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script.js 150 kB

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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let currentLanguage; //当前语言
  4. let currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. let interchangeSvg; //储存划线的SVG
  8. let controlBox; //储存整个controlBox
  9. let statusLine; //储存状态栏
  10. let formationBox; //储存整个formationBox
  11. let editBox; //储存整个editBox
  12. let showSearch; //整个程序都可以用的显示搜索函数
  13. let qrcodeReader; //二维码读取
  14. let qrcodeWriter; //二维码输出
  15. let selectedDeviceId; //视频源id
  16. const dataStructure = 3; //阵型输出数据的结构版本
  17. const cfgPrefix = "PADDF-"; //设置名称的前缀
  18. const className_displayNone = "display-none";
  19. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  20. const isGuideMod = Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  21. if (location.search.includes('&')) {
  22. location.search = location.search.replace(/&/ig, '&');
  23. }
  24. //一开始就加载当前语言
  25. if (currentLanguage == undefined)
  26. {
  27. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  28. const browser_i18n = navigator.language; //获取浏览器语言
  29. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  30. {
  31. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  32. }
  33. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  34. {
  35. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  36. if (lang.i18n_RegExp)
  37. {
  38. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  39. }else
  40. {
  41. return searchCode.includes(browser_i18n); //文字上的搜索包含
  42. }
  43. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  44. }
  45. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  46. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  47. }
  48. //一开始就加载当前数据
  49. if (currentDataSource == undefined)
  50. {
  51. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  52. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  53. }
  54. const dbName = "PADDF";
  55. let db = null;
  56. const DBOpenRequest = indexedDB.open(dbName,2);
  57. DBOpenRequest.onsuccess = function(event) {
  58. db = event.target.result; //DBOpenRequest.result;
  59. console.log("PADDF:数据库已可使用");
  60. loadData();
  61. };
  62. DBOpenRequest.onerror = function(event) {
  63. // 错误处理
  64. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  65. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  66. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  67. loadData();
  68. //alert('Some errors have occurred, please refresh the page.');
  69. //history.go(); //直接强制刷新
  70. };
  71. DBOpenRequest.onupgradeneeded = function(event) {
  72. let db = event.target.result;
  73. let store;
  74. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  75. // 因为 id 可以保证是不重复的
  76. store = db.createObjectStore("cards");
  77. store = db.createObjectStore("skills");
  78. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  79. store.transaction.oncomplete = function(event) {
  80. console.log("PADDF:数据库建立完毕");
  81. };
  82. };
  83. /*class Member2
  84. {
  85. constructor(oldMenber = null,isAssist = false)
  86. {
  87. if (oldMenber)
  88. { //Copy一个
  89. this.id = oldMenber.id;
  90. this.level = oldMenber.level;
  91. this.plus = [...oldMenber.plus];
  92. this.awoken = oldMenber.awoken;
  93. this.sAwoken = oldMenber.sAwoken;
  94. this.latent = [...oldMenber.latent];
  95. this.skilllevel = oldMenber.sAwoken;
  96. this.assist = oldMenber.assist;
  97. }else
  98. { //全新的
  99. this.id = 0;
  100. this.level = 1;
  101. this.plus = [0,0,0];
  102. this.awoken = 0;
  103. this.sAwoken = null;
  104. this.latent = [];
  105. this.skilllevel = null;
  106. this.assist = null;
  107. }
  108. this.isAssist = isAssist;
  109. }
  110. calculateAbility(solo,teamCount){
  111. const card = Cards[this.id];
  112. let bonus = null;
  113. if (!this.isAssist &&
  114. this.assist &&
  115. this.assist.id>0 &&
  116. Cards[this.assist.id].attrs[0] === card.attrs[0]
  117. ){
  118. bonus = this.assist.calculateAbility(solo,teamCount);
  119. }
  120. }
  121. toJSON(){
  122. }
  123. }*/
  124. //队员基本的留空
  125. var Member = function() {
  126. this.id = 0;
  127. this.ability = [0, 0, 0];
  128. this.abilityNoAwoken = [0, 0, 0];
  129. };
  130. Member.prototype.outObj = function() {
  131. const m = this;
  132. if (m.id == 0) return null;
  133. let obj = [m.id];
  134. if (m.level != undefined) obj[1] = m.level;
  135. if (m.awoken != undefined) obj[2] = m.awoken;
  136. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  137. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  138. obj[3] = m.plus[0];
  139. } else {
  140. obj[3] = m.plus;
  141. }
  142. }
  143. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  144. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  145. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  146. const skill = Skills[card.activeSkillId];
  147. //有技能等级,并且技能等级低于最大等级时才记录技能
  148. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  149. return obj;
  150. };
  151. Member.prototype.loadObj = function(m, dataVersion) {
  152. if (m == undefined) //如果没有提供数据,直接返回默认
  153. {
  154. this.id = 0;
  155. return;
  156. }
  157. if (dataVersion == undefined) dataVersion = 1;
  158. this.id = dataVersion > 1 ? m[0] : m.id;
  159. this.level = dataVersion > 1 ? m[1] : m.level;
  160. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  161. if (dataVersion > 1) {
  162. if (isNaN(m[3]) || m[3] == null) {
  163. this.plus = m[3];
  164. } else {
  165. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  166. this.plus = [singlePlus, singlePlus, singlePlus];
  167. }
  168. } else {
  169. this.plus = m.plus;
  170. }
  171. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  172. this.latent = dataVersion > 1 ? m[4] : m.latent;
  173. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  174. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  175. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  176. this.skilllevel = m[6] || null;
  177. };
  178. Member.prototype.loadFromMember = function(m) {
  179. if (m == undefined) //如果没有提供数据,直接返回默认
  180. {
  181. return;
  182. }
  183. this.id = m.id;
  184. };
  185. //只用来防坐的任何队员
  186. var MemberDelay = function() {
  187. this.id = -1;
  188. };
  189. MemberDelay.prototype = Object.create(Member.prototype);
  190. MemberDelay.prototype.constructor = MemberDelay;
  191. //辅助队员
  192. var MemberAssist = function() {
  193. this.level = 0;
  194. this.awoken = 0;
  195. this.plus = [0, 0, 0];
  196. Member.call(this);
  197. };
  198. MemberAssist.prototype = Object.create(Member.prototype);
  199. MemberAssist.prototype.constructor = MemberAssist;
  200. MemberAssist.prototype.loadFromMember = function(m) {
  201. if (m == undefined) //如果没有提供数据,直接返回默认
  202. {
  203. return;
  204. }
  205. this.id = m.id;
  206. if (m.level != undefined) this.level = m.level;
  207. if (m.awoken != undefined) this.awoken = m.awoken;
  208. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  209. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  210. };
  211. //正式队伍
  212. var MemberTeam = function() {
  213. this.latent = [];
  214. MemberAssist.call(this);
  215. //sawoken作为可选项目,默认不在内
  216. };
  217. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  218. MemberTeam.prototype.constructor = MemberTeam;
  219. MemberTeam.prototype.loadFromMember = function(m) {
  220. if (m == undefined) //如果没有提供数据,直接返回默认
  221. {
  222. return;
  223. }
  224. this.id = m.id;
  225. if (m.level != undefined) this.level = m.level;
  226. if (m.awoken != undefined) this.awoken = m.awoken;
  227. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  228. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  229. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  230. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  231. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  232. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  233. };
  234. var Formation = function(teamCount, memberCount) {
  235. this.title = "";
  236. this.detail = "";
  237. this.teams = [];
  238. for (let ti = 0; ti < teamCount; ti++) {
  239. const team = [
  240. [], //队员
  241. [], //辅助
  242. 0, //徽章
  243. 0, //队长更换序号
  244. ];
  245. for (let mi = 0; mi < memberCount; mi++) {
  246. team[0].push(new MemberTeam());
  247. team[1].push(new MemberAssist());
  248. }
  249. this.teams.push(team);
  250. }
  251. };
  252. Formation.prototype.outObj = function() {
  253. const obj = {};
  254. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  255. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  256. obj.f = this.teams.map(t => {
  257. const teamArr = [];
  258. teamArr[0] = t[0].map(m =>
  259. m.outObj()
  260. ).DeleteLatter();
  261. teamArr[1] = t[1].map(m =>
  262. m.outObj()
  263. ).DeleteLatter();
  264. if (t[2]) teamArr[2] = t[2];
  265. if (t[3]) teamArr[3] = t[3];
  266. return teamArr;
  267. });
  268. obj.v = dataStructure;
  269. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  270. !obj.t &&
  271. !obj.d)
  272. return null;*/
  273. return obj;
  274. };
  275. Formation.prototype.loadObj = function(f) {
  276. if (f == undefined) //如果没有提供数据,要返回空的
  277. {
  278. this.title = "";
  279. this.detail = "";
  280. this.teams.forEach(function(t, ti) {
  281. t[0].forEach(function(m, mi) {
  282. m.loadObj(null);
  283. });
  284. t[1].forEach(function(m, mi) {
  285. m.loadObj(null);
  286. });
  287. t[2] = 0;
  288. t[3] = 0;
  289. });
  290. return;
  291. }
  292. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  293. this.title = dataVeision > 1 ? f.t : f.title;
  294. this.detail = dataVeision > 1 ? f.d : f.detail;
  295. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  296. this.teams.forEach(function(t, ti) {
  297. const tf = loadTeamArr[ti];
  298. if (tf) {
  299. t[0].forEach(function(m, mi) {
  300. const fm = tf[0][mi];
  301. m.loadObj(fm, dataVeision);
  302. });
  303. t[1].forEach(function(m, mi) {
  304. const fm = tf[1][mi];
  305. m.loadObj(fm, dataVeision);
  306. });
  307. t[2] = tf[2] || 0; //徽章
  308. t[3] = tf[3] || 0; //队长
  309. }
  310. });
  311. if (f.b)
  312. this.teams[0][2] = f.b; //原来模式的徽章
  313. };
  314. Formation.prototype.getPdfQrObj = function(keepSource = true)
  315. {
  316. let qrObj = {
  317. d:this.outObj()
  318. };
  319. if (keepSource) qrObj.s = currentDataSource.code;
  320. return qrObj;
  321. }
  322. Formation.prototype.getPdcQrStr = function()
  323. {
  324. function genMemberMap(m, a, position = 0)
  325. {
  326. const o = new Map();
  327. o.set(0, m.id);
  328. if (m.latent.length)
  329. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).prefix(2)).join('')); //潜觉
  330. o.set(3, m.level);
  331. o.set(4, m.plus[0]);
  332. o.set(5, m.plus[1]);
  333. o.set(6, m.plus[2]);
  334. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  335. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  336. if (a.id != 0)
  337. {
  338. o.set(9, a.id);
  339. o.set(10, a.level);
  340. o.set(11, a.plus[0]);
  341. o.set(12, a.plus[1]);
  342. o.set(13, a.plus[2]);
  343. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  344. }
  345. o.set(15, position);
  346. return o;
  347. }
  348. let outArr = [
  349. [1,this.teams.length - 1]
  350. ];
  351. if (this.teams.length == 2)
  352. {
  353. const team1 = this.teams[0];
  354. const team2 = this.teams[1];
  355. team1[0].push(team2[0].shift());
  356. team1[1].push(team2[1].shift());
  357. }
  358. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  359. let teamArr = [
  360. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  361. ];
  362. const membersArr = t[0];
  363. const assistArr = t[1];
  364. for (let i=0;i<membersArr.length;i++)
  365. {
  366. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  367. {
  368. let pdcMemberArr = Array.from(genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i)); //2人协力时,队伍2编号0是空的
  369. pdcMemberStr = pdcMemberArr.map(item => {
  370. if (item[1] == undefined)
  371. {
  372. console.log(item[0])
  373. }
  374. return [
  375. item[0].toString(36).prefix(2),
  376. item[1].toString(36).prefix(2)
  377. ].join('')}).join(',');
  378. teamArr.push(pdcMemberStr);
  379. }
  380. }
  381. return teamArr.join('}');
  382. });
  383. if (this.teams.length == 2)
  384. {
  385. const team1 = this.teams[0];
  386. const team2 = this.teams[1];
  387. team2[0].splice(0,0,team1[0].pop());
  388. team2[1].splice(0,0,team1[1].pop());
  389. }
  390. outArr = outArr.concat(pdcTeamsStr);
  391. return outArr.join(']');
  392. }
  393. Formation.prototype.getQrStr = function(type)
  394. {
  395. if (type == 'pdf' || type == 0)
  396. {
  397. return JSON.stringify(this.getPdfQrObj());
  398. }else
  399. {
  400. return this.getPdcQrStr();
  401. }
  402. }
  403. //进化树
  404. class EvoTree
  405. {
  406. constructor(mid, parent = null)
  407. {
  408. const _this = this;
  409. this.parent = parent;
  410. if (parent == null)
  411. {
  412. //mid = Cards[mid].evoRootId;
  413. function returnRootId(mid)
  414. {
  415. mid = Cards[mid].evoRootId;
  416. const m = Cards[mid];
  417. if (m.henshinFrom && m.henshinFrom < m.id)
  418. { //只有变身来源小于目前id的,才继续找base
  419. mid = returnRootId(m.henshinFrom);
  420. }
  421. return mid;
  422. }
  423. mid = returnRootId(mid);
  424. }
  425. const card = Cards[mid];
  426. this.id = mid;
  427. this.idArr = parent ? parent.idArr : [];
  428. this.card = card;
  429. this.children = [];
  430. this.evoType = null;
  431. if (parent == null)
  432. {
  433. this.evoType = "Base";
  434. }
  435. else if (card.henshinFrom == parent.id)
  436. {
  437. this.evoType = "Henshin";
  438. }
  439. else
  440. {
  441. if (card.evoMaterials.includes(3826)) //像素进化
  442. {
  443. this.evoType = "Pixel Evo";
  444. }else if (card.awakenings.includes(49)) //武器
  445. {
  446. this.evoType = "Assist Evo";
  447. }else if (card.isUltEvo) //究进
  448. {
  449. if (parent.card.isUltEvo) //超究进
  450. {
  451. this.evoType = "Super Ult Evo";
  452. }else
  453. {
  454. this.evoType = "Ult Evo";
  455. }
  456. }else
  457. {
  458. if (card.henshinFrom == parent.id)
  459. {
  460. this.evoType = "Henshin";
  461. }else if (parent.card.isUltEvo) //转生
  462. {
  463. this.evoType = "Reincarnation";
  464. }else if(parent.evoType == "Reincarnation")
  465. {
  466. this.evoType = "Super Reincarnation";
  467. }else
  468. {
  469. this.evoType = "Evolution";
  470. }
  471. }
  472. }
  473. if (this.idArr.includes(mid))
  474. {
  475. if (card.henshinFrom == parent.id)
  476. {
  477. this.evoType = "Henshin Loop";
  478. }
  479. return this;
  480. }else
  481. {
  482. this.idArr.push(mid);
  483. }
  484. if (card.henshinTo)
  485. this.children.push(new EvoTree(card.henshinTo,_this));
  486. if (this.evoType != "Henshin")
  487. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  488. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  489. };
  490. toListNode()
  491. {
  492. const createCardHead = editBox.createCardHead;
  493. const tBox = document.createElement("div");
  494. tBox.className = "evo-box";
  495. const evoPanel = tBox.appendChild(document.createElement("div"));
  496. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  497. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  498. evotPanel_L.className = "evo-panel-left";
  499. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  500. evotPanel_R.className = "evo-panel-right";
  501. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  502. evoTypeDiv.className = "evo-type-div";
  503. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  504. evoType.className = "evo-type";
  505. const monHead = evotPanel_L.appendChild(createCardHead(this.id));
  506. monHead.className = "monster-head";
  507. const monName = evotPanel_R.appendChild(document.createElement("div"));
  508. monName.className = "monster-name";
  509. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  510. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  511. evotMaterials.className = "evo-materials";
  512. this.card.evoMaterials.forEach(mid=>{
  513. //const li = evotMaterials.appendChild(document.createElement("li"));
  514. evotMaterials.appendChild(createCardHead(mid));
  515. });
  516. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  517. evoSubEvo.className = "evo-subevo";
  518. this.children.forEach(subEvo=>{
  519. const li = evoSubEvo.appendChild(document.createElement("li"));
  520. li.appendChild(subEvo.toListNode());
  521. });
  522. return tBox;
  523. };
  524. }
  525. //切换通用的切换className显示的函数
  526. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  527. if (!checkBox) return;
  528. const checked = checkBox.checked;
  529. if (checked && checkedAdd || !checked && !checkedAdd) {
  530. dom.classList.add(className);
  531. return true;
  532. } else {
  533. dom.classList.remove(className);
  534. return false;
  535. }
  536. }
  537. //清除数据
  538. function clearData()
  539. {
  540. const locationURL = new URL(location);
  541. locationURL.searchParams.delete('d'); //删除数据
  542. locationURL.searchParams.delete('l'); //删除语言
  543. location = locationURL.toString();
  544. }
  545. //轮换ABC队伍
  546. function swapABCteam()
  547. {
  548. if (formation.teams.length > 1) {
  549. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  550. creatNewUrl();
  551. refreshAll(formation);
  552. }
  553. }
  554. function henshinStep(step)
  555. {
  556. if (step == 0) return;
  557. function gotoHenshin(card, nstep)
  558. {
  559. if (nstep > 0 && card.henshinTo)
  560. { //是变身的则返回
  561. return gotoHenshin(Cards[card.henshinTo], --nstep);
  562. }
  563. else if (nstep < 0 && card.henshinFrom)
  564. {
  565. return gotoHenshin(Cards[card.henshinFrom], ++nstep);
  566. }
  567. else
  568. {
  569. return card;
  570. }
  571. }
  572. formation.teams.forEach(team=>{
  573. team[0].forEach(member=>{
  574. const mid = member.id;
  575. const card = Cards[mid];
  576. if (step > 0 ? card.henshinTo : (card.henshinFrom && member.level <= 99))
  577. { //要变身前的才进行操作
  578. const _card = gotoHenshin(card, step);
  579. member.id = _card.id;
  580. member.awoken = _card.awakenings.length;
  581. }
  582. });
  583. });
  584. creatNewUrl();
  585. refreshAll(formation);
  586. }
  587. //在单人和多人之间转移数据
  588. function turnPage(toPage, e = null) {
  589. let pagename = null;
  590. switch (toPage) {
  591. case 1:
  592. if (formation.teams[0][0].length < 6) {
  593. //把第二支队伍的队长添加到最后方
  594. formation.teams[0][0].push(formation.teams[1][0][0]);
  595. formation.teams[0][1].push(formation.teams[1][1][0]);
  596. }
  597. //删掉第2支开始的队伍
  598. formation.teams.splice(1);
  599. pagename = "solo.html";
  600. break;
  601. case 2:
  602. if (formation.teams.length < 2) { //从1人到2人
  603. formation.teams[1] = [
  604. [],
  605. []
  606. ];
  607. //把右边的队长加到第二支队伍最后面
  608. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  609. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  610. } else { //从3人到2人,直接删除后面两个队伍
  611. //删掉第3支开始的队伍
  612. formation.teams.splice(2);
  613. //删掉前面两支队伍的战友
  614. formation.teams[0][0].splice(5);
  615. formation.teams[0][1].splice(5);
  616. formation.teams[1][0].splice(5);
  617. formation.teams[1][1].splice(5);
  618. }
  619. formation.badge = 0;
  620. pagename = "multi.html";
  621. break;
  622. case 3:
  623. if (formation.teams.length < 2) { //从1人到3人
  624. } else { //从2人到3人
  625. formation.teams[0][0].push(formation.teams[1][0][0]);
  626. formation.teams[0][1].push(formation.teams[1][1][0]);
  627. formation.teams[1][0].push(formation.teams[0][0][0]);
  628. formation.teams[1][1].push(formation.teams[0][1][0]);
  629. }
  630. formation.badge = 0;
  631. pagename = "triple.html";
  632. break;
  633. }
  634. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  635. if (e && e.ctrlKey) {
  636. window.open(newURL);
  637. } else {
  638. location.href = newURL;
  639. }
  640. }
  641. window.onload = function(event) {
  642. if (!Array.prototype.flat)
  643. {
  644. alert("请更新您的浏览器。\nPlease update your browser.");
  645. }
  646. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  647. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  648. controlBox = document.body.querySelector(".control-box");
  649. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  650. formationBox = document.body.querySelector(".formation-box");
  651. editBox = document.body.querySelector(".edit-box");
  652. if (isGuideMod) {
  653. console.info('现在是 怪物图鉴 模式');
  654. document.body.classList.add('guide-mod');
  655. }
  656. const helpLink = controlBox.querySelector(".help-link");
  657. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  658. //▼添加语言列表开始
  659. const langSelectDom = controlBox.querySelector(".languages");
  660. languageList.forEach(lang =>
  661. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  662. );
  663. const langOptionArray = Array.from(langSelectDom.options);
  664. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  665. //▲添加语言列表结束
  666. //▼添加数据来源列表开始
  667. const dataSelectDom = controlBox.querySelector(".datasource");
  668. dataSourceList.forEach(ds =>
  669. dataSelectDom.options.add(new Option(ds.source, ds.code))
  670. );
  671. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  672. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  673. //添加数据class
  674. document.body.classList.add("ds-" + currentDataSource.code);
  675. //▲添加数据来源列表结束
  676. //设定初始的显示设置
  677. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  678. //记录显示CD开关的状态
  679. const showMonSkillCd_id = "show-mon-skill-cd";
  680. const btnShowMonSkillCd = controlBox.querySelector(`#btn-${showMonSkillCd_id}`);
  681. btnShowMonSkillCd.checked = Boolean(Number(localStorage.getItem(cfgPrefix + showMonSkillCd_id)));
  682. btnShowMonSkillCd.onclick = function(){
  683. toggleDomClassName(this, showMonSkillCd_id);
  684. localStorage.setItem(cfgPrefix + showMonSkillCd_id, Number(this.checked));
  685. };
  686. btnShowMonSkillCd.onclick();
  687. //记录显示觉醒开关的状态
  688. const showMonAwoken_id = "show-mon-awoken";
  689. const btnShowMonAwoken = controlBox.querySelector(`#btn-${showMonAwoken_id}`);
  690. btnShowMonAwoken.checked = Boolean(Number(localStorage.getItem(cfgPrefix + showMonAwoken_id)));
  691. btnShowMonAwoken.onclick = function(){
  692. toggleDomClassName(this, showMonAwoken_id);
  693. localStorage.setItem(cfgPrefix + showMonAwoken_id, Number(this.checked));
  694. };
  695. btnShowMonAwoken.onclick();
  696. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  697. initialize(); //界面初始化
  698. };
  699. function loadData(force = false)
  700. {
  701. if (force)
  702. console.info('强制更新数据。');
  703. const _time = new Date().getTime();
  704. //开始读取解析怪物数据
  705. const sourceDataFolder = "monsters-info";
  706. if (statusLine) statusLine.classList.add("loading-check-version");
  707. GM_xmlhttpRequest({
  708. method: "GET",
  709. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  710. onload: function(response) {
  711. dealCkeyData(response.response);
  712. },
  713. onerror: function(response) {
  714. console.error("新的 Ckey JSON 数据获取失败。", response);
  715. return;
  716. }
  717. });
  718. //处理返回的数据
  719. function dealCkeyData(responseText)
  720. { //处理数据版本
  721. let newCkeys; //当前的Ckey们
  722. let lastCkeys; //以前Ckey们
  723. let currentCkey; //获取当前语言的ckey
  724. let lastCurrentCkey; //以前的当前语言的ckey
  725. try {
  726. newCkeys = JSON.parse(responseText);
  727. } catch (e) {
  728. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  729. return;
  730. }
  731. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  732. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  733. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  734. try {
  735. lastCkeys = JSON.parse(lastCkeys);
  736. if (lastCkeys == null || Array.isArray(!(lastCkeys)))
  737. lastCkeys = [];
  738. } catch (e) {
  739. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  740. return;
  741. }
  742. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  743. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  744. lastCurrentCkey = {
  745. code: currentDataSource.code,
  746. ckey: {},
  747. updateTime: null
  748. };
  749. lastCkeys.push(lastCurrentCkey);
  750. }
  751. if (statusLine) statusLine.classList.remove("loading-check-version");
  752. if (statusLine) statusLine.classList.add("loading-mon-info");
  753. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  754. console.debug("Cards ckey相等,直接读取已有的数据。");
  755. const transaction = db.transaction([`cards`]);
  756. const objectStore = transaction.objectStore(`cards`);
  757. const request = objectStore.get(currentDataSource.code);
  758. request.onerror = function(event) {
  759. console.error("Cards 数据库内容读取失败。");
  760. };
  761. request.onsuccess = function(event) {
  762. if (Array.isArray(request.result))
  763. {
  764. Cards = request.result;
  765. dealCardsData(Cards);
  766. }else
  767. {
  768. console.info("Cards 数据库内容不存在,需重新下载。");
  769. downloadCardsData();
  770. }
  771. };
  772. } else {
  773. console.log("Cards 需重新下载。");
  774. downloadCardsData();
  775. }
  776. function downloadCardsData()
  777. {
  778. GM_xmlhttpRequest({
  779. method: "GET",
  780. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  781. onload: function(response) {
  782. try {
  783. Cards = JSON.parse(response.response);
  784. } catch (e) {
  785. console.error("Cards 数据 JSON 解码出错。", e);
  786. return;
  787. }
  788. if (db)
  789. {
  790. const transaction = db.transaction([`cards`], "readwrite");
  791. transaction.oncomplete = function(event) {
  792. console.log("Cards 数据库写入完毕。");
  793. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  794. lastCurrentCkey.updateTime = currentCkey.updateTime;
  795. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  796. dealCardsData(Cards);
  797. };
  798. const objectStore = transaction.objectStore(`cards`);
  799. objectStore.put(Cards,currentDataSource.code);
  800. }else //隐私模式无法启动数据库
  801. {
  802. dealCardsData(Cards);
  803. }
  804. },
  805. onerror: function(response) {
  806. console.error("Cards JSON 数据获取失败。", response);
  807. }
  808. });
  809. }
  810. function dealCardsData()
  811. {
  812. if (editBox)
  813. {
  814. const monstersList = editBox.querySelector("#monsters-name-list");
  815. let fragment = document.createDocumentFragment();
  816. Cards.forEach(function(m) { //添加下拉框候选
  817. const opt = fragment.appendChild(document.createElement("option"));
  818. opt.value = m.id;
  819. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  820. /*const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  821. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  822. const toId = parseInt(linkRes[1], 10);
  823. const _m = Cards[toId];
  824. //if (_m.evoBaseId == 0)
  825. // _m.evoRootId = m.evoRootId;
  826. m.henshinTo = toId;
  827. _m.henshinFrom = m.id;
  828. }*/
  829. });
  830. monstersList.appendChild(fragment);
  831. }
  832. if (statusLine) statusLine.classList.remove("loading-mon-info");
  833. if (statusLine) statusLine.classList.add("loading-skill-info");
  834. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  835. console.debug("Skills ckey相等,直接读取已有的数据。");
  836. const transaction = db.transaction([`skills`]);
  837. const objectStore = transaction.objectStore(`skills`);
  838. const request = objectStore.get(currentDataSource.code);
  839. request.onerror = function(event) {
  840. console.error("Skills 数据库内容读取失败。");
  841. };
  842. request.onsuccess = function(event) {
  843. if (Array.isArray(request.result))
  844. {
  845. Skills = request.result;
  846. dealSkillData(Skills);
  847. }else
  848. {
  849. console.info("Skills 数据库内容不存在,需重新下载。");
  850. downloadSkillData();
  851. }
  852. };
  853. } else {
  854. console.log("Skills 需重新下载。");
  855. downloadSkillData();
  856. }
  857. function downloadSkillData()
  858. {
  859. GM_xmlhttpRequest({
  860. method: "GET",
  861. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  862. onload: function(response) {
  863. try {
  864. Skills = JSON.parse(response.response);
  865. } catch (e) {
  866. console.log("Skills 数据 JSON 解码出错", e);
  867. return;
  868. }
  869. if (db)
  870. {
  871. const transaction = db.transaction([`skills`], "readwrite");
  872. transaction.oncomplete = function(event) {
  873. console.log("Skills 数据库写入完毕。");
  874. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  875. lastCurrentCkey.updateTime = currentCkey.updateTime;
  876. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  877. dealSkillData(Skills);
  878. };
  879. const objectStore = transaction.objectStore(`skills`);
  880. objectStore.put(Skills,currentDataSource.code);
  881. }else //隐私模式无法启动数据库
  882. {
  883. dealSkillData(Skills);
  884. }
  885. },
  886. onerror: function(response) {
  887. console.error("Skills JSON 数据获取失败", response);
  888. }
  889. });
  890. }
  891. function dealSkillData()
  892. {
  893. //显示数据更新时间
  894. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  895. checkControlBox();
  896. function checkControlBox()
  897. {
  898. if (controlBox)
  899. {
  900. const updateTime = controlBox.querySelector(".datasource-updatetime");
  901. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  902. clearInterval(controlBoxHook);
  903. }
  904. }
  905. //initialize(); //初始化
  906. if (statusLine) statusLine.classList.remove("loading-skill-info");
  907. //如果通过的话就载入URL中的怪物数据
  908. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  909. checkFormationBox();
  910. function checkFormationBox()
  911. {
  912. if (formationBox.querySelector('.teams'))
  913. {
  914. reloadFormationData();
  915. clearInterval(formationBoxHook);
  916. }
  917. }
  918. }
  919. }
  920. }
  921. }
  922. //重新读取URL中的Data数据并刷新页面
  923. function reloadFormationData(event) {
  924. let formationData;
  925. if (event && event.state && event.state.outForm)
  926. {
  927. //直接使用现有数据
  928. formationData = event.state.outForm;
  929. //console.log("直接读取",formationData);
  930. }else
  931. {
  932. try {
  933. const parameterDataString = getQueryString(["d","data"]);
  934. formationData = JSON.parse(parameterDataString);
  935. //console.log("从URL读取",formationData);
  936. } catch (e) {
  937. console.error("URL中队伍数据JSON解码出错", e);
  938. return;
  939. }
  940. }
  941. formation.loadObj(formationData);
  942. refreshAll(formation);
  943. if (isGuideMod)
  944. {
  945. let mid;
  946. if (event && event.state && event.state.mid)
  947. {
  948. mid = event.state.mid;
  949. }else
  950. {
  951. mid = parseInt(getQueryString("id"),10);
  952. }
  953. if (!isNaN(mid))
  954. {
  955. editBox.mid = mid;
  956. editBoxChangeMonId(mid);
  957. }
  958. if (event && event.state && event.state.searchArr)
  959. {
  960. showSearch(event.state.searchArr.map(id=>Cards[id]));
  961. }
  962. }
  963. }
  964. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  965. //创建新的分享地址
  966. function creatNewUrl(arg) {
  967. if (arg == undefined) arg = {};
  968. if (!!(window.history && history.pushState)) { // 支持History API
  969. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  970. const datasource = arg.datasource || getQueryString("s");
  971. const outObj = formation.outObj();
  972. const newSearch = new URLSearchParams();
  973. if (language_i18n) newSearch.set("l", language_i18n);
  974. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  975. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  976. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  977. if (outObj)
  978. {
  979. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  980. newSearch.set("d", dataJsonStr);
  981. }
  982. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  983. if (!arg.notPushState) {
  984. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  985. } else {
  986. return newUrl;
  987. }
  988. }
  989. }
  990. //解析从QR图里获取的字符串
  991. function inputFromQrString(string)
  992. {
  993. const re = {code: 0, message: null};
  994. function ObjToUrl(obj)
  995. {
  996. let fileName;
  997. switch (obj.d.f.length)
  998. {
  999. case 1:{
  1000. fileName = "solo.html";
  1001. break;
  1002. }
  1003. case 2:{
  1004. fileName = "multi.html";
  1005. break;
  1006. }
  1007. case 3:{
  1008. fileName = "triple.html";
  1009. break;
  1010. }
  1011. }
  1012. const newUrl = new URL(fileName, location);
  1013. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1014. if (!obj.s || obj.s == "ja")
  1015. {
  1016. newUrl.searchParams.delete("s");
  1017. }else
  1018. {
  1019. newUrl.searchParams.set("s", obj.s);
  1020. }
  1021. let l = getQueryString("l");
  1022. if (l)
  1023. {
  1024. newUrl.searchParams.set("l", l);
  1025. }
  1026. return newUrl;
  1027. }
  1028. //code 1~99 为各种编码
  1029. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1030. {
  1031. try{
  1032. let jo = JSON.parse(string);
  1033. if (jo.d && typeof jo.d == "object")
  1034. {
  1035. re.code = 1;
  1036. re.message = "发现队伍数据 | Formation data founded";
  1037. re.url = ObjToUrl(jo);
  1038. }else
  1039. {
  1040. re.code = 100;
  1041. re.message = "无队伍数据 | No formation data";
  1042. }
  1043. }catch(e)
  1044. {
  1045. re.code = 111;
  1046. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1047. }
  1048. }
  1049. else if (/^http/i.test(string))
  1050. {
  1051. try{
  1052. let url = new URL(string);
  1053. if (url.searchParams.get('d'))
  1054. {
  1055. re.code = 1;
  1056. re.message = "发现队伍数据 | Formation data founded";
  1057. let jo = {
  1058. d: JSON.parse(url.searchParams.get('d')),
  1059. s: url.searchParams.get('s'),
  1060. }
  1061. re.url = ObjToUrl(jo);
  1062. }else
  1063. {
  1064. re.code = 100;
  1065. re.message = "无队伍数据 | No formation data";
  1066. }
  1067. }catch(e)
  1068. {
  1069. re.code = 112;
  1070. re.message = "错误的 网址 格式 | The illegal URL format";
  1071. }
  1072. }
  1073. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1074. { //PDC
  1075. re.code = 2;
  1076. re.message = "发现 PDC 二维码 | PDC QR code found";
  1077. const pdcFotmation = readPDC(string);
  1078. const newFotmation = pdcFotmationToPdfFotmation(pdcFotmation);
  1079. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1080. }
  1081. else
  1082. {
  1083. re.code = 110;
  1084. re.message = "不是 JSON 格式 | Not JSON format";
  1085. }
  1086. return re;
  1087. }
  1088. //解析PDC的数据
  1089. function readPDC(string)
  1090. {
  1091. let teamsStr = string.split("]");
  1092. let baseInfo = teamsStr.shift().split(",");
  1093. let teamsArr = teamsStr.map(teamStr=>
  1094. {
  1095. let membersStr = teamStr.split("}").filter(Boolean);
  1096. const team = {
  1097. badge: parseInt(membersStr.shift(),10) //徽章是10进制
  1098. }
  1099. team.members = membersStr.map(memberStr=>{
  1100. let memberArr = memberStr.split(",").map(valueStr=>{
  1101. let idx = parseInt(valueStr.substr(0,2),36);
  1102. let value = valueStr.substr(2);
  1103. if (idx !== 2)
  1104. {
  1105. value = parseInt(value,36);
  1106. }else
  1107. {
  1108. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1109. }
  1110. return [idx, value];
  1111. });
  1112. return new Map(memberArr);
  1113. });
  1114. return team;
  1115. }
  1116. );
  1117. let pdcFotmation = {
  1118. version: parseInt(baseInfo[0],10),
  1119. teamCount: parseInt(baseInfo[1],10)+1,
  1120. teams: teamsArr
  1121. }
  1122. return pdcFotmation;
  1123. }
  1124. function pdcFotmationToPdfFotmation(pdcFotmation)
  1125. {
  1126. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1127. if (pdcFotmation.teamCount == 2)
  1128. {
  1129. const team1 = pdcFotmation.teams[0].members;
  1130. const team2 = pdcFotmation.teams[1].members;
  1131. let team2Leader = team1.find(member=>member.get(15) == 5);
  1132. if (team2Leader)
  1133. {
  1134. team2Leader.set(15,0);
  1135. team2.splice(0,0,team2Leader);
  1136. team1.splice(team1.indexOf(team2Leader),1);
  1137. }
  1138. }
  1139. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1140. const t = f.teams[ti];
  1141. const membersArr = t[0];
  1142. const assistArr = t[1];
  1143. //队伍徽章
  1144. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1145. pdcTeam.members.forEach((member)=>{
  1146. const m = membersArr[member.get(15) || 0];
  1147. const a = assistArr[member.get(15) || 0];
  1148. m.id = member.get(0) || 0;
  1149. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1150. if (member.get(2))
  1151. {
  1152. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent).pdf);
  1153. }
  1154. m.level = member.get(3) || 1;
  1155. a.level = member.get(10) || 1;
  1156. m.plus[0] = member.get(4) || 0;
  1157. m.plus[1] = member.get(5) || 0;
  1158. m.plus[2] = member.get(6) || 0;
  1159. a.plus[0] = member.get(11) || 0;
  1160. a.plus[1] = member.get(12) || 0;
  1161. a.plus[2] = member.get(13) || 0;
  1162. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1163. a.awoken = member.get(14) >= 0 ? member.get(14) : Cards[a.id].awakenings.length;
  1164. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1165. });
  1166. });
  1167. return f;
  1168. }
  1169. //截图
  1170. function capture() {
  1171. statusLine.classList.add("prepare-cauture");
  1172. const titleBox = formationBox.querySelector(".title-box");
  1173. const detailBox = formationBox.querySelector(".detail-box");
  1174. const txtTitle = titleBox.querySelector(".title");
  1175. const txtDetail = detailBox.querySelector(".detail");
  1176. //去掉可能的空白文字的编辑状态
  1177. titleBox.classList.remove("edit");
  1178. detailBox.classList.remove("edit");
  1179. const downLink = controlBox.querySelector(".down-capture");
  1180. html2canvas(formationBox).then(canvas => {
  1181. canvas.toBlob(function(blob) {
  1182. window.URL.revokeObjectURL(downLink.href);
  1183. downLink.href = URL.createObjectURL(blob);
  1184. downLink.download = `${teamsCount}P formation cauture.png`;
  1185. downLink.click();
  1186. statusLine.classList.remove("prepare-cauture");
  1187. //如果是空白文字,加回编辑状态
  1188. if (txtTitle.value.length == 0)
  1189. titleBox.classList.add("edit");
  1190. if (txtDetail.value.length == 0)
  1191. detailBox.classList.add("edit");
  1192. });
  1193. //document.body.appendChild(canvas);
  1194. });
  1195. }
  1196. //初始化
  1197. function initialize() {
  1198. //触屏使用的切换显示的线条
  1199. interchangeSVG = document.body.querySelector("#interchange-line");
  1200. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1201. interchangeSVG.changePoint = function(p1, p2) {
  1202. const line = this.line;
  1203. if (p1 && p1.x != undefined)
  1204. line.setAttribute("x1", p1.x);
  1205. if (p1 && p1.y != undefined)
  1206. line.setAttribute("y1", p1.y);
  1207. if (p2 && p2.x != undefined)
  1208. line.setAttribute("x2", p2.x);
  1209. if (p2 && p2.y != undefined)
  1210. line.setAttribute("y2", p2.y);
  1211. };
  1212. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1213. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1214. btnQrCode.onclick = function(){
  1215. qrCodeFrame.show();
  1216. };
  1217. qrCodeFrame.show = function(){
  1218. const saveBox = this.content.saveBox;
  1219. const readBox = this.content.readBox;
  1220. readBox.info.textContent = "";
  1221. readBox.videoBox.classList.add(className_displayNone);
  1222. this.classList.remove(className_displayNone);
  1223. this.refreshQrCode(formation.getQrStr(saveBox.qrDataType.find(radio=>radio.checked).value));
  1224. };
  1225. qrCodeFrame.hide = function(){
  1226. qrcodeReader.reset();
  1227. this.classList.add(className_displayNone);
  1228. };
  1229. qrCodeFrame.close = qrCodeFrame.querySelector(".mask-close");
  1230. qrCodeFrame.close.onclick = function(){qrCodeFrame.hide()};
  1231. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1232. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1233. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1234. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1235. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1236. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1237. qrReadBox.info = qrReadBox.querySelector(".info");
  1238. qrReadBox.video = qrReadBox.querySelector("#video");
  1239. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1240. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1241. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1242. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1243. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1244. qrCodeFrame.refreshQrCode(formation.getQrStr(this.value));
  1245. });
  1246. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1247. qrCodeFrame.ondragenter = ()=>false;
  1248. qrCodeFrame.ondragover = ()=>false;
  1249. qrCodeFrame.ondrop = function(e)
  1250. {
  1251. imagesSelected(e.dataTransfer.files);
  1252. e.stopPropagation();
  1253. e.preventDefault();
  1254. }
  1255. qrCodeFrame.refreshQrCode = function(string)
  1256. {
  1257. const qrImg = this.content.saveBox.qrImage;
  1258. URL.revokeObjectURL(qrImg.src);
  1259. const EncodeHintType = ZXing.EncodeHintType;
  1260. const hints = new Map();
  1261. hints.set(EncodeHintType.MARGIN, 0);
  1262. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1263. const qrWidth = 500,qrHeight = 500;
  1264. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1265. let svgData = new XMLSerializer().serializeToString(svgElement);
  1266. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1267. let svgUrl = URL.createObjectURL(blob);
  1268. qrImg.src = svgUrl;
  1269. loadImage(svgUrl).then(function(img) {
  1270. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1271. let cavans = document.createElement("canvas");
  1272. cavans.width = cavansWidth;
  1273. cavans.height = cavansHeight;
  1274. let ctx = cavans.getContext('2d');
  1275. ctx.fillStyle="white";
  1276. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1277. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1278. cavans.toBlob(function(blob) {
  1279. const saveQrImg = qrSaveBox.saveQrImg;
  1280. URL.revokeObjectURL(saveQrImg.href);
  1281. const downLink = URL.createObjectURL(blob);
  1282. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1283. saveQrImg.href = downLink;
  1284. });
  1285. svgElement = null;
  1286. svgData = null;
  1287. blob = null;
  1288. img = null;
  1289. cavans = null;
  1290. ctx = null;
  1291. }, function(err) {
  1292. console.log(err);
  1293. });
  1294. }
  1295. qrReadBox.readQrFile.onclick = function()
  1296. {
  1297. qrReadBox.filePicker.click();
  1298. }
  1299. qrReadBox.filePicker.onchange = function()
  1300. {
  1301. imagesSelected(this.files);
  1302. }
  1303. function imagesSelected(myFiles) {
  1304. if (myFiles.length < 1) return;
  1305. const file = myFiles[0];
  1306. loadImage(URL.createObjectURL(file)).then(function(img) {
  1307. qrcodeReader.decodeFromImage(img).then((result) => {
  1308. console.log('Found QR code!', result);
  1309. let inputResult = inputFromQrString(result.text);
  1310. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1311. if (inputResult.code < 100)
  1312. {
  1313. const newLink = document.createElement("a");
  1314. newLink.className = "formation-from-qrcode";
  1315. newLink.href = inputResult.url;
  1316. newLink.target = "_blank";
  1317. qrReadBox.info.appendChild(newLink);
  1318. }
  1319. }).catch((err) => {
  1320. console.error(err);
  1321. if (err) {
  1322. if (err instanceof ZXing.NotFoundException) {
  1323. qrReadBox.info.textContent = 'No QR code found.';
  1324. }
  1325. if (err instanceof ZXing.ChecksumException) {
  1326. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1327. }
  1328. if (err instanceof ZXing.FormatException) {
  1329. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1330. }
  1331. }
  1332. })
  1333. console.log(`Started decode for image from ${img.src}`)
  1334. }, function(err) {
  1335. console.log(err);
  1336. });
  1337. }
  1338. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1339. { //http不支持攝像頭
  1340. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1341. qrReadBox.readQrCamera.onclick = function()
  1342. {
  1343. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1344. location.protocol = "https:" //跳到https
  1345. }
  1346. }else
  1347. {
  1348. function scanContinuously()
  1349. {
  1350. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1351. if (result) {
  1352. // properly decoded qr code
  1353. console.log('Found QR code!', result);
  1354. let inputResult = inputFromQrString(result.text);
  1355. if (inputResult.code < 100)
  1356. { //成功后就关闭
  1357. qrReadBox.readQrCamera.onclick();
  1358. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1359. const newLink = document.createElement("a");
  1360. newLink.className = "formation-from-qrcode";
  1361. newLink.href = inputResult.url;
  1362. newLink.target = "_blank";
  1363. qrReadBox.info.appendChild(newLink);
  1364. }else
  1365. {
  1366. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1367. }
  1368. }
  1369. if (err) {
  1370. if (err instanceof ZXing.NotFoundException) {
  1371. console.log('No QR code found.')
  1372. }
  1373. if (err instanceof ZXing.ChecksumException) {
  1374. console.log('A code was found, but it\'s read value was not valid.')
  1375. }
  1376. if (err instanceof ZXing.FormatException) {
  1377. console.log('A code was found, but it was in a invalid format.')
  1378. }
  1379. }
  1380. });
  1381. }
  1382. qrcodeReader.getVideoInputDevices()
  1383. .then((videoInputDevices) => {
  1384. const sourceSelect_id = "selected-device-id";
  1385. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1386. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1387. {
  1388. selectedDeviceId = videoInputDevices[0].deviceId;
  1389. }
  1390. if (videoInputDevices.length >= 1) {
  1391. videoInputDevices.forEach((element) => {
  1392. const sourceOption = document.createElement('option');
  1393. sourceOption.text = element.label
  1394. sourceOption.value = element.deviceId
  1395. qrReadBox.sourceSelect.appendChild(sourceOption)
  1396. });
  1397. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1398. qrReadBox.sourceSelect.onchange = function() {
  1399. selectedDeviceId = this.value;
  1400. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1401. if (qrReadBox.readQrCamera.classList.contains("running"))
  1402. {
  1403. qrcodeReader.reset();
  1404. scanContinuously();
  1405. }
  1406. };
  1407. }
  1408. qrReadBox.readQrCamera.onclick = function()
  1409. {
  1410. if (this.classList.contains("running"))
  1411. {
  1412. qrcodeReader.reset();
  1413. qrReadBox.videoBox.classList.add(className_displayNone);
  1414. qrReadBox.info.textContent = "";
  1415. }else
  1416. {
  1417. qrReadBox.videoBox.classList.remove(className_displayNone);
  1418. scanContinuously();
  1419. }
  1420. this.classList.toggle("running");
  1421. }
  1422. })
  1423. .catch((err) => {
  1424. console.error(err)
  1425. });
  1426. }
  1427. //标题和介绍文本框
  1428. const titleBox = formationBox.querySelector(".title-box");
  1429. const detailBox = formationBox.querySelector(".detail-box");
  1430. const txtTitle = titleBox.querySelector(".title");
  1431. const txtDetail = detailBox.querySelector(".detail");
  1432. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1433. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1434. txtTitle.onchange = function() {
  1435. formation.title = this.value;
  1436. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  1437. creatNewUrl();
  1438. };
  1439. txtTitle.onblur = function() {
  1440. if (this.value.length > 0)
  1441. titleBox.classList.remove("edit");
  1442. };
  1443. txtDetail.onchange = function() {
  1444. formation.detail = this.value;
  1445. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  1446. creatNewUrl();
  1447. };
  1448. txtDetail.onblur = function() {
  1449. if (this.value.length > 0)
  1450. detailBox.classList.remove("edit");
  1451. this.style.height = txtDetailDisplay.scrollHeight + "px";
  1452. };
  1453. txtTitleDisplay.onclick = function() {
  1454. titleBox.classList.add("edit");
  1455. txtTitle.focus();
  1456. };
  1457. txtDetailDisplay.onclick = function() {
  1458. detailBox.classList.add("edit");
  1459. txtDetail.focus();
  1460. };
  1461. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  1462. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  1463. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  1464. }
  1465. //将所有怪物头像添加到全局数组
  1466. teamBigBoxs.forEach(teamBigBox => {
  1467. const teamBox = teamBigBox.querySelector(".team-box");
  1468. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  1469. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  1470. menbers.forEach(m => {
  1471. allMembers.push(m);
  1472. });
  1473. assist.forEach(m => {
  1474. allMembers.push(m);
  1475. });
  1476. });
  1477. //从怪物头像获取队员的队伍编号
  1478. function getMemberArrayIndexFromMonHead(headDom) {
  1479. return [
  1480. parseInt(headDom.getAttribute("data-team"), 10), //team
  1481. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1482. parseInt(headDom.getAttribute("data-index"), 10), //index
  1483. ];
  1484. }
  1485. //编辑界面点击每个怪物的头像的处理
  1486. function clickMonHead(e) {
  1487. const arr = getMemberArrayIndexFromMonHead(this);
  1488. editMon(arr[0], arr[1], arr[2]);
  1489. return false; //没有false将会打开链接
  1490. }
  1491. //编辑界面每个怪物的头像的拖动
  1492. function dragStartMonHead(e) {
  1493. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1494. }
  1495. //编辑界面每个怪物的头像的经过,阻止事件发生
  1496. function dropOverMonHead(e) {
  1497. e.preventDefault();
  1498. }
  1499. //编辑界面每个怪物的头像的放下
  1500. function dropMonHead(e) {
  1501. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1502. const dataTo = getMemberArrayIndexFromMonHead(this);
  1503. if ((dataTo[0] !== dataFrom[0]) ||
  1504. (dataTo[1] !== dataFrom[1]) ||
  1505. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1506. interchangeCard(dataFrom, dataTo);
  1507. }
  1508. return false; //没有false将会打开链接
  1509. }
  1510. //移动端编辑界面每个怪物的头像的放下
  1511. function touchstartMonHead(e) {
  1512. e.stopPropagation();
  1513. //console.log("开始触摸",e,this);
  1514. const tc = e.changedTouches[0];
  1515. const pX = tc.pageX,
  1516. pY = tc.pageY;
  1517. interchangeSVG.style.display = "none";
  1518. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1519. }
  1520. //移动端编辑界面每个怪物的头像的移动
  1521. function touchmoveMonHead(e) {
  1522. //console.log("移动中",e,this);
  1523. const tc = e.changedTouches[0];
  1524. const pX = tc.pageX,
  1525. pY = tc.pageY;
  1526. const rect = this.getBoundingClientRect();
  1527. const top = rect.top + document.documentElement.scrollTop;
  1528. const left = rect.left + document.documentElement.scrollLeft;
  1529. if ((pY < top) || (pY > (top + rect.height)) ||
  1530. (pX < left) || (pX > (left + rect.width))) {
  1531. interchangeSVG.style.display = "block";
  1532. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1533. } else {
  1534. interchangeSVG.style.display = "none";
  1535. }
  1536. }
  1537. //移动端编辑界面每个怪物的头像的结束
  1538. function touchendMonHead(e) {
  1539. const tc = e.changedTouches[0];
  1540. const pX = tc.pageX,
  1541. pY = tc.pageY;
  1542. //console.log("移动结束",pX,pY,e,this);
  1543. interchangeSVG.style.display = "none";
  1544. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1545. const target = allMembers.find(m => {
  1546. const rect = m.getBoundingClientRect();
  1547. const top = rect.top + document.documentElement.scrollTop;
  1548. const left = rect.left + document.documentElement.scrollLeft;
  1549. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1550. (pX > left) && (pX < (left + rect.width));
  1551. return isInRect;
  1552. });
  1553. if (target && this != target) {
  1554. //console.log("找到的对象",targets[0]);
  1555. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1556. const dataTo = getMemberArrayIndexFromMonHead(target);
  1557. if ((dataTo[0] != dataFrom[0]) ||
  1558. (dataTo[1] != dataFrom[1]) ||
  1559. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1560. interchangeCard(dataFrom, dataTo);
  1561. }
  1562. }
  1563. }
  1564. //移动端编辑界面每个怪物的头像的取消
  1565. function touchcancelMonHead(e) {
  1566. interchangeSVG.style.display = "none";
  1567. console.log("移动取消", e, this);
  1568. }
  1569. function interchangeCard(formArr, toArr) {
  1570. function changeType(member, isAssist) {
  1571. if (member.id == 0 || (isAssist && member.id == -1)) {
  1572. return new Member();
  1573. } else {
  1574. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1575. newMember.loadFromMember(member);
  1576. return newMember;
  1577. }
  1578. }
  1579. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1580. const isCopy = changeSwapToCopy.checked;
  1581. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1582. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1583. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1584. {
  1585. from = changeType(from, formArr[1]);
  1586. if (!isCopy) to = changeType(to, toArr[1]);
  1587. } else if (isCopy) {
  1588. const newFrom = new from.constructor();
  1589. newFrom.loadFromMember(from);
  1590. from = newFrom;
  1591. }
  1592. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1593. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1594. creatNewUrl(); //刷新URL
  1595. refreshAll(formation); //刷新全部
  1596. }
  1597. function switchLeader(e)
  1598. {
  1599. const headDom = this.parentNode;
  1600. const arr = getMemberArrayIndexFromMonHead(headDom);
  1601. const team = formation.teams[arr[0]];
  1602. if (team[3] > 0) //如果队伍已经换了队长
  1603. {
  1604. if (team[3] == arr[2]) //点的就是换的队长
  1605. {
  1606. team[3] = 0; //还原
  1607. }else
  1608. {
  1609. team[3] = arr[2]; //改变成任何能点的换队长
  1610. }
  1611. creatNewUrl(); //刷新URL
  1612. refreshAll(formation); //刷新全部
  1613. }else //如果队伍没有换队长
  1614. {
  1615. if(arr[2] > 0) //如果点的不是原队长
  1616. {
  1617. team[3] = arr[2]; //接换成新队长
  1618. creatNewUrl(); //刷新URL
  1619. refreshAll(formation); //刷新全部
  1620. }
  1621. }
  1622. e.stopPropagation();
  1623. e.preventDefault();
  1624. }
  1625. //所有怪物头像,添加拖动交换的代码
  1626. allMembers.forEach(m => {
  1627. //点击
  1628. m.onclick = clickMonHead;
  1629. //拖动
  1630. m.draggable = true;
  1631. m.ondragstart = dragStartMonHead;
  1632. m.ondragover = dropOverMonHead;
  1633. m.ondrop = dropMonHead;
  1634. //触摸
  1635. m.ontouchstart = touchstartMonHead;
  1636. m.ontouchmove = touchmoveMonHead;
  1637. m.ontouchend = touchendMonHead;
  1638. m.ontouchcancel = touchcancelMonHead;
  1639. //子元素
  1640. m.querySelector(".switch-leader").onclick = switchLeader;
  1641. });
  1642. //添加徽章
  1643. const className_ChoseBadges = "show-all-badges";
  1644. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  1645. //徽章
  1646. const teamBadge = teamBigBox.querySelector(".team-badge");
  1647. if (!teamBadge) return;
  1648. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  1649. function setBadge() {
  1650. if (teamBadge.classList.contains(className_ChoseBadges)) {
  1651. const team = formation.teams[teamIdx];
  1652. teamBadge.classList.remove(className_ChoseBadges);
  1653. team[2] = parseInt(this.value, 10);
  1654. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1655. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  1656. creatNewUrl();
  1657. } else {
  1658. teamBadge.classList.add(className_ChoseBadges);
  1659. }
  1660. }
  1661. badges.forEach(badge => badge.onclick = setBadge);
  1662. });
  1663. //显示HP的详细值
  1664. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  1665. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  1666. {
  1667. const dialogContent = this.querySelector(".dialog-content");
  1668. const fragment = document.createDocumentFragment();
  1669. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  1670. {
  1671. const table = document.createElement("table");
  1672. table.className = "hp-range-table";
  1673. table.setAttribute("data-attr", attr);
  1674. table.createCaption();
  1675. const tHead = table.createTHead();
  1676. const tBody = table.createTBody();
  1677. const rangeRow = tHead.insertRow();
  1678. rangeRow.className = "hp-range";
  1679. rangeRow.appendChild(document.createElement("th"));
  1680. const rageHpRow = tBody.insertRow();
  1681. rageHpRow.className = "general";
  1682. rageHpRow.appendChild(document.createElement("th"));
  1683. const rageHpNoAwokenRow = tBody.insertRow();
  1684. rageHpNoAwokenRow.className = "awoken-bind";
  1685. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  1686. const reduceRow = tBody.insertRow();
  1687. reduceRow.className = "reduce-scale";
  1688. reduceRow.appendChild(document.createElement("th"));
  1689. const reduceHpRow = tBody.insertRow();
  1690. reduceHpRow.className = "reduce-general";
  1691. reduceHpRow.appendChild(document.createElement("th"));
  1692. const reduceHpNoAwokenRow = tBody.insertRow();
  1693. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  1694. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  1695. reduceRanges.forEach(range=>{
  1696. const hpRange = rangeRow.insertCell();
  1697. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  1698. hpRangeMin.className = "hp-range-min";
  1699. hpRangeMin.textContent = range.min;
  1700. hpRange.appendChild(document.createTextNode(" ~ "));
  1701. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  1702. hpRangeMax.className = "hp-range-max";
  1703. hpRangeMax.textContent = range.max;
  1704. const hpGeneral = rageHpRow.insertCell();
  1705. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  1706. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  1707. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  1708. const reduce = reduceRow.insertCell();
  1709. const reduceScale = reduce.appendChild(document.createElement("span"));
  1710. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  1711. if (range.probability < 1)
  1712. {
  1713. reduce.appendChild(document.createTextNode("("));
  1714. const reduceProb = reduce.appendChild(document.createElement("span"));
  1715. reduceProb.className = "reduce-probability";
  1716. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  1717. reduce.appendChild(document.createTextNode(")"));
  1718. }
  1719. const reduceGeneral = reduceHpRow.insertCell();
  1720. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  1721. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  1722. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  1723. });
  1724. return table;
  1725. }
  1726. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  1727. {
  1728. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  1729. }
  1730. else //只有阶梯盾
  1731. {
  1732. const reduceRanges = reduceAttrRanges[0];
  1733. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  1734. }
  1735. dialogContent.innerHTML = "";
  1736. dialogContent.appendChild(fragment);
  1737. this.classList.remove(className_displayNone);
  1738. }
  1739. hpDetailDialog.close = function()
  1740. {
  1741. this.classList.add(className_displayNone);
  1742. }
  1743. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  1744. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  1745. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  1746. reduceDetailsBars.forEach(bar => {
  1747. bar.onclick = function(){
  1748. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  1749. };
  1750. });
  1751. //编辑框
  1752. editBox.mid = null; //储存怪物id
  1753. editBox.latent = []; //储存潜在觉醒
  1754. editBox.isAssist = false; //储存是否为辅助宠物
  1755. editBox.monsterHead = null;
  1756. editBox.latentBox = null;
  1757. editBox.memberIdx = []; //储存队伍数组下标
  1758. editBox.show = function() {
  1759. this.classList.remove(className_displayNone);
  1760. formationBox.classList.add("blur-bg");
  1761. controlBox.classList.add("blur-bg");
  1762. };
  1763. editBox.hide = function() {
  1764. this.classList.add(className_displayNone);
  1765. formationBox.classList.remove("blur-bg");
  1766. controlBox.classList.remove("blur-bg");
  1767. };
  1768. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  1769. const searchBox = editBox.querySelector(".search-box");
  1770. const settingBox = editBox.querySelector(".setting-box");
  1771. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  1772. mSeriesId.onclick = function() { //搜索系列
  1773. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  1774. if (seriesId > 0) {
  1775. showSearch(Cards.filter(card => card.seriesId == seriesId));
  1776. }
  1777. };
  1778. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  1779. mCollabId.onclick = function() { //搜索合作
  1780. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  1781. if (collabId > 0); {
  1782. showSearch(Cards.filter(card => card.collabId == collabId));
  1783. }
  1784. };
  1785. //以字符串搜索窗口
  1786. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  1787. function searchByString(str)
  1788. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  1789. str = str.trim();
  1790. if (str.length>0)
  1791. {
  1792. return Cards.filter(card =>
  1793. {
  1794. const names = [card.name];
  1795. if (card.otLangName)
  1796. {
  1797. names.push(...Object.values(card.otLangName));
  1798. }
  1799. const tags = card.altName.concat();
  1800. if (card.otTags)
  1801. {
  1802. tags.push(...card.otTags);
  1803. }
  1804. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  1805. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  1806. }
  1807. );
  1808. }else
  1809. {
  1810. return [];
  1811. }
  1812. }
  1813. function copyString(input)
  1814. {
  1815. input.focus(); //设input为焦点
  1816. input.select(); //选择全部
  1817. if (document.execCommand('copy')) {
  1818. document.execCommand('copy');
  1819. }
  1820. //input.blur(); //取消焦点
  1821. }
  1822. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  1823. {
  1824. const stringSearchContent = this.querySelector(".dialog-content");
  1825. const fragment = document.createDocumentFragment();
  1826. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  1827. {
  1828. const ul_original = document.createElement("ul");
  1829. ul_original.className = "original-string";
  1830. originalStrArr.forEach(str=>{
  1831. const li = ul_original.appendChild(document.createElement("li"));
  1832. const ipt = li.appendChild(document.createElement("input"));
  1833. ipt.className = "string-value";
  1834. ipt.value = str;
  1835. ipt.readOnly = true;
  1836. const copyBtn = li.appendChild(document.createElement("button"));
  1837. copyBtn.className = "string-copy";
  1838. copyBtn.onclick = function(){copyString(ipt)};
  1839. const searchBtn = li.appendChild(document.createElement("button"));
  1840. searchBtn.className = "string-search";
  1841. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  1842. });
  1843. fragment.appendChild(ul_original);
  1844. }
  1845. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  1846. {
  1847. const ul_additional = document.createElement("ul");
  1848. ul_additional.className = "additional-string";
  1849. additionalStrArr.forEach(str=>{
  1850. const li = ul_additional.appendChild(document.createElement("li"));
  1851. const ipt = li.appendChild(document.createElement("input"));
  1852. ipt.className = "string-value";
  1853. ipt.value = str;
  1854. ipt.readOnly = true;
  1855. const searchBtn = li.appendChild(document.createElement("button"));
  1856. searchBtn.className = "string-search";
  1857. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  1858. });
  1859. fragment.appendChild(ul_additional);
  1860. }
  1861. stringSearchContent.innerHTML = "";
  1862. stringSearchContent.appendChild(fragment);
  1863. this.classList.remove(className_displayNone);
  1864. }
  1865. stringSearchDialog.close = function()
  1866. {
  1867. this.classList.add(className_displayNone);
  1868. }
  1869. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  1870. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  1871. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  1872. mAltName.onclick = function() { //搜索合作
  1873. //const mid = parseInt(this.getAttribute('data-monId'));
  1874. const card = Cards[editBox.mid];
  1875. if (card)
  1876. {
  1877. stringSearchDialog.show(card.altName, card.otTags);
  1878. }
  1879. };
  1880. //创建一个新的怪物头像
  1881. editBox.createCardHead = function(id, options = {}) {
  1882. function clickHeadToNewMon() {
  1883. monstersID.value = this.card.id;
  1884. monstersID.onchange();
  1885. return false; //取消链接的默认操作
  1886. }
  1887. const cli = document.createElement("li");
  1888. const cdom = cli.head = createCardA(id);
  1889. cli.appendChild(cdom);
  1890. changeid({ id: id }, cdom);
  1891. const card = Cards[id];
  1892. cli.card = card;
  1893. if (card.canAssist)
  1894. cli.classList.add("allowable-assist");
  1895. if (options.showCD)
  1896. {
  1897. const CDPreview = cli.appendChild(document.createElement("div"));
  1898. CDPreview.className = "cd-preview";
  1899. if (card.activeSkillId>0)
  1900. {
  1901. const skill = Skills[card.activeSkillId];
  1902. const CD_Max = skill.initialCooldown;
  1903. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  1904. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  1905. CD_MinDom.className = "cd-min";
  1906. if (CD_Max !== CD_Min)
  1907. {
  1908. CD_MinDom.textContent = CD_Min;
  1909. }else
  1910. {
  1911. CD_MinDom.classList.add(className_displayNone);
  1912. }
  1913. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  1914. CD_MaxDom.className = "cd-max";
  1915. CD_MaxDom.textContent = CD_Max;
  1916. }
  1917. }
  1918. //产生一个能力值列表
  1919. function creatAbilitiesList(abilities) {
  1920. const abilitiesPreview = document.createElement("ul");
  1921. abilitiesPreview.className = "abilities-preview";
  1922. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  1923. hpDom.className = "hp-preview";
  1924. hpDom.textContent = abilities.hp;
  1925. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  1926. atkDom.className = "atk-preview";
  1927. atkDom.textContent = abilities.atk;
  1928. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  1929. rcvDom.className = "rcv-preview";
  1930. rcvDom.textContent = abilities.rcv;
  1931. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  1932. indexDom.className = "index-preview";
  1933. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  1934. return abilitiesPreview;
  1935. }
  1936. if (options.showAbilities || options.showAbilitiesWithAwoken)
  1937. {
  1938. const abilities_2status = calculateAbility_max(id, solo, teamsCount);
  1939. if (options.showAbilities && abilities_2status)
  1940. {
  1941. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  1942. }
  1943. if (options.showAbilitiesWithAwoken && abilities_2status)
  1944. {
  1945. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  1946. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  1947. }
  1948. }
  1949. if (options.showAwoken)
  1950. {
  1951. //产生一个觉醒列表
  1952. function creatAwokenList(awokens) {
  1953. const ul = document.createElement("ul");
  1954. ul.className = "awoken-ul";
  1955. awokens.forEach(ak=>{
  1956. const li = ul.appendChild(document.createElement("li"));
  1957. const icon = li.appendChild(document.createElement("icon"));
  1958. icon.className = "awoken-icon";
  1959. icon.setAttribute("data-awoken-icon",ak);
  1960. });
  1961. return ul;
  1962. }
  1963. const awokenPreview = cli.appendChild(document.createElement("div"));
  1964. awokenPreview.className = "awoken-preview";
  1965. if (card.awakenings.length)
  1966. {
  1967. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  1968. akUl.classList.add("awoken-preview-awakenings");
  1969. }
  1970. if (card.superAwakenings.length)
  1971. {
  1972. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  1973. sakUl.classList.add("awoken-preview-superAwakenings");
  1974. }
  1975. }
  1976. if (options.customAddition)
  1977. {
  1978. options.customAddition.forEach(func=>{
  1979. const c_addition = cli.appendChild(document.createElement("div"));
  1980. c_addition.className = "custom-addition";
  1981. c_addition.appendChild(func(card));
  1982. });
  1983. }
  1984. cli.onclick = clickHeadToNewMon;
  1985. return cli;
  1986. };
  1987. //显示进化树
  1988. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  1989. evolutionaryTreeMask.show = function(monid)
  1990. {
  1991. const maskContent = this.querySelector(".mask-content");
  1992. const fragment = document.createDocumentFragment();
  1993. const evoTree = new EvoTree(monid);
  1994. fragment.appendChild(evoTree.toListNode());
  1995. maskContent.innerHTML = "";
  1996. maskContent.appendChild(fragment);
  1997. this.classList.remove(className_displayNone);
  1998. }
  1999. evolutionaryTreeMask.hide = function()
  2000. {
  2001. this.classList.add(className_displayNone);
  2002. }
  2003. const evolutionaryTreeMask_Close = evolutionaryTreeMask.querySelector(".mask-close");
  2004. evolutionaryTreeMask_Close.onclick = function(){evolutionaryTreeMask.hide();};
  2005. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2006. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  2007. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  2008. searchOpen.onclick = function() {
  2009. s_includeSuperAwoken.onchange();
  2010. s_canAssist.onchange();
  2011. searchBox.classList.toggle(className_displayNone);
  2012. };
  2013. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  2014. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  2015. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2016. const s_typesDiv = searchBox.querySelector(".types-div");
  2017. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2018. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2019. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2020. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2021. function s_types_onchange(){
  2022. const newClassName = `type-killer-${this.value}`;
  2023. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  2024. s_typesUl.classList.add(newClassName);
  2025. else
  2026. s_typesUl.classList.remove(newClassName);
  2027. }
  2028. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2029. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2030. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2031. function s_types_latentli_onclick(){
  2032. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2033. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2034. s_types.forEach(checkbox=>{
  2035. const type = parseInt(checkbox.value);
  2036. checkbox.checked = killerTypes.includes(type);
  2037. });
  2038. }
  2039. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2040. s_typeAndOr.onchange = function(){
  2041. s_types.forEach(checkBox=>checkBox.onchange());
  2042. if (this.checked)
  2043. s_types_latentUl.classList.add(className_displayNone);
  2044. else
  2045. s_types_latentUl.classList.remove(className_displayNone);
  2046. };
  2047. s_typeAndOr.onchange();
  2048. //稀有度筛选
  2049. const s_rareDiv = searchBox.querySelector(".rare-div");
  2050. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2051. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2052. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2053. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2054. function s_rareIcons_onclick()
  2055. {
  2056. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2057. const radioLow = s_rareLows.find(radio=>radio.checked);
  2058. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2059. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2060. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2061. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2062. rangeLow != rangeHigh ?
  2063. thisValue :
  2064. (
  2065. thisValue == rangeLow ?
  2066. 1 :
  2067. Math.min(thisValue,rangeLow)
  2068. )
  2069. )).checked = true;
  2070. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2071. rangeLow != rangeHigh ?
  2072. thisValue :
  2073. (
  2074. thisValue == rangeLow ?
  2075. 10 :
  2076. Math.max(thisValue,rangeHigh)
  2077. )
  2078. )).checked = true;
  2079. }
  2080. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2081. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2082. s_rareClear.onclick = function(){
  2083. s_rareLows[0].checked = true;
  2084. s_rareHighs[s_rareHighs.length-1].checked = true;
  2085. }
  2086. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2087. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2088. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2089. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2090. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2091. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2092. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2093. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2094. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2095. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2096. s_canAssist.onchange = function() {
  2097. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  2098. };
  2099. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2100. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  2101. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2102. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2103. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2104. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2105. s_includeSuperAwoken.onchange = function() {
  2106. toggleDomClassName(this, className_displayNone, true, s_sawokensDiv);
  2107. };
  2108. const officialSortingClassName = 'show-official-awoken-sorting';
  2109. const s_showOfficialAwokenSorting = searchBox.querySelector(`#${officialSortingClassName}`); //显示官方排序的觉醒
  2110. s_showOfficialAwokenSorting.onchange = function(){
  2111. localStorage.setItem(cfgPrefix + officialSortingClassName, Number(this.checked));
  2112. let fragmentAwoken = document.createDocumentFragment();
  2113. let fragmentSawoken = document.createDocumentFragment();
  2114. const awokenSorting = this.checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2115. const sawokenSorting = this.checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2116. awokenSorting.forEach(id=>fragmentAwoken.appendChild(
  2117. s_awokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  2118. ));
  2119. sawokenSorting.forEach(id=>fragmentSawoken.appendChild(
  2120. s_sawokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  2121. ));
  2122. const officialAwokenSorting_className = "official-awoken-sorting";
  2123. if (this.checked)
  2124. {
  2125. s_awokensDiv.classList.add(officialAwokenSorting_className);
  2126. s_sawokensDiv.classList.add(officialAwokenSorting_className);
  2127. }else
  2128. {
  2129. s_awokensDiv.classList.remove(officialAwokenSorting_className);
  2130. s_sawokensDiv.classList.remove(officialAwokenSorting_className);
  2131. }
  2132. s_awokensUl.appendChild(fragmentAwoken);
  2133. s_sawokensUl.appendChild(fragmentSawoken);
  2134. };
  2135. s_showOfficialAwokenSorting.checked = Boolean(Number(localStorage.getItem(cfgPrefix + officialSortingClassName)));
  2136. s_showOfficialAwokenSorting.onchange();
  2137. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2138. function search_awokenAdd1() {
  2139. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2140. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2141. if (count < maxCount) {
  2142. count++;
  2143. this.setAttribute("data-awoken-count", count);
  2144. const iconLi = document.createElement("li");
  2145. const icon = iconLi.appendChild(document.createElement("icon"))
  2146. icon.className = "awoken-icon";
  2147. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2148. icon.onclick = search_awokenSub1;
  2149. s_selectedAwokensUl.appendChild(iconLi);
  2150. }
  2151. }
  2152. function search_awokenSub1() {
  2153. const awokenId = this.getAttribute("data-awoken-icon");
  2154. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2155. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2156. if (count > 0) {
  2157. count--;
  2158. awokenIcon.setAttribute("data-awoken-count", count);
  2159. }
  2160. this.parentNode.remove();
  2161. }
  2162. s_awokensIcons.forEach(b => {
  2163. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2164. });
  2165. const awokenClear = searchBox.querySelector(".awoken-clear");
  2166. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  2167. awokenClear.onclick = function() { //清空觉醒选项
  2168. s_awokensIcons.forEach(t => {
  2169. t.setAttribute("data-awoken-count", 0);
  2170. });
  2171. s_selectedAwokensUl.innerHTML = "";
  2172. };
  2173. sawokenClear.onclick = function() { //清空超觉醒选项
  2174. s_sawokens.forEach(t => {
  2175. t.checked = false;
  2176. });
  2177. };
  2178. const s_controlDiv = searchBox.querySelector(".control-div");
  2179. const searchStart = s_controlDiv.querySelector(".search-start");
  2180. const searchClose = s_controlDiv.querySelector(".search-close");
  2181. const searchClear = s_controlDiv.querySelector(".search-clear");
  2182. function returnCheckedInput(ipt) {
  2183. return ipt.checked;
  2184. }
  2185. function returnInputValue(ipt) {
  2186. return ipt.value;
  2187. }
  2188. function Str2Int(str) {
  2189. return parseInt(str, 10);
  2190. }
  2191. //将搜索结果显示出来(也可用于其他的搜索)
  2192. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  2193. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  2194. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  2195. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  2196. const searchResultCount = searchBox.querySelector(".search-list-length");
  2197. showSearch = function(searchArr, customAdditionalFunction)
  2198. {
  2199. if (!Array.isArray(searchArr))
  2200. { //如果不是数组就直接取消下一步
  2201. return;
  2202. }
  2203. if (searchArr.some(card=>typeof card == "number"))
  2204. { //如果传入的是数字,就转成card对象
  2205. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  2206. }
  2207. searchBox.classList.remove(className_displayNone);
  2208. editBox.show();
  2209. const createCardHead = editBox.createCardHead;
  2210. searchMonList.classList.add(className_displayNone);
  2211. searchMonList.innerHTML = ""; //清空旧的
  2212. if (Array.isArray(searchMonList.originalHeads))
  2213. {
  2214. searchMonList.originalHeads.forEach(item=>item = null);
  2215. searchMonList.originalHeads = null;
  2216. }
  2217. if (searchArr.length > 0) {
  2218. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2219. //获取原始排序的头像列表
  2220. const additionalOption = { //搜索列表的额外选项
  2221. showAwoken: s_add_show_awoken.checked,
  2222. showCD: s_add_show_CD.checked,
  2223. showAbilities: s_add_show_abilities.checked,
  2224. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  2225. customAddition: typeof customAdditionalFunction == "function" ?
  2226. [customAdditionalFunction] :
  2227. (Array.isArray(customAdditionalFunction) ? customAdditionalFunction : null)
  2228. };
  2229. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  2230. searchMonList.customAddition = additionalOption.customAddition;
  2231. //对头像列表进行排序
  2232. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2233. headsArray.forEach(head => fragment.appendChild(head));
  2234. searchMonList.appendChild(fragment);
  2235. //目前这里添加会导致无限循环,无法后退
  2236. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  2237. //const state = {searchArr:idArr,mid:editBox.mid};
  2238. //history.pushState(state, null, location);
  2239. }
  2240. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  2241. searchMonList.classList.remove(className_displayNone);
  2242. };
  2243. //对已经搜索到的Cards重新附加显示
  2244. function reShowSearch()
  2245. {
  2246. if (Array.isArray(searchMonList.originalHeads))
  2247. {
  2248. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  2249. showSearch(oldArr, searchMonList.customAddition);
  2250. }
  2251. }
  2252. s_add_show_awoken.onchange = reShowSearch;
  2253. s_add_show_CD.onchange = reShowSearch;
  2254. s_add_show_abilities.onchange = reShowSearch;
  2255. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  2256. const startSearch = function(cards, customAdditionalFunction) {
  2257. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  2258. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  2259. let attr1, attr2;
  2260. if (attr1Filter.length > 0) {
  2261. if (!isNaN(attr1Filter[0])) {
  2262. attr1 = parseInt(attr1Filter[0], 10);
  2263. } else {
  2264. attr1 = null;
  2265. }
  2266. }
  2267. if (attr2Filter.length > 0) {
  2268. if (!isNaN(attr2Filter[0])) {
  2269. attr2 = parseInt(attr2Filter[0], 10);
  2270. } else {
  2271. attr2 = null;
  2272. }
  2273. }
  2274. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2275. const rareFilter = [
  2276. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2277. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2278. ];
  2279. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2280. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  2281. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  2282. return {
  2283. id: awokenIndex,
  2284. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  2285. };
  2286. });
  2287. const searchResult = searchCards(cards,
  2288. attr1, attr2,
  2289. s_fixMainColor.checked,
  2290. typesFilter,
  2291. s_typeAndOr.checked,
  2292. rareFilter,
  2293. awokensFilter,
  2294. sawokensFilter,
  2295. s_awokensEquivalent.checked,
  2296. s_includeSuperAwoken.checked
  2297. );
  2298. //console.log("搜索结果", searchResult);
  2299. showSearch(searchResult, customAdditionalFunction);
  2300. };
  2301. searchBox.startSearch = startSearch;
  2302. searchStart.onclick = function() {
  2303. startSearch(Cards);
  2304. };
  2305. searchClose.onclick = function() {
  2306. searchBox.classList.add(className_displayNone);
  2307. };
  2308. searchClear.onclick = function() { //清空搜索选项
  2309. s_attr1s[0].checked = true;
  2310. s_attr2s[0].checked = true;
  2311. s_types.forEach(t => {
  2312. t.checked = false;
  2313. });
  2314. s_typeAndOr.onchange();
  2315. s_rareClear.onclick();
  2316. awokenClear.onclick();
  2317. sawokenClear.onclick();
  2318. searchMonList.originalHeads = null;
  2319. searchResultCount.setAttribute("data-search-result-count", 0);
  2320. searchMonList.innerHTML = "";
  2321. };
  2322. const s_sortList = s_controlDiv.querySelector(".sort-list");
  2323. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  2324. //对heads重新排序
  2325. function sortHeadsArray(heads) {
  2326. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  2327. const sortIndex = parseInt(s_sortList.value, 10);
  2328. const reverse = s_sortReverse.checked;
  2329. let headsArray = heads.concat();
  2330. headsArray.sort((head_a, head_b) => {
  2331. const card_a = head_a.card,
  2332. card_b = head_b.card;
  2333. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  2334. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  2335. return sortNumber;
  2336. });
  2337. if (reverse) headsArray.reverse();
  2338. return headsArray;
  2339. }
  2340. //对已经搜索到的Cards重新排序
  2341. function reSortCards() {
  2342. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2343. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  2344. searchMonList.classList.add(className_displayNone);
  2345. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2346. headsArray.forEach(head => fragment.appendChild(head));
  2347. searchMonList.appendChild(fragment);
  2348. searchMonList.classList.remove(className_displayNone);
  2349. }
  2350. s_sortList.onchange = reSortCards;
  2351. s_sortReverse.onchange = reSortCards;
  2352. sort_function_list.forEach((sfunc, idx) => {
  2353. const newOpt = new Option(sfunc.name, idx);
  2354. newOpt.setAttribute("data-tag", sfunc.tag);
  2355. s_sortList.options.add(newOpt);
  2356. });
  2357. //id搜索
  2358. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2359. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  2360. function idChange(e)
  2361. {
  2362. if (/^\d+$/.test(this.value)) {
  2363. const newId = parseInt(this.value, 10);
  2364. if (editBox.mid != newId) //避免多次运行oninput、onchange
  2365. {
  2366. editBox.mid = newId;
  2367. if (isGuideMod)
  2368. {
  2369. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  2370. const state = {searchArr:idArr,mid:newId};
  2371. const locationURL = new URL(location);
  2372. if (newId === 0) {
  2373. locationURL.searchParams.delete('id');
  2374. history.pushState(state, null, locationURL);
  2375. }else
  2376. {
  2377. locationURL.searchParams.set('id', newId);
  2378. history.pushState(state, null, locationURL);
  2379. }
  2380. }
  2381. editBoxChangeMonId(newId);
  2382. }
  2383. return true;
  2384. }else
  2385. {
  2386. return false;
  2387. }
  2388. }
  2389. monstersID.onchange = idChange;
  2390. monstersID.onkeydown = function(e) {
  2391. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  2392. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  2393. {
  2394. showSearch(searchByString(this.value));
  2395. }
  2396. }
  2397. //输入id数字即时更新的开关
  2398. const realTimeClassName = 'real-time-change-card';
  2399. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  2400. s_realTimeChangeCard.onchange = function() {
  2401. monstersID.oninput = this.checked ? idChange : null;
  2402. localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  2403. }
  2404. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  2405. s_realTimeChangeCard.onchange();
  2406. //字符串搜索
  2407. btnSearchByString.onclick = function() {
  2408. showSearch(searchByString(monstersID.value));
  2409. };
  2410. //觉醒
  2411. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  2412. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  2413. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  2414. function checkAwoken() {
  2415. const card = Cards[editBox.mid];
  2416. const value = parseInt(this.value, 10);
  2417. awokenCountLabel.setAttribute(dataAttrName, value);
  2418. if (value > 0 && value == (card.awakenings.length))
  2419. awokenCountLabel.classList.add("full-awoken");
  2420. else
  2421. awokenCountLabel.classList.remove("full-awoken");
  2422. reCalculateAbility();
  2423. }
  2424. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  2425. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  2426. function playVoiceAwoken() { //点击label才播放语音
  2427. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  2428. const card = Cards[editBox.mid];
  2429. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  2430. decoder.resetDecodeState(new Adpcm.State(0, 0));
  2431. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  2432. }
  2433. }
  2434. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  2435. //超觉醒
  2436. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2437. monEditSAwokensRow.swaokenIndex = -1;
  2438. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  2439. function notCheckMyself() {
  2440. const value = parseInt(this.value, 10);
  2441. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  2442. monEditSAwokens[0].click();
  2443. } else {
  2444. monEditSAwokensRow.swaokenIndex = value;
  2445. }
  2446. }
  2447. monEditSAwokens.forEach(akDom => {
  2448. akDom.onclick = notCheckMyself;
  2449. });
  2450. //3个快速设置this.ipt为自己的value
  2451. function setIptToMyValue() {
  2452. if (this.ipt.value != this.value) {
  2453. this.ipt.value = this.value;
  2454. this.ipt.onchange();
  2455. }
  2456. }
  2457. //等级
  2458. const monEditLv = settingBox.querySelector(".m-level");
  2459. monEditLv.onchange = function() {
  2460. reCalculateExp();
  2461. reCalculateAbility();
  2462. };
  2463. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  2464. const monLvExp = settingBox.querySelector(".m-level-exp");
  2465. monEditLvMin.ipt = monEditLv;
  2466. monEditLvMin.onclick = setIptToMyValue;
  2467. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  2468. monEditLvMax.ipt = monEditLv;
  2469. monEditLvMax.onclick = setIptToMyValue;
  2470. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  2471. monEditLv110.ipt = monEditLv;
  2472. monEditLv110.onclick = setIptToMyValue;
  2473. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  2474. monEditLv120.ipt = monEditLv;
  2475. monEditLv120.onclick = setIptToMyValue;
  2476. //编辑界面重新计算怪物的经验值
  2477. function reCalculateExp() {
  2478. const monid = editBox.mid;
  2479. const level = parseInt(monEditLv.value || 0, 10);
  2480. const tempMon = {
  2481. id: monid,
  2482. level: level
  2483. };
  2484. const needExpArr = calculateExp(tempMon);
  2485. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  2486. }
  2487. editBox.reCalculateExp = reCalculateExp;
  2488. //三维
  2489. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  2490. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  2491. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  2492. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  2493. //加蛋
  2494. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  2495. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  2496. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  2497. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  2498. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  2499. monEditAddHp.onchange = reCalculateAbility;
  2500. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  2501. monEditAddAtk.onchange = reCalculateAbility;
  2502. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  2503. monEditAddRcv.onchange = reCalculateAbility;
  2504. //3个快速设置按钮
  2505. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  2506. monEditAddHpBtn.ipt = monEditAddHp;
  2507. monEditAddHpBtn.onclick = setIptToMyValue;
  2508. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  2509. monEditAddAtkBtn.ipt = monEditAddAtk;
  2510. monEditAddAtkBtn.onclick = setIptToMyValue;
  2511. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  2512. monEditAddRcvBtn.ipt = monEditAddRcv;
  2513. monEditAddRcvBtn.onclick = setIptToMyValue;
  2514. //297按钮
  2515. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  2516. monEditAdd297.onclick = function() {
  2517. monEditAddHp.value = 99;
  2518. monEditAddAtk.value = 99;
  2519. monEditAddRcv.value = 99;
  2520. reCalculateAbility();
  2521. };
  2522. //潜觉
  2523. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  2524. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  2525. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  2526. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  2527. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  2528. {
  2529. refreshLatent(latent, monid, monEditLatents);
  2530. };
  2531. const hideClassName = 'hide-less-use-latent';
  2532. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  2533. s_hideLessUseLetent.onchange = function() {
  2534. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  2535. localStorage.setItem(cfgPrefix + hideClassName, Number(this.checked));
  2536. }
  2537. s_hideLessUseLetent.checked = Boolean(Number(localStorage.getItem(cfgPrefix + hideClassName)));
  2538. s_hideLessUseLetent.onchange();
  2539. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2540. const skillBox = rowSkill.querySelector(".skill-box");
  2541. const skillTitle = skillBox.querySelector(".skill-name");
  2542. const skillCD = skillBox.querySelector(".skill-cd");
  2543. const skillLevel = skillBox.querySelector(".m-skill-level");
  2544. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2545. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2546. skillTitle.onclick = function(event) {
  2547. if (event.ctrlKey) return;
  2548. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  2549. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  2550. if (s_cards.length > 1) {
  2551. showSearch(s_cards); //显示
  2552. }
  2553. };
  2554. skillLevel.onchange = function() {
  2555. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  2556. const skill = Skills[card.activeSkillId];
  2557. skillCD.textContent = skill.initialCooldown - this.value + 1;
  2558. };
  2559. skillLevel_1.ipt = skillLevel;
  2560. skillLevel_1.onclick = setIptToMyValue;
  2561. skillLevel_Max.ipt = skillLevel;
  2562. skillLevel_Max.onclick = setIptToMyValue;
  2563. //已有觉醒的去除
  2564. function deleteLatent() {
  2565. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  2566. editBox.latent.splice(aIdx, 1);
  2567. editBox.reCalculateAbility(); //重计算三维
  2568. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  2569. }
  2570. monEditLatents.forEach(la => la.onclick = deleteLatent);
  2571. //可选觉醒的添加
  2572. function addLatent() {
  2573. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  2574. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  2575. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  2576. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  2577. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  2578. if (latentUseHole(lIdx) <= enabledHole)
  2579. editBox.latent.push(lIdx);
  2580. else
  2581. return;
  2582. editBox.reCalculateAbility();
  2583. editBox.refreshLatent(editBox.latent, editBox.mid);
  2584. }
  2585. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  2586. //编辑界面重新计算怪物的能力
  2587. function reCalculateAbility() {
  2588. const monid = editBox.mid;
  2589. const level = parseInt(monEditLv.value || 0, 10);
  2590. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  2591. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  2592. const plus = [
  2593. parseInt(monEditAddHp.value || 0, 10),
  2594. parseInt(monEditAddAtk.value || 0, 10),
  2595. parseInt(monEditAddRcv.value || 0, 10)
  2596. ];
  2597. const latent = editBox.latent;
  2598. const tempMon = {
  2599. id: monid,
  2600. level: level,
  2601. plus: plus,
  2602. awoken: awoken,
  2603. latent: latent
  2604. };
  2605. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  2606. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  2607. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  2608. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  2609. }
  2610. editBox.reCalculateAbility = reCalculateAbility;
  2611. const btnCancel = editBox.querySelector(".button-cancel");
  2612. const btnDone = editBox.querySelector(".button-done");
  2613. const btnNull = editBox.querySelector(".button-null");
  2614. const btnDelay = editBox.querySelector(".button-delay");
  2615. btnCancel.onclick = function() {
  2616. btnDone.classList.remove("cant-assist");
  2617. btnDone.disabled = false;
  2618. editBox.memberIdx = [];
  2619. editBox.hide();
  2620. };
  2621. btnDone.onclick = function() {
  2622. if (parseInt(monEditLv.value, 10) == 0) {
  2623. btnNull.onclick();
  2624. return;
  2625. }
  2626. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  2627. const teamData = formation.teams[editBox.memberIdx[0]];
  2628. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2629. const teamBox = teamBigBox.querySelector(".team-box");
  2630. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2631. mon.id = editBox.mid;
  2632. const card = Cards[mon.id] || Cards[0];
  2633. const skill = Skills[card.activeSkillId];
  2634. mon.level = parseInt(monEditLv.value, 10);
  2635. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  2636. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  2637. if (card.superAwakenings.length) //如果支持超觉醒
  2638. {
  2639. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  2640. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  2641. }
  2642. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  2643. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  2644. mon.plus = [0, 0, 0];
  2645. } else {
  2646. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  2647. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  2648. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  2649. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  2650. mon.latent = editBox.latent.concat()
  2651. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  2652. }
  2653. }
  2654. const skillLevelNum = parseInt(skillLevel.value, 10);
  2655. if (skillLevelNum < skill.maxLevel) {
  2656. mon.skilllevel = skillLevelNum;
  2657. }
  2658. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  2659. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2660. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2661. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  2662. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  2663. {
  2664. refreshAll(formation);
  2665. }else
  2666. {
  2667. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2668. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2669. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2670. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2671. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2672. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2673. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2674. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2675. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2676. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2677. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2678. //刷新改队员的CD
  2679. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  2680. }
  2681. creatNewUrl();
  2682. editBox.hide();
  2683. };
  2684. window.addEventListener("keydown",function(event) {
  2685. if (!editBox.classList.contains(className_displayNone)) {
  2686. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  2687. btnCancel.onclick();
  2688. }
  2689. }
  2690. });
  2691. btnNull.onclick = function() { //空位置
  2692. const mon = new Member();
  2693. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2694. const teamData = formation.teams[editBox.memberIdx[0]];
  2695. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2696. changeid(mon, editBox.monsterHead, editBox.latentBox);
  2697. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2698. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2699. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2700. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2701. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2702. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2703. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2704. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2705. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2706. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2707. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2708. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2709. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2710. //刷新改队员的CD
  2711. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  2712. creatNewUrl();
  2713. editBox.hide();
  2714. };
  2715. btnDelay.onclick = function() { //应对威吓
  2716. const mon = new MemberDelay();
  2717. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2718. const teamData = formation.teams[editBox.memberIdx[0]];
  2719. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2720. changeid(mon, editBox.monsterHead, editBox.latentBox);
  2721. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2722. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2723. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2724. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2725. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2726. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2727. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2728. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2729. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2730. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2731. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2732. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2733. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2734. //刷新改队员的CD
  2735. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  2736. creatNewUrl();
  2737. editBox.hide();
  2738. };
  2739. //语言选择
  2740. const langList = controlBox.querySelector(".languages");
  2741. langList.onchange = function() {
  2742. creatNewUrl({ "language": this.value });
  2743. history.go();
  2744. };
  2745. //数据源选择
  2746. const dataList = controlBox.querySelector(".datasource");
  2747. dataList.onchange = function() {
  2748. creatNewUrl({ datasource: this.value });
  2749. history.go();
  2750. };
  2751. /*添对应语言执行的JS*/
  2752. const languageJS = document.head.appendChild(document.createElement("script"));
  2753. languageJS.id = "language-js";
  2754. languageJS.type = "text/javascript";
  2755. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  2756. if (isGuideMod) //图鉴模式直接打开搜索框
  2757. {
  2758. s_includeSuperAwoken.onchange();
  2759. s_canAssist.onchange();
  2760. showSearch([]);
  2761. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  2762. }
  2763. }
  2764. //改变一个怪物头像
  2765. function changeid(mon, monDom, latentDom) {
  2766. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2767. const parentNode = monDom.parentNode;
  2768. fragment.appendChild(monDom);
  2769. const monId = mon.id;
  2770. const card = Cards[monId] || Cards[0]; //怪物固定数据
  2771. monDom.setAttribute("data-cardid", monId); //设定新的id
  2772. if (monId < 0) //如果是延迟
  2773. {
  2774. monDom.removeAttribute("href");
  2775. monDom.removeAttribute("title");
  2776. parentNode.classList.add("delay");
  2777. parentNode.classList.remove("null");
  2778. parentNode.appendChild(fragment);
  2779. if (latentDom) latentDom.classList.add(className_displayNone);
  2780. return;
  2781. } else if (monId == 0) //如果是空
  2782. {
  2783. monDom.removeAttribute("href");
  2784. monDom.removeAttribute("title");
  2785. parentNode.classList.add("null");
  2786. parentNode.classList.remove("delay");
  2787. parentNode.appendChild(fragment);
  2788. if (latentDom) latentDom.classList.add(className_displayNone);
  2789. return;
  2790. } else if (monId > -1) //如果提供了id
  2791. {
  2792. parentNode.classList.remove("null");
  2793. parentNode.classList.remove("delay");
  2794. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  2795. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  2796. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  2797. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  2798. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  2799. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  2800. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  2801. monDom.href = currentLanguage.guideURL(monId, card.name);
  2802. if (card.canAssist)
  2803. monDom.classList.add("allowable-assist");
  2804. else
  2805. monDom.classList.remove("allowable-assist");
  2806. if (card.awakenings.includes(49)) //武器
  2807. monDom.classList.add("wepon");
  2808. else
  2809. monDom.classList.remove("wepon");
  2810. }
  2811. const levelDom = monDom.querySelector(".level");
  2812. if (levelDom) //如果提供了等级
  2813. {
  2814. const level = mon.level || 1;
  2815. levelDom.setAttribute(dataAttrName, level);
  2816. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  2817. levelDom.classList.add("max");
  2818. } else {
  2819. levelDom.classList.remove("max");
  2820. }
  2821. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  2822. if (level <= 110) //Lv 99~110
  2823. {
  2824. levelDom.classList.add("_110");
  2825. levelDom.classList.remove("_120");
  2826. }else //Lv 111~120
  2827. {
  2828. levelDom.classList.add("_120");
  2829. levelDom.classList.remove("_110");
  2830. }
  2831. } else {
  2832. levelDom.classList.remove("_110");
  2833. levelDom.classList.remove("_120");
  2834. }
  2835. }
  2836. const awokenIcon = monDom.querySelector(".awoken-count-num");
  2837. if (awokenIcon) {
  2838. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  2839. if (mon.awoken != null) //如果提供了觉醒
  2840. {
  2841. if (mon.awoken > 0 && mon.awoken == card.awakenings.length) {
  2842. awokenIcon.classList.add("full-awoken");
  2843. } else {
  2844. awokenIcon.classList.remove("full-awoken");
  2845. }
  2846. }else if(card.awakenings.length)
  2847. {
  2848. awokenIcon.classList.add("full-awoken");
  2849. }
  2850. }
  2851. const sawoken = monDom.querySelector(".super-awoken");
  2852. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  2853. {
  2854. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  2855. sawoken.classList.remove(className_displayNone);
  2856. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  2857. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  2858. } else {
  2859. sawoken.classList.add(className_displayNone);
  2860. }
  2861. }
  2862. const m_id = monDom.querySelector(".id");
  2863. if (m_id) //怪物ID
  2864. {
  2865. m_id.textContent = monId;
  2866. }
  2867. const plusArr = mon.plus || [0, 0, 0];
  2868. const plusDom = monDom.querySelector(".plus");
  2869. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  2870. {
  2871. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  2872. if (plusCount <= 0) {
  2873. plusDom.classList.add(className_displayNone);
  2874. } else if (plusCount >= 297) {
  2875. plusDom.classList.add("has297");
  2876. plusDom.classList.remove(className_displayNone);
  2877. } else {
  2878. plusDom.querySelector(".hp").textContent = plusArr[0];
  2879. plusDom.querySelector(".atk").textContent = plusArr[1];
  2880. plusDom.querySelector(".rcv").textContent = plusArr[2];
  2881. plusDom.classList.remove("has297");
  2882. plusDom.classList.remove(className_displayNone);
  2883. }
  2884. }
  2885. if (latentDom) {
  2886. if (mon.latent) //如果提供了潜觉
  2887. {
  2888. const latent = mon.latent;
  2889. if (latent.length < 1) {
  2890. latentDom.classList.add(className_displayNone);
  2891. } else {
  2892. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  2893. refreshLatent(latent, mon.id, latentDoms);
  2894. latentDom.classList.remove(className_displayNone);
  2895. }
  2896. } else {
  2897. latentDom.classList.add(className_displayNone);
  2898. }
  2899. }
  2900. const skillCdDom = monDom.querySelector(".skill-cd");
  2901. if (skillCdDom) //如果存在技能CD DOM
  2902. {
  2903. //const skill = Skills[card.activeSkillId];
  2904. if (card.activeSkillId == 0) {
  2905. skillCdDom.classList.add(className_displayNone);
  2906. } else {
  2907. skillCdDom.classList.remove(className_displayNone);
  2908. }
  2909. }
  2910. const switchLeaderDom = monDom.querySelector(".switch-leader");
  2911. if (switchLeaderDom) //如果存在队长交换 DOM
  2912. {
  2913. const skills = getCardActiveSkills(card, [93]); //更换队长的技能
  2914. if (skills.length > 0) {
  2915. switchLeaderDom.classList.remove(className_displayNone);
  2916. } else {
  2917. switchLeaderDom.classList.add(className_displayNone);
  2918. }
  2919. }
  2920. parentNode.appendChild(fragment);
  2921. }
  2922. //刷新潜觉
  2923. function refreshLatent(latent, monid, iconArr) {
  2924. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  2925. let latentIndex = 0,
  2926. usedHoleN = 0;
  2927. for (let ai = 0; ai < iconArr.length; ai++) {
  2928. const icon = iconArr[ai];
  2929. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  2930. {
  2931. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  2932. icon.classList.remove(className_displayNone);
  2933. usedHoleN += latentUseHole(latent[latentIndex]);
  2934. latentIndex++;
  2935. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  2936. {
  2937. icon.classList.add(className_displayNone);
  2938. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  2939. {
  2940. icon.removeAttribute("data-latent-icon");
  2941. icon.classList.remove(className_displayNone);
  2942. } else //不需要显示的部分
  2943. {
  2944. icon.classList.add(className_displayNone);
  2945. }
  2946. }
  2947. };
  2948. //点击怪物头像,出现编辑窗
  2949. function editMon(teamNum, isAssist, indexInTeam) {
  2950. //数据
  2951. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  2952. const teamBigBox = teamBigBoxs[teamNum];
  2953. const teamBox = teamBigBox.querySelector(".team-box");
  2954. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2955. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2956. const monsterHead = memberLi.querySelector(".monster");
  2957. editBox.show();
  2958. editBox.isAssist = isAssist;
  2959. editBox.monsterHead = monsterHead;
  2960. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  2961. if (!isAssist) {
  2962. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  2963. editBox.latentBox = latentBox;
  2964. } else {
  2965. editBox.latentBox = null;
  2966. }
  2967. const settingBox = editBox.querySelector(".setting-box");
  2968. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2969. monstersID.value = mon.id > 0 ? mon.id : 0;
  2970. monstersID.onchange();
  2971. //觉醒
  2972. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  2973. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  2974. //超觉醒
  2975. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2976. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  2977. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  2978. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  2979. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  2980. monEditLv.value = mon.level || 1;
  2981. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  2982. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  2983. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  2984. if (mon.plus && mon.id > 0) {
  2985. monEditAddHp.value = mon.plus[0];
  2986. monEditAddAtk.value = mon.plus[1];
  2987. monEditAddRcv.value = mon.plus[2];
  2988. }
  2989. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  2990. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  2991. if (mon.skilllevel) {
  2992. skillLevel.value = mon.skilllevel;
  2993. }
  2994. skillLevel.onchange();
  2995. const editBoxTitle = editBox.querySelector(".edit-box-title");
  2996. const btnDelay = editBox.querySelector(".button-box .button-delay");
  2997. if (!isAssist) {
  2998. editBox.latent = mon.latent ? mon.latent.concat() : [];
  2999. editBox.refreshLatent(editBox.latent, mon.id);
  3000. btnDelay.classList.add(className_displayNone);
  3001. rowMonLatent.classList.remove(className_displayNone);
  3002. editBoxTitle.classList.remove("edit-box-title-assist");
  3003. } else {
  3004. btnDelay.classList.remove(className_displayNone);
  3005. rowMonLatent.classList.add(className_displayNone);
  3006. editBoxTitle.classList.add("edit-box-title-assist");
  3007. }
  3008. editBox.reCalculateExp();
  3009. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  3010. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  3011. else
  3012. editBox.reCalculateAbility();
  3013. }
  3014. //编辑窗,修改怪物ID
  3015. function editBoxChangeMonId(id) {
  3016. const card = Cards[id] || Cards[0]; //怪物固定数据
  3017. if (card.id == 0) {
  3018. id = 0;
  3019. }
  3020. const skill = Skills[card.activeSkillId];
  3021. const leaderSkill = Skills[card.leaderSkillId];
  3022. let fragment = null;
  3023. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3024. const settingBox = editBox.querySelector(".setting-box");
  3025. //id搜索
  3026. const monHead = monInfoBox.querySelector(".monster");
  3027. changeid({ id: id }, monHead); //改变图像
  3028. const mId = monInfoBox.querySelector(".monster-id");
  3029. mId.textContent = id;
  3030. const mRare = monInfoBox.querySelector(".monster-rare");
  3031. mRare.setAttribute("data-rarity", card.rarity);
  3032. const mMP = monInfoBox.querySelector(".monster-mp");
  3033. mMP.textContent = card.sellMP.toLocaleString();
  3034. const mName = monInfoBox.querySelector(".monster-name");
  3035. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  3036. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3037. //mSeriesId.textContent = card.seriesId;
  3038. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  3039. if (card.seriesId == 0) {
  3040. mSeriesId.classList.add(className_displayNone);
  3041. } else {
  3042. mSeriesId.classList.remove(className_displayNone);
  3043. }
  3044. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3045. //mCollabId.textContent = card.collabId;
  3046. mCollabId.setAttribute(dataAttrName, card.collabId);
  3047. if (card.collabId == 0) {
  3048. mCollabId.classList.add(className_displayNone);
  3049. } else {
  3050. mCollabId.classList.remove(className_displayNone);
  3051. }
  3052. const mAltName = monInfoBox.querySelector(".monster-altName");
  3053. //mAltName.textContent = card.altName.join("|");
  3054. //mAltName.setAttribute("data-monId", card.id);
  3055. if (card.altName.length > 0 || card.otTags && card.otTags.length > 0) { //当没有合作名
  3056. mAltName.classList.remove(className_displayNone);
  3057. } else {
  3058. mAltName.classList.add(className_displayNone);
  3059. }
  3060. const evoLinkCardsIdArray = Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id); //筛选出相同进化链的
  3061. function loopAddHenshin(arr,card)
  3062. {
  3063. const tcard1 = Cards[card.henshinFrom] || null;
  3064. const tcard2 = Cards[card.henshinTo] || null;
  3065. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id)).map(m=>m.id);
  3066. if (tcard1 && !arr.includes(tcard1.id))
  3067. {
  3068. arr.push(tcard1.id);
  3069. loopAddHenshin(arr,tcard1);
  3070. }
  3071. if (tcard2 && !arr.includes(tcard2.id))
  3072. {
  3073. arr.push(tcard2.id);
  3074. loopAddHenshin(arr,tcard2);
  3075. }
  3076. if (evoCards.length > 0)
  3077. {
  3078. evoCards.forEach(mid=>
  3079. {
  3080. arr.push(mid);
  3081. const m = Cards[mid];
  3082. if (m.henshinFrom || m.henshinTo)
  3083. { //添加变身的
  3084. loopAddHenshin(arr,m);
  3085. }
  3086. });
  3087. }
  3088. }
  3089. evoLinkCardsIdArray.forEach((mid,idx,arr)=>{
  3090. const m = Cards[mid];
  3091. if (m.henshinFrom || m.henshinTo)
  3092. { //添加变身的
  3093. loopAddHenshin(arr,m);
  3094. }
  3095. });
  3096. evoLinkCardsIdArray.sort((a,b)=>a-b);
  3097. const createCardHead = editBox.createCardHead;
  3098. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  3099. evoCardUl.classList.add(className_displayNone);
  3100. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  3101. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3102. if (evoLinkCardsIdArray.length > 1) {
  3103. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3104. evoLinkCardsIdArray.forEach(function(mid) {
  3105. const cli = createCardHead(mid);
  3106. if (mid == id) {
  3107. cli.classList.add("unable-monster");
  3108. }
  3109. fragment.appendChild(cli);
  3110. });
  3111. evoCardUl.appendChild(fragment);
  3112. evoCardUl.classList.remove(className_displayNone);
  3113. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  3114. }else
  3115. {
  3116. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  3117. }
  3118. const mType = monInfoBox.querySelectorAll(".monster-type li");
  3119. for (let ti = 0; ti < mType.length; ti++) {
  3120. if (ti < card.types.length && card.types[ti] >= 0) {
  3121. mType[ti].setAttribute("data-type-name", card.types[ti]);
  3122. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  3123. mType[ti].classList.remove(className_displayNone);
  3124. } else {
  3125. mType[ti].classList.add(className_displayNone);
  3126. }
  3127. }
  3128. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  3129. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  3130. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  3131. if (card.canAssist) {
  3132. monEditAwokensRow.classList.add("allowable-assist");
  3133. } else {
  3134. monEditAwokensRow.classList.remove("allowable-assist");
  3135. }
  3136. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  3137. if (ai < card.awakenings.length) {
  3138. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  3139. mAwokenIcon[ai].classList.remove(className_displayNone);
  3140. } else {
  3141. mAwokenIcon[ai].classList.add(className_displayNone);
  3142. }
  3143. }
  3144. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  3145. //超觉醒
  3146. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3147. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  3148. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  3149. {
  3150. for (let ai = 0; ai < mSAwoken.length; ai++) {
  3151. if (ai < card.superAwakenings.length) {
  3152. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  3153. mSAwoken[ai].classList.remove(className_displayNone);
  3154. } else {
  3155. mSAwoken[ai].classList.add(className_displayNone);
  3156. }
  3157. }
  3158. monEditSAwokensRow.classList.remove(className_displayNone);
  3159. } else {
  3160. monEditSAwokensRow.classList.add(className_displayNone);
  3161. }
  3162. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  3163. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3164. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  3165. monEditLvMax.value = card.maxLevel;
  3166. const monEditLv = settingBox.querySelector(".m-level");
  3167. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
  3168. monEditLv.value = card.limitBreakIncr ? 110 : card.maxLevel; //默认等级为110
  3169. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3170. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3171. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  3172. if (card.limitBreakIncr) {
  3173. monEditLv110.classList.remove(className_displayNone);
  3174. monEditLv120.classList.remove(className_displayNone);
  3175. } else {
  3176. monEditLv110.classList.add(className_displayNone);
  3177. monEditLv120.classList.add(className_displayNone);
  3178. }
  3179. const mCost = settingBox.querySelector(".monster-cost");
  3180. mCost.textContent = card.cost;
  3181. const rowPlus = settingBox.querySelector(".row-mon-plus");
  3182. const rowLatent = settingBox.querySelector(".row-mon-latent");
  3183. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  3184. //该宠Type允许的杀,set不会出现重复的
  3185. const allowLatent = getAllowLatent(card);
  3186. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  3187. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  3188. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  3189. if (allowLatent.includes(ltId)) {
  3190. icon.classList.remove("unallowable-latent");
  3191. } else {
  3192. icon.classList.add("unallowable-latent");
  3193. }
  3194. });
  3195. //怪物主动技能
  3196. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3197. const skillBox = rowSkill.querySelector(".skill-box");
  3198. const skillTitle = skillBox.querySelector(".skill-name");
  3199. const skillCD = skillBox.querySelector(".skill-cd");
  3200. const skillLevel = skillBox.querySelector(".m-skill-level");
  3201. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3202. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3203. const skillDetail = skillBox.querySelector(".skill-datail");
  3204. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3205. fragment.appendChild(skillBox);
  3206. skillTitle.innerHTML = descriptionToHTML(skill.name);
  3207. skillTitle.setAttribute("data-skillid", skill.id);
  3208. skillDetail.innerHTML = "";
  3209. skillDetail.appendChild(parseSkillDescription(skill));
  3210. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  3211. skillLevel.max = t_maxLevel;
  3212. skillLevel.value = t_maxLevel;
  3213. skillLevel_Max.value = t_maxLevel;
  3214. //skillLevel_Max.textContent = skill.maxLevel;
  3215. skillCD.textContent = skill.initialCooldown - t_maxLevel + 1;
  3216. rowSkill.appendChild(fragment);
  3217. //怪物队长技能
  3218. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  3219. const lskillBox = rowLederSkill.querySelector(".skill-box");
  3220. const lskillTitle = lskillBox.querySelector(".skill-name");
  3221. const lskillDetail = lskillBox.querySelector(".skill-datail");
  3222. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3223. fragment.appendChild(lskillBox);
  3224. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  3225. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  3226. lskillDetail.innerHTML = "";
  3227. lskillDetail.appendChild(parseSkillDescription(leaderSkill));
  3228. rowLederSkill.appendChild(fragment);
  3229. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  3230. rowPlus.classList.add("disabled");
  3231. rowPlus.querySelector(".m-plus-hp").value = 0;
  3232. rowPlus.querySelector(".m-plus-atk").value = 0;
  3233. rowPlus.querySelector(".m-plus-rcv").value = 0;
  3234. rowLatent.classList.add("disabled");
  3235. skillLevel.setAttribute("readonly", true);
  3236. } else {
  3237. rowPlus.classList.remove("disabled");
  3238. rowLatent.classList.remove("disabled");
  3239. skillLevel.removeAttribute("readonly");
  3240. }
  3241. if (editBox.isAssist) {
  3242. const btnDone = editBox.querySelector(".button-done");
  3243. if (!card.canAssist) {
  3244. btnDone.classList.add("cant-assist");
  3245. btnDone.disabled = true;
  3246. } else {
  3247. btnDone.classList.remove("cant-assist");
  3248. btnDone.disabled = false;
  3249. }
  3250. }
  3251. //去除所有不能再打的潜觉
  3252. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  3253. editBox.refreshLatent(editBox.latent, id);
  3254. editBox.reCalculateExp();
  3255. editBox.reCalculateAbility();
  3256. }
  3257. //刷新整个队伍
  3258. function refreshAll(formationData) {
  3259. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3260. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  3261. const detailBox = formationBox.querySelector(".detail-box");
  3262. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3263. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3264. while (formationBox.childNodes.length > 0) {
  3265. fragment.appendChild(formationBox.childNodes[0]);
  3266. }
  3267. const txtTitle = titleBox.querySelector(".title");
  3268. const txtDetail = detailBox.querySelector(".detail");
  3269. txtTitle.value = formationData.title || "";
  3270. txtDetail.value = formationData.detail || "";
  3271. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3272. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3273. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  3274. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  3275. if (txtTitle.value.length == 0)
  3276. titleBox.classList.add("edit");
  3277. else
  3278. titleBox.classList.remove("edit");
  3279. if (txtDetail.value.length == 0)
  3280. detailBox.classList.add("edit");
  3281. else
  3282. detailBox.classList.remove("edit");
  3283. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  3284. const teamBox = teamBigBox.querySelector(".team-box");
  3285. const teamData = formationData.teams[teamNum];
  3286. const badgeBox = teamBigBox.querySelector(".team-badge");
  3287. if (badgeBox) {
  3288. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  3289. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  3290. badges.forEach(badge=>badge.checked = false);
  3291. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  3292. badge.checked = true;
  3293. }
  3294. const membersDom = teamBox.querySelector(".team-members");
  3295. const latentsDom = teamBox.querySelector(".team-latents");
  3296. const assistsDom = teamBox.querySelector(".team-assist");
  3297. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3298. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3299. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3300. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  3301. //开始设置换队长
  3302. const leaderIdx = teamData[3];
  3303. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  3304. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  3305. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  3306. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  3307. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  3308. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  3309. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  3310. if (!dom)
  3311. {
  3312. return;
  3313. }
  3314. if (leaderIdx > 0 && ti == 0)
  3315. {
  3316. dom.style.transform = `translateX(${leaderIdx*108}px)`;
  3317. }
  3318. else if (leaderIdx > 0 && ti == leaderIdx)
  3319. {
  3320. dom.style.transform = `translateX(${ti*-108}px)`;
  3321. }else
  3322. {
  3323. dom.style.transform = null;
  3324. }
  3325. });
  3326. //修改显示内容
  3327. const member = memberLi.querySelector(`.monster`);
  3328. const assist = assistsLi.querySelector(`.monster`);
  3329. const latent = latentLi.querySelector(`.latent-ul`);
  3330. changeid(teamData[0][ti], member, latent); //队员
  3331. changeid(teamData[1][ti], assist); //辅助
  3332. //如果换队长技能
  3333. if (leaderIdx == 0 && (ti == 0 || ti == 5))
  3334. {
  3335. member.querySelector(".switch-leader").classList.add(className_displayNone);
  3336. assist.querySelector(".switch-leader").classList.add(className_displayNone);
  3337. }
  3338. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  3339. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  3340. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  3341. }
  3342. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3343. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  3344. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3345. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3346. });
  3347. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3348. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3349. formationBox.appendChild(fragment);
  3350. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  3351. }
  3352. function awokenSetCount(aicon, number) {
  3353. if (!aicon) return; //没有这个觉醒就撤回
  3354. const ali = aicon.parentNode;
  3355. const countDom = ali.querySelector(".count");
  3356. countDom.textContent = number;
  3357. if (number)
  3358. ali.classList.remove(className_displayNone);
  3359. else
  3360. ali.classList.add(className_displayNone);
  3361. }
  3362. //刷新队伍觉醒统计
  3363. function refreshTeamAwokenCount(awokenDom, team) {
  3364. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3365. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  3366. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  3367. const acs = aicons.map(aicon=>{
  3368. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  3369. let totalNum = 0;
  3370. //搜索等效觉醒
  3371. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  3372. if (equivalentAwoken)
  3373. {
  3374. if (equivalentAwoken.small === ai)
  3375. {
  3376. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  3377. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  3378. }
  3379. } else
  3380. {
  3381. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  3382. }
  3383. awokenSetCount(aicon, totalNum);
  3384. return {a:ai,c:totalNum};
  3385. });
  3386. if (acs.every(ac=>ac.c==0))
  3387. {
  3388. awokenDom.classList.add(className_displayNone);
  3389. } else
  3390. {
  3391. awokenDom.classList.remove(className_displayNone);
  3392. }
  3393. awokenDom.appendChild(fragment);
  3394. }
  3395. //刷新阵型觉醒统计
  3396. function refreshFormationAwokenCount(awokenDom, teams) {
  3397. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3398. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  3399. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  3400. const acs = aicons.map(aicon=>{
  3401. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  3402. let totalNum = 0;
  3403. //搜索等效觉醒
  3404. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  3405. if (equivalentAwoken)
  3406. {
  3407. if (equivalentAwoken.small === ai)
  3408. {
  3409. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  3410. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  3411. }
  3412. } else
  3413. {
  3414. totalNum = awokenCountInFormation(teams, ai, solo);
  3415. }
  3416. awokenSetCount(aicon, totalNum);
  3417. return {a:ai,c:totalNum};
  3418. });
  3419. if (acs.every(ac=>ac.c==0))
  3420. {
  3421. awokenDom.classList.add(className_displayNone);
  3422. } else
  3423. {
  3424. awokenDom.classList.remove(className_displayNone);
  3425. }
  3426. awokenDom.appendChild(fragment);
  3427. }
  3428. //刷新能力值
  3429. function refreshAbility(abilityDom, team, idx) {
  3430. const memberData = team[0][idx];
  3431. const assistData = team[1][idx];
  3432. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  3433. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  3434. if (mainAbility && memberData.ability) {
  3435. for (let ai = 0; ai < 3; ai++) {
  3436. memberData.ability[ai] = mainAbility[ai][0];
  3437. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  3438. }
  3439. }
  3440. if (!abilityDom) return; //如果没有dom,直接跳过
  3441. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  3442. const hpDom = abilityLi.querySelector(".hp");
  3443. const atkDom = abilityLi.querySelector(".atk");
  3444. const rcvDom = abilityLi.querySelector(".rcv");
  3445. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  3446. if (mainAbility) {
  3447. div.classList.remove(className_displayNone);
  3448. div.textContent = memberData.ability[ai];
  3449. } else {
  3450. div.classList.add(className_displayNone);
  3451. div.textContent = 0;
  3452. }
  3453. });
  3454. }
  3455. //刷新队员觉醒
  3456. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  3457. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  3458. const memberData = team[0][idx];
  3459. const assistData = team[1][idx];
  3460. const memberCard = Cards[memberData.id] || Cards[0];
  3461. const assistCard = Cards[assistData.id] || Cards[0];
  3462. //队员觉醒
  3463. let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken);
  3464. //单人和三人为队员增加超觉醒
  3465. if ((solo || teamsCount === 3) && memberData.sawoken >= 0) menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  3466. //menberAwokens.sort();
  3467. //武器觉醒
  3468. let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken);
  3469. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  3470. //assistAwokens.sort();
  3471. /*if (assistAwokens.includes(49))
  3472. {
  3473. menberAwokens = menberAwokens.concat(assistAwokens);
  3474. }*/
  3475. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  3476. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  3477. /* //通用的
  3478. function countNum(arr) {
  3479. const map = arr.reduce(function(preMap, value){
  3480. return preMap.set(value, (preMap.get(value) || 0) + 1);
  3481. }, new Map());
  3482. return Array.from(map);
  3483. };*/
  3484. function countAwokenNum(arr) {
  3485. const map = arr.reduce(function(preMap, value){
  3486. const eak = equivalent_awoken.find(eako => eako.big === value);
  3487. if (eak)
  3488. {
  3489. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  3490. }else
  3491. {
  3492. return preMap.set(value, (preMap.get(value) || 0) + 1);
  3493. }
  3494. }, new Map());
  3495. return Array.from(map);
  3496. };
  3497. /*const hideAwokens = [49,1,2,3,63];
  3498. if (solo) hideAwokens.push(30); //协力觉醒
  3499. if (!solo) hideAwokens.push(63); //掉落觉醒
  3500. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  3501. let menberAwokensCount = countAwokenNum(menberAwokens);
  3502. menberAwokenUl.innerHTML = '';
  3503. menberAwokensCount.forEach(akc=>{
  3504. const iconLi = document.createElement("li");
  3505. const icon = iconLi.appendChild(document.createElement("icon"))
  3506. icon.className = "awoken-icon";
  3507. icon.setAttribute("data-awoken-icon", akc[0]);
  3508. icon.setAttribute("data-awoken-count", akc[1]);
  3509. menberAwokenUl.appendChild(iconLi);
  3510. });
  3511. let assistAwokensCount = countAwokenNum(assistAwokens);
  3512. assistAwokenUl.innerHTML = '';
  3513. assistAwokensCount.forEach(akc=>{
  3514. const iconLi = document.createElement("li");
  3515. const icon = iconLi.appendChild(document.createElement("icon"))
  3516. icon.className = "awoken-icon";
  3517. icon.setAttribute("data-awoken-icon", akc[0]);
  3518. icon.setAttribute("data-awoken-count", akc[1]);
  3519. assistAwokenUl.appendChild(iconLi);
  3520. });
  3521. }
  3522. function setTextContentAndAttribute(dom,str)
  3523. {
  3524. if (!dom) return;
  3525. dom.textContent = str;
  3526. dom.setAttribute(dataAttrName, str);
  3527. }
  3528. function drawHpInfo(hpBarDom, reduceAttrRanges)
  3529. {
  3530. const width = hpBarDom.width, height = hpBarDom.height;
  3531. let ctx = hpBarDom.getContext("2d");
  3532. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3533. {
  3534. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  3535. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  3536. //console.table(reduceRanges);
  3537. ctx.fillStyle = attrColors[ridx];
  3538. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  3539. reduceRanges.forEach(range=>{
  3540. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  3541. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  3542. });
  3543. });
  3544. }
  3545. else //只有阶梯盾
  3546. {
  3547. const reduceRanges = reduceAttrRanges[0];
  3548. //创建线性颜色渐变对象
  3549. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  3550. canvasGradient.addColorStop(0, "#EE99AA");
  3551. canvasGradient.addColorStop(0.4, "#FFDDEE");
  3552. canvasGradient.addColorStop(1, "#EE9999");
  3553. ctx.fillStyle = canvasGradient;
  3554. ctx.fillRect(0, 0, width, height);
  3555. reduceRanges.forEach(range=>{
  3556. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  3557. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  3558. });
  3559. }
  3560. }
  3561. //刷新队伍能力值合计
  3562. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  3563. //计算总的生命值
  3564. if (!totalDom) return;
  3565. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  3566. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  3567. const tEffectDom = totalDom.querySelector(".tIf-effect");
  3568. const teams = formation.teams;
  3569. const leader1id = team[0][team[3] || 0].id;
  3570. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  3571. if (tHpDom) {
  3572. const reduceScales1 = getReduceScales(leader1id);
  3573. const reduceScales2 = getReduceScales(leader2id);
  3574. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  3575. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  3576. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  3577. const hpBar = totalDom.querySelector(".reduce-details");
  3578. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  3579. {
  3580. drawHpInfo(hpBar, reduceAttrRanges);
  3581. hpBar.classList.remove(className_displayNone);
  3582. }else
  3583. {
  3584. hpBar.classList.add(className_displayNone);
  3585. }
  3586. const totalReduce = leastScale.scale;
  3587. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  3588. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  3589. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3590. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  3591. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  3592. let badgeHPScale = 1; //徽章倍率
  3593. if (team[2] == 4 && (solo || teamsCount === 3)) {
  3594. badgeHPScale = 1.05;
  3595. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  3596. badgeHPScale = 1.15;
  3597. }
  3598. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  3599. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  3600. //记录到bar中,方便打开详情时调用
  3601. hpBar.reduceAttrRanges = reduceAttrRanges;
  3602. hpBar.tHP = tHP;
  3603. hpBar.tHPNoAwoken = tHPNoAwoken;
  3604. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  3605. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  3606. const tHpDom_general = tHpDom.querySelector(".general");
  3607. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  3608. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  3609. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  3610. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  3611. if (totalReduce > 0)
  3612. tHpDom_reduce.classList.remove("no-reduce");
  3613. else
  3614. tHpDom_reduce.classList.add("no-reduce");
  3615. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  3616. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  3617. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  3618. }
  3619. if (tMoveDom) {
  3620. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  3621. const tMoveDom_general = tMoveDom.querySelector(".general");
  3622. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  3623. if (moveTime.fixed) //固定时间的
  3624. {
  3625. tMoveDom.classList.add("fixed-move-time");
  3626. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  3627. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  3628. } else
  3629. {
  3630. tMoveDom.classList.remove("fixed-move-time");
  3631. setTextContentAndAttribute(tMoveDom_general, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken) * 100) / 100);
  3632. setTextContentAndAttribute(tMoveDom_noAwoken, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge) * 100) / 100);
  3633. }
  3634. }
  3635. if (tEffectDom) {
  3636. const _76board = tEffectDom.querySelector("._76board");
  3637. //76版队长技能不被欢队长所影响
  3638. const leader1id_original = team[0][0].id;
  3639. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  3640. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  3641. {
  3642. _76board.classList.remove(className_displayNone);
  3643. }else
  3644. {
  3645. _76board.classList.add(className_displayNone);
  3646. }
  3647. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  3648. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  3649. {
  3650. noSkyfall.classList.remove(className_displayNone);
  3651. }else
  3652. {
  3653. noSkyfall.classList.add(className_displayNone);
  3654. }
  3655. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  3656. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  3657. {
  3658. poisonNoEffect.classList.remove(className_displayNone);
  3659. }else
  3660. {
  3661. poisonNoEffect.classList.add(className_displayNone);
  3662. }
  3663. const addCombo = tEffectDom.querySelector(".add-combo");
  3664. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  3665. if ((addComboValue[0] | addComboValue[1]) > 0)
  3666. {
  3667. addCombo.classList.remove(className_displayNone);
  3668. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  3669. }else
  3670. {
  3671. addCombo.classList.add(className_displayNone);
  3672. }
  3673. const inflicts = tEffectDom.querySelector(".inflicts");
  3674. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  3675. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  3676. {
  3677. inflicts.classList.remove(className_displayNone);
  3678. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  3679. }else
  3680. {
  3681. inflicts.classList.add(className_displayNone);
  3682. }
  3683. }
  3684. }
  3685. //刷新所有队伍能力值合计
  3686. function refreshFormationTotalHP(totalDom, teams) {
  3687. //计算总的生命值
  3688. if (!totalDom) return;
  3689. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  3690. const tEffectDom = totalDom.querySelector(".tIf-effect");
  3691. //因为目前仅用于2P,所以直接在外面固定写了
  3692. const leader1id = teams[0][0][teams[0][3] || 0].id;
  3693. const leader2id = teams[1][0][teams[1][3] || 0].id;
  3694. if (tHpDom) {
  3695. const reduceScales1 = getReduceScales(leader1id);
  3696. const reduceScales2 = getReduceScales(leader2id);
  3697. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  3698. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  3699. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  3700. const hpBar = totalDom.querySelector(".reduce-details");
  3701. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  3702. {
  3703. drawHpInfo(hpBar, reduceAttrRanges);
  3704. hpBar.classList.remove(className_displayNone);
  3705. }else
  3706. {
  3707. hpBar.classList.add(className_displayNone);
  3708. }
  3709. const totalReduce = leastScale.scale;
  3710. const tHPArr = teams.map(function(team) {
  3711. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  3712. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3713. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  3714. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  3715. });
  3716. const tHPNoAwokenArr = teams.map(function(team) {
  3717. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  3718. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3719. return Math.round(teamTHP);
  3720. });
  3721. const tHP = tHPArr.reduce((pv, v) => pv + v);
  3722. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  3723. //记录到bar中,方便打开详情时调用
  3724. hpBar.reduceAttrRanges = reduceAttrRanges;
  3725. hpBar.tHP = tHP;
  3726. hpBar.tHPNoAwoken = tHPNoAwoken;
  3727. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  3728. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  3729. const tHpDom_general = tHpDom.querySelector(".general");
  3730. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  3731. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  3732. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  3733. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  3734. if (totalReduce > 0)
  3735. tHpDom_reduce.classList.remove("no-reduce");
  3736. else
  3737. tHpDom_reduce.classList.add("no-reduce");
  3738. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  3739. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  3740. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  3741. }
  3742. if (tEffectDom) {
  3743. const _76board = tEffectDom.querySelector("._76board");
  3744. //76版队长技能不被欢队长所影响
  3745. const leader1id_original = teams[0][0][0].id;
  3746. const leader2id_original = teams[1][0][0].id;
  3747. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  3748. {
  3749. _76board.classList.remove(className_displayNone);
  3750. }else
  3751. {
  3752. _76board.classList.add(className_displayNone);
  3753. }
  3754. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  3755. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  3756. {
  3757. noSkyfall.classList.remove(className_displayNone);
  3758. }else
  3759. {
  3760. noSkyfall.classList.add(className_displayNone);
  3761. }
  3762. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  3763. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  3764. {
  3765. poisonNoEffect.classList.remove(className_displayNone);
  3766. }else
  3767. {
  3768. poisonNoEffect.classList.add(className_displayNone);
  3769. }
  3770. const addCombo = tEffectDom.querySelector(".add-combo");
  3771. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  3772. if ((addComboValue[0] | addComboValue[1]) > 0)
  3773. {
  3774. addCombo.classList.remove(className_displayNone);
  3775. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  3776. }else
  3777. {
  3778. addCombo.classList.add(className_displayNone);
  3779. }
  3780. const inflicts = tEffectDom.querySelector(".inflicts");
  3781. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  3782. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  3783. {
  3784. inflicts.classList.remove(className_displayNone);
  3785. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  3786. }else
  3787. {
  3788. inflicts.classList.add(className_displayNone);
  3789. }
  3790. }
  3791. }
  3792. //刷新单人技能CD
  3793. function refreshMemberSkillCD(teamDom, team, idx) {
  3794. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  3795. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  3796. const member = team[0][idx];
  3797. const assist = team[1][idx];
  3798. const memberCard = Cards[member.id] || Cards[0];
  3799. const memberSkill = Skills[memberCard.activeSkillId];
  3800. const assistCard = Cards[assist.id] || Cards[0];
  3801. const assistSkill = Skills[assistCard.activeSkillId];
  3802. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  3803. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  3804. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  3805. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  3806. memberSkillCdDom.textContent = memberSkillCd;
  3807. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  3808. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  3809. memberSkillCdDom.classList.remove("max-skill");
  3810. } else {
  3811. memberSkillCdDom.classList.add("max-skill");
  3812. }
  3813. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  3814. assistSkillCdDom.classList.remove("max-skill");
  3815. } else {
  3816. assistSkillCdDom.classList.add("max-skill");
  3817. }
  3818. }
  3819. function localisation($tra) {
  3820. if (!$tra) return;
  3821. document.title = $tra.webpage_title;
  3822. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  3823. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  3824. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  3825. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  3826. const sortOptions = Array.from(s_sortList.options);
  3827. sortOptions.forEach(opt => {
  3828. const tag = opt.getAttribute("data-tag");
  3829. const trans = $tra.sort_name[tag];
  3830. if (trans) {
  3831. opt.text = trans;
  3832. }
  3833. });
  3834. }

智龙迷城队伍图制作工具