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script.js 83 kB

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  1. var Cards; //怪物数据
  2. var Skills; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. var interchangeSvg; //储存划线的SVG
  8. var controlBox; //储存整个controlBox
  9. var statusLine; //储存状态栏
  10. var formationBox; //储存整个formationBox
  11. var editBox; //储存整个editBox
  12. var showSearch; //整个程序都可以用的显示搜索函数
  13. const className_displayNone = "display-none";
  14. //数组去重
  15. /* https://www.cnblogs.com/baiyangyuanzi/p/6726258.html
  16. * 实现思路:获取没重复的最右一值放入新数组。
  17. * (检测到有重复值时终止当前循环同时进入顶层循环的下一轮判断)*/
  18. Array.prototype.uniq = function()
  19. {
  20. let temp = [];
  21. const l = this.length;
  22. for(let i = 0; i < l; i++) {
  23. for(let j = i + 1; j < l; j++){
  24. if (this[i] === this[j]){
  25. i++;
  26. j = i;
  27. }
  28. }
  29. temp.push(this[i]);
  30. }
  31. return temp;
  32. };
  33. //队员基本的留空
  34. var Member = function(){
  35. this.id=0;
  36. this.ability = [0,0,0];
  37. };
  38. Member.prototype.outObj = function(){
  39. const m = this;
  40. let obj = [m.id];
  41. if (m.level != undefined) obj[1] = m.level;
  42. if (m.awoken != undefined) obj[2] = m.awoken;
  43. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0)
  44. {
  45. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  46. { //当3个加值一样时只生成第一个减少长度
  47. obj[3] = m.plus[0];
  48. }else
  49. {
  50. obj[3] = m.plus;
  51. }
  52. }
  53. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  54. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  55. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  56. const skill = Skills[card.activeSkillId];
  57. //有技能等级,并且技能等级低于最大等级时才记录技能
  58. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  59. return obj;
  60. };
  61. Member.prototype.loadObj = function(m,dataVersion){
  62. if (m == undefined) //如果没有提供数据,直接返回默认
  63. {
  64. return;
  65. }
  66. if (dataVersion == undefined) dataVersion = 1;
  67. this.id = dataVersion>1 ? m[0] : m.id;
  68. this.level = dataVersion>1 ? m[1] : m.level;
  69. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  70. if (dataVersion>1)
  71. {
  72. if (isNaN(m[3]) || m[3]==null)
  73. {
  74. this.plus = m[3];
  75. }else
  76. {
  77. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  78. this.plus = [singlePlus,singlePlus,singlePlus];
  79. }
  80. }else
  81. {
  82. this.plus = m.plus;
  83. }
  84. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  85. this.latent = dataVersion>1 ? m[4] : m.latent;
  86. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  87. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  88. this.skilllevel = m[6] || null;
  89. };
  90. Member.prototype.loadFromMember = function(m){
  91. if (m == undefined) //如果没有提供数据,直接返回默认
  92. {
  93. return;
  94. }
  95. this.id = m.id;
  96. };
  97. //只用来防坐的任何队员
  98. var MemberDelay = function(){
  99. this.id=-1;
  100. };
  101. MemberDelay.prototype = Object.create(Member.prototype);
  102. MemberDelay.prototype.constructor = MemberDelay;
  103. //辅助队员
  104. var MemberAssist = function(){
  105. this.level = 0;
  106. this.awoken = 0;
  107. this.plus = [0,0,0];
  108. Member.call(this);
  109. };
  110. MemberAssist.prototype = Object.create(Member.prototype);
  111. MemberAssist.prototype.constructor = MemberAssist;
  112. MemberAssist.prototype.loadFromMember = function(m){
  113. if (m == undefined) //如果没有提供数据,直接返回默认
  114. {
  115. return;
  116. }
  117. this.id = m.id;
  118. if (m.level != undefined) this.level = m.level;
  119. if (m.awoken != undefined) this.awoken = m.awoken;
  120. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  121. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  122. };
  123. //正式队伍
  124. var MemberTeam = function(){
  125. this.latent = [];
  126. this.ability = [0,0,0];
  127. MemberAssist.call(this);
  128. //sawoken作为可选项目,默认不在内
  129. };
  130. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  131. MemberTeam.prototype.constructor = MemberTeam;
  132. MemberTeam.prototype.loadFromMember = function(m){
  133. if (m == undefined) //如果没有提供数据,直接返回默认
  134. {
  135. return;
  136. }
  137. this.id = m.id;
  138. if (m.level != undefined) this.level = m.level;
  139. if (m.awoken != undefined) this.awoken = m.awoken;
  140. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  141. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = JSON.parse(JSON.stringify(m.latent));
  142. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  143. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = JSON.parse(JSON.stringify(m.ability));
  144. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  145. };
  146. var Formation = function(teamCount,memberCount){
  147. this.title = "";
  148. this.detail = "";
  149. this.teams = [];
  150. this.badge = 0;
  151. for (let ti=0;ti<teamCount;ti++)
  152. {
  153. const team = [[],[]];
  154. for (let mi=0;mi<memberCount;mi++)
  155. {
  156. team[0].push(new MemberTeam());
  157. team[1].push(new MemberAssist());
  158. }
  159. this.teams.push(team);
  160. }
  161. };
  162. Formation.prototype.outObj= function(){
  163. let obj = {};
  164. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  165. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  166. obj.f = this.teams.map(function(t){
  167. return t.map(function(st){
  168. return st.map(function(m){
  169. return m.outObj();
  170. });
  171. });
  172. });
  173. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  174. return obj;
  175. };
  176. Formation.prototype.loadObj= function(f){
  177. const dataVeision = f.f?2:1; //是第几版格式
  178. this.title = dataVeision>1 ? f.t : f.title;
  179. this.detail = dataVeision>1 ? f.d : f.detail;
  180. this.badge = f.b ? f.b : 0; //徽章
  181. const teamArr = dataVeision>1 ? f.f : f.team;
  182. this.teams.forEach(function(t,ti){
  183. let tf = teamArr[ti] || [];
  184. t.forEach(function(st,sti){
  185. let fst = tf[sti] || [];
  186. st.forEach(function(m,mi){
  187. let fm = fst[mi];
  188. m.loadObj(fm,dataVeision);
  189. });
  190. });
  191. });
  192. };
  193. //获取最大潜觉数量
  194. function getMaxLatentCount(id)
  195. { //转生2和超转生3为8个格子
  196. if (Cards[id])
  197. {
  198. return Cards[id].is8Latent ? 8 : 6;
  199. }else
  200. {
  201. return 6;
  202. }
  203. }
  204. //切换通用的切换className显示的函数
  205. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body)
  206. {
  207. if (!checkBox) return;
  208. const checked = checkBox.checked;
  209. if (checked && checkedAdd || !checked && !checkedAdd)
  210. {
  211. dom.classList.add(className);
  212. }else
  213. {
  214. dom.classList.remove(className);
  215. }
  216. }
  217. //清除数据
  218. function clearData()
  219. {
  220. location.search = "";
  221. }
  222. //轮换ABC队伍
  223. function swapABCteam()
  224. {
  225. if (formation.teams.length>1)
  226. {
  227. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  228. creatNewUrl();
  229. refreshAll(formation);
  230. }
  231. }
  232. //在单人和多人之间转移数据
  233. function turnPage(toPage)
  234. {
  235. let pagename = null;
  236. switch(toPage)
  237. {
  238. case 1:
  239. if (formation.teams[0][0].length<6)
  240. {
  241. //把第二支队伍的队长添加到最后方
  242. formation.teams[0][0].push(formation.teams[1][0][0]);
  243. formation.teams[0][1].push(formation.teams[1][1][0]);
  244. }
  245. //删掉第2支开始的队伍
  246. formation.teams.splice(1);
  247. pagename = "solo.html";
  248. break;
  249. case 2:
  250. if (formation.teams.length<2)
  251. { //从1人到2人
  252. formation.teams[1] = [[],[]];
  253. //把右边的队长加到第二支队伍最后面
  254. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  255. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  256. }else
  257. { //从3人到2人,直接删除后面两个队伍
  258. //删掉第3支开始的队伍
  259. formation.teams.splice(2);
  260. //删掉前面两支队伍的战友
  261. formation.teams[0][0].splice(5);
  262. formation.teams[0][1].splice(5);
  263. formation.teams[1][0].splice(5);
  264. formation.teams[1][1].splice(5);
  265. }
  266. formation.badge = 0;
  267. pagename = "multi.html";
  268. break;
  269. case 3:
  270. if (formation.teams.length<2)
  271. { //从1人到3人
  272. }else
  273. { //从2人到3人
  274. formation.teams[0][0].push(formation.teams[1][0][0]);
  275. formation.teams[0][1].push(formation.teams[1][1][0]);
  276. formation.teams[1][0].push(formation.teams[0][0][0]);
  277. formation.teams[1][1].push(formation.teams[0][1][0]);
  278. }
  279. formation.badge = 0;
  280. pagename = "triple.html";
  281. break;
  282. }
  283. location.href = creatNewUrl({url:pagename, notPushState:true});
  284. }
  285. window.onload = function()
  286. {
  287. controlBox = document.body.querySelector(".control-box");
  288. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  289. const helpLink = controlBox.querySelector(".help-link");
  290. interchangeSVG = document.body.querySelector("#interchange-line");
  291. interchangeSVG.line = interchangeSVG.querySelector("g line");
  292. interchangeSVG.changePoint = function(p1,p2){
  293. const line = this.line;
  294. if (p1 && p1.x != undefined)
  295. line.setAttribute("x1",p1.x);
  296. if (p1 && p1.y != undefined)
  297. line.setAttribute("y1",p1.y);
  298. if (p2 && p2.x != undefined)
  299. line.setAttribute("x2",p2.x);
  300. if (p2 && p2.y != undefined)
  301. line.setAttribute("y2",p2.y);
  302. };
  303. //设定初始的显示设置
  304. toggleDomClassName(controlBox.querySelector("#show-mon-id"),'not-show-mon-id',false);
  305. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"),'show-mon-skill-cd');
  306. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"),'not-show-awoken-count',false);
  307. formationBox = document.body.querySelector(".formation-box");
  308. editBox = document.body.querySelector(".edit-box");
  309. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  310. //▼添加语言列表开始
  311. const langSelectDom = controlBox.querySelector(".languages");
  312. languageList.forEach(lang=>
  313. langSelectDom.options.add(new Option(lang.name,lang.i18n))
  314. );
  315. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  316. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  317. currentLanguage = languageList.find(lang=>{ //筛选出符合的语言
  318. if (parameter_i18n) //如果已指定就用指定的语言
  319. return parameter_i18n.includes(lang.i18n);
  320. else //否则筛选浏览器默认语言
  321. return browser_i18n.includes(lang.i18n);
  322. }) ||
  323. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  324. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  325. const langOptionArray = Array.from(langSelectDom.options);
  326. langOptionArray.find(langOpt=>langOpt.value == currentLanguage.i18n).selected = true;
  327. //▲添加语言列表结束
  328. //▼添加数据来源列表开始
  329. const dataSelectDom = controlBox.querySelector(".datasource");
  330. dataSourceList.forEach(ds=>
  331. dataSelectDom.options.add(new Option(ds.source,ds.code))
  332. );
  333. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  334. currentDataSource = parameter_dsCode?
  335. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) ://筛选出符合的数据源
  336. dataSourceList[0]; //没有指定,直接使用日服
  337. document.body.classList.add("ds-"+currentDataSource.code);
  338. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  339. dataSourceOptionArray.find(dataOpt=>dataOpt.value == currentDataSource.code).selected = true;
  340. const sourceDataFolder = "monsters-info";
  341. var newCkeys; //当前的Ckey
  342. var lastCkeys; //以前Ckey们
  343. statusLine.classList.add("loading-check-version");
  344. GM_xmlhttpRequest({
  345. method: "GET",
  346. url: `${sourceDataFolder}/ckey.json`, //版本文件
  347. onload: function(response) {
  348. dealCkeyData(response.response);
  349. },
  350. onerror: function(response) {
  351. const isChrome = navigator.userAgent.includes("Chrome");
  352. if (isChrome && location.host.length==0 && response.response.length>0)
  353. {
  354. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  355. dealCkeyData(response.response);
  356. }else
  357. {
  358. console.error("Ckey JSON数据获取失败",response);
  359. }
  360. }
  361. });
  362. //处理返回的数据
  363. function dealCkeyData(responseText)
  364. { //处理数据版本
  365. try
  366. {
  367. newCkeys = JSON.parse(responseText);
  368. }catch(e)
  369. {
  370. console.log("Ckey数据JSON解码出错",e);
  371. return;
  372. }
  373. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  374. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  375. try
  376. {
  377. lastCkeys = JSON.parse(lastCkeys);
  378. if (lastCkeys == null || !(lastCkeys instanceof Array))
  379. lastCkeys = [];
  380. }catch(e)
  381. {
  382. console.log("上次的Ckey数据JSON解码出错",e);
  383. return;
  384. }
  385. let lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  386. if (!lastCurrentCkeys)
  387. { //如果未找到上个ckey,则添加个新的
  388. lastCurrentCkeys = {
  389. code: currentDataSource.code,
  390. ckey: {},
  391. updateTime: null
  392. };
  393. lastCkeys.push(lastCurrentCkeys);
  394. }
  395. statusLine.classList.remove("loading-check-version");
  396. statusLine.classList.add("loading-mon-info");
  397. if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card)
  398. {
  399. console.log("Cards ckey相等,直接读取已有的数据",currentCkey.ckey.card);
  400. localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) {
  401. // This code runs once the value has been loaded
  402. // from the offline store.
  403. dealCardsData(value);
  404. }).catch(function(err) {
  405. // This code runs if there were any errors
  406. alert("Local Database error. Please refresh.");
  407. localStorage.removeItem("PADDF-ckey");
  408. console.log(err);
  409. });
  410. }else
  411. {
  412. GM_xmlhttpRequest({
  413. method: "GET",
  414. url:`${sourceDataFolder}/mon_${currentDataSource.code}.json`, //Cards数据文件
  415. onload: function(response) {
  416. console.log("Cards ckey变化,储存新数据",currentCkey.ckey.card);
  417. localforage.setItem(`PADDF-${currentDataSource.code}-cards`, JSON.parse(response.response)).then(function(){
  418. lastCurrentCkeys.ckey.card = currentCkey.ckey.card;
  419. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  420. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  421. dealCardsData(response.response);
  422. }).catch(function(err) {
  423. // This code runs if there were any errors
  424. console.log(err);
  425. });
  426. },
  427. onerror: function(response) {
  428. const isChrome = navigator.userAgent.includes("Chrome");
  429. if (isChrome && location.host.length==0 && response.response.length>0)
  430. {
  431. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  432. dealCardsData(response.response);
  433. }else
  434. {
  435. console.error("Cards JSON数据获取失败",response);
  436. }
  437. }
  438. });
  439. }
  440. }
  441. function dealCardsData(response)
  442. {
  443. try
  444. {
  445. if (typeof(response) == "string")
  446. Cards = JSON.parse(response);
  447. else
  448. Cards = response;
  449. }catch(e)
  450. {
  451. console.log("Cards数据JSON解码出错",e);
  452. return;
  453. }
  454. statusLine.classList.remove("loading-mon-info");
  455. statusLine.classList.add("loading-skill-info");
  456. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  457. const lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  458. if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill)
  459. {
  460. console.log("Skills ckey相等,直接读取已有的数据",currentCkey.ckey.skill);
  461. localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) {
  462. // This code runs once the value has been loaded
  463. // from the offline store.
  464. dealSkillData(value);
  465. }).catch(function(err) {
  466. // This code runs if there were any errors
  467. alert("Local Database error. Please refresh.");
  468. localStorage.removeItem("PADDF-ckey");
  469. console.log(err);
  470. });
  471. }else
  472. {
  473. GM_xmlhttpRequest({
  474. method: "GET",
  475. url:`${sourceDataFolder}/skill_${currentDataSource.code}.json`, //Skills数据文件
  476. onload: function(response) {
  477. console.log("Skills ckey变化,储存新数据",currentCkey.ckey.skill);
  478. localforage.setItem(`PADDF-${currentDataSource.code}-skills`, JSON.parse(response.response)).then(function(){
  479. lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill;
  480. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  481. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  482. dealSkillData(response.response);
  483. }).catch(function(err) {
  484. // This code runs if there were any errors
  485. console.log(err);
  486. });
  487. },
  488. onerror: function(response) {
  489. let isChrome = navigator.userAgent.includes("Chrome");
  490. if (isChrome && location.host.length==0 && response.response.length>0)
  491. {
  492. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  493. dealSkillData(response.response);
  494. }else
  495. {
  496. console.error("Skills JSON数据获取失败",response);
  497. }
  498. }
  499. });
  500. }
  501. }
  502. function dealSkillData(response)
  503. {
  504. try
  505. {
  506. if (typeof(response) == "string")
  507. Skills = JSON.parse(response);
  508. else
  509. Skills = response;
  510. }catch(e)
  511. {
  512. console.log("Skills数据JSON解码出错",e);
  513. return;
  514. }
  515. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code);
  516. const updateTime = controlBox.querySelector(".datasource-updatetime");
  517. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined,{hour12: false});
  518. initialize();//初始化
  519. statusLine.classList.remove("loading-skill-info");
  520. //如果通过的话就载入URL中的怪物数据
  521. reloadFormationData();
  522. }
  523. };
  524. //重新读取URL中的Data数据并刷新页面
  525. function reloadFormationData()
  526. {
  527. let formationData;
  528. try
  529. {
  530. const parameterDataString = getQueryString("d") || getQueryString("data");
  531. if (parameterDataString)
  532. {
  533. formationData = JSON.parse(parameterDataString);
  534. }
  535. }catch(e)
  536. {
  537. console.error("URL中队伍数据JSON解码出错",e);
  538. return;
  539. }
  540. if (formationData)
  541. {
  542. formation.loadObj(formationData);
  543. refreshAll(formation);
  544. }
  545. }
  546. window.onpopstate = reloadFormationData; //前进后退时修改页面
  547. //创建新的分享地址
  548. function creatNewUrl(arg){
  549. if (arg == undefined) arg = {};
  550. if (!!(window.history && history.pushState))
  551. { // 支持History API
  552. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  553. const datasource = arg.datasource || getQueryString("s");
  554. const outObj = formation.outObj();
  555. const newSearch = new URLSearchParams();
  556. if (language_i18n) newSearch.set("l",language_i18n);
  557. if (datasource && datasource!="ja") newSearch.set("s",datasource);
  558. if (outObj) newSearch.set("d", JSON.stringify(outObj));
  559. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  560. if (!arg.notPushState)
  561. {
  562. history.pushState(null, null, newUrl);
  563. }
  564. else
  565. {
  566. return newUrl;
  567. }
  568. }
  569. }
  570. //截图
  571. function capture()
  572. {
  573. statusLine.classList.add("prepare-cauture");
  574. const titleBox = formationBox.querySelector(".title-box");
  575. const detailBox = formationBox.querySelector(".detail-box");
  576. const txtTitle = titleBox.querySelector(".title");
  577. const txtDetail = detailBox.querySelector(".detail");
  578. //去掉可能的空白文字的编辑状态
  579. titleBox.classList.remove("edit");
  580. detailBox.classList.remove("edit");
  581. const downLink = controlBox.querySelector(".down-capture");
  582. html2canvas(formationBox).then(canvas => {
  583. canvas.toBlob(function(blob) {
  584. window.URL.revokeObjectURL(downLink.href);
  585. downLink.href = URL.createObjectURL(blob);
  586. downLink.download = `${teamsCount}P formation cauture.png`;
  587. downLink.click();
  588. statusLine.classList.remove("prepare-cauture");
  589. //如果是空白文字,加回编辑状态
  590. if (txtTitle.value.length==0)
  591. titleBox.classList.add("edit");
  592. if (txtDetail.value.length==0)
  593. detailBox.classList.add("edit");
  594. });
  595. //document.body.appendChild(canvas);
  596. });
  597. }
  598. //初始化
  599. function initialize()
  600. {
  601. const monstersList = editBox.querySelector("#monsters-name-list");
  602. let fragment = document.createDocumentFragment();
  603. Cards.forEach(function(m){ //添加下拉框候选
  604. const opt = fragment.appendChild(document.createElement("option"));
  605. opt.value = m.id;
  606. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  607. const linkRes = new RegExp("link:(\\d+)","ig").exec(m.specialAttribute);
  608. if (linkRes)
  609. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  610. const _m = Cards[parseInt(linkRes[1],10)];
  611. _m.evoRootId = m.evoRootId;
  612. }
  613. });
  614. monstersList.appendChild(fragment);
  615. //标题和介绍文本框
  616. const titleBox = formationBox.querySelector(".title-box");
  617. const detailBox = formationBox.querySelector(".detail-box");
  618. const txtTitle = titleBox.querySelector(".title");
  619. const txtDetail = detailBox.querySelector(".detail");
  620. const txtTitleDisplay = titleBox.querySelector(".title-display");
  621. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  622. txtTitle.onchange = function(){
  623. formation.title = this.value;
  624. //txtTitleDisplay.innerHTML = "";
  625. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  626. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  627. creatNewUrl();
  628. };
  629. txtTitle.onblur = function(){
  630. if (this.value.length>0)
  631. titleBox.classList.remove("edit");
  632. };
  633. txtDetail.onchange = function(){
  634. formation.detail = this.value;
  635. /*txtDetailDisplay.innerHTML = "";
  636. const txtDetailLines = this.value.split("\n");
  637. txtDetailLines.forEach((line,idx)=>{
  638. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  639. txtDetailDisplay.appendChild(document.createTextNode(line));
  640. });*/
  641. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  642. creatNewUrl();
  643. };
  644. txtDetail.onblur = function(){
  645. if (this.value.length>0)
  646. detailBox.classList.remove("edit");
  647. this.style.height = txtDetailDisplay.scrollHeight+"px";
  648. };
  649. txtTitleDisplay.onclick = function(){
  650. titleBox.classList.add("edit");
  651. txtTitle.focus();
  652. };
  653. txtDetailDisplay.onclick = function(){
  654. detailBox.classList.add("edit");
  655. txtDetail.focus();
  656. };
  657. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  658. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  659. {
  660. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  661. }
  662. //将所有怪物头像添加到全局数组
  663. teamBigBoxs.forEach(teamBigBox=>{
  664. const teamBox = teamBigBox.querySelector(".team-box");
  665. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  666. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  667. menbers.forEach(m=>{
  668. allMembers.push(m);
  669. });
  670. assist.forEach(m=>{
  671. allMembers.push(m);
  672. });
  673. });
  674. //所有怪物头像,添加拖动交换的代码
  675. allMembers.forEach(m=>{
  676. //点击
  677. m.onclick = clickMonHead;
  678. //拖动
  679. m.draggable = true;
  680. m.ondragstart = dragStartMonHead;
  681. m.ondragover = dropOverMonHead;
  682. m.ondrop = dropMonHead;
  683. //触摸
  684. m.ontouchstart = touchstartMonHead;
  685. m.ontouchmove = touchmoveMonHead;
  686. m.ontouchend = touchendMonHead;
  687. m.ontouchcancel = touchcancelMonHead;
  688. });
  689. //添加徽章
  690. const className_ChoseBadges = "show-all-badges";
  691. teamBigBoxs.forEach(teamBigBox=>{
  692. //徽章
  693. const teamBadge = teamBigBox.querySelector(".team-badge");
  694. if (!teamBadge) return;
  695. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  696. function setBadge(){
  697. if (teamBadge.classList.contains(className_ChoseBadges))
  698. {
  699. teamBadge.classList.remove(className_ChoseBadges);
  700. formation.badge = parseInt(this.value,10); //如果将来改成每队有徽章,就修改这里的设定
  701. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  702. refreshTeamTotalHP(teamTotalInfoDom, formation.teams[0]);
  703. creatNewUrl();
  704. }else
  705. {
  706. teamBadge.classList.add(className_ChoseBadges);
  707. }
  708. }
  709. badges.forEach(badge => badge.onclick = setBadge);
  710. });
  711. //编辑框
  712. editBox.mid = null; //储存怪物id
  713. editBox.latent = []; //储存潜在觉醒
  714. editBox.isAssist = false; //储存是否为辅助宠物
  715. editBox.monsterHead = null;
  716. editBox.latentBox = null;
  717. editBox.memberIdx = []; //储存队伍数组下标
  718. editBox.show = function(){
  719. this.classList.remove(className_displayNone);
  720. formationBox.classList.add("blur-bg");
  721. controlBox.classList.add("blur-bg");
  722. };
  723. editBox.hide = function(){
  724. this.classList.add(className_displayNone);
  725. formationBox.classList.remove("blur-bg");
  726. controlBox.classList.remove("blur-bg");
  727. };
  728. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  729. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  730. mSeriesId.onclick = function(){ //搜索系列
  731. const seriesId = parseInt(this.getAttribute('data-seriesId'),10);
  732. if (seriesId>0)
  733. {
  734. showSearch(Cards.filter(card=>{return card.seriesId == seriesId;}));
  735. }
  736. };
  737. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  738. mCollabId.onclick = function(){ //搜索合作
  739. const collabId = parseInt(this.getAttribute('data-collabId'),10);
  740. if (collabId>0);
  741. {
  742. searchColla(collabId);
  743. }
  744. };
  745. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  746. mAltName.onclick = function(){ //搜索合作
  747. const altName = this.getAttribute('data-altName');
  748. const splitAltName = altName.split("|");
  749. if (altName.length>0);
  750. {
  751. showSearch(Cards.filter(card=>{
  752. return splitAltName.some(alt=>{
  753. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  754. });
  755. }));
  756. }
  757. };
  758. //创建一个新的怪物头像
  759. editBox.createCardHead = function(id)
  760. {
  761. function clickHeadToNewMon()
  762. {
  763. monstersID.value = this.getAttribute("data-cardid");
  764. monstersID.onchange();
  765. return false; //取消链接的默认操作
  766. }
  767. const cli = document.createElement("li");
  768. const cdom = cli.head = createCardA(id);
  769. cli.appendChild(cdom);
  770. changeid({id:id},cdom);
  771. cli.card = Cards[id];
  772. cdom.onclick = clickHeadToNewMon;
  773. return cli;
  774. };
  775. const searchBox = editBox.querySelector(".search-box");
  776. const settingBox = editBox.querySelector(".setting-box");
  777. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  778. searchOpen.onclick = function(){
  779. s_includeSuperAwoken.onclick();
  780. s_canAssist.onclick();
  781. searchBox.classList.toggle(className_displayNone);
  782. };
  783. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  784. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  785. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  786. const s_types = Array.from(searchBox.querySelectorAll(".types-div .type-check"));
  787. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  788. const s_awokensIcons = s_awokensItems.map(it=>{
  789. return it.querySelector(".awoken-icon");
  790. });
  791. const s_awokensCounts = s_awokensItems.map(it=>{
  792. return it.querySelector(".count");
  793. });
  794. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  795. searchMonList.originalHeads = null; //用于存放原始搜索结果
  796. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  797. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  798. s_canAssist.onclick = function(){
  799. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  800. };
  801. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  802. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  803. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  804. s_includeSuperAwoken.onclick = function(){
  805. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  806. };
  807. function search_awokenAdd1()
  808. {
  809. const countDom = this.parentNode.querySelector(".count");
  810. let count = parseInt(countDom.innerHTML,10);
  811. if (count<9)
  812. {
  813. count++;
  814. countDom.innerHTML = count;
  815. this.parentNode.classList.remove("zero");
  816. }
  817. }
  818. s_awokensIcons.forEach((b,idx)=>{ //每种觉醒增加1
  819. b.onclick = search_awokenAdd1;
  820. });
  821. function search_awokenSub1()
  822. {
  823. let count = parseInt(this.innerHTML,10);
  824. if (count>0)
  825. {
  826. count--;
  827. this.innerHTML = count;
  828. if (count === 0)
  829. {
  830. this.parentNode.classList.add("zero");
  831. }
  832. }
  833. }
  834. s_awokensCounts.forEach((b,idx)=>{ //每种觉醒减少1
  835. b.onclick = search_awokenSub1;
  836. });
  837. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  838. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  839. awokenClear.onclick = function(){ //清空觉醒选项
  840. s_awokensCounts.forEach(t=>{
  841. t.innerHTML = 0;
  842. });
  843. s_awokensItems.forEach(t=>{
  844. t.classList.add("zero");
  845. });
  846. };
  847. sawokenClear.onclick = function(){ //清空超觉醒选项
  848. s_sawokens.forEach(t=>{
  849. t.checked = false;
  850. });
  851. };
  852. const s_controlDiv = searchBox.querySelector(".control-div");
  853. const searchStart = s_controlDiv.querySelector(".search-start");
  854. const searchClose = s_controlDiv.querySelector(".search-close");
  855. const searchClear = s_controlDiv.querySelector(".search-clear");
  856. function returnCheckedInput(ipt)
  857. {
  858. return ipt.checked;
  859. }
  860. function returnInputValue(ipt)
  861. {
  862. return ipt.value;
  863. }
  864. function Str2Int(str)
  865. {
  866. return parseInt(str, 10);
  867. }
  868. //将搜索结果显示出来(也可用于其他的搜索)
  869. showSearch = function(searchArr){
  870. editBox.show();
  871. searchBox.classList.remove(className_displayNone);
  872. const createCardHead = editBox.createCardHead;
  873. searchMonList.classList.add(className_displayNone);
  874. searchMonList.innerHTML = ""; //清空旧的
  875. if (searchArr.length>0)
  876. {
  877. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  878. //获取原始排序的头像列表
  879. searchMonList.originalHeads = searchArr.map(card=>createCardHead(card.id));
  880. //对头像列表进行排序
  881. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  882. headsArray.forEach(head=>fragment.appendChild(head));
  883. searchMonList.appendChild(fragment);
  884. }
  885. searchMonList.classList.remove(className_displayNone);
  886. };
  887. const startSearch = function(cards){
  888. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  889. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  890. let attr1,attr2;
  891. if (attr1Filter.length>0)
  892. {
  893. if (!isNaN(attr1Filter[0]))
  894. {
  895. attr1 = parseInt(attr1Filter[0],10);
  896. }else
  897. {
  898. attr1 = null;
  899. }
  900. }
  901. if (attr2Filter.length>0)
  902. {
  903. if (!isNaN(attr2Filter[0]))
  904. {
  905. attr2 = parseInt(attr2Filter[0],10);
  906. }else
  907. {
  908. attr2 = null;
  909. }
  910. }
  911. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  912. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  913. const awokensFilter = s_awokensCounts.filter(btn=>parseInt(btn.innerHTML,10)>0).map(btn=>{
  914. const awokenIndex = parseInt(btn.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"),10);
  915. return {id:awokenIndex,num:parseInt(btn.innerHTML,10)};
  916. });
  917. const searchResult = searchCards(cards,
  918. attr1,attr2,
  919. s_fixMainColor.checked,
  920. typesFilter,
  921. awokensFilter,
  922. sawokensFilter,
  923. s_awokensEquivalent.checked,
  924. s_includeSuperAwoken.checked
  925. );
  926. console.log("搜索结果",searchResult);
  927. showSearch(searchResult);
  928. };
  929. searchBox.startSearch = startSearch;
  930. searchStart.onclick = function(){
  931. startSearch(Cards);
  932. };
  933. searchClose.onclick = function(){
  934. searchBox.classList.add(className_displayNone);
  935. };
  936. searchClear.onclick = function(){ //清空搜索选项
  937. s_attr1s[0].checked = true;
  938. s_attr2s[0].checked = true;
  939. s_types.forEach(t=>{
  940. t.checked = false;
  941. });
  942. s_awokensCounts.forEach(t=>{
  943. t.innerHTML = 0;
  944. });
  945. s_awokensItems.forEach(t=>{
  946. t.classList.add("zero");
  947. });
  948. // 这些觉醒的选项干脆都不清除
  949. //s_awokensEquivalent.checked = false;
  950. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  951. s_sawokens.forEach(t=>{
  952. t.checked = false;
  953. });
  954. searchMonList.originalHeads = null;
  955. searchMonList.innerHTML = "";
  956. };
  957. const s_sortList = s_controlDiv.querySelector(".sort-list");
  958. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  959. //对heads重新排序
  960. function sortHeadsArray(heads)
  961. {
  962. const sortIndex = parseInt(s_sortList.value,10);
  963. const reverse = s_sortReverse.checked;
  964. let headsArray = heads.concat();
  965. headsArray.sort((head_a,head_b)=>{
  966. const card_a = head_a.card,card_b = head_b.card;
  967. let sortNumber = sort_function_list[sortIndex].function(card_a,card_b);
  968. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  969. return sortNumber;
  970. });
  971. if (reverse) headsArray.reverse();
  972. return headsArray;
  973. }
  974. //对搜索到的Cards重新排序
  975. function reSortCards()
  976. {
  977. searchMonList.classList.add(className_displayNone);
  978. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  979. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  980. headsArray.forEach(head=>fragment.appendChild(head));
  981. searchMonList.appendChild(fragment);
  982. searchMonList.classList.remove(className_displayNone);
  983. }
  984. s_sortList.onchange = reSortCards;
  985. s_sortReverse.onchange = reSortCards;
  986. sort_function_list.forEach((sfunc,idx)=>{
  987. const newOpt = new Option(sfunc.name,idx);
  988. newOpt.setAttribute("data-tag",sfunc.tag);
  989. s_sortList.options.add(newOpt);
  990. });
  991. //id搜索
  992. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  993. monstersID.onchange = function(){
  994. if (/^\d+$/.test(this.value))
  995. {
  996. const newId = parseInt(this.value, 10);
  997. if (editBox.mid != newId) //避免多次运行oninput、onchange
  998. {
  999. editBox.mid = newId;
  1000. editBoxChangeMonId(editBox.mid);
  1001. }
  1002. }
  1003. };
  1004. monstersID.oninput = monstersID.onchange;
  1005. //觉醒
  1006. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1007. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1008. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1009. function checkAwoken(){
  1010. const value = parseInt(this.value,10);
  1011. awokenCountLabel.innerHTML = value;
  1012. if (value>0 && value==(Cards[editBox.mid].awakenings.length))
  1013. awokenCountLabel.classList.add("full-awoken");
  1014. else
  1015. awokenCountLabel.classList.remove("full-awoken");
  1016. reCalculateAbility();
  1017. }
  1018. monEditAwokens.forEach(akDom=>akDom.onclick = checkAwoken);
  1019. //超觉醒
  1020. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1021. monEditSAwokensRow.swaokenIndex = -1;
  1022. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1023. function notCheckMyself(){
  1024. const value = parseInt(this.value,10);
  1025. if (value>=0 && monEditSAwokensRow.swaokenIndex === value)
  1026. {
  1027. monEditSAwokens[0].click();
  1028. }else
  1029. {
  1030. monEditSAwokensRow.swaokenIndex = value;
  1031. }
  1032. }
  1033. monEditSAwokens.forEach(akDom=>{
  1034. akDom.onclick = notCheckMyself;
  1035. });
  1036. //3个快速设置this.ipt为自己的value
  1037. function setIptToMyValue()
  1038. {
  1039. if (this.ipt.value != this.value)
  1040. {
  1041. this.ipt.value = this.value;
  1042. this.ipt.onchange();
  1043. }
  1044. }
  1045. //等级
  1046. const monEditLv = settingBox.querySelector(".m-level");
  1047. monEditLv.onchange = function(){
  1048. reCalculateExp();
  1049. reCalculateAbility();
  1050. };
  1051. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1052. const monLvExp = settingBox.querySelector(".m-level-exp");
  1053. monEditLvMin.ipt = monEditLv;
  1054. monEditLvMin.onclick = setIptToMyValue;
  1055. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1056. monEditLvMax.ipt = monEditLv;
  1057. monEditLvMax.onclick = setIptToMyValue;
  1058. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1059. monEditLv110.ipt = monEditLv;
  1060. monEditLv110.onclick = setIptToMyValue;
  1061. //编辑界面重新计算怪物的经验值
  1062. function reCalculateExp(){
  1063. const monid = parseInt(monstersID.value || 0, 10);
  1064. const level = parseInt(monEditLv.value || 0, 10);
  1065. const tempMon = {
  1066. id:monid,
  1067. level:level
  1068. };
  1069. const needExp = calculateExp(tempMon);
  1070. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level>99?` + ${parseBigNumber(needExp[1])}` : "") : "";
  1071. }
  1072. editBox.reCalculateExp = reCalculateExp;
  1073. //三维
  1074. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1075. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1076. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1077. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1078. //加蛋
  1079. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1080. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1081. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1082. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1083. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1084. monEditAddHp.onchange = reCalculateAbility;
  1085. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1086. monEditAddAtk.onchange = reCalculateAbility;
  1087. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1088. monEditAddRcv.onchange = reCalculateAbility;
  1089. //3个快速设置按钮
  1090. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1091. monEditAddHpBtn.ipt = monEditAddHp;
  1092. monEditAddHpBtn.onclick = setIptToMyValue;
  1093. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1094. monEditAddAtkBtn.ipt = monEditAddAtk;
  1095. monEditAddAtkBtn.onclick = setIptToMyValue;
  1096. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1097. monEditAddRcvBtn.ipt = monEditAddRcv;
  1098. monEditAddRcvBtn.onclick = setIptToMyValue;
  1099. //297按钮
  1100. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1101. monEditAdd297.onclick = function(){
  1102. monEditAddHp.value = 99;
  1103. monEditAddAtk.value = 99;
  1104. monEditAddRcv.value = 99;
  1105. reCalculateAbility();
  1106. };
  1107. //潜觉
  1108. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1109. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1110. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1111. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1112. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  1113. {
  1114. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1115. const usedHoleN = usedHole(latent);
  1116. const showLatentCount = maxLatentCount-usedHoleN+latent.length; //显示的潜觉个数(包含空格)
  1117. for (let ai = 0; ai<monEditLatents.length; ai++)
  1118. {
  1119. if (latent[ai] != undefined) //有的潜觉
  1120. {
  1121. monEditLatents[ai].setAttribute("data-latent-icon", latent[ai]);
  1122. monEditLatents[ai].classList.remove(className_displayNone);
  1123. }
  1124. else if(ai < showLatentCount) //空格
  1125. {
  1126. monEditLatents[ai].removeAttribute("data-latent-icon");
  1127. monEditLatents[ai].classList.remove(className_displayNone);
  1128. }
  1129. else //不显示的部分
  1130. {
  1131. monEditLatents[ai].classList.add(className_displayNone);
  1132. }
  1133. }
  1134. };
  1135. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1136. const skillBox = rowSkill.querySelector(".skill-box");
  1137. const skillTitle = skillBox.querySelector(".skill-name");
  1138. const skillCD = skillBox.querySelector(".skill-cd");
  1139. const skillLevel = skillBox.querySelector(".m-skill-level");
  1140. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1141. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1142. skillTitle.onclick = function(){
  1143. const skillId = parseInt(this.getAttribute("data-skillid"),10); //获得当前技能ID
  1144. const s_cards = Cards.filter(card=>card.activeSkillId === skillId); //搜索同技能怪物
  1145. if (s_cards.length > 1)
  1146. {
  1147. showSearch(s_cards); //显示
  1148. }
  1149. };
  1150. skillLevel.onchange = function(){
  1151. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1152. const skill = Skills[card.activeSkillId];
  1153. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1154. };
  1155. skillLevel_1.ipt = skillLevel;
  1156. skillLevel_1.onclick = setIptToMyValue;
  1157. skillLevel_Max.ipt = skillLevel;
  1158. skillLevel_Max.onclick = setIptToMyValue;
  1159. //已有觉醒的去除
  1160. function deleteLatent(){
  1161. const aIdx = parseInt(this.value, 10);
  1162. editBox.latent.splice(aIdx,1);
  1163. editBox.reCalculateAbility(); //重计算三维
  1164. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  1165. }
  1166. monEditLatents.forEach((la)=>{la.onclick = deleteLatent;});
  1167. //可选觉醒的添加
  1168. function addLatent(){
  1169. if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出
  1170. const lIdx = parseInt(this.getAttribute("data-latent-icon"),10); //潜觉的序号
  1171. const usedHoleN = usedHole(editBox.latent); //使用了的格子
  1172. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1173. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒
  1174. lIdx < 12 && usedHoleN<=(maxLatentCount-1)) //如果能添加1格的觉醒
  1175. {editBox.latent.push(lIdx);}
  1176. else {return;}
  1177. editBox.reCalculateAbility();
  1178. editBox.refreshLatent(editBox.latent,editBox.mid);
  1179. }
  1180. monEditLatentsAllowable.forEach((la)=>{la.onclick = addLatent;});
  1181. //编辑界面重新计算怪物的能力
  1182. function reCalculateAbility(){
  1183. const monid = parseInt(monstersID.value || 0, 10);
  1184. const level = parseInt(monEditLv.value || 0, 10);
  1185. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1186. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1187. const plus = [
  1188. parseInt(monEditAddHp.value || 0, 10),
  1189. parseInt(monEditAddAtk.value || 0, 10),
  1190. parseInt(monEditAddRcv.value || 0, 10)
  1191. ];
  1192. const latent = editBox.latent;
  1193. const tempMon = {
  1194. id:monid,
  1195. level:level,
  1196. plus:plus,
  1197. awoken:awoken,
  1198. latent:latent
  1199. };
  1200. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  1201. monEditHpValue.innerHTML = abilitys[0].toLocaleString();
  1202. monEditAtkValue.innerHTML = abilitys[1].toLocaleString();
  1203. monEditRcvValue.innerHTML = abilitys[2].toLocaleString();
  1204. }
  1205. editBox.reCalculateAbility = reCalculateAbility;
  1206. const btnCancel = editBox.querySelector(".button-cancel");
  1207. const btnDone = editBox.querySelector(".button-done");
  1208. const btnNull = editBox.querySelector(".button-null");
  1209. const btnDelay = editBox.querySelector(".button-delay");
  1210. btnCancel.onclick = function(){
  1211. btnDone.classList.remove("cant-assist");
  1212. btnDone.disabled = false;
  1213. editBox.memberIdx = [];
  1214. editBox.hide();
  1215. };
  1216. btnDone.onclick = function(){
  1217. if (parseInt(monEditLv.value,10) == 0)
  1218. {
  1219. btnNull.onclick();
  1220. return;
  1221. }
  1222. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1223. const teamData = formation.teams[editBox.memberIdx[0]];
  1224. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1225. const teamBox = teamBigBox.querySelector(".team-box");
  1226. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1227. mon.id = parseInt(monstersID.value,10);
  1228. const card = Cards[mon.id] || Cards[0];
  1229. const skill = Skills[card.activeSkillId];
  1230. mon.level = parseInt(monEditLv.value,10);
  1231. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1232. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1233. if (card.superAwakenings.length) //如果支持超觉醒
  1234. {
  1235. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1236. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value,10) : -1;
  1237. }
  1238. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1239. (!card.overlay || mon.level>= card.maxLevel))
  1240. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1241. mon.plus = [0,0,0];
  1242. }else
  1243. {
  1244. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1245. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1246. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1247. if (!editBox.isAssist)
  1248. { //如果不是辅助,则可以设定潜觉
  1249. mon.latent = editBox.latent.concat();
  1250. }
  1251. }
  1252. const skillLevelNum = parseInt(skillLevel.value,10);
  1253. if (skillLevelNum < skill.maxLevel)
  1254. {
  1255. mon.skilllevel = skillLevelNum;
  1256. }
  1257. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1258. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1259. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1260. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1261. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1262. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1263. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1264. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1265. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1266. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1267. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1268. //刷新改队员的CD
  1269. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1270. creatNewUrl();
  1271. editBox.hide();
  1272. };
  1273. window.onkeydown = function(e){
  1274. if (!editBox.classList.contains(className_displayNone))
  1275. {
  1276. if (e.keyCode == 27)
  1277. { //按下ESC时,自动关闭编辑窗
  1278. btnCancel.onclick();
  1279. }
  1280. }
  1281. };
  1282. btnNull.onclick = function(){ //空位置
  1283. const mon = new Member();
  1284. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1285. const teamData = formation.teams[editBox.memberIdx[0]];
  1286. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1287. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1288. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1289. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1290. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1291. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1292. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1293. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1294. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1295. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1296. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1297. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1298. //刷新改队员的CD
  1299. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1300. creatNewUrl();
  1301. editBox.hide();
  1302. };
  1303. btnDelay.onclick = function(){ //应对威吓
  1304. const mon = new MemberDelay();
  1305. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1306. const teamData = formation.teams[editBox.memberIdx[0]];
  1307. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1308. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1309. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1310. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1311. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1312. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1313. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1314. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1315. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1316. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1317. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1318. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1319. //刷新改队员的CD
  1320. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1321. creatNewUrl();
  1322. editBox.hide();
  1323. };
  1324. //语言选择
  1325. const langList = controlBox.querySelector(".languages");
  1326. langList.onchange = function(){
  1327. creatNewUrl({"language":this.value});
  1328. history.go();
  1329. };
  1330. //数据源选择
  1331. const dataList = controlBox.querySelector(".datasource");
  1332. dataList.onchange = function(){
  1333. creatNewUrl({datasource:this.value});
  1334. history.go();
  1335. };
  1336. /*添对应语言执行的JS*/
  1337. const languageJS = document.head.appendChild(document.createElement("script"));
  1338. languageJS.id = "language-js";
  1339. languageJS.type = "text/javascript";
  1340. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1341. }
  1342. //编辑界面点击每个怪物的头像的处理
  1343. function clickMonHead(e)
  1344. {
  1345. let team = parseInt(this.getAttribute("data-team"),10);
  1346. let assist = parseInt(this.getAttribute("data-assist"),10);
  1347. let index = parseInt(this.getAttribute("data-index"),10);
  1348. editMon(team,assist,index);
  1349. return false; //没有false将会打开链接
  1350. }
  1351. //编辑界面每个怪物的头像的拖动
  1352. function dragStartMonHead(e)
  1353. {
  1354. let team = parseInt(this.getAttribute("data-team"),10);
  1355. let assist = parseInt(this.getAttribute("data-assist"),10);
  1356. let index = parseInt(this.getAttribute("data-index"),10);
  1357. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1358. }
  1359. //编辑界面每个怪物的头像的经过,阻止事件发生
  1360. function dropOverMonHead(e)
  1361. {
  1362. e.preventDefault();
  1363. }
  1364. //从怪物头像获取队员的队伍编号
  1365. function getMemberArrayIndexFromMonHead(headDom)
  1366. {
  1367. return [
  1368. parseInt(headDom.getAttribute("data-team"),10),
  1369. parseInt(headDom.getAttribute("data-assist"),10),
  1370. parseInt(headDom.getAttribute("data-index"),10),
  1371. ];
  1372. }
  1373. //编辑界面每个怪物的头像的放下
  1374. function dropMonHead(e)
  1375. {
  1376. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1377. const dataTo = getMemberArrayIndexFromMonHead(this);
  1378. if ((dataTo[0] != dataFrom[0]) ||
  1379. (dataTo[1] != dataFrom[1]) ||
  1380. (dataTo[2] != dataFrom[2]))
  1381. { //必须有所不同才继续交换
  1382. interchangeCard(dataFrom,dataTo);
  1383. }
  1384. return false; //没有false将会打开链接
  1385. }
  1386. //移动端编辑界面每个怪物的头像的放下
  1387. function touchstartMonHead(e)
  1388. {
  1389. e.stopPropagation();
  1390. //console.log("开始触摸",e,this);
  1391. const tc = e.changedTouches[0];
  1392. const pX = tc.pageX, pY = tc.pageY;
  1393. interchangeSVG.style.display = "none";
  1394. interchangeSVG.changePoint({x:pX,y:pY},{x:pX,y:pY});
  1395. }
  1396. //移动端编辑界面每个怪物的头像的移动
  1397. function touchmoveMonHead(e)
  1398. {
  1399. //console.log("移动中",e,this);
  1400. const tc = e.changedTouches[0];
  1401. const pX = tc.pageX, pY = tc.pageY;
  1402. const rect = this.getBoundingClientRect();
  1403. const top = rect.top + document.documentElement.scrollTop;
  1404. const left = rect.left + document.documentElement.scrollLeft;
  1405. if ((pY < top) || (pY > (top + rect.height)) ||
  1406. (pX < left) || (pX > (left + rect.width)))
  1407. {
  1408. interchangeSVG.style.display = "block";
  1409. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1410. }else
  1411. {
  1412. interchangeSVG.style.display = "none";
  1413. }
  1414. }
  1415. //移动端编辑界面每个怪物的头像的结束
  1416. function touchendMonHead(e)
  1417. {
  1418. const tc = e.changedTouches[0];
  1419. const pX = tc.pageX, pY = tc.pageY;
  1420. //console.log("移动结束",pX,pY,e,this);
  1421. interchangeSVG.style.display = "none";
  1422. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1423. let target = allMembers.find(m=>{
  1424. const rect = m.getBoundingClientRect();
  1425. const top = rect.top + document.documentElement.scrollTop;
  1426. const left = rect.left + document.documentElement.scrollLeft;
  1427. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1428. (pX > left) && (pX < (left + rect.width));
  1429. return isInRect;
  1430. });
  1431. if (target && this != target)
  1432. {
  1433. //console.log("找到的对象",targets[0]);
  1434. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1435. let dataTo = getMemberArrayIndexFromMonHead(target);
  1436. if ((dataTo[0] != dataFrom[0]) ||
  1437. (dataTo[1] != dataFrom[1]) ||
  1438. (dataTo[2] != dataFrom[2]))
  1439. { //必须有所不同才继续交换
  1440. interchangeCard(dataFrom,dataTo);
  1441. }
  1442. }
  1443. }
  1444. //移动端编辑界面每个怪物的头像的取消
  1445. function touchcancelMonHead(e)
  1446. {
  1447. interchangeSVG.style.display = "none";
  1448. console.log("移动取消",e,this);
  1449. }
  1450. function interchangeCard(formArr,toArr)
  1451. {
  1452. function changeType(member,isAssist)
  1453. {
  1454. if (member.id == 0 || (isAssist && member.id == -1))
  1455. {
  1456. return new Member();
  1457. }else
  1458. {
  1459. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1460. newMember.loadFromMember(member);
  1461. return newMember;
  1462. }
  1463. }
  1464. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy");//储存交换“复制”和“替换”
  1465. const isCopy = changeSwapToCopy.checked;
  1466. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1467. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1468. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1469. {
  1470. from = changeType(from,formArr[1]);
  1471. if (!isCopy) to = changeType(to,toArr[1]);
  1472. }else if (isCopy)
  1473. {
  1474. const newFrom = new from.constructor();
  1475. newFrom.loadFromMember(from);
  1476. from = newFrom;
  1477. }
  1478. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1479. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1480. creatNewUrl(); //刷新URL
  1481. refreshAll(formation); //刷新全部
  1482. }
  1483. //改变一个怪物头像
  1484. function changeid(mon,monDom,latentDom)
  1485. {
  1486. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1487. const parentNode = monDom.parentNode;
  1488. fragment.appendChild(monDom);
  1489. const monId = mon.id;
  1490. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1491. monDom.setAttribute("data-cardid", monId); //设定新的id
  1492. if (monId<0) //如果是延迟
  1493. {
  1494. parentNode.classList.add("delay");
  1495. parentNode.classList.remove("null");
  1496. parentNode.appendChild(fragment);
  1497. if (latentDom) latentDom.classList.add(className_displayNone);
  1498. return;
  1499. }else if (monId==0) //如果是空
  1500. {
  1501. parentNode.classList.add("null");
  1502. parentNode.classList.remove("delay");
  1503. parentNode.appendChild(fragment);
  1504. if (latentDom) latentDom.classList.add(className_displayNone);
  1505. return;
  1506. }else if (monId>-1) //如果提供了id
  1507. {
  1508. parentNode.classList.remove("null");
  1509. parentNode.classList.remove("delay");
  1510. monDom.setAttribute("data-cards-pic-idx",Math.ceil(monId/100)); //添加图片编号
  1511. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1512. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1513. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1514. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1515. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1516. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1517. monDom.href = currentLanguage.guideURL(monId, card.name);
  1518. if (card.canAssist)
  1519. monDom.classList.add("allowable-assist");
  1520. else
  1521. monDom.classList.remove("allowable-assist");
  1522. if (card.awakenings.includes(49))//武器
  1523. monDom.classList.add("wepon");
  1524. else
  1525. monDom.classList.remove("wepon");
  1526. }
  1527. const levelDom = monDom.querySelector(".level");
  1528. if (levelDom) //如果提供了等级
  1529. {
  1530. const level = mon.level || 1;
  1531. levelDom.innerHTML = level;
  1532. if (level == card.maxLevel)
  1533. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1534. levelDom.classList.add("max");
  1535. }else
  1536. {
  1537. levelDom.classList.remove("max");
  1538. }
  1539. if (card.limitBreakIncr && level >= card.maxLevel)
  1540. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1541. levelDom.classList.add("_110");
  1542. }else
  1543. {
  1544. levelDom.classList.remove("_110");
  1545. }
  1546. }
  1547. if (mon.awoken>-1) //如果提供了觉醒
  1548. {
  1549. const awokenIcon = monDom.querySelector(".awoken-count");
  1550. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1551. {
  1552. awokenIcon.classList.add(className_displayNone);
  1553. awokenIcon.innerHTML = "";
  1554. }else
  1555. {
  1556. awokenIcon.classList.remove(className_displayNone);
  1557. awokenIcon.innerHTML = mon.awoken;
  1558. if (mon.awoken == card.awakenings.length)
  1559. {
  1560. awokenIcon.classList.add("full-awoken");
  1561. }else
  1562. {
  1563. awokenIcon.classList.remove("full-awoken");
  1564. }
  1565. }
  1566. }
  1567. const sawoken = monDom.querySelector(".super-awoken");
  1568. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1569. {
  1570. if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1571. {
  1572. sawoken.classList.remove(className_displayNone);
  1573. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1574. sawokenIcon.setAttribute("data-awoken-icon",card.superAwakenings[mon.sawoken]);
  1575. }else
  1576. {
  1577. sawoken.classList.add(className_displayNone);
  1578. }
  1579. }
  1580. const m_id = monDom.querySelector(".id");
  1581. if (m_id) //怪物ID
  1582. {
  1583. m_id.innerHTML = monId;
  1584. }
  1585. const plusArr = mon.plus || [0,0,0];
  1586. const plusDom = monDom.querySelector(".plus");
  1587. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1588. {
  1589. const plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1590. if (plusCount <= 0)
  1591. {
  1592. plusDom.classList.add(className_displayNone);
  1593. }else if (plusCount >= 297)
  1594. {
  1595. plusDom.classList.add("has297");
  1596. plusDom.classList.remove(className_displayNone);
  1597. }else
  1598. {
  1599. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1600. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1601. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1602. plusDom.classList.remove("has297");
  1603. plusDom.classList.remove(className_displayNone);
  1604. }
  1605. }
  1606. if (latentDom)
  1607. {
  1608. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1609. if (mon.latent) //如果提供了潜觉
  1610. {
  1611. const latent = mon.latent.sort(function(a,b){
  1612. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1613. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1614. else {return 0;} //其他情况不变
  1615. });
  1616. if (latent.length < 1)
  1617. {
  1618. latentDom.classList.add(className_displayNone);
  1619. }else
  1620. {
  1621. latentDom.classList.remove(className_displayNone);
  1622. const usedHoleN = usedHole(latent); //使用的格子数
  1623. const maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1624. const showLatentCount = maxLatentCount-usedHoleN+latent.length; //显示的潜觉个数(包含空格)
  1625. for (let ai=0;ai<latentDoms.length;ai++)
  1626. {
  1627. if (latent[ai]) //有的潜觉
  1628. {
  1629. latentDoms[ai].setAttribute("data-latent-icon", latent[ai]);
  1630. latentDoms[ai].classList.remove(className_displayNone);
  1631. }
  1632. else if(ai<showLatentCount) //空格
  1633. {
  1634. latentDoms[ai].removeAttribute("data-latent-icon");
  1635. latentDoms[ai].classList.remove(className_displayNone);
  1636. }
  1637. else //不显示的部分
  1638. {
  1639. latentDoms[ai].classList.add(className_displayNone);
  1640. }
  1641. }
  1642. }
  1643. }else
  1644. {
  1645. latentDom.classList.add(className_displayNone);
  1646. }
  1647. }
  1648. const skillCdDom = monDom.querySelector(".skill");
  1649. if (skillCdDom) //如果存在技能CD DOM
  1650. {
  1651. //const skill = Skills[card.activeSkillId];
  1652. if (card.activeSkillId == 0)
  1653. {
  1654. skillCdDom.classList.add(className_displayNone);
  1655. }else
  1656. {
  1657. skillCdDom.classList.remove(className_displayNone);
  1658. }
  1659. }
  1660. parentNode.appendChild(fragment);
  1661. }
  1662. //点击怪物头像,出现编辑窗
  1663. function editMon(teamNum,isAssist,indexInTeam)
  1664. {
  1665. //数据
  1666. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1667. const teamBigBox = teamBigBoxs[teamNum];
  1668. const teamBox = teamBigBox.querySelector(".team-box");
  1669. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1670. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1671. const monsterHead = memberLi.querySelector(".monster");
  1672. editBox.show();
  1673. editBox.isAssist = isAssist;
  1674. editBox.monsterHead = monsterHead;
  1675. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1676. if (!isAssist)
  1677. {
  1678. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1679. editBox.latentBox = latentBox;
  1680. }
  1681. const settingBox = editBox.querySelector(".setting-box");
  1682. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1683. monstersID.value = mon.id > 0 ? mon.id : 0;
  1684. monstersID.onchange();
  1685. //觉醒
  1686. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1687. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1688. //超觉醒
  1689. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1690. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken+1]) ? mon.sawoken+1 : 0].checked = true;
  1691. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1692. monEditLv.value = mon.level || 1;
  1693. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1694. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1695. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1696. if (mon.plus)
  1697. {
  1698. monEditAddHp.value = mon.plus[0];
  1699. monEditAddAtk.value = mon.plus[1];
  1700. monEditAddRcv.value = mon.plus[2];
  1701. }
  1702. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1703. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1704. if (mon.skilllevel)
  1705. {
  1706. skillLevel.value = mon.skilllevel;
  1707. }
  1708. skillLevel.onchange();
  1709. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1710. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1711. if (!isAssist)
  1712. {
  1713. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1714. editBox.refreshLatent(editBox.latent, mon.id);
  1715. btnDelay.classList.add(className_displayNone);
  1716. rowMonLatent.classList.remove(className_displayNone);
  1717. editBoxTitle.classList.remove("edit-box-title-assist");
  1718. }else
  1719. {
  1720. btnDelay.classList.remove(className_displayNone);
  1721. rowMonLatent.classList.add(className_displayNone);
  1722. editBoxTitle.classList.add("edit-box-title-assist");
  1723. }
  1724. editBox.reCalculateExp();
  1725. if (mon.awoken > 0 && monEditAwokens[mon.awoken])
  1726. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1727. else
  1728. editBox.reCalculateAbility();
  1729. }
  1730. //编辑窗,修改怪物ID
  1731. function editBoxChangeMonId(id)
  1732. {
  1733. const card = Cards[id] || Cards[0]; //怪物固定数据
  1734. if (card.id == 0){
  1735. id = 0;
  1736. }
  1737. const skill = Skills[card.activeSkillId];
  1738. const leaderSkill = Skills[card.leaderSkillId];
  1739. let fragment = null;
  1740. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1741. const settingBox = editBox.querySelector(".setting-box");
  1742. //id搜索
  1743. const monHead = monInfoBox.querySelector(".monster");
  1744. changeid({id:id},monHead); //改变图像
  1745. const mId = monInfoBox.querySelector(".monster-id");
  1746. mId.innerHTML = id;
  1747. const mRare = monInfoBox.querySelector(".monster-rare");
  1748. mRare.setAttribute("data-rarity",card.rarity);
  1749. const mCost = monInfoBox.querySelector(".monster-cost");
  1750. mCost.innerHTML = card.cost;
  1751. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1752. mExp.innerHTML = card.exp.max;*/
  1753. const mName = monInfoBox.querySelector(".monster-name");
  1754. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1755. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1756. mSeriesId.innerHTML = card.seriesId;
  1757. mSeriesId.setAttribute("data-seriesId",card.seriesId);
  1758. if (card.seriesId == 0)
  1759. {
  1760. mSeriesId.classList.add(className_displayNone);
  1761. }else
  1762. {
  1763. mSeriesId.classList.remove(className_displayNone);
  1764. }
  1765. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1766. mCollabId.innerHTML = card.collabId;
  1767. mCollabId.setAttribute("data-collabId",card.collabId);
  1768. if (card.collabId == 0)
  1769. {
  1770. mCollabId.classList.add(className_displayNone);
  1771. }else
  1772. {
  1773. mCollabId.classList.remove(className_displayNone);
  1774. }
  1775. const mAltName = monInfoBox.querySelector(".monster-altName");
  1776. mAltName.innerHTML = card.altName;
  1777. mAltName.setAttribute("data-altName",card.altName);
  1778. if (card.altName.length == 0)
  1779. { //当没有合作名
  1780. mAltName.classList.add(className_displayNone);
  1781. }else
  1782. {
  1783. mAltName.classList.remove(className_displayNone);
  1784. }
  1785. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1786. evoCardUl.style.display = "none";
  1787. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1788. const evoLinkCardsIdArray = Cards.filter(function(m){
  1789. return m.evoRootId == card.evoRootId;
  1790. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1791. const createCardHead = editBox.createCardHead;
  1792. if (evoLinkCardsIdArray.length>1)
  1793. {
  1794. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1795. evoLinkCardsIdArray.forEach(function(mid){
  1796. const cli = createCardHead(mid);
  1797. if (mid == id)
  1798. {
  1799. cli.classList.add("unable-monster");
  1800. }
  1801. fragment.appendChild(cli);
  1802. });
  1803. evoCardUl.appendChild(fragment);
  1804. evoCardUl.style.display = "block";
  1805. }
  1806. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1807. for (let ti=0;ti<mType.length;ti++)
  1808. {
  1809. if (ti<card.types.length && card.types[ti]>= 0)
  1810. {
  1811. mType[ti].setAttribute("data-type-name",card.types[ti]);
  1812. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon",card.types[ti]);
  1813. mType[ti].classList.remove(className_displayNone);
  1814. }else
  1815. {
  1816. mType[ti].classList.add(className_displayNone);
  1817. }
  1818. }
  1819. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1820. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1821. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1822. if (card.canAssist)
  1823. {
  1824. monEditAwokensRow.classList.add("allowable-assist");
  1825. }else
  1826. {
  1827. monEditAwokensRow.classList.remove("allowable-assist");
  1828. }
  1829. for (let ai=0;ai<mAwokenIcon.length;ai++)
  1830. {
  1831. if (ai<card.awakenings.length)
  1832. {
  1833. mAwokenIcon[ai].setAttribute("data-awoken-icon",card.awakenings[ai]);
  1834. mAwokenIcon[ai].classList.remove(`display-none`);
  1835. }else
  1836. {
  1837. mAwokenIcon[ai].classList.add(`display-none`);
  1838. }
  1839. }
  1840. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1841. //超觉醒
  1842. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1843. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1844. if (card.superAwakenings.length>0) //辅助时也还是加入超觉醒吧
  1845. {
  1846. for (let ai=0;ai<mSAwoken.length;ai++)
  1847. {
  1848. if (ai < card.superAwakenings.length)
  1849. {
  1850. mSAwoken[ai].setAttribute("data-awoken-icon",card.superAwakenings[ai]);
  1851. mSAwoken[ai].classList.remove(`display-none`);
  1852. }
  1853. else
  1854. {
  1855. mSAwoken[ai].classList.add(`display-none`);
  1856. }
  1857. }
  1858. monEditSAwokensRow.classList.remove(className_displayNone);
  1859. }else
  1860. {
  1861. monEditSAwokensRow.classList.add(className_displayNone);
  1862. }
  1863. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1864. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1865. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1866. const monEditLv = settingBox.querySelector(".m-level");
  1867. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1868. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1869. if (card.limitBreakIncr)
  1870. {
  1871. monEditLv110.classList.remove(className_displayNone);
  1872. }else
  1873. {
  1874. monEditLv110.classList.add(className_displayNone);
  1875. }
  1876. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1877. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1878. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1879. //该宠Type允许的杀,uniq是去重的自定义函数
  1880. const allowLatent = [].concat(...card.types.filter(i=>i>=0).map(type=>type_allowable_latent[type])).uniq();
  1881. for(let li=17;li<=24;li++) //显示允许的杀,隐藏不允许的杀
  1882. {
  1883. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${li}']`);
  1884. if (allowLatent.includes(li))
  1885. {
  1886. latentDom.classList.remove("unselected-latent");
  1887. }else
  1888. {
  1889. latentDom.classList.add("unselected-latent");
  1890. }
  1891. }
  1892. //怪物主动技能
  1893. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1894. const skillBox = rowSkill.querySelector(".skill-box");
  1895. const skillTitle = skillBox.querySelector(".skill-name");
  1896. const skillCD = skillBox.querySelector(".skill-cd");
  1897. const skillLevel = skillBox.querySelector(".m-skill-level");
  1898. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1899. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1900. const skillDetail = skillBox.querySelector(".skill-datail");
  1901. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1902. fragment.appendChild(skillBox);
  1903. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1904. skillTitle.setAttribute("data-skillid", skill.id);
  1905. skillDetail.innerHTML = parseSkillDescription(skill);
  1906. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1907. skillLevel.max = t_maxLevel;
  1908. skillLevel.value = t_maxLevel;
  1909. skillLevel_Max.value = t_maxLevel;
  1910. skillLevel_Max.innerHTML = skill.maxLevel;
  1911. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1912. rowSkill.appendChild(fragment);
  1913. //怪物队长技能
  1914. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1915. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1916. const lskillTitle = lskillBox.querySelector(".skill-name");
  1917. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1918. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1919. fragment.appendChild(lskillBox);
  1920. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1921. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1922. rowLederSkill.appendChild(fragment);
  1923. if (card.overlay || card.types[0] == 15 && card.types[1] == -1)
  1924. { //当可以叠加时,不能打297和潜觉
  1925. rowPlus.classList.add("disabled");
  1926. rowLatent.classList.add("disabled");
  1927. skillLevel.setAttribute("readonly",true);
  1928. }else
  1929. {
  1930. rowPlus.classList.remove("disabled");
  1931. rowLatent.classList.remove("disabled");
  1932. skillLevel.removeAttribute("readonly");
  1933. }
  1934. if (editBox.isAssist)
  1935. {
  1936. const btnDone = editBox.querySelector(".button-done");
  1937. if (!card.canAssist)
  1938. {
  1939. btnDone.classList.add("cant-assist");
  1940. btnDone.disabled = true;
  1941. }else
  1942. {
  1943. btnDone.classList.remove("cant-assist");
  1944. btnDone.disabled = false;
  1945. }
  1946. }
  1947. editBox.latent.length = 0;
  1948. editBox.refreshLatent(editBox.latent,id);
  1949. editBox.reCalculateExp();
  1950. editBox.reCalculateAbility();
  1951. }
  1952. //搜索并显示合作
  1953. function searchColla(collabId)
  1954. {
  1955. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1956. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1957. }
  1958. //刷新整个队伍
  1959. function refreshAll(formationData){
  1960. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1961. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1962. const detailBox = formationBox.querySelector(".detail-box");
  1963. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1964. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1965. while(formationBox.childNodes.length>0)
  1966. {
  1967. fragment.appendChild(formationBox.childNodes[0]);
  1968. }
  1969. const txtTitle = titleBox.querySelector(".title");
  1970. const txtDetail = detailBox.querySelector(".detail");
  1971. txtTitle.value = formationData.title || "";
  1972. txtDetail.value = formationData.detail || "";
  1973. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1974. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1975. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  1976. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  1977. if (txtTitle.value.length == 0)
  1978. titleBox.classList.add("edit");
  1979. else
  1980. titleBox.classList.remove("edit");
  1981. if (txtDetail.value.length == 0)
  1982. detailBox.classList.add("edit");
  1983. else
  1984. detailBox.classList.remove("edit");
  1985. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  1986. const teamBox = teamBigBox.querySelector(".team-box");
  1987. const teamData = formationData.teams[teamNum];
  1988. const badgeBox = teamBigBox.querySelector(".team-badge");
  1989. if (badgeBox)
  1990. {
  1991. const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`);
  1992. badge.checked = true;
  1993. }
  1994. const membersDom = teamBox.querySelector(".team-members");
  1995. const latentsDom = teamBox.querySelector(".team-latents");
  1996. const assistsDom = teamBox.querySelector(".team-assist");
  1997. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1998. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  1999. {
  2000. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2001. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2002. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2003. changeid(teamData[0][ti],member,latent); //队员
  2004. changeid(teamData[1][ti],assist); //辅助
  2005. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  2006. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2007. }
  2008. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2009. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  2010. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2011. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2012. });
  2013. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2014. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2015. formationBox.appendChild(fragment);
  2016. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2017. }
  2018. //刷新队伍觉醒统计
  2019. function refreshTeamAwokenCount(awokenDom,team){
  2020. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2021. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2022. function setCount(aicon,number){
  2023. if (!aicon) return; //没有这个觉醒就撤回
  2024. const ali = aicon.parentNode;
  2025. const countDom = ali.querySelector(".count");
  2026. countDom.innerHTML = number;
  2027. if (number)
  2028. ali.classList.remove(className_displayNone);
  2029. else
  2030. ali.classList.add(className_displayNone);
  2031. }
  2032. for (let ai=1;ai<=72;ai++)
  2033. {
  2034. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2035. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2036. //搜索等效觉醒
  2037. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2038. if (equalIndex >= 0)
  2039. {
  2040. const equivalentAwoken = equivalent_awoken[equalIndex];
  2041. if (equivalentAwoken.small === ai)
  2042. {
  2043. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo) +
  2044. awokenCountInTeam(team, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2045. setCount(aicon, totalNum);
  2046. }else
  2047. {
  2048. continue;
  2049. }
  2050. }else
  2051. {
  2052. setCount(aicon,awokenCountInTeam(team,ai,solo));
  2053. }
  2054. }
  2055. awokenDom.appendChild(fragment);
  2056. }
  2057. //刷新阵型觉醒统计
  2058. function refreshFormationAwokenCount(awokenDom,teams){
  2059. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2060. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2061. function setCount(aicon,number){
  2062. if (!aicon) return; //没有这个觉醒就撤回
  2063. const ali = aicon.parentNode;
  2064. const countDom = ali.querySelector(".count");
  2065. countDom.innerHTML = number;
  2066. if (number)
  2067. ali.classList.remove(className_displayNone);
  2068. else
  2069. ali.classList.add(className_displayNone);
  2070. }
  2071. for (let ai=1;ai<=72;ai++)
  2072. {
  2073. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2074. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2075. //搜索等效觉醒
  2076. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2077. if (equalIndex >= 0)
  2078. {
  2079. const equivalentAwoken = equivalent_awoken[equalIndex];
  2080. if (equivalentAwoken.small === ai)
  2081. {
  2082. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2083. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2084. setCount(aicon, totalNum);
  2085. }else
  2086. {
  2087. continue;
  2088. }
  2089. }else
  2090. {
  2091. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  2092. }
  2093. }
  2094. awokenDom.appendChild(fragment);
  2095. }
  2096. //刷新能力值
  2097. function refreshAbility(abilityDom,team,idx){
  2098. const memberData = team[0][idx];
  2099. const assistData = team[1][idx];
  2100. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2101. const mainAbility = calculateAbility(memberData, assistData, solo);
  2102. if (mainAbility && memberData.ability)
  2103. {
  2104. for (let ai=0;ai<3;ai++)
  2105. {
  2106. memberData.ability[ai] = mainAbility[ai];
  2107. }
  2108. }
  2109. if (!abilityDom) return; //如果没有dom,直接跳过
  2110. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  2111. const hpDom = abilityLi.querySelector(".hp");
  2112. const atkDom = abilityLi.querySelector(".atk");
  2113. const rcvDom = abilityLi.querySelector(".rcv");
  2114. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  2115. if (mainAbility)
  2116. {
  2117. div.classList.remove(className_displayNone);
  2118. div.innerHTML = memberData.ability[ai];
  2119. }else
  2120. {
  2121. div.classList.add(className_displayNone);
  2122. div.innerHTML = 0;
  2123. }
  2124. });
  2125. }
  2126. //刷新队伍能力值合计
  2127. function refreshTeamTotalHP(totalDom,team){
  2128. //计算总的生命值
  2129. if (!totalDom) return;
  2130. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2131. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2132. if (tHpDom)
  2133. {
  2134. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2135. return value += mon.ability ? mon.ability[0] : 0;
  2136. },0);
  2137. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2138. let badgeHPScale = 1; //徽章倍率
  2139. if (formation.badge == 4 && solo)
  2140. {
  2141. badgeHPScale = 1.05;
  2142. }else if (formation.badge == 11 && solo)
  2143. {
  2144. badgeHPScale = 1.15;
  2145. }
  2146. tHpDom.innerHTML = tHP.toString() +
  2147. (teamHPAwoken>0||badgeHPScale!=1 ?
  2148. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  2149. "");
  2150. }
  2151. if (tRcvDom)
  2152. {
  2153. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2154. return value += mon.ability ? mon.ability[2] : 0;
  2155. },0);
  2156. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2157. let badgeRCVScale = 1; //徽章倍率
  2158. if (formation.badge == 3 && solo)
  2159. {
  2160. badgeRCVScale = 1.25;
  2161. }else if (formation.badge == 10 && solo)
  2162. {
  2163. badgeRCVScale = 1.35;
  2164. }
  2165. tRcvDom.innerHTML = tRCV.toString() +
  2166. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  2167. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  2168. "");
  2169. }
  2170. }
  2171. //刷新所有队伍能力值合计
  2172. function refreshFormationTotalHP(totalDom, teams){
  2173. //计算总的生命值
  2174. if (!totalDom) return;
  2175. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2176. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2177. if (tHpDom)
  2178. {
  2179. const tHPArr = teams.map(function(team){
  2180. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2181. return value += mon.ability ? mon.ability[0] : 0;
  2182. },0);
  2183. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2184. return [teamTHP,teamHPAwoken];
  2185. });
  2186. const tHP = tHPArr.reduce(function(value, teamHP){
  2187. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  2188. },[0,0]);
  2189. tHpDom.innerHTML = tHP[0].toString() +
  2190. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  2191. }
  2192. if (tRcvDom)
  2193. {
  2194. const tRCVArr = teams.map(function(team){
  2195. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2196. return value += mon.ability ? mon.ability[2] : 0;
  2197. },0);
  2198. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2199. return [teamTRCV,teamRCVAwoken];
  2200. },0);
  2201. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  2202. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2203. },[0,0]);
  2204. tRcvDom.innerHTML = tRCV[0].toString() +
  2205. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2206. }
  2207. }
  2208. //刷新单人技能CD
  2209. function refreshMemberSkillCD(teamDom,team,idx){
  2210. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2211. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2212. const member = team[0][idx];
  2213. const assist = team[1][idx];
  2214. const memberCard = Cards[member.id] || Cards[0];
  2215. const memberSkill = Skills[memberCard.activeSkillId];
  2216. const assistCard = Cards[assist.id] || Cards[0];
  2217. const assistSkill = Skills[assistCard.activeSkillId];
  2218. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2219. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2220. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2221. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2222. memberSkillCdDom.innerHTML = memberSkillCd;
  2223. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2224. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2225. {
  2226. memberSkillCdDom.classList.remove("max-skill");
  2227. }else
  2228. {
  2229. memberSkillCdDom.classList.add("max-skill");
  2230. }
  2231. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2232. assistSkillCdDom.classList.remove("max-skill");
  2233. }else
  2234. {
  2235. assistSkillCdDom.classList.add("max-skill");
  2236. }
  2237. }
  2238. function localisation($tra)
  2239. {
  2240. if (!$tra) return;
  2241. document.title = $tra.webpage_title;
  2242. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2243. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2244. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2245. const sortOptions = Array.from(s_sortList.options);
  2246. sortOptions.forEach(opt=>{
  2247. const tag = opt.getAttribute("data-tag");
  2248. const trans = $tra.sort_name[tag];
  2249. if (trans)
  2250. {
  2251. opt.text = trans;
  2252. }
  2253. });
  2254. }

智龙迷城队伍图制作工具