|
|
|
@@ -1179,7 +1179,6 @@ function changeid(mon,monDom,latentDom) |
|
|
|
fragment.appendChild(monDom); |
|
|
|
const monId = mon.id; |
|
|
|
const card = Cards[monId] || Cards[0]; //怪物固定数据 |
|
|
|
//const skill = Skills[card.activeSkillId]; |
|
|
|
monDom.setAttribute("data-cardid", monId); //设定新的id |
|
|
|
if (monId<0) //如果是延迟 |
|
|
|
{ |
|
|
|
@@ -1337,20 +1336,20 @@ function changeid(mon,monDom,latentDom) |
|
|
|
latentDom.classList.add("display-none"); |
|
|
|
} |
|
|
|
} |
|
|
|
/* |
|
|
|
const skillLv = monDom.querySelector(".skill"); |
|
|
|
if (skillLv) //如果存在超觉醒的DOM且提供了超觉醒 |
|
|
|
|
|
|
|
const skillCdDom = monDom.querySelector(".skill"); |
|
|
|
if (skillCdDom) //如果存在技能CD DOM |
|
|
|
{ |
|
|
|
if (mon.skilllevel != undefined && mon.skilllevel < skill.maxLevel) |
|
|
|
//const skill = Skills[card.activeSkillId]; |
|
|
|
if (card.activeSkillId == 0) |
|
|
|
{ |
|
|
|
skillLv.classList.remove("display-none"); |
|
|
|
skillLv.innerHTML = skill.initialCooldown - mon.skilllevel + 1; |
|
|
|
skillCdDom.classList.add("display-none"); |
|
|
|
}else |
|
|
|
{ |
|
|
|
skillLv.classList.add("display-none"); |
|
|
|
skillCdDom.classList.remove("display-none"); |
|
|
|
} |
|
|
|
} |
|
|
|
*/ |
|
|
|
|
|
|
|
parentNode.appendChild(fragment); |
|
|
|
} |
|
|
|
//点击怪物头像,出现编辑窗 |
|
|
|
@@ -1893,20 +1892,4 @@ function refreshSkillCD(teamDom,team,idx){ |
|
|
|
memberSkillCdDom.classList.add("max-skill"); |
|
|
|
assistSkillCdDom.classList.add("max-skill"); |
|
|
|
} |
|
|
|
|
|
|
|
//没有技能时 |
|
|
|
if (memberSkill.id == 0) |
|
|
|
{ |
|
|
|
memberSkillCdDom.classList.add("display-none"); |
|
|
|
}else |
|
|
|
{ |
|
|
|
memberSkillCdDom.classList.remove("display-none"); |
|
|
|
} |
|
|
|
if (assistSkill.id == 0) |
|
|
|
{ |
|
|
|
assistSkillCdDom.classList.add("display-none"); |
|
|
|
}else |
|
|
|
{ |
|
|
|
assistSkillCdDom.classList.remove("display-none"); |
|
|
|
} |
|
|
|
} |