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Merge branch 'master' into dev

# Conflicts:
#	script.js
tags/v8.0
枫谷剑仙 6 years ago
parent
commit
eb32a66ec2
11 changed files with 15 additions and 14 deletions
  1. BIN
      images/cards_ja/CARDS_059.PNG
  2. +5
    -4
      languages/zh-CN.js
  3. +1
    -1
      monsters-info/custom/chs.json
  4. +1
    -1
      monsters-info/custom/cht.json
  5. +1
    -1
      monsters-info/mon_en.json
  6. +1
    -1
      monsters-info/mon_ja.json
  7. +1
    -1
      monsters-info/mon_ko.json
  8. +1
    -1
      monsters-info/official-API/ja-skill.json
  9. +1
    -1
      monsters-info/official-API/ja.json
  10. +1
    -1
      monsters-info/skill_ja.json
  11. +2
    -2
      script.js

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images/cards_ja/CARDS_059.PNG View File

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+ 5
- 4
languages/zh-CN.js View File

@@ -190,7 +190,7 @@ function parseSkillDescription(skill)
str = `对敌方1体造成自身攻击力×${sk[0]/100}倍的伤害`;
break;
case 3:
str = `${sk[0]}回合内受到的伤害减少${sk[1]}%`;
str = `${sk[0]}回合内受到的伤害减少${sk[1]}%`;
break;
case 4:
str = `使敌方全体中毒,每回合损失宠物自身攻击力×${sk[0]/100}倍的 HP `;
@@ -339,10 +339,10 @@ function parseSkillDescription(skill)
str = `对敌方全体造成${sk[0]}点无视防御的固定伤害`;
break;
case 58:
str = `对敌方全体造成自身攻击力×${sk[1]/100}~${sk[2]/100}倍的${attrN(sk[0])}属性伤害`;
str = `对敌方全体造成自身攻击力×${sk[1]==sk[2]?sk[1]/100:`${sk[1]/100}~${sk[2]/100}`}倍的${attrN(sk[0])}属性伤害`;
break;
case 59:
str = `对敌方1体造成自身攻击力×${sk[1]/100}~${sk[2]/100}倍的${attrN(sk[0])}属性伤害`;
str = `对敌方1体造成自身攻击力×${sk[1]==sk[2]?sk[1]/100:`${sk[1]/100}~${sk[2]/100}`}倍的${attrN(sk[0])}属性伤害`;
break;
case 60:
str = `${sk[0]}回合内,受到伤害时进行受到伤害${sk[1]/100+"倍的"+attrN(sk[2])}属性反击`;
@@ -736,7 +736,8 @@ function parseSkillDescription(skill)
break;
case 132:
str = `${sk[0]}回合内,宝珠移动时间`;
if (sk[1]) str += (sk[1]>0?`增加`:`减少`) + (-sk[1]/10) + `秒`;
console.log(sk[1],sk[1]>0)
if (sk[1]) str += (sk[1]>0?`增加`:`减少`) + Math.abs(sk[1]/10) + `秒`;
if (sk[2]) str += sk[2]>100 ? `变为${sk[2]/100}倍` : `变为${sk[2]}%`;
break;
case 133:


+ 1
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monsters-info/custom/chs.json
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monsters-info/custom/cht.json
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monsters-info/mon_en.json
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monsters-info/mon_ja.json
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monsters-info/mon_ko.json
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+ 1
- 1
monsters-info/official-API/ja-skill.json
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+ 1
- 1
monsters-info/official-API/ja.json
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+ 1
- 1
monsters-info/skill_ja.json
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+ 2
- 2
script.js View File

@@ -1496,10 +1496,10 @@ function editMon(teamNum,isAssist,indexInTeam)
monstersID.onchange();
//觉醒
const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].onclick();
if (mon.awoken > 0 && monEditAwokens[mon.awoken] && monEditAwokens[mon.awoken].classList.contains("unselected-awoken")) monEditAwokens[mon.awoken].onclick();
//超觉醒
const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
if (mon.sawoken >= 0 && monEditSAwokens[mon.sawoken]) monEditSAwokens[mon.sawoken].onclick();
if (mon.sawoken >= 0 && monEditSAwokens[mon.sawoken] && monEditSAwokens[mon.sawoken].classList.contains("unselected-awoken")) monEditSAwokens[mon.sawoken].onclick();
const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
monEditLv.value = mon.level || 1;
const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");


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