You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

script.js 84 kB

6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
7 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
7 years ago
7 years ago
7 years ago
6 years ago
7 years ago
7 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
7 years ago
7 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
7 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
6 years ago
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411
  1. var Cards; //怪物数据
  2. var Skills; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. var interchangeSvg; //储存划线的SVG
  8. var controlBox; //储存整个controlBox
  9. var statusLine; //储存状态栏
  10. var formationBox; //储存整个formationBox
  11. var editBox; //储存整个editBox
  12. var showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. //队员基本的留空
  16. var Member = function(){
  17. this.id=0;
  18. this.ability = [0,0,0];
  19. };
  20. Member.prototype.outObj = function(){
  21. const m = this;
  22. let obj = [m.id];
  23. if (m.level != undefined) obj[1] = m.level;
  24. if (m.awoken != undefined) obj[2] = m.awoken;
  25. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0)
  26. {
  27. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  28. { //当3个加值一样时只生成第一个减少长度
  29. obj[3] = m.plus[0];
  30. }else
  31. {
  32. obj[3] = m.plus;
  33. }
  34. }
  35. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  36. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  37. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  38. const skill = Skills[card.activeSkillId];
  39. //有技能等级,并且技能等级低于最大等级时才记录技能
  40. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  41. return obj;
  42. };
  43. Member.prototype.loadObj = function(m,dataVersion){
  44. if (m == undefined) //如果没有提供数据,直接返回默认
  45. {
  46. return;
  47. }
  48. if (dataVersion == undefined) dataVersion = 1;
  49. this.id = dataVersion>1 ? m[0] : m.id;
  50. this.level = dataVersion>1 ? m[1] : m.level;
  51. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  52. if (dataVersion>1)
  53. {
  54. if (isNaN(m[3]) || m[3]==null)
  55. {
  56. this.plus = m[3];
  57. }else
  58. {
  59. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  60. this.plus = [singlePlus,singlePlus,singlePlus];
  61. }
  62. }else
  63. {
  64. this.plus = m.plus;
  65. }
  66. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  67. this.latent = dataVersion>1 ? m[4] : m.latent;
  68. if (this.latent && dataVersion<=2) this.latent = this.latent.map(l=>l>=13?l+3:l); //修复以前自己编的潜觉编号为官方编号
  69. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  70. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  71. this.skilllevel = m[6] || null;
  72. };
  73. Member.prototype.loadFromMember = function(m){
  74. if (m == undefined) //如果没有提供数据,直接返回默认
  75. {
  76. return;
  77. }
  78. this.id = m.id;
  79. };
  80. //只用来防坐的任何队员
  81. var MemberDelay = function(){
  82. this.id=-1;
  83. };
  84. MemberDelay.prototype = Object.create(Member.prototype);
  85. MemberDelay.prototype.constructor = MemberDelay;
  86. //辅助队员
  87. var MemberAssist = function(){
  88. this.level = 0;
  89. this.awoken = 0;
  90. this.plus = [0,0,0];
  91. Member.call(this);
  92. };
  93. MemberAssist.prototype = Object.create(Member.prototype);
  94. MemberAssist.prototype.constructor = MemberAssist;
  95. MemberAssist.prototype.loadFromMember = function(m){
  96. if (m == undefined) //如果没有提供数据,直接返回默认
  97. {
  98. return;
  99. }
  100. this.id = m.id;
  101. if (m.level != undefined) this.level = m.level;
  102. if (m.awoken != undefined) this.awoken = m.awoken;
  103. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  104. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  105. };
  106. //正式队伍
  107. var MemberTeam = function(){
  108. this.latent = [];
  109. this.ability = [0,0,0];
  110. MemberAssist.call(this);
  111. //sawoken作为可选项目,默认不在内
  112. };
  113. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  114. MemberTeam.prototype.constructor = MemberTeam;
  115. MemberTeam.prototype.loadFromMember = function(m){
  116. if (m == undefined) //如果没有提供数据,直接返回默认
  117. {
  118. return;
  119. }
  120. this.id = m.id;
  121. if (m.level != undefined) this.level = m.level;
  122. if (m.awoken != undefined) this.awoken = m.awoken;
  123. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  124. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = JSON.parse(JSON.stringify(m.latent));
  125. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  126. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = JSON.parse(JSON.stringify(m.ability));
  127. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  128. };
  129. var Formation = function(teamCount,memberCount){
  130. this.title = "";
  131. this.detail = "";
  132. this.teams = [];
  133. for (let ti=0;ti<teamCount;ti++)
  134. {
  135. const team = [[],[],0]; //第三个是徽章
  136. for (let mi=0;mi<memberCount;mi++)
  137. {
  138. team[0].push(new MemberTeam());
  139. team[1].push(new MemberAssist());
  140. }
  141. this.teams.push(team);
  142. }
  143. };
  144. Formation.prototype.outObj= function(){
  145. const obj = {};
  146. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  147. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  148. console.log(this.teams);
  149. obj.f = this.teams.map(t=>
  150. {
  151. console.log(t);
  152. const teamArr = [];
  153. teamArr[0] = t[0].map(m=>
  154. m.outObj()
  155. );
  156. teamArr[1] = t[1].map(m=>
  157. m.outObj()
  158. );
  159. if (t[2]) teamArr[2] = t[2];
  160. return teamArr;
  161. });
  162. obj.v = dataStructure;
  163. return obj;
  164. };
  165. Formation.prototype.loadObj= function(f){
  166. const dataVeision = f.v?f.v:(f.f?2:1); //是第几版格式
  167. this.title = dataVeision>1 ? f.t : f.title;
  168. this.detail = dataVeision>1 ? f.d : f.detail;
  169. const loadTeamArr = dataVeision>1 ? f.f : f.team;
  170. this.teams.forEach(function(t,ti){
  171. const tf = loadTeamArr[ti];
  172. if (tf)
  173. {
  174. t[0].forEach(function(m,mi){
  175. const fm = tf[0][mi];
  176. m.loadObj(fm,dataVeision);
  177. });
  178. t[1].forEach(function(m,mi){
  179. const fm = tf[1][mi];
  180. m.loadObj(fm,dataVeision);
  181. });
  182. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  183. }
  184. });
  185. if (f.b)
  186. this.teams[2] = f.b; //原来模式的徽章
  187. };
  188. //获取最大潜觉数量
  189. function getMaxLatentCount(id)
  190. { //转生2和超转生3为8个格子
  191. if (Cards[id])
  192. {
  193. return Cards[id].is8Latent ? 8 : 6;
  194. }else
  195. {
  196. return 6;
  197. }
  198. }
  199. //切换通用的切换className显示的函数
  200. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body)
  201. {
  202. if (!checkBox) return;
  203. const checked = checkBox.checked;
  204. if (checked && checkedAdd || !checked && !checkedAdd)
  205. {
  206. dom.classList.add(className);
  207. }else
  208. {
  209. dom.classList.remove(className);
  210. }
  211. }
  212. //清除数据
  213. function clearData()
  214. {
  215. location.search = "";
  216. }
  217. //轮换ABC队伍
  218. function swapABCteam()
  219. {
  220. if (formation.teams.length>1)
  221. {
  222. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  223. creatNewUrl();
  224. refreshAll(formation);
  225. }
  226. }
  227. //在单人和多人之间转移数据
  228. function turnPage(toPage,e = null)
  229. {
  230. console.log(e)
  231. let pagename = null;
  232. switch(toPage)
  233. {
  234. case 1:
  235. if (formation.teams[0][0].length<6)
  236. {
  237. //把第二支队伍的队长添加到最后方
  238. formation.teams[0][0].push(formation.teams[1][0][0]);
  239. formation.teams[0][1].push(formation.teams[1][1][0]);
  240. }
  241. //删掉第2支开始的队伍
  242. formation.teams.splice(1);
  243. pagename = "solo.html";
  244. break;
  245. case 2:
  246. if (formation.teams.length<2)
  247. { //从1人到2人
  248. formation.teams[1] = [[],[]];
  249. //把右边的队长加到第二支队伍最后面
  250. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  251. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  252. }else
  253. { //从3人到2人,直接删除后面两个队伍
  254. //删掉第3支开始的队伍
  255. formation.teams.splice(2);
  256. //删掉前面两支队伍的战友
  257. formation.teams[0][0].splice(5);
  258. formation.teams[0][1].splice(5);
  259. formation.teams[1][0].splice(5);
  260. formation.teams[1][1].splice(5);
  261. }
  262. formation.badge = 0;
  263. pagename = "multi.html";
  264. break;
  265. case 3:
  266. if (formation.teams.length<2)
  267. { //从1人到3人
  268. }else
  269. { //从2人到3人
  270. formation.teams[0][0].push(formation.teams[1][0][0]);
  271. formation.teams[0][1].push(formation.teams[1][1][0]);
  272. formation.teams[1][0].push(formation.teams[0][0][0]);
  273. formation.teams[1][1].push(formation.teams[0][1][0]);
  274. }
  275. formation.badge = 0;
  276. pagename = "triple.html";
  277. break;
  278. }
  279. const newURL = creatNewUrl({url:pagename, notPushState:true});
  280. if (e && e.ctrlKey)
  281. {
  282. window.open(newURL);
  283. }else
  284. {
  285. location.href = newURL;
  286. }
  287. }
  288. window.onload = function()
  289. {
  290. controlBox = document.body.querySelector(".control-box");
  291. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  292. const helpLink = controlBox.querySelector(".help-link");
  293. interchangeSVG = document.body.querySelector("#interchange-line");
  294. interchangeSVG.line = interchangeSVG.querySelector("g line");
  295. interchangeSVG.changePoint = function(p1,p2){
  296. const line = this.line;
  297. if (p1 && p1.x != undefined)
  298. line.setAttribute("x1",p1.x);
  299. if (p1 && p1.y != undefined)
  300. line.setAttribute("y1",p1.y);
  301. if (p2 && p2.x != undefined)
  302. line.setAttribute("x2",p2.x);
  303. if (p2 && p2.y != undefined)
  304. line.setAttribute("y2",p2.y);
  305. };
  306. //设定初始的显示设置
  307. toggleDomClassName(controlBox.querySelector("#show-mon-id"),'not-show-mon-id',false);
  308. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"),'show-mon-skill-cd');
  309. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"),'not-show-awoken-count',false);
  310. formationBox = document.body.querySelector(".formation-box");
  311. editBox = document.body.querySelector(".edit-box");
  312. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  313. //▼添加语言列表开始
  314. const langSelectDom = controlBox.querySelector(".languages");
  315. languageList.forEach(lang=>
  316. langSelectDom.options.add(new Option(lang.name,lang.i18n))
  317. );
  318. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  319. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  320. currentLanguage = languageList.find(lang=>{ //筛选出符合的语言
  321. if (parameter_i18n) //如果已指定就用指定的语言
  322. return parameter_i18n.includes(lang.i18n);
  323. else //否则筛选浏览器默认语言
  324. return browser_i18n.includes(lang.i18n);
  325. }) ||
  326. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  327. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  328. const langOptionArray = Array.from(langSelectDom.options);
  329. langOptionArray.find(langOpt=>langOpt.value == currentLanguage.i18n).selected = true;
  330. //▲添加语言列表结束
  331. //▼添加数据来源列表开始
  332. const dataSelectDom = controlBox.querySelector(".datasource");
  333. dataSourceList.forEach(ds=>
  334. dataSelectDom.options.add(new Option(ds.source,ds.code))
  335. );
  336. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  337. currentDataSource = parameter_dsCode?
  338. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) ://筛选出符合的数据源
  339. dataSourceList[0]; //没有指定,直接使用日服
  340. document.body.classList.add("ds-"+currentDataSource.code);
  341. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  342. dataSourceOptionArray.find(dataOpt=>dataOpt.value == currentDataSource.code).selected = true;
  343. const sourceDataFolder = "monsters-info";
  344. var newCkeys; //当前的Ckey
  345. var lastCkeys; //以前Ckey们
  346. statusLine.classList.add("loading-check-version");
  347. GM_xmlhttpRequest({
  348. method: "GET",
  349. url: `${sourceDataFolder}/ckey.json`, //版本文件
  350. onload: function(response) {
  351. dealCkeyData(response.response);
  352. },
  353. onerror: function(response) {
  354. const isChrome = navigator.userAgent.includes("Chrome");
  355. if (isChrome && location.host.length==0 && response.response.length>0)
  356. {
  357. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  358. dealCkeyData(response.response);
  359. }else
  360. {
  361. console.error("Ckey JSON数据获取失败",response);
  362. }
  363. }
  364. });
  365. //处理返回的数据
  366. function dealCkeyData(responseText)
  367. { //处理数据版本
  368. try
  369. {
  370. newCkeys = JSON.parse(responseText);
  371. }catch(e)
  372. {
  373. console.log("Ckey数据JSON解码出错",e);
  374. return;
  375. }
  376. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  377. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  378. try
  379. {
  380. lastCkeys = JSON.parse(lastCkeys);
  381. if (lastCkeys == null || !(lastCkeys instanceof Array))
  382. lastCkeys = [];
  383. }catch(e)
  384. {
  385. console.log("上次的Ckey数据JSON解码出错",e);
  386. return;
  387. }
  388. let lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  389. if (!lastCurrentCkeys)
  390. { //如果未找到上个ckey,则添加个新的
  391. lastCurrentCkeys = {
  392. code: currentDataSource.code,
  393. ckey: {},
  394. updateTime: null
  395. };
  396. lastCkeys.push(lastCurrentCkeys);
  397. }
  398. statusLine.classList.remove("loading-check-version");
  399. statusLine.classList.add("loading-mon-info");
  400. if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card)
  401. {
  402. console.log("Cards ckey相等,直接读取已有的数据",currentCkey.ckey.card);
  403. localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) {
  404. // This code runs once the value has been loaded
  405. // from the offline store.
  406. dealCardsData(value);
  407. }).catch(function(err) {
  408. // This code runs if there were any errors
  409. alert("Local Database error. Please refresh.");
  410. localStorage.removeItem("PADDF-ckey");
  411. console.log(err);
  412. });
  413. }else
  414. {
  415. GM_xmlhttpRequest({
  416. method: "GET",
  417. url:`${sourceDataFolder}/mon_${currentDataSource.code}.json`, //Cards数据文件
  418. onload: function(response) {
  419. console.log("Cards ckey变化,储存新数据",currentCkey.ckey.card);
  420. localforage.setItem(`PADDF-${currentDataSource.code}-cards`, JSON.parse(response.response)).then(function(){
  421. lastCurrentCkeys.ckey.card = currentCkey.ckey.card;
  422. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  423. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  424. dealCardsData(response.response);
  425. }).catch(function(err) {
  426. // This code runs if there were any errors
  427. console.log(err);
  428. });
  429. },
  430. onerror: function(response) {
  431. const isChrome = navigator.userAgent.includes("Chrome");
  432. if (isChrome && location.host.length==0 && response.response.length>0)
  433. {
  434. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  435. dealCardsData(response.response);
  436. }else
  437. {
  438. console.error("Cards JSON数据获取失败",response);
  439. }
  440. }
  441. });
  442. }
  443. }
  444. function dealCardsData(response)
  445. {
  446. try
  447. {
  448. if (typeof(response) == "string")
  449. Cards = JSON.parse(response);
  450. else
  451. Cards = response;
  452. }catch(e)
  453. {
  454. console.log("Cards数据JSON解码出错",e);
  455. return;
  456. }
  457. statusLine.classList.remove("loading-mon-info");
  458. statusLine.classList.add("loading-skill-info");
  459. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  460. const lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  461. if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill)
  462. {
  463. console.log("Skills ckey相等,直接读取已有的数据",currentCkey.ckey.skill);
  464. localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) {
  465. // This code runs once the value has been loaded
  466. // from the offline store.
  467. dealSkillData(value);
  468. }).catch(function(err) {
  469. // This code runs if there were any errors
  470. alert("Local Database error. Please refresh.");
  471. localStorage.removeItem("PADDF-ckey");
  472. console.log(err);
  473. });
  474. }else
  475. {
  476. GM_xmlhttpRequest({
  477. method: "GET",
  478. url:`${sourceDataFolder}/skill_${currentDataSource.code}.json`, //Skills数据文件
  479. onload: function(response) {
  480. console.log("Skills ckey变化,储存新数据",currentCkey.ckey.skill);
  481. localforage.setItem(`PADDF-${currentDataSource.code}-skills`, JSON.parse(response.response)).then(function(){
  482. lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill;
  483. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  484. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  485. dealSkillData(response.response);
  486. }).catch(function(err) {
  487. // This code runs if there were any errors
  488. console.log(err);
  489. });
  490. },
  491. onerror: function(response) {
  492. let isChrome = navigator.userAgent.includes("Chrome");
  493. if (isChrome && location.host.length==0 && response.response.length>0)
  494. {
  495. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  496. dealSkillData(response.response);
  497. }else
  498. {
  499. console.error("Skills JSON数据获取失败",response);
  500. }
  501. }
  502. });
  503. }
  504. }
  505. function dealSkillData(response)
  506. {
  507. try
  508. {
  509. if (typeof(response) == "string")
  510. Skills = JSON.parse(response);
  511. else
  512. Skills = response;
  513. }catch(e)
  514. {
  515. console.log("Skills数据JSON解码出错",e);
  516. return;
  517. }
  518. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code);
  519. const updateTime = controlBox.querySelector(".datasource-updatetime");
  520. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined,{hour12: false});
  521. initialize();//初始化
  522. statusLine.classList.remove("loading-skill-info");
  523. //如果通过的话就载入URL中的怪物数据
  524. reloadFormationData();
  525. }
  526. };
  527. //重新读取URL中的Data数据并刷新页面
  528. function reloadFormationData()
  529. {
  530. let formationData;
  531. try
  532. {
  533. const parameterDataString = getQueryString("d") || getQueryString("data");
  534. if (parameterDataString)
  535. {
  536. formationData = JSON.parse(parameterDataString);
  537. }
  538. }catch(e)
  539. {
  540. console.error("URL中队伍数据JSON解码出错",e);
  541. return;
  542. }
  543. if (formationData)
  544. {
  545. formation.loadObj(formationData);
  546. refreshAll(formation);
  547. }
  548. }
  549. window.onpopstate = reloadFormationData; //前进后退时修改页面
  550. //创建新的分享地址
  551. function creatNewUrl(arg){
  552. if (arg == undefined) arg = {};
  553. if (!!(window.history && history.pushState))
  554. { // 支持History API
  555. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  556. const datasource = arg.datasource || getQueryString("s");
  557. const outObj = formation.outObj();
  558. const newSearch = new URLSearchParams();
  559. if (language_i18n) newSearch.set("l",language_i18n);
  560. if (datasource && datasource!="ja") newSearch.set("s",datasource);
  561. if (outObj) newSearch.set("d", JSON.stringify(outObj));
  562. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  563. if (!arg.notPushState)
  564. {
  565. history.pushState(null, null, newUrl);
  566. }
  567. else
  568. {
  569. return newUrl;
  570. }
  571. }
  572. }
  573. //截图
  574. function capture()
  575. {
  576. statusLine.classList.add("prepare-cauture");
  577. const titleBox = formationBox.querySelector(".title-box");
  578. const detailBox = formationBox.querySelector(".detail-box");
  579. const txtTitle = titleBox.querySelector(".title");
  580. const txtDetail = detailBox.querySelector(".detail");
  581. //去掉可能的空白文字的编辑状态
  582. titleBox.classList.remove("edit");
  583. detailBox.classList.remove("edit");
  584. const downLink = controlBox.querySelector(".down-capture");
  585. html2canvas(formationBox).then(canvas => {
  586. canvas.toBlob(function(blob) {
  587. window.URL.revokeObjectURL(downLink.href);
  588. downLink.href = URL.createObjectURL(blob);
  589. downLink.download = `${teamsCount}P formation cauture.png`;
  590. downLink.click();
  591. statusLine.classList.remove("prepare-cauture");
  592. //如果是空白文字,加回编辑状态
  593. if (txtTitle.value.length==0)
  594. titleBox.classList.add("edit");
  595. if (txtDetail.value.length==0)
  596. detailBox.classList.add("edit");
  597. });
  598. //document.body.appendChild(canvas);
  599. });
  600. }
  601. //初始化
  602. function initialize()
  603. {
  604. const monstersList = editBox.querySelector("#monsters-name-list");
  605. let fragment = document.createDocumentFragment();
  606. Cards.forEach(function(m){ //添加下拉框候选
  607. const opt = fragment.appendChild(document.createElement("option"));
  608. opt.value = m.id;
  609. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  610. const linkRes = new RegExp("link:(\\d+)","ig").exec(m.specialAttribute);
  611. if (linkRes)
  612. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  613. const _m = Cards[parseInt(linkRes[1],10)];
  614. _m.evoRootId = m.evoRootId;
  615. m.henshinFrom = true;
  616. _m.henshinTo = true;
  617. }
  618. });
  619. monstersList.appendChild(fragment);
  620. //标题和介绍文本框
  621. const titleBox = formationBox.querySelector(".title-box");
  622. const detailBox = formationBox.querySelector(".detail-box");
  623. const txtTitle = titleBox.querySelector(".title");
  624. const txtDetail = detailBox.querySelector(".detail");
  625. const txtTitleDisplay = titleBox.querySelector(".title-display");
  626. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  627. txtTitle.onchange = function(){
  628. formation.title = this.value;
  629. //txtTitleDisplay.innerHTML = "";
  630. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  631. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  632. creatNewUrl();
  633. };
  634. txtTitle.onblur = function(){
  635. if (this.value.length>0)
  636. titleBox.classList.remove("edit");
  637. };
  638. txtDetail.onchange = function(){
  639. formation.detail = this.value;
  640. /*txtDetailDisplay.innerHTML = "";
  641. const txtDetailLines = this.value.split("\n");
  642. txtDetailLines.forEach((line,idx)=>{
  643. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  644. txtDetailDisplay.appendChild(document.createTextNode(line));
  645. });*/
  646. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  647. creatNewUrl();
  648. };
  649. txtDetail.onblur = function(){
  650. if (this.value.length>0)
  651. detailBox.classList.remove("edit");
  652. this.style.height = txtDetailDisplay.scrollHeight+"px";
  653. };
  654. txtTitleDisplay.onclick = function(){
  655. titleBox.classList.add("edit");
  656. txtTitle.focus();
  657. };
  658. txtDetailDisplay.onclick = function(){
  659. detailBox.classList.add("edit");
  660. txtDetail.focus();
  661. };
  662. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  663. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  664. {
  665. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  666. }
  667. //将所有怪物头像添加到全局数组
  668. teamBigBoxs.forEach(teamBigBox=>{
  669. const teamBox = teamBigBox.querySelector(".team-box");
  670. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  671. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  672. menbers.forEach(m=>{
  673. allMembers.push(m);
  674. });
  675. assist.forEach(m=>{
  676. allMembers.push(m);
  677. });
  678. });
  679. //所有怪物头像,添加拖动交换的代码
  680. allMembers.forEach(m=>{
  681. //点击
  682. m.onclick = clickMonHead;
  683. //拖动
  684. m.draggable = true;
  685. m.ondragstart = dragStartMonHead;
  686. m.ondragover = dropOverMonHead;
  687. m.ondrop = dropMonHead;
  688. //触摸
  689. m.ontouchstart = touchstartMonHead;
  690. m.ontouchmove = touchmoveMonHead;
  691. m.ontouchend = touchendMonHead;
  692. m.ontouchcancel = touchcancelMonHead;
  693. });
  694. //添加徽章
  695. const className_ChoseBadges = "show-all-badges";
  696. teamBigBoxs.forEach((teamBigBox,teamIdx)=>{
  697. //徽章
  698. const teamBadge = teamBigBox.querySelector(".team-badge");
  699. if (!teamBadge) return;
  700. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  701. function setBadge(){
  702. if (teamBadge.classList.contains(className_ChoseBadges))
  703. {
  704. const team = formation.teams[teamIdx];
  705. teamBadge.classList.remove(className_ChoseBadges);
  706. team[2] = parseInt(this.value,10);
  707. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  708. refreshTeamTotalHP(teamTotalInfoDom, team);
  709. creatNewUrl();
  710. }else
  711. {
  712. teamBadge.classList.add(className_ChoseBadges);
  713. }
  714. }
  715. badges.forEach(badge => badge.onclick = setBadge);
  716. });
  717. //编辑框
  718. editBox.mid = null; //储存怪物id
  719. editBox.latent = []; //储存潜在觉醒
  720. editBox.isAssist = false; //储存是否为辅助宠物
  721. editBox.monsterHead = null;
  722. editBox.latentBox = null;
  723. editBox.memberIdx = []; //储存队伍数组下标
  724. editBox.show = function(){
  725. this.classList.remove(className_displayNone);
  726. formationBox.classList.add("blur-bg");
  727. controlBox.classList.add("blur-bg");
  728. };
  729. editBox.hide = function(){
  730. this.classList.add(className_displayNone);
  731. formationBox.classList.remove("blur-bg");
  732. controlBox.classList.remove("blur-bg");
  733. };
  734. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  735. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  736. mSeriesId.onclick = function(){ //搜索系列
  737. const seriesId = parseInt(this.getAttribute('data-seriesId'),10);
  738. if (seriesId>0)
  739. {
  740. showSearch(Cards.filter(card=>{return card.seriesId == seriesId;}));
  741. }
  742. };
  743. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  744. mCollabId.onclick = function(){ //搜索合作
  745. const collabId = parseInt(this.getAttribute('data-collabId'),10);
  746. if (collabId>0);
  747. {
  748. searchColla(collabId);
  749. }
  750. };
  751. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  752. mAltName.onclick = function(){ //搜索合作
  753. const altName = this.getAttribute('data-altName');
  754. const splitAltName = altName.split("|");
  755. if (altName.length>0);
  756. {
  757. showSearch(Cards.filter(card=>{
  758. return splitAltName.some(alt=>{
  759. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  760. });
  761. }));
  762. }
  763. };
  764. //创建一个新的怪物头像
  765. editBox.createCardHead = function(id)
  766. {
  767. function clickHeadToNewMon()
  768. {
  769. monstersID.value = this.getAttribute("data-cardid");
  770. monstersID.onchange();
  771. return false; //取消链接的默认操作
  772. }
  773. const cli = document.createElement("li");
  774. const cdom = cli.head = createCardA(id);
  775. cli.appendChild(cdom);
  776. changeid({id:id},cdom);
  777. cli.card = Cards[id];
  778. cdom.onclick = clickHeadToNewMon;
  779. return cli;
  780. };
  781. const searchBox = editBox.querySelector(".search-box");
  782. const settingBox = editBox.querySelector(".setting-box");
  783. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  784. searchOpen.onclick = function(){
  785. s_includeSuperAwoken.onclick();
  786. s_canAssist.onclick();
  787. searchBox.classList.toggle(className_displayNone);
  788. };
  789. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  790. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  791. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  792. const s_types = Array.from(searchBox.querySelectorAll(".types-div .type-check"));
  793. const s_typeAndOr = searchBox.querySelector("#type-and-or");
  794. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  795. const s_awokensIcons = s_awokensItems.map(it=>it.querySelector(".awoken-icon"));
  796. const s_awokensCounts = s_awokensItems.map(it=>it.querySelector(".count"));
  797. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  798. searchMonList.originalHeads = null; //用于存放原始搜索结果
  799. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  800. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  801. s_canAssist.onclick = function(){
  802. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  803. };
  804. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  805. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  806. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  807. s_includeSuperAwoken.onclick = function(){
  808. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  809. };
  810. function search_awokenAdd1()
  811. {
  812. const countDom = this.parentNode.querySelector(".count");
  813. let count = parseInt(countDom.value,10);
  814. if (count<9)
  815. {
  816. count++;
  817. countDom.value = count;
  818. this.parentNode.classList.remove("zero");
  819. }
  820. }
  821. s_awokensIcons.forEach((b,idx)=>{ //每种觉醒增加1
  822. b.onclick = search_awokenAdd1;
  823. });
  824. function search_awokenSub1()
  825. {
  826. let count = parseInt(this.value,10);
  827. if (count>0)
  828. {
  829. count--;
  830. this.value = count;
  831. if (count === 0)
  832. {
  833. this.parentNode.parentNode.classList.add("zero");
  834. }
  835. }
  836. }
  837. s_awokensCounts.forEach((b,idx)=>{ //每种觉醒减少1
  838. b.onclick = search_awokenSub1;
  839. });
  840. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  841. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  842. awokenClear.onclick = function(){ //清空觉醒选项
  843. s_awokensCounts.forEach(t=>{
  844. t.value = 0;
  845. });
  846. s_awokensItems.forEach(t=>{
  847. t.classList.add("zero");
  848. });
  849. };
  850. sawokenClear.onclick = function(){ //清空超觉醒选项
  851. s_sawokens.forEach(t=>{
  852. t.checked = false;
  853. });
  854. };
  855. const s_controlDiv = searchBox.querySelector(".control-div");
  856. const searchStart = s_controlDiv.querySelector(".search-start");
  857. const searchClose = s_controlDiv.querySelector(".search-close");
  858. const searchClear = s_controlDiv.querySelector(".search-clear");
  859. function returnCheckedInput(ipt)
  860. {
  861. return ipt.checked;
  862. }
  863. function returnInputValue(ipt)
  864. {
  865. return ipt.value;
  866. }
  867. function Str2Int(str)
  868. {
  869. return parseInt(str, 10);
  870. }
  871. //将搜索结果显示出来(也可用于其他的搜索)
  872. showSearch = function(searchArr){
  873. editBox.show();
  874. searchBox.classList.remove(className_displayNone);
  875. const createCardHead = editBox.createCardHead;
  876. searchMonList.classList.add(className_displayNone);
  877. searchMonList.innerHTML = ""; //清空旧的
  878. if (searchArr.length>0)
  879. {
  880. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  881. //获取原始排序的头像列表
  882. searchMonList.originalHeads = searchArr.map(card=>createCardHead(card.id));
  883. //对头像列表进行排序
  884. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  885. headsArray.forEach(head=>fragment.appendChild(head));
  886. searchMonList.appendChild(fragment);
  887. }
  888. searchMonList.classList.remove(className_displayNone);
  889. };
  890. const startSearch = function(cards){
  891. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  892. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  893. let attr1,attr2;
  894. if (attr1Filter.length>0)
  895. {
  896. if (!isNaN(attr1Filter[0]))
  897. {
  898. attr1 = parseInt(attr1Filter[0],10);
  899. }else
  900. {
  901. attr1 = null;
  902. }
  903. }
  904. if (attr2Filter.length>0)
  905. {
  906. if (!isNaN(attr2Filter[0]))
  907. {
  908. attr2 = parseInt(attr2Filter[0],10);
  909. }else
  910. {
  911. attr2 = null;
  912. }
  913. }
  914. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  915. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  916. const awokensFilter = s_awokensCounts.filter(btn=>parseInt(btn.value,10)>0).map(btn=>{
  917. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"),10);
  918. return {id:awokenIndex,num:parseInt(btn.value,10)};
  919. });
  920. const searchResult = searchCards(cards,
  921. attr1,attr2,
  922. s_fixMainColor.checked,
  923. typesFilter,
  924. s_typeAndOr.checked,
  925. awokensFilter,
  926. sawokensFilter,
  927. s_awokensEquivalent.checked,
  928. s_includeSuperAwoken.checked
  929. );
  930. console.log("搜索结果",searchResult);
  931. showSearch(searchResult);
  932. };
  933. searchBox.startSearch = startSearch;
  934. searchStart.onclick = function(){
  935. startSearch(Cards);
  936. };
  937. searchClose.onclick = function(){
  938. searchBox.classList.add(className_displayNone);
  939. };
  940. searchClear.onclick = function(){ //清空搜索选项
  941. s_attr1s[0].checked = true;
  942. s_attr2s[0].checked = true;
  943. s_types.forEach(t=>{
  944. t.checked = false;
  945. });
  946. s_awokensCounts.forEach(t=>{
  947. t.value = 0;
  948. });
  949. s_awokensItems.forEach(t=>{
  950. t.classList.add("zero");
  951. });
  952. // 这些觉醒的选项干脆都不清除
  953. //s_awokensEquivalent.checked = false;
  954. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  955. s_sawokens.forEach(t=>{
  956. t.checked = false;
  957. });
  958. searchMonList.originalHeads = null;
  959. searchMonList.innerHTML = "";
  960. };
  961. const s_sortList = s_controlDiv.querySelector(".sort-list");
  962. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  963. //对heads重新排序
  964. function sortHeadsArray(heads)
  965. {
  966. const sortIndex = parseInt(s_sortList.value,10);
  967. const reverse = s_sortReverse.checked;
  968. let headsArray = heads.concat();
  969. headsArray.sort((head_a,head_b)=>{
  970. const card_a = head_a.card,card_b = head_b.card;
  971. let sortNumber = sort_function_list[sortIndex].function(card_a,card_b);
  972. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  973. return sortNumber;
  974. });
  975. if (reverse) headsArray.reverse();
  976. return headsArray;
  977. }
  978. //对搜索到的Cards重新排序
  979. function reSortCards()
  980. {
  981. searchMonList.classList.add(className_displayNone);
  982. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  983. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  984. headsArray.forEach(head=>fragment.appendChild(head));
  985. searchMonList.appendChild(fragment);
  986. searchMonList.classList.remove(className_displayNone);
  987. }
  988. s_sortList.onchange = reSortCards;
  989. s_sortReverse.onchange = reSortCards;
  990. sort_function_list.forEach((sfunc,idx)=>{
  991. const newOpt = new Option(sfunc.name,idx);
  992. newOpt.setAttribute("data-tag",sfunc.tag);
  993. s_sortList.options.add(newOpt);
  994. });
  995. //id搜索
  996. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  997. monstersID.onchange = function(){
  998. if (/^\d+$/.test(this.value))
  999. {
  1000. const newId = parseInt(this.value, 10);
  1001. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1002. {
  1003. editBox.mid = newId;
  1004. editBoxChangeMonId(editBox.mid);
  1005. }
  1006. }
  1007. };
  1008. monstersID.oninput = monstersID.onchange;
  1009. //觉醒
  1010. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1011. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1012. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1013. function checkAwoken(){
  1014. const card = Cards[editBox.mid];
  1015. const value = parseInt(this.value,10);
  1016. awokenCountLabel.innerHTML = value;
  1017. if (value>0 && value==(card.awakenings.length))
  1018. awokenCountLabel.classList.add("full-awoken");
  1019. else
  1020. awokenCountLabel.classList.remove("full-awoken");
  1021. reCalculateAbility();
  1022. }
  1023. monEditAwokens.forEach(akDom=>akDom.onclick = checkAwoken);
  1024. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1025. function playVoiceAwoken(){ //点击label才播放语音
  1026. const card = Cards[editBox.mid];
  1027. if (parseInt(this.getAttribute("data-awoken-icon"),10) === 63)
  1028. {
  1029. let decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1030. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1031. decodeAudio(`sound/voice/${currentDataSource.code}/padv${PrefixInteger(card.voiceId,3)}.wav`, decoder.decode.bind(decoder));
  1032. }
  1033. }
  1034. monEditAwokensLabel.forEach(akDom=>akDom.onclick = playVoiceAwoken);
  1035. //超觉醒
  1036. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1037. monEditSAwokensRow.swaokenIndex = -1;
  1038. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1039. function notCheckMyself(){
  1040. const value = parseInt(this.value,10);
  1041. if (value>=0 && monEditSAwokensRow.swaokenIndex === value)
  1042. {
  1043. monEditSAwokens[0].click();
  1044. }else
  1045. {
  1046. monEditSAwokensRow.swaokenIndex = value;
  1047. }
  1048. }
  1049. monEditSAwokens.forEach(akDom=>{
  1050. akDom.onclick = notCheckMyself;
  1051. });
  1052. //3个快速设置this.ipt为自己的value
  1053. function setIptToMyValue()
  1054. {
  1055. if (this.ipt.value != this.value)
  1056. {
  1057. this.ipt.value = this.value;
  1058. this.ipt.onchange();
  1059. }
  1060. }
  1061. //等级
  1062. const monEditLv = settingBox.querySelector(".m-level");
  1063. monEditLv.onchange = function(){
  1064. reCalculateExp();
  1065. reCalculateAbility();
  1066. };
  1067. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1068. const monLvExp = settingBox.querySelector(".m-level-exp");
  1069. monEditLvMin.ipt = monEditLv;
  1070. monEditLvMin.onclick = setIptToMyValue;
  1071. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1072. monEditLvMax.ipt = monEditLv;
  1073. monEditLvMax.onclick = setIptToMyValue;
  1074. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1075. monEditLv110.ipt = monEditLv;
  1076. monEditLv110.onclick = setIptToMyValue;
  1077. //编辑界面重新计算怪物的经验值
  1078. function reCalculateExp(){
  1079. const monid = parseInt(monstersID.value || 0, 10);
  1080. const level = parseInt(monEditLv.value || 0, 10);
  1081. const tempMon = {
  1082. id:monid,
  1083. level:level
  1084. };
  1085. const needExp = calculateExp(tempMon);
  1086. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level>99?` + ${parseBigNumber(needExp[1])}` : "") : "";
  1087. }
  1088. editBox.reCalculateExp = reCalculateExp;
  1089. //三维
  1090. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1091. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1092. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1093. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1094. //加蛋
  1095. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1096. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1097. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1098. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1099. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1100. monEditAddHp.onchange = reCalculateAbility;
  1101. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1102. monEditAddAtk.onchange = reCalculateAbility;
  1103. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1104. monEditAddRcv.onchange = reCalculateAbility;
  1105. //3个快速设置按钮
  1106. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1107. monEditAddHpBtn.ipt = monEditAddHp;
  1108. monEditAddHpBtn.onclick = setIptToMyValue;
  1109. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1110. monEditAddAtkBtn.ipt = monEditAddAtk;
  1111. monEditAddAtkBtn.onclick = setIptToMyValue;
  1112. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1113. monEditAddRcvBtn.ipt = monEditAddRcv;
  1114. monEditAddRcvBtn.onclick = setIptToMyValue;
  1115. //297按钮
  1116. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1117. monEditAdd297.onclick = function(){
  1118. monEditAddHp.value = 99;
  1119. monEditAddAtk.value = 99;
  1120. monEditAddRcv.value = 99;
  1121. reCalculateAbility();
  1122. };
  1123. //潜觉
  1124. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1125. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1126. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1127. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1128. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  1129. {
  1130. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1131. const usedHoleN = usedHole(latent);
  1132. const showLatentCount = maxLatentCount-usedHoleN+latent.length; //显示的潜觉个数(包含空格)
  1133. for (let ai = 0; ai<monEditLatents.length; ai++)
  1134. {
  1135. if (latent[ai] != undefined) //有的潜觉
  1136. {
  1137. monEditLatents[ai].setAttribute("data-latent-icon", latent[ai]);
  1138. monEditLatents[ai].classList.remove(className_displayNone);
  1139. }
  1140. else if(ai < showLatentCount) //空格
  1141. {
  1142. monEditLatents[ai].removeAttribute("data-latent-icon");
  1143. monEditLatents[ai].classList.remove(className_displayNone);
  1144. }
  1145. else //不显示的部分
  1146. {
  1147. monEditLatents[ai].classList.add(className_displayNone);
  1148. }
  1149. }
  1150. };
  1151. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1152. const skillBox = rowSkill.querySelector(".skill-box");
  1153. const skillTitle = skillBox.querySelector(".skill-name");
  1154. const skillCD = skillBox.querySelector(".skill-cd");
  1155. const skillLevel = skillBox.querySelector(".m-skill-level");
  1156. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1157. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1158. skillTitle.onclick = function(){
  1159. const skillId = parseInt(this.getAttribute("data-skillid"),10); //获得当前技能ID
  1160. const s_cards = Cards.filter(card=>card.activeSkillId === skillId); //搜索同技能怪物
  1161. if (s_cards.length > 1)
  1162. {
  1163. showSearch(s_cards); //显示
  1164. }
  1165. };
  1166. skillLevel.onchange = function(){
  1167. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1168. const skill = Skills[card.activeSkillId];
  1169. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1170. };
  1171. skillLevel_1.ipt = skillLevel;
  1172. skillLevel_1.onclick = setIptToMyValue;
  1173. skillLevel_Max.ipt = skillLevel;
  1174. skillLevel_Max.onclick = setIptToMyValue;
  1175. //已有觉醒的去除
  1176. function deleteLatent(){
  1177. const aIdx = parseInt(this.value, 10);
  1178. editBox.latent.splice(aIdx,1);
  1179. editBox.reCalculateAbility(); //重计算三维
  1180. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  1181. }
  1182. monEditLatents.forEach(la=>la.onclick = deleteLatent);
  1183. //可选觉醒的添加
  1184. function addLatent(){
  1185. if (this.classList.contains("unselected-latent")) return; //不能选的觉醒直接退出
  1186. const lIdx = parseInt(this.getAttribute("data-latent-icon"),10); //潜觉的序号
  1187. const usedHoleN = usedHole(editBox.latent); //使用了的格子
  1188. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1189. if (lIdx == 37 && usedHoleN<=(maxLatentCount-6) || //如果能添加6格的觉醒
  1190. lIdx >= 12 && lIdx <37 && usedHoleN<=(maxLatentCount-2) || //如果能添加2格的觉醒
  1191. lIdx < 12 && usedHoleN<=(maxLatentCount-1)) //如果能添加1格的觉醒
  1192. {editBox.latent.push(lIdx);}
  1193. else {return;}
  1194. editBox.reCalculateAbility();
  1195. editBox.refreshLatent(editBox.latent,editBox.mid);
  1196. }
  1197. monEditLatentsAllowable.forEach((la)=>{la.onclick = addLatent;});
  1198. //编辑界面重新计算怪物的能力
  1199. function reCalculateAbility(){
  1200. const monid = parseInt(monstersID.value || 0, 10);
  1201. const level = parseInt(monEditLv.value || 0, 10);
  1202. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1203. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1204. const plus = [
  1205. parseInt(monEditAddHp.value || 0, 10),
  1206. parseInt(monEditAddAtk.value || 0, 10),
  1207. parseInt(monEditAddRcv.value || 0, 10)
  1208. ];
  1209. const latent = editBox.latent;
  1210. const tempMon = {
  1211. id:monid,
  1212. level:level,
  1213. plus:plus,
  1214. awoken:awoken,
  1215. latent:latent
  1216. };
  1217. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  1218. monEditHpValue.innerHTML = abilitys[0].toLocaleString();
  1219. monEditAtkValue.innerHTML = abilitys[1].toLocaleString();
  1220. monEditRcvValue.innerHTML = abilitys[2].toLocaleString();
  1221. }
  1222. editBox.reCalculateAbility = reCalculateAbility;
  1223. const btnCancel = editBox.querySelector(".button-cancel");
  1224. const btnDone = editBox.querySelector(".button-done");
  1225. const btnNull = editBox.querySelector(".button-null");
  1226. const btnDelay = editBox.querySelector(".button-delay");
  1227. btnCancel.onclick = function(){
  1228. btnDone.classList.remove("cant-assist");
  1229. btnDone.disabled = false;
  1230. editBox.memberIdx = [];
  1231. editBox.hide();
  1232. };
  1233. btnDone.onclick = function(){
  1234. if (parseInt(monEditLv.value,10) == 0)
  1235. {
  1236. btnNull.onclick();
  1237. return;
  1238. }
  1239. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1240. const teamData = formation.teams[editBox.memberIdx[0]];
  1241. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1242. const teamBox = teamBigBox.querySelector(".team-box");
  1243. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1244. mon.id = parseInt(monstersID.value,10);
  1245. const card = Cards[mon.id] || Cards[0];
  1246. const skill = Skills[card.activeSkillId];
  1247. mon.level = parseInt(monEditLv.value,10);
  1248. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1249. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1250. if (card.superAwakenings.length) //如果支持超觉醒
  1251. {
  1252. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1253. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value,10) : -1;
  1254. }
  1255. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1256. (!card.overlay || mon.level>= card.maxLevel))
  1257. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1258. mon.plus = [0,0,0];
  1259. }else
  1260. {
  1261. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1262. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1263. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1264. if (!editBox.isAssist)
  1265. { //如果不是辅助,则可以设定潜觉
  1266. mon.latent = editBox.latent.concat();
  1267. }
  1268. }
  1269. const skillLevelNum = parseInt(skillLevel.value,10);
  1270. if (skillLevelNum < skill.maxLevel)
  1271. {
  1272. mon.skilllevel = skillLevelNum;
  1273. }
  1274. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1275. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1276. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1277. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1278. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1279. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1280. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1281. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1282. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1283. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1284. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1285. //刷新改队员的CD
  1286. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1287. creatNewUrl();
  1288. editBox.hide();
  1289. };
  1290. window.onkeydown = function(e){
  1291. if (!editBox.classList.contains(className_displayNone))
  1292. {
  1293. if (e.keyCode == 27)
  1294. { //按下ESC时,自动关闭编辑窗
  1295. btnCancel.onclick();
  1296. }
  1297. }
  1298. };
  1299. btnNull.onclick = function(){ //空位置
  1300. const mon = new Member();
  1301. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1302. const teamData = formation.teams[editBox.memberIdx[0]];
  1303. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1304. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1305. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1306. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1307. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1308. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1309. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1310. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1311. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1312. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1313. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1314. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1315. //刷新改队员的CD
  1316. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1317. creatNewUrl();
  1318. editBox.hide();
  1319. };
  1320. btnDelay.onclick = function(){ //应对威吓
  1321. const mon = new MemberDelay();
  1322. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1323. const teamData = formation.teams[editBox.memberIdx[0]];
  1324. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1325. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1326. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1327. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1328. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1329. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1330. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1331. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1332. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1333. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1334. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1335. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1336. //刷新改队员的CD
  1337. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1338. creatNewUrl();
  1339. editBox.hide();
  1340. };
  1341. //语言选择
  1342. const langList = controlBox.querySelector(".languages");
  1343. langList.onchange = function(){
  1344. creatNewUrl({"language":this.value});
  1345. history.go();
  1346. };
  1347. //数据源选择
  1348. const dataList = controlBox.querySelector(".datasource");
  1349. dataList.onchange = function(){
  1350. creatNewUrl({datasource:this.value});
  1351. history.go();
  1352. };
  1353. /*添对应语言执行的JS*/
  1354. const languageJS = document.head.appendChild(document.createElement("script"));
  1355. languageJS.id = "language-js";
  1356. languageJS.type = "text/javascript";
  1357. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1358. }
  1359. //编辑界面点击每个怪物的头像的处理
  1360. function clickMonHead(e)
  1361. {
  1362. let team = parseInt(this.getAttribute("data-team"),10);
  1363. let assist = parseInt(this.getAttribute("data-assist"),10);
  1364. let index = parseInt(this.getAttribute("data-index"),10);
  1365. editMon(team,assist,index);
  1366. return false; //没有false将会打开链接
  1367. }
  1368. //编辑界面每个怪物的头像的拖动
  1369. function dragStartMonHead(e)
  1370. {
  1371. let team = parseInt(this.getAttribute("data-team"),10);
  1372. let assist = parseInt(this.getAttribute("data-assist"),10);
  1373. let index = parseInt(this.getAttribute("data-index"),10);
  1374. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1375. }
  1376. //编辑界面每个怪物的头像的经过,阻止事件发生
  1377. function dropOverMonHead(e)
  1378. {
  1379. e.preventDefault();
  1380. }
  1381. //从怪物头像获取队员的队伍编号
  1382. function getMemberArrayIndexFromMonHead(headDom)
  1383. {
  1384. return [
  1385. parseInt(headDom.getAttribute("data-team"),10),
  1386. parseInt(headDom.getAttribute("data-assist"),10),
  1387. parseInt(headDom.getAttribute("data-index"),10),
  1388. ];
  1389. }
  1390. //编辑界面每个怪物的头像的放下
  1391. function dropMonHead(e)
  1392. {
  1393. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1394. const dataTo = getMemberArrayIndexFromMonHead(this);
  1395. if ((dataTo[0] != dataFrom[0]) ||
  1396. (dataTo[1] != dataFrom[1]) ||
  1397. (dataTo[2] != dataFrom[2]))
  1398. { //必须有所不同才继续交换
  1399. interchangeCard(dataFrom,dataTo);
  1400. }
  1401. return false; //没有false将会打开链接
  1402. }
  1403. //移动端编辑界面每个怪物的头像的放下
  1404. function touchstartMonHead(e)
  1405. {
  1406. e.stopPropagation();
  1407. //console.log("开始触摸",e,this);
  1408. const tc = e.changedTouches[0];
  1409. const pX = tc.pageX, pY = tc.pageY;
  1410. interchangeSVG.style.display = "none";
  1411. interchangeSVG.changePoint({x:pX,y:pY},{x:pX,y:pY});
  1412. }
  1413. //移动端编辑界面每个怪物的头像的移动
  1414. function touchmoveMonHead(e)
  1415. {
  1416. //console.log("移动中",e,this);
  1417. const tc = e.changedTouches[0];
  1418. const pX = tc.pageX, pY = tc.pageY;
  1419. const rect = this.getBoundingClientRect();
  1420. const top = rect.top + document.documentElement.scrollTop;
  1421. const left = rect.left + document.documentElement.scrollLeft;
  1422. if ((pY < top) || (pY > (top + rect.height)) ||
  1423. (pX < left) || (pX > (left + rect.width)))
  1424. {
  1425. interchangeSVG.style.display = "block";
  1426. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1427. }else
  1428. {
  1429. interchangeSVG.style.display = "none";
  1430. }
  1431. }
  1432. //移动端编辑界面每个怪物的头像的结束
  1433. function touchendMonHead(e)
  1434. {
  1435. const tc = e.changedTouches[0];
  1436. const pX = tc.pageX, pY = tc.pageY;
  1437. //console.log("移动结束",pX,pY,e,this);
  1438. interchangeSVG.style.display = "none";
  1439. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1440. let target = allMembers.find(m=>{
  1441. const rect = m.getBoundingClientRect();
  1442. const top = rect.top + document.documentElement.scrollTop;
  1443. const left = rect.left + document.documentElement.scrollLeft;
  1444. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1445. (pX > left) && (pX < (left + rect.width));
  1446. return isInRect;
  1447. });
  1448. if (target && this != target)
  1449. {
  1450. //console.log("找到的对象",targets[0]);
  1451. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1452. let dataTo = getMemberArrayIndexFromMonHead(target);
  1453. if ((dataTo[0] != dataFrom[0]) ||
  1454. (dataTo[1] != dataFrom[1]) ||
  1455. (dataTo[2] != dataFrom[2]))
  1456. { //必须有所不同才继续交换
  1457. interchangeCard(dataFrom,dataTo);
  1458. }
  1459. }
  1460. }
  1461. //移动端编辑界面每个怪物的头像的取消
  1462. function touchcancelMonHead(e)
  1463. {
  1464. interchangeSVG.style.display = "none";
  1465. console.log("移动取消",e,this);
  1466. }
  1467. function interchangeCard(formArr,toArr)
  1468. {
  1469. function changeType(member,isAssist)
  1470. {
  1471. if (member.id == 0 || (isAssist && member.id == -1))
  1472. {
  1473. return new Member();
  1474. }else
  1475. {
  1476. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1477. newMember.loadFromMember(member);
  1478. return newMember;
  1479. }
  1480. }
  1481. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy");//储存交换“复制”和“替换”
  1482. const isCopy = changeSwapToCopy.checked;
  1483. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1484. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1485. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1486. {
  1487. from = changeType(from,formArr[1]);
  1488. if (!isCopy) to = changeType(to,toArr[1]);
  1489. }else if (isCopy)
  1490. {
  1491. const newFrom = new from.constructor();
  1492. newFrom.loadFromMember(from);
  1493. from = newFrom;
  1494. }
  1495. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1496. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1497. creatNewUrl(); //刷新URL
  1498. refreshAll(formation); //刷新全部
  1499. }
  1500. //改变一个怪物头像
  1501. function changeid(mon,monDom,latentDom)
  1502. {
  1503. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1504. const parentNode = monDom.parentNode;
  1505. fragment.appendChild(monDom);
  1506. const monId = mon.id;
  1507. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1508. monDom.setAttribute("data-cardid", monId); //设定新的id
  1509. if (monId<0) //如果是延迟
  1510. {
  1511. monDom.removeAttribute("href");
  1512. monDom.removeAttribute("title");
  1513. parentNode.classList.add("delay");
  1514. parentNode.classList.remove("null");
  1515. parentNode.appendChild(fragment);
  1516. if (latentDom) latentDom.classList.add(className_displayNone);
  1517. return;
  1518. }else if (monId==0) //如果是空
  1519. {
  1520. monDom.removeAttribute("href");
  1521. monDom.removeAttribute("title");
  1522. parentNode.classList.add("null");
  1523. parentNode.classList.remove("delay");
  1524. parentNode.appendChild(fragment);
  1525. if (latentDom) latentDom.classList.add(className_displayNone);
  1526. return;
  1527. }else if (monId>-1) //如果提供了id
  1528. {
  1529. parentNode.classList.remove("null");
  1530. parentNode.classList.remove("delay");
  1531. monDom.setAttribute("data-cards-pic-idx",Math.ceil(monId/100)); //添加图片编号
  1532. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1533. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1534. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1535. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1536. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1537. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1538. monDom.href = currentLanguage.guideURL(monId, card.name);
  1539. if (card.canAssist)
  1540. monDom.classList.add("allowable-assist");
  1541. else
  1542. monDom.classList.remove("allowable-assist");
  1543. if (card.awakenings.includes(49))//武器
  1544. monDom.classList.add("wepon");
  1545. else
  1546. monDom.classList.remove("wepon");
  1547. }
  1548. const levelDom = monDom.querySelector(".level");
  1549. if (levelDom) //如果提供了等级
  1550. {
  1551. const level = mon.level || 1;
  1552. levelDom.innerHTML = level;
  1553. if (level == card.maxLevel)
  1554. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1555. levelDom.classList.add("max");
  1556. }else
  1557. {
  1558. levelDom.classList.remove("max");
  1559. }
  1560. if (card.limitBreakIncr && level >= card.maxLevel)
  1561. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1562. levelDom.classList.add("_110");
  1563. }else
  1564. {
  1565. levelDom.classList.remove("_110");
  1566. }
  1567. }
  1568. const awokenIcon = monDom.querySelector(".awoken-count");
  1569. if (awokenIcon)
  1570. {
  1571. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1572. {
  1573. awokenIcon.classList.add(className_displayNone);
  1574. awokenIcon.innerHTML = "";
  1575. }else if (mon.awoken > 1) //如果提供了觉醒
  1576. {
  1577. awokenIcon.classList.remove(className_displayNone);
  1578. awokenIcon.innerHTML = mon.awoken;
  1579. if (mon.awoken == card.awakenings.length)
  1580. {
  1581. awokenIcon.classList.add("full-awoken");
  1582. }else
  1583. {
  1584. awokenIcon.classList.remove("full-awoken");
  1585. }
  1586. }
  1587. }
  1588. const sawoken = monDom.querySelector(".super-awoken");
  1589. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1590. {
  1591. if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1592. {
  1593. sawoken.classList.remove(className_displayNone);
  1594. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1595. sawokenIcon.setAttribute("data-awoken-icon",card.superAwakenings[mon.sawoken]);
  1596. }else
  1597. {
  1598. sawoken.classList.add(className_displayNone);
  1599. }
  1600. }
  1601. const m_id = monDom.querySelector(".id");
  1602. if (m_id) //怪物ID
  1603. {
  1604. m_id.innerHTML = monId;
  1605. }
  1606. const plusArr = mon.plus || [0,0,0];
  1607. const plusDom = monDom.querySelector(".plus");
  1608. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1609. {
  1610. const plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1611. if (plusCount <= 0)
  1612. {
  1613. plusDom.classList.add(className_displayNone);
  1614. }else if (plusCount >= 297)
  1615. {
  1616. plusDom.classList.add("has297");
  1617. plusDom.classList.remove(className_displayNone);
  1618. }else
  1619. {
  1620. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1621. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1622. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1623. plusDom.classList.remove("has297");
  1624. plusDom.classList.remove(className_displayNone);
  1625. }
  1626. }
  1627. if (latentDom)
  1628. {
  1629. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1630. if (mon.latent) //如果提供了潜觉
  1631. {
  1632. const latent = mon.latent.sort(function(a,b){
  1633. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1634. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1635. else {return 0;} //其他情况不变
  1636. });
  1637. if (latent.length < 1)
  1638. {
  1639. latentDom.classList.add(className_displayNone);
  1640. }else
  1641. {
  1642. latentDom.classList.remove(className_displayNone);
  1643. const usedHoleN = usedHole(latent); //使用的格子数
  1644. const maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1645. const showLatentCount = maxLatentCount-usedHoleN+latent.length; //显示的潜觉个数(包含空格)
  1646. for (let ai=0;ai<latentDoms.length;ai++)
  1647. {
  1648. if (latent[ai]) //有的潜觉
  1649. {
  1650. latentDoms[ai].setAttribute("data-latent-icon", latent[ai]);
  1651. latentDoms[ai].classList.remove(className_displayNone);
  1652. }
  1653. else if(ai<showLatentCount) //空格
  1654. {
  1655. latentDoms[ai].removeAttribute("data-latent-icon");
  1656. latentDoms[ai].classList.remove(className_displayNone);
  1657. }
  1658. else //不显示的部分
  1659. {
  1660. latentDoms[ai].classList.add(className_displayNone);
  1661. }
  1662. }
  1663. }
  1664. }else
  1665. {
  1666. latentDom.classList.add(className_displayNone);
  1667. }
  1668. }
  1669. const skillCdDom = monDom.querySelector(".skill");
  1670. if (skillCdDom) //如果存在技能CD DOM
  1671. {
  1672. //const skill = Skills[card.activeSkillId];
  1673. if (card.activeSkillId == 0)
  1674. {
  1675. skillCdDom.classList.add(className_displayNone);
  1676. }else
  1677. {
  1678. skillCdDom.classList.remove(className_displayNone);
  1679. }
  1680. }
  1681. parentNode.appendChild(fragment);
  1682. }
  1683. //点击怪物头像,出现编辑窗
  1684. function editMon(teamNum,isAssist,indexInTeam)
  1685. {
  1686. //数据
  1687. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1688. const teamBigBox = teamBigBoxs[teamNum];
  1689. const teamBox = teamBigBox.querySelector(".team-box");
  1690. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1691. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1692. const monsterHead = memberLi.querySelector(".monster");
  1693. editBox.show();
  1694. editBox.isAssist = isAssist;
  1695. editBox.monsterHead = monsterHead;
  1696. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1697. if (!isAssist)
  1698. {
  1699. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1700. editBox.latentBox = latentBox;
  1701. }
  1702. const settingBox = editBox.querySelector(".setting-box");
  1703. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1704. monstersID.value = mon.id > 0 ? mon.id : 0;
  1705. monstersID.onchange();
  1706. //觉醒
  1707. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1708. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1709. //超觉醒
  1710. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1711. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken+1]) ? mon.sawoken+1 : 0].checked = true;
  1712. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1713. monEditLv.value = mon.level || 1;
  1714. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1715. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1716. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1717. if (mon.plus)
  1718. {
  1719. monEditAddHp.value = mon.plus[0];
  1720. monEditAddAtk.value = mon.plus[1];
  1721. monEditAddRcv.value = mon.plus[2];
  1722. }
  1723. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1724. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1725. if (mon.skilllevel)
  1726. {
  1727. skillLevel.value = mon.skilllevel;
  1728. }
  1729. skillLevel.onchange();
  1730. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1731. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1732. if (!isAssist)
  1733. {
  1734. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1735. editBox.refreshLatent(editBox.latent, mon.id);
  1736. btnDelay.classList.add(className_displayNone);
  1737. rowMonLatent.classList.remove(className_displayNone);
  1738. editBoxTitle.classList.remove("edit-box-title-assist");
  1739. }else
  1740. {
  1741. btnDelay.classList.remove(className_displayNone);
  1742. rowMonLatent.classList.add(className_displayNone);
  1743. editBoxTitle.classList.add("edit-box-title-assist");
  1744. }
  1745. editBox.reCalculateExp();
  1746. if (mon.awoken > 0 && monEditAwokens[mon.awoken])
  1747. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1748. else
  1749. editBox.reCalculateAbility();
  1750. }
  1751. //编辑窗,修改怪物ID
  1752. function editBoxChangeMonId(id)
  1753. {
  1754. const card = Cards[id] || Cards[0]; //怪物固定数据
  1755. if (card.id == 0){
  1756. id = 0;
  1757. }
  1758. const skill = Skills[card.activeSkillId];
  1759. const leaderSkill = Skills[card.leaderSkillId];
  1760. let fragment = null;
  1761. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1762. const settingBox = editBox.querySelector(".setting-box");
  1763. //id搜索
  1764. const monHead = monInfoBox.querySelector(".monster");
  1765. changeid({id:id},monHead); //改变图像
  1766. const mId = monInfoBox.querySelector(".monster-id");
  1767. mId.innerHTML = id;
  1768. const mRare = monInfoBox.querySelector(".monster-rare");
  1769. mRare.setAttribute("data-rarity",card.rarity);
  1770. const mCost = monInfoBox.querySelector(".monster-cost");
  1771. mCost.innerHTML = card.cost;
  1772. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1773. mExp.innerHTML = card.exp.max;*/
  1774. const mName = monInfoBox.querySelector(".monster-name");
  1775. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1776. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1777. mSeriesId.innerHTML = card.seriesId;
  1778. mSeriesId.setAttribute("data-seriesId",card.seriesId);
  1779. if (card.seriesId == 0)
  1780. {
  1781. mSeriesId.classList.add(className_displayNone);
  1782. }else
  1783. {
  1784. mSeriesId.classList.remove(className_displayNone);
  1785. }
  1786. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1787. mCollabId.innerHTML = card.collabId;
  1788. mCollabId.setAttribute("data-collabId",card.collabId);
  1789. if (card.collabId == 0)
  1790. {
  1791. mCollabId.classList.add(className_displayNone);
  1792. }else
  1793. {
  1794. mCollabId.classList.remove(className_displayNone);
  1795. }
  1796. const mAltName = monInfoBox.querySelector(".monster-altName");
  1797. mAltName.innerHTML = card.altName;
  1798. mAltName.setAttribute("data-altName",card.altName);
  1799. if (card.altName.length == 0)
  1800. { //当没有合作名
  1801. mAltName.classList.add(className_displayNone);
  1802. }else
  1803. {
  1804. mAltName.classList.remove(className_displayNone);
  1805. }
  1806. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1807. evoCardUl.style.display = "none";
  1808. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1809. const evoLinkCardsIdArray = Cards.filter(function(m){
  1810. return m.evoRootId == card.evoRootId;
  1811. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1812. const createCardHead = editBox.createCardHead;
  1813. if (evoLinkCardsIdArray.length>1)
  1814. {
  1815. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1816. evoLinkCardsIdArray.forEach(function(mid){
  1817. const cli = createCardHead(mid);
  1818. if (mid == id)
  1819. {
  1820. cli.classList.add("unable-monster");
  1821. }
  1822. fragment.appendChild(cli);
  1823. });
  1824. evoCardUl.appendChild(fragment);
  1825. evoCardUl.style.display = "block";
  1826. }
  1827. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1828. for (let ti=0;ti<mType.length;ti++)
  1829. {
  1830. if (ti<card.types.length && card.types[ti]>= 0)
  1831. {
  1832. mType[ti].setAttribute("data-type-name",card.types[ti]);
  1833. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon",card.types[ti]);
  1834. mType[ti].classList.remove(className_displayNone);
  1835. }else
  1836. {
  1837. mType[ti].classList.add(className_displayNone);
  1838. }
  1839. }
  1840. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1841. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1842. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1843. if (card.canAssist)
  1844. {
  1845. monEditAwokensRow.classList.add("allowable-assist");
  1846. }else
  1847. {
  1848. monEditAwokensRow.classList.remove("allowable-assist");
  1849. }
  1850. for (let ai=0;ai<mAwokenIcon.length;ai++)
  1851. {
  1852. if (ai<card.awakenings.length)
  1853. {
  1854. mAwokenIcon[ai].setAttribute("data-awoken-icon",card.awakenings[ai]);
  1855. mAwokenIcon[ai].classList.remove(`display-none`);
  1856. }else
  1857. {
  1858. mAwokenIcon[ai].classList.add(`display-none`);
  1859. }
  1860. }
  1861. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1862. //超觉醒
  1863. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1864. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1865. if (card.superAwakenings.length>0) //辅助时也还是加入超觉醒吧
  1866. {
  1867. for (let ai=0;ai<mSAwoken.length;ai++)
  1868. {
  1869. if (ai < card.superAwakenings.length)
  1870. {
  1871. mSAwoken[ai].setAttribute("data-awoken-icon",card.superAwakenings[ai]);
  1872. mSAwoken[ai].classList.remove(`display-none`);
  1873. }
  1874. else
  1875. {
  1876. mSAwoken[ai].classList.add(`display-none`);
  1877. }
  1878. }
  1879. monEditSAwokensRow.classList.remove(className_displayNone);
  1880. }else
  1881. {
  1882. monEditSAwokensRow.classList.add(className_displayNone);
  1883. }
  1884. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1885. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1886. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1887. const monEditLv = settingBox.querySelector(".m-level");
  1888. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1889. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1890. if (card.limitBreakIncr)
  1891. {
  1892. monEditLv110.classList.remove(className_displayNone);
  1893. }else
  1894. {
  1895. monEditLv110.classList.add(className_displayNone);
  1896. }
  1897. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1898. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1899. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1900. //该宠Type允许的杀,uniq是去重的自定义函数
  1901. const allowLatent = [].concat(...card.types.filter(i=>i>=0).map(type=>type_allowable_latent[type])).uniq();
  1902. typekiller_for_type.forEach(type=>{ //显示允许的杀,隐藏不允许的杀
  1903. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1904. if (!latentDom) return;
  1905. if (allowLatent.includes(type.latent))
  1906. {
  1907. latentDom.classList.remove("unallowable-latent");
  1908. }else
  1909. {
  1910. latentDom.classList.add("unallowable-latent");
  1911. }
  1912. })
  1913. //怪物主动技能
  1914. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1915. const skillBox = rowSkill.querySelector(".skill-box");
  1916. const skillTitle = skillBox.querySelector(".skill-name");
  1917. const skillCD = skillBox.querySelector(".skill-cd");
  1918. const skillLevel = skillBox.querySelector(".m-skill-level");
  1919. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1920. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1921. const skillDetail = skillBox.querySelector(".skill-datail");
  1922. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1923. fragment.appendChild(skillBox);
  1924. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1925. skillTitle.setAttribute("data-skillid", skill.id);
  1926. skillDetail.innerHTML = parseSkillDescription(skill);
  1927. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1928. skillLevel.max = t_maxLevel;
  1929. skillLevel.value = t_maxLevel;
  1930. skillLevel_Max.value = t_maxLevel;
  1931. skillLevel_Max.innerHTML = skill.maxLevel;
  1932. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1933. rowSkill.appendChild(fragment);
  1934. //怪物队长技能
  1935. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1936. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1937. const lskillTitle = lskillBox.querySelector(".skill-name");
  1938. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1939. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1940. fragment.appendChild(lskillBox);
  1941. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1942. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1943. rowLederSkill.appendChild(fragment);
  1944. if (card.overlay || card.types[0] == 15 && card.types[1] == -1)
  1945. { //当可以叠加时,不能打297和潜觉
  1946. rowPlus.classList.add("disabled");
  1947. rowLatent.classList.add("disabled");
  1948. skillLevel.setAttribute("readonly",true);
  1949. }else
  1950. {
  1951. rowPlus.classList.remove("disabled");
  1952. rowLatent.classList.remove("disabled");
  1953. skillLevel.removeAttribute("readonly");
  1954. }
  1955. if (editBox.isAssist)
  1956. {
  1957. const btnDone = editBox.querySelector(".button-done");
  1958. if (!card.canAssist)
  1959. {
  1960. btnDone.classList.add("cant-assist");
  1961. btnDone.disabled = true;
  1962. }else
  1963. {
  1964. btnDone.classList.remove("cant-assist");
  1965. btnDone.disabled = false;
  1966. }
  1967. }
  1968. editBox.latent.length = 0;
  1969. editBox.refreshLatent(editBox.latent,id);
  1970. editBox.reCalculateExp();
  1971. editBox.reCalculateAbility();
  1972. }
  1973. //搜索并显示合作
  1974. function searchColla(collabId)
  1975. {
  1976. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1977. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1978. }
  1979. //刷新整个队伍
  1980. function refreshAll(formationData){
  1981. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1982. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1983. const detailBox = formationBox.querySelector(".detail-box");
  1984. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1985. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1986. while(formationBox.childNodes.length>0)
  1987. {
  1988. fragment.appendChild(formationBox.childNodes[0]);
  1989. }
  1990. const txtTitle = titleBox.querySelector(".title");
  1991. const txtDetail = detailBox.querySelector(".detail");
  1992. txtTitle.value = formationData.title || "";
  1993. txtDetail.value = formationData.detail || "";
  1994. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1995. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1996. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  1997. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  1998. if (txtTitle.value.length == 0)
  1999. titleBox.classList.add("edit");
  2000. else
  2001. titleBox.classList.remove("edit");
  2002. if (txtDetail.value.length == 0)
  2003. detailBox.classList.add("edit");
  2004. else
  2005. detailBox.classList.remove("edit");
  2006. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  2007. const teamBox = teamBigBox.querySelector(".team-box");
  2008. const teamData = formationData.teams[teamNum];
  2009. const badgeBox = teamBigBox.querySelector(".team-badge");
  2010. if (badgeBox)
  2011. {
  2012. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2013. badge.checked = true;
  2014. }
  2015. const membersDom = teamBox.querySelector(".team-members");
  2016. const latentsDom = teamBox.querySelector(".team-latents");
  2017. const assistsDom = teamBox.querySelector(".team-assist");
  2018. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2019. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  2020. {
  2021. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2022. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2023. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2024. changeid(teamData[0][ti],member,latent); //队员
  2025. changeid(teamData[1][ti],assist); //辅助
  2026. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  2027. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2028. }
  2029. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2030. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  2031. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2032. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2033. });
  2034. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2035. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2036. formationBox.appendChild(fragment);
  2037. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2038. }
  2039. //刷新队伍觉醒统计
  2040. function refreshTeamAwokenCount(awokenDom,team){
  2041. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2042. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2043. function setCount(aicon,number){
  2044. if (!aicon) return; //没有这个觉醒就撤回
  2045. const ali = aicon.parentNode;
  2046. const countDom = ali.querySelector(".count");
  2047. countDom.innerHTML = number;
  2048. if (number)
  2049. ali.classList.remove(className_displayNone);
  2050. else
  2051. ali.classList.add(className_displayNone);
  2052. }
  2053. for (let ai=1;ai<=72;ai++)
  2054. {
  2055. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2056. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2057. //搜索等效觉醒
  2058. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2059. if (equalIndex >= 0)
  2060. {
  2061. const equivalentAwoken = equivalent_awoken[equalIndex];
  2062. if (equivalentAwoken.small === ai)
  2063. {
  2064. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2065. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2066. setCount(aicon, totalNum);
  2067. }else
  2068. {
  2069. continue;
  2070. }
  2071. }else
  2072. {
  2073. setCount(aicon,awokenCountInTeam(team,ai,solo, teamsCount));
  2074. }
  2075. }
  2076. awokenDom.appendChild(fragment);
  2077. }
  2078. //刷新阵型觉醒统计
  2079. function refreshFormationAwokenCount(awokenDom,teams){
  2080. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2081. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2082. function setCount(aicon,number){
  2083. if (!aicon) return; //没有这个觉醒就撤回
  2084. const ali = aicon.parentNode;
  2085. const countDom = ali.querySelector(".count");
  2086. countDom.innerHTML = number;
  2087. if (number)
  2088. ali.classList.remove(className_displayNone);
  2089. else
  2090. ali.classList.add(className_displayNone);
  2091. }
  2092. for (let ai=1;ai<=72;ai++)
  2093. {
  2094. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2095. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2096. //搜索等效觉醒
  2097. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2098. if (equalIndex >= 0)
  2099. {
  2100. const equivalentAwoken = equivalent_awoken[equalIndex];
  2101. if (equivalentAwoken.small === ai)
  2102. {
  2103. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2104. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2105. setCount(aicon, totalNum);
  2106. }else
  2107. {
  2108. continue;
  2109. }
  2110. }else
  2111. {
  2112. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  2113. }
  2114. }
  2115. awokenDom.appendChild(fragment);
  2116. }
  2117. //刷新能力值
  2118. function refreshAbility(abilityDom,team,idx){
  2119. const memberData = team[0][idx];
  2120. const assistData = team[1][idx];
  2121. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2122. const mainAbility = calculateAbility(memberData, assistData, solo);
  2123. if (mainAbility && memberData.ability)
  2124. {
  2125. for (let ai=0;ai<3;ai++)
  2126. {
  2127. memberData.ability[ai] = mainAbility[ai];
  2128. }
  2129. }
  2130. if (!abilityDom) return; //如果没有dom,直接跳过
  2131. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  2132. const hpDom = abilityLi.querySelector(".hp");
  2133. const atkDom = abilityLi.querySelector(".atk");
  2134. const rcvDom = abilityLi.querySelector(".rcv");
  2135. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  2136. if (mainAbility)
  2137. {
  2138. div.classList.remove(className_displayNone);
  2139. div.innerHTML = memberData.ability[ai];
  2140. }else
  2141. {
  2142. div.classList.add(className_displayNone);
  2143. div.innerHTML = 0;
  2144. }
  2145. });
  2146. }
  2147. //刷新队伍能力值合计
  2148. function refreshTeamTotalHP(totalDom,team){
  2149. //计算总的生命值
  2150. if (!totalDom) return;
  2151. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2152. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2153. if (tHpDom)
  2154. {
  2155. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2156. return value += mon.ability ? mon.ability[0] : 0;
  2157. },0);
  2158. const teamHPAwoken = awokenCountInTeam(team,46,solo, teamsCount); //全队大血包个数
  2159. let badgeHPScale = 1; //徽章倍率
  2160. if (team[2] == 4 && (solo || (teamsCount === 3 && currentDataSource.code === 'ja')))
  2161. {
  2162. badgeHPScale = 1.05;
  2163. }else if (team[2] == 11 && (solo || (teamsCount === 3 && currentDataSource.code === 'ja')))
  2164. {
  2165. badgeHPScale = 1.15;
  2166. }
  2167. tHpDom.innerHTML = tHP.toString() +
  2168. (teamHPAwoken>0||badgeHPScale!=1 ?
  2169. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  2170. "");
  2171. }
  2172. if (tRcvDom)
  2173. {
  2174. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2175. return value += mon.ability ? mon.ability[2] : 0;
  2176. },0);
  2177. const teamRCVAwoken = awokenCountInTeam(team,47,solo, teamsCount); //全队大回复个数
  2178. let badgeRCVScale = 1; //徽章倍率
  2179. if (team[2] == 3 && (solo || (teamsCount === 3 && currentDataSource.code === 'ja')))
  2180. {
  2181. badgeRCVScale = 1.25;
  2182. }else if (team[2] == 10 && (solo || (teamsCount === 3 && currentDataSource.code === 'ja')))
  2183. {
  2184. badgeRCVScale = 1.35;
  2185. }
  2186. tRcvDom.innerHTML = tRCV.toString() +
  2187. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  2188. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  2189. "");
  2190. }
  2191. }
  2192. //刷新所有队伍能力值合计
  2193. function refreshFormationTotalHP(totalDom, teams){
  2194. //计算总的生命值
  2195. if (!totalDom) return;
  2196. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2197. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2198. if (tHpDom)
  2199. {
  2200. const tHPArr = teams.map(function(team){
  2201. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  2202. return value += mon.ability ? mon.ability[0] : 0;
  2203. },0);
  2204. const teamHPAwoken = awokenCountInTeam(team,46,solo, teamsCount); //全队大血包个数
  2205. return [teamTHP,teamHPAwoken];
  2206. });
  2207. const tHP = tHPArr.reduce(function(value, teamHP){
  2208. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  2209. },[0,0]);
  2210. tHpDom.innerHTML = tHP[0].toString() +
  2211. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  2212. }
  2213. if (tRcvDom)
  2214. {
  2215. const tRCVArr = teams.map(function(team){
  2216. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2217. return value += mon.ability ? mon.ability[2] : 0;
  2218. },0);
  2219. const teamRCVAwoken = awokenCountInTeam(team,47,solo, teamsCount); //全队大回复个数
  2220. return [teamTRCV,teamRCVAwoken];
  2221. },0);
  2222. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  2223. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2224. },[0,0]);
  2225. tRcvDom.innerHTML = tRCV[0].toString() +
  2226. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2227. }
  2228. }
  2229. //刷新单人技能CD
  2230. function refreshMemberSkillCD(teamDom,team,idx){
  2231. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2232. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2233. const member = team[0][idx];
  2234. const assist = team[1][idx];
  2235. const memberCard = Cards[member.id] || Cards[0];
  2236. const memberSkill = Skills[memberCard.activeSkillId];
  2237. const assistCard = Cards[assist.id] || Cards[0];
  2238. const assistSkill = Skills[assistCard.activeSkillId];
  2239. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2240. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2241. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2242. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2243. memberSkillCdDom.innerHTML = memberSkillCd;
  2244. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2245. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2246. {
  2247. memberSkillCdDom.classList.remove("max-skill");
  2248. }else
  2249. {
  2250. memberSkillCdDom.classList.add("max-skill");
  2251. }
  2252. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2253. assistSkillCdDom.classList.remove("max-skill");
  2254. }else
  2255. {
  2256. assistSkillCdDom.classList.add("max-skill");
  2257. }
  2258. }
  2259. function localisation($tra)
  2260. {
  2261. if (!$tra) return;
  2262. document.title = $tra.webpage_title;
  2263. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2264. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2265. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2266. const sortOptions = Array.from(s_sortList.options);
  2267. sortOptions.forEach(opt=>{
  2268. const tag = opt.getAttribute("data-tag");
  2269. const trans = $tra.sort_name[tag];
  2270. if (trans)
  2271. {
  2272. opt.text = trans;
  2273. }
  2274. });
  2275. }

智龙迷城队伍图制作工具