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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. let defaultLevel = 99; //默认等级
  9. const teamBigBoxs = []; //储存全部teamBigBox
  10. const allMembers = []; //储存所有成员,包含辅助
  11. let interchangeSvg; //储存划线的SVG
  12. let controlBox; //储存整个controlBox
  13. let statusLine; //储存状态栏
  14. let formationBox; //储存整个formationBox
  15. let editBox; //储存整个editBox
  16. let showSearch; //整个程序都可以用的显示搜索函数
  17. let qrcodeReader; //二维码读取
  18. let qrcodeWriter; //二维码输出
  19. let selectedDeviceId; //视频源id
  20. const dataStructure = 5; //阵型输出数据的结构版本
  21. const cfgPrefix = "PADDF-"; //设置名称的前缀
  22. const className_displayNone = "display-none";
  23. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  24. const isGuideMod = !unsupportFeatures.length && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  25. const PAD_PASS_BADGE = 1<<7 | 1; //月卡徽章编号,129
  26. if (location.search.includes('&amp;')) {
  27. location.search = location.search.replace(/&amp;/ig, '&');
  28. }
  29. if ('serviceWorker' in navigator) {
  30. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  31. .then(function(registration) {
  32. console.debug('service worker 注册成功',registration);
  33. }).catch(function(error) {
  34. console.error('servcie worker 注册失败',error);
  35. });
  36. } else {
  37. console.error('浏览器不支持 servcie worker');
  38. }
  39. //一开始就加载当前语言
  40. if (currentLanguage == undefined)
  41. {
  42. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  43. const browser_i18n = navigator.language; //获取浏览器语言
  44. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  45. {
  46. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  47. }
  48. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  49. {
  50. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  51. if (lang.i18n_RegExp)
  52. {
  53. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  54. }else
  55. {
  56. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  57. }
  58. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  59. }
  60. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  61. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  62. }
  63. //一开始就加载当前数据
  64. if (currentDataSource == undefined)
  65. {
  66. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  67. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  68. }
  69. const dbName = "PADDF";
  70. let db = null;
  71. const DBOpenRequest = indexedDB.open(dbName, 4);
  72. DBOpenRequest.onsuccess = function(event) {
  73. db = event.target.result; //DBOpenRequest.result;
  74. console.log("PADDF:数据库已可使用");
  75. loadData();
  76. };
  77. DBOpenRequest.onerror = function(event) {
  78. // 错误处理
  79. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  80. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  81. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  82. loadData();
  83. //alert('Some errors have occurred, please refresh the page.');
  84. //history.go(); //直接强制刷新
  85. };
  86. DBOpenRequest.onupgradeneeded = function(event) {
  87. let db = event.target.result;
  88. let store;
  89. switch (true)
  90. {
  91. case event.oldVersion < 2:
  92. store = db.createObjectStore("cards");
  93. store = db.createObjectStore("skills");
  94. case event.oldVersion < 3:
  95. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  96. }
  97. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  98. store.transaction.oncomplete = function(event) {
  99. console.log("PADDF:数据库建立完毕");
  100. };
  101. };
  102. /*class Member2
  103. {
  104. constructor(oldmember, isAssist)
  105. {
  106. //this.index = oldmember?.index ?? 0;
  107. this.id = oldmember?.id ?? 0;
  108. //this.exp = oldmember?.exp ?? 0;
  109. this.level = oldmember?.level ?? 1;
  110. this.plus = oldmember?.plus ?? {hp:0,atk:0,rcv:0};
  111. this.awoken = oldmember.awoken ?? 0;
  112. this.superAwoken = oldmember.superAwoken ?? null;
  113. this.latent = oldmember?.latent.concat() ?? [];
  114. this.skillLevel = oldmember.skillLevel ?? 0;
  115. this.assist = oldmember.assist ?? null;
  116. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldmember?.isAssist);
  117. }
  118. calculateAbility(solo,teamCount){
  119. const card = Cards[this.id];
  120. let bonus = null;
  121. if (!this.isAssist &&
  122. this.assist &&
  123. this.assist.id>0 &&
  124. Cards[this.assist.id].attrs[0] === card.attrs[0]
  125. ){
  126. bonus = this.assist.calculateAbility(solo,teamCount);
  127. }
  128. }
  129. toJSON(){
  130. }
  131. }*/
  132. //队员基本的留空
  133. var Member = function() {
  134. this.id = 0;
  135. this.ability = [0, 0, 0];
  136. this.abilityNoAwoken = [0, 0, 0];
  137. };
  138. //让 Member 能直接获取 card
  139. Object.defineProperty(Member.prototype, "card", {
  140. get() { return Cards[this.id]; }
  141. })
  142. Member.prototype.getAttrsTypesWithWeapon = function(assist) {
  143. let memberCard = this.card, assistCard = assist?.card;
  144. if (this.id <= 0 || !memberCard) return null; //跳过 id 0
  145. let attrs = [...memberCard.attrs]; //属性只有两个,因此用固定的数组
  146. let types = new Set(memberCard.types); //Type 用Set,确保不会重复
  147. let changeAttr, appendTypes;
  148. if (assistCard?.awakenings?.includes(49)) { //如果有武器
  149. //更改副属性
  150. changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95);
  151. if (changeAttr) attrs[1] = changeAttr - 91;
  152. //添加类型
  153. appendTypes = assistCard.awakenings.filter(ak=>ak >= 83 && ak <= 90);
  154. appendTypes = appendTypes.map(type=>
  155. typekiller_for_type.find(t=>(type - 52) === t.awoken).type);
  156. appendTypes.forEach(appendType=>types.add(appendType));
  157. }
  158. return {
  159. attrs: attrs, changeAttr: Boolean(changeAttr),
  160. types: Array.from(types), appendType: Boolean(appendTypes?.length)
  161. };
  162. }
  163. Member.prototype.outObj = function() {
  164. const m = this;
  165. if (m.id == 0) return null;
  166. let obj = [m.id];
  167. if (m.level != undefined) obj[1] = m.level;
  168. if (m.awoken != undefined) obj[2] = m.awoken;
  169. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  170. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  171. obj[3] = m.plus[0];
  172. } else {
  173. obj[3] = m.plus;
  174. }
  175. }
  176. if (Array.isArray(m?.latent) && m.latent.length >= 1) obj[4] = m.latent;
  177. if (m?.sawoken >= 0) obj[5] = m.sawoken;
  178. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  179. const skill = Skills[card.activeSkillId];
  180. //有技能等级,并且技能等级低于最大等级时才记录技能
  181. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  182. return obj;
  183. };
  184. Member.prototype.loadObj = function(m, dataVersion) {
  185. if (m == undefined) //如果没有提供数据,直接返回默认
  186. {
  187. this.id = 0;
  188. return;
  189. }
  190. if (dataVersion == undefined) dataVersion = 1;
  191. this.id = dataVersion > 1 ? m[0] : m.id;
  192. this.level = dataVersion > 1 ? m[1] : m.level;
  193. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  194. if (dataVersion > 1) {
  195. if (isNaN(m[3]) || m[3] == null) {
  196. this.plus = m[3];
  197. } else {
  198. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  199. this.plus = [singlePlus, singlePlus, singlePlus];
  200. }
  201. } else {
  202. this.plus = m.plus;
  203. }
  204. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  205. this.latent = dataVersion > 1 ? m[4] : m.latent;
  206. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  207. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  208. this.sawoken = dataVersion > 1 ?
  209. (dataStructure < 5 ?
  210. Cards[this.id].superAwakenings[m[5]] //第四版前,是超觉醒的顺序
  211. : m[5] ) //第5版开始,超觉醒使用觉醒编号而不是顺序
  212. : m.sawoken;
  213. this.skilllevel = m[6] || null;
  214. };
  215. Member.prototype.loadFromMember = function(m) {
  216. if (m == undefined) //如果没有提供数据,直接返回默认
  217. {
  218. return;
  219. }
  220. this.id = m.id;
  221. };
  222. //只用来防坐的任何队员
  223. var MemberDelay = function() {
  224. this.id = -1;
  225. };
  226. MemberDelay.prototype = Object.create(Member.prototype);
  227. MemberDelay.prototype.constructor = MemberDelay;
  228. //辅助队员
  229. var MemberAssist = function() {
  230. this.level = 0;
  231. this.awoken = 0;
  232. this.plus = [0, 0, 0];
  233. Member.call(this);
  234. };
  235. MemberAssist.prototype = Object.create(Member.prototype);
  236. MemberAssist.prototype.constructor = MemberAssist;
  237. MemberAssist.prototype.loadFromMember = function(m) {
  238. if (m == undefined) //如果没有提供数据,直接返回默认
  239. {
  240. return;
  241. }
  242. this.id = m.id;
  243. if (m.level != undefined) this.level = m.level;
  244. if (m.awoken != undefined) this.awoken = m.awoken;
  245. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  246. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  247. };
  248. //正式队伍
  249. var MemberTeam = function() {
  250. this.latent = [];
  251. MemberAssist.call(this);
  252. //sawoken作为可选项目,默认不在内
  253. };
  254. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  255. MemberTeam.prototype.constructor = MemberTeam;
  256. MemberTeam.prototype.loadFromMember = function(m) {
  257. if (m == undefined) //如果没有提供数据,直接返回默认
  258. {
  259. return;
  260. }
  261. this.id = m.id;
  262. if (m.level != undefined) this.level = m.level;
  263. if (m.awoken != undefined) this.awoken = m.awoken;
  264. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  265. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  266. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  267. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  268. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  269. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  270. };
  271. var Formation = function(teamCount, memberCount) {
  272. this.title = "";
  273. this.detail = "";
  274. this.teams = [];
  275. this.dungeonEnchance = {
  276. attrs: [],
  277. types: [],
  278. rarities: [],
  279. collabs: [],
  280. rate: {
  281. hp: 1,
  282. atk: 1,
  283. rcv: 1
  284. }
  285. }
  286. for (let ti = 0; ti < teamCount; ti++) {
  287. const team = [
  288. [], //队员
  289. [], //辅助
  290. 0, //徽章
  291. 0, //队长更换序号
  292. ];
  293. for (let mi = 0; mi < memberCount; mi++) {
  294. team[0].push(new MemberTeam());
  295. team[1].push(new MemberAssist());
  296. }
  297. this.teams.push(team);
  298. }
  299. };
  300. Formation.prototype.outObj = function() {
  301. const obj = {};
  302. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  303. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  304. obj.f = this.teams.map(t => {
  305. const teamArr = [];
  306. teamArr[0] = t[0].map(m =>
  307. m.outObj()
  308. ).deleteLatter();
  309. teamArr[1] = t[1].map(m =>
  310. m.outObj()
  311. ).deleteLatter();
  312. if (t[2]) teamArr[2] = t[2];
  313. if (t[3]) teamArr[3] = t[3];
  314. return teamArr;
  315. });
  316. let dge = this.dungeonEnchance;
  317. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  318. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities),dge.collabs.length ? dge.collabs : 0].deleteLatter(0), //类型,属性,星级
  319. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  320. ];
  321. obj.v = dataStructure;
  322. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  323. !obj.t &&
  324. !obj.d)
  325. return null;*/
  326. return obj;
  327. };
  328. Formation.prototype.loadObj = function(f) {
  329. let dge = this.dungeonEnchance;
  330. if (f == undefined) //如果没有提供数据,要返回空的
  331. {
  332. this.title = "";
  333. this.detail = "";
  334. this.teams.forEach(function(t, ti) {
  335. t[0].forEach(function(m, mi) {
  336. m.loadObj(null);
  337. });
  338. t[1].forEach(function(m, mi) {
  339. m.loadObj(null);
  340. });
  341. t[2] = 1;
  342. t[3] = 0;
  343. });
  344. dge.rarities.length = 0;
  345. dge.attrs.length = 0;
  346. dge.types.length = 0;
  347. dge.rate.hp = 1;
  348. dge.rate.atk = 1;
  349. dge.rate.rcv = 1;
  350. return;
  351. }
  352. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  353. this.title = dataVeision > 1 ? f.t : f.title;
  354. this.detail = dataVeision > 1 ? f.d : f.detail;
  355. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  356. this.teams.forEach(function(t, ti) {
  357. const tf = loadTeamArr[ti];
  358. if (tf) {
  359. t[0].forEach(function(m, mi) {
  360. const fm = tf[0][mi];
  361. m.loadObj(fm, dataVeision);
  362. });
  363. t[1].forEach(function(m, mi) {
  364. const fm = tf[1][mi];
  365. m.loadObj(fm, dataVeision);
  366. });
  367. t[2] = dataVeision > 3 ? //徽章
  368. (dataVeision < 5 && tf[2] == 50 ? PAD_PASS_BADGE : tf[2]) //5版开始月卡徽章用开关1<<7来识别
  369. : badgeConvert(tf[2]); //1、2版老数据的徽章
  370. t[3] = tf[3] ?? 0; //队长
  371. }
  372. });
  373. function badgeConvert(old)
  374. {
  375. switch (old)
  376. {
  377. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  378. return old + 1;
  379. }
  380. case 9: {
  381. return 11;
  382. }
  383. case 10:case 11:case 12: {
  384. return old + 7;
  385. }
  386. case 13: {
  387. return 21;
  388. }
  389. case 14: {
  390. return 10;
  391. }
  392. case 15:case 16:case 17: {
  393. return old - 3;
  394. }
  395. case 18: { //月卡
  396. return 1<<7 | 1 ;
  397. }
  398. default: return 1;
  399. }
  400. }
  401. if (f.r)
  402. {
  403. if (Array.isArray(f.r[0])) {
  404. let effective = f.r[0];
  405. let rates = f.r[1];
  406. dge.types = flags(effective[0] ?? 0);
  407. dge.attrs = flags(effective[1] ?? 0);
  408. dge.rarities = flags(effective[2] ?? 0);
  409. dge.collabs = effective[3]?.length ? effective[3] : [];
  410. dge.rate.hp = rates[0] ?? 1;
  411. dge.rate.atk = rates[1] ?? 1;
  412. dge.rate.rcv = rates[2] ?? 1;
  413. } else {
  414. dge.attrs = flags(f.r[0] ?? 0);
  415. dge.types = flags(f.r[1] ?? 0);
  416. dge.rarities.length = 0;
  417. dge.rate.hp = f.r[2] ?? 1;
  418. dge.rate.atk = f.r[3] ?? 1;
  419. dge.rate.rcv = f.r[4] ?? 1;
  420. }
  421. }
  422. if (f.b)
  423. this.teams[0][2] = f.b; //原来模式的徽章
  424. };
  425. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  426. {
  427. let qrObj = {
  428. d:this.outObj()
  429. };
  430. if (keepDataSource) qrObj.s = currentDataSource.code;
  431. return qrObj;
  432. }
  433. Formation.prototype.getPdcQrStr = function()
  434. {
  435. function genMemberMap(m, a, position = 0)
  436. {
  437. const o = new Map();
  438. o.set(0, m.id);
  439. if (m.latent.length)
  440. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).padStart(2,'0')).join('')); //潜觉
  441. o.set(3, m.level);
  442. o.set(4, m.plus[0]);
  443. o.set(5, m.plus[1]);
  444. o.set(6, m.plus[2]);
  445. o.set(7, (m?.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  446. o.set(8, m?.sawoken ?? 0);
  447. if (a.id != 0)
  448. {
  449. o.set(9, a.id);
  450. o.set(10, a.level);
  451. o.set(11, a.plus[0]);
  452. o.set(12, a.plus[1]);
  453. o.set(13, a.plus[2]);
  454. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  455. }
  456. o.set(15, position);
  457. return o;
  458. }
  459. let outArr = [
  460. [1,this.teams.length - 1]
  461. ];
  462. if (this.teams.length == 2)
  463. {
  464. const team1 = this.teams[0];
  465. const team2 = this.teams[1];
  466. team1[0].push(team2[0].shift());
  467. team1[1].push(team2[1].shift());
  468. }
  469. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  470. let teamArr = [
  471. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  472. ];
  473. const membersArr = t[0];
  474. const assistArr = t[1];
  475. for (let i=0;i<membersArr.length;i++)
  476. {
  477. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  478. {
  479. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  480. let pdcMemberArr = Array.from(pdcMemberMap);
  481. pdcMemberStr = pdcMemberArr.map(item => {
  482. if (item[1] == undefined)
  483. {
  484. return null;
  485. }
  486. return [
  487. item[0].toString(36).padStart(2,'0'),
  488. item[1].toString(36).padStart(2,'0')
  489. ].join('')}).filter(item=>item).join(',');
  490. teamArr.push(pdcMemberStr);
  491. }
  492. }
  493. return teamArr.join('}');
  494. });
  495. if (this.teams.length == 2)
  496. {
  497. const team1 = this.teams[0];
  498. const team2 = this.teams[1];
  499. team2[0].splice(0,0,team1[0].pop());
  500. team2[1].splice(0,0,team1[1].pop());
  501. }
  502. outArr = outArr.concat(pdcTeamsStr);
  503. return outArr.join(']');
  504. }
  505. Formation.prototype.getQrStr = function(type)
  506. {
  507. if (type == 'pdf' || type == 0)
  508. {
  509. return JSON.stringify(this.getPdfQrObj());
  510. }else
  511. {
  512. return this.getPdcQrStr();
  513. }
  514. }
  515. Formation.prototype.removeAssist = function() {
  516. this.teams.forEach(team=>{
  517. const assists = team[1];
  518. for (let i = 0; i < assists.length; i++) {
  519. assists[i] = new MemberAssist();
  520. }
  521. });
  522. creatNewUrl();
  523. refreshAll(formation);
  524. }
  525. class PlayerData
  526. {
  527. constructor(data)
  528. {
  529. Object.assign(this, data);
  530. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  531. this.parsedDecks = PlayerDataDeck.parseDataArray(
  532. data.decksb.decks,
  533. data?.decksbs?.decks,
  534. this.parsedCards);
  535. }
  536. }
  537. class PlayerDataDeck {
  538. constructor(data, parsedCards) {
  539. const e = data.entries();
  540. this.membersIndex = [
  541. e.next().value[1],
  542. e.next().value[1],
  543. e.next().value[1],
  544. e.next().value[1],
  545. e.next().value[1],
  546. ];
  547. this.badge = e.next().value[1];
  548. this.membersIndex.push(e.next().value[1]);
  549. if (parsedCards)
  550. {
  551. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  552. }
  553. e.next(); //未知
  554. e.next(); //未知
  555. if (!e.next().done)
  556. {
  557. console.warn("出现未知的用户队伍数据");
  558. }
  559. }
  560. static parseDataArray(decks1, decks2, parsedCards)
  561. {
  562. let datas = decks1.concat(decks2 ?? []);
  563. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  564. if (Boolean(decks2)) //如果开了月卡
  565. {
  566. decks.forEach(deck=>{if (deck.badge === 1) deck.badge |= 1 << 7;}); //觉醒1打开月卡flag
  567. }
  568. return decks;
  569. }
  570. toFormation()
  571. {
  572. const f = new Formation(1, 6);
  573. const team = f.teams[0];
  574. team[2] = this.badge;
  575. const tMembers = team[0];
  576. const tAssists = team[1];
  577. this.members.forEach((member, idx)=>{
  578. const tm = tMembers[idx];
  579. const ta = tAssists[idx];
  580. if (member) {
  581. tm.loadFromMember(member);
  582. tm.sawoken = member.superAwoken;
  583. tm.plus = Object.values(member.plus);
  584. tm.skilllevel = member.skillLevel;
  585. if (member.assist) {
  586. ta.loadFromMember(member.assist);
  587. ta.sawoken = member.assist.superAwoken;
  588. ta.plus = Object.values(member.assist.plus);
  589. ta.skilllevel = member.assist.skillLevel;
  590. }
  591. }
  592. });
  593. return f;
  594. }
  595. }
  596. class PlayerDataCard {
  597. constructor(data) {
  598. const e = data.entries();
  599. this.index = e.next().value[1];
  600. this.exp = e.next().value[1];
  601. this.level = e.next().value[1];
  602. this.skillLevel = e.next().value[1]; //未知
  603. e.next(); //未知
  604. this.id = e.next().value[1];
  605. //叠加型用他们的经验来表示数量
  606. const card = Cards[this.id];
  607. this.count = 1;
  608. if (card && card.stacking)
  609. {
  610. this.count = this.exp;
  611. this.exp = 0;
  612. }
  613. this.plus = {
  614. hp : e.next().value[1],
  615. atk: e.next().value[1],
  616. rcv: e.next().value[1]
  617. };
  618. this.awoken = e.next().value[1];
  619. let parsedLatent = this.parseLatent(e.next().value[1]);
  620. this.latentMaxCount = parsedLatent.latentCount;
  621. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  622. this.assistIndex = e.next().value[1];
  623. e.next(); //未知
  624. this.superAwoken = e.next().value[1];
  625. e.next(); //未知
  626. if (!e.next().done)
  627. {
  628. console.warn("出现未知的用户箱子卡片数据");
  629. }
  630. //console.log(b);
  631. }
  632. toOldMember()
  633. {
  634. const m = new Member();
  635. m.id = this.id;
  636. m.level = this.level;
  637. m.awoken = this.awoken;
  638. m.skilllevel = this.skillLevel;
  639. m.plus = [this.plus.hp,this.plus.atk,this.plus.rcv];
  640. m.sawoken = this.superAwoken;
  641. m.latent = this.latent.concat();
  642. return m;
  643. }
  644. static parseDataArray(datas)
  645. {
  646. const parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  647. parsedCards.forEach(mon=>{
  648. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  649. });
  650. return parsedCards;
  651. }
  652. parseLatent(number)
  653. {
  654. let latentNumber = BigInt(number);
  655. const obj = {
  656. latent: [],
  657. latentCount: 6,
  658. };
  659. //console.log("原始数字",latentNumber.toString(2));
  660. const latentVersion = latentNumber & 0b111n; //记录版本,111是用几位来做记录,也就是最多7位
  661. latentNumber >>= 3n; //右移3位
  662. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  663. const changeLatentCount = Boolean(latentNumber & 1n); //1时就是开孔了
  664. latentNumber >>= 1n; //右移1位
  665. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  666. if (changeLatentCount)
  667. {
  668. obj.latentCount = Number(latentNumber & 0b1111n);
  669. latentNumber >>= 4n;
  670. //console.log("读取潜觉格子数",latentNumber.toString(2));
  671. }
  672. const rightbnum = latentVersion > 6n ? 7n : 5n; //右移的距离
  673. const getbnum = 2n ** rightbnum - 1n; //逻辑与的数字 //latentVersion > 6 ? 0b1111111n : 0b11111n;
  674. while (latentNumber > 0n)
  675. {
  676. obj.latent.push(Number(latentNumber & getbnum));
  677. latentNumber >>= rightbnum;
  678. //console.log("读取一个潜觉",latentNumber.toString(2));
  679. }
  680. return obj;
  681. }
  682. deleteRepeatLatent(olatents)
  683. {
  684. //splice性能太差,改成push一个新的数组
  685. const latents = [];
  686. for (let ai = 0; ai < olatents.length;)
  687. {
  688. const latent = olatents[ai];
  689. latents.push(latent);
  690. const useHole = latentUseHole(latent);
  691. ai += useHole;
  692. }
  693. return latents;
  694. }
  695. }
  696. //进化树
  697. class EvoTree
  698. {
  699. constructor(mid, parent = null)
  700. {
  701. if (!mid) return;
  702. const _this = this;
  703. this.parent = parent;
  704. if (parent == null) //如果没有提供父级,则寻找进化根
  705. {
  706. function returnRootId(mid)
  707. {
  708. mid = Cards[mid].evoRootId;
  709. const m = Cards[mid];
  710. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  711. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  712. mid = returnRootId(m.henshinFrom[0]);
  713. }
  714. return mid;
  715. }
  716. mid = returnRootId(mid);
  717. }
  718. const card = Cards[mid];
  719. this.id = mid;
  720. this.idArr = parent ? parent.idArr.concat() : [];
  721. this.card = card;
  722. this.children = [];
  723. this.evoType = null;
  724. if (parent == null)
  725. {
  726. this.evoType = "Base";
  727. }
  728. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  729. {
  730. if (parent.card.henshinTo.length > 1) {
  731. this.evoType = "Random Henshin";
  732. //限定最多两层随机变身
  733. if (parent?.parent?.card?.henshinTo?.length > 1) {
  734. return this;
  735. }
  736. }
  737. else
  738. this.evoType = "Henshin";
  739. }
  740. else
  741. {
  742. if (card.evoMaterials.includes(3826)) //像素进化
  743. {
  744. this.evoType = "Pixel Evo";
  745. }else if (card.awakenings.includes(49)) //武器
  746. {
  747. this.evoType = "Assist Evo";
  748. }else if (card.isUltEvo) //究进
  749. {
  750. if (parent.card.isUltEvo) //超究进
  751. {
  752. this.evoType = "Super Ult Evo";
  753. }else
  754. {
  755. this.evoType = "Ult Evo";
  756. }
  757. }else
  758. {
  759. if (parent.card.isUltEvo) //转生
  760. {
  761. this.evoType = "Reincarnation";
  762. }else if(parent.evoType == "Reincarnation")
  763. {
  764. this.evoType = "Super Reincarnation";
  765. }else
  766. {
  767. this.evoType = "Evolution";
  768. }
  769. }
  770. }
  771. if (this.idArr.includes(mid))
  772. {
  773. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  774. {
  775. this.evoType = "Henshin Loop";
  776. }
  777. return this;
  778. }else
  779. {
  780. this.idArr.push(mid);
  781. }
  782. if (Array.isArray(card.henshinTo)) {
  783. card.henshinTo.forEach(toId=>this.children.push(new EvoTree(toId, _this)), this);
  784. }
  785. if (this.evoType != "Henshin")
  786. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  787. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  788. };
  789. toListNode()
  790. {
  791. const createCardHead = editBox.createCardHead;
  792. const tBox = document.createElement("div");
  793. tBox.className = "evo-box";
  794. const evoPanel = tBox.appendChild(document.createElement("div"));
  795. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  796. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  797. evotPanel_L.className = "evo-panel-left";
  798. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  799. evotPanel_R.className = "evo-panel-right";
  800. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  801. evoTypeDiv.className = "evo-type-div";
  802. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  803. evoType.className = "evo-type";
  804. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  805. monHead.className = "monster-head";
  806. const monName = evotPanel_R.appendChild(document.createElement("div"));
  807. monName.className = "monster-name";
  808. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  809. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  810. evotMaterials.className = "evo-materials";
  811. this.card.evoMaterials.forEach(mid=>{
  812. //const li = evotMaterials.appendChild(document.createElement("li"));
  813. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  814. });
  815. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  816. evoSubEvo.className = "evo-subevo";
  817. this.children.forEach(subEvo=>{
  818. const li = evoSubEvo.appendChild(document.createElement("li"));
  819. li.appendChild(subEvo.toListNode());
  820. });
  821. return tBox;
  822. };
  823. }
  824. //进化树
  825. class RequirementTree extends EvoTree
  826. {
  827. static gemNames = {
  828. ja: "希石",
  829. en: "Gem",
  830. ko: "휘석",
  831. };
  832. constructor(mid, parent = null)
  833. {
  834. if (!mid) return;
  835. super();
  836. const _this = this;
  837. this.parent = parent;
  838. const card = Cards[mid];
  839. this.id = mid;
  840. this.idArr = parent ? parent.idArr.concat() : [];
  841. this.card = card;
  842. this.children = [];
  843. this.evoType = "requirement";
  844. this.idArr.push(mid);
  845. let gemName = RequirementTree.gemNames[currentDataSource.code];
  846. if (card.evoBaseId && card.evoRootId !== mid) {
  847. let realMaterials = []
  848. for (const materialId of card.evoMaterials.filter(Boolean)) {
  849. const materialCard = Cards[materialId];
  850. if (!materialCard) continue;
  851. if (materialCard.types.includes(0) && materialCard.name.includes(gemName)) { //必须是进化型,并且有稀石字样
  852. //console.log("查咨进化素材:", materialCard);
  853. let maybeCard = Cards.find(_card =>
  854. !_card.types.includes(0) && //必须不是进化类型
  855. _card.activeSkillId === materialCard.activeSkillId && //技能一致
  856. materialCard.name.includes(_card.name) && //稀石名字包含原始名字
  857. _card.evoRootId != _card.id //忽略原始形态没有进化的
  858. );
  859. //console.log("查询结果:", maybeCard);
  860. if (maybeCard && !_this.idArr.includes(maybeCard.id)) {
  861. //console.log(card, maybeCard);
  862. realMaterials.push(maybeCard.id);
  863. };
  864. }
  865. }
  866. let materials = realMaterials.map(materialId=>new RequirementTree(materialId, _this));
  867. this.children.push(...materials);
  868. this.children.push(new RequirementTree(card.evoBaseId, _this));
  869. }
  870. };
  871. }
  872. //队长技能类型的翻译
  873. class LeaderSkillType{
  874. constructor(flags1, flags2){
  875. this.matchMode = {
  876. multipleAttr: Boolean(flags1 & 1 << 0),
  877. rowMatch: Boolean(flags1 & 1 << 1),
  878. combo: Boolean(flags1 & 1 << 2),
  879. sameColor: Boolean(flags1 & 1 << 3),
  880. LShape: Boolean(flags1 & 1 << 4),
  881. crossMatch: Boolean(flags1 & 1 << 5),
  882. heartCrossMatch: Boolean(flags1 & 1 << 6),
  883. remainOrbs: Boolean(flags1 & 1 << 7),
  884. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  885. };
  886. this.restriction = {
  887. attrEnhance: Boolean(flags1 & 1 << 9),
  888. typeEnhance: Boolean(flags1 & 1 << 10),
  889. board7x6: Boolean(flags1 & 1 << 11),
  890. noSkyfall: Boolean(flags1 & 1 << 12),
  891. HpRange: Boolean(flags1 & 1 << 13),
  892. useSkill: Boolean(flags1 & 1 << 14),
  893. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  894. minMatchLen: Boolean(flags1 & 1 << 16),
  895. specialTeam: Boolean(flags1 & 1 << 17),
  896. effectWhenRecover: Boolean(flags1 & 1 << 18),
  897. };
  898. this.appendEffects = {
  899. addCombo: Boolean(flags1 & 1 << 21),
  900. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  901. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  902. reduce49down: Boolean(flags1 & 1 << 24),
  903. reduce50: Boolean(flags1 & 1 << 25),
  904. reduce51up: Boolean(flags1 & 1 << 26),
  905. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  906. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  907. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  908. voidPoison: Boolean(flags1 & 1 << 29),
  909. counterAttack: Boolean(flags1 & 1 << 30),
  910. autoHeal: Boolean(flags1 & 1 << 31),
  911. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  912. resolve: Boolean(flags2 & 1 << 0),
  913. };
  914. }
  915. }
  916. //清除数据
  917. function clearData()
  918. {
  919. const locationURL = new URL(location);
  920. locationURL.searchParams.delete('d'); //删除数据
  921. locationURL.searchParams.delete('l'); //删除语言
  922. location = locationURL.toString();
  923. }
  924. //轮换ABC队伍
  925. function swapABCteam()
  926. {
  927. if (formation.teams.length > 1) {
  928. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  929. creatNewUrl();
  930. refreshAll(formation);
  931. }
  932. }
  933. function henshinStep(step)
  934. {
  935. if (step == 0) return;
  936. function gotoHenshin(card, nstep)
  937. {
  938. if (nstep > 0 && Array.isArray(card.henshinTo))
  939. {
  940. let max = Math.randomInteger(card.henshinTo.length - 1);
  941. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  942. }
  943. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  944. {
  945. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  946. }
  947. else
  948. {
  949. return card;
  950. }
  951. }
  952. formation.teams.forEach(team=>{
  953. team[0].forEach(member=>{
  954. const mid = member.id;
  955. const card = Cards[mid];
  956. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  957. { //要变身前的才进行操作
  958. const _card = gotoHenshin(card, step);
  959. member.id = _card.id;
  960. member.awoken = _card.awakenings.length;
  961. }
  962. });
  963. });
  964. creatNewUrl();
  965. refreshAll(formation);
  966. }
  967. //在单人和多人之间转移数据
  968. function turnPage(toPage, e = null) {
  969. let pagename = null;
  970. switch (toPage) {
  971. case 1:
  972. if (formation.teams[0][0].length < 6) {
  973. //把第二支队伍的队长添加到最后方
  974. formation.teams[0][0].push(formation.teams[1][0][0]);
  975. formation.teams[0][1].push(formation.teams[1][1][0]);
  976. }
  977. //删掉第2支开始的队伍
  978. formation.teams.splice(1);
  979. pagename = "solo.html";
  980. break;
  981. case 2:
  982. if (formation.teams.length < 2) { //从1人到2人
  983. formation.teams[1] = [
  984. [],
  985. []
  986. ];
  987. //把右边的队长加到第二支队伍最后面
  988. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  989. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  990. } else { //从3人到2人,直接删除后面两个队伍
  991. //删掉第3支开始的队伍
  992. formation.teams.splice(2);
  993. //删掉前面两支队伍的战友
  994. formation.teams[0][0].splice(5);
  995. formation.teams[0][1].splice(5);
  996. formation.teams[1][0].splice(5);
  997. formation.teams[1][1].splice(5);
  998. }
  999. formation.badge = 0;
  1000. pagename = "multi.html";
  1001. break;
  1002. case 3:
  1003. if (formation.teams.length < 2) { //从1人到3人
  1004. } else { //从2人到3人
  1005. formation.teams[0][0].push(formation.teams[1][0][0]);
  1006. formation.teams[0][1].push(formation.teams[1][1][0]);
  1007. formation.teams[1][0].push(formation.teams[0][0][0]);
  1008. formation.teams[1][1].push(formation.teams[0][1][0]);
  1009. }
  1010. formation.badge = 0;
  1011. pagename = "triple.html";
  1012. break;
  1013. }
  1014. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  1015. if (e && e.ctrlKey) {
  1016. window.open(newURL);
  1017. } else {
  1018. location.href = newURL;
  1019. }
  1020. }
  1021. function loadData(force = false)
  1022. {
  1023. if (force)
  1024. console.info('强制更新数据。');
  1025. const _time = new Date().getTime();
  1026. //开始读取解析怪物数据
  1027. const sourceDataFolder = "monsters-info";
  1028. if (statusLine) statusLine.classList.add("loading-check-version");
  1029. GM_xmlhttpRequest({
  1030. method: "GET",
  1031. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  1032. onload: function(response) {
  1033. dealCkeyData(response.response);
  1034. },
  1035. onerror: function(response) {
  1036. console.error("新的 Ckey JSON 数据获取失败。", response);
  1037. return;
  1038. }
  1039. });
  1040. //处理返回的数据
  1041. function dealCkeyData(responseText)
  1042. { //处理数据版本
  1043. let newCkeys; //当前的Ckey们
  1044. let lastCkeys; //以前Ckey们
  1045. let currentCkey; //获取当前语言的ckey
  1046. let lastCurrentCkey; //以前的当前语言的ckey
  1047. try {
  1048. newCkeys = JSON.parse(responseText);
  1049. } catch (e) {
  1050. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  1051. return;
  1052. }
  1053. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  1054. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  1055. try {
  1056. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  1057. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  1058. lastCkeys = [];
  1059. } catch (e) {
  1060. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  1061. lastCkeys = [];
  1062. }
  1063. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  1064. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  1065. lastCurrentCkey = {
  1066. code: currentDataSource.code,
  1067. ckey: {},
  1068. updateTime: null
  1069. };
  1070. lastCkeys.push(lastCurrentCkey);
  1071. }
  1072. if (statusLine) statusLine.classList.remove("loading-check-version");
  1073. if (statusLine) statusLine.classList.add("loading-mon-info");
  1074. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  1075. console.debug("Cards ckey相等,直接读取已有的数据。");
  1076. const transaction = db.transaction([`cards`]);
  1077. const objectStore = transaction.objectStore(`cards`);
  1078. const request = objectStore.get(currentDataSource.code);
  1079. request.onerror = function(event) {
  1080. console.error("Cards 数据库内容读取失败,需重新下载。");
  1081. downloadCardsData();
  1082. };
  1083. request.onsuccess = function(event) {
  1084. if (Array.isArray(request.result))
  1085. {
  1086. Cards = loadExtraCardsData(request.result);
  1087. dealCardsData(Cards);
  1088. }else
  1089. {
  1090. console.info("Cards 数据库内容不存在,需重新下载。");
  1091. downloadCardsData();
  1092. }
  1093. };
  1094. } else {
  1095. console.log("Cards 需重新下载。");
  1096. downloadCardsData();
  1097. }
  1098. function downloadCardsData()
  1099. {
  1100. GM_xmlhttpRequest({
  1101. method: "GET",
  1102. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1103. onload: function(response) {
  1104. try {
  1105. Cards = loadExtraCardsData(JSON.parse(response.response));
  1106. } catch (e) {
  1107. console.error("Cards 数据 JSON 解码出错。", e);
  1108. return;
  1109. }
  1110. if (db)
  1111. {
  1112. const transaction = db.transaction([`cards`], "readwrite");
  1113. transaction.oncomplete = function(event) {
  1114. console.log("Cards 数据库写入完毕。");
  1115. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1116. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1117. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1118. dealCardsData(Cards);
  1119. };
  1120. const objectStore = transaction.objectStore(`cards`);
  1121. objectStore.put(Cards,currentDataSource.code);
  1122. }else //隐私模式无法启动数据库
  1123. {
  1124. dealCardsData(Cards);
  1125. }
  1126. },
  1127. onerror: function(response) {
  1128. console.error("Cards JSON 数据获取失败。", response);
  1129. }
  1130. });
  1131. }
  1132. function loadExtraCardsData(_cards)
  1133. {
  1134. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1135. let cards = _cards.slice(0, splitIdx);
  1136. for (let i = splitIdx + 1; i < _cards.length; i++)
  1137. {
  1138. const card = _cards[i];
  1139. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1140. /*card.unk01p = flags(card.unk01);
  1141. card.unk02p = flags(card.unk02);
  1142. card.unk03p = flags(card.unk03);
  1143. card.unk04p = flags(card.unk04);
  1144. card.unk05p = flags(card.unk05);
  1145. card.unk06p = flags(card.unk06);
  1146. card.unk07p = flags(card.unk07);
  1147. card.unk08p = flags(card.unk08);*/
  1148. cards[card?.id] = card;
  1149. }
  1150. return cards;
  1151. }
  1152. function dealCardsData(_cards)
  1153. {
  1154. if (editBox)
  1155. {
  1156. const monstersList = editBox.querySelector("#monsters-name-list");
  1157. let fragment = document.createDocumentFragment();
  1158. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1159. const opt = fragment.appendChild(document.createElement("option"));
  1160. opt.value = card.id;
  1161. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1162. });
  1163. monstersList.appendChild(fragment);
  1164. }
  1165. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1166. if (statusLine) statusLine.classList.add("loading-skill-info");
  1167. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1168. console.debug("Skills ckey相等,直接读取已有的数据。");
  1169. const transaction = db.transaction([`skills`]);
  1170. const objectStore = transaction.objectStore(`skills`);
  1171. const request = objectStore.get(currentDataSource.code);
  1172. request.onerror = function(event) {
  1173. console.error("Skills 数据库内容读取失败。");
  1174. };
  1175. request.onsuccess = function(event) {
  1176. if (Array.isArray(request.result))
  1177. {
  1178. Skills = request.result;
  1179. dealSkillData(Skills);
  1180. }else
  1181. {
  1182. console.info("Skills 数据库内容不存在,需重新下载。");
  1183. downloadSkillData();
  1184. }
  1185. };
  1186. } else {
  1187. console.log("Skills 需重新下载。");
  1188. downloadSkillData();
  1189. }
  1190. function downloadSkillData()
  1191. {
  1192. GM_xmlhttpRequest({
  1193. method: "GET",
  1194. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1195. onload: function(response) {
  1196. try {
  1197. Skills = JSON.parse(response.response);
  1198. } catch (e) {
  1199. console.log("Skills 数据 JSON 解码出错", e);
  1200. return;
  1201. }
  1202. if (db)
  1203. {
  1204. const transaction = db.transaction([`skills`], "readwrite");
  1205. transaction.oncomplete = function(event) {
  1206. console.log("Skills 数据库写入完毕。");
  1207. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1208. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1209. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1210. dealSkillData(Skills);
  1211. };
  1212. const objectStore = transaction.objectStore(`skills`);
  1213. objectStore.put(Skills,currentDataSource.code);
  1214. }else //隐私模式无法启动数据库
  1215. {
  1216. dealSkillData(Skills);
  1217. }
  1218. },
  1219. onerror: function(response) {
  1220. console.error("Skills JSON 数据获取失败", response);
  1221. }
  1222. });
  1223. }
  1224. function dealSkillData(_skills)
  1225. {
  1226. //显示数据更新时间
  1227. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1228. checkControlBox();
  1229. function checkControlBox()
  1230. {
  1231. if (controlBox)
  1232. {
  1233. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1234. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1235. clearInterval(controlBoxHook);
  1236. }
  1237. }
  1238. //initialize(); //初始化
  1239. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1240. //如果通过的话就载入URL中的怪物数据
  1241. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1242. checkFormationBox();
  1243. function checkFormationBox()
  1244. {
  1245. if (formationBox?.querySelector('.teams'))
  1246. {
  1247. reloadFormationData();
  1248. clearInterval(formationBoxHook);
  1249. }
  1250. }
  1251. //读取储存的所有玩家数据
  1252. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1253. PlayerDatas = datas.map(data=>new PlayerData(data));
  1254. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1255. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1256. });
  1257. }
  1258. }
  1259. }
  1260. }
  1261. //重新读取URL中的Data数据并刷新页面
  1262. function reloadFormationData(event) {
  1263. let formationData;
  1264. if (!(formationData = event?.state?.outForm))
  1265. {
  1266. //如果没有现有数据
  1267. try {
  1268. const parameterDataString = getQueryString(["d","data"]);
  1269. formationData = JSON.parse(parameterDataString);
  1270. //console.log("从URL读取",formationData);
  1271. } catch (e) {
  1272. console.error("URL中队伍数据JSON解码出错", e);
  1273. return;
  1274. }
  1275. }
  1276. formation.loadObj(formationData);
  1277. //编辑模式直接打开编辑框
  1278. let editingTarget = ((str)=>{
  1279. try {
  1280. const arr = JSON.parse(str);
  1281. return (Array.isArray(arr) && arr.length >= 3 && arr.slice(0,3).every(n=>typeof n == "number")) ? arr : null;
  1282. } catch (error) {
  1283. return null;
  1284. }
  1285. })(sessionStorage.getItem('editing'));
  1286. if (!editingTarget && isGuideMod) editingTarget = [0,0,0];
  1287. if (editingTarget)
  1288. {
  1289. const mid = event?.state?.mid ?? parseInt(getQueryString("id"), 10);
  1290. const searchArr = event?.state?.searchArr ?? (str=>{
  1291. try {
  1292. const arr = JSON.parse(str);
  1293. if (Array.isArray(arr) && arr.every(item=>Number.isInteger(item))) {
  1294. return arr;
  1295. } else return;
  1296. } catch (error) {
  1297. return;
  1298. }
  1299. })(getQueryString("show-search")); //显示指定的ID数组
  1300. if (isGuideMod && !isNaN(mid)) {
  1301. formation.teams[editingTarget[0]][editingTarget[1]][editingTarget[2]].id = mid;
  1302. }
  1303. editBox.editMon(editingTarget[0], editingTarget[1], editingTarget[2]);
  1304. if (editingTarget && searchArr)
  1305. {
  1306. showSearch(searchArr);
  1307. }
  1308. } else {
  1309. editBox.hide();
  1310. }
  1311. //恢复上一次的搜索状态
  1312. const searchOptions = ((str)=>{
  1313. try {
  1314. const obj = JSON.parse(str);
  1315. return obj.attrs ? obj : null;
  1316. } catch (error) {
  1317. return null;
  1318. }
  1319. })(getQueryString('search-options') || sessionStorage.getItem('search-options'));
  1320. if (searchOptions) {
  1321. editBox?.querySelector(".search-box")?.recoverySearchStatus(searchOptions);
  1322. }
  1323. refreshAll(formation);
  1324. }
  1325. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1326. //创建新的分享地址
  1327. function creatNewUrl(arg) {
  1328. if (arg == undefined) arg = {};
  1329. if (!!(window.history && history.pushState)) { // 支持History API
  1330. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1331. const datasource = arg.datasource || getQueryString("s");
  1332. const outObj = formation.outObj();
  1333. const newSearch = new URLSearchParams();
  1334. if (language_i18n) newSearch.set("l", language_i18n);
  1335. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1336. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1337. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1338. if (outObj)
  1339. {
  1340. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1341. newSearch.set("d", dataJsonStr);
  1342. }
  1343. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1344. if (!arg.notPushState) {
  1345. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1346. } else {
  1347. return newUrl;
  1348. }
  1349. }
  1350. }
  1351. function ObjToUrl(obj)
  1352. {
  1353. let fileName;
  1354. switch (obj.d.f.length)
  1355. {
  1356. case 1:{
  1357. fileName = "solo.html";
  1358. break;
  1359. }
  1360. case 2:{
  1361. fileName = "multi.html";
  1362. break;
  1363. }
  1364. case 3:{
  1365. fileName = "triple.html";
  1366. break;
  1367. }
  1368. }
  1369. const newUrl = new URL(fileName, location);
  1370. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1371. if (!obj.s || obj.s == "ja")
  1372. {
  1373. newUrl.searchParams.delete("s");
  1374. }else
  1375. {
  1376. newUrl.searchParams.set("s", obj.s);
  1377. }
  1378. let l = getQueryString("l");
  1379. if (l)
  1380. {
  1381. newUrl.searchParams.set("l", l);
  1382. }
  1383. return newUrl;
  1384. }
  1385. //解析从QR图里获取的字符串
  1386. function inputFromQrString(string)
  1387. {
  1388. const re = {code: 0, message: null};
  1389. //code 1~99 为各种编码
  1390. if (string[0] === "{" && string[string.length-1] === "}")
  1391. {
  1392. try{
  1393. let jo = JSON.parse(string);
  1394. if (jo.d && typeof jo.d == "object")
  1395. {
  1396. re.code = 1;
  1397. re.message = "发现队伍数据 | Formation data founded";
  1398. re.url = ObjToUrl(jo);
  1399. }else
  1400. {
  1401. re.code = 100;
  1402. re.message = "无队伍数据 | No formation data";
  1403. }
  1404. }catch(e)
  1405. {
  1406. re.code = 111;
  1407. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1408. }
  1409. }
  1410. else if (/^(https?|file):\/\//i.test(string))
  1411. {
  1412. let url = new URL(string);
  1413. if (url.searchParams.get('d'))
  1414. {
  1415. try{
  1416. let jo = {
  1417. d: JSON.parse(url.searchParams.get('d')),
  1418. s: url.searchParams.get('s'),
  1419. }
  1420. re.code = 1;
  1421. re.message = "发现队伍数据 | Formation data founded";
  1422. re.url = ObjToUrl(jo);
  1423. }catch(e)
  1424. {
  1425. re.code = 112;
  1426. re.message = "错误的 网址 格式 | The illegal URL format";
  1427. }
  1428. }
  1429. else
  1430. {
  1431. re.code = 100;
  1432. re.message = "无队伍数据 | No formation data";
  1433. }
  1434. }
  1435. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1436. { //PDC
  1437. re.code = 2;
  1438. re.message = "发现 PDC 格式 | PDC format found";
  1439. const newFotmation = pdcFotmationToPdfFotmation(string);
  1440. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1441. }
  1442. else
  1443. {
  1444. re.code = 110;
  1445. re.message = "不支持的格式 | Unsupported format";
  1446. }
  1447. return re;
  1448. }
  1449. //解析PDC的数据
  1450. function pdcFotmationToPdfFotmation(inputString)
  1451. {
  1452. function readPDC(string)
  1453. {
  1454. let teamsStr = string.split(']');
  1455. let baseInfo = teamsStr.shift().split(',');
  1456. let teamsArr = teamsStr.map(teamStr=>
  1457. {
  1458. let membersStr = teamStr.split('}').filter(Boolean);
  1459. const team = {
  1460. badge: parseInt(membersStr.shift(),10) //第一个元素是徽章,是10进制。读取并从数组内删掉,剩下的都是队员
  1461. }
  1462. team.members = membersStr.map(memberStr=>{
  1463. let memberArr = memberStr.split(',').map(valueStr=>{
  1464. let idx = parseInt(valueStr.substring(0,2),36);
  1465. let value = valueStr.substring(2);
  1466. if (idx !== 2)
  1467. {
  1468. value = parseInt(value,36);
  1469. }else
  1470. {
  1471. value = value.match(/\w{2}/g).map(v=>parseInt(v,36));
  1472. }
  1473. return [idx, value];
  1474. });
  1475. return new Map(memberArr);
  1476. });
  1477. return team;
  1478. }
  1479. );
  1480. let pdcFotmation = {
  1481. version: parseInt(baseInfo[0],10),
  1482. teamCount: parseInt(baseInfo[1],10)+1,
  1483. teams: teamsArr
  1484. }
  1485. return pdcFotmation;
  1486. }
  1487. let pdcFotmation = readPDC(inputString);
  1488. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1489. if (pdcFotmation.teamCount == 2)
  1490. {
  1491. const team1 = pdcFotmation.teams[0].members;
  1492. const team2 = pdcFotmation.teams[1].members;
  1493. let team2Leader = team1.find(member=>member.get(15) == 5);
  1494. if (team2Leader)
  1495. {
  1496. team2Leader.set(15,0);
  1497. team2.unshift(team2Leader);
  1498. team1.splice(team1.indexOf(team2Leader),1);
  1499. }
  1500. }
  1501. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1502. const t = f.teams[ti];
  1503. const membersArr = t[0];
  1504. const assistArr = t[1];
  1505. //队伍徽章
  1506. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1507. pdcTeam.members.forEach((member)=>{
  1508. const m = membersArr[member.get(15) || 0];
  1509. const a = assistArr[member.get(15) || 0];
  1510. m.id = member.get(0) || 0;
  1511. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1512. if (member.get(2))
  1513. {
  1514. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1515. }
  1516. m.level = member.get(3) || 1;
  1517. a.level = member.get(10) || 1;
  1518. m.plus[0] = member.get(4) || 0;
  1519. m.plus[1] = member.get(5) || 0;
  1520. m.plus[2] = member.get(6) || 0;
  1521. a.plus[0] = member.get(11) || 0;
  1522. a.plus[1] = member.get(12) || 0;
  1523. a.plus[2] = member.get(13) || 0;
  1524. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1525. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1526. m.sawoken = member.get(8);
  1527. });
  1528. });
  1529. return f;
  1530. }
  1531. //截图
  1532. function capture() {
  1533. statusLine.classList.add("prepare-capture");
  1534. const titleBox = formationBox.querySelector(".title-box");
  1535. const detailBox = formationBox.querySelector(".detail-box");
  1536. const txtTitle = titleBox.querySelector(".title");
  1537. const txtDetail = detailBox.querySelector(".detail");
  1538. //去掉可能的空白文字的编辑状态
  1539. titleBox.classList.remove("edit");
  1540. detailBox.classList.remove("edit");
  1541. const downLink = controlBox.querySelector(".down-capture");
  1542. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1543. canvas.toBlob(function(blob) {
  1544. window.URL.revokeObjectURL(downLink.href);
  1545. downLink.href = URL.createObjectURL(blob);
  1546. downLink.download = `${document.title}.png`;
  1547. downLink.click();
  1548. statusLine.classList.remove("prepare-capture");
  1549. //如果是空白文字,加回编辑状态
  1550. if (txtTitle.value.length == 0)
  1551. titleBox.classList.add("edit");
  1552. if (txtDetail.value.length == 0)
  1553. detailBox.classList.add("edit");
  1554. });
  1555. //document.body.appendChild(canvas);
  1556. });
  1557. }
  1558. window.onload = initialize; //界面初始化
  1559. //初始化
  1560. function initialize() {
  1561. document.body.lang = currentLanguage.i18n;
  1562. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1563. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1564. controlBox = document.body.querySelector(".control-box");
  1565. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1566. formationBox = document.body.querySelector(".formation-box");
  1567. editBox = document.body.querySelector(".edit-box");
  1568. editBox.editMon = editMember;
  1569. if (isGuideMod) {
  1570. console.info('现在是 怪物图鉴 模式');
  1571. document.body.classList.add('guide-mod');
  1572. }
  1573. //▼添加语言列表开始
  1574. const langSelectDom = controlBox.querySelector(".languages");
  1575. languageList.forEach(lang =>
  1576. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1577. );
  1578. const langOptionArray = Array.from(langSelectDom.options);
  1579. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1580. //▲添加语言列表结束
  1581. //▼添加数据来源列表开始
  1582. const dataSelectDom = controlBox.querySelector(".datasource");
  1583. dataSourceList.forEach(ds =>
  1584. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1585. );
  1586. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1587. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1588. //添加数据class
  1589. document.body.dataset.gameSource = currentDataSource.code;
  1590. //document.body.classList.add("ds-" + currentDataSource.code);
  1591. //▲添加数据来源列表结束
  1592. //设定初始的显示设置
  1593. //显示ID开关
  1594. const btnShowMonId = document.getElementById("show-mon-id");
  1595. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1596. btnShowMonId.onchange = function(e){
  1597. document.body.classList.toggle(this.id, this.checked);
  1598. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1599. };
  1600. btnShowMonId.onchange(false);
  1601. //显示CD开关
  1602. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1603. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id, true);
  1604. btnShowMonSkillCd.onchange = function(e){
  1605. document.body.classList.toggle(this.id, this.checked);
  1606. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1607. };
  1608. btnShowMonSkillCd.onchange(false);
  1609. //显示卡片觉醒开关
  1610. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1611. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1612. btnShowMonAwoken.onchange = function(e){
  1613. document.body.classList.toggle(this.id, this.checked);
  1614. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1615. };
  1616. btnShowMonAwoken.onchange(false);
  1617. //3P显示觉醒统计开关
  1618. const btnShowAwokenCount = document.getElementById("show-awoken-count");
  1619. if (btnShowAwokenCount) {
  1620. btnShowAwokenCount.checked = localStorage_getBoolean(cfgPrefix + btnShowAwokenCount.id, true);
  1621. btnShowAwokenCount.onchange = function(e){
  1622. document.body.classList.toggle(this.id, this.checked);
  1623. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1624. };
  1625. btnShowAwokenCount.onchange(false);
  1626. }
  1627. //默认等级
  1628. const iptDefaultLevel = document.getElementById("default-level");
  1629. iptDefaultLevel.value = localStorage.getItem(cfgPrefix + iptDefaultLevel.id);
  1630. iptDefaultLevel.onchange = function(e){
  1631. let num = Number(this.value || this.placeholder);
  1632. defaultLevel = num;
  1633. if (e) localStorage.setItem(cfgPrefix + this.id, defaultLevel);
  1634. }
  1635. iptDefaultLevel.onchange(false);
  1636. //触屏使用的切换显示的线条
  1637. interchangeSVG = document.body.querySelector("#interchange-line");
  1638. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1639. interchangeSVG.changePoint = function(p1, p2) {
  1640. const line = this.line;
  1641. if (p1 && p1.x != undefined)
  1642. line.setAttribute("x1", p1.x);
  1643. if (p1 && p1.y != undefined)
  1644. line.setAttribute("y1", p1.y);
  1645. if (p2 && p2.x != undefined)
  1646. line.setAttribute("x2", p2.x);
  1647. if (p2 && p2.y != undefined)
  1648. line.setAttribute("y2", p2.y);
  1649. };
  1650. //初始化所有mask的关闭按钮
  1651. const masks = document.body.querySelectorAll(".mask");
  1652. masks.forEach(mask=>{
  1653. mask.show = function(arg){
  1654. this?.initialize?.(arg);
  1655. this.classList.remove(className_displayNone);
  1656. };
  1657. mask.btnClose = mask.querySelector(".mask-close");
  1658. mask.btnClose.onclick = function(){
  1659. mask?.hide?.();
  1660. mask.classList.add(className_displayNone);
  1661. };
  1662. });
  1663. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1664. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1665. btnQrCode.onclick = function(){
  1666. qrCodeFrame.show();
  1667. };
  1668. qrCodeFrame.initialize = function(){
  1669. const saveBox = this.content.saveBox;
  1670. const readBox = this.content.readBox;
  1671. readBox.info.textContent = "";
  1672. readBox.videoBox.classList.add(className_displayNone);
  1673. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1674. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1675. };
  1676. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1677. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1678. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1679. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1680. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1681. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1682. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1683. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1684. qrReadBox.info = qrReadBox.querySelector(".info");
  1685. qrReadBox.video = qrReadBox.querySelector("#video");
  1686. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1687. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1688. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1689. qrReadBox.readString.onclick = function()
  1690. {
  1691. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1692. if (inputResult.code < 100)
  1693. {
  1694. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1695. const newLink = document.createElement("a");
  1696. newLink.className = "formation-from-string";
  1697. newLink.href = inputResult.url;
  1698. newLink.target = "_blank";
  1699. qrReadBox.info.appendChild(newLink);
  1700. }else
  1701. {
  1702. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1703. }
  1704. }
  1705. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1706. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1707. qrSaveBox.qrStr.onchange = function()
  1708. {
  1709. qrCodeFrame.refreshQrCode(this.value);
  1710. }
  1711. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1712. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1713. let qrstr = formation.getQrStr(this.value);
  1714. qrSaveBox.qrStr.value = qrstr;
  1715. qrSaveBox.qrStr.onchange();
  1716. });
  1717. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1718. qrCodeFrame.ondragenter = ()=>false;
  1719. qrCodeFrame.ondragover = ()=>false;
  1720. qrCodeFrame.ondrop = function(e)
  1721. {
  1722. imagesSelected(e.dataTransfer.files);
  1723. e.stopPropagation();
  1724. e.preventDefault();
  1725. }
  1726. qrCodeFrame.refreshQrCode = function(string)
  1727. {
  1728. const qrImg = this.content.saveBox.qrImage;
  1729. URL.revokeObjectURL(qrImg.src);
  1730. const EncodeHintType = ZXing.EncodeHintType;
  1731. const hints = new Map();
  1732. hints.set(EncodeHintType.MARGIN, 0);
  1733. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1734. const qrWidth = 500,qrHeight = 500;
  1735. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1736. let svgData = new XMLSerializer().serializeToString(svgElement);
  1737. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1738. let svgUrl = URL.createObjectURL(blob);
  1739. qrImg.src = svgUrl;
  1740. loadImage(svgUrl).then(function(img) {
  1741. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1742. let cavans = document.createElement("canvas");
  1743. cavans.width = cavansWidth;
  1744. cavans.height = cavansHeight;
  1745. let ctx = cavans.getContext('2d');
  1746. ctx.fillStyle="white";
  1747. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1748. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1749. cavans.toBlob(function(blob) {
  1750. const saveQrImg = qrSaveBox.saveQrImg;
  1751. URL.revokeObjectURL(saveQrImg.href);
  1752. const downLink = URL.createObjectURL(blob);
  1753. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1754. saveQrImg.href = downLink;
  1755. });
  1756. svgElement = null;
  1757. svgData = null;
  1758. blob = null;
  1759. img = null;
  1760. cavans = null;
  1761. ctx = null;
  1762. }, function(err) {
  1763. console.log(err);
  1764. });
  1765. }
  1766. qrReadBox.readQrFile.onclick = function()
  1767. {
  1768. qrReadBox.filePicker.click();
  1769. }
  1770. qrReadBox.filePicker.onchange = function()
  1771. {
  1772. imagesSelected(this.files);
  1773. }
  1774. function imagesSelected(myFiles) {
  1775. if (myFiles.length < 1) return;
  1776. const file = myFiles[0];
  1777. loadImage(URL.createObjectURL(file)).then(function(img) {
  1778. qrcodeReader.decodeFromImage(img).then((result) => {
  1779. console.debug('Found QR code!', result);
  1780. qrReadBox.qrStr.value = result.text;
  1781. qrReadBox.readString.onclick();
  1782. }).catch((err) => {
  1783. console.error(err);
  1784. if (err) {
  1785. if (err instanceof ZXing.NotFoundException) {
  1786. console.debug('Try crop PDC original QR');
  1787. let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1788. scale = 3, //放大倍率
  1789. extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1790. let cavans = document.createElement("canvas");
  1791. cavans.width = cropWidth * scale + extraLeft + extraRight;
  1792. cavans.height = cropHeight * scale + extraTop + extraBottom;
  1793. let ctx = cavans.getContext('2d');
  1794. ctx.fillStyle="white";
  1795. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1796. ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1797. //qrReadBox.appendChild(cavans);
  1798. qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1799. console.debug('Found QR code!', result2);
  1800. qrReadBox.qrStr.value = result2.text;
  1801. qrReadBox.readString.onclick();
  1802. }).catch((err2) => {
  1803. console.error(err2);
  1804. if (err2) {
  1805. if (err2 instanceof ZXing.NotFoundException) {
  1806. qrReadBox.info.textContent = 'No QR code found.';
  1807. }
  1808. if (err2 instanceof ZXing.ChecksumException) {
  1809. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1810. }
  1811. if (err2 instanceof ZXing.FormatException) {
  1812. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1813. }
  1814. }
  1815. });
  1816. }
  1817. if (err instanceof ZXing.ChecksumException) {
  1818. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1819. }
  1820. if (err instanceof ZXing.FormatException) {
  1821. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1822. }
  1823. }
  1824. });
  1825. console.debug(`Started decode for image from ${img.src}`)
  1826. }, function(err) {
  1827. console.debug(err);
  1828. });
  1829. }
  1830. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1831. { //http不支持攝像頭
  1832. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1833. qrReadBox.readQrCamera.onclick = function()
  1834. {
  1835. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1836. location.protocol = "https:" //跳到https
  1837. }
  1838. }else
  1839. {
  1840. function scanContinuously()
  1841. {
  1842. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1843. if (result) {
  1844. // properly decoded qr code
  1845. console.debug('Found QR code!', result);
  1846. qrReadBox.qrStr.value = result.text;
  1847. qrReadBox.readString.onclick();
  1848. }
  1849. if (err) {
  1850. if (err instanceof ZXing.NotFoundException) {
  1851. console.debug('No QR code found.')
  1852. }
  1853. if (err instanceof ZXing.ChecksumException) {
  1854. console.debug('A code was found, but it\'s read value was not valid.')
  1855. }
  1856. if (err instanceof ZXing.FormatException) {
  1857. console.debug('A code was found, but it was in a invalid format.')
  1858. }
  1859. }
  1860. });
  1861. }
  1862. qrcodeReader.getVideoInputDevices()
  1863. .then((videoInputDevices) => {
  1864. const sourceSelect_id = "selected-device-id";
  1865. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1866. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1867. {
  1868. selectedDeviceId = videoInputDevices[0].deviceId;
  1869. }
  1870. if (videoInputDevices.length >= 1) {
  1871. videoInputDevices.forEach((element) => {
  1872. const sourceOption = document.createElement('option');
  1873. sourceOption.text = element.label
  1874. sourceOption.value = element.deviceId
  1875. qrReadBox.sourceSelect.appendChild(sourceOption)
  1876. });
  1877. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1878. qrReadBox.sourceSelect.onchange = function() {
  1879. selectedDeviceId = this.value;
  1880. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1881. if (qrReadBox.readQrCamera.classList.contains("running"))
  1882. {
  1883. qrcodeReader.reset();
  1884. scanContinuously();
  1885. }
  1886. };
  1887. }
  1888. qrReadBox.readQrCamera.onclick = function()
  1889. {
  1890. if (this.classList.contains("running"))
  1891. {
  1892. qrcodeReader.reset();
  1893. qrReadBox.videoBox.classList.add(className_displayNone);
  1894. qrReadBox.info.textContent = "";
  1895. }else
  1896. {
  1897. qrReadBox.videoBox.classList.remove(className_displayNone);
  1898. scanContinuously();
  1899. }
  1900. this.classList.toggle("running");
  1901. }
  1902. })
  1903. .catch((err) => {
  1904. console.error(err)
  1905. });
  1906. }
  1907. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1908. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1909. btnPlayerData.onclick = function(){
  1910. playerDataFrame.show();
  1911. };
  1912. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1913. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1914. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1915. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1916. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1917. playerDataFrame.initialize = function(){
  1918. this.playerList.innerHTML = '';
  1919. for (const playerData of PlayerDatas)
  1920. {
  1921. this.playerList.add(playerData);
  1922. }
  1923. };
  1924. function deletPlayerData(e)
  1925. {
  1926. const table = this.parentNode.parentNode.parentNode.parentNode;
  1927. table.parentNode.remove();
  1928. if (currentPlayerData == table.data) currentPlayerData = null;
  1929. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1930. const name = table.getAttribute("data-player-name");
  1931. dbDelete(db, "palyer_datas", name);
  1932. }
  1933. function setPlayerDataDefault(e)
  1934. {
  1935. const table = this.parentNode.parentNode.parentNode.parentNode;
  1936. const cfgName = cfgPrefix + "default-player-name";
  1937. const dataPlayerName = table.getAttribute("data-player-name");
  1938. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1939. if (localStorage.getItem(cfgName) === dataPlayerName || e === true) {
  1940. currentPlayerData = null;
  1941. localStorage.removeItem(cfgName);
  1942. checkInput.checked = false;
  1943. } else {
  1944. currentPlayerData = table.data;
  1945. localStorage.setItem(cfgName, dataPlayerName);
  1946. checkInput.checked = true;
  1947. }
  1948. }
  1949. function openShowBox(e)
  1950. {
  1951. const table = this.parentNode.parentNode.parentNode.parentNode;
  1952. table.querySelector(".set-default").onclick(); //打开箱子前先绑定这个数据
  1953. showSearch(table.data.parsedCards.map(m=>m.toOldMember()));
  1954. playerDataFrame.btnClose.onclick(true);
  1955. }
  1956. playerDataFrame.playerList.add = function(data) {
  1957. this.appendChild(this.newPlayerData(data));
  1958. }
  1959. playerDataFrame.playerList.newPlayerData = function(data) {
  1960. const t = playerDataFrame.querySelector('#template-player-datas');
  1961. const clone = document.importNode(t.content, true);
  1962. const table = clone.querySelector("table");
  1963. table.data = data;
  1964. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1965. table.setAttribute("data-player-name", data.name);
  1966. const tbody = table.tBodies[0];
  1967. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1968. tbody.querySelector(".delete").onclick = deletPlayerData;
  1969. tbody.querySelector(".open-show-box").onclick = openShowBox;
  1970. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1971. tbody.querySelector(".avatar .monster").onclick = function (){
  1972. }
  1973. let name = tbody.querySelector(".name");
  1974. name.textContent = data.name;
  1975. name.setAttribute("data-camp", data.camp);
  1976. let lvexp = tbody.querySelector(".lvexp");
  1977. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1978. lvexp.querySelector(".level").textContent = data.lv;
  1979. let stama = tbody.querySelector(".stama");
  1980. //第一管体力
  1981. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1982. //第二管体力
  1983. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1984. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1985. sta_cur.textContent = data.sta;
  1986. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1987. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  1988. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  1989. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  1990. const deckList = tbody.querySelector(".decks .deck");
  1991. const teamLink = tbody.querySelector(".decks .team-link");
  1992. const radioList = tbody.querySelector(".decks .deck-radio-list");
  1993. data.parsedDecks.forEach((deck,idx)=>{
  1994. const li = radioList.appendChild(document.createElement("li"));
  1995. const ipt = li.appendChild(document.createElement("input"));
  1996. ipt.className = "deck-choose";
  1997. ipt.type = "radio";
  1998. ipt.name = `decks-${data.name}`;
  1999. ipt.value = idx;
  2000. ipt.onclick = changeDeck;
  2001. ipt.deck = deck;
  2002. });
  2003. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  2004. function changeDeck(e)
  2005. {
  2006. const deck = this.deck;
  2007. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  2008. lis.forEach((li,idx)=>{
  2009. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  2010. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  2011. });
  2012. const newFotmation = deck.toFormation();
  2013. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  2014. }
  2015. return clone;
  2016. }
  2017. async function uploadPlayerData(myFiles) {
  2018. if (myFiles.length < 1) return;
  2019. for (const myFile of myFiles) {
  2020. try {
  2021. const reader = await fileReader(myFile, {readType: "text"});
  2022. const data = JSON.parse(reader.result);
  2023. const playerData = new PlayerData(data);
  2024. let dataCount = 0;
  2025. if (db) {
  2026. dataCount = await dbCount(db, "palyer_datas", data.name);
  2027. await dbWrite(db, "palyer_datas", data);
  2028. }
  2029. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  2030. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  2031. PlayerDatas.splice(oldIdx, 1, playerData);
  2032. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  2033. liArr[oldIdx] && liArr[oldIdx].remove();
  2034. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  2035. } else {
  2036. PlayerDatas.push(playerData);
  2037. playerDataFrame.playerList.add(playerData);
  2038. }
  2039. } catch (error) {
  2040. console.error(error);
  2041. }
  2042. }
  2043. }
  2044. //标题和介绍文本框
  2045. const titleBox = formationBox.querySelector(".title-box");
  2046. const detailBox = formationBox.querySelector(".detail-box");
  2047. const txtTitle = titleBox.querySelector(".title");
  2048. const txtDetail = detailBox.querySelector(".detail");
  2049. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2050. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2051. txtTitle.onchange = function() {
  2052. formation.title = this.value;
  2053. //txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  2054. txtTitleDisplay.innerHTML = '';
  2055. txtTitleDisplay.appendChild(descriptionToHTML(this.value));
  2056. let titleStr = txtTitleDisplay.textContent.trim();
  2057. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  2058. creatNewUrl();
  2059. };
  2060. txtTitle.onblur = function() {
  2061. if (this.value.length > 0)
  2062. titleBox.classList.remove("edit");
  2063. };
  2064. txtDetail.onchange = function() {
  2065. formation.detail = this.value;
  2066. //txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  2067. txtDetailDisplay.innerHTML = '';
  2068. txtDetailDisplay.appendChild(descriptionToHTML(this.value));
  2069. creatNewUrl();
  2070. };
  2071. txtDetail.onblur = function() {
  2072. if (this.value.length > 0)
  2073. detailBox.classList.remove("edit");
  2074. this.style.height = txtDetailDisplay.scrollHeight + "px";
  2075. };
  2076. txtTitleDisplay.onclick = function() {
  2077. titleBox.classList.add("edit");
  2078. txtTitle.focus();
  2079. };
  2080. txtDetailDisplay.onclick = function() {
  2081. detailBox.classList.add("edit");
  2082. txtDetail.focus();
  2083. };
  2084. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  2085. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  2086. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  2087. }
  2088. //将所有怪物头像添加到全局数组
  2089. teamBigBoxs.forEach(teamBigBox => {
  2090. const teamBox = teamBigBox.querySelector(".team-box");
  2091. const members = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  2092. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  2093. members.forEach(m => {
  2094. allMembers.push(m);
  2095. });
  2096. assist.forEach(m => {
  2097. allMembers.push(m);
  2098. });
  2099. });
  2100. //从怪物头像获取队员的队伍编号
  2101. function getMemberArrayIndexFromMonHead(headDom) {
  2102. return [
  2103. parseInt(headDom.getAttribute("data-team"), 10), //team
  2104. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2105. parseInt(headDom.getAttribute("data-index"), 10), //index
  2106. ];
  2107. }
  2108. //编辑界面点击每个怪物的头像的处理
  2109. function clickMonHead(e) {
  2110. const arr = getMemberArrayIndexFromMonHead(this);
  2111. editBox.editMon(arr[0], arr[1], arr[2]);
  2112. return false; //没有false将会打开链接
  2113. }
  2114. //编辑界面每个怪物的头像的拖动
  2115. function dragStartMonHead(e) {
  2116. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2117. }
  2118. //编辑界面每个怪物的头像的经过,阻止事件发生
  2119. function dropOverMonHead(e) {
  2120. e.preventDefault();
  2121. }
  2122. //编辑界面每个怪物的头像的放下
  2123. function dropMonHead(e) {
  2124. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  2125. const dataTo = getMemberArrayIndexFromMonHead(this);
  2126. if ((dataTo[0] !== dataFrom[0]) ||
  2127. (dataTo[1] !== dataFrom[1]) ||
  2128. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2129. interchangeCard(dataFrom, dataTo);
  2130. }
  2131. return false; //没有false将会打开链接
  2132. }
  2133. //移动端编辑界面每个怪物的头像的放下
  2134. function touchstartMonHead(e) {
  2135. e.stopPropagation();
  2136. //console.log("开始触摸",e,this);
  2137. const tc = e.changedTouches[0];
  2138. const pX = tc.pageX,
  2139. pY = tc.pageY;
  2140. interchangeSVG.style.display = "none";
  2141. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2142. }
  2143. //移动端编辑界面每个怪物的头像的移动
  2144. function touchmoveMonHead(e) {
  2145. //console.log("移动中",e,this);
  2146. const tc = e.changedTouches[0];
  2147. const pX = tc.pageX,
  2148. pY = tc.pageY;
  2149. const rect = this.getBoundingClientRect();
  2150. const top = rect.top + document.documentElement.scrollTop;
  2151. const left = rect.left + document.documentElement.scrollLeft;
  2152. if ((pY < top) || (pY > (top + rect.height)) ||
  2153. (pX < left) || (pX > (left + rect.width))) {
  2154. interchangeSVG.style.display = "block";
  2155. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2156. } else {
  2157. interchangeSVG.style.display = "none";
  2158. }
  2159. }
  2160. //移动端编辑界面每个怪物的头像的结束
  2161. function touchendMonHead(e) {
  2162. const tc = e.changedTouches[0];
  2163. const pX = tc.pageX,
  2164. pY = tc.pageY;
  2165. //console.log("移动结束",pX,pY,e,this);
  2166. interchangeSVG.style.display = "none";
  2167. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2168. const target = allMembers.find(m => {
  2169. const rect = m.getBoundingClientRect();
  2170. const top = rect.top + document.documentElement.scrollTop;
  2171. const left = rect.left + document.documentElement.scrollLeft;
  2172. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2173. (pX > left) && (pX < (left + rect.width));
  2174. return isInRect;
  2175. });
  2176. if (target && this != target) {
  2177. //console.log("找到的对象",targets[0]);
  2178. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2179. const dataTo = getMemberArrayIndexFromMonHead(target);
  2180. if ((dataTo[0] != dataFrom[0]) ||
  2181. (dataTo[1] != dataFrom[1]) ||
  2182. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2183. interchangeCard(dataFrom, dataTo);
  2184. }
  2185. }
  2186. }
  2187. //移动端编辑界面每个怪物的头像的取消
  2188. function touchcancelMonHead(e) {
  2189. interchangeSVG.style.display = "none";
  2190. console.log("移动取消", e, this);
  2191. }
  2192. function interchangeCard(formArr, toArr) {
  2193. function changeType(member, isAssist) {
  2194. if (member.id == 0 || (isAssist && member.id == -1)) {
  2195. return new Member();
  2196. } else {
  2197. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2198. newMember.loadFromMember(member);
  2199. return newMember;
  2200. }
  2201. }
  2202. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2203. const isCopy = changeSwapToCopy.checked;
  2204. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2205. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2206. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2207. {
  2208. from = changeType(from, formArr[1]);
  2209. if (!isCopy) to = changeType(to, toArr[1]);
  2210. } else if (isCopy) {
  2211. const newFrom = new from.constructor();
  2212. newFrom.loadFromMember(from);
  2213. from = newFrom;
  2214. }
  2215. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2216. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2217. creatNewUrl(); //刷新URL
  2218. refreshAll(formation); //刷新全部
  2219. }
  2220. function switchLeader(e)
  2221. {
  2222. const headDom = this.parentNode;
  2223. const arr = getMemberArrayIndexFromMonHead(headDom);
  2224. const team = formation.teams[arr[0]];
  2225. const member = team[arr[1]][arr[2]];
  2226. const card = Cards[member.id] || Cards[0];
  2227. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2228. if (skills.length < 1) return;
  2229. const skill = skills[0];
  2230. if (team[3] > 0) //如果队伍已经换了队长
  2231. {
  2232. if (skill.type == 227 //固定与右侧换队长
  2233. || team[3] == arr[2]) //点的就是换的队长
  2234. {
  2235. team[3] = 0; //还原
  2236. }else
  2237. {
  2238. team[3] = arr[2]; //改变成任何能点的换队长
  2239. }
  2240. }else //如果队伍没有换队长
  2241. {
  2242. if (skill.type == 227) //固定与右侧换队长
  2243. {
  2244. let myTeam = team.slice(0,5);
  2245. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2246. }
  2247. else if(arr[2] > 0) //如果点的不是原队长
  2248. {
  2249. team[3] = arr[2]; //接换成新队长
  2250. }
  2251. }
  2252. creatNewUrl(); //刷新URL
  2253. refreshAll(formation); //刷新全部
  2254. e.stopPropagation();
  2255. e.preventDefault();
  2256. }
  2257. //所有怪物头像,添加拖动交换的代码
  2258. allMembers.forEach(m => {
  2259. //点击
  2260. m.onclick = clickMonHead;
  2261. //拖动
  2262. m.draggable = true;
  2263. m.ondragstart = dragStartMonHead;
  2264. m.ondragover = dropOverMonHead;
  2265. m.ondrop = dropMonHead;
  2266. //触摸
  2267. m.ontouchstart = touchstartMonHead;
  2268. m.ontouchmove = touchmoveMonHead;
  2269. m.ontouchend = touchendMonHead;
  2270. m.ontouchcancel = touchcancelMonHead;
  2271. //子元素
  2272. m.querySelector(".switch-leader").onclick = switchLeader;
  2273. });
  2274. //添加徽章
  2275. const className_ChoseBadges = "show-all-badges";
  2276. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2277. //徽章
  2278. const teamBadge = teamBigBox.querySelector(".team-badge");
  2279. if (!teamBadge) return;
  2280. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2281. function setBadge() {
  2282. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2283. const team = formation.teams[teamIdx];
  2284. teamBadge.classList.remove(className_ChoseBadges);
  2285. team[2] = parseInt(this.value, 10);
  2286. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2287. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2288. creatNewUrl();
  2289. } else {
  2290. teamBadge.classList.add(className_ChoseBadges);
  2291. }
  2292. }
  2293. badges.forEach(badge => badge.onclick = setBadge);
  2294. });
  2295. //显示HP的详细值
  2296. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2297. hpDetailDialog.initialing = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2298. {
  2299. const dialogContent = this.querySelector(".dialog-content");
  2300. const fragment = document.createDocumentFragment();
  2301. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2302. {
  2303. const table = document.createElement("table");
  2304. table.className = "hp-range-table";
  2305. table.setAttribute("data-attr", attr);
  2306. table.createCaption();
  2307. const tHead = table.createTHead();
  2308. const tBody = table.createTBody();
  2309. const rangeRow = tHead.insertRow();
  2310. rangeRow.className = "hp-range";
  2311. rangeRow.appendChild(document.createElement("th"));
  2312. const rageHpRow = tBody.insertRow();
  2313. rageHpRow.className = "general";
  2314. rageHpRow.appendChild(document.createElement("th"));
  2315. const rageHpNoAwokenRow = tBody.insertRow();
  2316. rageHpNoAwokenRow.className = "awoken-bind";
  2317. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2318. const reduceRow = tBody.insertRow();
  2319. reduceRow.className = "reduce-scale";
  2320. reduceRow.appendChild(document.createElement("th"));
  2321. const reduceHpRow = tBody.insertRow();
  2322. reduceHpRow.className = "reduce-general";
  2323. reduceHpRow.appendChild(document.createElement("th"));
  2324. const reduceHpNoAwokenRow = tBody.insertRow();
  2325. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2326. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2327. reduceRanges.forEach(range=>{
  2328. const hpRange = rangeRow.insertCell();
  2329. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2330. hpRangeMin.className = "hp-range-min";
  2331. hpRangeMin.textContent = range.min;
  2332. hpRange.append(" ~ ");
  2333. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2334. hpRangeMax.className = "hp-range-max";
  2335. hpRangeMax.textContent = range.max;
  2336. const hpGeneral = rageHpRow.insertCell();
  2337. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  2338. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2339. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  2340. const reduce = reduceRow.insertCell();
  2341. const reduceScale = reduce.appendChild(document.createElement("span"));
  2342. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2343. if (range.probability < 1)
  2344. {
  2345. reduce.append("(");
  2346. const reduceProb = reduce.appendChild(document.createElement("span"));
  2347. reduceProb.className = "reduce-probability";
  2348. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2349. reduce.append(")");
  2350. }
  2351. const reduceGeneral = reduceHpRow.insertCell();
  2352. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  2353. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2354. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  2355. });
  2356. return table;
  2357. }
  2358. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2359. {
  2360. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2361. }
  2362. else //只有阶梯盾
  2363. {
  2364. const reduceRanges = reduceAttrRanges[0];
  2365. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2366. }
  2367. dialogContent.innerHTML = "";
  2368. dialogContent.appendChild(fragment);
  2369. }
  2370. //初始化Dialog
  2371. dialogInitialing(hpDetailDialog);
  2372. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2373. reduceDetailsBars.forEach(bar => {
  2374. bar.onclick = function(){
  2375. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2376. };
  2377. });
  2378. //设置地下城倍率
  2379. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2380. dungeonEnchanceDialog.initialing = function(formation)
  2381. {
  2382. const dialogContent = this.querySelector(".dialog-content");
  2383. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2384. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2385. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2386. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  2387. const dge = formation.dungeonEnchance;
  2388. function runCheck(checkBox){
  2389. checkBox.checked = this.includes(parseInt(checkBox.value));
  2390. }
  2391. rareDoms.forEach(runCheck,dge.rarities);
  2392. attrDoms.forEach(runCheck,dge.attrs);
  2393. typeDoms.forEach(runCheck,dge.types);
  2394. collabIdIpt.value = dge.collabs.join();
  2395. const {hp, atk, rcv} = dge.rate;
  2396. dialogContent.querySelector("#dungeon-hp").value = hp;
  2397. dialogContent.querySelector("#dungeon-atk").value = atk;
  2398. dialogContent.querySelector("#dungeon-rcv").value = rcv;
  2399. this.classList.remove(className_displayNone);
  2400. }
  2401. //初始化Dialog
  2402. dialogInitialing(dungeonEnchanceDialog);
  2403. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2404. dungeonEnchanceDialogConfirm.onclick = function(){
  2405. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2406. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2407. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2408. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2409. const rarities = returnCheckBoxsValues(rareDoms).map(Str2Int);
  2410. const attrs = returnCheckBoxsValues(attrDoms).map(Str2Int);
  2411. const types = returnCheckBoxsValues(typeDoms).map(Str2Int);
  2412. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  2413. const dge = formation.dungeonEnchance;
  2414. dge.rarities = rarities;
  2415. dge.attrs = attrs;
  2416. dge.types = types;
  2417. dge.rate.hp = Number(dialogContent.querySelector("#dungeon-hp").value);
  2418. dge.rate.atk = Number(dialogContent.querySelector("#dungeon-atk").value);
  2419. dge.rate.rcv = Number(dialogContent.querySelector("#dungeon-rcv").value);
  2420. dge.collabs = collabIdIpt.value.split(',').map(str=>Number(str)).filter(Boolean);
  2421. dungeonEnchanceDialog.close();
  2422. creatNewUrl();
  2423. refreshAll(formation);
  2424. };
  2425. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2426. dungeonEnchanceDialogClear.onclick = function(){
  2427. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2428. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2429. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2430. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2431. const collabIdIpt = dialogContent.querySelector("#dungeon-collab-id");
  2432. function unchecked(checkBox) {
  2433. checkBox.checked = false;
  2434. }
  2435. rareDoms.forEach(unchecked);
  2436. attrDoms.forEach(unchecked);
  2437. typeDoms.forEach(unchecked);
  2438. collabIdIpt.value = '';
  2439. dialogContent.querySelector("#dungeon-hp").value = 1;
  2440. dialogContent.querySelector("#dungeon-atk").value = 1;
  2441. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2442. };
  2443. const dungeonEnchanceDialogOpen = controlBox.querySelector(".btn-set-dungeon-enchance");
  2444. dungeonEnchanceDialogOpen.onclick = function(){
  2445. dungeonEnchanceDialog.show(formation);
  2446. };
  2447. //编辑框
  2448. editBox.mid = null; //储存怪物id
  2449. editBox.latent = []; //储存潜在觉醒
  2450. editBox.isAssist = false; //储存是否为辅助宠物
  2451. editBox.monsterHead = null;
  2452. editBox.latentBox = null;
  2453. editBox.memberIdx = []; //储存队伍数组下标
  2454. editBox.show = function() {
  2455. this.classList.remove(className_displayNone);
  2456. formationBox.classList.add("blur-bg");
  2457. controlBox.classList.add("blur-bg");
  2458. };
  2459. editBox.hide = function() {
  2460. this.classList.add(className_displayNone);
  2461. formationBox.classList.remove("blur-bg");
  2462. controlBox.classList.remove("blur-bg");
  2463. // if (isGuideMod) {
  2464. // const url = new URL(location);
  2465. // url.searchParams.delete("guide");
  2466. // url.searchParams.delete("id");
  2467. // history.replaceState(null,null,url);
  2468. // }
  2469. //删除编辑模式
  2470. sessionStorage.removeItem('editing');
  2471. };
  2472. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  2473. const searchBox = editBox.querySelector(".search-box");
  2474. const settingBox = editBox.querySelector(".setting-box");
  2475. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  2476. mSeriesId.onclick = function() { //搜索系列
  2477. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2478. if (seriesId > 0) {
  2479. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2480. }
  2481. };
  2482. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  2483. mCollabId.onclick = function() { //搜索合作
  2484. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2485. if (collabId > 0); {
  2486. showSearch(Cards.filter(card => card.collabId == collabId));
  2487. }
  2488. };
  2489. //以字符串搜索窗口
  2490. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2491. function searchByString(str)
  2492. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2493. str = str.trim();
  2494. if (str.length>0)
  2495. {
  2496. return Cards.filter(card =>
  2497. {
  2498. const names = [card.name];
  2499. if (card.otLangName)
  2500. {
  2501. names.push(...Object.values(card.otLangName));
  2502. }
  2503. const tags = card.altName.concat();
  2504. if (card.otTags)
  2505. {
  2506. tags.push(...card.otTags);
  2507. }
  2508. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2509. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2510. }
  2511. );
  2512. }else
  2513. {
  2514. return [];
  2515. }
  2516. }
  2517. function copyString(input)
  2518. {
  2519. input.focus(); //设input为焦点
  2520. input.select(); //选择全部
  2521. if (navigator?.clipboard?.writeText) { //优先使用新API
  2522. navigator.clipboard.writeText(input.value);
  2523. } else if (document.execCommand('copy')) {
  2524. document.execCommand('copy');
  2525. }
  2526. //input.blur(); //取消焦点
  2527. }
  2528. stringSearchDialog.initialing = function(originalStrArr = [], additionalStrArr = [])
  2529. {
  2530. const stringSearchContent = this.querySelector(".dialog-content");
  2531. const fragment = document.createDocumentFragment();
  2532. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2533. {
  2534. const ul_original = document.createElement("ul");
  2535. ul_original.className = "original-string";
  2536. originalStrArr.forEach(str=>{
  2537. const li = ul_original.appendChild(document.createElement("li"));
  2538. const ipt = li.appendChild(document.createElement("input"));
  2539. ipt.className = "string-value";
  2540. ipt.value = str;
  2541. ipt.readOnly = true;
  2542. const copyBtn = li.appendChild(document.createElement("button"));
  2543. copyBtn.className = "string-copy";
  2544. copyBtn.onclick = function(){copyString(ipt)};
  2545. const searchBtn = li.appendChild(document.createElement("button"));
  2546. searchBtn.className = "string-search";
  2547. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2548. });
  2549. fragment.appendChild(ul_original);
  2550. }
  2551. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2552. {
  2553. const ul_additional = document.createElement("ul");
  2554. ul_additional.className = "additional-string";
  2555. additionalStrArr.forEach(str=>{
  2556. const li = ul_additional.appendChild(document.createElement("li"));
  2557. const ipt = li.appendChild(document.createElement("input"));
  2558. ipt.className = "string-value";
  2559. ipt.value = str;
  2560. ipt.readOnly = true;
  2561. const searchBtn = li.appendChild(document.createElement("button"));
  2562. searchBtn.className = "string-search";
  2563. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2564. });
  2565. fragment.appendChild(ul_additional);
  2566. }
  2567. stringSearchContent.innerHTML = "";
  2568. stringSearchContent.appendChild(fragment);
  2569. }
  2570. stringSearchDialog.close = function()
  2571. {
  2572. this.classList.add(className_displayNone);
  2573. }
  2574. function dialogShowFunction(...arg){
  2575. this?.initialing(...arg); //自身初始化
  2576. this.classList.remove(className_displayNone);
  2577. };
  2578. function dialogCloseFunction(){
  2579. this.classList.add(className_displayNone);
  2580. };
  2581. function dialogCloseButtonFunction(){
  2582. this.parentElement.parentElement.close();
  2583. };
  2584. function dialogInitialing(dialog){
  2585. dialog.show = dialogShowFunction;
  2586. dialog.close = dialogCloseFunction;
  2587. const closeButton = dialog.querySelector(".dialog-close");
  2588. closeButton.onclick = dialogCloseButtonFunction;
  2589. }
  2590. //初始化Dialog
  2591. dialogInitialing(stringSearchDialog);
  2592. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  2593. mAltName.onclick = function() { //搜索合作
  2594. //const mid = parseInt(this.getAttribute('data-monId'));
  2595. const card = Cards[editBox.mid];
  2596. if (card)
  2597. {
  2598. stringSearchDialog.show(card.altName, card.otTags);
  2599. }
  2600. };
  2601. //创建一个新的怪物头像
  2602. editBox.createCardHead = function(id, options = {}) {
  2603. function clickHeadToNewMon() {
  2604. monstersID.value = this.card.id;
  2605. monstersID.onchange();
  2606. return false; //取消链接的默认操作
  2607. }
  2608. const cli = document.createElement("li");
  2609. const cdom = cli.head = createCardA(options);
  2610. cli.appendChild(cdom);
  2611. let card;
  2612. if (id instanceof Member) {
  2613. changeid(id, cdom);
  2614. card = id.card;
  2615. } else {
  2616. changeid({ id: id }, cdom);
  2617. card = Cards[id];
  2618. }
  2619. cli.card = card;
  2620. if (card?.canAssist)
  2621. cli.classList.add("allowable-assist");
  2622. if (options.showCD)
  2623. {
  2624. const CDPreview = cli.appendChild(document.createElement("div"));
  2625. CDPreview.className = "cd-preview";
  2626. if (card.activeSkillId>0)
  2627. {
  2628. const skill = Skills[card.activeSkillId];
  2629. const CD_Max = skill.initialCooldown;
  2630. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2631. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2632. CD_MinDom.className = "cd-min";
  2633. if (CD_Max !== CD_Min)
  2634. {
  2635. CD_MinDom.textContent = CD_Min;
  2636. }else
  2637. {
  2638. CD_MinDom.classList.add(className_displayNone);
  2639. }
  2640. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2641. CD_MaxDom.className = "cd-max";
  2642. CD_MaxDom.textContent = CD_Max;
  2643. if (skill.type === 232 || skill.type === 233) {
  2644. CDPreview.appendChild(document.createElement("br"));
  2645. const CD_EvoDom = CDPreview.appendChild(document.createElement("span"));
  2646. CD_EvoDom.className = "cd-evo";
  2647. CD_EvoDom.textContent = skill.params.slice(1).map(id=>Skills[id].initialCooldown).join('➔');
  2648. if (skill.type === 233) CD_EvoDom.classList.add("loop-evo-skill");
  2649. }
  2650. }
  2651. }
  2652. //产生一个能力值列表
  2653. function creatAbilitiesList(abilities) {
  2654. const abilitiesPreview = document.createElement("ul");
  2655. abilitiesPreview.className = "abilities-preview";
  2656. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2657. hpDom.className = "hp-preview";
  2658. hpDom.textContent = abilities.hp;
  2659. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2660. atkDom.className = "atk-preview";
  2661. atkDom.textContent = abilities.atk;
  2662. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2663. rcvDom.className = "rcv-preview";
  2664. rcvDom.textContent = abilities.rcv;
  2665. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2666. indexDom.className = "index-preview";
  2667. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2668. return abilitiesPreview;
  2669. }
  2670. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2671. {
  2672. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2673. if (options.showAbilities && abilities_2status)
  2674. {
  2675. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2676. }
  2677. if (options.showAbilitiesWithAwoken && abilities_2status)
  2678. {
  2679. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2680. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2681. }
  2682. }
  2683. if (options.showAwoken)
  2684. {
  2685. //产生一个觉醒列表
  2686. function creatAwokenList(awokens) {
  2687. const ul = document.createElement("ul");
  2688. ul.className = "awoken-ul";
  2689. awokens.forEach(ak=>{
  2690. const li = ul.appendChild(document.createElement("li"));
  2691. const icon = li.appendChild(document.createElement("icon"));
  2692. icon.className = "awoken-icon";
  2693. icon.setAttribute("data-awoken-icon",ak);
  2694. });
  2695. return ul;
  2696. }
  2697. const awokenPreview = cli.appendChild(document.createElement("div"));
  2698. awokenPreview.className = "awoken-preview";
  2699. if (card.awakenings.length)
  2700. {
  2701. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2702. akUl.classList.add("awoken-preview-awakenings");
  2703. }
  2704. if (card.superAwakenings.length)
  2705. {
  2706. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2707. sakUl.classList.add("awoken-preview-superAwakenings");
  2708. }
  2709. }
  2710. if (options.customAddition)
  2711. {
  2712. options.customAddition.forEach(func=>{
  2713. const c_addition = cli.appendChild(document.createElement("div"));
  2714. c_addition.className = "custom-addition";
  2715. let content = func(card);
  2716. content && c_addition.append(content);
  2717. });
  2718. }
  2719. cli.onclick = clickHeadToNewMon;
  2720. return cli;
  2721. };
  2722. //显示进化树
  2723. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  2724. evolutionaryTreeMask.initialize = function(monid)
  2725. {
  2726. const maskContent = this.querySelector(".mask-content");
  2727. const fragment = document.createDocumentFragment();
  2728. const evoTree = new EvoTree(monid);
  2729. fragment.appendChild(evoTree.toListNode());
  2730. maskContent.innerHTML = "";
  2731. maskContent.appendChild(fragment);
  2732. }
  2733. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2734. openEvolutionaryTree.onclick = function(event) {
  2735. if (event.ctrlKey) { //显示进化需求树,不是常用功能,就不做额外的按钮了,所以按住Ctrl点击生效
  2736. evolutionaryTreeMask.showRequirementTree(editBox.mid);
  2737. } else {
  2738. evolutionaryTreeMask.show(editBox.mid);
  2739. }
  2740. };
  2741. //显示进化需求树
  2742. evolutionaryTreeMask.showRequirementTree = function(monid)
  2743. {
  2744. const maskContent = this.querySelector(".mask-content");
  2745. const fragment = document.createDocumentFragment();
  2746. const evoTree = new RequirementTree(monid);
  2747. fragment.appendChild(evoTree.toListNode());
  2748. maskContent.innerHTML = "";
  2749. maskContent.appendChild(fragment);
  2750. this.classList.remove(className_displayNone);
  2751. }
  2752. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  2753. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  2754. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 [name=\"attr-1\"]"));
  2755. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 [name=\"attr-2\"]"));
  2756. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2757. const s_typesDiv = searchBox.querySelector(".types-div");
  2758. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2759. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2760. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2761. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2762. function s_types_onchange(){
  2763. const newClassName = `type-killer-${this.value}`;
  2764. s_typesUl.classList.toggle(newClassName, this.checked && s_typeAndOr.checked);
  2765. }
  2766. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2767. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2768. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2769. function s_types_latentli_onclick(){
  2770. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2771. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2772. s_types.forEach(checkbox=>{
  2773. const type = parseInt(checkbox.value);
  2774. checkbox.checked = killerTypes.includes(type);
  2775. });
  2776. }
  2777. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2778. s_typeAndOr.onchange = function(){
  2779. s_types.forEach(checkBox=>checkBox.onchange());
  2780. s_types_latentUl.classList.toggle(className_displayNone, this.checked);;
  2781. };
  2782. s_typeAndOr.onchange();
  2783. //稀有度筛选
  2784. const s_rareDiv = searchBox.querySelector(".rare-div");
  2785. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2786. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2787. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2788. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2789. function s_rareIcons_onclick()
  2790. {
  2791. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2792. const radioLow = s_rareLows.find(radio=>radio.checked);
  2793. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2794. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2795. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2796. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2797. rangeLow != rangeHigh ?
  2798. thisValue :
  2799. (
  2800. thisValue == rangeLow ?
  2801. 1 :
  2802. Math.min(thisValue,rangeLow)
  2803. )
  2804. )).checked = true;
  2805. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2806. rangeLow != rangeHigh ?
  2807. thisValue :
  2808. (
  2809. thisValue == rangeLow ?
  2810. 10 :
  2811. Math.max(thisValue,rangeHigh)
  2812. )
  2813. )).checked = true;
  2814. }
  2815. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2816. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2817. s_rareClear.onclick = function(){
  2818. s_rareLows[0].checked = true;
  2819. s_rareHighs[s_rareHighs.length-1].checked = true;
  2820. }
  2821. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2822. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2823. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2824. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2825. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2826. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2827. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2828. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2829. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2830. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2831. const s_canLevelLimitBreakthrough = searchBox.querySelector("#can-level-limit-breakthrough"); //可以突破等级上限
  2832. const s_have8LatentSlot = searchBox.querySelector("#have-8-latent-slot"); //有8格潜觉
  2833. //强调箱子拥有开关
  2834. const s_boxHave = document.getElementById("box-have");
  2835. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  2836. s_boxHave.onchange = function(e) {
  2837. document.body.classList.toggle("emphasize-box-have", this.checked);;
  2838. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2839. };
  2840. s_boxHave.onchange(false);
  2841. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2842. const s_sawokensDetail = s_sawokensDiv.querySelector("details");
  2843. const s_sawokensUl = s_sawokensDiv.querySelector(".awoken-ul");
  2844. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2845. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2846. s_sawokensDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-sawoken');
  2847. s_sawokensDetail.onclick = function(event) {
  2848. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + 'hide-sawoken', Number(!this.open));
  2849. }
  2850. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2851. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2852. s_includeSuperAwoken.onchange = function() {
  2853. s_sawokensDiv.classList.toggle(className_displayNone, this.checked);;
  2854. };
  2855. s_includeSuperAwoken.onchange();
  2856. //显示官方觉醒排序开关
  2857. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  2858. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  2859. s_showOfficialAwokenSorting.onchange = function(e){
  2860. const checked = this.checked;
  2861. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  2862. const fragmentAwoken = document.createDocumentFragment();
  2863. const fragmentSawoken = document.createDocumentFragment();
  2864. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2865. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2866. function appendLi(id) {
  2867. const li = this.iconLis.find(li=>
  2868. parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) === id
  2869. );
  2870. li && this.fragment.appendChild(li);
  2871. }
  2872. awokenSorting.forEach(appendLi, {iconLis: s_awokensLi, fragment: fragmentAwoken});
  2873. sawokenSorting.forEach(appendLi, {iconLis: s_sawokensLi, fragment: fragmentSawoken});
  2874. const className = "official-awoken-sorting";
  2875. s_awokensDiv.classList.toggle(className, checked);;
  2876. s_sawokensDiv.classList.toggle(className, checked);;
  2877. s_awokensUl.appendChild(fragmentAwoken);
  2878. s_sawokensUl.appendChild(fragmentSawoken);
  2879. };
  2880. s_showOfficialAwokenSorting.onchange(false);
  2881. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2882. function search_awokenAdd1() {
  2883. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2884. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2885. if (count < maxCount) {
  2886. count++;
  2887. this.setAttribute("data-awoken-count", count);
  2888. const iconLi = document.createElement("li");
  2889. const icon = iconLi.appendChild(document.createElement("icon"))
  2890. icon.className = "awoken-icon";
  2891. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2892. icon.onclick = search_awokenSub1;
  2893. s_selectedAwokensUl.appendChild(iconLi);
  2894. }
  2895. }
  2896. function search_awokenSub1() {
  2897. const awokenId = this.getAttribute("data-awoken-icon");
  2898. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2899. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2900. if (count > 0) {
  2901. count--;
  2902. awokenIcon.setAttribute("data-awoken-count", count);
  2903. }
  2904. this.parentNode.remove();
  2905. }
  2906. s_awokensIcons.forEach(b => {
  2907. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2908. });
  2909. const awokenClear = searchBox.querySelector(".awoken-clear");
  2910. awokenClear.onclick = function() { //清空觉醒选项
  2911. s_awokensIcons.forEach(t => {
  2912. t.setAttribute("data-awoken-count", 0);
  2913. });
  2914. s_sawokens.forEach(t => {
  2915. t.checked = false;
  2916. });
  2917. s_selectedAwokensUl.innerHTML = "";
  2918. };
  2919. //特殊搜索部分
  2920. const s_specialDiv = searchBox.querySelector(".special-div");
  2921. const specialAdd = s_specialDiv.querySelector(".special-add");
  2922. const specialClear = s_specialDiv.querySelector(".special-clear");
  2923. const specialStar = s_specialDiv.querySelector(".special-star");
  2924. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  2925. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  2926. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  2927. function newSpecialSearchOption(func, idx1, idx2)
  2928. {
  2929. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  2930. return new Option(
  2931. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  2932. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  2933. );
  2934. }
  2935. //读取储存的筛选收藏列表
  2936. const strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  2937. if (Array.isArray(strMakedConfig)) {
  2938. strMakedConfig.forEach(([groupName, filterName])=>{
  2939. const idx1 = specialSearchFunctions.findIndex(group=>group.name == groupName);
  2940. if (idx1 < 0 ) return;
  2941. if (filterName !== undefined) {
  2942. const idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == filterName);
  2943. if (idx2 < 0 ) return;
  2944. markedFilter.push([idx1, idx2]);
  2945. } else {
  2946. markedFilter.push([idx1]);
  2947. }
  2948. });
  2949. }
  2950. specialFirstSelect.refreshList = function() {
  2951. const _this = specialFirstSelect;
  2952. function addNewOption(sfunc, groudIndex){
  2953. if (sfunc.group)
  2954. {
  2955. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  2956. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2957. optgroup.label = groupName;
  2958. if (sfunc.functions)
  2959. {
  2960. sfunc.functions.forEach((_sfunc, filterIndex)=>{
  2961. optgroup.appendChild(newSpecialSearchOption(_sfunc, groudIndex, filterIndex));
  2962. });
  2963. }
  2964. }else
  2965. {
  2966. _this.options.add(newSpecialSearchOption(sfunc, groudIndex));
  2967. }
  2968. }
  2969. _this.innerHTML = '';
  2970. addNewOption(specialSearchFunctions[0], 0);
  2971. if (markedFilter.length > 0) {
  2972. const groupName = "=====★=====";
  2973. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2974. optgroup.label = groupName;
  2975. markedFilter.forEach(([groudIndex, filterIndex])=>{
  2976. const funcObj = filterIndex !== undefined ? specialSearchFunctions[groudIndex].functions[filterIndex] : specialSearchFunctions[groudIndex];
  2977. optgroup.appendChild(newSpecialSearchOption(funcObj, groudIndex, filterIndex));
  2978. });
  2979. }
  2980. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  2981. addNewOption(specialSearchFunctions[idx], idx);
  2982. }
  2983. }
  2984. specialFirstSelect.onchange = function() {
  2985. const [selectGroudIndex, selectFilterIndex] = specialFirstSelect.value.split("|").map(Number);
  2986. let markIdx = markedFilter.findIndex(([groudIndex, filterIndex])=>groudIndex === selectGroudIndex && filterIndex === selectFilterIndex);
  2987. if (markIdx >= 0) {//已经存在的收藏
  2988. specialStar.classList.add("marked");
  2989. } else {
  2990. specialStar.classList.remove("marked");
  2991. }
  2992. }
  2993. //只添加第一个列表,后面的全部通过克隆的方式复现
  2994. specialFirstSelect.refreshList();
  2995. specialAdd.onclick = function(event) {
  2996. const specialFilterLi = specialFilterFirstLi.cloneNode(true);
  2997. const specialFilterSelection = specialFilterLi.querySelector(".special-filter");
  2998. specialFilterUl.appendChild(specialFilterLi);
  2999. return specialFilterSelection;
  3000. }
  3001. //specialAdd.onclick(); //先运行一次产生两个
  3002. specialClear.onclick = function() {
  3003. searchMonList.customAddition = null;
  3004. specialFilterUl.innerHTML = "";
  3005. specialFilterUl.appendChild(specialFilterFirstLi);
  3006. specialFirstSelect.selectedIndex = 0;
  3007. }
  3008. specialStar.onclick = function() {
  3009. const indexs = specialFirstSelect.value.split("|").map(Number);
  3010. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  3011. if (markIdx >= 0) {//已经存在的收藏
  3012. markedFilter.splice(markIdx,1);
  3013. } else {
  3014. markedFilter.push(indexs);
  3015. }
  3016. specialFirstSelect.refreshList(); //刷新列表
  3017. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  3018. //储存设置
  3019. let strMakedConfig = markedFilter.map(indexs=>{
  3020. let arr = [specialSearchFunctions[indexs[0]].name];
  3021. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  3022. return arr;})
  3023. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  3024. }
  3025. const s_controlDiv = searchBox.querySelector(".control-div");
  3026. const searchStart = s_controlDiv.querySelector(".search-start");
  3027. const searchClose = s_controlDiv.querySelector(".search-close");
  3028. const searchClear = s_controlDiv.querySelector(".search-clear");
  3029. const searchShare = s_controlDiv.querySelector(".search-share");
  3030. searchShare.onclick = function() {
  3031. const options = searchBox.getSearchOptions();
  3032. const optionJSON = JSON.stringify(options);
  3033. const locationURL = new URL(location);
  3034. locationURL.searchParams.set('search-options', optionJSON);
  3035. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3036. locationURL.searchParams.set('show-search', JSON.stringify(idArr));
  3037. showAnyStringDialog.show(locationURL.toString());
  3038. }
  3039. const showAnyStringDialog = settingBox.querySelector(".dialog-show-any-string");
  3040. showAnyStringDialog.initialing = function(str) {
  3041. const ipt = this.querySelector(".string-value");
  3042. ipt.value = str;
  3043. }
  3044. showAnyStringDialog.querySelector('.string-copy').onclick = function(){
  3045. copyString(showAnyStringDialog.querySelector(".string-value"));
  3046. }
  3047. //初始化Dialog
  3048. dialogInitialing(showAnyStringDialog);
  3049. function returnCheckedInput(ipt) {
  3050. return ipt.checked;
  3051. }
  3052. function returnInputValue(ipt) {
  3053. return ipt.value;
  3054. }
  3055. function returnRadiosValue(radioArr) {
  3056. const checkedRadio = radioArr.find(returnCheckedInput);
  3057. const firstCheckedValue = checkedRadio ? returnInputValue(checkedRadio) : undefined;
  3058. return firstCheckedValue;
  3059. }
  3060. function returnCheckBoxsValues(checkBoxsArr) {
  3061. const checkedCheckBoxs = checkBoxsArr.filter(returnCheckedInput);
  3062. const checkedValues = checkedCheckBoxs.map(returnInputValue);
  3063. return checkedValues;
  3064. }
  3065. function Str2Int(str) {
  3066. return parseInt(str, 10);
  3067. }
  3068. //将搜索结果显示出来(也可用于其他的搜索)
  3069. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  3070. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  3071. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  3072. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  3073. const searchResultCount = searchBox.querySelector(".search-list-length");
  3074. showSearch = function(searchArr, customAdditionalFunction)
  3075. {
  3076. if (typeof(searchArr) === "number") {
  3077. searchArr = [searchArr];
  3078. } else if (Array.isArray(searchArr)) { //如果传入的内容是数字,就转成card对象
  3079. searchArr = searchArr.map(id=>typeof(id) === "object" ? id : Cards[id]);
  3080. } else {
  3081. return; //如果不是数组就直接取消下一步
  3082. }
  3083. //如果之前打开了附加显示,继续沿用
  3084. if (customAdditionalFunction === undefined && searchMonList?.customAddition?.length) {
  3085. customAdditionalFunction = searchMonList.customAddition;
  3086. }
  3087. searchBox.classList.remove(className_displayNone);
  3088. editBox.show();
  3089. const createCardHead = editBox.createCardHead;
  3090. searchMonList.classList.add(className_displayNone);
  3091. searchMonList.innerHTML = ""; //清空旧的
  3092. //辅助回收内存
  3093. if (Array.isArray(searchMonList.originalHeads))
  3094. {
  3095. searchMonList.originalHeads.forEach(item=>item = null);
  3096. searchMonList.originalHeads = null;
  3097. }
  3098. if (searchArr.length > 0) {
  3099. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3100. //获取原始排序的头像列表
  3101. const additionalOption = { //搜索列表的额外选项
  3102. showAwoken: s_add_show_awoken.checked,
  3103. showCD: s_add_show_CD.checked,
  3104. showAbilities: s_add_show_abilities.checked,
  3105. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  3106. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  3107. };
  3108. searchMonList.originalHeads = searchArr.map(card => {
  3109. if (card instanceof Member) {
  3110. return createCardHead(card, additionalOption);
  3111. } else {
  3112. return createCardHead(card.id, additionalOption);
  3113. }
  3114. });
  3115. searchMonList.customAddition = additionalOption.customAddition;
  3116. //对头像列表进行排序
  3117. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3118. headsArray.forEach(head => fragment.appendChild(head));
  3119. searchMonList.appendChild(fragment);
  3120. //目前这里添加会导致无限循环,无法后退
  3121. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  3122. //const state = {searchArr:idArr,mid:editBox.mid};
  3123. //history.pushState(state, null, location);
  3124. }
  3125. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  3126. searchMonList.classList.remove(className_displayNone);
  3127. };
  3128. //对已经搜索到的Cards重新附加显示
  3129. function reShowSearch()
  3130. {
  3131. if (Array.isArray(searchMonList.originalHeads))
  3132. {
  3133. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  3134. showSearch(oldArr, searchMonList.customAddition);
  3135. }
  3136. }
  3137. s_add_show_awoken.onchange = reShowSearch;
  3138. s_add_show_CD.onchange = reShowSearch;
  3139. s_add_show_abilities.onchange = reShowSearch;
  3140. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  3141. //恢复搜索状态
  3142. searchBox.recoverySearchStatus = function({attrs:[attr1, attr2], fixMainColor, types, typeAndOr, rares:[rareLow, rareHigh], awokens, sawokens, equalAk, incSawoken, canAssist, canLv110, is8Latent, specialFilters}) {
  3143. //属性这里是用的2进制写
  3144. (s_attr1s.find(opt=>parseInt(opt.value,2) == attr1) || s_attr1s[0]).checked = true;
  3145. (s_attr2s.find(opt=>parseInt(opt.value,2) == attr2) || s_attr2s[0]).checked = true;
  3146. s_fixMainColor.checked = fixMainColor;
  3147. s_types.filter(opt=>types.includes(parseInt(opt.value,10))).forEach(opt=>opt.checked = true);
  3148. s_typeAndOr.checked = typeAndOr;
  3149. (s_rareLows.find(opt=>parseInt(opt.value,10) == rareLow) || s_rareLows[0]).checked = true;
  3150. (s_rareHighs.find(opt=>parseInt(opt.value,10) == rareHigh) || s_rareHighs[s_rareHighs.length-1]).checked = true;
  3151. s_selectedAwokensUl.innerHTML = "";
  3152. //添加觉醒
  3153. awokens.forEach(ak=>{
  3154. const btn = s_awokensIcons.find(_btn=>parseInt(_btn.getAttribute("data-awoken-icon"), 10) == ak.id);
  3155. for (let i = 0; i < ak.num; i++) {
  3156. btn.onclick();
  3157. }
  3158. });
  3159. s_sawokens.filter(opt=>sawokens.includes(parseInt(opt.value,10))).forEach(opt=>opt.checked = true);
  3160. s_awokensEquivalent.checked = equalAk;
  3161. s_includeSuperAwoken.checked = incSawoken;
  3162. s_canAssist.checked = canAssist;
  3163. s_canLevelLimitBreakthrough.checked = canLv110;
  3164. s_have8LatentSlot.checked = is8Latent;
  3165. //保留之前的特殊搜索,不需要完全新增
  3166. const specialFilterSelections = Array.from(specialFilterUl.querySelectorAll(".special-filter"));
  3167. //将筛选个数增加到需要的个数
  3168. for (let i = specialFilterSelections.length; i < specialFilters.length; i++) {
  3169. specialFilterSelections.push(specialAdd.onclick());
  3170. }
  3171. //将每一个搜索都设置好
  3172. for (let i = 0; i < specialFilters.length; i++) {
  3173. const filterSelection = specialFilterSelections[i];
  3174. const filter = specialFilters[i];
  3175. filterSelection.value = filter.join("|");
  3176. }
  3177. }
  3178. //导出当前的搜索状态
  3179. searchBox.getSearchOptions = function(){
  3180. const attrs = [
  3181. parseInt(returnRadiosValue(s_attr1s), 2) || 0,
  3182. parseInt(returnRadiosValue(s_attr2s), 2) || 0
  3183. ];
  3184. const types = returnCheckBoxsValues(s_types).map(Str2Int);
  3185. const rares = [
  3186. parseInt(returnRadiosValue(s_rareLows), 10),
  3187. parseInt(returnRadiosValue(s_rareHighs), 10),
  3188. ];
  3189. const sawokens = returnCheckBoxsValues(s_sawokens).map(Str2Int);
  3190. const awokens = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  3191. return {
  3192. id: parseInt(btn.getAttribute("data-awoken-icon"), 10),
  3193. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  3194. };
  3195. });
  3196. //储存设置用于页面刷新的状态恢复
  3197. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter"))
  3198. .map(select=>select.value.split("|").map(Number)) //将字符串"1|2"转换成数组[1,2]
  3199. .filter(([f1, f2])=>!(f1===0&&f2===undefined)); //去掉0号筛选
  3200. const options = {
  3201. attrs,
  3202. fixMainColor: s_fixMainColor.checked,
  3203. types,
  3204. typeAndOr: s_typeAndOr.checked,
  3205. rares,
  3206. awokens,
  3207. sawokens,
  3208. equalAk: s_awokensEquivalent.checked,
  3209. incSawoken: s_includeSuperAwoken.checked,
  3210. canAssist: s_canAssist.checked,
  3211. canLv110: s_canLevelLimitBreakthrough.checked,
  3212. is8Latent: s_have8LatentSlot.checked,
  3213. specialFilters,
  3214. };
  3215. return options;
  3216. }
  3217. searchStart.onclick = function(event) {
  3218. let customAdditionalFunction = [];
  3219. const options = searchBox.getSearchOptions();
  3220. let searchResult = searchCards(Cards, options);
  3221. //进行特殊附加搜索
  3222. const specialFilters = options.specialFilters.map(([name1, name2])=>
  3223. name2 !== undefined ? specialSearchFunctions[name1].functions[name2] : specialSearchFunctions[name1]
  3224. );
  3225. searchResult = specialFilters.reduce((pre,funcObj)=>
  3226. {
  3227. if (!funcObj) return pre;
  3228. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  3229. return funcObj.function(pre); //结果进一步筛选
  3230. }, searchResult);
  3231. const optionJSON = JSON.stringify(options);
  3232. sessionStorage.setItem('search-options', optionJSON);
  3233. //显示搜索结果
  3234. showSearch(searchResult, customAdditionalFunction);
  3235. if (location.search.includes("search-options=")) {
  3236. //去掉URL内的搜索内容分享,避免干扰
  3237. const locationURL = new URL(location);
  3238. locationURL.searchParams.delete('search-options');
  3239. locationURL.searchParams.delete('show-search');
  3240. history.replaceState(null, null, locationURL);
  3241. }
  3242. };
  3243. searchClose.onclick = function() {
  3244. searchBox.classList.add(className_displayNone);
  3245. };
  3246. searchClear.onclick = function() { //清空搜索选项
  3247. s_attr1s[0].checked = true;
  3248. s_attr2s[0].checked = true;
  3249. s_types.forEach(t => {
  3250. t.checked = false;
  3251. });
  3252. s_typeAndOr.onchange();
  3253. s_rareClear.onclick();
  3254. awokenClear.onclick();
  3255. specialClear.onclick();
  3256. s_canAssist.checked = false;
  3257. s_canLevelLimitBreakthrough.checked = false;
  3258. s_have8LatentSlot.checked = false;
  3259. searchMonList.originalHeads = null;
  3260. searchResultCount.setAttribute("data-search-result-count", 0);
  3261. searchMonList.innerHTML = "";
  3262. sessionStorage.removeItem('search-options');
  3263. };
  3264. const s_sortList = s_controlDiv.querySelector(".sort-list");
  3265. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  3266. //对heads重新排序
  3267. function sortHeadsArray(heads) {
  3268. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  3269. const sortIndex = parseInt(s_sortList.value, 10);
  3270. const reverse = s_sortReverse.checked;
  3271. let headsArray = heads.concat();
  3272. headsArray.sort((head_a, head_b) => {
  3273. const card_a = head_a.card,
  3274. card_b = head_b.card;
  3275. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3276. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3277. return sortNumber;
  3278. });
  3279. if (reverse) headsArray.reverse();
  3280. return headsArray;
  3281. }
  3282. //对已经搜索到的Cards重新排序
  3283. function reSortCards() {
  3284. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3285. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3286. searchMonList.classList.add(className_displayNone);
  3287. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3288. headsArray.forEach(head => fragment.appendChild(head));
  3289. searchMonList.appendChild(fragment);
  3290. searchMonList.classList.remove(className_displayNone);
  3291. }
  3292. s_sortList.onchange = reSortCards;
  3293. s_sortReverse.onchange = reSortCards;
  3294. sort_function_list.forEach((sfunc, idx) => {
  3295. const newOpt = new Option(sfunc.name, idx);
  3296. newOpt.setAttribute("data-tag", sfunc.tag);
  3297. s_sortList.options.add(newOpt);
  3298. });
  3299. //id搜索
  3300. editBox.changeMonId = editBoxChangeMonId;
  3301. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3302. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3303. function idChange(event)
  3304. {
  3305. if (/^\d+$/.test(this.value)) {
  3306. const newId = parseInt(this.value, 10);
  3307. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3308. {
  3309. editBox.mid = newId;
  3310. //图鉴模式记录上一次的内容
  3311. if (isGuideMod)
  3312. {
  3313. const idArr = searchMonList.originalHeads?.map(head=>head.card.id) ?? [];
  3314. const state = {searchArr:idArr,mid:newId};
  3315. const locationURL = new URL(location);
  3316. if (newId === 0) {
  3317. locationURL.searchParams.delete('id');
  3318. }else
  3319. {
  3320. locationURL.searchParams.set('id', newId);
  3321. }
  3322. history.pushState(state, null, locationURL);
  3323. }
  3324. editBox.changeMonId(newId);
  3325. }
  3326. return true;
  3327. }else
  3328. {
  3329. return false;
  3330. }
  3331. }
  3332. monstersID.onchange = idChange;
  3333. monstersID.onkeydown = function(event) {
  3334. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3335. if (event.key === "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3336. {
  3337. showSearch(searchByString(this.value));
  3338. }
  3339. }
  3340. //输入id数字即时更新的开关
  3341. const realTimeClassName = 'real-time-change-card';
  3342. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3343. s_realTimeChangeCard.onchange = function(e) {
  3344. monstersID.oninput = this.checked ? idChange : null;
  3345. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3346. }
  3347. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3348. s_realTimeChangeCard.onchange(false);
  3349. //字符串搜索
  3350. btnSearchByString.onclick = function() {
  3351. showSearch(searchByString(monstersID.value));
  3352. };
  3353. //觉醒
  3354. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  3355. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3356. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3357. function checkAwoken() {
  3358. const card = Cards[editBox.mid ?? 0];
  3359. const value = parseInt(this.value, 10);
  3360. awokenCountLabel.setAttribute(dataAttrName, value);
  3361. awokenCountLabel.classList.toggle("full-awoken", value > 0 && value == card.awakenings.length);;
  3362. reCalculateAbility();
  3363. }
  3364. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3365. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3366. function playVoiceAwoken() { //点击label才播放语音
  3367. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3368. const card = Cards[editBox.mid];
  3369. const sndURL = `sound/voice/${currentDataSource.code}/padv${card.voiceId.toString().padStart(3,'0')}.wav`;
  3370. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3371. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3372. decodeAudio(sndURL, decoder.decode.bind(decoder));
  3373. }
  3374. }
  3375. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3376. //超觉醒
  3377. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3378. //3个快速设置this.ipt为自己的value
  3379. function setIptToMyValue() {
  3380. if (this.ipt.value != this.value) {
  3381. this.ipt.value = this.value;
  3382. this.ipt.onchange();
  3383. }
  3384. }
  3385. //等级
  3386. const monEditLv = settingBox.querySelector(".m-level");
  3387. monEditLv.onchange = function() {
  3388. reCalculateExp();
  3389. reCalculateAbility();
  3390. };
  3391. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3392. const monLvExp = settingBox.querySelector(".m-level-exp");
  3393. monEditLvMin.ipt = monEditLv;
  3394. monEditLvMin.onclick = setIptToMyValue;
  3395. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3396. monEditLvMax.ipt = monEditLv;
  3397. monEditLvMax.onclick = setIptToMyValue;
  3398. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3399. monEditLv110.ipt = monEditLv;
  3400. monEditLv110.onclick = setIptToMyValue;
  3401. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3402. monEditLv120.ipt = monEditLv;
  3403. monEditLv120.onclick = setIptToMyValue;
  3404. //编辑界面重新计算怪物的经验值
  3405. function reCalculateExp() {
  3406. const monid = editBox.mid;
  3407. const level = parseInt(monEditLv.value || 0, 10);
  3408. const tempMon = {
  3409. id: monid,
  3410. level: level
  3411. };
  3412. const needExpArr = calculateExp(tempMon);
  3413. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3414. }
  3415. editBox.reCalculateExp = reCalculateExp;
  3416. //三维
  3417. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3418. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3419. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3420. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3421. //加蛋
  3422. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3423. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  3424. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  3425. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  3426. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  3427. monEditAddHp.onchange = reCalculateAbility;
  3428. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  3429. monEditAddAtk.onchange = reCalculateAbility;
  3430. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  3431. monEditAddRcv.onchange = reCalculateAbility;
  3432. //297按钮
  3433. const monEditPlusFastSettings = Array.from(rowMonPlus.querySelectorAll(".m-plus-fast-setting"));
  3434. monEditPlusFastSettings.forEach(btn=>btn.onclick=plusFastSetting);
  3435. function plusFastSetting(){
  3436. const sumPlus = parseInt(this.value, 10);
  3437. let one_plus = Math.floor(sumPlus / 3);
  3438. monEditAddHp.value = one_plus;
  3439. monEditAddAtk.value = one_plus;
  3440. monEditAddRcv.value = one_plus;
  3441. reCalculateAbility();
  3442. }
  3443. //潜觉
  3444. const monEditLatentUl = settingBox.querySelector(".row-mon-latent .latent-ul");
  3445. const monEditLatents = Array.from(monEditLatentUl?.querySelectorAll("li"));
  3446. const monEditLatentAllowableDetail = settingBox.querySelector(".row-mon-latent details");
  3447. const monEditLatentAllowableUl = monEditLatentAllowableDetail.querySelector(".m-latent-allowable-ul");
  3448. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3449. monEditLatentAllowableDetail.open = localStorage_getBoolean(cfgPrefix + 'hide-latent');
  3450. monEditLatentAllowableDetail.onclick = function(event) {
  3451. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + 'hide-latent', Number(!this.open));
  3452. }
  3453. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3454. refreshLatent(latent, monid, monEditLatentUl);
  3455. };
  3456. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3457. const skillBox = rowSkill.querySelector(".skill-box");
  3458. const skillTitle = skillBox.querySelector(".skill-name");
  3459. const skillCD = skillBox.querySelector(".skill-cd");
  3460. const skillLevel = skillBox.querySelector(".m-skill-level");
  3461. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3462. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3463. skillTitle.onclick = fastShowSkill;
  3464. skillLevel.onchange = function() {
  3465. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3466. const skill = Skills[card.activeSkillId];
  3467. skillCD.textContent = skill?.initialCooldown - this.value + 1;
  3468. };
  3469. skillLevel_1.ipt = skillLevel;
  3470. skillLevel_1.onclick = setIptToMyValue;
  3471. skillLevel_Max.ipt = skillLevel;
  3472. skillLevel_Max.onclick = setIptToMyValue;
  3473. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3474. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3475. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3476. lskillTitle.onclick = fastShowSkill;
  3477. //显示原文开关
  3478. const showSkillOriginal = document.getElementById("show-skill-original");
  3479. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3480. showSkillOriginal.onchange = function(event) {
  3481. if (event instanceof MouseEvent) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3482. skillBox.classList.toggle(this.id, this.checked);;
  3483. leaderSkillBox.classList.toggle(this.id, this.checked);;
  3484. };
  3485. showSkillOriginal.onchange(false);
  3486. editBox.refreshSkillParse = function(skp, lskp){
  3487. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3488. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3489. const card = Cards[this.mid] || Cards[0];
  3490. if (!card) return;
  3491. try {
  3492. skillDetailParsed.innerHTML = "";
  3493. const parsedActiveSkill = skillParser(card.activeSkillId);
  3494. const isEvolvedSkill = parsedActiveSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills);
  3495. skillBox.classList.toggle("evolved-skill", isEvolvedSkill);
  3496. skillDetailParsed.appendChild(renderSkillEntry(parsedActiveSkill));
  3497. } catch (error) {
  3498. console.error("%o 主动技 %d 解析出错", card, card.activeSkillId, error);
  3499. skillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  3500. }
  3501. try {
  3502. lskillDetailParsed.innerHTML = "";
  3503. const parsedLeaderSkill = skillParser(card.leaderSkillId);
  3504. lskillDetailParsed.appendChild(renderSkillEntry(parsedLeaderSkill));
  3505. } catch (error) {
  3506. console.error("%o 队长技 %d 解析出错", card, card.leaderSkillId, error);
  3507. lskillDetailParsed.appendChild(renderSkillEntry([{kind: SkillKinds.Error}]));
  3508. }
  3509. };
  3510. //合并技能开关
  3511. const mergeSill = document.getElementById("merge-skill");
  3512. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3513. mergeSill.onchange = function(event){
  3514. if (event) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3515. merge_skill = this.checked;
  3516. editBox.refreshSkillParse();
  3517. };
  3518. mergeSill.onchange(false);
  3519. //已有觉醒的去除
  3520. function deleteLatent(e) {
  3521. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3522. const aIdx = editBox.latent.indexOf(lIdx);
  3523. if (aIdx >= 0)
  3524. {
  3525. editBox.latent.splice(aIdx, 1);
  3526. editBox.reCalculateAbility(); //重计算三维
  3527. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3528. }
  3529. }
  3530. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3531. //可选觉醒的添加
  3532. function addLatent() {
  3533. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3534. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3535. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3536. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3537. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3538. if (latentUseHole(lIdx) <= enabledHole)
  3539. editBox.latent.push(lIdx);
  3540. else
  3541. return;
  3542. editBox.reCalculateAbility();
  3543. editBox.refreshLatent(editBox.latent, editBox.mid);
  3544. }
  3545. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3546. //编辑界面重新计算怪物的能力
  3547. function reCalculateAbility() {
  3548. const monid = editBox.mid;
  3549. const level = parseInt(monEditLv.value || 0, 10);
  3550. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3551. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3552. const plus = [
  3553. parseInt(monEditAddHp.value || 0, 10),
  3554. parseInt(monEditAddAtk.value || 0, 10),
  3555. parseInt(monEditAddRcv.value || 0, 10)
  3556. ];
  3557. const latent = editBox.latent;
  3558. const tempMon = {
  3559. id: monid,
  3560. level: level,
  3561. plus: plus,
  3562. awoken: awoken,
  3563. latent: latent
  3564. };
  3565. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3566. monEditLatentUl.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  3567. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3568. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3569. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3570. }
  3571. editBox.reCalculateAbility = reCalculateAbility;
  3572. const btnCancel = editBox.querySelector(".button-cancel");
  3573. const btnDone = editBox.querySelector(".button-done");
  3574. const btnNull = editBox.querySelector(".button-null");
  3575. const btnDelay = editBox.querySelector(".button-delay");
  3576. btnCancel.onclick = function() {
  3577. btnDone.classList.remove("cant-assist");
  3578. btnDone.disabled = false;
  3579. editBox.memberIdx = [];
  3580. editBox.hide();
  3581. };
  3582. btnDone.onclick = function() {
  3583. if (parseInt(monEditLv.value, 10) == 0) {
  3584. btnNull.onclick();
  3585. return;
  3586. }
  3587. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3588. const teamData = formation.teams[editBox.memberIdx[0]];
  3589. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3590. const teamBox = teamBigBox.querySelector(".team-box");
  3591. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3592. mon.id = editBox.mid;
  3593. const card = mon.card || Cards[0];
  3594. const skill = Skills[card.activeSkillId];
  3595. mon.level = parseInt(monEditLv.value, 10);
  3596. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3597. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3598. if (card.superAwakenings.length) //如果支持超觉醒
  3599. {
  3600. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  3601. mon.sawoken = parseInt(mSAwokenChoIpt?.value, 10) || 0;
  3602. }
  3603. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3604. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3605. mon.plus = [0, 0, 0];
  3606. } else {
  3607. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3608. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3609. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3610. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3611. mon.latent = editBox.latent.concat();
  3612. }
  3613. }
  3614. const skillLevelNum = parseInt(skillLevel.value, 10);
  3615. if (skillLevelNum < skill.maxLevel) {
  3616. mon.skilllevel = skillLevelNum;
  3617. }
  3618. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  3619. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3620. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3621. let changeAttrTypeWeapon = false;
  3622. let awokens = card.awakenings;
  3623. if (!editBox.isAssist) {//如果改的不是辅助
  3624. awokens = teamData[editBox.memberIdx[1] + 1][editBox.memberIdx[2]].card.awakenings;
  3625. }
  3626. if (awokens.includes(49) && awokens.some(ak => ak >= 83 && ak <= 95)) changeAttrTypeWeapon = true;
  3627. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3628. if (teamsCount === 2 && editBox.memberIdx[2] === 0 || changeAttrTypeWeapon) {
  3629. refreshAll(formation);
  3630. } else {
  3631. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3632. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3633. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3634. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3635. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  3636. if (teamMemberTypesDom) refreshmemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3637. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  3638. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3639. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3640. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3641. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3642. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3643. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3644. //刷新该队员的CD
  3645. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3646. }
  3647. creatNewUrl();
  3648. editBox.hide();
  3649. };
  3650. window.addEventListener("keydown",function(event) {
  3651. if (!editBox.classList.contains(className_displayNone))
  3652. { //编辑窗打开
  3653. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3654. btnCancel.onclick();
  3655. }
  3656. }
  3657. else
  3658. {
  3659. let selection = window.getSelection(), selectNodes = selection?.focusNode?.childNodes;
  3660. //如果正在编辑文本,则不执行快捷键操作
  3661. if (selectNodes && Array.from(selectNodes).some(node=>node?.nodeName === "TEXTAREA" || node?.nodeName === "INPUT"))
  3662. return;
  3663. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3664. if (event.key === "ArrowLeft"
  3665. && (event.code == "Numpad4" || event.ctrlKey))
  3666. { //变身后退
  3667. henshinStep(-1);
  3668. }
  3669. else if (event.key === "ArrowRight"
  3670. && (event.code == "Numpad6" || event.ctrlKey))
  3671. { //变身前进
  3672. henshinStep(+1);
  3673. }
  3674. }
  3675. });
  3676. btnNull.onclick = function() { //空位置
  3677. const mon = new Member();
  3678. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3679. const teamData = formation.teams[editBox.memberIdx[0]];
  3680. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3681. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3682. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3683. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3684. refreshAll(formation);
  3685. creatNewUrl();
  3686. editBox.hide();
  3687. };
  3688. btnDelay.onclick = function() { //应对威吓
  3689. const mon = new MemberDelay();
  3690. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3691. const teamData = formation.teams[editBox.memberIdx[0]];
  3692. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3693. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3694. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3695. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3696. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3697. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3698. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3699. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3700. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  3701. if (teamMemberTypesDom) refreshmemberTypes(teamMemberTypesDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3702. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  3703. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3704. if (teamMemberAwokenDom && teamAssistAwokenDom) refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3705. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3706. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3707. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3708. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3709. //刷新改队员的CD
  3710. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3711. creatNewUrl();
  3712. editBox.hide();
  3713. };
  3714. //语言选择
  3715. const langList = controlBox.querySelector(".languages");
  3716. langList.onchange = function() {
  3717. creatNewUrl({ "language": this.value });
  3718. history.go();
  3719. };
  3720. //数据源选择
  3721. const dataList = controlBox.querySelector(".datasource");
  3722. dataList.onchange = function() {
  3723. creatNewUrl({ datasource: this.value });
  3724. history.go();
  3725. };
  3726. /*添对应语言执行的JS*/
  3727. const languageJS = document.head.appendChild(document.createElement("script"));
  3728. languageJS.id = "language-js";
  3729. languageJS.type = "text/javascript";
  3730. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  3731. if (isGuideMod) //图鉴模式直接打开搜索框
  3732. {
  3733. showSearch([]);
  3734. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  3735. }
  3736. }
  3737. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  3738. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  3739. function idToCard(id) {return Cards[id]}
  3740. function loopAddHenshin(card, cardSet)
  3741. {
  3742. function filterCard(_card) {
  3743. return _card && !cardSet.has(_card);
  3744. }
  3745. function addCard(_card) {
  3746. cardSet.add(_card);
  3747. loopAddHenshin(_card, cardSet);
  3748. }
  3749. //从本卡片变身到的
  3750. if (Array.isArray(card.henshinFrom)) {
  3751. const cardTo = card.henshinFrom.map(idToCard).filter(filterCard);
  3752. cardTo.forEach(addCard);
  3753. }
  3754. //变身到本卡片的(多个)
  3755. if (Array.isArray(card.henshinTo)) {
  3756. const cardsFrom = card.henshinTo.map(idToCard).filter(filterCard);
  3757. cardsFrom.forEach(addCard);
  3758. }
  3759. //如果本角色可以变身为其他人,则继续搜索进化链,被变身的就不需要了。
  3760. const evoCards = Cards.filter(_card=>_card.evoRootId == card.evoRootId && !cardSet.has(_card));
  3761. evoCards.forEach(addCard);
  3762. }
  3763. let evoLinkCardsArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId) : []; //筛选出相同进化链的 Card
  3764. //let evoLinkCardsIdArray = evoLinkCardsArray.map(m=>m.id); //相同进化链的ID
  3765. const evoLinkCardsSet = new Set(evoLinkCardsArray);
  3766. if (includeHenshin) {
  3767. evoLinkCardsArray.forEach(card=>{
  3768. loopAddHenshin(card, evoLinkCardsSet);
  3769. });
  3770. }
  3771. let evoLinkCardsIdArray = [...evoLinkCardsSet].map(card=>card.id); //只保留id
  3772. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  3773. return evoLinkCardsIdArray;
  3774. }
  3775. //改变一个怪物头像
  3776. function changeid(mon, monDom, latentDom, assist) {
  3777. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3778. const parentNode = monDom.parentNode;
  3779. fragment.appendChild(monDom);
  3780. const monId = mon.id;
  3781. const card = Cards[monId] || Cards[0]; //怪物固定数据
  3782. if (!card) { //如果搜不到怪物就退出操作
  3783. parentNode.appendChild(fragment);
  3784. return;
  3785. }
  3786. monDom.setAttribute("data-cardid", monId); //设定新的id
  3787. if (monId < 0) //如果是延迟
  3788. {
  3789. monDom.removeAttribute("href");
  3790. monDom.removeAttribute("title");
  3791. monDom.classList.add("delay");
  3792. monDom.classList.remove("null");
  3793. parentNode.appendChild(fragment);
  3794. if (latentDom) latentDom.classList.add(className_displayNone);
  3795. return;
  3796. } else if (monId == 0) //如果是空
  3797. {
  3798. monDom.removeAttribute("href");
  3799. monDom.removeAttribute("title");
  3800. monDom.classList.add("null");
  3801. monDom.classList.remove("delay");
  3802. parentNode.appendChild(fragment);
  3803. if (latentDom) latentDom.classList.add(className_displayNone);
  3804. return;
  3805. } else if (monId > -1) //如果提供了id
  3806. {
  3807. monDom.classList.remove("null");
  3808. monDom.classList.remove("delay");
  3809. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  3810. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  3811. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  3812. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  3813. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  3814. let subAttribute = card.attrs[1] ?? 6; //正常的副属性
  3815. let assistCard = Cards[assist?.id];
  3816. let changeAttr;
  3817. if (assistCard && assistCard.awakenings.includes(49) && //如果传入了辅助武器
  3818. (changeAttr = assistCard.awakenings.find(ak=>ak >= 91 && ak <= 95)) //搜索改副属性的觉醒
  3819. ) {
  3820. subAttribute = changeAttr - 91; //更改副属性
  3821. }
  3822. const subAttrDom = monDom.querySelector(".subproperty"); //副属性
  3823. subAttrDom.setAttribute("data-property", subAttribute); //副属性
  3824. subAttrDom.classList.toggle("changed-sub-attr", Boolean(changeAttr));
  3825. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  3826. monDom.href = currentLanguage.guideURL(monId, card.name);
  3827. monDom.classList.toggle("allowable-assist", card.canAssist);; //可作为辅助
  3828. monDom.classList.toggle("wepon", card.awakenings.includes(49));; //武器
  3829. }
  3830. const levelDom = monDom.querySelector(".level");
  3831. if (levelDom) { //如果提供了等级
  3832. if (mon.level) {
  3833. const level = mon.level ?? 1;
  3834. levelDom.setAttribute(dataAttrName, level);
  3835. levelDom.classList.toggle("max", level === card.maxLevel);;
  3836. //如果等级刚好等于最大等级,则修改为“最大”的字
  3837. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  3838. levelDom.setAttribute("data-level-range", "120");
  3839. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  3840. levelDom.setAttribute("data-level-range", "110");
  3841. } else if (level > card.maxLevel) {
  3842. levelDom.setAttribute("data-level-range", "error");
  3843. } else {
  3844. levelDom.setAttribute("data-level-range", "99");
  3845. }
  3846. levelDom.classList.remove(className_displayNone);
  3847. } else {
  3848. levelDom.classList.add(className_displayNone);
  3849. }
  3850. }
  3851. const awokenIcon = monDom.querySelector(".awoken-count-num");
  3852. if (awokenIcon) {
  3853. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  3854. if (mon.awoken != null) { //如果提供了觉醒
  3855. awokenIcon.classList.toggle("full-awoken", card.awakenings.length > 0 && mon.awoken >= card.awakenings.length);;
  3856. }else if(card.awakenings.length) {
  3857. awokenIcon.classList.add("full-awoken");
  3858. }
  3859. }
  3860. const sawoken = monDom.querySelector(".super-awoken");
  3861. if (sawoken) { //如果存在超觉醒的DOM
  3862. if (mon?.sawoken > 0 && //怪物超觉醒编号大于0
  3863. //card.superAwakenings.length && //卡片有超觉醒
  3864. mon.level >= 100 && //怪物大于100级
  3865. mon.plus.every(p=>p>=99) //怪物297了
  3866. ) {
  3867. sawoken.classList.remove(className_displayNone);
  3868. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  3869. sawokenIcon.setAttribute("data-awoken-icon", mon.sawoken);
  3870. } else {
  3871. sawoken.classList.add(className_displayNone);
  3872. }
  3873. }
  3874. const m_id = monDom.querySelector(".id");
  3875. if (m_id) { //怪物ID
  3876. m_id.textContent = monId;
  3877. }
  3878. const plusDom = monDom.querySelector(".plus");
  3879. if (plusDom) //如果提供了加值,且怪物头像内有加值
  3880. {
  3881. const plusArr = {
  3882. hp: mon?.plus?.[0] ?? 0,
  3883. atk: mon?.plus?.[1] ?? 0,
  3884. rcv: mon?.plus?.[2] ?? 0,
  3885. };
  3886. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  3887. if (plusCount <= 0) {
  3888. plusDom.classList.add(className_displayNone);
  3889. } else if (plusCount === 297) {
  3890. plusDom.classList.add("has297");
  3891. plusDom.classList.remove(className_displayNone);
  3892. } else {
  3893. plusDom.querySelector(".hp").textContent = plusArr.hp;
  3894. plusDom.querySelector(".atk").textContent = plusArr.atk;
  3895. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  3896. plusDom.classList.remove("has297");
  3897. plusDom.classList.remove(className_displayNone);
  3898. }
  3899. }
  3900. if (latentDom) {
  3901. if (mon.latent) //如果提供了潜觉
  3902. {
  3903. const level = mon.level ?? 1;
  3904. const latent = mon.latent;
  3905. if (latent.length < 1) {
  3906. latentDom.classList.add(className_displayNone);
  3907. } else {
  3908. refreshLatent(latent, mon.id, latentDom, {sort:true});
  3909. latentDom.classList.remove(className_displayNone);
  3910. }
  3911. latentDom.classList.toggle("level-super-break", level > 110);; //切换潜觉为120级
  3912. } else {
  3913. latentDom.classList.add(className_displayNone);
  3914. }
  3915. }
  3916. const skillCdDom = monDom.querySelector(".skill-cd");
  3917. if (skillCdDom) //如果存在技能CD DOM
  3918. {
  3919. skillCdDom.classList.toggle(className_displayNone, !card.activeSkillId);;
  3920. }
  3921. const switchLeaderDom = monDom.querySelector(".switch-leader");
  3922. if (switchLeaderDom) //如果存在队长交换 DOM
  3923. {
  3924. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3925. switchLeaderDom.classList.toggle(className_displayNone, !skills.length);;
  3926. }
  3927. const m_rarity = monDom.querySelector(".rarity");
  3928. if (m_rarity) { //怪物ID
  3929. m_rarity.setAttribute(dataAttrName,card.rarity);
  3930. }
  3931. const countInBox = monDom.querySelector(".count-in-box");
  3932. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  3933. function cardsCount(pre,cur) {
  3934. return pre + cur.count;
  3935. }
  3936. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  3937. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  3938. const countSameId = countInBox.querySelector(".same-id");
  3939. if (countSameId) {
  3940. countSameId.setAttribute("data-same-id", sameIdCount);
  3941. }
  3942. const countEvoTree = countInBox.querySelector(".evo-tree");
  3943. if (countEvoTree) {
  3944. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3945. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  3946. if (sameIdCount === 0 && evoTreeCount > 0) {
  3947. monDom.setAttribute("data-box-have", 2);
  3948. }
  3949. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  3950. }
  3951. }
  3952. parentNode.appendChild(fragment);
  3953. }
  3954. //刷新潜觉
  3955. function refreshLatent(latents, monid, latentsNode, option) {
  3956. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  3957. const iconArr = latentsNode.querySelectorAll('.latent-icon');
  3958. latentsNode.classList.toggle("block-8", maxLatentCount>6);
  3959. latents = latents.concat();
  3960. if (option?.sort) latents.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  3961. let latentIndex = 0,
  3962. usedHoleN = 0;
  3963. for (let ai = 0; ai < iconArr.length; ai++) {
  3964. const icon = iconArr[ai], latent = latents[latentIndex];
  3965. if (latent != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  3966. {
  3967. const thisHoleN = latentUseHole(latent);
  3968. icon.setAttribute("data-latent-icon", latent);
  3969. icon.setAttribute("data-latent-hole", thisHoleN);
  3970. usedHoleN += thisHoleN;
  3971. latentIndex++;
  3972. } else {
  3973. icon.removeAttribute("data-latent-icon");
  3974. icon.removeAttribute("data-latent-hole");
  3975. }
  3976. }
  3977. };
  3978. //点击怪物头像,出现编辑窗
  3979. function editMember(teamNum, isAssist, indexInTeam) {
  3980. //数据
  3981. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3982. //设定编辑模式
  3983. sessionStorage.setItem('editing',JSON.stringify([teamNum, isAssist, indexInTeam]));
  3984. const teamBigBox = teamBigBoxs[teamNum];
  3985. const teamBox = teamBigBox.querySelector(".team-box");
  3986. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3987. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3988. const monsterHead = memberLi.querySelector(".monster");
  3989. editBox.show();
  3990. editBox.isAssist = isAssist;
  3991. editBox.monsterHead = monsterHead;
  3992. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  3993. if (!isAssist) {
  3994. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  3995. editBox.latentBox = latentBox;
  3996. } else {
  3997. editBox.latentBox = null;
  3998. }
  3999. const settingBox = editBox.querySelector(".setting-box");
  4000. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  4001. monstersID.value = mon.id > 0 ? mon.id : 0;
  4002. monstersID.onchange();
  4003. //觉醒
  4004. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  4005. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  4006. //超觉醒
  4007. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  4008. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']")); //单选框,0号是隐藏的
  4009. const noSAwokenRadio = settingBox.querySelector("#sawoken-choice-nosawoken"); //不选超觉醒的选项
  4010. (monEditSAwokens.find(ipt=>mon.sawoken === parseInt(ipt.value,10)) || noSAwokenRadio).checked = true;
  4011. monEditSAwokensRow.swaoken = mon.sawoken;
  4012. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  4013. monEditLv.value = mon.level || 1;
  4014. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  4015. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  4016. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  4017. if (mon.plus && mon.id > 0) {
  4018. monEditAddHp.value = mon.plus[0];
  4019. monEditAddAtk.value = mon.plus[1];
  4020. monEditAddRcv.value = mon.plus[2];
  4021. }
  4022. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  4023. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  4024. if (mon.skilllevel) {
  4025. skillLevel.value = mon.skilllevel;
  4026. }
  4027. skillLevel?.onchange();
  4028. const editBoxTitle = editBox.querySelector(".edit-box-title");
  4029. const btnDelay = editBox.querySelector(".button-box .button-delay");
  4030. if (!isAssist) {
  4031. editBox.latent = mon.latent ? mon.latent.concat() : [];
  4032. editBox.refreshLatent(editBox.latent, mon.id);
  4033. }
  4034. rowMonLatent.classList.toggle(className_displayNone, isAssist);;
  4035. editBoxTitle.classList.toggle("edit-box-title-assist", isAssist);;
  4036. btnDelay.classList.toggle(className_displayNone, !isAssist);;
  4037. editBox.reCalculateExp();
  4038. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  4039. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  4040. else
  4041. editBox.reCalculateAbility();
  4042. }
  4043. //编辑窗,修改怪物ID
  4044. function editBoxChangeMonId(id) {
  4045. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  4046. if (!card) { //如果搜不到怪物就直接返回,不做任何操作
  4047. const errorMsg = "The game data has not been loaded successfully.\n游戏数据尚未加载成功。";
  4048. alert(errorMsg);
  4049. console.error(errorMsg);
  4050. return;
  4051. }
  4052. if (card?.id === 0) {
  4053. id = 0;
  4054. }
  4055. //const skill = Skills[card.activeSkillId];
  4056. //const leaderSkill = Skills[card.leaderSkillId];
  4057. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  4058. const settingBox = editBox.querySelector(".setting-box");
  4059. //id搜索
  4060. const monHead = monInfoBox.querySelector(".monster");
  4061. changeid({ id: id }, monHead); //改变图像
  4062. const mId = monInfoBox.querySelector(".monster-id");
  4063. mId.textContent = id;
  4064. const mRare = monInfoBox.querySelector(".monster-rare");
  4065. mRare.setAttribute("data-rarity", card.rarity);
  4066. const mMP = monInfoBox.querySelector(".monster-mp");
  4067. mMP.textContent = card.sellMP.toLocaleString();
  4068. const mName = monInfoBox.querySelector(".monster-name");
  4069. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  4070. mName.title = card.name;
  4071. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  4072. mSeriesId.textContent = card.seriesId;
  4073. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  4074. mSeriesId.classList.toggle(className_displayNone, !card.seriesId);;
  4075. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  4076. mCollabId.textContent = card.collabId;
  4077. mCollabId.setAttribute(dataAttrName, card.collabId);
  4078. mCollabId.classList.toggle(className_displayNone, !card.collabId);;
  4079. const mAltName = monInfoBox.querySelector(".monster-altName");
  4080. //没有合作名就隐藏
  4081. mAltName.classList.toggle(className_displayNone, card.altName.length < 1 && card?.otTags?.length < 1);;
  4082. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  4083. const createCardHead = editBox.createCardHead;
  4084. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  4085. evoCardUl.classList.add(className_displayNone);
  4086. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  4087. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  4088. if (evoLinkCardsIdArray.length > 1) {
  4089. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4090. evoLinkCardsIdArray.forEach(function(mid) {
  4091. const cli = createCardHead(mid, {noTreeCount: true});
  4092. if (mid == id) {
  4093. cli.classList.add("unable-monster");
  4094. }
  4095. fragment.appendChild(cli);
  4096. });
  4097. evoCardUl.appendChild(fragment);
  4098. evoCardUl.classList.remove(className_displayNone);
  4099. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  4100. }else
  4101. {
  4102. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  4103. }
  4104. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  4105. //对于进化型才显示
  4106. searchEvolutionByThis.classList.toggle(className_displayNone, !card.types.includes(0));;
  4107. const mType = monInfoBox.querySelectorAll(".monster-type li");
  4108. for (let ti = 0; ti < mType.length; ti++) {
  4109. if (ti < card.types.length && card.types[ti] >= 0) {
  4110. mType[ti].setAttribute("data-type-name", card.types[ti]);
  4111. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  4112. mType[ti].classList.remove(className_displayNone);
  4113. } else {
  4114. mType[ti].classList.add(className_displayNone);
  4115. }
  4116. }
  4117. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  4118. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  4119. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  4120. monEditAwokensRow.classList.toggle("allowable-assist", card.canAssist);;
  4121. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  4122. if (ai < card.awakenings.length) {
  4123. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  4124. }
  4125. mAwokenIcon[ai].classList.toggle(className_displayNone, ai >= card.awakenings.length);;
  4126. }
  4127. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  4128. //超觉醒
  4129. const monEditSAwokensUl = settingBox.querySelector(".row-mon-super-awoken .awoken-ul");
  4130. const monEditSAwokensIcons = Array.from(monEditSAwokensUl.querySelectorAll(".awoken-icon"));
  4131. const noSAwokenRadio = settingBox.querySelector("#sawoken-choice-nosawoken"); //不选超觉醒的选项
  4132. //获得之前的所有超觉醒
  4133. const prevSAwokens = monEditSAwokensIcons.map(icon=>parseInt(icon.getAttribute("data-awoken-icon") || 0, 10)).filter(Boolean);
  4134. function notCheckMyself() {
  4135. const sawoken = parseInt(this.value, 10);
  4136. if (monEditSAwokensUl.swaoken === sawoken && this != noSAwokenRadio) {
  4137. noSAwokenRadio.click();
  4138. monEditSAwokensUl.swaoken = 0;
  4139. return false;
  4140. } else {
  4141. monEditSAwokensUl.swaoken = sawoken;
  4142. const level = settingBox.querySelector(".row-mon-level .m-level");
  4143. const plusArr = [...settingBox.querySelectorAll(".row-mon-plus input[type='number']")];
  4144. if (sawoken > 0)
  4145. {
  4146. let recalFlag = false;
  4147. //自动100级
  4148. if (parseInt(level.value, 10)<100)
  4149. {
  4150. console.debug("点亮超觉醒,自动设定100级");
  4151. level.value = 100;
  4152. recalFlag = true;
  4153. }
  4154. //自动打上297
  4155. if (plusArr.some(ipt=>parseInt(ipt.value, 10)<99))
  4156. {
  4157. console.debug("点亮超觉醒,自动设定297");
  4158. plusArr.forEach(ipt=>ipt.value=99);
  4159. recalFlag = true;
  4160. }
  4161. if (recalFlag) editBox.reCalculateAbility();
  4162. }
  4163. }
  4164. }
  4165. if (card.superAwakenings.length == prevSAwokens.length &&
  4166. card.superAwakenings.every((sak, idx)=>sak===prevSAwokens[idx])
  4167. )
  4168. {
  4169. //切换前后超觉相同,什么都不做
  4170. //console.debug('与上一个超觉醒完全相同,不用修改超觉醒');
  4171. } else {
  4172. const optionIconTemplate = settingBox.querySelector('#sawoken-option-icon');
  4173. monEditSAwokensUl.innerHTML = ''; //清空旧的超觉醒
  4174. monEditSAwokensUl.swaoken = 0;
  4175. card.superAwakenings.forEach((sak,idx)=>{
  4176. const clone = document.importNode(optionIconTemplate.content, true);
  4177. const input = clone.querySelector('input');
  4178. const label = clone.querySelector('label');
  4179. input.value = sak;
  4180. input.onclick = notCheckMyself;
  4181. label.setAttribute("data-awoken-icon", sak);
  4182. const id = `sawoken-choice-${idx}`;
  4183. input.id = id;
  4184. label.setAttribute('for', id);
  4185. monEditSAwokensUl.append(clone);
  4186. });
  4187. noSAwokenRadio.click(); //选中隐藏的空超觉
  4188. }
  4189. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  4190. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  4191. monEditLvMax.value = card.maxLevel;
  4192. const monEditLv = settingBox.querySelector(".m-level");
  4193. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大可设定等级
  4194. monEditLv.value = Math.min(defaultLevel, card.limitBreakIncr ? 120 : card.maxLevel); //默认等级
  4195. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  4196. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  4197. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  4198. monEditLv110.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4199. monEditLv120.classList.toggle(className_displayNone, !card.limitBreakIncr);;
  4200. const mCost = settingBox.querySelector(".monster-cost");
  4201. mCost.textContent = card.cost;
  4202. const rowPlus = settingBox.querySelector(".row-mon-plus");
  4203. const rowLatent = settingBox.querySelector(".row-mon-latent");
  4204. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  4205. //该宠Type允许的杀,set不会出现重复的
  4206. const allowLatent = getAllowLatent(card);
  4207. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  4208. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  4209. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  4210. icon.classList.toggle("unallowable-latent", !allowLatent.includes(ltId));;
  4211. });
  4212. //怪物主动技能
  4213. const rowSkill = settingBox.querySelector(".row-mon-skill");
  4214. const skillBox = rowSkill.querySelector(".skill-box");
  4215. const skillTitle = skillBox.querySelector(".skill-name");
  4216. const skillCD = skillBox.querySelector(".skill-cd");
  4217. const skillLevel = skillBox.querySelector(".m-skill-level");
  4218. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  4219. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  4220. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  4221. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  4222. const activeskill = Skills[card.activeSkillId];
  4223. const leaderSkill = Skills[card.leaderSkillId];
  4224. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  4225. frg1.appendChild(skillBox);
  4226. skillTitle.textContent = activeskill?.name;
  4227. skillTitle.setAttribute("data-skillid", activeskill?.id);
  4228. skillDetailOriginal.innerHTML = "";
  4229. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  4230. const t_maxLevel = card.stacking ? 1 : activeskill?.maxLevel; //遇到不能升技的,最大等级强制为1
  4231. skillLevel.max = t_maxLevel;
  4232. skillLevel.value = t_maxLevel;
  4233. skillLevel_Max.value = t_maxLevel;
  4234. //skillLevel_Max.textContent = activeskill.maxLevel;
  4235. skillCD.textContent = activeskill?.initialCooldown - t_maxLevel + 1;
  4236. //怪物队长技能
  4237. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  4238. const lskillBox = rowLederSkill.querySelector(".skill-box");
  4239. const lskillTitle = lskillBox.querySelector(".skill-name");
  4240. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  4241. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  4242. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  4243. frg2.appendChild(lskillBox);
  4244. lskillTitle.textContent = leaderSkill?.name;
  4245. lskillTitle.setAttribute("data-skillid", leaderSkill?.id);
  4246. lskillDetailOriginal.innerHTML = "";
  4247. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  4248. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  4249. rowSkill.appendChild(frg1);
  4250. rowLederSkill.appendChild(frg2);
  4251. if (card.stacking || card.types.some(t=>[0,12,14,15].includes(t)) &&
  4252. card.maxLevel <= 1) { //当可以叠加时,不能打297和潜觉
  4253. rowPlus.classList.add("disabled");
  4254. rowPlus.querySelector(".m-plus-hp").value = 0;
  4255. rowPlus.querySelector(".m-plus-atk").value = 0;
  4256. rowPlus.querySelector(".m-plus-rcv").value = 0;
  4257. rowLatent.classList.add("disabled");
  4258. skillLevel.setAttribute("readonly", true);
  4259. } else {
  4260. rowPlus.classList.remove("disabled");
  4261. rowLatent.classList.remove("disabled");
  4262. skillLevel.removeAttribute("readonly");
  4263. }
  4264. if (editBox.isAssist) {
  4265. const btnDone = editBox.querySelector(".button-done");
  4266. if (!card.canAssist) {
  4267. btnDone.classList.add("cant-assist");
  4268. btnDone.disabled = true;
  4269. } else {
  4270. btnDone.classList.remove("cant-assist");
  4271. btnDone.disabled = false;
  4272. }
  4273. }
  4274. //去除所有不能再打的潜觉
  4275. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  4276. editBox.refreshLatent(editBox.latent, id);
  4277. editBox.reCalculateExp();
  4278. editBox.reCalculateAbility();
  4279. }
  4280. //刷新整个队伍
  4281. function refreshAll(formationData) {
  4282. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4283. const titleBox = formationBox.querySelector(".title-box");
  4284. const detailBox = formationBox.querySelector(".detail-box");
  4285. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  4286. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  4287. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  4288. fragment.append(...formationBox.childNodes);
  4289. const txtTitle = titleBox.querySelector(".title");
  4290. const txtDetail = detailBox.querySelector(".detail");
  4291. txtTitle.value = formationData.title || "";
  4292. txtDetail.value = formationData.detail || "";
  4293. const txtTitleDisplay = titleBox.querySelector(".title-display");
  4294. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  4295. //txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  4296. txtTitleDisplay.innerHTML = '';
  4297. txtTitleDisplay.appendChild(descriptionToHTML(txtTitle.value));
  4298. let titleStr = txtTitleDisplay.textContent.trim();
  4299. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  4300. //txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  4301. txtDetailDisplay.innerHTML = '';
  4302. txtDetailDisplay.appendChild(descriptionToHTML(txtDetail.value));
  4303. titleBox.classList.toggle("edit", !txtTitle.value.length);;
  4304. detailBox.classList.toggle("edit", !txtDetail.value.length);;
  4305. //地下城强化的显示,稀有度没有现成的,所以这里来循环生成
  4306. const dge = formationData.dungeonEnchance;
  4307. if (Object.values(dge.rate).some(rate => rate != 1)) //如果有任何一个属性的比率不为1,才产生强化图标
  4308. {
  4309. dungeonEnchanceDom.innerHTML = '';
  4310. if (dge.rarities.length > 0) {
  4311. dge.rarities.forEach(rarity=>{
  4312. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  4313. icon.className = "rare-icon";
  4314. icon.setAttribute("data-rare-icon", rarity);
  4315. })
  4316. }
  4317. if (dge.collabs.length) { //添加合作的ID名称
  4318. dungeonEnchanceDom.appendChild(localTranslating?.skill_parse?.target?.collab_id({id:dge.collabs.join()}));
  4319. }
  4320. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  4321. dungeonEnchanceDom.appendChild(renderSkill(skill));
  4322. dungeonEnchanceDom.classList.remove(className_displayNone);
  4323. }else
  4324. {
  4325. dungeonEnchanceDom.classList.add(className_displayNone);
  4326. }
  4327. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  4328. const teamBox = teamBigBox.querySelector(".team-box");
  4329. const teamData = formationData.teams[teamNum];
  4330. const badgeBox = teamBigBox.querySelector(".team-badge");
  4331. if (badgeBox) {
  4332. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  4333. if (badge)
  4334. {
  4335. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  4336. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  4337. badges.forEach(badge=>badge.checked = false);
  4338. badge.checked = true;
  4339. }
  4340. }
  4341. const membersDom = teamBox.querySelector(".team-members");
  4342. const latentsDom = teamBox.querySelector(".team-latents");
  4343. const assistsDom = teamBox.querySelector(".team-assist");
  4344. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4345. const teamMemberTypesDom = teamBigBox.querySelector(".team-member-types"); //队员类型
  4346. const teamMemberAwokenDom = teamBigBox.querySelector(".team-member-awoken"); //队员觉醒
  4347. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4348. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  4349. //开始设置换队长
  4350. const leaderIdx = teamData[3];
  4351. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  4352. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  4353. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  4354. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  4355. const teamMemberAwokenLi = teamAbilityDom ? teamMemberAwokenDom.querySelector(`.member-awoken-${ti+1}`) : undefined;
  4356. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.member-awoken-${ti+1}`) : undefined;
  4357. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMemberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  4358. if (!dom)
  4359. {
  4360. return;
  4361. }
  4362. if (leaderIdx > 0 && ti == 0) //队长
  4363. {
  4364. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  4365. }
  4366. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  4367. {
  4368. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  4369. }else
  4370. {
  4371. dom.style.transform = null;
  4372. }
  4373. });
  4374. //修改显示内容
  4375. const memberDom = memberLi.querySelector(`.monster`);
  4376. const assistDom = assistsLi.querySelector(`.monster`);
  4377. const latentDom = latentLi.querySelector(`.latent-ul`);
  4378. let member = teamData[0][ti], assist = teamData[1][ti];
  4379. changeid(member, memberDom, latentDom, assist); //队员
  4380. changeid(assist, assistDom); //辅助
  4381. //隐藏队长的自身换为换队长的技能
  4382. if (ti == 5 || //好友队长永远隐藏
  4383. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  4384. {
  4385. const card_m = Cards[member.id] || Cards[0];
  4386. const card_a = Cards[assist.id] || Cards[0];
  4387. const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
  4388. const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
  4389. if (skills_m.length == 0 || skills_m[0].type != 227)
  4390. {
  4391. memberDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4392. }
  4393. if (skills_a.length == 0 || skills_a[0].type != 227)
  4394. {
  4395. assistDom.querySelector(".switch-leader").classList.add(className_displayNone);
  4396. }
  4397. }
  4398. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4399. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4400. refreshmemberAwoken(teamMemberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4401. refreshmemberTypes(teamMemberTypesDom, teamData, ti); //本人类型
  4402. }
  4403. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4404. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4405. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4406. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4407. });
  4408. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4409. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4410. formationBox.appendChild(fragment);
  4411. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4412. }
  4413. function awokenSetCount(aicon, number) {
  4414. if (!aicon) return; //没有这个觉醒就撤回
  4415. const ali = aicon.parentNode;
  4416. const countDom = ali.querySelector(".count");
  4417. countDom.textContent = number;
  4418. if (number)
  4419. ali.classList.remove(className_displayNone);
  4420. else
  4421. ali.classList.add(className_displayNone);
  4422. }
  4423. //刷新队伍觉醒统计
  4424. function refreshTeamAwokenCount(awokenDom, team) {
  4425. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4426. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4427. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4428. const acs = aicons.map(aicon=>{
  4429. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4430. let totalNum = 0;
  4431. //搜索等效觉醒
  4432. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4433. if (equivalentAwoken)
  4434. {
  4435. if (equivalentAwoken.small === ai)
  4436. {
  4437. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4438. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4439. }
  4440. } else
  4441. {
  4442. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4443. }
  4444. awokenSetCount(aicon, totalNum);
  4445. return {a:ai,c:totalNum};
  4446. });
  4447. if (acs.every(ac=>ac.c==0))
  4448. {
  4449. awokenDom.classList.add(className_displayNone);
  4450. } else
  4451. {
  4452. awokenDom.classList.remove(className_displayNone);
  4453. }
  4454. awokenDom.appendChild(fragment);
  4455. }
  4456. //刷新阵型觉醒统计
  4457. function refreshFormationAwokenCount(awokenDom, teams) {
  4458. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4459. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4460. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4461. const acs = aicons.map(aicon=>{
  4462. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4463. let totalNum = 0;
  4464. //搜索等效觉醒
  4465. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4466. if (equivalentAwoken)
  4467. {
  4468. if (equivalentAwoken.small === ai)
  4469. {
  4470. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4471. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4472. }
  4473. } else
  4474. {
  4475. totalNum = awokenCountInFormation(teams, ai, solo);
  4476. }
  4477. awokenSetCount(aicon, totalNum);
  4478. return {a:ai,c:totalNum};
  4479. });
  4480. if (acs.every(ac=>ac.c==0))
  4481. {
  4482. awokenDom.classList.add(className_displayNone);
  4483. } else
  4484. {
  4485. awokenDom.classList.remove(className_displayNone);
  4486. }
  4487. awokenDom.appendChild(fragment);
  4488. }
  4489. //刷新能力值
  4490. function refreshAbility(abilityDom, team, idx) {
  4491. const memberData = team[0][idx];
  4492. const assistData = team[1][idx];
  4493. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4494. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4495. if (mainAbility && memberData.ability) {
  4496. for (let ai = 0; ai < 3; ai++) {
  4497. memberData.ability[ai] = mainAbility[ai][0];
  4498. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4499. }
  4500. }
  4501. if (!abilityDom) return; //如果没有dom,直接跳过
  4502. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4503. const hpDom = abilityLi.querySelector(".hp");
  4504. const atkDom = abilityLi.querySelector(".atk");
  4505. const rcvDom = abilityLi.querySelector(".rcv");
  4506. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4507. if (mainAbility) {
  4508. div.classList.remove(className_displayNone);
  4509. div.textContent = memberData.ability[ai];
  4510. } else {
  4511. div.classList.add(className_displayNone);
  4512. div.textContent = 0;
  4513. }
  4514. });
  4515. }
  4516. //刷新队员
  4517. function refreshmemberTypes(memberTypesDom, team, idx) {
  4518. if (!memberTypesDom) return; //如果没有dom,直接跳过
  4519. const member = team[0][idx];
  4520. const assist = team[1][idx];
  4521. const {types = [], appendType = false} = member.getAttrsTypesWithWeapon(assist) || {};
  4522. const memberTypesUl = memberTypesDom.querySelector(`.member-types-${idx + 1} .types-ul`);
  4523. memberTypesUl.innerHTML = '';
  4524. for (let i = 0;i < types.length; i++) {
  4525. const iconLi = document.createElement("li");
  4526. const icon = iconLi.appendChild(document.createElement("icon"))
  4527. icon.className = "type-icon";
  4528. if (appendType && i == (types.length - 1)) icon.classList.add('append-type');
  4529. icon.setAttribute("data-type-icon", types[i]);
  4530. memberTypesUl.appendChild(iconLi);
  4531. }
  4532. }
  4533. //刷新队员觉醒
  4534. function refreshmemberAwoken(memberAwokenDom, assistAwokenDom, team, idx) {
  4535. if (!memberAwokenDom) return; //如果没有dom,直接跳过
  4536. const memberData = team[0][idx];
  4537. const assistData = team[1][idx];
  4538. const memberCard = Cards[memberData.id] || Cards[0];
  4539. const assistCard = Cards[assistData.id] || Cards[0];
  4540. //队员觉醒
  4541. let memberAwokens = memberCard?.awakenings?.slice(0,memberData.awoken) || [];
  4542. //单人和三人为队员增加超觉醒
  4543. if ((solo || teamsCount === 3) &&
  4544. memberData.sawoken > 0 && //怪物超觉醒编号大于0
  4545. //memberCard?.superAwakenings?.length > 0 && //卡片有超觉醒
  4546. memberData.level >= 100 && //怪物大于100级
  4547. memberData.plus.every(p=>p>=99) //怪物297了
  4548. ) {
  4549. memberAwokens.push(memberData.sawoken);
  4550. }
  4551. //memberAwokens.sort();
  4552. //武器觉醒
  4553. let assistAwokens = assistCard?.awakenings?.slice(0,assistData?.awoken);
  4554. if (!assistAwokens?.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4555. //assistAwokens.sort();
  4556. /*if (assistAwokens.includes(49))
  4557. {
  4558. memberAwokens = memberAwokens.concat(assistAwokens);
  4559. }*/
  4560. const memberAwokenUl = memberAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  4561. const assistAwokenUl = assistAwokenDom.querySelector(`.member-awoken-${idx + 1} .awoken-ul`);
  4562. /* //通用的
  4563. function countNum(arr) {
  4564. const map = arr.reduce(function(preMap, value){
  4565. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4566. }, new Map());
  4567. return Array.from(map);
  4568. };*/
  4569. function countAwokenNum(arr) {
  4570. const map = arr.reduce(function(preMap, value){
  4571. const eak = equivalent_awoken.find(eako => eako.big === value);
  4572. if (eak)
  4573. {
  4574. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4575. }else
  4576. {
  4577. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4578. }
  4579. }, new Map());
  4580. return Array.from(map);
  4581. };
  4582. /*const hideAwokens = [49,1,2,3,63];
  4583. if (solo) hideAwokens.push(30); //协力觉醒
  4584. if (!solo) hideAwokens.push(63); //掉落觉醒
  4585. memberAwokens = memberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4586. let memberAwokensCount = countAwokenNum(memberAwokens);
  4587. memberAwokenUl.innerHTML = '';
  4588. memberAwokensCount.forEach(akc=>{
  4589. const iconLi = document.createElement("li");
  4590. const icon = iconLi.appendChild(document.createElement("icon"))
  4591. icon.className = "awoken-icon";
  4592. icon.setAttribute("data-awoken-icon", akc[0]);
  4593. icon.setAttribute("data-awoken-count", akc[1]);
  4594. memberAwokenUl.appendChild(iconLi);
  4595. });
  4596. let assistAwokensCount = countAwokenNum(assistAwokens);
  4597. assistAwokenUl.innerHTML = '';
  4598. assistAwokensCount.forEach(akc=>{
  4599. const iconLi = document.createElement("li");
  4600. const icon = iconLi.appendChild(document.createElement("icon"))
  4601. icon.className = "awoken-icon";
  4602. icon.setAttribute("data-awoken-icon", akc[0]);
  4603. icon.setAttribute("data-awoken-count", akc[1]);
  4604. assistAwokenUl.appendChild(iconLi);
  4605. });
  4606. }
  4607. function setTextContentAndAttribute(dom,str)
  4608. {
  4609. if (!dom) return;
  4610. dom.textContent = str;
  4611. dom.setAttribute(dataAttrName, str);
  4612. }
  4613. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4614. {
  4615. const width = hpBarDom.width, height = hpBarDom.height;
  4616. let ctx = hpBarDom.getContext("2d");
  4617. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4618. {
  4619. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4620. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4621. //console.table(reduceRanges);
  4622. ctx.fillStyle = attrColors[ridx];
  4623. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4624. reduceRanges.forEach(range=>{
  4625. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4626. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4627. });
  4628. });
  4629. }
  4630. else //只有阶梯盾
  4631. {
  4632. const reduceRanges = reduceAttrRanges[0];
  4633. //创建线性颜色渐变对象
  4634. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4635. canvasGradient.addColorStop(0, "#EE99AA");
  4636. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4637. canvasGradient.addColorStop(1, "#EE9999");
  4638. ctx.fillStyle = canvasGradient;
  4639. ctx.fillRect(0, 0, width, height);
  4640. reduceRanges.forEach(range=>{
  4641. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4642. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4643. });
  4644. }
  4645. }
  4646. //刷新队伍能力值合计
  4647. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4648. //计算总的生命值
  4649. if (!totalDom) return;
  4650. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4651. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4652. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4653. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4654. const teams = formation.teams;
  4655. const leader1id = team[0][team[3] || 0].id;
  4656. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4657. //计算当前队伍,2P时则是需要特殊处理
  4658. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4659. const assistTeam_2p = teamsCount===2 ? team[1].concat((teamIdx === 1 ? teams[0][1][0] : teams[1][1][0])) : team[1];
  4660. if (tHpDom) {
  4661. const reduceScales1 = getReduceScales(leader1id);
  4662. const reduceScales2 = getReduceScales(leader2id);
  4663. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4664. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4665. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4666. const hpBar = totalDom.querySelector(".reduce-details");
  4667. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4668. {
  4669. drawHpInfo(hpBar, reduceAttrRanges);
  4670. hpBar.classList.remove(className_displayNone);
  4671. }else
  4672. {
  4673. hpBar.classList.add(className_displayNone);
  4674. }
  4675. const totalReduce = leastScale.scale;
  4676. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4677. const teamHPNoAwokenArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4678. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4679. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4680. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4681. let badgeHPScale = 1; //徽章倍率
  4682. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4683. badgeHPScale = 1.05;
  4684. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4685. badgeHPScale = 1.15;
  4686. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4687. badgeHPScale = 1.10;
  4688. }
  4689. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4690. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4691. //记录到bar中,方便打开详情时调用
  4692. hpBar.reduceAttrRanges = reduceAttrRanges;
  4693. hpBar.tHP = tHP;
  4694. hpBar.tHPNoAwoken = tHPNoAwoken;
  4695. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4696. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4697. const tHpDom_general = tHpDom.querySelector(".general");
  4698. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4699. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4700. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4701. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4702. if (totalReduce > 0)
  4703. tHpDom_reduce.classList.remove("no-reduce");
  4704. else
  4705. tHpDom_reduce.classList.add("no-reduce");
  4706. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4707. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4708. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4709. }
  4710. if (tSBDom) {
  4711. const sbn = countTeamSB(team, solo);
  4712. const tSBDom_general = tSBDom.querySelector(".general");
  4713. setTextContentAndAttribute(tSBDom_general, sbn);
  4714. }
  4715. if (tMoveDom) {
  4716. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  4717. const tMoveDom_general = tMoveDom.querySelector(".general");
  4718. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  4719. if (moveTime.fixed) //固定时间的
  4720. {
  4721. tMoveDom.classList.add("fixed-move-time");
  4722. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  4723. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  4724. } else
  4725. {
  4726. tMoveDom.classList.remove("fixed-move-time");
  4727. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  4728. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  4729. }
  4730. }
  4731. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  4732. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  4733. const tTypesDom = totalDom.querySelector(".tIf-types");
  4734. //统计队伍稀有度总数
  4735. if (tRarityDom)
  4736. {
  4737. const rarityDoms = tRarityDom.querySelector(".rarity");
  4738. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  4739. if (member.id <= 0) return pre;
  4740. const card = Cards[member.id] || Cards[0];
  4741. return pre + (card?.rarity ?? 0);
  4742. },0);
  4743. rarityDoms.setAttribute(dataAttrName, rarityCount);
  4744. }
  4745. //统计队伍属性/类型个数
  4746. if (tAttrsDom || tTypesDom)
  4747. {
  4748. const {attrs, types} = countTeamTotalAttrsTypes(team_2p, assistTeam_2p);
  4749. if (tAttrsDom) {
  4750. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  4751. attrDoms.forEach(attrDom=>{
  4752. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  4753. attrDom.setAttribute(dataAttrName, attrs[attrId] || 0);
  4754. });
  4755. }
  4756. if (tTypesDom) {
  4757. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  4758. typeDoms.forEach(typeDom=>{
  4759. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  4760. typeDom.setAttribute(dataAttrName, types[typeId] || 0);
  4761. });
  4762. }
  4763. }
  4764. if (tEffectDom) {
  4765. const _76board = tEffectDom.querySelector("._76board");
  4766. //76版队长技能不被欢队长所影响
  4767. const leader1id_original = team[0][0].id;
  4768. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  4769. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4770. {
  4771. _76board.classList.remove(className_displayNone);
  4772. }else
  4773. {
  4774. _76board.classList.add(className_displayNone);
  4775. }
  4776. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4777. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4778. {
  4779. noSkyfall.classList.remove(className_displayNone);
  4780. }else
  4781. {
  4782. noSkyfall.classList.add(className_displayNone);
  4783. }
  4784. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4785. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4786. {
  4787. poisonNoEffect.classList.remove(className_displayNone);
  4788. }else
  4789. {
  4790. poisonNoEffect.classList.add(className_displayNone);
  4791. }
  4792. const addCombo = tEffectDom.querySelector(".add-combo");
  4793. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4794. if ((addComboValue[0] | addComboValue[1]) > 0)
  4795. {
  4796. addCombo.classList.remove(className_displayNone);
  4797. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4798. }else
  4799. {
  4800. addCombo.classList.add(className_displayNone);
  4801. }
  4802. const inflicts = tEffectDom.querySelector(".inflicts");
  4803. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4804. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4805. {
  4806. inflicts.classList.remove(className_displayNone);
  4807. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4808. }else
  4809. {
  4810. inflicts.classList.add(className_displayNone);
  4811. }
  4812. }
  4813. }
  4814. //刷新所有队伍能力值合计
  4815. function refreshFormationTotalHP(totalDom, teams) {
  4816. //计算总的生命值
  4817. if (!totalDom) return;
  4818. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4819. const tSBDom = totalDom.querySelector(".tIf-total-skill-boost");
  4820. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4821. //因为目前仅用于2P,所以直接在外面固定写了
  4822. const leader1id = teams[0][0][teams[0][3] || 0].id;
  4823. const leader2id = teams[1][0][teams[1][3] || 0].id;
  4824. if (tHpDom) {
  4825. const reduceScales1 = getReduceScales(leader1id);
  4826. const reduceScales2 = getReduceScales(leader2id);
  4827. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4828. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4829. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4830. const hpBar = totalDom.querySelector(".reduce-details");
  4831. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4832. {
  4833. drawHpInfo(hpBar, reduceAttrRanges);
  4834. hpBar.classList.remove(className_displayNone);
  4835. }else
  4836. {
  4837. hpBar.classList.add(className_displayNone);
  4838. }
  4839. const totalReduce = leastScale.scale;
  4840. const tHPArr = teams.map(function(team) {
  4841. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo);
  4842. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4843. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4844. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  4845. });
  4846. const tHPNoAwokenArr = teams.map(function(team) {
  4847. const teamHPArr = countTeamHp(team, leader1id, leader2id, solo, true);
  4848. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4849. return Math.round(teamTHP);
  4850. });
  4851. const tHP = tHPArr.reduce((pv, v) => pv + v);
  4852. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  4853. //记录到bar中,方便打开详情时调用
  4854. hpBar.reduceAttrRanges = reduceAttrRanges;
  4855. hpBar.tHP = tHP;
  4856. hpBar.tHPNoAwoken = tHPNoAwoken;
  4857. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4858. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4859. const tHpDom_general = tHpDom.querySelector(".general");
  4860. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4861. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4862. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4863. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4864. if (totalReduce > 0)
  4865. tHpDom_reduce.classList.remove("no-reduce");
  4866. else
  4867. tHpDom_reduce.classList.add("no-reduce");
  4868. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4869. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4870. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4871. }
  4872. if (tSBDom) {
  4873. const sbn1 = countTeamSB(teams[0], solo);
  4874. const sbn2 = countTeamSB(teams[1], solo);
  4875. const tSBDom_general = tSBDom.querySelector(".general");
  4876. setTextContentAndAttribute(tSBDom_general, sbn1 + sbn2);
  4877. }
  4878. if (tEffectDom) {
  4879. const _76board = tEffectDom.querySelector("._76board");
  4880. //76版队长技能不被欢队长所影响
  4881. const leader1id_original = teams[0][0][0].id;
  4882. const leader2id_original = teams[1][0][0].id;
  4883. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4884. {
  4885. _76board.classList.remove(className_displayNone);
  4886. }else
  4887. {
  4888. _76board.classList.add(className_displayNone);
  4889. }
  4890. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4891. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4892. {
  4893. noSkyfall.classList.remove(className_displayNone);
  4894. }else
  4895. {
  4896. noSkyfall.classList.add(className_displayNone);
  4897. }
  4898. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4899. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4900. {
  4901. poisonNoEffect.classList.remove(className_displayNone);
  4902. }else
  4903. {
  4904. poisonNoEffect.classList.add(className_displayNone);
  4905. }
  4906. const addCombo = tEffectDom.querySelector(".add-combo");
  4907. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4908. if ((addComboValue[0] | addComboValue[1]) > 0)
  4909. {
  4910. addCombo.classList.remove(className_displayNone);
  4911. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4912. }else
  4913. {
  4914. addCombo.classList.add(className_displayNone);
  4915. }
  4916. const inflicts = tEffectDom.querySelector(".inflicts");
  4917. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4918. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4919. {
  4920. inflicts.classList.remove(className_displayNone);
  4921. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4922. }else
  4923. {
  4924. inflicts.classList.add(className_displayNone);
  4925. }
  4926. }
  4927. }
  4928. //刷新单人技能CD
  4929. function refreshMemberSkillCD(teamDom, team, idx) {
  4930. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  4931. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  4932. const member = team[0][idx];
  4933. const assist = team[1][idx];
  4934. const memberCard = Cards[member.id] || Cards[0];
  4935. const memberSkill = Skills[memberCard?.activeSkillId];
  4936. const assistCard = Cards[assist.id] || Cards[0];
  4937. const assistSkill = Skills[assistCard?.activeSkillId];
  4938. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  4939. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  4940. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  4941. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  4942. memberSkillCdDom.textContent = memberSkillCd;
  4943. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  4944. if (member?.skilllevel != undefined && member?.skilllevel < memberSkill?.maxLevel) {
  4945. memberSkillCdDom.classList.remove("max-skill");
  4946. } else {
  4947. memberSkillCdDom.classList.add("max-skill");
  4948. }
  4949. if (assist?.skilllevel != undefined && assist?.skilllevel < assistSkill?.maxLevel) {
  4950. assistSkillCdDom.classList.remove("max-skill");
  4951. } else {
  4952. assistSkillCdDom.classList.add("max-skill");
  4953. }
  4954. }
  4955. //按住Ctrl点击技能在控制台输出技能的对象
  4956. function fastShowSkill(event) {
  4957. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  4958. if (event.ctrlKey) {
  4959. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  4960. console.debug(Skills[skillId]);
  4961. return;
  4962. };
  4963. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  4964. if (s_cards.length > 1) {
  4965. showSearch(s_cards); //显示
  4966. }
  4967. }
  4968. function localisation($tra) {
  4969. if (!$tra) return;
  4970. document.title = $tra.webpage_title;
  4971. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  4972. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  4973. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  4974. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  4975. const sortOptions = Array.from(s_sortList.options);
  4976. sortOptions.forEach(opt => {
  4977. const tag = opt.getAttribute("data-tag");
  4978. const trans = $tra.sort_name[tag];
  4979. if (trans) {
  4980. opt.text = trans;
  4981. }
  4982. });
  4983. }

智龙迷城队伍图制作工具