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script.js 82 kB

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  1. const dataSourceList = [ //几个不同的游戏服务区
  2. {
  3. code:"ja",
  4. source:"パズル&ドラゴンズ"
  5. },
  6. {
  7. code:"en",
  8. source:"Puzzle & Dragons"
  9. },
  10. {
  11. code:"ko",
  12. source:"퍼즐앤드래곤"
  13. },
  14. ];
  15. var Cards; //怪物数据
  16. var Skills; //技能数据
  17. var currentLanguage; //当前语言
  18. var currentDataSource; //当前数据
  19. var interchangeSvg; //储存划线的SVG
  20. var changeSwapToCopy; //储存交换“复制”和“替换”
  21. var controlBox; //储存整个controlBox
  22. var statusLine; //储存状态栏
  23. var formationBox; //储存整个formationBox
  24. var teamBigBoxs = []; //储存全部teamBigBox
  25. var allMembers = []; //储存所有成员,包含辅助
  26. var editBox; //储存整个editBox
  27. var showSearch; //整个程序都可以用的显示搜索函数
  28. //队员基本的留空
  29. var Member = function(){
  30. this.id=0;
  31. this.ability = [0,0,0];
  32. };
  33. Member.prototype.outObj = function(){
  34. const m = this;
  35. let obj = [m.id];
  36. if (m.level != undefined) obj[1] = m.level;
  37. if (m.awoken != undefined) obj[2] = m.awoken;
  38. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0)
  39. {
  40. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  41. { //当3个加值一样时只生成第一个减少长度
  42. obj[3] = m.plus[0];
  43. }else
  44. {
  45. obj[3] = m.plus;
  46. }
  47. }
  48. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  49. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  50. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  51. const skill = Skills[card.activeSkillId];
  52. //有技能等级,并且技能等级低于最大等级时才记录技能
  53. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  54. return obj;
  55. };
  56. Member.prototype.loadObj = function(m,dataVersion){
  57. if (m == undefined) //如果没有提供数据,直接返回默认
  58. {
  59. return;
  60. }
  61. if (dataVersion == undefined) dataVersion = 1;
  62. this.id = dataVersion>1 ? m[0] : m.id;
  63. this.level = dataVersion>1 ? m[1] : m.level;
  64. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  65. if (dataVersion>1)
  66. {
  67. if (isNaN(m[3]) || m[3]==null)
  68. {
  69. this.plus = m[3];
  70. }else
  71. {
  72. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  73. this.plus = [singlePlus,singlePlus,singlePlus];
  74. }
  75. }else
  76. {
  77. this.plus = m.plus;
  78. }
  79. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  80. this.latent = dataVersion>1 ? m[4] : m.latent;
  81. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  82. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  83. this.skilllevel = m[6] || null;
  84. };
  85. Member.prototype.loadFromMember = function(m){
  86. if (m == undefined) //如果没有提供数据,直接返回默认
  87. {
  88. return;
  89. }
  90. this.id = m.id;
  91. };
  92. //只用来防坐的任何队员
  93. var MemberDelay = function(){
  94. this.id=-1;
  95. };
  96. MemberDelay.prototype = Object.create(Member.prototype);
  97. MemberDelay.prototype.constructor = MemberDelay;
  98. //辅助队员
  99. var MemberAssist = function(){
  100. this.level = 0;
  101. this.awoken = 0;
  102. this.plus = [0,0,0];
  103. Member.call(this);
  104. };
  105. MemberAssist.prototype = Object.create(Member.prototype);
  106. MemberAssist.prototype.constructor = MemberAssist;
  107. MemberAssist.prototype.loadFromMember = function(m){
  108. if (m == undefined) //如果没有提供数据,直接返回默认
  109. {
  110. return;
  111. }
  112. this.id = m.id;
  113. if (m.level != undefined) this.level = m.level;
  114. if (m.awoken != undefined) this.awoken = m.awoken;
  115. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  116. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  117. };
  118. //正式队伍
  119. var MemberTeam = function(){
  120. this.latent = [];
  121. this.ability = [0,0,0];
  122. MemberAssist.call(this);
  123. //sawoken作为可选项目,默认不在内
  124. };
  125. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  126. MemberTeam.prototype.constructor = MemberTeam;
  127. MemberTeam.prototype.loadFromMember = function(m){
  128. if (m == undefined) //如果没有提供数据,直接返回默认
  129. {
  130. return;
  131. }
  132. this.id = m.id;
  133. if (m.level != undefined) this.level = m.level;
  134. if (m.awoken != undefined) this.awoken = m.awoken;
  135. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  136. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = JSON.parse(JSON.stringify(m.latent));
  137. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  138. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = JSON.parse(JSON.stringify(m.ability));
  139. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  140. };
  141. var Formation = function(teamCount,memberCount){
  142. this.title = "";
  143. this.detail = "";
  144. this.teams = [];
  145. this.badge = 0;
  146. for (let ti=0;ti<teamCount;ti++)
  147. {
  148. const team = [[],[]];
  149. for (let mi=0;mi<memberCount;mi++)
  150. {
  151. team[0].push(new MemberTeam());
  152. team[1].push(new MemberAssist());
  153. }
  154. this.teams.push(team);
  155. }
  156. };
  157. Formation.prototype.outObj= function(){
  158. let obj = {};
  159. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  160. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  161. obj.f = this.teams.map(function(t){
  162. return t.map(function(st){
  163. return st.map(function(m){
  164. return m.outObj();
  165. });
  166. });
  167. });
  168. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  169. return obj;
  170. };
  171. Formation.prototype.loadObj= function(f){
  172. const dataVeision = f.f?2:1; //是第几版格式
  173. this.title = dataVeision>1 ? f.t : f.title;
  174. this.detail = dataVeision>1 ? f.d : f.detail;
  175. this.badge = f.b ? f.b : 0; //徽章
  176. const teamArr = dataVeision>1 ? f.f : f.team;
  177. this.teams.forEach(function(t,ti){
  178. let tf = teamArr[ti] || [];
  179. t.forEach(function(st,sti){
  180. let fst = tf[sti] || [];
  181. st.forEach(function(m,mi){
  182. let fm = fst[mi];
  183. m.loadObj(fm,dataVeision);
  184. });
  185. });
  186. });
  187. };
  188. //获取最大潜觉数量
  189. function getMaxLatentCount(id)
  190. { //转生2和超转生3为8个格子
  191. if (Cards[id])
  192. {
  193. return Cards[id].is8Latent ? 8 : 6;
  194. }else
  195. {
  196. return 6;
  197. }
  198. }
  199. //切换怪物ID显示
  200. function toggleShowMonId()
  201. {
  202. if (controlBox.querySelector("#show-mon-id").checked)
  203. {
  204. document.body.classList.remove("not-show-mon-id");
  205. }else
  206. {
  207. document.body.classList.add("not-show-mon-id");
  208. }
  209. }
  210. //切换怪物技能CD显示
  211. function toggleShowMonSkillCd()
  212. {
  213. if (controlBox.querySelector("#btn-show-mon-skill-cd").checked)
  214. {
  215. document.body.classList.add("show-mon-skill-cd");
  216. }else
  217. {
  218. document.body.classList.remove("show-mon-skill-cd");
  219. }
  220. }
  221. //清除数据
  222. function clearData()
  223. {
  224. location.search = "";
  225. }
  226. //轮换ABC队伍
  227. function swapABCteam()
  228. {
  229. if (formation.teams.length>1)
  230. {
  231. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  232. creatNewUrl();
  233. refreshAll(formation);
  234. }
  235. }
  236. //在单人和多人之间转移数据
  237. function turnPage(toPage)
  238. {
  239. let pagename = null;
  240. switch(toPage)
  241. {
  242. case 1:
  243. if (formation.teams[0][0].length<6)
  244. {
  245. //把第二支队伍的队长添加到最后方
  246. formation.teams[0][0].push(formation.teams[1][0][0]);
  247. formation.teams[0][1].push(formation.teams[1][1][0]);
  248. }
  249. //删掉第2支开始的队伍
  250. formation.teams.splice(1);
  251. pagename = "solo.html";
  252. break;
  253. case 2:
  254. if (formation.teams.length<2)
  255. { //从1人到2人
  256. formation.teams[1] = [[],[]];
  257. //把右边的队长加到第二支队伍最后面
  258. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  259. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  260. }else
  261. { //从3人到2人,直接删除后面两个队伍
  262. //删掉第3支开始的队伍
  263. formation.teams.splice(2);
  264. //删掉前面两支队伍的战友
  265. formation.teams[0][0].splice(5);
  266. formation.teams[0][1].splice(5);
  267. formation.teams[1][0].splice(5);
  268. formation.teams[1][1].splice(5);
  269. }
  270. formation.badge = 0;
  271. pagename = "multi.html";
  272. break;
  273. case 3:
  274. if (formation.teams.length<2)
  275. { //从1人到3人
  276. }else
  277. { //从2人到3人
  278. formation.teams[0][0].push(formation.teams[1][0][0]);
  279. formation.teams[0][1].push(formation.teams[1][1][0]);
  280. formation.teams[1][0].push(formation.teams[0][0][0]);
  281. formation.teams[1][1].push(formation.teams[0][1][0]);
  282. }
  283. formation.badge = 0;
  284. pagename = "triple.html";
  285. break;
  286. }
  287. location.href = creatNewUrl({url:pagename, notPushState:true});
  288. }
  289. window.onload = function()
  290. {
  291. controlBox = document.body.querySelector(".control-box");
  292. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  293. const helpLink = controlBox.querySelector(".help-link");
  294. changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy");
  295. interchangeSVG = document.body.querySelector("#interchange-line");
  296. interchangeSVG.line = interchangeSVG.querySelector("g line");
  297. interchangeSVG.changePoint = function(p1,p2){
  298. const line = this.line;
  299. if (p1 && p1.x != undefined)
  300. line.setAttribute("x1",p1.x);
  301. if (p1 && p1.y != undefined)
  302. line.setAttribute("y1",p1.y);
  303. if (p2 && p2.x != undefined)
  304. line.setAttribute("x2",p2.x);
  305. if (p2 && p2.y != undefined)
  306. line.setAttribute("y2",p2.y);
  307. };
  308. toggleShowMonId();
  309. toggleShowMonSkillCd();
  310. formationBox = document.body.querySelector(".formation-box");
  311. editBox = document.body.querySelector(".edit-box");
  312. if (location.hostname.indexOf("gitee")>=0)
  313. {
  314. helpLink.hostname = "gitee.com";
  315. }
  316. //▼添加语言列表开始
  317. const langSelectDom = controlBox.querySelector(".languages");
  318. languageList.forEach(function(l){
  319. langSelectDom.options.add(new Option(l.name,l.i18n));
  320. });
  321. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  322. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  323. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  324. if (parameter_i18n) //如果已指定就用指定的语言
  325. return parameter_i18n.indexOf(l.i18n)>=0;
  326. else //否则筛选浏览器默认语言
  327. return browser_i18n.indexOf(l.i18n)>=0;
  328. });
  329. currentLanguage = havingLanguage.length ?
  330. havingLanguage.pop() : //有语言使用最后一个
  331. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  332. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  333. const langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  334. langOptionArray.some(function(langOpt){
  335. if (langOpt.value == currentLanguage.i18n)
  336. {
  337. langOpt.selected = true;
  338. return true;
  339. }
  340. });
  341. //▲添加语言列表结束
  342. //▼添加数据来源列表开始
  343. const dataSelectDom = controlBox.querySelector(".datasource");
  344. dataSourceList.forEach(function(ds){
  345. dataSelectDom.options.add(new Option(ds.source,ds.code));
  346. });
  347. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  348. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  349. return ds.code == parameter_dsCode;
  350. });
  351. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  352. document.body.classList.add("ds-"+currentDataSource.code);
  353. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  354. dataSourceOptionArray.some(function(dataOpt){
  355. if (dataOpt.value == currentDataSource.code)
  356. {
  357. dataOpt.selected = true;
  358. return true;
  359. }
  360. });
  361. const sourceDataFolder = "monsters-info";
  362. var newCkeys; //当前的Ckey
  363. var lastCkeys; //以前Ckey们
  364. statusLine.classList.add("loading-check-version");
  365. GM_xmlhttpRequest({
  366. method: "GET",
  367. url: `${sourceDataFolder}/ckey.json`, //版本文件
  368. onload: function(response) {
  369. dealCkeyData(response.response);
  370. },
  371. onerror: function(response) {
  372. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  373. if (isChrome && location.host.length==0 && response.response.length>0)
  374. {
  375. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  376. dealCkeyData(response.response);
  377. }else
  378. {
  379. console.error("Ckey JSON数据获取失败",response);
  380. }
  381. }
  382. });
  383. //处理返回的数据
  384. function dealCkeyData(responseText)
  385. { //处理数据版本
  386. try
  387. {
  388. newCkeys = JSON.parse(responseText);
  389. }catch(e)
  390. {
  391. console.log("Ckey数据JSON解码出错",e);
  392. return;
  393. }
  394. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  395. lastCkeys = GM_getValue("PADDF-ckey"); //读取本地储存的原来的ckey
  396. try
  397. {
  398. lastCkeys = JSON.parse(lastCkeys);
  399. if (lastCkeys == null || !(lastCkeys instanceof Array))
  400. lastCkeys = [];
  401. }catch(e)
  402. {
  403. console.log("上次的Ckey数据JSON解码出错",e);
  404. return;
  405. }
  406. let lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  407. if (!lastCurrentCkeys)
  408. { //如果未找到上个ckey,则添加个新的
  409. lastCurrentCkeys = {
  410. code: currentDataSource.code,
  411. ckey: {},
  412. updateTime: null
  413. }
  414. lastCkeys.push(lastCurrentCkeys);
  415. }
  416. statusLine.classList.remove("loading-check-version");
  417. statusLine.classList.add("loading-mon-info");
  418. if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card)
  419. {
  420. console.log("Cards ckey相等,直接读取已有的数据",currentCkey.ckey.card);
  421. localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) {
  422. // This code runs once the value has been loaded
  423. // from the offline store.
  424. dealCardsData(value);
  425. }).catch(function(err) {
  426. // This code runs if there were any errors
  427. alert("Local Database error. Please refresh.");
  428. GM_deleteValue("PADDF-ckey");
  429. console.log(err);
  430. });
  431. }else
  432. {
  433. GM_xmlhttpRequest({
  434. method: "GET",
  435. url:`${sourceDataFolder}/mon_${currentDataSource.code}.json`, //Cards数据文件
  436. onload: function(response) {
  437. console.log("Cards ckey变化,储存新数据",currentCkey.ckey.card);
  438. localforage.setItem(`PADDF-${currentDataSource.code}-cards`, JSON.parse(response.response)).then(function(){
  439. lastCurrentCkeys.ckey.card = currentCkey.ckey.card;
  440. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  441. GM_setValue("PADDF-ckey", JSON.stringify(lastCkeys));
  442. dealCardsData(response.response);
  443. }).catch(function(err) {
  444. // This code runs if there were any errors
  445. console.log(err);
  446. });
  447. },
  448. onerror: function(response) {
  449. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  450. if (isChrome && location.host.length==0 && response.response.length>0)
  451. {
  452. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  453. dealCardsData(response.response);
  454. }else
  455. {
  456. console.error("Cards JSON数据获取失败",response);
  457. }
  458. }
  459. });
  460. }
  461. }
  462. function dealCardsData(response)
  463. {
  464. try
  465. {
  466. if (typeof(response) == "string")
  467. Cards = JSON.parse(response);
  468. else
  469. Cards = response;
  470. }catch(e)
  471. {
  472. console.log("Cards数据JSON解码出错",e);
  473. return;
  474. }
  475. statusLine.classList.remove("loading-mon-info");
  476. statusLine.classList.add("loading-skill-info");
  477. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  478. const lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  479. if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill)
  480. {
  481. console.log("Skills ckey相等,直接读取已有的数据",currentCkey.ckey.skill);
  482. localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) {
  483. // This code runs once the value has been loaded
  484. // from the offline store.
  485. dealSkillData(value);
  486. }).catch(function(err) {
  487. // This code runs if there were any errors
  488. alert("Local Database error. Please refresh.");
  489. GM_deleteValue("PADDF-ckey");
  490. console.log(err);
  491. });
  492. }else
  493. {
  494. GM_xmlhttpRequest({
  495. method: "GET",
  496. url:`${sourceDataFolder}/skill_${currentDataSource.code}.json`, //Skills数据文件
  497. onload: function(response) {
  498. console.log("Skills ckey变化,储存新数据",currentCkey.ckey.skill);
  499. localforage.setItem(`PADDF-${currentDataSource.code}-skills`, JSON.parse(response.response)).then(function(){
  500. lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill;
  501. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  502. GM_setValue("PADDF-ckey", JSON.stringify(lastCkeys));
  503. dealSkillData(response.response);
  504. }).catch(function(err) {
  505. // This code runs if there were any errors
  506. console.log(err);
  507. });
  508. },
  509. onerror: function(response) {
  510. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  511. if (isChrome && location.host.length==0 && response.response.length>0)
  512. {
  513. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  514. dealSkillData(response.response);
  515. }else
  516. {
  517. console.error("Skills JSON数据获取失败",response);
  518. }
  519. }
  520. });
  521. }
  522. }
  523. function dealSkillData(response)
  524. {
  525. try
  526. {
  527. if (typeof(response) == "string")
  528. Skills = JSON.parse(response);
  529. else
  530. Skills = response;
  531. }catch(e)
  532. {
  533. console.log("Skills数据JSON解码出错",e);
  534. return;
  535. }
  536. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code);
  537. const updateTime = controlBox.querySelector(".datasource-updatetime");
  538. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined,{hour12: false});
  539. initialize();//初始化
  540. statusLine.classList.remove("loading-skill-info");
  541. //如果通过的话就载入URL中的怪物数据
  542. reloadFormationData();
  543. }
  544. };
  545. //重新读取URL中的Data数据并刷新页面
  546. function reloadFormationData()
  547. {
  548. let formationData;
  549. try
  550. {
  551. const parameterDataString = getQueryString("d") || getQueryString("data");
  552. if (parameterDataString)
  553. {
  554. formationData = JSON.parse(parameterDataString);
  555. }
  556. }catch(e)
  557. {
  558. console.error("URL中队伍数据JSON解码出错",e);
  559. return;
  560. }
  561. if (formationData)
  562. {
  563. formation.loadObj(formationData);
  564. refreshAll(formation);
  565. }
  566. }
  567. window.onpopstate = reloadFormationData; //前进后退时修改页面
  568. //创建新的分享地址
  569. function creatNewUrl(arg){
  570. if (arg == undefined) arg = {};
  571. if (!!(window.history && history.pushState))
  572. { // 支持History API
  573. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  574. const datasource = arg.datasource || getQueryString("s");
  575. const outObj = formation.outObj();
  576. const newSearch = new URLSearchParams();
  577. if (language_i18n) newSearch.set("l",language_i18n);
  578. if (datasource && datasource!="ja") newSearch.set("s",datasource);
  579. if (outObj) newSearch.set("d", JSON.stringify(outObj));
  580. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  581. if (!arg.notPushState)
  582. {
  583. history.pushState(null, null, newUrl);
  584. }
  585. else
  586. {
  587. return newUrl;
  588. }
  589. }
  590. }
  591. //截图
  592. function capture()
  593. {
  594. statusLine.classList.add("prepare-cauture");
  595. const titleBox = formationBox.querySelector(".title-box");
  596. const detailBox = formationBox.querySelector(".detail-box");
  597. const txtTitle = titleBox.querySelector(".title");
  598. const txtDetail = detailBox.querySelector(".detail");
  599. //去掉可能的空白文字的编辑状态
  600. titleBox.classList.remove("edit");
  601. detailBox.classList.remove("edit");
  602. const downLink = controlBox.querySelector(".down-capture");
  603. html2canvas(formationBox).then(canvas => {
  604. canvas.toBlob(function(blob) {
  605. window.URL.revokeObjectURL(downLink.href);
  606. downLink.href = URL.createObjectURL(blob);
  607. downLink.download = `${teamsCount}P formation cauture.png`;
  608. downLink.click();
  609. statusLine.classList.remove("prepare-cauture");
  610. //如果是空白文字,加回编辑状态
  611. if (txtTitle.value.length==0)
  612. titleBox.classList.add("edit");
  613. if (txtDetail.value.length==0)
  614. detailBox.classList.add("edit");
  615. });
  616. //document.body.appendChild(canvas);
  617. });
  618. }
  619. //初始化
  620. function initialize()
  621. {
  622. const monstersList = editBox.querySelector("#monsters-name-list");
  623. let fragment = document.createDocumentFragment();
  624. const linkReg = "link:(\\d+)";
  625. Cards.forEach(function(m){ //添加下拉框候选
  626. const opt = fragment.appendChild(document.createElement("option"));
  627. opt.value = m.id;
  628. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  629. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  630. if (linkRes)
  631. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  632. let _m = Cards[parseInt(linkRes[1],10)];
  633. _m.evoRootId = m.evoRootId;
  634. }
  635. });
  636. monstersList.appendChild(fragment);
  637. //标题和介绍文本框
  638. const titleBox = formationBox.querySelector(".title-box");
  639. const detailBox = formationBox.querySelector(".detail-box");
  640. const txtTitle = titleBox.querySelector(".title");
  641. const txtDetail = detailBox.querySelector(".detail");
  642. const txtTitleDisplay = titleBox.querySelector(".title-display");
  643. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  644. txtTitle.onchange = function(){
  645. formation.title = this.value;
  646. //txtTitleDisplay.innerHTML = "";
  647. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  648. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  649. creatNewUrl();
  650. };
  651. txtTitle.onblur = function(){
  652. if (this.value.length>0)
  653. titleBox.classList.remove("edit");
  654. };
  655. txtDetail.onchange = function(){
  656. formation.detail = this.value;
  657. /*txtDetailDisplay.innerHTML = "";
  658. const txtDetailLines = this.value.split("\n");
  659. txtDetailLines.forEach((line,idx)=>{
  660. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  661. txtDetailDisplay.appendChild(document.createTextNode(line));
  662. });*/
  663. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  664. creatNewUrl();
  665. };
  666. txtDetail.onblur = function(){
  667. if (this.value.length>0)
  668. detailBox.classList.remove("edit");
  669. this.style.height = txtDetailDisplay.scrollHeight+"px";
  670. };
  671. txtTitleDisplay.onclick = function(){
  672. titleBox.classList.add("edit");
  673. txtTitle.focus();
  674. };
  675. txtDetailDisplay.onclick = function(){
  676. detailBox.classList.add("edit");
  677. txtDetail.focus();
  678. };
  679. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  680. {
  681. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  682. }
  683. //将所有怪物头像添加到全局数组
  684. teamBigBoxs.forEach(teamBigBox=>{
  685. const teamBox = teamBigBox.querySelector(".team-box");
  686. const menbers = Array.prototype.slice.call(teamBox.querySelectorAll(".team-members .monster"));
  687. const assist = Array.prototype.slice.call(teamBox.querySelectorAll(".team-assist .monster"));
  688. menbers.forEach(m=>{
  689. allMembers.push(m);
  690. });
  691. assist.forEach(m=>{
  692. allMembers.push(m);
  693. });
  694. });
  695. //所有怪物头像,添加拖动交换的代码
  696. allMembers.forEach(m=>{
  697. //点击
  698. m.onclick = clickMonHead;
  699. //拖动
  700. m.draggable = true;
  701. m.ondragstart = dragStartMonHead;
  702. m.ondragover = dropOverMonHead;
  703. m.ondrop = dropMonHead;
  704. //触摸
  705. m.ontouchstart = touchstartMonHead;
  706. m.ontouchmove = touchmoveMonHead;
  707. m.ontouchend = touchendMonHead;
  708. m.ontouchcancel = touchcancelMonHead;
  709. });
  710. //添加徽章
  711. const className_ChoseBadges = "show-all-badges";
  712. teamBigBoxs.forEach(tb=>{
  713. //徽章
  714. const teamBadge = tb.querySelector(".team-badge");
  715. if (!teamBadge) return;
  716. const badges = Array.prototype.slice.call(teamBadge.querySelectorAll(".badge-bg"));
  717. badges.forEach((badge,bidx) => {
  718. badge.onclick = function(){
  719. if (teamBadge.classList.contains(className_ChoseBadges))
  720. {
  721. teamBadge.classList.remove(className_ChoseBadges);
  722. formation.badge = bidx;
  723. refreshTotalHP(formation.teams[0]);
  724. creatNewUrl();
  725. }else
  726. {
  727. teamBadge.classList.add(className_ChoseBadges);
  728. }
  729. };
  730. });
  731. });
  732. //编辑框
  733. editBox.mid = null; //储存怪物id
  734. editBox.awokenCount = 0; //储存怪物潜觉数量
  735. editBox.latent = []; //储存潜在觉醒
  736. editBox.isAssist = false; //储存是否为辅助宠物
  737. editBox.monsterHead = null;
  738. editBox.latentBox = null;
  739. editBox.memberIdx = []; //储存队伍数组下标
  740. editBox.show = function(){
  741. this.classList.remove("display-none");
  742. formationBox.classList.add("blur-bg");
  743. controlBox.classList.add("blur-bg");
  744. };
  745. editBox.hide = function(){
  746. this.classList.add("display-none");
  747. formationBox.classList.remove("blur-bg");
  748. controlBox.classList.remove("blur-bg");
  749. };
  750. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  751. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  752. mSeriesId.onclick = function(){ //搜索系列
  753. const seriesId = parseInt(this.getAttribute('data-seriesId'),10);
  754. if (seriesId>0)
  755. {
  756. showSearch(Cards.filter(card=>{return card.seriesId == seriesId;}));
  757. }
  758. };
  759. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  760. mCollabId.onclick = function(){ //搜索合作
  761. const collabId = parseInt(this.getAttribute('data-collabId'),10);
  762. if (collabId>0);
  763. {
  764. searchColla(collabId);
  765. }
  766. };
  767. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  768. mAltName.onclick = function(){ //搜索合作
  769. const altName = this.getAttribute('data-altName');
  770. const splitAltName = altName.split("|");
  771. if (altName.length>0);
  772. {
  773. showSearch(Cards.filter(card=>{
  774. return splitAltName.some(alt=>{
  775. return alt.length > 0 && (card.altName.indexOf(alt)>=0 || card.name.indexOf(alt)>=0);
  776. });
  777. }));
  778. }
  779. };
  780. //创建一个新的怪物头像
  781. editBox.createCardHead = function(id)
  782. {
  783. function clickHeadToNewMon()
  784. {
  785. monstersID.value = this.getAttribute("data-cardid");
  786. monstersID.onchange();
  787. return false;
  788. }
  789. const cli = document.createElement("li");
  790. const cdom = cli.head = createCardA(id);
  791. cli.appendChild(cdom);
  792. changeid({id:id},cdom);
  793. cdom.onclick = clickHeadToNewMon;
  794. cli.card = Cards[id];
  795. return cli;
  796. };
  797. const searchBox = editBox.querySelector(".search-box");
  798. const settingBox = editBox.querySelector(".setting-box");
  799. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  800. searchOpen.onclick = function(){
  801. s_includeSuperAwoken.onclick();
  802. s_canAssist.onclick();
  803. searchBox.classList.toggle("display-none");
  804. };
  805. const s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  806. const s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  807. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  808. const s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check"));
  809. const s_awokensItems = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  810. const s_awokensIcons = s_awokensItems.map(it=>{
  811. return it.querySelector(".awoken-icon");
  812. });
  813. const s_awokensCounts = s_awokensItems.map(it=>{
  814. return it.querySelector(".count");
  815. });
  816. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  817. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  818. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  819. s_canAssist.onclick = function(){
  820. if (this.checked)
  821. searchMonList.classList.add("only-display-can-assist");
  822. else
  823. searchMonList.classList.remove("only-display-can-assist");
  824. }
  825. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  826. const s_sawokens = Array.prototype.slice.call(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  827. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  828. s_includeSuperAwoken.onclick = function(){
  829. if (this.checked)
  830. s_sawokenDiv.classList.add("display-none");
  831. else
  832. s_sawokenDiv.classList.remove("display-none");
  833. }
  834. function search_awokenAdd1()
  835. {
  836. const countDom = this.parentNode.querySelector(".count");
  837. let count = parseInt(countDom.innerHTML,10);
  838. if (count<9)
  839. {
  840. count++;
  841. countDom.innerHTML = count;
  842. this.parentNode.classList.remove("zero");
  843. }
  844. }
  845. s_awokensIcons.forEach((b,idx)=>{ //每种觉醒增加1
  846. b.onclick = search_awokenAdd1;
  847. });
  848. function search_awokenSub1()
  849. {
  850. let count = parseInt(this.innerHTML,10);
  851. if (count>0)
  852. {
  853. count--;
  854. this.innerHTML = count;
  855. if (count === 0)
  856. {
  857. this.parentNode.classList.add("zero");
  858. }
  859. }
  860. }
  861. s_awokensCounts.forEach((b,idx)=>{ //每种觉醒减少1
  862. b.onclick = search_awokenSub1;
  863. });
  864. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  865. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  866. awokenClear.onclick = function(){ //清空觉醒选项
  867. s_awokensCounts.forEach(t=>{
  868. t.innerHTML = 0;
  869. });
  870. s_awokensItems.forEach(t=>{
  871. t.classList.add("zero");
  872. });
  873. };
  874. sawokenClear.onclick = function(){ //清空超觉醒选项
  875. s_sawokens.forEach(t=>{
  876. t.checked = false;
  877. });
  878. };
  879. const s_controlDiv = searchBox.querySelector(".control-div");
  880. const searchStart = s_controlDiv.querySelector(".search-start");
  881. const searchClose = s_controlDiv.querySelector(".search-close");
  882. const searchClear = s_controlDiv.querySelector(".search-clear");
  883. function returnCheckedInput(ipt)
  884. {
  885. return ipt.checked == true;
  886. }
  887. function returnInputValue(ipt)
  888. {
  889. return ipt.value;
  890. }
  891. function Str2Int(str)
  892. {
  893. return parseInt(str, 10);
  894. }
  895. //将搜索结果显示出来(也可用于其他的搜索)
  896. showSearch = function(searchArr){
  897. editBox.show();
  898. searchBox.classList.remove("display-none");
  899. const createCardHead = editBox.createCardHead;
  900. searchMonList.classList.add("display-none");
  901. searchMonList.innerHTML = "";
  902. if (searchArr.length>0)
  903. {
  904. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  905. const sortIndex = parseInt(s_sortList.value,10);
  906. const reverse = s_sortReverse.checked;
  907. const sortFunction = sort_function_list[sortIndex].function;
  908. searchArr.sort((card_a,card_b)=>{
  909. let sortNumber = sortFunction(card_a,card_b);
  910. if (reverse) sortNumber *= -1;
  911. return sortNumber;
  912. });
  913. searchArr.forEach(function(card){
  914. const cli = createCardHead(card.id);
  915. fragment.appendChild(cli);
  916. });
  917. searchMonList.appendChild(fragment);
  918. }
  919. searchMonList.classList.remove("display-none");
  920. };
  921. const startSearch = function(cards){
  922. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  923. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  924. let attr1,attr2;
  925. if (attr1Filter.length>0)
  926. {
  927. if (!isNaN(attr1Filter[0]))
  928. {
  929. attr1 = parseInt(attr1Filter[0],10);
  930. }else
  931. {
  932. attr1 = null;
  933. }
  934. }
  935. if (attr2Filter.length>0)
  936. {
  937. if (!isNaN(attr2Filter[0]))
  938. {
  939. attr2 = parseInt(attr2Filter[0],10);
  940. }else
  941. {
  942. attr2 = null;
  943. }
  944. }
  945. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  946. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  947. const awokensFilter = s_awokensCounts.filter(btn=>parseInt(btn.innerHTML,10)>0).map(btn=>{
  948. return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)};
  949. });
  950. const searchResult = searchCards(cards,
  951. attr1,attr2,
  952. s_fixMainColor.checked,
  953. typesFilter,
  954. awokensFilter,
  955. sawokensFilter,
  956. s_awokensEquivalent.checked,
  957. s_includeSuperAwoken.checked
  958. );
  959. console.debug("搜索条件:属性[%d,%d],固定主副%s,类型:%o,觉醒:%o,超觉醒:%o,等效觉醒%s,搜超觉醒%s。\n搜索结果:%o",
  960. attr1,attr2,
  961. s_fixMainColor.checked,
  962. typesFilter,
  963. awokensFilter,
  964. sawokensFilter,
  965. s_awokensEquivalent.checked,
  966. s_includeSuperAwoken.checked,
  967. searchResult
  968. );
  969. showSearch(searchResult);
  970. };
  971. searchBox.startSearch = startSearch;
  972. searchStart.onclick = function(){
  973. startSearch(Cards);
  974. };
  975. searchClose.onclick = function(){
  976. searchBox.classList.add("display-none");
  977. };
  978. searchClear.onclick = function(){ //清空搜索选项
  979. s_attr1s[0].checked = true;
  980. s_attr2s[0].checked = true;
  981. s_types.forEach(t=>{
  982. t.checked = false;
  983. });
  984. s_awokensCounts.forEach(t=>{
  985. t.innerHTML = 0;
  986. });
  987. s_awokensItems.forEach(t=>{
  988. t.classList.add("zero");
  989. });
  990. s_awokensEquivalent.checked = false;
  991. s_includeSuperAwoken.checked = false;
  992. s_sawokens.forEach(t=>{
  993. t.checked = false;
  994. });
  995. searchMonList.innerHTML = "";
  996. };
  997. const s_sortList = s_controlDiv.querySelector(".sort-list");
  998. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  999. //对搜索到的Cards重新排序
  1000. function reSortCards()
  1001. {
  1002. const sortIndex = parseInt(s_sortList.value,10);
  1003. const reverse = s_sortReverse.checked;
  1004. searchMonList.classList.add("display-none");
  1005. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1006. let headsArray = Array.prototype.slice.call(searchMonList.children);
  1007. headsArray.sort((head_a,head_b)=>{
  1008. let sortNumber = sort_function_list[sortIndex].function(head_a.card,head_b.card);
  1009. if (reverse) sortNumber *= -1;
  1010. return sortNumber;
  1011. });
  1012. headsArray.forEach(h=>fragment.appendChild(h));
  1013. searchMonList.appendChild(fragment);
  1014. searchMonList.classList.remove("display-none");
  1015. }
  1016. s_sortList.onchange = reSortCards;
  1017. s_sortReverse.onchange = reSortCards;
  1018. sort_function_list.forEach((sfunc,idx)=>{
  1019. const newOpt = new Option(sfunc.name,idx);
  1020. newOpt.setAttribute("data-tag",sfunc.tag);
  1021. s_sortList.options.add(newOpt);
  1022. });
  1023. //id搜索
  1024. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1025. monstersID.onchange = function(){
  1026. if (/^\d+$/.test(this.value))
  1027. {
  1028. const newId = parseInt(this.value, 10);
  1029. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1030. {
  1031. editBox.mid = newId;
  1032. editBoxChangeMonId(editBox.mid);
  1033. }
  1034. }
  1035. };
  1036. monstersID.oninput = monstersID.onchange;
  1037. //觉醒
  1038. const monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  1039. monEditAwokens.forEach((akDom,idx)=>{
  1040. akDom.onclick = function(){
  1041. editBox.awokenCount = idx;
  1042. editBox.reCalculateAbility();
  1043. editBox.refreshAwokens();
  1044. };
  1045. });
  1046. //刷新觉醒
  1047. editBox.refreshAwokens = ()=>{
  1048. monEditAwokens[0].innerHTML = editBox.awokenCount;
  1049. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length))
  1050. monEditAwokens[0].classList.add("full-awoken");
  1051. else
  1052. monEditAwokens[0].classList.remove("full-awoken");
  1053. for(let ai=1;ai<monEditAwokens.length;ai++)
  1054. {
  1055. if(ai<=editBox.awokenCount)
  1056. {
  1057. monEditAwokens[ai].classList.remove("unselected-awoken");
  1058. }
  1059. else
  1060. {
  1061. monEditAwokens[ai].classList.add("unselected-awoken");
  1062. }
  1063. }
  1064. };
  1065. //超觉醒
  1066. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  1067. monEditSAwokens.forEach((akDom,idx,domArr)=>{
  1068. akDom.onclick = function(){
  1069. for(var ai=0;ai<domArr.length;ai++)
  1070. {
  1071. if(ai==idx)
  1072. {
  1073. domArr[ai].classList.toggle("unselected-awoken");
  1074. }
  1075. else
  1076. {
  1077. domArr[ai].classList.add("unselected-awoken");
  1078. }
  1079. }
  1080. };
  1081. });
  1082. //3个快速设置this.ipt为自己的value
  1083. function setIptToMyValue()
  1084. {
  1085. if (this.ipt.value != this.value)
  1086. {
  1087. this.ipt.value = this.value;
  1088. this.ipt.onchange();
  1089. }
  1090. }
  1091. //等级
  1092. const monEditLv = settingBox.querySelector(".m-level");
  1093. monEditLv.onchange = function(){
  1094. reCalculateExp();
  1095. reCalculateAbility();
  1096. };
  1097. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1098. const monLvExp = settingBox.querySelector(".m-level-exp");
  1099. monEditLvMin.ipt = monEditLv;
  1100. monEditLvMin.onclick = setIptToMyValue;
  1101. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1102. monEditLvMax.ipt = monEditLv;
  1103. monEditLvMax.onclick = setIptToMyValue;
  1104. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1105. monEditLv110.ipt = monEditLv;
  1106. monEditLv110.onclick = setIptToMyValue;
  1107. //编辑界面重新计算怪物的经验值
  1108. function reCalculateExp(){
  1109. const monid = parseInt(monstersID.value || 0, 10);
  1110. const level = parseInt(monEditLv.value || 0, 10);
  1111. const tempMon = {
  1112. id:monid,
  1113. level:level
  1114. };
  1115. const needExp = calculateExp(tempMon);
  1116. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level>99?` + ${parseBigNumber(needExp[1])}` : "") : "";
  1117. }
  1118. editBox.reCalculateExp = reCalculateExp;
  1119. //三维
  1120. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1121. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1122. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1123. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1124. //加蛋
  1125. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1126. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1127. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1128. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1129. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1130. monEditAddHp.onchange = reCalculateAbility;
  1131. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1132. monEditAddAtk.onchange = reCalculateAbility;
  1133. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1134. monEditAddRcv.onchange = reCalculateAbility;
  1135. //3个快速设置按钮
  1136. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1137. monEditAddHpBtn.ipt = monEditAddHp;
  1138. monEditAddHpBtn.onclick = setIptToMyValue;
  1139. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1140. monEditAddAtkBtn.ipt = monEditAddAtk;
  1141. monEditAddAtkBtn.onclick = setIptToMyValue;
  1142. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1143. monEditAddRcvBtn.ipt = monEditAddRcv;
  1144. monEditAddRcvBtn.onclick = setIptToMyValue;
  1145. //297按钮
  1146. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1147. monEditAdd297.onclick = function(){
  1148. monEditAddHp.value = 99;
  1149. monEditAddAtk.value = 99;
  1150. monEditAddRcv.value = 99;
  1151. reCalculateAbility();
  1152. };
  1153. //潜觉
  1154. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1155. const monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  1156. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1157. const monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  1158. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  1159. {
  1160. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1161. const usedHoleN = usedHole(latent);
  1162. for (let ai=0;ai<monEditLatents.length;ai++)
  1163. {
  1164. if (latent[ai] != undefined)
  1165. {
  1166. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  1167. }
  1168. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1169. {
  1170. monEditLatents[ai].className = "latent-icon";
  1171. }
  1172. else
  1173. {
  1174. monEditLatents[ai].className = "display-none";
  1175. }
  1176. }
  1177. };
  1178. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1179. const skillBox = rowSkill.querySelector(".skill-box");
  1180. const skillTitle = skillBox.querySelector(".skill-name");
  1181. const skillCD = skillBox.querySelector(".skill-cd");
  1182. const skillLevel = skillBox.querySelector(".m-skill-level");
  1183. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1184. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1185. skillTitle.onclick = function(){
  1186. const skillId = parseInt(this.getAttribute("data-skillid"),10); //获得当前技能ID
  1187. const s_cards = Cards.filter(card=>card.activeSkillId === skillId); //搜索同技能怪物
  1188. if (s_cards.length > 1)
  1189. {
  1190. showSearch(s_cards); //显示
  1191. }
  1192. }
  1193. skillLevel.onchange = function(){
  1194. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1195. const skill = Skills[card.activeSkillId];
  1196. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1197. };
  1198. skillLevel_1.ipt = skillLevel;
  1199. skillLevel_1.onclick = setIptToMyValue;
  1200. skillLevel_Max.ipt = skillLevel;
  1201. skillLevel_Max.onclick = setIptToMyValue;
  1202. //已有觉醒的去除
  1203. function deleteLatent(){
  1204. const aIdx = parseInt(this.value, 10);
  1205. editBox.latent.splice(aIdx,1);
  1206. editBox.reCalculateAbility(); //重计算三维
  1207. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  1208. }
  1209. monEditLatents.forEach((la)=>{la.onclick = deleteLatent;});
  1210. //可选觉醒的添加
  1211. function addLatent(){
  1212. if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出
  1213. const lIdx = parseInt(this.value); //潜觉的序号
  1214. const usedHoleN = usedHole(editBox.latent); //使用了的格子
  1215. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1216. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒
  1217. lIdx < 12 && usedHoleN<=(maxLatentCount-1)) //如果能添加1格的觉醒
  1218. {editBox.latent.push(lIdx);}
  1219. else {return;}
  1220. editBox.reCalculateAbility();
  1221. editBox.refreshLatent(editBox.latent,editBox.mid);
  1222. }
  1223. monEditLatentsAllowable.forEach((la)=>{la.onclick = addLatent;});
  1224. //编辑界面重新计算怪物的能力
  1225. function reCalculateAbility(){
  1226. const monid = parseInt(monstersID.value || 0, 10);
  1227. const level = parseInt(monEditLv.value || 0, 10);
  1228. const awoken = editBox.awokenCount;
  1229. const plus = [
  1230. parseInt(monEditAddHp.value || 0, 10),
  1231. parseInt(monEditAddAtk.value || 0, 10),
  1232. parseInt(monEditAddRcv.value || 0, 10)
  1233. ];
  1234. const latent = editBox.latent;
  1235. const tempMon = {
  1236. id:monid,
  1237. level:level,
  1238. plus:plus,
  1239. awoken:awoken,
  1240. latent:latent
  1241. };
  1242. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  1243. monEditHpValue.innerHTML = abilitys[0].toLocaleString();
  1244. monEditAtkValue.innerHTML = abilitys[1].toLocaleString();
  1245. monEditRcvValue.innerHTML = abilitys[2].toLocaleString();
  1246. }
  1247. editBox.reCalculateAbility = reCalculateAbility;
  1248. const btnCancel = editBox.querySelector(".button-cancel");
  1249. const btnDone = editBox.querySelector(".button-done");
  1250. const btnNull = editBox.querySelector(".button-null");
  1251. const btnDelay = editBox.querySelector(".button-delay");
  1252. btnCancel.onclick = function(){
  1253. btnDone.classList.remove("cant-assist");
  1254. btnDone.disabled = false;
  1255. editBox.memberIdx = [];
  1256. editBox.hide();
  1257. };
  1258. btnDone.onclick = function(){
  1259. if (parseInt(monEditLv.value,10) == 0)
  1260. {
  1261. btnNull.onclick();
  1262. return;
  1263. }
  1264. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1265. const teamData = formation.teams[editBox.memberIdx[0]];
  1266. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1267. const teamBox = teamBigBox.querySelector(".team-box");
  1268. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1269. mon.id = parseInt(monstersID.value,10);
  1270. const card = Cards[mon.id] || Cards[0];
  1271. const skill = Skills[card.activeSkillId];
  1272. mon.level = parseInt(monEditLv.value,10);
  1273. mon.awoken = editBox.awokenCount;
  1274. if (card.superAwakenings.length) //如果支持超觉醒
  1275. {
  1276. mon.sawoken = -1;
  1277. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  1278. {
  1279. if (
  1280. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  1281. !monEditSAwokens[sai].classList.contains("display-none")
  1282. )
  1283. {
  1284. mon.sawoken = sai;
  1285. break;
  1286. }
  1287. }
  1288. }
  1289. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1290. (!card.overlay || mon.level>= card.maxLevel))
  1291. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1292. mon.plus = [0,0,0];
  1293. }else
  1294. {
  1295. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1296. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1297. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1298. if (!editBox.isAssist)
  1299. { //如果不是辅助,则可以设定潜觉
  1300. mon.latent = editBox.latent.concat();
  1301. }
  1302. }
  1303. const skillLevelNum = parseInt(skillLevel.value,10);
  1304. if (skillLevelNum < skill.maxLevel)
  1305. {
  1306. mon.skilllevel = skillLevelNum;
  1307. }
  1308. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1309. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1310. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1311. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1312. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1313. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1314. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1315. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1316. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1317. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1318. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1319. //刷新改队员的CD
  1320. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1321. creatNewUrl();
  1322. editBox.hide();
  1323. };
  1324. window.onkeydown = function(e){
  1325. if (!editBox.classList.contains("display-none"))
  1326. {
  1327. if (e.keyCode == 27)
  1328. { //按下ESC时,自动关闭编辑窗
  1329. btnCancel.onclick();
  1330. }
  1331. }
  1332. };
  1333. btnNull.onclick = function(){ //空位置
  1334. const mon = new Member();
  1335. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1336. const teamData = formation.teams[editBox.memberIdx[0]];
  1337. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1338. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1339. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1340. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1341. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1342. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1343. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1344. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1345. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1346. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1347. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1348. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1349. //刷新改队员的CD
  1350. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1351. creatNewUrl();
  1352. editBox.hide();
  1353. };
  1354. btnDelay.onclick = function(){ //应对威吓
  1355. const mon = new MemberDelay();
  1356. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1357. const teamData = formation.teams[editBox.memberIdx[0]];
  1358. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1359. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1360. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1361. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1362. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1363. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1364. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1365. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1366. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1367. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1368. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1369. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1370. //刷新改队员的CD
  1371. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1372. creatNewUrl();
  1373. editBox.hide();
  1374. };
  1375. //语言选择
  1376. const langList = controlBox.querySelector(".languages");
  1377. langList.onchange = function(){
  1378. creatNewUrl({"language":this.value});
  1379. history.go();
  1380. };
  1381. //数据源选择
  1382. const dataList = controlBox.querySelector(".datasource");
  1383. dataList.onchange = function(){
  1384. creatNewUrl({datasource:this.value});
  1385. history.go();
  1386. };
  1387. /*添对应语言执行的JS*/
  1388. const languageJS = document.head.appendChild(document.createElement("script"));
  1389. languageJS.id = "language-js";
  1390. languageJS.type = "text/javascript";
  1391. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1392. }
  1393. //编辑界面点击每个怪物的头像的处理
  1394. function clickMonHead(e)
  1395. {
  1396. let team = parseInt(this.getAttribute("data-team"),10);
  1397. let assist = parseInt(this.getAttribute("data-assist"),10);
  1398. let index = parseInt(this.getAttribute("data-index"),10);
  1399. editMon(team,assist,index);
  1400. return false; //没有false将会打开链接
  1401. }
  1402. //编辑界面每个怪物的头像的拖动
  1403. function dragStartMonHead(e)
  1404. {
  1405. let team = parseInt(this.getAttribute("data-team"),10);
  1406. let assist = parseInt(this.getAttribute("data-assist"),10);
  1407. let index = parseInt(this.getAttribute("data-index"),10);
  1408. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1409. }
  1410. //编辑界面每个怪物的头像的经过,阻止事件发生
  1411. function dropOverMonHead(e)
  1412. {
  1413. e.preventDefault();
  1414. }
  1415. //从怪物头像获取队员的队伍编号
  1416. function getMemberArrayIndexFromMonHead(headDom)
  1417. {
  1418. return [
  1419. parseInt(headDom.getAttribute("data-team"),10),
  1420. parseInt(headDom.getAttribute("data-assist"),10),
  1421. parseInt(headDom.getAttribute("data-index"),10),
  1422. ];
  1423. }
  1424. //编辑界面每个怪物的头像的放下
  1425. function dropMonHead(e)
  1426. {
  1427. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1428. const dataTo = getMemberArrayIndexFromMonHead(this);
  1429. if ((dataTo[0] != dataFrom[0]) ||
  1430. (dataTo[1] != dataFrom[1]) ||
  1431. (dataTo[2] != dataFrom[2]))
  1432. { //必须有所不同才继续交换
  1433. interchangeCard(dataFrom,dataTo);
  1434. }
  1435. return false; //没有false将会打开链接
  1436. }
  1437. //移动端编辑界面每个怪物的头像的放下
  1438. function touchstartMonHead(e)
  1439. {
  1440. e.stopPropagation();
  1441. //console.log("开始触摸",e,this);
  1442. const tc = e.changedTouches[0];
  1443. const pX = tc.pageX, pY = tc.pageY;
  1444. interchangeSVG.style.display = "none";
  1445. interchangeSVG.changePoint({x:pX,y:pY},{x:pX,y:pY});
  1446. }
  1447. //移动端编辑界面每个怪物的头像的移动
  1448. function touchmoveMonHead(e)
  1449. {
  1450. //console.log("移动中",e,this);
  1451. const tc = e.changedTouches[0];
  1452. const pX = tc.pageX, pY = tc.pageY;
  1453. const rect = this.getBoundingClientRect();
  1454. const top = rect.top + document.documentElement.scrollTop;
  1455. const left = rect.left + document.documentElement.scrollLeft;
  1456. if ((pY < top) || (pY > (top + rect.height)) ||
  1457. (pX < left) || (pX > (left + rect.width)))
  1458. {
  1459. interchangeSVG.style.display = "block";
  1460. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1461. }else
  1462. {
  1463. interchangeSVG.style.display = "none";
  1464. }
  1465. }
  1466. //移动端编辑界面每个怪物的头像的结束
  1467. function touchendMonHead(e)
  1468. {
  1469. const tc = e.changedTouches[0];
  1470. const pX = tc.pageX, pY = tc.pageY;
  1471. //console.log("移动结束",pX,pY,e,this);
  1472. interchangeSVG.style.display = "none";
  1473. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1474. let target = allMembers.find(m=>{
  1475. const rect = m.getBoundingClientRect();
  1476. const top = rect.top + document.documentElement.scrollTop;
  1477. const left = rect.left + document.documentElement.scrollLeft;
  1478. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1479. (pX > left) && (pX < (left + rect.width));
  1480. return isInRect;
  1481. });
  1482. if (target && this != target)
  1483. {
  1484. //console.log("找到的对象",targets[0]);
  1485. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1486. let dataTo = getMemberArrayIndexFromMonHead(target);
  1487. if ((dataTo[0] != dataFrom[0]) ||
  1488. (dataTo[1] != dataFrom[1]) ||
  1489. (dataTo[2] != dataFrom[2]))
  1490. { //必须有所不同才继续交换
  1491. interchangeCard(dataFrom,dataTo);
  1492. }
  1493. }
  1494. }
  1495. //移动端编辑界面每个怪物的头像的取消
  1496. function touchcancelMonHead(e)
  1497. {
  1498. interchangeSVG.style.display = "none";
  1499. console.log("移动取消",e,this);
  1500. }
  1501. function interchangeCard(formArr,toArr)
  1502. {
  1503. function changeType(member,isAssist)
  1504. {
  1505. if (member.id == 0 || (isAssist && member.id == -1))
  1506. {
  1507. return new Member();
  1508. }else
  1509. {
  1510. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1511. newMember.loadFromMember(member);
  1512. return newMember;
  1513. }
  1514. }
  1515. const isCopy = changeSwapToCopy.checked;
  1516. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1517. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1518. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1519. {
  1520. from = changeType(from,formArr[1]);
  1521. if (!isCopy) to = changeType(to,toArr[1]);
  1522. }else if (isCopy)
  1523. {
  1524. const newFrom = new from.constructor();
  1525. newFrom.loadFromMember(from);
  1526. from = newFrom;
  1527. }
  1528. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1529. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1530. creatNewUrl(); //刷新URL
  1531. refreshAll(formation); //刷新全部
  1532. }
  1533. //改变一个怪物头像
  1534. function changeid(mon,monDom,latentDom)
  1535. {
  1536. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1537. const parentNode = monDom.parentNode;
  1538. fragment.appendChild(monDom);
  1539. const monId = mon.id;
  1540. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1541. monDom.setAttribute("data-cardid", monId); //设定新的id
  1542. if (monId<0) //如果是延迟
  1543. {
  1544. parentNode.classList.add("delay");
  1545. parentNode.classList.remove("null");
  1546. parentNode.appendChild(fragment);
  1547. if (latentDom) latentDom.classList.add("display-none");
  1548. return;
  1549. }else if (monId==0) //如果是空
  1550. {
  1551. parentNode.classList.add("null");
  1552. parentNode.classList.remove("delay");
  1553. parentNode.appendChild(fragment);
  1554. if (latentDom) latentDom.classList.add("display-none");
  1555. return;
  1556. }else if (monId>-1) //如果提供了id
  1557. {
  1558. parentNode.classList.remove("null");
  1559. parentNode.classList.remove("delay");
  1560. monDom.className = "monster";
  1561. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  1562. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1563. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  1564. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  1565. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  1566. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  1567. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1568. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  1569. if (card.canAssist)
  1570. monDom.classList.add("allowable-assist");
  1571. else
  1572. monDom.classList.remove("allowable-assist");
  1573. if (card.awakenings.indexOf(49)>=0)//武器
  1574. monDom.classList.add("wepon");
  1575. else
  1576. monDom.classList.remove("wepon");
  1577. }
  1578. const levelDom = monDom.querySelector(".level");
  1579. if (levelDom) //如果提供了等级
  1580. {
  1581. const level = mon.level || 1;
  1582. levelDom.innerHTML = level;
  1583. if (level == card.maxLevel)
  1584. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1585. levelDom.classList.add("max");
  1586. }else
  1587. {
  1588. levelDom.classList.remove("max");
  1589. }
  1590. if (card.limitBreakIncr && level >= card.maxLevel)
  1591. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1592. levelDom.classList.add("_110");
  1593. }else
  1594. {
  1595. levelDom.classList.remove("_110");
  1596. }
  1597. }
  1598. if (mon.awoken>-1) //如果提供了觉醒
  1599. {
  1600. const awokenIcon = monDom.querySelector(".awoken-count");
  1601. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1602. {
  1603. awokenIcon.classList.add("display-none");
  1604. awokenIcon.innerHTML = "";
  1605. }else
  1606. {
  1607. awokenIcon.classList.remove("display-none");
  1608. awokenIcon.innerHTML = mon.awoken;
  1609. if (mon.awoken == card.awakenings.length)
  1610. {
  1611. awokenIcon.classList.add("full-awoken");
  1612. }else
  1613. {
  1614. awokenIcon.classList.remove("full-awoken");
  1615. }
  1616. }
  1617. }
  1618. const sawoken = monDom.querySelector(".super-awoken");
  1619. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1620. {
  1621. if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1622. {
  1623. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1624. sawoken.classList.remove("display-none");
  1625. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1626. }else
  1627. {
  1628. sawoken.classList.add("display-none");
  1629. }
  1630. }
  1631. const m_id = monDom.querySelector(".id");
  1632. if (m_id) //怪物ID
  1633. {
  1634. m_id.innerHTML = monId;
  1635. }
  1636. const plusArr = mon.plus || [0,0,0];
  1637. const plusDom = monDom.querySelector(".plus");
  1638. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1639. {
  1640. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1641. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1642. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1643. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1644. if (plusCount >= 297)
  1645. {
  1646. plusDom.classList.add("has297");
  1647. plusDom.classList.remove("zero");
  1648. }else if (plusCount <= 0)
  1649. {
  1650. plusDom.classList.add("zero");
  1651. plusDom.classList.remove("has297");
  1652. }else
  1653. {
  1654. plusDom.classList.remove("zero");
  1655. plusDom.classList.remove("has297");
  1656. }
  1657. }
  1658. if (latentDom)
  1659. {
  1660. let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1661. if (mon.latent) //如果提供了潜觉
  1662. {
  1663. let latent = mon.latent.sort(function(a,b){
  1664. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1665. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1666. else {return 0;} //其他情况不变
  1667. });
  1668. if (latent.length < 1)
  1669. {
  1670. latentDom.classList.add("display-none");
  1671. }else
  1672. {
  1673. latentDom.classList.remove("display-none");
  1674. }
  1675. let usedHoleN = usedHole(latent); //使用的格子数
  1676. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1677. for (let ai=0;ai<latentDoms.length;ai++)
  1678. {
  1679. if (latent[ai])
  1680. {
  1681. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1682. }
  1683. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1684. {
  1685. latentDoms[ai].className = "latent-icon";
  1686. }
  1687. else
  1688. {
  1689. latentDoms[ai].className = "display-none";
  1690. }
  1691. }
  1692. }else
  1693. {
  1694. latentDom.classList.add("display-none");
  1695. }
  1696. }
  1697. const skillCdDom = monDom.querySelector(".skill");
  1698. if (skillCdDom) //如果存在技能CD DOM
  1699. {
  1700. //const skill = Skills[card.activeSkillId];
  1701. if (card.activeSkillId == 0)
  1702. {
  1703. skillCdDom.classList.add("display-none");
  1704. }else
  1705. {
  1706. skillCdDom.classList.remove("display-none");
  1707. }
  1708. }
  1709. parentNode.appendChild(fragment);
  1710. }
  1711. //点击怪物头像,出现编辑窗
  1712. function editMon(teamNum,isAssist,indexInTeam)
  1713. {
  1714. //数据
  1715. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1716. const card = Cards[mon.id] || Cards[0];
  1717. //const teamBigBox =
  1718. const teamBigBox = teamBigBoxs[teamNum];
  1719. const teamBox = teamBigBox.querySelector(".team-box");
  1720. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1721. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1722. const monsterHead = memberLi.querySelector(".monster");
  1723. editBox.show();
  1724. editBox.isAssist = isAssist;
  1725. editBox.monsterHead = monsterHead;
  1726. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1727. if (!isAssist)
  1728. {
  1729. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1730. editBox.latentBox = latentBox;
  1731. }
  1732. const settingBox = editBox.querySelector(".setting-box");
  1733. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1734. monstersID.value = mon.id > 0 ? mon.id : 0;
  1735. monstersID.onchange();
  1736. //觉醒
  1737. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1738. if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
  1739. //超觉醒
  1740. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1741. if (mon.sawoken >= 0 && monEditSAwokens[mon.sawoken] && monEditSAwokens[mon.sawoken].classList.contains("unselected-awoken")) monEditSAwokens[mon.sawoken].onclick();
  1742. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1743. monEditLv.value = mon.level || 1;
  1744. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1745. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1746. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1747. if (mon.plus)
  1748. {
  1749. monEditAddHp.value = mon.plus[0];
  1750. monEditAddAtk.value = mon.plus[1];
  1751. monEditAddRcv.value = mon.plus[2];
  1752. }
  1753. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1754. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1755. if (mon.skilllevel)
  1756. {
  1757. skillLevel.value = mon.skilllevel;
  1758. }
  1759. skillLevel.onchange();
  1760. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1761. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1762. if (!isAssist)
  1763. {
  1764. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1765. editBox.refreshLatent(editBox.latent, mon.id);
  1766. btnDelay.classList.add("display-none");
  1767. rowMonLatent.classList.remove("display-none");
  1768. editBoxTitle.classList.remove("edit-box-title-assist");
  1769. }else
  1770. {
  1771. btnDelay.classList.remove("display-none");
  1772. rowMonLatent.classList.add("display-none");
  1773. editBoxTitle.classList.add("edit-box-title-assist");
  1774. }
  1775. editBox.reCalculateExp();
  1776. editBox.reCalculateAbility();
  1777. }
  1778. //编辑窗,修改怪物ID
  1779. function editBoxChangeMonId(id)
  1780. {
  1781. const card = Cards[id] || Cards[0]; //怪物固定数据
  1782. if (card.id == 0){
  1783. id = 0;
  1784. }
  1785. const skill = Skills[card.activeSkillId];
  1786. const leaderSkill = Skills[card.leaderSkillId];
  1787. let fragment = null;
  1788. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1789. const settingBox = editBox.querySelector(".setting-box");
  1790. //id搜索
  1791. const monHead = monInfoBox.querySelector(".monster");
  1792. changeid({id:id},monHead); //改变图像
  1793. const mId = monInfoBox.querySelector(".monster-id");
  1794. mId.innerHTML = id;
  1795. const mRare = monInfoBox.querySelector(".monster-rare");
  1796. mRare.className = "monster-rare rare-" + card.rarity;
  1797. const mCost = monInfoBox.querySelector(".monster-cost");
  1798. mCost.innerHTML = card.cost;
  1799. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1800. mExp.innerHTML = card.exp.max;*/
  1801. const mName = monInfoBox.querySelector(".monster-name");
  1802. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1803. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1804. mSeriesId.innerHTML = card.seriesId;
  1805. mSeriesId.setAttribute("data-seriesId",card.seriesId);
  1806. if (card.seriesId == 0)
  1807. {
  1808. mSeriesId.classList.add("display-none");
  1809. }else
  1810. {
  1811. mSeriesId.classList.remove("display-none");
  1812. }
  1813. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1814. mCollabId.innerHTML = card.collabId;
  1815. mCollabId.setAttribute("data-collabId",card.collabId);
  1816. if (card.collabId == 0)
  1817. {
  1818. mCollabId.classList.add("display-none");
  1819. }else
  1820. {
  1821. mCollabId.classList.remove("display-none");
  1822. }
  1823. const mAltName = monInfoBox.querySelector(".monster-altName");
  1824. mAltName.innerHTML = card.altName;
  1825. mAltName.setAttribute("data-altName",card.altName);
  1826. /*const splitAltName = card.altName.split("|"); //取出分段的那种的第一段
  1827. const hasGroup = splitAltName.some(alt=>{ //自己的名称是否只有一个
  1828. return Cards.some(c=>{return c.id != card.id && c.altName.indexOf(alt)>=0;});
  1829. });*/
  1830. if (card.altName.length == 0)
  1831. { //当没有合作名
  1832. mAltName.classList.add("display-none");
  1833. }else
  1834. {
  1835. mAltName.classList.remove("display-none");
  1836. }
  1837. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1838. evoCardUl.style.display = "none";
  1839. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1840. const evoLinkCardsIdArray = Cards.filter(function(m){
  1841. return m.evoRootId == card.evoRootId;
  1842. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1843. const createCardHead = editBox.createCardHead;
  1844. if (evoLinkCardsIdArray.length>1)
  1845. {
  1846. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1847. evoLinkCardsIdArray.forEach(function(mid){
  1848. const cli = createCardHead(mid);
  1849. if (mid == id)
  1850. {
  1851. cli.classList.add("unable-monster");
  1852. }
  1853. fragment.appendChild(cli);
  1854. });
  1855. evoCardUl.appendChild(fragment);
  1856. evoCardUl.style.display = "block";
  1857. }
  1858. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1859. for (let ti=0;ti<mType.length;ti++)
  1860. {
  1861. if (ti<card.types.length)
  1862. {
  1863. mType[ti].className = "type-name type-name-" + card.types[ti];
  1864. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1865. }else
  1866. {
  1867. mType[ti].className = "display-none";
  1868. }
  1869. }
  1870. const mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1871. editBox.awokenCount = card.awakenings.length;
  1872. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1873. for (let ai=1;ai<mAwoken.length;ai++)
  1874. {
  1875. if (ai<=card.awakenings.length)
  1876. {
  1877. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1878. }else
  1879. {
  1880. mAwoken[ai].className = "display-none";
  1881. }
  1882. }
  1883. //超觉醒
  1884. const mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1885. const mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1886. //if (!editBox.isAssist && card.superAwakenings.length>0)
  1887. if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧
  1888. {
  1889. for (let ai=0;ai<mSAwoken.length;ai++)
  1890. {
  1891. if (ai < card.superAwakenings.length)
  1892. {
  1893. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1894. }
  1895. else
  1896. {
  1897. mSAwoken[ai].className = "display-none";
  1898. }
  1899. }
  1900. mSAwokenRow.classList.remove("display-none");
  1901. }else
  1902. {
  1903. mSAwokenRow.classList.add("display-none");
  1904. }
  1905. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1906. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1907. const monEditLv = settingBox.querySelector(".m-level");
  1908. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1909. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1910. if (card.limitBreakIncr)
  1911. {
  1912. monEditLv110.classList.remove("display-none");
  1913. }else
  1914. {
  1915. monEditLv110.classList.add("display-none");
  1916. }
  1917. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1918. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1919. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1920. //该宠Type允许的杀,uniq是去重的自定义函数
  1921. const allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1922. return previous.concat(type_allowable_latent[t]);
  1923. },[]));
  1924. for(let li=17;li<=24;li++) //显示允许的杀,隐藏不允许的杀
  1925. {
  1926. const latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1927. if (allowLatent.indexOf(li)>=0)
  1928. {
  1929. if(latentDom.classList.contains("unselected-latent"))
  1930. latentDom.classList.remove("unselected-latent");
  1931. }else
  1932. {
  1933. if(!latentDom.classList.contains("unselected-latent"))
  1934. latentDom.classList.add("unselected-latent");
  1935. }
  1936. }
  1937. //怪物主动技能
  1938. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1939. const skillBox = rowSkill.querySelector(".skill-box");
  1940. const skillTitle = skillBox.querySelector(".skill-name");
  1941. const skillCD = skillBox.querySelector(".skill-cd");
  1942. const skillLevel = skillBox.querySelector(".m-skill-level");
  1943. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1944. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1945. const skillDetail = skillBox.querySelector(".skill-datail");
  1946. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1947. fragment.appendChild(skillBox);
  1948. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1949. skillTitle.setAttribute("data-skillid", skill.id);
  1950. skillDetail.innerHTML = parseSkillDescription(skill);
  1951. const t_maxLevel = card.overlay || card.types.indexOf(15)>=0 ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1952. skillLevel.max = t_maxLevel;
  1953. skillLevel.value = t_maxLevel;
  1954. skillLevel_Max.value = t_maxLevel;
  1955. skillLevel_Max.innerHTML = skill.maxLevel;
  1956. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1957. rowSkill.appendChild(fragment);
  1958. //怪物队长技能
  1959. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1960. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1961. const lskillTitle = lskillBox.querySelector(".skill-name");
  1962. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1963. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1964. fragment.appendChild(lskillBox);
  1965. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1966. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1967. rowLederSkill.appendChild(fragment);
  1968. if (card.overlay || card.types[0] == 15 && card.types[1] == -1)
  1969. { //当可以叠加时,不能打297和潜觉
  1970. rowPlus.classList.add("disabled");
  1971. rowLatent.classList.add("disabled");
  1972. skillLevel.setAttribute("readonly",true);
  1973. }else
  1974. {
  1975. rowPlus.classList.remove("disabled");
  1976. rowLatent.classList.remove("disabled");
  1977. skillLevel.removeAttribute("readonly");
  1978. }
  1979. if (editBox.isAssist)
  1980. {
  1981. const btnDone = editBox.querySelector(".button-done");
  1982. if (!card.canAssist)
  1983. {
  1984. btnDone.classList.add("cant-assist");
  1985. btnDone.disabled = true;
  1986. }else
  1987. {
  1988. btnDone.classList.remove("cant-assist");
  1989. btnDone.disabled = false;
  1990. }
  1991. }
  1992. editBox.latent.length = 0;
  1993. editBox.refreshLatent(editBox.latent,id);
  1994. editBox.reCalculateExp();
  1995. editBox.reCalculateAbility();
  1996. }
  1997. //搜索并显示合作
  1998. function searchColla(collabId)
  1999. {
  2000. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  2001. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  2002. }
  2003. //刷新整个队伍
  2004. function refreshAll(formationData){
  2005. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2006. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2007. const detailBox = formationBox.querySelector(".detail-box");
  2008. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2009. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2010. while(formationBox.childNodes.length>0)
  2011. {
  2012. fragment.appendChild(formationBox.childNodes[0]);
  2013. }
  2014. const txtTitle = titleBox.querySelector(".title");
  2015. const txtDetail = detailBox.querySelector(".detail");
  2016. txtTitle.value = formationData.title || "";
  2017. txtDetail.value = formationData.detail || "";
  2018. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2019. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2020. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2021. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2022. if (txtTitle.value.length == 0)
  2023. titleBox.classList.add("edit");
  2024. else
  2025. titleBox.classList.remove("edit");
  2026. if (txtDetail.value.length == 0)
  2027. detailBox.classList.add("edit");
  2028. else
  2029. detailBox.classList.remove("edit");
  2030. /*txtTitleDisplay.innerHTML = "";
  2031. txtTitleDisplay.appendChild(document.createTextNode(txtTitle.value));
  2032. txtDetailDisplay.innerHTML = "";
  2033. const txtDetailLines = txtDetail.value.split("\n");
  2034. txtDetailLines.forEach((line,idx)=>{
  2035. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  2036. txtDetailDisplay.appendChild(document.createTextNode(line));
  2037. });*/
  2038. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  2039. const teamBox = teamBigBox.querySelector(".team-box");
  2040. const teamData = formationData.teams[teamNum];
  2041. const badgeBox = teamBigBox.querySelector(".team-badge");
  2042. if (badgeBox)
  2043. {
  2044. const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`);
  2045. badge.checked = true;
  2046. }
  2047. const membersDom = teamBox.querySelector(".team-members");
  2048. const latentsDom = teamBox.querySelector(".team-latents");
  2049. const assistsDom = teamBox.querySelector(".team-assist");
  2050. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2051. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  2052. {
  2053. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2054. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2055. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2056. changeid(teamData[0][ti],member,latent); //队员
  2057. changeid(teamData[1][ti],assist); //辅助
  2058. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  2059. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2060. }
  2061. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2062. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  2063. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2064. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2065. });
  2066. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2067. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2068. formationBox.appendChild(fragment);
  2069. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2070. }
  2071. //刷新队伍觉醒统计
  2072. function refreshTeamAwokenCount(awokenDom,team){
  2073. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2074. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2075. function setCount(aicon,number){
  2076. if (!aicon) return; //没有这个觉醒就撤回
  2077. const ali = aicon.parentNode;
  2078. const countDom = ali.querySelector(".count");
  2079. countDom.innerHTML = number;
  2080. if (number)
  2081. ali.classList.remove("display-none");
  2082. else
  2083. ali.classList.add("display-none");
  2084. }
  2085. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  2086. for (let ai=1;ai<=72;ai++)
  2087. {
  2088. const aicon = awokenUL.querySelector(".awoken-" + ai);
  2089. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2090. //搜索等效觉醒
  2091. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2092. if (equalIndex >= 0)
  2093. {
  2094. const equivalentAwoken = equivalent_awoken[equalIndex];
  2095. if (equivalentAwoken.small === ai)
  2096. {
  2097. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo) +
  2098. awokenCountInTeam(team, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2099. setCount(aicon, totalNum);
  2100. }else
  2101. {
  2102. continue;
  2103. }
  2104. }else
  2105. {
  2106. setCount(aicon,awokenCountInTeam(team,ai,solo));
  2107. }
  2108. }
  2109. awokenDom.appendChild(fragment);
  2110. }
  2111. //刷新几个队伍觉醒统计
  2112. function refreshFormationAwokenCount(awokenDom,teams){
  2113. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2114. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2115. function setCount(aicon,number){
  2116. if (!aicon) return; //没有这个觉醒就撤回
  2117. const ali = aicon.parentNode;
  2118. const countDom = ali.querySelector(".count");
  2119. countDom.innerHTML = number;
  2120. if (number)
  2121. ali.classList.remove("display-none");
  2122. else
  2123. ali.classList.add("display-none");
  2124. }
  2125. for (var ai=1;ai<=72;ai++)
  2126. {
  2127. const aicon = awokenUL.querySelector(".awoken-" + ai);
  2128. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2129. //搜索等效觉醒
  2130. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2131. if (equalIndex >= 0)
  2132. {
  2133. const equivalentAwoken = equivalent_awoken[equalIndex];
  2134. if (equivalentAwoken.small === ai)
  2135. {
  2136. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2137. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2138. setCount(aicon, totalNum);
  2139. }else
  2140. {
  2141. continue;
  2142. }
  2143. }else
  2144. {
  2145. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  2146. }
  2147. }
  2148. awokenDom.appendChild(fragment);
  2149. }
  2150. //刷新能力值
  2151. function refreshAbility(abilityDom,team,idx){
  2152. const memberData = team[0][idx];
  2153. const assistData = team[1][idx];
  2154. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2155. const mainAbility = calculateAbility(memberData, assistData, solo);
  2156. if (mainAbility && memberData.ability)
  2157. {
  2158. for (let ai=0;ai<3;ai++)
  2159. {
  2160. memberData.ability[ai] = mainAbility[ai];
  2161. }
  2162. }
  2163. if (!abilityDom) return; //如果没有dom,直接跳过
  2164. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  2165. const hpDom = abilityLi.querySelector(".hp");
  2166. const atkDom = abilityLi.querySelector(".atk");
  2167. const rcvDom = abilityLi.querySelector(".rcv");
  2168. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  2169. if (mainAbility)
  2170. {
  2171. div.classList.remove("display-none");
  2172. div.innerHTML = memberData.ability[ai];
  2173. }else
  2174. {
  2175. div.classList.add("display-none");
  2176. div.innerHTML = 0;
  2177. }
  2178. });
  2179. }
  2180. //刷新队伍能力值合计
  2181. function refreshTeamTotalHP(totalDom,team){
  2182. //计算总的生命值
  2183. if (!totalDom) return;
  2184. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2185. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2186. if (tHpDom)
  2187. {
  2188. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2189. return value += mon.ability ? mon.ability[0] : 0;
  2190. },0);
  2191. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2192. let badgeHPScale = 1; //徽章倍率
  2193. if (formation.badge == 4 && solo)
  2194. {
  2195. badgeHPScale = 1.05;
  2196. }else if (formation.badge == 11 && solo)
  2197. {
  2198. badgeHPScale = 1.15;
  2199. }
  2200. tHpDom.innerHTML = tHP.toString() +
  2201. (teamHPAwoken>0||badgeHPScale!=1 ?
  2202. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  2203. "");
  2204. }
  2205. if (tRcvDom)
  2206. {
  2207. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2208. return value += mon.ability ? mon.ability[2] : 0;
  2209. },0);
  2210. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2211. let badgeRCVScale = 1; //徽章倍率
  2212. if (formation.badge == 3 && solo)
  2213. {
  2214. badgeRCVScale = 1.25;
  2215. }else if (formation.badge == 10 && solo)
  2216. {
  2217. badgeRCVScale = 1.35;
  2218. }
  2219. tRcvDom.innerHTML = tRCV.toString() +
  2220. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  2221. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  2222. "");
  2223. }
  2224. }
  2225. //刷新所有队伍能力值合计
  2226. function refreshFormationTotalHP(totalDom, teams){
  2227. //计算总的生命值
  2228. if (!totalDom) return;
  2229. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2230. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2231. if (tHpDom)
  2232. {
  2233. const tHPArr = teams.map(function(team){
  2234. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2235. return value += mon.ability ? mon.ability[0] : 0;
  2236. },0);
  2237. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2238. return [teamTHP,teamHPAwoken];
  2239. });
  2240. const tHP = tHPArr.reduce(function(value, teamHP){
  2241. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  2242. },[0,0]);
  2243. tHpDom.innerHTML = tHP[0].toString() +
  2244. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  2245. }
  2246. if (tRcvDom)
  2247. {
  2248. const tRCVArr = teams.map(function(team){
  2249. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2250. return value += mon.ability ? mon.ability[2] : 0;
  2251. },0);
  2252. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2253. return [teamTRCV,teamRCVAwoken];
  2254. },0);
  2255. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  2256. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2257. },[0,0]);
  2258. tRcvDom.innerHTML = tRCV[0].toString() +
  2259. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2260. }
  2261. }
  2262. //刷新单人技能CD
  2263. function refreshMemberSkillCD(teamDom,team,idx){
  2264. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2265. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2266. const member = team[0][idx];
  2267. const assist = team[1][idx];
  2268. const memberCard = Cards[member.id] || Cards[0];
  2269. const memberSkill = Skills[memberCard.activeSkillId];
  2270. const assistCard = Cards[assist.id] || Cards[0];
  2271. const assistSkill = Skills[assistCard.activeSkillId];
  2272. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2273. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2274. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2275. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2276. memberSkillCdDom.innerHTML = memberSkillCd;
  2277. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2278. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2279. {
  2280. memberSkillCdDom.classList.remove("max-skill");
  2281. }else
  2282. {
  2283. memberSkillCdDom.classList.add("max-skill");
  2284. }
  2285. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2286. assistSkillCdDom.classList.remove("max-skill");
  2287. }else
  2288. {
  2289. assistSkillCdDom.classList.add("max-skill");
  2290. }
  2291. }
  2292. function localisation($tra)
  2293. {
  2294. if (!$tra) return;
  2295. document.title = $tra.webpage_title;
  2296. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2297. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2298. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2299. const sortOptions = Array.prototype.slice.call(s_sortList.options);
  2300. sortOptions.forEach(opt=>{
  2301. const tag = opt.getAttribute("data-tag");
  2302. const trans = $tra.sort_name[tag];
  2303. if (trans)
  2304. {
  2305. opt.text = trans;
  2306. }
  2307. })
  2308. }

智龙迷城队伍图制作工具