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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let PlayerDatas = []; //玩家数据
  4. let currentLanguage; //当前语言
  5. let currentDataSource; //当前数据
  6. let currentPlayerData; //当前玩家数据
  7. const teamBigBoxs = []; //储存全部teamBigBox
  8. const allMembers = []; //储存所有成员,包含辅助
  9. let interchangeSvg; //储存划线的SVG
  10. let controlBox; //储存整个controlBox
  11. let statusLine; //储存状态栏
  12. let formationBox; //储存整个formationBox
  13. let editBox; //储存整个editBox
  14. let showSearch; //整个程序都可以用的显示搜索函数
  15. let qrcodeReader; //二维码读取
  16. let qrcodeWriter; //二维码输出
  17. let selectedDeviceId; //视频源id
  18. const dataStructure = 4; //阵型输出数据的结构版本
  19. const cfgPrefix = "PADDF-"; //设置名称的前缀
  20. const className_displayNone = "display-none";
  21. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  22. const isGuideMod = !needUpdateBrowser && Boolean(Number(getQueryString("guide"))); //是否以图鉴模式启动
  23. if (location.search.includes('&')) {
  24. location.search = location.search.replace(/&/ig, '&');
  25. }
  26. //一开始就加载当前语言
  27. if (currentLanguage == undefined)
  28. {
  29. const parameter_i18n = getQueryString(["l","lang"]); //获取参数指定的语言
  30. const browser_i18n = navigator.language; //获取浏览器语言
  31. if (parameter_i18n) //有指定语言的话,只找i18n完全相同的
  32. {
  33. currentLanguage = languageList.find(lang => lang.i18n == parameter_i18n) || languageList[0];
  34. }
  35. if (!currentLanguage) //如果还没有就直接搜索浏览器语言
  36. {
  37. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  38. if (lang.i18n_RegExp)
  39. {
  40. return lang.i18n_RegExp.test(browser_i18n); //匹配正则表达式
  41. }else
  42. {
  43. return browser_i18n.includes(lang.i18n); //文字上的搜索包含
  44. }
  45. }) || languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  46. }
  47. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  48. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  49. }
  50. //一开始就加载当前数据
  51. if (currentDataSource == undefined)
  52. {
  53. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  54. currentDataSource = dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]; //筛选出符合的数据源
  55. }
  56. const dbName = "PADDF";
  57. let db = null;
  58. const DBOpenRequest = indexedDB.open(dbName, 4);
  59. DBOpenRequest.onsuccess = function(event) {
  60. db = event.target.result; //DBOpenRequest.result;
  61. console.log("PADDF:数据库已可使用");
  62. loadData();
  63. };
  64. DBOpenRequest.onerror = function(event) {
  65. // 错误处理
  66. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  67. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  68. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  69. loadData();
  70. //alert('Some errors have occurred, please refresh the page.');
  71. //history.go(); //直接强制刷新
  72. };
  73. DBOpenRequest.onupgradeneeded = function(event) {
  74. let db = event.target.result;
  75. let store;
  76. switch (true)
  77. {
  78. case event.oldVersion < 2:
  79. store = db.createObjectStore("cards");
  80. store = db.createObjectStore("skills");
  81. case event.oldVersion < 3:
  82. store = db.createObjectStore("palyer_datas", { keyPath: 'name' });
  83. }
  84. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  85. store.transaction.oncomplete = function(event) {
  86. console.log("PADDF:数据库建立完毕");
  87. };
  88. };
  89. class Member2
  90. {
  91. constructor(oldMenber, isAssist)
  92. {
  93. //this.index = oldMenber?.index ?? 0;
  94. this.id = oldMenber?.id ?? 0;
  95. //this.exp = oldMenber?.exp ?? 0;
  96. this.level = oldMenber?.level ?? 1;
  97. this.plus = oldMenber?.plus ?? {hp:0,atk:0,rcv:0};
  98. this.awoken = oldMenber.awoken ?? 0;
  99. this.superAwoken = oldMenber.superAwoken ?? null;
  100. this.latent = oldMenber?.latent.concat() ?? [];
  101. this.skillLevel = oldMenber.skillLevel ?? 0;
  102. this.assist = oldMenber.assist ?? null;
  103. this.isAssist = Boolean(isAssist !== undefined ? isAssist : oldMenber?.isAssist);
  104. }
  105. calculateAbility(solo,teamCount){
  106. const card = Cards[this.id];
  107. let bonus = null;
  108. if (!this.isAssist &&
  109. this.assist &&
  110. this.assist.id>0 &&
  111. Cards[this.assist.id].attrs[0] === card.attrs[0]
  112. ){
  113. bonus = this.assist.calculateAbility(solo,teamCount);
  114. }
  115. }
  116. toJSON(){
  117. }
  118. }
  119. //队员基本的留空
  120. var Member = function() {
  121. this.id = 0;
  122. this.ability = [0, 0, 0];
  123. this.abilityNoAwoken = [0, 0, 0];
  124. };
  125. Member.prototype.outObj = function() {
  126. const m = this;
  127. if (m.id == 0) return null;
  128. let obj = [m.id];
  129. if (m.level != undefined) obj[1] = m.level;
  130. if (m.awoken != undefined) obj[2] = m.awoken;
  131. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  132. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  133. obj[3] = m.plus[0];
  134. } else {
  135. obj[3] = m.plus;
  136. }
  137. }
  138. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) obj[4] = m.latent;
  139. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  140. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  141. const skill = Skills[card.activeSkillId];
  142. //有技能等级,并且技能等级低于最大等级时才记录技能
  143. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  144. return obj;
  145. };
  146. Member.prototype.loadObj = function(m, dataVersion) {
  147. if (m == undefined) //如果没有提供数据,直接返回默认
  148. {
  149. this.id = 0;
  150. return;
  151. }
  152. if (dataVersion == undefined) dataVersion = 1;
  153. this.id = dataVersion > 1 ? m[0] : m.id;
  154. this.level = dataVersion > 1 ? m[1] : m.level;
  155. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  156. if (dataVersion > 1) {
  157. if (isNaN(m[3]) || m[3] == null) {
  158. this.plus = m[3];
  159. } else {
  160. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  161. this.plus = [singlePlus, singlePlus, singlePlus];
  162. }
  163. } else {
  164. this.plus = m.plus;
  165. }
  166. if (!Array.isArray(this.plus)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  167. this.latent = dataVersion > 1 ? m[4] : m.latent;
  168. if (Array.isArray(this.latent) && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  169. if (!Array.isArray(this.latent)) this.latent = []; //如果潜觉不是数组,则改变
  170. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  171. this.skilllevel = m[6] || null;
  172. };
  173. Member.prototype.loadFromMember = function(m) {
  174. if (m == undefined) //如果没有提供数据,直接返回默认
  175. {
  176. return;
  177. }
  178. this.id = m.id;
  179. };
  180. //只用来防坐的任何队员
  181. var MemberDelay = function() {
  182. this.id = -1;
  183. };
  184. MemberDelay.prototype = Object.create(Member.prototype);
  185. MemberDelay.prototype.constructor = MemberDelay;
  186. //辅助队员
  187. var MemberAssist = function() {
  188. this.level = 0;
  189. this.awoken = 0;
  190. this.plus = [0, 0, 0];
  191. Member.call(this);
  192. };
  193. MemberAssist.prototype = Object.create(Member.prototype);
  194. MemberAssist.prototype.constructor = MemberAssist;
  195. MemberAssist.prototype.loadFromMember = function(m) {
  196. if (m == undefined) //如果没有提供数据,直接返回默认
  197. {
  198. return;
  199. }
  200. this.id = m.id;
  201. if (m.level != undefined) this.level = m.level;
  202. if (m.awoken != undefined) this.awoken = m.awoken;
  203. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  204. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  205. };
  206. //正式队伍
  207. var MemberTeam = function() {
  208. this.latent = [];
  209. MemberAssist.call(this);
  210. //sawoken作为可选项目,默认不在内
  211. };
  212. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  213. MemberTeam.prototype.constructor = MemberTeam;
  214. MemberTeam.prototype.loadFromMember = function(m) {
  215. if (m == undefined) //如果没有提供数据,直接返回默认
  216. {
  217. return;
  218. }
  219. this.id = m.id;
  220. if (m.level != undefined) this.level = m.level;
  221. if (m.awoken != undefined) this.awoken = m.awoken;
  222. if (m.plus != undefined && Array.isArray(m.plus) && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  223. if (m.latent != undefined && Array.isArray(m.latent) && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  224. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  225. if (m.ability != undefined && Array.isArray(m.ability) && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  226. if (m.abilityNoAwoken != undefined && Array.isArray(m.abilityNoAwoken) && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  227. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  228. };
  229. var Formation = function(teamCount, memberCount) {
  230. this.title = "";
  231. this.detail = "";
  232. this.teams = [];
  233. this.dungeonEnchance = {
  234. attrs: [],
  235. types: [],
  236. rarities: [],
  237. rate: {
  238. hp: 1,
  239. atk: 1,
  240. rcv: 1
  241. }
  242. }
  243. for (let ti = 0; ti < teamCount; ti++) {
  244. const team = [
  245. [], //队员
  246. [], //辅助
  247. 0, //徽章
  248. 0, //队长更换序号
  249. ];
  250. for (let mi = 0; mi < memberCount; mi++) {
  251. team[0].push(new MemberTeam());
  252. team[1].push(new MemberAssist());
  253. }
  254. this.teams.push(team);
  255. }
  256. };
  257. Formation.prototype.outObj = function() {
  258. const obj = {};
  259. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  260. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  261. obj.f = this.teams.map(t => {
  262. const teamArr = [];
  263. teamArr[0] = t[0].map(m =>
  264. m.outObj()
  265. ).deleteLatter();
  266. teamArr[1] = t[1].map(m =>
  267. m.outObj()
  268. ).deleteLatter();
  269. if (t[2]) teamArr[2] = t[2];
  270. if (t[3]) teamArr[3] = t[3];
  271. return teamArr;
  272. });
  273. let dge = this.dungeonEnchance;
  274. if (Object.values(dge.rate).some(rate => rate != 1)) obj.r = [
  275. [reflags(dge.types),reflags(dge.attrs),reflags(dge.rarities)].deleteLatter(0), //类型,属性,星级
  276. [dge.rate.hp,dge.rate.atk,dge.rate.rcv].deleteLatter(1)
  277. ];
  278. obj.v = dataStructure;
  279. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  280. !obj.t &&
  281. !obj.d)
  282. return null;*/
  283. return obj;
  284. };
  285. Formation.prototype.loadObj = function(f) {
  286. let dge = this.dungeonEnchance;
  287. if (f == undefined) //如果没有提供数据,要返回空的
  288. {
  289. this.title = "";
  290. this.detail = "";
  291. this.teams.forEach(function(t, ti) {
  292. t[0].forEach(function(m, mi) {
  293. m.loadObj(null);
  294. });
  295. t[1].forEach(function(m, mi) {
  296. m.loadObj(null);
  297. });
  298. t[2] = 1;
  299. t[3] = 0;
  300. });
  301. dge.rarities.length = 0;
  302. dge.attrs.length = 0;
  303. dge.types.length = 0;
  304. dge.rate.hp = 1;
  305. dge.rate.atk = 1;
  306. dge.rate.rcv = 1;
  307. return;
  308. }
  309. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  310. this.title = dataVeision > 1 ? f.t : f.title;
  311. this.detail = dataVeision > 1 ? f.d : f.detail;
  312. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  313. this.teams.forEach(function(t, ti) {
  314. const tf = loadTeamArr[ti];
  315. if (tf) {
  316. t[0].forEach(function(m, mi) {
  317. const fm = tf[0][mi];
  318. m.loadObj(fm, dataVeision);
  319. });
  320. t[1].forEach(function(m, mi) {
  321. const fm = tf[1][mi];
  322. m.loadObj(fm, dataVeision);
  323. });
  324. t[2] = tf[2] != undefined ? (dataVeision > 3 ? tf[2] : badgeConvert(tf[2])) : 1; //徽章
  325. t[3] = tf[3] ?? 0; //队长
  326. }
  327. });
  328. function badgeConvert(old)
  329. {
  330. switch (old)
  331. {
  332. case 0:case 1:case 2:case 3:case 4:case 5:case 6:case 7:case 8: {
  333. return old + 1;
  334. }
  335. case 9: {
  336. return 11;
  337. }
  338. case 10:case 11:case 12: {
  339. return old + 7;
  340. }
  341. case 13: {
  342. return 21;
  343. }
  344. case 14: {
  345. return 10;
  346. }
  347. case 15:case 16:case 17: {
  348. return old - 3;
  349. }
  350. case 18: {
  351. return 50;
  352. }
  353. default: return 1;
  354. }
  355. }
  356. if (f.r)
  357. {
  358. if (Array.isArray(f.r[0])) {
  359. let effective = f.r[0];
  360. let rates = f.r[1];
  361. dge.types = flags(effective[0] ?? 0);
  362. dge.attrs = flags(effective[1] ?? 0);
  363. dge.rarities = flags(effective[2] ?? 0);
  364. dge.rate.hp = rates[0] ?? 1;
  365. dge.rate.atk = rates[1] ?? 1;
  366. dge.rate.rcv = rates[2] ?? 1;
  367. } else {
  368. dge.attrs = flags(f.r[0] ?? 0);
  369. dge.types = flags(f.r[1] ?? 0);
  370. dge.rarities.length = 0;
  371. dge.rate.hp = f.r[2] ?? 1;
  372. dge.rate.atk = f.r[3] ?? 1;
  373. dge.rate.rcv = f.r[4] ?? 1;
  374. }
  375. }
  376. if (f.b)
  377. this.teams[0][2] = f.b; //原来模式的徽章
  378. };
  379. Formation.prototype.getPdfQrObj = function(keepDataSource = true)
  380. {
  381. let qrObj = {
  382. d:this.outObj()
  383. };
  384. if (keepDataSource) qrObj.s = currentDataSource.code;
  385. return qrObj;
  386. }
  387. Formation.prototype.getPdcQrStr = function()
  388. {
  389. function genMemberMap(m, a, position = 0)
  390. {
  391. const o = new Map();
  392. o.set(0, m.id);
  393. if (m.latent.length)
  394. o.set(2, m.latent.map(pdfLtent=>pdcLatentMap.find(latent=>latent.pdf === pdfLtent).pdc.toString(36).prefix(2)).join('')); //潜觉
  395. o.set(3, m.level);
  396. o.set(4, m.plus[0]);
  397. o.set(5, m.plus[1]);
  398. o.set(6, m.plus[2]);
  399. o.set(7, (m.awoken != null && m.awoken >= Cards[m.id].awakenings.length) ? -1 : m.awoken);
  400. o.set(8, (m.sawoken != null && m.sawoken >= 0) ? Cards[m.id].superAwakenings[m.sawoken] : 0);
  401. if (a.id != 0)
  402. {
  403. o.set(9, a.id);
  404. o.set(10, a.level);
  405. o.set(11, a.plus[0]);
  406. o.set(12, a.plus[1]);
  407. o.set(13, a.plus[2]);
  408. o.set(14, (a.awoken != null && a.awoken >= Cards[a.id].awakenings.length) ? -1 : a.awoken);
  409. }
  410. o.set(15, position);
  411. return o;
  412. }
  413. let outArr = [
  414. [1,this.teams.length - 1]
  415. ];
  416. if (this.teams.length == 2)
  417. {
  418. const team1 = this.teams[0];
  419. const team2 = this.teams[1];
  420. team1[0].push(team2[0].shift());
  421. team1[1].push(team2[1].shift());
  422. }
  423. let pdcTeamsStr = this.teams.map((t,idx,arr)=>{
  424. let teamArr = [
  425. pdcBadgeMap.find(badge=>badge.pdf === t[2]).pdc //徽章
  426. ];
  427. const membersArr = t[0];
  428. const assistArr = t[1];
  429. for (let i=0;i<membersArr.length;i++)
  430. {
  431. if (membersArr[i].id > 0 || assistArr[i].id > 0)
  432. {
  433. let pdcMemberMap = genMemberMap(membersArr[i], assistArr[i], (arr.length == 2 && idx == 1) ? i+1 : i); //2人协力时,队伍2编号0是空的
  434. let pdcMemberArr = Array.from(pdcMemberMap);
  435. pdcMemberStr = pdcMemberArr.map(item => {
  436. if (item[1] == undefined)
  437. {
  438. return null;
  439. }
  440. return [
  441. item[0].toString(36).prefix(2),
  442. item[1].toString(36).prefix(2)
  443. ].join('')}).filter(item=>item).join(',');
  444. teamArr.push(pdcMemberStr);
  445. }
  446. }
  447. return teamArr.join('}');
  448. });
  449. if (this.teams.length == 2)
  450. {
  451. const team1 = this.teams[0];
  452. const team2 = this.teams[1];
  453. team2[0].splice(0,0,team1[0].pop());
  454. team2[1].splice(0,0,team1[1].pop());
  455. }
  456. outArr = outArr.concat(pdcTeamsStr);
  457. return outArr.join(']');
  458. }
  459. Formation.prototype.getQrStr = function(type)
  460. {
  461. if (type == 'pdf' || type == 0)
  462. {
  463. return JSON.stringify(this.getPdfQrObj());
  464. }else
  465. {
  466. return this.getPdcQrStr();
  467. }
  468. }
  469. class PlayerData
  470. {
  471. constructor(data)
  472. {
  473. Object.assign(this, data);
  474. this.parsedCards = PlayerDataCard.parseDataArray(data.card);
  475. this.parsedDecks = PlayerDataDeck.parseDataArray(
  476. data.decksb.decks,
  477. data?.decksbs?.decks,
  478. this.parsedCards);
  479. }
  480. }
  481. class PlayerDataDeck {
  482. constructor(data, parsedCards) {
  483. const e = data.entries();
  484. this.membersIndex = [
  485. e.next().value[1],
  486. e.next().value[1],
  487. e.next().value[1],
  488. e.next().value[1],
  489. e.next().value[1],
  490. ];
  491. this.badge = e.next().value[1];
  492. this.membersIndex.push(e.next().value[1]);
  493. if (parsedCards)
  494. {
  495. this.members = this.membersIndex.map(id=>id===0 ? null : parsedCards.find(m=>m.index === id));
  496. }
  497. e.next(); //未知
  498. e.next(); //未知
  499. if (!e.next().done)
  500. {
  501. console.warn("出现未知的用户队伍数据");
  502. }
  503. }
  504. static parseDataArray(decks1, decks2, parsedCards)
  505. {
  506. let datas = decks1.concat(decks2 ?? []);
  507. let decks = datas.map(deck=>new PlayerDataDeck(deck, parsedCards));
  508. if (Boolean(decks2))
  509. {
  510. decks.forEach(deck=>{if (deck.badge === 1) deck.badge = 50;});
  511. }
  512. return decks;
  513. }
  514. toFormation()
  515. {
  516. const f = new Formation(1, 6);
  517. const team = f.teams[0];
  518. team[2] = this.badge;
  519. const tMembers = team[0];
  520. const tAssists = team[1];
  521. this.members.forEach((member, idx)=>{
  522. const tm = tMembers[idx];
  523. const ta = tAssists[idx];
  524. if (member) {
  525. tm.loadFromMember(member);
  526. tm.sawoken = Cards[member.id].superAwakenings.indexOf(member.superAwoken);
  527. tm.plus = Object.values(member.plus);
  528. tm.skilllevel = member.skillLevel - 1;
  529. if (member.assist) {
  530. ta.loadFromMember(member.assist);
  531. ta.sawoken = Cards[member.assist.id].superAwakenings.indexOf(member.assist.superAwoken);
  532. ta.plus = Object.values(member.assist.plus);
  533. ta.skilllevel = member.assist.skillLevel - 1;
  534. }
  535. }
  536. });
  537. return f;
  538. }
  539. }
  540. class PlayerDataCard {
  541. constructor(data) {
  542. const e = data.entries();
  543. this.index = e.next().value[1];
  544. this.exp = e.next().value[1];
  545. this.level = e.next().value[1];
  546. e.next(); //未知
  547. this.skillLevel = e.next().value[1]; //未知
  548. this.id = e.next().value[1];
  549. //叠加型用他们的经验来表示数量
  550. const card = Cards[this.id];
  551. this.count = 1;
  552. if (card && card.overlay)
  553. {
  554. this.count = this.exp;
  555. this.exp = 0;
  556. }
  557. this.plus = {
  558. hp : e.next().value[1],
  559. atk: e.next().value[1],
  560. rcv: e.next().value[1]
  561. };
  562. this.awoken = e.next().value[1];
  563. let parsedLatent = this.parseLatent(e.next().value[1]);
  564. this.latentMaxCount = parsedLatent.latentCount;
  565. this.latent = this.deleteRepeatLatent(parsedLatent.latent.reverse());
  566. this.assistIndex = e.next().value[1];
  567. e.next(); //未知
  568. this.superAwoken = e.next().value[1];
  569. e.next(); //未知
  570. if (!e.next().done)
  571. {
  572. console.warn("出现未知的用户箱子卡片数据");
  573. }
  574. //console.log(b);
  575. }
  576. static parseDataArray(datas)
  577. {
  578. let parsedCards = datas.map(ocard=>new PlayerDataCard(ocard));
  579. for (const mon of parsedCards)
  580. {
  581. mon.assist = mon.assistIndex === 0 ? null : parsedCards.find(m=>m.index === mon.assistIndex);
  582. }
  583. return parsedCards;
  584. }
  585. parseLatent(number)
  586. {
  587. let latentNumber = BigInt(number);
  588. let obj = {
  589. latent: [],
  590. latentCount: 6,
  591. };
  592. //console.log("原始数字",latentNumber.toString(2));
  593. let latentVersion = latentNumber & 7n; //记录版本,111是用几位来做记录
  594. latentNumber >>= 3n;
  595. //console.log("读取潜觉记录位数",latentNumber.toString(2));
  596. let changeLatentCount = Boolean(latentNumber & 1n); //1时就是增加格子数
  597. latentNumber >>= 1n;
  598. //console.log("读取潜觉格子数是否改变",latentNumber.toString(2));
  599. if (changeLatentCount)
  600. {
  601. obj.latentCount = Number(latentNumber & 15n);
  602. latentNumber >>= 4n;
  603. //console.log("读取潜觉格子数",latentNumber.toString(2));
  604. }
  605. const getbnum = latentVersion > 6 ? 127n : 31n;
  606. const rightbnum = latentVersion > 6 ? 7n : 5n;
  607. while (latentNumber>0)
  608. {
  609. obj.latent.push(Number(latentNumber & getbnum));
  610. latentNumber >>= rightbnum;
  611. //console.log("读取一个潜觉",latentNumber.toString(2));
  612. }
  613. return obj;
  614. }
  615. deleteRepeatLatent(olatents)
  616. {
  617. let latents = olatents.concat();
  618. for (let ai = 0; ai < latents.length; ai++)
  619. {
  620. let useHole = latentUseHole(latents[ai]);
  621. if (useHole > 1)
  622. {
  623. latents.splice(ai+1, useHole-1);
  624. }
  625. }
  626. return latents;
  627. }
  628. }
  629. //进化树
  630. class EvoTree
  631. {
  632. constructor(mid, parent = null)
  633. {
  634. const _this = this;
  635. this.parent = parent;
  636. if (parent == null)
  637. {
  638. //mid = Cards[mid].evoRootId;
  639. function returnRootId(mid)
  640. {
  641. mid = Cards[mid].evoRootId;
  642. const m = Cards[mid];
  643. if (m.henshinFrom && m.henshinFrom < m.id)
  644. { //只有变身来源小于目前id的,才继续找base
  645. mid = returnRootId(m.henshinFrom);
  646. }
  647. return mid;
  648. }
  649. mid = returnRootId(mid);
  650. }
  651. const card = Cards[mid];
  652. this.id = mid;
  653. this.idArr = parent ? parent.idArr : [];
  654. this.card = card;
  655. this.children = [];
  656. this.evoType = null;
  657. if (parent == null)
  658. {
  659. this.evoType = "Base";
  660. }
  661. else if (card.henshinFrom == parent.id)
  662. {
  663. this.evoType = "Henshin";
  664. }
  665. else
  666. {
  667. if (card.evoMaterials.includes(3826)) //像素进化
  668. {
  669. this.evoType = "Pixel Evo";
  670. }else if (card.awakenings.includes(49)) //武器
  671. {
  672. this.evoType = "Assist Evo";
  673. }else if (card.isUltEvo) //究进
  674. {
  675. if (parent.card.isUltEvo) //超究进
  676. {
  677. this.evoType = "Super Ult Evo";
  678. }else
  679. {
  680. this.evoType = "Ult Evo";
  681. }
  682. }else
  683. {
  684. if (card.henshinFrom == parent.id)
  685. {
  686. this.evoType = "Henshin";
  687. }else if (parent.card.isUltEvo) //转生
  688. {
  689. this.evoType = "Reincarnation";
  690. }else if(parent.evoType == "Reincarnation")
  691. {
  692. this.evoType = "Super Reincarnation";
  693. }else
  694. {
  695. this.evoType = "Evolution";
  696. }
  697. }
  698. }
  699. if (this.idArr.includes(mid))
  700. {
  701. if (card.henshinFrom == parent.id)
  702. {
  703. this.evoType = "Henshin Loop";
  704. }
  705. return this;
  706. }else
  707. {
  708. this.idArr.push(mid);
  709. }
  710. if (card.henshinTo)
  711. this.children.push(new EvoTree(card.henshinTo,_this));
  712. if (this.evoType != "Henshin")
  713. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  714. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  715. };
  716. toListNode()
  717. {
  718. const createCardHead = editBox.createCardHead;
  719. const tBox = document.createElement("div");
  720. tBox.className = "evo-box";
  721. const evoPanel = tBox.appendChild(document.createElement("div"));
  722. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  723. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  724. evotPanel_L.className = "evo-panel-left";
  725. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  726. evotPanel_R.className = "evo-panel-right";
  727. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  728. evoTypeDiv.className = "evo-type-div";
  729. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  730. evoType.className = "evo-type";
  731. const monHead = evotPanel_L.appendChild(createCardHead(this.id, {noTreeCount: true}));
  732. monHead.className = "monster-head";
  733. const monName = evotPanel_R.appendChild(document.createElement("div"));
  734. monName.className = "monster-name";
  735. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  736. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  737. evotMaterials.className = "evo-materials";
  738. this.card.evoMaterials.forEach(mid=>{
  739. //const li = evotMaterials.appendChild(document.createElement("li"));
  740. evotMaterials.appendChild(createCardHead(mid, {noTreeCount: true}));
  741. });
  742. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  743. evoSubEvo.className = "evo-subevo";
  744. this.children.forEach(subEvo=>{
  745. const li = evoSubEvo.appendChild(document.createElement("li"));
  746. li.appendChild(subEvo.toListNode());
  747. });
  748. return tBox;
  749. };
  750. }
  751. //切换通用的切换className显示的函数
  752. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  753. if (!checkBox) return;
  754. const checked = checkBox.checked;
  755. if (checked && checkedAdd || !checked && !checkedAdd) {
  756. dom.classList.add(className);
  757. return true;
  758. } else {
  759. dom.classList.remove(className);
  760. return false;
  761. }
  762. }
  763. //清除数据
  764. function clearData()
  765. {
  766. const locationURL = new URL(location);
  767. locationURL.searchParams.delete('d'); //删除数据
  768. locationURL.searchParams.delete('l'); //删除语言
  769. location = locationURL.toString();
  770. }
  771. //轮换ABC队伍
  772. function swapABCteam()
  773. {
  774. if (formation.teams.length > 1) {
  775. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  776. creatNewUrl();
  777. refreshAll(formation);
  778. }
  779. }
  780. function henshinStep(step)
  781. {
  782. if (step == 0) return;
  783. function gotoHenshin(card, nstep)
  784. {
  785. if (nstep > 0 && card.henshinTo)
  786. { //是变身的则返回
  787. return gotoHenshin(Cards[card.henshinTo], --nstep);
  788. }
  789. else if (nstep < 0 && card.henshinFrom)
  790. {
  791. return gotoHenshin(Cards[card.henshinFrom], ++nstep);
  792. }
  793. else
  794. {
  795. return card;
  796. }
  797. }
  798. formation.teams.forEach(team=>{
  799. team[0].forEach(member=>{
  800. const mid = member.id;
  801. const card = Cards[mid];
  802. if (step > 0 ? card.henshinTo : (card.henshinFrom && member.level <= 99))
  803. { //要变身前的才进行操作
  804. const _card = gotoHenshin(card, step);
  805. member.id = _card.id;
  806. member.awoken = _card.awakenings.length;
  807. }
  808. });
  809. });
  810. creatNewUrl();
  811. refreshAll(formation);
  812. }
  813. //在单人和多人之间转移数据
  814. function turnPage(toPage, e = null) {
  815. let pagename = null;
  816. switch (toPage) {
  817. case 1:
  818. if (formation.teams[0][0].length < 6) {
  819. //把第二支队伍的队长添加到最后方
  820. formation.teams[0][0].push(formation.teams[1][0][0]);
  821. formation.teams[0][1].push(formation.teams[1][1][0]);
  822. }
  823. //删掉第2支开始的队伍
  824. formation.teams.splice(1);
  825. pagename = "solo.html";
  826. break;
  827. case 2:
  828. if (formation.teams.length < 2) { //从1人到2人
  829. formation.teams[1] = [
  830. [],
  831. []
  832. ];
  833. //把右边的队长加到第二支队伍最后面
  834. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  835. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  836. } else { //从3人到2人,直接删除后面两个队伍
  837. //删掉第3支开始的队伍
  838. formation.teams.splice(2);
  839. //删掉前面两支队伍的战友
  840. formation.teams[0][0].splice(5);
  841. formation.teams[0][1].splice(5);
  842. formation.teams[1][0].splice(5);
  843. formation.teams[1][1].splice(5);
  844. }
  845. formation.badge = 0;
  846. pagename = "multi.html";
  847. break;
  848. case 3:
  849. if (formation.teams.length < 2) { //从1人到3人
  850. } else { //从2人到3人
  851. formation.teams[0][0].push(formation.teams[1][0][0]);
  852. formation.teams[0][1].push(formation.teams[1][1][0]);
  853. formation.teams[1][0].push(formation.teams[0][0][0]);
  854. formation.teams[1][1].push(formation.teams[0][1][0]);
  855. }
  856. formation.badge = 0;
  857. pagename = "triple.html";
  858. break;
  859. }
  860. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  861. if (e && e.ctrlKey) {
  862. window.open(newURL);
  863. } else {
  864. location.href = newURL;
  865. }
  866. }
  867. function loadData(force = false)
  868. {
  869. if (force)
  870. console.info('强制更新数据。');
  871. const _time = new Date().getTime();
  872. //开始读取解析怪物数据
  873. const sourceDataFolder = "monsters-info";
  874. if (statusLine) statusLine.classList.add("loading-check-version");
  875. GM_xmlhttpRequest({
  876. method: "GET",
  877. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  878. onload: function(response) {
  879. dealCkeyData(response.response);
  880. },
  881. onerror: function(response) {
  882. console.error("新的 Ckey JSON 数据获取失败。", response);
  883. return;
  884. }
  885. });
  886. //处理返回的数据
  887. function dealCkeyData(responseText)
  888. { //处理数据版本
  889. let newCkeys; //当前的Ckey们
  890. let lastCkeys; //以前Ckey们
  891. let currentCkey; //获取当前语言的ckey
  892. let lastCurrentCkey; //以前的当前语言的ckey
  893. try {
  894. newCkeys = JSON.parse(responseText);
  895. } catch (e) {
  896. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  897. return;
  898. }
  899. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  900. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  901. lastCkeys = localStorage.getItem(cfgPrefix + "ckey"); //读取本地储存的原来的ckey
  902. try {
  903. lastCkeys = JSON.parse(lastCkeys);
  904. if (lastCkeys == null || !Array.isArray(lastCkeys))
  905. lastCkeys = [];
  906. } catch (e) {
  907. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  908. return;
  909. }
  910. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  911. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  912. lastCurrentCkey = {
  913. code: currentDataSource.code,
  914. ckey: {},
  915. updateTime: null
  916. };
  917. lastCkeys.push(lastCurrentCkey);
  918. }
  919. if (statusLine) statusLine.classList.remove("loading-check-version");
  920. if (statusLine) statusLine.classList.add("loading-mon-info");
  921. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  922. console.debug("Cards ckey相等,直接读取已有的数据。");
  923. const transaction = db.transaction([`cards`]);
  924. const objectStore = transaction.objectStore(`cards`);
  925. const request = objectStore.get(currentDataSource.code);
  926. request.onerror = function(event) {
  927. console.error("Cards 数据库内容读取失败。");
  928. };
  929. request.onsuccess = function(event) {
  930. if (Array.isArray(request.result))
  931. {
  932. Cards = loadExtraCardsData(request.result);
  933. dealCardsData(Cards);
  934. }else
  935. {
  936. console.info("Cards 数据库内容不存在,需重新下载。");
  937. downloadCardsData();
  938. }
  939. };
  940. } else {
  941. console.log("Cards 需重新下载。");
  942. downloadCardsData();
  943. }
  944. function downloadCardsData()
  945. {
  946. GM_xmlhttpRequest({
  947. method: "GET",
  948. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  949. onload: function(response) {
  950. try {
  951. Cards = loadExtraCardsData(JSON.parse(response.response));
  952. } catch (e) {
  953. console.error("Cards 数据 JSON 解码出错。", e);
  954. return;
  955. }
  956. if (db)
  957. {
  958. const transaction = db.transaction([`cards`], "readwrite");
  959. transaction.oncomplete = function(event) {
  960. console.log("Cards 数据库写入完毕。");
  961. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  962. lastCurrentCkey.updateTime = currentCkey.updateTime;
  963. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  964. dealCardsData(Cards);
  965. };
  966. const objectStore = transaction.objectStore(`cards`);
  967. objectStore.put(Cards,currentDataSource.code);
  968. }else //隐私模式无法启动数据库
  969. {
  970. dealCardsData(Cards);
  971. }
  972. },
  973. onerror: function(response) {
  974. console.error("Cards JSON 数据获取失败。", response);
  975. }
  976. });
  977. }
  978. function loadExtraCardsData(_cards)
  979. {
  980. let splitIdx = _cards.findIndex((card, id)=>card.id !== id);
  981. let cards = _cards.slice(0, splitIdx);
  982. for (let i = splitIdx + 1; i < _cards.length; i++)
  983. {
  984. const card = _cards[i];
  985. cards[card.id] = card;
  986. }
  987. return cards;
  988. }
  989. function dealCardsData()
  990. {
  991. if (editBox)
  992. {
  993. const monstersList = editBox.querySelector("#monsters-name-list");
  994. let fragment = document.createDocumentFragment();
  995. Cards.forEach(function(card, idx, arr) { //添加下拉框候选
  996. const opt = fragment.appendChild(document.createElement("option"));
  997. opt.value = card.id;
  998. opt.label = card.id + " - " + returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  999. /*const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  1000. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  1001. const toId = parseInt(linkRes[1], 10);
  1002. const _m = Cards[toId];
  1003. //if (_m.evoBaseId == 0)
  1004. // _m.evoRootId = m.evoRootId;
  1005. m.henshinTo = toId;
  1006. _m.henshinFrom = m.id;
  1007. }*/
  1008. /*if (card.evoRootId === card.id)
  1009. {
  1010. card.evoTree = arr.filter(c=>c.evoRootId === card.evoRootId);
  1011. }*/
  1012. });
  1013. monstersList.appendChild(fragment);
  1014. }
  1015. if (statusLine) statusLine.classList.remove("loading-mon-info");
  1016. if (statusLine) statusLine.classList.add("loading-skill-info");
  1017. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  1018. console.debug("Skills ckey相等,直接读取已有的数据。");
  1019. const transaction = db.transaction([`skills`]);
  1020. const objectStore = transaction.objectStore(`skills`);
  1021. const request = objectStore.get(currentDataSource.code);
  1022. request.onerror = function(event) {
  1023. console.error("Skills 数据库内容读取失败。");
  1024. };
  1025. request.onsuccess = function(event) {
  1026. if (Array.isArray(request.result))
  1027. {
  1028. Skills = request.result;
  1029. dealSkillData(Skills);
  1030. }else
  1031. {
  1032. console.info("Skills 数据库内容不存在,需重新下载。");
  1033. downloadSkillData();
  1034. }
  1035. };
  1036. } else {
  1037. console.log("Skills 需重新下载。");
  1038. downloadSkillData();
  1039. }
  1040. function downloadSkillData()
  1041. {
  1042. GM_xmlhttpRequest({
  1043. method: "GET",
  1044. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  1045. onload: function(response) {
  1046. try {
  1047. Skills = JSON.parse(response.response);
  1048. } catch (e) {
  1049. console.log("Skills 数据 JSON 解码出错", e);
  1050. return;
  1051. }
  1052. if (db)
  1053. {
  1054. const transaction = db.transaction([`skills`], "readwrite");
  1055. transaction.oncomplete = function(event) {
  1056. console.log("Skills 数据库写入完毕。");
  1057. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  1058. lastCurrentCkey.updateTime = currentCkey.updateTime;
  1059. localStorage.setItem(cfgPrefix + "ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  1060. dealSkillData(Skills);
  1061. };
  1062. const objectStore = transaction.objectStore(`skills`);
  1063. objectStore.put(Skills,currentDataSource.code);
  1064. }else //隐私模式无法启动数据库
  1065. {
  1066. dealSkillData(Skills);
  1067. }
  1068. },
  1069. onerror: function(response) {
  1070. console.error("Skills JSON 数据获取失败", response);
  1071. }
  1072. });
  1073. }
  1074. function dealSkillData()
  1075. {
  1076. //显示数据更新时间
  1077. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  1078. checkControlBox();
  1079. function checkControlBox()
  1080. {
  1081. if (controlBox)
  1082. {
  1083. const updateTime = controlBox.querySelector(".datasource-updatetime");
  1084. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  1085. clearInterval(controlBoxHook);
  1086. }
  1087. }
  1088. //initialize(); //初始化
  1089. if (statusLine) statusLine.classList.remove("loading-skill-info");
  1090. //如果通过的话就载入URL中的怪物数据
  1091. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  1092. checkFormationBox();
  1093. function checkFormationBox()
  1094. {
  1095. if (formationBox.querySelector('.teams'))
  1096. {
  1097. reloadFormationData();
  1098. clearInterval(formationBoxHook);
  1099. }
  1100. }
  1101. //读取储存的所有玩家数据
  1102. if (db) dbReadAll(db, "palyer_datas").then(datas=>{
  1103. PlayerDatas = datas.map(data=>new PlayerData(data));
  1104. currentPlayerData = PlayerDatas.find(data=>data.name == localStorage.getItem(cfgPrefix + "default-player-name"));
  1105. //document.body.querySelector("#player-data-frame").show(); //debug用显示
  1106. });
  1107. }
  1108. }
  1109. }
  1110. }
  1111. //重新读取URL中的Data数据并刷新页面
  1112. function reloadFormationData(event) {
  1113. let formationData;
  1114. if (event && event.state && event.state.outForm)
  1115. {
  1116. //直接使用现有数据
  1117. formationData = event.state.outForm;
  1118. //console.log("直接读取",formationData);
  1119. }else
  1120. {
  1121. try {
  1122. const parameterDataString = getQueryString(["d","data"]);
  1123. formationData = JSON.parse(parameterDataString);
  1124. //console.log("从URL读取",formationData);
  1125. } catch (e) {
  1126. console.error("URL中队伍数据JSON解码出错", e);
  1127. return;
  1128. }
  1129. }
  1130. formation.loadObj(formationData);
  1131. refreshAll(formation);
  1132. if (isGuideMod)
  1133. {
  1134. let mid;
  1135. if (event && event.state && event.state.mid)
  1136. {
  1137. mid = event.state.mid;
  1138. }else
  1139. {
  1140. mid = parseInt(getQueryString("id"),10);
  1141. }
  1142. if (!isNaN(mid))
  1143. {
  1144. editBox.mid = mid;
  1145. editBoxChangeMonId(mid);
  1146. }
  1147. if (event && event.state && event.state.searchArr)
  1148. {
  1149. showSearch(event.state.searchArr.map(id=>Cards[id]));
  1150. }
  1151. }
  1152. }
  1153. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  1154. //创建新的分享地址
  1155. function creatNewUrl(arg) {
  1156. if (arg == undefined) arg = {};
  1157. if (!!(window.history && history.pushState)) { // 支持History API
  1158. const language_i18n = arg.language || getQueryString(["l","lang"]); //获取参数指定的语言
  1159. const datasource = arg.datasource || getQueryString("s");
  1160. const outObj = formation.outObj();
  1161. const newSearch = new URLSearchParams();
  1162. if (language_i18n) newSearch.set("l", language_i18n);
  1163. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  1164. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  1165. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  1166. if (outObj)
  1167. {
  1168. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  1169. newSearch.set("d", dataJsonStr);
  1170. }
  1171. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  1172. if (!arg.notPushState) {
  1173. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  1174. } else {
  1175. return newUrl;
  1176. }
  1177. }
  1178. }
  1179. function ObjToUrl(obj)
  1180. {
  1181. let fileName;
  1182. switch (obj.d.f.length)
  1183. {
  1184. case 1:{
  1185. fileName = "solo.html";
  1186. break;
  1187. }
  1188. case 2:{
  1189. fileName = "multi.html";
  1190. break;
  1191. }
  1192. case 3:{
  1193. fileName = "triple.html";
  1194. break;
  1195. }
  1196. }
  1197. const newUrl = new URL(fileName, location);
  1198. newUrl.searchParams.set("d",JSON.stringify(obj.d));
  1199. if (!obj.s || obj.s == "ja")
  1200. {
  1201. newUrl.searchParams.delete("s");
  1202. }else
  1203. {
  1204. newUrl.searchParams.set("s", obj.s);
  1205. }
  1206. let l = getQueryString("l");
  1207. if (l)
  1208. {
  1209. newUrl.searchParams.set("l", l);
  1210. }
  1211. return newUrl;
  1212. }
  1213. //解析从QR图里获取的字符串
  1214. function inputFromQrString(string)
  1215. {
  1216. const re = {code: 0, message: null};
  1217. //code 1~99 为各种编码
  1218. if (string.substr(0,1) == "{" && string.substr(-1,1) == "}")
  1219. {
  1220. try{
  1221. let jo = JSON.parse(string);
  1222. if (jo.d && typeof jo.d == "object")
  1223. {
  1224. re.code = 1;
  1225. re.message = "发现队伍数据 | Formation data founded";
  1226. re.url = ObjToUrl(jo);
  1227. }else
  1228. {
  1229. re.code = 100;
  1230. re.message = "无队伍数据 | No formation data";
  1231. }
  1232. }catch(e)
  1233. {
  1234. re.code = 111;
  1235. re.message = "错误的 JSON 格式 | The illegal JSON format";
  1236. }
  1237. }
  1238. else if (/^(https?|file):\/\//i.test(string))
  1239. {
  1240. let url = new URL(string);
  1241. if (url.searchParams.get('d'))
  1242. {
  1243. try{
  1244. let jo = {
  1245. d: JSON.parse(url.searchParams.get('d')),
  1246. s: url.searchParams.get('s'),
  1247. }
  1248. re.code = 1;
  1249. re.message = "发现队伍数据 | Formation data founded";
  1250. re.url = ObjToUrl(jo);
  1251. }catch(e)
  1252. {
  1253. re.code = 112;
  1254. re.message = "错误的 网址 格式 | The illegal URL format";
  1255. }
  1256. }
  1257. else
  1258. {
  1259. re.code = 100;
  1260. re.message = "无队伍数据 | No formation data";
  1261. }
  1262. }
  1263. else if(/^\d[\d\-\w,\]}]+}/.test(string))
  1264. { //PDC
  1265. re.code = 2;
  1266. re.message = "发现 PDC 格式 | PDC format found";
  1267. const newFotmation = pdcFotmationToPdfFotmation(string);
  1268. re.url = ObjToUrl(newFotmation.getPdfQrObj(false));
  1269. }
  1270. else
  1271. {
  1272. re.code = 110;
  1273. re.message = "不支持的格式 | Unsupported format";
  1274. }
  1275. return re;
  1276. }
  1277. //解析PDC的数据
  1278. function pdcFotmationToPdfFotmation(inputString)
  1279. {
  1280. function readPDC(string)
  1281. {
  1282. let teamsStr = string.split(']');
  1283. let baseInfo = teamsStr.shift().split(',');
  1284. let teamsArr = teamsStr.map(teamStr=>
  1285. {
  1286. let membersStr = teamStr.split('}').filter(Boolean);
  1287. const team = {
  1288. badge: parseInt(membersStr.shift(),10) //徽章是10进制
  1289. }
  1290. team.members = membersStr.map(memberStr=>{
  1291. let memberArr = memberStr.split(',').map(valueStr=>{
  1292. let idx = parseInt(valueStr.substr(0,2),36);
  1293. let value = valueStr.substr(2);
  1294. if (idx !== 2)
  1295. {
  1296. value = parseInt(value,36);
  1297. }else
  1298. {
  1299. value = value.split(/(\w{2})/).filter(Boolean).map(v=>parseInt(v,36));
  1300. }
  1301. return [idx, value];
  1302. });
  1303. return new Map(memberArr);
  1304. });
  1305. return team;
  1306. }
  1307. );
  1308. let pdcFotmation = {
  1309. version: parseInt(baseInfo[0],10),
  1310. teamCount: parseInt(baseInfo[1],10)+1,
  1311. teams: teamsArr
  1312. }
  1313. return pdcFotmation;
  1314. }
  1315. let pdcFotmation = readPDC(inputString);
  1316. const f = new Formation(pdcFotmation.teamCount, pdcFotmation.teamCount == 2 ? 5 : 6);
  1317. if (pdcFotmation.teamCount == 2)
  1318. {
  1319. const team1 = pdcFotmation.teams[0].members;
  1320. const team2 = pdcFotmation.teams[1].members;
  1321. let team2Leader = team1.find(member=>member.get(15) == 5);
  1322. if (team2Leader)
  1323. {
  1324. team2Leader.set(15,0);
  1325. team2.splice(0,0,team2Leader);
  1326. team1.splice(team1.indexOf(team2Leader),1);
  1327. }
  1328. }
  1329. pdcFotmation.teams.forEach((pdcTeam,ti)=>{
  1330. const t = f.teams[ti];
  1331. const membersArr = t[0];
  1332. const assistArr = t[1];
  1333. //队伍徽章
  1334. t[2] = pdcTeam.badge === 0 ? 0 : pdcBadgeMap.find(badge=>badge.pdc === pdcTeam.badge).pdf;
  1335. pdcTeam.members.forEach((member)=>{
  1336. const m = membersArr[member.get(15) || 0];
  1337. const a = assistArr[member.get(15) || 0];
  1338. m.id = member.get(0) || 0;
  1339. a.id = member.get(9) || 0; //延迟是-1刚好一样
  1340. if (member.get(2))
  1341. {
  1342. m.latent = member.get(2).map(pdcLatent=>pdcLatentMap.find(latent=>latent.pdc === pdcLatent).pdf);
  1343. }
  1344. m.level = member.get(3) || 1;
  1345. a.level = member.get(10) || 1;
  1346. m.plus[0] = member.get(4) || 0;
  1347. m.plus[1] = member.get(5) || 0;
  1348. m.plus[2] = member.get(6) || 0;
  1349. a.plus[0] = member.get(11) || 0;
  1350. a.plus[1] = member.get(12) || 0;
  1351. a.plus[2] = member.get(13) || 0;
  1352. m.awoken = member.get(7) >= 0 ? member.get(7) : Cards[m.id].awakenings.length;
  1353. a.awoken = member.get(14) >= 0 ? member.get(14) : (a.id > 0 ? Cards[a.id].awakenings.length : 0);
  1354. m.sawoken = member.get(8) ? Cards[m.id].superAwakenings.indexOf(member.get(8)) : null;
  1355. });
  1356. });
  1357. return f;
  1358. }
  1359. //截图
  1360. function capture() {
  1361. statusLine.classList.add("prepare-capture");
  1362. const titleBox = formationBox.querySelector(".title-box");
  1363. const detailBox = formationBox.querySelector(".detail-box");
  1364. const txtTitle = titleBox.querySelector(".title");
  1365. const txtDetail = detailBox.querySelector(".detail");
  1366. //去掉可能的空白文字的编辑状态
  1367. titleBox.classList.remove("edit");
  1368. detailBox.classList.remove("edit");
  1369. const downLink = controlBox.querySelector(".down-capture");
  1370. html2canvas(formationBox).then(canvas => {
  1371. canvas.toBlob(function(blob) {
  1372. window.URL.revokeObjectURL(downLink.href);
  1373. downLink.href = URL.createObjectURL(blob);
  1374. downLink.download = `${document.title}.png`;
  1375. downLink.click();
  1376. statusLine.classList.remove("prepare-capture");
  1377. //如果是空白文字,加回编辑状态
  1378. if (txtTitle.value.length == 0)
  1379. titleBox.classList.add("edit");
  1380. if (txtDetail.value.length == 0)
  1381. detailBox.classList.add("edit");
  1382. });
  1383. //document.body.appendChild(canvas);
  1384. });
  1385. }
  1386. window.onload = initialize; //界面初始化
  1387. //初始化
  1388. function initialize(event) {
  1389. qrcodeReader = new ZXing.BrowserQRCodeReader(); //二维码读取
  1390. qrcodeWriter = new ZXing.BrowserQRCodeSvgWriter(); //二维码生成
  1391. controlBox = document.body.querySelector(".control-box");
  1392. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  1393. formationBox = document.body.querySelector(".formation-box");
  1394. editBox = document.body.querySelector(".edit-box");
  1395. if (isGuideMod) {
  1396. console.info('现在是 怪物图鉴 模式');
  1397. document.body.classList.add('guide-mod');
  1398. }
  1399. //const helpLink = controlBox.querySelector(".help-link");
  1400. //if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  1401. //▼添加语言列表开始
  1402. const langSelectDom = controlBox.querySelector(".languages");
  1403. languageList.forEach(lang =>
  1404. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  1405. );
  1406. const langOptionArray = Array.from(langSelectDom.options);
  1407. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  1408. //▲添加语言列表结束
  1409. //▼添加数据来源列表开始
  1410. const dataSelectDom = controlBox.querySelector(".datasource");
  1411. dataSourceList.forEach(ds =>
  1412. dataSelectDom.options.add(new Option(ds.source, ds.code))
  1413. );
  1414. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  1415. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  1416. //添加数据class
  1417. document.body.classList.add("ds-" + currentDataSource.code);
  1418. //▲添加数据来源列表结束
  1419. //设定初始的显示设置
  1420. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  1421. //记录显示CD开关的状态
  1422. const showMonSkillCd_id = "show-mon-skill-cd";
  1423. const btnShowMonSkillCd = controlBox.querySelector(`#btn-${showMonSkillCd_id}`);
  1424. btnShowMonSkillCd.checked = Boolean(Number(localStorage.getItem(cfgPrefix + showMonSkillCd_id)));
  1425. btnShowMonSkillCd.onclick = function(e){
  1426. toggleDomClassName(this, showMonSkillCd_id);
  1427. if (e) localStorage.setItem(cfgPrefix + showMonSkillCd_id, Number(this.checked));
  1428. };
  1429. btnShowMonSkillCd.onclick(false);
  1430. //记录显示觉醒开关的状态
  1431. const showMonAwoken_id = "show-mon-awoken";
  1432. const btnShowMonAwoken = controlBox.querySelector(`#btn-${showMonAwoken_id}`);
  1433. btnShowMonAwoken.checked = Boolean(Number(localStorage.getItem(cfgPrefix + showMonAwoken_id)));
  1434. btnShowMonAwoken.onclick = function(e){
  1435. toggleDomClassName(this, showMonAwoken_id);
  1436. if (e) localStorage.setItem(cfgPrefix + showMonAwoken_id, Number(this.checked));
  1437. };
  1438. btnShowMonAwoken.onclick(false);
  1439. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  1440. //触屏使用的切换显示的线条
  1441. interchangeSVG = document.body.querySelector("#interchange-line");
  1442. interchangeSVG.line = interchangeSVG.querySelector("g line");
  1443. interchangeSVG.changePoint = function(p1, p2) {
  1444. const line = this.line;
  1445. if (p1 && p1.x != undefined)
  1446. line.setAttribute("x1", p1.x);
  1447. if (p1 && p1.y != undefined)
  1448. line.setAttribute("y1", p1.y);
  1449. if (p2 && p2.x != undefined)
  1450. line.setAttribute("x2", p2.x);
  1451. if (p2 && p2.y != undefined)
  1452. line.setAttribute("y2", p2.y);
  1453. };
  1454. //初始化所有mask的关闭按钮
  1455. const masks = document.body.querySelectorAll(".mask");
  1456. for (const mask of masks)
  1457. {
  1458. mask.show = function(arg){
  1459. this?.initialize?.(arg);
  1460. this.classList.remove(className_displayNone);
  1461. };
  1462. mask.btnClose = mask.querySelector(".mask-close");
  1463. mask.btnClose.onclick = function(){
  1464. mask?.hide?.();
  1465. mask.classList.add(className_displayNone);
  1466. };
  1467. }
  1468. const qrCodeFrame = document.body.querySelector("#qr-code-frame");
  1469. const btnQrCode = controlBox.querySelector(`.btn-qrcode`);
  1470. btnQrCode.onclick = function(){
  1471. qrCodeFrame.show();
  1472. };
  1473. qrCodeFrame.initialize = function(){
  1474. const saveBox = this.content.saveBox;
  1475. const readBox = this.content.readBox;
  1476. readBox.info.textContent = "";
  1477. readBox.videoBox.classList.add(className_displayNone);
  1478. let qrTypeRadio = saveBox.qrDataType.find(radio=>radio.checked);
  1479. if (qrTypeRadio) qrTypeRadio.onclick(); //打开二维码窗口就先产生二维码
  1480. };
  1481. qrCodeFrame.hide = function(){qrcodeReader.reset();};
  1482. const qrContent = qrCodeFrame.content = qrCodeFrame.querySelector(".mask-content");
  1483. const qrReadBox = qrContent.readBox = qrContent.querySelector(".read-qr-box");
  1484. const qrSaveBox = qrContent.saveBox = qrContent.querySelector(".save-qr-box");
  1485. qrReadBox.readString = qrReadBox.querySelector(".read-string");
  1486. qrReadBox.readQrCamera = qrReadBox.querySelector(".read-qr-camera");
  1487. qrReadBox.readQrFile = qrReadBox.querySelector(".read-qr-file");
  1488. qrReadBox.filePicker = qrReadBox.querySelector(".file-select");
  1489. qrReadBox.info = qrReadBox.querySelector(".info");
  1490. qrReadBox.video = qrReadBox.querySelector("#video");
  1491. qrReadBox.videoBox = qrReadBox.querySelector(".video-box");
  1492. qrReadBox.sourceSelect = qrReadBox.querySelector("#sourceSelect");
  1493. qrReadBox.qrStr = qrReadBox.querySelector(".string-input");
  1494. qrReadBox.readString.onclick = function()
  1495. {
  1496. let inputResult = inputFromQrString(qrReadBox.qrStr.value);
  1497. if (inputResult.code < 100)
  1498. {
  1499. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1500. const newLink = document.createElement("a");
  1501. newLink.className = "formation-from-string";
  1502. newLink.href = inputResult.url;
  1503. newLink.target = "_blank";
  1504. qrReadBox.info.appendChild(newLink);
  1505. }else
  1506. {
  1507. qrReadBox.info.textContent = 'Code ' + inputResult.code + ':' + inputResult.message;
  1508. }
  1509. }
  1510. qrSaveBox.qrImage = qrSaveBox.querySelector(".qr-code-image");
  1511. qrSaveBox.qrStr = qrSaveBox.querySelector(".string-output");
  1512. qrSaveBox.qrStr.onchange = function()
  1513. {
  1514. qrCodeFrame.refreshQrCode(this.value);
  1515. }
  1516. qrSaveBox.qrDataType = Array.from(qrSaveBox.querySelectorAll(".qr-data-type-radio"));
  1517. qrSaveBox.qrDataType.forEach(radio=>radio.onclick = function(){
  1518. let qrstr = formation.getQrStr(this.value);
  1519. qrSaveBox.qrStr.value = qrstr;
  1520. qrSaveBox.qrStr.onchange();
  1521. });
  1522. qrSaveBox.saveQrImg = qrSaveBox.querySelector(".save-qr-img");
  1523. qrCodeFrame.ondragenter = ()=>false;
  1524. qrCodeFrame.ondragover = ()=>false;
  1525. qrCodeFrame.ondrop = function(e)
  1526. {
  1527. imagesSelected(e.dataTransfer.files);
  1528. e.stopPropagation();
  1529. e.preventDefault();
  1530. }
  1531. qrCodeFrame.refreshQrCode = function(string)
  1532. {
  1533. const qrImg = this.content.saveBox.qrImage;
  1534. URL.revokeObjectURL(qrImg.src);
  1535. const EncodeHintType = ZXing.EncodeHintType;
  1536. const hints = new Map();
  1537. hints.set(EncodeHintType.MARGIN, 0);
  1538. //hints.set(EncodeHintType.CHARACTER_SET, "UTF8");
  1539. const qrWidth = 500,qrHeight = 500;
  1540. let svgElement = qrcodeWriter.write(string, qrWidth, qrHeight, hints);
  1541. let svgData = new XMLSerializer().serializeToString(svgElement);
  1542. let blob = new Blob([svgData], {type : 'image/svg+xml'});
  1543. let svgUrl = URL.createObjectURL(blob);
  1544. qrImg.src = svgUrl;
  1545. loadImage(svgUrl).then(function(img) {
  1546. let cavansWidth = qrWidth * 2, cavansHeight = qrHeight * 2;
  1547. let cavans = document.createElement("canvas");
  1548. cavans.width = cavansWidth;
  1549. cavans.height = cavansHeight;
  1550. let ctx = cavans.getContext('2d');
  1551. ctx.fillStyle="white";
  1552. ctx.fillRect(0, 0, cavansWidth, cavansHeight)
  1553. ctx.drawImage(img, 0, 0, cavansWidth, cavansHeight);
  1554. cavans.toBlob(function(blob) {
  1555. const saveQrImg = qrSaveBox.saveQrImg;
  1556. URL.revokeObjectURL(saveQrImg.href);
  1557. const downLink = URL.createObjectURL(blob);
  1558. saveQrImg.download = formation.title || "PAD Dash Formation QR";
  1559. saveQrImg.href = downLink;
  1560. });
  1561. svgElement = null;
  1562. svgData = null;
  1563. blob = null;
  1564. img = null;
  1565. cavans = null;
  1566. ctx = null;
  1567. }, function(err) {
  1568. console.log(err);
  1569. });
  1570. }
  1571. qrReadBox.readQrFile.onclick = function()
  1572. {
  1573. qrReadBox.filePicker.click();
  1574. }
  1575. qrReadBox.filePicker.onchange = function()
  1576. {
  1577. imagesSelected(this.files);
  1578. }
  1579. function imagesSelected(myFiles) {
  1580. if (myFiles.length < 1) return;
  1581. const file = myFiles[0];
  1582. loadImage(URL.createObjectURL(file)).then(function(img) {
  1583. qrcodeReader.decodeFromImage(img).then((result) => {
  1584. console.debug('Found QR code!', result);
  1585. qrReadBox.qrStr.value = result.text;
  1586. qrReadBox.readString.onclick();
  1587. }).catch((err) => {
  1588. console.error(err);
  1589. if (err) {
  1590. if (err instanceof ZXing.NotFoundException) {
  1591. console.debug('Try crop PDC original QR');
  1592. let cropLeft = 0, cropTop = 0, cropWidth = 300, cropHeight = 300, //裁剪尺寸
  1593. scale = 3, //放大倍率
  1594. extraLeft = 100, extraTop = 100, extraRight = 100, extraBottom = 100; //额外增加的宽度
  1595. let cavans = document.createElement("canvas");
  1596. cavans.width = cropWidth * scale + extraLeft + extraRight;
  1597. cavans.height = cropHeight * scale + extraTop + extraBottom;
  1598. let ctx = cavans.getContext('2d');
  1599. ctx.fillStyle="white";
  1600. ctx.fillRect(0, 0, cavans.width, cavans.height);
  1601. ctx.drawImage(img, cropLeft, cropTop, cropWidth, cropHeight, extraLeft, extraTop, cropWidth * scale, cropHeight * scale);
  1602. //qrReadBox.appendChild(cavans);
  1603. qrcodeReader.decodeFromImageUrl(cavans.toDataURL()).then((result2) => {
  1604. console.debug('Found QR code!', result2);
  1605. qrReadBox.qrStr.value = result2.text;
  1606. qrReadBox.readString.onclick();
  1607. }).catch((err2) => {
  1608. console.error(err2);
  1609. if (err2) {
  1610. if (err instanceof ZXing.NotFoundException) {
  1611. qrReadBox.info.textContent = 'No QR code found.';
  1612. }
  1613. if (err2 instanceof ZXing.ChecksumException) {
  1614. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1615. }
  1616. if (err2 instanceof ZXing.FormatException) {
  1617. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1618. }
  1619. }
  1620. });
  1621. }
  1622. if (err instanceof ZXing.ChecksumException) {
  1623. qrReadBox.info.textContent = 'A code was found, but it\'s read value was not valid.';
  1624. }
  1625. if (err instanceof ZXing.FormatException) {
  1626. qrReadBox.info.textContent = 'A code was found, but it was in a invalid format.';
  1627. }
  1628. }
  1629. });
  1630. console.debug(`Started decode for image from ${img.src}`)
  1631. }, function(err) {
  1632. console.debug(err);
  1633. });
  1634. }
  1635. if (location.protocol == "http:" && location.host != "localhost" && location.host != "127.0.0.1")
  1636. { //http不支持攝像頭
  1637. //qrReadBox.readQrCamera.classList.add(className_displayNone);
  1638. qrReadBox.readQrCamera.onclick = function()
  1639. {
  1640. if(confirm("需要 https 环境下才支持调用摄像头,是否跳转?\nCalling the camera is required in an https environment, do you want to jump?"))
  1641. location.protocol = "https:" //跳到https
  1642. }
  1643. }else
  1644. {
  1645. function scanContinuously()
  1646. {
  1647. qrcodeReader.decodeFromInputVideoDeviceContinuously(selectedDeviceId, 'video', (result, err) => {
  1648. if (result) {
  1649. // properly decoded qr code
  1650. console.debug('Found QR code!', result);
  1651. qrReadBox.qrStr.value = result.text;
  1652. qrReadBox.readString.onclick();
  1653. }
  1654. if (err) {
  1655. if (err instanceof ZXing.NotFoundException) {
  1656. console.debug('No QR code found.')
  1657. }
  1658. if (err instanceof ZXing.ChecksumException) {
  1659. console.debug('A code was found, but it\'s read value was not valid.')
  1660. }
  1661. if (err instanceof ZXing.FormatException) {
  1662. console.debug('A code was found, but it was in a invalid format.')
  1663. }
  1664. }
  1665. });
  1666. }
  1667. qrcodeReader.getVideoInputDevices()
  1668. .then((videoInputDevices) => {
  1669. const sourceSelect_id = "selected-device-id";
  1670. selectedDeviceId = localStorage.getItem(cfgPrefix + sourceSelect_id);
  1671. if (videoInputDevices.every(device=>device.deviceId != selectedDeviceId))
  1672. {
  1673. selectedDeviceId = videoInputDevices[0].deviceId;
  1674. }
  1675. if (videoInputDevices.length >= 1) {
  1676. videoInputDevices.forEach((element) => {
  1677. const sourceOption = document.createElement('option');
  1678. sourceOption.text = element.label
  1679. sourceOption.value = element.deviceId
  1680. qrReadBox.sourceSelect.appendChild(sourceOption)
  1681. });
  1682. qrReadBox.sourceSelect.selectedIndex = videoInputDevices.findIndex(device=>device.deviceId == selectedDeviceId);
  1683. qrReadBox.sourceSelect.onchange = function() {
  1684. selectedDeviceId = this.value;
  1685. localStorage.setItem(cfgPrefix + sourceSelect_id, this.value);
  1686. if (qrReadBox.readQrCamera.classList.contains("running"))
  1687. {
  1688. qrcodeReader.reset();
  1689. scanContinuously();
  1690. }
  1691. };
  1692. }
  1693. qrReadBox.readQrCamera.onclick = function()
  1694. {
  1695. if (this.classList.contains("running"))
  1696. {
  1697. qrcodeReader.reset();
  1698. qrReadBox.videoBox.classList.add(className_displayNone);
  1699. qrReadBox.info.textContent = "";
  1700. }else
  1701. {
  1702. qrReadBox.videoBox.classList.remove(className_displayNone);
  1703. scanContinuously();
  1704. }
  1705. this.classList.toggle("running");
  1706. }
  1707. })
  1708. .catch((err) => {
  1709. console.error(err)
  1710. });
  1711. }
  1712. const playerDataFrame = document.body.querySelector("#player-data-frame");
  1713. const btnPlayerData = controlBox.querySelector(`.btn-player-data`);
  1714. btnPlayerData.onclick = function(){
  1715. playerDataFrame.show();
  1716. };
  1717. playerDataFrame.uploadData = playerDataFrame.querySelector(".upload-data");
  1718. playerDataFrame.filePicker = playerDataFrame.querySelector(".file-select");
  1719. playerDataFrame.playerList = playerDataFrame.querySelector(".player-datas-list");
  1720. playerDataFrame.uploadData.onclick = function(){ playerDataFrame.filePicker.click(); };
  1721. playerDataFrame.filePicker.onchange = function(){ uploadPlayerData(this.files); };
  1722. playerDataFrame.initialize = function(){
  1723. this.playerList.innerHTML = '';
  1724. for (const playerData of PlayerDatas)
  1725. {
  1726. this.playerList.add(playerData);
  1727. }
  1728. };
  1729. function deletPlayerData(e)
  1730. {
  1731. const table = this.parentNode.parentNode.parentNode.parentNode;
  1732. table.parentNode.remove();
  1733. if (currentPlayerData == table.data) currentPlayerData = null;
  1734. PlayerDatas.splice(PlayerDatas.indexOf(table.data), 1);
  1735. const name = table.getAttribute("data-player-name");
  1736. dbDelete(db, "palyer_datas", name);
  1737. }
  1738. function setPlayerDataDefault(e)
  1739. {
  1740. const table = this.parentNode.parentNode.parentNode.parentNode;
  1741. currentPlayerData = table.data;
  1742. localStorage.setItem(cfgPrefix + "default-player-name", table.getAttribute("data-player-name"));
  1743. table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1744. }
  1745. playerDataFrame.playerList.add = function(data) {
  1746. this.appendChild(this.newPlayerData(data));
  1747. }
  1748. playerDataFrame.playerList.newPlayerData = function(data) {
  1749. const t = playerDataFrame.querySelector('#template-player-datas');
  1750. const clone = document.importNode(t.content, true);
  1751. const table = clone.querySelector("table");
  1752. table.data = data;
  1753. if (currentPlayerData == table.data) table.parentNode.querySelector("[name=default-player-data]").checked = true;
  1754. table.setAttribute("data-player-name", data.name);
  1755. const tbody = table.tBodies[0];
  1756. tbody.querySelector(".set-default").onclick = setPlayerDataDefault;
  1757. tbody.querySelector(".delete").onclick = deletPlayerData;
  1758. changeid({id: data.vs_icon}, tbody.querySelector(".avatar .monster"));
  1759. let name = tbody.querySelector(".name");
  1760. name.textContent = data.name;
  1761. name.setAttribute("data-camp", data.camp);
  1762. let lvexp = tbody.querySelector(".lvexp");
  1763. lvexp.querySelector(".progress-bar .bar").style.width = `${(data.exp - data.curLvExp) / (data.nextLvExp - data.curLvExp) * 100}%`;
  1764. lvexp.querySelector(".level").textContent = data.lv;
  1765. let stama = tbody.querySelector(".stama");
  1766. //第一管体力
  1767. stama.querySelector(".progress-bar .bar").style.width = `${Math.min(data.sta / data.sta_max, 1) * 100}%`;
  1768. //第二管体力
  1769. stama.querySelector(".progress-bar .bar2").style.width = `${Math.max(data.sta - data.sta_max, 0) / data.sta_max * 100}%`;
  1770. let sta_cur = stama.querySelector(".sta_number .sta_cur");
  1771. sta_cur.textContent = data.sta;
  1772. if (data.sta > data.sta_max) sta_cur.classList.add("stama-beyond");
  1773. stama.querySelector(".sta_number .sta_max").textContent = data.sta_max;
  1774. tbody.querySelector(".gold").textContent = data.gold.bigNumberToString();
  1775. tbody.querySelector(".coin").textContent = data.coin.bigNumberToString();
  1776. const deckList = tbody.querySelector(".decks .deck");
  1777. const teamLink = tbody.querySelector(".decks .team-link");
  1778. const radioList = tbody.querySelector(".decks .deck-radio-list");
  1779. data.parsedDecks.forEach((deck,idx)=>{
  1780. const li = radioList.appendChild(document.createElement("li"));
  1781. const ipt = li.appendChild(document.createElement("input"));
  1782. ipt.className = "deck-choose";
  1783. ipt.type = "radio";
  1784. ipt.name = `decks-${data.name}`;
  1785. ipt.value = idx;
  1786. ipt.onclick = changeDeck;
  1787. ipt.deck = deck;
  1788. });
  1789. radioList.querySelectorAll(".deck-choose")[data.curDeck ?? 0]?.click();
  1790. function changeDeck(e)
  1791. {
  1792. const deck = this.deck;
  1793. const lis = Array.from(deckList.querySelectorAll(":scope>li"));
  1794. lis.forEach((li,idx)=>{
  1795. changeid(deck.members[idx] ?? {id: 0}, li.querySelector(".monster:not(.assist)"));
  1796. changeid(deck.members[idx]?.assist ?? {id: 0}, li.querySelector(".monster.assist"));
  1797. });
  1798. const newFotmation = deck.toFormation();
  1799. teamLink.href = ObjToUrl(newFotmation.getPdfQrObj(true));
  1800. }
  1801. return clone;
  1802. }
  1803. async function uploadPlayerData(myFiles) {
  1804. if (myFiles.length < 1) return;
  1805. for (const myFile of myFiles) {
  1806. try {
  1807. const reader = await fileReader(myFile, {readType: "text"});
  1808. const data = JSON.parse(reader.result);
  1809. const playerData = new PlayerData(data);
  1810. console.log(playerData);
  1811. let dataCount = 0;
  1812. if (db) {
  1813. dataCount = await dbCount(db, "palyer_datas", data.name);
  1814. await dbWrite(db, "palyer_datas", data);
  1815. }
  1816. let oldIdx = PlayerDatas.findIndex(dt=>dt.name == data.name);
  1817. if (dataCount && oldIdx >= 0) { //如果已经存在,就更新旧的数据
  1818. PlayerDatas.splice(oldIdx, 1, playerData);
  1819. const liArr = playerDataFrame.playerList.querySelectorAll(":scope>li");
  1820. liArr[oldIdx].remove();
  1821. playerDataFrame.playerList.insertBefore(playerDataFrame.playerList.newPlayerData(playerData), liArr[oldIdx+1]);
  1822. } else {
  1823. PlayerDatas.push(playerData);
  1824. playerDataFrame.playerList.add(playerData);
  1825. }
  1826. } catch (error) {
  1827. console.error(error);
  1828. }
  1829. }
  1830. }
  1831. //标题和介绍文本框
  1832. const titleBox = formationBox.querySelector(".title-box");
  1833. const detailBox = formationBox.querySelector(".detail-box");
  1834. const txtTitle = titleBox.querySelector(".title");
  1835. const txtDetail = detailBox.querySelector(".detail");
  1836. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1837. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1838. txtTitle.onchange = function() {
  1839. formation.title = this.value;
  1840. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  1841. let titleStr = txtTitleDisplay.textContent.trim();
  1842. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  1843. creatNewUrl();
  1844. };
  1845. txtTitle.onblur = function() {
  1846. if (this.value.length > 0)
  1847. titleBox.classList.remove("edit");
  1848. };
  1849. txtDetail.onchange = function() {
  1850. formation.detail = this.value;
  1851. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  1852. creatNewUrl();
  1853. };
  1854. txtDetail.onblur = function() {
  1855. if (this.value.length > 0)
  1856. detailBox.classList.remove("edit");
  1857. this.style.height = txtDetailDisplay.scrollHeight + "px";
  1858. };
  1859. txtTitleDisplay.onclick = function() {
  1860. titleBox.classList.add("edit");
  1861. txtTitle.focus();
  1862. };
  1863. txtDetailDisplay.onclick = function() {
  1864. detailBox.classList.add("edit");
  1865. txtDetail.focus();
  1866. };
  1867. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  1868. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  1869. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  1870. }
  1871. //将所有怪物头像添加到全局数组
  1872. teamBigBoxs.forEach(teamBigBox => {
  1873. const teamBox = teamBigBox.querySelector(".team-box");
  1874. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  1875. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  1876. menbers.forEach(m => {
  1877. allMembers.push(m);
  1878. });
  1879. assist.forEach(m => {
  1880. allMembers.push(m);
  1881. });
  1882. });
  1883. //从怪物头像获取队员的队伍编号
  1884. function getMemberArrayIndexFromMonHead(headDom) {
  1885. return [
  1886. parseInt(headDom.getAttribute("data-team"), 10), //team
  1887. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1888. parseInt(headDom.getAttribute("data-index"), 10), //index
  1889. ];
  1890. }
  1891. //编辑界面点击每个怪物的头像的处理
  1892. function clickMonHead(e) {
  1893. const arr = getMemberArrayIndexFromMonHead(this);
  1894. editMon(arr[0], arr[1], arr[2]);
  1895. return false; //没有false将会打开链接
  1896. }
  1897. //编辑界面每个怪物的头像的拖动
  1898. function dragStartMonHead(e) {
  1899. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  1900. }
  1901. //编辑界面每个怪物的头像的经过,阻止事件发生
  1902. function dropOverMonHead(e) {
  1903. e.preventDefault();
  1904. }
  1905. //编辑界面每个怪物的头像的放下
  1906. function dropMonHead(e) {
  1907. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  1908. const dataTo = getMemberArrayIndexFromMonHead(this);
  1909. if ((dataTo[0] !== dataFrom[0]) ||
  1910. (dataTo[1] !== dataFrom[1]) ||
  1911. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  1912. interchangeCard(dataFrom, dataTo);
  1913. }
  1914. return false; //没有false将会打开链接
  1915. }
  1916. //移动端编辑界面每个怪物的头像的放下
  1917. function touchstartMonHead(e) {
  1918. e.stopPropagation();
  1919. //console.log("开始触摸",e,this);
  1920. const tc = e.changedTouches[0];
  1921. const pX = tc.pageX,
  1922. pY = tc.pageY;
  1923. interchangeSVG.style.display = "none";
  1924. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1925. }
  1926. //移动端编辑界面每个怪物的头像的移动
  1927. function touchmoveMonHead(e) {
  1928. //console.log("移动中",e,this);
  1929. const tc = e.changedTouches[0];
  1930. const pX = tc.pageX,
  1931. pY = tc.pageY;
  1932. const rect = this.getBoundingClientRect();
  1933. const top = rect.top + document.documentElement.scrollTop;
  1934. const left = rect.left + document.documentElement.scrollLeft;
  1935. if ((pY < top) || (pY > (top + rect.height)) ||
  1936. (pX < left) || (pX > (left + rect.width))) {
  1937. interchangeSVG.style.display = "block";
  1938. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1939. } else {
  1940. interchangeSVG.style.display = "none";
  1941. }
  1942. }
  1943. //移动端编辑界面每个怪物的头像的结束
  1944. function touchendMonHead(e) {
  1945. const tc = e.changedTouches[0];
  1946. const pX = tc.pageX,
  1947. pY = tc.pageY;
  1948. //console.log("移动结束",pX,pY,e,this);
  1949. interchangeSVG.style.display = "none";
  1950. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1951. const target = allMembers.find(m => {
  1952. const rect = m.getBoundingClientRect();
  1953. const top = rect.top + document.documentElement.scrollTop;
  1954. const left = rect.left + document.documentElement.scrollLeft;
  1955. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1956. (pX > left) && (pX < (left + rect.width));
  1957. return isInRect;
  1958. });
  1959. if (target && this != target) {
  1960. //console.log("找到的对象",targets[0]);
  1961. const dataFrom = getMemberArrayIndexFromMonHead(this);
  1962. const dataTo = getMemberArrayIndexFromMonHead(target);
  1963. if ((dataTo[0] != dataFrom[0]) ||
  1964. (dataTo[1] != dataFrom[1]) ||
  1965. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1966. interchangeCard(dataFrom, dataTo);
  1967. }
  1968. }
  1969. }
  1970. //移动端编辑界面每个怪物的头像的取消
  1971. function touchcancelMonHead(e) {
  1972. interchangeSVG.style.display = "none";
  1973. console.log("移动取消", e, this);
  1974. }
  1975. function interchangeCard(formArr, toArr) {
  1976. function changeType(member, isAssist) {
  1977. if (member.id == 0 || (isAssist && member.id == -1)) {
  1978. return new Member();
  1979. } else {
  1980. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1981. newMember.loadFromMember(member);
  1982. return newMember;
  1983. }
  1984. }
  1985. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1986. const isCopy = changeSwapToCopy.checked;
  1987. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1988. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1989. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1990. {
  1991. from = changeType(from, formArr[1]);
  1992. if (!isCopy) to = changeType(to, toArr[1]);
  1993. } else if (isCopy) {
  1994. const newFrom = new from.constructor();
  1995. newFrom.loadFromMember(from);
  1996. from = newFrom;
  1997. }
  1998. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1999. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2000. creatNewUrl(); //刷新URL
  2001. refreshAll(formation); //刷新全部
  2002. }
  2003. function switchLeader(e)
  2004. {
  2005. const headDom = this.parentNode;
  2006. const arr = getMemberArrayIndexFromMonHead(headDom);
  2007. const team = formation.teams[arr[0]];
  2008. const member = team[arr[1]][arr[2]];
  2009. const card = Cards[member.id] || Cards[0];
  2010. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  2011. if (skills.length < 1) return;
  2012. const skill = skills[0];
  2013. if (team[3] > 0) //如果队伍已经换了队长
  2014. {
  2015. if (skill.type == 227 //固定与右侧换队长
  2016. || team[3] == arr[2]) //点的就是换的队长
  2017. {
  2018. team[3] = 0; //还原
  2019. }else
  2020. {
  2021. team[3] = arr[2]; //改变成任何能点的换队长
  2022. }
  2023. }else //如果队伍没有换队长
  2024. {
  2025. if (skill.type == 227) //固定与右侧换队长
  2026. {
  2027. let myTeam = team.slice(0,5);
  2028. team[3] = myTeam.length - 1 - team.slice(0,5).reverse().findIndex(m=>m.id>0);
  2029. }
  2030. else if(arr[2] > 0) //如果点的不是原队长
  2031. {
  2032. team[3] = arr[2]; //接换成新队长
  2033. }
  2034. }
  2035. creatNewUrl(); //刷新URL
  2036. refreshAll(formation); //刷新全部
  2037. e.stopPropagation();
  2038. e.preventDefault();
  2039. }
  2040. //所有怪物头像,添加拖动交换的代码
  2041. allMembers.forEach(m => {
  2042. //点击
  2043. m.onclick = clickMonHead;
  2044. //拖动
  2045. m.draggable = true;
  2046. m.ondragstart = dragStartMonHead;
  2047. m.ondragover = dropOverMonHead;
  2048. m.ondrop = dropMonHead;
  2049. //触摸
  2050. m.ontouchstart = touchstartMonHead;
  2051. m.ontouchmove = touchmoveMonHead;
  2052. m.ontouchend = touchendMonHead;
  2053. m.ontouchcancel = touchcancelMonHead;
  2054. //子元素
  2055. m.querySelector(".switch-leader").onclick = switchLeader;
  2056. });
  2057. //添加徽章
  2058. const className_ChoseBadges = "show-all-badges";
  2059. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  2060. //徽章
  2061. const teamBadge = teamBigBox.querySelector(".team-badge");
  2062. if (!teamBadge) return;
  2063. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  2064. function setBadge() {
  2065. if (teamBadge.classList.contains(className_ChoseBadges)) {
  2066. const team = formation.teams[teamIdx];
  2067. teamBadge.classList.remove(className_ChoseBadges);
  2068. team[2] = parseInt(this.value, 10);
  2069. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2070. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  2071. creatNewUrl();
  2072. } else {
  2073. teamBadge.classList.add(className_ChoseBadges);
  2074. }
  2075. }
  2076. badges.forEach(badge => badge.onclick = setBadge);
  2077. });
  2078. //显示HP的详细值
  2079. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  2080. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  2081. {
  2082. const dialogContent = this.querySelector(".dialog-content");
  2083. const fragment = document.createDocumentFragment();
  2084. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  2085. {
  2086. const table = document.createElement("table");
  2087. table.className = "hp-range-table";
  2088. table.setAttribute("data-attr", attr);
  2089. table.createCaption();
  2090. const tHead = table.createTHead();
  2091. const tBody = table.createTBody();
  2092. const rangeRow = tHead.insertRow();
  2093. rangeRow.className = "hp-range";
  2094. rangeRow.appendChild(document.createElement("th"));
  2095. const rageHpRow = tBody.insertRow();
  2096. rageHpRow.className = "general";
  2097. rageHpRow.appendChild(document.createElement("th"));
  2098. const rageHpNoAwokenRow = tBody.insertRow();
  2099. rageHpNoAwokenRow.className = "awoken-bind";
  2100. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  2101. const reduceRow = tBody.insertRow();
  2102. reduceRow.className = "reduce-scale";
  2103. reduceRow.appendChild(document.createElement("th"));
  2104. const reduceHpRow = tBody.insertRow();
  2105. reduceHpRow.className = "reduce-general";
  2106. reduceHpRow.appendChild(document.createElement("th"));
  2107. const reduceHpNoAwokenRow = tBody.insertRow();
  2108. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  2109. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  2110. reduceRanges.forEach(range=>{
  2111. const hpRange = rangeRow.insertCell();
  2112. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  2113. hpRangeMin.className = "hp-range-min";
  2114. hpRangeMin.textContent = range.min;
  2115. hpRange.appendChild(document.createTextNode(" ~ "));
  2116. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  2117. hpRangeMax.className = "hp-range-max";
  2118. hpRangeMax.textContent = range.max;
  2119. const hpGeneral = rageHpRow.insertCell();
  2120. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  2121. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  2122. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  2123. const reduce = reduceRow.insertCell();
  2124. const reduceScale = reduce.appendChild(document.createElement("span"));
  2125. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  2126. if (range.probability < 1)
  2127. {
  2128. reduce.appendChild(document.createTextNode("("));
  2129. const reduceProb = reduce.appendChild(document.createElement("span"));
  2130. reduceProb.className = "reduce-probability";
  2131. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  2132. reduce.appendChild(document.createTextNode(")"));
  2133. }
  2134. const reduceGeneral = reduceHpRow.insertCell();
  2135. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  2136. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  2137. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  2138. });
  2139. return table;
  2140. }
  2141. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2142. {
  2143. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  2144. }
  2145. else //只有阶梯盾
  2146. {
  2147. const reduceRanges = reduceAttrRanges[0];
  2148. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  2149. }
  2150. dialogContent.innerHTML = "";
  2151. dialogContent.appendChild(fragment);
  2152. this.classList.remove(className_displayNone);
  2153. }
  2154. hpDetailDialog.close = function()
  2155. {
  2156. this.classList.add(className_displayNone);
  2157. }
  2158. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  2159. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  2160. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  2161. reduceDetailsBars.forEach(bar => {
  2162. bar.onclick = function(){
  2163. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  2164. };
  2165. });
  2166. //设置地下城倍率
  2167. const dungeonEnchanceDialog = document.body.querySelector(".dialog-dungeon-enchance");
  2168. dungeonEnchanceDialog.show = function(formation)
  2169. {
  2170. const dialogContent = this.querySelector(".dialog-content");
  2171. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2172. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2173. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2174. let dge = formation.dungeonEnchance;
  2175. for (const rareDom of rareDoms)
  2176. {
  2177. rareDom.checked = dge.rarities.includes(parseInt(rareDom.value));
  2178. }
  2179. for (const attrDom of attrDoms)
  2180. {
  2181. attrDom.checked = dge.attrs.includes(parseInt(attrDom.value));
  2182. }
  2183. for (const typeDom of typeDoms)
  2184. {
  2185. typeDom.checked = dge.types.includes(parseInt(typeDom.value));
  2186. }
  2187. dialogContent.querySelector("#dungeon-hp").value = dge.rate.hp;
  2188. dialogContent.querySelector("#dungeon-atk").value = dge.rate.atk;
  2189. dialogContent.querySelector("#dungeon-rcv").value = dge.rate.rcv;
  2190. this.classList.remove(className_displayNone);
  2191. }
  2192. dungeonEnchanceDialog.close = function()
  2193. {
  2194. this.classList.add(className_displayNone);
  2195. }
  2196. const dungeonEnchanceDialogConfirm = dungeonEnchanceDialog.querySelector(".dialog-confirm");
  2197. dungeonEnchanceDialogConfirm.onclick = function(){
  2198. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2199. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2200. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2201. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2202. const rarities = rareDoms.map(rareDom=>rareDom.checked ? parseInt(rareDom.value) : undefined).filter(v=>!isNaN(v));
  2203. const attrs = attrDoms.map(attrDom=>attrDom.checked ? parseInt(attrDom.value) : undefined).filter(v=>!isNaN(v));
  2204. const types = typeDoms.map(typeDom=>typeDom.checked ? parseInt(typeDom.value) : undefined).filter(v=>!isNaN(v));
  2205. let dge = formation.dungeonEnchance;
  2206. dge.rarities = rarities;
  2207. dge.attrs = attrs;
  2208. dge.types = types;
  2209. dge.rate.hp = parseInt(dialogContent.querySelector("#dungeon-hp").value);
  2210. dge.rate.atk = parseInt(dialogContent.querySelector("#dungeon-atk").value);
  2211. dge.rate.rcv = parseInt(dialogContent.querySelector("#dungeon-rcv").value);
  2212. dungeonEnchanceDialog.close();
  2213. creatNewUrl();
  2214. refreshAll(formation);
  2215. };
  2216. const dungeonEnchanceDialogClear = dungeonEnchanceDialog.querySelector(".dialog-clear");
  2217. dungeonEnchanceDialogClear.onclick = function(){
  2218. const dialogContent = dungeonEnchanceDialog.querySelector(".dialog-content");
  2219. const rareDoms = Array.from(dialogContent.querySelectorAll(".rare-list .rare-check"));
  2220. const attrDoms = Array.from(dialogContent.querySelectorAll(".attr-list .attr-check"));
  2221. const typeDoms = Array.from(dialogContent.querySelectorAll(".type-list .type-check"));
  2222. for (const rareDom of rareDoms)
  2223. {
  2224. rareDom.checked = false;
  2225. }
  2226. for (const attrDom of attrDoms)
  2227. {
  2228. attrDom.checked = false;
  2229. }
  2230. for (const typeDom of typeDoms)
  2231. {
  2232. typeDom.checked = false;
  2233. }
  2234. dialogContent.querySelector("#dungeon-hp").value = 1;
  2235. dialogContent.querySelector("#dungeon-atk").value = 1;
  2236. dialogContent.querySelector("#dungeon-rcv").value = 1;
  2237. };
  2238. const dungeonEnchanceDialogOpen = controlBox.querySelector(".btn-set-dungeon-enchance");
  2239. dungeonEnchanceDialogOpen.onclick = function(){
  2240. dungeonEnchanceDialog.show(formation);
  2241. };
  2242. //编辑框
  2243. editBox.mid = null; //储存怪物id
  2244. editBox.latent = []; //储存潜在觉醒
  2245. editBox.isAssist = false; //储存是否为辅助宠物
  2246. editBox.monsterHead = null;
  2247. editBox.latentBox = null;
  2248. editBox.memberIdx = []; //储存队伍数组下标
  2249. editBox.show = function() {
  2250. this.classList.remove(className_displayNone);
  2251. formationBox.classList.add("blur-bg");
  2252. controlBox.classList.add("blur-bg");
  2253. const switchBoxHave = editBox.querySelector('label[for="box-have"]');
  2254. if (currentPlayerData)
  2255. switchBoxHave.classList.remove(className_displayNone);
  2256. else
  2257. switchBoxHave.classList.add(className_displayNone);
  2258. };
  2259. editBox.hide = function() {
  2260. this.classList.add(className_displayNone);
  2261. formationBox.classList.remove("blur-bg");
  2262. controlBox.classList.remove("blur-bg");
  2263. };
  2264. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  2265. const searchBox = editBox.querySelector(".search-box");
  2266. const settingBox = editBox.querySelector(".setting-box");
  2267. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  2268. mSeriesId.onclick = function() { //搜索系列
  2269. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  2270. if (seriesId > 0) {
  2271. showSearch(Cards.filter(card => card.seriesId == seriesId));
  2272. }
  2273. };
  2274. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  2275. mCollabId.onclick = function() { //搜索合作
  2276. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  2277. if (collabId > 0); {
  2278. showSearch(Cards.filter(card => card.collabId == collabId));
  2279. }
  2280. };
  2281. //以字符串搜索窗口
  2282. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  2283. function searchByString(str)
  2284. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  2285. str = str.trim();
  2286. if (str.length>0)
  2287. {
  2288. return Cards.filter(card =>
  2289. {
  2290. const names = [card.name];
  2291. if (card.otLangName)
  2292. {
  2293. names.push(...Object.values(card.otLangName));
  2294. }
  2295. const tags = card.altName.concat();
  2296. if (card.otTags)
  2297. {
  2298. tags.push(...card.otTags);
  2299. }
  2300. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  2301. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  2302. }
  2303. );
  2304. }else
  2305. {
  2306. return [];
  2307. }
  2308. }
  2309. function copyString(input)
  2310. {
  2311. input.focus(); //设input为焦点
  2312. input.select(); //选择全部
  2313. if (document.execCommand('copy')) {
  2314. document.execCommand('copy');
  2315. }
  2316. //input.blur(); //取消焦点
  2317. }
  2318. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  2319. {
  2320. const stringSearchContent = this.querySelector(".dialog-content");
  2321. const fragment = document.createDocumentFragment();
  2322. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  2323. {
  2324. const ul_original = document.createElement("ul");
  2325. ul_original.className = "original-string";
  2326. originalStrArr.forEach(str=>{
  2327. const li = ul_original.appendChild(document.createElement("li"));
  2328. const ipt = li.appendChild(document.createElement("input"));
  2329. ipt.className = "string-value";
  2330. ipt.value = str;
  2331. ipt.readOnly = true;
  2332. const copyBtn = li.appendChild(document.createElement("button"));
  2333. copyBtn.className = "string-copy";
  2334. copyBtn.onclick = function(){copyString(ipt)};
  2335. const searchBtn = li.appendChild(document.createElement("button"));
  2336. searchBtn.className = "string-search";
  2337. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2338. });
  2339. fragment.appendChild(ul_original);
  2340. }
  2341. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  2342. {
  2343. const ul_additional = document.createElement("ul");
  2344. ul_additional.className = "additional-string";
  2345. additionalStrArr.forEach(str=>{
  2346. const li = ul_additional.appendChild(document.createElement("li"));
  2347. const ipt = li.appendChild(document.createElement("input"));
  2348. ipt.className = "string-value";
  2349. ipt.value = str;
  2350. ipt.readOnly = true;
  2351. const searchBtn = li.appendChild(document.createElement("button"));
  2352. searchBtn.className = "string-search";
  2353. searchBtn.onclick = function(){showSearch(searchByString(ipt.value))};
  2354. });
  2355. fragment.appendChild(ul_additional);
  2356. }
  2357. stringSearchContent.innerHTML = "";
  2358. stringSearchContent.appendChild(fragment);
  2359. this.classList.remove(className_displayNone);
  2360. }
  2361. stringSearchDialog.close = function()
  2362. {
  2363. this.classList.add(className_displayNone);
  2364. }
  2365. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  2366. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  2367. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  2368. mAltName.onclick = function() { //搜索合作
  2369. //const mid = parseInt(this.getAttribute('data-monId'));
  2370. const card = Cards[editBox.mid];
  2371. if (card)
  2372. {
  2373. stringSearchDialog.show(card.altName, card.otTags);
  2374. }
  2375. };
  2376. //创建一个新的怪物头像
  2377. editBox.createCardHead = function(id, options = {}) {
  2378. function clickHeadToNewMon() {
  2379. monstersID.value = this.card.id;
  2380. monstersID.onchange();
  2381. return false; //取消链接的默认操作
  2382. }
  2383. const cli = document.createElement("li");
  2384. const cdom = cli.head = createCardA(options);
  2385. cli.appendChild(cdom);
  2386. changeid({ id: id }, cdom);
  2387. const card = Cards[id];
  2388. cli.card = card;
  2389. if (card.canAssist)
  2390. cli.classList.add("allowable-assist");
  2391. if (options.showCD)
  2392. {
  2393. const CDPreview = cli.appendChild(document.createElement("div"));
  2394. CDPreview.className = "cd-preview";
  2395. if (card.activeSkillId>0)
  2396. {
  2397. const skill = Skills[card.activeSkillId];
  2398. const CD_Max = skill.initialCooldown;
  2399. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  2400. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  2401. CD_MinDom.className = "cd-min";
  2402. if (CD_Max !== CD_Min)
  2403. {
  2404. CD_MinDom.textContent = CD_Min;
  2405. }else
  2406. {
  2407. CD_MinDom.classList.add(className_displayNone);
  2408. }
  2409. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  2410. CD_MaxDom.className = "cd-max";
  2411. CD_MaxDom.textContent = CD_Max;
  2412. }
  2413. }
  2414. //产生一个能力值列表
  2415. function creatAbilitiesList(abilities) {
  2416. const abilitiesPreview = document.createElement("ul");
  2417. abilitiesPreview.className = "abilities-preview";
  2418. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  2419. hpDom.className = "hp-preview";
  2420. hpDom.textContent = abilities.hp;
  2421. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  2422. atkDom.className = "atk-preview";
  2423. atkDom.textContent = abilities.atk;
  2424. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  2425. rcvDom.className = "rcv-preview";
  2426. rcvDom.textContent = abilities.rcv;
  2427. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  2428. indexDom.className = "index-preview";
  2429. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  2430. return abilitiesPreview;
  2431. }
  2432. if (options.showAbilities || options.showAbilitiesWithAwoken)
  2433. {
  2434. const abilities_2status = calculateAbility_max(id, solo, teamsCount);
  2435. if (options.showAbilities && abilities_2status)
  2436. {
  2437. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  2438. }
  2439. if (options.showAbilitiesWithAwoken && abilities_2status)
  2440. {
  2441. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  2442. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  2443. }
  2444. }
  2445. if (options.showAwoken)
  2446. {
  2447. //产生一个觉醒列表
  2448. function creatAwokenList(awokens) {
  2449. const ul = document.createElement("ul");
  2450. ul.className = "awoken-ul";
  2451. awokens.forEach(ak=>{
  2452. const li = ul.appendChild(document.createElement("li"));
  2453. const icon = li.appendChild(document.createElement("icon"));
  2454. icon.className = "awoken-icon";
  2455. icon.setAttribute("data-awoken-icon",ak);
  2456. });
  2457. return ul;
  2458. }
  2459. const awokenPreview = cli.appendChild(document.createElement("div"));
  2460. awokenPreview.className = "awoken-preview";
  2461. if (card.awakenings.length)
  2462. {
  2463. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  2464. akUl.classList.add("awoken-preview-awakenings");
  2465. }
  2466. if (card.superAwakenings.length)
  2467. {
  2468. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  2469. sakUl.classList.add("awoken-preview-superAwakenings");
  2470. }
  2471. }
  2472. if (options.customAddition)
  2473. {
  2474. options.customAddition.forEach(func=>{
  2475. const c_addition = cli.appendChild(document.createElement("div"));
  2476. c_addition.className = "custom-addition";
  2477. let content = func(card);
  2478. if (typeof content == "string" || typeof content == "number")
  2479. {
  2480. content = document.createTextNode(content);
  2481. }
  2482. c_addition.appendChild(content);
  2483. });
  2484. }
  2485. cli.onclick = clickHeadToNewMon;
  2486. return cli;
  2487. };
  2488. //显示进化树
  2489. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  2490. evolutionaryTreeMask.initialize = function(monid)
  2491. {
  2492. const maskContent = this.querySelector(".mask-content");
  2493. const fragment = document.createDocumentFragment();
  2494. const evoTree = new EvoTree(monid);
  2495. fragment.appendChild(evoTree.toListNode());
  2496. maskContent.innerHTML = "";
  2497. maskContent.appendChild(fragment);
  2498. }
  2499. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2500. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  2501. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  2502. searchEvolutionByThis.onclick = function() {showSearch(Cards.filter(card=>card.evoMaterials.includes(editBox.mid)))};
  2503. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  2504. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  2505. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  2506. const s_typesDiv = searchBox.querySelector(".types-div");
  2507. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  2508. const s_typesUl = s_typesDiv.querySelector(".type-list");
  2509. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  2510. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  2511. function s_types_onchange(){
  2512. const newClassName = `type-killer-${this.value}`;
  2513. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  2514. s_typesUl.classList.add(newClassName);
  2515. else
  2516. s_typesUl.classList.remove(newClassName);
  2517. }
  2518. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  2519. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  2520. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  2521. function s_types_latentli_onclick(){
  2522. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  2523. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  2524. s_types.forEach(checkbox=>{
  2525. const type = parseInt(checkbox.value);
  2526. checkbox.checked = killerTypes.includes(type);
  2527. });
  2528. }
  2529. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  2530. s_typeAndOr.onchange = function(){
  2531. s_types.forEach(checkBox=>checkBox.onchange());
  2532. if (this.checked)
  2533. s_types_latentUl.classList.add(className_displayNone);
  2534. else
  2535. s_types_latentUl.classList.remove(className_displayNone);
  2536. };
  2537. s_typeAndOr.onchange();
  2538. //稀有度筛选
  2539. const s_rareDiv = searchBox.querySelector(".rare-div");
  2540. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  2541. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  2542. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  2543. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  2544. function s_rareIcons_onclick()
  2545. {
  2546. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  2547. const radioLow = s_rareLows.find(radio=>radio.checked);
  2548. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  2549. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  2550. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  2551. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  2552. rangeLow != rangeHigh ?
  2553. thisValue :
  2554. (
  2555. thisValue == rangeLow ?
  2556. 1 :
  2557. Math.min(thisValue,rangeLow)
  2558. )
  2559. )).checked = true;
  2560. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  2561. rangeLow != rangeHigh ?
  2562. thisValue :
  2563. (
  2564. thisValue == rangeLow ?
  2565. 10 :
  2566. Math.max(thisValue,rangeHigh)
  2567. )
  2568. )).checked = true;
  2569. }
  2570. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  2571. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  2572. s_rareClear.onclick = function(){
  2573. s_rareLows[0].checked = true;
  2574. s_rareHighs[s_rareHighs.length-1].checked = true;
  2575. }
  2576. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  2577. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  2578. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  2579. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  2580. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  2581. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  2582. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  2583. searchMonList.originalHeads = null; //用于存放原始搜索结果
  2584. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  2585. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  2586. const s_noHenshin = searchBox.querySelector("#no-henshin"); //只搜索非变身
  2587. const s_boxHave = searchBox.querySelector("#box-have"); //只搜索辅助
  2588. s_boxHave.onchange = function() {
  2589. toggleDomClassName(this, "emphasize-box-have", true, document.body);
  2590. };
  2591. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  2592. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  2593. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  2594. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  2595. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  2596. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  2597. s_includeSuperAwoken.onchange = function() {
  2598. toggleDomClassName(this, className_displayNone, true, s_sawokensDiv);
  2599. };
  2600. const officialSortingClassName = 'show-official-awoken-sorting';
  2601. const s_showOfficialAwokenSorting = searchBox.querySelector(`#${officialSortingClassName}`); //显示官方排序的觉醒
  2602. s_showOfficialAwokenSorting.onchange = function(e){
  2603. if (e) localStorage.setItem(cfgPrefix + officialSortingClassName, Number(this.checked));
  2604. let fragmentAwoken = document.createDocumentFragment();
  2605. let fragmentSawoken = document.createDocumentFragment();
  2606. const awokenSorting = this.checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  2607. const sawokenSorting = this.checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  2608. awokenSorting.forEach(id=>fragmentAwoken.appendChild(
  2609. s_awokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  2610. ));
  2611. sawokenSorting.forEach(id=>fragmentSawoken.appendChild(
  2612. s_sawokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  2613. ));
  2614. const officialAwokenSorting_className = "official-awoken-sorting";
  2615. if (this.checked)
  2616. {
  2617. s_awokensDiv.classList.add(officialAwokenSorting_className);
  2618. s_sawokensDiv.classList.add(officialAwokenSorting_className);
  2619. }else
  2620. {
  2621. s_awokensDiv.classList.remove(officialAwokenSorting_className);
  2622. s_sawokensDiv.classList.remove(officialAwokenSorting_className);
  2623. }
  2624. s_awokensUl.appendChild(fragmentAwoken);
  2625. s_sawokensUl.appendChild(fragmentSawoken);
  2626. };
  2627. s_showOfficialAwokenSorting.checked = Boolean(Number(localStorage.getItem(cfgPrefix + officialSortingClassName)));
  2628. s_showOfficialAwokenSorting.onchange(false);
  2629. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  2630. function search_awokenAdd1() {
  2631. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  2632. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  2633. if (count < maxCount) {
  2634. count++;
  2635. this.setAttribute("data-awoken-count", count);
  2636. const iconLi = document.createElement("li");
  2637. const icon = iconLi.appendChild(document.createElement("icon"))
  2638. icon.className = "awoken-icon";
  2639. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  2640. icon.onclick = search_awokenSub1;
  2641. s_selectedAwokensUl.appendChild(iconLi);
  2642. }
  2643. }
  2644. function search_awokenSub1() {
  2645. const awokenId = this.getAttribute("data-awoken-icon");
  2646. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  2647. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  2648. if (count > 0) {
  2649. count--;
  2650. awokenIcon.setAttribute("data-awoken-count", count);
  2651. }
  2652. this.parentNode.remove();
  2653. }
  2654. s_awokensIcons.forEach(b => {
  2655. b.onclick = search_awokenAdd1; //每种觉醒增加1
  2656. });
  2657. const awokenClear = searchBox.querySelector(".awoken-clear");
  2658. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  2659. awokenClear.onclick = function() { //清空觉醒选项
  2660. s_awokensIcons.forEach(t => {
  2661. t.setAttribute("data-awoken-count", 0);
  2662. });
  2663. s_selectedAwokensUl.innerHTML = "";
  2664. };
  2665. sawokenClear.onclick = function() { //清空超觉醒选项
  2666. s_sawokens.forEach(t => {
  2667. t.checked = false;
  2668. });
  2669. };
  2670. //特殊搜索部分
  2671. const s_specialDiv = searchBox.querySelector(".special-div");
  2672. const specialAdd = s_specialDiv.querySelector(".special-add");
  2673. const specialClear = s_specialDiv.querySelector(".special-clear");
  2674. const specialFilterUl = s_specialDiv.querySelector(".special-filter-list");
  2675. const specialFilterFirstLi = specialFilterUl.querySelector("li");
  2676. const specialFirstSelect = specialFilterFirstLi.querySelector(".special-filter");
  2677. function newSpecialSearchOption(func, idx1, idx2)
  2678. {
  2679. const funcName = returnMonsterNameArr(func, currentLanguage.searchlist, currentDataSource.code)[0];
  2680. return new Option(funcName + (func.addition ? " " + localTranslating.addition_display : ""), idx1 + (idx2 != null ? "|" + idx2 : ""));
  2681. }
  2682. specialSearchFunctions.forEach((sfunc,idx)=>{
  2683. if (sfunc.group)
  2684. {
  2685. const groupName = returnMonsterNameArr(sfunc, currentLanguage.searchlist, currentDataSource.code)[0];
  2686. const optgroup = specialFirstSelect.appendChild(document.createElement("optgroup"));
  2687. optgroup.label = groupName;
  2688. if (sfunc.functions)
  2689. {
  2690. sfunc.functions.forEach((_sfunc,_idx)=>{
  2691. optgroup.appendChild(newSpecialSearchOption(_sfunc, idx, _idx));
  2692. });
  2693. }
  2694. }else
  2695. {
  2696. specialFirstSelect.options.add(newSpecialSearchOption(sfunc, idx));
  2697. }
  2698. });
  2699. specialAdd.onclick = function()
  2700. {
  2701. specialFilterUl.appendChild(specialFilterFirstLi.cloneNode(true));
  2702. }
  2703. specialAdd.onclick(); //先运行一次产生两个
  2704. specialClear.onclick = function()
  2705. {
  2706. /*for (let ci = specialFilterUl.children.length-1; ci>0; ci--)
  2707. {
  2708. specialFilterUl.children[ci].remove();
  2709. }*/
  2710. specialFilterUl.innerHTML = "";
  2711. specialFilterUl.appendChild(specialFilterFirstLi);
  2712. specialFirstSelect.selectedIndex = 0;
  2713. }
  2714. const s_controlDiv = searchBox.querySelector(".control-div");
  2715. const searchStart = s_controlDiv.querySelector(".search-start");
  2716. const searchClose = s_controlDiv.querySelector(".search-close");
  2717. const searchClear = s_controlDiv.querySelector(".search-clear");
  2718. function returnCheckedInput(ipt) {
  2719. return ipt.checked;
  2720. }
  2721. function returnInputValue(ipt) {
  2722. return ipt.value;
  2723. }
  2724. function Str2Int(str) {
  2725. return parseInt(str, 10);
  2726. }
  2727. //将搜索结果显示出来(也可用于其他的搜索)
  2728. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  2729. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  2730. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  2731. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  2732. const searchResultCount = searchBox.querySelector(".search-list-length");
  2733. showSearch = function(searchArr, customAdditionalFunction)
  2734. {
  2735. if (!Array.isArray(searchArr))
  2736. { //如果不是数组就直接取消下一步
  2737. return;
  2738. }
  2739. if (searchArr.some(card=>typeof card == "number"))
  2740. { //如果传入的是数字,就转成card对象
  2741. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  2742. }
  2743. searchBox.classList.remove(className_displayNone);
  2744. editBox.show();
  2745. const createCardHead = editBox.createCardHead;
  2746. searchMonList.classList.add(className_displayNone);
  2747. searchMonList.innerHTML = ""; //清空旧的
  2748. if (Array.isArray(searchMonList.originalHeads))
  2749. {
  2750. searchMonList.originalHeads.forEach(item=>item = null);
  2751. searchMonList.originalHeads = null;
  2752. }
  2753. if (searchArr.length > 0) {
  2754. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2755. //获取原始排序的头像列表
  2756. const additionalOption = { //搜索列表的额外选项
  2757. showAwoken: s_add_show_awoken.checked,
  2758. showCD: s_add_show_CD.checked,
  2759. showAbilities: s_add_show_abilities.checked,
  2760. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  2761. customAddition: typeof customAdditionalFunction == "function" ?
  2762. [customAdditionalFunction] :
  2763. (Array.isArray(customAdditionalFunction) ? customAdditionalFunction : [])
  2764. };
  2765. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  2766. searchMonList.customAddition = additionalOption.customAddition;
  2767. //对头像列表进行排序
  2768. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2769. headsArray.forEach(head => fragment.appendChild(head));
  2770. searchMonList.appendChild(fragment);
  2771. //目前这里添加会导致无限循环,无法后退
  2772. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  2773. //const state = {searchArr:idArr,mid:editBox.mid};
  2774. //history.pushState(state, null, location);
  2775. }
  2776. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  2777. searchMonList.classList.remove(className_displayNone);
  2778. };
  2779. //对已经搜索到的Cards重新附加显示
  2780. function reShowSearch()
  2781. {
  2782. if (Array.isArray(searchMonList.originalHeads))
  2783. {
  2784. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  2785. showSearch(oldArr, searchMonList.customAddition);
  2786. }
  2787. }
  2788. s_add_show_awoken.onchange = reShowSearch;
  2789. s_add_show_CD.onchange = reShowSearch;
  2790. s_add_show_abilities.onchange = reShowSearch;
  2791. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  2792. const startSearch = function(cards, customAdditionalFunction) {
  2793. if (customAdditionalFunction == undefined) customAdditionalFunction = [];
  2794. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  2795. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  2796. let attr1, attr2;
  2797. if (attr1Filter.length > 0) {
  2798. if (!isNaN(attr1Filter[0])) {
  2799. attr1 = parseInt(attr1Filter[0], 10);
  2800. } else {
  2801. attr1 = null;
  2802. }
  2803. }
  2804. if (attr2Filter.length > 0) {
  2805. if (!isNaN(attr2Filter[0])) {
  2806. attr2 = parseInt(attr2Filter[0], 10);
  2807. } else {
  2808. attr2 = null;
  2809. }
  2810. }
  2811. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2812. const rareFilter = [
  2813. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2814. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  2815. ];
  2816. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  2817. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  2818. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  2819. return {
  2820. id: awokenIndex,
  2821. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  2822. };
  2823. });
  2824. let searchResult = searchCards(cards,
  2825. attr1, attr2,
  2826. s_fixMainColor.checked,
  2827. typesFilter,
  2828. s_typeAndOr.checked,
  2829. rareFilter,
  2830. awokensFilter,
  2831. sawokensFilter,
  2832. s_awokensEquivalent.checked,
  2833. s_includeSuperAwoken.checked,
  2834. s_canAssist.checked,
  2835. s_noHenshin.checked,
  2836. );
  2837. //进行特殊附加搜索
  2838. const specialFilters = Array.from(specialFilterUl.querySelectorAll(".special-filter")).map(select=>{
  2839. const indexs = select.value.split("|").map(Number);
  2840. const funcObj = indexs.length > 1 ? specialSearchFunctions[indexs[0]].functions[indexs[1]] : specialSearchFunctions[indexs[0]];
  2841. return funcObj;
  2842. });
  2843. searchResult = specialFilters.reduce((pre,funcObj)=>
  2844. {
  2845. if (!funcObj) return pre;
  2846. if (funcObj.addition) customAdditionalFunction.push(funcObj.addition); //如果有附加显示,则添加到列表
  2847. return funcObj.function(pre); //结果进一步筛选
  2848. }, searchResult);
  2849. showSearch(searchResult, customAdditionalFunction);
  2850. };
  2851. searchBox.startSearch = startSearch;
  2852. searchStart.onclick = function() {
  2853. startSearch(Cards);
  2854. };
  2855. searchClose.onclick = function() {
  2856. searchBox.classList.add(className_displayNone);
  2857. };
  2858. searchClear.onclick = function() { //清空搜索选项
  2859. s_attr1s[0].checked = true;
  2860. s_attr2s[0].checked = true;
  2861. s_types.forEach(t => {
  2862. t.checked = false;
  2863. });
  2864. s_typeAndOr.onchange();
  2865. s_rareClear.onclick();
  2866. awokenClear.onclick();
  2867. sawokenClear.onclick();
  2868. specialClear.onclick();
  2869. searchMonList.originalHeads = null;
  2870. searchResultCount.setAttribute("data-search-result-count", 0);
  2871. searchMonList.innerHTML = "";
  2872. };
  2873. const s_sortList = s_controlDiv.querySelector(".sort-list");
  2874. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  2875. //对heads重新排序
  2876. function sortHeadsArray(heads) {
  2877. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  2878. const sortIndex = parseInt(s_sortList.value, 10);
  2879. const reverse = s_sortReverse.checked;
  2880. let headsArray = heads.concat();
  2881. headsArray.sort((head_a, head_b) => {
  2882. const card_a = head_a.card,
  2883. card_b = head_b.card;
  2884. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  2885. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  2886. return sortNumber;
  2887. });
  2888. if (reverse) headsArray.reverse();
  2889. return headsArray;
  2890. }
  2891. //对已经搜索到的Cards重新排序
  2892. function reSortCards() {
  2893. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  2894. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  2895. searchMonList.classList.add(className_displayNone);
  2896. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2897. headsArray.forEach(head => fragment.appendChild(head));
  2898. searchMonList.appendChild(fragment);
  2899. searchMonList.classList.remove(className_displayNone);
  2900. }
  2901. s_sortList.onchange = reSortCards;
  2902. s_sortReverse.onchange = reSortCards;
  2903. sort_function_list.forEach((sfunc, idx) => {
  2904. const newOpt = new Option(sfunc.name, idx);
  2905. newOpt.setAttribute("data-tag", sfunc.tag);
  2906. s_sortList.options.add(newOpt);
  2907. });
  2908. //id搜索
  2909. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2910. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  2911. function idChange(e)
  2912. {
  2913. if (/^\d+$/.test(this.value)) {
  2914. const newId = parseInt(this.value, 10);
  2915. if (editBox.mid != newId) //避免多次运行oninput、onchange
  2916. {
  2917. editBox.mid = newId;
  2918. if (isGuideMod)
  2919. {
  2920. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  2921. const state = {searchArr:idArr,mid:newId};
  2922. const locationURL = new URL(location);
  2923. if (newId === 0) {
  2924. locationURL.searchParams.delete('id');
  2925. history.pushState(state, null, locationURL);
  2926. }else
  2927. {
  2928. locationURL.searchParams.set('id', newId);
  2929. history.pushState(state, null, locationURL);
  2930. }
  2931. }
  2932. editBoxChangeMonId(newId);
  2933. }
  2934. return true;
  2935. }else
  2936. {
  2937. return false;
  2938. }
  2939. }
  2940. monstersID.onchange = idChange;
  2941. monstersID.onkeydown = function(e) {
  2942. //如果键入回车,字符串长度大于0,且不是数字,则执行字符串搜索
  2943. if (e.key == "Enter" && this.value.length > 0 && !/^\d+$/.test(this.value))
  2944. {
  2945. s_includeSuperAwoken.onchange();
  2946. s_boxHave.onchange();
  2947. showSearch(searchByString(this.value));
  2948. }
  2949. }
  2950. //输入id数字即时更新的开关
  2951. const realTimeClassName = 'real-time-change-card';
  2952. const s_realTimeChangeCard = settingBox.querySelector(`#${realTimeClassName}`);
  2953. s_realTimeChangeCard.onchange = function(e) {
  2954. monstersID.oninput = this.checked ? idChange : null;
  2955. if (e) localStorage.setItem(cfgPrefix + realTimeClassName, Number(this.checked));
  2956. }
  2957. s_realTimeChangeCard.checked = Boolean(Number(localStorage.getItem(cfgPrefix + realTimeClassName)));
  2958. s_realTimeChangeCard.onchange(false);
  2959. //字符串搜索
  2960. btnSearchByString.onclick = function() {
  2961. s_includeSuperAwoken.onchange();
  2962. s_boxHave.onchange();
  2963. showSearch(searchByString(monstersID.value));
  2964. };
  2965. //觉醒
  2966. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  2967. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  2968. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  2969. function checkAwoken() {
  2970. const card = Cards[editBox.mid];
  2971. const value = parseInt(this.value, 10);
  2972. awokenCountLabel.setAttribute(dataAttrName, value);
  2973. if (value > 0 && value == (card.awakenings.length))
  2974. awokenCountLabel.classList.add("full-awoken");
  2975. else
  2976. awokenCountLabel.classList.remove("full-awoken");
  2977. reCalculateAbility();
  2978. }
  2979. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  2980. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  2981. function playVoiceAwoken() { //点击label才播放语音
  2982. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  2983. const card = Cards[editBox.mid];
  2984. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  2985. decoder.resetDecodeState(new Adpcm.State(0, 0));
  2986. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  2987. }
  2988. }
  2989. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  2990. //超觉醒
  2991. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2992. monEditSAwokensRow.swaokenIndex = -1;
  2993. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  2994. function notCheckMyself() {
  2995. const value = parseInt(this.value, 10);
  2996. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  2997. monEditSAwokens[0].click();
  2998. } else {
  2999. monEditSAwokensRow.swaokenIndex = value;
  3000. }
  3001. }
  3002. monEditSAwokens.forEach(akDom => {
  3003. akDom.onclick = notCheckMyself;
  3004. });
  3005. //3个快速设置this.ipt为自己的value
  3006. function setIptToMyValue() {
  3007. if (this.ipt.value != this.value) {
  3008. this.ipt.value = this.value;
  3009. this.ipt.onchange();
  3010. }
  3011. }
  3012. //等级
  3013. const monEditLv = settingBox.querySelector(".m-level");
  3014. monEditLv.onchange = function() {
  3015. reCalculateExp();
  3016. reCalculateAbility();
  3017. };
  3018. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  3019. const monLvExp = settingBox.querySelector(".m-level-exp");
  3020. monEditLvMin.ipt = monEditLv;
  3021. monEditLvMin.onclick = setIptToMyValue;
  3022. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3023. monEditLvMax.ipt = monEditLv;
  3024. monEditLvMax.onclick = setIptToMyValue;
  3025. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3026. monEditLv110.ipt = monEditLv;
  3027. monEditLv110.onclick = setIptToMyValue;
  3028. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3029. monEditLv120.ipt = monEditLv;
  3030. monEditLv120.onclick = setIptToMyValue;
  3031. //编辑界面重新计算怪物的经验值
  3032. function reCalculateExp() {
  3033. const monid = editBox.mid;
  3034. const level = parseInt(monEditLv.value || 0, 10);
  3035. const tempMon = {
  3036. id: monid,
  3037. level: level
  3038. };
  3039. const needExpArr = calculateExp(tempMon);
  3040. monLvExp.textContent = needExpArr ? needExpArr.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  3041. }
  3042. editBox.reCalculateExp = reCalculateExp;
  3043. //三维
  3044. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  3045. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  3046. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  3047. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  3048. //加蛋
  3049. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  3050. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  3051. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  3052. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  3053. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  3054. monEditAddHp.onchange = reCalculateAbility;
  3055. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  3056. monEditAddAtk.onchange = reCalculateAbility;
  3057. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  3058. monEditAddRcv.onchange = reCalculateAbility;
  3059. //3个快速设置按钮
  3060. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  3061. monEditAddHpBtn.ipt = monEditAddHp;
  3062. monEditAddHpBtn.onclick = setIptToMyValue;
  3063. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  3064. monEditAddAtkBtn.ipt = monEditAddAtk;
  3065. monEditAddAtkBtn.onclick = setIptToMyValue;
  3066. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  3067. monEditAddRcvBtn.ipt = monEditAddRcv;
  3068. monEditAddRcvBtn.onclick = setIptToMyValue;
  3069. //297按钮
  3070. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  3071. monEditAdd297.onclick = function() {
  3072. monEditAddHp.value = 99;
  3073. monEditAddAtk.value = 99;
  3074. monEditAddRcv.value = 99;
  3075. reCalculateAbility();
  3076. };
  3077. //潜觉
  3078. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  3079. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  3080. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  3081. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  3082. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  3083. {
  3084. refreshLatent(latent, monid, monEditLatents);
  3085. };
  3086. const hideClassName = 'hide-less-use-latent';
  3087. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  3088. s_hideLessUseLetent.onchange = function(e) {
  3089. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  3090. if (e) localStorage.setItem(cfgPrefix + hideClassName, Number(this.checked));
  3091. }
  3092. s_hideLessUseLetent.checked = Boolean(Number(localStorage.getItem(cfgPrefix + hideClassName)));
  3093. s_hideLessUseLetent.onchange(false);
  3094. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3095. const skillBox = rowSkill.querySelector(".skill-box");
  3096. const skillTitle = skillBox.querySelector(".skill-name");
  3097. const skillCD = skillBox.querySelector(".skill-cd");
  3098. const skillLevel = skillBox.querySelector(".m-skill-level");
  3099. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3100. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3101. skillTitle.onclick = fastShowSkill;
  3102. skillLevel.onchange = function() {
  3103. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  3104. const skill = Skills[card.activeSkillId];
  3105. skillCD.textContent = skill.initialCooldown - this.value + 1;
  3106. };
  3107. skillLevel_1.ipt = skillLevel;
  3108. skillLevel_1.onclick = setIptToMyValue;
  3109. skillLevel_Max.ipt = skillLevel;
  3110. skillLevel_Max.onclick = setIptToMyValue;
  3111. const rowLeaderSkill = settingBox.querySelector(".row-mon-leader-skill");
  3112. const leaderSkillBox = rowLeaderSkill.querySelector(".skill-box");
  3113. const lskillTitle = leaderSkillBox.querySelector(".skill-name");
  3114. lskillTitle.onclick = fastShowSkill;
  3115. const showSkillOriginalClassName = 'show-skill-original';
  3116. const showSkillOriginal = leaderSkillBox.querySelector(`#${showSkillOriginalClassName}`); //显示官方排序的觉醒
  3117. showSkillOriginal.onchange = function(e){
  3118. if (e) localStorage.setItem(cfgPrefix + showSkillOriginalClassName, Number(this.checked));
  3119. if (this.checked)
  3120. {
  3121. skillBox.classList.add(showSkillOriginalClassName);
  3122. leaderSkillBox.classList.add(showSkillOriginalClassName);
  3123. }else
  3124. {
  3125. skillBox.classList.remove(showSkillOriginalClassName);
  3126. leaderSkillBox.classList.remove(showSkillOriginalClassName);
  3127. }
  3128. };
  3129. showSkillOriginal.checked = Boolean(Number(localStorage.getItem(cfgPrefix + showSkillOriginalClassName)));
  3130. showSkillOriginal.onchange(false);
  3131. editBox.refreshSkillParse = function(skp, lskp){
  3132. const skillDetailParsed = skp ?? skillBox.querySelector(".skill-datail-parsed");
  3133. const lskillDetailParsed = lskp ?? leaderSkillBox.querySelector(".skill-datail-parsed");
  3134. const card = Cards[this.mid] || Cards[0];
  3135. if (!card) return;
  3136. skillDetailParsed.innerHTML = "";
  3137. skillDetailParsed.appendChild(renderSkillEntry(skillParser(card.activeSkillId)));
  3138. lskillDetailParsed.innerHTML = "";
  3139. lskillDetailParsed.appendChild(renderSkillEntry(skillParser(card.leaderSkillId)));
  3140. };
  3141. const mergeSillClassName = 'merge-skill';
  3142. const mergeSill = leaderSkillBox.querySelector(`#${mergeSillClassName}`); //显示官方排序的觉醒
  3143. mergeSill.onchange = function(e){
  3144. if (e) localStorage.setItem(cfgPrefix + mergeSillClassName, Number(this.checked));
  3145. merge_skill = this.checked;
  3146. editBox.refreshSkillParse();
  3147. };
  3148. mergeSill.checked = Boolean(Number(localStorage.getItem(cfgPrefix + mergeSillClassName)));
  3149. mergeSill.onchange(false);
  3150. //已有觉醒的去除
  3151. function deleteLatent(e) {
  3152. const aIdx = editBox.latent.indexOf(parseInt(this.getAttribute("data-latent-icon")));
  3153. if (aIdx >= 0)
  3154. {
  3155. editBox.latent.splice(aIdx, 1);
  3156. editBox.reCalculateAbility(); //重计算三维
  3157. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  3158. }
  3159. }
  3160. monEditLatents.forEach(la => la.onclick = deleteLatent);
  3161. //可选觉醒的添加
  3162. function addLatent() {
  3163. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  3164. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  3165. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  3166. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  3167. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  3168. if (latentUseHole(lIdx) <= enabledHole)
  3169. editBox.latent.push(lIdx);
  3170. else
  3171. return;
  3172. editBox.reCalculateAbility();
  3173. editBox.refreshLatent(editBox.latent, editBox.mid);
  3174. }
  3175. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  3176. //编辑界面重新计算怪物的能力
  3177. function reCalculateAbility() {
  3178. const monid = editBox.mid;
  3179. const level = parseInt(monEditLv.value || 0, 10);
  3180. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3181. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3182. const plus = [
  3183. parseInt(monEditAddHp.value || 0, 10),
  3184. parseInt(monEditAddAtk.value || 0, 10),
  3185. parseInt(monEditAddRcv.value || 0, 10)
  3186. ];
  3187. const latent = editBox.latent;
  3188. const tempMon = {
  3189. id: monid,
  3190. level: level,
  3191. plus: plus,
  3192. awoken: awoken,
  3193. latent: latent
  3194. };
  3195. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  3196. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  3197. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  3198. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  3199. }
  3200. editBox.reCalculateAbility = reCalculateAbility;
  3201. const btnCancel = editBox.querySelector(".button-cancel");
  3202. const btnDone = editBox.querySelector(".button-done");
  3203. const btnNull = editBox.querySelector(".button-null");
  3204. const btnDelay = editBox.querySelector(".button-delay");
  3205. btnCancel.onclick = function() {
  3206. btnDone.classList.remove("cant-assist");
  3207. btnDone.disabled = false;
  3208. editBox.memberIdx = [];
  3209. editBox.hide();
  3210. };
  3211. btnDone.onclick = function() {
  3212. if (parseInt(monEditLv.value, 10) == 0) {
  3213. btnNull.onclick();
  3214. return;
  3215. }
  3216. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  3217. const teamData = formation.teams[editBox.memberIdx[0]];
  3218. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3219. const teamBox = teamBigBox.querySelector(".team-box");
  3220. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3221. mon.id = editBox.mid;
  3222. const card = Cards[mon.id] || Cards[0];
  3223. const skill = Skills[card.activeSkillId];
  3224. mon.level = parseInt(monEditLv.value, 10);
  3225. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  3226. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  3227. if (card.superAwakenings.length) //如果支持超觉醒
  3228. {
  3229. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  3230. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  3231. }
  3232. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  3233. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  3234. mon.plus = [0, 0, 0];
  3235. } else {
  3236. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  3237. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  3238. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  3239. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  3240. mon.latent = editBox.latent.concat();
  3241. }
  3242. }
  3243. const skillLevelNum = parseInt(skillLevel.value, 10);
  3244. if (skillLevelNum < skill.maxLevel) {
  3245. mon.skilllevel = skillLevelNum;
  3246. }
  3247. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  3248. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3249. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3250. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  3251. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  3252. {
  3253. refreshAll(formation);
  3254. }else
  3255. {
  3256. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3257. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3258. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3259. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3260. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3261. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3262. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3263. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3264. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3265. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3266. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3267. //刷新改队员的CD
  3268. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  3269. }
  3270. creatNewUrl();
  3271. editBox.hide();
  3272. };
  3273. window.addEventListener("keydown",function(event) {
  3274. if (!editBox.classList.contains(className_displayNone))
  3275. { //编辑窗打开
  3276. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  3277. btnCancel.onclick();
  3278. }
  3279. }
  3280. else
  3281. {
  3282. //如果按Ctrl+左右方向键,或者是小键盘上的左右方向键(关闭Num),快速切换变身
  3283. if (event.key === "ArrowLeft"
  3284. && (event.code == "Numpad4" || event.ctrlKey))
  3285. {
  3286. henshinStep(-1);
  3287. }
  3288. else if (event.key === "ArrowRight"
  3289. && (event.code == "Numpad6" || event.ctrlKey))
  3290. {
  3291. henshinStep(+1);
  3292. }
  3293. }
  3294. });
  3295. btnNull.onclick = function() { //空位置
  3296. const mon = new Member();
  3297. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3298. const teamData = formation.teams[editBox.memberIdx[0]];
  3299. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3300. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3301. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3302. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3303. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3304. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3305. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3306. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3307. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3308. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3309. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3310. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3311. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3312. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3313. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3314. //刷新改队员的CD
  3315. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3316. creatNewUrl();
  3317. editBox.hide();
  3318. };
  3319. btnDelay.onclick = function() { //应对威吓
  3320. const mon = new MemberDelay();
  3321. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  3322. const teamData = formation.teams[editBox.memberIdx[0]];
  3323. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  3324. changeid(mon, editBox.monsterHead, editBox.latentBox);
  3325. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3326. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  3327. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  3328. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  3329. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3330. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  3331. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3332. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3333. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  3334. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  3335. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  3336. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3337. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  3338. //刷新改队员的CD
  3339. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  3340. creatNewUrl();
  3341. editBox.hide();
  3342. };
  3343. //语言选择
  3344. const langList = controlBox.querySelector(".languages");
  3345. langList.onchange = function() {
  3346. creatNewUrl({ "language": this.value });
  3347. history.go();
  3348. };
  3349. //数据源选择
  3350. const dataList = controlBox.querySelector(".datasource");
  3351. dataList.onchange = function() {
  3352. creatNewUrl({ datasource: this.value });
  3353. history.go();
  3354. };
  3355. /*添对应语言执行的JS*/
  3356. const languageJS = document.head.appendChild(document.createElement("script"));
  3357. languageJS.id = "language-js";
  3358. languageJS.type = "text/javascript";
  3359. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  3360. if (isGuideMod) //图鉴模式直接打开搜索框
  3361. {
  3362. s_includeSuperAwoken.onchange();
  3363. s_boxHave.onchange();
  3364. showSearch([]);
  3365. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  3366. }
  3367. }
  3368. //搜出一个卡片包含变身的的完整进化树
  3369. function buildEvoTreeIdsArray(card, includeHenshin = true) {
  3370. const evoLinkCardsIdArray = card.evoRootId !== 0 ? Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id) : []; //筛选出相同进化链的
  3371. function loopAddHenshin(arr,card)
  3372. {
  3373. const tcard1 = Cards[card.henshinFrom] || null;
  3374. const tcard2 = Cards[card.henshinTo] || null;
  3375. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id)).map(m=>m.id);
  3376. if (tcard1 && !arr.includes(tcard1.id))
  3377. {
  3378. arr.push(tcard1.id);
  3379. loopAddHenshin(arr,tcard1);
  3380. }
  3381. if (tcard2 && !arr.includes(tcard2.id))
  3382. {
  3383. arr.push(tcard2.id);
  3384. loopAddHenshin(arr,tcard2);
  3385. }
  3386. if (evoCards.length > 0)
  3387. {
  3388. evoCards.forEach(mid=>{
  3389. arr.push(mid);
  3390. const m = Cards[mid];
  3391. if (m.henshinFrom || m.henshinTo)
  3392. { //添加变身的
  3393. loopAddHenshin(arr,m);
  3394. }
  3395. });
  3396. }
  3397. }
  3398. evoLinkCardsIdArray.forEach((mid,idx,arr)=>{
  3399. const m = Cards[mid];
  3400. if (includeHenshin && (m.henshinFrom || m.henshinTo))
  3401. { //添加变身的
  3402. loopAddHenshin(arr,m);
  3403. }
  3404. });
  3405. evoLinkCardsIdArray.sort((a,b)=>a-b);
  3406. return evoLinkCardsIdArray;
  3407. }
  3408. //改变一个怪物头像
  3409. function changeid(mon, monDom, latentDom) {
  3410. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3411. const parentNode = monDom.parentNode;
  3412. fragment.appendChild(monDom);
  3413. const monId = mon.id;
  3414. const card = Cards[monId] || Cards[0]; //怪物固定数据
  3415. monDom.setAttribute("data-cardid", monId); //设定新的id
  3416. if (monId < 0) //如果是延迟
  3417. {
  3418. monDom.removeAttribute("href");
  3419. monDom.removeAttribute("title");
  3420. monDom.classList.add("delay");
  3421. monDom.classList.remove("null");
  3422. parentNode.appendChild(fragment);
  3423. if (latentDom) latentDom.classList.add(className_displayNone);
  3424. return;
  3425. } else if (monId == 0) //如果是空
  3426. {
  3427. monDom.removeAttribute("href");
  3428. monDom.removeAttribute("title");
  3429. monDom.classList.add("null");
  3430. monDom.classList.remove("delay");
  3431. parentNode.appendChild(fragment);
  3432. if (latentDom) latentDom.classList.add(className_displayNone);
  3433. return;
  3434. } else if (monId > -1) //如果提供了id
  3435. {
  3436. monDom.classList.remove("null");
  3437. monDom.classList.remove("delay");
  3438. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId % 1e5 / 100)); //添加图片编号
  3439. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  3440. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  3441. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  3442. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  3443. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  3444. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  3445. monDom.href = currentLanguage.guideURL(monId, card.name);
  3446. if (card.canAssist)
  3447. monDom.classList.add("allowable-assist");
  3448. else
  3449. monDom.classList.remove("allowable-assist");
  3450. if (card.awakenings.includes(49)) //武器
  3451. monDom.classList.add("wepon");
  3452. else
  3453. monDom.classList.remove("wepon");
  3454. }
  3455. const levelDom = monDom.querySelector(".level");
  3456. if (levelDom) //如果提供了等级
  3457. {
  3458. const level = mon.level || 1;
  3459. levelDom.setAttribute(dataAttrName, level);
  3460. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  3461. levelDom.classList.add("max");
  3462. } else {
  3463. levelDom.classList.remove("max");
  3464. }
  3465. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  3466. if (level <= 110) //Lv 99~110
  3467. {
  3468. levelDom.classList.add("_110");
  3469. levelDom.classList.remove("_120");
  3470. }else //Lv 111~120
  3471. {
  3472. levelDom.classList.add("_120");
  3473. levelDom.classList.remove("_110");
  3474. }
  3475. } else {
  3476. levelDom.classList.remove("_110");
  3477. levelDom.classList.remove("_120");
  3478. }
  3479. }
  3480. const awokenIcon = monDom.querySelector(".awoken-count-num");
  3481. if (awokenIcon) {
  3482. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  3483. if (mon.awoken != null) //如果提供了觉醒
  3484. {
  3485. if (card.awakenings.length > 0 && mon.awoken >= card.awakenings.length) {
  3486. awokenIcon.classList.add("full-awoken");
  3487. } else {
  3488. awokenIcon.classList.remove("full-awoken");
  3489. }
  3490. }else if(card.awakenings.length)
  3491. {
  3492. awokenIcon.classList.add("full-awoken");
  3493. }
  3494. }
  3495. const sawoken = monDom.querySelector(".super-awoken");
  3496. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  3497. {
  3498. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  3499. sawoken.classList.remove(className_displayNone);
  3500. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  3501. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  3502. } else {
  3503. sawoken.classList.add(className_displayNone);
  3504. }
  3505. }
  3506. const m_id = monDom.querySelector(".id");
  3507. if (m_id) //怪物ID
  3508. {
  3509. m_id.textContent = monId;
  3510. }
  3511. const plusArr = mon.plus || [0, 0, 0];
  3512. const plusDom = monDom.querySelector(".plus");
  3513. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  3514. {
  3515. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  3516. if (plusCount <= 0) {
  3517. plusDom.classList.add(className_displayNone);
  3518. } else if (plusCount >= 297) {
  3519. plusDom.classList.add("has297");
  3520. plusDom.classList.remove(className_displayNone);
  3521. } else {
  3522. plusDom.querySelector(".hp").textContent = plusArr[0];
  3523. plusDom.querySelector(".atk").textContent = plusArr[1];
  3524. plusDom.querySelector(".rcv").textContent = plusArr[2];
  3525. plusDom.classList.remove("has297");
  3526. plusDom.classList.remove(className_displayNone);
  3527. }
  3528. }
  3529. if (latentDom) {
  3530. if (mon.latent) //如果提供了潜觉
  3531. {
  3532. const latent = mon.latent;
  3533. if (latent.length < 1) {
  3534. latentDom.classList.add(className_displayNone);
  3535. } else {
  3536. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  3537. refreshLatent(latent, mon.id, latentDoms);
  3538. latentDom.classList.remove(className_displayNone);
  3539. }
  3540. } else {
  3541. latentDom.classList.add(className_displayNone);
  3542. }
  3543. }
  3544. const skillCdDom = monDom.querySelector(".skill-cd");
  3545. if (skillCdDom) //如果存在技能CD DOM
  3546. {
  3547. //const skill = Skills[card.activeSkillId];
  3548. if (card.activeSkillId == 0) {
  3549. skillCdDom.classList.add(className_displayNone);
  3550. } else {
  3551. skillCdDom.classList.remove(className_displayNone);
  3552. }
  3553. }
  3554. const switchLeaderDom = monDom.querySelector(".switch-leader");
  3555. if (switchLeaderDom) //如果存在队长交换 DOM
  3556. {
  3557. const skills = getCardActiveSkills(card, [93, 227]); //更换队长的技能
  3558. if (skills.length > 0) {
  3559. switchLeaderDom.classList.remove(className_displayNone);
  3560. } else {
  3561. switchLeaderDom.classList.add(className_displayNone);
  3562. }
  3563. }
  3564. const countInBox = monDom.querySelector(".count-in-box");
  3565. if (countInBox && currentPlayerData) { //如果存在当前绑定用户数据
  3566. function cardsCount(pre,cur) {
  3567. return pre + cur.count;
  3568. }
  3569. let sameIdCount = currentPlayerData.parsedCards.filter(mon=>mon.id === monId).reduce(cardsCount, 0);
  3570. monDom.setAttribute("data-box-have", sameIdCount === 0 ? 0 : 1);
  3571. const countSameId = countInBox.querySelector(".same-id");
  3572. if (countSameId) {
  3573. countSameId.setAttribute("data-same-id", sameIdCount);
  3574. }
  3575. const countEvoTree = countInBox.querySelector(".evo-tree");
  3576. if (countEvoTree) {
  3577. let evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3578. let evoTreeCount = currentPlayerData.parsedCards.filter(mon=>evoLinkCardsIdArray.includes(mon.id)).reduce(cardsCount, 0);
  3579. if (sameIdCount === 0 && evoTreeCount > 0) {
  3580. monDom.setAttribute("data-box-have", 2);
  3581. }
  3582. countEvoTree.setAttribute("data-evo-tree", evoTreeCount - sameIdCount);
  3583. }
  3584. }
  3585. parentNode.appendChild(fragment);
  3586. }
  3587. //刷新潜觉
  3588. function refreshLatent(latent, monid, iconArr) {
  3589. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  3590. latent = latent.concat().sort((a, b) => latentUseHole(b) - latentUseHole(a));
  3591. let latentIndex = 0,
  3592. usedHoleN = 0;
  3593. for (let ai = 0; ai < iconArr.length; ai++) {
  3594. const icon = iconArr[ai];
  3595. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  3596. {
  3597. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  3598. icon.classList.remove(className_displayNone);
  3599. usedHoleN += latentUseHole(latent[latentIndex]);
  3600. latentIndex++;
  3601. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  3602. {
  3603. icon.classList.add(className_displayNone);
  3604. icon.removeAttribute("data-latent-icon");
  3605. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  3606. {
  3607. icon.removeAttribute("data-latent-icon");
  3608. icon.classList.remove(className_displayNone);
  3609. } else //不需要显示的部分
  3610. {
  3611. icon.classList.add(className_displayNone);
  3612. icon.removeAttribute("data-latent-icon");
  3613. }
  3614. }
  3615. };
  3616. //点击怪物头像,出现编辑窗
  3617. function editMon(teamNum, isAssist, indexInTeam) {
  3618. //数据
  3619. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  3620. const teamBigBox = teamBigBoxs[teamNum];
  3621. const teamBox = teamBigBox.querySelector(".team-box");
  3622. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  3623. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  3624. const monsterHead = memberLi.querySelector(".monster");
  3625. editBox.show();
  3626. editBox.isAssist = isAssist;
  3627. editBox.monsterHead = monsterHead;
  3628. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  3629. if (!isAssist) {
  3630. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  3631. editBox.latentBox = latentBox;
  3632. } else {
  3633. editBox.latentBox = null;
  3634. }
  3635. const settingBox = editBox.querySelector(".setting-box");
  3636. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  3637. monstersID.value = mon.id > 0 ? mon.id : 0;
  3638. monstersID.onchange();
  3639. //觉醒
  3640. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  3641. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  3642. //超觉醒
  3643. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3644. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  3645. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  3646. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  3647. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  3648. monEditLv.value = mon.level || 1;
  3649. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  3650. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  3651. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  3652. if (mon.plus && mon.id > 0) {
  3653. monEditAddHp.value = mon.plus[0];
  3654. monEditAddAtk.value = mon.plus[1];
  3655. monEditAddRcv.value = mon.plus[2];
  3656. }
  3657. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  3658. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  3659. if (mon.skilllevel) {
  3660. skillLevel.value = mon.skilllevel;
  3661. }
  3662. skillLevel.onchange();
  3663. const editBoxTitle = editBox.querySelector(".edit-box-title");
  3664. const btnDelay = editBox.querySelector(".button-box .button-delay");
  3665. if (!isAssist) {
  3666. editBox.latent = mon.latent ? mon.latent.concat() : [];
  3667. editBox.refreshLatent(editBox.latent, mon.id);
  3668. btnDelay.classList.add(className_displayNone);
  3669. rowMonLatent.classList.remove(className_displayNone);
  3670. editBoxTitle.classList.remove("edit-box-title-assist");
  3671. } else {
  3672. btnDelay.classList.remove(className_displayNone);
  3673. rowMonLatent.classList.add(className_displayNone);
  3674. editBoxTitle.classList.add("edit-box-title-assist");
  3675. }
  3676. editBox.reCalculateExp();
  3677. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  3678. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  3679. else
  3680. editBox.reCalculateAbility();
  3681. }
  3682. //编辑窗,修改怪物ID
  3683. function editBoxChangeMonId(id) {
  3684. const card = Cards[id] || Cards[0]; //怪物固定数据
  3685. if (card.id == 0) {
  3686. id = 0;
  3687. }
  3688. //const skill = Skills[card.activeSkillId];
  3689. //const leaderSkill = Skills[card.leaderSkillId];
  3690. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  3691. const settingBox = editBox.querySelector(".setting-box");
  3692. //id搜索
  3693. const monHead = monInfoBox.querySelector(".monster");
  3694. changeid({ id: id }, monHead); //改变图像
  3695. const mId = monInfoBox.querySelector(".monster-id");
  3696. mId.textContent = id;
  3697. const mRare = monInfoBox.querySelector(".monster-rare");
  3698. mRare.setAttribute("data-rarity", card.rarity);
  3699. const mMP = monInfoBox.querySelector(".monster-mp");
  3700. mMP.textContent = card.sellMP.toLocaleString();
  3701. const mName = monInfoBox.querySelector(".monster-name");
  3702. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  3703. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  3704. //mSeriesId.textContent = card.seriesId;
  3705. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  3706. if (card.seriesId == 0) {
  3707. mSeriesId.classList.add(className_displayNone);
  3708. } else {
  3709. mSeriesId.classList.remove(className_displayNone);
  3710. }
  3711. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  3712. //mCollabId.textContent = card.collabId;
  3713. mCollabId.setAttribute(dataAttrName, card.collabId);
  3714. if (card.collabId == 0) {
  3715. mCollabId.classList.add(className_displayNone);
  3716. } else {
  3717. mCollabId.classList.remove(className_displayNone);
  3718. }
  3719. const mAltName = monInfoBox.querySelector(".monster-altName");
  3720. //mAltName.textContent = card.altName.join("|");
  3721. //mAltName.setAttribute("data-monId", card.id);
  3722. if (card.altName.length > 0 || card.otTags && card.otTags.length > 0) { //当没有合作名
  3723. mAltName.classList.remove(className_displayNone);
  3724. } else {
  3725. mAltName.classList.add(className_displayNone);
  3726. }
  3727. const evoLinkCardsIdArray = buildEvoTreeIdsArray(card);
  3728. const createCardHead = editBox.createCardHead;
  3729. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  3730. evoCardUl.classList.add(className_displayNone);
  3731. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  3732. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  3733. if (evoLinkCardsIdArray.length > 1) {
  3734. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3735. evoLinkCardsIdArray.forEach(function(mid) {
  3736. const cli = createCardHead(mid, {noTreeCount: true});
  3737. if (mid == id) {
  3738. cli.classList.add("unable-monster");
  3739. }
  3740. fragment.appendChild(cli);
  3741. });
  3742. evoCardUl.appendChild(fragment);
  3743. evoCardUl.classList.remove(className_displayNone);
  3744. openEvolutionaryTree.classList.remove(className_displayNone); //显示进化树按钮
  3745. }else
  3746. {
  3747. openEvolutionaryTree.classList.add(className_displayNone); //隐藏进化树按钮
  3748. }
  3749. const searchEvolutionByThis = settingBox.querySelector(".row-mon-id .search-evolution-by-this");
  3750. if (card.types.includes(0))
  3751. {
  3752. searchEvolutionByThis.classList.remove(className_displayNone);
  3753. }else
  3754. {
  3755. searchEvolutionByThis.classList.add(className_displayNone);
  3756. }
  3757. const mType = monInfoBox.querySelectorAll(".monster-type li");
  3758. for (let ti = 0; ti < mType.length; ti++) {
  3759. if (ti < card.types.length && card.types[ti] >= 0) {
  3760. mType[ti].setAttribute("data-type-name", card.types[ti]);
  3761. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  3762. mType[ti].classList.remove(className_displayNone);
  3763. } else {
  3764. mType[ti].classList.add(className_displayNone);
  3765. }
  3766. }
  3767. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  3768. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  3769. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  3770. if (card.canAssist) {
  3771. monEditAwokensRow.classList.add("allowable-assist");
  3772. } else {
  3773. monEditAwokensRow.classList.remove("allowable-assist");
  3774. }
  3775. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  3776. if (ai < card.awakenings.length) {
  3777. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  3778. mAwokenIcon[ai].classList.remove(className_displayNone);
  3779. } else {
  3780. mAwokenIcon[ai].classList.add(className_displayNone);
  3781. }
  3782. }
  3783. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  3784. //超觉醒
  3785. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  3786. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  3787. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  3788. {
  3789. for (let ai = 0; ai < mSAwoken.length; ai++) {
  3790. if (ai < card.superAwakenings.length) {
  3791. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  3792. mSAwoken[ai].classList.remove(className_displayNone);
  3793. } else {
  3794. mSAwoken[ai].classList.add(className_displayNone);
  3795. }
  3796. }
  3797. monEditSAwokensRow.classList.remove(className_displayNone);
  3798. } else {
  3799. monEditSAwokensRow.classList.add(className_displayNone);
  3800. }
  3801. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  3802. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  3803. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  3804. monEditLvMax.value = card.maxLevel;
  3805. const monEditLv = settingBox.querySelector(".m-level");
  3806. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
  3807. monEditLv.value = card.limitBreakIncr ? 110 : card.maxLevel; //默认等级为110
  3808. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  3809. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  3810. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  3811. if (card.limitBreakIncr) {
  3812. monEditLv110.classList.remove(className_displayNone);
  3813. monEditLv120.classList.remove(className_displayNone);
  3814. } else {
  3815. monEditLv110.classList.add(className_displayNone);
  3816. monEditLv120.classList.add(className_displayNone);
  3817. }
  3818. const mCost = settingBox.querySelector(".monster-cost");
  3819. mCost.textContent = card.cost;
  3820. const rowPlus = settingBox.querySelector(".row-mon-plus");
  3821. const rowLatent = settingBox.querySelector(".row-mon-latent");
  3822. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  3823. //该宠Type允许的杀,set不会出现重复的
  3824. const allowLatent = getAllowLatent(card);
  3825. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  3826. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  3827. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  3828. if (allowLatent.includes(ltId)) {
  3829. icon.classList.remove("unallowable-latent");
  3830. } else {
  3831. icon.classList.add("unallowable-latent");
  3832. }
  3833. });
  3834. //怪物主动技能
  3835. const rowSkill = settingBox.querySelector(".row-mon-skill");
  3836. const skillBox = rowSkill.querySelector(".skill-box");
  3837. const skillTitle = skillBox.querySelector(".skill-name");
  3838. const skillCD = skillBox.querySelector(".skill-cd");
  3839. const skillLevel = skillBox.querySelector(".m-skill-level");
  3840. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  3841. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  3842. const skillDetailParsed = skillBox.querySelector(".skill-datail-parsed");
  3843. const skillDetailOriginal = skillBox.querySelector(".skill-datail-original");
  3844. const activeskill = Skills[card.activeSkillId];
  3845. const leaderSkill = Skills[card.leaderSkillId];
  3846. let frg1 = document.createDocumentFragment(); //创建节点用的临时空间
  3847. frg1.appendChild(skillBox);
  3848. skillTitle.textContent = activeskill.name;
  3849. skillTitle.setAttribute("data-skillid", activeskill.id);
  3850. skillDetailOriginal.innerHTML = "";
  3851. skillDetailOriginal.appendChild(parseSkillDescription(activeskill));
  3852. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : activeskill.maxLevel; //遇到不能升技的,最大等级强制为1
  3853. skillLevel.max = t_maxLevel;
  3854. skillLevel.value = t_maxLevel;
  3855. skillLevel_Max.value = t_maxLevel;
  3856. //skillLevel_Max.textContent = activeskill.maxLevel;
  3857. skillCD.textContent = activeskill.initialCooldown - t_maxLevel + 1;
  3858. //怪物队长技能
  3859. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  3860. const lskillBox = rowLederSkill.querySelector(".skill-box");
  3861. const lskillTitle = lskillBox.querySelector(".skill-name");
  3862. const lskillDetailParsed = lskillBox.querySelector(".skill-datail-parsed");
  3863. const lskillDetailOriginal = lskillBox.querySelector(".skill-datail-original");
  3864. let frg2 = document.createDocumentFragment(); //创建节点用的临时空间
  3865. frg2.appendChild(lskillBox);
  3866. lskillTitle.textContent = leaderSkill.name;
  3867. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  3868. lskillDetailOriginal.innerHTML = "";
  3869. lskillDetailOriginal.appendChild(parseSkillDescription(leaderSkill));
  3870. editBox.refreshSkillParse(skillDetailParsed, lskillDetailParsed);
  3871. rowSkill.appendChild(frg1);
  3872. rowLederSkill.appendChild(frg2);
  3873. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  3874. rowPlus.classList.add("disabled");
  3875. rowPlus.querySelector(".m-plus-hp").value = 0;
  3876. rowPlus.querySelector(".m-plus-atk").value = 0;
  3877. rowPlus.querySelector(".m-plus-rcv").value = 0;
  3878. rowLatent.classList.add("disabled");
  3879. skillLevel.setAttribute("readonly", true);
  3880. } else {
  3881. rowPlus.classList.remove("disabled");
  3882. rowLatent.classList.remove("disabled");
  3883. skillLevel.removeAttribute("readonly");
  3884. }
  3885. if (editBox.isAssist) {
  3886. const btnDone = editBox.querySelector(".button-done");
  3887. if (!card.canAssist) {
  3888. btnDone.classList.add("cant-assist");
  3889. btnDone.disabled = true;
  3890. } else {
  3891. btnDone.classList.remove("cant-assist");
  3892. btnDone.disabled = false;
  3893. }
  3894. }
  3895. //去除所有不能再打的潜觉
  3896. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  3897. editBox.refreshLatent(editBox.latent, id);
  3898. editBox.reCalculateExp();
  3899. editBox.reCalculateAbility();
  3900. }
  3901. //刷新整个队伍
  3902. function refreshAll(formationData) {
  3903. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  3904. const titleBox = formationBox.querySelector(".title-box");
  3905. const detailBox = formationBox.querySelector(".detail-box");
  3906. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  3907. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  3908. const dungeonEnchanceDom = formationBox.querySelector(".dungeon-enchance"); //地下城强化
  3909. while (formationBox.childNodes.length > 0) {
  3910. fragment.appendChild(formationBox.childNodes[0]);
  3911. }
  3912. const txtTitle = titleBox.querySelector(".title");
  3913. const txtDetail = detailBox.querySelector(".detail");
  3914. txtTitle.value = formationData.title || "";
  3915. txtDetail.value = formationData.detail || "";
  3916. const txtTitleDisplay = titleBox.querySelector(".title-display");
  3917. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  3918. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  3919. let titleStr = txtTitleDisplay.textContent.trim();
  3920. document.title = titleStr.length > 0 ? `${titleStr.trim()} - ${localTranslating.webpage_title}` : localTranslating.webpage_title;
  3921. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  3922. if (txtTitle.value.length == 0)
  3923. titleBox.classList.add("edit");
  3924. else
  3925. titleBox.classList.remove("edit");
  3926. if (txtDetail.value.length == 0)
  3927. detailBox.classList.add("edit");
  3928. else
  3929. detailBox.classList.remove("edit");
  3930. let dge = formationData.dungeonEnchance;
  3931. if (Object.values(dge.rate).some(rate => rate != 1))
  3932. {
  3933. dungeonEnchanceDom.innerHTML = '';
  3934. if (dge.rarities.length > 0) {
  3935. for (const rarity of dge.rarities) {
  3936. const icon = dungeonEnchanceDom.appendChild(document.createElement("icon"));
  3937. icon.className = "rare-icon";
  3938. icon.setAttribute("data-rare-icon", rarity);
  3939. }
  3940. }
  3941. let skill = powerUp(dge.attrs, dge.types, p.mul({hp: dge.rate.hp * 100, atk: dge.rate.atk * 100, rcv: dge.rate.rcv * 100}));
  3942. dungeonEnchanceDom.appendChild(renderSkill(skill));
  3943. dungeonEnchanceDom.classList.remove(className_displayNone);
  3944. }else
  3945. {
  3946. dungeonEnchanceDom.classList.add(className_displayNone);
  3947. }
  3948. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  3949. const teamBox = teamBigBox.querySelector(".team-box");
  3950. const teamData = formationData.teams[teamNum];
  3951. const badgeBox = teamBigBox.querySelector(".team-badge");
  3952. if (badgeBox) {
  3953. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  3954. if (badge)
  3955. {
  3956. //为了解决火狐在代码片段里无法正确修改checked的问题,所以事先把所有的都切换到false
  3957. const badges = Array.from(badgeBox.querySelectorAll(`.badge-radio`));
  3958. badges.forEach(badge=>badge.checked = false);
  3959. badge.checked = true;
  3960. }
  3961. }
  3962. const membersDom = teamBox.querySelector(".team-members");
  3963. const latentsDom = teamBox.querySelector(".team-latents");
  3964. const assistsDom = teamBox.querySelector(".team-assist");
  3965. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  3966. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  3967. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  3968. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  3969. //开始设置换队长
  3970. const leaderIdx = teamData[3];
  3971. const memberLi = membersDom.querySelector(`.member-${ti+1}`);
  3972. const latentLi = latentsDom.querySelector(`.latents-${ti+1}`);
  3973. const assistsLi = assistsDom.querySelector(`.member-${ti+1}`);
  3974. const teamAbilityLi = teamAbilityDom ? teamAbilityDom.querySelector(`.abilitys-${ti+1}`) : undefined;
  3975. const teamMenberAwokenLi = teamAbilityDom ? teamMenberAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  3976. const teamAssistAwokenLi = teamAbilityDom ? teamAssistAwokenDom.querySelector(`.menber-awoken-${ti+1}`) : undefined;
  3977. [memberLi,latentLi,assistsLi,teamAbilityLi,teamMenberAwokenLi,teamAssistAwokenLi].forEach(dom=>{
  3978. if (!dom)
  3979. {
  3980. return;
  3981. }
  3982. if (leaderIdx > 0 && ti == 0) //队长
  3983. {
  3984. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-leaderIdx)*-108}px)` : `translateX(${leaderIdx*108}px)`;
  3985. }
  3986. else if (leaderIdx > 0 && ti == leaderIdx) //队长员
  3987. {
  3988. dom.style.transform = formation.teams.length == 2 && teamNum == 1 ? `translateX(${(5-ti)*108}px)` : `translateX(${ti*-108}px)`;
  3989. }else
  3990. {
  3991. dom.style.transform = null;
  3992. }
  3993. });
  3994. //修改显示内容
  3995. const member = memberLi.querySelector(`.monster`);
  3996. const assist = assistsLi.querySelector(`.monster`);
  3997. const latent = latentLi.querySelector(`.latent-ul`);
  3998. changeid(teamData[0][ti], member, latent); //队员
  3999. changeid(teamData[1][ti], assist); //辅助
  4000. //如果换队长技能
  4001. if (leaderIdx == 0 && (ti == 0 || ti == 5))
  4002. {
  4003. const card_m = Cards[teamData[0][ti].id] || Cards[0];
  4004. const card_a = Cards[teamData[1][ti].id] || Cards[0];
  4005. const skills_m = getCardActiveSkills(card_m, [93, 227]); //更换队长的技能
  4006. const skills_a = getCardActiveSkills(card_a, [93, 227]); //更换队长的技能
  4007. if (skills_m.length == 0 || skills_m[0].type != 227)
  4008. {
  4009. member.querySelector(".switch-leader").classList.add(className_displayNone);
  4010. }
  4011. if (skills_a.length == 0 || skills_a[0].type != 227)
  4012. {
  4013. assist.querySelector(".switch-leader").classList.add(className_displayNone);
  4014. }
  4015. }
  4016. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  4017. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  4018. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  4019. }
  4020. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  4021. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  4022. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  4023. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  4024. });
  4025. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  4026. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  4027. formationBox.appendChild(fragment);
  4028. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  4029. }
  4030. function awokenSetCount(aicon, number) {
  4031. if (!aicon) return; //没有这个觉醒就撤回
  4032. const ali = aicon.parentNode;
  4033. const countDom = ali.querySelector(".count");
  4034. countDom.textContent = number;
  4035. if (number)
  4036. ali.classList.remove(className_displayNone);
  4037. else
  4038. ali.classList.add(className_displayNone);
  4039. }
  4040. //刷新队伍觉醒统计
  4041. function refreshTeamAwokenCount(awokenDom, team) {
  4042. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4043. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4044. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4045. const acs = aicons.map(aicon=>{
  4046. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4047. let totalNum = 0;
  4048. //搜索等效觉醒
  4049. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4050. if (equivalentAwoken)
  4051. {
  4052. if (equivalentAwoken.small === ai)
  4053. {
  4054. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  4055. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  4056. }
  4057. } else
  4058. {
  4059. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  4060. }
  4061. awokenSetCount(aicon, totalNum);
  4062. return {a:ai,c:totalNum};
  4063. });
  4064. if (acs.every(ac=>ac.c==0))
  4065. {
  4066. awokenDom.classList.add(className_displayNone);
  4067. } else
  4068. {
  4069. awokenDom.classList.remove(className_displayNone);
  4070. }
  4071. awokenDom.appendChild(fragment);
  4072. }
  4073. //刷新阵型觉醒统计
  4074. function refreshFormationAwokenCount(awokenDom, teams) {
  4075. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  4076. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  4077. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  4078. const acs = aicons.map(aicon=>{
  4079. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  4080. let totalNum = 0;
  4081. //搜索等效觉醒
  4082. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  4083. if (equivalentAwoken)
  4084. {
  4085. if (equivalentAwoken.small === ai)
  4086. {
  4087. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  4088. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  4089. }
  4090. } else
  4091. {
  4092. totalNum = awokenCountInFormation(teams, ai, solo);
  4093. }
  4094. awokenSetCount(aicon, totalNum);
  4095. return {a:ai,c:totalNum};
  4096. });
  4097. if (acs.every(ac=>ac.c==0))
  4098. {
  4099. awokenDom.classList.add(className_displayNone);
  4100. } else
  4101. {
  4102. awokenDom.classList.remove(className_displayNone);
  4103. }
  4104. awokenDom.appendChild(fragment);
  4105. }
  4106. //刷新能力值
  4107. function refreshAbility(abilityDom, team, idx) {
  4108. const memberData = team[0][idx];
  4109. const assistData = team[1][idx];
  4110. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  4111. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  4112. if (mainAbility && memberData.ability) {
  4113. for (let ai = 0; ai < 3; ai++) {
  4114. memberData.ability[ai] = mainAbility[ai][0];
  4115. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  4116. }
  4117. }
  4118. if (!abilityDom) return; //如果没有dom,直接跳过
  4119. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  4120. const hpDom = abilityLi.querySelector(".hp");
  4121. const atkDom = abilityLi.querySelector(".atk");
  4122. const rcvDom = abilityLi.querySelector(".rcv");
  4123. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  4124. if (mainAbility) {
  4125. div.classList.remove(className_displayNone);
  4126. div.textContent = memberData.ability[ai];
  4127. } else {
  4128. div.classList.add(className_displayNone);
  4129. div.textContent = 0;
  4130. }
  4131. });
  4132. }
  4133. //刷新队员觉醒
  4134. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  4135. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  4136. const memberData = team[0][idx];
  4137. const assistData = team[1][idx];
  4138. const memberCard = Cards[memberData.id] || Cards[0];
  4139. const assistCard = Cards[assistData.id] || Cards[0];
  4140. //队员觉醒
  4141. let menberAwokens = memberCard.awakenings.slice(0,memberData.awoken);
  4142. //单人和三人为队员增加超觉醒
  4143. if ((solo || teamsCount === 3) && memberData.sawoken >= 0) menberAwokens.push(memberCard.superAwakenings[memberData.sawoken]);
  4144. //menberAwokens.sort();
  4145. //武器觉醒
  4146. let assistAwokens = assistCard.awakenings.slice(0,assistData.awoken);
  4147. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  4148. //assistAwokens.sort();
  4149. /*if (assistAwokens.includes(49))
  4150. {
  4151. menberAwokens = menberAwokens.concat(assistAwokens);
  4152. }*/
  4153. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4154. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  4155. /* //通用的
  4156. function countNum(arr) {
  4157. const map = arr.reduce(function(preMap, value){
  4158. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4159. }, new Map());
  4160. return Array.from(map);
  4161. };*/
  4162. function countAwokenNum(arr) {
  4163. const map = arr.reduce(function(preMap, value){
  4164. const eak = equivalent_awoken.find(eako => eako.big === value);
  4165. if (eak)
  4166. {
  4167. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  4168. }else
  4169. {
  4170. return preMap.set(value, (preMap.get(value) || 0) + 1);
  4171. }
  4172. }, new Map());
  4173. return Array.from(map);
  4174. };
  4175. /*const hideAwokens = [49,1,2,3,63];
  4176. if (solo) hideAwokens.push(30); //协力觉醒
  4177. if (!solo) hideAwokens.push(63); //掉落觉醒
  4178. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  4179. let menberAwokensCount = countAwokenNum(menberAwokens);
  4180. menberAwokenUl.innerHTML = '';
  4181. menberAwokensCount.forEach(akc=>{
  4182. const iconLi = document.createElement("li");
  4183. const icon = iconLi.appendChild(document.createElement("icon"))
  4184. icon.className = "awoken-icon";
  4185. icon.setAttribute("data-awoken-icon", akc[0]);
  4186. icon.setAttribute("data-awoken-count", akc[1]);
  4187. menberAwokenUl.appendChild(iconLi);
  4188. });
  4189. let assistAwokensCount = countAwokenNum(assistAwokens);
  4190. assistAwokenUl.innerHTML = '';
  4191. assistAwokensCount.forEach(akc=>{
  4192. const iconLi = document.createElement("li");
  4193. const icon = iconLi.appendChild(document.createElement("icon"))
  4194. icon.className = "awoken-icon";
  4195. icon.setAttribute("data-awoken-icon", akc[0]);
  4196. icon.setAttribute("data-awoken-count", akc[1]);
  4197. assistAwokenUl.appendChild(iconLi);
  4198. });
  4199. }
  4200. function setTextContentAndAttribute(dom,str)
  4201. {
  4202. if (!dom) return;
  4203. dom.textContent = str;
  4204. dom.setAttribute(dataAttrName, str);
  4205. }
  4206. function drawHpInfo(hpBarDom, reduceAttrRanges)
  4207. {
  4208. const width = hpBarDom.width, height = hpBarDom.height;
  4209. let ctx = hpBarDom.getContext("2d");
  4210. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  4211. {
  4212. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  4213. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  4214. //console.table(reduceRanges);
  4215. ctx.fillStyle = attrColors[ridx];
  4216. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  4217. reduceRanges.forEach(range=>{
  4218. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  4219. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  4220. });
  4221. });
  4222. }
  4223. else //只有阶梯盾
  4224. {
  4225. const reduceRanges = reduceAttrRanges[0];
  4226. //创建线性颜色渐变对象
  4227. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  4228. canvasGradient.addColorStop(0, "#EE99AA");
  4229. canvasGradient.addColorStop(0.4, "#FFDDEE");
  4230. canvasGradient.addColorStop(1, "#EE9999");
  4231. ctx.fillStyle = canvasGradient;
  4232. ctx.fillRect(0, 0, width, height);
  4233. reduceRanges.forEach(range=>{
  4234. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  4235. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  4236. });
  4237. }
  4238. }
  4239. //刷新队伍能力值合计
  4240. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  4241. //计算总的生命值
  4242. if (!totalDom) return;
  4243. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4244. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  4245. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4246. const teams = formation.teams;
  4247. const leader1id = team[0][team[3] || 0].id;
  4248. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][teams[0][3] || 0].id : teams[1][0][teams[1][3] || 0].id) : team[0][5].id;
  4249. const team_2p = teamsCount===2 ? team[0].concat((teamIdx === 1 ? teams[0][0] : teams[1][0])) : team[0];
  4250. if (tHpDom) {
  4251. const reduceScales1 = getReduceScales(leader1id);
  4252. const reduceScales2 = getReduceScales(leader2id);
  4253. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4254. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4255. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4256. const hpBar = totalDom.querySelector(".reduce-details");
  4257. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4258. {
  4259. drawHpInfo(hpBar, reduceAttrRanges);
  4260. hpBar.classList.remove(className_displayNone);
  4261. }else
  4262. {
  4263. hpBar.classList.add(className_displayNone);
  4264. }
  4265. const totalReduce = leastScale.scale;
  4266. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  4267. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  4268. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4269. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  4270. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4271. let badgeHPScale = 1; //徽章倍率
  4272. if (team[2] == 5 && (solo || teamsCount === 3)) {
  4273. badgeHPScale = 1.05;
  4274. } else if (team[2] == 18 && (solo || teamsCount === 3)) {
  4275. badgeHPScale = 1.15;
  4276. } else if (team[2] == 20 && (solo || teamsCount === 3)) {
  4277. badgeHPScale = 1.10;
  4278. }
  4279. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  4280. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  4281. //记录到bar中,方便打开详情时调用
  4282. hpBar.reduceAttrRanges = reduceAttrRanges;
  4283. hpBar.tHP = tHP;
  4284. hpBar.tHPNoAwoken = tHPNoAwoken;
  4285. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4286. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4287. const tHpDom_general = tHpDom.querySelector(".general");
  4288. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4289. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4290. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4291. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4292. if (totalReduce > 0)
  4293. tHpDom_reduce.classList.remove("no-reduce");
  4294. else
  4295. tHpDom_reduce.classList.add("no-reduce");
  4296. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4297. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4298. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4299. }
  4300. if (tMoveDom) {
  4301. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  4302. const tMoveDom_general = tMoveDom.querySelector(".general");
  4303. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  4304. if (moveTime.fixed) //固定时间的
  4305. {
  4306. tMoveDom.classList.add("fixed-move-time");
  4307. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  4308. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  4309. } else
  4310. {
  4311. tMoveDom.classList.remove("fixed-move-time");
  4312. setTextContentAndAttribute(tMoveDom_general, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken).keepCounts());
  4313. setTextContentAndAttribute(tMoveDom_noAwoken, (moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge).keepCounts());
  4314. }
  4315. }
  4316. const tAttrsDom = totalDom.querySelector(".tIf-attrs");
  4317. const tTypesDom = totalDom.querySelector(".tIf-types");
  4318. //统计队伍颜色个数
  4319. if (tAttrsDom)
  4320. {
  4321. const attrDoms = Array.from(tAttrsDom.querySelectorAll(".attr"));
  4322. attrDoms.forEach(attrDom=>{
  4323. const attrId = parseInt(attrDom.getAttribute("data-attr-icon"));
  4324. const attrCount = team_2p.reduce((pre,member)=>{
  4325. if (member.id <= 0) return pre;
  4326. const card = Cards[member.id] || Cards[0];
  4327. const attrNum = card.attrs.filter(a=>a==attrId).length;
  4328. return pre + attrNum;
  4329. },0);
  4330. attrDom.setAttribute(dataAttrName, attrCount);
  4331. });
  4332. }
  4333. //统计队伍类型个数
  4334. if (tTypesDom)
  4335. {
  4336. const typeDoms = Array.from(tTypesDom.querySelectorAll(".type-icon"));
  4337. typeDoms.forEach(typeDom=>{
  4338. const typeId = parseInt(typeDom.getAttribute("data-type-icon"));
  4339. const typeCount = team_2p.reduce((pre,member)=>{
  4340. if (member.id <= 0) return pre;
  4341. const card = Cards[member.id] || Cards[0];
  4342. const typeNum = card.types.filter(a=>a==typeId).length;
  4343. return pre + typeNum;
  4344. },0);
  4345. typeDom.setAttribute(dataAttrName, typeCount);
  4346. });
  4347. }
  4348. if (tEffectDom) {
  4349. const _76board = tEffectDom.querySelector("._76board");
  4350. //76版队长技能不被欢队长所影响
  4351. const leader1id_original = team[0][0].id;
  4352. const leader2id_original = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  4353. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4354. {
  4355. _76board.classList.remove(className_displayNone);
  4356. }else
  4357. {
  4358. _76board.classList.add(className_displayNone);
  4359. }
  4360. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4361. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4362. {
  4363. noSkyfall.classList.remove(className_displayNone);
  4364. }else
  4365. {
  4366. noSkyfall.classList.add(className_displayNone);
  4367. }
  4368. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4369. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4370. {
  4371. poisonNoEffect.classList.remove(className_displayNone);
  4372. }else
  4373. {
  4374. poisonNoEffect.classList.add(className_displayNone);
  4375. }
  4376. const addCombo = tEffectDom.querySelector(".add-combo");
  4377. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4378. if ((addComboValue[0] | addComboValue[1]) > 0)
  4379. {
  4380. addCombo.classList.remove(className_displayNone);
  4381. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4382. }else
  4383. {
  4384. addCombo.classList.add(className_displayNone);
  4385. }
  4386. const inflicts = tEffectDom.querySelector(".inflicts");
  4387. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4388. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4389. {
  4390. inflicts.classList.remove(className_displayNone);
  4391. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4392. }else
  4393. {
  4394. inflicts.classList.add(className_displayNone);
  4395. }
  4396. }
  4397. }
  4398. //刷新所有队伍能力值合计
  4399. function refreshFormationTotalHP(totalDom, teams) {
  4400. //计算总的生命值
  4401. if (!totalDom) return;
  4402. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  4403. const tEffectDom = totalDom.querySelector(".tIf-effect");
  4404. //因为目前仅用于2P,所以直接在外面固定写了
  4405. const leader1id = teams[0][0][teams[0][3] || 0].id;
  4406. const leader2id = teams[1][0][teams[1][3] || 0].id;
  4407. if (tHpDom) {
  4408. const reduceScales1 = getReduceScales(leader1id);
  4409. const reduceScales2 = getReduceScales(leader2id);
  4410. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  4411. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  4412. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  4413. const hpBar = totalDom.querySelector(".reduce-details");
  4414. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  4415. {
  4416. drawHpInfo(hpBar, reduceAttrRanges);
  4417. hpBar.classList.remove(className_displayNone);
  4418. }else
  4419. {
  4420. hpBar.classList.add(className_displayNone);
  4421. }
  4422. const totalReduce = leastScale.scale;
  4423. const tHPArr = teams.map(function(team) {
  4424. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  4425. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4426. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  4427. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  4428. });
  4429. const tHPNoAwokenArr = teams.map(function(team) {
  4430. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  4431. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  4432. return Math.round(teamTHP);
  4433. });
  4434. const tHP = tHPArr.reduce((pv, v) => pv + v);
  4435. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  4436. //记录到bar中,方便打开详情时调用
  4437. hpBar.reduceAttrRanges = reduceAttrRanges;
  4438. hpBar.tHP = tHP;
  4439. hpBar.tHPNoAwoken = tHPNoAwoken;
  4440. const tReduceHP = Math.floor(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  4441. const tReduceHPNoAwoken = Math.floor(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  4442. const tHpDom_general = tHpDom.querySelector(".general");
  4443. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  4444. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  4445. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  4446. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  4447. if (totalReduce > 0)
  4448. tHpDom_reduce.classList.remove("no-reduce");
  4449. else
  4450. tHpDom_reduce.classList.add("no-reduce");
  4451. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  4452. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  4453. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  4454. }
  4455. if (tEffectDom) {
  4456. const _76board = tEffectDom.querySelector("._76board");
  4457. //76版队长技能不被欢队长所影响
  4458. const leader1id_original = teams[0][0][0].id;
  4459. const leader2id_original = teams[1][0][0].id;
  4460. if (tIf_Effect_76board(leader1id_original,leader2id_original))
  4461. {
  4462. _76board.classList.remove(className_displayNone);
  4463. }else
  4464. {
  4465. _76board.classList.add(className_displayNone);
  4466. }
  4467. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  4468. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  4469. {
  4470. noSkyfall.classList.remove(className_displayNone);
  4471. }else
  4472. {
  4473. noSkyfall.classList.add(className_displayNone);
  4474. }
  4475. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  4476. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  4477. {
  4478. poisonNoEffect.classList.remove(className_displayNone);
  4479. }else
  4480. {
  4481. poisonNoEffect.classList.add(className_displayNone);
  4482. }
  4483. const addCombo = tEffectDom.querySelector(".add-combo");
  4484. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  4485. if ((addComboValue[0] | addComboValue[1]) > 0)
  4486. {
  4487. addCombo.classList.remove(className_displayNone);
  4488. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  4489. }else
  4490. {
  4491. addCombo.classList.add(className_displayNone);
  4492. }
  4493. const inflicts = tEffectDom.querySelector(".inflicts");
  4494. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  4495. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  4496. {
  4497. inflicts.classList.remove(className_displayNone);
  4498. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  4499. }else
  4500. {
  4501. inflicts.classList.add(className_displayNone);
  4502. }
  4503. }
  4504. }
  4505. //刷新单人技能CD
  4506. function refreshMemberSkillCD(teamDom, team, idx) {
  4507. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  4508. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  4509. const member = team[0][idx];
  4510. const assist = team[1][idx];
  4511. const memberCard = Cards[member.id] || Cards[0];
  4512. const memberSkill = Skills[memberCard.activeSkillId];
  4513. const assistCard = Cards[assist.id] || Cards[0];
  4514. const assistSkill = Skills[assistCard.activeSkillId];
  4515. const memberSkillCdDom = memberMonDom.querySelector(".skill-cd");
  4516. const assistSkillCdDom = assistMonDom.querySelector(".skill-cd");
  4517. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  4518. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  4519. memberSkillCdDom.textContent = memberSkillCd;
  4520. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  4521. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  4522. memberSkillCdDom.classList.remove("max-skill");
  4523. } else {
  4524. memberSkillCdDom.classList.add("max-skill");
  4525. }
  4526. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  4527. assistSkillCdDom.classList.remove("max-skill");
  4528. } else {
  4529. assistSkillCdDom.classList.add("max-skill");
  4530. }
  4531. }
  4532. //按住Ctrl点击技能在控制台输出技能的对象
  4533. function fastShowSkill(event) {
  4534. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  4535. if (event.ctrlKey) {
  4536. const skillId = parseInt(this.getAttribute("data-skillid"), 10);
  4537. console.debug(Skills[skillId]);
  4538. return;
  4539. };
  4540. const s_cards = Cards.filter(card => card.activeSkillId === skillId || card.leaderSkillId === skillId); //搜索同技能怪物
  4541. if (s_cards.length > 1) {
  4542. showSearch(s_cards); //显示
  4543. }
  4544. }
  4545. function localisation($tra) {
  4546. if (!$tra) return;
  4547. document.title = $tra.webpage_title;
  4548. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  4549. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  4550. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  4551. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  4552. const sortOptions = Array.from(s_sortList.options);
  4553. sortOptions.forEach(opt => {
  4554. const tag = opt.getAttribute("data-tag");
  4555. const trans = $tra.sort_name[tag];
  4556. if (trans) {
  4557. opt.text = trans;
  4558. }
  4559. });
  4560. }

智龙迷城队伍图制作工具