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script.js 84 kB

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  1. var Cards; //怪物数据
  2. var Skills; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. var interchangeSvg; //储存划线的SVG
  8. var controlBox; //储存整个controlBox
  9. var statusLine; //储存状态栏
  10. var formationBox; //储存整个formationBox
  11. var editBox; //储存整个editBox
  12. var showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. //队员基本的留空
  16. var Member = function(){
  17. this.id=0;
  18. this.ability = [0,0,0];
  19. };
  20. Member.prototype.outObj = function(){
  21. const m = this;
  22. let obj = [m.id];
  23. if (m.level != undefined) obj[1] = m.level;
  24. if (m.awoken != undefined) obj[2] = m.awoken;
  25. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0)
  26. {
  27. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  28. { //当3个加值一样时只生成第一个减少长度
  29. obj[3] = m.plus[0];
  30. }else
  31. {
  32. obj[3] = m.plus;
  33. }
  34. }
  35. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  36. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  37. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  38. const skill = Skills[card.activeSkillId];
  39. //有技能等级,并且技能等级低于最大等级时才记录技能
  40. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  41. return obj;
  42. };
  43. Member.prototype.loadObj = function(m,dataVersion){
  44. if (m == undefined) //如果没有提供数据,直接返回默认
  45. {
  46. return;
  47. }
  48. if (dataVersion == undefined) dataVersion = 1;
  49. this.id = dataVersion>1 ? m[0] : m.id;
  50. this.level = dataVersion>1 ? m[1] : m.level;
  51. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  52. if (dataVersion>1)
  53. {
  54. if (isNaN(m[3]) || m[3]==null)
  55. {
  56. this.plus = m[3];
  57. }else
  58. {
  59. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  60. this.plus = [singlePlus,singlePlus,singlePlus];
  61. }
  62. }else
  63. {
  64. this.plus = m.plus;
  65. }
  66. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  67. this.latent = dataVersion>1 ? m[4] : m.latent;
  68. if (this.latent && dataVersion<=2) this.latent = this.latent.map(l=>l>=13?l+3:l); //修复以前自己编的潜觉编号为官方编号
  69. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  70. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  71. this.skilllevel = m[6] || null;
  72. };
  73. Member.prototype.loadFromMember = function(m){
  74. if (m == undefined) //如果没有提供数据,直接返回默认
  75. {
  76. return;
  77. }
  78. this.id = m.id;
  79. };
  80. //只用来防坐的任何队员
  81. var MemberDelay = function(){
  82. this.id=-1;
  83. };
  84. MemberDelay.prototype = Object.create(Member.prototype);
  85. MemberDelay.prototype.constructor = MemberDelay;
  86. //辅助队员
  87. var MemberAssist = function(){
  88. this.level = 0;
  89. this.awoken = 0;
  90. this.plus = [0,0,0];
  91. Member.call(this);
  92. };
  93. MemberAssist.prototype = Object.create(Member.prototype);
  94. MemberAssist.prototype.constructor = MemberAssist;
  95. MemberAssist.prototype.loadFromMember = function(m){
  96. if (m == undefined) //如果没有提供数据,直接返回默认
  97. {
  98. return;
  99. }
  100. this.id = m.id;
  101. if (m.level != undefined) this.level = m.level;
  102. if (m.awoken != undefined) this.awoken = m.awoken;
  103. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  104. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  105. };
  106. //正式队伍
  107. var MemberTeam = function(){
  108. this.latent = [];
  109. this.ability = [0,0,0];
  110. MemberAssist.call(this);
  111. //sawoken作为可选项目,默认不在内
  112. };
  113. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  114. MemberTeam.prototype.constructor = MemberTeam;
  115. MemberTeam.prototype.loadFromMember = function(m){
  116. if (m == undefined) //如果没有提供数据,直接返回默认
  117. {
  118. return;
  119. }
  120. this.id = m.id;
  121. if (m.level != undefined) this.level = m.level;
  122. if (m.awoken != undefined) this.awoken = m.awoken;
  123. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  124. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = JSON.parse(JSON.stringify(m.latent));
  125. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  126. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = JSON.parse(JSON.stringify(m.ability));
  127. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  128. };
  129. var Formation = function(teamCount,memberCount){
  130. this.title = "";
  131. this.detail = "";
  132. this.teams = [];
  133. for (let ti=0;ti<teamCount;ti++)
  134. {
  135. const team = [[],[],0]; //第三个是徽章
  136. for (let mi=0;mi<memberCount;mi++)
  137. {
  138. team[0].push(new MemberTeam());
  139. team[1].push(new MemberAssist());
  140. }
  141. this.teams.push(team);
  142. }
  143. };
  144. Formation.prototype.outObj= function(){
  145. const obj = {};
  146. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  147. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  148. obj.f = this.teams.map(t=>
  149. {
  150. const teamArr = [];
  151. teamArr[0] = t[0].map(m=>
  152. m.outObj()
  153. );
  154. teamArr[1] = t[1].map(m=>
  155. m.outObj()
  156. );
  157. if (t[2]) teamArr[2] = t[2];
  158. return teamArr;
  159. });
  160. obj.v = dataStructure;
  161. return obj;
  162. };
  163. Formation.prototype.loadObj= function(f){
  164. const dataVeision = f.v?f.v:(f.f?2:1); //是第几版格式
  165. this.title = dataVeision>1 ? f.t : f.title;
  166. this.detail = dataVeision>1 ? f.d : f.detail;
  167. const loadTeamArr = dataVeision>1 ? f.f : f.team;
  168. this.teams.forEach(function(t,ti){
  169. const tf = loadTeamArr[ti];
  170. if (tf)
  171. {
  172. t[0].forEach(function(m,mi){
  173. const fm = tf[0][mi];
  174. m.loadObj(fm,dataVeision);
  175. });
  176. t[1].forEach(function(m,mi){
  177. const fm = tf[1][mi];
  178. m.loadObj(fm,dataVeision);
  179. });
  180. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  181. }
  182. });
  183. if (f.b)
  184. this.teams[2] = f.b; //原来模式的徽章
  185. };
  186. //获取最大潜觉数量
  187. function getMaxLatentCount(id)
  188. { //转生2和超转生3为8个格子
  189. if (Cards[id])
  190. {
  191. return Cards[id].is8Latent ? 8 : 6;
  192. }else
  193. {
  194. return 6;
  195. }
  196. }
  197. //切换通用的切换className显示的函数
  198. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body)
  199. {
  200. if (!checkBox) return;
  201. const checked = checkBox.checked;
  202. if (checked && checkedAdd || !checked && !checkedAdd)
  203. {
  204. dom.classList.add(className);
  205. }else
  206. {
  207. dom.classList.remove(className);
  208. }
  209. }
  210. //清除数据
  211. function clearData()
  212. {
  213. location.search = "";
  214. }
  215. //轮换ABC队伍
  216. function swapABCteam()
  217. {
  218. if (formation.teams.length>1)
  219. {
  220. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  221. creatNewUrl();
  222. refreshAll(formation);
  223. }
  224. }
  225. //在单人和多人之间转移数据
  226. function turnPage(toPage,e = null)
  227. {
  228. console.log(e)
  229. let pagename = null;
  230. switch(toPage)
  231. {
  232. case 1:
  233. if (formation.teams[0][0].length<6)
  234. {
  235. //把第二支队伍的队长添加到最后方
  236. formation.teams[0][0].push(formation.teams[1][0][0]);
  237. formation.teams[0][1].push(formation.teams[1][1][0]);
  238. }
  239. //删掉第2支开始的队伍
  240. formation.teams.splice(1);
  241. pagename = "solo.html";
  242. break;
  243. case 2:
  244. if (formation.teams.length<2)
  245. { //从1人到2人
  246. formation.teams[1] = [[],[]];
  247. //把右边的队长加到第二支队伍最后面
  248. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  249. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  250. }else
  251. { //从3人到2人,直接删除后面两个队伍
  252. //删掉第3支开始的队伍
  253. formation.teams.splice(2);
  254. //删掉前面两支队伍的战友
  255. formation.teams[0][0].splice(5);
  256. formation.teams[0][1].splice(5);
  257. formation.teams[1][0].splice(5);
  258. formation.teams[1][1].splice(5);
  259. }
  260. formation.badge = 0;
  261. pagename = "multi.html";
  262. break;
  263. case 3:
  264. if (formation.teams.length<2)
  265. { //从1人到3人
  266. }else
  267. { //从2人到3人
  268. formation.teams[0][0].push(formation.teams[1][0][0]);
  269. formation.teams[0][1].push(formation.teams[1][1][0]);
  270. formation.teams[1][0].push(formation.teams[0][0][0]);
  271. formation.teams[1][1].push(formation.teams[0][1][0]);
  272. }
  273. formation.badge = 0;
  274. pagename = "triple.html";
  275. break;
  276. }
  277. const newURL = creatNewUrl({url:pagename, notPushState:true});
  278. if (e && e.ctrlKey)
  279. {
  280. window.open(newURL);
  281. }else
  282. {
  283. location.href = newURL;
  284. }
  285. }
  286. window.onload = function()
  287. {
  288. controlBox = document.body.querySelector(".control-box");
  289. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  290. const helpLink = controlBox.querySelector(".help-link");
  291. interchangeSVG = document.body.querySelector("#interchange-line");
  292. interchangeSVG.line = interchangeSVG.querySelector("g line");
  293. interchangeSVG.changePoint = function(p1,p2){
  294. const line = this.line;
  295. if (p1 && p1.x != undefined)
  296. line.setAttribute("x1",p1.x);
  297. if (p1 && p1.y != undefined)
  298. line.setAttribute("y1",p1.y);
  299. if (p2 && p2.x != undefined)
  300. line.setAttribute("x2",p2.x);
  301. if (p2 && p2.y != undefined)
  302. line.setAttribute("y2",p2.y);
  303. };
  304. //设定初始的显示设置
  305. toggleDomClassName(controlBox.querySelector("#show-mon-id"),'not-show-mon-id',false);
  306. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"),'show-mon-skill-cd');
  307. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"),'not-show-awoken-count',false);
  308. formationBox = document.body.querySelector(".formation-box");
  309. editBox = document.body.querySelector(".edit-box");
  310. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  311. //▼添加语言列表开始
  312. const langSelectDom = controlBox.querySelector(".languages");
  313. languageList.forEach(lang=>
  314. langSelectDom.options.add(new Option(lang.name,lang.i18n))
  315. );
  316. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  317. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  318. currentLanguage = languageList.find(lang=>{ //筛选出符合的语言
  319. if (parameter_i18n) //如果已指定就用指定的语言
  320. return parameter_i18n.includes(lang.i18n);
  321. else //否则筛选浏览器默认语言
  322. return browser_i18n.includes(lang.i18n);
  323. }) ||
  324. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  325. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  326. const langOptionArray = Array.from(langSelectDom.options);
  327. langOptionArray.find(langOpt=>langOpt.value == currentLanguage.i18n).selected = true;
  328. //▲添加语言列表结束
  329. //▼添加数据来源列表开始
  330. const dataSelectDom = controlBox.querySelector(".datasource");
  331. dataSourceList.forEach(ds=>
  332. dataSelectDom.options.add(new Option(ds.source,ds.code))
  333. );
  334. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  335. currentDataSource = parameter_dsCode?
  336. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) ://筛选出符合的数据源
  337. dataSourceList[0]; //没有指定,直接使用日服
  338. document.body.classList.add("ds-"+currentDataSource.code);
  339. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  340. dataSourceOptionArray.find(dataOpt=>dataOpt.value == currentDataSource.code).selected = true;
  341. const sourceDataFolder = "monsters-info";
  342. var newCkeys; //当前的Ckey
  343. var lastCkeys; //以前Ckey们
  344. statusLine.classList.add("loading-check-version");
  345. GM_xmlhttpRequest({
  346. method: "GET",
  347. url: `${sourceDataFolder}/ckey.json`, //版本文件
  348. onload: function(response) {
  349. dealCkeyData(response.response);
  350. },
  351. onerror: function(response) {
  352. const isChrome = navigator.userAgent.includes("Chrome");
  353. if (isChrome && location.host.length==0 && response.response.length>0)
  354. {
  355. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  356. dealCkeyData(response.response);
  357. }else
  358. {
  359. console.error("Ckey JSON数据获取失败",response);
  360. }
  361. }
  362. });
  363. //处理返回的数据
  364. function dealCkeyData(responseText)
  365. { //处理数据版本
  366. try
  367. {
  368. newCkeys = JSON.parse(responseText);
  369. }catch(e)
  370. {
  371. console.log("Ckey数据JSON解码出错",e);
  372. return;
  373. }
  374. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  375. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  376. try
  377. {
  378. lastCkeys = JSON.parse(lastCkeys);
  379. if (lastCkeys == null || !(lastCkeys instanceof Array))
  380. lastCkeys = [];
  381. }catch(e)
  382. {
  383. console.log("上次的Ckey数据JSON解码出错",e);
  384. return;
  385. }
  386. let lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  387. if (!lastCurrentCkeys)
  388. { //如果未找到上个ckey,则添加个新的
  389. lastCurrentCkeys = {
  390. code: currentDataSource.code,
  391. ckey: {},
  392. updateTime: null
  393. };
  394. lastCkeys.push(lastCurrentCkeys);
  395. }
  396. statusLine.classList.remove("loading-check-version");
  397. statusLine.classList.add("loading-mon-info");
  398. if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card)
  399. {
  400. console.log("Cards ckey相等,直接读取已有的数据",currentCkey.ckey.card);
  401. localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) {
  402. // This code runs once the value has been loaded
  403. // from the offline store.
  404. dealCardsData(value);
  405. }).catch(function(err) {
  406. // This code runs if there were any errors
  407. alert("Local Database error. Please refresh.");
  408. localStorage.removeItem("PADDF-ckey");
  409. console.log(err);
  410. });
  411. }else
  412. {
  413. GM_xmlhttpRequest({
  414. method: "GET",
  415. url:`${sourceDataFolder}/mon_${currentDataSource.code}.json`, //Cards数据文件
  416. onload: function(response) {
  417. console.log("Cards ckey变化,储存新数据",currentCkey.ckey.card);
  418. localforage.setItem(`PADDF-${currentDataSource.code}-cards`, JSON.parse(response.response)).then(function(){
  419. lastCurrentCkeys.ckey.card = currentCkey.ckey.card;
  420. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  421. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  422. dealCardsData(response.response);
  423. }).catch(function(err) {
  424. // This code runs if there were any errors
  425. console.log(err);
  426. });
  427. },
  428. onerror: function(response) {
  429. const isChrome = navigator.userAgent.includes("Chrome");
  430. if (isChrome && location.host.length==0 && response.response.length>0)
  431. {
  432. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  433. dealCardsData(response.response);
  434. }else
  435. {
  436. console.error("Cards JSON数据获取失败",response);
  437. }
  438. }
  439. });
  440. }
  441. }
  442. function dealCardsData(response)
  443. {
  444. try
  445. {
  446. if (typeof(response) == "string")
  447. Cards = JSON.parse(response);
  448. else
  449. Cards = response;
  450. }catch(e)
  451. {
  452. console.log("Cards数据JSON解码出错",e);
  453. return;
  454. }
  455. statusLine.classList.remove("loading-mon-info");
  456. statusLine.classList.add("loading-skill-info");
  457. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  458. const lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  459. if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill)
  460. {
  461. console.log("Skills ckey相等,直接读取已有的数据",currentCkey.ckey.skill);
  462. localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) {
  463. // This code runs once the value has been loaded
  464. // from the offline store.
  465. dealSkillData(value);
  466. }).catch(function(err) {
  467. // This code runs if there were any errors
  468. alert("Local Database error. Please refresh.");
  469. localStorage.removeItem("PADDF-ckey");
  470. console.log(err);
  471. });
  472. }else
  473. {
  474. GM_xmlhttpRequest({
  475. method: "GET",
  476. url:`${sourceDataFolder}/skill_${currentDataSource.code}.json`, //Skills数据文件
  477. onload: function(response) {
  478. console.log("Skills ckey变化,储存新数据",currentCkey.ckey.skill);
  479. localforage.setItem(`PADDF-${currentDataSource.code}-skills`, JSON.parse(response.response)).then(function(){
  480. lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill;
  481. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  482. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  483. dealSkillData(response.response);
  484. }).catch(function(err) {
  485. // This code runs if there were any errors
  486. console.log(err);
  487. });
  488. },
  489. onerror: function(response) {
  490. let isChrome = navigator.userAgent.includes("Chrome");
  491. if (isChrome && location.host.length==0 && response.response.length>0)
  492. {
  493. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  494. dealSkillData(response.response);
  495. }else
  496. {
  497. console.error("Skills JSON数据获取失败",response);
  498. }
  499. }
  500. });
  501. }
  502. }
  503. function dealSkillData(response)
  504. {
  505. try
  506. {
  507. if (typeof(response) == "string")
  508. Skills = JSON.parse(response);
  509. else
  510. Skills = response;
  511. }catch(e)
  512. {
  513. console.log("Skills数据JSON解码出错",e);
  514. return;
  515. }
  516. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code);
  517. const updateTime = controlBox.querySelector(".datasource-updatetime");
  518. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined,{hour12: false});
  519. initialize();//初始化
  520. statusLine.classList.remove("loading-skill-info");
  521. //如果通过的话就载入URL中的怪物数据
  522. reloadFormationData();
  523. }
  524. };
  525. //重新读取URL中的Data数据并刷新页面
  526. function reloadFormationData()
  527. {
  528. let formationData;
  529. try
  530. {
  531. const parameterDataString = getQueryString("d") || getQueryString("data");
  532. if (parameterDataString)
  533. {
  534. formationData = JSON.parse(parameterDataString);
  535. }
  536. }catch(e)
  537. {
  538. console.error("URL中队伍数据JSON解码出错",e);
  539. return;
  540. }
  541. if (formationData)
  542. {
  543. formation.loadObj(formationData);
  544. refreshAll(formation);
  545. }
  546. }
  547. window.onpopstate = reloadFormationData; //前进后退时修改页面
  548. //创建新的分享地址
  549. function creatNewUrl(arg){
  550. if (arg == undefined) arg = {};
  551. if (!!(window.history && history.pushState))
  552. { // 支持History API
  553. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  554. const datasource = arg.datasource || getQueryString("s");
  555. const outObj = formation.outObj();
  556. const newSearch = new URLSearchParams();
  557. if (language_i18n) newSearch.set("l",language_i18n);
  558. if (datasource && datasource!="ja") newSearch.set("s",datasource);
  559. if (outObj) newSearch.set("d", JSON.stringify(outObj));
  560. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  561. if (!arg.notPushState)
  562. {
  563. history.pushState(null, null, newUrl);
  564. }
  565. else
  566. {
  567. return newUrl;
  568. }
  569. }
  570. }
  571. //截图
  572. function capture()
  573. {
  574. statusLine.classList.add("prepare-cauture");
  575. const titleBox = formationBox.querySelector(".title-box");
  576. const detailBox = formationBox.querySelector(".detail-box");
  577. const txtTitle = titleBox.querySelector(".title");
  578. const txtDetail = detailBox.querySelector(".detail");
  579. //去掉可能的空白文字的编辑状态
  580. titleBox.classList.remove("edit");
  581. detailBox.classList.remove("edit");
  582. const downLink = controlBox.querySelector(".down-capture");
  583. html2canvas(formationBox).then(canvas => {
  584. canvas.toBlob(function(blob) {
  585. window.URL.revokeObjectURL(downLink.href);
  586. downLink.href = URL.createObjectURL(blob);
  587. downLink.download = `${teamsCount}P formation cauture.png`;
  588. downLink.click();
  589. statusLine.classList.remove("prepare-cauture");
  590. //如果是空白文字,加回编辑状态
  591. if (txtTitle.value.length==0)
  592. titleBox.classList.add("edit");
  593. if (txtDetail.value.length==0)
  594. detailBox.classList.add("edit");
  595. });
  596. //document.body.appendChild(canvas);
  597. });
  598. }
  599. //初始化
  600. function initialize()
  601. {
  602. const monstersList = editBox.querySelector("#monsters-name-list");
  603. let fragment = document.createDocumentFragment();
  604. Cards.forEach(function(m){ //添加下拉框候选
  605. const opt = fragment.appendChild(document.createElement("option"));
  606. opt.value = m.id;
  607. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  608. const linkRes = new RegExp("link:(\\d+)","ig").exec(m.specialAttribute);
  609. if (linkRes)
  610. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  611. const _m = Cards[parseInt(linkRes[1],10)];
  612. _m.evoRootId = m.evoRootId;
  613. m.henshinFrom = true;
  614. _m.henshinTo = true;
  615. }
  616. });
  617. monstersList.appendChild(fragment);
  618. //标题和介绍文本框
  619. const titleBox = formationBox.querySelector(".title-box");
  620. const detailBox = formationBox.querySelector(".detail-box");
  621. const txtTitle = titleBox.querySelector(".title");
  622. const txtDetail = detailBox.querySelector(".detail");
  623. const txtTitleDisplay = titleBox.querySelector(".title-display");
  624. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  625. txtTitle.onchange = function(){
  626. formation.title = this.value;
  627. //txtTitleDisplay.innerHTML = "";
  628. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  629. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  630. creatNewUrl();
  631. };
  632. txtTitle.onblur = function(){
  633. if (this.value.length>0)
  634. titleBox.classList.remove("edit");
  635. };
  636. txtDetail.onchange = function(){
  637. formation.detail = this.value;
  638. /*txtDetailDisplay.innerHTML = "";
  639. const txtDetailLines = this.value.split("\n");
  640. txtDetailLines.forEach((line,idx)=>{
  641. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  642. txtDetailDisplay.appendChild(document.createTextNode(line));
  643. });*/
  644. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  645. creatNewUrl();
  646. };
  647. txtDetail.onblur = function(){
  648. if (this.value.length>0)
  649. detailBox.classList.remove("edit");
  650. this.style.height = txtDetailDisplay.scrollHeight+"px";
  651. };
  652. txtTitleDisplay.onclick = function(){
  653. titleBox.classList.add("edit");
  654. txtTitle.focus();
  655. };
  656. txtDetailDisplay.onclick = function(){
  657. detailBox.classList.add("edit");
  658. txtDetail.focus();
  659. };
  660. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  661. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  662. {
  663. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  664. }
  665. //将所有怪物头像添加到全局数组
  666. teamBigBoxs.forEach(teamBigBox=>{
  667. const teamBox = teamBigBox.querySelector(".team-box");
  668. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  669. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  670. menbers.forEach(m=>{
  671. allMembers.push(m);
  672. });
  673. assist.forEach(m=>{
  674. allMembers.push(m);
  675. });
  676. });
  677. //所有怪物头像,添加拖动交换的代码
  678. allMembers.forEach(m=>{
  679. //点击
  680. m.onclick = clickMonHead;
  681. //拖动
  682. m.draggable = true;
  683. m.ondragstart = dragStartMonHead;
  684. m.ondragover = dropOverMonHead;
  685. m.ondrop = dropMonHead;
  686. //触摸
  687. m.ontouchstart = touchstartMonHead;
  688. m.ontouchmove = touchmoveMonHead;
  689. m.ontouchend = touchendMonHead;
  690. m.ontouchcancel = touchcancelMonHead;
  691. });
  692. //添加徽章
  693. const className_ChoseBadges = "show-all-badges";
  694. teamBigBoxs.forEach((teamBigBox,teamIdx)=>{
  695. //徽章
  696. const teamBadge = teamBigBox.querySelector(".team-badge");
  697. if (!teamBadge) return;
  698. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  699. function setBadge(){
  700. if (teamBadge.classList.contains(className_ChoseBadges))
  701. {
  702. const team = formation.teams[teamIdx];
  703. teamBadge.classList.remove(className_ChoseBadges);
  704. team[2] = parseInt(this.value,10);
  705. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  706. refreshTeamTotalHP(teamTotalInfoDom, team);
  707. creatNewUrl();
  708. }else
  709. {
  710. teamBadge.classList.add(className_ChoseBadges);
  711. }
  712. }
  713. badges.forEach(badge => badge.onclick = setBadge);
  714. });
  715. //编辑框
  716. editBox.mid = null; //储存怪物id
  717. editBox.latent = []; //储存潜在觉醒
  718. editBox.isAssist = false; //储存是否为辅助宠物
  719. editBox.monsterHead = null;
  720. editBox.latentBox = null;
  721. editBox.memberIdx = []; //储存队伍数组下标
  722. editBox.show = function(){
  723. this.classList.remove(className_displayNone);
  724. formationBox.classList.add("blur-bg");
  725. controlBox.classList.add("blur-bg");
  726. };
  727. editBox.hide = function(){
  728. this.classList.add(className_displayNone);
  729. formationBox.classList.remove("blur-bg");
  730. controlBox.classList.remove("blur-bg");
  731. };
  732. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  733. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  734. mSeriesId.onclick = function(){ //搜索系列
  735. const seriesId = parseInt(this.getAttribute('data-seriesId'),10);
  736. if (seriesId>0)
  737. {
  738. showSearch(Cards.filter(card=>{return card.seriesId == seriesId;}));
  739. }
  740. };
  741. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  742. mCollabId.onclick = function(){ //搜索合作
  743. const collabId = parseInt(this.getAttribute('data-collabId'),10);
  744. if (collabId>0);
  745. {
  746. searchColla(collabId);
  747. }
  748. };
  749. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  750. mAltName.onclick = function(){ //搜索合作
  751. const altName = this.getAttribute('data-altName');
  752. const splitAltName = altName.split("|");
  753. if (altName.length>0);
  754. {
  755. showSearch(Cards.filter(card=>{
  756. return splitAltName.some(alt=>{
  757. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  758. });
  759. }));
  760. }
  761. };
  762. //创建一个新的怪物头像
  763. editBox.createCardHead = function(id)
  764. {
  765. function clickHeadToNewMon()
  766. {
  767. monstersID.value = this.getAttribute("data-cardid");
  768. monstersID.onchange();
  769. return false; //取消链接的默认操作
  770. }
  771. const cli = document.createElement("li");
  772. const cdom = cli.head = createCardA(id);
  773. cli.appendChild(cdom);
  774. changeid({id:id},cdom);
  775. cli.card = Cards[id];
  776. cdom.onclick = clickHeadToNewMon;
  777. return cli;
  778. };
  779. const searchBox = editBox.querySelector(".search-box");
  780. const settingBox = editBox.querySelector(".setting-box");
  781. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  782. searchOpen.onclick = function(){
  783. s_includeSuperAwoken.onclick();
  784. s_canAssist.onclick();
  785. searchBox.classList.toggle(className_displayNone);
  786. };
  787. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  788. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  789. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  790. const s_types = Array.from(searchBox.querySelectorAll(".types-div .type-check"));
  791. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  792. const s_awokensIcons = s_awokensItems.map(it=>it.querySelector(".awoken-icon"));
  793. const s_awokensCounts = s_awokensItems.map(it=>it.querySelector(".count"));
  794. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  795. searchMonList.originalHeads = null; //用于存放原始搜索结果
  796. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  797. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  798. s_canAssist.onclick = function(){
  799. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  800. };
  801. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  802. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  803. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  804. s_includeSuperAwoken.onclick = function(){
  805. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  806. };
  807. function search_awokenAdd1()
  808. {
  809. const countDom = this.parentNode.querySelector(".count");
  810. let count = parseInt(countDom.value,10);
  811. if (count<9)
  812. {
  813. count++;
  814. countDom.value = count;
  815. this.parentNode.classList.remove("zero");
  816. }
  817. }
  818. s_awokensIcons.forEach((b,idx)=>{ //每种觉醒增加1
  819. b.onclick = search_awokenAdd1;
  820. });
  821. function search_awokenSub1()
  822. {
  823. let count = parseInt(this.value,10);
  824. if (count>0)
  825. {
  826. count--;
  827. this.value = count;
  828. if (count === 0)
  829. {
  830. this.parentNode.parentNode.classList.add("zero");
  831. }
  832. }
  833. }
  834. s_awokensCounts.forEach((b,idx)=>{ //每种觉醒减少1
  835. b.onclick = search_awokenSub1;
  836. });
  837. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  838. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  839. awokenClear.onclick = function(){ //清空觉醒选项
  840. s_awokensCounts.forEach(t=>{
  841. t.value = 0;
  842. });
  843. s_awokensItems.forEach(t=>{
  844. t.classList.add("zero");
  845. });
  846. };
  847. sawokenClear.onclick = function(){ //清空超觉醒选项
  848. s_sawokens.forEach(t=>{
  849. t.checked = false;
  850. });
  851. };
  852. const s_controlDiv = searchBox.querySelector(".control-div");
  853. const searchStart = s_controlDiv.querySelector(".search-start");
  854. const searchClose = s_controlDiv.querySelector(".search-close");
  855. const searchClear = s_controlDiv.querySelector(".search-clear");
  856. function returnCheckedInput(ipt)
  857. {
  858. return ipt.checked;
  859. }
  860. function returnInputValue(ipt)
  861. {
  862. return ipt.value;
  863. }
  864. function Str2Int(str)
  865. {
  866. return parseInt(str, 10);
  867. }
  868. //将搜索结果显示出来(也可用于其他的搜索)
  869. showSearch = function(searchArr){
  870. editBox.show();
  871. searchBox.classList.remove(className_displayNone);
  872. const createCardHead = editBox.createCardHead;
  873. searchMonList.classList.add(className_displayNone);
  874. searchMonList.innerHTML = ""; //清空旧的
  875. if (searchArr.length>0)
  876. {
  877. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  878. //获取原始排序的头像列表
  879. searchMonList.originalHeads = searchArr.map(card=>createCardHead(card.id));
  880. //对头像列表进行排序
  881. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  882. headsArray.forEach(head=>fragment.appendChild(head));
  883. searchMonList.appendChild(fragment);
  884. }
  885. searchMonList.classList.remove(className_displayNone);
  886. };
  887. const startSearch = function(cards){
  888. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  889. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  890. let attr1,attr2;
  891. if (attr1Filter.length>0)
  892. {
  893. if (!isNaN(attr1Filter[0]))
  894. {
  895. attr1 = parseInt(attr1Filter[0],10);
  896. }else
  897. {
  898. attr1 = null;
  899. }
  900. }
  901. if (attr2Filter.length>0)
  902. {
  903. if (!isNaN(attr2Filter[0]))
  904. {
  905. attr2 = parseInt(attr2Filter[0],10);
  906. }else
  907. {
  908. attr2 = null;
  909. }
  910. }
  911. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  912. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  913. const awokensFilter = s_awokensCounts.filter(btn=>parseInt(btn.value,10)>0).map(btn=>{
  914. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"),10);
  915. return {id:awokenIndex,num:parseInt(btn.value,10)};
  916. });
  917. const searchResult = searchCards(cards,
  918. attr1,attr2,
  919. s_fixMainColor.checked,
  920. typesFilter,
  921. awokensFilter,
  922. sawokensFilter,
  923. s_awokensEquivalent.checked,
  924. s_includeSuperAwoken.checked
  925. );
  926. console.log("搜索结果",searchResult);
  927. showSearch(searchResult);
  928. };
  929. searchBox.startSearch = startSearch;
  930. searchStart.onclick = function(){
  931. startSearch(Cards);
  932. };
  933. searchClose.onclick = function(){
  934. searchBox.classList.add(className_displayNone);
  935. };
  936. searchClear.onclick = function(){ //清空搜索选项
  937. s_attr1s[0].checked = true;
  938. s_attr2s[0].checked = true;
  939. s_types.forEach(t=>{
  940. t.checked = false;
  941. });
  942. s_awokensCounts.forEach(t=>{
  943. t.value = 0;
  944. });
  945. s_awokensItems.forEach(t=>{
  946. t.classList.add("zero");
  947. });
  948. // 这些觉醒的选项干脆都不清除
  949. //s_awokensEquivalent.checked = false;
  950. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  951. s_sawokens.forEach(t=>{
  952. t.checked = false;
  953. });
  954. searchMonList.originalHeads = null;
  955. searchMonList.innerHTML = "";
  956. };
  957. const s_sortList = s_controlDiv.querySelector(".sort-list");
  958. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  959. //对heads重新排序
  960. function sortHeadsArray(heads)
  961. {
  962. const sortIndex = parseInt(s_sortList.value,10);
  963. const reverse = s_sortReverse.checked;
  964. let headsArray = heads.concat();
  965. headsArray.sort((head_a,head_b)=>{
  966. const card_a = head_a.card,card_b = head_b.card;
  967. let sortNumber = sort_function_list[sortIndex].function(card_a,card_b);
  968. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  969. return sortNumber;
  970. });
  971. if (reverse) headsArray.reverse();
  972. return headsArray;
  973. }
  974. //对搜索到的Cards重新排序
  975. function reSortCards()
  976. {
  977. searchMonList.classList.add(className_displayNone);
  978. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  979. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  980. headsArray.forEach(head=>fragment.appendChild(head));
  981. searchMonList.appendChild(fragment);
  982. searchMonList.classList.remove(className_displayNone);
  983. }
  984. s_sortList.onchange = reSortCards;
  985. s_sortReverse.onchange = reSortCards;
  986. sort_function_list.forEach((sfunc,idx)=>{
  987. const newOpt = new Option(sfunc.name,idx);
  988. newOpt.setAttribute("data-tag",sfunc.tag);
  989. s_sortList.options.add(newOpt);
  990. });
  991. //id搜索
  992. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  993. monstersID.onchange = function(){
  994. if (/^\d+$/.test(this.value))
  995. {
  996. const newId = parseInt(this.value, 10);
  997. if (editBox.mid != newId) //避免多次运行oninput、onchange
  998. {
  999. editBox.mid = newId;
  1000. editBoxChangeMonId(editBox.mid);
  1001. }
  1002. }
  1003. };
  1004. monstersID.oninput = monstersID.onchange;
  1005. //觉醒
  1006. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1007. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1008. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1009. function checkAwoken(){
  1010. const card = Cards[editBox.mid];
  1011. const value = parseInt(this.value,10);
  1012. awokenCountLabel.innerHTML = value;
  1013. if (value>0 && value==(card.awakenings.length))
  1014. awokenCountLabel.classList.add("full-awoken");
  1015. else
  1016. awokenCountLabel.classList.remove("full-awoken");
  1017. reCalculateAbility();
  1018. }
  1019. monEditAwokens.forEach(akDom=>akDom.onclick = checkAwoken);
  1020. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1021. function playVoiceAwoken(){ //点击label才播放语音
  1022. const card = Cards[editBox.mid];
  1023. if (parseInt(this.getAttribute("data-awoken-icon"),10) === 63)
  1024. {
  1025. let decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1026. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1027. decodeAudio(`sound/voice/${currentDataSource.code}/padv${PrefixInteger(card.voiceId,3)}.wav`, decoder.decode.bind(decoder));
  1028. }
  1029. }
  1030. monEditAwokensLabel.forEach(akDom=>akDom.onclick = playVoiceAwoken);
  1031. //超觉醒
  1032. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1033. monEditSAwokensRow.swaokenIndex = -1;
  1034. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1035. function notCheckMyself(){
  1036. const value = parseInt(this.value,10);
  1037. if (value>=0 && monEditSAwokensRow.swaokenIndex === value)
  1038. {
  1039. monEditSAwokens[0].click();
  1040. }else
  1041. {
  1042. monEditSAwokensRow.swaokenIndex = value;
  1043. }
  1044. }
  1045. monEditSAwokens.forEach(akDom=>{
  1046. akDom.onclick = notCheckMyself;
  1047. });
  1048. //3个快速设置this.ipt为自己的value
  1049. function setIptToMyValue()
  1050. {
  1051. if (this.ipt.value != this.value)
  1052. {
  1053. this.ipt.value = this.value;
  1054. this.ipt.onchange();
  1055. }
  1056. }
  1057. //等级
  1058. const monEditLv = settingBox.querySelector(".m-level");
  1059. monEditLv.onchange = function(){
  1060. reCalculateExp();
  1061. reCalculateAbility();
  1062. };
  1063. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1064. const monLvExp = settingBox.querySelector(".m-level-exp");
  1065. monEditLvMin.ipt = monEditLv;
  1066. monEditLvMin.onclick = setIptToMyValue;
  1067. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1068. monEditLvMax.ipt = monEditLv;
  1069. monEditLvMax.onclick = setIptToMyValue;
  1070. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1071. monEditLv110.ipt = monEditLv;
  1072. monEditLv110.onclick = setIptToMyValue;
  1073. //编辑界面重新计算怪物的经验值
  1074. function reCalculateExp(){
  1075. const monid = parseInt(monstersID.value || 0, 10);
  1076. const level = parseInt(monEditLv.value || 0, 10);
  1077. const tempMon = {
  1078. id:monid,
  1079. level:level
  1080. };
  1081. const needExp = calculateExp(tempMon);
  1082. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level>99?` + ${parseBigNumber(needExp[1])}` : "") : "";
  1083. }
  1084. editBox.reCalculateExp = reCalculateExp;
  1085. //三维
  1086. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1087. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1088. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1089. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1090. //加蛋
  1091. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1092. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1093. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1094. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1095. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1096. monEditAddHp.onchange = reCalculateAbility;
  1097. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1098. monEditAddAtk.onchange = reCalculateAbility;
  1099. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1100. monEditAddRcv.onchange = reCalculateAbility;
  1101. //3个快速设置按钮
  1102. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1103. monEditAddHpBtn.ipt = monEditAddHp;
  1104. monEditAddHpBtn.onclick = setIptToMyValue;
  1105. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1106. monEditAddAtkBtn.ipt = monEditAddAtk;
  1107. monEditAddAtkBtn.onclick = setIptToMyValue;
  1108. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1109. monEditAddRcvBtn.ipt = monEditAddRcv;
  1110. monEditAddRcvBtn.onclick = setIptToMyValue;
  1111. //297按钮
  1112. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1113. monEditAdd297.onclick = function(){
  1114. monEditAddHp.value = 99;
  1115. monEditAddAtk.value = 99;
  1116. monEditAddRcv.value = 99;
  1117. reCalculateAbility();
  1118. };
  1119. //潜觉
  1120. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1121. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1122. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1123. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1124. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  1125. {
  1126. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1127. const usedHoleN = usedHole(latent);
  1128. const showLatentCount = maxLatentCount-usedHoleN+latent.length; //显示的潜觉个数(包含空格)
  1129. for (let ai = 0; ai<monEditLatents.length; ai++)
  1130. {
  1131. if (latent[ai] != undefined) //有的潜觉
  1132. {
  1133. monEditLatents[ai].setAttribute("data-latent-icon", latent[ai]);
  1134. monEditLatents[ai].classList.remove(className_displayNone);
  1135. }
  1136. else if(ai < showLatentCount) //空格
  1137. {
  1138. monEditLatents[ai].removeAttribute("data-latent-icon");
  1139. monEditLatents[ai].classList.remove(className_displayNone);
  1140. }
  1141. else //不显示的部分
  1142. {
  1143. monEditLatents[ai].classList.add(className_displayNone);
  1144. }
  1145. }
  1146. };
  1147. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1148. const skillBox = rowSkill.querySelector(".skill-box");
  1149. const skillTitle = skillBox.querySelector(".skill-name");
  1150. const skillCD = skillBox.querySelector(".skill-cd");
  1151. const skillLevel = skillBox.querySelector(".m-skill-level");
  1152. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1153. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1154. skillTitle.onclick = function(){
  1155. const skillId = parseInt(this.getAttribute("data-skillid"),10); //获得当前技能ID
  1156. const s_cards = Cards.filter(card=>card.activeSkillId === skillId); //搜索同技能怪物
  1157. if (s_cards.length > 1)
  1158. {
  1159. showSearch(s_cards); //显示
  1160. }
  1161. };
  1162. skillLevel.onchange = function(){
  1163. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1164. const skill = Skills[card.activeSkillId];
  1165. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1166. };
  1167. skillLevel_1.ipt = skillLevel;
  1168. skillLevel_1.onclick = setIptToMyValue;
  1169. skillLevel_Max.ipt = skillLevel;
  1170. skillLevel_Max.onclick = setIptToMyValue;
  1171. //已有觉醒的去除
  1172. function deleteLatent(){
  1173. const aIdx = parseInt(this.value, 10);
  1174. editBox.latent.splice(aIdx,1);
  1175. editBox.reCalculateAbility(); //重计算三维
  1176. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  1177. }
  1178. monEditLatents.forEach((la)=>{la.onclick = deleteLatent;});
  1179. //可选觉醒的添加
  1180. function addLatent(){
  1181. if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出
  1182. const lIdx = parseInt(this.getAttribute("data-latent-icon"),10); //潜觉的序号
  1183. const usedHoleN = usedHole(editBox.latent); //使用了的格子
  1184. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1185. console.log(lIdx,usedHoleN<=(maxLatentCount-6))
  1186. if (lIdx == 37 && usedHoleN<=(maxLatentCount-6) || //如果能添加6格的觉醒
  1187. lIdx >= 12 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒
  1188. lIdx < 12 && usedHoleN<=(maxLatentCount-1)) //如果能添加1格的觉醒
  1189. {editBox.latent.push(lIdx);}
  1190. else {return;}
  1191. editBox.reCalculateAbility();
  1192. editBox.refreshLatent(editBox.latent,editBox.mid);
  1193. }
  1194. monEditLatentsAllowable.forEach((la)=>{la.onclick = addLatent;});
  1195. //编辑界面重新计算怪物的能力
  1196. function reCalculateAbility(){
  1197. const monid = parseInt(monstersID.value || 0, 10);
  1198. const level = parseInt(monEditLv.value || 0, 10);
  1199. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1200. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1201. const plus = [
  1202. parseInt(monEditAddHp.value || 0, 10),
  1203. parseInt(monEditAddAtk.value || 0, 10),
  1204. parseInt(monEditAddRcv.value || 0, 10)
  1205. ];
  1206. const latent = editBox.latent;
  1207. const tempMon = {
  1208. id:monid,
  1209. level:level,
  1210. plus:plus,
  1211. awoken:awoken,
  1212. latent:latent
  1213. };
  1214. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  1215. monEditHpValue.innerHTML = abilitys[0].toLocaleString();
  1216. monEditAtkValue.innerHTML = abilitys[1].toLocaleString();
  1217. monEditRcvValue.innerHTML = abilitys[2].toLocaleString();
  1218. }
  1219. editBox.reCalculateAbility = reCalculateAbility;
  1220. const btnCancel = editBox.querySelector(".button-cancel");
  1221. const btnDone = editBox.querySelector(".button-done");
  1222. const btnNull = editBox.querySelector(".button-null");
  1223. const btnDelay = editBox.querySelector(".button-delay");
  1224. btnCancel.onclick = function(){
  1225. btnDone.classList.remove("cant-assist");
  1226. btnDone.disabled = false;
  1227. editBox.memberIdx = [];
  1228. editBox.hide();
  1229. };
  1230. btnDone.onclick = function(){
  1231. if (parseInt(monEditLv.value,10) == 0)
  1232. {
  1233. btnNull.onclick();
  1234. return;
  1235. }
  1236. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1237. const teamData = formation.teams[editBox.memberIdx[0]];
  1238. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1239. const teamBox = teamBigBox.querySelector(".team-box");
  1240. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1241. mon.id = parseInt(monstersID.value,10);
  1242. const card = Cards[mon.id] || Cards[0];
  1243. const skill = Skills[card.activeSkillId];
  1244. mon.level = parseInt(monEditLv.value,10);
  1245. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1246. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1247. if (card.superAwakenings.length) //如果支持超觉醒
  1248. {
  1249. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1250. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value,10) : -1;
  1251. }
  1252. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1253. (!card.overlay || mon.level>= card.maxLevel))
  1254. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1255. mon.plus = [0,0,0];
  1256. }else
  1257. {
  1258. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1259. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1260. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1261. if (!editBox.isAssist)
  1262. { //如果不是辅助,则可以设定潜觉
  1263. mon.latent = editBox.latent.concat();
  1264. }
  1265. }
  1266. const skillLevelNum = parseInt(skillLevel.value,10);
  1267. if (skillLevelNum < skill.maxLevel)
  1268. {
  1269. mon.skilllevel = skillLevelNum;
  1270. }
  1271. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1272. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1273. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1274. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1275. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1276. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1277. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1278. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1279. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1280. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1281. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1282. //刷新改队员的CD
  1283. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1284. creatNewUrl();
  1285. editBox.hide();
  1286. };
  1287. window.onkeydown = function(e){
  1288. if (!editBox.classList.contains(className_displayNone))
  1289. {
  1290. if (e.keyCode == 27)
  1291. { //按下ESC时,自动关闭编辑窗
  1292. btnCancel.onclick();
  1293. }
  1294. }
  1295. };
  1296. btnNull.onclick = function(){ //空位置
  1297. const mon = new Member();
  1298. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1299. const teamData = formation.teams[editBox.memberIdx[0]];
  1300. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1301. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1302. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1303. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1304. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1305. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1306. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1307. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1308. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1309. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1310. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1311. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1312. //刷新改队员的CD
  1313. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1314. creatNewUrl();
  1315. editBox.hide();
  1316. };
  1317. btnDelay.onclick = function(){ //应对威吓
  1318. const mon = new MemberDelay();
  1319. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1320. const teamData = formation.teams[editBox.memberIdx[0]];
  1321. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1322. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1323. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1324. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1325. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1326. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1327. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1328. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1329. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1330. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1331. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1332. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1333. //刷新改队员的CD
  1334. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1335. creatNewUrl();
  1336. editBox.hide();
  1337. };
  1338. //语言选择
  1339. const langList = controlBox.querySelector(".languages");
  1340. langList.onchange = function(){
  1341. creatNewUrl({"language":this.value});
  1342. history.go();
  1343. };
  1344. //数据源选择
  1345. const dataList = controlBox.querySelector(".datasource");
  1346. dataList.onchange = function(){
  1347. creatNewUrl({datasource:this.value});
  1348. history.go();
  1349. };
  1350. /*添对应语言执行的JS*/
  1351. const languageJS = document.head.appendChild(document.createElement("script"));
  1352. languageJS.id = "language-js";
  1353. languageJS.type = "text/javascript";
  1354. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1355. }
  1356. //编辑界面点击每个怪物的头像的处理
  1357. function clickMonHead(e)
  1358. {
  1359. let team = parseInt(this.getAttribute("data-team"),10);
  1360. let assist = parseInt(this.getAttribute("data-assist"),10);
  1361. let index = parseInt(this.getAttribute("data-index"),10);
  1362. editMon(team,assist,index);
  1363. return false; //没有false将会打开链接
  1364. }
  1365. //编辑界面每个怪物的头像的拖动
  1366. function dragStartMonHead(e)
  1367. {
  1368. let team = parseInt(this.getAttribute("data-team"),10);
  1369. let assist = parseInt(this.getAttribute("data-assist"),10);
  1370. let index = parseInt(this.getAttribute("data-index"),10);
  1371. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1372. }
  1373. //编辑界面每个怪物的头像的经过,阻止事件发生
  1374. function dropOverMonHead(e)
  1375. {
  1376. e.preventDefault();
  1377. }
  1378. //从怪物头像获取队员的队伍编号
  1379. function getMemberArrayIndexFromMonHead(headDom)
  1380. {
  1381. return [
  1382. parseInt(headDom.getAttribute("data-team"),10),
  1383. parseInt(headDom.getAttribute("data-assist"),10),
  1384. parseInt(headDom.getAttribute("data-index"),10),
  1385. ];
  1386. }
  1387. //编辑界面每个怪物的头像的放下
  1388. function dropMonHead(e)
  1389. {
  1390. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1391. const dataTo = getMemberArrayIndexFromMonHead(this);
  1392. if ((dataTo[0] != dataFrom[0]) ||
  1393. (dataTo[1] != dataFrom[1]) ||
  1394. (dataTo[2] != dataFrom[2]))
  1395. { //必须有所不同才继续交换
  1396. interchangeCard(dataFrom,dataTo);
  1397. }
  1398. return false; //没有false将会打开链接
  1399. }
  1400. //移动端编辑界面每个怪物的头像的放下
  1401. function touchstartMonHead(e)
  1402. {
  1403. e.stopPropagation();
  1404. //console.log("开始触摸",e,this);
  1405. const tc = e.changedTouches[0];
  1406. const pX = tc.pageX, pY = tc.pageY;
  1407. interchangeSVG.style.display = "none";
  1408. interchangeSVG.changePoint({x:pX,y:pY},{x:pX,y:pY});
  1409. }
  1410. //移动端编辑界面每个怪物的头像的移动
  1411. function touchmoveMonHead(e)
  1412. {
  1413. //console.log("移动中",e,this);
  1414. const tc = e.changedTouches[0];
  1415. const pX = tc.pageX, pY = tc.pageY;
  1416. const rect = this.getBoundingClientRect();
  1417. const top = rect.top + document.documentElement.scrollTop;
  1418. const left = rect.left + document.documentElement.scrollLeft;
  1419. if ((pY < top) || (pY > (top + rect.height)) ||
  1420. (pX < left) || (pX > (left + rect.width)))
  1421. {
  1422. interchangeSVG.style.display = "block";
  1423. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1424. }else
  1425. {
  1426. interchangeSVG.style.display = "none";
  1427. }
  1428. }
  1429. //移动端编辑界面每个怪物的头像的结束
  1430. function touchendMonHead(e)
  1431. {
  1432. const tc = e.changedTouches[0];
  1433. const pX = tc.pageX, pY = tc.pageY;
  1434. //console.log("移动结束",pX,pY,e,this);
  1435. interchangeSVG.style.display = "none";
  1436. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1437. let target = allMembers.find(m=>{
  1438. const rect = m.getBoundingClientRect();
  1439. const top = rect.top + document.documentElement.scrollTop;
  1440. const left = rect.left + document.documentElement.scrollLeft;
  1441. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1442. (pX > left) && (pX < (left + rect.width));
  1443. return isInRect;
  1444. });
  1445. if (target && this != target)
  1446. {
  1447. //console.log("找到的对象",targets[0]);
  1448. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1449. let dataTo = getMemberArrayIndexFromMonHead(target);
  1450. if ((dataTo[0] != dataFrom[0]) ||
  1451. (dataTo[1] != dataFrom[1]) ||
  1452. (dataTo[2] != dataFrom[2]))
  1453. { //必须有所不同才继续交换
  1454. interchangeCard(dataFrom,dataTo);
  1455. }
  1456. }
  1457. }
  1458. //移动端编辑界面每个怪物的头像的取消
  1459. function touchcancelMonHead(e)
  1460. {
  1461. interchangeSVG.style.display = "none";
  1462. console.log("移动取消",e,this);
  1463. }
  1464. function interchangeCard(formArr,toArr)
  1465. {
  1466. function changeType(member,isAssist)
  1467. {
  1468. if (member.id == 0 || (isAssist && member.id == -1))
  1469. {
  1470. return new Member();
  1471. }else
  1472. {
  1473. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1474. newMember.loadFromMember(member);
  1475. return newMember;
  1476. }
  1477. }
  1478. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy");//储存交换“复制”和“替换”
  1479. const isCopy = changeSwapToCopy.checked;
  1480. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1481. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1482. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1483. {
  1484. from = changeType(from,formArr[1]);
  1485. if (!isCopy) to = changeType(to,toArr[1]);
  1486. }else if (isCopy)
  1487. {
  1488. const newFrom = new from.constructor();
  1489. newFrom.loadFromMember(from);
  1490. from = newFrom;
  1491. }
  1492. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1493. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1494. creatNewUrl(); //刷新URL
  1495. refreshAll(formation); //刷新全部
  1496. }
  1497. //改变一个怪物头像
  1498. function changeid(mon,monDom,latentDom)
  1499. {
  1500. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1501. const parentNode = monDom.parentNode;
  1502. fragment.appendChild(monDom);
  1503. const monId = mon.id;
  1504. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1505. monDom.setAttribute("data-cardid", monId); //设定新的id
  1506. if (monId<0) //如果是延迟
  1507. {
  1508. monDom.removeAttribute("href");
  1509. monDom.removeAttribute("title");
  1510. parentNode.classList.add("delay");
  1511. parentNode.classList.remove("null");
  1512. parentNode.appendChild(fragment);
  1513. if (latentDom) latentDom.classList.add(className_displayNone);
  1514. return;
  1515. }else if (monId==0) //如果是空
  1516. {
  1517. monDom.removeAttribute("href");
  1518. monDom.removeAttribute("title");
  1519. parentNode.classList.add("null");
  1520. parentNode.classList.remove("delay");
  1521. parentNode.appendChild(fragment);
  1522. if (latentDom) latentDom.classList.add(className_displayNone);
  1523. return;
  1524. }else if (monId>-1) //如果提供了id
  1525. {
  1526. parentNode.classList.remove("null");
  1527. parentNode.classList.remove("delay");
  1528. monDom.setAttribute("data-cards-pic-idx",Math.ceil(monId/100)); //添加图片编号
  1529. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1530. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1531. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1532. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1533. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1534. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1535. monDom.href = currentLanguage.guideURL(monId, card.name);
  1536. if (card.canAssist)
  1537. monDom.classList.add("allowable-assist");
  1538. else
  1539. monDom.classList.remove("allowable-assist");
  1540. if (card.awakenings.includes(49))//武器
  1541. monDom.classList.add("wepon");
  1542. else
  1543. monDom.classList.remove("wepon");
  1544. }
  1545. const levelDom = monDom.querySelector(".level");
  1546. if (levelDom) //如果提供了等级
  1547. {
  1548. const level = mon.level || 1;
  1549. levelDom.innerHTML = level;
  1550. if (level == card.maxLevel)
  1551. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1552. levelDom.classList.add("max");
  1553. }else
  1554. {
  1555. levelDom.classList.remove("max");
  1556. }
  1557. if (card.limitBreakIncr && level >= card.maxLevel)
  1558. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1559. levelDom.classList.add("_110");
  1560. }else
  1561. {
  1562. levelDom.classList.remove("_110");
  1563. }
  1564. }
  1565. if (mon.awoken>-1) //如果提供了觉醒
  1566. {
  1567. const awokenIcon = monDom.querySelector(".awoken-count");
  1568. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1569. {
  1570. awokenIcon.classList.add(className_displayNone);
  1571. awokenIcon.innerHTML = "";
  1572. }else
  1573. {
  1574. awokenIcon.classList.remove(className_displayNone);
  1575. awokenIcon.innerHTML = mon.awoken;
  1576. if (mon.awoken == card.awakenings.length)
  1577. {
  1578. awokenIcon.classList.add("full-awoken");
  1579. }else
  1580. {
  1581. awokenIcon.classList.remove("full-awoken");
  1582. }
  1583. }
  1584. }
  1585. const sawoken = monDom.querySelector(".super-awoken");
  1586. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1587. {
  1588. if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1589. {
  1590. sawoken.classList.remove(className_displayNone);
  1591. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1592. sawokenIcon.setAttribute("data-awoken-icon",card.superAwakenings[mon.sawoken]);
  1593. }else
  1594. {
  1595. sawoken.classList.add(className_displayNone);
  1596. }
  1597. }
  1598. const m_id = monDom.querySelector(".id");
  1599. if (m_id) //怪物ID
  1600. {
  1601. m_id.innerHTML = monId;
  1602. }
  1603. const plusArr = mon.plus || [0,0,0];
  1604. const plusDom = monDom.querySelector(".plus");
  1605. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1606. {
  1607. const plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1608. if (plusCount <= 0)
  1609. {
  1610. plusDom.classList.add(className_displayNone);
  1611. }else if (plusCount >= 297)
  1612. {
  1613. plusDom.classList.add("has297");
  1614. plusDom.classList.remove(className_displayNone);
  1615. }else
  1616. {
  1617. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1618. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1619. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1620. plusDom.classList.remove("has297");
  1621. plusDom.classList.remove(className_displayNone);
  1622. }
  1623. }
  1624. if (latentDom)
  1625. {
  1626. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1627. if (mon.latent) //如果提供了潜觉
  1628. {
  1629. const latent = mon.latent.sort(function(a,b){
  1630. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1631. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1632. else {return 0;} //其他情况不变
  1633. });
  1634. if (latent.length < 1)
  1635. {
  1636. latentDom.classList.add(className_displayNone);
  1637. }else
  1638. {
  1639. latentDom.classList.remove(className_displayNone);
  1640. const usedHoleN = usedHole(latent); //使用的格子数
  1641. const maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1642. const showLatentCount = maxLatentCount-usedHoleN+latent.length; //显示的潜觉个数(包含空格)
  1643. for (let ai=0;ai<latentDoms.length;ai++)
  1644. {
  1645. if (latent[ai]) //有的潜觉
  1646. {
  1647. latentDoms[ai].setAttribute("data-latent-icon", latent[ai]);
  1648. latentDoms[ai].classList.remove(className_displayNone);
  1649. }
  1650. else if(ai<showLatentCount) //空格
  1651. {
  1652. latentDoms[ai].removeAttribute("data-latent-icon");
  1653. latentDoms[ai].classList.remove(className_displayNone);
  1654. }
  1655. else //不显示的部分
  1656. {
  1657. latentDoms[ai].classList.add(className_displayNone);
  1658. }
  1659. }
  1660. }
  1661. }else
  1662. {
  1663. latentDom.classList.add(className_displayNone);
  1664. }
  1665. }
  1666. const skillCdDom = monDom.querySelector(".skill");
  1667. if (skillCdDom) //如果存在技能CD DOM
  1668. {
  1669. //const skill = Skills[card.activeSkillId];
  1670. if (card.activeSkillId == 0)
  1671. {
  1672. skillCdDom.classList.add(className_displayNone);
  1673. }else
  1674. {
  1675. skillCdDom.classList.remove(className_displayNone);
  1676. }
  1677. }
  1678. parentNode.appendChild(fragment);
  1679. }
  1680. //点击怪物头像,出现编辑窗
  1681. function editMon(teamNum,isAssist,indexInTeam)
  1682. {
  1683. //数据
  1684. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1685. const teamBigBox = teamBigBoxs[teamNum];
  1686. const teamBox = teamBigBox.querySelector(".team-box");
  1687. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1688. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1689. const monsterHead = memberLi.querySelector(".monster");
  1690. editBox.show();
  1691. editBox.isAssist = isAssist;
  1692. editBox.monsterHead = monsterHead;
  1693. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1694. if (!isAssist)
  1695. {
  1696. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1697. editBox.latentBox = latentBox;
  1698. }
  1699. const settingBox = editBox.querySelector(".setting-box");
  1700. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1701. monstersID.value = mon.id > 0 ? mon.id : 0;
  1702. monstersID.onchange();
  1703. //觉醒
  1704. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1705. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1706. //超觉醒
  1707. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1708. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken+1]) ? mon.sawoken+1 : 0].checked = true;
  1709. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1710. monEditLv.value = mon.level || 1;
  1711. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1712. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1713. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1714. if (mon.plus)
  1715. {
  1716. monEditAddHp.value = mon.plus[0];
  1717. monEditAddAtk.value = mon.plus[1];
  1718. monEditAddRcv.value = mon.plus[2];
  1719. }
  1720. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1721. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1722. if (mon.skilllevel)
  1723. {
  1724. skillLevel.value = mon.skilllevel;
  1725. }
  1726. skillLevel.onchange();
  1727. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1728. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1729. if (!isAssist)
  1730. {
  1731. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1732. editBox.refreshLatent(editBox.latent, mon.id);
  1733. btnDelay.classList.add(className_displayNone);
  1734. rowMonLatent.classList.remove(className_displayNone);
  1735. editBoxTitle.classList.remove("edit-box-title-assist");
  1736. }else
  1737. {
  1738. btnDelay.classList.remove(className_displayNone);
  1739. rowMonLatent.classList.add(className_displayNone);
  1740. editBoxTitle.classList.add("edit-box-title-assist");
  1741. }
  1742. editBox.reCalculateExp();
  1743. if (mon.awoken > 0 && monEditAwokens[mon.awoken])
  1744. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1745. else
  1746. editBox.reCalculateAbility();
  1747. }
  1748. //编辑窗,修改怪物ID
  1749. function editBoxChangeMonId(id)
  1750. {
  1751. const card = Cards[id] || Cards[0]; //怪物固定数据
  1752. if (card.id == 0){
  1753. id = 0;
  1754. }
  1755. const skill = Skills[card.activeSkillId];
  1756. const leaderSkill = Skills[card.leaderSkillId];
  1757. let fragment = null;
  1758. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1759. const settingBox = editBox.querySelector(".setting-box");
  1760. //id搜索
  1761. const monHead = monInfoBox.querySelector(".monster");
  1762. changeid({id:id},monHead); //改变图像
  1763. const mId = monInfoBox.querySelector(".monster-id");
  1764. mId.innerHTML = id;
  1765. const mRare = monInfoBox.querySelector(".monster-rare");
  1766. mRare.setAttribute("data-rarity",card.rarity);
  1767. const mCost = monInfoBox.querySelector(".monster-cost");
  1768. mCost.innerHTML = card.cost;
  1769. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1770. mExp.innerHTML = card.exp.max;*/
  1771. const mName = monInfoBox.querySelector(".monster-name");
  1772. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1773. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1774. mSeriesId.innerHTML = card.seriesId;
  1775. mSeriesId.setAttribute("data-seriesId",card.seriesId);
  1776. if (card.seriesId == 0)
  1777. {
  1778. mSeriesId.classList.add(className_displayNone);
  1779. }else
  1780. {
  1781. mSeriesId.classList.remove(className_displayNone);
  1782. }
  1783. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1784. mCollabId.innerHTML = card.collabId;
  1785. mCollabId.setAttribute("data-collabId",card.collabId);
  1786. if (card.collabId == 0)
  1787. {
  1788. mCollabId.classList.add(className_displayNone);
  1789. }else
  1790. {
  1791. mCollabId.classList.remove(className_displayNone);
  1792. }
  1793. const mAltName = monInfoBox.querySelector(".monster-altName");
  1794. mAltName.innerHTML = card.altName;
  1795. mAltName.setAttribute("data-altName",card.altName);
  1796. if (card.altName.length == 0)
  1797. { //当没有合作名
  1798. mAltName.classList.add(className_displayNone);
  1799. }else
  1800. {
  1801. mAltName.classList.remove(className_displayNone);
  1802. }
  1803. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1804. evoCardUl.style.display = "none";
  1805. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1806. const evoLinkCardsIdArray = Cards.filter(function(m){
  1807. return m.evoRootId == card.evoRootId;
  1808. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1809. const createCardHead = editBox.createCardHead;
  1810. if (evoLinkCardsIdArray.length>1)
  1811. {
  1812. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1813. evoLinkCardsIdArray.forEach(function(mid){
  1814. const cli = createCardHead(mid);
  1815. if (mid == id)
  1816. {
  1817. cli.classList.add("unable-monster");
  1818. }
  1819. fragment.appendChild(cli);
  1820. });
  1821. evoCardUl.appendChild(fragment);
  1822. evoCardUl.style.display = "block";
  1823. }
  1824. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1825. for (let ti=0;ti<mType.length;ti++)
  1826. {
  1827. if (ti<card.types.length && card.types[ti]>= 0)
  1828. {
  1829. mType[ti].setAttribute("data-type-name",card.types[ti]);
  1830. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon",card.types[ti]);
  1831. mType[ti].classList.remove(className_displayNone);
  1832. }else
  1833. {
  1834. mType[ti].classList.add(className_displayNone);
  1835. }
  1836. }
  1837. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1838. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1839. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1840. if (card.canAssist)
  1841. {
  1842. monEditAwokensRow.classList.add("allowable-assist");
  1843. }else
  1844. {
  1845. monEditAwokensRow.classList.remove("allowable-assist");
  1846. }
  1847. for (let ai=0;ai<mAwokenIcon.length;ai++)
  1848. {
  1849. if (ai<card.awakenings.length)
  1850. {
  1851. mAwokenIcon[ai].setAttribute("data-awoken-icon",card.awakenings[ai]);
  1852. mAwokenIcon[ai].classList.remove(`display-none`);
  1853. }else
  1854. {
  1855. mAwokenIcon[ai].classList.add(`display-none`);
  1856. }
  1857. }
  1858. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1859. //超觉醒
  1860. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1861. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1862. if (card.superAwakenings.length>0) //辅助时也还是加入超觉醒吧
  1863. {
  1864. for (let ai=0;ai<mSAwoken.length;ai++)
  1865. {
  1866. if (ai < card.superAwakenings.length)
  1867. {
  1868. mSAwoken[ai].setAttribute("data-awoken-icon",card.superAwakenings[ai]);
  1869. mSAwoken[ai].classList.remove(`display-none`);
  1870. }
  1871. else
  1872. {
  1873. mSAwoken[ai].classList.add(`display-none`);
  1874. }
  1875. }
  1876. monEditSAwokensRow.classList.remove(className_displayNone);
  1877. }else
  1878. {
  1879. monEditSAwokensRow.classList.add(className_displayNone);
  1880. }
  1881. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1882. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1883. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1884. const monEditLv = settingBox.querySelector(".m-level");
  1885. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1886. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1887. if (card.limitBreakIncr)
  1888. {
  1889. monEditLv110.classList.remove(className_displayNone);
  1890. }else
  1891. {
  1892. monEditLv110.classList.add(className_displayNone);
  1893. }
  1894. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1895. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1896. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1897. //该宠Type允许的杀,uniq是去重的自定义函数
  1898. const allowLatent = [].concat(...card.types.filter(i=>i>=0).map(type=>type_allowable_latent[type])).uniq();
  1899. typekiller_for_type.forEach(type=>{ //显示允许的杀,隐藏不允许的杀
  1900. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1901. if (!latentDom) return;
  1902. if (allowLatent.includes(type.latent))
  1903. {
  1904. latentDom.classList.remove("unallowable-latent");
  1905. }else
  1906. {
  1907. latentDom.classList.add("unallowable-latent");
  1908. }
  1909. })
  1910. //怪物主动技能
  1911. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1912. const skillBox = rowSkill.querySelector(".skill-box");
  1913. const skillTitle = skillBox.querySelector(".skill-name");
  1914. const skillCD = skillBox.querySelector(".skill-cd");
  1915. const skillLevel = skillBox.querySelector(".m-skill-level");
  1916. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1917. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1918. const skillDetail = skillBox.querySelector(".skill-datail");
  1919. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1920. fragment.appendChild(skillBox);
  1921. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1922. skillTitle.setAttribute("data-skillid", skill.id);
  1923. skillDetail.innerHTML = parseSkillDescription(skill);
  1924. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1925. skillLevel.max = t_maxLevel;
  1926. skillLevel.value = t_maxLevel;
  1927. skillLevel_Max.value = t_maxLevel;
  1928. skillLevel_Max.innerHTML = skill.maxLevel;
  1929. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1930. rowSkill.appendChild(fragment);
  1931. //怪物队长技能
  1932. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1933. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1934. const lskillTitle = lskillBox.querySelector(".skill-name");
  1935. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1936. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1937. fragment.appendChild(lskillBox);
  1938. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1939. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1940. rowLederSkill.appendChild(fragment);
  1941. if (card.overlay || card.types[0] == 15 && card.types[1] == -1)
  1942. { //当可以叠加时,不能打297和潜觉
  1943. rowPlus.classList.add("disabled");
  1944. rowLatent.classList.add("disabled");
  1945. skillLevel.setAttribute("readonly",true);
  1946. }else
  1947. {
  1948. rowPlus.classList.remove("disabled");
  1949. rowLatent.classList.remove("disabled");
  1950. skillLevel.removeAttribute("readonly");
  1951. }
  1952. if (editBox.isAssist)
  1953. {
  1954. const btnDone = editBox.querySelector(".button-done");
  1955. if (!card.canAssist)
  1956. {
  1957. btnDone.classList.add("cant-assist");
  1958. btnDone.disabled = true;
  1959. }else
  1960. {
  1961. btnDone.classList.remove("cant-assist");
  1962. btnDone.disabled = false;
  1963. }
  1964. }
  1965. editBox.latent.length = 0;
  1966. editBox.refreshLatent(editBox.latent,id);
  1967. editBox.reCalculateExp();
  1968. editBox.reCalculateAbility();
  1969. }
  1970. //搜索并显示合作
  1971. function searchColla(collabId)
  1972. {
  1973. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1974. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1975. }
  1976. //刷新整个队伍
  1977. function refreshAll(formationData){
  1978. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1979. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1980. const detailBox = formationBox.querySelector(".detail-box");
  1981. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1982. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1983. while(formationBox.childNodes.length>0)
  1984. {
  1985. fragment.appendChild(formationBox.childNodes[0]);
  1986. }
  1987. const txtTitle = titleBox.querySelector(".title");
  1988. const txtDetail = detailBox.querySelector(".detail");
  1989. txtTitle.value = formationData.title || "";
  1990. txtDetail.value = formationData.detail || "";
  1991. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1992. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1993. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  1994. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  1995. if (txtTitle.value.length == 0)
  1996. titleBox.classList.add("edit");
  1997. else
  1998. titleBox.classList.remove("edit");
  1999. if (txtDetail.value.length == 0)
  2000. detailBox.classList.add("edit");
  2001. else
  2002. detailBox.classList.remove("edit");
  2003. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  2004. const teamBox = teamBigBox.querySelector(".team-box");
  2005. const teamData = formationData.teams[teamNum];
  2006. const badgeBox = teamBigBox.querySelector(".team-badge");
  2007. if (badgeBox)
  2008. {
  2009. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2010. badge.checked = true;
  2011. }
  2012. const membersDom = teamBox.querySelector(".team-members");
  2013. const latentsDom = teamBox.querySelector(".team-latents");
  2014. const assistsDom = teamBox.querySelector(".team-assist");
  2015. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2016. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  2017. {
  2018. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2019. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2020. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2021. changeid(teamData[0][ti],member,latent); //队员
  2022. changeid(teamData[1][ti],assist); //辅助
  2023. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  2024. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2025. }
  2026. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2027. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  2028. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2029. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2030. });
  2031. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2032. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2033. formationBox.appendChild(fragment);
  2034. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2035. }
  2036. //刷新队伍觉醒统计
  2037. function refreshTeamAwokenCount(awokenDom,team){
  2038. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2039. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2040. function setCount(aicon,number){
  2041. if (!aicon) return; //没有这个觉醒就撤回
  2042. const ali = aicon.parentNode;
  2043. const countDom = ali.querySelector(".count");
  2044. countDom.innerHTML = number;
  2045. if (number)
  2046. ali.classList.remove(className_displayNone);
  2047. else
  2048. ali.classList.add(className_displayNone);
  2049. }
  2050. for (let ai=1;ai<=72;ai++)
  2051. {
  2052. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2053. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2054. //搜索等效觉醒
  2055. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2056. if (equalIndex >= 0)
  2057. {
  2058. const equivalentAwoken = equivalent_awoken[equalIndex];
  2059. if (equivalentAwoken.small === ai)
  2060. {
  2061. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2062. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2063. setCount(aicon, totalNum);
  2064. }else
  2065. {
  2066. continue;
  2067. }
  2068. }else
  2069. {
  2070. setCount(aicon,awokenCountInTeam(team,ai,solo, teamsCount));
  2071. }
  2072. }
  2073. awokenDom.appendChild(fragment);
  2074. }
  2075. //刷新阵型觉醒统计
  2076. function refreshFormationAwokenCount(awokenDom,teams){
  2077. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2078. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2079. function setCount(aicon,number){
  2080. if (!aicon) return; //没有这个觉醒就撤回
  2081. const ali = aicon.parentNode;
  2082. const countDom = ali.querySelector(".count");
  2083. countDom.innerHTML = number;
  2084. if (number)
  2085. ali.classList.remove(className_displayNone);
  2086. else
  2087. ali.classList.add(className_displayNone);
  2088. }
  2089. for (let ai=1;ai<=72;ai++)
  2090. {
  2091. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2092. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2093. //搜索等效觉醒
  2094. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2095. if (equalIndex >= 0)
  2096. {
  2097. const equivalentAwoken = equivalent_awoken[equalIndex];
  2098. if (equivalentAwoken.small === ai)
  2099. {
  2100. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2101. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2102. setCount(aicon, totalNum);
  2103. }else
  2104. {
  2105. continue;
  2106. }
  2107. }else
  2108. {
  2109. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  2110. }
  2111. }
  2112. awokenDom.appendChild(fragment);
  2113. }
  2114. //刷新能力值
  2115. function refreshAbility(abilityDom,team,idx){
  2116. const memberData = team[0][idx];
  2117. const assistData = team[1][idx];
  2118. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2119. const mainAbility = calculateAbility(memberData, assistData, solo);
  2120. if (mainAbility && memberData.ability)
  2121. {
  2122. for (let ai=0;ai<3;ai++)
  2123. {
  2124. memberData.ability[ai] = mainAbility[ai];
  2125. }
  2126. }
  2127. if (!abilityDom) return; //如果没有dom,直接跳过
  2128. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  2129. const hpDom = abilityLi.querySelector(".hp");
  2130. const atkDom = abilityLi.querySelector(".atk");
  2131. const rcvDom = abilityLi.querySelector(".rcv");
  2132. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  2133. if (mainAbility)
  2134. {
  2135. div.classList.remove(className_displayNone);
  2136. div.innerHTML = memberData.ability[ai];
  2137. }else
  2138. {
  2139. div.classList.add(className_displayNone);
  2140. div.innerHTML = 0;
  2141. }
  2142. });
  2143. }
  2144. //刷新队伍能力值合计
  2145. function refreshTeamTotalHP(totalDom,team){
  2146. //计算总的生命值
  2147. if (!totalDom) return;
  2148. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2149. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2150. if (tHpDom)
  2151. {
  2152. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2153. return value += mon.ability ? mon.ability[0] : 0;
  2154. },0);
  2155. const teamHPAwoken = awokenCountInTeam(team,46,solo, teamsCount); //全队大血包个数
  2156. let badgeHPScale = 1; //徽章倍率
  2157. if (team[2] == 4 && (solo || (teamsCount === 3 && currentDataSource.code === 'ja')))
  2158. {
  2159. badgeHPScale = 1.05;
  2160. }else if (team[2] == 11 && (solo || (teamsCount === 3 && currentDataSource.code === 'ja')))
  2161. {
  2162. badgeHPScale = 1.15;
  2163. }
  2164. tHpDom.innerHTML = tHP.toString() +
  2165. (teamHPAwoken>0||badgeHPScale!=1 ?
  2166. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  2167. "");
  2168. }
  2169. if (tRcvDom)
  2170. {
  2171. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2172. return value += mon.ability ? mon.ability[2] : 0;
  2173. },0);
  2174. const teamRCVAwoken = awokenCountInTeam(team,47,solo, teamsCount); //全队大回复个数
  2175. let badgeRCVScale = 1; //徽章倍率
  2176. if (team[2] == 3 && (solo || (teamsCount === 3 && currentDataSource.code === 'ja')))
  2177. {
  2178. badgeRCVScale = 1.25;
  2179. }else if (team[2] == 10 && (solo || (teamsCount === 3 && currentDataSource.code === 'ja')))
  2180. {
  2181. badgeRCVScale = 1.35;
  2182. }
  2183. tRcvDom.innerHTML = tRCV.toString() +
  2184. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  2185. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  2186. "");
  2187. }
  2188. }
  2189. //刷新所有队伍能力值合计
  2190. function refreshFormationTotalHP(totalDom, teams){
  2191. //计算总的生命值
  2192. if (!totalDom) return;
  2193. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2194. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2195. if (tHpDom)
  2196. {
  2197. const tHPArr = teams.map(function(team){
  2198. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2199. return value += mon.ability ? mon.ability[0] : 0;
  2200. },0);
  2201. const teamHPAwoken = awokenCountInTeam(team,46,solo, teamsCount); //全队大血包个数
  2202. return [teamTHP,teamHPAwoken];
  2203. });
  2204. const tHP = tHPArr.reduce(function(value, teamHP){
  2205. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  2206. },[0,0]);
  2207. tHpDom.innerHTML = tHP[0].toString() +
  2208. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  2209. }
  2210. if (tRcvDom)
  2211. {
  2212. const tRCVArr = teams.map(function(team){
  2213. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2214. return value += mon.ability ? mon.ability[2] : 0;
  2215. },0);
  2216. const teamRCVAwoken = awokenCountInTeam(team,47,solo, teamsCount); //全队大回复个数
  2217. return [teamTRCV,teamRCVAwoken];
  2218. },0);
  2219. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  2220. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2221. },[0,0]);
  2222. tRcvDom.innerHTML = tRCV[0].toString() +
  2223. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2224. }
  2225. }
  2226. //刷新单人技能CD
  2227. function refreshMemberSkillCD(teamDom,team,idx){
  2228. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2229. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2230. const member = team[0][idx];
  2231. const assist = team[1][idx];
  2232. const memberCard = Cards[member.id] || Cards[0];
  2233. const memberSkill = Skills[memberCard.activeSkillId];
  2234. const assistCard = Cards[assist.id] || Cards[0];
  2235. const assistSkill = Skills[assistCard.activeSkillId];
  2236. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2237. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2238. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2239. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2240. memberSkillCdDom.innerHTML = memberSkillCd;
  2241. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2242. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2243. {
  2244. memberSkillCdDom.classList.remove("max-skill");
  2245. }else
  2246. {
  2247. memberSkillCdDom.classList.add("max-skill");
  2248. }
  2249. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2250. assistSkillCdDom.classList.remove("max-skill");
  2251. }else
  2252. {
  2253. assistSkillCdDom.classList.add("max-skill");
  2254. }
  2255. }
  2256. function localisation($tra)
  2257. {
  2258. if (!$tra) return;
  2259. document.title = $tra.webpage_title;
  2260. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2261. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2262. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2263. const sortOptions = Array.from(s_sortList.options);
  2264. sortOptions.forEach(opt=>{
  2265. const tag = opt.getAttribute("data-tag");
  2266. const trans = $tra.sort_name[tag];
  2267. if (trans)
  2268. {
  2269. opt.text = trans;
  2270. }
  2271. });
  2272. }

智龙迷城队伍图制作工具