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script.js 150 kB

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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let currentLanguage; //当前语言
  4. let currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. let interchangeSvg; //储存划线的SVG
  8. let controlBox; //储存整个controlBox
  9. let statusLine; //储存状态栏
  10. let formationBox; //储存整个formationBox
  11. let editBox; //储存整个editBox
  12. let showSearch; //整个程序都可以用的显示搜索函数
  13. let qrcodeReader; //二维码读取
  14. let qrcodeWriter; //二维码输出
  15. let selectedDeviceId; //视频源id
  16. const dataStructure = 3; //阵型输出数据的结构版本
  17. const cfgPrefix = "PADDF-"; //设置名称的前缀
  18. const className_displayNone = "display-none";
  19. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  20. const isGuideMod = Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  21. if (location.search.includes('&')) {
  22. location.search = location.search.replace(/&/ig, '&');
  23. }
  24. //一开始就加载当前语言
  25. if (currentLanguage == undefined)
  26. {
  27. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  28. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  29. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  30. if (parameter_i18n) //如果已指定就用指定的语言
  31. return parameter_i18n.includes(lang.i18n);
  32. else //否则筛选浏览器默认语言
  33. return browser_i18n.includes(lang.i18n);
  34. }) ||
  35. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  36. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  37. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  38. }
  39. //一开始就加载当前数据
  40. if (currentDataSource == undefined)
  41. {
  42. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  43. currentDataSource = parameter_dsCode ?
  44. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  45. dataSourceList[0]; //没有指定,直接使用日服
  46. }
  47. const dbName = "PADDF";
  48. var db = null;
  49. const DBOpenRequest = indexedDB.open(dbName,2);
  50. DBOpenRequest.onsuccess = function(event) {
  51. db = event.target.result; //DBOpenRequest.result;
  52. console.log("PADDF:数据库已可使用");
  53. loadData();
  54. };
  55. DBOpenRequest.onerror = function(event) {
  56. // 错误处理
  57. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  58. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  59. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  60. loadData();
  61. //alert('Some errors have occurred, please refresh the page.');
  62. //history.go(); //直接强制刷新
  63. };
  64. DBOpenRequest.onupgradeneeded = function(event) {
  65. let db = event.target.result;
  66. let store;
  67. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  68. // 因为 id 可以保证是不重复的
  69. store = db.createObjectStore("cards");
  70. store = db.createObjectStore("skills");
  71. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  72. store.transaction.oncomplete = function(event) {
  73. console.log("PADDF:数据库建立完毕");
  74. };
  75. };
  76. /*class Member2
  77. {
  78. constructor(oldMenber = null,isAssist = false)
  79. {
  80. if (oldMenber)
  81. { //Copy一个
  82. this.id = oldMenber.id;
  83. this.level = oldMenber.level;
  84. this.plus = [...oldMenber.plus];
  85. this.awoken = oldMenber.awoken;
  86. this.sAwoken = oldMenber.sAwoken;
  87. this.latent = [...oldMenber.latent];
  88. this.skilllevel = oldMenber.sAwoken;
  89. this.assist = oldMenber.assist;
  90. }else
  91. { //全新的
  92. this.id = 0;
  93. this.level = 1;
  94. this.plus = [0,0,0];
  95. this.awoken = 0;
  96. this.sAwoken = null;
  97. this.latent = [];
  98. this.skilllevel = null;
  99. this.assist = null;
  100. }
  101. this.isAssist = isAssist;
  102. }
  103. calculateAbility(solo,teamCount){
  104. const card = Cards[this.id];
  105. let bonus = null;
  106. if (!this.isAssist &&
  107. this.assist &&
  108. this.assist.id>0 &&
  109. Cards[this.assist.id].attrs[0] === card.attrs[0]
  110. ){
  111. bonus = this.assist.calculateAbility(solo,teamCount);
  112. }
  113. }
  114. toJSON(){
  115. }
  116. }*/
  117. //队员基本的留空
  118. var Member = function() {
  119. this.id = 0;
  120. this.ability = [0, 0, 0];
  121. this.abilityNoAwoken = [0, 0, 0];
  122. };
  123. Member.prototype.outObj = function() {
  124. const m = this;
  125. if (m.id == 0) return null;
  126. let obj = [m.id];
  127. if (m.level != undefined) obj[1] = m.level;
  128. if (m.awoken != undefined) obj[2] = m.awoken;
  129. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  130. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  131. obj[3] = m.plus[0];
  132. } else {
  133. obj[3] = m.plus;
  134. }
  135. }
  136. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  137. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  138. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  139. const skill = Skills[card.activeSkillId];
  140. //有技能等级,并且技能等级低于最大等级时才记录技能
  141. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  142. return obj;
  143. };
  144. Member.prototype.loadObj = function(m, dataVersion) {
  145. if (m == undefined) //如果没有提供数据,直接返回默认
  146. {
  147. this.id = 0;
  148. return;
  149. }
  150. if (dataVersion == undefined) dataVersion = 1;
  151. this.id = dataVersion > 1 ? m[0] : m.id;
  152. this.level = dataVersion > 1 ? m[1] : m.level;
  153. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  154. if (dataVersion > 1) {
  155. if (isNaN(m[3]) || m[3] == null) {
  156. this.plus = m[3];
  157. } else {
  158. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  159. this.plus = [singlePlus, singlePlus, singlePlus];
  160. }
  161. } else {
  162. this.plus = m.plus;
  163. }
  164. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  165. this.latent = dataVersion > 1 ? m[4] : m.latent;
  166. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  167. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  168. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  169. this.skilllevel = m[6] || null;
  170. };
  171. Member.prototype.loadFromMember = function(m) {
  172. if (m == undefined) //如果没有提供数据,直接返回默认
  173. {
  174. return;
  175. }
  176. this.id = m.id;
  177. };
  178. //只用来防坐的任何队员
  179. var MemberDelay = function() {
  180. this.id = -1;
  181. };
  182. MemberDelay.prototype = Object.create(Member.prototype);
  183. MemberDelay.prototype.constructor = MemberDelay;
  184. //辅助队员
  185. var MemberAssist = function() {
  186. this.level = 0;
  187. this.awoken = 0;
  188. this.plus = [0, 0, 0];
  189. Member.call(this);
  190. };
  191. MemberAssist.prototype = Object.create(Member.prototype);
  192. MemberAssist.prototype.constructor = MemberAssist;
  193. MemberAssist.prototype.loadFromMember = function(m) {
  194. if (m == undefined) //如果没有提供数据,直接返回默认
  195. {
  196. return;
  197. }
  198. this.id = m.id;
  199. if (m.level != undefined) this.level = m.level;
  200. if (m.awoken != undefined) this.awoken = m.awoken;
  201. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  202. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  203. };
  204. //正式队伍
  205. var MemberTeam = function() {
  206. this.latent = [];
  207. MemberAssist.call(this);
  208. //sawoken作为可选项目,默认不在内
  209. };
  210. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  211. MemberTeam.prototype.constructor = MemberTeam;
  212. MemberTeam.prototype.loadFromMember = function(m) {
  213. if (m == undefined) //如果没有提供数据,直接返回默认
  214. {
  215. return;
  216. }
  217. this.id = m.id;
  218. if (m.level != undefined) this.level = m.level;
  219. if (m.awoken != undefined) this.awoken = m.awoken;
  220. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  221. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  222. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  223. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  224. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  225. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  226. };
  227. var Formation = function(teamCount, memberCount) {
  228. this.title = "";
  229. this.detail = "";
  230. this.teams = [];
  231. for (let ti = 0; ti < teamCount; ti++) {
  232. const team = [
  233. [], //队员
  234. [], //辅助
  235. 0, //徽章
  236. 0, //队长更换序号
  237. ];
  238. for (let mi = 0; mi < memberCount; mi++) {
  239. team[0].push(new MemberTeam());
  240. team[1].push(new MemberAssist());
  241. }
  242. this.teams.push(team);
  243. }
  244. };
  245. Formation.prototype.outObj = function() {
  246. const obj = {};
  247. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  248. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  249. obj.f = this.teams.map(t => {
  250. const teamArr = [];
  251. teamArr[0] = t[0].map(m =>
  252. m.outObj()
  253. ).DeleteLatter();
  254. teamArr[1] = t[1].map(m =>
  255. m.outObj()
  256. ).DeleteLatter();
  257. if (t[2]) teamArr[2] = t[2];
  258. if (t[3]) teamArr[3] = t[3];
  259. return teamArr;
  260. });
  261. obj.v = dataStructure;
  262. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  263. !obj.t &&
  264. !obj.d)
  265. return null;*/
  266. return obj;
  267. };
  268. Formation.prototype.loadObj = function(f) {
  269. if (f == undefined) //如果没有提供数据,要返回空的
  270. {
  271. this.title = "";
  272. this.detail = "";
  273. this.teams.forEach(function(t, ti) {
  274. t[0].forEach(function(m, mi) {
  275. m.loadObj(null);
  276. });
  277. t[1].forEach(function(m, mi) {
  278. m.loadObj(null);
  279. });
  280. t[2] = 0;
  281. t[3] = 0;
  282. });
  283. return;
  284. }
  285. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  286. this.title = dataVeision > 1 ? f.t : f.title;
  287. this.detail = dataVeision > 1 ? f.d : f.detail;
  288. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  289. this.teams.forEach(function(t, ti) {
  290. const tf = loadTeamArr[ti];
  291. if (tf) {
  292. t[0].forEach(function(m, mi) {
  293. const fm = tf[0][mi];
  294. m.loadObj(fm, dataVeision);
  295. });
  296. t[1].forEach(function(m, mi) {
  297. const fm = tf[1][mi];
  298. m.loadObj(fm, dataVeision);
  299. });
  300. t[2] = tf[2] || 0; //徽章
  301. t[3] = tf[3] || 0; //队长
  302. }
  303. });
  304. if (f.b)
  305. this.teams[0][2] = f.b; //原来模式的徽章
  306. };
  307. Formation.prototype.getPdfQrObj = function(keepSource = true)
  308. {
  309. let qrObj = {
  310. d:this.outObj()
  311. };
  312. if (keepSource) qrObj.s = currentDataSource.code;
  313. return qrObj;
  314. }
  315. Formation.prototype.getPdcQrStr = function()
  316. {
  317. function genMemberMap(m, a, position = 0)
  318. {
  319. const o = new Map();
  320. o.set(0, m.id);
  321. if (m.latent.length)
  322. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).prefix(2)).join('')); //潜觉
  323. o.set(3, m.level);
  324. o.set(4, m.plus[0]);
  325. o.set(5, m.plus[1]);
  326. o.set(6, m.plus[2]);
  327. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  328. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  329. if (a.id != 0)
  330. {
  331. o.set(9, a.id);
  332. o.set(10, a.level);
  333. o.set(11, a.plus[0]);
  334. o.set(12, a.plus[1]);
  335. o.set(13, a.plus[2]);
  336. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  337. }
  338. o.set(15, position);
  339. return o;
  340. }
  341. let outArr = [
  342. [1,this.teams.length - 1]
  343. ];
  344. if (this.teams.length == 2)
  345. {
  346. const team1 = this.teams[0];
  347. const team2 = this.teams[1];
  348. team1[0].push(team2[0].shift());
  349. team1[1].push(team2[1].shift());
  350. }
  351. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  352. let teamArr = [
  353. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  354. ];
  355. const membersArr = t[0];
  356. const assistArr = t[1];
  357. for (let i=0;i<membersArr.length;i++)
  358. {
  359. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  360. {
  361. let pdcMemberArr = Array.from(genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i)); //2人协力时,队伍2编号0是空的
  362. pdcMemberStr = pdcMemberArr.map(item => {
  363. if (item[1] == undefined)
  364. {
  365. console.log(item[0])
  366. }
  367. return [
  368. item[0].toString(36).prefix(2),
  369. item[1].toString(36).prefix(2)
  370. ].join('')}).join(',');
  371. teamArr.push(pdcMemberStr);
  372. }
  373. }
  374. return teamArr.join('}');
  375. });
  376. if (this.teams.length == 2)
  377. {
  378. const team1 = this.teams[0];
  379. const team2 = this.teams[1];
  380. team2[0].splice(0,0,team1[0].pop());
  381. team2[1].splice(0,0,team1[1].pop());
  382. }
  383. outArr = outArr.concat(pdcTeamsStr);
  384. return outArr.join(']');
  385. }
  386. Formation.prototype.getQrStr = function(type)
  387. {
  388. if (type == 'pdf' || type == 0)
  389. {
  390. return JSON.stringify(this.getPdfQrObj());
  391. }else
  392. {
  393. return this.getPdcQrStr();
  394. }
  395. }
  396. //进化树
  397. class EvoTree
  398. {
  399. constructor(mid, parent = null)
  400. {
  401. const _this = this;
  402. this.parent = parent;
  403. if (parent == null)
  404. {
  405. //mid = Cards[mid].evoRootId;
  406. function returnRootId(mid)
  407. {
  408. mid = Cards[mid].evoRootId;
  409. const m = Cards[mid];
  410. if (m.henshinFrom && m.henshinFrom < m.id)
  411. { //只有变身来源小于目前id的,才继续找base
  412. mid = returnRootId(m.henshinFrom);
  413. }
  414. return mid;
  415. }
  416. mid = returnRootId(mid);
  417. }
  418. const card = Cards[mid];
  419. this.id = mid;
  420. this.idArr = parent ? parent.idArr : [];
  421. this.card = card;
  422. this.children = [];
  423. this.evoType = null;
  424. if (parent == null)
  425. {
  426. this.evoType = "Base";
  427. }
  428. else if (card.henshinFrom == parent.id)
  429. {
  430. this.evoType = "Henshin";
  431. }
  432. else
  433. {
  434. if (card.evoMaterials.includes(3826)) //像素进化
  435. {
  436. this.evoType = "Pixel Evo";
  437. }else if (card.awakenings.includes(49)) //武器
  438. {
  439. this.evoType = "Assist Evo";
  440. }else if (card.isUltEvo) //究进
  441. {
  442. if (parent.card.isUltEvo) //超究进
  443. {
  444. this.evoType = "Super Ult Evo";
  445. }else
  446. {
  447. this.evoType = "Ult Evo";
  448. }
  449. }else
  450. {
  451. if (card.henshinFrom == parent.id)
  452. {
  453. this.evoType = "Henshin";
  454. }else if (parent.card.isUltEvo) //转生
  455. {
  456. this.evoType = "Reincarnation";
  457. }else if(parent.evoType == "Reincarnation")
  458. {
  459. this.evoType = "Super Reincarnation";
  460. }else
  461. {
  462. this.evoType = "Evolution";
  463. }
  464. }
  465. }
  466. if (this.idArr.includes(mid))
  467. {
  468. if (card.henshinFrom == parent.id)
  469. {
  470. this.evoType = "Henshin Loop";
  471. }
  472. return this;
  473. }else
  474. {
  475. this.idArr.push(mid);
  476. }
  477. if (card.henshinTo)
  478. this.children.push(new EvoTree(card.henshinTo,_this));
  479. if (this.evoType != "Henshin")
  480. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  481. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  482. };
  483. toListNode()
  484. {
  485. const createCardHead = editBox.createCardHead;
  486. const tBox = document.createElement("div");
  487. tBox.className = "evo-box";
  488. const evoPanel = tBox.appendChild(document.createElement("div"));
  489. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  490. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  491. evotPanel_L.className = "evo-panel-left";
  492. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  493. evotPanel_R.className = "evo-panel-right";
  494. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  495. evoTypeDiv.className = "evo-type-div";
  496. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  497. evoType.className = "evo-type";
  498. const monHead = evotPanel_L.appendChild(createCardHead(this.id));
  499. monHead.className = "monster-head";
  500. const monName = evotPanel_R.appendChild(document.createElement("div"));
  501. monName.className = "monster-name";
  502. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  503. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  504. evotMaterials.className = "evo-materials";
  505. this.card.evoMaterials.forEach(mid=>{
  506. //const li = evotMaterials.appendChild(document.createElement("li"));
  507. evotMaterials.appendChild(createCardHead(mid));
  508. });
  509. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  510. evoSubEvo.className = "evo-subevo";
  511. this.children.forEach(subEvo=>{
  512. const li = evoSubEvo.appendChild(document.createElement("li"));
  513. li.appendChild(subEvo.toListNode());
  514. });
  515. return tBox;
  516. };
  517. }
  518. //切换通用的切换className显示的函数
  519. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  520. if (!checkBox) return;
  521. const checked = checkBox.checked;
  522. if (checked && checkedAdd || !checked && !checkedAdd) {
  523. dom.classList.add(className);
  524. return true;
  525. } else {
  526. dom.classList.remove(className);
  527. return false;
  528. }
  529. }
  530. //清除数据
  531. function clearData()
  532. {
  533. const locationURL = new URL(location);
  534. locationURL.searchParams.delete('d'); //删除数据
  535. locationURL.searchParams.delete('l'); //删除语言
  536. location = locationURL.toString();
  537. }
  538. //轮换ABC队伍
  539. function swapABCteam()
  540. {
  541. if (formation.teams.length > 1) {
  542. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  543. creatNewUrl();
  544. refreshAll(formation);
  545. }
  546. }
  547. function henshinStep(step)
  548. {
  549. if (step == 0) return;
  550. function gotoHenshin(card, nstep)
  551. {
  552. if (nstep > 0 && card.henshinTo)
  553. { //是变身的则返回
  554. return gotoHenshin(Cards[card.henshinTo], --nstep);
  555. }
  556. else if (nstep < 0 && card.henshinFrom)
  557. {
  558. return gotoHenshin(Cards[card.henshinFrom], ++nstep);
  559. }
  560. else
  561. {
  562. return card;
  563. }
  564. }
  565. formation.teams.forEach(team=>{
  566. team[0].forEach(member=>{
  567. const mid = member.id;
  568. const card = Cards[mid];
  569. if (step > 0 ? card.henshinTo : (card.henshinFrom && member.level <= 99))
  570. { //要变身前的才进行操作
  571. const _card = gotoHenshin(card, step);
  572. member.id = _card.id;
  573. member.awoken = _card.awakenings.length;
  574. }
  575. });
  576. });
  577. creatNewUrl();
  578. refreshAll(formation);
  579. }
  580. //在单人和多人之间转移数据
  581. function turnPage(toPage, e = null) {
  582. let pagename = null;
  583. switch (toPage) {
  584. case 1:
  585. if (formation.teams[0][0].length < 6) {
  586. //把第二支队伍的队长添加到最后方
  587. formation.teams[0][0].push(formation.teams[1][0][0]);
  588. formation.teams[0][1].push(formation.teams[1][1][0]);
  589. }
  590. //删掉第2支开始的队伍
  591. formation.teams.splice(1);
  592. pagename = "solo.html";
  593. break;
  594. case 2:
  595. if (formation.teams.length < 2) { //从1人到2人
  596. formation.teams[1] = [
  597. [],
  598. []
  599. ];
  600. //把右边的队长加到第二支队伍最后面
  601. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  602. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  603. } else { //从3人到2人,直接删除后面两个队伍
  604. //删掉第3支开始的队伍
  605. formation.teams.splice(2);
  606. //删掉前面两支队伍的战友
  607. formation.teams[0][0].splice(5);
  608. formation.teams[0][1].splice(5);
  609. formation.teams[1][0].splice(5);
  610. formation.teams[1][1].splice(5);
  611. }
  612. formation.badge = 0;
  613. pagename = "multi.html";
  614. break;
  615. case 3:
  616. if (formation.teams.length < 2) { //从1人到3人
  617. } else { //从2人到3人
  618. formation.teams[0][0].push(formation.teams[1][0][0]);
  619. formation.teams[0][1].push(formation.teams[1][1][0]);
  620. formation.teams[1][0].push(formation.teams[0][0][0]);
  621. formation.teams[1][1].push(formation.teams[0][1][0]);
  622. }
  623. formation.badge = 0;
  624. pagename = "triple.html";
  625. break;
  626. }
  627. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  628. if (e && e.ctrlKey) {
  629. window.open(newURL);
  630. } else {
  631. location.href = newURL;
  632. }
  633. }
  634. window.onload = function(event) {
  635. if (!Array.prototype.flat)
  636. {
  637. alert("请更新您的浏览器。\nPlease update your browser.");
  638. }
  639. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  640. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  641. controlBox = document.body.querySelector(".control-box");
  642. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  643. formationBox = document.body.querySelector(".formation-box");
  644. editBox = document.body.querySelector(".edit-box");
  645. if (isGuideMod) {
  646. console.info('现在是 怪物图鉴 模式');
  647. document.body.classList.add('guide-mod');
  648. }
  649. const helpLink = controlBox.querySelector(".help-link");
  650. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  651. //▼添加语言列表开始
  652. const langSelectDom = controlBox.querySelector(".languages");
  653. languageList.forEach(lang =>
  654. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  655. );
  656. const langOptionArray = Array.from(langSelectDom.options);
  657. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  658. //▲添加语言列表结束
  659. //▼添加数据来源列表开始
  660. const dataSelectDom = controlBox.querySelector(".datasource");
  661. dataSourceList.forEach(ds =>
  662. dataSelectDom.options.add(new Option(ds.source, ds.code))
  663. );
  664. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  665. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  666. //添加数据class
  667. document.body.classList.add("ds-" + currentDataSource.code);
  668. //▲添加数据来源列表结束
  669. //设定初始的显示设置
  670. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  671. //记录显示CD开关的状态
  672. const showMonSkillCd_id = "show-mon-skill-cd";
  673. const btnShowMonSkillCd = controlBox.querySelector(`#btn-${showMonSkillCd_id}`);
  674. btnShowMonSkillCd.checked = Boolean(Number(localStorage.getItem(cfgPrefix + showMonSkillCd_id)));
  675. btnShowMonSkillCd.onclick = function(){
  676. toggleDomClassName(this, showMonSkillCd_id);
  677. localStorage.setItem(cfgPrefix + showMonSkillCd_id, Number(this.checked));
  678. };
  679. btnShowMonSkillCd.onclick();
  680. //记录显示觉醒开关的状态
  681. const showMonAwoken_id = "show-mon-awoken";
  682. const btnShowMonAwoken = controlBox.querySelector(`#btn-${showMonAwoken_id}`);
  683. btnShowMonAwoken.checked = Boolean(Number(localStorage.getItem(cfgPrefix + showMonAwoken_id)));
  684. btnShowMonAwoken.onclick = function(){
  685. toggleDomClassName(this, showMonAwoken_id);
  686. localStorage.setItem(cfgPrefix + showMonAwoken_id, Number(this.checked));
  687. };
  688. btnShowMonAwoken.onclick();
  689. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  690. initialize(); //界面初始化
  691. };
  692. function loadData(force = false)
  693. {
  694. if (force)
  695. console.info('强制更新数据。');
  696. const _time = new Date().getTime();
  697. //开始读取解析怪物数据
  698. const sourceDataFolder = "monsters-info";
  699. if (statusLine) statusLine.classList.add("loading-check-version");
  700. GM_xmlhttpRequest({
  701. method: "GET",
  702. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  703. onload: function(response) {
  704. dealCkeyData(response.response);
  705. },
  706. onerror: function(response) {
  707. console.error("新的 Ckey JSON 数据获取失败。", response);
  708. return;
  709. }
  710. });
  711. //处理返回的数据
  712. function dealCkeyData(responseText)
  713. { //处理数据版本
  714. let newCkeys; //当前的Ckey们
  715. let lastCkeys; //以前Ckey们
  716. let currentCkey; //获取当前语言的ckey
  717. let lastCurrentCkey; //以前的当前语言的ckey
  718. try {
  719. newCkeys = JSON.parse(responseText);
  720. } catch (e) {
  721. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  722. return;
  723. }
  724. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  725. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  726. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  727. try {
  728. lastCkeys = JSON.parse(lastCkeys);
  729. if (lastCkeys == null || Array.isArray(!(lastCkeys)))
  730. lastCkeys = [];
  731. } catch (e) {
  732. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  733. return;
  734. }
  735. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  736. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  737. lastCurrentCkey = {
  738. code: currentDataSource.code,
  739. ckey: {},
  740. updateTime: null
  741. };
  742. lastCkeys.push(lastCurrentCkey);
  743. }
  744. if (statusLine) statusLine.classList.remove("loading-check-version");
  745. if (statusLine) statusLine.classList.add("loading-mon-info");
  746. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  747. console.debug("Cards ckey相等,直接读取已有的数据。");
  748. const transaction = db.transaction([`cards`]);
  749. const objectStore = transaction.objectStore(`cards`);
  750. const request = objectStore.get(currentDataSource.code);
  751. request.onerror = function(event) {
  752. console.error("Cards 数据库内容读取失败。");
  753. };
  754. request.onsuccess = function(event) {
  755. if (Array.isArray(request.result))
  756. {
  757. Cards = request.result;
  758. dealCardsData(Cards);
  759. }else
  760. {
  761. console.info("Cards 数据库内容不存在,需重新下载。");
  762. downloadCardsData();
  763. }
  764. };
  765. } else {
  766. console.log("Cards 需重新下载。");
  767. downloadCardsData();
  768. }
  769. function downloadCardsData()
  770. {
  771. GM_xmlhttpRequest({
  772. method: "GET",
  773. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  774. onload: function(response) {
  775. try {
  776. Cards = JSON.parse(response.response);
  777. } catch (e) {
  778. console.error("Cards 数据 JSON 解码出错。", e);
  779. return;
  780. }
  781. if (db)
  782. {
  783. const transaction = db.transaction([`cards`], "readwrite");
  784. transaction.oncomplete = function(event) {
  785. console.log("Cards 数据库写入完毕。");
  786. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  787. lastCurrentCkey.updateTime = currentCkey.updateTime;
  788. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  789. dealCardsData(Cards);
  790. };
  791. const objectStore = transaction.objectStore(`cards`);
  792. objectStore.put(Cards,currentDataSource.code);
  793. }else //隐私模式无法启动数据库
  794. {
  795. dealCardsData(Cards);
  796. }
  797. },
  798. onerror: function(response) {
  799. console.error("Cards JSON 数据获取失败。", response);
  800. }
  801. });
  802. }
  803. function dealCardsData()
  804. {
  805. if (editBox)
  806. {
  807. const monstersList = editBox.querySelector("#monsters-name-list");
  808. let fragment = document.createDocumentFragment();
  809. Cards.forEach(function(m) { //添加下拉框候选
  810. const opt = fragment.appendChild(document.createElement("option"));
  811. opt.value = m.id;
  812. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  813. /*const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  814. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  815. const toId = parseInt(linkRes[1], 10);
  816. const _m = Cards[toId];
  817. //if (_m.evoBaseId == 0)
  818. // _m.evoRootId = m.evoRootId;
  819. m.henshinTo = toId;
  820. _m.henshinFrom = m.id;
  821. }*/
  822. });
  823. monstersList.appendChild(fragment);
  824. }
  825. if (statusLine) statusLine.classList.remove("loading-mon-info");
  826. if (statusLine) statusLine.classList.add("loading-skill-info");
  827. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  828. console.debug("Skills ckey相等,直接读取已有的数据。");
  829. const transaction = db.transaction([`skills`]);
  830. const objectStore = transaction.objectStore(`skills`);
  831. const request = objectStore.get(currentDataSource.code);
  832. request.onerror = function(event) {
  833. console.error("Skills 数据库内容读取失败。");
  834. };
  835. request.onsuccess = function(event) {
  836. if (Array.isArray(request.result))
  837. {
  838. Skills = request.result;
  839. dealSkillData(Skills);
  840. }else
  841. {
  842. console.info("Skills 数据库内容不存在,需重新下载。");
  843. downloadSkillData();
  844. }
  845. };
  846. } else {
  847. console.log("Skills 需重新下载。");
  848. downloadSkillData();
  849. }
  850. function downloadSkillData()
  851. {
  852. GM_xmlhttpRequest({
  853. method: "GET",
  854. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  855. onload: function(response) {
  856. try {
  857. Skills = JSON.parse(response.response);
  858. } catch (e) {
  859. console.log("Skills 数据 JSON 解码出错", e);
  860. return;
  861. }
  862. if (db)
  863. {
  864. const transaction = db.transaction([`skills`], "readwrite");
  865. transaction.oncomplete = function(event) {
  866. console.log("Skills 数据库写入完毕。");
  867. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  868. lastCurrentCkey.updateTime = currentCkey.updateTime;
  869. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  870. dealSkillData(Skills);
  871. };
  872. const objectStore = transaction.objectStore(`skills`);
  873. objectStore.put(Skills,currentDataSource.code);
  874. }else //隐私模式无法启动数据库
  875. {
  876. dealSkillData(Skills);
  877. }
  878. },
  879. onerror: function(response) {
  880. console.error("Skills JSON 数据获取失败", response);
  881. }
  882. });
  883. }
  884. function dealSkillData()
  885. {
  886. //显示数据更新时间
  887. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  888. checkControlBox();
  889. function checkControlBox()
  890. {
  891. if (controlBox)
  892. {
  893. const updateTime = controlBox.querySelector(".datasource-updatetime");
  894. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  895. clearInterval(controlBoxHook);
  896. }
  897. }
  898. //initialize(); //初始化
  899. if (statusLine) statusLine.classList.remove("loading-skill-info");
  900. //如果通过的话就载入URL中的怪物数据
  901. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  902. checkFormationBox();
  903. function checkFormationBox()
  904. {
  905. if (formationBox.querySelector('.teams'))
  906. {
  907. reloadFormationData();
  908. clearInterval(formationBoxHook);
  909. }
  910. }
  911. }
  912. }
  913. }
  914. }
  915. //重新读取URL中的Data数据并刷新页面
  916. function reloadFormationData(event) {
  917. let formationData;
  918. if (event && event.state && event.state.outForm)
  919. {
  920. //直接使用现有数据
  921. formationData = event.state.outForm;
  922. //console.log("直接读取",formationData);
  923. }else
  924. {
  925. try {
  926. const parameterDataString = getQueryString("d") || getQueryString("data");
  927. formationData = JSON.parse(parameterDataString);
  928. //console.log("从URL读取",formationData);
  929. } catch (e) {
  930. console.error("URL中队伍数据JSON解码出错", e);
  931. return;
  932. }
  933. }
  934. formation.loadObj(formationData);
  935. refreshAll(formation);
  936. if (isGuideMod)
  937. {
  938. let mid;
  939. if (event && event.state && event.state.mid)
  940. {
  941. mid = event.state.mid;
  942. }else
  943. {
  944. mid = parseInt(getQueryString("id"),10);
  945. }
  946. if (!isNaN(mid))
  947. {
  948. editBox.mid = mid;
  949. editBoxChangeMonId(mid);
  950. }
  951. if (event && event.state && event.state.searchArr)
  952. {
  953. showSearch(event.state.searchArr.map(id=>Cards[id]));
  954. }
  955. }
  956. }
  957. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  958. //创建新的分享地址
  959. function creatNewUrl(arg) {
  960. if (arg == undefined) arg = {};
  961. if (!!(window.history && history.pushState)) { // 支持History API
  962. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  963. const datasource = arg.datasource || getQueryString("s");
  964. const outObj = formation.outObj();
  965. const newSearch = new URLSearchParams();
  966. if (language_i18n) newSearch.set("l", language_i18n);
  967. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  968. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  969. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  970. if (outObj)
  971. {
  972. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  973. newSearch.set("d", dataJsonStr);
  974. }
  975. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  976. if (!arg.notPushState) {
  977. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  978. } else {
  979. return newUrl;
  980. }
  981. }
  982. }
  983. //解析从QR图里获取的字符串
  984. function inputFromQrString(string)
  985. {
  986. const re = {code: 0, message: null};
  987. function ObjToUrl(obj)
  988. {
  989. let fileName;
  990. switch (obj.d.f.length)
  991. {
  992. case 1:{
  993. fileName = "solo.html";
  994. break;
  995. }
  996. case 2:{
  997. fileName = "multi.html";
  998. break;
  999. }
  1000. case 3:{
  1001. fileName = "triple.html";
  1002. break;
  1003. }
  1004. }
  1005. const newUrl = new URL(fileName, location);
  1006. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1007. if (!obj.s || obj.s == "ja")
  1008. {
  1009. newUrl.searchParams.delete("s");
  1010. }else
  1011. {
  1012. newUrl.searchParams.set("s", obj.s);
  1013. }
  1014. let l = getQueryString("l");
  1015. if (getQueryString("l"))
  1016. {
  1017. newUrl.searchParams.set("l", l);
  1018. }
  1019. return newUrl;
  1020. }
  1021. //code 1~99 为各种编码
  1022. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1023. {
  1024. try{
  1025. let jo = JSON.parse(string);
  1026. if (jo.d && typeof jo.d == "object")
  1027. {
  1028. re.code = 1;
  1029. re.message = "发现队伍数据 | Formation data founded";
  1030. re.url = ObjToUrl(jo);
  1031. }else
  1032. {
  1033. re.code = 100;
  1034. re.message = "无队伍数据 | No formation data";
  1035. }
  1036. }catch(e)
  1037. {
  1038. re.code = 111;
  1039. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1040. }
  1041. }
  1042. else if (/^http/i.test(string))
  1043. {
  1044. try{
  1045. let url = new URL(string);
  1046. if (url.searchParams.get('d'))
  1047. {
  1048. re.code = 1;
  1049. re.message = "发现队伍数据 | Formation data founded";
  1050. let jo = {
  1051. d: JSON.parse(url.searchParams.get('d')),
  1052. s: url.searchParams.get('s'),
  1053. }
  1054. re.url = ObjToUrl(jo);
  1055. }else
  1056. {
  1057. re.code = 100;
  1058. re.message = "无队伍数据 | No formation data";
  1059. }
  1060. }catch(e)
  1061. {
  1062. re.code = 112;
  1063. re.message = "错误的 网址 格式 | The illegal URL format";
  1064. }
  1065. }
  1066. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1067. { //PDC
  1068. re.code = 2;
  1069. re.message = "发现 PDC 二维码 | PDC QR code found";
  1070. const pdcFotmation = readPDC(string);
  1071. const newFotmation = pdcFotmationToPdfFotmation(pdcFotmation);
  1072. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1073. }
  1074. else
  1075. {
  1076. re.code = 110;
  1077. re.message = "不是 JSON 格式 | Not JSON format";
  1078. }
  1079. return re;
  1080. }
  1081. //解析PDC的数据
  1082. function readPDC(string)
  1083. {
  1084. let teamsStr = string.split("]");
  1085. let baseInfo = teamsStr.shift().split(",");
  1086. let teamsArr = teamsStr.map(teamStr=>
  1087. {
  1088. let membersStr = teamStr.split("}").filter(Boolean);
  1089. const team = {
  1090. badge: parseInt(membersStr.shift(),10) //徽章是10进制
  1091. }
  1092. team.members = membersStr.map(memberStr=>{
  1093. let memberArr = memberStr.split(",").map(valueStr=>{
  1094. let idx = parseInt(valueStr.substr(0,2),36);
  1095. let value = valueStr.substr(2);
  1096. if (idx !== 2)
  1097. {
  1098. value = parseInt(value,36);
  1099. }else
  1100. {
  1101. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1102. }
  1103. return [idx, value];
  1104. });
  1105. return new Map(memberArr);
  1106. });
  1107. return team;
  1108. }
  1109. );
  1110. let pdcFotmation = {
  1111. version: parseInt(baseInfo[0],10),
  1112. teamCount: parseInt(baseInfo[1],10)+1,
  1113. teams: teamsArr
  1114. }
  1115. return pdcFotmation;
  1116. }
  1117. function pdcFotmationToPdfFotmation(pdcFotmation)
  1118. {
  1119. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1120. if (pdcFotmation.teamCount == 2)
  1121. {
  1122. const team1 = pdcFotmation.teams[0].members;
  1123. const team2 = pdcFotmation.teams[1].members;
  1124. let team2Leader = team1.find(member=>member.get(15) == 5);
  1125. if (team2Leader)
  1126. {
  1127. team2Leader.set(15,0);
  1128. team2.splice(0,0,team2Leader);
  1129. team1.splice(team1.indexOf(team2Leader),1);
  1130. }
  1131. }
  1132. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1133. const t = f.teams[ti];
  1134. const membersArr = t[0];
  1135. const assistArr = t[1];
  1136. //队伍徽章
  1137. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1138. pdcTeam.members.forEach((member)=>{
  1139. const m = membersArr[member.get(15) || 0];
  1140. const a = assistArr[member.get(15) || 0];
  1141. m.id = member.get(0) || 0;
  1142. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1143. if (member.get(2))
  1144. {
  1145. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent).pdf);
  1146. }
  1147. m.level = member.get(3) || 1;
  1148. a.level = member.get(10) || 1;
  1149. m.plus[0] = member.get(4) || 0;
  1150. m.plus[1] = member.get(5) || 0;
  1151. m.plus[2] = member.get(6) || 0;
  1152. a.plus[0] = member.get(11) || 0;
  1153. a.plus[1] = member.get(12) || 0;
  1154. a.plus[2] = member.get(13) || 0;
  1155. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1156. a.awoken = member.get(14) >= 0 ? member.get(14) : Cards[a.id].awakenings.length;
  1157. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1158. });
  1159. });
  1160. return f;
  1161. }
  1162. //截图
  1163. function capture() {
  1164. statusLine.classList.add("prepare-cauture");
  1165. const titleBox = formationBox.querySelector(".title-box");
  1166. const detailBox = formationBox.querySelector(".detail-box");
  1167. const txtTitle = titleBox.querySelector(".title");
  1168. const txtDetail = detailBox.querySelector(".detail");
  1169. //去掉可能的空白文字的编辑状态
  1170. titleBox.classList.remove("edit");
  1171. detailBox.classList.remove("edit");
  1172. const downLink = controlBox.querySelector(".down-capture");
  1173. html2canvas(formationBox).then(canvas => {
  1174. canvas.toBlob(function(blob) {
  1175. window.URL.revokeObjectURL(downLink.href);
  1176. downLink.href = URL.createObjectURL(blob);
  1177. downLink.download = `${teamsCount}P formation cauture.png`;
  1178. downLink.click();
  1179. statusLine.classList.remove("prepare-cauture");
  1180. //如果是空白文字,加回编辑状态
  1181. if (txtTitle.value.length == 0)
  1182. titleBox.classList.add("edit");
  1183. if (txtDetail.value.length == 0)
  1184. detailBox.classList.add("edit");
  1185. });
  1186. //document.body.appendChild(canvas);
  1187. });
  1188. }
  1189. //初始化
  1190. function initialize() {
  1191. //触屏使用的切换显示的线条
  1192. interchangeSVG = document.body.querySelector("#interchange-line");
  1193. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1194. interchangeSVG.changePoint = function(p1, p2) {
  1195. const line = this.line;
  1196. if (p1 && p1.x != undefined)
  1197. line.setAttribute("x1", p1.x);
  1198. if (p1 && p1.y != undefined)
  1199. line.setAttribute("y1", p1.y);
  1200. if (p2 && p2.x != undefined)
  1201. line.setAttribute("x2", p2.x);
  1202. if (p2 && p2.y != undefined)
  1203. line.setAttribute("y2", p2.y);
  1204. };
  1205. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1206. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1207. btnQrCode.onclick = function(){
  1208. qrCodeFrame.show();
  1209. };
  1210. qrCodeFrame.show = function(){
  1211. const saveBox = this.content.saveBox;
  1212. const readBox = this.content.readBox;
  1213. readBox.info.textContent = "";
  1214. readBox.videoBox.classList.add(className_displayNone);
  1215. this.classList.remove(className_displayNone);
  1216. this.refreshQrCode(formation.getQrStr(saveBox.qrDataType.find(radio=>radio.checked).value));
  1217. };
  1218. qrCodeFrame.hide = function(){
  1219. qrcodeReader.reset();
  1220. this.classList.add(className_displayNone);
  1221. };
  1222. qrCodeFrame.close = qrCodeFrame.querySelector(".mask-close");
  1223. qrCodeFrame.close.onclick = function(){qrCodeFrame.hide()};
  1224. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1225. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1226. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1227. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1228. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1229. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1230. qrReadBox.info = qrReadBox.querySelector(".info");
  1231. qrReadBox.video = qrReadBox.querySelector("#video");
  1232. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1233. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1234. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1235. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1236. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1237. qrCodeFrame.refreshQrCode(formation.getQrStr(this.value));
  1238. });
  1239. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1240. qrCodeFrame.ondragenter = ()=>false;
  1241. qrCodeFrame.ondragover = ()=>false;
  1242. qrCodeFrame.ondrop = function(e)
  1243. {
  1244. imagesSelected(e.dataTransfer.files);
  1245. e.stopPropagation();
  1246. e.preventDefault();
  1247. }
  1248. qrCodeFrame.refreshQrCode = function(string)
  1249. {
  1250. const qrImg = this.content.saveBox.qrImage;
  1251. URL.revokeObjectURL(qrImg.src);
  1252. const EncodeHintType = ZXing.EncodeHintType;
  1253. const hints = new Map();
  1254. hints.set(EncodeHintType.MARGIN, 0);
  1255. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1256. const qrWidth = 500,qrHeight = 500;
  1257. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1258. let svgData = new XMLSerializer().serializeToString(svgElement);
  1259. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1260. let svgUrl = URL.createObjectURL(blob);
  1261. qrImg.src = svgUrl;
  1262. loadImage(svgUrl).then(function(img) {
  1263. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1264. let cavans = document.createElement("canvas");
  1265. cavans.width = cavansWidth;
  1266. cavans.height = cavansHeight;
  1267. let ctx = cavans.getContext('2d');
  1268. ctx.fillStyle="white";
  1269. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1270. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1271. cavans.toBlob(function(blob) {
  1272. const saveQrImg = qrSaveBox.saveQrImg;
  1273. URL.revokeObjectURL(saveQrImg.href);
  1274. const downLink = URL.createObjectURL(blob);
  1275. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1276. saveQrImg.href = downLink;
  1277. });
  1278. svgElement = null;
  1279. svgData = null;
  1280. blob = null;
  1281. img = null;
  1282. cavans = null;
  1283. ctx = null;
  1284. }, function(err) {
  1285. console.log(err);
  1286. });
  1287. }
  1288. qrReadBox.readQrFile.onclick = function()
  1289. {
  1290. qrReadBox.filePicker.click();
  1291. }
  1292. qrReadBox.filePicker.onchange = function()
  1293. {
  1294. imagesSelected(this.files);
  1295. }
  1296. function imagesSelected(myFiles) {
  1297. if (myFiles.length < 1) return;
  1298. const file = myFiles[0];
  1299. loadImage(URL.createObjectURL(file)).then(function(img) {
  1300. qrcodeReader.decodeFromImage(img).then((result) => {
  1301. console.log('Found QR code!', result);
  1302. let inputResult = inputFromQrString(result.text);
  1303. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1304. if (inputResult.code < 100)
  1305. {
  1306. const newLink = document.createElement("a");
  1307. newLink.className = "formation-from-qrcode";
  1308. newLink.href = inputResult.url;
  1309. newLink.target = "_blank";
  1310. qrReadBox.info.appendChild(newLink);
  1311. }
  1312. }).catch((err) => {
  1313. console.error(err);
  1314. if (err) {
  1315. if (err instanceof ZXing.NotFoundException) {
  1316. qrReadBox.info.textContent = 'No QR code found.';
  1317. }
  1318. if (err instanceof ZXing.ChecksumException) {
  1319. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1320. }
  1321. if (err instanceof ZXing.FormatException) {
  1322. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1323. }
  1324. }
  1325. })
  1326. console.log(`Started decode for image from ${img.src}`)
  1327. }, function(err) {
  1328. console.log(err);
  1329. });
  1330. }
  1331. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1332. { //http不支持攝像頭
  1333. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1334. qrReadBox.readQrCamera.onclick = function()
  1335. {
  1336. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1337. location.protocol = "https:" //跳到https
  1338. }
  1339. }else
  1340. {
  1341. function scanContinuously()
  1342. {
  1343. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1344. if (result) {
  1345. // properly decoded qr code
  1346. console.log('Found QR code!', result);
  1347. let inputResult = inputFromQrString(result.text);
  1348. if (inputResult.code < 100)
  1349. { //成功后就关闭
  1350. qrReadBox.readQrCamera.onclick();
  1351. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1352. const newLink = document.createElement("a");
  1353. newLink.className = "formation-from-qrcode";
  1354. newLink.href = inputResult.url;
  1355. newLink.target = "_blank";
  1356. qrReadBox.info.appendChild(newLink);
  1357. }else
  1358. {
  1359. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1360. }
  1361. }
  1362. if (err) {
  1363. if (err instanceof ZXing.NotFoundException) {
  1364. console.log('No QR code found.')
  1365. }
  1366. if (err instanceof ZXing.ChecksumException) {
  1367. console.log('A code was found, but it\'s read value was not valid.')
  1368. }
  1369. if (err instanceof ZXing.FormatException) {
  1370. console.log('A code was found, but it was in a invalid format.')
  1371. }
  1372. }
  1373. });
  1374. }
  1375. qrcodeReader.getVideoInputDevices()
  1376. .then((videoInputDevices) => {
  1377. const sourceSelect_id = "selected-device-id";
  1378. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1379. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1380. {
  1381. selectedDeviceId = videoInputDevices[0].deviceId;
  1382. }
  1383. if (videoInputDevices.length >= 1) {
  1384. videoInputDevices.forEach((element) => {
  1385. const sourceOption = document.createElement('option');
  1386. sourceOption.text = element.label
  1387. sourceOption.value = element.deviceId
  1388. qrReadBox.sourceSelect.appendChild(sourceOption)
  1389. });
  1390. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1391. qrReadBox.sourceSelect.onchange = function() {
  1392. selectedDeviceId = this.value;
  1393. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1394. if (qrReadBox.readQrCamera.classList.contains("running"))
  1395. {
  1396. qrcodeReader.reset();
  1397. scanContinuously();
  1398. }
  1399. };
  1400. }
  1401. qrReadBox.readQrCamera.onclick = function()
  1402. {
  1403. if (this.classList.contains("running"))
  1404. {
  1405. qrcodeReader.reset();
  1406. qrReadBox.videoBox.classList.add(className_displayNone);
  1407. qrReadBox.info.textContent = "";
  1408. }else
  1409. {
  1410. qrReadBox.videoBox.classList.remove(className_displayNone);
  1411. scanContinuously();
  1412. }
  1413. this.classList.toggle("running");
  1414. }
  1415. })
  1416. .catch((err) => {
  1417. console.error(err)
  1418. });
  1419. }
  1420. //标题和介绍文本框
  1421. const titleBox = formationBox.querySelector(".title-box");
  1422. const detailBox = formationBox.querySelector(".detail-box");
  1423. const txtTitle = titleBox.querySelector(".title");
  1424. const txtDetail = detailBox.querySelector(".detail");
  1425. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1426. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1427. txtTitle.onchange = function() {
  1428. formation.title = this.value;
  1429. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  1430. creatNewUrl();
  1431. };
  1432. txtTitle.onblur = function() {
  1433. if (this.value.length > 0)
  1434. titleBox.classList.remove("edit");
  1435. };
  1436. txtDetail.onchange = function() {
  1437. formation.detail = this.value;
  1438. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  1439. creatNewUrl();
  1440. };
  1441. txtDetail.onblur = function() {
  1442. if (this.value.length > 0)
  1443. detailBox.classList.remove("edit");
  1444. this.style.height = txtDetailDisplay.scrollHeight + "px";
  1445. };
  1446. txtTitleDisplay.onclick = function() {
  1447. titleBox.classList.add("edit");
  1448. txtTitle.focus();
  1449. };
  1450. txtDetailDisplay.onclick = function() {
  1451. detailBox.classList.add("edit");
  1452. txtDetail.focus();
  1453. };
  1454. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  1455. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  1456. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  1457. }
  1458. //将所有怪物头像添加到全局数组
  1459. teamBigBoxs.forEach(teamBigBox => {
  1460. const teamBox = teamBigBox.querySelector(".team-box");
  1461. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  1462. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  1463. menbers.forEach(m => {
  1464. allMembers.push(m);
  1465. });
  1466. assist.forEach(m => {
  1467. allMembers.push(m);
  1468. });
  1469. });
  1470. //从怪物头像获取队员的队伍编号
  1471. function getMemberArrayIndexFromMonHead(headDom) {
  1472. return [
  1473. parseInt(headDom.getAttribute("data-team"), 10), //team
  1474. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1475. parseInt(headDom.getAttribute("data-index"), 10), //index
  1476. ];
  1477. }
  1478. //编辑界面点击每个怪物的头像的处理
  1479. function clickMonHead(e) {
  1480. const arr = getMemberArrayIndexFromMonHead(this);
  1481. editMon(arr[0], arr[1], arr[2]);
  1482. return false; //没有false将会打开链接
  1483. }
  1484. //编辑界面每个怪物的头像的拖动
  1485. function dragStartMonHead(e) {
  1486. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1487. }
  1488. //编辑界面每个怪物的头像的经过,阻止事件发生
  1489. function dropOverMonHead(e) {
  1490. e.preventDefault();
  1491. }
  1492. //编辑界面每个怪物的头像的放下
  1493. function dropMonHead(e) {
  1494. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1495. const dataTo = getMemberArrayIndexFromMonHead(this);
  1496. if ((dataTo[0] !== dataFrom[0]) ||
  1497. (dataTo[1] !== dataFrom[1]) ||
  1498. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1499. interchangeCard(dataFrom, dataTo);
  1500. }
  1501. return false; //没有false将会打开链接
  1502. }
  1503. //移动端编辑界面每个怪物的头像的放下
  1504. function touchstartMonHead(e) {
  1505. e.stopPropagation();
  1506. //console.log("开始触摸",e,this);
  1507. const tc = e.changedTouches[0];
  1508. const pX = tc.pageX,
  1509. pY = tc.pageY;
  1510. interchangeSVG.style.display = "none";
  1511. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1512. }
  1513. //移动端编辑界面每个怪物的头像的移动
  1514. function touchmoveMonHead(e) {
  1515. //console.log("移动中",e,this);
  1516. const tc = e.changedTouches[0];
  1517. const pX = tc.pageX,
  1518. pY = tc.pageY;
  1519. const rect = this.getBoundingClientRect();
  1520. const top = rect.top + document.documentElement.scrollTop;
  1521. const left = rect.left + document.documentElement.scrollLeft;
  1522. if ((pY < top) || (pY > (top + rect.height)) ||
  1523. (pX < left) || (pX > (left + rect.width))) {
  1524. interchangeSVG.style.display = "block";
  1525. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1526. } else {
  1527. interchangeSVG.style.display = "none";
  1528. }
  1529. }
  1530. //移动端编辑界面每个怪物的头像的结束
  1531. function touchendMonHead(e) {
  1532. const tc = e.changedTouches[0];
  1533. const pX = tc.pageX,
  1534. pY = tc.pageY;
  1535. //console.log("移动结束",pX,pY,e,this);
  1536. interchangeSVG.style.display = "none";
  1537. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1538. const target = allMembers.find(m => {
  1539. const rect = m.getBoundingClientRect();
  1540. const top = rect.top + document.documentElement.scrollTop;
  1541. const left = rect.left + document.documentElement.scrollLeft;
  1542. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1543. (pX > left) && (pX < (left + rect.width));
  1544. return isInRect;
  1545. });
  1546. if (target && this != target) {
  1547. //console.log("找到的对象",targets[0]);
  1548. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1549. const dataTo = getMemberArrayIndexFromMonHead(target);
  1550. if ((dataTo[0] != dataFrom[0]) ||
  1551. (dataTo[1] != dataFrom[1]) ||
  1552. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1553. interchangeCard(dataFrom, dataTo);
  1554. }
  1555. }
  1556. }
  1557. //移动端编辑界面每个怪物的头像的取消
  1558. function touchcancelMonHead(e) {
  1559. interchangeSVG.style.display = "none";
  1560. console.log("移动取消", e, this);
  1561. }
  1562. function interchangeCard(formArr, toArr) {
  1563. function changeType(member, isAssist) {
  1564. if (member.id == 0 || (isAssist && member.id == -1)) {
  1565. return new Member();
  1566. } else {
  1567. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1568. newMember.loadFromMember(member);
  1569. return newMember;
  1570. }
  1571. }
  1572. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1573. const isCopy = changeSwapToCopy.checked;
  1574. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1575. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1576. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1577. {
  1578. from = changeType(from, formArr[1]);
  1579. if (!isCopy) to = changeType(to, toArr[1]);
  1580. } else if (isCopy) {
  1581. const newFrom = new from.constructor();
  1582. newFrom.loadFromMember(from);
  1583. from = newFrom;
  1584. }
  1585. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1586. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1587. creatNewUrl(); //刷新URL
  1588. refreshAll(formation); //刷新全部
  1589. }
  1590. function switchLeader(e)
  1591. {
  1592. const headDom = this.parentNode;
  1593. const arr = getMemberArrayIndexFromMonHead(headDom);
  1594. const team = formation.teams[arr[0]];
  1595. if (team[3] > 0) //如果队伍已经换了队长
  1596. {
  1597. if (team[3] == arr[2]) //点的就是换的队长
  1598. {
  1599. team[3] = 0; //还原
  1600. }else
  1601. {
  1602. team[3] = arr[2]; //改变成任何能点的换队长
  1603. }
  1604. creatNewUrl(); //刷新URL
  1605. refreshAll(formation); //刷新全部
  1606. }else //如果队伍没有换队长
  1607. {
  1608. if(arr[2] > 0) //如果点的不是原队长
  1609. {
  1610. team[3] = arr[2]; //接换成新队长
  1611. creatNewUrl(); //刷新URL
  1612. refreshAll(formation); //刷新全部
  1613. }
  1614. }
  1615. e.stopPropagation();
  1616. e.preventDefault();
  1617. }
  1618. //所有怪物头像,添加拖动交换的代码
  1619. allMembers.forEach(m => {
  1620. //点击
  1621. m.onclick = clickMonHead;
  1622. //拖动
  1623. m.draggable = true;
  1624. m.ondragstart = dragStartMonHead;
  1625. m.ondragover = dropOverMonHead;
  1626. m.ondrop = dropMonHead;
  1627. //触摸
  1628. m.ontouchstart = touchstartMonHead;
  1629. m.ontouchmove = touchmoveMonHead;
  1630. m.ontouchend = touchendMonHead;
  1631. m.ontouchcancel = touchcancelMonHead;
  1632. //子元素
  1633. m.querySelector(".switch-leader").onclick = switchLeader;
  1634. });
  1635. //添加徽章
  1636. const className_ChoseBadges = "show-all-badges";
  1637. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  1638. //徽章
  1639. const teamBadge = teamBigBox.querySelector(".team-badge");
  1640. if (!teamBadge) return;
  1641. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  1642. function setBadge() {
  1643. if (teamBadge.classList.contains(className_ChoseBadges)) {
  1644. const team = formation.teams[teamIdx];
  1645. teamBadge.classList.remove(className_ChoseBadges);
  1646. team[2] = parseInt(this.value, 10);
  1647. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1648. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  1649. creatNewUrl();
  1650. } else {
  1651. teamBadge.classList.add(className_ChoseBadges);
  1652. }
  1653. }
  1654. badges.forEach(badge => badge.onclick = setBadge);
  1655. });
  1656. //显示HP的详细值
  1657. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  1658. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  1659. {
  1660. const dialogContent = this.querySelector(".dialog-content");
  1661. const fragment = document.createDocumentFragment();
  1662. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  1663. {
  1664. const table = document.createElement("table");
  1665. table.className = "hp-range-table";
  1666. table.setAttribute("data-attr", attr);
  1667. table.createCaption();
  1668. const tHead = table.createTHead();
  1669. const tBody = table.createTBody();
  1670. const rangeRow = tHead.insertRow();
  1671. rangeRow.className = "hp-range";
  1672. rangeRow.appendChild(document.createElement("th"));
  1673. const rageHpRow = tBody.insertRow();
  1674. rageHpRow.className = "general";
  1675. rageHpRow.appendChild(document.createElement("th"));
  1676. const rageHpNoAwokenRow = tBody.insertRow();
  1677. rageHpNoAwokenRow.className = "awoken-bind";
  1678. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  1679. const reduceRow = tBody.insertRow();
  1680. reduceRow.className = "reduce-scale";
  1681. reduceRow.appendChild(document.createElement("th"));
  1682. const reduceHpRow = tBody.insertRow();
  1683. reduceHpRow.className = "reduce-general";
  1684. reduceHpRow.appendChild(document.createElement("th"));
  1685. const reduceHpNoAwokenRow = tBody.insertRow();
  1686. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  1687. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  1688. reduceRanges.forEach(range=>{
  1689. const hpRange = rangeRow.insertCell();
  1690. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  1691. hpRangeMin.className = "hp-range-min";
  1692. hpRangeMin.textContent = range.min;
  1693. hpRange.appendChild(document.createTextNode(" ~ "));
  1694. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  1695. hpRangeMax.className = "hp-range-max";
  1696. hpRangeMax.textContent = range.max;
  1697. const hpGeneral = rageHpRow.insertCell();
  1698. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  1699. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  1700. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  1701. const reduce = reduceRow.insertCell();
  1702. const reduceScale = reduce.appendChild(document.createElement("span"));
  1703. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  1704. if (range.probability < 1)
  1705. {
  1706. reduce.appendChild(document.createTextNode("("));
  1707. const reduceProb = reduce.appendChild(document.createElement("span"));
  1708. reduceProb.className = "reduce-probability";
  1709. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  1710. reduce.appendChild(document.createTextNode(")"));
  1711. }
  1712. const reduceGeneral = reduceHpRow.insertCell();
  1713. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  1714. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  1715. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  1716. });
  1717. return table;
  1718. }
  1719. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  1720. {
  1721. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  1722. }
  1723. else //只有阶梯盾
  1724. {
  1725. const reduceRanges = reduceAttrRanges[0];
  1726. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  1727. }
  1728. dialogContent.innerHTML = "";
  1729. dialogContent.appendChild(fragment);
  1730. this.classList.remove(className_displayNone);
  1731. }
  1732. hpDetailDialog.close = function()
  1733. {
  1734. this.classList.add(className_displayNone);
  1735. }
  1736. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  1737. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  1738. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  1739. reduceDetailsBars.forEach(bar => {
  1740. bar.onclick = function(){
  1741. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  1742. };
  1743. });
  1744. //编辑框
  1745. editBox.mid = null; //储存怪物id
  1746. editBox.latent = []; //储存潜在觉醒
  1747. editBox.isAssist = false; //储存是否为辅助宠物
  1748. editBox.monsterHead = null;
  1749. editBox.latentBox = null;
  1750. editBox.memberIdx = []; //储存队伍数组下标
  1751. editBox.show = function() {
  1752. this.classList.remove(className_displayNone);
  1753. formationBox.classList.add("blur-bg");
  1754. controlBox.classList.add("blur-bg");
  1755. };
  1756. editBox.hide = function() {
  1757. this.classList.add(className_displayNone);
  1758. formationBox.classList.remove("blur-bg");
  1759. controlBox.classList.remove("blur-bg");
  1760. };
  1761. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  1762. const searchBox = editBox.querySelector(".search-box");
  1763. const settingBox = editBox.querySelector(".setting-box");
  1764. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  1765. mSeriesId.onclick = function() { //搜索系列
  1766. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  1767. if (seriesId > 0) {
  1768. showSearch(Cards.filter(card => card.seriesId == seriesId));
  1769. }
  1770. };
  1771. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  1772. mCollabId.onclick = function() { //搜索合作
  1773. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  1774. if (collabId > 0); {
  1775. showSearch(Cards.filter(card => card.collabId == collabId));
  1776. }
  1777. };
  1778. //以字符串搜索窗口
  1779. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  1780. function searchByString(str)
  1781. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  1782. str = str.trim();
  1783. if (str.length>0)
  1784. {
  1785. return Cards.filter(card =>
  1786. {
  1787. const names = [card.name];
  1788. if (card.otLangName)
  1789. {
  1790. names.push(...Object.values(card.otLangName));
  1791. }
  1792. const tags = card.altName.concat();
  1793. if (card.otTags)
  1794. {
  1795. tags.push(...card.otTags);
  1796. }
  1797. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  1798. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  1799. }
  1800. );
  1801. }else
  1802. {
  1803. return [];
  1804. }
  1805. }
  1806. function copyString(input)
  1807. {
  1808. input.focus(); //设input为焦点
  1809. input.select(); //选择全部
  1810. if (document.execCommand('copy')) {
  1811. document.execCommand('copy');
  1812. }
  1813. //input.blur(); //取消焦点
  1814. }
  1815. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  1816. {
  1817. const stringSearchContent = this.querySelector(".dialog-content");
  1818. const fragment = document.createDocumentFragment();
  1819. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  1820. {
  1821. const ul_original = document.createElement("ul");
  1822. ul_original.className = "original-string";
  1823. originalStrArr.forEach(str=>{
  1824. const li = ul_original.appendChild(document.createElement("li"));
  1825. const ipt = li.appendChild(document.createElement("input"));
  1826. ipt.className = "string-value";
  1827. ipt.value = str;
  1828. ipt.readOnly = true;
  1829. const copyBtn = li.appendChild(document.createElement("button"));
  1830. copyBtn.className = "string-copy";
  1831. copyBtn.onclick = function(){copyString(ipt)};
  1832. const searchBtn = li.appendChild(document.createElement("button"));
  1833. searchBtn.className = "string-search";
  1834. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  1835. });
  1836. fragment.appendChild(ul_original);
  1837. }
  1838. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  1839. {
  1840. const ul_additional = document.createElement("ul");
  1841. ul_additional.className = "additional-string";
  1842. additionalStrArr.forEach(str=>{
  1843. const li = ul_additional.appendChild(document.createElement("li"));
  1844. const ipt = li.appendChild(document.createElement("input"));
  1845. ipt.className = "string-value";
  1846. ipt.value = str;
  1847. ipt.readOnly = true;
  1848. const searchBtn = li.appendChild(document.createElement("button"));
  1849. searchBtn.className = "string-search";
  1850. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  1851. });
  1852. fragment.appendChild(ul_additional);
  1853. }
  1854. stringSearchContent.innerHTML = "";
  1855. stringSearchContent.appendChild(fragment);
  1856. this.classList.remove(className_displayNone);
  1857. }
  1858. stringSearchDialog.close = function()
  1859. {
  1860. this.classList.add(className_displayNone);
  1861. }
  1862. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  1863. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  1864. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  1865. mAltName.onclick = function() { //搜索合作
  1866. //const mid = parseInt(this.getAttribute('data-monId'));
  1867. const card = Cards[editBox.mid];
  1868. if (card)
  1869. {
  1870. stringSearchDialog.show(card.altName, card.otTags);
  1871. }
  1872. };
  1873. //创建一个新的怪物头像
  1874. editBox.createCardHead = function(id, options = {}) {
  1875. function clickHeadToNewMon() {
  1876. monstersID.value = this.card.id;
  1877. monstersID.onchange();
  1878. return false; //取消链接的默认操作
  1879. }
  1880. const cli = document.createElement("li");
  1881. const cdom = cli.head = createCardA(id);
  1882. cli.appendChild(cdom);
  1883. changeid({ id: id }, cdom);
  1884. const card = Cards[id];
  1885. cli.card = card;
  1886. if (card.canAssist)
  1887. cli.classList.add("allowable-assist");
  1888. if (options.showCD)
  1889. {
  1890. const CDPreview = cli.appendChild(document.createElement("div"));
  1891. CDPreview.className = "cd-preview";
  1892. if (card.activeSkillId>0)
  1893. {
  1894. const skill = Skills[card.activeSkillId];
  1895. const CD_Max = skill.initialCooldown;
  1896. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  1897. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  1898. CD_MinDom.className = "cd-min";
  1899. if (CD_Max !== CD_Min)
  1900. {
  1901. CD_MinDom.textContent = CD_Min;
  1902. }else
  1903. {
  1904. CD_MinDom.classList.add(className_displayNone);
  1905. }
  1906. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  1907. CD_MaxDom.className = "cd-max";
  1908. CD_MaxDom.textContent = CD_Max;
  1909. }
  1910. }
  1911. //产生一个能力值列表
  1912. function creatAbilitiesList(abilities) {
  1913. const abilitiesPreview = document.createElement("ul");
  1914. abilitiesPreview.className = "abilities-preview";
  1915. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  1916. hpDom.className = "hp-preview";
  1917. hpDom.textContent = abilities.hp;
  1918. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  1919. atkDom.className = "atk-preview";
  1920. atkDom.textContent = abilities.atk;
  1921. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  1922. rcvDom.className = "rcv-preview";
  1923. rcvDom.textContent = abilities.rcv;
  1924. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  1925. indexDom.className = "index-preview";
  1926. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  1927. return abilitiesPreview;
  1928. }
  1929. if (options.showAbilities || options.showAbilitiesWithAwoken)
  1930. {
  1931. const abilities_2status = calculateAbility_max(id, solo, teamsCount);
  1932. if (options.showAbilities && abilities_2status)
  1933. {
  1934. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  1935. }
  1936. if (options.showAbilitiesWithAwoken && abilities_2status)
  1937. {
  1938. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  1939. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  1940. }
  1941. }
  1942. if (options.showAwoken)
  1943. {
  1944. //产生一个觉醒列表
  1945. function creatAwokenList(awokens) {
  1946. const ul = document.createElement("ul");
  1947. ul.className = "awoken-ul";
  1948. awokens.forEach(ak=>{
  1949. const li = ul.appendChild(document.createElement("li"));
  1950. const icon = li.appendChild(document.createElement("icon"));
  1951. icon.className = "awoken-icon";
  1952. icon.setAttribute("data-awoken-icon",ak);
  1953. });
  1954. return ul;
  1955. }
  1956. const awokenPreview = cli.appendChild(document.createElement("div"));
  1957. awokenPreview.className = "awoken-preview";
  1958. if (card.awakenings.length)
  1959. {
  1960. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  1961. akUl.classList.add("awoken-preview-awakenings");
  1962. }
  1963. if (card.superAwakenings.length)
  1964. {
  1965. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  1966. sakUl.classList.add("awoken-preview-superAwakenings");
  1967. }
  1968. }
  1969. if (options.customAddition)
  1970. {
  1971. options.customAddition.forEach(func=>{
  1972. const c_addition = cli.appendChild(document.createElement("div"));
  1973. c_addition.className = "custom-addition";
  1974. c_addition.appendChild(func(card));
  1975. });
  1976. }
  1977. cli.onclick = clickHeadToNewMon;
  1978. return cli;
  1979. };
  1980. //显示进化树
  1981. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  1982. evolutionaryTreeMask.show = function(monid)
  1983. {
  1984. const maskContent = this.querySelector(".mask-content");
  1985. const fragment = document.createDocumentFragment();
  1986. const evoTree = new EvoTree(monid);
  1987. fragment.appendChild(evoTree.toListNode());
  1988. maskContent.innerHTML = "";
  1989. maskContent.appendChild(fragment);
  1990. this.classList.remove(className_displayNone);
  1991. }
  1992. evolutionaryTreeMask.hide = function()
  1993. {
  1994. this.classList.add(className_displayNone);
  1995. }
  1996. const evolutionaryTreeMask_Close = evolutionaryTreeMask.querySelector(".mask-close");
  1997. evolutionaryTreeMask_Close.onclick = function(){evolutionaryTreeMask.hide();};
  1998. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  1999. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  2000. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  2001. searchOpen.onclick = function() {
  2002. s_includeSuperAwoken.onchange();
  2003. s_canAssist.onchange();
  2004. searchBox.classList.toggle(className_displayNone);
  2005. };
  2006. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  2007. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  2008. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2009. const s_typesDiv = searchBox.querySelector(".types-div");
  2010. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2011. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2012. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2013. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2014. function s_types_onchange(){
  2015. const newClassName = `type-killer-${this.value}`;
  2016. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  2017. s_typesUl.classList.add(newClassName);
  2018. else
  2019. s_typesUl.classList.remove(newClassName);
  2020. }
  2021. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2022. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2023. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2024. function s_types_latentli_onclick(){
  2025. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2026. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2027. s_types.forEach(checkbox=>{
  2028. const type = parseInt(checkbox.value);
  2029. checkbox.checked = killerTypes.includes(type);
  2030. });
  2031. }
  2032. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2033. s_typeAndOr.onchange = function(){
  2034. s_types.forEach(checkBox=>checkBox.onchange());
  2035. if (this.checked)
  2036. s_types_latentUl.classList.add(className_displayNone);
  2037. else
  2038. s_types_latentUl.classList.remove(className_displayNone);
  2039. };
  2040. s_typeAndOr.onchange();
  2041. //稀有度筛选
  2042. const s_rareDiv = searchBox.querySelector(".rare-div");
  2043. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2044. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2045. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2046. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2047. function s_rareIcons_onclick()
  2048. {
  2049. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2050. const radioLow = s_rareLows.find(radio=>radio.checked);
  2051. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2052. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2053. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2054. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2055. rangeLow != rangeHigh ?
  2056. thisValue :
  2057. (
  2058. thisValue == rangeLow ?
  2059. 1 :
  2060. Math.min(thisValue,rangeLow)
  2061. )
  2062. )).checked = true;
  2063. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2064. rangeLow != rangeHigh ?
  2065. thisValue :
  2066. (
  2067. thisValue == rangeLow ?
  2068. 10 :
  2069. Math.max(thisValue,rangeHigh)
  2070. )
  2071. )).checked = true;
  2072. }
  2073. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2074. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2075. s_rareClear.onclick = function(){
  2076. s_rareLows[0].checked = true;
  2077. s_rareHighs[s_rareHighs.length-1].checked = true;
  2078. }
  2079. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2080. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2081. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2082. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2083. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2084. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2085. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2086. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2087. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2088. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2089. s_canAssist.onchange = function() {
  2090. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  2091. };
  2092. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2093. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  2094. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2095. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2096. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2097. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2098. s_includeSuperAwoken.onchange = function() {
  2099. toggleDomClassName(this, className_displayNone, true, s_sawokensDiv);
  2100. };
  2101. const officialSortingClassName = 'show-official-awoken-sorting';
  2102. const s_showOfficialAwokenSorting = searchBox.querySelector(`#${officialSortingClassName}`); //显示官方排序的觉醒
  2103. s_showOfficialAwokenSorting.onchange = function(){
  2104. localStorage.setItem(cfgPrefix + officialSortingClassName, Number(this.checked));
  2105. let fragmentAwoken = document.createDocumentFragment();
  2106. let fragmentSawoken = document.createDocumentFragment();
  2107. const awokenSorting = this.checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2108. const sawokenSorting = this.checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2109. awokenSorting.forEach(id=>fragmentAwoken.appendChild(
  2110. s_awokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  2111. ));
  2112. sawokenSorting.forEach(id=>fragmentSawoken.appendChild(
  2113. s_sawokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  2114. ));
  2115. const officialAwokenSorting_className = "official-awoken-sorting";
  2116. if (this.checked)
  2117. {
  2118. s_awokensDiv.classList.add(officialAwokenSorting_className);
  2119. s_sawokensDiv.classList.add(officialAwokenSorting_className);
  2120. }else
  2121. {
  2122. s_awokensDiv.classList.remove(officialAwokenSorting_className);
  2123. s_sawokensDiv.classList.remove(officialAwokenSorting_className);
  2124. }
  2125. s_awokensUl.appendChild(fragmentAwoken);
  2126. s_sawokensUl.appendChild(fragmentSawoken);
  2127. };
  2128. s_showOfficialAwokenSorting.checked = Boolean(Number(localStorage.getItem(cfgPrefix + officialSortingClassName)));
  2129. s_showOfficialAwokenSorting.onchange();
  2130. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2131. function search_awokenAdd1() {
  2132. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2133. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2134. if (count < maxCount) {
  2135. count++;
  2136. this.setAttribute("data-awoken-count", count);
  2137. const iconLi = document.createElement("li");
  2138. const icon = iconLi.appendChild(document.createElement("icon"))
  2139. icon.className = "awoken-icon";
  2140. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2141. icon.onclick = search_awokenSub1;
  2142. s_selectedAwokensUl.appendChild(iconLi);
  2143. }
  2144. }
  2145. function search_awokenSub1() {
  2146. const awokenId = this.getAttribute("data-awoken-icon");
  2147. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2148. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2149. if (count > 0) {
  2150. count--;
  2151. awokenIcon.setAttribute("data-awoken-count", count);
  2152. }
  2153. this.parentNode.remove();
  2154. }
  2155. s_awokensIcons.forEach(b => {
  2156. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2157. });
  2158. const awokenClear = searchBox.querySelector(".awoken-clear");
  2159. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  2160. awokenClear.onclick = function() { //清空觉醒选项
  2161. s_awokensIcons.forEach(t => {
  2162. t.setAttribute("data-awoken-count", 0);
  2163. });
  2164. s_selectedAwokensUl.innerHTML = "";
  2165. };
  2166. sawokenClear.onclick = function() { //清空超觉醒选项
  2167. s_sawokens.forEach(t => {
  2168. t.checked = false;
  2169. });
  2170. };
  2171. const s_controlDiv = searchBox.querySelector(".control-div");
  2172. const searchStart = s_controlDiv.querySelector(".search-start");
  2173. const searchClose = s_controlDiv.querySelector(".search-close");
  2174. const searchClear = s_controlDiv.querySelector(".search-clear");
  2175. function returnCheckedInput(ipt) {
  2176. return ipt.checked;
  2177. }
  2178. function returnInputValue(ipt) {
  2179. return ipt.value;
  2180. }
  2181. function Str2Int(str) {
  2182. return parseInt(str, 10);
  2183. }
  2184. //将搜索结果显示出来(也可用于其他的搜索)
  2185. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  2186. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  2187. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  2188. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  2189. const searchResultCount = searchBox.querySelector(".search-list-length");
  2190. showSearch = function(searchArr, customAdditionalFunction)
  2191. {
  2192. if (!Array.isArray(searchArr))
  2193. { //如果不是数组就直接取消下一步
  2194. return;
  2195. }
  2196. if (searchArr.some(card=>typeof card == "number"))
  2197. { //如果传入的是数字,就转成card对象
  2198. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  2199. }
  2200. searchBox.classList.remove(className_displayNone);
  2201. editBox.show();
  2202. const createCardHead = editBox.createCardHead;
  2203. searchMonList.classList.add(className_displayNone);
  2204. searchMonList.innerHTML = ""; //清空旧的
  2205. if (Array.isArray(searchMonList.originalHeads))
  2206. {
  2207. searchMonList.originalHeads.forEach(item=>item = null);
  2208. searchMonList.originalHeads = null;
  2209. }
  2210. if (searchArr.length > 0) {
  2211. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2212. //获取原始排序的头像列表
  2213. const additionalOption = { //搜索列表的额外选项
  2214. showAwoken: s_add_show_awoken.checked,
  2215. showCD: s_add_show_CD.checked,
  2216. showAbilities: s_add_show_abilities.checked,
  2217. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  2218. customAddition: typeof customAdditionalFunction == "function" ?
  2219. [customAdditionalFunction] :
  2220. (Array.isArray(customAdditionalFunction) ? customAdditionalFunction : null)
  2221. };
  2222. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  2223. searchMonList.customAddition = additionalOption.customAddition;
  2224. //对头像列表进行排序
  2225. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2226. headsArray.forEach(head => fragment.appendChild(head));
  2227. searchMonList.appendChild(fragment);
  2228. //目前这里添加会导致无限循环,无法后退
  2229. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  2230. //const state = {searchArr:idArr,mid:editBox.mid};
  2231. //history.pushState(state, null, location);
  2232. }
  2233. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  2234. searchMonList.classList.remove(className_displayNone);
  2235. };
  2236. //对已经搜索到的Cards重新附加显示
  2237. function reShowSearch()
  2238. {
  2239. if (Array.isArray(searchMonList.originalHeads))
  2240. {
  2241. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  2242. showSearch(oldArr, searchMonList.customAddition);
  2243. }
  2244. }
  2245. s_add_show_awoken.onchange = reShowSearch;
  2246. s_add_show_CD.onchange = reShowSearch;
  2247. s_add_show_abilities.onchange = reShowSearch;
  2248. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  2249. const startSearch = function(cards, customAdditionalFunction) {
  2250. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  2251. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  2252. let attr1, attr2;
  2253. if (attr1Filter.length > 0) {
  2254. if (!isNaN(attr1Filter[0])) {
  2255. attr1 = parseInt(attr1Filter[0], 10);
  2256. } else {
  2257. attr1 = null;
  2258. }
  2259. }
  2260. if (attr2Filter.length > 0) {
  2261. if (!isNaN(attr2Filter[0])) {
  2262. attr2 = parseInt(attr2Filter[0], 10);
  2263. } else {
  2264. attr2 = null;
  2265. }
  2266. }
  2267. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2268. const rareFilter = [
  2269. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2270. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2271. ];
  2272. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2273. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  2274. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  2275. return {
  2276. id: awokenIndex,
  2277. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  2278. };
  2279. });
  2280. const searchResult = searchCards(cards,
  2281. attr1, attr2,
  2282. s_fixMainColor.checked,
  2283. typesFilter,
  2284. s_typeAndOr.checked,
  2285. rareFilter,
  2286. awokensFilter,
  2287. sawokensFilter,
  2288. s_awokensEquivalent.checked,
  2289. s_includeSuperAwoken.checked
  2290. );
  2291. //console.log("搜索结果", searchResult);
  2292. showSearch(searchResult, customAdditionalFunction);
  2293. };
  2294. searchBox.startSearch = startSearch;
  2295. searchStart.onclick = function() {
  2296. startSearch(Cards);
  2297. };
  2298. searchClose.onclick = function() {
  2299. searchBox.classList.add(className_displayNone);
  2300. };
  2301. searchClear.onclick = function() { //清空搜索选项
  2302. s_attr1s[0].checked = true;
  2303. s_attr2s[0].checked = true;
  2304. s_types.forEach(t => {
  2305. t.checked = false;
  2306. });
  2307. s_typeAndOr.onchange();
  2308. s_rareClear.onclick();
  2309. awokenClear.onclick();
  2310. sawokenClear.onclick();
  2311. searchMonList.originalHeads = null;
  2312. searchResultCount.setAttribute("data-search-result-count", 0);
  2313. searchMonList.innerHTML = "";
  2314. };
  2315. const s_sortList = s_controlDiv.querySelector(".sort-list");
  2316. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  2317. //对heads重新排序
  2318. function sortHeadsArray(heads) {
  2319. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  2320. const sortIndex = parseInt(s_sortList.value, 10);
  2321. const reverse = s_sortReverse.checked;
  2322. let headsArray = heads.concat();
  2323. headsArray.sort((head_a, head_b) => {
  2324. const card_a = head_a.card,
  2325. card_b = head_b.card;
  2326. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  2327. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  2328. return sortNumber;
  2329. });
  2330. if (reverse) headsArray.reverse();
  2331. return headsArray;
  2332. }
  2333. //对已经搜索到的Cards重新排序
  2334. function reSortCards() {
  2335. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2336. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  2337. searchMonList.classList.add(className_displayNone);
  2338. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2339. headsArray.forEach(head => fragment.appendChild(head));
  2340. searchMonList.appendChild(fragment);
  2341. searchMonList.classList.remove(className_displayNone);
  2342. }
  2343. s_sortList.onchange = reSortCards;
  2344. s_sortReverse.onchange = reSortCards;
  2345. sort_function_list.forEach((sfunc, idx) => {
  2346. const newOpt = new Option(sfunc.name, idx);
  2347. newOpt.setAttribute("data-tag", sfunc.tag);
  2348. s_sortList.options.add(newOpt);
  2349. });
  2350. //id搜索
  2351. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2352. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  2353. function idChange(e)
  2354. {
  2355. if (/^\d+$/.test(this.value)) {
  2356. const newId = parseInt(this.value, 10);
  2357. if (editBox.mid != newId) //避免多次运行oninput、onchange
  2358. {
  2359. editBox.mid = newId;
  2360. if (isGuideMod)
  2361. {
  2362. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  2363. const state = {searchArr:idArr,mid:newId};
  2364. const locationURL = new URL(location);
  2365. if (newId === 0) {
  2366. locationURL.searchParams.delete('id');
  2367. history.pushState(state, null, locationURL);
  2368. }else
  2369. {
  2370. locationURL.searchParams.set('id', newId);
  2371. history.pushState(state, null, locationURL);
  2372. }
  2373. }
  2374. editBoxChangeMonId(newId);
  2375. }
  2376. return true;
  2377. }else
  2378. {
  2379. return false;
  2380. }
  2381. }
  2382. monstersID.onchange = idChange;
  2383. monstersID.onkeydown = function(e) {
  2384. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  2385. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  2386. {
  2387. showSearch(searchByString(this.value));
  2388. }
  2389. }
  2390. //输入id数字即时更新的开关
  2391. const realTimeClassName = 'real-time-change-card';
  2392. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  2393. s_realTimeChangeCard.onchange = function() {
  2394. monstersID.oninput = this.checked ? idChange : null;
  2395. localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  2396. }
  2397. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  2398. s_realTimeChangeCard.onchange();
  2399. //字符串搜索
  2400. btnSearchByString.onclick = function() {
  2401. showSearch(searchByString(monstersID.value));
  2402. };
  2403. //觉醒
  2404. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  2405. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  2406. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  2407. function checkAwoken() {
  2408. const card = Cards[editBox.mid];
  2409. const value = parseInt(this.value, 10);
  2410. awokenCountLabel.setAttribute(dataAttrName, value);
  2411. if (value > 0 && value == (card.awakenings.length))
  2412. awokenCountLabel.classList.add("full-awoken");
  2413. else
  2414. awokenCountLabel.classList.remove("full-awoken");
  2415. reCalculateAbility();
  2416. }
  2417. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  2418. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  2419. function playVoiceAwoken() { //点击label才播放语音
  2420. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  2421. const card = Cards[editBox.mid];
  2422. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  2423. decoder.resetDecodeState(new Adpcm.State(0, 0));
  2424. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  2425. }
  2426. }
  2427. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  2428. //超觉醒
  2429. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2430. monEditSAwokensRow.swaokenIndex = -1;
  2431. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  2432. function notCheckMyself() {
  2433. const value = parseInt(this.value, 10);
  2434. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  2435. monEditSAwokens[0].click();
  2436. } else {
  2437. monEditSAwokensRow.swaokenIndex = value;
  2438. }
  2439. }
  2440. monEditSAwokens.forEach(akDom => {
  2441. akDom.onclick = notCheckMyself;
  2442. });
  2443. //3个快速设置this.ipt为自己的value
  2444. function setIptToMyValue() {
  2445. if (this.ipt.value != this.value) {
  2446. this.ipt.value = this.value;
  2447. this.ipt.onchange();
  2448. }
  2449. }
  2450. //等级
  2451. const monEditLv = settingBox.querySelector(".m-level");
  2452. monEditLv.onchange = function() {
  2453. reCalculateExp();
  2454. reCalculateAbility();
  2455. };
  2456. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  2457. const monLvExp = settingBox.querySelector(".m-level-exp");
  2458. monEditLvMin.ipt = monEditLv;
  2459. monEditLvMin.onclick = setIptToMyValue;
  2460. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  2461. monEditLvMax.ipt = monEditLv;
  2462. monEditLvMax.onclick = setIptToMyValue;
  2463. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  2464. monEditLv110.ipt = monEditLv;
  2465. monEditLv110.onclick = setIptToMyValue;
  2466. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  2467. monEditLv120.ipt = monEditLv;
  2468. monEditLv120.onclick = setIptToMyValue;
  2469. //编辑界面重新计算怪物的经验值
  2470. function reCalculateExp() {
  2471. const monid = editBox.mid;
  2472. const level = parseInt(monEditLv.value || 0, 10);
  2473. const tempMon = {
  2474. id: monid,
  2475. level: level
  2476. };
  2477. const needExpArr = calculateExp(tempMon);
  2478. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  2479. }
  2480. editBox.reCalculateExp = reCalculateExp;
  2481. //三维
  2482. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  2483. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  2484. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  2485. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  2486. //加蛋
  2487. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  2488. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  2489. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  2490. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  2491. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  2492. monEditAddHp.onchange = reCalculateAbility;
  2493. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  2494. monEditAddAtk.onchange = reCalculateAbility;
  2495. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  2496. monEditAddRcv.onchange = reCalculateAbility;
  2497. //3个快速设置按钮
  2498. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  2499. monEditAddHpBtn.ipt = monEditAddHp;
  2500. monEditAddHpBtn.onclick = setIptToMyValue;
  2501. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  2502. monEditAddAtkBtn.ipt = monEditAddAtk;
  2503. monEditAddAtkBtn.onclick = setIptToMyValue;
  2504. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  2505. monEditAddRcvBtn.ipt = monEditAddRcv;
  2506. monEditAddRcvBtn.onclick = setIptToMyValue;
  2507. //297按钮
  2508. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  2509. monEditAdd297.onclick = function() {
  2510. monEditAddHp.value = 99;
  2511. monEditAddAtk.value = 99;
  2512. monEditAddRcv.value = 99;
  2513. reCalculateAbility();
  2514. };
  2515. //潜觉
  2516. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  2517. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  2518. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  2519. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  2520. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  2521. {
  2522. refreshLatent(latent, monid, monEditLatents);
  2523. };
  2524. const hideClassName = 'hide-less-use-latent';
  2525. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  2526. s_hideLessUseLetent.onchange = function() {
  2527. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  2528. localStorage.setItem(cfgPrefix + hideClassName, Number(this.checked));
  2529. }
  2530. s_hideLessUseLetent.checked = Boolean(Number(localStorage.getItem(cfgPrefix + hideClassName)));
  2531. s_hideLessUseLetent.onchange();
  2532. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2533. const skillBox = rowSkill.querySelector(".skill-box");
  2534. const skillTitle = skillBox.querySelector(".skill-name");
  2535. const skillCD = skillBox.querySelector(".skill-cd");
  2536. const skillLevel = skillBox.querySelector(".m-skill-level");
  2537. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2538. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2539. skillTitle.onclick = function(event) {
  2540. if (event.ctrlKey) return;
  2541. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  2542. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  2543. if (s_cards.length > 1) {
  2544. showSearch(s_cards); //显示
  2545. }
  2546. };
  2547. skillLevel.onchange = function() {
  2548. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  2549. const skill = Skills[card.activeSkillId];
  2550. skillCD.textContent = skill.initialCooldown - this.value + 1;
  2551. };
  2552. skillLevel_1.ipt = skillLevel;
  2553. skillLevel_1.onclick = setIptToMyValue;
  2554. skillLevel_Max.ipt = skillLevel;
  2555. skillLevel_Max.onclick = setIptToMyValue;
  2556. //已有觉醒的去除
  2557. function deleteLatent() {
  2558. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  2559. editBox.latent.splice(aIdx, 1);
  2560. editBox.reCalculateAbility(); //重计算三维
  2561. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  2562. }
  2563. monEditLatents.forEach(la => la.onclick = deleteLatent);
  2564. //可选觉醒的添加
  2565. function addLatent() {
  2566. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  2567. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  2568. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  2569. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  2570. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  2571. if (latentUseHole(lIdx) <= enabledHole)
  2572. editBox.latent.push(lIdx);
  2573. else
  2574. return;
  2575. editBox.reCalculateAbility();
  2576. editBox.refreshLatent(editBox.latent, editBox.mid);
  2577. }
  2578. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  2579. //编辑界面重新计算怪物的能力
  2580. function reCalculateAbility() {
  2581. const monid = editBox.mid;
  2582. const level = parseInt(monEditLv.value || 0, 10);
  2583. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  2584. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  2585. const plus = [
  2586. parseInt(monEditAddHp.value || 0, 10),
  2587. parseInt(monEditAddAtk.value || 0, 10),
  2588. parseInt(monEditAddRcv.value || 0, 10)
  2589. ];
  2590. const latent = editBox.latent;
  2591. const tempMon = {
  2592. id: monid,
  2593. level: level,
  2594. plus: plus,
  2595. awoken: awoken,
  2596. latent: latent
  2597. };
  2598. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  2599. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  2600. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  2601. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  2602. }
  2603. editBox.reCalculateAbility = reCalculateAbility;
  2604. const btnCancel = editBox.querySelector(".button-cancel");
  2605. const btnDone = editBox.querySelector(".button-done");
  2606. const btnNull = editBox.querySelector(".button-null");
  2607. const btnDelay = editBox.querySelector(".button-delay");
  2608. btnCancel.onclick = function() {
  2609. btnDone.classList.remove("cant-assist");
  2610. btnDone.disabled = false;
  2611. editBox.memberIdx = [];
  2612. editBox.hide();
  2613. };
  2614. btnDone.onclick = function() {
  2615. if (parseInt(monEditLv.value, 10) == 0) {
  2616. btnNull.onclick();
  2617. return;
  2618. }
  2619. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  2620. const teamData = formation.teams[editBox.memberIdx[0]];
  2621. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2622. const teamBox = teamBigBox.querySelector(".team-box");
  2623. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2624. mon.id = editBox.mid;
  2625. const card = Cards[mon.id] || Cards[0];
  2626. const skill = Skills[card.activeSkillId];
  2627. mon.level = parseInt(monEditLv.value, 10);
  2628. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  2629. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  2630. if (card.superAwakenings.length) //如果支持超觉醒
  2631. {
  2632. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  2633. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  2634. }
  2635. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  2636. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  2637. mon.plus = [0, 0, 0];
  2638. } else {
  2639. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  2640. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  2641. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  2642. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  2643. mon.latent = editBox.latent.concat()
  2644. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  2645. }
  2646. }
  2647. const skillLevelNum = parseInt(skillLevel.value, 10);
  2648. if (skillLevelNum < skill.maxLevel) {
  2649. mon.skilllevel = skillLevelNum;
  2650. }
  2651. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  2652. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2653. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2654. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  2655. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  2656. {
  2657. refreshAll(formation);
  2658. }else
  2659. {
  2660. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2661. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2662. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2663. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2664. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2665. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2666. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2667. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2668. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2669. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2670. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2671. //刷新改队员的CD
  2672. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  2673. }
  2674. creatNewUrl();
  2675. editBox.hide();
  2676. };
  2677. window.addEventListener("keydown",function(event) {
  2678. if (!editBox.classList.contains(className_displayNone)) {
  2679. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  2680. btnCancel.onclick();
  2681. }
  2682. }
  2683. });
  2684. btnNull.onclick = function() { //空位置
  2685. const mon = new Member();
  2686. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2687. const teamData = formation.teams[editBox.memberIdx[0]];
  2688. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2689. changeid(mon, editBox.monsterHead, editBox.latentBox);
  2690. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2691. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2692. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2693. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2694. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2695. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2696. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2697. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2698. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2699. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2700. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2701. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2702. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2703. //刷新改队员的CD
  2704. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  2705. creatNewUrl();
  2706. editBox.hide();
  2707. };
  2708. btnDelay.onclick = function() { //应对威吓
  2709. const mon = new MemberDelay();
  2710. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2711. const teamData = formation.teams[editBox.memberIdx[0]];
  2712. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2713. changeid(mon, editBox.monsterHead, editBox.latentBox);
  2714. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2715. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2716. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2717. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2718. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2719. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2720. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2721. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2722. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2723. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2724. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2725. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2726. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2727. //刷新改队员的CD
  2728. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  2729. creatNewUrl();
  2730. editBox.hide();
  2731. };
  2732. //语言选择
  2733. const langList = controlBox.querySelector(".languages");
  2734. langList.onchange = function() {
  2735. creatNewUrl({ "language": this.value });
  2736. history.go();
  2737. };
  2738. //数据源选择
  2739. const dataList = controlBox.querySelector(".datasource");
  2740. dataList.onchange = function() {
  2741. creatNewUrl({ datasource: this.value });
  2742. history.go();
  2743. };
  2744. /*添对应语言执行的JS*/
  2745. const languageJS = document.head.appendChild(document.createElement("script"));
  2746. languageJS.id = "language-js";
  2747. languageJS.type = "text/javascript";
  2748. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  2749. if (isGuideMod) //图鉴模式直接打开搜索框
  2750. {
  2751. s_includeSuperAwoken.onchange();
  2752. s_canAssist.onchange();
  2753. showSearch([]);
  2754. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  2755. }
  2756. }
  2757. //改变一个怪物头像
  2758. function changeid(mon, monDom, latentDom) {
  2759. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2760. const parentNode = monDom.parentNode;
  2761. fragment.appendChild(monDom);
  2762. const monId = mon.id;
  2763. const card = Cards[monId] || Cards[0]; //怪物固定数据
  2764. monDom.setAttribute("data-cardid", monId); //设定新的id
  2765. if (monId < 0) //如果是延迟
  2766. {
  2767. monDom.removeAttribute("href");
  2768. monDom.removeAttribute("title");
  2769. parentNode.classList.add("delay");
  2770. parentNode.classList.remove("null");
  2771. parentNode.appendChild(fragment);
  2772. if (latentDom) latentDom.classList.add(className_displayNone);
  2773. return;
  2774. } else if (monId == 0) //如果是空
  2775. {
  2776. monDom.removeAttribute("href");
  2777. monDom.removeAttribute("title");
  2778. parentNode.classList.add("null");
  2779. parentNode.classList.remove("delay");
  2780. parentNode.appendChild(fragment);
  2781. if (latentDom) latentDom.classList.add(className_displayNone);
  2782. return;
  2783. } else if (monId > -1) //如果提供了id
  2784. {
  2785. parentNode.classList.remove("null");
  2786. parentNode.classList.remove("delay");
  2787. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  2788. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  2789. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  2790. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  2791. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  2792. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  2793. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  2794. monDom.href = currentLanguage.guideURL(monId, card.name);
  2795. if (card.canAssist)
  2796. monDom.classList.add("allowable-assist");
  2797. else
  2798. monDom.classList.remove("allowable-assist");
  2799. if (card.awakenings.includes(49)) //武器
  2800. monDom.classList.add("wepon");
  2801. else
  2802. monDom.classList.remove("wepon");
  2803. }
  2804. const levelDom = monDom.querySelector(".level");
  2805. if (levelDom) //如果提供了等级
  2806. {
  2807. const level = mon.level || 1;
  2808. levelDom.setAttribute(dataAttrName, level);
  2809. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  2810. levelDom.classList.add("max");
  2811. } else {
  2812. levelDom.classList.remove("max");
  2813. }
  2814. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  2815. if (level <= 110) //Lv 99~110
  2816. {
  2817. levelDom.classList.add("_110");
  2818. levelDom.classList.remove("_120");
  2819. }else //Lv 111~120
  2820. {
  2821. levelDom.classList.add("_120");
  2822. levelDom.classList.remove("_110");
  2823. }
  2824. } else {
  2825. levelDom.classList.remove("_110");
  2826. levelDom.classList.remove("_120");
  2827. }
  2828. }
  2829. const awokenIcon = monDom.querySelector(".awoken-count-num");
  2830. if (awokenIcon) {
  2831. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  2832. if (mon.awoken != null) //如果提供了觉醒
  2833. {
  2834. if (mon.awoken > 0 && mon.awoken == card.awakenings.length) {
  2835. awokenIcon.classList.add("full-awoken");
  2836. } else {
  2837. awokenIcon.classList.remove("full-awoken");
  2838. }
  2839. }else if(card.awakenings.length)
  2840. {
  2841. awokenIcon.classList.add("full-awoken");
  2842. }
  2843. }
  2844. const sawoken = monDom.querySelector(".super-awoken");
  2845. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  2846. {
  2847. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  2848. sawoken.classList.remove(className_displayNone);
  2849. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  2850. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  2851. } else {
  2852. sawoken.classList.add(className_displayNone);
  2853. }
  2854. }
  2855. const m_id = monDom.querySelector(".id");
  2856. if (m_id) //怪物ID
  2857. {
  2858. m_id.textContent = monId;
  2859. }
  2860. const plusArr = mon.plus || [0, 0, 0];
  2861. const plusDom = monDom.querySelector(".plus");
  2862. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  2863. {
  2864. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  2865. if (plusCount <= 0) {
  2866. plusDom.classList.add(className_displayNone);
  2867. } else if (plusCount >= 297) {
  2868. plusDom.classList.add("has297");
  2869. plusDom.classList.remove(className_displayNone);
  2870. } else {
  2871. plusDom.querySelector(".hp").textContent = plusArr[0];
  2872. plusDom.querySelector(".atk").textContent = plusArr[1];
  2873. plusDom.querySelector(".rcv").textContent = plusArr[2];
  2874. plusDom.classList.remove("has297");
  2875. plusDom.classList.remove(className_displayNone);
  2876. }
  2877. }
  2878. if (latentDom) {
  2879. if (mon.latent) //如果提供了潜觉
  2880. {
  2881. const latent = mon.latent;
  2882. if (latent.length < 1) {
  2883. latentDom.classList.add(className_displayNone);
  2884. } else {
  2885. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  2886. refreshLatent(latent, mon.id, latentDoms);
  2887. latentDom.classList.remove(className_displayNone);
  2888. }
  2889. } else {
  2890. latentDom.classList.add(className_displayNone);
  2891. }
  2892. }
  2893. const skillCdDom = monDom.querySelector(".skill-cd");
  2894. if (skillCdDom) //如果存在技能CD DOM
  2895. {
  2896. //const skill = Skills[card.activeSkillId];
  2897. if (card.activeSkillId == 0) {
  2898. skillCdDom.classList.add(className_displayNone);
  2899. } else {
  2900. skillCdDom.classList.remove(className_displayNone);
  2901. }
  2902. }
  2903. const switchLeaderDom = monDom.querySelector(".switch-leader");
  2904. if (switchLeaderDom) //如果存在队长交换 DOM
  2905. {
  2906. const skills = getCardActiveSkills(card, [93]); //更换队长的技能
  2907. if (skills.length > 0) {
  2908. switchLeaderDom.classList.remove(className_displayNone);
  2909. } else {
  2910. switchLeaderDom.classList.add(className_displayNone);
  2911. }
  2912. }
  2913. parentNode.appendChild(fragment);
  2914. }
  2915. //刷新潜觉
  2916. function refreshLatent(latent, monid, iconArr) {
  2917. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  2918. let latentIndex = 0,
  2919. usedHoleN = 0;
  2920. for (let ai = 0; ai < iconArr.length; ai++) {
  2921. const icon = iconArr[ai];
  2922. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  2923. {
  2924. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  2925. icon.classList.remove(className_displayNone);
  2926. usedHoleN += latentUseHole(latent[latentIndex]);
  2927. latentIndex++;
  2928. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  2929. {
  2930. icon.classList.add(className_displayNone);
  2931. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  2932. {
  2933. icon.removeAttribute("data-latent-icon");
  2934. icon.classList.remove(className_displayNone);
  2935. } else //不需要显示的部分
  2936. {
  2937. icon.classList.add(className_displayNone);
  2938. }
  2939. }
  2940. };
  2941. //点击怪物头像,出现编辑窗
  2942. function editMon(teamNum, isAssist, indexInTeam) {
  2943. //数据
  2944. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  2945. const teamBigBox = teamBigBoxs[teamNum];
  2946. const teamBox = teamBigBox.querySelector(".team-box");
  2947. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2948. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2949. const monsterHead = memberLi.querySelector(".monster");
  2950. editBox.show();
  2951. editBox.isAssist = isAssist;
  2952. editBox.monsterHead = monsterHead;
  2953. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  2954. if (!isAssist) {
  2955. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  2956. editBox.latentBox = latentBox;
  2957. } else {
  2958. editBox.latentBox = null;
  2959. }
  2960. const settingBox = editBox.querySelector(".setting-box");
  2961. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2962. monstersID.value = mon.id > 0 ? mon.id : 0;
  2963. monstersID.onchange();
  2964. //觉醒
  2965. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  2966. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  2967. //超觉醒
  2968. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2969. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  2970. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  2971. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  2972. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  2973. monEditLv.value = mon.level || 1;
  2974. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  2975. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  2976. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  2977. if (mon.plus && mon.id > 0) {
  2978. monEditAddHp.value = mon.plus[0];
  2979. monEditAddAtk.value = mon.plus[1];
  2980. monEditAddRcv.value = mon.plus[2];
  2981. }
  2982. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  2983. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  2984. if (mon.skilllevel) {
  2985. skillLevel.value = mon.skilllevel;
  2986. }
  2987. skillLevel.onchange();
  2988. const editBoxTitle = editBox.querySelector(".edit-box-title");
  2989. const btnDelay = editBox.querySelector(".button-box .button-delay");
  2990. if (!isAssist) {
  2991. editBox.latent = mon.latent ? mon.latent.concat() : [];
  2992. editBox.refreshLatent(editBox.latent, mon.id);
  2993. btnDelay.classList.add(className_displayNone);
  2994. rowMonLatent.classList.remove(className_displayNone);
  2995. editBoxTitle.classList.remove("edit-box-title-assist");
  2996. } else {
  2997. btnDelay.classList.remove(className_displayNone);
  2998. rowMonLatent.classList.add(className_displayNone);
  2999. editBoxTitle.classList.add("edit-box-title-assist");
  3000. }
  3001. editBox.reCalculateExp();
  3002. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  3003. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  3004. else
  3005. editBox.reCalculateAbility();
  3006. }
  3007. //编辑窗,修改怪物ID
  3008. function editBoxChangeMonId(id) {
  3009. const card = Cards[id] || Cards[0]; //怪物固定数据
  3010. if (card.id == 0) {
  3011. id = 0;
  3012. }
  3013. const skill = Skills[card.activeSkillId];
  3014. const leaderSkill = Skills[card.leaderSkillId];
  3015. let fragment = null;
  3016. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3017. const settingBox = editBox.querySelector(".setting-box");
  3018. //id搜索
  3019. const monHead = monInfoBox.querySelector(".monster");
  3020. changeid({ id: id }, monHead); //改变图像
  3021. const mId = monInfoBox.querySelector(".monster-id");
  3022. mId.textContent = id;
  3023. const mRare = monInfoBox.querySelector(".monster-rare");
  3024. mRare.setAttribute("data-rarity", card.rarity);
  3025. const mMP = monInfoBox.querySelector(".monster-mp");
  3026. mMP.textContent = card.sellMP.toLocaleString();
  3027. const mName = monInfoBox.querySelector(".monster-name");
  3028. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  3029. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3030. //mSeriesId.textContent = card.seriesId;
  3031. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  3032. if (card.seriesId == 0) {
  3033. mSeriesId.classList.add(className_displayNone);
  3034. } else {
  3035. mSeriesId.classList.remove(className_displayNone);
  3036. }
  3037. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3038. //mCollabId.textContent = card.collabId;
  3039. mCollabId.setAttribute(dataAttrName, card.collabId);
  3040. if (card.collabId == 0) {
  3041. mCollabId.classList.add(className_displayNone);
  3042. } else {
  3043. mCollabId.classList.remove(className_displayNone);
  3044. }
  3045. const mAltName = monInfoBox.querySelector(".monster-altName");
  3046. //mAltName.textContent = card.altName.join("|");
  3047. //mAltName.setAttribute("data-monId", card.id);
  3048. if (card.altName.length > 0 || card.otTags && card.otTags.length > 0) { //当没有合作名
  3049. mAltName.classList.remove(className_displayNone);
  3050. } else {
  3051. mAltName.classList.add(className_displayNone);
  3052. }
  3053. const evoLinkCardsIdArray = Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id); //筛选出相同进化链的
  3054. function loopAddHenshin(arr,card)
  3055. {
  3056. const tcard1 = Cards[card.henshinFrom] || null;
  3057. const tcard2 = Cards[card.henshinTo] || null;
  3058. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id)).map(m=>m.id);
  3059. if (tcard1 && !arr.includes(tcard1.id))
  3060. {
  3061. arr.push(tcard1.id);
  3062. loopAddHenshin(arr,tcard1);
  3063. }
  3064. if (tcard2 && !arr.includes(tcard2.id))
  3065. {
  3066. arr.push(tcard2.id);
  3067. loopAddHenshin(arr,tcard2);
  3068. }
  3069. if (evoCards.length > 0)
  3070. {
  3071. evoCards.forEach(mid=>
  3072. {
  3073. arr.push(mid);
  3074. const m = Cards[mid];
  3075. if (m.henshinFrom || m.henshinTo)
  3076. { //添加变身的
  3077. loopAddHenshin(arr,m);
  3078. }
  3079. });
  3080. }
  3081. }
  3082. evoLinkCardsIdArray.forEach((mid,idx,arr)=>{
  3083. const m = Cards[mid];
  3084. if (m.henshinFrom || m.henshinTo)
  3085. { //添加变身的
  3086. loopAddHenshin(arr,m);
  3087. }
  3088. });
  3089. evoLinkCardsIdArray.sort((a,b)=>a-b);
  3090. const createCardHead = editBox.createCardHead;
  3091. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  3092. evoCardUl.classList.add(className_displayNone);
  3093. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  3094. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3095. if (evoLinkCardsIdArray.length > 1) {
  3096. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3097. evoLinkCardsIdArray.forEach(function(mid) {
  3098. const cli = createCardHead(mid);
  3099. if (mid == id) {
  3100. cli.classList.add("unable-monster");
  3101. }
  3102. fragment.appendChild(cli);
  3103. });
  3104. evoCardUl.appendChild(fragment);
  3105. evoCardUl.classList.remove(className_displayNone);
  3106. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  3107. }else
  3108. {
  3109. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  3110. }
  3111. const mType = monInfoBox.querySelectorAll(".monster-type li");
  3112. for (let ti = 0; ti < mType.length; ti++) {
  3113. if (ti < card.types.length && card.types[ti] >= 0) {
  3114. mType[ti].setAttribute("data-type-name", card.types[ti]);
  3115. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  3116. mType[ti].classList.remove(className_displayNone);
  3117. } else {
  3118. mType[ti].classList.add(className_displayNone);
  3119. }
  3120. }
  3121. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  3122. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  3123. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  3124. if (card.canAssist) {
  3125. monEditAwokensRow.classList.add("allowable-assist");
  3126. } else {
  3127. monEditAwokensRow.classList.remove("allowable-assist");
  3128. }
  3129. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  3130. if (ai < card.awakenings.length) {
  3131. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  3132. mAwokenIcon[ai].classList.remove(className_displayNone);
  3133. } else {
  3134. mAwokenIcon[ai].classList.add(className_displayNone);
  3135. }
  3136. }
  3137. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  3138. //超觉醒
  3139. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3140. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  3141. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  3142. {
  3143. for (let ai = 0; ai < mSAwoken.length; ai++) {
  3144. if (ai < card.superAwakenings.length) {
  3145. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  3146. mSAwoken[ai].classList.remove(className_displayNone);
  3147. } else {
  3148. mSAwoken[ai].classList.add(className_displayNone);
  3149. }
  3150. }
  3151. monEditSAwokensRow.classList.remove(className_displayNone);
  3152. } else {
  3153. monEditSAwokensRow.classList.add(className_displayNone);
  3154. }
  3155. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  3156. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3157. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  3158. monEditLvMax.value = card.maxLevel;
  3159. const monEditLv = settingBox.querySelector(".m-level");
  3160. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
  3161. monEditLv.value = card.limitBreakIncr ? 110 : card.maxLevel; //默认等级为110
  3162. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3163. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3164. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  3165. if (card.limitBreakIncr) {
  3166. monEditLv110.classList.remove(className_displayNone);
  3167. monEditLv120.classList.remove(className_displayNone);
  3168. } else {
  3169. monEditLv110.classList.add(className_displayNone);
  3170. monEditLv120.classList.add(className_displayNone);
  3171. }
  3172. const mCost = settingBox.querySelector(".monster-cost");
  3173. mCost.textContent = card.cost;
  3174. const rowPlus = settingBox.querySelector(".row-mon-plus");
  3175. const rowLatent = settingBox.querySelector(".row-mon-latent");
  3176. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  3177. //该宠Type允许的杀,set不会出现重复的
  3178. const allowLatent = getAllowLatent(card);
  3179. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  3180. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  3181. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  3182. if (allowLatent.includes(ltId)) {
  3183. icon.classList.remove("unallowable-latent");
  3184. } else {
  3185. icon.classList.add("unallowable-latent");
  3186. }
  3187. });
  3188. //怪物主动技能
  3189. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3190. const skillBox = rowSkill.querySelector(".skill-box");
  3191. const skillTitle = skillBox.querySelector(".skill-name");
  3192. const skillCD = skillBox.querySelector(".skill-cd");
  3193. const skillLevel = skillBox.querySelector(".m-skill-level");
  3194. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3195. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3196. const skillDetail = skillBox.querySelector(".skill-datail");
  3197. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3198. fragment.appendChild(skillBox);
  3199. skillTitle.innerHTML = descriptionToHTML(skill.name);
  3200. skillTitle.setAttribute("data-skillid", skill.id);
  3201. skillDetail.innerHTML = "";
  3202. skillDetail.appendChild(parseSkillDescription(skill));
  3203. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  3204. skillLevel.max = t_maxLevel;
  3205. skillLevel.value = t_maxLevel;
  3206. skillLevel_Max.value = t_maxLevel;
  3207. //skillLevel_Max.textContent = skill.maxLevel;
  3208. skillCD.textContent = skill.initialCooldown - t_maxLevel + 1;
  3209. rowSkill.appendChild(fragment);
  3210. //怪物队长技能
  3211. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  3212. const lskillBox = rowLederSkill.querySelector(".skill-box");
  3213. const lskillTitle = lskillBox.querySelector(".skill-name");
  3214. const lskillDetail = lskillBox.querySelector(".skill-datail");
  3215. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3216. fragment.appendChild(lskillBox);
  3217. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  3218. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  3219. lskillDetail.innerHTML = "";
  3220. lskillDetail.appendChild(parseSkillDescription(leaderSkill));
  3221. rowLederSkill.appendChild(fragment);
  3222. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  3223. rowPlus.classList.add("disabled");
  3224. rowPlus.querySelector(".m-plus-hp").value = 0;
  3225. rowPlus.querySelector(".m-plus-atk").value = 0;
  3226. rowPlus.querySelector(".m-plus-rcv").value = 0;
  3227. rowLatent.classList.add("disabled");
  3228. skillLevel.setAttribute("readonly", true);
  3229. } else {
  3230. rowPlus.classList.remove("disabled");
  3231. rowLatent.classList.remove("disabled");
  3232. skillLevel.removeAttribute("readonly");
  3233. }
  3234. if (editBox.isAssist) {
  3235. const btnDone = editBox.querySelector(".button-done");
  3236. if (!card.canAssist) {
  3237. btnDone.classList.add("cant-assist");
  3238. btnDone.disabled = true;
  3239. } else {
  3240. btnDone.classList.remove("cant-assist");
  3241. btnDone.disabled = false;
  3242. }
  3243. }
  3244. //去除所有不能再打的潜觉
  3245. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  3246. editBox.refreshLatent(editBox.latent, id);
  3247. editBox.reCalculateExp();
  3248. editBox.reCalculateAbility();
  3249. }
  3250. //刷新整个队伍
  3251. function refreshAll(formationData) {
  3252. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3253. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  3254. const detailBox = formationBox.querySelector(".detail-box");
  3255. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3256. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3257. while (formationBox.childNodes.length > 0) {
  3258. fragment.appendChild(formationBox.childNodes[0]);
  3259. }
  3260. const txtTitle = titleBox.querySelector(".title");
  3261. const txtDetail = detailBox.querySelector(".detail");
  3262. txtTitle.value = formationData.title || "";
  3263. txtDetail.value = formationData.detail || "";
  3264. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3265. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3266. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  3267. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  3268. if (txtTitle.value.length == 0)
  3269. titleBox.classList.add("edit");
  3270. else
  3271. titleBox.classList.remove("edit");
  3272. if (txtDetail.value.length == 0)
  3273. detailBox.classList.add("edit");
  3274. else
  3275. detailBox.classList.remove("edit");
  3276. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  3277. const teamBox = teamBigBox.querySelector(".team-box");
  3278. const teamData = formationData.teams[teamNum];
  3279. const badgeBox = teamBigBox.querySelector(".team-badge");
  3280. if (badgeBox) {
  3281. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  3282. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  3283. badges.forEach(badge=>badge.checked = false);
  3284. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  3285. badge.checked = true;
  3286. }
  3287. const membersDom = teamBox.querySelector(".team-members");
  3288. const latentsDom = teamBox.querySelector(".team-latents");
  3289. const assistsDom = teamBox.querySelector(".team-assist");
  3290. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3291. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3292. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3293. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  3294. //开始设置换队长
  3295. const leaderIdx = teamData[3];
  3296. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  3297. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  3298. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  3299. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  3300. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  3301. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  3302. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  3303. if (!dom)
  3304. {
  3305. return;
  3306. }
  3307. if (leaderIdx > 0 && ti == 0)
  3308. {
  3309. dom.style.transform = `translateX(${leaderIdx*108}px)`;
  3310. }
  3311. else if (leaderIdx > 0 && ti == leaderIdx)
  3312. {
  3313. dom.style.transform = `translateX(${ti*-108}px)`;
  3314. }else
  3315. {
  3316. dom.style.transform = null;
  3317. }
  3318. });
  3319. //修改显示内容
  3320. const member = memberLi.querySelector(`.monster`);
  3321. const assist = assistsLi.querySelector(`.monster`);
  3322. const latent = latentLi.querySelector(`.latent-ul`);
  3323. changeid(teamData[0][ti], member, latent); //队员
  3324. changeid(teamData[1][ti], assist); //辅助
  3325. //如果换队长技能
  3326. if (leaderIdx == 0 && (ti == 0 || ti == 5))
  3327. {
  3328. member.querySelector(".switch-leader").classList.add(className_displayNone);
  3329. assist.querySelector(".switch-leader").classList.add(className_displayNone);
  3330. }
  3331. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  3332. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  3333. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  3334. }
  3335. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3336. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  3337. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3338. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3339. });
  3340. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3341. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3342. formationBox.appendChild(fragment);
  3343. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  3344. }
  3345. function awokenSetCount(aicon, number) {
  3346. if (!aicon) return; //没有这个觉醒就撤回
  3347. const ali = aicon.parentNode;
  3348. const countDom = ali.querySelector(".count");
  3349. countDom.textContent = number;
  3350. if (number)
  3351. ali.classList.remove(className_displayNone);
  3352. else
  3353. ali.classList.add(className_displayNone);
  3354. }
  3355. //刷新队伍觉醒统计
  3356. function refreshTeamAwokenCount(awokenDom, team) {
  3357. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3358. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  3359. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  3360. const acs = aicons.map(aicon=>{
  3361. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  3362. let totalNum = 0;
  3363. //搜索等效觉醒
  3364. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  3365. if (equivalentAwoken)
  3366. {
  3367. if (equivalentAwoken.small === ai)
  3368. {
  3369. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  3370. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  3371. }
  3372. } else
  3373. {
  3374. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  3375. }
  3376. awokenSetCount(aicon, totalNum);
  3377. return {a:ai,c:totalNum};
  3378. });
  3379. if (acs.every(ac=>ac.c==0))
  3380. {
  3381. awokenDom.classList.add(className_displayNone);
  3382. } else
  3383. {
  3384. awokenDom.classList.remove(className_displayNone);
  3385. }
  3386. awokenDom.appendChild(fragment);
  3387. }
  3388. //刷新阵型觉醒统计
  3389. function refreshFormationAwokenCount(awokenDom, teams) {
  3390. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3391. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  3392. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  3393. const acs = aicons.map(aicon=>{
  3394. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  3395. let totalNum = 0;
  3396. //搜索等效觉醒
  3397. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  3398. if (equivalentAwoken)
  3399. {
  3400. if (equivalentAwoken.small === ai)
  3401. {
  3402. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  3403. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  3404. }
  3405. } else
  3406. {
  3407. totalNum = awokenCountInFormation(teams, ai, solo);
  3408. }
  3409. awokenSetCount(aicon, totalNum);
  3410. return {a:ai,c:totalNum};
  3411. });
  3412. if (acs.every(ac=>ac.c==0))
  3413. {
  3414. awokenDom.classList.add(className_displayNone);
  3415. } else
  3416. {
  3417. awokenDom.classList.remove(className_displayNone);
  3418. }
  3419. awokenDom.appendChild(fragment);
  3420. }
  3421. //刷新能力值
  3422. function refreshAbility(abilityDom, team, idx) {
  3423. const memberData = team[0][idx];
  3424. const assistData = team[1][idx];
  3425. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  3426. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  3427. if (mainAbility && memberData.ability) {
  3428. for (let ai = 0; ai < 3; ai++) {
  3429. memberData.ability[ai] = mainAbility[ai][0];
  3430. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  3431. }
  3432. }
  3433. if (!abilityDom) return; //如果没有dom,直接跳过
  3434. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  3435. const hpDom = abilityLi.querySelector(".hp");
  3436. const atkDom = abilityLi.querySelector(".atk");
  3437. const rcvDom = abilityLi.querySelector(".rcv");
  3438. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  3439. if (mainAbility) {
  3440. div.classList.remove(className_displayNone);
  3441. div.textContent = memberData.ability[ai];
  3442. } else {
  3443. div.classList.add(className_displayNone);
  3444. div.textContent = 0;
  3445. }
  3446. });
  3447. }
  3448. //刷新队员觉醒
  3449. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  3450. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  3451. const memberData = team[0][idx];
  3452. const assistData = team[1][idx];
  3453. const memberCard = Cards[memberData.id] || Cards[0];
  3454. const assistCard = Cards[assistData.id] || Cards[0];
  3455. //队员觉醒
  3456. let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken);
  3457. //单人和三人为队员增加超觉醒
  3458. if ((solo || teamsCount === 3) && memberData.sawoken >= 0) menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  3459. //menberAwokens.sort();
  3460. //武器觉醒
  3461. let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken);
  3462. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  3463. //assistAwokens.sort();
  3464. /*if (assistAwokens.includes(49))
  3465. {
  3466. menberAwokens = menberAwokens.concat(assistAwokens);
  3467. }*/
  3468. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  3469. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  3470. /* //通用的
  3471. function countNum(arr) {
  3472. const map = arr.reduce(function(preMap, value){
  3473. return preMap.set(value, (preMap.get(value) || 0) + 1);
  3474. }, new Map());
  3475. return Array.from(map);
  3476. };*/
  3477. function countAwokenNum(arr) {
  3478. const map = arr.reduce(function(preMap, value){
  3479. const eak = equivalent_awoken.find(eako => eako.big === value);
  3480. if (eak)
  3481. {
  3482. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  3483. }else
  3484. {
  3485. return preMap.set(value, (preMap.get(value) || 0) + 1);
  3486. }
  3487. }, new Map());
  3488. return Array.from(map);
  3489. };
  3490. /*const hideAwokens = [49,1,2,3,63];
  3491. if (solo) hideAwokens.push(30); //协力觉醒
  3492. if (!solo) hideAwokens.push(63); //掉落觉醒
  3493. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  3494. let menberAwokensCount = countAwokenNum(menberAwokens);
  3495. menberAwokenUl.innerHTML = '';
  3496. menberAwokensCount.forEach(akc=>{
  3497. const iconLi = document.createElement("li");
  3498. const icon = iconLi.appendChild(document.createElement("icon"))
  3499. icon.className = "awoken-icon";
  3500. icon.setAttribute("data-awoken-icon", akc[0]);
  3501. icon.setAttribute("data-awoken-count", akc[1]);
  3502. menberAwokenUl.appendChild(iconLi);
  3503. });
  3504. let assistAwokensCount = countAwokenNum(assistAwokens);
  3505. assistAwokenUl.innerHTML = '';
  3506. assistAwokensCount.forEach(akc=>{
  3507. const iconLi = document.createElement("li");
  3508. const icon = iconLi.appendChild(document.createElement("icon"))
  3509. icon.className = "awoken-icon";
  3510. icon.setAttribute("data-awoken-icon", akc[0]);
  3511. icon.setAttribute("data-awoken-count", akc[1]);
  3512. assistAwokenUl.appendChild(iconLi);
  3513. });
  3514. }
  3515. function setTextContentAndAttribute(dom,str)
  3516. {
  3517. if (!dom) return;
  3518. dom.textContent = str;
  3519. dom.setAttribute(dataAttrName, str);
  3520. }
  3521. function drawHpInfo(hpBarDom, reduceAttrRanges)
  3522. {
  3523. const width = hpBarDom.width, height = hpBarDom.height;
  3524. let ctx = hpBarDom.getContext("2d");
  3525. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3526. {
  3527. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  3528. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  3529. //console.table(reduceRanges);
  3530. ctx.fillStyle = attrColors[ridx];
  3531. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  3532. reduceRanges.forEach(range=>{
  3533. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  3534. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  3535. });
  3536. });
  3537. }
  3538. else //只有阶梯盾
  3539. {
  3540. const reduceRanges = reduceAttrRanges[0];
  3541. //创建线性颜色渐变对象
  3542. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  3543. canvasGradient.addColorStop(0, "#EE99AA");
  3544. canvasGradient.addColorStop(0.4, "#FFDDEE");
  3545. canvasGradient.addColorStop(1, "#EE9999");
  3546. ctx.fillStyle = canvasGradient;
  3547. ctx.fillRect(0, 0, width, height);
  3548. reduceRanges.forEach(range=>{
  3549. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  3550. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  3551. });
  3552. }
  3553. }
  3554. //刷新队伍能力值合计
  3555. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  3556. //计算总的生命值
  3557. if (!totalDom) return;
  3558. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  3559. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  3560. const tEffectDom = totalDom.querySelector(".tIf-effect");
  3561. const teams = formation.teams;
  3562. const leader1id = team[0][team[3] || 0].id;
  3563. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  3564. if (tHpDom) {
  3565. const reduceScales1 = getReduceScales(leader1id);
  3566. const reduceScales2 = getReduceScales(leader2id);
  3567. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  3568. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  3569. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  3570. const hpBar = totalDom.querySelector(".reduce-details");
  3571. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  3572. {
  3573. drawHpInfo(hpBar, reduceAttrRanges);
  3574. hpBar.classList.remove(className_displayNone);
  3575. }else
  3576. {
  3577. hpBar.classList.add(className_displayNone);
  3578. }
  3579. const totalReduce = leastScale.scale;
  3580. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  3581. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  3582. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3583. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  3584. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  3585. let badgeHPScale = 1; //徽章倍率
  3586. if (team[2] == 4 && (solo || teamsCount === 3)) {
  3587. badgeHPScale = 1.05;
  3588. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  3589. badgeHPScale = 1.15;
  3590. }
  3591. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  3592. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  3593. //记录到bar中,方便打开详情时调用
  3594. hpBar.reduceAttrRanges = reduceAttrRanges;
  3595. hpBar.tHP = tHP;
  3596. hpBar.tHPNoAwoken = tHPNoAwoken;
  3597. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  3598. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  3599. const tHpDom_general = tHpDom.querySelector(".general");
  3600. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  3601. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  3602. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  3603. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  3604. if (totalReduce > 0)
  3605. tHpDom_reduce.classList.remove("no-reduce");
  3606. else
  3607. tHpDom_reduce.classList.add("no-reduce");
  3608. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  3609. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  3610. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  3611. }
  3612. if (tMoveDom) {
  3613. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  3614. const tMoveDom_general = tMoveDom.querySelector(".general");
  3615. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  3616. if (moveTime.fixed) //固定时间的
  3617. {
  3618. tMoveDom.classList.add("fixed-move-time");
  3619. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  3620. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  3621. } else
  3622. {
  3623. tMoveDom.classList.remove("fixed-move-time");
  3624. setTextContentAndAttribute(tMoveDom_general, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken) * 100) / 100);
  3625. setTextContentAndAttribute(tMoveDom_noAwoken, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge) * 100) / 100);
  3626. }
  3627. }
  3628. if (tEffectDom) {
  3629. const _76board = tEffectDom.querySelector("._76board");
  3630. //76版队长技能不被欢队长所影响
  3631. const leader1id_original = team[0][0].id;
  3632. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  3633. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  3634. {
  3635. _76board.classList.remove(className_displayNone);
  3636. }else
  3637. {
  3638. _76board.classList.add(className_displayNone);
  3639. }
  3640. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  3641. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  3642. {
  3643. noSkyfall.classList.remove(className_displayNone);
  3644. }else
  3645. {
  3646. noSkyfall.classList.add(className_displayNone);
  3647. }
  3648. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  3649. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  3650. {
  3651. poisonNoEffect.classList.remove(className_displayNone);
  3652. }else
  3653. {
  3654. poisonNoEffect.classList.add(className_displayNone);
  3655. }
  3656. const addCombo = tEffectDom.querySelector(".add-combo");
  3657. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  3658. if ((addComboValue[0] | addComboValue[1]) > 0)
  3659. {
  3660. addCombo.classList.remove(className_displayNone);
  3661. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  3662. }else
  3663. {
  3664. addCombo.classList.add(className_displayNone);
  3665. }
  3666. const inflicts = tEffectDom.querySelector(".inflicts");
  3667. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  3668. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  3669. {
  3670. inflicts.classList.remove(className_displayNone);
  3671. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  3672. }else
  3673. {
  3674. inflicts.classList.add(className_displayNone);
  3675. }
  3676. }
  3677. }
  3678. //刷新所有队伍能力值合计
  3679. function refreshFormationTotalHP(totalDom, teams) {
  3680. //计算总的生命值
  3681. if (!totalDom) return;
  3682. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  3683. const tEffectDom = totalDom.querySelector(".tIf-effect");
  3684. //因为目前仅用于2P,所以直接在外面固定写了
  3685. const leader1id = teams[0][0][teams[0][3] || 0].id;
  3686. const leader2id = teams[1][0][teams[1][3] || 0].id;
  3687. if (tHpDom) {
  3688. const reduceScales1 = getReduceScales(leader1id);
  3689. const reduceScales2 = getReduceScales(leader2id);
  3690. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  3691. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  3692. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  3693. const hpBar = totalDom.querySelector(".reduce-details");
  3694. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  3695. {
  3696. drawHpInfo(hpBar, reduceAttrRanges);
  3697. hpBar.classList.remove(className_displayNone);
  3698. }else
  3699. {
  3700. hpBar.classList.add(className_displayNone);
  3701. }
  3702. const totalReduce = leastScale.scale;
  3703. const tHPArr = teams.map(function(team) {
  3704. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  3705. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3706. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  3707. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  3708. });
  3709. const tHPNoAwokenArr = teams.map(function(team) {
  3710. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  3711. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3712. return Math.round(teamTHP);
  3713. });
  3714. const tHP = tHPArr.reduce((pv, v) => pv + v);
  3715. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  3716. //记录到bar中,方便打开详情时调用
  3717. hpBar.reduceAttrRanges = reduceAttrRanges;
  3718. hpBar.tHP = tHP;
  3719. hpBar.tHPNoAwoken = tHPNoAwoken;
  3720. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  3721. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  3722. const tHpDom_general = tHpDom.querySelector(".general");
  3723. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  3724. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  3725. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  3726. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  3727. if (totalReduce > 0)
  3728. tHpDom_reduce.classList.remove("no-reduce");
  3729. else
  3730. tHpDom_reduce.classList.add("no-reduce");
  3731. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  3732. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  3733. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  3734. }
  3735. if (tEffectDom) {
  3736. const _76board = tEffectDom.querySelector("._76board");
  3737. //76版队长技能不被欢队长所影响
  3738. const leader1id_original = teams[0][0][0].id;
  3739. const leader2id_original = teams[1][0][0].id;
  3740. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  3741. {
  3742. _76board.classList.remove(className_displayNone);
  3743. }else
  3744. {
  3745. _76board.classList.add(className_displayNone);
  3746. }
  3747. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  3748. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  3749. {
  3750. noSkyfall.classList.remove(className_displayNone);
  3751. }else
  3752. {
  3753. noSkyfall.classList.add(className_displayNone);
  3754. }
  3755. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  3756. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  3757. {
  3758. poisonNoEffect.classList.remove(className_displayNone);
  3759. }else
  3760. {
  3761. poisonNoEffect.classList.add(className_displayNone);
  3762. }
  3763. const addCombo = tEffectDom.querySelector(".add-combo");
  3764. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  3765. if ((addComboValue[0] | addComboValue[1]) > 0)
  3766. {
  3767. addCombo.classList.remove(className_displayNone);
  3768. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  3769. }else
  3770. {
  3771. addCombo.classList.add(className_displayNone);
  3772. }
  3773. const inflicts = tEffectDom.querySelector(".inflicts");
  3774. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  3775. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  3776. {
  3777. inflicts.classList.remove(className_displayNone);
  3778. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  3779. }else
  3780. {
  3781. inflicts.classList.add(className_displayNone);
  3782. }
  3783. }
  3784. }
  3785. //刷新单人技能CD
  3786. function refreshMemberSkillCD(teamDom, team, idx) {
  3787. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  3788. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  3789. const member = team[0][idx];
  3790. const assist = team[1][idx];
  3791. const memberCard = Cards[member.id] || Cards[0];
  3792. const memberSkill = Skills[memberCard.activeSkillId];
  3793. const assistCard = Cards[assist.id] || Cards[0];
  3794. const assistSkill = Skills[assistCard.activeSkillId];
  3795. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  3796. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  3797. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  3798. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  3799. memberSkillCdDom.textContent = memberSkillCd;
  3800. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  3801. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  3802. memberSkillCdDom.classList.remove("max-skill");
  3803. } else {
  3804. memberSkillCdDom.classList.add("max-skill");
  3805. }
  3806. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  3807. assistSkillCdDom.classList.remove("max-skill");
  3808. } else {
  3809. assistSkillCdDom.classList.add("max-skill");
  3810. }
  3811. }
  3812. function localisation($tra) {
  3813. if (!$tra) return;
  3814. document.title = $tra.webpage_title;
  3815. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  3816. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  3817. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  3818. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  3819. const sortOptions = Array.from(s_sortList.options);
  3820. sortOptions.forEach(opt => {
  3821. const tag = opt.getAttribute("data-tag");
  3822. const trans = $tra.sort_name[tag];
  3823. if (trans) {
  3824. opt.text = trans;
  3825. }
  3826. });
  3827. }

智龙迷城队伍图制作工具