Browse Source

Added VOICE_SERVER_UPDATE handling

tags/1.0-rc
RogueException 9 years ago
parent
commit
a529b6bd07
8 changed files with 159 additions and 121 deletions
  1. +21
    -13
      src/Discord.Net/API/DiscordVoiceAPIClient.cs
  2. +42
    -82
      src/Discord.Net/Audio/AudioClient.cs
  3. +1
    -1
      src/Discord.Net/Audio/IAudioClient.cs
  4. +9
    -7
      src/Discord.Net/DiscordClient.cs
  5. +2
    -2
      src/Discord.Net/DiscordSocketClient.Events.cs
  6. +27
    -14
      src/Discord.Net/DiscordSocketClient.cs
  7. +55
    -2
      src/Discord.Net/Entities/WebSocket/CachedGuild.cs
  8. +2
    -0
      src/Discord.Net/IDiscordClient.cs

+ 21
- 13
src/Discord.Net/API/DiscordVoiceAPIClient.cs View File

@@ -28,24 +28,19 @@ namespace Discord.Audio
private readonly AsyncEvent<Func<VoiceOpCode, object, Task>> _receivedEvent = new AsyncEvent<Func<VoiceOpCode, object, Task>>();
public event Func<Exception, Task> Disconnected { add { _disconnectedEvent.Add(value); } remove { _disconnectedEvent.Remove(value); } }
private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>();

private readonly ulong _userId;
private readonly string _token;
private readonly JsonSerializer _serializer;
private readonly IWebSocketClient _gatewayClient;
private readonly SemaphoreSlim _connectionLock;
private CancellationTokenSource _connectCancelToken;
private bool _isDisposed;

public ulong GuildId { get; }
public string SessionId { get; }
public ulong GuildId { get; }
public ConnectionState ConnectionState { get; private set; }

internal DiscordVoiceAPIClient(ulong guildId, ulong userId, string sessionId, string token, WebSocketProvider webSocketProvider, JsonSerializer serializer = null)
internal DiscordVoiceAPIClient(ulong guildId, WebSocketProvider webSocketProvider, JsonSerializer serializer = null)
{
GuildId = guildId;
_userId = userId;
SessionId = sessionId;
_token = token;
_connectionLock = new SemaphoreSlim(1, 1);

_gatewayClient = webSocketProvider();
@@ -78,6 +73,19 @@ namespace Discord.Audio

_serializer = serializer ?? new JsonSerializer { ContractResolver = new DiscordContractResolver() };
}
void Dispose(bool disposing)
{
if (!_isDisposed)
{
if (disposing)
{
_connectCancelToken?.Dispose();
(_gatewayClient as IDisposable)?.Dispose();
}
_isDisposed = true;
}
}
public void Dispose() => Dispose(true);

public Task SendAsync(VoiceOpCode opCode, object payload, RequestOptions options = null)
{
@@ -105,16 +113,16 @@ namespace Discord.Audio
});
}

public async Task ConnectAsync(string url)
public async Task ConnectAsync(string url, ulong userId, string sessionId, string token)
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await ConnectInternalAsync(url).ConfigureAwait(false);
await ConnectInternalAsync(url, userId, sessionId, token).ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
}
private async Task ConnectInternalAsync(string url)
private async Task ConnectInternalAsync(string url, ulong userId, string sessionId, string token)
{
ConnectionState = ConnectionState.Connecting;
try
@@ -123,7 +131,7 @@ namespace Discord.Audio
_gatewayClient.SetCancelToken(_connectCancelToken.Token);
await _gatewayClient.ConnectAsync(url).ConfigureAwait(false);

await SendIdentityAsync(GuildId, _userId, SessionId, _token).ConfigureAwait(false);
await SendIdentityAsync(GuildId, userId, sessionId, token).ConfigureAwait(false);

ConnectionState = ConnectionState.Connected;
}


+ 42
- 82
src/Discord.Net/Audio/AudioClient.cs View File

@@ -1,7 +1,6 @@
using Discord.API.Voice;
using Discord.Logging;
using Discord.Net.Converters;
using Discord.Net.WebSockets;
using Newtonsoft.Json;
using System;
using System.Threading;
@@ -9,7 +8,7 @@ using System.Threading.Tasks;

namespace Discord.Audio
{
internal class AudioClient : IAudioClient
internal class AudioClient : IAudioClient, IDisposable
{
public event Func<Task> Connected
{
@@ -17,12 +16,12 @@ namespace Discord.Audio
remove { _connectedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<Task>> _connectedEvent = new AsyncEvent<Func<Task>>();
public event Func<Task> Disconnected
public event Func<Exception, Task> Disconnected
{
add { _disconnectedEvent.Add(value); }
remove { _disconnectedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<Task>> _disconnectedEvent = new AsyncEvent<Func<Task>>();
private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>();
public event Func<int, int, Task> LatencyUpdated
{
add { _latencyUpdatedEvent.Add(value); }
@@ -34,28 +33,30 @@ namespace Discord.Audio
#if BENCHMARK
private readonly ILogger _benchmarkLogger;
#endif
private readonly JsonSerializer _serializer;
internal readonly SemaphoreSlim _connectionLock;
private readonly JsonSerializer _serializer;

private TaskCompletionSource<bool> _connectTask;
private CancellationTokenSource _cancelToken;
private Task _heartbeatTask, _reconnectTask;
private Task _heartbeatTask;
private long _heartbeatTime;
private bool _isReconnecting;
private string _url;
private bool _isDisposed;

private DiscordSocketClient Discord { get; }
public CachedGuild Guild { get; }
public DiscordVoiceAPIClient ApiClient { get; private set; }
public ConnectionState ConnectionState { get; private set; }
public int Latency { get; private set; }

private DiscordSocketClient Discord => Guild.Discord;

/// <summary> Creates a new REST/WebSocket discord client. </summary>
internal AudioClient(DiscordSocketClient discord, ulong guildId, ulong userId, string sessionId, string token, WebSocketProvider webSocketProvider, ILogManager logManager)
internal AudioClient(CachedGuild guild)
{
Discord = discord;
Guild = guild;

_webSocketLogger = logManager.CreateLogger("Audio");
_udpLogger = logManager.CreateLogger("AudioUDP");
_webSocketLogger = Discord.LogManager.CreateLogger("Audio");
_udpLogger = Discord.LogManager.CreateLogger("AudioUDP");
#if BENCHMARK
_benchmarkLogger = logManager.CreateLogger("Benchmark");
#endif
@@ -69,38 +70,34 @@ namespace Discord.Audio
e.ErrorContext.Handled = true;
};
ApiClient = new DiscordVoiceAPIClient(guildId, userId, sessionId, token, webSocketProvider);
ApiClient = new DiscordVoiceAPIClient(guild.Id, Discord.WebSocketProvider);

ApiClient.SentGatewayMessage += async opCode => await _webSocketLogger.DebugAsync($"Sent {(VoiceOpCode)opCode}").ConfigureAwait(false);
ApiClient.ReceivedEvent += ProcessMessageAsync;
ApiClient.Disconnected += async ex =>
{
if (ex != null)
{
await _webSocketLogger.WarningAsync($"Connection Closed: {ex.Message}").ConfigureAwait(false);
await StartReconnectAsync().ConfigureAwait(false);
}
else
await _webSocketLogger.WarningAsync($"Connection Closed").ConfigureAwait(false);
};
}

/// <inheritdoc />
public async Task ConnectAsync(string url)
public async Task ConnectAsync(string url, ulong userId, string sessionId, string token)
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
_isReconnecting = false;
await ConnectInternalAsync(url).ConfigureAwait(false);
await ConnectInternalAsync(url, userId, sessionId, token).ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
}
private async Task ConnectInternalAsync(string url)
private async Task ConnectInternalAsync(string url, ulong userId, string sessionId, string token)
{
var state = ConnectionState;
if (state == ConnectionState.Connecting || state == ConnectionState.Connected)
await DisconnectInternalAsync().ConfigureAwait(false);
await DisconnectInternalAsync(null).ConfigureAwait(false);

ConnectionState = ConnectionState.Connecting;
await _webSocketLogger.InfoAsync("Connecting").ConfigureAwait(false);
@@ -109,7 +106,7 @@ namespace Discord.Audio
_url = url;
_connectTask = new TaskCompletionSource<bool>();
_cancelToken = new CancellationTokenSource();
await ApiClient.ConnectAsync(url).ConfigureAwait(false);
await ApiClient.ConnectAsync(url, userId, sessionId, token).ConfigureAwait(false);
await _connectedEvent.InvokeAsync().ConfigureAwait(false);

await _connectTask.Task.ConfigureAwait(false);
@@ -119,7 +116,7 @@ namespace Discord.Audio
}
catch (Exception)
{
await DisconnectInternalAsync().ConfigureAwait(false);
await DisconnectInternalAsync(null).ConfigureAwait(false);
throw;
}
}
@@ -129,12 +126,20 @@ namespace Discord.Audio
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
_isReconnecting = false;
await DisconnectInternalAsync().ConfigureAwait(false);
await DisconnectInternalAsync(null).ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
}
private async Task DisconnectAsync(Exception ex)
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await DisconnectInternalAsync(ex).ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
}
private async Task DisconnectInternalAsync()
private async Task DisconnectInternalAsync(Exception ex)
{
if (ConnectionState == ConnectionState.Disconnected) return;
ConnectionState = ConnectionState.Disconnecting;
@@ -155,61 +160,7 @@ namespace Discord.Audio
ConnectionState = ConnectionState.Disconnected;
await _webSocketLogger.InfoAsync("Disconnected").ConfigureAwait(false);

await _disconnectedEvent.InvokeAsync().ConfigureAwait(false);
}

private async Task StartReconnectAsync()
{
//TODO: Is this thread-safe?
if (_reconnectTask != null) return;

await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
if (_reconnectTask != null) return;
_isReconnecting = true;
_reconnectTask = ReconnectInternalAsync();
}
finally { _connectionLock.Release(); }
}
private async Task ReconnectInternalAsync()
{
try
{
int nextReconnectDelay = 1000;
while (_isReconnecting)
{
try
{
await Task.Delay(nextReconnectDelay).ConfigureAwait(false);
nextReconnectDelay *= 2;
if (nextReconnectDelay > 30000)
nextReconnectDelay = 30000;

await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await ConnectInternalAsync(_url).ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
return;
}
catch (Exception ex)
{
await _webSocketLogger.WarningAsync("Reconnect failed", ex).ConfigureAwait(false);
}
}
}
finally
{
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
_isReconnecting = false;
_reconnectTask = null;
}
finally { _connectionLock.Release(); }
}
await _disconnectedEvent.InvokeAsync(ex).ConfigureAwait(false);
}

private async Task ProcessMessageAsync(VoiceOpCode opCode, object payload)
@@ -285,7 +236,7 @@ namespace Discord.Audio
if (ConnectionState == ConnectionState.Connected)
{
await _webSocketLogger.WarningAsync("Server missed last heartbeat").ConfigureAwait(false);
await StartReconnectAsync().ConfigureAwait(false);
await DisconnectInternalAsync(new Exception("Server missed last heartbeat")).ConfigureAwait(false);
return;
}
}
@@ -296,5 +247,14 @@ namespace Discord.Audio
}
catch (OperationCanceledException) { }
}

internal virtual void Dispose(bool disposing)
{
if (!_isDisposed)
_isDisposed = true;
ApiClient.Dispose();
}
/// <inheritdoc />
public void Dispose() => Dispose(true);
}
}

+ 1
- 1
src/Discord.Net/Audio/IAudioClient.cs View File

@@ -6,7 +6,7 @@ namespace Discord.Audio
public interface IAudioClient
{
event Func<Task> Connected;
event Func<Task> Disconnected;
event Func<Exception, Task> Disconnected;
event Func<int, int, Task> LatencyUpdated;

DiscordVoiceAPIClient ApiClient { get; }


+ 9
- 7
src/Discord.Net/DiscordClient.cs View File

@@ -26,13 +26,13 @@ namespace Discord

internal readonly ILogger _discordLogger, _restLogger, _queueLogger;
internal readonly SemaphoreSlim _connectionLock;
internal readonly LogManager _log;
internal readonly RequestQueue _requestQueue;
internal bool _isDisposed;
internal SelfUser _currentUser;

public API.DiscordApiClient ApiClient { get; }
internal LogManager LogManager { get; }
public LoginState LoginState { get; private set; }
public API.DiscordApiClient ApiClient { get; private set; }

/// <summary> Creates a new REST-only discord client. </summary>
public DiscordClient()
@@ -40,11 +40,11 @@ namespace Discord
/// <summary> Creates a new REST-only discord client. </summary>
public DiscordClient(DiscordConfig config)
{
_log = new LogManager(config.LogLevel);
_log.Message += async msg => await _logEvent.InvokeAsync(msg).ConfigureAwait(false);
_discordLogger = _log.CreateLogger("Discord");
_restLogger = _log.CreateLogger("Rest");
_queueLogger = _log.CreateLogger("Queue");
LogManager = new LogManager(config.LogLevel);
LogManager.Message += async msg => await _logEvent.InvokeAsync(msg).ConfigureAwait(false);
_discordLogger = LogManager.CreateLogger("Discord");
_restLogger = LogManager.CreateLogger("Rest");
_queueLogger = LogManager.CreateLogger("Queue");

_connectionLock = new SemaphoreSlim(1, 1);

@@ -267,6 +267,8 @@ namespace Discord
public void Dispose() => Dispose(true);
ConnectionState IDiscordClient.ConnectionState => ConnectionState.Disconnected;
ILogManager IDiscordClient.LogManager => LogManager;

Task IDiscordClient.ConnectAsync() { throw new NotSupportedException(); }
Task IDiscordClient.DisconnectAsync() { throw new NotSupportedException(); }
}


+ 2
- 2
src/Discord.Net/DiscordSocketClient.Events.cs View File

@@ -13,12 +13,12 @@ namespace Discord
remove { _connectedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<Task>> _connectedEvent = new AsyncEvent<Func<Task>>();
public event Func<Task> Disconnected
public event Func<Exception, Task> Disconnected
{
add { _disconnectedEvent.Add(value); }
remove { _disconnectedEvent.Remove(value); }
}
private readonly AsyncEvent<Func<Task>> _disconnectedEvent = new AsyncEvent<Func<Task>>();
private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>();
public event Func<Task> Ready
{
add { _readyEvent.Add(value); }


+ 27
- 14
src/Discord.Net/DiscordSocketClient.cs View File

@@ -75,7 +75,7 @@ namespace Discord
AudioMode = config.AudioMode;
WebSocketProvider = config.WebSocketProvider;

_gatewayLogger = _log.CreateLogger("Gateway");
_gatewayLogger = LogManager.CreateLogger("Gateway");
#if BENCHMARK
_benchmarkLogger = _log.CreateLogger("Benchmark");
#endif
@@ -94,7 +94,7 @@ namespace Discord
if (ex != null)
{
await _gatewayLogger.WarningAsync($"Connection Closed: {ex.Message}").ConfigureAwait(false);
await StartReconnectAsync().ConfigureAwait(false);
await StartReconnectAsync(ex).ConfigureAwait(false);
}
else
await _gatewayLogger.WarningAsync($"Connection Closed").ConfigureAwait(false);
@@ -112,7 +112,7 @@ namespace Discord
protected override async Task OnLogoutAsync()
{
if (ConnectionState != ConnectionState.Disconnected)
await DisconnectInternalAsync().ConfigureAwait(false);
await DisconnectInternalAsync(null).ConfigureAwait(false);

_voiceRegions = ImmutableDictionary.Create<string, VoiceRegion>();
}
@@ -142,7 +142,7 @@ namespace Discord

var state = ConnectionState;
if (state == ConnectionState.Connecting || state == ConnectionState.Connected)
await DisconnectInternalAsync().ConfigureAwait(false);
await DisconnectInternalAsync(null).ConfigureAwait(false);

ConnectionState = ConnectionState.Connecting;
await _gatewayLogger.InfoAsync("Connecting").ConfigureAwait(false);
@@ -165,7 +165,7 @@ namespace Discord
}
catch (Exception)
{
await DisconnectInternalAsync().ConfigureAwait(false);
await DisconnectInternalAsync(null).ConfigureAwait(false);
throw;
}
}
@@ -176,11 +176,11 @@ namespace Discord
try
{
_isReconnecting = false;
await DisconnectInternalAsync().ConfigureAwait(false);
await DisconnectInternalAsync(null).ConfigureAwait(false);
}
finally { _connectionLock.Release(); }
}
private async Task DisconnectInternalAsync()
private async Task DisconnectInternalAsync(Exception ex)
{
ulong guildId;

@@ -211,10 +211,10 @@ namespace Discord
ConnectionState = ConnectionState.Disconnected;
await _gatewayLogger.InfoAsync("Disconnected").ConfigureAwait(false);

await _disconnectedEvent.InvokeAsync().ConfigureAwait(false);
await _disconnectedEvent.InvokeAsync(ex).ConfigureAwait(false);
}

private async Task StartReconnectAsync()
private async Task StartReconnectAsync(Exception ex)
{
//TODO: Is this thread-safe?
if (_reconnectTask != null) return;
@@ -222,6 +222,7 @@ namespace Discord
await _connectionLock.WaitAsync().ConfigureAwait(false);
try
{
await DisconnectInternalAsync(ex).ConfigureAwait(false);
if (_reconnectTask != null) return;
_isReconnecting = true;
_reconnectTask = ReconnectInternalAsync();
@@ -469,7 +470,7 @@ namespace Discord
await _gatewayLogger.DebugAsync("Received Reconnect").ConfigureAwait(false);
await _gatewayLogger.WarningAsync("Server requested a reconnect").ConfigureAwait(false);

await StartReconnectAsync().ConfigureAwait(false);
await StartReconnectAsync(new Exception("Server requested a reconnect")).ConfigureAwait(false);
}
break;
case GatewayOpCode.Dispatch:
@@ -1113,9 +1114,7 @@ namespace Discord

var user = guild.GetUser(data.UserId);
if (user != null)
{
await _userVoiceStateUpdatedEvent.InvokeAsync(user, before, after).ConfigureAwait(false);
}
else
{
await _gatewayLogger.WarningAsync("VOICE_STATE_UPDATE referenced an unknown user.").ConfigureAwait(false);
@@ -1131,7 +1130,21 @@ namespace Discord
}
break;
case "VOICE_SERVER_UPDATE":
await _gatewayLogger.DebugAsync("Ignored Dispatch (VOICE_SERVER_UPDATE)").ConfigureAwait(false);
await _gatewayLogger.DebugAsync("Received Dispatch (VOICE_SERVER_UPDATE)").ConfigureAwait(false);

if (AudioMode != AudioMode.Disabled)
{
var data = (payload as JToken).ToObject<VoiceServerUpdateEvent>(_serializer);
var guild = DataStore.GetGuild(data.GuildId);
if (guild != null)
await guild.ConnectAudio("wss://" + data.Endpoint, data.Token).ConfigureAwait(false);
else
{
await _gatewayLogger.WarningAsync("VOICE_SERVER_UPDATE referenced an unknown guild.").ConfigureAwait(false);
return;
}
}

return;

//Ignored (User only)
@@ -1183,7 +1196,7 @@ namespace Discord
if (ConnectionState == ConnectionState.Connected && (_guildDownloadTask?.IsCompleted ?? false))
{
await _gatewayLogger.WarningAsync("Server missed last heartbeat").ConfigureAwait(false);
await StartReconnectAsync().ConfigureAwait(false);
await StartReconnectAsync(new Exception("Server missed last heartbeat")).ConfigureAwait(false);
return;
}
}


+ 55
- 2
src/Discord.Net/Entities/WebSocket/CachedGuild.cs View File

@@ -5,6 +5,7 @@ using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using ChannelModel = Discord.API.Channel;
using EmojiUpdateModel = Discord.API.Gateway.GuildEmojiUpdateEvent;
@@ -17,8 +18,9 @@ using VoiceStateModel = Discord.API.VoiceState;

namespace Discord
{
internal class CachedGuild : Guild, IUserGuild, ICachedEntity<ulong>
internal class CachedGuild : Guild, ICachedEntity<ulong>, IGuild, IUserGuild
{
private readonly SemaphoreSlim _audioLock;
private TaskCompletionSource<bool> _downloaderPromise;
private ConcurrentHashSet<ulong> _channels;
private ConcurrentDictionary<ulong, CachedGuildUser> _members;
@@ -27,7 +29,7 @@ namespace Discord
public bool Available { get; private set; }
public int MemberCount { get; private set; }
public int DownloadedMemberCount { get; private set; }
public IAudioClient AudioClient { get; private set; }
public AudioClient AudioClient { get; private set; }

public bool HasAllMembers => _downloaderPromise.Task.IsCompleted;
public Task DownloaderPromise => _downloaderPromise.Task;
@@ -48,6 +50,7 @@ namespace Discord
public CachedGuild(DiscordSocketClient discord, ExtendedModel model, DataStore dataStore) : base(discord, model)
{
_audioLock = new SemaphoreSlim(1, 1);
_downloaderPromise = new TaskCompletionSource<bool>();
Update(model, UpdateSource.Creation, dataStore);
}
@@ -236,6 +239,55 @@ namespace Discord
return null;
}

public async Task ConnectAudio(string url, string token)
{
AudioClient audioClient;
await _audioLock.WaitAsync().ConfigureAwait(false);
var voiceState = GetVoiceState(CurrentUser.Id).Value;
try
{
audioClient = AudioClient;
if (audioClient == null)
{
audioClient = new AudioClient(this);
audioClient.Disconnected += async ex =>
{
await _audioLock.WaitAsync().ConfigureAwait(false);
try
{
if (ex != null)
{
//Reconnect if we still have channel info.
//TODO: Is this threadsafe? Could channel data be deleted before we access it?
var voiceState2 = GetVoiceState(CurrentUser.Id);
if (voiceState2.HasValue)
{
var voiceChannelId = voiceState2.Value.VoiceChannel?.Id;
if (voiceChannelId != null)
await Discord.ApiClient.SendVoiceStateUpdateAsync(Id, voiceChannelId, voiceState2.Value.IsSelfDeafened, voiceState2.Value.IsSelfMuted);
}
}
else
{
try { AudioClient.Dispose(); } catch { }
AudioClient = null;
}
}
finally
{
_audioLock.Release();
}
};
AudioClient = audioClient;
}
}
finally
{
_audioLock.Release();
}
await audioClient.ConnectAsync(url, CurrentUser.Id, voiceState.VoiceSessionId, token).ConfigureAwait(false);
}

public CachedGuild Clone() => MemberwiseClone() as CachedGuild;

new internal ICachedGuildChannel ToChannel(ChannelModel model)
@@ -253,5 +305,6 @@ namespace Discord

bool IUserGuild.IsOwner => OwnerId == Discord.CurrentUser.Id;
GuildPermissions IUserGuild.Permissions => CurrentUser.GuildPermissions;
IAudioClient IGuild.AudioClient => AudioClient;
}
}

+ 2
- 0
src/Discord.Net/IDiscordClient.cs View File

@@ -1,4 +1,5 @@
using Discord.API;
using Discord.Logging;
using System;
using System.Collections.Generic;
using System.IO;
@@ -13,6 +14,7 @@ namespace Discord
ConnectionState ConnectionState { get; }

DiscordApiClient ApiClient { get; }
ILogManager LogManager { get; }
Task LoginAsync(TokenType tokenType, string token, bool validateToken = true);
Task LogoutAsync();


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