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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. const teamBigBoxs = []; //储存全部teamBigBox
  8. const allMembers = []; //储存所有成员,包含辅助
  9. let interchangeSvg; //储存划线的SVG
  10. let controlBox; //储存整个controlBox
  11. let statusLine; //储存状态栏
  12. let formationBox; //储存整个formationBox
  13. let editBox; //储存整个editBox
  14. let showSearch; //整个程序都可以用的显示搜索函数
  15. let qrcodeReader; //二维码读取
  16. let qrcodeWriter; //二维码输出
  17. let selectedDeviceId; //视频源id
  18. const dataStructure = 4; //阵型输出数据的结构版本
  19. const cfgPrefix = "PADDF-"; //设置名称的前缀
  20. const className_displayNone = "display-none";
  21. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  22. const isGuideMod = !needUpdateBrowser && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  23. if (location.search.includes('&')) {
  24. location.search = location.search.replace(/&/ig, '&');
  25. }
  26. if ('serviceWorker' in navigator) {
  27. navigator.serviceWorker.register('service-worker.js', {scope: './'})
  28. .then(function(registration) {
  29. console.debug('service worker 注册成功',registration);
  30. }).catch(function(error) {
  31. console.error('servcie worker 注册失败',error);
  32. });
  33. } else {
  34. console.error('浏览器不支持 servcie worker');
  35. }
  36. //一开始就加载当前语言
  37. if (currentLanguage == undefined)
  38. {
  39. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  40. const browser_i18n = navigator.language; //获取浏览器语言
  41. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  42. {
  43. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  44. }
  45. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  46. {
  47. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  48. if (lang.i18n_RegExp)
  49. {
  50. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  51. }else
  52. {
  53. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  54. }
  55. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  56. }
  57. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  58. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  59. }
  60. //一开始就加载当前数据
  61. if (currentDataSource == undefined)
  62. {
  63. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  64. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  65. }
  66. const dbName = "PADDF";
  67. let db = null;
  68. const DBOpenRequest = indexedDB.open(dbName, 4);
  69. DBOpenRequest.onsuccess = function(event) {
  70. db = event.target.result; //DBOpenRequest.result;
  71. console.log("PADDF:数据库已可使用");
  72. loadData();
  73. };
  74. DBOpenRequest.onerror = function(event) {
  75. // 错误处理
  76. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  77. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  78. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  79. loadData();
  80. //alert('Some errors have occurred, please refresh the page.');
  81. //history.go(); //直接强制刷新
  82. };
  83. DBOpenRequest.onupgradeneeded = function(event) {
  84. let db = event.target.result;
  85. let store;
  86. switch (true)
  87. {
  88. case event.oldVersion < 2:
  89. store = db.createObjectStore("cards");
  90. store = db.createObjectStore("skills");
  91. case event.oldVersion < 3:
  92. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  93. }
  94. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  95. store.transaction.oncomplete = function(event) {
  96. console.log("PADDF:数据库建立完毕");
  97. };
  98. };
  99. class Member2
  100. {
  101. constructor(oldMenber, isAssist)
  102. {
  103. //this.index = oldMenber?.index ?? 0;
  104. this.id = oldMenber?.id ?? 0;
  105. //this.exp = oldMenber?.exp ?? 0;
  106. this.level = oldMenber?.level ?? 1;
  107. this.plus = oldMenber?.plus ?? {hp:0,atk:0,rcv:0};
  108. this.awoken = oldMenber.awoken ?? 0;
  109. this.superAwoken = oldMenber.superAwoken ?? null;
  110. this.latent = oldMenber?.latent.concat() ?? [];
  111. this.skillLevel = oldMenber.skillLevel ?? 0;
  112. this.assist = oldMenber.assist ?? null;
  113. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldMenber?.isAssist);
  114. }
  115. calculateAbility(solo,teamCount){
  116. const card = Cards[this.id];
  117. let bonus = null;
  118. if (!this.isAssist &&
  119. this.assist &&
  120. this.assist.id>0 &&
  121. Cards[this.assist.id].attrs[0] === card.attrs[0]
  122. ){
  123. bonus = this.assist.calculateAbility(solo,teamCount);
  124. }
  125. }
  126. toJSON(){
  127. }
  128. }
  129. //队员基本的留空
  130. var Member = function() {
  131. this.id = 0;
  132. this.ability = [0, 0, 0];
  133. this.abilityNoAwoken = [0, 0, 0];
  134. };
  135. Member.prototype.outObj = function() {
  136. const m = this;
  137. if (m.id == 0) return null;
  138. let obj = [m.id];
  139. if (m.level != undefined) obj[1] = m.level;
  140. if (m.awoken != undefined) obj[2] = m.awoken;
  141. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  142. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  143. obj[3] = m.plus[0];
  144. } else {
  145. obj[3] = m.plus;
  146. }
  147. }
  148. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  149. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  150. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  151. const skill = Skills[card.activeSkillId];
  152. //有技能等级,并且技能等级低于最大等级时才记录技能
  153. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  154. return obj;
  155. };
  156. Member.prototype.loadObj = function(m, dataVersion) {
  157. if (m == undefined) //如果没有提供数据,直接返回默认
  158. {
  159. this.id = 0;
  160. return;
  161. }
  162. if (dataVersion == undefined) dataVersion = 1;
  163. this.id = dataVersion > 1 ? m[0] : m.id;
  164. this.level = dataVersion > 1 ? m[1] : m.level;
  165. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  166. if (dataVersion > 1) {
  167. if (isNaN(m[3]) || m[3] == null) {
  168. this.plus = m[3];
  169. } else {
  170. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  171. this.plus = [singlePlus, singlePlus, singlePlus];
  172. }
  173. } else {
  174. this.plus = m.plus;
  175. }
  176. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  177. this.latent = dataVersion > 1 ? m[4] : m.latent;
  178. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  179. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  180. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  181. this.skilllevel = m[6] || null;
  182. };
  183. Member.prototype.loadFromMember = function(m) {
  184. if (m == undefined) //如果没有提供数据,直接返回默认
  185. {
  186. return;
  187. }
  188. this.id = m.id;
  189. };
  190. //只用来防坐的任何队员
  191. var MemberDelay = function() {
  192. this.id = -1;
  193. };
  194. MemberDelay.prototype = Object.create(Member.prototype);
  195. MemberDelay.prototype.constructor = MemberDelay;
  196. //辅助队员
  197. var MemberAssist = function() {
  198. this.level = 0;
  199. this.awoken = 0;
  200. this.plus = [0, 0, 0];
  201. Member.call(this);
  202. };
  203. MemberAssist.prototype = Object.create(Member.prototype);
  204. MemberAssist.prototype.constructor = MemberAssist;
  205. MemberAssist.prototype.loadFromMember = function(m) {
  206. if (m == undefined) //如果没有提供数据,直接返回默认
  207. {
  208. return;
  209. }
  210. this.id = m.id;
  211. if (m.level != undefined) this.level = m.level;
  212. if (m.awoken != undefined) this.awoken = m.awoken;
  213. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  214. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  215. };
  216. //正式队伍
  217. var MemberTeam = function() {
  218. this.latent = [];
  219. MemberAssist.call(this);
  220. //sawoken作为可选项目,默认不在内
  221. };
  222. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  223. MemberTeam.prototype.constructor = MemberTeam;
  224. MemberTeam.prototype.loadFromMember = function(m) {
  225. if (m == undefined) //如果没有提供数据,直接返回默认
  226. {
  227. return;
  228. }
  229. this.id = m.id;
  230. if (m.level != undefined) this.level = m.level;
  231. if (m.awoken != undefined) this.awoken = m.awoken;
  232. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  233. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  234. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  235. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  236. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  237. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  238. };
  239. var Formation = function(teamCount, memberCount) {
  240. this.title = "";
  241. this.detail = "";
  242. this.teams = [];
  243. this.dungeonEnchance = {
  244. attrs: [],
  245. types: [],
  246. rarities: [],
  247. rate: {
  248. hp: 1,
  249. atk: 1,
  250. rcv: 1
  251. }
  252. }
  253. for (let ti = 0; ti < teamCount; ti++) {
  254. const team = [
  255. [], //队员
  256. [], //辅助
  257. 0, //徽章
  258. 0, //队长更换序号
  259. ];
  260. for (let mi = 0; mi < memberCount; mi++) {
  261. team[0].push(new MemberTeam());
  262. team[1].push(new MemberAssist());
  263. }
  264. this.teams.push(team);
  265. }
  266. };
  267. Formation.prototype.outObj = function() {
  268. const obj = {};
  269. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  270. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  271. obj.f = this.teams.map(t => {
  272. const teamArr = [];
  273. teamArr[0] = t[0].map(m =>
  274. m.outObj()
  275. ).deleteLatter();
  276. teamArr[1] = t[1].map(m =>
  277. m.outObj()
  278. ).deleteLatter();
  279. if (t[2]) teamArr[2] = t[2];
  280. if (t[3]) teamArr[3] = t[3];
  281. return teamArr;
  282. });
  283. let dge = this.dungeonEnchance;
  284. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  285. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities)].deleteLatter(0), //类型,属性,星级
  286. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  287. ];
  288. obj.v = dataStructure;
  289. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  290. !obj.t &&
  291. !obj.d)
  292. return null;*/
  293. return obj;
  294. };
  295. Formation.prototype.loadObj = function(f) {
  296. let dge = this.dungeonEnchance;
  297. if (f == undefined) //如果没有提供数据,要返回空的
  298. {
  299. this.title = "";
  300. this.detail = "";
  301. this.teams.forEach(function(t, ti) {
  302. t[0].forEach(function(m, mi) {
  303. m.loadObj(null);
  304. });
  305. t[1].forEach(function(m, mi) {
  306. m.loadObj(null);
  307. });
  308. t[2] = 1;
  309. t[3] = 0;
  310. });
  311. dge.rarities.length = 0;
  312. dge.attrs.length = 0;
  313. dge.types.length = 0;
  314. dge.rate.hp = 1;
  315. dge.rate.atk = 1;
  316. dge.rate.rcv = 1;
  317. return;
  318. }
  319. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  320. this.title = dataVeision > 1 ? f.t : f.title;
  321. this.detail = dataVeision > 1 ? f.d : f.detail;
  322. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  323. this.teams.forEach(function(t, ti) {
  324. const tf = loadTeamArr[ti];
  325. if (tf) {
  326. t[0].forEach(function(m, mi) {
  327. const fm = tf[0][mi];
  328. m.loadObj(fm, dataVeision);
  329. });
  330. t[1].forEach(function(m, mi) {
  331. const fm = tf[1][mi];
  332. m.loadObj(fm, dataVeision);
  333. });
  334. t[2] = tf[2] != undefined ? (dataVeision > 3 ? tf[2] : badgeConvert(tf[2])) : 1; //徽章
  335. t[3] = tf[3] ?? 0; //队长
  336. }
  337. });
  338. function badgeConvert(old)
  339. {
  340. switch (old)
  341. {
  342. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  343. return old + 1;
  344. }
  345. case 9: {
  346. return 11;
  347. }
  348. case 10:case 11:case 12: {
  349. return old + 7;
  350. }
  351. case 13: {
  352. return 21;
  353. }
  354. case 14: {
  355. return 10;
  356. }
  357. case 15:case 16:case 17: {
  358. return old - 3;
  359. }
  360. case 18: {
  361. return 50;
  362. }
  363. default: return 1;
  364. }
  365. }
  366. if (f.r)
  367. {
  368. if (Array.isArray(f.r[0])) {
  369. let effective = f.r[0];
  370. let rates = f.r[1];
  371. dge.types = flags(effective[0] ?? 0);
  372. dge.attrs = flags(effective[1] ?? 0);
  373. dge.rarities = flags(effective[2] ?? 0);
  374. dge.rate.hp = rates[0] ?? 1;
  375. dge.rate.atk = rates[1] ?? 1;
  376. dge.rate.rcv = rates[2] ?? 1;
  377. } else {
  378. dge.attrs = flags(f.r[0] ?? 0);
  379. dge.types = flags(f.r[1] ?? 0);
  380. dge.rarities.length = 0;
  381. dge.rate.hp = f.r[2] ?? 1;
  382. dge.rate.atk = f.r[3] ?? 1;
  383. dge.rate.rcv = f.r[4] ?? 1;
  384. }
  385. }
  386. if (f.b)
  387. this.teams[0][2] = f.b; //原来模式的徽章
  388. };
  389. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  390. {
  391. let qrObj = {
  392. d:this.outObj()
  393. };
  394. if (keepDataSource) qrObj.s = currentDataSource.code;
  395. return qrObj;
  396. }
  397. Formation.prototype.getPdcQrStr = function()
  398. {
  399. function genMemberMap(m, a, position = 0)
  400. {
  401. const o = new Map();
  402. o.set(0, m.id);
  403. if (m.latent.length)
  404. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).prefix(2)).join('')); //潜觉
  405. o.set(3, m.level);
  406. o.set(4, m.plus[0]);
  407. o.set(5, m.plus[1]);
  408. o.set(6, m.plus[2]);
  409. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  410. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  411. if (a.id != 0)
  412. {
  413. o.set(9, a.id);
  414. o.set(10, a.level);
  415. o.set(11, a.plus[0]);
  416. o.set(12, a.plus[1]);
  417. o.set(13, a.plus[2]);
  418. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  419. }
  420. o.set(15, position);
  421. return o;
  422. }
  423. let outArr = [
  424. [1,this.teams.length - 1]
  425. ];
  426. if (this.teams.length == 2)
  427. {
  428. const team1 = this.teams[0];
  429. const team2 = this.teams[1];
  430. team1[0].push(team2[0].shift());
  431. team1[1].push(team2[1].shift());
  432. }
  433. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  434. let teamArr = [
  435. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  436. ];
  437. const membersArr = t[0];
  438. const assistArr = t[1];
  439. for (let i=0;i<membersArr.length;i++)
  440. {
  441. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  442. {
  443. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  444. let pdcMemberArr = Array.from(pdcMemberMap);
  445. pdcMemberStr = pdcMemberArr.map(item => {
  446. if (item[1] == undefined)
  447. {
  448. return null;
  449. }
  450. return [
  451. item[0].toString(36).prefix(2),
  452. item[1].toString(36).prefix(2)
  453. ].join('')}).filter(item=>item).join(',');
  454. teamArr.push(pdcMemberStr);
  455. }
  456. }
  457. return teamArr.join('}');
  458. });
  459. if (this.teams.length == 2)
  460. {
  461. const team1 = this.teams[0];
  462. const team2 = this.teams[1];
  463. team2[0].splice(0,0,team1[0].pop());
  464. team2[1].splice(0,0,team1[1].pop());
  465. }
  466. outArr = outArr.concat(pdcTeamsStr);
  467. return outArr.join(']');
  468. }
  469. Formation.prototype.getQrStr = function(type)
  470. {
  471. if (type == 'pdf' || type == 0)
  472. {
  473. return JSON.stringify(this.getPdfQrObj());
  474. }else
  475. {
  476. return this.getPdcQrStr();
  477. }
  478. }
  479. class PlayerData
  480. {
  481. constructor(data)
  482. {
  483. Object.assign(this, data);
  484. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  485. this.parsedDecks = PlayerDataDeck.parseDataArray(
  486. data.decksb.decks,
  487. data?.decksbs?.decks,
  488. this.parsedCards);
  489. }
  490. }
  491. class PlayerDataDeck {
  492. constructor(data, parsedCards) {
  493. const e = data.entries();
  494. this.membersIndex = [
  495. e.next().value[1],
  496. e.next().value[1],
  497. e.next().value[1],
  498. e.next().value[1],
  499. e.next().value[1],
  500. ];
  501. this.badge = e.next().value[1];
  502. this.membersIndex.push(e.next().value[1]);
  503. if (parsedCards)
  504. {
  505. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  506. }
  507. e.next(); //未知
  508. e.next(); //未知
  509. if (!e.next().done)
  510. {
  511. console.warn("出现未知的用户队伍数据");
  512. }
  513. }
  514. static parseDataArray(decks1, decks2, parsedCards)
  515. {
  516. let datas = decks1.concat(decks2 ?? []);
  517. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  518. if (Boolean(decks2))
  519. {
  520. decks.forEach(deck=>{if (deck.badge === 1) deck.badge = 50;});
  521. }
  522. return decks;
  523. }
  524. toFormation()
  525. {
  526. const f = new Formation(1, 6);
  527. const team = f.teams[0];
  528. team[2] = this.badge;
  529. const tMembers = team[0];
  530. const tAssists = team[1];
  531. this.members.forEach((member, idx)=>{
  532. const tm = tMembers[idx];
  533. const ta = tAssists[idx];
  534. if (member) {
  535. tm.loadFromMember(member);
  536. tm.sawoken = Cards[member.id].superAwakenings.indexOf(member.superAwoken);
  537. tm.plus = Object.values(member.plus);
  538. tm.skilllevel = member.skillLevel;
  539. if (member.assist) {
  540. ta.loadFromMember(member.assist);
  541. ta.sawoken = Cards[member.assist.id].superAwakenings.indexOf(member.assist.superAwoken);
  542. ta.plus = Object.values(member.assist.plus);
  543. ta.skilllevel = member.assist.skillLevel;
  544. }
  545. }
  546. });
  547. return f;
  548. }
  549. }
  550. class PlayerDataCard {
  551. constructor(data) {
  552. const e = data.entries();
  553. this.index = e.next().value[1];
  554. this.exp = e.next().value[1];
  555. this.level = e.next().value[1];
  556. this.skillLevel = e.next().value[1]; //未知
  557. e.next(); //未知
  558. this.id = e.next().value[1];
  559. //叠加型用他们的经验来表示数量
  560. const card = Cards[this.id];
  561. this.count = 1;
  562. if (card && card.overlay)
  563. {
  564. this.count = this.exp;
  565. this.exp = 0;
  566. }
  567. this.plus = {
  568. hp : e.next().value[1],
  569. atk: e.next().value[1],
  570. rcv: e.next().value[1]
  571. };
  572. this.awoken = e.next().value[1];
  573. let parsedLatent = this.parseLatent(e.next().value[1]);
  574. this.latentMaxCount = parsedLatent.latentCount;
  575. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  576. this.assistIndex = e.next().value[1];
  577. e.next(); //未知
  578. this.superAwoken = e.next().value[1];
  579. e.next(); //未知
  580. if (!e.next().done)
  581. {
  582. console.warn("出现未知的用户箱子卡片数据");
  583. }
  584. //console.log(b);
  585. }
  586. static parseDataArray(datas)
  587. {
  588. let parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  589. for (const mon of parsedCards)
  590. {
  591. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  592. }
  593. return parsedCards;
  594. }
  595. parseLatent(number)
  596. {
  597. let latentNumber = BigInt(number);
  598. let obj = {
  599. latent: [],
  600. latentCount: 6,
  601. };
  602. //console.log("原始数字",latentNumber.toString(2));
  603. let latentVersion = latentNumber & 7n; //记录版本,111是用几位来做记录
  604. latentNumber >>= 3n;
  605. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  606. let changeLatentCount = Boolean(latentNumber & 1n); //1时就是增加格子数
  607. latentNumber >>= 1n;
  608. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  609. if (changeLatentCount)
  610. {
  611. obj.latentCount = Number(latentNumber & 15n);
  612. latentNumber >>= 4n;
  613. //console.log("读取潜觉格子数",latentNumber.toString(2));
  614. }
  615. const getbnum = latentVersion > 6 ? 127n : 31n;
  616. const rightbnum = latentVersion > 6 ? 7n : 5n;
  617. while (latentNumber>0)
  618. {
  619. obj.latent.push(Number(latentNumber & getbnum));
  620. latentNumber >>= rightbnum;
  621. //console.log("读取一个潜觉",latentNumber.toString(2));
  622. }
  623. return obj;
  624. }
  625. deleteRepeatLatent(olatents)
  626. {
  627. let latents = olatents.concat();
  628. for (let ai = 0; ai < latents.length; ai++)
  629. {
  630. let useHole = latentUseHole(latents[ai]);
  631. if (useHole > 1)
  632. {
  633. latents.splice(ai+1, useHole-1);
  634. }
  635. }
  636. return latents;
  637. }
  638. }
  639. //进化树
  640. class EvoTree
  641. {
  642. constructor(mid, parent = null)
  643. {
  644. const _this = this;
  645. this.parent = parent;
  646. if (parent == null) //如果没有提供父级,则寻找进化根
  647. {
  648. function returnRootId(mid)
  649. {
  650. mid = Cards[mid].evoRootId;
  651. const m = Cards[mid];
  652. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  653. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  654. mid = returnRootId(m.henshinFrom[0]);
  655. }
  656. return mid;
  657. }
  658. mid = returnRootId(mid);
  659. }
  660. const card = Cards[mid];
  661. this.id = mid;
  662. this.idArr = parent ? parent.idArr.concat() : [];
  663. this.card = card;
  664. this.children = [];
  665. this.evoType = null;
  666. if (parent == null)
  667. {
  668. this.evoType = "Base";
  669. }
  670. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  671. {
  672. if (parent.card.henshinTo.length > 1) {
  673. this.evoType = "Random Henshin";
  674. //限定最多两层随机变身
  675. if (parent?.parent?.card?.henshinTo?.length > 1) {
  676. return this;
  677. }
  678. }
  679. else
  680. this.evoType = "Henshin";
  681. }
  682. else
  683. {
  684. if (card.evoMaterials.includes(3826)) //像素进化
  685. {
  686. this.evoType = "Pixel Evo";
  687. }else if (card.awakenings.includes(49)) //武器
  688. {
  689. this.evoType = "Assist Evo";
  690. }else if (card.isUltEvo) //究进
  691. {
  692. if (parent.card.isUltEvo) //超究进
  693. {
  694. this.evoType = "Super Ult Evo";
  695. }else
  696. {
  697. this.evoType = "Ult Evo";
  698. }
  699. }else
  700. {
  701. if (parent.card.isUltEvo) //转生
  702. {
  703. this.evoType = "Reincarnation";
  704. }else if(parent.evoType == "Reincarnation")
  705. {
  706. this.evoType = "Super Reincarnation";
  707. }else
  708. {
  709. this.evoType = "Evolution";
  710. }
  711. }
  712. }
  713. if (this.idArr.includes(mid))
  714. {
  715. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  716. {
  717. this.evoType = "Henshin Loop";
  718. }
  719. return this;
  720. }else
  721. {
  722. this.idArr.push(mid);
  723. }
  724. if (Array.isArray(card.henshinTo)) {
  725. for (let toId of card.henshinTo) {
  726. this.children.push(new EvoTree(toId, _this));
  727. }
  728. }
  729. if (this.evoType != "Henshin")
  730. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  731. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  732. };
  733. toListNode()
  734. {
  735. const createCardHead = editBox.createCardHead;
  736. const tBox = document.createElement("div");
  737. tBox.className = "evo-box";
  738. const evoPanel = tBox.appendChild(document.createElement("div"));
  739. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  740. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  741. evotPanel_L.className = "evo-panel-left";
  742. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  743. evotPanel_R.className = "evo-panel-right";
  744. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  745. evoTypeDiv.className = "evo-type-div";
  746. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  747. evoType.className = "evo-type";
  748. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  749. monHead.className = "monster-head";
  750. const monName = evotPanel_R.appendChild(document.createElement("div"));
  751. monName.className = "monster-name";
  752. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  753. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  754. evotMaterials.className = "evo-materials";
  755. this.card.evoMaterials.forEach(mid=>{
  756. //const li = evotMaterials.appendChild(document.createElement("li"));
  757. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  758. });
  759. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  760. evoSubEvo.className = "evo-subevo";
  761. this.children.forEach(subEvo=>{
  762. const li = evoSubEvo.appendChild(document.createElement("li"));
  763. li.appendChild(subEvo.toListNode());
  764. });
  765. return tBox;
  766. };
  767. }
  768. //队长技能类型的翻译
  769. class LeaderSkillType{
  770. constructor(flags1, flags2){
  771. this.matchMode = {
  772. multipleColors: Boolean(flags1 & 1 << 0),
  773. rowMatch: Boolean(flags1 & 1 << 1),
  774. combo: Boolean(flags1 & 1 << 2),
  775. sameColor: Boolean(flags1 & 1 << 3),
  776. LShape: Boolean(flags1 & 1 << 4),
  777. crossMatch: Boolean(flags1 & 1 << 5),
  778. heartCrossMatch: Boolean(flags1 & 1 << 6),
  779. remainOrbs: Boolean(flags1 & 1 << 7),
  780. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  781. };
  782. this.restriction = {
  783. attrEnhance: Boolean(flags1 & 1 << 9),
  784. typeEnhance: Boolean(flags1 & 1 << 10),
  785. board7x6: Boolean(flags1 & 1 << 11),
  786. noSkyfall: Boolean(flags1 & 1 << 12),
  787. HpRange: Boolean(flags1 & 1 << 13),
  788. useSkill: Boolean(flags1 & 1 << 14),
  789. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  790. minMatchLen: Boolean(flags1 & 1 << 16),
  791. specialTeam: Boolean(flags1 & 1 << 17),
  792. effectWhenRecover: Boolean(flags1 & 1 << 18),
  793. };
  794. this.appendEffects = {
  795. addCombo: Boolean(flags1 & 1 << 21),
  796. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  797. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  798. reduce49down: Boolean(flags1 & 1 << 24),
  799. reduce50: Boolean(flags1 & 1 << 25),
  800. reduce51up: Boolean(flags1 & 1 << 26),
  801. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  802. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  803. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  804. voidPoison: Boolean(flags1 & 1 << 29),
  805. counterAttack: Boolean(flags1 & 1 << 30),
  806. autoHeal: Boolean(flags1 & 1 << 31),
  807. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  808. resolve: Boolean(flags2 & 1 << 0),
  809. };
  810. }
  811. }
  812. //切换通用的切换className显示的函数
  813. function toggleDomClassName(addClass, className, dom = document.body) {
  814. dom.classList[addClass ? "add" : "remove"](className);
  815. //if (addClass) {
  816. // dom.classList.add(className);
  817. //} else {
  818. // dom.classList.remove(className);
  819. //}
  820. }
  821. //清除数据
  822. function clearData()
  823. {
  824. const locationURL = new URL(location);
  825. locationURL.searchParams.delete('d'); //删除数据
  826. locationURL.searchParams.delete('l'); //删除语言
  827. location = locationURL.toString();
  828. }
  829. //轮换ABC队伍
  830. function swapABCteam()
  831. {
  832. if (formation.teams.length > 1) {
  833. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  834. creatNewUrl();
  835. refreshAll(formation);
  836. }
  837. }
  838. function henshinStep(step)
  839. {
  840. if (step == 0) return;
  841. function gotoHenshin(card, nstep)
  842. {
  843. if (nstep > 0 && Array.isArray(card.henshinTo))
  844. {
  845. let max = Math.randomInteger(card.henshinTo.length - 1);
  846. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  847. }
  848. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  849. {
  850. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  851. }
  852. else
  853. {
  854. return card;
  855. }
  856. }
  857. formation.teams.forEach(team=>{
  858. team[0].forEach(member=>{
  859. const mid = member.id;
  860. const card = Cards[mid];
  861. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  862. { //要变身前的才进行操作
  863. const _card = gotoHenshin(card, step);
  864. member.id = _card.id;
  865. member.awoken = _card.awakenings.length;
  866. }
  867. });
  868. });
  869. creatNewUrl();
  870. refreshAll(formation);
  871. }
  872. //在单人和多人之间转移数据
  873. function turnPage(toPage, e = null) {
  874. let pagename = null;
  875. switch (toPage) {
  876. case 1:
  877. if (formation.teams[0][0].length < 6) {
  878. //把第二支队伍的队长添加到最后方
  879. formation.teams[0][0].push(formation.teams[1][0][0]);
  880. formation.teams[0][1].push(formation.teams[1][1][0]);
  881. }
  882. //删掉第2支开始的队伍
  883. formation.teams.splice(1);
  884. pagename = "solo.html";
  885. break;
  886. case 2:
  887. if (formation.teams.length < 2) { //从1人到2人
  888. formation.teams[1] = [
  889. [],
  890. []
  891. ];
  892. //把右边的队长加到第二支队伍最后面
  893. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  894. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  895. } else { //从3人到2人,直接删除后面两个队伍
  896. //删掉第3支开始的队伍
  897. formation.teams.splice(2);
  898. //删掉前面两支队伍的战友
  899. formation.teams[0][0].splice(5);
  900. formation.teams[0][1].splice(5);
  901. formation.teams[1][0].splice(5);
  902. formation.teams[1][1].splice(5);
  903. }
  904. formation.badge = 0;
  905. pagename = "multi.html";
  906. break;
  907. case 3:
  908. if (formation.teams.length < 2) { //从1人到3人
  909. } else { //从2人到3人
  910. formation.teams[0][0].push(formation.teams[1][0][0]);
  911. formation.teams[0][1].push(formation.teams[1][1][0]);
  912. formation.teams[1][0].push(formation.teams[0][0][0]);
  913. formation.teams[1][1].push(formation.teams[0][1][0]);
  914. }
  915. formation.badge = 0;
  916. pagename = "triple.html";
  917. break;
  918. }
  919. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  920. if (e && e.ctrlKey) {
  921. window.open(newURL);
  922. } else {
  923. location.href = newURL;
  924. }
  925. }
  926. function loadData(force = false)
  927. {
  928. if (force)
  929. console.info('强制更新数据。');
  930. const _time = new Date().getTime();
  931. //开始读取解析怪物数据
  932. const sourceDataFolder = "monsters-info";
  933. if (statusLine) statusLine.classList.add("loading-check-version");
  934. GM_xmlhttpRequest({
  935. method: "GET",
  936. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  937. onload: function(response) {
  938. dealCkeyData(response.response);
  939. },
  940. onerror: function(response) {
  941. console.error("新的 Ckey JSON 数据获取失败。", response);
  942. return;
  943. }
  944. });
  945. //处理返回的数据
  946. function dealCkeyData(responseText)
  947. { //处理数据版本
  948. let newCkeys; //当前的Ckey们
  949. let lastCkeys; //以前Ckey们
  950. let currentCkey; //获取当前语言的ckey
  951. let lastCurrentCkey; //以前的当前语言的ckey
  952. try {
  953. newCkeys = JSON.parse(responseText);
  954. } catch (e) {
  955. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  956. return;
  957. }
  958. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  959. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  960. try {
  961. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  962. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  963. lastCkeys = [];
  964. } catch (e) {
  965. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  966. lastCkeys = [];
  967. }
  968. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  969. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  970. lastCurrentCkey = {
  971. code: currentDataSource.code,
  972. ckey: {},
  973. updateTime: null
  974. };
  975. lastCkeys.push(lastCurrentCkey);
  976. }
  977. if (statusLine) statusLine.classList.remove("loading-check-version");
  978. if (statusLine) statusLine.classList.add("loading-mon-info");
  979. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  980. console.debug("Cards ckey相等,直接读取已有的数据。");
  981. const transaction = db.transaction([`cards`]);
  982. const objectStore = transaction.objectStore(`cards`);
  983. const request = objectStore.get(currentDataSource.code);
  984. request.onerror = function(event) {
  985. console.error("Cards 数据库内容读取失败,需重新下载。");
  986. downloadCardsData();
  987. };
  988. request.onsuccess = function(event) {
  989. if (Array.isArray(request.result))
  990. {
  991. Cards = loadExtraCardsData(request.result);
  992. dealCardsData(Cards);
  993. }else
  994. {
  995. console.info("Cards 数据库内容不存在,需重新下载。");
  996. downloadCardsData();
  997. }
  998. };
  999. } else {
  1000. console.log("Cards 需重新下载。");
  1001. downloadCardsData();
  1002. }
  1003. function downloadCardsData()
  1004. {
  1005. GM_xmlhttpRequest({
  1006. method: "GET",
  1007. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  1008. onload: function(response) {
  1009. try {
  1010. Cards = loadExtraCardsData(JSON.parse(response.response));
  1011. } catch (e) {
  1012. console.error("Cards 数据 JSON 解码出错。", e);
  1013. return;
  1014. }
  1015. if (db)
  1016. {
  1017. const transaction = db.transaction([`cards`], "readwrite");
  1018. transaction.oncomplete = function(event) {
  1019. console.log("Cards 数据库写入完毕。");
  1020. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1021. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1022. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1023. dealCardsData(Cards);
  1024. };
  1025. const objectStore = transaction.objectStore(`cards`);
  1026. objectStore.put(Cards,currentDataSource.code);
  1027. }else //隐私模式无法启动数据库
  1028. {
  1029. dealCardsData(Cards);
  1030. }
  1031. },
  1032. onerror: function(response) {
  1033. console.error("Cards JSON 数据获取失败。", response);
  1034. }
  1035. });
  1036. }
  1037. function loadExtraCardsData(_cards)
  1038. {
  1039. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1040. let cards = _cards.slice(0, splitIdx);
  1041. for (let i = splitIdx + 1; i < _cards.length; i++)
  1042. {
  1043. const card = _cards[i];
  1044. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1045. /*card.unk01p = flags(card.unk01);
  1046. card.unk02p = flags(card.unk02);
  1047. card.unk03p = flags(card.unk03);
  1048. card.unk04p = flags(card.unk04);
  1049. card.unk05p = flags(card.unk05);
  1050. card.unk06p = flags(card.unk06);
  1051. card.unk07p = flags(card.unk07);
  1052. card.unk08p = flags(card.unk08);*/
  1053. cards[card?.id] = card;
  1054. }
  1055. return cards;
  1056. }
  1057. function dealCardsData(_cards)
  1058. {
  1059. if (editBox)
  1060. {
  1061. const monstersList = editBox.querySelector("#monsters-name-list");
  1062. let fragment = document.createDocumentFragment();
  1063. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1064. const opt = fragment.appendChild(document.createElement("option"));
  1065. opt.value = card.id;
  1066. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1067. });
  1068. monstersList.appendChild(fragment);
  1069. }
  1070. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1071. if (statusLine) statusLine.classList.add("loading-skill-info");
  1072. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1073. console.debug("Skills ckey相等,直接读取已有的数据。");
  1074. const transaction = db.transaction([`skills`]);
  1075. const objectStore = transaction.objectStore(`skills`);
  1076. const request = objectStore.get(currentDataSource.code);
  1077. request.onerror = function(event) {
  1078. console.error("Skills 数据库内容读取失败。");
  1079. };
  1080. request.onsuccess = function(event) {
  1081. if (Array.isArray(request.result))
  1082. {
  1083. Skills = request.result;
  1084. dealSkillData(Skills);
  1085. }else
  1086. {
  1087. console.info("Skills 数据库内容不存在,需重新下载。");
  1088. downloadSkillData();
  1089. }
  1090. };
  1091. } else {
  1092. console.log("Skills 需重新下载。");
  1093. downloadSkillData();
  1094. }
  1095. function downloadSkillData()
  1096. {
  1097. GM_xmlhttpRequest({
  1098. method: "GET",
  1099. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1100. onload: function(response) {
  1101. try {
  1102. Skills = JSON.parse(response.response);
  1103. } catch (e) {
  1104. console.log("Skills 数据 JSON 解码出错", e);
  1105. return;
  1106. }
  1107. if (db)
  1108. {
  1109. const transaction = db.transaction([`skills`], "readwrite");
  1110. transaction.oncomplete = function(event) {
  1111. console.log("Skills 数据库写入完毕。");
  1112. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1113. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1114. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1115. dealSkillData(Skills);
  1116. };
  1117. const objectStore = transaction.objectStore(`skills`);
  1118. objectStore.put(Skills,currentDataSource.code);
  1119. }else //隐私模式无法启动数据库
  1120. {
  1121. dealSkillData(Skills);
  1122. }
  1123. },
  1124. onerror: function(response) {
  1125. console.error("Skills JSON 数据获取失败", response);
  1126. }
  1127. });
  1128. }
  1129. function dealSkillData(_skills)
  1130. {
  1131. //显示数据更新时间
  1132. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1133. checkControlBox();
  1134. function checkControlBox()
  1135. {
  1136. if (controlBox)
  1137. {
  1138. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1139. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1140. clearInterval(controlBoxHook);
  1141. }
  1142. }
  1143. //initialize(); //初始化
  1144. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1145. //如果通过的话就载入URL中的怪物数据
  1146. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1147. checkFormationBox();
  1148. function checkFormationBox()
  1149. {
  1150. if (formationBox?.querySelector('.teams'))
  1151. {
  1152. reloadFormationData();
  1153. clearInterval(formationBoxHook);
  1154. }
  1155. }
  1156. //读取储存的所有玩家数据
  1157. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1158. PlayerDatas = datas.map(data=>new PlayerData(data));
  1159. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1160. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1161. });
  1162. }
  1163. }
  1164. }
  1165. }
  1166. //重新读取URL中的Data数据并刷新页面
  1167. function reloadFormationData(event) {
  1168. let formationData;
  1169. if (event && event.state && event.state.outForm)
  1170. {
  1171. //直接使用现有数据
  1172. formationData = event.state.outForm;
  1173. //console.log("直接读取",formationData);
  1174. }else
  1175. {
  1176. try {
  1177. const parameterDataString = getQueryString(["d","data"]);
  1178. formationData = JSON.parse(parameterDataString);
  1179. //console.log("从URL读取",formationData);
  1180. } catch (e) {
  1181. console.error("URL中队伍数据JSON解码出错", e);
  1182. return;
  1183. }
  1184. }
  1185. formation.loadObj(formationData);
  1186. refreshAll(formation);
  1187. if (isGuideMod)
  1188. {
  1189. let mid;
  1190. if (event && event.state && event.state.mid)
  1191. {
  1192. mid = event.state.mid;
  1193. }else
  1194. {
  1195. mid = parseInt(getQueryString("id"),10);
  1196. }
  1197. if (!isNaN(mid))
  1198. {
  1199. editBox.mid = mid;
  1200. editBoxChangeMonId(mid);
  1201. }
  1202. if (event && event.state && event.state.searchArr)
  1203. {
  1204. showSearch(event.state.searchArr.map(id=>Cards[id]));
  1205. }
  1206. }
  1207. }
  1208. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1209. //创建新的分享地址
  1210. function creatNewUrl(arg) {
  1211. if (arg == undefined) arg = {};
  1212. if (!!(window.history && history.pushState)) { // 支持History API
  1213. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1214. const datasource = arg.datasource || getQueryString("s");
  1215. const outObj = formation.outObj();
  1216. const newSearch = new URLSearchParams();
  1217. if (language_i18n) newSearch.set("l", language_i18n);
  1218. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1219. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1220. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1221. if (outObj)
  1222. {
  1223. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1224. newSearch.set("d", dataJsonStr);
  1225. }
  1226. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1227. if (!arg.notPushState) {
  1228. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1229. } else {
  1230. return newUrl;
  1231. }
  1232. }
  1233. }
  1234. function ObjToUrl(obj)
  1235. {
  1236. let fileName;
  1237. switch (obj.d.f.length)
  1238. {
  1239. case 1:{
  1240. fileName = "solo.html";
  1241. break;
  1242. }
  1243. case 2:{
  1244. fileName = "multi.html";
  1245. break;
  1246. }
  1247. case 3:{
  1248. fileName = "triple.html";
  1249. break;
  1250. }
  1251. }
  1252. const newUrl = new URL(fileName, location);
  1253. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1254. if (!obj.s || obj.s == "ja")
  1255. {
  1256. newUrl.searchParams.delete("s");
  1257. }else
  1258. {
  1259. newUrl.searchParams.set("s", obj.s);
  1260. }
  1261. let l = getQueryString("l");
  1262. if (l)
  1263. {
  1264. newUrl.searchParams.set("l", l);
  1265. }
  1266. return newUrl;
  1267. }
  1268. //解析从QR图里获取的字符串
  1269. function inputFromQrString(string)
  1270. {
  1271. const re = {code: 0, message: null};
  1272. //code 1~99 为各种编码
  1273. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1274. {
  1275. try{
  1276. let jo = JSON.parse(string);
  1277. if (jo.d && typeof jo.d == "object")
  1278. {
  1279. re.code = 1;
  1280. re.message = "发现队伍数据 | Formation data founded";
  1281. re.url = ObjToUrl(jo);
  1282. }else
  1283. {
  1284. re.code = 100;
  1285. re.message = "无队伍数据 | No formation data";
  1286. }
  1287. }catch(e)
  1288. {
  1289. re.code = 111;
  1290. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1291. }
  1292. }
  1293. else if (/^(https?|file):\/\//i.test(string))
  1294. {
  1295. let url = new URL(string);
  1296. if (url.searchParams.get('d'))
  1297. {
  1298. try{
  1299. let jo = {
  1300. d: JSON.parse(url.searchParams.get('d')),
  1301. s: url.searchParams.get('s'),
  1302. }
  1303. re.code = 1;
  1304. re.message = "发现队伍数据 | Formation data founded";
  1305. re.url = ObjToUrl(jo);
  1306. }catch(e)
  1307. {
  1308. re.code = 112;
  1309. re.message = "错误的 网址 格式 | The illegal URL format";
  1310. }
  1311. }
  1312. else
  1313. {
  1314. re.code = 100;
  1315. re.message = "无队伍数据 | No formation data";
  1316. }
  1317. }
  1318. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1319. { //PDC
  1320. re.code = 2;
  1321. re.message = "发现 PDC 格式 | PDC format found";
  1322. const newFotmation = pdcFotmationToPdfFotmation(string);
  1323. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1324. }
  1325. else
  1326. {
  1327. re.code = 110;
  1328. re.message = "不支持的格式 | Unsupported format";
  1329. }
  1330. return re;
  1331. }
  1332. //解析PDC的数据
  1333. function pdcFotmationToPdfFotmation(inputString)
  1334. {
  1335. function readPDC(string)
  1336. {
  1337. let teamsStr = string.split(']');
  1338. let baseInfo = teamsStr.shift().split(',');
  1339. let teamsArr = teamsStr.map(teamStr=>
  1340. {
  1341. let membersStr = teamStr.split('}').filter(Boolean);
  1342. const team = {
  1343. badge: parseInt(membersStr.shift(),10) //徽章是10进制
  1344. }
  1345. team.members = membersStr.map(memberStr=>{
  1346. let memberArr = memberStr.split(',').map(valueStr=>{
  1347. let idx = parseInt(valueStr.substr(0,2),36);
  1348. let value = valueStr.substr(2);
  1349. if (idx !== 2)
  1350. {
  1351. value = parseInt(value,36);
  1352. }else
  1353. {
  1354. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1355. }
  1356. return [idx, value];
  1357. });
  1358. return new Map(memberArr);
  1359. });
  1360. return team;
  1361. }
  1362. );
  1363. let pdcFotmation = {
  1364. version: parseInt(baseInfo[0],10),
  1365. teamCount: parseInt(baseInfo[1],10)+1,
  1366. teams: teamsArr
  1367. }
  1368. return pdcFotmation;
  1369. }
  1370. let pdcFotmation = readPDC(inputString);
  1371. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1372. if (pdcFotmation.teamCount == 2)
  1373. {
  1374. const team1 = pdcFotmation.teams[0].members;
  1375. const team2 = pdcFotmation.teams[1].members;
  1376. let team2Leader = team1.find(member=>member.get(15) == 5);
  1377. if (team2Leader)
  1378. {
  1379. team2Leader.set(15,0);
  1380. team2.splice(0,0,team2Leader);
  1381. team1.splice(team1.indexOf(team2Leader),1);
  1382. }
  1383. }
  1384. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1385. const t = f.teams[ti];
  1386. const membersArr = t[0];
  1387. const assistArr = t[1];
  1388. //队伍徽章
  1389. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1390. pdcTeam.members.forEach((member)=>{
  1391. const m = membersArr[member.get(15) || 0];
  1392. const a = assistArr[member.get(15) || 0];
  1393. m.id = member.get(0) || 0;
  1394. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1395. if (member.get(2))
  1396. {
  1397. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1398. }
  1399. m.level = member.get(3) || 1;
  1400. a.level = member.get(10) || 1;
  1401. m.plus[0] = member.get(4) || 0;
  1402. m.plus[1] = member.get(5) || 0;
  1403. m.plus[2] = member.get(6) || 0;
  1404. a.plus[0] = member.get(11) || 0;
  1405. a.plus[1] = member.get(12) || 0;
  1406. a.plus[2] = member.get(13) || 0;
  1407. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1408. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1409. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1410. });
  1411. });
  1412. return f;
  1413. }
  1414. //截图
  1415. function capture() {
  1416. statusLine.classList.add("prepare-capture");
  1417. const titleBox = formationBox.querySelector(".title-box");
  1418. const detailBox = formationBox.querySelector(".detail-box");
  1419. const txtTitle = titleBox.querySelector(".title");
  1420. const txtDetail = detailBox.querySelector(".detail");
  1421. //去掉可能的空白文字的编辑状态
  1422. titleBox.classList.remove("edit");
  1423. detailBox.classList.remove("edit");
  1424. const downLink = controlBox.querySelector(".down-capture");
  1425. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1426. canvas.toBlob(function(blob) {
  1427. window.URL.revokeObjectURL(downLink.href);
  1428. downLink.href = URL.createObjectURL(blob);
  1429. downLink.download = `${document.title}.png`;
  1430. downLink.click();
  1431. statusLine.classList.remove("prepare-capture");
  1432. //如果是空白文字,加回编辑状态
  1433. if (txtTitle.value.length == 0)
  1434. titleBox.classList.add("edit");
  1435. if (txtDetail.value.length == 0)
  1436. detailBox.classList.add("edit");
  1437. });
  1438. //document.body.appendChild(canvas);
  1439. });
  1440. }
  1441. window.onload = initialize; //界面初始化
  1442. //初始化
  1443. function initialize(event) {
  1444. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1445. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1446. controlBox = document.body.querySelector(".control-box");
  1447. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1448. formationBox = document.body.querySelector(".formation-box");
  1449. editBox = document.body.querySelector(".edit-box");
  1450. if (isGuideMod) {
  1451. console.info('现在是 怪物图鉴 模式');
  1452. document.body.classList.add('guide-mod');
  1453. }
  1454. //const helpLink = controlBox.querySelector(".help-link");
  1455. //if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  1456. //▼添加语言列表开始
  1457. const langSelectDom = controlBox.querySelector(".languages");
  1458. languageList.forEach(lang =>
  1459. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1460. );
  1461. const langOptionArray = Array.from(langSelectDom.options);
  1462. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1463. //▲添加语言列表结束
  1464. //▼添加数据来源列表开始
  1465. const dataSelectDom = controlBox.querySelector(".datasource");
  1466. dataSourceList.forEach(ds =>
  1467. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1468. );
  1469. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1470. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1471. //添加数据class
  1472. document.body.classList.add("ds-" + currentDataSource.code);
  1473. //▲添加数据来源列表结束
  1474. //设定初始的显示设置
  1475. //显示ID开关
  1476. const btnShowMonId = document.getElementById("show-mon-id");
  1477. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1478. btnShowMonId.onchange = function(e){
  1479. toggleDomClassName(!this.checked, 'not-show-mon-id');
  1480. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1481. };
  1482. btnShowMonId.onchange(false);
  1483. //显示CD开关
  1484. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1485. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id);
  1486. btnShowMonSkillCd.onchange = function(e){
  1487. toggleDomClassName(this.checked, this.id);
  1488. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1489. };
  1490. btnShowMonSkillCd.onchange(false);
  1491. //显示卡片觉醒开关
  1492. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1493. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1494. btnShowMonAwoken.onchange = function(e){
  1495. toggleDomClassName(this.checked, this.id);
  1496. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1497. };
  1498. btnShowMonAwoken.onchange(false);
  1499. //3P显示觉醒统计开关
  1500. let btnShowAwokenCount = document.getElementById("show-awoken-count");
  1501. if (btnShowAwokenCount) {
  1502. btnShowAwokenCount.onclick = function() {
  1503. toggleDomClassName(!this.checked, 'not-show-awoken-count');
  1504. }
  1505. btnShowAwokenCount.onclick();
  1506. }
  1507. //触屏使用的切换显示的线条
  1508. interchangeSVG = document.body.querySelector("#interchange-line");
  1509. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1510. interchangeSVG.changePoint = function(p1, p2) {
  1511. const line = this.line;
  1512. if (p1 && p1.x != undefined)
  1513. line.setAttribute("x1", p1.x);
  1514. if (p1 && p1.y != undefined)
  1515. line.setAttribute("y1", p1.y);
  1516. if (p2 && p2.x != undefined)
  1517. line.setAttribute("x2", p2.x);
  1518. if (p2 && p2.y != undefined)
  1519. line.setAttribute("y2", p2.y);
  1520. };
  1521. //初始化所有mask的关闭按钮
  1522. const masks = document.body.querySelectorAll(".mask");
  1523. for (const mask of masks)
  1524. {
  1525. mask.show = function(arg){
  1526. this?.initialize?.(arg);
  1527. this.classList.remove(className_displayNone);
  1528. };
  1529. mask.btnClose = mask.querySelector(".mask-close");
  1530. mask.btnClose.onclick = function(){
  1531. mask?.hide?.();
  1532. mask.classList.add(className_displayNone);
  1533. };
  1534. }
  1535. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1536. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1537. btnQrCode.onclick = function(){
  1538. qrCodeFrame.show();
  1539. };
  1540. qrCodeFrame.initialize = function(){
  1541. const saveBox = this.content.saveBox;
  1542. const readBox = this.content.readBox;
  1543. readBox.info.textContent = "";
  1544. readBox.videoBox.classList.add(className_displayNone);
  1545. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1546. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1547. };
  1548. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1549. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1550. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1551. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1552. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1553. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1554. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1555. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1556. qrReadBox.info = qrReadBox.querySelector(".info");
  1557. qrReadBox.video = qrReadBox.querySelector("#video");
  1558. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1559. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1560. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1561. qrReadBox.readString.onclick = function()
  1562. {
  1563. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1564. if (inputResult.code < 100)
  1565. {
  1566. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1567. const newLink = document.createElement("a");
  1568. newLink.className = "formation-from-string";
  1569. newLink.href = inputResult.url;
  1570. newLink.target = "_blank";
  1571. qrReadBox.info.appendChild(newLink);
  1572. }else
  1573. {
  1574. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1575. }
  1576. }
  1577. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1578. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1579. qrSaveBox.qrStr.onchange = function()
  1580. {
  1581. qrCodeFrame.refreshQrCode(this.value);
  1582. }
  1583. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1584. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1585. let qrstr = formation.getQrStr(this.value);
  1586. qrSaveBox.qrStr.value = qrstr;
  1587. qrSaveBox.qrStr.onchange();
  1588. });
  1589. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1590. qrCodeFrame.ondragenter = ()=>false;
  1591. qrCodeFrame.ondragover = ()=>false;
  1592. qrCodeFrame.ondrop = function(e)
  1593. {
  1594. imagesSelected(e.dataTransfer.files);
  1595. e.stopPropagation();
  1596. e.preventDefault();
  1597. }
  1598. qrCodeFrame.refreshQrCode = function(string)
  1599. {
  1600. const qrImg = this.content.saveBox.qrImage;
  1601. URL.revokeObjectURL(qrImg.src);
  1602. const EncodeHintType = ZXing.EncodeHintType;
  1603. const hints = new Map();
  1604. hints.set(EncodeHintType.MARGIN, 0);
  1605. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1606. const qrWidth = 500,qrHeight = 500;
  1607. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1608. let svgData = new XMLSerializer().serializeToString(svgElement);
  1609. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1610. let svgUrl = URL.createObjectURL(blob);
  1611. qrImg.src = svgUrl;
  1612. loadImage(svgUrl).then(function(img) {
  1613. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1614. let cavans = document.createElement("canvas");
  1615. cavans.width = cavansWidth;
  1616. cavans.height = cavansHeight;
  1617. let ctx = cavans.getContext('2d');
  1618. ctx.fillStyle="white";
  1619. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1620. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1621. cavans.toBlob(function(blob) {
  1622. const saveQrImg = qrSaveBox.saveQrImg;
  1623. URL.revokeObjectURL(saveQrImg.href);
  1624. const downLink = URL.createObjectURL(blob);
  1625. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1626. saveQrImg.href = downLink;
  1627. });
  1628. svgElement = null;
  1629. svgData = null;
  1630. blob = null;
  1631. img = null;
  1632. cavans = null;
  1633. ctx = null;
  1634. }, function(err) {
  1635. console.log(err);
  1636. });
  1637. }
  1638. qrReadBox.readQrFile.onclick = function()
  1639. {
  1640. qrReadBox.filePicker.click();
  1641. }
  1642. qrReadBox.filePicker.onchange = function()
  1643. {
  1644. imagesSelected(this.files);
  1645. }
  1646. function imagesSelected(myFiles) {
  1647. if (myFiles.length < 1) return;
  1648. const file = myFiles[0];
  1649. loadImage(URL.createObjectURL(file)).then(function(img) {
  1650. qrcodeReader.decodeFromImage(img).then((result) => {
  1651. console.debug('Found QR code!', result);
  1652. qrReadBox.qrStr.value = result.text;
  1653. qrReadBox.readString.onclick();
  1654. }).catch((err) => {
  1655. console.error(err);
  1656. if (err) {
  1657. if (err instanceof ZXing.NotFoundException) {
  1658. console.debug('Try crop PDC original QR');
  1659. let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1660. scale = 3, //放大倍率
  1661. extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1662. let cavans = document.createElement("canvas");
  1663. cavans.width = cropWidth * scale + extraLeft + extraRight;
  1664. cavans.height = cropHeight * scale + extraTop + extraBottom;
  1665. let ctx = cavans.getContext('2d');
  1666. ctx.fillStyle="white";
  1667. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1668. ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1669. //qrReadBox.appendChild(cavans);
  1670. qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1671. console.debug('Found QR code!', result2);
  1672. qrReadBox.qrStr.value = result2.text;
  1673. qrReadBox.readString.onclick();
  1674. }).catch((err2) => {
  1675. console.error(err2);
  1676. if (err2) {
  1677. if (err2 instanceof ZXing.NotFoundException) {
  1678. qrReadBox.info.textContent = 'No QR code found.';
  1679. }
  1680. if (err2 instanceof ZXing.ChecksumException) {
  1681. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1682. }
  1683. if (err2 instanceof ZXing.FormatException) {
  1684. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1685. }
  1686. }
  1687. });
  1688. }
  1689. if (err instanceof ZXing.ChecksumException) {
  1690. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1691. }
  1692. if (err instanceof ZXing.FormatException) {
  1693. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1694. }
  1695. }
  1696. });
  1697. console.debug(`Started decode for image from ${img.src}`)
  1698. }, function(err) {
  1699. console.debug(err);
  1700. });
  1701. }
  1702. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1703. { //http不支持攝像頭
  1704. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1705. qrReadBox.readQrCamera.onclick = function()
  1706. {
  1707. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1708. location.protocol = "https:" //跳到https
  1709. }
  1710. }else
  1711. {
  1712. function scanContinuously()
  1713. {
  1714. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1715. if (result) {
  1716. // properly decoded qr code
  1717. console.debug('Found QR code!', result);
  1718. qrReadBox.qrStr.value = result.text;
  1719. qrReadBox.readString.onclick();
  1720. }
  1721. if (err) {
  1722. if (err instanceof ZXing.NotFoundException) {
  1723. console.debug('No QR code found.')
  1724. }
  1725. if (err instanceof ZXing.ChecksumException) {
  1726. console.debug('A code was found, but it\'s read value was not valid.')
  1727. }
  1728. if (err instanceof ZXing.FormatException) {
  1729. console.debug('A code was found, but it was in a invalid format.')
  1730. }
  1731. }
  1732. });
  1733. }
  1734. qrcodeReader.getVideoInputDevices()
  1735. .then((videoInputDevices) => {
  1736. const sourceSelect_id = "selected-device-id";
  1737. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1738. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1739. {
  1740. selectedDeviceId = videoInputDevices[0].deviceId;
  1741. }
  1742. if (videoInputDevices.length >= 1) {
  1743. videoInputDevices.forEach((element) => {
  1744. const sourceOption = document.createElement('option');
  1745. sourceOption.text = element.label
  1746. sourceOption.value = element.deviceId
  1747. qrReadBox.sourceSelect.appendChild(sourceOption)
  1748. });
  1749. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1750. qrReadBox.sourceSelect.onchange = function() {
  1751. selectedDeviceId = this.value;
  1752. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1753. if (qrReadBox.readQrCamera.classList.contains("running"))
  1754. {
  1755. qrcodeReader.reset();
  1756. scanContinuously();
  1757. }
  1758. };
  1759. }
  1760. qrReadBox.readQrCamera.onclick = function()
  1761. {
  1762. if (this.classList.contains("running"))
  1763. {
  1764. qrcodeReader.reset();
  1765. qrReadBox.videoBox.classList.add(className_displayNone);
  1766. qrReadBox.info.textContent = "";
  1767. }else
  1768. {
  1769. qrReadBox.videoBox.classList.remove(className_displayNone);
  1770. scanContinuously();
  1771. }
  1772. this.classList.toggle("running");
  1773. }
  1774. })
  1775. .catch((err) => {
  1776. console.error(err)
  1777. });
  1778. }
  1779. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1780. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1781. btnPlayerData.onclick = function(){
  1782. playerDataFrame.show();
  1783. };
  1784. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1785. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1786. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1787. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1788. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1789. playerDataFrame.initialize = function(){
  1790. this.playerList.innerHTML = '';
  1791. for (const playerData of PlayerDatas)
  1792. {
  1793. this.playerList.add(playerData);
  1794. }
  1795. };
  1796. function deletPlayerData(e)
  1797. {
  1798. const table = this.parentNode.parentNode.parentNode.parentNode;
  1799. table.parentNode.remove();
  1800. if (currentPlayerData == table.data) currentPlayerData = null;
  1801. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1802. const name = table.getAttribute("data-player-name");
  1803. dbDelete(db, "palyer_datas", name);
  1804. }
  1805. function setPlayerDataDefault(e)
  1806. {
  1807. const table = this.parentNode.parentNode.parentNode.parentNode;
  1808. const cfgName = cfgPrefix + "default-player-name";
  1809. const dataPlayerName = table.getAttribute("data-player-name");
  1810. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1811. if (localStorage.getItem(cfgName) === dataPlayerName) {
  1812. currentPlayerData = null;
  1813. localStorage.removeItem(cfgName);
  1814. checkInput.checked = false;
  1815. } else {
  1816. currentPlayerData = table.data;
  1817. localStorage.setItem(cfgName, dataPlayerName);
  1818. checkInput.checked = true;
  1819. }
  1820. }
  1821. playerDataFrame.playerList.add = function(data) {
  1822. this.appendChild(this.newPlayerData(data));
  1823. }
  1824. playerDataFrame.playerList.newPlayerData = function(data) {
  1825. const t = playerDataFrame.querySelector('#template-player-datas');
  1826. const clone = document.importNode(t.content, true);
  1827. const table = clone.querySelector("table");
  1828. table.data = data;
  1829. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1830. table.setAttribute("data-player-name", data.name);
  1831. const tbody = table.tBodies[0];
  1832. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1833. tbody.querySelector(".delete").onclick = deletPlayerData;
  1834. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1835. let name = tbody.querySelector(".name");
  1836. name.textContent = data.name;
  1837. name.setAttribute("data-camp", data.camp);
  1838. let lvexp = tbody.querySelector(".lvexp");
  1839. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1840. lvexp.querySelector(".level").textContent = data.lv;
  1841. let stama = tbody.querySelector(".stama");
  1842. //第一管体力
  1843. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1844. //第二管体力
  1845. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1846. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1847. sta_cur.textContent = data.sta;
  1848. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1849. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  1850. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  1851. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  1852. const deckList = tbody.querySelector(".decks .deck");
  1853. const teamLink = tbody.querySelector(".decks .team-link");
  1854. const radioList = tbody.querySelector(".decks .deck-radio-list");
  1855. data.parsedDecks.forEach((deck,idx)=>{
  1856. const li = radioList.appendChild(document.createElement("li"));
  1857. const ipt = li.appendChild(document.createElement("input"));
  1858. ipt.className = "deck-choose";
  1859. ipt.type = "radio";
  1860. ipt.name = `decks-${data.name}`;
  1861. ipt.value = idx;
  1862. ipt.onclick = changeDeck;
  1863. ipt.deck = deck;
  1864. });
  1865. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  1866. function changeDeck(e)
  1867. {
  1868. const deck = this.deck;
  1869. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  1870. lis.forEach((li,idx)=>{
  1871. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  1872. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  1873. });
  1874. const newFotmation = deck.toFormation();
  1875. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  1876. }
  1877. return clone;
  1878. }
  1879. async function uploadPlayerData(myFiles) {
  1880. if (myFiles.length < 1) return;
  1881. for (const myFile of myFiles) {
  1882. try {
  1883. const reader = await fileReader(myFile, {readType: "text"});
  1884. const data = JSON.parse(reader.result);
  1885. const playerData = new PlayerData(data);
  1886. let dataCount = 0;
  1887. if (db) {
  1888. dataCount = await dbCount(db, "palyer_datas", data.name);
  1889. await dbWrite(db, "palyer_datas", data);
  1890. }
  1891. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  1892. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  1893. PlayerDatas.splice(oldIdx, 1, playerData);
  1894. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  1895. liArr[oldIdx].remove();
  1896. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  1897. } else {
  1898. PlayerDatas.push(playerData);
  1899. playerDataFrame.playerList.add(playerData);
  1900. }
  1901. } catch (error) {
  1902. console.error(error);
  1903. }
  1904. }
  1905. }
  1906. //标题和介绍文本框
  1907. const titleBox = formationBox.querySelector(".title-box");
  1908. const detailBox = formationBox.querySelector(".detail-box");
  1909. const txtTitle = titleBox.querySelector(".title");
  1910. const txtDetail = detailBox.querySelector(".detail");
  1911. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1912. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1913. txtTitle.onchange = function() {
  1914. formation.title = this.value;
  1915. //txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  1916. txtTitleDisplay.innerHTML = '';
  1917. txtTitleDisplay.appendChild(descriptionToHTML(this.value));
  1918. let titleStr = txtTitleDisplay.textContent.trim();
  1919. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1920. creatNewUrl();
  1921. };
  1922. txtTitle.onblur = function() {
  1923. if (this.value.length > 0)
  1924. titleBox.classList.remove("edit");
  1925. };
  1926. txtDetail.onchange = function() {
  1927. formation.detail = this.value;
  1928. //txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  1929. txtDetailDisplay.innerHTML = '';
  1930. txtDetailDisplay.appendChild(descriptionToHTML(this.value));
  1931. creatNewUrl();
  1932. };
  1933. txtDetail.onblur = function() {
  1934. if (this.value.length > 0)
  1935. detailBox.classList.remove("edit");
  1936. this.style.height = txtDetailDisplay.scrollHeight + "px";
  1937. };
  1938. txtTitleDisplay.onclick = function() {
  1939. titleBox.classList.add("edit");
  1940. txtTitle.focus();
  1941. };
  1942. txtDetailDisplay.onclick = function() {
  1943. detailBox.classList.add("edit");
  1944. txtDetail.focus();
  1945. };
  1946. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  1947. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  1948. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  1949. }
  1950. //将所有怪物头像添加到全局数组
  1951. teamBigBoxs.forEach(teamBigBox => {
  1952. const teamBox = teamBigBox.querySelector(".team-box");
  1953. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  1954. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  1955. menbers.forEach(m => {
  1956. allMembers.push(m);
  1957. });
  1958. assist.forEach(m => {
  1959. allMembers.push(m);
  1960. });
  1961. });
  1962. //从怪物头像获取队员的队伍编号
  1963. function getMemberArrayIndexFromMonHead(headDom) {
  1964. return [
  1965. parseInt(headDom.getAttribute("data-team"), 10), //team
  1966. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1967. parseInt(headDom.getAttribute("data-index"), 10), //index
  1968. ];
  1969. }
  1970. //编辑界面点击每个怪物的头像的处理
  1971. function clickMonHead(e) {
  1972. const arr = getMemberArrayIndexFromMonHead(this);
  1973. editMon(arr[0], arr[1], arr[2]);
  1974. return false; //没有false将会打开链接
  1975. }
  1976. //编辑界面每个怪物的头像的拖动
  1977. function dragStartMonHead(e) {
  1978. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1979. }
  1980. //编辑界面每个怪物的头像的经过,阻止事件发生
  1981. function dropOverMonHead(e) {
  1982. e.preventDefault();
  1983. }
  1984. //编辑界面每个怪物的头像的放下
  1985. function dropMonHead(e) {
  1986. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1987. const dataTo = getMemberArrayIndexFromMonHead(this);
  1988. if ((dataTo[0] !== dataFrom[0]) ||
  1989. (dataTo[1] !== dataFrom[1]) ||
  1990. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1991. interchangeCard(dataFrom, dataTo);
  1992. }
  1993. return false; //没有false将会打开链接
  1994. }
  1995. //移动端编辑界面每个怪物的头像的放下
  1996. function touchstartMonHead(e) {
  1997. e.stopPropagation();
  1998. //console.log("开始触摸",e,this);
  1999. const tc = e.changedTouches[0];
  2000. const pX = tc.pageX,
  2001. pY = tc.pageY;
  2002. interchangeSVG.style.display = "none";
  2003. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2004. }
  2005. //移动端编辑界面每个怪物的头像的移动
  2006. function touchmoveMonHead(e) {
  2007. //console.log("移动中",e,this);
  2008. const tc = e.changedTouches[0];
  2009. const pX = tc.pageX,
  2010. pY = tc.pageY;
  2011. const rect = this.getBoundingClientRect();
  2012. const top = rect.top + document.documentElement.scrollTop;
  2013. const left = rect.left + document.documentElement.scrollLeft;
  2014. if ((pY < top) || (pY > (top + rect.height)) ||
  2015. (pX < left) || (pX > (left + rect.width))) {
  2016. interchangeSVG.style.display = "block";
  2017. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2018. } else {
  2019. interchangeSVG.style.display = "none";
  2020. }
  2021. }
  2022. //移动端编辑界面每个怪物的头像的结束
  2023. function touchendMonHead(e) {
  2024. const tc = e.changedTouches[0];
  2025. const pX = tc.pageX,
  2026. pY = tc.pageY;
  2027. //console.log("移动结束",pX,pY,e,this);
  2028. interchangeSVG.style.display = "none";
  2029. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2030. const target = allMembers.find(m => {
  2031. const rect = m.getBoundingClientRect();
  2032. const top = rect.top + document.documentElement.scrollTop;
  2033. const left = rect.left + document.documentElement.scrollLeft;
  2034. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2035. (pX > left) && (pX < (left + rect.width));
  2036. return isInRect;
  2037. });
  2038. if (target && this != target) {
  2039. //console.log("找到的对象",targets[0]);
  2040. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2041. const dataTo = getMemberArrayIndexFromMonHead(target);
  2042. if ((dataTo[0] != dataFrom[0]) ||
  2043. (dataTo[1] != dataFrom[1]) ||
  2044. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2045. interchangeCard(dataFrom, dataTo);
  2046. }
  2047. }
  2048. }
  2049. //移动端编辑界面每个怪物的头像的取消
  2050. function touchcancelMonHead(e) {
  2051. interchangeSVG.style.display = "none";
  2052. console.log("移动取消", e, this);
  2053. }
  2054. function interchangeCard(formArr, toArr) {
  2055. function changeType(member, isAssist) {
  2056. if (member.id == 0 || (isAssist && member.id == -1)) {
  2057. return new Member();
  2058. } else {
  2059. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2060. newMember.loadFromMember(member);
  2061. return newMember;
  2062. }
  2063. }
  2064. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2065. const isCopy = changeSwapToCopy.checked;
  2066. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2067. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2068. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2069. {
  2070. from = changeType(from, formArr[1]);
  2071. if (!isCopy) to = changeType(to, toArr[1]);
  2072. } else if (isCopy) {
  2073. const newFrom = new from.constructor();
  2074. newFrom.loadFromMember(from);
  2075. from = newFrom;
  2076. }
  2077. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2078. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2079. creatNewUrl(); //刷新URL
  2080. refreshAll(formation); //刷新全部
  2081. }
  2082. function switchLeader(e)
  2083. {
  2084. const headDom = this.parentNode;
  2085. const arr = getMemberArrayIndexFromMonHead(headDom);
  2086. const team = formation.teams[arr[0]];
  2087. const member = team[arr[1]][arr[2]];
  2088. const card = Cards[member.id] || Cards[0];
  2089. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2090. if (skills.length < 1) return;
  2091. const skill = skills[0];
  2092. if (team[3] > 0) //如果队伍已经换了队长
  2093. {
  2094. if (skill.type == 227 //固定与右侧换队长
  2095. || team[3] == arr[2]) //点的就是换的队长
  2096. {
  2097. team[3] = 0; //还原
  2098. }else
  2099. {
  2100. team[3] = arr[2]; //改变成任何能点的换队长
  2101. }
  2102. }else //如果队伍没有换队长
  2103. {
  2104. if (skill.type == 227) //固定与右侧换队长
  2105. {
  2106. let myTeam = team.slice(0,5);
  2107. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2108. }
  2109. else if(arr[2] > 0) //如果点的不是原队长
  2110. {
  2111. team[3] = arr[2]; //接换成新队长
  2112. }
  2113. }
  2114. creatNewUrl(); //刷新URL
  2115. refreshAll(formation); //刷新全部
  2116. e.stopPropagation();
  2117. e.preventDefault();
  2118. }
  2119. //所有怪物头像,添加拖动交换的代码
  2120. allMembers.forEach(m => {
  2121. //点击
  2122. m.onclick = clickMonHead;
  2123. //拖动
  2124. m.draggable = true;
  2125. m.ondragstart = dragStartMonHead;
  2126. m.ondragover = dropOverMonHead;
  2127. m.ondrop = dropMonHead;
  2128. //触摸
  2129. m.ontouchstart = touchstartMonHead;
  2130. m.ontouchmove = touchmoveMonHead;
  2131. m.ontouchend = touchendMonHead;
  2132. m.ontouchcancel = touchcancelMonHead;
  2133. //子元素
  2134. m.querySelector(".switch-leader").onclick = switchLeader;
  2135. });
  2136. //添加徽章
  2137. const className_ChoseBadges = "show-all-badges";
  2138. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2139. //徽章
  2140. const teamBadge = teamBigBox.querySelector(".team-badge");
  2141. if (!teamBadge) return;
  2142. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2143. function setBadge() {
  2144. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2145. const team = formation.teams[teamIdx];
  2146. teamBadge.classList.remove(className_ChoseBadges);
  2147. team[2] = parseInt(this.value, 10);
  2148. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2149. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2150. creatNewUrl();
  2151. } else {
  2152. teamBadge.classList.add(className_ChoseBadges);
  2153. }
  2154. }
  2155. badges.forEach(badge => badge.onclick = setBadge);
  2156. });
  2157. //显示HP的详细值
  2158. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2159. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2160. {
  2161. const dialogContent = this.querySelector(".dialog-content");
  2162. const fragment = document.createDocumentFragment();
  2163. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2164. {
  2165. const table = document.createElement("table");
  2166. table.className = "hp-range-table";
  2167. table.setAttribute("data-attr", attr);
  2168. table.createCaption();
  2169. const tHead = table.createTHead();
  2170. const tBody = table.createTBody();
  2171. const rangeRow = tHead.insertRow();
  2172. rangeRow.className = "hp-range";
  2173. rangeRow.appendChild(document.createElement("th"));
  2174. const rageHpRow = tBody.insertRow();
  2175. rageHpRow.className = "general";
  2176. rageHpRow.appendChild(document.createElement("th"));
  2177. const rageHpNoAwokenRow = tBody.insertRow();
  2178. rageHpNoAwokenRow.className = "awoken-bind";
  2179. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2180. const reduceRow = tBody.insertRow();
  2181. reduceRow.className = "reduce-scale";
  2182. reduceRow.appendChild(document.createElement("th"));
  2183. const reduceHpRow = tBody.insertRow();
  2184. reduceHpRow.className = "reduce-general";
  2185. reduceHpRow.appendChild(document.createElement("th"));
  2186. const reduceHpNoAwokenRow = tBody.insertRow();
  2187. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2188. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2189. reduceRanges.forEach(range=>{
  2190. const hpRange = rangeRow.insertCell();
  2191. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2192. hpRangeMin.className = "hp-range-min";
  2193. hpRangeMin.textContent = range.min;
  2194. hpRange.appendChild(document.createTextNode(" ~ "));
  2195. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2196. hpRangeMax.className = "hp-range-max";
  2197. hpRangeMax.textContent = range.max;
  2198. const hpGeneral = rageHpRow.insertCell();
  2199. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  2200. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2201. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  2202. const reduce = reduceRow.insertCell();
  2203. const reduceScale = reduce.appendChild(document.createElement("span"));
  2204. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2205. if (range.probability < 1)
  2206. {
  2207. reduce.appendChild(document.createTextNode("("));
  2208. const reduceProb = reduce.appendChild(document.createElement("span"));
  2209. reduceProb.className = "reduce-probability";
  2210. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2211. reduce.appendChild(document.createTextNode(")"));
  2212. }
  2213. const reduceGeneral = reduceHpRow.insertCell();
  2214. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  2215. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2216. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  2217. });
  2218. return table;
  2219. }
  2220. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2221. {
  2222. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2223. }
  2224. else //只有阶梯盾
  2225. {
  2226. const reduceRanges = reduceAttrRanges[0];
  2227. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2228. }
  2229. dialogContent.innerHTML = "";
  2230. dialogContent.appendChild(fragment);
  2231. this.classList.remove(className_displayNone);
  2232. }
  2233. hpDetailDialog.close = function()
  2234. {
  2235. this.classList.add(className_displayNone);
  2236. }
  2237. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  2238. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  2239. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2240. reduceDetailsBars.forEach(bar => {
  2241. bar.onclick = function(){
  2242. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2243. };
  2244. });
  2245. //设置地下城倍率
  2246. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2247. dungeonEnchanceDialog.show = function(formation)
  2248. {
  2249. const dialogContent = this.querySelector(".dialog-content");
  2250. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2251. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2252. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2253. let dge = formation.dungeonEnchance;
  2254. for (const rareDom of rareDoms)
  2255. {
  2256. rareDom.checked = dge.rarities.includes(parseInt(rareDom.value));
  2257. }
  2258. for (const attrDom of attrDoms)
  2259. {
  2260. attrDom.checked = dge.attrs.includes(parseInt(attrDom.value));
  2261. }
  2262. for (const typeDom of typeDoms)
  2263. {
  2264. typeDom.checked = dge.types.includes(parseInt(typeDom.value));
  2265. }
  2266. dialogContent.querySelector("#dungeon-hp").value = dge.rate.hp;
  2267. dialogContent.querySelector("#dungeon-atk").value = dge.rate.atk;
  2268. dialogContent.querySelector("#dungeon-rcv").value = dge.rate.rcv;
  2269. this.classList.remove(className_displayNone);
  2270. }
  2271. dungeonEnchanceDialog.close = function()
  2272. {
  2273. this.classList.add(className_displayNone);
  2274. }
  2275. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2276. dungeonEnchanceDialogConfirm.onclick = function(){
  2277. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2278. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2279. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2280. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2281. const rarities = rareDoms.map(rareDom=>rareDom.checked ? parseInt(rareDom.value) : undefined).filter(v=>!isNaN(v));
  2282. const attrs = attrDoms.map(attrDom=>attrDom.checked ? parseInt(attrDom.value) : undefined).filter(v=>!isNaN(v));
  2283. const types = typeDoms.map(typeDom=>typeDom.checked ? parseInt(typeDom.value) : undefined).filter(v=>!isNaN(v));
  2284. let dge = formation.dungeonEnchance;
  2285. dge.rarities = rarities;
  2286. dge.attrs = attrs;
  2287. dge.types = types;
  2288. dge.rate.hp = parseInt(dialogContent.querySelector("#dungeon-hp").value);
  2289. dge.rate.atk = parseInt(dialogContent.querySelector("#dungeon-atk").value);
  2290. dge.rate.rcv = parseInt(dialogContent.querySelector("#dungeon-rcv").value);
  2291. dungeonEnchanceDialog.close();
  2292. creatNewUrl();
  2293. refreshAll(formation);
  2294. };
  2295. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2296. dungeonEnchanceDialogClear.onclick = function(){
  2297. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2298. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2299. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2300. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2301. for (const rareDom of rareDoms)
  2302. {
  2303. rareDom.checked = false;
  2304. }
  2305. for (const attrDom of attrDoms)
  2306. {
  2307. attrDom.checked = false;
  2308. }
  2309. for (const typeDom of typeDoms)
  2310. {
  2311. typeDom.checked = false;
  2312. }
  2313. dialogContent.querySelector("#dungeon-hp").value = 1;
  2314. dialogContent.querySelector("#dungeon-atk").value = 1;
  2315. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2316. };
  2317. const dungeonEnchanceDialogOpen = controlBox.querySelector(".btn-set-dungeon-enchance");
  2318. dungeonEnchanceDialogOpen.onclick = function(){
  2319. dungeonEnchanceDialog.show(formation);
  2320. };
  2321. //编辑框
  2322. editBox.mid = null; //储存怪物id
  2323. editBox.latent = []; //储存潜在觉醒
  2324. editBox.isAssist = false; //储存是否为辅助宠物
  2325. editBox.monsterHead = null;
  2326. editBox.latentBox = null;
  2327. editBox.memberIdx = []; //储存队伍数组下标
  2328. editBox.show = function() {
  2329. this.classList.remove(className_displayNone);
  2330. formationBox.classList.add("blur-bg");
  2331. controlBox.classList.add("blur-bg");
  2332. };
  2333. editBox.hide = function() {
  2334. this.classList.add(className_displayNone);
  2335. formationBox.classList.remove("blur-bg");
  2336. controlBox.classList.remove("blur-bg");
  2337. };
  2338. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  2339. const searchBox = editBox.querySelector(".search-box");
  2340. const settingBox = editBox.querySelector(".setting-box");
  2341. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  2342. mSeriesId.onclick = function() { //搜索系列
  2343. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2344. if (seriesId > 0) {
  2345. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2346. }
  2347. };
  2348. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  2349. mCollabId.onclick = function() { //搜索合作
  2350. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2351. if (collabId > 0); {
  2352. showSearch(Cards.filter(card => card.collabId == collabId));
  2353. }
  2354. };
  2355. //以字符串搜索窗口
  2356. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2357. function searchByString(str)
  2358. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2359. str = str.trim();
  2360. if (str.length>0)
  2361. {
  2362. return Cards.filter(card =>
  2363. {
  2364. const names = [card.name];
  2365. if (card.otLangName)
  2366. {
  2367. names.push(...Object.values(card.otLangName));
  2368. }
  2369. const tags = card.altName.concat();
  2370. if (card.otTags)
  2371. {
  2372. tags.push(...card.otTags);
  2373. }
  2374. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2375. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2376. }
  2377. );
  2378. }else
  2379. {
  2380. return [];
  2381. }
  2382. }
  2383. function copyString(input)
  2384. {
  2385. input.focus(); //设input为焦点
  2386. input.select(); //选择全部
  2387. if (document.execCommand('copy')) {
  2388. document.execCommand('copy');
  2389. }
  2390. //input.blur(); //取消焦点
  2391. }
  2392. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  2393. {
  2394. const stringSearchContent = this.querySelector(".dialog-content");
  2395. const fragment = document.createDocumentFragment();
  2396. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2397. {
  2398. const ul_original = document.createElement("ul");
  2399. ul_original.className = "original-string";
  2400. originalStrArr.forEach(str=>{
  2401. const li = ul_original.appendChild(document.createElement("li"));
  2402. const ipt = li.appendChild(document.createElement("input"));
  2403. ipt.className = "string-value";
  2404. ipt.value = str;
  2405. ipt.readOnly = true;
  2406. const copyBtn = li.appendChild(document.createElement("button"));
  2407. copyBtn.className = "string-copy";
  2408. copyBtn.onclick = function(){copyString(ipt)};
  2409. const searchBtn = li.appendChild(document.createElement("button"));
  2410. searchBtn.className = "string-search";
  2411. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2412. });
  2413. fragment.appendChild(ul_original);
  2414. }
  2415. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2416. {
  2417. const ul_additional = document.createElement("ul");
  2418. ul_additional.className = "additional-string";
  2419. additionalStrArr.forEach(str=>{
  2420. const li = ul_additional.appendChild(document.createElement("li"));
  2421. const ipt = li.appendChild(document.createElement("input"));
  2422. ipt.className = "string-value";
  2423. ipt.value = str;
  2424. ipt.readOnly = true;
  2425. const searchBtn = li.appendChild(document.createElement("button"));
  2426. searchBtn.className = "string-search";
  2427. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2428. });
  2429. fragment.appendChild(ul_additional);
  2430. }
  2431. stringSearchContent.innerHTML = "";
  2432. stringSearchContent.appendChild(fragment);
  2433. this.classList.remove(className_displayNone);
  2434. }
  2435. stringSearchDialog.close = function()
  2436. {
  2437. this.classList.add(className_displayNone);
  2438. }
  2439. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  2440. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  2441. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  2442. mAltName.onclick = function() { //搜索合作
  2443. //const mid = parseInt(this.getAttribute('data-monId'));
  2444. const card = Cards[editBox.mid];
  2445. if (card)
  2446. {
  2447. stringSearchDialog.show(card.altName, card.otTags);
  2448. }
  2449. };
  2450. //创建一个新的怪物头像
  2451. editBox.createCardHead = function(id, options = {}) {
  2452. function clickHeadToNewMon() {
  2453. monstersID.value = this.card.id;
  2454. monstersID.onchange();
  2455. return false; //取消链接的默认操作
  2456. }
  2457. const cli = document.createElement("li");
  2458. const cdom = cli.head = createCardA(options);
  2459. cli.appendChild(cdom);
  2460. changeid({ id: id }, cdom);
  2461. const card = Cards[id];
  2462. cli.card = card;
  2463. if (card.canAssist)
  2464. cli.classList.add("allowable-assist");
  2465. if (options.showCD)
  2466. {
  2467. const CDPreview = cli.appendChild(document.createElement("div"));
  2468. CDPreview.className = "cd-preview";
  2469. if (card.activeSkillId>0)
  2470. {
  2471. const skill = Skills[card.activeSkillId];
  2472. const CD_Max = skill.initialCooldown;
  2473. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2474. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2475. CD_MinDom.className = "cd-min";
  2476. if (CD_Max !== CD_Min)
  2477. {
  2478. CD_MinDom.textContent = CD_Min;
  2479. }else
  2480. {
  2481. CD_MinDom.classList.add(className_displayNone);
  2482. }
  2483. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2484. CD_MaxDom.className = "cd-max";
  2485. CD_MaxDom.textContent = CD_Max;
  2486. }
  2487. }
  2488. //产生一个能力值列表
  2489. function creatAbilitiesList(abilities) {
  2490. const abilitiesPreview = document.createElement("ul");
  2491. abilitiesPreview.className = "abilities-preview";
  2492. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2493. hpDom.className = "hp-preview";
  2494. hpDom.textContent = abilities.hp;
  2495. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2496. atkDom.className = "atk-preview";
  2497. atkDom.textContent = abilities.atk;
  2498. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2499. rcvDom.className = "rcv-preview";
  2500. rcvDom.textContent = abilities.rcv;
  2501. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2502. indexDom.className = "index-preview";
  2503. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2504. return abilitiesPreview;
  2505. }
  2506. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2507. {
  2508. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2509. if (options.showAbilities && abilities_2status)
  2510. {
  2511. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2512. }
  2513. if (options.showAbilitiesWithAwoken && abilities_2status)
  2514. {
  2515. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2516. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2517. }
  2518. }
  2519. if (options.showAwoken)
  2520. {
  2521. //产生一个觉醒列表
  2522. function creatAwokenList(awokens) {
  2523. const ul = document.createElement("ul");
  2524. ul.className = "awoken-ul";
  2525. awokens.forEach(ak=>{
  2526. const li = ul.appendChild(document.createElement("li"));
  2527. const icon = li.appendChild(document.createElement("icon"));
  2528. icon.className = "awoken-icon";
  2529. icon.setAttribute("data-awoken-icon",ak);
  2530. });
  2531. return ul;
  2532. }
  2533. const awokenPreview = cli.appendChild(document.createElement("div"));
  2534. awokenPreview.className = "awoken-preview";
  2535. if (card.awakenings.length)
  2536. {
  2537. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2538. akUl.classList.add("awoken-preview-awakenings");
  2539. }
  2540. if (card.superAwakenings.length)
  2541. {
  2542. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2543. sakUl.classList.add("awoken-preview-superAwakenings");
  2544. }
  2545. }
  2546. if (options.customAddition)
  2547. {
  2548. options.customAddition.forEach(func=>{
  2549. const c_addition = cli.appendChild(document.createElement("div"));
  2550. c_addition.className = "custom-addition";
  2551. let content = func(card);
  2552. if (typeof content == "string" || typeof content == "number")
  2553. {
  2554. content = document.createTextNode(content);
  2555. }
  2556. c_addition.appendChild(content);
  2557. });
  2558. }
  2559. cli.onclick = clickHeadToNewMon;
  2560. return cli;
  2561. };
  2562. //显示进化树
  2563. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  2564. evolutionaryTreeMask.initialize = function(monid)
  2565. {
  2566. const maskContent = this.querySelector(".mask-content");
  2567. const fragment = document.createDocumentFragment();
  2568. const evoTree = new EvoTree(monid);
  2569. fragment.appendChild(evoTree.toListNode());
  2570. maskContent.innerHTML = "";
  2571. maskContent.appendChild(fragment);
  2572. }
  2573. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2574. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  2575. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  2576. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  2577. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  2578. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  2579. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2580. const s_typesDiv = searchBox.querySelector(".types-div");
  2581. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2582. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2583. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2584. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2585. function s_types_onchange(){
  2586. const newClassName = `type-killer-${this.value}`;
  2587. toggleDomClassName(this.checked && s_typeAndOr.checked, newClassName, s_typesUl);
  2588. }
  2589. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2590. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2591. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2592. function s_types_latentli_onclick(){
  2593. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2594. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2595. s_types.forEach(checkbox=>{
  2596. const type = parseInt(checkbox.value);
  2597. checkbox.checked = killerTypes.includes(type);
  2598. });
  2599. }
  2600. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2601. s_typeAndOr.onchange = function(){
  2602. s_types.forEach(checkBox=>checkBox.onchange());
  2603. toggleDomClassName(this.checked, className_displayNone, s_types_latentUl);
  2604. };
  2605. s_typeAndOr.onchange();
  2606. //稀有度筛选
  2607. const s_rareDiv = searchBox.querySelector(".rare-div");
  2608. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2609. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2610. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2611. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2612. function s_rareIcons_onclick()
  2613. {
  2614. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2615. const radioLow = s_rareLows.find(radio=>radio.checked);
  2616. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2617. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2618. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2619. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2620. rangeLow != rangeHigh ?
  2621. thisValue :
  2622. (
  2623. thisValue == rangeLow ?
  2624. 1 :
  2625. Math.min(thisValue,rangeLow)
  2626. )
  2627. )).checked = true;
  2628. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2629. rangeLow != rangeHigh ?
  2630. thisValue :
  2631. (
  2632. thisValue == rangeLow ?
  2633. 10 :
  2634. Math.max(thisValue,rangeHigh)
  2635. )
  2636. )).checked = true;
  2637. }
  2638. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2639. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2640. s_rareClear.onclick = function(){
  2641. s_rareLows[0].checked = true;
  2642. s_rareHighs[s_rareHighs.length-1].checked = true;
  2643. }
  2644. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2645. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2646. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2647. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2648. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2649. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2650. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2651. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2652. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2653. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2654. const s_noHenshin = searchBox.querySelector("#no-henshin"); //只搜索非变身
  2655. //强调箱子拥有开关
  2656. const s_boxHave = document.getElementById("box-have");
  2657. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  2658. s_boxHave.onchange = function(e) {
  2659. toggleDomClassName(this.checked, "emphasize-box-have");
  2660. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2661. };
  2662. s_boxHave.onchange(false);
  2663. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2664. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  2665. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2666. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2667. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2668. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2669. s_includeSuperAwoken.onchange = function() {
  2670. toggleDomClassName(this.checked, className_displayNone, s_sawokensDiv);
  2671. };
  2672. s_includeSuperAwoken.onchange();
  2673. //显示官方觉醒排序开关
  2674. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  2675. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  2676. s_showOfficialAwokenSorting.onchange = function(e){
  2677. const checked = this.checked;
  2678. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  2679. const fragmentAwoken = document.createDocumentFragment();
  2680. const fragmentSawoken = document.createDocumentFragment();
  2681. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2682. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2683. function getIconId(li) {
  2684. return parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  2685. }
  2686. for (const id of awokenSorting) {
  2687. const li = s_awokensLi.find(li=>getIconId(li) === id);
  2688. fragmentAwoken.appendChild(li);
  2689. }
  2690. for (const id of sawokenSorting) {
  2691. const li = s_sawokensLi.find(li=>getIconId(li) === id);
  2692. fragmentSawoken.appendChild(li);
  2693. }
  2694. const className = "official-awoken-sorting";
  2695. toggleDomClassName(checked, className, s_awokensDiv);
  2696. toggleDomClassName(checked, className, s_sawokensDiv);
  2697. s_awokensUl.appendChild(fragmentAwoken);
  2698. s_sawokensUl.appendChild(fragmentSawoken);
  2699. };
  2700. s_showOfficialAwokenSorting.onchange(false);
  2701. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2702. function search_awokenAdd1() {
  2703. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2704. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2705. if (count < maxCount) {
  2706. count++;
  2707. this.setAttribute("data-awoken-count", count);
  2708. const iconLi = document.createElement("li");
  2709. const icon = iconLi.appendChild(document.createElement("icon"))
  2710. icon.className = "awoken-icon";
  2711. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2712. icon.onclick = search_awokenSub1;
  2713. s_selectedAwokensUl.appendChild(iconLi);
  2714. }
  2715. }
  2716. function search_awokenSub1() {
  2717. const awokenId = this.getAttribute("data-awoken-icon");
  2718. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2719. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2720. if (count > 0) {
  2721. count--;
  2722. awokenIcon.setAttribute("data-awoken-count", count);
  2723. }
  2724. this.parentNode.remove();
  2725. }
  2726. s_awokensIcons.forEach(b => {
  2727. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2728. });
  2729. const awokenClear = searchBox.querySelector(".awoken-clear");
  2730. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  2731. awokenClear.onclick = function() { //清空觉醒选项
  2732. s_awokensIcons.forEach(t => {
  2733. t.setAttribute("data-awoken-count", 0);
  2734. });
  2735. s_selectedAwokensUl.innerHTML = "";
  2736. };
  2737. sawokenClear.onclick = function() { //清空超觉醒选项
  2738. s_sawokens.forEach(t => {
  2739. t.checked = false;
  2740. });
  2741. };
  2742. //特殊搜索部分
  2743. const s_specialDiv = searchBox.querySelector(".special-div");
  2744. const specialAdd = s_specialDiv.querySelector(".special-add");
  2745. const specialClear = s_specialDiv.querySelector(".special-clear");
  2746. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  2747. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  2748. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  2749. function newSpecialSearchOption(func, idx1, idx2)
  2750. {
  2751. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  2752. return new Option(funcName + (func.addition ? " " + localTranslating.addition_display : ""), idx1 + (idx2 != null ? "|" + idx2 : ""));
  2753. }
  2754. specialSearchFunctions.forEach((sfunc,idx)=>{
  2755. if (sfunc.group)
  2756. {
  2757. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  2758. const optgroup = specialFirstSelect.appendChild(document.createElement("optgroup"));
  2759. optgroup.label = groupName;
  2760. if (sfunc.functions)
  2761. {
  2762. sfunc.functions.forEach((_sfunc,_idx)=>{
  2763. optgroup.appendChild(newSpecialSearchOption(_sfunc, idx, _idx));
  2764. });
  2765. }
  2766. }else
  2767. {
  2768. specialFirstSelect.options.add(newSpecialSearchOption(sfunc, idx));
  2769. }
  2770. });
  2771. specialAdd.onclick = function()
  2772. {
  2773. specialFilterUl.appendChild(specialFilterFirstLi.cloneNode(true));
  2774. }
  2775. specialAdd.onclick(); //先运行一次产生两个
  2776. specialClear.onclick = function()
  2777. {
  2778. /*for (let ci = specialFilterUl.children.length-1; ci>0; ci--)
  2779. {
  2780. specialFilterUl.children[ci].remove();
  2781. }*/
  2782. specialFilterUl.innerHTML = "";
  2783. specialFilterUl.appendChild(specialFilterFirstLi);
  2784. specialFirstSelect.selectedIndex = 0;
  2785. }
  2786. const s_controlDiv = searchBox.querySelector(".control-div");
  2787. const searchStart = s_controlDiv.querySelector(".search-start");
  2788. const searchClose = s_controlDiv.querySelector(".search-close");
  2789. const searchClear = s_controlDiv.querySelector(".search-clear");
  2790. function returnCheckedInput(ipt) {
  2791. return ipt.checked;
  2792. }
  2793. function returnInputValue(ipt) {
  2794. return ipt.value;
  2795. }
  2796. function Str2Int(str) {
  2797. return parseInt(str, 10);
  2798. }
  2799. //将搜索结果显示出来(也可用于其他的搜索)
  2800. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  2801. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  2802. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  2803. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  2804. const searchResultCount = searchBox.querySelector(".search-list-length");
  2805. showSearch = function(searchArr, customAdditionalFunction)
  2806. {
  2807. if (!Array.isArray(searchArr))
  2808. { //如果不是数组就直接取消下一步
  2809. return;
  2810. }
  2811. if (searchArr.some(card=>typeof card == "number"))
  2812. { //如果传入的是数字,就转成card对象
  2813. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  2814. }
  2815. searchBox.classList.remove(className_displayNone);
  2816. editBox.show();
  2817. const createCardHead = editBox.createCardHead;
  2818. searchMonList.classList.add(className_displayNone);
  2819. searchMonList.innerHTML = ""; //清空旧的
  2820. if (Array.isArray(searchMonList.originalHeads))
  2821. {
  2822. searchMonList.originalHeads.forEach(item=>item = null);
  2823. searchMonList.originalHeads = null;
  2824. }
  2825. if (searchArr.length > 0) {
  2826. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2827. //获取原始排序的头像列表
  2828. const additionalOption = { //搜索列表的额外选项
  2829. showAwoken: s_add_show_awoken.checked,
  2830. showCD: s_add_show_CD.checked,
  2831. showAbilities: s_add_show_abilities.checked,
  2832. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  2833. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  2834. };
  2835. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  2836. searchMonList.customAddition = additionalOption.customAddition;
  2837. //对头像列表进行排序
  2838. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2839. headsArray.forEach(head => fragment.appendChild(head));
  2840. searchMonList.appendChild(fragment);
  2841. //目前这里添加会导致无限循环,无法后退
  2842. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  2843. //const state = {searchArr:idArr,mid:editBox.mid};
  2844. //history.pushState(state, null, location);
  2845. }
  2846. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  2847. searchMonList.classList.remove(className_displayNone);
  2848. };
  2849. //对已经搜索到的Cards重新附加显示
  2850. function reShowSearch()
  2851. {
  2852. if (Array.isArray(searchMonList.originalHeads))
  2853. {
  2854. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  2855. showSearch(oldArr, searchMonList.customAddition);
  2856. }
  2857. }
  2858. s_add_show_awoken.onchange = reShowSearch;
  2859. s_add_show_CD.onchange = reShowSearch;
  2860. s_add_show_abilities.onchange = reShowSearch;
  2861. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  2862. const startSearch = function(cards, customAdditionalFunction) {
  2863. if (customAdditionalFunction == undefined) customAdditionalFunction = [];
  2864. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  2865. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  2866. let attr1, attr2;
  2867. if (attr1Filter.length > 0) {
  2868. if (!isNaN(attr1Filter[0])) {
  2869. attr1 = parseInt(attr1Filter[0], 10);
  2870. } else {
  2871. attr1 = null;
  2872. }
  2873. }
  2874. if (attr2Filter.length > 0) {
  2875. if (!isNaN(attr2Filter[0])) {
  2876. attr2 = parseInt(attr2Filter[0], 10);
  2877. } else {
  2878. attr2 = null;
  2879. }
  2880. }
  2881. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2882. const rareFilter = [
  2883. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2884. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2885. ];
  2886. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2887. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  2888. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  2889. return {
  2890. id: awokenIndex,
  2891. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  2892. };
  2893. });
  2894. let searchResult = searchCards(cards,
  2895. attr1, attr2,
  2896. s_fixMainColor.checked,
  2897. typesFilter,
  2898. s_typeAndOr.checked,
  2899. rareFilter,
  2900. awokensFilter,
  2901. sawokensFilter,
  2902. s_awokensEquivalent.checked,
  2903. s_includeSuperAwoken.checked,
  2904. s_canAssist.checked,
  2905. s_noHenshin.checked,
  2906. );
  2907. //进行特殊附加搜索
  2908. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter")).map(select=>{
  2909. const indexs = select.value.split("|").map(Number);
  2910. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  2911. return funcObj;
  2912. });
  2913. searchResult = specialFilters.reduce((pre,funcObj)=>
  2914. {
  2915. if (!funcObj) return pre;
  2916. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  2917. return funcObj.function(pre); //结果进一步筛选
  2918. }, searchResult);
  2919. showSearch(searchResult, customAdditionalFunction);
  2920. };
  2921. searchBox.startSearch = startSearch;
  2922. searchStart.onclick = function() {
  2923. startSearch(Cards);
  2924. };
  2925. searchClose.onclick = function() {
  2926. searchBox.classList.add(className_displayNone);
  2927. };
  2928. searchClear.onclick = function() { //清空搜索选项
  2929. s_attr1s[0].checked = true;
  2930. s_attr2s[0].checked = true;
  2931. s_types.forEach(t => {
  2932. t.checked = false;
  2933. });
  2934. s_typeAndOr.onchange();
  2935. s_rareClear.onclick();
  2936. awokenClear.onclick();
  2937. sawokenClear.onclick();
  2938. specialClear.onclick();
  2939. searchMonList.originalHeads = null;
  2940. searchResultCount.setAttribute("data-search-result-count", 0);
  2941. searchMonList.innerHTML = "";
  2942. };
  2943. const s_sortList = s_controlDiv.querySelector(".sort-list");
  2944. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  2945. //对heads重新排序
  2946. function sortHeadsArray(heads) {
  2947. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  2948. const sortIndex = parseInt(s_sortList.value, 10);
  2949. const reverse = s_sortReverse.checked;
  2950. let headsArray = heads.concat();
  2951. headsArray.sort((head_a, head_b) => {
  2952. const card_a = head_a.card,
  2953. card_b = head_b.card;
  2954. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  2955. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  2956. return sortNumber;
  2957. });
  2958. if (reverse) headsArray.reverse();
  2959. return headsArray;
  2960. }
  2961. //对已经搜索到的Cards重新排序
  2962. function reSortCards() {
  2963. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2964. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  2965. searchMonList.classList.add(className_displayNone);
  2966. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2967. headsArray.forEach(head => fragment.appendChild(head));
  2968. searchMonList.appendChild(fragment);
  2969. searchMonList.classList.remove(className_displayNone);
  2970. }
  2971. s_sortList.onchange = reSortCards;
  2972. s_sortReverse.onchange = reSortCards;
  2973. sort_function_list.forEach((sfunc, idx) => {
  2974. const newOpt = new Option(sfunc.name, idx);
  2975. newOpt.setAttribute("data-tag", sfunc.tag);
  2976. s_sortList.options.add(newOpt);
  2977. });
  2978. //id搜索
  2979. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2980. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  2981. function idChange(e)
  2982. {
  2983. if (/^\d+$/.test(this.value)) {
  2984. const newId = parseInt(this.value, 10);
  2985. if (editBox.mid != newId) //避免多次运行oninput、onchange
  2986. {
  2987. editBox.mid = newId;
  2988. if (isGuideMod)
  2989. {
  2990. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  2991. const state = {searchArr:idArr,mid:newId};
  2992. const locationURL = new URL(location);
  2993. if (newId === 0) {
  2994. locationURL.searchParams.delete('id');
  2995. history.pushState(state, null, locationURL);
  2996. }else
  2997. {
  2998. locationURL.searchParams.set('id', newId);
  2999. history.pushState(state, null, locationURL);
  3000. }
  3001. }
  3002. editBoxChangeMonId(newId);
  3003. }
  3004. return true;
  3005. }else
  3006. {
  3007. return false;
  3008. }
  3009. }
  3010. monstersID.onchange = idChange;
  3011. monstersID.onkeydown = function(e) {
  3012. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3013. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3014. {
  3015. showSearch(searchByString(this.value));
  3016. }
  3017. }
  3018. //输入id数字即时更新的开关
  3019. const realTimeClassName = 'real-time-change-card';
  3020. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3021. s_realTimeChangeCard.onchange = function(e) {
  3022. monstersID.oninput = this.checked ? idChange : null;
  3023. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3024. }
  3025. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3026. s_realTimeChangeCard.onchange(false);
  3027. //字符串搜索
  3028. btnSearchByString.onclick = function() {
  3029. showSearch(searchByString(monstersID.value));
  3030. };
  3031. //觉醒
  3032. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  3033. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3034. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3035. function checkAwoken() {
  3036. const card = Cards[editBox.mid ?? 0];
  3037. const value = parseInt(this.value, 10);
  3038. awokenCountLabel.setAttribute(dataAttrName, value);
  3039. toggleDomClassName(value > 0 && value == card.awakenings.length, "full-awoken", awokenCountLabel);
  3040. reCalculateAbility();
  3041. }
  3042. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3043. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3044. function playVoiceAwoken() { //点击label才播放语音
  3045. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3046. const card = Cards[editBox.mid];
  3047. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3048. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3049. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  3050. }
  3051. }
  3052. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3053. //超觉醒
  3054. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3055. monEditSAwokensRow.swaokenIndex = -1;
  3056. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  3057. function notCheckMyself() {
  3058. const value = parseInt(this.value, 10);
  3059. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  3060. monEditSAwokens[0].click();
  3061. } else {
  3062. monEditSAwokensRow.swaokenIndex = value;
  3063. const plusArr = [monEditAddHp,monEditAddAtk,monEditAddRcv];
  3064. //自动打上297
  3065. if (plusArr.some(ipt=>parseInt(ipt.value)<99))
  3066. {
  3067. console.debug("点亮超觉醒,自动设定297");
  3068. plusArr.forEach(ipt=>ipt.value=99);
  3069. reCalculateAbility();
  3070. }
  3071. }
  3072. }
  3073. monEditSAwokens.forEach(akDom => {
  3074. akDom.onclick = notCheckMyself;
  3075. });
  3076. //3个快速设置this.ipt为自己的value
  3077. function setIptToMyValue() {
  3078. if (this.ipt.value != this.value) {
  3079. this.ipt.value = this.value;
  3080. this.ipt.onchange();
  3081. }
  3082. }
  3083. //等级
  3084. const monEditLv = settingBox.querySelector(".m-level");
  3085. monEditLv.onchange = function() {
  3086. reCalculateExp();
  3087. reCalculateAbility();
  3088. };
  3089. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3090. const monLvExp = settingBox.querySelector(".m-level-exp");
  3091. monEditLvMin.ipt = monEditLv;
  3092. monEditLvMin.onclick = setIptToMyValue;
  3093. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3094. monEditLvMax.ipt = monEditLv;
  3095. monEditLvMax.onclick = setIptToMyValue;
  3096. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3097. monEditLv110.ipt = monEditLv;
  3098. monEditLv110.onclick = setIptToMyValue;
  3099. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3100. monEditLv120.ipt = monEditLv;
  3101. monEditLv120.onclick = setIptToMyValue;
  3102. //编辑界面重新计算怪物的经验值
  3103. function reCalculateExp() {
  3104. const monid = editBox.mid;
  3105. const level = parseInt(monEditLv.value || 0, 10);
  3106. const tempMon = {
  3107. id: monid,
  3108. level: level
  3109. };
  3110. const needExpArr = calculateExp(tempMon);
  3111. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3112. }
  3113. editBox.reCalculateExp = reCalculateExp;
  3114. //三维
  3115. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3116. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3117. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3118. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3119. //加蛋
  3120. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3121. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  3122. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  3123. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  3124. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  3125. monEditAddHp.onchange = reCalculateAbility;
  3126. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  3127. monEditAddAtk.onchange = reCalculateAbility;
  3128. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  3129. monEditAddRcv.onchange = reCalculateAbility;
  3130. //3个快速设置按钮
  3131. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  3132. monEditAddHpBtn.ipt = monEditAddHp;
  3133. monEditAddHpBtn.onclick = setIptToMyValue;
  3134. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  3135. monEditAddAtkBtn.ipt = monEditAddAtk;
  3136. monEditAddAtkBtn.onclick = setIptToMyValue;
  3137. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  3138. monEditAddRcvBtn.ipt = monEditAddRcv;
  3139. monEditAddRcvBtn.onclick = setIptToMyValue;
  3140. //297按钮
  3141. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  3142. monEditAdd297.onclick = function() {
  3143. monEditAddHp.value = 99;
  3144. monEditAddAtk.value = 99;
  3145. monEditAddRcv.value = 99;
  3146. reCalculateAbility();
  3147. };
  3148. //潜觉
  3149. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  3150. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  3151. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  3152. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3153. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3154. refreshLatent(latent, monid, monEditLatents);
  3155. };
  3156. //隐藏少用潜觉开关
  3157. const s_hideLessUseLetent = document.getElementById("hide-less-use-latent");
  3158. s_hideLessUseLetent.checked = localStorage_getBoolean(cfgPrefix + s_hideLessUseLetent.id);
  3159. s_hideLessUseLetent.onchange = function(e) {
  3160. toggleDomClassName(this.checked, this.id, monEditLatentAllowableUl);
  3161. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3162. }
  3163. s_hideLessUseLetent.onchange(false);
  3164. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3165. const skillBox = rowSkill.querySelector(".skill-box");
  3166. const skillTitle = skillBox.querySelector(".skill-name");
  3167. const skillCD = skillBox.querySelector(".skill-cd");
  3168. const skillLevel = skillBox.querySelector(".m-skill-level");
  3169. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3170. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3171. skillTitle.onclick = fastShowSkill;
  3172. skillLevel.onchange = function() {
  3173. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3174. const skill = Skills[card.activeSkillId];
  3175. skillCD.textContent = skill.initialCooldown - this.value + 1;
  3176. };
  3177. skillLevel_1.ipt = skillLevel;
  3178. skillLevel_1.onclick = setIptToMyValue;
  3179. skillLevel_Max.ipt = skillLevel;
  3180. skillLevel_Max.onclick = setIptToMyValue;
  3181. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3182. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3183. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3184. lskillTitle.onclick = fastShowSkill;
  3185. //显示原文开关
  3186. const showSkillOriginal = document.getElementById("show-skill-original");
  3187. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3188. showSkillOriginal.onchange = function(e) {
  3189. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3190. toggleDomClassName(this.checked, this.id, skillBox);
  3191. toggleDomClassName(this.checked, this.id, leaderSkillBox);
  3192. };
  3193. showSkillOriginal.onchange(false);
  3194. editBox.refreshSkillParse = function(skp, lskp){
  3195. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3196. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3197. const card = Cards[this.mid] || Cards[0];
  3198. if (!card) return;
  3199. const activeSkill = skillParser(card.activeSkillId);
  3200. toggleDomClassName(
  3201. activeSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills),
  3202. "evolved-skill", skillBox);
  3203. skillDetailParsed.innerHTML = "";
  3204. skillDetailParsed.appendChild(renderSkillEntry(activeSkill));
  3205. lskillDetailParsed.innerHTML = "";
  3206. lskillDetailParsed.appendChild(renderSkillEntry(skillParser(card.leaderSkillId)));
  3207. };
  3208. //合并技能开关
  3209. const mergeSill = document.getElementById("merge-skill");
  3210. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3211. mergeSill.onchange = function(e){
  3212. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3213. merge_skill = this.checked;
  3214. editBox.refreshSkillParse();
  3215. };
  3216. mergeSill.onchange(false);
  3217. //已有觉醒的去除
  3218. function deleteLatent(e) {
  3219. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3220. const aIdx = editBox.latent.indexOf(lIdx);
  3221. if (aIdx >= 0)
  3222. {
  3223. editBox.latent.splice(aIdx, 1);
  3224. editBox.reCalculateAbility(); //重计算三维
  3225. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3226. }
  3227. }
  3228. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3229. //可选觉醒的添加
  3230. function addLatent() {
  3231. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3232. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3233. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3234. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3235. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3236. if (latentUseHole(lIdx) <= enabledHole)
  3237. editBox.latent.push(lIdx);
  3238. else
  3239. return;
  3240. editBox.reCalculateAbility();
  3241. editBox.refreshLatent(editBox.latent, editBox.mid);
  3242. }
  3243. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3244. //编辑界面重新计算怪物的能力
  3245. function reCalculateAbility() {
  3246. const monid = editBox.mid;
  3247. const level = parseInt(monEditLv.value || 0, 10);
  3248. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3249. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3250. const plus = [
  3251. parseInt(monEditAddHp.value || 0, 10),
  3252. parseInt(monEditAddAtk.value || 0, 10),
  3253. parseInt(monEditAddRcv.value || 0, 10)
  3254. ];
  3255. const latent = editBox.latent;
  3256. const tempMon = {
  3257. id: monid,
  3258. level: level,
  3259. plus: plus,
  3260. awoken: awoken,
  3261. latent: latent
  3262. };
  3263. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3264. toggleDomClassName(level > 110, "level-super-break", monEditLatentUl); //切换潜觉为120级
  3265. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3266. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3267. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3268. }
  3269. editBox.reCalculateAbility = reCalculateAbility;
  3270. const btnCancel = editBox.querySelector(".button-cancel");
  3271. const btnDone = editBox.querySelector(".button-done");
  3272. const btnNull = editBox.querySelector(".button-null");
  3273. const btnDelay = editBox.querySelector(".button-delay");
  3274. btnCancel.onclick = function() {
  3275. btnDone.classList.remove("cant-assist");
  3276. btnDone.disabled = false;
  3277. editBox.memberIdx = [];
  3278. editBox.hide();
  3279. };
  3280. btnDone.onclick = function() {
  3281. if (parseInt(monEditLv.value, 10) == 0) {
  3282. btnNull.onclick();
  3283. return;
  3284. }
  3285. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3286. const teamData = formation.teams[editBox.memberIdx[0]];
  3287. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3288. const teamBox = teamBigBox.querySelector(".team-box");
  3289. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3290. mon.id = editBox.mid;
  3291. const card = Cards[mon.id] || Cards[0];
  3292. const skill = Skills[card.activeSkillId];
  3293. mon.level = parseInt(monEditLv.value, 10);
  3294. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3295. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3296. if (card.superAwakenings.length) //如果支持超觉醒
  3297. {
  3298. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  3299. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  3300. }
  3301. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3302. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3303. mon.plus = [0, 0, 0];
  3304. } else {
  3305. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3306. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3307. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3308. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3309. mon.latent = editBox.latent.concat();
  3310. }
  3311. }
  3312. const skillLevelNum = parseInt(skillLevel.value, 10);
  3313. if (skillLevelNum < skill.maxLevel) {
  3314. mon.skilllevel = skillLevelNum;
  3315. }
  3316. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  3317. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3318. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3319. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3320. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  3321. {
  3322. refreshAll(formation);
  3323. }else
  3324. {
  3325. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3326. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3327. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3328. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3329. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3330. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3331. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3332. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3333. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3334. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3335. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3336. //刷新改队员的CD
  3337. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3338. }
  3339. creatNewUrl();
  3340. editBox.hide();
  3341. };
  3342. window.addEventListener("keydown",function(event) {
  3343. if (!editBox.classList.contains(className_displayNone))
  3344. { //编辑窗打开
  3345. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3346. btnCancel.onclick();
  3347. }
  3348. }
  3349. else
  3350. {
  3351. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3352. if (event.key === "ArrowLeft"
  3353. && (event.code == "Numpad4" || event.ctrlKey))
  3354. {
  3355. henshinStep(-1);
  3356. }
  3357. else if (event.key === "ArrowRight"
  3358. && (event.code == "Numpad6" || event.ctrlKey))
  3359. {
  3360. henshinStep(+1);
  3361. }
  3362. }
  3363. });
  3364. btnNull.onclick = function() { //空位置
  3365. const mon = new Member();
  3366. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3367. const teamData = formation.teams[editBox.memberIdx[0]];
  3368. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3369. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3370. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3371. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3372. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3373. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3374. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3375. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3376. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3377. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3378. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3379. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3380. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3381. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3382. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3383. //刷新改队员的CD
  3384. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3385. creatNewUrl();
  3386. editBox.hide();
  3387. };
  3388. btnDelay.onclick = function() { //应对威吓
  3389. const mon = new MemberDelay();
  3390. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3391. const teamData = formation.teams[editBox.memberIdx[0]];
  3392. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3393. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3394. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3395. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3396. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3397. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3398. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3399. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3400. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3401. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3402. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3403. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3404. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3405. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3406. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3407. //刷新改队员的CD
  3408. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3409. creatNewUrl();
  3410. editBox.hide();
  3411. };
  3412. //语言选择
  3413. const langList = controlBox.querySelector(".languages");
  3414. langList.onchange = function() {
  3415. creatNewUrl({ "language": this.value });
  3416. history.go();
  3417. };
  3418. //数据源选择
  3419. const dataList = controlBox.querySelector(".datasource");
  3420. dataList.onchange = function() {
  3421. creatNewUrl({ datasource: this.value });
  3422. history.go();
  3423. };
  3424. /*添对应语言执行的JS*/
  3425. const languageJS = document.head.appendChild(document.createElement("script"));
  3426. languageJS.id = "language-js";
  3427. languageJS.type = "text/javascript";
  3428. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  3429. if (isGuideMod) //图鉴模式直接打开搜索框
  3430. {
  3431. showSearch([]);
  3432. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  3433. }
  3434. }
  3435. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  3436. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  3437. const evoLinkCardsIdArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id) : []; //筛选出相同进化链的
  3438. function loopAddHenshin(arr,card)
  3439. {
  3440. //从本卡片变身到的
  3441. const cardIdTo = (card.henshinTo || []).filter(id=>Boolean(Cards[id]) && !arr.includes(id));
  3442. if (cardIdTo.length) {
  3443. arr.push(...cardIdTo);
  3444. for (let id of cardIdTo) {
  3445. loopAddHenshin(arr, Cards[id]);
  3446. }
  3447. }
  3448. //变身到本卡片的(多个)
  3449. const cardsIdFrom = (card.henshinFrom || []).filter(id=>Boolean(Cards[id]) && !arr.includes(id));
  3450. if (cardsIdFrom.length) {
  3451. arr.push(...cardsIdFrom);
  3452. for (let id of cardsIdFrom) {
  3453. loopAddHenshin(arr, Cards[id]);
  3454. }
  3455. }
  3456. //本角色进化树上的
  3457. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id));
  3458. if (evoCards.length > 0)
  3459. {
  3460. for (let card of evoCards) {
  3461. arr.push(card.id);
  3462. if (includeHenshin && (Array.isArray(card.henshinFrom) || Array.isArray(card.henshinTo)))
  3463. { //添加这个的变身的
  3464. loopAddHenshin(arr, card);
  3465. }
  3466. }
  3467. }
  3468. }
  3469. if (includeHenshin) {
  3470. for (let id of evoLinkCardsIdArray) {
  3471. const card = Cards[id];
  3472. if (Array.isArray(card.henshinFrom) || Array.isArray(card.henshinTo))
  3473. { //添加变身的
  3474. loopAddHenshin(evoLinkCardsIdArray, card);
  3475. }
  3476. }
  3477. }
  3478. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  3479. return evoLinkCardsIdArray;
  3480. }
  3481. //改变一个怪物头像
  3482. function changeid(mon, monDom, latentDom) {
  3483. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3484. const parentNode = monDom.parentNode;
  3485. fragment.appendChild(monDom);
  3486. const monId = mon.id;
  3487. const card = Cards[monId] || Cards[0]; //怪物固定数据
  3488. monDom.setAttribute("data-cardid", monId); //设定新的id
  3489. if (monId < 0) //如果是延迟
  3490. {
  3491. monDom.removeAttribute("href");
  3492. monDom.removeAttribute("title");
  3493. monDom.classList.add("delay");
  3494. monDom.classList.remove("null");
  3495. parentNode.appendChild(fragment);
  3496. if (latentDom) latentDom.classList.add(className_displayNone);
  3497. return;
  3498. } else if (monId == 0) //如果是空
  3499. {
  3500. monDom.removeAttribute("href");
  3501. monDom.removeAttribute("title");
  3502. monDom.classList.add("null");
  3503. monDom.classList.remove("delay");
  3504. parentNode.appendChild(fragment);
  3505. if (latentDom) latentDom.classList.add(className_displayNone);
  3506. return;
  3507. } else if (monId > -1) //如果提供了id
  3508. {
  3509. monDom.classList.remove("null");
  3510. monDom.classList.remove("delay");
  3511. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  3512. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  3513. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  3514. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  3515. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  3516. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  3517. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  3518. monDom.href = currentLanguage.guideURL(monId, card.name);
  3519. toggleDomClassName(card.canAssist, "allowable-assist", monDom); //可作为辅助
  3520. toggleDomClassName(card.awakenings.includes(49), "wepon", monDom); //武器
  3521. }
  3522. const levelDom = monDom.querySelector(".level");
  3523. if (levelDom) { //如果提供了等级
  3524. const level = mon.level ?? 1;
  3525. levelDom.setAttribute(dataAttrName, level);
  3526. toggleDomClassName(level === card.maxLevel, "max", levelDom);
  3527. //如果等级刚好等于最大等级,则修改为“最大”的字
  3528. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  3529. levelDom.setAttribute("data-level-range", "120");
  3530. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  3531. levelDom.setAttribute("data-level-range", "110");
  3532. } else if (level > card.maxLevel) {
  3533. levelDom.setAttribute("data-level-range", "error");
  3534. } else {
  3535. levelDom.setAttribute("data-level-range", "99");
  3536. }
  3537. }
  3538. const awokenIcon = monDom.querySelector(".awoken-count-num");
  3539. if (awokenIcon) {
  3540. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  3541. if (mon.awoken != null) { //如果提供了觉醒
  3542. toggleDomClassName(card.awakenings.length > 0 && mon.awoken >= card.awakenings.length, "full-awoken", awokenIcon);
  3543. }else if(card.awakenings.length) {
  3544. awokenIcon.classList.add("full-awoken");
  3545. }
  3546. }
  3547. const sawoken = monDom.querySelector(".super-awoken");
  3548. if (sawoken) { //如果存在超觉醒的DOM
  3549. if (mon.sawoken != null && //怪物设定了超觉醒
  3550. mon?.sawoken >= 0 && //怪物超觉醒编号大于0
  3551. card.superAwakenings.length && //卡片有超觉醒
  3552. mon.level >= 100 && //怪物大于100级
  3553. mon.plus.every(p=>p>=99) //怪物297了
  3554. ) {
  3555. sawoken.classList.remove(className_displayNone);
  3556. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  3557. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  3558. } else {
  3559. sawoken.classList.add(className_displayNone);
  3560. }
  3561. }
  3562. const m_id = monDom.querySelector(".id");
  3563. if (m_id) { //怪物ID
  3564. m_id.textContent = monId;
  3565. }
  3566. const plusDom = monDom.querySelector(".plus");
  3567. if (plusDom) //如果提供了加值,且怪物头像内有加值
  3568. {
  3569. const plusArr = {
  3570. hp: mon?.plus?.[0] ?? 0,
  3571. atk: mon?.plus?.[1] ?? 0,
  3572. rcv: mon?.plus?.[2] ?? 0,
  3573. };
  3574. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  3575. if (plusCount <= 0) {
  3576. plusDom.classList.add(className_displayNone);
  3577. } else if (plusCount === 297) {
  3578. plusDom.classList.add("has297");
  3579. plusDom.classList.remove(className_displayNone);
  3580. } else {
  3581. plusDom.querySelector(".hp").textContent = plusArr.hp;
  3582. plusDom.querySelector(".atk").textContent = plusArr.atk;
  3583. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  3584. plusDom.classList.remove("has297");
  3585. plusDom.classList.remove(className_displayNone);
  3586. }
  3587. }
  3588. if (latentDom) {
  3589. if (mon.latent) //如果提供了潜觉
  3590. {
  3591. const level = mon.level ?? 1;
  3592. const latent = mon.latent;
  3593. if (latent.length < 1) {
  3594. latentDom.classList.add(className_displayNone);
  3595. } else {
  3596. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  3597. refreshLatent(latent, mon.id, latentDoms, {sort:true});
  3598. latentDom.classList.remove(className_displayNone);
  3599. }
  3600. toggleDomClassName(level > 110, "level-super-break", latentDom); //切换潜觉为120级
  3601. } else {
  3602. latentDom.classList.add(className_displayNone);
  3603. }
  3604. }
  3605. const skillCdDom = monDom.querySelector(".skill-cd");
  3606. if (skillCdDom) //如果存在技能CD DOM
  3607. {
  3608. toggleDomClassName(!card.activeSkillId, className_displayNone, skillCdDom);
  3609. }
  3610. const switchLeaderDom = monDom.querySelector(".switch-leader");
  3611. if (switchLeaderDom) //如果存在队长交换 DOM
  3612. {
  3613. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3614. toggleDomClassName(!skills.length, className_displayNone, switchLeaderDom);
  3615. }
  3616. const m_rarity = monDom.querySelector(".rarity");
  3617. if (m_rarity) { //怪物ID
  3618. m_rarity.setAttribute(dataAttrName,card.rarity);
  3619. }
  3620. const countInBox = monDom.querySelector(".count-in-box");
  3621. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  3622. function cardsCount(pre,cur) {
  3623. return pre + cur.count;
  3624. }
  3625. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  3626. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  3627. const countSameId = countInBox.querySelector(".same-id");
  3628. if (countSameId) {
  3629. countSameId.setAttribute("data-same-id", sameIdCount);
  3630. }
  3631. const countEvoTree = countInBox.querySelector(".evo-tree");
  3632. if (countEvoTree) {
  3633. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3634. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  3635. if (sameIdCount === 0 && evoTreeCount > 0) {
  3636. monDom.setAttribute("data-box-have", 2);
  3637. }
  3638. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  3639. }
  3640. }
  3641. parentNode.appendChild(fragment);
  3642. }
  3643. //刷新潜觉
  3644. function refreshLatent(latent, monid, iconArr, option) {
  3645. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  3646. latent = latent.concat();
  3647. if (option?.sort) latent.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  3648. let latentIndex = 0,
  3649. usedHoleN = 0;
  3650. for (let ai = 0; ai < iconArr.length; ai++) {
  3651. const icon = iconArr[ai];
  3652. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  3653. {
  3654. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  3655. icon.classList.remove(className_displayNone);
  3656. usedHoleN += latentUseHole(latent[latentIndex]);
  3657. latentIndex++;
  3658. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  3659. {
  3660. icon.classList.add(className_displayNone);
  3661. icon.removeAttribute("data-latent-icon");
  3662. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  3663. {
  3664. icon.classList.remove(className_displayNone);
  3665. icon.removeAttribute("data-latent-icon");
  3666. } else //不需要显示的部分
  3667. {
  3668. icon.classList.add(className_displayNone);
  3669. icon.removeAttribute("data-latent-icon");
  3670. }
  3671. }
  3672. };
  3673. //点击怪物头像,出现编辑窗
  3674. function editMon(teamNum, isAssist, indexInTeam) {
  3675. //数据
  3676. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3677. const teamBigBox = teamBigBoxs[teamNum];
  3678. const teamBox = teamBigBox.querySelector(".team-box");
  3679. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3680. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3681. const monsterHead = memberLi.querySelector(".monster");
  3682. editBox.show();
  3683. editBox.isAssist = isAssist;
  3684. editBox.monsterHead = monsterHead;
  3685. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  3686. if (!isAssist) {
  3687. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  3688. editBox.latentBox = latentBox;
  3689. } else {
  3690. editBox.latentBox = null;
  3691. }
  3692. const settingBox = editBox.querySelector(".setting-box");
  3693. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3694. monstersID.value = mon.id > 0 ? mon.id : 0;
  3695. monstersID.onchange();
  3696. //觉醒
  3697. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  3698. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  3699. //超觉醒
  3700. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3701. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  3702. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  3703. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  3704. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  3705. monEditLv.value = mon.level || 1;
  3706. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  3707. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  3708. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  3709. if (mon.plus && mon.id > 0) {
  3710. monEditAddHp.value = mon.plus[0];
  3711. monEditAddAtk.value = mon.plus[1];
  3712. monEditAddRcv.value = mon.plus[2];
  3713. }
  3714. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  3715. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  3716. if (mon.skilllevel) {
  3717. skillLevel.value = mon.skilllevel;
  3718. }
  3719. skillLevel.onchange();
  3720. const editBoxTitle = editBox.querySelector(".edit-box-title");
  3721. const btnDelay = editBox.querySelector(".button-box .button-delay");
  3722. if (!isAssist) {
  3723. editBox.latent = mon.latent ? mon.latent.concat() : [];
  3724. editBox.refreshLatent(editBox.latent, mon.id);
  3725. }
  3726. toggleDomClassName(isAssist, className_displayNone, rowMonLatent);
  3727. toggleDomClassName(isAssist, "edit-box-title-assist", editBoxTitle);
  3728. toggleDomClassName(!isAssist, className_displayNone, btnDelay);
  3729. editBox.reCalculateExp();
  3730. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  3731. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  3732. else
  3733. editBox.reCalculateAbility();
  3734. }
  3735. //编辑窗,修改怪物ID
  3736. function editBoxChangeMonId(id) {
  3737. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  3738. if (card.id === 0) {
  3739. id = 0;
  3740. }
  3741. //const skill = Skills[card.activeSkillId];
  3742. //const leaderSkill = Skills[card.leaderSkillId];
  3743. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3744. const settingBox = editBox.querySelector(".setting-box");
  3745. //id搜索
  3746. const monHead = monInfoBox.querySelector(".monster");
  3747. changeid({ id: id }, monHead); //改变图像
  3748. const mId = monInfoBox.querySelector(".monster-id");
  3749. mId.textContent = id;
  3750. const mRare = monInfoBox.querySelector(".monster-rare");
  3751. mRare.setAttribute("data-rarity", card.rarity);
  3752. const mMP = monInfoBox.querySelector(".monster-mp");
  3753. mMP.textContent = card.sellMP.toLocaleString();
  3754. const mName = monInfoBox.querySelector(".monster-name");
  3755. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  3756. mName.title = card.name;
  3757. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3758. //mSeriesId.textContent = card.seriesId;
  3759. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  3760. toggleDomClassName(!card.seriesId, className_displayNone, mSeriesId);
  3761. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3762. //mCollabId.textContent = card.collabId;
  3763. mCollabId.setAttribute(dataAttrName, card.collabId);
  3764. toggleDomClassName(!card.collabId, className_displayNone, mCollabId);
  3765. const mAltName = monInfoBox.querySelector(".monster-altName");
  3766. //mAltName.textContent = card.altName.join("|");
  3767. //mAltName.setAttribute("data-monId", card.id);
  3768. //没有合作名就隐藏
  3769. toggleDomClassName(card.altName.length < 1 && card?.otTags?.length < 1, className_displayNone, mAltName);
  3770. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3771. const createCardHead = editBox.createCardHead;
  3772. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  3773. evoCardUl.classList.add(className_displayNone);
  3774. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  3775. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3776. if (evoLinkCardsIdArray.length > 1) {
  3777. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3778. evoLinkCardsIdArray.forEach(function(mid) {
  3779. const cli = createCardHead(mid, {noTreeCount: true});
  3780. if (mid == id) {
  3781. cli.classList.add("unable-monster");
  3782. }
  3783. fragment.appendChild(cli);
  3784. });
  3785. evoCardUl.appendChild(fragment);
  3786. evoCardUl.classList.remove(className_displayNone);
  3787. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  3788. }else
  3789. {
  3790. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  3791. }
  3792. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3793. //对于进化型才显示
  3794. toggleDomClassName(!card.types.includes(0), className_displayNone, searchEvolutionByThis);
  3795. const mType = monInfoBox.querySelectorAll(".monster-type li");
  3796. for (let ti = 0; ti < mType.length; ti++) {
  3797. if (ti < card.types.length && card.types[ti] >= 0) {
  3798. mType[ti].setAttribute("data-type-name", card.types[ti]);
  3799. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  3800. mType[ti].classList.remove(className_displayNone);
  3801. } else {
  3802. mType[ti].classList.add(className_displayNone);
  3803. }
  3804. }
  3805. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  3806. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  3807. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  3808. toggleDomClassName(card.canAssist, "allowable-assist", monEditAwokensRow);
  3809. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  3810. if (ai < card.awakenings.length) {
  3811. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  3812. }
  3813. toggleDomClassName(ai >= card.awakenings.length, className_displayNone, mAwokenIcon[ai]);
  3814. }
  3815. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  3816. //超觉醒
  3817. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3818. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  3819. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  3820. {
  3821. for (let ai = 0; ai < mSAwoken.length; ai++) {
  3822. if (ai < card.superAwakenings.length) {
  3823. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  3824. }
  3825. toggleDomClassName(ai >= card.superAwakenings.length, className_displayNone, mSAwoken[ai]);
  3826. }
  3827. monEditSAwokensRow.classList.remove(className_displayNone);
  3828. } else {
  3829. monEditSAwokensRow.classList.add(className_displayNone);
  3830. }
  3831. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  3832. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3833. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  3834. monEditLvMax.value = card.maxLevel;
  3835. const monEditLv = settingBox.querySelector(".m-level");
  3836. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
  3837. monEditLv.value = card.limitBreakIncr ? 110 : card.maxLevel; //默认等级为110
  3838. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3839. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3840. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  3841. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv110);
  3842. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv120);
  3843. const mCost = settingBox.querySelector(".monster-cost");
  3844. mCost.textContent = card.cost;
  3845. const rowPlus = settingBox.querySelector(".row-mon-plus");
  3846. const rowLatent = settingBox.querySelector(".row-mon-latent");
  3847. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  3848. //该宠Type允许的杀,set不会出现重复的
  3849. const allowLatent = getAllowLatent(card);
  3850. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  3851. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  3852. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  3853. toggleDomClassName(!allowLatent.includes(ltId), "unallowable-latent", icon);
  3854. });
  3855. //怪物主动技能
  3856. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3857. const skillBox = rowSkill.querySelector(".skill-box");
  3858. const skillTitle = skillBox.querySelector(".skill-name");
  3859. const skillCD = skillBox.querySelector(".skill-cd");
  3860. const skillLevel = skillBox.querySelector(".m-skill-level");
  3861. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3862. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3863. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  3864. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  3865. const activeskill = Skills[card.activeSkillId];
  3866. const leaderSkill = Skills[card.leaderSkillId];
  3867. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  3868. frg1.appendChild(skillBox);
  3869. skillTitle.textContent = activeskill.name;
  3870. skillTitle.setAttribute("data-skillid", activeskill.id);
  3871. skillDetailOriginal.innerHTML = "";
  3872. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  3873. const t_maxLevel = card.overlay ? 1 : activeskill.maxLevel; //遇到不能升技的,最大等级强制为1
  3874. skillLevel.max = t_maxLevel;
  3875. skillLevel.value = t_maxLevel;
  3876. skillLevel_Max.value = t_maxLevel;
  3877. //skillLevel_Max.textContent = activeskill.maxLevel;
  3878. skillCD.textContent = activeskill.initialCooldown - t_maxLevel + 1;
  3879. //怪物队长技能
  3880. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  3881. const lskillBox = rowLederSkill.querySelector(".skill-box");
  3882. const lskillTitle = lskillBox.querySelector(".skill-name");
  3883. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  3884. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  3885. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  3886. frg2.appendChild(lskillBox);
  3887. lskillTitle.textContent = leaderSkill.name;
  3888. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  3889. lskillDetailOriginal.innerHTML = "";
  3890. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  3891. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  3892. rowSkill.appendChild(frg1);
  3893. rowLederSkill.appendChild(frg2);
  3894. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3895. card.maxLevel <= 1) { //当可以叠加时,不能打297和潜觉
  3896. rowPlus.classList.add("disabled");
  3897. rowPlus.querySelector(".m-plus-hp").value = 0;
  3898. rowPlus.querySelector(".m-plus-atk").value = 0;
  3899. rowPlus.querySelector(".m-plus-rcv").value = 0;
  3900. rowLatent.classList.add("disabled");
  3901. skillLevel.setAttribute("readonly", true);
  3902. } else {
  3903. rowPlus.classList.remove("disabled");
  3904. rowLatent.classList.remove("disabled");
  3905. skillLevel.removeAttribute("readonly");
  3906. }
  3907. if (editBox.isAssist) {
  3908. const btnDone = editBox.querySelector(".button-done");
  3909. if (!card.canAssist) {
  3910. btnDone.classList.add("cant-assist");
  3911. btnDone.disabled = true;
  3912. } else {
  3913. btnDone.classList.remove("cant-assist");
  3914. btnDone.disabled = false;
  3915. }
  3916. }
  3917. //去除所有不能再打的潜觉
  3918. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  3919. editBox.refreshLatent(editBox.latent, id);
  3920. editBox.reCalculateExp();
  3921. editBox.reCalculateAbility();
  3922. }
  3923. //刷新整个队伍
  3924. function refreshAll(formationData) {
  3925. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3926. const titleBox = formationBox.querySelector(".title-box");
  3927. const detailBox = formationBox.querySelector(".detail-box");
  3928. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3929. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3930. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  3931. while (formationBox.childNodes.length > 0) {
  3932. fragment.appendChild(formationBox.childNodes[0]);
  3933. }
  3934. const txtTitle = titleBox.querySelector(".title");
  3935. const txtDetail = detailBox.querySelector(".detail");
  3936. txtTitle.value = formationData.title || "";
  3937. txtDetail.value = formationData.detail || "";
  3938. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3939. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3940. //txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  3941. txtTitleDisplay.innerHTML = '';
  3942. txtTitleDisplay.appendChild(descriptionToHTML(txtTitle.value));
  3943. let titleStr = txtTitleDisplay.textContent.trim();
  3944. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  3945. //txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  3946. txtDetailDisplay.innerHTML = '';
  3947. txtDetailDisplay.appendChild(descriptionToHTML(txtDetail.value));
  3948. toggleDomClassName(!txtTitle.value.length, "edit", titleBox);
  3949. toggleDomClassName(!txtDetail.value.length, "edit", detailBox);
  3950. let dge = formationData.dungeonEnchance;
  3951. if (Object.values(dge.rate).some(rate => rate != 1))
  3952. {
  3953. dungeonEnchanceDom.innerHTML = '';
  3954. if (dge.rarities.length > 0) {
  3955. for (const rarity of dge.rarities) {
  3956. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  3957. icon.className = "rare-icon";
  3958. icon.setAttribute("data-rare-icon", rarity);
  3959. }
  3960. }
  3961. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  3962. dungeonEnchanceDom.appendChild(renderSkill(skill));
  3963. dungeonEnchanceDom.classList.remove(className_displayNone);
  3964. }else
  3965. {
  3966. dungeonEnchanceDom.classList.add(className_displayNone);
  3967. }
  3968. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  3969. const teamBox = teamBigBox.querySelector(".team-box");
  3970. const teamData = formationData.teams[teamNum];
  3971. const badgeBox = teamBigBox.querySelector(".team-badge");
  3972. if (badgeBox) {
  3973. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  3974. if (badge)
  3975. {
  3976. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  3977. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  3978. badges.forEach(badge=>badge.checked = false);
  3979. badge.checked = true;
  3980. }
  3981. }
  3982. const membersDom = teamBox.querySelector(".team-members");
  3983. const latentsDom = teamBox.querySelector(".team-latents");
  3984. const assistsDom = teamBox.querySelector(".team-assist");
  3985. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3986. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3987. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3988. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  3989. //开始设置换队长
  3990. const leaderIdx = teamData[3];
  3991. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  3992. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  3993. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  3994. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  3995. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  3996. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  3997. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  3998. if (!dom)
  3999. {
  4000. return;
  4001. }
  4002. if (leaderIdx > 0 && ti == 0) //队长
  4003. {
  4004. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  4005. }
  4006. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  4007. {
  4008. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  4009. }else
  4010. {
  4011. dom.style.transform = null;
  4012. }
  4013. });
  4014. //修改显示内容
  4015. const member = memberLi.querySelector(`.monster`);
  4016. const assist = assistsLi.querySelector(`.monster`);
  4017. const latent = latentLi.querySelector(`.latent-ul`);
  4018. changeid(teamData[0][ti], member, latent); //队员
  4019. changeid(teamData[1][ti], assist); //辅助
  4020. //隐藏队长的自身换为换队长的技能
  4021. if (ti == 5 || //好友队长永远隐藏
  4022. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  4023. {
  4024. const card_m = Cards[teamData[0][ti].id] || Cards[0];
  4025. const card_a = Cards[teamData[1][ti].id] || Cards[0];
  4026. const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
  4027. const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
  4028. if (skills_m.length == 0 || skills_m[0].type != 227)
  4029. {
  4030. member.querySelector(".switch-leader").classList.add(className_displayNone);
  4031. }
  4032. if (skills_a.length == 0 || skills_a[0].type != 227)
  4033. {
  4034. assist.querySelector(".switch-leader").classList.add(className_displayNone);
  4035. }
  4036. }
  4037. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4038. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4039. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4040. }
  4041. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4042. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4043. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4044. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4045. });
  4046. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4047. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4048. formationBox.appendChild(fragment);
  4049. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4050. }
  4051. function awokenSetCount(aicon, number) {
  4052. if (!aicon) return; //没有这个觉醒就撤回
  4053. const ali = aicon.parentNode;
  4054. const countDom = ali.querySelector(".count");
  4055. countDom.textContent = number;
  4056. if (number)
  4057. ali.classList.remove(className_displayNone);
  4058. else
  4059. ali.classList.add(className_displayNone);
  4060. }
  4061. //刷新队伍觉醒统计
  4062. function refreshTeamAwokenCount(awokenDom, team) {
  4063. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4064. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4065. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4066. const acs = aicons.map(aicon=>{
  4067. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4068. let totalNum = 0;
  4069. //搜索等效觉醒
  4070. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4071. if (equivalentAwoken)
  4072. {
  4073. if (equivalentAwoken.small === ai)
  4074. {
  4075. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4076. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4077. }
  4078. } else
  4079. {
  4080. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4081. }
  4082. awokenSetCount(aicon, totalNum);
  4083. return {a:ai,c:totalNum};
  4084. });
  4085. if (acs.every(ac=>ac.c==0))
  4086. {
  4087. awokenDom.classList.add(className_displayNone);
  4088. } else
  4089. {
  4090. awokenDom.classList.remove(className_displayNone);
  4091. }
  4092. awokenDom.appendChild(fragment);
  4093. }
  4094. //刷新阵型觉醒统计
  4095. function refreshFormationAwokenCount(awokenDom, teams) {
  4096. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4097. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4098. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4099. const acs = aicons.map(aicon=>{
  4100. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4101. let totalNum = 0;
  4102. //搜索等效觉醒
  4103. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4104. if (equivalentAwoken)
  4105. {
  4106. if (equivalentAwoken.small === ai)
  4107. {
  4108. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4109. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4110. }
  4111. } else
  4112. {
  4113. totalNum = awokenCountInFormation(teams, ai, solo);
  4114. }
  4115. awokenSetCount(aicon, totalNum);
  4116. return {a:ai,c:totalNum};
  4117. });
  4118. if (acs.every(ac=>ac.c==0))
  4119. {
  4120. awokenDom.classList.add(className_displayNone);
  4121. } else
  4122. {
  4123. awokenDom.classList.remove(className_displayNone);
  4124. }
  4125. awokenDom.appendChild(fragment);
  4126. }
  4127. //刷新能力值
  4128. function refreshAbility(abilityDom, team, idx) {
  4129. const memberData = team[0][idx];
  4130. const assistData = team[1][idx];
  4131. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4132. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4133. if (mainAbility && memberData.ability) {
  4134. for (let ai = 0; ai < 3; ai++) {
  4135. memberData.ability[ai] = mainAbility[ai][0];
  4136. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4137. }
  4138. }
  4139. if (!abilityDom) return; //如果没有dom,直接跳过
  4140. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4141. const hpDom = abilityLi.querySelector(".hp");
  4142. const atkDom = abilityLi.querySelector(".atk");
  4143. const rcvDom = abilityLi.querySelector(".rcv");
  4144. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4145. if (mainAbility) {
  4146. div.classList.remove(className_displayNone);
  4147. div.textContent = memberData.ability[ai];
  4148. } else {
  4149. div.classList.add(className_displayNone);
  4150. div.textContent = 0;
  4151. }
  4152. });
  4153. }
  4154. //刷新队员觉醒
  4155. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  4156. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  4157. const memberData = team[0][idx];
  4158. const assistData = team[1][idx];
  4159. const memberCard = Cards[memberData.id] || Cards[0];
  4160. const assistCard = Cards[assistData.id] || Cards[0];
  4161. //队员觉醒
  4162. let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken);
  4163. //单人和三人为队员增加超觉醒
  4164. if ((solo || teamsCount === 3) &&
  4165. memberData.sawoken != null && //怪物设定了超觉醒
  4166. memberData.sawoken >= 0 && //怪物超觉醒编号大于0
  4167. memberCard.superAwakenings.length >= 0 && //卡片有超觉醒
  4168. memberData.level >= 100 && //怪物大于100级
  4169. memberData.plus.every(p=>p>=99) //怪物297了
  4170. ) {
  4171. menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  4172. }
  4173. //menberAwokens.sort();
  4174. //武器觉醒
  4175. let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken);
  4176. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4177. //assistAwokens.sort();
  4178. /*if (assistAwokens.includes(49))
  4179. {
  4180. menberAwokens = menberAwokens.concat(assistAwokens);
  4181. }*/
  4182. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4183. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4184. /* //通用的
  4185. function countNum(arr) {
  4186. const map = arr.reduce(function(preMap, value){
  4187. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4188. }, new Map());
  4189. return Array.from(map);
  4190. };*/
  4191. function countAwokenNum(arr) {
  4192. const map = arr.reduce(function(preMap, value){
  4193. const eak = equivalent_awoken.find(eako => eako.big === value);
  4194. if (eak)
  4195. {
  4196. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4197. }else
  4198. {
  4199. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4200. }
  4201. }, new Map());
  4202. return Array.from(map);
  4203. };
  4204. /*const hideAwokens = [49,1,2,3,63];
  4205. if (solo) hideAwokens.push(30); //协力觉醒
  4206. if (!solo) hideAwokens.push(63); //掉落觉醒
  4207. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4208. let menberAwokensCount = countAwokenNum(menberAwokens);
  4209. menberAwokenUl.innerHTML = '';
  4210. menberAwokensCount.forEach(akc=>{
  4211. const iconLi = document.createElement("li");
  4212. const icon = iconLi.appendChild(document.createElement("icon"))
  4213. icon.className = "awoken-icon";
  4214. icon.setAttribute("data-awoken-icon", akc[0]);
  4215. icon.setAttribute("data-awoken-count", akc[1]);
  4216. menberAwokenUl.appendChild(iconLi);
  4217. });
  4218. let assistAwokensCount = countAwokenNum(assistAwokens);
  4219. assistAwokenUl.innerHTML = '';
  4220. assistAwokensCount.forEach(akc=>{
  4221. const iconLi = document.createElement("li");
  4222. const icon = iconLi.appendChild(document.createElement("icon"))
  4223. icon.className = "awoken-icon";
  4224. icon.setAttribute("data-awoken-icon", akc[0]);
  4225. icon.setAttribute("data-awoken-count", akc[1]);
  4226. assistAwokenUl.appendChild(iconLi);
  4227. });
  4228. }
  4229. function setTextContentAndAttribute(dom,str)
  4230. {
  4231. if (!dom) return;
  4232. dom.textContent = str;
  4233. dom.setAttribute(dataAttrName, str);
  4234. }
  4235. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4236. {
  4237. const width = hpBarDom.width, height = hpBarDom.height;
  4238. let ctx = hpBarDom.getContext("2d");
  4239. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4240. {
  4241. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4242. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4243. //console.table(reduceRanges);
  4244. ctx.fillStyle = attrColors[ridx];
  4245. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4246. reduceRanges.forEach(range=>{
  4247. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4248. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4249. });
  4250. });
  4251. }
  4252. else //只有阶梯盾
  4253. {
  4254. const reduceRanges = reduceAttrRanges[0];
  4255. //创建线性颜色渐变对象
  4256. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4257. canvasGradient.addColorStop(0, "#EE99AA");
  4258. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4259. canvasGradient.addColorStop(1, "#EE9999");
  4260. ctx.fillStyle = canvasGradient;
  4261. ctx.fillRect(0, 0, width, height);
  4262. reduceRanges.forEach(range=>{
  4263. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4264. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4265. });
  4266. }
  4267. }
  4268. //刷新队伍能力值合计
  4269. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4270. //计算总的生命值
  4271. if (!totalDom) return;
  4272. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4273. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4274. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4275. const teams = formation.teams;
  4276. const leader1id = team[0][team[3] || 0].id;
  4277. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4278. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4279. if (tHpDom) {
  4280. const reduceScales1 = getReduceScales(leader1id);
  4281. const reduceScales2 = getReduceScales(leader2id);
  4282. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4283. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4284. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4285. const hpBar = totalDom.querySelector(".reduce-details");
  4286. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4287. {
  4288. drawHpInfo(hpBar, reduceAttrRanges);
  4289. hpBar.classList.remove(className_displayNone);
  4290. }else
  4291. {
  4292. hpBar.classList.add(className_displayNone);
  4293. }
  4294. const totalReduce = leastScale.scale;
  4295. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  4296. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  4297. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4298. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4299. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4300. let badgeHPScale = 1; //徽章倍率
  4301. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4302. badgeHPScale = 1.05;
  4303. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4304. badgeHPScale = 1.15;
  4305. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4306. badgeHPScale = 1.10;
  4307. }
  4308. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4309. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4310. //记录到bar中,方便打开详情时调用
  4311. hpBar.reduceAttrRanges = reduceAttrRanges;
  4312. hpBar.tHP = tHP;
  4313. hpBar.tHPNoAwoken = tHPNoAwoken;
  4314. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4315. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4316. const tHpDom_general = tHpDom.querySelector(".general");
  4317. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4318. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4319. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4320. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4321. if (totalReduce > 0)
  4322. tHpDom_reduce.classList.remove("no-reduce");
  4323. else
  4324. tHpDom_reduce.classList.add("no-reduce");
  4325. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4326. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4327. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4328. }
  4329. if (tMoveDom) {
  4330. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  4331. const tMoveDom_general = tMoveDom.querySelector(".general");
  4332. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  4333. if (moveTime.fixed) //固定时间的
  4334. {
  4335. tMoveDom.classList.add("fixed-move-time");
  4336. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  4337. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  4338. } else
  4339. {
  4340. tMoveDom.classList.remove("fixed-move-time");
  4341. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  4342. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  4343. }
  4344. }
  4345. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  4346. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  4347. const tTypesDom = totalDom.querySelector(".tIf-types");
  4348. //统计队伍稀有度总数
  4349. if (tRarityDom)
  4350. {
  4351. const rarityDoms = tRarityDom.querySelector(".rarity");
  4352. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  4353. if (member.id <= 0) return pre;
  4354. const card = Cards[member.id] || Cards[0];
  4355. return pre + card.rarity;
  4356. },0);
  4357. rarityDoms.setAttribute(dataAttrName, rarityCount);
  4358. }
  4359. //统计队伍颜色个数
  4360. if (tAttrsDom)
  4361. {
  4362. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  4363. attrDoms.forEach(attrDom=>{
  4364. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  4365. const attrCount = team_2p.reduce((pre,member)=>{
  4366. if (member.id <= 0) return pre;
  4367. const card = Cards[member.id] || Cards[0];
  4368. const attrNum = card.attrs.filter(a=>a==attrId).length;
  4369. return pre + attrNum;
  4370. },0);
  4371. attrDom.setAttribute(dataAttrName, attrCount);
  4372. });
  4373. }
  4374. //统计队伍类型个数
  4375. if (tTypesDom)
  4376. {
  4377. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  4378. typeDoms.forEach(typeDom=>{
  4379. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  4380. const typeCount = team_2p.reduce((pre,member)=>{
  4381. if (member.id <= 0) return pre;
  4382. const card = Cards[member.id] || Cards[0];
  4383. const typeNum = card.types.filter(a=>a==typeId).length;
  4384. return pre + typeNum;
  4385. },0);
  4386. typeDom.setAttribute(dataAttrName, typeCount);
  4387. });
  4388. }
  4389. if (tEffectDom) {
  4390. const _76board = tEffectDom.querySelector("._76board");
  4391. //76版队长技能不被欢队长所影响
  4392. const leader1id_original = team[0][0].id;
  4393. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  4394. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4395. {
  4396. _76board.classList.remove(className_displayNone);
  4397. }else
  4398. {
  4399. _76board.classList.add(className_displayNone);
  4400. }
  4401. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4402. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4403. {
  4404. noSkyfall.classList.remove(className_displayNone);
  4405. }else
  4406. {
  4407. noSkyfall.classList.add(className_displayNone);
  4408. }
  4409. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4410. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4411. {
  4412. poisonNoEffect.classList.remove(className_displayNone);
  4413. }else
  4414. {
  4415. poisonNoEffect.classList.add(className_displayNone);
  4416. }
  4417. const addCombo = tEffectDom.querySelector(".add-combo");
  4418. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4419. if ((addComboValue[0] | addComboValue[1]) > 0)
  4420. {
  4421. addCombo.classList.remove(className_displayNone);
  4422. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4423. }else
  4424. {
  4425. addCombo.classList.add(className_displayNone);
  4426. }
  4427. const inflicts = tEffectDom.querySelector(".inflicts");
  4428. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4429. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4430. {
  4431. inflicts.classList.remove(className_displayNone);
  4432. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4433. }else
  4434. {
  4435. inflicts.classList.add(className_displayNone);
  4436. }
  4437. }
  4438. }
  4439. //刷新所有队伍能力值合计
  4440. function refreshFormationTotalHP(totalDom, teams) {
  4441. //计算总的生命值
  4442. if (!totalDom) return;
  4443. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4444. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4445. //因为目前仅用于2P,所以直接在外面固定写了
  4446. const leader1id = teams[0][0][teams[0][3] || 0].id;
  4447. const leader2id = teams[1][0][teams[1][3] || 0].id;
  4448. if (tHpDom) {
  4449. const reduceScales1 = getReduceScales(leader1id);
  4450. const reduceScales2 = getReduceScales(leader2id);
  4451. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4452. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4453. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4454. const hpBar = totalDom.querySelector(".reduce-details");
  4455. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4456. {
  4457. drawHpInfo(hpBar, reduceAttrRanges);
  4458. hpBar.classList.remove(className_displayNone);
  4459. }else
  4460. {
  4461. hpBar.classList.add(className_displayNone);
  4462. }
  4463. const totalReduce = leastScale.scale;
  4464. const tHPArr = teams.map(function(team) {
  4465. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  4466. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4467. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4468. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  4469. });
  4470. const tHPNoAwokenArr = teams.map(function(team) {
  4471. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  4472. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4473. return Math.round(teamTHP);
  4474. });
  4475. const tHP = tHPArr.reduce((pv, v) => pv + v);
  4476. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  4477. //记录到bar中,方便打开详情时调用
  4478. hpBar.reduceAttrRanges = reduceAttrRanges;
  4479. hpBar.tHP = tHP;
  4480. hpBar.tHPNoAwoken = tHPNoAwoken;
  4481. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4482. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4483. const tHpDom_general = tHpDom.querySelector(".general");
  4484. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4485. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4486. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4487. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4488. if (totalReduce > 0)
  4489. tHpDom_reduce.classList.remove("no-reduce");
  4490. else
  4491. tHpDom_reduce.classList.add("no-reduce");
  4492. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4493. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4494. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4495. }
  4496. if (tEffectDom) {
  4497. const _76board = tEffectDom.querySelector("._76board");
  4498. //76版队长技能不被欢队长所影响
  4499. const leader1id_original = teams[0][0][0].id;
  4500. const leader2id_original = teams[1][0][0].id;
  4501. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4502. {
  4503. _76board.classList.remove(className_displayNone);
  4504. }else
  4505. {
  4506. _76board.classList.add(className_displayNone);
  4507. }
  4508. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4509. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4510. {
  4511. noSkyfall.classList.remove(className_displayNone);
  4512. }else
  4513. {
  4514. noSkyfall.classList.add(className_displayNone);
  4515. }
  4516. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4517. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4518. {
  4519. poisonNoEffect.classList.remove(className_displayNone);
  4520. }else
  4521. {
  4522. poisonNoEffect.classList.add(className_displayNone);
  4523. }
  4524. const addCombo = tEffectDom.querySelector(".add-combo");
  4525. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4526. if ((addComboValue[0] | addComboValue[1]) > 0)
  4527. {
  4528. addCombo.classList.remove(className_displayNone);
  4529. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4530. }else
  4531. {
  4532. addCombo.classList.add(className_displayNone);
  4533. }
  4534. const inflicts = tEffectDom.querySelector(".inflicts");
  4535. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4536. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4537. {
  4538. inflicts.classList.remove(className_displayNone);
  4539. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4540. }else
  4541. {
  4542. inflicts.classList.add(className_displayNone);
  4543. }
  4544. }
  4545. }
  4546. //刷新单人技能CD
  4547. function refreshMemberSkillCD(teamDom, team, idx) {
  4548. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  4549. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  4550. const member = team[0][idx];
  4551. const assist = team[1][idx];
  4552. const memberCard = Cards[member.id] || Cards[0];
  4553. const memberSkill = Skills[memberCard.activeSkillId];
  4554. const assistCard = Cards[assist.id] || Cards[0];
  4555. const assistSkill = Skills[assistCard.activeSkillId];
  4556. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  4557. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  4558. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  4559. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  4560. memberSkillCdDom.textContent = memberSkillCd;
  4561. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  4562. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  4563. memberSkillCdDom.classList.remove("max-skill");
  4564. } else {
  4565. memberSkillCdDom.classList.add("max-skill");
  4566. }
  4567. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  4568. assistSkillCdDom.classList.remove("max-skill");
  4569. } else {
  4570. assistSkillCdDom.classList.add("max-skill");
  4571. }
  4572. }
  4573. //按住Ctrl点击技能在控制台输出技能的对象
  4574. function fastShowSkill(event) {
  4575. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  4576. if (event.ctrlKey) {
  4577. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  4578. console.debug(Skills[skillId]);
  4579. return;
  4580. };
  4581. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  4582. if (s_cards.length > 1) {
  4583. showSearch(s_cards); //显示
  4584. }
  4585. }
  4586. function localisation($tra) {
  4587. if (!$tra) return;
  4588. document.title = $tra.webpage_title;
  4589. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  4590. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  4591. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  4592. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  4593. const sortOptions = Array.from(s_sortList.options);
  4594. sortOptions.forEach(opt => {
  4595. const tag = opt.getAttribute("data-tag");
  4596. const trans = $tra.sort_name[tag];
  4597. if (trans) {
  4598. opt.text = trans;
  4599. }
  4600. });
  4601. }

智龙迷城队伍图制作工具