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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. //用油猴扩展装上,把GM_xmlhttpRequest引入的脚本
  26. const ExternalLinkScriptURL = "https://greasyfork.org/scripts/458521";
  27. const paddbPathPrefix = "/team/"; //PADDB的获取队伍网址格式
  28. if (location.search.includes('&')) {
  29. location.search = location.search.replace(/&/ig, '&');
  30. }
  31. if ('serviceWorker' in navigator) {
  32. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  33. .then(function(registration) {
  34. console.debug('service worker 注册成功',registration);
  35. }).catch(function(error) {
  36. console.error('servcie worker 注册失败',error);
  37. });
  38. } else {
  39. console.error('浏览器不支持 servcie worker');
  40. }
  41. //一开始就加载当前语言
  42. if (currentLanguage == undefined)
  43. {
  44. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  45. const browser_i18n = navigator.language; //获取浏览器语言
  46. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  47. {
  48. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  49. }
  50. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  51. {
  52. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  53. if (lang.i18n_RegExp)
  54. {
  55. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  56. }else
  57. {
  58. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  59. }
  60. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  61. }
  62. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  63. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  64. }
  65. //一开始就加载当前数据
  66. if (currentDataSource == undefined)
  67. {
  68. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  69. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  70. }
  71. const dbName = "PADDF";
  72. let db = null;
  73. const DBOpenRequest = indexedDB.open(dbName, 4);
  74. DBOpenRequest.onsuccess = function(event) {
  75. db = event.target.result; //DBOpenRequest.result;
  76. console.log("PADDF:数据库已可使用");
  77. loadData();
  78. };
  79. DBOpenRequest.onerror = function(event) {
  80. // 错误处理
  81. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  82. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  83. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  84. loadData();
  85. //alert('Some errors have occurred, please refresh the page.');
  86. //history.go(); //直接强制刷新
  87. };
  88. DBOpenRequest.onupgradeneeded = function(event) {
  89. let db = event.target.result;
  90. let store;
  91. switch (true)
  92. {
  93. case event.oldVersion < 2:
  94. store = db.createObjectStore("cards");
  95. store = db.createObjectStore("skills");
  96. case event.oldVersion < 3:
  97. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  98. }
  99. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  100. store.transaction.oncomplete = function(event) {
  101. console.log("PADDF:数据库建立完毕");
  102. };
  103. };
  104. /*class Member2
  105. {
  106. constructor(oldmember, isAssist)
  107. {
  108. //this.index = oldmember?.index ?? 0;
  109. this.id = oldmember?.id ?? 0;
  110. //this.exp = oldmember?.exp ?? 0;
  111. this.level = oldmember?.level ?? 1;
  112. this.plus = oldmember?.plus ?? {hp:0,atk:0,rcv:0};
  113. this.awoken = oldmember.awoken ?? 0;
  114. this.superAwoken = oldmember.superAwoken ?? null;
  115. this.latent = oldmember?.latent.concat() ?? [];
  116. this.skillLevel = oldmember.skillLevel ?? 0;
  117. this.assist = oldmember.assist ?? null;
  118. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldmember?.isAssist);
  119. }
  120. calculateAbility(solo,teamCount){
  121. const card = Cards[this.id];
  122. let bonus = null;
  123. if (!this.isAssist &&
  124. this.assist &&
  125. this.assist.id>0 &&
  126. Cards[this.assist.id].attrs[0] === card.attrs[0]
  127. ){
  128. bonus = this.assist.calculateAbility(solo,teamCount);
  129. }
  130. }
  131. toJSON(){
  132. }
  133. }*/
  134. //队员基本的留空
  135. var Member = function(id = 0) {
  136. this.id = id;
  137. this.ability = [0, 0, 0];
  138. this.abilityNoAwoken = [0, 0, 0];
  139. };
  140. //让 Member 能直接获取 card
  141. Object.defineProperty(Member.prototype, "card", {
  142. get() { return Cards[this.id]; }
  143. })
  144. Member.prototype.effectiveAwokens = function(assist) {
  145. const memberCard = this.card;
  146. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  147. //单人、3人时,大于等于100级且297时增加超觉醒
  148. if ((solo || teamsCount === 3) && this.sawoken > 0 && this.level >= 100 && this.plus.every(p=>p>=99)) {
  149. enableAwoken.push(this.sawoken);
  150. }
  151. //添加武器
  152. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  153. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  154. }
  155. return enableAwoken;
  156. }
  157. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  158. let memberCard = this.card, assistCard = assist?.card;
  159. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  160. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  161. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  162. let changeAttr, appendTypes;
  163. if (assistCard?.awakenings?.includes(49)) { //如果有武器
  164. //更改副属性
  165. changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95);
  166. if (changeAttr) attrs[1] = changeAttr - 91;
  167. //添加类型
  168. appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90);
  169. appendTypes = appendTypes.map(type=>
  170. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  171. appendTypes.forEach(appendType=>types.add(appendType));
  172. }
  173. return {
  174. attrs: attrs, changeAttr: Boolean(changeAttr),
  175. types: Array.from(types), appendType: Boolean(appendTypes?.length)
  176. };
  177. }
  178. Member.prototype.outObj = function() {
  179. const m = this;
  180. if (m.id == 0) return null;
  181. let obj = [m.id];
  182. if (m.level != undefined) obj[1] = m.level;
  183. if (m.awoken != undefined) obj[2] = m.awoken;
  184. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  185. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  186. obj[3] = m.plus[0];
  187. } else {
  188. obj[3] = m.plus;
  189. }
  190. }
  191. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  192. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  193. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  194. const skill = Skills[card.activeSkillId];
  195. //有技能等级,并且技能等级低于最大等级时才记录技能
  196. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  197. return obj;
  198. };
  199. Member.prototype.loadObj = function(m, dataVersion) {
  200. if (m == undefined) //如果没有提供数据,直接返回默认
  201. {
  202. this.id = 0;
  203. return;
  204. }
  205. if (dataVersion == undefined) dataVersion = 1;
  206. this.id = dataVersion > 1 ? m[0] : m.id;
  207. this.level = dataVersion > 1 ? m[1] : m.level;
  208. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  209. if (dataVersion > 1) {
  210. if (isNaN(m[3]) || m[3] == null) {
  211. this.plus = m[3];
  212. } else {
  213. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  214. this.plus = [singlePlus, singlePlus, singlePlus];
  215. }
  216. } else {
  217. this.plus = m.plus;
  218. }
  219. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  220. this.latent = dataVersion > 1 ? m[4] : m.latent;
  221. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  222. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  223. this.sawoken = dataVersion > 1 ?
  224. (dataVersion < 5 ?
  225. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  226. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  227. : m.sawoken;
  228. this.skilllevel = m[6] || null;
  229. };
  230. Member.prototype.loadFromMember = function(m) {
  231. if (m == undefined) //如果没有提供数据,直接返回默认
  232. {
  233. return;
  234. }
  235. this.id = m.id;
  236. };
  237. //只用来防坐的任何队员
  238. var MemberDelay = function() {
  239. this.id = -1;
  240. };
  241. MemberDelay.prototype = Object.create(Member.prototype);
  242. MemberDelay.prototype.constructor = MemberDelay;
  243. //辅助队员
  244. var MemberAssist = function() {
  245. this.level = 0;
  246. this.awoken = 0;
  247. this.plus = [0, 0, 0];
  248. Member.call(this);
  249. };
  250. MemberAssist.prototype = Object.create(Member.prototype);
  251. MemberAssist.prototype.constructor = MemberAssist;
  252. MemberAssist.prototype.loadFromMember = function(m) {
  253. if (m == undefined) //如果没有提供数据,直接返回默认
  254. {
  255. return;
  256. }
  257. this.id = m.id;
  258. if (m.level != undefined) this.level = m.level;
  259. if (m.awoken != undefined) this.awoken = m.awoken;
  260. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  261. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  262. };
  263. //正式队伍
  264. var MemberTeam = function() {
  265. this.latent = [];
  266. MemberAssist.call(this);
  267. //sawoken作为可选项目,默认不在内
  268. };
  269. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  270. MemberTeam.prototype.constructor = MemberTeam;
  271. MemberTeam.prototype.loadFromMember = function(m) {
  272. if (m == undefined) //如果没有提供数据,直接返回默认
  273. {
  274. return;
  275. }
  276. this.id = m.id;
  277. if (m.level != undefined) this.level = m.level;
  278. if (m.awoken != undefined) this.awoken = m.awoken;
  279. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  280. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  281. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  282. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  283. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  284. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  285. };
  286. let Formation = function(teamCount, memberCount) {
  287. this.title = "";
  288. this.detail = "";
  289. this.teams = [];
  290. this.dungeonEnchance = {
  291. attrs: [],
  292. types: [],
  293. rarities: [],
  294. collabs: [],
  295. gachas: [],
  296. rate: {
  297. hp: 1,
  298. atk: 1,
  299. rcv: 1
  300. }
  301. }
  302. for (let ti = 0; ti < teamCount; ti++) {
  303. const team = [
  304. [], //队员
  305. [], //辅助
  306. 0, //徽章
  307. 0, //队长更换序号
  308. ];
  309. for (let mi = 0; mi < memberCount; mi++) {
  310. team[0].push(new MemberTeam());
  311. team[1].push(new MemberAssist());
  312. }
  313. this.teams.push(team);
  314. }
  315. };
  316. //初始化队伍结构
  317. let formation = new Formation(teamsCount, teamsCount == 2 ? 5 : 6);
  318. Formation.prototype.outObj = function() {
  319. const obj = {};
  320. if (this?.title?.length > 0) obj.t = this.title;
  321. if (this?.detail?.length > 0) obj.d = this.detail;
  322. obj.f = this.teams.map(t => {
  323. const teamArr = [];
  324. teamArr[0] = t[0].map(m =>
  325. m.outObj()
  326. ).deleteLatter();
  327. teamArr[1] = t[1].map(m =>
  328. m.outObj()
  329. ).deleteLatter();
  330. if (t[2]) teamArr[2] = t[2];
  331. if (t[3]) teamArr[3] = t[3];
  332. return teamArr;
  333. });
  334. let dge = this.dungeonEnchance;
  335. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  336. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0,dge.gachas.length ? dge.gachas : 0].deleteLatter(0), //类型,属性,星级
  337. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  338. ];
  339. obj.v = dataStructure;
  340. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  341. !obj.t &&
  342. !obj.d)
  343. return null;*/
  344. return obj;
  345. };
  346. Formation.prototype.loadObj = function(f) {
  347. let dge = this.dungeonEnchance;
  348. if (f == undefined) //如果没有提供数据,要返回空的
  349. {
  350. this.title = "";
  351. this.detail = "";
  352. this.teams.forEach(function(t, ti) {
  353. t[0].forEach(function(m, mi) {
  354. m.loadObj(null);
  355. });
  356. t[1].forEach(function(m, mi) {
  357. m.loadObj(null);
  358. });
  359. t[2] = 1;
  360. t[3] = 0;
  361. });
  362. dge.rarities.length = 0;
  363. dge.attrs.length = 0;
  364. dge.types.length = 0;
  365. dge.rate.hp = 1;
  366. dge.rate.atk = 1;
  367. dge.rate.rcv = 1;
  368. return;
  369. }
  370. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  371. this.title = dataVeision > 1 ? f.t : f.title;
  372. this.detail = dataVeision > 1 ? f.d : f.detail;
  373. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  374. this.teams.forEach(function(t, ti) {
  375. const tf = loadTeamArr[ti];
  376. if (tf) {
  377. t[0].forEach(function(m, mi) {
  378. const fm = tf[0][mi];
  379. m.loadObj(fm, dataVeision);
  380. });
  381. t[1].forEach(function(m, mi) {
  382. const fm = tf[1][mi];
  383. m.loadObj(fm, dataVeision);
  384. });
  385. t[2] = dataVeision > 3 ? //徽章
  386. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  387. : badgeConvert(tf[2]); //1、2版老数据的徽章
  388. t[3] = tf[3] ?? 0; //队长
  389. }
  390. });
  391. function badgeConvert(old)
  392. {
  393. switch (old)
  394. {
  395. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  396. return old + 1;
  397. }
  398. case 9: {
  399. return 11;
  400. }
  401. case 10:case 11:case 12: {
  402. return old + 7;
  403. }
  404. case 13: {
  405. return 21;
  406. }
  407. case 14: {
  408. return 10;
  409. }
  410. case 15:case 16:case 17: {
  411. return old - 3;
  412. }
  413. case 18: { //月卡
  414. return 1<<7 | 1 ;
  415. }
  416. default: return 1;
  417. }
  418. }
  419. if (f.r)
  420. {
  421. if (Array.isArray(f.r[0])) {
  422. let effective = f.r[0];
  423. let rates = f.r[1];
  424. dge.types = flags(effective[0] ?? 0);
  425. dge.attrs = flags(effective[1] ?? 0);
  426. dge.rarities = flags(effective[2] ?? 0);
  427. dge.collabs = effective[3]?.length ? effective[3] : [];
  428. dge.gachas = effective[4]?.length ? effective[4] : [];
  429. dge.rate.hp = rates[0] ?? 1;
  430. dge.rate.atk = rates[1] ?? 1;
  431. dge.rate.rcv = rates[2] ?? 1;
  432. } else {
  433. dge.attrs = flags(f.r[0] ?? 0);
  434. dge.types = flags(f.r[1] ?? 0);
  435. dge.rarities.length = 0;
  436. dge.rate.hp = f.r[2] ?? 1;
  437. dge.rate.atk = f.r[3] ?? 1;
  438. dge.rate.rcv = f.r[4] ?? 1;
  439. }
  440. }
  441. if (f.b)
  442. this.teams[0][2] = f.b; //原来模式的徽章
  443. };
  444. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  445. {
  446. let qrObj = {
  447. d:this.outObj()
  448. };
  449. if (keepDataSource) qrObj.s = currentDataSource.code;
  450. return qrObj;
  451. }
  452. Formation.prototype.getPdcQrStr = function()
  453. {
  454. function genMemberMap(m, a, position = 0)
  455. {
  456. const o = new Map();
  457. o.set(0, m.id);
  458. if (m.latent.length)
  459. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  460. o.set(3, m.level);
  461. o.set(4, m.plus[0]);
  462. o.set(5, m.plus[1]);
  463. o.set(6, m.plus[2]);
  464. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  465. o.set(8, m?.sawoken ?? 0);
  466. if (a.id != 0)
  467. {
  468. o.set(9, a.id);
  469. o.set(10, a.level);
  470. o.set(11, a.plus[0]);
  471. o.set(12, a.plus[1]);
  472. o.set(13, a.plus[2]);
  473. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  474. }
  475. o.set(15, position);
  476. return o;
  477. }
  478. let outArr = [
  479. [1,this.teams.length - 1]
  480. ];
  481. if (this.teams.length == 2)
  482. {
  483. const team1 = this.teams[0];
  484. const team2 = this.teams[1];
  485. team1[0].push(team2[0].shift());
  486. team1[1].push(team2[1].shift());
  487. }
  488. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  489. let teamArr = [
  490. pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  491. ];
  492. const membersArr = t[0];
  493. const assistArr = t[1];
  494. for (let i=0;i<membersArr.length;i++)
  495. {
  496. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  497. {
  498. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  499. let pdcMemberArr = Array.from(pdcMemberMap);
  500. pdcMemberStr = pdcMemberArr.map(item => {
  501. if (item[1] == undefined)
  502. {
  503. return null;
  504. }
  505. return [
  506. item[0].toString(36).padStart(2,'0'),
  507. item[1].toString(36).padStart(2,'0')
  508. ].join('')}).filter(item=>item).join(',');
  509. teamArr.push(pdcMemberStr);
  510. }
  511. }
  512. return teamArr.join('}');
  513. });
  514. if (this.teams.length == 2)
  515. {
  516. const team1 = this.teams[0];
  517. const team2 = this.teams[1];
  518. team2[0].splice(0,0,team1[0].pop());
  519. team2[1].splice(0,0,team1[1].pop());
  520. }
  521. outArr = outArr.concat(pdcTeamsStr);
  522. return outArr.join(']');
  523. }
  524. Formation.prototype.getPaddbQrObj = function(keepDataSource = true)
  525. {
  526. //PadDb服务器出现没有的怪物就会崩溃,在这里主动保护一下,转换为 1319
  527. function protectPadDbId(cardid) {
  528. return cardid > 9934 ? 1319 : cardFixId(cardid, true);
  529. }
  530. //PADDB目前只支持单人队伍
  531. const t = this.teams[0];
  532. let teamObj = {
  533. name: this.title,
  534. badge: paddbBadgeMap.find(badge=>badge.pdf === t[2]).paddb,
  535. memo: this.detail,
  536. monsters: {},
  537. assists: {},
  538. }
  539. //返回一个变身角色的变身根ID
  540. function returnHenshinRootId(mid)
  541. {
  542. const m = Cards[mid];
  543. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  544. { //只有变身来源小于目前id的,才继续找base
  545. mid = returnHenshinRootId(m.henshinFrom[0]);
  546. }
  547. return mid;
  548. }
  549. for (let i = 0; i < t[0].length; i++) {
  550. const m = t[0][i], a = t[1][i];
  551. //计算基底的变身情况
  552. let num = protectPadDbId(m.id, true), transform = null;
  553. if (m.card?.henshinFrom?.length > 0 //是变身
  554. && m.level <= m.card.maxLevel //等级不超过99
  555. ) {
  556. transform = m.id;
  557. num = returnHenshinRootId(m.id);
  558. }
  559. teamObj.monsters[i] = m.id <= 0 ? null : {
  560. num: num,
  561. level: m.level,
  562. awoken: m.awoken,
  563. plus: m.plus.concat(),
  564. active_skill_level: m.skilllevel ?? Skills[m.card.activeSkillId].maxLevel,
  565. transform: transform,
  566. super_awoken: m.sawoken + 2,
  567. latent_awokens: m.latent.map(n=>paddbLatentMap.find(latent=>latent.pdf === n).paddb),
  568. };
  569. teamObj.assists[i] = a.id <= 0 ? null : {
  570. num: a.id,
  571. level: a.level,
  572. plus: a.plus.every(n=>n>=99), //只需要true和false
  573. active_skill_level: a.skilllevel ?? Skills[a.card.activeSkillId].maxLevel,
  574. };
  575. }
  576. let qrObj = {
  577. // userId:"",
  578. // password:"",
  579. name: this.title,
  580. // "tags":[""],
  581. mons: t[0].concat(t[1]).map(m=>m.id > 0 ? protectPadDbId(m.id, true) : ""),
  582. team: JSON.stringify(teamObj),
  583. };
  584. return qrObj;
  585. }
  586. Formation.prototype.getQrStr = function(type)
  587. {
  588. switch (type) {
  589. case 'paddf': {
  590. return JSON.stringify(this.getPdfQrObj());
  591. }
  592. case 'paddb': {
  593. return JSON.stringify(this.getPaddbQrObj());
  594. }
  595. case 'pdc':
  596. default: {
  597. return this.getPdcQrStr();
  598. }
  599. }
  600. }
  601. Formation.prototype.removeAssist = function() {
  602. this.teams.forEach(team=>{
  603. const assists = team[1];
  604. for (let i = 0; i < assists.length; i++) {
  605. assists[i] = new MemberAssist();
  606. }
  607. });
  608. createNewUrl();
  609. refreshAll(formation);
  610. }
  611. class PlayerData
  612. {
  613. constructor(data)
  614. {
  615. Object.assign(this, data);
  616. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  617. this.parsedDecks = PlayerDataDeck.parseDataArray(
  618. data.decksb.decks,
  619. data?.decksbs?.decks,
  620. this.parsedCards);
  621. }
  622. }
  623. class PlayerDataDeck {
  624. constructor(data, parsedCards) {
  625. const e = data.entries();
  626. this.membersIndex = [
  627. e.next().value[1],
  628. e.next().value[1],
  629. e.next().value[1],
  630. e.next().value[1],
  631. e.next().value[1],
  632. ];
  633. this.badge = e.next().value[1];
  634. this.membersIndex.push(e.next().value[1]);
  635. if (parsedCards)
  636. {
  637. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  638. }
  639. e.next(); //未知
  640. e.next(); //未知
  641. if (!e.next().done)
  642. {
  643. console.warn("出现未知的用户队伍数据");
  644. }
  645. }
  646. static parseDataArray(decks1, decks2, parsedCards)
  647. {
  648. let datas = decks1.concat(decks2 ?? []);
  649. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  650. if (Boolean(decks2)) //如果开了月卡
  651. {
  652. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  653. }
  654. return decks;
  655. }
  656. toFormation()
  657. {
  658. const f = new Formation(1, 6);
  659. const team = f.teams[0];
  660. team[2] = this.badge;
  661. const tMembers = team[0];
  662. const tAssists = team[1];
  663. this.members.forEach((member, idx)=>{
  664. const tm = tMembers[idx];
  665. const ta = tAssists[idx];
  666. if (member) {
  667. tm.loadFromMember(member);
  668. tm.sawoken = member.superAwoken;
  669. tm.plus = Object.values(member.plus);
  670. tm.skilllevel = member.skillLevel;
  671. if (member.assist) {
  672. ta.loadFromMember(member.assist);
  673. ta.sawoken = member.assist.superAwoken;
  674. ta.plus = Object.values(member.assist.plus);
  675. ta.skilllevel = member.assist.skillLevel;
  676. }
  677. }
  678. });
  679. return f;
  680. }
  681. }
  682. class PlayerDataCard {
  683. constructor(data) {
  684. const e = data.entries();
  685. this.index = e.next().value[1];
  686. this.exp = e.next().value[1];
  687. this.level = e.next().value[1];
  688. this.skillLevel = e.next().value[1]; //未知
  689. e.next(); //未知
  690. this.id = e.next().value[1];
  691. //叠加型用他们的经验来表示数量
  692. const card = Cards[this.id];
  693. this.count = 1;
  694. if (card && card.stacking)
  695. {
  696. this.count = this.exp;
  697. this.exp = 0;
  698. }
  699. this.plus = {
  700. hp : e.next().value[1],
  701. atk: e.next().value[1],
  702. rcv: e.next().value[1]
  703. };
  704. this.awoken = e.next().value[1];
  705. let parsedLatent = this.parseLatent(e.next().value[1]);
  706. this.latentMaxCount = parsedLatent.latentCount;
  707. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  708. this.assistIndex = e.next().value[1];
  709. e.next(); //未知
  710. this.superAwoken = e.next().value[1];
  711. e.next(); //未知
  712. if (!e.next().done)
  713. {
  714. console.warn("出现未知的用户箱子卡片数据");
  715. }
  716. //console.log(b);
  717. }
  718. toOldMember()
  719. {
  720. const m = new Member();
  721. m.id = this.id;
  722. m.level = this.level;
  723. m.awoken = this.awoken;
  724. m.skilllevel = this.skillLevel;
  725. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  726. m.sawoken = this.superAwoken;
  727. m.latent = this.latent.concat();
  728. return m;
  729. }
  730. static parseDataArray(datas)
  731. {
  732. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  733. parsedCards.forEach(mon=>{
  734. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  735. });
  736. return parsedCards;
  737. }
  738. parseLatent(number)
  739. {
  740. let latentNumber = BigInt(number);
  741. const obj = {
  742. latent: [],
  743. latentCount: 6,
  744. };
  745. //console.log("原始数字",latentNumber.toString(2));
  746. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  747. latentNumber >>= 3n; //右移3位
  748. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  749. const changeLatentCount = Boolean(latentNumber & 1n); //1时就是开孔了
  750. latentNumber >>= 1n; //右移1位
  751. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  752. if (changeLatentCount)
  753. {
  754. obj.latentCount = Number(latentNumber & 0b1111n);
  755. latentNumber >>= 4n;
  756. //console.log("读取潜觉格子数",latentNumber.toString(2));
  757. }
  758. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  759. const getbnum = 2n ** rightbnum - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  760. while (latentNumber > 0n)
  761. {
  762. obj.latent.push(Number(latentNumber & getbnum));
  763. latentNumber >>= rightbnum;
  764. //console.log("读取一个潜觉",latentNumber.toString(2));
  765. }
  766. return obj;
  767. }
  768. deleteRepeatLatent(olatents)
  769. {
  770. //splice性能太差,改成push一个新的数组
  771. const latents = [];
  772. for (let ai = 0; ai < olatents.length;)
  773. {
  774. const latent = olatents[ai];
  775. latents.push(latent);
  776. const useHole = latentUseHole(latent);
  777. ai += useHole;
  778. }
  779. return latents;
  780. }
  781. }
  782. //进化树
  783. class EvoTree
  784. {
  785. constructor(mid, parent = null)
  786. {
  787. if (!mid) return;
  788. const _this = this;
  789. this.parent = parent;
  790. if (parent == null) //如果没有提供父级,则寻找进化根
  791. {
  792. //返回一个角色的根ID
  793. function returnRootId(mid)
  794. {
  795. mid = Cards[mid].evoRootId;
  796. const m = Cards[mid];
  797. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  798. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  799. mid = returnRootId(m.henshinFrom[0]);
  800. }
  801. return mid;
  802. }
  803. mid = returnRootId(mid);
  804. }
  805. const card = Cards[mid];
  806. this.id = mid;
  807. this.idArr = parent ? parent.idArr.concat() : [];
  808. this.card = card;
  809. this.children = [];
  810. this.evoType = null;
  811. if (parent == null)
  812. {
  813. this.evoType = "Base";
  814. }
  815. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  816. {
  817. if (parent.card.henshinTo.length > 1) {
  818. this.evoType = "Random Henshin";
  819. //限定最多两层随机变身
  820. if (parent?.parent?.card?.henshinTo?.length > 1) {
  821. return this;
  822. }
  823. }
  824. else
  825. this.evoType = "Henshin";
  826. }
  827. else
  828. {
  829. if (card.evoMaterials.includes(3826)) //像素进化
  830. {
  831. this.evoType = "Pixel Evo";
  832. }else if (card.awakenings.includes(49)) //武器
  833. {
  834. this.evoType = "Assist Evo";
  835. }else if (card.isUltEvo) //究进
  836. {
  837. if (parent.card.isUltEvo) //超究进
  838. {
  839. this.evoType = "Super Ult Evo";
  840. }else
  841. {
  842. this.evoType = "Ult Evo";
  843. }
  844. }else
  845. {
  846. if (parent.card.isUltEvo) //转生
  847. {
  848. this.evoType = "Reincarnation";
  849. }else if(parent.evoType == "Reincarnation")
  850. {
  851. this.evoType = "Super Reincarnation";
  852. }else
  853. {
  854. this.evoType = "Evolution";
  855. }
  856. }
  857. }
  858. if (this.idArr.includes(mid))
  859. {
  860. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  861. {
  862. this.evoType = "Henshin Loop";
  863. }
  864. return this;
  865. }else
  866. {
  867. this.idArr.push(mid);
  868. }
  869. if (Array.isArray(card.henshinTo)) {
  870. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  871. }
  872. if (this.evoType != "Henshin")
  873. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  874. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  875. };
  876. toListNode()
  877. {
  878. const createCardHead = editBox.createCardHead;
  879. const tBox = document.createElement("div");
  880. tBox.className = "evo-box";
  881. const evoPanel = tBox.appendChild(document.createElement("div"));
  882. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  883. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  884. evotPanel_L.className = "evo-panel-left";
  885. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  886. evotPanel_R.className = "evo-panel-right";
  887. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  888. evoTypeDiv.className = "evo-type-div";
  889. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  890. evoType.className = "evo-type";
  891. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  892. monHead.className = "monster-head";
  893. const monName = evotPanel_R.appendChild(document.createElement("div"));
  894. monName.className = "monster-name";
  895. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  896. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  897. evotMaterials.className = "evo-materials";
  898. this.card.evoMaterials.forEach(mid=>{
  899. //const li = evotMaterials.appendChild(document.createElement("li"));
  900. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  901. });
  902. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  903. evoSubEvo.className = "evo-subevo";
  904. this.children.forEach(subEvo=>{
  905. const li = evoSubEvo.appendChild(document.createElement("li"));
  906. li.appendChild(subEvo.toListNode());
  907. });
  908. return tBox;
  909. };
  910. }
  911. //进化树
  912. class RequirementTree extends EvoTree
  913. {
  914. static gemNames = {
  915. ja: "希石",
  916. en: "Gem",
  917. ko: "휘석",
  918. };
  919. constructor(mid, parent = null)
  920. {
  921. if (!mid) return;
  922. super();
  923. const _this = this;
  924. this.parent = parent;
  925. const card = Cards[mid];
  926. this.id = mid;
  927. this.idArr = parent ? parent.idArr.concat() : [];
  928. this.card = card;
  929. this.children = [];
  930. this.evoType = "requirement";
  931. this.idArr.push(mid);
  932. let gemName = RequirementTree.gemNames[currentDataSource.code];
  933. if (card.evoBaseId && card.evoRootId !== mid) {
  934. let realMaterials = []
  935. for (const materialId of card.evoMaterials.filter(Boolean)) {
  936. const materialCard = Cards[materialId];
  937. if (!materialCard) continue;
  938. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  939. //console.log("查咨进化素材:", materialCard);
  940. let maybeCard = Cards.find(_card =>
  941. !_card.types.includes(0) && //必须不是进化类型
  942. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  943. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  944. _card.evoRootId != _card.id //忽略原始形态没有进化的
  945. );
  946. //console.log("查询结果:", maybeCard);
  947. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  948. //console.log(card, maybeCard);
  949. realMaterials.push(maybeCard.id);
  950. };
  951. }
  952. }
  953. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  954. this.children.push(...materials);
  955. this.children.push(new RequirementTree(card.evoBaseId, _this));
  956. }
  957. };
  958. }
  959. //队长技能类型的翻译
  960. class LeaderSkillType{
  961. constructor(flags1, flags2){
  962. this.matchMode = {
  963. multipleAttr: Boolean(flags1 & 1 << 0),
  964. rowMatch: Boolean(flags1 & 1 << 1),
  965. combo: Boolean(flags1 & 1 << 2),
  966. sameColor: Boolean(flags1 & 1 << 3),
  967. LShape: Boolean(flags1 & 1 << 4),
  968. crossMatch: Boolean(flags1 & 1 << 5),
  969. heartCrossMatch: Boolean(flags1 & 1 << 6),
  970. remainOrbs: Boolean(flags1 & 1 << 7),
  971. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  972. };
  973. this.restriction = {
  974. attrEnhance: Boolean(flags1 & 1 << 9),
  975. typeEnhance: Boolean(flags1 & 1 << 10),
  976. board7x6: Boolean(flags1 & 1 << 11),
  977. noSkyfall: Boolean(flags1 & 1 << 12),
  978. HpRange: Boolean(flags1 & 1 << 13),
  979. useSkill: Boolean(flags1 & 1 << 14),
  980. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  981. minMatchLen: Boolean(flags1 & 1 << 16),
  982. specialTeam: Boolean(flags1 & 1 << 17),
  983. effectWhenRecover: Boolean(flags1 & 1 << 18),
  984. };
  985. this.appendEffects = {
  986. addCombo: Boolean(flags1 & 1 << 21),
  987. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  988. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  989. reduce49down: Boolean(flags1 & 1 << 24),
  990. reduce50: Boolean(flags1 & 1 << 25),
  991. reduce51up: Boolean(flags1 & 1 << 26),
  992. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  993. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  994. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  995. voidPoison: Boolean(flags1 & 1 << 29),
  996. counterAttack: Boolean(flags1 & 1 << 30),
  997. autoHeal: Boolean(flags1 & 1 << 31),
  998. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  999. resolve: Boolean(flags2 & 1 << 0),
  1000. predictionFalling: Boolean(flags2 & 1 << 1),
  1001. };
  1002. }
  1003. }
  1004. //清除数据
  1005. function clearData()
  1006. {
  1007. const locationURL = new URL(location);
  1008. locationURL.searchParams.delete('d'); //删除数据
  1009. locationURL.searchParams.delete('l'); //删除语言
  1010. locationURL.searchParams.delete('_id'); //删除PADDB的ID
  1011. location = locationURL.toString();
  1012. }
  1013. //轮换ABC队伍
  1014. function swapABCteam()
  1015. {
  1016. if (formation.teams.length > 1) {
  1017. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  1018. createNewUrl();
  1019. refreshAll(formation);
  1020. }
  1021. }
  1022. function henshinStep(step)
  1023. {
  1024. if (step == 0) return;
  1025. function gotoHenshin(card, nstep)
  1026. {
  1027. if (nstep > 0 && Array.isArray(card.henshinTo))
  1028. {
  1029. let max = Math.randomInteger(card.henshinTo.length - 1);
  1030. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  1031. }
  1032. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  1033. {
  1034. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  1035. }
  1036. else
  1037. {
  1038. return card;
  1039. }
  1040. }
  1041. formation.teams.forEach(team=>{
  1042. team[0].forEach(member=>{
  1043. const mid = member.id;
  1044. const card = Cards[mid];
  1045. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  1046. { //要变身前的才进行操作
  1047. const _card = gotoHenshin(card, step);
  1048. member.id = _card.id;
  1049. member.awoken = _card.awakenings.length;
  1050. }
  1051. });
  1052. });
  1053. createNewUrl();
  1054. refreshAll(formation);
  1055. }
  1056. //在单人和多人之间转移数据
  1057. function turnPage(toPage, e = null) {
  1058. let pagename = null;
  1059. switch (toPage) {
  1060. case 1:
  1061. if (formation.teams[0][0].length < 6) {
  1062. //把第二支队伍的队长添加到最后方
  1063. formation.teams[0][0].push(formation.teams[1][0][0]);
  1064. formation.teams[0][1].push(formation.teams[1][1][0]);
  1065. }
  1066. //删掉第2支开始的队伍
  1067. formation.teams.splice(1);
  1068. pagename = "solo.html";
  1069. break;
  1070. case 2:
  1071. if (formation.teams.length < 2) { //从1人到2人
  1072. formation.teams[1] = [
  1073. [],
  1074. []
  1075. ];
  1076. //把右边的队长加到第二支队伍最后面
  1077. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1078. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1079. } else { //从3人到2人,直接删除后面两个队伍
  1080. //删掉第3支开始的队伍
  1081. formation.teams.splice(2);
  1082. //删掉前面两支队伍的战友
  1083. formation.teams[0][0].splice(5);
  1084. formation.teams[0][1].splice(5);
  1085. formation.teams[1][0].splice(5);
  1086. formation.teams[1][1].splice(5);
  1087. }
  1088. formation.badge = 0;
  1089. pagename = "multi.html";
  1090. break;
  1091. case 3:
  1092. if (formation.teams.length < 2) { //从1人到3人
  1093. } else { //从2人到3人
  1094. formation.teams[0][0].push(formation.teams[1][0][0]);
  1095. formation.teams[0][1].push(formation.teams[1][1][0]);
  1096. formation.teams[1][0].push(formation.teams[0][0][0]);
  1097. formation.teams[1][1].push(formation.teams[0][1][0]);
  1098. }
  1099. formation.badge = 0;
  1100. pagename = "triple.html";
  1101. break;
  1102. }
  1103. const newURL = createNewUrl({ url: pagename, notPushState: true });
  1104. if (e && e.ctrlKey) {
  1105. window.open(newURL);
  1106. } else {
  1107. location.href = newURL;
  1108. }
  1109. }
  1110. function loadData(force = false)
  1111. {
  1112. if (force)
  1113. console.info('强制更新数据。');
  1114. const _time = new Date().getTime();
  1115. //开始读取解析怪物数据
  1116. const sourceDataFolder = "monsters-info";
  1117. if (statusLine) statusLine.classList.add("loading-check-version");
  1118. GM_xmlhttpRequest({
  1119. method: "GET",
  1120. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1121. onload: function(response) {
  1122. dealCkeyData(response.response);
  1123. },
  1124. onerror: function(response) {
  1125. console.error("新的 Ckey JSON 数据获取失败。", response);
  1126. return;
  1127. }
  1128. });
  1129. //处理返回的数据
  1130. function dealCkeyData(responseText)
  1131. { //处理数据版本
  1132. let newCkeys; //当前的Ckey们
  1133. let lastCkeys; //以前Ckey们
  1134. let currentCkey; //获取当前语言的ckey
  1135. let lastCurrentCkey; //以前的当前语言的ckey
  1136. try {
  1137. newCkeys = JSON.parse(responseText);
  1138. } catch (e) {
  1139. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1140. return;
  1141. }
  1142. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1143. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1144. try {
  1145. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  1146. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1147. lastCkeys = [];
  1148. } catch (e) {
  1149. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1150. lastCkeys = [];
  1151. }
  1152. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1153. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1154. lastCurrentCkey = {
  1155. code: currentDataSource.code,
  1156. ckey: {},
  1157. updateTime: null
  1158. };
  1159. lastCkeys.push(lastCurrentCkey);
  1160. }
  1161. if (statusLine) statusLine.classList.remove("loading-check-version");
  1162. if (statusLine) statusLine.classList.add("loading-mon-info");
  1163. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1164. console.debug("Cards ckey相等,直接读取已有的数据。");
  1165. const transaction = db.transaction([`cards`]);
  1166. const objectStore = transaction.objectStore(`cards`);
  1167. const request = objectStore.get(currentDataSource.code);
  1168. request.onerror = function(event) {
  1169. console.error("Cards 数据库内容读取失败,需重新下载。");
  1170. downloadCardsData();
  1171. };
  1172. request.onsuccess = function(event) {
  1173. if (Array.isArray(request.result))
  1174. {
  1175. Cards = loadExtraCardsData(request.result);
  1176. dealCardsData(Cards);
  1177. }else
  1178. {
  1179. console.info("Cards 数据库内容不存在,需重新下载。");
  1180. downloadCardsData();
  1181. }
  1182. };
  1183. } else {
  1184. console.log("Cards 需重新下载。");
  1185. downloadCardsData();
  1186. }
  1187. function downloadCardsData()
  1188. {
  1189. GM_xmlhttpRequest({
  1190. method: "GET",
  1191. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1192. onload: function(response) {
  1193. try {
  1194. Cards = loadExtraCardsData(JSON.parse(response.response));
  1195. } catch (e) {
  1196. console.error("Cards 数据 JSON 解码出错。", e);
  1197. return;
  1198. }
  1199. if (db)
  1200. {
  1201. const transaction = db.transaction([`cards`], "readwrite");
  1202. transaction.oncomplete = function(event) {
  1203. console.log("Cards 数据库写入完毕。");
  1204. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1205. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1206. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1207. dealCardsData(Cards);
  1208. };
  1209. const objectStore = transaction.objectStore(`cards`);
  1210. objectStore.put(Cards,currentDataSource.code);
  1211. }else //隐私模式无法启动数据库
  1212. {
  1213. dealCardsData(Cards);
  1214. }
  1215. },
  1216. onerror: function(response) {
  1217. console.error("Cards JSON 数据获取失败。", response);
  1218. }
  1219. });
  1220. }
  1221. function loadExtraCardsData(_cards)
  1222. {
  1223. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1224. let cards = _cards.slice(0, splitIdx);
  1225. for (let i = splitIdx + 1; i < _cards.length; i++)
  1226. {
  1227. const card = _cards[i];
  1228. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1229. card.onlyAssist = Boolean(card.flags & 1<<4);
  1230. /*card.unk01p = flags(card.unk01);
  1231. card.unk02p = flags(card.unk02);
  1232. card.unk03p = flags(card.unk03);
  1233. card.unk04p = flags(card.unk04);
  1234. card.unk05p = flags(card.unk05);
  1235. card.unk06p = flags(card.unk06);
  1236. card.unk07p = flags(card.unk07);
  1237. card.unk08p = flags(card.unk08);*/
  1238. cards[card?.id] = card;
  1239. }
  1240. return cards;
  1241. }
  1242. function dealCardsData(_cards)
  1243. {
  1244. if (editBox)
  1245. {
  1246. const monstersList = editBox.querySelector("#monsters-name-list");
  1247. let fragment = document.createDocumentFragment();
  1248. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1249. const opt = fragment.appendChild(document.createElement("option"));
  1250. opt.value = card.id;
  1251. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1252. });
  1253. monstersList.appendChild(fragment);
  1254. }
  1255. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1256. if (statusLine) statusLine.classList.add("loading-skill-info");
  1257. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1258. console.debug("Skills ckey相等,直接读取已有的数据。");
  1259. const transaction = db.transaction([`skills`]);
  1260. const objectStore = transaction.objectStore(`skills`);
  1261. const request = objectStore.get(currentDataSource.code);
  1262. request.onerror = function(event) {
  1263. console.error("Skills 数据库内容读取失败。");
  1264. };
  1265. request.onsuccess = function(event) {
  1266. if (Array.isArray(request.result))
  1267. {
  1268. Skills = request.result;
  1269. dealSkillData(Skills);
  1270. }else
  1271. {
  1272. console.info("Skills 数据库内容不存在,需重新下载。");
  1273. downloadSkillData();
  1274. }
  1275. };
  1276. } else {
  1277. console.log("Skills 需重新下载。");
  1278. downloadSkillData();
  1279. }
  1280. function downloadSkillData()
  1281. {
  1282. GM_xmlhttpRequest({
  1283. method: "GET",
  1284. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1285. onload: function(response) {
  1286. try {
  1287. Skills = JSON.parse(response.response);
  1288. } catch (e) {
  1289. console.log("Skills 数据 JSON 解码出错", e);
  1290. return;
  1291. }
  1292. if (db)
  1293. {
  1294. const transaction = db.transaction([`skills`], "readwrite");
  1295. transaction.oncomplete = function(event) {
  1296. console.log("Skills 数据库写入完毕。");
  1297. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1298. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1299. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1300. dealSkillData(Skills);
  1301. };
  1302. const objectStore = transaction.objectStore(`skills`);
  1303. objectStore.put(Skills,currentDataSource.code);
  1304. }else //隐私模式无法启动数据库
  1305. {
  1306. dealSkillData(Skills);
  1307. }
  1308. },
  1309. onerror: function(response) {
  1310. console.error("Skills JSON 数据获取失败", response);
  1311. }
  1312. });
  1313. }
  1314. function dealSkillData(_skills)
  1315. {
  1316. //显示数据更新时间
  1317. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1318. checkControlBox();
  1319. function checkControlBox()
  1320. {
  1321. if (controlBox)
  1322. {
  1323. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1324. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1325. clearInterval(controlBoxHook);
  1326. }
  1327. }
  1328. //initialize(); //初始化
  1329. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1330. //如果通过的话就载入URL中的怪物数据
  1331. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1332. checkFormationBox();
  1333. function checkFormationBox()
  1334. {
  1335. if (formationBox?.querySelector('.teams'))
  1336. {
  1337. reloadFormationData();
  1338. clearInterval(formationBoxHook);
  1339. }
  1340. }
  1341. //读取储存的所有玩家数据
  1342. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1343. PlayerDatas = datas.map(data=>new PlayerData(data));
  1344. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1345. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1346. });
  1347. }
  1348. }
  1349. }
  1350. }
  1351. //重新读取URL中的Data数据并刷新页面
  1352. function reloadFormationData(event) {
  1353. let formationData;
  1354. if (!(formationData = event?.state?.outForm))
  1355. {
  1356. //如果没有现有数据
  1357. try {
  1358. const parameterDataString = getQueryString(["d","data"]);
  1359. formationData = JSON.parse(parameterDataString);
  1360. //console.log("从URL读取",formationData);
  1361. } catch (e) {
  1362. console.error("URL中队伍数据JSON解码出错", e);
  1363. return;
  1364. }
  1365. }
  1366. formation.loadObj(formationData);
  1367. const _id = getQueryString("_id");
  1368. if (_id) {
  1369. const paddbTeamId = document.querySelector("#paddb-team-id");
  1370. paddbTeamId.value = `https://paddb.net/team/${_id}`;
  1371. }
  1372. //编辑模式直接打开编辑框
  1373. let editingTarget = ((str)=>{
  1374. try {
  1375. const arr = JSON.parse(str);
  1376. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1377. } catch (error) {
  1378. return null;
  1379. }
  1380. })(sessionStorage.getItem('editing'));
  1381. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1382. if (editingTarget)
  1383. {
  1384. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1385. const searchArr = event?.state?.searchArr ?? (str=>{
  1386. try {
  1387. const arr = JSON.parse(str);
  1388. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  1389. return arr;
  1390. } else return;
  1391. } catch (error) {
  1392. return;
  1393. }
  1394. })(getQueryString("show-search")); //显示指定的ID数组
  1395. if (isGuideMod && !isNaN(mid)) {
  1396. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1397. }
  1398. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1399. if (editingTarget && searchArr)
  1400. {
  1401. showSearch(searchArr);
  1402. }
  1403. } else {
  1404. editBox.hide();
  1405. }
  1406. //恢复上一次的搜索状态
  1407. const searchOptions = ((str)=>{
  1408. try {
  1409. const obj = JSON.parse(str);
  1410. return obj.attrs ? obj : null;
  1411. } catch (error) {
  1412. return null;
  1413. }
  1414. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  1415. if (searchOptions) {
  1416. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1417. }
  1418. refreshAll(formation);
  1419. }
  1420. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1421. //创建新的分享地址
  1422. function createNewUrl(arg) {
  1423. if (arg == undefined) arg = {};
  1424. if (window.history?.pushState) { // 支持History API
  1425. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1426. const datasource = arg.datasource || getQueryString("s");
  1427. const _id = arg._id || getQueryString("_id");
  1428. const outObj = formation.outObj();
  1429. const newSearch = new URLSearchParams();
  1430. if (language_i18n) newSearch.set("l", language_i18n);
  1431. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1432. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1433. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1434. if (outObj)
  1435. {
  1436. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1437. newSearch.set("d", dataJsonStr);
  1438. }
  1439. if (_id) newSearch.set("_id", _id);
  1440. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1441. if (!arg.notPushState) {
  1442. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1443. } else {
  1444. return newUrl;
  1445. }
  1446. }
  1447. }
  1448. function qrObjToUrl(obj)
  1449. {
  1450. let fileName;
  1451. switch (obj.d.f.length)
  1452. {
  1453. case 1:{
  1454. fileName = "solo.html";
  1455. break;
  1456. }
  1457. case 2:{
  1458. fileName = "multi.html";
  1459. break;
  1460. }
  1461. case 3:{
  1462. fileName = "triple.html";
  1463. break;
  1464. }
  1465. }
  1466. const newUrl = new URL(fileName, location);
  1467. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1468. //数据服版本
  1469. if (!obj.s || obj.s == "ja")
  1470. {
  1471. newUrl.searchParams.delete("s");
  1472. }else
  1473. {
  1474. newUrl.searchParams.set("s", obj.s);
  1475. }
  1476. //保持当前的语言
  1477. let l = getQueryString("l");
  1478. if (l)
  1479. {
  1480. newUrl.searchParams.set("l", l);
  1481. }
  1482. //数据服版本
  1483. if (obj.paddbId)
  1484. {
  1485. newUrl.searchParams.set("_id", obj.paddbId);
  1486. }
  1487. return newUrl;
  1488. }
  1489. //解析从QR图里获取的字符串
  1490. async function inputFromQrString(string)
  1491. {
  1492. const re = {type: 0, error: 0};
  1493. const ERROR_Unsupported_format = 1,
  1494. ERROR_No_formation_data = 2,
  1495. ERROR_illegal_JSON_format = 3,
  1496. ERROR_illegal_URL_format = 4;
  1497. function paddbObjToURL(obj) {
  1498. const newFotmation = paddbFotmationToPdfFotmation(obj);
  1499. const qrObj = newFotmation.getPdfQrObj(false);
  1500. qrObj.paddbId = obj._id;
  1501. return qrObjToUrl(qrObj);
  1502. }
  1503. //JSON 类
  1504. if (string[0] === "{" && string[string.length-1] === "}")
  1505. { //生成的二维码
  1506. try{
  1507. let obj = JSON.parse(string);
  1508. if (typeof obj?.d == "object") { //PADDF的对象格式
  1509. re.type = "PADDF";
  1510. //re.message = "发现队伍数据 | Formation data founded";
  1511. re.url = qrObjToUrl(obj);
  1512. }
  1513. else if (typeof obj?.team == "string" && obj.team[0] === "{" && obj.team[obj.team.length-1] === "}") { //PADDB的对象格式
  1514. re.type = "PADDB";
  1515. re.url = paddbObjToURL(obj)
  1516. }
  1517. else {
  1518. re.error = ERROR_No_formation_data;
  1519. //re.message = "无队伍数据 | No formation data";
  1520. }
  1521. }catch(error){
  1522. console.error(error);
  1523. re.error = ERROR_illegal_JSON_format;
  1524. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  1525. }
  1526. }
  1527. //URL 类
  1528. else if (/^(https?|file):\/\//i.test(string))
  1529. { //网址二维码
  1530. let url = new URL(string);
  1531. if (url.searchParams.get('d')) { //PADDF的网址格式
  1532. try{
  1533. let obj = {
  1534. d: JSON.parse(url.searchParams.get('d')),
  1535. s: url.searchParams.get('s'),
  1536. paddbId: url.searchParams.get('_id'),
  1537. }
  1538. re.type = "PADDF";
  1539. //re.message = "发现队伍数据 | Formation data founded";
  1540. re.url = qrObjToUrl(obj);
  1541. } catch(error) {
  1542. console.error(error);
  1543. re.error = ERROR_illegal_URL_format;
  1544. //re.message = "错误的 网址 格式 | The illegal URL format";
  1545. }
  1546. }
  1547. //PADDB 的网址格式,之后要调用脚本功能获取跨域JSON
  1548. else if(url.host == "paddb.net" && url.pathname.startsWith(paddbPathPrefix)) {
  1549. const teamId = url.pathname.substring(url.pathname.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  1550. re.type = "PADDB";
  1551. //re.message = "发现 PADDB 网址 | PADDB URL found";
  1552. const txtStringInput = document.body.querySelector("#qr-code-frame .action-button-box .string-input"); //输入的字符串
  1553. const btnExternalSupport = document.body.querySelector("#external-support");
  1554. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1555. let postBody = JSON.stringify({id: teamId});
  1556. const options = {
  1557. method: "POST",
  1558. url: "https://api2.paddb.net/getTeam",
  1559. data: postBody,
  1560. headers: {
  1561. "Content-Type": "application/json",
  1562. "User-Agent": "okhttp/4.9.2",
  1563. //如果只有ascii字符可以用postBody.length
  1564. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  1565. }
  1566. };
  1567. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  1568. try{
  1569. let obj = JSON.parse(txtStringInput.value = response.response);
  1570. re.url = paddbObjToURL(obj)
  1571. } catch(error) {
  1572. console.error(error);
  1573. re.error = ERROR_illegal_JSON_format;
  1574. }
  1575. } else {
  1576. re.error = ERROR_Unsupported_format;
  1577. re.message = localTranslating.link_read_message.need_user_script;
  1578. re.url = ExternalLinkScriptURL;
  1579. re.urlName = localTranslating.link_read_message.user_script_link;
  1580. }
  1581. }
  1582. else {
  1583. re.error = ERROR_No_formation_data;
  1584. //re.message = "无队伍数据 | No formation data";
  1585. }
  1586. }
  1587. //PDC
  1588. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1589. {
  1590. re.type = "PDC";
  1591. //re.message = "发现 PDC 格式 | PDC format found";
  1592. const newFotmation = pdcFotmationToPdfFotmation(string);
  1593. re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1594. }
  1595. // //快速输入类,仅为评估支持
  1596. // else if(/^>\s\d+(?:|\d+)?(?:,\s*\d+(?:|\d+)?)*\s*$/.test(string))
  1597. // {
  1598. // re.type = "FastInput";
  1599. // const newFotmation = FastInputToPdfFotmation(string);
  1600. // re.url = qrObjToUrl(newFotmation.getPdfQrObj(false));
  1601. // }
  1602. else
  1603. {
  1604. re.error = ERROR_Unsupported_format;
  1605. //re.message = "不支持的格式 | Unsupported format";
  1606. }
  1607. return re;
  1608. }
  1609. //解析PDC的数据
  1610. function pdcFotmationToPdfFotmation(inputString)
  1611. {
  1612. function readPDC(string)
  1613. {
  1614. let teamsStr = string.split(']');
  1615. let baseInfo = teamsStr.shift().split(',');
  1616. let teamsArr = teamsStr.map(teamStr=>
  1617. {
  1618. let membersStr = teamStr.split('}').filter(Boolean);
  1619. const team = {
  1620. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1621. }
  1622. team.members = membersStr.map(memberStr=>{
  1623. let memberArr = memberStr.split(',').map(valueStr=>{
  1624. let idx = parseInt(valueStr.substring(0,2),36);
  1625. let value = valueStr.substring(2);
  1626. if (idx !== 2)
  1627. {
  1628. value = parseInt(value,36);
  1629. }else
  1630. {
  1631. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  1632. }
  1633. return [idx, value];
  1634. });
  1635. return new Map(memberArr);
  1636. });
  1637. return team;
  1638. }
  1639. );
  1640. let pdcFotmation = {
  1641. version: parseInt(baseInfo[0],10),
  1642. teamCount: parseInt(baseInfo[1],10)+1,
  1643. teams: teamsArr
  1644. }
  1645. return pdcFotmation;
  1646. }
  1647. let pdcFotmation = readPDC(inputString);
  1648. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1649. if (pdcFotmation.teamCount == 2)
  1650. {
  1651. const team1 = pdcFotmation.teams[0].members;
  1652. const team2 = pdcFotmation.teams[1].members;
  1653. let team2Leader = team1.find(member=>member.get(15) == 5);
  1654. if (team2Leader)
  1655. {
  1656. team2Leader.set(15,0);
  1657. team2.unshift(team2Leader);
  1658. team1.splice(team1.indexOf(team2Leader),1);
  1659. }
  1660. }
  1661. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1662. const t = f.teams[ti];
  1663. const membersArr = t[0];
  1664. const assistArr = t[1];
  1665. //队伍徽章
  1666. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1667. pdcTeam.members.forEach((member)=>{
  1668. const m = membersArr[member.get(15) || 0];
  1669. const a = assistArr[member.get(15) || 0];
  1670. m.id = member.get(0) || 0;
  1671. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1672. if (member.get(2))
  1673. {
  1674. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1675. }
  1676. m.level = member.get(3) || 1;
  1677. a.level = member.get(10) || 1;
  1678. m.plus[0] = member.get(4) || 0;
  1679. m.plus[1] = member.get(5) || 0;
  1680. m.plus[2] = member.get(6) || 0;
  1681. a.plus[0] = member.get(11) || 0;
  1682. a.plus[1] = member.get(12) || 0;
  1683. a.plus[2] = member.get(13) || 0;
  1684. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1685. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1686. m.sawoken = member.get(8);
  1687. });
  1688. });
  1689. return f;
  1690. }
  1691. //解析PADDB的数据
  1692. function paddbFotmationToPdfFotmation(obj)
  1693. {
  1694. const team = JSON.parse(obj.team);
  1695. const f = new Formation(1, 6);
  1696. f.title = team.name;
  1697. f.detail = team.memo;
  1698. const t = f.teams[0];
  1699. //队伍徽章
  1700. t[2] = paddbBadgeMap.find(badge=>badge.paddb === team.badge).pdf;
  1701. const members = t[0], assists = t[1];
  1702. for (let i = 0; i< members.length; i++) {
  1703. const m = members[i], a = assists[i], dm = team.monsters[i], da = team.assists[i];
  1704. if (dm) {
  1705. m.id = dm.transform || dm.num;
  1706. m.level = dm.level;
  1707. m.plus = dm.plus.concat();
  1708. m.awoken = (dm.transform && dm.transform !== dm.numdm) //有变身状态时
  1709. ? Cards[dm.transform].awakenings.length //变身后的觉醒全满
  1710. : dm.awoken;
  1711. m.sawoken = dm.super_awoken - 2;
  1712. m.latent = dm.latent_awokens.map(paddbLatent=>paddbLatentMap.find(latent=>latent.paddb === paddbLatent)?.pdf ?? 0);
  1713. m.skilllevel = dm.active_skill_level;
  1714. }
  1715. if (da) {
  1716. a.id = da.num;
  1717. a.level = da.level;
  1718. a.awoken = Cards[da.num].awakenings.length;
  1719. a.plus = da.plus ? [99,99,99]:[0,0,0];
  1720. a.skilllevel = da.active_skill_level;
  1721. }
  1722. }
  1723. return f;
  1724. }
  1725. //截图
  1726. function capture() {
  1727. statusLine.classList.add("prepare-capture");
  1728. const titleBox = formationBox.querySelector(".title-box");
  1729. const detailBox = formationBox.querySelector(".detail-box");
  1730. const txtTitle = titleBox.querySelector(".title-code");
  1731. const txtDetail = detailBox.querySelector(".detail-code");
  1732. //去掉可能的空白文字的编辑状态
  1733. formationBox.classList.remove("edit-code");
  1734. const downLink = controlBox.querySelector(".down-capture");
  1735. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1736. canvas.toBlob(function(blob) {
  1737. window.URL.revokeObjectURL(downLink.href);
  1738. downLink.href = URL.createObjectURL(blob);
  1739. downLink.download = `${document.title}.png`;
  1740. downLink.click();
  1741. statusLine.classList.remove("prepare-capture");
  1742. });
  1743. //document.body.appendChild(canvas);
  1744. });
  1745. }
  1746. window.onload = initialize; //界面初始化
  1747. //初始化
  1748. function initialize() {
  1749. document.body.lang = currentLanguage.i18n;
  1750. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1751. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1752. controlBox = document.body.querySelector(".control-box");
  1753. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1754. formationBox = document.body.querySelector(".formation-box");
  1755. editBox = document.body.querySelector(".edit-box");
  1756. editBox.editMon = editMember;
  1757. formationBox.refreshDocumentTitle = function() {
  1758. let titleStr = txtTitleDisplay.textContent.trim();
  1759. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1760. }
  1761. if (isGuideMod) {
  1762. console.info('现在是 怪物图鉴 模式');
  1763. document.body.classList.add('guide-mod');
  1764. }
  1765. //▼添加语言列表开始
  1766. const langSelectDom = controlBox.querySelector(".languages");
  1767. languageList.forEach(lang =>
  1768. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1769. );
  1770. const langOptionArray = Array.from(langSelectDom.options);
  1771. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1772. //▲添加语言列表结束
  1773. //▼添加数据来源列表开始
  1774. const dataSelectDom = controlBox.querySelector(".datasource");
  1775. dataSourceList.forEach(ds =>
  1776. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1777. );
  1778. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1779. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1780. //添加数据class
  1781. document.body.dataset.gameSource = currentDataSource.code;
  1782. //document.body.classList.add("ds-" + currentDataSource.code);
  1783. //▲添加数据来源列表结束
  1784. //设定初始的显示设置
  1785. //初始化开关
  1786. function initializeSwitch(checkbox) {
  1787. //开关设置的快速保存
  1788. function switchFastSave(event) {
  1789. document.body.classList.toggle(this.id, this.checked);
  1790. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1791. }
  1792. if (!checkbox) return;
  1793. checkbox.onchange = switchFastSave;
  1794. checkbox.checked = localStorage_getBoolean(cfgPrefix + checkbox.id, true);
  1795. checkbox.onchange(false);
  1796. return checkbox;
  1797. }
  1798. //显示ID开关
  1799. const btnShowMonId = initializeSwitch(document.getElementById("show-mon-id"));
  1800. //显示CD开关
  1801. const btnShowMonSkillCd = initializeSwitch(document.getElementById("show-mon-skill-cd"));
  1802. //显示星级开关
  1803. const btnShowMonRarity = initializeSwitch(document.getElementById("show-mon-rarity"));
  1804. //显示卡片觉醒开关
  1805. const btnShowMonAwoken = initializeSwitch(document.getElementById("show-mon-awoken"));
  1806. //3P显示觉醒统计开关
  1807. const btnShowAwokenCount = initializeSwitch(document.getElementById("show-awoken-count"));
  1808. //默认等级
  1809. const iptDefaultLevel = document.getElementById("default-level");
  1810. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1811. iptDefaultLevel.onchange = function(event){
  1812. let num = Number(this.value);
  1813. defaultLevel = num || this.placeholder;
  1814. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, this.value);
  1815. }
  1816. iptDefaultLevel.onchange(false);
  1817. //触屏使用的切换显示的线条
  1818. interchangeSvg = document.body.querySelector("#interchange-line");
  1819. interchangeSvg.line = interchangeSvg.querySelector("g line");
  1820. interchangeSvg.changePoint = function(p1, p2) {
  1821. const line = this.line;
  1822. if (p1 && p1.x != undefined)
  1823. line.setAttribute("x1", p1.x);
  1824. if (p1 && p1.y != undefined)
  1825. line.setAttribute("y1", p1.y);
  1826. if (p2 && p2.x != undefined)
  1827. line.setAttribute("x2", p2.x);
  1828. if (p2 && p2.y != undefined)
  1829. line.setAttribute("y2", p2.y);
  1830. };
  1831. //初始化所有mask的关闭按钮
  1832. const masks = document.body.querySelectorAll(".mask");
  1833. masks.forEach(mask=>{
  1834. mask.show = function(arg){
  1835. this?.initialize?.(arg);
  1836. this.classList.remove(className_displayNone);
  1837. };
  1838. mask.btnClose = mask.querySelector(".mask-close");
  1839. mask.btnClose.onclick = function(){
  1840. mask?.hide?.();
  1841. mask.classList.add(className_displayNone);
  1842. };
  1843. });
  1844. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1845. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1846. btnQrCode.onclick = function(){
  1847. qrCodeFrame.show();
  1848. };
  1849. qrCodeFrame.initialize = function(){
  1850. //如果检测到功能
  1851. if (btnExternalSupport?.asyncGM_xmlhttpRequest) {
  1852. document.body.classList.add("external-link-support");
  1853. }
  1854. const qrSaveBox = this.content.saveBox;
  1855. const qrReadBox = this.content.readBox;
  1856. qrReadBox.info.show('');
  1857. qrReadBox.videoBox.classList.add(className_displayNone);
  1858. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  1859. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1860. };
  1861. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1862. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1863. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1864. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1865. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1866. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1867. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1868. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1869. qrReadBox.info = qrReadBox.querySelector(".info");
  1870. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  1871. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  1872. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  1873. qrReadBox.video = qrReadBox.querySelector("#video");
  1874. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1875. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1876. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1877. qrReadBox.info.show = function(message, code = 0, error = false, url="", urlName="") {
  1878. qrReadBox.info.message.innerHTML = '';
  1879. qrReadBox.info.message.append(message);
  1880. qrReadBox.info.code.textContent = code;
  1881. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  1882. qrReadBox.info.code.classList.toggle("error", error);
  1883. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  1884. qrReadBox.info.newLink.href = url;
  1885. qrReadBox.info.newLink.textContent = urlName;
  1886. }
  1887. qrReadBox.readString.onclick = async function()
  1888. {
  1889. if (qrReadBox.qrStr.value.length === 0) return;
  1890. this.disabled = true;
  1891. let inputResult = await inputFromQrString(qrReadBox.qrStr.value);
  1892. this.disabled = false;
  1893. let lrm = localTranslating.link_read_message;
  1894. let message;
  1895. if (inputResult.message) {
  1896. message = inputResult.message;
  1897. }
  1898. else if (inputResult.type) {
  1899. message = lrm.success({type: lrm.type[inputResult.type]});
  1900. }
  1901. else {
  1902. message = lrm.error[inputResult.error];
  1903. }
  1904. qrReadBox.info.show(
  1905. message,
  1906. inputResult.type || inputResult.error,
  1907. Boolean(inputResult.error),
  1908. inputResult.url,
  1909. inputResult.urlName
  1910. );
  1911. }
  1912. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1913. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1914. qrSaveBox.qrStr.onchange = function()
  1915. {
  1916. qrCodeFrame.refreshQrCode(this.value);
  1917. }
  1918. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1919. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1920. let qrstr = formation.getQrStr(this.value);
  1921. qrSaveBox.qrStr.value = qrstr;
  1922. qrSaveBox.qrStr.onchange();
  1923. });
  1924. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1925. qrCodeFrame.ondragenter = ()=>false;
  1926. qrCodeFrame.ondragover = ()=>false;
  1927. qrCodeFrame.ondrop = function(e)
  1928. {
  1929. imagesSelected(e.dataTransfer.files);
  1930. e.stopPropagation();
  1931. e.preventDefault();
  1932. }
  1933. qrCodeFrame.refreshQrCode = function(string)
  1934. {
  1935. const qrImg = this.content.saveBox.qrImage;
  1936. URL.revokeObjectURL(qrImg.src);
  1937. const hints = new Map();
  1938. const EncodeHintType = ZXing.EncodeHintType;
  1939. //hints.set(EncodeHintType.MARGIN, 0);
  1940. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1941. const qrWidth = 500,qrHeight = 500;
  1942. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1943. let svgData = new XMLSerializer().serializeToString(svgElement);
  1944. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1945. let svgUrl = URL.createObjectURL(blob);
  1946. qrImg.src = svgUrl;
  1947. loadImage(svgUrl).then(function(img) {
  1948. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1949. let cavans = document.createElement("canvas");
  1950. cavans.width = cavansWidth;
  1951. cavans.height = cavansHeight;
  1952. let ctx = cavans.getContext('2d');
  1953. ctx.fillStyle="white";
  1954. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1955. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1956. cavans.toBlob(function(blob) {
  1957. const saveQrImg = qrSaveBox.saveQrImg;
  1958. URL.revokeObjectURL(saveQrImg.href);
  1959. const downLink = URL.createObjectURL(blob);
  1960. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1961. saveQrImg.href = downLink;
  1962. });
  1963. svgElement = null;
  1964. svgData = null;
  1965. blob = null;
  1966. img = null;
  1967. cavans = null;
  1968. ctx = null;
  1969. }, function(err) {
  1970. console.log(err);
  1971. });
  1972. }
  1973. qrReadBox.readQrFile.onclick = function()
  1974. {
  1975. qrReadBox.filePicker.click();
  1976. }
  1977. qrReadBox.filePicker.onchange = function()
  1978. {
  1979. imagesSelected(this.files);
  1980. }
  1981. async function imagesSelected(myFiles) {
  1982. if (myFiles.length < 1) return;
  1983. const file = myFiles[0];
  1984. let img = await loadImage(URL.createObjectURL(file));
  1985. let cavans = document.createElement("canvas");
  1986. cavans.width = img.width + 100;
  1987. cavans.height = img.height + 100;
  1988. let ctx = cavans.getContext('2d');
  1989. ctx.fillStyle="white";
  1990. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1991. ctx.drawImage(img, 100, 100);
  1992. cavans.toBlob(async function(blob){
  1993. let newFileURL = URL.createObjectURL(blob),
  1994. newImg = await loadImage(newFileURL);
  1995. qrcodeReader.decodeFromImage(newImg).then((result) => {
  1996. console.debug('Found QR code!', result);
  1997. qrReadBox.qrStr.value = result.text;
  1998. qrReadBox.readString.onclick();
  1999. }).catch((err) => {
  2000. console.error(err);
  2001. if (err) {
  2002. if (err instanceof ZXing.NotFoundException) {
  2003. qrReadBox.info.show('No QR code found.');
  2004. }
  2005. if (err instanceof ZXing.ChecksumException) {
  2006. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2007. }
  2008. if (err instanceof ZXing.FormatException) {
  2009. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2010. }
  2011. }
  2012. });
  2013. console.debug(`Started decode for image from ${newImg.src}`);
  2014. });
  2015. // qrcodeReader.decodeFromImage(img).then((result) => {
  2016. // console.debug('Found QR code!', result);
  2017. // qrReadBox.qrStr.value = result.text;
  2018. // qrReadBox.readString.onclick();
  2019. // }).catch((err) => {
  2020. // console.error(err);
  2021. // if (err) {
  2022. // if (err instanceof ZXing.NotFoundException) {
  2023. // qrReadBox.info.show('No QR code found.');
  2024. // }
  2025. // if (err instanceof ZXing.ChecksumException) {
  2026. // qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  2027. // }
  2028. // if (err instanceof ZXing.FormatException) {
  2029. // qrReadBox.info.show('A code was found, but it was in a invalid format.');
  2030. // }
  2031. // }
  2032. // });
  2033. // console.debug(`Started decode for image from ${img.src}`);
  2034. }
  2035. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  2036. { //http不支持攝像頭
  2037. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  2038. qrReadBox.readQrCamera.onclick = function()
  2039. {
  2040. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  2041. location.protocol = "https:" //跳到https
  2042. }
  2043. }else
  2044. {
  2045. function scanContinuously()
  2046. {
  2047. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  2048. if (result) {
  2049. // properly decoded qr code
  2050. console.debug('Found QR code!', result);
  2051. qrReadBox.qrStr.value = result.text;
  2052. qrReadBox.readString.onclick();
  2053. }
  2054. if (err) {
  2055. if (err instanceof ZXing.NotFoundException) {
  2056. console.debug('No QR code found.')
  2057. }
  2058. if (err instanceof ZXing.ChecksumException) {
  2059. console.debug('A code was found, but it\'s read value was not valid.')
  2060. }
  2061. if (err instanceof ZXing.FormatException) {
  2062. console.debug('A code was found, but it was in a invalid format.')
  2063. }
  2064. }
  2065. });
  2066. }
  2067. qrcodeReader.getVideoInputDevices()
  2068. .then((videoInputDevices) => {
  2069. const sourceSelect_id = "selected-device-id";
  2070. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  2071. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  2072. {
  2073. selectedDeviceId = videoInputDevices[0].deviceId;
  2074. }
  2075. if (videoInputDevices.length >= 1) {
  2076. videoInputDevices.forEach((element) => {
  2077. const sourceOption = document.createElement('option');
  2078. sourceOption.text = element.label
  2079. sourceOption.value = element.deviceId
  2080. qrReadBox.sourceSelect.appendChild(sourceOption)
  2081. });
  2082. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  2083. qrReadBox.sourceSelect.onchange = function() {
  2084. selectedDeviceId = this.value;
  2085. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  2086. if (qrReadBox.readQrCamera.classList.contains("running"))
  2087. {
  2088. qrcodeReader.reset();
  2089. scanContinuously();
  2090. }
  2091. };
  2092. }
  2093. qrReadBox.readQrCamera.onclick = function()
  2094. {
  2095. if (this.classList.contains("running"))
  2096. {
  2097. qrcodeReader.reset();
  2098. qrReadBox.videoBox.classList.add(className_displayNone);
  2099. qrReadBox.info.show('');
  2100. }else
  2101. {
  2102. qrReadBox.videoBox.classList.remove(className_displayNone);
  2103. scanContinuously();
  2104. }
  2105. this.classList.toggle("running");
  2106. }
  2107. })
  2108. .catch((err) => {
  2109. console.error(err)
  2110. });
  2111. }
  2112. const btnExternalSupport = qrCodeFrame.querySelector("#external-support");
  2113. //btnExternalSupport.href = ExternalLinkScriptURL;
  2114. const paddbTeamEdit = qrContent.querySelector(".paddb-team-edit");
  2115. //paddb的用户名和密码
  2116. const paddbUsername = paddbTeamEdit.querySelector("#paddb-username");
  2117. const paddbPassword = paddbTeamEdit.querySelector("#paddb-password");
  2118. paddbUsername.value = localStorage.getItem(cfgPrefix + paddbUsername.id);
  2119. paddbPassword.value = localStorage.getItem(cfgPrefix + paddbPassword.id);
  2120. paddbUsername.onchange = paddbPassword.onchange = function(e){
  2121. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  2122. }
  2123. const paddbTeamId = document.querySelector("#paddb-team-id");
  2124. paddbTeamId.onchange = function(){
  2125. try {
  2126. let str = this.value;
  2127. const teamId = str.substring(str.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2128. createNewUrl({_id:teamId});
  2129. } catch (error) {
  2130. console.log(error);
  2131. }
  2132. }
  2133. const paddbSaveOrUpload = document.querySelector("#paddb-save-or-upload-team");
  2134. paddbSaveOrUpload.onclick = async function(){
  2135. this.disabled = true;
  2136. if (!btnExternalSupport?.asyncGM_xmlhttpRequest) {
  2137. alert(localTranslating.link_read_message.need_user_script);
  2138. return;
  2139. }
  2140. let obj = formation.getPaddbQrObj();
  2141. obj.userId = paddbUsername.value;
  2142. obj.password = paddbPassword.value;
  2143. obj.tags = [obj.userId];
  2144. let postBody = JSON.stringify(obj);
  2145. const options = {
  2146. method: "POST",
  2147. data: postBody,
  2148. headers: {
  2149. "Content-Type": "application/json",
  2150. "User-Agent": "okhttp/4.9.2",
  2151. //如果只有ascii字符可以用postBody.length
  2152. "Content-Length": new Blob([postBody], {type: "application/json"}).size,
  2153. }
  2154. };
  2155. const isNewUpload = paddbTeamId.value.length === 0;
  2156. if (isNewUpload) {
  2157. options.url = "https://api2.paddb.net/uploadTeam";
  2158. } else {
  2159. const teamId = paddbTeamId.value.substring(paddbTeamId.value.indexOf(paddbPathPrefix) + paddbPathPrefix.length);
  2160. options.url = `https://api2.paddb.net/editTeam/${teamId}`;
  2161. }
  2162. const response = await btnExternalSupport.asyncGM_xmlhttpRequest(options);
  2163. if (response.status === 401) {
  2164. alert(localTranslating.link_read_message.paddb_unauthorized);
  2165. } else if (response.status === 200) {
  2166. if (isNewUpload) {
  2167. paddbTeamId.value = response.response;
  2168. paddbTeamId.onchange();
  2169. }
  2170. alert(localTranslating.link_read_message.paddb_success);
  2171. } else {
  2172. alert(localTranslating.link_read_message.error[0]);
  2173. }
  2174. this.disabled = false;
  2175. }
  2176. const playerDataFrame = document.body.querySelector("#player-data-frame");
  2177. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  2178. btnPlayerData.onclick = function(){
  2179. playerDataFrame.show();
  2180. };
  2181. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  2182. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  2183. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  2184. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  2185. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  2186. playerDataFrame.initialize = function(){
  2187. this.playerList.innerHTML = '';
  2188. for (const playerData of PlayerDatas)
  2189. {
  2190. this.playerList.add(playerData);
  2191. }
  2192. };
  2193. function deletPlayerData(e)
  2194. {
  2195. const table = this.parentNode.parentNode.parentNode.parentNode;
  2196. table.parentNode.remove();
  2197. if (currentPlayerData == table.data) currentPlayerData = null;
  2198. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  2199. const name = table.getAttribute("data-player-name");
  2200. dbDelete(db, "palyer_datas", name);
  2201. }
  2202. function setPlayerDataDefault(e)
  2203. {
  2204. const table = this.parentNode.parentNode.parentNode.parentNode;
  2205. const cfgName = cfgPrefix + "default-player-name";
  2206. const dataPlayerName = table.getAttribute("data-player-name");
  2207. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  2208. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  2209. currentPlayerData = null;
  2210. localStorage.removeItem(cfgName);
  2211. checkInput.checked = false;
  2212. } else {
  2213. currentPlayerData = table.data;
  2214. localStorage.setItem(cfgName, dataPlayerName);
  2215. checkInput.checked = true;
  2216. }
  2217. }
  2218. function openShowBox(e)
  2219. {
  2220. const table = this.parentNode.parentNode.parentNode.parentNode;
  2221. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  2222. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  2223. playerDataFrame.btnClose.onclick(true);
  2224. }
  2225. playerDataFrame.playerList.add = function(data) {
  2226. this.appendChild(this.newPlayerData(data));
  2227. }
  2228. playerDataFrame.playerList.newPlayerData = function(data) {
  2229. const t = playerDataFrame.querySelector('#template-player-datas');
  2230. const clone = document.importNode(t.content, true);
  2231. const table = clone.querySelector("table");
  2232. table.data = data;
  2233. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  2234. table.setAttribute("data-player-name", data.name);
  2235. const tbody = table.tBodies[0];
  2236. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  2237. tbody.querySelector(".delete").onclick = deletPlayerData;
  2238. tbody.querySelector(".open-show-box").onclick = openShowBox;
  2239. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  2240. tbody.querySelector(".avatar .monster").onclick = function (){
  2241. }
  2242. let name = tbody.querySelector(".name");
  2243. name.textContent = data.name;
  2244. name.setAttribute("data-camp", data.camp);
  2245. let lvexp = tbody.querySelector(".lvexp");
  2246. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  2247. lvexp.querySelector(".level").textContent = data.lv;
  2248. let stama = tbody.querySelector(".stama");
  2249. //第一管体力
  2250. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  2251. //第二管体力
  2252. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  2253. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  2254. sta_cur.textContent = data.sta;
  2255. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  2256. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  2257. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  2258. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  2259. const deckList = tbody.querySelector(".decks .deck");
  2260. const teamLink = tbody.querySelector(".decks .team-link");
  2261. const radioList = tbody.querySelector(".decks .deck-radio-list");
  2262. data.parsedDecks.forEach((deck,idx)=>{
  2263. const li = radioList.appendChild(document.createElement("li"));
  2264. const ipt = li.appendChild(document.createElement("input"));
  2265. ipt.className = "deck-choose";
  2266. ipt.type = "radio";
  2267. ipt.name = `decks-${data.name}`;
  2268. ipt.value = idx;
  2269. ipt.onclick = changeDeck;
  2270. ipt.deck = deck;
  2271. });
  2272. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  2273. function changeDeck(e)
  2274. {
  2275. const deck = this.deck;
  2276. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  2277. lis.forEach((li,idx)=>{
  2278. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  2279. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  2280. });
  2281. const newFotmation = deck.toFormation();
  2282. teamLink.href = qrObjToUrl(newFotmation.getPdfQrObj(true));
  2283. }
  2284. return clone;
  2285. }
  2286. async function uploadPlayerData(myFiles) {
  2287. if (myFiles.length < 1) return;
  2288. for (const myFile of myFiles) {
  2289. try {
  2290. const reader = await fileReader(myFile, {readType: "text"});
  2291. const data = JSON.parse(reader.result);
  2292. const playerData = new PlayerData(data);
  2293. let dataCount = 0;
  2294. if (db) {
  2295. dataCount = await dbCount(db, "palyer_datas", data.name);
  2296. await dbWrite(db, "palyer_datas", data);
  2297. }
  2298. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  2299. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  2300. PlayerDatas.splice(oldIdx, 1, playerData);
  2301. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  2302. liArr[oldIdx] && liArr[oldIdx].remove();
  2303. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  2304. } else {
  2305. PlayerDatas.push(playerData);
  2306. playerDataFrame.playerList.add(playerData);
  2307. }
  2308. } catch (error) {
  2309. console.error(error);
  2310. }
  2311. }
  2312. }
  2313. let docSelection = document.getSelection();
  2314. //标题和介绍文本框
  2315. const titleBox = formationBox.querySelector(".title-box");
  2316. const detailBox = formationBox.querySelector(".detail-box");
  2317. const txtTitle = titleBox.querySelector(".title-code");
  2318. const txtDetail = detailBox.querySelector(".detail-code");
  2319. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2320. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2321. const richTextTools = document.getElementById("rich-text-tools");
  2322. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  2323. const setFontColor = document.getElementById("set-font-color");
  2324. const colorChooser = document.getElementById("color-chooser");
  2325. const insertCardAvatar = document.getElementById("insert-card-avatar");
  2326. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  2327. const insertLatentIcon = document.getElementById("insert-latent-icon");
  2328. const insertTypeIcon = document.getElementById("insert-type-icon");
  2329. const insertOrbIcon = document.getElementById("insert-orb-icon");
  2330. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  2331. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  2332. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  2333. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  2334. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  2335. insertTypeIconList.className = "types-ul " + className_displayNone;
  2336. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  2337. insertOrbList.className = "orb-ul " + className_displayNone;
  2338. for (let id of official_awoken_sorting) {
  2339. const li = document.createElement("li");
  2340. const icon = li.appendChild(createIndexedIcon('awoken', id));
  2341. icon.onclick = insertIconToText;
  2342. insertAwokenIconList.appendChild(li);
  2343. }
  2344. for (let id of new Set(pdcLatentMap.map(obj=>obj.pdf))) {
  2345. const li = document.createElement("li");
  2346. const icon = li.appendChild(createIndexedIcon('latent', id));
  2347. icon.onclick = insertIconToText;
  2348. insertLatentIconList.appendChild(li);
  2349. }
  2350. for (let obj of typekiller_for_type) {
  2351. const li = document.createElement("li");
  2352. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  2353. icon.onclick = insertIconToText;
  2354. insertTypeIconList.appendChild(li);
  2355. }
  2356. for (let i=0;i<10;i++) {
  2357. const li = document.createElement("li");
  2358. const icon = li.appendChild(createIndexedIcon('orb', i));
  2359. icon.onclick = insertIconToText;
  2360. insertOrbList.appendChild(li);
  2361. }
  2362. richTextTools.append(
  2363. insertTypeIconList,
  2364. insertAwokenIconList,
  2365. insertLatentIconList,
  2366. insertOrbList
  2367. );
  2368. //切换代码模式
  2369. siwtchCodeMode.onclick = function(){
  2370. if (this.checked) { //进入代码模式
  2371. txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  2372. txtTitleDisplay.onblur();
  2373. txtDetailDisplay.onblur();
  2374. } else { //退出代码模式
  2375. txtTitle.onchange();
  2376. txtDetail.onchange();
  2377. }
  2378. formationBox.classList.toggle("edit-code", this.checked);
  2379. }
  2380. siwtchCodeMode.checked = false;
  2381. //设置文字颜色
  2382. function setSelectionFontColor(color) {
  2383. //如果并没有任何选择区,则返回
  2384. if (docSelection.rangeCount < 1) return;
  2385. const range = docSelection.getRangeAt(0);
  2386. let editingCode = formationBox.classList.contains("edit-code");
  2387. let target; //编辑目标
  2388. if (titleBox.contains(range.commonAncestorContainer)) {
  2389. target = editingCode ? txtTitle : txtTitleDisplay;
  2390. }
  2391. else if (detailBox.contains(range.commonAncestorContainer)) {
  2392. target = editingCode ? txtDetail : txtDetailDisplay;
  2393. }
  2394. else {
  2395. return;
  2396. }
  2397. if (editingCode)
  2398. { //文本编辑模式
  2399. let startPos = target.selectionStart;
  2400. let endPos = target.selectionEnd;
  2401. let restoreTop = target.scrollTop;
  2402. let str = target.value.substring(startPos, endPos) //选择区域
  2403. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2"); //去除之前的颜色
  2404. let colorStr = `^${color.substring(1)}^${str}^p`; //加上新的颜色
  2405. target.setRangeText(str);
  2406. if (restoreTop > 0) {
  2407. target.scrollTop = restoreTop;
  2408. }
  2409. target.setRangeText(colorStr);
  2410. target.focus();
  2411. target.onchange();
  2412. } else
  2413. { //富文本模式
  2414. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  2415. let parent = range.commonAncestorContainer.parentElement;
  2416. if (parent !== target && parent.textContent.length == 0) parent.remove();
  2417. range.deleteContents();
  2418. let dom
  2419. if (color === "#000000") {
  2420. dom = document.createTextNode(docObj.textContent);
  2421. } else {
  2422. dom = document.createElement('span');
  2423. dom.style.color = color;
  2424. dom.append(docObj.textContent);
  2425. }
  2426. range.insertNode(dom);
  2427. range.setStartAfter(dom);
  2428. target.onblur();
  2429. target.focus();
  2430. }
  2431. }
  2432. setFontColor.onclick = function(){
  2433. setSelectionFontColor(colorChooser.value);
  2434. }
  2435. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  2436. colorChooser.onchange = function(event){
  2437. setFontColor.style.color = this.value;
  2438. if (event) {
  2439. localStorage.setItem(cfgPrefix + this.id, this.value);
  2440. setFontColor.onclick(); //改变一次颜色
  2441. }
  2442. }
  2443. colorChooser.onchange(false);
  2444. //添加头像图标
  2445. insertCardAvatar.onclick = insertIconToText
  2446. //添加其他序号图标
  2447. function insertIconToText() {
  2448. //如果并没有任何选择区,则返回
  2449. if (docSelection.rangeCount < 1) return;
  2450. const range = docSelection.getRangeAt(0);
  2451. let editingCode = formationBox.classList.contains("edit-code");
  2452. let target; //编辑目标
  2453. if (titleBox.contains(range.commonAncestorContainer)) {
  2454. target = editingCode ? txtTitle : txtTitleDisplay;
  2455. }
  2456. else if (detailBox.contains(range.commonAncestorContainer)) {
  2457. target = editingCode ? txtDetail : txtDetailDisplay;
  2458. }
  2459. else {
  2460. return;
  2461. }
  2462. let type, sType, id;
  2463. if (this == insertCardAvatar) { //插入怪物头像
  2464. type = 'card';
  2465. sType = 'm';
  2466. //首先读取选择的数字
  2467. id = parseInt(
  2468. editingCode
  2469. ? target.value.substring(target.selectionStart, target.selectionEnd)
  2470. : range.toString().trim()
  2471. , 10);
  2472. //如果选择区域不是数字,则请求输入
  2473. if (!Number.isInteger(id)) {
  2474. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  2475. id = parseInt(id,10);
  2476. if (!Number.isInteger(id)) { return; }
  2477. }
  2478. }
  2479. else if(this.classList.contains("awoken-icon")) { //觉醒
  2480. type = 'awoken';
  2481. sType = 'a';
  2482. id = this.getAttribute("data-awoken-icon");
  2483. }
  2484. else if(this.classList.contains("type-icon")) { //类型
  2485. type = 'type';
  2486. sType = 't';
  2487. id = this.getAttribute("data-type-icon");
  2488. }
  2489. else if(this.classList.contains("orb")) { //宝珠
  2490. type = 'orb';
  2491. sType = 'o';
  2492. id = this.getAttribute("data-orb-icon");
  2493. }
  2494. else if(this.classList.contains("latent-icon")) { //潜觉
  2495. type = 'latent';
  2496. sType = 'l';
  2497. id = this.getAttribute("data-latent-icon");
  2498. }
  2499. if (editingCode)
  2500. { //文本编辑模式
  2501. let str = createIndexedIconCode(sType, id);
  2502. // target.setRangeText(str);
  2503. //保持编辑光标在原来的位置
  2504. if (target.selectionStart || target.selectionStart == '0') {
  2505. let startPos = target.selectionStart;
  2506. // let endPos = target.selectionEnd;
  2507. let restoreTop = target.scrollTop;
  2508. // target.value = target.value.substring(0, startPos) + str + target.value.substring(endPos, target.value.length);
  2509. target.setRangeText(str);
  2510. if (restoreTop > 0) {
  2511. target.scrollTop = restoreTop;
  2512. }
  2513. target.focus();
  2514. target.selectionStart = startPos + str.length;
  2515. target.selectionEnd = startPos + str.length;
  2516. } else {
  2517. target.setRangeText(str);
  2518. // target.value += str;
  2519. target.focus();
  2520. }
  2521. target.onchange();
  2522. } else
  2523. { //富文本模式
  2524. let dom = createIndexedIcon(type, id);
  2525. if (range.commonAncestorContainer == target && range.startOffset === 0 && range.endOffset === 0)
  2526. { //内容为空时
  2527. target.appendChild(dom);
  2528. } else {
  2529. range.deleteContents();
  2530. range.insertNode(dom);
  2531. }
  2532. range.setStartAfter(dom);
  2533. target.onblur();
  2534. target.focus();
  2535. }
  2536. }
  2537. function createIndexedIconCode(type, id) {
  2538. return `{${type}.${id}}`;
  2539. }
  2540. function showInsertIconList() {
  2541. //如果自身的列表已经打开了,则隐藏
  2542. if (this.list.classList.toggle(className_displayNone)) return;
  2543. //否则隐藏其他的列表
  2544. [
  2545. insertAwokenIcon.list,
  2546. insertLatentIcon.list,
  2547. insertTypeIcon.list,
  2548. insertOrbIcon.list,
  2549. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  2550. }
  2551. insertAwokenIcon.onclick = showInsertIconList;
  2552. insertLatentIcon.onclick = showInsertIconList;
  2553. insertTypeIcon.onclick = showInsertIconList;
  2554. insertOrbIcon.onclick = showInsertIconList;
  2555. function richTextToCode(parentElement){
  2556. function rgbToHex(str) { //RGB(A)颜色转换为HEX十六进制的颜色值
  2557. let res = /rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*(?:,\s*([.\d]+)\s*)?\)/ig.exec(str.replace(/\s/g,''));
  2558. if (res) {
  2559. let [,r,g,b,a] = res;
  2560. let rgb = [r,g,b].map(s=>parseInt(s,10));
  2561. if (a) { //将小数点的Alpha转成8位
  2562. rgb.push(Math.round(parseFloat(a) * 0xFF));
  2563. }
  2564. return rgb.map(n=>n.toString(16).padStart(2,'0')).join('');
  2565. }
  2566. else if (res = /#([a-fA-F0-9]{6,8})/i.exec(str))
  2567. {
  2568. return res[1];
  2569. }
  2570. else if (str === "blue"){ //特殊翻译
  2571. return 'qs';
  2572. }
  2573. else {
  2574. return str;
  2575. }
  2576. }
  2577. let code = [];
  2578. for (let node of parentElement.childNodes) {
  2579. if (node?.lastChild?.nodeName == "BR") node.lastChild.revome();
  2580. if (node.nodeName == "#text"){ //纯文本
  2581. code.push(node.nodeValue);
  2582. continue;
  2583. } else if (node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color) { //文字颜色
  2584. let colorStr = rgbToHex(node.nodeName == "FONT" && node.color || node.nodeName == "SPAN" && node.style.color);
  2585. code.push(`^${colorStr}^${richTextToCode(node)}^p`);
  2586. continue;
  2587. } else if (node.nodeName == "DIV") {
  2588. let lastStr = code[code.length-1];
  2589. if (lastStr && lastStr[lastStr.length-1] !== '\n') {
  2590. code.push('\n');
  2591. }
  2592. code.push(richTextToCode(node)+'\n');
  2593. continue;
  2594. } else if (node.nodeName == "BR") {
  2595. code.push('\n');
  2596. continue;
  2597. }
  2598. let sType, id;
  2599. if(node.classList.contains("detail-mon")) { //卡片头像
  2600. const mon = node.querySelector(".monster");
  2601. if (!mon) continue;
  2602. sType = 'm';
  2603. id = mon.getAttribute("data-cardid");
  2604. }
  2605. else if(node.classList.contains("awoken-icon")) { //觉醒
  2606. sType = 'a';
  2607. id = node.getAttribute("data-awoken-icon");
  2608. }
  2609. else if(node.classList.contains("type-icon")) { //类型
  2610. sType = 't';
  2611. id = node.getAttribute("data-type-icon");
  2612. }
  2613. else if(node.classList.contains("orb")) { //宝珠
  2614. sType = 'o';
  2615. id = node.getAttribute("data-orb-icon");
  2616. }
  2617. else if(node.classList.contains("latent-icon")) { //潜觉
  2618. sType = 'l';
  2619. id = node.getAttribute("data-latent-icon");
  2620. } else {
  2621. continue;
  2622. }
  2623. code.push(createIndexedIconCode(sType, id));
  2624. }
  2625. return code.join('');
  2626. }
  2627. //标题删除所有的换行
  2628. txtTitleDisplay.onblur = function(){
  2629. for (let node of Array.from(this.children)) {
  2630. if (node.nodeName == "BR") node.remove();
  2631. }
  2632. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  2633. formationBox.refreshDocumentTitle();
  2634. createNewUrl();
  2635. }
  2636. txtDetailDisplay.onblur = function(){
  2637. //没有内容或者只有一个换行时,清空内容
  2638. if (this.textContent.length == 0 || this.textContent == "\n") {
  2639. for (let node of this.childNodes) {
  2640. if (node.nodeName == "#text" || node.nodeName == "BR") {
  2641. node.remove();
  2642. }
  2643. }
  2644. }
  2645. formation.detail = txtDetail.value = richTextToCode(this);
  2646. createNewUrl();
  2647. }
  2648. txtTitle.onchange = function() {
  2649. formation.title = this.value;
  2650. txtTitleDisplay.innerHTML = '';
  2651. txtTitleDisplay.append(descriptionToHTML(this.value));
  2652. formationBox.refreshDocumentTitle();
  2653. createNewUrl();
  2654. };
  2655. txtDetail.onchange = function() {
  2656. formation.detail = this.value;
  2657. txtDetailDisplay.innerHTML = '';
  2658. txtDetailDisplay.append(descriptionToHTML(this.value));
  2659. createNewUrl();
  2660. };
  2661. //设置为可以拖放已经编辑好的队伍
  2662. function richTextDropHandler(event) {
  2663. let formStr = event.dataTransfer.getData('from');
  2664. if (formStr) {
  2665. event.preventDefault();
  2666. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  2667. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  2668. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  2669. }
  2670. }
  2671. txtTitleDisplay.ondrop = richTextDropHandler;
  2672. txtDetailDisplay.ondrop = richTextDropHandler;
  2673. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  2674. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  2675. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2676. }
  2677. //将所有怪物头像添加到全局数组
  2678. teamBigBoxs.forEach(teamBigBox => {
  2679. const teamBox = teamBigBox.querySelector(".team-box");
  2680. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2681. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2682. members.forEach(m => {
  2683. allMembers.push(m);
  2684. });
  2685. assist.forEach(m => {
  2686. allMembers.push(m);
  2687. });
  2688. });
  2689. //从怪物头像获取队员的队伍编号
  2690. function getMemberArrayIndexFromMonHead(headDom) {
  2691. return [
  2692. parseInt(headDom.getAttribute("data-team"), 10), //team
  2693. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2694. parseInt(headDom.getAttribute("data-index"), 10), //index
  2695. ];
  2696. }
  2697. //编辑界面点击每个怪物的头像的处理
  2698. function clickMonHead(e) {
  2699. const arr = getMemberArrayIndexFromMonHead(this);
  2700. editBox.editMon(arr[0], arr[1], arr[2]);
  2701. return false; //没有false将会打开链接
  2702. }
  2703. //编辑界面每个怪物的头像的拖动
  2704. function dragStartMonHead(event) {
  2705. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2706. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  2707. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2708. }
  2709. //编辑界面每个怪物的头像的经过,阻止事件发生
  2710. function dropOverMonHead(event) {
  2711. event.preventDefault();
  2712. }
  2713. //编辑界面每个怪物的头像的放下
  2714. function dropMonHead(event) {
  2715. let formStr = event.dataTransfer.getData('from');
  2716. if (!formStr) return false;
  2717. const dataFrom = JSON.parse(formStr);
  2718. const dataTo = getMemberArrayIndexFromMonHead(this);
  2719. if ((dataTo[0] !== dataFrom[0]) ||
  2720. (dataTo[1] !== dataFrom[1]) ||
  2721. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2722. interchangeCard(dataFrom, dataTo, event.ctrlKey);
  2723. }
  2724. return false; //没有false将会打开链接
  2725. }
  2726. //移动端编辑界面每个怪物的头像的放下
  2727. function touchstartMonHead(e) {
  2728. e.stopPropagation();
  2729. //console.log("开始触摸",e,this);
  2730. const tc = e.changedTouches[0];
  2731. const pX = tc.pageX,
  2732. pY = tc.pageY;
  2733. interchangeSvg.style.display = "none";
  2734. interchangeSvg.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2735. }
  2736. //移动端编辑界面每个怪物的头像的移动
  2737. function touchmoveMonHead(e) {
  2738. //console.log("移动中",e,this);
  2739. const tc = e.changedTouches[0];
  2740. const pX = tc.pageX,
  2741. pY = tc.pageY;
  2742. const rect = this.getBoundingClientRect();
  2743. const top = rect.top + document.documentElement.scrollTop;
  2744. const left = rect.left + document.documentElement.scrollLeft;
  2745. if ((pY < top) || (pY > (top + rect.height)) ||
  2746. (pX < left) || (pX > (left + rect.width))) {
  2747. interchangeSvg.style.display = "block";
  2748. interchangeSvg.changePoint(null, { x: pX, y: pY });
  2749. } else {
  2750. interchangeSvg.style.display = "none";
  2751. }
  2752. }
  2753. //移动端编辑界面每个怪物的头像的结束
  2754. function touchendMonHead(e) {
  2755. const tc = e.changedTouches[0];
  2756. const pX = tc.pageX,
  2757. pY = tc.pageY;
  2758. //console.log("移动结束",pX,pY,e,this);
  2759. interchangeSvg.style.display = "none";
  2760. interchangeSvg.changePoint(null, { x: pX, y: pY });
  2761. const target = allMembers.find(m => {
  2762. const rect = m.getBoundingClientRect();
  2763. const top = rect.top + document.documentElement.scrollTop;
  2764. const left = rect.left + document.documentElement.scrollLeft;
  2765. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2766. (pX > left) && (pX < (left + rect.width));
  2767. return isInRect;
  2768. });
  2769. if (target && this != target) {
  2770. //console.log("找到的对象",targets[0]);
  2771. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2772. const dataTo = getMemberArrayIndexFromMonHead(target);
  2773. if ((dataTo[0] != dataFrom[0]) ||
  2774. (dataTo[1] != dataFrom[1]) ||
  2775. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2776. interchangeCard(dataFrom, dataTo);
  2777. }
  2778. }
  2779. }
  2780. //移动端编辑界面每个怪物的头像的取消
  2781. function touchcancelMonHead(event) {
  2782. interchangeSvg.style.display = "none";
  2783. console.log("移动取消", event, this);
  2784. }
  2785. function interchangeCard(formArr, toArr, isCopy) {
  2786. //优先使用传入的复制,然后才是考虑开关
  2787. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  2788. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  2789. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  2790. function changeType(member, isAssist) {
  2791. if (member.id == 0 || (isAssist && member.id == -1)) {
  2792. return new Member();
  2793. } else {
  2794. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2795. newMember.loadFromMember(member);
  2796. return newMember;
  2797. }
  2798. }
  2799. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  2800. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  2801. let fromCard = from.card, toCard = to.card;
  2802. if (toIsAssist && (!fromCard?.canAssist && from.id > 0 || !fromIsAssist && toCard.onlyAssist) ||
  2803. fromIsAssist && (!toCard?.canAssist && to.id > 0 || !toIsAssist && fromCard.onlyAssist))
  2804. {
  2805. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  2806. const member = formation.teams[teamNum][isAssist][indexInTeam];
  2807. const card = member.card;
  2808. if (member.id>0 && (!card?.canAssist || card.onlyAssist)) {
  2809. const teamBigBox = teamBigBoxs[teamNum];
  2810. const teamBox = teamBigBox.querySelector(".team-box");
  2811. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2812. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2813. const monsterHead = memberLi.querySelector(".monster");
  2814. monsterHead.classList.add("show-disabled-action");
  2815. monsterHead.onanimationend = function() {
  2816. this.classList.remove("show-disabled-action");
  2817. this.onanimationend = null;
  2818. }
  2819. console.warn("该角色%s%s能作为辅助 %o",
  2820. !card?.canAssist ? "不能" : "",
  2821. card?.onlyAssist ? "只能" : "",
  2822. card);
  2823. } else {
  2824. return false;
  2825. }
  2826. })
  2827. return;
  2828. }
  2829. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  2830. {
  2831. from = changeType(from, fromIsAssist);
  2832. if (!isCopy) to = changeType(to, toIsAssist);
  2833. } else if (isCopy) {
  2834. const newFrom = new from.constructor();
  2835. newFrom.loadFromMember(from);
  2836. from = newFrom;
  2837. }
  2838. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  2839. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  2840. createNewUrl(); //刷新URL
  2841. refreshAll(formation); //刷新全部
  2842. }
  2843. function switchLeader(e)
  2844. {
  2845. const headDom = this.parentNode;
  2846. const arr = getMemberArrayIndexFromMonHead(headDom);
  2847. const team = formation.teams[arr[0]];
  2848. const member = team[arr[1]][arr[2]];
  2849. const card = Cards[member.id] || Cards[0];
  2850. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2851. if (skills.length < 1) return;
  2852. const skill = skills[0];
  2853. if (team[3] > 0) //如果队伍已经换了队长
  2854. {
  2855. if (skill.type == 227 //固定与右侧换队长
  2856. || team[3] == arr[2]) //点的就是换的队长
  2857. {
  2858. team[3] = 0; //还原
  2859. }else
  2860. {
  2861. team[3] = arr[2]; //改变成任何能点的换队长
  2862. }
  2863. }else //如果队伍没有换队长
  2864. {
  2865. if (skill.type == 227) //固定与右侧换队长
  2866. {
  2867. let myTeam = team[0].slice(0,5);
  2868. team[3] = myTeam.length - 1 - myTeam.concat().reverse().findIndex(m=>m.id>0);
  2869. }
  2870. else if(arr[2] > 0) //如果点的不是原队长
  2871. {
  2872. team[3] = arr[2]; //接换成新队长
  2873. }
  2874. }
  2875. createNewUrl(); //刷新URL
  2876. refreshAll(formation); //刷新全部
  2877. e.stopPropagation();
  2878. e.preventDefault();
  2879. }
  2880. //所有怪物头像,添加拖动交换的代码
  2881. allMembers.forEach(m => {
  2882. //点击
  2883. m.onclick = clickMonHead;
  2884. //拖动
  2885. m.draggable = true;
  2886. m.ondragstart = dragStartMonHead;
  2887. m.ondragover = dropOverMonHead;
  2888. m.ondrop = dropMonHead;
  2889. //触摸
  2890. m.ontouchstart = touchstartMonHead;
  2891. m.ontouchmove = touchmoveMonHead;
  2892. m.ontouchend = touchendMonHead;
  2893. m.ontouchcancel = touchcancelMonHead;
  2894. //子元素
  2895. m.querySelector(".switch-leader").onclick = switchLeader;
  2896. });
  2897. //添加徽章
  2898. const className_ChoseBadges = "show-all-badges";
  2899. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2900. //徽章
  2901. const teamBadge = teamBigBox.querySelector(".team-badge");
  2902. if (!teamBadge) return;
  2903. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2904. function setBadge() {
  2905. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2906. const team = formation.teams[teamIdx];
  2907. teamBadge.classList.remove(className_ChoseBadges);
  2908. team[2] = parseInt(this.value, 10);
  2909. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2910. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2911. createNewUrl();
  2912. } else {
  2913. teamBadge.classList.add(className_ChoseBadges);
  2914. }
  2915. }
  2916. badges.forEach(badge => badge.onclick = setBadge);
  2917. });
  2918. //显示HP的详细值
  2919. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2920. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  2921. {
  2922. const dialogContent = this.querySelector(".dialog-content");
  2923. const fragment = document.createDocumentFragment();
  2924. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  2925. {
  2926. const table = document.createElement("table");
  2927. table.className = "hp-range-table";
  2928. table.setAttribute("data-attr", attr);
  2929. table.createCaption();
  2930. const tHead = table.createTHead();
  2931. const tBody = table.createTBody();
  2932. const rangeRow = tHead.insertRow();
  2933. rangeRow.className = "hp-range";
  2934. rangeRow.appendChild(document.createElement("th"));
  2935. const rageHpRow = tBody.insertRow();
  2936. rageHpRow.className = "general";
  2937. rageHpRow.appendChild(document.createElement("th"));
  2938. const rageHpNoAwokenRow = tBody.insertRow();
  2939. rageHpNoAwokenRow.className = "awoken-bind";
  2940. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2941. const reduceRow = tBody.insertRow();
  2942. reduceRow.className = "reduce-scale";
  2943. reduceRow.appendChild(document.createElement("th"));
  2944. const reduceHpRow = tBody.insertRow();
  2945. reduceHpRow.className = "reduce-general";
  2946. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  2947. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  2948. reduceHpRowTitleSheild.className = "sheild";
  2949. const reduceHpNoAwokenRow = tBody.insertRow();
  2950. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2951. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2952. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  2953. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  2954. for (let ri=0;ri<reduceRanges.length;ri++) {
  2955. const range = reduceRanges[ri];
  2956. const rangeWOA = reduceRangesWithOutAwoken[ri];
  2957. const hpRange = rangeRow.insertCell();
  2958. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2959. hpRangeMin.className = "hp-range-min";
  2960. hpRangeMin.textContent = range.min;
  2961. hpRange.append(" ~ ");
  2962. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2963. hpRangeMax.className = "hp-range-max";
  2964. hpRangeMax.textContent = range.max;
  2965. const hpGeneral = rageHpRow.insertCell();
  2966. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  2967. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2968. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  2969. const reduce = reduceRow.insertCell();
  2970. const reduceScale = reduce.appendChild(document.createElement("span"));
  2971. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2972. if (rangeWOA.scale !== range.scale) {
  2973. reduce.appendChild(document.createTextNode("/"));
  2974. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  2975. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  2976. }
  2977. if (range.probability < 1)
  2978. {
  2979. reduce.append("(");
  2980. const reduceProb = reduce.appendChild(document.createElement("span"));
  2981. reduceProb.className = "reduce-probability";
  2982. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2983. reduce.append(")");
  2984. }
  2985. const reduceGeneral = reduceHpRow.insertCell();
  2986. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  2987. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2988. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  2989. }
  2990. return table;
  2991. }
  2992. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2993. {
  2994. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  2995. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  2996. }
  2997. }
  2998. else //只有阶梯盾
  2999. {
  3000. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  3001. }
  3002. dialogContent.innerHTML = "";
  3003. dialogContent.appendChild(fragment);
  3004. }
  3005. //初始化Dialog
  3006. dialogInitialing(hpDetailDialog);
  3007. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  3008. reduceDetailsBars.forEach(bar => {
  3009. bar.onclick = function(){
  3010. hpDetailDialog.show(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  3011. };
  3012. });
  3013. //设置地下城倍率
  3014. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  3015. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  3016. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  3017. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  3018. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  3019. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  3020. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  3021. dungeonEnchanceDialog.initialing = function(formation){
  3022. const dge = formation.dungeonEnchance;
  3023. function runCheck(checkBox){
  3024. checkBox.checked = this.includes(parseInt(checkBox.value));
  3025. }
  3026. rareDoms.forEach(runCheck,dge.rarities);
  3027. attrDoms.forEach(runCheck,dge.attrs);
  3028. typeDoms.forEach(runCheck,dge.types);
  3029. collabIdIpt.value = dge.collabs.join();
  3030. gachaIdIpt.value = dge.gachas.join();
  3031. const {hp, atk, rcv} = dge.rate;
  3032. dialogContent.querySelector("#dungeon-hp").value = hp;
  3033. dialogContent.querySelector("#dungeon-atk").value = atk;
  3034. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  3035. this.classList.remove(className_displayNone);
  3036. }
  3037. //初始化Dialog
  3038. dialogInitialing(dungeonEnchanceDialog);
  3039. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  3040. dungeonEnchanceDialogConfirm.onclick = function(){
  3041. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  3042. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  3043. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  3044. const dge = formation.dungeonEnchance;
  3045. dge.rarities = rarities;
  3046. dge.attrs = attrs;
  3047. dge.types = types;
  3048. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  3049. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  3050. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  3051. dge.collabs = collabIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  3052. dge.gachas = gachaIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  3053. dungeonEnchanceDialog.close();
  3054. createNewUrl();
  3055. refreshAll(formation);
  3056. };
  3057. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  3058. dungeonEnchanceDialogClear.onclick = function(){
  3059. function unchecked(checkBox) {
  3060. checkBox.checked = false;
  3061. }
  3062. rareDoms.forEach(unchecked);
  3063. attrDoms.forEach(unchecked);
  3064. typeDoms.forEach(unchecked);
  3065. collabIdIpt.value = '';
  3066. gachaIdIpt.value = '';
  3067. dialogContent.querySelector("#dungeon-hp").value = 1;
  3068. dialogContent.querySelector("#dungeon-atk").value = 1;
  3069. dialogContent.querySelector("#dungeon-rcv").value = 1;
  3070. };
  3071. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  3072. dungeonEnchanceDialogOpen.onclick = function(){
  3073. dungeonEnchanceDialog.show(formation);
  3074. };
  3075. //编辑框
  3076. editBox.mid = null; //储存怪物id
  3077. editBox.latent = []; //储存潜在觉醒
  3078. editBox.isAssist = false; //储存是否为辅助宠物
  3079. editBox.monsterHead = null;
  3080. editBox.latentBox = null;
  3081. editBox.memberIdx = []; //储存队伍数组下标
  3082. editBox.show = function() {
  3083. this.classList.remove(className_displayNone);
  3084. formationBox.classList.add("blur-bg");
  3085. controlBox.classList.add("blur-bg");
  3086. };
  3087. editBox.hide = function() {
  3088. this.classList.add(className_displayNone);
  3089. formationBox.classList.remove("blur-bg");
  3090. controlBox.classList.remove("blur-bg");
  3091. // if (isGuideMod) {
  3092. // const url = new URL(location);
  3093. // url.searchParams.delete("guide");
  3094. // url.searchParams.delete("id");
  3095. // history.replaceState(null,null,url);
  3096. // }
  3097. //删除编辑模式
  3098. sessionStorage.removeItem('editing');
  3099. };
  3100. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3101. const searchBox = editBox.querySelector(".search-box");
  3102. const settingBox = editBox.querySelector(".setting-box");
  3103. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3104. mSeriesId.onclick = function() { //搜索系列
  3105. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  3106. if (seriesId > 0) {
  3107. showSearch(Cards.filter(card => card.seriesId == seriesId));
  3108. }
  3109. };
  3110. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3111. mCollabId.onclick = function() { //搜索合作
  3112. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  3113. if (collabId > 0); {
  3114. showSearch(Cards.filter(card => card.collabId == collabId));
  3115. }
  3116. };
  3117. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  3118. mGachaId.onclick = function() { //搜索合作
  3119. const gachaId = parseInt(this.getAttribute(dataAttrName), 10);
  3120. if (gachaId > 0); {
  3121. showSearch(Cards.filter(card => card.gachaId == gachaId));
  3122. }
  3123. };
  3124. //以字符串搜索窗口
  3125. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  3126. function searchByString(str)
  3127. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  3128. str = str.trim();
  3129. if (str === '0') { //如果搜索0,则打开最新的50个
  3130. return Cards.filter(card=>card.enabled).slice(-50);
  3131. } else if (str.length>0)
  3132. {
  3133. return Cards.filter(card =>
  3134. {
  3135. const names = [card.name];
  3136. if (card.otLangName)
  3137. {
  3138. names.push(...Object.values(card.otLangName));
  3139. }
  3140. const tags = card.altName.concat();
  3141. if (card.otTags)
  3142. {
  3143. tags.push(...card.otTags);
  3144. }
  3145. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  3146. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  3147. }
  3148. );
  3149. }else
  3150. {
  3151. return [];
  3152. }
  3153. }
  3154. function copyString(input)
  3155. {
  3156. input.focus(); //设input为焦点
  3157. input.select(); //选择全部
  3158. if (navigator?.clipboard?.writeText) { //优先使用新API
  3159. navigator.clipboard.writeText(input.value);
  3160. } else if (document.execCommand('copy')) {
  3161. document.execCommand('copy');
  3162. }
  3163. //input.blur(); //取消焦点
  3164. }
  3165. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = [])
  3166. {
  3167. const stringSearchContent = this.querySelector(".dialog-content");
  3168. const fragment = document.createDocumentFragment();
  3169. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  3170. {
  3171. const ul_original = document.createElement("ul");
  3172. ul_original.className = "original-string";
  3173. originalStrArr.forEach(str=>{
  3174. const li = ul_original.appendChild(document.createElement("li"));
  3175. const ipt = li.appendChild(document.createElement("input"));
  3176. ipt.className = "string-value";
  3177. ipt.value = str;
  3178. ipt.readOnly = true;
  3179. const copyBtn = li.appendChild(document.createElement("button"));
  3180. copyBtn.className = "string-copy";
  3181. copyBtn.onclick = function(){copyString(ipt)};
  3182. const searchBtn = li.appendChild(document.createElement("button"));
  3183. searchBtn.className = "string-search";
  3184. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3185. });
  3186. fragment.appendChild(ul_original);
  3187. }
  3188. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  3189. {
  3190. const ul_additional = document.createElement("ul");
  3191. ul_additional.className = "additional-string";
  3192. additionalStrArr.forEach(str=>{
  3193. const li = ul_additional.appendChild(document.createElement("li"));
  3194. const ipt = li.appendChild(document.createElement("input"));
  3195. ipt.className = "string-value";
  3196. ipt.value = str;
  3197. ipt.readOnly = true;
  3198. const searchBtn = li.appendChild(document.createElement("button"));
  3199. searchBtn.className = "string-search";
  3200. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  3201. });
  3202. fragment.appendChild(ul_additional);
  3203. }
  3204. stringSearchContent.innerHTML = "";
  3205. stringSearchContent.appendChild(fragment);
  3206. }
  3207. stringSearchDialog.close = function()
  3208. {
  3209. this.classList.add(className_displayNone);
  3210. }
  3211. function dialogShowFunction(...arg){
  3212. this?.initialing(...arg); //自身初始化
  3213. this.classList.remove(className_displayNone);
  3214. };
  3215. function dialogCloseFunction(){
  3216. this.classList.add(className_displayNone);
  3217. };
  3218. function dialogCloseButtonFunction(){
  3219. this.parentElement.parentElement.close();
  3220. };
  3221. function dialogInitialing(dialog){
  3222. dialog.show = dialogShowFunction;
  3223. dialog.close = dialogCloseFunction;
  3224. const closeButton = dialog.querySelector(".dialog-close");
  3225. closeButton.onclick = dialogCloseButtonFunction;
  3226. }
  3227. //初始化Dialog
  3228. dialogInitialing(stringSearchDialog);
  3229. const mAltName = monInfoBox.querySelector(".monster-altName");
  3230. mAltName.onclick = function() { //搜索合作
  3231. //const mid = parseInt(this.getAttribute('data-monId'));
  3232. const card = Cards[editBox.mid];
  3233. if (card)
  3234. {
  3235. stringSearchDialog.show(card.altName, card.otTags);
  3236. }
  3237. };
  3238. //创建一个新的怪物头像
  3239. editBox.createCardHead = function(id, options = {}) {
  3240. function clickHeadToNewMon() {
  3241. monstersID.value = this.card.id;
  3242. monstersID.onchange();
  3243. return false; //取消链接的默认操作
  3244. }
  3245. const cli = document.createElement("li");
  3246. const cdom = cli.head = createCardA(options);
  3247. cli.appendChild(cdom);
  3248. let card;
  3249. if (id instanceof Member) {
  3250. changeid(id, cdom);
  3251. card = id.card;
  3252. } else {
  3253. changeid({ id: id }, cdom);
  3254. card = Cards[id];
  3255. }
  3256. cli.card = card;
  3257. if (card?.canAssist)
  3258. cli.classList.add("allowable-assist");
  3259. if (options.showCD)
  3260. {
  3261. const CDPreview = cli.appendChild(document.createElement("div"));
  3262. CDPreview.className = "cd-preview";
  3263. if (card.activeSkillId>0)
  3264. {
  3265. const skill = Skills[card.activeSkillId];
  3266. const CD_Max = skill.initialCooldown;
  3267. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  3268. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  3269. CD_MinDom.className = "cd-min";
  3270. if (CD_Max !== CD_Min)
  3271. {
  3272. CD_MinDom.textContent = CD_Min;
  3273. }else
  3274. {
  3275. CD_MinDom.classList.add(className_displayNone);
  3276. }
  3277. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  3278. CD_MaxDom.className = "cd-max";
  3279. CD_MaxDom.textContent = CD_Max;
  3280. if (skill.type === 232 || skill.type === 233) {
  3281. CDPreview.appendChild(document.createElement("br"));
  3282. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  3283. CD_EvoDom.className = "cd-evo";
  3284. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  3285. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  3286. }
  3287. }
  3288. }
  3289. //产生一个能力值列表
  3290. function creatAbilitiesList(abilities) {
  3291. const abilitiesPreview = document.createElement("ul");
  3292. abilitiesPreview.className = "abilities-preview";
  3293. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  3294. hpDom.className = "hp-preview";
  3295. hpDom.textContent = abilities.hp;
  3296. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  3297. atkDom.className = "atk-preview";
  3298. atkDom.textContent = abilities.atk;
  3299. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  3300. rcvDom.className = "rcv-preview";
  3301. rcvDom.textContent = abilities.rcv;
  3302. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  3303. indexDom.className = "index-preview";
  3304. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  3305. return abilitiesPreview;
  3306. }
  3307. if (options.showAbilities || options.showAbilitiesWithAwoken)
  3308. {
  3309. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  3310. if (options.showAbilities && abilities_2status)
  3311. {
  3312. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  3313. }
  3314. if (options.showAbilitiesWithAwoken && abilities_2status)
  3315. {
  3316. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  3317. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  3318. }
  3319. }
  3320. if (options.showAwoken)
  3321. {
  3322. //产生一个觉醒列表
  3323. function creatAwokenList(awokens) {
  3324. const ul = document.createElement("ul");
  3325. ul.className = "awoken-ul";
  3326. awokens.forEach(ak=>{
  3327. const li = ul.appendChild(document.createElement("li"));
  3328. const icon = li.appendChild(document.createElement("icon"));
  3329. icon.className = "awoken-icon";
  3330. icon.setAttribute("data-awoken-icon",ak);
  3331. });
  3332. return ul;
  3333. }
  3334. const awokenPreview = cli.appendChild(document.createElement("div"));
  3335. awokenPreview.className = "awoken-preview";
  3336. if (card.awakenings.length)
  3337. {
  3338. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  3339. akUl.classList.add("awoken-preview-awakenings");
  3340. }
  3341. if (card.superAwakenings.length)
  3342. {
  3343. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  3344. sakUl.classList.add("awoken-preview-superAwakenings");
  3345. }
  3346. }
  3347. if (options.customAddition)
  3348. {
  3349. options.customAddition.forEach(func=>{
  3350. const c_addition = cli.appendChild(document.createElement("div"));
  3351. c_addition.className = "custom-addition";
  3352. let content = func(card);
  3353. content && c_addition.append(content);
  3354. });
  3355. }
  3356. cli.onclick = clickHeadToNewMon;
  3357. return cli;
  3358. };
  3359. //显示进化树
  3360. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  3361. evolutionaryTreeMask.initialize = function(monid)
  3362. {
  3363. const maskContent = this.querySelector(".mask-content");
  3364. const fragment = document.createDocumentFragment();
  3365. const evoTree = new EvoTree(monid);
  3366. fragment.appendChild(evoTree.toListNode());
  3367. maskContent.innerHTML = "";
  3368. maskContent.appendChild(fragment);
  3369. }
  3370. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3371. openEvolutionaryTree.onclick = function(event) {
  3372. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  3373. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  3374. } else {
  3375. evolutionaryTreeMask.show(editBox.mid);
  3376. }
  3377. };
  3378. //显示进化需求树
  3379. evolutionaryTreeMask.showRequirementTree = function(monid)
  3380. {
  3381. const maskContent = this.querySelector(".mask-content");
  3382. const fragment = document.createDocumentFragment();
  3383. const evoTree = new RequirementTree(monid);
  3384. fragment.appendChild(evoTree.toListNode());
  3385. maskContent.innerHTML = "";
  3386. maskContent.appendChild(fragment);
  3387. this.classList.remove(className_displayNone);
  3388. }
  3389. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3390. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  3391. const s_attr_lists = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list")).map(list=>Array.from(list.querySelectorAll("input[type=\"radio\"]")));
  3392. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  3393. const s_typesDiv = searchBox.querySelector(".types-div");
  3394. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  3395. const s_typesUl = s_typesDiv.querySelector(".type-list");
  3396. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  3397. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  3398. const attrPreview = searchBox.querySelector(".attrs-div .monster");
  3399. //3种属性选择的预览
  3400. const s_attr_preview_attrs = Array.from(attrPreview.querySelectorAll(".attrs .attr"));
  3401. function s_attr_onclick(){
  3402. const attrIdx = parseInt(this.name[this.name.length-1],10) - 1;
  3403. const valueFlag = parseInt(this.value, 2);
  3404. const values = flags(valueFlag);
  3405. let attr = values.length === 1 ? values[0] : 'any';
  3406. if (attrIdx>0 && attr === 6) attr = -1;
  3407. s_attr_preview_attrs[attrIdx].dataset.attr = attr;
  3408. }
  3409. s_attr_lists.forEach(s_attr_list=>
  3410. s_attr_list.forEach(s_attr=>{
  3411. s_attr.onclick = s_attr_onclick;
  3412. if (s_attr.checked) s_attr.onclick();
  3413. })
  3414. );
  3415. //可以自行打开图片设定头像的彩蛋
  3416. const avatarSelect = attrPreview.querySelector("#avatar-select");
  3417. const customAvatar = attrPreview.querySelector(".custom-avatar");
  3418. avatarSelect.onchange = async function(event){
  3419. let img = await createImageBitmap(event.target.files[0]);
  3420. customAvatar.style.backgroundImage = `none`;
  3421. const ctx = customAvatar.getContext("2d");
  3422. let imgScale = Math.max(customAvatar.offsetWidth / img.width, customAvatar.offsetHeight / img.height);
  3423. //清空画布
  3424. ctx.clearRect(0, 0, customAvatar.offsetWidth, customAvatar.offsetHeight);
  3425. //保持比例居中填充画图
  3426. ctx.drawImage(img,
  3427. -(img.width * imgScale - customAvatar.offsetWidth) / 2,
  3428. -(img.height * imgScale - customAvatar.offsetHeight) / 2,
  3429. img.width * imgScale,
  3430. img.height * imgScale
  3431. );
  3432. img.close();
  3433. btnCustomAvatarSave.classList.remove(className_displayNone);
  3434. };
  3435. const btnCustomAvatarSave = searchBox.querySelector(".attrs-div #avatar-save");
  3436. btnCustomAvatarSave.onclick = function(event) {
  3437. const downLink = controlBox.querySelector(".down-capture");
  3438. html2canvas(attrPreview, {backgroundColor: null}).then(canvas => {
  3439. canvas.toBlob(function(blob) {
  3440. window.URL.revokeObjectURL(downLink.href);
  3441. downLink.href = URL.createObjectURL(blob);
  3442. downLink.download = `custom-avatar.png`;
  3443. downLink.click();
  3444. });
  3445. });
  3446. }
  3447. function s_types_onchange(){
  3448. const newClassName = `type-killer-${this.value}`;
  3449. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  3450. }
  3451. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  3452. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  3453. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  3454. function s_types_latentli_onclick(){
  3455. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  3456. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  3457. s_types.forEach(checkbox=>{
  3458. const type = parseInt(checkbox.value);
  3459. checkbox.checked = killerTypes.includes(type);
  3460. });
  3461. }
  3462. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  3463. s_typeAndOr.onchange = function(){
  3464. s_types.forEach(checkBox=>checkBox.onchange());
  3465. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  3466. };
  3467. s_typeAndOr.onchange();
  3468. //稀有度筛选
  3469. const s_rareDiv = searchBox.querySelector(".rare-div");
  3470. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  3471. const s_rareChecks = Array.from(s_rareLst.querySelectorAll("input[name='search-rare']"));
  3472. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  3473. s_rareClear.onclick = function(){
  3474. s_rareChecks.forEach(i => i.checked = false);
  3475. }
  3476. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  3477. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  3478. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  3479. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  3480. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  3481. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  3482. searchMonList.originalHeads = null; //用于存放原始搜索结果
  3483. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  3484. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  3485. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  3486. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  3487. const s_notWeapon = searchBox.querySelector("#not-weapon"); //不是武器
  3488. s_notWeapon.onchange = function(){
  3489. //勾选不是武器时,去掉觉醒里的武器
  3490. if (this.checked) {
  3491. const awokenBtn = s_awokensIcons.find(btn => parseInt(btn.getAttribute("data-awoken-icon"), 10) == 49);
  3492. if (awokenBtn) awokenBtn.removeAttribute("data-awoken-count");
  3493. const addedAwokenIcons = Array.from(s_selectedAwokensUl.querySelectorAll('[data-awoken-icon="49"]'));
  3494. addedAwokenIcons.forEach(icon=>icon.parentNode.remove());
  3495. }
  3496. }
  3497. //强调箱子拥有开关
  3498. const s_boxHave = document.getElementById("box-have");
  3499. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  3500. s_boxHave.onchange = function(e) {
  3501. document.body.classList.toggle("emphasize-box-have", this.checked);;
  3502. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3503. };
  3504. s_boxHave.onchange(false);
  3505. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  3506. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  3507. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  3508. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  3509. }
  3510. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  3511. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  3512. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  3513. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  3514. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  3515. s_includeSuperAwoken.onchange = function() {
  3516. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  3517. };
  3518. s_includeSuperAwoken.onchange();
  3519. //显示官方觉醒排序开关
  3520. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  3521. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  3522. s_showOfficialAwokenSorting.onchange = function(e){
  3523. const checked = this.checked;
  3524. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  3525. const fragmentAwoken = document.createDocumentFragment();
  3526. const fragmentSawoken = document.createDocumentFragment();
  3527. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  3528. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  3529. function appendLi(id) {
  3530. const li = this.iconLis.find(li=>
  3531. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  3532. );
  3533. li && this.fragment.appendChild(li);
  3534. }
  3535. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  3536. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  3537. const className = "official-awoken-sorting";
  3538. s_awokensDiv.classList.toggle(className, checked);
  3539. s_awokensUl.appendChild(fragmentAwoken);
  3540. s_sawokensUl.appendChild(fragmentSawoken);
  3541. };
  3542. s_showOfficialAwokenSorting.onchange(false);
  3543. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  3544. function search_awokenAdd1() {
  3545. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  3546. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  3547. if (count < maxCount) {
  3548. count++;
  3549. this.setAttribute("data-awoken-count", count);
  3550. const iconLi = document.createElement("li");
  3551. const icon = iconLi.appendChild(document.createElement("icon"))
  3552. icon.className = "awoken-icon";
  3553. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  3554. icon.onclick = search_awokenSub1;
  3555. s_selectedAwokensUl.appendChild(iconLi);
  3556. }
  3557. }
  3558. function search_awokenSub1() {
  3559. const awokenId = this.getAttribute("data-awoken-icon");
  3560. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  3561. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  3562. if (count > 0) {
  3563. count--;
  3564. awokenIcon.setAttribute("data-awoken-count", count);
  3565. }
  3566. this.parentNode.remove();
  3567. }
  3568. s_awokensIcons.forEach(btn => {
  3569. btn.onclick = search_awokenAdd1; //每种觉醒增加1
  3570. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3571. if (aid == 49) { //如果是武器
  3572. btn.addEventListener('click', function(){
  3573. //自动去掉勾选可以110
  3574. s_canLevelLimitBreakthrough.checked = false;
  3575. //自动去掉勾选8格潜觉
  3576. s_have8LatentSlot.checked = false;
  3577. //自动去掉勾选仅武器
  3578. s_notWeapon.checked = false;
  3579. //自动恢复所有类型
  3580. s_types.forEach(chk=>chk.checked=false);
  3581. //自动恢复所有星级
  3582. s_rareClear.onclick();
  3583. });
  3584. }
  3585. });
  3586. const awokenClear = searchBox.querySelector(".awoken-clear");
  3587. awokenClear.onclick = function() { //清空觉醒选项
  3588. s_awokensIcons.forEach(t => {
  3589. t.setAttribute("data-awoken-count", 0);
  3590. });
  3591. s_sawokens.forEach(t => {
  3592. t.checked = false;
  3593. });
  3594. s_selectedAwokensUl.innerHTML = "";
  3595. };
  3596. //特殊搜索部分
  3597. const s_specialDiv = searchBox.querySelector(".special-div");
  3598. const specialAdd = s_specialDiv.querySelector(".special-add");
  3599. const specialClear = s_specialDiv.querySelector(".special-clear");
  3600. const specialStar = s_specialDiv.querySelector(".special-star");
  3601. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  3602. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  3603. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  3604. function newSpecialSearchOption(func, idx1, idx2)
  3605. {
  3606. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  3607. return new Option(
  3608. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  3609. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  3610. );
  3611. }
  3612. //读取储存的筛选收藏列表
  3613. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  3614. if (Array.isArray(strMakedConfig)) {
  3615. strMakedConfig.forEach(([groupName, filterName])=>{
  3616. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  3617. if (idx1 < 0 ) return;
  3618. if (filterName !== undefined) {
  3619. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  3620. if (idx2 < 0 ) return;
  3621. markedFilter.push([idx1, idx2]);
  3622. } else {
  3623. markedFilter.push([idx1]);
  3624. }
  3625. });
  3626. }
  3627. specialFirstSelect.refreshList = function() {
  3628. const _this = specialFirstSelect;
  3629. function addNewOption(sfunc, groudIndex){
  3630. if (sfunc.group)
  3631. {
  3632. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  3633. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3634. optgroup.label = groupName;
  3635. if (sfunc.functions)
  3636. {
  3637. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  3638. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  3639. });
  3640. }
  3641. }else
  3642. {
  3643. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  3644. }
  3645. }
  3646. _this.innerHTML = '';
  3647. addNewOption(specialSearchFunctions[0], 0);
  3648. if (markedFilter.length > 0) {
  3649. const groupName = "=====★=====";
  3650. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3651. optgroup.label = groupName;
  3652. markedFilter.forEach(([groudIndex, filterIndex])=>{
  3653. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  3654. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  3655. });
  3656. }
  3657. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  3658. addNewOption(specialSearchFunctions[idx], idx);
  3659. }
  3660. }
  3661. specialFirstSelect.onchange = function() {
  3662. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  3663. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  3664. if (markIdx >= 0) {//已经存在的收藏
  3665. specialStar.classList.add("marked");
  3666. } else {
  3667. specialStar.classList.remove("marked");
  3668. }
  3669. }
  3670. //只添加第一个列表,后面的全部通过克隆的方式复现
  3671. specialFirstSelect.refreshList();
  3672. specialAdd.onclick = function(event) {
  3673. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  3674. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  3675. specialFilterUl.appendChild(specialFilterLi);
  3676. return specialFilterSelection;
  3677. }
  3678. //specialAdd.onclick(); //先运行一次产生两个
  3679. specialClear.onclick = function() {
  3680. searchMonList.customAddition = null;
  3681. specialFilterUl.innerHTML = "";
  3682. specialFilterUl.appendChild(specialFilterFirstLi);
  3683. specialFirstSelect.selectedIndex = 0;
  3684. }
  3685. specialStar.onclick = function() {
  3686. const indexs = specialFirstSelect.value.split("|").map(Number);
  3687. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  3688. if (markIdx >= 0) {//已经存在的收藏
  3689. markedFilter.splice(markIdx,1);
  3690. } else {
  3691. markedFilter.push(indexs);
  3692. }
  3693. specialFirstSelect.refreshList(); //刷新列表
  3694. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  3695. //储存设置
  3696. let strMakedConfig = markedFilter.map(indexs=>{
  3697. let arr = [specialSearchFunctions[indexs[0]].name];
  3698. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  3699. return arr;})
  3700. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  3701. }
  3702. const s_controlDiv = searchBox.querySelector(".control-div");
  3703. const searchStart = s_controlDiv.querySelector(".search-start");
  3704. const searchClose = s_controlDiv.querySelector(".search-close");
  3705. const searchClear = s_controlDiv.querySelector(".search-clear");
  3706. const searchShare = s_controlDiv.querySelector(".search-share");
  3707. searchShare.onclick = function() {
  3708. const options = searchBox.getSearchOptions();
  3709. const optionJSON = JSON.stringify(options);
  3710. const locationURL = new URL(location);
  3711. locationURL.searchParams.set('search-options', optionJSON);
  3712. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3713. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  3714. showAnyStringDialog.show(locationURL.toString());
  3715. }
  3716. const showAnyStringDialog = settingBox.querySelector(".dialog-show-any-string");
  3717. showAnyStringDialog.initialing = function(str) {
  3718. const ipt = this.querySelector(".string-value");
  3719. ipt.value = str;
  3720. }
  3721. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  3722. copyString(showAnyStringDialog.querySelector(".string-value"));
  3723. }
  3724. //初始化Dialog
  3725. dialogInitialing(showAnyStringDialog);
  3726. function returnCheckedInput(ipt) {
  3727. return ipt.checked;
  3728. }
  3729. function returnInputValue(ipt) {
  3730. return ipt.value;
  3731. }
  3732. function returnRadiosValue(radioArr) {
  3733. const checkedRadio = radioArr.find(returnCheckedInput);
  3734. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  3735. return firstCheckedValue;
  3736. }
  3737. function returnCheckBoxsValues(checkBoxsArr) {
  3738. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  3739. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  3740. return checkedValues;
  3741. }
  3742. function Str2Int(str) {
  3743. return parseInt(str, 10);
  3744. }
  3745. //将搜索结果显示出来(也可用于其他的搜索)
  3746. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  3747. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  3748. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  3749. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  3750. const searchResultCount = searchBox.querySelector(".search-list-length");
  3751. showSearch = function(searchArr, customAdditionalFunction)
  3752. {
  3753. if (typeof(searchArr) === "number") {
  3754. searchArr = [searchArr];
  3755. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  3756. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  3757. } else {
  3758. return; //如果不是数组就直接取消下一步
  3759. }
  3760. //如果之前打开了附加显示,继续沿用
  3761. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  3762. customAdditionalFunction = searchMonList.customAddition;
  3763. }
  3764. searchBox.classList.remove(className_displayNone);
  3765. searchMonList.classList.remove(className_displayNone);
  3766. editBox.show();
  3767. const createCardHead = editBox.createCardHead;
  3768. searchMonList.classList.add(className_displayNone);
  3769. searchMonList.innerHTML = ""; //清空旧的
  3770. //辅助回收内存
  3771. if (Array.isArray(searchMonList.originalHeads))
  3772. {
  3773. searchMonList.originalHeads.forEach(item=>item = null);
  3774. searchMonList.originalHeads = null;
  3775. }
  3776. if (searchArr.length > 0) {
  3777. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3778. //获取原始排序的头像列表
  3779. const additionalOption = { //搜索列表的额外选项
  3780. showAwoken: s_add_show_awoken.checked,
  3781. showCD: s_add_show_CD.checked,
  3782. showAbilities: s_add_show_abilities.checked,
  3783. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  3784. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  3785. };
  3786. searchMonList.originalHeads = searchArr.map(card => {
  3787. if (card instanceof Member) {
  3788. return createCardHead(card, additionalOption);
  3789. } else {
  3790. return createCardHead(card.id, additionalOption);
  3791. }
  3792. });
  3793. searchMonList.customAddition = additionalOption.customAddition;
  3794. //对头像列表进行排序
  3795. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3796. headsArray.forEach(head => fragment.appendChild(head));
  3797. searchMonList.appendChild(fragment);
  3798. //目前这里添加会导致无限循环,无法后退
  3799. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  3800. //const state = {searchArr:idArr,mid:editBox.mid};
  3801. //history.pushState(state, null, location);
  3802. }
  3803. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  3804. searchMonList.classList.remove(className_displayNone);
  3805. };
  3806. //对已经搜索到的Cards重新附加显示
  3807. function reShowSearch()
  3808. {
  3809. if (Array.isArray(searchMonList.originalHeads))
  3810. {
  3811. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  3812. showSearch(oldArr, searchMonList.customAddition);
  3813. }
  3814. }
  3815. s_add_show_awoken.onchange = reShowSearch;
  3816. s_add_show_CD.onchange = reShowSearch;
  3817. s_add_show_abilities.onchange = reShowSearch;
  3818. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  3819. //恢复搜索状态
  3820. searchBox.recoverySearchStatus = function({attrs, fixMainColor, types, typeAndOr, rares, awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, notWeapon, specialFilters}) {
  3821. //属性这里是用的2进制写
  3822. attrs.forEach((attr, ai)=>{
  3823. const attr_list = s_attr_lists[ai];
  3824. let ipt = attr_list.find(opt=>parseInt(opt.value,2) == attr) || attr_list[0];
  3825. ipt.checked = true;
  3826. ipt.onclick();
  3827. });
  3828. s_fixMainColor.checked = fixMainColor;
  3829. s_types.forEach(opt=>opt.checked = types.includes(parseInt(opt.value,10)));
  3830. s_typeAndOr.checked = typeAndOr;
  3831. s_rareChecks.forEach(opt=>opt.checked = rares.includes(parseInt(opt.value,10)));
  3832. s_selectedAwokensUl.innerHTML = "";
  3833. //添加觉醒
  3834. s_awokensIcons.forEach(btn=>{
  3835. btn.removeAttribute("data-awoken-count"); //先移除旧的所有数值
  3836. const aid = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  3837. const awoken = awokens.find(ak=>ak.id === aid); //获取觉醒添加个数
  3838. for (let i = 0; i < awoken?.num; i++) { //循环点击那么多次
  3839. btn.onclick();
  3840. }
  3841. });
  3842. s_sawokens.forEach(opt=>opt.checked = sawokens.includes(parseInt(opt.value,10)));
  3843. s_awokensEquivalent.checked = equalAk;
  3844. s_includeSuperAwoken.checked = incSawoken;
  3845. s_canAssist.checked = canAssist;
  3846. s_canLevelLimitBreakthrough.checked = canLv110;
  3847. s_have8LatentSlot.checked = is8Latent;
  3848. s_notWeapon.checked = notWeapon;
  3849. //保留之前的特殊搜索,不需要完全新增
  3850. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  3851. //将筛选个数增加到需要的个数
  3852. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  3853. specialFilterSelections.push(specialAdd.onclick());
  3854. }
  3855. //将每一个搜索都设置好
  3856. for (let i = 0; i < specialFilters.length; i++) {
  3857. const filterSelection = specialFilterSelections[i];
  3858. const filter = specialFilters[i];
  3859. filterSelection.value = filter.join("|");
  3860. }
  3861. }
  3862. //导出当前的搜索状态
  3863. searchBox.getSearchOptions = function(){
  3864. const attrs = s_attr_lists.map(list=>parseInt(returnRadiosValue(list), 2) || 0);
  3865. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  3866. const rares = returnCheckBoxsValues(s_rareChecks).map(Str2Int);
  3867. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3868. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3869. return {
  3870. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  3871. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3872. };
  3873. });
  3874. //储存设置用于页面刷新的状态恢复
  3875. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  3876. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  3877. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  3878. const options = {
  3879. attrs,
  3880. fixMainColor: s_fixMainColor.checked,
  3881. types,
  3882. typeAndOr: s_typeAndOr.checked,
  3883. rares,
  3884. awokens,
  3885. sawokens,
  3886. equalAk: s_awokensEquivalent.checked,
  3887. incSawoken: s_includeSuperAwoken.checked,
  3888. canAssist: s_canAssist.checked,
  3889. canLv110: s_canLevelLimitBreakthrough.checked,
  3890. is8Latent: s_have8LatentSlot.checked,
  3891. notWeapon: s_notWeapon.checked,
  3892. specialFilters,
  3893. };
  3894. return options;
  3895. }
  3896. searchStart.onclick = function(event) {
  3897. let customAdditionalFunction = [];
  3898. const options = searchBox.getSearchOptions();
  3899. let searchResult = searchCards(Cards, options);
  3900. //进行特殊附加搜索
  3901. const specialFilters = options.specialFilters.map(([name1, name2])=>
  3902. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  3903. );
  3904. searchResult = specialFilters.reduce((pre,funcObj)=>
  3905. {
  3906. if (!funcObj) return pre;
  3907. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3908. return funcObj.function(pre); //结果进一步筛选
  3909. }, searchResult);
  3910. const optionJSON = JSON.stringify(options);
  3911. sessionStorage.setItem('search-options', optionJSON);
  3912. //显示搜索结果
  3913. showSearch(searchResult, customAdditionalFunction);
  3914. if (location.search.includes("search-options=")) {
  3915. //去掉URL内的搜索内容分享,避免干扰
  3916. const locationURL = new URL(location);
  3917. locationURL.searchParams.delete('search-options');
  3918. locationURL.searchParams.delete('show-search');
  3919. history.replaceState(null, null, locationURL);
  3920. }
  3921. };
  3922. searchClose.onclick = function() {
  3923. searchBox.classList.add(className_displayNone);
  3924. searchMonList.classList.add(className_displayNone);
  3925. };
  3926. searchClear.onclick = function() { //清空搜索选项
  3927. s_attr_lists.forEach(list=>{
  3928. list[0].checked = true;
  3929. list[0].onclick();
  3930. });
  3931. s_types.forEach(t => {
  3932. t.checked = false;
  3933. });
  3934. s_typeAndOr.onchange();
  3935. s_rareClear.onclick();
  3936. awokenClear.onclick();
  3937. specialClear.onclick();
  3938. s_canAssist.checked = false;
  3939. s_canLevelLimitBreakthrough.checked = false;
  3940. s_have8LatentSlot.checked = false;
  3941. searchMonList.originalHeads = null;
  3942. searchResultCount.setAttribute("data-search-result-count", 0);
  3943. searchMonList.innerHTML = "";
  3944. sessionStorage.removeItem('search-options');
  3945. };
  3946. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3947. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3948. //对heads重新排序
  3949. function sortHeadsArray(heads) {
  3950. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3951. const sortIndex = parseInt(s_sortList.value, 10);
  3952. const reverse = s_sortReverse.checked;
  3953. let headsArray = heads.concat();
  3954. headsArray.sort((head_a, head_b) => {
  3955. const card_a = head_a.card,
  3956. card_b = head_b.card;
  3957. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3958. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3959. return sortNumber;
  3960. });
  3961. if (reverse) headsArray.reverse();
  3962. return headsArray;
  3963. }
  3964. //对已经搜索到的Cards重新排序
  3965. function reSortCards() {
  3966. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3967. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3968. searchMonList.classList.add(className_displayNone);
  3969. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3970. headsArray.forEach(head => fragment.appendChild(head));
  3971. searchMonList.appendChild(fragment);
  3972. searchMonList.classList.remove(className_displayNone);
  3973. }
  3974. s_sortList.onchange = reSortCards;
  3975. s_sortReverse.onchange = reSortCards;
  3976. sort_function_list.forEach((sfunc, idx) => {
  3977. const newOpt = new Option(sfunc.name, idx);
  3978. newOpt.setAttribute("data-tag", sfunc.tag);
  3979. s_sortList.options.add(newOpt);
  3980. });
  3981. //id搜索
  3982. editBox.changeMonId = editBoxChangeMonId;
  3983. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3984. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3985. function idChange(event)
  3986. {
  3987. if (/^\d+$/.test(this.value)) {
  3988. const newId = parseInt(this.value, 10);
  3989. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3990. {
  3991. editBox.mid = newId;
  3992. //图鉴模式记录上一次的内容
  3993. if (isGuideMod)
  3994. {
  3995. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3996. const state = {searchArr:idArr,mid:newId};
  3997. const locationURL = new URL(location);
  3998. if (newId === 0) {
  3999. locationURL.searchParams.delete('id');
  4000. }else
  4001. {
  4002. locationURL.searchParams.set('id', newId);
  4003. }
  4004. history.pushState(state, null, locationURL);
  4005. }
  4006. editBox.changeMonId(newId);
  4007. }
  4008. return true;
  4009. }else
  4010. {
  4011. return false;
  4012. }
  4013. }
  4014. monstersID.onchange = idChange;
  4015. monstersID.onkeydown = function(event) {
  4016. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  4017. if (event.key === "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  4018. {
  4019. showSearch(searchByString(this.value));
  4020. }
  4021. }
  4022. //输入id数字即时更新的开关
  4023. const realTimeClassName = 'real-time-change-card';
  4024. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  4025. s_realTimeChangeCard.onchange = function(e) {
  4026. monstersID.oninput = this.checked ? idChange : null;
  4027. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  4028. }
  4029. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  4030. s_realTimeChangeCard.onchange(false);
  4031. //字符串搜索
  4032. btnSearchByString.onclick = function() {
  4033. showSearch(searchByString(monstersID.value));
  4034. };
  4035. //觉醒
  4036. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4037. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  4038. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  4039. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  4040. function checkAwoken() {
  4041. const card = Cards[editBox.mid ?? 0];
  4042. const value = parseInt(this.value, 10);
  4043. awokenCountLabel.setAttribute(dataAttrName, value);
  4044. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card?.awakenings?.length);
  4045. reCalculateAbility();
  4046. }
  4047. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  4048. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  4049. function playVoiceAwoken() { //点击label才播放语音
  4050. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  4051. const card = Cards[editBox.mid];
  4052. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  4053. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  4054. decoder.resetDecodeState(new Adpcm.State(0, 0));
  4055. decodeAudio(sndURL, decoder.decode.bind(decoder));
  4056. }
  4057. }
  4058. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  4059. //超觉醒
  4060. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4061. mSAwokenIcon.onclick = function(){
  4062. this.setAttribute("data-awoken-icon", 0);
  4063. }
  4064. //3个快速设置this.ipt为自己的value
  4065. function setIptToMyValue() {
  4066. if (this.ipt.value != this.value) {
  4067. this.ipt.value = this.value;
  4068. this.ipt.onchange();
  4069. }
  4070. }
  4071. //等级
  4072. const monEditLv = settingBox.querySelector(".m-level");
  4073. monEditLv.onchange = function() {
  4074. reCalculateExp();
  4075. reCalculateAbility();
  4076. };
  4077. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  4078. const monLvExp = settingBox.querySelector(".m-level-exp");
  4079. monEditLvMin.ipt = monEditLv;
  4080. monEditLvMin.onclick = setIptToMyValue;
  4081. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4082. monEditLvMax.ipt = monEditLv;
  4083. monEditLvMax.onclick = setIptToMyValue;
  4084. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4085. monEditLv110.ipt = monEditLv;
  4086. monEditLv110.onclick = setIptToMyValue;
  4087. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4088. monEditLv120.ipt = monEditLv;
  4089. monEditLv120.onclick = setIptToMyValue;
  4090. //编辑界面重新计算怪物的经验值
  4091. function reCalculateExp() {
  4092. const monid = editBox.mid;
  4093. const level = parseInt(monEditLv.value || 0, 10);
  4094. const tempMon = {
  4095. id: monid,
  4096. level: level
  4097. };
  4098. const needExpArr = calculateExp(tempMon);
  4099. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  4100. }
  4101. editBox.reCalculateExp = reCalculateExp;
  4102. //三维
  4103. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  4104. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  4105. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  4106. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  4107. //加蛋
  4108. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4109. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  4110. monEditAddHp.onchange = reCalculateAbility;
  4111. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  4112. monEditAddAtk.onchange = reCalculateAbility;
  4113. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  4114. monEditAddRcv.onchange = reCalculateAbility;
  4115. //297按钮
  4116. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  4117. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  4118. function plusFastSetting(){
  4119. const sumPlus = parseInt(this.value, 10);
  4120. let one_plus = Math.floor(sumPlus / 3);
  4121. monEditAddHp.value = one_plus;
  4122. monEditAddAtk.value = one_plus;
  4123. monEditAddRcv.value = one_plus;
  4124. reCalculateAbility();
  4125. }
  4126. //潜觉
  4127. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  4128. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll("li"));
  4129. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  4130. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  4131. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  4132. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  4133. monEditLatentAllowableDetail.onclick = function(event) {
  4134. if (event instanceof Event) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  4135. }
  4136. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  4137. refreshLatent(latent, new Member(monid), monEditLatentUl);
  4138. };
  4139. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4140. const skillBox = rowSkill.querySelector(".skill-box");
  4141. const skillTitle = skillBox.querySelector(".skill-name");
  4142. const skillCD = skillBox.querySelector(".skill-cd");
  4143. const skillLevel = skillBox.querySelector(".m-skill-level");
  4144. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4145. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4146. skillTitle.onclick = fastShowSkill;
  4147. skillLevel.onchange = function() {
  4148. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  4149. const skill = Skills[card.activeSkillId];
  4150. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  4151. };
  4152. skillLevel_1.ipt = skillLevel;
  4153. skillLevel_1.onclick = setIptToMyValue;
  4154. skillLevel_Max.ipt = skillLevel;
  4155. skillLevel_Max.onclick = setIptToMyValue;
  4156. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  4157. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  4158. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  4159. lskillTitle.onclick = fastShowSkill;
  4160. //显示原文开关
  4161. const showSkillOriginal = document.getElementById("show-skill-original");
  4162. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  4163. showSkillOriginal.onchange = function(event) {
  4164. if (event instanceof Event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4165. skillBox.classList.toggle(this.id, this.checked);;
  4166. leaderSkillBox.classList.toggle(this.id, this.checked);;
  4167. };
  4168. showSkillOriginal.onchange(false);
  4169. editBox.refreshSkillParse = function(skp, lskp){
  4170. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  4171. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  4172. const card = Cards[this.mid] || Cards[0];
  4173. if (!card) return;
  4174. try {
  4175. skillDetailParsed.innerHTML = "";
  4176. const parsedActiveSkill = skillParser(card.activeSkillId);
  4177. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  4178. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  4179. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  4180. } catch (error) {
  4181. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  4182. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4183. }
  4184. try {
  4185. lskillDetailParsed.innerHTML = "";
  4186. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  4187. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  4188. } catch (error) {
  4189. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  4190. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  4191. }
  4192. };
  4193. //合并技能开关
  4194. const mergeSill = document.getElementById("merge-skill");
  4195. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  4196. mergeSill.onchange = function(event){
  4197. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  4198. merge_skill = this.checked;
  4199. editBox.refreshSkillParse();
  4200. };
  4201. mergeSill.onchange(false);
  4202. //已有觉醒的去除
  4203. function deleteLatent(e) {
  4204. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4205. const aIdx = editBox.latent.indexOf(lIdx);
  4206. if (aIdx >= 0)
  4207. {
  4208. editBox.latent.splice(aIdx, 1);
  4209. editBox.reCalculateAbility(); //重计算三维
  4210. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  4211. }
  4212. }
  4213. monEditLatents.forEach(la => la.onclick = deleteLatent);
  4214. //可选觉醒的添加
  4215. function addLatent() {
  4216. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  4217. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  4218. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  4219. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  4220. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  4221. if (latentUseHole(lIdx) <= enabledHole)
  4222. editBox.latent.push(lIdx);
  4223. else
  4224. return;
  4225. editBox.reCalculateAbility();
  4226. editBox.refreshLatent(editBox.latent, editBox.mid);
  4227. }
  4228. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  4229. //编辑界面重新计算怪物的能力
  4230. function reCalculateAbility() {
  4231. const monid = editBox.mid;
  4232. const level = parseInt(monEditLv.value || 0, 10);
  4233. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4234. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4235. const plus = [
  4236. parseInt(monEditAddHp.value || 0, 10),
  4237. parseInt(monEditAddAtk.value || 0, 10),
  4238. parseInt(monEditAddRcv.value || 0, 10)
  4239. ];
  4240. const latent = editBox.latent;
  4241. const tempMon = {
  4242. id: monid,
  4243. level: level,
  4244. plus: plus,
  4245. awoken: awoken,
  4246. latent: latent
  4247. };
  4248. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  4249. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4250. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  4251. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  4252. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  4253. }
  4254. editBox.reCalculateAbility = reCalculateAbility;
  4255. const btnCancel = editBox.querySelector(".button-cancel");
  4256. const btnDone = editBox.querySelector(".button-done");
  4257. const btnNull = editBox.querySelector(".button-null");
  4258. const btnDelay = editBox.querySelector(".button-delay");
  4259. btnCancel.onclick = function() {
  4260. btnDone.classList.remove("cant-assist");
  4261. btnDone.disabled = false;
  4262. editBox.memberIdx = [];
  4263. editBox.hide();
  4264. };
  4265. btnDone.onclick = function() {
  4266. if (parseInt(monEditLv.value, 10) == 0) {
  4267. btnNull.onclick();
  4268. return;
  4269. }
  4270. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  4271. const teamData = formation.teams[editBox.memberIdx[0]];
  4272. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4273. const teamBox = teamBigBox.querySelector(".team-box");
  4274. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4275. mon.id = editBox.mid;
  4276. const card = mon.card || Cards[0];
  4277. const skill = Skills[card.activeSkillId];
  4278. mon.level = parseInt(monEditLv.value, 10);
  4279. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  4280. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  4281. if (card.superAwakenings.length) //如果支持超觉醒
  4282. {
  4283. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4284. }
  4285. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4286. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  4287. mon.plus = [0, 0, 0];
  4288. } else {
  4289. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  4290. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  4291. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  4292. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  4293. mon.latent = editBox.latent.concat();
  4294. }
  4295. }
  4296. const skillLevelNum = parseInt(skillLevel.value, 10);
  4297. if (skillLevelNum < skill.maxLevel) {
  4298. mon.skilllevel = skillLevelNum;
  4299. }
  4300. changeid(mon, editBox.monsterHead,
  4301. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  4302. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  4303. );
  4304. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4305. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4306. let changeAttrTypeWeapon = false;
  4307. let awokens = card.awakenings;
  4308. if (!editBox.isAssist) {//如果改的不是辅助
  4309. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  4310. }
  4311. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  4312. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  4313. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  4314. refreshAll(formation);
  4315. } else {
  4316. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4317. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4318. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4319. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4320. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4321. if (teamMemberTypesDom) refreshmemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4322. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4323. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4324. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4325. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4326. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4327. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4328. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4329. //刷新该队员的CD
  4330. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  4331. }
  4332. createNewUrl();
  4333. editBox.hide();
  4334. };
  4335. window.addEventListener("keydown",function(event) {
  4336. if (!editBox.classList.contains(className_displayNone))
  4337. { //编辑窗打开
  4338. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  4339. btnCancel.onclick();
  4340. }
  4341. }
  4342. else
  4343. {
  4344. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  4345. //如果正在编辑文本,则不执行快捷键操作
  4346. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  4347. return;
  4348. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  4349. if (event.key === "ArrowLeft"
  4350. && (event.code == "Numpad4" || event.ctrlKey))
  4351. { //变身后退
  4352. henshinStep(-1);
  4353. }
  4354. else if (event.key === "ArrowRight"
  4355. && (event.code == "Numpad6" || event.ctrlKey))
  4356. { //变身前进
  4357. henshinStep(+1);
  4358. }
  4359. }
  4360. });
  4361. btnNull.onclick = function() { //空位置
  4362. const mon = new Member();
  4363. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4364. const teamData = formation.teams[editBox.memberIdx[0]];
  4365. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4366. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4367. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4368. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4369. refreshAll(formation);
  4370. createNewUrl();
  4371. editBox.hide();
  4372. };
  4373. btnDelay.onclick = function() { //应对威吓
  4374. const mon = new MemberDelay();
  4375. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  4376. const teamData = formation.teams[editBox.memberIdx[0]];
  4377. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  4378. changeid(mon, editBox.monsterHead, editBox.latentBox);
  4379. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4380. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  4381. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4382. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  4383. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4384. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4385. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4386. if (teamMemberTypesDom) refreshmemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4387. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4388. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4389. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  4390. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4391. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4392. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4393. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4394. //刷新改队员的CD
  4395. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  4396. createNewUrl();
  4397. editBox.hide();
  4398. };
  4399. //语言选择
  4400. const langList = controlBox.querySelector(".languages");
  4401. langList.onchange = function() {
  4402. createNewUrl({ "language": this.value });
  4403. history.go();
  4404. };
  4405. //数据源选择
  4406. const dataList = controlBox.querySelector(".datasource");
  4407. dataList.onchange = function() {
  4408. createNewUrl({ datasource: this.value });
  4409. history.go();
  4410. };
  4411. /*添对应语言执行的JS*/
  4412. const languageJS = document.head.appendChild(document.createElement("script"));
  4413. languageJS.id = "language-js";
  4414. languageJS.type = "text/javascript";
  4415. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  4416. if (isGuideMod) //图鉴模式直接打开搜索框
  4417. {
  4418. showSearch([]);
  4419. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  4420. }
  4421. }
  4422. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  4423. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  4424. function loopAddHenshin(card, cardSet)
  4425. {
  4426. function idToCard(id) {return Cards[id]}
  4427. function filterCard(_card) {
  4428. return _card && !cardSet.has(_card);
  4429. }
  4430. function addCard(_card) {
  4431. cardSet.add(_card);
  4432. loopAddHenshin(_card, cardSet);
  4433. }
  4434. //从本卡片变身到的
  4435. if (Array.isArray(card.henshinFrom)) {
  4436. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  4437. cardTo.forEach(addCard);
  4438. }
  4439. //变身到本卡片的(多个)
  4440. if (Array.isArray(card.henshinTo)) {
  4441. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  4442. cardsFrom.forEach(addCard);
  4443. }
  4444. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  4445. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  4446. evoCards.forEach(addCard);
  4447. }
  4448. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  4449. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  4450. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  4451. if (includeHenshin) {
  4452. evoLinkCardsArray.forEach(card=>{
  4453. loopAddHenshin(card, evoLinkCardsSet);
  4454. });
  4455. }
  4456. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  4457. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  4458. return evoLinkCardsIdArray;
  4459. }
  4460. //改变一个怪物头像
  4461. function changeid(mon, monDom, latentDom, assist) {
  4462. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4463. //const parentNode = monDom.parentNode;
  4464. //fragment.appendChild(monDom);
  4465. const monId = mon.id;
  4466. const card = Cards[monId] || Cards[0]; //怪物固定数据
  4467. if (!card) { //如果搜不到怪物就退出操作
  4468. parentNode.appendChild(fragment);
  4469. return;
  4470. }
  4471. monDom.setAttribute("data-cardid", monId); //设定新的id
  4472. if (monId < 0) //如果是延迟
  4473. {
  4474. monDom.removeAttribute("href");
  4475. monDom.removeAttribute("title");
  4476. monDom.classList.add("delay");
  4477. monDom.classList.remove("null");
  4478. //parentNode.appendChild(fragment);
  4479. if (latentDom) latentDom.classList.add(className_displayNone);
  4480. return;
  4481. } else if (monId == 0) //如果是空
  4482. {
  4483. monDom.removeAttribute("href");
  4484. monDom.removeAttribute("title");
  4485. monDom.classList.add("null");
  4486. monDom.classList.remove("delay");
  4487. //parentNode.appendChild(fragment);
  4488. if (latentDom) latentDom.classList.add(className_displayNone);
  4489. return;
  4490. } else if (monId > -1) //如果提供了id
  4491. {
  4492. monDom.classList.remove("null");
  4493. monDom.classList.remove("delay");
  4494. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  4495. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  4496. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  4497. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  4498. const attrDoms = monDom.querySelectorAll(".attr"); //所有属性边框
  4499. attrDoms[0].setAttribute("data-attr", card.attrs[0]); //主属性
  4500. let subAttribute = card.attrs[1] ?? -1; //正常的副属性
  4501. let assistCard = Cards[assist?.id];
  4502. let changeAttr;
  4503. if (assistCard && assistCard.awakenings.includes(49) && //如果传入了辅助武器
  4504. (changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  4505. ) {
  4506. subAttribute = changeAttr - 91; //更改副属性
  4507. }
  4508. attrDoms[1].setAttribute("data-attr", subAttribute); //副属性
  4509. attrDoms[1].classList.toggle("changed-sub-attr", Boolean(changeAttr));
  4510. attrDoms[2].setAttribute("data-attr", card.attrs[2] ?? -1); //第三属性
  4511. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  4512. monDom.href = currentLanguage.guideURL(monId, card.name);
  4513. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  4514. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  4515. }
  4516. const levelDom = monDom.querySelector(".level");
  4517. if (levelDom) { //如果提供了等级
  4518. if (mon.level) {
  4519. const level = mon.level ?? 1;
  4520. levelDom.setAttribute(dataAttrName, level);
  4521. levelDom.classList.toggle("max", level === card.maxLevel);;
  4522. //如果等级刚好等于最大等级,则修改为“最大”的字
  4523. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  4524. levelDom.setAttribute("data-level-range", "120");
  4525. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  4526. levelDom.setAttribute("data-level-range", "110");
  4527. } else if (level > card.maxLevel) {
  4528. levelDom.setAttribute("data-level-range", "error");
  4529. } else {
  4530. levelDom.setAttribute("data-level-range", "99");
  4531. }
  4532. levelDom.classList.remove(className_displayNone);
  4533. } else {
  4534. levelDom.classList.add(className_displayNone);
  4535. }
  4536. }
  4537. const awokenIcon = monDom.querySelector(".awoken-count-num");
  4538. if (awokenIcon) {
  4539. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  4540. if (mon.awoken != null) { //如果提供了觉醒
  4541. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  4542. }else if(card.awakenings.length) {
  4543. awokenIcon.classList.add("full-awoken");
  4544. }
  4545. }
  4546. const sawoken = monDom.querySelector(".super-awoken");
  4547. if (sawoken) { //如果存在超觉醒的DOM
  4548. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  4549. //card.superAwakenings.length && //卡片有超觉醒
  4550. mon.level >= 100 && //怪物大于100级
  4551. mon.plus.every(p=>p>=99) //怪物297了
  4552. ) {
  4553. sawoken.classList.remove(className_displayNone);
  4554. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  4555. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4556. } else {
  4557. sawoken.classList.add(className_displayNone);
  4558. }
  4559. }
  4560. const m_id = monDom.querySelector(".id");
  4561. if (m_id) { //怪物ID
  4562. m_id.textContent = monId;
  4563. }
  4564. const plusDom = monDom.querySelector(".plus");
  4565. if (plusDom) //如果提供了加值,且怪物头像内有加值
  4566. {
  4567. const plusArr = {
  4568. hp: mon?.plus?.[0] ?? 0,
  4569. atk: mon?.plus?.[1] ?? 0,
  4570. rcv: mon?.plus?.[2] ?? 0,
  4571. };
  4572. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  4573. if (plusCount <= 0) {
  4574. plusDom.classList.add(className_displayNone);
  4575. } else if (plusCount === 297) {
  4576. plusDom.classList.add("has297");
  4577. plusDom.classList.remove(className_displayNone);
  4578. } else {
  4579. plusDom.querySelector(".hp").textContent = plusArr.hp;
  4580. plusDom.querySelector(".atk").textContent = plusArr.atk;
  4581. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  4582. plusDom.classList.remove("has297");
  4583. plusDom.classList.remove(className_displayNone);
  4584. }
  4585. }
  4586. if (latentDom) {
  4587. if (mon.latent) //如果提供了潜觉
  4588. {
  4589. const level = mon.level ?? 1;
  4590. const latent = mon.latent;
  4591. if (latent.length < 1) {
  4592. latentDom.classList.add(className_displayNone);
  4593. } else {
  4594. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  4595. latentDom.classList.remove(className_displayNone);
  4596. }
  4597. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4598. } else {
  4599. latentDom.classList.add(className_displayNone);
  4600. }
  4601. }
  4602. const skillCdDom = monDom.querySelector(".skill-cd");
  4603. if (skillCdDom) //如果存在技能CD DOM
  4604. {
  4605. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  4606. }
  4607. const switchLeaderDom = monDom.querySelector(".switch-leader");
  4608. if (switchLeaderDom) //如果存在队长交换 DOM
  4609. {
  4610. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  4611. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  4612. }
  4613. const m_rarity = monDom.querySelector(".rarity");
  4614. if (m_rarity) { //怪物ID
  4615. m_rarity.setAttribute(dataAttrName,card.rarity);
  4616. }
  4617. const countInBox = monDom.querySelector(".count-in-box");
  4618. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  4619. function cardsCount(pre,cur) {
  4620. return pre + cur.count;
  4621. }
  4622. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  4623. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  4624. const countSameId = countInBox.querySelector(".same-id");
  4625. if (countSameId) {
  4626. countSameId.setAttribute("data-same-id", sameIdCount);
  4627. }
  4628. const countEvoTree = countInBox.querySelector(".evo-tree");
  4629. if (countEvoTree) {
  4630. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4631. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  4632. if (sameIdCount === 0 && evoTreeCount > 0) {
  4633. monDom.setAttribute("data-box-have", 2);
  4634. }
  4635. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  4636. }
  4637. }
  4638. //parentNode.appendChild(fragment);
  4639. }
  4640. //刷新潜觉
  4641. function refreshLatent(latents, member, latentsNode, option) {
  4642. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  4643. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  4644. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  4645. latents = latents.concat();
  4646. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  4647. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  4648. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  4649. let latentIndex = 0, usedHoleN = 0;
  4650. //如果传入了武器,就添加有效觉醒
  4651. for (let ai = 0; ai < iconArr.length; ai++) {
  4652. const icon = iconArr[ai], latent = latents[latentIndex];
  4653. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  4654. {
  4655. const thisHoleN = latentUseHole(latent);
  4656. icon.setAttribute("data-latent-icon", latent);
  4657. icon.setAttribute("data-latent-hole", thisHoleN);
  4658. let enableLatent = true;
  4659. //搜索需要觉醒的潜觉
  4660. if (effectiveAwokens) { //如果有有效觉醒,说明需要计算辅助,否则在单人编辑状态是不需要判断是否需要觉醒的
  4661. let needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  4662. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  4663. let needAwokens = new Set([needAwokenLatent.awoken]);
  4664. equivalent_awoken.forEach(obj=>{
  4665. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  4666. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  4667. needAwokens.add(obj.small);
  4668. needAwokens.add(obj.big);
  4669. }
  4670. });
  4671. //如果需要的觉醒,在有效觉醒里全都没有
  4672. if ([...needAwokens].every(ak=>!effectiveAwokens.includes(ak)))
  4673. enableLatent = false;
  4674. }
  4675. }
  4676. icon.classList.toggle('unallowable-latent', !enableLatent);
  4677. usedHoleN += thisHoleN;
  4678. latentIndex++;
  4679. } else {
  4680. icon.removeAttribute("data-latent-icon");
  4681. icon.removeAttribute("data-latent-hole");
  4682. }
  4683. }
  4684. };
  4685. //点击怪物头像,出现编辑窗
  4686. function editMember(teamNum, isAssist, indexInTeam) {
  4687. //数据
  4688. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  4689. //设定编辑模式
  4690. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  4691. const teamBigBox = teamBigBoxs[teamNum];
  4692. const teamBox = teamBigBox.querySelector(".team-box");
  4693. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  4694. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  4695. const monsterHead = memberLi.querySelector(".monster");
  4696. editBox.show();
  4697. editBox.isAssist = isAssist;
  4698. editBox.monsterHead = monsterHead;
  4699. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  4700. if (!isAssist) {
  4701. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  4702. editBox.latentBox = latentBox;
  4703. } else {
  4704. editBox.latentBox = null;
  4705. }
  4706. const settingBox = editBox.querySelector(".setting-box");
  4707. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4708. monstersID.value = mon.id > 0 ? mon.id : 0;
  4709. monstersID.onchange();
  4710. //觉醒
  4711. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4712. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  4713. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  4714. //超觉醒
  4715. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4716. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4717. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4718. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  4719. monEditLv.value = mon.level || 1;
  4720. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  4721. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  4722. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  4723. if (mon.plus && mon.id > 0) {
  4724. monEditAddHp.value = mon.plus[0];
  4725. monEditAddAtk.value = mon.plus[1];
  4726. monEditAddRcv.value = mon.plus[2];
  4727. }
  4728. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4729. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  4730. if (mon.skilllevel) {
  4731. skillLevel.value = mon.skilllevel;
  4732. }
  4733. skillLevel?.onchange();
  4734. const editBoxTitle = editBox.querySelector(".edit-box-title");
  4735. const btnDelay = editBox.querySelector(".button-box .button-delay");
  4736. if (!isAssist) {
  4737. editBox.latent = mon.latent ? mon.latent.concat() : [];
  4738. editBox.refreshLatent(editBox.latent, mon.id);
  4739. }
  4740. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  4741. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  4742. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  4743. editBox.reCalculateExp();
  4744. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  4745. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  4746. else
  4747. editBox.reCalculateAbility();
  4748. }
  4749. //编辑窗,修改怪物ID
  4750. function editBoxChangeMonId(id) {
  4751. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  4752. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  4753. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  4754. alert(errorMsg);
  4755. console.error(errorMsg);
  4756. return;
  4757. }
  4758. if (card?.id === 0) {
  4759. id = 0;
  4760. }
  4761. //const skill = Skills[card.activeSkillId];
  4762. //const leaderSkill = Skills[card.leaderSkillId];
  4763. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4764. const settingBox = editBox.querySelector(".setting-box");
  4765. //id搜索
  4766. const monHead = monInfoBox.querySelector(".monster");
  4767. changeid({ id: id }, monHead); //改变图像
  4768. const mId = monInfoBox.querySelector(".monster-id");
  4769. mId.textContent = id;
  4770. const mRare = monInfoBox.querySelector(".monster-rare");
  4771. mRare.setAttribute("data-rarity", card.rarity);
  4772. const mMP = monInfoBox.querySelector(".monster-mp");
  4773. mMP.textContent = card.sellMP.toLocaleString();
  4774. const mName = monInfoBox.querySelector(".monster-name");
  4775. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  4776. mName.title = card.name;
  4777. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4778. mSeriesId.textContent = card.seriesId;
  4779. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  4780. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  4781. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4782. mCollabId.textContent = card.collabId;
  4783. mCollabId.setAttribute(dataAttrName, card.collabId);
  4784. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  4785. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4786. mGachaId.textContent = card.gachaId;
  4787. mGachaId.setAttribute(dataAttrName, card.gachaId);
  4788. mGachaId.classList.toggle(className_displayNone, !card.gachaId);
  4789. const mAltName = monInfoBox.querySelector(".monster-altName");
  4790. //没有合作名就隐藏
  4791. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  4792. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4793. const createCardHead = editBox.createCardHead;
  4794. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  4795. evoCardUl.classList.add(className_displayNone);
  4796. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  4797. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  4798. if (evoLinkCardsIdArray.length > 1) {
  4799. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4800. evoLinkCardsIdArray.forEach(function(mid) {
  4801. const cli = createCardHead(mid, {noTreeCount: true});
  4802. if (mid == id) {
  4803. cli.classList.add("unable-monster");
  4804. }
  4805. fragment.appendChild(cli);
  4806. });
  4807. evoCardUl.appendChild(fragment);
  4808. evoCardUl.classList.remove(className_displayNone);
  4809. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  4810. }else
  4811. {
  4812. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  4813. }
  4814. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4815. //对于进化型才显示
  4816. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  4817. const mType = monInfoBox.querySelectorAll(".monster-type li");
  4818. for (let ti = 0; ti < mType.length; ti++) {
  4819. if (ti < card.types.length && card.types[ti] >= 0) {
  4820. mType[ti].setAttribute("data-type-name", card.types[ti]);
  4821. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  4822. mType[ti].classList.remove(className_displayNone);
  4823. } else {
  4824. mType[ti].classList.add(className_displayNone);
  4825. }
  4826. }
  4827. //觉醒
  4828. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  4829. //没有觉醒时整体隐藏
  4830. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  4831. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  4832. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  4833. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  4834. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  4835. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  4836. if (ai < card.awakenings.length) {
  4837. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  4838. }
  4839. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  4840. }
  4841. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  4842. //超觉醒
  4843. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4844. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  4845. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  4846. //获得之前的所有超觉醒
  4847. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4848. function setSAwoken() {
  4849. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  4850. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  4851. const level = settingBox.querySelector(".row-mon-level .m-level");
  4852. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  4853. if (sawoken > 0)
  4854. {
  4855. let recalFlag = false;
  4856. //自动100级
  4857. if (parseInt(level.value, 10)<100)
  4858. {
  4859. console.debug("点亮超觉醒,自动设定100级");
  4860. level.value = 100;
  4861. recalFlag = true;
  4862. }
  4863. //自动打上297
  4864. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  4865. {
  4866. console.debug("点亮超觉醒,自动设定297");
  4867. plusArr.forEach(ipt=>ipt.value=99);
  4868. recalFlag = true;
  4869. }
  4870. if (recalFlag) editBox.reCalculateAbility();
  4871. }
  4872. }
  4873. //怪物没有超觉醒时隐藏超觉醒
  4874. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4875. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4876. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4877. if (!card.superAwakenings.includes(prevSAwoken)){
  4878. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  4879. //切换后没有相同超觉,则直接撤销这个超觉
  4880. }
  4881. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  4882. card.superAwakenings.forEach((sak,idx)=>{
  4883. const btn = document.createElement("button");
  4884. btn.className = "awoken-icon";
  4885. btn.setAttribute("data-awoken-icon", sak);
  4886. btn.onclick = setSAwoken;
  4887. monEditSAwokensUl.append(btn);
  4888. });
  4889. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4890. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  4891. monEditLvMax.value = card.maxLevel;
  4892. const monEditLv = settingBox.querySelector(".m-level");
  4893. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  4894. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  4895. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4896. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4897. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  4898. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4899. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4900. const mCost = settingBox.querySelector(".monster-cost");
  4901. mCost.textContent = card.cost;
  4902. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4903. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4904. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  4905. let allowLatent = [];
  4906. if (!editBox.isAssist) {
  4907. //该宠Type允许的杀,set不会出现重复的
  4908. //获取类型允许的潜觉
  4909. function getAllowLatent(card) {
  4910. const latentSet = new Set(allowable_latent.common);
  4911. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  4912. card.types.filter(i => i >= 0)
  4913. .map(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  4914. .forEach(tA => tA.forEach(t => latentSet.add(t)));
  4915. if (card.limitBreakIncr) {
  4916. allowable_latent.v120.forEach(t => (t!==49 || t===49 && card.attrs[0]===6) && latentSet.add(t));
  4917. }
  4918. return Array.from(latentSet);
  4919. }
  4920. allowLatent = getAllowLatent(card);
  4921. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  4922. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  4923. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  4924. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  4925. });
  4926. }
  4927. //怪物主动技能
  4928. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4929. const skillBox = rowSkill.querySelector(".skill-box");
  4930. const skillTitle = skillBox.querySelector(".skill-name");
  4931. const skillCD = skillBox.querySelector(".skill-cd");
  4932. const skillLevel = skillBox.querySelector(".m-skill-level");
  4933. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4934. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4935. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  4936. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  4937. const activeskill = Skills[card.activeSkillId];
  4938. const leaderSkill = Skills[card.leaderSkillId];
  4939. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  4940. frg1.appendChild(skillBox);
  4941. skillTitle.textContent = activeskill?.name;
  4942. skillTitle.setAttribute("data-skillid", activeskill?.id);
  4943. skillDetailOriginal.innerHTML = "";
  4944. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  4945. const t_maxLevel = card.stacking ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  4946. skillLevel.max = t_maxLevel;
  4947. skillLevel.value = t_maxLevel;
  4948. skillLevel_Max.value = t_maxLevel;
  4949. //skillLevel_Max.textContent = activeskill.maxLevel;
  4950. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  4951. //怪物队长技能
  4952. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  4953. const lskillBox = rowLederSkill.querySelector(".skill-box");
  4954. const lskillTitle = lskillBox.querySelector(".skill-name");
  4955. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  4956. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  4957. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  4958. frg2.appendChild(lskillBox);
  4959. lskillTitle.textContent = leaderSkill?.name;
  4960. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  4961. lskillDetailOriginal.innerHTML = "";
  4962. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  4963. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  4964. rowSkill.appendChild(frg1);
  4965. rowLederSkill.appendChild(frg2);
  4966. let noPowerup = card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1;
  4967. skillLevel.readOnly = noPowerup;
  4968. rowMonPlus.classList.toggle("disabled", noPowerup);
  4969. rowMonLatent.classList.toggle("disabled", noPowerup || card.onlyAssist); //极少数情况会出现仅允许当武器的,不能打潜觉
  4970. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  4971. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  4972. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  4973. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  4974. }
  4975. const btnDone = editBox.querySelector(".button-done");
  4976. if (editBox.isAssist) {
  4977. btnDone.classList.toggle("cant-assist", !card.canAssist);
  4978. btnDone.disabled = !card.canAssist;
  4979. } else {
  4980. btnDone.classList.toggle("only-assist", card.onlyAssist);
  4981. btnDone.disabled = card.onlyAssist;
  4982. }
  4983. //去除所有不能再打的潜觉
  4984. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  4985. editBox.refreshLatent(editBox.latent, id);
  4986. editBox.reCalculateExp();
  4987. editBox.reCalculateAbility();
  4988. }
  4989. //刷新整个队伍
  4990. function refreshAll(formationData) {
  4991. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4992. const titleBox = formationBox.querySelector(".title-box");
  4993. const detailBox = formationBox.querySelector(".detail-box");
  4994. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4995. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4996. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  4997. fragment.append(...formationBox.childNodes);
  4998. const txtTitle = titleBox.querySelector(".title-code");
  4999. const txtDetail = detailBox.querySelector(".detail-code");
  5000. txtTitle.value = formationData.title || "";
  5001. txtDetail.value = formationData.detail || "";
  5002. const txtTitleDisplay = titleBox.querySelector(".title-display");
  5003. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  5004. txtTitleDisplay.innerHTML = '';
  5005. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  5006. formationBox.refreshDocumentTitle();
  5007. txtDetailDisplay.innerHTML = '';
  5008. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  5009. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  5010. const dge = formationData.dungeonEnchance;
  5011. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  5012. {
  5013. dungeonEnchanceDom.innerHTML = '';
  5014. if (dge.rarities.length > 0) {
  5015. dge.rarities.forEach(rarity=>{
  5016. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  5017. icon.className = "rare-icon";
  5018. icon.setAttribute("data-rare-icon", rarity);
  5019. })
  5020. }
  5021. if (dge?.collabs?.length) { //添加合作的ID名称
  5022. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.collab_id({id:dge.collabs.join()}));
  5023. }
  5024. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  5025. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.gacha_id({id:dge.gachas.join()}));
  5026. }
  5027. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  5028. dungeonEnchanceDom.appendChild(renderSkill(skill));
  5029. dungeonEnchanceDom.classList.remove(className_displayNone);
  5030. }else
  5031. {
  5032. dungeonEnchanceDom.classList.add(className_displayNone);
  5033. }
  5034. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  5035. const teamBox = teamBigBox.querySelector(".team-box");
  5036. const teamData = formationData.teams[teamNum];
  5037. const badgeBox = teamBigBox.querySelector(".team-badge");
  5038. if (badgeBox) {
  5039. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  5040. if (badge)
  5041. {
  5042. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  5043. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  5044. badges.forEach(badge=>badge.checked = false);
  5045. badge.checked = true;
  5046. }
  5047. }
  5048. const membersDom = teamBox.querySelector(".team-members");
  5049. const latentsDom = teamBox.querySelector(".team-latents");
  5050. const assistsDom = teamBox.querySelector(".team-assist");
  5051. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  5052. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  5053. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  5054. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  5055. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  5056. const leaderIdx = teamData[3]; //开始设置换队长
  5057. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  5058. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  5059. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  5060. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  5061. const teamMemberAwokenLi = teamAbilityDom ? teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`) : undefined;
  5062. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`) : undefined;
  5063. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMemberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  5064. if (!dom) return;
  5065. if (leaderIdx > 0 && ti == 0) //队长
  5066. {
  5067. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  5068. }
  5069. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  5070. {
  5071. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  5072. }else
  5073. {
  5074. dom.style.transform = null;
  5075. }
  5076. });
  5077. //修改显示内容
  5078. const memberDom = memberLi.querySelector(`.monster`);
  5079. const assistDom = assistsLi.querySelector(`.monster`);
  5080. const latentDom = latentLi.querySelector(`.latent-ul`);
  5081. const member = teamData[0][ti], assist = teamData[1][ti];
  5082. const memberCard = member.card || Cards[0], assistCard = assist.card || Cards[0];
  5083. changeid(member, memberDom, latentDom, assist); //队员
  5084. changeid(assist, assistDom); //辅助
  5085. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  5086. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  5087. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  5088. );
  5089. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  5090. //隐藏队长的自身换为换队长的技能
  5091. if (ti == 5 || //好友队长永远隐藏
  5092. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  5093. {
  5094. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  5095. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  5096. if (skills_m.length == 0 || skills_m[0].type != 227)
  5097. {
  5098. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5099. }
  5100. if (skills_a.length == 0 || skills_a[0].type != 227)
  5101. {
  5102. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  5103. }
  5104. }
  5105. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  5106. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  5107. refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  5108. refreshmemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  5109. }
  5110. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  5111. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  5112. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  5113. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  5114. });
  5115. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  5116. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  5117. formationBox.appendChild(fragment);
  5118. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  5119. }
  5120. function awokenSetCount(aicon, number) {
  5121. if (!aicon) return; //没有这个觉醒就撤回
  5122. const ali = aicon.parentNode;
  5123. const countDom = ali.querySelector(".count");
  5124. countDom.textContent = number;
  5125. if (number)
  5126. ali.classList.remove(className_displayNone);
  5127. else
  5128. ali.classList.add(className_displayNone);
  5129. }
  5130. //刷新队伍觉醒统计
  5131. function refreshTeamAwokenCount(awokenDom, team) {
  5132. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5133. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  5134. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  5135. const acs = aicons.map(aicon=>{
  5136. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  5137. let totalNum = 0;
  5138. //搜索等效觉醒
  5139. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  5140. if (equivalentAwoken)
  5141. {
  5142. if (equivalentAwoken.small === ai)
  5143. {
  5144. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  5145. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  5146. }
  5147. } else
  5148. {
  5149. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  5150. }
  5151. awokenSetCount(aicon, totalNum);
  5152. return {a:ai,c:totalNum};
  5153. });
  5154. if (acs.every(ac=>ac.c==0))
  5155. {
  5156. awokenDom.classList.add(className_displayNone);
  5157. } else
  5158. {
  5159. awokenDom.classList.remove(className_displayNone);
  5160. }
  5161. awokenDom.appendChild(fragment);
  5162. }
  5163. //刷新阵型觉醒统计
  5164. function refreshFormationAwokenCount(awokenDom, teams) {
  5165. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  5166. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  5167. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  5168. const acs = aicons.map(aicon=>{
  5169. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  5170. let totalNum = 0;
  5171. //搜索等效觉醒
  5172. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  5173. if (equivalentAwoken)
  5174. {
  5175. if (equivalentAwoken.small === ai)
  5176. {
  5177. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  5178. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  5179. }
  5180. } else
  5181. {
  5182. totalNum = awokenCountInFormation(teams, ai, solo);
  5183. }
  5184. awokenSetCount(aicon, totalNum);
  5185. return {a:ai,c:totalNum};
  5186. });
  5187. if (acs.every(ac=>ac.c==0))
  5188. {
  5189. awokenDom.classList.add(className_displayNone);
  5190. } else
  5191. {
  5192. awokenDom.classList.remove(className_displayNone);
  5193. }
  5194. awokenDom.appendChild(fragment);
  5195. }
  5196. //刷新能力值
  5197. function refreshAbility(abilityDom, team, idx) {
  5198. const memberData = team[0][idx];
  5199. const assistData = team[1][idx];
  5200. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  5201. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  5202. if (mainAbility && memberData.ability) {
  5203. for (let ai = 0; ai < 3; ai++) {
  5204. memberData.ability[ai] = mainAbility[ai][0];
  5205. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  5206. }
  5207. }
  5208. if (!abilityDom) return; //如果没有dom,直接跳过
  5209. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  5210. const hpDom = abilityLi.querySelector(".hp");
  5211. const atkDom = abilityLi.querySelector(".atk");
  5212. const rcvDom = abilityLi.querySelector(".rcv");
  5213. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  5214. if (mainAbility) {
  5215. div.classList.remove(className_displayNone);
  5216. div.textContent = memberData.ability[ai];
  5217. } else {
  5218. div.classList.add(className_displayNone);
  5219. div.textContent = 0;
  5220. }
  5221. });
  5222. }
  5223. //刷新队员
  5224. function refreshmemberTypes(memberTypesDom, team, idx) {
  5225. if (!memberTypesDom) return; //如果没有dom,直接跳过
  5226. const member = team[0][idx];
  5227. const assist = team[1][idx];
  5228. let {types = [], appendType = false} = member.getAttrsTypesWithWeapon(assist) || {};
  5229. appendType = appendType && (types.length > member.card.types.length); //appendType还需要满足type数量大于角色真实的type
  5230. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  5231. memberTypesUl.innerHTML = '';
  5232. for (let i = 0;i < types.length; i++) {
  5233. const iconLi = document.createElement("li");
  5234. const icon = iconLi.appendChild(document.createElement("icon"))
  5235. icon.className = "type-icon";
  5236. icon.setAttribute("data-type-icon", types[i]);
  5237. if (appendType && i == (types.length - 1)) {
  5238. iconLi.classList.add('append-type');
  5239. }
  5240. memberTypesUl.appendChild(iconLi);
  5241. }
  5242. }
  5243. //刷新队员觉醒
  5244. function refreshmemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  5245. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  5246. const memberData = team[0][idx];
  5247. const assistData = team[1][idx];
  5248. const memberCard = Cards[memberData.id] || Cards[0];
  5249. const assistCard = Cards[assistData.id] || Cards[0];
  5250. //队员觉醒
  5251. let memberAwokens = memberCard?.awakenings?.slice(0,memberData.awoken) || [];
  5252. //单人和三人为队员增加超觉醒
  5253. if ((solo || teamsCount === 3) &&
  5254. memberData.sawoken > 0 && //怪物超觉醒编号大于0
  5255. //memberCard?.superAwakenings?.length > 0 && //卡片有超觉醒
  5256. memberData.level >= 100 && //怪物大于100级
  5257. memberData.plus.every(p=>p>=99) //怪物297了
  5258. ) {
  5259. memberAwokens.push(memberData.sawoken);
  5260. }
  5261. //memberAwokens.sort();
  5262. //武器觉醒
  5263. let assistAwokens = assistCard?.awakenings?.slice(0,assistData?.awoken);
  5264. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  5265. //assistAwokens.sort();
  5266. /*if (assistAwokens.includes(49))
  5267. {
  5268. memberAwokens = memberAwokens.concat(assistAwokens);
  5269. }*/
  5270. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  5271. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  5272. /* //通用的
  5273. function countNum(arr) {
  5274. const map = arr.reduce(function(preMap, value){
  5275. return preMap.set(value, (preMap.get(value) || 0) + 1);
  5276. }, new Map());
  5277. return Array.from(map);
  5278. };*/
  5279. function countAwokenNum(arr) {
  5280. const map = arr.reduce(function(preMap, value){
  5281. const eak = equivalent_awoken.find(eako => eako.big === value);
  5282. if (eak)
  5283. {
  5284. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  5285. }else
  5286. {
  5287. return preMap.set(value, (preMap.get(value) || 0) + 1);
  5288. }
  5289. }, new Map());
  5290. return Array.from(map);
  5291. };
  5292. /*const hideAwokens = [49,1,2,3,63];
  5293. if (solo) hideAwokens.push(30); //协力觉醒
  5294. if (!solo) hideAwokens.push(63); //掉落觉醒
  5295. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  5296. let memberAwokensCount = countAwokenNum(memberAwokens);
  5297. memberAwokenUl.innerHTML = '';
  5298. memberAwokensCount.forEach(akc=>{
  5299. const iconLi = document.createElement("li");
  5300. const icon = iconLi.appendChild(document.createElement("icon"))
  5301. icon.className = "awoken-icon";
  5302. icon.setAttribute("data-awoken-icon", akc[0]);
  5303. icon.setAttribute("data-awoken-count", akc[1]);
  5304. memberAwokenUl.appendChild(iconLi);
  5305. });
  5306. let assistAwokensCount = countAwokenNum(assistAwokens);
  5307. assistAwokenUl.innerHTML = '';
  5308. assistAwokensCount.forEach(akc=>{
  5309. const iconLi = document.createElement("li");
  5310. const icon = iconLi.appendChild(document.createElement("icon"))
  5311. icon.className = "awoken-icon";
  5312. icon.setAttribute("data-awoken-icon", akc[0]);
  5313. icon.setAttribute("data-awoken-count", akc[1]);
  5314. assistAwokenUl.appendChild(iconLi);
  5315. });
  5316. }
  5317. function setTextContentAndAttribute(dom,str)
  5318. {
  5319. if (!dom) return;
  5320. dom.textContent = str;
  5321. dom.setAttribute(dataAttrName, str);
  5322. }
  5323. function drawHpInfo(hpBarDom, reduceAttrRanges)
  5324. {
  5325. const width = hpBarDom.width, height = hpBarDom.height;
  5326. let ctx = hpBarDom.getContext("2d");
  5327. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  5328. {
  5329. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  5330. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  5331. //console.table(reduceRanges);
  5332. ctx.fillStyle = attrColors[ridx];
  5333. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  5334. reduceRanges.forEach(range=>{
  5335. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  5336. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  5337. });
  5338. });
  5339. }
  5340. else //只有阶梯盾
  5341. {
  5342. const reduceRanges = reduceAttrRanges[0];
  5343. //创建线性颜色渐变对象
  5344. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  5345. canvasGradient.addColorStop(0, "#EE99AA");
  5346. canvasGradient.addColorStop(0.4, "#FFDDEE");
  5347. canvasGradient.addColorStop(1, "#EE9999");
  5348. ctx.fillStyle = canvasGradient;
  5349. ctx.fillRect(0, 0, width, height);
  5350. reduceRanges.forEach(range=>{
  5351. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  5352. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  5353. });
  5354. }
  5355. }
  5356. //刷新队伍能力值合计
  5357. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  5358. //计算总的生命值
  5359. if (!totalDom) return;
  5360. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5361. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5362. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  5363. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5364. const teams = formation.teams;
  5365. const leader1id = team[0][team[3] || 0].id;
  5366. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  5367. //计算当前队伍,2P时则是需要特殊处理
  5368. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  5369. const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1];
  5370. if (tHpDom) {
  5371. const reduceScales1 = getReduceScales(leader1id);
  5372. const reduceScales2 = getReduceScales(leader2id);
  5373. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  5374. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5375. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  5376. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5377. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5378. const hpBar = totalDom.querySelector(".reduce-details");
  5379. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  5380. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  5381. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  5382. {
  5383. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  5384. hpBar.classList.remove(className_displayNone);
  5385. }else
  5386. {
  5387. hpBar.classList.add(className_displayNone);
  5388. }
  5389. const totalReduce = leastScale.scale;
  5390. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5391. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5392. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5393. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  5394. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5395. let badgeHPScale = 1; //徽章倍率
  5396. if (team[2] == 5 && (solo || teamsCount === 3)) {
  5397. badgeHPScale = 1.05;
  5398. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  5399. badgeHPScale = 1.15;
  5400. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  5401. badgeHPScale = 1.10;
  5402. }
  5403. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  5404. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  5405. //记录到bar中,方便打开详情时调用
  5406. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  5407. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  5408. hpBar.tHP = tHP;
  5409. hpBar.tHPNoAwoken = tHPNoAwoken;
  5410. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5411. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5412. const tHpDom_general = tHpDom.querySelector(".general");
  5413. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5414. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5415. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5416. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5417. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  5418. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5419. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5420. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5421. }
  5422. if (tSBDom) {
  5423. const sbn = countTeamSB(team, solo);
  5424. const tSBDom_general = tSBDom.querySelector(".general");
  5425. setTextContentAndAttribute(tSBDom_general, sbn);
  5426. }
  5427. if (tMoveDom) {
  5428. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  5429. const tMoveDom_general = tMoveDom.querySelector(".general");
  5430. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  5431. if (moveTime.fixed) //固定时间的
  5432. {
  5433. tMoveDom.classList.add("fixed-move-time");
  5434. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  5435. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  5436. } else
  5437. {
  5438. tMoveDom.classList.remove("fixed-move-time");
  5439. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  5440. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  5441. }
  5442. }
  5443. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  5444. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  5445. const tTypesDom = totalDom.querySelector(".tIf-types");
  5446. //统计队伍稀有度总数
  5447. if (tRarityDom)
  5448. {
  5449. const rarityDoms = tRarityDom.querySelector(".rarity");
  5450. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  5451. if (member.id <= 0) return pre;
  5452. const card = Cards[member.id] || Cards[0];
  5453. return pre + (card?.rarity ?? 0);
  5454. },0);
  5455. rarityDoms.setAttribute(dataAttrName, rarityCount);
  5456. }
  5457. //统计队伍属性/类型个数
  5458. if (tAttrsDom || tTypesDom)
  5459. {
  5460. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  5461. if (tAttrsDom) {
  5462. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  5463. attrDoms.forEach(attrDom=>{
  5464. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  5465. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  5466. });
  5467. }
  5468. if (tTypesDom) {
  5469. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  5470. typeDoms.forEach(typeDom=>{
  5471. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  5472. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  5473. });
  5474. }
  5475. }
  5476. if (tEffectDom) {
  5477. //76版队长技能不被换队长所影响
  5478. const leader1id_original = team[0][0].id;
  5479. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  5480. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  5481. refreshEffectDom(tEffectDom, effect);
  5482. }
  5483. }
  5484. function refreshEffectDom(tEffectDom, effect) {
  5485. const _76board = tEffectDom.querySelector(".icon-skill[data-icon-type='board-size-change']");
  5486. _76board && _76board.classList.toggle(className_displayNone, !effect.board76);
  5487. const noSkyfall = tEffectDom.querySelector(".icon-skill[data-icon-type='no-skyfall']");
  5488. noSkyfall && noSkyfall.classList.toggle(className_displayNone, !effect.noSkyfall);
  5489. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  5490. poisonNoEffect && poisonNoEffect.classList.toggle(className_displayNone, !effect.poisonNoEffect);
  5491. const resolve = tEffectDom.querySelector(".icon-skill[data-icon-type='resolve']");
  5492. resolve && resolve.classList.toggle(className_displayNone, !effect.resolve);
  5493. const addCombo = tEffectDom.querySelector(".icon-skill[data-icon-type='add-combo']");
  5494. if (addCombo) {
  5495. addCombo.classList.toggle(className_displayNone, effect.addCombo.every(n=>n<1));
  5496. addCombo.setAttribute("data-add-combo", effect.addCombo.filter(Boolean).join("/"));
  5497. }
  5498. const inflicts = tEffectDom.querySelector(".inflicts");
  5499. if (inflicts) {
  5500. inflicts.classList.toggle(className_displayNone, effect.inflicts.every(n=>n<1));
  5501. inflicts.setAttribute("data-inflicts", effect.inflicts.filter(Boolean).map(v=>v.bigNumberToString()).join("/"));
  5502. }
  5503. }
  5504. //刷新所有队伍能力值合计
  5505. function refreshFormationTotalHP(totalDom, teams) {
  5506. //计算总的生命值
  5507. if (!totalDom) return;
  5508. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5509. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5510. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5511. //因为目前仅用于2P,所以直接在外面固定写了
  5512. const leader1id = teams[0][0][teams[0][3] || 0].id;
  5513. const leader2id = teams[1][0][teams[1][3] || 0].id;
  5514. if (tHpDom) {
  5515. const reduceScales1 = getReduceScales(leader1id);
  5516. const reduceScales2 = getReduceScales(leader2id);
  5517. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5518. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5519. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5520. const hpBar = totalDom.querySelector(".reduce-details");
  5521. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  5522. {
  5523. drawHpInfo(hpBar, reduceAttrRanges);
  5524. hpBar.classList.remove(className_displayNone);
  5525. }else
  5526. {
  5527. hpBar.classList.add(className_displayNone);
  5528. }
  5529. const totalReduce = leastScale.scale;
  5530. const tHPArr = teams.map(function(team) {
  5531. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5532. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5533. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5534. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  5535. });
  5536. const tHPNoAwokenArr = teams.map(function(team) {
  5537. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5538. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5539. return Math.round(teamTHP);
  5540. });
  5541. const tHP = tHPArr.reduce((pv, v) => pv + v);
  5542. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  5543. //记录到bar中,方便打开详情时调用
  5544. hpBar.reduceAttrRanges = reduceAttrRanges;
  5545. hpBar.tHP = tHP;
  5546. hpBar.tHPNoAwoken = tHPNoAwoken;
  5547. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5548. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5549. const tHpDom_general = tHpDom.querySelector(".general");
  5550. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5551. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5552. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5553. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5554. if (totalReduce > 0)
  5555. tHpDom_reduce.classList.remove("no-reduce");
  5556. else
  5557. tHpDom_reduce.classList.add("no-reduce");
  5558. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5559. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5560. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5561. }
  5562. if (tSBDom) {
  5563. const sbn1 = countTeamSB(teams[0], solo);
  5564. const sbn2 = countTeamSB(teams[1], solo);
  5565. const tSBDom_general = tSBDom.querySelector(".general");
  5566. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  5567. }
  5568. if (tEffectDom) {
  5569. //76版队长技能不被换队长所影响
  5570. const leader1id_original = teams[0][0][0].id;
  5571. const leader2id_original = teams[1][0][0].id;
  5572. let effect = tIf_Effect(leader1id,leader2id, leader1id_original,leader2id_original);
  5573. refreshEffectDom(tEffectDom, effect);
  5574. }
  5575. }
  5576. //刷新单人技能CD
  5577. function refreshMemberSkillCD(teamDom, team, idx) {
  5578. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  5579. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  5580. const member = team[0][idx];
  5581. const assist = team[1][idx];
  5582. const memberCard = Cards[member.id] || Cards[0];
  5583. const memberSkill = Skills[memberCard?.activeSkillId];
  5584. const assistCard = Cards[assist.id] || Cards[0];
  5585. const assistSkill = Skills[assistCard?.activeSkillId];
  5586. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  5587. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  5588. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  5589. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  5590. memberSkillCdDom.innerHTML = '';
  5591. assistSkillCdDom.innerHTML = '';
  5592. memberSkillCdDom.classList.toggle("loop-skill", memberSkill.type == 233);
  5593. if (memberSkill.type == 232 || memberSkill.type == 233) //232是单向进化技能,显示。233是循环进化技能,就不显示了
  5594. {
  5595. memberSkillCdDom.append(memberSkillCd);
  5596. assistSkillCdDom.append(memberSkillCd+ assistSkillCd);
  5597. memberSkill.params.slice(1).forEach(subSkillId=>{
  5598. const subSkill = Skills[subSkillId];
  5599. const memberEvoSkillCd = subSkill.initialCooldown - subSkill.maxLevel + 1;
  5600. memberSkillCdDom.append(document.createElement("br"),memberEvoSkillCd);
  5601. assistSkillCdDom.append(document.createElement("br"),memberEvoSkillCd+ assistSkillCd);
  5602. });
  5603. } else {
  5604. memberSkillCdDom.append(memberSkillCd);
  5605. assistSkillCdDom.append(memberSkillCd + assistSkillCd);
  5606. }
  5607. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  5608. memberSkillCdDom.classList.remove("max-skill");
  5609. } else {
  5610. memberSkillCdDom.classList.add("max-skill");
  5611. }
  5612. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  5613. assistSkillCdDom.classList.remove("max-skill");
  5614. } else {
  5615. assistSkillCdDom.classList.add("max-skill");
  5616. }
  5617. }
  5618. //按住Ctrl点击技能在控制台输出技能的对象
  5619. function fastShowSkill(event) {
  5620. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  5621. if (event.ctrlKey) {
  5622. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  5623. console.debug(Skills[skillId]);
  5624. return;
  5625. };
  5626. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  5627. if (s_cards.length > 1) {
  5628. showSearch(s_cards); //显示
  5629. }
  5630. }
  5631. function localisation($tra) {
  5632. if (!$tra) return;
  5633. document.title = $tra.webpage_title;
  5634. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  5635. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  5636. formationBox.querySelector(".title-box .title-display").setAttribute("placeholder",$tra.title_blank);
  5637. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  5638. formationBox.querySelector(".detail-box .detail-display").setAttribute("placeholder",$tra.detail_blank);
  5639. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  5640. const sortOptions = Array.from(s_sortList.options);
  5641. sortOptions.forEach(opt => {
  5642. const tag = opt.getAttribute("data-tag");
  5643. const trans = $tra.sort_name[tag];
  5644. if (trans) {
  5645. opt.text = trans;
  5646. }
  5647. });
  5648. }

智龙迷城队伍图制作工具