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script.js 154 kB

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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let currentLanguage; //当前语言
  4. let currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. let interchangeSvg; //储存划线的SVG
  8. let controlBox; //储存整个controlBox
  9. let statusLine; //储存状态栏
  10. let formationBox; //储存整个formationBox
  11. let editBox; //储存整个editBox
  12. let showSearch; //整个程序都可以用的显示搜索函数
  13. let qrcodeReader; //二维码读取
  14. let qrcodeWriter; //二维码输出
  15. let selectedDeviceId; //视频源id
  16. const dataStructure = 3; //阵型输出数据的结构版本
  17. const cfgPrefix = "PADDF-"; //设置名称的前缀
  18. const className_displayNone = "display-none";
  19. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  20. const isGuideMod = Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  21. if (location.search.includes('&')) {
  22. location.search = location.search.replace(/&/ig, '&');
  23. }
  24. let localTranslating = {
  25. webpage_title: `智龙迷城${teamsCount}人队伍图制作工具`,
  26. }
  27. //一开始就加载当前语言
  28. if (currentLanguage == undefined)
  29. {
  30. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  31. const browser_i18n = navigator.language; //获取浏览器语言
  32. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  33. {
  34. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  35. }
  36. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  37. {
  38. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  39. if (lang.i18n_RegExp)
  40. {
  41. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  42. }else
  43. {
  44. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  45. }
  46. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  47. }
  48. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  49. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  50. }
  51. //一开始就加载当前数据
  52. if (currentDataSource == undefined)
  53. {
  54. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  55. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  56. }
  57. const dbName = "PADDF";
  58. let db = null;
  59. const DBOpenRequest = indexedDB.open(dbName,2);
  60. DBOpenRequest.onsuccess = function(event) {
  61. db = event.target.result; //DBOpenRequest.result;
  62. console.log("PADDF:数据库已可使用");
  63. loadData();
  64. };
  65. DBOpenRequest.onerror = function(event) {
  66. // 错误处理
  67. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  68. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  69. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  70. loadData();
  71. //alert('Some errors have occurred, please refresh the page.');
  72. //history.go(); //直接强制刷新
  73. };
  74. DBOpenRequest.onupgradeneeded = function(event) {
  75. let db = event.target.result;
  76. let store;
  77. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  78. // 因为 id 可以保证是不重复的
  79. store = db.createObjectStore("cards");
  80. store = db.createObjectStore("skills");
  81. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  82. store.transaction.oncomplete = function(event) {
  83. console.log("PADDF:数据库建立完毕");
  84. };
  85. };
  86. /*class Member2
  87. {
  88. constructor(oldMenber = null,isAssist = false)
  89. {
  90. if (oldMenber)
  91. { //Copy一个
  92. this.id = oldMenber.id;
  93. this.level = oldMenber.level;
  94. this.plus = [...oldMenber.plus];
  95. this.awoken = oldMenber.awoken;
  96. this.sAwoken = oldMenber.sAwoken;
  97. this.latent = [...oldMenber.latent];
  98. this.skilllevel = oldMenber.sAwoken;
  99. this.assist = oldMenber.assist;
  100. }else
  101. { //全新的
  102. this.id = 0;
  103. this.level = 1;
  104. this.plus = [0,0,0];
  105. this.awoken = 0;
  106. this.sAwoken = null;
  107. this.latent = [];
  108. this.skilllevel = null;
  109. this.assist = null;
  110. }
  111. this.isAssist = isAssist;
  112. }
  113. calculateAbility(solo,teamCount){
  114. const card = Cards[this.id];
  115. let bonus = null;
  116. if (!this.isAssist &&
  117. this.assist &&
  118. this.assist.id>0 &&
  119. Cards[this.assist.id].attrs[0] === card.attrs[0]
  120. ){
  121. bonus = this.assist.calculateAbility(solo,teamCount);
  122. }
  123. }
  124. toJSON(){
  125. }
  126. }*/
  127. //队员基本的留空
  128. var Member = function() {
  129. this.id = 0;
  130. this.ability = [0, 0, 0];
  131. this.abilityNoAwoken = [0, 0, 0];
  132. };
  133. Member.prototype.outObj = function() {
  134. const m = this;
  135. if (m.id == 0) return null;
  136. let obj = [m.id];
  137. if (m.level != undefined) obj[1] = m.level;
  138. if (m.awoken != undefined) obj[2] = m.awoken;
  139. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  140. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  141. obj[3] = m.plus[0];
  142. } else {
  143. obj[3] = m.plus;
  144. }
  145. }
  146. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  147. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  148. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  149. const skill = Skills[card.activeSkillId];
  150. //有技能等级,并且技能等级低于最大等级时才记录技能
  151. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  152. return obj;
  153. };
  154. Member.prototype.loadObj = function(m, dataVersion) {
  155. if (m == undefined) //如果没有提供数据,直接返回默认
  156. {
  157. this.id = 0;
  158. return;
  159. }
  160. if (dataVersion == undefined) dataVersion = 1;
  161. this.id = dataVersion > 1 ? m[0] : m.id;
  162. this.level = dataVersion > 1 ? m[1] : m.level;
  163. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  164. if (dataVersion > 1) {
  165. if (isNaN(m[3]) || m[3] == null) {
  166. this.plus = m[3];
  167. } else {
  168. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  169. this.plus = [singlePlus, singlePlus, singlePlus];
  170. }
  171. } else {
  172. this.plus = m.plus;
  173. }
  174. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  175. this.latent = dataVersion > 1 ? m[4] : m.latent;
  176. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  177. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  178. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  179. this.skilllevel = m[6] || null;
  180. };
  181. Member.prototype.loadFromMember = function(m) {
  182. if (m == undefined) //如果没有提供数据,直接返回默认
  183. {
  184. return;
  185. }
  186. this.id = m.id;
  187. };
  188. //只用来防坐的任何队员
  189. var MemberDelay = function() {
  190. this.id = -1;
  191. };
  192. MemberDelay.prototype = Object.create(Member.prototype);
  193. MemberDelay.prototype.constructor = MemberDelay;
  194. //辅助队员
  195. var MemberAssist = function() {
  196. this.level = 0;
  197. this.awoken = 0;
  198. this.plus = [0, 0, 0];
  199. Member.call(this);
  200. };
  201. MemberAssist.prototype = Object.create(Member.prototype);
  202. MemberAssist.prototype.constructor = MemberAssist;
  203. MemberAssist.prototype.loadFromMember = function(m) {
  204. if (m == undefined) //如果没有提供数据,直接返回默认
  205. {
  206. return;
  207. }
  208. this.id = m.id;
  209. if (m.level != undefined) this.level = m.level;
  210. if (m.awoken != undefined) this.awoken = m.awoken;
  211. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  212. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  213. };
  214. //正式队伍
  215. var MemberTeam = function() {
  216. this.latent = [];
  217. MemberAssist.call(this);
  218. //sawoken作为可选项目,默认不在内
  219. };
  220. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  221. MemberTeam.prototype.constructor = MemberTeam;
  222. MemberTeam.prototype.loadFromMember = function(m) {
  223. if (m == undefined) //如果没有提供数据,直接返回默认
  224. {
  225. return;
  226. }
  227. this.id = m.id;
  228. if (m.level != undefined) this.level = m.level;
  229. if (m.awoken != undefined) this.awoken = m.awoken;
  230. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  231. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  232. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  233. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  234. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  235. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  236. };
  237. var Formation = function(teamCount, memberCount) {
  238. this.title = "";
  239. this.detail = "";
  240. this.teams = [];
  241. for (let ti = 0; ti < teamCount; ti++) {
  242. const team = [
  243. [], //队员
  244. [], //辅助
  245. 0, //徽章
  246. 0, //队长更换序号
  247. ];
  248. for (let mi = 0; mi < memberCount; mi++) {
  249. team[0].push(new MemberTeam());
  250. team[1].push(new MemberAssist());
  251. }
  252. this.teams.push(team);
  253. }
  254. };
  255. Formation.prototype.outObj = function() {
  256. const obj = {};
  257. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  258. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  259. obj.f = this.teams.map(t => {
  260. const teamArr = [];
  261. teamArr[0] = t[0].map(m =>
  262. m.outObj()
  263. ).DeleteLatter();
  264. teamArr[1] = t[1].map(m =>
  265. m.outObj()
  266. ).DeleteLatter();
  267. if (t[2]) teamArr[2] = t[2];
  268. if (t[3]) teamArr[3] = t[3];
  269. return teamArr;
  270. });
  271. obj.v = dataStructure;
  272. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  273. !obj.t &&
  274. !obj.d)
  275. return null;*/
  276. return obj;
  277. };
  278. Formation.prototype.loadObj = function(f) {
  279. if (f == undefined) //如果没有提供数据,要返回空的
  280. {
  281. this.title = "";
  282. this.detail = "";
  283. this.teams.forEach(function(t, ti) {
  284. t[0].forEach(function(m, mi) {
  285. m.loadObj(null);
  286. });
  287. t[1].forEach(function(m, mi) {
  288. m.loadObj(null);
  289. });
  290. t[2] = 0;
  291. t[3] = 0;
  292. });
  293. return;
  294. }
  295. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  296. this.title = dataVeision > 1 ? f.t : f.title;
  297. this.detail = dataVeision > 1 ? f.d : f.detail;
  298. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  299. this.teams.forEach(function(t, ti) {
  300. const tf = loadTeamArr[ti];
  301. if (tf) {
  302. t[0].forEach(function(m, mi) {
  303. const fm = tf[0][mi];
  304. m.loadObj(fm, dataVeision);
  305. });
  306. t[1].forEach(function(m, mi) {
  307. const fm = tf[1][mi];
  308. m.loadObj(fm, dataVeision);
  309. });
  310. t[2] = tf[2] || 0; //徽章
  311. t[3] = tf[3] || 0; //队长
  312. }
  313. });
  314. if (f.b)
  315. this.teams[0][2] = f.b; //原来模式的徽章
  316. };
  317. Formation.prototype.getPdfQrObj = function(keepSource = true)
  318. {
  319. let qrObj = {
  320. d:this.outObj()
  321. };
  322. if (keepSource) qrObj.s = currentDataSource.code;
  323. return qrObj;
  324. }
  325. Formation.prototype.getPdcQrStr = function()
  326. {
  327. function genMemberMap(m, a, position = 0)
  328. {
  329. const o = new Map();
  330. o.set(0, m.id);
  331. if (m.latent.length)
  332. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).prefix(2)).join('')); //潜觉
  333. o.set(3, m.level);
  334. o.set(4, m.plus[0]);
  335. o.set(5, m.plus[1]);
  336. o.set(6, m.plus[2]);
  337. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  338. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  339. if (a.id != 0)
  340. {
  341. o.set(9, a.id);
  342. o.set(10, a.level);
  343. o.set(11, a.plus[0]);
  344. o.set(12, a.plus[1]);
  345. o.set(13, a.plus[2]);
  346. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  347. }
  348. o.set(15, position);
  349. return o;
  350. }
  351. let outArr = [
  352. [1,this.teams.length - 1]
  353. ];
  354. if (this.teams.length == 2)
  355. {
  356. const team1 = this.teams[0];
  357. const team2 = this.teams[1];
  358. team1[0].push(team2[0].shift());
  359. team1[1].push(team2[1].shift());
  360. }
  361. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  362. let teamArr = [
  363. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  364. ];
  365. const membersArr = t[0];
  366. const assistArr = t[1];
  367. for (let i=0;i<membersArr.length;i++)
  368. {
  369. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  370. {
  371. let pdcMemberArr = Array.from(genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i)); //2人协力时,队伍2编号0是空的
  372. pdcMemberStr = pdcMemberArr.map(item => {
  373. if (item[1] == undefined)
  374. {
  375. console.log(item[0])
  376. }
  377. return [
  378. item[0].toString(36).prefix(2),
  379. item[1].toString(36).prefix(2)
  380. ].join('')}).join(',');
  381. teamArr.push(pdcMemberStr);
  382. }
  383. }
  384. return teamArr.join('}');
  385. });
  386. if (this.teams.length == 2)
  387. {
  388. const team1 = this.teams[0];
  389. const team2 = this.teams[1];
  390. team2[0].splice(0,0,team1[0].pop());
  391. team2[1].splice(0,0,team1[1].pop());
  392. }
  393. outArr = outArr.concat(pdcTeamsStr);
  394. return outArr.join(']');
  395. }
  396. Formation.prototype.getQrStr = function(type)
  397. {
  398. if (type == 'pdf' || type == 0)
  399. {
  400. return JSON.stringify(this.getPdfQrObj());
  401. }else
  402. {
  403. return this.getPdcQrStr();
  404. }
  405. }
  406. //进化树
  407. class EvoTree
  408. {
  409. constructor(mid, parent = null)
  410. {
  411. const _this = this;
  412. this.parent = parent;
  413. if (parent == null)
  414. {
  415. //mid = Cards[mid].evoRootId;
  416. function returnRootId(mid)
  417. {
  418. mid = Cards[mid].evoRootId;
  419. const m = Cards[mid];
  420. if (m.henshinFrom && m.henshinFrom < m.id)
  421. { //只有变身来源小于目前id的,才继续找base
  422. mid = returnRootId(m.henshinFrom);
  423. }
  424. return mid;
  425. }
  426. mid = returnRootId(mid);
  427. }
  428. const card = Cards[mid];
  429. this.id = mid;
  430. this.idArr = parent ? parent.idArr : [];
  431. this.card = card;
  432. this.children = [];
  433. this.evoType = null;
  434. if (parent == null)
  435. {
  436. this.evoType = "Base";
  437. }
  438. else if (card.henshinFrom == parent.id)
  439. {
  440. this.evoType = "Henshin";
  441. }
  442. else
  443. {
  444. if (card.evoMaterials.includes(3826)) //像素进化
  445. {
  446. this.evoType = "Pixel Evo";
  447. }else if (card.awakenings.includes(49)) //武器
  448. {
  449. this.evoType = "Assist Evo";
  450. }else if (card.isUltEvo) //究进
  451. {
  452. if (parent.card.isUltEvo) //超究进
  453. {
  454. this.evoType = "Super Ult Evo";
  455. }else
  456. {
  457. this.evoType = "Ult Evo";
  458. }
  459. }else
  460. {
  461. if (card.henshinFrom == parent.id)
  462. {
  463. this.evoType = "Henshin";
  464. }else if (parent.card.isUltEvo) //转生
  465. {
  466. this.evoType = "Reincarnation";
  467. }else if(parent.evoType == "Reincarnation")
  468. {
  469. this.evoType = "Super Reincarnation";
  470. }else
  471. {
  472. this.evoType = "Evolution";
  473. }
  474. }
  475. }
  476. if (this.idArr.includes(mid))
  477. {
  478. if (card.henshinFrom == parent.id)
  479. {
  480. this.evoType = "Henshin Loop";
  481. }
  482. return this;
  483. }else
  484. {
  485. this.idArr.push(mid);
  486. }
  487. if (card.henshinTo)
  488. this.children.push(new EvoTree(card.henshinTo,_this));
  489. if (this.evoType != "Henshin")
  490. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  491. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  492. };
  493. toListNode()
  494. {
  495. const createCardHead = editBox.createCardHead;
  496. const tBox = document.createElement("div");
  497. tBox.className = "evo-box";
  498. const evoPanel = tBox.appendChild(document.createElement("div"));
  499. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  500. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  501. evotPanel_L.className = "evo-panel-left";
  502. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  503. evotPanel_R.className = "evo-panel-right";
  504. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  505. evoTypeDiv.className = "evo-type-div";
  506. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  507. evoType.className = "evo-type";
  508. const monHead = evotPanel_L.appendChild(createCardHead(this.id));
  509. monHead.className = "monster-head";
  510. const monName = evotPanel_R.appendChild(document.createElement("div"));
  511. monName.className = "monster-name";
  512. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  513. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  514. evotMaterials.className = "evo-materials";
  515. this.card.evoMaterials.forEach(mid=>{
  516. //const li = evotMaterials.appendChild(document.createElement("li"));
  517. evotMaterials.appendChild(createCardHead(mid));
  518. });
  519. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  520. evoSubEvo.className = "evo-subevo";
  521. this.children.forEach(subEvo=>{
  522. const li = evoSubEvo.appendChild(document.createElement("li"));
  523. li.appendChild(subEvo.toListNode());
  524. });
  525. return tBox;
  526. };
  527. }
  528. //切换通用的切换className显示的函数
  529. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  530. if (!checkBox) return;
  531. const checked = checkBox.checked;
  532. if (checked && checkedAdd || !checked && !checkedAdd) {
  533. dom.classList.add(className);
  534. return true;
  535. } else {
  536. dom.classList.remove(className);
  537. return false;
  538. }
  539. }
  540. //清除数据
  541. function clearData()
  542. {
  543. const locationURL = new URL(location);
  544. locationURL.searchParams.delete('d'); //删除数据
  545. locationURL.searchParams.delete('l'); //删除语言
  546. location = locationURL.toString();
  547. }
  548. //轮换ABC队伍
  549. function swapABCteam()
  550. {
  551. if (formation.teams.length > 1) {
  552. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  553. creatNewUrl();
  554. refreshAll(formation);
  555. }
  556. }
  557. function henshinStep(step)
  558. {
  559. if (step == 0) return;
  560. function gotoHenshin(card, nstep)
  561. {
  562. if (nstep > 0 && card.henshinTo)
  563. { //是变身的则返回
  564. return gotoHenshin(Cards[card.henshinTo], --nstep);
  565. }
  566. else if (nstep < 0 && card.henshinFrom)
  567. {
  568. return gotoHenshin(Cards[card.henshinFrom], ++nstep);
  569. }
  570. else
  571. {
  572. return card;
  573. }
  574. }
  575. formation.teams.forEach(team=>{
  576. team[0].forEach(member=>{
  577. const mid = member.id;
  578. const card = Cards[mid];
  579. if (step > 0 ? card.henshinTo : (card.henshinFrom && member.level <= 99))
  580. { //要变身前的才进行操作
  581. const _card = gotoHenshin(card, step);
  582. member.id = _card.id;
  583. member.awoken = _card.awakenings.length;
  584. }
  585. });
  586. });
  587. creatNewUrl();
  588. refreshAll(formation);
  589. }
  590. //在单人和多人之间转移数据
  591. function turnPage(toPage, e = null) {
  592. let pagename = null;
  593. switch (toPage) {
  594. case 1:
  595. if (formation.teams[0][0].length < 6) {
  596. //把第二支队伍的队长添加到最后方
  597. formation.teams[0][0].push(formation.teams[1][0][0]);
  598. formation.teams[0][1].push(formation.teams[1][1][0]);
  599. }
  600. //删掉第2支开始的队伍
  601. formation.teams.splice(1);
  602. pagename = "solo.html";
  603. break;
  604. case 2:
  605. if (formation.teams.length < 2) { //从1人到2人
  606. formation.teams[1] = [
  607. [],
  608. []
  609. ];
  610. //把右边的队长加到第二支队伍最后面
  611. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  612. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  613. } else { //从3人到2人,直接删除后面两个队伍
  614. //删掉第3支开始的队伍
  615. formation.teams.splice(2);
  616. //删掉前面两支队伍的战友
  617. formation.teams[0][0].splice(5);
  618. formation.teams[0][1].splice(5);
  619. formation.teams[1][0].splice(5);
  620. formation.teams[1][1].splice(5);
  621. }
  622. formation.badge = 0;
  623. pagename = "multi.html";
  624. break;
  625. case 3:
  626. if (formation.teams.length < 2) { //从1人到3人
  627. } else { //从2人到3人
  628. formation.teams[0][0].push(formation.teams[1][0][0]);
  629. formation.teams[0][1].push(formation.teams[1][1][0]);
  630. formation.teams[1][0].push(formation.teams[0][0][0]);
  631. formation.teams[1][1].push(formation.teams[0][1][0]);
  632. }
  633. formation.badge = 0;
  634. pagename = "triple.html";
  635. break;
  636. }
  637. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  638. if (e && e.ctrlKey) {
  639. window.open(newURL);
  640. } else {
  641. location.href = newURL;
  642. }
  643. }
  644. window.onload = function(event) {
  645. if (!Array.prototype.flat)
  646. {
  647. alert(`请更新您的浏览器。火狐≥62 或 谷歌≥69
  648. Please update your browser. Firefox≥62 or Chrome≥69
  649. 你的浏览器:
  650. Your browser:
  651. ${navigator.userAgent}`);
  652. }
  653. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  654. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  655. controlBox = document.body.querySelector(".control-box");
  656. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  657. formationBox = document.body.querySelector(".formation-box");
  658. editBox = document.body.querySelector(".edit-box");
  659. if (isGuideMod) {
  660. console.info('现在是 怪物图鉴 模式');
  661. document.body.classList.add('guide-mod');
  662. }
  663. const helpLink = controlBox.querySelector(".help-link");
  664. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  665. //▼添加语言列表开始
  666. const langSelectDom = controlBox.querySelector(".languages");
  667. languageList.forEach(lang =>
  668. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  669. );
  670. const langOptionArray = Array.from(langSelectDom.options);
  671. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  672. //▲添加语言列表结束
  673. //▼添加数据来源列表开始
  674. const dataSelectDom = controlBox.querySelector(".datasource");
  675. dataSourceList.forEach(ds =>
  676. dataSelectDom.options.add(new Option(ds.source, ds.code))
  677. );
  678. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  679. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  680. //添加数据class
  681. document.body.classList.add("ds-" + currentDataSource.code);
  682. //▲添加数据来源列表结束
  683. //设定初始的显示设置
  684. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  685. //记录显示CD开关的状态
  686. const showMonSkillCd_id = "show-mon-skill-cd";
  687. const btnShowMonSkillCd = controlBox.querySelector(`#btn-${showMonSkillCd_id}`);
  688. btnShowMonSkillCd.checked = Boolean(Number(localStorage.getItem(cfgPrefix + showMonSkillCd_id)));
  689. btnShowMonSkillCd.onclick = function(){
  690. toggleDomClassName(this, showMonSkillCd_id);
  691. localStorage.setItem(cfgPrefix + showMonSkillCd_id, Number(this.checked));
  692. };
  693. btnShowMonSkillCd.onclick();
  694. //记录显示觉醒开关的状态
  695. const showMonAwoken_id = "show-mon-awoken";
  696. const btnShowMonAwoken = controlBox.querySelector(`#btn-${showMonAwoken_id}`);
  697. btnShowMonAwoken.checked = Boolean(Number(localStorage.getItem(cfgPrefix + showMonAwoken_id)));
  698. btnShowMonAwoken.onclick = function(){
  699. toggleDomClassName(this, showMonAwoken_id);
  700. localStorage.setItem(cfgPrefix + showMonAwoken_id, Number(this.checked));
  701. };
  702. btnShowMonAwoken.onclick();
  703. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  704. initialize(); //界面初始化
  705. };
  706. function loadData(force = false)
  707. {
  708. if (force)
  709. console.info('强制更新数据。');
  710. const _time = new Date().getTime();
  711. //开始读取解析怪物数据
  712. const sourceDataFolder = "monsters-info";
  713. if (statusLine) statusLine.classList.add("loading-check-version");
  714. GM_xmlhttpRequest({
  715. method: "GET",
  716. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  717. onload: function(response) {
  718. dealCkeyData(response.response);
  719. },
  720. onerror: function(response) {
  721. console.error("新的 Ckey JSON 数据获取失败。", response);
  722. return;
  723. }
  724. });
  725. //处理返回的数据
  726. function dealCkeyData(responseText)
  727. { //处理数据版本
  728. let newCkeys; //当前的Ckey们
  729. let lastCkeys; //以前Ckey们
  730. let currentCkey; //获取当前语言的ckey
  731. let lastCurrentCkey; //以前的当前语言的ckey
  732. try {
  733. newCkeys = JSON.parse(responseText);
  734. } catch (e) {
  735. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  736. return;
  737. }
  738. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  739. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  740. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  741. try {
  742. lastCkeys = JSON.parse(lastCkeys);
  743. if (lastCkeys == null || !Array.isArray(lastCkeys))
  744. lastCkeys = [];
  745. } catch (e) {
  746. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  747. return;
  748. }
  749. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  750. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  751. lastCurrentCkey = {
  752. code: currentDataSource.code,
  753. ckey: {},
  754. updateTime: null
  755. };
  756. lastCkeys.push(lastCurrentCkey);
  757. }
  758. if (statusLine) statusLine.classList.remove("loading-check-version");
  759. if (statusLine) statusLine.classList.add("loading-mon-info");
  760. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  761. console.debug("Cards ckey相等,直接读取已有的数据。");
  762. const transaction = db.transaction([`cards`]);
  763. const objectStore = transaction.objectStore(`cards`);
  764. const request = objectStore.get(currentDataSource.code);
  765. request.onerror = function(event) {
  766. console.error("Cards 数据库内容读取失败。");
  767. };
  768. request.onsuccess = function(event) {
  769. if (Array.isArray(request.result))
  770. {
  771. Cards = request.result;
  772. dealCardsData(Cards);
  773. }else
  774. {
  775. console.info("Cards 数据库内容不存在,需重新下载。");
  776. downloadCardsData();
  777. }
  778. };
  779. } else {
  780. console.log("Cards 需重新下载。");
  781. downloadCardsData();
  782. }
  783. function downloadCardsData()
  784. {
  785. GM_xmlhttpRequest({
  786. method: "GET",
  787. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  788. onload: function(response) {
  789. try {
  790. Cards = JSON.parse(response.response);
  791. } catch (e) {
  792. console.error("Cards 数据 JSON 解码出错。", e);
  793. return;
  794. }
  795. if (db)
  796. {
  797. const transaction = db.transaction([`cards`], "readwrite");
  798. transaction.oncomplete = function(event) {
  799. console.log("Cards 数据库写入完毕。");
  800. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  801. lastCurrentCkey.updateTime = currentCkey.updateTime;
  802. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  803. dealCardsData(Cards);
  804. };
  805. const objectStore = transaction.objectStore(`cards`);
  806. objectStore.put(Cards,currentDataSource.code);
  807. }else //隐私模式无法启动数据库
  808. {
  809. dealCardsData(Cards);
  810. }
  811. },
  812. onerror: function(response) {
  813. console.error("Cards JSON 数据获取失败。", response);
  814. }
  815. });
  816. }
  817. function dealCardsData()
  818. {
  819. if (editBox)
  820. {
  821. const monstersList = editBox.querySelector("#monsters-name-list");
  822. let fragment = document.createDocumentFragment();
  823. Cards.forEach(function(m) { //添加下拉框候选
  824. const opt = fragment.appendChild(document.createElement("option"));
  825. opt.value = m.id;
  826. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  827. /*const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  828. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  829. const toId = parseInt(linkRes[1], 10);
  830. const _m = Cards[toId];
  831. //if (_m.evoBaseId == 0)
  832. // _m.evoRootId = m.evoRootId;
  833. m.henshinTo = toId;
  834. _m.henshinFrom = m.id;
  835. }*/
  836. });
  837. monstersList.appendChild(fragment);
  838. }
  839. if (statusLine) statusLine.classList.remove("loading-mon-info");
  840. if (statusLine) statusLine.classList.add("loading-skill-info");
  841. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  842. console.debug("Skills ckey相等,直接读取已有的数据。");
  843. const transaction = db.transaction([`skills`]);
  844. const objectStore = transaction.objectStore(`skills`);
  845. const request = objectStore.get(currentDataSource.code);
  846. request.onerror = function(event) {
  847. console.error("Skills 数据库内容读取失败。");
  848. };
  849. request.onsuccess = function(event) {
  850. if (Array.isArray(request.result))
  851. {
  852. Skills = request.result;
  853. dealSkillData(Skills);
  854. }else
  855. {
  856. console.info("Skills 数据库内容不存在,需重新下载。");
  857. downloadSkillData();
  858. }
  859. };
  860. } else {
  861. console.log("Skills 需重新下载。");
  862. downloadSkillData();
  863. }
  864. function downloadSkillData()
  865. {
  866. GM_xmlhttpRequest({
  867. method: "GET",
  868. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  869. onload: function(response) {
  870. try {
  871. Skills = JSON.parse(response.response);
  872. } catch (e) {
  873. console.log("Skills 数据 JSON 解码出错", e);
  874. return;
  875. }
  876. if (db)
  877. {
  878. const transaction = db.transaction([`skills`], "readwrite");
  879. transaction.oncomplete = function(event) {
  880. console.log("Skills 数据库写入完毕。");
  881. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  882. lastCurrentCkey.updateTime = currentCkey.updateTime;
  883. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  884. dealSkillData(Skills);
  885. };
  886. const objectStore = transaction.objectStore(`skills`);
  887. objectStore.put(Skills,currentDataSource.code);
  888. }else //隐私模式无法启动数据库
  889. {
  890. dealSkillData(Skills);
  891. }
  892. },
  893. onerror: function(response) {
  894. console.error("Skills JSON 数据获取失败", response);
  895. }
  896. });
  897. }
  898. function dealSkillData()
  899. {
  900. //显示数据更新时间
  901. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  902. checkControlBox();
  903. function checkControlBox()
  904. {
  905. if (controlBox)
  906. {
  907. const updateTime = controlBox.querySelector(".datasource-updatetime");
  908. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  909. clearInterval(controlBoxHook);
  910. }
  911. }
  912. //initialize(); //初始化
  913. if (statusLine) statusLine.classList.remove("loading-skill-info");
  914. //如果通过的话就载入URL中的怪物数据
  915. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  916. checkFormationBox();
  917. function checkFormationBox()
  918. {
  919. if (formationBox.querySelector('.teams'))
  920. {
  921. reloadFormationData();
  922. clearInterval(formationBoxHook);
  923. }
  924. }
  925. }
  926. }
  927. }
  928. }
  929. //重新读取URL中的Data数据并刷新页面
  930. function reloadFormationData(event) {
  931. let formationData;
  932. if (event && event.state && event.state.outForm)
  933. {
  934. //直接使用现有数据
  935. formationData = event.state.outForm;
  936. //console.log("直接读取",formationData);
  937. }else
  938. {
  939. try {
  940. const parameterDataString = getQueryString(["d","data"]);
  941. formationData = JSON.parse(parameterDataString);
  942. //console.log("从URL读取",formationData);
  943. } catch (e) {
  944. console.error("URL中队伍数据JSON解码出错", e);
  945. return;
  946. }
  947. }
  948. formation.loadObj(formationData);
  949. refreshAll(formation);
  950. if (isGuideMod)
  951. {
  952. let mid;
  953. if (event && event.state && event.state.mid)
  954. {
  955. mid = event.state.mid;
  956. }else
  957. {
  958. mid = parseInt(getQueryString("id"),10);
  959. }
  960. if (!isNaN(mid))
  961. {
  962. editBox.mid = mid;
  963. editBoxChangeMonId(mid);
  964. }
  965. if (event && event.state && event.state.searchArr)
  966. {
  967. showSearch(event.state.searchArr.map(id=>Cards[id]));
  968. }
  969. }
  970. }
  971. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  972. //创建新的分享地址
  973. function creatNewUrl(arg) {
  974. if (arg == undefined) arg = {};
  975. if (!!(window.history && history.pushState)) { // 支持History API
  976. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  977. const datasource = arg.datasource || getQueryString("s");
  978. const outObj = formation.outObj();
  979. const newSearch = new URLSearchParams();
  980. if (language_i18n) newSearch.set("l", language_i18n);
  981. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  982. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  983. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  984. if (outObj)
  985. {
  986. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  987. newSearch.set("d", dataJsonStr);
  988. }
  989. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  990. if (!arg.notPushState) {
  991. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  992. } else {
  993. return newUrl;
  994. }
  995. }
  996. }
  997. //解析从QR图里获取的字符串
  998. function inputFromQrString(string)
  999. {
  1000. const re = {code: 0, message: null};
  1001. function ObjToUrl(obj)
  1002. {
  1003. let fileName;
  1004. switch (obj.d.f.length)
  1005. {
  1006. case 1:{
  1007. fileName = "solo.html";
  1008. break;
  1009. }
  1010. case 2:{
  1011. fileName = "multi.html";
  1012. break;
  1013. }
  1014. case 3:{
  1015. fileName = "triple.html";
  1016. break;
  1017. }
  1018. }
  1019. const newUrl = new URL(fileName, location);
  1020. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1021. if (!obj.s || obj.s == "ja")
  1022. {
  1023. newUrl.searchParams.delete("s");
  1024. }else
  1025. {
  1026. newUrl.searchParams.set("s", obj.s);
  1027. }
  1028. let l = getQueryString("l");
  1029. if (l)
  1030. {
  1031. newUrl.searchParams.set("l", l);
  1032. }
  1033. return newUrl;
  1034. }
  1035. //code 1~99 为各种编码
  1036. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1037. {
  1038. try{
  1039. let jo = JSON.parse(string);
  1040. if (jo.d && typeof jo.d == "object")
  1041. {
  1042. re.code = 1;
  1043. re.message = "发现队伍数据 | Formation data founded";
  1044. re.url = ObjToUrl(jo);
  1045. }else
  1046. {
  1047. re.code = 100;
  1048. re.message = "无队伍数据 | No formation data";
  1049. }
  1050. }catch(e)
  1051. {
  1052. re.code = 111;
  1053. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1054. }
  1055. }
  1056. else if (/^http/i.test(string))
  1057. {
  1058. try{
  1059. let url = new URL(string);
  1060. if (url.searchParams.get('d'))
  1061. {
  1062. re.code = 1;
  1063. re.message = "发现队伍数据 | Formation data founded";
  1064. let jo = {
  1065. d: JSON.parse(url.searchParams.get('d')),
  1066. s: url.searchParams.get('s'),
  1067. }
  1068. re.url = ObjToUrl(jo);
  1069. }else
  1070. {
  1071. re.code = 100;
  1072. re.message = "无队伍数据 | No formation data";
  1073. }
  1074. }catch(e)
  1075. {
  1076. re.code = 112;
  1077. re.message = "错误的 网址 格式 | The illegal URL format";
  1078. }
  1079. }
  1080. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1081. { //PDC
  1082. re.code = 2;
  1083. re.message = "发现 PDC 二维码 | PDC QR code found";
  1084. const pdcFotmation = readPDC(string);
  1085. const newFotmation = pdcFotmationToPdfFotmation(pdcFotmation);
  1086. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1087. }
  1088. else
  1089. {
  1090. re.code = 110;
  1091. re.message = "不是 JSON 格式 | Not JSON format";
  1092. }
  1093. return re;
  1094. }
  1095. //解析PDC的数据
  1096. function readPDC(string)
  1097. {
  1098. let teamsStr = string.split("]");
  1099. let baseInfo = teamsStr.shift().split(",");
  1100. let teamsArr = teamsStr.map(teamStr=>
  1101. {
  1102. let membersStr = teamStr.split("}").filter(Boolean);
  1103. const team = {
  1104. badge: parseInt(membersStr.shift(),10) //徽章是10进制
  1105. }
  1106. team.members = membersStr.map(memberStr=>{
  1107. let memberArr = memberStr.split(",").map(valueStr=>{
  1108. let idx = parseInt(valueStr.substr(0,2),36);
  1109. let value = valueStr.substr(2);
  1110. if (idx !== 2)
  1111. {
  1112. value = parseInt(value,36);
  1113. }else
  1114. {
  1115. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1116. }
  1117. return [idx, value];
  1118. });
  1119. return new Map(memberArr);
  1120. });
  1121. return team;
  1122. }
  1123. );
  1124. let pdcFotmation = {
  1125. version: parseInt(baseInfo[0],10),
  1126. teamCount: parseInt(baseInfo[1],10)+1,
  1127. teams: teamsArr
  1128. }
  1129. return pdcFotmation;
  1130. }
  1131. function pdcFotmationToPdfFotmation(pdcFotmation)
  1132. {
  1133. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1134. if (pdcFotmation.teamCount == 2)
  1135. {
  1136. const team1 = pdcFotmation.teams[0].members;
  1137. const team2 = pdcFotmation.teams[1].members;
  1138. let team2Leader = team1.find(member=>member.get(15) == 5);
  1139. if (team2Leader)
  1140. {
  1141. team2Leader.set(15,0);
  1142. team2.splice(0,0,team2Leader);
  1143. team1.splice(team1.indexOf(team2Leader),1);
  1144. }
  1145. }
  1146. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1147. const t = f.teams[ti];
  1148. const membersArr = t[0];
  1149. const assistArr = t[1];
  1150. //队伍徽章
  1151. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1152. pdcTeam.members.forEach((member)=>{
  1153. const m = membersArr[member.get(15) || 0];
  1154. const a = assistArr[member.get(15) || 0];
  1155. m.id = member.get(0) || 0;
  1156. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1157. if (member.get(2))
  1158. {
  1159. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent).pdf);
  1160. }
  1161. m.level = member.get(3) || 1;
  1162. a.level = member.get(10) || 1;
  1163. m.plus[0] = member.get(4) || 0;
  1164. m.plus[1] = member.get(5) || 0;
  1165. m.plus[2] = member.get(6) || 0;
  1166. a.plus[0] = member.get(11) || 0;
  1167. a.plus[1] = member.get(12) || 0;
  1168. a.plus[2] = member.get(13) || 0;
  1169. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1170. a.awoken = member.get(14) >= 0 ? member.get(14) : Cards[a.id].awakenings.length;
  1171. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1172. });
  1173. });
  1174. return f;
  1175. }
  1176. //截图
  1177. function capture() {
  1178. statusLine.classList.add("prepare-cauture");
  1179. const titleBox = formationBox.querySelector(".title-box");
  1180. const detailBox = formationBox.querySelector(".detail-box");
  1181. const txtTitle = titleBox.querySelector(".title");
  1182. const txtDetail = detailBox.querySelector(".detail");
  1183. //去掉可能的空白文字的编辑状态
  1184. titleBox.classList.remove("edit");
  1185. detailBox.classList.remove("edit");
  1186. const downLink = controlBox.querySelector(".down-capture");
  1187. html2canvas(formationBox).then(canvas => {
  1188. canvas.toBlob(function(blob) {
  1189. window.URL.revokeObjectURL(downLink.href);
  1190. downLink.href = URL.createObjectURL(blob);
  1191. downLink.download = `${teamsCount}P formation cauture.png`;
  1192. downLink.click();
  1193. statusLine.classList.remove("prepare-cauture");
  1194. //如果是空白文字,加回编辑状态
  1195. if (txtTitle.value.length == 0)
  1196. titleBox.classList.add("edit");
  1197. if (txtDetail.value.length == 0)
  1198. detailBox.classList.add("edit");
  1199. });
  1200. //document.body.appendChild(canvas);
  1201. });
  1202. }
  1203. //初始化
  1204. function initialize() {
  1205. //触屏使用的切换显示的线条
  1206. interchangeSVG = document.body.querySelector("#interchange-line");
  1207. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1208. interchangeSVG.changePoint = function(p1, p2) {
  1209. const line = this.line;
  1210. if (p1 && p1.x != undefined)
  1211. line.setAttribute("x1", p1.x);
  1212. if (p1 && p1.y != undefined)
  1213. line.setAttribute("y1", p1.y);
  1214. if (p2 && p2.x != undefined)
  1215. line.setAttribute("x2", p2.x);
  1216. if (p2 && p2.y != undefined)
  1217. line.setAttribute("y2", p2.y);
  1218. };
  1219. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1220. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1221. btnQrCode.onclick = function(){
  1222. qrCodeFrame.show();
  1223. };
  1224. qrCodeFrame.show = function(){
  1225. const saveBox = this.content.saveBox;
  1226. const readBox = this.content.readBox;
  1227. readBox.info.textContent = "";
  1228. readBox.videoBox.classList.add(className_displayNone);
  1229. this.classList.remove(className_displayNone);
  1230. this.refreshQrCode(formation.getQrStr(saveBox.qrDataType.find(radio=>radio.checked).value));
  1231. };
  1232. qrCodeFrame.hide = function(){
  1233. qrcodeReader.reset();
  1234. this.classList.add(className_displayNone);
  1235. };
  1236. qrCodeFrame.close = qrCodeFrame.querySelector(".mask-close");
  1237. qrCodeFrame.close.onclick = function(){qrCodeFrame.hide()};
  1238. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1239. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1240. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1241. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1242. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1243. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1244. qrReadBox.info = qrReadBox.querySelector(".info");
  1245. qrReadBox.video = qrReadBox.querySelector("#video");
  1246. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1247. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1248. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1249. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1250. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1251. qrCodeFrame.refreshQrCode(formation.getQrStr(this.value));
  1252. });
  1253. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1254. qrCodeFrame.ondragenter = ()=>false;
  1255. qrCodeFrame.ondragover = ()=>false;
  1256. qrCodeFrame.ondrop = function(e)
  1257. {
  1258. imagesSelected(e.dataTransfer.files);
  1259. e.stopPropagation();
  1260. e.preventDefault();
  1261. }
  1262. qrCodeFrame.refreshQrCode = function(string)
  1263. {
  1264. const qrImg = this.content.saveBox.qrImage;
  1265. URL.revokeObjectURL(qrImg.src);
  1266. const EncodeHintType = ZXing.EncodeHintType;
  1267. const hints = new Map();
  1268. hints.set(EncodeHintType.MARGIN, 0);
  1269. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1270. const qrWidth = 500,qrHeight = 500;
  1271. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1272. let svgData = new XMLSerializer().serializeToString(svgElement);
  1273. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1274. let svgUrl = URL.createObjectURL(blob);
  1275. qrImg.src = svgUrl;
  1276. loadImage(svgUrl).then(function(img) {
  1277. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1278. let cavans = document.createElement("canvas");
  1279. cavans.width = cavansWidth;
  1280. cavans.height = cavansHeight;
  1281. let ctx = cavans.getContext('2d');
  1282. ctx.fillStyle="white";
  1283. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1284. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1285. cavans.toBlob(function(blob) {
  1286. const saveQrImg = qrSaveBox.saveQrImg;
  1287. URL.revokeObjectURL(saveQrImg.href);
  1288. const downLink = URL.createObjectURL(blob);
  1289. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1290. saveQrImg.href = downLink;
  1291. });
  1292. svgElement = null;
  1293. svgData = null;
  1294. blob = null;
  1295. img = null;
  1296. cavans = null;
  1297. ctx = null;
  1298. }, function(err) {
  1299. console.log(err);
  1300. });
  1301. }
  1302. qrReadBox.readQrFile.onclick = function()
  1303. {
  1304. qrReadBox.filePicker.click();
  1305. }
  1306. qrReadBox.filePicker.onchange = function()
  1307. {
  1308. imagesSelected(this.files);
  1309. }
  1310. function imagesSelected(myFiles) {
  1311. if (myFiles.length < 1) return;
  1312. const file = myFiles[0];
  1313. loadImage(URL.createObjectURL(file)).then(function(img) {
  1314. qrcodeReader.decodeFromImage(img).then((result) => {
  1315. console.log('Found QR code!', result);
  1316. let inputResult = inputFromQrString(result.text);
  1317. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1318. if (inputResult.code < 100)
  1319. {
  1320. const newLink = document.createElement("a");
  1321. newLink.className = "formation-from-qrcode";
  1322. newLink.href = inputResult.url;
  1323. newLink.target = "_blank";
  1324. qrReadBox.info.appendChild(newLink);
  1325. }
  1326. }).catch((err) => {
  1327. console.error(err);
  1328. if (err) {
  1329. if (err instanceof ZXing.NotFoundException) {
  1330. qrReadBox.info.textContent = 'No QR code found.';
  1331. }
  1332. if (err instanceof ZXing.ChecksumException) {
  1333. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1334. }
  1335. if (err instanceof ZXing.FormatException) {
  1336. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1337. }
  1338. }
  1339. })
  1340. console.log(`Started decode for image from ${img.src}`)
  1341. }, function(err) {
  1342. console.log(err);
  1343. });
  1344. }
  1345. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1346. { //http不支持攝像頭
  1347. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1348. qrReadBox.readQrCamera.onclick = function()
  1349. {
  1350. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1351. location.protocol = "https:" //跳到https
  1352. }
  1353. }else
  1354. {
  1355. function scanContinuously()
  1356. {
  1357. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1358. if (result) {
  1359. // properly decoded qr code
  1360. console.log('Found QR code!', result);
  1361. let inputResult = inputFromQrString(result.text);
  1362. if (inputResult.code < 100)
  1363. { //成功后就关闭
  1364. qrReadBox.readQrCamera.onclick();
  1365. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1366. const newLink = document.createElement("a");
  1367. newLink.className = "formation-from-qrcode";
  1368. newLink.href = inputResult.url;
  1369. newLink.target = "_blank";
  1370. qrReadBox.info.appendChild(newLink);
  1371. }else
  1372. {
  1373. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1374. }
  1375. }
  1376. if (err) {
  1377. if (err instanceof ZXing.NotFoundException) {
  1378. console.log('No QR code found.')
  1379. }
  1380. if (err instanceof ZXing.ChecksumException) {
  1381. console.log('A code was found, but it\'s read value was not valid.')
  1382. }
  1383. if (err instanceof ZXing.FormatException) {
  1384. console.log('A code was found, but it was in a invalid format.')
  1385. }
  1386. }
  1387. });
  1388. }
  1389. qrcodeReader.getVideoInputDevices()
  1390. .then((videoInputDevices) => {
  1391. const sourceSelect_id = "selected-device-id";
  1392. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1393. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1394. {
  1395. selectedDeviceId = videoInputDevices[0].deviceId;
  1396. }
  1397. if (videoInputDevices.length >= 1) {
  1398. videoInputDevices.forEach((element) => {
  1399. const sourceOption = document.createElement('option');
  1400. sourceOption.text = element.label
  1401. sourceOption.value = element.deviceId
  1402. qrReadBox.sourceSelect.appendChild(sourceOption)
  1403. });
  1404. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1405. qrReadBox.sourceSelect.onchange = function() {
  1406. selectedDeviceId = this.value;
  1407. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1408. if (qrReadBox.readQrCamera.classList.contains("running"))
  1409. {
  1410. qrcodeReader.reset();
  1411. scanContinuously();
  1412. }
  1413. };
  1414. }
  1415. qrReadBox.readQrCamera.onclick = function()
  1416. {
  1417. if (this.classList.contains("running"))
  1418. {
  1419. qrcodeReader.reset();
  1420. qrReadBox.videoBox.classList.add(className_displayNone);
  1421. qrReadBox.info.textContent = "";
  1422. }else
  1423. {
  1424. qrReadBox.videoBox.classList.remove(className_displayNone);
  1425. scanContinuously();
  1426. }
  1427. this.classList.toggle("running");
  1428. }
  1429. })
  1430. .catch((err) => {
  1431. console.error(err)
  1432. });
  1433. }
  1434. //标题和介绍文本框
  1435. const titleBox = formationBox.querySelector(".title-box");
  1436. const detailBox = formationBox.querySelector(".detail-box");
  1437. const txtTitle = titleBox.querySelector(".title");
  1438. const txtDetail = detailBox.querySelector(".detail");
  1439. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1440. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1441. txtTitle.onchange = function() {
  1442. formation.title = this.value;
  1443. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  1444. let titleStr = txtTitleDisplay.textContent.trim();
  1445. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1446. creatNewUrl();
  1447. };
  1448. txtTitle.onblur = function() {
  1449. if (this.value.length > 0)
  1450. titleBox.classList.remove("edit");
  1451. };
  1452. txtDetail.onchange = function() {
  1453. formation.detail = this.value;
  1454. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  1455. creatNewUrl();
  1456. };
  1457. txtDetail.onblur = function() {
  1458. if (this.value.length > 0)
  1459. detailBox.classList.remove("edit");
  1460. this.style.height = txtDetailDisplay.scrollHeight + "px";
  1461. };
  1462. txtTitleDisplay.onclick = function() {
  1463. titleBox.classList.add("edit");
  1464. txtTitle.focus();
  1465. };
  1466. txtDetailDisplay.onclick = function() {
  1467. detailBox.classList.add("edit");
  1468. txtDetail.focus();
  1469. };
  1470. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  1471. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  1472. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  1473. }
  1474. //将所有怪物头像添加到全局数组
  1475. teamBigBoxs.forEach(teamBigBox => {
  1476. const teamBox = teamBigBox.querySelector(".team-box");
  1477. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  1478. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  1479. menbers.forEach(m => {
  1480. allMembers.push(m);
  1481. });
  1482. assist.forEach(m => {
  1483. allMembers.push(m);
  1484. });
  1485. });
  1486. //从怪物头像获取队员的队伍编号
  1487. function getMemberArrayIndexFromMonHead(headDom) {
  1488. return [
  1489. parseInt(headDom.getAttribute("data-team"), 10), //team
  1490. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1491. parseInt(headDom.getAttribute("data-index"), 10), //index
  1492. ];
  1493. }
  1494. //编辑界面点击每个怪物的头像的处理
  1495. function clickMonHead(e) {
  1496. const arr = getMemberArrayIndexFromMonHead(this);
  1497. editMon(arr[0], arr[1], arr[2]);
  1498. return false; //没有false将会打开链接
  1499. }
  1500. //编辑界面每个怪物的头像的拖动
  1501. function dragStartMonHead(e) {
  1502. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1503. }
  1504. //编辑界面每个怪物的头像的经过,阻止事件发生
  1505. function dropOverMonHead(e) {
  1506. e.preventDefault();
  1507. }
  1508. //编辑界面每个怪物的头像的放下
  1509. function dropMonHead(e) {
  1510. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1511. const dataTo = getMemberArrayIndexFromMonHead(this);
  1512. if ((dataTo[0] !== dataFrom[0]) ||
  1513. (dataTo[1] !== dataFrom[1]) ||
  1514. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1515. interchangeCard(dataFrom, dataTo);
  1516. }
  1517. return false; //没有false将会打开链接
  1518. }
  1519. //移动端编辑界面每个怪物的头像的放下
  1520. function touchstartMonHead(e) {
  1521. e.stopPropagation();
  1522. //console.log("开始触摸",e,this);
  1523. const tc = e.changedTouches[0];
  1524. const pX = tc.pageX,
  1525. pY = tc.pageY;
  1526. interchangeSVG.style.display = "none";
  1527. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1528. }
  1529. //移动端编辑界面每个怪物的头像的移动
  1530. function touchmoveMonHead(e) {
  1531. //console.log("移动中",e,this);
  1532. const tc = e.changedTouches[0];
  1533. const pX = tc.pageX,
  1534. pY = tc.pageY;
  1535. const rect = this.getBoundingClientRect();
  1536. const top = rect.top + document.documentElement.scrollTop;
  1537. const left = rect.left + document.documentElement.scrollLeft;
  1538. if ((pY < top) || (pY > (top + rect.height)) ||
  1539. (pX < left) || (pX > (left + rect.width))) {
  1540. interchangeSVG.style.display = "block";
  1541. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1542. } else {
  1543. interchangeSVG.style.display = "none";
  1544. }
  1545. }
  1546. //移动端编辑界面每个怪物的头像的结束
  1547. function touchendMonHead(e) {
  1548. const tc = e.changedTouches[0];
  1549. const pX = tc.pageX,
  1550. pY = tc.pageY;
  1551. //console.log("移动结束",pX,pY,e,this);
  1552. interchangeSVG.style.display = "none";
  1553. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1554. const target = allMembers.find(m => {
  1555. const rect = m.getBoundingClientRect();
  1556. const top = rect.top + document.documentElement.scrollTop;
  1557. const left = rect.left + document.documentElement.scrollLeft;
  1558. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1559. (pX > left) && (pX < (left + rect.width));
  1560. return isInRect;
  1561. });
  1562. if (target && this != target) {
  1563. //console.log("找到的对象",targets[0]);
  1564. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1565. const dataTo = getMemberArrayIndexFromMonHead(target);
  1566. if ((dataTo[0] != dataFrom[0]) ||
  1567. (dataTo[1] != dataFrom[1]) ||
  1568. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1569. interchangeCard(dataFrom, dataTo);
  1570. }
  1571. }
  1572. }
  1573. //移动端编辑界面每个怪物的头像的取消
  1574. function touchcancelMonHead(e) {
  1575. interchangeSVG.style.display = "none";
  1576. console.log("移动取消", e, this);
  1577. }
  1578. function interchangeCard(formArr, toArr) {
  1579. function changeType(member, isAssist) {
  1580. if (member.id == 0 || (isAssist && member.id == -1)) {
  1581. return new Member();
  1582. } else {
  1583. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1584. newMember.loadFromMember(member);
  1585. return newMember;
  1586. }
  1587. }
  1588. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1589. const isCopy = changeSwapToCopy.checked;
  1590. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1591. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1592. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1593. {
  1594. from = changeType(from, formArr[1]);
  1595. if (!isCopy) to = changeType(to, toArr[1]);
  1596. } else if (isCopy) {
  1597. const newFrom = new from.constructor();
  1598. newFrom.loadFromMember(from);
  1599. from = newFrom;
  1600. }
  1601. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1602. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1603. creatNewUrl(); //刷新URL
  1604. refreshAll(formation); //刷新全部
  1605. }
  1606. function switchLeader(e)
  1607. {
  1608. const headDom = this.parentNode;
  1609. const arr = getMemberArrayIndexFromMonHead(headDom);
  1610. const team = formation.teams[arr[0]];
  1611. const member = team[arr[1]][arr[2]];
  1612. const card = Cards[member.id] || Cards[0];
  1613. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  1614. if (skills.length < 1) return;
  1615. const skill = skills[0];
  1616. if (team[3] > 0) //如果队伍已经换了队长
  1617. {
  1618. if (skill.type == 227 //固定与右侧换队长
  1619. || team[3] == arr[2]) //点的就是换的队长
  1620. {
  1621. team[3] = 0; //还原
  1622. }else
  1623. {
  1624. team[3] = arr[2]; //改变成任何能点的换队长
  1625. }
  1626. }else //如果队伍没有换队长
  1627. {
  1628. if (skill.type == 227) //固定与右侧换队长
  1629. {
  1630. let myTeam = team.slice(0,5);
  1631. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  1632. }
  1633. else if(arr[2] > 0) //如果点的不是原队长
  1634. {
  1635. team[3] = arr[2]; //接换成新队长
  1636. }
  1637. }
  1638. creatNewUrl(); //刷新URL
  1639. refreshAll(formation); //刷新全部
  1640. e.stopPropagation();
  1641. e.preventDefault();
  1642. }
  1643. //所有怪物头像,添加拖动交换的代码
  1644. allMembers.forEach(m => {
  1645. //点击
  1646. m.onclick = clickMonHead;
  1647. //拖动
  1648. m.draggable = true;
  1649. m.ondragstart = dragStartMonHead;
  1650. m.ondragover = dropOverMonHead;
  1651. m.ondrop = dropMonHead;
  1652. //触摸
  1653. m.ontouchstart = touchstartMonHead;
  1654. m.ontouchmove = touchmoveMonHead;
  1655. m.ontouchend = touchendMonHead;
  1656. m.ontouchcancel = touchcancelMonHead;
  1657. //子元素
  1658. m.querySelector(".switch-leader").onclick = switchLeader;
  1659. });
  1660. //添加徽章
  1661. const className_ChoseBadges = "show-all-badges";
  1662. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  1663. //徽章
  1664. const teamBadge = teamBigBox.querySelector(".team-badge");
  1665. if (!teamBadge) return;
  1666. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  1667. function setBadge() {
  1668. if (teamBadge.classList.contains(className_ChoseBadges)) {
  1669. const team = formation.teams[teamIdx];
  1670. teamBadge.classList.remove(className_ChoseBadges);
  1671. team[2] = parseInt(this.value, 10);
  1672. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1673. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  1674. creatNewUrl();
  1675. } else {
  1676. teamBadge.classList.add(className_ChoseBadges);
  1677. }
  1678. }
  1679. badges.forEach(badge => badge.onclick = setBadge);
  1680. });
  1681. //显示HP的详细值
  1682. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  1683. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  1684. {
  1685. const dialogContent = this.querySelector(".dialog-content");
  1686. const fragment = document.createDocumentFragment();
  1687. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  1688. {
  1689. const table = document.createElement("table");
  1690. table.className = "hp-range-table";
  1691. table.setAttribute("data-attr", attr);
  1692. table.createCaption();
  1693. const tHead = table.createTHead();
  1694. const tBody = table.createTBody();
  1695. const rangeRow = tHead.insertRow();
  1696. rangeRow.className = "hp-range";
  1697. rangeRow.appendChild(document.createElement("th"));
  1698. const rageHpRow = tBody.insertRow();
  1699. rageHpRow.className = "general";
  1700. rageHpRow.appendChild(document.createElement("th"));
  1701. const rageHpNoAwokenRow = tBody.insertRow();
  1702. rageHpNoAwokenRow.className = "awoken-bind";
  1703. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  1704. const reduceRow = tBody.insertRow();
  1705. reduceRow.className = "reduce-scale";
  1706. reduceRow.appendChild(document.createElement("th"));
  1707. const reduceHpRow = tBody.insertRow();
  1708. reduceHpRow.className = "reduce-general";
  1709. reduceHpRow.appendChild(document.createElement("th"));
  1710. const reduceHpNoAwokenRow = tBody.insertRow();
  1711. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  1712. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  1713. reduceRanges.forEach(range=>{
  1714. const hpRange = rangeRow.insertCell();
  1715. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  1716. hpRangeMin.className = "hp-range-min";
  1717. hpRangeMin.textContent = range.min;
  1718. hpRange.appendChild(document.createTextNode(" ~ "));
  1719. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  1720. hpRangeMax.className = "hp-range-max";
  1721. hpRangeMax.textContent = range.max;
  1722. const hpGeneral = rageHpRow.insertCell();
  1723. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  1724. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  1725. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  1726. const reduce = reduceRow.insertCell();
  1727. const reduceScale = reduce.appendChild(document.createElement("span"));
  1728. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  1729. if (range.probability < 1)
  1730. {
  1731. reduce.appendChild(document.createTextNode("("));
  1732. const reduceProb = reduce.appendChild(document.createElement("span"));
  1733. reduceProb.className = "reduce-probability";
  1734. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  1735. reduce.appendChild(document.createTextNode(")"));
  1736. }
  1737. const reduceGeneral = reduceHpRow.insertCell();
  1738. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  1739. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  1740. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  1741. });
  1742. return table;
  1743. }
  1744. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  1745. {
  1746. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  1747. }
  1748. else //只有阶梯盾
  1749. {
  1750. const reduceRanges = reduceAttrRanges[0];
  1751. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  1752. }
  1753. dialogContent.innerHTML = "";
  1754. dialogContent.appendChild(fragment);
  1755. this.classList.remove(className_displayNone);
  1756. }
  1757. hpDetailDialog.close = function()
  1758. {
  1759. this.classList.add(className_displayNone);
  1760. }
  1761. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  1762. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  1763. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  1764. reduceDetailsBars.forEach(bar => {
  1765. bar.onclick = function(){
  1766. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  1767. };
  1768. });
  1769. //编辑框
  1770. editBox.mid = null; //储存怪物id
  1771. editBox.latent = []; //储存潜在觉醒
  1772. editBox.isAssist = false; //储存是否为辅助宠物
  1773. editBox.monsterHead = null;
  1774. editBox.latentBox = null;
  1775. editBox.memberIdx = []; //储存队伍数组下标
  1776. editBox.show = function() {
  1777. this.classList.remove(className_displayNone);
  1778. formationBox.classList.add("blur-bg");
  1779. controlBox.classList.add("blur-bg");
  1780. };
  1781. editBox.hide = function() {
  1782. this.classList.add(className_displayNone);
  1783. formationBox.classList.remove("blur-bg");
  1784. controlBox.classList.remove("blur-bg");
  1785. };
  1786. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  1787. const searchBox = editBox.querySelector(".search-box");
  1788. const settingBox = editBox.querySelector(".setting-box");
  1789. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  1790. mSeriesId.onclick = function() { //搜索系列
  1791. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  1792. if (seriesId > 0) {
  1793. showSearch(Cards.filter(card => card.seriesId == seriesId));
  1794. }
  1795. };
  1796. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  1797. mCollabId.onclick = function() { //搜索合作
  1798. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  1799. if (collabId > 0); {
  1800. showSearch(Cards.filter(card => card.collabId == collabId));
  1801. }
  1802. };
  1803. //以字符串搜索窗口
  1804. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  1805. function searchByString(str)
  1806. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  1807. str = str.trim();
  1808. if (str.length>0)
  1809. {
  1810. return Cards.filter(card =>
  1811. {
  1812. const names = [card.name];
  1813. if (card.otLangName)
  1814. {
  1815. names.push(...Object.values(card.otLangName));
  1816. }
  1817. const tags = card.altName.concat();
  1818. if (card.otTags)
  1819. {
  1820. tags.push(...card.otTags);
  1821. }
  1822. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  1823. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  1824. }
  1825. );
  1826. }else
  1827. {
  1828. return [];
  1829. }
  1830. }
  1831. function copyString(input)
  1832. {
  1833. input.focus(); //设input为焦点
  1834. input.select(); //选择全部
  1835. if (document.execCommand('copy')) {
  1836. document.execCommand('copy');
  1837. }
  1838. //input.blur(); //取消焦点
  1839. }
  1840. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  1841. {
  1842. const stringSearchContent = this.querySelector(".dialog-content");
  1843. const fragment = document.createDocumentFragment();
  1844. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  1845. {
  1846. const ul_original = document.createElement("ul");
  1847. ul_original.className = "original-string";
  1848. originalStrArr.forEach(str=>{
  1849. const li = ul_original.appendChild(document.createElement("li"));
  1850. const ipt = li.appendChild(document.createElement("input"));
  1851. ipt.className = "string-value";
  1852. ipt.value = str;
  1853. ipt.readOnly = true;
  1854. const copyBtn = li.appendChild(document.createElement("button"));
  1855. copyBtn.className = "string-copy";
  1856. copyBtn.onclick = function(){copyString(ipt)};
  1857. const searchBtn = li.appendChild(document.createElement("button"));
  1858. searchBtn.className = "string-search";
  1859. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  1860. });
  1861. fragment.appendChild(ul_original);
  1862. }
  1863. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  1864. {
  1865. const ul_additional = document.createElement("ul");
  1866. ul_additional.className = "additional-string";
  1867. additionalStrArr.forEach(str=>{
  1868. const li = ul_additional.appendChild(document.createElement("li"));
  1869. const ipt = li.appendChild(document.createElement("input"));
  1870. ipt.className = "string-value";
  1871. ipt.value = str;
  1872. ipt.readOnly = true;
  1873. const searchBtn = li.appendChild(document.createElement("button"));
  1874. searchBtn.className = "string-search";
  1875. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  1876. });
  1877. fragment.appendChild(ul_additional);
  1878. }
  1879. stringSearchContent.innerHTML = "";
  1880. stringSearchContent.appendChild(fragment);
  1881. this.classList.remove(className_displayNone);
  1882. }
  1883. stringSearchDialog.close = function()
  1884. {
  1885. this.classList.add(className_displayNone);
  1886. }
  1887. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  1888. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  1889. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  1890. mAltName.onclick = function() { //搜索合作
  1891. //const mid = parseInt(this.getAttribute('data-monId'));
  1892. const card = Cards[editBox.mid];
  1893. if (card)
  1894. {
  1895. stringSearchDialog.show(card.altName, card.otTags);
  1896. }
  1897. };
  1898. //创建一个新的怪物头像
  1899. editBox.createCardHead = function(id, options = {}) {
  1900. function clickHeadToNewMon() {
  1901. monstersID.value = this.card.id;
  1902. monstersID.onchange();
  1903. return false; //取消链接的默认操作
  1904. }
  1905. const cli = document.createElement("li");
  1906. const cdom = cli.head = createCardA(id);
  1907. cli.appendChild(cdom);
  1908. changeid({ id: id }, cdom);
  1909. const card = Cards[id];
  1910. cli.card = card;
  1911. if (card.canAssist)
  1912. cli.classList.add("allowable-assist");
  1913. if (options.showCD)
  1914. {
  1915. const CDPreview = cli.appendChild(document.createElement("div"));
  1916. CDPreview.className = "cd-preview";
  1917. if (card.activeSkillId>0)
  1918. {
  1919. const skill = Skills[card.activeSkillId];
  1920. const CD_Max = skill.initialCooldown;
  1921. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  1922. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  1923. CD_MinDom.className = "cd-min";
  1924. if (CD_Max !== CD_Min)
  1925. {
  1926. CD_MinDom.textContent = CD_Min;
  1927. }else
  1928. {
  1929. CD_MinDom.classList.add(className_displayNone);
  1930. }
  1931. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  1932. CD_MaxDom.className = "cd-max";
  1933. CD_MaxDom.textContent = CD_Max;
  1934. }
  1935. }
  1936. //产生一个能力值列表
  1937. function creatAbilitiesList(abilities) {
  1938. const abilitiesPreview = document.createElement("ul");
  1939. abilitiesPreview.className = "abilities-preview";
  1940. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  1941. hpDom.className = "hp-preview";
  1942. hpDom.textContent = abilities.hp;
  1943. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  1944. atkDom.className = "atk-preview";
  1945. atkDom.textContent = abilities.atk;
  1946. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  1947. rcvDom.className = "rcv-preview";
  1948. rcvDom.textContent = abilities.rcv;
  1949. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  1950. indexDom.className = "index-preview";
  1951. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  1952. return abilitiesPreview;
  1953. }
  1954. if (options.showAbilities || options.showAbilitiesWithAwoken)
  1955. {
  1956. const abilities_2status = calculateAbility_max(id, solo, teamsCount);
  1957. if (options.showAbilities && abilities_2status)
  1958. {
  1959. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  1960. }
  1961. if (options.showAbilitiesWithAwoken && abilities_2status)
  1962. {
  1963. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  1964. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  1965. }
  1966. }
  1967. if (options.showAwoken)
  1968. {
  1969. //产生一个觉醒列表
  1970. function creatAwokenList(awokens) {
  1971. const ul = document.createElement("ul");
  1972. ul.className = "awoken-ul";
  1973. awokens.forEach(ak=>{
  1974. const li = ul.appendChild(document.createElement("li"));
  1975. const icon = li.appendChild(document.createElement("icon"));
  1976. icon.className = "awoken-icon";
  1977. icon.setAttribute("data-awoken-icon",ak);
  1978. });
  1979. return ul;
  1980. }
  1981. const awokenPreview = cli.appendChild(document.createElement("div"));
  1982. awokenPreview.className = "awoken-preview";
  1983. if (card.awakenings.length)
  1984. {
  1985. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  1986. akUl.classList.add("awoken-preview-awakenings");
  1987. }
  1988. if (card.superAwakenings.length)
  1989. {
  1990. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  1991. sakUl.classList.add("awoken-preview-superAwakenings");
  1992. }
  1993. }
  1994. if (options.customAddition)
  1995. {
  1996. options.customAddition.forEach(func=>{
  1997. const c_addition = cli.appendChild(document.createElement("div"));
  1998. c_addition.className = "custom-addition";
  1999. c_addition.appendChild(func(card));
  2000. });
  2001. }
  2002. cli.onclick = clickHeadToNewMon;
  2003. return cli;
  2004. };
  2005. //显示进化树
  2006. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  2007. evolutionaryTreeMask.show = function(monid)
  2008. {
  2009. const maskContent = this.querySelector(".mask-content");
  2010. const fragment = document.createDocumentFragment();
  2011. const evoTree = new EvoTree(monid);
  2012. fragment.appendChild(evoTree.toListNode());
  2013. maskContent.innerHTML = "";
  2014. maskContent.appendChild(fragment);
  2015. this.classList.remove(className_displayNone);
  2016. }
  2017. evolutionaryTreeMask.hide = function()
  2018. {
  2019. this.classList.add(className_displayNone);
  2020. }
  2021. const evolutionaryTreeMask_Close = evolutionaryTreeMask.querySelector(".mask-close");
  2022. evolutionaryTreeMask_Close.onclick = function(){evolutionaryTreeMask.hide();};
  2023. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2024. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  2025. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  2026. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  2027. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  2028. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  2029. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2030. const s_typesDiv = searchBox.querySelector(".types-div");
  2031. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2032. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2033. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2034. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2035. function s_types_onchange(){
  2036. const newClassName = `type-killer-${this.value}`;
  2037. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  2038. s_typesUl.classList.add(newClassName);
  2039. else
  2040. s_typesUl.classList.remove(newClassName);
  2041. }
  2042. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2043. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2044. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2045. function s_types_latentli_onclick(){
  2046. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2047. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2048. s_types.forEach(checkbox=>{
  2049. const type = parseInt(checkbox.value);
  2050. checkbox.checked = killerTypes.includes(type);
  2051. });
  2052. }
  2053. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2054. s_typeAndOr.onchange = function(){
  2055. s_types.forEach(checkBox=>checkBox.onchange());
  2056. if (this.checked)
  2057. s_types_latentUl.classList.add(className_displayNone);
  2058. else
  2059. s_types_latentUl.classList.remove(className_displayNone);
  2060. };
  2061. s_typeAndOr.onchange();
  2062. //稀有度筛选
  2063. const s_rareDiv = searchBox.querySelector(".rare-div");
  2064. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2065. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2066. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2067. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2068. function s_rareIcons_onclick()
  2069. {
  2070. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2071. const radioLow = s_rareLows.find(radio=>radio.checked);
  2072. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2073. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2074. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2075. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2076. rangeLow != rangeHigh ?
  2077. thisValue :
  2078. (
  2079. thisValue == rangeLow ?
  2080. 1 :
  2081. Math.min(thisValue,rangeLow)
  2082. )
  2083. )).checked = true;
  2084. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2085. rangeLow != rangeHigh ?
  2086. thisValue :
  2087. (
  2088. thisValue == rangeLow ?
  2089. 10 :
  2090. Math.max(thisValue,rangeHigh)
  2091. )
  2092. )).checked = true;
  2093. }
  2094. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2095. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2096. s_rareClear.onclick = function(){
  2097. s_rareLows[0].checked = true;
  2098. s_rareHighs[s_rareHighs.length-1].checked = true;
  2099. }
  2100. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2101. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2102. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2103. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2104. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2105. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2106. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2107. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2108. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2109. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2110. s_canAssist.onchange = function() {
  2111. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  2112. };
  2113. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2114. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  2115. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2116. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2117. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2118. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2119. s_includeSuperAwoken.onchange = function() {
  2120. toggleDomClassName(this, className_displayNone, true, s_sawokensDiv);
  2121. };
  2122. const officialSortingClassName = 'show-official-awoken-sorting';
  2123. const s_showOfficialAwokenSorting = searchBox.querySelector(`#${officialSortingClassName}`); //显示官方排序的觉醒
  2124. s_showOfficialAwokenSorting.onchange = function(){
  2125. localStorage.setItem(cfgPrefix + officialSortingClassName, Number(this.checked));
  2126. let fragmentAwoken = document.createDocumentFragment();
  2127. let fragmentSawoken = document.createDocumentFragment();
  2128. const awokenSorting = this.checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2129. const sawokenSorting = this.checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2130. awokenSorting.forEach(id=>fragmentAwoken.appendChild(
  2131. s_awokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  2132. ));
  2133. sawokenSorting.forEach(id=>fragmentSawoken.appendChild(
  2134. s_sawokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  2135. ));
  2136. const officialAwokenSorting_className = "official-awoken-sorting";
  2137. if (this.checked)
  2138. {
  2139. s_awokensDiv.classList.add(officialAwokenSorting_className);
  2140. s_sawokensDiv.classList.add(officialAwokenSorting_className);
  2141. }else
  2142. {
  2143. s_awokensDiv.classList.remove(officialAwokenSorting_className);
  2144. s_sawokensDiv.classList.remove(officialAwokenSorting_className);
  2145. }
  2146. s_awokensUl.appendChild(fragmentAwoken);
  2147. s_sawokensUl.appendChild(fragmentSawoken);
  2148. };
  2149. s_showOfficialAwokenSorting.checked = Boolean(Number(localStorage.getItem(cfgPrefix + officialSortingClassName)));
  2150. s_showOfficialAwokenSorting.onchange();
  2151. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2152. function search_awokenAdd1() {
  2153. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2154. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2155. if (count < maxCount) {
  2156. count++;
  2157. this.setAttribute("data-awoken-count", count);
  2158. const iconLi = document.createElement("li");
  2159. const icon = iconLi.appendChild(document.createElement("icon"))
  2160. icon.className = "awoken-icon";
  2161. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2162. icon.onclick = search_awokenSub1;
  2163. s_selectedAwokensUl.appendChild(iconLi);
  2164. }
  2165. }
  2166. function search_awokenSub1() {
  2167. const awokenId = this.getAttribute("data-awoken-icon");
  2168. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2169. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2170. if (count > 0) {
  2171. count--;
  2172. awokenIcon.setAttribute("data-awoken-count", count);
  2173. }
  2174. this.parentNode.remove();
  2175. }
  2176. s_awokensIcons.forEach(b => {
  2177. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2178. });
  2179. const awokenClear = searchBox.querySelector(".awoken-clear");
  2180. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  2181. awokenClear.onclick = function() { //清空觉醒选项
  2182. s_awokensIcons.forEach(t => {
  2183. t.setAttribute("data-awoken-count", 0);
  2184. });
  2185. s_selectedAwokensUl.innerHTML = "";
  2186. };
  2187. sawokenClear.onclick = function() { //清空超觉醒选项
  2188. s_sawokens.forEach(t => {
  2189. t.checked = false;
  2190. });
  2191. };
  2192. const s_controlDiv = searchBox.querySelector(".control-div");
  2193. const searchStart = s_controlDiv.querySelector(".search-start");
  2194. const searchClose = s_controlDiv.querySelector(".search-close");
  2195. const searchClear = s_controlDiv.querySelector(".search-clear");
  2196. function returnCheckedInput(ipt) {
  2197. return ipt.checked;
  2198. }
  2199. function returnInputValue(ipt) {
  2200. return ipt.value;
  2201. }
  2202. function Str2Int(str) {
  2203. return parseInt(str, 10);
  2204. }
  2205. //将搜索结果显示出来(也可用于其他的搜索)
  2206. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  2207. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  2208. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  2209. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  2210. const searchResultCount = searchBox.querySelector(".search-list-length");
  2211. showSearch = function(searchArr, customAdditionalFunction)
  2212. {
  2213. if (!Array.isArray(searchArr))
  2214. { //如果不是数组就直接取消下一步
  2215. return;
  2216. }
  2217. if (searchArr.some(card=>typeof card == "number"))
  2218. { //如果传入的是数字,就转成card对象
  2219. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  2220. }
  2221. searchBox.classList.remove(className_displayNone);
  2222. editBox.show();
  2223. const createCardHead = editBox.createCardHead;
  2224. searchMonList.classList.add(className_displayNone);
  2225. searchMonList.innerHTML = ""; //清空旧的
  2226. if (Array.isArray(searchMonList.originalHeads))
  2227. {
  2228. searchMonList.originalHeads.forEach(item=>item = null);
  2229. searchMonList.originalHeads = null;
  2230. }
  2231. if (searchArr.length > 0) {
  2232. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2233. //获取原始排序的头像列表
  2234. const additionalOption = { //搜索列表的额外选项
  2235. showAwoken: s_add_show_awoken.checked,
  2236. showCD: s_add_show_CD.checked,
  2237. showAbilities: s_add_show_abilities.checked,
  2238. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  2239. customAddition: typeof customAdditionalFunction == "function" ?
  2240. [customAdditionalFunction] :
  2241. (Array.isArray(customAdditionalFunction) ? customAdditionalFunction : null)
  2242. };
  2243. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  2244. searchMonList.customAddition = additionalOption.customAddition;
  2245. //对头像列表进行排序
  2246. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2247. headsArray.forEach(head => fragment.appendChild(head));
  2248. searchMonList.appendChild(fragment);
  2249. //目前这里添加会导致无限循环,无法后退
  2250. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  2251. //const state = {searchArr:idArr,mid:editBox.mid};
  2252. //history.pushState(state, null, location);
  2253. }
  2254. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  2255. searchMonList.classList.remove(className_displayNone);
  2256. };
  2257. //对已经搜索到的Cards重新附加显示
  2258. function reShowSearch()
  2259. {
  2260. if (Array.isArray(searchMonList.originalHeads))
  2261. {
  2262. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  2263. showSearch(oldArr, searchMonList.customAddition);
  2264. }
  2265. }
  2266. s_add_show_awoken.onchange = reShowSearch;
  2267. s_add_show_CD.onchange = reShowSearch;
  2268. s_add_show_abilities.onchange = reShowSearch;
  2269. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  2270. const startSearch = function(cards, customAdditionalFunction) {
  2271. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  2272. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  2273. let attr1, attr2;
  2274. if (attr1Filter.length > 0) {
  2275. if (!isNaN(attr1Filter[0])) {
  2276. attr1 = parseInt(attr1Filter[0], 10);
  2277. } else {
  2278. attr1 = null;
  2279. }
  2280. }
  2281. if (attr2Filter.length > 0) {
  2282. if (!isNaN(attr2Filter[0])) {
  2283. attr2 = parseInt(attr2Filter[0], 10);
  2284. } else {
  2285. attr2 = null;
  2286. }
  2287. }
  2288. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2289. const rareFilter = [
  2290. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2291. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2292. ];
  2293. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2294. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  2295. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  2296. return {
  2297. id: awokenIndex,
  2298. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  2299. };
  2300. });
  2301. const searchResult = searchCards(cards,
  2302. attr1, attr2,
  2303. s_fixMainColor.checked,
  2304. typesFilter,
  2305. s_typeAndOr.checked,
  2306. rareFilter,
  2307. awokensFilter,
  2308. sawokensFilter,
  2309. s_awokensEquivalent.checked,
  2310. s_includeSuperAwoken.checked
  2311. );
  2312. //console.log("搜索结果", searchResult);
  2313. showSearch(searchResult, customAdditionalFunction);
  2314. };
  2315. searchBox.startSearch = startSearch;
  2316. searchStart.onclick = function() {
  2317. startSearch(Cards);
  2318. };
  2319. searchClose.onclick = function() {
  2320. searchBox.classList.add(className_displayNone);
  2321. };
  2322. searchClear.onclick = function() { //清空搜索选项
  2323. s_attr1s[0].checked = true;
  2324. s_attr2s[0].checked = true;
  2325. s_types.forEach(t => {
  2326. t.checked = false;
  2327. });
  2328. s_typeAndOr.onchange();
  2329. s_rareClear.onclick();
  2330. awokenClear.onclick();
  2331. sawokenClear.onclick();
  2332. searchMonList.originalHeads = null;
  2333. searchResultCount.setAttribute("data-search-result-count", 0);
  2334. searchMonList.innerHTML = "";
  2335. };
  2336. const s_sortList = s_controlDiv.querySelector(".sort-list");
  2337. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  2338. //对heads重新排序
  2339. function sortHeadsArray(heads) {
  2340. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  2341. const sortIndex = parseInt(s_sortList.value, 10);
  2342. const reverse = s_sortReverse.checked;
  2343. let headsArray = heads.concat();
  2344. headsArray.sort((head_a, head_b) => {
  2345. const card_a = head_a.card,
  2346. card_b = head_b.card;
  2347. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  2348. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  2349. return sortNumber;
  2350. });
  2351. if (reverse) headsArray.reverse();
  2352. return headsArray;
  2353. }
  2354. //对已经搜索到的Cards重新排序
  2355. function reSortCards() {
  2356. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2357. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  2358. searchMonList.classList.add(className_displayNone);
  2359. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2360. headsArray.forEach(head => fragment.appendChild(head));
  2361. searchMonList.appendChild(fragment);
  2362. searchMonList.classList.remove(className_displayNone);
  2363. }
  2364. s_sortList.onchange = reSortCards;
  2365. s_sortReverse.onchange = reSortCards;
  2366. sort_function_list.forEach((sfunc, idx) => {
  2367. const newOpt = new Option(sfunc.name, idx);
  2368. newOpt.setAttribute("data-tag", sfunc.tag);
  2369. s_sortList.options.add(newOpt);
  2370. });
  2371. //id搜索
  2372. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2373. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  2374. function idChange(e)
  2375. {
  2376. if (/^\d+$/.test(this.value)) {
  2377. const newId = parseInt(this.value, 10);
  2378. if (editBox.mid != newId) //避免多次运行oninput、onchange
  2379. {
  2380. editBox.mid = newId;
  2381. if (isGuideMod)
  2382. {
  2383. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  2384. const state = {searchArr:idArr,mid:newId};
  2385. const locationURL = new URL(location);
  2386. if (newId === 0) {
  2387. locationURL.searchParams.delete('id');
  2388. history.pushState(state, null, locationURL);
  2389. }else
  2390. {
  2391. locationURL.searchParams.set('id', newId);
  2392. history.pushState(state, null, locationURL);
  2393. }
  2394. }
  2395. editBoxChangeMonId(newId);
  2396. }
  2397. return true;
  2398. }else
  2399. {
  2400. return false;
  2401. }
  2402. }
  2403. monstersID.onchange = idChange;
  2404. monstersID.onkeydown = function(e) {
  2405. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  2406. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  2407. {
  2408. s_includeSuperAwoken.onchange();
  2409. s_canAssist.onchange();
  2410. showSearch(searchByString(this.value));
  2411. }
  2412. }
  2413. //输入id数字即时更新的开关
  2414. const realTimeClassName = 'real-time-change-card';
  2415. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  2416. s_realTimeChangeCard.onchange = function() {
  2417. monstersID.oninput = this.checked ? idChange : null;
  2418. localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  2419. }
  2420. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  2421. s_realTimeChangeCard.onchange();
  2422. //字符串搜索
  2423. btnSearchByString.onclick = function() {
  2424. s_includeSuperAwoken.onchange();
  2425. s_canAssist.onchange();
  2426. showSearch(searchByString(monstersID.value));
  2427. };
  2428. //觉醒
  2429. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  2430. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  2431. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  2432. function checkAwoken() {
  2433. const card = Cards[editBox.mid];
  2434. const value = parseInt(this.value, 10);
  2435. awokenCountLabel.setAttribute(dataAttrName, value);
  2436. if (value > 0 && value == (card.awakenings.length))
  2437. awokenCountLabel.classList.add("full-awoken");
  2438. else
  2439. awokenCountLabel.classList.remove("full-awoken");
  2440. reCalculateAbility();
  2441. }
  2442. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  2443. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  2444. function playVoiceAwoken() { //点击label才播放语音
  2445. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  2446. const card = Cards[editBox.mid];
  2447. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  2448. decoder.resetDecodeState(new Adpcm.State(0, 0));
  2449. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  2450. }
  2451. }
  2452. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  2453. //超觉醒
  2454. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2455. monEditSAwokensRow.swaokenIndex = -1;
  2456. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  2457. function notCheckMyself() {
  2458. const value = parseInt(this.value, 10);
  2459. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  2460. monEditSAwokens[0].click();
  2461. } else {
  2462. monEditSAwokensRow.swaokenIndex = value;
  2463. }
  2464. }
  2465. monEditSAwokens.forEach(akDom => {
  2466. akDom.onclick = notCheckMyself;
  2467. });
  2468. //3个快速设置this.ipt为自己的value
  2469. function setIptToMyValue() {
  2470. if (this.ipt.value != this.value) {
  2471. this.ipt.value = this.value;
  2472. this.ipt.onchange();
  2473. }
  2474. }
  2475. //等级
  2476. const monEditLv = settingBox.querySelector(".m-level");
  2477. monEditLv.onchange = function() {
  2478. reCalculateExp();
  2479. reCalculateAbility();
  2480. };
  2481. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  2482. const monLvExp = settingBox.querySelector(".m-level-exp");
  2483. monEditLvMin.ipt = monEditLv;
  2484. monEditLvMin.onclick = setIptToMyValue;
  2485. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  2486. monEditLvMax.ipt = monEditLv;
  2487. monEditLvMax.onclick = setIptToMyValue;
  2488. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  2489. monEditLv110.ipt = monEditLv;
  2490. monEditLv110.onclick = setIptToMyValue;
  2491. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  2492. monEditLv120.ipt = monEditLv;
  2493. monEditLv120.onclick = setIptToMyValue;
  2494. //编辑界面重新计算怪物的经验值
  2495. function reCalculateExp() {
  2496. const monid = editBox.mid;
  2497. const level = parseInt(monEditLv.value || 0, 10);
  2498. const tempMon = {
  2499. id: monid,
  2500. level: level
  2501. };
  2502. const needExpArr = calculateExp(tempMon);
  2503. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  2504. }
  2505. editBox.reCalculateExp = reCalculateExp;
  2506. //三维
  2507. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  2508. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  2509. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  2510. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  2511. //加蛋
  2512. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  2513. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  2514. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  2515. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  2516. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  2517. monEditAddHp.onchange = reCalculateAbility;
  2518. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  2519. monEditAddAtk.onchange = reCalculateAbility;
  2520. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  2521. monEditAddRcv.onchange = reCalculateAbility;
  2522. //3个快速设置按钮
  2523. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  2524. monEditAddHpBtn.ipt = monEditAddHp;
  2525. monEditAddHpBtn.onclick = setIptToMyValue;
  2526. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  2527. monEditAddAtkBtn.ipt = monEditAddAtk;
  2528. monEditAddAtkBtn.onclick = setIptToMyValue;
  2529. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  2530. monEditAddRcvBtn.ipt = monEditAddRcv;
  2531. monEditAddRcvBtn.onclick = setIptToMyValue;
  2532. //297按钮
  2533. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  2534. monEditAdd297.onclick = function() {
  2535. monEditAddHp.value = 99;
  2536. monEditAddAtk.value = 99;
  2537. monEditAddRcv.value = 99;
  2538. reCalculateAbility();
  2539. };
  2540. //潜觉
  2541. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  2542. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  2543. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  2544. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  2545. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  2546. {
  2547. refreshLatent(latent, monid, monEditLatents);
  2548. };
  2549. const hideClassName = 'hide-less-use-latent';
  2550. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  2551. s_hideLessUseLetent.onchange = function() {
  2552. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  2553. localStorage.setItem(cfgPrefix + hideClassName, Number(this.checked));
  2554. }
  2555. s_hideLessUseLetent.checked = Boolean(Number(localStorage.getItem(cfgPrefix + hideClassName)));
  2556. s_hideLessUseLetent.onchange();
  2557. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2558. const skillBox = rowSkill.querySelector(".skill-box");
  2559. const skillTitle = skillBox.querySelector(".skill-name");
  2560. const skillCD = skillBox.querySelector(".skill-cd");
  2561. const skillLevel = skillBox.querySelector(".m-skill-level");
  2562. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2563. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2564. skillTitle.onclick = function(event) {
  2565. if (event.ctrlKey) return;
  2566. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  2567. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  2568. if (s_cards.length > 1) {
  2569. showSearch(s_cards); //显示
  2570. }
  2571. };
  2572. skillLevel.onchange = function() {
  2573. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  2574. const skill = Skills[card.activeSkillId];
  2575. skillCD.textContent = skill.initialCooldown - this.value + 1;
  2576. };
  2577. skillLevel_1.ipt = skillLevel;
  2578. skillLevel_1.onclick = setIptToMyValue;
  2579. skillLevel_Max.ipt = skillLevel;
  2580. skillLevel_Max.onclick = setIptToMyValue;
  2581. //已有觉醒的去除
  2582. function deleteLatent() {
  2583. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  2584. editBox.latent.splice(aIdx, 1);
  2585. editBox.reCalculateAbility(); //重计算三维
  2586. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  2587. }
  2588. monEditLatents.forEach(la => la.onclick = deleteLatent);
  2589. //可选觉醒的添加
  2590. function addLatent() {
  2591. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  2592. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  2593. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  2594. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  2595. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  2596. if (latentUseHole(lIdx) <= enabledHole)
  2597. editBox.latent.push(lIdx);
  2598. else
  2599. return;
  2600. editBox.reCalculateAbility();
  2601. editBox.refreshLatent(editBox.latent, editBox.mid);
  2602. }
  2603. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  2604. //编辑界面重新计算怪物的能力
  2605. function reCalculateAbility() {
  2606. const monid = editBox.mid;
  2607. const level = parseInt(monEditLv.value || 0, 10);
  2608. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  2609. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  2610. const plus = [
  2611. parseInt(monEditAddHp.value || 0, 10),
  2612. parseInt(monEditAddAtk.value || 0, 10),
  2613. parseInt(monEditAddRcv.value || 0, 10)
  2614. ];
  2615. const latent = editBox.latent;
  2616. const tempMon = {
  2617. id: monid,
  2618. level: level,
  2619. plus: plus,
  2620. awoken: awoken,
  2621. latent: latent
  2622. };
  2623. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  2624. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  2625. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  2626. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  2627. }
  2628. editBox.reCalculateAbility = reCalculateAbility;
  2629. const btnCancel = editBox.querySelector(".button-cancel");
  2630. const btnDone = editBox.querySelector(".button-done");
  2631. const btnNull = editBox.querySelector(".button-null");
  2632. const btnDelay = editBox.querySelector(".button-delay");
  2633. btnCancel.onclick = function() {
  2634. btnDone.classList.remove("cant-assist");
  2635. btnDone.disabled = false;
  2636. editBox.memberIdx = [];
  2637. editBox.hide();
  2638. };
  2639. btnDone.onclick = function() {
  2640. if (parseInt(monEditLv.value, 10) == 0) {
  2641. btnNull.onclick();
  2642. return;
  2643. }
  2644. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  2645. const teamData = formation.teams[editBox.memberIdx[0]];
  2646. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2647. const teamBox = teamBigBox.querySelector(".team-box");
  2648. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2649. mon.id = editBox.mid;
  2650. const card = Cards[mon.id] || Cards[0];
  2651. const skill = Skills[card.activeSkillId];
  2652. mon.level = parseInt(monEditLv.value, 10);
  2653. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  2654. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  2655. if (card.superAwakenings.length) //如果支持超觉醒
  2656. {
  2657. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  2658. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  2659. }
  2660. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  2661. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  2662. mon.plus = [0, 0, 0];
  2663. } else {
  2664. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  2665. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  2666. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  2667. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  2668. mon.latent = editBox.latent.concat();
  2669. }
  2670. }
  2671. const skillLevelNum = parseInt(skillLevel.value, 10);
  2672. if (skillLevelNum < skill.maxLevel) {
  2673. mon.skilllevel = skillLevelNum;
  2674. }
  2675. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  2676. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2677. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2678. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  2679. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  2680. {
  2681. refreshAll(formation);
  2682. }else
  2683. {
  2684. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2685. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2686. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2687. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2688. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2689. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2690. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2691. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2692. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2693. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2694. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2695. //刷新改队员的CD
  2696. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  2697. }
  2698. creatNewUrl();
  2699. editBox.hide();
  2700. };
  2701. window.addEventListener("keydown",function(event) {
  2702. if (!editBox.classList.contains(className_displayNone))
  2703. { //编辑窗打开
  2704. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  2705. btnCancel.onclick();
  2706. }
  2707. }
  2708. else
  2709. {
  2710. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  2711. if (event.key === "ArrowLeft"
  2712. && (event.code == "Numpad4" || event.ctrlKey))
  2713. {
  2714. henshinStep(-1);
  2715. }
  2716. else if (event.key === "ArrowRight"
  2717. && (event.code == "Numpad6" || event.ctrlKey))
  2718. {
  2719. henshinStep(+1);
  2720. }
  2721. }
  2722. });
  2723. btnNull.onclick = function() { //空位置
  2724. const mon = new Member();
  2725. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2726. const teamData = formation.teams[editBox.memberIdx[0]];
  2727. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2728. changeid(mon, editBox.monsterHead, editBox.latentBox);
  2729. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2730. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2731. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2732. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2733. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2734. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2735. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2736. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2737. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2738. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2739. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2740. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2741. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2742. //刷新改队员的CD
  2743. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  2744. creatNewUrl();
  2745. editBox.hide();
  2746. };
  2747. btnDelay.onclick = function() { //应对威吓
  2748. const mon = new MemberDelay();
  2749. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2750. const teamData = formation.teams[editBox.memberIdx[0]];
  2751. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2752. changeid(mon, editBox.monsterHead, editBox.latentBox);
  2753. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2754. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2755. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2756. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2757. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2758. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2759. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2760. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2761. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2762. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2763. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2764. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2765. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2766. //刷新改队员的CD
  2767. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  2768. creatNewUrl();
  2769. editBox.hide();
  2770. };
  2771. //语言选择
  2772. const langList = controlBox.querySelector(".languages");
  2773. langList.onchange = function() {
  2774. creatNewUrl({ "language": this.value });
  2775. history.go();
  2776. };
  2777. //数据源选择
  2778. const dataList = controlBox.querySelector(".datasource");
  2779. dataList.onchange = function() {
  2780. creatNewUrl({ datasource: this.value });
  2781. history.go();
  2782. };
  2783. /*添对应语言执行的JS*/
  2784. const languageJS = document.head.appendChild(document.createElement("script"));
  2785. languageJS.id = "language-js";
  2786. languageJS.type = "text/javascript";
  2787. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  2788. if (isGuideMod) //图鉴模式直接打开搜索框
  2789. {
  2790. s_includeSuperAwoken.onchange();
  2791. s_canAssist.onchange();
  2792. showSearch([]);
  2793. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  2794. }
  2795. }
  2796. //改变一个怪物头像
  2797. function changeid(mon, monDom, latentDom) {
  2798. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2799. const parentNode = monDom.parentNode;
  2800. fragment.appendChild(monDom);
  2801. const monId = mon.id;
  2802. const card = Cards[monId] || Cards[0]; //怪物固定数据
  2803. monDom.setAttribute("data-cardid", monId); //设定新的id
  2804. if (monId < 0) //如果是延迟
  2805. {
  2806. monDom.removeAttribute("href");
  2807. monDom.removeAttribute("title");
  2808. parentNode.classList.add("delay");
  2809. parentNode.classList.remove("null");
  2810. parentNode.appendChild(fragment);
  2811. if (latentDom) latentDom.classList.add(className_displayNone);
  2812. return;
  2813. } else if (monId == 0) //如果是空
  2814. {
  2815. monDom.removeAttribute("href");
  2816. monDom.removeAttribute("title");
  2817. parentNode.classList.add("null");
  2818. parentNode.classList.remove("delay");
  2819. parentNode.appendChild(fragment);
  2820. if (latentDom) latentDom.classList.add(className_displayNone);
  2821. return;
  2822. } else if (monId > -1) //如果提供了id
  2823. {
  2824. parentNode.classList.remove("null");
  2825. parentNode.classList.remove("delay");
  2826. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  2827. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  2828. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  2829. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  2830. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  2831. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  2832. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  2833. monDom.href = currentLanguage.guideURL(monId, card.name);
  2834. if (card.canAssist)
  2835. monDom.classList.add("allowable-assist");
  2836. else
  2837. monDom.classList.remove("allowable-assist");
  2838. if (card.awakenings.includes(49)) //武器
  2839. monDom.classList.add("wepon");
  2840. else
  2841. monDom.classList.remove("wepon");
  2842. }
  2843. const levelDom = monDom.querySelector(".level");
  2844. if (levelDom) //如果提供了等级
  2845. {
  2846. const level = mon.level || 1;
  2847. levelDom.setAttribute(dataAttrName, level);
  2848. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  2849. levelDom.classList.add("max");
  2850. } else {
  2851. levelDom.classList.remove("max");
  2852. }
  2853. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  2854. if (level <= 110) //Lv 99~110
  2855. {
  2856. levelDom.classList.add("_110");
  2857. levelDom.classList.remove("_120");
  2858. }else //Lv 111~120
  2859. {
  2860. levelDom.classList.add("_120");
  2861. levelDom.classList.remove("_110");
  2862. }
  2863. } else {
  2864. levelDom.classList.remove("_110");
  2865. levelDom.classList.remove("_120");
  2866. }
  2867. }
  2868. const awokenIcon = monDom.querySelector(".awoken-count-num");
  2869. if (awokenIcon) {
  2870. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  2871. if (mon.awoken != null) //如果提供了觉醒
  2872. {
  2873. if (card.awakenings.length > 0 && mon.awoken >= card.awakenings.length) {
  2874. awokenIcon.classList.add("full-awoken");
  2875. } else {
  2876. awokenIcon.classList.remove("full-awoken");
  2877. }
  2878. }else if(card.awakenings.length)
  2879. {
  2880. awokenIcon.classList.add("full-awoken");
  2881. }
  2882. }
  2883. const sawoken = monDom.querySelector(".super-awoken");
  2884. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  2885. {
  2886. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  2887. sawoken.classList.remove(className_displayNone);
  2888. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  2889. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  2890. } else {
  2891. sawoken.classList.add(className_displayNone);
  2892. }
  2893. }
  2894. const m_id = monDom.querySelector(".id");
  2895. if (m_id) //怪物ID
  2896. {
  2897. m_id.textContent = monId;
  2898. }
  2899. const plusArr = mon.plus || [0, 0, 0];
  2900. const plusDom = monDom.querySelector(".plus");
  2901. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  2902. {
  2903. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  2904. if (plusCount <= 0) {
  2905. plusDom.classList.add(className_displayNone);
  2906. } else if (plusCount >= 297) {
  2907. plusDom.classList.add("has297");
  2908. plusDom.classList.remove(className_displayNone);
  2909. } else {
  2910. plusDom.querySelector(".hp").textContent = plusArr[0];
  2911. plusDom.querySelector(".atk").textContent = plusArr[1];
  2912. plusDom.querySelector(".rcv").textContent = plusArr[2];
  2913. plusDom.classList.remove("has297");
  2914. plusDom.classList.remove(className_displayNone);
  2915. }
  2916. }
  2917. if (latentDom) {
  2918. if (mon.latent) //如果提供了潜觉
  2919. {
  2920. const latent = mon.latent;
  2921. if (latent.length < 1) {
  2922. latentDom.classList.add(className_displayNone);
  2923. } else {
  2924. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  2925. refreshLatent(latent, mon.id, latentDoms);
  2926. latentDom.classList.remove(className_displayNone);
  2927. }
  2928. } else {
  2929. latentDom.classList.add(className_displayNone);
  2930. }
  2931. }
  2932. const skillCdDom = monDom.querySelector(".skill-cd");
  2933. if (skillCdDom) //如果存在技能CD DOM
  2934. {
  2935. //const skill = Skills[card.activeSkillId];
  2936. if (card.activeSkillId == 0) {
  2937. skillCdDom.classList.add(className_displayNone);
  2938. } else {
  2939. skillCdDom.classList.remove(className_displayNone);
  2940. }
  2941. }
  2942. const switchLeaderDom = monDom.querySelector(".switch-leader");
  2943. if (switchLeaderDom) //如果存在队长交换 DOM
  2944. {
  2945. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2946. if (skills.length > 0) {
  2947. switchLeaderDom.classList.remove(className_displayNone);
  2948. } else {
  2949. switchLeaderDom.classList.add(className_displayNone);
  2950. }
  2951. }
  2952. parentNode.appendChild(fragment);
  2953. }
  2954. //刷新潜觉
  2955. function refreshLatent(latent, monid, iconArr) {
  2956. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  2957. latent = latent.concat().sort((a, b) => latentUseHole(b) - latentUseHole(a));
  2958. let latentIndex = 0,
  2959. usedHoleN = 0;
  2960. for (let ai = 0; ai < iconArr.length; ai++) {
  2961. const icon = iconArr[ai];
  2962. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  2963. {
  2964. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  2965. icon.classList.remove(className_displayNone);
  2966. usedHoleN += latentUseHole(latent[latentIndex]);
  2967. latentIndex++;
  2968. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  2969. {
  2970. icon.classList.add(className_displayNone);
  2971. icon.removeAttribute("data-latent-icon");
  2972. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  2973. {
  2974. icon.removeAttribute("data-latent-icon");
  2975. icon.classList.remove(className_displayNone);
  2976. } else //不需要显示的部分
  2977. {
  2978. icon.classList.add(className_displayNone);
  2979. icon.removeAttribute("data-latent-icon");
  2980. }
  2981. }
  2982. };
  2983. //点击怪物头像,出现编辑窗
  2984. function editMon(teamNum, isAssist, indexInTeam) {
  2985. //数据
  2986. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  2987. const teamBigBox = teamBigBoxs[teamNum];
  2988. const teamBox = teamBigBox.querySelector(".team-box");
  2989. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2990. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2991. const monsterHead = memberLi.querySelector(".monster");
  2992. editBox.show();
  2993. editBox.isAssist = isAssist;
  2994. editBox.monsterHead = monsterHead;
  2995. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  2996. if (!isAssist) {
  2997. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  2998. editBox.latentBox = latentBox;
  2999. } else {
  3000. editBox.latentBox = null;
  3001. }
  3002. const settingBox = editBox.querySelector(".setting-box");
  3003. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3004. monstersID.value = mon.id > 0 ? mon.id : 0;
  3005. monstersID.onchange();
  3006. //觉醒
  3007. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  3008. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  3009. //超觉醒
  3010. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3011. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  3012. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  3013. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  3014. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  3015. monEditLv.value = mon.level || 1;
  3016. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  3017. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  3018. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  3019. if (mon.plus && mon.id > 0) {
  3020. monEditAddHp.value = mon.plus[0];
  3021. monEditAddAtk.value = mon.plus[1];
  3022. monEditAddRcv.value = mon.plus[2];
  3023. }
  3024. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  3025. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  3026. if (mon.skilllevel) {
  3027. skillLevel.value = mon.skilllevel;
  3028. }
  3029. skillLevel.onchange();
  3030. const editBoxTitle = editBox.querySelector(".edit-box-title");
  3031. const btnDelay = editBox.querySelector(".button-box .button-delay");
  3032. if (!isAssist) {
  3033. editBox.latent = mon.latent ? mon.latent.concat() : [];
  3034. editBox.refreshLatent(editBox.latent, mon.id);
  3035. btnDelay.classList.add(className_displayNone);
  3036. rowMonLatent.classList.remove(className_displayNone);
  3037. editBoxTitle.classList.remove("edit-box-title-assist");
  3038. } else {
  3039. btnDelay.classList.remove(className_displayNone);
  3040. rowMonLatent.classList.add(className_displayNone);
  3041. editBoxTitle.classList.add("edit-box-title-assist");
  3042. }
  3043. editBox.reCalculateExp();
  3044. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  3045. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  3046. else
  3047. editBox.reCalculateAbility();
  3048. }
  3049. //编辑窗,修改怪物ID
  3050. function editBoxChangeMonId(id) {
  3051. const card = Cards[id] || Cards[0]; //怪物固定数据
  3052. if (card.id == 0) {
  3053. id = 0;
  3054. }
  3055. //const skill = Skills[card.activeSkillId];
  3056. //const leaderSkill = Skills[card.leaderSkillId];
  3057. let fragment = null;
  3058. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3059. const settingBox = editBox.querySelector(".setting-box");
  3060. //id搜索
  3061. const monHead = monInfoBox.querySelector(".monster");
  3062. changeid({ id: id }, monHead); //改变图像
  3063. const mId = monInfoBox.querySelector(".monster-id");
  3064. mId.textContent = id;
  3065. const mRare = monInfoBox.querySelector(".monster-rare");
  3066. mRare.setAttribute("data-rarity", card.rarity);
  3067. const mMP = monInfoBox.querySelector(".monster-mp");
  3068. mMP.textContent = card.sellMP.toLocaleString();
  3069. const mName = monInfoBox.querySelector(".monster-name");
  3070. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  3071. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3072. //mSeriesId.textContent = card.seriesId;
  3073. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  3074. if (card.seriesId == 0) {
  3075. mSeriesId.classList.add(className_displayNone);
  3076. } else {
  3077. mSeriesId.classList.remove(className_displayNone);
  3078. }
  3079. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3080. //mCollabId.textContent = card.collabId;
  3081. mCollabId.setAttribute(dataAttrName, card.collabId);
  3082. if (card.collabId == 0) {
  3083. mCollabId.classList.add(className_displayNone);
  3084. } else {
  3085. mCollabId.classList.remove(className_displayNone);
  3086. }
  3087. const mAltName = monInfoBox.querySelector(".monster-altName");
  3088. //mAltName.textContent = card.altName.join("|");
  3089. //mAltName.setAttribute("data-monId", card.id);
  3090. if (card.altName.length > 0 || card.otTags && card.otTags.length > 0) { //当没有合作名
  3091. mAltName.classList.remove(className_displayNone);
  3092. } else {
  3093. mAltName.classList.add(className_displayNone);
  3094. }
  3095. const evoLinkCardsIdArray = Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id); //筛选出相同进化链的
  3096. function loopAddHenshin(arr,card)
  3097. {
  3098. const tcard1 = Cards[card.henshinFrom] || null;
  3099. const tcard2 = Cards[card.henshinTo] || null;
  3100. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id)).map(m=>m.id);
  3101. if (tcard1 && !arr.includes(tcard1.id))
  3102. {
  3103. arr.push(tcard1.id);
  3104. loopAddHenshin(arr,tcard1);
  3105. }
  3106. if (tcard2 && !arr.includes(tcard2.id))
  3107. {
  3108. arr.push(tcard2.id);
  3109. loopAddHenshin(arr,tcard2);
  3110. }
  3111. if (evoCards.length > 0)
  3112. {
  3113. evoCards.forEach(mid=>
  3114. {
  3115. arr.push(mid);
  3116. const m = Cards[mid];
  3117. if (m.henshinFrom || m.henshinTo)
  3118. { //添加变身的
  3119. loopAddHenshin(arr,m);
  3120. }
  3121. });
  3122. }
  3123. }
  3124. evoLinkCardsIdArray.forEach((mid,idx,arr)=>{
  3125. const m = Cards[mid];
  3126. if (m.henshinFrom || m.henshinTo)
  3127. { //添加变身的
  3128. loopAddHenshin(arr,m);
  3129. }
  3130. });
  3131. evoLinkCardsIdArray.sort((a,b)=>a-b);
  3132. const createCardHead = editBox.createCardHead;
  3133. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  3134. evoCardUl.classList.add(className_displayNone);
  3135. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  3136. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3137. if (evoLinkCardsIdArray.length > 1) {
  3138. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3139. evoLinkCardsIdArray.forEach(function(mid) {
  3140. const cli = createCardHead(mid);
  3141. if (mid == id) {
  3142. cli.classList.add("unable-monster");
  3143. }
  3144. fragment.appendChild(cli);
  3145. });
  3146. evoCardUl.appendChild(fragment);
  3147. evoCardUl.classList.remove(className_displayNone);
  3148. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  3149. }else
  3150. {
  3151. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  3152. }
  3153. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3154. if (card.types.includes(0))
  3155. {
  3156. searchEvolutionByThis.classList.remove(className_displayNone);
  3157. }else
  3158. {
  3159. searchEvolutionByThis.classList.add(className_displayNone);
  3160. }
  3161. const mType = monInfoBox.querySelectorAll(".monster-type li");
  3162. for (let ti = 0; ti < mType.length; ti++) {
  3163. if (ti < card.types.length && card.types[ti] >= 0) {
  3164. mType[ti].setAttribute("data-type-name", card.types[ti]);
  3165. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  3166. mType[ti].classList.remove(className_displayNone);
  3167. } else {
  3168. mType[ti].classList.add(className_displayNone);
  3169. }
  3170. }
  3171. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  3172. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  3173. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  3174. if (card.canAssist) {
  3175. monEditAwokensRow.classList.add("allowable-assist");
  3176. } else {
  3177. monEditAwokensRow.classList.remove("allowable-assist");
  3178. }
  3179. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  3180. if (ai < card.awakenings.length) {
  3181. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  3182. mAwokenIcon[ai].classList.remove(className_displayNone);
  3183. } else {
  3184. mAwokenIcon[ai].classList.add(className_displayNone);
  3185. }
  3186. }
  3187. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  3188. //超觉醒
  3189. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3190. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  3191. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  3192. {
  3193. for (let ai = 0; ai < mSAwoken.length; ai++) {
  3194. if (ai < card.superAwakenings.length) {
  3195. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  3196. mSAwoken[ai].classList.remove(className_displayNone);
  3197. } else {
  3198. mSAwoken[ai].classList.add(className_displayNone);
  3199. }
  3200. }
  3201. monEditSAwokensRow.classList.remove(className_displayNone);
  3202. } else {
  3203. monEditSAwokensRow.classList.add(className_displayNone);
  3204. }
  3205. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  3206. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3207. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  3208. monEditLvMax.value = card.maxLevel;
  3209. const monEditLv = settingBox.querySelector(".m-level");
  3210. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
  3211. monEditLv.value = card.limitBreakIncr ? 110 : card.maxLevel; //默认等级为110
  3212. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3213. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3214. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  3215. if (card.limitBreakIncr) {
  3216. monEditLv110.classList.remove(className_displayNone);
  3217. monEditLv120.classList.remove(className_displayNone);
  3218. } else {
  3219. monEditLv110.classList.add(className_displayNone);
  3220. monEditLv120.classList.add(className_displayNone);
  3221. }
  3222. const mCost = settingBox.querySelector(".monster-cost");
  3223. mCost.textContent = card.cost;
  3224. const rowPlus = settingBox.querySelector(".row-mon-plus");
  3225. const rowLatent = settingBox.querySelector(".row-mon-latent");
  3226. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  3227. //该宠Type允许的杀,set不会出现重复的
  3228. const allowLatent = getAllowLatent(card);
  3229. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  3230. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  3231. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  3232. if (allowLatent.includes(ltId)) {
  3233. icon.classList.remove("unallowable-latent");
  3234. } else {
  3235. icon.classList.add("unallowable-latent");
  3236. }
  3237. });
  3238. //怪物主动技能
  3239. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3240. const skillBox = rowSkill.querySelector(".skill-box");
  3241. const skillTitle = skillBox.querySelector(".skill-name");
  3242. const skillCD = skillBox.querySelector(".skill-cd");
  3243. const skillLevel = skillBox.querySelector(".m-skill-level");
  3244. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3245. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3246. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  3247. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  3248. const activeskill = Skills[card.activeSkillId];
  3249. const leaderSkill = Skills[card.leaderSkillId];
  3250. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3251. fragment.appendChild(skillBox);
  3252. skillTitle.textContent = activeskill.name;
  3253. skillTitle.setAttribute("data-skillid", activeskill.id);
  3254. skillDetailOriginal.innerHTML = "";
  3255. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  3256. skillDetailParsed.innerHTML = "";
  3257. skillDetailParsed.appendChild(renderSkillEntry(skillParser(card.activeSkillId)));
  3258. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : activeskill.maxLevel; //遇到不能升技的,最大等级强制为1
  3259. skillLevel.max = t_maxLevel;
  3260. skillLevel.value = t_maxLevel;
  3261. skillLevel_Max.value = t_maxLevel;
  3262. //skillLevel_Max.textContent = activeskill.maxLevel;
  3263. skillCD.textContent = activeskill.initialCooldown - t_maxLevel + 1;
  3264. rowSkill.appendChild(fragment);
  3265. //怪物队长技能
  3266. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  3267. const lskillBox = rowLederSkill.querySelector(".skill-box");
  3268. const lskillTitle = lskillBox.querySelector(".skill-name");
  3269. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  3270. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  3271. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3272. fragment.appendChild(lskillBox);
  3273. lskillTitle.textContent = leaderSkill.name;
  3274. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  3275. lskillDetailOriginal.innerHTML = "";
  3276. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  3277. lskillDetailParsed.innerHTML = "";
  3278. lskillDetailParsed.appendChild(renderSkillEntry(skillParser(card.leaderSkillId)));
  3279. rowLederSkill.appendChild(fragment);
  3280. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  3281. rowPlus.classList.add("disabled");
  3282. rowPlus.querySelector(".m-plus-hp").value = 0;
  3283. rowPlus.querySelector(".m-plus-atk").value = 0;
  3284. rowPlus.querySelector(".m-plus-rcv").value = 0;
  3285. rowLatent.classList.add("disabled");
  3286. skillLevel.setAttribute("readonly", true);
  3287. } else {
  3288. rowPlus.classList.remove("disabled");
  3289. rowLatent.classList.remove("disabled");
  3290. skillLevel.removeAttribute("readonly");
  3291. }
  3292. if (editBox.isAssist) {
  3293. const btnDone = editBox.querySelector(".button-done");
  3294. if (!card.canAssist) {
  3295. btnDone.classList.add("cant-assist");
  3296. btnDone.disabled = true;
  3297. } else {
  3298. btnDone.classList.remove("cant-assist");
  3299. btnDone.disabled = false;
  3300. }
  3301. }
  3302. //去除所有不能再打的潜觉
  3303. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  3304. editBox.refreshLatent(editBox.latent, id);
  3305. editBox.reCalculateExp();
  3306. editBox.reCalculateAbility();
  3307. }
  3308. //刷新整个队伍
  3309. function refreshAll(formationData) {
  3310. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3311. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  3312. const detailBox = formationBox.querySelector(".detail-box");
  3313. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3314. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3315. while (formationBox.childNodes.length > 0) {
  3316. fragment.appendChild(formationBox.childNodes[0]);
  3317. }
  3318. const txtTitle = titleBox.querySelector(".title");
  3319. const txtDetail = detailBox.querySelector(".detail");
  3320. txtTitle.value = formationData.title || "";
  3321. txtDetail.value = formationData.detail || "";
  3322. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3323. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3324. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  3325. let titleStr = txtTitleDisplay.textContent.trim();
  3326. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  3327. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  3328. if (txtTitle.value.length == 0)
  3329. titleBox.classList.add("edit");
  3330. else
  3331. titleBox.classList.remove("edit");
  3332. if (txtDetail.value.length == 0)
  3333. detailBox.classList.add("edit");
  3334. else
  3335. detailBox.classList.remove("edit");
  3336. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  3337. const teamBox = teamBigBox.querySelector(".team-box");
  3338. const teamData = formationData.teams[teamNum];
  3339. const badgeBox = teamBigBox.querySelector(".team-badge");
  3340. if (badgeBox) {
  3341. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  3342. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  3343. badges.forEach(badge=>badge.checked = false);
  3344. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  3345. badge.checked = true;
  3346. }
  3347. const membersDom = teamBox.querySelector(".team-members");
  3348. const latentsDom = teamBox.querySelector(".team-latents");
  3349. const assistsDom = teamBox.querySelector(".team-assist");
  3350. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3351. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3352. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3353. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  3354. //开始设置换队长
  3355. const leaderIdx = teamData[3];
  3356. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  3357. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  3358. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  3359. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  3360. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  3361. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  3362. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  3363. if (!dom)
  3364. {
  3365. return;
  3366. }
  3367. if (leaderIdx > 0 && ti == 0) //队长
  3368. {
  3369. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  3370. }
  3371. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  3372. {
  3373. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  3374. }else
  3375. {
  3376. dom.style.transform = null;
  3377. }
  3378. });
  3379. //修改显示内容
  3380. const member = memberLi.querySelector(`.monster`);
  3381. const assist = assistsLi.querySelector(`.monster`);
  3382. const latent = latentLi.querySelector(`.latent-ul`);
  3383. changeid(teamData[0][ti], member, latent); //队员
  3384. changeid(teamData[1][ti], assist); //辅助
  3385. //如果换队长技能
  3386. if (leaderIdx == 0 && (ti == 0 || ti == 5))
  3387. {
  3388. const card_m = Cards[teamData[0][ti].id] || Cards[0];
  3389. const card_a = Cards[teamData[1][ti].id] || Cards[0];
  3390. const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
  3391. const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
  3392. if (skills_m.length == 0 || skills_m[0].type != 227)
  3393. {
  3394. member.querySelector(".switch-leader").classList.add(className_displayNone);
  3395. }
  3396. if (skills_a.length == 0 || skills_a[0].type != 227)
  3397. {
  3398. assist.querySelector(".switch-leader").classList.add(className_displayNone);
  3399. }
  3400. }
  3401. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  3402. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  3403. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  3404. }
  3405. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3406. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  3407. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3408. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3409. });
  3410. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3411. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3412. formationBox.appendChild(fragment);
  3413. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  3414. }
  3415. function awokenSetCount(aicon, number) {
  3416. if (!aicon) return; //没有这个觉醒就撤回
  3417. const ali = aicon.parentNode;
  3418. const countDom = ali.querySelector(".count");
  3419. countDom.textContent = number;
  3420. if (number)
  3421. ali.classList.remove(className_displayNone);
  3422. else
  3423. ali.classList.add(className_displayNone);
  3424. }
  3425. //刷新队伍觉醒统计
  3426. function refreshTeamAwokenCount(awokenDom, team) {
  3427. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3428. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  3429. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  3430. const acs = aicons.map(aicon=>{
  3431. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  3432. let totalNum = 0;
  3433. //搜索等效觉醒
  3434. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  3435. if (equivalentAwoken)
  3436. {
  3437. if (equivalentAwoken.small === ai)
  3438. {
  3439. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  3440. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  3441. }
  3442. } else
  3443. {
  3444. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  3445. }
  3446. awokenSetCount(aicon, totalNum);
  3447. return {a:ai,c:totalNum};
  3448. });
  3449. if (acs.every(ac=>ac.c==0))
  3450. {
  3451. awokenDom.classList.add(className_displayNone);
  3452. } else
  3453. {
  3454. awokenDom.classList.remove(className_displayNone);
  3455. }
  3456. awokenDom.appendChild(fragment);
  3457. }
  3458. //刷新阵型觉醒统计
  3459. function refreshFormationAwokenCount(awokenDom, teams) {
  3460. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3461. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  3462. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  3463. const acs = aicons.map(aicon=>{
  3464. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  3465. let totalNum = 0;
  3466. //搜索等效觉醒
  3467. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  3468. if (equivalentAwoken)
  3469. {
  3470. if (equivalentAwoken.small === ai)
  3471. {
  3472. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  3473. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  3474. }
  3475. } else
  3476. {
  3477. totalNum = awokenCountInFormation(teams, ai, solo);
  3478. }
  3479. awokenSetCount(aicon, totalNum);
  3480. return {a:ai,c:totalNum};
  3481. });
  3482. if (acs.every(ac=>ac.c==0))
  3483. {
  3484. awokenDom.classList.add(className_displayNone);
  3485. } else
  3486. {
  3487. awokenDom.classList.remove(className_displayNone);
  3488. }
  3489. awokenDom.appendChild(fragment);
  3490. }
  3491. //刷新能力值
  3492. function refreshAbility(abilityDom, team, idx) {
  3493. const memberData = team[0][idx];
  3494. const assistData = team[1][idx];
  3495. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  3496. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  3497. if (mainAbility && memberData.ability) {
  3498. for (let ai = 0; ai < 3; ai++) {
  3499. memberData.ability[ai] = mainAbility[ai][0];
  3500. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  3501. }
  3502. }
  3503. if (!abilityDom) return; //如果没有dom,直接跳过
  3504. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  3505. const hpDom = abilityLi.querySelector(".hp");
  3506. const atkDom = abilityLi.querySelector(".atk");
  3507. const rcvDom = abilityLi.querySelector(".rcv");
  3508. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  3509. if (mainAbility) {
  3510. div.classList.remove(className_displayNone);
  3511. div.textContent = memberData.ability[ai];
  3512. } else {
  3513. div.classList.add(className_displayNone);
  3514. div.textContent = 0;
  3515. }
  3516. });
  3517. }
  3518. //刷新队员觉醒
  3519. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  3520. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  3521. const memberData = team[0][idx];
  3522. const assistData = team[1][idx];
  3523. const memberCard = Cards[memberData.id] || Cards[0];
  3524. const assistCard = Cards[assistData.id] || Cards[0];
  3525. //队员觉醒
  3526. let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken);
  3527. //单人和三人为队员增加超觉醒
  3528. if ((solo || teamsCount === 3) && memberData.sawoken >= 0) menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  3529. //menberAwokens.sort();
  3530. //武器觉醒
  3531. let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken);
  3532. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  3533. //assistAwokens.sort();
  3534. /*if (assistAwokens.includes(49))
  3535. {
  3536. menberAwokens = menberAwokens.concat(assistAwokens);
  3537. }*/
  3538. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  3539. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  3540. /* //通用的
  3541. function countNum(arr) {
  3542. const map = arr.reduce(function(preMap, value){
  3543. return preMap.set(value, (preMap.get(value) || 0) + 1);
  3544. }, new Map());
  3545. return Array.from(map);
  3546. };*/
  3547. function countAwokenNum(arr) {
  3548. const map = arr.reduce(function(preMap, value){
  3549. const eak = equivalent_awoken.find(eako => eako.big === value);
  3550. if (eak)
  3551. {
  3552. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  3553. }else
  3554. {
  3555. return preMap.set(value, (preMap.get(value) || 0) + 1);
  3556. }
  3557. }, new Map());
  3558. return Array.from(map);
  3559. };
  3560. /*const hideAwokens = [49,1,2,3,63];
  3561. if (solo) hideAwokens.push(30); //协力觉醒
  3562. if (!solo) hideAwokens.push(63); //掉落觉醒
  3563. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  3564. let menberAwokensCount = countAwokenNum(menberAwokens);
  3565. menberAwokenUl.innerHTML = '';
  3566. menberAwokensCount.forEach(akc=>{
  3567. const iconLi = document.createElement("li");
  3568. const icon = iconLi.appendChild(document.createElement("icon"))
  3569. icon.className = "awoken-icon";
  3570. icon.setAttribute("data-awoken-icon", akc[0]);
  3571. icon.setAttribute("data-awoken-count", akc[1]);
  3572. menberAwokenUl.appendChild(iconLi);
  3573. });
  3574. let assistAwokensCount = countAwokenNum(assistAwokens);
  3575. assistAwokenUl.innerHTML = '';
  3576. assistAwokensCount.forEach(akc=>{
  3577. const iconLi = document.createElement("li");
  3578. const icon = iconLi.appendChild(document.createElement("icon"))
  3579. icon.className = "awoken-icon";
  3580. icon.setAttribute("data-awoken-icon", akc[0]);
  3581. icon.setAttribute("data-awoken-count", akc[1]);
  3582. assistAwokenUl.appendChild(iconLi);
  3583. });
  3584. }
  3585. function setTextContentAndAttribute(dom,str)
  3586. {
  3587. if (!dom) return;
  3588. dom.textContent = str;
  3589. dom.setAttribute(dataAttrName, str);
  3590. }
  3591. function drawHpInfo(hpBarDom, reduceAttrRanges)
  3592. {
  3593. const width = hpBarDom.width, height = hpBarDom.height;
  3594. let ctx = hpBarDom.getContext("2d");
  3595. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  3596. {
  3597. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  3598. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  3599. //console.table(reduceRanges);
  3600. ctx.fillStyle = attrColors[ridx];
  3601. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  3602. reduceRanges.forEach(range=>{
  3603. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  3604. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  3605. });
  3606. });
  3607. }
  3608. else //只有阶梯盾
  3609. {
  3610. const reduceRanges = reduceAttrRanges[0];
  3611. //创建线性颜色渐变对象
  3612. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  3613. canvasGradient.addColorStop(0, "#EE99AA");
  3614. canvasGradient.addColorStop(0.4, "#FFDDEE");
  3615. canvasGradient.addColorStop(1, "#EE9999");
  3616. ctx.fillStyle = canvasGradient;
  3617. ctx.fillRect(0, 0, width, height);
  3618. reduceRanges.forEach(range=>{
  3619. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  3620. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  3621. });
  3622. }
  3623. }
  3624. //刷新队伍能力值合计
  3625. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  3626. //计算总的生命值
  3627. if (!totalDom) return;
  3628. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  3629. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  3630. const tEffectDom = totalDom.querySelector(".tIf-effect");
  3631. const teams = formation.teams;
  3632. const leader1id = team[0][team[3] || 0].id;
  3633. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  3634. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0] : teams[1][0])) : team[0];
  3635. if (tHpDom) {
  3636. const reduceScales1 = getReduceScales(leader1id);
  3637. const reduceScales2 = getReduceScales(leader2id);
  3638. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  3639. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  3640. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  3641. const hpBar = totalDom.querySelector(".reduce-details");
  3642. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  3643. {
  3644. drawHpInfo(hpBar, reduceAttrRanges);
  3645. hpBar.classList.remove(className_displayNone);
  3646. }else
  3647. {
  3648. hpBar.classList.add(className_displayNone);
  3649. }
  3650. const totalReduce = leastScale.scale;
  3651. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  3652. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  3653. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3654. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  3655. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  3656. let badgeHPScale = 1; //徽章倍率
  3657. if (team[2] == 4 && (solo || teamsCount === 3)) {
  3658. badgeHPScale = 1.05;
  3659. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  3660. badgeHPScale = 1.15;
  3661. }
  3662. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  3663. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  3664. //记录到bar中,方便打开详情时调用
  3665. hpBar.reduceAttrRanges = reduceAttrRanges;
  3666. hpBar.tHP = tHP;
  3667. hpBar.tHPNoAwoken = tHPNoAwoken;
  3668. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  3669. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  3670. const tHpDom_general = tHpDom.querySelector(".general");
  3671. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  3672. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  3673. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  3674. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  3675. if (totalReduce > 0)
  3676. tHpDom_reduce.classList.remove("no-reduce");
  3677. else
  3678. tHpDom_reduce.classList.add("no-reduce");
  3679. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  3680. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  3681. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  3682. }
  3683. if (tMoveDom) {
  3684. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  3685. const tMoveDom_general = tMoveDom.querySelector(".general");
  3686. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  3687. if (moveTime.fixed) //固定时间的
  3688. {
  3689. tMoveDom.classList.add("fixed-move-time");
  3690. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  3691. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  3692. } else
  3693. {
  3694. tMoveDom.classList.remove("fixed-move-time");
  3695. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  3696. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  3697. }
  3698. }
  3699. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  3700. const tTypesDom = totalDom.querySelector(".tIf-types");
  3701. //统计队伍颜色个数
  3702. if (tAttrsDom)
  3703. {
  3704. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  3705. attrDoms.forEach(attrDom=>{
  3706. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  3707. const attrCount = team_2p.reduce((pre,member)=>{
  3708. if (member.id <= 0) return pre;
  3709. const card = Cards[member.id] || Cards[0];
  3710. const attrNum = card.attrs.filter(a=>a==attrId).length;
  3711. return pre + attrNum;
  3712. },0);
  3713. attrDom.setAttribute(dataAttrName, attrCount);
  3714. });
  3715. }
  3716. //统计队伍类型个数
  3717. if (tTypesDom)
  3718. {
  3719. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  3720. typeDoms.forEach(typeDom=>{
  3721. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  3722. const typeCount = team_2p.reduce((pre,member)=>{
  3723. if (member.id <= 0) return pre;
  3724. const card = Cards[member.id] || Cards[0];
  3725. const typeNum = card.types.filter(a=>a==typeId).length;
  3726. return pre + typeNum;
  3727. },0);
  3728. typeDom.setAttribute(dataAttrName, typeCount);
  3729. });
  3730. }
  3731. if (tEffectDom) {
  3732. const _76board = tEffectDom.querySelector("._76board");
  3733. //76版队长技能不被欢队长所影响
  3734. const leader1id_original = team[0][0].id;
  3735. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  3736. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  3737. {
  3738. _76board.classList.remove(className_displayNone);
  3739. }else
  3740. {
  3741. _76board.classList.add(className_displayNone);
  3742. }
  3743. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  3744. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  3745. {
  3746. noSkyfall.classList.remove(className_displayNone);
  3747. }else
  3748. {
  3749. noSkyfall.classList.add(className_displayNone);
  3750. }
  3751. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  3752. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  3753. {
  3754. poisonNoEffect.classList.remove(className_displayNone);
  3755. }else
  3756. {
  3757. poisonNoEffect.classList.add(className_displayNone);
  3758. }
  3759. const addCombo = tEffectDom.querySelector(".add-combo");
  3760. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  3761. if ((addComboValue[0] | addComboValue[1]) > 0)
  3762. {
  3763. addCombo.classList.remove(className_displayNone);
  3764. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  3765. }else
  3766. {
  3767. addCombo.classList.add(className_displayNone);
  3768. }
  3769. const inflicts = tEffectDom.querySelector(".inflicts");
  3770. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  3771. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  3772. {
  3773. inflicts.classList.remove(className_displayNone);
  3774. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  3775. }else
  3776. {
  3777. inflicts.classList.add(className_displayNone);
  3778. }
  3779. }
  3780. }
  3781. //刷新所有队伍能力值合计
  3782. function refreshFormationTotalHP(totalDom, teams) {
  3783. //计算总的生命值
  3784. if (!totalDom) return;
  3785. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  3786. const tEffectDom = totalDom.querySelector(".tIf-effect");
  3787. //因为目前仅用于2P,所以直接在外面固定写了
  3788. const leader1id = teams[0][0][teams[0][3] || 0].id;
  3789. const leader2id = teams[1][0][teams[1][3] || 0].id;
  3790. if (tHpDom) {
  3791. const reduceScales1 = getReduceScales(leader1id);
  3792. const reduceScales2 = getReduceScales(leader2id);
  3793. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  3794. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  3795. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  3796. const hpBar = totalDom.querySelector(".reduce-details");
  3797. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  3798. {
  3799. drawHpInfo(hpBar, reduceAttrRanges);
  3800. hpBar.classList.remove(className_displayNone);
  3801. }else
  3802. {
  3803. hpBar.classList.add(className_displayNone);
  3804. }
  3805. const totalReduce = leastScale.scale;
  3806. const tHPArr = teams.map(function(team) {
  3807. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  3808. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3809. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  3810. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  3811. });
  3812. const tHPNoAwokenArr = teams.map(function(team) {
  3813. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  3814. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3815. return Math.round(teamTHP);
  3816. });
  3817. const tHP = tHPArr.reduce((pv, v) => pv + v);
  3818. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  3819. //记录到bar中,方便打开详情时调用
  3820. hpBar.reduceAttrRanges = reduceAttrRanges;
  3821. hpBar.tHP = tHP;
  3822. hpBar.tHPNoAwoken = tHPNoAwoken;
  3823. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  3824. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  3825. const tHpDom_general = tHpDom.querySelector(".general");
  3826. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  3827. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  3828. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  3829. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  3830. if (totalReduce > 0)
  3831. tHpDom_reduce.classList.remove("no-reduce");
  3832. else
  3833. tHpDom_reduce.classList.add("no-reduce");
  3834. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  3835. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  3836. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  3837. }
  3838. if (tEffectDom) {
  3839. const _76board = tEffectDom.querySelector("._76board");
  3840. //76版队长技能不被欢队长所影响
  3841. const leader1id_original = teams[0][0][0].id;
  3842. const leader2id_original = teams[1][0][0].id;
  3843. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  3844. {
  3845. _76board.classList.remove(className_displayNone);
  3846. }else
  3847. {
  3848. _76board.classList.add(className_displayNone);
  3849. }
  3850. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  3851. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  3852. {
  3853. noSkyfall.classList.remove(className_displayNone);
  3854. }else
  3855. {
  3856. noSkyfall.classList.add(className_displayNone);
  3857. }
  3858. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  3859. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  3860. {
  3861. poisonNoEffect.classList.remove(className_displayNone);
  3862. }else
  3863. {
  3864. poisonNoEffect.classList.add(className_displayNone);
  3865. }
  3866. const addCombo = tEffectDom.querySelector(".add-combo");
  3867. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  3868. if ((addComboValue[0] | addComboValue[1]) > 0)
  3869. {
  3870. addCombo.classList.remove(className_displayNone);
  3871. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  3872. }else
  3873. {
  3874. addCombo.classList.add(className_displayNone);
  3875. }
  3876. const inflicts = tEffectDom.querySelector(".inflicts");
  3877. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  3878. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  3879. {
  3880. inflicts.classList.remove(className_displayNone);
  3881. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  3882. }else
  3883. {
  3884. inflicts.classList.add(className_displayNone);
  3885. }
  3886. }
  3887. }
  3888. //刷新单人技能CD
  3889. function refreshMemberSkillCD(teamDom, team, idx) {
  3890. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  3891. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  3892. const member = team[0][idx];
  3893. const assist = team[1][idx];
  3894. const memberCard = Cards[member.id] || Cards[0];
  3895. const memberSkill = Skills[memberCard.activeSkillId];
  3896. const assistCard = Cards[assist.id] || Cards[0];
  3897. const assistSkill = Skills[assistCard.activeSkillId];
  3898. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  3899. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  3900. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  3901. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  3902. memberSkillCdDom.textContent = memberSkillCd;
  3903. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  3904. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  3905. memberSkillCdDom.classList.remove("max-skill");
  3906. } else {
  3907. memberSkillCdDom.classList.add("max-skill");
  3908. }
  3909. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  3910. assistSkillCdDom.classList.remove("max-skill");
  3911. } else {
  3912. assistSkillCdDom.classList.add("max-skill");
  3913. }
  3914. }
  3915. function localisation($tra) {
  3916. if (!$tra) return;
  3917. document.title = $tra.webpage_title;
  3918. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  3919. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  3920. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  3921. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  3922. const sortOptions = Array.from(s_sortList.options);
  3923. sortOptions.forEach(opt => {
  3924. const tag = opt.getAttribute("data-tag");
  3925. const trans = $tra.sort_name[tag];
  3926. if (trans) {
  3927. opt.text = trans;
  3928. }
  3929. });
  3930. }

智龙迷城队伍图制作工具