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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. let markedFilter = []; //收藏的特殊搜索
  8. const teamBigBoxs = []; //储存全部teamBigBox
  9. const allMembers = []; //储存所有成员,包含辅助
  10. let interchangeSvg; //储存划线的SVG
  11. let controlBox; //储存整个controlBox
  12. let statusLine; //储存状态栏
  13. let formationBox; //储存整个formationBox
  14. let editBox; //储存整个editBox
  15. let showSearch; //整个程序都可以用的显示搜索函数
  16. let qrcodeReader; //二维码读取
  17. let qrcodeWriter; //二维码输出
  18. let selectedDeviceId; //视频源id
  19. const dataStructure = 4; //阵型输出数据的结构版本
  20. const cfgPrefix = "PADDF-"; //设置名称的前缀
  21. const className_displayNone = "display-none";
  22. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  23. const isGuideMod = !needUpdateBrowser && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  24. if (location.search.includes('&')) {
  25. location.search = location.search.replace(/&/ig, '&');
  26. }
  27. //一开始就加载当前语言
  28. if (currentLanguage == undefined)
  29. {
  30. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  31. const browser_i18n = navigator.language; //获取浏览器语言
  32. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  33. {
  34. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  35. }
  36. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  37. {
  38. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  39. if (lang.i18n_RegExp)
  40. {
  41. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  42. }else
  43. {
  44. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  45. }
  46. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  47. }
  48. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  49. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  50. }
  51. //一开始就加载当前数据
  52. if (currentDataSource == undefined)
  53. {
  54. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  55. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  56. }
  57. const dbName = "PADDF";
  58. let db = null;
  59. const DBOpenRequest = indexedDB.open(dbName, 4);
  60. DBOpenRequest.onsuccess = function(event) {
  61. db = event.target.result; //DBOpenRequest.result;
  62. console.log("PADDF:数据库已可使用");
  63. loadData();
  64. };
  65. DBOpenRequest.onerror = function(event) {
  66. // 错误处理
  67. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  68. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  69. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  70. loadData();
  71. //alert('Some errors have occurred, please refresh the page.');
  72. //history.go(); //直接强制刷新
  73. };
  74. DBOpenRequest.onupgradeneeded = function(event) {
  75. let db = event.target.result;
  76. let store;
  77. switch (true)
  78. {
  79. case event.oldVersion < 2:
  80. store = db.createObjectStore("cards");
  81. store = db.createObjectStore("skills");
  82. case event.oldVersion < 3:
  83. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  84. }
  85. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  86. store.transaction.oncomplete = function(event) {
  87. console.log("PADDF:数据库建立完毕");
  88. };
  89. };
  90. class Member2
  91. {
  92. constructor(oldMenber, isAssist)
  93. {
  94. //this.index = oldMenber?.index ?? 0;
  95. this.id = oldMenber?.id ?? 0;
  96. //this.exp = oldMenber?.exp ?? 0;
  97. this.level = oldMenber?.level ?? 1;
  98. this.plus = oldMenber?.plus ?? {hp:0,atk:0,rcv:0};
  99. this.awoken = oldMenber.awoken ?? 0;
  100. this.superAwoken = oldMenber.superAwoken ?? null;
  101. this.latent = oldMenber?.latent.concat() ?? [];
  102. this.skillLevel = oldMenber.skillLevel ?? 0;
  103. this.assist = oldMenber.assist ?? null;
  104. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldMenber?.isAssist);
  105. }
  106. calculateAbility(solo,teamCount){
  107. const card = Cards[this.id];
  108. let bonus = null;
  109. if (!this.isAssist &&
  110. this.assist &&
  111. this.assist.id>0 &&
  112. Cards[this.assist.id].attrs[0] === card.attrs[0]
  113. ){
  114. bonus = this.assist.calculateAbility(solo,teamCount);
  115. }
  116. }
  117. toJSON(){
  118. }
  119. }
  120. //队员基本的留空
  121. var Member = function() {
  122. this.id = 0;
  123. this.ability = [0, 0, 0];
  124. this.abilityNoAwoken = [0, 0, 0];
  125. };
  126. Member.prototype.outObj = function() {
  127. const m = this;
  128. if (m.id == 0) return null;
  129. let obj = [m.id];
  130. if (m.level != undefined) obj[1] = m.level;
  131. if (m.awoken != undefined) obj[2] = m.awoken;
  132. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  133. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  134. obj[3] = m.plus[0];
  135. } else {
  136. obj[3] = m.plus;
  137. }
  138. }
  139. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  140. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  141. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  142. const skill = Skills[card.activeSkillId];
  143. //有技能等级,并且技能等级低于最大等级时才记录技能
  144. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  145. return obj;
  146. };
  147. Member.prototype.loadObj = function(m, dataVersion) {
  148. if (m == undefined) //如果没有提供数据,直接返回默认
  149. {
  150. this.id = 0;
  151. return;
  152. }
  153. if (dataVersion == undefined) dataVersion = 1;
  154. this.id = dataVersion > 1 ? m[0] : m.id;
  155. this.level = dataVersion > 1 ? m[1] : m.level;
  156. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  157. if (dataVersion > 1) {
  158. if (isNaN(m[3]) || m[3] == null) {
  159. this.plus = m[3];
  160. } else {
  161. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  162. this.plus = [singlePlus, singlePlus, singlePlus];
  163. }
  164. } else {
  165. this.plus = m.plus;
  166. }
  167. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  168. this.latent = dataVersion > 1 ? m[4] : m.latent;
  169. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  170. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  171. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  172. this.skilllevel = m[6] || null;
  173. };
  174. Member.prototype.loadFromMember = function(m) {
  175. if (m == undefined) //如果没有提供数据,直接返回默认
  176. {
  177. return;
  178. }
  179. this.id = m.id;
  180. };
  181. //只用来防坐的任何队员
  182. var MemberDelay = function() {
  183. this.id = -1;
  184. };
  185. MemberDelay.prototype = Object.create(Member.prototype);
  186. MemberDelay.prototype.constructor = MemberDelay;
  187. //辅助队员
  188. var MemberAssist = function() {
  189. this.level = 0;
  190. this.awoken = 0;
  191. this.plus = [0, 0, 0];
  192. Member.call(this);
  193. };
  194. MemberAssist.prototype = Object.create(Member.prototype);
  195. MemberAssist.prototype.constructor = MemberAssist;
  196. MemberAssist.prototype.loadFromMember = function(m) {
  197. if (m == undefined) //如果没有提供数据,直接返回默认
  198. {
  199. return;
  200. }
  201. this.id = m.id;
  202. if (m.level != undefined) this.level = m.level;
  203. if (m.awoken != undefined) this.awoken = m.awoken;
  204. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  205. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  206. };
  207. //正式队伍
  208. var MemberTeam = function() {
  209. this.latent = [];
  210. MemberAssist.call(this);
  211. //sawoken作为可选项目,默认不在内
  212. };
  213. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  214. MemberTeam.prototype.constructor = MemberTeam;
  215. MemberTeam.prototype.loadFromMember = function(m) {
  216. if (m == undefined) //如果没有提供数据,直接返回默认
  217. {
  218. return;
  219. }
  220. this.id = m.id;
  221. if (m.level != undefined) this.level = m.level;
  222. if (m.awoken != undefined) this.awoken = m.awoken;
  223. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  224. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  225. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  226. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  227. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  228. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  229. };
  230. var Formation = function(teamCount, memberCount) {
  231. this.title = "";
  232. this.detail = "";
  233. this.teams = [];
  234. this.dungeonEnchance = {
  235. attrs: [],
  236. types: [],
  237. rarities: [],
  238. rate: {
  239. hp: 1,
  240. atk: 1,
  241. rcv: 1
  242. }
  243. }
  244. for (let ti = 0; ti < teamCount; ti++) {
  245. const team = [
  246. [], //队员
  247. [], //辅助
  248. 0, //徽章
  249. 0, //队长更换序号
  250. ];
  251. for (let mi = 0; mi < memberCount; mi++) {
  252. team[0].push(new MemberTeam());
  253. team[1].push(new MemberAssist());
  254. }
  255. this.teams.push(team);
  256. }
  257. };
  258. Formation.prototype.outObj = function() {
  259. const obj = {};
  260. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  261. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  262. obj.f = this.teams.map(t => {
  263. const teamArr = [];
  264. teamArr[0] = t[0].map(m =>
  265. m.outObj()
  266. ).deleteLatter();
  267. teamArr[1] = t[1].map(m =>
  268. m.outObj()
  269. ).deleteLatter();
  270. if (t[2]) teamArr[2] = t[2];
  271. if (t[3]) teamArr[3] = t[3];
  272. return teamArr;
  273. });
  274. let dge = this.dungeonEnchance;
  275. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  276. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities)].deleteLatter(0), //类型,属性,星级
  277. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  278. ];
  279. obj.v = dataStructure;
  280. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  281. !obj.t &&
  282. !obj.d)
  283. return null;*/
  284. return obj;
  285. };
  286. Formation.prototype.loadObj = function(f) {
  287. let dge = this.dungeonEnchance;
  288. if (f == undefined) //如果没有提供数据,要返回空的
  289. {
  290. this.title = "";
  291. this.detail = "";
  292. this.teams.forEach(function(t, ti) {
  293. t[0].forEach(function(m, mi) {
  294. m.loadObj(null);
  295. });
  296. t[1].forEach(function(m, mi) {
  297. m.loadObj(null);
  298. });
  299. t[2] = 1;
  300. t[3] = 0;
  301. });
  302. dge.rarities.length = 0;
  303. dge.attrs.length = 0;
  304. dge.types.length = 0;
  305. dge.rate.hp = 1;
  306. dge.rate.atk = 1;
  307. dge.rate.rcv = 1;
  308. return;
  309. }
  310. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  311. this.title = dataVeision > 1 ? f.t : f.title;
  312. this.detail = dataVeision > 1 ? f.d : f.detail;
  313. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  314. this.teams.forEach(function(t, ti) {
  315. const tf = loadTeamArr[ti];
  316. if (tf) {
  317. t[0].forEach(function(m, mi) {
  318. const fm = tf[0][mi];
  319. m.loadObj(fm, dataVeision);
  320. });
  321. t[1].forEach(function(m, mi) {
  322. const fm = tf[1][mi];
  323. m.loadObj(fm, dataVeision);
  324. });
  325. t[2] = tf[2] != undefined ? (dataVeision > 3 ? tf[2] : badgeConvert(tf[2])) : 1; //徽章
  326. t[3] = tf[3] ?? 0; //队长
  327. }
  328. });
  329. function badgeConvert(old)
  330. {
  331. switch (old)
  332. {
  333. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  334. return old + 1;
  335. }
  336. case 9: {
  337. return 11;
  338. }
  339. case 10:case 11:case 12: {
  340. return old + 7;
  341. }
  342. case 13: {
  343. return 21;
  344. }
  345. case 14: {
  346. return 10;
  347. }
  348. case 15:case 16:case 17: {
  349. return old - 3;
  350. }
  351. case 18: {
  352. return 50;
  353. }
  354. default: return 1;
  355. }
  356. }
  357. if (f.r)
  358. {
  359. if (Array.isArray(f.r[0])) {
  360. let effective = f.r[0];
  361. let rates = f.r[1];
  362. dge.types = flags(effective[0] ?? 0);
  363. dge.attrs = flags(effective[1] ?? 0);
  364. dge.rarities = flags(effective[2] ?? 0);
  365. dge.rate.hp = rates[0] ?? 1;
  366. dge.rate.atk = rates[1] ?? 1;
  367. dge.rate.rcv = rates[2] ?? 1;
  368. } else {
  369. dge.attrs = flags(f.r[0] ?? 0);
  370. dge.types = flags(f.r[1] ?? 0);
  371. dge.rarities.length = 0;
  372. dge.rate.hp = f.r[2] ?? 1;
  373. dge.rate.atk = f.r[3] ?? 1;
  374. dge.rate.rcv = f.r[4] ?? 1;
  375. }
  376. }
  377. if (f.b)
  378. this.teams[0][2] = f.b; //原来模式的徽章
  379. };
  380. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  381. {
  382. let qrObj = {
  383. d:this.outObj()
  384. };
  385. if (keepDataSource) qrObj.s = currentDataSource.code;
  386. return qrObj;
  387. }
  388. Formation.prototype.getPdcQrStr = function()
  389. {
  390. function genMemberMap(m, a, position = 0)
  391. {
  392. const o = new Map();
  393. o.set(0, m.id);
  394. if (m.latent.length)
  395. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).prefix(2)).join('')); //潜觉
  396. o.set(3, m.level);
  397. o.set(4, m.plus[0]);
  398. o.set(5, m.plus[1]);
  399. o.set(6, m.plus[2]);
  400. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  401. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  402. if (a.id != 0)
  403. {
  404. o.set(9, a.id);
  405. o.set(10, a.level);
  406. o.set(11, a.plus[0]);
  407. o.set(12, a.plus[1]);
  408. o.set(13, a.plus[2]);
  409. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  410. }
  411. o.set(15, position);
  412. return o;
  413. }
  414. let outArr = [
  415. [1,this.teams.length - 1]
  416. ];
  417. if (this.teams.length == 2)
  418. {
  419. const team1 = this.teams[0];
  420. const team2 = this.teams[1];
  421. team1[0].push(team2[0].shift());
  422. team1[1].push(team2[1].shift());
  423. }
  424. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  425. let teamArr = [
  426. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  427. ];
  428. const membersArr = t[0];
  429. const assistArr = t[1];
  430. for (let i=0;i<membersArr.length;i++)
  431. {
  432. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  433. {
  434. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  435. let pdcMemberArr = Array.from(pdcMemberMap);
  436. pdcMemberStr = pdcMemberArr.map(item => {
  437. if (item[1] == undefined)
  438. {
  439. return null;
  440. }
  441. return [
  442. item[0].toString(36).prefix(2),
  443. item[1].toString(36).prefix(2)
  444. ].join('')}).filter(item=>item).join(',');
  445. teamArr.push(pdcMemberStr);
  446. }
  447. }
  448. return teamArr.join('}');
  449. });
  450. if (this.teams.length == 2)
  451. {
  452. const team1 = this.teams[0];
  453. const team2 = this.teams[1];
  454. team2[0].splice(0,0,team1[0].pop());
  455. team2[1].splice(0,0,team1[1].pop());
  456. }
  457. outArr = outArr.concat(pdcTeamsStr);
  458. return outArr.join(']');
  459. }
  460. Formation.prototype.getQrStr = function(type)
  461. {
  462. if (type == 'pdf' || type == 0)
  463. {
  464. return JSON.stringify(this.getPdfQrObj());
  465. }else
  466. {
  467. return this.getPdcQrStr();
  468. }
  469. }
  470. class PlayerData
  471. {
  472. constructor(data)
  473. {
  474. Object.assign(this, data);
  475. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  476. this.parsedDecks = PlayerDataDeck.parseDataArray(
  477. data.decksb.decks,
  478. data?.decksbs?.decks,
  479. this.parsedCards);
  480. }
  481. }
  482. class PlayerDataDeck {
  483. constructor(data, parsedCards) {
  484. const e = data.entries();
  485. this.membersIndex = [
  486. e.next().value[1],
  487. e.next().value[1],
  488. e.next().value[1],
  489. e.next().value[1],
  490. e.next().value[1],
  491. ];
  492. this.badge = e.next().value[1];
  493. this.membersIndex.push(e.next().value[1]);
  494. if (parsedCards)
  495. {
  496. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  497. }
  498. e.next(); //未知
  499. e.next(); //未知
  500. if (!e.next().done)
  501. {
  502. console.warn("出现未知的用户队伍数据");
  503. }
  504. }
  505. static parseDataArray(decks1, decks2, parsedCards)
  506. {
  507. let datas = decks1.concat(decks2 ?? []);
  508. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  509. if (Boolean(decks2))
  510. {
  511. decks.forEach(deck=>{if (deck.badge === 1) deck.badge = 50;});
  512. }
  513. return decks;
  514. }
  515. toFormation()
  516. {
  517. const f = new Formation(1, 6);
  518. const team = f.teams[0];
  519. team[2] = this.badge;
  520. const tMembers = team[0];
  521. const tAssists = team[1];
  522. this.members.forEach((member, idx)=>{
  523. const tm = tMembers[idx];
  524. const ta = tAssists[idx];
  525. if (member) {
  526. tm.loadFromMember(member);
  527. tm.sawoken = Cards[member.id].superAwakenings.indexOf(member.superAwoken);
  528. tm.plus = Object.values(member.plus);
  529. tm.skilllevel = member.skillLevel;
  530. if (member.assist) {
  531. ta.loadFromMember(member.assist);
  532. ta.sawoken = Cards[member.assist.id].superAwakenings.indexOf(member.assist.superAwoken);
  533. ta.plus = Object.values(member.assist.plus);
  534. ta.skilllevel = member.assist.skillLevel;
  535. }
  536. }
  537. });
  538. return f;
  539. }
  540. }
  541. class PlayerDataCard {
  542. constructor(data) {
  543. const e = data.entries();
  544. this.index = e.next().value[1];
  545. this.exp = e.next().value[1];
  546. this.level = e.next().value[1];
  547. this.skillLevel = e.next().value[1]; //未知
  548. e.next(); //未知
  549. this.id = e.next().value[1];
  550. //叠加型用他们的经验来表示数量
  551. const card = Cards[this.id];
  552. this.count = 1;
  553. if (card && card.overlay)
  554. {
  555. this.count = this.exp;
  556. this.exp = 0;
  557. }
  558. this.plus = {
  559. hp : e.next().value[1],
  560. atk: e.next().value[1],
  561. rcv: e.next().value[1]
  562. };
  563. this.awoken = e.next().value[1];
  564. let parsedLatent = this.parseLatent(e.next().value[1]);
  565. this.latentMaxCount = parsedLatent.latentCount;
  566. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  567. this.assistIndex = e.next().value[1];
  568. e.next(); //未知
  569. this.superAwoken = e.next().value[1];
  570. e.next(); //未知
  571. if (!e.next().done)
  572. {
  573. console.warn("出现未知的用户箱子卡片数据");
  574. }
  575. //console.log(b);
  576. }
  577. static parseDataArray(datas)
  578. {
  579. let parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  580. for (const mon of parsedCards)
  581. {
  582. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  583. }
  584. return parsedCards;
  585. }
  586. parseLatent(number)
  587. {
  588. let latentNumber = BigInt(number);
  589. let obj = {
  590. latent: [],
  591. latentCount: 6,
  592. };
  593. //console.log("原始数字",latentNumber.toString(2));
  594. let latentVersion = latentNumber & 7n; //记录版本,111是用几位来做记录
  595. latentNumber >>= 3n;
  596. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  597. let changeLatentCount = Boolean(latentNumber & 1n); //1时就是增加格子数
  598. latentNumber >>= 1n;
  599. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  600. if (changeLatentCount)
  601. {
  602. obj.latentCount = Number(latentNumber & 15n);
  603. latentNumber >>= 4n;
  604. //console.log("读取潜觉格子数",latentNumber.toString(2));
  605. }
  606. const getbnum = latentVersion > 6 ? 127n : 31n;
  607. const rightbnum = latentVersion > 6 ? 7n : 5n;
  608. while (latentNumber>0)
  609. {
  610. obj.latent.push(Number(latentNumber & getbnum));
  611. latentNumber >>= rightbnum;
  612. //console.log("读取一个潜觉",latentNumber.toString(2));
  613. }
  614. return obj;
  615. }
  616. deleteRepeatLatent(olatents)
  617. {
  618. let latents = olatents.concat();
  619. for (let ai = 0; ai < latents.length; ai++)
  620. {
  621. let useHole = latentUseHole(latents[ai]);
  622. if (useHole > 1)
  623. {
  624. latents.splice(ai+1, useHole-1);
  625. }
  626. }
  627. return latents;
  628. }
  629. }
  630. //进化树
  631. class EvoTree
  632. {
  633. constructor(mid, parent = null)
  634. {
  635. const _this = this;
  636. this.parent = parent;
  637. if (parent == null) //如果没有提供父级,则寻找进化根
  638. {
  639. function returnRootId(mid)
  640. {
  641. mid = Cards[mid].evoRootId;
  642. const m = Cards[mid];
  643. if (Array.isArray(m.henshinFrom) && m.henshinFrom[0] < m.id)
  644. { //只有变身来源小于目前id的,才继续找base,为了解决黑魔导女孩的问题,将来如果需要要可以改成检测是否能110级
  645. mid = returnRootId(m.henshinFrom[0]);
  646. }
  647. return mid;
  648. }
  649. mid = returnRootId(mid);
  650. }
  651. const card = Cards[mid];
  652. this.id = mid;
  653. this.idArr = parent ? parent.idArr.concat() : [];
  654. this.card = card;
  655. this.children = [];
  656. this.evoType = null;
  657. if (parent == null)
  658. {
  659. this.evoType = "Base";
  660. }
  661. else if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  662. {
  663. if (parent.card.henshinTo.length > 1) {
  664. this.evoType = "Random Henshin";
  665. //限定最多两层随机变身
  666. if (parent?.parent?.card?.henshinTo?.length > 1) {
  667. return this;
  668. }
  669. }
  670. else
  671. this.evoType = "Henshin";
  672. }
  673. else
  674. {
  675. if (card.evoMaterials.includes(3826)) //像素进化
  676. {
  677. this.evoType = "Pixel Evo";
  678. }else if (card.awakenings.includes(49)) //武器
  679. {
  680. this.evoType = "Assist Evo";
  681. }else if (card.isUltEvo) //究进
  682. {
  683. if (parent.card.isUltEvo) //超究进
  684. {
  685. this.evoType = "Super Ult Evo";
  686. }else
  687. {
  688. this.evoType = "Ult Evo";
  689. }
  690. }else
  691. {
  692. if (parent.card.isUltEvo) //转生
  693. {
  694. this.evoType = "Reincarnation";
  695. }else if(parent.evoType == "Reincarnation")
  696. {
  697. this.evoType = "Super Reincarnation";
  698. }else
  699. {
  700. this.evoType = "Evolution";
  701. }
  702. }
  703. }
  704. if (this.idArr.includes(mid))
  705. {
  706. if (Array.isArray(card.henshinFrom) && card.henshinFrom.includes(parent.id))
  707. {
  708. this.evoType = "Henshin Loop";
  709. }
  710. return this;
  711. }else
  712. {
  713. this.idArr.push(mid);
  714. }
  715. if (Array.isArray(card.henshinTo)) {
  716. for (let toId of card.henshinTo) {
  717. this.children.push(new EvoTree(toId, _this));
  718. }
  719. }
  720. if (this.evoType != "Henshin")
  721. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  722. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  723. };
  724. toListNode()
  725. {
  726. const createCardHead = editBox.createCardHead;
  727. const tBox = document.createElement("div");
  728. tBox.className = "evo-box";
  729. const evoPanel = tBox.appendChild(document.createElement("div"));
  730. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  731. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  732. evotPanel_L.className = "evo-panel-left";
  733. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  734. evotPanel_R.className = "evo-panel-right";
  735. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  736. evoTypeDiv.className = "evo-type-div";
  737. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  738. evoType.className = "evo-type";
  739. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  740. monHead.className = "monster-head";
  741. const monName = evotPanel_R.appendChild(document.createElement("div"));
  742. monName.className = "monster-name";
  743. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  744. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  745. evotMaterials.className = "evo-materials";
  746. this.card.evoMaterials.forEach(mid=>{
  747. //const li = evotMaterials.appendChild(document.createElement("li"));
  748. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  749. });
  750. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  751. evoSubEvo.className = "evo-subevo";
  752. this.children.forEach(subEvo=>{
  753. const li = evoSubEvo.appendChild(document.createElement("li"));
  754. li.appendChild(subEvo.toListNode());
  755. });
  756. return tBox;
  757. };
  758. }
  759. //队长技能类型的翻译
  760. class LeaderSkillType{
  761. constructor(flags1, flags2){
  762. this.matchMode = {
  763. multipleColors: Boolean(flags1 & 1 << 0),
  764. rowMatch: Boolean(flags1 & 1 << 1),
  765. combo: Boolean(flags1 & 1 << 2),
  766. sameColor: Boolean(flags1 & 1 << 3),
  767. LShape: Boolean(flags1 & 1 << 4),
  768. crossMatch: Boolean(flags1 & 1 << 5),
  769. heartCrossMatch: Boolean(flags1 & 1 << 6),
  770. remainOrbs: Boolean(flags1 & 1 << 7),
  771. enhanced5Orbs: Boolean(flags1 & 1 << 8),
  772. };
  773. this.restriction = {
  774. attrEnhance: Boolean(flags1 & 1 << 9),
  775. typeEnhance: Boolean(flags1 & 1 << 10),
  776. board7x6: Boolean(flags1 & 1 << 11),
  777. noSkyfall: Boolean(flags1 & 1 << 12),
  778. HpRange: Boolean(flags1 & 1 << 13),
  779. useSkill: Boolean(flags1 & 1 << 14),
  780. moveTimeDecrease_Fixed: Boolean(flags1 & 1 << 15),
  781. minMatchLen: Boolean(flags1 & 1 << 16),
  782. specialTeam: Boolean(flags1 & 1 << 17),
  783. effectWhenRecover: Boolean(flags1 & 1 << 18),
  784. };
  785. this.appendEffects = {
  786. addCombo: Boolean(flags1 & 1 << 21),
  787. fixedFollowAttack: Boolean(flags1 & 1 << 22),
  788. scaleFollowAttack: Boolean(flags1 & 1 << 23),
  789. reduce49down: Boolean(flags1 & 1 << 24),
  790. reduce50: Boolean(flags1 & 1 << 25),
  791. reduce51up: Boolean(flags1 & 1 << 26),
  792. moveTimeIncrease: Boolean(flags1 & 1 << 20),
  793. rateMultiplyExp_Coin: Boolean(flags1 & 1 << 27),
  794. rateMultiplyDrop: Boolean(flags1 & 1 << 28),
  795. voidPoison: Boolean(flags1 & 1 << 29),
  796. counterAttack: Boolean(flags1 & 1 << 30),
  797. autoHeal: Boolean(flags1 & 1 << 31),
  798. unbindAwokenBind: Boolean(flags1 & 1 << 19),
  799. resolve: Boolean(flags2 & 1 << 0),
  800. };
  801. }
  802. }
  803. //切换通用的切换className显示的函数
  804. function toggleDomClassName(addClass, className, dom = document.body) {
  805. dom.classList[addClass ? "add" : "remove"](className);
  806. //if (addClass) {
  807. // dom.classList.add(className);
  808. //} else {
  809. // dom.classList.remove(className);
  810. //}
  811. }
  812. //清除数据
  813. function clearData()
  814. {
  815. const locationURL = new URL(location);
  816. locationURL.searchParams.delete('d'); //删除数据
  817. locationURL.searchParams.delete('l'); //删除语言
  818. location = locationURL.toString();
  819. }
  820. //轮换ABC队伍
  821. function swapABCteam()
  822. {
  823. if (formation.teams.length > 1) {
  824. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  825. creatNewUrl();
  826. refreshAll(formation);
  827. }
  828. }
  829. function henshinStep(step)
  830. {
  831. if (step == 0) return;
  832. function gotoHenshin(card, nstep)
  833. {
  834. if (nstep > 0 && Array.isArray(card.henshinTo))
  835. {
  836. let max = Math.randomInteger(card.henshinTo.length - 1);
  837. return gotoHenshin(Cards[card.henshinTo[max]], --nstep);
  838. }
  839. else if (nstep < 0 && Array.isArray(card.henshinFrom))
  840. {
  841. return gotoHenshin(Cards[card.henshinFrom[0]], ++nstep);
  842. }
  843. else
  844. {
  845. return card;
  846. }
  847. }
  848. formation.teams.forEach(team=>{
  849. team[0].forEach(member=>{
  850. const mid = member.id;
  851. const card = Cards[mid];
  852. if (step > 0 ? Array.isArray(card.henshinTo) : (Array.isArray(card.henshinFrom) && member.level <= 99))
  853. { //要变身前的才进行操作
  854. const _card = gotoHenshin(card, step);
  855. member.id = _card.id;
  856. member.awoken = _card.awakenings.length;
  857. }
  858. });
  859. });
  860. creatNewUrl();
  861. refreshAll(formation);
  862. }
  863. //在单人和多人之间转移数据
  864. function turnPage(toPage, e = null) {
  865. let pagename = null;
  866. switch (toPage) {
  867. case 1:
  868. if (formation.teams[0][0].length < 6) {
  869. //把第二支队伍的队长添加到最后方
  870. formation.teams[0][0].push(formation.teams[1][0][0]);
  871. formation.teams[0][1].push(formation.teams[1][1][0]);
  872. }
  873. //删掉第2支开始的队伍
  874. formation.teams.splice(1);
  875. pagename = "solo.html";
  876. break;
  877. case 2:
  878. if (formation.teams.length < 2) { //从1人到2人
  879. formation.teams[1] = [
  880. [],
  881. []
  882. ];
  883. //把右边的队长加到第二支队伍最后面
  884. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  885. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  886. } else { //从3人到2人,直接删除后面两个队伍
  887. //删掉第3支开始的队伍
  888. formation.teams.splice(2);
  889. //删掉前面两支队伍的战友
  890. formation.teams[0][0].splice(5);
  891. formation.teams[0][1].splice(5);
  892. formation.teams[1][0].splice(5);
  893. formation.teams[1][1].splice(5);
  894. }
  895. formation.badge = 0;
  896. pagename = "multi.html";
  897. break;
  898. case 3:
  899. if (formation.teams.length < 2) { //从1人到3人
  900. } else { //从2人到3人
  901. formation.teams[0][0].push(formation.teams[1][0][0]);
  902. formation.teams[0][1].push(formation.teams[1][1][0]);
  903. formation.teams[1][0].push(formation.teams[0][0][0]);
  904. formation.teams[1][1].push(formation.teams[0][1][0]);
  905. }
  906. formation.badge = 0;
  907. pagename = "triple.html";
  908. break;
  909. }
  910. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  911. if (e && e.ctrlKey) {
  912. window.open(newURL);
  913. } else {
  914. location.href = newURL;
  915. }
  916. }
  917. function loadData(force = false)
  918. {
  919. if (force)
  920. console.info('强制更新数据。');
  921. const _time = new Date().getTime();
  922. //开始读取解析怪物数据
  923. const sourceDataFolder = "monsters-info";
  924. if (statusLine) statusLine.classList.add("loading-check-version");
  925. GM_xmlhttpRequest({
  926. method: "GET",
  927. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  928. onload: function(response) {
  929. dealCkeyData(response.response);
  930. },
  931. onerror: function(response) {
  932. console.error("新的 Ckey JSON 数据获取失败。", response);
  933. return;
  934. }
  935. });
  936. //处理返回的数据
  937. function dealCkeyData(responseText)
  938. { //处理数据版本
  939. let newCkeys; //当前的Ckey们
  940. let lastCkeys; //以前Ckey们
  941. let currentCkey; //获取当前语言的ckey
  942. let lastCurrentCkey; //以前的当前语言的ckey
  943. try {
  944. newCkeys = JSON.parse(responseText);
  945. } catch (e) {
  946. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  947. return;
  948. }
  949. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  950. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  951. try {
  952. lastCkeys = JSON.parse(localStorage.getItem(cfgPrefix + "ckey")); //读取本地储存的原来的ckey
  953. if (!Boolean(lastCkeys) || !Array.isArray(lastCkeys))
  954. lastCkeys = [];
  955. } catch (e) {
  956. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  957. lastCkeys = [];
  958. }
  959. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  960. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  961. lastCurrentCkey = {
  962. code: currentDataSource.code,
  963. ckey: {},
  964. updateTime: null
  965. };
  966. lastCkeys.push(lastCurrentCkey);
  967. }
  968. if (statusLine) statusLine.classList.remove("loading-check-version");
  969. if (statusLine) statusLine.classList.add("loading-mon-info");
  970. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  971. console.debug("Cards ckey相等,直接读取已有的数据。");
  972. const transaction = db.transaction([`cards`]);
  973. const objectStore = transaction.objectStore(`cards`);
  974. const request = objectStore.get(currentDataSource.code);
  975. request.onerror = function(event) {
  976. console.error("Cards 数据库内容读取失败,需重新下载。");
  977. downloadCardsData();
  978. };
  979. request.onsuccess = function(event) {
  980. if (Array.isArray(request.result))
  981. {
  982. Cards = loadExtraCardsData(request.result);
  983. dealCardsData(Cards);
  984. }else
  985. {
  986. console.info("Cards 数据库内容不存在,需重新下载。");
  987. downloadCardsData();
  988. }
  989. };
  990. } else {
  991. console.log("Cards 需重新下载。");
  992. downloadCardsData();
  993. }
  994. function downloadCardsData()
  995. {
  996. GM_xmlhttpRequest({
  997. method: "GET",
  998. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  999. onload: function(response) {
  1000. try {
  1001. Cards = loadExtraCardsData(JSON.parse(response.response));
  1002. } catch (e) {
  1003. console.error("Cards 数据 JSON 解码出错。", e);
  1004. return;
  1005. }
  1006. if (db)
  1007. {
  1008. const transaction = db.transaction([`cards`], "readwrite");
  1009. transaction.oncomplete = function(event) {
  1010. console.log("Cards 数据库写入完毕。");
  1011. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  1012. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1013. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1014. dealCardsData(Cards);
  1015. };
  1016. const objectStore = transaction.objectStore(`cards`);
  1017. objectStore.put(Cards,currentDataSource.code);
  1018. }else //隐私模式无法启动数据库
  1019. {
  1020. dealCardsData(Cards);
  1021. }
  1022. },
  1023. onerror: function(response) {
  1024. console.error("Cards JSON 数据获取失败。", response);
  1025. }
  1026. });
  1027. }
  1028. function loadExtraCardsData(_cards)
  1029. {
  1030. let splitIdx = _cards.findIndex((card, id)=>card?.id !== id);
  1031. let cards = _cards.slice(0, splitIdx);
  1032. for (let i = splitIdx + 1; i < _cards.length; i++)
  1033. {
  1034. const card = _cards[i];
  1035. if (card.searchFlags) card.leaderSkillTypes = new LeaderSkillType(...card.searchFlags);
  1036. /*card.unk01p = flags(card.unk01);
  1037. card.unk02p = flags(card.unk02);
  1038. card.unk03p = flags(card.unk03);
  1039. card.unk04p = flags(card.unk04);
  1040. card.unk05p = flags(card.unk05);
  1041. card.unk06p = flags(card.unk06);
  1042. card.unk07p = flags(card.unk07);
  1043. card.unk08p = flags(card.unk08);*/
  1044. cards[card?.id] = card;
  1045. }
  1046. return cards;
  1047. }
  1048. function dealCardsData(_cards)
  1049. {
  1050. if (editBox)
  1051. {
  1052. const monstersList = editBox.querySelector("#monsters-name-list");
  1053. let fragment = document.createDocumentFragment();
  1054. _cards.forEach(function(card, idx, arr) { //添加下拉框候选
  1055. const opt = fragment.appendChild(document.createElement("option"));
  1056. opt.value = card.id;
  1057. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  1058. });
  1059. monstersList.appendChild(fragment);
  1060. }
  1061. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1062. if (statusLine) statusLine.classList.add("loading-skill-info");
  1063. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1064. console.debug("Skills ckey相等,直接读取已有的数据。");
  1065. const transaction = db.transaction([`skills`]);
  1066. const objectStore = transaction.objectStore(`skills`);
  1067. const request = objectStore.get(currentDataSource.code);
  1068. request.onerror = function(event) {
  1069. console.error("Skills 数据库内容读取失败。");
  1070. };
  1071. request.onsuccess = function(event) {
  1072. if (Array.isArray(request.result))
  1073. {
  1074. Skills = request.result;
  1075. dealSkillData(Skills);
  1076. }else
  1077. {
  1078. console.info("Skills 数据库内容不存在,需重新下载。");
  1079. downloadSkillData();
  1080. }
  1081. };
  1082. } else {
  1083. console.log("Skills 需重新下载。");
  1084. downloadSkillData();
  1085. }
  1086. function downloadSkillData()
  1087. {
  1088. GM_xmlhttpRequest({
  1089. method: "GET",
  1090. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1091. onload: function(response) {
  1092. try {
  1093. Skills = JSON.parse(response.response);
  1094. } catch (e) {
  1095. console.log("Skills 数据 JSON 解码出错", e);
  1096. return;
  1097. }
  1098. if (db)
  1099. {
  1100. const transaction = db.transaction([`skills`], "readwrite");
  1101. transaction.oncomplete = function(event) {
  1102. console.log("Skills 数据库写入完毕。");
  1103. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1104. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1105. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1106. dealSkillData(Skills);
  1107. };
  1108. const objectStore = transaction.objectStore(`skills`);
  1109. objectStore.put(Skills,currentDataSource.code);
  1110. }else //隐私模式无法启动数据库
  1111. {
  1112. dealSkillData(Skills);
  1113. }
  1114. },
  1115. onerror: function(response) {
  1116. console.error("Skills JSON 数据获取失败", response);
  1117. }
  1118. });
  1119. }
  1120. function dealSkillData(_skills)
  1121. {
  1122. //显示数据更新时间
  1123. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1124. checkControlBox();
  1125. function checkControlBox()
  1126. {
  1127. if (controlBox)
  1128. {
  1129. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1130. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1131. clearInterval(controlBoxHook);
  1132. }
  1133. }
  1134. //initialize(); //初始化
  1135. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1136. //如果通过的话就载入URL中的怪物数据
  1137. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1138. checkFormationBox();
  1139. function checkFormationBox()
  1140. {
  1141. if (formationBox?.querySelector('.teams'))
  1142. {
  1143. reloadFormationData();
  1144. clearInterval(formationBoxHook);
  1145. }
  1146. }
  1147. //读取储存的所有玩家数据
  1148. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1149. PlayerDatas = datas.map(data=>new PlayerData(data));
  1150. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1151. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1152. });
  1153. }
  1154. }
  1155. }
  1156. }
  1157. //重新读取URL中的Data数据并刷新页面
  1158. function reloadFormationData(event) {
  1159. let formationData;
  1160. if (event && event.state && event.state.outForm)
  1161. {
  1162. //直接使用现有数据
  1163. formationData = event.state.outForm;
  1164. //console.log("直接读取",formationData);
  1165. }else
  1166. {
  1167. try {
  1168. const parameterDataString = getQueryString(["d","data"]);
  1169. formationData = JSON.parse(parameterDataString);
  1170. //console.log("从URL读取",formationData);
  1171. } catch (e) {
  1172. console.error("URL中队伍数据JSON解码出错", e);
  1173. return;
  1174. }
  1175. }
  1176. formation.loadObj(formationData);
  1177. refreshAll(formation);
  1178. if (isGuideMod)
  1179. {
  1180. let mid;
  1181. if (event && event.state && event.state.mid)
  1182. {
  1183. mid = event.state.mid;
  1184. }else
  1185. {
  1186. mid = parseInt(getQueryString("id"),10);
  1187. }
  1188. if (!isNaN(mid))
  1189. {
  1190. editBox.mid = mid;
  1191. editBoxChangeMonId(mid);
  1192. }
  1193. if (event && event.state && event.state.searchArr)
  1194. {
  1195. showSearch(event.state.searchArr.map(id=>Cards[id]));
  1196. }
  1197. }
  1198. }
  1199. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1200. //创建新的分享地址
  1201. function creatNewUrl(arg) {
  1202. if (arg == undefined) arg = {};
  1203. if (!!(window.history && history.pushState)) { // 支持History API
  1204. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1205. const datasource = arg.datasource || getQueryString("s");
  1206. const outObj = formation.outObj();
  1207. const newSearch = new URLSearchParams();
  1208. if (language_i18n) newSearch.set("l", language_i18n);
  1209. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1210. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1211. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1212. if (outObj)
  1213. {
  1214. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1215. newSearch.set("d", dataJsonStr);
  1216. }
  1217. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1218. if (!arg.notPushState) {
  1219. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1220. } else {
  1221. return newUrl;
  1222. }
  1223. }
  1224. }
  1225. function ObjToUrl(obj)
  1226. {
  1227. let fileName;
  1228. switch (obj.d.f.length)
  1229. {
  1230. case 1:{
  1231. fileName = "solo.html";
  1232. break;
  1233. }
  1234. case 2:{
  1235. fileName = "multi.html";
  1236. break;
  1237. }
  1238. case 3:{
  1239. fileName = "triple.html";
  1240. break;
  1241. }
  1242. }
  1243. const newUrl = new URL(fileName, location);
  1244. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1245. if (!obj.s || obj.s == "ja")
  1246. {
  1247. newUrl.searchParams.delete("s");
  1248. }else
  1249. {
  1250. newUrl.searchParams.set("s", obj.s);
  1251. }
  1252. let l = getQueryString("l");
  1253. if (l)
  1254. {
  1255. newUrl.searchParams.set("l", l);
  1256. }
  1257. return newUrl;
  1258. }
  1259. //解析从QR图里获取的字符串
  1260. function inputFromQrString(string)
  1261. {
  1262. const re = {code: 0, message: null};
  1263. //code 1~99 为各种编码
  1264. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1265. {
  1266. try{
  1267. let jo = JSON.parse(string);
  1268. if (jo.d && typeof jo.d == "object")
  1269. {
  1270. re.code = 1;
  1271. re.message = "发现队伍数据 | Formation data founded";
  1272. re.url = ObjToUrl(jo);
  1273. }else
  1274. {
  1275. re.code = 100;
  1276. re.message = "无队伍数据 | No formation data";
  1277. }
  1278. }catch(e)
  1279. {
  1280. re.code = 111;
  1281. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1282. }
  1283. }
  1284. else if (/^(https?|file):\/\//i.test(string))
  1285. {
  1286. let url = new URL(string);
  1287. if (url.searchParams.get('d'))
  1288. {
  1289. try{
  1290. let jo = {
  1291. d: JSON.parse(url.searchParams.get('d')),
  1292. s: url.searchParams.get('s'),
  1293. }
  1294. re.code = 1;
  1295. re.message = "发现队伍数据 | Formation data founded";
  1296. re.url = ObjToUrl(jo);
  1297. }catch(e)
  1298. {
  1299. re.code = 112;
  1300. re.message = "错误的 网址 格式 | The illegal URL format";
  1301. }
  1302. }
  1303. else
  1304. {
  1305. re.code = 100;
  1306. re.message = "无队伍数据 | No formation data";
  1307. }
  1308. }
  1309. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1310. { //PDC
  1311. re.code = 2;
  1312. re.message = "发现 PDC 格式 | PDC format found";
  1313. const newFotmation = pdcFotmationToPdfFotmation(string);
  1314. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1315. }
  1316. else
  1317. {
  1318. re.code = 110;
  1319. re.message = "不支持的格式 | Unsupported format";
  1320. }
  1321. return re;
  1322. }
  1323. //解析PDC的数据
  1324. function pdcFotmationToPdfFotmation(inputString)
  1325. {
  1326. function readPDC(string)
  1327. {
  1328. let teamsStr = string.split(']');
  1329. let baseInfo = teamsStr.shift().split(',');
  1330. let teamsArr = teamsStr.map(teamStr=>
  1331. {
  1332. let membersStr = teamStr.split('}').filter(Boolean);
  1333. const team = {
  1334. badge: parseInt(membersStr.shift(),10) //徽章是10进制
  1335. }
  1336. team.members = membersStr.map(memberStr=>{
  1337. let memberArr = memberStr.split(',').map(valueStr=>{
  1338. let idx = parseInt(valueStr.substr(0,2),36);
  1339. let value = valueStr.substr(2);
  1340. if (idx !== 2)
  1341. {
  1342. value = parseInt(value,36);
  1343. }else
  1344. {
  1345. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1346. }
  1347. return [idx, value];
  1348. });
  1349. return new Map(memberArr);
  1350. });
  1351. return team;
  1352. }
  1353. );
  1354. let pdcFotmation = {
  1355. version: parseInt(baseInfo[0],10),
  1356. teamCount: parseInt(baseInfo[1],10)+1,
  1357. teams: teamsArr
  1358. }
  1359. return pdcFotmation;
  1360. }
  1361. let pdcFotmation = readPDC(inputString);
  1362. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1363. if (pdcFotmation.teamCount == 2)
  1364. {
  1365. const team1 = pdcFotmation.teams[0].members;
  1366. const team2 = pdcFotmation.teams[1].members;
  1367. let team2Leader = team1.find(member=>member.get(15) == 5);
  1368. if (team2Leader)
  1369. {
  1370. team2Leader.set(15,0);
  1371. team2.splice(0,0,team2Leader);
  1372. team1.splice(team1.indexOf(team2Leader),1);
  1373. }
  1374. }
  1375. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1376. const t = f.teams[ti];
  1377. const membersArr = t[0];
  1378. const assistArr = t[1];
  1379. //队伍徽章
  1380. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1381. pdcTeam.members.forEach((member)=>{
  1382. const m = membersArr[member.get(15) || 0];
  1383. const a = assistArr[member.get(15) || 0];
  1384. m.id = member.get(0) || 0;
  1385. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1386. if (member.get(2))
  1387. {
  1388. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent)?.pdf ?? 0);
  1389. }
  1390. m.level = member.get(3) || 1;
  1391. a.level = member.get(10) || 1;
  1392. m.plus[0] = member.get(4) || 0;
  1393. m.plus[1] = member.get(5) || 0;
  1394. m.plus[2] = member.get(6) || 0;
  1395. a.plus[0] = member.get(11) || 0;
  1396. a.plus[1] = member.get(12) || 0;
  1397. a.plus[2] = member.get(13) || 0;
  1398. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1399. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1400. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1401. });
  1402. });
  1403. return f;
  1404. }
  1405. //截图
  1406. function capture() {
  1407. statusLine.classList.add("prepare-capture");
  1408. const titleBox = formationBox.querySelector(".title-box");
  1409. const detailBox = formationBox.querySelector(".detail-box");
  1410. const txtTitle = titleBox.querySelector(".title");
  1411. const txtDetail = detailBox.querySelector(".detail");
  1412. //去掉可能的空白文字的编辑状态
  1413. titleBox.classList.remove("edit");
  1414. detailBox.classList.remove("edit");
  1415. const downLink = controlBox.querySelector(".down-capture");
  1416. html2canvas(formationBox, {backgroundColor: null}).then(canvas => {
  1417. canvas.toBlob(function(blob) {
  1418. window.URL.revokeObjectURL(downLink.href);
  1419. downLink.href = URL.createObjectURL(blob);
  1420. downLink.download = `${document.title}.png`;
  1421. downLink.click();
  1422. statusLine.classList.remove("prepare-capture");
  1423. //如果是空白文字,加回编辑状态
  1424. if (txtTitle.value.length == 0)
  1425. titleBox.classList.add("edit");
  1426. if (txtDetail.value.length == 0)
  1427. detailBox.classList.add("edit");
  1428. });
  1429. //document.body.appendChild(canvas);
  1430. });
  1431. }
  1432. window.onload = initialize; //界面初始化
  1433. //初始化
  1434. function initialize(event) {
  1435. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1436. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1437. controlBox = document.body.querySelector(".control-box");
  1438. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1439. formationBox = document.body.querySelector(".formation-box");
  1440. editBox = document.body.querySelector(".edit-box");
  1441. if (isGuideMod) {
  1442. console.info('现在是 怪物图鉴 模式');
  1443. document.body.classList.add('guide-mod');
  1444. }
  1445. //const helpLink = controlBox.querySelector(".help-link");
  1446. //if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  1447. //▼添加语言列表开始
  1448. const langSelectDom = controlBox.querySelector(".languages");
  1449. languageList.forEach(lang =>
  1450. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1451. );
  1452. const langOptionArray = Array.from(langSelectDom.options);
  1453. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1454. //▲添加语言列表结束
  1455. //▼添加数据来源列表开始
  1456. const dataSelectDom = controlBox.querySelector(".datasource");
  1457. dataSourceList.forEach(ds =>
  1458. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1459. );
  1460. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1461. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1462. //添加数据class
  1463. document.body.classList.add("ds-" + currentDataSource.code);
  1464. //▲添加数据来源列表结束
  1465. //设定初始的显示设置
  1466. //显示ID开关
  1467. const btnShowMonId = document.getElementById("show-mon-id");
  1468. btnShowMonId.checked = localStorage_getBoolean(cfgPrefix + btnShowMonId.id, true);
  1469. btnShowMonId.onchange = function(e){
  1470. toggleDomClassName(!this.checked, 'not-show-mon-id');
  1471. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1472. };
  1473. btnShowMonId.onchange(false);
  1474. //显示CD开关
  1475. const btnShowMonSkillCd = document.getElementById("show-mon-skill-cd");
  1476. btnShowMonSkillCd.checked = localStorage_getBoolean(cfgPrefix + btnShowMonSkillCd.id);
  1477. btnShowMonSkillCd.onchange = function(e){
  1478. toggleDomClassName(this.checked, this.id);
  1479. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1480. };
  1481. btnShowMonSkillCd.onchange(false);
  1482. //显示卡片觉醒开关
  1483. const btnShowMonAwoken = document.getElementById("show-mon-awoken");
  1484. btnShowMonAwoken.checked = localStorage_getBoolean(cfgPrefix + btnShowMonAwoken.id);
  1485. btnShowMonAwoken.onchange = function(e){
  1486. toggleDomClassName(this.checked, this.id);
  1487. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  1488. };
  1489. btnShowMonAwoken.onchange(false);
  1490. //3P显示觉醒统计开关
  1491. let btnShowAwokenCount = document.getElementById("show-awoken-count");
  1492. if (btnShowAwokenCount) {
  1493. btnShowAwokenCount.onclick = function() {
  1494. toggleDomClassName(!this.checked, 'not-show-awoken-count');
  1495. }
  1496. btnShowAwokenCount.onclick();
  1497. }
  1498. //触屏使用的切换显示的线条
  1499. interchangeSVG = document.body.querySelector("#interchange-line");
  1500. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1501. interchangeSVG.changePoint = function(p1, p2) {
  1502. const line = this.line;
  1503. if (p1 && p1.x != undefined)
  1504. line.setAttribute("x1", p1.x);
  1505. if (p1 && p1.y != undefined)
  1506. line.setAttribute("y1", p1.y);
  1507. if (p2 && p2.x != undefined)
  1508. line.setAttribute("x2", p2.x);
  1509. if (p2 && p2.y != undefined)
  1510. line.setAttribute("y2", p2.y);
  1511. };
  1512. //初始化所有mask的关闭按钮
  1513. const masks = document.body.querySelectorAll(".mask");
  1514. for (const mask of masks)
  1515. {
  1516. mask.show = function(arg){
  1517. this?.initialize?.(arg);
  1518. this.classList.remove(className_displayNone);
  1519. };
  1520. mask.btnClose = mask.querySelector(".mask-close");
  1521. mask.btnClose.onclick = function(){
  1522. mask?.hide?.();
  1523. mask.classList.add(className_displayNone);
  1524. };
  1525. }
  1526. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1527. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1528. btnQrCode.onclick = function(){
  1529. qrCodeFrame.show();
  1530. };
  1531. qrCodeFrame.initialize = function(){
  1532. const saveBox = this.content.saveBox;
  1533. const readBox = this.content.readBox;
  1534. readBox.info.textContent = "";
  1535. readBox.videoBox.classList.add(className_displayNone);
  1536. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1537. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1538. };
  1539. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1540. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1541. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1542. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1543. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1544. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1545. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1546. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1547. qrReadBox.info = qrReadBox.querySelector(".info");
  1548. qrReadBox.video = qrReadBox.querySelector("#video");
  1549. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1550. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1551. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1552. qrReadBox.readString.onclick = function()
  1553. {
  1554. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1555. if (inputResult.code < 100)
  1556. {
  1557. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1558. const newLink = document.createElement("a");
  1559. newLink.className = "formation-from-string";
  1560. newLink.href = inputResult.url;
  1561. newLink.target = "_blank";
  1562. qrReadBox.info.appendChild(newLink);
  1563. }else
  1564. {
  1565. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1566. }
  1567. }
  1568. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1569. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1570. qrSaveBox.qrStr.onchange = function()
  1571. {
  1572. qrCodeFrame.refreshQrCode(this.value);
  1573. }
  1574. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1575. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1576. let qrstr = formation.getQrStr(this.value);
  1577. qrSaveBox.qrStr.value = qrstr;
  1578. qrSaveBox.qrStr.onchange();
  1579. });
  1580. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1581. qrCodeFrame.ondragenter = ()=>false;
  1582. qrCodeFrame.ondragover = ()=>false;
  1583. qrCodeFrame.ondrop = function(e)
  1584. {
  1585. imagesSelected(e.dataTransfer.files);
  1586. e.stopPropagation();
  1587. e.preventDefault();
  1588. }
  1589. qrCodeFrame.refreshQrCode = function(string)
  1590. {
  1591. const qrImg = this.content.saveBox.qrImage;
  1592. URL.revokeObjectURL(qrImg.src);
  1593. const EncodeHintType = ZXing.EncodeHintType;
  1594. const hints = new Map();
  1595. hints.set(EncodeHintType.MARGIN, 0);
  1596. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1597. const qrWidth = 500,qrHeight = 500;
  1598. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1599. let svgData = new XMLSerializer().serializeToString(svgElement);
  1600. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1601. let svgUrl = URL.createObjectURL(blob);
  1602. qrImg.src = svgUrl;
  1603. loadImage(svgUrl).then(function(img) {
  1604. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1605. let cavans = document.createElement("canvas");
  1606. cavans.width = cavansWidth;
  1607. cavans.height = cavansHeight;
  1608. let ctx = cavans.getContext('2d');
  1609. ctx.fillStyle="white";
  1610. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1611. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1612. cavans.toBlob(function(blob) {
  1613. const saveQrImg = qrSaveBox.saveQrImg;
  1614. URL.revokeObjectURL(saveQrImg.href);
  1615. const downLink = URL.createObjectURL(blob);
  1616. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1617. saveQrImg.href = downLink;
  1618. });
  1619. svgElement = null;
  1620. svgData = null;
  1621. blob = null;
  1622. img = null;
  1623. cavans = null;
  1624. ctx = null;
  1625. }, function(err) {
  1626. console.log(err);
  1627. });
  1628. }
  1629. qrReadBox.readQrFile.onclick = function()
  1630. {
  1631. qrReadBox.filePicker.click();
  1632. }
  1633. qrReadBox.filePicker.onchange = function()
  1634. {
  1635. imagesSelected(this.files);
  1636. }
  1637. function imagesSelected(myFiles) {
  1638. if (myFiles.length < 1) return;
  1639. const file = myFiles[0];
  1640. loadImage(URL.createObjectURL(file)).then(function(img) {
  1641. qrcodeReader.decodeFromImage(img).then((result) => {
  1642. console.debug('Found QR code!', result);
  1643. qrReadBox.qrStr.value = result.text;
  1644. qrReadBox.readString.onclick();
  1645. }).catch((err) => {
  1646. console.error(err);
  1647. if (err) {
  1648. if (err instanceof ZXing.NotFoundException) {
  1649. console.debug('Try crop PDC original QR');
  1650. let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1651. scale = 3, //放大倍率
  1652. extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1653. let cavans = document.createElement("canvas");
  1654. cavans.width = cropWidth * scale + extraLeft + extraRight;
  1655. cavans.height = cropHeight * scale + extraTop + extraBottom;
  1656. let ctx = cavans.getContext('2d');
  1657. ctx.fillStyle="white";
  1658. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1659. ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1660. //qrReadBox.appendChild(cavans);
  1661. qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1662. console.debug('Found QR code!', result2);
  1663. qrReadBox.qrStr.value = result2.text;
  1664. qrReadBox.readString.onclick();
  1665. }).catch((err2) => {
  1666. console.error(err2);
  1667. if (err2) {
  1668. if (err2 instanceof ZXing.NotFoundException) {
  1669. qrReadBox.info.textContent = 'No QR code found.';
  1670. }
  1671. if (err2 instanceof ZXing.ChecksumException) {
  1672. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1673. }
  1674. if (err2 instanceof ZXing.FormatException) {
  1675. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1676. }
  1677. }
  1678. });
  1679. }
  1680. if (err instanceof ZXing.ChecksumException) {
  1681. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1682. }
  1683. if (err instanceof ZXing.FormatException) {
  1684. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1685. }
  1686. }
  1687. });
  1688. console.debug(`Started decode for image from ${img.src}`)
  1689. }, function(err) {
  1690. console.debug(err);
  1691. });
  1692. }
  1693. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1694. { //http不支持攝像頭
  1695. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1696. qrReadBox.readQrCamera.onclick = function()
  1697. {
  1698. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1699. location.protocol = "https:" //跳到https
  1700. }
  1701. }else
  1702. {
  1703. function scanContinuously()
  1704. {
  1705. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1706. if (result) {
  1707. // properly decoded qr code
  1708. console.debug('Found QR code!', result);
  1709. qrReadBox.qrStr.value = result.text;
  1710. qrReadBox.readString.onclick();
  1711. }
  1712. if (err) {
  1713. if (err instanceof ZXing.NotFoundException) {
  1714. console.debug('No QR code found.')
  1715. }
  1716. if (err instanceof ZXing.ChecksumException) {
  1717. console.debug('A code was found, but it\'s read value was not valid.')
  1718. }
  1719. if (err instanceof ZXing.FormatException) {
  1720. console.debug('A code was found, but it was in a invalid format.')
  1721. }
  1722. }
  1723. });
  1724. }
  1725. qrcodeReader.getVideoInputDevices()
  1726. .then((videoInputDevices) => {
  1727. const sourceSelect_id = "selected-device-id";
  1728. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1729. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1730. {
  1731. selectedDeviceId = videoInputDevices[0].deviceId;
  1732. }
  1733. if (videoInputDevices.length >= 1) {
  1734. videoInputDevices.forEach((element) => {
  1735. const sourceOption = document.createElement('option');
  1736. sourceOption.text = element.label
  1737. sourceOption.value = element.deviceId
  1738. qrReadBox.sourceSelect.appendChild(sourceOption)
  1739. });
  1740. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1741. qrReadBox.sourceSelect.onchange = function() {
  1742. selectedDeviceId = this.value;
  1743. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1744. if (qrReadBox.readQrCamera.classList.contains("running"))
  1745. {
  1746. qrcodeReader.reset();
  1747. scanContinuously();
  1748. }
  1749. };
  1750. }
  1751. qrReadBox.readQrCamera.onclick = function()
  1752. {
  1753. if (this.classList.contains("running"))
  1754. {
  1755. qrcodeReader.reset();
  1756. qrReadBox.videoBox.classList.add(className_displayNone);
  1757. qrReadBox.info.textContent = "";
  1758. }else
  1759. {
  1760. qrReadBox.videoBox.classList.remove(className_displayNone);
  1761. scanContinuously();
  1762. }
  1763. this.classList.toggle("running");
  1764. }
  1765. })
  1766. .catch((err) => {
  1767. console.error(err)
  1768. });
  1769. }
  1770. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1771. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1772. btnPlayerData.onclick = function(){
  1773. playerDataFrame.show();
  1774. };
  1775. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1776. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1777. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1778. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1779. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1780. playerDataFrame.initialize = function(){
  1781. this.playerList.innerHTML = '';
  1782. for (const playerData of PlayerDatas)
  1783. {
  1784. this.playerList.add(playerData);
  1785. }
  1786. };
  1787. function deletPlayerData(e)
  1788. {
  1789. const table = this.parentNode.parentNode.parentNode.parentNode;
  1790. table.parentNode.remove();
  1791. if (currentPlayerData == table.data) currentPlayerData = null;
  1792. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1793. const name = table.getAttribute("data-player-name");
  1794. dbDelete(db, "palyer_datas", name);
  1795. }
  1796. function setPlayerDataDefault(e)
  1797. {
  1798. const table = this.parentNode.parentNode.parentNode.parentNode;
  1799. const cfgName = cfgPrefix + "default-player-name";
  1800. const dataPlayerName = table.getAttribute("data-player-name");
  1801. const checkInput = table.parentNode.querySelector("[name=default-player-data]");
  1802. if (localStorage.getItem(cfgName) === dataPlayerName) {
  1803. currentPlayerData = null;
  1804. localStorage.removeItem(cfgName);
  1805. checkInput.checked = false;
  1806. } else {
  1807. currentPlayerData = table.data;
  1808. localStorage.setItem(cfgName, dataPlayerName);
  1809. checkInput.checked = true;
  1810. }
  1811. }
  1812. playerDataFrame.playerList.add = function(data) {
  1813. this.appendChild(this.newPlayerData(data));
  1814. }
  1815. playerDataFrame.playerList.newPlayerData = function(data) {
  1816. const t = playerDataFrame.querySelector('#template-player-datas');
  1817. const clone = document.importNode(t.content, true);
  1818. const table = clone.querySelector("table");
  1819. table.data = data;
  1820. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1821. table.setAttribute("data-player-name", data.name);
  1822. const tbody = table.tBodies[0];
  1823. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1824. tbody.querySelector(".delete").onclick = deletPlayerData;
  1825. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1826. let name = tbody.querySelector(".name");
  1827. name.textContent = data.name;
  1828. name.setAttribute("data-camp", data.camp);
  1829. let lvexp = tbody.querySelector(".lvexp");
  1830. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1831. lvexp.querySelector(".level").textContent = data.lv;
  1832. let stama = tbody.querySelector(".stama");
  1833. //第一管体力
  1834. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1835. //第二管体力
  1836. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1837. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1838. sta_cur.textContent = data.sta;
  1839. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1840. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  1841. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  1842. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  1843. const deckList = tbody.querySelector(".decks .deck");
  1844. const teamLink = tbody.querySelector(".decks .team-link");
  1845. const radioList = tbody.querySelector(".decks .deck-radio-list");
  1846. data.parsedDecks.forEach((deck,idx)=>{
  1847. const li = radioList.appendChild(document.createElement("li"));
  1848. const ipt = li.appendChild(document.createElement("input"));
  1849. ipt.className = "deck-choose";
  1850. ipt.type = "radio";
  1851. ipt.name = `decks-${data.name}`;
  1852. ipt.value = idx;
  1853. ipt.onclick = changeDeck;
  1854. ipt.deck = deck;
  1855. });
  1856. radioList.querySelectorAll(".deck-choose")[data.curDeck < 100 ? (data.curDeck || 0) : (data.curDeck - 100 + data.decksb.decks.length)]?.click();
  1857. function changeDeck(e)
  1858. {
  1859. const deck = this.deck;
  1860. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  1861. lis.forEach((li,idx)=>{
  1862. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  1863. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  1864. });
  1865. const newFotmation = deck.toFormation();
  1866. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  1867. }
  1868. return clone;
  1869. }
  1870. async function uploadPlayerData(myFiles) {
  1871. if (myFiles.length < 1) return;
  1872. for (const myFile of myFiles) {
  1873. try {
  1874. const reader = await fileReader(myFile, {readType: "text"});
  1875. const data = JSON.parse(reader.result);
  1876. const playerData = new PlayerData(data);
  1877. let dataCount = 0;
  1878. if (db) {
  1879. dataCount = await dbCount(db, "palyer_datas", data.name);
  1880. await dbWrite(db, "palyer_datas", data);
  1881. }
  1882. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  1883. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  1884. PlayerDatas.splice(oldIdx, 1, playerData);
  1885. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  1886. liArr[oldIdx].remove();
  1887. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  1888. } else {
  1889. PlayerDatas.push(playerData);
  1890. playerDataFrame.playerList.add(playerData);
  1891. }
  1892. } catch (error) {
  1893. console.error(error);
  1894. }
  1895. }
  1896. }
  1897. //标题和介绍文本框
  1898. const titleBox = formationBox.querySelector(".title-box");
  1899. const detailBox = formationBox.querySelector(".detail-box");
  1900. const txtTitle = titleBox.querySelector(".title");
  1901. const txtDetail = detailBox.querySelector(".detail");
  1902. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1903. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1904. txtTitle.onchange = function() {
  1905. formation.title = this.value;
  1906. //txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  1907. txtTitleDisplay.innerHTML = '';
  1908. txtTitleDisplay.appendChild(descriptionToHTML(this.value));
  1909. let titleStr = txtTitleDisplay.textContent.trim();
  1910. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1911. creatNewUrl();
  1912. };
  1913. txtTitle.onblur = function() {
  1914. if (this.value.length > 0)
  1915. titleBox.classList.remove("edit");
  1916. };
  1917. txtDetail.onchange = function() {
  1918. formation.detail = this.value;
  1919. //txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  1920. txtDetailDisplay.innerHTML = '';
  1921. txtDetailDisplay.appendChild(descriptionToHTML(this.value));
  1922. creatNewUrl();
  1923. };
  1924. txtDetail.onblur = function() {
  1925. if (this.value.length > 0)
  1926. detailBox.classList.remove("edit");
  1927. this.style.height = txtDetailDisplay.scrollHeight + "px";
  1928. };
  1929. txtTitleDisplay.onclick = function() {
  1930. titleBox.classList.add("edit");
  1931. txtTitle.focus();
  1932. };
  1933. txtDetailDisplay.onclick = function() {
  1934. detailBox.classList.add("edit");
  1935. txtDetail.focus();
  1936. };
  1937. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  1938. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  1939. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  1940. }
  1941. //将所有怪物头像添加到全局数组
  1942. teamBigBoxs.forEach(teamBigBox => {
  1943. const teamBox = teamBigBox.querySelector(".team-box");
  1944. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  1945. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  1946. menbers.forEach(m => {
  1947. allMembers.push(m);
  1948. });
  1949. assist.forEach(m => {
  1950. allMembers.push(m);
  1951. });
  1952. });
  1953. //从怪物头像获取队员的队伍编号
  1954. function getMemberArrayIndexFromMonHead(headDom) {
  1955. return [
  1956. parseInt(headDom.getAttribute("data-team"), 10), //team
  1957. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1958. parseInt(headDom.getAttribute("data-index"), 10), //index
  1959. ];
  1960. }
  1961. //编辑界面点击每个怪物的头像的处理
  1962. function clickMonHead(e) {
  1963. const arr = getMemberArrayIndexFromMonHead(this);
  1964. editMon(arr[0], arr[1], arr[2]);
  1965. return false; //没有false将会打开链接
  1966. }
  1967. //编辑界面每个怪物的头像的拖动
  1968. function dragStartMonHead(e) {
  1969. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1970. }
  1971. //编辑界面每个怪物的头像的经过,阻止事件发生
  1972. function dropOverMonHead(e) {
  1973. e.preventDefault();
  1974. }
  1975. //编辑界面每个怪物的头像的放下
  1976. function dropMonHead(e) {
  1977. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1978. const dataTo = getMemberArrayIndexFromMonHead(this);
  1979. if ((dataTo[0] !== dataFrom[0]) ||
  1980. (dataTo[1] !== dataFrom[1]) ||
  1981. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1982. interchangeCard(dataFrom, dataTo);
  1983. }
  1984. return false; //没有false将会打开链接
  1985. }
  1986. //移动端编辑界面每个怪物的头像的放下
  1987. function touchstartMonHead(e) {
  1988. e.stopPropagation();
  1989. //console.log("开始触摸",e,this);
  1990. const tc = e.changedTouches[0];
  1991. const pX = tc.pageX,
  1992. pY = tc.pageY;
  1993. interchangeSVG.style.display = "none";
  1994. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1995. }
  1996. //移动端编辑界面每个怪物的头像的移动
  1997. function touchmoveMonHead(e) {
  1998. //console.log("移动中",e,this);
  1999. const tc = e.changedTouches[0];
  2000. const pX = tc.pageX,
  2001. pY = tc.pageY;
  2002. const rect = this.getBoundingClientRect();
  2003. const top = rect.top + document.documentElement.scrollTop;
  2004. const left = rect.left + document.documentElement.scrollLeft;
  2005. if ((pY < top) || (pY > (top + rect.height)) ||
  2006. (pX < left) || (pX > (left + rect.width))) {
  2007. interchangeSVG.style.display = "block";
  2008. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2009. } else {
  2010. interchangeSVG.style.display = "none";
  2011. }
  2012. }
  2013. //移动端编辑界面每个怪物的头像的结束
  2014. function touchendMonHead(e) {
  2015. const tc = e.changedTouches[0];
  2016. const pX = tc.pageX,
  2017. pY = tc.pageY;
  2018. //console.log("移动结束",pX,pY,e,this);
  2019. interchangeSVG.style.display = "none";
  2020. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2021. const target = allMembers.find(m => {
  2022. const rect = m.getBoundingClientRect();
  2023. const top = rect.top + document.documentElement.scrollTop;
  2024. const left = rect.left + document.documentElement.scrollLeft;
  2025. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2026. (pX > left) && (pX < (left + rect.width));
  2027. return isInRect;
  2028. });
  2029. if (target && this != target) {
  2030. //console.log("找到的对象",targets[0]);
  2031. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2032. const dataTo = getMemberArrayIndexFromMonHead(target);
  2033. if ((dataTo[0] != dataFrom[0]) ||
  2034. (dataTo[1] != dataFrom[1]) ||
  2035. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2036. interchangeCard(dataFrom, dataTo);
  2037. }
  2038. }
  2039. }
  2040. //移动端编辑界面每个怪物的头像的取消
  2041. function touchcancelMonHead(e) {
  2042. interchangeSVG.style.display = "none";
  2043. console.log("移动取消", e, this);
  2044. }
  2045. function interchangeCard(formArr, toArr) {
  2046. function changeType(member, isAssist) {
  2047. if (member.id == 0 || (isAssist && member.id == -1)) {
  2048. return new Member();
  2049. } else {
  2050. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2051. newMember.loadFromMember(member);
  2052. return newMember;
  2053. }
  2054. }
  2055. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2056. const isCopy = changeSwapToCopy.checked;
  2057. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2058. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2059. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2060. {
  2061. from = changeType(from, formArr[1]);
  2062. if (!isCopy) to = changeType(to, toArr[1]);
  2063. } else if (isCopy) {
  2064. const newFrom = new from.constructor();
  2065. newFrom.loadFromMember(from);
  2066. from = newFrom;
  2067. }
  2068. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2069. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2070. creatNewUrl(); //刷新URL
  2071. refreshAll(formation); //刷新全部
  2072. }
  2073. function switchLeader(e)
  2074. {
  2075. const headDom = this.parentNode;
  2076. const arr = getMemberArrayIndexFromMonHead(headDom);
  2077. const team = formation.teams[arr[0]];
  2078. const member = team[arr[1]][arr[2]];
  2079. const card = Cards[member.id] || Cards[0];
  2080. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2081. if (skills.length < 1) return;
  2082. const skill = skills[0];
  2083. if (team[3] > 0) //如果队伍已经换了队长
  2084. {
  2085. if (skill.type == 227 //固定与右侧换队长
  2086. || team[3] == arr[2]) //点的就是换的队长
  2087. {
  2088. team[3] = 0; //还原
  2089. }else
  2090. {
  2091. team[3] = arr[2]; //改变成任何能点的换队长
  2092. }
  2093. }else //如果队伍没有换队长
  2094. {
  2095. if (skill.type == 227) //固定与右侧换队长
  2096. {
  2097. let myTeam = team.slice(0,5);
  2098. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2099. }
  2100. else if(arr[2] > 0) //如果点的不是原队长
  2101. {
  2102. team[3] = arr[2]; //接换成新队长
  2103. }
  2104. }
  2105. creatNewUrl(); //刷新URL
  2106. refreshAll(formation); //刷新全部
  2107. e.stopPropagation();
  2108. e.preventDefault();
  2109. }
  2110. //所有怪物头像,添加拖动交换的代码
  2111. allMembers.forEach(m => {
  2112. //点击
  2113. m.onclick = clickMonHead;
  2114. //拖动
  2115. m.draggable = true;
  2116. m.ondragstart = dragStartMonHead;
  2117. m.ondragover = dropOverMonHead;
  2118. m.ondrop = dropMonHead;
  2119. //触摸
  2120. m.ontouchstart = touchstartMonHead;
  2121. m.ontouchmove = touchmoveMonHead;
  2122. m.ontouchend = touchendMonHead;
  2123. m.ontouchcancel = touchcancelMonHead;
  2124. //子元素
  2125. m.querySelector(".switch-leader").onclick = switchLeader;
  2126. });
  2127. //添加徽章
  2128. const className_ChoseBadges = "show-all-badges";
  2129. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2130. //徽章
  2131. const teamBadge = teamBigBox.querySelector(".team-badge");
  2132. if (!teamBadge) return;
  2133. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2134. function setBadge() {
  2135. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2136. const team = formation.teams[teamIdx];
  2137. teamBadge.classList.remove(className_ChoseBadges);
  2138. team[2] = parseInt(this.value, 10);
  2139. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2140. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2141. creatNewUrl();
  2142. } else {
  2143. teamBadge.classList.add(className_ChoseBadges);
  2144. }
  2145. }
  2146. badges.forEach(badge => badge.onclick = setBadge);
  2147. });
  2148. //显示HP的详细值
  2149. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2150. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2151. {
  2152. const dialogContent = this.querySelector(".dialog-content");
  2153. const fragment = document.createDocumentFragment();
  2154. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2155. {
  2156. const table = document.createElement("table");
  2157. table.className = "hp-range-table";
  2158. table.setAttribute("data-attr", attr);
  2159. table.createCaption();
  2160. const tHead = table.createTHead();
  2161. const tBody = table.createTBody();
  2162. const rangeRow = tHead.insertRow();
  2163. rangeRow.className = "hp-range";
  2164. rangeRow.appendChild(document.createElement("th"));
  2165. const rageHpRow = tBody.insertRow();
  2166. rageHpRow.className = "general";
  2167. rageHpRow.appendChild(document.createElement("th"));
  2168. const rageHpNoAwokenRow = tBody.insertRow();
  2169. rageHpNoAwokenRow.className = "awoken-bind";
  2170. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2171. const reduceRow = tBody.insertRow();
  2172. reduceRow.className = "reduce-scale";
  2173. reduceRow.appendChild(document.createElement("th"));
  2174. const reduceHpRow = tBody.insertRow();
  2175. reduceHpRow.className = "reduce-general";
  2176. reduceHpRow.appendChild(document.createElement("th"));
  2177. const reduceHpNoAwokenRow = tBody.insertRow();
  2178. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2179. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2180. reduceRanges.forEach(range=>{
  2181. const hpRange = rangeRow.insertCell();
  2182. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2183. hpRangeMin.className = "hp-range-min";
  2184. hpRangeMin.textContent = range.min;
  2185. hpRange.appendChild(document.createTextNode(" ~ "));
  2186. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2187. hpRangeMax.className = "hp-range-max";
  2188. hpRangeMax.textContent = range.max;
  2189. const hpGeneral = rageHpRow.insertCell();
  2190. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  2191. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2192. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  2193. const reduce = reduceRow.insertCell();
  2194. const reduceScale = reduce.appendChild(document.createElement("span"));
  2195. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2196. if (range.probability < 1)
  2197. {
  2198. reduce.appendChild(document.createTextNode("("));
  2199. const reduceProb = reduce.appendChild(document.createElement("span"));
  2200. reduceProb.className = "reduce-probability";
  2201. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2202. reduce.appendChild(document.createTextNode(")"));
  2203. }
  2204. const reduceGeneral = reduceHpRow.insertCell();
  2205. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  2206. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2207. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  2208. });
  2209. return table;
  2210. }
  2211. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2212. {
  2213. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2214. }
  2215. else //只有阶梯盾
  2216. {
  2217. const reduceRanges = reduceAttrRanges[0];
  2218. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2219. }
  2220. dialogContent.innerHTML = "";
  2221. dialogContent.appendChild(fragment);
  2222. this.classList.remove(className_displayNone);
  2223. }
  2224. hpDetailDialog.close = function()
  2225. {
  2226. this.classList.add(className_displayNone);
  2227. }
  2228. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  2229. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  2230. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2231. reduceDetailsBars.forEach(bar => {
  2232. bar.onclick = function(){
  2233. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2234. };
  2235. });
  2236. //设置地下城倍率
  2237. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2238. dungeonEnchanceDialog.show = function(formation)
  2239. {
  2240. const dialogContent = this.querySelector(".dialog-content");
  2241. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2242. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2243. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2244. let dge = formation.dungeonEnchance;
  2245. for (const rareDom of rareDoms)
  2246. {
  2247. rareDom.checked = dge.rarities.includes(parseInt(rareDom.value));
  2248. }
  2249. for (const attrDom of attrDoms)
  2250. {
  2251. attrDom.checked = dge.attrs.includes(parseInt(attrDom.value));
  2252. }
  2253. for (const typeDom of typeDoms)
  2254. {
  2255. typeDom.checked = dge.types.includes(parseInt(typeDom.value));
  2256. }
  2257. dialogContent.querySelector("#dungeon-hp").value = dge.rate.hp;
  2258. dialogContent.querySelector("#dungeon-atk").value = dge.rate.atk;
  2259. dialogContent.querySelector("#dungeon-rcv").value = dge.rate.rcv;
  2260. this.classList.remove(className_displayNone);
  2261. }
  2262. dungeonEnchanceDialog.close = function()
  2263. {
  2264. this.classList.add(className_displayNone);
  2265. }
  2266. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2267. dungeonEnchanceDialogConfirm.onclick = function(){
  2268. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2269. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2270. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2271. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2272. const rarities = rareDoms.map(rareDom=>rareDom.checked ? parseInt(rareDom.value) : undefined).filter(v=>!isNaN(v));
  2273. const attrs = attrDoms.map(attrDom=>attrDom.checked ? parseInt(attrDom.value) : undefined).filter(v=>!isNaN(v));
  2274. const types = typeDoms.map(typeDom=>typeDom.checked ? parseInt(typeDom.value) : undefined).filter(v=>!isNaN(v));
  2275. let dge = formation.dungeonEnchance;
  2276. dge.rarities = rarities;
  2277. dge.attrs = attrs;
  2278. dge.types = types;
  2279. dge.rate.hp = parseInt(dialogContent.querySelector("#dungeon-hp").value);
  2280. dge.rate.atk = parseInt(dialogContent.querySelector("#dungeon-atk").value);
  2281. dge.rate.rcv = parseInt(dialogContent.querySelector("#dungeon-rcv").value);
  2282. dungeonEnchanceDialog.close();
  2283. creatNewUrl();
  2284. refreshAll(formation);
  2285. };
  2286. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2287. dungeonEnchanceDialogClear.onclick = function(){
  2288. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2289. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2290. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2291. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2292. for (const rareDom of rareDoms)
  2293. {
  2294. rareDom.checked = false;
  2295. }
  2296. for (const attrDom of attrDoms)
  2297. {
  2298. attrDom.checked = false;
  2299. }
  2300. for (const typeDom of typeDoms)
  2301. {
  2302. typeDom.checked = false;
  2303. }
  2304. dialogContent.querySelector("#dungeon-hp").value = 1;
  2305. dialogContent.querySelector("#dungeon-atk").value = 1;
  2306. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2307. };
  2308. const dungeonEnchanceDialogOpen = controlBox.querySelector(".btn-set-dungeon-enchance");
  2309. dungeonEnchanceDialogOpen.onclick = function(){
  2310. dungeonEnchanceDialog.show(formation);
  2311. };
  2312. //编辑框
  2313. editBox.mid = null; //储存怪物id
  2314. editBox.latent = []; //储存潜在觉醒
  2315. editBox.isAssist = false; //储存是否为辅助宠物
  2316. editBox.monsterHead = null;
  2317. editBox.latentBox = null;
  2318. editBox.memberIdx = []; //储存队伍数组下标
  2319. editBox.show = function() {
  2320. this.classList.remove(className_displayNone);
  2321. formationBox.classList.add("blur-bg");
  2322. controlBox.classList.add("blur-bg");
  2323. };
  2324. editBox.hide = function() {
  2325. this.classList.add(className_displayNone);
  2326. formationBox.classList.remove("blur-bg");
  2327. controlBox.classList.remove("blur-bg");
  2328. };
  2329. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  2330. const searchBox = editBox.querySelector(".search-box");
  2331. const settingBox = editBox.querySelector(".setting-box");
  2332. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  2333. mSeriesId.onclick = function() { //搜索系列
  2334. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2335. if (seriesId > 0) {
  2336. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2337. }
  2338. };
  2339. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  2340. mCollabId.onclick = function() { //搜索合作
  2341. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2342. if (collabId > 0); {
  2343. showSearch(Cards.filter(card => card.collabId == collabId));
  2344. }
  2345. };
  2346. //以字符串搜索窗口
  2347. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2348. function searchByString(str)
  2349. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2350. str = str.trim();
  2351. if (str.length>0)
  2352. {
  2353. return Cards.filter(card =>
  2354. {
  2355. const names = [card.name];
  2356. if (card.otLangName)
  2357. {
  2358. names.push(...Object.values(card.otLangName));
  2359. }
  2360. const tags = card.altName.concat();
  2361. if (card.otTags)
  2362. {
  2363. tags.push(...card.otTags);
  2364. }
  2365. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2366. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2367. }
  2368. );
  2369. }else
  2370. {
  2371. return [];
  2372. }
  2373. }
  2374. function copyString(input)
  2375. {
  2376. input.focus(); //设input为焦点
  2377. input.select(); //选择全部
  2378. if (document.execCommand('copy')) {
  2379. document.execCommand('copy');
  2380. }
  2381. //input.blur(); //取消焦点
  2382. }
  2383. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  2384. {
  2385. const stringSearchContent = this.querySelector(".dialog-content");
  2386. const fragment = document.createDocumentFragment();
  2387. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2388. {
  2389. const ul_original = document.createElement("ul");
  2390. ul_original.className = "original-string";
  2391. originalStrArr.forEach(str=>{
  2392. const li = ul_original.appendChild(document.createElement("li"));
  2393. const ipt = li.appendChild(document.createElement("input"));
  2394. ipt.className = "string-value";
  2395. ipt.value = str;
  2396. ipt.readOnly = true;
  2397. const copyBtn = li.appendChild(document.createElement("button"));
  2398. copyBtn.className = "string-copy";
  2399. copyBtn.onclick = function(){copyString(ipt)};
  2400. const searchBtn = li.appendChild(document.createElement("button"));
  2401. searchBtn.className = "string-search";
  2402. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2403. });
  2404. fragment.appendChild(ul_original);
  2405. }
  2406. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2407. {
  2408. const ul_additional = document.createElement("ul");
  2409. ul_additional.className = "additional-string";
  2410. additionalStrArr.forEach(str=>{
  2411. const li = ul_additional.appendChild(document.createElement("li"));
  2412. const ipt = li.appendChild(document.createElement("input"));
  2413. ipt.className = "string-value";
  2414. ipt.value = str;
  2415. ipt.readOnly = true;
  2416. const searchBtn = li.appendChild(document.createElement("button"));
  2417. searchBtn.className = "string-search";
  2418. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2419. });
  2420. fragment.appendChild(ul_additional);
  2421. }
  2422. stringSearchContent.innerHTML = "";
  2423. stringSearchContent.appendChild(fragment);
  2424. this.classList.remove(className_displayNone);
  2425. }
  2426. stringSearchDialog.close = function()
  2427. {
  2428. this.classList.add(className_displayNone);
  2429. }
  2430. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  2431. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  2432. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  2433. mAltName.onclick = function() { //搜索合作
  2434. //const mid = parseInt(this.getAttribute('data-monId'));
  2435. const card = Cards[editBox.mid];
  2436. if (card)
  2437. {
  2438. stringSearchDialog.show(card.altName, card.otTags);
  2439. }
  2440. };
  2441. //创建一个新的怪物头像
  2442. editBox.createCardHead = function(id, options = {}) {
  2443. function clickHeadToNewMon() {
  2444. monstersID.value = this.card.id;
  2445. monstersID.onchange();
  2446. return false; //取消链接的默认操作
  2447. }
  2448. const cli = document.createElement("li");
  2449. const cdom = cli.head = createCardA(options);
  2450. cli.appendChild(cdom);
  2451. changeid({ id: id }, cdom);
  2452. const card = Cards[id];
  2453. cli.card = card;
  2454. if (card.canAssist)
  2455. cli.classList.add("allowable-assist");
  2456. if (options.showCD)
  2457. {
  2458. const CDPreview = cli.appendChild(document.createElement("div"));
  2459. CDPreview.className = "cd-preview";
  2460. if (card.activeSkillId>0)
  2461. {
  2462. const skill = Skills[card.activeSkillId];
  2463. const CD_Max = skill.initialCooldown;
  2464. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2465. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2466. CD_MinDom.className = "cd-min";
  2467. if (CD_Max !== CD_Min)
  2468. {
  2469. CD_MinDom.textContent = CD_Min;
  2470. }else
  2471. {
  2472. CD_MinDom.classList.add(className_displayNone);
  2473. }
  2474. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2475. CD_MaxDom.className = "cd-max";
  2476. CD_MaxDom.textContent = CD_Max;
  2477. }
  2478. }
  2479. //产生一个能力值列表
  2480. function creatAbilitiesList(abilities) {
  2481. const abilitiesPreview = document.createElement("ul");
  2482. abilitiesPreview.className = "abilities-preview";
  2483. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2484. hpDom.className = "hp-preview";
  2485. hpDom.textContent = abilities.hp;
  2486. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2487. atkDom.className = "atk-preview";
  2488. atkDom.textContent = abilities.atk;
  2489. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2490. rcvDom.className = "rcv-preview";
  2491. rcvDom.textContent = abilities.rcv;
  2492. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2493. indexDom.className = "index-preview";
  2494. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2495. return abilitiesPreview;
  2496. }
  2497. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2498. {
  2499. const abilities_2status = calculateAbility_max(id, solo, teamsCount, 120);
  2500. if (options.showAbilities && abilities_2status)
  2501. {
  2502. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2503. }
  2504. if (options.showAbilitiesWithAwoken && abilities_2status)
  2505. {
  2506. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2507. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2508. }
  2509. }
  2510. if (options.showAwoken)
  2511. {
  2512. //产生一个觉醒列表
  2513. function creatAwokenList(awokens) {
  2514. const ul = document.createElement("ul");
  2515. ul.className = "awoken-ul";
  2516. awokens.forEach(ak=>{
  2517. const li = ul.appendChild(document.createElement("li"));
  2518. const icon = li.appendChild(document.createElement("icon"));
  2519. icon.className = "awoken-icon";
  2520. icon.setAttribute("data-awoken-icon",ak);
  2521. });
  2522. return ul;
  2523. }
  2524. const awokenPreview = cli.appendChild(document.createElement("div"));
  2525. awokenPreview.className = "awoken-preview";
  2526. if (card.awakenings.length)
  2527. {
  2528. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2529. akUl.classList.add("awoken-preview-awakenings");
  2530. }
  2531. if (card.superAwakenings.length)
  2532. {
  2533. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2534. sakUl.classList.add("awoken-preview-superAwakenings");
  2535. }
  2536. }
  2537. if (options.customAddition)
  2538. {
  2539. options.customAddition.forEach(func=>{
  2540. const c_addition = cli.appendChild(document.createElement("div"));
  2541. c_addition.className = "custom-addition";
  2542. let content = func(card);
  2543. if (typeof content == "string" || typeof content == "number")
  2544. {
  2545. content = document.createTextNode(content);
  2546. }
  2547. c_addition.appendChild(content);
  2548. });
  2549. }
  2550. cli.onclick = clickHeadToNewMon;
  2551. return cli;
  2552. };
  2553. //显示进化树
  2554. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  2555. evolutionaryTreeMask.initialize = function(monid)
  2556. {
  2557. const maskContent = this.querySelector(".mask-content");
  2558. const fragment = document.createDocumentFragment();
  2559. const evoTree = new EvoTree(monid);
  2560. fragment.appendChild(evoTree.toListNode());
  2561. maskContent.innerHTML = "";
  2562. maskContent.appendChild(fragment);
  2563. }
  2564. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2565. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  2566. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  2567. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  2568. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  2569. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  2570. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2571. const s_typesDiv = searchBox.querySelector(".types-div");
  2572. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2573. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2574. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2575. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2576. function s_types_onchange(){
  2577. const newClassName = `type-killer-${this.value}`;
  2578. toggleDomClassName(this.checked && s_typeAndOr.checked, newClassName, s_typesUl);
  2579. }
  2580. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2581. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2582. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2583. function s_types_latentli_onclick(){
  2584. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2585. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2586. s_types.forEach(checkbox=>{
  2587. const type = parseInt(checkbox.value);
  2588. checkbox.checked = killerTypes.includes(type);
  2589. });
  2590. }
  2591. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2592. s_typeAndOr.onchange = function(){
  2593. s_types.forEach(checkBox=>checkBox.onchange());
  2594. toggleDomClassName(this.checked, className_displayNone, s_types_latentUl);
  2595. };
  2596. s_typeAndOr.onchange();
  2597. //稀有度筛选
  2598. const s_rareDiv = searchBox.querySelector(".rare-div");
  2599. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2600. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2601. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2602. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2603. function s_rareIcons_onclick()
  2604. {
  2605. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2606. const radioLow = s_rareLows.find(radio=>radio.checked);
  2607. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2608. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2609. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2610. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2611. rangeLow != rangeHigh ?
  2612. thisValue :
  2613. (
  2614. thisValue == rangeLow ?
  2615. 1 :
  2616. Math.min(thisValue,rangeLow)
  2617. )
  2618. )).checked = true;
  2619. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2620. rangeLow != rangeHigh ?
  2621. thisValue :
  2622. (
  2623. thisValue == rangeLow ?
  2624. 10 :
  2625. Math.max(thisValue,rangeHigh)
  2626. )
  2627. )).checked = true;
  2628. }
  2629. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2630. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2631. s_rareClear.onclick = function(){
  2632. s_rareLows[0].checked = true;
  2633. s_rareHighs[s_rareHighs.length-1].checked = true;
  2634. }
  2635. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2636. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2637. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2638. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2639. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2640. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2641. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2642. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2643. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2644. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2645. const s_noHenshin = searchBox.querySelector("#no-henshin"); //只搜索非变身
  2646. //强调箱子拥有开关
  2647. const s_boxHave = document.getElementById("box-have");
  2648. s_boxHave.checked = localStorage_getBoolean(cfgPrefix + s_boxHave.id);
  2649. s_boxHave.onchange = function(e) {
  2650. toggleDomClassName(this.checked, "emphasize-box-have");
  2651. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  2652. };
  2653. s_boxHave.onchange(false);
  2654. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2655. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  2656. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2657. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2658. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2659. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2660. s_includeSuperAwoken.onchange = function() {
  2661. toggleDomClassName(this.checked, className_displayNone, s_sawokensDiv);
  2662. };
  2663. s_includeSuperAwoken.onchange();
  2664. //显示官方觉醒排序开关
  2665. const s_showOfficialAwokenSorting = document.getElementById("show-official-awoken-sorting");
  2666. s_showOfficialAwokenSorting.checked = localStorage_getBoolean(cfgPrefix + s_showOfficialAwokenSorting.id);
  2667. s_showOfficialAwokenSorting.onchange = function(e){
  2668. const checked = this.checked;
  2669. if (e) localStorage.setItem(cfgPrefix + this.id, Number(checked));
  2670. const fragmentAwoken = document.createDocumentFragment();
  2671. const fragmentSawoken = document.createDocumentFragment();
  2672. const awokenSorting = checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2673. const sawokenSorting = checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2674. function getIconId(li) {
  2675. return parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  2676. }
  2677. for (const id of awokenSorting) {
  2678. const li = s_awokensLi.find(li=>getIconId(li) === id);
  2679. fragmentAwoken.appendChild(li);
  2680. }
  2681. for (const id of sawokenSorting) {
  2682. const li = s_sawokensLi.find(li=>getIconId(li) === id);
  2683. fragmentSawoken.appendChild(li);
  2684. }
  2685. const className = "official-awoken-sorting";
  2686. toggleDomClassName(checked, className, s_awokensDiv);
  2687. toggleDomClassName(checked, className, s_sawokensDiv);
  2688. s_awokensUl.appendChild(fragmentAwoken);
  2689. s_sawokensUl.appendChild(fragmentSawoken);
  2690. };
  2691. s_showOfficialAwokenSorting.onchange(false);
  2692. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2693. function search_awokenAdd1() {
  2694. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2695. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2696. if (count < maxCount) {
  2697. count++;
  2698. this.setAttribute("data-awoken-count", count);
  2699. const iconLi = document.createElement("li");
  2700. const icon = iconLi.appendChild(document.createElement("icon"))
  2701. icon.className = "awoken-icon";
  2702. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2703. icon.onclick = search_awokenSub1;
  2704. s_selectedAwokensUl.appendChild(iconLi);
  2705. }
  2706. }
  2707. function search_awokenSub1() {
  2708. const awokenId = this.getAttribute("data-awoken-icon");
  2709. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2710. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2711. if (count > 0) {
  2712. count--;
  2713. awokenIcon.setAttribute("data-awoken-count", count);
  2714. }
  2715. this.parentNode.remove();
  2716. }
  2717. s_awokensIcons.forEach(b => {
  2718. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2719. });
  2720. const awokenClear = searchBox.querySelector(".awoken-clear");
  2721. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  2722. awokenClear.onclick = function() { //清空觉醒选项
  2723. s_awokensIcons.forEach(t => {
  2724. t.setAttribute("data-awoken-count", 0);
  2725. });
  2726. s_selectedAwokensUl.innerHTML = "";
  2727. };
  2728. sawokenClear.onclick = function() { //清空超觉醒选项
  2729. s_sawokens.forEach(t => {
  2730. t.checked = false;
  2731. });
  2732. };
  2733. //特殊搜索部分
  2734. const s_specialDiv = searchBox.querySelector(".special-div");
  2735. const specialAdd = s_specialDiv.querySelector(".special-add");
  2736. const specialClear = s_specialDiv.querySelector(".special-clear");
  2737. const specialStar = s_specialDiv.querySelector(".special-star");
  2738. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  2739. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  2740. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  2741. function newSpecialSearchOption(func, idx1, idx2)
  2742. {
  2743. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  2744. return new Option(
  2745. funcName + (func.addition ? " " + localTranslating.addition_display : ""), //有附加显示的,名称增加一个附加显示图标
  2746. idx1 + (idx2 != null ? "|" + idx2 : "") //值为 组序号|组内序号
  2747. );
  2748. }
  2749. //读取储存的筛选收藏列表
  2750. let strMakedConfig = JSON.parse(localStorage.getItem(cfgPrefix + "marked-filter"));
  2751. if (Array.isArray(strMakedConfig)) {
  2752. for (let arr of strMakedConfig) {
  2753. let idx1 = specialSearchFunctions.findIndex(group=>group.name == arr[0]);
  2754. if (idx1 < 0 ) continue;
  2755. if (arr.length > 1) {
  2756. let idx2 = specialSearchFunctions[idx1].functions.findIndex(func=>func.name == arr[1]);
  2757. if (idx2 < 0 ) continue;
  2758. markedFilter.push([idx1, idx2]);
  2759. } else {
  2760. markedFilter.push([idx1]);
  2761. }
  2762. }
  2763. }
  2764. specialFirstSelect.refreshList = function() {
  2765. const _this = specialFirstSelect;
  2766. function addNewOption(sfunc, idx){
  2767. if (sfunc.group)
  2768. {
  2769. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  2770. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2771. optgroup.label = groupName;
  2772. if (sfunc.functions)
  2773. {
  2774. sfunc.functions.forEach((_sfunc,_idx)=>{
  2775. optgroup.appendChild(newSpecialSearchOption(_sfunc, idx, _idx));
  2776. });
  2777. }
  2778. }else
  2779. {
  2780. _this.options.add(newSpecialSearchOption(sfunc, idx));
  2781. }
  2782. }
  2783. _this.innerHTML = '';
  2784. addNewOption(specialSearchFunctions[0], 0);
  2785. if (markedFilter.length > 0) {
  2786. const groupName = "=====★=====";
  2787. const optgroup = _this.appendChild(document.createElement("optgroup"));
  2788. optgroup.label = groupName;
  2789. for (let indexs of markedFilter) {
  2790. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  2791. optgroup.appendChild(newSpecialSearchOption(funcObj, indexs[0], indexs[1]));
  2792. }
  2793. }
  2794. for (let idx = 1; idx < specialSearchFunctions.length; idx++) {
  2795. addNewOption(specialSearchFunctions[idx], idx);
  2796. }
  2797. }
  2798. specialFirstSelect.onchange = function() {
  2799. const indexs = specialFirstSelect.value.split("|").map(Number);
  2800. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  2801. if (markIdx >= 0) {//已经存在的收藏
  2802. specialStar.classList.add("marked");
  2803. } else {
  2804. specialStar.classList.remove("marked");
  2805. }
  2806. }
  2807. //只添加第一个列表,后面的全部通过克隆的方式复现
  2808. specialFirstSelect.refreshList();
  2809. specialAdd.onclick = function() {
  2810. specialFilterUl.appendChild(specialFilterFirstLi.cloneNode(true));
  2811. }
  2812. //specialAdd.onclick(); //先运行一次产生两个
  2813. specialClear.onclick = function() {
  2814. specialFilterUl.innerHTML = "";
  2815. specialFilterUl.appendChild(specialFilterFirstLi);
  2816. specialFirstSelect.selectedIndex = 0;
  2817. }
  2818. specialStar.onclick = function() {
  2819. const indexs = specialFirstSelect.value.split("|").map(Number);
  2820. let markIdx = markedFilter.findIndex(arr=>arr[0] === indexs[0] && arr[1] === indexs[1]);
  2821. if (markIdx >= 0) {//已经存在的收藏
  2822. markedFilter.splice(markIdx,1);
  2823. } else {
  2824. markedFilter.push(indexs);
  2825. }
  2826. specialFirstSelect.refreshList(); //刷新列表
  2827. specialStar.classList.remove("marked"); //去掉自身的收藏标记
  2828. //储存设置
  2829. let strMakedConfig = markedFilter.map(indexs=>{
  2830. let arr = [specialSearchFunctions[indexs[0]].name];
  2831. if (indexs.length > 1) arr.push(specialSearchFunctions[indexs[0]].functions[indexs[1]].name);
  2832. return arr;})
  2833. localStorage.setItem(cfgPrefix + "marked-filter", JSON.stringify(strMakedConfig));
  2834. }
  2835. const s_controlDiv = searchBox.querySelector(".control-div");
  2836. const searchStart = s_controlDiv.querySelector(".search-start");
  2837. const searchClose = s_controlDiv.querySelector(".search-close");
  2838. const searchClear = s_controlDiv.querySelector(".search-clear");
  2839. function returnCheckedInput(ipt) {
  2840. return ipt.checked;
  2841. }
  2842. function returnInputValue(ipt) {
  2843. return ipt.value;
  2844. }
  2845. function Str2Int(str) {
  2846. return parseInt(str, 10);
  2847. }
  2848. //将搜索结果显示出来(也可用于其他的搜索)
  2849. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  2850. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  2851. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  2852. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  2853. const searchResultCount = searchBox.querySelector(".search-list-length");
  2854. showSearch = function(searchArr, customAdditionalFunction)
  2855. {
  2856. if (!Array.isArray(searchArr))
  2857. { //如果不是数组就直接取消下一步
  2858. return;
  2859. }
  2860. if (searchArr.some(card=>typeof card == "number"))
  2861. { //如果传入的是数字,就转成card对象
  2862. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  2863. }
  2864. searchBox.classList.remove(className_displayNone);
  2865. editBox.show();
  2866. const createCardHead = editBox.createCardHead;
  2867. searchMonList.classList.add(className_displayNone);
  2868. searchMonList.innerHTML = ""; //清空旧的
  2869. if (Array.isArray(searchMonList.originalHeads))
  2870. {
  2871. searchMonList.originalHeads.forEach(item=>item = null);
  2872. searchMonList.originalHeads = null;
  2873. }
  2874. if (searchArr.length > 0) {
  2875. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2876. //获取原始排序的头像列表
  2877. const additionalOption = { //搜索列表的额外选项
  2878. showAwoken: s_add_show_awoken.checked,
  2879. showCD: s_add_show_CD.checked,
  2880. showAbilities: s_add_show_abilities.checked,
  2881. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  2882. customAddition: Array.isArray(customAdditionalFunction) ? customAdditionalFunction : (typeof customAdditionalFunction == "function" ? [customAdditionalFunction] : [])
  2883. };
  2884. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  2885. searchMonList.customAddition = additionalOption.customAddition;
  2886. //对头像列表进行排序
  2887. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2888. headsArray.forEach(head => fragment.appendChild(head));
  2889. searchMonList.appendChild(fragment);
  2890. //目前这里添加会导致无限循环,无法后退
  2891. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  2892. //const state = {searchArr:idArr,mid:editBox.mid};
  2893. //history.pushState(state, null, location);
  2894. }
  2895. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  2896. searchMonList.classList.remove(className_displayNone);
  2897. };
  2898. //对已经搜索到的Cards重新附加显示
  2899. function reShowSearch()
  2900. {
  2901. if (Array.isArray(searchMonList.originalHeads))
  2902. {
  2903. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  2904. showSearch(oldArr, searchMonList.customAddition);
  2905. }
  2906. }
  2907. s_add_show_awoken.onchange = reShowSearch;
  2908. s_add_show_CD.onchange = reShowSearch;
  2909. s_add_show_abilities.onchange = reShowSearch;
  2910. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  2911. const startSearch = function(cards, customAdditionalFunction) {
  2912. if (customAdditionalFunction == undefined) customAdditionalFunction = [];
  2913. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  2914. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  2915. let attr1, attr2;
  2916. if (attr1Filter.length > 0) {
  2917. if (!isNaN(attr1Filter[0])) {
  2918. attr1 = parseInt(attr1Filter[0], 10);
  2919. } else {
  2920. attr1 = null;
  2921. }
  2922. }
  2923. if (attr2Filter.length > 0) {
  2924. if (!isNaN(attr2Filter[0])) {
  2925. attr2 = parseInt(attr2Filter[0], 10);
  2926. } else {
  2927. attr2 = null;
  2928. }
  2929. }
  2930. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2931. const rareFilter = [
  2932. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2933. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2934. ];
  2935. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2936. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  2937. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  2938. return {
  2939. id: awokenIndex,
  2940. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  2941. };
  2942. });
  2943. let searchResult = searchCards(cards,
  2944. attr1, attr2,
  2945. s_fixMainColor.checked,
  2946. typesFilter,
  2947. s_typeAndOr.checked,
  2948. rareFilter,
  2949. awokensFilter,
  2950. sawokensFilter,
  2951. s_awokensEquivalent.checked,
  2952. s_includeSuperAwoken.checked,
  2953. s_canAssist.checked,
  2954. s_noHenshin.checked,
  2955. );
  2956. //进行特殊附加搜索
  2957. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter")).map(select=>{
  2958. const indexs = select.value.split("|").map(Number);
  2959. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  2960. return funcObj;
  2961. });
  2962. searchResult = specialFilters.reduce((pre,funcObj)=>
  2963. {
  2964. if (!funcObj) return pre;
  2965. if (funcObj.addition && !customAdditionalFunction.includes(funcObj.addition)) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  2966. return funcObj.function(pre); //结果进一步筛选
  2967. }, searchResult);
  2968. showSearch(searchResult, customAdditionalFunction);
  2969. };
  2970. searchBox.startSearch = startSearch;
  2971. searchStart.onclick = function() {
  2972. startSearch(Cards);
  2973. };
  2974. searchClose.onclick = function() {
  2975. searchBox.classList.add(className_displayNone);
  2976. };
  2977. searchClear.onclick = function() { //清空搜索选项
  2978. s_attr1s[0].checked = true;
  2979. s_attr2s[0].checked = true;
  2980. s_types.forEach(t => {
  2981. t.checked = false;
  2982. });
  2983. s_typeAndOr.onchange();
  2984. s_rareClear.onclick();
  2985. awokenClear.onclick();
  2986. sawokenClear.onclick();
  2987. specialClear.onclick();
  2988. searchMonList.originalHeads = null;
  2989. searchResultCount.setAttribute("data-search-result-count", 0);
  2990. searchMonList.innerHTML = "";
  2991. };
  2992. const s_sortList = s_controlDiv.querySelector(".sort-list");
  2993. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  2994. //对heads重新排序
  2995. function sortHeadsArray(heads) {
  2996. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  2997. const sortIndex = parseInt(s_sortList.value, 10);
  2998. const reverse = s_sortReverse.checked;
  2999. let headsArray = heads.concat();
  3000. headsArray.sort((head_a, head_b) => {
  3001. const card_a = head_a.card,
  3002. card_b = head_b.card;
  3003. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  3004. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  3005. return sortNumber;
  3006. });
  3007. if (reverse) headsArray.reverse();
  3008. return headsArray;
  3009. }
  3010. //对已经搜索到的Cards重新排序
  3011. function reSortCards() {
  3012. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  3013. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  3014. searchMonList.classList.add(className_displayNone);
  3015. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3016. headsArray.forEach(head => fragment.appendChild(head));
  3017. searchMonList.appendChild(fragment);
  3018. searchMonList.classList.remove(className_displayNone);
  3019. }
  3020. s_sortList.onchange = reSortCards;
  3021. s_sortReverse.onchange = reSortCards;
  3022. sort_function_list.forEach((sfunc, idx) => {
  3023. const newOpt = new Option(sfunc.name, idx);
  3024. newOpt.setAttribute("data-tag", sfunc.tag);
  3025. s_sortList.options.add(newOpt);
  3026. });
  3027. //id搜索
  3028. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3029. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  3030. function idChange(e)
  3031. {
  3032. if (/^\d+$/.test(this.value)) {
  3033. const newId = parseInt(this.value, 10);
  3034. if (editBox.mid != newId) //避免多次运行oninput、onchange
  3035. {
  3036. editBox.mid = newId;
  3037. if (isGuideMod)
  3038. {
  3039. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  3040. const state = {searchArr:idArr,mid:newId};
  3041. const locationURL = new URL(location);
  3042. if (newId === 0) {
  3043. locationURL.searchParams.delete('id');
  3044. history.pushState(state, null, locationURL);
  3045. }else
  3046. {
  3047. locationURL.searchParams.set('id', newId);
  3048. history.pushState(state, null, locationURL);
  3049. }
  3050. }
  3051. editBoxChangeMonId(newId);
  3052. }
  3053. return true;
  3054. }else
  3055. {
  3056. return false;
  3057. }
  3058. }
  3059. monstersID.onchange = idChange;
  3060. monstersID.onkeydown = function(e) {
  3061. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  3062. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  3063. {
  3064. showSearch(searchByString(this.value));
  3065. }
  3066. }
  3067. //输入id数字即时更新的开关
  3068. const realTimeClassName = 'real-time-change-card';
  3069. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  3070. s_realTimeChangeCard.onchange = function(e) {
  3071. monstersID.oninput = this.checked ? idChange : null;
  3072. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  3073. }
  3074. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  3075. s_realTimeChangeCard.onchange(false);
  3076. //字符串搜索
  3077. btnSearchByString.onclick = function() {
  3078. showSearch(searchByString(monstersID.value));
  3079. };
  3080. //觉醒
  3081. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  3082. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  3083. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  3084. function checkAwoken() {
  3085. const card = Cards[editBox.mid ?? 0];
  3086. const value = parseInt(this.value, 10);
  3087. awokenCountLabel.setAttribute(dataAttrName, value);
  3088. toggleDomClassName(value > 0 && value == card.awakenings.length, "full-awoken", awokenCountLabel);
  3089. reCalculateAbility();
  3090. }
  3091. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  3092. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  3093. function playVoiceAwoken() { //点击label才播放语音
  3094. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  3095. const card = Cards[editBox.mid];
  3096. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  3097. decoder.resetDecodeState(new Adpcm.State(0, 0));
  3098. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  3099. }
  3100. }
  3101. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  3102. //超觉醒
  3103. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3104. monEditSAwokensRow.swaokenIndex = -1;
  3105. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  3106. function notCheckMyself() {
  3107. const value = parseInt(this.value, 10);
  3108. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  3109. monEditSAwokens[0].click();
  3110. } else {
  3111. monEditSAwokensRow.swaokenIndex = value;
  3112. const plusArr = [monEditAddHp,monEditAddAtk,monEditAddRcv];
  3113. //自动打上297
  3114. if (plusArr.some(ipt=>parseInt(ipt.value)<99))
  3115. {
  3116. console.debug("点亮超觉醒,自动设定297");
  3117. plusArr.forEach(ipt=>ipt.value=99);
  3118. reCalculateAbility();
  3119. }
  3120. }
  3121. }
  3122. monEditSAwokens.forEach(akDom => {
  3123. akDom.onclick = notCheckMyself;
  3124. });
  3125. //3个快速设置this.ipt为自己的value
  3126. function setIptToMyValue() {
  3127. if (this.ipt.value != this.value) {
  3128. this.ipt.value = this.value;
  3129. this.ipt.onchange();
  3130. }
  3131. }
  3132. //等级
  3133. const monEditLv = settingBox.querySelector(".m-level");
  3134. monEditLv.onchange = function() {
  3135. reCalculateExp();
  3136. reCalculateAbility();
  3137. };
  3138. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3139. const monLvExp = settingBox.querySelector(".m-level-exp");
  3140. monEditLvMin.ipt = monEditLv;
  3141. monEditLvMin.onclick = setIptToMyValue;
  3142. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3143. monEditLvMax.ipt = monEditLv;
  3144. monEditLvMax.onclick = setIptToMyValue;
  3145. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3146. monEditLv110.ipt = monEditLv;
  3147. monEditLv110.onclick = setIptToMyValue;
  3148. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3149. monEditLv120.ipt = monEditLv;
  3150. monEditLv120.onclick = setIptToMyValue;
  3151. //编辑界面重新计算怪物的经验值
  3152. function reCalculateExp() {
  3153. const monid = editBox.mid;
  3154. const level = parseInt(monEditLv.value || 0, 10);
  3155. const tempMon = {
  3156. id: monid,
  3157. level: level
  3158. };
  3159. const needExpArr = calculateExp(tempMon);
  3160. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3161. }
  3162. editBox.reCalculateExp = reCalculateExp;
  3163. //三维
  3164. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3165. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3166. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3167. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3168. //加蛋
  3169. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3170. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  3171. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  3172. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  3173. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  3174. monEditAddHp.onchange = reCalculateAbility;
  3175. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  3176. monEditAddAtk.onchange = reCalculateAbility;
  3177. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  3178. monEditAddRcv.onchange = reCalculateAbility;
  3179. //3个快速设置按钮
  3180. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  3181. monEditAddHpBtn.ipt = monEditAddHp;
  3182. monEditAddHpBtn.onclick = setIptToMyValue;
  3183. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  3184. monEditAddAtkBtn.ipt = monEditAddAtk;
  3185. monEditAddAtkBtn.onclick = setIptToMyValue;
  3186. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  3187. monEditAddRcvBtn.ipt = monEditAddRcv;
  3188. monEditAddRcvBtn.onclick = setIptToMyValue;
  3189. //297按钮
  3190. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  3191. monEditAdd297.onclick = function() {
  3192. monEditAddHp.value = 99;
  3193. monEditAddAtk.value = 99;
  3194. monEditAddRcv.value = 99;
  3195. reCalculateAbility();
  3196. };
  3197. //潜觉
  3198. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  3199. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  3200. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  3201. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3202. editBox.refreshLatent = function(latent, monid) {//刷新潜觉
  3203. refreshLatent(latent, monid, monEditLatents);
  3204. };
  3205. //隐藏少用潜觉开关
  3206. const s_hideLessUseLetent = document.getElementById("hide-less-use-latent");
  3207. s_hideLessUseLetent.checked = localStorage_getBoolean(cfgPrefix + s_hideLessUseLetent.id);
  3208. s_hideLessUseLetent.onchange = function(e) {
  3209. toggleDomClassName(this.checked, this.id, monEditLatentAllowableUl);
  3210. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3211. }
  3212. s_hideLessUseLetent.onchange(false);
  3213. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3214. const skillBox = rowSkill.querySelector(".skill-box");
  3215. const skillTitle = skillBox.querySelector(".skill-name");
  3216. const skillCD = skillBox.querySelector(".skill-cd");
  3217. const skillLevel = skillBox.querySelector(".m-skill-level");
  3218. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3219. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3220. skillTitle.onclick = fastShowSkill;
  3221. skillLevel.onchange = function() {
  3222. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3223. const skill = Skills[card.activeSkillId];
  3224. skillCD.textContent = skill.initialCooldown - this.value + 1;
  3225. };
  3226. skillLevel_1.ipt = skillLevel;
  3227. skillLevel_1.onclick = setIptToMyValue;
  3228. skillLevel_Max.ipt = skillLevel;
  3229. skillLevel_Max.onclick = setIptToMyValue;
  3230. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3231. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3232. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3233. lskillTitle.onclick = fastShowSkill;
  3234. //显示原文开关
  3235. const showSkillOriginal = document.getElementById("show-skill-original");
  3236. showSkillOriginal.checked = localStorage_getBoolean(cfgPrefix + showSkillOriginal.id);
  3237. showSkillOriginal.onchange = function(e) {
  3238. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3239. toggleDomClassName(this.checked, this.id, skillBox);
  3240. toggleDomClassName(this.checked, this.id, leaderSkillBox);
  3241. };
  3242. showSkillOriginal.onchange(false);
  3243. editBox.refreshSkillParse = function(skp, lskp){
  3244. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3245. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3246. const card = Cards[this.mid] || Cards[0];
  3247. if (!card) return;
  3248. const activeSkill = skillParser(card.activeSkillId);
  3249. toggleDomClassName(
  3250. activeSkill.some(skill=>skill.kind == SkillKinds.EvolvedSkills),
  3251. "evolved-skill", skillBox);
  3252. skillDetailParsed.innerHTML = "";
  3253. skillDetailParsed.appendChild(renderSkillEntry(activeSkill));
  3254. lskillDetailParsed.innerHTML = "";
  3255. lskillDetailParsed.appendChild(renderSkillEntry(skillParser(card.leaderSkillId)));
  3256. };
  3257. //合并技能开关
  3258. const mergeSill = document.getElementById("merge-skill");
  3259. mergeSill.checked = localStorage_getBoolean(cfgPrefix + mergeSill.id);
  3260. mergeSill.onchange = function(e){
  3261. if (e) localStorage.setItem(cfgPrefix + this.id, Number(this.checked));
  3262. merge_skill = this.checked;
  3263. editBox.refreshSkillParse();
  3264. };
  3265. mergeSill.onchange(false);
  3266. //已有觉醒的去除
  3267. function deleteLatent(e) {
  3268. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3269. const aIdx = editBox.latent.indexOf(lIdx);
  3270. if (aIdx >= 0)
  3271. {
  3272. editBox.latent.splice(aIdx, 1);
  3273. editBox.reCalculateAbility(); //重计算三维
  3274. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3275. }
  3276. }
  3277. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3278. //可选觉醒的添加
  3279. function addLatent() {
  3280. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3281. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3282. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3283. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3284. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3285. if (latentUseHole(lIdx) <= enabledHole)
  3286. editBox.latent.push(lIdx);
  3287. else
  3288. return;
  3289. editBox.reCalculateAbility();
  3290. editBox.refreshLatent(editBox.latent, editBox.mid);
  3291. }
  3292. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3293. //编辑界面重新计算怪物的能力
  3294. function reCalculateAbility() {
  3295. const monid = editBox.mid;
  3296. const level = parseInt(monEditLv.value || 0, 10);
  3297. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3298. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3299. const plus = [
  3300. parseInt(monEditAddHp.value || 0, 10),
  3301. parseInt(monEditAddAtk.value || 0, 10),
  3302. parseInt(monEditAddRcv.value || 0, 10)
  3303. ];
  3304. const latent = editBox.latent;
  3305. const tempMon = {
  3306. id: monid,
  3307. level: level,
  3308. plus: plus,
  3309. awoken: awoken,
  3310. latent: latent
  3311. };
  3312. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3313. toggleDomClassName(level > 110, "level-super-break", monEditLatentUl); //切换潜觉为120级
  3314. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3315. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3316. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3317. }
  3318. editBox.reCalculateAbility = reCalculateAbility;
  3319. const btnCancel = editBox.querySelector(".button-cancel");
  3320. const btnDone = editBox.querySelector(".button-done");
  3321. const btnNull = editBox.querySelector(".button-null");
  3322. const btnDelay = editBox.querySelector(".button-delay");
  3323. btnCancel.onclick = function() {
  3324. btnDone.classList.remove("cant-assist");
  3325. btnDone.disabled = false;
  3326. editBox.memberIdx = [];
  3327. editBox.hide();
  3328. };
  3329. btnDone.onclick = function() {
  3330. if (parseInt(monEditLv.value, 10) == 0) {
  3331. btnNull.onclick();
  3332. return;
  3333. }
  3334. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3335. const teamData = formation.teams[editBox.memberIdx[0]];
  3336. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3337. const teamBox = teamBigBox.querySelector(".team-box");
  3338. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3339. mon.id = editBox.mid;
  3340. const card = Cards[mon.id] || Cards[0];
  3341. const skill = Skills[card.activeSkillId];
  3342. mon.level = parseInt(monEditLv.value, 10);
  3343. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3344. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3345. if (card.superAwakenings.length) //如果支持超觉醒
  3346. {
  3347. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  3348. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  3349. }
  3350. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3351. mon.level >= card.maxLevel) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3352. mon.plus = [0, 0, 0];
  3353. } else {
  3354. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3355. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3356. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3357. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3358. mon.latent = editBox.latent.concat();
  3359. }
  3360. }
  3361. const skillLevelNum = parseInt(skillLevel.value, 10);
  3362. if (skillLevelNum < skill.maxLevel) {
  3363. mon.skilllevel = skillLevelNum;
  3364. }
  3365. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  3366. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3367. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3368. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3369. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  3370. {
  3371. refreshAll(formation);
  3372. }else
  3373. {
  3374. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3375. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3376. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3377. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3378. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3379. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3380. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3381. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3382. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3383. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3384. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3385. //刷新改队员的CD
  3386. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3387. }
  3388. creatNewUrl();
  3389. editBox.hide();
  3390. };
  3391. window.addEventListener("keydown",function(event) {
  3392. if (!editBox.classList.contains(className_displayNone))
  3393. { //编辑窗打开
  3394. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3395. btnCancel.onclick();
  3396. }
  3397. }
  3398. else
  3399. {
  3400. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3401. if (event.key === "ArrowLeft"
  3402. && (event.code == "Numpad4" || event.ctrlKey))
  3403. {
  3404. henshinStep(-1);
  3405. }
  3406. else if (event.key === "ArrowRight"
  3407. && (event.code == "Numpad6" || event.ctrlKey))
  3408. {
  3409. henshinStep(+1);
  3410. }
  3411. }
  3412. });
  3413. btnNull.onclick = function() { //空位置
  3414. const mon = new Member();
  3415. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3416. const teamData = formation.teams[editBox.memberIdx[0]];
  3417. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3418. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3419. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3420. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3421. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3422. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3423. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3424. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3425. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3426. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3427. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3428. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3429. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3430. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3431. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3432. //刷新改队员的CD
  3433. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3434. creatNewUrl();
  3435. editBox.hide();
  3436. };
  3437. btnDelay.onclick = function() { //应对威吓
  3438. const mon = new MemberDelay();
  3439. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3440. const teamData = formation.teams[editBox.memberIdx[0]];
  3441. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3442. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3443. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3444. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3445. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3446. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3447. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3448. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3449. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3450. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3451. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3452. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3453. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3454. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3455. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3456. //刷新改队员的CD
  3457. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3458. creatNewUrl();
  3459. editBox.hide();
  3460. };
  3461. //语言选择
  3462. const langList = controlBox.querySelector(".languages");
  3463. langList.onchange = function() {
  3464. creatNewUrl({ "language": this.value });
  3465. history.go();
  3466. };
  3467. //数据源选择
  3468. const dataList = controlBox.querySelector(".datasource");
  3469. dataList.onchange = function() {
  3470. creatNewUrl({ datasource: this.value });
  3471. history.go();
  3472. };
  3473. /*添对应语言执行的JS*/
  3474. const languageJS = document.head.appendChild(document.createElement("script"));
  3475. languageJS.id = "language-js";
  3476. languageJS.type = "text/javascript";
  3477. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  3478. if (isGuideMod) //图鉴模式直接打开搜索框
  3479. {
  3480. showSearch([]);
  3481. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  3482. }
  3483. }
  3484. //搜出一个卡片包含变身的的完整进化树,用于平铺显示
  3485. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  3486. const evoLinkCardsIdArray = card.evoRootId ? Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id) : []; //筛选出相同进化链的
  3487. function loopAddHenshin(arr,card)
  3488. {
  3489. //从本卡片变身到的
  3490. const cardIdTo = (card.henshinTo || []).filter(id=>Boolean(Cards[id]) && !arr.includes(id));
  3491. if (cardIdTo.length) {
  3492. arr.push(...cardIdTo);
  3493. for (let id of cardIdTo) {
  3494. loopAddHenshin(arr, Cards[id]);
  3495. }
  3496. }
  3497. //变身到本卡片的(多个)
  3498. const cardsIdFrom = (card.henshinFrom || []).filter(id=>Boolean(Cards[id]) && !arr.includes(id));
  3499. if (cardsIdFrom.length) {
  3500. arr.push(...cardsIdFrom);
  3501. for (let id of cardsIdFrom) {
  3502. loopAddHenshin(arr, Cards[id]);
  3503. }
  3504. }
  3505. //本角色进化树上的
  3506. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id));
  3507. if (evoCards.length > 0)
  3508. {
  3509. for (let card of evoCards) {
  3510. arr.push(card.id);
  3511. if (includeHenshin && (Array.isArray(card.henshinFrom) || Array.isArray(card.henshinTo)))
  3512. { //添加这个的变身的
  3513. loopAddHenshin(arr, card);
  3514. }
  3515. }
  3516. }
  3517. }
  3518. if (includeHenshin) {
  3519. for (let id of evoLinkCardsIdArray) {
  3520. const card = Cards[id];
  3521. if (Array.isArray(card.henshinFrom) || Array.isArray(card.henshinTo))
  3522. { //添加变身的
  3523. loopAddHenshin(evoLinkCardsIdArray, card);
  3524. }
  3525. }
  3526. }
  3527. evoLinkCardsIdArray.sort((a,b)=>a-b); //按ID大小排序
  3528. return evoLinkCardsIdArray;
  3529. }
  3530. //改变一个怪物头像
  3531. function changeid(mon, monDom, latentDom) {
  3532. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3533. const parentNode = monDom.parentNode;
  3534. fragment.appendChild(monDom);
  3535. const monId = mon.id;
  3536. const card = Cards[monId] || Cards[0]; //怪物固定数据
  3537. monDom.setAttribute("data-cardid", monId); //设定新的id
  3538. if (monId < 0) //如果是延迟
  3539. {
  3540. monDom.removeAttribute("href");
  3541. monDom.removeAttribute("title");
  3542. monDom.classList.add("delay");
  3543. monDom.classList.remove("null");
  3544. parentNode.appendChild(fragment);
  3545. if (latentDom) latentDom.classList.add(className_displayNone);
  3546. return;
  3547. } else if (monId == 0) //如果是空
  3548. {
  3549. monDom.removeAttribute("href");
  3550. monDom.removeAttribute("title");
  3551. monDom.classList.add("null");
  3552. monDom.classList.remove("delay");
  3553. parentNode.appendChild(fragment);
  3554. if (latentDom) latentDom.classList.add(className_displayNone);
  3555. return;
  3556. } else if (monId > -1) //如果提供了id
  3557. {
  3558. monDom.classList.remove("null");
  3559. monDom.classList.remove("delay");
  3560. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  3561. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  3562. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  3563. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  3564. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  3565. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  3566. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  3567. monDom.href = currentLanguage.guideURL(monId, card.name);
  3568. toggleDomClassName(card.canAssist, "allowable-assist", monDom); //可作为辅助
  3569. toggleDomClassName(card.awakenings.includes(49), "wepon", monDom); //武器
  3570. }
  3571. const levelDom = monDom.querySelector(".level");
  3572. if (levelDom) { //如果提供了等级
  3573. const level = mon.level ?? 1;
  3574. levelDom.setAttribute(dataAttrName, level);
  3575. toggleDomClassName(level === card.maxLevel, "max", levelDom);
  3576. //如果等级刚好等于最大等级,则修改为“最大”的字
  3577. if (level >= 111 && level <= 120 && card.limitBreakIncr) {
  3578. levelDom.setAttribute("data-level-range", "120");
  3579. } else if (level >= 99 && level <= 110 && card.limitBreakIncr) {
  3580. levelDom.setAttribute("data-level-range", "110");
  3581. } else if (level > card.maxLevel) {
  3582. levelDom.setAttribute("data-level-range", "error");
  3583. } else {
  3584. levelDom.setAttribute("data-level-range", "99");
  3585. }
  3586. }
  3587. const awokenIcon = monDom.querySelector(".awoken-count-num");
  3588. if (awokenIcon) {
  3589. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  3590. if (mon.awoken != null) { //如果提供了觉醒
  3591. toggleDomClassName(card.awakenings.length > 0 && mon.awoken >= card.awakenings.length, "full-awoken", awokenIcon);
  3592. }else if(card.awakenings.length) {
  3593. awokenIcon.classList.add("full-awoken");
  3594. }
  3595. }
  3596. const sawoken = monDom.querySelector(".super-awoken");
  3597. if (sawoken) { //如果存在超觉醒的DOM
  3598. if (mon.sawoken != null && //怪物设定了超觉醒
  3599. mon?.sawoken >= 0 && //怪物超觉醒编号大于0
  3600. card.superAwakenings.length && //卡片有超觉醒
  3601. mon.level >= 100 && //怪物大于100级
  3602. mon.plus.every(p=>p>=99) //怪物297了
  3603. ) {
  3604. sawoken.classList.remove(className_displayNone);
  3605. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  3606. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  3607. } else {
  3608. sawoken.classList.add(className_displayNone);
  3609. }
  3610. }
  3611. const m_id = monDom.querySelector(".id");
  3612. if (m_id) { //怪物ID
  3613. m_id.textContent = monId;
  3614. }
  3615. const plusDom = monDom.querySelector(".plus");
  3616. if (plusDom) //如果提供了加值,且怪物头像内有加值
  3617. {
  3618. const plusArr = {
  3619. hp: mon?.plus?.[0] ?? 0,
  3620. atk: mon?.plus?.[1] ?? 0,
  3621. rcv: mon?.plus?.[2] ?? 0,
  3622. };
  3623. const plusCount = plusArr.hp + plusArr.atk + plusArr.rcv;
  3624. if (plusCount <= 0) {
  3625. plusDom.classList.add(className_displayNone);
  3626. } else if (plusCount === 297) {
  3627. plusDom.classList.add("has297");
  3628. plusDom.classList.remove(className_displayNone);
  3629. } else {
  3630. plusDom.querySelector(".hp").textContent = plusArr.hp;
  3631. plusDom.querySelector(".atk").textContent = plusArr.atk;
  3632. plusDom.querySelector(".rcv").textContent = plusArr.rcv;
  3633. plusDom.classList.remove("has297");
  3634. plusDom.classList.remove(className_displayNone);
  3635. }
  3636. }
  3637. if (latentDom) {
  3638. if (mon.latent) //如果提供了潜觉
  3639. {
  3640. const level = mon.level ?? 1;
  3641. const latent = mon.latent;
  3642. if (latent.length < 1) {
  3643. latentDom.classList.add(className_displayNone);
  3644. } else {
  3645. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  3646. refreshLatent(latent, mon.id, latentDoms, {sort:true});
  3647. latentDom.classList.remove(className_displayNone);
  3648. }
  3649. toggleDomClassName(level > 110, "level-super-break", latentDom); //切换潜觉为120级
  3650. } else {
  3651. latentDom.classList.add(className_displayNone);
  3652. }
  3653. }
  3654. const skillCdDom = monDom.querySelector(".skill-cd");
  3655. if (skillCdDom) //如果存在技能CD DOM
  3656. {
  3657. toggleDomClassName(!card.activeSkillId, className_displayNone, skillCdDom);
  3658. }
  3659. const switchLeaderDom = monDom.querySelector(".switch-leader");
  3660. if (switchLeaderDom) //如果存在队长交换 DOM
  3661. {
  3662. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3663. toggleDomClassName(!skills.length, className_displayNone, switchLeaderDom);
  3664. }
  3665. const m_rarity = monDom.querySelector(".rarity");
  3666. if (m_rarity) { //怪物ID
  3667. m_rarity.setAttribute(dataAttrName,card.rarity);
  3668. }
  3669. const countInBox = monDom.querySelector(".count-in-box");
  3670. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  3671. function cardsCount(pre,cur) {
  3672. return pre + cur.count;
  3673. }
  3674. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  3675. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  3676. const countSameId = countInBox.querySelector(".same-id");
  3677. if (countSameId) {
  3678. countSameId.setAttribute("data-same-id", sameIdCount);
  3679. }
  3680. const countEvoTree = countInBox.querySelector(".evo-tree");
  3681. if (countEvoTree) {
  3682. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3683. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  3684. if (sameIdCount === 0 && evoTreeCount > 0) {
  3685. monDom.setAttribute("data-box-have", 2);
  3686. }
  3687. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  3688. }
  3689. }
  3690. parentNode.appendChild(fragment);
  3691. }
  3692. //刷新潜觉
  3693. function refreshLatent(latent, monid, iconArr, option) {
  3694. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  3695. latent = latent.concat();
  3696. if (option?.sort) latent.sort((a, b) => latentUseHole(b) - latentUseHole(a));
  3697. let latentIndex = 0,
  3698. usedHoleN = 0;
  3699. for (let ai = 0; ai < iconArr.length; ai++) {
  3700. const icon = iconArr[ai];
  3701. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  3702. {
  3703. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  3704. icon.classList.remove(className_displayNone);
  3705. usedHoleN += latentUseHole(latent[latentIndex]);
  3706. latentIndex++;
  3707. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  3708. {
  3709. icon.classList.add(className_displayNone);
  3710. icon.removeAttribute("data-latent-icon");
  3711. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  3712. {
  3713. icon.classList.remove(className_displayNone);
  3714. icon.removeAttribute("data-latent-icon");
  3715. } else //不需要显示的部分
  3716. {
  3717. icon.classList.add(className_displayNone);
  3718. icon.removeAttribute("data-latent-icon");
  3719. }
  3720. }
  3721. };
  3722. //点击怪物头像,出现编辑窗
  3723. function editMon(teamNum, isAssist, indexInTeam) {
  3724. //数据
  3725. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3726. const teamBigBox = teamBigBoxs[teamNum];
  3727. const teamBox = teamBigBox.querySelector(".team-box");
  3728. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3729. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3730. const monsterHead = memberLi.querySelector(".monster");
  3731. editBox.show();
  3732. editBox.isAssist = isAssist;
  3733. editBox.monsterHead = monsterHead;
  3734. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  3735. if (!isAssist) {
  3736. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  3737. editBox.latentBox = latentBox;
  3738. } else {
  3739. editBox.latentBox = null;
  3740. }
  3741. const settingBox = editBox.querySelector(".setting-box");
  3742. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3743. monstersID.value = mon.id > 0 ? mon.id : 0;
  3744. monstersID.onchange();
  3745. //觉醒
  3746. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  3747. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  3748. //超觉醒
  3749. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3750. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  3751. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  3752. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  3753. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  3754. monEditLv.value = mon.level || 1;
  3755. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  3756. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  3757. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  3758. if (mon.plus && mon.id > 0) {
  3759. monEditAddHp.value = mon.plus[0];
  3760. monEditAddAtk.value = mon.plus[1];
  3761. monEditAddRcv.value = mon.plus[2];
  3762. }
  3763. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  3764. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  3765. if (mon.skilllevel) {
  3766. skillLevel.value = mon.skilllevel;
  3767. }
  3768. skillLevel.onchange();
  3769. const editBoxTitle = editBox.querySelector(".edit-box-title");
  3770. const btnDelay = editBox.querySelector(".button-box .button-delay");
  3771. if (!isAssist) {
  3772. editBox.latent = mon.latent ? mon.latent.concat() : [];
  3773. editBox.refreshLatent(editBox.latent, mon.id);
  3774. }
  3775. toggleDomClassName(isAssist, className_displayNone, rowMonLatent);
  3776. toggleDomClassName(isAssist, "edit-box-title-assist", editBoxTitle);
  3777. toggleDomClassName(!isAssist, className_displayNone, btnDelay);
  3778. editBox.reCalculateExp();
  3779. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  3780. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  3781. else
  3782. editBox.reCalculateAbility();
  3783. }
  3784. //编辑窗,修改怪物ID
  3785. function editBoxChangeMonId(id) {
  3786. const card = Cards[id] ?? Cards[0]; //怪物固定数据
  3787. if (card.id === 0) {
  3788. id = 0;
  3789. }
  3790. //const skill = Skills[card.activeSkillId];
  3791. //const leaderSkill = Skills[card.leaderSkillId];
  3792. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3793. const settingBox = editBox.querySelector(".setting-box");
  3794. //id搜索
  3795. const monHead = monInfoBox.querySelector(".monster");
  3796. changeid({ id: id }, monHead); //改变图像
  3797. const mId = monInfoBox.querySelector(".monster-id");
  3798. mId.textContent = id;
  3799. const mRare = monInfoBox.querySelector(".monster-rare");
  3800. mRare.setAttribute("data-rarity", card.rarity);
  3801. const mMP = monInfoBox.querySelector(".monster-mp");
  3802. mMP.textContent = card.sellMP.toLocaleString();
  3803. const mName = monInfoBox.querySelector(".monster-name");
  3804. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  3805. mName.title = card.name;
  3806. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3807. //mSeriesId.textContent = card.seriesId;
  3808. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  3809. toggleDomClassName(!card.seriesId, className_displayNone, mSeriesId);
  3810. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3811. //mCollabId.textContent = card.collabId;
  3812. mCollabId.setAttribute(dataAttrName, card.collabId);
  3813. toggleDomClassName(!card.collabId, className_displayNone, mCollabId);
  3814. const mAltName = monInfoBox.querySelector(".monster-altName");
  3815. //mAltName.textContent = card.altName.join("|");
  3816. //mAltName.setAttribute("data-monId", card.id);
  3817. //没有合作名就隐藏
  3818. toggleDomClassName(card.altName.length < 1 && card?.otTags?.length < 1, className_displayNone, mAltName);
  3819. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3820. const createCardHead = editBox.createCardHead;
  3821. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  3822. evoCardUl.classList.add(className_displayNone);
  3823. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  3824. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3825. if (evoLinkCardsIdArray.length > 1) {
  3826. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3827. evoLinkCardsIdArray.forEach(function(mid) {
  3828. const cli = createCardHead(mid, {noTreeCount: true});
  3829. if (mid == id) {
  3830. cli.classList.add("unable-monster");
  3831. }
  3832. fragment.appendChild(cli);
  3833. });
  3834. evoCardUl.appendChild(fragment);
  3835. evoCardUl.classList.remove(className_displayNone);
  3836. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  3837. }else
  3838. {
  3839. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  3840. }
  3841. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3842. //对于进化型才显示
  3843. toggleDomClassName(!card.types.includes(0), className_displayNone, searchEvolutionByThis);
  3844. const mType = monInfoBox.querySelectorAll(".monster-type li");
  3845. for (let ti = 0; ti < mType.length; ti++) {
  3846. if (ti < card.types.length && card.types[ti] >= 0) {
  3847. mType[ti].setAttribute("data-type-name", card.types[ti]);
  3848. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  3849. mType[ti].classList.remove(className_displayNone);
  3850. } else {
  3851. mType[ti].classList.add(className_displayNone);
  3852. }
  3853. }
  3854. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  3855. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  3856. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  3857. toggleDomClassName(card.canAssist, "allowable-assist", monEditAwokensRow);
  3858. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  3859. if (ai < card.awakenings.length) {
  3860. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  3861. }
  3862. toggleDomClassName(ai >= card.awakenings.length, className_displayNone, mAwokenIcon[ai]);
  3863. }
  3864. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  3865. //超觉醒
  3866. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3867. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  3868. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  3869. {
  3870. for (let ai = 0; ai < mSAwoken.length; ai++) {
  3871. if (ai < card.superAwakenings.length) {
  3872. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  3873. }
  3874. toggleDomClassName(ai >= card.superAwakenings.length, className_displayNone, mSAwoken[ai]);
  3875. }
  3876. monEditSAwokensRow.classList.remove(className_displayNone);
  3877. } else {
  3878. monEditSAwokensRow.classList.add(className_displayNone);
  3879. }
  3880. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  3881. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3882. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  3883. monEditLvMax.value = card.maxLevel;
  3884. const monEditLv = settingBox.querySelector(".m-level");
  3885. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
  3886. monEditLv.value = card.limitBreakIncr ? 120 : card.maxLevel; //默认等级为110
  3887. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3888. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3889. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  3890. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv110);
  3891. toggleDomClassName(!card.limitBreakIncr, className_displayNone, monEditLv120);
  3892. const mCost = settingBox.querySelector(".monster-cost");
  3893. mCost.textContent = card.cost;
  3894. const rowPlus = settingBox.querySelector(".row-mon-plus");
  3895. const rowLatent = settingBox.querySelector(".row-mon-latent");
  3896. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  3897. //该宠Type允许的杀,set不会出现重复的
  3898. const allowLatent = getAllowLatent(card);
  3899. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  3900. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  3901. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  3902. toggleDomClassName(!allowLatent.includes(ltId), "unallowable-latent", icon);
  3903. });
  3904. //怪物主动技能
  3905. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3906. const skillBox = rowSkill.querySelector(".skill-box");
  3907. const skillTitle = skillBox.querySelector(".skill-name");
  3908. const skillCD = skillBox.querySelector(".skill-cd");
  3909. const skillLevel = skillBox.querySelector(".m-skill-level");
  3910. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3911. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3912. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  3913. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  3914. const activeskill = Skills[card.activeSkillId];
  3915. const leaderSkill = Skills[card.leaderSkillId];
  3916. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  3917. frg1.appendChild(skillBox);
  3918. skillTitle.textContent = activeskill.name;
  3919. skillTitle.setAttribute("data-skillid", activeskill.id);
  3920. skillDetailOriginal.innerHTML = "";
  3921. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  3922. const t_maxLevel = card.overlay ? 1 : activeskill.maxLevel; //遇到不能升技的,最大等级强制为1
  3923. skillLevel.max = t_maxLevel;
  3924. skillLevel.value = t_maxLevel;
  3925. skillLevel_Max.value = t_maxLevel;
  3926. //skillLevel_Max.textContent = activeskill.maxLevel;
  3927. skillCD.textContent = activeskill.initialCooldown - t_maxLevel + 1;
  3928. //怪物队长技能
  3929. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  3930. const lskillBox = rowLederSkill.querySelector(".skill-box");
  3931. const lskillTitle = lskillBox.querySelector(".skill-name");
  3932. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  3933. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  3934. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  3935. frg2.appendChild(lskillBox);
  3936. lskillTitle.textContent = leaderSkill.name;
  3937. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  3938. lskillDetailOriginal.innerHTML = "";
  3939. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  3940. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  3941. rowSkill.appendChild(frg1);
  3942. rowLederSkill.appendChild(frg2);
  3943. if (card.overlay || card.types.some(t=>[0,12,14,15].includes(t)) &&
  3944. card.maxLevel <= 1) { //当可以叠加时,不能打297和潜觉
  3945. rowPlus.classList.add("disabled");
  3946. rowPlus.querySelector(".m-plus-hp").value = 0;
  3947. rowPlus.querySelector(".m-plus-atk").value = 0;
  3948. rowPlus.querySelector(".m-plus-rcv").value = 0;
  3949. rowLatent.classList.add("disabled");
  3950. skillLevel.setAttribute("readonly", true);
  3951. } else {
  3952. rowPlus.classList.remove("disabled");
  3953. rowLatent.classList.remove("disabled");
  3954. skillLevel.removeAttribute("readonly");
  3955. }
  3956. if (editBox.isAssist) {
  3957. const btnDone = editBox.querySelector(".button-done");
  3958. if (!card.canAssist) {
  3959. btnDone.classList.add("cant-assist");
  3960. btnDone.disabled = true;
  3961. } else {
  3962. btnDone.classList.remove("cant-assist");
  3963. btnDone.disabled = false;
  3964. }
  3965. }
  3966. //去除所有不能再打的潜觉
  3967. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  3968. editBox.refreshLatent(editBox.latent, id);
  3969. editBox.reCalculateExp();
  3970. editBox.reCalculateAbility();
  3971. }
  3972. //刷新整个队伍
  3973. function refreshAll(formationData) {
  3974. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3975. const titleBox = formationBox.querySelector(".title-box");
  3976. const detailBox = formationBox.querySelector(".detail-box");
  3977. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3978. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3979. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  3980. while (formationBox.childNodes.length > 0) {
  3981. fragment.appendChild(formationBox.childNodes[0]);
  3982. }
  3983. const txtTitle = titleBox.querySelector(".title");
  3984. const txtDetail = detailBox.querySelector(".detail");
  3985. txtTitle.value = formationData.title || "";
  3986. txtDetail.value = formationData.detail || "";
  3987. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3988. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3989. //txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  3990. txtTitleDisplay.innerHTML = '';
  3991. txtTitleDisplay.appendChild(descriptionToHTML(txtTitle.value));
  3992. let titleStr = txtTitleDisplay.textContent.trim();
  3993. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  3994. //txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  3995. txtDetailDisplay.innerHTML = '';
  3996. txtDetailDisplay.appendChild(descriptionToHTML(txtDetail.value));
  3997. toggleDomClassName(!txtTitle.value.length, "edit", titleBox);
  3998. toggleDomClassName(!txtDetail.value.length, "edit", detailBox);
  3999. let dge = formationData.dungeonEnchance;
  4000. if (Object.values(dge.rate).some(rate => rate != 1))
  4001. {
  4002. dungeonEnchanceDom.innerHTML = '';
  4003. if (dge.rarities.length > 0) {
  4004. for (const rarity of dge.rarities) {
  4005. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  4006. icon.className = "rare-icon";
  4007. icon.setAttribute("data-rare-icon", rarity);
  4008. }
  4009. }
  4010. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  4011. dungeonEnchanceDom.appendChild(renderSkill(skill));
  4012. dungeonEnchanceDom.classList.remove(className_displayNone);
  4013. }else
  4014. {
  4015. dungeonEnchanceDom.classList.add(className_displayNone);
  4016. }
  4017. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  4018. const teamBox = teamBigBox.querySelector(".team-box");
  4019. const teamData = formationData.teams[teamNum];
  4020. const badgeBox = teamBigBox.querySelector(".team-badge");
  4021. if (badgeBox) {
  4022. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  4023. if (badge)
  4024. {
  4025. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  4026. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  4027. badges.forEach(badge=>badge.checked = false);
  4028. badge.checked = true;
  4029. }
  4030. }
  4031. const membersDom = teamBox.querySelector(".team-members");
  4032. const latentsDom = teamBox.querySelector(".team-latents");
  4033. const assistsDom = teamBox.querySelector(".team-assist");
  4034. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  4035. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  4036. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  4037. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  4038. //开始设置换队长
  4039. const leaderIdx = teamData[3];
  4040. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  4041. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  4042. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  4043. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  4044. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4045. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  4046. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  4047. if (!dom)
  4048. {
  4049. return;
  4050. }
  4051. if (leaderIdx > 0 && ti == 0) //队长
  4052. {
  4053. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  4054. }
  4055. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  4056. {
  4057. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  4058. }else
  4059. {
  4060. dom.style.transform = null;
  4061. }
  4062. });
  4063. //修改显示内容
  4064. const member = memberLi.querySelector(`.monster`);
  4065. const assist = assistsLi.querySelector(`.monster`);
  4066. const latent = latentLi.querySelector(`.latent-ul`);
  4067. changeid(teamData[0][ti], member, latent); //队员
  4068. changeid(teamData[1][ti], assist); //辅助
  4069. //隐藏队长的自身换为换队长的技能
  4070. if (ti == 5 || //好友队长永远隐藏
  4071. leaderIdx == 0 && ti == 0 ) //当没换队长时,自身队长的欢队长技能隐藏
  4072. {
  4073. const card_m = Cards[teamData[0][ti].id] || Cards[0];
  4074. const card_a = Cards[teamData[1][ti].id] || Cards[0];
  4075. const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
  4076. const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
  4077. if (skills_m.length == 0 || skills_m[0].type != 227)
  4078. {
  4079. member.querySelector(".switch-leader").classList.add(className_displayNone);
  4080. }
  4081. if (skills_a.length == 0 || skills_a[0].type != 227)
  4082. {
  4083. assist.querySelector(".switch-leader").classList.add(className_displayNone);
  4084. }
  4085. }
  4086. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4087. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4088. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4089. }
  4090. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4091. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4092. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4093. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4094. });
  4095. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4096. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4097. formationBox.appendChild(fragment);
  4098. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4099. }
  4100. function awokenSetCount(aicon, number) {
  4101. if (!aicon) return; //没有这个觉醒就撤回
  4102. const ali = aicon.parentNode;
  4103. const countDom = ali.querySelector(".count");
  4104. countDom.textContent = number;
  4105. if (number)
  4106. ali.classList.remove(className_displayNone);
  4107. else
  4108. ali.classList.add(className_displayNone);
  4109. }
  4110. //刷新队伍觉醒统计
  4111. function refreshTeamAwokenCount(awokenDom, team) {
  4112. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4113. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4114. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4115. const acs = aicons.map(aicon=>{
  4116. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4117. let totalNum = 0;
  4118. //搜索等效觉醒
  4119. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4120. if (equivalentAwoken)
  4121. {
  4122. if (equivalentAwoken.small === ai)
  4123. {
  4124. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4125. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4126. }
  4127. } else
  4128. {
  4129. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4130. }
  4131. awokenSetCount(aicon, totalNum);
  4132. return {a:ai,c:totalNum};
  4133. });
  4134. if (acs.every(ac=>ac.c==0))
  4135. {
  4136. awokenDom.classList.add(className_displayNone);
  4137. } else
  4138. {
  4139. awokenDom.classList.remove(className_displayNone);
  4140. }
  4141. awokenDom.appendChild(fragment);
  4142. }
  4143. //刷新阵型觉醒统计
  4144. function refreshFormationAwokenCount(awokenDom, teams) {
  4145. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4146. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4147. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4148. const acs = aicons.map(aicon=>{
  4149. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4150. let totalNum = 0;
  4151. //搜索等效觉醒
  4152. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4153. if (equivalentAwoken)
  4154. {
  4155. if (equivalentAwoken.small === ai)
  4156. {
  4157. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4158. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4159. }
  4160. } else
  4161. {
  4162. totalNum = awokenCountInFormation(teams, ai, solo);
  4163. }
  4164. awokenSetCount(aicon, totalNum);
  4165. return {a:ai,c:totalNum};
  4166. });
  4167. if (acs.every(ac=>ac.c==0))
  4168. {
  4169. awokenDom.classList.add(className_displayNone);
  4170. } else
  4171. {
  4172. awokenDom.classList.remove(className_displayNone);
  4173. }
  4174. awokenDom.appendChild(fragment);
  4175. }
  4176. //刷新能力值
  4177. function refreshAbility(abilityDom, team, idx) {
  4178. const memberData = team[0][idx];
  4179. const assistData = team[1][idx];
  4180. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4181. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4182. if (mainAbility && memberData.ability) {
  4183. for (let ai = 0; ai < 3; ai++) {
  4184. memberData.ability[ai] = mainAbility[ai][0];
  4185. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4186. }
  4187. }
  4188. if (!abilityDom) return; //如果没有dom,直接跳过
  4189. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4190. const hpDom = abilityLi.querySelector(".hp");
  4191. const atkDom = abilityLi.querySelector(".atk");
  4192. const rcvDom = abilityLi.querySelector(".rcv");
  4193. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4194. if (mainAbility) {
  4195. div.classList.remove(className_displayNone);
  4196. div.textContent = memberData.ability[ai];
  4197. } else {
  4198. div.classList.add(className_displayNone);
  4199. div.textContent = 0;
  4200. }
  4201. });
  4202. }
  4203. //刷新队员觉醒
  4204. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  4205. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  4206. const memberData = team[0][idx];
  4207. const assistData = team[1][idx];
  4208. const memberCard = Cards[memberData.id] || Cards[0];
  4209. const assistCard = Cards[assistData.id] || Cards[0];
  4210. //队员觉醒
  4211. let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken);
  4212. //单人和三人为队员增加超觉醒
  4213. if ((solo || teamsCount === 3) &&
  4214. memberData.sawoken != null && //怪物设定了超觉醒
  4215. memberData.sawoken >= 0 && //怪物超觉醒编号大于0
  4216. memberCard.superAwakenings.length >= 0 && //卡片有超觉醒
  4217. memberData.level >= 100 && //怪物大于100级
  4218. memberData.plus.every(p=>p>=99) //怪物297了
  4219. ) {
  4220. menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  4221. }
  4222. //menberAwokens.sort();
  4223. //武器觉醒
  4224. let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken);
  4225. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4226. //assistAwokens.sort();
  4227. /*if (assistAwokens.includes(49))
  4228. {
  4229. menberAwokens = menberAwokens.concat(assistAwokens);
  4230. }*/
  4231. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4232. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4233. /* //通用的
  4234. function countNum(arr) {
  4235. const map = arr.reduce(function(preMap, value){
  4236. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4237. }, new Map());
  4238. return Array.from(map);
  4239. };*/
  4240. function countAwokenNum(arr) {
  4241. const map = arr.reduce(function(preMap, value){
  4242. const eak = equivalent_awoken.find(eako => eako.big === value);
  4243. if (eak)
  4244. {
  4245. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4246. }else
  4247. {
  4248. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4249. }
  4250. }, new Map());
  4251. return Array.from(map);
  4252. };
  4253. /*const hideAwokens = [49,1,2,3,63];
  4254. if (solo) hideAwokens.push(30); //协力觉醒
  4255. if (!solo) hideAwokens.push(63); //掉落觉醒
  4256. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4257. let menberAwokensCount = countAwokenNum(menberAwokens);
  4258. menberAwokenUl.innerHTML = '';
  4259. menberAwokensCount.forEach(akc=>{
  4260. const iconLi = document.createElement("li");
  4261. const icon = iconLi.appendChild(document.createElement("icon"))
  4262. icon.className = "awoken-icon";
  4263. icon.setAttribute("data-awoken-icon", akc[0]);
  4264. icon.setAttribute("data-awoken-count", akc[1]);
  4265. menberAwokenUl.appendChild(iconLi);
  4266. });
  4267. let assistAwokensCount = countAwokenNum(assistAwokens);
  4268. assistAwokenUl.innerHTML = '';
  4269. assistAwokensCount.forEach(akc=>{
  4270. const iconLi = document.createElement("li");
  4271. const icon = iconLi.appendChild(document.createElement("icon"))
  4272. icon.className = "awoken-icon";
  4273. icon.setAttribute("data-awoken-icon", akc[0]);
  4274. icon.setAttribute("data-awoken-count", akc[1]);
  4275. assistAwokenUl.appendChild(iconLi);
  4276. });
  4277. }
  4278. function setTextContentAndAttribute(dom,str)
  4279. {
  4280. if (!dom) return;
  4281. dom.textContent = str;
  4282. dom.setAttribute(dataAttrName, str);
  4283. }
  4284. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4285. {
  4286. const width = hpBarDom.width, height = hpBarDom.height;
  4287. let ctx = hpBarDom.getContext("2d");
  4288. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4289. {
  4290. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4291. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4292. //console.table(reduceRanges);
  4293. ctx.fillStyle = attrColors[ridx];
  4294. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4295. reduceRanges.forEach(range=>{
  4296. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4297. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4298. });
  4299. });
  4300. }
  4301. else //只有阶梯盾
  4302. {
  4303. const reduceRanges = reduceAttrRanges[0];
  4304. //创建线性颜色渐变对象
  4305. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4306. canvasGradient.addColorStop(0, "#EE99AA");
  4307. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4308. canvasGradient.addColorStop(1, "#EE9999");
  4309. ctx.fillStyle = canvasGradient;
  4310. ctx.fillRect(0, 0, width, height);
  4311. reduceRanges.forEach(range=>{
  4312. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4313. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4314. });
  4315. }
  4316. }
  4317. //刷新队伍能力值合计
  4318. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4319. //计算总的生命值
  4320. if (!totalDom) return;
  4321. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4322. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4323. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4324. const teams = formation.teams;
  4325. const leader1id = team[0][team[3] || 0].id;
  4326. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4327. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0][0] : teams[1][0][0])) : team[0];
  4328. if (tHpDom) {
  4329. const reduceScales1 = getReduceScales(leader1id);
  4330. const reduceScales2 = getReduceScales(leader2id);
  4331. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4332. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4333. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4334. const hpBar = totalDom.querySelector(".reduce-details");
  4335. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4336. {
  4337. drawHpInfo(hpBar, reduceAttrRanges);
  4338. hpBar.classList.remove(className_displayNone);
  4339. }else
  4340. {
  4341. hpBar.classList.add(className_displayNone);
  4342. }
  4343. const totalReduce = leastScale.scale;
  4344. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  4345. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  4346. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4347. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4348. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4349. let badgeHPScale = 1; //徽章倍率
  4350. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4351. badgeHPScale = 1.05;
  4352. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4353. badgeHPScale = 1.15;
  4354. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4355. badgeHPScale = 1.10;
  4356. }
  4357. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4358. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4359. //记录到bar中,方便打开详情时调用
  4360. hpBar.reduceAttrRanges = reduceAttrRanges;
  4361. hpBar.tHP = tHP;
  4362. hpBar.tHPNoAwoken = tHPNoAwoken;
  4363. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4364. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4365. const tHpDom_general = tHpDom.querySelector(".general");
  4366. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4367. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4368. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4369. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4370. if (totalReduce > 0)
  4371. tHpDom_reduce.classList.remove("no-reduce");
  4372. else
  4373. tHpDom_reduce.classList.add("no-reduce");
  4374. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4375. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4376. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4377. }
  4378. if (tMoveDom) {
  4379. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  4380. const tMoveDom_general = tMoveDom.querySelector(".general");
  4381. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  4382. if (moveTime.fixed) //固定时间的
  4383. {
  4384. tMoveDom.classList.add("fixed-move-time");
  4385. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  4386. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  4387. } else
  4388. {
  4389. tMoveDom.classList.remove("fixed-move-time");
  4390. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  4391. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  4392. }
  4393. }
  4394. const tRarityDom = totalDom.querySelector(".tIf-rarity");
  4395. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  4396. const tTypesDom = totalDom.querySelector(".tIf-types");
  4397. //统计队伍稀有度总数
  4398. if (tRarityDom)
  4399. {
  4400. const rarityDoms = tRarityDom.querySelector(".rarity");
  4401. const rarityCount = team[0].slice(0,5).reduce((pre,member)=>{
  4402. if (member.id <= 0) return pre;
  4403. const card = Cards[member.id] || Cards[0];
  4404. return pre + card.rarity;
  4405. },0);
  4406. rarityDoms.setAttribute(dataAttrName, rarityCount);
  4407. }
  4408. //统计队伍颜色个数
  4409. if (tAttrsDom)
  4410. {
  4411. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  4412. attrDoms.forEach(attrDom=>{
  4413. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  4414. const attrCount = team_2p.reduce((pre,member)=>{
  4415. if (member.id <= 0) return pre;
  4416. const card = Cards[member.id] || Cards[0];
  4417. const attrNum = card.attrs.filter(a=>a==attrId).length;
  4418. return pre + attrNum;
  4419. },0);
  4420. attrDom.setAttribute(dataAttrName, attrCount);
  4421. });
  4422. }
  4423. //统计队伍类型个数
  4424. if (tTypesDom)
  4425. {
  4426. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  4427. typeDoms.forEach(typeDom=>{
  4428. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  4429. const typeCount = team_2p.reduce((pre,member)=>{
  4430. if (member.id <= 0) return pre;
  4431. const card = Cards[member.id] || Cards[0];
  4432. const typeNum = card.types.filter(a=>a==typeId).length;
  4433. return pre + typeNum;
  4434. },0);
  4435. typeDom.setAttribute(dataAttrName, typeCount);
  4436. });
  4437. }
  4438. if (tEffectDom) {
  4439. const _76board = tEffectDom.querySelector("._76board");
  4440. //76版队长技能不被欢队长所影响
  4441. const leader1id_original = team[0][0].id;
  4442. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  4443. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4444. {
  4445. _76board.classList.remove(className_displayNone);
  4446. }else
  4447. {
  4448. _76board.classList.add(className_displayNone);
  4449. }
  4450. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4451. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4452. {
  4453. noSkyfall.classList.remove(className_displayNone);
  4454. }else
  4455. {
  4456. noSkyfall.classList.add(className_displayNone);
  4457. }
  4458. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4459. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4460. {
  4461. poisonNoEffect.classList.remove(className_displayNone);
  4462. }else
  4463. {
  4464. poisonNoEffect.classList.add(className_displayNone);
  4465. }
  4466. const addCombo = tEffectDom.querySelector(".add-combo");
  4467. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4468. if ((addComboValue[0] | addComboValue[1]) > 0)
  4469. {
  4470. addCombo.classList.remove(className_displayNone);
  4471. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4472. }else
  4473. {
  4474. addCombo.classList.add(className_displayNone);
  4475. }
  4476. const inflicts = tEffectDom.querySelector(".inflicts");
  4477. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4478. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4479. {
  4480. inflicts.classList.remove(className_displayNone);
  4481. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4482. }else
  4483. {
  4484. inflicts.classList.add(className_displayNone);
  4485. }
  4486. }
  4487. }
  4488. //刷新所有队伍能力值合计
  4489. function refreshFormationTotalHP(totalDom, teams) {
  4490. //计算总的生命值
  4491. if (!totalDom) return;
  4492. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4493. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4494. //因为目前仅用于2P,所以直接在外面固定写了
  4495. const leader1id = teams[0][0][teams[0][3] || 0].id;
  4496. const leader2id = teams[1][0][teams[1][3] || 0].id;
  4497. if (tHpDom) {
  4498. const reduceScales1 = getReduceScales(leader1id);
  4499. const reduceScales2 = getReduceScales(leader2id);
  4500. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4501. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4502. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4503. const hpBar = totalDom.querySelector(".reduce-details");
  4504. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4505. {
  4506. drawHpInfo(hpBar, reduceAttrRanges);
  4507. hpBar.classList.remove(className_displayNone);
  4508. }else
  4509. {
  4510. hpBar.classList.add(className_displayNone);
  4511. }
  4512. const totalReduce = leastScale.scale;
  4513. const tHPArr = teams.map(function(team) {
  4514. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  4515. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4516. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4517. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  4518. });
  4519. const tHPNoAwokenArr = teams.map(function(team) {
  4520. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  4521. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4522. return Math.round(teamTHP);
  4523. });
  4524. const tHP = tHPArr.reduce((pv, v) => pv + v);
  4525. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  4526. //记录到bar中,方便打开详情时调用
  4527. hpBar.reduceAttrRanges = reduceAttrRanges;
  4528. hpBar.tHP = tHP;
  4529. hpBar.tHPNoAwoken = tHPNoAwoken;
  4530. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4531. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4532. const tHpDom_general = tHpDom.querySelector(".general");
  4533. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4534. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4535. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4536. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4537. if (totalReduce > 0)
  4538. tHpDom_reduce.classList.remove("no-reduce");
  4539. else
  4540. tHpDom_reduce.classList.add("no-reduce");
  4541. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4542. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4543. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4544. }
  4545. if (tEffectDom) {
  4546. const _76board = tEffectDom.querySelector("._76board");
  4547. //76版队长技能不被欢队长所影响
  4548. const leader1id_original = teams[0][0][0].id;
  4549. const leader2id_original = teams[1][0][0].id;
  4550. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4551. {
  4552. _76board.classList.remove(className_displayNone);
  4553. }else
  4554. {
  4555. _76board.classList.add(className_displayNone);
  4556. }
  4557. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4558. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4559. {
  4560. noSkyfall.classList.remove(className_displayNone);
  4561. }else
  4562. {
  4563. noSkyfall.classList.add(className_displayNone);
  4564. }
  4565. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4566. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4567. {
  4568. poisonNoEffect.classList.remove(className_displayNone);
  4569. }else
  4570. {
  4571. poisonNoEffect.classList.add(className_displayNone);
  4572. }
  4573. const addCombo = tEffectDom.querySelector(".add-combo");
  4574. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4575. if ((addComboValue[0] | addComboValue[1]) > 0)
  4576. {
  4577. addCombo.classList.remove(className_displayNone);
  4578. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4579. }else
  4580. {
  4581. addCombo.classList.add(className_displayNone);
  4582. }
  4583. const inflicts = tEffectDom.querySelector(".inflicts");
  4584. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4585. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4586. {
  4587. inflicts.classList.remove(className_displayNone);
  4588. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4589. }else
  4590. {
  4591. inflicts.classList.add(className_displayNone);
  4592. }
  4593. }
  4594. }
  4595. //刷新单人技能CD
  4596. function refreshMemberSkillCD(teamDom, team, idx) {
  4597. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  4598. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  4599. const member = team[0][idx];
  4600. const assist = team[1][idx];
  4601. const memberCard = Cards[member.id] || Cards[0];
  4602. const memberSkill = Skills[memberCard.activeSkillId];
  4603. const assistCard = Cards[assist.id] || Cards[0];
  4604. const assistSkill = Skills[assistCard.activeSkillId];
  4605. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  4606. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  4607. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  4608. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  4609. memberSkillCdDom.textContent = memberSkillCd;
  4610. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  4611. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  4612. memberSkillCdDom.classList.remove("max-skill");
  4613. } else {
  4614. memberSkillCdDom.classList.add("max-skill");
  4615. }
  4616. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  4617. assistSkillCdDom.classList.remove("max-skill");
  4618. } else {
  4619. assistSkillCdDom.classList.add("max-skill");
  4620. }
  4621. }
  4622. //按住Ctrl点击技能在控制台输出技能的对象
  4623. function fastShowSkill(event) {
  4624. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  4625. if (event.ctrlKey) {
  4626. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  4627. console.debug(Skills[skillId]);
  4628. return;
  4629. };
  4630. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  4631. if (s_cards.length > 1) {
  4632. showSearch(s_cards); //显示
  4633. }
  4634. }
  4635. function localisation($tra) {
  4636. if (!$tra) return;
  4637. document.title = $tra.webpage_title;
  4638. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  4639. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  4640. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  4641. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  4642. const sortOptions = Array.from(s_sortList.options);
  4643. sortOptions.forEach(opt => {
  4644. const tag = opt.getAttribute("data-tag");
  4645. const trans = $tra.sort_name[tag];
  4646. if (trans) {
  4647. opt.text = trans;
  4648. }
  4649. });
  4650. }

智龙迷城队伍图制作工具