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DiscordSocketClient.Events.cs 12 kB

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  1. using System;
  2. using System.Threading.Tasks;
  3. namespace Discord.WebSocket
  4. {
  5. //TODO: Add event docstrings
  6. public partial class DiscordSocketClient
  7. {
  8. //General
  9. public event Func<Task> Connected
  10. {
  11. add { _connectedEvent.Add(value); }
  12. remove { _connectedEvent.Remove(value); }
  13. }
  14. private readonly AsyncEvent<Func<Task>> _connectedEvent = new AsyncEvent<Func<Task>>();
  15. public event Func<Exception, Task> Disconnected
  16. {
  17. add { _disconnectedEvent.Add(value); }
  18. remove { _disconnectedEvent.Remove(value); }
  19. }
  20. private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>();
  21. public event Func<Task> Ready
  22. {
  23. add { _readyEvent.Add(value); }
  24. remove { _readyEvent.Remove(value); }
  25. }
  26. private readonly AsyncEvent<Func<Task>> _readyEvent = new AsyncEvent<Func<Task>>();
  27. public event Func<int, int, Task> LatencyUpdated
  28. {
  29. add { _latencyUpdatedEvent.Add(value); }
  30. remove { _latencyUpdatedEvent.Remove(value); }
  31. }
  32. private readonly AsyncEvent<Func<int, int, Task>> _latencyUpdatedEvent = new AsyncEvent<Func<int, int, Task>>();
  33. //Channels
  34. public event Func<SocketChannel, Task> ChannelCreated
  35. {
  36. add { _channelCreatedEvent.Add(value); }
  37. remove { _channelCreatedEvent.Remove(value); }
  38. }
  39. private readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
  40. public event Func<SocketChannel, Task> ChannelDestroyed
  41. {
  42. add { _channelDestroyedEvent.Add(value); }
  43. remove { _channelDestroyedEvent.Remove(value); }
  44. }
  45. private readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>();
  46. public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated
  47. {
  48. add { _channelUpdatedEvent.Add(value); }
  49. remove { _channelUpdatedEvent.Remove(value); }
  50. }
  51. private readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>();
  52. //Messages
  53. public event Func<SocketMessage, Task> MessageReceived
  54. {
  55. add { _messageReceivedEvent.Add(value); }
  56. remove { _messageReceivedEvent.Remove(value); }
  57. }
  58. private readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>();
  59. public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted
  60. {
  61. add { _messageDeletedEvent.Add(value); }
  62. remove { _messageDeletedEvent.Remove(value); }
  63. }
  64. private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>();
  65. public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated
  66. {
  67. add { _messageUpdatedEvent.Add(value); }
  68. remove { _messageUpdatedEvent.Remove(value); }
  69. }
  70. private readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>();
  71. public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded
  72. {
  73. add { _reactionAddedEvent.Add(value); }
  74. remove { _reactionAddedEvent.Remove(value); }
  75. }
  76. private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
  77. public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved
  78. {
  79. add { _reactionRemovedEvent.Add(value); }
  80. remove { _reactionRemovedEvent.Remove(value); }
  81. }
  82. private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>();
  83. public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared
  84. {
  85. add { _reactionsClearedEvent.Add(value); }
  86. remove { _reactionsClearedEvent.Remove(value); }
  87. }
  88. private readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>();
  89. //Roles
  90. public event Func<SocketRole, Task> RoleCreated
  91. {
  92. add { _roleCreatedEvent.Add(value); }
  93. remove { _roleCreatedEvent.Remove(value); }
  94. }
  95. private readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>();
  96. public event Func<SocketRole, Task> RoleDeleted
  97. {
  98. add { _roleDeletedEvent.Add(value); }
  99. remove { _roleDeletedEvent.Remove(value); }
  100. }
  101. private readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>();
  102. public event Func<SocketRole, SocketRole, Task> RoleUpdated
  103. {
  104. add { _roleUpdatedEvent.Add(value); }
  105. remove { _roleUpdatedEvent.Remove(value); }
  106. }
  107. private readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>();
  108. //Guilds
  109. public event Func<SocketGuild, Task> JoinedGuild
  110. {
  111. add { _joinedGuildEvent.Add(value); }
  112. remove { _joinedGuildEvent.Remove(value); }
  113. }
  114. private readonly AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
  115. public event Func<SocketGuild, Task> LeftGuild
  116. {
  117. add { _leftGuildEvent.Add(value); }
  118. remove { _leftGuildEvent.Remove(value); }
  119. }
  120. private readonly AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>();
  121. public event Func<SocketGuild, Task> GuildAvailable
  122. {
  123. add { _guildAvailableEvent.Add(value); }
  124. remove { _guildAvailableEvent.Remove(value); }
  125. }
  126. private readonly AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
  127. public event Func<SocketGuild, Task> GuildUnavailable
  128. {
  129. add { _guildUnavailableEvent.Add(value); }
  130. remove { _guildUnavailableEvent.Remove(value); }
  131. }
  132. private readonly AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>();
  133. public event Func<SocketGuild, Task> GuildMembersDownloaded
  134. {
  135. add { _guildMembersDownloadedEvent.Add(value); }
  136. remove { _guildMembersDownloadedEvent.Remove(value); }
  137. }
  138. private readonly AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>();
  139. public event Func<SocketGuild, SocketGuild, Task> GuildUpdated
  140. {
  141. add { _guildUpdatedEvent.Add(value); }
  142. remove { _guildUpdatedEvent.Remove(value); }
  143. }
  144. private readonly AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>();
  145. //Users
  146. public event Func<SocketGuildUser, Task> UserJoined
  147. {
  148. add { _userJoinedEvent.Add(value); }
  149. remove { _userJoinedEvent.Remove(value); }
  150. }
  151. private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
  152. public event Func<SocketGuildUser, Task> UserLeft
  153. {
  154. add { _userLeftEvent.Add(value); }
  155. remove { _userLeftEvent.Remove(value); }
  156. }
  157. private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>();
  158. public event Func<SocketUser, SocketGuild, Task> UserBanned
  159. {
  160. add { _userBannedEvent.Add(value); }
  161. remove { _userBannedEvent.Remove(value); }
  162. }
  163. private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
  164. public event Func<SocketUser, SocketGuild, Task> UserUnbanned
  165. {
  166. add { _userUnbannedEvent.Add(value); }
  167. remove { _userUnbannedEvent.Remove(value); }
  168. }
  169. private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>();
  170. public event Func<SocketUser, SocketUser, Task> UserUpdated
  171. {
  172. add { _userUpdatedEvent.Add(value); }
  173. remove { _userUpdatedEvent.Remove(value); }
  174. }
  175. private readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>();
  176. public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated
  177. {
  178. add { _guildMemberUpdatedEvent.Add(value); }
  179. remove { _guildMemberUpdatedEvent.Remove(value); }
  180. }
  181. private readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>();
  182. public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated
  183. {
  184. add { _userVoiceStateUpdatedEvent.Add(value); }
  185. remove { _userVoiceStateUpdatedEvent.Remove(value); }
  186. }
  187. private readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>();
  188. public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated
  189. {
  190. add { _selfUpdatedEvent.Add(value); }
  191. remove { _selfUpdatedEvent.Remove(value); }
  192. }
  193. private readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>();
  194. public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping
  195. {
  196. add { _userIsTypingEvent.Add(value); }
  197. remove { _userIsTypingEvent.Remove(value); }
  198. }
  199. private readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>();
  200. public event Func<SocketGroupUser, Task> RecipientAdded
  201. {
  202. add { _recipientAddedEvent.Add(value); }
  203. remove { _recipientAddedEvent.Remove(value); }
  204. }
  205. private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
  206. public event Func<SocketGroupUser, Task> RecipientRemoved
  207. {
  208. add { _recipientRemovedEvent.Add(value); }
  209. remove { _recipientRemovedEvent.Remove(value); }
  210. }
  211. private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>();
  212. }
  213. }