|
|
@@ -155,18 +155,24 @@ namespace Discord.WebSocket |
|
|
|
remove { _userUnbannedEvent.Remove(value); } |
|
|
|
} |
|
|
|
private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); |
|
|
|
public event Func<SocketGuildUser, SocketGuildUser, Task> UserUpdated |
|
|
|
public event Func<SocketUser, SocketUser, Task> UserUpdated |
|
|
|
{ |
|
|
|
add { _userUpdatedEvent.Add(value); } |
|
|
|
remove { _userUpdatedEvent.Remove(value); } |
|
|
|
} |
|
|
|
private readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>(); |
|
|
|
public event Func<SocketUser, SocketPresence, SocketPresence, Task> UserPresenceUpdated |
|
|
|
private readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>(); |
|
|
|
public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated |
|
|
|
{ |
|
|
|
add { _guildMemberUpdatedEvent.Add(value); } |
|
|
|
remove { _guildMemberUpdatedEvent.Remove(value); } |
|
|
|
} |
|
|
|
private readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>(); |
|
|
|
public event Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task> UserPresenceUpdated |
|
|
|
{ |
|
|
|
add { _userPresenceUpdatedEvent.Add(value); } |
|
|
|
remove { _userPresenceUpdatedEvent.Remove(value); } |
|
|
|
} |
|
|
|
private readonly AsyncEvent<Func<SocketUser, SocketPresence, SocketPresence, Task>> _userPresenceUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketPresence, SocketPresence, Task>>(); |
|
|
|
private readonly AsyncEvent<Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task>> _userPresenceUpdatedEvent = new AsyncEvent<Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task>>(); |
|
|
|
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated |
|
|
|
{ |
|
|
|
add { _userVoiceStateUpdatedEvent.Add(value); } |
|
|
|