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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. const teamBigBoxs = []; //储存全部teamBigBox
  8. const allMembers = []; //储存所有成员,包含辅助
  9. let interchangeSvg; //储存划线的SVG
  10. let controlBox; //储存整个controlBox
  11. let statusLine; //储存状态栏
  12. let formationBox; //储存整个formationBox
  13. let editBox; //储存整个editBox
  14. let showSearch; //整个程序都可以用的显示搜索函数
  15. let qrcodeReader; //二维码读取
  16. let qrcodeWriter; //二维码输出
  17. let selectedDeviceId; //视频源id
  18. const dataStructure = 4; //阵型输出数据的结构版本
  19. const cfgPrefix = "PADDF-"; //设置名称的前缀
  20. const className_displayNone = "display-none";
  21. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  22. const isGuideMod = !needUpdateBrowser && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  23. if (location.search.includes('&')) {
  24. location.search = location.search.replace(/&/ig, '&');
  25. }
  26. //一开始就加载当前语言
  27. if (currentLanguage == undefined)
  28. {
  29. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  30. const browser_i18n = navigator.language; //获取浏览器语言
  31. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  32. {
  33. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  34. }
  35. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  36. {
  37. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  38. if (lang.i18n_RegExp)
  39. {
  40. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  41. }else
  42. {
  43. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  44. }
  45. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  46. }
  47. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  48. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  49. }
  50. //一开始就加载当前数据
  51. if (currentDataSource == undefined)
  52. {
  53. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  54. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  55. }
  56. const dbName = "PADDF";
  57. let db = null;
  58. const DBOpenRequest = indexedDB.open(dbName, 4);
  59. DBOpenRequest.onsuccess = function(event) {
  60. db = event.target.result; //DBOpenRequest.result;
  61. console.log("PADDF:数据库已可使用");
  62. loadData();
  63. };
  64. DBOpenRequest.onerror = function(event) {
  65. // 错误处理
  66. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  67. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  68. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  69. loadData();
  70. //alert('Some errors have occurred, please refresh the page.');
  71. //history.go(); //直接强制刷新
  72. };
  73. DBOpenRequest.onupgradeneeded = function(event) {
  74. let db = event.target.result;
  75. let store;
  76. switch (true)
  77. {
  78. case event.oldVersion < 2:
  79. store = db.createObjectStore("cards");
  80. store = db.createObjectStore("skills");
  81. case event.oldVersion < 3:
  82. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  83. }
  84. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  85. store.transaction.oncomplete = function(event) {
  86. console.log("PADDF:数据库建立完毕");
  87. };
  88. };
  89. class Member2
  90. {
  91. constructor(oldMenber, isAssist)
  92. {
  93. //this.index = oldMenber?.index ?? 0;
  94. this.id = oldMenber?.id ?? 0;
  95. //this.exp = oldMenber?.exp ?? 0;
  96. this.level = oldMenber?.level ?? 1;
  97. this.plus = oldMenber?.plus ?? {hp:0,atk:0,rcv:0};
  98. this.awoken = oldMenber.awoken ?? 0;
  99. this.superAwoken = oldMenber.superAwoken ?? null;
  100. this.latent = oldMenber?.latent.concat() ?? [];
  101. this.skillLevel = oldMenber.skillLevel ?? 0;
  102. this.assist = oldMenber.assist ?? null;
  103. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldMenber?.isAssist);
  104. }
  105. calculateAbility(solo,teamCount){
  106. const card = Cards[this.id];
  107. let bonus = null;
  108. if (!this.isAssist &&
  109. this.assist &&
  110. this.assist.id>0 &&
  111. Cards[this.assist.id].attrs[0] === card.attrs[0]
  112. ){
  113. bonus = this.assist.calculateAbility(solo,teamCount);
  114. }
  115. }
  116. toJSON(){
  117. }
  118. }
  119. //队员基本的留空
  120. var Member = function() {
  121. this.id = 0;
  122. this.ability = [0, 0, 0];
  123. this.abilityNoAwoken = [0, 0, 0];
  124. };
  125. Member.prototype.outObj = function() {
  126. const m = this;
  127. if (m.id == 0) return null;
  128. let obj = [m.id];
  129. if (m.level != undefined) obj[1] = m.level;
  130. if (m.awoken != undefined) obj[2] = m.awoken;
  131. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  132. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  133. obj[3] = m.plus[0];
  134. } else {
  135. obj[3] = m.plus;
  136. }
  137. }
  138. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  139. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  140. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  141. const skill = Skills[card.activeSkillId];
  142. //有技能等级,并且技能等级低于最大等级时才记录技能
  143. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  144. return obj;
  145. };
  146. Member.prototype.loadObj = function(m, dataVersion) {
  147. if (m == undefined) //如果没有提供数据,直接返回默认
  148. {
  149. this.id = 0;
  150. return;
  151. }
  152. if (dataVersion == undefined) dataVersion = 1;
  153. this.id = dataVersion > 1 ? m[0] : m.id;
  154. this.level = dataVersion > 1 ? m[1] : m.level;
  155. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  156. if (dataVersion > 1) {
  157. if (isNaN(m[3]) || m[3] == null) {
  158. this.plus = m[3];
  159. } else {
  160. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  161. this.plus = [singlePlus, singlePlus, singlePlus];
  162. }
  163. } else {
  164. this.plus = m.plus;
  165. }
  166. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  167. this.latent = dataVersion > 1 ? m[4] : m.latent;
  168. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  169. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  170. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  171. this.skilllevel = m[6] || null;
  172. };
  173. Member.prototype.loadFromMember = function(m) {
  174. if (m == undefined) //如果没有提供数据,直接返回默认
  175. {
  176. return;
  177. }
  178. this.id = m.id;
  179. };
  180. //只用来防坐的任何队员
  181. var MemberDelay = function() {
  182. this.id = -1;
  183. };
  184. MemberDelay.prototype = Object.create(Member.prototype);
  185. MemberDelay.prototype.constructor = MemberDelay;
  186. //辅助队员
  187. var MemberAssist = function() {
  188. this.level = 0;
  189. this.awoken = 0;
  190. this.plus = [0, 0, 0];
  191. Member.call(this);
  192. };
  193. MemberAssist.prototype = Object.create(Member.prototype);
  194. MemberAssist.prototype.constructor = MemberAssist;
  195. MemberAssist.prototype.loadFromMember = function(m) {
  196. if (m == undefined) //如果没有提供数据,直接返回默认
  197. {
  198. return;
  199. }
  200. this.id = m.id;
  201. if (m.level != undefined) this.level = m.level;
  202. if (m.awoken != undefined) this.awoken = m.awoken;
  203. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  204. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  205. };
  206. //正式队伍
  207. var MemberTeam = function() {
  208. this.latent = [];
  209. MemberAssist.call(this);
  210. //sawoken作为可选项目,默认不在内
  211. };
  212. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  213. MemberTeam.prototype.constructor = MemberTeam;
  214. MemberTeam.prototype.loadFromMember = function(m) {
  215. if (m == undefined) //如果没有提供数据,直接返回默认
  216. {
  217. return;
  218. }
  219. this.id = m.id;
  220. if (m.level != undefined) this.level = m.level;
  221. if (m.awoken != undefined) this.awoken = m.awoken;
  222. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  223. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  224. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  225. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  226. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  227. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  228. };
  229. var Formation = function(teamCount, memberCount) {
  230. this.title = "";
  231. this.detail = "";
  232. this.teams = [];
  233. this.dungeonEnchance = {
  234. attrs: [],
  235. types: [],
  236. rarities: [],
  237. rate: {
  238. hp: 1,
  239. atk: 1,
  240. rcv: 1
  241. }
  242. }
  243. for (let ti = 0; ti < teamCount; ti++) {
  244. const team = [
  245. [], //队员
  246. [], //辅助
  247. 0, //徽章
  248. 0, //队长更换序号
  249. ];
  250. for (let mi = 0; mi < memberCount; mi++) {
  251. team[0].push(new MemberTeam());
  252. team[1].push(new MemberAssist());
  253. }
  254. this.teams.push(team);
  255. }
  256. };
  257. Formation.prototype.outObj = function() {
  258. const obj = {};
  259. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  260. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  261. obj.f = this.teams.map(t => {
  262. const teamArr = [];
  263. teamArr[0] = t[0].map(m =>
  264. m.outObj()
  265. ).deleteLatter();
  266. teamArr[1] = t[1].map(m =>
  267. m.outObj()
  268. ).deleteLatter();
  269. if (t[2]) teamArr[2] = t[2];
  270. if (t[3]) teamArr[3] = t[3];
  271. return teamArr;
  272. });
  273. let dge = this.dungeonEnchance;
  274. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  275. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities)].deleteLatter(0), //类型,属性,星级
  276. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  277. ];
  278. obj.v = dataStructure;
  279. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  280. !obj.t &&
  281. !obj.d)
  282. return null;*/
  283. return obj;
  284. };
  285. Formation.prototype.loadObj = function(f) {
  286. let dge = this.dungeonEnchance;
  287. if (f == undefined) //如果没有提供数据,要返回空的
  288. {
  289. this.title = "";
  290. this.detail = "";
  291. this.teams.forEach(function(t, ti) {
  292. t[0].forEach(function(m, mi) {
  293. m.loadObj(null);
  294. });
  295. t[1].forEach(function(m, mi) {
  296. m.loadObj(null);
  297. });
  298. t[2] = 1;
  299. t[3] = 0;
  300. });
  301. dge.rarities.length = 0;
  302. dge.attrs.length = 0;
  303. dge.types.length = 0;
  304. dge.rate.hp = 1;
  305. dge.rate.atk = 1;
  306. dge.rate.rcv = 1;
  307. return;
  308. }
  309. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  310. this.title = dataVeision > 1 ? f.t : f.title;
  311. this.detail = dataVeision > 1 ? f.d : f.detail;
  312. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  313. this.teams.forEach(function(t, ti) {
  314. const tf = loadTeamArr[ti];
  315. if (tf) {
  316. t[0].forEach(function(m, mi) {
  317. const fm = tf[0][mi];
  318. m.loadObj(fm, dataVeision);
  319. });
  320. t[1].forEach(function(m, mi) {
  321. const fm = tf[1][mi];
  322. m.loadObj(fm, dataVeision);
  323. });
  324. t[2] = tf[2] != undefined ? (dataVeision > 3 ? tf[2] : badgeConvert(tf[2])) : 1; //徽章
  325. t[3] = tf[3] ?? 0; //队长
  326. }
  327. });
  328. function badgeConvert(old)
  329. {
  330. switch (old)
  331. {
  332. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  333. return old + 1;
  334. }
  335. case 9: {
  336. return 11;
  337. }
  338. case 10:case 11:case 12: {
  339. return old + 7;
  340. }
  341. case 13: {
  342. return 21;
  343. }
  344. case 14: {
  345. return 10;
  346. }
  347. case 15:case 16:case 17: {
  348. return old - 3;
  349. }
  350. case 18: {
  351. return 50;
  352. }
  353. default: return 1;
  354. }
  355. }
  356. if (f.r)
  357. {
  358. if (Array.isArray(f.r[0])) {
  359. let effective = f.r[0];
  360. let rates = f.r[1];
  361. dge.types = flags(effective[0] ?? 0);
  362. dge.attrs = flags(effective[1] ?? 0);
  363. dge.rarities = flags(effective[2] ?? 0);
  364. dge.rate.hp = rates[0] ?? 1;
  365. dge.rate.atk = rates[1] ?? 1;
  366. dge.rate.rcv = rates[2] ?? 1;
  367. } else {
  368. dge.attrs = flags(f.r[0] ?? 0);
  369. dge.types = flags(f.r[1] ?? 0);
  370. dge.rarities.length = 0;
  371. dge.rate.hp = f.r[2] ?? 1;
  372. dge.rate.atk = f.r[3] ?? 1;
  373. dge.rate.rcv = f.r[4] ?? 1;
  374. }
  375. }
  376. if (f.b)
  377. this.teams[0][2] = f.b; //原来模式的徽章
  378. };
  379. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  380. {
  381. let qrObj = {
  382. d:this.outObj()
  383. };
  384. if (keepDataSource) qrObj.s = currentDataSource.code;
  385. return qrObj;
  386. }
  387. Formation.prototype.getPdcQrStr = function()
  388. {
  389. function genMemberMap(m, a, position = 0)
  390. {
  391. const o = new Map();
  392. o.set(0, m.id);
  393. if (m.latent.length)
  394. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).prefix(2)).join('')); //潜觉
  395. o.set(3, m.level);
  396. o.set(4, m.plus[0]);
  397. o.set(5, m.plus[1]);
  398. o.set(6, m.plus[2]);
  399. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  400. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  401. if (a.id != 0)
  402. {
  403. o.set(9, a.id);
  404. o.set(10, a.level);
  405. o.set(11, a.plus[0]);
  406. o.set(12, a.plus[1]);
  407. o.set(13, a.plus[2]);
  408. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  409. }
  410. o.set(15, position);
  411. return o;
  412. }
  413. let outArr = [
  414. [1,this.teams.length - 1]
  415. ];
  416. if (this.teams.length == 2)
  417. {
  418. const team1 = this.teams[0];
  419. const team2 = this.teams[1];
  420. team1[0].push(team2[0].shift());
  421. team1[1].push(team2[1].shift());
  422. }
  423. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  424. let teamArr = [
  425. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  426. ];
  427. const membersArr = t[0];
  428. const assistArr = t[1];
  429. for (let i=0;i<membersArr.length;i++)
  430. {
  431. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  432. {
  433. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  434. let pdcMemberArr = Array.from(pdcMemberMap);
  435. pdcMemberStr = pdcMemberArr.map(item => {
  436. if (item[1] == undefined)
  437. {
  438. return null;
  439. }
  440. return [
  441. item[0].toString(36).prefix(2),
  442. item[1].toString(36).prefix(2)
  443. ].join('')}).filter(item=>item).join(',');
  444. teamArr.push(pdcMemberStr);
  445. }
  446. }
  447. return teamArr.join('}');
  448. });
  449. if (this.teams.length == 2)
  450. {
  451. const team1 = this.teams[0];
  452. const team2 = this.teams[1];
  453. team2[0].splice(0,0,team1[0].pop());
  454. team2[1].splice(0,0,team1[1].pop());
  455. }
  456. outArr = outArr.concat(pdcTeamsStr);
  457. return outArr.join(']');
  458. }
  459. Formation.prototype.getQrStr = function(type)
  460. {
  461. if (type == 'pdf' || type == 0)
  462. {
  463. return JSON.stringify(this.getPdfQrObj());
  464. }else
  465. {
  466. return this.getPdcQrStr();
  467. }
  468. }
  469. class PlayerData
  470. {
  471. constructor(data)
  472. {
  473. Object.assign(this, data);
  474. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  475. this.parsedDecks = PlayerDataDeck.parseDataArray(
  476. data.decksb.decks,
  477. data?.decksbs?.decks,
  478. this.parsedCards);
  479. }
  480. }
  481. class PlayerDataDeck {
  482. constructor(data, parsedCards) {
  483. const e = data.entries();
  484. this.membersIndex = [
  485. e.next().value[1],
  486. e.next().value[1],
  487. e.next().value[1],
  488. e.next().value[1],
  489. e.next().value[1],
  490. ];
  491. this.badge = e.next().value[1];
  492. this.membersIndex.push(e.next().value[1]);
  493. if (parsedCards)
  494. {
  495. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  496. }
  497. e.next(); //未知
  498. e.next(); //未知
  499. if (!e.next().done)
  500. {
  501. console.warn("出现未知的用户队伍数据");
  502. }
  503. }
  504. static parseDataArray(decks1, decks2, parsedCards)
  505. {
  506. let datas = decks1.concat(decks2 ?? []);
  507. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  508. if (Boolean(decks2))
  509. {
  510. decks.forEach(deck=>{if (deck.badge === 1) deck.badge = 50;});
  511. }
  512. return decks;
  513. }
  514. toFormation()
  515. {
  516. const f = new Formation(1, 6);
  517. const team = f.teams[0];
  518. team[2] = this.badge;
  519. const tMembers = team[0];
  520. const tAssists = team[1];
  521. this.members.forEach((member, idx)=>{
  522. const tm = tMembers[idx];
  523. const ta = tAssists[idx];
  524. if (member) {
  525. tm.loadFromMember(member);
  526. tm.sawoken = Cards[member.id].superAwakenings.indexOf(member.superAwoken);
  527. tm.plus = Object.values(member.plus);
  528. tm.skilllevel = member.skillLevel;
  529. if (member.assist) {
  530. ta.loadFromMember(member.assist);
  531. ta.sawoken = Cards[member.assist.id].superAwakenings.indexOf(member.assist.superAwoken);
  532. ta.plus = Object.values(member.assist.plus);
  533. ta.skilllevel = member.assist.skillLevel;
  534. }
  535. }
  536. });
  537. return f;
  538. }
  539. }
  540. class PlayerDataCard {
  541. constructor(data) {
  542. const e = data.entries();
  543. this.index = e.next().value[1];
  544. this.exp = e.next().value[1];
  545. this.level = e.next().value[1];
  546. this.skillLevel = e.next().value[1]; //未知
  547. e.next(); //未知
  548. this.id = e.next().value[1];
  549. //叠加型用他们的经验来表示数量
  550. const card = Cards[this.id];
  551. this.count = 1;
  552. if (card && card.overlay)
  553. {
  554. this.count = this.exp;
  555. this.exp = 0;
  556. }
  557. this.plus = {
  558. hp : e.next().value[1],
  559. atk: e.next().value[1],
  560. rcv: e.next().value[1]
  561. };
  562. this.awoken = e.next().value[1];
  563. let parsedLatent = this.parseLatent(e.next().value[1]);
  564. this.latentMaxCount = parsedLatent.latentCount;
  565. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  566. this.assistIndex = e.next().value[1];
  567. e.next(); //未知
  568. this.superAwoken = e.next().value[1];
  569. e.next(); //未知
  570. if (!e.next().done)
  571. {
  572. console.warn("出现未知的用户箱子卡片数据");
  573. }
  574. //console.log(b);
  575. }
  576. static parseDataArray(datas)
  577. {
  578. let parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  579. for (const mon of parsedCards)
  580. {
  581. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  582. }
  583. return parsedCards;
  584. }
  585. parseLatent(number)
  586. {
  587. let latentNumber = BigInt(number);
  588. let obj = {
  589. latent: [],
  590. latentCount: 6,
  591. };
  592. //console.log("原始数字",latentNumber.toString(2));
  593. let latentVersion = latentNumber & 7n; //记录版本,111是用几位来做记录
  594. latentNumber >>= 3n;
  595. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  596. let changeLatentCount = Boolean(latentNumber & 1n); //1时就是增加格子数
  597. latentNumber >>= 1n;
  598. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  599. if (changeLatentCount)
  600. {
  601. obj.latentCount = Number(latentNumber & 15n);
  602. latentNumber >>= 4n;
  603. //console.log("读取潜觉格子数",latentNumber.toString(2));
  604. }
  605. const getbnum = latentVersion > 6 ? 127n : 31n;
  606. const rightbnum = latentVersion > 6 ? 7n : 5n;
  607. while (latentNumber>0)
  608. {
  609. obj.latent.push(Number(latentNumber & getbnum));
  610. latentNumber >>= rightbnum;
  611. //console.log("读取一个潜觉",latentNumber.toString(2));
  612. }
  613. return obj;
  614. }
  615. deleteRepeatLatent(olatents)
  616. {
  617. let latents = olatents.concat();
  618. for (let ai = 0; ai < latents.length; ai++)
  619. {
  620. let useHole = latentUseHole(latents[ai]);
  621. if (useHole > 1)
  622. {
  623. latents.splice(ai+1, useHole-1);
  624. }
  625. }
  626. return latents;
  627. }
  628. }
  629. //进化树
  630. class EvoTree
  631. {
  632. constructor(mid, parent = null)
  633. {
  634. const _this = this;
  635. this.parent = parent;
  636. if (parent == null) //如果没有提供父级,则寻找进化根
  637. {
  638. function returnRootId(mid)
  639. {
  640. mid = Cards[mid].evoRootId;
  641. const m = Cards[mid];
  642. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  643. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  644. mid = returnRootId(m.henshinFrom[0]);
  645. }
  646. return mid;
  647. }
  648. mid = returnRootId(mid);
  649. }
  650. const card = Cards[mid];
  651. this.id = mid;
  652. this.idArr = parent ? parent.idArr.concat() : [];
  653. this.card = card;
  654. this.children = [];
  655. this.evoType = null;
  656. if (parent == null)
  657. {
  658. this.evoType = "Base";
  659. }
  660. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  661. {
  662. if (parent.card.henshinTo.length > 1) {
  663. this.evoType = "Random Henshin";
  664. //限定最多两层随机变身
  665. if (parent?.parent?.card?.henshinTo?.length > 1) {
  666. return this;
  667. }
  668. }
  669. else
  670. this.evoType = "Henshin";
  671. }
  672. else
  673. {
  674. if (card.evoMaterials.includes(3826)) //像素进化
  675. {
  676. this.evoType = "Pixel Evo";
  677. }else if (card.awakenings.includes(49)) //武器
  678. {
  679. this.evoType = "Assist Evo";
  680. }else if (card.isUltEvo) //究进
  681. {
  682. if (parent.card.isUltEvo) //超究进
  683. {
  684. this.evoType = "Super Ult Evo";
  685. }else
  686. {
  687. this.evoType = "Ult Evo";
  688. }
  689. }else
  690. {
  691. if (parent.card.isUltEvo) //转生
  692. {
  693. this.evoType = "Reincarnation";
  694. }else if(parent.evoType == "Reincarnation")
  695. {
  696. this.evoType = "Super Reincarnation";
  697. }else
  698. {
  699. this.evoType = "Evolution";
  700. }
  701. }
  702. }
  703. if (this.idArr.includes(mid))
  704. {
  705. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  706. {
  707. this.evoType = "Henshin Loop";
  708. }
  709. return this;
  710. }else
  711. {
  712. this.idArr.push(mid);
  713. }
  714. if (Array.isArray(card.henshinTo)) {
  715. for (let toId of card.henshinTo) {
  716. this.children.push(new EvoTree(toId, _this));
  717. }
  718. }
  719. if (this.evoType != "Henshin")
  720. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  721. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  722. };
  723. toListNode()
  724. {
  725. const createCardHead = editBox.createCardHead;
  726. const tBox = document.createElement("div");
  727. tBox.className = "evo-box";
  728. const evoPanel = tBox.appendChild(document.createElement("div"));
  729. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  730. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  731. evotPanel_L.className = "evo-panel-left";
  732. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  733. evotPanel_R.className = "evo-panel-right";
  734. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  735. evoTypeDiv.className = "evo-type-div";
  736. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  737. evoType.className = "evo-type";
  738. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  739. monHead.className = "monster-head";
  740. const monName = evotPanel_R.appendChild(document.createElement("div"));
  741. monName.className = "monster-name";
  742. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  743. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  744. evotMaterials.className = "evo-materials";
  745. this.card.evoMaterials.forEach(mid=>{
  746. //const li = evotMaterials.appendChild(document.createElement("li"));
  747. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  748. });
  749. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  750. evoSubEvo.className = "evo-subevo";
  751. this.children.forEach(subEvo=>{
  752. const li = evoSubEvo.appendChild(document.createElement("li"));
  753. li.appendChild(subEvo.toListNode());
  754. });
  755. return tBox;
  756. };
  757. }
  758. //队长技能类型的翻译
  759. class LeaderSkillType{
  760. constructor(flags1, flags2){
  761. this.matchMode = {
  762. multipleColors: Boolean(flags1 & 1 << 0),
  763. rowMatch: Boolean(flags1 & 1 << 1),
  764. combo: Boolean(flags1 & 1 << 2),
  765. sameColor: Boolean(flags1 & 1 << 3),
  766. LShape: Boolean(flags1 & 1 << 4),
  767. crossMatch: Boolean(flags1 & 1 << 5),
  768. heartCrossMatch: Boolean(flags1 & 1 << 6),
  769. remainOrbs: Boolean(flags1 & 1 << 7),
  770. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  771. };
  772. this.restriction = {
  773. attrEnhance: Boolean(flags1 & 1 << 9),
  774. typeEnhance: Boolean(flags1 & 1 << 10),
  775. board7x6: Boolean(flags1 & 1 << 11),
  776. noSkyfall: Boolean(flags1 & 1 << 12),
  777. HpRange: Boolean(flags1 & 1 << 13),
  778. useSkill: Boolean(flags1 & 1 << 14),
  779. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  780. minMatchLen: Boolean(flags1 & 1 << 16),
  781. specialTeam: Boolean(flags1 & 1 << 17),
  782. effectWhenRecover: Boolean(flags1 & 1 << 18),
  783. };
  784. this.appendEffects = {
  785. addCombo: Boolean(flags1 & 1 << 21),
  786. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  787. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  788. reduce49down: Boolean(flags1 & 1 << 24),
  789. reduce50: Boolean(flags1 & 1 << 25),
  790. reduce51up: Boolean(flags1 & 1 << 26),
  791. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  792. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  793. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  794. voidPoison: Boolean(flags1 & 1 << 29),
  795. counterAttack: Boolean(flags1 & 1 << 30),
  796. autoHeal: Boolean(flags1 & 1 << 31),
  797. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  798. resolve: Boolean(flags2 & 1 << 0),
  799. };
  800. }
  801. }
  802. //切换通用的切换className显示的函数
  803. function toggleDomClassName(addClass, className, dom = document.body) {
  804. dom.classList[addClass ? "add" : "remove"](className);
  805. //if (addClass) {
  806. // dom.classList.add(className);
  807. //} else {
  808. // dom.classList.remove(className);
  809. //}
  810. }
  811. //清除数据
  812. function clearData()
  813. {
  814. const locationURL = new URL(location);
  815. locationURL.searchParams.delete('d'); //删除数据
  816. locationURL.searchParams.delete('l'); //删除语言
  817. location = locationURL.toString();
  818. }
  819. //轮换ABC队伍
  820. function swapABCteam()
  821. {
  822. if (formation.teams.length > 1) {
  823. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  824. creatNewUrl();
  825. refreshAll(formation);
  826. }
  827. }
  828. function henshinStep(step)
  829. {
  830. if (step == 0) return;
  831. function gotoHenshin(card, nstep)
  832. {
  833. if (nstep > 0 && Array.isArray(card.henshinTo))
  834. {
  835. let max = Math.randomInteger(card.henshinTo.length - 1);
  836. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  837. }
  838. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  839. {
  840. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  841. }
  842. else
  843. {
  844. return card;
  845. }
  846. }
  847. formation.teams.forEach(team=>{
  848. team[0].forEach(member=>{
  849. const mid = member.id;
  850. const card = Cards[mid];
  851. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  852. { //要变身前的才进行操作
  853. const _card = gotoHenshin(card, step);
  854. member.id = _card.id;
  855. member.awoken = _card.awakenings.length;
  856. }
  857. });
  858. });
  859. creatNewUrl();
  860. refreshAll(formation);
  861. }
  862. //在单人和多人之间转移数据
  863. function turnPage(toPage, e = null) {
  864. let pagename = null;
  865. switch (toPage) {
  866. case 1:
  867. if (formation.teams[0][0].length < 6) {
  868. //把第二支队伍的队长添加到最后方
  869. formation.teams[0][0].push(formation.teams[1][0][0]);
  870. formation.teams[0][1].push(formation.teams[1][1][0]);
  871. }
  872. //删掉第2支开始的队伍
  873. formation.teams.splice(1);
  874. pagename = "solo.html";
  875. break;
  876. case 2:
  877. if (formation.teams.length < 2) { //从1人到2人
  878. formation.teams[1] = [
  879. [],
  880. []
  881. ];
  882. //把右边的队长加到第二支队伍最后面
  883. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  884. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  885. } else { //从3人到2人,直接删除后面两个队伍
  886. //删掉第3支开始的队伍
  887. formation.teams.splice(2);
  888. //删掉前面两支队伍的战友
  889. formation.teams[0][0].splice(5);
  890. formation.teams[0][1].splice(5);
  891. formation.teams[1][0].splice(5);
  892. formation.teams[1][1].splice(5);
  893. }
  894. formation.badge = 0;
  895. pagename = "multi.html";
  896. break;
  897. case 3:
  898. if (formation.teams.length < 2) { //从1人到3人
  899. } else { //从2人到3人
  900. formation.teams[0][0].push(formation.teams[1][0][0]);
  901. formation.teams[0][1].push(formation.teams[1][1][0]);
  902. formation.teams[1][0].push(formation.teams[0][0][0]);
  903. formation.teams[1][1].push(formation.teams[0][1][0]);
  904. }
  905. formation.badge = 0;
  906. pagename = "triple.html";
  907. break;
  908. }
  909. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  910. if (e && e.ctrlKey) {
  911. window.open(newURL);
  912. } else {
  913. location.href = newURL;
  914. }
  915. }
  916. function loadData(force = false)
  917. {
  918. if (force)
  919. console.info('强制更新数据。');
  920. const _time = new Date().getTime();
  921. //开始读取解析怪物数据
  922. const sourceDataFolder = "monsters-info";
  923. if (statusLine) statusLine.classList.add("loading-check-version");
  924. GM_xmlhttpRequest({
  925. method: "GET",
  926. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  927. onload: function(response) {
  928. dealCkeyData(response.response);
  929. },
  930. onerror: function(response) {
  931. console.error("新的 Ckey JSON 数据获取失败。", response);
  932. return;
  933. }
  934. });
  935. //处理返回的数据
  936. function dealCkeyData(responseText)
  937. { //处理数据版本
  938. let newCkeys; //当前的Ckey们
  939. let lastCkeys; //以前Ckey们
  940. let currentCkey; //获取当前语言的ckey
  941. let lastCurrentCkey; //以前的当前语言的ckey
  942. try {
  943. newCkeys = JSON.parse(responseText);
  944. } catch (e) {
  945. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  946. return;
  947. }
  948. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  949. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  950. try {
  951. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  952. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  953. lastCkeys = [];
  954. } catch (e) {
  955. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  956. lastCkeys = [];
  957. }
  958. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  959. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  960. lastCurrentCkey = {
  961. code: currentDataSource.code,
  962. ckey: {},
  963. updateTime: null
  964. };
  965. lastCkeys.push(lastCurrentCkey);
  966. }
  967. if (statusLine) statusLine.classList.remove("loading-check-version");
  968. if (statusLine) statusLine.classList.add("loading-mon-info");
  969. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  970. console.debug("Cards ckey相等,直接读取已有的数据。");
  971. const transaction = db.transaction([`cards`]);
  972. const objectStore = transaction.objectStore(`cards`);
  973. const request = objectStore.get(currentDataSource.code);
  974. request.onerror = function(event) {
  975. console.error("Cards 数据库内容读取失败,需重新下载。");
  976. downloadCardsData();
  977. };
  978. request.onsuccess = function(event) {
  979. if (Array.isArray(request.result))
  980. {
  981. Cards = loadExtraCardsData(request.result);
  982. dealCardsData(Cards);
  983. }else
  984. {
  985. console.info("Cards 数据库内容不存在,需重新下载。");
  986. downloadCardsData();
  987. }
  988. };
  989. } else {
  990. console.log("Cards 需重新下载。");
  991. downloadCardsData();
  992. }
  993. function downloadCardsData()
  994. {
  995. GM_xmlhttpRequest({
  996. method: "GET",
  997. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  998. onload: function(response) {
  999. try {
  1000. Cards = loadExtraCardsData(JSON.parse(response.response));
  1001. } catch (e) {
  1002. console.error("Cards 数据 JSON 解码出错。", e);
  1003. return;
  1004. }
  1005. if (db)
  1006. {
  1007. const transaction = db.transaction([`cards`], "readwrite");
  1008. transaction.oncomplete = function(event) {
  1009. console.log("Cards 数据库写入完毕。");
  1010. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1011. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1012. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1013. dealCardsData(Cards);
  1014. };
  1015. const objectStore = transaction.objectStore(`cards`);
  1016. objectStore.put(Cards,currentDataSource.code);
  1017. }else //隐私模式无法启动数据库
  1018. {
  1019. dealCardsData(Cards);
  1020. }
  1021. },
  1022. onerror: function(response) {
  1023. console.error("Cards JSON 数据获取失败。", response);
  1024. }
  1025. });
  1026. }
  1027. function loadExtraCardsData(_cards)
  1028. {
  1029. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1030. let cards = _cards.slice(0, splitIdx);
  1031. for (let i = splitIdx + 1; i < _cards.length; i++)
  1032. {
  1033. const card = _cards[i];
  1034. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1035. /*card.unk01p = flags(card.unk01);
  1036. card.unk02p = flags(card.unk02);
  1037. card.unk03p = flags(card.unk03);
  1038. card.unk04p = flags(card.unk04);
  1039. card.unk05p = flags(card.unk05);
  1040. card.unk06p = flags(card.unk06);
  1041. card.unk07p = flags(card.unk07);
  1042. card.unk08p = flags(card.unk08);*/
  1043. cards[card?.id] = card;
  1044. }
  1045. return cards;
  1046. }
  1047. function dealCardsData(_cards)
  1048. {
  1049. if (editBox)
  1050. {
  1051. const monstersList = editBox.querySelector("#monsters-name-list");
  1052. let fragment = document.createDocumentFragment();
  1053. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1054. const opt = fragment.appendChild(document.createElement("option"));
  1055. opt.value = card.id;
  1056. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1057. });
  1058. monstersList.appendChild(fragment);
  1059. }
  1060. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1061. if (statusLine) statusLine.classList.add("loading-skill-info");
  1062. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1063. console.debug("Skills ckey相等,直接读取已有的数据。");
  1064. const transaction = db.transaction([`skills`]);
  1065. const objectStore = transaction.objectStore(`skills`);
  1066. const request = objectStore.get(currentDataSource.code);
  1067. request.onerror = function(event) {
  1068. console.error("Skills 数据库内容读取失败。");
  1069. };
  1070. request.onsuccess = function(event) {
  1071. if (Array.isArray(request.result))
  1072. {
  1073. Skills = request.result;
  1074. dealSkillData(Skills);
  1075. }else
  1076. {
  1077. console.info("Skills 数据库内容不存在,需重新下载。");
  1078. downloadSkillData();
  1079. }
  1080. };
  1081. } else {
  1082. console.log("Skills 需重新下载。");
  1083. downloadSkillData();
  1084. }
  1085. function downloadSkillData()
  1086. {
  1087. GM_xmlhttpRequest({
  1088. method: "GET",
  1089. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1090. onload: function(response) {
  1091. try {
  1092. Skills = JSON.parse(response.response);
  1093. } catch (e) {
  1094. console.log("Skills 数据 JSON 解码出错", e);
  1095. return;
  1096. }
  1097. if (db)
  1098. {
  1099. const transaction = db.transaction([`skills`], "readwrite");
  1100. transaction.oncomplete = function(event) {
  1101. console.log("Skills 数据库写入完毕。");
  1102. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1103. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1104. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1105. dealSkillData(Skills);
  1106. };
  1107. const objectStore = transaction.objectStore(`skills`);
  1108. objectStore.put(Skills,currentDataSource.code);
  1109. }else //隐私模式无法启动数据库
  1110. {
  1111. dealSkillData(Skills);
  1112. }
  1113. },
  1114. onerror: function(response) {
  1115. console.error("Skills JSON 数据获取失败", response);
  1116. }
  1117. });
  1118. }
  1119. function dealSkillData(_skills)
  1120. {
  1121. //显示数据更新时间
  1122. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1123. checkControlBox();
  1124. function checkControlBox()
  1125. {
  1126. if (controlBox)
  1127. {
  1128. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1129. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1130. clearInterval(controlBoxHook);
  1131. }
  1132. }
  1133. //initialize(); //初始化
  1134. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1135. //如果通过的话就载入URL中的怪物数据
  1136. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1137. checkFormationBox();
  1138. function checkFormationBox()
  1139. {
  1140. if (formationBox?.querySelector('.teams'))
  1141. {
  1142. reloadFormationData();
  1143. clearInterval(formationBoxHook);
  1144. }
  1145. }
  1146. //读取储存的所有玩家数据
  1147. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1148. PlayerDatas = datas.map(data=>new PlayerData(data));
  1149. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1150. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1151. });
  1152. }
  1153. }
  1154. }
  1155. }
  1156. //重新读取URL中的Data数据并刷新页面
  1157. function reloadFormationData(event) {
  1158. let formationData;
  1159. if (event && event.state && event.state.outForm)
  1160. {
  1161. //直接使用现有数据
  1162. formationData = event.state.outForm;
  1163. //console.log("直接读取",formationData);
  1164. }else
  1165. {
  1166. try {
  1167. const parameterDataString = getQueryString(["d","data"]);
  1168. formationData = JSON.parse(parameterDataString);
  1169. //console.log("从URL读取",formationData);
  1170. } catch (e) {
  1171. console.error("URL中队伍数据JSON解码出错", e);
  1172. return;
  1173. }
  1174. }
  1175. formation.loadObj(formationData);
  1176. refreshAll(formation);
  1177. if (isGuideMod)
  1178. {
  1179. let mid;
  1180. if (event && event.state && event.state.mid)
  1181. {
  1182. mid = event.state.mid;
  1183. }else
  1184. {
  1185. mid = parseInt(getQueryString("id"),10);
  1186. }
  1187. if (!isNaN(mid))
  1188. {
  1189. editBox.mid = mid;
  1190. editBoxChangeMonId(mid);
  1191. }
  1192. if (event && event.state && event.state.searchArr)
  1193. {
  1194. showSearch(event.state.searchArr.map(id=>Cards[id]));
  1195. }
  1196. }
  1197. }
  1198. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1199. //创建新的分享地址
  1200. function creatNewUrl(arg) {
  1201. if (arg == undefined) arg = {};
  1202. if (!!(window.history && history.pushState)) { // 支持History API
  1203. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1204. const datasource = arg.datasource || getQueryString("s");
  1205. const outObj = formation.outObj();
  1206. const newSearch = new URLSearchParams();
  1207. if (language_i18n) newSearch.set("l", language_i18n);
  1208. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1209. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1210. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1211. if (outObj)
  1212. {
  1213. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1214. newSearch.set("d", dataJsonStr);
  1215. }
  1216. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1217. if (!arg.notPushState) {
  1218. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1219. } else {
  1220. return newUrl;
  1221. }
  1222. }
  1223. }
  1224. function ObjToUrl(obj)
  1225. {
  1226. let fileName;
  1227. switch (obj.d.f.length)
  1228. {
  1229. case 1:{
  1230. fileName = "solo.html";
  1231. break;
  1232. }
  1233. case 2:{
  1234. fileName = "multi.html";
  1235. break;
  1236. }
  1237. case 3:{
  1238. fileName = "triple.html";
  1239. break;
  1240. }
  1241. }
  1242. const newUrl = new URL(fileName, location);
  1243. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1244. if (!obj.s || obj.s == "ja")
  1245. {
  1246. newUrl.searchParams.delete("s");
  1247. }else
  1248. {
  1249. newUrl.searchParams.set("s", obj.s);
  1250. }
  1251. let l = getQueryString("l");
  1252. if (l)
  1253. {
  1254. newUrl.searchParams.set("l", l);
  1255. }
  1256. return newUrl;
  1257. }
  1258. //解析从QR图里获取的字符串
  1259. function inputFromQrString(string)
  1260. {
  1261. const re = {code: 0, message: null};
  1262. //code 1~99 为各种编码
  1263. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1264. {
  1265. try{
  1266. let jo = JSON.parse(string);
  1267. if (jo.d && typeof jo.d == "object")
  1268. {
  1269. re.code = 1;
  1270. re.message = "发现队伍数据 | Formation data founded";
  1271. re.url = ObjToUrl(jo);
  1272. }else
  1273. {
  1274. re.code = 100;
  1275. re.message = "无队伍数据 | No formation data";
  1276. }
  1277. }catch(e)
  1278. {
  1279. re.code = 111;
  1280. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1281. }
  1282. }
  1283. else if (/^(https?|file):\/\//i.test(string))
  1284. {
  1285. let url = new URL(string);
  1286. if (url.searchParams.get('d'))
  1287. {
  1288. try{
  1289. let jo = {
  1290. d: JSON.parse(url.searchParams.get('d')),
  1291. s: url.searchParams.get('s'),
  1292. }
  1293. re.code = 1;
  1294. re.message = "发现队伍数据 | Formation data founded";
  1295. re.url = ObjToUrl(jo);
  1296. }catch(e)
  1297. {
  1298. re.code = 112;
  1299. re.message = "错误的 网址 格式 | The illegal URL format";
  1300. }
  1301. }
  1302. else
  1303. {
  1304. re.code = 100;
  1305. re.message = "无队伍数据 | No formation data";
  1306. }
  1307. }
  1308. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1309. { //PDC
  1310. re.code = 2;
  1311. re.message = "发现 PDC 格式 | PDC format found";
  1312. const newFotmation = pdcFotmationToPdfFotmation(string);
  1313. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1314. }
  1315. else
  1316. {
  1317. re.code = 110;
  1318. re.message = "不支持的格式 | Unsupported format";
  1319. }
  1320. return re;
  1321. }
  1322. //解析PDC的数据
  1323. function pdcFotmationToPdfFotmation(inputString)
  1324. {
  1325. function readPDC(string)
  1326. {
  1327. let teamsStr = string.split(']');
  1328. let baseInfo = teamsStr.shift().split(',');
  1329. let teamsArr = teamsStr.map(teamStr=>
  1330. {
  1331. let membersStr = teamStr.split('}').filter(Boolean);
  1332. const team = {
  1333. badge: parseInt(membersStr.shift(),10) //徽章是10进制
  1334. }
  1335. team.members = membersStr.map(memberStr=>{
  1336. let memberArr = memberStr.split(',').map(valueStr=>{
  1337. let idx = parseInt(valueStr.substr(0,2),36);
  1338. let value = valueStr.substr(2);
  1339. if (idx !== 2)
  1340. {
  1341. value = parseInt(value,36);
  1342. }else
  1343. {
  1344. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1345. }
  1346. return [idx, value];
  1347. });
  1348. return new Map(memberArr);
  1349. });
  1350. return team;
  1351. }
  1352. );
  1353. let pdcFotmation = {
  1354. version: parseInt(baseInfo[0],10),
  1355. teamCount: parseInt(baseInfo[1],10)+1,
  1356. teams: teamsArr
  1357. }
  1358. return pdcFotmation;
  1359. }
  1360. let pdcFotmation = readPDC(inputString);
  1361. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1362. if (pdcFotmation.teamCount == 2)
  1363. {
  1364. const team1 = pdcFotmation.teams[0].members;
  1365. const team2 = pdcFotmation.teams[1].members;
  1366. let team2Leader = team1.find(member=>member.get(15) == 5);
  1367. if (team2Leader)
  1368. {
  1369. team2Leader.set(15,0);
  1370. team2.splice(0,0,team2Leader);
  1371. team1.splice(team1.indexOf(team2Leader),1);
  1372. }
  1373. }
  1374. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1375. const t = f.teams[ti];
  1376. const membersArr = t[0];
  1377. const assistArr = t[1];
  1378. //队伍徽章
  1379. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1380. pdcTeam.members.forEach((member)=>{
  1381. const m = membersArr[member.get(15) || 0];
  1382. const a = assistArr[member.get(15) || 0];
  1383. m.id = member.get(0) || 0;
  1384. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1385. if (member.get(2))
  1386. {
  1387. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1388. }
  1389. m.level = member.get(3) || 1;
  1390. a.level = member.get(10) || 1;
  1391. m.plus[0] = member.get(4) || 0;
  1392. m.plus[1] = member.get(5) || 0;
  1393. m.plus[2] = member.get(6) || 0;
  1394. a.plus[0] = member.get(11) || 0;
  1395. a.plus[1] = member.get(12) || 0;
  1396. a.plus[2] = member.get(13) || 0;
  1397. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1398. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1399. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1400. });
  1401. });
  1402. return f;
  1403. }
  1404. //截图
  1405. function capture() {
  1406. statusLine.classList.add("prepare-capture");
  1407. const titleBox = formationBox.querySelector(".title-box");
  1408. const detailBox = formationBox.querySelector(".detail-box");
  1409. const txtTitle = titleBox.querySelector(".title");
  1410. const txtDetail = detailBox.querySelector(".detail");
  1411. //去掉可能的空白文字的编辑状态
  1412. titleBox.classList.remove("edit");
  1413. detailBox.classList.remove("edit");
  1414. const downLink = controlBox.querySelector(".down-capture");
  1415. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1416. canvas.toBlob(function(blob) {
  1417. window.URL.revokeObjectURL(downLink.href);
  1418. downLink.href = URL.createObjectURL(blob);
  1419. downLink.download = `${document.title}.png`;
  1420. downLink.click();
  1421. statusLine.classList.remove("prepare-capture");
  1422. //如果是空白文字,加回编辑状态
  1423. if (txtTitle.value.length == 0)
  1424. titleBox.classList.add("edit");
  1425. if (txtDetail.value.length == 0)
  1426. detailBox.classList.add("edit");
  1427. });
  1428. //document.body.appendChild(canvas);
  1429. });
  1430. }
  1431. window.onload = initialize; //界面初始化
  1432. //初始化
  1433. function initialize(event) {
  1434. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1435. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1436. controlBox = document.body.querySelector(".control-box");
  1437. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1438. formationBox = document.body.querySelector(".formation-box");
  1439. editBox = document.body.querySelector(".edit-box");
  1440. if (isGuideMod) {
  1441. console.info('现在是 怪物图鉴 模式');
  1442. document.body.classList.add('guide-mod');
  1443. }
  1444. //const helpLink = controlBox.querySelector(".help-link");
  1445. //if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  1446. //▼添加语言列表开始
  1447. const langSelectDom = controlBox.querySelector(".languages");
  1448. languageList.forEach(lang =>
  1449. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1450. );
  1451. const langOptionArray = Array.from(langSelectDom.options);
  1452. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1453. //▲添加语言列表结束
  1454. //▼添加数据来源列表开始
  1455. const dataSelectDom = controlBox.querySelector(".datasource");
  1456. dataSourceList.forEach(ds =>
  1457. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1458. );
  1459. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1460. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1461. //添加数据class
  1462. document.body.classList.add("ds-" + currentDataSource.code);
  1463. //▲添加数据来源列表结束
  1464. //设定初始的显示设置
  1465. //显示ID开关
  1466. const btnShowMonId = document.getElementById("show-mon-id");
  1467. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1468. btnShowMonId.onchange = function(e){
  1469. toggleDomClassName(!this.checked, 'not-show-mon-id');
  1470. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1471. };
  1472. btnShowMonId.onchange(false);
  1473. //显示CD开关
  1474. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1475. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id);
  1476. btnShowMonSkillCd.onchange = function(e){
  1477. toggleDomClassName(this.checked, this.id);
  1478. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1479. };
  1480. btnShowMonSkillCd.onchange(false);
  1481. //显示卡片觉醒开关
  1482. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1483. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1484. btnShowMonAwoken.onchange = function(e){
  1485. toggleDomClassName(this.checked, this.id);
  1486. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1487. };
  1488. btnShowMonAwoken.onchange(false);
  1489. //3P显示觉醒统计开关
  1490. let btnShowAwokenCount = document.getElementById("show-awoken-count");
  1491. if (btnShowAwokenCount) {
  1492. btnShowAwokenCount.onclick = function() {
  1493. toggleDomClassName(!this.checked, 'not-show-awoken-count');
  1494. }
  1495. btnShowAwokenCount.onclick();
  1496. }
  1497. //触屏使用的切换显示的线条
  1498. interchangeSVG = document.body.querySelector("#interchange-line");
  1499. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1500. interchangeSVG.changePoint = function(p1, p2) {
  1501. const line = this.line;
  1502. if (p1 && p1.x != undefined)
  1503. line.setAttribute("x1", p1.x);
  1504. if (p1 && p1.y != undefined)
  1505. line.setAttribute("y1", p1.y);
  1506. if (p2 && p2.x != undefined)
  1507. line.setAttribute("x2", p2.x);
  1508. if (p2 && p2.y != undefined)
  1509. line.setAttribute("y2", p2.y);
  1510. };
  1511. //初始化所有mask的关闭按钮
  1512. const masks = document.body.querySelectorAll(".mask");
  1513. for (const mask of masks)
  1514. {
  1515. mask.show = function(arg){
  1516. this?.initialize?.(arg);
  1517. this.classList.remove(className_displayNone);
  1518. };
  1519. mask.btnClose = mask.querySelector(".mask-close");
  1520. mask.btnClose.onclick = function(){
  1521. mask?.hide?.();
  1522. mask.classList.add(className_displayNone);
  1523. };
  1524. }
  1525. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1526. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1527. btnQrCode.onclick = function(){
  1528. qrCodeFrame.show();
  1529. };
  1530. qrCodeFrame.initialize = function(){
  1531. const saveBox = this.content.saveBox;
  1532. const readBox = this.content.readBox;
  1533. readBox.info.textContent = "";
  1534. readBox.videoBox.classList.add(className_displayNone);
  1535. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1536. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1537. };
  1538. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1539. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1540. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1541. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1542. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1543. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1544. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1545. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1546. qrReadBox.info = qrReadBox.querySelector(".info");
  1547. qrReadBox.video = qrReadBox.querySelector("#video");
  1548. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1549. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1550. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1551. qrReadBox.readString.onclick = function()
  1552. {
  1553. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1554. if (inputResult.code < 100)
  1555. {
  1556. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1557. const newLink = document.createElement("a");
  1558. newLink.className = "formation-from-string";
  1559. newLink.href = inputResult.url;
  1560. newLink.target = "_blank";
  1561. qrReadBox.info.appendChild(newLink);
  1562. }else
  1563. {
  1564. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1565. }
  1566. }
  1567. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1568. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1569. qrSaveBox.qrStr.onchange = function()
  1570. {
  1571. qrCodeFrame.refreshQrCode(this.value);
  1572. }
  1573. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1574. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1575. let qrstr = formation.getQrStr(this.value);
  1576. qrSaveBox.qrStr.value = qrstr;
  1577. qrSaveBox.qrStr.onchange();
  1578. });
  1579. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1580. qrCodeFrame.ondragenter = ()=>false;
  1581. qrCodeFrame.ondragover = ()=>false;
  1582. qrCodeFrame.ondrop = function(e)
  1583. {
  1584. imagesSelected(e.dataTransfer.files);
  1585. e.stopPropagation();
  1586. e.preventDefault();
  1587. }
  1588. qrCodeFrame.refreshQrCode = function(string)
  1589. {
  1590. const qrImg = this.content.saveBox.qrImage;
  1591. URL.revokeObjectURL(qrImg.src);
  1592. const EncodeHintType = ZXing.EncodeHintType;
  1593. const hints = new Map();
  1594. hints.set(EncodeHintType.MARGIN, 0);
  1595. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1596. const qrWidth = 500,qrHeight = 500;
  1597. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1598. let svgData = new XMLSerializer().serializeToString(svgElement);
  1599. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1600. let svgUrl = URL.createObjectURL(blob);
  1601. qrImg.src = svgUrl;
  1602. loadImage(svgUrl).then(function(img) {
  1603. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1604. let cavans = document.createElement("canvas");
  1605. cavans.width = cavansWidth;
  1606. cavans.height = cavansHeight;
  1607. let ctx = cavans.getContext('2d');
  1608. ctx.fillStyle="white";
  1609. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1610. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1611. cavans.toBlob(function(blob) {
  1612. const saveQrImg = qrSaveBox.saveQrImg;
  1613. URL.revokeObjectURL(saveQrImg.href);
  1614. const downLink = URL.createObjectURL(blob);
  1615. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1616. saveQrImg.href = downLink;
  1617. });
  1618. svgElement = null;
  1619. svgData = null;
  1620. blob = null;
  1621. img = null;
  1622. cavans = null;
  1623. ctx = null;
  1624. }, function(err) {
  1625. console.log(err);
  1626. });
  1627. }
  1628. qrReadBox.readQrFile.onclick = function()
  1629. {
  1630. qrReadBox.filePicker.click();
  1631. }
  1632. qrReadBox.filePicker.onchange = function()
  1633. {
  1634. imagesSelected(this.files);
  1635. }
  1636. function imagesSelected(myFiles) {
  1637. if (myFiles.length < 1) return;
  1638. const file = myFiles[0];
  1639. loadImage(URL.createObjectURL(file)).then(function(img) {
  1640. qrcodeReader.decodeFromImage(img).then((result) => {
  1641. console.debug('Found QR code!', result);
  1642. qrReadBox.qrStr.value = result.text;
  1643. qrReadBox.readString.onclick();
  1644. }).catch((err) => {
  1645. console.error(err);
  1646. if (err) {
  1647. if (err instanceof ZXing.NotFoundException) {
  1648. console.debug('Try crop PDC original QR');
  1649. let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1650. scale = 3, //放大倍率
  1651. extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1652. let cavans = document.createElement("canvas");
  1653. cavans.width = cropWidth * scale + extraLeft + extraRight;
  1654. cavans.height = cropHeight * scale + extraTop + extraBottom;
  1655. let ctx = cavans.getContext('2d');
  1656. ctx.fillStyle="white";
  1657. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1658. ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1659. //qrReadBox.appendChild(cavans);
  1660. qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1661. console.debug('Found QR code!', result2);
  1662. qrReadBox.qrStr.value = result2.text;
  1663. qrReadBox.readString.onclick();
  1664. }).catch((err2) => {
  1665. console.error(err2);
  1666. if (err2) {
  1667. if (err2 instanceof ZXing.NotFoundException) {
  1668. qrReadBox.info.textContent = 'No QR code found.';
  1669. }
  1670. if (err2 instanceof ZXing.ChecksumException) {
  1671. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1672. }
  1673. if (err2 instanceof ZXing.FormatException) {
  1674. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1675. }
  1676. }
  1677. });
  1678. }
  1679. if (err instanceof ZXing.ChecksumException) {
  1680. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1681. }
  1682. if (err instanceof ZXing.FormatException) {
  1683. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1684. }
  1685. }
  1686. });
  1687. console.debug(`Started decode for image from ${img.src}`)
  1688. }, function(err) {
  1689. console.debug(err);
  1690. });
  1691. }
  1692. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1693. { //http不支持攝像頭
  1694. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1695. qrReadBox.readQrCamera.onclick = function()
  1696. {
  1697. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1698. location.protocol = "https:" //跳到https
  1699. }
  1700. }else
  1701. {
  1702. function scanContinuously()
  1703. {
  1704. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1705. if (result) {
  1706. // properly decoded qr code
  1707. console.debug('Found QR code!', result);
  1708. qrReadBox.qrStr.value = result.text;
  1709. qrReadBox.readString.onclick();
  1710. }
  1711. if (err) {
  1712. if (err instanceof ZXing.NotFoundException) {
  1713. console.debug('No QR code found.')
  1714. }
  1715. if (err instanceof ZXing.ChecksumException) {
  1716. console.debug('A code was found, but it\'s read value was not valid.')
  1717. }
  1718. if (err instanceof ZXing.FormatException) {
  1719. console.debug('A code was found, but it was in a invalid format.')
  1720. }
  1721. }
  1722. });
  1723. }
  1724. qrcodeReader.getVideoInputDevices()
  1725. .then((videoInputDevices) => {
  1726. const sourceSelect_id = "selected-device-id";
  1727. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1728. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1729. {
  1730. selectedDeviceId = videoInputDevices[0].deviceId;
  1731. }
  1732. if (videoInputDevices.length >= 1) {
  1733. videoInputDevices.forEach((element) => {
  1734. const sourceOption = document.createElement('option');
  1735. sourceOption.text = element.label
  1736. sourceOption.value = element.deviceId
  1737. qrReadBox.sourceSelect.appendChild(sourceOption)
  1738. });
  1739. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1740. qrReadBox.sourceSelect.onchange = function() {
  1741. selectedDeviceId = this.value;
  1742. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1743. if (qrReadBox.readQrCamera.classList.contains("running"))
  1744. {
  1745. qrcodeReader.reset();
  1746. scanContinuously();
  1747. }
  1748. };
  1749. }
  1750. qrReadBox.readQrCamera.onclick = function()
  1751. {
  1752. if (this.classList.contains("running"))
  1753. {
  1754. qrcodeReader.reset();
  1755. qrReadBox.videoBox.classList.add(className_displayNone);
  1756. qrReadBox.info.textContent = "";
  1757. }else
  1758. {
  1759. qrReadBox.videoBox.classList.remove(className_displayNone);
  1760. scanContinuously();
  1761. }
  1762. this.classList.toggle("running");
  1763. }
  1764. })
  1765. .catch((err) => {
  1766. console.error(err)
  1767. });
  1768. }
  1769. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1770. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1771. btnPlayerData.onclick = function(){
  1772. playerDataFrame.show();
  1773. };
  1774. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1775. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1776. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1777. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1778. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1779. playerDataFrame.initialize = function(){
  1780. this.playerList.innerHTML = '';
  1781. for (const playerData of PlayerDatas)
  1782. {
  1783. this.playerList.add(playerData);
  1784. }
  1785. };
  1786. function deletPlayerData(e)
  1787. {
  1788. const table = this.parentNode.parentNode.parentNode.parentNode;
  1789. table.parentNode.remove();
  1790. if (currentPlayerData == table.data) currentPlayerData = null;
  1791. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1792. const name = table.getAttribute("data-player-name");
  1793. dbDelete(db, "palyer_datas", name);
  1794. }
  1795. function setPlayerDataDefault(e)
  1796. {
  1797. const table = this.parentNode.parentNode.parentNode.parentNode;
  1798. const cfgName = cfgPrefix + "default-player-name";
  1799. const dataPlayerName = table.getAttribute("data-player-name");
  1800. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1801. if (localStorage.getItem(cfgName) === dataPlayerName) {
  1802. currentPlayerData = null;
  1803. localStorage.removeItem(cfgName);
  1804. checkInput.checked = false;
  1805. } else {
  1806. currentPlayerData = table.data;
  1807. localStorage.setItem(cfgName, dataPlayerName);
  1808. checkInput.checked = true;
  1809. }
  1810. }
  1811. playerDataFrame.playerList.add = function(data) {
  1812. this.appendChild(this.newPlayerData(data));
  1813. }
  1814. playerDataFrame.playerList.newPlayerData = function(data) {
  1815. const t = playerDataFrame.querySelector('#template-player-datas');
  1816. const clone = document.importNode(t.content, true);
  1817. const table = clone.querySelector("table");
  1818. table.data = data;
  1819. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1820. table.setAttribute("data-player-name", data.name);
  1821. const tbody = table.tBodies[0];
  1822. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1823. tbody.querySelector(".delete").onclick = deletPlayerData;
  1824. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1825. let name = tbody.querySelector(".name");
  1826. name.textContent = data.name;
  1827. name.setAttribute("data-camp", data.camp);
  1828. let lvexp = tbody.querySelector(".lvexp");
  1829. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1830. lvexp.querySelector(".level").textContent = data.lv;
  1831. let stama = tbody.querySelector(".stama");
  1832. //第一管体力
  1833. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1834. //第二管体力
  1835. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1836. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1837. sta_cur.textContent = data.sta;
  1838. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1839. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  1840. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  1841. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  1842. const deckList = tbody.querySelector(".decks .deck");
  1843. const teamLink = tbody.querySelector(".decks .team-link");
  1844. const radioList = tbody.querySelector(".decks .deck-radio-list");
  1845. data.parsedDecks.forEach((deck,idx)=>{
  1846. const li = radioList.appendChild(document.createElement("li"));
  1847. const ipt = li.appendChild(document.createElement("input"));
  1848. ipt.className = "deck-choose";
  1849. ipt.type = "radio";
  1850. ipt.name = `decks-${data.name}`;
  1851. ipt.value = idx;
  1852. ipt.onclick = changeDeck;
  1853. ipt.deck = deck;
  1854. });
  1855. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  1856. function changeDeck(e)
  1857. {
  1858. const deck = this.deck;
  1859. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  1860. lis.forEach((li,idx)=>{
  1861. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  1862. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  1863. });
  1864. const newFotmation = deck.toFormation();
  1865. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  1866. }
  1867. return clone;
  1868. }
  1869. async function uploadPlayerData(myFiles) {
  1870. if (myFiles.length < 1) return;
  1871. for (const myFile of myFiles) {
  1872. try {
  1873. const reader = await fileReader(myFile, {readType: "text"});
  1874. const data = JSON.parse(reader.result);
  1875. const playerData = new PlayerData(data);
  1876. let dataCount = 0;
  1877. if (db) {
  1878. dataCount = await dbCount(db, "palyer_datas", data.name);
  1879. await dbWrite(db, "palyer_datas", data);
  1880. }
  1881. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  1882. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  1883. PlayerDatas.splice(oldIdx, 1, playerData);
  1884. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  1885. liArr[oldIdx].remove();
  1886. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  1887. } else {
  1888. PlayerDatas.push(playerData);
  1889. playerDataFrame.playerList.add(playerData);
  1890. }
  1891. } catch (error) {
  1892. console.error(error);
  1893. }
  1894. }
  1895. }
  1896. //标题和介绍文本框
  1897. const titleBox = formationBox.querySelector(".title-box");
  1898. const detailBox = formationBox.querySelector(".detail-box");
  1899. const txtTitle = titleBox.querySelector(".title");
  1900. const txtDetail = detailBox.querySelector(".detail");
  1901. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1902. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1903. txtTitle.onchange = function() {
  1904. formation.title = this.value;
  1905. //txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  1906. txtTitleDisplay.innerHTML = '';
  1907. txtTitleDisplay.appendChild(descriptionToHTML(this.value));
  1908. let titleStr = txtTitleDisplay.textContent.trim();
  1909. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1910. creatNewUrl();
  1911. };
  1912. txtTitle.onblur = function() {
  1913. if (this.value.length > 0)
  1914. titleBox.classList.remove("edit");
  1915. };
  1916. txtDetail.onchange = function() {
  1917. formation.detail = this.value;
  1918. //txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  1919. txtDetailDisplay.innerHTML = '';
  1920. txtDetailDisplay.appendChild(descriptionToHTML(this.value));
  1921. creatNewUrl();
  1922. };
  1923. txtDetail.onblur = function() {
  1924. if (this.value.length > 0)
  1925. detailBox.classList.remove("edit");
  1926. this.style.height = txtDetailDisplay.scrollHeight + "px";
  1927. };
  1928. txtTitleDisplay.onclick = function() {
  1929. titleBox.classList.add("edit");
  1930. txtTitle.focus();
  1931. };
  1932. txtDetailDisplay.onclick = function() {
  1933. detailBox.classList.add("edit");
  1934. txtDetail.focus();
  1935. };
  1936. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  1937. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  1938. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  1939. }
  1940. //将所有怪物头像添加到全局数组
  1941. teamBigBoxs.forEach(teamBigBox => {
  1942. const teamBox = teamBigBox.querySelector(".team-box");
  1943. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  1944. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  1945. menbers.forEach(m => {
  1946. allMembers.push(m);
  1947. });
  1948. assist.forEach(m => {
  1949. allMembers.push(m);
  1950. });
  1951. });
  1952. //从怪物头像获取队员的队伍编号
  1953. function getMemberArrayIndexFromMonHead(headDom) {
  1954. return [
  1955. parseInt(headDom.getAttribute("data-team"), 10), //team
  1956. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1957. parseInt(headDom.getAttribute("data-index"), 10), //index
  1958. ];
  1959. }
  1960. //编辑界面点击每个怪物的头像的处理
  1961. function clickMonHead(e) {
  1962. const arr = getMemberArrayIndexFromMonHead(this);
  1963. editMon(arr[0], arr[1], arr[2]);
  1964. return false; //没有false将会打开链接
  1965. }
  1966. //编辑界面每个怪物的头像的拖动
  1967. function dragStartMonHead(e) {
  1968. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1969. }
  1970. //编辑界面每个怪物的头像的经过,阻止事件发生
  1971. function dropOverMonHead(e) {
  1972. e.preventDefault();
  1973. }
  1974. //编辑界面每个怪物的头像的放下
  1975. function dropMonHead(e) {
  1976. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1977. const dataTo = getMemberArrayIndexFromMonHead(this);
  1978. if ((dataTo[0] !== dataFrom[0]) ||
  1979. (dataTo[1] !== dataFrom[1]) ||
  1980. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1981. interchangeCard(dataFrom, dataTo);
  1982. }
  1983. return false; //没有false将会打开链接
  1984. }
  1985. //移动端编辑界面每个怪物的头像的放下
  1986. function touchstartMonHead(e) {
  1987. e.stopPropagation();
  1988. //console.log("开始触摸",e,this);
  1989. const tc = e.changedTouches[0];
  1990. const pX = tc.pageX,
  1991. pY = tc.pageY;
  1992. interchangeSVG.style.display = "none";
  1993. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1994. }
  1995. //移动端编辑界面每个怪物的头像的移动
  1996. function touchmoveMonHead(e) {
  1997. //console.log("移动中",e,this);
  1998. const tc = e.changedTouches[0];
  1999. const pX = tc.pageX,
  2000. pY = tc.pageY;
  2001. const rect = this.getBoundingClientRect();
  2002. const top = rect.top + document.documentElement.scrollTop;
  2003. const left = rect.left + document.documentElement.scrollLeft;
  2004. if ((pY < top) || (pY > (top + rect.height)) ||
  2005. (pX < left) || (pX > (left + rect.width))) {
  2006. interchangeSVG.style.display = "block";
  2007. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2008. } else {
  2009. interchangeSVG.style.display = "none";
  2010. }
  2011. }
  2012. //移动端编辑界面每个怪物的头像的结束
  2013. function touchendMonHead(e) {
  2014. const tc = e.changedTouches[0];
  2015. const pX = tc.pageX,
  2016. pY = tc.pageY;
  2017. //console.log("移动结束",pX,pY,e,this);
  2018. interchangeSVG.style.display = "none";
  2019. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2020. const target = allMembers.find(m => {
  2021. const rect = m.getBoundingClientRect();
  2022. const top = rect.top + document.documentElement.scrollTop;
  2023. const left = rect.left + document.documentElement.scrollLeft;
  2024. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2025. (pX > left) && (pX < (left + rect.width));
  2026. return isInRect;
  2027. });
  2028. if (target && this != target) {
  2029. //console.log("找到的对象",targets[0]);
  2030. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2031. const dataTo = getMemberArrayIndexFromMonHead(target);
  2032. if ((dataTo[0] != dataFrom[0]) ||
  2033. (dataTo[1] != dataFrom[1]) ||
  2034. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2035. interchangeCard(dataFrom, dataTo);
  2036. }
  2037. }
  2038. }
  2039. //移动端编辑界面每个怪物的头像的取消
  2040. function touchcancelMonHead(e) {
  2041. interchangeSVG.style.display = "none";
  2042. console.log("移动取消", e, this);
  2043. }
  2044. function interchangeCard(formArr, toArr) {
  2045. function changeType(member, isAssist) {
  2046. if (member.id == 0 || (isAssist && member.id == -1)) {
  2047. return new Member();
  2048. } else {
  2049. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2050. newMember.loadFromMember(member);
  2051. return newMember;
  2052. }
  2053. }
  2054. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2055. const isCopy = changeSwapToCopy.checked;
  2056. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2057. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2058. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2059. {
  2060. from = changeType(from, formArr[1]);
  2061. if (!isCopy) to = changeType(to, toArr[1]);
  2062. } else if (isCopy) {
  2063. const newFrom = new from.constructor();
  2064. newFrom.loadFromMember(from);
  2065. from = newFrom;
  2066. }
  2067. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2068. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2069. creatNewUrl(); //刷新URL
  2070. refreshAll(formation); //刷新全部
  2071. }
  2072. function switchLeader(e)
  2073. {
  2074. const headDom = this.parentNode;
  2075. const arr = getMemberArrayIndexFromMonHead(headDom);
  2076. const team = formation.teams[arr[0]];
  2077. const member = team[arr[1]][arr[2]];
  2078. const card = Cards[member.id] || Cards[0];
  2079. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2080. if (skills.length < 1) return;
  2081. const skill = skills[0];
  2082. if (team[3] > 0) //如果队伍已经换了队长
  2083. {
  2084. if (skill.type == 227 //固定与右侧换队长
  2085. || team[3] == arr[2]) //点的就是换的队长
  2086. {
  2087. team[3] = 0; //还原
  2088. }else
  2089. {
  2090. team[3] = arr[2]; //改变成任何能点的换队长
  2091. }
  2092. }else //如果队伍没有换队长
  2093. {
  2094. if (skill.type == 227) //固定与右侧换队长
  2095. {
  2096. let myTeam = team.slice(0,5);
  2097. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2098. }
  2099. else if(arr[2] > 0) //如果点的不是原队长
  2100. {
  2101. team[3] = arr[2]; //接换成新队长
  2102. }
  2103. }
  2104. creatNewUrl(); //刷新URL
  2105. refreshAll(formation); //刷新全部
  2106. e.stopPropagation();
  2107. e.preventDefault();
  2108. }
  2109. //所有怪物头像,添加拖动交换的代码
  2110. allMembers.forEach(m => {
  2111. //点击
  2112. m.onclick = clickMonHead;
  2113. //拖动
  2114. m.draggable = true;
  2115. m.ondragstart = dragStartMonHead;
  2116. m.ondragover = dropOverMonHead;
  2117. m.ondrop = dropMonHead;
  2118. //触摸
  2119. m.ontouchstart = touchstartMonHead;
  2120. m.ontouchmove = touchmoveMonHead;
  2121. m.ontouchend = touchendMonHead;
  2122. m.ontouchcancel = touchcancelMonHead;
  2123. //子元素
  2124. m.querySelector(".switch-leader").onclick = switchLeader;
  2125. });
  2126. //添加徽章
  2127. const className_ChoseBadges = "show-all-badges";
  2128. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2129. //徽章
  2130. const teamBadge = teamBigBox.querySelector(".team-badge");
  2131. if (!teamBadge) return;
  2132. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2133. function setBadge() {
  2134. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2135. const team = formation.teams[teamIdx];
  2136. teamBadge.classList.remove(className_ChoseBadges);
  2137. team[2] = parseInt(this.value, 10);
  2138. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2139. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2140. creatNewUrl();
  2141. } else {
  2142. teamBadge.classList.add(className_ChoseBadges);
  2143. }
  2144. }
  2145. badges.forEach(badge => badge.onclick = setBadge);
  2146. });
  2147. //显示HP的详细值
  2148. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2149. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2150. {
  2151. const dialogContent = this.querySelector(".dialog-content");
  2152. const fragment = document.createDocumentFragment();
  2153. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2154. {
  2155. const table = document.createElement("table");
  2156. table.className = "hp-range-table";
  2157. table.setAttribute("data-attr", attr);
  2158. table.createCaption();
  2159. const tHead = table.createTHead();
  2160. const tBody = table.createTBody();
  2161. const rangeRow = tHead.insertRow();
  2162. rangeRow.className = "hp-range";
  2163. rangeRow.appendChild(document.createElement("th"));
  2164. const rageHpRow = tBody.insertRow();
  2165. rageHpRow.className = "general";
  2166. rageHpRow.appendChild(document.createElement("th"));
  2167. const rageHpNoAwokenRow = tBody.insertRow();
  2168. rageHpNoAwokenRow.className = "awoken-bind";
  2169. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2170. const reduceRow = tBody.insertRow();
  2171. reduceRow.className = "reduce-scale";
  2172. reduceRow.appendChild(document.createElement("th"));
  2173. const reduceHpRow = tBody.insertRow();
  2174. reduceHpRow.className = "reduce-general";
  2175. reduceHpRow.appendChild(document.createElement("th"));
  2176. const reduceHpNoAwokenRow = tBody.insertRow();
  2177. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2178. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2179. reduceRanges.forEach(range=>{
  2180. const hpRange = rangeRow.insertCell();
  2181. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2182. hpRangeMin.className = "hp-range-min";
  2183. hpRangeMin.textContent = range.min;
  2184. hpRange.appendChild(document.createTextNode(" ~ "));
  2185. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2186. hpRangeMax.className = "hp-range-max";
  2187. hpRangeMax.textContent = range.max;
  2188. const hpGeneral = rageHpRow.insertCell();
  2189. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  2190. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2191. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  2192. const reduce = reduceRow.insertCell();
  2193. const reduceScale = reduce.appendChild(document.createElement("span"));
  2194. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2195. if (range.probability < 1)
  2196. {
  2197. reduce.appendChild(document.createTextNode("("));
  2198. const reduceProb = reduce.appendChild(document.createElement("span"));
  2199. reduceProb.className = "reduce-probability";
  2200. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2201. reduce.appendChild(document.createTextNode(")"));
  2202. }
  2203. const reduceGeneral = reduceHpRow.insertCell();
  2204. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  2205. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2206. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  2207. });
  2208. return table;
  2209. }
  2210. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2211. {
  2212. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2213. }
  2214. else //只有阶梯盾
  2215. {
  2216. const reduceRanges = reduceAttrRanges[0];
  2217. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2218. }
  2219. dialogContent.innerHTML = "";
  2220. dialogContent.appendChild(fragment);
  2221. this.classList.remove(className_displayNone);
  2222. }
  2223. hpDetailDialog.close = function()
  2224. {
  2225. this.classList.add(className_displayNone);
  2226. }
  2227. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  2228. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  2229. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2230. reduceDetailsBars.forEach(bar => {
  2231. bar.onclick = function(){
  2232. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2233. };
  2234. });
  2235. //设置地下城倍率
  2236. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2237. dungeonEnchanceDialog.show = function(formation)
  2238. {
  2239. const dialogContent = this.querySelector(".dialog-content");
  2240. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2241. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2242. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2243. let dge = formation.dungeonEnchance;
  2244. for (const rareDom of rareDoms)
  2245. {
  2246. rareDom.checked = dge.rarities.includes(parseInt(rareDom.value));
  2247. }
  2248. for (const attrDom of attrDoms)
  2249. {
  2250. attrDom.checked = dge.attrs.includes(parseInt(attrDom.value));
  2251. }
  2252. for (const typeDom of typeDoms)
  2253. {
  2254. typeDom.checked = dge.types.includes(parseInt(typeDom.value));
  2255. }
  2256. dialogContent.querySelector("#dungeon-hp").value = dge.rate.hp;
  2257. dialogContent.querySelector("#dungeon-atk").value = dge.rate.atk;
  2258. dialogContent.querySelector("#dungeon-rcv").value = dge.rate.rcv;
  2259. this.classList.remove(className_displayNone);
  2260. }
  2261. dungeonEnchanceDialog.close = function()
  2262. {
  2263. this.classList.add(className_displayNone);
  2264. }
  2265. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2266. dungeonEnchanceDialogConfirm.onclick = function(){
  2267. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2268. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2269. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2270. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2271. const rarities = rareDoms.map(rareDom=>rareDom.checked ? parseInt(rareDom.value) : undefined).filter(v=>!isNaN(v));
  2272. const attrs = attrDoms.map(attrDom=>attrDom.checked ? parseInt(attrDom.value) : undefined).filter(v=>!isNaN(v));
  2273. const types = typeDoms.map(typeDom=>typeDom.checked ? parseInt(typeDom.value) : undefined).filter(v=>!isNaN(v));
  2274. let dge = formation.dungeonEnchance;
  2275. dge.rarities = rarities;
  2276. dge.attrs = attrs;
  2277. dge.types = types;
  2278. dge.rate.hp = parseInt(dialogContent.querySelector("#dungeon-hp").value);
  2279. dge.rate.atk = parseInt(dialogContent.querySelector("#dungeon-atk").value);
  2280. dge.rate.rcv = parseInt(dialogContent.querySelector("#dungeon-rcv").value);
  2281. dungeonEnchanceDialog.close();
  2282. creatNewUrl();
  2283. refreshAll(formation);
  2284. };
  2285. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2286. dungeonEnchanceDialogClear.onclick = function(){
  2287. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2288. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2289. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2290. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2291. for (const rareDom of rareDoms)
  2292. {
  2293. rareDom.checked = false;
  2294. }
  2295. for (const attrDom of attrDoms)
  2296. {
  2297. attrDom.checked = false;
  2298. }
  2299. for (const typeDom of typeDoms)
  2300. {
  2301. typeDom.checked = false;
  2302. }
  2303. dialogContent.querySelector("#dungeon-hp").value = 1;
  2304. dialogContent.querySelector("#dungeon-atk").value = 1;
  2305. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2306. };
  2307. const dungeonEnchanceDialogOpen = controlBox.querySelector(".btn-set-dungeon-enchance");
  2308. dungeonEnchanceDialogOpen.onclick = function(){
  2309. dungeonEnchanceDialog.show(formation);
  2310. };
  2311. //编辑框
  2312. editBox.mid = null; //储存怪物id
  2313. editBox.latent = []; //储存潜在觉醒
  2314. editBox.isAssist = false; //储存是否为辅助宠物
  2315. editBox.monsterHead = null;
  2316. editBox.latentBox = null;
  2317. editBox.memberIdx = []; //储存队伍数组下标
  2318. editBox.show = function() {
  2319. this.classList.remove(className_displayNone);
  2320. formationBox.classList.add("blur-bg");
  2321. controlBox.classList.add("blur-bg");
  2322. };
  2323. editBox.hide = function() {
  2324. this.classList.add(className_displayNone);
  2325. formationBox.classList.remove("blur-bg");
  2326. controlBox.classList.remove("blur-bg");
  2327. };
  2328. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  2329. const searchBox = editBox.querySelector(".search-box");
  2330. const settingBox = editBox.querySelector(".setting-box");
  2331. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  2332. mSeriesId.onclick = function() { //搜索系列
  2333. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2334. if (seriesId > 0) {
  2335. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2336. }
  2337. };
  2338. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  2339. mCollabId.onclick = function() { //搜索合作
  2340. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2341. if (collabId > 0); {
  2342. showSearch(Cards.filter(card => card.collabId == collabId));
  2343. }
  2344. };
  2345. //以字符串搜索窗口
  2346. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2347. function searchByString(str)
  2348. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2349. str = str.trim();
  2350. if (str.length>0)
  2351. {
  2352. return Cards.filter(card =>
  2353. {
  2354. const names = [card.name];
  2355. if (card.otLangName)
  2356. {
  2357. names.push(...Object.values(card.otLangName));
  2358. }
  2359. const tags = card.altName.concat();
  2360. if (card.otTags)
  2361. {
  2362. tags.push(...card.otTags);
  2363. }
  2364. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2365. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2366. }
  2367. );
  2368. }else
  2369. {
  2370. return [];
  2371. }
  2372. }
  2373. function copyString(input)
  2374. {
  2375. input.focus(); //设input为焦点
  2376. input.select(); //选择全部
  2377. if (document.execCommand('copy')) {
  2378. document.execCommand('copy');
  2379. }
  2380. //input.blur(); //取消焦点
  2381. }
  2382. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  2383. {
  2384. const stringSearchContent = this.querySelector(".dialog-content");
  2385. const fragment = document.createDocumentFragment();
  2386. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2387. {
  2388. const ul_original = document.createElement("ul");
  2389. ul_original.className = "original-string";
  2390. originalStrArr.forEach(str=>{
  2391. const li = ul_original.appendChild(document.createElement("li"));
  2392. const ipt = li.appendChild(document.createElement("input"));
  2393. ipt.className = "string-value";
  2394. ipt.value = str;
  2395. ipt.readOnly = true;
  2396. const copyBtn = li.appendChild(document.createElement("button"));
  2397. copyBtn.className = "string-copy";
  2398. copyBtn.onclick = function(){copyString(ipt)};
  2399. const searchBtn = li.appendChild(document.createElement("button"));
  2400. searchBtn.className = "string-search";
  2401. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2402. });
  2403. fragment.appendChild(ul_original);
  2404. }
  2405. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2406. {
  2407. const ul_additional = document.createElement("ul");
  2408. ul_additional.className = "additional-string";
  2409. additionalStrArr.forEach(str=>{
  2410. const li = ul_additional.appendChild(document.createElement("li"));
  2411. const ipt = li.appendChild(document.createElement("input"));
  2412. ipt.className = "string-value";
  2413. ipt.value = str;
  2414. ipt.readOnly = true;
  2415. const searchBtn = li.appendChild(document.createElement("button"));
  2416. searchBtn.className = "string-search";
  2417. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2418. });
  2419. fragment.appendChild(ul_additional);
  2420. }
  2421. stringSearchContent.innerHTML = "";
  2422. stringSearchContent.appendChild(fragment);
  2423. this.classList.remove(className_displayNone);
  2424. }
  2425. stringSearchDialog.close = function()
  2426. {
  2427. this.classList.add(className_displayNone);
  2428. }
  2429. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  2430. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  2431. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  2432. mAltName.onclick = function() { //搜索合作
  2433. //const mid = parseInt(this.getAttribute('data-monId'));
  2434. const card = Cards[editBox.mid];
  2435. if (card)
  2436. {
  2437. stringSearchDialog.show(card.altName, card.otTags);
  2438. }
  2439. };
  2440. //创建一个新的怪物头像
  2441. editBox.createCardHead = function(id, options = {}) {
  2442. function clickHeadToNewMon() {
  2443. monstersID.value = this.card.id;
  2444. monstersID.onchange();
  2445. return false; //取消链接的默认操作
  2446. }
  2447. const cli = document.createElement("li");
  2448. const cdom = cli.head = createCardA(options);
  2449. cli.appendChild(cdom);
  2450. changeid({ id: id }, cdom);
  2451. const card = Cards[id];
  2452. cli.card = card;
  2453. if (card.canAssist)
  2454. cli.classList.add("allowable-assist");
  2455. if (options.showCD)
  2456. {
  2457. const CDPreview = cli.appendChild(document.createElement("div"));
  2458. CDPreview.className = "cd-preview";
  2459. if (card.activeSkillId>0)
  2460. {
  2461. const skill = Skills[card.activeSkillId];
  2462. const CD_Max = skill.initialCooldown;
  2463. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2464. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2465. CD_MinDom.className = "cd-min";
  2466. if (CD_Max !== CD_Min)
  2467. {
  2468. CD_MinDom.textContent = CD_Min;
  2469. }else
  2470. {
  2471. CD_MinDom.classList.add(className_displayNone);
  2472. }
  2473. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2474. CD_MaxDom.className = "cd-max";
  2475. CD_MaxDom.textContent = CD_Max;
  2476. }
  2477. }
  2478. //产生一个能力值列表
  2479. function creatAbilitiesList(abilities) {
  2480. const abilitiesPreview = document.createElement("ul");
  2481. abilitiesPreview.className = "abilities-preview";
  2482. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2483. hpDom.className = "hp-preview";
  2484. hpDom.textContent = abilities.hp;
  2485. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2486. atkDom.className = "atk-preview";
  2487. atkDom.textContent = abilities.atk;
  2488. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2489. rcvDom.className = "rcv-preview";
  2490. rcvDom.textContent = abilities.rcv;
  2491. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2492. indexDom.className = "index-preview";
  2493. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2494. return abilitiesPreview;
  2495. }
  2496. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2497. {
  2498. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2499. if (options.showAbilities && abilities_2status)
  2500. {
  2501. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2502. }
  2503. if (options.showAbilitiesWithAwoken && abilities_2status)
  2504. {
  2505. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2506. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2507. }
  2508. }
  2509. if (options.showAwoken)
  2510. {
  2511. //产生一个觉醒列表
  2512. function creatAwokenList(awokens) {
  2513. const ul = document.createElement("ul");
  2514. ul.className = "awoken-ul";
  2515. awokens.forEach(ak=>{
  2516. const li = ul.appendChild(document.createElement("li"));
  2517. const icon = li.appendChild(document.createElement("icon"));
  2518. icon.className = "awoken-icon";
  2519. icon.setAttribute("data-awoken-icon",ak);
  2520. });
  2521. return ul;
  2522. }
  2523. const awokenPreview = cli.appendChild(document.createElement("div"));
  2524. awokenPreview.className = "awoken-preview";
  2525. if (card.awakenings.length)
  2526. {
  2527. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2528. akUl.classList.add("awoken-preview-awakenings");
  2529. }
  2530. if (card.superAwakenings.length)
  2531. {
  2532. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2533. sakUl.classList.add("awoken-preview-superAwakenings");
  2534. }
  2535. }
  2536. if (options.customAddition)
  2537. {
  2538. options.customAddition.forEach(func=>{
  2539. const c_addition = cli.appendChild(document.createElement("div"));
  2540. c_addition.className = "custom-addition";
  2541. let content = func(card);
  2542. if (typeof content == "string" || typeof content == "number")
  2543. {
  2544. content = document.createTextNode(content);
  2545. }
  2546. c_addition.appendChild(content);
  2547. });
  2548. }
  2549. cli.onclick = clickHeadToNewMon;
  2550. return cli;
  2551. };
  2552. //显示进化树
  2553. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  2554. evolutionaryTreeMask.initialize = function(monid)
  2555. {
  2556. const maskContent = this.querySelector(".mask-content");
  2557. const fragment = document.createDocumentFragment();
  2558. const evoTree = new EvoTree(monid);
  2559. fragment.appendChild(evoTree.toListNode());
  2560. maskContent.innerHTML = "";
  2561. maskContent.appendChild(fragment);
  2562. }
  2563. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2564. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  2565. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  2566. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  2567. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  2568. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  2569. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2570. const s_typesDiv = searchBox.querySelector(".types-div");
  2571. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2572. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2573. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2574. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2575. function s_types_onchange(){
  2576. const newClassName = `type-killer-${this.value}`;
  2577. toggleDomClassName(this.checked && s_typeAndOr.checked, newClassName, s_typesUl);
  2578. }
  2579. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2580. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2581. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2582. function s_types_latentli_onclick(){
  2583. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2584. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2585. s_types.forEach(checkbox=>{
  2586. const type = parseInt(checkbox.value);
  2587. checkbox.checked = killerTypes.includes(type);
  2588. });
  2589. }
  2590. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2591. s_typeAndOr.onchange = function(){
  2592. s_types.forEach(checkBox=>checkBox.onchange());
  2593. toggleDomClassName(this.checked, className_displayNone, s_types_latentUl);
  2594. };
  2595. s_typeAndOr.onchange();
  2596. //稀有度筛选
  2597. const s_rareDiv = searchBox.querySelector(".rare-div");
  2598. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2599. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2600. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2601. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2602. function s_rareIcons_onclick()
  2603. {
  2604. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2605. const radioLow = s_rareLows.find(radio=>radio.checked);
  2606. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2607. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2608. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2609. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2610. rangeLow != rangeHigh ?
  2611. thisValue :
  2612. (
  2613. thisValue == rangeLow ?
  2614. 1 :
  2615. Math.min(thisValue,rangeLow)
  2616. )
  2617. )).checked = true;
  2618. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2619. rangeLow != rangeHigh ?
  2620. thisValue :
  2621. (
  2622. thisValue == rangeLow ?
  2623. 10 :
  2624. Math.max(thisValue,rangeHigh)
  2625. )
  2626. )).checked = true;
  2627. }
  2628. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2629. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2630. s_rareClear.onclick = function(){
  2631. s_rareLows[0].checked = true;
  2632. s_rareHighs[s_rareHighs.length-1].checked = true;
  2633. }
  2634. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2635. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2636. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2637. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2638. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2639. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2640. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2641. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2642. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2643. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2644. const s_noHenshin = searchBox.querySelector("#no-henshin"); //只搜索非变身
  2645. //强调箱子拥有开关
  2646. const s_boxHave = document.getElementById("box-have");
  2647. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  2648. s_boxHave.onchange = function(e) {
  2649. toggleDomClassName(this.checked, "emphasize-box-have");
  2650. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2651. };
  2652. s_boxHave.onchange(false);
  2653. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2654. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  2655. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2656. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2657. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2658. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2659. s_includeSuperAwoken.onchange = function() {
  2660. toggleDomClassName(this.checked, className_displayNone, s_sawokensDiv);
  2661. };
  2662. s_includeSuperAwoken.onchange();
  2663. //显示官方觉醒排序开关
  2664. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  2665. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  2666. s_showOfficialAwokenSorting.onchange = function(e){
  2667. const checked = this.checked;
  2668. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  2669. const fragmentAwoken = document.createDocumentFragment();
  2670. const fragmentSawoken = document.createDocumentFragment();
  2671. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2672. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2673. function getIconId(li) {
  2674. return parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  2675. }
  2676. for (const id of awokenSorting) {
  2677. const li = s_awokensLi.find(li=>getIconId(li) === id);
  2678. fragmentAwoken.appendChild(li);
  2679. }
  2680. for (const id of sawokenSorting) {
  2681. const li = s_sawokensLi.find(li=>getIconId(li) === id);
  2682. fragmentSawoken.appendChild(li);
  2683. }
  2684. const className = "official-awoken-sorting";
  2685. toggleDomClassName(checked, className, s_awokensDiv);
  2686. toggleDomClassName(checked, className, s_sawokensDiv);
  2687. s_awokensUl.appendChild(fragmentAwoken);
  2688. s_sawokensUl.appendChild(fragmentSawoken);
  2689. };
  2690. s_showOfficialAwokenSorting.onchange(false);
  2691. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2692. function search_awokenAdd1() {
  2693. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2694. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2695. if (count < maxCount) {
  2696. count++;
  2697. this.setAttribute("data-awoken-count", count);
  2698. const iconLi = document.createElement("li");
  2699. const icon = iconLi.appendChild(document.createElement("icon"))
  2700. icon.className = "awoken-icon";
  2701. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2702. icon.onclick = search_awokenSub1;
  2703. s_selectedAwokensUl.appendChild(iconLi);
  2704. }
  2705. }
  2706. function search_awokenSub1() {
  2707. const awokenId = this.getAttribute("data-awoken-icon");
  2708. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2709. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2710. if (count > 0) {
  2711. count--;
  2712. awokenIcon.setAttribute("data-awoken-count", count);
  2713. }
  2714. this.parentNode.remove();
  2715. }
  2716. s_awokensIcons.forEach(b => {
  2717. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2718. });
  2719. const awokenClear = searchBox.querySelector(".awoken-clear");
  2720. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  2721. awokenClear.onclick = function() { //清空觉醒选项
  2722. s_awokensIcons.forEach(t => {
  2723. t.setAttribute("data-awoken-count", 0);
  2724. });
  2725. s_selectedAwokensUl.innerHTML = "";
  2726. };
  2727. sawokenClear.onclick = function() { //清空超觉醒选项
  2728. s_sawokens.forEach(t => {
  2729. t.checked = false;
  2730. });
  2731. };
  2732. //特殊搜索部分
  2733. const s_specialDiv = searchBox.querySelector(".special-div");
  2734. const specialAdd = s_specialDiv.querySelector(".special-add");
  2735. const specialClear = s_specialDiv.querySelector(".special-clear");
  2736. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  2737. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  2738. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  2739. function newSpecialSearchOption(func, idx1, idx2)
  2740. {
  2741. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  2742. return new Option(funcName + (func.addition ? " " + localTranslating.addition_display : ""), idx1 + (idx2 != null ? "|" + idx2 : ""));
  2743. }
  2744. specialSearchFunctions.forEach((sfunc,idx)=>{
  2745. if (sfunc.group)
  2746. {
  2747. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  2748. const optgroup = specialFirstSelect.appendChild(document.createElement("optgroup"));
  2749. optgroup.label = groupName;
  2750. if (sfunc.functions)
  2751. {
  2752. sfunc.functions.forEach((_sfunc,_idx)=>{
  2753. optgroup.appendChild(newSpecialSearchOption(_sfunc, idx, _idx));
  2754. });
  2755. }
  2756. }else
  2757. {
  2758. specialFirstSelect.options.add(newSpecialSearchOption(sfunc, idx));
  2759. }
  2760. });
  2761. specialAdd.onclick = function()
  2762. {
  2763. specialFilterUl.appendChild(specialFilterFirstLi.cloneNode(true));
  2764. }
  2765. specialAdd.onclick(); //先运行一次产生两个
  2766. specialClear.onclick = function()
  2767. {
  2768. /*for (let ci = specialFilterUl.children.length-1; ci>0; ci--)
  2769. {
  2770. specialFilterUl.children[ci].remove();
  2771. }*/
  2772. specialFilterUl.innerHTML = "";
  2773. specialFilterUl.appendChild(specialFilterFirstLi);
  2774. specialFirstSelect.selectedIndex = 0;
  2775. }
  2776. const s_controlDiv = searchBox.querySelector(".control-div");
  2777. const searchStart = s_controlDiv.querySelector(".search-start");
  2778. const searchClose = s_controlDiv.querySelector(".search-close");
  2779. const searchClear = s_controlDiv.querySelector(".search-clear");
  2780. function returnCheckedInput(ipt) {
  2781. return ipt.checked;
  2782. }
  2783. function returnInputValue(ipt) {
  2784. return ipt.value;
  2785. }
  2786. function Str2Int(str) {
  2787. return parseInt(str, 10);
  2788. }
  2789. //将搜索结果显示出来(也可用于其他的搜索)
  2790. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  2791. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  2792. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  2793. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  2794. const searchResultCount = searchBox.querySelector(".search-list-length");
  2795. showSearch = function(searchArr, customAdditionalFunction)
  2796. {
  2797. if (!Array.isArray(searchArr))
  2798. { //如果不是数组就直接取消下一步
  2799. return;
  2800. }
  2801. if (searchArr.some(card=>typeof card == "number"))
  2802. { //如果传入的是数字,就转成card对象
  2803. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  2804. }
  2805. searchBox.classList.remove(className_displayNone);
  2806. editBox.show();
  2807. const createCardHead = editBox.createCardHead;
  2808. searchMonList.classList.add(className_displayNone);
  2809. searchMonList.innerHTML = ""; //清空旧的
  2810. if (Array.isArray(searchMonList.originalHeads))
  2811. {
  2812. searchMonList.originalHeads.forEach(item=>item = null);
  2813. searchMonList.originalHeads = null;
  2814. }
  2815. if (searchArr.length > 0) {
  2816. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2817. //获取原始排序的头像列表
  2818. const additionalOption = { //搜索列表的额外选项
  2819. showAwoken: s_add_show_awoken.checked,
  2820. showCD: s_add_show_CD.checked,
  2821. showAbilities: s_add_show_abilities.checked,
  2822. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  2823. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  2824. };
  2825. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  2826. searchMonList.customAddition = additionalOption.customAddition;
  2827. //对头像列表进行排序
  2828. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2829. headsArray.forEach(head => fragment.appendChild(head));
  2830. searchMonList.appendChild(fragment);
  2831. //目前这里添加会导致无限循环,无法后退
  2832. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  2833. //const state = {searchArr:idArr,mid:editBox.mid};
  2834. //history.pushState(state, null, location);
  2835. }
  2836. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  2837. searchMonList.classList.remove(className_displayNone);
  2838. };
  2839. //对已经搜索到的Cards重新附加显示
  2840. function reShowSearch()
  2841. {
  2842. if (Array.isArray(searchMonList.originalHeads))
  2843. {
  2844. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  2845. showSearch(oldArr, searchMonList.customAddition);
  2846. }
  2847. }
  2848. s_add_show_awoken.onchange = reShowSearch;
  2849. s_add_show_CD.onchange = reShowSearch;
  2850. s_add_show_abilities.onchange = reShowSearch;
  2851. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  2852. const startSearch = function(cards, customAdditionalFunction) {
  2853. if (customAdditionalFunction == undefined) customAdditionalFunction = [];
  2854. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  2855. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  2856. let attr1, attr2;
  2857. if (attr1Filter.length > 0) {
  2858. if (!isNaN(attr1Filter[0])) {
  2859. attr1 = parseInt(attr1Filter[0], 10);
  2860. } else {
  2861. attr1 = null;
  2862. }
  2863. }
  2864. if (attr2Filter.length > 0) {
  2865. if (!isNaN(attr2Filter[0])) {
  2866. attr2 = parseInt(attr2Filter[0], 10);
  2867. } else {
  2868. attr2 = null;
  2869. }
  2870. }
  2871. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2872. const rareFilter = [
  2873. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2874. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2875. ];
  2876. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2877. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  2878. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  2879. return {
  2880. id: awokenIndex,
  2881. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  2882. };
  2883. });
  2884. let searchResult = searchCards(cards,
  2885. attr1, attr2,
  2886. s_fixMainColor.checked,
  2887. typesFilter,
  2888. s_typeAndOr.checked,
  2889. rareFilter,
  2890. awokensFilter,
  2891. sawokensFilter,
  2892. s_awokensEquivalent.checked,
  2893. s_includeSuperAwoken.checked,
  2894. s_canAssist.checked,
  2895. s_noHenshin.checked,
  2896. );
  2897. //进行特殊附加搜索
  2898. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter")).map(select=>{
  2899. const indexs = select.value.split("|").map(Number);
  2900. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  2901. return funcObj;
  2902. });
  2903. searchResult = specialFilters.reduce((pre,funcObj)=>
  2904. {
  2905. if (!funcObj) return pre;
  2906. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  2907. return funcObj.function(pre); //结果进一步筛选
  2908. }, searchResult);
  2909. showSearch(searchResult, customAdditionalFunction);
  2910. };
  2911. searchBox.startSearch = startSearch;
  2912. searchStart.onclick = function() {
  2913. startSearch(Cards);
  2914. };
  2915. searchClose.onclick = function() {
  2916. searchBox.classList.add(className_displayNone);
  2917. };
  2918. searchClear.onclick = function() { //清空搜索选项
  2919. s_attr1s[0].checked = true;
  2920. s_attr2s[0].checked = true;
  2921. s_types.forEach(t => {
  2922. t.checked = false;
  2923. });
  2924. s_typeAndOr.onchange();
  2925. s_rareClear.onclick();
  2926. awokenClear.onclick();
  2927. sawokenClear.onclick();
  2928. specialClear.onclick();
  2929. searchMonList.originalHeads = null;
  2930. searchResultCount.setAttribute("data-search-result-count", 0);
  2931. searchMonList.innerHTML = "";
  2932. };
  2933. const s_sortList = s_controlDiv.querySelector(".sort-list");
  2934. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  2935. //对heads重新排序
  2936. function sortHeadsArray(heads) {
  2937. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  2938. const sortIndex = parseInt(s_sortList.value, 10);
  2939. const reverse = s_sortReverse.checked;
  2940. let headsArray = heads.concat();
  2941. headsArray.sort((head_a, head_b) => {
  2942. const card_a = head_a.card,
  2943. card_b = head_b.card;
  2944. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  2945. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  2946. return sortNumber;
  2947. });
  2948. if (reverse) headsArray.reverse();
  2949. return headsArray;
  2950. }
  2951. //对已经搜索到的Cards重新排序
  2952. function reSortCards() {
  2953. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2954. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  2955. searchMonList.classList.add(className_displayNone);
  2956. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2957. headsArray.forEach(head => fragment.appendChild(head));
  2958. searchMonList.appendChild(fragment);
  2959. searchMonList.classList.remove(className_displayNone);
  2960. }
  2961. s_sortList.onchange = reSortCards;
  2962. s_sortReverse.onchange = reSortCards;
  2963. sort_function_list.forEach((sfunc, idx) => {
  2964. const newOpt = new Option(sfunc.name, idx);
  2965. newOpt.setAttribute("data-tag", sfunc.tag);
  2966. s_sortList.options.add(newOpt);
  2967. });
  2968. //id搜索
  2969. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2970. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  2971. function idChange(e)
  2972. {
  2973. if (/^\d+$/.test(this.value)) {
  2974. const newId = parseInt(this.value, 10);
  2975. if (editBox.mid != newId) //避免多次运行oninput、onchange
  2976. {
  2977. editBox.mid = newId;
  2978. if (isGuideMod)
  2979. {
  2980. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  2981. const state = {searchArr:idArr,mid:newId};
  2982. const locationURL = new URL(location);
  2983. if (newId === 0) {
  2984. locationURL.searchParams.delete('id');
  2985. history.pushState(state, null, locationURL);
  2986. }else
  2987. {
  2988. locationURL.searchParams.set('id', newId);
  2989. history.pushState(state, null, locationURL);
  2990. }
  2991. }
  2992. editBoxChangeMonId(newId);
  2993. }
  2994. return true;
  2995. }else
  2996. {
  2997. return false;
  2998. }
  2999. }
  3000. monstersID.onchange = idChange;
  3001. monstersID.onkeydown = function(e) {
  3002. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3003. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3004. {
  3005. showSearch(searchByString(this.value));
  3006. }
  3007. }
  3008. //输入id数字即时更新的开关
  3009. const realTimeClassName = 'real-time-change-card';
  3010. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3011. s_realTimeChangeCard.onchange = function(e) {
  3012. monstersID.oninput = this.checked ? idChange : null;
  3013. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3014. }
  3015. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3016. s_realTimeChangeCard.onchange(false);
  3017. //字符串搜索
  3018. btnSearchByString.onclick = function() {
  3019. showSearch(searchByString(monstersID.value));
  3020. };
  3021. //觉醒
  3022. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  3023. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3024. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3025. function checkAwoken() {
  3026. const card = Cards[editBox.mid ?? 0];
  3027. const value = parseInt(this.value, 10);
  3028. awokenCountLabel.setAttribute(dataAttrName, value);
  3029. toggleDomClassName(value > 0 && value == card.awakenings.length, "full-awoken", awokenCountLabel);
  3030. reCalculateAbility();
  3031. }
  3032. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3033. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3034. function playVoiceAwoken() { //点击label才播放语音
  3035. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3036. const card = Cards[editBox.mid];
  3037. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3038. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3039. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  3040. }
  3041. }
  3042. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3043. //超觉醒
  3044. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3045. monEditSAwokensRow.swaokenIndex = -1;
  3046. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  3047. function notCheckMyself() {
  3048. const value = parseInt(this.value, 10);
  3049. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  3050. monEditSAwokens[0].click();
  3051. } else {
  3052. monEditSAwokensRow.swaokenIndex = value;
  3053. const plusArr = [monEditAddHp,monEditAddAtk,monEditAddRcv];
  3054. //自动打上297
  3055. if (plusArr.some(ipt=>parseInt(ipt.value)<99))
  3056. {
  3057. console.debug("点亮超觉醒,自动设定297");
  3058. plusArr.forEach(ipt=>ipt.value=99);
  3059. reCalculateAbility();
  3060. }
  3061. }
  3062. }
  3063. monEditSAwokens.forEach(akDom => {
  3064. akDom.onclick = notCheckMyself;
  3065. });
  3066. //3个快速设置this.ipt为自己的value
  3067. function setIptToMyValue() {
  3068. if (this.ipt.value != this.value) {
  3069. this.ipt.value = this.value;
  3070. this.ipt.onchange();
  3071. }
  3072. }
  3073. //等级
  3074. const monEditLv = settingBox.querySelector(".m-level");
  3075. monEditLv.onchange = function() {
  3076. reCalculateExp();
  3077. reCalculateAbility();
  3078. };
  3079. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3080. const monLvExp = settingBox.querySelector(".m-level-exp");
  3081. monEditLvMin.ipt = monEditLv;
  3082. monEditLvMin.onclick = setIptToMyValue;
  3083. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3084. monEditLvMax.ipt = monEditLv;
  3085. monEditLvMax.onclick = setIptToMyValue;
  3086. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3087. monEditLv110.ipt = monEditLv;
  3088. monEditLv110.onclick = setIptToMyValue;
  3089. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3090. monEditLv120.ipt = monEditLv;
  3091. monEditLv120.onclick = setIptToMyValue;
  3092. //编辑界面重新计算怪物的经验值
  3093. function reCalculateExp() {
  3094. const monid = editBox.mid;
  3095. const level = parseInt(monEditLv.value || 0, 10);
  3096. const tempMon = {
  3097. id: monid,
  3098. level: level
  3099. };
  3100. const needExpArr = calculateExp(tempMon);
  3101. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3102. }
  3103. editBox.reCalculateExp = reCalculateExp;
  3104. //三维
  3105. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3106. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3107. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3108. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3109. //加蛋
  3110. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3111. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  3112. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  3113. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  3114. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  3115. monEditAddHp.onchange = reCalculateAbility;
  3116. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  3117. monEditAddAtk.onchange = reCalculateAbility;
  3118. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  3119. monEditAddRcv.onchange = reCalculateAbility;
  3120. //3个快速设置按钮
  3121. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  3122. monEditAddHpBtn.ipt = monEditAddHp;
  3123. monEditAddHpBtn.onclick = setIptToMyValue;
  3124. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  3125. monEditAddAtkBtn.ipt = monEditAddAtk;
  3126. monEditAddAtkBtn.onclick = setIptToMyValue;
  3127. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  3128. monEditAddRcvBtn.ipt = monEditAddRcv;
  3129. monEditAddRcvBtn.onclick = setIptToMyValue;
  3130. //297按钮
  3131. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  3132. monEditAdd297.onclick = function() {
  3133. monEditAddHp.value = 99;
  3134. monEditAddAtk.value = 99;
  3135. monEditAddRcv.value = 99;
  3136. reCalculateAbility();
  3137. };
  3138. //潜觉
  3139. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  3140. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  3141. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  3142. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3143. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3144. refreshLatent(latent, monid, monEditLatents);
  3145. };
  3146. //隐藏少用潜觉开关
  3147. const s_hideLessUseLetent = document.getElementById("hide-less-use-latent");
  3148. s_hideLessUseLetent.checked = localStorage_getBoolean(cfgPrefix + s_hideLessUseLetent.id);
  3149. s_hideLessUseLetent.onchange = function(e) {
  3150. toggleDomClassName(this.checked, this.id, monEditLatentAllowableUl);
  3151. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3152. }
  3153. s_hideLessUseLetent.onchange(false);
  3154. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3155. const skillBox = rowSkill.querySelector(".skill-box");
  3156. const skillTitle = skillBox.querySelector(".skill-name");
  3157. const skillCD = skillBox.querySelector(".skill-cd");
  3158. const skillLevel = skillBox.querySelector(".m-skill-level");
  3159. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3160. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3161. skillTitle.onclick = fastShowSkill;
  3162. skillLevel.onchange = function() {
  3163. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3164. const skill = Skills[card.activeSkillId];
  3165. skillCD.textContent = skill.initialCooldown - this.value + 1;
  3166. };
  3167. skillLevel_1.ipt = skillLevel;
  3168. skillLevel_1.onclick = setIptToMyValue;
  3169. skillLevel_Max.ipt = skillLevel;
  3170. skillLevel_Max.onclick = setIptToMyValue;
  3171. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3172. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3173. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3174. lskillTitle.onclick = fastShowSkill;
  3175. //显示原文开关
  3176. const showSkillOriginal = document.getElementById("show-skill-original");
  3177. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3178. showSkillOriginal.onchange = function(e) {
  3179. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3180. toggleDomClassName(this.checked, this.id, skillBox);
  3181. toggleDomClassName(this.checked, this.id, leaderSkillBox);
  3182. };
  3183. showSkillOriginal.onchange(false);
  3184. editBox.refreshSkillParse = function(skp, lskp){
  3185. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3186. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3187. const card = Cards[this.mid] || Cards[0];
  3188. if (!card) return;
  3189. const activeSkill = skillParser(card.activeSkillId);
  3190. toggleDomClassName(
  3191. activeSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills),
  3192. "evolved-skill", skillBox);
  3193. skillDetailParsed.innerHTML = "";
  3194. skillDetailParsed.appendChild(renderSkillEntry(activeSkill));
  3195. lskillDetailParsed.innerHTML = "";
  3196. lskillDetailParsed.appendChild(renderSkillEntry(skillParser(card.leaderSkillId)));
  3197. };
  3198. //合并技能开关
  3199. const mergeSill = document.getElementById("merge-skill");
  3200. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3201. mergeSill.onchange = function(e){
  3202. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3203. merge_skill = this.checked;
  3204. editBox.refreshSkillParse();
  3205. };
  3206. mergeSill.onchange(false);
  3207. //已有觉醒的去除
  3208. function deleteLatent(e) {
  3209. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3210. const aIdx = editBox.latent.indexOf(lIdx);
  3211. if (aIdx >= 0)
  3212. {
  3213. editBox.latent.splice(aIdx, 1);
  3214. editBox.reCalculateAbility(); //重计算三维
  3215. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3216. }
  3217. }
  3218. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3219. //可选觉醒的添加
  3220. function addLatent() {
  3221. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3222. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3223. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3224. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3225. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3226. if (latentUseHole(lIdx) <= enabledHole)
  3227. editBox.latent.push(lIdx);
  3228. else
  3229. return;
  3230. editBox.reCalculateAbility();
  3231. editBox.refreshLatent(editBox.latent, editBox.mid);
  3232. }
  3233. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3234. //编辑界面重新计算怪物的能力
  3235. function reCalculateAbility() {
  3236. const monid = editBox.mid;
  3237. const level = parseInt(monEditLv.value || 0, 10);
  3238. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3239. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3240. const plus = [
  3241. parseInt(monEditAddHp.value || 0, 10),
  3242. parseInt(monEditAddAtk.value || 0, 10),
  3243. parseInt(monEditAddRcv.value || 0, 10)
  3244. ];
  3245. const latent = editBox.latent;
  3246. const tempMon = {
  3247. id: monid,
  3248. level: level,
  3249. plus: plus,
  3250. awoken: awoken,
  3251. latent: latent
  3252. };
  3253. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3254. toggleDomClassName(level > 110, "level-super-break", monEditLatentUl); //切换潜觉为120级
  3255. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3256. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3257. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3258. }
  3259. editBox.reCalculateAbility = reCalculateAbility;
  3260. const btnCancel = editBox.querySelector(".button-cancel");
  3261. const btnDone = editBox.querySelector(".button-done");
  3262. const btnNull = editBox.querySelector(".button-null");
  3263. const btnDelay = editBox.querySelector(".button-delay");
  3264. btnCancel.onclick = function() {
  3265. btnDone.classList.remove("cant-assist");
  3266. btnDone.disabled = false;
  3267. editBox.memberIdx = [];
  3268. editBox.hide();
  3269. };
  3270. btnDone.onclick = function() {
  3271. if (parseInt(monEditLv.value, 10) == 0) {
  3272. btnNull.onclick();
  3273. return;
  3274. }
  3275. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3276. const teamData = formation.teams[editBox.memberIdx[0]];
  3277. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3278. const teamBox = teamBigBox.querySelector(".team-box");
  3279. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3280. mon.id = editBox.mid;
  3281. const card = Cards[mon.id] || Cards[0];
  3282. const skill = Skills[card.activeSkillId];
  3283. mon.level = parseInt(monEditLv.value, 10);
  3284. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3285. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3286. if (card.superAwakenings.length) //如果支持超觉醒
  3287. {
  3288. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  3289. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  3290. }
  3291. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3292. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3293. mon.plus = [0, 0, 0];
  3294. } else {
  3295. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3296. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3297. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3298. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3299. mon.latent = editBox.latent.concat();
  3300. }
  3301. }
  3302. const skillLevelNum = parseInt(skillLevel.value, 10);
  3303. if (skillLevelNum < skill.maxLevel) {
  3304. mon.skilllevel = skillLevelNum;
  3305. }
  3306. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  3307. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3308. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3309. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3310. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  3311. {
  3312. refreshAll(formation);
  3313. }else
  3314. {
  3315. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3316. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3317. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3318. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3319. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3320. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3321. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3322. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3323. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3324. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3325. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3326. //刷新改队员的CD
  3327. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3328. }
  3329. creatNewUrl();
  3330. editBox.hide();
  3331. };
  3332. window.addEventListener("keydown",function(event) {
  3333. if (!editBox.classList.contains(className_displayNone))
  3334. { //编辑窗打开
  3335. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3336. btnCancel.onclick();
  3337. }
  3338. }
  3339. else
  3340. {
  3341. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3342. if (event.key === "ArrowLeft"
  3343. && (event.code == "Numpad4" || event.ctrlKey))
  3344. {
  3345. henshinStep(-1);
  3346. }
  3347. else if (event.key === "ArrowRight"
  3348. && (event.code == "Numpad6" || event.ctrlKey))
  3349. {
  3350. henshinStep(+1);
  3351. }
  3352. }
  3353. });
  3354. btnNull.onclick = function() { //空位置
  3355. const mon = new Member();
  3356. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3357. const teamData = formation.teams[editBox.memberIdx[0]];
  3358. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3359. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3360. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3361. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3362. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3363. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3364. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3365. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3366. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3367. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3368. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3369. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3370. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3371. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3372. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3373. //刷新改队员的CD
  3374. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3375. creatNewUrl();
  3376. editBox.hide();
  3377. };
  3378. btnDelay.onclick = function() { //应对威吓
  3379. const mon = new MemberDelay();
  3380. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3381. const teamData = formation.teams[editBox.memberIdx[0]];
  3382. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3383. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3384. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3385. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3386. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3387. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3388. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3389. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3390. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3391. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3392. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3393. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3394. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3395. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3396. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3397. //刷新改队员的CD
  3398. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3399. creatNewUrl();
  3400. editBox.hide();
  3401. };
  3402. //语言选择
  3403. const langList = controlBox.querySelector(".languages");
  3404. langList.onchange = function() {
  3405. creatNewUrl({ "language": this.value });
  3406. history.go();
  3407. };
  3408. //数据源选择
  3409. const dataList = controlBox.querySelector(".datasource");
  3410. dataList.onchange = function() {
  3411. creatNewUrl({ datasource: this.value });
  3412. history.go();
  3413. };
  3414. /*添对应语言执行的JS*/
  3415. const languageJS = document.head.appendChild(document.createElement("script"));
  3416. languageJS.id = "language-js";
  3417. languageJS.type = "text/javascript";
  3418. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  3419. if (isGuideMod) //图鉴模式直接打开搜索框
  3420. {
  3421. showSearch([]);
  3422. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  3423. }
  3424. }
  3425. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  3426. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  3427. const evoLinkCardsIdArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id) : []; //筛选出相同进化链的
  3428. function loopAddHenshin(arr,card)
  3429. {
  3430. //从本卡片变身到的
  3431. const cardIdTo = (card.henshinTo || []).filter(id=>Boolean(Cards[id]) && !arr.includes(id));
  3432. if (cardIdTo.length) {
  3433. arr.push(...cardIdTo);
  3434. for (let id of cardIdTo) {
  3435. loopAddHenshin(arr, Cards[id]);
  3436. }
  3437. }
  3438. //变身到本卡片的(多个)
  3439. const cardsIdFrom = (card.henshinFrom || []).filter(id=>Boolean(Cards[id]) && !arr.includes(id));
  3440. if (cardsIdFrom.length) {
  3441. arr.push(...cardsIdFrom);
  3442. for (let id of cardsIdFrom) {
  3443. loopAddHenshin(arr, Cards[id]);
  3444. }
  3445. }
  3446. //本角色进化树上的
  3447. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id));
  3448. if (evoCards.length > 0)
  3449. {
  3450. for (let card of evoCards) {
  3451. arr.push(card.id);
  3452. if (includeHenshin && (Array.isArray(card.henshinFrom) || Array.isArray(card.henshinTo)))
  3453. { //添加这个的变身的
  3454. loopAddHenshin(arr, card);
  3455. }
  3456. }
  3457. }
  3458. }
  3459. if (includeHenshin) {
  3460. for (let id of evoLinkCardsIdArray) {
  3461. const card = Cards[id];
  3462. if (Array.isArray(card.henshinFrom) || Array.isArray(card.henshinTo))
  3463. { //添加变身的
  3464. loopAddHenshin(evoLinkCardsIdArray, card);
  3465. }
  3466. }
  3467. }
  3468. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  3469. return evoLinkCardsIdArray;
  3470. }
  3471. //改变一个怪物头像
  3472. function changeid(mon, monDom, latentDom) {
  3473. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3474. const parentNode = monDom.parentNode;
  3475. fragment.appendChild(monDom);
  3476. const monId = mon.id;
  3477. const card = Cards[monId] || Cards[0]; //怪物固定数据
  3478. monDom.setAttribute("data-cardid", monId); //设定新的id
  3479. if (monId < 0) //如果是延迟
  3480. {
  3481. monDom.removeAttribute("href");
  3482. monDom.removeAttribute("title");
  3483. monDom.classList.add("delay");
  3484. monDom.classList.remove("null");
  3485. parentNode.appendChild(fragment);
  3486. if (latentDom) latentDom.classList.add(className_displayNone);
  3487. return;
  3488. } else if (monId == 0) //如果是空
  3489. {
  3490. monDom.removeAttribute("href");
  3491. monDom.removeAttribute("title");
  3492. monDom.classList.add("null");
  3493. monDom.classList.remove("delay");
  3494. parentNode.appendChild(fragment);
  3495. if (latentDom) latentDom.classList.add(className_displayNone);
  3496. return;
  3497. } else if (monId > -1) //如果提供了id
  3498. {
  3499. monDom.classList.remove("null");
  3500. monDom.classList.remove("delay");
  3501. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  3502. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  3503. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  3504. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  3505. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  3506. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  3507. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  3508. monDom.href = currentLanguage.guideURL(monId, card.name);
  3509. toggleDomClassName(card.canAssist, "allowable-assist", monDom); //可作为辅助
  3510. toggleDomClassName(card.awakenings.includes(49), "wepon", monDom); //武器
  3511. }
  3512. const levelDom = monDom.querySelector(".level");
  3513. if (levelDom) { //如果提供了等级
  3514. const level = mon.level ?? 1;
  3515. levelDom.setAttribute(dataAttrName, level);
  3516. toggleDomClassName(level === card.maxLevel, "max", levelDom);
  3517. //如果等级刚好等于最大等级,则修改为“最大”的字
  3518. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  3519. levelDom.setAttribute("data-level-range", "120");
  3520. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  3521. levelDom.setAttribute("data-level-range", "110");
  3522. } else if (level > card.maxLevel) {
  3523. levelDom.setAttribute("data-level-range", "error");
  3524. } else {
  3525. levelDom.setAttribute("data-level-range", "99");
  3526. }
  3527. }
  3528. const awokenIcon = monDom.querySelector(".awoken-count-num");
  3529. if (awokenIcon) {
  3530. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  3531. if (mon.awoken != null) { //如果提供了觉醒
  3532. toggleDomClassName(card.awakenings.length > 0 && mon.awoken >= card.awakenings.length, "full-awoken", awokenIcon);
  3533. }else if(card.awakenings.length) {
  3534. awokenIcon.classList.add("full-awoken");
  3535. }
  3536. }
  3537. const sawoken = monDom.querySelector(".super-awoken");
  3538. if (sawoken) { //如果存在超觉醒的DOM
  3539. if (mon.sawoken != null && //怪物设定了超觉醒
  3540. mon?.sawoken >= 0 && //怪物超觉醒编号大于0
  3541. card.superAwakenings.length && //卡片有超觉醒
  3542. mon.level >= 100 && //怪物大于100级
  3543. mon.plus.every(p=>p>=99) //怪物297了
  3544. ) {
  3545. sawoken.classList.remove(className_displayNone);
  3546. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  3547. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  3548. } else {
  3549. sawoken.classList.add(className_displayNone);
  3550. }
  3551. }
  3552. const m_id = monDom.querySelector(".id");
  3553. if (m_id) { //怪物ID
  3554. m_id.textContent = monId;
  3555. }
  3556. const plusDom = monDom.querySelector(".plus");
  3557. if (plusDom) //如果提供了加值,且怪物头像内有加值
  3558. {
  3559. const plusArr = {
  3560. hp: mon?.plus?.[0] ?? 0,
  3561. atk: mon?.plus?.[1] ?? 0,
  3562. rcv: mon?.plus?.[2] ?? 0,
  3563. };
  3564. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  3565. if (plusCount <= 0) {
  3566. plusDom.classList.add(className_displayNone);
  3567. } else if (plusCount === 297) {
  3568. plusDom.classList.add("has297");
  3569. plusDom.classList.remove(className_displayNone);
  3570. } else {
  3571. plusDom.querySelector(".hp").textContent = plusArr.hp;
  3572. plusDom.querySelector(".atk").textContent = plusArr.atk;
  3573. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  3574. plusDom.classList.remove("has297");
  3575. plusDom.classList.remove(className_displayNone);
  3576. }
  3577. }
  3578. if (latentDom) {
  3579. if (mon.latent) //如果提供了潜觉
  3580. {
  3581. const level = mon.level ?? 1;
  3582. const latent = mon.latent;
  3583. if (latent.length < 1) {
  3584. latentDom.classList.add(className_displayNone);
  3585. } else {
  3586. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  3587. refreshLatent(latent, mon.id, latentDoms, {sort:true});
  3588. latentDom.classList.remove(className_displayNone);
  3589. }
  3590. toggleDomClassName(level > 110, "level-super-break", latentDom); //切换潜觉为120级
  3591. } else {
  3592. latentDom.classList.add(className_displayNone);
  3593. }
  3594. }
  3595. const skillCdDom = monDom.querySelector(".skill-cd");
  3596. if (skillCdDom) //如果存在技能CD DOM
  3597. {
  3598. toggleDomClassName(!card.activeSkillId, className_displayNone, skillCdDom);
  3599. }
  3600. const switchLeaderDom = monDom.querySelector(".switch-leader");
  3601. if (switchLeaderDom) //如果存在队长交换 DOM
  3602. {
  3603. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3604. toggleDomClassName(!skills.length, className_displayNone, switchLeaderDom);
  3605. }
  3606. const m_rarity = monDom.querySelector(".rarity");
  3607. if (m_rarity) { //怪物ID
  3608. m_rarity.setAttribute(dataAttrName,card.rarity);
  3609. }
  3610. const countInBox = monDom.querySelector(".count-in-box");
  3611. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  3612. function cardsCount(pre,cur) {
  3613. return pre + cur.count;
  3614. }
  3615. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  3616. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  3617. const countSameId = countInBox.querySelector(".same-id");
  3618. if (countSameId) {
  3619. countSameId.setAttribute("data-same-id", sameIdCount);
  3620. }
  3621. const countEvoTree = countInBox.querySelector(".evo-tree");
  3622. if (countEvoTree) {
  3623. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3624. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  3625. if (sameIdCount === 0 && evoTreeCount > 0) {
  3626. monDom.setAttribute("data-box-have", 2);
  3627. }
  3628. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  3629. }
  3630. }
  3631. parentNode.appendChild(fragment);
  3632. }
  3633. //刷新潜觉
  3634. function refreshLatent(latent, monid, iconArr, option) {
  3635. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  3636. latent = latent.concat();
  3637. if (option?.sort) latent.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  3638. let latentIndex = 0,
  3639. usedHoleN = 0;
  3640. for (let ai = 0; ai < iconArr.length; ai++) {
  3641. const icon = iconArr[ai];
  3642. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  3643. {
  3644. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  3645. icon.classList.remove(className_displayNone);
  3646. usedHoleN += latentUseHole(latent[latentIndex]);
  3647. latentIndex++;
  3648. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  3649. {
  3650. icon.classList.add(className_displayNone);
  3651. icon.removeAttribute("data-latent-icon");
  3652. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  3653. {
  3654. icon.classList.remove(className_displayNone);
  3655. icon.removeAttribute("data-latent-icon");
  3656. } else //不需要显示的部分
  3657. {
  3658. icon.classList.add(className_displayNone);
  3659. icon.removeAttribute("data-latent-icon");
  3660. }
  3661. }
  3662. };
  3663. //点击怪物头像,出现编辑窗
  3664. function editMon(teamNum, isAssist, indexInTeam) {
  3665. //数据
  3666. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3667. const teamBigBox = teamBigBoxs[teamNum];
  3668. const teamBox = teamBigBox.querySelector(".team-box");
  3669. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3670. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3671. const monsterHead = memberLi.querySelector(".monster");
  3672. editBox.show();
  3673. editBox.isAssist = isAssist;
  3674. editBox.monsterHead = monsterHead;
  3675. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  3676. if (!isAssist) {
  3677. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  3678. editBox.latentBox = latentBox;
  3679. } else {
  3680. editBox.latentBox = null;
  3681. }
  3682. const settingBox = editBox.querySelector(".setting-box");
  3683. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3684. monstersID.value = mon.id > 0 ? mon.id : 0;
  3685. monstersID.onchange();
  3686. //觉醒
  3687. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  3688. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  3689. //超觉醒
  3690. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3691. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  3692. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  3693. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  3694. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  3695. monEditLv.value = mon.level || 1;
  3696. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  3697. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  3698. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  3699. if (mon.plus && mon.id > 0) {
  3700. monEditAddHp.value = mon.plus[0];
  3701. monEditAddAtk.value = mon.plus[1];
  3702. monEditAddRcv.value = mon.plus[2];
  3703. }
  3704. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  3705. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  3706. if (mon.skilllevel) {
  3707. skillLevel.value = mon.skilllevel;
  3708. }
  3709. skillLevel.onchange();
  3710. const editBoxTitle = editBox.querySelector(".edit-box-title");
  3711. const btnDelay = editBox.querySelector(".button-box .button-delay");
  3712. if (!isAssist) {
  3713. editBox.latent = mon.latent ? mon.latent.concat() : [];
  3714. editBox.refreshLatent(editBox.latent, mon.id);
  3715. }
  3716. toggleDomClassName(isAssist, className_displayNone, rowMonLatent);
  3717. toggleDomClassName(isAssist, "edit-box-title-assist", editBoxTitle);
  3718. toggleDomClassName(!isAssist, className_displayNone, btnDelay);
  3719. editBox.reCalculateExp();
  3720. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  3721. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  3722. else
  3723. editBox.reCalculateAbility();
  3724. }
  3725. //编辑窗,修改怪物ID
  3726. function editBoxChangeMonId(id) {
  3727. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  3728. if (card.id === 0) {
  3729. id = 0;
  3730. }
  3731. //const skill = Skills[card.activeSkillId];
  3732. //const leaderSkill = Skills[card.leaderSkillId];
  3733. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3734. const settingBox = editBox.querySelector(".setting-box");
  3735. //id搜索
  3736. const monHead = monInfoBox.querySelector(".monster");
  3737. changeid({ id: id }, monHead); //改变图像
  3738. const mId = monInfoBox.querySelector(".monster-id");
  3739. mId.textContent = id;
  3740. const mRare = monInfoBox.querySelector(".monster-rare");
  3741. mRare.setAttribute("data-rarity", card.rarity);
  3742. const mMP = monInfoBox.querySelector(".monster-mp");
  3743. mMP.textContent = card.sellMP.toLocaleString();
  3744. const mName = monInfoBox.querySelector(".monster-name");
  3745. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  3746. mName.title = card.name;
  3747. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3748. //mSeriesId.textContent = card.seriesId;
  3749. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  3750. toggleDomClassName(!card.seriesId, className_displayNone, mSeriesId);
  3751. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3752. //mCollabId.textContent = card.collabId;
  3753. mCollabId.setAttribute(dataAttrName, card.collabId);
  3754. toggleDomClassName(!card.collabId, className_displayNone, mCollabId);
  3755. const mAltName = monInfoBox.querySelector(".monster-altName");
  3756. //mAltName.textContent = card.altName.join("|");
  3757. //mAltName.setAttribute("data-monId", card.id);
  3758. //没有合作名就隐藏
  3759. toggleDomClassName(card.altName.length < 1 && card?.otTags?.length < 1, className_displayNone, mAltName);
  3760. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3761. const createCardHead = editBox.createCardHead;
  3762. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  3763. evoCardUl.classList.add(className_displayNone);
  3764. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  3765. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3766. if (evoLinkCardsIdArray.length > 1) {
  3767. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3768. evoLinkCardsIdArray.forEach(function(mid) {
  3769. const cli = createCardHead(mid, {noTreeCount: true});
  3770. if (mid == id) {
  3771. cli.classList.add("unable-monster");
  3772. }
  3773. fragment.appendChild(cli);
  3774. });
  3775. evoCardUl.appendChild(fragment);
  3776. evoCardUl.classList.remove(className_displayNone);
  3777. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  3778. }else
  3779. {
  3780. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  3781. }
  3782. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3783. //对于进化型才显示
  3784. toggleDomClassName(!card.types.includes(0), className_displayNone, searchEvolutionByThis);
  3785. const mType = monInfoBox.querySelectorAll(".monster-type li");
  3786. for (let ti = 0; ti < mType.length; ti++) {
  3787. if (ti < card.types.length && card.types[ti] >= 0) {
  3788. mType[ti].setAttribute("data-type-name", card.types[ti]);
  3789. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  3790. mType[ti].classList.remove(className_displayNone);
  3791. } else {
  3792. mType[ti].classList.add(className_displayNone);
  3793. }
  3794. }
  3795. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  3796. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  3797. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  3798. toggleDomClassName(card.canAssist, "allowable-assist", monEditAwokensRow);
  3799. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  3800. if (ai < card.awakenings.length) {
  3801. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  3802. }
  3803. toggleDomClassName(ai >= card.awakenings.length, className_displayNone, mAwokenIcon[ai]);
  3804. }
  3805. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  3806. //超觉醒
  3807. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3808. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  3809. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  3810. {
  3811. for (let ai = 0; ai < mSAwoken.length; ai++) {
  3812. if (ai < card.superAwakenings.length) {
  3813. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  3814. }
  3815. toggleDomClassName(ai >= card.superAwakenings.length, className_displayNone, mSAwoken[ai]);
  3816. }
  3817. monEditSAwokensRow.classList.remove(className_displayNone);
  3818. } else {
  3819. monEditSAwokensRow.classList.add(className_displayNone);
  3820. }
  3821. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  3822. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3823. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  3824. monEditLvMax.value = card.maxLevel;
  3825. const monEditLv = settingBox.querySelector(".m-level");
  3826. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
  3827. monEditLv.value = card.limitBreakIncr ? 120 : card.maxLevel; //默认等级为110
  3828. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3829. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3830. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  3831. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv110);
  3832. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv120);
  3833. const mCost = settingBox.querySelector(".monster-cost");
  3834. mCost.textContent = card.cost;
  3835. const rowPlus = settingBox.querySelector(".row-mon-plus");
  3836. const rowLatent = settingBox.querySelector(".row-mon-latent");
  3837. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  3838. //该宠Type允许的杀,set不会出现重复的
  3839. const allowLatent = getAllowLatent(card);
  3840. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  3841. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  3842. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  3843. toggleDomClassName(!allowLatent.includes(ltId), "unallowable-latent", icon);
  3844. });
  3845. //怪物主动技能
  3846. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3847. const skillBox = rowSkill.querySelector(".skill-box");
  3848. const skillTitle = skillBox.querySelector(".skill-name");
  3849. const skillCD = skillBox.querySelector(".skill-cd");
  3850. const skillLevel = skillBox.querySelector(".m-skill-level");
  3851. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3852. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3853. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  3854. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  3855. const activeskill = Skills[card.activeSkillId];
  3856. const leaderSkill = Skills[card.leaderSkillId];
  3857. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  3858. frg1.appendChild(skillBox);
  3859. skillTitle.textContent = activeskill.name;
  3860. skillTitle.setAttribute("data-skillid", activeskill.id);
  3861. skillDetailOriginal.innerHTML = "";
  3862. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  3863. const t_maxLevel = card.overlay ? 1 : activeskill.maxLevel; //遇到不能升技的,最大等级强制为1
  3864. skillLevel.max = t_maxLevel;
  3865. skillLevel.value = t_maxLevel;
  3866. skillLevel_Max.value = t_maxLevel;
  3867. //skillLevel_Max.textContent = activeskill.maxLevel;
  3868. skillCD.textContent = activeskill.initialCooldown - t_maxLevel + 1;
  3869. //怪物队长技能
  3870. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  3871. const lskillBox = rowLederSkill.querySelector(".skill-box");
  3872. const lskillTitle = lskillBox.querySelector(".skill-name");
  3873. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  3874. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  3875. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  3876. frg2.appendChild(lskillBox);
  3877. lskillTitle.textContent = leaderSkill.name;
  3878. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  3879. lskillDetailOriginal.innerHTML = "";
  3880. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  3881. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  3882. rowSkill.appendChild(frg1);
  3883. rowLederSkill.appendChild(frg2);
  3884. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3885. card.maxLevel <= 1) { //当可以叠加时,不能打297和潜觉
  3886. rowPlus.classList.add("disabled");
  3887. rowPlus.querySelector(".m-plus-hp").value = 0;
  3888. rowPlus.querySelector(".m-plus-atk").value = 0;
  3889. rowPlus.querySelector(".m-plus-rcv").value = 0;
  3890. rowLatent.classList.add("disabled");
  3891. skillLevel.setAttribute("readonly", true);
  3892. } else {
  3893. rowPlus.classList.remove("disabled");
  3894. rowLatent.classList.remove("disabled");
  3895. skillLevel.removeAttribute("readonly");
  3896. }
  3897. if (editBox.isAssist) {
  3898. const btnDone = editBox.querySelector(".button-done");
  3899. if (!card.canAssist) {
  3900. btnDone.classList.add("cant-assist");
  3901. btnDone.disabled = true;
  3902. } else {
  3903. btnDone.classList.remove("cant-assist");
  3904. btnDone.disabled = false;
  3905. }
  3906. }
  3907. //去除所有不能再打的潜觉
  3908. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  3909. editBox.refreshLatent(editBox.latent, id);
  3910. editBox.reCalculateExp();
  3911. editBox.reCalculateAbility();
  3912. }
  3913. //刷新整个队伍
  3914. function refreshAll(formationData) {
  3915. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3916. const titleBox = formationBox.querySelector(".title-box");
  3917. const detailBox = formationBox.querySelector(".detail-box");
  3918. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3919. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3920. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  3921. while (formationBox.childNodes.length > 0) {
  3922. fragment.appendChild(formationBox.childNodes[0]);
  3923. }
  3924. const txtTitle = titleBox.querySelector(".title");
  3925. const txtDetail = detailBox.querySelector(".detail");
  3926. txtTitle.value = formationData.title || "";
  3927. txtDetail.value = formationData.detail || "";
  3928. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3929. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3930. //txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  3931. txtTitleDisplay.innerHTML = '';
  3932. txtTitleDisplay.appendChild(descriptionToHTML(txtTitle.value));
  3933. let titleStr = txtTitleDisplay.textContent.trim();
  3934. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  3935. //txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  3936. txtDetailDisplay.innerHTML = '';
  3937. txtDetailDisplay.appendChild(descriptionToHTML(txtDetail.value));
  3938. toggleDomClassName(!txtTitle.value.length, "edit", titleBox);
  3939. toggleDomClassName(!txtDetail.value.length, "edit", detailBox);
  3940. let dge = formationData.dungeonEnchance;
  3941. if (Object.values(dge.rate).some(rate => rate != 1))
  3942. {
  3943. dungeonEnchanceDom.innerHTML = '';
  3944. if (dge.rarities.length > 0) {
  3945. for (const rarity of dge.rarities) {
  3946. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  3947. icon.className = "rare-icon";
  3948. icon.setAttribute("data-rare-icon", rarity);
  3949. }
  3950. }
  3951. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  3952. dungeonEnchanceDom.appendChild(renderSkill(skill));
  3953. dungeonEnchanceDom.classList.remove(className_displayNone);
  3954. }else
  3955. {
  3956. dungeonEnchanceDom.classList.add(className_displayNone);
  3957. }
  3958. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  3959. const teamBox = teamBigBox.querySelector(".team-box");
  3960. const teamData = formationData.teams[teamNum];
  3961. const badgeBox = teamBigBox.querySelector(".team-badge");
  3962. if (badgeBox) {
  3963. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  3964. if (badge)
  3965. {
  3966. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  3967. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  3968. badges.forEach(badge=>badge.checked = false);
  3969. badge.checked = true;
  3970. }
  3971. }
  3972. const membersDom = teamBox.querySelector(".team-members");
  3973. const latentsDom = teamBox.querySelector(".team-latents");
  3974. const assistsDom = teamBox.querySelector(".team-assist");
  3975. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3976. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3977. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3978. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  3979. //开始设置换队长
  3980. const leaderIdx = teamData[3];
  3981. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  3982. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  3983. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  3984. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  3985. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  3986. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  3987. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  3988. if (!dom)
  3989. {
  3990. return;
  3991. }
  3992. if (leaderIdx > 0 && ti == 0) //队长
  3993. {
  3994. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  3995. }
  3996. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  3997. {
  3998. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  3999. }else
  4000. {
  4001. dom.style.transform = null;
  4002. }
  4003. });
  4004. //修改显示内容
  4005. const member = memberLi.querySelector(`.monster`);
  4006. const assist = assistsLi.querySelector(`.monster`);
  4007. const latent = latentLi.querySelector(`.latent-ul`);
  4008. changeid(teamData[0][ti], member, latent); //队员
  4009. changeid(teamData[1][ti], assist); //辅助
  4010. //隐藏队长的自身换为换队长的技能
  4011. if (ti == 5 || //好友队长永远隐藏
  4012. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  4013. {
  4014. const card_m = Cards[teamData[0][ti].id] || Cards[0];
  4015. const card_a = Cards[teamData[1][ti].id] || Cards[0];
  4016. const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
  4017. const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
  4018. if (skills_m.length == 0 || skills_m[0].type != 227)
  4019. {
  4020. member.querySelector(".switch-leader").classList.add(className_displayNone);
  4021. }
  4022. if (skills_a.length == 0 || skills_a[0].type != 227)
  4023. {
  4024. assist.querySelector(".switch-leader").classList.add(className_displayNone);
  4025. }
  4026. }
  4027. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4028. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4029. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4030. }
  4031. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4032. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4033. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4034. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4035. });
  4036. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4037. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4038. formationBox.appendChild(fragment);
  4039. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4040. }
  4041. function awokenSetCount(aicon, number) {
  4042. if (!aicon) return; //没有这个觉醒就撤回
  4043. const ali = aicon.parentNode;
  4044. const countDom = ali.querySelector(".count");
  4045. countDom.textContent = number;
  4046. if (number)
  4047. ali.classList.remove(className_displayNone);
  4048. else
  4049. ali.classList.add(className_displayNone);
  4050. }
  4051. //刷新队伍觉醒统计
  4052. function refreshTeamAwokenCount(awokenDom, team) {
  4053. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4054. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4055. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4056. const acs = aicons.map(aicon=>{
  4057. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4058. let totalNum = 0;
  4059. //搜索等效觉醒
  4060. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4061. if (equivalentAwoken)
  4062. {
  4063. if (equivalentAwoken.small === ai)
  4064. {
  4065. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4066. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4067. }
  4068. } else
  4069. {
  4070. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4071. }
  4072. awokenSetCount(aicon, totalNum);
  4073. return {a:ai,c:totalNum};
  4074. });
  4075. if (acs.every(ac=>ac.c==0))
  4076. {
  4077. awokenDom.classList.add(className_displayNone);
  4078. } else
  4079. {
  4080. awokenDom.classList.remove(className_displayNone);
  4081. }
  4082. awokenDom.appendChild(fragment);
  4083. }
  4084. //刷新阵型觉醒统计
  4085. function refreshFormationAwokenCount(awokenDom, teams) {
  4086. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4087. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4088. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4089. const acs = aicons.map(aicon=>{
  4090. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4091. let totalNum = 0;
  4092. //搜索等效觉醒
  4093. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4094. if (equivalentAwoken)
  4095. {
  4096. if (equivalentAwoken.small === ai)
  4097. {
  4098. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4099. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4100. }
  4101. } else
  4102. {
  4103. totalNum = awokenCountInFormation(teams, ai, solo);
  4104. }
  4105. awokenSetCount(aicon, totalNum);
  4106. return {a:ai,c:totalNum};
  4107. });
  4108. if (acs.every(ac=>ac.c==0))
  4109. {
  4110. awokenDom.classList.add(className_displayNone);
  4111. } else
  4112. {
  4113. awokenDom.classList.remove(className_displayNone);
  4114. }
  4115. awokenDom.appendChild(fragment);
  4116. }
  4117. //刷新能力值
  4118. function refreshAbility(abilityDom, team, idx) {
  4119. const memberData = team[0][idx];
  4120. const assistData = team[1][idx];
  4121. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4122. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4123. if (mainAbility && memberData.ability) {
  4124. for (let ai = 0; ai < 3; ai++) {
  4125. memberData.ability[ai] = mainAbility[ai][0];
  4126. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4127. }
  4128. }
  4129. if (!abilityDom) return; //如果没有dom,直接跳过
  4130. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4131. const hpDom = abilityLi.querySelector(".hp");
  4132. const atkDom = abilityLi.querySelector(".atk");
  4133. const rcvDom = abilityLi.querySelector(".rcv");
  4134. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4135. if (mainAbility) {
  4136. div.classList.remove(className_displayNone);
  4137. div.textContent = memberData.ability[ai];
  4138. } else {
  4139. div.classList.add(className_displayNone);
  4140. div.textContent = 0;
  4141. }
  4142. });
  4143. }
  4144. //刷新队员觉醒
  4145. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  4146. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  4147. const memberData = team[0][idx];
  4148. const assistData = team[1][idx];
  4149. const memberCard = Cards[memberData.id] || Cards[0];
  4150. const assistCard = Cards[assistData.id] || Cards[0];
  4151. //队员觉醒
  4152. let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken);
  4153. //单人和三人为队员增加超觉醒
  4154. if ((solo || teamsCount === 3) &&
  4155. memberData.sawoken != null && //怪物设定了超觉醒
  4156. memberData.sawoken >= 0 && //怪物超觉醒编号大于0
  4157. memberCard.superAwakenings.length >= 0 && //卡片有超觉醒
  4158. memberData.level >= 100 && //怪物大于100级
  4159. memberData.plus.every(p=>p>=99) //怪物297了
  4160. ) {
  4161. menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  4162. }
  4163. //menberAwokens.sort();
  4164. //武器觉醒
  4165. let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken);
  4166. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4167. //assistAwokens.sort();
  4168. /*if (assistAwokens.includes(49))
  4169. {
  4170. menberAwokens = menberAwokens.concat(assistAwokens);
  4171. }*/
  4172. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4173. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4174. /* //通用的
  4175. function countNum(arr) {
  4176. const map = arr.reduce(function(preMap, value){
  4177. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4178. }, new Map());
  4179. return Array.from(map);
  4180. };*/
  4181. function countAwokenNum(arr) {
  4182. const map = arr.reduce(function(preMap, value){
  4183. const eak = equivalent_awoken.find(eako => eako.big === value);
  4184. if (eak)
  4185. {
  4186. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4187. }else
  4188. {
  4189. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4190. }
  4191. }, new Map());
  4192. return Array.from(map);
  4193. };
  4194. /*const hideAwokens = [49,1,2,3,63];
  4195. if (solo) hideAwokens.push(30); //协力觉醒
  4196. if (!solo) hideAwokens.push(63); //掉落觉醒
  4197. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4198. let menberAwokensCount = countAwokenNum(menberAwokens);
  4199. menberAwokenUl.innerHTML = '';
  4200. menberAwokensCount.forEach(akc=>{
  4201. const iconLi = document.createElement("li");
  4202. const icon = iconLi.appendChild(document.createElement("icon"))
  4203. icon.className = "awoken-icon";
  4204. icon.setAttribute("data-awoken-icon", akc[0]);
  4205. icon.setAttribute("data-awoken-count", akc[1]);
  4206. menberAwokenUl.appendChild(iconLi);
  4207. });
  4208. let assistAwokensCount = countAwokenNum(assistAwokens);
  4209. assistAwokenUl.innerHTML = '';
  4210. assistAwokensCount.forEach(akc=>{
  4211. const iconLi = document.createElement("li");
  4212. const icon = iconLi.appendChild(document.createElement("icon"))
  4213. icon.className = "awoken-icon";
  4214. icon.setAttribute("data-awoken-icon", akc[0]);
  4215. icon.setAttribute("data-awoken-count", akc[1]);
  4216. assistAwokenUl.appendChild(iconLi);
  4217. });
  4218. }
  4219. function setTextContentAndAttribute(dom,str)
  4220. {
  4221. if (!dom) return;
  4222. dom.textContent = str;
  4223. dom.setAttribute(dataAttrName, str);
  4224. }
  4225. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4226. {
  4227. const width = hpBarDom.width, height = hpBarDom.height;
  4228. let ctx = hpBarDom.getContext("2d");
  4229. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4230. {
  4231. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4232. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4233. //console.table(reduceRanges);
  4234. ctx.fillStyle = attrColors[ridx];
  4235. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4236. reduceRanges.forEach(range=>{
  4237. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4238. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4239. });
  4240. });
  4241. }
  4242. else //只有阶梯盾
  4243. {
  4244. const reduceRanges = reduceAttrRanges[0];
  4245. //创建线性颜色渐变对象
  4246. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4247. canvasGradient.addColorStop(0, "#EE99AA");
  4248. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4249. canvasGradient.addColorStop(1, "#EE9999");
  4250. ctx.fillStyle = canvasGradient;
  4251. ctx.fillRect(0, 0, width, height);
  4252. reduceRanges.forEach(range=>{
  4253. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4254. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4255. });
  4256. }
  4257. }
  4258. //刷新队伍能力值合计
  4259. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4260. //计算总的生命值
  4261. if (!totalDom) return;
  4262. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4263. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4264. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4265. const teams = formation.teams;
  4266. const leader1id = team[0][team[3] || 0].id;
  4267. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4268. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4269. if (tHpDom) {
  4270. const reduceScales1 = getReduceScales(leader1id);
  4271. const reduceScales2 = getReduceScales(leader2id);
  4272. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4273. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4274. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4275. const hpBar = totalDom.querySelector(".reduce-details");
  4276. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4277. {
  4278. drawHpInfo(hpBar, reduceAttrRanges);
  4279. hpBar.classList.remove(className_displayNone);
  4280. }else
  4281. {
  4282. hpBar.classList.add(className_displayNone);
  4283. }
  4284. const totalReduce = leastScale.scale;
  4285. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  4286. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  4287. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4288. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4289. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4290. let badgeHPScale = 1; //徽章倍率
  4291. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4292. badgeHPScale = 1.05;
  4293. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4294. badgeHPScale = 1.15;
  4295. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4296. badgeHPScale = 1.10;
  4297. }
  4298. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4299. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4300. //记录到bar中,方便打开详情时调用
  4301. hpBar.reduceAttrRanges = reduceAttrRanges;
  4302. hpBar.tHP = tHP;
  4303. hpBar.tHPNoAwoken = tHPNoAwoken;
  4304. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4305. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4306. const tHpDom_general = tHpDom.querySelector(".general");
  4307. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4308. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4309. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4310. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4311. if (totalReduce > 0)
  4312. tHpDom_reduce.classList.remove("no-reduce");
  4313. else
  4314. tHpDom_reduce.classList.add("no-reduce");
  4315. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4316. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4317. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4318. }
  4319. if (tMoveDom) {
  4320. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  4321. const tMoveDom_general = tMoveDom.querySelector(".general");
  4322. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  4323. if (moveTime.fixed) //固定时间的
  4324. {
  4325. tMoveDom.classList.add("fixed-move-time");
  4326. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  4327. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  4328. } else
  4329. {
  4330. tMoveDom.classList.remove("fixed-move-time");
  4331. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  4332. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  4333. }
  4334. }
  4335. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  4336. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  4337. const tTypesDom = totalDom.querySelector(".tIf-types");
  4338. //统计队伍稀有度总数
  4339. if (tRarityDom)
  4340. {
  4341. const rarityDoms = tRarityDom.querySelector(".rarity");
  4342. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  4343. if (member.id <= 0) return pre;
  4344. const card = Cards[member.id] || Cards[0];
  4345. return pre + card.rarity;
  4346. },0);
  4347. rarityDoms.setAttribute(dataAttrName, rarityCount);
  4348. }
  4349. //统计队伍颜色个数
  4350. if (tAttrsDom)
  4351. {
  4352. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  4353. attrDoms.forEach(attrDom=>{
  4354. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  4355. const attrCount = team_2p.reduce((pre,member)=>{
  4356. if (member.id <= 0) return pre;
  4357. const card = Cards[member.id] || Cards[0];
  4358. const attrNum = card.attrs.filter(a=>a==attrId).length;
  4359. return pre + attrNum;
  4360. },0);
  4361. attrDom.setAttribute(dataAttrName, attrCount);
  4362. });
  4363. }
  4364. //统计队伍类型个数
  4365. if (tTypesDom)
  4366. {
  4367. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  4368. typeDoms.forEach(typeDom=>{
  4369. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  4370. const typeCount = team_2p.reduce((pre,member)=>{
  4371. if (member.id <= 0) return pre;
  4372. const card = Cards[member.id] || Cards[0];
  4373. const typeNum = card.types.filter(a=>a==typeId).length;
  4374. return pre + typeNum;
  4375. },0);
  4376. typeDom.setAttribute(dataAttrName, typeCount);
  4377. });
  4378. }
  4379. if (tEffectDom) {
  4380. const _76board = tEffectDom.querySelector("._76board");
  4381. //76版队长技能不被欢队长所影响
  4382. const leader1id_original = team[0][0].id;
  4383. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  4384. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4385. {
  4386. _76board.classList.remove(className_displayNone);
  4387. }else
  4388. {
  4389. _76board.classList.add(className_displayNone);
  4390. }
  4391. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4392. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4393. {
  4394. noSkyfall.classList.remove(className_displayNone);
  4395. }else
  4396. {
  4397. noSkyfall.classList.add(className_displayNone);
  4398. }
  4399. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4400. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4401. {
  4402. poisonNoEffect.classList.remove(className_displayNone);
  4403. }else
  4404. {
  4405. poisonNoEffect.classList.add(className_displayNone);
  4406. }
  4407. const addCombo = tEffectDom.querySelector(".add-combo");
  4408. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4409. if ((addComboValue[0] | addComboValue[1]) > 0)
  4410. {
  4411. addCombo.classList.remove(className_displayNone);
  4412. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4413. }else
  4414. {
  4415. addCombo.classList.add(className_displayNone);
  4416. }
  4417. const inflicts = tEffectDom.querySelector(".inflicts");
  4418. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4419. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4420. {
  4421. inflicts.classList.remove(className_displayNone);
  4422. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4423. }else
  4424. {
  4425. inflicts.classList.add(className_displayNone);
  4426. }
  4427. }
  4428. }
  4429. //刷新所有队伍能力值合计
  4430. function refreshFormationTotalHP(totalDom, teams) {
  4431. //计算总的生命值
  4432. if (!totalDom) return;
  4433. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4434. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4435. //因为目前仅用于2P,所以直接在外面固定写了
  4436. const leader1id = teams[0][0][teams[0][3] || 0].id;
  4437. const leader2id = teams[1][0][teams[1][3] || 0].id;
  4438. if (tHpDom) {
  4439. const reduceScales1 = getReduceScales(leader1id);
  4440. const reduceScales2 = getReduceScales(leader2id);
  4441. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4442. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4443. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4444. const hpBar = totalDom.querySelector(".reduce-details");
  4445. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4446. {
  4447. drawHpInfo(hpBar, reduceAttrRanges);
  4448. hpBar.classList.remove(className_displayNone);
  4449. }else
  4450. {
  4451. hpBar.classList.add(className_displayNone);
  4452. }
  4453. const totalReduce = leastScale.scale;
  4454. const tHPArr = teams.map(function(team) {
  4455. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  4456. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4457. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4458. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  4459. });
  4460. const tHPNoAwokenArr = teams.map(function(team) {
  4461. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  4462. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4463. return Math.round(teamTHP);
  4464. });
  4465. const tHP = tHPArr.reduce((pv, v) => pv + v);
  4466. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  4467. //记录到bar中,方便打开详情时调用
  4468. hpBar.reduceAttrRanges = reduceAttrRanges;
  4469. hpBar.tHP = tHP;
  4470. hpBar.tHPNoAwoken = tHPNoAwoken;
  4471. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4472. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4473. const tHpDom_general = tHpDom.querySelector(".general");
  4474. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4475. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4476. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4477. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4478. if (totalReduce > 0)
  4479. tHpDom_reduce.classList.remove("no-reduce");
  4480. else
  4481. tHpDom_reduce.classList.add("no-reduce");
  4482. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4483. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4484. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4485. }
  4486. if (tEffectDom) {
  4487. const _76board = tEffectDom.querySelector("._76board");
  4488. //76版队长技能不被欢队长所影响
  4489. const leader1id_original = teams[0][0][0].id;
  4490. const leader2id_original = teams[1][0][0].id;
  4491. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4492. {
  4493. _76board.classList.remove(className_displayNone);
  4494. }else
  4495. {
  4496. _76board.classList.add(className_displayNone);
  4497. }
  4498. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4499. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4500. {
  4501. noSkyfall.classList.remove(className_displayNone);
  4502. }else
  4503. {
  4504. noSkyfall.classList.add(className_displayNone);
  4505. }
  4506. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4507. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4508. {
  4509. poisonNoEffect.classList.remove(className_displayNone);
  4510. }else
  4511. {
  4512. poisonNoEffect.classList.add(className_displayNone);
  4513. }
  4514. const addCombo = tEffectDom.querySelector(".add-combo");
  4515. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4516. if ((addComboValue[0] | addComboValue[1]) > 0)
  4517. {
  4518. addCombo.classList.remove(className_displayNone);
  4519. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4520. }else
  4521. {
  4522. addCombo.classList.add(className_displayNone);
  4523. }
  4524. const inflicts = tEffectDom.querySelector(".inflicts");
  4525. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4526. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4527. {
  4528. inflicts.classList.remove(className_displayNone);
  4529. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4530. }else
  4531. {
  4532. inflicts.classList.add(className_displayNone);
  4533. }
  4534. }
  4535. }
  4536. //刷新单人技能CD
  4537. function refreshMemberSkillCD(teamDom, team, idx) {
  4538. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  4539. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  4540. const member = team[0][idx];
  4541. const assist = team[1][idx];
  4542. const memberCard = Cards[member.id] || Cards[0];
  4543. const memberSkill = Skills[memberCard.activeSkillId];
  4544. const assistCard = Cards[assist.id] || Cards[0];
  4545. const assistSkill = Skills[assistCard.activeSkillId];
  4546. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  4547. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  4548. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  4549. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  4550. memberSkillCdDom.textContent = memberSkillCd;
  4551. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  4552. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  4553. memberSkillCdDom.classList.remove("max-skill");
  4554. } else {
  4555. memberSkillCdDom.classList.add("max-skill");
  4556. }
  4557. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  4558. assistSkillCdDom.classList.remove("max-skill");
  4559. } else {
  4560. assistSkillCdDom.classList.add("max-skill");
  4561. }
  4562. }
  4563. //按住Ctrl点击技能在控制台输出技能的对象
  4564. function fastShowSkill(event) {
  4565. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  4566. if (event.ctrlKey) {
  4567. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  4568. console.debug(Skills[skillId]);
  4569. return;
  4570. };
  4571. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  4572. if (s_cards.length > 1) {
  4573. showSearch(s_cards); //显示
  4574. }
  4575. }
  4576. function localisation($tra) {
  4577. if (!$tra) return;
  4578. document.title = $tra.webpage_title;
  4579. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  4580. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  4581. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  4582. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  4583. const sortOptions = Array.from(s_sortList.options);
  4584. sortOptions.forEach(opt => {
  4585. const tag = opt.getAttribute("data-tag");
  4586. const trans = $tra.sort_name[tag];
  4587. if (trans) {
  4588. opt.text = trans;
  4589. }
  4590. });
  4591. }

智龙迷城队伍图制作工具