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script.js 86 kB

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  1. var Cards; //怪物数据
  2. var Skills; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. var isGuideMod; //是否以图鉴模式启动
  6. const teamBigBoxs = []; //储存全部teamBigBox
  7. const allMembers = []; //储存所有成员,包含辅助
  8. var interchangeSvg; //储存划线的SVG
  9. var controlBox; //储存整个controlBox
  10. var statusLine; //储存状态栏
  11. var formationBox; //储存整个formationBox
  12. var editBox; //储存整个editBox
  13. var showSearch; //整个程序都可以用的显示搜索函数
  14. const dataStructure = 3; //阵型输出数据的结构版本
  15. const className_displayNone = "display-none";
  16. if (location.search.includes('&'))
  17. {
  18. location.search = location.search.replace(/&/ig,'&');
  19. }
  20. /*class Member2
  21. {
  22. constructor(oldMenber = null,isAssist = false)
  23. {
  24. if (oldMenber)
  25. { //Copy一个
  26. this.id = oldMenber.id;
  27. this.level = oldMenber.level;
  28. this.plus = [...oldMenber.plus];
  29. this.awoken = oldMenber.awoken;
  30. this.sAwoken = oldMenber.sAwoken;
  31. this.latent = [...oldMenber.latent];
  32. this.skilllevel = oldMenber.sAwoken;
  33. this.assist = oldMenber.assist;
  34. }else
  35. { //全新的
  36. this.id = 0;
  37. this.level = 1;
  38. this.plus = [0,0,0];
  39. this.awoken = 0;
  40. this.sAwoken = null;
  41. this.latent = [];
  42. this.skilllevel = null;
  43. this.assist = null;
  44. }
  45. this.isAssist = isAssist;
  46. }
  47. calculateAbility(solo,teamCount){
  48. const card = Cards[this.id];
  49. let bonus = null;
  50. if (!this.isAssist &&
  51. this.assist &&
  52. this.assist.id>0 &&
  53. Cards[this.assist.id].attrs[0] === card.attrs[0]
  54. ){
  55. bonus = this.assist.calculateAbility(solo,teamCount);
  56. }
  57. }
  58. toJSON(){
  59. }
  60. }*/
  61. //队员基本的留空
  62. var Member = function(){
  63. this.id=0;
  64. this.ability = [0,0,0];
  65. };
  66. Member.prototype.outObj = function(){
  67. const m = this;
  68. let obj = [m.id];
  69. if (m.level != undefined) obj[1] = m.level;
  70. if (m.awoken != undefined) obj[2] = m.awoken;
  71. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!=0)
  72. {
  73. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  74. { //当3个加值一样时只生成第一个减少长度
  75. obj[3] = m.plus[0];
  76. }else
  77. {
  78. obj[3] = m.plus;
  79. }
  80. }
  81. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  82. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  83. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  84. const skill = Skills[card.activeSkillId];
  85. //有技能等级,并且技能等级低于最大等级时才记录技能
  86. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  87. return obj;
  88. };
  89. Member.prototype.loadObj = function(m,dataVersion){
  90. if (m == undefined) //如果没有提供数据,直接返回默认
  91. {
  92. return;
  93. }
  94. if (dataVersion == undefined) dataVersion = 1;
  95. this.id = dataVersion>1 ? m[0] : m.id;
  96. this.level = dataVersion>1 ? m[1] : m.level;
  97. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  98. if (dataVersion>1)
  99. {
  100. if (isNaN(m[3]) || m[3]==null)
  101. {
  102. this.plus = m[3];
  103. }else
  104. {
  105. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  106. this.plus = [singlePlus,singlePlus,singlePlus];
  107. }
  108. }else
  109. {
  110. this.plus = m.plus;
  111. }
  112. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  113. this.latent = dataVersion>1 ? m[4] : m.latent;
  114. if (this.latent && dataVersion<=2) this.latent = this.latent.map(l=>l>=13?l+3:l); //修复以前自己编的潜觉编号为官方编号
  115. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  116. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  117. this.skilllevel = m[6] || null;
  118. };
  119. Member.prototype.loadFromMember = function(m){
  120. if (m == undefined) //如果没有提供数据,直接返回默认
  121. {
  122. return;
  123. }
  124. this.id = m.id;
  125. };
  126. //只用来防坐的任何队员
  127. var MemberDelay = function(){
  128. this.id=-1;
  129. };
  130. MemberDelay.prototype = Object.create(Member.prototype);
  131. MemberDelay.prototype.constructor = MemberDelay;
  132. //辅助队员
  133. var MemberAssist = function(){
  134. this.level = 0;
  135. this.awoken = 0;
  136. this.plus = [0,0,0];
  137. Member.call(this);
  138. };
  139. MemberAssist.prototype = Object.create(Member.prototype);
  140. MemberAssist.prototype.constructor = MemberAssist;
  141. MemberAssist.prototype.loadFromMember = function(m){
  142. if (m == undefined) //如果没有提供数据,直接返回默认
  143. {
  144. return;
  145. }
  146. this.id = m.id;
  147. if (m.level != undefined) this.level = m.level;
  148. if (m.awoken != undefined) this.awoken = m.awoken;
  149. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  150. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  151. };
  152. //正式队伍
  153. var MemberTeam = function(){
  154. this.latent = [];
  155. this.ability = [0,0,0];
  156. MemberAssist.call(this);
  157. //sawoken作为可选项目,默认不在内
  158. };
  159. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  160. MemberTeam.prototype.constructor = MemberTeam;
  161. MemberTeam.prototype.loadFromMember = function(m){
  162. if (m == undefined) //如果没有提供数据,直接返回默认
  163. {
  164. return;
  165. }
  166. this.id = m.id;
  167. if (m.level != undefined) this.level = m.level;
  168. if (m.awoken != undefined) this.awoken = m.awoken;
  169. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = JSON.parse(JSON.stringify(m.plus));
  170. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = JSON.parse(JSON.stringify(m.latent));
  171. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  172. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = JSON.parse(JSON.stringify(m.ability));
  173. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  174. };
  175. var Formation = function(teamCount,memberCount){
  176. this.title = "";
  177. this.detail = "";
  178. this.teams = [];
  179. for (let ti=0;ti<teamCount;ti++)
  180. {
  181. const team = [[],[],0]; //第三个是徽章
  182. for (let mi=0;mi<memberCount;mi++)
  183. {
  184. team[0].push(new MemberTeam());
  185. team[1].push(new MemberAssist());
  186. }
  187. this.teams.push(team);
  188. }
  189. };
  190. Formation.prototype.outObj= function(){
  191. const obj = {};
  192. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  193. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  194. obj.f = this.teams.map(t=>
  195. {
  196. const teamArr = [];
  197. teamArr[0] = t[0].map(m=>
  198. m.outObj()
  199. );
  200. teamArr[1] = t[1].map(m=>
  201. m.outObj()
  202. );
  203. if (t[2]) teamArr[2] = t[2];
  204. return teamArr;
  205. });
  206. obj.v = dataStructure;
  207. return obj;
  208. };
  209. Formation.prototype.loadObj= function(f){
  210. const dataVeision = f.v?f.v:(f.f?2:1); //是第几版格式
  211. this.title = dataVeision>1 ? f.t : f.title;
  212. this.detail = dataVeision>1 ? f.d : f.detail;
  213. const loadTeamArr = dataVeision>1 ? f.f : f.team;
  214. this.teams.forEach(function(t,ti){
  215. const tf = loadTeamArr[ti];
  216. if (tf)
  217. {
  218. t[0].forEach(function(m,mi){
  219. const fm = tf[0][mi];
  220. m.loadObj(fm,dataVeision);
  221. });
  222. t[1].forEach(function(m,mi){
  223. const fm = tf[1][mi];
  224. m.loadObj(fm,dataVeision);
  225. });
  226. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  227. }
  228. });
  229. if (f.b)
  230. this.teams[0][2] = f.b; //原来模式的徽章
  231. };
  232. //切换通用的切换className显示的函数
  233. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body)
  234. {
  235. if (!checkBox) return;
  236. const checked = checkBox.checked;
  237. if (checked && checkedAdd || !checked && !checkedAdd)
  238. {
  239. dom.classList.add(className);
  240. }else
  241. {
  242. dom.classList.remove(className);
  243. }
  244. }
  245. //清除数据
  246. function clearData()
  247. {
  248. const locationURL = new URL(location);
  249. locationURL.searchParams.delete('d'); //删除数据
  250. locationURL.searchParams.delete('l'); //删除语言
  251. location = locationURL.toString();
  252. }
  253. //轮换ABC队伍
  254. function swapABCteam()
  255. {
  256. if (formation.teams.length>1)
  257. {
  258. formation.teams.push(formation.teams.splice(0,1)[0]); //将队伍1移动到最后
  259. creatNewUrl();
  260. refreshAll(formation);
  261. }
  262. }
  263. //在单人和多人之间转移数据
  264. function turnPage(toPage,e = null)
  265. {
  266. console.log(e)
  267. let pagename = null;
  268. switch(toPage)
  269. {
  270. case 1:
  271. if (formation.teams[0][0].length<6)
  272. {
  273. //把第二支队伍的队长添加到最后方
  274. formation.teams[0][0].push(formation.teams[1][0][0]);
  275. formation.teams[0][1].push(formation.teams[1][1][0]);
  276. }
  277. //删掉第2支开始的队伍
  278. formation.teams.splice(1);
  279. pagename = "solo.html";
  280. break;
  281. case 2:
  282. if (formation.teams.length<2)
  283. { //从1人到2人
  284. formation.teams[1] = [[],[]];
  285. //把右边的队长加到第二支队伍最后面
  286. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  287. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  288. }else
  289. { //从3人到2人,直接删除后面两个队伍
  290. //删掉第3支开始的队伍
  291. formation.teams.splice(2);
  292. //删掉前面两支队伍的战友
  293. formation.teams[0][0].splice(5);
  294. formation.teams[0][1].splice(5);
  295. formation.teams[1][0].splice(5);
  296. formation.teams[1][1].splice(5);
  297. }
  298. formation.badge = 0;
  299. pagename = "multi.html";
  300. break;
  301. case 3:
  302. if (formation.teams.length<2)
  303. { //从1人到3人
  304. }else
  305. { //从2人到3人
  306. formation.teams[0][0].push(formation.teams[1][0][0]);
  307. formation.teams[0][1].push(formation.teams[1][1][0]);
  308. formation.teams[1][0].push(formation.teams[0][0][0]);
  309. formation.teams[1][1].push(formation.teams[0][1][0]);
  310. }
  311. formation.badge = 0;
  312. pagename = "triple.html";
  313. break;
  314. }
  315. const newURL = creatNewUrl({url:pagename, notPushState:true});
  316. if (e && e.ctrlKey)
  317. {
  318. window.open(newURL);
  319. }else
  320. {
  321. location.href = newURL;
  322. }
  323. }
  324. window.onload = function()
  325. {
  326. controlBox = document.body.querySelector(".control-box");
  327. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  328. const helpLink = controlBox.querySelector(".help-link");
  329. interchangeSVG = document.body.querySelector("#interchange-line");
  330. interchangeSVG.line = interchangeSVG.querySelector("g line");
  331. interchangeSVG.changePoint = function(p1,p2){
  332. const line = this.line;
  333. if (p1 && p1.x != undefined)
  334. line.setAttribute("x1",p1.x);
  335. if (p1 && p1.y != undefined)
  336. line.setAttribute("y1",p1.y);
  337. if (p2 && p2.x != undefined)
  338. line.setAttribute("x2",p2.x);
  339. if (p2 && p2.y != undefined)
  340. line.setAttribute("y2",p2.y);
  341. };
  342. //设定初始的显示设置
  343. toggleDomClassName(controlBox.querySelector("#show-mon-id"),'not-show-mon-id',false);
  344. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"),'show-mon-skill-cd');
  345. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"),'not-show-awoken-count',false);
  346. isGuideMod = Boolean(parseInt(getQueryString("guide")));
  347. formationBox = document.body.querySelector(".formation-box");
  348. editBox = document.body.querySelector(".edit-box");
  349. if (isGuideMod)
  350. {
  351. console.log('现在是 怪物图鉴 模式');
  352. document.body.classList.add('guide-mod');
  353. }
  354. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  355. //▼添加语言列表开始
  356. const langSelectDom = controlBox.querySelector(".languages");
  357. languageList.forEach(lang=>
  358. langSelectDom.options.add(new Option(lang.name,lang.i18n))
  359. );
  360. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  361. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  362. currentLanguage = languageList.find(lang=>{ //筛选出符合的语言
  363. if (parameter_i18n) //如果已指定就用指定的语言
  364. return parameter_i18n.includes(lang.i18n);
  365. else //否则筛选浏览器默认语言
  366. return browser_i18n.includes(lang.i18n);
  367. }) ||
  368. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  369. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  370. const langOptionArray = Array.from(langSelectDom.options);
  371. langOptionArray.find(langOpt=>langOpt.value == currentLanguage.i18n).selected = true;
  372. //▲添加语言列表结束
  373. //▼添加数据来源列表开始
  374. const dataSelectDom = controlBox.querySelector(".datasource");
  375. dataSourceList.forEach(ds=>
  376. dataSelectDom.options.add(new Option(ds.source,ds.code))
  377. );
  378. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  379. currentDataSource = parameter_dsCode?
  380. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) ://筛选出符合的数据源
  381. dataSourceList[0]; //没有指定,直接使用日服
  382. document.body.classList.add("ds-"+currentDataSource.code);
  383. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  384. dataSourceOptionArray.find(dataOpt=>dataOpt.value == currentDataSource.code).selected = true;
  385. const sourceDataFolder = "monsters-info";
  386. var newCkeys; //当前的Ckey
  387. var lastCkeys; //以前Ckey们
  388. statusLine.classList.add("loading-check-version");
  389. GM_xmlhttpRequest({
  390. method: "GET",
  391. url: `${sourceDataFolder}/ckey.json?t=` + new Date().getTime(), //版本文件
  392. onload: function(response) {
  393. dealCkeyData(response.response);
  394. },
  395. onerror: function(response) {
  396. const isChrome = navigator.userAgent.includes("Chrome");
  397. if (isChrome && location.host.length==0 && response.response.length>0)
  398. {
  399. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  400. dealCkeyData(response.response);
  401. }else
  402. {
  403. console.error("Ckey JSON数据获取失败",response);
  404. }
  405. }
  406. });
  407. //处理返回的数据
  408. function dealCkeyData(responseText)
  409. { //处理数据版本
  410. try
  411. {
  412. newCkeys = JSON.parse(responseText);
  413. }catch(e)
  414. {
  415. console.log("Ckey数据JSON解码出错",e);
  416. return;
  417. }
  418. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  419. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  420. try
  421. {
  422. lastCkeys = JSON.parse(lastCkeys);
  423. if (lastCkeys == null || !(lastCkeys instanceof Array))
  424. lastCkeys = [];
  425. }catch(e)
  426. {
  427. console.log("上次的Ckey数据JSON解码出错",e);
  428. return;
  429. }
  430. let lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  431. if (!lastCurrentCkeys)
  432. { //如果未找到上个ckey,则添加个新的
  433. lastCurrentCkeys = {
  434. code: currentDataSource.code,
  435. ckey: {},
  436. updateTime: null
  437. };
  438. lastCkeys.push(lastCurrentCkeys);
  439. }
  440. statusLine.classList.remove("loading-check-version");
  441. statusLine.classList.add("loading-mon-info");
  442. if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card)
  443. {
  444. console.log("Cards ckey相等,直接读取已有的数据",currentCkey.ckey.card);
  445. localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) {
  446. // This code runs once the value has been loaded
  447. // from the offline store.
  448. dealCardsData(value);
  449. }).catch(function(err) {
  450. // This code runs if there were any errors
  451. alert("Local Database error. Please refresh.");
  452. localStorage.removeItem("PADDF-ckey");
  453. console.log(err);
  454. });
  455. }else
  456. {
  457. GM_xmlhttpRequest({
  458. method: "GET",
  459. url:`${sourceDataFolder}/mon_${currentDataSource.code}.json?t=` + new Date().getTime(), //Cards数据文件
  460. onload: function(response) {
  461. console.log("Cards ckey变化,储存新数据",currentCkey.ckey.card);
  462. localforage.setItem(`PADDF-${currentDataSource.code}-cards`, JSON.parse(response.response)).then(function(){
  463. lastCurrentCkeys.ckey.card = currentCkey.ckey.card;
  464. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  465. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  466. dealCardsData(response.response);
  467. }).catch(function(err) {
  468. // This code runs if there were any errors
  469. console.log(err);
  470. });
  471. },
  472. onerror: function(response) {
  473. const isChrome = navigator.userAgent.includes("Chrome");
  474. if (isChrome && location.host.length==0 && response.response.length>0)
  475. {
  476. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  477. dealCardsData(response.response);
  478. }else
  479. {
  480. console.error("Cards JSON数据获取失败",response);
  481. }
  482. }
  483. });
  484. }
  485. }
  486. function dealCardsData(response)
  487. {
  488. try
  489. {
  490. if (typeof(response) == "string")
  491. Cards = JSON.parse(response);
  492. else
  493. Cards = response;
  494. }catch(e)
  495. {
  496. console.log("Cards数据JSON解码出错",e);
  497. return;
  498. }
  499. statusLine.classList.remove("loading-mon-info");
  500. statusLine.classList.add("loading-skill-info");
  501. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code); //获取当前语言的ckey
  502. const lastCurrentCkeys = lastCkeys.find(ckey=>ckey.code == currentDataSource.code);
  503. if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill)
  504. {
  505. console.log("Skills ckey相等,直接读取已有的数据",currentCkey.ckey.skill);
  506. localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) {
  507. // This code runs once the value has been loaded
  508. // from the offline store.
  509. dealSkillData(value);
  510. }).catch(function(err) {
  511. // This code runs if there were any errors
  512. alert("Local Database error. Please refresh.");
  513. localStorage.removeItem("PADDF-ckey");
  514. console.log(err);
  515. });
  516. }else
  517. {
  518. GM_xmlhttpRequest({
  519. method: "GET",
  520. url:`${sourceDataFolder}/skill_${currentDataSource.code}.json?t=` + new Date().getTime(), //Skills数据文件
  521. onload: function(response) {
  522. console.log("Skills ckey变化,储存新数据",currentCkey.ckey.skill);
  523. localforage.setItem(`PADDF-${currentDataSource.code}-skills`, JSON.parse(response.response)).then(function(){
  524. lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill;
  525. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  526. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  527. dealSkillData(response.response);
  528. }).catch(function(err) {
  529. // This code runs if there were any errors
  530. console.log(err);
  531. });
  532. },
  533. onerror: function(response) {
  534. let isChrome = navigator.userAgent.includes("Chrome");
  535. if (isChrome && location.host.length==0 && response.response.length>0)
  536. {
  537. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  538. dealSkillData(response.response);
  539. }else
  540. {
  541. console.error("Skills JSON数据获取失败",response);
  542. }
  543. }
  544. });
  545. }
  546. }
  547. function dealSkillData(response)
  548. {
  549. try
  550. {
  551. if (typeof(response) == "string")
  552. Skills = JSON.parse(response);
  553. else
  554. Skills = response;
  555. }catch(e)
  556. {
  557. console.log("Skills数据JSON解码出错",e);
  558. return;
  559. }
  560. const currentCkey = newCkeys.find(ckey=>ckey.code == currentDataSource.code);
  561. const updateTime = controlBox.querySelector(".datasource-updatetime");
  562. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined,{hour12: false});
  563. initialize();//初始化
  564. statusLine.classList.remove("loading-skill-info");
  565. //如果通过的话就载入URL中的怪物数据
  566. reloadFormationData();
  567. }
  568. };
  569. //重新读取URL中的Data数据并刷新页面
  570. function reloadFormationData()
  571. {
  572. let formationData;
  573. try
  574. {
  575. let parameterDataString = getQueryString("d") || getQueryString("data");
  576. formationData = JSON.parse(parameterDataString);
  577. }catch(e)
  578. {
  579. console.error("URL中队伍数据JSON解码出错",e);
  580. return;
  581. }
  582. if (formationData)
  583. {
  584. formation.loadObj(formationData);
  585. refreshAll(formation);
  586. }
  587. }
  588. window.onpopstate = reloadFormationData; //前进后退时修改页面
  589. //创建新的分享地址
  590. function creatNewUrl(arg){
  591. if (arg == undefined) arg = {};
  592. if (!!(window.history && history.pushState))
  593. { // 支持History API
  594. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  595. const datasource = arg.datasource || getQueryString("s");
  596. const outObj = formation.outObj();
  597. const newSearch = new URLSearchParams();
  598. if (language_i18n) newSearch.set("l",language_i18n);
  599. if (datasource && datasource!="ja") newSearch.set("s",datasource);
  600. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  601. newSearch.set("d", dataJsonStr);
  602. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  603. if (!arg.notPushState)
  604. {
  605. history.pushState(null, null, newUrl);
  606. }
  607. else
  608. {
  609. return newUrl;
  610. }
  611. }
  612. }
  613. //截图
  614. function capture()
  615. {
  616. statusLine.classList.add("prepare-cauture");
  617. const titleBox = formationBox.querySelector(".title-box");
  618. const detailBox = formationBox.querySelector(".detail-box");
  619. const txtTitle = titleBox.querySelector(".title");
  620. const txtDetail = detailBox.querySelector(".detail");
  621. //去掉可能的空白文字的编辑状态
  622. titleBox.classList.remove("edit");
  623. detailBox.classList.remove("edit");
  624. const downLink = controlBox.querySelector(".down-capture");
  625. html2canvas(formationBox).then(canvas => {
  626. canvas.toBlob(function(blob) {
  627. window.URL.revokeObjectURL(downLink.href);
  628. downLink.href = URL.createObjectURL(blob);
  629. downLink.download = `${teamsCount}P formation cauture.png`;
  630. downLink.click();
  631. statusLine.classList.remove("prepare-cauture");
  632. //如果是空白文字,加回编辑状态
  633. if (txtTitle.value.length==0)
  634. titleBox.classList.add("edit");
  635. if (txtDetail.value.length==0)
  636. detailBox.classList.add("edit");
  637. });
  638. //document.body.appendChild(canvas);
  639. });
  640. }
  641. //初始化
  642. function initialize()
  643. {
  644. const monstersList = editBox.querySelector("#monsters-name-list");
  645. let fragment = document.createDocumentFragment();
  646. Cards.forEach(function(m){ //添加下拉框候选
  647. const opt = fragment.appendChild(document.createElement("option"));
  648. opt.value = m.id;
  649. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  650. const linkRes = new RegExp("link:(\\d+)","ig").exec(m.specialAttribute);
  651. if (linkRes)
  652. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  653. const _m = Cards[parseInt(linkRes[1],10)];
  654. _m.evoRootId = m.evoRootId;
  655. m.henshinFrom = true;
  656. _m.henshinTo = true;
  657. }
  658. });
  659. monstersList.appendChild(fragment);
  660. //标题和介绍文本框
  661. const titleBox = formationBox.querySelector(".title-box");
  662. const detailBox = formationBox.querySelector(".detail-box");
  663. const txtTitle = titleBox.querySelector(".title");
  664. const txtDetail = detailBox.querySelector(".detail");
  665. const txtTitleDisplay = titleBox.querySelector(".title-display");
  666. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  667. txtTitle.onchange = function(){
  668. formation.title = this.value;
  669. //txtTitleDisplay.innerHTML = "";
  670. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  671. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  672. creatNewUrl();
  673. };
  674. txtTitle.onblur = function(){
  675. if (this.value.length>0)
  676. titleBox.classList.remove("edit");
  677. };
  678. txtDetail.onchange = function(){
  679. formation.detail = this.value;
  680. /*txtDetailDisplay.innerHTML = "";
  681. const txtDetailLines = this.value.split("\n");
  682. txtDetailLines.forEach((line,idx)=>{
  683. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  684. txtDetailDisplay.appendChild(document.createTextNode(line));
  685. });*/
  686. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  687. creatNewUrl();
  688. };
  689. txtDetail.onblur = function(){
  690. if (this.value.length>0)
  691. detailBox.classList.remove("edit");
  692. this.style.height = txtDetailDisplay.scrollHeight+"px";
  693. };
  694. txtTitleDisplay.onclick = function(){
  695. titleBox.classList.add("edit");
  696. txtTitle.focus();
  697. };
  698. txtDetailDisplay.onclick = function(){
  699. detailBox.classList.add("edit");
  700. txtDetail.focus();
  701. };
  702. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  703. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  704. {
  705. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  706. }
  707. //将所有怪物头像添加到全局数组
  708. teamBigBoxs.forEach(teamBigBox=>{
  709. const teamBox = teamBigBox.querySelector(".team-box");
  710. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  711. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  712. menbers.forEach(m=>{
  713. allMembers.push(m);
  714. });
  715. assist.forEach(m=>{
  716. allMembers.push(m);
  717. });
  718. });
  719. //所有怪物头像,添加拖动交换的代码
  720. allMembers.forEach(m=>{
  721. //点击
  722. m.onclick = clickMonHead;
  723. //拖动
  724. m.draggable = true;
  725. m.ondragstart = dragStartMonHead;
  726. m.ondragover = dropOverMonHead;
  727. m.ondrop = dropMonHead;
  728. //触摸
  729. m.ontouchstart = touchstartMonHead;
  730. m.ontouchmove = touchmoveMonHead;
  731. m.ontouchend = touchendMonHead;
  732. m.ontouchcancel = touchcancelMonHead;
  733. });
  734. //添加徽章
  735. const className_ChoseBadges = "show-all-badges";
  736. teamBigBoxs.forEach((teamBigBox,teamIdx)=>{
  737. //徽章
  738. const teamBadge = teamBigBox.querySelector(".team-badge");
  739. if (!teamBadge) return;
  740. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  741. function setBadge(){
  742. if (teamBadge.classList.contains(className_ChoseBadges))
  743. {
  744. const team = formation.teams[teamIdx];
  745. teamBadge.classList.remove(className_ChoseBadges);
  746. team[2] = parseInt(this.value,10);
  747. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  748. refreshTeamTotalHP(teamTotalInfoDom, team);
  749. creatNewUrl();
  750. }else
  751. {
  752. teamBadge.classList.add(className_ChoseBadges);
  753. }
  754. }
  755. badges.forEach(badge => badge.onclick = setBadge);
  756. });
  757. //编辑框
  758. editBox.mid = null; //储存怪物id
  759. editBox.latent = []; //储存潜在觉醒
  760. editBox.isAssist = false; //储存是否为辅助宠物
  761. editBox.monsterHead = null;
  762. editBox.latentBox = null;
  763. editBox.memberIdx = []; //储存队伍数组下标
  764. editBox.show = function(){
  765. this.classList.remove(className_displayNone);
  766. formationBox.classList.add("blur-bg");
  767. controlBox.classList.add("blur-bg");
  768. };
  769. editBox.hide = function(){
  770. this.classList.add(className_displayNone);
  771. formationBox.classList.remove("blur-bg");
  772. controlBox.classList.remove("blur-bg");
  773. };
  774. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  775. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  776. mSeriesId.onclick = function(){ //搜索系列
  777. const seriesId = parseInt(this.getAttribute('data-seriesId'),10);
  778. if (seriesId>0)
  779. {
  780. showSearch(Cards.filter(card=>{return card.seriesId == seriesId;}));
  781. }
  782. };
  783. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  784. mCollabId.onclick = function(){ //搜索合作
  785. const collabId = parseInt(this.getAttribute('data-collabId'),10);
  786. if (collabId>0);
  787. {
  788. searchColla(collabId);
  789. }
  790. };
  791. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  792. mAltName.onclick = function(){ //搜索合作
  793. const altName = this.getAttribute('data-altName');
  794. const splitAltName = altName.split("|");
  795. if (altName.length>0);
  796. {
  797. showSearch(Cards.filter(card=>{
  798. return splitAltName.some(alt=>{
  799. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  800. });
  801. }));
  802. }
  803. };
  804. //创建一个新的怪物头像
  805. editBox.createCardHead = function(id)
  806. {
  807. function clickHeadToNewMon()
  808. {
  809. monstersID.value = this.getAttribute("data-cardid");
  810. monstersID.onchange();
  811. return false; //取消链接的默认操作
  812. }
  813. const cli = document.createElement("li");
  814. const cdom = cli.head = createCardA(id);
  815. cli.appendChild(cdom);
  816. changeid({id:id},cdom);
  817. cli.card = Cards[id];
  818. cdom.onclick = clickHeadToNewMon;
  819. return cli;
  820. };
  821. const searchBox = editBox.querySelector(".search-box");
  822. const settingBox = editBox.querySelector(".setting-box");
  823. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  824. searchOpen.onclick = function(){
  825. s_includeSuperAwoken.onclick();
  826. s_canAssist.onclick();
  827. searchBox.classList.toggle(className_displayNone);
  828. };
  829. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  830. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  831. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  832. const s_types = Array.from(searchBox.querySelectorAll(".types-div .type-check"));
  833. const s_typeAndOr = searchBox.querySelector("#type-and-or");
  834. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  835. const s_awokensIcons = s_awokensItems.map(it=>it.querySelector(".awoken-icon"));
  836. const s_awokensCounts = s_awokensItems.map(it=>it.querySelector(".count"));
  837. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  838. searchMonList.originalHeads = null; //用于存放原始搜索结果
  839. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  840. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  841. s_canAssist.onclick = function(){
  842. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  843. };
  844. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  845. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  846. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  847. s_includeSuperAwoken.onclick = function(){
  848. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  849. };
  850. function search_awokenAdd1()
  851. {
  852. const countDom = this.parentNode.querySelector(".count");
  853. let count = parseInt(countDom.value,10);
  854. if (count<9)
  855. {
  856. count++;
  857. countDom.value = count;
  858. this.parentNode.classList.remove("zero");
  859. }
  860. }
  861. s_awokensIcons.forEach((b,idx)=>{ //每种觉醒增加1
  862. b.onclick = search_awokenAdd1;
  863. });
  864. function search_awokenSub1()
  865. {
  866. let count = parseInt(this.value,10);
  867. if (count>0)
  868. {
  869. count--;
  870. this.value = count;
  871. if (count === 0)
  872. {
  873. this.parentNode.parentNode.classList.add("zero");
  874. }
  875. }
  876. }
  877. s_awokensCounts.forEach((b,idx)=>{ //每种觉醒减少1
  878. b.onclick = search_awokenSub1;
  879. });
  880. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  881. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  882. awokenClear.onclick = function(){ //清空觉醒选项
  883. s_awokensCounts.forEach(t=>{
  884. t.value = 0;
  885. });
  886. s_awokensItems.forEach(t=>{
  887. t.classList.add("zero");
  888. });
  889. };
  890. sawokenClear.onclick = function(){ //清空超觉醒选项
  891. s_sawokens.forEach(t=>{
  892. t.checked = false;
  893. });
  894. };
  895. const s_controlDiv = searchBox.querySelector(".control-div");
  896. const searchStart = s_controlDiv.querySelector(".search-start");
  897. const searchClose = s_controlDiv.querySelector(".search-close");
  898. const searchClear = s_controlDiv.querySelector(".search-clear");
  899. function returnCheckedInput(ipt)
  900. {
  901. return ipt.checked;
  902. }
  903. function returnInputValue(ipt)
  904. {
  905. return ipt.value;
  906. }
  907. function Str2Int(str)
  908. {
  909. return parseInt(str, 10);
  910. }
  911. //将搜索结果显示出来(也可用于其他的搜索)
  912. showSearch = function(searchArr){
  913. editBox.show();
  914. searchBox.classList.remove(className_displayNone);
  915. const createCardHead = editBox.createCardHead;
  916. searchMonList.classList.add(className_displayNone);
  917. searchMonList.innerHTML = ""; //清空旧的
  918. if (searchArr.length>0)
  919. {
  920. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  921. //获取原始排序的头像列表
  922. searchMonList.originalHeads = searchArr.map(card=>createCardHead(card.id));
  923. //对头像列表进行排序
  924. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  925. headsArray.forEach(head=>fragment.appendChild(head));
  926. searchMonList.appendChild(fragment);
  927. }
  928. searchMonList.classList.remove(className_displayNone);
  929. };
  930. const startSearch = function(cards){
  931. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  932. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  933. let attr1,attr2;
  934. if (attr1Filter.length>0)
  935. {
  936. if (!isNaN(attr1Filter[0]))
  937. {
  938. attr1 = parseInt(attr1Filter[0],10);
  939. }else
  940. {
  941. attr1 = null;
  942. }
  943. }
  944. if (attr2Filter.length>0)
  945. {
  946. if (!isNaN(attr2Filter[0]))
  947. {
  948. attr2 = parseInt(attr2Filter[0],10);
  949. }else
  950. {
  951. attr2 = null;
  952. }
  953. }
  954. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  955. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  956. const awokensFilter = s_awokensCounts.filter(btn=>parseInt(btn.value,10)>0).map(btn=>{
  957. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"),10);
  958. return {id:awokenIndex,num:parseInt(btn.value,10)};
  959. });
  960. const searchResult = searchCards(cards,
  961. attr1,attr2,
  962. s_fixMainColor.checked,
  963. typesFilter,
  964. s_typeAndOr.checked,
  965. awokensFilter,
  966. sawokensFilter,
  967. s_awokensEquivalent.checked,
  968. s_includeSuperAwoken.checked
  969. );
  970. console.log("搜索结果",searchResult);
  971. showSearch(searchResult);
  972. };
  973. searchBox.startSearch = startSearch;
  974. searchStart.onclick = function(){
  975. startSearch(Cards);
  976. };
  977. searchClose.onclick = function(){
  978. searchBox.classList.add(className_displayNone);
  979. };
  980. searchClear.onclick = function(){ //清空搜索选项
  981. s_attr1s[0].checked = true;
  982. s_attr2s[0].checked = true;
  983. s_types.forEach(t=>{
  984. t.checked = false;
  985. });
  986. s_awokensCounts.forEach(t=>{
  987. t.value = 0;
  988. });
  989. s_awokensItems.forEach(t=>{
  990. t.classList.add("zero");
  991. });
  992. // 这些觉醒的选项干脆都不清除
  993. //s_awokensEquivalent.checked = false;
  994. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  995. s_sawokens.forEach(t=>{
  996. t.checked = false;
  997. });
  998. searchMonList.originalHeads = null;
  999. searchMonList.innerHTML = "";
  1000. };
  1001. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1002. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1003. //对heads重新排序
  1004. function sortHeadsArray(heads)
  1005. {
  1006. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1007. const sortIndex = parseInt(s_sortList.value,10);
  1008. const reverse = s_sortReverse.checked;
  1009. let headsArray = heads.concat();
  1010. headsArray.sort((head_a,head_b)=>{
  1011. const card_a = head_a.card,card_b = head_b.card;
  1012. let sortNumber = sort_function_list[sortIndex].function(card_a,card_b);
  1013. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1014. return sortNumber;
  1015. });
  1016. if (reverse) headsArray.reverse();
  1017. return headsArray;
  1018. }
  1019. //对搜索到的Cards重新排序
  1020. function reSortCards()
  1021. {
  1022. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1023. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1024. searchMonList.classList.add(className_displayNone);
  1025. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1026. headsArray.forEach(head=>fragment.appendChild(head));
  1027. searchMonList.appendChild(fragment);
  1028. searchMonList.classList.remove(className_displayNone);
  1029. }
  1030. s_sortList.onchange = reSortCards;
  1031. s_sortReverse.onchange = reSortCards;
  1032. sort_function_list.forEach((sfunc,idx)=>{
  1033. const newOpt = new Option(sfunc.name,idx);
  1034. newOpt.setAttribute("data-tag",sfunc.tag);
  1035. s_sortList.options.add(newOpt);
  1036. });
  1037. //id搜索
  1038. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1039. monstersID.onchange = function(){
  1040. if (/^\d+$/.test(this.value))
  1041. {
  1042. const newId = parseInt(this.value, 10);
  1043. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1044. {
  1045. editBox.mid = newId;
  1046. editBoxChangeMonId(editBox.mid);
  1047. }
  1048. }
  1049. };
  1050. monstersID.oninput = monstersID.onchange;
  1051. //觉醒
  1052. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1053. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1054. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1055. function checkAwoken(){
  1056. const card = Cards[editBox.mid];
  1057. const value = parseInt(this.value,10);
  1058. awokenCountLabel.innerHTML = value;
  1059. if (value>0 && value==(card.awakenings.length))
  1060. awokenCountLabel.classList.add("full-awoken");
  1061. else
  1062. awokenCountLabel.classList.remove("full-awoken");
  1063. reCalculateAbility();
  1064. }
  1065. monEditAwokens.forEach(akDom=>akDom.onclick = checkAwoken);
  1066. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1067. function playVoiceAwoken(){ //点击label才播放语音
  1068. const card = Cards[editBox.mid];
  1069. if (parseInt(this.getAttribute("data-awoken-icon"),10) === 63)
  1070. {
  1071. let decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1072. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1073. decodeAudio(`sound/voice/${currentDataSource.code}/padv${PrefixInteger(card.voiceId,3)}.wav`, decoder.decode.bind(decoder));
  1074. }
  1075. }
  1076. monEditAwokensLabel.forEach(akDom=>akDom.onclick = playVoiceAwoken);
  1077. //超觉醒
  1078. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1079. monEditSAwokensRow.swaokenIndex = -1;
  1080. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1081. function notCheckMyself(){
  1082. const value = parseInt(this.value,10);
  1083. if (value>=0 && monEditSAwokensRow.swaokenIndex === value)
  1084. {
  1085. monEditSAwokens[0].click();
  1086. }else
  1087. {
  1088. monEditSAwokensRow.swaokenIndex = value;
  1089. }
  1090. }
  1091. monEditSAwokens.forEach(akDom=>{
  1092. akDom.onclick = notCheckMyself;
  1093. });
  1094. //3个快速设置this.ipt为自己的value
  1095. function setIptToMyValue()
  1096. {
  1097. if (this.ipt.value != this.value)
  1098. {
  1099. this.ipt.value = this.value;
  1100. this.ipt.onchange();
  1101. }
  1102. }
  1103. //等级
  1104. const monEditLv = settingBox.querySelector(".m-level");
  1105. monEditLv.onchange = function(){
  1106. reCalculateExp();
  1107. reCalculateAbility();
  1108. };
  1109. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1110. const monLvExp = settingBox.querySelector(".m-level-exp");
  1111. monEditLvMin.ipt = monEditLv;
  1112. monEditLvMin.onclick = setIptToMyValue;
  1113. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1114. monEditLvMax.ipt = monEditLv;
  1115. monEditLvMax.onclick = setIptToMyValue;
  1116. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1117. monEditLv110.ipt = monEditLv;
  1118. monEditLv110.onclick = setIptToMyValue;
  1119. //编辑界面重新计算怪物的经验值
  1120. function reCalculateExp(){
  1121. const monid = parseInt(monstersID.value || 0, 10);
  1122. const level = parseInt(monEditLv.value || 0, 10);
  1123. const tempMon = {
  1124. id:monid,
  1125. level:level
  1126. };
  1127. const needExp = calculateExp(tempMon);
  1128. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level>99?` + ${parseBigNumber(needExp[1])}` : "") : "";
  1129. }
  1130. editBox.reCalculateExp = reCalculateExp;
  1131. //三维
  1132. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1133. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1134. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1135. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1136. //加蛋
  1137. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1138. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1139. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1140. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1141. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1142. monEditAddHp.onchange = reCalculateAbility;
  1143. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1144. monEditAddAtk.onchange = reCalculateAbility;
  1145. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1146. monEditAddRcv.onchange = reCalculateAbility;
  1147. //3个快速设置按钮
  1148. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1149. monEditAddHpBtn.ipt = monEditAddHp;
  1150. monEditAddHpBtn.onclick = setIptToMyValue;
  1151. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1152. monEditAddAtkBtn.ipt = monEditAddAtk;
  1153. monEditAddAtkBtn.onclick = setIptToMyValue;
  1154. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1155. monEditAddRcvBtn.ipt = monEditAddRcv;
  1156. monEditAddRcvBtn.onclick = setIptToMyValue;
  1157. //297按钮
  1158. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1159. monEditAdd297.onclick = function(){
  1160. monEditAddHp.value = 99;
  1161. monEditAddAtk.value = 99;
  1162. monEditAddRcv.value = 99;
  1163. reCalculateAbility();
  1164. };
  1165. //潜觉
  1166. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1167. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1168. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1169. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1170. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  1171. {
  1172. refreshLatent(latent,monid,monEditLatents);
  1173. };
  1174. const hideClassName = 'hide-less-use-latent';
  1175. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1176. s_hideLessUseLetent.onchange = function(){
  1177. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1178. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1179. }
  1180. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1181. s_hideLessUseLetent.onchange();
  1182. if (isGuideMod)
  1183. monEditLatentAllowableUl.querySelector('.latent-icon[data-latent-icon="11"]').classList.remove('frequent');
  1184. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1185. const skillBox = rowSkill.querySelector(".skill-box");
  1186. const skillTitle = skillBox.querySelector(".skill-name");
  1187. const skillCD = skillBox.querySelector(".skill-cd");
  1188. const skillLevel = skillBox.querySelector(".m-skill-level");
  1189. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1190. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1191. skillTitle.onclick = function(){
  1192. const skillId = parseInt(this.getAttribute("data-skillid"),10); //获得当前技能ID
  1193. const s_cards = Cards.filter(card=>card.activeSkillId === skillId); //搜索同技能怪物
  1194. if (s_cards.length > 1)
  1195. {
  1196. showSearch(s_cards); //显示
  1197. }
  1198. };
  1199. skillLevel.onchange = function(){
  1200. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1201. const skill = Skills[card.activeSkillId];
  1202. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1203. };
  1204. skillLevel_1.ipt = skillLevel;
  1205. skillLevel_1.onclick = setIptToMyValue;
  1206. skillLevel_Max.ipt = skillLevel;
  1207. skillLevel_Max.onclick = setIptToMyValue;
  1208. //已有觉醒的去除
  1209. function deleteLatent(){
  1210. const aIdx = monEditLatents.filter(l=>!l.classList.contains(className_displayNone)).findIndex(l=>l==this);
  1211. editBox.latent.splice(aIdx,1);
  1212. editBox.reCalculateAbility(); //重计算三维
  1213. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  1214. }
  1215. monEditLatents.forEach(la=>la.onclick = deleteLatent);
  1216. //可选觉醒的添加
  1217. function addLatent(){
  1218. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1219. const lIdx = parseInt(this.getAttribute("data-latent-icon"),10); //潜觉的序号
  1220. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1221. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1222. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1223. if (latentUseHole(lIdx) <= enabledHole)
  1224. editBox.latent.push(lIdx);
  1225. else
  1226. return;
  1227. editBox.reCalculateAbility();
  1228. editBox.refreshLatent(editBox.latent,editBox.mid);
  1229. }
  1230. monEditLatentsAllowable.forEach(la=>la.onclick = addLatent);
  1231. //编辑界面重新计算怪物的能力
  1232. function reCalculateAbility(){
  1233. const monid = parseInt(monstersID.value || 0, 10);
  1234. const level = parseInt(monEditLv.value || 0, 10);
  1235. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1236. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1237. const plus = [
  1238. parseInt(monEditAddHp.value || 0, 10),
  1239. parseInt(monEditAddAtk.value || 0, 10),
  1240. parseInt(monEditAddRcv.value || 0, 10)
  1241. ];
  1242. const latent = editBox.latent;
  1243. const tempMon = {
  1244. id:monid,
  1245. level:level,
  1246. plus:plus,
  1247. awoken:awoken,
  1248. latent:latent
  1249. };
  1250. const abilitys = calculateAbility(tempMon, null, solo, teamsCount) || [0,0,0];
  1251. monEditHpValue.innerHTML = abilitys[0].toLocaleString();
  1252. monEditAtkValue.innerHTML = abilitys[1].toLocaleString();
  1253. monEditRcvValue.innerHTML = abilitys[2].toLocaleString();
  1254. }
  1255. editBox.reCalculateAbility = reCalculateAbility;
  1256. const btnCancel = editBox.querySelector(".button-cancel");
  1257. const btnDone = editBox.querySelector(".button-done");
  1258. const btnNull = editBox.querySelector(".button-null");
  1259. const btnDelay = editBox.querySelector(".button-delay");
  1260. btnCancel.onclick = function(){
  1261. btnDone.classList.remove("cant-assist");
  1262. btnDone.disabled = false;
  1263. editBox.memberIdx = [];
  1264. editBox.hide();
  1265. };
  1266. btnDone.onclick = function(){
  1267. if (parseInt(monEditLv.value,10) == 0)
  1268. {
  1269. btnNull.onclick();
  1270. return;
  1271. }
  1272. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1273. const teamData = formation.teams[editBox.memberIdx[0]];
  1274. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1275. const teamBox = teamBigBox.querySelector(".team-box");
  1276. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1277. mon.id = parseInt(monstersID.value,10);
  1278. const card = Cards[mon.id] || Cards[0];
  1279. const skill = Skills[card.activeSkillId];
  1280. mon.level = parseInt(monEditLv.value,10);
  1281. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1282. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value,10) : 0;
  1283. if (card.superAwakenings.length) //如果支持超觉醒
  1284. {
  1285. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1286. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value,10) : -1;
  1287. }
  1288. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  1289. (!card.overlay || mon.level>= card.maxLevel))
  1290. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1291. mon.plus = [0,0,0];
  1292. }else
  1293. {
  1294. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1295. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1296. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1297. if (!editBox.isAssist)
  1298. { //如果不是辅助,则可以设定潜觉
  1299. mon.latent = editBox.latent.concat()
  1300. .sort((a,b)=>latentUseHole(b) - latentUseHole(a)); //并排序
  1301. }
  1302. }
  1303. const skillLevelNum = parseInt(skillLevel.value,10);
  1304. if (skillLevelNum < skill.maxLevel)
  1305. {
  1306. mon.skilllevel = skillLevelNum;
  1307. }
  1308. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1309. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1310. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1311. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1312. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1313. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1314. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1315. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1316. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1317. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1318. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1319. //刷新改队员的CD
  1320. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1321. creatNewUrl();
  1322. editBox.hide();
  1323. };
  1324. window.onkeydown = function(e){
  1325. if (!editBox.classList.contains(className_displayNone))
  1326. {
  1327. if (e.keyCode == 27)
  1328. { //按下ESC时,自动关闭编辑窗
  1329. btnCancel.onclick();
  1330. }
  1331. }
  1332. };
  1333. btnNull.onclick = function(){ //空位置
  1334. const mon = new Member();
  1335. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1336. const teamData = formation.teams[editBox.memberIdx[0]];
  1337. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1338. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1339. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1340. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1341. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1342. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1343. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1344. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1345. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1346. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1347. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1348. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1349. //刷新改队员的CD
  1350. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1351. creatNewUrl();
  1352. editBox.hide();
  1353. };
  1354. btnDelay.onclick = function(){ //应对威吓
  1355. const mon = new MemberDelay();
  1356. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1357. const teamData = formation.teams[editBox.memberIdx[0]];
  1358. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1359. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1360. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1361. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1362. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1363. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1364. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1365. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1366. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1367. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1368. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1369. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1370. //刷新改队员的CD
  1371. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1372. creatNewUrl();
  1373. editBox.hide();
  1374. };
  1375. //语言选择
  1376. const langList = controlBox.querySelector(".languages");
  1377. langList.onchange = function(){
  1378. creatNewUrl({"language":this.value});
  1379. history.go();
  1380. };
  1381. //数据源选择
  1382. const dataList = controlBox.querySelector(".datasource");
  1383. dataList.onchange = function(){
  1384. creatNewUrl({datasource:this.value});
  1385. history.go();
  1386. };
  1387. /*添对应语言执行的JS*/
  1388. const languageJS = document.head.appendChild(document.createElement("script"));
  1389. languageJS.id = "language-js";
  1390. languageJS.type = "text/javascript";
  1391. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1392. if (isGuideMod) //图鉴模式直接打开搜索框
  1393. showSearch([]);
  1394. }
  1395. //编辑界面点击每个怪物的头像的处理
  1396. function clickMonHead(e)
  1397. {
  1398. let team = parseInt(this.getAttribute("data-team"),10);
  1399. let assist = parseInt(this.getAttribute("data-assist"),10);
  1400. let index = parseInt(this.getAttribute("data-index"),10);
  1401. editMon(team,assist,index);
  1402. return false; //没有false将会打开链接
  1403. }
  1404. //编辑界面每个怪物的头像的拖动
  1405. function dragStartMonHead(e)
  1406. {
  1407. let team = parseInt(this.getAttribute("data-team"),10);
  1408. let assist = parseInt(this.getAttribute("data-assist"),10);
  1409. let index = parseInt(this.getAttribute("data-index"),10);
  1410. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1411. }
  1412. //编辑界面每个怪物的头像的经过,阻止事件发生
  1413. function dropOverMonHead(e)
  1414. {
  1415. e.preventDefault();
  1416. }
  1417. //从怪物头像获取队员的队伍编号
  1418. function getMemberArrayIndexFromMonHead(headDom)
  1419. {
  1420. return [
  1421. parseInt(headDom.getAttribute("data-team"),10),
  1422. parseInt(headDom.getAttribute("data-assist"),10),
  1423. parseInt(headDom.getAttribute("data-index"),10),
  1424. ];
  1425. }
  1426. //编辑界面每个怪物的头像的放下
  1427. function dropMonHead(e)
  1428. {
  1429. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1430. const dataTo = getMemberArrayIndexFromMonHead(this);
  1431. if ((dataTo[0] != dataFrom[0]) ||
  1432. (dataTo[1] != dataFrom[1]) ||
  1433. (dataTo[2] != dataFrom[2]))
  1434. { //必须有所不同才继续交换
  1435. interchangeCard(dataFrom,dataTo);
  1436. }
  1437. return false; //没有false将会打开链接
  1438. }
  1439. //移动端编辑界面每个怪物的头像的放下
  1440. function touchstartMonHead(e)
  1441. {
  1442. e.stopPropagation();
  1443. //console.log("开始触摸",e,this);
  1444. const tc = e.changedTouches[0];
  1445. const pX = tc.pageX, pY = tc.pageY;
  1446. interchangeSVG.style.display = "none";
  1447. interchangeSVG.changePoint({x:pX,y:pY},{x:pX,y:pY});
  1448. }
  1449. //移动端编辑界面每个怪物的头像的移动
  1450. function touchmoveMonHead(e)
  1451. {
  1452. //console.log("移动中",e,this);
  1453. const tc = e.changedTouches[0];
  1454. const pX = tc.pageX, pY = tc.pageY;
  1455. const rect = this.getBoundingClientRect();
  1456. const top = rect.top + document.documentElement.scrollTop;
  1457. const left = rect.left + document.documentElement.scrollLeft;
  1458. if ((pY < top) || (pY > (top + rect.height)) ||
  1459. (pX < left) || (pX > (left + rect.width)))
  1460. {
  1461. interchangeSVG.style.display = "block";
  1462. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1463. }else
  1464. {
  1465. interchangeSVG.style.display = "none";
  1466. }
  1467. }
  1468. //移动端编辑界面每个怪物的头像的结束
  1469. function touchendMonHead(e)
  1470. {
  1471. const tc = e.changedTouches[0];
  1472. const pX = tc.pageX, pY = tc.pageY;
  1473. //console.log("移动结束",pX,pY,e,this);
  1474. interchangeSVG.style.display = "none";
  1475. interchangeSVG.changePoint(null,{x:pX,y:pY});
  1476. let target = allMembers.find(m=>{
  1477. const rect = m.getBoundingClientRect();
  1478. const top = rect.top + document.documentElement.scrollTop;
  1479. const left = rect.left + document.documentElement.scrollLeft;
  1480. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1481. (pX > left) && (pX < (left + rect.width));
  1482. return isInRect;
  1483. });
  1484. if (target && this != target)
  1485. {
  1486. //console.log("找到的对象",targets[0]);
  1487. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1488. let dataTo = getMemberArrayIndexFromMonHead(target);
  1489. if ((dataTo[0] != dataFrom[0]) ||
  1490. (dataTo[1] != dataFrom[1]) ||
  1491. (dataTo[2] != dataFrom[2]))
  1492. { //必须有所不同才继续交换
  1493. interchangeCard(dataFrom,dataTo);
  1494. }
  1495. }
  1496. }
  1497. //移动端编辑界面每个怪物的头像的取消
  1498. function touchcancelMonHead(e)
  1499. {
  1500. interchangeSVG.style.display = "none";
  1501. console.log("移动取消",e,this);
  1502. }
  1503. function interchangeCard(formArr,toArr)
  1504. {
  1505. function changeType(member,isAssist)
  1506. {
  1507. if (member.id == 0 || (isAssist && member.id == -1))
  1508. {
  1509. return new Member();
  1510. }else
  1511. {
  1512. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1513. newMember.loadFromMember(member);
  1514. return newMember;
  1515. }
  1516. }
  1517. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy");//储存交换“复制”和“替换”
  1518. const isCopy = changeSwapToCopy.checked;
  1519. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1520. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1521. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1522. {
  1523. from = changeType(from,formArr[1]);
  1524. if (!isCopy) to = changeType(to,toArr[1]);
  1525. }else if (isCopy)
  1526. {
  1527. const newFrom = new from.constructor();
  1528. newFrom.loadFromMember(from);
  1529. from = newFrom;
  1530. }
  1531. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1532. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1533. creatNewUrl(); //刷新URL
  1534. refreshAll(formation); //刷新全部
  1535. }
  1536. //改变一个怪物头像
  1537. function changeid(mon,monDom,latentDom)
  1538. {
  1539. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1540. const parentNode = monDom.parentNode;
  1541. fragment.appendChild(monDom);
  1542. const monId = mon.id;
  1543. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1544. monDom.setAttribute("data-cardid", monId); //设定新的id
  1545. if (monId<0) //如果是延迟
  1546. {
  1547. monDom.removeAttribute("href");
  1548. monDom.removeAttribute("title");
  1549. parentNode.classList.add("delay");
  1550. parentNode.classList.remove("null");
  1551. parentNode.appendChild(fragment);
  1552. if (latentDom) latentDom.classList.add(className_displayNone);
  1553. return;
  1554. }else if (monId==0) //如果是空
  1555. {
  1556. monDom.removeAttribute("href");
  1557. monDom.removeAttribute("title");
  1558. parentNode.classList.add("null");
  1559. parentNode.classList.remove("delay");
  1560. parentNode.appendChild(fragment);
  1561. if (latentDom) latentDom.classList.add(className_displayNone);
  1562. return;
  1563. }else if (monId>-1) //如果提供了id
  1564. {
  1565. parentNode.classList.remove("null");
  1566. parentNode.classList.remove("delay");
  1567. monDom.setAttribute("data-cards-pic-idx",Math.ceil(monId/100)); //添加图片编号
  1568. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1569. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1570. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1571. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1572. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1573. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1574. monDom.href = currentLanguage.guideURL(monId, card.name);
  1575. if (card.canAssist)
  1576. monDom.classList.add("allowable-assist");
  1577. else
  1578. monDom.classList.remove("allowable-assist");
  1579. if (card.awakenings.includes(49))//武器
  1580. monDom.classList.add("wepon");
  1581. else
  1582. monDom.classList.remove("wepon");
  1583. }
  1584. const levelDom = monDom.querySelector(".level");
  1585. if (levelDom) //如果提供了等级
  1586. {
  1587. const level = mon.level || 1;
  1588. levelDom.innerHTML = level;
  1589. if (level == card.maxLevel)
  1590. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1591. levelDom.classList.add("max");
  1592. }else
  1593. {
  1594. levelDom.classList.remove("max");
  1595. }
  1596. if (card.limitBreakIncr && level >= card.maxLevel)
  1597. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1598. levelDom.classList.add("_110");
  1599. }else
  1600. {
  1601. levelDom.classList.remove("_110");
  1602. }
  1603. }
  1604. const awokenIcon = monDom.querySelector(".awoken-count");
  1605. if (awokenIcon)
  1606. {
  1607. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1608. {
  1609. awokenIcon.classList.add(className_displayNone);
  1610. awokenIcon.innerHTML = "";
  1611. }else if (mon.awoken > 1) //如果提供了觉醒
  1612. {
  1613. awokenIcon.classList.remove(className_displayNone);
  1614. awokenIcon.innerHTML = mon.awoken;
  1615. if (mon.awoken == card.awakenings.length)
  1616. {
  1617. awokenIcon.classList.add("full-awoken");
  1618. }else
  1619. {
  1620. awokenIcon.classList.remove("full-awoken");
  1621. }
  1622. }
  1623. }
  1624. const sawoken = monDom.querySelector(".super-awoken");
  1625. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1626. {
  1627. if (mon.sawoken != undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1628. {
  1629. sawoken.classList.remove(className_displayNone);
  1630. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1631. sawokenIcon.setAttribute("data-awoken-icon",card.superAwakenings[mon.sawoken]);
  1632. }else
  1633. {
  1634. sawoken.classList.add(className_displayNone);
  1635. }
  1636. }
  1637. const m_id = monDom.querySelector(".id");
  1638. if (m_id) //怪物ID
  1639. {
  1640. m_id.innerHTML = monId;
  1641. }
  1642. const plusArr = mon.plus || [0,0,0];
  1643. const plusDom = monDom.querySelector(".plus");
  1644. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1645. {
  1646. const plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1647. if (plusCount <= 0)
  1648. {
  1649. plusDom.classList.add(className_displayNone);
  1650. }else if (plusCount >= 297)
  1651. {
  1652. plusDom.classList.add("has297");
  1653. plusDom.classList.remove(className_displayNone);
  1654. }else
  1655. {
  1656. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1657. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1658. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1659. plusDom.classList.remove("has297");
  1660. plusDom.classList.remove(className_displayNone);
  1661. }
  1662. }
  1663. if (latentDom)
  1664. {
  1665. if (mon.latent) //如果提供了潜觉
  1666. {
  1667. const latent = mon.latent;
  1668. if (latent.length < 1)
  1669. {
  1670. latentDom.classList.add(className_displayNone);
  1671. }else
  1672. {
  1673. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1674. refreshLatent(latent,mon.id,latentDoms);
  1675. latentDom.classList.remove(className_displayNone);
  1676. }
  1677. }else
  1678. {
  1679. latentDom.classList.add(className_displayNone);
  1680. }
  1681. }
  1682. const skillCdDom = monDom.querySelector(".skill");
  1683. if (skillCdDom) //如果存在技能CD DOM
  1684. {
  1685. //const skill = Skills[card.activeSkillId];
  1686. if (card.activeSkillId == 0)
  1687. {
  1688. skillCdDom.classList.add(className_displayNone);
  1689. }else
  1690. {
  1691. skillCdDom.classList.remove(className_displayNone);
  1692. }
  1693. }
  1694. parentNode.appendChild(fragment);
  1695. }
  1696. //刷新潜觉
  1697. function refreshLatent(latent,monid,iconArr)
  1698. {
  1699. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1700. let latentIndex = 0,usedHoleN = 0;
  1701. for (let ai = 0; ai<iconArr.length; ai++)
  1702. {
  1703. const icon = iconArr[ai];
  1704. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  1705. {
  1706. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  1707. icon.classList.remove(className_displayNone);
  1708. usedHoleN += latentUseHole(latent[latentIndex]);
  1709. latentIndex++;
  1710. }
  1711. else if(ai < usedHoleN) //多格潜觉后方隐藏
  1712. {
  1713. icon.classList.add(className_displayNone);
  1714. }
  1715. else if(ai < maxLatentCount) //没有使用的空格觉醒
  1716. {
  1717. icon.removeAttribute("data-latent-icon");
  1718. icon.classList.remove(className_displayNone);
  1719. }
  1720. else //不需要显示的部分
  1721. {
  1722. icon.classList.add(className_displayNone);
  1723. }
  1724. }
  1725. };
  1726. //点击怪物头像,出现编辑窗
  1727. function editMon(teamNum,isAssist,indexInTeam)
  1728. {
  1729. //数据
  1730. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1731. const teamBigBox = teamBigBoxs[teamNum];
  1732. const teamBox = teamBigBox.querySelector(".team-box");
  1733. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1734. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1735. const monsterHead = memberLi.querySelector(".monster");
  1736. editBox.show();
  1737. editBox.isAssist = isAssist;
  1738. editBox.monsterHead = monsterHead;
  1739. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1740. if (!isAssist)
  1741. {
  1742. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1743. editBox.latentBox = latentBox;
  1744. }
  1745. const settingBox = editBox.querySelector(".setting-box");
  1746. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1747. monstersID.value = mon.id > 0 ? mon.id : 0;
  1748. monstersID.onchange();
  1749. //觉醒
  1750. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1751. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1752. //超觉醒
  1753. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1754. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1755. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken+1]) ? mon.sawoken+1 : 0].checked = true;
  1756. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  1757. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1758. monEditLv.value = mon.level || 1;
  1759. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1760. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1761. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1762. if (mon.plus && mon.id>0)
  1763. {
  1764. monEditAddHp.value = mon.plus[0];
  1765. monEditAddAtk.value = mon.plus[1];
  1766. monEditAddRcv.value = mon.plus[2];
  1767. }
  1768. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1769. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1770. if (mon.skilllevel)
  1771. {
  1772. skillLevel.value = mon.skilllevel;
  1773. }
  1774. skillLevel.onchange();
  1775. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1776. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1777. if (!isAssist)
  1778. {
  1779. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1780. editBox.refreshLatent(editBox.latent, mon.id);
  1781. btnDelay.classList.add(className_displayNone);
  1782. rowMonLatent.classList.remove(className_displayNone);
  1783. editBoxTitle.classList.remove("edit-box-title-assist");
  1784. }else
  1785. {
  1786. btnDelay.classList.remove(className_displayNone);
  1787. rowMonLatent.classList.add(className_displayNone);
  1788. editBoxTitle.classList.add("edit-box-title-assist");
  1789. }
  1790. editBox.reCalculateExp();
  1791. if (mon.awoken > 0 && monEditAwokens[mon.awoken])
  1792. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1793. else
  1794. editBox.reCalculateAbility();
  1795. }
  1796. //编辑窗,修改怪物ID
  1797. function editBoxChangeMonId(id)
  1798. {
  1799. const card = Cards[id] || Cards[0]; //怪物固定数据
  1800. if (card.id == 0){
  1801. id = 0;
  1802. }
  1803. const skill = Skills[card.activeSkillId];
  1804. const leaderSkill = Skills[card.leaderSkillId];
  1805. let fragment = null;
  1806. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1807. const settingBox = editBox.querySelector(".setting-box");
  1808. //id搜索
  1809. const monHead = monInfoBox.querySelector(".monster");
  1810. changeid({id:id},monHead); //改变图像
  1811. const mId = monInfoBox.querySelector(".monster-id");
  1812. mId.innerHTML = id;
  1813. const mRare = monInfoBox.querySelector(".monster-rare");
  1814. mRare.setAttribute("data-rarity",card.rarity);
  1815. const mCost = monInfoBox.querySelector(".monster-cost");
  1816. mCost.innerHTML = card.cost;
  1817. /*const mExp = monInfoBox.querySelector(".monster-exp");
  1818. mExp.innerHTML = card.exp.max;*/
  1819. const mName = monInfoBox.querySelector(".monster-name");
  1820. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1821. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1822. mSeriesId.innerHTML = card.seriesId;
  1823. mSeriesId.setAttribute("data-seriesId",card.seriesId);
  1824. if (card.seriesId == 0)
  1825. {
  1826. mSeriesId.classList.add(className_displayNone);
  1827. }else
  1828. {
  1829. mSeriesId.classList.remove(className_displayNone);
  1830. }
  1831. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1832. mCollabId.innerHTML = card.collabId;
  1833. mCollabId.setAttribute("data-collabId",card.collabId);
  1834. if (card.collabId == 0)
  1835. {
  1836. mCollabId.classList.add(className_displayNone);
  1837. }else
  1838. {
  1839. mCollabId.classList.remove(className_displayNone);
  1840. }
  1841. const mAltName = monInfoBox.querySelector(".monster-altName");
  1842. mAltName.innerHTML = card.altName;
  1843. mAltName.setAttribute("data-altName",card.altName);
  1844. if (card.altName.length == 0)
  1845. { //当没有合作名
  1846. mAltName.classList.add(className_displayNone);
  1847. }else
  1848. {
  1849. mAltName.classList.remove(className_displayNone);
  1850. }
  1851. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1852. evoCardUl.style.display = "none";
  1853. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1854. const evoLinkCardsIdArray = Cards.filter(function(m){
  1855. return m.evoRootId == card.evoRootId;
  1856. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1857. const createCardHead = editBox.createCardHead;
  1858. if (evoLinkCardsIdArray.length>1)
  1859. {
  1860. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1861. evoLinkCardsIdArray.forEach(function(mid){
  1862. const cli = createCardHead(mid);
  1863. if (mid == id)
  1864. {
  1865. cli.classList.add("unable-monster");
  1866. }
  1867. fragment.appendChild(cli);
  1868. });
  1869. evoCardUl.appendChild(fragment);
  1870. evoCardUl.style.display = "block";
  1871. }
  1872. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1873. for (let ti=0;ti<mType.length;ti++)
  1874. {
  1875. if (ti<card.types.length && card.types[ti]>= 0)
  1876. {
  1877. mType[ti].setAttribute("data-type-name",card.types[ti]);
  1878. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon",card.types[ti]);
  1879. mType[ti].classList.remove(className_displayNone);
  1880. }else
  1881. {
  1882. mType[ti].classList.add(className_displayNone);
  1883. }
  1884. }
  1885. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1886. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1887. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1888. if (card.canAssist)
  1889. {
  1890. monEditAwokensRow.classList.add("allowable-assist");
  1891. }else
  1892. {
  1893. monEditAwokensRow.classList.remove("allowable-assist");
  1894. }
  1895. for (let ai=0;ai<mAwokenIcon.length;ai++)
  1896. {
  1897. if (ai<card.awakenings.length)
  1898. {
  1899. mAwokenIcon[ai].setAttribute("data-awoken-icon",card.awakenings[ai]);
  1900. mAwokenIcon[ai].classList.remove(`display-none`);
  1901. }else
  1902. {
  1903. mAwokenIcon[ai].classList.add(`display-none`);
  1904. }
  1905. }
  1906. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1907. //超觉醒
  1908. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1909. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1910. if (card.superAwakenings.length>0) //辅助时也还是加入超觉醒吧
  1911. {
  1912. for (let ai=0;ai<mSAwoken.length;ai++)
  1913. {
  1914. if (ai < card.superAwakenings.length)
  1915. {
  1916. mSAwoken[ai].setAttribute("data-awoken-icon",card.superAwakenings[ai]);
  1917. mSAwoken[ai].classList.remove(`display-none`);
  1918. }
  1919. else
  1920. {
  1921. mSAwoken[ai].classList.add(`display-none`);
  1922. }
  1923. }
  1924. monEditSAwokensRow.classList.remove(className_displayNone);
  1925. }else
  1926. {
  1927. monEditSAwokensRow.classList.add(className_displayNone);
  1928. }
  1929. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1930. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1931. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1932. const monEditLv = settingBox.querySelector(".m-level");
  1933. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1934. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1935. if (card.limitBreakIncr)
  1936. {
  1937. monEditLv110.classList.remove(className_displayNone);
  1938. }else
  1939. {
  1940. monEditLv110.classList.add(className_displayNone);
  1941. }
  1942. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1943. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1944. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1945. //该宠Type允许的杀,set不会出现重复的
  1946. const allowLatent = new Set();
  1947. card.types
  1948. .filter(i=>i>=0)
  1949. .map(type=>type_allowable_latent[type])
  1950. .forEach(tA => tA.forEach(t=>allowLatent.add(t)));
  1951. typekiller_for_type.forEach(type=>{ //显示允许的杀,隐藏不允许的杀
  1952. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1953. if (!latentDom) return;
  1954. if (allowLatent.has(type.latent))
  1955. {
  1956. latentDom.classList.remove("unallowable-latent");
  1957. }else
  1958. {
  1959. latentDom.classList.add("unallowable-latent");
  1960. }
  1961. })
  1962. //怪物主动技能
  1963. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1964. const skillBox = rowSkill.querySelector(".skill-box");
  1965. const skillTitle = skillBox.querySelector(".skill-name");
  1966. const skillCD = skillBox.querySelector(".skill-cd");
  1967. const skillLevel = skillBox.querySelector(".m-skill-level");
  1968. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1969. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1970. const skillDetail = skillBox.querySelector(".skill-datail");
  1971. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1972. fragment.appendChild(skillBox);
  1973. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1974. skillTitle.setAttribute("data-skillid", skill.id);
  1975. skillDetail.innerHTML = parseSkillDescription(skill);
  1976. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1977. skillLevel.max = t_maxLevel;
  1978. skillLevel.value = t_maxLevel;
  1979. skillLevel_Max.value = t_maxLevel;
  1980. skillLevel_Max.innerHTML = skill.maxLevel;
  1981. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1982. rowSkill.appendChild(fragment);
  1983. //怪物队长技能
  1984. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1985. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1986. const lskillTitle = lskillBox.querySelector(".skill-name");
  1987. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1988. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1989. fragment.appendChild(lskillBox);
  1990. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1991. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1992. rowLederSkill.appendChild(fragment);
  1993. if (card.overlay || card.types[0] == 15 && card.types[1] == -1)
  1994. { //当可以叠加时,不能打297和潜觉
  1995. rowPlus.classList.add("disabled");
  1996. rowPlus.querySelector(".m-plus-hp").value = 0;
  1997. rowPlus.querySelector(".m-plus-atk").value = 0;
  1998. rowPlus.querySelector(".m-plus-rcv").value = 0;
  1999. rowLatent.classList.add("disabled");
  2000. skillLevel.setAttribute("readonly",true);
  2001. }else
  2002. {
  2003. rowPlus.classList.remove("disabled");
  2004. rowLatent.classList.remove("disabled");
  2005. skillLevel.removeAttribute("readonly");
  2006. }
  2007. if (editBox.isAssist)
  2008. {
  2009. const btnDone = editBox.querySelector(".button-done");
  2010. if (!card.canAssist)
  2011. {
  2012. btnDone.classList.add("cant-assist");
  2013. btnDone.disabled = true;
  2014. }else
  2015. {
  2016. btnDone.classList.remove("cant-assist");
  2017. btnDone.disabled = false;
  2018. }
  2019. }
  2020. const allKillerLatent = typekiller_for_type.map(type=>type.latent);
  2021. //去除所有不能再打的潜觉
  2022. editBox.latent = editBox.latent.filter(lat=>
  2023. !allKillerLatent.includes(lat) ||
  2024. allKillerLatent.includes(lat) && allowLatent.has(lat));
  2025. editBox.refreshLatent(editBox.latent,id);
  2026. editBox.reCalculateExp();
  2027. editBox.reCalculateAbility();
  2028. }
  2029. //搜索并显示合作
  2030. function searchColla(collabId)
  2031. {
  2032. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  2033. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  2034. }
  2035. //刷新整个队伍
  2036. function refreshAll(formationData){
  2037. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2038. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2039. const detailBox = formationBox.querySelector(".detail-box");
  2040. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2041. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2042. while(formationBox.childNodes.length>0)
  2043. {
  2044. fragment.appendChild(formationBox.childNodes[0]);
  2045. }
  2046. const txtTitle = titleBox.querySelector(".title");
  2047. const txtDetail = detailBox.querySelector(".detail");
  2048. txtTitle.value = formationData.title || "";
  2049. txtDetail.value = formationData.detail || "";
  2050. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2051. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2052. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2053. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2054. if (txtTitle.value.length == 0)
  2055. titleBox.classList.add("edit");
  2056. else
  2057. titleBox.classList.remove("edit");
  2058. if (txtDetail.value.length == 0)
  2059. detailBox.classList.add("edit");
  2060. else
  2061. detailBox.classList.remove("edit");
  2062. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  2063. const teamBox = teamBigBox.querySelector(".team-box");
  2064. const teamData = formationData.teams[teamNum];
  2065. const badgeBox = teamBigBox.querySelector(".team-badge");
  2066. if (badgeBox)
  2067. {
  2068. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2069. badge.checked = true;
  2070. }
  2071. const membersDom = teamBox.querySelector(".team-members");
  2072. const latentsDom = teamBox.querySelector(".team-latents");
  2073. const assistsDom = teamBox.querySelector(".team-assist");
  2074. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2075. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  2076. {
  2077. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2078. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2079. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2080. changeid(teamData[0][ti],member,latent); //队员
  2081. changeid(teamData[1][ti],assist); //辅助
  2082. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  2083. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2084. }
  2085. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2086. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  2087. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2088. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2089. });
  2090. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2091. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2092. formationBox.appendChild(fragment);
  2093. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2094. }
  2095. //刷新队伍觉醒统计
  2096. function refreshTeamAwokenCount(awokenDom,team){
  2097. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2098. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2099. function setCount(aicon,number){
  2100. if (!aicon) return; //没有这个觉醒就撤回
  2101. const ali = aicon.parentNode;
  2102. const countDom = ali.querySelector(".count");
  2103. countDom.innerHTML = number;
  2104. if (number)
  2105. ali.classList.remove(className_displayNone);
  2106. else
  2107. ali.classList.add(className_displayNone);
  2108. }
  2109. for (let ai=1;ai<=72;ai++)
  2110. {
  2111. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2112. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2113. //搜索等效觉醒
  2114. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2115. if (equalIndex >= 0)
  2116. {
  2117. const equivalentAwoken = equivalent_awoken[equalIndex];
  2118. if (equivalentAwoken.small === ai)
  2119. {
  2120. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2121. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2122. setCount(aicon, totalNum);
  2123. }else
  2124. {
  2125. continue;
  2126. }
  2127. }else
  2128. {
  2129. setCount(aicon,awokenCountInTeam(team,ai,solo, teamsCount));
  2130. }
  2131. }
  2132. awokenDom.appendChild(fragment);
  2133. }
  2134. //刷新阵型觉醒统计
  2135. function refreshFormationAwokenCount(awokenDom,teams){
  2136. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2137. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2138. function setCount(aicon,number){
  2139. if (!aicon) return; //没有这个觉醒就撤回
  2140. const ali = aicon.parentNode;
  2141. const countDom = ali.querySelector(".count");
  2142. countDom.innerHTML = number;
  2143. if (number)
  2144. ali.classList.remove(className_displayNone);
  2145. else
  2146. ali.classList.add(className_displayNone);
  2147. }
  2148. for (let ai=1;ai<=72;ai++)
  2149. {
  2150. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2151. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2152. //搜索等效觉醒
  2153. const equalIndex = equivalent_awoken.findIndex(eak=>eak.small === ai || eak.big === ai);
  2154. if (equalIndex >= 0)
  2155. {
  2156. const equivalentAwoken = equivalent_awoken[equalIndex];
  2157. if (equivalentAwoken.small === ai)
  2158. {
  2159. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2160. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2161. setCount(aicon, totalNum);
  2162. }else
  2163. {
  2164. continue;
  2165. }
  2166. }else
  2167. {
  2168. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  2169. }
  2170. }
  2171. awokenDom.appendChild(fragment);
  2172. }
  2173. //刷新能力值
  2174. function refreshAbility(abilityDom,team,idx){
  2175. const memberData = team[0][idx];
  2176. const assistData = team[1][idx];
  2177. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2178. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2179. if (mainAbility && memberData.ability)
  2180. {
  2181. for (let ai=0;ai<3;ai++)
  2182. {
  2183. memberData.ability[ai] = mainAbility[ai];
  2184. }
  2185. }
  2186. if (!abilityDom) return; //如果没有dom,直接跳过
  2187. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  2188. const hpDom = abilityLi.querySelector(".hp");
  2189. const atkDom = abilityLi.querySelector(".atk");
  2190. const rcvDom = abilityLi.querySelector(".rcv");
  2191. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  2192. if (mainAbility)
  2193. {
  2194. div.classList.remove(className_displayNone);
  2195. div.innerHTML = memberData.ability[ai];
  2196. }else
  2197. {
  2198. div.classList.add(className_displayNone);
  2199. div.innerHTML = 0;
  2200. }
  2201. });
  2202. }
  2203. //刷新队伍能力值合计
  2204. function refreshTeamTotalHP(totalDom,team){
  2205. //计算总的生命值
  2206. if (!totalDom) return;
  2207. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2208. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2209. if (tHpDom)
  2210. {
  2211. //因为目前仅用于1P、3P,所以直接固定写了
  2212. const leader1id = team[0][0].id;
  2213. //const leader2 = teamsCount==2 ? Cards[team2[0][0].id] : Cards[team[0][5].id]; //这个写法无法获得队伍2的队长
  2214. const leader2id = team[0][5].id;
  2215. const teamHPArr = countTeamHp(team[0],leader1id,leader2id,solo);
  2216. const tHP = teamHPArr.reduce((pv,v)=>pv+v); //队伍计算的总HP
  2217. const teamHPAwoken = awokenCountInTeam(team,46,solo, teamsCount); //全队大血包个数
  2218. let badgeHPScale = 1; //徽章倍率
  2219. if (team[2] == 4 && (solo || teamsCount === 3))
  2220. {
  2221. badgeHPScale = 1.05;
  2222. }else if (team[2] == 11 && (solo || teamsCount === 3))
  2223. {
  2224. badgeHPScale = 1.15;
  2225. }
  2226. tHpDom.innerHTML = Math.round(tHP).toString() +
  2227. (teamHPAwoken>0||badgeHPScale!=1 ?
  2228. ("("+Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken))*badgeHPScale).toString()+")") :
  2229. "");
  2230. }
  2231. if (tRcvDom)
  2232. {
  2233. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2234. return value += mon.ability ? mon.ability[2] : 0;
  2235. },0);
  2236. const teamRCVAwoken = awokenCountInTeam(team,47,solo, teamsCount); //全队大回复个数
  2237. let badgeRCVScale = 1; //徽章倍率
  2238. if (team[2] == 3 && (solo || teamsCount === 3))
  2239. {
  2240. badgeRCVScale = 1.25;
  2241. }else if (team[2] == 10 && (solo || teamsCount === 3))
  2242. {
  2243. badgeRCVScale = 1.35;
  2244. }
  2245. tRcvDom.innerHTML = tRCV.toString() +
  2246. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  2247. ("("+Math.round(Math.round(tRCV * (1 + 0.10 * teamRCVAwoken))*badgeRCVScale).toString()+")") :
  2248. "");
  2249. }
  2250. }
  2251. //刷新所有队伍能力值合计
  2252. function refreshFormationTotalHP(totalDom, teams){
  2253. //计算总的生命值
  2254. if (!totalDom) return;
  2255. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2256. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2257. if (tHpDom)
  2258. {
  2259. //因为目前仅用于2P,所以直接在外面固定写了
  2260. const leader1id = teams[0][0][0].id;
  2261. const leader2id = teams[1][0][0].id;
  2262. const tHPArr = teams.map(function(team){
  2263. const teamHPArr = countTeamHp(team[0],leader1id,leader2id,solo);
  2264. const teamTHP = teamHPArr.reduce((pv,v)=>pv+v); //队伍计算的总HP
  2265. const teamHPAwoken = awokenCountInTeam(team,46,solo, teamsCount); //全队大血包个数
  2266. return [teamTHP,teamHPAwoken];
  2267. });
  2268. const tHP = tHPArr.reduce(function(value, teamHP){
  2269. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  2270. },[0,0]);
  2271. tHpDom.innerHTML = Math.round(tHP[0]).toString() +
  2272. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  2273. }
  2274. if (tRcvDom)
  2275. {
  2276. const tRCVArr = teams.map(function(team){
  2277. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  2278. return value += mon.ability ? mon.ability[2] : 0;
  2279. },0);
  2280. const teamRCVAwoken = awokenCountInTeam(team,47,solo, teamsCount); //全队大回复个数
  2281. return [teamTRCV,teamRCVAwoken];
  2282. },0);
  2283. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  2284. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  2285. },[0,0]);
  2286. tRcvDom.innerHTML = tRCV[0].toString() +
  2287. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  2288. }
  2289. }
  2290. //刷新单人技能CD
  2291. function refreshMemberSkillCD(teamDom,team,idx){
  2292. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2293. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2294. const member = team[0][idx];
  2295. const assist = team[1][idx];
  2296. const memberCard = Cards[member.id] || Cards[0];
  2297. const memberSkill = Skills[memberCard.activeSkillId];
  2298. const assistCard = Cards[assist.id] || Cards[0];
  2299. const assistSkill = Skills[assistCard.activeSkillId];
  2300. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2301. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2302. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  2303. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  2304. memberSkillCdDom.innerHTML = memberSkillCd;
  2305. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2306. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel)
  2307. {
  2308. memberSkillCdDom.classList.remove("max-skill");
  2309. }else
  2310. {
  2311. memberSkillCdDom.classList.add("max-skill");
  2312. }
  2313. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel){
  2314. assistSkillCdDom.classList.remove("max-skill");
  2315. }else
  2316. {
  2317. assistSkillCdDom.classList.add("max-skill");
  2318. }
  2319. }
  2320. function localisation($tra)
  2321. {
  2322. if (!$tra) return;
  2323. document.title = $tra.webpage_title;
  2324. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2325. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2326. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2327. const sortOptions = Array.from(s_sortList.options);
  2328. sortOptions.forEach(opt=>{
  2329. const tag = opt.getAttribute("data-tag");
  2330. const trans = $tra.sort_name[tag];
  2331. if (trans)
  2332. {
  2333. opt.text = trans;
  2334. }
  2335. });
  2336. }

智龙迷城队伍图制作工具