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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. const PAD_PASS_BADGE = 1<<7 | 1; //月卡徽章编号,129
  26. if (location.search.includes('&amp;')) {
  27. location.search = location.search.replace(/&amp;/ig, '&');
  28. }
  29. if ('serviceWorker' in navigator) {
  30. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  31. .then(function(registration) {
  32. console.debug('service worker 注册成功',registration);
  33. }).catch(function(error) {
  34. console.error('servcie worker 注册失败',error);
  35. });
  36. } else {
  37. console.error('浏览器不支持 servcie worker');
  38. }
  39. //一开始就加载当前语言
  40. if (currentLanguage == undefined)
  41. {
  42. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  43. const browser_i18n = navigator.language; //获取浏览器语言
  44. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  45. {
  46. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  47. }
  48. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  49. {
  50. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  51. if (lang.i18n_RegExp)
  52. {
  53. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  54. }else
  55. {
  56. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  57. }
  58. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  59. }
  60. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  61. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  62. }
  63. //一开始就加载当前数据
  64. if (currentDataSource == undefined)
  65. {
  66. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  67. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  68. }
  69. const dbName = "PADDF";
  70. let db = null;
  71. const DBOpenRequest = indexedDB.open(dbName, 4);
  72. DBOpenRequest.onsuccess = function(event) {
  73. db = event.target.result; //DBOpenRequest.result;
  74. console.log("PADDF:数据库已可使用");
  75. loadData();
  76. };
  77. DBOpenRequest.onerror = function(event) {
  78. // 错误处理
  79. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  80. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  81. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  82. loadData();
  83. //alert('Some errors have occurred, please refresh the page.');
  84. //history.go(); //直接强制刷新
  85. };
  86. DBOpenRequest.onupgradeneeded = function(event) {
  87. let db = event.target.result;
  88. let store;
  89. switch (true)
  90. {
  91. case event.oldVersion < 2:
  92. store = db.createObjectStore("cards");
  93. store = db.createObjectStore("skills");
  94. case event.oldVersion < 3:
  95. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  96. }
  97. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  98. store.transaction.oncomplete = function(event) {
  99. console.log("PADDF:数据库建立完毕");
  100. };
  101. };
  102. /*class Member2
  103. {
  104. constructor(oldmember, isAssist)
  105. {
  106. //this.index = oldmember?.index ?? 0;
  107. this.id = oldmember?.id ?? 0;
  108. //this.exp = oldmember?.exp ?? 0;
  109. this.level = oldmember?.level ?? 1;
  110. this.plus = oldmember?.plus ?? {hp:0,atk:0,rcv:0};
  111. this.awoken = oldmember.awoken ?? 0;
  112. this.superAwoken = oldmember.superAwoken ?? null;
  113. this.latent = oldmember?.latent.concat() ?? [];
  114. this.skillLevel = oldmember.skillLevel ?? 0;
  115. this.assist = oldmember.assist ?? null;
  116. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldmember?.isAssist);
  117. }
  118. calculateAbility(solo,teamCount){
  119. const card = Cards[this.id];
  120. let bonus = null;
  121. if (!this.isAssist &&
  122. this.assist &&
  123. this.assist.id>0 &&
  124. Cards[this.assist.id].attrs[0] === card.attrs[0]
  125. ){
  126. bonus = this.assist.calculateAbility(solo,teamCount);
  127. }
  128. }
  129. toJSON(){
  130. }
  131. }*/
  132. //队员基本的留空
  133. var Member = function(id = 0) {
  134. this.id = id;
  135. this.ability = [0, 0, 0];
  136. this.abilityNoAwoken = [0, 0, 0];
  137. };
  138. //让 Member 能直接获取 card
  139. Object.defineProperty(Member.prototype, "card", {
  140. get() { return Cards[this.id]; }
  141. })
  142. Member.prototype.effectiveAwokens = function(assist) {
  143. const memberCard = this.card;
  144. let enableAwoken = memberCard?.awakenings?.slice(0, this.awoken) || [];
  145. //单人、3人时,大于等于100级且297时增加超觉醒
  146. if ((solo || teamsCount === 3) && this.sawoken > 0 && this.level >= 100 && this.plus.every(p=>p>=99)) {
  147. enableAwoken.push(this.sawoken);
  148. }
  149. //添加武器
  150. if (assist instanceof Member && assist?.card?.awakenings?.includes(49)) {
  151. enableAwoken.push(...assist.card.awakenings.slice(0, assist.awoken));
  152. }
  153. return enableAwoken;
  154. }
  155. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  156. let memberCard = this.card, assistCard = assist?.card;
  157. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  158. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  159. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  160. let changeAttr, appendTypes;
  161. if (assistCard?.awakenings?.includes(49)) { //如果有武器
  162. //更改副属性
  163. changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95);
  164. if (changeAttr) attrs[1] = changeAttr - 91;
  165. //添加类型
  166. appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90);
  167. appendTypes = appendTypes.map(type=>
  168. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  169. appendTypes.forEach(appendType=>types.add(appendType));
  170. }
  171. return {
  172. attrs: attrs, changeAttr: Boolean(changeAttr),
  173. types: Array.from(types), appendType: Boolean(appendTypes?.length)
  174. };
  175. }
  176. Member.prototype.outObj = function() {
  177. const m = this;
  178. if (m.id == 0) return null;
  179. let obj = [m.id];
  180. if (m.level != undefined) obj[1] = m.level;
  181. if (m.awoken != undefined) obj[2] = m.awoken;
  182. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  183. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  184. obj[3] = m.plus[0];
  185. } else {
  186. obj[3] = m.plus;
  187. }
  188. }
  189. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  190. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  191. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  192. const skill = Skills[card.activeSkillId];
  193. //有技能等级,并且技能等级低于最大等级时才记录技能
  194. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  195. return obj;
  196. };
  197. Member.prototype.loadObj = function(m, dataVersion) {
  198. if (m == undefined) //如果没有提供数据,直接返回默认
  199. {
  200. this.id = 0;
  201. return;
  202. }
  203. if (dataVersion == undefined) dataVersion = 1;
  204. this.id = dataVersion > 1 ? m[0] : m.id;
  205. this.level = dataVersion > 1 ? m[1] : m.level;
  206. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  207. if (dataVersion > 1) {
  208. if (isNaN(m[3]) || m[3] == null) {
  209. this.plus = m[3];
  210. } else {
  211. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  212. this.plus = [singlePlus, singlePlus, singlePlus];
  213. }
  214. } else {
  215. this.plus = m.plus;
  216. }
  217. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  218. this.latent = dataVersion > 1 ? m[4] : m.latent;
  219. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  220. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  221. this.sawoken = dataVersion > 1 ?
  222. (dataVersion < 5 ?
  223. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  224. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  225. : m.sawoken;
  226. this.skilllevel = m[6] || null;
  227. };
  228. Member.prototype.loadFromMember = function(m) {
  229. if (m == undefined) //如果没有提供数据,直接返回默认
  230. {
  231. return;
  232. }
  233. this.id = m.id;
  234. };
  235. //只用来防坐的任何队员
  236. var MemberDelay = function() {
  237. this.id = -1;
  238. };
  239. MemberDelay.prototype = Object.create(Member.prototype);
  240. MemberDelay.prototype.constructor = MemberDelay;
  241. //辅助队员
  242. var MemberAssist = function() {
  243. this.level = 0;
  244. this.awoken = 0;
  245. this.plus = [0, 0, 0];
  246. Member.call(this);
  247. };
  248. MemberAssist.prototype = Object.create(Member.prototype);
  249. MemberAssist.prototype.constructor = MemberAssist;
  250. MemberAssist.prototype.loadFromMember = function(m) {
  251. if (m == undefined) //如果没有提供数据,直接返回默认
  252. {
  253. return;
  254. }
  255. this.id = m.id;
  256. if (m.level != undefined) this.level = m.level;
  257. if (m.awoken != undefined) this.awoken = m.awoken;
  258. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  259. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  260. };
  261. //正式队伍
  262. var MemberTeam = function() {
  263. this.latent = [];
  264. MemberAssist.call(this);
  265. //sawoken作为可选项目,默认不在内
  266. };
  267. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  268. MemberTeam.prototype.constructor = MemberTeam;
  269. MemberTeam.prototype.loadFromMember = function(m) {
  270. if (m == undefined) //如果没有提供数据,直接返回默认
  271. {
  272. return;
  273. }
  274. this.id = m.id;
  275. if (m.level != undefined) this.level = m.level;
  276. if (m.awoken != undefined) this.awoken = m.awoken;
  277. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  278. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  279. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  280. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  281. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  282. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  283. };
  284. var Formation = function(teamCount, memberCount) {
  285. this.title = "";
  286. this.detail = "";
  287. this.teams = [];
  288. this.dungeonEnchance = {
  289. attrs: [],
  290. types: [],
  291. rarities: [],
  292. collabs: [],
  293. gachas: [],
  294. rate: {
  295. hp: 1,
  296. atk: 1,
  297. rcv: 1
  298. }
  299. }
  300. for (let ti = 0; ti < teamCount; ti++) {
  301. const team = [
  302. [], //队员
  303. [], //辅助
  304. 0, //徽章
  305. 0, //队长更换序号
  306. ];
  307. for (let mi = 0; mi < memberCount; mi++) {
  308. team[0].push(new MemberTeam());
  309. team[1].push(new MemberAssist());
  310. }
  311. this.teams.push(team);
  312. }
  313. };
  314. Formation.prototype.outObj = function() {
  315. const obj = {};
  316. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  317. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  318. obj.f = this.teams.map(t => {
  319. const teamArr = [];
  320. teamArr[0] = t[0].map(m =>
  321. m.outObj()
  322. ).deleteLatter();
  323. teamArr[1] = t[1].map(m =>
  324. m.outObj()
  325. ).deleteLatter();
  326. if (t[2]) teamArr[2] = t[2];
  327. if (t[3]) teamArr[3] = t[3];
  328. return teamArr;
  329. });
  330. let dge = this.dungeonEnchance;
  331. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  332. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0,dge.gachas.length ? dge.gachas : 0].deleteLatter(0), //类型,属性,星级
  333. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  334. ];
  335. obj.v = dataStructure;
  336. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  337. !obj.t &&
  338. !obj.d)
  339. return null;*/
  340. return obj;
  341. };
  342. Formation.prototype.loadObj = function(f) {
  343. let dge = this.dungeonEnchance;
  344. if (f == undefined) //如果没有提供数据,要返回空的
  345. {
  346. this.title = "";
  347. this.detail = "";
  348. this.teams.forEach(function(t, ti) {
  349. t[0].forEach(function(m, mi) {
  350. m.loadObj(null);
  351. });
  352. t[1].forEach(function(m, mi) {
  353. m.loadObj(null);
  354. });
  355. t[2] = 1;
  356. t[3] = 0;
  357. });
  358. dge.rarities.length = 0;
  359. dge.attrs.length = 0;
  360. dge.types.length = 0;
  361. dge.rate.hp = 1;
  362. dge.rate.atk = 1;
  363. dge.rate.rcv = 1;
  364. return;
  365. }
  366. const dataVeision = f?.v ?? (f.f ? 2 : 1); //是第几版格式
  367. this.title = dataVeision > 1 ? f.t : f.title;
  368. this.detail = dataVeision > 1 ? f.d : f.detail;
  369. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  370. this.teams.forEach(function(t, ti) {
  371. const tf = loadTeamArr[ti];
  372. if (tf) {
  373. t[0].forEach(function(m, mi) {
  374. const fm = tf[0][mi];
  375. m.loadObj(fm, dataVeision);
  376. });
  377. t[1].forEach(function(m, mi) {
  378. const fm = tf[1][mi];
  379. m.loadObj(fm, dataVeision);
  380. });
  381. t[2] = dataVeision > 3 ? //徽章
  382. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  383. : badgeConvert(tf[2]); //1、2版老数据的徽章
  384. t[3] = tf[3] ?? 0; //队长
  385. }
  386. });
  387. function badgeConvert(old)
  388. {
  389. switch (old)
  390. {
  391. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  392. return old + 1;
  393. }
  394. case 9: {
  395. return 11;
  396. }
  397. case 10:case 11:case 12: {
  398. return old + 7;
  399. }
  400. case 13: {
  401. return 21;
  402. }
  403. case 14: {
  404. return 10;
  405. }
  406. case 15:case 16:case 17: {
  407. return old - 3;
  408. }
  409. case 18: { //月卡
  410. return 1<<7 | 1 ;
  411. }
  412. default: return 1;
  413. }
  414. }
  415. if (f.r)
  416. {
  417. if (Array.isArray(f.r[0])) {
  418. let effective = f.r[0];
  419. let rates = f.r[1];
  420. dge.types = flags(effective[0] ?? 0);
  421. dge.attrs = flags(effective[1] ?? 0);
  422. dge.rarities = flags(effective[2] ?? 0);
  423. dge.collabs = effective[3]?.length ? effective[3] : [];
  424. dge.gachas = effective[4]?.length ? effective[4] : [];
  425. dge.rate.hp = rates[0] ?? 1;
  426. dge.rate.atk = rates[1] ?? 1;
  427. dge.rate.rcv = rates[2] ?? 1;
  428. } else {
  429. dge.attrs = flags(f.r[0] ?? 0);
  430. dge.types = flags(f.r[1] ?? 0);
  431. dge.rarities.length = 0;
  432. dge.rate.hp = f.r[2] ?? 1;
  433. dge.rate.atk = f.r[3] ?? 1;
  434. dge.rate.rcv = f.r[4] ?? 1;
  435. }
  436. }
  437. if (f.b)
  438. this.teams[0][2] = f.b; //原来模式的徽章
  439. };
  440. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  441. {
  442. let qrObj = {
  443. d:this.outObj()
  444. };
  445. if (keepDataSource) qrObj.s = currentDataSource.code;
  446. return qrObj;
  447. }
  448. Formation.prototype.getPdcQrStr = function()
  449. {
  450. function genMemberMap(m, a, position = 0)
  451. {
  452. const o = new Map();
  453. o.set(0, m.id);
  454. if (m.latent.length)
  455. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  456. o.set(3, m.level);
  457. o.set(4, m.plus[0]);
  458. o.set(5, m.plus[1]);
  459. o.set(6, m.plus[2]);
  460. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  461. o.set(8, m?.sawoken ?? 0);
  462. if (a.id != 0)
  463. {
  464. o.set(9, a.id);
  465. o.set(10, a.level);
  466. o.set(11, a.plus[0]);
  467. o.set(12, a.plus[1]);
  468. o.set(13, a.plus[2]);
  469. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  470. }
  471. o.set(15, position);
  472. return o;
  473. }
  474. let outArr = [
  475. [1,this.teams.length - 1]
  476. ];
  477. if (this.teams.length == 2)
  478. {
  479. const team1 = this.teams[0];
  480. const team2 = this.teams[1];
  481. team1[0].push(team2[0].shift());
  482. team1[1].push(team2[1].shift());
  483. }
  484. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  485. let teamArr = [
  486. pdcBadgeMap.find(badge=>badge.pdf === t[2])?.pdc || 0 //徽章
  487. ];
  488. const membersArr = t[0];
  489. const assistArr = t[1];
  490. for (let i=0;i<membersArr.length;i++)
  491. {
  492. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  493. {
  494. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  495. let pdcMemberArr = Array.from(pdcMemberMap);
  496. pdcMemberStr = pdcMemberArr.map(item => {
  497. if (item[1] == undefined)
  498. {
  499. return null;
  500. }
  501. return [
  502. item[0].toString(36).padStart(2,'0'),
  503. item[1].toString(36).padStart(2,'0')
  504. ].join('')}).filter(item=>item).join(',');
  505. teamArr.push(pdcMemberStr);
  506. }
  507. }
  508. return teamArr.join('}');
  509. });
  510. if (this.teams.length == 2)
  511. {
  512. const team1 = this.teams[0];
  513. const team2 = this.teams[1];
  514. team2[0].splice(0,0,team1[0].pop());
  515. team2[1].splice(0,0,team1[1].pop());
  516. }
  517. outArr = outArr.concat(pdcTeamsStr);
  518. return outArr.join(']');
  519. }
  520. Formation.prototype.getQrStr = function(type)
  521. {
  522. if (type == 'pdf' || type == 0)
  523. {
  524. return JSON.stringify(this.getPdfQrObj());
  525. }else
  526. {
  527. return this.getPdcQrStr();
  528. }
  529. }
  530. Formation.prototype.removeAssist = function() {
  531. this.teams.forEach(team=>{
  532. const assists = team[1];
  533. for (let i = 0; i < assists.length; i++) {
  534. assists[i] = new MemberAssist();
  535. }
  536. });
  537. creatNewUrl();
  538. refreshAll(formation);
  539. }
  540. class PlayerData
  541. {
  542. constructor(data)
  543. {
  544. Object.assign(this, data);
  545. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  546. this.parsedDecks = PlayerDataDeck.parseDataArray(
  547. data.decksb.decks,
  548. data?.decksbs?.decks,
  549. this.parsedCards);
  550. }
  551. }
  552. class PlayerDataDeck {
  553. constructor(data, parsedCards) {
  554. const e = data.entries();
  555. this.membersIndex = [
  556. e.next().value[1],
  557. e.next().value[1],
  558. e.next().value[1],
  559. e.next().value[1],
  560. e.next().value[1],
  561. ];
  562. this.badge = e.next().value[1];
  563. this.membersIndex.push(e.next().value[1]);
  564. if (parsedCards)
  565. {
  566. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  567. }
  568. e.next(); //未知
  569. e.next(); //未知
  570. if (!e.next().done)
  571. {
  572. console.warn("出现未知的用户队伍数据");
  573. }
  574. }
  575. static parseDataArray(decks1, decks2, parsedCards)
  576. {
  577. let datas = decks1.concat(decks2 ?? []);
  578. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  579. if (Boolean(decks2)) //如果开了月卡
  580. {
  581. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  582. }
  583. return decks;
  584. }
  585. toFormation()
  586. {
  587. const f = new Formation(1, 6);
  588. const team = f.teams[0];
  589. team[2] = this.badge;
  590. const tMembers = team[0];
  591. const tAssists = team[1];
  592. this.members.forEach((member, idx)=>{
  593. const tm = tMembers[idx];
  594. const ta = tAssists[idx];
  595. if (member) {
  596. tm.loadFromMember(member);
  597. tm.sawoken = member.superAwoken;
  598. tm.plus = Object.values(member.plus);
  599. tm.skilllevel = member.skillLevel;
  600. if (member.assist) {
  601. ta.loadFromMember(member.assist);
  602. ta.sawoken = member.assist.superAwoken;
  603. ta.plus = Object.values(member.assist.plus);
  604. ta.skilllevel = member.assist.skillLevel;
  605. }
  606. }
  607. });
  608. return f;
  609. }
  610. }
  611. class PlayerDataCard {
  612. constructor(data) {
  613. const e = data.entries();
  614. this.index = e.next().value[1];
  615. this.exp = e.next().value[1];
  616. this.level = e.next().value[1];
  617. this.skillLevel = e.next().value[1]; //未知
  618. e.next(); //未知
  619. this.id = e.next().value[1];
  620. //叠加型用他们的经验来表示数量
  621. const card = Cards[this.id];
  622. this.count = 1;
  623. if (card && card.stacking)
  624. {
  625. this.count = this.exp;
  626. this.exp = 0;
  627. }
  628. this.plus = {
  629. hp : e.next().value[1],
  630. atk: e.next().value[1],
  631. rcv: e.next().value[1]
  632. };
  633. this.awoken = e.next().value[1];
  634. let parsedLatent = this.parseLatent(e.next().value[1]);
  635. this.latentMaxCount = parsedLatent.latentCount;
  636. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  637. this.assistIndex = e.next().value[1];
  638. e.next(); //未知
  639. this.superAwoken = e.next().value[1];
  640. e.next(); //未知
  641. if (!e.next().done)
  642. {
  643. console.warn("出现未知的用户箱子卡片数据");
  644. }
  645. //console.log(b);
  646. }
  647. toOldMember()
  648. {
  649. const m = new Member();
  650. m.id = this.id;
  651. m.level = this.level;
  652. m.awoken = this.awoken;
  653. m.skilllevel = this.skillLevel;
  654. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  655. m.sawoken = this.superAwoken;
  656. m.latent = this.latent.concat();
  657. return m;
  658. }
  659. static parseDataArray(datas)
  660. {
  661. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  662. parsedCards.forEach(mon=>{
  663. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  664. });
  665. return parsedCards;
  666. }
  667. parseLatent(number)
  668. {
  669. let latentNumber = BigInt(number);
  670. const obj = {
  671. latent: [],
  672. latentCount: 6,
  673. };
  674. //console.log("原始数字",latentNumber.toString(2));
  675. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  676. latentNumber >>= 3n; //右移3位
  677. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  678. const changeLatentCount = Boolean(latentNumber & 1n); //1时就是开孔了
  679. latentNumber >>= 1n; //右移1位
  680. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  681. if (changeLatentCount)
  682. {
  683. obj.latentCount = Number(latentNumber & 0b1111n);
  684. latentNumber >>= 4n;
  685. //console.log("读取潜觉格子数",latentNumber.toString(2));
  686. }
  687. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  688. const getbnum = 2n ** rightbnum - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  689. while (latentNumber > 0n)
  690. {
  691. obj.latent.push(Number(latentNumber & getbnum));
  692. latentNumber >>= rightbnum;
  693. //console.log("读取一个潜觉",latentNumber.toString(2));
  694. }
  695. return obj;
  696. }
  697. deleteRepeatLatent(olatents)
  698. {
  699. //splice性能太差,改成push一个新的数组
  700. const latents = [];
  701. for (let ai = 0; ai < olatents.length;)
  702. {
  703. const latent = olatents[ai];
  704. latents.push(latent);
  705. const useHole = latentUseHole(latent);
  706. ai += useHole;
  707. }
  708. return latents;
  709. }
  710. }
  711. //进化树
  712. class EvoTree
  713. {
  714. constructor(mid, parent = null)
  715. {
  716. if (!mid) return;
  717. const _this = this;
  718. this.parent = parent;
  719. if (parent == null) //如果没有提供父级,则寻找进化根
  720. {
  721. function returnRootId(mid)
  722. {
  723. mid = Cards[mid].evoRootId;
  724. const m = Cards[mid];
  725. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  726. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  727. mid = returnRootId(m.henshinFrom[0]);
  728. }
  729. return mid;
  730. }
  731. mid = returnRootId(mid);
  732. }
  733. const card = Cards[mid];
  734. this.id = mid;
  735. this.idArr = parent ? parent.idArr.concat() : [];
  736. this.card = card;
  737. this.children = [];
  738. this.evoType = null;
  739. if (parent == null)
  740. {
  741. this.evoType = "Base";
  742. }
  743. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  744. {
  745. if (parent.card.henshinTo.length > 1) {
  746. this.evoType = "Random Henshin";
  747. //限定最多两层随机变身
  748. if (parent?.parent?.card?.henshinTo?.length > 1) {
  749. return this;
  750. }
  751. }
  752. else
  753. this.evoType = "Henshin";
  754. }
  755. else
  756. {
  757. if (card.evoMaterials.includes(3826)) //像素进化
  758. {
  759. this.evoType = "Pixel Evo";
  760. }else if (card.awakenings.includes(49)) //武器
  761. {
  762. this.evoType = "Assist Evo";
  763. }else if (card.isUltEvo) //究进
  764. {
  765. if (parent.card.isUltEvo) //超究进
  766. {
  767. this.evoType = "Super Ult Evo";
  768. }else
  769. {
  770. this.evoType = "Ult Evo";
  771. }
  772. }else
  773. {
  774. if (parent.card.isUltEvo) //转生
  775. {
  776. this.evoType = "Reincarnation";
  777. }else if(parent.evoType == "Reincarnation")
  778. {
  779. this.evoType = "Super Reincarnation";
  780. }else
  781. {
  782. this.evoType = "Evolution";
  783. }
  784. }
  785. }
  786. if (this.idArr.includes(mid))
  787. {
  788. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  789. {
  790. this.evoType = "Henshin Loop";
  791. }
  792. return this;
  793. }else
  794. {
  795. this.idArr.push(mid);
  796. }
  797. if (Array.isArray(card.henshinTo)) {
  798. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  799. }
  800. if (this.evoType != "Henshin")
  801. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  802. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  803. };
  804. toListNode()
  805. {
  806. const createCardHead = editBox.createCardHead;
  807. const tBox = document.createElement("div");
  808. tBox.className = "evo-box";
  809. const evoPanel = tBox.appendChild(document.createElement("div"));
  810. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  811. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  812. evotPanel_L.className = "evo-panel-left";
  813. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  814. evotPanel_R.className = "evo-panel-right";
  815. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  816. evoTypeDiv.className = "evo-type-div";
  817. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  818. evoType.className = "evo-type";
  819. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  820. monHead.className = "monster-head";
  821. const monName = evotPanel_R.appendChild(document.createElement("div"));
  822. monName.className = "monster-name";
  823. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  824. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  825. evotMaterials.className = "evo-materials";
  826. this.card.evoMaterials.forEach(mid=>{
  827. //const li = evotMaterials.appendChild(document.createElement("li"));
  828. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  829. });
  830. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  831. evoSubEvo.className = "evo-subevo";
  832. this.children.forEach(subEvo=>{
  833. const li = evoSubEvo.appendChild(document.createElement("li"));
  834. li.appendChild(subEvo.toListNode());
  835. });
  836. return tBox;
  837. };
  838. }
  839. //进化树
  840. class RequirementTree extends EvoTree
  841. {
  842. static gemNames = {
  843. ja: "希石",
  844. en: "Gem",
  845. ko: "휘석",
  846. };
  847. constructor(mid, parent = null)
  848. {
  849. if (!mid) return;
  850. super();
  851. const _this = this;
  852. this.parent = parent;
  853. const card = Cards[mid];
  854. this.id = mid;
  855. this.idArr = parent ? parent.idArr.concat() : [];
  856. this.card = card;
  857. this.children = [];
  858. this.evoType = "requirement";
  859. this.idArr.push(mid);
  860. let gemName = RequirementTree.gemNames[currentDataSource.code];
  861. if (card.evoBaseId && card.evoRootId !== mid) {
  862. let realMaterials = []
  863. for (const materialId of card.evoMaterials.filter(Boolean)) {
  864. const materialCard = Cards[materialId];
  865. if (!materialCard) continue;
  866. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  867. //console.log("查咨进化素材:", materialCard);
  868. let maybeCard = Cards.find(_card =>
  869. !_card.types.includes(0) && //必须不是进化类型
  870. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  871. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  872. _card.evoRootId != _card.id //忽略原始形态没有进化的
  873. );
  874. //console.log("查询结果:", maybeCard);
  875. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  876. //console.log(card, maybeCard);
  877. realMaterials.push(maybeCard.id);
  878. };
  879. }
  880. }
  881. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  882. this.children.push(...materials);
  883. this.children.push(new RequirementTree(card.evoBaseId, _this));
  884. }
  885. };
  886. }
  887. //队长技能类型的翻译
  888. class LeaderSkillType{
  889. constructor(flags1, flags2){
  890. this.matchMode = {
  891. multipleAttr: Boolean(flags1 & 1 << 0),
  892. rowMatch: Boolean(flags1 & 1 << 1),
  893. combo: Boolean(flags1 & 1 << 2),
  894. sameColor: Boolean(flags1 & 1 << 3),
  895. LShape: Boolean(flags1 & 1 << 4),
  896. crossMatch: Boolean(flags1 & 1 << 5),
  897. heartCrossMatch: Boolean(flags1 & 1 << 6),
  898. remainOrbs: Boolean(flags1 & 1 << 7),
  899. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  900. };
  901. this.restriction = {
  902. attrEnhance: Boolean(flags1 & 1 << 9),
  903. typeEnhance: Boolean(flags1 & 1 << 10),
  904. board7x6: Boolean(flags1 & 1 << 11),
  905. noSkyfall: Boolean(flags1 & 1 << 12),
  906. HpRange: Boolean(flags1 & 1 << 13),
  907. useSkill: Boolean(flags1 & 1 << 14),
  908. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  909. minMatchLen: Boolean(flags1 & 1 << 16),
  910. specialTeam: Boolean(flags1 & 1 << 17),
  911. effectWhenRecover: Boolean(flags1 & 1 << 18),
  912. };
  913. this.appendEffects = {
  914. addCombo: Boolean(flags1 & 1 << 21),
  915. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  916. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  917. reduce49down: Boolean(flags1 & 1 << 24),
  918. reduce50: Boolean(flags1 & 1 << 25),
  919. reduce51up: Boolean(flags1 & 1 << 26),
  920. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  921. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  922. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  923. voidPoison: Boolean(flags1 & 1 << 29),
  924. counterAttack: Boolean(flags1 & 1 << 30),
  925. autoHeal: Boolean(flags1 & 1 << 31),
  926. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  927. resolve: Boolean(flags2 & 1 << 0),
  928. };
  929. }
  930. }
  931. //清除数据
  932. function clearData()
  933. {
  934. const locationURL = new URL(location);
  935. locationURL.searchParams.delete('d'); //删除数据
  936. locationURL.searchParams.delete('l'); //删除语言
  937. location = locationURL.toString();
  938. }
  939. //轮换ABC队伍
  940. function swapABCteam()
  941. {
  942. if (formation.teams.length > 1) {
  943. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  944. creatNewUrl();
  945. refreshAll(formation);
  946. }
  947. }
  948. function henshinStep(step)
  949. {
  950. if (step == 0) return;
  951. function gotoHenshin(card, nstep)
  952. {
  953. if (nstep > 0 && Array.isArray(card.henshinTo))
  954. {
  955. let max = Math.randomInteger(card.henshinTo.length - 1);
  956. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  957. }
  958. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  959. {
  960. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  961. }
  962. else
  963. {
  964. return card;
  965. }
  966. }
  967. formation.teams.forEach(team=>{
  968. team[0].forEach(member=>{
  969. const mid = member.id;
  970. const card = Cards[mid];
  971. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  972. { //要变身前的才进行操作
  973. const _card = gotoHenshin(card, step);
  974. member.id = _card.id;
  975. member.awoken = _card.awakenings.length;
  976. }
  977. });
  978. });
  979. creatNewUrl();
  980. refreshAll(formation);
  981. }
  982. //在单人和多人之间转移数据
  983. function turnPage(toPage, e = null) {
  984. let pagename = null;
  985. switch (toPage) {
  986. case 1:
  987. if (formation.teams[0][0].length < 6) {
  988. //把第二支队伍的队长添加到最后方
  989. formation.teams[0][0].push(formation.teams[1][0][0]);
  990. formation.teams[0][1].push(formation.teams[1][1][0]);
  991. }
  992. //删掉第2支开始的队伍
  993. formation.teams.splice(1);
  994. pagename = "solo.html";
  995. break;
  996. case 2:
  997. if (formation.teams.length < 2) { //从1人到2人
  998. formation.teams[1] = [
  999. [],
  1000. []
  1001. ];
  1002. //把右边的队长加到第二支队伍最后面
  1003. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  1004. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  1005. } else { //从3人到2人,直接删除后面两个队伍
  1006. //删掉第3支开始的队伍
  1007. formation.teams.splice(2);
  1008. //删掉前面两支队伍的战友
  1009. formation.teams[0][0].splice(5);
  1010. formation.teams[0][1].splice(5);
  1011. formation.teams[1][0].splice(5);
  1012. formation.teams[1][1].splice(5);
  1013. }
  1014. formation.badge = 0;
  1015. pagename = "multi.html";
  1016. break;
  1017. case 3:
  1018. if (formation.teams.length < 2) { //从1人到3人
  1019. } else { //从2人到3人
  1020. formation.teams[0][0].push(formation.teams[1][0][0]);
  1021. formation.teams[0][1].push(formation.teams[1][1][0]);
  1022. formation.teams[1][0].push(formation.teams[0][0][0]);
  1023. formation.teams[1][1].push(formation.teams[0][1][0]);
  1024. }
  1025. formation.badge = 0;
  1026. pagename = "triple.html";
  1027. break;
  1028. }
  1029. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  1030. if (e && e.ctrlKey) {
  1031. window.open(newURL);
  1032. } else {
  1033. location.href = newURL;
  1034. }
  1035. }
  1036. function loadData(force = false)
  1037. {
  1038. if (force)
  1039. console.info('强制更新数据。');
  1040. const _time = new Date().getTime();
  1041. //开始读取解析怪物数据
  1042. const sourceDataFolder = "monsters-info";
  1043. if (statusLine) statusLine.classList.add("loading-check-version");
  1044. GM_xmlhttpRequest({
  1045. method: "GET",
  1046. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1047. onload: function(response) {
  1048. dealCkeyData(response.response);
  1049. },
  1050. onerror: function(response) {
  1051. console.error("新的 Ckey JSON 数据获取失败。", response);
  1052. return;
  1053. }
  1054. });
  1055. //处理返回的数据
  1056. function dealCkeyData(responseText)
  1057. { //处理数据版本
  1058. let newCkeys; //当前的Ckey们
  1059. let lastCkeys; //以前Ckey们
  1060. let currentCkey; //获取当前语言的ckey
  1061. let lastCurrentCkey; //以前的当前语言的ckey
  1062. try {
  1063. newCkeys = JSON.parse(responseText);
  1064. } catch (e) {
  1065. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1066. return;
  1067. }
  1068. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1069. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1070. try {
  1071. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  1072. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1073. lastCkeys = [];
  1074. } catch (e) {
  1075. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1076. lastCkeys = [];
  1077. }
  1078. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1079. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1080. lastCurrentCkey = {
  1081. code: currentDataSource.code,
  1082. ckey: {},
  1083. updateTime: null
  1084. };
  1085. lastCkeys.push(lastCurrentCkey);
  1086. }
  1087. if (statusLine) statusLine.classList.remove("loading-check-version");
  1088. if (statusLine) statusLine.classList.add("loading-mon-info");
  1089. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1090. console.debug("Cards ckey相等,直接读取已有的数据。");
  1091. const transaction = db.transaction([`cards`]);
  1092. const objectStore = transaction.objectStore(`cards`);
  1093. const request = objectStore.get(currentDataSource.code);
  1094. request.onerror = function(event) {
  1095. console.error("Cards 数据库内容读取失败,需重新下载。");
  1096. downloadCardsData();
  1097. };
  1098. request.onsuccess = function(event) {
  1099. if (Array.isArray(request.result))
  1100. {
  1101. Cards = loadExtraCardsData(request.result);
  1102. dealCardsData(Cards);
  1103. }else
  1104. {
  1105. console.info("Cards 数据库内容不存在,需重新下载。");
  1106. downloadCardsData();
  1107. }
  1108. };
  1109. } else {
  1110. console.log("Cards 需重新下载。");
  1111. downloadCardsData();
  1112. }
  1113. function downloadCardsData()
  1114. {
  1115. GM_xmlhttpRequest({
  1116. method: "GET",
  1117. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1118. onload: function(response) {
  1119. try {
  1120. Cards = loadExtraCardsData(JSON.parse(response.response));
  1121. } catch (e) {
  1122. console.error("Cards 数据 JSON 解码出错。", e);
  1123. return;
  1124. }
  1125. if (db)
  1126. {
  1127. const transaction = db.transaction([`cards`], "readwrite");
  1128. transaction.oncomplete = function(event) {
  1129. console.log("Cards 数据库写入完毕。");
  1130. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1131. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1132. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1133. dealCardsData(Cards);
  1134. };
  1135. const objectStore = transaction.objectStore(`cards`);
  1136. objectStore.put(Cards,currentDataSource.code);
  1137. }else //隐私模式无法启动数据库
  1138. {
  1139. dealCardsData(Cards);
  1140. }
  1141. },
  1142. onerror: function(response) {
  1143. console.error("Cards JSON 数据获取失败。", response);
  1144. }
  1145. });
  1146. }
  1147. function loadExtraCardsData(_cards)
  1148. {
  1149. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1150. let cards = _cards.slice(0, splitIdx);
  1151. for (let i = splitIdx + 1; i < _cards.length; i++)
  1152. {
  1153. const card = _cards[i];
  1154. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1155. /*card.unk01p = flags(card.unk01);
  1156. card.unk02p = flags(card.unk02);
  1157. card.unk03p = flags(card.unk03);
  1158. card.unk04p = flags(card.unk04);
  1159. card.unk05p = flags(card.unk05);
  1160. card.unk06p = flags(card.unk06);
  1161. card.unk07p = flags(card.unk07);
  1162. card.unk08p = flags(card.unk08);*/
  1163. cards[card?.id] = card;
  1164. }
  1165. return cards;
  1166. }
  1167. function dealCardsData(_cards)
  1168. {
  1169. if (editBox)
  1170. {
  1171. const monstersList = editBox.querySelector("#monsters-name-list");
  1172. let fragment = document.createDocumentFragment();
  1173. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1174. const opt = fragment.appendChild(document.createElement("option"));
  1175. opt.value = card.id;
  1176. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1177. });
  1178. monstersList.appendChild(fragment);
  1179. }
  1180. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1181. if (statusLine) statusLine.classList.add("loading-skill-info");
  1182. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1183. console.debug("Skills ckey相等,直接读取已有的数据。");
  1184. const transaction = db.transaction([`skills`]);
  1185. const objectStore = transaction.objectStore(`skills`);
  1186. const request = objectStore.get(currentDataSource.code);
  1187. request.onerror = function(event) {
  1188. console.error("Skills 数据库内容读取失败。");
  1189. };
  1190. request.onsuccess = function(event) {
  1191. if (Array.isArray(request.result))
  1192. {
  1193. Skills = request.result;
  1194. dealSkillData(Skills);
  1195. }else
  1196. {
  1197. console.info("Skills 数据库内容不存在,需重新下载。");
  1198. downloadSkillData();
  1199. }
  1200. };
  1201. } else {
  1202. console.log("Skills 需重新下载。");
  1203. downloadSkillData();
  1204. }
  1205. function downloadSkillData()
  1206. {
  1207. GM_xmlhttpRequest({
  1208. method: "GET",
  1209. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1210. onload: function(response) {
  1211. try {
  1212. Skills = JSON.parse(response.response);
  1213. } catch (e) {
  1214. console.log("Skills 数据 JSON 解码出错", e);
  1215. return;
  1216. }
  1217. if (db)
  1218. {
  1219. const transaction = db.transaction([`skills`], "readwrite");
  1220. transaction.oncomplete = function(event) {
  1221. console.log("Skills 数据库写入完毕。");
  1222. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1223. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1224. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1225. dealSkillData(Skills);
  1226. };
  1227. const objectStore = transaction.objectStore(`skills`);
  1228. objectStore.put(Skills,currentDataSource.code);
  1229. }else //隐私模式无法启动数据库
  1230. {
  1231. dealSkillData(Skills);
  1232. }
  1233. },
  1234. onerror: function(response) {
  1235. console.error("Skills JSON 数据获取失败", response);
  1236. }
  1237. });
  1238. }
  1239. function dealSkillData(_skills)
  1240. {
  1241. //显示数据更新时间
  1242. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1243. checkControlBox();
  1244. function checkControlBox()
  1245. {
  1246. if (controlBox)
  1247. {
  1248. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1249. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1250. clearInterval(controlBoxHook);
  1251. }
  1252. }
  1253. //initialize(); //初始化
  1254. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1255. //如果通过的话就载入URL中的怪物数据
  1256. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1257. checkFormationBox();
  1258. function checkFormationBox()
  1259. {
  1260. if (formationBox?.querySelector('.teams'))
  1261. {
  1262. reloadFormationData();
  1263. clearInterval(formationBoxHook);
  1264. }
  1265. }
  1266. //读取储存的所有玩家数据
  1267. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1268. PlayerDatas = datas.map(data=>new PlayerData(data));
  1269. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1270. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1271. });
  1272. }
  1273. }
  1274. }
  1275. }
  1276. //重新读取URL中的Data数据并刷新页面
  1277. function reloadFormationData(event) {
  1278. let formationData;
  1279. if (!(formationData = event?.state?.outForm))
  1280. {
  1281. //如果没有现有数据
  1282. try {
  1283. const parameterDataString = getQueryString(["d","data"]);
  1284. formationData = JSON.parse(parameterDataString);
  1285. //console.log("从URL读取",formationData);
  1286. } catch (e) {
  1287. console.error("URL中队伍数据JSON解码出错", e);
  1288. return;
  1289. }
  1290. }
  1291. formation.loadObj(formationData);
  1292. //编辑模式直接打开编辑框
  1293. let editingTarget = ((str)=>{
  1294. try {
  1295. const arr = JSON.parse(str);
  1296. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1297. } catch (error) {
  1298. return null;
  1299. }
  1300. })(sessionStorage.getItem('editing'));
  1301. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1302. if (editingTarget)
  1303. {
  1304. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1305. const searchArr = event?.state?.searchArr ?? (str=>{
  1306. try {
  1307. const arr = JSON.parse(str);
  1308. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  1309. return arr;
  1310. } else return;
  1311. } catch (error) {
  1312. return;
  1313. }
  1314. })(getQueryString("show-search")); //显示指定的ID数组
  1315. if (isGuideMod && !isNaN(mid)) {
  1316. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1317. }
  1318. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1319. if (editingTarget && searchArr)
  1320. {
  1321. showSearch(searchArr);
  1322. }
  1323. } else {
  1324. editBox.hide();
  1325. }
  1326. //恢复上一次的搜索状态
  1327. const searchOptions = ((str)=>{
  1328. try {
  1329. const obj = JSON.parse(str);
  1330. return obj.attrs ? obj : null;
  1331. } catch (error) {
  1332. return null;
  1333. }
  1334. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  1335. if (searchOptions) {
  1336. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1337. }
  1338. refreshAll(formation);
  1339. }
  1340. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1341. //创建新的分享地址
  1342. function creatNewUrl(arg) {
  1343. if (arg == undefined) arg = {};
  1344. if (!!(window.history && history.pushState)) { // 支持History API
  1345. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1346. const datasource = arg.datasource || getQueryString("s");
  1347. const outObj = formation.outObj();
  1348. const newSearch = new URLSearchParams();
  1349. if (language_i18n) newSearch.set("l", language_i18n);
  1350. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1351. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1352. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1353. if (outObj)
  1354. {
  1355. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1356. newSearch.set("d", dataJsonStr);
  1357. }
  1358. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1359. if (!arg.notPushState) {
  1360. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1361. } else {
  1362. return newUrl;
  1363. }
  1364. }
  1365. }
  1366. function ObjToUrl(obj)
  1367. {
  1368. let fileName;
  1369. switch (obj.d.f.length)
  1370. {
  1371. case 1:{
  1372. fileName = "solo.html";
  1373. break;
  1374. }
  1375. case 2:{
  1376. fileName = "multi.html";
  1377. break;
  1378. }
  1379. case 3:{
  1380. fileName = "triple.html";
  1381. break;
  1382. }
  1383. }
  1384. const newUrl = new URL(fileName, location);
  1385. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1386. if (!obj.s || obj.s == "ja")
  1387. {
  1388. newUrl.searchParams.delete("s");
  1389. }else
  1390. {
  1391. newUrl.searchParams.set("s", obj.s);
  1392. }
  1393. let l = getQueryString("l");
  1394. if (l)
  1395. {
  1396. newUrl.searchParams.set("l", l);
  1397. }
  1398. return newUrl;
  1399. }
  1400. //解析从QR图里获取的字符串
  1401. function inputFromQrString(string)
  1402. {
  1403. console.log(string);
  1404. const re = {type: 0, error: 0};
  1405. //code 1~99 为各种编码
  1406. if (string[0] === "{" && string[string.length-1] === "}")
  1407. { //生成的二维码
  1408. console.log(string);
  1409. try{
  1410. let jo = JSON.parse(string);
  1411. if (jo.d && typeof jo.d == "object")
  1412. {
  1413. re.type = 1;
  1414. //re.message = "发现队伍数据 | Formation data founded";
  1415. re.url = ObjToUrl(jo);
  1416. }else
  1417. {
  1418. re.error = 2;
  1419. //re.message = "无队伍数据 | No formation data";
  1420. }
  1421. }catch(e)
  1422. {
  1423. re.error = 3;
  1424. //re.message = "错误的 JSON 格式 | The illegal JSON format";
  1425. }
  1426. }
  1427. else if (/^(https?|file):\/\//i.test(string))
  1428. { //网址二维码
  1429. let url = new URL(string);
  1430. if (url.searchParams.get('d'))
  1431. {
  1432. try{
  1433. let jo = {
  1434. d: JSON.parse(url.searchParams.get('d')),
  1435. s: url.searchParams.get('s'),
  1436. }
  1437. re.type = 1;
  1438. //re.message = "发现队伍数据 | Formation data founded";
  1439. re.url = ObjToUrl(jo);
  1440. } catch(e) {
  1441. re.error = 4;
  1442. //re.message = "错误的 网址 格式 | The illegal URL format";
  1443. }
  1444. }
  1445. else if(/^https?:\/\/paddb\.net\/team\/[a-f0-9]+/i.test(string)) {
  1446. re.type = 3;
  1447. //re.message = "发现 PADDB 网址 | PADDB URL found";
  1448. }
  1449. else {
  1450. re.error = 2;
  1451. //re.message = "无队伍数据 | No formation data";
  1452. }
  1453. }
  1454. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1455. { //PDC
  1456. re.type = 2;
  1457. //re.message = "发现 PDC 格式 | PDC format found";
  1458. const newFotmation = pdcFotmationToPdfFotmation(string);
  1459. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1460. }
  1461. else
  1462. {
  1463. re.error = 1;
  1464. //re.message = "不支持的格式 | Unsupported format";
  1465. }
  1466. return re;
  1467. }
  1468. //解析PDC的数据
  1469. function pdcFotmationToPdfFotmation(inputString)
  1470. {
  1471. function readPDC(string)
  1472. {
  1473. let teamsStr = string.split(']');
  1474. let baseInfo = teamsStr.shift().split(',');
  1475. let teamsArr = teamsStr.map(teamStr=>
  1476. {
  1477. let membersStr = teamStr.split('}').filter(Boolean);
  1478. const team = {
  1479. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1480. }
  1481. team.members = membersStr.map(memberStr=>{
  1482. let memberArr = memberStr.split(',').map(valueStr=>{
  1483. let idx = parseInt(valueStr.substring(0,2),36);
  1484. let value = valueStr.substring(2);
  1485. if (idx !== 2)
  1486. {
  1487. value = parseInt(value,36);
  1488. }else
  1489. {
  1490. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  1491. }
  1492. return [idx, value];
  1493. });
  1494. return new Map(memberArr);
  1495. });
  1496. return team;
  1497. }
  1498. );
  1499. let pdcFotmation = {
  1500. version: parseInt(baseInfo[0],10),
  1501. teamCount: parseInt(baseInfo[1],10)+1,
  1502. teams: teamsArr
  1503. }
  1504. return pdcFotmation;
  1505. }
  1506. let pdcFotmation = readPDC(inputString);
  1507. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1508. if (pdcFotmation.teamCount == 2)
  1509. {
  1510. const team1 = pdcFotmation.teams[0].members;
  1511. const team2 = pdcFotmation.teams[1].members;
  1512. let team2Leader = team1.find(member=>member.get(15) == 5);
  1513. if (team2Leader)
  1514. {
  1515. team2Leader.set(15,0);
  1516. team2.unshift(team2Leader);
  1517. team1.splice(team1.indexOf(team2Leader),1);
  1518. }
  1519. }
  1520. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1521. const t = f.teams[ti];
  1522. const membersArr = t[0];
  1523. const assistArr = t[1];
  1524. //队伍徽章
  1525. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1526. pdcTeam.members.forEach((member)=>{
  1527. const m = membersArr[member.get(15) || 0];
  1528. const a = assistArr[member.get(15) || 0];
  1529. m.id = member.get(0) || 0;
  1530. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1531. if (member.get(2))
  1532. {
  1533. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1534. }
  1535. m.level = member.get(3) || 1;
  1536. a.level = member.get(10) || 1;
  1537. m.plus[0] = member.get(4) || 0;
  1538. m.plus[1] = member.get(5) || 0;
  1539. m.plus[2] = member.get(6) || 0;
  1540. a.plus[0] = member.get(11) || 0;
  1541. a.plus[1] = member.get(12) || 0;
  1542. a.plus[2] = member.get(13) || 0;
  1543. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1544. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1545. m.sawoken = member.get(8);
  1546. });
  1547. });
  1548. return f;
  1549. }
  1550. //截图
  1551. function capture() {
  1552. statusLine.classList.add("prepare-capture");
  1553. const titleBox = formationBox.querySelector(".title-box");
  1554. const detailBox = formationBox.querySelector(".detail-box");
  1555. const txtTitle = titleBox.querySelector(".title-code");
  1556. const txtDetail = detailBox.querySelector(".detail-code");
  1557. //去掉可能的空白文字的编辑状态
  1558. formationBox.classList.remove("edit-code");
  1559. const downLink = controlBox.querySelector(".down-capture");
  1560. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1561. canvas.toBlob(function(blob) {
  1562. window.URL.revokeObjectURL(downLink.href);
  1563. downLink.href = URL.createObjectURL(blob);
  1564. downLink.download = `${document.title}.png`;
  1565. downLink.click();
  1566. statusLine.classList.remove("prepare-capture");
  1567. });
  1568. //document.body.appendChild(canvas);
  1569. });
  1570. }
  1571. window.onload = initialize; //界面初始化
  1572. //初始化
  1573. function initialize() {
  1574. document.body.lang = currentLanguage.i18n;
  1575. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1576. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1577. controlBox = document.body.querySelector(".control-box");
  1578. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1579. formationBox = document.body.querySelector(".formation-box");
  1580. editBox = document.body.querySelector(".edit-box");
  1581. editBox.editMon = editMember;
  1582. formationBox.refreshDocumentTitle = function() {
  1583. let titleStr = txtTitleDisplay.textContent.trim();
  1584. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1585. }
  1586. if (isGuideMod) {
  1587. console.info('现在是 怪物图鉴 模式');
  1588. document.body.classList.add('guide-mod');
  1589. }
  1590. //▼添加语言列表开始
  1591. const langSelectDom = controlBox.querySelector(".languages");
  1592. languageList.forEach(lang =>
  1593. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1594. );
  1595. const langOptionArray = Array.from(langSelectDom.options);
  1596. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1597. //▲添加语言列表结束
  1598. //▼添加数据来源列表开始
  1599. const dataSelectDom = controlBox.querySelector(".datasource");
  1600. dataSourceList.forEach(ds =>
  1601. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1602. );
  1603. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1604. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1605. //添加数据class
  1606. document.body.dataset.gameSource = currentDataSource.code;
  1607. //document.body.classList.add("ds-" + currentDataSource.code);
  1608. //▲添加数据来源列表结束
  1609. //设定初始的显示设置
  1610. //显示ID开关
  1611. const btnShowMonId = document.getElementById("show-mon-id");
  1612. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1613. btnShowMonId.onchange = function(e){
  1614. document.body.classList.toggle(this.id, this.checked);
  1615. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1616. };
  1617. btnShowMonId.onchange(false);
  1618. //显示CD开关
  1619. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1620. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id, true);
  1621. btnShowMonSkillCd.onchange = function(e){
  1622. document.body.classList.toggle(this.id, this.checked);
  1623. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1624. };
  1625. btnShowMonSkillCd.onchange(false);
  1626. //显示卡片觉醒开关
  1627. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1628. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1629. btnShowMonAwoken.onchange = function(e){
  1630. document.body.classList.toggle(this.id, this.checked);
  1631. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1632. };
  1633. btnShowMonAwoken.onchange(false);
  1634. //3P显示觉醒统计开关
  1635. const btnShowAwokenCount = document.getElementById("show-awoken-count");
  1636. if (btnShowAwokenCount) {
  1637. btnShowAwokenCount.checked = localStorage_getBoolean(cfgPrefix + btnShowAwokenCount.id, true);
  1638. btnShowAwokenCount.onchange = function(e){
  1639. document.body.classList.toggle(this.id, this.checked);
  1640. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1641. };
  1642. btnShowAwokenCount.onchange(false);
  1643. }
  1644. //默认等级
  1645. const iptDefaultLevel = document.getElementById("default-level");
  1646. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1647. iptDefaultLevel.onchange = function(e){
  1648. let num = Number(this.value);
  1649. defaultLevel = num || this.placeholder;
  1650. if (e) localStorage.setItem(cfgPrefix + this.id, this.value);
  1651. }
  1652. iptDefaultLevel.onchange(false);
  1653. //触屏使用的切换显示的线条
  1654. interchangeSVG = document.body.querySelector("#interchange-line");
  1655. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1656. interchangeSVG.changePoint = function(p1, p2) {
  1657. const line = this.line;
  1658. if (p1 && p1.x != undefined)
  1659. line.setAttribute("x1", p1.x);
  1660. if (p1 && p1.y != undefined)
  1661. line.setAttribute("y1", p1.y);
  1662. if (p2 && p2.x != undefined)
  1663. line.setAttribute("x2", p2.x);
  1664. if (p2 && p2.y != undefined)
  1665. line.setAttribute("y2", p2.y);
  1666. };
  1667. //初始化所有mask的关闭按钮
  1668. const masks = document.body.querySelectorAll(".mask");
  1669. masks.forEach(mask=>{
  1670. mask.show = function(arg){
  1671. this?.initialize?.(arg);
  1672. this.classList.remove(className_displayNone);
  1673. };
  1674. mask.btnClose = mask.querySelector(".mask-close");
  1675. mask.btnClose.onclick = function(){
  1676. mask?.hide?.();
  1677. mask.classList.add(className_displayNone);
  1678. };
  1679. });
  1680. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1681. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1682. btnQrCode.onclick = function(){
  1683. qrCodeFrame.show();
  1684. };
  1685. qrCodeFrame.initialize = function(){
  1686. const qrSaveBox = this.content.saveBox;
  1687. const qrReadBox = this.content.readBox;
  1688. qrReadBox.info.show('');
  1689. qrReadBox.videoBox.classList.add(className_displayNone);
  1690. let qrTypeRadio = qrSaveBox.qrDataType.find(radio=>radio.checked);
  1691. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1692. };
  1693. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1694. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1695. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1696. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1697. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1698. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1699. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1700. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1701. qrReadBox.info = qrReadBox.querySelector(".info");
  1702. qrReadBox.info.code = qrReadBox.info.querySelector(".result-code");
  1703. qrReadBox.info.message = qrReadBox.info.querySelector(".result-message");
  1704. qrReadBox.info.newLink = qrReadBox.info.querySelector(".formation-link-from-string>a");
  1705. qrReadBox.video = qrReadBox.querySelector("#video");
  1706. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1707. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1708. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1709. qrReadBox.info.show = function(message, code = 0, error = false, url="") {
  1710. qrReadBox.info.message.innerHTML = '';
  1711. qrReadBox.info.message.append(message);
  1712. qrReadBox.info.code.textContent = code;
  1713. qrReadBox.info.code.classList.toggle(className_displayNone, code===0);
  1714. qrReadBox.info.code.classList.toggle("error", error);
  1715. qrReadBox.info.newLink.classList.toggle(className_displayNone, url.length===0);
  1716. qrReadBox.info.newLink.href = url;
  1717. }
  1718. qrReadBox.readString.onclick = function()
  1719. {
  1720. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1721. let lrm = localTranslating.link_read_message;
  1722. let message;
  1723. if (inputResult.type) {
  1724. message = lrm.success({type: lrm.type[inputResult.type]});
  1725. } else {
  1726. message = lrm.error[inputResult.error];
  1727. }
  1728. qrReadBox.info.show(
  1729. message,
  1730. inputResult.type || inputResult.error,
  1731. Boolean(inputResult.error),
  1732. inputResult.url
  1733. )
  1734. }
  1735. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1736. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1737. qrSaveBox.qrStr.onchange = function()
  1738. {
  1739. qrCodeFrame.refreshQrCode(this.value);
  1740. }
  1741. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1742. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1743. let qrstr = formation.getQrStr(this.value);
  1744. qrSaveBox.qrStr.value = qrstr;
  1745. qrSaveBox.qrStr.onchange();
  1746. });
  1747. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1748. qrCodeFrame.ondragenter = ()=>false;
  1749. qrCodeFrame.ondragover = ()=>false;
  1750. qrCodeFrame.ondrop = function(e)
  1751. {
  1752. imagesSelected(e.dataTransfer.files);
  1753. e.stopPropagation();
  1754. e.preventDefault();
  1755. }
  1756. qrCodeFrame.refreshQrCode = function(string)
  1757. {
  1758. const qrImg = this.content.saveBox.qrImage;
  1759. URL.revokeObjectURL(qrImg.src);
  1760. const hints = new Map();
  1761. const EncodeHintType = ZXing.EncodeHintType;
  1762. //hints.set(EncodeHintType.MARGIN, 0);
  1763. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1764. const qrWidth = 500,qrHeight = 500;
  1765. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1766. let svgData = new XMLSerializer().serializeToString(svgElement);
  1767. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1768. let svgUrl = URL.createObjectURL(blob);
  1769. qrImg.src = svgUrl;
  1770. loadImage(svgUrl).then(function(img) {
  1771. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1772. let cavans = document.createElement("canvas");
  1773. cavans.width = cavansWidth;
  1774. cavans.height = cavansHeight;
  1775. let ctx = cavans.getContext('2d');
  1776. ctx.fillStyle="white";
  1777. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1778. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1779. cavans.toBlob(function(blob) {
  1780. const saveQrImg = qrSaveBox.saveQrImg;
  1781. URL.revokeObjectURL(saveQrImg.href);
  1782. const downLink = URL.createObjectURL(blob);
  1783. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1784. saveQrImg.href = downLink;
  1785. });
  1786. svgElement = null;
  1787. svgData = null;
  1788. blob = null;
  1789. img = null;
  1790. cavans = null;
  1791. ctx = null;
  1792. }, function(err) {
  1793. console.log(err);
  1794. });
  1795. }
  1796. qrReadBox.readQrFile.onclick = function()
  1797. {
  1798. qrReadBox.filePicker.click();
  1799. }
  1800. qrReadBox.filePicker.onchange = function()
  1801. {
  1802. imagesSelected(this.files);
  1803. }
  1804. function imagesSelected(myFiles) {
  1805. if (myFiles.length < 1) return;
  1806. const file = myFiles[0];
  1807. loadImage(URL.createObjectURL(file)).then(function(img) {
  1808. qrcodeReader.decodeFromImage(img).then((result) => {
  1809. console.debug('Found QR code!', result);
  1810. qrReadBox.qrStr.value = result.text;
  1811. qrReadBox.readString.onclick();
  1812. }).catch((err) => {
  1813. console.error(err);
  1814. if (err) {
  1815. if (err instanceof ZXing.NotFoundException) {
  1816. qrReadBox.info.show('No QR code found.');
  1817. }
  1818. if (err instanceof ZXing.ChecksumException) {
  1819. qrReadBox.info.show('A code was found, but it\'s read value was not valid.');
  1820. }
  1821. if (err instanceof ZXing.FormatException) {
  1822. qrReadBox.info.show('A code was found, but it was in a invalid format.');
  1823. }
  1824. }
  1825. });
  1826. console.debug(`Started decode for image from ${img.src}`)
  1827. }, function(err) {
  1828. console.debug(err);
  1829. });
  1830. }
  1831. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1832. { //http不支持攝像頭
  1833. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1834. qrReadBox.readQrCamera.onclick = function()
  1835. {
  1836. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1837. location.protocol = "https:" //跳到https
  1838. }
  1839. }else
  1840. {
  1841. function scanContinuously()
  1842. {
  1843. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1844. if (result) {
  1845. // properly decoded qr code
  1846. console.debug('Found QR code!', result);
  1847. qrReadBox.qrStr.value = result.text;
  1848. qrReadBox.readString.onclick();
  1849. }
  1850. if (err) {
  1851. if (err instanceof ZXing.NotFoundException) {
  1852. console.debug('No QR code found.')
  1853. }
  1854. if (err instanceof ZXing.ChecksumException) {
  1855. console.debug('A code was found, but it\'s read value was not valid.')
  1856. }
  1857. if (err instanceof ZXing.FormatException) {
  1858. console.debug('A code was found, but it was in a invalid format.')
  1859. }
  1860. }
  1861. });
  1862. }
  1863. qrcodeReader.getVideoInputDevices()
  1864. .then((videoInputDevices) => {
  1865. const sourceSelect_id = "selected-device-id";
  1866. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1867. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1868. {
  1869. selectedDeviceId = videoInputDevices[0].deviceId;
  1870. }
  1871. if (videoInputDevices.length >= 1) {
  1872. videoInputDevices.forEach((element) => {
  1873. const sourceOption = document.createElement('option');
  1874. sourceOption.text = element.label
  1875. sourceOption.value = element.deviceId
  1876. qrReadBox.sourceSelect.appendChild(sourceOption)
  1877. });
  1878. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1879. qrReadBox.sourceSelect.onchange = function() {
  1880. selectedDeviceId = this.value;
  1881. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1882. if (qrReadBox.readQrCamera.classList.contains("running"))
  1883. {
  1884. qrcodeReader.reset();
  1885. scanContinuously();
  1886. }
  1887. };
  1888. }
  1889. qrReadBox.readQrCamera.onclick = function()
  1890. {
  1891. if (this.classList.contains("running"))
  1892. {
  1893. qrcodeReader.reset();
  1894. qrReadBox.videoBox.classList.add(className_displayNone);
  1895. qrReadBox.info.show('');
  1896. }else
  1897. {
  1898. qrReadBox.videoBox.classList.remove(className_displayNone);
  1899. scanContinuously();
  1900. }
  1901. this.classList.toggle("running");
  1902. }
  1903. })
  1904. .catch((err) => {
  1905. console.error(err)
  1906. });
  1907. }
  1908. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1909. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1910. btnPlayerData.onclick = function(){
  1911. playerDataFrame.show();
  1912. };
  1913. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1914. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1915. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1916. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1917. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1918. playerDataFrame.initialize = function(){
  1919. this.playerList.innerHTML = '';
  1920. for (const playerData of PlayerDatas)
  1921. {
  1922. this.playerList.add(playerData);
  1923. }
  1924. };
  1925. function deletPlayerData(e)
  1926. {
  1927. const table = this.parentNode.parentNode.parentNode.parentNode;
  1928. table.parentNode.remove();
  1929. if (currentPlayerData == table.data) currentPlayerData = null;
  1930. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1931. const name = table.getAttribute("data-player-name");
  1932. dbDelete(db, "palyer_datas", name);
  1933. }
  1934. function setPlayerDataDefault(e)
  1935. {
  1936. const table = this.parentNode.parentNode.parentNode.parentNode;
  1937. const cfgName = cfgPrefix + "default-player-name";
  1938. const dataPlayerName = table.getAttribute("data-player-name");
  1939. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1940. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  1941. currentPlayerData = null;
  1942. localStorage.removeItem(cfgName);
  1943. checkInput.checked = false;
  1944. } else {
  1945. currentPlayerData = table.data;
  1946. localStorage.setItem(cfgName, dataPlayerName);
  1947. checkInput.checked = true;
  1948. }
  1949. }
  1950. function openShowBox(e)
  1951. {
  1952. const table = this.parentNode.parentNode.parentNode.parentNode;
  1953. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  1954. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  1955. playerDataFrame.btnClose.onclick(true);
  1956. }
  1957. playerDataFrame.playerList.add = function(data) {
  1958. this.appendChild(this.newPlayerData(data));
  1959. }
  1960. playerDataFrame.playerList.newPlayerData = function(data) {
  1961. const t = playerDataFrame.querySelector('#template-player-datas');
  1962. const clone = document.importNode(t.content, true);
  1963. const table = clone.querySelector("table");
  1964. table.data = data;
  1965. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1966. table.setAttribute("data-player-name", data.name);
  1967. const tbody = table.tBodies[0];
  1968. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1969. tbody.querySelector(".delete").onclick = deletPlayerData;
  1970. tbody.querySelector(".open-show-box").onclick = openShowBox;
  1971. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1972. tbody.querySelector(".avatar .monster").onclick = function (){
  1973. }
  1974. let name = tbody.querySelector(".name");
  1975. name.textContent = data.name;
  1976. name.setAttribute("data-camp", data.camp);
  1977. let lvexp = tbody.querySelector(".lvexp");
  1978. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1979. lvexp.querySelector(".level").textContent = data.lv;
  1980. let stama = tbody.querySelector(".stama");
  1981. //第一管体力
  1982. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1983. //第二管体力
  1984. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1985. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1986. sta_cur.textContent = data.sta;
  1987. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1988. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  1989. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  1990. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  1991. const deckList = tbody.querySelector(".decks .deck");
  1992. const teamLink = tbody.querySelector(".decks .team-link");
  1993. const radioList = tbody.querySelector(".decks .deck-radio-list");
  1994. data.parsedDecks.forEach((deck,idx)=>{
  1995. const li = radioList.appendChild(document.createElement("li"));
  1996. const ipt = li.appendChild(document.createElement("input"));
  1997. ipt.className = "deck-choose";
  1998. ipt.type = "radio";
  1999. ipt.name = `decks-${data.name}`;
  2000. ipt.value = idx;
  2001. ipt.onclick = changeDeck;
  2002. ipt.deck = deck;
  2003. });
  2004. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  2005. function changeDeck(e)
  2006. {
  2007. const deck = this.deck;
  2008. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  2009. lis.forEach((li,idx)=>{
  2010. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  2011. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  2012. });
  2013. const newFotmation = deck.toFormation();
  2014. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  2015. }
  2016. return clone;
  2017. }
  2018. async function uploadPlayerData(myFiles) {
  2019. if (myFiles.length < 1) return;
  2020. for (const myFile of myFiles) {
  2021. try {
  2022. const reader = await fileReader(myFile, {readType: "text"});
  2023. const data = JSON.parse(reader.result);
  2024. const playerData = new PlayerData(data);
  2025. let dataCount = 0;
  2026. if (db) {
  2027. dataCount = await dbCount(db, "palyer_datas", data.name);
  2028. await dbWrite(db, "palyer_datas", data);
  2029. }
  2030. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  2031. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  2032. PlayerDatas.splice(oldIdx, 1, playerData);
  2033. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  2034. liArr[oldIdx] && liArr[oldIdx].remove();
  2035. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  2036. } else {
  2037. PlayerDatas.push(playerData);
  2038. playerDataFrame.playerList.add(playerData);
  2039. }
  2040. } catch (error) {
  2041. console.error(error);
  2042. }
  2043. }
  2044. }
  2045. let docSelection = document.getSelection();
  2046. //标题和介绍文本框
  2047. const titleBox = formationBox.querySelector(".title-box");
  2048. const detailBox = formationBox.querySelector(".detail-box");
  2049. const txtTitle = titleBox.querySelector(".title-code");
  2050. const txtDetail = detailBox.querySelector(".detail-code");
  2051. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2052. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2053. const richTextTools = document.getElementById("rich-text-tools");
  2054. const siwtchCodeMode = document.getElementById("siwtch-code-mode");
  2055. const setFontColor = document.getElementById("set-font-color");
  2056. const colorChooser = document.getElementById("color-chooser");
  2057. const insertCardAvatar = document.getElementById("insert-card-avatar");
  2058. const insertAwokenIcon = document.getElementById("insert-awoken-icon");
  2059. const insertLatentIcon = document.getElementById("insert-latent-icon");
  2060. const insertTypeIcon = document.getElementById("insert-type-icon");
  2061. const insertOrbIcon = document.getElementById("insert-orb-icon");
  2062. const insertAwokenIconList = insertAwokenIcon.list = document.createElement("ul");
  2063. insertAwokenIconList.className = "awoken-ul " + className_displayNone;
  2064. const insertLatentIconList = insertLatentIcon.list = document.createElement("ul");
  2065. insertLatentIconList.className = "m-latent-allowable-ul " + className_displayNone;
  2066. const insertTypeIconList = insertTypeIcon.list = document.createElement("ul");
  2067. insertTypeIconList.className = "types-ul " + className_displayNone;
  2068. const insertOrbList = insertOrbIcon.list = document.createElement("ul");
  2069. insertOrbList.className = "orb-ul " + className_displayNone;
  2070. for (let id of official_awoken_sorting) {
  2071. const li = document.createElement("li");
  2072. const icon = li.appendChild(createIndexedIcon('awoken', id));
  2073. icon.onclick = insertIconToText;
  2074. insertAwokenIconList.appendChild(li);
  2075. }
  2076. for (let id of new Set(pdcLatentMap.map(obj=>obj.pdf))) {
  2077. const li = document.createElement("li");
  2078. const icon = li.appendChild(createIndexedIcon('latent', id));
  2079. icon.onclick = insertIconToText;
  2080. insertLatentIconList.appendChild(li);
  2081. }
  2082. for (let obj of typekiller_for_type) {
  2083. const li = document.createElement("li");
  2084. const icon = li.appendChild(createIndexedIcon('type', obj.type));
  2085. icon.onclick = insertIconToText;
  2086. insertTypeIconList.appendChild(li);
  2087. }
  2088. for (let i=0;i<10;i++) {
  2089. const li = document.createElement("li");
  2090. const icon = li.appendChild(createIndexedIcon('orb', i));
  2091. icon.onclick = insertIconToText;
  2092. insertOrbList.appendChild(li);
  2093. }
  2094. richTextTools.append(
  2095. insertTypeIconList,
  2096. insertAwokenIconList,
  2097. insertLatentIconList,
  2098. insertOrbList
  2099. );
  2100. //切换代码模式
  2101. siwtchCodeMode.onclick = function(){
  2102. if (this.checked) txtDetail.style.height = txtDetailDisplay.scrollHeight + "px";
  2103. formationBox.classList.toggle("edit-code", this.checked);
  2104. }
  2105. siwtchCodeMode.checked = false;
  2106. //设置文字颜色
  2107. function setSelectionFontColor(color) {
  2108. //如果并没有任何选择区,则返回
  2109. if (docSelection.rangeCount < 1) return;
  2110. const range = docSelection.getRangeAt(0);
  2111. //如果并没有选中文字,则返回
  2112. if (range.startOffset === range.endOffset) return;
  2113. let target;
  2114. if (target = (txtTitleDisplay.contains(range.commonAncestorContainer) && txtTitleDisplay)
  2115. || (txtDetailDisplay.contains(range.commonAncestorContainer) && txtDetailDisplay))
  2116. {
  2117. const docObj = range.extractContents(); //移动了Range 中的内容从文档树到DocumentFragment(文档片段对象)。
  2118. let dom
  2119. if (color === "#000000") {
  2120. dom = document.createTextNode(docObj.textContent);
  2121. } else {
  2122. dom = document.createElement('span');
  2123. dom.style.color = color;
  2124. dom.append(docObj.textContent);
  2125. }
  2126. range.insertNode(dom);
  2127. target.onblur();
  2128. } else if (color !== "#000000" &&
  2129. (target = (txtTitle.contains(range.commonAncestorContainer) && txtTitle)
  2130. || (txtDetail.contains(range.commonAncestorContainer) && txtDetail)))
  2131. {
  2132. let str = target.value.substring(target.selectionStart, target.selectionEnd)
  2133. .replace(/\^(\w+?)\^([^\^]+?)\^p/igm, "$2");
  2134. let colorStr = `^${color.substring(1)}^${str}^p`;
  2135. target.setRangeText(colorStr);
  2136. target.onchange();
  2137. }
  2138. }
  2139. setFontColor.onclick = function(){
  2140. setSelectionFontColor(colorChooser.value);
  2141. }
  2142. colorChooser.value = localStorage.getItem(cfgPrefix + colorChooser.id) || "#FF0000";
  2143. colorChooser.onchange = function(event){
  2144. setFontColor.style.color = this.value;
  2145. if (event) {
  2146. localStorage.setItem(cfgPrefix + this.id, this.value);
  2147. setFontColor.onclick(); //改变一次颜色
  2148. }
  2149. }
  2150. colorChooser.onchange(false);
  2151. //添加头像图标
  2152. insertCardAvatar.onclick = function(){
  2153. //没有选择则返回
  2154. if (docSelection.rangeCount < 1) return;
  2155. const range = docSelection.getRangeAt(0);
  2156. let target = (txtTitleDisplay.contains(range.commonAncestorContainer) && txtTitleDisplay)
  2157. || (txtDetailDisplay.contains(range.commonAncestorContainer) && txtDetailDisplay)
  2158. || (txtTitle.contains(range.commonAncestorContainer) && txtTitle)
  2159. || (txtDetail.contains(range.commonAncestorContainer) && txtDetail);
  2160. //选择位置不对也返回
  2161. if (!target) return;
  2162. //优先获取选中部分的数字
  2163. let id = parseInt(range.toString().trim(), 10);
  2164. if (!Number.isInteger(id)) {
  2165. id = prompt(localTranslating.request_input({info: localTranslating.sort_name.sort_id}).textContent);
  2166. id = parseInt(id,10);
  2167. }
  2168. if (Number.isInteger(id)) {
  2169. if (target == txtTitleDisplay || target == txtDetailDisplay)
  2170. {
  2171. let dom = createIndexedIcon('card', id);
  2172. range.deleteContents();
  2173. range.insertNode(dom);
  2174. target.onblur();
  2175. } else if (target == txtTitle || target == txtDetail)
  2176. {
  2177. let str = `%{m${id}}`;
  2178. target.setRangeText(str);
  2179. target.onchange();
  2180. }
  2181. }
  2182. }
  2183. //添加其他序号图标
  2184. function insertIconToText() {
  2185. if (docSelection.rangeCount < 1) return;
  2186. let type, stype, id;
  2187. if(this.classList.contains("awoken-icon")) { //觉醒
  2188. type = 'awoken';
  2189. stype = 'a';
  2190. id = this.getAttribute("data-awoken-icon");
  2191. }
  2192. else if(this.classList.contains("type-icon")) { //类型
  2193. type = 'type';
  2194. stype = 't';
  2195. id = this.getAttribute("data-type-icon");
  2196. }
  2197. else if(this.classList.contains("orb")) { //宝珠
  2198. type = 'orb';
  2199. stype = 'o';
  2200. id = this.getAttribute("data-orb-icon");
  2201. }
  2202. else if(this.classList.contains("latent-icon")) { //潜觉
  2203. type = 'latent';
  2204. stype = 'l';
  2205. id = this.getAttribute("data-latent-icon");
  2206. }
  2207. const range = docSelection.getRangeAt(0);
  2208. let target;
  2209. if (target = (txtTitleDisplay.contains(range.commonAncestorContainer) && txtTitleDisplay)
  2210. || (txtDetailDisplay.contains(range.commonAncestorContainer) && txtDetailDisplay))
  2211. {
  2212. let dom = createIndexedIcon(type, id);
  2213. range.insertNode(dom);
  2214. target.onblur();
  2215. } else if (target = (txtTitle.contains(range.commonAncestorContainer) && txtTitle)
  2216. || (txtDetail.contains(range.commonAncestorContainer) && txtDetail))
  2217. {
  2218. let str = `%{${stype}${id}}`;
  2219. target.setRangeText(str);
  2220. target.onchange();
  2221. }
  2222. }
  2223. function showInsertIconList() {
  2224. //如果自身的列表已经打开了,则隐藏
  2225. if (!this.list.classList.contains(className_displayNone)) {
  2226. this.list.classList.add(className_displayNone);
  2227. return;
  2228. }
  2229. //否则隐藏其他的列表
  2230. [
  2231. insertAwokenIcon.list,
  2232. insertLatentIcon.list,
  2233. insertTypeIcon.list,
  2234. insertOrbIcon.list,
  2235. ].forEach(ul=>ul.classList.toggle(className_displayNone, ul != this.list));
  2236. }
  2237. insertAwokenIcon.onclick = showInsertIconList;
  2238. insertLatentIcon.onclick = showInsertIconList;
  2239. insertTypeIcon.onclick = showInsertIconList;
  2240. insertOrbIcon.onclick = showInsertIconList;
  2241. function richTextToCode(parentElement){
  2242. let code = [];
  2243. for (let node of parentElement.childNodes) {
  2244. if (node.nodeName == "#text"){ //纯文本
  2245. code.push(node.nodeValue);
  2246. continue;
  2247. } else if (node.nodeName == "SPAN" && node.style.color) { //文字颜色
  2248. let colorStr = rgbToHex(node.style.color);
  2249. code.push(`^${colorStr}^${node.textContent}^p`);
  2250. continue;
  2251. } else if (node.nodeName == "DIV") {
  2252. code.push(richTextToCode(node)+'\n');
  2253. continue;
  2254. } else if (node.nodeName == "BR") {
  2255. code.push('\n');
  2256. continue;
  2257. }
  2258. let type, id;
  2259. if(node.classList.contains("detail-mon")) { //卡片头像
  2260. const mon = node.querySelector(".monster");
  2261. if (!mon) continue;
  2262. type = 'm';
  2263. id = mon.getAttribute("data-cardid");
  2264. }
  2265. else if(node.classList.contains("awoken-icon")) { //觉醒
  2266. type = 'a';
  2267. id = node.getAttribute("data-awoken-icon");
  2268. }
  2269. else if(node.classList.contains("type-icon")) { //类型
  2270. type = 't';
  2271. id = node.getAttribute("data-type-icon");
  2272. }
  2273. else if(node.classList.contains("orb")) { //宝珠
  2274. type = 'o';
  2275. id = node.getAttribute("data-orb-icon");
  2276. }
  2277. else if(node.classList.contains("latent-icon")) { //潜觉
  2278. type = 'l';
  2279. id = node.getAttribute("data-latent-icon");
  2280. } else {
  2281. continue;
  2282. }
  2283. code.push(`%{${type}${id}}`);
  2284. }
  2285. return code.join('');
  2286. }
  2287. //标题删除所有的换行
  2288. txtTitleDisplay.onblur = function(){
  2289. for (let node of Array.from(this.children)) {
  2290. if (node.nodeName == "BR") node.remove();
  2291. }
  2292. formation.title = txtTitle.value = richTextToCode(this).replaceAll('\n','');
  2293. formationBox.refreshDocumentTitle();
  2294. creatNewUrl();
  2295. }
  2296. txtDetailDisplay.onblur = function(){
  2297. //没有内容或者只有一个换行时,清空内容
  2298. if (this.textContent.length == 0 || this.textContent == "\n") {
  2299. this.innerHTML = '';
  2300. }
  2301. formation.detail = txtDetail.value = richTextToCode(this);
  2302. creatNewUrl();
  2303. }
  2304. txtTitle.onchange = function() {
  2305. formation.title = this.value;
  2306. txtTitleDisplay.innerHTML = '';
  2307. txtTitleDisplay.append(descriptionToHTML(this.value));
  2308. formationBox.refreshDocumentTitle();
  2309. creatNewUrl();
  2310. };
  2311. txtDetail.onchange = function() {
  2312. formation.detail = this.value;
  2313. txtDetailDisplay.innerHTML = '';
  2314. txtDetailDisplay.append(descriptionToHTML(this.value));
  2315. creatNewUrl();
  2316. };
  2317. //设置为可以拖放已经编辑好的队伍
  2318. function richTextDropHandler(event) {
  2319. let formStr = event.dataTransfer.getData('from');
  2320. if (formStr) {
  2321. event.preventDefault();
  2322. const [teamNum, isAssist, indexInTeam] = JSON.parse(formStr);
  2323. const mon = formation.teams[teamNum][isAssist][indexInTeam]
  2324. event.target.insertAdjacentElement('afterbegin', createIndexedIcon('card', mon.id));
  2325. }
  2326. }
  2327. txtTitleDisplay.ondrop = richTextDropHandler;
  2328. txtDetailDisplay.ondrop = richTextDropHandler;
  2329. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  2330. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  2331. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2332. }
  2333. //将所有怪物头像添加到全局数组
  2334. teamBigBoxs.forEach(teamBigBox => {
  2335. const teamBox = teamBigBox.querySelector(".team-box");
  2336. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2337. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2338. members.forEach(m => {
  2339. allMembers.push(m);
  2340. });
  2341. assist.forEach(m => {
  2342. allMembers.push(m);
  2343. });
  2344. });
  2345. //从怪物头像获取队员的队伍编号
  2346. function getMemberArrayIndexFromMonHead(headDom) {
  2347. return [
  2348. parseInt(headDom.getAttribute("data-team"), 10), //team
  2349. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2350. parseInt(headDom.getAttribute("data-index"), 10), //index
  2351. ];
  2352. }
  2353. //编辑界面点击每个怪物的头像的处理
  2354. function clickMonHead(e) {
  2355. const arr = getMemberArrayIndexFromMonHead(this);
  2356. editBox.editMon(arr[0], arr[1], arr[2]);
  2357. return false; //没有false将会打开链接
  2358. }
  2359. //编辑界面每个怪物的头像的拖动
  2360. function dragStartMonHead(event) {
  2361. // const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2362. // e.dataTransfer.dropEffect = changeSwapToCopy.checked ? 'copy' : 'move';
  2363. event.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2364. }
  2365. //编辑界面每个怪物的头像的经过,阻止事件发生
  2366. function dropOverMonHead(event) {
  2367. event.preventDefault();
  2368. }
  2369. //编辑界面每个怪物的头像的放下
  2370. function dropMonHead(event) {
  2371. let formStr = event.dataTransfer.getData('from');
  2372. if (!formStr) return false;
  2373. const dataFrom = JSON.parse(formStr);
  2374. const dataTo = getMemberArrayIndexFromMonHead(this);
  2375. if ((dataTo[0] !== dataFrom[0]) ||
  2376. (dataTo[1] !== dataFrom[1]) ||
  2377. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2378. interchangeCard(dataFrom, dataTo, !event.ctrlKey);
  2379. }
  2380. return false; //没有false将会打开链接
  2381. }
  2382. //移动端编辑界面每个怪物的头像的放下
  2383. function touchstartMonHead(e) {
  2384. e.stopPropagation();
  2385. //console.log("开始触摸",e,this);
  2386. const tc = e.changedTouches[0];
  2387. const pX = tc.pageX,
  2388. pY = tc.pageY;
  2389. interchangeSVG.style.display = "none";
  2390. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2391. }
  2392. //移动端编辑界面每个怪物的头像的移动
  2393. function touchmoveMonHead(e) {
  2394. //console.log("移动中",e,this);
  2395. const tc = e.changedTouches[0];
  2396. const pX = tc.pageX,
  2397. pY = tc.pageY;
  2398. const rect = this.getBoundingClientRect();
  2399. const top = rect.top + document.documentElement.scrollTop;
  2400. const left = rect.left + document.documentElement.scrollLeft;
  2401. if ((pY < top) || (pY > (top + rect.height)) ||
  2402. (pX < left) || (pX > (left + rect.width))) {
  2403. interchangeSVG.style.display = "block";
  2404. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2405. } else {
  2406. interchangeSVG.style.display = "none";
  2407. }
  2408. }
  2409. //移动端编辑界面每个怪物的头像的结束
  2410. function touchendMonHead(e) {
  2411. const tc = e.changedTouches[0];
  2412. const pX = tc.pageX,
  2413. pY = tc.pageY;
  2414. //console.log("移动结束",pX,pY,e,this);
  2415. interchangeSVG.style.display = "none";
  2416. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2417. const target = allMembers.find(m => {
  2418. const rect = m.getBoundingClientRect();
  2419. const top = rect.top + document.documentElement.scrollTop;
  2420. const left = rect.left + document.documentElement.scrollLeft;
  2421. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2422. (pX > left) && (pX < (left + rect.width));
  2423. return isInRect;
  2424. });
  2425. if (target && this != target) {
  2426. //console.log("找到的对象",targets[0]);
  2427. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2428. const dataTo = getMemberArrayIndexFromMonHead(target);
  2429. if ((dataTo[0] != dataFrom[0]) ||
  2430. (dataTo[1] != dataFrom[1]) ||
  2431. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2432. interchangeCard(dataFrom, dataTo);
  2433. }
  2434. }
  2435. }
  2436. //移动端编辑界面每个怪物的头像的取消
  2437. function touchcancelMonHead(event) {
  2438. interchangeSVG.style.display = "none";
  2439. console.log("移动取消", event, this);
  2440. }
  2441. function interchangeCard(formArr, toArr, isCopy) {
  2442. //优先使用传入的复制,然后才是考虑开关
  2443. isCopy = isCopy || controlBox.querySelector("#change-swap-to-copy").checked; //储存交换“复制”和“替换”
  2444. const [fromTeamNum, fromIsAssist, fromIndexInTeam] = formArr;
  2445. const [toTeamNum, toIsAssist, toIndexInTeam] = toArr;
  2446. function changeType(member, isAssist) {
  2447. if (member.id == 0 || (isAssist && member.id == -1)) {
  2448. return new Member();
  2449. } else {
  2450. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2451. newMember.loadFromMember(member);
  2452. return newMember;
  2453. }
  2454. }
  2455. let from = formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam];
  2456. let to = formation.teams[toTeamNum][toIsAssist][toIndexInTeam];
  2457. let fromCard = from.card, toCard = to.card;
  2458. if (toIsAssist && !fromCard?.canAssist && from.id > 0 ||
  2459. fromIsAssist && !toCard?.canAssist && to.id > 0) {
  2460. [formArr, toArr].filter(([teamNum, isAssist, indexInTeam])=>{
  2461. const member = formation.teams[teamNum][isAssist][indexInTeam];
  2462. const card = member.card;
  2463. if (member.id>0 && !card?.canAssist) {
  2464. const teamBigBox = teamBigBoxs[teamNum];
  2465. const teamBox = teamBigBox.querySelector(".team-box");
  2466. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2467. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2468. const monsterHead = memberLi.querySelector(".monster");
  2469. monsterHead.classList.add("show-disabled-action");
  2470. monsterHead.onanimationend = function() {
  2471. this.classList.remove("show-disabled-action");
  2472. this.onanimationend = null;
  2473. }
  2474. console.warn("该角色不能作为辅助 %o", card);
  2475. } else {
  2476. return false;
  2477. }
  2478. })
  2479. return;
  2480. }
  2481. if (fromIsAssist != toIsAssist) //从武器拖到非武器才改变类型
  2482. {
  2483. from = changeType(from, fromIsAssist);
  2484. if (!isCopy) to = changeType(to, toIsAssist);
  2485. } else if (isCopy) {
  2486. const newFrom = new from.constructor();
  2487. newFrom.loadFromMember(from);
  2488. from = newFrom;
  2489. }
  2490. formation.teams[toTeamNum][toIsAssist][toIndexInTeam] = from;
  2491. if (!isCopy) formation.teams[fromTeamNum][fromIsAssist][fromIndexInTeam] = to;
  2492. creatNewUrl(); //刷新URL
  2493. refreshAll(formation); //刷新全部
  2494. }
  2495. function switchLeader(e)
  2496. {
  2497. const headDom = this.parentNode;
  2498. const arr = getMemberArrayIndexFromMonHead(headDom);
  2499. const team = formation.teams[arr[0]];
  2500. const member = team[arr[1]][arr[2]];
  2501. const card = Cards[member.id] || Cards[0];
  2502. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2503. if (skills.length < 1) return;
  2504. const skill = skills[0];
  2505. if (team[3] > 0) //如果队伍已经换了队长
  2506. {
  2507. if (skill.type == 227 //固定与右侧换队长
  2508. || team[3] == arr[2]) //点的就是换的队长
  2509. {
  2510. team[3] = 0; //还原
  2511. }else
  2512. {
  2513. team[3] = arr[2]; //改变成任何能点的换队长
  2514. }
  2515. }else //如果队伍没有换队长
  2516. {
  2517. if (skill.type == 227) //固定与右侧换队长
  2518. {
  2519. let myTeam = team.slice(0,5);
  2520. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2521. }
  2522. else if(arr[2] > 0) //如果点的不是原队长
  2523. {
  2524. team[3] = arr[2]; //接换成新队长
  2525. }
  2526. }
  2527. creatNewUrl(); //刷新URL
  2528. refreshAll(formation); //刷新全部
  2529. e.stopPropagation();
  2530. e.preventDefault();
  2531. }
  2532. //所有怪物头像,添加拖动交换的代码
  2533. allMembers.forEach(m => {
  2534. //点击
  2535. m.onclick = clickMonHead;
  2536. //拖动
  2537. m.draggable = true;
  2538. m.ondragstart = dragStartMonHead;
  2539. m.ondragover = dropOverMonHead;
  2540. m.ondrop = dropMonHead;
  2541. //触摸
  2542. m.ontouchstart = touchstartMonHead;
  2543. m.ontouchmove = touchmoveMonHead;
  2544. m.ontouchend = touchendMonHead;
  2545. m.ontouchcancel = touchcancelMonHead;
  2546. //子元素
  2547. m.querySelector(".switch-leader").onclick = switchLeader;
  2548. });
  2549. //添加徽章
  2550. const className_ChoseBadges = "show-all-badges";
  2551. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2552. //徽章
  2553. const teamBadge = teamBigBox.querySelector(".team-badge");
  2554. if (!teamBadge) return;
  2555. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2556. function setBadge() {
  2557. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2558. const team = formation.teams[teamIdx];
  2559. teamBadge.classList.remove(className_ChoseBadges);
  2560. team[2] = parseInt(this.value, 10);
  2561. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2562. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2563. creatNewUrl();
  2564. } else {
  2565. teamBadge.classList.add(className_ChoseBadges);
  2566. }
  2567. }
  2568. badges.forEach(badge => badge.onclick = setBadge);
  2569. });
  2570. //显示HP的详细值
  2571. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2572. hpDetailDialog.initialing = function(reduceAttrRanges, reduceAttrRangesWithOutAwoken, tHP, tHPNoAwoken)
  2573. {
  2574. const dialogContent = this.querySelector(".dialog-content");
  2575. const fragment = document.createDocumentFragment();
  2576. function insertHpRangeTable(reduceRanges, reduceRangesWithOutAwoken, tHP, tHPNoAwoken, attr)
  2577. {
  2578. const table = document.createElement("table");
  2579. table.className = "hp-range-table";
  2580. table.setAttribute("data-attr", attr);
  2581. table.createCaption();
  2582. const tHead = table.createTHead();
  2583. const tBody = table.createTBody();
  2584. const rangeRow = tHead.insertRow();
  2585. rangeRow.className = "hp-range";
  2586. rangeRow.appendChild(document.createElement("th"));
  2587. const rageHpRow = tBody.insertRow();
  2588. rageHpRow.className = "general";
  2589. rageHpRow.appendChild(document.createElement("th"));
  2590. const rageHpNoAwokenRow = tBody.insertRow();
  2591. rageHpNoAwokenRow.className = "awoken-bind";
  2592. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2593. const reduceRow = tBody.insertRow();
  2594. reduceRow.className = "reduce-scale";
  2595. reduceRow.appendChild(document.createElement("th"));
  2596. const reduceHpRow = tBody.insertRow();
  2597. reduceHpRow.className = "reduce-general";
  2598. const reduceHpRowTitle = reduceHpRow.appendChild(document.createElement("th"));
  2599. const reduceHpRowTitleSheild = reduceHpRowTitle.appendChild(document.createElement("icon"));
  2600. reduceHpRowTitleSheild.className = "sheild";
  2601. const reduceHpNoAwokenRow = tBody.insertRow();
  2602. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2603. const reduceHpNoAwokenRowTitle = reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2604. const reduceHpNoAwokenRowTitleSheild = reduceHpNoAwokenRowTitle.appendChild(document.createElement("icon"));
  2605. reduceHpNoAwokenRowTitleSheild.className = "sheild";
  2606. for (let ri=0;ri<reduceRanges.length;ri++) {
  2607. const range = reduceRanges[ri];
  2608. const rangeWOA = reduceRangesWithOutAwoken[ri];
  2609. const hpRange = rangeRow.insertCell();
  2610. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2611. hpRangeMin.className = "hp-range-min";
  2612. hpRangeMin.textContent = range.min;
  2613. hpRange.append(" ~ ");
  2614. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2615. hpRangeMax.className = "hp-range-max";
  2616. hpRangeMax.textContent = range.max;
  2617. const hpGeneral = rageHpRow.insertCell();
  2618. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100)).bigNumberToString()}`;
  2619. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2620. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (range.max/100)).bigNumberToString()}`;
  2621. const reduce = reduceRow.insertCell();
  2622. const reduceScale = reduce.appendChild(document.createElement("span"));
  2623. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2624. if (rangeWOA.scale !== range.scale) {
  2625. reduce.appendChild(document.createTextNode("/"));
  2626. const reduceScaleWithOutAwoken = reduce.appendChild(document.createElement("span"));
  2627. reduceScaleWithOutAwoken.textContent = `${parseFloat((rangeWOA.scale * 100).toFixed(2))}`;
  2628. }
  2629. if (range.probability < 1)
  2630. {
  2631. reduce.append("(");
  2632. const reduceProb = reduce.appendChild(document.createElement("span"));
  2633. reduceProb.className = "reduce-probability";
  2634. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2635. reduce.append(")");
  2636. }
  2637. const reduceGeneral = reduceHpRow.insertCell();
  2638. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale)).bigNumberToString()} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale)).bigNumberToString()}`;
  2639. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2640. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (rangeWOA.min / 100) / (1 - rangeWOA.scale)).bigNumberToString()} ~ ${Math.round(tHPNoAwoken * (rangeWOA.max/100) / (1 - rangeWOA.scale)).bigNumberToString()}`;
  2641. }
  2642. return table;
  2643. }
  2644. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2645. {
  2646. for (let ri=0;ri<reduceAttrRanges.length;ri++) {
  2647. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[ri], reduceAttrRangesWithOutAwoken[ri], tHP, tHPNoAwoken, ri));
  2648. }
  2649. }
  2650. else //只有阶梯盾
  2651. {
  2652. fragment.appendChild(insertHpRangeTable(reduceAttrRanges[0], reduceAttrRangesWithOutAwoken[0], tHP, tHPNoAwoken, 31));
  2653. }
  2654. dialogContent.innerHTML = "";
  2655. dialogContent.appendChild(fragment);
  2656. }
  2657. //初始化Dialog
  2658. dialogInitialing(hpDetailDialog);
  2659. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2660. reduceDetailsBars.forEach(bar => {
  2661. bar.onclick = function(){
  2662. hpDetailDialog.show(this.reduceAttrRangesWithShieldAwoken, this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2663. };
  2664. });
  2665. //设置地下城倍率
  2666. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2667. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2668. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2669. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2670. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2671. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  2672. const gachaIdIpt = dialogContent.querySelector("#dungeon-gacha-id");
  2673. dungeonEnchanceDialog.initialing = function(formation){
  2674. const dge = formation.dungeonEnchance;
  2675. function runCheck(checkBox){
  2676. checkBox.checked = this.includes(parseInt(checkBox.value));
  2677. }
  2678. rareDoms.forEach(runCheck,dge.rarities);
  2679. attrDoms.forEach(runCheck,dge.attrs);
  2680. typeDoms.forEach(runCheck,dge.types);
  2681. collabIdIpt.value = dge.collabs.join();
  2682. gachaIdIpt.value = dge.gachas.join();
  2683. const {hp, atk, rcv} = dge.rate;
  2684. dialogContent.querySelector("#dungeon-hp").value = hp;
  2685. dialogContent.querySelector("#dungeon-atk").value = atk;
  2686. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  2687. this.classList.remove(className_displayNone);
  2688. }
  2689. //初始化Dialog
  2690. dialogInitialing(dungeonEnchanceDialog);
  2691. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2692. dungeonEnchanceDialogConfirm.onclick = function(){
  2693. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  2694. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  2695. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  2696. const dge = formation.dungeonEnchance;
  2697. dge.rarities = rarities;
  2698. dge.attrs = attrs;
  2699. dge.types = types;
  2700. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  2701. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  2702. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  2703. dge.collabs = collabIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  2704. dge.gachas = gachaIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  2705. dungeonEnchanceDialog.close();
  2706. creatNewUrl();
  2707. refreshAll(formation);
  2708. };
  2709. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2710. dungeonEnchanceDialogClear.onclick = function(){
  2711. function unchecked(checkBox) {
  2712. checkBox.checked = false;
  2713. }
  2714. rareDoms.forEach(unchecked);
  2715. attrDoms.forEach(unchecked);
  2716. typeDoms.forEach(unchecked);
  2717. collabIdIpt.value = '';
  2718. gachaIdIpt.value = '';
  2719. dialogContent.querySelector("#dungeon-hp").value = 1;
  2720. dialogContent.querySelector("#dungeon-atk").value = 1;
  2721. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2722. };
  2723. const dungeonEnchanceDialogOpen = controlBox.querySelector("#btn-set-dungeon-enchance");
  2724. dungeonEnchanceDialogOpen.onclick = function(){
  2725. dungeonEnchanceDialog.show(formation);
  2726. };
  2727. //编辑框
  2728. editBox.mid = null; //储存怪物id
  2729. editBox.latent = []; //储存潜在觉醒
  2730. editBox.isAssist = false; //储存是否为辅助宠物
  2731. editBox.monsterHead = null;
  2732. editBox.latentBox = null;
  2733. editBox.memberIdx = []; //储存队伍数组下标
  2734. editBox.show = function() {
  2735. this.classList.remove(className_displayNone);
  2736. formationBox.classList.add("blur-bg");
  2737. controlBox.classList.add("blur-bg");
  2738. };
  2739. editBox.hide = function() {
  2740. this.classList.add(className_displayNone);
  2741. formationBox.classList.remove("blur-bg");
  2742. controlBox.classList.remove("blur-bg");
  2743. // if (isGuideMod) {
  2744. // const url = new URL(location);
  2745. // url.searchParams.delete("guide");
  2746. // url.searchParams.delete("id");
  2747. // history.replaceState(null,null,url);
  2748. // }
  2749. //删除编辑模式
  2750. sessionStorage.removeItem('editing');
  2751. };
  2752. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  2753. const searchBox = editBox.querySelector(".search-box");
  2754. const settingBox = editBox.querySelector(".setting-box");
  2755. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  2756. mSeriesId.onclick = function() { //搜索系列
  2757. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2758. if (seriesId > 0) {
  2759. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2760. }
  2761. };
  2762. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  2763. mCollabId.onclick = function() { //搜索合作
  2764. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2765. if (collabId > 0); {
  2766. showSearch(Cards.filter(card => card.collabId == collabId));
  2767. }
  2768. };
  2769. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  2770. mGachaId.onclick = function() { //搜索合作
  2771. const gachaId = parseInt(this.getAttribute(dataAttrName), 10);
  2772. if (gachaId > 0); {
  2773. showSearch(Cards.filter(card => card.gachaId == gachaId));
  2774. }
  2775. };
  2776. //以字符串搜索窗口
  2777. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2778. function searchByString(str)
  2779. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2780. str = str.trim();
  2781. if (str === '0') { //如果搜索0,则打开最新的50个
  2782. return Cards.filter(card=>card.enabled).slice(-50);
  2783. } else if (str.length>0)
  2784. {
  2785. return Cards.filter(card =>
  2786. {
  2787. const names = [card.name];
  2788. if (card.otLangName)
  2789. {
  2790. names.push(...Object.values(card.otLangName));
  2791. }
  2792. const tags = card.altName.concat();
  2793. if (card.otTags)
  2794. {
  2795. tags.push(...card.otTags);
  2796. }
  2797. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2798. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2799. }
  2800. );
  2801. }else
  2802. {
  2803. return [];
  2804. }
  2805. }
  2806. function copyString(input)
  2807. {
  2808. input.focus(); //设input为焦点
  2809. input.select(); //选择全部
  2810. if (navigator?.clipboard?.writeText) { //优先使用新API
  2811. navigator.clipboard.writeText(input.value);
  2812. } else if (document.execCommand('copy')) {
  2813. document.execCommand('copy');
  2814. }
  2815. //input.blur(); //取消焦点
  2816. }
  2817. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = [])
  2818. {
  2819. const stringSearchContent = this.querySelector(".dialog-content");
  2820. const fragment = document.createDocumentFragment();
  2821. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2822. {
  2823. const ul_original = document.createElement("ul");
  2824. ul_original.className = "original-string";
  2825. originalStrArr.forEach(str=>{
  2826. const li = ul_original.appendChild(document.createElement("li"));
  2827. const ipt = li.appendChild(document.createElement("input"));
  2828. ipt.className = "string-value";
  2829. ipt.value = str;
  2830. ipt.readOnly = true;
  2831. const copyBtn = li.appendChild(document.createElement("button"));
  2832. copyBtn.className = "string-copy";
  2833. copyBtn.onclick = function(){copyString(ipt)};
  2834. const searchBtn = li.appendChild(document.createElement("button"));
  2835. searchBtn.className = "string-search";
  2836. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2837. });
  2838. fragment.appendChild(ul_original);
  2839. }
  2840. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2841. {
  2842. const ul_additional = document.createElement("ul");
  2843. ul_additional.className = "additional-string";
  2844. additionalStrArr.forEach(str=>{
  2845. const li = ul_additional.appendChild(document.createElement("li"));
  2846. const ipt = li.appendChild(document.createElement("input"));
  2847. ipt.className = "string-value";
  2848. ipt.value = str;
  2849. ipt.readOnly = true;
  2850. const searchBtn = li.appendChild(document.createElement("button"));
  2851. searchBtn.className = "string-search";
  2852. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2853. });
  2854. fragment.appendChild(ul_additional);
  2855. }
  2856. stringSearchContent.innerHTML = "";
  2857. stringSearchContent.appendChild(fragment);
  2858. }
  2859. stringSearchDialog.close = function()
  2860. {
  2861. this.classList.add(className_displayNone);
  2862. }
  2863. function dialogShowFunction(...arg){
  2864. this?.initialing(...arg); //自身初始化
  2865. this.classList.remove(className_displayNone);
  2866. };
  2867. function dialogCloseFunction(){
  2868. this.classList.add(className_displayNone);
  2869. };
  2870. function dialogCloseButtonFunction(){
  2871. this.parentElement.parentElement.close();
  2872. };
  2873. function dialogInitialing(dialog){
  2874. dialog.show = dialogShowFunction;
  2875. dialog.close = dialogCloseFunction;
  2876. const closeButton = dialog.querySelector(".dialog-close");
  2877. closeButton.onclick = dialogCloseButtonFunction;
  2878. }
  2879. //初始化Dialog
  2880. dialogInitialing(stringSearchDialog);
  2881. const mAltName = monInfoBox.querySelector(".monster-altName");
  2882. mAltName.onclick = function() { //搜索合作
  2883. //const mid = parseInt(this.getAttribute('data-monId'));
  2884. const card = Cards[editBox.mid];
  2885. if (card)
  2886. {
  2887. stringSearchDialog.show(card.altName, card.otTags);
  2888. }
  2889. };
  2890. //创建一个新的怪物头像
  2891. editBox.createCardHead = function(id, options = {}) {
  2892. function clickHeadToNewMon() {
  2893. monstersID.value = this.card.id;
  2894. monstersID.onchange();
  2895. return false; //取消链接的默认操作
  2896. }
  2897. const cli = document.createElement("li");
  2898. const cdom = cli.head = createCardA(options);
  2899. cli.appendChild(cdom);
  2900. let card;
  2901. if (id instanceof Member) {
  2902. changeid(id, cdom);
  2903. card = id.card;
  2904. } else {
  2905. changeid({ id: id }, cdom);
  2906. card = Cards[id];
  2907. }
  2908. cli.card = card;
  2909. if (card?.canAssist)
  2910. cli.classList.add("allowable-assist");
  2911. if (options.showCD)
  2912. {
  2913. const CDPreview = cli.appendChild(document.createElement("div"));
  2914. CDPreview.className = "cd-preview";
  2915. if (card.activeSkillId>0)
  2916. {
  2917. const skill = Skills[card.activeSkillId];
  2918. const CD_Max = skill.initialCooldown;
  2919. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2920. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2921. CD_MinDom.className = "cd-min";
  2922. if (CD_Max !== CD_Min)
  2923. {
  2924. CD_MinDom.textContent = CD_Min;
  2925. }else
  2926. {
  2927. CD_MinDom.classList.add(className_displayNone);
  2928. }
  2929. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2930. CD_MaxDom.className = "cd-max";
  2931. CD_MaxDom.textContent = CD_Max;
  2932. if (skill.type === 232 || skill.type === 233) {
  2933. CDPreview.appendChild(document.createElement("br"));
  2934. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  2935. CD_EvoDom.className = "cd-evo";
  2936. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  2937. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  2938. }
  2939. }
  2940. }
  2941. //产生一个能力值列表
  2942. function creatAbilitiesList(abilities) {
  2943. const abilitiesPreview = document.createElement("ul");
  2944. abilitiesPreview.className = "abilities-preview";
  2945. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2946. hpDom.className = "hp-preview";
  2947. hpDom.textContent = abilities.hp;
  2948. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2949. atkDom.className = "atk-preview";
  2950. atkDom.textContent = abilities.atk;
  2951. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2952. rcvDom.className = "rcv-preview";
  2953. rcvDom.textContent = abilities.rcv;
  2954. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2955. indexDom.className = "index-preview";
  2956. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2957. return abilitiesPreview;
  2958. }
  2959. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2960. {
  2961. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2962. if (options.showAbilities && abilities_2status)
  2963. {
  2964. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2965. }
  2966. if (options.showAbilitiesWithAwoken && abilities_2status)
  2967. {
  2968. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2969. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2970. }
  2971. }
  2972. if (options.showAwoken)
  2973. {
  2974. //产生一个觉醒列表
  2975. function creatAwokenList(awokens) {
  2976. const ul = document.createElement("ul");
  2977. ul.className = "awoken-ul";
  2978. awokens.forEach(ak=>{
  2979. const li = ul.appendChild(document.createElement("li"));
  2980. const icon = li.appendChild(document.createElement("icon"));
  2981. icon.className = "awoken-icon";
  2982. icon.setAttribute("data-awoken-icon",ak);
  2983. });
  2984. return ul;
  2985. }
  2986. const awokenPreview = cli.appendChild(document.createElement("div"));
  2987. awokenPreview.className = "awoken-preview";
  2988. if (card.awakenings.length)
  2989. {
  2990. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2991. akUl.classList.add("awoken-preview-awakenings");
  2992. }
  2993. if (card.superAwakenings.length)
  2994. {
  2995. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2996. sakUl.classList.add("awoken-preview-superAwakenings");
  2997. }
  2998. }
  2999. if (options.customAddition)
  3000. {
  3001. options.customAddition.forEach(func=>{
  3002. const c_addition = cli.appendChild(document.createElement("div"));
  3003. c_addition.className = "custom-addition";
  3004. let content = func(card);
  3005. content && c_addition.append(content);
  3006. });
  3007. }
  3008. cli.onclick = clickHeadToNewMon;
  3009. return cli;
  3010. };
  3011. //显示进化树
  3012. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  3013. evolutionaryTreeMask.initialize = function(monid)
  3014. {
  3015. const maskContent = this.querySelector(".mask-content");
  3016. const fragment = document.createDocumentFragment();
  3017. const evoTree = new EvoTree(monid);
  3018. fragment.appendChild(evoTree.toListNode());
  3019. maskContent.innerHTML = "";
  3020. maskContent.appendChild(fragment);
  3021. }
  3022. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3023. openEvolutionaryTree.onclick = function(event) {
  3024. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  3025. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  3026. } else {
  3027. evolutionaryTreeMask.show(editBox.mid);
  3028. }
  3029. };
  3030. //显示进化需求树
  3031. evolutionaryTreeMask.showRequirementTree = function(monid)
  3032. {
  3033. const maskContent = this.querySelector(".mask-content");
  3034. const fragment = document.createDocumentFragment();
  3035. const evoTree = new RequirementTree(monid);
  3036. fragment.appendChild(evoTree.toListNode());
  3037. maskContent.innerHTML = "";
  3038. maskContent.appendChild(fragment);
  3039. this.classList.remove(className_displayNone);
  3040. }
  3041. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3042. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  3043. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 [name=\"attr-1\"]"));
  3044. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 [name=\"attr-2\"]"));
  3045. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  3046. const s_typesDiv = searchBox.querySelector(".types-div");
  3047. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  3048. const s_typesUl = s_typesDiv.querySelector(".type-list");
  3049. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  3050. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  3051. function s_types_onchange(){
  3052. const newClassName = `type-killer-${this.value}`;
  3053. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  3054. }
  3055. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  3056. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  3057. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  3058. function s_types_latentli_onclick(){
  3059. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  3060. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  3061. s_types.forEach(checkbox=>{
  3062. const type = parseInt(checkbox.value);
  3063. checkbox.checked = killerTypes.includes(type);
  3064. });
  3065. }
  3066. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  3067. s_typeAndOr.onchange = function(){
  3068. s_types.forEach(checkBox=>checkBox.onchange());
  3069. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  3070. };
  3071. s_typeAndOr.onchange();
  3072. //稀有度筛选
  3073. const s_rareDiv = searchBox.querySelector(".rare-div");
  3074. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  3075. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  3076. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  3077. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  3078. function s_rareIcons_onclick()
  3079. {
  3080. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  3081. const radioLow = s_rareLows.find(radio=>radio.checked);
  3082. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  3083. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  3084. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  3085. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  3086. rangeLow != rangeHigh ?
  3087. thisValue :
  3088. (
  3089. thisValue == rangeLow ?
  3090. 1 :
  3091. Math.min(thisValue,rangeLow)
  3092. )
  3093. )).checked = true;
  3094. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  3095. rangeLow != rangeHigh ?
  3096. thisValue :
  3097. (
  3098. thisValue == rangeLow ?
  3099. 10 :
  3100. Math.max(thisValue,rangeHigh)
  3101. )
  3102. )).checked = true;
  3103. }
  3104. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  3105. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  3106. s_rareClear.onclick = function(){
  3107. s_rareLows[0].checked = true;
  3108. s_rareHighs[s_rareHighs.length-1].checked = true;
  3109. }
  3110. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  3111. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  3112. const s_awokensUl = s_awokensDiv.querySelector(":scope .all-awokens .awoken-ul");
  3113. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  3114. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  3115. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  3116. const searchMonList = editBox.querySelector(".search-mon-list"); //搜索结果列表
  3117. searchMonList.originalHeads = null; //用于存放原始搜索结果
  3118. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  3119. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  3120. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  3121. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  3122. //强调箱子拥有开关
  3123. const s_boxHave = document.getElementById("box-have");
  3124. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  3125. s_boxHave.onchange = function(e) {
  3126. document.body.classList.toggle("emphasize-box-have", this.checked);;
  3127. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3128. };
  3129. s_boxHave.onchange(false);
  3130. const s_sawokensDetail = searchBox.querySelector(".sawoken-detail");
  3131. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  3132. s_sawokensDetail.querySelector("summary").onclick = function(event) {
  3133. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!s_sawokensDetail.open));
  3134. }
  3135. const s_sawokensUl = s_sawokensDetail.querySelector(".awoken-ul");
  3136. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  3137. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  3138. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  3139. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  3140. s_includeSuperAwoken.onchange = function() {
  3141. s_sawokensDetail.classList.toggle(className_displayNone, this.checked);;
  3142. };
  3143. s_includeSuperAwoken.onchange();
  3144. //显示官方觉醒排序开关
  3145. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  3146. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  3147. s_showOfficialAwokenSorting.onchange = function(e){
  3148. const checked = this.checked;
  3149. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  3150. const fragmentAwoken = document.createDocumentFragment();
  3151. const fragmentSawoken = document.createDocumentFragment();
  3152. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  3153. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  3154. function appendLi(id) {
  3155. const li = this.iconLis.find(li=>
  3156. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  3157. );
  3158. li && this.fragment.appendChild(li);
  3159. }
  3160. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  3161. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  3162. const className = "official-awoken-sorting";
  3163. s_awokensDiv.classList.toggle(className, checked);
  3164. s_awokensUl.appendChild(fragmentAwoken);
  3165. s_sawokensUl.appendChild(fragmentSawoken);
  3166. };
  3167. s_showOfficialAwokenSorting.onchange(false);
  3168. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  3169. function search_awokenAdd1() {
  3170. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  3171. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  3172. if (count < maxCount) {
  3173. count++;
  3174. this.setAttribute("data-awoken-count", count);
  3175. const iconLi = document.createElement("li");
  3176. const icon = iconLi.appendChild(document.createElement("icon"))
  3177. icon.className = "awoken-icon";
  3178. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  3179. icon.onclick = search_awokenSub1;
  3180. s_selectedAwokensUl.appendChild(iconLi);
  3181. }
  3182. }
  3183. function search_awokenSub1() {
  3184. const awokenId = this.getAttribute("data-awoken-icon");
  3185. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  3186. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  3187. if (count > 0) {
  3188. count--;
  3189. awokenIcon.setAttribute("data-awoken-count", count);
  3190. }
  3191. this.parentNode.remove();
  3192. }
  3193. s_awokensIcons.forEach(b => {
  3194. b.onclick = search_awokenAdd1; //每种觉醒增加1
  3195. });
  3196. const awokenClear = searchBox.querySelector(".awoken-clear");
  3197. awokenClear.onclick = function() { //清空觉醒选项
  3198. s_awokensIcons.forEach(t => {
  3199. t.setAttribute("data-awoken-count", 0);
  3200. });
  3201. s_sawokens.forEach(t => {
  3202. t.checked = false;
  3203. });
  3204. s_selectedAwokensUl.innerHTML = "";
  3205. };
  3206. //特殊搜索部分
  3207. const s_specialDiv = searchBox.querySelector(".special-div");
  3208. const specialAdd = s_specialDiv.querySelector(".special-add");
  3209. const specialClear = s_specialDiv.querySelector(".special-clear");
  3210. const specialStar = s_specialDiv.querySelector(".special-star");
  3211. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  3212. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  3213. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  3214. function newSpecialSearchOption(func, idx1, idx2)
  3215. {
  3216. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  3217. return new Option(
  3218. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  3219. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  3220. );
  3221. }
  3222. //读取储存的筛选收藏列表
  3223. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  3224. if (Array.isArray(strMakedConfig)) {
  3225. strMakedConfig.forEach(([groupName, filterName])=>{
  3226. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  3227. if (idx1 < 0 ) return;
  3228. if (filterName !== undefined) {
  3229. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  3230. if (idx2 < 0 ) return;
  3231. markedFilter.push([idx1, idx2]);
  3232. } else {
  3233. markedFilter.push([idx1]);
  3234. }
  3235. });
  3236. }
  3237. specialFirstSelect.refreshList = function() {
  3238. const _this = specialFirstSelect;
  3239. function addNewOption(sfunc, groudIndex){
  3240. if (sfunc.group)
  3241. {
  3242. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  3243. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3244. optgroup.label = groupName;
  3245. if (sfunc.functions)
  3246. {
  3247. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  3248. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  3249. });
  3250. }
  3251. }else
  3252. {
  3253. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  3254. }
  3255. }
  3256. _this.innerHTML = '';
  3257. addNewOption(specialSearchFunctions[0], 0);
  3258. if (markedFilter.length > 0) {
  3259. const groupName = "=====★=====";
  3260. const optgroup = _this.appendChild(document.createElement("optgroup"));
  3261. optgroup.label = groupName;
  3262. markedFilter.forEach(([groudIndex, filterIndex])=>{
  3263. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  3264. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  3265. });
  3266. }
  3267. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  3268. addNewOption(specialSearchFunctions[idx], idx);
  3269. }
  3270. }
  3271. specialFirstSelect.onchange = function() {
  3272. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  3273. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  3274. if (markIdx >= 0) {//已经存在的收藏
  3275. specialStar.classList.add("marked");
  3276. } else {
  3277. specialStar.classList.remove("marked");
  3278. }
  3279. }
  3280. //只添加第一个列表,后面的全部通过克隆的方式复现
  3281. specialFirstSelect.refreshList();
  3282. specialAdd.onclick = function(event) {
  3283. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  3284. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  3285. specialFilterUl.appendChild(specialFilterLi);
  3286. return specialFilterSelection;
  3287. }
  3288. //specialAdd.onclick(); //先运行一次产生两个
  3289. specialClear.onclick = function() {
  3290. searchMonList.customAddition = null;
  3291. specialFilterUl.innerHTML = "";
  3292. specialFilterUl.appendChild(specialFilterFirstLi);
  3293. specialFirstSelect.selectedIndex = 0;
  3294. }
  3295. specialStar.onclick = function() {
  3296. const indexs = specialFirstSelect.value.split("|").map(Number);
  3297. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  3298. if (markIdx >= 0) {//已经存在的收藏
  3299. markedFilter.splice(markIdx,1);
  3300. } else {
  3301. markedFilter.push(indexs);
  3302. }
  3303. specialFirstSelect.refreshList(); //刷新列表
  3304. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  3305. //储存设置
  3306. let strMakedConfig = markedFilter.map(indexs=>{
  3307. let arr = [specialSearchFunctions[indexs[0]].name];
  3308. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  3309. return arr;})
  3310. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  3311. }
  3312. const s_controlDiv = searchBox.querySelector(".control-div");
  3313. const searchStart = s_controlDiv.querySelector(".search-start");
  3314. const searchClose = s_controlDiv.querySelector(".search-close");
  3315. const searchClear = s_controlDiv.querySelector(".search-clear");
  3316. const searchShare = s_controlDiv.querySelector(".search-share");
  3317. searchShare.onclick = function() {
  3318. const options = searchBox.getSearchOptions();
  3319. const optionJSON = JSON.stringify(options);
  3320. const locationURL = new URL(location);
  3321. locationURL.searchParams.set('search-options', optionJSON);
  3322. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3323. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  3324. showAnyStringDialog.show(locationURL.toString());
  3325. }
  3326. const showAnyStringDialog = settingBox.querySelector(".dialog-show-any-string");
  3327. showAnyStringDialog.initialing = function(str) {
  3328. const ipt = this.querySelector(".string-value");
  3329. ipt.value = str;
  3330. }
  3331. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  3332. copyString(showAnyStringDialog.querySelector(".string-value"));
  3333. }
  3334. //初始化Dialog
  3335. dialogInitialing(showAnyStringDialog);
  3336. function returnCheckedInput(ipt) {
  3337. return ipt.checked;
  3338. }
  3339. function returnInputValue(ipt) {
  3340. return ipt.value;
  3341. }
  3342. function returnRadiosValue(radioArr) {
  3343. const checkedRadio = radioArr.find(returnCheckedInput);
  3344. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  3345. return firstCheckedValue;
  3346. }
  3347. function returnCheckBoxsValues(checkBoxsArr) {
  3348. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  3349. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  3350. return checkedValues;
  3351. }
  3352. function Str2Int(str) {
  3353. return parseInt(str, 10);
  3354. }
  3355. //将搜索结果显示出来(也可用于其他的搜索)
  3356. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  3357. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  3358. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  3359. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  3360. const searchResultCount = searchBox.querySelector(".search-list-length");
  3361. showSearch = function(searchArr, customAdditionalFunction)
  3362. {
  3363. if (typeof(searchArr) === "number") {
  3364. searchArr = [searchArr];
  3365. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  3366. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  3367. } else {
  3368. return; //如果不是数组就直接取消下一步
  3369. }
  3370. //如果之前打开了附加显示,继续沿用
  3371. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  3372. customAdditionalFunction = searchMonList.customAddition;
  3373. }
  3374. searchBox.classList.remove(className_displayNone);
  3375. searchMonList.classList.remove(className_displayNone);
  3376. editBox.show();
  3377. const createCardHead = editBox.createCardHead;
  3378. searchMonList.classList.add(className_displayNone);
  3379. searchMonList.innerHTML = ""; //清空旧的
  3380. //辅助回收内存
  3381. if (Array.isArray(searchMonList.originalHeads))
  3382. {
  3383. searchMonList.originalHeads.forEach(item=>item = null);
  3384. searchMonList.originalHeads = null;
  3385. }
  3386. if (searchArr.length > 0) {
  3387. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3388. //获取原始排序的头像列表
  3389. const additionalOption = { //搜索列表的额外选项
  3390. showAwoken: s_add_show_awoken.checked,
  3391. showCD: s_add_show_CD.checked,
  3392. showAbilities: s_add_show_abilities.checked,
  3393. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  3394. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  3395. };
  3396. searchMonList.originalHeads = searchArr.map(card => {
  3397. if (card instanceof Member) {
  3398. return createCardHead(card, additionalOption);
  3399. } else {
  3400. return createCardHead(card.id, additionalOption);
  3401. }
  3402. });
  3403. searchMonList.customAddition = additionalOption.customAddition;
  3404. //对头像列表进行排序
  3405. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3406. headsArray.forEach(head => fragment.appendChild(head));
  3407. searchMonList.appendChild(fragment);
  3408. //目前这里添加会导致无限循环,无法后退
  3409. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  3410. //const state = {searchArr:idArr,mid:editBox.mid};
  3411. //history.pushState(state, null, location);
  3412. }
  3413. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  3414. searchMonList.classList.remove(className_displayNone);
  3415. };
  3416. //对已经搜索到的Cards重新附加显示
  3417. function reShowSearch()
  3418. {
  3419. if (Array.isArray(searchMonList.originalHeads))
  3420. {
  3421. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  3422. showSearch(oldArr, searchMonList.customAddition);
  3423. }
  3424. }
  3425. s_add_show_awoken.onchange = reShowSearch;
  3426. s_add_show_CD.onchange = reShowSearch;
  3427. s_add_show_abilities.onchange = reShowSearch;
  3428. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  3429. //恢复搜索状态
  3430. searchBox.recoverySearchStatus = function({attrs:[attr1, attr2], fixMainColor, types, typeAndOr, rares:[rareLow, rareHigh], awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, specialFilters}) {
  3431. //属性这里是用的2进制写
  3432. (s_attr1s.find(opt=>parseInt(opt.value,2) == attr1) || s_attr1s[0]).checked = true;
  3433. (s_attr2s.find(opt=>parseInt(opt.value,2) == attr2) || s_attr2s[0]).checked = true;
  3434. s_fixMainColor.checked = fixMainColor;
  3435. s_types.filter(opt=>types.includes(parseInt(opt.value,10))).forEach(opt=>opt.checked = true);
  3436. s_typeAndOr.checked = typeAndOr;
  3437. (s_rareLows.find(opt=>parseInt(opt.value,10) == rareLow) || s_rareLows[0]).checked = true;
  3438. (s_rareHighs.find(opt=>parseInt(opt.value,10) == rareHigh) || s_rareHighs[s_rareHighs.length-1]).checked = true;
  3439. s_selectedAwokensUl.innerHTML = "";
  3440. //添加觉醒
  3441. awokens.forEach(ak=>{
  3442. const btn = s_awokensIcons.find(_btn=>parseInt(_btn.getAttribute("data-awoken-icon"), 10) == ak.id);
  3443. for (let i = 0; i < ak.num; i++) {
  3444. btn.onclick();
  3445. }
  3446. });
  3447. s_sawokens.filter(opt=>sawokens.includes(parseInt(opt.value,10))).forEach(opt=>opt.checked = true);
  3448. s_awokensEquivalent.checked = equalAk;
  3449. s_includeSuperAwoken.checked = incSawoken;
  3450. s_canAssist.checked = canAssist;
  3451. s_canLevelLimitBreakthrough.checked = canLv110;
  3452. s_have8LatentSlot.checked = is8Latent;
  3453. //保留之前的特殊搜索,不需要完全新增
  3454. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  3455. //将筛选个数增加到需要的个数
  3456. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  3457. specialFilterSelections.push(specialAdd.onclick());
  3458. }
  3459. //将每一个搜索都设置好
  3460. for (let i = 0; i < specialFilters.length; i++) {
  3461. const filterSelection = specialFilterSelections[i];
  3462. const filter = specialFilters[i];
  3463. filterSelection.value = filter.join("|");
  3464. }
  3465. }
  3466. //导出当前的搜索状态
  3467. searchBox.getSearchOptions = function(){
  3468. const attrs = [
  3469. parseInt(returnRadiosValue(s_attr1s), 2) || 0,
  3470. parseInt(returnRadiosValue(s_attr2s), 2) || 0
  3471. ];
  3472. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  3473. const rares = [
  3474. parseInt(returnRadiosValue(s_rareLows), 10),
  3475. parseInt(returnRadiosValue(s_rareHighs), 10),
  3476. ];
  3477. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3478. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3479. return {
  3480. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  3481. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3482. };
  3483. });
  3484. //储存设置用于页面刷新的状态恢复
  3485. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  3486. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  3487. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  3488. const options = {
  3489. attrs,
  3490. fixMainColor: s_fixMainColor.checked,
  3491. types,
  3492. typeAndOr: s_typeAndOr.checked,
  3493. rares,
  3494. awokens,
  3495. sawokens,
  3496. equalAk: s_awokensEquivalent.checked,
  3497. incSawoken: s_includeSuperAwoken.checked,
  3498. canAssist: s_canAssist.checked,
  3499. canLv110: s_canLevelLimitBreakthrough.checked,
  3500. is8Latent: s_have8LatentSlot.checked,
  3501. specialFilters,
  3502. };
  3503. return options;
  3504. }
  3505. searchStart.onclick = function(event) {
  3506. let customAdditionalFunction = [];
  3507. const options = searchBox.getSearchOptions();
  3508. let searchResult = searchCards(Cards, options);
  3509. //进行特殊附加搜索
  3510. const specialFilters = options.specialFilters.map(([name1, name2])=>
  3511. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  3512. );
  3513. searchResult = specialFilters.reduce((pre,funcObj)=>
  3514. {
  3515. if (!funcObj) return pre;
  3516. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3517. return funcObj.function(pre); //结果进一步筛选
  3518. }, searchResult);
  3519. const optionJSON = JSON.stringify(options);
  3520. sessionStorage.setItem('search-options', optionJSON);
  3521. //显示搜索结果
  3522. showSearch(searchResult, customAdditionalFunction);
  3523. if (location.search.includes("search-options=")) {
  3524. //去掉URL内的搜索内容分享,避免干扰
  3525. const locationURL = new URL(location);
  3526. locationURL.searchParams.delete('search-options');
  3527. locationURL.searchParams.delete('show-search');
  3528. history.replaceState(null, null, locationURL);
  3529. }
  3530. };
  3531. searchClose.onclick = function() {
  3532. searchBox.classList.add(className_displayNone);
  3533. searchMonList.classList.add(className_displayNone);
  3534. };
  3535. searchClear.onclick = function() { //清空搜索选项
  3536. s_attr1s[0].checked = true;
  3537. s_attr2s[0].checked = true;
  3538. s_types.forEach(t => {
  3539. t.checked = false;
  3540. });
  3541. s_typeAndOr.onchange();
  3542. s_rareClear.onclick();
  3543. awokenClear.onclick();
  3544. specialClear.onclick();
  3545. s_canAssist.checked = false;
  3546. s_canLevelLimitBreakthrough.checked = false;
  3547. s_have8LatentSlot.checked = false;
  3548. searchMonList.originalHeads = null;
  3549. searchResultCount.setAttribute("data-search-result-count", 0);
  3550. searchMonList.innerHTML = "";
  3551. sessionStorage.removeItem('search-options');
  3552. };
  3553. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3554. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3555. //对heads重新排序
  3556. function sortHeadsArray(heads) {
  3557. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3558. const sortIndex = parseInt(s_sortList.value, 10);
  3559. const reverse = s_sortReverse.checked;
  3560. let headsArray = heads.concat();
  3561. headsArray.sort((head_a, head_b) => {
  3562. const card_a = head_a.card,
  3563. card_b = head_b.card;
  3564. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3565. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3566. return sortNumber;
  3567. });
  3568. if (reverse) headsArray.reverse();
  3569. return headsArray;
  3570. }
  3571. //对已经搜索到的Cards重新排序
  3572. function reSortCards() {
  3573. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3574. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3575. searchMonList.classList.add(className_displayNone);
  3576. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3577. headsArray.forEach(head => fragment.appendChild(head));
  3578. searchMonList.appendChild(fragment);
  3579. searchMonList.classList.remove(className_displayNone);
  3580. }
  3581. s_sortList.onchange = reSortCards;
  3582. s_sortReverse.onchange = reSortCards;
  3583. sort_function_list.forEach((sfunc, idx) => {
  3584. const newOpt = new Option(sfunc.name, idx);
  3585. newOpt.setAttribute("data-tag", sfunc.tag);
  3586. s_sortList.options.add(newOpt);
  3587. });
  3588. //id搜索
  3589. editBox.changeMonId = editBoxChangeMonId;
  3590. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3591. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3592. function idChange(event)
  3593. {
  3594. if (/^\d+$/.test(this.value)) {
  3595. const newId = parseInt(this.value, 10);
  3596. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3597. {
  3598. editBox.mid = newId;
  3599. //图鉴模式记录上一次的内容
  3600. if (isGuideMod)
  3601. {
  3602. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3603. const state = {searchArr:idArr,mid:newId};
  3604. const locationURL = new URL(location);
  3605. if (newId === 0) {
  3606. locationURL.searchParams.delete('id');
  3607. }else
  3608. {
  3609. locationURL.searchParams.set('id', newId);
  3610. }
  3611. history.pushState(state, null, locationURL);
  3612. }
  3613. editBox.changeMonId(newId);
  3614. }
  3615. return true;
  3616. }else
  3617. {
  3618. return false;
  3619. }
  3620. }
  3621. monstersID.onchange = idChange;
  3622. monstersID.onkeydown = function(event) {
  3623. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3624. if (event.key === "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3625. {
  3626. showSearch(searchByString(this.value));
  3627. }
  3628. }
  3629. //输入id数字即时更新的开关
  3630. const realTimeClassName = 'real-time-change-card';
  3631. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3632. s_realTimeChangeCard.onchange = function(e) {
  3633. monstersID.oninput = this.checked ? idChange : null;
  3634. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3635. }
  3636. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3637. s_realTimeChangeCard.onchange(false);
  3638. //字符串搜索
  3639. btnSearchByString.onclick = function() {
  3640. showSearch(searchByString(monstersID.value));
  3641. };
  3642. //觉醒
  3643. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  3644. const monEditAwokensRow = monInfoBox.querySelector(".row-mon-awoken");
  3645. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3646. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3647. function checkAwoken() {
  3648. const card = Cards[editBox.mid ?? 0];
  3649. const value = parseInt(this.value, 10);
  3650. awokenCountLabel.setAttribute(dataAttrName, value);
  3651. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card.awakenings.length);;
  3652. reCalculateAbility();
  3653. }
  3654. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3655. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3656. function playVoiceAwoken() { //点击label才播放语音
  3657. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3658. const card = Cards[editBox.mid];
  3659. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  3660. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3661. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3662. decodeAudio(sndURL, decoder.decode.bind(decoder));
  3663. }
  3664. }
  3665. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3666. //超觉醒
  3667. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  3668. mSAwokenIcon.onclick = function(){
  3669. this.setAttribute("data-awoken-icon", 0);
  3670. }
  3671. //3个快速设置this.ipt为自己的value
  3672. function setIptToMyValue() {
  3673. if (this.ipt.value != this.value) {
  3674. this.ipt.value = this.value;
  3675. this.ipt.onchange();
  3676. }
  3677. }
  3678. //等级
  3679. const monEditLv = settingBox.querySelector(".m-level");
  3680. monEditLv.onchange = function() {
  3681. reCalculateExp();
  3682. reCalculateAbility();
  3683. };
  3684. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3685. const monLvExp = settingBox.querySelector(".m-level-exp");
  3686. monEditLvMin.ipt = monEditLv;
  3687. monEditLvMin.onclick = setIptToMyValue;
  3688. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3689. monEditLvMax.ipt = monEditLv;
  3690. monEditLvMax.onclick = setIptToMyValue;
  3691. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3692. monEditLv110.ipt = monEditLv;
  3693. monEditLv110.onclick = setIptToMyValue;
  3694. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3695. monEditLv120.ipt = monEditLv;
  3696. monEditLv120.onclick = setIptToMyValue;
  3697. //编辑界面重新计算怪物的经验值
  3698. function reCalculateExp() {
  3699. const monid = editBox.mid;
  3700. const level = parseInt(monEditLv.value || 0, 10);
  3701. const tempMon = {
  3702. id: monid,
  3703. level: level
  3704. };
  3705. const needExpArr = calculateExp(tempMon);
  3706. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3707. }
  3708. editBox.reCalculateExp = reCalculateExp;
  3709. //三维
  3710. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3711. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3712. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3713. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3714. //加蛋
  3715. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3716. const monEditAddHp = rowMonPlus.querySelector(".m-plus-hp");
  3717. monEditAddHp.onchange = reCalculateAbility;
  3718. const monEditAddAtk = rowMonPlus.querySelector(".m-plus-atk");
  3719. monEditAddAtk.onchange = reCalculateAbility;
  3720. const monEditAddRcv = rowMonPlus.querySelector(".m-plus-rcv");
  3721. monEditAddRcv.onchange = reCalculateAbility;
  3722. //297按钮
  3723. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  3724. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  3725. function plusFastSetting(){
  3726. const sumPlus = parseInt(this.value, 10);
  3727. let one_plus = Math.floor(sumPlus / 3);
  3728. monEditAddHp.value = one_plus;
  3729. monEditAddAtk.value = one_plus;
  3730. monEditAddRcv.value = one_plus;
  3731. reCalculateAbility();
  3732. }
  3733. //潜觉
  3734. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  3735. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll("li"));
  3736. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  3737. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  3738. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3739. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  3740. monEditLatentAllowableDetail.onclick = function(event) {
  3741. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  3742. }
  3743. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3744. refreshLatent(latent, new Member(monid), monEditLatentUl);
  3745. };
  3746. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3747. const skillBox = rowSkill.querySelector(".skill-box");
  3748. const skillTitle = skillBox.querySelector(".skill-name");
  3749. const skillCD = skillBox.querySelector(".skill-cd");
  3750. const skillLevel = skillBox.querySelector(".m-skill-level");
  3751. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3752. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3753. skillTitle.onclick = fastShowSkill;
  3754. skillLevel.onchange = function() {
  3755. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3756. const skill = Skills[card.activeSkillId];
  3757. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  3758. };
  3759. skillLevel_1.ipt = skillLevel;
  3760. skillLevel_1.onclick = setIptToMyValue;
  3761. skillLevel_Max.ipt = skillLevel;
  3762. skillLevel_Max.onclick = setIptToMyValue;
  3763. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3764. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3765. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3766. lskillTitle.onclick = fastShowSkill;
  3767. //显示原文开关
  3768. const showSkillOriginal = document.getElementById("show-skill-original");
  3769. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3770. showSkillOriginal.onchange = function(event) {
  3771. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3772. skillBox.classList.toggle(this.id, this.checked);;
  3773. leaderSkillBox.classList.toggle(this.id, this.checked);;
  3774. };
  3775. showSkillOriginal.onchange(false);
  3776. editBox.refreshSkillParse = function(skp, lskp){
  3777. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3778. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3779. const card = Cards[this.mid] || Cards[0];
  3780. if (!card) return;
  3781. try {
  3782. skillDetailParsed.innerHTML = "";
  3783. const parsedActiveSkill = skillParser(card.activeSkillId);
  3784. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  3785. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  3786. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  3787. } catch (error) {
  3788. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  3789. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  3790. }
  3791. try {
  3792. lskillDetailParsed.innerHTML = "";
  3793. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  3794. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  3795. } catch (error) {
  3796. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  3797. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  3798. }
  3799. };
  3800. //合并技能开关
  3801. const mergeSill = document.getElementById("merge-skill");
  3802. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3803. mergeSill.onchange = function(event){
  3804. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3805. merge_skill = this.checked;
  3806. editBox.refreshSkillParse();
  3807. };
  3808. mergeSill.onchange(false);
  3809. //已有觉醒的去除
  3810. function deleteLatent(e) {
  3811. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3812. const aIdx = editBox.latent.indexOf(lIdx);
  3813. if (aIdx >= 0)
  3814. {
  3815. editBox.latent.splice(aIdx, 1);
  3816. editBox.reCalculateAbility(); //重计算三维
  3817. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3818. }
  3819. }
  3820. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3821. //可选觉醒的添加
  3822. function addLatent() {
  3823. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3824. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3825. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3826. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3827. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3828. if (latentUseHole(lIdx) <= enabledHole)
  3829. editBox.latent.push(lIdx);
  3830. else
  3831. return;
  3832. editBox.reCalculateAbility();
  3833. editBox.refreshLatent(editBox.latent, editBox.mid);
  3834. }
  3835. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3836. //编辑界面重新计算怪物的能力
  3837. function reCalculateAbility() {
  3838. const monid = editBox.mid;
  3839. const level = parseInt(monEditLv.value || 0, 10);
  3840. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3841. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3842. const plus = [
  3843. parseInt(monEditAddHp.value || 0, 10),
  3844. parseInt(monEditAddAtk.value || 0, 10),
  3845. parseInt(monEditAddRcv.value || 0, 10)
  3846. ];
  3847. const latent = editBox.latent;
  3848. const tempMon = {
  3849. id: monid,
  3850. level: level,
  3851. plus: plus,
  3852. awoken: awoken,
  3853. latent: latent
  3854. };
  3855. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3856. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  3857. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3858. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3859. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3860. }
  3861. editBox.reCalculateAbility = reCalculateAbility;
  3862. const btnCancel = editBox.querySelector(".button-cancel");
  3863. const btnDone = editBox.querySelector(".button-done");
  3864. const btnNull = editBox.querySelector(".button-null");
  3865. const btnDelay = editBox.querySelector(".button-delay");
  3866. btnCancel.onclick = function() {
  3867. btnDone.classList.remove("cant-assist");
  3868. btnDone.disabled = false;
  3869. editBox.memberIdx = [];
  3870. editBox.hide();
  3871. };
  3872. btnDone.onclick = function() {
  3873. if (parseInt(monEditLv.value, 10) == 0) {
  3874. btnNull.onclick();
  3875. return;
  3876. }
  3877. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3878. const teamData = formation.teams[editBox.memberIdx[0]];
  3879. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3880. const teamBox = teamBigBox.querySelector(".team-box");
  3881. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3882. mon.id = editBox.mid;
  3883. const card = mon.card || Cards[0];
  3884. const skill = Skills[card.activeSkillId];
  3885. mon.level = parseInt(monEditLv.value, 10);
  3886. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3887. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3888. if (card.superAwakenings.length) //如果支持超觉醒
  3889. {
  3890. mon.sawoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  3891. }
  3892. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3893. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3894. mon.plus = [0, 0, 0];
  3895. } else {
  3896. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3897. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3898. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3899. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3900. mon.latent = editBox.latent.concat();
  3901. }
  3902. }
  3903. const skillLevelNum = parseInt(skillLevel.value, 10);
  3904. if (skillLevelNum < skill.maxLevel) {
  3905. mon.skilllevel = skillLevelNum;
  3906. }
  3907. changeid(mon, editBox.monsterHead,
  3908. editBox.memberIdx[1] ? null : editBox.latentBox, //潜觉Node
  3909. editBox.memberIdx[1] ? null : teamData[1][editBox.memberIdx[2]] //assist数据
  3910. );
  3911. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3912. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3913. let changeAttrTypeWeapon = false;
  3914. let awokens = card.awakenings;
  3915. if (!editBox.isAssist) {//如果改的不是辅助
  3916. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  3917. }
  3918. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  3919. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3920. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  3921. refreshAll(formation);
  3922. } else {
  3923. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3924. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3925. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3926. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3927. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  3928. if (teamMemberTypesDom) refreshmemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3929. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  3930. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3931. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3932. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3933. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3934. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3935. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3936. //刷新该队员的CD
  3937. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3938. }
  3939. creatNewUrl();
  3940. editBox.hide();
  3941. };
  3942. window.addEventListener("keydown",function(event) {
  3943. if (!editBox.classList.contains(className_displayNone))
  3944. { //编辑窗打开
  3945. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3946. btnCancel.onclick();
  3947. }
  3948. }
  3949. else
  3950. {
  3951. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  3952. //如果正在编辑文本,则不执行快捷键操作
  3953. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  3954. return;
  3955. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3956. if (event.key === "ArrowLeft"
  3957. && (event.code == "Numpad4" || event.ctrlKey))
  3958. { //变身后退
  3959. henshinStep(-1);
  3960. }
  3961. else if (event.key === "ArrowRight"
  3962. && (event.code == "Numpad6" || event.ctrlKey))
  3963. { //变身前进
  3964. henshinStep(+1);
  3965. }
  3966. }
  3967. });
  3968. btnNull.onclick = function() { //空位置
  3969. const mon = new Member();
  3970. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3971. const teamData = formation.teams[editBox.memberIdx[0]];
  3972. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3973. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3974. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3975. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3976. refreshAll(formation);
  3977. creatNewUrl();
  3978. editBox.hide();
  3979. };
  3980. btnDelay.onclick = function() { //应对威吓
  3981. const mon = new MemberDelay();
  3982. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3983. const teamData = formation.teams[editBox.memberIdx[0]];
  3984. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3985. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3986. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3987. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3988. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3989. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3990. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3991. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3992. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  3993. if (teamMemberTypesDom) refreshmemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3994. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  3995. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3996. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3997. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3998. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3999. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4000. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4001. //刷新改队员的CD
  4002. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  4003. creatNewUrl();
  4004. editBox.hide();
  4005. };
  4006. //语言选择
  4007. const langList = controlBox.querySelector(".languages");
  4008. langList.onchange = function() {
  4009. creatNewUrl({ "language": this.value });
  4010. history.go();
  4011. };
  4012. //数据源选择
  4013. const dataList = controlBox.querySelector(".datasource");
  4014. dataList.onchange = function() {
  4015. creatNewUrl({ datasource: this.value });
  4016. history.go();
  4017. };
  4018. /*添对应语言执行的JS*/
  4019. const languageJS = document.head.appendChild(document.createElement("script"));
  4020. languageJS.id = "language-js";
  4021. languageJS.type = "text/javascript";
  4022. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  4023. if (isGuideMod) //图鉴模式直接打开搜索框
  4024. {
  4025. showSearch([]);
  4026. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  4027. }
  4028. }
  4029. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  4030. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  4031. function idToCard(id) {return Cards[id]}
  4032. function loopAddHenshin(card, cardSet)
  4033. {
  4034. function filterCard(_card) {
  4035. return _card && !cardSet.has(_card);
  4036. }
  4037. function addCard(_card) {
  4038. cardSet.add(_card);
  4039. loopAddHenshin(_card, cardSet);
  4040. }
  4041. //从本卡片变身到的
  4042. if (Array.isArray(card.henshinFrom)) {
  4043. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  4044. cardTo.forEach(addCard);
  4045. }
  4046. //变身到本卡片的(多个)
  4047. if (Array.isArray(card.henshinTo)) {
  4048. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  4049. cardsFrom.forEach(addCard);
  4050. }
  4051. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  4052. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  4053. evoCards.forEach(addCard);
  4054. }
  4055. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  4056. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  4057. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  4058. if (includeHenshin) {
  4059. evoLinkCardsArray.forEach(card=>{
  4060. loopAddHenshin(card, evoLinkCardsSet);
  4061. });
  4062. }
  4063. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  4064. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  4065. return evoLinkCardsIdArray;
  4066. }
  4067. //改变一个怪物头像
  4068. function changeid(mon, monDom, latentDom, assist) {
  4069. //let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4070. //const parentNode = monDom.parentNode;
  4071. //fragment.appendChild(monDom);
  4072. const monId = mon.id;
  4073. const card = Cards[monId] || Cards[0]; //怪物固定数据
  4074. if (!card) { //如果搜不到怪物就退出操作
  4075. parentNode.appendChild(fragment);
  4076. return;
  4077. }
  4078. monDom.setAttribute("data-cardid", monId); //设定新的id
  4079. if (monId < 0) //如果是延迟
  4080. {
  4081. monDom.removeAttribute("href");
  4082. monDom.removeAttribute("title");
  4083. monDom.classList.add("delay");
  4084. monDom.classList.remove("null");
  4085. //parentNode.appendChild(fragment);
  4086. if (latentDom) latentDom.classList.add(className_displayNone);
  4087. return;
  4088. } else if (monId == 0) //如果是空
  4089. {
  4090. monDom.removeAttribute("href");
  4091. monDom.removeAttribute("title");
  4092. monDom.classList.add("null");
  4093. monDom.classList.remove("delay");
  4094. //parentNode.appendChild(fragment);
  4095. if (latentDom) latentDom.classList.add(className_displayNone);
  4096. return;
  4097. } else if (monId > -1) //如果提供了id
  4098. {
  4099. monDom.classList.remove("null");
  4100. monDom.classList.remove("delay");
  4101. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  4102. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  4103. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  4104. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  4105. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  4106. let subAttribute = card.attrs[1] ?? 6; //正常的副属性
  4107. let assistCard = Cards[assist?.id];
  4108. let changeAttr;
  4109. if (assistCard && assistCard.awakenings.includes(49) && //如果传入了辅助武器
  4110. (changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  4111. ) {
  4112. subAttribute = changeAttr - 91; //更改副属性
  4113. }
  4114. const subAttrDom = monDom.querySelector(".subproperty"); //副属性
  4115. subAttrDom.setAttribute("data-property", subAttribute); //副属性
  4116. subAttrDom.classList.toggle("changed-sub-attr", Boolean(changeAttr));
  4117. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  4118. monDom.href = currentLanguage.guideURL(monId, card.name);
  4119. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  4120. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  4121. }
  4122. const levelDom = monDom.querySelector(".level");
  4123. if (levelDom) { //如果提供了等级
  4124. if (mon.level) {
  4125. const level = mon.level ?? 1;
  4126. levelDom.setAttribute(dataAttrName, level);
  4127. levelDom.classList.toggle("max", level === card.maxLevel);;
  4128. //如果等级刚好等于最大等级,则修改为“最大”的字
  4129. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  4130. levelDom.setAttribute("data-level-range", "120");
  4131. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  4132. levelDom.setAttribute("data-level-range", "110");
  4133. } else if (level > card.maxLevel) {
  4134. levelDom.setAttribute("data-level-range", "error");
  4135. } else {
  4136. levelDom.setAttribute("data-level-range", "99");
  4137. }
  4138. levelDom.classList.remove(className_displayNone);
  4139. } else {
  4140. levelDom.classList.add(className_displayNone);
  4141. }
  4142. }
  4143. const awokenIcon = monDom.querySelector(".awoken-count-num");
  4144. if (awokenIcon) {
  4145. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  4146. if (mon.awoken != null) { //如果提供了觉醒
  4147. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  4148. }else if(card.awakenings.length) {
  4149. awokenIcon.classList.add("full-awoken");
  4150. }
  4151. }
  4152. const sawoken = monDom.querySelector(".super-awoken");
  4153. if (sawoken) { //如果存在超觉醒的DOM
  4154. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  4155. //card.superAwakenings.length && //卡片有超觉醒
  4156. mon.level >= 100 && //怪物大于100级
  4157. mon.plus.every(p=>p>=99) //怪物297了
  4158. ) {
  4159. sawoken.classList.remove(className_displayNone);
  4160. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  4161. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4162. } else {
  4163. sawoken.classList.add(className_displayNone);
  4164. }
  4165. }
  4166. const m_id = monDom.querySelector(".id");
  4167. if (m_id) { //怪物ID
  4168. m_id.textContent = monId;
  4169. }
  4170. const plusDom = monDom.querySelector(".plus");
  4171. if (plusDom) //如果提供了加值,且怪物头像内有加值
  4172. {
  4173. const plusArr = {
  4174. hp: mon?.plus?.[0] ?? 0,
  4175. atk: mon?.plus?.[1] ?? 0,
  4176. rcv: mon?.plus?.[2] ?? 0,
  4177. };
  4178. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  4179. if (plusCount <= 0) {
  4180. plusDom.classList.add(className_displayNone);
  4181. } else if (plusCount === 297) {
  4182. plusDom.classList.add("has297");
  4183. plusDom.classList.remove(className_displayNone);
  4184. } else {
  4185. plusDom.querySelector(".hp").textContent = plusArr.hp;
  4186. plusDom.querySelector(".atk").textContent = plusArr.atk;
  4187. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  4188. plusDom.classList.remove("has297");
  4189. plusDom.classList.remove(className_displayNone);
  4190. }
  4191. }
  4192. if (latentDom) {
  4193. if (mon.latent) //如果提供了潜觉
  4194. {
  4195. const level = mon.level ?? 1;
  4196. const latent = mon.latent;
  4197. if (latent.length < 1) {
  4198. latentDom.classList.add(className_displayNone);
  4199. } else {
  4200. refreshLatent(latent, mon, latentDom, {sort:true, assist});
  4201. latentDom.classList.remove(className_displayNone);
  4202. }
  4203. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  4204. } else {
  4205. latentDom.classList.add(className_displayNone);
  4206. }
  4207. }
  4208. const skillCdDom = monDom.querySelector(".skill-cd");
  4209. if (skillCdDom) //如果存在技能CD DOM
  4210. {
  4211. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  4212. }
  4213. const switchLeaderDom = monDom.querySelector(".switch-leader");
  4214. if (switchLeaderDom) //如果存在队长交换 DOM
  4215. {
  4216. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  4217. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  4218. }
  4219. const m_rarity = monDom.querySelector(".rarity");
  4220. if (m_rarity) { //怪物ID
  4221. m_rarity.setAttribute(dataAttrName,card.rarity);
  4222. }
  4223. const countInBox = monDom.querySelector(".count-in-box");
  4224. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  4225. function cardsCount(pre,cur) {
  4226. return pre + cur.count;
  4227. }
  4228. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  4229. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  4230. const countSameId = countInBox.querySelector(".same-id");
  4231. if (countSameId) {
  4232. countSameId.setAttribute("data-same-id", sameIdCount);
  4233. }
  4234. const countEvoTree = countInBox.querySelector(".evo-tree");
  4235. if (countEvoTree) {
  4236. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4237. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  4238. if (sameIdCount === 0 && evoTreeCount > 0) {
  4239. monDom.setAttribute("data-box-have", 2);
  4240. }
  4241. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  4242. }
  4243. }
  4244. //parentNode.appendChild(fragment);
  4245. }
  4246. //刷新潜觉
  4247. function refreshLatent(latents, member, latentsNode, option) {
  4248. const maxLatentCount = getMaxLatentCount(member.id); //最大潜觉数量
  4249. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  4250. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  4251. latents = latents.concat();
  4252. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  4253. //如果传入了辅助,才进行有效觉醒的计算,否则算作只有本人的。
  4254. let effectiveAwokens = option?.assist instanceof Member ? member.effectiveAwokens(option.assist) : null;
  4255. let latentIndex = 0, usedHoleN = 0;
  4256. //如果传入了武器,就添加有效觉醒
  4257. for (let ai = 0; ai < iconArr.length; ai++) {
  4258. const icon = iconArr[ai], latent = latents[latentIndex];
  4259. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  4260. {
  4261. const thisHoleN = latentUseHole(latent);
  4262. icon.setAttribute("data-latent-icon", latent);
  4263. icon.setAttribute("data-latent-hole", thisHoleN);
  4264. let enableLatent = true;
  4265. //搜索需要觉醒的潜觉
  4266. if (effectiveAwokens) { //如果有有效觉醒,说明需要计算辅助,否则在单人编辑状态是不需要判断是否需要觉醒的
  4267. let needAwokenLatent = allowable_latent.needAwoken.find(obj=>obj.latent == latent);
  4268. if (needAwokenLatent) { //如果是需要觉醒的潜觉
  4269. let needAwokens = new Set([needAwokenLatent.awoken]);
  4270. equivalent_awoken.forEach(obj=>{
  4271. //如果搜索到等效觉醒,把大小值都添加到需要的觉醒
  4272. if (obj.small === needAwokenLatent.awoken || obj.big === needAwokenLatent.awoken) {
  4273. needAwokens.add(obj.small);
  4274. needAwokens.add(obj.big);
  4275. }
  4276. });
  4277. //如果需要的觉醒,在有效觉醒里全都没有
  4278. if ([...needAwokens].every(ak=>!effectiveAwokens.includes(ak)))
  4279. enableLatent = false;
  4280. }
  4281. }
  4282. icon.classList.toggle('unallowable-latent', !enableLatent);
  4283. usedHoleN += thisHoleN;
  4284. latentIndex++;
  4285. } else {
  4286. icon.removeAttribute("data-latent-icon");
  4287. icon.removeAttribute("data-latent-hole");
  4288. }
  4289. }
  4290. };
  4291. //点击怪物头像,出现编辑窗
  4292. function editMember(teamNum, isAssist, indexInTeam) {
  4293. //数据
  4294. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  4295. //设定编辑模式
  4296. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  4297. const teamBigBox = teamBigBoxs[teamNum];
  4298. const teamBox = teamBigBox.querySelector(".team-box");
  4299. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  4300. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  4301. const monsterHead = memberLi.querySelector(".monster");
  4302. editBox.show();
  4303. editBox.isAssist = isAssist;
  4304. editBox.monsterHead = monsterHead;
  4305. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  4306. if (!isAssist) {
  4307. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  4308. editBox.latentBox = latentBox;
  4309. } else {
  4310. editBox.latentBox = null;
  4311. }
  4312. const settingBox = editBox.querySelector(".setting-box");
  4313. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4314. monstersID.value = mon.id > 0 ? mon.id : 0;
  4315. monstersID.onchange();
  4316. //觉醒
  4317. const monEditOuterAwokensRow = editBox.querySelector(".row-awoken-sawoken");
  4318. const monEditAwokens = monEditOuterAwokensRow.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  4319. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  4320. //超觉醒
  4321. //const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4322. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4323. mSAwokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  4324. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  4325. monEditLv.value = mon.level || 1;
  4326. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  4327. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  4328. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  4329. if (mon.plus && mon.id > 0) {
  4330. monEditAddHp.value = mon.plus[0];
  4331. monEditAddAtk.value = mon.plus[1];
  4332. monEditAddRcv.value = mon.plus[2];
  4333. }
  4334. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4335. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  4336. if (mon.skilllevel) {
  4337. skillLevel.value = mon.skilllevel;
  4338. }
  4339. skillLevel?.onchange();
  4340. const editBoxTitle = editBox.querySelector(".edit-box-title");
  4341. const btnDelay = editBox.querySelector(".button-box .button-delay");
  4342. if (!isAssist) {
  4343. editBox.latent = mon.latent ? mon.latent.concat() : [];
  4344. editBox.refreshLatent(editBox.latent, mon.id);
  4345. }
  4346. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  4347. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  4348. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  4349. editBox.reCalculateExp();
  4350. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  4351. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  4352. else
  4353. editBox.reCalculateAbility();
  4354. }
  4355. //编辑窗,修改怪物ID
  4356. function editBoxChangeMonId(id) {
  4357. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  4358. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  4359. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  4360. alert(errorMsg);
  4361. console.error(errorMsg);
  4362. return;
  4363. }
  4364. if (card?.id === 0) {
  4365. id = 0;
  4366. }
  4367. //const skill = Skills[card.activeSkillId];
  4368. //const leaderSkill = Skills[card.leaderSkillId];
  4369. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4370. const settingBox = editBox.querySelector(".setting-box");
  4371. //id搜索
  4372. const monHead = monInfoBox.querySelector(".monster");
  4373. changeid({ id: id }, monHead); //改变图像
  4374. const mId = monInfoBox.querySelector(".monster-id");
  4375. mId.textContent = id;
  4376. const mRare = monInfoBox.querySelector(".monster-rare");
  4377. mRare.setAttribute("data-rarity", card.rarity);
  4378. const mMP = monInfoBox.querySelector(".monster-mp");
  4379. mMP.textContent = card.sellMP.toLocaleString();
  4380. const mName = monInfoBox.querySelector(".monster-name");
  4381. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  4382. mName.title = card.name;
  4383. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4384. mSeriesId.textContent = card.seriesId;
  4385. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  4386. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);
  4387. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4388. mCollabId.textContent = card.collabId;
  4389. mCollabId.setAttribute(dataAttrName, card.collabId);
  4390. mCollabId.classList.toggle(className_displayNone, !card.collabId);
  4391. const mGachaId = monInfoBox.querySelector(".monster-gachaId");
  4392. mGachaId.textContent = card.gachaId;
  4393. mGachaId.setAttribute(dataAttrName, card.gachaId);
  4394. mGachaId.classList.toggle(className_displayNone, !card.gachaId);
  4395. const mAltName = monInfoBox.querySelector(".monster-altName");
  4396. //没有合作名就隐藏
  4397. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  4398. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4399. const createCardHead = editBox.createCardHead;
  4400. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  4401. evoCardUl.classList.add(className_displayNone);
  4402. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  4403. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  4404. if (evoLinkCardsIdArray.length > 1) {
  4405. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4406. evoLinkCardsIdArray.forEach(function(mid) {
  4407. const cli = createCardHead(mid, {noTreeCount: true});
  4408. if (mid == id) {
  4409. cli.classList.add("unable-monster");
  4410. }
  4411. fragment.appendChild(cli);
  4412. });
  4413. evoCardUl.appendChild(fragment);
  4414. evoCardUl.classList.remove(className_displayNone);
  4415. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  4416. }else
  4417. {
  4418. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  4419. }
  4420. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4421. //对于进化型才显示
  4422. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  4423. const mType = monInfoBox.querySelectorAll(".monster-type li");
  4424. for (let ti = 0; ti < mType.length; ti++) {
  4425. if (ti < card.types.length && card.types[ti] >= 0) {
  4426. mType[ti].setAttribute("data-type-name", card.types[ti]);
  4427. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  4428. mType[ti].classList.remove(className_displayNone);
  4429. } else {
  4430. mType[ti].classList.add(className_displayNone);
  4431. }
  4432. }
  4433. //觉醒
  4434. const monEditOuterAwokensRow = monInfoBox.querySelector(".row-awoken-sawoken");
  4435. //没有觉醒时整体隐藏
  4436. monEditOuterAwokensRow.classList.toggle(className_displayNone, card.awakenings.length == 0 && card.superAwakenings.length == 0);
  4437. const monEditAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-awoken");
  4438. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  4439. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  4440. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  4441. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  4442. if (ai < card.awakenings.length) {
  4443. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  4444. }
  4445. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  4446. }
  4447. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  4448. //超觉醒
  4449. const mSAwokenIcon = monEditOuterAwokensRow.querySelector("#current-super-awoken-icon");
  4450. const monEditSAwokensRow = monEditOuterAwokensRow.querySelector(".row-mon-super-awoken");
  4451. const monEditSAwokensUl = monEditSAwokensRow.querySelector(".awoken-ul");
  4452. //获得之前的所有超觉醒
  4453. const prevSAwoken = parseInt(mSAwokenIcon.getAttribute("data-awoken-icon"), 10) || 0;
  4454. function setSAwoken() {
  4455. const sawoken = parseInt(this.getAttribute("data-awoken-icon"), 10) || 0;
  4456. mSAwokenIcon.setAttribute("data-awoken-icon", sawoken);
  4457. const level = settingBox.querySelector(".row-mon-level .m-level");
  4458. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  4459. if (sawoken > 0)
  4460. {
  4461. let recalFlag = false;
  4462. //自动100级
  4463. if (parseInt(level.value, 10)<100)
  4464. {
  4465. console.debug("点亮超觉醒,自动设定100级");
  4466. level.value = 100;
  4467. recalFlag = true;
  4468. }
  4469. //自动打上297
  4470. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  4471. {
  4472. console.debug("点亮超觉醒,自动设定297");
  4473. plusArr.forEach(ipt=>ipt.value=99);
  4474. recalFlag = true;
  4475. }
  4476. if (recalFlag) editBox.reCalculateAbility();
  4477. }
  4478. }
  4479. //怪物没有超觉醒时隐藏超觉醒
  4480. const monEditCurrentSAwokenRow = monEditOuterAwokensRow.querySelector(".current-super-awoken");
  4481. monEditCurrentSAwokenRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4482. monEditSAwokensRow.classList.toggle(className_displayNone, card.superAwakenings.length == 0);
  4483. if (!card.superAwakenings.includes(prevSAwoken)){
  4484. mSAwokenIcon.setAttribute("data-awoken-icon", 0);
  4485. //切换后没有相同超觉,则直接撤销这个超觉
  4486. }
  4487. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  4488. card.superAwakenings.forEach((sak,idx)=>{
  4489. const btn = document.createElement("button");
  4490. btn.className = "awoken-icon";
  4491. btn.setAttribute("data-awoken-icon", sak);
  4492. btn.onclick = setSAwoken;
  4493. monEditSAwokensUl.append(btn);
  4494. });
  4495. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4496. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  4497. monEditLvMax.value = card.maxLevel;
  4498. const monEditLv = settingBox.querySelector(".m-level");
  4499. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  4500. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  4501. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4502. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4503. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  4504. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4505. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4506. const mCost = settingBox.querySelector(".monster-cost");
  4507. mCost.textContent = card.cost;
  4508. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  4509. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4510. const monLatentAllowUl = rowMonLatent.querySelector(".m-latent-allowable-ul");
  4511. let allowLatent = [];
  4512. if (!editBox.isAssist) {
  4513. //该宠Type允许的杀,set不会出现重复的
  4514. //获取类型允许的潜觉
  4515. function getAllowLatent(card) {
  4516. const latentSet = new Set(allowable_latent.common);
  4517. allowable_latent.needAwoken.forEach(obj=>latentSet.add(obj.latent));
  4518. card.types.filter(i => i >= 0)
  4519. .map(type => typekiller_for_type.find(t=>t.type==type).allowableLatent)
  4520. .forEach(tA => tA.forEach(t => latentSet.add(t)));
  4521. if (card.limitBreakIncr) {
  4522. allowable_latent.v120.forEach(t => latentSet.add(t));
  4523. }
  4524. return Array.from(latentSet);
  4525. }
  4526. allowLatent = getAllowLatent(card);
  4527. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  4528. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  4529. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  4530. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  4531. });
  4532. }
  4533. //怪物主动技能
  4534. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4535. const skillBox = rowSkill.querySelector(".skill-box");
  4536. const skillTitle = skillBox.querySelector(".skill-name");
  4537. const skillCD = skillBox.querySelector(".skill-cd");
  4538. const skillLevel = skillBox.querySelector(".m-skill-level");
  4539. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4540. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4541. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  4542. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  4543. const activeskill = Skills[card.activeSkillId];
  4544. const leaderSkill = Skills[card.leaderSkillId];
  4545. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  4546. frg1.appendChild(skillBox);
  4547. skillTitle.textContent = activeskill?.name;
  4548. skillTitle.setAttribute("data-skillid", activeskill?.id);
  4549. skillDetailOriginal.innerHTML = "";
  4550. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  4551. const t_maxLevel = card.stacking ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  4552. skillLevel.max = t_maxLevel;
  4553. skillLevel.value = t_maxLevel;
  4554. skillLevel_Max.value = t_maxLevel;
  4555. //skillLevel_Max.textContent = activeskill.maxLevel;
  4556. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  4557. //怪物队长技能
  4558. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  4559. const lskillBox = rowLederSkill.querySelector(".skill-box");
  4560. const lskillTitle = lskillBox.querySelector(".skill-name");
  4561. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  4562. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  4563. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  4564. frg2.appendChild(lskillBox);
  4565. lskillTitle.textContent = leaderSkill?.name;
  4566. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  4567. lskillDetailOriginal.innerHTML = "";
  4568. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  4569. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  4570. rowSkill.appendChild(frg1);
  4571. rowLederSkill.appendChild(frg2);
  4572. let noPowerup = card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) && card.maxLevel <= 1
  4573. skillLevel.readOnly = noPowerup;
  4574. rowMonPlus.classList.toggle("disabled", noPowerup);
  4575. rowMonLatent.classList.toggle("disabled", noPowerup);
  4576. if (noPowerup) { //当可以叠加时,不能打297和潜觉
  4577. rowMonPlus.querySelector(".m-plus-hp").value = 0;
  4578. rowMonPlus.querySelector(".m-plus-atk").value = 0;
  4579. rowMonPlus.querySelector(".m-plus-rcv").value = 0;
  4580. }
  4581. if (editBox.isAssist) {
  4582. const btnDone = editBox.querySelector(".button-done");
  4583. btnDone.classList.toggle("cant-assist", !card.canAssist);
  4584. btnDone.disabled = !card.canAssist;
  4585. }
  4586. //去除所有不能再打的潜觉
  4587. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  4588. editBox.refreshLatent(editBox.latent, id);
  4589. editBox.reCalculateExp();
  4590. editBox.reCalculateAbility();
  4591. }
  4592. //刷新整个队伍
  4593. function refreshAll(formationData) {
  4594. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4595. const titleBox = formationBox.querySelector(".title-box");
  4596. const detailBox = formationBox.querySelector(".detail-box");
  4597. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4598. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4599. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  4600. fragment.append(...formationBox.childNodes);
  4601. const txtTitle = titleBox.querySelector(".title-code");
  4602. const txtDetail = detailBox.querySelector(".detail-code");
  4603. txtTitle.value = formationData.title || "";
  4604. txtDetail.value = formationData.detail || "";
  4605. const txtTitleDisplay = titleBox.querySelector(".title-display");
  4606. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  4607. txtTitleDisplay.innerHTML = '';
  4608. txtTitleDisplay.append(descriptionToHTML(txtTitle.value));
  4609. formationBox.refreshDocumentTitle();
  4610. txtDetailDisplay.innerHTML = '';
  4611. txtDetailDisplay.append(descriptionToHTML(txtDetail.value));
  4612. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  4613. const dge = formationData.dungeonEnchance;
  4614. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  4615. {
  4616. dungeonEnchanceDom.innerHTML = '';
  4617. if (dge.rarities.length > 0) {
  4618. dge.rarities.forEach(rarity=>{
  4619. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  4620. icon.className = "rare-icon";
  4621. icon.setAttribute("data-rare-icon", rarity);
  4622. })
  4623. }
  4624. if (dge?.collabs?.length) { //添加合作的ID名称
  4625. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.collab_id({id:dge.collabs.join()}));
  4626. }
  4627. if (dge?.gachas?.length) { //添加抽蛋的ID名称
  4628. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.gacha_id({id:dge.gachas.join()}));
  4629. }
  4630. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  4631. dungeonEnchanceDom.appendChild(renderSkill(skill));
  4632. dungeonEnchanceDom.classList.remove(className_displayNone);
  4633. }else
  4634. {
  4635. dungeonEnchanceDom.classList.add(className_displayNone);
  4636. }
  4637. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  4638. const teamBox = teamBigBox.querySelector(".team-box");
  4639. const teamData = formationData.teams[teamNum];
  4640. const badgeBox = teamBigBox.querySelector(".team-badge");
  4641. if (badgeBox) {
  4642. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  4643. if (badge)
  4644. {
  4645. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  4646. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  4647. badges.forEach(badge=>badge.checked = false);
  4648. badge.checked = true;
  4649. }
  4650. }
  4651. const membersDom = teamBox.querySelector(".team-members");
  4652. const latentsDom = teamBox.querySelector(".team-latents");
  4653. const assistsDom = teamBox.querySelector(".team-assist");
  4654. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4655. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4656. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4657. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4658. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  4659. const leaderIdx = teamData[3]; //开始设置换队长
  4660. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  4661. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  4662. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  4663. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  4664. const teamMemberAwokenLi = teamAbilityDom ? teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`) : undefined;
  4665. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`) : undefined;
  4666. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMemberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  4667. if (!dom) return;
  4668. if (leaderIdx > 0 && ti == 0) //队长
  4669. {
  4670. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  4671. }
  4672. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  4673. {
  4674. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  4675. }else
  4676. {
  4677. dom.style.transform = null;
  4678. }
  4679. });
  4680. //修改显示内容
  4681. const memberDom = memberLi.querySelector(`.monster`);
  4682. const assistDom = assistsLi.querySelector(`.monster`);
  4683. const latentDom = latentLi.querySelector(`.latent-ul`);
  4684. const member = teamData[0][ti], assist = teamData[1][ti];
  4685. const memberCard = member.card, assistCard = assist.card;
  4686. changeid(member, memberDom, latentDom, assist); //队员
  4687. changeid(assist, assistDom); //辅助
  4688. const enableBouns = member.id > 0 && assist.id > 0 && ( //基底和武器都不是空
  4689. memberCard.attrs[0] === assistCard.attrs[0] || //如果主属性相等
  4690. memberCard.attrs[0]===6 || assistCard.attrs[0]===6 //或任一为仅副属性
  4691. );
  4692. teamAbilityLi?.classList?.toggle("enable-bouns", enableBouns);
  4693. //隐藏队长的自身换为换队长的技能
  4694. if (ti == 5 || //好友队长永远隐藏
  4695. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  4696. {
  4697. const skills_m = getCardActiveSkills(memberCard, [93, 227]); //更换队长的技能
  4698. const skills_a = getCardActiveSkills(assistCard, [93, 227]); //更换队长的技能
  4699. if (skills_m.length == 0 || skills_m[0].type != 227)
  4700. {
  4701. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4702. }
  4703. if (skills_a.length == 0 || skills_a[0].type != 227)
  4704. {
  4705. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4706. }
  4707. }
  4708. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4709. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4710. refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4711. refreshmemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  4712. }
  4713. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4714. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4715. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4716. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4717. });
  4718. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4719. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4720. formationBox.appendChild(fragment);
  4721. // txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4722. }
  4723. function awokenSetCount(aicon, number) {
  4724. if (!aicon) return; //没有这个觉醒就撤回
  4725. const ali = aicon.parentNode;
  4726. const countDom = ali.querySelector(".count");
  4727. countDom.textContent = number;
  4728. if (number)
  4729. ali.classList.remove(className_displayNone);
  4730. else
  4731. ali.classList.add(className_displayNone);
  4732. }
  4733. //刷新队伍觉醒统计
  4734. function refreshTeamAwokenCount(awokenDom, team) {
  4735. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4736. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4737. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4738. const acs = aicons.map(aicon=>{
  4739. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4740. let totalNum = 0;
  4741. //搜索等效觉醒
  4742. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4743. if (equivalentAwoken)
  4744. {
  4745. if (equivalentAwoken.small === ai)
  4746. {
  4747. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4748. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4749. }
  4750. } else
  4751. {
  4752. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4753. }
  4754. awokenSetCount(aicon, totalNum);
  4755. return {a:ai,c:totalNum};
  4756. });
  4757. if (acs.every(ac=>ac.c==0))
  4758. {
  4759. awokenDom.classList.add(className_displayNone);
  4760. } else
  4761. {
  4762. awokenDom.classList.remove(className_displayNone);
  4763. }
  4764. awokenDom.appendChild(fragment);
  4765. }
  4766. //刷新阵型觉醒统计
  4767. function refreshFormationAwokenCount(awokenDom, teams) {
  4768. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4769. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4770. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4771. const acs = aicons.map(aicon=>{
  4772. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4773. let totalNum = 0;
  4774. //搜索等效觉醒
  4775. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4776. if (equivalentAwoken)
  4777. {
  4778. if (equivalentAwoken.small === ai)
  4779. {
  4780. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4781. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4782. }
  4783. } else
  4784. {
  4785. totalNum = awokenCountInFormation(teams, ai, solo);
  4786. }
  4787. awokenSetCount(aicon, totalNum);
  4788. return {a:ai,c:totalNum};
  4789. });
  4790. if (acs.every(ac=>ac.c==0))
  4791. {
  4792. awokenDom.classList.add(className_displayNone);
  4793. } else
  4794. {
  4795. awokenDom.classList.remove(className_displayNone);
  4796. }
  4797. awokenDom.appendChild(fragment);
  4798. }
  4799. //刷新能力值
  4800. function refreshAbility(abilityDom, team, idx) {
  4801. const memberData = team[0][idx];
  4802. const assistData = team[1][idx];
  4803. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4804. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4805. if (mainAbility && memberData.ability) {
  4806. for (let ai = 0; ai < 3; ai++) {
  4807. memberData.ability[ai] = mainAbility[ai][0];
  4808. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4809. }
  4810. }
  4811. if (!abilityDom) return; //如果没有dom,直接跳过
  4812. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4813. const hpDom = abilityLi.querySelector(".hp");
  4814. const atkDom = abilityLi.querySelector(".atk");
  4815. const rcvDom = abilityLi.querySelector(".rcv");
  4816. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4817. if (mainAbility) {
  4818. div.classList.remove(className_displayNone);
  4819. div.textContent = memberData.ability[ai];
  4820. } else {
  4821. div.classList.add(className_displayNone);
  4822. div.textContent = 0;
  4823. }
  4824. });
  4825. }
  4826. //刷新队员
  4827. function refreshmemberTypes(memberTypesDom, team, idx) {
  4828. if (!memberTypesDom) return; //如果没有dom,直接跳过
  4829. const member = team[0][idx];
  4830. const assist = team[1][idx];
  4831. let {types = [], appendType = false} = member.getAttrsTypesWithWeapon(assist) || {};
  4832. appendType = appendType && (types.length > member.card.types.length); //appendType还需要满足type数量大于角色真实的type
  4833. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  4834. memberTypesUl.innerHTML = '';
  4835. for (let i = 0;i < types.length; i++) {
  4836. const iconLi = document.createElement("li");
  4837. const icon = iconLi.appendChild(document.createElement("icon"))
  4838. icon.className = "type-icon";
  4839. icon.setAttribute("data-type-icon", types[i]);
  4840. if (appendType && i == (types.length - 1)) {
  4841. iconLi.classList.add('append-type');
  4842. }
  4843. memberTypesUl.appendChild(iconLi);
  4844. }
  4845. }
  4846. //刷新队员觉醒
  4847. function refreshmemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  4848. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  4849. const memberData = team[0][idx];
  4850. const assistData = team[1][idx];
  4851. const memberCard = Cards[memberData.id] || Cards[0];
  4852. const assistCard = Cards[assistData.id] || Cards[0];
  4853. //队员觉醒
  4854. let memberAwokens = memberCard?.awakenings?.slice(0,memberData.awoken) || [];
  4855. //单人和三人为队员增加超觉醒
  4856. if ((solo || teamsCount === 3) &&
  4857. memberData.sawoken > 0 && //怪物超觉醒编号大于0
  4858. //memberCard?.superAwakenings?.length > 0 && //卡片有超觉醒
  4859. memberData.level >= 100 && //怪物大于100级
  4860. memberData.plus.every(p=>p>=99) //怪物297了
  4861. ) {
  4862. memberAwokens.push(memberData.sawoken);
  4863. }
  4864. //memberAwokens.sort();
  4865. //武器觉醒
  4866. let assistAwokens = assistCard?.awakenings?.slice(0,assistData?.awoken);
  4867. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4868. //assistAwokens.sort();
  4869. /*if (assistAwokens.includes(49))
  4870. {
  4871. memberAwokens = memberAwokens.concat(assistAwokens);
  4872. }*/
  4873. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  4874. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  4875. /* //通用的
  4876. function countNum(arr) {
  4877. const map = arr.reduce(function(preMap, value){
  4878. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4879. }, new Map());
  4880. return Array.from(map);
  4881. };*/
  4882. function countAwokenNum(arr) {
  4883. const map = arr.reduce(function(preMap, value){
  4884. const eak = equivalent_awoken.find(eako => eako.big === value);
  4885. if (eak)
  4886. {
  4887. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4888. }else
  4889. {
  4890. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4891. }
  4892. }, new Map());
  4893. return Array.from(map);
  4894. };
  4895. /*const hideAwokens = [49,1,2,3,63];
  4896. if (solo) hideAwokens.push(30); //协力觉醒
  4897. if (!solo) hideAwokens.push(63); //掉落觉醒
  4898. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4899. let memberAwokensCount = countAwokenNum(memberAwokens);
  4900. memberAwokenUl.innerHTML = '';
  4901. memberAwokensCount.forEach(akc=>{
  4902. const iconLi = document.createElement("li");
  4903. const icon = iconLi.appendChild(document.createElement("icon"))
  4904. icon.className = "awoken-icon";
  4905. icon.setAttribute("data-awoken-icon", akc[0]);
  4906. icon.setAttribute("data-awoken-count", akc[1]);
  4907. memberAwokenUl.appendChild(iconLi);
  4908. });
  4909. let assistAwokensCount = countAwokenNum(assistAwokens);
  4910. assistAwokenUl.innerHTML = '';
  4911. assistAwokensCount.forEach(akc=>{
  4912. const iconLi = document.createElement("li");
  4913. const icon = iconLi.appendChild(document.createElement("icon"))
  4914. icon.className = "awoken-icon";
  4915. icon.setAttribute("data-awoken-icon", akc[0]);
  4916. icon.setAttribute("data-awoken-count", akc[1]);
  4917. assistAwokenUl.appendChild(iconLi);
  4918. });
  4919. }
  4920. function setTextContentAndAttribute(dom,str)
  4921. {
  4922. if (!dom) return;
  4923. dom.textContent = str;
  4924. dom.setAttribute(dataAttrName, str);
  4925. }
  4926. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4927. {
  4928. const width = hpBarDom.width, height = hpBarDom.height;
  4929. let ctx = hpBarDom.getContext("2d");
  4930. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4931. {
  4932. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4933. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4934. //console.table(reduceRanges);
  4935. ctx.fillStyle = attrColors[ridx];
  4936. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4937. reduceRanges.forEach(range=>{
  4938. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4939. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4940. });
  4941. });
  4942. }
  4943. else //只有阶梯盾
  4944. {
  4945. const reduceRanges = reduceAttrRanges[0];
  4946. //创建线性颜色渐变对象
  4947. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4948. canvasGradient.addColorStop(0, "#EE99AA");
  4949. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4950. canvasGradient.addColorStop(1, "#EE9999");
  4951. ctx.fillStyle = canvasGradient;
  4952. ctx.fillRect(0, 0, width, height);
  4953. reduceRanges.forEach(range=>{
  4954. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4955. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4956. });
  4957. }
  4958. }
  4959. //刷新队伍能力值合计
  4960. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4961. //计算总的生命值
  4962. if (!totalDom) return;
  4963. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4964. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4965. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4966. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4967. const teams = formation.teams;
  4968. const leader1id = team[0][team[3] || 0].id;
  4969. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4970. //计算当前队伍,2P时则是需要特殊处理
  4971. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4972. const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1];
  4973. if (tHpDom) {
  4974. const reduceScales1 = getReduceScales(leader1id);
  4975. const reduceScales2 = getReduceScales(leader2id);
  4976. const reduceAttrSeildAwokenScales = getAttrShieldAwokenReduceScales(team);
  4977. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4978. const reduceAttrRangesWithShieldAwoken = getReduceRange(reduceScales1.concat(reduceScales2, reduceAttrSeildAwokenScales));
  4979. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4980. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4981. const hpBar = totalDom.querySelector(".reduce-details");
  4982. if (reduceAttrRangesWithShieldAwoken.some(r=>r != reduceAttrRangesWithShieldAwoken[0]) ||
  4983. reduceAttrRangesWithShieldAwoken[0].length > 1 ||
  4984. reduceAttrRangesWithShieldAwoken[0][0].probability < 1) //有HP阶梯盾或者有指定属性减伤或者减伤几率不是100%
  4985. {
  4986. drawHpInfo(hpBar, reduceAttrRangesWithShieldAwoken);
  4987. hpBar.classList.remove(className_displayNone);
  4988. }else
  4989. {
  4990. hpBar.classList.add(className_displayNone);
  4991. }
  4992. const totalReduce = leastScale.scale;
  4993. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4994. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4995. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4996. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4997. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4998. let badgeHPScale = 1; //徽章倍率
  4999. if (team[2] == 5 && (solo || teamsCount === 3)) {
  5000. badgeHPScale = 1.05;
  5001. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  5002. badgeHPScale = 1.15;
  5003. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  5004. badgeHPScale = 1.10;
  5005. }
  5006. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  5007. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  5008. //记录到bar中,方便打开详情时调用
  5009. hpBar.reduceAttrRangesWithShieldAwoken = reduceAttrRangesWithShieldAwoken; //有盾觉醒的
  5010. hpBar.reduceAttrRanges = reduceAttrRanges; //没有盾觉醒的
  5011. hpBar.tHP = tHP;
  5012. hpBar.tHPNoAwoken = tHPNoAwoken;
  5013. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5014. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5015. const tHpDom_general = tHpDom.querySelector(".general");
  5016. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5017. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5018. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5019. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5020. tHpDom_reduce.classList.toggle("no-reduce", totalReduce == 0);
  5021. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5022. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5023. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5024. }
  5025. if (tSBDom) {
  5026. const sbn = countTeamSB(team, solo);
  5027. const tSBDom_general = tSBDom.querySelector(".general");
  5028. setTextContentAndAttribute(tSBDom_general, sbn);
  5029. }
  5030. if (tMoveDom) {
  5031. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  5032. const tMoveDom_general = tMoveDom.querySelector(".general");
  5033. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  5034. if (moveTime.fixed) //固定时间的
  5035. {
  5036. tMoveDom.classList.add("fixed-move-time");
  5037. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  5038. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  5039. } else
  5040. {
  5041. tMoveDom.classList.remove("fixed-move-time");
  5042. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  5043. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  5044. }
  5045. }
  5046. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  5047. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  5048. const tTypesDom = totalDom.querySelector(".tIf-types");
  5049. //统计队伍稀有度总数
  5050. if (tRarityDom)
  5051. {
  5052. const rarityDoms = tRarityDom.querySelector(".rarity");
  5053. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  5054. if (member.id <= 0) return pre;
  5055. const card = Cards[member.id] || Cards[0];
  5056. return pre + (card?.rarity ?? 0);
  5057. },0);
  5058. rarityDoms.setAttribute(dataAttrName, rarityCount);
  5059. }
  5060. //统计队伍属性/类型个数
  5061. if (tAttrsDom || tTypesDom)
  5062. {
  5063. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  5064. if (tAttrsDom) {
  5065. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  5066. attrDoms.forEach(attrDom=>{
  5067. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  5068. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  5069. });
  5070. }
  5071. if (tTypesDom) {
  5072. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  5073. typeDoms.forEach(typeDom=>{
  5074. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  5075. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  5076. });
  5077. }
  5078. }
  5079. if (tEffectDom) {
  5080. const _76board = tEffectDom.querySelector("._76board");
  5081. //76版队长技能不被欢队长所影响
  5082. const leader1id_original = team[0][0].id;
  5083. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  5084. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  5085. {
  5086. _76board.classList.remove(className_displayNone);
  5087. }else
  5088. {
  5089. _76board.classList.add(className_displayNone);
  5090. }
  5091. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  5092. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  5093. {
  5094. noSkyfall.classList.remove(className_displayNone);
  5095. }else
  5096. {
  5097. noSkyfall.classList.add(className_displayNone);
  5098. }
  5099. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  5100. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  5101. {
  5102. poisonNoEffect.classList.remove(className_displayNone);
  5103. }else
  5104. {
  5105. poisonNoEffect.classList.add(className_displayNone);
  5106. }
  5107. const addCombo = tEffectDom.querySelector(".add-combo");
  5108. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  5109. if ((addComboValue[0] | addComboValue[1]) > 0)
  5110. {
  5111. addCombo.classList.remove(className_displayNone);
  5112. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  5113. }else
  5114. {
  5115. addCombo.classList.add(className_displayNone);
  5116. }
  5117. const inflicts = tEffectDom.querySelector(".inflicts");
  5118. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  5119. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  5120. {
  5121. inflicts.classList.remove(className_displayNone);
  5122. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  5123. }else
  5124. {
  5125. inflicts.classList.add(className_displayNone);
  5126. }
  5127. }
  5128. }
  5129. //刷新所有队伍能力值合计
  5130. function refreshFormationTotalHP(totalDom, teams) {
  5131. //计算总的生命值
  5132. if (!totalDom) return;
  5133. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  5134. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  5135. const tEffectDom = totalDom.querySelector(".tIf-effect");
  5136. //因为目前仅用于2P,所以直接在外面固定写了
  5137. const leader1id = teams[0][0][teams[0][3] || 0].id;
  5138. const leader2id = teams[1][0][teams[1][3] || 0].id;
  5139. if (tHpDom) {
  5140. const reduceScales1 = getReduceScales(leader1id);
  5141. const reduceScales2 = getReduceScales(leader2id);
  5142. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  5143. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  5144. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  5145. const hpBar = totalDom.querySelector(".reduce-details");
  5146. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  5147. {
  5148. drawHpInfo(hpBar, reduceAttrRanges);
  5149. hpBar.classList.remove(className_displayNone);
  5150. }else
  5151. {
  5152. hpBar.classList.add(className_displayNone);
  5153. }
  5154. const totalReduce = leastScale.scale;
  5155. const tHPArr = teams.map(function(team) {
  5156. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  5157. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5158. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  5159. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  5160. });
  5161. const tHPNoAwokenArr = teams.map(function(team) {
  5162. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  5163. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  5164. return Math.round(teamTHP);
  5165. });
  5166. const tHP = tHPArr.reduce((pv, v) => pv + v);
  5167. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  5168. //记录到bar中,方便打开详情时调用
  5169. hpBar.reduceAttrRanges = reduceAttrRanges;
  5170. hpBar.tHP = tHP;
  5171. hpBar.tHPNoAwoken = tHPNoAwoken;
  5172. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  5173. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  5174. const tHpDom_general = tHpDom.querySelector(".general");
  5175. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  5176. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  5177. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  5178. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  5179. if (totalReduce > 0)
  5180. tHpDom_reduce.classList.remove("no-reduce");
  5181. else
  5182. tHpDom_reduce.classList.add("no-reduce");
  5183. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  5184. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  5185. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  5186. }
  5187. if (tSBDom) {
  5188. const sbn1 = countTeamSB(teams[0], solo);
  5189. const sbn2 = countTeamSB(teams[1], solo);
  5190. const tSBDom_general = tSBDom.querySelector(".general");
  5191. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  5192. }
  5193. if (tEffectDom) {
  5194. const _76board = tEffectDom.querySelector("._76board");
  5195. //76版队长技能不被欢队长所影响
  5196. const leader1id_original = teams[0][0][0].id;
  5197. const leader2id_original = teams[1][0][0].id;
  5198. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  5199. {
  5200. _76board.classList.remove(className_displayNone);
  5201. }else
  5202. {
  5203. _76board.classList.add(className_displayNone);
  5204. }
  5205. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  5206. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  5207. {
  5208. noSkyfall.classList.remove(className_displayNone);
  5209. }else
  5210. {
  5211. noSkyfall.classList.add(className_displayNone);
  5212. }
  5213. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  5214. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  5215. {
  5216. poisonNoEffect.classList.remove(className_displayNone);
  5217. }else
  5218. {
  5219. poisonNoEffect.classList.add(className_displayNone);
  5220. }
  5221. const addCombo = tEffectDom.querySelector(".add-combo");
  5222. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  5223. if ((addComboValue[0] | addComboValue[1]) > 0)
  5224. {
  5225. addCombo.classList.remove(className_displayNone);
  5226. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  5227. }else
  5228. {
  5229. addCombo.classList.add(className_displayNone);
  5230. }
  5231. const inflicts = tEffectDom.querySelector(".inflicts");
  5232. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  5233. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  5234. {
  5235. inflicts.classList.remove(className_displayNone);
  5236. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  5237. }else
  5238. {
  5239. inflicts.classList.add(className_displayNone);
  5240. }
  5241. }
  5242. }
  5243. //刷新单人技能CD
  5244. function refreshMemberSkillCD(teamDom, team, idx) {
  5245. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  5246. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  5247. const member = team[0][idx];
  5248. const assist = team[1][idx];
  5249. const memberCard = Cards[member.id] || Cards[0];
  5250. const memberSkill = Skills[memberCard?.activeSkillId];
  5251. const assistCard = Cards[assist.id] || Cards[0];
  5252. const assistSkill = Skills[assistCard?.activeSkillId];
  5253. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  5254. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  5255. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  5256. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  5257. memberSkillCdDom.textContent = memberSkillCd;
  5258. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  5259. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  5260. memberSkillCdDom.classList.remove("max-skill");
  5261. } else {
  5262. memberSkillCdDom.classList.add("max-skill");
  5263. }
  5264. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  5265. assistSkillCdDom.classList.remove("max-skill");
  5266. } else {
  5267. assistSkillCdDom.classList.add("max-skill");
  5268. }
  5269. }
  5270. //按住Ctrl点击技能在控制台输出技能的对象
  5271. function fastShowSkill(event) {
  5272. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  5273. if (event.ctrlKey) {
  5274. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  5275. console.debug(Skills[skillId]);
  5276. return;
  5277. };
  5278. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  5279. if (s_cards.length > 1) {
  5280. showSearch(s_cards); //显示
  5281. }
  5282. }
  5283. function localisation($tra) {
  5284. if (!$tra) return;
  5285. document.title = $tra.webpage_title;
  5286. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  5287. formationBox.querySelector(".title-box .title-code").placeholder = $tra.title_blank;
  5288. formationBox.querySelector(".title-box .title-display").dataset.placeholder = $tra.title_blank;
  5289. formationBox.querySelector(".detail-box .detail-code").placeholder = $tra.detail_blank;
  5290. formationBox.querySelector(".detail-box .detail-display").dataset.placeholder = $tra.detail_blank;
  5291. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  5292. const sortOptions = Array.from(s_sortList.options);
  5293. sortOptions.forEach(opt => {
  5294. const tag = opt.getAttribute("data-tag");
  5295. const trans = $tra.sort_name[tag];
  5296. if (trans) {
  5297. opt.text = trans;
  5298. }
  5299. });
  5300. }

智龙迷城队伍图制作工具