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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. const teamBigBoxs = []; //储存全部teamBigBox
  8. const allMembers = []; //储存所有成员,包含辅助
  9. let interchangeSvg; //储存划线的SVG
  10. let controlBox; //储存整个controlBox
  11. let statusLine; //储存状态栏
  12. let formationBox; //储存整个formationBox
  13. let editBox; //储存整个editBox
  14. let showSearch; //整个程序都可以用的显示搜索函数
  15. let qrcodeReader; //二维码读取
  16. let qrcodeWriter; //二维码输出
  17. let selectedDeviceId; //视频源id
  18. const dataStructure = 4; //阵型输出数据的结构版本
  19. const cfgPrefix = "PADDF-"; //设置名称的前缀
  20. const className_displayNone = "display-none";
  21. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  22. const isGuideMod = !needUpdateBrowser && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  23. if (location.search.includes('&')) {
  24. location.search = location.search.replace(/&/ig, '&');
  25. }
  26. //一开始就加载当前语言
  27. if (currentLanguage == undefined)
  28. {
  29. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  30. const browser_i18n = navigator.language; //获取浏览器语言
  31. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  32. {
  33. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  34. }
  35. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  36. {
  37. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  38. if (lang.i18n_RegExp)
  39. {
  40. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  41. }else
  42. {
  43. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  44. }
  45. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  46. }
  47. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  48. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  49. }
  50. //一开始就加载当前数据
  51. if (currentDataSource == undefined)
  52. {
  53. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  54. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  55. }
  56. const dbName = "PADDF";
  57. let db = null;
  58. const DBOpenRequest = indexedDB.open(dbName, 4);
  59. DBOpenRequest.onsuccess = function(event) {
  60. db = event.target.result; //DBOpenRequest.result;
  61. console.log("PADDF:数据库已可使用");
  62. loadData();
  63. };
  64. DBOpenRequest.onerror = function(event) {
  65. // 错误处理
  66. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  67. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  68. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  69. loadData();
  70. //alert('Some errors have occurred, please refresh the page.');
  71. //history.go(); //直接强制刷新
  72. };
  73. DBOpenRequest.onupgradeneeded = function(event) {
  74. let db = event.target.result;
  75. let store;
  76. switch (true)
  77. {
  78. case event.oldVersion < 2:
  79. store = db.createObjectStore("cards");
  80. store = db.createObjectStore("skills");
  81. case event.oldVersion < 3:
  82. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  83. }
  84. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  85. store.transaction.oncomplete = function(event) {
  86. console.log("PADDF:数据库建立完毕");
  87. };
  88. };
  89. class Member2
  90. {
  91. constructor(oldMenber, isAssist)
  92. {
  93. //this.index = oldMenber?.index ?? 0;
  94. this.id = oldMenber?.id ?? 0;
  95. //this.exp = oldMenber?.exp ?? 0;
  96. this.level = oldMenber?.level ?? 1;
  97. this.plus = oldMenber?.plus ?? {hp:0,atk:0,rcv:0};
  98. this.awoken = oldMenber.awoken ?? 0;
  99. this.superAwoken = oldMenber.superAwoken ?? null;
  100. this.latent = oldMenber?.latent.concat() ?? [];
  101. this.skillLevel = oldMenber.skillLevel ?? 0;
  102. this.assist = oldMenber.assist ?? null;
  103. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldMenber?.isAssist);
  104. }
  105. calculateAbility(solo,teamCount){
  106. const card = Cards[this.id];
  107. let bonus = null;
  108. if (!this.isAssist &&
  109. this.assist &&
  110. this.assist.id>0 &&
  111. Cards[this.assist.id].attrs[0] === card.attrs[0]
  112. ){
  113. bonus = this.assist.calculateAbility(solo,teamCount);
  114. }
  115. }
  116. toJSON(){
  117. }
  118. }
  119. //队员基本的留空
  120. var Member = function() {
  121. this.id = 0;
  122. this.ability = [0, 0, 0];
  123. this.abilityNoAwoken = [0, 0, 0];
  124. };
  125. Member.prototype.outObj = function() {
  126. const m = this;
  127. if (m.id == 0) return null;
  128. let obj = [m.id];
  129. if (m.level != undefined) obj[1] = m.level;
  130. if (m.awoken != undefined) obj[2] = m.awoken;
  131. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  132. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  133. obj[3] = m.plus[0];
  134. } else {
  135. obj[3] = m.plus;
  136. }
  137. }
  138. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  139. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  140. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  141. const skill = Skills[card.activeSkillId];
  142. //有技能等级,并且技能等级低于最大等级时才记录技能
  143. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  144. return obj;
  145. };
  146. Member.prototype.loadObj = function(m, dataVersion) {
  147. if (m == undefined) //如果没有提供数据,直接返回默认
  148. {
  149. this.id = 0;
  150. return;
  151. }
  152. if (dataVersion == undefined) dataVersion = 1;
  153. this.id = dataVersion > 1 ? m[0] : m.id;
  154. this.level = dataVersion > 1 ? m[1] : m.level;
  155. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  156. if (dataVersion > 1) {
  157. if (isNaN(m[3]) || m[3] == null) {
  158. this.plus = m[3];
  159. } else {
  160. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  161. this.plus = [singlePlus, singlePlus, singlePlus];
  162. }
  163. } else {
  164. this.plus = m.plus;
  165. }
  166. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  167. this.latent = dataVersion > 1 ? m[4] : m.latent;
  168. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  169. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  170. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  171. this.skilllevel = m[6] || null;
  172. };
  173. Member.prototype.loadFromMember = function(m) {
  174. if (m == undefined) //如果没有提供数据,直接返回默认
  175. {
  176. return;
  177. }
  178. this.id = m.id;
  179. };
  180. //只用来防坐的任何队员
  181. var MemberDelay = function() {
  182. this.id = -1;
  183. };
  184. MemberDelay.prototype = Object.create(Member.prototype);
  185. MemberDelay.prototype.constructor = MemberDelay;
  186. //辅助队员
  187. var MemberAssist = function() {
  188. this.level = 0;
  189. this.awoken = 0;
  190. this.plus = [0, 0, 0];
  191. Member.call(this);
  192. };
  193. MemberAssist.prototype = Object.create(Member.prototype);
  194. MemberAssist.prototype.constructor = MemberAssist;
  195. MemberAssist.prototype.loadFromMember = function(m) {
  196. if (m == undefined) //如果没有提供数据,直接返回默认
  197. {
  198. return;
  199. }
  200. this.id = m.id;
  201. if (m.level != undefined) this.level = m.level;
  202. if (m.awoken != undefined) this.awoken = m.awoken;
  203. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  204. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  205. };
  206. //正式队伍
  207. var MemberTeam = function() {
  208. this.latent = [];
  209. MemberAssist.call(this);
  210. //sawoken作为可选项目,默认不在内
  211. };
  212. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  213. MemberTeam.prototype.constructor = MemberTeam;
  214. MemberTeam.prototype.loadFromMember = function(m) {
  215. if (m == undefined) //如果没有提供数据,直接返回默认
  216. {
  217. return;
  218. }
  219. this.id = m.id;
  220. if (m.level != undefined) this.level = m.level;
  221. if (m.awoken != undefined) this.awoken = m.awoken;
  222. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  223. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  224. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  225. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  226. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  227. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  228. };
  229. var Formation = function(teamCount, memberCount) {
  230. this.title = "";
  231. this.detail = "";
  232. this.teams = [];
  233. this.dungeonEnchance = {
  234. attrs: [],
  235. types: [],
  236. rarities: [],
  237. rate: {
  238. hp: 1,
  239. atk: 1,
  240. rcv: 1
  241. }
  242. }
  243. for (let ti = 0; ti < teamCount; ti++) {
  244. const team = [
  245. [], //队员
  246. [], //辅助
  247. 0, //徽章
  248. 0, //队长更换序号
  249. ];
  250. for (let mi = 0; mi < memberCount; mi++) {
  251. team[0].push(new MemberTeam());
  252. team[1].push(new MemberAssist());
  253. }
  254. this.teams.push(team);
  255. }
  256. };
  257. Formation.prototype.outObj = function() {
  258. const obj = {};
  259. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  260. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  261. obj.f = this.teams.map(t => {
  262. const teamArr = [];
  263. teamArr[0] = t[0].map(m =>
  264. m.outObj()
  265. ).deleteLatter();
  266. teamArr[1] = t[1].map(m =>
  267. m.outObj()
  268. ).deleteLatter();
  269. if (t[2]) teamArr[2] = t[2];
  270. if (t[3]) teamArr[3] = t[3];
  271. return teamArr;
  272. });
  273. let dge = this.dungeonEnchance;
  274. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  275. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities)].deleteLatter(0), //类型,属性,星级
  276. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  277. ];
  278. obj.v = dataStructure;
  279. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  280. !obj.t &&
  281. !obj.d)
  282. return null;*/
  283. return obj;
  284. };
  285. Formation.prototype.loadObj = function(f) {
  286. let dge = this.dungeonEnchance;
  287. if (f == undefined) //如果没有提供数据,要返回空的
  288. {
  289. this.title = "";
  290. this.detail = "";
  291. this.teams.forEach(function(t, ti) {
  292. t[0].forEach(function(m, mi) {
  293. m.loadObj(null);
  294. });
  295. t[1].forEach(function(m, mi) {
  296. m.loadObj(null);
  297. });
  298. t[2] = 1;
  299. t[3] = 0;
  300. });
  301. dge.rarities.length = 0;
  302. dge.attrs.length = 0;
  303. dge.types.length = 0;
  304. dge.rate.hp = 1;
  305. dge.rate.atk = 1;
  306. dge.rate.rcv = 1;
  307. return;
  308. }
  309. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  310. this.title = dataVeision > 1 ? f.t : f.title;
  311. this.detail = dataVeision > 1 ? f.d : f.detail;
  312. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  313. this.teams.forEach(function(t, ti) {
  314. const tf = loadTeamArr[ti];
  315. if (tf) {
  316. t[0].forEach(function(m, mi) {
  317. const fm = tf[0][mi];
  318. m.loadObj(fm, dataVeision);
  319. });
  320. t[1].forEach(function(m, mi) {
  321. const fm = tf[1][mi];
  322. m.loadObj(fm, dataVeision);
  323. });
  324. t[2] = tf[2] != undefined ? (dataVeision > 3 ? tf[2] : badgeConvert(tf[2])) : 1; //徽章
  325. t[3] = tf[3] ?? 0; //队长
  326. }
  327. });
  328. function badgeConvert(old)
  329. {
  330. switch (old)
  331. {
  332. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  333. return old + 1;
  334. }
  335. case 9: {
  336. return 11;
  337. }
  338. case 10:case 11:case 12: {
  339. return old + 7;
  340. }
  341. case 13: {
  342. return 21;
  343. }
  344. case 14: {
  345. return 10;
  346. }
  347. case 15:case 16:case 17: {
  348. return old - 3;
  349. }
  350. case 18: {
  351. return 50;
  352. }
  353. default: return 1;
  354. }
  355. }
  356. if (f.r)
  357. {
  358. if (Array.isArray(f.r[0])) {
  359. let effective = f.r[0];
  360. let rates = f.r[1];
  361. dge.types = flags(effective[0] ?? 0);
  362. dge.attrs = flags(effective[1] ?? 0);
  363. dge.rarities = flags(effective[2] ?? 0);
  364. dge.rate.hp = rates[0] ?? 1;
  365. dge.rate.atk = rates[1] ?? 1;
  366. dge.rate.rcv = rates[2] ?? 1;
  367. } else {
  368. dge.attrs = flags(f.r[0] ?? 0);
  369. dge.types = flags(f.r[1] ?? 0);
  370. dge.rarities.length = 0;
  371. dge.rate.hp = f.r[2] ?? 1;
  372. dge.rate.atk = f.r[3] ?? 1;
  373. dge.rate.rcv = f.r[4] ?? 1;
  374. }
  375. }
  376. if (f.b)
  377. this.teams[0][2] = f.b; //原来模式的徽章
  378. };
  379. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  380. {
  381. let qrObj = {
  382. d:this.outObj()
  383. };
  384. if (keepDataSource) qrObj.s = currentDataSource.code;
  385. return qrObj;
  386. }
  387. Formation.prototype.getPdcQrStr = function()
  388. {
  389. function genMemberMap(m, a, position = 0)
  390. {
  391. const o = new Map();
  392. o.set(0, m.id);
  393. if (m.latent.length)
  394. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).prefix(2)).join('')); //潜觉
  395. o.set(3, m.level);
  396. o.set(4, m.plus[0]);
  397. o.set(5, m.plus[1]);
  398. o.set(6, m.plus[2]);
  399. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  400. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  401. if (a.id != 0)
  402. {
  403. o.set(9, a.id);
  404. o.set(10, a.level);
  405. o.set(11, a.plus[0]);
  406. o.set(12, a.plus[1]);
  407. o.set(13, a.plus[2]);
  408. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  409. }
  410. o.set(15, position);
  411. return o;
  412. }
  413. let outArr = [
  414. [1,this.teams.length - 1]
  415. ];
  416. if (this.teams.length == 2)
  417. {
  418. const team1 = this.teams[0];
  419. const team2 = this.teams[1];
  420. team1[0].push(team2[0].shift());
  421. team1[1].push(team2[1].shift());
  422. }
  423. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  424. let teamArr = [
  425. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  426. ];
  427. const membersArr = t[0];
  428. const assistArr = t[1];
  429. for (let i=0;i<membersArr.length;i++)
  430. {
  431. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  432. {
  433. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  434. let pdcMemberArr = Array.from(pdcMemberMap);
  435. pdcMemberStr = pdcMemberArr.map(item => {
  436. if (item[1] == undefined)
  437. {
  438. return null;
  439. }
  440. return [
  441. item[0].toString(36).prefix(2),
  442. item[1].toString(36).prefix(2)
  443. ].join('')}).filter(item=>item).join(',');
  444. teamArr.push(pdcMemberStr);
  445. }
  446. }
  447. return teamArr.join('}');
  448. });
  449. if (this.teams.length == 2)
  450. {
  451. const team1 = this.teams[0];
  452. const team2 = this.teams[1];
  453. team2[0].splice(0,0,team1[0].pop());
  454. team2[1].splice(0,0,team1[1].pop());
  455. }
  456. outArr = outArr.concat(pdcTeamsStr);
  457. return outArr.join(']');
  458. }
  459. Formation.prototype.getQrStr = function(type)
  460. {
  461. if (type == 'pdf' || type == 0)
  462. {
  463. return JSON.stringify(this.getPdfQrObj());
  464. }else
  465. {
  466. return this.getPdcQrStr();
  467. }
  468. }
  469. class PlayerData
  470. {
  471. constructor(data)
  472. {
  473. Object.assign(this, data);
  474. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  475. this.parsedDecks = PlayerDataDeck.parseDataArray(
  476. data.decksb.decks,
  477. data?.decksbs?.decks,
  478. this.parsedCards);
  479. }
  480. }
  481. class PlayerDataDeck {
  482. constructor(data, parsedCards) {
  483. const e = data.entries();
  484. this.membersIndex = [
  485. e.next().value[1],
  486. e.next().value[1],
  487. e.next().value[1],
  488. e.next().value[1],
  489. e.next().value[1],
  490. ];
  491. this.badge = e.next().value[1];
  492. this.membersIndex.push(e.next().value[1]);
  493. if (parsedCards)
  494. {
  495. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  496. }
  497. e.next(); //未知
  498. e.next(); //未知
  499. if (!e.next().done)
  500. {
  501. console.warn("出现未知的用户队伍数据");
  502. }
  503. }
  504. static parseDataArray(decks1, decks2, parsedCards)
  505. {
  506. let datas = decks1.concat(decks2 ?? []);
  507. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  508. if (Boolean(decks2))
  509. {
  510. decks.forEach(deck=>{if (deck.badge === 1) deck.badge = 50;});
  511. }
  512. return decks;
  513. }
  514. toFormation()
  515. {
  516. const f = new Formation(1, 6);
  517. const team = f.teams[0];
  518. team[2] = this.badge;
  519. const tMembers = team[0];
  520. const tAssists = team[1];
  521. this.members.forEach((member, idx)=>{
  522. const tm = tMembers[idx];
  523. const ta = tAssists[idx];
  524. if (member) {
  525. tm.loadFromMember(member);
  526. tm.sawoken = Cards[member.id].superAwakenings.indexOf(member.superAwoken);
  527. tm.plus = Object.values(member.plus);
  528. tm.skilllevel = member.skillLevel;
  529. if (member.assist) {
  530. ta.loadFromMember(member.assist);
  531. ta.sawoken = Cards[member.assist.id].superAwakenings.indexOf(member.assist.superAwoken);
  532. ta.plus = Object.values(member.assist.plus);
  533. ta.skilllevel = member.assist.skillLevel;
  534. }
  535. }
  536. });
  537. return f;
  538. }
  539. }
  540. class PlayerDataCard {
  541. constructor(data) {
  542. const e = data.entries();
  543. this.index = e.next().value[1];
  544. this.exp = e.next().value[1];
  545. this.level = e.next().value[1];
  546. this.skillLevel = e.next().value[1]; //未知
  547. e.next(); //未知
  548. this.id = e.next().value[1];
  549. //叠加型用他们的经验来表示数量
  550. const card = Cards[this.id];
  551. this.count = 1;
  552. if (card && card.overlay)
  553. {
  554. this.count = this.exp;
  555. this.exp = 0;
  556. }
  557. this.plus = {
  558. hp : e.next().value[1],
  559. atk: e.next().value[1],
  560. rcv: e.next().value[1]
  561. };
  562. this.awoken = e.next().value[1];
  563. let parsedLatent = this.parseLatent(e.next().value[1]);
  564. this.latentMaxCount = parsedLatent.latentCount;
  565. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  566. this.assistIndex = e.next().value[1];
  567. e.next(); //未知
  568. this.superAwoken = e.next().value[1];
  569. e.next(); //未知
  570. if (!e.next().done)
  571. {
  572. console.warn("出现未知的用户箱子卡片数据");
  573. }
  574. //console.log(b);
  575. }
  576. static parseDataArray(datas)
  577. {
  578. let parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  579. for (const mon of parsedCards)
  580. {
  581. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  582. }
  583. return parsedCards;
  584. }
  585. parseLatent(number)
  586. {
  587. let latentNumber = BigInt(number);
  588. let obj = {
  589. latent: [],
  590. latentCount: 6,
  591. };
  592. //console.log("原始数字",latentNumber.toString(2));
  593. let latentVersion = latentNumber & 7n; //记录版本,111是用几位来做记录
  594. latentNumber >>= 3n;
  595. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  596. let changeLatentCount = Boolean(latentNumber & 1n); //1时就是增加格子数
  597. latentNumber >>= 1n;
  598. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  599. if (changeLatentCount)
  600. {
  601. obj.latentCount = Number(latentNumber & 15n);
  602. latentNumber >>= 4n;
  603. //console.log("读取潜觉格子数",latentNumber.toString(2));
  604. }
  605. const getbnum = latentVersion > 6 ? 127n : 31n;
  606. const rightbnum = latentVersion > 6 ? 7n : 5n;
  607. while (latentNumber>0)
  608. {
  609. obj.latent.push(Number(latentNumber & getbnum));
  610. latentNumber >>= rightbnum;
  611. //console.log("读取一个潜觉",latentNumber.toString(2));
  612. }
  613. return obj;
  614. }
  615. deleteRepeatLatent(olatents)
  616. {
  617. let latents = olatents.concat();
  618. for (let ai = 0; ai < latents.length; ai++)
  619. {
  620. let useHole = latentUseHole(latents[ai]);
  621. if (useHole > 1)
  622. {
  623. latents.splice(ai+1, useHole-1);
  624. }
  625. }
  626. return latents;
  627. }
  628. }
  629. //进化树
  630. class EvoTree
  631. {
  632. constructor(mid, parent = null)
  633. {
  634. const _this = this;
  635. this.parent = parent;
  636. if (parent == null) //如果没有提供父级,则寻找进化根
  637. {
  638. function returnRootId(mid)
  639. {
  640. mid = Cards[mid].evoRootId;
  641. const m = Cards[mid];
  642. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  643. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题
  644. mid = returnRootId(m.henshinFrom[0]);
  645. }
  646. return mid;
  647. }
  648. mid = returnRootId(mid);
  649. }
  650. const card = Cards[mid];
  651. this.id = mid;
  652. this.idArr = parent ? parent.idArr : [];
  653. this.card = card;
  654. this.children = [];
  655. this.evoType = null;
  656. if (parent == null)
  657. {
  658. this.evoType = "Base";
  659. }
  660. else if (Array.isArray(card.henshinFrom) && card.henshinFrom[0] == parent.id)
  661. {
  662. this.evoType = "Henshin";
  663. }
  664. else
  665. {
  666. if (card.evoMaterials.includes(3826)) //像素进化
  667. {
  668. this.evoType = "Pixel Evo";
  669. }else if (card.awakenings.includes(49)) //武器
  670. {
  671. this.evoType = "Assist Evo";
  672. }else if (card.isUltEvo) //究进
  673. {
  674. if (parent.card.isUltEvo) //超究进
  675. {
  676. this.evoType = "Super Ult Evo";
  677. }else
  678. {
  679. this.evoType = "Ult Evo";
  680. }
  681. }else
  682. {
  683. if (parent.card.isUltEvo) //转生
  684. {
  685. this.evoType = "Reincarnation";
  686. }else if(parent.evoType == "Reincarnation")
  687. {
  688. this.evoType = "Super Reincarnation";
  689. }else
  690. {
  691. this.evoType = "Evolution";
  692. }
  693. }
  694. }
  695. if (this.idArr.includes(mid))
  696. {
  697. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  698. {
  699. this.evoType = "Henshin Loop";
  700. }
  701. return this;
  702. }else
  703. {
  704. this.idArr.push(mid);
  705. }
  706. if (card.henshinTo)
  707. this.children.push(new EvoTree(card.henshinTo, _this));
  708. if (this.evoType != "Henshin")
  709. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  710. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  711. };
  712. toListNode()
  713. {
  714. const createCardHead = editBox.createCardHead;
  715. const tBox = document.createElement("div");
  716. tBox.className = "evo-box";
  717. const evoPanel = tBox.appendChild(document.createElement("div"));
  718. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  719. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  720. evotPanel_L.className = "evo-panel-left";
  721. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  722. evotPanel_R.className = "evo-panel-right";
  723. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  724. evoTypeDiv.className = "evo-type-div";
  725. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  726. evoType.className = "evo-type";
  727. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  728. monHead.className = "monster-head";
  729. const monName = evotPanel_R.appendChild(document.createElement("div"));
  730. monName.className = "monster-name";
  731. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  732. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  733. evotMaterials.className = "evo-materials";
  734. this.card.evoMaterials.forEach(mid=>{
  735. //const li = evotMaterials.appendChild(document.createElement("li"));
  736. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  737. });
  738. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  739. evoSubEvo.className = "evo-subevo";
  740. this.children.forEach(subEvo=>{
  741. const li = evoSubEvo.appendChild(document.createElement("li"));
  742. li.appendChild(subEvo.toListNode());
  743. });
  744. return tBox;
  745. };
  746. }
  747. //队长技能类型的翻译
  748. class LeaderSkillType{
  749. constructor(flags1, flags2){
  750. this.matchMode = {
  751. multipleColors: Boolean(flags1 & 1 << 0),
  752. rowMatch: Boolean(flags1 & 1 << 1),
  753. combo: Boolean(flags1 & 1 << 2),
  754. sameColor: Boolean(flags1 & 1 << 3),
  755. LShape: Boolean(flags1 & 1 << 4),
  756. crossMatch: Boolean(flags1 & 1 << 5),
  757. heartCrossMatch: Boolean(flags1 & 1 << 6),
  758. remainOrbs: Boolean(flags1 & 1 << 7),
  759. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  760. };
  761. this.restriction = {
  762. attrEnhance: Boolean(flags1 & 1 << 9),
  763. typeEnhance: Boolean(flags1 & 1 << 10),
  764. board7x6: Boolean(flags1 & 1 << 11),
  765. noSkyfall: Boolean(flags1 & 1 << 12),
  766. HpRange: Boolean(flags1 & 1 << 13),
  767. useSkill: Boolean(flags1 & 1 << 14),
  768. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  769. minMatchLen: Boolean(flags1 & 1 << 16),
  770. specialTeam: Boolean(flags1 & 1 << 17),
  771. effectWhenRecover: Boolean(flags1 & 1 << 18),
  772. };
  773. this.appendEffects = {
  774. addCombo: Boolean(flags1 & 1 << 21),
  775. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  776. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  777. reduce49down: Boolean(flags1 & 1 << 24),
  778. reduce50: Boolean(flags1 & 1 << 25),
  779. reduce51up: Boolean(flags1 & 1 << 26),
  780. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  781. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  782. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  783. voidPoison: Boolean(flags1 & 1 << 29),
  784. counterAttack: Boolean(flags1 & 1 << 30),
  785. autoHeal: Boolean(flags1 & 1 << 31),
  786. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  787. resolve: Boolean(flags2 & 1 << 0),
  788. };
  789. }
  790. }
  791. //切换通用的切换className显示的函数
  792. function toggleDomClassName(addClass, className, dom = document.body) {
  793. dom.classList[addClass ? "add" : "remove"](className);
  794. //if (addClass) {
  795. // dom.classList.add(className);
  796. //} else {
  797. // dom.classList.remove(className);
  798. //}
  799. }
  800. //清除数据
  801. function clearData()
  802. {
  803. const locationURL = new URL(location);
  804. locationURL.searchParams.delete('d'); //删除数据
  805. locationURL.searchParams.delete('l'); //删除语言
  806. location = locationURL.toString();
  807. }
  808. //轮换ABC队伍
  809. function swapABCteam()
  810. {
  811. if (formation.teams.length > 1) {
  812. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  813. creatNewUrl();
  814. refreshAll(formation);
  815. }
  816. }
  817. function henshinStep(step)
  818. {
  819. if (step == 0) return;
  820. function gotoHenshin(card, nstep)
  821. {
  822. if (nstep > 0 && card.henshinTo)
  823. { //是变身的则返回
  824. return gotoHenshin(Cards[card.henshinTo], --nstep);
  825. }
  826. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  827. {
  828. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  829. }
  830. else
  831. {
  832. return card;
  833. }
  834. }
  835. formation.teams.forEach(team=>{
  836. team[0].forEach(member=>{
  837. const mid = member.id;
  838. const card = Cards[mid];
  839. if (step > 0 ? card.henshinTo : (Array.isArray(card.henshinFrom) && member.level <= 99))
  840. { //要变身前的才进行操作
  841. const _card = gotoHenshin(card, step);
  842. member.id = _card.id;
  843. member.awoken = _card.awakenings.length;
  844. }
  845. });
  846. });
  847. creatNewUrl();
  848. refreshAll(formation);
  849. }
  850. //在单人和多人之间转移数据
  851. function turnPage(toPage, e = null) {
  852. let pagename = null;
  853. switch (toPage) {
  854. case 1:
  855. if (formation.teams[0][0].length < 6) {
  856. //把第二支队伍的队长添加到最后方
  857. formation.teams[0][0].push(formation.teams[1][0][0]);
  858. formation.teams[0][1].push(formation.teams[1][1][0]);
  859. }
  860. //删掉第2支开始的队伍
  861. formation.teams.splice(1);
  862. pagename = "solo.html";
  863. break;
  864. case 2:
  865. if (formation.teams.length < 2) { //从1人到2人
  866. formation.teams[1] = [
  867. [],
  868. []
  869. ];
  870. //把右边的队长加到第二支队伍最后面
  871. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  872. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  873. } else { //从3人到2人,直接删除后面两个队伍
  874. //删掉第3支开始的队伍
  875. formation.teams.splice(2);
  876. //删掉前面两支队伍的战友
  877. formation.teams[0][0].splice(5);
  878. formation.teams[0][1].splice(5);
  879. formation.teams[1][0].splice(5);
  880. formation.teams[1][1].splice(5);
  881. }
  882. formation.badge = 0;
  883. pagename = "multi.html";
  884. break;
  885. case 3:
  886. if (formation.teams.length < 2) { //从1人到3人
  887. } else { //从2人到3人
  888. formation.teams[0][0].push(formation.teams[1][0][0]);
  889. formation.teams[0][1].push(formation.teams[1][1][0]);
  890. formation.teams[1][0].push(formation.teams[0][0][0]);
  891. formation.teams[1][1].push(formation.teams[0][1][0]);
  892. }
  893. formation.badge = 0;
  894. pagename = "triple.html";
  895. break;
  896. }
  897. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  898. if (e && e.ctrlKey) {
  899. window.open(newURL);
  900. } else {
  901. location.href = newURL;
  902. }
  903. }
  904. function loadData(force = false)
  905. {
  906. if (force)
  907. console.info('强制更新数据。');
  908. const _time = new Date().getTime();
  909. //开始读取解析怪物数据
  910. const sourceDataFolder = "monsters-info";
  911. if (statusLine) statusLine.classList.add("loading-check-version");
  912. GM_xmlhttpRequest({
  913. method: "GET",
  914. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  915. onload: function(response) {
  916. dealCkeyData(response.response);
  917. },
  918. onerror: function(response) {
  919. console.error("新的 Ckey JSON 数据获取失败。", response);
  920. return;
  921. }
  922. });
  923. //处理返回的数据
  924. function dealCkeyData(responseText)
  925. { //处理数据版本
  926. let newCkeys; //当前的Ckey们
  927. let lastCkeys; //以前Ckey们
  928. let currentCkey; //获取当前语言的ckey
  929. let lastCurrentCkey; //以前的当前语言的ckey
  930. try {
  931. newCkeys = JSON.parse(responseText);
  932. } catch (e) {
  933. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  934. return;
  935. }
  936. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  937. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  938. try {
  939. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  940. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  941. lastCkeys = [];
  942. } catch (e) {
  943. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  944. lastCkeys = [];
  945. }
  946. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  947. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  948. lastCurrentCkey = {
  949. code: currentDataSource.code,
  950. ckey: {},
  951. updateTime: null
  952. };
  953. lastCkeys.push(lastCurrentCkey);
  954. }
  955. if (statusLine) statusLine.classList.remove("loading-check-version");
  956. if (statusLine) statusLine.classList.add("loading-mon-info");
  957. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  958. console.debug("Cards ckey相等,直接读取已有的数据。");
  959. const transaction = db.transaction([`cards`]);
  960. const objectStore = transaction.objectStore(`cards`);
  961. const request = objectStore.get(currentDataSource.code);
  962. request.onerror = function(event) {
  963. console.error("Cards 数据库内容读取失败,需重新下载。");
  964. downloadCardsData();
  965. };
  966. request.onsuccess = function(event) {
  967. if (Array.isArray(request.result))
  968. {
  969. Cards = loadExtraCardsData(request.result);
  970. dealCardsData(Cards);
  971. }else
  972. {
  973. console.info("Cards 数据库内容不存在,需重新下载。");
  974. downloadCardsData();
  975. }
  976. };
  977. } else {
  978. console.log("Cards 需重新下载。");
  979. downloadCardsData();
  980. }
  981. function downloadCardsData()
  982. {
  983. GM_xmlhttpRequest({
  984. method: "GET",
  985. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  986. onload: function(response) {
  987. try {
  988. Cards = loadExtraCardsData(JSON.parse(response.response));
  989. } catch (e) {
  990. console.error("Cards 数据 JSON 解码出错。", e);
  991. return;
  992. }
  993. if (db)
  994. {
  995. const transaction = db.transaction([`cards`], "readwrite");
  996. transaction.oncomplete = function(event) {
  997. console.log("Cards 数据库写入完毕。");
  998. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  999. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1000. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1001. dealCardsData(Cards);
  1002. };
  1003. const objectStore = transaction.objectStore(`cards`);
  1004. objectStore.put(Cards,currentDataSource.code);
  1005. }else //隐私模式无法启动数据库
  1006. {
  1007. dealCardsData(Cards);
  1008. }
  1009. },
  1010. onerror: function(response) {
  1011. console.error("Cards JSON 数据获取失败。", response);
  1012. }
  1013. });
  1014. }
  1015. function loadExtraCardsData(_cards)
  1016. {
  1017. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1018. let cards = _cards.slice(0, splitIdx);
  1019. for (let i = splitIdx + 1; i < _cards.length; i++)
  1020. {
  1021. const card = _cards[i];
  1022. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1023. /*card.unk01p = flags(card.unk01);
  1024. card.unk02p = flags(card.unk02);
  1025. card.unk03p = flags(card.unk03);
  1026. card.unk04p = flags(card.unk04);
  1027. card.unk05p = flags(card.unk05);
  1028. card.unk06p = flags(card.unk06);
  1029. card.unk07p = flags(card.unk07);
  1030. card.unk08p = flags(card.unk08);*/
  1031. cards[card?.id] = card;
  1032. }
  1033. return cards;
  1034. }
  1035. function dealCardsData(_cards)
  1036. {
  1037. if (editBox)
  1038. {
  1039. const monstersList = editBox.querySelector("#monsters-name-list");
  1040. let fragment = document.createDocumentFragment();
  1041. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1042. const opt = fragment.appendChild(document.createElement("option"));
  1043. opt.value = card.id;
  1044. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1045. });
  1046. monstersList.appendChild(fragment);
  1047. }
  1048. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1049. if (statusLine) statusLine.classList.add("loading-skill-info");
  1050. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1051. console.debug("Skills ckey相等,直接读取已有的数据。");
  1052. const transaction = db.transaction([`skills`]);
  1053. const objectStore = transaction.objectStore(`skills`);
  1054. const request = objectStore.get(currentDataSource.code);
  1055. request.onerror = function(event) {
  1056. console.error("Skills 数据库内容读取失败。");
  1057. };
  1058. request.onsuccess = function(event) {
  1059. if (Array.isArray(request.result))
  1060. {
  1061. Skills = request.result;
  1062. dealSkillData(Skills);
  1063. }else
  1064. {
  1065. console.info("Skills 数据库内容不存在,需重新下载。");
  1066. downloadSkillData();
  1067. }
  1068. };
  1069. } else {
  1070. console.log("Skills 需重新下载。");
  1071. downloadSkillData();
  1072. }
  1073. function downloadSkillData()
  1074. {
  1075. GM_xmlhttpRequest({
  1076. method: "GET",
  1077. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1078. onload: function(response) {
  1079. try {
  1080. Skills = JSON.parse(response.response);
  1081. } catch (e) {
  1082. console.log("Skills 数据 JSON 解码出错", e);
  1083. return;
  1084. }
  1085. if (db)
  1086. {
  1087. const transaction = db.transaction([`skills`], "readwrite");
  1088. transaction.oncomplete = function(event) {
  1089. console.log("Skills 数据库写入完毕。");
  1090. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1091. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1092. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1093. dealSkillData(Skills);
  1094. };
  1095. const objectStore = transaction.objectStore(`skills`);
  1096. objectStore.put(Skills,currentDataSource.code);
  1097. }else //隐私模式无法启动数据库
  1098. {
  1099. dealSkillData(Skills);
  1100. }
  1101. },
  1102. onerror: function(response) {
  1103. console.error("Skills JSON 数据获取失败", response);
  1104. }
  1105. });
  1106. }
  1107. function dealSkillData(_skills)
  1108. {
  1109. //显示数据更新时间
  1110. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1111. checkControlBox();
  1112. function checkControlBox()
  1113. {
  1114. if (controlBox)
  1115. {
  1116. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1117. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1118. clearInterval(controlBoxHook);
  1119. }
  1120. }
  1121. //initialize(); //初始化
  1122. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1123. //如果通过的话就载入URL中的怪物数据
  1124. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1125. checkFormationBox();
  1126. function checkFormationBox()
  1127. {
  1128. if (formationBox?.querySelector('.teams'))
  1129. {
  1130. reloadFormationData();
  1131. clearInterval(formationBoxHook);
  1132. }
  1133. }
  1134. //读取储存的所有玩家数据
  1135. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1136. PlayerDatas = datas.map(data=>new PlayerData(data));
  1137. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1138. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1139. });
  1140. }
  1141. }
  1142. }
  1143. }
  1144. //重新读取URL中的Data数据并刷新页面
  1145. function reloadFormationData(event) {
  1146. let formationData;
  1147. if (event && event.state && event.state.outForm)
  1148. {
  1149. //直接使用现有数据
  1150. formationData = event.state.outForm;
  1151. //console.log("直接读取",formationData);
  1152. }else
  1153. {
  1154. try {
  1155. const parameterDataString = getQueryString(["d","data"]);
  1156. formationData = JSON.parse(parameterDataString);
  1157. //console.log("从URL读取",formationData);
  1158. } catch (e) {
  1159. console.error("URL中队伍数据JSON解码出错", e);
  1160. return;
  1161. }
  1162. }
  1163. formation.loadObj(formationData);
  1164. refreshAll(formation);
  1165. if (isGuideMod)
  1166. {
  1167. let mid;
  1168. if (event && event.state && event.state.mid)
  1169. {
  1170. mid = event.state.mid;
  1171. }else
  1172. {
  1173. mid = parseInt(getQueryString("id"),10);
  1174. }
  1175. if (!isNaN(mid))
  1176. {
  1177. editBox.mid = mid;
  1178. editBoxChangeMonId(mid);
  1179. }
  1180. if (event && event.state && event.state.searchArr)
  1181. {
  1182. showSearch(event.state.searchArr.map(id=>Cards[id]));
  1183. }
  1184. }
  1185. }
  1186. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1187. //创建新的分享地址
  1188. function creatNewUrl(arg) {
  1189. if (arg == undefined) arg = {};
  1190. if (!!(window.history && history.pushState)) { // 支持History API
  1191. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1192. const datasource = arg.datasource || getQueryString("s");
  1193. const outObj = formation.outObj();
  1194. const newSearch = new URLSearchParams();
  1195. if (language_i18n) newSearch.set("l", language_i18n);
  1196. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1197. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1198. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1199. if (outObj)
  1200. {
  1201. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1202. newSearch.set("d", dataJsonStr);
  1203. }
  1204. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1205. if (!arg.notPushState) {
  1206. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1207. } else {
  1208. return newUrl;
  1209. }
  1210. }
  1211. }
  1212. function ObjToUrl(obj)
  1213. {
  1214. let fileName;
  1215. switch (obj.d.f.length)
  1216. {
  1217. case 1:{
  1218. fileName = "solo.html";
  1219. break;
  1220. }
  1221. case 2:{
  1222. fileName = "multi.html";
  1223. break;
  1224. }
  1225. case 3:{
  1226. fileName = "triple.html";
  1227. break;
  1228. }
  1229. }
  1230. const newUrl = new URL(fileName, location);
  1231. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1232. if (!obj.s || obj.s == "ja")
  1233. {
  1234. newUrl.searchParams.delete("s");
  1235. }else
  1236. {
  1237. newUrl.searchParams.set("s", obj.s);
  1238. }
  1239. let l = getQueryString("l");
  1240. if (l)
  1241. {
  1242. newUrl.searchParams.set("l", l);
  1243. }
  1244. return newUrl;
  1245. }
  1246. //解析从QR图里获取的字符串
  1247. function inputFromQrString(string)
  1248. {
  1249. const re = {code: 0, message: null};
  1250. //code 1~99 为各种编码
  1251. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1252. {
  1253. try{
  1254. let jo = JSON.parse(string);
  1255. if (jo.d && typeof jo.d == "object")
  1256. {
  1257. re.code = 1;
  1258. re.message = "发现队伍数据 | Formation data founded";
  1259. re.url = ObjToUrl(jo);
  1260. }else
  1261. {
  1262. re.code = 100;
  1263. re.message = "无队伍数据 | No formation data";
  1264. }
  1265. }catch(e)
  1266. {
  1267. re.code = 111;
  1268. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1269. }
  1270. }
  1271. else if (/^(https?|file):\/\//i.test(string))
  1272. {
  1273. let url = new URL(string);
  1274. if (url.searchParams.get('d'))
  1275. {
  1276. try{
  1277. let jo = {
  1278. d: JSON.parse(url.searchParams.get('d')),
  1279. s: url.searchParams.get('s'),
  1280. }
  1281. re.code = 1;
  1282. re.message = "发现队伍数据 | Formation data founded";
  1283. re.url = ObjToUrl(jo);
  1284. }catch(e)
  1285. {
  1286. re.code = 112;
  1287. re.message = "错误的 网址 格式 | The illegal URL format";
  1288. }
  1289. }
  1290. else
  1291. {
  1292. re.code = 100;
  1293. re.message = "无队伍数据 | No formation data";
  1294. }
  1295. }
  1296. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1297. { //PDC
  1298. re.code = 2;
  1299. re.message = "发现 PDC 格式 | PDC format found";
  1300. const newFotmation = pdcFotmationToPdfFotmation(string);
  1301. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1302. }
  1303. else
  1304. {
  1305. re.code = 110;
  1306. re.message = "不支持的格式 | Unsupported format";
  1307. }
  1308. return re;
  1309. }
  1310. //解析PDC的数据
  1311. function pdcFotmationToPdfFotmation(inputString)
  1312. {
  1313. function readPDC(string)
  1314. {
  1315. let teamsStr = string.split(']');
  1316. let baseInfo = teamsStr.shift().split(',');
  1317. let teamsArr = teamsStr.map(teamStr=>
  1318. {
  1319. let membersStr = teamStr.split('}').filter(Boolean);
  1320. const team = {
  1321. badge: parseInt(membersStr.shift(),10) //徽章是10进制
  1322. }
  1323. team.members = membersStr.map(memberStr=>{
  1324. let memberArr = memberStr.split(',').map(valueStr=>{
  1325. let idx = parseInt(valueStr.substr(0,2),36);
  1326. let value = valueStr.substr(2);
  1327. if (idx !== 2)
  1328. {
  1329. value = parseInt(value,36);
  1330. }else
  1331. {
  1332. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1333. }
  1334. return [idx, value];
  1335. });
  1336. return new Map(memberArr);
  1337. });
  1338. return team;
  1339. }
  1340. );
  1341. let pdcFotmation = {
  1342. version: parseInt(baseInfo[0],10),
  1343. teamCount: parseInt(baseInfo[1],10)+1,
  1344. teams: teamsArr
  1345. }
  1346. return pdcFotmation;
  1347. }
  1348. let pdcFotmation = readPDC(inputString);
  1349. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1350. if (pdcFotmation.teamCount == 2)
  1351. {
  1352. const team1 = pdcFotmation.teams[0].members;
  1353. const team2 = pdcFotmation.teams[1].members;
  1354. let team2Leader = team1.find(member=>member.get(15) == 5);
  1355. if (team2Leader)
  1356. {
  1357. team2Leader.set(15,0);
  1358. team2.splice(0,0,team2Leader);
  1359. team1.splice(team1.indexOf(team2Leader),1);
  1360. }
  1361. }
  1362. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1363. const t = f.teams[ti];
  1364. const membersArr = t[0];
  1365. const assistArr = t[1];
  1366. //队伍徽章
  1367. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1368. pdcTeam.members.forEach((member)=>{
  1369. const m = membersArr[member.get(15) || 0];
  1370. const a = assistArr[member.get(15) || 0];
  1371. m.id = member.get(0) || 0;
  1372. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1373. if (member.get(2))
  1374. {
  1375. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1376. }
  1377. m.level = member.get(3) || 1;
  1378. a.level = member.get(10) || 1;
  1379. m.plus[0] = member.get(4) || 0;
  1380. m.plus[1] = member.get(5) || 0;
  1381. m.plus[2] = member.get(6) || 0;
  1382. a.plus[0] = member.get(11) || 0;
  1383. a.plus[1] = member.get(12) || 0;
  1384. a.plus[2] = member.get(13) || 0;
  1385. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1386. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1387. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1388. });
  1389. });
  1390. return f;
  1391. }
  1392. //截图
  1393. function capture() {
  1394. statusLine.classList.add("prepare-capture");
  1395. const titleBox = formationBox.querySelector(".title-box");
  1396. const detailBox = formationBox.querySelector(".detail-box");
  1397. const txtTitle = titleBox.querySelector(".title");
  1398. const txtDetail = detailBox.querySelector(".detail");
  1399. //去掉可能的空白文字的编辑状态
  1400. titleBox.classList.remove("edit");
  1401. detailBox.classList.remove("edit");
  1402. const downLink = controlBox.querySelector(".down-capture");
  1403. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1404. canvas.toBlob(function(blob) {
  1405. window.URL.revokeObjectURL(downLink.href);
  1406. downLink.href = URL.createObjectURL(blob);
  1407. downLink.download = `${document.title}.png`;
  1408. downLink.click();
  1409. statusLine.classList.remove("prepare-capture");
  1410. //如果是空白文字,加回编辑状态
  1411. if (txtTitle.value.length == 0)
  1412. titleBox.classList.add("edit");
  1413. if (txtDetail.value.length == 0)
  1414. detailBox.classList.add("edit");
  1415. });
  1416. //document.body.appendChild(canvas);
  1417. });
  1418. }
  1419. window.onload = initialize; //界面初始化
  1420. //初始化
  1421. function initialize(event) {
  1422. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1423. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1424. controlBox = document.body.querySelector(".control-box");
  1425. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1426. formationBox = document.body.querySelector(".formation-box");
  1427. editBox = document.body.querySelector(".edit-box");
  1428. if (isGuideMod) {
  1429. console.info('现在是 怪物图鉴 模式');
  1430. document.body.classList.add('guide-mod');
  1431. }
  1432. //const helpLink = controlBox.querySelector(".help-link");
  1433. //if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  1434. //▼添加语言列表开始
  1435. const langSelectDom = controlBox.querySelector(".languages");
  1436. languageList.forEach(lang =>
  1437. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1438. );
  1439. const langOptionArray = Array.from(langSelectDom.options);
  1440. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1441. //▲添加语言列表结束
  1442. //▼添加数据来源列表开始
  1443. const dataSelectDom = controlBox.querySelector(".datasource");
  1444. dataSourceList.forEach(ds =>
  1445. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1446. );
  1447. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1448. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1449. //添加数据class
  1450. document.body.classList.add("ds-" + currentDataSource.code);
  1451. //▲添加数据来源列表结束
  1452. //设定初始的显示设置
  1453. //显示ID开关
  1454. const btnShowMonId = document.getElementById("show-mon-id");
  1455. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1456. btnShowMonId.onchange = function(e){
  1457. toggleDomClassName(!this.checked, 'not-show-mon-id');
  1458. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1459. };
  1460. btnShowMonId.onchange(false);
  1461. //显示CD开关
  1462. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1463. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id);
  1464. btnShowMonSkillCd.onchange = function(e){
  1465. toggleDomClassName(this.checked, this.id);
  1466. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1467. };
  1468. btnShowMonSkillCd.onchange(false);
  1469. //显示卡片觉醒开关
  1470. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1471. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1472. btnShowMonAwoken.onchange = function(e){
  1473. toggleDomClassName(this.checked, this.id);
  1474. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1475. };
  1476. btnShowMonAwoken.onchange(false);
  1477. //3P显示觉醒统计开关
  1478. let btnShowAwokenCount = document.getElementById("show-awoken-count");
  1479. if (btnShowAwokenCount) {
  1480. btnShowAwokenCount.onclick = function() {
  1481. toggleDomClassName(!this.checked, 'not-show-awoken-count');
  1482. }
  1483. btnShowAwokenCount.onclick();
  1484. }
  1485. //触屏使用的切换显示的线条
  1486. interchangeSVG = document.body.querySelector("#interchange-line");
  1487. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1488. interchangeSVG.changePoint = function(p1, p2) {
  1489. const line = this.line;
  1490. if (p1 && p1.x != undefined)
  1491. line.setAttribute("x1", p1.x);
  1492. if (p1 && p1.y != undefined)
  1493. line.setAttribute("y1", p1.y);
  1494. if (p2 && p2.x != undefined)
  1495. line.setAttribute("x2", p2.x);
  1496. if (p2 && p2.y != undefined)
  1497. line.setAttribute("y2", p2.y);
  1498. };
  1499. //初始化所有mask的关闭按钮
  1500. const masks = document.body.querySelectorAll(".mask");
  1501. for (const mask of masks)
  1502. {
  1503. mask.show = function(arg){
  1504. this?.initialize?.(arg);
  1505. this.classList.remove(className_displayNone);
  1506. };
  1507. mask.btnClose = mask.querySelector(".mask-close");
  1508. mask.btnClose.onclick = function(){
  1509. mask?.hide?.();
  1510. mask.classList.add(className_displayNone);
  1511. };
  1512. }
  1513. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1514. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1515. btnQrCode.onclick = function(){
  1516. qrCodeFrame.show();
  1517. };
  1518. qrCodeFrame.initialize = function(){
  1519. const saveBox = this.content.saveBox;
  1520. const readBox = this.content.readBox;
  1521. readBox.info.textContent = "";
  1522. readBox.videoBox.classList.add(className_displayNone);
  1523. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1524. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1525. };
  1526. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1527. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1528. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1529. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1530. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1531. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1532. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1533. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1534. qrReadBox.info = qrReadBox.querySelector(".info");
  1535. qrReadBox.video = qrReadBox.querySelector("#video");
  1536. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1537. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1538. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1539. qrReadBox.readString.onclick = function()
  1540. {
  1541. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1542. if (inputResult.code < 100)
  1543. {
  1544. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1545. const newLink = document.createElement("a");
  1546. newLink.className = "formation-from-string";
  1547. newLink.href = inputResult.url;
  1548. newLink.target = "_blank";
  1549. qrReadBox.info.appendChild(newLink);
  1550. }else
  1551. {
  1552. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1553. }
  1554. }
  1555. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1556. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1557. qrSaveBox.qrStr.onchange = function()
  1558. {
  1559. qrCodeFrame.refreshQrCode(this.value);
  1560. }
  1561. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1562. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1563. let qrstr = formation.getQrStr(this.value);
  1564. qrSaveBox.qrStr.value = qrstr;
  1565. qrSaveBox.qrStr.onchange();
  1566. });
  1567. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1568. qrCodeFrame.ondragenter = ()=>false;
  1569. qrCodeFrame.ondragover = ()=>false;
  1570. qrCodeFrame.ondrop = function(e)
  1571. {
  1572. imagesSelected(e.dataTransfer.files);
  1573. e.stopPropagation();
  1574. e.preventDefault();
  1575. }
  1576. qrCodeFrame.refreshQrCode = function(string)
  1577. {
  1578. const qrImg = this.content.saveBox.qrImage;
  1579. URL.revokeObjectURL(qrImg.src);
  1580. const EncodeHintType = ZXing.EncodeHintType;
  1581. const hints = new Map();
  1582. hints.set(EncodeHintType.MARGIN, 0);
  1583. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1584. const qrWidth = 500,qrHeight = 500;
  1585. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1586. let svgData = new XMLSerializer().serializeToString(svgElement);
  1587. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1588. let svgUrl = URL.createObjectURL(blob);
  1589. qrImg.src = svgUrl;
  1590. loadImage(svgUrl).then(function(img) {
  1591. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1592. let cavans = document.createElement("canvas");
  1593. cavans.width = cavansWidth;
  1594. cavans.height = cavansHeight;
  1595. let ctx = cavans.getContext('2d');
  1596. ctx.fillStyle="white";
  1597. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1598. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1599. cavans.toBlob(function(blob) {
  1600. const saveQrImg = qrSaveBox.saveQrImg;
  1601. URL.revokeObjectURL(saveQrImg.href);
  1602. const downLink = URL.createObjectURL(blob);
  1603. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1604. saveQrImg.href = downLink;
  1605. });
  1606. svgElement = null;
  1607. svgData = null;
  1608. blob = null;
  1609. img = null;
  1610. cavans = null;
  1611. ctx = null;
  1612. }, function(err) {
  1613. console.log(err);
  1614. });
  1615. }
  1616. qrReadBox.readQrFile.onclick = function()
  1617. {
  1618. qrReadBox.filePicker.click();
  1619. }
  1620. qrReadBox.filePicker.onchange = function()
  1621. {
  1622. imagesSelected(this.files);
  1623. }
  1624. function imagesSelected(myFiles) {
  1625. if (myFiles.length < 1) return;
  1626. const file = myFiles[0];
  1627. loadImage(URL.createObjectURL(file)).then(function(img) {
  1628. qrcodeReader.decodeFromImage(img).then((result) => {
  1629. console.debug('Found QR code!', result);
  1630. qrReadBox.qrStr.value = result.text;
  1631. qrReadBox.readString.onclick();
  1632. }).catch((err) => {
  1633. console.error(err);
  1634. if (err) {
  1635. if (err instanceof ZXing.NotFoundException) {
  1636. console.debug('Try crop PDC original QR');
  1637. let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1638. scale = 3, //放大倍率
  1639. extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1640. let cavans = document.createElement("canvas");
  1641. cavans.width = cropWidth * scale + extraLeft + extraRight;
  1642. cavans.height = cropHeight * scale + extraTop + extraBottom;
  1643. let ctx = cavans.getContext('2d');
  1644. ctx.fillStyle="white";
  1645. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1646. ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1647. //qrReadBox.appendChild(cavans);
  1648. qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1649. console.debug('Found QR code!', result2);
  1650. qrReadBox.qrStr.value = result2.text;
  1651. qrReadBox.readString.onclick();
  1652. }).catch((err2) => {
  1653. console.error(err2);
  1654. if (err2) {
  1655. if (err2 instanceof ZXing.NotFoundException) {
  1656. qrReadBox.info.textContent = 'No QR code found.';
  1657. }
  1658. if (err2 instanceof ZXing.ChecksumException) {
  1659. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1660. }
  1661. if (err2 instanceof ZXing.FormatException) {
  1662. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1663. }
  1664. }
  1665. });
  1666. }
  1667. if (err instanceof ZXing.ChecksumException) {
  1668. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1669. }
  1670. if (err instanceof ZXing.FormatException) {
  1671. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1672. }
  1673. }
  1674. });
  1675. console.debug(`Started decode for image from ${img.src}`)
  1676. }, function(err) {
  1677. console.debug(err);
  1678. });
  1679. }
  1680. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1681. { //http不支持攝像頭
  1682. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1683. qrReadBox.readQrCamera.onclick = function()
  1684. {
  1685. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1686. location.protocol = "https:" //跳到https
  1687. }
  1688. }else
  1689. {
  1690. function scanContinuously()
  1691. {
  1692. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1693. if (result) {
  1694. // properly decoded qr code
  1695. console.debug('Found QR code!', result);
  1696. qrReadBox.qrStr.value = result.text;
  1697. qrReadBox.readString.onclick();
  1698. }
  1699. if (err) {
  1700. if (err instanceof ZXing.NotFoundException) {
  1701. console.debug('No QR code found.')
  1702. }
  1703. if (err instanceof ZXing.ChecksumException) {
  1704. console.debug('A code was found, but it\'s read value was not valid.')
  1705. }
  1706. if (err instanceof ZXing.FormatException) {
  1707. console.debug('A code was found, but it was in a invalid format.')
  1708. }
  1709. }
  1710. });
  1711. }
  1712. qrcodeReader.getVideoInputDevices()
  1713. .then((videoInputDevices) => {
  1714. const sourceSelect_id = "selected-device-id";
  1715. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1716. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1717. {
  1718. selectedDeviceId = videoInputDevices[0].deviceId;
  1719. }
  1720. if (videoInputDevices.length >= 1) {
  1721. videoInputDevices.forEach((element) => {
  1722. const sourceOption = document.createElement('option');
  1723. sourceOption.text = element.label
  1724. sourceOption.value = element.deviceId
  1725. qrReadBox.sourceSelect.appendChild(sourceOption)
  1726. });
  1727. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1728. qrReadBox.sourceSelect.onchange = function() {
  1729. selectedDeviceId = this.value;
  1730. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1731. if (qrReadBox.readQrCamera.classList.contains("running"))
  1732. {
  1733. qrcodeReader.reset();
  1734. scanContinuously();
  1735. }
  1736. };
  1737. }
  1738. qrReadBox.readQrCamera.onclick = function()
  1739. {
  1740. if (this.classList.contains("running"))
  1741. {
  1742. qrcodeReader.reset();
  1743. qrReadBox.videoBox.classList.add(className_displayNone);
  1744. qrReadBox.info.textContent = "";
  1745. }else
  1746. {
  1747. qrReadBox.videoBox.classList.remove(className_displayNone);
  1748. scanContinuously();
  1749. }
  1750. this.classList.toggle("running");
  1751. }
  1752. })
  1753. .catch((err) => {
  1754. console.error(err)
  1755. });
  1756. }
  1757. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1758. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1759. btnPlayerData.onclick = function(){
  1760. playerDataFrame.show();
  1761. };
  1762. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1763. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1764. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1765. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1766. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1767. playerDataFrame.initialize = function(){
  1768. this.playerList.innerHTML = '';
  1769. for (const playerData of PlayerDatas)
  1770. {
  1771. this.playerList.add(playerData);
  1772. }
  1773. };
  1774. function deletPlayerData(e)
  1775. {
  1776. const table = this.parentNode.parentNode.parentNode.parentNode;
  1777. table.parentNode.remove();
  1778. if (currentPlayerData == table.data) currentPlayerData = null;
  1779. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1780. const name = table.getAttribute("data-player-name");
  1781. dbDelete(db, "palyer_datas", name);
  1782. }
  1783. function setPlayerDataDefault(e)
  1784. {
  1785. const table = this.parentNode.parentNode.parentNode.parentNode;
  1786. const cfgName = cfgPrefix + "default-player-name";
  1787. const dataPlayerName = table.getAttribute("data-player-name");
  1788. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1789. if (localStorage.getItem(cfgName) === dataPlayerName) {
  1790. currentPlayerData = null;
  1791. localStorage.removeItem(cfgName);
  1792. checkInput.checked = false;
  1793. } else {
  1794. currentPlayerData = table.data;
  1795. localStorage.setItem(cfgName, dataPlayerName);
  1796. checkInput.checked = true;
  1797. }
  1798. }
  1799. playerDataFrame.playerList.add = function(data) {
  1800. this.appendChild(this.newPlayerData(data));
  1801. }
  1802. playerDataFrame.playerList.newPlayerData = function(data) {
  1803. const t = playerDataFrame.querySelector('#template-player-datas');
  1804. const clone = document.importNode(t.content, true);
  1805. const table = clone.querySelector("table");
  1806. table.data = data;
  1807. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1808. table.setAttribute("data-player-name", data.name);
  1809. const tbody = table.tBodies[0];
  1810. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1811. tbody.querySelector(".delete").onclick = deletPlayerData;
  1812. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1813. let name = tbody.querySelector(".name");
  1814. name.textContent = data.name;
  1815. name.setAttribute("data-camp", data.camp);
  1816. let lvexp = tbody.querySelector(".lvexp");
  1817. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1818. lvexp.querySelector(".level").textContent = data.lv;
  1819. let stama = tbody.querySelector(".stama");
  1820. //第一管体力
  1821. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1822. //第二管体力
  1823. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1824. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1825. sta_cur.textContent = data.sta;
  1826. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1827. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  1828. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  1829. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  1830. const deckList = tbody.querySelector(".decks .deck");
  1831. const teamLink = tbody.querySelector(".decks .team-link");
  1832. const radioList = tbody.querySelector(".decks .deck-radio-list");
  1833. data.parsedDecks.forEach((deck,idx)=>{
  1834. const li = radioList.appendChild(document.createElement("li"));
  1835. const ipt = li.appendChild(document.createElement("input"));
  1836. ipt.className = "deck-choose";
  1837. ipt.type = "radio";
  1838. ipt.name = `decks-${data.name}`;
  1839. ipt.value = idx;
  1840. ipt.onclick = changeDeck;
  1841. ipt.deck = deck;
  1842. });
  1843. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  1844. function changeDeck(e)
  1845. {
  1846. const deck = this.deck;
  1847. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  1848. lis.forEach((li,idx)=>{
  1849. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  1850. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  1851. });
  1852. const newFotmation = deck.toFormation();
  1853. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  1854. }
  1855. return clone;
  1856. }
  1857. async function uploadPlayerData(myFiles) {
  1858. if (myFiles.length < 1) return;
  1859. for (const myFile of myFiles) {
  1860. try {
  1861. const reader = await fileReader(myFile, {readType: "text"});
  1862. const data = JSON.parse(reader.result);
  1863. const playerData = new PlayerData(data);
  1864. let dataCount = 0;
  1865. if (db) {
  1866. dataCount = await dbCount(db, "palyer_datas", data.name);
  1867. await dbWrite(db, "palyer_datas", data);
  1868. }
  1869. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  1870. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  1871. PlayerDatas.splice(oldIdx, 1, playerData);
  1872. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  1873. liArr[oldIdx].remove();
  1874. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  1875. } else {
  1876. PlayerDatas.push(playerData);
  1877. playerDataFrame.playerList.add(playerData);
  1878. }
  1879. } catch (error) {
  1880. console.error(error);
  1881. }
  1882. }
  1883. }
  1884. //标题和介绍文本框
  1885. const titleBox = formationBox.querySelector(".title-box");
  1886. const detailBox = formationBox.querySelector(".detail-box");
  1887. const txtTitle = titleBox.querySelector(".title");
  1888. const txtDetail = detailBox.querySelector(".detail");
  1889. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1890. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1891. txtTitle.onchange = function() {
  1892. formation.title = this.value;
  1893. //txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  1894. txtTitleDisplay.innerHTML = '';
  1895. txtTitleDisplay.appendChild(descriptionToHTML(this.value));
  1896. let titleStr = txtTitleDisplay.textContent.trim();
  1897. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1898. creatNewUrl();
  1899. };
  1900. txtTitle.onblur = function() {
  1901. if (this.value.length > 0)
  1902. titleBox.classList.remove("edit");
  1903. };
  1904. txtDetail.onchange = function() {
  1905. formation.detail = this.value;
  1906. //txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  1907. txtDetailDisplay.innerHTML = '';
  1908. txtDetailDisplay.appendChild(descriptionToHTML(this.value));
  1909. creatNewUrl();
  1910. };
  1911. txtDetail.onblur = function() {
  1912. if (this.value.length > 0)
  1913. detailBox.classList.remove("edit");
  1914. this.style.height = txtDetailDisplay.scrollHeight + "px";
  1915. };
  1916. txtTitleDisplay.onclick = function() {
  1917. titleBox.classList.add("edit");
  1918. txtTitle.focus();
  1919. };
  1920. txtDetailDisplay.onclick = function() {
  1921. detailBox.classList.add("edit");
  1922. txtDetail.focus();
  1923. };
  1924. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  1925. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  1926. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  1927. }
  1928. //将所有怪物头像添加到全局数组
  1929. teamBigBoxs.forEach(teamBigBox => {
  1930. const teamBox = teamBigBox.querySelector(".team-box");
  1931. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  1932. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  1933. menbers.forEach(m => {
  1934. allMembers.push(m);
  1935. });
  1936. assist.forEach(m => {
  1937. allMembers.push(m);
  1938. });
  1939. });
  1940. //从怪物头像获取队员的队伍编号
  1941. function getMemberArrayIndexFromMonHead(headDom) {
  1942. return [
  1943. parseInt(headDom.getAttribute("data-team"), 10), //team
  1944. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1945. parseInt(headDom.getAttribute("data-index"), 10), //index
  1946. ];
  1947. }
  1948. //编辑界面点击每个怪物的头像的处理
  1949. function clickMonHead(e) {
  1950. const arr = getMemberArrayIndexFromMonHead(this);
  1951. editMon(arr[0], arr[1], arr[2]);
  1952. return false; //没有false将会打开链接
  1953. }
  1954. //编辑界面每个怪物的头像的拖动
  1955. function dragStartMonHead(e) {
  1956. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1957. }
  1958. //编辑界面每个怪物的头像的经过,阻止事件发生
  1959. function dropOverMonHead(e) {
  1960. e.preventDefault();
  1961. }
  1962. //编辑界面每个怪物的头像的放下
  1963. function dropMonHead(e) {
  1964. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1965. const dataTo = getMemberArrayIndexFromMonHead(this);
  1966. if ((dataTo[0] !== dataFrom[0]) ||
  1967. (dataTo[1] !== dataFrom[1]) ||
  1968. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1969. interchangeCard(dataFrom, dataTo);
  1970. }
  1971. return false; //没有false将会打开链接
  1972. }
  1973. //移动端编辑界面每个怪物的头像的放下
  1974. function touchstartMonHead(e) {
  1975. e.stopPropagation();
  1976. //console.log("开始触摸",e,this);
  1977. const tc = e.changedTouches[0];
  1978. const pX = tc.pageX,
  1979. pY = tc.pageY;
  1980. interchangeSVG.style.display = "none";
  1981. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1982. }
  1983. //移动端编辑界面每个怪物的头像的移动
  1984. function touchmoveMonHead(e) {
  1985. //console.log("移动中",e,this);
  1986. const tc = e.changedTouches[0];
  1987. const pX = tc.pageX,
  1988. pY = tc.pageY;
  1989. const rect = this.getBoundingClientRect();
  1990. const top = rect.top + document.documentElement.scrollTop;
  1991. const left = rect.left + document.documentElement.scrollLeft;
  1992. if ((pY < top) || (pY > (top + rect.height)) ||
  1993. (pX < left) || (pX > (left + rect.width))) {
  1994. interchangeSVG.style.display = "block";
  1995. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1996. } else {
  1997. interchangeSVG.style.display = "none";
  1998. }
  1999. }
  2000. //移动端编辑界面每个怪物的头像的结束
  2001. function touchendMonHead(e) {
  2002. const tc = e.changedTouches[0];
  2003. const pX = tc.pageX,
  2004. pY = tc.pageY;
  2005. //console.log("移动结束",pX,pY,e,this);
  2006. interchangeSVG.style.display = "none";
  2007. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2008. const target = allMembers.find(m => {
  2009. const rect = m.getBoundingClientRect();
  2010. const top = rect.top + document.documentElement.scrollTop;
  2011. const left = rect.left + document.documentElement.scrollLeft;
  2012. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2013. (pX > left) && (pX < (left + rect.width));
  2014. return isInRect;
  2015. });
  2016. if (target && this != target) {
  2017. //console.log("找到的对象",targets[0]);
  2018. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2019. const dataTo = getMemberArrayIndexFromMonHead(target);
  2020. if ((dataTo[0] != dataFrom[0]) ||
  2021. (dataTo[1] != dataFrom[1]) ||
  2022. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2023. interchangeCard(dataFrom, dataTo);
  2024. }
  2025. }
  2026. }
  2027. //移动端编辑界面每个怪物的头像的取消
  2028. function touchcancelMonHead(e) {
  2029. interchangeSVG.style.display = "none";
  2030. console.log("移动取消", e, this);
  2031. }
  2032. function interchangeCard(formArr, toArr) {
  2033. function changeType(member, isAssist) {
  2034. if (member.id == 0 || (isAssist && member.id == -1)) {
  2035. return new Member();
  2036. } else {
  2037. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2038. newMember.loadFromMember(member);
  2039. return newMember;
  2040. }
  2041. }
  2042. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2043. const isCopy = changeSwapToCopy.checked;
  2044. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2045. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2046. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2047. {
  2048. from = changeType(from, formArr[1]);
  2049. if (!isCopy) to = changeType(to, toArr[1]);
  2050. } else if (isCopy) {
  2051. const newFrom = new from.constructor();
  2052. newFrom.loadFromMember(from);
  2053. from = newFrom;
  2054. }
  2055. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2056. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2057. creatNewUrl(); //刷新URL
  2058. refreshAll(formation); //刷新全部
  2059. }
  2060. function switchLeader(e)
  2061. {
  2062. const headDom = this.parentNode;
  2063. const arr = getMemberArrayIndexFromMonHead(headDom);
  2064. const team = formation.teams[arr[0]];
  2065. const member = team[arr[1]][arr[2]];
  2066. const card = Cards[member.id] || Cards[0];
  2067. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2068. if (skills.length < 1) return;
  2069. const skill = skills[0];
  2070. if (team[3] > 0) //如果队伍已经换了队长
  2071. {
  2072. if (skill.type == 227 //固定与右侧换队长
  2073. || team[3] == arr[2]) //点的就是换的队长
  2074. {
  2075. team[3] = 0; //还原
  2076. }else
  2077. {
  2078. team[3] = arr[2]; //改变成任何能点的换队长
  2079. }
  2080. }else //如果队伍没有换队长
  2081. {
  2082. if (skill.type == 227) //固定与右侧换队长
  2083. {
  2084. let myTeam = team.slice(0,5);
  2085. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2086. }
  2087. else if(arr[2] > 0) //如果点的不是原队长
  2088. {
  2089. team[3] = arr[2]; //接换成新队长
  2090. }
  2091. }
  2092. creatNewUrl(); //刷新URL
  2093. refreshAll(formation); //刷新全部
  2094. e.stopPropagation();
  2095. e.preventDefault();
  2096. }
  2097. //所有怪物头像,添加拖动交换的代码
  2098. allMembers.forEach(m => {
  2099. //点击
  2100. m.onclick = clickMonHead;
  2101. //拖动
  2102. m.draggable = true;
  2103. m.ondragstart = dragStartMonHead;
  2104. m.ondragover = dropOverMonHead;
  2105. m.ondrop = dropMonHead;
  2106. //触摸
  2107. m.ontouchstart = touchstartMonHead;
  2108. m.ontouchmove = touchmoveMonHead;
  2109. m.ontouchend = touchendMonHead;
  2110. m.ontouchcancel = touchcancelMonHead;
  2111. //子元素
  2112. m.querySelector(".switch-leader").onclick = switchLeader;
  2113. });
  2114. //添加徽章
  2115. const className_ChoseBadges = "show-all-badges";
  2116. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2117. //徽章
  2118. const teamBadge = teamBigBox.querySelector(".team-badge");
  2119. if (!teamBadge) return;
  2120. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2121. function setBadge() {
  2122. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2123. const team = formation.teams[teamIdx];
  2124. teamBadge.classList.remove(className_ChoseBadges);
  2125. team[2] = parseInt(this.value, 10);
  2126. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2127. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2128. creatNewUrl();
  2129. } else {
  2130. teamBadge.classList.add(className_ChoseBadges);
  2131. }
  2132. }
  2133. badges.forEach(badge => badge.onclick = setBadge);
  2134. });
  2135. //显示HP的详细值
  2136. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2137. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2138. {
  2139. const dialogContent = this.querySelector(".dialog-content");
  2140. const fragment = document.createDocumentFragment();
  2141. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2142. {
  2143. const table = document.createElement("table");
  2144. table.className = "hp-range-table";
  2145. table.setAttribute("data-attr", attr);
  2146. table.createCaption();
  2147. const tHead = table.createTHead();
  2148. const tBody = table.createTBody();
  2149. const rangeRow = tHead.insertRow();
  2150. rangeRow.className = "hp-range";
  2151. rangeRow.appendChild(document.createElement("th"));
  2152. const rageHpRow = tBody.insertRow();
  2153. rageHpRow.className = "general";
  2154. rageHpRow.appendChild(document.createElement("th"));
  2155. const rageHpNoAwokenRow = tBody.insertRow();
  2156. rageHpNoAwokenRow.className = "awoken-bind";
  2157. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2158. const reduceRow = tBody.insertRow();
  2159. reduceRow.className = "reduce-scale";
  2160. reduceRow.appendChild(document.createElement("th"));
  2161. const reduceHpRow = tBody.insertRow();
  2162. reduceHpRow.className = "reduce-general";
  2163. reduceHpRow.appendChild(document.createElement("th"));
  2164. const reduceHpNoAwokenRow = tBody.insertRow();
  2165. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2166. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2167. reduceRanges.forEach(range=>{
  2168. const hpRange = rangeRow.insertCell();
  2169. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2170. hpRangeMin.className = "hp-range-min";
  2171. hpRangeMin.textContent = range.min;
  2172. hpRange.appendChild(document.createTextNode(" ~ "));
  2173. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2174. hpRangeMax.className = "hp-range-max";
  2175. hpRangeMax.textContent = range.max;
  2176. const hpGeneral = rageHpRow.insertCell();
  2177. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  2178. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2179. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  2180. const reduce = reduceRow.insertCell();
  2181. const reduceScale = reduce.appendChild(document.createElement("span"));
  2182. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2183. if (range.probability < 1)
  2184. {
  2185. reduce.appendChild(document.createTextNode("("));
  2186. const reduceProb = reduce.appendChild(document.createElement("span"));
  2187. reduceProb.className = "reduce-probability";
  2188. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2189. reduce.appendChild(document.createTextNode(")"));
  2190. }
  2191. const reduceGeneral = reduceHpRow.insertCell();
  2192. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  2193. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2194. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  2195. });
  2196. return table;
  2197. }
  2198. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2199. {
  2200. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2201. }
  2202. else //只有阶梯盾
  2203. {
  2204. const reduceRanges = reduceAttrRanges[0];
  2205. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2206. }
  2207. dialogContent.innerHTML = "";
  2208. dialogContent.appendChild(fragment);
  2209. this.classList.remove(className_displayNone);
  2210. }
  2211. hpDetailDialog.close = function()
  2212. {
  2213. this.classList.add(className_displayNone);
  2214. }
  2215. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  2216. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  2217. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2218. reduceDetailsBars.forEach(bar => {
  2219. bar.onclick = function(){
  2220. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2221. };
  2222. });
  2223. //设置地下城倍率
  2224. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2225. dungeonEnchanceDialog.show = function(formation)
  2226. {
  2227. const dialogContent = this.querySelector(".dialog-content");
  2228. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2229. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2230. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2231. let dge = formation.dungeonEnchance;
  2232. for (const rareDom of rareDoms)
  2233. {
  2234. rareDom.checked = dge.rarities.includes(parseInt(rareDom.value));
  2235. }
  2236. for (const attrDom of attrDoms)
  2237. {
  2238. attrDom.checked = dge.attrs.includes(parseInt(attrDom.value));
  2239. }
  2240. for (const typeDom of typeDoms)
  2241. {
  2242. typeDom.checked = dge.types.includes(parseInt(typeDom.value));
  2243. }
  2244. dialogContent.querySelector("#dungeon-hp").value = dge.rate.hp;
  2245. dialogContent.querySelector("#dungeon-atk").value = dge.rate.atk;
  2246. dialogContent.querySelector("#dungeon-rcv").value = dge.rate.rcv;
  2247. this.classList.remove(className_displayNone);
  2248. }
  2249. dungeonEnchanceDialog.close = function()
  2250. {
  2251. this.classList.add(className_displayNone);
  2252. }
  2253. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2254. dungeonEnchanceDialogConfirm.onclick = function(){
  2255. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2256. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2257. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2258. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2259. const rarities = rareDoms.map(rareDom=>rareDom.checked ? parseInt(rareDom.value) : undefined).filter(v=>!isNaN(v));
  2260. const attrs = attrDoms.map(attrDom=>attrDom.checked ? parseInt(attrDom.value) : undefined).filter(v=>!isNaN(v));
  2261. const types = typeDoms.map(typeDom=>typeDom.checked ? parseInt(typeDom.value) : undefined).filter(v=>!isNaN(v));
  2262. let dge = formation.dungeonEnchance;
  2263. dge.rarities = rarities;
  2264. dge.attrs = attrs;
  2265. dge.types = types;
  2266. dge.rate.hp = parseInt(dialogContent.querySelector("#dungeon-hp").value);
  2267. dge.rate.atk = parseInt(dialogContent.querySelector("#dungeon-atk").value);
  2268. dge.rate.rcv = parseInt(dialogContent.querySelector("#dungeon-rcv").value);
  2269. dungeonEnchanceDialog.close();
  2270. creatNewUrl();
  2271. refreshAll(formation);
  2272. };
  2273. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2274. dungeonEnchanceDialogClear.onclick = function(){
  2275. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2276. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2277. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2278. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2279. for (const rareDom of rareDoms)
  2280. {
  2281. rareDom.checked = false;
  2282. }
  2283. for (const attrDom of attrDoms)
  2284. {
  2285. attrDom.checked = false;
  2286. }
  2287. for (const typeDom of typeDoms)
  2288. {
  2289. typeDom.checked = false;
  2290. }
  2291. dialogContent.querySelector("#dungeon-hp").value = 1;
  2292. dialogContent.querySelector("#dungeon-atk").value = 1;
  2293. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2294. };
  2295. const dungeonEnchanceDialogOpen = controlBox.querySelector(".btn-set-dungeon-enchance");
  2296. dungeonEnchanceDialogOpen.onclick = function(){
  2297. dungeonEnchanceDialog.show(formation);
  2298. };
  2299. //编辑框
  2300. editBox.mid = null; //储存怪物id
  2301. editBox.latent = []; //储存潜在觉醒
  2302. editBox.isAssist = false; //储存是否为辅助宠物
  2303. editBox.monsterHead = null;
  2304. editBox.latentBox = null;
  2305. editBox.memberIdx = []; //储存队伍数组下标
  2306. editBox.show = function() {
  2307. this.classList.remove(className_displayNone);
  2308. formationBox.classList.add("blur-bg");
  2309. controlBox.classList.add("blur-bg");
  2310. };
  2311. editBox.hide = function() {
  2312. this.classList.add(className_displayNone);
  2313. formationBox.classList.remove("blur-bg");
  2314. controlBox.classList.remove("blur-bg");
  2315. };
  2316. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  2317. const searchBox = editBox.querySelector(".search-box");
  2318. const settingBox = editBox.querySelector(".setting-box");
  2319. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  2320. mSeriesId.onclick = function() { //搜索系列
  2321. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2322. if (seriesId > 0) {
  2323. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2324. }
  2325. };
  2326. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  2327. mCollabId.onclick = function() { //搜索合作
  2328. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2329. if (collabId > 0); {
  2330. showSearch(Cards.filter(card => card.collabId == collabId));
  2331. }
  2332. };
  2333. //以字符串搜索窗口
  2334. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2335. function searchByString(str)
  2336. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2337. str = str.trim();
  2338. if (str.length>0)
  2339. {
  2340. return Cards.filter(card =>
  2341. {
  2342. const names = [card.name];
  2343. if (card.otLangName)
  2344. {
  2345. names.push(...Object.values(card.otLangName));
  2346. }
  2347. const tags = card.altName.concat();
  2348. if (card.otTags)
  2349. {
  2350. tags.push(...card.otTags);
  2351. }
  2352. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2353. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2354. }
  2355. );
  2356. }else
  2357. {
  2358. return [];
  2359. }
  2360. }
  2361. function copyString(input)
  2362. {
  2363. input.focus(); //设input为焦点
  2364. input.select(); //选择全部
  2365. if (document.execCommand('copy')) {
  2366. document.execCommand('copy');
  2367. }
  2368. //input.blur(); //取消焦点
  2369. }
  2370. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  2371. {
  2372. const stringSearchContent = this.querySelector(".dialog-content");
  2373. const fragment = document.createDocumentFragment();
  2374. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2375. {
  2376. const ul_original = document.createElement("ul");
  2377. ul_original.className = "original-string";
  2378. originalStrArr.forEach(str=>{
  2379. const li = ul_original.appendChild(document.createElement("li"));
  2380. const ipt = li.appendChild(document.createElement("input"));
  2381. ipt.className = "string-value";
  2382. ipt.value = str;
  2383. ipt.readOnly = true;
  2384. const copyBtn = li.appendChild(document.createElement("button"));
  2385. copyBtn.className = "string-copy";
  2386. copyBtn.onclick = function(){copyString(ipt)};
  2387. const searchBtn = li.appendChild(document.createElement("button"));
  2388. searchBtn.className = "string-search";
  2389. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2390. });
  2391. fragment.appendChild(ul_original);
  2392. }
  2393. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2394. {
  2395. const ul_additional = document.createElement("ul");
  2396. ul_additional.className = "additional-string";
  2397. additionalStrArr.forEach(str=>{
  2398. const li = ul_additional.appendChild(document.createElement("li"));
  2399. const ipt = li.appendChild(document.createElement("input"));
  2400. ipt.className = "string-value";
  2401. ipt.value = str;
  2402. ipt.readOnly = true;
  2403. const searchBtn = li.appendChild(document.createElement("button"));
  2404. searchBtn.className = "string-search";
  2405. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2406. });
  2407. fragment.appendChild(ul_additional);
  2408. }
  2409. stringSearchContent.innerHTML = "";
  2410. stringSearchContent.appendChild(fragment);
  2411. this.classList.remove(className_displayNone);
  2412. }
  2413. stringSearchDialog.close = function()
  2414. {
  2415. this.classList.add(className_displayNone);
  2416. }
  2417. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  2418. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  2419. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  2420. mAltName.onclick = function() { //搜索合作
  2421. //const mid = parseInt(this.getAttribute('data-monId'));
  2422. const card = Cards[editBox.mid];
  2423. if (card)
  2424. {
  2425. stringSearchDialog.show(card.altName, card.otTags);
  2426. }
  2427. };
  2428. //创建一个新的怪物头像
  2429. editBox.createCardHead = function(id, options = {}) {
  2430. function clickHeadToNewMon() {
  2431. monstersID.value = this.card.id;
  2432. monstersID.onchange();
  2433. return false; //取消链接的默认操作
  2434. }
  2435. const cli = document.createElement("li");
  2436. const cdom = cli.head = createCardA(options);
  2437. cli.appendChild(cdom);
  2438. changeid({ id: id }, cdom);
  2439. const card = Cards[id];
  2440. cli.card = card;
  2441. if (card.canAssist)
  2442. cli.classList.add("allowable-assist");
  2443. if (options.showCD)
  2444. {
  2445. const CDPreview = cli.appendChild(document.createElement("div"));
  2446. CDPreview.className = "cd-preview";
  2447. if (card.activeSkillId>0)
  2448. {
  2449. const skill = Skills[card.activeSkillId];
  2450. const CD_Max = skill.initialCooldown;
  2451. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2452. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2453. CD_MinDom.className = "cd-min";
  2454. if (CD_Max !== CD_Min)
  2455. {
  2456. CD_MinDom.textContent = CD_Min;
  2457. }else
  2458. {
  2459. CD_MinDom.classList.add(className_displayNone);
  2460. }
  2461. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2462. CD_MaxDom.className = "cd-max";
  2463. CD_MaxDom.textContent = CD_Max;
  2464. }
  2465. }
  2466. //产生一个能力值列表
  2467. function creatAbilitiesList(abilities) {
  2468. const abilitiesPreview = document.createElement("ul");
  2469. abilitiesPreview.className = "abilities-preview";
  2470. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2471. hpDom.className = "hp-preview";
  2472. hpDom.textContent = abilities.hp;
  2473. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2474. atkDom.className = "atk-preview";
  2475. atkDom.textContent = abilities.atk;
  2476. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2477. rcvDom.className = "rcv-preview";
  2478. rcvDom.textContent = abilities.rcv;
  2479. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2480. indexDom.className = "index-preview";
  2481. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2482. return abilitiesPreview;
  2483. }
  2484. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2485. {
  2486. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2487. if (options.showAbilities && abilities_2status)
  2488. {
  2489. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2490. }
  2491. if (options.showAbilitiesWithAwoken && abilities_2status)
  2492. {
  2493. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2494. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2495. }
  2496. }
  2497. if (options.showAwoken)
  2498. {
  2499. //产生一个觉醒列表
  2500. function creatAwokenList(awokens) {
  2501. const ul = document.createElement("ul");
  2502. ul.className = "awoken-ul";
  2503. awokens.forEach(ak=>{
  2504. const li = ul.appendChild(document.createElement("li"));
  2505. const icon = li.appendChild(document.createElement("icon"));
  2506. icon.className = "awoken-icon";
  2507. icon.setAttribute("data-awoken-icon",ak);
  2508. });
  2509. return ul;
  2510. }
  2511. const awokenPreview = cli.appendChild(document.createElement("div"));
  2512. awokenPreview.className = "awoken-preview";
  2513. if (card.awakenings.length)
  2514. {
  2515. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2516. akUl.classList.add("awoken-preview-awakenings");
  2517. }
  2518. if (card.superAwakenings.length)
  2519. {
  2520. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2521. sakUl.classList.add("awoken-preview-superAwakenings");
  2522. }
  2523. }
  2524. if (options.customAddition)
  2525. {
  2526. options.customAddition.forEach(func=>{
  2527. const c_addition = cli.appendChild(document.createElement("div"));
  2528. c_addition.className = "custom-addition";
  2529. let content = func(card);
  2530. if (typeof content == "string" || typeof content == "number")
  2531. {
  2532. content = document.createTextNode(content);
  2533. }
  2534. c_addition.appendChild(content);
  2535. });
  2536. }
  2537. cli.onclick = clickHeadToNewMon;
  2538. return cli;
  2539. };
  2540. //显示进化树
  2541. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  2542. evolutionaryTreeMask.initialize = function(monid)
  2543. {
  2544. const maskContent = this.querySelector(".mask-content");
  2545. const fragment = document.createDocumentFragment();
  2546. const evoTree = new EvoTree(monid);
  2547. fragment.appendChild(evoTree.toListNode());
  2548. maskContent.innerHTML = "";
  2549. maskContent.appendChild(fragment);
  2550. }
  2551. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2552. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  2553. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  2554. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  2555. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  2556. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  2557. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2558. const s_typesDiv = searchBox.querySelector(".types-div");
  2559. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2560. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2561. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2562. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2563. function s_types_onchange(){
  2564. const newClassName = `type-killer-${this.value}`;
  2565. toggleDomClassName(this.checked && s_typeAndOr.checked, newClassName, s_typesUl);
  2566. }
  2567. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2568. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2569. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2570. function s_types_latentli_onclick(){
  2571. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2572. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2573. s_types.forEach(checkbox=>{
  2574. const type = parseInt(checkbox.value);
  2575. checkbox.checked = killerTypes.includes(type);
  2576. });
  2577. }
  2578. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2579. s_typeAndOr.onchange = function(){
  2580. s_types.forEach(checkBox=>checkBox.onchange());
  2581. toggleDomClassName(this.checked, className_displayNone, s_types_latentUl);
  2582. };
  2583. s_typeAndOr.onchange();
  2584. //稀有度筛选
  2585. const s_rareDiv = searchBox.querySelector(".rare-div");
  2586. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2587. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2588. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2589. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2590. function s_rareIcons_onclick()
  2591. {
  2592. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2593. const radioLow = s_rareLows.find(radio=>radio.checked);
  2594. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2595. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2596. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2597. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2598. rangeLow != rangeHigh ?
  2599. thisValue :
  2600. (
  2601. thisValue == rangeLow ?
  2602. 1 :
  2603. Math.min(thisValue,rangeLow)
  2604. )
  2605. )).checked = true;
  2606. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2607. rangeLow != rangeHigh ?
  2608. thisValue :
  2609. (
  2610. thisValue == rangeLow ?
  2611. 10 :
  2612. Math.max(thisValue,rangeHigh)
  2613. )
  2614. )).checked = true;
  2615. }
  2616. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2617. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2618. s_rareClear.onclick = function(){
  2619. s_rareLows[0].checked = true;
  2620. s_rareHighs[s_rareHighs.length-1].checked = true;
  2621. }
  2622. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2623. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2624. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2625. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2626. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2627. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2628. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2629. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2630. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2631. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2632. const s_noHenshin = searchBox.querySelector("#no-henshin"); //只搜索非变身
  2633. //强调箱子拥有开关
  2634. const s_boxHave = document.getElementById("box-have");
  2635. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  2636. s_boxHave.onchange = function(e) {
  2637. toggleDomClassName(this.checked, "emphasize-box-have");
  2638. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2639. };
  2640. s_boxHave.onchange(false);
  2641. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2642. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  2643. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2644. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2645. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2646. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2647. s_includeSuperAwoken.onchange = function() {
  2648. toggleDomClassName(this.checked, className_displayNone, s_sawokensDiv);
  2649. };
  2650. s_includeSuperAwoken.onchange();
  2651. //显示官方觉醒排序开关
  2652. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  2653. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  2654. s_showOfficialAwokenSorting.onchange = function(e){
  2655. const checked = this.checked;
  2656. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  2657. const fragmentAwoken = document.createDocumentFragment();
  2658. const fragmentSawoken = document.createDocumentFragment();
  2659. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2660. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2661. function getIconId(li) {
  2662. return parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  2663. }
  2664. for (const id of awokenSorting) {
  2665. const li = s_awokensLi.find(li=>getIconId(li) === id);
  2666. fragmentAwoken.appendChild(li);
  2667. }
  2668. for (const id of sawokenSorting) {
  2669. const li = s_sawokensLi.find(li=>getIconId(li) === id);
  2670. fragmentSawoken.appendChild(li);
  2671. }
  2672. const className = "official-awoken-sorting";
  2673. toggleDomClassName(checked, className, s_awokensDiv);
  2674. toggleDomClassName(checked, className, s_sawokensDiv);
  2675. s_awokensUl.appendChild(fragmentAwoken);
  2676. s_sawokensUl.appendChild(fragmentSawoken);
  2677. };
  2678. s_showOfficialAwokenSorting.onchange(false);
  2679. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2680. function search_awokenAdd1() {
  2681. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2682. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2683. if (count < maxCount) {
  2684. count++;
  2685. this.setAttribute("data-awoken-count", count);
  2686. const iconLi = document.createElement("li");
  2687. const icon = iconLi.appendChild(document.createElement("icon"))
  2688. icon.className = "awoken-icon";
  2689. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2690. icon.onclick = search_awokenSub1;
  2691. s_selectedAwokensUl.appendChild(iconLi);
  2692. }
  2693. }
  2694. function search_awokenSub1() {
  2695. const awokenId = this.getAttribute("data-awoken-icon");
  2696. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2697. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2698. if (count > 0) {
  2699. count--;
  2700. awokenIcon.setAttribute("data-awoken-count", count);
  2701. }
  2702. this.parentNode.remove();
  2703. }
  2704. s_awokensIcons.forEach(b => {
  2705. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2706. });
  2707. const awokenClear = searchBox.querySelector(".awoken-clear");
  2708. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  2709. awokenClear.onclick = function() { //清空觉醒选项
  2710. s_awokensIcons.forEach(t => {
  2711. t.setAttribute("data-awoken-count", 0);
  2712. });
  2713. s_selectedAwokensUl.innerHTML = "";
  2714. };
  2715. sawokenClear.onclick = function() { //清空超觉醒选项
  2716. s_sawokens.forEach(t => {
  2717. t.checked = false;
  2718. });
  2719. };
  2720. //特殊搜索部分
  2721. const s_specialDiv = searchBox.querySelector(".special-div");
  2722. const specialAdd = s_specialDiv.querySelector(".special-add");
  2723. const specialClear = s_specialDiv.querySelector(".special-clear");
  2724. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  2725. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  2726. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  2727. function newSpecialSearchOption(func, idx1, idx2)
  2728. {
  2729. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  2730. return new Option(funcName + (func.addition ? " " + localTranslating.addition_display : ""), idx1 + (idx2 != null ? "|" + idx2 : ""));
  2731. }
  2732. specialSearchFunctions.forEach((sfunc,idx)=>{
  2733. if (sfunc.group)
  2734. {
  2735. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  2736. const optgroup = specialFirstSelect.appendChild(document.createElement("optgroup"));
  2737. optgroup.label = groupName;
  2738. if (sfunc.functions)
  2739. {
  2740. sfunc.functions.forEach((_sfunc,_idx)=>{
  2741. optgroup.appendChild(newSpecialSearchOption(_sfunc, idx, _idx));
  2742. });
  2743. }
  2744. }else
  2745. {
  2746. specialFirstSelect.options.add(newSpecialSearchOption(sfunc, idx));
  2747. }
  2748. });
  2749. specialAdd.onclick = function()
  2750. {
  2751. specialFilterUl.appendChild(specialFilterFirstLi.cloneNode(true));
  2752. }
  2753. specialAdd.onclick(); //先运行一次产生两个
  2754. specialClear.onclick = function()
  2755. {
  2756. /*for (let ci = specialFilterUl.children.length-1; ci>0; ci--)
  2757. {
  2758. specialFilterUl.children[ci].remove();
  2759. }*/
  2760. specialFilterUl.innerHTML = "";
  2761. specialFilterUl.appendChild(specialFilterFirstLi);
  2762. specialFirstSelect.selectedIndex = 0;
  2763. }
  2764. const s_controlDiv = searchBox.querySelector(".control-div");
  2765. const searchStart = s_controlDiv.querySelector(".search-start");
  2766. const searchClose = s_controlDiv.querySelector(".search-close");
  2767. const searchClear = s_controlDiv.querySelector(".search-clear");
  2768. function returnCheckedInput(ipt) {
  2769. return ipt.checked;
  2770. }
  2771. function returnInputValue(ipt) {
  2772. return ipt.value;
  2773. }
  2774. function Str2Int(str) {
  2775. return parseInt(str, 10);
  2776. }
  2777. //将搜索结果显示出来(也可用于其他的搜索)
  2778. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  2779. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  2780. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  2781. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  2782. const searchResultCount = searchBox.querySelector(".search-list-length");
  2783. showSearch = function(searchArr, customAdditionalFunction)
  2784. {
  2785. if (!Array.isArray(searchArr))
  2786. { //如果不是数组就直接取消下一步
  2787. return;
  2788. }
  2789. if (searchArr.some(card=>typeof card == "number"))
  2790. { //如果传入的是数字,就转成card对象
  2791. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  2792. }
  2793. searchBox.classList.remove(className_displayNone);
  2794. editBox.show();
  2795. const createCardHead = editBox.createCardHead;
  2796. searchMonList.classList.add(className_displayNone);
  2797. searchMonList.innerHTML = ""; //清空旧的
  2798. if (Array.isArray(searchMonList.originalHeads))
  2799. {
  2800. searchMonList.originalHeads.forEach(item=>item = null);
  2801. searchMonList.originalHeads = null;
  2802. }
  2803. if (searchArr.length > 0) {
  2804. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2805. //获取原始排序的头像列表
  2806. const additionalOption = { //搜索列表的额外选项
  2807. showAwoken: s_add_show_awoken.checked,
  2808. showCD: s_add_show_CD.checked,
  2809. showAbilities: s_add_show_abilities.checked,
  2810. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  2811. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  2812. };
  2813. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  2814. searchMonList.customAddition = additionalOption.customAddition;
  2815. //对头像列表进行排序
  2816. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2817. headsArray.forEach(head => fragment.appendChild(head));
  2818. searchMonList.appendChild(fragment);
  2819. //目前这里添加会导致无限循环,无法后退
  2820. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  2821. //const state = {searchArr:idArr,mid:editBox.mid};
  2822. //history.pushState(state, null, location);
  2823. }
  2824. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  2825. searchMonList.classList.remove(className_displayNone);
  2826. };
  2827. //对已经搜索到的Cards重新附加显示
  2828. function reShowSearch()
  2829. {
  2830. if (Array.isArray(searchMonList.originalHeads))
  2831. {
  2832. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  2833. showSearch(oldArr, searchMonList.customAddition);
  2834. }
  2835. }
  2836. s_add_show_awoken.onchange = reShowSearch;
  2837. s_add_show_CD.onchange = reShowSearch;
  2838. s_add_show_abilities.onchange = reShowSearch;
  2839. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  2840. const startSearch = function(cards, customAdditionalFunction) {
  2841. if (customAdditionalFunction == undefined) customAdditionalFunction = [];
  2842. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  2843. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  2844. let attr1, attr2;
  2845. if (attr1Filter.length > 0) {
  2846. if (!isNaN(attr1Filter[0])) {
  2847. attr1 = parseInt(attr1Filter[0], 10);
  2848. } else {
  2849. attr1 = null;
  2850. }
  2851. }
  2852. if (attr2Filter.length > 0) {
  2853. if (!isNaN(attr2Filter[0])) {
  2854. attr2 = parseInt(attr2Filter[0], 10);
  2855. } else {
  2856. attr2 = null;
  2857. }
  2858. }
  2859. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2860. const rareFilter = [
  2861. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2862. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2863. ];
  2864. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2865. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  2866. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  2867. return {
  2868. id: awokenIndex,
  2869. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  2870. };
  2871. });
  2872. let searchResult = searchCards(cards,
  2873. attr1, attr2,
  2874. s_fixMainColor.checked,
  2875. typesFilter,
  2876. s_typeAndOr.checked,
  2877. rareFilter,
  2878. awokensFilter,
  2879. sawokensFilter,
  2880. s_awokensEquivalent.checked,
  2881. s_includeSuperAwoken.checked,
  2882. s_canAssist.checked,
  2883. s_noHenshin.checked,
  2884. );
  2885. //进行特殊附加搜索
  2886. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter")).map(select=>{
  2887. const indexs = select.value.split("|").map(Number);
  2888. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  2889. return funcObj;
  2890. });
  2891. searchResult = specialFilters.reduce((pre,funcObj)=>
  2892. {
  2893. if (!funcObj) return pre;
  2894. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  2895. return funcObj.function(pre); //结果进一步筛选
  2896. }, searchResult);
  2897. showSearch(searchResult, customAdditionalFunction);
  2898. };
  2899. searchBox.startSearch = startSearch;
  2900. searchStart.onclick = function() {
  2901. startSearch(Cards);
  2902. };
  2903. searchClose.onclick = function() {
  2904. searchBox.classList.add(className_displayNone);
  2905. };
  2906. searchClear.onclick = function() { //清空搜索选项
  2907. s_attr1s[0].checked = true;
  2908. s_attr2s[0].checked = true;
  2909. s_types.forEach(t => {
  2910. t.checked = false;
  2911. });
  2912. s_typeAndOr.onchange();
  2913. s_rareClear.onclick();
  2914. awokenClear.onclick();
  2915. sawokenClear.onclick();
  2916. specialClear.onclick();
  2917. searchMonList.originalHeads = null;
  2918. searchResultCount.setAttribute("data-search-result-count", 0);
  2919. searchMonList.innerHTML = "";
  2920. };
  2921. const s_sortList = s_controlDiv.querySelector(".sort-list");
  2922. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  2923. //对heads重新排序
  2924. function sortHeadsArray(heads) {
  2925. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  2926. const sortIndex = parseInt(s_sortList.value, 10);
  2927. const reverse = s_sortReverse.checked;
  2928. let headsArray = heads.concat();
  2929. headsArray.sort((head_a, head_b) => {
  2930. const card_a = head_a.card,
  2931. card_b = head_b.card;
  2932. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  2933. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  2934. return sortNumber;
  2935. });
  2936. if (reverse) headsArray.reverse();
  2937. return headsArray;
  2938. }
  2939. //对已经搜索到的Cards重新排序
  2940. function reSortCards() {
  2941. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2942. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  2943. searchMonList.classList.add(className_displayNone);
  2944. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2945. headsArray.forEach(head => fragment.appendChild(head));
  2946. searchMonList.appendChild(fragment);
  2947. searchMonList.classList.remove(className_displayNone);
  2948. }
  2949. s_sortList.onchange = reSortCards;
  2950. s_sortReverse.onchange = reSortCards;
  2951. sort_function_list.forEach((sfunc, idx) => {
  2952. const newOpt = new Option(sfunc.name, idx);
  2953. newOpt.setAttribute("data-tag", sfunc.tag);
  2954. s_sortList.options.add(newOpt);
  2955. });
  2956. //id搜索
  2957. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2958. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  2959. function idChange(e)
  2960. {
  2961. if (/^\d+$/.test(this.value)) {
  2962. const newId = parseInt(this.value, 10);
  2963. if (editBox.mid != newId) //避免多次运行oninput、onchange
  2964. {
  2965. editBox.mid = newId;
  2966. if (isGuideMod)
  2967. {
  2968. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  2969. const state = {searchArr:idArr,mid:newId};
  2970. const locationURL = new URL(location);
  2971. if (newId === 0) {
  2972. locationURL.searchParams.delete('id');
  2973. history.pushState(state, null, locationURL);
  2974. }else
  2975. {
  2976. locationURL.searchParams.set('id', newId);
  2977. history.pushState(state, null, locationURL);
  2978. }
  2979. }
  2980. editBoxChangeMonId(newId);
  2981. }
  2982. return true;
  2983. }else
  2984. {
  2985. return false;
  2986. }
  2987. }
  2988. monstersID.onchange = idChange;
  2989. monstersID.onkeydown = function(e) {
  2990. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  2991. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  2992. {
  2993. showSearch(searchByString(this.value));
  2994. }
  2995. }
  2996. //输入id数字即时更新的开关
  2997. const realTimeClassName = 'real-time-change-card';
  2998. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  2999. s_realTimeChangeCard.onchange = function(e) {
  3000. monstersID.oninput = this.checked ? idChange : null;
  3001. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3002. }
  3003. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3004. s_realTimeChangeCard.onchange(false);
  3005. //字符串搜索
  3006. btnSearchByString.onclick = function() {
  3007. showSearch(searchByString(monstersID.value));
  3008. };
  3009. //觉醒
  3010. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  3011. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3012. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3013. function checkAwoken() {
  3014. const card = Cards[editBox.mid ?? 0];
  3015. const value = parseInt(this.value, 10);
  3016. awokenCountLabel.setAttribute(dataAttrName, value);
  3017. toggleDomClassName(value > 0 && value == card.awakenings.length, "full-awoken", awokenCountLabel);
  3018. reCalculateAbility();
  3019. }
  3020. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3021. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3022. function playVoiceAwoken() { //点击label才播放语音
  3023. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3024. const card = Cards[editBox.mid];
  3025. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3026. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3027. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  3028. }
  3029. }
  3030. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3031. //超觉醒
  3032. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3033. monEditSAwokensRow.swaokenIndex = -1;
  3034. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  3035. function notCheckMyself() {
  3036. const value = parseInt(this.value, 10);
  3037. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  3038. monEditSAwokens[0].click();
  3039. } else {
  3040. monEditSAwokensRow.swaokenIndex = value;
  3041. }
  3042. }
  3043. monEditSAwokens.forEach(akDom => {
  3044. akDom.onclick = notCheckMyself;
  3045. });
  3046. //3个快速设置this.ipt为自己的value
  3047. function setIptToMyValue() {
  3048. if (this.ipt.value != this.value) {
  3049. this.ipt.value = this.value;
  3050. this.ipt.onchange();
  3051. }
  3052. }
  3053. //等级
  3054. const monEditLv = settingBox.querySelector(".m-level");
  3055. monEditLv.onchange = function() {
  3056. reCalculateExp();
  3057. reCalculateAbility();
  3058. };
  3059. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3060. const monLvExp = settingBox.querySelector(".m-level-exp");
  3061. monEditLvMin.ipt = monEditLv;
  3062. monEditLvMin.onclick = setIptToMyValue;
  3063. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3064. monEditLvMax.ipt = monEditLv;
  3065. monEditLvMax.onclick = setIptToMyValue;
  3066. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3067. monEditLv110.ipt = monEditLv;
  3068. monEditLv110.onclick = setIptToMyValue;
  3069. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3070. monEditLv120.ipt = monEditLv;
  3071. monEditLv120.onclick = setIptToMyValue;
  3072. //编辑界面重新计算怪物的经验值
  3073. function reCalculateExp() {
  3074. const monid = editBox.mid;
  3075. const level = parseInt(monEditLv.value || 0, 10);
  3076. const tempMon = {
  3077. id: monid,
  3078. level: level
  3079. };
  3080. const needExpArr = calculateExp(tempMon);
  3081. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3082. }
  3083. editBox.reCalculateExp = reCalculateExp;
  3084. //三维
  3085. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3086. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3087. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3088. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3089. //加蛋
  3090. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3091. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  3092. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  3093. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  3094. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  3095. monEditAddHp.onchange = reCalculateAbility;
  3096. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  3097. monEditAddAtk.onchange = reCalculateAbility;
  3098. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  3099. monEditAddRcv.onchange = reCalculateAbility;
  3100. //3个快速设置按钮
  3101. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  3102. monEditAddHpBtn.ipt = monEditAddHp;
  3103. monEditAddHpBtn.onclick = setIptToMyValue;
  3104. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  3105. monEditAddAtkBtn.ipt = monEditAddAtk;
  3106. monEditAddAtkBtn.onclick = setIptToMyValue;
  3107. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  3108. monEditAddRcvBtn.ipt = monEditAddRcv;
  3109. monEditAddRcvBtn.onclick = setIptToMyValue;
  3110. //297按钮
  3111. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  3112. monEditAdd297.onclick = function() {
  3113. monEditAddHp.value = 99;
  3114. monEditAddAtk.value = 99;
  3115. monEditAddRcv.value = 99;
  3116. reCalculateAbility();
  3117. };
  3118. //潜觉
  3119. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  3120. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  3121. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  3122. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3123. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3124. refreshLatent(latent, monid, monEditLatents);
  3125. };
  3126. //隐藏少用潜觉开关
  3127. const s_hideLessUseLetent = document.getElementById("hide-less-use-latent");
  3128. s_hideLessUseLetent.checked = localStorage_getBoolean(cfgPrefix + s_hideLessUseLetent.id);
  3129. s_hideLessUseLetent.onchange = function(e) {
  3130. toggleDomClassName(this.checked, this.id, monEditLatentAllowableUl);
  3131. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3132. }
  3133. s_hideLessUseLetent.onchange(false);
  3134. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3135. const skillBox = rowSkill.querySelector(".skill-box");
  3136. const skillTitle = skillBox.querySelector(".skill-name");
  3137. const skillCD = skillBox.querySelector(".skill-cd");
  3138. const skillLevel = skillBox.querySelector(".m-skill-level");
  3139. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3140. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3141. skillTitle.onclick = fastShowSkill;
  3142. skillLevel.onchange = function() {
  3143. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3144. const skill = Skills[card.activeSkillId];
  3145. skillCD.textContent = skill.initialCooldown - this.value + 1;
  3146. };
  3147. skillLevel_1.ipt = skillLevel;
  3148. skillLevel_1.onclick = setIptToMyValue;
  3149. skillLevel_Max.ipt = skillLevel;
  3150. skillLevel_Max.onclick = setIptToMyValue;
  3151. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3152. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3153. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3154. lskillTitle.onclick = fastShowSkill;
  3155. //显示原文开关
  3156. const showSkillOriginal = document.getElementById("show-skill-original");
  3157. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3158. showSkillOriginal.onchange = function(e) {
  3159. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3160. toggleDomClassName(this.checked, this.id, skillBox);
  3161. toggleDomClassName(this.checked, this.id, leaderSkillBox);
  3162. };
  3163. showSkillOriginal.onchange(false);
  3164. editBox.refreshSkillParse = function(skp, lskp){
  3165. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3166. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3167. const card = Cards[this.mid] || Cards[0];
  3168. if (!card) return;
  3169. const activeSkill = skillParser(card.activeSkillId);
  3170. toggleDomClassName(
  3171. activeSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills),
  3172. "evolved-skill", skillBox);
  3173. skillDetailParsed.innerHTML = "";
  3174. skillDetailParsed.appendChild(renderSkillEntry(activeSkill));
  3175. lskillDetailParsed.innerHTML = "";
  3176. lskillDetailParsed.appendChild(renderSkillEntry(skillParser(card.leaderSkillId)));
  3177. };
  3178. //合并技能开关
  3179. const mergeSill = document.getElementById("merge-skill");
  3180. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3181. mergeSill.onchange = function(e){
  3182. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3183. merge_skill = this.checked;
  3184. editBox.refreshSkillParse();
  3185. };
  3186. mergeSill.onchange(false);
  3187. //已有觉醒的去除
  3188. function deleteLatent(e) {
  3189. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3190. const aIdx = editBox.latent.indexOf(lIdx);
  3191. if (aIdx >= 0)
  3192. {
  3193. editBox.latent.splice(aIdx, 1);
  3194. editBox.reCalculateAbility(); //重计算三维
  3195. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3196. }
  3197. }
  3198. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3199. //可选觉醒的添加
  3200. function addLatent() {
  3201. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3202. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3203. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3204. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3205. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3206. if (latentUseHole(lIdx) <= enabledHole)
  3207. editBox.latent.push(lIdx);
  3208. else
  3209. return;
  3210. editBox.reCalculateAbility();
  3211. editBox.refreshLatent(editBox.latent, editBox.mid);
  3212. }
  3213. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3214. //编辑界面重新计算怪物的能力
  3215. function reCalculateAbility() {
  3216. const monid = editBox.mid;
  3217. const level = parseInt(monEditLv.value || 0, 10);
  3218. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3219. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3220. const plus = [
  3221. parseInt(monEditAddHp.value || 0, 10),
  3222. parseInt(monEditAddAtk.value || 0, 10),
  3223. parseInt(monEditAddRcv.value || 0, 10)
  3224. ];
  3225. const latent = editBox.latent;
  3226. const tempMon = {
  3227. id: monid,
  3228. level: level,
  3229. plus: plus,
  3230. awoken: awoken,
  3231. latent: latent
  3232. };
  3233. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3234. toggleDomClassName(level > 110, "level-super-break", monEditLatentUl); //切换潜觉为120级
  3235. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3236. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3237. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3238. }
  3239. editBox.reCalculateAbility = reCalculateAbility;
  3240. const btnCancel = editBox.querySelector(".button-cancel");
  3241. const btnDone = editBox.querySelector(".button-done");
  3242. const btnNull = editBox.querySelector(".button-null");
  3243. const btnDelay = editBox.querySelector(".button-delay");
  3244. btnCancel.onclick = function() {
  3245. btnDone.classList.remove("cant-assist");
  3246. btnDone.disabled = false;
  3247. editBox.memberIdx = [];
  3248. editBox.hide();
  3249. };
  3250. btnDone.onclick = function() {
  3251. if (parseInt(monEditLv.value, 10) == 0) {
  3252. btnNull.onclick();
  3253. return;
  3254. }
  3255. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3256. const teamData = formation.teams[editBox.memberIdx[0]];
  3257. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3258. const teamBox = teamBigBox.querySelector(".team-box");
  3259. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3260. mon.id = editBox.mid;
  3261. const card = Cards[mon.id] || Cards[0];
  3262. const skill = Skills[card.activeSkillId];
  3263. mon.level = parseInt(monEditLv.value, 10);
  3264. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3265. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3266. if (card.superAwakenings.length) //如果支持超觉醒
  3267. {
  3268. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  3269. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  3270. }
  3271. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3272. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3273. mon.plus = [0, 0, 0];
  3274. } else {
  3275. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3276. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3277. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3278. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3279. mon.latent = editBox.latent.concat();
  3280. }
  3281. }
  3282. const skillLevelNum = parseInt(skillLevel.value, 10);
  3283. if (skillLevelNum < skill.maxLevel) {
  3284. mon.skilllevel = skillLevelNum;
  3285. }
  3286. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  3287. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3288. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3289. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3290. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  3291. {
  3292. refreshAll(formation);
  3293. }else
  3294. {
  3295. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3296. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3297. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3298. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3299. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3300. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3301. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3302. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3303. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3304. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3305. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3306. //刷新改队员的CD
  3307. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3308. }
  3309. creatNewUrl();
  3310. editBox.hide();
  3311. };
  3312. window.addEventListener("keydown",function(event) {
  3313. if (!editBox.classList.contains(className_displayNone))
  3314. { //编辑窗打开
  3315. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3316. btnCancel.onclick();
  3317. }
  3318. }
  3319. else
  3320. {
  3321. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3322. if (event.key === "ArrowLeft"
  3323. && (event.code == "Numpad4" || event.ctrlKey))
  3324. {
  3325. henshinStep(-1);
  3326. }
  3327. else if (event.key === "ArrowRight"
  3328. && (event.code == "Numpad6" || event.ctrlKey))
  3329. {
  3330. henshinStep(+1);
  3331. }
  3332. }
  3333. });
  3334. btnNull.onclick = function() { //空位置
  3335. const mon = new Member();
  3336. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3337. const teamData = formation.teams[editBox.memberIdx[0]];
  3338. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3339. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3340. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3341. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3342. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3343. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3344. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3345. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3346. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3347. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3348. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3349. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3350. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3351. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3352. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3353. //刷新改队员的CD
  3354. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3355. creatNewUrl();
  3356. editBox.hide();
  3357. };
  3358. btnDelay.onclick = function() { //应对威吓
  3359. const mon = new MemberDelay();
  3360. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3361. const teamData = formation.teams[editBox.memberIdx[0]];
  3362. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3363. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3364. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3365. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3366. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3367. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3368. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3369. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3370. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3371. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3372. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3373. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3374. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3375. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3376. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3377. //刷新改队员的CD
  3378. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3379. creatNewUrl();
  3380. editBox.hide();
  3381. };
  3382. //语言选择
  3383. const langList = controlBox.querySelector(".languages");
  3384. langList.onchange = function() {
  3385. creatNewUrl({ "language": this.value });
  3386. history.go();
  3387. };
  3388. //数据源选择
  3389. const dataList = controlBox.querySelector(".datasource");
  3390. dataList.onchange = function() {
  3391. creatNewUrl({ datasource: this.value });
  3392. history.go();
  3393. };
  3394. /*添对应语言执行的JS*/
  3395. const languageJS = document.head.appendChild(document.createElement("script"));
  3396. languageJS.id = "language-js";
  3397. languageJS.type = "text/javascript";
  3398. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  3399. if (isGuideMod) //图鉴模式直接打开搜索框
  3400. {
  3401. showSearch([]);
  3402. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  3403. }
  3404. }
  3405. //搜出一个卡片包含变身的的完整进化树
  3406. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  3407. const evoLinkCardsIdArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id) : []; //筛选出相同进化链的
  3408. function loopAddHenshin(arr,card)
  3409. {
  3410. //从本卡片变身到的
  3411. const cardIdTo = card.henshinTo;
  3412. if (!arr.includes(cardIdTo) && Cards[cardIdTo]) {
  3413. arr.push(cardIdTo);
  3414. loopAddHenshin(arr, Cards[cardIdTo]);
  3415. }
  3416. //变身到本卡片的(多个)
  3417. const cardsIdFrom = (card.henshinFrom || []).filter(id=>Boolean(Cards[id]) && !arr.includes(id));
  3418. if (cardsIdFrom.length) {
  3419. arr.push(...cardsIdFrom);
  3420. for (let id of cardsIdFrom) {
  3421. loopAddHenshin(arr, Cards[id]);
  3422. }
  3423. }
  3424. //本角色进化树上的
  3425. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id));
  3426. if (evoCards.length > 0)
  3427. {
  3428. for (let card of evoCards) {
  3429. arr.push(card.id);
  3430. if (includeHenshin && (Array.isArray(card.henshinFrom) || card.henshinTo))
  3431. { //添加这个的变身的
  3432. loopAddHenshin(arr, card);
  3433. }
  3434. }
  3435. }
  3436. }
  3437. if (includeHenshin) {
  3438. for (let id of evoLinkCardsIdArray) {
  3439. const card = Cards[id];
  3440. if (Array.isArray(card.henshinFrom) || card.henshinTo)
  3441. { //添加变身的
  3442. loopAddHenshin(evoLinkCardsIdArray, card);
  3443. }
  3444. }
  3445. }
  3446. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  3447. return evoLinkCardsIdArray;
  3448. }
  3449. //改变一个怪物头像
  3450. function changeid(mon, monDom, latentDom) {
  3451. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3452. const parentNode = monDom.parentNode;
  3453. fragment.appendChild(monDom);
  3454. const monId = mon.id;
  3455. const card = Cards[monId] || Cards[0]; //怪物固定数据
  3456. monDom.setAttribute("data-cardid", monId); //设定新的id
  3457. if (monId < 0) //如果是延迟
  3458. {
  3459. monDom.removeAttribute("href");
  3460. monDom.removeAttribute("title");
  3461. monDom.classList.add("delay");
  3462. monDom.classList.remove("null");
  3463. parentNode.appendChild(fragment);
  3464. if (latentDom) latentDom.classList.add(className_displayNone);
  3465. return;
  3466. } else if (monId == 0) //如果是空
  3467. {
  3468. monDom.removeAttribute("href");
  3469. monDom.removeAttribute("title");
  3470. monDom.classList.add("null");
  3471. monDom.classList.remove("delay");
  3472. parentNode.appendChild(fragment);
  3473. if (latentDom) latentDom.classList.add(className_displayNone);
  3474. return;
  3475. } else if (monId > -1) //如果提供了id
  3476. {
  3477. monDom.classList.remove("null");
  3478. monDom.classList.remove("delay");
  3479. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  3480. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  3481. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  3482. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  3483. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  3484. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  3485. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  3486. monDom.href = currentLanguage.guideURL(monId, card.name);
  3487. toggleDomClassName(card.canAssist, "allowable-assist", monDom); //可作为辅助
  3488. toggleDomClassName(card.awakenings.includes(49), "wepon", monDom); //武器
  3489. }
  3490. const levelDom = monDom.querySelector(".level");
  3491. if (levelDom) { //如果提供了等级
  3492. const level = mon.level ?? 1;
  3493. levelDom.setAttribute(dataAttrName, level);
  3494. toggleDomClassName(level === card.maxLevel, "max", levelDom);
  3495. //如果等级刚好等于最大等级,则修改为“最大”的字
  3496. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  3497. levelDom.setAttribute("data-level-range", "120");
  3498. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  3499. levelDom.setAttribute("data-level-range", "110");
  3500. } else if (level > card.maxLevel) {
  3501. levelDom.setAttribute("data-level-range", "error");
  3502. } else {
  3503. levelDom.setAttribute("data-level-range", "99");
  3504. }
  3505. }
  3506. const awokenIcon = monDom.querySelector(".awoken-count-num");
  3507. if (awokenIcon) {
  3508. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  3509. if (mon.awoken != null) { //如果提供了觉醒
  3510. toggleDomClassName(card.awakenings.length > 0 && mon.awoken >= card.awakenings.length, "full-awoken", awokenIcon);
  3511. }else if(card.awakenings.length) {
  3512. awokenIcon.classList.add("full-awoken");
  3513. }
  3514. }
  3515. const sawoken = monDom.querySelector(".super-awoken");
  3516. if (sawoken) { //如果存在超觉醒的DOM且提供了超觉醒
  3517. if (mon.sawoken != null && mon?.sawoken >= 0 && card.superAwakenings.length && mon.level >= 100 && mon.plus.every(p=>p>=99)) {
  3518. sawoken.classList.remove(className_displayNone);
  3519. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  3520. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  3521. } else {
  3522. sawoken.classList.add(className_displayNone);
  3523. }
  3524. }
  3525. const m_id = monDom.querySelector(".id");
  3526. if (m_id) { //怪物ID
  3527. m_id.textContent = monId;
  3528. }
  3529. const plusDom = monDom.querySelector(".plus");
  3530. if (plusDom) //如果提供了加值,且怪物头像内有加值
  3531. {
  3532. const plusArr = {
  3533. hp: mon?.plus?.[0] ?? 0,
  3534. atk: mon?.plus?.[1] ?? 0,
  3535. rcv: mon?.plus?.[2] ?? 0,
  3536. };
  3537. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  3538. if (plusCount <= 0) {
  3539. plusDom.classList.add(className_displayNone);
  3540. } else if (plusCount === 297) {
  3541. plusDom.classList.add("has297");
  3542. plusDom.classList.remove(className_displayNone);
  3543. } else {
  3544. plusDom.querySelector(".hp").textContent = plusArr.hp;
  3545. plusDom.querySelector(".atk").textContent = plusArr.atk;
  3546. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  3547. plusDom.classList.remove("has297");
  3548. plusDom.classList.remove(className_displayNone);
  3549. }
  3550. }
  3551. if (latentDom) {
  3552. if (mon.latent) //如果提供了潜觉
  3553. {
  3554. const level = mon.level ?? 1;
  3555. const latent = mon.latent;
  3556. if (latent.length < 1) {
  3557. latentDom.classList.add(className_displayNone);
  3558. } else {
  3559. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  3560. refreshLatent(latent, mon.id, latentDoms, {sort:true});
  3561. latentDom.classList.remove(className_displayNone);
  3562. }
  3563. toggleDomClassName(level > 110, "level-super-break", latentDom); //切换潜觉为120级
  3564. } else {
  3565. latentDom.classList.add(className_displayNone);
  3566. }
  3567. }
  3568. const skillCdDom = monDom.querySelector(".skill-cd");
  3569. if (skillCdDom) //如果存在技能CD DOM
  3570. {
  3571. toggleDomClassName(!card.activeSkillId, className_displayNone, skillCdDom);
  3572. }
  3573. const switchLeaderDom = monDom.querySelector(".switch-leader");
  3574. if (switchLeaderDom) //如果存在队长交换 DOM
  3575. {
  3576. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3577. toggleDomClassName(!skills.length, className_displayNone, switchLeaderDom);
  3578. }
  3579. const m_rarity = monDom.querySelector(".rarity");
  3580. if (m_rarity) { //怪物ID
  3581. m_rarity.setAttribute(dataAttrName,card.rarity);
  3582. }
  3583. const countInBox = monDom.querySelector(".count-in-box");
  3584. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  3585. function cardsCount(pre,cur) {
  3586. return pre + cur.count;
  3587. }
  3588. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  3589. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  3590. const countSameId = countInBox.querySelector(".same-id");
  3591. if (countSameId) {
  3592. countSameId.setAttribute("data-same-id", sameIdCount);
  3593. }
  3594. const countEvoTree = countInBox.querySelector(".evo-tree");
  3595. if (countEvoTree) {
  3596. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3597. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  3598. if (sameIdCount === 0 && evoTreeCount > 0) {
  3599. monDom.setAttribute("data-box-have", 2);
  3600. }
  3601. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  3602. }
  3603. }
  3604. parentNode.appendChild(fragment);
  3605. }
  3606. //刷新潜觉
  3607. function refreshLatent(latent, monid, iconArr, option) {
  3608. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  3609. latent = latent.concat();
  3610. if (option?.sort) latent.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  3611. let latentIndex = 0,
  3612. usedHoleN = 0;
  3613. for (let ai = 0; ai < iconArr.length; ai++) {
  3614. const icon = iconArr[ai];
  3615. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  3616. {
  3617. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  3618. icon.classList.remove(className_displayNone);
  3619. usedHoleN += latentUseHole(latent[latentIndex]);
  3620. latentIndex++;
  3621. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  3622. {
  3623. icon.classList.add(className_displayNone);
  3624. icon.removeAttribute("data-latent-icon");
  3625. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  3626. {
  3627. icon.classList.remove(className_displayNone);
  3628. icon.removeAttribute("data-latent-icon");
  3629. } else //不需要显示的部分
  3630. {
  3631. icon.classList.add(className_displayNone);
  3632. icon.removeAttribute("data-latent-icon");
  3633. }
  3634. }
  3635. };
  3636. //点击怪物头像,出现编辑窗
  3637. function editMon(teamNum, isAssist, indexInTeam) {
  3638. //数据
  3639. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3640. const teamBigBox = teamBigBoxs[teamNum];
  3641. const teamBox = teamBigBox.querySelector(".team-box");
  3642. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3643. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3644. const monsterHead = memberLi.querySelector(".monster");
  3645. editBox.show();
  3646. editBox.isAssist = isAssist;
  3647. editBox.monsterHead = monsterHead;
  3648. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  3649. if (!isAssist) {
  3650. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  3651. editBox.latentBox = latentBox;
  3652. } else {
  3653. editBox.latentBox = null;
  3654. }
  3655. const settingBox = editBox.querySelector(".setting-box");
  3656. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3657. monstersID.value = mon.id > 0 ? mon.id : 0;
  3658. monstersID.onchange();
  3659. //觉醒
  3660. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  3661. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  3662. //超觉醒
  3663. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3664. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  3665. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  3666. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  3667. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  3668. monEditLv.value = mon.level || 1;
  3669. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  3670. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  3671. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  3672. if (mon.plus && mon.id > 0) {
  3673. monEditAddHp.value = mon.plus[0];
  3674. monEditAddAtk.value = mon.plus[1];
  3675. monEditAddRcv.value = mon.plus[2];
  3676. }
  3677. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  3678. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  3679. if (mon.skilllevel) {
  3680. skillLevel.value = mon.skilllevel;
  3681. }
  3682. skillLevel.onchange();
  3683. const editBoxTitle = editBox.querySelector(".edit-box-title");
  3684. const btnDelay = editBox.querySelector(".button-box .button-delay");
  3685. if (!isAssist) {
  3686. editBox.latent = mon.latent ? mon.latent.concat() : [];
  3687. editBox.refreshLatent(editBox.latent, mon.id);
  3688. }
  3689. toggleDomClassName(isAssist, className_displayNone, rowMonLatent);
  3690. toggleDomClassName(isAssist, "edit-box-title-assist", editBoxTitle);
  3691. toggleDomClassName(!isAssist, className_displayNone, btnDelay);
  3692. editBox.reCalculateExp();
  3693. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  3694. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  3695. else
  3696. editBox.reCalculateAbility();
  3697. }
  3698. //编辑窗,修改怪物ID
  3699. function editBoxChangeMonId(id) {
  3700. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  3701. if (card.id === 0) {
  3702. id = 0;
  3703. }
  3704. //const skill = Skills[card.activeSkillId];
  3705. //const leaderSkill = Skills[card.leaderSkillId];
  3706. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3707. const settingBox = editBox.querySelector(".setting-box");
  3708. //id搜索
  3709. const monHead = monInfoBox.querySelector(".monster");
  3710. changeid({ id: id }, monHead); //改变图像
  3711. const mId = monInfoBox.querySelector(".monster-id");
  3712. mId.textContent = id;
  3713. const mRare = monInfoBox.querySelector(".monster-rare");
  3714. mRare.setAttribute("data-rarity", card.rarity);
  3715. const mMP = monInfoBox.querySelector(".monster-mp");
  3716. mMP.textContent = card.sellMP.toLocaleString();
  3717. const mName = monInfoBox.querySelector(".monster-name");
  3718. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  3719. mName.title = card.name;
  3720. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3721. //mSeriesId.textContent = card.seriesId;
  3722. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  3723. toggleDomClassName(!card.seriesId, className_displayNone, mSeriesId);
  3724. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3725. //mCollabId.textContent = card.collabId;
  3726. mCollabId.setAttribute(dataAttrName, card.collabId);
  3727. toggleDomClassName(!card.collabId, className_displayNone, mCollabId);
  3728. const mAltName = monInfoBox.querySelector(".monster-altName");
  3729. //mAltName.textContent = card.altName.join("|");
  3730. //mAltName.setAttribute("data-monId", card.id);
  3731. //没有合作名就隐藏
  3732. toggleDomClassName(card.altName.length < 1 && card?.otTags?.length < 1, className_displayNone, mAltName);
  3733. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3734. const createCardHead = editBox.createCardHead;
  3735. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  3736. evoCardUl.classList.add(className_displayNone);
  3737. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  3738. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3739. if (evoLinkCardsIdArray.length > 1) {
  3740. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3741. evoLinkCardsIdArray.forEach(function(mid) {
  3742. const cli = createCardHead(mid, {noTreeCount: true});
  3743. if (mid == id) {
  3744. cli.classList.add("unable-monster");
  3745. }
  3746. fragment.appendChild(cli);
  3747. });
  3748. evoCardUl.appendChild(fragment);
  3749. evoCardUl.classList.remove(className_displayNone);
  3750. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  3751. }else
  3752. {
  3753. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  3754. }
  3755. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3756. //对于进化型才显示
  3757. toggleDomClassName(!card.types.includes(0), className_displayNone, searchEvolutionByThis);
  3758. const mType = monInfoBox.querySelectorAll(".monster-type li");
  3759. for (let ti = 0; ti < mType.length; ti++) {
  3760. if (ti < card.types.length && card.types[ti] >= 0) {
  3761. mType[ti].setAttribute("data-type-name", card.types[ti]);
  3762. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  3763. mType[ti].classList.remove(className_displayNone);
  3764. } else {
  3765. mType[ti].classList.add(className_displayNone);
  3766. }
  3767. }
  3768. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  3769. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  3770. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  3771. toggleDomClassName(card.canAssist, "allowable-assist", monEditAwokensRow);
  3772. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  3773. if (ai < card.awakenings.length) {
  3774. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  3775. }
  3776. toggleDomClassName(ai >= card.awakenings.length, className_displayNone, mAwokenIcon[ai]);
  3777. }
  3778. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  3779. //超觉醒
  3780. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3781. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  3782. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  3783. {
  3784. for (let ai = 0; ai < mSAwoken.length; ai++) {
  3785. if (ai < card.superAwakenings.length) {
  3786. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  3787. }
  3788. toggleDomClassName(ai >= card.superAwakenings.length, className_displayNone, mSAwoken[ai]);
  3789. }
  3790. monEditSAwokensRow.classList.remove(className_displayNone);
  3791. } else {
  3792. monEditSAwokensRow.classList.add(className_displayNone);
  3793. }
  3794. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  3795. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3796. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  3797. monEditLvMax.value = card.maxLevel;
  3798. const monEditLv = settingBox.querySelector(".m-level");
  3799. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
  3800. monEditLv.value = card.limitBreakIncr ? 110 : card.maxLevel; //默认等级为110
  3801. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3802. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3803. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  3804. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv110);
  3805. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv120);
  3806. const mCost = settingBox.querySelector(".monster-cost");
  3807. mCost.textContent = card.cost;
  3808. const rowPlus = settingBox.querySelector(".row-mon-plus");
  3809. const rowLatent = settingBox.querySelector(".row-mon-latent");
  3810. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  3811. //该宠Type允许的杀,set不会出现重复的
  3812. const allowLatent = getAllowLatent(card);
  3813. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  3814. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  3815. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  3816. toggleDomClassName(!allowLatent.includes(ltId), "unallowable-latent", icon);
  3817. });
  3818. //怪物主动技能
  3819. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3820. const skillBox = rowSkill.querySelector(".skill-box");
  3821. const skillTitle = skillBox.querySelector(".skill-name");
  3822. const skillCD = skillBox.querySelector(".skill-cd");
  3823. const skillLevel = skillBox.querySelector(".m-skill-level");
  3824. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3825. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3826. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  3827. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  3828. const activeskill = Skills[card.activeSkillId];
  3829. const leaderSkill = Skills[card.leaderSkillId];
  3830. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  3831. frg1.appendChild(skillBox);
  3832. skillTitle.textContent = activeskill.name;
  3833. skillTitle.setAttribute("data-skillid", activeskill.id);
  3834. skillDetailOriginal.innerHTML = "";
  3835. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  3836. const t_maxLevel = card.overlay ? 1 : activeskill.maxLevel; //遇到不能升技的,最大等级强制为1
  3837. skillLevel.max = t_maxLevel;
  3838. skillLevel.value = t_maxLevel;
  3839. skillLevel_Max.value = t_maxLevel;
  3840. //skillLevel_Max.textContent = activeskill.maxLevel;
  3841. skillCD.textContent = activeskill.initialCooldown - t_maxLevel + 1;
  3842. //怪物队长技能
  3843. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  3844. const lskillBox = rowLederSkill.querySelector(".skill-box");
  3845. const lskillTitle = lskillBox.querySelector(".skill-name");
  3846. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  3847. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  3848. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  3849. frg2.appendChild(lskillBox);
  3850. lskillTitle.textContent = leaderSkill.name;
  3851. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  3852. lskillDetailOriginal.innerHTML = "";
  3853. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  3854. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  3855. rowSkill.appendChild(frg1);
  3856. rowLederSkill.appendChild(frg2);
  3857. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3858. card.maxLevel <= 1) { //当可以叠加时,不能打297和潜觉
  3859. rowPlus.classList.add("disabled");
  3860. rowPlus.querySelector(".m-plus-hp").value = 0;
  3861. rowPlus.querySelector(".m-plus-atk").value = 0;
  3862. rowPlus.querySelector(".m-plus-rcv").value = 0;
  3863. rowLatent.classList.add("disabled");
  3864. skillLevel.setAttribute("readonly", true);
  3865. } else {
  3866. rowPlus.classList.remove("disabled");
  3867. rowLatent.classList.remove("disabled");
  3868. skillLevel.removeAttribute("readonly");
  3869. }
  3870. if (editBox.isAssist) {
  3871. const btnDone = editBox.querySelector(".button-done");
  3872. if (!card.canAssist) {
  3873. btnDone.classList.add("cant-assist");
  3874. btnDone.disabled = true;
  3875. } else {
  3876. btnDone.classList.remove("cant-assist");
  3877. btnDone.disabled = false;
  3878. }
  3879. }
  3880. //去除所有不能再打的潜觉
  3881. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  3882. editBox.refreshLatent(editBox.latent, id);
  3883. editBox.reCalculateExp();
  3884. editBox.reCalculateAbility();
  3885. }
  3886. //刷新整个队伍
  3887. function refreshAll(formationData) {
  3888. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3889. const titleBox = formationBox.querySelector(".title-box");
  3890. const detailBox = formationBox.querySelector(".detail-box");
  3891. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3892. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3893. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  3894. while (formationBox.childNodes.length > 0) {
  3895. fragment.appendChild(formationBox.childNodes[0]);
  3896. }
  3897. const txtTitle = titleBox.querySelector(".title");
  3898. const txtDetail = detailBox.querySelector(".detail");
  3899. txtTitle.value = formationData.title || "";
  3900. txtDetail.value = formationData.detail || "";
  3901. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3902. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3903. //txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  3904. txtTitleDisplay.innerHTML = '';
  3905. txtTitleDisplay.appendChild(descriptionToHTML(txtTitle.value));
  3906. let titleStr = txtTitleDisplay.textContent.trim();
  3907. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  3908. //txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  3909. txtDetailDisplay.innerHTML = '';
  3910. txtDetailDisplay.appendChild(descriptionToHTML(txtDetail.value));
  3911. toggleDomClassName(!txtTitle.value.length, "edit", titleBox);
  3912. toggleDomClassName(!txtDetail.value.length, "edit", detailBox);
  3913. let dge = formationData.dungeonEnchance;
  3914. if (Object.values(dge.rate).some(rate => rate != 1))
  3915. {
  3916. dungeonEnchanceDom.innerHTML = '';
  3917. if (dge.rarities.length > 0) {
  3918. for (const rarity of dge.rarities) {
  3919. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  3920. icon.className = "rare-icon";
  3921. icon.setAttribute("data-rare-icon", rarity);
  3922. }
  3923. }
  3924. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  3925. dungeonEnchanceDom.appendChild(renderSkill(skill));
  3926. dungeonEnchanceDom.classList.remove(className_displayNone);
  3927. }else
  3928. {
  3929. dungeonEnchanceDom.classList.add(className_displayNone);
  3930. }
  3931. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  3932. const teamBox = teamBigBox.querySelector(".team-box");
  3933. const teamData = formationData.teams[teamNum];
  3934. const badgeBox = teamBigBox.querySelector(".team-badge");
  3935. if (badgeBox) {
  3936. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  3937. if (badge)
  3938. {
  3939. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  3940. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  3941. badges.forEach(badge=>badge.checked = false);
  3942. badge.checked = true;
  3943. }
  3944. }
  3945. const membersDom = teamBox.querySelector(".team-members");
  3946. const latentsDom = teamBox.querySelector(".team-latents");
  3947. const assistsDom = teamBox.querySelector(".team-assist");
  3948. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3949. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3950. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3951. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  3952. //开始设置换队长
  3953. const leaderIdx = teamData[3];
  3954. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  3955. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  3956. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  3957. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  3958. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  3959. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  3960. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  3961. if (!dom)
  3962. {
  3963. return;
  3964. }
  3965. if (leaderIdx > 0 && ti == 0) //队长
  3966. {
  3967. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  3968. }
  3969. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  3970. {
  3971. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  3972. }else
  3973. {
  3974. dom.style.transform = null;
  3975. }
  3976. });
  3977. //修改显示内容
  3978. const member = memberLi.querySelector(`.monster`);
  3979. const assist = assistsLi.querySelector(`.monster`);
  3980. const latent = latentLi.querySelector(`.latent-ul`);
  3981. changeid(teamData[0][ti], member, latent); //队员
  3982. changeid(teamData[1][ti], assist); //辅助
  3983. //如果换队长技能
  3984. if (leaderIdx == 0 && (ti == 0 || ti == 5))
  3985. {
  3986. const card_m = Cards[teamData[0][ti].id] || Cards[0];
  3987. const card_a = Cards[teamData[1][ti].id] || Cards[0];
  3988. const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
  3989. const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
  3990. if (skills_m.length == 0 || skills_m[0].type != 227)
  3991. {
  3992. member.querySelector(".switch-leader").classList.add(className_displayNone);
  3993. }
  3994. if (skills_a.length == 0 || skills_a[0].type != 227)
  3995. {
  3996. assist.querySelector(".switch-leader").classList.add(className_displayNone);
  3997. }
  3998. }
  3999. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4000. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4001. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4002. }
  4003. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4004. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4005. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4006. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4007. });
  4008. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4009. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4010. formationBox.appendChild(fragment);
  4011. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4012. }
  4013. function awokenSetCount(aicon, number) {
  4014. if (!aicon) return; //没有这个觉醒就撤回
  4015. const ali = aicon.parentNode;
  4016. const countDom = ali.querySelector(".count");
  4017. countDom.textContent = number;
  4018. if (number)
  4019. ali.classList.remove(className_displayNone);
  4020. else
  4021. ali.classList.add(className_displayNone);
  4022. }
  4023. //刷新队伍觉醒统计
  4024. function refreshTeamAwokenCount(awokenDom, team) {
  4025. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4026. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4027. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4028. const acs = aicons.map(aicon=>{
  4029. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4030. let totalNum = 0;
  4031. //搜索等效觉醒
  4032. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4033. if (equivalentAwoken)
  4034. {
  4035. if (equivalentAwoken.small === ai)
  4036. {
  4037. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4038. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4039. }
  4040. } else
  4041. {
  4042. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4043. }
  4044. awokenSetCount(aicon, totalNum);
  4045. return {a:ai,c:totalNum};
  4046. });
  4047. if (acs.every(ac=>ac.c==0))
  4048. {
  4049. awokenDom.classList.add(className_displayNone);
  4050. } else
  4051. {
  4052. awokenDom.classList.remove(className_displayNone);
  4053. }
  4054. awokenDom.appendChild(fragment);
  4055. }
  4056. //刷新阵型觉醒统计
  4057. function refreshFormationAwokenCount(awokenDom, teams) {
  4058. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4059. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4060. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4061. const acs = aicons.map(aicon=>{
  4062. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4063. let totalNum = 0;
  4064. //搜索等效觉醒
  4065. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4066. if (equivalentAwoken)
  4067. {
  4068. if (equivalentAwoken.small === ai)
  4069. {
  4070. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4071. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4072. }
  4073. } else
  4074. {
  4075. totalNum = awokenCountInFormation(teams, ai, solo);
  4076. }
  4077. awokenSetCount(aicon, totalNum);
  4078. return {a:ai,c:totalNum};
  4079. });
  4080. if (acs.every(ac=>ac.c==0))
  4081. {
  4082. awokenDom.classList.add(className_displayNone);
  4083. } else
  4084. {
  4085. awokenDom.classList.remove(className_displayNone);
  4086. }
  4087. awokenDom.appendChild(fragment);
  4088. }
  4089. //刷新能力值
  4090. function refreshAbility(abilityDom, team, idx) {
  4091. const memberData = team[0][idx];
  4092. const assistData = team[1][idx];
  4093. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4094. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4095. if (mainAbility && memberData.ability) {
  4096. for (let ai = 0; ai < 3; ai++) {
  4097. memberData.ability[ai] = mainAbility[ai][0];
  4098. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4099. }
  4100. }
  4101. if (!abilityDom) return; //如果没有dom,直接跳过
  4102. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4103. const hpDom = abilityLi.querySelector(".hp");
  4104. const atkDom = abilityLi.querySelector(".atk");
  4105. const rcvDom = abilityLi.querySelector(".rcv");
  4106. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4107. if (mainAbility) {
  4108. div.classList.remove(className_displayNone);
  4109. div.textContent = memberData.ability[ai];
  4110. } else {
  4111. div.classList.add(className_displayNone);
  4112. div.textContent = 0;
  4113. }
  4114. });
  4115. }
  4116. //刷新队员觉醒
  4117. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  4118. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  4119. const memberData = team[0][idx];
  4120. const assistData = team[1][idx];
  4121. const memberCard = Cards[memberData.id] || Cards[0];
  4122. const assistCard = Cards[assistData.id] || Cards[0];
  4123. //队员觉醒
  4124. let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken);
  4125. //单人和三人为队员增加超觉醒
  4126. if ((solo || teamsCount === 3) && memberData.sawoken >= 0) menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  4127. //menberAwokens.sort();
  4128. //武器觉醒
  4129. let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken);
  4130. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4131. //assistAwokens.sort();
  4132. /*if (assistAwokens.includes(49))
  4133. {
  4134. menberAwokens = menberAwokens.concat(assistAwokens);
  4135. }*/
  4136. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4137. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4138. /* //通用的
  4139. function countNum(arr) {
  4140. const map = arr.reduce(function(preMap, value){
  4141. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4142. }, new Map());
  4143. return Array.from(map);
  4144. };*/
  4145. function countAwokenNum(arr) {
  4146. const map = arr.reduce(function(preMap, value){
  4147. const eak = equivalent_awoken.find(eako => eako.big === value);
  4148. if (eak)
  4149. {
  4150. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4151. }else
  4152. {
  4153. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4154. }
  4155. }, new Map());
  4156. return Array.from(map);
  4157. };
  4158. /*const hideAwokens = [49,1,2,3,63];
  4159. if (solo) hideAwokens.push(30); //协力觉醒
  4160. if (!solo) hideAwokens.push(63); //掉落觉醒
  4161. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4162. let menberAwokensCount = countAwokenNum(menberAwokens);
  4163. menberAwokenUl.innerHTML = '';
  4164. menberAwokensCount.forEach(akc=>{
  4165. const iconLi = document.createElement("li");
  4166. const icon = iconLi.appendChild(document.createElement("icon"))
  4167. icon.className = "awoken-icon";
  4168. icon.setAttribute("data-awoken-icon", akc[0]);
  4169. icon.setAttribute("data-awoken-count", akc[1]);
  4170. menberAwokenUl.appendChild(iconLi);
  4171. });
  4172. let assistAwokensCount = countAwokenNum(assistAwokens);
  4173. assistAwokenUl.innerHTML = '';
  4174. assistAwokensCount.forEach(akc=>{
  4175. const iconLi = document.createElement("li");
  4176. const icon = iconLi.appendChild(document.createElement("icon"))
  4177. icon.className = "awoken-icon";
  4178. icon.setAttribute("data-awoken-icon", akc[0]);
  4179. icon.setAttribute("data-awoken-count", akc[1]);
  4180. assistAwokenUl.appendChild(iconLi);
  4181. });
  4182. }
  4183. function setTextContentAndAttribute(dom,str)
  4184. {
  4185. if (!dom) return;
  4186. dom.textContent = str;
  4187. dom.setAttribute(dataAttrName, str);
  4188. }
  4189. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4190. {
  4191. const width = hpBarDom.width, height = hpBarDom.height;
  4192. let ctx = hpBarDom.getContext("2d");
  4193. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4194. {
  4195. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4196. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4197. //console.table(reduceRanges);
  4198. ctx.fillStyle = attrColors[ridx];
  4199. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4200. reduceRanges.forEach(range=>{
  4201. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4202. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4203. });
  4204. });
  4205. }
  4206. else //只有阶梯盾
  4207. {
  4208. const reduceRanges = reduceAttrRanges[0];
  4209. //创建线性颜色渐变对象
  4210. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4211. canvasGradient.addColorStop(0, "#EE99AA");
  4212. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4213. canvasGradient.addColorStop(1, "#EE9999");
  4214. ctx.fillStyle = canvasGradient;
  4215. ctx.fillRect(0, 0, width, height);
  4216. reduceRanges.forEach(range=>{
  4217. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4218. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4219. });
  4220. }
  4221. }
  4222. //刷新队伍能力值合计
  4223. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4224. //计算总的生命值
  4225. if (!totalDom) return;
  4226. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4227. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4228. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4229. const teams = formation.teams;
  4230. const leader1id = team[0][team[3] || 0].id;
  4231. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4232. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4233. if (tHpDom) {
  4234. const reduceScales1 = getReduceScales(leader1id);
  4235. const reduceScales2 = getReduceScales(leader2id);
  4236. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4237. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4238. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4239. const hpBar = totalDom.querySelector(".reduce-details");
  4240. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4241. {
  4242. drawHpInfo(hpBar, reduceAttrRanges);
  4243. hpBar.classList.remove(className_displayNone);
  4244. }else
  4245. {
  4246. hpBar.classList.add(className_displayNone);
  4247. }
  4248. const totalReduce = leastScale.scale;
  4249. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  4250. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  4251. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4252. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4253. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4254. let badgeHPScale = 1; //徽章倍率
  4255. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4256. badgeHPScale = 1.05;
  4257. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4258. badgeHPScale = 1.15;
  4259. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4260. badgeHPScale = 1.10;
  4261. }
  4262. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4263. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4264. //记录到bar中,方便打开详情时调用
  4265. hpBar.reduceAttrRanges = reduceAttrRanges;
  4266. hpBar.tHP = tHP;
  4267. hpBar.tHPNoAwoken = tHPNoAwoken;
  4268. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4269. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4270. const tHpDom_general = tHpDom.querySelector(".general");
  4271. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4272. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4273. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4274. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4275. if (totalReduce > 0)
  4276. tHpDom_reduce.classList.remove("no-reduce");
  4277. else
  4278. tHpDom_reduce.classList.add("no-reduce");
  4279. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4280. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4281. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4282. }
  4283. if (tMoveDom) {
  4284. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  4285. const tMoveDom_general = tMoveDom.querySelector(".general");
  4286. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  4287. if (moveTime.fixed) //固定时间的
  4288. {
  4289. tMoveDom.classList.add("fixed-move-time");
  4290. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  4291. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  4292. } else
  4293. {
  4294. tMoveDom.classList.remove("fixed-move-time");
  4295. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  4296. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  4297. }
  4298. }
  4299. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  4300. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  4301. const tTypesDom = totalDom.querySelector(".tIf-types");
  4302. //统计队伍稀有度总数
  4303. if (tRarityDom)
  4304. {
  4305. const rarityDoms = tRarityDom.querySelector(".rarity");
  4306. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  4307. if (member.id <= 0) return pre;
  4308. const card = Cards[member.id] || Cards[0];
  4309. return pre + card.rarity;
  4310. },0);
  4311. rarityDoms.setAttribute(dataAttrName, rarityCount);
  4312. }
  4313. //统计队伍颜色个数
  4314. if (tAttrsDom)
  4315. {
  4316. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  4317. attrDoms.forEach(attrDom=>{
  4318. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  4319. const attrCount = team_2p.reduce((pre,member)=>{
  4320. if (member.id <= 0) return pre;
  4321. const card = Cards[member.id] || Cards[0];
  4322. const attrNum = card.attrs.filter(a=>a==attrId).length;
  4323. return pre + attrNum;
  4324. },0);
  4325. attrDom.setAttribute(dataAttrName, attrCount);
  4326. });
  4327. }
  4328. //统计队伍类型个数
  4329. if (tTypesDom)
  4330. {
  4331. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  4332. typeDoms.forEach(typeDom=>{
  4333. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  4334. const typeCount = team_2p.reduce((pre,member)=>{
  4335. if (member.id <= 0) return pre;
  4336. const card = Cards[member.id] || Cards[0];
  4337. const typeNum = card.types.filter(a=>a==typeId).length;
  4338. return pre + typeNum;
  4339. },0);
  4340. typeDom.setAttribute(dataAttrName, typeCount);
  4341. });
  4342. }
  4343. if (tEffectDom) {
  4344. const _76board = tEffectDom.querySelector("._76board");
  4345. //76版队长技能不被欢队长所影响
  4346. const leader1id_original = team[0][0].id;
  4347. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  4348. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4349. {
  4350. _76board.classList.remove(className_displayNone);
  4351. }else
  4352. {
  4353. _76board.classList.add(className_displayNone);
  4354. }
  4355. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4356. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4357. {
  4358. noSkyfall.classList.remove(className_displayNone);
  4359. }else
  4360. {
  4361. noSkyfall.classList.add(className_displayNone);
  4362. }
  4363. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4364. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4365. {
  4366. poisonNoEffect.classList.remove(className_displayNone);
  4367. }else
  4368. {
  4369. poisonNoEffect.classList.add(className_displayNone);
  4370. }
  4371. const addCombo = tEffectDom.querySelector(".add-combo");
  4372. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4373. if ((addComboValue[0] | addComboValue[1]) > 0)
  4374. {
  4375. addCombo.classList.remove(className_displayNone);
  4376. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4377. }else
  4378. {
  4379. addCombo.classList.add(className_displayNone);
  4380. }
  4381. const inflicts = tEffectDom.querySelector(".inflicts");
  4382. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4383. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4384. {
  4385. inflicts.classList.remove(className_displayNone);
  4386. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4387. }else
  4388. {
  4389. inflicts.classList.add(className_displayNone);
  4390. }
  4391. }
  4392. }
  4393. //刷新所有队伍能力值合计
  4394. function refreshFormationTotalHP(totalDom, teams) {
  4395. //计算总的生命值
  4396. if (!totalDom) return;
  4397. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4398. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4399. //因为目前仅用于2P,所以直接在外面固定写了
  4400. const leader1id = teams[0][0][teams[0][3] || 0].id;
  4401. const leader2id = teams[1][0][teams[1][3] || 0].id;
  4402. if (tHpDom) {
  4403. const reduceScales1 = getReduceScales(leader1id);
  4404. const reduceScales2 = getReduceScales(leader2id);
  4405. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4406. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4407. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4408. const hpBar = totalDom.querySelector(".reduce-details");
  4409. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4410. {
  4411. drawHpInfo(hpBar, reduceAttrRanges);
  4412. hpBar.classList.remove(className_displayNone);
  4413. }else
  4414. {
  4415. hpBar.classList.add(className_displayNone);
  4416. }
  4417. const totalReduce = leastScale.scale;
  4418. const tHPArr = teams.map(function(team) {
  4419. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  4420. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4421. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4422. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  4423. });
  4424. const tHPNoAwokenArr = teams.map(function(team) {
  4425. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  4426. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4427. return Math.round(teamTHP);
  4428. });
  4429. const tHP = tHPArr.reduce((pv, v) => pv + v);
  4430. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  4431. //记录到bar中,方便打开详情时调用
  4432. hpBar.reduceAttrRanges = reduceAttrRanges;
  4433. hpBar.tHP = tHP;
  4434. hpBar.tHPNoAwoken = tHPNoAwoken;
  4435. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4436. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4437. const tHpDom_general = tHpDom.querySelector(".general");
  4438. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4439. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4440. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4441. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4442. if (totalReduce > 0)
  4443. tHpDom_reduce.classList.remove("no-reduce");
  4444. else
  4445. tHpDom_reduce.classList.add("no-reduce");
  4446. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4447. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4448. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4449. }
  4450. if (tEffectDom) {
  4451. const _76board = tEffectDom.querySelector("._76board");
  4452. //76版队长技能不被欢队长所影响
  4453. const leader1id_original = teams[0][0][0].id;
  4454. const leader2id_original = teams[1][0][0].id;
  4455. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4456. {
  4457. _76board.classList.remove(className_displayNone);
  4458. }else
  4459. {
  4460. _76board.classList.add(className_displayNone);
  4461. }
  4462. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4463. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4464. {
  4465. noSkyfall.classList.remove(className_displayNone);
  4466. }else
  4467. {
  4468. noSkyfall.classList.add(className_displayNone);
  4469. }
  4470. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4471. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4472. {
  4473. poisonNoEffect.classList.remove(className_displayNone);
  4474. }else
  4475. {
  4476. poisonNoEffect.classList.add(className_displayNone);
  4477. }
  4478. const addCombo = tEffectDom.querySelector(".add-combo");
  4479. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4480. if ((addComboValue[0] | addComboValue[1]) > 0)
  4481. {
  4482. addCombo.classList.remove(className_displayNone);
  4483. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4484. }else
  4485. {
  4486. addCombo.classList.add(className_displayNone);
  4487. }
  4488. const inflicts = tEffectDom.querySelector(".inflicts");
  4489. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4490. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4491. {
  4492. inflicts.classList.remove(className_displayNone);
  4493. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4494. }else
  4495. {
  4496. inflicts.classList.add(className_displayNone);
  4497. }
  4498. }
  4499. }
  4500. //刷新单人技能CD
  4501. function refreshMemberSkillCD(teamDom, team, idx) {
  4502. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  4503. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  4504. const member = team[0][idx];
  4505. const assist = team[1][idx];
  4506. const memberCard = Cards[member.id] || Cards[0];
  4507. const memberSkill = Skills[memberCard.activeSkillId];
  4508. const assistCard = Cards[assist.id] || Cards[0];
  4509. const assistSkill = Skills[assistCard.activeSkillId];
  4510. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  4511. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  4512. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  4513. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  4514. memberSkillCdDom.textContent = memberSkillCd;
  4515. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  4516. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  4517. memberSkillCdDom.classList.remove("max-skill");
  4518. } else {
  4519. memberSkillCdDom.classList.add("max-skill");
  4520. }
  4521. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  4522. assistSkillCdDom.classList.remove("max-skill");
  4523. } else {
  4524. assistSkillCdDom.classList.add("max-skill");
  4525. }
  4526. }
  4527. //按住Ctrl点击技能在控制台输出技能的对象
  4528. function fastShowSkill(event) {
  4529. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  4530. if (event.ctrlKey) {
  4531. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  4532. console.debug(Skills[skillId]);
  4533. return;
  4534. };
  4535. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  4536. if (s_cards.length > 1) {
  4537. showSearch(s_cards); //显示
  4538. }
  4539. }
  4540. function localisation($tra) {
  4541. if (!$tra) return;
  4542. document.title = $tra.webpage_title;
  4543. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  4544. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  4545. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  4546. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  4547. const sortOptions = Array.from(s_sortList.options);
  4548. sortOptions.forEach(opt => {
  4549. const tag = opt.getAttribute("data-tag");
  4550. const trans = $tra.sort_name[tag];
  4551. if (trans) {
  4552. opt.text = trans;
  4553. }
  4554. });
  4555. }

智龙迷城队伍图制作工具