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script.js 82 kB

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  1. var Cards; //怪物数据
  2. var Skills; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. var interchangeSvg; //储存划线的SVG
  6. var controlBox; //储存整个controlBox
  7. var statusLine; //储存状态栏
  8. var formationBox; //储存整个formationBox
  9. var teamBigBoxs = []; //储存全部teamBigBox
  10. var allMembers = []; //储存所有成员,包含辅助
  11. var editBox; //储存整个editBox
  12. var showSearch; //整个程序都可以用的显示搜索函数
  13. //数组去重
  14. /* https://www.cnblogs.com/baiyangyuanzi/p/6726258.html
  15. * 实现思路:获取没重复的最右一值放入新数组。
  16. * (检测到有重复值时终止当前循环同时进入顶层循环的下一轮判断)*/
  17. Array.prototype.uniq = function()
  18. {
  19. let temp = [];
  20. const l = this.length;
  21. for(let i = 0; i < l; i++) {
  22. for(let j = i + 1; j < l; j++){
  23. if (this[i] === this[j]){
  24. i++;
  25. j = i;
  26. }
  27. }
  28. temp.push(this[i]);
  29. }
  30. return temp;
  31. };
  32. //队员基本的留空
  33. var Member = function(){
  34. this.id=0;
  35. this.ability = [0,0,0];
  36. };
  37. Member.prototype.outObj = function(){
  38. const m = this;
  39. let obj = [m.id];
  40. if (m.level != undefined) obj[1] = m.level;
  41. if (m.awoken != undefined) obj[2] = m.awoken;
  42. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0)
  43. {
  44. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  45. { //当3个加值一样时只生成第一个减少长度
  46. obj[3] = m.plus[0];
  47. }else
  48. {
  49. obj[3] = m.plus;
  50. }
  51. }
  52. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  53. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  54. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  55. const skill = Skills[card.activeSkillId];
  56. //有技能等级,并且技能等级低于最大等级时才记录技能
  57. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  58. return obj;
  59. };
  60. Member.prototype.loadObj = function(m,dataVersion){
  61. if (m == undefined) //如果没有提供数据,直接返回默认
  62. {
  63. return;
  64. }
  65. if (dataVersion == undefined) dataVersion = 1;
  66. this.id = dataVersion>1 ? m[0] : m.id;
  67. this.level = dataVersion>1 ? m[1] : m.level;
  68. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  69. if (dataVersion>1)
  70. {
  71. if (isNaN(m[3]) || m[3]==null)
  72. {
  73. this.plus = m[3];
  74. }else
  75. {
  76. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  77. this.plus = [singlePlus,singlePlus,singlePlus];
  78. }
  79. }else
  80. {
  81. this.plus = m.plus;
  82. }
  83. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  84. this.latent = dataVersion>1 ? m[4] : m.latent;
  85. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  86. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  87. this.skilllevel = m[6] || null;
  88. };
  89. Member.prototype.loadFromMember = function(m){
  90. if (m == undefined) //如果没有提供数据,直接返回默认
  91. {
  92. return;
  93. }
  94. this.id = m.id;
  95. };
  96. //只用来防坐的任何队员
  97. var MemberDelay = function(){
  98. this.id=-1;
  99. };
  100. MemberDelay.prototype = Object.create(Member.prototype);
  101. MemberDelay.prototype.constructor = MemberDelay;
  102. //辅助队员
  103. var MemberAssist = function(){
  104. this.level = 0;
  105. this.awoken = 0;
  106. this.plus = [0,0,0];
  107. Member.call(this);
  108. };
  109. MemberAssist.prototype = Object.create(Member.prototype);
  110. MemberAssist.prototype.constructor = MemberAssist;
  111. MemberAssist.prototype.loadFromMember = function(m){
  112. if (m == undefined) //如果没有提供数据,直接返回默认
  113. {
  114. return;
  115. }
  116. this.id = m.id;
  117. if (m.level != undefined) this.level = m.level;
  118. if (m.awoken != undefined) this.awoken = m.awoken;
  119. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  120. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  121. };
  122. //正式队伍
  123. var MemberTeam = function(){
  124. this.latent = [];
  125. this.ability = [0,0,0];
  126. MemberAssist.call(this);
  127. //sawoken作为可选项目,默认不在内
  128. };
  129. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  130. MemberTeam.prototype.constructor = MemberTeam;
  131. MemberTeam.prototype.loadFromMember = function(m){
  132. if (m == undefined) //如果没有提供数据,直接返回默认
  133. {
  134. return;
  135. }
  136. this.id = m.id;
  137. if (m.level != undefined) this.level = m.level;
  138. if (m.awoken != undefined) this.awoken = m.awoken;
  139. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  140. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = JSON.parse(JSON.stringify(m.latent));
  141. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  142. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = JSON.parse(JSON.stringify(m.ability));
  143. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  144. };
  145. var Formation = function(teamCount,memberCount){
  146. this.title = "";
  147. this.detail = "";
  148. this.teams = [];
  149. this.badge = 0;
  150. for (let ti=0;ti<teamCount;ti++)
  151. {
  152. const team = [[],[]];
  153. for (let mi=0;mi<memberCount;mi++)
  154. {
  155. team[0].push(new MemberTeam());
  156. team[1].push(new MemberAssist());
  157. }
  158. this.teams.push(team);
  159. }
  160. };
  161. Formation.prototype.outObj= function(){
  162. let obj = {};
  163. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  164. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  165. obj.f = this.teams.map(function(t){
  166. return t.map(function(st){
  167. return st.map(function(m){
  168. return m.outObj();
  169. });
  170. });
  171. });
  172. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  173. return obj;
  174. };
  175. Formation.prototype.loadObj= function(f){
  176. const dataVeision = f.f?2:1; //是第几版格式
  177. this.title = dataVeision>1 ? f.t : f.title;
  178. this.detail = dataVeision>1 ? f.d : f.detail;
  179. this.badge = f.b ? f.b : 0; //徽章
  180. const teamArr = dataVeision>1 ? f.f : f.team;
  181. this.teams.forEach(function(t,ti){
  182. let tf = teamArr[ti] || [];
  183. t.forEach(function(st,sti){
  184. let fst = tf[sti] || [];
  185. st.forEach(function(m,mi){
  186. let fm = fst[mi];
  187. m.loadObj(fm,dataVeision);
  188. });
  189. });
  190. });
  191. };
  192. //获取最大潜觉数量
  193. function getMaxLatentCount(id)
  194. { //转生2和超转生3为8个格子
  195. if (Cards[id])
  196. {
  197. return Cards[id].is8Latent ? 8 : 6;
  198. }else
  199. {
  200. return 6;
  201. }
  202. }
  203. //切换怪物ID显示
  204. function toggleShowMonId()
  205. {
  206. if (controlBox.querySelector("#show-mon-id").checked)
  207. {
  208. document.body.classList.remove("not-show-mon-id");
  209. }else
  210. {
  211. document.body.classList.add("not-show-mon-id");
  212. }
  213. }
  214. //切换怪物技能CD显示
  215. function toggleShowMonSkillCd()
  216. {
  217. if (controlBox.querySelector("#btn-show-mon-skill-cd").checked)
  218. {
  219. document.body.classList.add("show-mon-skill-cd");
  220. }else
  221. {
  222. document.body.classList.remove("show-mon-skill-cd");
  223. }
  224. }
  225. //清除数据
  226. function clearData()
  227. {
  228. location.search = "";
  229. }
  230. //轮换ABC队伍
  231. function swapABCteam()
  232. {
  233. if (formation.teams.length>1)
  234. {
  235. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  236. creatNewUrl();
  237. refreshAll(formation);
  238. }
  239. }
  240. //在单人和多人之间转移数据
  241. function turnPage(toPage)
  242. {
  243. let pagename = null;
  244. switch(toPage)
  245. {
  246. case 1:
  247. if (formation.teams[0][0].length<6)
  248. {
  249. //把第二支队伍的队长添加到最后方
  250. formation.teams[0][0].push(formation.teams[1][0][0]);
  251. formation.teams[0][1].push(formation.teams[1][1][0]);
  252. }
  253. //删掉第2支开始的队伍
  254. formation.teams.splice(1);
  255. pagename = "solo.html";
  256. break;
  257. case 2:
  258. if (formation.teams.length<2)
  259. { //从1人到2人
  260. formation.teams[1] = [[],[]];
  261. //把右边的队长加到第二支队伍最后面
  262. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  263. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  264. }else
  265. { //从3人到2人,直接删除后面两个队伍
  266. //删掉第3支开始的队伍
  267. formation.teams.splice(2);
  268. //删掉前面两支队伍的战友
  269. formation.teams[0][0].splice(5);
  270. formation.teams[0][1].splice(5);
  271. formation.teams[1][0].splice(5);
  272. formation.teams[1][1].splice(5);
  273. }
  274. formation.badge = 0;
  275. pagename = "multi.html";
  276. break;
  277. case 3:
  278. if (formation.teams.length<2)
  279. { //从1人到3人
  280. }else
  281. { //从2人到3人
  282. formation.teams[0][0].push(formation.teams[1][0][0]);
  283. formation.teams[0][1].push(formation.teams[1][1][0]);
  284. formation.teams[1][0].push(formation.teams[0][0][0]);
  285. formation.teams[1][1].push(formation.teams[0][1][0]);
  286. }
  287. formation.badge = 0;
  288. pagename = "triple.html";
  289. break;
  290. }
  291. location.href = creatNewUrl({url:pagename, notPushState:true});
  292. }
  293. window.onload = function()
  294. {
  295. controlBox = document.body.querySelector(".control-box");
  296. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  297. const helpLink = controlBox.querySelector(".help-link");
  298. interchangeSVG = document.body.querySelector("#interchange-line");
  299. interchangeSVG.line = interchangeSVG.querySelector("g line");
  300. interchangeSVG.changePoint = function(p1,p2){
  301. const line = this.line;
  302. if (p1 && p1.x != undefined)
  303. line.setAttribute("x1",p1.x);
  304. if (p1 && p1.y != undefined)
  305. line.setAttribute("y1",p1.y);
  306. if (p2 && p2.x != undefined)
  307. line.setAttribute("x2",p2.x);
  308. if (p2 && p2.y != undefined)
  309. line.setAttribute("y2",p2.y);
  310. };
  311. toggleShowMonId();
  312. toggleShowMonSkillCd();
  313. formationBox = document.body.querySelector(".formation-box");
  314. editBox = document.body.querySelector(".edit-box");
  315. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  316. //▼添加语言列表开始
  317. const langSelectDom = controlBox.querySelector(".languages");
  318. languageList.forEach(lang=>
  319. langSelectDom.options.add(new Option(lang.name,lang.i18n))
  320. );
  321. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  322. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  323. currentLanguage = languageList.find(lang=>{ //筛选出符合的语言
  324. if (parameter_i18n) //如果已指定就用指定的语言
  325. return parameter_i18n.includes(lang.i18n);
  326. else //否则筛选浏览器默认语言
  327. return browser_i18n.includes(lang.i18n);
  328. }) ||
  329. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  330. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  331. const langOptionArray = Array.from(langSelectDom.options);
  332. langOptionArray.find(langOpt=>langOpt.value == currentLanguage.i18n).selected = true;
  333. //▲添加语言列表结束
  334. //▼添加数据来源列表开始
  335. const dataSelectDom = controlBox.querySelector(".datasource");
  336. dataSourceList.forEach(ds=>
  337. dataSelectDom.options.add(new Option(ds.source,ds.code))
  338. );
  339. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  340. currentDataSource = parameter_dsCode?
  341. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) ://筛选出符合的数据源
  342. dataSourceList[0]; //没有指定,直接使用日服
  343. document.body.classList.add("ds-"+currentDataSource.code);
  344. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  345. dataSourceOptionArray.find(dataOpt=>dataOpt.value == currentDataSource.code).selected = true;
  346. const sourceDataFolder = "monsters-info";
  347. var newCkeys; //当前的Ckey
  348. var lastCkeys; //以前Ckey们
  349. statusLine.classList.add("loading-check-version");
  350. GM_xmlhttpRequest({
  351. method: "GET",
  352. url: `${sourceDataFolder}/ckey.json`, //版本文件
  353. onload: function(response) {
  354. dealCkeyData(response.response);
  355. },
  356. onerror: function(response) {
  357. const isChrome = navigator.userAgent.includes("Chrome");
  358. if (isChrome && location.host.length==0 && response.response.length>0)
  359. {
  360. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  361. dealCkeyData(response.response);
  362. }else
  363. {
  364. console.error("Ckey JSON数据获取失败",response);
  365. }
  366. }
  367. });
  368. //处理返回的数据
  369. function dealCkeyData(responseText)
  370. { //处理数据版本
  371. try
  372. {
  373. newCkeys = JSON.parse(responseText);
  374. }catch(e)
  375. {
  376. console.log("Ckey数据JSON解码出错",e);
  377. return;
  378. }
  379. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  380. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  381. try
  382. {
  383. lastCkeys = JSON.parse(lastCkeys);
  384. if (lastCkeys == null || !(lastCkeys instanceof Array))
  385. lastCkeys = [];
  386. }catch(e)
  387. {
  388. console.log("上次的Ckey数据JSON解码出错",e);
  389. return;
  390. }
  391. let lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  392. if (!lastCurrentCkeys)
  393. { //如果未找到上个ckey,则添加个新的
  394. lastCurrentCkeys = {
  395. code: currentDataSource.code,
  396. ckey: {},
  397. updateTime: null
  398. };
  399. lastCkeys.push(lastCurrentCkeys);
  400. }
  401. statusLine.classList.remove("loading-check-version");
  402. statusLine.classList.add("loading-mon-info");
  403. if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card)
  404. {
  405. console.log("Cards ckey相等,直接读取已有的数据",currentCkey.ckey.card);
  406. localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) {
  407. // This code runs once the value has been loaded
  408. // from the offline store.
  409. dealCardsData(value);
  410. }).catch(function(err) {
  411. // This code runs if there were any errors
  412. alert("Local Database error. Please refresh.");
  413. localStorage.removeItem("PADDF-ckey");
  414. console.log(err);
  415. });
  416. }else
  417. {
  418. GM_xmlhttpRequest({
  419. method: "GET",
  420. url:`${sourceDataFolder}/mon_${currentDataSource.code}.json`, //Cards数据文件
  421. onload: function(response) {
  422. console.log("Cards ckey变化,储存新数据",currentCkey.ckey.card);
  423. localforage.setItem(`PADDF-${currentDataSource.code}-cards`, JSON.parse(response.response)).then(function(){
  424. lastCurrentCkeys.ckey.card = currentCkey.ckey.card;
  425. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  426. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  427. dealCardsData(response.response);
  428. }).catch(function(err) {
  429. // This code runs if there were any errors
  430. console.log(err);
  431. });
  432. },
  433. onerror: function(response) {
  434. const isChrome = navigator.userAgent.includes("Chrome");
  435. if (isChrome && location.host.length==0 && response.response.length>0)
  436. {
  437. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  438. dealCardsData(response.response);
  439. }else
  440. {
  441. console.error("Cards JSON数据获取失败",response);
  442. }
  443. }
  444. });
  445. }
  446. }
  447. function dealCardsData(response)
  448. {
  449. try
  450. {
  451. if (typeof(response) == "string")
  452. Cards = JSON.parse(response);
  453. else
  454. Cards = response;
  455. }catch(e)
  456. {
  457. console.log("Cards数据JSON解码出错",e);
  458. return;
  459. }
  460. statusLine.classList.remove("loading-mon-info");
  461. statusLine.classList.add("loading-skill-info");
  462. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  463. const lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  464. if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill)
  465. {
  466. console.log("Skills ckey相等,直接读取已有的数据",currentCkey.ckey.skill);
  467. localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) {
  468. // This code runs once the value has been loaded
  469. // from the offline store.
  470. dealSkillData(value);
  471. }).catch(function(err) {
  472. // This code runs if there were any errors
  473. alert("Local Database error. Please refresh.");
  474. localStorage.removeItem("PADDF-ckey");
  475. console.log(err);
  476. });
  477. }else
  478. {
  479. GM_xmlhttpRequest({
  480. method: "GET",
  481. url:`${sourceDataFolder}/skill_${currentDataSource.code}.json`, //Skills数据文件
  482. onload: function(response) {
  483. console.log("Skills ckey变化,储存新数据",currentCkey.ckey.skill);
  484. localforage.setItem(`PADDF-${currentDataSource.code}-skills`, JSON.parse(response.response)).then(function(){
  485. lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill;
  486. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  487. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  488. dealSkillData(response.response);
  489. }).catch(function(err) {
  490. // This code runs if there were any errors
  491. console.log(err);
  492. });
  493. },
  494. onerror: function(response) {
  495. let isChrome = navigator.userAgent.includes("Chrome");
  496. if (isChrome && location.host.length==0 && response.response.length>0)
  497. {
  498. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  499. dealSkillData(response.response);
  500. }else
  501. {
  502. console.error("Skills JSON数据获取失败",response);
  503. }
  504. }
  505. });
  506. }
  507. }
  508. function dealSkillData(response)
  509. {
  510. try
  511. {
  512. if (typeof(response) == "string")
  513. Skills = JSON.parse(response);
  514. else
  515. Skills = response;
  516. }catch(e)
  517. {
  518. console.log("Skills数据JSON解码出错",e);
  519. return;
  520. }
  521. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code);
  522. const updateTime = controlBox.querySelector(".datasource-updatetime");
  523. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined,{hour12: false});
  524. initialize();//初始化
  525. statusLine.classList.remove("loading-skill-info");
  526. //如果通过的话就载入URL中的怪物数据
  527. reloadFormationData();
  528. }
  529. };
  530. //重新读取URL中的Data数据并刷新页面
  531. function reloadFormationData()
  532. {
  533. let formationData;
  534. try
  535. {
  536. const parameterDataString = getQueryString("d") || getQueryString("data");
  537. if (parameterDataString)
  538. {
  539. formationData = JSON.parse(parameterDataString);
  540. }
  541. }catch(e)
  542. {
  543. console.error("URL中队伍数据JSON解码出错",e);
  544. return;
  545. }
  546. if (formationData)
  547. {
  548. formation.loadObj(formationData);
  549. refreshAll(formation);
  550. }
  551. }
  552. window.onpopstate = reloadFormationData; //前进后退时修改页面
  553. //创建新的分享地址
  554. function creatNewUrl(arg){
  555. if (arg == undefined) arg = {};
  556. if (!!(window.history && history.pushState))
  557. { // 支持History API
  558. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  559. const datasource = arg.datasource || getQueryString("s");
  560. const outObj = formation.outObj();
  561. const newSearch = new URLSearchParams();
  562. if (language_i18n) newSearch.set("l",language_i18n);
  563. if (datasource && datasource!="ja") newSearch.set("s",datasource);
  564. if (outObj) newSearch.set("d", JSON.stringify(outObj));
  565. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  566. if (!arg.notPushState)
  567. {
  568. history.pushState(null, null, newUrl);
  569. }
  570. else
  571. {
  572. return newUrl;
  573. }
  574. }
  575. }
  576. //截图
  577. function capture()
  578. {
  579. statusLine.classList.add("prepare-cauture");
  580. const titleBox = formationBox.querySelector(".title-box");
  581. const detailBox = formationBox.querySelector(".detail-box");
  582. const txtTitle = titleBox.querySelector(".title");
  583. const txtDetail = detailBox.querySelector(".detail");
  584. //去掉可能的空白文字的编辑状态
  585. titleBox.classList.remove("edit");
  586. detailBox.classList.remove("edit");
  587. const downLink = controlBox.querySelector(".down-capture");
  588. html2canvas(formationBox).then(canvas => {
  589. canvas.toBlob(function(blob) {
  590. window.URL.revokeObjectURL(downLink.href);
  591. downLink.href = URL.createObjectURL(blob);
  592. downLink.download = `${teamsCount}P formation cauture.png`;
  593. downLink.click();
  594. statusLine.classList.remove("prepare-cauture");
  595. //如果是空白文字,加回编辑状态
  596. if (txtTitle.value.length==0)
  597. titleBox.classList.add("edit");
  598. if (txtDetail.value.length==0)
  599. detailBox.classList.add("edit");
  600. });
  601. //document.body.appendChild(canvas);
  602. });
  603. }
  604. //初始化
  605. function initialize()
  606. {
  607. const monstersList = editBox.querySelector("#monsters-name-list");
  608. let fragment = document.createDocumentFragment();
  609. const linkReg = "link:(\\d+)";
  610. Cards.forEach(function(m){ //添加下拉框候选
  611. const opt = fragment.appendChild(document.createElement("option"));
  612. opt.value = m.id;
  613. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  614. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  615. if (linkRes)
  616. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  617. const _m = Cards[parseInt(linkRes[1],10)];
  618. _m.evoRootId = m.evoRootId;
  619. }
  620. });
  621. monstersList.appendChild(fragment);
  622. //标题和介绍文本框
  623. const titleBox = formationBox.querySelector(".title-box");
  624. const detailBox = formationBox.querySelector(".detail-box");
  625. const txtTitle = titleBox.querySelector(".title");
  626. const txtDetail = detailBox.querySelector(".detail");
  627. const txtTitleDisplay = titleBox.querySelector(".title-display");
  628. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  629. txtTitle.onchange = function(){
  630. formation.title = this.value;
  631. //txtTitleDisplay.innerHTML = "";
  632. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  633. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  634. creatNewUrl();
  635. };
  636. txtTitle.onblur = function(){
  637. if (this.value.length>0)
  638. titleBox.classList.remove("edit");
  639. };
  640. txtDetail.onchange = function(){
  641. formation.detail = this.value;
  642. /*txtDetailDisplay.innerHTML = "";
  643. const txtDetailLines = this.value.split("\n");
  644. txtDetailLines.forEach((line,idx)=>{
  645. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  646. txtDetailDisplay.appendChild(document.createTextNode(line));
  647. });*/
  648. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  649. creatNewUrl();
  650. };
  651. txtDetail.onblur = function(){
  652. if (this.value.length>0)
  653. detailBox.classList.remove("edit");
  654. this.style.height = txtDetailDisplay.scrollHeight+"px";
  655. };
  656. txtTitleDisplay.onclick = function(){
  657. titleBox.classList.add("edit");
  658. txtTitle.focus();
  659. };
  660. txtDetailDisplay.onclick = function(){
  661. detailBox.classList.add("edit");
  662. txtDetail.focus();
  663. };
  664. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  665. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  666. {
  667. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  668. }
  669. //将所有怪物头像添加到全局数组
  670. teamBigBoxs.forEach(teamBigBox=>{
  671. const teamBox = teamBigBox.querySelector(".team-box");
  672. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  673. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  674. menbers.forEach(m=>{
  675. allMembers.push(m);
  676. });
  677. assist.forEach(m=>{
  678. allMembers.push(m);
  679. });
  680. });
  681. //所有怪物头像,添加拖动交换的代码
  682. allMembers.forEach(m=>{
  683. //点击
  684. m.onclick = clickMonHead;
  685. //拖动
  686. m.draggable = true;
  687. m.ondragstart = dragStartMonHead;
  688. m.ondragover = dropOverMonHead;
  689. m.ondrop = dropMonHead;
  690. //触摸
  691. m.ontouchstart = touchstartMonHead;
  692. m.ontouchmove = touchmoveMonHead;
  693. m.ontouchend = touchendMonHead;
  694. m.ontouchcancel = touchcancelMonHead;
  695. });
  696. //添加徽章
  697. const className_ChoseBadges = "show-all-badges";
  698. teamBigBoxs.forEach(teamBigBox=>{
  699. //徽章
  700. const teamBadge = teamBigBox.querySelector(".team-badge");
  701. if (!teamBadge) return;
  702. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  703. function setBadge(){
  704. if (teamBadge.classList.contains(className_ChoseBadges))
  705. {
  706. teamBadge.classList.remove(className_ChoseBadges);
  707. formation.badge = parseInt(this.value,10); //如果将来改成每队有徽章,就修改这里的设定
  708. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  709. refreshTeamTotalHP(teamTotalInfoDom, formation.teams[0]);
  710. creatNewUrl();
  711. }else
  712. {
  713. teamBadge.classList.add(className_ChoseBadges);
  714. }
  715. }
  716. badges.forEach(badge => badge.onclick = setBadge);
  717. });
  718. //编辑框
  719. editBox.mid = null; //储存怪物id
  720. editBox.latent = []; //储存潜在觉醒
  721. editBox.isAssist = false; //储存是否为辅助宠物
  722. editBox.monsterHead = null;
  723. editBox.latentBox = null;
  724. editBox.memberIdx = []; //储存队伍数组下标
  725. editBox.show = function(){
  726. this.classList.remove("display-none");
  727. formationBox.classList.add("blur-bg");
  728. controlBox.classList.add("blur-bg");
  729. };
  730. editBox.hide = function(){
  731. this.classList.add("display-none");
  732. formationBox.classList.remove("blur-bg");
  733. controlBox.classList.remove("blur-bg");
  734. };
  735. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  736. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  737. mSeriesId.onclick = function(){ //搜索系列
  738. const seriesId = parseInt(this.getAttribute('data-seriesId'),10);
  739. if (seriesId>0)
  740. {
  741. showSearch(Cards.filter(card=>{return card.seriesId == seriesId;}));
  742. }
  743. };
  744. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  745. mCollabId.onclick = function(){ //搜索合作
  746. const collabId = parseInt(this.getAttribute('data-collabId'),10);
  747. if (collabId>0);
  748. {
  749. searchColla(collabId);
  750. }
  751. };
  752. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  753. mAltName.onclick = function(){ //搜索合作
  754. const altName = this.getAttribute('data-altName');
  755. const splitAltName = altName.split("|");
  756. if (altName.length>0);
  757. {
  758. showSearch(Cards.filter(card=>{
  759. return splitAltName.some(alt=>{
  760. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  761. });
  762. }));
  763. }
  764. };
  765. //创建一个新的怪物头像
  766. editBox.createCardHead = function(id)
  767. {
  768. function clickHeadToNewMon()
  769. {
  770. monstersID.value = this.getAttribute("data-cardid");
  771. monstersID.onchange();
  772. return false;
  773. }
  774. const cli = document.createElement("li");
  775. const cdom = cli.head = createCardA(id);
  776. cli.appendChild(cdom);
  777. changeid({id:id},cdom);
  778. cdom.onclick = clickHeadToNewMon;
  779. cli.card = Cards[id];
  780. return cli;
  781. };
  782. const searchBox = editBox.querySelector(".search-box");
  783. const settingBox = editBox.querySelector(".setting-box");
  784. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  785. searchOpen.onclick = function(){
  786. s_includeSuperAwoken.onclick();
  787. s_canAssist.onclick();
  788. searchBox.classList.toggle("display-none");
  789. };
  790. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  791. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  792. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  793. const s_types = Array.from(searchBox.querySelectorAll(".types-div .type-check"));
  794. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  795. const s_awokensIcons = s_awokensItems.map(it=>{
  796. return it.querySelector(".awoken-icon");
  797. });
  798. const s_awokensCounts = s_awokensItems.map(it=>{
  799. return it.querySelector(".count");
  800. });
  801. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  802. searchMonList.originalHeads = null; //用于存放原始搜索结果
  803. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  804. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  805. s_canAssist.onclick = function(){
  806. if (this.checked)
  807. searchMonList.classList.add("only-display-can-assist");
  808. else
  809. searchMonList.classList.remove("only-display-can-assist");
  810. };
  811. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  812. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  813. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  814. s_includeSuperAwoken.onclick = function(){
  815. if (this.checked)
  816. s_sawokenDiv.classList.add("display-none");
  817. else
  818. s_sawokenDiv.classList.remove("display-none");
  819. };
  820. function search_awokenAdd1()
  821. {
  822. const countDom = this.parentNode.querySelector(".count");
  823. let count = parseInt(countDom.innerHTML,10);
  824. if (count<9)
  825. {
  826. count++;
  827. countDom.innerHTML = count;
  828. this.parentNode.classList.remove("zero");
  829. }
  830. }
  831. s_awokensIcons.forEach((b,idx)=>{ //每种觉醒增加1
  832. b.onclick = search_awokenAdd1;
  833. });
  834. function search_awokenSub1()
  835. {
  836. let count = parseInt(this.innerHTML,10);
  837. if (count>0)
  838. {
  839. count--;
  840. this.innerHTML = count;
  841. if (count === 0)
  842. {
  843. this.parentNode.classList.add("zero");
  844. }
  845. }
  846. }
  847. s_awokensCounts.forEach((b,idx)=>{ //每种觉醒减少1
  848. b.onclick = search_awokenSub1;
  849. });
  850. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  851. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  852. awokenClear.onclick = function(){ //清空觉醒选项
  853. s_awokensCounts.forEach(t=>{
  854. t.innerHTML = 0;
  855. });
  856. s_awokensItems.forEach(t=>{
  857. t.classList.add("zero");
  858. });
  859. };
  860. sawokenClear.onclick = function(){ //清空超觉醒选项
  861. s_sawokens.forEach(t=>{
  862. t.checked = false;
  863. });
  864. };
  865. const s_controlDiv = searchBox.querySelector(".control-div");
  866. const searchStart = s_controlDiv.querySelector(".search-start");
  867. const searchClose = s_controlDiv.querySelector(".search-close");
  868. const searchClear = s_controlDiv.querySelector(".search-clear");
  869. function returnCheckedInput(ipt)
  870. {
  871. return ipt.checked == true;
  872. }
  873. function returnInputValue(ipt)
  874. {
  875. return ipt.value;
  876. }
  877. function Str2Int(str)
  878. {
  879. return parseInt(str, 10);
  880. }
  881. //将搜索结果显示出来(也可用于其他的搜索)
  882. showSearch = function(searchArr){
  883. editBox.show();
  884. searchBox.classList.remove("display-none");
  885. const createCardHead = editBox.createCardHead;
  886. searchMonList.classList.add("display-none");
  887. searchMonList.innerHTML = ""; //清空旧的
  888. if (searchArr.length>0)
  889. {
  890. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  891. //获取原始排序的头像列表
  892. searchMonList.originalHeads = searchArr.map(card=>createCardHead(card.id));
  893. //对头像列表进行排序
  894. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  895. headsArray.forEach(head=>fragment.appendChild(head));
  896. searchMonList.appendChild(fragment);
  897. }
  898. searchMonList.classList.remove("display-none");
  899. };
  900. const startSearch = function(cards){
  901. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  902. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  903. let attr1,attr2;
  904. if (attr1Filter.length>0)
  905. {
  906. if (!isNaN(attr1Filter[0]))
  907. {
  908. attr1 = parseInt(attr1Filter[0],10);
  909. }else
  910. {
  911. attr1 = null;
  912. }
  913. }
  914. if (attr2Filter.length>0)
  915. {
  916. if (!isNaN(attr2Filter[0]))
  917. {
  918. attr2 = parseInt(attr2Filter[0],10);
  919. }else
  920. {
  921. attr2 = null;
  922. }
  923. }
  924. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  925. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  926. const awokensFilter = s_awokensCounts.filter(btn=>parseInt(btn.innerHTML,10)>0).map(btn=>{
  927. return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)};
  928. });
  929. const searchResult = searchCards(cards,
  930. attr1,attr2,
  931. s_fixMainColor.checked,
  932. typesFilter,
  933. awokensFilter,
  934. sawokensFilter,
  935. s_awokensEquivalent.checked,
  936. s_includeSuperAwoken.checked
  937. );
  938. showSearch(searchResult);
  939. };
  940. searchBox.startSearch = startSearch;
  941. searchStart.onclick = function(){
  942. startSearch(Cards);
  943. };
  944. searchClose.onclick = function(){
  945. searchBox.classList.add("display-none");
  946. };
  947. searchClear.onclick = function(){ //清空搜索选项
  948. s_attr1s[0].checked = true;
  949. s_attr2s[0].checked = true;
  950. s_types.forEach(t=>{
  951. t.checked = false;
  952. });
  953. s_awokensCounts.forEach(t=>{
  954. t.innerHTML = 0;
  955. });
  956. s_awokensItems.forEach(t=>{
  957. t.classList.add("zero");
  958. });
  959. s_awokensEquivalent.checked = false;
  960. s_includeSuperAwoken.checked = false;
  961. s_sawokens.forEach(t=>{
  962. t.checked = false;
  963. });
  964. searchMonList.originalHeads = null;
  965. searchMonList.innerHTML = "";
  966. };
  967. const s_sortList = s_controlDiv.querySelector(".sort-list");
  968. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  969. //对heads重新排序
  970. function sortHeadsArray(heads)
  971. {
  972. const sortIndex = parseInt(s_sortList.value,10);
  973. const reverse = s_sortReverse.checked;
  974. let headsArray = heads.concat();
  975. headsArray.sort((head_a,head_b)=>{
  976. const card_a = head_a.card,card_b = head_b.card;
  977. let sortNumber = sort_function_list[sortIndex].function(card_a,card_b);
  978. if (reverse) sortNumber *= -1;
  979. return sortNumber;
  980. });
  981. return headsArray;
  982. }
  983. //对搜索到的Cards重新排序
  984. function reSortCards()
  985. {
  986. searchMonList.classList.add("display-none");
  987. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  988. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  989. headsArray.forEach(head=>fragment.appendChild(head));
  990. searchMonList.appendChild(fragment);
  991. searchMonList.classList.remove("display-none");
  992. }
  993. s_sortList.onchange = reSortCards;
  994. s_sortReverse.onchange = reSortCards;
  995. sort_function_list.forEach((sfunc,idx)=>{
  996. const newOpt = new Option(sfunc.name,idx);
  997. newOpt.setAttribute("data-tag",sfunc.tag);
  998. s_sortList.options.add(newOpt);
  999. });
  1000. //id搜索
  1001. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1002. monstersID.onchange = function(){
  1003. if (/^\d+$/.test(this.value))
  1004. {
  1005. const newId = parseInt(this.value, 10);
  1006. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1007. {
  1008. editBox.mid = newId;
  1009. editBoxChangeMonId(editBox.mid);
  1010. }
  1011. }
  1012. };
  1013. monstersID.oninput = monstersID.onchange;
  1014. //觉醒
  1015. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1016. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1017. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1018. function checkAwoken(){
  1019. const value = parseInt(this.value,10);
  1020. awokenCountLabel.innerHTML = value;
  1021. if (value>0 && value==(Cards[editBox.mid].awakenings.length))
  1022. awokenCountLabel.classList.add("full-awoken");
  1023. else
  1024. awokenCountLabel.classList.remove("full-awoken");
  1025. reCalculateAbility();
  1026. }
  1027. monEditAwokens.forEach(akDom=>akDom.onclick = checkAwoken);
  1028. //超觉醒
  1029. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1030. monEditSAwokensRow.swaokenIndex = -1;
  1031. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1032. function notCheckMyself(){
  1033. const value = parseInt(this.value,10);
  1034. if (value>=0 && monEditSAwokensRow.swaokenIndex === value)
  1035. {
  1036. monEditSAwokens[0].click();
  1037. }else
  1038. {
  1039. monEditSAwokensRow.swaokenIndex = value;
  1040. }
  1041. }
  1042. monEditSAwokens.forEach(akDom=>{
  1043. akDom.onclick = notCheckMyself;
  1044. });
  1045. //3个快速设置this.ipt为自己的value
  1046. function setIptToMyValue()
  1047. {
  1048. if (this.ipt.value != this.value)
  1049. {
  1050. this.ipt.value = this.value;
  1051. this.ipt.onchange();
  1052. }
  1053. }
  1054. //等级
  1055. const monEditLv = settingBox.querySelector(".m-level");
  1056. monEditLv.onchange = function(){
  1057. reCalculateExp();
  1058. reCalculateAbility();
  1059. };
  1060. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1061. const monLvExp = settingBox.querySelector(".m-level-exp");
  1062. monEditLvMin.ipt = monEditLv;
  1063. monEditLvMin.onclick = setIptToMyValue;
  1064. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1065. monEditLvMax.ipt = monEditLv;
  1066. monEditLvMax.onclick = setIptToMyValue;
  1067. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1068. monEditLv110.ipt = monEditLv;
  1069. monEditLv110.onclick = setIptToMyValue;
  1070. //编辑界面重新计算怪物的经验值
  1071. function reCalculateExp(){
  1072. const monid = parseInt(monstersID.value || 0, 10);
  1073. const level = parseInt(monEditLv.value || 0, 10);
  1074. const tempMon = {
  1075. id:monid,
  1076. level:level
  1077. };
  1078. const needExp = calculateExp(tempMon);
  1079. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level>99?` + ${parseBigNumber(needExp[1])}` : "") : "";
  1080. }
  1081. editBox.reCalculateExp = reCalculateExp;
  1082. //三维
  1083. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1084. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1085. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1086. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1087. //加蛋
  1088. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1089. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1090. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1091. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1092. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1093. monEditAddHp.onchange = reCalculateAbility;
  1094. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1095. monEditAddAtk.onchange = reCalculateAbility;
  1096. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1097. monEditAddRcv.onchange = reCalculateAbility;
  1098. //3个快速设置按钮
  1099. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1100. monEditAddHpBtn.ipt = monEditAddHp;
  1101. monEditAddHpBtn.onclick = setIptToMyValue;
  1102. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1103. monEditAddAtkBtn.ipt = monEditAddAtk;
  1104. monEditAddAtkBtn.onclick = setIptToMyValue;
  1105. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1106. monEditAddRcvBtn.ipt = monEditAddRcv;
  1107. monEditAddRcvBtn.onclick = setIptToMyValue;
  1108. //297按钮
  1109. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1110. monEditAdd297.onclick = function(){
  1111. monEditAddHp.value = 99;
  1112. monEditAddAtk.value = 99;
  1113. monEditAddRcv.value = 99;
  1114. reCalculateAbility();
  1115. };
  1116. //潜觉
  1117. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1118. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1119. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1120. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1121. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  1122. {
  1123. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1124. const usedHoleN = usedHole(latent);
  1125. for (let ai=0;ai<monEditLatents.length;ai++)
  1126. {
  1127. if (latent[ai] != undefined)
  1128. {
  1129. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  1130. }
  1131. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1132. {
  1133. monEditLatents[ai].className = "latent-icon";
  1134. }
  1135. else
  1136. {
  1137. monEditLatents[ai].className = "display-none";
  1138. }
  1139. }
  1140. };
  1141. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1142. const skillBox = rowSkill.querySelector(".skill-box");
  1143. const skillTitle = skillBox.querySelector(".skill-name");
  1144. const skillCD = skillBox.querySelector(".skill-cd");
  1145. const skillLevel = skillBox.querySelector(".m-skill-level");
  1146. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1147. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1148. skillTitle.onclick = function(){
  1149. const skillId = parseInt(this.getAttribute("data-skillid"),10); //获得当前技能ID
  1150. const s_cards = Cards.filter(card=>card.activeSkillId === skillId); //搜索同技能怪物
  1151. if (s_cards.length > 1)
  1152. {
  1153. showSearch(s_cards); //显示
  1154. }
  1155. };
  1156. skillLevel.onchange = function(){
  1157. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1158. const skill = Skills[card.activeSkillId];
  1159. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1160. };
  1161. skillLevel_1.ipt = skillLevel;
  1162. skillLevel_1.onclick = setIptToMyValue;
  1163. skillLevel_Max.ipt = skillLevel;
  1164. skillLevel_Max.onclick = setIptToMyValue;
  1165. //已有觉醒的去除
  1166. function deleteLatent(){
  1167. const aIdx = parseInt(this.value, 10);
  1168. editBox.latent.splice(aIdx,1);
  1169. editBox.reCalculateAbility(); //重计算三维
  1170. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  1171. }
  1172. monEditLatents.forEach((la)=>{la.onclick = deleteLatent;});
  1173. //可选觉醒的添加
  1174. function addLatent(){
  1175. if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出
  1176. const lIdx = parseInt(this.value); //潜觉的序号
  1177. const usedHoleN = usedHole(editBox.latent); //使用了的格子
  1178. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1179. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒
  1180. lIdx < 12 && usedHoleN<=(maxLatentCount-1)) //如果能添加1格的觉醒
  1181. {editBox.latent.push(lIdx);}
  1182. else {return;}
  1183. editBox.reCalculateAbility();
  1184. editBox.refreshLatent(editBox.latent,editBox.mid);
  1185. }
  1186. monEditLatentsAllowable.forEach((la)=>{la.onclick = addLatent;});
  1187. //编辑界面重新计算怪物的能力
  1188. function reCalculateAbility(){
  1189. const monid = parseInt(monstersID.value || 0, 10);
  1190. const level = parseInt(monEditLv.value || 0, 10);
  1191. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1192. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1193. const plus = [
  1194. parseInt(monEditAddHp.value || 0, 10),
  1195. parseInt(monEditAddAtk.value || 0, 10),
  1196. parseInt(monEditAddRcv.value || 0, 10)
  1197. ];
  1198. const latent = editBox.latent;
  1199. const tempMon = {
  1200. id:monid,
  1201. level:level,
  1202. plus:plus,
  1203. awoken:awoken,
  1204. latent:latent
  1205. };
  1206. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  1207. monEditHpValue.innerHTML = abilitys[0].toLocaleString();
  1208. monEditAtkValue.innerHTML = abilitys[1].toLocaleString();
  1209. monEditRcvValue.innerHTML = abilitys[2].toLocaleString();
  1210. }
  1211. editBox.reCalculateAbility = reCalculateAbility;
  1212. const btnCancel = editBox.querySelector(".button-cancel");
  1213. const btnDone = editBox.querySelector(".button-done");
  1214. const btnNull = editBox.querySelector(".button-null");
  1215. const btnDelay = editBox.querySelector(".button-delay");
  1216. btnCancel.onclick = function(){
  1217. btnDone.classList.remove("cant-assist");
  1218. btnDone.disabled = false;
  1219. editBox.memberIdx = [];
  1220. editBox.hide();
  1221. };
  1222. btnDone.onclick = function(){
  1223. if (parseInt(monEditLv.value,10) == 0)
  1224. {
  1225. btnNull.onclick();
  1226. return;
  1227. }
  1228. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1229. const teamData = formation.teams[editBox.memberIdx[0]];
  1230. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1231. const teamBox = teamBigBox.querySelector(".team-box");
  1232. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1233. mon.id = parseInt(monstersID.value,10);
  1234. const card = Cards[mon.id] || Cards[0];
  1235. const skill = Skills[card.activeSkillId];
  1236. mon.level = parseInt(monEditLv.value,10);
  1237. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1238. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1239. if (card.superAwakenings.length) //如果支持超觉醒
  1240. {
  1241. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1242. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value,10) : -1;
  1243. }
  1244. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1245. (!card.overlay || mon.level>= card.maxLevel))
  1246. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1247. mon.plus = [0,0,0];
  1248. }else
  1249. {
  1250. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1251. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1252. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1253. if (!editBox.isAssist)
  1254. { //如果不是辅助,则可以设定潜觉
  1255. mon.latent = editBox.latent.concat();
  1256. }
  1257. }
  1258. const skillLevelNum = parseInt(skillLevel.value,10);
  1259. if (skillLevelNum < skill.maxLevel)
  1260. {
  1261. mon.skilllevel = skillLevelNum;
  1262. }
  1263. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1264. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1265. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1266. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1267. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1268. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1269. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1270. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1271. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1272. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1273. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1274. //刷新改队员的CD
  1275. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1276. creatNewUrl();
  1277. editBox.hide();
  1278. };
  1279. window.onkeydown = function(e){
  1280. if (!editBox.classList.contains("display-none"))
  1281. {
  1282. if (e.keyCode == 27)
  1283. { //按下ESC时,自动关闭编辑窗
  1284. btnCancel.onclick();
  1285. }
  1286. }
  1287. };
  1288. btnNull.onclick = function(){ //空位置
  1289. const mon = new Member();
  1290. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1291. const teamData = formation.teams[editBox.memberIdx[0]];
  1292. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1293. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1294. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1295. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1296. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1297. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1298. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1299. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1300. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1301. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1302. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1303. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1304. //刷新改队员的CD
  1305. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1306. creatNewUrl();
  1307. editBox.hide();
  1308. };
  1309. btnDelay.onclick = function(){ //应对威吓
  1310. const mon = new MemberDelay();
  1311. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1312. const teamData = formation.teams[editBox.memberIdx[0]];
  1313. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1314. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1315. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1316. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1317. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1318. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1319. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1320. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1321. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1322. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1323. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1324. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1325. //刷新改队员的CD
  1326. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1327. creatNewUrl();
  1328. editBox.hide();
  1329. };
  1330. //语言选择
  1331. const langList = controlBox.querySelector(".languages");
  1332. langList.onchange = function(){
  1333. creatNewUrl({"language":this.value});
  1334. history.go();
  1335. };
  1336. //数据源选择
  1337. const dataList = controlBox.querySelector(".datasource");
  1338. dataList.onchange = function(){
  1339. creatNewUrl({datasource:this.value});
  1340. history.go();
  1341. };
  1342. /*添对应语言执行的JS*/
  1343. const languageJS = document.head.appendChild(document.createElement("script"));
  1344. languageJS.id = "language-js";
  1345. languageJS.type = "text/javascript";
  1346. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1347. }
  1348. //编辑界面点击每个怪物的头像的处理
  1349. function clickMonHead(e)
  1350. {
  1351. let team = parseInt(this.getAttribute("data-team"),10);
  1352. let assist = parseInt(this.getAttribute("data-assist"),10);
  1353. let index = parseInt(this.getAttribute("data-index"),10);
  1354. editMon(team,assist,index);
  1355. return false; //没有false将会打开链接
  1356. }
  1357. //编辑界面每个怪物的头像的拖动
  1358. function dragStartMonHead(e)
  1359. {
  1360. let team = parseInt(this.getAttribute("data-team"),10);
  1361. let assist = parseInt(this.getAttribute("data-assist"),10);
  1362. let index = parseInt(this.getAttribute("data-index"),10);
  1363. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1364. }
  1365. //编辑界面每个怪物的头像的经过,阻止事件发生
  1366. function dropOverMonHead(e)
  1367. {
  1368. e.preventDefault();
  1369. }
  1370. //从怪物头像获取队员的队伍编号
  1371. function getMemberArrayIndexFromMonHead(headDom)
  1372. {
  1373. return [
  1374. parseInt(headDom.getAttribute("data-team"),10),
  1375. parseInt(headDom.getAttribute("data-assist"),10),
  1376. parseInt(headDom.getAttribute("data-index"),10),
  1377. ];
  1378. }
  1379. //编辑界面每个怪物的头像的放下
  1380. function dropMonHead(e)
  1381. {
  1382. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1383. const dataTo = getMemberArrayIndexFromMonHead(this);
  1384. if ((dataTo[0] != dataFrom[0]) ||
  1385. (dataTo[1] != dataFrom[1]) ||
  1386. (dataTo[2] != dataFrom[2]))
  1387. { //必须有所不同才继续交换
  1388. interchangeCard(dataFrom,dataTo);
  1389. }
  1390. return false; //没有false将会打开链接
  1391. }
  1392. //移动端编辑界面每个怪物的头像的放下
  1393. function touchstartMonHead(e)
  1394. {
  1395. e.stopPropagation();
  1396. //console.log("开始触摸",e,this);
  1397. const tc = e.changedTouches[0];
  1398. const pX = tc.pageX, pY = tc.pageY;
  1399. interchangeSVG.style.display = "none";
  1400. interchangeSVG.changePoint({x:pX,y:pY},{x:pX,y:pY});
  1401. }
  1402. //移动端编辑界面每个怪物的头像的移动
  1403. function touchmoveMonHead(e)
  1404. {
  1405. //console.log("移动中",e,this);
  1406. const tc = e.changedTouches[0];
  1407. const pX = tc.pageX, pY = tc.pageY;
  1408. const rect = this.getBoundingClientRect();
  1409. const top = rect.top + document.documentElement.scrollTop;
  1410. const left = rect.left + document.documentElement.scrollLeft;
  1411. if ((pY < top) || (pY > (top + rect.height)) ||
  1412. (pX < left) || (pX > (left + rect.width)))
  1413. {
  1414. interchangeSVG.style.display = "block";
  1415. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1416. }else
  1417. {
  1418. interchangeSVG.style.display = "none";
  1419. }
  1420. }
  1421. //移动端编辑界面每个怪物的头像的结束
  1422. function touchendMonHead(e)
  1423. {
  1424. const tc = e.changedTouches[0];
  1425. const pX = tc.pageX, pY = tc.pageY;
  1426. //console.log("移动结束",pX,pY,e,this);
  1427. interchangeSVG.style.display = "none";
  1428. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1429. let target = allMembers.find(m=>{
  1430. const rect = m.getBoundingClientRect();
  1431. const top = rect.top + document.documentElement.scrollTop;
  1432. const left = rect.left + document.documentElement.scrollLeft;
  1433. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1434. (pX > left) && (pX < (left + rect.width));
  1435. return isInRect;
  1436. });
  1437. if (target && this != target)
  1438. {
  1439. //console.log("找到的对象",targets[0]);
  1440. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1441. let dataTo = getMemberArrayIndexFromMonHead(target);
  1442. if ((dataTo[0] != dataFrom[0]) ||
  1443. (dataTo[1] != dataFrom[1]) ||
  1444. (dataTo[2] != dataFrom[2]))
  1445. { //必须有所不同才继续交换
  1446. interchangeCard(dataFrom,dataTo);
  1447. }
  1448. }
  1449. }
  1450. //移动端编辑界面每个怪物的头像的取消
  1451. function touchcancelMonHead(e)
  1452. {
  1453. interchangeSVG.style.display = "none";
  1454. console.log("移动取消",e,this);
  1455. }
  1456. function interchangeCard(formArr,toArr)
  1457. {
  1458. function changeType(member,isAssist)
  1459. {
  1460. if (member.id == 0 || (isAssist && member.id == -1))
  1461. {
  1462. return new Member();
  1463. }else
  1464. {
  1465. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1466. newMember.loadFromMember(member);
  1467. return newMember;
  1468. }
  1469. }
  1470. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy");//储存交换“复制”和“替换”
  1471. const isCopy = changeSwapToCopy.checked;
  1472. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1473. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1474. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1475. {
  1476. from = changeType(from,formArr[1]);
  1477. if (!isCopy) to = changeType(to,toArr[1]);
  1478. }else if (isCopy)
  1479. {
  1480. const newFrom = new from.constructor();
  1481. newFrom.loadFromMember(from);
  1482. from = newFrom;
  1483. }
  1484. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1485. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1486. creatNewUrl(); //刷新URL
  1487. refreshAll(formation); //刷新全部
  1488. }
  1489. //改变一个怪物头像
  1490. function changeid(mon,monDom,latentDom)
  1491. {
  1492. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1493. const parentNode = monDom.parentNode;
  1494. fragment.appendChild(monDom);
  1495. const monId = mon.id;
  1496. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1497. monDom.setAttribute("data-cardid", monId); //设定新的id
  1498. if (monId<0) //如果是延迟
  1499. {
  1500. parentNode.classList.add("delay");
  1501. parentNode.classList.remove("null");
  1502. parentNode.appendChild(fragment);
  1503. if (latentDom) latentDom.classList.add("display-none");
  1504. return;
  1505. }else if (monId==0) //如果是空
  1506. {
  1507. parentNode.classList.add("null");
  1508. parentNode.classList.remove("delay");
  1509. parentNode.appendChild(fragment);
  1510. if (latentDom) latentDom.classList.add("display-none");
  1511. return;
  1512. }else if (monId>-1) //如果提供了id
  1513. {
  1514. parentNode.classList.remove("null");
  1515. parentNode.classList.remove("delay");
  1516. monDom.className = "monster";
  1517. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  1518. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1519. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  1520. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  1521. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  1522. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  1523. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1524. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  1525. if (card.canAssist)
  1526. monDom.classList.add("allowable-assist");
  1527. else
  1528. monDom.classList.remove("allowable-assist");
  1529. if (card.awakenings.includes(49))//武器
  1530. monDom.classList.add("wepon");
  1531. else
  1532. monDom.classList.remove("wepon");
  1533. }
  1534. const levelDom = monDom.querySelector(".level");
  1535. if (levelDom) //如果提供了等级
  1536. {
  1537. const level = mon.level || 1;
  1538. levelDom.innerHTML = level;
  1539. if (level == card.maxLevel)
  1540. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1541. levelDom.classList.add("max");
  1542. }else
  1543. {
  1544. levelDom.classList.remove("max");
  1545. }
  1546. if (card.limitBreakIncr && level >= card.maxLevel)
  1547. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1548. levelDom.classList.add("_110");
  1549. }else
  1550. {
  1551. levelDom.classList.remove("_110");
  1552. }
  1553. }
  1554. if (mon.awoken>-1) //如果提供了觉醒
  1555. {
  1556. const awokenIcon = monDom.querySelector(".awoken-count");
  1557. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1558. {
  1559. awokenIcon.classList.add("display-none");
  1560. awokenIcon.innerHTML = "";
  1561. }else
  1562. {
  1563. awokenIcon.classList.remove("display-none");
  1564. awokenIcon.innerHTML = mon.awoken;
  1565. if (mon.awoken == card.awakenings.length)
  1566. {
  1567. awokenIcon.classList.add("full-awoken");
  1568. }else
  1569. {
  1570. awokenIcon.classList.remove("full-awoken");
  1571. }
  1572. }
  1573. }
  1574. const sawoken = monDom.querySelector(".super-awoken");
  1575. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1576. {
  1577. if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1578. {
  1579. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1580. sawoken.classList.remove("display-none");
  1581. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1582. }else
  1583. {
  1584. sawoken.classList.add("display-none");
  1585. }
  1586. }
  1587. const m_id = monDom.querySelector(".id");
  1588. if (m_id) //怪物ID
  1589. {
  1590. m_id.innerHTML = monId;
  1591. }
  1592. const plusArr = mon.plus || [0,0,0];
  1593. const plusDom = monDom.querySelector(".plus");
  1594. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1595. {
  1596. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1597. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1598. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1599. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1600. if (plusCount >= 297)
  1601. {
  1602. plusDom.classList.add("has297");
  1603. plusDom.classList.remove("zero");
  1604. }else if (plusCount <= 0)
  1605. {
  1606. plusDom.classList.add("zero");
  1607. plusDom.classList.remove("has297");
  1608. }else
  1609. {
  1610. plusDom.classList.remove("zero");
  1611. plusDom.classList.remove("has297");
  1612. }
  1613. }
  1614. if (latentDom)
  1615. {
  1616. let latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1617. if (mon.latent) //如果提供了潜觉
  1618. {
  1619. let latent = mon.latent.sort(function(a,b){
  1620. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1621. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1622. else {return 0;} //其他情况不变
  1623. });
  1624. if (latent.length < 1)
  1625. {
  1626. latentDom.classList.add("display-none");
  1627. }else
  1628. {
  1629. latentDom.classList.remove("display-none");
  1630. }
  1631. let usedHoleN = usedHole(latent); //使用的格子数
  1632. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1633. for (let ai=0;ai<latentDoms.length;ai++)
  1634. {
  1635. if (latent[ai])
  1636. {
  1637. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1638. }
  1639. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1640. {
  1641. latentDoms[ai].className = "latent-icon";
  1642. }
  1643. else
  1644. {
  1645. latentDoms[ai].className = "display-none";
  1646. }
  1647. }
  1648. }else
  1649. {
  1650. latentDom.classList.add("display-none");
  1651. }
  1652. }
  1653. const skillCdDom = monDom.querySelector(".skill");
  1654. if (skillCdDom) //如果存在技能CD DOM
  1655. {
  1656. //const skill = Skills[card.activeSkillId];
  1657. if (card.activeSkillId == 0)
  1658. {
  1659. skillCdDom.classList.add("display-none");
  1660. }else
  1661. {
  1662. skillCdDom.classList.remove("display-none");
  1663. }
  1664. }
  1665. parentNode.appendChild(fragment);
  1666. }
  1667. //点击怪物头像,出现编辑窗
  1668. function editMon(teamNum,isAssist,indexInTeam)
  1669. {
  1670. //数据
  1671. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1672. const teamBigBox = teamBigBoxs[teamNum];
  1673. const teamBox = teamBigBox.querySelector(".team-box");
  1674. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1675. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1676. const monsterHead = memberLi.querySelector(".monster");
  1677. editBox.show();
  1678. editBox.isAssist = isAssist;
  1679. editBox.monsterHead = monsterHead;
  1680. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1681. if (!isAssist)
  1682. {
  1683. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1684. editBox.latentBox = latentBox;
  1685. }
  1686. const settingBox = editBox.querySelector(".setting-box");
  1687. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1688. monstersID.value = mon.id > 0 ? mon.id : 0;
  1689. monstersID.onchange();
  1690. //觉醒
  1691. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-number");
  1692. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1693. //超觉醒
  1694. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .sawoken-choice"); //单选框,0号是隐藏的
  1695. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken+1]) ? mon.sawoken+1 : 0].checked = true;
  1696. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1697. monEditLv.value = mon.level || 1;
  1698. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1699. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1700. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1701. if (mon.plus)
  1702. {
  1703. monEditAddHp.value = mon.plus[0];
  1704. monEditAddAtk.value = mon.plus[1];
  1705. monEditAddRcv.value = mon.plus[2];
  1706. }
  1707. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1708. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1709. if (mon.skilllevel)
  1710. {
  1711. skillLevel.value = mon.skilllevel;
  1712. }
  1713. skillLevel.onchange();
  1714. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1715. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1716. if (!isAssist)
  1717. {
  1718. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1719. editBox.refreshLatent(editBox.latent, mon.id);
  1720. btnDelay.classList.add("display-none");
  1721. rowMonLatent.classList.remove("display-none");
  1722. editBoxTitle.classList.remove("edit-box-title-assist");
  1723. }else
  1724. {
  1725. btnDelay.classList.remove("display-none");
  1726. rowMonLatent.classList.add("display-none");
  1727. editBoxTitle.classList.add("edit-box-title-assist");
  1728. }
  1729. editBox.reCalculateExp();
  1730. if (mon.awoken > 0 && monEditAwokens[mon.awoken])
  1731. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1732. else
  1733. editBox.reCalculateAbility();
  1734. }
  1735. //编辑窗,修改怪物ID
  1736. function editBoxChangeMonId(id)
  1737. {
  1738. const card = Cards[id] || Cards[0]; //怪物固定数据
  1739. if (card.id == 0){
  1740. id = 0;
  1741. }
  1742. const skill = Skills[card.activeSkillId];
  1743. const leaderSkill = Skills[card.leaderSkillId];
  1744. let fragment = null;
  1745. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1746. const settingBox = editBox.querySelector(".setting-box");
  1747. //id搜索
  1748. const monHead = monInfoBox.querySelector(".monster");
  1749. changeid({id:id},monHead); //改变图像
  1750. const mId = monInfoBox.querySelector(".monster-id");
  1751. mId.innerHTML = id;
  1752. const mRare = monInfoBox.querySelector(".monster-rare");
  1753. mRare.className = "monster-rare rare-" + card.rarity;
  1754. const mCost = monInfoBox.querySelector(".monster-cost");
  1755. mCost.innerHTML = card.cost;
  1756. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1757. mExp.innerHTML = card.exp.max;*/
  1758. const mName = monInfoBox.querySelector(".monster-name");
  1759. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1760. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1761. mSeriesId.innerHTML = card.seriesId;
  1762. mSeriesId.setAttribute("data-seriesId",card.seriesId);
  1763. if (card.seriesId == 0)
  1764. {
  1765. mSeriesId.classList.add("display-none");
  1766. }else
  1767. {
  1768. mSeriesId.classList.remove("display-none");
  1769. }
  1770. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1771. mCollabId.innerHTML = card.collabId;
  1772. mCollabId.setAttribute("data-collabId",card.collabId);
  1773. if (card.collabId == 0)
  1774. {
  1775. mCollabId.classList.add("display-none");
  1776. }else
  1777. {
  1778. mCollabId.classList.remove("display-none");
  1779. }
  1780. const mAltName = monInfoBox.querySelector(".monster-altName");
  1781. mAltName.innerHTML = card.altName;
  1782. mAltName.setAttribute("data-altName",card.altName);
  1783. if (card.altName.length == 0)
  1784. { //当没有合作名
  1785. mAltName.classList.add("display-none");
  1786. }else
  1787. {
  1788. mAltName.classList.remove("display-none");
  1789. }
  1790. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1791. evoCardUl.style.display = "none";
  1792. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1793. const evoLinkCardsIdArray = Cards.filter(function(m){
  1794. return m.evoRootId == card.evoRootId;
  1795. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1796. const createCardHead = editBox.createCardHead;
  1797. if (evoLinkCardsIdArray.length>1)
  1798. {
  1799. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1800. evoLinkCardsIdArray.forEach(function(mid){
  1801. const cli = createCardHead(mid);
  1802. if (mid == id)
  1803. {
  1804. cli.classList.add("unable-monster");
  1805. }
  1806. fragment.appendChild(cli);
  1807. });
  1808. evoCardUl.appendChild(fragment);
  1809. evoCardUl.style.display = "block";
  1810. }
  1811. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1812. for (let ti=0;ti<mType.length;ti++)
  1813. {
  1814. if (ti<card.types.length)
  1815. {
  1816. mType[ti].className = "type-name type-name-" + card.types[ti];
  1817. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1818. }else
  1819. {
  1820. mType[ti].className = "display-none";
  1821. }
  1822. }
  1823. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1824. const mAwoken = monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1825. for (let ai=1;ai<mAwoken.length;ai++)
  1826. {
  1827. if (ai<=card.awakenings.length)
  1828. {
  1829. mAwoken[ai].className = mAwoken[ai].className.replace(/awoken\-\d+/g,'');
  1830. mAwoken[ai].classList.add(`awoken-${card.awakenings[ai-1]}`);
  1831. mAwoken[ai].classList.remove(`display-none`);
  1832. }else
  1833. {
  1834. mAwoken[ai].classList.add(`display-none`);
  1835. mAwoken[ai].className = mAwoken[ai].className.replace(/awoken\-\d+/g,'');
  1836. }
  1837. }
  1838. mAwoken[card.awakenings.length].click(); //选择最后一个觉醒
  1839. //超觉醒
  1840. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1841. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1842. if (card.superAwakenings.length>0) //辅助时也还是加入超觉醒吧
  1843. {
  1844. for (let ai=0;ai<mSAwoken.length;ai++)
  1845. {
  1846. if (ai < card.superAwakenings.length)
  1847. {
  1848. mSAwoken[ai].className = mSAwoken[ai].className.replace(/awoken\-\d+/g,'');
  1849. mSAwoken[ai].classList.add(`awoken-${card.superAwakenings[ai]}`);
  1850. mSAwoken[ai].classList.remove(`display-none`);
  1851. }
  1852. else
  1853. {
  1854. mSAwoken[ai].classList.add(`display-none`);
  1855. mSAwoken[ai].className = mSAwoken[ai].className.replace(/awoken\-\d+/g,'');
  1856. }
  1857. }
  1858. monEditSAwokensRow.classList.remove("display-none");
  1859. }else
  1860. {
  1861. monEditSAwokensRow.classList.add("display-none");
  1862. }
  1863. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1864. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1865. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1866. const monEditLv = settingBox.querySelector(".m-level");
  1867. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1868. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1869. if (card.limitBreakIncr)
  1870. {
  1871. monEditLv110.classList.remove("display-none");
  1872. }else
  1873. {
  1874. monEditLv110.classList.add("display-none");
  1875. }
  1876. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1877. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1878. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1879. //该宠Type允许的杀,uniq是去重的自定义函数
  1880. const allowLatent = card.types.reduce(function (previous, t, index, array) {
  1881. return previous.concat(type_allowable_latent[t]);
  1882. },[]).uniq();
  1883. for(let li=17;li<=24;li++) //显示允许的杀,隐藏不允许的杀
  1884. {
  1885. const latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1886. if (allowLatent.includes(li))
  1887. {
  1888. if(latentDom.classList.contains("unselected-latent"))
  1889. latentDom.classList.remove("unselected-latent");
  1890. }else
  1891. {
  1892. if(!latentDom.classList.contains("unselected-latent"))
  1893. latentDom.classList.add("unselected-latent");
  1894. }
  1895. }
  1896. //怪物主动技能
  1897. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1898. const skillBox = rowSkill.querySelector(".skill-box");
  1899. const skillTitle = skillBox.querySelector(".skill-name");
  1900. const skillCD = skillBox.querySelector(".skill-cd");
  1901. const skillLevel = skillBox.querySelector(".m-skill-level");
  1902. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1903. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1904. const skillDetail = skillBox.querySelector(".skill-datail");
  1905. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1906. fragment.appendChild(skillBox);
  1907. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1908. skillTitle.setAttribute("data-skillid", skill.id);
  1909. skillDetail.innerHTML = parseSkillDescription(skill);
  1910. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1911. skillLevel.max = t_maxLevel;
  1912. skillLevel.value = t_maxLevel;
  1913. skillLevel_Max.value = t_maxLevel;
  1914. skillLevel_Max.innerHTML = skill.maxLevel;
  1915. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1916. rowSkill.appendChild(fragment);
  1917. //怪物队长技能
  1918. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1919. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1920. const lskillTitle = lskillBox.querySelector(".skill-name");
  1921. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1922. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1923. fragment.appendChild(lskillBox);
  1924. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1925. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1926. rowLederSkill.appendChild(fragment);
  1927. if (card.overlay || card.types[0] == 15 && card.types[1] == -1)
  1928. { //当可以叠加时,不能打297和潜觉
  1929. rowPlus.classList.add("disabled");
  1930. rowLatent.classList.add("disabled");
  1931. skillLevel.setAttribute("readonly",true);
  1932. }else
  1933. {
  1934. rowPlus.classList.remove("disabled");
  1935. rowLatent.classList.remove("disabled");
  1936. skillLevel.removeAttribute("readonly");
  1937. }
  1938. if (editBox.isAssist)
  1939. {
  1940. const btnDone = editBox.querySelector(".button-done");
  1941. if (!card.canAssist)
  1942. {
  1943. btnDone.classList.add("cant-assist");
  1944. btnDone.disabled = true;
  1945. }else
  1946. {
  1947. btnDone.classList.remove("cant-assist");
  1948. btnDone.disabled = false;
  1949. }
  1950. }
  1951. editBox.latent.length = 0;
  1952. editBox.refreshLatent(editBox.latent,id);
  1953. editBox.reCalculateExp();
  1954. editBox.reCalculateAbility();
  1955. }
  1956. //搜索并显示合作
  1957. function searchColla(collabId)
  1958. {
  1959. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1960. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1961. }
  1962. //刷新整个队伍
  1963. function refreshAll(formationData){
  1964. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1965. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1966. const detailBox = formationBox.querySelector(".detail-box");
  1967. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1968. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1969. while(formationBox.childNodes.length>0)
  1970. {
  1971. fragment.appendChild(formationBox.childNodes[0]);
  1972. }
  1973. const txtTitle = titleBox.querySelector(".title");
  1974. const txtDetail = detailBox.querySelector(".detail");
  1975. txtTitle.value = formationData.title || "";
  1976. txtDetail.value = formationData.detail || "";
  1977. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1978. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1979. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  1980. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  1981. if (txtTitle.value.length == 0)
  1982. titleBox.classList.add("edit");
  1983. else
  1984. titleBox.classList.remove("edit");
  1985. if (txtDetail.value.length == 0)
  1986. detailBox.classList.add("edit");
  1987. else
  1988. detailBox.classList.remove("edit");
  1989. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  1990. const teamBox = teamBigBox.querySelector(".team-box");
  1991. const teamData = formationData.teams[teamNum];
  1992. const badgeBox = teamBigBox.querySelector(".team-badge");
  1993. if (badgeBox)
  1994. {
  1995. const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`);
  1996. badge.checked = true;
  1997. }
  1998. const membersDom = teamBox.querySelector(".team-members");
  1999. const latentsDom = teamBox.querySelector(".team-latents");
  2000. const assistsDom = teamBox.querySelector(".team-assist");
  2001. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2002. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  2003. {
  2004. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2005. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2006. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2007. changeid(teamData[0][ti],member,latent); //队员
  2008. changeid(teamData[1][ti],assist); //辅助
  2009. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  2010. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2011. }
  2012. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2013. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  2014. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2015. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2016. });
  2017. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2018. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2019. formationBox.appendChild(fragment);
  2020. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2021. }
  2022. //刷新队伍觉醒统计
  2023. function refreshTeamAwokenCount(awokenDom,team){
  2024. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2025. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2026. function setCount(aicon,number){
  2027. if (!aicon) return; //没有这个觉醒就撤回
  2028. const ali = aicon.parentNode;
  2029. const countDom = ali.querySelector(".count");
  2030. countDom.innerHTML = number;
  2031. if (number)
  2032. ali.classList.remove("display-none");
  2033. else
  2034. ali.classList.add("display-none");
  2035. }
  2036. for (let ai=1;ai<=72;ai++)
  2037. {
  2038. const aicon = awokenUL.querySelector(".awoken-" + ai);
  2039. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2040. //搜索等效觉醒
  2041. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2042. if (equalIndex >= 0)
  2043. {
  2044. const equivalentAwoken = equivalent_awoken[equalIndex];
  2045. if (equivalentAwoken.small === ai)
  2046. {
  2047. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo) +
  2048. awokenCountInTeam(team, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2049. setCount(aicon, totalNum);
  2050. }else
  2051. {
  2052. continue;
  2053. }
  2054. }else
  2055. {
  2056. setCount(aicon,awokenCountInTeam(team,ai,solo));
  2057. }
  2058. }
  2059. awokenDom.appendChild(fragment);
  2060. }
  2061. //刷新阵型觉醒统计
  2062. function refreshFormationAwokenCount(awokenDom,teams){
  2063. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2064. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2065. function setCount(aicon,number){
  2066. if (!aicon) return; //没有这个觉醒就撤回
  2067. const ali = aicon.parentNode;
  2068. const countDom = ali.querySelector(".count");
  2069. countDom.innerHTML = number;
  2070. if (number)
  2071. ali.classList.remove("display-none");
  2072. else
  2073. ali.classList.add("display-none");
  2074. }
  2075. for (let ai=1;ai<=72;ai++)
  2076. {
  2077. const aicon = awokenUL.querySelector(".awoken-" + ai);
  2078. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2079. //搜索等效觉醒
  2080. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2081. if (equalIndex >= 0)
  2082. {
  2083. const equivalentAwoken = equivalent_awoken[equalIndex];
  2084. if (equivalentAwoken.small === ai)
  2085. {
  2086. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2087. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2088. setCount(aicon, totalNum);
  2089. }else
  2090. {
  2091. continue;
  2092. }
  2093. }else
  2094. {
  2095. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  2096. }
  2097. }
  2098. awokenDom.appendChild(fragment);
  2099. }
  2100. //刷新能力值
  2101. function refreshAbility(abilityDom,team,idx){
  2102. const memberData = team[0][idx];
  2103. const assistData = team[1][idx];
  2104. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2105. const mainAbility = calculateAbility(memberData, assistData, solo);
  2106. if (mainAbility && memberData.ability)
  2107. {
  2108. for (let ai=0;ai<3;ai++)
  2109. {
  2110. memberData.ability[ai] = mainAbility[ai];
  2111. }
  2112. }
  2113. if (!abilityDom) return; //如果没有dom,直接跳过
  2114. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  2115. const hpDom = abilityLi.querySelector(".hp");
  2116. const atkDom = abilityLi.querySelector(".atk");
  2117. const rcvDom = abilityLi.querySelector(".rcv");
  2118. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  2119. if (mainAbility)
  2120. {
  2121. div.classList.remove("display-none");
  2122. div.innerHTML = memberData.ability[ai];
  2123. }else
  2124. {
  2125. div.classList.add("display-none");
  2126. div.innerHTML = 0;
  2127. }
  2128. });
  2129. }
  2130. //刷新队伍能力值合计
  2131. function refreshTeamTotalHP(totalDom,team){
  2132. //计算总的生命值
  2133. if (!totalDom) return;
  2134. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2135. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2136. if (tHpDom)
  2137. {
  2138. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2139. return value += mon.ability ? mon.ability[0] : 0;
  2140. },0);
  2141. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2142. let badgeHPScale = 1; //徽章倍率
  2143. if (formation.badge == 4 && solo)
  2144. {
  2145. badgeHPScale = 1.05;
  2146. }else if (formation.badge == 11 && solo)
  2147. {
  2148. badgeHPScale = 1.15;
  2149. }
  2150. tHpDom.innerHTML = tHP.toString() +
  2151. (teamHPAwoken>0||badgeHPScale!=1 ?
  2152. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  2153. "");
  2154. }
  2155. if (tRcvDom)
  2156. {
  2157. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2158. return value += mon.ability ? mon.ability[2] : 0;
  2159. },0);
  2160. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2161. let badgeRCVScale = 1; //徽章倍率
  2162. if (formation.badge == 3 && solo)
  2163. {
  2164. badgeRCVScale = 1.25;
  2165. }else if (formation.badge == 10 && solo)
  2166. {
  2167. badgeRCVScale = 1.35;
  2168. }
  2169. tRcvDom.innerHTML = tRCV.toString() +
  2170. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  2171. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  2172. "");
  2173. }
  2174. }
  2175. //刷新所有队伍能力值合计
  2176. function refreshFormationTotalHP(totalDom, teams){
  2177. //计算总的生命值
  2178. if (!totalDom) return;
  2179. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2180. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2181. if (tHpDom)
  2182. {
  2183. const tHPArr = teams.map(function(team){
  2184. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2185. return value += mon.ability ? mon.ability[0] : 0;
  2186. },0);
  2187. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2188. return [teamTHP,teamHPAwoken];
  2189. });
  2190. const tHP = tHPArr.reduce(function(value, teamHP){
  2191. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  2192. },[0,0]);
  2193. tHpDom.innerHTML = tHP[0].toString() +
  2194. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  2195. }
  2196. if (tRcvDom)
  2197. {
  2198. const tRCVArr = teams.map(function(team){
  2199. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2200. return value += mon.ability ? mon.ability[2] : 0;
  2201. },0);
  2202. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2203. return [teamTRCV,teamRCVAwoken];
  2204. },0);
  2205. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  2206. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2207. },[0,0]);
  2208. tRcvDom.innerHTML = tRCV[0].toString() +
  2209. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2210. }
  2211. }
  2212. //刷新单人技能CD
  2213. function refreshMemberSkillCD(teamDom,team,idx){
  2214. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2215. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2216. const member = team[0][idx];
  2217. const assist = team[1][idx];
  2218. const memberCard = Cards[member.id] || Cards[0];
  2219. const memberSkill = Skills[memberCard.activeSkillId];
  2220. const assistCard = Cards[assist.id] || Cards[0];
  2221. const assistSkill = Skills[assistCard.activeSkillId];
  2222. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2223. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2224. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2225. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2226. memberSkillCdDom.innerHTML = memberSkillCd;
  2227. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2228. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2229. {
  2230. memberSkillCdDom.classList.remove("max-skill");
  2231. }else
  2232. {
  2233. memberSkillCdDom.classList.add("max-skill");
  2234. }
  2235. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2236. assistSkillCdDom.classList.remove("max-skill");
  2237. }else
  2238. {
  2239. assistSkillCdDom.classList.add("max-skill");
  2240. }
  2241. }
  2242. function localisation($tra)
  2243. {
  2244. if (!$tra) return;
  2245. document.title = $tra.webpage_title;
  2246. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2247. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2248. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2249. const sortOptions = Array.from(s_sortList.options);
  2250. sortOptions.forEach(opt=>{
  2251. const tag = opt.getAttribute("data-tag");
  2252. const trans = $tra.sort_name[tag];
  2253. if (trans)
  2254. {
  2255. opt.text = trans;
  2256. }
  2257. });
  2258. }

智龙迷城队伍图制作工具