeAndOr.onchange = function(){
  2636. s_types.forEach(checkBox=>checkBox.onchange());
  2637. toggleDomClassName(this.checked, className_displayNone, s_types_latentUl);
  2638. };
  2639. s_typeAndOr.onchange();
  2640. //稀有度筛选
  2641. const s_rareDiv = searchBox.querySelector(".rare-div");
  2642. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2643. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2644. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2645. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2646. function s_rareIcons_onclick()
  2647. {
  2648. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2649. const radioLow = s_rareLows.find(radio=>radio.checked);
  2650. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2651. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2652. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2653. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2654. rangeLow != rangeHigh ?
  2655. thisValue :
  2656. (
  2657. thisValue == rangeLow ?
  2658. 1 :
  2659. Math.min(thisValue,rangeLow)
  2660. )
  2661. )).checked = true;
  2662. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2663. rangeLow != rangeHigh ?
  2664. thisValue :
  2665. (
  2666. thisValue == rangeLow ?
  2667. 10 :
  2668. Math.max(thisValue,rangeHigh)
  2669. )
  2670. )).checked = true;
  2671. }
  2672. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2673. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2674. s_rareClear.onclick = function(){
  2675. s_rareLows[0].checked = true;
  2676. s_rareHighs[s_rareHighs.length-1].checked = true;
  2677. }
  2678. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2679. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2680. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2681. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2682. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2683. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2684. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2685. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2686. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2687. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2688. const s_noHenshin = searchBox.querySelector("#no-henshin"); //只搜索非变身
  2689. //强调箱子拥有开关
  2690. const s_boxHave = document.getElementById("box-have");
  2691. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  2692. s_boxHave.onchange = function(e) {
  2693. toggleDomClassName(this.checked, "emphasize-box-have");
  2694. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2695. };
  2696. s_boxHave.onchange(false);
  2697. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2698. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  2699. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2700. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2701. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2702. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2703. s_includeSuperAwoken.onchange = function() {
  2704. toggleDomClassName(this.checked, className_displayNone, s_sawokensDiv);
  2705. };
  2706. s_includeSuperAwoken.onchange();
  2707. //显示官方觉醒排序开关
  2708. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  2709. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  2710. s_showOfficialAwokenSorting.onchange = function(e){
  2711. const checked = this.checked;
  2712. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  2713. const fragmentAwoken = document.createDocumentFragment();
  2714. const fragmentSawoken = document.createDocumentFragment();
  2715. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2716. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2717. function getIconId(li) {
  2718. return parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  2719. }
  2720. for (const id of awokenSorting) {
  2721. const li = s_awokensLi.find(li=>getIconId(li) === id);
  2722. if (li) fragmentAwoken.appendChild(li);
  2723. }
  2724. for (const id of sawokenSorting) {
  2725. const li = s_sawokensLi.find(li=>getIconId(li) === id);
  2726. if (li) fragmentSawoken.appendChild(li);
  2727. }
  2728. const className = "official-awoken-sorting";
  2729. toggleDomClassName(checked, className, s_awokensDiv);
  2730. toggleDomClassName(checked, className, s_sawokensDiv);
  2731. s_awokensUl.appendChild(fragmentAwoken);
  2732. s_sawokensUl.appendChild(fragmentSawoken);
  2733. };
  2734. s_showOfficialAwokenSorting.onchange(false);
  2735. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2736. function search_awokenAdd1() {
  2737. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2738. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2739. if (count < maxCount) {
  2740. count++;
  2741. this.setAttribute("data-awoken-count", count);
  2742. const iconLi = document.createElement("li");
  2743. const icon = iconLi.appendChild(document.createElement("icon"))
  2744. icon.className = "awoken-icon";
  2745. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2746. icon.onclick = search_awokenSub1;
  2747. s_selectedAwokensUl.appendChild(iconLi);
  2748. }
  2749. }
  2750. function search_awokenSub1() {
  2751. const awokenId = this.getAttribute("data-awoken-icon");
  2752. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2753. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2754. if (count > 0) {
  2755. count--;
  2756. awokenIcon.setAttribute("data-awoken-count", count);
  2757. }
  2758. this.parentNode.remove();
  2759. }
  2760. s_awokensIcons.forEach(b => {
  2761. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2762. });
  2763. const awokenClear = searchBox.querySelector(".awoken-clear");
  2764. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  2765. awokenClear.onclick = function() { //清空觉醒选项
  2766. s_awokensIcons.forEach(t => {
  2767. t.setAttribute("data-awoken-count", 0);
  2768. });
  2769. s_selectedAwokensUl.innerHTML = "";
  2770. };
  2771. sawokenClear.onclick = function() { //清空超觉醒选项
  2772. s_sawokens.forEach(t => {
  2773. t.checked = false;
  2774. });
  2775. };
  2776. //特殊搜索部分
  2777. const s_specialDiv = searchBox.querySelector(".special-div");
  2778. const specialAdd = s_specialDiv.querySelector(".special-add");
  2779. const specialClear = s_specialDiv.querySelector(".special-clear");
  2780. const specialStar = s_specialDiv.querySelector(".special-star");
  2781. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  2782. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  2783. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  2784. function newSpecialSearchOption(func, idx1, idx2)
  2785. {
  2786. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  2787. return new Option(
  2788. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  2789. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  2790. );
  2791. }
  2792. //读取储存的筛选收藏列表
  2793. let strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  2794. if (Array.isArray(strMakedConfig)) {
  2795. for (let arr of strMakedConfig) {
  2796. let idx1 = specialSearchFunctions.findIndex(group=>group.name == arr[0]);
  2797. if (idx1 < 0 ) continue;
  2798. if (arr.length > 1) {
  2799. let idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == arr[1]);
  2800. if (idx2 < 0 ) continue;
  2801. markedFilter.push([idx1, idx2]);
  2802. } else {
  2803. markedFilter.push([idx1]);
  2804. }
  2805. }
  2806. }
  2807. specialFirstSelect.refreshList = function() {
  2808. const _this = specialFirstSelect;
  2809. function addNewOption(sfunc, idx){
  2810. if (sfunc.group)
  2811. {
  2812. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  2813. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2814. optgroup.label = groupName;
  2815. if (sfunc.functions)
  2816. {
  2817. sfunc.functions.forEach((_sfunc,_idx)=>{
  2818. optgroup.appendChild(newSpecialSearchOption(_sfunc, idx, _idx));
  2819. });
  2820. }
  2821. }else
  2822. {
  2823. _this.options.add(newSpecialSearchOption(sfunc, idx));
  2824. }
  2825. }
  2826. _this.innerHTML = '';
  2827. addNewOption(specialSearchFunctions[0], 0);
  2828. if (markedFilter.length > 0) {
  2829. const groupName = "=====★=====";
  2830. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2831. optgroup.label = groupName;
  2832. for (let indexs of markedFilter) {
  2833. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  2834. optgroup.appendChild(newSpecialSearchOption(funcObj, indexs[0], indexs[1]));
  2835. }
  2836. }
  2837. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  2838. addNewOption(specialSearchFunctions[idx], idx);
  2839. }
  2840. }
  2841. specialFirstSelect.onchange = function() {
  2842. const indexs = specialFirstSelect.value.split("|").map(Number);
  2843. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  2844. if (markIdx >= 0) {//已经存在的收藏
  2845. specialStar.classList.add("marked");
  2846. } else {
  2847. specialStar.classList.remove("marked");
  2848. }
  2849. }
  2850. //只添加第一个列表,后面的全部通过克隆的方式复现
  2851. specialFirstSelect.refreshList();
  2852. specialAdd.onclick = function() {
  2853. specialFilterUl.appendChild(specialFilterFirstLi.cloneNode(true));
  2854. }
  2855. //specialAdd.onclick(); //先运行一次产生两个
  2856. specialClear.onclick = function() {
  2857. specialFilterUl.innerHTML = "";
  2858. specialFilterUl.appendChild(specialFilterFirstLi);
  2859. specialFirstSelect.selectedIndex = 0;
  2860. }
  2861. specialStar.onclick = function() {
  2862. const indexs = specialFirstSelect.value.split("|").map(Number);
  2863. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  2864. if (markIdx >= 0) {//已经存在的收藏
  2865. markedFilter.splice(markIdx,1);
  2866. } else {
  2867. markedFilter.push(indexs);
  2868. }
  2869. specialFirstSelect.refreshList(); //刷新列表
  2870. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  2871. //储存设置
  2872. let strMakedConfig = markedFilter.map(indexs=>{
  2873. let arr = [specialSearchFunctions[indexs[0]].name];
  2874. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  2875. return arr;})
  2876. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  2877. }
  2878. const s_controlDiv = searchBox.querySelector(".control-div");
  2879. const searchStart = s_controlDiv.querySelector(".search-start");
  2880. const searchClose = s_controlDiv.querySelector(".search-close");
  2881. const searchClear = s_controlDiv.querySelector(".search-clear");
  2882. function returnCheckedInput(ipt) {
  2883. return ipt.checked;
  2884. }
  2885. function returnInputValue(ipt) {
  2886. return ipt.value;
  2887. }
  2888. function returnRadiosValue(radioArr) {
  2889. let checkedRadio = radioArr.find(returnCheckedInput);
  2890. let firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  2891. return firstCheckedValue;
  2892. }
  2893. function returnCheckBoxsValues(checkBoxsArr) {
  2894. let checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  2895. let checkedValues = checkedCheckBoxs.map(returnInputValue);
  2896. return checkedValues;
  2897. }
  2898. function Str2Int(str) {
  2899. return parseInt(str, 10);
  2900. }
  2901. //将搜索结果显示出来(也可用于其他的搜索)
  2902. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  2903. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  2904. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  2905. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  2906. const searchResultCount = searchBox.querySelector(".search-list-length");
  2907. showSearch = function(searchArr, customAdditionalFunction)
  2908. {
  2909. if (!Array.isArray(searchArr))
  2910. { //如果不是数组就直接取消下一步
  2911. return;
  2912. }
  2913. if (searchArr.some(card=>typeof card == "number"))
  2914. { //如果传入的是数字,就转成card对象
  2915. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  2916. }
  2917. searchBox.classList.remove(className_displayNone);
  2918. editBox.show();
  2919. const createCardHead = editBox.createCardHead;
  2920. searchMonList.classList.add(className_displayNone);
  2921. searchMonList.innerHTML = ""; //清空旧的
  2922. if (Array.isArray(searchMonList.originalHeads))
  2923. {
  2924. searchMonList.originalHeads.forEach(item=>item = null);
  2925. searchMonList.originalHeads = null;
  2926. }
  2927. if (searchArr.length > 0) {
  2928. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2929. //获取原始排序的头像列表
  2930. const additionalOption = { //搜索列表的额外选项
  2931. showAwoken: s_add_show_awoken.checked,
  2932. showCD: s_add_show_CD.checked,
  2933. showAbilities: s_add_show_abilities.checked,
  2934. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  2935. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  2936. };
  2937. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  2938. searchMonList.customAddition = additionalOption.customAddition;
  2939. //对头像列表进行排序
  2940. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2941. headsArray.forEach(head => fragment.appendChild(head));
  2942. searchMonList.appendChild(fragment);
  2943. //目前这里添加会导致无限循环,无法后退
  2944. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  2945. //const state = {searchArr:idArr,mid:editBox.mid};
  2946. //history.pushState(state, null, location);
  2947. }
  2948. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  2949. searchMonList.classList.remove(className_displayNone);
  2950. };
  2951. //对已经搜索到的Cards重新附加显示
  2952. function reShowSearch()
  2953. {
  2954. if (Array.isArray(searchMonList.originalHeads))
  2955. {
  2956. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  2957. showSearch(oldArr, searchMonList.customAddition);
  2958. }
  2959. }
  2960. s_add_show_awoken.onchange = reShowSearch;
  2961. s_add_show_CD.onchange = reShowSearch;
  2962. s_add_show_abilities.onchange = reShowSearch;
  2963. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  2964. const startSearch = function(cards, customAdditionalFunction = []) {
  2965. let attr1, attr2;
  2966. attr1 = returnRadiosValue(s_attr1s); //获取选中单选框的值
  2967. attr2 = returnRadiosValue(s_attr2s); //获取选中单选框的值
  2968. attr1 = isNaN(attr1) ? null : Str2Int(attr1); //将值转为十进制
  2969. attr2 = isNaN(attr2) ? null : Str2Int(attr2); //将值转为十进制
  2970. const typesFilter = returnCheckBoxsValues(s_types).map(Str2Int);
  2971. const rareFilter = [
  2972. returnCheckBoxsValues(s_rareLows).map(Str2Int)[0],
  2973. returnCheckBoxsValues(s_rareHighs).map(Str2Int)[0],
  2974. ];
  2975. const sawokensFilter = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  2976. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  2977. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  2978. return {
  2979. id: awokenIndex,
  2980. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  2981. };
  2982. });
  2983. let searchResult = searchCards(cards,
  2984. attr1, attr2,
  2985. s_fixMainColor.checked,
  2986. typesFilter,
  2987. s_typeAndOr.checked,
  2988. rareFilter,
  2989. awokensFilter,
  2990. sawokensFilter,
  2991. s_awokensEquivalent.checked,
  2992. s_includeSuperAwoken.checked,
  2993. s_canAssist.checked,
  2994. s_noHenshin.checked,
  2995. );
  2996. //进行特殊附加搜索
  2997. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter")).map(select=>{
  2998. const indexs = select.value.split("|").map(Number);
  2999. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  3000. return funcObj;
  3001. });
  3002. searchResult = specialFilters.reduce((pre,funcObj)=>
  3003. {
  3004. if (!funcObj) return pre;
  3005. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3006. return funcObj.function(pre); //结果进一步筛选
  3007. }, searchResult);
  3008. showSearch(searchResult, customAdditionalFunction);
  3009. };
  3010. searchBox.startSearch = startSearch;
  3011. searchStart.onclick = function() {
  3012. startSearch(Cards);
  3013. };
  3014. searchClose.onclick = function() {
  3015. searchBox.classList.add(className_displayNone);
  3016. };
  3017. searchClear.onclick = function() { //清空搜索选项
  3018. s_attr1s[0].checked = true;
  3019. s_attr2s[0].checked = true;
  3020. s_types.forEach(t => {
  3021. t.checked = false;
  3022. });
  3023. s_typeAndOr.onchange();
  3024. s_rareClear.onclick();
  3025. awokenClear.onclick();
  3026. sawokenClear.onclick();
  3027. specialClear.onclick();
  3028. searchMonList.originalHeads = null;
  3029. searchResultCount.setAttribute("data-search-result-count", 0);
  3030. searchMonList.innerHTML = "";
  3031. };
  3032. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3033. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3034. //对heads重新排序
  3035. function sortHeadsArray(heads) {
  3036. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3037. const sortIndex = parseInt(s_sortList.value, 10);
  3038. const reverse = s_sortReverse.checked;
  3039. let headsArray = heads.concat();
  3040. headsArray.sort((head_a, head_b) => {
  3041. const card_a = head_a.card,
  3042. card_b = head_b.card;
  3043. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3044. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3045. return sortNumber;
  3046. });
  3047. if (reverse) headsArray.reverse();
  3048. return headsArray;
  3049. }
  3050. //对已经搜索到的Cards重新排序
  3051. function reSortCards() {
  3052. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3053. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3054. searchMonList.classList.add(className_displayNone);
  3055. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3056. headsArray.forEach(head => fragment.appendChild(head));
  3057. searchMonList.appendChild(fragment);
  3058. searchMonList.classList.remove(className_displayNone);
  3059. }
  3060. s_sortList.onchange = reSortCards;
  3061. s_sortReverse.onchange = reSortCards;
  3062. sort_function_list.forEach((sfunc, idx) => {
  3063. const newOpt = new Option(sfunc.name, idx);
  3064. newOpt.setAttribute("data-tag", sfunc.tag);
  3065. s_sortList.options.add(newOpt);
  3066. });
  3067. //id搜索
  3068. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3069. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3070. function idChange(e)
  3071. {
  3072. if (/^\d+$/.test(this.value)) {
  3073. const newId = parseInt(this.value, 10);
  3074. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3075. {
  3076. editBox.mid = newId;
  3077. if (isGuideMod)
  3078. {
  3079. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  3080. const state = {searchArr:idArr,mid:newId};
  3081. const locationURL = new URL(location);
  3082. if (newId === 0) {
  3083. locationURL.searchParams.delete('id');
  3084. history.pushState(state, null, locationURL);
  3085. }else
  3086. {
  3087. locationURL.searchParams.set('id', newId);
  3088. history.pushState(state, null, locationURL);
  3089. }
  3090. }
  3091. editBoxChangeMonId(newId);
  3092. }
  3093. return true;
  3094. }else
  3095. {
  3096. return false;
  3097. }
  3098. }
  3099. monstersID.onchange = idChange;
  3100. monstersID.onkeydown = function(e) {
  3101. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3102. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3103. {
  3104. showSearch(searchByString(this.value));
  3105. }
  3106. }
  3107. //输入id数字即时更新的开关
  3108. const realTimeClassName = 'real-time-change-card';
  3109. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3110. s_realTimeChangeCard.onchange = function(e) {
  3111. monstersID.oninput = this.checked ? idChange : null;
  3112. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3113. }
  3114. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3115. s_realTimeChangeCard.onchange(false);
  3116. //字符串搜索
  3117. btnSearchByString.onclick = function() {
  3118. showSearch(searchByString(monstersID.value));
  3119. };
  3120. //觉醒
  3121. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  3122. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3123. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3124. function checkAwoken() {
  3125. const card = Cards[editBox.mid ?? 0];
  3126. const value = parseInt(this.value, 10);
  3127. awokenCountLabel.setAttribute(dataAttrName, value);
  3128. toggleDomClassName(value > 0 && value == card.awakenings.length, "full-awoken", awokenCountLabel);
  3129. reCalculateAbility();
  3130. }
  3131. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3132. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3133. function playVoiceAwoken() { //点击label才播放语音
  3134. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3135. const card = Cards[editBox.mid];
  3136. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3137. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3138. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  3139. }
  3140. }
  3141. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3142. //超觉醒
  3143. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3144. monEditSAwokensRow.swaokenIndex = -1;
  3145. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  3146. function notCheckMyself() {
  3147. const value = parseInt(this.value, 10);
  3148. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  3149. monEditSAwokens[0].click();
  3150. } else {
  3151. monEditSAwokensRow.swaokenIndex = value;
  3152. const plusArr = [monEditAddHp,monEditAddAtk,monEditAddRcv];
  3153. //自动打上297
  3154. if (!monEditSAwokensRow.classList.contains(className_displayNone) && plusArr.some(ipt=>parseInt(ipt.value)<99))
  3155. {
  3156. console.debug("点亮超觉醒,自动设定297");
  3157. plusArr.forEach(ipt=>ipt.value=99);
  3158. reCalculateAbility();
  3159. }
  3160. }
  3161. }
  3162. monEditSAwokens.forEach(akDom => {
  3163. akDom.onclick = notCheckMyself;
  3164. });
  3165. //3个快速设置this.ipt为自己的value
  3166. function setIptToMyValue() {
  3167. if (this.ipt.value != this.value) {
  3168. this.ipt.value = this.value;
  3169. this.ipt.onchange();
  3170. }
  3171. }
  3172. //等级
  3173. const monEditLv = settingBox.querySelector(".m-level");
  3174. monEditLv.onchange = function() {
  3175. reCalculateExp();
  3176. reCalculateAbility();
  3177. };
  3178. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3179. const monLvExp = settingBox.querySelector(".m-level-exp");
  3180. monEditLvMin.ipt = monEditLv;
  3181. monEditLvMin.onclick = setIptToMyValue;
  3182. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3183. monEditLvMax.ipt = monEditLv;
  3184. monEditLvMax.onclick = setIptToMyValue;
  3185. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3186. monEditLv110.ipt = monEditLv;
  3187. monEditLv110.onclick = setIptToMyValue;
  3188. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3189. monEditLv120.ipt = monEditLv;
  3190. monEditLv120.onclick = setIptToMyValue;
  3191. //编辑界面重新计算怪物的经验值
  3192. function reCalculateExp() {
  3193. const monid = editBox.mid;
  3194. const level = parseInt(monEditLv.value || 0, 10);
  3195. const tempMon = {
  3196. id: monid,
  3197. level: level
  3198. };
  3199. const needExpArr = calculateExp(tempMon);
  3200. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3201. }
  3202. editBox.reCalculateExp = reCalculateExp;
  3203. //三维
  3204. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3205. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3206. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3207. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3208. //加蛋
  3209. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3210. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  3211. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  3212. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  3213. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  3214. monEditAddHp.onchange = reCalculateAbility;
  3215. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  3216. monEditAddAtk.onchange = reCalculateAbility;
  3217. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  3218. monEditAddRcv.onchange = reCalculateAbility;
  3219. //3个快速设置按钮
  3220. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  3221. monEditAddHpBtn.ipt = monEditAddHp;
  3222. monEditAddHpBtn.onclick = setIptToMyValue;
  3223. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  3224. monEditAddAtkBtn.ipt = monEditAddAtk;
  3225. monEditAddAtkBtn.onclick = setIptToMyValue;
  3226. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  3227. monEditAddRcvBtn.ipt = monEditAddRcv;
  3228. monEditAddRcvBtn.onclick = setIptToMyValue;
  3229. //297按钮
  3230. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  3231. monEditAdd297.onclick = function() {
  3232. monEditAddHp.value = 99;
  3233. monEditAddAtk.value = 99;
  3234. monEditAddRcv.value = 99;
  3235. reCalculateAbility();
  3236. };
  3237. //潜觉
  3238. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  3239. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  3240. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  3241. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3242. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3243. refreshLatent(latent, monid, monEditLatents);
  3244. };
  3245. //隐藏少用潜觉开关
  3246. const s_hideLessUseLetent = document.getElementById("hide-less-use-latent");
  3247. s_hideLessUseLetent.checked = localStorage_getBoolean(cfgPrefix + s_hideLessUseLetent.id);
  3248. s_hideLessUseLetent.onchange = function(e) {
  3249. toggleDomClassName(this.checked, this.id, monEditLatentAllowableUl);
  3250. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3251. }
  3252. s_hideLessUseLetent.onchange(false);
  3253. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3254. const skillBox = rowSkill.querySelector(".skill-box");
  3255. const skillTitle = skillBox.querySelector(".skill-name");
  3256. const skillCD = skillBox.querySelector(".skill-cd");
  3257. const skillLevel = skillBox.querySelector(".m-skill-level");
  3258. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3259. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3260. skillTitle.onclick = fastShowSkill;
  3261. skillLevel.onchange = function() {
  3262. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3263. const skill = Skills[card.activeSkillId];
  3264. skillCD.textContent = skill.initialCooldown - this.value + 1;
  3265. };
  3266. skillLevel_1.ipt = skillLevel;
  3267. skillLevel_1.onclick = setIptToMyValue;
  3268. skillLevel_Max.ipt = skillLevel;
  3269. skillLevel_Max.onclick = setIptToMyValue;
  3270. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3271. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3272. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3273. lskillTitle.onclick = fastShowSkill;
  3274. //显示原文开关
  3275. const showSkillOriginal = document.getElementById("show-skill-original");
  3276. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3277. showSkillOriginal.onchange = function(e) {
  3278. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3279. toggleDomClassName(this.checked, this.id, skillBox);
  3280. toggleDomClassName(this.checked, this.id, leaderSkillBox);
  3281. };
  3282. showSkillOriginal.onchange(false);
  3283. editBox.refreshSkillParse = function(skp, lskp){
  3284. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3285. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3286. const card = Cards[this.mid] || Cards[0];
  3287. if (!card) return;
  3288. const activeSkill = skillParser(card.activeSkillId);
  3289. toggleDomClassName(
  3290. activeSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills),
  3291. "evolved-skill", skillBox);
  3292. skillDetailParsed.innerHTML = "";
  3293. skillDetailParsed.appendChild(renderSkillEntry(activeSkill));
  3294. lskillDetailParsed.innerHTML = "";
  3295. lskillDetailParsed.appendChild(renderSkillEntry(skillParser(card.leaderSkillId)));
  3296. };
  3297. //合并技能开关
  3298. const mergeSill = document.getElementById("merge-skill");
  3299. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3300. mergeSill.onchange = function(e){
  3301. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3302. merge_skill = this.checked;
  3303. editBox.refreshSkillParse();
  3304. };
  3305. mergeSill.onchange(false);
  3306. //已有觉醒的去除
  3307. function deleteLatent(e) {
  3308. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3309. const aIdx = editBox.latent.indexOf(lIdx);
  3310. if (aIdx >= 0)
  3311. {
  3312. editBox.latent.splice(aIdx, 1);
  3313. editBox.reCalculateAbility(); //重计算三维
  3314. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3315. }
  3316. }
  3317. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3318. //可选觉醒的添加
  3319. function addLatent() {
  3320. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3321. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3322. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3323. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3324. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3325. if (latentUseHole(lIdx) <= enabledHole)
  3326. editBox.latent.push(lIdx);
  3327. else
  3328. return;
  3329. editBox.reCalculateAbility();
  3330. editBox.refreshLatent(editBox.latent, editBox.mid);
  3331. }
  3332. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3333. //编辑界面重新计算怪物的能力
  3334. function reCalculateAbility() {
  3335. const monid = editBox.mid;
  3336. const level = parseInt(monEditLv.value || 0, 10);
  3337. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3338. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3339. const plus = [
  3340. parseInt(monEditAddHp.value || 0, 10),
  3341. parseInt(monEditAddAtk.value || 0, 10),
  3342. parseInt(monEditAddRcv.value || 0, 10)
  3343. ];
  3344. const latent = editBox.latent;
  3345. const tempMon = {
  3346. id: monid,
  3347. level: level,
  3348. plus: plus,
  3349. awoken: awoken,
  3350. latent: latent
  3351. };
  3352. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3353. toggleDomClassName(level > 110, "level-super-break", monEditLatentUl); //切换潜觉为120级
  3354. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3355. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3356. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3357. }
  3358. editBox.reCalculateAbility = reCalculateAbility;
  3359. const btnCancel = editBox.querySelector(".button-cancel");
  3360. const btnDone = editBox.querySelector(".button-done");
  3361. const btnNull = editBox.querySelector(".button-null");
  3362. const btnDelay = editBox.querySelector(".button-delay");
  3363. btnCancel.onclick = function() {
  3364. btnDone.classList.remove("cant-assist");
  3365. btnDone.disabled = false;
  3366. editBox.memberIdx = [];
  3367. editBox.hide();
  3368. };
  3369. btnDone.onclick = function() {
  3370. if (parseInt(monEditLv.value, 10) == 0) {
  3371. btnNull.onclick();
  3372. return;
  3373. }
  3374. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3375. const teamData = formation.teams[editBox.memberIdx[0]];
  3376. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3377. const teamBox = teamBigBox.querySelector(".team-box");
  3378. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3379. mon.id = editBox.mid;
  3380. const card = mon.card || Cards[0];
  3381. const skill = Skills[card.activeSkillId];
  3382. mon.level = parseInt(monEditLv.value, 10);
  3383. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3384. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3385. if (card.superAwakenings.length) //如果支持超觉醒
  3386. {
  3387. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  3388. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  3389. }
  3390. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3391. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3392. mon.plus = [0, 0, 0];
  3393. } else {
  3394. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3395. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3396. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3397. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3398. mon.latent = editBox.latent.concat();
  3399. }
  3400. }
  3401. const skillLevelNum = parseInt(skillLevel.value, 10);
  3402. if (skillLevelNum < skill.maxLevel) {
  3403. mon.skilllevel = skillLevelNum;
  3404. }
  3405. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  3406. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3407. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3408. let changeAttrTypeWeapon = false;
  3409. let awokens = card.awakenings;
  3410. if (!editBox.isAssist) {//如果改的不是辅助
  3411. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  3412. }
  3413. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  3414. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3415. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  3416. refreshAll(formation);
  3417. } else {
  3418. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3419. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3420. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3421. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3422. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3423. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3424. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3425. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3426. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3427. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3428. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3429. //刷新该队员的CD
  3430. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3431. }
  3432. creatNewUrl();
  3433. editBox.hide();
  3434. };
  3435. window.addEventListener("keydown",function(event) {
  3436. if (!editBox.classList.contains(className_displayNone))
  3437. { //编辑窗打开
  3438. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3439. btnCancel.onclick();
  3440. }
  3441. }
  3442. else
  3443. {
  3444. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  3445. //如果正在编辑文本,则不执行快捷键操作
  3446. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  3447. return;
  3448. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3449. if (event.key === "ArrowLeft"
  3450. && (event.code == "Numpad4" || event.ctrlKey))
  3451. { //变身后退
  3452. henshinStep(-1);
  3453. }
  3454. else if (event.key === "ArrowRight"
  3455. && (event.code == "Numpad6" || event.ctrlKey))
  3456. { //变身前进
  3457. henshinStep(+1);
  3458. }
  3459. }
  3460. });
  3461. btnNull.onclick = function() { //空位置
  3462. const mon = new Member();
  3463. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3464. const teamData = formation.teams[editBox.memberIdx[0]];
  3465. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3466. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3467. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3468. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3469. refreshAll(formation);
  3470. creatNewUrl();
  3471. editBox.hide();
  3472. };
  3473. btnDelay.onclick = function() { //应对威吓
  3474. const mon = new MemberDelay();
  3475. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3476. const teamData = formation.teams[editBox.memberIdx[0]];
  3477. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3478. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3479. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3480. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3481. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3482. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3483. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3484. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3485. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3486. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3487. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3488. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3489. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3490. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3491. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3492. //刷新改队员的CD
  3493. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3494. creatNewUrl();
  3495. editBox.hide();
  3496. };
  3497. //语言选择
  3498. const langList = controlBox.querySelector(".languages");
  3499. langList.onchange = function() {
  3500. creatNewUrl({ "language": this.value });
  3501. history.go();
  3502. };
  3503. //数据源选择
  3504. const dataList = controlBox.querySelector(".datasource");
  3505. dataList.onchange = function() {
  3506. creatNewUrl({ datasource: this.value });
  3507. history.go();
  3508. };
  3509. /*添对应语言执行的JS*/
  3510. const languageJS = document.head.appendChild(document.createElement("script"));
  3511. languageJS.id = "language-js";
  3512. languageJS.type = "text/javascript";
  3513. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  3514. if (isGuideMod) //图鉴模式直接打开搜索框
  3515. {
  3516. showSearch([]);
  3517. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  3518. }
  3519. }
  3520. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  3521. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  3522. const evoLinkCardsIdArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id) : []; //筛选出相同进化链的
  3523. function loopAddHenshin(arr,card)
  3524. {
  3525. //从本卡片变身到的
  3526. const cardIdTo = (card.henshinTo || []).filter(id=>Boolean(Cards[id]) && !arr.includes(id));
  3527. if (cardIdTo.length) {
  3528. arr.push(...cardIdTo);
  3529. for (let id of cardIdTo) {
  3530. loopAddHenshin(arr, Cards[id]);
  3531. }
  3532. }
  3533. //变身到本卡片的(多个)
  3534. const cardsIdFrom = (card.henshinFrom || []).filter(id=>Boolean(Cards[id]) && !arr.includes(id));
  3535. if (cardsIdFrom.length) {
  3536. arr.push(...cardsIdFrom);
  3537. for (let id of cardsIdFrom) {
  3538. loopAddHenshin(arr, Cards[id]);
  3539. }
  3540. }
  3541. //本角色进化树上的
  3542. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id));
  3543. if (evoCards.length > 0)
  3544. {
  3545. for (let card of evoCards) {
  3546. arr.push(card.id);
  3547. if (includeHenshin && (Array.isArray(card.henshinFrom) || Array.isArray(card.henshinTo)))
  3548. { //添加这个的变身的
  3549. loopAddHenshin(arr, card);
  3550. }
  3551. }
  3552. }
  3553. }
  3554. if (includeHenshin) {
  3555. for (let id of evoLinkCardsIdArray) {
  3556. const card = Cards[id];
  3557. if (Array.isArray(card.henshinFrom) || Array.isArray(card.henshinTo))
  3558. { //添加变身的
  3559. loopAddHenshin(evoLinkCardsIdArray, card);
  3560. }
  3561. }
  3562. }
  3563. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  3564. return evoLinkCardsIdArray;
  3565. }
  3566. //改变一个怪物头像
  3567. function changeid(mon, monDom, latentDom, assist) {
  3568. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3569. const parentNode = monDom.parentNode;
  3570. fragment.appendChild(monDom);
  3571. const monId = mon.id;
  3572. const card = Cards[monId] || Cards[0]; //怪物固定数据
  3573. monDom.setAttribute("data-cardid", monId); //设定新的id
  3574. if (monId < 0) //如果是延迟
  3575. {
  3576. monDom.removeAttribute("href");
  3577. monDom.removeAttribute("title");
  3578. monDom.classList.add("delay");
  3579. monDom.classList.remove("null");
  3580. parentNode.appendChild(fragment);
  3581. if (latentDom) latentDom.classList.add(className_displayNone);
  3582. return;
  3583. } else if (monId == 0) //如果是空
  3584. {
  3585. monDom.removeAttribute("href");
  3586. monDom.removeAttribute("title");
  3587. monDom.classList.add("null");
  3588. monDom.classList.remove("delay");
  3589. parentNode.appendChild(fragment);
  3590. if (latentDom) latentDom.classList.add(className_displayNone);
  3591. return;
  3592. } else if (monId > -1) //如果提供了id
  3593. {
  3594. monDom.classList.remove("null");
  3595. monDom.classList.remove("delay");
  3596. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  3597. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  3598. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  3599. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  3600. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  3601. let subAttribute = card.attrs[1]; //正常的副属性
  3602. let assistCard = Cards[assist?.id];
  3603. if (assistCard && assistCard.awakenings.includes(49)) { //如果传入了辅助武器
  3604. let changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95); //搜索改副属性的觉醒
  3605. if (changeAttr) subAttribute = changeAttr - 91; //更改副属性
  3606. }
  3607. monDom.querySelector(".subproperty").setAttribute("data-property", subAttribute); //副属性
  3608. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  3609. monDom.href = currentLanguage.guideURL(monId, card.name);
  3610. toggleDomClassName(card.canAssist, "allowable-assist", monDom); //可作为辅助
  3611. toggleDomClassName(card.awakenings.includes(49), "wepon", monDom); //武器
  3612. }
  3613. const levelDom = monDom.querySelector(".level");
  3614. if (levelDom) { //如果提供了等级
  3615. const level = mon.level ?? 1;
  3616. levelDom.setAttribute(dataAttrName, level);
  3617. toggleDomClassName(level === card.maxLevel, "max", levelDom);
  3618. //如果等级刚好等于最大等级,则修改为“最大”的字
  3619. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  3620. levelDom.setAttribute("data-level-range", "120");
  3621. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  3622. levelDom.setAttribute("data-level-range", "110");
  3623. } else if (level > card.maxLevel) {
  3624. levelDom.setAttribute("data-level-range", "error");
  3625. } else {
  3626. levelDom.setAttribute("data-level-range", "99");
  3627. }
  3628. }
  3629. const awokenIcon = monDom.querySelector(".awoken-count-num");
  3630. if (awokenIcon) {
  3631. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  3632. if (mon.awoken != null) { //如果提供了觉醒
  3633. toggleDomClassName(card.awakenings.length > 0 && mon.awoken >= card.awakenings.length, "full-awoken", awokenIcon);
  3634. }else if(card.awakenings.length) {
  3635. awokenIcon.classList.add("full-awoken");
  3636. }
  3637. }
  3638. const sawoken = monDom.querySelector(".super-awoken");
  3639. if (sawoken) { //如果存在超觉醒的DOM
  3640. if (mon.sawoken != null && //怪物设定了超觉醒
  3641. mon?.sawoken >= 0 && //怪物超觉醒编号大于0
  3642. card.superAwakenings.length && //卡片有超觉醒
  3643. mon.level >= 100 && //怪物大于100级
  3644. mon.plus.every(p=>p>=99) //怪物297了
  3645. ) {
  3646. sawoken.classList.remove(className_displayNone);
  3647. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  3648. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  3649. } else {
  3650. sawoken.classList.add(className_displayNone);
  3651. }
  3652. }
  3653. const m_id = monDom.querySelector(".id");
  3654. if (m_id) { //怪物ID
  3655. m_id.textContent = monId;
  3656. }
  3657. const plusDom = monDom.querySelector(".plus");
  3658. if (plusDom) //如果提供了加值,且怪物头像内有加值
  3659. {
  3660. const plusArr = {
  3661. hp: mon?.plus?.[0] ?? 0,
  3662. atk: mon?.plus?.[1] ?? 0,
  3663. rcv: mon?.plus?.[2] ?? 0,
  3664. };
  3665. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  3666. if (plusCount <= 0) {
  3667. plusDom.classList.add(className_displayNone);
  3668. } else if (plusCount === 297) {
  3669. plusDom.classList.add("has297");
  3670. plusDom.classList.remove(className_displayNone);
  3671. } else {
  3672. plusDom.querySelector(".hp").textContent = plusArr.hp;
  3673. plusDom.querySelector(".atk").textContent = plusArr.atk;
  3674. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  3675. plusDom.classList.remove("has297");
  3676. plusDom.classList.remove(className_displayNone);
  3677. }
  3678. }
  3679. if (latentDom) {
  3680. if (mon.latent) //如果提供了潜觉
  3681. {
  3682. const level = mon.level ?? 1;
  3683. const latent = mon.latent;
  3684. if (latent.length < 1) {
  3685. latentDom.classList.add(className_displayNone);
  3686. } else {
  3687. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  3688. refreshLatent(latent, mon.id, latentDoms, {sort:true});
  3689. latentDom.classList.remove(className_displayNone);
  3690. }
  3691. toggleDomClassName(level > 110, "level-super-break", latentDom); //切换潜觉为120级
  3692. } else {
  3693. latentDom.classList.add(className_displayNone);
  3694. }
  3695. }
  3696. const skillCdDom = monDom.querySelector(".skill-cd");
  3697. if (skillCdDom) //如果存在技能CD DOM
  3698. {
  3699. toggleDomClassName(!card.activeSkillId, className_displayNone, skillCdDom);
  3700. }
  3701. const switchLeaderDom = monDom.querySelector(".switch-leader");
  3702. if (switchLeaderDom) //如果存在队长交换 DOM
  3703. {
  3704. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3705. toggleDomClassName(!skills.length, className_displayNone, switchLeaderDom);
  3706. }
  3707. const m_rarity = monDom.querySelector(".rarity");
  3708. if (m_rarity) { //怪物ID
  3709. m_rarity.setAttribute(dataAttrName,card.rarity);
  3710. }
  3711. const countInBox = monDom.querySelector(".count-in-box");
  3712. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  3713. function cardsCount(pre,cur) {
  3714. return pre + cur.count;
  3715. }
  3716. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  3717. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  3718. const countSameId = countInBox.querySelector(".same-id");
  3719. if (countSameId) {
  3720. countSameId.setAttribute("data-same-id", sameIdCount);
  3721. }
  3722. const countEvoTree = countInBox.querySelector(".evo-tree");
  3723. if (countEvoTree) {
  3724. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3725. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  3726. if (sameIdCount === 0 && evoTreeCount > 0) {
  3727. monDom.setAttribute("data-box-have", 2);
  3728. }
  3729. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  3730. }
  3731. }
  3732. parentNode.appendChild(fragment);
  3733. }
  3734. //刷新潜觉
  3735. function refreshLatent(latent, monid, iconArr, option) {
  3736. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  3737. latent = latent.concat();
  3738. if (option?.sort) latent.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  3739. let latentIndex = 0,
  3740. usedHoleN = 0;
  3741. for (let ai = 0; ai < iconArr.length; ai++) {
  3742. const icon = iconArr[ai];
  3743. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  3744. {
  3745. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  3746. icon.classList.remove(className_displayNone);
  3747. usedHoleN += latentUseHole(latent[latentIndex]);
  3748. latentIndex++;
  3749. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  3750. {
  3751. icon.classList.add(className_displayNone);
  3752. icon.removeAttribute("data-latent-icon");
  3753. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  3754. {
  3755. icon.classList.remove(className_displayNone);
  3756. icon.removeAttribute("data-latent-icon");
  3757. } else //不需要显示的部分
  3758. {
  3759. icon.classList.add(className_displayNone);
  3760. icon.removeAttribute("data-latent-icon");
  3761. }
  3762. }
  3763. };
  3764. //点击怪物头像,出现编辑窗
  3765. function editMon(teamNum, isAssist, indexInTeam) {
  3766. //数据
  3767. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3768. const teamBigBox = teamBigBoxs[teamNum];
  3769. const teamBox = teamBigBox.querySelector(".team-box");
  3770. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3771. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3772. const monsterHead = memberLi.querySelector(".monster");
  3773. editBox.show();
  3774. editBox.isAssist = isAssist;
  3775. editBox.monsterHead = monsterHead;
  3776. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  3777. if (!isAssist) {
  3778. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  3779. editBox.latentBox = latentBox;
  3780. } else {
  3781. editBox.latentBox = null;
  3782. }
  3783. const settingBox = editBox.querySelector(".setting-box");
  3784. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3785. monstersID.value = mon.id > 0 ? mon.id : 0;
  3786. monstersID.onchange();
  3787. //觉醒
  3788. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  3789. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  3790. //超觉醒
  3791. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3792. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  3793. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  3794. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  3795. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  3796. monEditLv.value = mon.level || 1;
  3797. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  3798. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  3799. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  3800. if (mon.plus && mon.id > 0) {
  3801. monEditAddHp.value = mon.plus[0];
  3802. monEditAddAtk.value = mon.plus[1];
  3803. monEditAddRcv.value = mon.plus[2];
  3804. }
  3805. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  3806. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  3807. if (mon.skilllevel) {
  3808. skillLevel.value = mon.skilllevel;
  3809. }
  3810. skillLevel.onchange();
  3811. const editBoxTitle = editBox.querySelector(".edit-box-title");
  3812. const btnDelay = editBox.querySelector(".button-box .button-delay");
  3813. if (!isAssist) {
  3814. editBox.latent = mon.latent ? mon.latent.concat() : [];
  3815. editBox.refreshLatent(editBox.latent, mon.id);
  3816. }
  3817. toggleDomClassName(isAssist, className_displayNone, rowMonLatent);
  3818. toggleDomClassName(isAssist, "edit-box-title-assist", editBoxTitle);
  3819. toggleDomClassName(!isAssist, className_displayNone, btnDelay);
  3820. editBox.reCalculateExp();
  3821. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  3822. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  3823. else
  3824. editBox.reCalculateAbility();
  3825. }
  3826. //编辑窗,修改怪物ID
  3827. function editBoxChangeMonId(id) {
  3828. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  3829. if (card.id === 0) {
  3830. id = 0;
  3831. }
  3832. //const skill = Skills[card.activeSkillId];
  3833. //const leaderSkill = Skills[card.leaderSkillId];
  3834. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3835. const settingBox = editBox.querySelector(".setting-box");
  3836. //id搜索
  3837. const monHead = monInfoBox.querySelector(".monster");
  3838. changeid({ id: id }, monHead); //改变图像
  3839. const mId = monInfoBox.querySelector(".monster-id");
  3840. mId.textContent = id;
  3841. const mRare = monInfoBox.querySelector(".monster-rare");
  3842. mRare.setAttribute("data-rarity", card.rarity);
  3843. const mMP = monInfoBox.querySelector(".monster-mp");
  3844. mMP.textContent = card.sellMP.toLocaleString();
  3845. const mName = monInfoBox.querySelector(".monster-name");
  3846. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  3847. mName.title = card.name;
  3848. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3849. //mSeriesId.textContent = card.seriesId;
  3850. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  3851. toggleDomClassName(!card.seriesId, className_displayNone, mSeriesId);
  3852. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3853. //mCollabId.textContent = card.collabId;
  3854. mCollabId.setAttribute(dataAttrName, card.collabId);
  3855. toggleDomClassName(!card.collabId, className_displayNone, mCollabId);
  3856. const mAltName = monInfoBox.querySelector(".monster-altName");
  3857. //mAltName.textContent = card.altName.join("|");
  3858. //mAltName.setAttribute("data-monId", card.id);
  3859. //没有合作名就隐藏
  3860. toggleDomClassName(card.altName.length < 1 && card?.otTags?.length < 1, className_displayNone, mAltName);
  3861. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3862. const createCardHead = editBox.createCardHead;
  3863. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  3864. evoCardUl.classList.add(className_displayNone);
  3865. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  3866. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3867. if (evoLinkCardsIdArray.length > 1) {
  3868. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3869. evoLinkCardsIdArray.forEach(function(mid) {
  3870. const cli = createCardHead(mid, {noTreeCount: true});
  3871. if (mid == id) {
  3872. cli.classList.add("unable-monster");
  3873. }
  3874. fragment.appendChild(cli);
  3875. });
  3876. evoCardUl.appendChild(fragment);
  3877. evoCardUl.classList.remove(className_displayNone);
  3878. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  3879. }else
  3880. {
  3881. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  3882. }
  3883. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3884. //对于进化型才显示
  3885. toggleDomClassName(!card.types.includes(0), className_displayNone, searchEvolutionByThis);
  3886. const mType = monInfoBox.querySelectorAll(".monster-type li");
  3887. for (let ti = 0; ti < mType.length; ti++) {
  3888. if (ti < card.types.length && card.types[ti] >= 0) {
  3889. mType[ti].setAttribute("data-type-name", card.types[ti]);
  3890. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  3891. mType[ti].classList.remove(className_displayNone);
  3892. } else {
  3893. mType[ti].classList.add(className_displayNone);
  3894. }
  3895. }
  3896. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  3897. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  3898. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  3899. toggleDomClassName(card.canAssist, "allowable-assist", monEditAwokensRow);
  3900. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  3901. if (ai < card.awakenings.length) {
  3902. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  3903. }
  3904. toggleDomClassName(ai >= card.awakenings.length, className_displayNone, mAwokenIcon[ai]);
  3905. }
  3906. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  3907. //超觉醒
  3908. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3909. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  3910. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  3911. {
  3912. for (let ai = 0; ai < mSAwoken.length; ai++) {
  3913. if (ai < card.superAwakenings.length) {
  3914. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  3915. }
  3916. toggleDomClassName(ai >= card.superAwakenings.length, className_displayNone, mSAwoken[ai]);
  3917. }
  3918. monEditSAwokensRow.classList.remove(className_displayNone);
  3919. } else {
  3920. monEditSAwokensRow.classList.add(className_displayNone);
  3921. }
  3922. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  3923. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3924. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  3925. monEditLvMax.value = card.maxLevel;
  3926. const monEditLv = settingBox.querySelector(".m-level");
  3927. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  3928. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  3929. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3930. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3931. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  3932. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv110);
  3933. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv120);
  3934. const mCost = settingBox.querySelector(".monster-cost");
  3935. mCost.textContent = card.cost;
  3936. const rowPlus = settingBox.querySelector(".row-mon-plus");
  3937. const rowLatent = settingBox.querySelector(".row-mon-latent");
  3938. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  3939. //该宠Type允许的杀,set不会出现重复的
  3940. const allowLatent = getAllowLatent(card);
  3941. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  3942. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  3943. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  3944. toggleDomClassName(!allowLatent.includes(ltId), "unallowable-latent", icon);
  3945. });
  3946. //怪物主动技能
  3947. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3948. const skillBox = rowSkill.querySelector(".skill-box");
  3949. const skillTitle = skillBox.querySelector(".skill-name");
  3950. const skillCD = skillBox.querySelector(".skill-cd");
  3951. const skillLevel = skillBox.querySelector(".m-skill-level");
  3952. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3953. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3954. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  3955. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  3956. const activeskill = Skills[card.activeSkillId];
  3957. const leaderSkill = Skills[card.leaderSkillId];
  3958. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  3959. frg1.appendChild(skillBox);
  3960. skillTitle.textContent = activeskill.name;
  3961. skillTitle.setAttribute("data-skillid", activeskill.id);
  3962. skillDetailOriginal.innerHTML = "";
  3963. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  3964. const t_maxLevel = card.overlay ? 1 : activeskill.maxLevel; //遇到不能升技的,最大等级强制为1
  3965. skillLevel.max = t_maxLevel;
  3966. skillLevel.value = t_maxLevel;
  3967. skillLevel_Max.value = t_maxLevel;
  3968. //skillLevel_Max.textContent = activeskill.maxLevel;
  3969. skillCD.textContent = activeskill.initialCooldown - t_maxLevel + 1;
  3970. //怪物队长技能
  3971. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  3972. const lskillBox = rowLederSkill.querySelector(".skill-box");
  3973. const lskillTitle = lskillBox.querySelector(".skill-name");
  3974. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  3975. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  3976. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  3977. frg2.appendChild(lskillBox);
  3978. lskillTitle.textContent = leaderSkill.name;
  3979. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  3980. lskillDetailOriginal.innerHTML = "";
  3981. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  3982. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  3983. rowSkill.appendChild(frg1);
  3984. rowLederSkill.appendChild(frg2);
  3985. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3986. card.maxLevel <= 1) { //当可以叠加时,不能打297和潜觉
  3987. rowPlus.classList.add("disabled");
  3988. rowPlus.querySelector(".m-plus-hp").value = 0;
  3989. rowPlus.querySelector(".m-plus-atk").value = 0;
  3990. rowPlus.querySelector(".m-plus-rcv").value = 0;
  3991. rowLatent.classList.add("disabled");
  3992. skillLevel.setAttribute("readonly", true);
  3993. } else {
  3994. rowPlus.classList.remove("disabled");
  3995. rowLatent.classList.remove("disabled");
  3996. skillLevel.removeAttribute("readonly");
  3997. }
  3998. if (editBox.isAssist) {
  3999. const btnDone = editBox.querySelector(".button-done");
  4000. if (!card.canAssist) {
  4001. btnDone.classList.add("cant-assist");
  4002. btnDone.disabled = true;
  4003. } else {
  4004. btnDone.classList.remove("cant-assist");
  4005. btnDone.disabled = false;
  4006. }
  4007. }
  4008. //去除所有不能再打的潜觉
  4009. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  4010. editBox.refreshLatent(editBox.latent, id);
  4011. editBox.reCalculateExp();
  4012. editBox.reCalculateAbility();
  4013. }
  4014. //刷新整个队伍
  4015. function refreshAll(formationData) {
  4016. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4017. const titleBox = formationBox.querySelector(".title-box");
  4018. const detailBox = formationBox.querySelector(".detail-box");
  4019. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4020. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4021. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  4022. while (formationBox.childNodes.length > 0) {
  4023. fragment.appendChild(formationBox.childNodes[0]);
  4024. }
  4025. const txtTitle = titleBox.querySelector(".title");
  4026. const txtDetail = detailBox.querySelector(".detail");
  4027. txtTitle.value = formationData.title || "";
  4028. txtDetail.value = formationData.detail || "";
  4029. const txtTitleDisplay = titleBox.querySelector(".title-display");
  4030. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  4031. //txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  4032. txtTitleDisplay.innerHTML = '';
  4033. txtTitleDisplay.appendChild(descriptionToHTML(txtTitle.value));
  4034. let titleStr = txtTitleDisplay.textContent.trim();
  4035. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  4036. //txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  4037. txtDetailDisplay.innerHTML = '';
  4038. txtDetailDisplay.appendChild(descriptionToHTML(txtDetail.value));
  4039. toggleDomClassName(!txtTitle.value.length, "edit", titleBox);
  4040. toggleDomClassName(!txtDetail.value.length, "edit", detailBox);
  4041. let dge = formationData.dungeonEnchance;
  4042. if (Object.values(dge.rate).some(rate => rate != 1))
  4043. {
  4044. dungeonEnchanceDom.innerHTML = '';
  4045. if (dge.rarities.length > 0) {
  4046. for (const rarity of dge.rarities) {
  4047. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  4048. icon.className = "rare-icon";
  4049. icon.setAttribute("data-rare-icon", rarity);
  4050. }
  4051. }
  4052. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  4053. dungeonEnchanceDom.appendChild(renderSkill(skill));
  4054. dungeonEnchanceDom.classList.remove(className_displayNone);
  4055. }else
  4056. {
  4057. dungeonEnchanceDom.classList.add(className_displayNone);
  4058. }
  4059. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  4060. const teamBox = teamBigBox.querySelector(".team-box");
  4061. const teamData = formationData.teams[teamNum];
  4062. const badgeBox = teamBigBox.querySelector(".team-badge");
  4063. if (badgeBox) {
  4064. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  4065. if (badge)
  4066. {
  4067. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  4068. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  4069. badges.forEach(badge=>badge.checked = false);
  4070. badge.checked = true;
  4071. }
  4072. }
  4073. const membersDom = teamBox.querySelector(".team-members");
  4074. const latentsDom = teamBox.querySelector(".team-latents");
  4075. const assistsDom = teamBox.querySelector(".team-assist");
  4076. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4077. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  4078. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4079. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  4080. //开始设置换队长
  4081. const leaderIdx = teamData[3];
  4082. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  4083. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  4084. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  4085. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  4086. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4087. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4088. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  4089. if (!dom)
  4090. {
  4091. return;
  4092. }
  4093. if (leaderIdx > 0 && ti == 0) //队长
  4094. {
  4095. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  4096. }
  4097. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  4098. {
  4099. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  4100. }else
  4101. {
  4102. dom.style.transform = null;
  4103. }
  4104. });
  4105. //修改显示内容
  4106. const memberDom = memberLi.querySelector(`.monster`);
  4107. const assistDom = assistsLi.querySelector(`.monster`);
  4108. const latentDom = latentLi.querySelector(`.latent-ul`);
  4109. let member = teamData[0][ti], assist = teamData[1][ti];
  4110. changeid(member, memberDom, latentDom, assist); //队员
  4111. changeid(assist, assistDom); //辅助
  4112. //隐藏队长的自身换为换队长的技能
  4113. if (ti == 5 || //好友队长永远隐藏
  4114. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  4115. {
  4116. const card_m = Cards[member.id] || Cards[0];
  4117. const card_a = Cards[assist.id] || Cards[0];
  4118. const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
  4119. const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
  4120. if (skills_m.length == 0 || skills_m[0].type != 227)
  4121. {
  4122. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4123. }
  4124. if (skills_a.length == 0 || skills_a[0].type != 227)
  4125. {
  4126. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4127. }
  4128. }
  4129. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4130. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4131. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4132. }
  4133. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4134. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4135. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4136. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4137. });
  4138. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4139. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4140. formationBox.appendChild(fragment);
  4141. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4142. }
  4143. function awokenSetCount(aicon, number) {
  4144. if (!aicon) return; //没有这个觉醒就撤回
  4145. const ali = aicon.parentNode;
  4146. const countDom = ali.querySelector(".count");
  4147. countDom.textContent = number;
  4148. if (number)
  4149. ali.classList.remove(className_displayNone);
  4150. else
  4151. ali.classList.add(className_displayNone);
  4152. }
  4153. //刷新队伍觉醒统计
  4154. function refreshTeamAwokenCount(awokenDom, team) {
  4155. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4156. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4157. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4158. const acs = aicons.map(aicon=>{
  4159. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4160. let totalNum = 0;
  4161. //搜索等效觉醒
  4162. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4163. if (equivalentAwoken)
  4164. {
  4165. if (equivalentAwoken.small === ai)
  4166. {
  4167. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4168. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4169. }
  4170. } else
  4171. {
  4172. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4173. }
  4174. awokenSetCount(aicon, totalNum);
  4175. return {a:ai,c:totalNum};
  4176. });
  4177. if (acs.every(ac=>ac.c==0))
  4178. {
  4179. awokenDom.classList.add(className_displayNone);
  4180. } else
  4181. {
  4182. awokenDom.classList.remove(className_displayNone);
  4183. }
  4184. awokenDom.appendChild(fragment);
  4185. }
  4186. //刷新阵型觉醒统计
  4187. function refreshFormationAwokenCount(awokenDom, teams) {
  4188. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4189. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4190. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4191. const acs = aicons.map(aicon=>{
  4192. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4193. let totalNum = 0;
  4194. //搜索等效觉醒
  4195. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4196. if (equivalentAwoken)
  4197. {
  4198. if (equivalentAwoken.small === ai)
  4199. {
  4200. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4201. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4202. }
  4203. } else
  4204. {
  4205. totalNum = awokenCountInFormation(teams, ai, solo);
  4206. }
  4207. awokenSetCount(aicon, totalNum);
  4208. return {a:ai,c:totalNum};
  4209. });
  4210. if (acs.every(ac=>ac.c==0))
  4211. {
  4212. awokenDom.classList.add(className_displayNone);
  4213. } else
  4214. {
  4215. awokenDom.classList.remove(className_displayNone);
  4216. }
  4217. awokenDom.appendChild(fragment);
  4218. }
  4219. //刷新能力值
  4220. function refreshAbility(abilityDom, team, idx) {
  4221. const memberData = team[0][idx];
  4222. const assistData = team[1][idx];
  4223. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4224. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4225. if (mainAbility && memberData.ability) {
  4226. for (let ai = 0; ai < 3; ai++) {
  4227. memberData.ability[ai] = mainAbility[ai][0];
  4228. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4229. }
  4230. }
  4231. if (!abilityDom) return; //如果没有dom,直接跳过
  4232. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4233. const hpDom = abilityLi.querySelector(".hp");
  4234. const atkDom = abilityLi.querySelector(".atk");
  4235. const rcvDom = abilityLi.querySelector(".rcv");
  4236. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4237. if (mainAbility) {
  4238. div.classList.remove(className_displayNone);
  4239. div.textContent = memberData.ability[ai];
  4240. } else {
  4241. div.classList.add(className_displayNone);
  4242. div.textContent = 0;
  4243. }
  4244. });
  4245. }
  4246. //刷新队员觉醒
  4247. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  4248. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  4249. const memberData = team[0][idx];
  4250. const assistData = team[1][idx];
  4251. const memberCard = Cards[memberData.id] || Cards[0];
  4252. const assistCard = Cards[assistData.id] || Cards[0];
  4253. //队员觉醒
  4254. let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken);
  4255. //单人和三人为队员增加超觉醒
  4256. if ((solo || teamsCount === 3) &&
  4257. memberData.sawoken != null && //怪物设定了超觉醒
  4258. memberData.sawoken >= 0 && //怪物超觉醒编号大于0
  4259. memberCard.superAwakenings.length >= 0 && //卡片有超觉醒
  4260. memberData.level >= 100 && //怪物大于100级
  4261. memberData.plus.every(p=>p>=99) //怪物297了
  4262. ) {
  4263. menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  4264. }
  4265. //menberAwokens.sort();
  4266. //武器觉醒
  4267. let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken);
  4268. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4269. //assistAwokens.sort();
  4270. /*if (assistAwokens.includes(49))
  4271. {
  4272. menberAwokens = menberAwokens.concat(assistAwokens);
  4273. }*/
  4274. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4275. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4276. /* //通用的
  4277. function countNum(arr) {
  4278. const map = arr.reduce(function(preMap, value){
  4279. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4280. }, new Map());
  4281. return Array.from(map);
  4282. };*/
  4283. function countAwokenNum(arr) {
  4284. const map = arr.reduce(function(preMap, value){
  4285. const eak = equivalent_awoken.find(eako => eako.big === value);
  4286. if (eak)
  4287. {
  4288. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4289. }else
  4290. {
  4291. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4292. }
  4293. }, new Map());
  4294. return Array.from(map);
  4295. };
  4296. /*const hideAwokens = [49,1,2,3,63];
  4297. if (solo) hideAwokens.push(30); //协力觉醒
  4298. if (!solo) hideAwokens.push(63); //掉落觉醒
  4299. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4300. let menberAwokensCount = countAwokenNum(menberAwokens);
  4301. menberAwokenUl.innerHTML = '';
  4302. menberAwokensCount.forEach(akc=>{
  4303. const iconLi = document.createElement("li");
  4304. const icon = iconLi.appendChild(document.createElement("icon"))
  4305. icon.className = "awoken-icon";
  4306. icon.setAttribute("data-awoken-icon", akc[0]);
  4307. icon.setAttribute("data-awoken-count", akc[1]);
  4308. menberAwokenUl.appendChild(iconLi);
  4309. });
  4310. let assistAwokensCount = countAwokenNum(assistAwokens);
  4311. assistAwokenUl.innerHTML = '';
  4312. assistAwokensCount.forEach(akc=>{
  4313. const iconLi = document.createElement("li");
  4314. const icon = iconLi.appendChild(document.createElement("icon"))
  4315. icon.className = "awoken-icon";
  4316. icon.setAttribute("data-awoken-icon", akc[0]);
  4317. icon.setAttribute("data-awoken-count", akc[1]);
  4318. assistAwokenUl.appendChild(iconLi);
  4319. });
  4320. }
  4321. function setTextContentAndAttribute(dom,str)
  4322. {
  4323. if (!dom) return;
  4324. dom.textContent = str;
  4325. dom.setAttribute(dataAttrName, str);
  4326. }
  4327. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4328. {
  4329. const width = hpBarDom.width, height = hpBarDom.height;
  4330. let ctx = hpBarDom.getContext("2d");
  4331. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4332. {
  4333. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4334. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4335. //console.table(reduceRanges);
  4336. ctx.fillStyle = attrColors[ridx];
  4337. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4338. reduceRanges.forEach(range=>{
  4339. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4340. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4341. });
  4342. });
  4343. }
  4344. else //只有阶梯盾
  4345. {
  4346. const reduceRanges = reduceAttrRanges[0];
  4347. //创建线性颜色渐变对象
  4348. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4349. canvasGradient.addColorStop(0, "#EE99AA");
  4350. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4351. canvasGradient.addColorStop(1, "#EE9999");
  4352. ctx.fillStyle = canvasGradient;
  4353. ctx.fillRect(0, 0, width, height);
  4354. reduceRanges.forEach(range=>{
  4355. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4356. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4357. });
  4358. }
  4359. }
  4360. //刷新队伍能力值合计
  4361. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4362. //计算总的生命值
  4363. if (!totalDom) return;
  4364. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4365. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4366. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4367. const teams = formation.teams;
  4368. const leader1id = team[0][team[3] || 0].id;
  4369. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4370. //计算当前队伍,2P时则是需要特殊处理
  4371. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4372. const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1];
  4373. if (tHpDom) {
  4374. const reduceScales1 = getReduceScales(leader1id);
  4375. const reduceScales2 = getReduceScales(leader2id);
  4376. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4377. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4378. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4379. const hpBar = totalDom.querySelector(".reduce-details");
  4380. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4381. {
  4382. drawHpInfo(hpBar, reduceAttrRanges);
  4383. hpBar.classList.remove(className_displayNone);
  4384. }else
  4385. {
  4386. hpBar.classList.add(className_displayNone);
  4387. }
  4388. const totalReduce = leastScale.scale;
  4389. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4390. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4391. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4392. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4393. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4394. let badgeHPScale = 1; //徽章倍率
  4395. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4396. badgeHPScale = 1.05;
  4397. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4398. badgeHPScale = 1.15;
  4399. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4400. badgeHPScale = 1.10;
  4401. }
  4402. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4403. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4404. //记录到bar中,方便打开详情时调用
  4405. hpBar.reduceAttrRanges = reduceAttrRanges;
  4406. hpBar.tHP = tHP;
  4407. hpBar.tHPNoAwoken = tHPNoAwoken;
  4408. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4409. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4410. const tHpDom_general = tHpDom.querySelector(".general");
  4411. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4412. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4413. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4414. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4415. if (totalReduce > 0)
  4416. tHpDom_reduce.classList.remove("no-reduce");
  4417. else
  4418. tHpDom_reduce.classList.add("no-reduce");
  4419. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4420. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4421. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4422. }
  4423. if (tMoveDom) {
  4424. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  4425. const tMoveDom_general = tMoveDom.querySelector(".general");
  4426. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  4427. if (moveTime.fixed) //固定时间的
  4428. {
  4429. tMoveDom.classList.add("fixed-move-time");
  4430. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  4431. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  4432. } else
  4433. {
  4434. tMoveDom.classList.remove("fixed-move-time");
  4435. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  4436. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  4437. }
  4438. }
  4439. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  4440. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  4441. const tTypesDom = totalDom.querySelector(".tIf-types");
  4442. //统计队伍稀有度总数
  4443. if (tRarityDom)
  4444. {
  4445. const rarityDoms = tRarityDom.querySelector(".rarity");
  4446. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  4447. if (member.id <= 0) return pre;
  4448. const card = Cards[member.id] || Cards[0];
  4449. return pre + card.rarity;
  4450. },0);
  4451. rarityDoms.setAttribute(dataAttrName, rarityCount);
  4452. }
  4453. //统计队伍属性/类型个数
  4454. if (tAttrsDom || tTypesDom)
  4455. {
  4456. const atCount = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  4457. if (tAttrsDom) {
  4458. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  4459. attrDoms.forEach(attrDom=>{
  4460. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  4461. attrDom.setAttribute(dataAttrName, atCount.attrs.get(attrId) || 0);
  4462. });
  4463. }
  4464. if (tTypesDom) {
  4465. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  4466. typeDoms.forEach(typeDom=>{
  4467. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  4468. typeDom.setAttribute(dataAttrName, atCount.types.get(typeId) || 0);
  4469. });
  4470. }
  4471. }
  4472. if (tEffectDom) {
  4473. const _76board = tEffectDom.querySelector("._76board");
  4474. //76版队长技能不被欢队长所影响
  4475. const leader1id_original = team[0][0].id;
  4476. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  4477. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4478. {
  4479. _76board.classList.remove(className_displayNone);
  4480. }else
  4481. {
  4482. _76board.classList.add(className_displayNone);
  4483. }
  4484. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4485. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4486. {
  4487. noSkyfall.classList.remove(className_displayNone);
  4488. }else
  4489. {
  4490. noSkyfall.classList.add(className_displayNone);
  4491. }
  4492. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4493. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4494. {
  4495. poisonNoEffect.classList.remove(className_displayNone);
  4496. }else
  4497. {
  4498. poisonNoEffect.classList.add(className_displayNone);
  4499. }
  4500. const addCombo = tEffectDom.querySelector(".add-combo");
  4501. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4502. if ((addComboValue[0] | addComboValue[1]) > 0)
  4503. {
  4504. addCombo.classList.remove(className_displayNone);
  4505. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4506. }else
  4507. {
  4508. addCombo.classList.add(className_displayNone);
  4509. }
  4510. const inflicts = tEffectDom.querySelector(".inflicts");
  4511. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4512. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4513. {
  4514. inflicts.classList.remove(className_displayNone);
  4515. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4516. }else
  4517. {
  4518. inflicts.classList.add(className_displayNone);
  4519. }
  4520. }
  4521. }
  4522. //刷新所有队伍能力值合计
  4523. function refreshFormationTotalHP(totalDom, teams) {
  4524. //计算总的生命值
  4525. if (!totalDom) return;
  4526. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4527. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4528. //因为目前仅用于2P,所以直接在外面固定写了
  4529. const leader1id = teams[0][0][teams[0][3] || 0].id;
  4530. const leader2id = teams[1][0][teams[1][3] || 0].id;
  4531. if (tHpDom) {
  4532. const reduceScales1 = getReduceScales(leader1id);
  4533. const reduceScales2 = getReduceScales(leader2id);
  4534. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4535. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4536. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4537. const hpBar = totalDom.querySelector(".reduce-details");
  4538. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4539. {
  4540. drawHpInfo(hpBar, reduceAttrRanges);
  4541. hpBar.classList.remove(className_displayNone);
  4542. }else
  4543. {
  4544. hpBar.classList.add(className_displayNone);
  4545. }
  4546. const totalReduce = leastScale.scale;
  4547. const tHPArr = teams.map(function(team) {
  4548. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4549. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4550. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4551. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  4552. });
  4553. const tHPNoAwokenArr = teams.map(function(team) {
  4554. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4555. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4556. return Math.round(teamTHP);
  4557. });
  4558. const tHP = tHPArr.reduce((pv, v) => pv + v);
  4559. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  4560. //记录到bar中,方便打开详情时调用
  4561. hpBar.reduceAttrRanges = reduceAttrRanges;
  4562. hpBar.tHP = tHP;
  4563. hpBar.tHPNoAwoken = tHPNoAwoken;
  4564. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4565. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4566. const tHpDom_general = tHpDom.querySelector(".general");
  4567. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4568. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4569. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4570. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4571. if (totalReduce > 0)
  4572. tHpDom_reduce.classList.remove("no-reduce");
  4573. else
  4574. tHpDom_reduce.classList.add("no-reduce");
  4575. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4576. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4577. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4578. }
  4579. if (tEffectDom) {
  4580. const _76board = tEffectDom.querySelector("._76board");
  4581. //76版队长技能不被欢队长所影响
  4582. const leader1id_original = teams[0][0][0].id;
  4583. const leader2id_original = teams[1][0][0].id;
  4584. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4585. {
  4586. _76board.classList.remove(className_displayNone);
  4587. }else
  4588. {
  4589. _76board.classList.add(className_displayNone);
  4590. }
  4591. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4592. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4593. {
  4594. noSkyfall.classList.remove(className_displayNone);
  4595. }else
  4596. {
  4597. noSkyfall.classList.add(className_displayNone);
  4598. }
  4599. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4600. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4601. {
  4602. poisonNoEffect.classList.remove(className_displayNone);
  4603. }else
  4604. {
  4605. poisonNoEffect.classList.add(className_displayNone);
  4606. }
  4607. const addCombo = tEffectDom.querySelector(".add-combo");
  4608. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4609. if ((addComboValue[0] | addComboValue[1]) > 0)
  4610. {
  4611. addCombo.classList.remove(className_displayNone);
  4612. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4613. }else
  4614. {
  4615. addCombo.classList.add(className_displayNone);
  4616. }
  4617. const inflicts = tEffectDom.querySelector(".inflicts");
  4618. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4619. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4620. {
  4621. inflicts.classList.remove(className_displayNone);
  4622. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4623. }else
  4624. {
  4625. inflicts.classList.add(className_displayNone);
  4626. }
  4627. }
  4628. }
  4629. //刷新单人技能CD
  4630. function refreshMemberSkillCD(teamDom, team, idx) {
  4631. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  4632. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  4633. const member = team[0][idx];
  4634. const assist = team[1][idx];
  4635. const memberCard = Cards[member.id] || Cards[0];
  4636. const memberSkill = Skills[memberCard.activeSkillId];
  4637. const assistCard = Cards[assist.id] || Cards[0];
  4638. const assistSkill = Skills[assistCard.activeSkillId];
  4639. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  4640. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  4641. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  4642. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  4643. memberSkillCdDom.textContent = memberSkillCd;
  4644. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  4645. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  4646. memberSkillCdDom.classList.remove("max-skill");
  4647. } else {
  4648. memberSkillCdDom.classList.add("max-skill");
  4649. }
  4650. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  4651. assistSkillCdDom.classList.remove("max-skill");
  4652. } else {
  4653. assistSkillCdDom.classList.add("max-skill");
  4654. }
  4655. }
  4656. //按住Ctrl点击技能在控制台输出技能的对象
  4657. function fastShowSkill(event) {
  4658. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  4659. if (event.ctrlKey) {
  4660. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  4661. console.debug(Skills[skillId]);
  4662. return;
  4663. };
  4664. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  4665. if (s_cards.length > 1) {
  4666. showSearch(s_cards); //显示
  4667. }
  4668. }
  4669. function localisation($tra) {
  4670. if (!$tra) return;
  4671. document.title = $tra.webpage_title;
  4672. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  4673. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  4674. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  4675. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  4676. const sortOptions = Array.from(s_sortList.options);
  4677. sortOptions.forEach(opt => {
  4678. const tag = opt.getAttribute("data-tag");
  4679. const trans = $tra.sort_name[tag];
  4680. if (trans) {
  4681. opt.text = trans;
  4682. }
  4683. });
  4684. }

智龙迷城队伍图制作工具