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script.js 83 kB

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  1. var Cards; //怪物数据
  2. var Skills; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. var interchangeSvg; //储存划线的SVG
  8. var controlBox; //储存整个controlBox
  9. var statusLine; //储存状态栏
  10. var formationBox; //储存整个formationBox
  11. var editBox; //储存整个editBox
  12. var showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. //数组去重
  16. /* https://www.cnblogs.com/baiyangyuanzi/p/6726258.html
  17. * 实现思路:获取没重复的最右一值放入新数组。
  18. * (检测到有重复值时终止当前循环同时进入顶层循环的下一轮判断)*/
  19. Array.prototype.uniq = function()
  20. {
  21. let temp = [];
  22. const l = this.length;
  23. for(let i = 0; i < l; i++) {
  24. for(let j = i + 1; j < l; j++){
  25. if (this[i] === this[j]){
  26. i++;
  27. j = i;
  28. }
  29. }
  30. temp.push(this[i]);
  31. }
  32. return temp;
  33. };
  34. //队员基本的留空
  35. var Member = function(){
  36. this.id=0;
  37. this.ability = [0,0,0];
  38. };
  39. Member.prototype.outObj = function(){
  40. const m = this;
  41. let obj = [m.id];
  42. if (m.level != undefined) obj[1] = m.level;
  43. if (m.awoken != undefined) obj[2] = m.awoken;
  44. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0)
  45. {
  46. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  47. { //当3个加值一样时只生成第一个减少长度
  48. obj[3] = m.plus[0];
  49. }else
  50. {
  51. obj[3] = m.plus;
  52. }
  53. }
  54. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  55. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  56. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  57. const skill = Skills[card.activeSkillId];
  58. //有技能等级,并且技能等级低于最大等级时才记录技能
  59. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  60. return obj;
  61. };
  62. Member.prototype.loadObj = function(m,dataVersion){
  63. if (m == undefined) //如果没有提供数据,直接返回默认
  64. {
  65. return;
  66. }
  67. if (dataVersion == undefined) dataVersion = 1;
  68. this.id = dataVersion>1 ? m[0] : m.id;
  69. this.level = dataVersion>1 ? m[1] : m.level;
  70. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  71. if (dataVersion>1)
  72. {
  73. if (isNaN(m[3]) || m[3]==null)
  74. {
  75. this.plus = m[3];
  76. }else
  77. {
  78. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  79. this.plus = [singlePlus,singlePlus,singlePlus];
  80. }
  81. }else
  82. {
  83. this.plus = m.plus;
  84. }
  85. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  86. this.latent = dataVersion>1 ? m[4] : m.latent;
  87. if (this.latent && dataVersion<=2) this.latent = this.latent.map(l=>l>=13?l+3:l); //修复以前自己编的潜觉编号为官方编号
  88. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  89. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  90. this.skilllevel = m[6] || null;
  91. };
  92. Member.prototype.loadFromMember = function(m){
  93. if (m == undefined) //如果没有提供数据,直接返回默认
  94. {
  95. return;
  96. }
  97. this.id = m.id;
  98. };
  99. //只用来防坐的任何队员
  100. var MemberDelay = function(){
  101. this.id=-1;
  102. };
  103. MemberDelay.prototype = Object.create(Member.prototype);
  104. MemberDelay.prototype.constructor = MemberDelay;
  105. //辅助队员
  106. var MemberAssist = function(){
  107. this.level = 0;
  108. this.awoken = 0;
  109. this.plus = [0,0,0];
  110. Member.call(this);
  111. };
  112. MemberAssist.prototype = Object.create(Member.prototype);
  113. MemberAssist.prototype.constructor = MemberAssist;
  114. MemberAssist.prototype.loadFromMember = function(m){
  115. if (m == undefined) //如果没有提供数据,直接返回默认
  116. {
  117. return;
  118. }
  119. this.id = m.id;
  120. if (m.level != undefined) this.level = m.level;
  121. if (m.awoken != undefined) this.awoken = m.awoken;
  122. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  123. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  124. };
  125. //正式队伍
  126. var MemberTeam = function(){
  127. this.latent = [];
  128. this.ability = [0,0,0];
  129. MemberAssist.call(this);
  130. //sawoken作为可选项目,默认不在内
  131. };
  132. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  133. MemberTeam.prototype.constructor = MemberTeam;
  134. MemberTeam.prototype.loadFromMember = function(m){
  135. if (m == undefined) //如果没有提供数据,直接返回默认
  136. {
  137. return;
  138. }
  139. this.id = m.id;
  140. if (m.level != undefined) this.level = m.level;
  141. if (m.awoken != undefined) this.awoken = m.awoken;
  142. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  143. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = JSON.parse(JSON.stringify(m.latent));
  144. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  145. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = JSON.parse(JSON.stringify(m.ability));
  146. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  147. };
  148. var Formation = function(teamCount,memberCount){
  149. this.title = "";
  150. this.detail = "";
  151. this.teams = [];
  152. this.badge = 0;
  153. for (let ti=0;ti<teamCount;ti++)
  154. {
  155. const team = [[],[]];
  156. for (let mi=0;mi<memberCount;mi++)
  157. {
  158. team[0].push(new MemberTeam());
  159. team[1].push(new MemberAssist());
  160. }
  161. this.teams.push(team);
  162. }
  163. };
  164. Formation.prototype.outObj= function(){
  165. const obj = {};
  166. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  167. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  168. obj.f = this.teams.map(t=>
  169. t.map(st=>
  170. st.map(m=>
  171. m.outObj()
  172. )
  173. )
  174. );
  175. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  176. obj.v = dataStructure;
  177. return obj;
  178. };
  179. Formation.prototype.loadObj= function(f){
  180. const dataVeision = f.v?f.v:(f.f?2:1); //是第几版格式
  181. this.title = dataVeision>1 ? f.t : f.title;
  182. this.detail = dataVeision>1 ? f.d : f.detail;
  183. this.badge = f.b ? f.b : 0; //徽章
  184. const teamArr = dataVeision>1 ? f.f : f.team;
  185. this.teams.forEach(function(t,ti){
  186. const tf = teamArr[ti] || [];
  187. t.forEach(function(st,sti){
  188. const fst = tf[sti] || [];
  189. st.forEach(function(m,mi){
  190. const fm = fst[mi];
  191. m.loadObj(fm,dataVeision);
  192. });
  193. });
  194. });
  195. };
  196. //获取最大潜觉数量
  197. function getMaxLatentCount(id)
  198. { //转生2和超转生3为8个格子
  199. if (Cards[id])
  200. {
  201. return Cards[id].is8Latent ? 8 : 6;
  202. }else
  203. {
  204. return 6;
  205. }
  206. }
  207. //切换通用的切换className显示的函数
  208. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body)
  209. {
  210. if (!checkBox) return;
  211. const checked = checkBox.checked;
  212. if (checked && checkedAdd || !checked && !checkedAdd)
  213. {
  214. dom.classList.add(className);
  215. }else
  216. {
  217. dom.classList.remove(className);
  218. }
  219. }
  220. //清除数据
  221. function clearData()
  222. {
  223. location.search = "";
  224. }
  225. //轮换ABC队伍
  226. function swapABCteam()
  227. {
  228. if (formation.teams.length>1)
  229. {
  230. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  231. creatNewUrl();
  232. refreshAll(formation);
  233. }
  234. }
  235. //在单人和多人之间转移数据
  236. function turnPage(toPage)
  237. {
  238. let pagename = null;
  239. switch(toPage)
  240. {
  241. case 1:
  242. if (formation.teams[0][0].length<6)
  243. {
  244. //把第二支队伍的队长添加到最后方
  245. formation.teams[0][0].push(formation.teams[1][0][0]);
  246. formation.teams[0][1].push(formation.teams[1][1][0]);
  247. }
  248. //删掉第2支开始的队伍
  249. formation.teams.splice(1);
  250. pagename = "solo.html";
  251. break;
  252. case 2:
  253. if (formation.teams.length<2)
  254. { //从1人到2人
  255. formation.teams[1] = [[],[]];
  256. //把右边的队长加到第二支队伍最后面
  257. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  258. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  259. }else
  260. { //从3人到2人,直接删除后面两个队伍
  261. //删掉第3支开始的队伍
  262. formation.teams.splice(2);
  263. //删掉前面两支队伍的战友
  264. formation.teams[0][0].splice(5);
  265. formation.teams[0][1].splice(5);
  266. formation.teams[1][0].splice(5);
  267. formation.teams[1][1].splice(5);
  268. }
  269. formation.badge = 0;
  270. pagename = "multi.html";
  271. break;
  272. case 3:
  273. if (formation.teams.length<2)
  274. { //从1人到3人
  275. }else
  276. { //从2人到3人
  277. formation.teams[0][0].push(formation.teams[1][0][0]);
  278. formation.teams[0][1].push(formation.teams[1][1][0]);
  279. formation.teams[1][0].push(formation.teams[0][0][0]);
  280. formation.teams[1][1].push(formation.teams[0][1][0]);
  281. }
  282. formation.badge = 0;
  283. pagename = "triple.html";
  284. break;
  285. }
  286. location.href = creatNewUrl({url:pagename, notPushState:true});
  287. }
  288. window.onload = function()
  289. {
  290. controlBox = document.body.querySelector(".control-box");
  291. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  292. const helpLink = controlBox.querySelector(".help-link");
  293. interchangeSVG = document.body.querySelector("#interchange-line");
  294. interchangeSVG.line = interchangeSVG.querySelector("g line");
  295. interchangeSVG.changePoint = function(p1,p2){
  296. const line = this.line;
  297. if (p1 && p1.x != undefined)
  298. line.setAttribute("x1",p1.x);
  299. if (p1 && p1.y != undefined)
  300. line.setAttribute("y1",p1.y);
  301. if (p2 && p2.x != undefined)
  302. line.setAttribute("x2",p2.x);
  303. if (p2 && p2.y != undefined)
  304. line.setAttribute("y2",p2.y);
  305. };
  306. //设定初始的显示设置
  307. toggleDomClassName(controlBox.querySelector("#show-mon-id"),'not-show-mon-id',false);
  308. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"),'show-mon-skill-cd');
  309. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"),'not-show-awoken-count',false);
  310. formationBox = document.body.querySelector(".formation-box");
  311. editBox = document.body.querySelector(".edit-box");
  312. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  313. //▼添加语言列表开始
  314. const langSelectDom = controlBox.querySelector(".languages");
  315. languageList.forEach(lang=>
  316. langSelectDom.options.add(new Option(lang.name,lang.i18n))
  317. );
  318. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  319. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  320. currentLanguage = languageList.find(lang=>{ //筛选出符合的语言
  321. if (parameter_i18n) //如果已指定就用指定的语言
  322. return parameter_i18n.includes(lang.i18n);
  323. else //否则筛选浏览器默认语言
  324. return browser_i18n.includes(lang.i18n);
  325. }) ||
  326. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  327. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  328. const langOptionArray = Array.from(langSelectDom.options);
  329. langOptionArray.find(langOpt=>langOpt.value == currentLanguage.i18n).selected = true;
  330. //▲添加语言列表结束
  331. //▼添加数据来源列表开始
  332. const dataSelectDom = controlBox.querySelector(".datasource");
  333. dataSourceList.forEach(ds=>
  334. dataSelectDom.options.add(new Option(ds.source,ds.code))
  335. );
  336. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  337. currentDataSource = parameter_dsCode?
  338. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) ://筛选出符合的数据源
  339. dataSourceList[0]; //没有指定,直接使用日服
  340. document.body.classList.add("ds-"+currentDataSource.code);
  341. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  342. dataSourceOptionArray.find(dataOpt=>dataOpt.value == currentDataSource.code).selected = true;
  343. const sourceDataFolder = "monsters-info";
  344. var newCkeys; //当前的Ckey
  345. var lastCkeys; //以前Ckey们
  346. statusLine.classList.add("loading-check-version");
  347. GM_xmlhttpRequest({
  348. method: "GET",
  349. url: `${sourceDataFolder}/ckey.json`, //版本文件
  350. onload: function(response) {
  351. dealCkeyData(response.response);
  352. },
  353. onerror: function(response) {
  354. const isChrome = navigator.userAgent.includes("Chrome");
  355. if (isChrome && location.host.length==0 && response.response.length>0)
  356. {
  357. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  358. dealCkeyData(response.response);
  359. }else
  360. {
  361. console.error("Ckey JSON数据获取失败",response);
  362. }
  363. }
  364. });
  365. //处理返回的数据
  366. function dealCkeyData(responseText)
  367. { //处理数据版本
  368. try
  369. {
  370. newCkeys = JSON.parse(responseText);
  371. }catch(e)
  372. {
  373. console.log("Ckey数据JSON解码出错",e);
  374. return;
  375. }
  376. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  377. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  378. try
  379. {
  380. lastCkeys = JSON.parse(lastCkeys);
  381. if (lastCkeys == null || !(lastCkeys instanceof Array))
  382. lastCkeys = [];
  383. }catch(e)
  384. {
  385. console.log("上次的Ckey数据JSON解码出错",e);
  386. return;
  387. }
  388. let lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  389. if (!lastCurrentCkeys)
  390. { //如果未找到上个ckey,则添加个新的
  391. lastCurrentCkeys = {
  392. code: currentDataSource.code,
  393. ckey: {},
  394. updateTime: null
  395. };
  396. lastCkeys.push(lastCurrentCkeys);
  397. }
  398. statusLine.classList.remove("loading-check-version");
  399. statusLine.classList.add("loading-mon-info");
  400. if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card)
  401. {
  402. console.log("Cards ckey相等,直接读取已有的数据",currentCkey.ckey.card);
  403. localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) {
  404. // This code runs once the value has been loaded
  405. // from the offline store.
  406. dealCardsData(value);
  407. }).catch(function(err) {
  408. // This code runs if there were any errors
  409. alert("Local Database error. Please refresh.");
  410. localStorage.removeItem("PADDF-ckey");
  411. console.log(err);
  412. });
  413. }else
  414. {
  415. GM_xmlhttpRequest({
  416. method: "GET",
  417. url:`${sourceDataFolder}/mon_${currentDataSource.code}.json`, //Cards数据文件
  418. onload: function(response) {
  419. console.log("Cards ckey变化,储存新数据",currentCkey.ckey.card);
  420. localforage.setItem(`PADDF-${currentDataSource.code}-cards`, JSON.parse(response.response)).then(function(){
  421. lastCurrentCkeys.ckey.card = currentCkey.ckey.card;
  422. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  423. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  424. dealCardsData(response.response);
  425. }).catch(function(err) {
  426. // This code runs if there were any errors
  427. console.log(err);
  428. });
  429. },
  430. onerror: function(response) {
  431. const isChrome = navigator.userAgent.includes("Chrome");
  432. if (isChrome && location.host.length==0 && response.response.length>0)
  433. {
  434. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  435. dealCardsData(response.response);
  436. }else
  437. {
  438. console.error("Cards JSON数据获取失败",response);
  439. }
  440. }
  441. });
  442. }
  443. }
  444. function dealCardsData(response)
  445. {
  446. try
  447. {
  448. if (typeof(response) == "string")
  449. Cards = JSON.parse(response);
  450. else
  451. Cards = response;
  452. }catch(e)
  453. {
  454. console.log("Cards数据JSON解码出错",e);
  455. return;
  456. }
  457. statusLine.classList.remove("loading-mon-info");
  458. statusLine.classList.add("loading-skill-info");
  459. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  460. const lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  461. if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill)
  462. {
  463. console.log("Skills ckey相等,直接读取已有的数据",currentCkey.ckey.skill);
  464. localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) {
  465. // This code runs once the value has been loaded
  466. // from the offline store.
  467. dealSkillData(value);
  468. }).catch(function(err) {
  469. // This code runs if there were any errors
  470. alert("Local Database error. Please refresh.");
  471. localStorage.removeItem("PADDF-ckey");
  472. console.log(err);
  473. });
  474. }else
  475. {
  476. GM_xmlhttpRequest({
  477. method: "GET",
  478. url:`${sourceDataFolder}/skill_${currentDataSource.code}.json`, //Skills数据文件
  479. onload: function(response) {
  480. console.log("Skills ckey变化,储存新数据",currentCkey.ckey.skill);
  481. localforage.setItem(`PADDF-${currentDataSource.code}-skills`, JSON.parse(response.response)).then(function(){
  482. lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill;
  483. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  484. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  485. dealSkillData(response.response);
  486. }).catch(function(err) {
  487. // This code runs if there were any errors
  488. console.log(err);
  489. });
  490. },
  491. onerror: function(response) {
  492. let isChrome = navigator.userAgent.includes("Chrome");
  493. if (isChrome && location.host.length==0 && response.response.length>0)
  494. {
  495. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  496. dealSkillData(response.response);
  497. }else
  498. {
  499. console.error("Skills JSON数据获取失败",response);
  500. }
  501. }
  502. });
  503. }
  504. }
  505. function dealSkillData(response)
  506. {
  507. try
  508. {
  509. if (typeof(response) == "string")
  510. Skills = JSON.parse(response);
  511. else
  512. Skills = response;
  513. }catch(e)
  514. {
  515. console.log("Skills数据JSON解码出错",e);
  516. return;
  517. }
  518. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code);
  519. const updateTime = controlBox.querySelector(".datasource-updatetime");
  520. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined,{hour12: false});
  521. initialize();//初始化
  522. statusLine.classList.remove("loading-skill-info");
  523. //如果通过的话就载入URL中的怪物数据
  524. reloadFormationData();
  525. }
  526. };
  527. //重新读取URL中的Data数据并刷新页面
  528. function reloadFormationData()
  529. {
  530. let formationData;
  531. try
  532. {
  533. const parameterDataString = getQueryString("d") || getQueryString("data");
  534. if (parameterDataString)
  535. {
  536. formationData = JSON.parse(parameterDataString);
  537. }
  538. }catch(e)
  539. {
  540. console.error("URL中队伍数据JSON解码出错",e);
  541. return;
  542. }
  543. if (formationData)
  544. {
  545. formation.loadObj(formationData);
  546. refreshAll(formation);
  547. }
  548. }
  549. window.onpopstate = reloadFormationData; //前进后退时修改页面
  550. //创建新的分享地址
  551. function creatNewUrl(arg){
  552. if (arg == undefined) arg = {};
  553. if (!!(window.history && history.pushState))
  554. { // 支持History API
  555. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  556. const datasource = arg.datasource || getQueryString("s");
  557. const outObj = formation.outObj();
  558. const newSearch = new URLSearchParams();
  559. if (language_i18n) newSearch.set("l",language_i18n);
  560. if (datasource && datasource!="ja") newSearch.set("s",datasource);
  561. if (outObj) newSearch.set("d", JSON.stringify(outObj));
  562. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  563. if (!arg.notPushState)
  564. {
  565. history.pushState(null, null, newUrl);
  566. }
  567. else
  568. {
  569. return newUrl;
  570. }
  571. }
  572. }
  573. //截图
  574. function capture()
  575. {
  576. statusLine.classList.add("prepare-cauture");
  577. const titleBox = formationBox.querySelector(".title-box");
  578. const detailBox = formationBox.querySelector(".detail-box");
  579. const txtTitle = titleBox.querySelector(".title");
  580. const txtDetail = detailBox.querySelector(".detail");
  581. //去掉可能的空白文字的编辑状态
  582. titleBox.classList.remove("edit");
  583. detailBox.classList.remove("edit");
  584. const downLink = controlBox.querySelector(".down-capture");
  585. html2canvas(formationBox).then(canvas => {
  586. canvas.toBlob(function(blob) {
  587. window.URL.revokeObjectURL(downLink.href);
  588. downLink.href = URL.createObjectURL(blob);
  589. downLink.download = `${teamsCount}P formation cauture.png`;
  590. downLink.click();
  591. statusLine.classList.remove("prepare-cauture");
  592. //如果是空白文字,加回编辑状态
  593. if (txtTitle.value.length==0)
  594. titleBox.classList.add("edit");
  595. if (txtDetail.value.length==0)
  596. detailBox.classList.add("edit");
  597. });
  598. //document.body.appendChild(canvas);
  599. });
  600. }
  601. //初始化
  602. function initialize()
  603. {
  604. const monstersList = editBox.querySelector("#monsters-name-list");
  605. let fragment = document.createDocumentFragment();
  606. Cards.forEach(function(m){ //添加下拉框候选
  607. const opt = fragment.appendChild(document.createElement("option"));
  608. opt.value = m.id;
  609. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  610. const linkRes = new RegExp("link:(\\d+)","ig").exec(m.specialAttribute);
  611. if (linkRes)
  612. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  613. const _m = Cards[parseInt(linkRes[1],10)];
  614. _m.evoRootId = m.evoRootId;
  615. }
  616. });
  617. monstersList.appendChild(fragment);
  618. //标题和介绍文本框
  619. const titleBox = formationBox.querySelector(".title-box");
  620. const detailBox = formationBox.querySelector(".detail-box");
  621. const txtTitle = titleBox.querySelector(".title");
  622. const txtDetail = detailBox.querySelector(".detail");
  623. const txtTitleDisplay = titleBox.querySelector(".title-display");
  624. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  625. txtTitle.onchange = function(){
  626. formation.title = this.value;
  627. //txtTitleDisplay.innerHTML = "";
  628. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  629. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  630. creatNewUrl();
  631. };
  632. txtTitle.onblur = function(){
  633. if (this.value.length>0)
  634. titleBox.classList.remove("edit");
  635. };
  636. txtDetail.onchange = function(){
  637. formation.detail = this.value;
  638. /*txtDetailDisplay.innerHTML = "";
  639. const txtDetailLines = this.value.split("\n");
  640. txtDetailLines.forEach((line,idx)=>{
  641. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  642. txtDetailDisplay.appendChild(document.createTextNode(line));
  643. });*/
  644. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  645. creatNewUrl();
  646. };
  647. txtDetail.onblur = function(){
  648. if (this.value.length>0)
  649. detailBox.classList.remove("edit");
  650. this.style.height = txtDetailDisplay.scrollHeight+"px";
  651. };
  652. txtTitleDisplay.onclick = function(){
  653. titleBox.classList.add("edit");
  654. txtTitle.focus();
  655. };
  656. txtDetailDisplay.onclick = function(){
  657. detailBox.classList.add("edit");
  658. txtDetail.focus();
  659. };
  660. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  661. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  662. {
  663. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  664. }
  665. //将所有怪物头像添加到全局数组
  666. teamBigBoxs.forEach(teamBigBox=>{
  667. const teamBox = teamBigBox.querySelector(".team-box");
  668. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  669. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  670. menbers.forEach(m=>{
  671. allMembers.push(m);
  672. });
  673. assist.forEach(m=>{
  674. allMembers.push(m);
  675. });
  676. });
  677. //所有怪物头像,添加拖动交换的代码
  678. allMembers.forEach(m=>{
  679. //点击
  680. m.onclick = clickMonHead;
  681. //拖动
  682. m.draggable = true;
  683. m.ondragstart = dragStartMonHead;
  684. m.ondragover = dropOverMonHead;
  685. m.ondrop = dropMonHead;
  686. //触摸
  687. m.ontouchstart = touchstartMonHead;
  688. m.ontouchmove = touchmoveMonHead;
  689. m.ontouchend = touchendMonHead;
  690. m.ontouchcancel = touchcancelMonHead;
  691. });
  692. //添加徽章
  693. const className_ChoseBadges = "show-all-badges";
  694. teamBigBoxs.forEach(teamBigBox=>{
  695. //徽章
  696. const teamBadge = teamBigBox.querySelector(".team-badge");
  697. if (!teamBadge) return;
  698. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  699. function setBadge(){
  700. if (teamBadge.classList.contains(className_ChoseBadges))
  701. {
  702. teamBadge.classList.remove(className_ChoseBadges);
  703. formation.badge = parseInt(this.value,10); //如果将来改成每队有徽章,就修改这里的设定
  704. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  705. refreshTeamTotalHP(teamTotalInfoDom, formation.teams[0]);
  706. creatNewUrl();
  707. }else
  708. {
  709. teamBadge.classList.add(className_ChoseBadges);
  710. }
  711. }
  712. badges.forEach(badge => badge.onclick = setBadge);
  713. });
  714. //编辑框
  715. editBox.mid = null; //储存怪物id
  716. editBox.latent = []; //储存潜在觉醒
  717. editBox.isAssist = false; //储存是否为辅助宠物
  718. editBox.monsterHead = null;
  719. editBox.latentBox = null;
  720. editBox.memberIdx = []; //储存队伍数组下标
  721. editBox.show = function(){
  722. this.classList.remove(className_displayNone);
  723. formationBox.classList.add("blur-bg");
  724. controlBox.classList.add("blur-bg");
  725. };
  726. editBox.hide = function(){
  727. this.classList.add(className_displayNone);
  728. formationBox.classList.remove("blur-bg");
  729. controlBox.classList.remove("blur-bg");
  730. };
  731. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  732. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  733. mSeriesId.onclick = function(){ //搜索系列
  734. const seriesId = parseInt(this.getAttribute('data-seriesId'),10);
  735. if (seriesId>0)
  736. {
  737. showSearch(Cards.filter(card=>{return card.seriesId == seriesId;}));
  738. }
  739. };
  740. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  741. mCollabId.onclick = function(){ //搜索合作
  742. const collabId = parseInt(this.getAttribute('data-collabId'),10);
  743. if (collabId>0);
  744. {
  745. searchColla(collabId);
  746. }
  747. };
  748. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  749. mAltName.onclick = function(){ //搜索合作
  750. const altName = this.getAttribute('data-altName');
  751. const splitAltName = altName.split("|");
  752. if (altName.length>0);
  753. {
  754. showSearch(Cards.filter(card=>{
  755. return splitAltName.some(alt=>{
  756. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  757. });
  758. }));
  759. }
  760. };
  761. //创建一个新的怪物头像
  762. editBox.createCardHead = function(id)
  763. {
  764. function clickHeadToNewMon()
  765. {
  766. monstersID.value = this.getAttribute("data-cardid");
  767. monstersID.onchange();
  768. return false; //取消链接的默认操作
  769. }
  770. const cli = document.createElement("li");
  771. const cdom = cli.head = createCardA(id);
  772. cli.appendChild(cdom);
  773. changeid({id:id},cdom);
  774. cli.card = Cards[id];
  775. cdom.onclick = clickHeadToNewMon;
  776. return cli;
  777. };
  778. const searchBox = editBox.querySelector(".search-box");
  779. const settingBox = editBox.querySelector(".setting-box");
  780. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  781. searchOpen.onclick = function(){
  782. s_includeSuperAwoken.onclick();
  783. s_canAssist.onclick();
  784. searchBox.classList.toggle(className_displayNone);
  785. };
  786. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  787. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  788. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  789. const s_types = Array.from(searchBox.querySelectorAll(".types-div .type-check"));
  790. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  791. const s_awokensIcons = s_awokensItems.map(it=>it.querySelector(".awoken-icon"));
  792. const s_awokensCounts = s_awokensItems.map(it=>it.querySelector(".count"));
  793. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  794. searchMonList.originalHeads = null; //用于存放原始搜索结果
  795. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  796. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  797. s_canAssist.onclick = function(){
  798. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  799. };
  800. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  801. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  802. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  803. s_includeSuperAwoken.onclick = function(){
  804. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  805. };
  806. function search_awokenAdd1()
  807. {
  808. const countDom = this.parentNode.querySelector(".count");
  809. let count = parseInt(countDom.value,10);
  810. if (count<9)
  811. {
  812. count++;
  813. countDom.value = count;
  814. this.parentNode.classList.remove("zero");
  815. }
  816. }
  817. s_awokensIcons.forEach((b,idx)=>{ //每种觉醒增加1
  818. b.onclick = search_awokenAdd1;
  819. });
  820. function search_awokenSub1()
  821. {
  822. let count = parseInt(this.value,10);
  823. if (count>0)
  824. {
  825. count--;
  826. this.value = count;
  827. if (count === 0)
  828. {
  829. this.parentNode.parentNode.classList.add("zero");
  830. }
  831. }
  832. }
  833. s_awokensCounts.forEach((b,idx)=>{ //每种觉醒减少1
  834. b.onclick = search_awokenSub1;
  835. });
  836. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  837. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  838. awokenClear.onclick = function(){ //清空觉醒选项
  839. s_awokensCounts.forEach(t=>{
  840. t.value = 0;
  841. });
  842. s_awokensItems.forEach(t=>{
  843. t.classList.add("zero");
  844. });
  845. };
  846. sawokenClear.onclick = function(){ //清空超觉醒选项
  847. s_sawokens.forEach(t=>{
  848. t.checked = false;
  849. });
  850. };
  851. const s_controlDiv = searchBox.querySelector(".control-div");
  852. const searchStart = s_controlDiv.querySelector(".search-start");
  853. const searchClose = s_controlDiv.querySelector(".search-close");
  854. const searchClear = s_controlDiv.querySelector(".search-clear");
  855. function returnCheckedInput(ipt)
  856. {
  857. return ipt.checked;
  858. }
  859. function returnInputValue(ipt)
  860. {
  861. return ipt.value;
  862. }
  863. function Str2Int(str)
  864. {
  865. return parseInt(str, 10);
  866. }
  867. //将搜索结果显示出来(也可用于其他的搜索)
  868. showSearch = function(searchArr){
  869. editBox.show();
  870. searchBox.classList.remove(className_displayNone);
  871. const createCardHead = editBox.createCardHead;
  872. searchMonList.classList.add(className_displayNone);
  873. searchMonList.innerHTML = ""; //清空旧的
  874. if (searchArr.length>0)
  875. {
  876. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  877. //获取原始排序的头像列表
  878. searchMonList.originalHeads = searchArr.map(card=>createCardHead(card.id));
  879. //对头像列表进行排序
  880. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  881. headsArray.forEach(head=>fragment.appendChild(head));
  882. searchMonList.appendChild(fragment);
  883. }
  884. searchMonList.classList.remove(className_displayNone);
  885. };
  886. const startSearch = function(cards){
  887. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  888. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  889. let attr1,attr2;
  890. if (attr1Filter.length>0)
  891. {
  892. if (!isNaN(attr1Filter[0]))
  893. {
  894. attr1 = parseInt(attr1Filter[0],10);
  895. }else
  896. {
  897. attr1 = null;
  898. }
  899. }
  900. if (attr2Filter.length>0)
  901. {
  902. if (!isNaN(attr2Filter[0]))
  903. {
  904. attr2 = parseInt(attr2Filter[0],10);
  905. }else
  906. {
  907. attr2 = null;
  908. }
  909. }
  910. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  911. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  912. const awokensFilter = s_awokensCounts.filter(btn=>parseInt(btn.value,10)>0).map(btn=>{
  913. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"),10);
  914. return {id:awokenIndex,num:parseInt(btn.value,10)};
  915. });
  916. const searchResult = searchCards(cards,
  917. attr1,attr2,
  918. s_fixMainColor.checked,
  919. typesFilter,
  920. awokensFilter,
  921. sawokensFilter,
  922. s_awokensEquivalent.checked,
  923. s_includeSuperAwoken.checked
  924. );
  925. console.log("搜索结果",searchResult);
  926. showSearch(searchResult);
  927. };
  928. searchBox.startSearch = startSearch;
  929. searchStart.onclick = function(){
  930. startSearch(Cards);
  931. };
  932. searchClose.onclick = function(){
  933. searchBox.classList.add(className_displayNone);
  934. };
  935. searchClear.onclick = function(){ //清空搜索选项
  936. s_attr1s[0].checked = true;
  937. s_attr2s[0].checked = true;
  938. s_types.forEach(t=>{
  939. t.checked = false;
  940. });
  941. s_awokensCounts.forEach(t=>{
  942. t.value = 0;
  943. });
  944. s_awokensItems.forEach(t=>{
  945. t.classList.add("zero");
  946. });
  947. // 这些觉醒的选项干脆都不清除
  948. //s_awokensEquivalent.checked = false;
  949. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  950. s_sawokens.forEach(t=>{
  951. t.checked = false;
  952. });
  953. searchMonList.originalHeads = null;
  954. searchMonList.innerHTML = "";
  955. };
  956. const s_sortList = s_controlDiv.querySelector(".sort-list");
  957. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  958. //对heads重新排序
  959. function sortHeadsArray(heads)
  960. {
  961. const sortIndex = parseInt(s_sortList.value,10);
  962. const reverse = s_sortReverse.checked;
  963. let headsArray = heads.concat();
  964. headsArray.sort((head_a,head_b)=>{
  965. const card_a = head_a.card,card_b = head_b.card;
  966. let sortNumber = sort_function_list[sortIndex].function(card_a,card_b);
  967. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  968. return sortNumber;
  969. });
  970. if (reverse) headsArray.reverse();
  971. return headsArray;
  972. }
  973. //对搜索到的Cards重新排序
  974. function reSortCards()
  975. {
  976. searchMonList.classList.add(className_displayNone);
  977. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  978. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  979. headsArray.forEach(head=>fragment.appendChild(head));
  980. searchMonList.appendChild(fragment);
  981. searchMonList.classList.remove(className_displayNone);
  982. }
  983. s_sortList.onchange = reSortCards;
  984. s_sortReverse.onchange = reSortCards;
  985. sort_function_list.forEach((sfunc,idx)=>{
  986. const newOpt = new Option(sfunc.name,idx);
  987. newOpt.setAttribute("data-tag",sfunc.tag);
  988. s_sortList.options.add(newOpt);
  989. });
  990. //id搜索
  991. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  992. monstersID.onchange = function(){
  993. if (/^\d+$/.test(this.value))
  994. {
  995. const newId = parseInt(this.value, 10);
  996. if (editBox.mid != newId) //避免多次运行oninput、onchange
  997. {
  998. editBox.mid = newId;
  999. editBoxChangeMonId(editBox.mid);
  1000. }
  1001. }
  1002. };
  1003. monstersID.oninput = monstersID.onchange;
  1004. //觉醒
  1005. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1006. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1007. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1008. function checkAwoken(){
  1009. const value = parseInt(this.value,10);
  1010. awokenCountLabel.innerHTML = value;
  1011. if (value>0 && value==(Cards[editBox.mid].awakenings.length))
  1012. awokenCountLabel.classList.add("full-awoken");
  1013. else
  1014. awokenCountLabel.classList.remove("full-awoken");
  1015. reCalculateAbility();
  1016. }
  1017. monEditAwokens.forEach(akDom=>akDom.onclick = checkAwoken);
  1018. //超觉醒
  1019. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1020. monEditSAwokensRow.swaokenIndex = -1;
  1021. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1022. function notCheckMyself(){
  1023. const value = parseInt(this.value,10);
  1024. if (value>=0 && monEditSAwokensRow.swaokenIndex === value)
  1025. {
  1026. monEditSAwokens[0].click();
  1027. }else
  1028. {
  1029. monEditSAwokensRow.swaokenIndex = value;
  1030. }
  1031. }
  1032. monEditSAwokens.forEach(akDom=>{
  1033. akDom.onclick = notCheckMyself;
  1034. });
  1035. //3个快速设置this.ipt为自己的value
  1036. function setIptToMyValue()
  1037. {
  1038. if (this.ipt.value != this.value)
  1039. {
  1040. this.ipt.value = this.value;
  1041. this.ipt.onchange();
  1042. }
  1043. }
  1044. //等级
  1045. const monEditLv = settingBox.querySelector(".m-level");
  1046. monEditLv.onchange = function(){
  1047. reCalculateExp();
  1048. reCalculateAbility();
  1049. };
  1050. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1051. const monLvExp = settingBox.querySelector(".m-level-exp");
  1052. monEditLvMin.ipt = monEditLv;
  1053. monEditLvMin.onclick = setIptToMyValue;
  1054. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1055. monEditLvMax.ipt = monEditLv;
  1056. monEditLvMax.onclick = setIptToMyValue;
  1057. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1058. monEditLv110.ipt = monEditLv;
  1059. monEditLv110.onclick = setIptToMyValue;
  1060. //编辑界面重新计算怪物的经验值
  1061. function reCalculateExp(){
  1062. const monid = parseInt(monstersID.value || 0, 10);
  1063. const level = parseInt(monEditLv.value || 0, 10);
  1064. const tempMon = {
  1065. id:monid,
  1066. level:level
  1067. };
  1068. const needExp = calculateExp(tempMon);
  1069. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level>99?` + ${parseBigNumber(needExp[1])}` : "") : "";
  1070. }
  1071. editBox.reCalculateExp = reCalculateExp;
  1072. //三维
  1073. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1074. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1075. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1076. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1077. //加蛋
  1078. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1079. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1080. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1081. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1082. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1083. monEditAddHp.onchange = reCalculateAbility;
  1084. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1085. monEditAddAtk.onchange = reCalculateAbility;
  1086. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1087. monEditAddRcv.onchange = reCalculateAbility;
  1088. //3个快速设置按钮
  1089. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1090. monEditAddHpBtn.ipt = monEditAddHp;
  1091. monEditAddHpBtn.onclick = setIptToMyValue;
  1092. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1093. monEditAddAtkBtn.ipt = monEditAddAtk;
  1094. monEditAddAtkBtn.onclick = setIptToMyValue;
  1095. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1096. monEditAddRcvBtn.ipt = monEditAddRcv;
  1097. monEditAddRcvBtn.onclick = setIptToMyValue;
  1098. //297按钮
  1099. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1100. monEditAdd297.onclick = function(){
  1101. monEditAddHp.value = 99;
  1102. monEditAddAtk.value = 99;
  1103. monEditAddRcv.value = 99;
  1104. reCalculateAbility();
  1105. };
  1106. //潜觉
  1107. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1108. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1109. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1110. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1111. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  1112. {
  1113. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1114. const usedHoleN = usedHole(latent);
  1115. const showLatentCount = maxLatentCount-usedHoleN+latent.length; //显示的潜觉个数(包含空格)
  1116. for (let ai = 0; ai<monEditLatents.length; ai++)
  1117. {
  1118. if (latent[ai] != undefined) //有的潜觉
  1119. {
  1120. monEditLatents[ai].setAttribute("data-latent-icon", latent[ai]);
  1121. monEditLatents[ai].classList.remove(className_displayNone);
  1122. }
  1123. else if(ai < showLatentCount) //空格
  1124. {
  1125. monEditLatents[ai].removeAttribute("data-latent-icon");
  1126. monEditLatents[ai].classList.remove(className_displayNone);
  1127. }
  1128. else //不显示的部分
  1129. {
  1130. monEditLatents[ai].classList.add(className_displayNone);
  1131. }
  1132. }
  1133. };
  1134. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1135. const skillBox = rowSkill.querySelector(".skill-box");
  1136. const skillTitle = skillBox.querySelector(".skill-name");
  1137. const skillCD = skillBox.querySelector(".skill-cd");
  1138. const skillLevel = skillBox.querySelector(".m-skill-level");
  1139. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1140. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1141. skillTitle.onclick = function(){
  1142. const skillId = parseInt(this.getAttribute("data-skillid"),10); //获得当前技能ID
  1143. const s_cards = Cards.filter(card=>card.activeSkillId === skillId); //搜索同技能怪物
  1144. if (s_cards.length > 1)
  1145. {
  1146. showSearch(s_cards); //显示
  1147. }
  1148. };
  1149. skillLevel.onchange = function(){
  1150. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1151. const skill = Skills[card.activeSkillId];
  1152. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1153. };
  1154. skillLevel_1.ipt = skillLevel;
  1155. skillLevel_1.onclick = setIptToMyValue;
  1156. skillLevel_Max.ipt = skillLevel;
  1157. skillLevel_Max.onclick = setIptToMyValue;
  1158. //已有觉醒的去除
  1159. function deleteLatent(){
  1160. const aIdx = parseInt(this.value, 10);
  1161. editBox.latent.splice(aIdx,1);
  1162. editBox.reCalculateAbility(); //重计算三维
  1163. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  1164. }
  1165. monEditLatents.forEach((la)=>{la.onclick = deleteLatent;});
  1166. //可选觉醒的添加
  1167. function addLatent(){
  1168. if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出
  1169. const lIdx = parseInt(this.getAttribute("data-latent-icon"),10); //潜觉的序号
  1170. const usedHoleN = usedHole(editBox.latent); //使用了的格子
  1171. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1172. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒
  1173. lIdx < 12 && usedHoleN<=(maxLatentCount-1)) //如果能添加1格的觉醒
  1174. {editBox.latent.push(lIdx);}
  1175. else {return;}
  1176. editBox.reCalculateAbility();
  1177. editBox.refreshLatent(editBox.latent,editBox.mid);
  1178. }
  1179. monEditLatentsAllowable.forEach((la)=>{la.onclick = addLatent;});
  1180. //编辑界面重新计算怪物的能力
  1181. function reCalculateAbility(){
  1182. const monid = parseInt(monstersID.value || 0, 10);
  1183. const level = parseInt(monEditLv.value || 0, 10);
  1184. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1185. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1186. const plus = [
  1187. parseInt(monEditAddHp.value || 0, 10),
  1188. parseInt(monEditAddAtk.value || 0, 10),
  1189. parseInt(monEditAddRcv.value || 0, 10)
  1190. ];
  1191. const latent = editBox.latent;
  1192. const tempMon = {
  1193. id:monid,
  1194. level:level,
  1195. plus:plus,
  1196. awoken:awoken,
  1197. latent:latent
  1198. };
  1199. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  1200. monEditHpValue.innerHTML = abilitys[0].toLocaleString();
  1201. monEditAtkValue.innerHTML = abilitys[1].toLocaleString();
  1202. monEditRcvValue.innerHTML = abilitys[2].toLocaleString();
  1203. }
  1204. editBox.reCalculateAbility = reCalculateAbility;
  1205. const btnCancel = editBox.querySelector(".button-cancel");
  1206. const btnDone = editBox.querySelector(".button-done");
  1207. const btnNull = editBox.querySelector(".button-null");
  1208. const btnDelay = editBox.querySelector(".button-delay");
  1209. btnCancel.onclick = function(){
  1210. btnDone.classList.remove("cant-assist");
  1211. btnDone.disabled = false;
  1212. editBox.memberIdx = [];
  1213. editBox.hide();
  1214. };
  1215. btnDone.onclick = function(){
  1216. if (parseInt(monEditLv.value,10) == 0)
  1217. {
  1218. btnNull.onclick();
  1219. return;
  1220. }
  1221. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1222. const teamData = formation.teams[editBox.memberIdx[0]];
  1223. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1224. const teamBox = teamBigBox.querySelector(".team-box");
  1225. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1226. mon.id = parseInt(monstersID.value,10);
  1227. const card = Cards[mon.id] || Cards[0];
  1228. const skill = Skills[card.activeSkillId];
  1229. mon.level = parseInt(monEditLv.value,10);
  1230. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1231. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1232. if (card.superAwakenings.length) //如果支持超觉醒
  1233. {
  1234. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1235. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value,10) : -1;
  1236. }
  1237. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1238. (!card.overlay || mon.level>= card.maxLevel))
  1239. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1240. mon.plus = [0,0,0];
  1241. }else
  1242. {
  1243. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1244. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1245. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1246. if (!editBox.isAssist)
  1247. { //如果不是辅助,则可以设定潜觉
  1248. mon.latent = editBox.latent.concat();
  1249. }
  1250. }
  1251. const skillLevelNum = parseInt(skillLevel.value,10);
  1252. if (skillLevelNum < skill.maxLevel)
  1253. {
  1254. mon.skilllevel = skillLevelNum;
  1255. }
  1256. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1257. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1258. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1259. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1260. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1261. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1262. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1263. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1264. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1265. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1266. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1267. //刷新改队员的CD
  1268. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1269. creatNewUrl();
  1270. editBox.hide();
  1271. };
  1272. window.onkeydown = function(e){
  1273. if (!editBox.classList.contains(className_displayNone))
  1274. {
  1275. if (e.keyCode == 27)
  1276. { //按下ESC时,自动关闭编辑窗
  1277. btnCancel.onclick();
  1278. }
  1279. }
  1280. };
  1281. btnNull.onclick = function(){ //空位置
  1282. const mon = new Member();
  1283. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1284. const teamData = formation.teams[editBox.memberIdx[0]];
  1285. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1286. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1287. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1288. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1289. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1290. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1291. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1292. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1293. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1294. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1295. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1296. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1297. //刷新改队员的CD
  1298. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1299. creatNewUrl();
  1300. editBox.hide();
  1301. };
  1302. btnDelay.onclick = function(){ //应对威吓
  1303. const mon = new MemberDelay();
  1304. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1305. const teamData = formation.teams[editBox.memberIdx[0]];
  1306. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1307. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1308. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1309. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1310. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1311. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1312. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1313. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1314. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1315. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1316. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1317. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1318. //刷新改队员的CD
  1319. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1320. creatNewUrl();
  1321. editBox.hide();
  1322. };
  1323. //语言选择
  1324. const langList = controlBox.querySelector(".languages");
  1325. langList.onchange = function(){
  1326. creatNewUrl({"language":this.value});
  1327. history.go();
  1328. };
  1329. //数据源选择
  1330. const dataList = controlBox.querySelector(".datasource");
  1331. dataList.onchange = function(){
  1332. creatNewUrl({datasource:this.value});
  1333. history.go();
  1334. };
  1335. /*添对应语言执行的JS*/
  1336. const languageJS = document.head.appendChild(document.createElement("script"));
  1337. languageJS.id = "language-js";
  1338. languageJS.type = "text/javascript";
  1339. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1340. }
  1341. //编辑界面点击每个怪物的头像的处理
  1342. function clickMonHead(e)
  1343. {
  1344. let team = parseInt(this.getAttribute("data-team"),10);
  1345. let assist = parseInt(this.getAttribute("data-assist"),10);
  1346. let index = parseInt(this.getAttribute("data-index"),10);
  1347. editMon(team,assist,index);
  1348. return false; //没有false将会打开链接
  1349. }
  1350. //编辑界面每个怪物的头像的拖动
  1351. function dragStartMonHead(e)
  1352. {
  1353. let team = parseInt(this.getAttribute("data-team"),10);
  1354. let assist = parseInt(this.getAttribute("data-assist"),10);
  1355. let index = parseInt(this.getAttribute("data-index"),10);
  1356. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1357. }
  1358. //编辑界面每个怪物的头像的经过,阻止事件发生
  1359. function dropOverMonHead(e)
  1360. {
  1361. e.preventDefault();
  1362. }
  1363. //从怪物头像获取队员的队伍编号
  1364. function getMemberArrayIndexFromMonHead(headDom)
  1365. {
  1366. return [
  1367. parseInt(headDom.getAttribute("data-team"),10),
  1368. parseInt(headDom.getAttribute("data-assist"),10),
  1369. parseInt(headDom.getAttribute("data-index"),10),
  1370. ];
  1371. }
  1372. //编辑界面每个怪物的头像的放下
  1373. function dropMonHead(e)
  1374. {
  1375. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1376. const dataTo = getMemberArrayIndexFromMonHead(this);
  1377. if ((dataTo[0] != dataFrom[0]) ||
  1378. (dataTo[1] != dataFrom[1]) ||
  1379. (dataTo[2] != dataFrom[2]))
  1380. { //必须有所不同才继续交换
  1381. interchangeCard(dataFrom,dataTo);
  1382. }
  1383. return false; //没有false将会打开链接
  1384. }
  1385. //移动端编辑界面每个怪物的头像的放下
  1386. function touchstartMonHead(e)
  1387. {
  1388. e.stopPropagation();
  1389. //console.log("开始触摸",e,this);
  1390. const tc = e.changedTouches[0];
  1391. const pX = tc.pageX, pY = tc.pageY;
  1392. interchangeSVG.style.display = "none";
  1393. interchangeSVG.changePoint({x:pX,y:pY},{x:pX,y:pY});
  1394. }
  1395. //移动端编辑界面每个怪物的头像的移动
  1396. function touchmoveMonHead(e)
  1397. {
  1398. //console.log("移动中",e,this);
  1399. const tc = e.changedTouches[0];
  1400. const pX = tc.pageX, pY = tc.pageY;
  1401. const rect = this.getBoundingClientRect();
  1402. const top = rect.top + document.documentElement.scrollTop;
  1403. const left = rect.left + document.documentElement.scrollLeft;
  1404. if ((pY < top) || (pY > (top + rect.height)) ||
  1405. (pX < left) || (pX > (left + rect.width)))
  1406. {
  1407. interchangeSVG.style.display = "block";
  1408. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1409. }else
  1410. {
  1411. interchangeSVG.style.display = "none";
  1412. }
  1413. }
  1414. //移动端编辑界面每个怪物的头像的结束
  1415. function touchendMonHead(e)
  1416. {
  1417. const tc = e.changedTouches[0];
  1418. const pX = tc.pageX, pY = tc.pageY;
  1419. //console.log("移动结束",pX,pY,e,this);
  1420. interchangeSVG.style.display = "none";
  1421. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1422. let target = allMembers.find(m=>{
  1423. const rect = m.getBoundingClientRect();
  1424. const top = rect.top + document.documentElement.scrollTop;
  1425. const left = rect.left + document.documentElement.scrollLeft;
  1426. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1427. (pX > left) && (pX < (left + rect.width));
  1428. return isInRect;
  1429. });
  1430. if (target && this != target)
  1431. {
  1432. //console.log("找到的对象",targets[0]);
  1433. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1434. let dataTo = getMemberArrayIndexFromMonHead(target);
  1435. if ((dataTo[0] != dataFrom[0]) ||
  1436. (dataTo[1] != dataFrom[1]) ||
  1437. (dataTo[2] != dataFrom[2]))
  1438. { //必须有所不同才继续交换
  1439. interchangeCard(dataFrom,dataTo);
  1440. }
  1441. }
  1442. }
  1443. //移动端编辑界面每个怪物的头像的取消
  1444. function touchcancelMonHead(e)
  1445. {
  1446. interchangeSVG.style.display = "none";
  1447. console.log("移动取消",e,this);
  1448. }
  1449. function interchangeCard(formArr,toArr)
  1450. {
  1451. function changeType(member,isAssist)
  1452. {
  1453. if (member.id == 0 || (isAssist && member.id == -1))
  1454. {
  1455. return new Member();
  1456. }else
  1457. {
  1458. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1459. newMember.loadFromMember(member);
  1460. return newMember;
  1461. }
  1462. }
  1463. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy");//储存交换“复制”和“替换”
  1464. const isCopy = changeSwapToCopy.checked;
  1465. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1466. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1467. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1468. {
  1469. from = changeType(from,formArr[1]);
  1470. if (!isCopy) to = changeType(to,toArr[1]);
  1471. }else if (isCopy)
  1472. {
  1473. const newFrom = new from.constructor();
  1474. newFrom.loadFromMember(from);
  1475. from = newFrom;
  1476. }
  1477. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1478. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1479. creatNewUrl(); //刷新URL
  1480. refreshAll(formation); //刷新全部
  1481. }
  1482. //改变一个怪物头像
  1483. function changeid(mon,monDom,latentDom)
  1484. {
  1485. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1486. const parentNode = monDom.parentNode;
  1487. fragment.appendChild(monDom);
  1488. const monId = mon.id;
  1489. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1490. monDom.setAttribute("data-cardid", monId); //设定新的id
  1491. if (monId<0) //如果是延迟
  1492. {
  1493. parentNode.classList.add("delay");
  1494. parentNode.classList.remove("null");
  1495. parentNode.appendChild(fragment);
  1496. if (latentDom) latentDom.classList.add(className_displayNone);
  1497. return;
  1498. }else if (monId==0) //如果是空
  1499. {
  1500. parentNode.classList.add("null");
  1501. parentNode.classList.remove("delay");
  1502. parentNode.appendChild(fragment);
  1503. if (latentDom) latentDom.classList.add(className_displayNone);
  1504. return;
  1505. }else if (monId>-1) //如果提供了id
  1506. {
  1507. parentNode.classList.remove("null");
  1508. parentNode.classList.remove("delay");
  1509. monDom.setAttribute("data-cards-pic-idx",Math.ceil(monId/100)); //添加图片编号
  1510. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1511. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1512. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1513. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1514. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1515. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1516. monDom.href = currentLanguage.guideURL(monId, card.name);
  1517. if (card.canAssist)
  1518. monDom.classList.add("allowable-assist");
  1519. else
  1520. monDom.classList.remove("allowable-assist");
  1521. if (card.awakenings.includes(49))//武器
  1522. monDom.classList.add("wepon");
  1523. else
  1524. monDom.classList.remove("wepon");
  1525. }
  1526. const levelDom = monDom.querySelector(".level");
  1527. if (levelDom) //如果提供了等级
  1528. {
  1529. const level = mon.level || 1;
  1530. levelDom.innerHTML = level;
  1531. if (level == card.maxLevel)
  1532. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1533. levelDom.classList.add("max");
  1534. }else
  1535. {
  1536. levelDom.classList.remove("max");
  1537. }
  1538. if (card.limitBreakIncr && level >= card.maxLevel)
  1539. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1540. levelDom.classList.add("_110");
  1541. }else
  1542. {
  1543. levelDom.classList.remove("_110");
  1544. }
  1545. }
  1546. if (mon.awoken>-1) //如果提供了觉醒
  1547. {
  1548. const awokenIcon = monDom.querySelector(".awoken-count");
  1549. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1550. {
  1551. awokenIcon.classList.add(className_displayNone);
  1552. awokenIcon.innerHTML = "";
  1553. }else
  1554. {
  1555. awokenIcon.classList.remove(className_displayNone);
  1556. awokenIcon.innerHTML = mon.awoken;
  1557. if (mon.awoken == card.awakenings.length)
  1558. {
  1559. awokenIcon.classList.add("full-awoken");
  1560. }else
  1561. {
  1562. awokenIcon.classList.remove("full-awoken");
  1563. }
  1564. }
  1565. }
  1566. const sawoken = monDom.querySelector(".super-awoken");
  1567. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1568. {
  1569. if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1570. {
  1571. sawoken.classList.remove(className_displayNone);
  1572. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1573. sawokenIcon.setAttribute("data-awoken-icon",card.superAwakenings[mon.sawoken]);
  1574. }else
  1575. {
  1576. sawoken.classList.add(className_displayNone);
  1577. }
  1578. }
  1579. const m_id = monDom.querySelector(".id");
  1580. if (m_id) //怪物ID
  1581. {
  1582. m_id.innerHTML = monId;
  1583. }
  1584. const plusArr = mon.plus || [0,0,0];
  1585. const plusDom = monDom.querySelector(".plus");
  1586. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1587. {
  1588. const plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1589. if (plusCount <= 0)
  1590. {
  1591. plusDom.classList.add(className_displayNone);
  1592. }else if (plusCount >= 297)
  1593. {
  1594. plusDom.classList.add("has297");
  1595. plusDom.classList.remove(className_displayNone);
  1596. }else
  1597. {
  1598. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1599. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1600. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1601. plusDom.classList.remove("has297");
  1602. plusDom.classList.remove(className_displayNone);
  1603. }
  1604. }
  1605. if (latentDom)
  1606. {
  1607. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1608. if (mon.latent) //如果提供了潜觉
  1609. {
  1610. const latent = mon.latent.sort(function(a,b){
  1611. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1612. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1613. else {return 0;} //其他情况不变
  1614. });
  1615. if (latent.length < 1)
  1616. {
  1617. latentDom.classList.add(className_displayNone);
  1618. }else
  1619. {
  1620. latentDom.classList.remove(className_displayNone);
  1621. const usedHoleN = usedHole(latent); //使用的格子数
  1622. const maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1623. const showLatentCount = maxLatentCount-usedHoleN+latent.length; //显示的潜觉个数(包含空格)
  1624. for (let ai=0;ai<latentDoms.length;ai++)
  1625. {
  1626. if (latent[ai]) //有的潜觉
  1627. {
  1628. latentDoms[ai].setAttribute("data-latent-icon", latent[ai]);
  1629. latentDoms[ai].classList.remove(className_displayNone);
  1630. }
  1631. else if(ai<showLatentCount) //空格
  1632. {
  1633. latentDoms[ai].removeAttribute("data-latent-icon");
  1634. latentDoms[ai].classList.remove(className_displayNone);
  1635. }
  1636. else //不显示的部分
  1637. {
  1638. latentDoms[ai].classList.add(className_displayNone);
  1639. }
  1640. }
  1641. }
  1642. }else
  1643. {
  1644. latentDom.classList.add(className_displayNone);
  1645. }
  1646. }
  1647. const skillCdDom = monDom.querySelector(".skill");
  1648. if (skillCdDom) //如果存在技能CD DOM
  1649. {
  1650. //const skill = Skills[card.activeSkillId];
  1651. if (card.activeSkillId == 0)
  1652. {
  1653. skillCdDom.classList.add(className_displayNone);
  1654. }else
  1655. {
  1656. skillCdDom.classList.remove(className_displayNone);
  1657. }
  1658. }
  1659. parentNode.appendChild(fragment);
  1660. }
  1661. //点击怪物头像,出现编辑窗
  1662. function editMon(teamNum,isAssist,indexInTeam)
  1663. {
  1664. //数据
  1665. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1666. const teamBigBox = teamBigBoxs[teamNum];
  1667. const teamBox = teamBigBox.querySelector(".team-box");
  1668. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1669. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1670. const monsterHead = memberLi.querySelector(".monster");
  1671. editBox.show();
  1672. editBox.isAssist = isAssist;
  1673. editBox.monsterHead = monsterHead;
  1674. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1675. if (!isAssist)
  1676. {
  1677. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1678. editBox.latentBox = latentBox;
  1679. }
  1680. const settingBox = editBox.querySelector(".setting-box");
  1681. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1682. monstersID.value = mon.id > 0 ? mon.id : 0;
  1683. monstersID.onchange();
  1684. //觉醒
  1685. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1686. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1687. //超觉醒
  1688. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1689. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken+1]) ? mon.sawoken+1 : 0].checked = true;
  1690. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1691. monEditLv.value = mon.level || 1;
  1692. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1693. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1694. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1695. if (mon.plus)
  1696. {
  1697. monEditAddHp.value = mon.plus[0];
  1698. monEditAddAtk.value = mon.plus[1];
  1699. monEditAddRcv.value = mon.plus[2];
  1700. }
  1701. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1702. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1703. if (mon.skilllevel)
  1704. {
  1705. skillLevel.value = mon.skilllevel;
  1706. }
  1707. skillLevel.onchange();
  1708. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1709. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1710. if (!isAssist)
  1711. {
  1712. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1713. editBox.refreshLatent(editBox.latent, mon.id);
  1714. btnDelay.classList.add(className_displayNone);
  1715. rowMonLatent.classList.remove(className_displayNone);
  1716. editBoxTitle.classList.remove("edit-box-title-assist");
  1717. }else
  1718. {
  1719. btnDelay.classList.remove(className_displayNone);
  1720. rowMonLatent.classList.add(className_displayNone);
  1721. editBoxTitle.classList.add("edit-box-title-assist");
  1722. }
  1723. editBox.reCalculateExp();
  1724. if (mon.awoken > 0 && monEditAwokens[mon.awoken])
  1725. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1726. else
  1727. editBox.reCalculateAbility();
  1728. }
  1729. //编辑窗,修改怪物ID
  1730. function editBoxChangeMonId(id)
  1731. {
  1732. const card = Cards[id] || Cards[0]; //怪物固定数据
  1733. if (card.id == 0){
  1734. id = 0;
  1735. }
  1736. const skill = Skills[card.activeSkillId];
  1737. const leaderSkill = Skills[card.leaderSkillId];
  1738. let fragment = null;
  1739. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1740. const settingBox = editBox.querySelector(".setting-box");
  1741. //id搜索
  1742. const monHead = monInfoBox.querySelector(".monster");
  1743. changeid({id:id},monHead); //改变图像
  1744. const mId = monInfoBox.querySelector(".monster-id");
  1745. mId.innerHTML = id;
  1746. const mRare = monInfoBox.querySelector(".monster-rare");
  1747. mRare.setAttribute("data-rarity",card.rarity);
  1748. const mCost = monInfoBox.querySelector(".monster-cost");
  1749. mCost.innerHTML = card.cost;
  1750. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1751. mExp.innerHTML = card.exp.max;*/
  1752. const mName = monInfoBox.querySelector(".monster-name");
  1753. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1754. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1755. mSeriesId.innerHTML = card.seriesId;
  1756. mSeriesId.setAttribute("data-seriesId",card.seriesId);
  1757. if (card.seriesId == 0)
  1758. {
  1759. mSeriesId.classList.add(className_displayNone);
  1760. }else
  1761. {
  1762. mSeriesId.classList.remove(className_displayNone);
  1763. }
  1764. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1765. mCollabId.innerHTML = card.collabId;
  1766. mCollabId.setAttribute("data-collabId",card.collabId);
  1767. if (card.collabId == 0)
  1768. {
  1769. mCollabId.classList.add(className_displayNone);
  1770. }else
  1771. {
  1772. mCollabId.classList.remove(className_displayNone);
  1773. }
  1774. const mAltName = monInfoBox.querySelector(".monster-altName");
  1775. mAltName.innerHTML = card.altName;
  1776. mAltName.setAttribute("data-altName",card.altName);
  1777. if (card.altName.length == 0)
  1778. { //当没有合作名
  1779. mAltName.classList.add(className_displayNone);
  1780. }else
  1781. {
  1782. mAltName.classList.remove(className_displayNone);
  1783. }
  1784. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1785. evoCardUl.style.display = "none";
  1786. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1787. const evoLinkCardsIdArray = Cards.filter(function(m){
  1788. return m.evoRootId == card.evoRootId;
  1789. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1790. const createCardHead = editBox.createCardHead;
  1791. if (evoLinkCardsIdArray.length>1)
  1792. {
  1793. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1794. evoLinkCardsIdArray.forEach(function(mid){
  1795. const cli = createCardHead(mid);
  1796. if (mid == id)
  1797. {
  1798. cli.classList.add("unable-monster");
  1799. }
  1800. fragment.appendChild(cli);
  1801. });
  1802. evoCardUl.appendChild(fragment);
  1803. evoCardUl.style.display = "block";
  1804. }
  1805. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1806. for (let ti=0;ti<mType.length;ti++)
  1807. {
  1808. if (ti<card.types.length && card.types[ti]>= 0)
  1809. {
  1810. mType[ti].setAttribute("data-type-name",card.types[ti]);
  1811. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon",card.types[ti]);
  1812. mType[ti].classList.remove(className_displayNone);
  1813. }else
  1814. {
  1815. mType[ti].classList.add(className_displayNone);
  1816. }
  1817. }
  1818. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1819. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1820. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1821. if (card.canAssist)
  1822. {
  1823. monEditAwokensRow.classList.add("allowable-assist");
  1824. }else
  1825. {
  1826. monEditAwokensRow.classList.remove("allowable-assist");
  1827. }
  1828. for (let ai=0;ai<mAwokenIcon.length;ai++)
  1829. {
  1830. if (ai<card.awakenings.length)
  1831. {
  1832. mAwokenIcon[ai].setAttribute("data-awoken-icon",card.awakenings[ai]);
  1833. mAwokenIcon[ai].classList.remove(`display-none`);
  1834. }else
  1835. {
  1836. mAwokenIcon[ai].classList.add(`display-none`);
  1837. }
  1838. }
  1839. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1840. //超觉醒
  1841. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1842. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1843. if (card.superAwakenings.length>0) //辅助时也还是加入超觉醒吧
  1844. {
  1845. for (let ai=0;ai<mSAwoken.length;ai++)
  1846. {
  1847. if (ai < card.superAwakenings.length)
  1848. {
  1849. mSAwoken[ai].setAttribute("data-awoken-icon",card.superAwakenings[ai]);
  1850. mSAwoken[ai].classList.remove(`display-none`);
  1851. }
  1852. else
  1853. {
  1854. mSAwoken[ai].classList.add(`display-none`);
  1855. }
  1856. }
  1857. monEditSAwokensRow.classList.remove(className_displayNone);
  1858. }else
  1859. {
  1860. monEditSAwokensRow.classList.add(className_displayNone);
  1861. }
  1862. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1863. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1864. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1865. const monEditLv = settingBox.querySelector(".m-level");
  1866. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1867. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1868. if (card.limitBreakIncr)
  1869. {
  1870. monEditLv110.classList.remove(className_displayNone);
  1871. }else
  1872. {
  1873. monEditLv110.classList.add(className_displayNone);
  1874. }
  1875. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1876. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1877. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1878. //该宠Type允许的杀,uniq是去重的自定义函数
  1879. const allowLatent = [].concat(...card.types.filter(i=>i>=0).map(type=>type_allowable_latent[type])).uniq();
  1880. typekiller_for_type.forEach(type=>{ //显示允许的杀,隐藏不允许的杀
  1881. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1882. if (!latentDom) return;
  1883. if (allowLatent.includes(type.latent))
  1884. {
  1885. latentDom.classList.remove("unallowable-latent");
  1886. }else
  1887. {
  1888. latentDom.classList.add("unallowable-latent");
  1889. }
  1890. })
  1891. //怪物主动技能
  1892. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1893. const skillBox = rowSkill.querySelector(".skill-box");
  1894. const skillTitle = skillBox.querySelector(".skill-name");
  1895. const skillCD = skillBox.querySelector(".skill-cd");
  1896. const skillLevel = skillBox.querySelector(".m-skill-level");
  1897. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1898. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1899. const skillDetail = skillBox.querySelector(".skill-datail");
  1900. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1901. fragment.appendChild(skillBox);
  1902. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1903. skillTitle.setAttribute("data-skillid", skill.id);
  1904. skillDetail.innerHTML = parseSkillDescription(skill);
  1905. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1906. skillLevel.max = t_maxLevel;
  1907. skillLevel.value = t_maxLevel;
  1908. skillLevel_Max.value = t_maxLevel;
  1909. skillLevel_Max.innerHTML = skill.maxLevel;
  1910. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1911. rowSkill.appendChild(fragment);
  1912. //怪物队长技能
  1913. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1914. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1915. const lskillTitle = lskillBox.querySelector(".skill-name");
  1916. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1917. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1918. fragment.appendChild(lskillBox);
  1919. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1920. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1921. rowLederSkill.appendChild(fragment);
  1922. if (card.overlay || card.types[0] == 15 && card.types[1] == -1)
  1923. { //当可以叠加时,不能打297和潜觉
  1924. rowPlus.classList.add("disabled");
  1925. rowLatent.classList.add("disabled");
  1926. skillLevel.setAttribute("readonly",true);
  1927. }else
  1928. {
  1929. rowPlus.classList.remove("disabled");
  1930. rowLatent.classList.remove("disabled");
  1931. skillLevel.removeAttribute("readonly");
  1932. }
  1933. if (editBox.isAssist)
  1934. {
  1935. const btnDone = editBox.querySelector(".button-done");
  1936. if (!card.canAssist)
  1937. {
  1938. btnDone.classList.add("cant-assist");
  1939. btnDone.disabled = true;
  1940. }else
  1941. {
  1942. btnDone.classList.remove("cant-assist");
  1943. btnDone.disabled = false;
  1944. }
  1945. }
  1946. editBox.latent.length = 0;
  1947. editBox.refreshLatent(editBox.latent,id);
  1948. editBox.reCalculateExp();
  1949. editBox.reCalculateAbility();
  1950. }
  1951. //搜索并显示合作
  1952. function searchColla(collabId)
  1953. {
  1954. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1955. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1956. }
  1957. //刷新整个队伍
  1958. function refreshAll(formationData){
  1959. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1960. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1961. const detailBox = formationBox.querySelector(".detail-box");
  1962. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1963. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1964. while(formationBox.childNodes.length>0)
  1965. {
  1966. fragment.appendChild(formationBox.childNodes[0]);
  1967. }
  1968. const txtTitle = titleBox.querySelector(".title");
  1969. const txtDetail = detailBox.querySelector(".detail");
  1970. txtTitle.value = formationData.title || "";
  1971. txtDetail.value = formationData.detail || "";
  1972. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1973. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1974. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  1975. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  1976. if (txtTitle.value.length == 0)
  1977. titleBox.classList.add("edit");
  1978. else
  1979. titleBox.classList.remove("edit");
  1980. if (txtDetail.value.length == 0)
  1981. detailBox.classList.add("edit");
  1982. else
  1983. detailBox.classList.remove("edit");
  1984. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  1985. const teamBox = teamBigBox.querySelector(".team-box");
  1986. const teamData = formationData.teams[teamNum];
  1987. const badgeBox = teamBigBox.querySelector(".team-badge");
  1988. if (badgeBox)
  1989. {
  1990. const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`);
  1991. badge.checked = true;
  1992. }
  1993. const membersDom = teamBox.querySelector(".team-members");
  1994. const latentsDom = teamBox.querySelector(".team-latents");
  1995. const assistsDom = teamBox.querySelector(".team-assist");
  1996. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1997. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  1998. {
  1999. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2000. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2001. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2002. changeid(teamData[0][ti],member,latent); //队员
  2003. changeid(teamData[1][ti],assist); //辅助
  2004. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  2005. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2006. }
  2007. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2008. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  2009. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2010. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2011. });
  2012. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2013. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2014. formationBox.appendChild(fragment);
  2015. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2016. }
  2017. //刷新队伍觉醒统计
  2018. function refreshTeamAwokenCount(awokenDom,team){
  2019. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2020. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2021. function setCount(aicon,number){
  2022. if (!aicon) return; //没有这个觉醒就撤回
  2023. const ali = aicon.parentNode;
  2024. const countDom = ali.querySelector(".count");
  2025. countDom.innerHTML = number;
  2026. if (number)
  2027. ali.classList.remove(className_displayNone);
  2028. else
  2029. ali.classList.add(className_displayNone);
  2030. }
  2031. for (let ai=1;ai<=72;ai++)
  2032. {
  2033. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2034. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2035. //搜索等效觉醒
  2036. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2037. if (equalIndex >= 0)
  2038. {
  2039. const equivalentAwoken = equivalent_awoken[equalIndex];
  2040. if (equivalentAwoken.small === ai)
  2041. {
  2042. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo) +
  2043. awokenCountInTeam(team, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2044. setCount(aicon, totalNum);
  2045. }else
  2046. {
  2047. continue;
  2048. }
  2049. }else
  2050. {
  2051. setCount(aicon,awokenCountInTeam(team,ai,solo));
  2052. }
  2053. }
  2054. awokenDom.appendChild(fragment);
  2055. }
  2056. //刷新阵型觉醒统计
  2057. function refreshFormationAwokenCount(awokenDom,teams){
  2058. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2059. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2060. function setCount(aicon,number){
  2061. if (!aicon) return; //没有这个觉醒就撤回
  2062. const ali = aicon.parentNode;
  2063. const countDom = ali.querySelector(".count");
  2064. countDom.innerHTML = number;
  2065. if (number)
  2066. ali.classList.remove(className_displayNone);
  2067. else
  2068. ali.classList.add(className_displayNone);
  2069. }
  2070. for (let ai=1;ai<=72;ai++)
  2071. {
  2072. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2073. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2074. //搜索等效觉醒
  2075. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2076. if (equalIndex >= 0)
  2077. {
  2078. const equivalentAwoken = equivalent_awoken[equalIndex];
  2079. if (equivalentAwoken.small === ai)
  2080. {
  2081. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2082. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2083. setCount(aicon, totalNum);
  2084. }else
  2085. {
  2086. continue;
  2087. }
  2088. }else
  2089. {
  2090. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  2091. }
  2092. }
  2093. awokenDom.appendChild(fragment);
  2094. }
  2095. //刷新能力值
  2096. function refreshAbility(abilityDom,team,idx){
  2097. const memberData = team[0][idx];
  2098. const assistData = team[1][idx];
  2099. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2100. const mainAbility = calculateAbility(memberData, assistData, solo);
  2101. if (mainAbility && memberData.ability)
  2102. {
  2103. for (let ai=0;ai<3;ai++)
  2104. {
  2105. memberData.ability[ai] = mainAbility[ai];
  2106. }
  2107. }
  2108. if (!abilityDom) return; //如果没有dom,直接跳过
  2109. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  2110. const hpDom = abilityLi.querySelector(".hp");
  2111. const atkDom = abilityLi.querySelector(".atk");
  2112. const rcvDom = abilityLi.querySelector(".rcv");
  2113. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  2114. if (mainAbility)
  2115. {
  2116. div.classList.remove(className_displayNone);
  2117. div.innerHTML = memberData.ability[ai];
  2118. }else
  2119. {
  2120. div.classList.add(className_displayNone);
  2121. div.innerHTML = 0;
  2122. }
  2123. });
  2124. }
  2125. //刷新队伍能力值合计
  2126. function refreshTeamTotalHP(totalDom,team){
  2127. //计算总的生命值
  2128. if (!totalDom) return;
  2129. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2130. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2131. if (tHpDom)
  2132. {
  2133. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2134. return value += mon.ability ? mon.ability[0] : 0;
  2135. },0);
  2136. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2137. let badgeHPScale = 1; //徽章倍率
  2138. if (formation.badge == 4 && solo)
  2139. {
  2140. badgeHPScale = 1.05;
  2141. }else if (formation.badge == 11 && solo)
  2142. {
  2143. badgeHPScale = 1.15;
  2144. }
  2145. tHpDom.innerHTML = tHP.toString() +
  2146. (teamHPAwoken>0||badgeHPScale!=1 ?
  2147. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  2148. "");
  2149. }
  2150. if (tRcvDom)
  2151. {
  2152. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2153. return value += mon.ability ? mon.ability[2] : 0;
  2154. },0);
  2155. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2156. let badgeRCVScale = 1; //徽章倍率
  2157. if (formation.badge == 3 && solo)
  2158. {
  2159. badgeRCVScale = 1.25;
  2160. }else if (formation.badge == 10 && solo)
  2161. {
  2162. badgeRCVScale = 1.35;
  2163. }
  2164. tRcvDom.innerHTML = tRCV.toString() +
  2165. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  2166. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  2167. "");
  2168. }
  2169. }
  2170. //刷新所有队伍能力值合计
  2171. function refreshFormationTotalHP(totalDom, teams){
  2172. //计算总的生命值
  2173. if (!totalDom) return;
  2174. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2175. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2176. if (tHpDom)
  2177. {
  2178. const tHPArr = teams.map(function(team){
  2179. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2180. return value += mon.ability ? mon.ability[0] : 0;
  2181. },0);
  2182. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  2183. return [teamTHP,teamHPAwoken];
  2184. });
  2185. const tHP = tHPArr.reduce(function(value, teamHP){
  2186. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  2187. },[0,0]);
  2188. tHpDom.innerHTML = tHP[0].toString() +
  2189. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  2190. }
  2191. if (tRcvDom)
  2192. {
  2193. const tRCVArr = teams.map(function(team){
  2194. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2195. return value += mon.ability ? mon.ability[2] : 0;
  2196. },0);
  2197. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  2198. return [teamTRCV,teamRCVAwoken];
  2199. },0);
  2200. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  2201. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2202. },[0,0]);
  2203. tRcvDom.innerHTML = tRCV[0].toString() +
  2204. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2205. }
  2206. }
  2207. //刷新单人技能CD
  2208. function refreshMemberSkillCD(teamDom,team,idx){
  2209. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2210. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2211. const member = team[0][idx];
  2212. const assist = team[1][idx];
  2213. const memberCard = Cards[member.id] || Cards[0];
  2214. const memberSkill = Skills[memberCard.activeSkillId];
  2215. const assistCard = Cards[assist.id] || Cards[0];
  2216. const assistSkill = Skills[assistCard.activeSkillId];
  2217. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2218. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2219. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2220. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2221. memberSkillCdDom.innerHTML = memberSkillCd;
  2222. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2223. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2224. {
  2225. memberSkillCdDom.classList.remove("max-skill");
  2226. }else
  2227. {
  2228. memberSkillCdDom.classList.add("max-skill");
  2229. }
  2230. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2231. assistSkillCdDom.classList.remove("max-skill");
  2232. }else
  2233. {
  2234. assistSkillCdDom.classList.add("max-skill");
  2235. }
  2236. }
  2237. function localisation($tra)
  2238. {
  2239. if (!$tra) return;
  2240. document.title = $tra.webpage_title;
  2241. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2242. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2243. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2244. const sortOptions = Array.from(s_sortList.options);
  2245. sortOptions.forEach(opt=>{
  2246. const tag = opt.getAttribute("data-tag");
  2247. const trans = $tra.sort_name[tag];
  2248. if (trans)
  2249. {
  2250. opt.text = trans;
  2251. }
  2252. });
  2253. }

智龙迷城队伍图制作工具