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script.js 134 kB

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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let currentLanguage; //当前语言
  4. let currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. let interchangeSvg; //储存划线的SVG
  8. let controlBox; //储存整个controlBox
  9. let statusLine; //储存状态栏
  10. let formationBox; //储存整个formationBox
  11. let editBox; //储存整个editBox
  12. let showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  16. const isGuideMod = Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  17. if (location.search.includes('&')) {
  18. location.search = location.search.replace(/&/ig, '&');
  19. }
  20. //一开始就加载当前语言
  21. if (currentLanguage == undefined)
  22. {
  23. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  24. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  25. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  26. if (parameter_i18n) //如果已指定就用指定的语言
  27. return parameter_i18n.includes(lang.i18n);
  28. else //否则筛选浏览器默认语言
  29. return browser_i18n.includes(lang.i18n);
  30. }) ||
  31. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  32. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  33. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  34. }
  35. //一开始就加载当前数据
  36. if (currentDataSource == undefined)
  37. {
  38. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  39. currentDataSource = parameter_dsCode ?
  40. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  41. dataSourceList[0]; //没有指定,直接使用日服
  42. }
  43. const dbName = "PADDF";
  44. var db = null;
  45. const DBOpenRequest = indexedDB.open(dbName,2);
  46. DBOpenRequest.onsuccess = function(event) {
  47. db = event.target.result; //DBOpenRequest.result;
  48. console.log("PADDF:数据库已可使用");
  49. loadData();
  50. };
  51. DBOpenRequest.onerror = function(event) {
  52. // 错误处理
  53. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  54. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  55. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  56. loadData();
  57. //alert('Some errors have occurred, please refresh the page.');
  58. //history.go(); //直接强制刷新
  59. };
  60. DBOpenRequest.onupgradeneeded = function(event) {
  61. let db = event.target.result;
  62. let store;
  63. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  64. // 因为 id 可以保证是不重复的
  65. store = db.createObjectStore("cards");
  66. store = db.createObjectStore("skills");
  67. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  68. store.transaction.oncomplete = function(event) {
  69. console.log("PADDF:数据库建立完毕");
  70. };
  71. };
  72. /*class Member2
  73. {
  74. constructor(oldMenber = null,isAssist = false)
  75. {
  76. if (oldMenber)
  77. { //Copy一个
  78. this.id = oldMenber.id;
  79. this.level = oldMenber.level;
  80. this.plus = [...oldMenber.plus];
  81. this.awoken = oldMenber.awoken;
  82. this.sAwoken = oldMenber.sAwoken;
  83. this.latent = [...oldMenber.latent];
  84. this.skilllevel = oldMenber.sAwoken;
  85. this.assist = oldMenber.assist;
  86. }else
  87. { //全新的
  88. this.id = 0;
  89. this.level = 1;
  90. this.plus = [0,0,0];
  91. this.awoken = 0;
  92. this.sAwoken = null;
  93. this.latent = [];
  94. this.skilllevel = null;
  95. this.assist = null;
  96. }
  97. this.isAssist = isAssist;
  98. }
  99. calculateAbility(solo,teamCount){
  100. const card = Cards[this.id];
  101. let bonus = null;
  102. if (!this.isAssist &&
  103. this.assist &&
  104. this.assist.id>0 &&
  105. Cards[this.assist.id].attrs[0] === card.attrs[0]
  106. ){
  107. bonus = this.assist.calculateAbility(solo,teamCount);
  108. }
  109. }
  110. toJSON(){
  111. }
  112. }*/
  113. //队员基本的留空
  114. var Member = function() {
  115. this.id = 0;
  116. this.ability = [0, 0, 0];
  117. this.abilityNoAwoken = [0, 0, 0];
  118. };
  119. Member.prototype.outObj = function() {
  120. const m = this;
  121. if (m.id == 0) return null;
  122. let obj = [m.id];
  123. if (m.level != undefined) obj[1] = m.level;
  124. if (m.awoken != undefined) obj[2] = m.awoken;
  125. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  126. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  127. obj[3] = m.plus[0];
  128. } else {
  129. obj[3] = m.plus;
  130. }
  131. }
  132. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  133. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  134. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  135. const skill = Skills[card.activeSkillId];
  136. //有技能等级,并且技能等级低于最大等级时才记录技能
  137. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  138. return obj;
  139. };
  140. Member.prototype.loadObj = function(m, dataVersion) {
  141. if (m == undefined) //如果没有提供数据,直接返回默认
  142. {
  143. this.id = 0;
  144. return;
  145. }
  146. if (dataVersion == undefined) dataVersion = 1;
  147. this.id = dataVersion > 1 ? m[0] : m.id;
  148. this.level = dataVersion > 1 ? m[1] : m.level;
  149. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  150. if (dataVersion > 1) {
  151. if (isNaN(m[3]) || m[3] == null) {
  152. this.plus = m[3];
  153. } else {
  154. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  155. this.plus = [singlePlus, singlePlus, singlePlus];
  156. }
  157. } else {
  158. this.plus = m.plus;
  159. }
  160. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  161. this.latent = dataVersion > 1 ? m[4] : m.latent;
  162. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  163. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  164. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  165. this.skilllevel = m[6] || null;
  166. };
  167. Member.prototype.loadFromMember = function(m) {
  168. if (m == undefined) //如果没有提供数据,直接返回默认
  169. {
  170. return;
  171. }
  172. this.id = m.id;
  173. };
  174. //只用来防坐的任何队员
  175. var MemberDelay = function() {
  176. this.id = -1;
  177. };
  178. MemberDelay.prototype = Object.create(Member.prototype);
  179. MemberDelay.prototype.constructor = MemberDelay;
  180. //辅助队员
  181. var MemberAssist = function() {
  182. this.level = 0;
  183. this.awoken = 0;
  184. this.plus = [0, 0, 0];
  185. Member.call(this);
  186. };
  187. MemberAssist.prototype = Object.create(Member.prototype);
  188. MemberAssist.prototype.constructor = MemberAssist;
  189. MemberAssist.prototype.loadFromMember = function(m) {
  190. if (m == undefined) //如果没有提供数据,直接返回默认
  191. {
  192. return;
  193. }
  194. this.id = m.id;
  195. if (m.level != undefined) this.level = m.level;
  196. if (m.awoken != undefined) this.awoken = m.awoken;
  197. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  198. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  199. };
  200. //正式队伍
  201. var MemberTeam = function() {
  202. this.latent = [];
  203. MemberAssist.call(this);
  204. //sawoken作为可选项目,默认不在内
  205. };
  206. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  207. MemberTeam.prototype.constructor = MemberTeam;
  208. MemberTeam.prototype.loadFromMember = function(m) {
  209. if (m == undefined) //如果没有提供数据,直接返回默认
  210. {
  211. return;
  212. }
  213. this.id = m.id;
  214. if (m.level != undefined) this.level = m.level;
  215. if (m.awoken != undefined) this.awoken = m.awoken;
  216. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  217. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  218. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  219. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  220. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  221. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  222. };
  223. var Formation = function(teamCount, memberCount) {
  224. this.title = "";
  225. this.detail = "";
  226. this.teams = [];
  227. for (let ti = 0; ti < teamCount; ti++) {
  228. const team = [
  229. [], //队员
  230. [], //辅助
  231. 0, //徽章
  232. 0, //队长更换序号
  233. ];
  234. for (let mi = 0; mi < memberCount; mi++) {
  235. team[0].push(new MemberTeam());
  236. team[1].push(new MemberAssist());
  237. }
  238. this.teams.push(team);
  239. }
  240. };
  241. Formation.prototype.outObj = function() {
  242. const obj = {};
  243. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  244. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  245. obj.f = this.teams.map(t => {
  246. const teamArr = [];
  247. teamArr[0] = t[0].map(m =>
  248. m.outObj()
  249. ).DeleteLatter();
  250. teamArr[1] = t[1].map(m =>
  251. m.outObj()
  252. ).DeleteLatter();
  253. if (t[2]) teamArr[2] = t[2];
  254. if (t[3]) teamArr[3] = t[3];
  255. return teamArr;
  256. });
  257. obj.v = dataStructure;
  258. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  259. !obj.t &&
  260. !obj.d)
  261. return null;*/
  262. return obj;
  263. };
  264. Formation.prototype.loadObj = function(f) {
  265. if (f == undefined) //如果没有提供数据,要返回空的
  266. {
  267. this.title = "";
  268. this.detail = "";
  269. this.teams.forEach(function(t, ti) {
  270. t[0].forEach(function(m, mi) {
  271. m.loadObj(null);
  272. });
  273. t[1].forEach(function(m, mi) {
  274. m.loadObj(null);
  275. });
  276. if (t[2] != undefined) t.splice(2);
  277. });
  278. return;
  279. }
  280. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  281. this.title = dataVeision > 1 ? f.t : f.title;
  282. this.detail = dataVeision > 1 ? f.d : f.detail;
  283. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  284. this.teams.forEach(function(t, ti) {
  285. const tf = loadTeamArr[ti];
  286. if (tf) {
  287. t[0].forEach(function(m, mi) {
  288. const fm = tf[0][mi];
  289. m.loadObj(fm, dataVeision);
  290. });
  291. t[1].forEach(function(m, mi) {
  292. const fm = tf[1][mi];
  293. m.loadObj(fm, dataVeision);
  294. });
  295. t[2] = tf[2] || 0; //徽章
  296. t[3] = tf[3] || 0; //队长
  297. }
  298. });
  299. if (f.b)
  300. this.teams[0][2] = f.b; //原来模式的徽章
  301. };
  302. //进化树
  303. class EvoTree
  304. {
  305. constructor(mid, parent = null)
  306. {
  307. const _this = this;
  308. this.parent = parent;
  309. if (parent == null)
  310. {
  311. //mid = Cards[mid].evoRootId;
  312. function returnRootId(mid)
  313. {
  314. mid = Cards[mid].evoRootId;
  315. const m = Cards[mid];
  316. if (m.henshinFrom && m.henshinFrom < m.id)
  317. { //只有变身来源小于目前id的,才继续找base
  318. mid = returnRootId(m.henshinFrom);
  319. }
  320. return mid;
  321. }
  322. mid = returnRootId(mid);
  323. }
  324. const card = Cards[mid];
  325. this.id = mid;
  326. this.idArr = parent ? parent.idArr : [];
  327. this.card = card;
  328. this.children = [];
  329. this.evoType = null;
  330. if (parent == null)
  331. {
  332. this.evoType = "Base";
  333. }
  334. else if (card.henshinFrom == parent.id)
  335. {
  336. this.evoType = "Henshin";
  337. }
  338. else
  339. {
  340. if (card.evoMaterials.includes(3826)) //像素进化
  341. {
  342. this.evoType = "Pixel Evo";
  343. }else if (card.awakenings.includes(49)) //武器
  344. {
  345. this.evoType = "Assist Evo";
  346. }else if (card.isUltEvo) //究进
  347. {
  348. if (parent.card.isUltEvo) //超究进
  349. {
  350. this.evoType = "Super Ult Evo";
  351. }else
  352. {
  353. this.evoType = "Ult Evo";
  354. }
  355. }else
  356. {
  357. if (card.henshinFrom == parent.id)
  358. {
  359. this.evoType = "Henshin";
  360. }else if (parent.card.isUltEvo) //转生
  361. {
  362. this.evoType = "Reincarnation";
  363. }else if(parent.evoType == "Reincarnation")
  364. {
  365. this.evoType = "Super Reincarnation";
  366. }else
  367. {
  368. this.evoType = "Evolution";
  369. }
  370. }
  371. }
  372. if (this.idArr.includes(mid))
  373. {
  374. if (card.henshinFrom == parent.id)
  375. {
  376. this.evoType = "Henshin Loop";
  377. }
  378. return this;
  379. }else
  380. {
  381. this.idArr.push(mid);
  382. }
  383. if (card.henshinTo)
  384. this.children.push(new EvoTree(card.henshinTo,_this));
  385. if (this.evoType != "Henshin")
  386. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  387. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  388. };
  389. toListNode()
  390. {
  391. const createCardHead = editBox.createCardHead;
  392. const tBox = document.createElement("div");
  393. tBox.className = "evo-box";
  394. const evoPanel = tBox.appendChild(document.createElement("div"));
  395. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  396. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  397. evotPanel_L.className = "evo-panel-left";
  398. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  399. evotPanel_R.className = "evo-panel-right";
  400. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  401. evoTypeDiv.className = "evo-type-div";
  402. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  403. evoType.className = "evo-type";
  404. const monHead = evotPanel_L.appendChild(createCardHead(this.id));
  405. monHead.className = "monster-head";
  406. const monName = evotPanel_R.appendChild(document.createElement("div"));
  407. monName.className = "monster-name";
  408. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  409. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  410. evotMaterials.className = "evo-materials";
  411. this.card.evoMaterials.forEach(mid=>{
  412. //const li = evotMaterials.appendChild(document.createElement("li"));
  413. evotMaterials.appendChild(createCardHead(mid));
  414. });
  415. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  416. evoSubEvo.className = "evo-subevo";
  417. this.children.forEach(subEvo=>{
  418. const li = evoSubEvo.appendChild(document.createElement("li"));
  419. li.appendChild(subEvo.toListNode());
  420. });
  421. return tBox;
  422. };
  423. }
  424. //切换通用的切换className显示的函数
  425. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  426. if (!checkBox) return;
  427. const checked = checkBox.checked;
  428. if (checked && checkedAdd || !checked && !checkedAdd) {
  429. dom.classList.add(className);
  430. return true;
  431. } else {
  432. dom.classList.remove(className);
  433. return false;
  434. }
  435. }
  436. //清除数据
  437. function clearData()
  438. {
  439. const locationURL = new URL(location);
  440. locationURL.searchParams.delete('d'); //删除数据
  441. locationURL.searchParams.delete('l'); //删除语言
  442. location = locationURL.toString();
  443. }
  444. //轮换ABC队伍
  445. function swapABCteam()
  446. {
  447. if (formation.teams.length > 1) {
  448. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  449. creatNewUrl();
  450. refreshAll(formation);
  451. }
  452. }
  453. function henshinStep(step)
  454. {
  455. if (step == 0) return;
  456. function gotoHenshin(card, nstep)
  457. {
  458. if (nstep > 0 && card.henshinTo)
  459. { //是变身的则返回
  460. return gotoHenshin(Cards[card.henshinTo], --nstep);
  461. }
  462. else if (nstep < 0 && card.henshinFrom)
  463. {
  464. return gotoHenshin(Cards[card.henshinFrom], ++nstep);
  465. }
  466. else
  467. {
  468. return card;
  469. }
  470. }
  471. formation.teams.forEach(team=>{
  472. team[0].forEach(member=>{
  473. const mid = member.id;
  474. const card = Cards[mid];
  475. if (step > 0 ? card.henshinTo : (card.henshinFrom && member.level <= 99))
  476. { //要变身前的才进行操作
  477. const _card = gotoHenshin(card, step);
  478. member.id = _card.id;
  479. member.awoken = _card.awakenings.length;
  480. }
  481. });
  482. });
  483. creatNewUrl();
  484. refreshAll(formation);
  485. }
  486. //在单人和多人之间转移数据
  487. function turnPage(toPage, e = null) {
  488. let pagename = null;
  489. switch (toPage) {
  490. case 1:
  491. if (formation.teams[0][0].length < 6) {
  492. //把第二支队伍的队长添加到最后方
  493. formation.teams[0][0].push(formation.teams[1][0][0]);
  494. formation.teams[0][1].push(formation.teams[1][1][0]);
  495. }
  496. //删掉第2支开始的队伍
  497. formation.teams.splice(1);
  498. pagename = "solo.html";
  499. break;
  500. case 2:
  501. if (formation.teams.length < 2) { //从1人到2人
  502. formation.teams[1] = [
  503. [],
  504. []
  505. ];
  506. //把右边的队长加到第二支队伍最后面
  507. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  508. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  509. } else { //从3人到2人,直接删除后面两个队伍
  510. //删掉第3支开始的队伍
  511. formation.teams.splice(2);
  512. //删掉前面两支队伍的战友
  513. formation.teams[0][0].splice(5);
  514. formation.teams[0][1].splice(5);
  515. formation.teams[1][0].splice(5);
  516. formation.teams[1][1].splice(5);
  517. }
  518. formation.badge = 0;
  519. pagename = "multi.html";
  520. break;
  521. case 3:
  522. if (formation.teams.length < 2) { //从1人到3人
  523. } else { //从2人到3人
  524. formation.teams[0][0].push(formation.teams[1][0][0]);
  525. formation.teams[0][1].push(formation.teams[1][1][0]);
  526. formation.teams[1][0].push(formation.teams[0][0][0]);
  527. formation.teams[1][1].push(formation.teams[0][1][0]);
  528. }
  529. formation.badge = 0;
  530. pagename = "triple.html";
  531. break;
  532. }
  533. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  534. if (e && e.ctrlKey) {
  535. window.open(newURL);
  536. } else {
  537. location.href = newURL;
  538. }
  539. }
  540. window.onload = function(event) {
  541. if (!Array.prototype.flat)
  542. {
  543. alert("请更新您的浏览器。\nPlease update your browser.");
  544. }
  545. controlBox = document.body.querySelector(".control-box");
  546. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  547. formationBox = document.body.querySelector(".formation-box");
  548. editBox = document.body.querySelector(".edit-box");
  549. if (isGuideMod) {
  550. console.info('现在是 怪物图鉴 模式');
  551. document.body.classList.add('guide-mod');
  552. }
  553. const helpLink = controlBox.querySelector(".help-link");
  554. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  555. //▼添加语言列表开始
  556. const langSelectDom = controlBox.querySelector(".languages");
  557. languageList.forEach(lang =>
  558. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  559. );
  560. const langOptionArray = Array.from(langSelectDom.options);
  561. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  562. //▲添加语言列表结束
  563. //▼添加数据来源列表开始
  564. const dataSelectDom = controlBox.querySelector(".datasource");
  565. dataSourceList.forEach(ds =>
  566. dataSelectDom.options.add(new Option(ds.source, ds.code))
  567. );
  568. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  569. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  570. //添加数据class
  571. document.body.classList.add("ds-" + currentDataSource.code);
  572. //▲添加数据来源列表结束
  573. //设定初始的显示设置
  574. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  575. //记录显示CD开关的状态
  576. const showMonSkillCd_id = "show-mon-skill-cd";
  577. const btnShowMonSkillCd = controlBox.querySelector(`#btn-${showMonSkillCd_id}`);
  578. btnShowMonSkillCd.checked = Boolean(Number(localStorage.getItem("PADDF-" + showMonSkillCd_id)));
  579. btnShowMonSkillCd.onclick = function(){
  580. toggleDomClassName(this, showMonSkillCd_id);
  581. localStorage.setItem("PADDF-" + showMonSkillCd_id, Number(this.checked));
  582. };
  583. btnShowMonSkillCd.onclick();
  584. //记录显示觉醒开关的状态
  585. const showMonAwoken_id = "show-mon-awoken";
  586. const btnShowMonAwoken = controlBox.querySelector(`#btn-${showMonAwoken_id}`);
  587. btnShowMonAwoken.checked = Boolean(Number(localStorage.getItem("PADDF-" + showMonAwoken_id)));
  588. btnShowMonAwoken.onclick = function(){
  589. toggleDomClassName(this, showMonAwoken_id);
  590. localStorage.setItem("PADDF-" + showMonAwoken_id, Number(this.checked));
  591. };
  592. btnShowMonAwoken.onclick();
  593. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  594. initialize(); //界面初始化
  595. };
  596. function loadData(force = false)
  597. {
  598. if (force)
  599. console.info('强制更新数据。');
  600. const _time = new Date().getTime();
  601. //开始读取解析怪物数据
  602. const sourceDataFolder = "monsters-info";
  603. if (statusLine) statusLine.classList.add("loading-check-version");
  604. GM_xmlhttpRequest({
  605. method: "GET",
  606. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  607. onload: function(response) {
  608. dealCkeyData(response.response);
  609. },
  610. onerror: function(response) {
  611. console.error("新的 Ckey JSON 数据获取失败。", response);
  612. return;
  613. }
  614. });
  615. //处理返回的数据
  616. function dealCkeyData(responseText)
  617. { //处理数据版本
  618. let newCkeys; //当前的Ckey们
  619. let lastCkeys; //以前Ckey们
  620. let currentCkey; //获取当前语言的ckey
  621. let lastCurrentCkey; //以前的当前语言的ckey
  622. try {
  623. newCkeys = JSON.parse(responseText);
  624. } catch (e) {
  625. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  626. return;
  627. }
  628. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  629. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  630. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  631. try {
  632. lastCkeys = JSON.parse(lastCkeys);
  633. if (lastCkeys == null || !(lastCkeys instanceof Array))
  634. lastCkeys = [];
  635. } catch (e) {
  636. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  637. return;
  638. }
  639. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  640. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  641. lastCurrentCkey = {
  642. code: currentDataSource.code,
  643. ckey: {},
  644. updateTime: null
  645. };
  646. lastCkeys.push(lastCurrentCkey);
  647. }
  648. if (statusLine) statusLine.classList.remove("loading-check-version");
  649. if (statusLine) statusLine.classList.add("loading-mon-info");
  650. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  651. console.debug("Cards ckey相等,直接读取已有的数据。");
  652. const transaction = db.transaction([`cards`]);
  653. const objectStore = transaction.objectStore(`cards`);
  654. const request = objectStore.get(currentDataSource.code);
  655. request.onerror = function(event) {
  656. console.error("Cards 数据库内容读取失败。");
  657. };
  658. request.onsuccess = function(event) {
  659. if (request.result instanceof Array)
  660. {
  661. Cards = request.result;
  662. dealCardsData(Cards);
  663. }else
  664. {
  665. console.info("Cards 数据库内容不存在,需重新下载。");
  666. downloadCardsData();
  667. }
  668. };
  669. } else {
  670. console.log("Cards 需重新下载。");
  671. downloadCardsData();
  672. }
  673. function downloadCardsData()
  674. {
  675. GM_xmlhttpRequest({
  676. method: "GET",
  677. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  678. onload: function(response) {
  679. try {
  680. Cards = JSON.parse(response.response);
  681. } catch (e) {
  682. console.error("Cards 数据 JSON 解码出错。", e);
  683. return;
  684. }
  685. if (db)
  686. {
  687. const transaction = db.transaction([`cards`], "readwrite");
  688. transaction.oncomplete = function(event) {
  689. console.log("Cards 数据库写入完毕。");
  690. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  691. lastCurrentCkey.updateTime = currentCkey.updateTime;
  692. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  693. dealCardsData(Cards);
  694. };
  695. const objectStore = transaction.objectStore(`cards`);
  696. objectStore.put(Cards,currentDataSource.code);
  697. }else //隐私模式无法启动数据库
  698. {
  699. dealCardsData(Cards);
  700. }
  701. },
  702. onerror: function(response) {
  703. console.error("Cards JSON 数据获取失败。", response);
  704. }
  705. });
  706. }
  707. function dealCardsData()
  708. {
  709. if (editBox)
  710. {
  711. const monstersList = editBox.querySelector("#monsters-name-list");
  712. let fragment = document.createDocumentFragment();
  713. Cards.forEach(function(m) { //添加下拉框候选
  714. const opt = fragment.appendChild(document.createElement("option"));
  715. opt.value = m.id;
  716. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  717. /*const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  718. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  719. const toId = parseInt(linkRes[1], 10);
  720. const _m = Cards[toId];
  721. //if (_m.evoBaseId == 0)
  722. // _m.evoRootId = m.evoRootId;
  723. m.henshinTo = toId;
  724. _m.henshinFrom = m.id;
  725. }*/
  726. });
  727. monstersList.appendChild(fragment);
  728. }
  729. if (statusLine) statusLine.classList.remove("loading-mon-info");
  730. if (statusLine) statusLine.classList.add("loading-skill-info");
  731. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  732. console.debug("Skills ckey相等,直接读取已有的数据。");
  733. const transaction = db.transaction([`skills`]);
  734. const objectStore = transaction.objectStore(`skills`);
  735. const request = objectStore.get(currentDataSource.code);
  736. request.onerror = function(event) {
  737. console.error("Skills 数据库内容读取失败。");
  738. };
  739. request.onsuccess = function(event) {
  740. if (request.result instanceof Array)
  741. {
  742. Skills = request.result;
  743. dealSkillData(Skills);
  744. }else
  745. {
  746. console.info("Skills 数据库内容不存在,需重新下载。");
  747. downloadSkillData();
  748. }
  749. };
  750. } else {
  751. console.log("Skills 需重新下载。");
  752. downloadSkillData();
  753. }
  754. function downloadSkillData()
  755. {
  756. GM_xmlhttpRequest({
  757. method: "GET",
  758. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  759. onload: function(response) {
  760. try {
  761. Skills = JSON.parse(response.response);
  762. } catch (e) {
  763. console.log("Skills 数据 JSON 解码出错", e);
  764. return;
  765. }
  766. if (db)
  767. {
  768. const transaction = db.transaction([`skills`], "readwrite");
  769. transaction.oncomplete = function(event) {
  770. console.log("Skills 数据库写入完毕。");
  771. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  772. lastCurrentCkey.updateTime = currentCkey.updateTime;
  773. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  774. dealSkillData(Skills);
  775. };
  776. const objectStore = transaction.objectStore(`skills`);
  777. objectStore.put(Skills,currentDataSource.code);
  778. }else //隐私模式无法启动数据库
  779. {
  780. dealSkillData(Skills);
  781. }
  782. },
  783. onerror: function(response) {
  784. console.error("Skills JSON 数据获取失败", response);
  785. }
  786. });
  787. }
  788. function dealSkillData()
  789. {
  790. //显示数据更新时间
  791. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  792. checkControlBox();
  793. function checkControlBox()
  794. {
  795. if (controlBox)
  796. {
  797. const updateTime = controlBox.querySelector(".datasource-updatetime");
  798. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  799. clearInterval(controlBoxHook);
  800. }
  801. }
  802. //initialize(); //初始化
  803. if (statusLine) statusLine.classList.remove("loading-skill-info");
  804. //如果通过的话就载入URL中的怪物数据
  805. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  806. checkFormationBox();
  807. function checkFormationBox()
  808. {
  809. if (formationBox)
  810. {
  811. reloadFormationData();
  812. clearInterval(formationBoxHook);
  813. }
  814. }
  815. }
  816. }
  817. }
  818. }
  819. //重新读取URL中的Data数据并刷新页面
  820. function reloadFormationData(event) {
  821. let formationData;
  822. if (event && event.state && event.state.outForm)
  823. {
  824. //直接使用现有数据
  825. formationData = event.state.outForm;
  826. //console.log("直接读取",formationData);
  827. }else
  828. {
  829. try {
  830. const parameterDataString = getQueryString("d") || getQueryString("data");
  831. formationData = JSON.parse(parameterDataString);
  832. //console.log("从URL读取",formationData);
  833. } catch (e) {
  834. console.error("URL中队伍数据JSON解码出错", e);
  835. return;
  836. }
  837. }
  838. formation.loadObj(formationData);
  839. refreshAll(formation);
  840. if (isGuideMod)
  841. {
  842. let mid;
  843. if (event && event.state && event.state.mid)
  844. {
  845. mid = event.state.mid;
  846. }else
  847. {
  848. mid = parseInt(getQueryString("id"),10);
  849. }
  850. if (!isNaN(mid))
  851. {
  852. editBox.mid = mid;
  853. editBoxChangeMonId(mid);
  854. }
  855. if (event && event.state && event.state.searchArr)
  856. {
  857. showSearch(event.state.searchArr.map(id=>Cards[id]));
  858. }
  859. }
  860. }
  861. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  862. //创建新的分享地址
  863. function creatNewUrl(arg) {
  864. if (arg == undefined) arg = {};
  865. if (!!(window.history && history.pushState)) { // 支持History API
  866. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  867. const datasource = arg.datasource || getQueryString("s");
  868. const outObj = formation.outObj();
  869. const newSearch = new URLSearchParams();
  870. if (language_i18n) newSearch.set("l", language_i18n);
  871. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  872. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  873. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  874. if (outObj)
  875. {
  876. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  877. newSearch.set("d", dataJsonStr);
  878. }
  879. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  880. if (!arg.notPushState) {
  881. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  882. } else {
  883. return newUrl;
  884. }
  885. }
  886. }
  887. //截图
  888. function capture() {
  889. statusLine.classList.add("prepare-cauture");
  890. const titleBox = formationBox.querySelector(".title-box");
  891. const detailBox = formationBox.querySelector(".detail-box");
  892. const txtTitle = titleBox.querySelector(".title");
  893. const txtDetail = detailBox.querySelector(".detail");
  894. //去掉可能的空白文字的编辑状态
  895. titleBox.classList.remove("edit");
  896. detailBox.classList.remove("edit");
  897. const downLink = controlBox.querySelector(".down-capture");
  898. html2canvas(formationBox).then(canvas => {
  899. canvas.toBlob(function(blob) {
  900. window.URL.revokeObjectURL(downLink.href);
  901. downLink.href = URL.createObjectURL(blob);
  902. downLink.download = `${teamsCount}P formation cauture.png`;
  903. downLink.click();
  904. statusLine.classList.remove("prepare-cauture");
  905. //如果是空白文字,加回编辑状态
  906. if (txtTitle.value.length == 0)
  907. titleBox.classList.add("edit");
  908. if (txtDetail.value.length == 0)
  909. detailBox.classList.add("edit");
  910. });
  911. //document.body.appendChild(canvas);
  912. });
  913. }
  914. //初始化
  915. function initialize() {
  916. //触屏使用的切换显示的线条
  917. interchangeSVG = document.body.querySelector("#interchange-line");
  918. interchangeSVG.line = interchangeSVG.querySelector("g line");
  919. interchangeSVG.changePoint = function(p1, p2) {
  920. const line = this.line;
  921. if (p1 && p1.x != undefined)
  922. line.setAttribute("x1", p1.x);
  923. if (p1 && p1.y != undefined)
  924. line.setAttribute("y1", p1.y);
  925. if (p2 && p2.x != undefined)
  926. line.setAttribute("x2", p2.x);
  927. if (p2 && p2.y != undefined)
  928. line.setAttribute("y2", p2.y);
  929. };
  930. //标题和介绍文本框
  931. const titleBox = formationBox.querySelector(".title-box");
  932. const detailBox = formationBox.querySelector(".detail-box");
  933. const txtTitle = titleBox.querySelector(".title");
  934. const txtDetail = detailBox.querySelector(".detail");
  935. const txtTitleDisplay = titleBox.querySelector(".title-display");
  936. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  937. txtTitle.onchange = function() {
  938. formation.title = this.value;
  939. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  940. creatNewUrl();
  941. };
  942. txtTitle.onblur = function() {
  943. if (this.value.length > 0)
  944. titleBox.classList.remove("edit");
  945. };
  946. txtDetail.onchange = function() {
  947. formation.detail = this.value;
  948. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  949. creatNewUrl();
  950. };
  951. txtDetail.onblur = function() {
  952. if (this.value.length > 0)
  953. detailBox.classList.remove("edit");
  954. this.style.height = txtDetailDisplay.scrollHeight + "px";
  955. };
  956. txtTitleDisplay.onclick = function() {
  957. titleBox.classList.add("edit");
  958. txtTitle.focus();
  959. };
  960. txtDetailDisplay.onclick = function() {
  961. detailBox.classList.add("edit");
  962. txtDetail.focus();
  963. };
  964. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  965. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  966. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  967. }
  968. //将所有怪物头像添加到全局数组
  969. teamBigBoxs.forEach(teamBigBox => {
  970. const teamBox = teamBigBox.querySelector(".team-box");
  971. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  972. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  973. menbers.forEach(m => {
  974. allMembers.push(m);
  975. });
  976. assist.forEach(m => {
  977. allMembers.push(m);
  978. });
  979. });
  980. //从怪物头像获取队员的队伍编号
  981. function getMemberArrayIndexFromMonHead(headDom) {
  982. return [
  983. parseInt(headDom.getAttribute("data-team"), 10), //team
  984. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  985. parseInt(headDom.getAttribute("data-index"), 10), //index
  986. ];
  987. }
  988. //编辑界面点击每个怪物的头像的处理
  989. function clickMonHead(e) {
  990. const arr = getMemberArrayIndexFromMonHead(this);
  991. editMon(arr[0], arr[1], arr[2]);
  992. return false; //没有false将会打开链接
  993. }
  994. //编辑界面每个怪物的头像的拖动
  995. function dragStartMonHead(e) {
  996. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  997. }
  998. //编辑界面每个怪物的头像的经过,阻止事件发生
  999. function dropOverMonHead(e) {
  1000. e.preventDefault();
  1001. }
  1002. //编辑界面每个怪物的头像的放下
  1003. function dropMonHead(e) {
  1004. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1005. const dataTo = getMemberArrayIndexFromMonHead(this);
  1006. if ((dataTo[0] !== dataFrom[0]) ||
  1007. (dataTo[1] !== dataFrom[1]) ||
  1008. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1009. interchangeCard(dataFrom, dataTo);
  1010. }
  1011. return false; //没有false将会打开链接
  1012. }
  1013. //移动端编辑界面每个怪物的头像的放下
  1014. function touchstartMonHead(e) {
  1015. e.stopPropagation();
  1016. //console.log("开始触摸",e,this);
  1017. const tc = e.changedTouches[0];
  1018. const pX = tc.pageX,
  1019. pY = tc.pageY;
  1020. interchangeSVG.style.display = "none";
  1021. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1022. }
  1023. //移动端编辑界面每个怪物的头像的移动
  1024. function touchmoveMonHead(e) {
  1025. //console.log("移动中",e,this);
  1026. const tc = e.changedTouches[0];
  1027. const pX = tc.pageX,
  1028. pY = tc.pageY;
  1029. const rect = this.getBoundingClientRect();
  1030. const top = rect.top + document.documentElement.scrollTop;
  1031. const left = rect.left + document.documentElement.scrollLeft;
  1032. if ((pY < top) || (pY > (top + rect.height)) ||
  1033. (pX < left) || (pX > (left + rect.width))) {
  1034. interchangeSVG.style.display = "block";
  1035. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1036. } else {
  1037. interchangeSVG.style.display = "none";
  1038. }
  1039. }
  1040. //移动端编辑界面每个怪物的头像的结束
  1041. function touchendMonHead(e) {
  1042. const tc = e.changedTouches[0];
  1043. const pX = tc.pageX,
  1044. pY = tc.pageY;
  1045. //console.log("移动结束",pX,pY,e,this);
  1046. interchangeSVG.style.display = "none";
  1047. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1048. const target = allMembers.find(m => {
  1049. const rect = m.getBoundingClientRect();
  1050. const top = rect.top + document.documentElement.scrollTop;
  1051. const left = rect.left + document.documentElement.scrollLeft;
  1052. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1053. (pX > left) && (pX < (left + rect.width));
  1054. return isInRect;
  1055. });
  1056. if (target && this != target) {
  1057. //console.log("找到的对象",targets[0]);
  1058. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1059. const dataTo = getMemberArrayIndexFromMonHead(target);
  1060. if ((dataTo[0] != dataFrom[0]) ||
  1061. (dataTo[1] != dataFrom[1]) ||
  1062. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1063. interchangeCard(dataFrom, dataTo);
  1064. }
  1065. }
  1066. }
  1067. //移动端编辑界面每个怪物的头像的取消
  1068. function touchcancelMonHead(e) {
  1069. interchangeSVG.style.display = "none";
  1070. console.log("移动取消", e, this);
  1071. }
  1072. function interchangeCard(formArr, toArr) {
  1073. function changeType(member, isAssist) {
  1074. if (member.id == 0 || (isAssist && member.id == -1)) {
  1075. return new Member();
  1076. } else {
  1077. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1078. newMember.loadFromMember(member);
  1079. return newMember;
  1080. }
  1081. }
  1082. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1083. const isCopy = changeSwapToCopy.checked;
  1084. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1085. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1086. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1087. {
  1088. from = changeType(from, formArr[1]);
  1089. if (!isCopy) to = changeType(to, toArr[1]);
  1090. } else if (isCopy) {
  1091. const newFrom = new from.constructor();
  1092. newFrom.loadFromMember(from);
  1093. from = newFrom;
  1094. }
  1095. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1096. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1097. creatNewUrl(); //刷新URL
  1098. refreshAll(formation); //刷新全部
  1099. }
  1100. function switchLeader(e)
  1101. {
  1102. const headDom = this.parentNode;
  1103. const arr = getMemberArrayIndexFromMonHead(headDom);
  1104. const team = formation.teams[arr[0]];
  1105. if (team[3] > 0) //如果队伍已经换了队长
  1106. {
  1107. if (team[3] == arr[2]) //点的就是换的队长
  1108. {
  1109. team[3] = 0; //还原
  1110. }else
  1111. {
  1112. team[3] = arr[2]; //改变成任何能点的换队长
  1113. }
  1114. creatNewUrl(); //刷新URL
  1115. refreshAll(formation); //刷新全部
  1116. }else //如果队伍没有换队长
  1117. {
  1118. if(arr[2] > 0) //如果点的不是原队长
  1119. {
  1120. team[3] = arr[2]; //接换成新队长
  1121. creatNewUrl(); //刷新URL
  1122. refreshAll(formation); //刷新全部
  1123. }
  1124. }
  1125. e.stopPropagation();
  1126. e.preventDefault();
  1127. }
  1128. //所有怪物头像,添加拖动交换的代码
  1129. allMembers.forEach(m => {
  1130. //点击
  1131. m.onclick = clickMonHead;
  1132. //拖动
  1133. m.draggable = true;
  1134. m.ondragstart = dragStartMonHead;
  1135. m.ondragover = dropOverMonHead;
  1136. m.ondrop = dropMonHead;
  1137. //触摸
  1138. m.ontouchstart = touchstartMonHead;
  1139. m.ontouchmove = touchmoveMonHead;
  1140. m.ontouchend = touchendMonHead;
  1141. m.ontouchcancel = touchcancelMonHead;
  1142. //子元素
  1143. m.querySelector(".switch-leader").onclick = switchLeader;
  1144. });
  1145. //添加徽章
  1146. const className_ChoseBadges = "show-all-badges";
  1147. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  1148. //徽章
  1149. const teamBadge = teamBigBox.querySelector(".team-badge");
  1150. if (!teamBadge) return;
  1151. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  1152. function setBadge() {
  1153. if (teamBadge.classList.contains(className_ChoseBadges)) {
  1154. const team = formation.teams[teamIdx];
  1155. teamBadge.classList.remove(className_ChoseBadges);
  1156. team[2] = parseInt(this.value, 10);
  1157. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1158. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  1159. creatNewUrl();
  1160. } else {
  1161. teamBadge.classList.add(className_ChoseBadges);
  1162. }
  1163. }
  1164. badges.forEach(badge => badge.onclick = setBadge);
  1165. });
  1166. //显示HP的详细值
  1167. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  1168. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  1169. {
  1170. const dialogContent = this.querySelector(".dialog-content");
  1171. const fragment = document.createDocumentFragment();
  1172. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  1173. {
  1174. const table = document.createElement("table");
  1175. table.className = "hp-range-table";
  1176. table.setAttribute("data-attr", attr);
  1177. table.createCaption();
  1178. const tHead = table.createTHead();
  1179. const tBody = table.createTBody();
  1180. const rangeRow = tHead.insertRow();
  1181. rangeRow.className = "hp-range";
  1182. rangeRow.appendChild(document.createElement("th"));
  1183. const rageHpRow = tBody.insertRow();
  1184. rageHpRow.className = "general";
  1185. rageHpRow.appendChild(document.createElement("th"));
  1186. const rageHpNoAwokenRow = tBody.insertRow();
  1187. rageHpNoAwokenRow.className = "awoken-bind";
  1188. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  1189. const reduceRow = tBody.insertRow();
  1190. reduceRow.className = "reduce-scale";
  1191. reduceRow.appendChild(document.createElement("th"));
  1192. const reduceHpRow = tBody.insertRow();
  1193. reduceHpRow.className = "reduce-general";
  1194. reduceHpRow.appendChild(document.createElement("th"));
  1195. const reduceHpNoAwokenRow = tBody.insertRow();
  1196. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  1197. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  1198. reduceRanges.forEach(range=>{
  1199. const hpRange = rangeRow.insertCell();
  1200. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  1201. hpRangeMin.className = "hp-range-min";
  1202. hpRangeMin.textContent = range.min;
  1203. hpRange.appendChild(document.createTextNode(" ~ "));
  1204. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  1205. hpRangeMax.className = "hp-range-max";
  1206. hpRangeMax.textContent = range.max;
  1207. const hpGeneral = rageHpRow.insertCell();
  1208. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  1209. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  1210. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  1211. const reduce = reduceRow.insertCell();
  1212. const reduceScale = reduce.appendChild(document.createElement("span"));
  1213. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  1214. if (range.probability < 1)
  1215. {
  1216. reduce.appendChild(document.createTextNode("("));
  1217. const reduceProb = reduce.appendChild(document.createElement("span"));
  1218. reduceProb.className = "reduce-probability";
  1219. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  1220. reduce.appendChild(document.createTextNode(")"));
  1221. }
  1222. const reduceGeneral = reduceHpRow.insertCell();
  1223. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  1224. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  1225. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  1226. });
  1227. return table;
  1228. }
  1229. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  1230. {
  1231. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  1232. }
  1233. else //只有阶梯盾
  1234. {
  1235. const reduceRanges = reduceAttrRanges[0];
  1236. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  1237. }
  1238. dialogContent.innerHTML = "";
  1239. dialogContent.appendChild(fragment);
  1240. this.classList.remove(className_displayNone);
  1241. }
  1242. hpDetailDialog.close = function()
  1243. {
  1244. this.classList.add(className_displayNone);
  1245. }
  1246. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  1247. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  1248. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  1249. reduceDetailsBars.forEach(bar => {
  1250. bar.onclick = function(){
  1251. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  1252. };
  1253. });
  1254. //编辑框
  1255. editBox.mid = null; //储存怪物id
  1256. editBox.latent = []; //储存潜在觉醒
  1257. editBox.isAssist = false; //储存是否为辅助宠物
  1258. editBox.monsterHead = null;
  1259. editBox.latentBox = null;
  1260. editBox.memberIdx = []; //储存队伍数组下标
  1261. editBox.show = function() {
  1262. this.classList.remove(className_displayNone);
  1263. formationBox.classList.add("blur-bg");
  1264. controlBox.classList.add("blur-bg");
  1265. };
  1266. editBox.hide = function() {
  1267. this.classList.add(className_displayNone);
  1268. formationBox.classList.remove("blur-bg");
  1269. controlBox.classList.remove("blur-bg");
  1270. };
  1271. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  1272. const searchBox = editBox.querySelector(".search-box");
  1273. const settingBox = editBox.querySelector(".setting-box");
  1274. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  1275. mSeriesId.onclick = function() { //搜索系列
  1276. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  1277. if (seriesId > 0) {
  1278. showSearch(Cards.filter(card => card.seriesId == seriesId));
  1279. }
  1280. };
  1281. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  1282. mCollabId.onclick = function() { //搜索合作
  1283. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  1284. if (collabId > 0); {
  1285. showSearch(Cards.filter(card => card.collabId == collabId));
  1286. }
  1287. };
  1288. //以字符串搜索窗口
  1289. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  1290. function searchByString(str)
  1291. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  1292. str = str.trim();
  1293. if (str.length>0)
  1294. {
  1295. return Cards.filter(card =>
  1296. {
  1297. const names = [card.name];
  1298. if (card.otLangName)
  1299. {
  1300. names.push(...Object.values(card.otLangName));
  1301. }
  1302. const tags = card.altName.concat();
  1303. if (card.otTags)
  1304. {
  1305. tags.push(...card.otTags);
  1306. }
  1307. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  1308. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  1309. }
  1310. );
  1311. }else
  1312. {
  1313. return [];
  1314. }
  1315. }
  1316. function copyString(input)
  1317. {
  1318. input.focus(); //设input为焦点
  1319. input.select(); //选择全部
  1320. if (document.execCommand('copy')) {
  1321. document.execCommand('copy');
  1322. }
  1323. //input.blur(); //取消焦点
  1324. }
  1325. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  1326. {
  1327. const stringSearchContent = this.querySelector(".dialog-content");
  1328. const fragment = document.createDocumentFragment();
  1329. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  1330. {
  1331. const ul_original = document.createElement("ul");
  1332. ul_original.className = "original-string";
  1333. originalStrArr.forEach(str=>{
  1334. const li = ul_original.appendChild(document.createElement("li"));
  1335. const ipt = li.appendChild(document.createElement("input"));
  1336. ipt.className = "string-value";
  1337. ipt.value = str;
  1338. ipt.readOnly = true;
  1339. const copyBtn = li.appendChild(document.createElement("button"));
  1340. copyBtn.className = "string-copy";
  1341. copyBtn.onclick = function(){copyString(ipt)};
  1342. const searchBtn = li.appendChild(document.createElement("button"));
  1343. searchBtn.className = "string-search";
  1344. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  1345. });
  1346. fragment.appendChild(ul_original);
  1347. }
  1348. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  1349. {
  1350. const ul_additional = document.createElement("ul");
  1351. ul_additional.className = "additional-string";
  1352. additionalStrArr.forEach(str=>{
  1353. const li = ul_additional.appendChild(document.createElement("li"));
  1354. const ipt = li.appendChild(document.createElement("input"));
  1355. ipt.className = "string-value";
  1356. ipt.value = str;
  1357. ipt.readOnly = true;
  1358. const searchBtn = li.appendChild(document.createElement("button"));
  1359. searchBtn.className = "string-search";
  1360. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  1361. });
  1362. fragment.appendChild(ul_additional);
  1363. }
  1364. stringSearchContent.innerHTML = "";
  1365. stringSearchContent.appendChild(fragment);
  1366. this.classList.remove(className_displayNone);
  1367. }
  1368. stringSearchDialog.close = function()
  1369. {
  1370. this.classList.add(className_displayNone);
  1371. }
  1372. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  1373. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  1374. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  1375. mAltName.onclick = function() { //搜索合作
  1376. //const mid = parseInt(this.getAttribute('data-monId'));
  1377. const card = Cards[editBox.mid];
  1378. if (card)
  1379. {
  1380. stringSearchDialog.show(card.altName, card.otTags);
  1381. }
  1382. };
  1383. //创建一个新的怪物头像
  1384. editBox.createCardHead = function(id, options = {}) {
  1385. function clickHeadToNewMon() {
  1386. monstersID.value = this.card.id;
  1387. monstersID.onchange();
  1388. return false; //取消链接的默认操作
  1389. }
  1390. const cli = document.createElement("li");
  1391. const cdom = cli.head = createCardA(id);
  1392. cli.appendChild(cdom);
  1393. changeid({ id: id }, cdom);
  1394. const card = Cards[id];
  1395. cli.card = card;
  1396. if (card.canAssist)
  1397. cli.classList.add("allowable-assist");
  1398. if (options.showCD)
  1399. {
  1400. const CDPreview = cli.appendChild(document.createElement("div"));
  1401. CDPreview.className = "cd-preview";
  1402. if (card.activeSkillId>0)
  1403. {
  1404. const skill = Skills[card.activeSkillId];
  1405. const CD_Max = skill.initialCooldown;
  1406. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  1407. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  1408. CD_MinDom.className = "cd-min";
  1409. if (CD_Max !== CD_Min)
  1410. {
  1411. CD_MinDom.textContent = CD_Min;
  1412. }else
  1413. {
  1414. CD_MinDom.classList.add(className_displayNone);
  1415. }
  1416. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  1417. CD_MaxDom.className = "cd-max";
  1418. CD_MaxDom.textContent = CD_Max;
  1419. }
  1420. }
  1421. //产生一个能力值列表
  1422. function creatAbilitiesList(abilities) {
  1423. const abilitiesPreview = document.createElement("ul");
  1424. abilitiesPreview.className = "abilities-preview";
  1425. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  1426. hpDom.className = "hp-preview";
  1427. hpDom.textContent = abilities.hp;
  1428. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  1429. atkDom.className = "atk-preview";
  1430. atkDom.textContent = abilities.atk;
  1431. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  1432. rcvDom.className = "rcv-preview";
  1433. rcvDom.textContent = abilities.rcv;
  1434. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  1435. indexDom.className = "index-preview";
  1436. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  1437. return abilitiesPreview;
  1438. }
  1439. if (options.showAbilities || options.showAbilitiesWithAwoken)
  1440. {
  1441. const abilities_2status = calculateAbility_max(id, solo, teamsCount);
  1442. if (options.showAbilities && abilities_2status)
  1443. {
  1444. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  1445. }
  1446. if (options.showAbilitiesWithAwoken && abilities_2status)
  1447. {
  1448. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  1449. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  1450. }
  1451. }
  1452. if (options.showAwoken)
  1453. {
  1454. //产生一个觉醒列表
  1455. function creatAwokenList(awokens) {
  1456. const ul = document.createElement("ul");
  1457. ul.className = "awoken-ul";
  1458. awokens.forEach(ak=>{
  1459. const li = ul.appendChild(document.createElement("li"));
  1460. const icon = li.appendChild(document.createElement("icon"));
  1461. icon.className = "awoken-icon";
  1462. icon.setAttribute("data-awoken-icon",ak);
  1463. });
  1464. return ul;
  1465. }
  1466. const awokenPreview = cli.appendChild(document.createElement("div"));
  1467. awokenPreview.className = "awoken-preview";
  1468. if (card.awakenings.length)
  1469. {
  1470. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  1471. akUl.classList.add("awoken-preview-awakenings");
  1472. }
  1473. if (card.superAwakenings.length)
  1474. {
  1475. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  1476. sakUl.classList.add("awoken-preview-superAwakenings");
  1477. }
  1478. }
  1479. if (options.customAddition)
  1480. {
  1481. options.customAddition.forEach(func=>{
  1482. const c_addition = cli.appendChild(document.createElement("div"));
  1483. c_addition.className = "custom-addition";
  1484. c_addition.appendChild(func(card));
  1485. });
  1486. }
  1487. cli.onclick = clickHeadToNewMon;
  1488. return cli;
  1489. };
  1490. //显示进化树
  1491. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  1492. evolutionaryTreeMask.show = function(monid)
  1493. {
  1494. const maskContent = this.querySelector(".mask-content");
  1495. const fragment = document.createDocumentFragment();
  1496. const evoTree = new EvoTree(monid);
  1497. fragment.appendChild(evoTree.toListNode());
  1498. maskContent.innerHTML = "";
  1499. maskContent.appendChild(fragment);
  1500. this.classList.remove(className_displayNone);
  1501. }
  1502. evolutionaryTreeMask.close = function()
  1503. {
  1504. this.classList.add(className_displayNone);
  1505. }
  1506. const evolutionaryTreeMask_Close = evolutionaryTreeMask.querySelector(".mask-close");
  1507. evolutionaryTreeMask_Close.onclick = function(){evolutionaryTreeMask.close();};
  1508. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  1509. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  1510. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  1511. searchOpen.onclick = function() {
  1512. s_includeSuperAwoken.onchange();
  1513. s_canAssist.onchange();
  1514. searchBox.classList.toggle(className_displayNone);
  1515. };
  1516. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  1517. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  1518. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  1519. const s_typesDiv = searchBox.querySelector(".types-div");
  1520. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  1521. const s_typesUl = s_typesDiv.querySelector(".type-list");
  1522. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  1523. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  1524. function s_types_onchange(){
  1525. const newClassName = `type-killer-${this.value}`;
  1526. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  1527. s_typesUl.classList.add(newClassName);
  1528. else
  1529. s_typesUl.classList.remove(newClassName);
  1530. }
  1531. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  1532. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  1533. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  1534. function s_types_latentli_onclick(){
  1535. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  1536. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  1537. s_types.forEach(checkbox=>{
  1538. const type = parseInt(checkbox.value);
  1539. checkbox.checked = killerTypes.includes(type);
  1540. });
  1541. }
  1542. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  1543. s_typeAndOr.onchange = function(){
  1544. s_types.forEach(checkBox=>checkBox.onchange());
  1545. if (this.checked)
  1546. s_types_latentUl.classList.add(className_displayNone);
  1547. else
  1548. s_types_latentUl.classList.remove(className_displayNone);
  1549. };
  1550. s_typeAndOr.onchange();
  1551. //稀有度筛选
  1552. const s_rareDiv = searchBox.querySelector(".rare-div");
  1553. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  1554. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  1555. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  1556. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  1557. function s_rareIcons_onclick()
  1558. {
  1559. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  1560. const radioLow = s_rareLows.find(radio=>radio.checked);
  1561. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  1562. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  1563. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  1564. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  1565. rangeLow != rangeHigh ?
  1566. thisValue :
  1567. (
  1568. thisValue == rangeLow ?
  1569. 1 :
  1570. Math.min(thisValue,rangeLow)
  1571. )
  1572. )).checked = true;
  1573. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  1574. rangeLow != rangeHigh ?
  1575. thisValue :
  1576. (
  1577. thisValue == rangeLow ?
  1578. 10 :
  1579. Math.max(thisValue,rangeHigh)
  1580. )
  1581. )).checked = true;
  1582. }
  1583. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  1584. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  1585. s_rareClear.onclick = function(){
  1586. s_rareLows[0].checked = true;
  1587. s_rareHighs[s_rareHighs.length-1].checked = true;
  1588. }
  1589. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  1590. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  1591. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  1592. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  1593. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  1594. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  1595. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  1596. searchMonList.originalHeads = null; //用于存放原始搜索结果
  1597. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  1598. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  1599. s_canAssist.onchange = function() {
  1600. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  1601. };
  1602. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  1603. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  1604. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  1605. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  1606. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  1607. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  1608. s_includeSuperAwoken.onchange = function() {
  1609. toggleDomClassName(this, className_displayNone, true, s_sawokensDiv);
  1610. };
  1611. const officialSortingClassName = 'show-official-awoken-sorting';
  1612. const s_showOfficialAwokenSorting = searchBox.querySelector(`#${officialSortingClassName}`); //显示官方排序的觉醒
  1613. s_showOfficialAwokenSorting.onchange = function(){
  1614. localStorage.setItem("PADDF-" + officialSortingClassName, Number(this.checked));
  1615. let fragmentAwoken = document.createDocumentFragment();
  1616. let fragmentSawoken = document.createDocumentFragment();
  1617. const awokenSorting = this.checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  1618. const sawokenSorting = this.checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  1619. awokenSorting.forEach(id=>fragmentAwoken.appendChild(
  1620. s_awokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  1621. ));
  1622. sawokenSorting.forEach(id=>fragmentSawoken.appendChild(
  1623. s_sawokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  1624. ));
  1625. const officialAwokenSorting_className = "official-awoken-sorting";
  1626. if (this.checked)
  1627. {
  1628. s_awokensDiv.classList.add(officialAwokenSorting_className);
  1629. s_sawokensDiv.classList.add(officialAwokenSorting_className);
  1630. }else
  1631. {
  1632. s_awokensDiv.classList.remove(officialAwokenSorting_className);
  1633. s_sawokensDiv.classList.remove(officialAwokenSorting_className);
  1634. }
  1635. s_awokensUl.appendChild(fragmentAwoken);
  1636. s_sawokensUl.appendChild(fragmentSawoken);
  1637. };
  1638. s_showOfficialAwokenSorting.checked = Boolean(Number(localStorage.getItem("PADDF-" + officialSortingClassName)));
  1639. s_showOfficialAwokenSorting.onchange();
  1640. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  1641. function search_awokenAdd1() {
  1642. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  1643. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  1644. if (count < maxCount) {
  1645. count++;
  1646. this.setAttribute("data-awoken-count", count);
  1647. const iconLi = document.createElement("li");
  1648. const icon = iconLi.appendChild(document.createElement("icon"))
  1649. icon.className = "awoken-icon";
  1650. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  1651. icon.onclick = search_awokenSub1;
  1652. s_selectedAwokensUl.appendChild(iconLi);
  1653. }
  1654. }
  1655. function search_awokenSub1() {
  1656. const awokenId = this.getAttribute("data-awoken-icon");
  1657. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  1658. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  1659. if (count > 0) {
  1660. count--;
  1661. awokenIcon.setAttribute("data-awoken-count", count);
  1662. }
  1663. this.parentNode.remove();
  1664. }
  1665. s_awokensIcons.forEach(b => {
  1666. b.onclick = search_awokenAdd1; //每种觉醒增加1
  1667. });
  1668. const awokenClear = searchBox.querySelector(".awoken-clear");
  1669. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  1670. awokenClear.onclick = function() { //清空觉醒选项
  1671. s_awokensIcons.forEach(t => {
  1672. t.setAttribute("data-awoken-count", 0);
  1673. });
  1674. s_selectedAwokensUl.innerHTML = "";
  1675. };
  1676. sawokenClear.onclick = function() { //清空超觉醒选项
  1677. s_sawokens.forEach(t => {
  1678. t.checked = false;
  1679. });
  1680. };
  1681. const s_controlDiv = searchBox.querySelector(".control-div");
  1682. const searchStart = s_controlDiv.querySelector(".search-start");
  1683. const searchClose = s_controlDiv.querySelector(".search-close");
  1684. const searchClear = s_controlDiv.querySelector(".search-clear");
  1685. function returnCheckedInput(ipt) {
  1686. return ipt.checked;
  1687. }
  1688. function returnInputValue(ipt) {
  1689. return ipt.value;
  1690. }
  1691. function Str2Int(str) {
  1692. return parseInt(str, 10);
  1693. }
  1694. //将搜索结果显示出来(也可用于其他的搜索)
  1695. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  1696. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  1697. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  1698. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  1699. const searchResultCount = searchBox.querySelector(".search-list-length");
  1700. showSearch = function(searchArr, customAdditionalFunction)
  1701. {
  1702. if (!(searchArr instanceof Array))
  1703. { //如果不是数组就直接取消下一步
  1704. return;
  1705. }
  1706. if (searchArr.some(card=>typeof card == "number"))
  1707. { //如果传入的是数字,就转成card对象
  1708. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  1709. }
  1710. searchBox.classList.remove(className_displayNone);
  1711. editBox.show();
  1712. const createCardHead = editBox.createCardHead;
  1713. searchMonList.classList.add(className_displayNone);
  1714. searchMonList.innerHTML = ""; //清空旧的
  1715. if (Array.isArray(searchMonList.originalHeads))
  1716. {
  1717. searchMonList.originalHeads.forEach(item=>item = null);
  1718. searchMonList.originalHeads = null;
  1719. }
  1720. if (searchArr.length > 0) {
  1721. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1722. //获取原始排序的头像列表
  1723. const additionalOption = { //搜索列表的额外选项
  1724. showAwoken: s_add_show_awoken.checked,
  1725. showCD: s_add_show_CD.checked,
  1726. showAbilities: s_add_show_abilities.checked,
  1727. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  1728. customAddition: typeof customAdditionalFunction == "function" ?
  1729. [customAdditionalFunction] :
  1730. (customAdditionalFunction instanceof Array ? customAdditionalFunction : null)
  1731. };
  1732. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  1733. searchMonList.customAddition = additionalOption.customAddition;
  1734. //对头像列表进行排序
  1735. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1736. headsArray.forEach(head => fragment.appendChild(head));
  1737. searchMonList.appendChild(fragment);
  1738. //目前这里添加会导致无限循环,无法后退
  1739. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  1740. //const state = {searchArr:idArr,mid:editBox.mid};
  1741. //history.pushState(state, null, location);
  1742. }
  1743. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  1744. searchMonList.classList.remove(className_displayNone);
  1745. };
  1746. //对已经搜索到的Cards重新附加显示
  1747. function reShowSearch()
  1748. {
  1749. if (Array.isArray(searchMonList.originalHeads))
  1750. {
  1751. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  1752. showSearch(oldArr, searchMonList.customAddition);
  1753. }
  1754. }
  1755. s_add_show_awoken.onchange = reShowSearch;
  1756. s_add_show_CD.onchange = reShowSearch;
  1757. s_add_show_abilities.onchange = reShowSearch;
  1758. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  1759. const startSearch = function(cards, customAdditionalFunction) {
  1760. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  1761. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1762. let attr1, attr2;
  1763. if (attr1Filter.length > 0) {
  1764. if (!isNaN(attr1Filter[0])) {
  1765. attr1 = parseInt(attr1Filter[0], 10);
  1766. } else {
  1767. attr1 = null;
  1768. }
  1769. }
  1770. if (attr2Filter.length > 0) {
  1771. if (!isNaN(attr2Filter[0])) {
  1772. attr2 = parseInt(attr2Filter[0], 10);
  1773. } else {
  1774. attr2 = null;
  1775. }
  1776. }
  1777. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1778. const rareFilter = [
  1779. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  1780. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  1781. ];
  1782. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1783. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  1784. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  1785. return {
  1786. id: awokenIndex,
  1787. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  1788. };
  1789. });
  1790. const searchResult = searchCards(cards,
  1791. attr1, attr2,
  1792. s_fixMainColor.checked,
  1793. typesFilter,
  1794. s_typeAndOr.checked,
  1795. rareFilter,
  1796. awokensFilter,
  1797. sawokensFilter,
  1798. s_awokensEquivalent.checked,
  1799. s_includeSuperAwoken.checked
  1800. );
  1801. //console.log("搜索结果", searchResult);
  1802. showSearch(searchResult, customAdditionalFunction);
  1803. };
  1804. searchBox.startSearch = startSearch;
  1805. searchStart.onclick = function() {
  1806. startSearch(Cards);
  1807. };
  1808. searchClose.onclick = function() {
  1809. searchBox.classList.add(className_displayNone);
  1810. };
  1811. searchClear.onclick = function() { //清空搜索选项
  1812. s_attr1s[0].checked = true;
  1813. s_attr2s[0].checked = true;
  1814. s_types.forEach(t => {
  1815. t.checked = false;
  1816. });
  1817. s_typeAndOr.onchange();
  1818. s_rareClear.onclick();
  1819. awokenClear.onclick();
  1820. sawokenClear.onclick();
  1821. searchMonList.originalHeads = null;
  1822. searchResultCount.setAttribute("data-search-result-count", 0);
  1823. searchMonList.innerHTML = "";
  1824. };
  1825. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1826. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1827. //对heads重新排序
  1828. function sortHeadsArray(heads) {
  1829. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1830. const sortIndex = parseInt(s_sortList.value, 10);
  1831. const reverse = s_sortReverse.checked;
  1832. let headsArray = heads.concat();
  1833. headsArray.sort((head_a, head_b) => {
  1834. const card_a = head_a.card,
  1835. card_b = head_b.card;
  1836. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1837. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1838. return sortNumber;
  1839. });
  1840. if (reverse) headsArray.reverse();
  1841. return headsArray;
  1842. }
  1843. //对已经搜索到的Cards重新排序
  1844. function reSortCards() {
  1845. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1846. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1847. searchMonList.classList.add(className_displayNone);
  1848. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1849. headsArray.forEach(head => fragment.appendChild(head));
  1850. searchMonList.appendChild(fragment);
  1851. searchMonList.classList.remove(className_displayNone);
  1852. }
  1853. s_sortList.onchange = reSortCards;
  1854. s_sortReverse.onchange = reSortCards;
  1855. sort_function_list.forEach((sfunc, idx) => {
  1856. const newOpt = new Option(sfunc.name, idx);
  1857. newOpt.setAttribute("data-tag", sfunc.tag);
  1858. s_sortList.options.add(newOpt);
  1859. });
  1860. //id搜索
  1861. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1862. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  1863. function idChange(e)
  1864. {
  1865. if (/^\d+$/.test(this.value)) {
  1866. const newId = parseInt(this.value, 10);
  1867. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1868. {
  1869. editBox.mid = newId;
  1870. if (isGuideMod)
  1871. {
  1872. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  1873. const state = {searchArr:idArr,mid:newId};
  1874. const locationURL = new URL(location);
  1875. if (newId === 0) {
  1876. locationURL.searchParams.delete('id');
  1877. history.pushState(state, null, locationURL);
  1878. }else
  1879. {
  1880. locationURL.searchParams.set('id', newId);
  1881. history.pushState(state, null, locationURL);
  1882. }
  1883. }
  1884. editBoxChangeMonId(newId);
  1885. }
  1886. return true;
  1887. }else
  1888. {
  1889. return false;
  1890. }
  1891. }
  1892. monstersID.onchange = idChange;
  1893. monstersID.onkeydown = function(e) {
  1894. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  1895. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  1896. {
  1897. showSearch(searchByString(this.value));
  1898. }
  1899. }
  1900. //输入id数字即时更新的开关
  1901. const realTimeClassName = 'real-time-change-card';
  1902. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  1903. s_realTimeChangeCard.onchange = function() {
  1904. monstersID.oninput = this.checked ? idChange : null;
  1905. localStorage.setItem("PADDF-" + realTimeClassName, Number(this.checked));
  1906. }
  1907. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem("PADDF-" + realTimeClassName)));
  1908. s_realTimeChangeCard.onchange();
  1909. //字符串搜索
  1910. btnSearchByString.onclick = function() {
  1911. showSearch(searchByString(monstersID.value));
  1912. };
  1913. //觉醒
  1914. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1915. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  1916. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1917. function checkAwoken() {
  1918. const card = Cards[editBox.mid];
  1919. const value = parseInt(this.value, 10);
  1920. awokenCountLabel.setAttribute(dataAttrName, value);
  1921. if (value > 0 && value == (card.awakenings.length))
  1922. awokenCountLabel.classList.add("full-awoken");
  1923. else
  1924. awokenCountLabel.classList.remove("full-awoken");
  1925. reCalculateAbility();
  1926. }
  1927. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1928. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1929. function playVoiceAwoken() { //点击label才播放语音
  1930. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1931. const card = Cards[editBox.mid];
  1932. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1933. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1934. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1935. }
  1936. }
  1937. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1938. //超觉醒
  1939. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1940. monEditSAwokensRow.swaokenIndex = -1;
  1941. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1942. function notCheckMyself() {
  1943. const value = parseInt(this.value, 10);
  1944. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1945. monEditSAwokens[0].click();
  1946. } else {
  1947. monEditSAwokensRow.swaokenIndex = value;
  1948. }
  1949. }
  1950. monEditSAwokens.forEach(akDom => {
  1951. akDom.onclick = notCheckMyself;
  1952. });
  1953. //3个快速设置this.ipt为自己的value
  1954. function setIptToMyValue() {
  1955. if (this.ipt.value != this.value) {
  1956. this.ipt.value = this.value;
  1957. this.ipt.onchange();
  1958. }
  1959. }
  1960. //等级
  1961. const monEditLv = settingBox.querySelector(".m-level");
  1962. monEditLv.onchange = function() {
  1963. reCalculateExp();
  1964. reCalculateAbility();
  1965. };
  1966. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1967. const monLvExp = settingBox.querySelector(".m-level-exp");
  1968. monEditLvMin.ipt = monEditLv;
  1969. monEditLvMin.onclick = setIptToMyValue;
  1970. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1971. monEditLvMax.ipt = monEditLv;
  1972. monEditLvMax.onclick = setIptToMyValue;
  1973. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1974. monEditLv110.ipt = monEditLv;
  1975. monEditLv110.onclick = setIptToMyValue;
  1976. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  1977. monEditLv120.ipt = monEditLv;
  1978. monEditLv120.onclick = setIptToMyValue;
  1979. //编辑界面重新计算怪物的经验值
  1980. function reCalculateExp() {
  1981. const monid = editBox.mid;
  1982. const level = parseInt(monEditLv.value || 0, 10);
  1983. const tempMon = {
  1984. id: monid,
  1985. level: level
  1986. };
  1987. const needExpArr = calculateExp(tempMon);
  1988. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  1989. }
  1990. editBox.reCalculateExp = reCalculateExp;
  1991. //三维
  1992. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1993. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1994. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1995. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1996. //加蛋
  1997. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1998. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1999. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  2000. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  2001. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  2002. monEditAddHp.onchange = reCalculateAbility;
  2003. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  2004. monEditAddAtk.onchange = reCalculateAbility;
  2005. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  2006. monEditAddRcv.onchange = reCalculateAbility;
  2007. //3个快速设置按钮
  2008. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  2009. monEditAddHpBtn.ipt = monEditAddHp;
  2010. monEditAddHpBtn.onclick = setIptToMyValue;
  2011. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  2012. monEditAddAtkBtn.ipt = monEditAddAtk;
  2013. monEditAddAtkBtn.onclick = setIptToMyValue;
  2014. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  2015. monEditAddRcvBtn.ipt = monEditAddRcv;
  2016. monEditAddRcvBtn.onclick = setIptToMyValue;
  2017. //297按钮
  2018. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  2019. monEditAdd297.onclick = function() {
  2020. monEditAddHp.value = 99;
  2021. monEditAddAtk.value = 99;
  2022. monEditAddRcv.value = 99;
  2023. reCalculateAbility();
  2024. };
  2025. //潜觉
  2026. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  2027. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  2028. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  2029. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  2030. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  2031. {
  2032. refreshLatent(latent, monid, monEditLatents);
  2033. };
  2034. const hideClassName = 'hide-less-use-latent';
  2035. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  2036. s_hideLessUseLetent.onchange = function() {
  2037. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  2038. localStorage.setItem("PADDF-" + hideClassName, Number(this.checked));
  2039. }
  2040. s_hideLessUseLetent.checked = Boolean(Number(localStorage.getItem("PADDF-" + hideClassName)));
  2041. s_hideLessUseLetent.onchange();
  2042. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2043. const skillBox = rowSkill.querySelector(".skill-box");
  2044. const skillTitle = skillBox.querySelector(".skill-name");
  2045. const skillCD = skillBox.querySelector(".skill-cd");
  2046. const skillLevel = skillBox.querySelector(".m-skill-level");
  2047. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2048. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2049. skillTitle.onclick = function(event) {
  2050. if (event.ctrlKey) return;
  2051. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  2052. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  2053. if (s_cards.length > 1) {
  2054. showSearch(s_cards); //显示
  2055. }
  2056. };
  2057. skillLevel.onchange = function() {
  2058. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  2059. const skill = Skills[card.activeSkillId];
  2060. skillCD.textContent = skill.initialCooldown - this.value + 1;
  2061. };
  2062. skillLevel_1.ipt = skillLevel;
  2063. skillLevel_1.onclick = setIptToMyValue;
  2064. skillLevel_Max.ipt = skillLevel;
  2065. skillLevel_Max.onclick = setIptToMyValue;
  2066. //已有觉醒的去除
  2067. function deleteLatent() {
  2068. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  2069. editBox.latent.splice(aIdx, 1);
  2070. editBox.reCalculateAbility(); //重计算三维
  2071. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  2072. }
  2073. monEditLatents.forEach(la => la.onclick = deleteLatent);
  2074. //可选觉醒的添加
  2075. function addLatent() {
  2076. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  2077. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  2078. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  2079. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  2080. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  2081. if (latentUseHole(lIdx) <= enabledHole)
  2082. editBox.latent.push(lIdx);
  2083. else
  2084. return;
  2085. editBox.reCalculateAbility();
  2086. editBox.refreshLatent(editBox.latent, editBox.mid);
  2087. }
  2088. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  2089. //编辑界面重新计算怪物的能力
  2090. function reCalculateAbility() {
  2091. const monid = editBox.mid;
  2092. const level = parseInt(monEditLv.value || 0, 10);
  2093. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  2094. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  2095. const plus = [
  2096. parseInt(monEditAddHp.value || 0, 10),
  2097. parseInt(monEditAddAtk.value || 0, 10),
  2098. parseInt(monEditAddRcv.value || 0, 10)
  2099. ];
  2100. const latent = editBox.latent;
  2101. const tempMon = {
  2102. id: monid,
  2103. level: level,
  2104. plus: plus,
  2105. awoken: awoken,
  2106. latent: latent
  2107. };
  2108. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  2109. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  2110. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  2111. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  2112. }
  2113. editBox.reCalculateAbility = reCalculateAbility;
  2114. const btnCancel = editBox.querySelector(".button-cancel");
  2115. const btnDone = editBox.querySelector(".button-done");
  2116. const btnNull = editBox.querySelector(".button-null");
  2117. const btnDelay = editBox.querySelector(".button-delay");
  2118. btnCancel.onclick = function() {
  2119. btnDone.classList.remove("cant-assist");
  2120. btnDone.disabled = false;
  2121. editBox.memberIdx = [];
  2122. editBox.hide();
  2123. };
  2124. btnDone.onclick = function() {
  2125. if (parseInt(monEditLv.value, 10) == 0) {
  2126. btnNull.onclick();
  2127. return;
  2128. }
  2129. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  2130. const teamData = formation.teams[editBox.memberIdx[0]];
  2131. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2132. const teamBox = teamBigBox.querySelector(".team-box");
  2133. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2134. mon.id = editBox.mid;
  2135. const card = Cards[mon.id] || Cards[0];
  2136. const skill = Skills[card.activeSkillId];
  2137. mon.level = parseInt(monEditLv.value, 10);
  2138. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  2139. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  2140. if (card.superAwakenings.length) //如果支持超觉醒
  2141. {
  2142. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  2143. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  2144. }
  2145. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  2146. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  2147. mon.plus = [0, 0, 0];
  2148. } else {
  2149. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  2150. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  2151. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  2152. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  2153. mon.latent = editBox.latent.concat()
  2154. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  2155. }
  2156. }
  2157. const skillLevelNum = parseInt(skillLevel.value, 10);
  2158. if (skillLevelNum < skill.maxLevel) {
  2159. mon.skilllevel = skillLevelNum;
  2160. }
  2161. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  2162. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2163. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2164. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  2165. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  2166. {
  2167. refreshAll(formation);
  2168. }else
  2169. {
  2170. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2171. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2172. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2173. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2174. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2175. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2176. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2177. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2178. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2179. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2180. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2181. //刷新改队员的CD
  2182. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  2183. }
  2184. creatNewUrl();
  2185. editBox.hide();
  2186. };
  2187. window.addEventListener("keydown",function(event) {
  2188. if (!editBox.classList.contains(className_displayNone)) {
  2189. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  2190. btnCancel.onclick();
  2191. }
  2192. }
  2193. });
  2194. btnNull.onclick = function() { //空位置
  2195. const mon = new Member();
  2196. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2197. const teamData = formation.teams[editBox.memberIdx[0]];
  2198. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2199. changeid(mon, editBox.monsterHead, editBox.latentBox);
  2200. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2201. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2202. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2203. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2204. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2205. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2206. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2207. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2208. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2209. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2210. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2211. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2212. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2213. //刷新改队员的CD
  2214. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  2215. creatNewUrl();
  2216. editBox.hide();
  2217. };
  2218. btnDelay.onclick = function() { //应对威吓
  2219. const mon = new MemberDelay();
  2220. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2221. const teamData = formation.teams[editBox.memberIdx[0]];
  2222. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2223. changeid(mon, editBox.monsterHead, editBox.latentBox);
  2224. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2225. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2226. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2227. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2228. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2229. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2230. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2231. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2232. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2233. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2234. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2235. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2236. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2237. //刷新改队员的CD
  2238. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  2239. creatNewUrl();
  2240. editBox.hide();
  2241. };
  2242. //语言选择
  2243. const langList = controlBox.querySelector(".languages");
  2244. langList.onchange = function() {
  2245. creatNewUrl({ "language": this.value });
  2246. history.go();
  2247. };
  2248. //数据源选择
  2249. const dataList = controlBox.querySelector(".datasource");
  2250. dataList.onchange = function() {
  2251. creatNewUrl({ datasource: this.value });
  2252. history.go();
  2253. };
  2254. /*添对应语言执行的JS*/
  2255. const languageJS = document.head.appendChild(document.createElement("script"));
  2256. languageJS.id = "language-js";
  2257. languageJS.type = "text/javascript";
  2258. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  2259. if (isGuideMod) //图鉴模式直接打开搜索框
  2260. {
  2261. s_includeSuperAwoken.onchange();
  2262. s_canAssist.onchange();
  2263. showSearch([]);
  2264. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  2265. }
  2266. }
  2267. //改变一个怪物头像
  2268. function changeid(mon, monDom, latentDom) {
  2269. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2270. const parentNode = monDom.parentNode;
  2271. fragment.appendChild(monDom);
  2272. const monId = mon.id;
  2273. const card = Cards[monId] || Cards[0]; //怪物固定数据
  2274. monDom.setAttribute("data-cardid", monId); //设定新的id
  2275. if (monId < 0) //如果是延迟
  2276. {
  2277. monDom.removeAttribute("href");
  2278. monDom.removeAttribute("title");
  2279. parentNode.classList.add("delay");
  2280. parentNode.classList.remove("null");
  2281. parentNode.appendChild(fragment);
  2282. if (latentDom) latentDom.classList.add(className_displayNone);
  2283. return;
  2284. } else if (monId == 0) //如果是空
  2285. {
  2286. monDom.removeAttribute("href");
  2287. monDom.removeAttribute("title");
  2288. parentNode.classList.add("null");
  2289. parentNode.classList.remove("delay");
  2290. parentNode.appendChild(fragment);
  2291. if (latentDom) latentDom.classList.add(className_displayNone);
  2292. return;
  2293. } else if (monId > -1) //如果提供了id
  2294. {
  2295. parentNode.classList.remove("null");
  2296. parentNode.classList.remove("delay");
  2297. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  2298. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  2299. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  2300. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  2301. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  2302. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  2303. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  2304. monDom.href = currentLanguage.guideURL(monId, card.name);
  2305. if (card.canAssist)
  2306. monDom.classList.add("allowable-assist");
  2307. else
  2308. monDom.classList.remove("allowable-assist");
  2309. if (card.awakenings.includes(49)) //武器
  2310. monDom.classList.add("wepon");
  2311. else
  2312. monDom.classList.remove("wepon");
  2313. }
  2314. const levelDom = monDom.querySelector(".level");
  2315. if (levelDom) //如果提供了等级
  2316. {
  2317. const level = mon.level || 1;
  2318. levelDom.setAttribute(dataAttrName, level);
  2319. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  2320. levelDom.classList.add("max");
  2321. } else {
  2322. levelDom.classList.remove("max");
  2323. }
  2324. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  2325. if (level <= 110) //Lv 99~110
  2326. {
  2327. levelDom.classList.add("_110");
  2328. levelDom.classList.remove("_120");
  2329. }else //Lv 111~120
  2330. {
  2331. levelDom.classList.add("_120");
  2332. levelDom.classList.remove("_110");
  2333. }
  2334. } else {
  2335. levelDom.classList.remove("_110");
  2336. levelDom.classList.remove("_120");
  2337. }
  2338. }
  2339. const awokenIcon = monDom.querySelector(".awoken-count-num");
  2340. if (awokenIcon) {
  2341. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  2342. if (mon.awoken != null) //如果提供了觉醒
  2343. {
  2344. if (mon.awoken == card.awakenings.length) {
  2345. awokenIcon.classList.add("full-awoken");
  2346. } else {
  2347. awokenIcon.classList.remove("full-awoken");
  2348. }
  2349. }else if(card.awakenings.length)
  2350. {
  2351. awokenIcon.classList.add("full-awoken");
  2352. }
  2353. }
  2354. const sawoken = monDom.querySelector(".super-awoken");
  2355. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  2356. {
  2357. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  2358. sawoken.classList.remove(className_displayNone);
  2359. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  2360. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  2361. } else {
  2362. sawoken.classList.add(className_displayNone);
  2363. }
  2364. }
  2365. const m_id = monDom.querySelector(".id");
  2366. if (m_id) //怪物ID
  2367. {
  2368. m_id.textContent = monId;
  2369. }
  2370. const plusArr = mon.plus || [0, 0, 0];
  2371. const plusDom = monDom.querySelector(".plus");
  2372. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  2373. {
  2374. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  2375. if (plusCount <= 0) {
  2376. plusDom.classList.add(className_displayNone);
  2377. } else if (plusCount >= 297) {
  2378. plusDom.classList.add("has297");
  2379. plusDom.classList.remove(className_displayNone);
  2380. } else {
  2381. plusDom.querySelector(".hp").textContent = plusArr[0];
  2382. plusDom.querySelector(".atk").textContent = plusArr[1];
  2383. plusDom.querySelector(".rcv").textContent = plusArr[2];
  2384. plusDom.classList.remove("has297");
  2385. plusDom.classList.remove(className_displayNone);
  2386. }
  2387. }
  2388. if (latentDom) {
  2389. if (mon.latent) //如果提供了潜觉
  2390. {
  2391. const latent = mon.latent;
  2392. if (latent.length < 1) {
  2393. latentDom.classList.add(className_displayNone);
  2394. } else {
  2395. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  2396. refreshLatent(latent, mon.id, latentDoms);
  2397. latentDom.classList.remove(className_displayNone);
  2398. }
  2399. } else {
  2400. latentDom.classList.add(className_displayNone);
  2401. }
  2402. }
  2403. const skillCdDom = monDom.querySelector(".skill-cd");
  2404. if (skillCdDom) //如果存在技能CD DOM
  2405. {
  2406. //const skill = Skills[card.activeSkillId];
  2407. if (card.activeSkillId == 0) {
  2408. skillCdDom.classList.add(className_displayNone);
  2409. } else {
  2410. skillCdDom.classList.remove(className_displayNone);
  2411. }
  2412. }
  2413. const switchLeaderDom = monDom.querySelector(".switch-leader");
  2414. if (switchLeaderDom) //如果存在队长交换 DOM
  2415. {
  2416. const skills = getCardActiveSkills(card, [93]); //更换队长的技能
  2417. if (skills.length > 0) {
  2418. switchLeaderDom.classList.remove(className_displayNone);
  2419. } else {
  2420. switchLeaderDom.classList.add(className_displayNone);
  2421. }
  2422. }
  2423. parentNode.appendChild(fragment);
  2424. }
  2425. //刷新潜觉
  2426. function refreshLatent(latent, monid, iconArr) {
  2427. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  2428. let latentIndex = 0,
  2429. usedHoleN = 0;
  2430. for (let ai = 0; ai < iconArr.length; ai++) {
  2431. const icon = iconArr[ai];
  2432. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  2433. {
  2434. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  2435. icon.classList.remove(className_displayNone);
  2436. usedHoleN += latentUseHole(latent[latentIndex]);
  2437. latentIndex++;
  2438. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  2439. {
  2440. icon.classList.add(className_displayNone);
  2441. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  2442. {
  2443. icon.removeAttribute("data-latent-icon");
  2444. icon.classList.remove(className_displayNone);
  2445. } else //不需要显示的部分
  2446. {
  2447. icon.classList.add(className_displayNone);
  2448. }
  2449. }
  2450. };
  2451. //点击怪物头像,出现编辑窗
  2452. function editMon(teamNum, isAssist, indexInTeam) {
  2453. //数据
  2454. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  2455. const teamBigBox = teamBigBoxs[teamNum];
  2456. const teamBox = teamBigBox.querySelector(".team-box");
  2457. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2458. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2459. const monsterHead = memberLi.querySelector(".monster");
  2460. editBox.show();
  2461. editBox.isAssist = isAssist;
  2462. editBox.monsterHead = monsterHead;
  2463. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  2464. if (!isAssist) {
  2465. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  2466. editBox.latentBox = latentBox;
  2467. } else {
  2468. editBox.latentBox = null;
  2469. }
  2470. const settingBox = editBox.querySelector(".setting-box");
  2471. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2472. monstersID.value = mon.id > 0 ? mon.id : 0;
  2473. monstersID.onchange();
  2474. //觉醒
  2475. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  2476. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  2477. //超觉醒
  2478. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2479. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  2480. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  2481. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  2482. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  2483. monEditLv.value = mon.level || 1;
  2484. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  2485. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  2486. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  2487. if (mon.plus && mon.id > 0) {
  2488. monEditAddHp.value = mon.plus[0];
  2489. monEditAddAtk.value = mon.plus[1];
  2490. monEditAddRcv.value = mon.plus[2];
  2491. }
  2492. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  2493. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  2494. if (mon.skilllevel) {
  2495. skillLevel.value = mon.skilllevel;
  2496. }
  2497. skillLevel.onchange();
  2498. const editBoxTitle = editBox.querySelector(".edit-box-title");
  2499. const btnDelay = editBox.querySelector(".button-box .button-delay");
  2500. if (!isAssist) {
  2501. editBox.latent = mon.latent ? mon.latent.concat() : [];
  2502. editBox.refreshLatent(editBox.latent, mon.id);
  2503. btnDelay.classList.add(className_displayNone);
  2504. rowMonLatent.classList.remove(className_displayNone);
  2505. editBoxTitle.classList.remove("edit-box-title-assist");
  2506. } else {
  2507. btnDelay.classList.remove(className_displayNone);
  2508. rowMonLatent.classList.add(className_displayNone);
  2509. editBoxTitle.classList.add("edit-box-title-assist");
  2510. }
  2511. editBox.reCalculateExp();
  2512. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  2513. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  2514. else
  2515. editBox.reCalculateAbility();
  2516. }
  2517. //编辑窗,修改怪物ID
  2518. function editBoxChangeMonId(id) {
  2519. const card = Cards[id] || Cards[0]; //怪物固定数据
  2520. if (card.id == 0) {
  2521. id = 0;
  2522. }
  2523. const skill = Skills[card.activeSkillId];
  2524. const leaderSkill = Skills[card.leaderSkillId];
  2525. let fragment = null;
  2526. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  2527. const settingBox = editBox.querySelector(".setting-box");
  2528. //id搜索
  2529. const monHead = monInfoBox.querySelector(".monster");
  2530. changeid({ id: id }, monHead); //改变图像
  2531. const mId = monInfoBox.querySelector(".monster-id");
  2532. mId.textContent = id;
  2533. const mRare = monInfoBox.querySelector(".monster-rare");
  2534. mRare.setAttribute("data-rarity", card.rarity);
  2535. const mMP = monInfoBox.querySelector(".monster-mp");
  2536. mMP.textContent = card.sellMP.toLocaleString();
  2537. const mName = monInfoBox.querySelector(".monster-name");
  2538. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  2539. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  2540. //mSeriesId.textContent = card.seriesId;
  2541. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  2542. if (card.seriesId == 0) {
  2543. mSeriesId.classList.add(className_displayNone);
  2544. } else {
  2545. mSeriesId.classList.remove(className_displayNone);
  2546. }
  2547. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  2548. //mCollabId.textContent = card.collabId;
  2549. mCollabId.setAttribute(dataAttrName, card.collabId);
  2550. if (card.collabId == 0) {
  2551. mCollabId.classList.add(className_displayNone);
  2552. } else {
  2553. mCollabId.classList.remove(className_displayNone);
  2554. }
  2555. const mAltName = monInfoBox.querySelector(".monster-altName");
  2556. //mAltName.textContent = card.altName.join("|");
  2557. //mAltName.setAttribute("data-monId", card.id);
  2558. if (card.altName.length > 0 || card.otTags && card.otTags.length > 0) { //当没有合作名
  2559. mAltName.classList.remove(className_displayNone);
  2560. } else {
  2561. mAltName.classList.add(className_displayNone);
  2562. }
  2563. const evoLinkCardsIdArray = Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id); //筛选出相同进化链的
  2564. function loopAddHenshin(arr,card)
  2565. {
  2566. const tcard1 = Cards[card.henshinFrom] || null;
  2567. const tcard2 = Cards[card.henshinTo] || null;
  2568. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id)).map(m=>m.id);
  2569. if (tcard1 && !arr.includes(tcard1.id))
  2570. {
  2571. arr.push(tcard1.id);
  2572. loopAddHenshin(arr,tcard1);
  2573. }
  2574. if (tcard2 && !arr.includes(tcard2.id))
  2575. {
  2576. arr.push(tcard2.id);
  2577. loopAddHenshin(arr,tcard2);
  2578. }
  2579. if (evoCards.length > 0)
  2580. {
  2581. evoCards.forEach(mid=>
  2582. {
  2583. arr.push(mid);
  2584. const m = Cards[mid];
  2585. if (m.henshinFrom || m.henshinTo)
  2586. { //添加变身的
  2587. loopAddHenshin(arr,m);
  2588. }
  2589. });
  2590. }
  2591. }
  2592. evoLinkCardsIdArray.forEach((mid,idx,arr)=>{
  2593. const m = Cards[mid];
  2594. if (m.henshinFrom || m.henshinTo)
  2595. { //添加变身的
  2596. loopAddHenshin(arr,m);
  2597. }
  2598. });
  2599. evoLinkCardsIdArray.sort((a,b)=>a-b);
  2600. const createCardHead = editBox.createCardHead;
  2601. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  2602. evoCardUl.classList.add(className_displayNone);
  2603. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  2604. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2605. if (evoLinkCardsIdArray.length > 1) {
  2606. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2607. evoLinkCardsIdArray.forEach(function(mid) {
  2608. const cli = createCardHead(mid);
  2609. if (mid == id) {
  2610. cli.classList.add("unable-monster");
  2611. }
  2612. fragment.appendChild(cli);
  2613. });
  2614. evoCardUl.appendChild(fragment);
  2615. evoCardUl.classList.remove(className_displayNone);
  2616. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  2617. }else
  2618. {
  2619. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  2620. }
  2621. const mType = monInfoBox.querySelectorAll(".monster-type li");
  2622. for (let ti = 0; ti < mType.length; ti++) {
  2623. if (ti < card.types.length && card.types[ti] >= 0) {
  2624. mType[ti].setAttribute("data-type-name", card.types[ti]);
  2625. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  2626. mType[ti].classList.remove(className_displayNone);
  2627. } else {
  2628. mType[ti].classList.add(className_displayNone);
  2629. }
  2630. }
  2631. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  2632. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  2633. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  2634. if (card.canAssist) {
  2635. monEditAwokensRow.classList.add("allowable-assist");
  2636. } else {
  2637. monEditAwokensRow.classList.remove("allowable-assist");
  2638. }
  2639. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  2640. if (ai < card.awakenings.length) {
  2641. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  2642. mAwokenIcon[ai].classList.remove(className_displayNone);
  2643. } else {
  2644. mAwokenIcon[ai].classList.add(className_displayNone);
  2645. }
  2646. }
  2647. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  2648. //超觉醒
  2649. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2650. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  2651. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  2652. {
  2653. for (let ai = 0; ai < mSAwoken.length; ai++) {
  2654. if (ai < card.superAwakenings.length) {
  2655. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  2656. mSAwoken[ai].classList.remove(className_displayNone);
  2657. } else {
  2658. mSAwoken[ai].classList.add(className_displayNone);
  2659. }
  2660. }
  2661. monEditSAwokensRow.classList.remove(className_displayNone);
  2662. } else {
  2663. monEditSAwokensRow.classList.add(className_displayNone);
  2664. }
  2665. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  2666. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  2667. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  2668. monEditLvMax.value = card.maxLevel;
  2669. const monEditLv = settingBox.querySelector(".m-level");
  2670. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
  2671. monEditLv.value = card.limitBreakIncr ? 110 : card.maxLevel; //默认等级为110
  2672. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  2673. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  2674. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  2675. if (card.limitBreakIncr) {
  2676. monEditLv110.classList.remove(className_displayNone);
  2677. monEditLv120.classList.remove(className_displayNone);
  2678. } else {
  2679. monEditLv110.classList.add(className_displayNone);
  2680. monEditLv120.classList.add(className_displayNone);
  2681. }
  2682. const mCost = settingBox.querySelector(".monster-cost");
  2683. mCost.textContent = card.cost;
  2684. const rowPlus = settingBox.querySelector(".row-mon-plus");
  2685. const rowLatent = settingBox.querySelector(".row-mon-latent");
  2686. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  2687. //该宠Type允许的杀,set不会出现重复的
  2688. const allowLatent = getAllowLatent(card);
  2689. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  2690. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  2691. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  2692. if (allowLatent.includes(ltId)) {
  2693. icon.classList.remove("unallowable-latent");
  2694. } else {
  2695. icon.classList.add("unallowable-latent");
  2696. }
  2697. });
  2698. //怪物主动技能
  2699. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2700. const skillBox = rowSkill.querySelector(".skill-box");
  2701. const skillTitle = skillBox.querySelector(".skill-name");
  2702. const skillCD = skillBox.querySelector(".skill-cd");
  2703. const skillLevel = skillBox.querySelector(".m-skill-level");
  2704. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2705. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2706. const skillDetail = skillBox.querySelector(".skill-datail");
  2707. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2708. fragment.appendChild(skillBox);
  2709. skillTitle.innerHTML = descriptionToHTML(skill.name);
  2710. skillTitle.setAttribute("data-skillid", skill.id);
  2711. skillDetail.innerHTML = "";
  2712. skillDetail.appendChild(parseSkillDescription(skill));
  2713. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  2714. skillLevel.max = t_maxLevel;
  2715. skillLevel.value = t_maxLevel;
  2716. skillLevel_Max.value = t_maxLevel;
  2717. //skillLevel_Max.textContent = skill.maxLevel;
  2718. skillCD.textContent = skill.initialCooldown - t_maxLevel + 1;
  2719. rowSkill.appendChild(fragment);
  2720. //怪物队长技能
  2721. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  2722. const lskillBox = rowLederSkill.querySelector(".skill-box");
  2723. const lskillTitle = lskillBox.querySelector(".skill-name");
  2724. const lskillDetail = lskillBox.querySelector(".skill-datail");
  2725. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2726. fragment.appendChild(lskillBox);
  2727. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  2728. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  2729. lskillDetail.innerHTML = "";
  2730. lskillDetail.appendChild(parseSkillDescription(leaderSkill));
  2731. rowLederSkill.appendChild(fragment);
  2732. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  2733. rowPlus.classList.add("disabled");
  2734. rowPlus.querySelector(".m-plus-hp").value = 0;
  2735. rowPlus.querySelector(".m-plus-atk").value = 0;
  2736. rowPlus.querySelector(".m-plus-rcv").value = 0;
  2737. rowLatent.classList.add("disabled");
  2738. skillLevel.setAttribute("readonly", true);
  2739. } else {
  2740. rowPlus.classList.remove("disabled");
  2741. rowLatent.classList.remove("disabled");
  2742. skillLevel.removeAttribute("readonly");
  2743. }
  2744. if (editBox.isAssist) {
  2745. const btnDone = editBox.querySelector(".button-done");
  2746. if (!card.canAssist) {
  2747. btnDone.classList.add("cant-assist");
  2748. btnDone.disabled = true;
  2749. } else {
  2750. btnDone.classList.remove("cant-assist");
  2751. btnDone.disabled = false;
  2752. }
  2753. }
  2754. //去除所有不能再打的潜觉
  2755. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  2756. editBox.refreshLatent(editBox.latent, id);
  2757. editBox.reCalculateExp();
  2758. editBox.reCalculateAbility();
  2759. }
  2760. //刷新整个队伍
  2761. function refreshAll(formationData) {
  2762. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2763. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2764. const detailBox = formationBox.querySelector(".detail-box");
  2765. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2766. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2767. while (formationBox.childNodes.length > 0) {
  2768. fragment.appendChild(formationBox.childNodes[0]);
  2769. }
  2770. const txtTitle = titleBox.querySelector(".title");
  2771. const txtDetail = detailBox.querySelector(".detail");
  2772. txtTitle.value = formationData.title || "";
  2773. txtDetail.value = formationData.detail || "";
  2774. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2775. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2776. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2777. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2778. if (txtTitle.value.length == 0)
  2779. titleBox.classList.add("edit");
  2780. else
  2781. titleBox.classList.remove("edit");
  2782. if (txtDetail.value.length == 0)
  2783. detailBox.classList.add("edit");
  2784. else
  2785. detailBox.classList.remove("edit");
  2786. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2787. const teamBox = teamBigBox.querySelector(".team-box");
  2788. const teamData = formationData.teams[teamNum];
  2789. const badgeBox = teamBigBox.querySelector(".team-badge");
  2790. if (badgeBox) {
  2791. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  2792. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  2793. badges.forEach(badge=>badge.checked = false);
  2794. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2795. badge.checked = true;
  2796. }
  2797. const membersDom = teamBox.querySelector(".team-members");
  2798. const latentsDom = teamBox.querySelector(".team-latents");
  2799. const assistsDom = teamBox.querySelector(".team-assist");
  2800. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2801. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2802. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2803. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2804. //开始设置换队长
  2805. const leaderIdx = teamData[3];
  2806. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  2807. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  2808. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  2809. const teamAbilityLi = teamAbilityDom.querySelector(`.abilitys-${ti+1}`);
  2810. const teamMenberAwokenLi = teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`);
  2811. const teamAssistAwokenLi = teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`);
  2812. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  2813. if (leaderIdx > 0 && ti == 0)
  2814. {
  2815. dom.style.transform = `translateX(${leaderIdx*108}px)`;
  2816. }
  2817. else if (leaderIdx > 0 && ti == leaderIdx)
  2818. {
  2819. dom.style.transform = `translateX(${ti*-108}px)`;
  2820. }else
  2821. {
  2822. dom.style.transform = null;
  2823. }
  2824. });
  2825. //修改显示内容
  2826. const member = memberLi.querySelector(`.monster`);
  2827. const assist = assistsLi.querySelector(`.monster`);
  2828. const latent = latentLi.querySelector(`.latent-ul`);
  2829. changeid(teamData[0][ti], member, latent); //队员
  2830. changeid(teamData[1][ti], assist); //辅助
  2831. //如果换队长技能
  2832. if (leaderIdx == 0 && (ti == 0 || ti == 5))
  2833. {
  2834. member.querySelector(".switch-leader").classList.add(className_displayNone);
  2835. assist.querySelector(".switch-leader").classList.add(className_displayNone);
  2836. }
  2837. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2838. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2839. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  2840. }
  2841. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2842. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2843. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2844. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2845. });
  2846. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2847. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2848. formationBox.appendChild(fragment);
  2849. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2850. }
  2851. function awokenSetCount(aicon, number) {
  2852. if (!aicon) return; //没有这个觉醒就撤回
  2853. const ali = aicon.parentNode;
  2854. const countDom = ali.querySelector(".count");
  2855. countDom.textContent = number;
  2856. if (number)
  2857. ali.classList.remove(className_displayNone);
  2858. else
  2859. ali.classList.add(className_displayNone);
  2860. }
  2861. //刷新队伍觉醒统计
  2862. function refreshTeamAwokenCount(awokenDom, team) {
  2863. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2864. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2865. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  2866. const acs = aicons.map(aicon=>{
  2867. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  2868. let totalNum = 0;
  2869. //搜索等效觉醒
  2870. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  2871. if (equivalentAwoken)
  2872. {
  2873. if (equivalentAwoken.small === ai)
  2874. {
  2875. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2876. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2877. }
  2878. } else
  2879. {
  2880. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  2881. }
  2882. awokenSetCount(aicon, totalNum);
  2883. return {a:ai,c:totalNum};
  2884. });
  2885. if (acs.every(ac=>ac.c==0))
  2886. {
  2887. awokenDom.classList.add(className_displayNone);
  2888. } else
  2889. {
  2890. awokenDom.classList.remove(className_displayNone);
  2891. }
  2892. awokenDom.appendChild(fragment);
  2893. }
  2894. //刷新阵型觉醒统计
  2895. function refreshFormationAwokenCount(awokenDom, teams) {
  2896. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2897. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2898. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  2899. const acs = aicons.map(aicon=>{
  2900. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  2901. let totalNum = 0;
  2902. //搜索等效觉醒
  2903. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  2904. if (equivalentAwoken)
  2905. {
  2906. if (equivalentAwoken.small === ai)
  2907. {
  2908. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2909. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2910. }
  2911. } else
  2912. {
  2913. totalNum = awokenCountInFormation(teams, ai, solo);
  2914. }
  2915. awokenSetCount(aicon, totalNum);
  2916. return {a:ai,c:totalNum};
  2917. });
  2918. if (acs.every(ac=>ac.c==0))
  2919. {
  2920. awokenDom.classList.add(className_displayNone);
  2921. } else
  2922. {
  2923. awokenDom.classList.remove(className_displayNone);
  2924. }
  2925. awokenDom.appendChild(fragment);
  2926. }
  2927. //刷新能力值
  2928. function refreshAbility(abilityDom, team, idx) {
  2929. const memberData = team[0][idx];
  2930. const assistData = team[1][idx];
  2931. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2932. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2933. if (mainAbility && memberData.ability) {
  2934. for (let ai = 0; ai < 3; ai++) {
  2935. memberData.ability[ai] = mainAbility[ai][0];
  2936. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2937. }
  2938. }
  2939. if (!abilityDom) return; //如果没有dom,直接跳过
  2940. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2941. const hpDom = abilityLi.querySelector(".hp");
  2942. const atkDom = abilityLi.querySelector(".atk");
  2943. const rcvDom = abilityLi.querySelector(".rcv");
  2944. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2945. if (mainAbility) {
  2946. div.classList.remove(className_displayNone);
  2947. div.textContent = memberData.ability[ai];
  2948. } else {
  2949. div.classList.add(className_displayNone);
  2950. div.textContent = 0;
  2951. }
  2952. });
  2953. }
  2954. //刷新队员觉醒
  2955. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  2956. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  2957. const memberData = team[0][idx];
  2958. const assistData = team[1][idx];
  2959. //队员觉醒
  2960. let menberAwokens = Cards[memberData.id].awakenings.slice(0,memberData.awoken);
  2961. //单人和三人为队员增加超觉醒
  2962. if ((solo || teamsCount === 3) && memberData.sawoken >= 0) menberAwokens.push(Cards[memberData.id].superAwakenings[memberData.sawoken]);
  2963. //menberAwokens.sort();
  2964. //武器觉醒
  2965. let assistAwokens = Cards[assistData.id > 0 ? assistData.id : 0].awakenings.slice(0,assistData.awoken);
  2966. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  2967. //assistAwokens.sort();
  2968. /*if (assistAwokens.includes(49))
  2969. {
  2970. menberAwokens = menberAwokens.concat(assistAwokens);
  2971. }*/
  2972. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  2973. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  2974. /* //通用的
  2975. function countNum(arr) {
  2976. const map = arr.reduce(function(preMap, value){
  2977. return preMap.set(value, (preMap.get(value) || 0) + 1);
  2978. }, new Map());
  2979. return Array.from(map);
  2980. };*/
  2981. function countAwokenNum(arr) {
  2982. const map = arr.reduce(function(preMap, value){
  2983. const eak = equivalent_awoken.find(eako => eako.big === value);
  2984. if (eak)
  2985. {
  2986. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  2987. }else
  2988. {
  2989. return preMap.set(value, (preMap.get(value) || 0) + 1);
  2990. }
  2991. }, new Map());
  2992. return Array.from(map);
  2993. };
  2994. /*const hideAwokens = [49,1,2,3,63];
  2995. if (solo) hideAwokens.push(30); //协力觉醒
  2996. if (!solo) hideAwokens.push(63); //掉落觉醒
  2997. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  2998. let menberAwokensCount = countAwokenNum(menberAwokens);
  2999. menberAwokenUl.innerHTML = '';
  3000. menberAwokensCount.forEach(akc=>{
  3001. const iconLi = document.createElement("li");
  3002. const icon = iconLi.appendChild(document.createElement("icon"))
  3003. icon.className = "awoken-icon";
  3004. icon.setAttribute("data-awoken-icon", akc[0]);
  3005. icon.setAttribute("data-awoken-count", akc[1]);
  3006. menberAwokenUl.appendChild(iconLi);
  3007. });
  3008. let assistAwokensCount = countAwokenNum(assistAwokens);
  3009. assistAwokenUl.innerHTML = '';
  3010. assistAwokensCount.forEach(akc=>{
  3011. const iconLi = document.createElement("li");
  3012. const icon = iconLi.appendChild(document.createElement("icon"))
  3013. icon.className = "awoken-icon";
  3014. icon.setAttribute("data-awoken-icon", akc[0]);
  3015. icon.setAttribute("data-awoken-count", akc[1]);
  3016. assistAwokenUl.appendChild(iconLi);
  3017. });
  3018. }
  3019. function setTextContentAndAttribute(dom,str)
  3020. {
  3021. if (!dom) return;
  3022. dom.textContent = str;
  3023. dom.setAttribute(dataAttrName, str);
  3024. }
  3025. function drawHpInfo(hpBarDom, reduceAttrRanges)
  3026. {
  3027. const width = hpBarDom.width, height = hpBarDom.height;
  3028. let ctx = hpBarDom.getContext("2d");
  3029. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3030. {
  3031. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  3032. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  3033. //console.table(reduceRanges);
  3034. ctx.fillStyle = attrColors[ridx];
  3035. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  3036. reduceRanges.forEach(range=>{
  3037. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  3038. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  3039. });
  3040. });
  3041. }
  3042. else //只有阶梯盾
  3043. {
  3044. const reduceRanges = reduceAttrRanges[0];
  3045. //创建线性颜色渐变对象
  3046. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  3047. canvasGradient.addColorStop(0, "#EE99AA");
  3048. canvasGradient.addColorStop(0.4, "#FFDDEE");
  3049. canvasGradient.addColorStop(1, "#EE9999");
  3050. ctx.fillStyle = canvasGradient;
  3051. ctx.fillRect(0, 0, width, height);
  3052. reduceRanges.forEach(range=>{
  3053. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  3054. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  3055. });
  3056. }
  3057. }
  3058. //刷新队伍能力值合计
  3059. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  3060. //计算总的生命值
  3061. if (!totalDom) return;
  3062. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  3063. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  3064. const tEffectDom = totalDom.querySelector(".tIf-effect");
  3065. const teams = formation.teams;
  3066. const leader1id = team[0][team[3]].id;
  3067. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3]].id : teams[1][0][teams[1][3]].id) : team[0][5].id;
  3068. if (tHpDom) {
  3069. const reduceScales1 = getReduceScales(leader1id);
  3070. const reduceScales2 = getReduceScales(leader2id);
  3071. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  3072. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  3073. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  3074. const hpBar = totalDom.querySelector(".reduce-details");
  3075. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  3076. {
  3077. drawHpInfo(hpBar, reduceAttrRanges);
  3078. hpBar.classList.remove(className_displayNone);
  3079. }else
  3080. {
  3081. hpBar.classList.add(className_displayNone);
  3082. }
  3083. const totalReduce = leastScale.scale;
  3084. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  3085. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  3086. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3087. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  3088. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  3089. let badgeHPScale = 1; //徽章倍率
  3090. if (team[2] == 4 && (solo || teamsCount === 3)) {
  3091. badgeHPScale = 1.05;
  3092. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  3093. badgeHPScale = 1.15;
  3094. }
  3095. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  3096. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  3097. //记录到bar中,方便打开详情时调用
  3098. hpBar.reduceAttrRanges = reduceAttrRanges;
  3099. hpBar.tHP = tHP;
  3100. hpBar.tHPNoAwoken = tHPNoAwoken;
  3101. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  3102. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  3103. const tHpDom_general = tHpDom.querySelector(".general");
  3104. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  3105. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  3106. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  3107. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  3108. if (totalReduce > 0)
  3109. tHpDom_reduce.classList.remove("no-reduce");
  3110. else
  3111. tHpDom_reduce.classList.add("no-reduce");
  3112. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  3113. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  3114. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  3115. }
  3116. if (tMoveDom) {
  3117. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  3118. const tMoveDom_general = tMoveDom.querySelector(".general");
  3119. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  3120. if (moveTime.fixed) //固定时间的
  3121. {
  3122. tMoveDom.classList.add("fixed-move-time");
  3123. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  3124. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  3125. } else
  3126. {
  3127. tMoveDom.classList.remove("fixed-move-time");
  3128. setTextContentAndAttribute(tMoveDom_general, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken) * 100) / 100);
  3129. setTextContentAndAttribute(tMoveDom_noAwoken, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge) * 100) / 100);
  3130. }
  3131. }
  3132. if (tEffectDom) {
  3133. const _76board = tEffectDom.querySelector("._76board");
  3134. //76版队长技能不被欢队长所影响
  3135. const leader1id_original = team[0][0].id;
  3136. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  3137. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  3138. {
  3139. _76board.classList.remove(className_displayNone);
  3140. }else
  3141. {
  3142. _76board.classList.add(className_displayNone);
  3143. }
  3144. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  3145. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  3146. {
  3147. noSkyfall.classList.remove(className_displayNone);
  3148. }else
  3149. {
  3150. noSkyfall.classList.add(className_displayNone);
  3151. }
  3152. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  3153. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  3154. {
  3155. poisonNoEffect.classList.remove(className_displayNone);
  3156. }else
  3157. {
  3158. poisonNoEffect.classList.add(className_displayNone);
  3159. }
  3160. const addCombo = tEffectDom.querySelector(".add-combo");
  3161. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  3162. if ((addComboValue[0] | addComboValue[1]) > 0)
  3163. {
  3164. addCombo.classList.remove(className_displayNone);
  3165. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  3166. }else
  3167. {
  3168. addCombo.classList.add(className_displayNone);
  3169. }
  3170. const inflicts = tEffectDom.querySelector(".inflicts");
  3171. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  3172. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  3173. {
  3174. inflicts.classList.remove(className_displayNone);
  3175. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  3176. }else
  3177. {
  3178. inflicts.classList.add(className_displayNone);
  3179. }
  3180. }
  3181. }
  3182. //刷新所有队伍能力值合计
  3183. function refreshFormationTotalHP(totalDom, teams) {
  3184. //计算总的生命值
  3185. if (!totalDom) return;
  3186. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  3187. const tEffectDom = totalDom.querySelector(".tIf-effect");
  3188. //因为目前仅用于2P,所以直接在外面固定写了
  3189. const leader1id = teams[0][0][teams[0][3]].id;
  3190. const leader2id = teams[1][0][teams[1][3]].id;
  3191. if (tHpDom) {
  3192. const reduceScales1 = getReduceScales(leader1id);
  3193. const reduceScales2 = getReduceScales(leader2id);
  3194. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  3195. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  3196. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  3197. const hpBar = totalDom.querySelector(".reduce-details");
  3198. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  3199. {
  3200. drawHpInfo(hpBar, reduceAttrRanges);
  3201. hpBar.classList.remove(className_displayNone);
  3202. }else
  3203. {
  3204. hpBar.classList.add(className_displayNone);
  3205. }
  3206. const totalReduce = leastScale.scale;
  3207. const tHPArr = teams.map(function(team) {
  3208. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  3209. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3210. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  3211. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  3212. });
  3213. const tHPNoAwokenArr = teams.map(function(team) {
  3214. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  3215. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3216. return Math.round(teamTHP);
  3217. });
  3218. const tHP = tHPArr.reduce((pv, v) => pv + v);
  3219. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  3220. //记录到bar中,方便打开详情时调用
  3221. hpBar.reduceAttrRanges = reduceAttrRanges;
  3222. hpBar.tHP = tHP;
  3223. hpBar.tHPNoAwoken = tHPNoAwoken;
  3224. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  3225. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  3226. const tHpDom_general = tHpDom.querySelector(".general");
  3227. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  3228. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  3229. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  3230. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  3231. if (totalReduce > 0)
  3232. tHpDom_reduce.classList.remove("no-reduce");
  3233. else
  3234. tHpDom_reduce.classList.add("no-reduce");
  3235. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  3236. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  3237. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  3238. }
  3239. if (tEffectDom) {
  3240. const _76board = tEffectDom.querySelector("._76board");
  3241. //76版队长技能不被欢队长所影响
  3242. const leader1id_original = teams[0][0][0].id;
  3243. const leader2id_original = teams[1][0][0].id;
  3244. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  3245. {
  3246. _76board.classList.remove(className_displayNone);
  3247. }else
  3248. {
  3249. _76board.classList.add(className_displayNone);
  3250. }
  3251. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  3252. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  3253. {
  3254. noSkyfall.classList.remove(className_displayNone);
  3255. }else
  3256. {
  3257. noSkyfall.classList.add(className_displayNone);
  3258. }
  3259. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  3260. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  3261. {
  3262. poisonNoEffect.classList.remove(className_displayNone);
  3263. }else
  3264. {
  3265. poisonNoEffect.classList.add(className_displayNone);
  3266. }
  3267. const addCombo = tEffectDom.querySelector(".add-combo");
  3268. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  3269. if ((addComboValue[0] | addComboValue[1]) > 0)
  3270. {
  3271. addCombo.classList.remove(className_displayNone);
  3272. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  3273. }else
  3274. {
  3275. addCombo.classList.add(className_displayNone);
  3276. }
  3277. const inflicts = tEffectDom.querySelector(".inflicts");
  3278. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  3279. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  3280. {
  3281. inflicts.classList.remove(className_displayNone);
  3282. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  3283. }else
  3284. {
  3285. inflicts.classList.add(className_displayNone);
  3286. }
  3287. }
  3288. }
  3289. //刷新单人技能CD
  3290. function refreshMemberSkillCD(teamDom, team, idx) {
  3291. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  3292. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  3293. const member = team[0][idx];
  3294. const assist = team[1][idx];
  3295. const memberCard = Cards[member.id] || Cards[0];
  3296. const memberSkill = Skills[memberCard.activeSkillId];
  3297. const assistCard = Cards[assist.id] || Cards[0];
  3298. const assistSkill = Skills[assistCard.activeSkillId];
  3299. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  3300. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  3301. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  3302. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  3303. memberSkillCdDom.textContent = memberSkillCd;
  3304. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  3305. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  3306. memberSkillCdDom.classList.remove("max-skill");
  3307. } else {
  3308. memberSkillCdDom.classList.add("max-skill");
  3309. }
  3310. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  3311. assistSkillCdDom.classList.remove("max-skill");
  3312. } else {
  3313. assistSkillCdDom.classList.add("max-skill");
  3314. }
  3315. }
  3316. function localisation($tra) {
  3317. if (!$tra) return;
  3318. document.title = $tra.webpage_title;
  3319. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  3320. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  3321. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  3322. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  3323. const sortOptions = Array.from(s_sortList.options);
  3324. sortOptions.forEach(opt => {
  3325. const tag = opt.getAttribute("data-tag");
  3326. const trans = $tra.sort_name[tag];
  3327. if (trans) {
  3328. opt.text = trans;
  3329. }
  3330. });
  3331. }

智龙迷城队伍图制作工具