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script.js 130 kB

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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let currentLanguage; //当前语言
  4. let currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. let interchangeSvg; //储存划线的SVG
  8. let controlBox; //储存整个controlBox
  9. let statusLine; //储存状态栏
  10. let formationBox; //储存整个formationBox
  11. let editBox; //储存整个editBox
  12. let showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  16. const isGuideMod = Boolean(parseInt(getQueryString("guide"))); //是否以图鉴模式启动
  17. if (location.search.includes('&')) {
  18. location.search = location.search.replace(/&/ig, '&');
  19. }
  20. //一开始就加载当前语言
  21. if (currentLanguage == undefined)
  22. {
  23. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  24. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  25. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  26. if (parameter_i18n) //如果已指定就用指定的语言
  27. return parameter_i18n.includes(lang.i18n);
  28. else //否则筛选浏览器默认语言
  29. return browser_i18n.includes(lang.i18n);
  30. }) ||
  31. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  32. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  33. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  34. }
  35. //一开始就加载当前数据
  36. if (currentDataSource == undefined)
  37. {
  38. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  39. currentDataSource = parameter_dsCode ?
  40. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  41. dataSourceList[0]; //没有指定,直接使用日服
  42. }
  43. const dbName = "PADDF";
  44. var db = null;
  45. const DBOpenRequest = indexedDB.open(dbName,2);
  46. DBOpenRequest.onsuccess = function(event) {
  47. db = event.target.result; //DBOpenRequest.result;
  48. console.log("PADDF:数据库已可使用");
  49. loadData();
  50. };
  51. DBOpenRequest.onerror = function(event) {
  52. // 错误处理
  53. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  54. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  55. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  56. loadData();
  57. //alert('Some errors have occurred, please refresh the page.');
  58. //history.go(); //直接强制刷新
  59. };
  60. DBOpenRequest.onupgradeneeded = function(event) {
  61. let db = event.target.result;
  62. let store;
  63. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  64. // 因为 id 可以保证是不重复的
  65. store = db.createObjectStore("cards");
  66. store = db.createObjectStore("skills");
  67. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  68. store.transaction.oncomplete = function(event) {
  69. console.log("PADDF:数据库建立完毕");
  70. };
  71. };
  72. /*class Member2
  73. {
  74. constructor(oldMenber = null,isAssist = false)
  75. {
  76. if (oldMenber)
  77. { //Copy一个
  78. this.id = oldMenber.id;
  79. this.level = oldMenber.level;
  80. this.plus = [...oldMenber.plus];
  81. this.awoken = oldMenber.awoken;
  82. this.sAwoken = oldMenber.sAwoken;
  83. this.latent = [...oldMenber.latent];
  84. this.skilllevel = oldMenber.sAwoken;
  85. this.assist = oldMenber.assist;
  86. }else
  87. { //全新的
  88. this.id = 0;
  89. this.level = 1;
  90. this.plus = [0,0,0];
  91. this.awoken = 0;
  92. this.sAwoken = null;
  93. this.latent = [];
  94. this.skilllevel = null;
  95. this.assist = null;
  96. }
  97. this.isAssist = isAssist;
  98. }
  99. calculateAbility(solo,teamCount){
  100. const card = Cards[this.id];
  101. let bonus = null;
  102. if (!this.isAssist &&
  103. this.assist &&
  104. this.assist.id>0 &&
  105. Cards[this.assist.id].attrs[0] === card.attrs[0]
  106. ){
  107. bonus = this.assist.calculateAbility(solo,teamCount);
  108. }
  109. }
  110. toJSON(){
  111. }
  112. }*/
  113. //队员基本的留空
  114. var Member = function() {
  115. this.id = 0;
  116. this.ability = [0, 0, 0];
  117. this.abilityNoAwoken = [0, 0, 0];
  118. };
  119. Member.prototype.outObj = function() {
  120. const m = this;
  121. if (m.id == 0) return null;
  122. let obj = [m.id];
  123. if (m.level != undefined) obj[1] = m.level;
  124. if (m.awoken != undefined) obj[2] = m.awoken;
  125. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  126. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  127. obj[3] = m.plus[0];
  128. } else {
  129. obj[3] = m.plus;
  130. }
  131. }
  132. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  133. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  134. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  135. const skill = Skills[card.activeSkillId];
  136. //有技能等级,并且技能等级低于最大等级时才记录技能
  137. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  138. return obj;
  139. };
  140. Member.prototype.loadObj = function(m, dataVersion) {
  141. if (m == undefined) //如果没有提供数据,直接返回默认
  142. {
  143. this.id = 0;
  144. return;
  145. }
  146. if (dataVersion == undefined) dataVersion = 1;
  147. this.id = dataVersion > 1 ? m[0] : m.id;
  148. this.level = dataVersion > 1 ? m[1] : m.level;
  149. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  150. if (dataVersion > 1) {
  151. if (isNaN(m[3]) || m[3] == null) {
  152. this.plus = m[3];
  153. } else {
  154. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  155. this.plus = [singlePlus, singlePlus, singlePlus];
  156. }
  157. } else {
  158. this.plus = m.plus;
  159. }
  160. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  161. this.latent = dataVersion > 1 ? m[4] : m.latent;
  162. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  163. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  164. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  165. this.skilllevel = m[6] || null;
  166. };
  167. Member.prototype.loadFromMember = function(m) {
  168. if (m == undefined) //如果没有提供数据,直接返回默认
  169. {
  170. return;
  171. }
  172. this.id = m.id;
  173. };
  174. //只用来防坐的任何队员
  175. var MemberDelay = function() {
  176. this.id = -1;
  177. };
  178. MemberDelay.prototype = Object.create(Member.prototype);
  179. MemberDelay.prototype.constructor = MemberDelay;
  180. //辅助队员
  181. var MemberAssist = function() {
  182. this.level = 0;
  183. this.awoken = 0;
  184. this.plus = [0, 0, 0];
  185. Member.call(this);
  186. };
  187. MemberAssist.prototype = Object.create(Member.prototype);
  188. MemberAssist.prototype.constructor = MemberAssist;
  189. MemberAssist.prototype.loadFromMember = function(m) {
  190. if (m == undefined) //如果没有提供数据,直接返回默认
  191. {
  192. return;
  193. }
  194. this.id = m.id;
  195. if (m.level != undefined) this.level = m.level;
  196. if (m.awoken != undefined) this.awoken = m.awoken;
  197. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  198. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  199. };
  200. //正式队伍
  201. var MemberTeam = function() {
  202. this.latent = [];
  203. MemberAssist.call(this);
  204. //sawoken作为可选项目,默认不在内
  205. };
  206. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  207. MemberTeam.prototype.constructor = MemberTeam;
  208. MemberTeam.prototype.loadFromMember = function(m) {
  209. if (m == undefined) //如果没有提供数据,直接返回默认
  210. {
  211. return;
  212. }
  213. this.id = m.id;
  214. if (m.level != undefined) this.level = m.level;
  215. if (m.awoken != undefined) this.awoken = m.awoken;
  216. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  217. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  218. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  219. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  220. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  221. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  222. };
  223. var Formation = function(teamCount, memberCount) {
  224. this.title = "";
  225. this.detail = "";
  226. this.teams = [];
  227. for (let ti = 0; ti < teamCount; ti++) {
  228. const team = [
  229. [],
  230. [], 0
  231. ]; //第三个是徽章
  232. for (let mi = 0; mi < memberCount; mi++) {
  233. team[0].push(new MemberTeam());
  234. team[1].push(new MemberAssist());
  235. }
  236. this.teams.push(team);
  237. }
  238. };
  239. Formation.prototype.outObj = function() {
  240. const obj = {};
  241. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  242. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  243. obj.f = this.teams.map(t => {
  244. const teamArr = [];
  245. teamArr[0] = t[0].map(m =>
  246. m.outObj()
  247. ).DeleteLatter();
  248. teamArr[1] = t[1].map(m =>
  249. m.outObj()
  250. ).DeleteLatter();
  251. if (t[2]) teamArr[2] = t[2];
  252. return teamArr;
  253. });
  254. obj.v = dataStructure;
  255. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  256. !obj.t &&
  257. !obj.d)
  258. return null;*/
  259. return obj;
  260. };
  261. Formation.prototype.loadObj = function(f) {
  262. if (f == undefined) //如果没有提供数据,要返回空的
  263. {
  264. this.title = "";
  265. this.detail = "";
  266. this.teams.forEach(function(t, ti) {
  267. t[0].forEach(function(m, mi) {
  268. m.loadObj(null);
  269. });
  270. t[1].forEach(function(m, mi) {
  271. m.loadObj(null);
  272. });
  273. if (t[2] != undefined) t.splice(2);
  274. });
  275. return;
  276. }
  277. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  278. this.title = dataVeision > 1 ? f.t : f.title;
  279. this.detail = dataVeision > 1 ? f.d : f.detail;
  280. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  281. this.teams.forEach(function(t, ti) {
  282. const tf = loadTeamArr[ti];
  283. if (tf) {
  284. t[0].forEach(function(m, mi) {
  285. const fm = tf[0][mi];
  286. m.loadObj(fm, dataVeision);
  287. });
  288. t[1].forEach(function(m, mi) {
  289. const fm = tf[1][mi];
  290. m.loadObj(fm, dataVeision);
  291. });
  292. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  293. }
  294. });
  295. if (f.b)
  296. this.teams[0][2] = f.b; //原来模式的徽章
  297. };
  298. //进化树
  299. class EvoTree
  300. {
  301. constructor(mid, parent = null)
  302. {
  303. const _this = this;
  304. this.parent = parent;
  305. if (parent == null)
  306. {
  307. //mid = Cards[mid].evoRootId;
  308. function returnRootId(mid)
  309. {
  310. mid = Cards[mid].evoRootId;
  311. const m = Cards[mid];
  312. if (m.henshinFrom && m.henshinFrom < m.id)
  313. { //只有变身来源小于目前id的,才继续找base
  314. mid = returnRootId(m.henshinFrom);
  315. }
  316. return mid;
  317. }
  318. mid = returnRootId(mid);
  319. }
  320. const card = Cards[mid];
  321. this.id = mid;
  322. this.idArr = parent ? parent.idArr : [];
  323. this.card = card;
  324. this.children = [];
  325. this.evoType = null;
  326. if (parent == null)
  327. {
  328. this.evoType = "Base";
  329. }
  330. else if (card.henshinFrom == parent.id)
  331. {
  332. this.evoType = "Henshin";
  333. }
  334. else
  335. {
  336. if (card.evoMaterials.includes(3826)) //像素进化
  337. {
  338. this.evoType = "Pixel Evo";
  339. }else if (card.awakenings.includes(49)) //武器
  340. {
  341. this.evoType = "Assist Evo";
  342. }else if (card.isUltEvo) //究进
  343. {
  344. if (parent.card.isUltEvo) //超究进
  345. {
  346. this.evoType = "Super Ult Evo";
  347. }else
  348. {
  349. this.evoType = "Ult Evo";
  350. }
  351. }else
  352. {
  353. if (card.henshinFrom == parent.id)
  354. {
  355. this.evoType = "Henshin";
  356. }else if (parent.card.isUltEvo) //转生
  357. {
  358. this.evoType = "Reincarnation";
  359. }else if(parent.evoType == "Reincarnation")
  360. {
  361. this.evoType = "Super Reincarnation";
  362. }else
  363. {
  364. this.evoType = "Evolution";
  365. }
  366. }
  367. }
  368. if (this.idArr.includes(mid))
  369. {
  370. if (card.henshinFrom == parent.id)
  371. {
  372. this.evoType = "Henshin Loop";
  373. }
  374. return this;
  375. }else
  376. {
  377. this.idArr.push(mid);
  378. }
  379. if (card.henshinTo)
  380. this.children.push(new EvoTree(card.henshinTo,_this));
  381. if (this.evoType != "Henshin")
  382. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  383. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  384. };
  385. toListNode()
  386. {
  387. const createCardHead = editBox.createCardHead;
  388. const tBox = document.createElement("div");
  389. tBox.className = "evo-box";
  390. const evoPanel = tBox.appendChild(document.createElement("div"));
  391. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  392. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  393. evotPanel_L.className = "evo-panel-left";
  394. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  395. evotPanel_R.className = "evo-panel-right";
  396. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  397. evoTypeDiv.className = "evo-type-div";
  398. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  399. evoType.className = "evo-type";
  400. const monHead = evotPanel_L.appendChild(createCardHead(this.id));
  401. monHead.className = "monster-head";
  402. const monName = evotPanel_R.appendChild(document.createElement("div"));
  403. monName.className = "monster-name";
  404. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  405. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  406. evotMaterials.className = "evo-materials";
  407. this.card.evoMaterials.forEach(mid=>{
  408. //const li = evotMaterials.appendChild(document.createElement("li"));
  409. evotMaterials.appendChild(createCardHead(mid));
  410. });
  411. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  412. evoSubEvo.className = "evo-subevo";
  413. this.children.forEach(subEvo=>{
  414. const li = evoSubEvo.appendChild(document.createElement("li"));
  415. li.appendChild(subEvo.toListNode());
  416. });
  417. return tBox;
  418. };
  419. }
  420. //切换通用的切换className显示的函数
  421. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  422. if (!checkBox) return;
  423. const checked = checkBox.checked;
  424. if (checked && checkedAdd || !checked && !checkedAdd) {
  425. dom.classList.add(className);
  426. return true;
  427. } else {
  428. dom.classList.remove(className);
  429. return false;
  430. }
  431. }
  432. //清除数据
  433. function clearData()
  434. {
  435. const locationURL = new URL(location);
  436. locationURL.searchParams.delete('d'); //删除数据
  437. locationURL.searchParams.delete('l'); //删除语言
  438. location = locationURL.toString();
  439. }
  440. //轮换ABC队伍
  441. function swapABCteam()
  442. {
  443. if (formation.teams.length > 1) {
  444. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  445. creatNewUrl();
  446. refreshAll(formation);
  447. }
  448. }
  449. function henshinStep(step)
  450. {
  451. if (step == 0) return;
  452. function gotoHenshin(card, nstep)
  453. {
  454. if (nstep > 0 && card.henshinTo)
  455. { //是变身的则返回
  456. return gotoHenshin(Cards[card.henshinTo], --nstep);
  457. }
  458. else if (nstep < 0 && card.henshinFrom)
  459. {
  460. return gotoHenshin(Cards[card.henshinFrom], ++nstep);
  461. }
  462. else
  463. {
  464. return card;
  465. }
  466. }
  467. formation.teams.forEach(team=>{
  468. team[0].forEach(member=>{
  469. const mid = member.id;
  470. const card = Cards[mid];
  471. if (step > 0 ? card.henshinTo : (card.henshinFrom && member.level <= 99))
  472. { //要变身前的才进行操作
  473. const _card = gotoHenshin(card, step);
  474. member.id = _card.id;
  475. member.awoken = _card.awakenings.length;
  476. }
  477. });
  478. });
  479. creatNewUrl();
  480. refreshAll(formation);
  481. }
  482. //在单人和多人之间转移数据
  483. function turnPage(toPage, e = null) {
  484. let pagename = null;
  485. switch (toPage) {
  486. case 1:
  487. if (formation.teams[0][0].length < 6) {
  488. //把第二支队伍的队长添加到最后方
  489. formation.teams[0][0].push(formation.teams[1][0][0]);
  490. formation.teams[0][1].push(formation.teams[1][1][0]);
  491. }
  492. //删掉第2支开始的队伍
  493. formation.teams.splice(1);
  494. pagename = "solo.html";
  495. break;
  496. case 2:
  497. if (formation.teams.length < 2) { //从1人到2人
  498. formation.teams[1] = [
  499. [],
  500. []
  501. ];
  502. //把右边的队长加到第二支队伍最后面
  503. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  504. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  505. } else { //从3人到2人,直接删除后面两个队伍
  506. //删掉第3支开始的队伍
  507. formation.teams.splice(2);
  508. //删掉前面两支队伍的战友
  509. formation.teams[0][0].splice(5);
  510. formation.teams[0][1].splice(5);
  511. formation.teams[1][0].splice(5);
  512. formation.teams[1][1].splice(5);
  513. }
  514. formation.badge = 0;
  515. pagename = "multi.html";
  516. break;
  517. case 3:
  518. if (formation.teams.length < 2) { //从1人到3人
  519. } else { //从2人到3人
  520. formation.teams[0][0].push(formation.teams[1][0][0]);
  521. formation.teams[0][1].push(formation.teams[1][1][0]);
  522. formation.teams[1][0].push(formation.teams[0][0][0]);
  523. formation.teams[1][1].push(formation.teams[0][1][0]);
  524. }
  525. formation.badge = 0;
  526. pagename = "triple.html";
  527. break;
  528. }
  529. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  530. if (e && e.ctrlKey) {
  531. window.open(newURL);
  532. } else {
  533. location.href = newURL;
  534. }
  535. }
  536. window.onload = function(event) {
  537. if (!Array.prototype.flat)
  538. {
  539. alert("请更新您的浏览器。\nPlease update your browser.");
  540. }
  541. controlBox = document.body.querySelector(".control-box");
  542. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  543. formationBox = document.body.querySelector(".formation-box");
  544. editBox = document.body.querySelector(".edit-box");
  545. if (isGuideMod) {
  546. console.info('现在是 怪物图鉴 模式');
  547. document.body.classList.add('guide-mod');
  548. }
  549. const helpLink = controlBox.querySelector(".help-link");
  550. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  551. //▼添加语言列表开始
  552. const langSelectDom = controlBox.querySelector(".languages");
  553. languageList.forEach(lang =>
  554. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  555. );
  556. const langOptionArray = Array.from(langSelectDom.options);
  557. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  558. //▲添加语言列表结束
  559. //▼添加数据来源列表开始
  560. const dataSelectDom = controlBox.querySelector(".datasource");
  561. dataSourceList.forEach(ds =>
  562. dataSelectDom.options.add(new Option(ds.source, ds.code))
  563. );
  564. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  565. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  566. //添加数据class
  567. document.body.classList.add("ds-" + currentDataSource.code);
  568. //▲添加数据来源列表结束
  569. //设定初始的显示设置
  570. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  571. //记录显示CD开关的状态
  572. const showMonSkillCd_id = "show-mon-skill-cd";
  573. const btnShowMonSkillCd = controlBox.querySelector(`#btn-${showMonSkillCd_id}`);
  574. btnShowMonSkillCd.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + showMonSkillCd_id)));
  575. btnShowMonSkillCd.onclick = function(){
  576. toggleDomClassName(this, showMonSkillCd_id);
  577. localStorage.setItem("PADDF-" + showMonSkillCd_id, this.checked ? 1 : 0);
  578. };
  579. btnShowMonSkillCd.onclick();
  580. //记录显示觉醒开关的状态
  581. const showMonAwoken_id = "show-mon-awoken";
  582. const btnShowMonAwoken = controlBox.querySelector(`#btn-${showMonAwoken_id}`);
  583. btnShowMonAwoken.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + showMonAwoken_id)));
  584. btnShowMonAwoken.onclick = function(){
  585. toggleDomClassName(this, showMonAwoken_id);
  586. localStorage.setItem("PADDF-" + showMonAwoken_id, this.checked ? 1 : 0);
  587. };
  588. btnShowMonAwoken.onclick();
  589. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  590. initialize(); //界面初始化
  591. };
  592. function loadData(force = false)
  593. {
  594. if (force)
  595. console.info('强制更新数据。');
  596. const _time = new Date().getTime();
  597. //开始读取解析怪物数据
  598. const sourceDataFolder = "monsters-info";
  599. if (statusLine) statusLine.classList.add("loading-check-version");
  600. GM_xmlhttpRequest({
  601. method: "GET",
  602. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  603. onload: function(response) {
  604. dealCkeyData(response.response);
  605. },
  606. onerror: function(response) {
  607. console.error("新的 Ckey JSON 数据获取失败。", response);
  608. return;
  609. }
  610. });
  611. //处理返回的数据
  612. function dealCkeyData(responseText)
  613. { //处理数据版本
  614. let newCkeys; //当前的Ckey们
  615. let lastCkeys; //以前Ckey们
  616. let currentCkey; //获取当前语言的ckey
  617. let lastCurrentCkey; //以前的当前语言的ckey
  618. try {
  619. newCkeys = JSON.parse(responseText);
  620. } catch (e) {
  621. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  622. return;
  623. }
  624. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  625. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  626. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  627. try {
  628. lastCkeys = JSON.parse(lastCkeys);
  629. if (lastCkeys == null || !(lastCkeys instanceof Array))
  630. lastCkeys = [];
  631. } catch (e) {
  632. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  633. return;
  634. }
  635. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  636. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  637. lastCurrentCkey = {
  638. code: currentDataSource.code,
  639. ckey: {},
  640. updateTime: null
  641. };
  642. lastCkeys.push(lastCurrentCkey);
  643. }
  644. if (statusLine) statusLine.classList.remove("loading-check-version");
  645. if (statusLine) statusLine.classList.add("loading-mon-info");
  646. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  647. console.debug("Cards ckey相等,直接读取已有的数据。");
  648. const transaction = db.transaction([`cards`]);
  649. const objectStore = transaction.objectStore(`cards`);
  650. const request = objectStore.get(currentDataSource.code);
  651. request.onerror = function(event) {
  652. console.error("Cards 数据库内容读取失败。");
  653. };
  654. request.onsuccess = function(event) {
  655. if (request.result instanceof Array)
  656. {
  657. Cards = request.result;
  658. dealCardsData(Cards);
  659. }else
  660. {
  661. console.info("Cards 数据库内容不存在,需重新下载。");
  662. downloadCardsData();
  663. }
  664. };
  665. } else {
  666. console.log("Cards 需重新下载。");
  667. downloadCardsData();
  668. }
  669. function downloadCardsData()
  670. {
  671. GM_xmlhttpRequest({
  672. method: "GET",
  673. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  674. onload: function(response) {
  675. try {
  676. Cards = JSON.parse(response.response);
  677. } catch (e) {
  678. console.error("Cards 数据 JSON 解码出错。", e);
  679. return;
  680. }
  681. if (db)
  682. {
  683. const transaction = db.transaction([`cards`], "readwrite");
  684. transaction.oncomplete = function(event) {
  685. console.log("Cards 数据库写入完毕。");
  686. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  687. lastCurrentCkey.updateTime = currentCkey.updateTime;
  688. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  689. dealCardsData(Cards);
  690. };
  691. const objectStore = transaction.objectStore(`cards`);
  692. objectStore.put(Cards,currentDataSource.code);
  693. }else //隐私模式无法启动数据库
  694. {
  695. dealCardsData(Cards);
  696. }
  697. },
  698. onerror: function(response) {
  699. console.error("Cards JSON 数据获取失败。", response);
  700. }
  701. });
  702. }
  703. function dealCardsData()
  704. {
  705. if (editBox)
  706. {
  707. const monstersList = editBox.querySelector("#monsters-name-list");
  708. let fragment = document.createDocumentFragment();
  709. Cards.forEach(function(m) { //添加下拉框候选
  710. const opt = fragment.appendChild(document.createElement("option"));
  711. opt.value = m.id;
  712. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  713. /*const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  714. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  715. const toId = parseInt(linkRes[1], 10);
  716. const _m = Cards[toId];
  717. //if (_m.evoBaseId == 0)
  718. // _m.evoRootId = m.evoRootId;
  719. m.henshinTo = toId;
  720. _m.henshinFrom = m.id;
  721. }*/
  722. });
  723. monstersList.appendChild(fragment);
  724. }
  725. if (statusLine) statusLine.classList.remove("loading-mon-info");
  726. if (statusLine) statusLine.classList.add("loading-skill-info");
  727. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  728. console.debug("Skills ckey相等,直接读取已有的数据。");
  729. const transaction = db.transaction([`skills`]);
  730. const objectStore = transaction.objectStore(`skills`);
  731. const request = objectStore.get(currentDataSource.code);
  732. request.onerror = function(event) {
  733. console.error("Skills 数据库内容读取失败。");
  734. };
  735. request.onsuccess = function(event) {
  736. if (request.result instanceof Array)
  737. {
  738. Skills = request.result;
  739. dealSkillData(Skills);
  740. }else
  741. {
  742. console.info("Skills 数据库内容不存在,需重新下载。");
  743. downloadSkillData();
  744. }
  745. };
  746. } else {
  747. console.log("Skills 需重新下载。");
  748. downloadSkillData();
  749. }
  750. function downloadSkillData()
  751. {
  752. GM_xmlhttpRequest({
  753. method: "GET",
  754. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  755. onload: function(response) {
  756. try {
  757. Skills = JSON.parse(response.response);
  758. } catch (e) {
  759. console.log("Skills 数据 JSON 解码出错", e);
  760. return;
  761. }
  762. if (db)
  763. {
  764. const transaction = db.transaction([`skills`], "readwrite");
  765. transaction.oncomplete = function(event) {
  766. console.log("Skills 数据库写入完毕。");
  767. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  768. lastCurrentCkey.updateTime = currentCkey.updateTime;
  769. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  770. dealSkillData(Skills);
  771. };
  772. const objectStore = transaction.objectStore(`skills`);
  773. objectStore.put(Skills,currentDataSource.code);
  774. }else //隐私模式无法启动数据库
  775. {
  776. dealSkillData(Skills);
  777. }
  778. },
  779. onerror: function(response) {
  780. console.error("Skills JSON 数据获取失败", response);
  781. }
  782. });
  783. }
  784. function dealSkillData()
  785. {
  786. //显示数据更新时间
  787. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  788. checkControlBox();
  789. function checkControlBox()
  790. {
  791. if (controlBox)
  792. {
  793. const updateTime = controlBox.querySelector(".datasource-updatetime");
  794. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  795. clearInterval(controlBoxHook);
  796. }
  797. }
  798. //initialize(); //初始化
  799. if (statusLine) statusLine.classList.remove("loading-skill-info");
  800. //如果通过的话就载入URL中的怪物数据
  801. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  802. checkFormationBox();
  803. function checkFormationBox()
  804. {
  805. if (formationBox)
  806. {
  807. reloadFormationData();
  808. clearInterval(formationBoxHook);
  809. }
  810. }
  811. }
  812. }
  813. }
  814. }
  815. //重新读取URL中的Data数据并刷新页面
  816. function reloadFormationData(event) {
  817. let formationData;
  818. if (event && event.state && event.state.outForm)
  819. {
  820. //直接使用现有数据
  821. formationData = event.state.outForm;
  822. //console.log("直接读取",formationData);
  823. }else
  824. {
  825. try {
  826. const parameterDataString = getQueryString("d") || getQueryString("data");
  827. formationData = JSON.parse(parameterDataString);
  828. //console.log("从URL读取",formationData);
  829. } catch (e) {
  830. console.error("URL中队伍数据JSON解码出错", e);
  831. return;
  832. }
  833. }
  834. formation.loadObj(formationData);
  835. refreshAll(formation);
  836. if (isGuideMod)
  837. {
  838. let mid;
  839. if (event && event.state && event.state.mid)
  840. {
  841. mid = event.state.mid;
  842. }else
  843. {
  844. mid = parseInt(getQueryString("id"),10);
  845. }
  846. if (!isNaN(mid))
  847. {
  848. editBox.mid = mid;
  849. editBoxChangeMonId(mid);
  850. }
  851. if (event && event.state && event.state.searchArr)
  852. {
  853. showSearch(event.state.searchArr.map(id=>Cards[id]));
  854. }
  855. }
  856. }
  857. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  858. //创建新的分享地址
  859. function creatNewUrl(arg) {
  860. if (arg == undefined) arg = {};
  861. if (!!(window.history && history.pushState)) { // 支持History API
  862. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  863. const datasource = arg.datasource || getQueryString("s");
  864. const outObj = formation.outObj();
  865. const newSearch = new URLSearchParams();
  866. if (language_i18n) newSearch.set("l", language_i18n);
  867. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  868. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  869. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  870. if (outObj)
  871. {
  872. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  873. newSearch.set("d", dataJsonStr);
  874. }
  875. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  876. if (!arg.notPushState) {
  877. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  878. } else {
  879. return newUrl;
  880. }
  881. }
  882. }
  883. //截图
  884. function capture() {
  885. statusLine.classList.add("prepare-cauture");
  886. const titleBox = formationBox.querySelector(".title-box");
  887. const detailBox = formationBox.querySelector(".detail-box");
  888. const txtTitle = titleBox.querySelector(".title");
  889. const txtDetail = detailBox.querySelector(".detail");
  890. //去掉可能的空白文字的编辑状态
  891. titleBox.classList.remove("edit");
  892. detailBox.classList.remove("edit");
  893. const downLink = controlBox.querySelector(".down-capture");
  894. html2canvas(formationBox).then(canvas => {
  895. canvas.toBlob(function(blob) {
  896. window.URL.revokeObjectURL(downLink.href);
  897. downLink.href = URL.createObjectURL(blob);
  898. downLink.download = `${teamsCount}P formation cauture.png`;
  899. downLink.click();
  900. statusLine.classList.remove("prepare-cauture");
  901. //如果是空白文字,加回编辑状态
  902. if (txtTitle.value.length == 0)
  903. titleBox.classList.add("edit");
  904. if (txtDetail.value.length == 0)
  905. detailBox.classList.add("edit");
  906. });
  907. //document.body.appendChild(canvas);
  908. });
  909. }
  910. //初始化
  911. function initialize() {
  912. //触屏使用的切换显示的线条
  913. interchangeSVG = document.body.querySelector("#interchange-line");
  914. interchangeSVG.line = interchangeSVG.querySelector("g line");
  915. interchangeSVG.changePoint = function(p1, p2) {
  916. const line = this.line;
  917. if (p1 && p1.x != undefined)
  918. line.setAttribute("x1", p1.x);
  919. if (p1 && p1.y != undefined)
  920. line.setAttribute("y1", p1.y);
  921. if (p2 && p2.x != undefined)
  922. line.setAttribute("x2", p2.x);
  923. if (p2 && p2.y != undefined)
  924. line.setAttribute("y2", p2.y);
  925. };
  926. //标题和介绍文本框
  927. const titleBox = formationBox.querySelector(".title-box");
  928. const detailBox = formationBox.querySelector(".detail-box");
  929. const txtTitle = titleBox.querySelector(".title");
  930. const txtDetail = detailBox.querySelector(".detail");
  931. const txtTitleDisplay = titleBox.querySelector(".title-display");
  932. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  933. txtTitle.onchange = function() {
  934. formation.title = this.value;
  935. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  936. creatNewUrl();
  937. };
  938. txtTitle.onblur = function() {
  939. if (this.value.length > 0)
  940. titleBox.classList.remove("edit");
  941. };
  942. txtDetail.onchange = function() {
  943. formation.detail = this.value;
  944. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  945. creatNewUrl();
  946. };
  947. txtDetail.onblur = function() {
  948. if (this.value.length > 0)
  949. detailBox.classList.remove("edit");
  950. this.style.height = txtDetailDisplay.scrollHeight + "px";
  951. };
  952. txtTitleDisplay.onclick = function() {
  953. titleBox.classList.add("edit");
  954. txtTitle.focus();
  955. };
  956. txtDetailDisplay.onclick = function() {
  957. detailBox.classList.add("edit");
  958. txtDetail.focus();
  959. };
  960. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  961. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  962. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  963. }
  964. //将所有怪物头像添加到全局数组
  965. teamBigBoxs.forEach(teamBigBox => {
  966. const teamBox = teamBigBox.querySelector(".team-box");
  967. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  968. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  969. menbers.forEach(m => {
  970. allMembers.push(m);
  971. });
  972. assist.forEach(m => {
  973. allMembers.push(m);
  974. });
  975. });
  976. //所有怪物头像,添加拖动交换的代码
  977. allMembers.forEach(m => {
  978. //点击
  979. m.onclick = clickMonHead;
  980. //拖动
  981. m.draggable = true;
  982. m.ondragstart = dragStartMonHead;
  983. m.ondragover = dropOverMonHead;
  984. m.ondrop = dropMonHead;
  985. //触摸
  986. m.ontouchstart = touchstartMonHead;
  987. m.ontouchmove = touchmoveMonHead;
  988. m.ontouchend = touchendMonHead;
  989. m.ontouchcancel = touchcancelMonHead;
  990. });
  991. //添加徽章
  992. const className_ChoseBadges = "show-all-badges";
  993. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  994. //徽章
  995. const teamBadge = teamBigBox.querySelector(".team-badge");
  996. if (!teamBadge) return;
  997. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  998. function setBadge() {
  999. if (teamBadge.classList.contains(className_ChoseBadges)) {
  1000. const team = formation.teams[teamIdx];
  1001. teamBadge.classList.remove(className_ChoseBadges);
  1002. team[2] = parseInt(this.value, 10);
  1003. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1004. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  1005. creatNewUrl();
  1006. } else {
  1007. teamBadge.classList.add(className_ChoseBadges);
  1008. }
  1009. }
  1010. badges.forEach(badge => badge.onclick = setBadge);
  1011. });
  1012. //显示HP的详细值
  1013. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  1014. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  1015. {
  1016. const dialogContent = this.querySelector(".dialog-content");
  1017. const fragment = document.createDocumentFragment();
  1018. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  1019. {
  1020. const table = document.createElement("table");
  1021. table.className = "hp-range-table";
  1022. table.setAttribute("data-attr", attr);
  1023. table.createCaption();
  1024. const tHead = table.createTHead();
  1025. const tBody = table.createTBody();
  1026. const rangeRow = tHead.insertRow();
  1027. rangeRow.className = "hp-range";
  1028. rangeRow.appendChild(document.createElement("th"));
  1029. const rageHpRow = tBody.insertRow();
  1030. rageHpRow.className = "general";
  1031. rageHpRow.appendChild(document.createElement("th"));
  1032. const rageHpNoAwokenRow = tBody.insertRow();
  1033. rageHpNoAwokenRow.className = "awoken-bind";
  1034. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  1035. const reduceRow = tBody.insertRow();
  1036. reduceRow.className = "reduce-scale";
  1037. reduceRow.appendChild(document.createElement("th"));
  1038. const reduceHpRow = tBody.insertRow();
  1039. reduceHpRow.className = "reduce-general";
  1040. reduceHpRow.appendChild(document.createElement("th"));
  1041. const reduceHpNoAwokenRow = tBody.insertRow();
  1042. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  1043. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  1044. reduceRanges.forEach(range=>{
  1045. const hpRange = rangeRow.insertCell();
  1046. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  1047. hpRangeMin.className = "hp-range-min";
  1048. hpRangeMin.textContent = range.min;
  1049. hpRange.appendChild(document.createTextNode(" ~ "));
  1050. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  1051. hpRangeMax.className = "hp-range-max";
  1052. hpRangeMax.textContent = range.max;
  1053. const hpGeneral = rageHpRow.insertCell();
  1054. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  1055. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  1056. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  1057. const reduce = reduceRow.insertCell();
  1058. const reduceScale = reduce.appendChild(document.createElement("span"));
  1059. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  1060. if (range.probability < 1)
  1061. {
  1062. reduce.appendChild(document.createTextNode("("));
  1063. const reduceProb = reduce.appendChild(document.createElement("span"));
  1064. reduceProb.className = "reduce-probability";
  1065. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  1066. reduce.appendChild(document.createTextNode(")"));
  1067. }
  1068. const reduceGeneral = reduceHpRow.insertCell();
  1069. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  1070. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  1071. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  1072. });
  1073. return table;
  1074. }
  1075. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  1076. {
  1077. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  1078. }
  1079. else //只有阶梯盾
  1080. {
  1081. const reduceRanges = reduceAttrRanges[0];
  1082. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  1083. }
  1084. dialogContent.innerHTML = "";
  1085. dialogContent.appendChild(fragment);
  1086. this.classList.remove(className_displayNone);
  1087. }
  1088. hpDetailDialog.close = function()
  1089. {
  1090. this.classList.add(className_displayNone);
  1091. }
  1092. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  1093. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  1094. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  1095. reduceDetailsBars.forEach(bar => {
  1096. bar.onclick = function(){
  1097. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  1098. };
  1099. });
  1100. //编辑框
  1101. editBox.mid = null; //储存怪物id
  1102. editBox.latent = []; //储存潜在觉醒
  1103. editBox.isAssist = false; //储存是否为辅助宠物
  1104. editBox.monsterHead = null;
  1105. editBox.latentBox = null;
  1106. editBox.memberIdx = []; //储存队伍数组下标
  1107. editBox.show = function() {
  1108. this.classList.remove(className_displayNone);
  1109. formationBox.classList.add("blur-bg");
  1110. controlBox.classList.add("blur-bg");
  1111. };
  1112. editBox.hide = function() {
  1113. this.classList.add(className_displayNone);
  1114. formationBox.classList.remove("blur-bg");
  1115. controlBox.classList.remove("blur-bg");
  1116. };
  1117. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  1118. const searchBox = editBox.querySelector(".search-box");
  1119. const settingBox = editBox.querySelector(".setting-box");
  1120. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  1121. mSeriesId.onclick = function() { //搜索系列
  1122. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  1123. if (seriesId > 0) {
  1124. showSearch(Cards.filter(card => card.seriesId == seriesId));
  1125. }
  1126. };
  1127. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  1128. mCollabId.onclick = function() { //搜索合作
  1129. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  1130. if (collabId > 0); {
  1131. showSearch(Cards.filter(card => card.collabId == collabId));
  1132. }
  1133. };
  1134. //以字符串搜索窗口
  1135. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  1136. function searchByString(str)
  1137. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  1138. str = str.trim();
  1139. if (str.length>0)
  1140. {
  1141. showSearch(Cards.filter(card =>
  1142. {
  1143. const names = [card.name];
  1144. if (card.otLangName)
  1145. {
  1146. names.push(...Object.values(card.otLangName));
  1147. }
  1148. const tags = card.altName.concat();
  1149. if (card.otTags)
  1150. {
  1151. tags.push(...card.otTags);
  1152. }
  1153. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  1154. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  1155. }
  1156. ));
  1157. }
  1158. }
  1159. function copyString(input)
  1160. {
  1161. input.focus(); //设input为焦点
  1162. input.select(); //选择全部
  1163. if (document.execCommand('copy')) {
  1164. document.execCommand('copy');
  1165. }
  1166. //input.blur(); //取消焦点
  1167. }
  1168. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  1169. {
  1170. const stringSearchContent = this.querySelector(".dialog-content");
  1171. const fragment = document.createDocumentFragment();
  1172. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  1173. {
  1174. const ul_original = document.createElement("ul");
  1175. ul_original.className = "original-string";
  1176. originalStrArr.forEach(str=>{
  1177. const li = ul_original.appendChild(document.createElement("li"));
  1178. const ipt = li.appendChild(document.createElement("input"));
  1179. ipt.className = "string-value";
  1180. ipt.value = str;
  1181. ipt.readOnly = true;
  1182. const copyBtn = li.appendChild(document.createElement("button"));
  1183. copyBtn.className = "string-copy";
  1184. copyBtn.onclick = function(){copyString(ipt)};
  1185. const searchBtn = li.appendChild(document.createElement("button"));
  1186. searchBtn.className = "string-search";
  1187. searchBtn.onclick = function(){searchByString(ipt.value)};
  1188. });
  1189. fragment.appendChild(ul_original);
  1190. }
  1191. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  1192. {
  1193. const ul_additional = document.createElement("ul");
  1194. ul_additional.className = "additional-string";
  1195. additionalStrArr.forEach(str=>{
  1196. const li = ul_additional.appendChild(document.createElement("li"));
  1197. const ipt = li.appendChild(document.createElement("input"));
  1198. ipt.className = "string-value";
  1199. ipt.value = str;
  1200. ipt.readOnly = true;
  1201. const searchBtn = li.appendChild(document.createElement("button"));
  1202. searchBtn.className = "string-search";
  1203. searchBtn.onclick = function(){searchByString(ipt.value)};
  1204. });
  1205. fragment.appendChild(ul_additional);
  1206. }
  1207. stringSearchContent.innerHTML = "";
  1208. stringSearchContent.appendChild(fragment);
  1209. this.classList.remove(className_displayNone);
  1210. }
  1211. stringSearchDialog.close = function()
  1212. {
  1213. this.classList.add(className_displayNone);
  1214. }
  1215. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  1216. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  1217. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  1218. mAltName.onclick = function() { //搜索合作
  1219. //const mid = parseInt(this.getAttribute('data-monId'));
  1220. const card = Cards[editBox.mid];
  1221. if (card)
  1222. {
  1223. stringSearchDialog.show(card.altName, card.otTags);
  1224. }
  1225. };
  1226. //创建一个新的怪物头像
  1227. editBox.createCardHead = function(id, options = {}) {
  1228. function clickHeadToNewMon() {
  1229. monstersID.value = this.card.id;
  1230. monstersID.onchange();
  1231. return false; //取消链接的默认操作
  1232. }
  1233. const cli = document.createElement("li");
  1234. const cdom = cli.head = createCardA(id);
  1235. cli.appendChild(cdom);
  1236. changeid({ id: id }, cdom);
  1237. const card = Cards[id];
  1238. cli.card = card;
  1239. if (card.canAssist)
  1240. cli.classList.add("allowable-assist");
  1241. if (options.showCD)
  1242. {
  1243. const CDPreview = cli.appendChild(document.createElement("div"));
  1244. CDPreview.className = "cd-preview";
  1245. if (card.activeSkillId>0)
  1246. {
  1247. const skill = Skills[card.activeSkillId];
  1248. const CD_Max = skill.initialCooldown;
  1249. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  1250. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  1251. CD_MinDom.className = "cd-min";
  1252. if (CD_Max !== CD_Min)
  1253. {
  1254. CD_MinDom.textContent = CD_Min;
  1255. }else
  1256. {
  1257. CD_MinDom.classList.add(className_displayNone);
  1258. }
  1259. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  1260. CD_MaxDom.className = "cd-max";
  1261. CD_MaxDom.textContent = CD_Max;
  1262. }
  1263. }
  1264. //产生一个能力值列表
  1265. function creatAbilitiesList(abilities) {
  1266. const abilitiesPreview = document.createElement("ul");
  1267. abilitiesPreview.className = "abilities-preview";
  1268. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  1269. hpDom.className = "hp-preview";
  1270. hpDom.textContent = abilities.hp;
  1271. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  1272. atkDom.className = "atk-preview";
  1273. atkDom.textContent = abilities.atk;
  1274. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  1275. rcvDom.className = "rcv-preview";
  1276. rcvDom.textContent = abilities.rcv;
  1277. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  1278. indexDom.className = "index-preview";
  1279. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  1280. return abilitiesPreview;
  1281. }
  1282. if (options.showAbilities || options.showAbilitiesWithAwoken)
  1283. {
  1284. const abilities_2status = calculateAbility_max(id, solo, teamsCount);
  1285. if (options.showAbilities && abilities_2status)
  1286. {
  1287. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  1288. }
  1289. if (options.showAbilitiesWithAwoken && abilities_2status)
  1290. {
  1291. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  1292. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  1293. }
  1294. }
  1295. if (options.showAwoken)
  1296. {
  1297. //产生一个觉醒列表
  1298. function creatAwokenList(awokens) {
  1299. const ul = document.createElement("ul");
  1300. ul.className = "awoken-ul";
  1301. awokens.forEach(ak=>{
  1302. const li = ul.appendChild(document.createElement("li"));
  1303. const icon = li.appendChild(document.createElement("icon"));
  1304. icon.className = "awoken-icon";
  1305. icon.setAttribute("data-awoken-icon",ak);
  1306. });
  1307. return ul;
  1308. }
  1309. const awokenPreview = cli.appendChild(document.createElement("div"));
  1310. awokenPreview.className = "awoken-preview";
  1311. if (card.awakenings.length)
  1312. {
  1313. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  1314. akUl.classList.add("awoken-preview-awakenings");
  1315. }
  1316. if (card.superAwakenings.length)
  1317. {
  1318. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  1319. sakUl.classList.add("awoken-preview-superAwakenings");
  1320. }
  1321. }
  1322. if (options.customAddition)
  1323. {
  1324. options.customAddition.forEach(func=>{
  1325. const c_addition = cli.appendChild(document.createElement("div"));
  1326. c_addition.className = "custom-addition";
  1327. c_addition.appendChild(func(card));
  1328. });
  1329. }
  1330. cli.onclick = clickHeadToNewMon;
  1331. return cli;
  1332. };
  1333. //显示进化树
  1334. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  1335. evolutionaryTreeMask.show = function(monid)
  1336. {
  1337. const maskContent = this.querySelector(".mask-content");
  1338. const fragment = document.createDocumentFragment();
  1339. const evoTree = new EvoTree(monid);
  1340. fragment.appendChild(evoTree.toListNode());
  1341. maskContent.innerHTML = "";
  1342. maskContent.appendChild(fragment);
  1343. this.classList.remove(className_displayNone);
  1344. }
  1345. evolutionaryTreeMask.close = function()
  1346. {
  1347. this.classList.add(className_displayNone);
  1348. }
  1349. const evolutionaryTreeMask_Close = evolutionaryTreeMask.querySelector(".mask-close");
  1350. evolutionaryTreeMask_Close.onclick = function(){evolutionaryTreeMask.close();};
  1351. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  1352. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  1353. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  1354. searchOpen.onclick = function() {
  1355. s_includeSuperAwoken.onchange();
  1356. s_canAssist.onchange();
  1357. searchBox.classList.toggle(className_displayNone);
  1358. };
  1359. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  1360. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  1361. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  1362. const s_typesDiv = searchBox.querySelector(".types-div");
  1363. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  1364. const s_typesUl = s_typesDiv.querySelector(".type-list");
  1365. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  1366. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  1367. function s_types_onchange(){
  1368. const newClassName = `type-killer-${this.value}`;
  1369. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  1370. s_typesUl.classList.add(newClassName);
  1371. else
  1372. s_typesUl.classList.remove(newClassName);
  1373. }
  1374. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  1375. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  1376. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  1377. function s_types_latentli_onclick(){
  1378. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  1379. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  1380. s_types.forEach(checkbox=>{
  1381. const type = parseInt(checkbox.value);
  1382. checkbox.checked = killerTypes.includes(type);
  1383. });
  1384. }
  1385. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  1386. s_typeAndOr.onchange = function(){
  1387. s_types.forEach(checkBox=>checkBox.onchange());
  1388. if (this.checked)
  1389. s_types_latentUl.classList.add(className_displayNone);
  1390. else
  1391. s_types_latentUl.classList.remove(className_displayNone);
  1392. };
  1393. s_typeAndOr.onchange();
  1394. //稀有度筛选
  1395. const s_rareDiv = searchBox.querySelector(".rare-div");
  1396. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  1397. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  1398. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  1399. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  1400. function s_rareIcons_onclick()
  1401. {
  1402. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  1403. const radioLow = s_rareLows.find(radio=>radio.checked);
  1404. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  1405. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  1406. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  1407. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  1408. rangeLow != rangeHigh ?
  1409. thisValue :
  1410. (
  1411. thisValue == rangeLow ?
  1412. 1 :
  1413. Math.min(thisValue,rangeLow)
  1414. )
  1415. )).checked = true;
  1416. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  1417. rangeLow != rangeHigh ?
  1418. thisValue :
  1419. (
  1420. thisValue == rangeLow ?
  1421. 10 :
  1422. Math.max(thisValue,rangeHigh)
  1423. )
  1424. )).checked = true;
  1425. }
  1426. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  1427. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  1428. s_rareClear.onclick = function(){
  1429. s_rareLows[0].checked = true;
  1430. s_rareHighs[s_rareHighs.length-1].checked = true;
  1431. }
  1432. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  1433. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  1434. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  1435. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  1436. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  1437. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  1438. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  1439. searchMonList.originalHeads = null; //用于存放原始搜索结果
  1440. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  1441. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  1442. s_canAssist.onchange = function() {
  1443. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  1444. };
  1445. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  1446. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  1447. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  1448. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  1449. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  1450. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  1451. s_includeSuperAwoken.onchange = function() {
  1452. toggleDomClassName(this, className_displayNone, true, s_sawokensDiv);
  1453. };
  1454. const officialSortingClassName = 'show-official-awoken-sorting';
  1455. const s_showOfficialAwokenSorting = searchBox.querySelector(`#${officialSortingClassName}`); //显示官方排序的觉醒
  1456. s_showOfficialAwokenSorting.onchange = function(){
  1457. localStorage.setItem("PADDF-" + officialSortingClassName, this.checked ? 1 : 0);
  1458. let fragmentAwoken = document.createDocumentFragment();
  1459. let fragmentSawoken = document.createDocumentFragment();
  1460. const awokenSorting = this.checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  1461. const sawokenSorting = this.checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  1462. awokenSorting.forEach(id=>fragmentAwoken.appendChild(
  1463. s_awokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  1464. ));
  1465. sawokenSorting.forEach(id=>fragmentSawoken.appendChild(
  1466. s_sawokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  1467. ));
  1468. const officialAwokenSorting_className = "official-awoken-sorting";
  1469. if (this.checked)
  1470. {
  1471. s_awokensDiv.classList.add(officialAwokenSorting_className);
  1472. s_sawokensDiv.classList.add(officialAwokenSorting_className);
  1473. }else
  1474. {
  1475. s_awokensDiv.classList.remove(officialAwokenSorting_className);
  1476. s_sawokensDiv.classList.remove(officialAwokenSorting_className);
  1477. }
  1478. s_awokensUl.appendChild(fragmentAwoken);
  1479. s_sawokensUl.appendChild(fragmentSawoken);
  1480. };
  1481. s_showOfficialAwokenSorting.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + officialSortingClassName)));
  1482. s_showOfficialAwokenSorting.onchange();
  1483. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  1484. function search_awokenAdd1() {
  1485. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  1486. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  1487. if (count < maxCount) {
  1488. count++;
  1489. this.setAttribute("data-awoken-count", count);
  1490. const iconLi = document.createElement("li");
  1491. const icon = iconLi.appendChild(document.createElement("icon"))
  1492. icon.className = "awoken-icon";
  1493. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  1494. icon.onclick = search_awokenSub1;
  1495. s_selectedAwokensUl.appendChild(iconLi);
  1496. }
  1497. }
  1498. function search_awokenSub1() {
  1499. const awokenId = this.getAttribute("data-awoken-icon");
  1500. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  1501. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  1502. if (count > 0) {
  1503. count--;
  1504. awokenIcon.setAttribute("data-awoken-count", count);
  1505. }
  1506. this.parentNode.remove();
  1507. }
  1508. s_awokensIcons.forEach(b => {
  1509. b.onclick = search_awokenAdd1; //每种觉醒增加1
  1510. });
  1511. const awokenClear = searchBox.querySelector(".awoken-clear");
  1512. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  1513. awokenClear.onclick = function() { //清空觉醒选项
  1514. s_awokensIcons.forEach(t => {
  1515. t.setAttribute("data-awoken-count", 0);
  1516. });
  1517. s_selectedAwokensUl.innerHTML = "";
  1518. };
  1519. sawokenClear.onclick = function() { //清空超觉醒选项
  1520. s_sawokens.forEach(t => {
  1521. t.checked = false;
  1522. });
  1523. };
  1524. const s_controlDiv = searchBox.querySelector(".control-div");
  1525. const searchStart = s_controlDiv.querySelector(".search-start");
  1526. const searchClose = s_controlDiv.querySelector(".search-close");
  1527. const searchClear = s_controlDiv.querySelector(".search-clear");
  1528. function returnCheckedInput(ipt) {
  1529. return ipt.checked;
  1530. }
  1531. function returnInputValue(ipt) {
  1532. return ipt.value;
  1533. }
  1534. function Str2Int(str) {
  1535. return parseInt(str, 10);
  1536. }
  1537. //将搜索结果显示出来(也可用于其他的搜索)
  1538. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  1539. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  1540. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  1541. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  1542. const searchResultCount = searchBox.querySelector(".search-list-length");
  1543. showSearch = function(searchArr, customAdditionalFunction)
  1544. {
  1545. if (!(searchArr instanceof Array))
  1546. { //如果不是数组就直接取消下一步
  1547. return;
  1548. }
  1549. if (searchArr.some(card=>typeof card == "number"))
  1550. { //如果传入的是数字,就转成card对象
  1551. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  1552. }
  1553. searchBox.classList.remove(className_displayNone);
  1554. editBox.show();
  1555. const createCardHead = editBox.createCardHead;
  1556. searchMonList.classList.add(className_displayNone);
  1557. searchMonList.innerHTML = ""; //清空旧的
  1558. if (Array.isArray(searchMonList.originalHeads))
  1559. {
  1560. searchMonList.originalHeads.forEach(item=>item = null);
  1561. searchMonList.originalHeads = null;
  1562. }
  1563. if (searchArr.length > 0) {
  1564. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1565. //获取原始排序的头像列表
  1566. const additionalOption = { //搜索列表的额外选项
  1567. showAwoken: s_add_show_awoken.checked,
  1568. showCD: s_add_show_CD.checked,
  1569. showAbilities: s_add_show_abilities.checked,
  1570. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  1571. customAddition: typeof customAdditionalFunction == "function" ?
  1572. [customAdditionalFunction] :
  1573. (customAdditionalFunction instanceof Array ? customAdditionalFunction : null)
  1574. };
  1575. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  1576. searchMonList.customAddition = additionalOption.customAddition;
  1577. //对头像列表进行排序
  1578. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1579. headsArray.forEach(head => fragment.appendChild(head));
  1580. searchMonList.appendChild(fragment);
  1581. //目前这里添加会导致无限循环,无法后退
  1582. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  1583. //const state = {searchArr:idArr,mid:editBox.mid};
  1584. //history.pushState(state, null, location);
  1585. }
  1586. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  1587. searchMonList.classList.remove(className_displayNone);
  1588. };
  1589. //对已经搜索到的Cards重新附加显示
  1590. function reShowSearch()
  1591. {
  1592. if (Array.isArray(searchMonList.originalHeads))
  1593. {
  1594. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  1595. showSearch(oldArr, searchMonList.customAddition);
  1596. }
  1597. }
  1598. s_add_show_awoken.onchange = reShowSearch;
  1599. s_add_show_CD.onchange = reShowSearch;
  1600. s_add_show_abilities.onchange = reShowSearch;
  1601. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  1602. const startSearch = function(cards, customAdditionalFunction) {
  1603. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  1604. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1605. let attr1, attr2;
  1606. if (attr1Filter.length > 0) {
  1607. if (!isNaN(attr1Filter[0])) {
  1608. attr1 = parseInt(attr1Filter[0], 10);
  1609. } else {
  1610. attr1 = null;
  1611. }
  1612. }
  1613. if (attr2Filter.length > 0) {
  1614. if (!isNaN(attr2Filter[0])) {
  1615. attr2 = parseInt(attr2Filter[0], 10);
  1616. } else {
  1617. attr2 = null;
  1618. }
  1619. }
  1620. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1621. const rareFilter = [
  1622. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  1623. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  1624. ];
  1625. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1626. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  1627. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  1628. return {
  1629. id: awokenIndex,
  1630. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  1631. };
  1632. });
  1633. const searchResult = searchCards(cards,
  1634. attr1, attr2,
  1635. s_fixMainColor.checked,
  1636. typesFilter,
  1637. s_typeAndOr.checked,
  1638. rareFilter,
  1639. awokensFilter,
  1640. sawokensFilter,
  1641. s_awokensEquivalent.checked,
  1642. s_includeSuperAwoken.checked
  1643. );
  1644. //console.log("搜索结果", searchResult);
  1645. showSearch(searchResult, customAdditionalFunction);
  1646. };
  1647. searchBox.startSearch = startSearch;
  1648. searchStart.onclick = function() {
  1649. startSearch(Cards);
  1650. };
  1651. searchClose.onclick = function() {
  1652. searchBox.classList.add(className_displayNone);
  1653. };
  1654. searchClear.onclick = function() { //清空搜索选项
  1655. s_attr1s[0].checked = true;
  1656. s_attr2s[0].checked = true;
  1657. s_types.forEach(t => {
  1658. t.checked = false;
  1659. });
  1660. s_typeAndOr.onchange();
  1661. s_rareClear.onclick();
  1662. awokenClear.onclick();
  1663. sawokenClear.onclick();
  1664. searchMonList.originalHeads = null;
  1665. searchResultCount.setAttribute("data-search-result-count", 0);
  1666. searchMonList.innerHTML = "";
  1667. };
  1668. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1669. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1670. //对heads重新排序
  1671. function sortHeadsArray(heads) {
  1672. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1673. const sortIndex = parseInt(s_sortList.value, 10);
  1674. const reverse = s_sortReverse.checked;
  1675. let headsArray = heads.concat();
  1676. headsArray.sort((head_a, head_b) => {
  1677. const card_a = head_a.card,
  1678. card_b = head_b.card;
  1679. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1680. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1681. return sortNumber;
  1682. });
  1683. if (reverse) headsArray.reverse();
  1684. return headsArray;
  1685. }
  1686. //对已经搜索到的Cards重新排序
  1687. function reSortCards() {
  1688. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1689. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1690. searchMonList.classList.add(className_displayNone);
  1691. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1692. headsArray.forEach(head => fragment.appendChild(head));
  1693. searchMonList.appendChild(fragment);
  1694. searchMonList.classList.remove(className_displayNone);
  1695. }
  1696. s_sortList.onchange = reSortCards;
  1697. s_sortReverse.onchange = reSortCards;
  1698. sort_function_list.forEach((sfunc, idx) => {
  1699. const newOpt = new Option(sfunc.name, idx);
  1700. newOpt.setAttribute("data-tag", sfunc.tag);
  1701. s_sortList.options.add(newOpt);
  1702. });
  1703. //id搜索
  1704. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1705. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  1706. monstersID.onchange = function(e)
  1707. {
  1708. if (/^\d+$/.test(this.value)) {
  1709. const newId = parseInt(this.value, 10);
  1710. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1711. {
  1712. editBox.mid = newId;
  1713. if (isGuideMod)
  1714. {
  1715. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  1716. const state = {searchArr:idArr,mid:newId};
  1717. const locationURL = new URL(location);
  1718. if (newId === 0) {
  1719. locationURL.searchParams.delete('id');
  1720. history.pushState(state, null, locationURL);
  1721. }else
  1722. {
  1723. locationURL.searchParams.set('id', newId);
  1724. history.pushState(state, null, locationURL);
  1725. }
  1726. }
  1727. editBoxChangeMonId(newId);
  1728. }
  1729. return true;
  1730. }else
  1731. {
  1732. return false;
  1733. }
  1734. }
  1735. monstersID.oninput = monstersID.onchange;
  1736. monstersID.onkeydown = function(e) {
  1737. //如果键入回车,则执行字符串搜索
  1738. if (e.key == "Enter")
  1739. {
  1740. if (!/^\d+$/.test(this.value) && this.value.length > 0) //如果不是数字,且字符串长度大于0,则进行字符串搜索
  1741. {
  1742. searchByString(monstersID.value);
  1743. }
  1744. }
  1745. }
  1746. //字符串搜索
  1747. btnSearchByString.onclick = function() {
  1748. searchByString(monstersID.value);
  1749. };
  1750. //觉醒
  1751. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1752. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  1753. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1754. function checkAwoken() {
  1755. const card = Cards[editBox.mid];
  1756. const value = parseInt(this.value, 10);
  1757. awokenCountLabel.setAttribute(dataAttrName, value);
  1758. if (value > 0 && value == (card.awakenings.length))
  1759. awokenCountLabel.classList.add("full-awoken");
  1760. else
  1761. awokenCountLabel.classList.remove("full-awoken");
  1762. reCalculateAbility();
  1763. }
  1764. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1765. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1766. function playVoiceAwoken() { //点击label才播放语音
  1767. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1768. const card = Cards[editBox.mid];
  1769. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1770. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1771. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1772. }
  1773. }
  1774. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1775. //超觉醒
  1776. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1777. monEditSAwokensRow.swaokenIndex = -1;
  1778. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1779. function notCheckMyself() {
  1780. const value = parseInt(this.value, 10);
  1781. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1782. monEditSAwokens[0].click();
  1783. } else {
  1784. monEditSAwokensRow.swaokenIndex = value;
  1785. }
  1786. }
  1787. monEditSAwokens.forEach(akDom => {
  1788. akDom.onclick = notCheckMyself;
  1789. });
  1790. //3个快速设置this.ipt为自己的value
  1791. function setIptToMyValue() {
  1792. if (this.ipt.value != this.value) {
  1793. this.ipt.value = this.value;
  1794. this.ipt.onchange();
  1795. }
  1796. }
  1797. //等级
  1798. const monEditLv = settingBox.querySelector(".m-level");
  1799. monEditLv.onchange = function() {
  1800. reCalculateExp();
  1801. reCalculateAbility();
  1802. };
  1803. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1804. const monLvExp = settingBox.querySelector(".m-level-exp");
  1805. monEditLvMin.ipt = monEditLv;
  1806. monEditLvMin.onclick = setIptToMyValue;
  1807. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1808. monEditLvMax.ipt = monEditLv;
  1809. monEditLvMax.onclick = setIptToMyValue;
  1810. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1811. monEditLv110.ipt = monEditLv;
  1812. monEditLv110.onclick = setIptToMyValue;
  1813. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  1814. monEditLv120.ipt = monEditLv;
  1815. monEditLv120.onclick = setIptToMyValue;
  1816. //编辑界面重新计算怪物的经验值
  1817. function reCalculateExp() {
  1818. const monid = editBox.mid;
  1819. const level = parseInt(monEditLv.value || 0, 10);
  1820. const tempMon = {
  1821. id: monid,
  1822. level: level
  1823. };
  1824. const needExp = calculateExp(tempMon);
  1825. monLvExp.textContent = needExp ? needExp.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  1826. }
  1827. editBox.reCalculateExp = reCalculateExp;
  1828. //三维
  1829. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1830. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1831. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1832. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1833. //加蛋
  1834. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1835. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1836. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1837. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1838. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1839. monEditAddHp.onchange = reCalculateAbility;
  1840. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1841. monEditAddAtk.onchange = reCalculateAbility;
  1842. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1843. monEditAddRcv.onchange = reCalculateAbility;
  1844. //3个快速设置按钮
  1845. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1846. monEditAddHpBtn.ipt = monEditAddHp;
  1847. monEditAddHpBtn.onclick = setIptToMyValue;
  1848. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1849. monEditAddAtkBtn.ipt = monEditAddAtk;
  1850. monEditAddAtkBtn.onclick = setIptToMyValue;
  1851. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1852. monEditAddRcvBtn.ipt = monEditAddRcv;
  1853. monEditAddRcvBtn.onclick = setIptToMyValue;
  1854. //297按钮
  1855. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1856. monEditAdd297.onclick = function() {
  1857. monEditAddHp.value = 99;
  1858. monEditAddAtk.value = 99;
  1859. monEditAddRcv.value = 99;
  1860. reCalculateAbility();
  1861. };
  1862. //潜觉
  1863. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1864. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1865. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1866. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1867. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1868. {
  1869. refreshLatent(latent, monid, monEditLatents);
  1870. };
  1871. const hideClassName = 'hide-less-use-latent';
  1872. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1873. s_hideLessUseLetent.onchange = function() {
  1874. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1875. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1876. }
  1877. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1878. s_hideLessUseLetent.onchange();
  1879. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1880. const skillBox = rowSkill.querySelector(".skill-box");
  1881. const skillTitle = skillBox.querySelector(".skill-name");
  1882. const skillCD = skillBox.querySelector(".skill-cd");
  1883. const skillLevel = skillBox.querySelector(".m-skill-level");
  1884. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1885. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1886. skillTitle.onclick = function(event) {
  1887. if (event.ctrlKey) return;
  1888. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1889. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1890. if (s_cards.length > 1) {
  1891. showSearch(s_cards); //显示
  1892. }
  1893. };
  1894. skillLevel.onchange = function() {
  1895. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1896. const skill = Skills[card.activeSkillId];
  1897. skillCD.textContent = skill.initialCooldown - this.value + 1;
  1898. };
  1899. skillLevel_1.ipt = skillLevel;
  1900. skillLevel_1.onclick = setIptToMyValue;
  1901. skillLevel_Max.ipt = skillLevel;
  1902. skillLevel_Max.onclick = setIptToMyValue;
  1903. //已有觉醒的去除
  1904. function deleteLatent() {
  1905. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1906. editBox.latent.splice(aIdx, 1);
  1907. editBox.reCalculateAbility(); //重计算三维
  1908. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1909. }
  1910. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1911. //可选觉醒的添加
  1912. function addLatent() {
  1913. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1914. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1915. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1916. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1917. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1918. if (latentUseHole(lIdx) <= enabledHole)
  1919. editBox.latent.push(lIdx);
  1920. else
  1921. return;
  1922. editBox.reCalculateAbility();
  1923. editBox.refreshLatent(editBox.latent, editBox.mid);
  1924. }
  1925. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1926. //编辑界面重新计算怪物的能力
  1927. function reCalculateAbility() {
  1928. const monid = editBox.mid;
  1929. const level = parseInt(monEditLv.value || 0, 10);
  1930. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1931. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1932. const plus = [
  1933. parseInt(monEditAddHp.value || 0, 10),
  1934. parseInt(monEditAddAtk.value || 0, 10),
  1935. parseInt(monEditAddRcv.value || 0, 10)
  1936. ];
  1937. const latent = editBox.latent;
  1938. const tempMon = {
  1939. id: monid,
  1940. level: level,
  1941. plus: plus,
  1942. awoken: awoken,
  1943. latent: latent
  1944. };
  1945. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1946. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1947. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1948. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1949. }
  1950. editBox.reCalculateAbility = reCalculateAbility;
  1951. const btnCancel = editBox.querySelector(".button-cancel");
  1952. const btnDone = editBox.querySelector(".button-done");
  1953. const btnNull = editBox.querySelector(".button-null");
  1954. const btnDelay = editBox.querySelector(".button-delay");
  1955. btnCancel.onclick = function() {
  1956. btnDone.classList.remove("cant-assist");
  1957. btnDone.disabled = false;
  1958. editBox.memberIdx = [];
  1959. editBox.hide();
  1960. };
  1961. btnDone.onclick = function() {
  1962. if (parseInt(monEditLv.value, 10) == 0) {
  1963. btnNull.onclick();
  1964. return;
  1965. }
  1966. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1967. const teamData = formation.teams[editBox.memberIdx[0]];
  1968. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1969. const teamBox = teamBigBox.querySelector(".team-box");
  1970. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1971. mon.id = editBox.mid;
  1972. const card = Cards[mon.id] || Cards[0];
  1973. const skill = Skills[card.activeSkillId];
  1974. mon.level = parseInt(monEditLv.value, 10);
  1975. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1976. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1977. if (card.superAwakenings.length) //如果支持超觉醒
  1978. {
  1979. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1980. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1981. }
  1982. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1983. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1984. mon.plus = [0, 0, 0];
  1985. } else {
  1986. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1987. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1988. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1989. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1990. mon.latent = editBox.latent.concat()
  1991. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1992. }
  1993. }
  1994. const skillLevelNum = parseInt(skillLevel.value, 10);
  1995. if (skillLevelNum < skill.maxLevel) {
  1996. mon.skilllevel = skillLevelNum;
  1997. }
  1998. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1999. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2000. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2001. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  2002. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  2003. {
  2004. refreshAll(formation);
  2005. }else
  2006. {
  2007. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2008. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2009. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2010. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2011. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2012. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2013. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2014. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2015. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2016. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2017. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2018. //刷新改队员的CD
  2019. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  2020. }
  2021. creatNewUrl();
  2022. editBox.hide();
  2023. };
  2024. window.addEventListener("keydown",function(event) {
  2025. if (!editBox.classList.contains(className_displayNone)) {
  2026. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  2027. btnCancel.onclick();
  2028. }
  2029. }
  2030. });
  2031. btnNull.onclick = function() { //空位置
  2032. const mon = new Member();
  2033. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2034. const teamData = formation.teams[editBox.memberIdx[0]];
  2035. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2036. changeid(mon, editBox.monsterHead, editBox.latentBox);
  2037. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2038. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2039. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2040. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2041. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2042. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2043. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2044. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2045. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2046. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2047. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2048. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2049. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2050. //刷新改队员的CD
  2051. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  2052. creatNewUrl();
  2053. editBox.hide();
  2054. };
  2055. btnDelay.onclick = function() { //应对威吓
  2056. const mon = new MemberDelay();
  2057. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2058. const teamData = formation.teams[editBox.memberIdx[0]];
  2059. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2060. changeid(mon, editBox.monsterHead, editBox.latentBox);
  2061. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2062. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2063. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2064. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2065. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2066. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2067. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2068. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2069. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2070. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2071. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2072. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2073. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2074. //刷新改队员的CD
  2075. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  2076. creatNewUrl();
  2077. editBox.hide();
  2078. };
  2079. //语言选择
  2080. const langList = controlBox.querySelector(".languages");
  2081. langList.onchange = function() {
  2082. creatNewUrl({ "language": this.value });
  2083. history.go();
  2084. };
  2085. //数据源选择
  2086. const dataList = controlBox.querySelector(".datasource");
  2087. dataList.onchange = function() {
  2088. creatNewUrl({ datasource: this.value });
  2089. history.go();
  2090. };
  2091. /*添对应语言执行的JS*/
  2092. const languageJS = document.head.appendChild(document.createElement("script"));
  2093. languageJS.id = "language-js";
  2094. languageJS.type = "text/javascript";
  2095. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  2096. if (isGuideMod) //图鉴模式直接打开搜索框
  2097. {
  2098. s_includeSuperAwoken.onchange();
  2099. s_canAssist.onchange();
  2100. showSearch([]);
  2101. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  2102. }
  2103. }
  2104. //从怪物头像获取队员的队伍编号
  2105. function getMemberArrayIndexFromMonHead(headDom) {
  2106. return [
  2107. parseInt(headDom.getAttribute("data-team"), 10), //team
  2108. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2109. parseInt(headDom.getAttribute("data-index"), 10), //index
  2110. ];
  2111. }
  2112. //编辑界面点击每个怪物的头像的处理
  2113. function clickMonHead(e) {
  2114. const arr = getMemberArrayIndexFromMonHead(this);
  2115. editMon(arr[0], arr[1], arr[2]);
  2116. return false; //没有false将会打开链接
  2117. }
  2118. //编辑界面每个怪物的头像的拖动
  2119. function dragStartMonHead(e) {
  2120. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2121. }
  2122. //编辑界面每个怪物的头像的经过,阻止事件发生
  2123. function dropOverMonHead(e) {
  2124. e.preventDefault();
  2125. }
  2126. //编辑界面每个怪物的头像的放下
  2127. function dropMonHead(e) {
  2128. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  2129. const dataTo = getMemberArrayIndexFromMonHead(this);
  2130. if ((dataTo[0] !== dataFrom[0]) ||
  2131. (dataTo[1] !== dataFrom[1]) ||
  2132. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2133. interchangeCard(dataFrom, dataTo);
  2134. }
  2135. return false; //没有false将会打开链接
  2136. }
  2137. //移动端编辑界面每个怪物的头像的放下
  2138. function touchstartMonHead(e) {
  2139. e.stopPropagation();
  2140. //console.log("开始触摸",e,this);
  2141. const tc = e.changedTouches[0];
  2142. const pX = tc.pageX,
  2143. pY = tc.pageY;
  2144. interchangeSVG.style.display = "none";
  2145. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2146. }
  2147. //移动端编辑界面每个怪物的头像的移动
  2148. function touchmoveMonHead(e) {
  2149. //console.log("移动中",e,this);
  2150. const tc = e.changedTouches[0];
  2151. const pX = tc.pageX,
  2152. pY = tc.pageY;
  2153. const rect = this.getBoundingClientRect();
  2154. const top = rect.top + document.documentElement.scrollTop;
  2155. const left = rect.left + document.documentElement.scrollLeft;
  2156. if ((pY < top) || (pY > (top + rect.height)) ||
  2157. (pX < left) || (pX > (left + rect.width))) {
  2158. interchangeSVG.style.display = "block";
  2159. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2160. } else {
  2161. interchangeSVG.style.display = "none";
  2162. }
  2163. }
  2164. //移动端编辑界面每个怪物的头像的结束
  2165. function touchendMonHead(e) {
  2166. const tc = e.changedTouches[0];
  2167. const pX = tc.pageX,
  2168. pY = tc.pageY;
  2169. //console.log("移动结束",pX,pY,e,this);
  2170. interchangeSVG.style.display = "none";
  2171. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2172. const target = allMembers.find(m => {
  2173. const rect = m.getBoundingClientRect();
  2174. const top = rect.top + document.documentElement.scrollTop;
  2175. const left = rect.left + document.documentElement.scrollLeft;
  2176. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2177. (pX > left) && (pX < (left + rect.width));
  2178. return isInRect;
  2179. });
  2180. if (target && this != target) {
  2181. //console.log("找到的对象",targets[0]);
  2182. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2183. const dataTo = getMemberArrayIndexFromMonHead(target);
  2184. if ((dataTo[0] != dataFrom[0]) ||
  2185. (dataTo[1] != dataFrom[1]) ||
  2186. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2187. interchangeCard(dataFrom, dataTo);
  2188. }
  2189. }
  2190. }
  2191. //移动端编辑界面每个怪物的头像的取消
  2192. function touchcancelMonHead(e) {
  2193. interchangeSVG.style.display = "none";
  2194. console.log("移动取消", e, this);
  2195. }
  2196. function interchangeCard(formArr, toArr) {
  2197. function changeType(member, isAssist) {
  2198. if (member.id == 0 || (isAssist && member.id == -1)) {
  2199. return new Member();
  2200. } else {
  2201. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2202. newMember.loadFromMember(member);
  2203. return newMember;
  2204. }
  2205. }
  2206. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2207. const isCopy = changeSwapToCopy.checked;
  2208. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2209. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2210. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2211. {
  2212. from = changeType(from, formArr[1]);
  2213. if (!isCopy) to = changeType(to, toArr[1]);
  2214. } else if (isCopy) {
  2215. const newFrom = new from.constructor();
  2216. newFrom.loadFromMember(from);
  2217. from = newFrom;
  2218. }
  2219. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2220. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2221. creatNewUrl(); //刷新URL
  2222. refreshAll(formation); //刷新全部
  2223. }
  2224. //改变一个怪物头像
  2225. function changeid(mon, monDom, latentDom) {
  2226. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2227. const parentNode = monDom.parentNode;
  2228. fragment.appendChild(monDom);
  2229. const monId = mon.id;
  2230. const card = Cards[monId] || Cards[0]; //怪物固定数据
  2231. monDom.setAttribute("data-cardid", monId); //设定新的id
  2232. if (monId < 0) //如果是延迟
  2233. {
  2234. monDom.removeAttribute("href");
  2235. monDom.removeAttribute("title");
  2236. parentNode.classList.add("delay");
  2237. parentNode.classList.remove("null");
  2238. parentNode.appendChild(fragment);
  2239. if (latentDom) latentDom.classList.add(className_displayNone);
  2240. return;
  2241. } else if (monId == 0) //如果是空
  2242. {
  2243. monDom.removeAttribute("href");
  2244. monDom.removeAttribute("title");
  2245. parentNode.classList.add("null");
  2246. parentNode.classList.remove("delay");
  2247. parentNode.appendChild(fragment);
  2248. if (latentDom) latentDom.classList.add(className_displayNone);
  2249. return;
  2250. } else if (monId > -1) //如果提供了id
  2251. {
  2252. parentNode.classList.remove("null");
  2253. parentNode.classList.remove("delay");
  2254. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  2255. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  2256. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  2257. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  2258. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  2259. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  2260. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  2261. monDom.href = currentLanguage.guideURL(monId, card.name);
  2262. if (card.canAssist)
  2263. monDom.classList.add("allowable-assist");
  2264. else
  2265. monDom.classList.remove("allowable-assist");
  2266. if (card.awakenings.includes(49)) //武器
  2267. monDom.classList.add("wepon");
  2268. else
  2269. monDom.classList.remove("wepon");
  2270. }
  2271. const levelDom = monDom.querySelector(".level");
  2272. if (levelDom) //如果提供了等级
  2273. {
  2274. const level = mon.level || 1;
  2275. levelDom.setAttribute(dataAttrName, level);
  2276. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  2277. levelDom.classList.add("max");
  2278. } else {
  2279. levelDom.classList.remove("max");
  2280. }
  2281. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  2282. if (level <= 110) //Lv 99~110
  2283. {
  2284. levelDom.classList.add("_110");
  2285. levelDom.classList.remove("_120");
  2286. }else //Lv 111~120
  2287. {
  2288. levelDom.classList.add("_120");
  2289. levelDom.classList.remove("_110");
  2290. }
  2291. } else {
  2292. levelDom.classList.remove("_110");
  2293. levelDom.classList.remove("_120");
  2294. }
  2295. }
  2296. const awokenIcon = monDom.querySelector(".awoken-count-num");
  2297. if (awokenIcon) {
  2298. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  2299. if (mon.awoken != null) //如果提供了觉醒
  2300. {
  2301. if (mon.awoken == card.awakenings.length) {
  2302. awokenIcon.classList.add("full-awoken");
  2303. } else {
  2304. awokenIcon.classList.remove("full-awoken");
  2305. }
  2306. }else if(card.awakenings.length)
  2307. {
  2308. awokenIcon.classList.add("full-awoken");
  2309. }
  2310. }
  2311. const sawoken = monDom.querySelector(".super-awoken");
  2312. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  2313. {
  2314. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  2315. sawoken.classList.remove(className_displayNone);
  2316. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  2317. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  2318. } else {
  2319. sawoken.classList.add(className_displayNone);
  2320. }
  2321. }
  2322. const m_id = monDom.querySelector(".id");
  2323. if (m_id) //怪物ID
  2324. {
  2325. m_id.textContent = monId;
  2326. }
  2327. const plusArr = mon.plus || [0, 0, 0];
  2328. const plusDom = monDom.querySelector(".plus");
  2329. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  2330. {
  2331. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  2332. if (plusCount <= 0) {
  2333. plusDom.classList.add(className_displayNone);
  2334. } else if (plusCount >= 297) {
  2335. plusDom.classList.add("has297");
  2336. plusDom.classList.remove(className_displayNone);
  2337. } else {
  2338. plusDom.querySelector(".hp").textContent = plusArr[0];
  2339. plusDom.querySelector(".atk").textContent = plusArr[1];
  2340. plusDom.querySelector(".rcv").textContent = plusArr[2];
  2341. plusDom.classList.remove("has297");
  2342. plusDom.classList.remove(className_displayNone);
  2343. }
  2344. }
  2345. if (latentDom) {
  2346. if (mon.latent) //如果提供了潜觉
  2347. {
  2348. const latent = mon.latent;
  2349. if (latent.length < 1) {
  2350. latentDom.classList.add(className_displayNone);
  2351. } else {
  2352. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  2353. refreshLatent(latent, mon.id, latentDoms);
  2354. latentDom.classList.remove(className_displayNone);
  2355. }
  2356. } else {
  2357. latentDom.classList.add(className_displayNone);
  2358. }
  2359. }
  2360. const skillCdDom = monDom.querySelector(".skill");
  2361. if (skillCdDom) //如果存在技能CD DOM
  2362. {
  2363. //const skill = Skills[card.activeSkillId];
  2364. if (card.activeSkillId == 0) {
  2365. skillCdDom.classList.add(className_displayNone);
  2366. } else {
  2367. skillCdDom.classList.remove(className_displayNone);
  2368. }
  2369. }
  2370. parentNode.appendChild(fragment);
  2371. }
  2372. //刷新潜觉
  2373. function refreshLatent(latent, monid, iconArr) {
  2374. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  2375. let latentIndex = 0,
  2376. usedHoleN = 0;
  2377. for (let ai = 0; ai < iconArr.length; ai++) {
  2378. const icon = iconArr[ai];
  2379. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  2380. {
  2381. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  2382. icon.classList.remove(className_displayNone);
  2383. usedHoleN += latentUseHole(latent[latentIndex]);
  2384. latentIndex++;
  2385. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  2386. {
  2387. icon.classList.add(className_displayNone);
  2388. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  2389. {
  2390. icon.removeAttribute("data-latent-icon");
  2391. icon.classList.remove(className_displayNone);
  2392. } else //不需要显示的部分
  2393. {
  2394. icon.classList.add(className_displayNone);
  2395. }
  2396. }
  2397. };
  2398. //点击怪物头像,出现编辑窗
  2399. function editMon(teamNum, isAssist, indexInTeam) {
  2400. //数据
  2401. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  2402. const teamBigBox = teamBigBoxs[teamNum];
  2403. const teamBox = teamBigBox.querySelector(".team-box");
  2404. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2405. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2406. const monsterHead = memberLi.querySelector(".monster");
  2407. editBox.show();
  2408. editBox.isAssist = isAssist;
  2409. editBox.monsterHead = monsterHead;
  2410. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  2411. if (!isAssist) {
  2412. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  2413. editBox.latentBox = latentBox;
  2414. } else {
  2415. editBox.latentBox = null;
  2416. }
  2417. const settingBox = editBox.querySelector(".setting-box");
  2418. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2419. monstersID.value = mon.id > 0 ? mon.id : 0;
  2420. monstersID.onchange();
  2421. //觉醒
  2422. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  2423. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  2424. //超觉醒
  2425. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2426. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  2427. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  2428. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  2429. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  2430. monEditLv.value = mon.level || 1;
  2431. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  2432. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  2433. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  2434. if (mon.plus && mon.id > 0) {
  2435. monEditAddHp.value = mon.plus[0];
  2436. monEditAddAtk.value = mon.plus[1];
  2437. monEditAddRcv.value = mon.plus[2];
  2438. }
  2439. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  2440. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  2441. if (mon.skilllevel) {
  2442. skillLevel.value = mon.skilllevel;
  2443. }
  2444. skillLevel.onchange();
  2445. const editBoxTitle = editBox.querySelector(".edit-box-title");
  2446. const btnDelay = editBox.querySelector(".button-box .button-delay");
  2447. if (!isAssist) {
  2448. editBox.latent = mon.latent ? mon.latent.concat() : [];
  2449. editBox.refreshLatent(editBox.latent, mon.id);
  2450. btnDelay.classList.add(className_displayNone);
  2451. rowMonLatent.classList.remove(className_displayNone);
  2452. editBoxTitle.classList.remove("edit-box-title-assist");
  2453. } else {
  2454. btnDelay.classList.remove(className_displayNone);
  2455. rowMonLatent.classList.add(className_displayNone);
  2456. editBoxTitle.classList.add("edit-box-title-assist");
  2457. }
  2458. editBox.reCalculateExp();
  2459. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  2460. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  2461. else
  2462. editBox.reCalculateAbility();
  2463. }
  2464. //编辑窗,修改怪物ID
  2465. function editBoxChangeMonId(id) {
  2466. const card = Cards[id] || Cards[0]; //怪物固定数据
  2467. if (card.id == 0) {
  2468. id = 0;
  2469. }
  2470. const skill = Skills[card.activeSkillId];
  2471. const leaderSkill = Skills[card.leaderSkillId];
  2472. let fragment = null;
  2473. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  2474. const settingBox = editBox.querySelector(".setting-box");
  2475. //id搜索
  2476. const monHead = monInfoBox.querySelector(".monster");
  2477. changeid({ id: id }, monHead); //改变图像
  2478. const mId = monInfoBox.querySelector(".monster-id");
  2479. mId.textContent = id;
  2480. const mRare = monInfoBox.querySelector(".monster-rare");
  2481. mRare.setAttribute("data-rarity", card.rarity);
  2482. const mMP = monInfoBox.querySelector(".monster-mp");
  2483. mMP.textContent = card.sellMP.toLocaleString();
  2484. const mName = monInfoBox.querySelector(".monster-name");
  2485. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  2486. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  2487. //mSeriesId.textContent = card.seriesId;
  2488. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  2489. if (card.seriesId == 0) {
  2490. mSeriesId.classList.add(className_displayNone);
  2491. } else {
  2492. mSeriesId.classList.remove(className_displayNone);
  2493. }
  2494. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  2495. //mCollabId.textContent = card.collabId;
  2496. mCollabId.setAttribute(dataAttrName, card.collabId);
  2497. if (card.collabId == 0) {
  2498. mCollabId.classList.add(className_displayNone);
  2499. } else {
  2500. mCollabId.classList.remove(className_displayNone);
  2501. }
  2502. const mAltName = monInfoBox.querySelector(".monster-altName");
  2503. //mAltName.textContent = card.altName.join("|");
  2504. //mAltName.setAttribute("data-monId", card.id);
  2505. if (card.altName.length > 0 || card.otTags && card.otTags.length > 0) { //当没有合作名
  2506. mAltName.classList.remove(className_displayNone);
  2507. } else {
  2508. mAltName.classList.add(className_displayNone);
  2509. }
  2510. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  2511. evoCardUl.classList.add(className_displayNone);
  2512. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  2513. const evoLinkCardsIdArray = Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id); //筛选出相同进化链的
  2514. function loopAddHenshin(arr,card)
  2515. {
  2516. const tcard1 = Cards[card.henshinFrom] || null;
  2517. const tcard2 = Cards[card.henshinTo] || null;
  2518. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id)).map(m=>m.id);
  2519. if (tcard1 && !arr.includes(tcard1.id))
  2520. {
  2521. arr.push(tcard1.id);
  2522. loopAddHenshin(arr,tcard1);
  2523. }
  2524. if (tcard2 && !arr.includes(tcard2.id))
  2525. {
  2526. arr.push(tcard2.id);
  2527. loopAddHenshin(arr,tcard2);
  2528. }
  2529. if (evoCards.length > 0)
  2530. {
  2531. evoCards.forEach(mid=>
  2532. {
  2533. arr.push(mid);
  2534. const m = Cards[mid];
  2535. if (m.henshinFrom || m.henshinTo)
  2536. { //添加变身的
  2537. loopAddHenshin(arr,m);
  2538. }
  2539. });
  2540. }
  2541. }
  2542. evoLinkCardsIdArray.forEach((mid,idx,arr)=>{
  2543. const m = Cards[mid];
  2544. if (m.henshinFrom || m.henshinTo)
  2545. { //添加变身的
  2546. loopAddHenshin(arr,m);
  2547. }
  2548. });
  2549. evoLinkCardsIdArray.sort((a,b)=>a-b);
  2550. const createCardHead = editBox.createCardHead;
  2551. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2552. if (evoLinkCardsIdArray.length > 1) {
  2553. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2554. evoLinkCardsIdArray.forEach(function(mid) {
  2555. const cli = createCardHead(mid);
  2556. if (mid == id) {
  2557. cli.classList.add("unable-monster");
  2558. }
  2559. fragment.appendChild(cli);
  2560. });
  2561. evoCardUl.appendChild(fragment);
  2562. evoCardUl.classList.remove(className_displayNone);
  2563. openEvolutionaryTree.classList.remove(className_displayNone);
  2564. }else
  2565. {
  2566. openEvolutionaryTree.classList.add(className_displayNone);
  2567. }
  2568. const mType = monInfoBox.querySelectorAll(".monster-type li");
  2569. for (let ti = 0; ti < mType.length; ti++) {
  2570. if (ti < card.types.length && card.types[ti] >= 0) {
  2571. mType[ti].setAttribute("data-type-name", card.types[ti]);
  2572. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  2573. mType[ti].classList.remove(className_displayNone);
  2574. } else {
  2575. mType[ti].classList.add(className_displayNone);
  2576. }
  2577. }
  2578. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  2579. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  2580. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  2581. if (card.canAssist) {
  2582. monEditAwokensRow.classList.add("allowable-assist");
  2583. } else {
  2584. monEditAwokensRow.classList.remove("allowable-assist");
  2585. }
  2586. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  2587. if (ai < card.awakenings.length) {
  2588. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  2589. mAwokenIcon[ai].classList.remove(className_displayNone);
  2590. } else {
  2591. mAwokenIcon[ai].classList.add(className_displayNone);
  2592. }
  2593. }
  2594. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  2595. //超觉醒
  2596. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2597. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  2598. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  2599. {
  2600. for (let ai = 0; ai < mSAwoken.length; ai++) {
  2601. if (ai < card.superAwakenings.length) {
  2602. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  2603. mSAwoken[ai].classList.remove(className_displayNone);
  2604. } else {
  2605. mSAwoken[ai].classList.add(className_displayNone);
  2606. }
  2607. }
  2608. monEditSAwokensRow.classList.remove(className_displayNone);
  2609. } else {
  2610. monEditSAwokensRow.classList.add(className_displayNone);
  2611. }
  2612. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  2613. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  2614. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  2615. monEditLvMax.value = card.maxLevel;
  2616. const monEditLv = settingBox.querySelector(".m-level");
  2617. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
  2618. monEditLv.value = card.limitBreakIncr ? 110 : card.maxLevel; //默认等级为110
  2619. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  2620. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  2621. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  2622. if (card.limitBreakIncr) {
  2623. monEditLv110.classList.remove(className_displayNone);
  2624. monEditLv120.classList.remove(className_displayNone);
  2625. } else {
  2626. monEditLv110.classList.add(className_displayNone);
  2627. monEditLv120.classList.add(className_displayNone);
  2628. }
  2629. const mCost = settingBox.querySelector(".monster-cost");
  2630. mCost.textContent = card.cost;
  2631. const rowPlus = settingBox.querySelector(".row-mon-plus");
  2632. const rowLatent = settingBox.querySelector(".row-mon-latent");
  2633. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  2634. //该宠Type允许的杀,set不会出现重复的
  2635. const allowLatent = getAllowLatent(card);
  2636. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  2637. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  2638. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  2639. if (allowLatent.includes(ltId)) {
  2640. icon.classList.remove("unallowable-latent");
  2641. } else {
  2642. icon.classList.add("unallowable-latent");
  2643. }
  2644. });
  2645. //怪物主动技能
  2646. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2647. const skillBox = rowSkill.querySelector(".skill-box");
  2648. const skillTitle = skillBox.querySelector(".skill-name");
  2649. const skillCD = skillBox.querySelector(".skill-cd");
  2650. const skillLevel = skillBox.querySelector(".m-skill-level");
  2651. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2652. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2653. const skillDetail = skillBox.querySelector(".skill-datail");
  2654. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2655. fragment.appendChild(skillBox);
  2656. skillTitle.innerHTML = descriptionToHTML(skill.name);
  2657. skillTitle.setAttribute("data-skillid", skill.id);
  2658. skillDetail.innerHTML = "";
  2659. skillDetail.appendChild(parseSkillDescription(skill));
  2660. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  2661. skillLevel.max = t_maxLevel;
  2662. skillLevel.value = t_maxLevel;
  2663. skillLevel_Max.value = t_maxLevel;
  2664. //skillLevel_Max.textContent = skill.maxLevel;
  2665. skillCD.textContent = skill.initialCooldown - t_maxLevel + 1;
  2666. rowSkill.appendChild(fragment);
  2667. //怪物队长技能
  2668. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  2669. const lskillBox = rowLederSkill.querySelector(".skill-box");
  2670. const lskillTitle = lskillBox.querySelector(".skill-name");
  2671. const lskillDetail = lskillBox.querySelector(".skill-datail");
  2672. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2673. fragment.appendChild(lskillBox);
  2674. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  2675. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  2676. lskillDetail.innerHTML = "";
  2677. lskillDetail.appendChild(parseSkillDescription(leaderSkill));
  2678. rowLederSkill.appendChild(fragment);
  2679. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  2680. rowPlus.classList.add("disabled");
  2681. rowPlus.querySelector(".m-plus-hp").value = 0;
  2682. rowPlus.querySelector(".m-plus-atk").value = 0;
  2683. rowPlus.querySelector(".m-plus-rcv").value = 0;
  2684. rowLatent.classList.add("disabled");
  2685. skillLevel.setAttribute("readonly", true);
  2686. } else {
  2687. rowPlus.classList.remove("disabled");
  2688. rowLatent.classList.remove("disabled");
  2689. skillLevel.removeAttribute("readonly");
  2690. }
  2691. if (editBox.isAssist) {
  2692. const btnDone = editBox.querySelector(".button-done");
  2693. if (!card.canAssist) {
  2694. btnDone.classList.add("cant-assist");
  2695. btnDone.disabled = true;
  2696. } else {
  2697. btnDone.classList.remove("cant-assist");
  2698. btnDone.disabled = false;
  2699. }
  2700. }
  2701. //去除所有不能再打的潜觉
  2702. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  2703. editBox.refreshLatent(editBox.latent, id);
  2704. editBox.reCalculateExp();
  2705. editBox.reCalculateAbility();
  2706. }
  2707. //刷新整个队伍
  2708. function refreshAll(formationData) {
  2709. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2710. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2711. const detailBox = formationBox.querySelector(".detail-box");
  2712. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2713. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2714. while (formationBox.childNodes.length > 0) {
  2715. fragment.appendChild(formationBox.childNodes[0]);
  2716. }
  2717. const txtTitle = titleBox.querySelector(".title");
  2718. const txtDetail = detailBox.querySelector(".detail");
  2719. txtTitle.value = formationData.title || "";
  2720. txtDetail.value = formationData.detail || "";
  2721. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2722. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2723. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2724. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2725. if (txtTitle.value.length == 0)
  2726. titleBox.classList.add("edit");
  2727. else
  2728. titleBox.classList.remove("edit");
  2729. if (txtDetail.value.length == 0)
  2730. detailBox.classList.add("edit");
  2731. else
  2732. detailBox.classList.remove("edit");
  2733. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2734. const teamBox = teamBigBox.querySelector(".team-box");
  2735. const teamData = formationData.teams[teamNum];
  2736. const badgeBox = teamBigBox.querySelector(".team-badge");
  2737. if (badgeBox) {
  2738. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  2739. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  2740. badges.forEach(badge=>badge.checked = false);
  2741. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2742. badge.checked = true;
  2743. }
  2744. const membersDom = teamBox.querySelector(".team-members");
  2745. const latentsDom = teamBox.querySelector(".team-latents");
  2746. const assistsDom = teamBox.querySelector(".team-assist");
  2747. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2748. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2749. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2750. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2751. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2752. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2753. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2754. changeid(teamData[0][ti], member, latent); //队员
  2755. changeid(teamData[1][ti], assist); //辅助
  2756. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2757. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2758. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  2759. }
  2760. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2761. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2762. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2763. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2764. });
  2765. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2766. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2767. formationBox.appendChild(fragment);
  2768. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2769. }
  2770. function awokenSetCount(aicon, number) {
  2771. if (!aicon) return; //没有这个觉醒就撤回
  2772. const ali = aicon.parentNode;
  2773. const countDom = ali.querySelector(".count");
  2774. countDom.textContent = number;
  2775. if (number)
  2776. ali.classList.remove(className_displayNone);
  2777. else
  2778. ali.classList.add(className_displayNone);
  2779. }
  2780. //刷新队伍觉醒统计
  2781. function refreshTeamAwokenCount(awokenDom, team) {
  2782. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2783. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2784. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  2785. const acs = aicons.map(aicon=>{
  2786. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  2787. let totalNum = 0;
  2788. //搜索等效觉醒
  2789. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  2790. if (equivalentAwoken)
  2791. {
  2792. if (equivalentAwoken.small === ai)
  2793. {
  2794. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2795. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2796. }
  2797. } else
  2798. {
  2799. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  2800. }
  2801. awokenSetCount(aicon, totalNum);
  2802. return {a:ai,c:totalNum};
  2803. });
  2804. if (acs.every(ac=>ac.c==0))
  2805. {
  2806. awokenDom.classList.add(className_displayNone);
  2807. } else
  2808. {
  2809. awokenDom.classList.remove(className_displayNone);
  2810. }
  2811. awokenDom.appendChild(fragment);
  2812. }
  2813. //刷新阵型觉醒统计
  2814. function refreshFormationAwokenCount(awokenDom, teams) {
  2815. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2816. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2817. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  2818. const acs = aicons.map(aicon=>{
  2819. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  2820. let totalNum = 0;
  2821. //搜索等效觉醒
  2822. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  2823. if (equivalentAwoken)
  2824. {
  2825. if (equivalentAwoken.small === ai)
  2826. {
  2827. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2828. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2829. }
  2830. } else
  2831. {
  2832. totalNum = awokenCountInFormation(teams, ai, solo);
  2833. }
  2834. awokenSetCount(aicon, totalNum);
  2835. return {a:ai,c:totalNum};
  2836. });
  2837. if (acs.every(ac=>ac.c==0))
  2838. {
  2839. awokenDom.classList.add(className_displayNone);
  2840. } else
  2841. {
  2842. awokenDom.classList.remove(className_displayNone);
  2843. }
  2844. awokenDom.appendChild(fragment);
  2845. }
  2846. //刷新能力值
  2847. function refreshAbility(abilityDom, team, idx) {
  2848. const memberData = team[0][idx];
  2849. const assistData = team[1][idx];
  2850. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2851. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2852. if (mainAbility && memberData.ability) {
  2853. for (let ai = 0; ai < 3; ai++) {
  2854. memberData.ability[ai] = mainAbility[ai][0];
  2855. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2856. }
  2857. }
  2858. if (!abilityDom) return; //如果没有dom,直接跳过
  2859. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2860. const hpDom = abilityLi.querySelector(".hp");
  2861. const atkDom = abilityLi.querySelector(".atk");
  2862. const rcvDom = abilityLi.querySelector(".rcv");
  2863. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2864. if (mainAbility) {
  2865. div.classList.remove(className_displayNone);
  2866. div.textContent = memberData.ability[ai];
  2867. } else {
  2868. div.classList.add(className_displayNone);
  2869. div.textContent = 0;
  2870. }
  2871. });
  2872. }
  2873. //刷新队员觉醒
  2874. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  2875. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  2876. const memberData = team[0][idx];
  2877. const assistData = team[1][idx];
  2878. //队员觉醒
  2879. let menberAwokens = Cards[memberData.id].awakenings.slice(0,memberData.awoken);
  2880. //单人和三人为队员增加超觉醒
  2881. if ((solo || teamsCount === 3) && memberData.sawoken >= 0) menberAwokens.push(Cards[memberData.id].superAwakenings[memberData.sawoken]);
  2882. //menberAwokens.sort();
  2883. //武器觉醒
  2884. let assistAwokens = Cards[assistData.id].awakenings.slice(0,assistData.awoken);
  2885. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  2886. //assistAwokens.sort();
  2887. /*if (assistAwokens.includes(49))
  2888. {
  2889. menberAwokens = menberAwokens.concat(assistAwokens);
  2890. }*/
  2891. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  2892. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  2893. /* //通用的
  2894. function countNum(arr) {
  2895. const map = arr.reduce(function(preMap, value){
  2896. return preMap.set(value, (preMap.get(value) || 0) + 1);
  2897. }, new Map());
  2898. return Array.from(map);
  2899. };*/
  2900. function countAwokenNum(arr) {
  2901. const map = arr.reduce(function(preMap, value){
  2902. const eak = equivalent_awoken.find(eako => eako.big === value);
  2903. if (eak)
  2904. {
  2905. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  2906. }else
  2907. {
  2908. return preMap.set(value, (preMap.get(value) || 0) + 1);
  2909. }
  2910. }, new Map());
  2911. return Array.from(map);
  2912. };
  2913. /*const hideAwokens = [49,1,2,3,63];
  2914. if (solo) hideAwokens.push(30); //协力觉醒
  2915. if (!solo) hideAwokens.push(63); //掉落觉醒
  2916. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  2917. let menberAwokensCount = countAwokenNum(menberAwokens);
  2918. menberAwokenUl.innerHTML = '';
  2919. menberAwokensCount.forEach(akc=>{
  2920. const iconLi = document.createElement("li");
  2921. const icon = iconLi.appendChild(document.createElement("icon"))
  2922. icon.className = "awoken-icon";
  2923. icon.setAttribute("data-awoken-icon", akc[0]);
  2924. icon.setAttribute("data-awoken-count", akc[1]);
  2925. menberAwokenUl.appendChild(iconLi);
  2926. });
  2927. let assistAwokensCount = countAwokenNum(assistAwokens);
  2928. assistAwokenUl.innerHTML = '';
  2929. assistAwokensCount.forEach(akc=>{
  2930. const iconLi = document.createElement("li");
  2931. const icon = iconLi.appendChild(document.createElement("icon"))
  2932. icon.className = "awoken-icon";
  2933. icon.setAttribute("data-awoken-icon", akc[0]);
  2934. icon.setAttribute("data-awoken-count", akc[1]);
  2935. assistAwokenUl.appendChild(iconLi);
  2936. });
  2937. }
  2938. function setTextContentAndAttribute(dom,str)
  2939. {
  2940. if (!dom) return;
  2941. dom.textContent = str;
  2942. dom.setAttribute(dataAttrName, str);
  2943. }
  2944. function drawHpInfo(hpBarDom, reduceAttrRanges)
  2945. {
  2946. const width = hpBarDom.width, height = hpBarDom.height;
  2947. let ctx = hpBarDom.getContext("2d");
  2948. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2949. {
  2950. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  2951. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  2952. //console.table(reduceRanges);
  2953. ctx.fillStyle = attrColors[ridx];
  2954. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  2955. reduceRanges.forEach(range=>{
  2956. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  2957. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  2958. });
  2959. });
  2960. }
  2961. else //只有阶梯盾
  2962. {
  2963. const reduceRanges = reduceAttrRanges[0];
  2964. //创建线性颜色渐变对象
  2965. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  2966. canvasGradient.addColorStop(0, "#EE99AA");
  2967. canvasGradient.addColorStop(0.4, "#FFDDEE");
  2968. canvasGradient.addColorStop(1, "#EE9999");
  2969. ctx.fillStyle = canvasGradient;
  2970. ctx.fillRect(0, 0, width, height);
  2971. reduceRanges.forEach(range=>{
  2972. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  2973. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  2974. });
  2975. }
  2976. }
  2977. //刷新队伍能力值合计
  2978. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2979. //计算总的生命值
  2980. if (!totalDom) return;
  2981. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2982. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2983. const tEffectDom = totalDom.querySelector(".tIf-effect");
  2984. const teams = formation.teams;
  2985. const leader1id = team[0][0].id;
  2986. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2987. if (tHpDom) {
  2988. const reduceScales1 = getReduceScales(leader1id);
  2989. const reduceScales2 = getReduceScales(leader2id);
  2990. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  2991. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  2992. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  2993. const hpBar = totalDom.querySelector(".reduce-details");
  2994. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  2995. {
  2996. drawHpInfo(hpBar, reduceAttrRanges);
  2997. hpBar.classList.remove(className_displayNone);
  2998. }else
  2999. {
  3000. hpBar.classList.add(className_displayNone);
  3001. }
  3002. const totalReduce = leastScale.scale;
  3003. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  3004. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  3005. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3006. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  3007. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  3008. let badgeHPScale = 1; //徽章倍率
  3009. if (team[2] == 4 && (solo || teamsCount === 3)) {
  3010. badgeHPScale = 1.05;
  3011. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  3012. badgeHPScale = 1.15;
  3013. }
  3014. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  3015. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  3016. //记录到bar中,方便打开详情时调用
  3017. hpBar.reduceAttrRanges = reduceAttrRanges;
  3018. hpBar.tHP = tHP;
  3019. hpBar.tHPNoAwoken = tHPNoAwoken;
  3020. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  3021. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  3022. const tHpDom_general = tHpDom.querySelector(".general");
  3023. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  3024. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  3025. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  3026. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  3027. if (totalReduce > 0)
  3028. tHpDom_reduce.classList.remove("no-reduce");
  3029. else
  3030. tHpDom_reduce.classList.add("no-reduce");
  3031. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  3032. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  3033. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  3034. }
  3035. if (tMoveDom) {
  3036. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  3037. const tMoveDom_general = tMoveDom.querySelector(".general");
  3038. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  3039. if (moveTime.fixed) //固定时间的
  3040. {
  3041. tMoveDom.classList.add("fixed-move-time");
  3042. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  3043. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  3044. } else
  3045. {
  3046. tMoveDom.classList.remove("fixed-move-time");
  3047. setTextContentAndAttribute(tMoveDom_general, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken) * 100) / 100);
  3048. setTextContentAndAttribute(tMoveDom_noAwoken, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge) * 100) / 100);
  3049. }
  3050. }
  3051. if (tEffectDom) {
  3052. const _76board = tEffectDom.querySelector("._76board");
  3053. if (tIf_Effect_76board(leader1id,leader2id))
  3054. {
  3055. _76board.classList.remove(className_displayNone);
  3056. }else
  3057. {
  3058. _76board.classList.add(className_displayNone);
  3059. }
  3060. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  3061. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  3062. {
  3063. noSkyfall.classList.remove(className_displayNone);
  3064. }else
  3065. {
  3066. noSkyfall.classList.add(className_displayNone);
  3067. }
  3068. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  3069. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  3070. {
  3071. poisonNoEffect.classList.remove(className_displayNone);
  3072. }else
  3073. {
  3074. poisonNoEffect.classList.add(className_displayNone);
  3075. }
  3076. const addCombo = tEffectDom.querySelector(".add-combo");
  3077. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  3078. if ((addComboValue[0] | addComboValue[1]) > 0)
  3079. {
  3080. addCombo.classList.remove(className_displayNone);
  3081. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  3082. }else
  3083. {
  3084. addCombo.classList.add(className_displayNone);
  3085. }
  3086. const inflicts = tEffectDom.querySelector(".inflicts");
  3087. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  3088. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  3089. {
  3090. inflicts.classList.remove(className_displayNone);
  3091. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  3092. }else
  3093. {
  3094. inflicts.classList.add(className_displayNone);
  3095. }
  3096. }
  3097. }
  3098. //刷新所有队伍能力值合计
  3099. function refreshFormationTotalHP(totalDom, teams) {
  3100. //计算总的生命值
  3101. if (!totalDom) return;
  3102. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  3103. const tEffectDom = totalDom.querySelector(".tIf-effect");
  3104. //因为目前仅用于2P,所以直接在外面固定写了
  3105. const leader1id = teams[0][0][0].id;
  3106. const leader2id = teams[1][0][0].id;
  3107. if (tHpDom) {
  3108. const reduceScales1 = getReduceScales(leader1id);
  3109. const reduceScales2 = getReduceScales(leader2id);
  3110. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  3111. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  3112. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  3113. const hpBar = totalDom.querySelector(".reduce-details");
  3114. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  3115. {
  3116. drawHpInfo(hpBar, reduceAttrRanges);
  3117. hpBar.classList.remove(className_displayNone);
  3118. }else
  3119. {
  3120. hpBar.classList.add(className_displayNone);
  3121. }
  3122. const totalReduce = leastScale.scale;
  3123. const tHPArr = teams.map(function(team) {
  3124. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  3125. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3126. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  3127. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  3128. });
  3129. const tHPNoAwokenArr = teams.map(function(team) {
  3130. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  3131. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3132. return Math.round(teamTHP);
  3133. });
  3134. const tHP = tHPArr.reduce((pv, v) => pv + v);
  3135. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  3136. //记录到bar中,方便打开详情时调用
  3137. hpBar.reduceAttrRanges = reduceAttrRanges;
  3138. hpBar.tHP = tHP;
  3139. hpBar.tHPNoAwoken = tHPNoAwoken;
  3140. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  3141. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  3142. const tHpDom_general = tHpDom.querySelector(".general");
  3143. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  3144. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  3145. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  3146. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  3147. if (totalReduce > 0)
  3148. tHpDom_reduce.classList.remove("no-reduce");
  3149. else
  3150. tHpDom_reduce.classList.add("no-reduce");
  3151. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  3152. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  3153. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  3154. }
  3155. if (tEffectDom) {
  3156. const _76board = tEffectDom.querySelector("._76board");
  3157. if (tIf_Effect_76board(leader1id,leader2id))
  3158. {
  3159. _76board.classList.remove(className_displayNone);
  3160. }else
  3161. {
  3162. _76board.classList.add(className_displayNone);
  3163. }
  3164. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  3165. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  3166. {
  3167. noSkyfall.classList.remove(className_displayNone);
  3168. }else
  3169. {
  3170. noSkyfall.classList.add(className_displayNone);
  3171. }
  3172. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  3173. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  3174. {
  3175. poisonNoEffect.classList.remove(className_displayNone);
  3176. }else
  3177. {
  3178. poisonNoEffect.classList.add(className_displayNone);
  3179. }
  3180. const addCombo = tEffectDom.querySelector(".add-combo");
  3181. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  3182. if ((addComboValue[0] | addComboValue[1]) > 0)
  3183. {
  3184. addCombo.classList.remove(className_displayNone);
  3185. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  3186. }else
  3187. {
  3188. addCombo.classList.add(className_displayNone);
  3189. }
  3190. const inflicts = tEffectDom.querySelector(".inflicts");
  3191. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  3192. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  3193. {
  3194. inflicts.classList.remove(className_displayNone);
  3195. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  3196. }else
  3197. {
  3198. inflicts.classList.add(className_displayNone);
  3199. }
  3200. }
  3201. }
  3202. //刷新单人技能CD
  3203. function refreshMemberSkillCD(teamDom, team, idx) {
  3204. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  3205. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  3206. const member = team[0][idx];
  3207. const assist = team[1][idx];
  3208. const memberCard = Cards[member.id] || Cards[0];
  3209. const memberSkill = Skills[memberCard.activeSkillId];
  3210. const assistCard = Cards[assist.id] || Cards[0];
  3211. const assistSkill = Skills[assistCard.activeSkillId];
  3212. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  3213. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  3214. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  3215. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  3216. memberSkillCdDom.textContent = memberSkillCd;
  3217. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  3218. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  3219. memberSkillCdDom.classList.remove("max-skill");
  3220. } else {
  3221. memberSkillCdDom.classList.add("max-skill");
  3222. }
  3223. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  3224. assistSkillCdDom.classList.remove("max-skill");
  3225. } else {
  3226. assistSkillCdDom.classList.add("max-skill");
  3227. }
  3228. }
  3229. function localisation($tra) {
  3230. if (!$tra) return;
  3231. document.title = $tra.webpage_title;
  3232. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  3233. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  3234. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  3235. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  3236. const sortOptions = Array.from(s_sortList.options);
  3237. sortOptions.forEach(opt => {
  3238. const tag = opt.getAttribute("data-tag");
  3239. const trans = $tra.sort_name[tag];
  3240. if (trans) {
  3241. opt.text = trans;
  3242. }
  3243. });
  3244. }

智龙迷城队伍图制作工具