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script.js 130 kB

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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let currentLanguage; //当前语言
  4. let currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. let interchangeSvg; //储存划线的SVG
  8. let controlBox; //储存整个controlBox
  9. let statusLine; //储存状态栏
  10. let formationBox; //储存整个formationBox
  11. let editBox; //储存整个editBox
  12. let showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  16. const isGuideMod = Boolean(parseInt(getQueryString("guide"))); //是否以图鉴模式启动
  17. if (location.search.includes('&')) {
  18. location.search = location.search.replace(/&/ig, '&');
  19. }
  20. //一开始就加载当前语言
  21. if (currentLanguage == undefined)
  22. {
  23. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  24. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  25. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  26. if (parameter_i18n) //如果已指定就用指定的语言
  27. return parameter_i18n.includes(lang.i18n);
  28. else //否则筛选浏览器默认语言
  29. return browser_i18n.includes(lang.i18n);
  30. }) ||
  31. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  32. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  33. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  34. }
  35. //一开始就加载当前数据
  36. if (currentDataSource == undefined)
  37. {
  38. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  39. currentDataSource = parameter_dsCode ?
  40. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  41. dataSourceList[0]; //没有指定,直接使用日服
  42. }
  43. const dbName = "PADDF";
  44. var db = null;
  45. const DBOpenRequest = indexedDB.open(dbName,2);
  46. DBOpenRequest.onsuccess = function(event) {
  47. db = event.target.result; //DBOpenRequest.result;
  48. console.log("PADDF:数据库已可使用");
  49. loadData();
  50. };
  51. DBOpenRequest.onerror = function(event) {
  52. // 错误处理
  53. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  54. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  55. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  56. loadData();
  57. //alert('Some errors have occurred, please refresh the page.');
  58. //history.go(); //直接强制刷新
  59. };
  60. DBOpenRequest.onupgradeneeded = function(event) {
  61. let db = event.target.result;
  62. let store;
  63. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  64. // 因为 id 可以保证是不重复的
  65. store = db.createObjectStore("cards");
  66. store = db.createObjectStore("skills");
  67. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  68. store.transaction.oncomplete = function(event) {
  69. console.log("PADDF:数据库建立完毕");
  70. };
  71. };
  72. /*class Member2
  73. {
  74. constructor(oldMenber = null,isAssist = false)
  75. {
  76. if (oldMenber)
  77. { //Copy一个
  78. this.id = oldMenber.id;
  79. this.level = oldMenber.level;
  80. this.plus = [...oldMenber.plus];
  81. this.awoken = oldMenber.awoken;
  82. this.sAwoken = oldMenber.sAwoken;
  83. this.latent = [...oldMenber.latent];
  84. this.skilllevel = oldMenber.sAwoken;
  85. this.assist = oldMenber.assist;
  86. }else
  87. { //全新的
  88. this.id = 0;
  89. this.level = 1;
  90. this.plus = [0,0,0];
  91. this.awoken = 0;
  92. this.sAwoken = null;
  93. this.latent = [];
  94. this.skilllevel = null;
  95. this.assist = null;
  96. }
  97. this.isAssist = isAssist;
  98. }
  99. calculateAbility(solo,teamCount){
  100. const card = Cards[this.id];
  101. let bonus = null;
  102. if (!this.isAssist &&
  103. this.assist &&
  104. this.assist.id>0 &&
  105. Cards[this.assist.id].attrs[0] === card.attrs[0]
  106. ){
  107. bonus = this.assist.calculateAbility(solo,teamCount);
  108. }
  109. }
  110. toJSON(){
  111. }
  112. }*/
  113. //队员基本的留空
  114. var Member = function() {
  115. this.id = 0;
  116. this.ability = [0, 0, 0];
  117. this.abilityNoAwoken = [0, 0, 0];
  118. };
  119. Member.prototype.outObj = function() {
  120. const m = this;
  121. if (m.id == 0) return null;
  122. let obj = [m.id];
  123. if (m.level != undefined) obj[1] = m.level;
  124. if (m.awoken != undefined) obj[2] = m.awoken;
  125. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  126. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  127. obj[3] = m.plus[0];
  128. } else {
  129. obj[3] = m.plus;
  130. }
  131. }
  132. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  133. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  134. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  135. const skill = Skills[card.activeSkillId];
  136. //有技能等级,并且技能等级低于最大等级时才记录技能
  137. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  138. return obj;
  139. };
  140. Member.prototype.loadObj = function(m, dataVersion) {
  141. if (m == undefined) //如果没有提供数据,直接返回默认
  142. {
  143. this.id = 0;
  144. return;
  145. }
  146. if (dataVersion == undefined) dataVersion = 1;
  147. this.id = dataVersion > 1 ? m[0] : m.id;
  148. this.level = dataVersion > 1 ? m[1] : m.level;
  149. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  150. if (dataVersion > 1) {
  151. if (isNaN(m[3]) || m[3] == null) {
  152. this.plus = m[3];
  153. } else {
  154. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  155. this.plus = [singlePlus, singlePlus, singlePlus];
  156. }
  157. } else {
  158. this.plus = m.plus;
  159. }
  160. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  161. this.latent = dataVersion > 1 ? m[4] : m.latent;
  162. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  163. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  164. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  165. this.skilllevel = m[6] || null;
  166. };
  167. Member.prototype.loadFromMember = function(m) {
  168. if (m == undefined) //如果没有提供数据,直接返回默认
  169. {
  170. return;
  171. }
  172. this.id = m.id;
  173. };
  174. //只用来防坐的任何队员
  175. var MemberDelay = function() {
  176. this.id = -1;
  177. };
  178. MemberDelay.prototype = Object.create(Member.prototype);
  179. MemberDelay.prototype.constructor = MemberDelay;
  180. //辅助队员
  181. var MemberAssist = function() {
  182. this.level = 0;
  183. this.awoken = 0;
  184. this.plus = [0, 0, 0];
  185. Member.call(this);
  186. };
  187. MemberAssist.prototype = Object.create(Member.prototype);
  188. MemberAssist.prototype.constructor = MemberAssist;
  189. MemberAssist.prototype.loadFromMember = function(m) {
  190. if (m == undefined) //如果没有提供数据,直接返回默认
  191. {
  192. return;
  193. }
  194. this.id = m.id;
  195. if (m.level != undefined) this.level = m.level;
  196. if (m.awoken != undefined) this.awoken = m.awoken;
  197. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  198. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  199. };
  200. //正式队伍
  201. var MemberTeam = function() {
  202. this.latent = [];
  203. MemberAssist.call(this);
  204. //sawoken作为可选项目,默认不在内
  205. };
  206. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  207. MemberTeam.prototype.constructor = MemberTeam;
  208. MemberTeam.prototype.loadFromMember = function(m) {
  209. if (m == undefined) //如果没有提供数据,直接返回默认
  210. {
  211. return;
  212. }
  213. this.id = m.id;
  214. if (m.level != undefined) this.level = m.level;
  215. if (m.awoken != undefined) this.awoken = m.awoken;
  216. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  217. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  218. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  219. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  220. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  221. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  222. };
  223. var Formation = function(teamCount, memberCount) {
  224. this.title = "";
  225. this.detail = "";
  226. this.teams = [];
  227. for (let ti = 0; ti < teamCount; ti++) {
  228. const team = [
  229. [],
  230. [], 0
  231. ]; //第三个是徽章
  232. for (let mi = 0; mi < memberCount; mi++) {
  233. team[0].push(new MemberTeam());
  234. team[1].push(new MemberAssist());
  235. }
  236. this.teams.push(team);
  237. }
  238. };
  239. Formation.prototype.outObj = function() {
  240. const obj = {};
  241. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  242. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  243. obj.f = this.teams.map(t => {
  244. const teamArr = [];
  245. teamArr[0] = t[0].map(m =>
  246. m.outObj()
  247. ).DeleteLatter();
  248. teamArr[1] = t[1].map(m =>
  249. m.outObj()
  250. ).DeleteLatter();
  251. if (t[2]) teamArr[2] = t[2];
  252. return teamArr;
  253. });
  254. obj.v = dataStructure;
  255. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  256. !obj.t &&
  257. !obj.d)
  258. return null;*/
  259. return obj;
  260. };
  261. Formation.prototype.loadObj = function(f) {
  262. if (f == undefined) //如果没有提供数据,要返回空的
  263. {
  264. this.title = "";
  265. this.detail = "";
  266. this.teams.forEach(function(t, ti) {
  267. t[0].forEach(function(m, mi) {
  268. m.loadObj(null);
  269. });
  270. t[1].forEach(function(m, mi) {
  271. m.loadObj(null);
  272. });
  273. if (t[2] != undefined) t.splice(2);
  274. });
  275. return;
  276. }
  277. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  278. this.title = dataVeision > 1 ? f.t : f.title;
  279. this.detail = dataVeision > 1 ? f.d : f.detail;
  280. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  281. this.teams.forEach(function(t, ti) {
  282. const tf = loadTeamArr[ti];
  283. if (tf) {
  284. t[0].forEach(function(m, mi) {
  285. const fm = tf[0][mi];
  286. m.loadObj(fm, dataVeision);
  287. });
  288. t[1].forEach(function(m, mi) {
  289. const fm = tf[1][mi];
  290. m.loadObj(fm, dataVeision);
  291. });
  292. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  293. }
  294. });
  295. if (f.b)
  296. this.teams[0][2] = f.b; //原来模式的徽章
  297. };
  298. //进化树
  299. class EvoTree
  300. {
  301. constructor(mid, parent = null)
  302. {
  303. const _this = this;
  304. this.parent = parent;
  305. if (parent == null)
  306. {
  307. //mid = Cards[mid].evoRootId;
  308. function returnRootId(mid)
  309. {
  310. mid = Cards[mid].evoRootId;
  311. const m = Cards[mid];
  312. if (m.henshinFrom && m.henshinFrom < m.id)
  313. { //只有变身来源小于目前id的,才继续找base
  314. mid = returnRootId(m.henshinFrom);
  315. }
  316. return mid;
  317. }
  318. mid = returnRootId(mid);
  319. }
  320. const card = Cards[mid];
  321. this.id = mid;
  322. this.idArr = parent ? parent.idArr : [];
  323. this.card = card;
  324. this.children = [];
  325. this.evoType = null;
  326. if (parent == null)
  327. {
  328. this.evoType = "Base";
  329. }
  330. else if (card.henshinFrom == parent.id)
  331. {
  332. this.evoType = "Henshin";
  333. }
  334. else
  335. {
  336. if (card.evoMaterials.includes(3826)) //像素进化
  337. {
  338. this.evoType = "Pixel Evo";
  339. }else if (card.awakenings.includes(49)) //武器
  340. {
  341. this.evoType = "Assist Evo";
  342. }else if (card.isUltEvo) //究进
  343. {
  344. if (parent.card.isUltEvo) //超究进
  345. {
  346. this.evoType = "Super Ult Evo";
  347. }else
  348. {
  349. this.evoType = "Ult Evo";
  350. }
  351. }else
  352. {
  353. if (card.henshinFrom == parent.id)
  354. {
  355. this.evoType = "Henshin";
  356. }else if (parent.card.isUltEvo) //转生
  357. {
  358. this.evoType = "Reincarnation";
  359. }else if(parent.evoType == "Reincarnation")
  360. {
  361. this.evoType = "Super Reincarnation";
  362. }else
  363. {
  364. this.evoType = "Evolution";
  365. }
  366. }
  367. }
  368. if (this.idArr.includes(mid))
  369. {
  370. if (card.henshinFrom == parent.id)
  371. {
  372. this.evoType = "Henshin Loop";
  373. }
  374. return this;
  375. }else
  376. {
  377. this.idArr.push(mid);
  378. }
  379. if (card.henshinTo)
  380. this.children.push(new EvoTree(card.henshinTo,_this));
  381. if (this.evoType != "Henshin")
  382. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  383. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  384. };
  385. toListNode()
  386. {
  387. const createCardHead = editBox.createCardHead;
  388. const tBox = document.createElement("div");
  389. tBox.className = "evo-box";
  390. const evoPanel = tBox.appendChild(document.createElement("div"));
  391. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  392. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  393. evotPanel_L.className = "evo-panel-left";
  394. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  395. evotPanel_R.className = "evo-panel-right";
  396. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  397. evoTypeDiv.className = "evo-type-div";
  398. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  399. evoType.className = "evo-type";
  400. const monHead = evotPanel_L.appendChild(createCardHead(this.id));
  401. monHead.className = "monster-head";
  402. const monName = evotPanel_R.appendChild(document.createElement("div"));
  403. monName.className = "monster-name";
  404. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  405. console.log(monName.offsetWidth);
  406. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  407. evotMaterials.className = "evo-materials";
  408. this.card.evoMaterials.forEach(mid=>{
  409. //const li = evotMaterials.appendChild(document.createElement("li"));
  410. evotMaterials.appendChild(createCardHead(mid));
  411. });
  412. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  413. evoSubEvo.className = "evo-subevo";
  414. this.children.forEach(subEvo=>{
  415. const li = evoSubEvo.appendChild(document.createElement("li"));
  416. li.appendChild(subEvo.toListNode());
  417. });
  418. return tBox;
  419. };
  420. }
  421. //切换通用的切换className显示的函数
  422. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  423. if (!checkBox) return;
  424. const checked = checkBox.checked;
  425. if (checked && checkedAdd || !checked && !checkedAdd) {
  426. dom.classList.add(className);
  427. return true;
  428. } else {
  429. dom.classList.remove(className);
  430. return false;
  431. }
  432. }
  433. //清除数据
  434. function clearData()
  435. {
  436. const locationURL = new URL(location);
  437. locationURL.searchParams.delete('d'); //删除数据
  438. locationURL.searchParams.delete('l'); //删除语言
  439. location = locationURL.toString();
  440. }
  441. //轮换ABC队伍
  442. function swapABCteam()
  443. {
  444. if (formation.teams.length > 1) {
  445. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  446. creatNewUrl();
  447. refreshAll(formation);
  448. }
  449. }
  450. function henshinStep(step)
  451. {
  452. if (step == 0) return;
  453. function gotoHenshin(card, nstep)
  454. {
  455. if (nstep > 0 && card.henshinTo)
  456. { //是变身的则返回
  457. return gotoHenshin(Cards[card.henshinTo], --nstep);
  458. }
  459. else if (nstep < 0 && card.henshinFrom)
  460. {
  461. return gotoHenshin(Cards[card.henshinFrom], ++nstep);
  462. }
  463. else
  464. {
  465. return card;
  466. }
  467. }
  468. formation.teams.forEach(team=>{
  469. team[0].forEach(member=>{
  470. const mid = member.id;
  471. const card = Cards[mid];
  472. if (step > 0 ? card.henshinTo : (card.henshinFrom && member.level <= 99))
  473. { //要变身前的才进行操作
  474. const _card = gotoHenshin(card, step);
  475. member.id = _card.id;
  476. member.awoken = _card.awakenings.length;
  477. }
  478. });
  479. });
  480. creatNewUrl();
  481. refreshAll(formation);
  482. }
  483. //在单人和多人之间转移数据
  484. function turnPage(toPage, e = null) {
  485. let pagename = null;
  486. switch (toPage) {
  487. case 1:
  488. if (formation.teams[0][0].length < 6) {
  489. //把第二支队伍的队长添加到最后方
  490. formation.teams[0][0].push(formation.teams[1][0][0]);
  491. formation.teams[0][1].push(formation.teams[1][1][0]);
  492. }
  493. //删掉第2支开始的队伍
  494. formation.teams.splice(1);
  495. pagename = "solo.html";
  496. break;
  497. case 2:
  498. if (formation.teams.length < 2) { //从1人到2人
  499. formation.teams[1] = [
  500. [],
  501. []
  502. ];
  503. //把右边的队长加到第二支队伍最后面
  504. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  505. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  506. } else { //从3人到2人,直接删除后面两个队伍
  507. //删掉第3支开始的队伍
  508. formation.teams.splice(2);
  509. //删掉前面两支队伍的战友
  510. formation.teams[0][0].splice(5);
  511. formation.teams[0][1].splice(5);
  512. formation.teams[1][0].splice(5);
  513. formation.teams[1][1].splice(5);
  514. }
  515. formation.badge = 0;
  516. pagename = "multi.html";
  517. break;
  518. case 3:
  519. if (formation.teams.length < 2) { //从1人到3人
  520. } else { //从2人到3人
  521. formation.teams[0][0].push(formation.teams[1][0][0]);
  522. formation.teams[0][1].push(formation.teams[1][1][0]);
  523. formation.teams[1][0].push(formation.teams[0][0][0]);
  524. formation.teams[1][1].push(formation.teams[0][1][0]);
  525. }
  526. formation.badge = 0;
  527. pagename = "triple.html";
  528. break;
  529. }
  530. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  531. if (e && e.ctrlKey) {
  532. window.open(newURL);
  533. } else {
  534. location.href = newURL;
  535. }
  536. }
  537. window.onload = function(event) {
  538. controlBox = document.body.querySelector(".control-box");
  539. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  540. formationBox = document.body.querySelector(".formation-box");
  541. editBox = document.body.querySelector(".edit-box");
  542. if (isGuideMod) {
  543. console.info('现在是 怪物图鉴 模式');
  544. document.body.classList.add('guide-mod');
  545. }
  546. const helpLink = controlBox.querySelector(".help-link");
  547. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  548. //▼添加语言列表开始
  549. const langSelectDom = controlBox.querySelector(".languages");
  550. languageList.forEach(lang =>
  551. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  552. );
  553. const langOptionArray = Array.from(langSelectDom.options);
  554. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  555. //▲添加语言列表结束
  556. //▼添加数据来源列表开始
  557. const dataSelectDom = controlBox.querySelector(".datasource");
  558. dataSourceList.forEach(ds =>
  559. dataSelectDom.options.add(new Option(ds.source, ds.code))
  560. );
  561. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  562. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  563. //添加数据class
  564. document.body.classList.add("ds-" + currentDataSource.code);
  565. //▲添加数据来源列表结束
  566. //设定初始的显示设置
  567. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  568. //记录显示CD开关的状态
  569. const showMonSkillCd_id = "show-mon-skill-cd";
  570. const btnShowMonSkillCd = controlBox.querySelector(`#btn-${showMonSkillCd_id}`);
  571. btnShowMonSkillCd.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + showMonSkillCd_id)));
  572. btnShowMonSkillCd.onclick = function(){
  573. toggleDomClassName(this, showMonSkillCd_id);
  574. localStorage.setItem("PADDF-" + showMonSkillCd_id, this.checked ? 1 : 0);
  575. };
  576. btnShowMonSkillCd.onclick();
  577. //记录显示觉醒开关的状态
  578. const showMonAwoken_id = "show-mon-awoken";
  579. const btnShowMonAwoken = controlBox.querySelector(`#btn-${showMonAwoken_id}`);
  580. btnShowMonAwoken.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + showMonAwoken_id)));
  581. btnShowMonAwoken.onclick = function(){
  582. toggleDomClassName(this, showMonAwoken_id);
  583. localStorage.setItem("PADDF-" + showMonAwoken_id, this.checked ? 1 : 0);
  584. };
  585. btnShowMonAwoken.onclick();
  586. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  587. initialize(); //界面初始化
  588. };
  589. function loadData(force = false)
  590. {
  591. if (force)
  592. console.info('强制更新数据。');
  593. const _time = new Date().getTime();
  594. //开始读取解析怪物数据
  595. const sourceDataFolder = "monsters-info";
  596. if (statusLine) statusLine.classList.add("loading-check-version");
  597. GM_xmlhttpRequest({
  598. method: "GET",
  599. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  600. onload: function(response) {
  601. dealCkeyData(response.response);
  602. },
  603. onerror: function(response) {
  604. console.error("新的 Ckey JSON 数据获取失败。", response);
  605. return;
  606. }
  607. });
  608. //处理返回的数据
  609. function dealCkeyData(responseText)
  610. { //处理数据版本
  611. let newCkeys; //当前的Ckey们
  612. let lastCkeys; //以前Ckey们
  613. let currentCkey; //获取当前语言的ckey
  614. let lastCurrentCkey; //以前的当前语言的ckey
  615. try {
  616. newCkeys = JSON.parse(responseText);
  617. } catch (e) {
  618. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  619. return;
  620. }
  621. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  622. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  623. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  624. try {
  625. lastCkeys = JSON.parse(lastCkeys);
  626. if (lastCkeys == null || !(lastCkeys instanceof Array))
  627. lastCkeys = [];
  628. } catch (e) {
  629. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  630. return;
  631. }
  632. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  633. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  634. lastCurrentCkey = {
  635. code: currentDataSource.code,
  636. ckey: {},
  637. updateTime: null
  638. };
  639. lastCkeys.push(lastCurrentCkey);
  640. }
  641. if (statusLine) statusLine.classList.remove("loading-check-version");
  642. if (statusLine) statusLine.classList.add("loading-mon-info");
  643. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  644. console.debug("Cards ckey相等,直接读取已有的数据。");
  645. const transaction = db.transaction([`cards`]);
  646. const objectStore = transaction.objectStore(`cards`);
  647. const request = objectStore.get(currentDataSource.code);
  648. request.onerror = function(event) {
  649. console.error("Cards 数据库内容读取失败。");
  650. };
  651. request.onsuccess = function(event) {
  652. if (request.result instanceof Array)
  653. {
  654. Cards = request.result;
  655. dealCardsData(Cards);
  656. }else
  657. {
  658. console.info("Cards 数据库内容不存在,需重新下载。");
  659. downloadCardsData();
  660. }
  661. };
  662. } else {
  663. console.log("Cards 需重新下载。");
  664. downloadCardsData();
  665. }
  666. function downloadCardsData()
  667. {
  668. GM_xmlhttpRequest({
  669. method: "GET",
  670. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  671. onload: function(response) {
  672. try {
  673. Cards = JSON.parse(response.response);
  674. } catch (e) {
  675. console.error("Cards 数据 JSON 解码出错。", e);
  676. return;
  677. }
  678. if (db)
  679. {
  680. const transaction = db.transaction([`cards`], "readwrite");
  681. transaction.oncomplete = function(event) {
  682. console.log("Cards 数据库写入完毕。");
  683. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  684. lastCurrentCkey.updateTime = currentCkey.updateTime;
  685. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  686. dealCardsData(Cards);
  687. };
  688. const objectStore = transaction.objectStore(`cards`);
  689. objectStore.put(Cards,currentDataSource.code);
  690. }else //隐私模式无法启动数据库
  691. {
  692. dealCardsData(Cards);
  693. }
  694. },
  695. onerror: function(response) {
  696. console.error("Cards JSON 数据获取失败。", response);
  697. }
  698. });
  699. }
  700. function dealCardsData()
  701. {
  702. if (editBox)
  703. {
  704. const monstersList = editBox.querySelector("#monsters-name-list");
  705. let fragment = document.createDocumentFragment();
  706. Cards.forEach(function(m) { //添加下拉框候选
  707. const opt = fragment.appendChild(document.createElement("option"));
  708. opt.value = m.id;
  709. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  710. /*const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  711. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  712. const toId = parseInt(linkRes[1], 10);
  713. const _m = Cards[toId];
  714. //if (_m.evoBaseId == 0)
  715. // _m.evoRootId = m.evoRootId;
  716. m.henshinTo = toId;
  717. _m.henshinFrom = m.id;
  718. }*/
  719. });
  720. monstersList.appendChild(fragment);
  721. }
  722. if (statusLine) statusLine.classList.remove("loading-mon-info");
  723. if (statusLine) statusLine.classList.add("loading-skill-info");
  724. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  725. console.debug("Skills ckey相等,直接读取已有的数据。");
  726. const transaction = db.transaction([`skills`]);
  727. const objectStore = transaction.objectStore(`skills`);
  728. const request = objectStore.get(currentDataSource.code);
  729. request.onerror = function(event) {
  730. console.error("Skills 数据库内容读取失败。");
  731. };
  732. request.onsuccess = function(event) {
  733. if (request.result instanceof Array)
  734. {
  735. Skills = request.result;
  736. dealSkillData(Skills);
  737. }else
  738. {
  739. console.info("Skills 数据库内容不存在,需重新下载。");
  740. downloadSkillData();
  741. }
  742. };
  743. } else {
  744. console.log("Skills 需重新下载。");
  745. downloadSkillData();
  746. }
  747. function downloadSkillData()
  748. {
  749. GM_xmlhttpRequest({
  750. method: "GET",
  751. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  752. onload: function(response) {
  753. try {
  754. Skills = JSON.parse(response.response);
  755. } catch (e) {
  756. console.log("Skills 数据 JSON 解码出错", e);
  757. return;
  758. }
  759. if (db)
  760. {
  761. const transaction = db.transaction([`skills`], "readwrite");
  762. transaction.oncomplete = function(event) {
  763. console.log("Skills 数据库写入完毕。");
  764. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  765. lastCurrentCkey.updateTime = currentCkey.updateTime;
  766. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  767. dealSkillData(Skills);
  768. };
  769. const objectStore = transaction.objectStore(`skills`);
  770. objectStore.put(Skills,currentDataSource.code);
  771. }else //隐私模式无法启动数据库
  772. {
  773. dealSkillData(Skills);
  774. }
  775. },
  776. onerror: function(response) {
  777. console.error("Skills JSON 数据获取失败", response);
  778. }
  779. });
  780. }
  781. function dealSkillData()
  782. {
  783. //显示数据更新时间
  784. let controlBoxHook = setInterval(checkControlBox, 500); //循环检测controlBox
  785. checkControlBox();
  786. function checkControlBox()
  787. {
  788. if (controlBox)
  789. {
  790. const updateTime = controlBox.querySelector(".datasource-updatetime");
  791. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  792. clearInterval(controlBoxHook);
  793. }
  794. }
  795. //initialize(); //初始化
  796. if (statusLine) statusLine.classList.remove("loading-skill-info");
  797. //如果通过的话就载入URL中的怪物数据
  798. let formationBoxHook = setInterval(checkFormationBox, 500); //循环检测formationBox
  799. checkFormationBox();
  800. function checkFormationBox()
  801. {
  802. if (formationBox)
  803. {
  804. reloadFormationData();
  805. clearInterval(formationBoxHook);
  806. }
  807. }
  808. }
  809. }
  810. }
  811. }
  812. //重新读取URL中的Data数据并刷新页面
  813. function reloadFormationData(event) {
  814. let formationData;
  815. if (event && event.state && event.state.outForm)
  816. {
  817. //直接使用现有数据
  818. formationData = event.state.outForm;
  819. //console.log("直接读取",formationData);
  820. }else
  821. {
  822. try {
  823. const parameterDataString = getQueryString("d") || getQueryString("data");
  824. formationData = JSON.parse(parameterDataString);
  825. //console.log("从URL读取",formationData);
  826. } catch (e) {
  827. console.error("URL中队伍数据JSON解码出错", e);
  828. return;
  829. }
  830. }
  831. formation.loadObj(formationData);
  832. refreshAll(formation);
  833. if (isGuideMod)
  834. {
  835. let mid;
  836. if (event && event.state && event.state.mid)
  837. {
  838. mid = event.state.mid;
  839. }else
  840. {
  841. mid = parseInt(getQueryString("id"),10);
  842. }
  843. if (!isNaN(mid))
  844. {
  845. editBox.mid = mid;
  846. editBoxChangeMonId(mid);
  847. }
  848. if (event && event.state && event.state.searchArr)
  849. {
  850. showSearch(event.state.searchArr.map(id=>Cards[id]));
  851. }
  852. }
  853. }
  854. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  855. //创建新的分享地址
  856. function creatNewUrl(arg) {
  857. if (arg == undefined) arg = {};
  858. if (!!(window.history && history.pushState)) { // 支持History API
  859. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  860. const datasource = arg.datasource || getQueryString("s");
  861. const outObj = formation.outObj();
  862. const newSearch = new URLSearchParams();
  863. if (language_i18n) newSearch.set("l", language_i18n);
  864. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  865. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  866. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  867. if (outObj)
  868. {
  869. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  870. newSearch.set("d", dataJsonStr);
  871. }
  872. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  873. if (!arg.notPushState) {
  874. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  875. } else {
  876. return newUrl;
  877. }
  878. }
  879. }
  880. //截图
  881. function capture() {
  882. statusLine.classList.add("prepare-cauture");
  883. const titleBox = formationBox.querySelector(".title-box");
  884. const detailBox = formationBox.querySelector(".detail-box");
  885. const txtTitle = titleBox.querySelector(".title");
  886. const txtDetail = detailBox.querySelector(".detail");
  887. //去掉可能的空白文字的编辑状态
  888. titleBox.classList.remove("edit");
  889. detailBox.classList.remove("edit");
  890. const downLink = controlBox.querySelector(".down-capture");
  891. html2canvas(formationBox).then(canvas => {
  892. canvas.toBlob(function(blob) {
  893. window.URL.revokeObjectURL(downLink.href);
  894. downLink.href = URL.createObjectURL(blob);
  895. downLink.download = `${teamsCount}P formation cauture.png`;
  896. downLink.click();
  897. statusLine.classList.remove("prepare-cauture");
  898. //如果是空白文字,加回编辑状态
  899. if (txtTitle.value.length == 0)
  900. titleBox.classList.add("edit");
  901. if (txtDetail.value.length == 0)
  902. detailBox.classList.add("edit");
  903. });
  904. //document.body.appendChild(canvas);
  905. });
  906. }
  907. //初始化
  908. function initialize() {
  909. //触屏使用的切换显示的线条
  910. interchangeSVG = document.body.querySelector("#interchange-line");
  911. interchangeSVG.line = interchangeSVG.querySelector("g line");
  912. interchangeSVG.changePoint = function(p1, p2) {
  913. const line = this.line;
  914. if (p1 && p1.x != undefined)
  915. line.setAttribute("x1", p1.x);
  916. if (p1 && p1.y != undefined)
  917. line.setAttribute("y1", p1.y);
  918. if (p2 && p2.x != undefined)
  919. line.setAttribute("x2", p2.x);
  920. if (p2 && p2.y != undefined)
  921. line.setAttribute("y2", p2.y);
  922. };
  923. //标题和介绍文本框
  924. const titleBox = formationBox.querySelector(".title-box");
  925. const detailBox = formationBox.querySelector(".detail-box");
  926. const txtTitle = titleBox.querySelector(".title");
  927. const txtDetail = detailBox.querySelector(".detail");
  928. const txtTitleDisplay = titleBox.querySelector(".title-display");
  929. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  930. txtTitle.onchange = function() {
  931. formation.title = this.value;
  932. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  933. creatNewUrl();
  934. };
  935. txtTitle.onblur = function() {
  936. if (this.value.length > 0)
  937. titleBox.classList.remove("edit");
  938. };
  939. txtDetail.onchange = function() {
  940. formation.detail = this.value;
  941. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  942. creatNewUrl();
  943. };
  944. txtDetail.onblur = function() {
  945. if (this.value.length > 0)
  946. detailBox.classList.remove("edit");
  947. this.style.height = txtDetailDisplay.scrollHeight + "px";
  948. };
  949. txtTitleDisplay.onclick = function() {
  950. titleBox.classList.add("edit");
  951. txtTitle.focus();
  952. };
  953. txtDetailDisplay.onclick = function() {
  954. detailBox.classList.add("edit");
  955. txtDetail.focus();
  956. };
  957. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  958. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  959. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  960. }
  961. //将所有怪物头像添加到全局数组
  962. teamBigBoxs.forEach(teamBigBox => {
  963. const teamBox = teamBigBox.querySelector(".team-box");
  964. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  965. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  966. menbers.forEach(m => {
  967. allMembers.push(m);
  968. });
  969. assist.forEach(m => {
  970. allMembers.push(m);
  971. });
  972. });
  973. //所有怪物头像,添加拖动交换的代码
  974. allMembers.forEach(m => {
  975. //点击
  976. m.onclick = clickMonHead;
  977. //拖动
  978. m.draggable = true;
  979. m.ondragstart = dragStartMonHead;
  980. m.ondragover = dropOverMonHead;
  981. m.ondrop = dropMonHead;
  982. //触摸
  983. m.ontouchstart = touchstartMonHead;
  984. m.ontouchmove = touchmoveMonHead;
  985. m.ontouchend = touchendMonHead;
  986. m.ontouchcancel = touchcancelMonHead;
  987. });
  988. //添加徽章
  989. const className_ChoseBadges = "show-all-badges";
  990. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  991. //徽章
  992. const teamBadge = teamBigBox.querySelector(".team-badge");
  993. if (!teamBadge) return;
  994. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  995. function setBadge() {
  996. if (teamBadge.classList.contains(className_ChoseBadges)) {
  997. const team = formation.teams[teamIdx];
  998. teamBadge.classList.remove(className_ChoseBadges);
  999. team[2] = parseInt(this.value, 10);
  1000. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1001. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  1002. creatNewUrl();
  1003. } else {
  1004. teamBadge.classList.add(className_ChoseBadges);
  1005. }
  1006. }
  1007. badges.forEach(badge => badge.onclick = setBadge);
  1008. });
  1009. //显示HP的详细值
  1010. const hpDetailDialog = formationBox.querySelector(".dialog-hp-detail");
  1011. hpDetailDialog.show = function(reduceAttrRanges, tHP, tHPNoAwoken)
  1012. {
  1013. const dialogContent = this.querySelector(".dialog-content");
  1014. const fragment = document.createDocumentFragment();
  1015. function insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, attr)
  1016. {
  1017. const table = document.createElement("table");
  1018. table.className = "hp-range-table";
  1019. table.setAttribute("data-attr", attr);
  1020. table.createCaption();
  1021. const tHead = table.createTHead();
  1022. const tBody = table.createTBody();
  1023. const rangeRow = tHead.insertRow();
  1024. rangeRow.className = "hp-range";
  1025. rangeRow.appendChild(document.createElement("th"));
  1026. const rageHpRow = tBody.insertRow();
  1027. rageHpRow.className = "general";
  1028. rageHpRow.appendChild(document.createElement("th"));
  1029. const rageHpNoAwokenRow = tBody.insertRow();
  1030. rageHpNoAwokenRow.className = "awoken-bind";
  1031. rageHpNoAwokenRow.appendChild(document.createElement("th"));
  1032. const reduceRow = tBody.insertRow();
  1033. reduceRow.className = "reduce-scale";
  1034. reduceRow.appendChild(document.createElement("th"));
  1035. const reduceHpRow = tBody.insertRow();
  1036. reduceHpRow.className = "reduce-general";
  1037. reduceHpRow.appendChild(document.createElement("th"));
  1038. const reduceHpNoAwokenRow = tBody.insertRow();
  1039. reduceHpNoAwokenRow.className = "reduce-awoken-bind";
  1040. reduceHpNoAwokenRow.appendChild(document.createElement("th"));
  1041. reduceRanges.forEach(range=>{
  1042. const hpRange = rangeRow.insertCell();
  1043. const hpRangeMin = hpRange.appendChild(document.createElement("span"));
  1044. hpRangeMin.className = "hp-range-min";
  1045. hpRangeMin.textContent = range.min;
  1046. hpRange.appendChild(document.createTextNode(" ~ "));
  1047. const hpRangeMax = hpRange.appendChild(document.createElement("span"));
  1048. hpRangeMax.className = "hp-range-max";
  1049. hpRangeMax.textContent = range.max;
  1050. const hpGeneral = rageHpRow.insertCell();
  1051. hpGeneral.textContent = `${Math.round(tHP * (range.min / 100))} ~ ${Math.round(tHP * (range.max/100))}`;
  1052. const hpAwokenBind = rageHpNoAwokenRow.insertCell();
  1053. hpAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100))} ~ ${Math.round(tHPNoAwoken * (range.max/100))}`;
  1054. const reduce = reduceRow.insertCell();
  1055. const reduceScale = reduce.appendChild(document.createElement("span"));
  1056. reduceScale.textContent = `${parseFloat((range.scale * 100).toFixed(2))}`;
  1057. if (range.probability < 1)
  1058. {
  1059. reduce.appendChild(document.createTextNode("("));
  1060. const reduceProb = reduce.appendChild(document.createElement("span"));
  1061. reduceProb.className = "reduce-probability";
  1062. reduceProb.textContent = `${(range.probability * 100).toFixed(0)}`;
  1063. reduce.appendChild(document.createTextNode(")"));
  1064. }
  1065. const reduceGeneral = reduceHpRow.insertCell();
  1066. reduceGeneral.textContent = `${Math.round(tHP * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHP * (range.max/100) / (1 - range.scale))}`;
  1067. const reduceAwokenBind = reduceHpNoAwokenRow.insertCell();
  1068. reduceAwokenBind.textContent = `${Math.round(tHPNoAwoken * (range.min / 100) / (1 - range.scale))} ~ ${Math.round(tHPNoAwoken * (range.max/100) / (1 - range.scale))}`;
  1069. });
  1070. return table;
  1071. }
  1072. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  1073. {
  1074. reduceAttrRanges.forEach((reduceRanges, ridx)=>fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, ridx)));
  1075. }
  1076. else //只有阶梯盾
  1077. {
  1078. const reduceRanges = reduceAttrRanges[0];
  1079. fragment.appendChild(insertHpRangeTable(reduceRanges, tHP, tHPNoAwoken, 31));
  1080. }
  1081. dialogContent.innerHTML = "";
  1082. dialogContent.appendChild(fragment);
  1083. this.classList.remove(className_displayNone);
  1084. }
  1085. hpDetailDialog.close = function()
  1086. {
  1087. this.classList.add(className_displayNone);
  1088. }
  1089. const hpDetailDialog_Close = hpDetailDialog.querySelector(".dialog-close");
  1090. hpDetailDialog_Close.onclick = function(){hpDetailDialog.close();};
  1091. const reduceDetailsBars = Array.from(formationBox.querySelectorAll(".tIf-total-hp .reduce-details"));
  1092. reduceDetailsBars.forEach(bar => {
  1093. bar.onclick = function(){
  1094. hpDetailDialog.show(this.reduceAttrRanges, this.tHP, this.tHPNoAwoken);
  1095. };
  1096. });
  1097. //编辑框
  1098. editBox.mid = null; //储存怪物id
  1099. editBox.latent = []; //储存潜在觉醒
  1100. editBox.isAssist = false; //储存是否为辅助宠物
  1101. editBox.monsterHead = null;
  1102. editBox.latentBox = null;
  1103. editBox.memberIdx = []; //储存队伍数组下标
  1104. editBox.show = function() {
  1105. this.classList.remove(className_displayNone);
  1106. formationBox.classList.add("blur-bg");
  1107. controlBox.classList.add("blur-bg");
  1108. };
  1109. editBox.hide = function() {
  1110. this.classList.add(className_displayNone);
  1111. formationBox.classList.remove("blur-bg");
  1112. controlBox.classList.remove("blur-bg");
  1113. };
  1114. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  1115. const searchBox = editBox.querySelector(".search-box");
  1116. const settingBox = editBox.querySelector(".setting-box");
  1117. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  1118. mSeriesId.onclick = function() { //搜索系列
  1119. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  1120. if (seriesId > 0) {
  1121. showSearch(Cards.filter(card => card.seriesId == seriesId));
  1122. }
  1123. };
  1124. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  1125. mCollabId.onclick = function() { //搜索合作
  1126. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  1127. if (collabId > 0); {
  1128. showSearch(Cards.filter(card => card.collabId == collabId));
  1129. }
  1130. };
  1131. //以字符串搜索窗口
  1132. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  1133. function searchByString(str)
  1134. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  1135. str = str.trim();
  1136. if (str.length>0)
  1137. {
  1138. showSearch(Cards.filter(card =>
  1139. {
  1140. const names = [card.name];
  1141. if (card.otLangName)
  1142. {
  1143. names.push(...Object.values(card.otLangName));
  1144. }
  1145. const tags = card.altName.concat();
  1146. if (card.otTags)
  1147. {
  1148. tags.push(...card.otTags);
  1149. }
  1150. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  1151. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  1152. }
  1153. ));
  1154. }
  1155. }
  1156. function copyString(input)
  1157. {
  1158. input.focus(); //设input为焦点
  1159. input.select(); //选择全部
  1160. if (document.execCommand('copy')) {
  1161. document.execCommand('copy');
  1162. }
  1163. //input.blur(); //取消焦点
  1164. }
  1165. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  1166. {
  1167. const stringSearchContent = this.querySelector(".dialog-content");
  1168. const fragment = document.createDocumentFragment();
  1169. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  1170. {
  1171. const ul_original = document.createElement("ul");
  1172. ul_original.className = "original-string";
  1173. originalStrArr.forEach(str=>{
  1174. const li = ul_original.appendChild(document.createElement("li"));
  1175. const ipt = li.appendChild(document.createElement("input"));
  1176. ipt.className = "string-value";
  1177. ipt.value = str;
  1178. ipt.readOnly = true;
  1179. const copyBtn = li.appendChild(document.createElement("button"));
  1180. copyBtn.className = "string-copy";
  1181. copyBtn.onclick = function(){copyString(ipt)};
  1182. const searchBtn = li.appendChild(document.createElement("button"));
  1183. searchBtn.className = "string-search";
  1184. searchBtn.onclick = function(){searchByString(ipt.value)};
  1185. });
  1186. fragment.appendChild(ul_original);
  1187. }
  1188. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  1189. {
  1190. const ul_additional = document.createElement("ul");
  1191. ul_additional.className = "additional-string";
  1192. additionalStrArr.forEach(str=>{
  1193. const li = ul_additional.appendChild(document.createElement("li"));
  1194. const ipt = li.appendChild(document.createElement("input"));
  1195. ipt.className = "string-value";
  1196. ipt.value = str;
  1197. ipt.readOnly = true;
  1198. const searchBtn = li.appendChild(document.createElement("button"));
  1199. searchBtn.className = "string-search";
  1200. searchBtn.onclick = function(){searchByString(ipt.value)};
  1201. });
  1202. fragment.appendChild(ul_additional);
  1203. }
  1204. stringSearchContent.innerHTML = "";
  1205. stringSearchContent.appendChild(fragment);
  1206. this.classList.remove(className_displayNone);
  1207. }
  1208. stringSearchDialog.close = function()
  1209. {
  1210. this.classList.add(className_displayNone);
  1211. }
  1212. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  1213. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  1214. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  1215. mAltName.onclick = function() { //搜索合作
  1216. //const mid = parseInt(this.getAttribute('data-monId'));
  1217. const card = Cards[editBox.mid];
  1218. if (card)
  1219. {
  1220. stringSearchDialog.show(card.altName, card.otTags);
  1221. }
  1222. };
  1223. //创建一个新的怪物头像
  1224. editBox.createCardHead = function(id, options = {}) {
  1225. function clickHeadToNewMon() {
  1226. monstersID.value = this.card.id;
  1227. monstersID.onchange();
  1228. return false; //取消链接的默认操作
  1229. }
  1230. const cli = document.createElement("li");
  1231. const cdom = cli.head = createCardA(id);
  1232. cli.appendChild(cdom);
  1233. changeid({ id: id }, cdom);
  1234. const card = Cards[id];
  1235. cli.card = card;
  1236. if (card.canAssist)
  1237. cli.classList.add("allowable-assist");
  1238. if (options.showCD)
  1239. {
  1240. const CDPreview = cli.appendChild(document.createElement("div"));
  1241. CDPreview.className = "cd-preview";
  1242. if (card.activeSkillId>0)
  1243. {
  1244. const skill = Skills[card.activeSkillId];
  1245. const CD_Max = skill.initialCooldown;
  1246. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  1247. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  1248. CD_MinDom.className = "cd-min";
  1249. if (CD_Max !== CD_Min)
  1250. {
  1251. CD_MinDom.textContent = CD_Min;
  1252. }else
  1253. {
  1254. CD_MinDom.classList.add(className_displayNone);
  1255. }
  1256. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  1257. CD_MaxDom.className = "cd-max";
  1258. CD_MaxDom.textContent = CD_Max;
  1259. }
  1260. }
  1261. //产生一个能力值列表
  1262. function creatAbilitiesList(abilities) {
  1263. const abilitiesPreview = document.createElement("ul");
  1264. abilitiesPreview.className = "abilities-preview";
  1265. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  1266. hpDom.className = "hp-preview";
  1267. hpDom.textContent = abilities.hp;
  1268. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  1269. atkDom.className = "atk-preview";
  1270. atkDom.textContent = abilities.atk;
  1271. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  1272. rcvDom.className = "rcv-preview";
  1273. rcvDom.textContent = abilities.rcv;
  1274. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  1275. indexDom.className = "index-preview";
  1276. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  1277. return abilitiesPreview;
  1278. }
  1279. if (options.showAbilities || options.showAbilitiesWithAwoken)
  1280. {
  1281. const abilities_2status = calculateAbility_max(id, solo, teamsCount);
  1282. if (options.showAbilities && abilities_2status)
  1283. {
  1284. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  1285. }
  1286. if (options.showAbilitiesWithAwoken && abilities_2status)
  1287. {
  1288. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  1289. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  1290. }
  1291. }
  1292. if (options.showAwoken)
  1293. {
  1294. //产生一个觉醒列表
  1295. function creatAwokenList(awokens) {
  1296. const ul = document.createElement("ul");
  1297. ul.className = "awoken-ul";
  1298. awokens.forEach(ak=>{
  1299. const li = ul.appendChild(document.createElement("li"));
  1300. const icon = li.appendChild(document.createElement("icon"));
  1301. icon.className = "awoken-icon";
  1302. icon.setAttribute("data-awoken-icon",ak);
  1303. });
  1304. return ul;
  1305. }
  1306. const awokenPreview = cli.appendChild(document.createElement("div"));
  1307. awokenPreview.className = "awoken-preview";
  1308. if (card.awakenings.length)
  1309. {
  1310. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  1311. akUl.classList.add("awoken-preview-awakenings");
  1312. }
  1313. if (card.superAwakenings.length)
  1314. {
  1315. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  1316. sakUl.classList.add("awoken-preview-superAwakenings");
  1317. }
  1318. }
  1319. if (options.customAddition)
  1320. {
  1321. options.customAddition.forEach(func=>{
  1322. const c_addition = cli.appendChild(document.createElement("div"));
  1323. c_addition.className = "custom-addition";
  1324. c_addition.appendChild(func(card));
  1325. });
  1326. }
  1327. cli.onclick = clickHeadToNewMon;
  1328. return cli;
  1329. };
  1330. //显示进化树
  1331. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  1332. evolutionaryTreeMask.show = function(monid)
  1333. {
  1334. const maskContent = this.querySelector(".mask-content");
  1335. const fragment = document.createDocumentFragment();
  1336. const evoTree = new EvoTree(monid);
  1337. fragment.appendChild(evoTree.toListNode());
  1338. maskContent.innerHTML = "";
  1339. maskContent.appendChild(fragment);
  1340. this.classList.remove(className_displayNone);
  1341. }
  1342. evolutionaryTreeMask.close = function()
  1343. {
  1344. this.classList.add(className_displayNone);
  1345. }
  1346. const evolutionaryTreeMask_Close = evolutionaryTreeMask.querySelector(".mask-close");
  1347. evolutionaryTreeMask_Close.onclick = function(){evolutionaryTreeMask.close();};
  1348. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  1349. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  1350. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  1351. searchOpen.onclick = function() {
  1352. s_includeSuperAwoken.onchange();
  1353. s_canAssist.onchange();
  1354. searchBox.classList.toggle(className_displayNone);
  1355. };
  1356. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  1357. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  1358. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  1359. const s_typesDiv = searchBox.querySelector(".types-div");
  1360. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  1361. const s_typesUl = s_typesDiv.querySelector(".type-list");
  1362. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  1363. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  1364. function s_types_onchange(){
  1365. const newClassName = `type-killer-${this.value}`;
  1366. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  1367. s_typesUl.classList.add(newClassName);
  1368. else
  1369. s_typesUl.classList.remove(newClassName);
  1370. }
  1371. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  1372. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  1373. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  1374. function s_types_latentli_onclick(){
  1375. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  1376. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  1377. s_types.forEach(checkbox=>{
  1378. const type = parseInt(checkbox.value);
  1379. checkbox.checked = killerTypes.includes(type);
  1380. });
  1381. }
  1382. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  1383. s_typeAndOr.onchange = function(){
  1384. s_types.forEach(checkBox=>checkBox.onchange());
  1385. if (this.checked)
  1386. s_types_latentUl.classList.add(className_displayNone);
  1387. else
  1388. s_types_latentUl.classList.remove(className_displayNone);
  1389. };
  1390. s_typeAndOr.onchange();
  1391. //稀有度筛选
  1392. const s_rareDiv = searchBox.querySelector(".rare-div");
  1393. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  1394. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  1395. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  1396. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  1397. function s_rareIcons_onclick()
  1398. {
  1399. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  1400. const radioLow = s_rareLows.find(radio=>radio.checked);
  1401. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  1402. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  1403. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  1404. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  1405. rangeLow != rangeHigh ?
  1406. thisValue :
  1407. (
  1408. thisValue == rangeLow ?
  1409. 1 :
  1410. Math.min(thisValue,rangeLow)
  1411. )
  1412. )).checked = true;
  1413. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  1414. rangeLow != rangeHigh ?
  1415. thisValue :
  1416. (
  1417. thisValue == rangeLow ?
  1418. 10 :
  1419. Math.max(thisValue,rangeHigh)
  1420. )
  1421. )).checked = true;
  1422. }
  1423. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  1424. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  1425. s_rareClear.onclick = function(){
  1426. s_rareLows[0].checked = true;
  1427. s_rareHighs[s_rareHighs.length-1].checked = true;
  1428. }
  1429. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  1430. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  1431. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  1432. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  1433. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  1434. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  1435. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  1436. searchMonList.originalHeads = null; //用于存放原始搜索结果
  1437. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  1438. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  1439. s_canAssist.onchange = function() {
  1440. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  1441. };
  1442. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  1443. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  1444. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  1445. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  1446. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  1447. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  1448. s_includeSuperAwoken.onchange = function() {
  1449. toggleDomClassName(this, className_displayNone, true, s_sawokensDiv);
  1450. };
  1451. const officialSortingClassName = 'show-official-awoken-sorting';
  1452. const s_showOfficialAwokenSorting = searchBox.querySelector(`#${officialSortingClassName}`); //显示官方排序的觉醒
  1453. s_showOfficialAwokenSorting.onchange = function(){
  1454. localStorage.setItem("PADDF-" + officialSortingClassName, this.checked ? 1 : 0);
  1455. let fragmentAwoken = document.createDocumentFragment();
  1456. let fragmentSawoken = document.createDocumentFragment();
  1457. const awokenSorting = this.checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  1458. const sawokenSorting = this.checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  1459. awokenSorting.forEach(id=>fragmentAwoken.appendChild(
  1460. s_awokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  1461. ));
  1462. sawokenSorting.forEach(id=>fragmentSawoken.appendChild(
  1463. s_sawokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  1464. ));
  1465. const officialAwokenSorting_className = "official-awoken-sorting";
  1466. if (this.checked)
  1467. {
  1468. s_awokensDiv.classList.add(officialAwokenSorting_className);
  1469. s_sawokensDiv.classList.add(officialAwokenSorting_className);
  1470. }else
  1471. {
  1472. s_awokensDiv.classList.remove(officialAwokenSorting_className);
  1473. s_sawokensDiv.classList.remove(officialAwokenSorting_className);
  1474. }
  1475. s_awokensUl.appendChild(fragmentAwoken);
  1476. s_sawokensUl.appendChild(fragmentSawoken);
  1477. };
  1478. s_showOfficialAwokenSorting.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + officialSortingClassName)));
  1479. s_showOfficialAwokenSorting.onchange();
  1480. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  1481. function search_awokenAdd1() {
  1482. let count = parseInt(this.getAttribute("data-awoken-count") || 0, 10);
  1483. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  1484. if (count < maxCount) {
  1485. count++;
  1486. this.setAttribute("data-awoken-count", count);
  1487. const iconLi = document.createElement("li");
  1488. const icon = iconLi.appendChild(document.createElement("icon"))
  1489. icon.className = "awoken-icon";
  1490. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  1491. icon.onclick = search_awokenSub1;
  1492. s_selectedAwokensUl.appendChild(iconLi);
  1493. }
  1494. }
  1495. function search_awokenSub1() {
  1496. const awokenId = this.getAttribute("data-awoken-icon");
  1497. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  1498. let count = parseInt(awokenIcon.getAttribute("data-awoken-count") || 0, 10);
  1499. if (count > 0) {
  1500. count--;
  1501. awokenIcon.setAttribute("data-awoken-count", count);
  1502. }
  1503. this.parentNode.remove();
  1504. }
  1505. s_awokensIcons.forEach(b => {
  1506. b.onclick = search_awokenAdd1; //每种觉醒增加1
  1507. });
  1508. const awokenClear = searchBox.querySelector(".awoken-clear");
  1509. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  1510. awokenClear.onclick = function() { //清空觉醒选项
  1511. s_awokensIcons.forEach(t => {
  1512. t.setAttribute("data-awoken-count", 0);
  1513. });
  1514. s_selectedAwokensUl.innerHTML = "";
  1515. };
  1516. sawokenClear.onclick = function() { //清空超觉醒选项
  1517. s_sawokens.forEach(t => {
  1518. t.checked = false;
  1519. });
  1520. };
  1521. const s_controlDiv = searchBox.querySelector(".control-div");
  1522. const searchStart = s_controlDiv.querySelector(".search-start");
  1523. const searchClose = s_controlDiv.querySelector(".search-close");
  1524. const searchClear = s_controlDiv.querySelector(".search-clear");
  1525. function returnCheckedInput(ipt) {
  1526. return ipt.checked;
  1527. }
  1528. function returnInputValue(ipt) {
  1529. return ipt.value;
  1530. }
  1531. function Str2Int(str) {
  1532. return parseInt(str, 10);
  1533. }
  1534. //将搜索结果显示出来(也可用于其他的搜索)
  1535. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  1536. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  1537. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  1538. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  1539. const searchResultCount = searchBox.querySelector(".search-list-length");
  1540. showSearch = function(searchArr, customAdditionalFunction)
  1541. {
  1542. if (!(searchArr instanceof Array))
  1543. { //如果不是数组就直接取消下一步
  1544. return;
  1545. }
  1546. if (searchArr.some(card=>typeof card == "number"))
  1547. { //如果传入的是数字,就转成card对象
  1548. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  1549. }
  1550. searchBox.classList.remove(className_displayNone);
  1551. editBox.show();
  1552. const createCardHead = editBox.createCardHead;
  1553. searchMonList.classList.add(className_displayNone);
  1554. searchMonList.innerHTML = ""; //清空旧的
  1555. if (Array.isArray(searchMonList.originalHeads))
  1556. {
  1557. searchMonList.originalHeads.forEach(item=>item = null);
  1558. searchMonList.originalHeads = null;
  1559. }
  1560. if (searchArr.length > 0) {
  1561. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1562. //获取原始排序的头像列表
  1563. const additionalOption = { //搜索列表的额外选项
  1564. showAwoken: s_add_show_awoken.checked,
  1565. showCD: s_add_show_CD.checked,
  1566. showAbilities: s_add_show_abilities.checked,
  1567. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  1568. customAddition: typeof customAdditionalFunction == "function" ?
  1569. [customAdditionalFunction] :
  1570. (customAdditionalFunction instanceof Array ? customAdditionalFunction : null)
  1571. };
  1572. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  1573. searchMonList.customAddition = additionalOption.customAddition;
  1574. //对头像列表进行排序
  1575. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1576. headsArray.forEach(head => fragment.appendChild(head));
  1577. searchMonList.appendChild(fragment);
  1578. //目前这里添加会导致无限循环,无法后退
  1579. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  1580. //const state = {searchArr:idArr,mid:editBox.mid};
  1581. //history.pushState(state, null, location);
  1582. }
  1583. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  1584. searchMonList.classList.remove(className_displayNone);
  1585. };
  1586. //对已经搜索到的Cards重新附加显示
  1587. function reShowSearch()
  1588. {
  1589. if (Array.isArray(searchMonList.originalHeads))
  1590. {
  1591. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  1592. showSearch(oldArr, searchMonList.customAddition);
  1593. }
  1594. }
  1595. s_add_show_awoken.onchange = reShowSearch;
  1596. s_add_show_CD.onchange = reShowSearch;
  1597. s_add_show_abilities.onchange = reShowSearch;
  1598. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  1599. const startSearch = function(cards, customAdditionalFunction) {
  1600. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  1601. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1602. let attr1, attr2;
  1603. if (attr1Filter.length > 0) {
  1604. if (!isNaN(attr1Filter[0])) {
  1605. attr1 = parseInt(attr1Filter[0], 10);
  1606. } else {
  1607. attr1 = null;
  1608. }
  1609. }
  1610. if (attr2Filter.length > 0) {
  1611. if (!isNaN(attr2Filter[0])) {
  1612. attr2 = parseInt(attr2Filter[0], 10);
  1613. } else {
  1614. attr2 = null;
  1615. }
  1616. }
  1617. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1618. const rareFilter = [
  1619. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  1620. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  1621. ];
  1622. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1623. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.getAttribute("data-awoken-count"), 10) > 0).map(btn => {
  1624. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  1625. return {
  1626. id: awokenIndex,
  1627. num: parseInt(btn.getAttribute("data-awoken-count"), 10)
  1628. };
  1629. });
  1630. const searchResult = searchCards(cards,
  1631. attr1, attr2,
  1632. s_fixMainColor.checked,
  1633. typesFilter,
  1634. s_typeAndOr.checked,
  1635. rareFilter,
  1636. awokensFilter,
  1637. sawokensFilter,
  1638. s_awokensEquivalent.checked,
  1639. s_includeSuperAwoken.checked
  1640. );
  1641. //console.log("搜索结果", searchResult);
  1642. showSearch(searchResult, customAdditionalFunction);
  1643. };
  1644. searchBox.startSearch = startSearch;
  1645. searchStart.onclick = function() {
  1646. startSearch(Cards);
  1647. };
  1648. searchClose.onclick = function() {
  1649. searchBox.classList.add(className_displayNone);
  1650. };
  1651. searchClear.onclick = function() { //清空搜索选项
  1652. s_attr1s[0].checked = true;
  1653. s_attr2s[0].checked = true;
  1654. s_types.forEach(t => {
  1655. t.checked = false;
  1656. });
  1657. s_typeAndOr.onchange();
  1658. s_rareClear.onclick();
  1659. awokenClear.onclick();
  1660. sawokenClear.onclick();
  1661. searchMonList.originalHeads = null;
  1662. searchResultCount.setAttribute("data-search-result-count", 0);
  1663. searchMonList.innerHTML = "";
  1664. };
  1665. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1666. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1667. //对heads重新排序
  1668. function sortHeadsArray(heads) {
  1669. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1670. const sortIndex = parseInt(s_sortList.value, 10);
  1671. const reverse = s_sortReverse.checked;
  1672. let headsArray = heads.concat();
  1673. headsArray.sort((head_a, head_b) => {
  1674. const card_a = head_a.card,
  1675. card_b = head_b.card;
  1676. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1677. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1678. return sortNumber;
  1679. });
  1680. if (reverse) headsArray.reverse();
  1681. return headsArray;
  1682. }
  1683. //对已经搜索到的Cards重新排序
  1684. function reSortCards() {
  1685. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1686. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1687. searchMonList.classList.add(className_displayNone);
  1688. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1689. headsArray.forEach(head => fragment.appendChild(head));
  1690. searchMonList.appendChild(fragment);
  1691. searchMonList.classList.remove(className_displayNone);
  1692. }
  1693. s_sortList.onchange = reSortCards;
  1694. s_sortReverse.onchange = reSortCards;
  1695. sort_function_list.forEach((sfunc, idx) => {
  1696. const newOpt = new Option(sfunc.name, idx);
  1697. newOpt.setAttribute("data-tag", sfunc.tag);
  1698. s_sortList.options.add(newOpt);
  1699. });
  1700. //id搜索
  1701. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1702. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  1703. monstersID.onchange = function(e)
  1704. {
  1705. if (/^\d+$/.test(this.value)) {
  1706. const newId = parseInt(this.value, 10);
  1707. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1708. {
  1709. editBox.mid = newId;
  1710. if (isGuideMod)
  1711. {
  1712. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  1713. const state = {searchArr:idArr,mid:newId};
  1714. const locationURL = new URL(location);
  1715. if (newId === 0) {
  1716. locationURL.searchParams.delete('id');
  1717. history.pushState(state, null, locationURL);
  1718. }else
  1719. {
  1720. locationURL.searchParams.set('id', newId);
  1721. history.pushState(state, null, locationURL);
  1722. }
  1723. }
  1724. editBoxChangeMonId(newId);
  1725. }
  1726. return true;
  1727. }else
  1728. {
  1729. return false;
  1730. }
  1731. }
  1732. monstersID.oninput = monstersID.onchange;
  1733. monstersID.onkeydown = function(e) {
  1734. //如果键入回车,则执行字符串搜索
  1735. if (e.key == "Enter")
  1736. {
  1737. if (!/^\d+$/.test(this.value) && this.value.length > 0) //如果不是数字,且字符串长度大于0,则进行字符串搜索
  1738. {
  1739. searchByString(monstersID.value);
  1740. }
  1741. }
  1742. }
  1743. //字符串搜索
  1744. btnSearchByString.onclick = function() {
  1745. searchByString(monstersID.value);
  1746. };
  1747. //觉醒
  1748. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1749. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  1750. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1751. function checkAwoken() {
  1752. const card = Cards[editBox.mid];
  1753. const value = parseInt(this.value, 10);
  1754. awokenCountLabel.setAttribute(dataAttrName, value);
  1755. if (value > 0 && value == (card.awakenings.length))
  1756. awokenCountLabel.classList.add("full-awoken");
  1757. else
  1758. awokenCountLabel.classList.remove("full-awoken");
  1759. reCalculateAbility();
  1760. }
  1761. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1762. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1763. function playVoiceAwoken() { //点击label才播放语音
  1764. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1765. const card = Cards[editBox.mid];
  1766. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1767. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1768. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1769. }
  1770. }
  1771. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1772. //超觉醒
  1773. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1774. monEditSAwokensRow.swaokenIndex = -1;
  1775. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1776. function notCheckMyself() {
  1777. const value = parseInt(this.value, 10);
  1778. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1779. monEditSAwokens[0].click();
  1780. } else {
  1781. monEditSAwokensRow.swaokenIndex = value;
  1782. }
  1783. }
  1784. monEditSAwokens.forEach(akDom => {
  1785. akDom.onclick = notCheckMyself;
  1786. });
  1787. //3个快速设置this.ipt为自己的value
  1788. function setIptToMyValue() {
  1789. if (this.ipt.value != this.value) {
  1790. this.ipt.value = this.value;
  1791. this.ipt.onchange();
  1792. }
  1793. }
  1794. //等级
  1795. const monEditLv = settingBox.querySelector(".m-level");
  1796. monEditLv.onchange = function() {
  1797. reCalculateExp();
  1798. reCalculateAbility();
  1799. };
  1800. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1801. const monLvExp = settingBox.querySelector(".m-level-exp");
  1802. monEditLvMin.ipt = monEditLv;
  1803. monEditLvMin.onclick = setIptToMyValue;
  1804. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1805. monEditLvMax.ipt = monEditLv;
  1806. monEditLvMax.onclick = setIptToMyValue;
  1807. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1808. monEditLv110.ipt = monEditLv;
  1809. monEditLv110.onclick = setIptToMyValue;
  1810. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  1811. monEditLv120.ipt = monEditLv;
  1812. monEditLv120.onclick = setIptToMyValue;
  1813. //编辑界面重新计算怪物的经验值
  1814. function reCalculateExp() {
  1815. const monid = editBox.mid;
  1816. const level = parseInt(monEditLv.value || 0, 10);
  1817. const tempMon = {
  1818. id: monid,
  1819. level: level
  1820. };
  1821. const needExp = calculateExp(tempMon);
  1822. monLvExp.textContent = needExp ? needExp.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  1823. }
  1824. editBox.reCalculateExp = reCalculateExp;
  1825. //三维
  1826. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1827. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1828. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1829. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1830. //加蛋
  1831. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1832. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1833. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1834. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1835. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1836. monEditAddHp.onchange = reCalculateAbility;
  1837. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1838. monEditAddAtk.onchange = reCalculateAbility;
  1839. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1840. monEditAddRcv.onchange = reCalculateAbility;
  1841. //3个快速设置按钮
  1842. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1843. monEditAddHpBtn.ipt = monEditAddHp;
  1844. monEditAddHpBtn.onclick = setIptToMyValue;
  1845. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1846. monEditAddAtkBtn.ipt = monEditAddAtk;
  1847. monEditAddAtkBtn.onclick = setIptToMyValue;
  1848. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1849. monEditAddRcvBtn.ipt = monEditAddRcv;
  1850. monEditAddRcvBtn.onclick = setIptToMyValue;
  1851. //297按钮
  1852. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1853. monEditAdd297.onclick = function() {
  1854. monEditAddHp.value = 99;
  1855. monEditAddAtk.value = 99;
  1856. monEditAddRcv.value = 99;
  1857. reCalculateAbility();
  1858. };
  1859. //潜觉
  1860. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1861. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1862. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1863. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1864. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1865. {
  1866. refreshLatent(latent, monid, monEditLatents);
  1867. };
  1868. const hideClassName = 'hide-less-use-latent';
  1869. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1870. s_hideLessUseLetent.onchange = function() {
  1871. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1872. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1873. }
  1874. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1875. s_hideLessUseLetent.onchange();
  1876. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1877. const skillBox = rowSkill.querySelector(".skill-box");
  1878. const skillTitle = skillBox.querySelector(".skill-name");
  1879. const skillCD = skillBox.querySelector(".skill-cd");
  1880. const skillLevel = skillBox.querySelector(".m-skill-level");
  1881. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1882. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1883. skillTitle.onclick = function(event) {
  1884. if (event.ctrlKey) return;
  1885. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1886. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1887. if (s_cards.length > 1) {
  1888. showSearch(s_cards); //显示
  1889. }
  1890. };
  1891. skillLevel.onchange = function() {
  1892. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1893. const skill = Skills[card.activeSkillId];
  1894. skillCD.textContent = skill.initialCooldown - this.value + 1;
  1895. };
  1896. skillLevel_1.ipt = skillLevel;
  1897. skillLevel_1.onclick = setIptToMyValue;
  1898. skillLevel_Max.ipt = skillLevel;
  1899. skillLevel_Max.onclick = setIptToMyValue;
  1900. //已有觉醒的去除
  1901. function deleteLatent() {
  1902. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1903. editBox.latent.splice(aIdx, 1);
  1904. editBox.reCalculateAbility(); //重计算三维
  1905. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1906. }
  1907. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1908. //可选觉醒的添加
  1909. function addLatent() {
  1910. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1911. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1912. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1913. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1914. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1915. if (latentUseHole(lIdx) <= enabledHole)
  1916. editBox.latent.push(lIdx);
  1917. else
  1918. return;
  1919. editBox.reCalculateAbility();
  1920. editBox.refreshLatent(editBox.latent, editBox.mid);
  1921. }
  1922. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1923. //编辑界面重新计算怪物的能力
  1924. function reCalculateAbility() {
  1925. const monid = editBox.mid;
  1926. const level = parseInt(monEditLv.value || 0, 10);
  1927. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1928. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1929. const plus = [
  1930. parseInt(monEditAddHp.value || 0, 10),
  1931. parseInt(monEditAddAtk.value || 0, 10),
  1932. parseInt(monEditAddRcv.value || 0, 10)
  1933. ];
  1934. const latent = editBox.latent;
  1935. const tempMon = {
  1936. id: monid,
  1937. level: level,
  1938. plus: plus,
  1939. awoken: awoken,
  1940. latent: latent
  1941. };
  1942. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1943. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1944. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1945. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1946. }
  1947. editBox.reCalculateAbility = reCalculateAbility;
  1948. const btnCancel = editBox.querySelector(".button-cancel");
  1949. const btnDone = editBox.querySelector(".button-done");
  1950. const btnNull = editBox.querySelector(".button-null");
  1951. const btnDelay = editBox.querySelector(".button-delay");
  1952. btnCancel.onclick = function() {
  1953. btnDone.classList.remove("cant-assist");
  1954. btnDone.disabled = false;
  1955. editBox.memberIdx = [];
  1956. editBox.hide();
  1957. };
  1958. btnDone.onclick = function() {
  1959. if (parseInt(monEditLv.value, 10) == 0) {
  1960. btnNull.onclick();
  1961. return;
  1962. }
  1963. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1964. const teamData = formation.teams[editBox.memberIdx[0]];
  1965. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1966. const teamBox = teamBigBox.querySelector(".team-box");
  1967. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1968. mon.id = editBox.mid;
  1969. const card = Cards[mon.id] || Cards[0];
  1970. const skill = Skills[card.activeSkillId];
  1971. mon.level = parseInt(monEditLv.value, 10);
  1972. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1973. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1974. if (card.superAwakenings.length) //如果支持超觉醒
  1975. {
  1976. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1977. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1978. }
  1979. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1980. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1981. mon.plus = [0, 0, 0];
  1982. } else {
  1983. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1984. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1985. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1986. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1987. mon.latent = editBox.latent.concat()
  1988. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1989. }
  1990. }
  1991. const skillLevelNum = parseInt(skillLevel.value, 10);
  1992. if (skillLevelNum < skill.maxLevel) {
  1993. mon.skilllevel = skillLevelNum;
  1994. }
  1995. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1996. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1997. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1998. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  1999. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  2000. {
  2001. refreshAll(formation);
  2002. }else
  2003. {
  2004. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2005. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2006. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2007. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2008. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2009. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2010. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2011. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2012. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2013. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2014. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2015. //刷新改队员的CD
  2016. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  2017. }
  2018. creatNewUrl();
  2019. editBox.hide();
  2020. };
  2021. window.addEventListener("keydown",function(event) {
  2022. if (!editBox.classList.contains(className_displayNone)) {
  2023. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  2024. btnCancel.onclick();
  2025. }
  2026. }
  2027. });
  2028. btnNull.onclick = function() { //空位置
  2029. const mon = new Member();
  2030. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2031. const teamData = formation.teams[editBox.memberIdx[0]];
  2032. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2033. changeid(mon, editBox.monsterHead, editBox.latentBox);
  2034. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2035. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2036. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2037. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2038. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2039. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2040. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2041. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2042. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2043. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2044. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2045. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2046. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2047. //刷新改队员的CD
  2048. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  2049. creatNewUrl();
  2050. editBox.hide();
  2051. };
  2052. btnDelay.onclick = function() { //应对威吓
  2053. const mon = new MemberDelay();
  2054. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  2055. const teamData = formation.teams[editBox.memberIdx[0]];
  2056. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  2057. changeid(mon, editBox.monsterHead, editBox.latentBox);
  2058. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2059. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  2060. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2061. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  2062. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2063. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2064. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2065. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2066. if (teamMenberAwokenDom && teamAssistAwokenDom) refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, editBox.memberIdx[2]); //刷新本人觉醒
  2067. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2068. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2069. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2070. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2071. //刷新改队员的CD
  2072. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  2073. creatNewUrl();
  2074. editBox.hide();
  2075. };
  2076. //语言选择
  2077. const langList = controlBox.querySelector(".languages");
  2078. langList.onchange = function() {
  2079. creatNewUrl({ "language": this.value });
  2080. history.go();
  2081. };
  2082. //数据源选择
  2083. const dataList = controlBox.querySelector(".datasource");
  2084. dataList.onchange = function() {
  2085. creatNewUrl({ datasource: this.value });
  2086. history.go();
  2087. };
  2088. /*添对应语言执行的JS*/
  2089. const languageJS = document.head.appendChild(document.createElement("script"));
  2090. languageJS.id = "language-js";
  2091. languageJS.type = "text/javascript";
  2092. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  2093. if (isGuideMod) //图鉴模式直接打开搜索框
  2094. {
  2095. s_includeSuperAwoken.onchange();
  2096. s_canAssist.onchange();
  2097. showSearch([]);
  2098. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  2099. }
  2100. }
  2101. //从怪物头像获取队员的队伍编号
  2102. function getMemberArrayIndexFromMonHead(headDom) {
  2103. return [
  2104. parseInt(headDom.getAttribute("data-team"), 10), //team
  2105. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2106. parseInt(headDom.getAttribute("data-index"), 10), //index
  2107. ];
  2108. }
  2109. //编辑界面点击每个怪物的头像的处理
  2110. function clickMonHead(e) {
  2111. const arr = getMemberArrayIndexFromMonHead(this);
  2112. editMon(arr[0], arr[1], arr[2]);
  2113. return false; //没有false将会打开链接
  2114. }
  2115. //编辑界面每个怪物的头像的拖动
  2116. function dragStartMonHead(e) {
  2117. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2118. }
  2119. //编辑界面每个怪物的头像的经过,阻止事件发生
  2120. function dropOverMonHead(e) {
  2121. e.preventDefault();
  2122. }
  2123. //编辑界面每个怪物的头像的放下
  2124. function dropMonHead(e) {
  2125. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  2126. const dataTo = getMemberArrayIndexFromMonHead(this);
  2127. if ((dataTo[0] !== dataFrom[0]) ||
  2128. (dataTo[1] !== dataFrom[1]) ||
  2129. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2130. interchangeCard(dataFrom, dataTo);
  2131. }
  2132. return false; //没有false将会打开链接
  2133. }
  2134. //移动端编辑界面每个怪物的头像的放下
  2135. function touchstartMonHead(e) {
  2136. e.stopPropagation();
  2137. //console.log("开始触摸",e,this);
  2138. const tc = e.changedTouches[0];
  2139. const pX = tc.pageX,
  2140. pY = tc.pageY;
  2141. interchangeSVG.style.display = "none";
  2142. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2143. }
  2144. //移动端编辑界面每个怪物的头像的移动
  2145. function touchmoveMonHead(e) {
  2146. //console.log("移动中",e,this);
  2147. const tc = e.changedTouches[0];
  2148. const pX = tc.pageX,
  2149. pY = tc.pageY;
  2150. const rect = this.getBoundingClientRect();
  2151. const top = rect.top + document.documentElement.scrollTop;
  2152. const left = rect.left + document.documentElement.scrollLeft;
  2153. if ((pY < top) || (pY > (top + rect.height)) ||
  2154. (pX < left) || (pX > (left + rect.width))) {
  2155. interchangeSVG.style.display = "block";
  2156. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2157. } else {
  2158. interchangeSVG.style.display = "none";
  2159. }
  2160. }
  2161. //移动端编辑界面每个怪物的头像的结束
  2162. function touchendMonHead(e) {
  2163. const tc = e.changedTouches[0];
  2164. const pX = tc.pageX,
  2165. pY = tc.pageY;
  2166. //console.log("移动结束",pX,pY,e,this);
  2167. interchangeSVG.style.display = "none";
  2168. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2169. const target = allMembers.find(m => {
  2170. const rect = m.getBoundingClientRect();
  2171. const top = rect.top + document.documentElement.scrollTop;
  2172. const left = rect.left + document.documentElement.scrollLeft;
  2173. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2174. (pX > left) && (pX < (left + rect.width));
  2175. return isInRect;
  2176. });
  2177. if (target && this != target) {
  2178. //console.log("找到的对象",targets[0]);
  2179. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2180. const dataTo = getMemberArrayIndexFromMonHead(target);
  2181. if ((dataTo[0] != dataFrom[0]) ||
  2182. (dataTo[1] != dataFrom[1]) ||
  2183. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2184. interchangeCard(dataFrom, dataTo);
  2185. }
  2186. }
  2187. }
  2188. //移动端编辑界面每个怪物的头像的取消
  2189. function touchcancelMonHead(e) {
  2190. interchangeSVG.style.display = "none";
  2191. console.log("移动取消", e, this);
  2192. }
  2193. function interchangeCard(formArr, toArr) {
  2194. function changeType(member, isAssist) {
  2195. if (member.id == 0 || (isAssist && member.id == -1)) {
  2196. return new Member();
  2197. } else {
  2198. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2199. newMember.loadFromMember(member);
  2200. return newMember;
  2201. }
  2202. }
  2203. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2204. const isCopy = changeSwapToCopy.checked;
  2205. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2206. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2207. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2208. {
  2209. from = changeType(from, formArr[1]);
  2210. if (!isCopy) to = changeType(to, toArr[1]);
  2211. } else if (isCopy) {
  2212. const newFrom = new from.constructor();
  2213. newFrom.loadFromMember(from);
  2214. from = newFrom;
  2215. }
  2216. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2217. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2218. creatNewUrl(); //刷新URL
  2219. refreshAll(formation); //刷新全部
  2220. }
  2221. //改变一个怪物头像
  2222. function changeid(mon, monDom, latentDom) {
  2223. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2224. const parentNode = monDom.parentNode;
  2225. fragment.appendChild(monDom);
  2226. const monId = mon.id;
  2227. const card = Cards[monId] || Cards[0]; //怪物固定数据
  2228. monDom.setAttribute("data-cardid", monId); //设定新的id
  2229. if (monId < 0) //如果是延迟
  2230. {
  2231. monDom.removeAttribute("href");
  2232. monDom.removeAttribute("title");
  2233. parentNode.classList.add("delay");
  2234. parentNode.classList.remove("null");
  2235. parentNode.appendChild(fragment);
  2236. if (latentDom) latentDom.classList.add(className_displayNone);
  2237. return;
  2238. } else if (monId == 0) //如果是空
  2239. {
  2240. monDom.removeAttribute("href");
  2241. monDom.removeAttribute("title");
  2242. parentNode.classList.add("null");
  2243. parentNode.classList.remove("delay");
  2244. parentNode.appendChild(fragment);
  2245. if (latentDom) latentDom.classList.add(className_displayNone);
  2246. return;
  2247. } else if (monId > -1) //如果提供了id
  2248. {
  2249. parentNode.classList.remove("null");
  2250. parentNode.classList.remove("delay");
  2251. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  2252. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  2253. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  2254. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  2255. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  2256. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  2257. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  2258. monDom.href = currentLanguage.guideURL(monId, card.name);
  2259. if (card.canAssist)
  2260. monDom.classList.add("allowable-assist");
  2261. else
  2262. monDom.classList.remove("allowable-assist");
  2263. if (card.awakenings.includes(49)) //武器
  2264. monDom.classList.add("wepon");
  2265. else
  2266. monDom.classList.remove("wepon");
  2267. }
  2268. const levelDom = monDom.querySelector(".level");
  2269. if (levelDom) //如果提供了等级
  2270. {
  2271. const level = mon.level || 1;
  2272. levelDom.setAttribute(dataAttrName, level);
  2273. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  2274. levelDom.classList.add("max");
  2275. } else {
  2276. levelDom.classList.remove("max");
  2277. }
  2278. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  2279. if (level <= 110) //Lv 99~110
  2280. {
  2281. levelDom.classList.add("_110");
  2282. levelDom.classList.remove("_120");
  2283. }else //Lv 111~120
  2284. {
  2285. levelDom.classList.add("_120");
  2286. levelDom.classList.remove("_110");
  2287. }
  2288. } else {
  2289. levelDom.classList.remove("_110");
  2290. levelDom.classList.remove("_120");
  2291. }
  2292. }
  2293. const awokenIcon = monDom.querySelector(".awoken-count-num");
  2294. if (awokenIcon) {
  2295. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  2296. if (mon.awoken != null) //如果提供了觉醒
  2297. {
  2298. if (mon.awoken == card.awakenings.length) {
  2299. awokenIcon.classList.add("full-awoken");
  2300. } else {
  2301. awokenIcon.classList.remove("full-awoken");
  2302. }
  2303. }else if(card.awakenings.length)
  2304. {
  2305. awokenIcon.classList.add("full-awoken");
  2306. }
  2307. }
  2308. const sawoken = monDom.querySelector(".super-awoken");
  2309. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  2310. {
  2311. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  2312. sawoken.classList.remove(className_displayNone);
  2313. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  2314. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  2315. } else {
  2316. sawoken.classList.add(className_displayNone);
  2317. }
  2318. }
  2319. const m_id = monDom.querySelector(".id");
  2320. if (m_id) //怪物ID
  2321. {
  2322. m_id.textContent = monId;
  2323. }
  2324. const plusArr = mon.plus || [0, 0, 0];
  2325. const plusDom = monDom.querySelector(".plus");
  2326. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  2327. {
  2328. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  2329. if (plusCount <= 0) {
  2330. plusDom.classList.add(className_displayNone);
  2331. } else if (plusCount >= 297) {
  2332. plusDom.classList.add("has297");
  2333. plusDom.classList.remove(className_displayNone);
  2334. } else {
  2335. plusDom.querySelector(".hp").textContent = plusArr[0];
  2336. plusDom.querySelector(".atk").textContent = plusArr[1];
  2337. plusDom.querySelector(".rcv").textContent = plusArr[2];
  2338. plusDom.classList.remove("has297");
  2339. plusDom.classList.remove(className_displayNone);
  2340. }
  2341. }
  2342. if (latentDom) {
  2343. if (mon.latent) //如果提供了潜觉
  2344. {
  2345. const latent = mon.latent;
  2346. if (latent.length < 1) {
  2347. latentDom.classList.add(className_displayNone);
  2348. } else {
  2349. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  2350. refreshLatent(latent, mon.id, latentDoms);
  2351. latentDom.classList.remove(className_displayNone);
  2352. }
  2353. } else {
  2354. latentDom.classList.add(className_displayNone);
  2355. }
  2356. }
  2357. const skillCdDom = monDom.querySelector(".skill");
  2358. if (skillCdDom) //如果存在技能CD DOM
  2359. {
  2360. //const skill = Skills[card.activeSkillId];
  2361. if (card.activeSkillId == 0) {
  2362. skillCdDom.classList.add(className_displayNone);
  2363. } else {
  2364. skillCdDom.classList.remove(className_displayNone);
  2365. }
  2366. }
  2367. parentNode.appendChild(fragment);
  2368. }
  2369. //刷新潜觉
  2370. function refreshLatent(latent, monid, iconArr) {
  2371. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  2372. let latentIndex = 0,
  2373. usedHoleN = 0;
  2374. for (let ai = 0; ai < iconArr.length; ai++) {
  2375. const icon = iconArr[ai];
  2376. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  2377. {
  2378. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  2379. icon.classList.remove(className_displayNone);
  2380. usedHoleN += latentUseHole(latent[latentIndex]);
  2381. latentIndex++;
  2382. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  2383. {
  2384. icon.classList.add(className_displayNone);
  2385. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  2386. {
  2387. icon.removeAttribute("data-latent-icon");
  2388. icon.classList.remove(className_displayNone);
  2389. } else //不需要显示的部分
  2390. {
  2391. icon.classList.add(className_displayNone);
  2392. }
  2393. }
  2394. };
  2395. //点击怪物头像,出现编辑窗
  2396. function editMon(teamNum, isAssist, indexInTeam) {
  2397. //数据
  2398. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  2399. const teamBigBox = teamBigBoxs[teamNum];
  2400. const teamBox = teamBigBox.querySelector(".team-box");
  2401. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2402. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2403. const monsterHead = memberLi.querySelector(".monster");
  2404. editBox.show();
  2405. editBox.isAssist = isAssist;
  2406. editBox.monsterHead = monsterHead;
  2407. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  2408. if (!isAssist) {
  2409. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  2410. editBox.latentBox = latentBox;
  2411. } else {
  2412. editBox.latentBox = null;
  2413. }
  2414. const settingBox = editBox.querySelector(".setting-box");
  2415. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2416. monstersID.value = mon.id > 0 ? mon.id : 0;
  2417. monstersID.onchange();
  2418. //觉醒
  2419. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  2420. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  2421. //超觉醒
  2422. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2423. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  2424. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  2425. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  2426. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  2427. monEditLv.value = mon.level || 1;
  2428. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  2429. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  2430. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  2431. if (mon.plus && mon.id > 0) {
  2432. monEditAddHp.value = mon.plus[0];
  2433. monEditAddAtk.value = mon.plus[1];
  2434. monEditAddRcv.value = mon.plus[2];
  2435. }
  2436. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  2437. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  2438. if (mon.skilllevel) {
  2439. skillLevel.value = mon.skilllevel;
  2440. }
  2441. skillLevel.onchange();
  2442. const editBoxTitle = editBox.querySelector(".edit-box-title");
  2443. const btnDelay = editBox.querySelector(".button-box .button-delay");
  2444. if (!isAssist) {
  2445. editBox.latent = mon.latent ? mon.latent.concat() : [];
  2446. editBox.refreshLatent(editBox.latent, mon.id);
  2447. btnDelay.classList.add(className_displayNone);
  2448. rowMonLatent.classList.remove(className_displayNone);
  2449. editBoxTitle.classList.remove("edit-box-title-assist");
  2450. } else {
  2451. btnDelay.classList.remove(className_displayNone);
  2452. rowMonLatent.classList.add(className_displayNone);
  2453. editBoxTitle.classList.add("edit-box-title-assist");
  2454. }
  2455. editBox.reCalculateExp();
  2456. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  2457. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  2458. else
  2459. editBox.reCalculateAbility();
  2460. }
  2461. //编辑窗,修改怪物ID
  2462. function editBoxChangeMonId(id) {
  2463. const card = Cards[id] || Cards[0]; //怪物固定数据
  2464. if (card.id == 0) {
  2465. id = 0;
  2466. }
  2467. const skill = Skills[card.activeSkillId];
  2468. const leaderSkill = Skills[card.leaderSkillId];
  2469. let fragment = null;
  2470. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  2471. const settingBox = editBox.querySelector(".setting-box");
  2472. //id搜索
  2473. const monHead = monInfoBox.querySelector(".monster");
  2474. changeid({ id: id }, monHead); //改变图像
  2475. const mId = monInfoBox.querySelector(".monster-id");
  2476. mId.textContent = id;
  2477. const mRare = monInfoBox.querySelector(".monster-rare");
  2478. mRare.setAttribute("data-rarity", card.rarity);
  2479. const mMP = monInfoBox.querySelector(".monster-mp");
  2480. mMP.textContent = card.sellMP.toLocaleString();
  2481. const mName = monInfoBox.querySelector(".monster-name");
  2482. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  2483. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  2484. //mSeriesId.textContent = card.seriesId;
  2485. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  2486. if (card.seriesId == 0) {
  2487. mSeriesId.classList.add(className_displayNone);
  2488. } else {
  2489. mSeriesId.classList.remove(className_displayNone);
  2490. }
  2491. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  2492. //mCollabId.textContent = card.collabId;
  2493. mCollabId.setAttribute(dataAttrName, card.collabId);
  2494. if (card.collabId == 0) {
  2495. mCollabId.classList.add(className_displayNone);
  2496. } else {
  2497. mCollabId.classList.remove(className_displayNone);
  2498. }
  2499. const mAltName = monInfoBox.querySelector(".monster-altName");
  2500. //mAltName.textContent = card.altName.join("|");
  2501. //mAltName.setAttribute("data-monId", card.id);
  2502. if (card.altName.length > 0 || card.otTags && card.otTags.length > 0) { //当没有合作名
  2503. mAltName.classList.remove(className_displayNone);
  2504. } else {
  2505. mAltName.classList.add(className_displayNone);
  2506. }
  2507. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  2508. evoCardUl.classList.add(className_displayNone);
  2509. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  2510. const evoLinkCardsIdArray = Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id); //筛选出相同进化链的
  2511. function loopAddHenshin(arr,card)
  2512. {
  2513. const tcard1 = Cards[card.henshinFrom] || null;
  2514. const tcard2 = Cards[card.henshinTo] || null;
  2515. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id)).map(m=>m.id);
  2516. if (tcard1 && !arr.includes(tcard1.id))
  2517. {
  2518. arr.push(tcard1.id);
  2519. loopAddHenshin(arr,tcard1);
  2520. }
  2521. if (tcard2 && !arr.includes(tcard2.id))
  2522. {
  2523. arr.push(tcard2.id);
  2524. loopAddHenshin(arr,tcard2);
  2525. }
  2526. if (evoCards.length > 0)
  2527. {
  2528. evoCards.forEach(mid=>
  2529. {
  2530. arr.push(mid);
  2531. const m = Cards[mid];
  2532. if (m.henshinFrom || m.henshinTo)
  2533. { //添加变身的
  2534. loopAddHenshin(arr,m);
  2535. }
  2536. });
  2537. }
  2538. }
  2539. evoLinkCardsIdArray.forEach((mid,idx,arr)=>{
  2540. const m = Cards[mid];
  2541. if (m.henshinFrom || m.henshinTo)
  2542. { //添加变身的
  2543. loopAddHenshin(arr,m);
  2544. }
  2545. });
  2546. evoLinkCardsIdArray.sort((a,b)=>a-b);
  2547. const createCardHead = editBox.createCardHead;
  2548. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2549. if (evoLinkCardsIdArray.length > 1) {
  2550. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2551. evoLinkCardsIdArray.forEach(function(mid) {
  2552. const cli = createCardHead(mid);
  2553. if (mid == id) {
  2554. cli.classList.add("unable-monster");
  2555. }
  2556. fragment.appendChild(cli);
  2557. });
  2558. evoCardUl.appendChild(fragment);
  2559. evoCardUl.classList.remove(className_displayNone);
  2560. openEvolutionaryTree.classList.remove(className_displayNone);
  2561. }else
  2562. {
  2563. openEvolutionaryTree.classList.add(className_displayNone);
  2564. }
  2565. const mType = monInfoBox.querySelectorAll(".monster-type li");
  2566. for (let ti = 0; ti < mType.length; ti++) {
  2567. if (ti < card.types.length && card.types[ti] >= 0) {
  2568. mType[ti].setAttribute("data-type-name", card.types[ti]);
  2569. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  2570. mType[ti].classList.remove(className_displayNone);
  2571. } else {
  2572. mType[ti].classList.add(className_displayNone);
  2573. }
  2574. }
  2575. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  2576. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  2577. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  2578. if (card.canAssist) {
  2579. monEditAwokensRow.classList.add("allowable-assist");
  2580. } else {
  2581. monEditAwokensRow.classList.remove("allowable-assist");
  2582. }
  2583. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  2584. if (ai < card.awakenings.length) {
  2585. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  2586. mAwokenIcon[ai].classList.remove(className_displayNone);
  2587. } else {
  2588. mAwokenIcon[ai].classList.add(className_displayNone);
  2589. }
  2590. }
  2591. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  2592. //超觉醒
  2593. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2594. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  2595. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  2596. {
  2597. for (let ai = 0; ai < mSAwoken.length; ai++) {
  2598. if (ai < card.superAwakenings.length) {
  2599. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  2600. mSAwoken[ai].classList.remove(className_displayNone);
  2601. } else {
  2602. mSAwoken[ai].classList.add(className_displayNone);
  2603. }
  2604. }
  2605. monEditSAwokensRow.classList.remove(className_displayNone);
  2606. } else {
  2607. monEditSAwokensRow.classList.add(className_displayNone);
  2608. }
  2609. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  2610. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  2611. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  2612. monEditLvMax.value = card.maxLevel;
  2613. const monEditLv = settingBox.querySelector(".m-level");
  2614. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
  2615. monEditLv.value = card.limitBreakIncr ? 110 : card.maxLevel; //默认等级为110
  2616. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  2617. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  2618. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  2619. if (card.limitBreakIncr) {
  2620. monEditLv110.classList.remove(className_displayNone);
  2621. monEditLv120.classList.remove(className_displayNone);
  2622. } else {
  2623. monEditLv110.classList.add(className_displayNone);
  2624. monEditLv120.classList.add(className_displayNone);
  2625. }
  2626. const mCost = settingBox.querySelector(".monster-cost");
  2627. mCost.textContent = card.cost;
  2628. const rowPlus = settingBox.querySelector(".row-mon-plus");
  2629. const rowLatent = settingBox.querySelector(".row-mon-latent");
  2630. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  2631. //该宠Type允许的杀,set不会出现重复的
  2632. const allowLatent = getAllowLatent(card);
  2633. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  2634. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  2635. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  2636. if (allowLatent.includes(ltId)) {
  2637. icon.classList.remove("unallowable-latent");
  2638. } else {
  2639. icon.classList.add("unallowable-latent");
  2640. }
  2641. });
  2642. //怪物主动技能
  2643. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2644. const skillBox = rowSkill.querySelector(".skill-box");
  2645. const skillTitle = skillBox.querySelector(".skill-name");
  2646. const skillCD = skillBox.querySelector(".skill-cd");
  2647. const skillLevel = skillBox.querySelector(".m-skill-level");
  2648. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2649. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2650. const skillDetail = skillBox.querySelector(".skill-datail");
  2651. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2652. fragment.appendChild(skillBox);
  2653. skillTitle.innerHTML = descriptionToHTML(skill.name);
  2654. skillTitle.setAttribute("data-skillid", skill.id);
  2655. skillDetail.innerHTML = "";
  2656. skillDetail.appendChild(parseSkillDescription(skill));
  2657. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  2658. skillLevel.max = t_maxLevel;
  2659. skillLevel.value = t_maxLevel;
  2660. skillLevel_Max.value = t_maxLevel;
  2661. //skillLevel_Max.textContent = skill.maxLevel;
  2662. skillCD.textContent = skill.initialCooldown - t_maxLevel + 1;
  2663. rowSkill.appendChild(fragment);
  2664. //怪物队长技能
  2665. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  2666. const lskillBox = rowLederSkill.querySelector(".skill-box");
  2667. const lskillTitle = lskillBox.querySelector(".skill-name");
  2668. const lskillDetail = lskillBox.querySelector(".skill-datail");
  2669. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2670. fragment.appendChild(lskillBox);
  2671. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  2672. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  2673. lskillDetail.innerHTML = "";
  2674. lskillDetail.appendChild(parseSkillDescription(leaderSkill));
  2675. rowLederSkill.appendChild(fragment);
  2676. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  2677. rowPlus.classList.add("disabled");
  2678. rowPlus.querySelector(".m-plus-hp").value = 0;
  2679. rowPlus.querySelector(".m-plus-atk").value = 0;
  2680. rowPlus.querySelector(".m-plus-rcv").value = 0;
  2681. rowLatent.classList.add("disabled");
  2682. skillLevel.setAttribute("readonly", true);
  2683. } else {
  2684. rowPlus.classList.remove("disabled");
  2685. rowLatent.classList.remove("disabled");
  2686. skillLevel.removeAttribute("readonly");
  2687. }
  2688. if (editBox.isAssist) {
  2689. const btnDone = editBox.querySelector(".button-done");
  2690. if (!card.canAssist) {
  2691. btnDone.classList.add("cant-assist");
  2692. btnDone.disabled = true;
  2693. } else {
  2694. btnDone.classList.remove("cant-assist");
  2695. btnDone.disabled = false;
  2696. }
  2697. }
  2698. //去除所有不能再打的潜觉
  2699. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  2700. editBox.refreshLatent(editBox.latent, id);
  2701. editBox.reCalculateExp();
  2702. editBox.reCalculateAbility();
  2703. }
  2704. //刷新整个队伍
  2705. function refreshAll(formationData) {
  2706. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2707. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2708. const detailBox = formationBox.querySelector(".detail-box");
  2709. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2710. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2711. while (formationBox.childNodes.length > 0) {
  2712. fragment.appendChild(formationBox.childNodes[0]);
  2713. }
  2714. const txtTitle = titleBox.querySelector(".title");
  2715. const txtDetail = detailBox.querySelector(".detail");
  2716. txtTitle.value = formationData.title || "";
  2717. txtDetail.value = formationData.detail || "";
  2718. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2719. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2720. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2721. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2722. if (txtTitle.value.length == 0)
  2723. titleBox.classList.add("edit");
  2724. else
  2725. titleBox.classList.remove("edit");
  2726. if (txtDetail.value.length == 0)
  2727. detailBox.classList.add("edit");
  2728. else
  2729. detailBox.classList.remove("edit");
  2730. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2731. const teamBox = teamBigBox.querySelector(".team-box");
  2732. const teamData = formationData.teams[teamNum];
  2733. const badgeBox = teamBigBox.querySelector(".team-badge");
  2734. if (badgeBox) {
  2735. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2736. badge.checked = true;
  2737. }
  2738. const membersDom = teamBox.querySelector(".team-members");
  2739. const latentsDom = teamBox.querySelector(".team-latents");
  2740. const assistsDom = teamBox.querySelector(".team-assist");
  2741. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2742. const teamMenberAwokenDom = teamBigBox.querySelector(".team-menber-awoken"); //队员觉醒
  2743. const teamAssistAwokenDom = teamBigBox.querySelector(".team-assist-awoken"); //辅助觉醒
  2744. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2745. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2746. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2747. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2748. changeid(teamData[0][ti], member, latent); //队员
  2749. changeid(teamData[1][ti], assist); //辅助
  2750. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2751. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2752. refreshMenberAwoken(teamMenberAwokenDom, teamAssistAwokenDom, teamData, ti); //本人觉醒
  2753. }
  2754. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2755. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2756. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2757. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2758. });
  2759. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2760. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2761. formationBox.appendChild(fragment);
  2762. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2763. }
  2764. function awokenSetCount(aicon, number) {
  2765. if (!aicon) return; //没有这个觉醒就撤回
  2766. const ali = aicon.parentNode;
  2767. const countDom = ali.querySelector(".count");
  2768. countDom.textContent = number;
  2769. if (number)
  2770. ali.classList.remove(className_displayNone);
  2771. else
  2772. ali.classList.add(className_displayNone);
  2773. }
  2774. //刷新队伍觉醒统计
  2775. function refreshTeamAwokenCount(awokenDom, team) {
  2776. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2777. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2778. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  2779. const acs = aicons.map(aicon=>{
  2780. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  2781. let totalNum = 0;
  2782. //搜索等效觉醒
  2783. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  2784. if (equivalentAwoken)
  2785. {
  2786. if (equivalentAwoken.small === ai)
  2787. {
  2788. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2789. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2790. }
  2791. } else
  2792. {
  2793. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  2794. }
  2795. awokenSetCount(aicon, totalNum);
  2796. return {a:ai,c:totalNum};
  2797. });
  2798. if (acs.every(ac=>ac.c==0))
  2799. {
  2800. awokenDom.classList.add(className_displayNone);
  2801. } else
  2802. {
  2803. awokenDom.classList.remove(className_displayNone);
  2804. }
  2805. awokenDom.appendChild(fragment);
  2806. }
  2807. //刷新阵型觉醒统计
  2808. function refreshFormationAwokenCount(awokenDom, teams) {
  2809. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2810. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2811. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  2812. const acs = aicons.map(aicon=>{
  2813. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  2814. let totalNum = 0;
  2815. //搜索等效觉醒
  2816. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  2817. if (equivalentAwoken)
  2818. {
  2819. if (equivalentAwoken.small === ai)
  2820. {
  2821. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2822. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2823. }
  2824. } else
  2825. {
  2826. totalNum = awokenCountInFormation(teams, ai, solo);
  2827. }
  2828. awokenSetCount(aicon, totalNum);
  2829. return {a:ai,c:totalNum};
  2830. });
  2831. if (acs.every(ac=>ac.c==0))
  2832. {
  2833. awokenDom.classList.add(className_displayNone);
  2834. } else
  2835. {
  2836. awokenDom.classList.remove(className_displayNone);
  2837. }
  2838. awokenDom.appendChild(fragment);
  2839. }
  2840. //刷新能力值
  2841. function refreshAbility(abilityDom, team, idx) {
  2842. const memberData = team[0][idx];
  2843. const assistData = team[1][idx];
  2844. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2845. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2846. if (mainAbility && memberData.ability) {
  2847. for (let ai = 0; ai < 3; ai++) {
  2848. memberData.ability[ai] = mainAbility[ai][0];
  2849. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2850. }
  2851. }
  2852. if (!abilityDom) return; //如果没有dom,直接跳过
  2853. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2854. const hpDom = abilityLi.querySelector(".hp");
  2855. const atkDom = abilityLi.querySelector(".atk");
  2856. const rcvDom = abilityLi.querySelector(".rcv");
  2857. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2858. if (mainAbility) {
  2859. div.classList.remove(className_displayNone);
  2860. div.textContent = memberData.ability[ai];
  2861. } else {
  2862. div.classList.add(className_displayNone);
  2863. div.textContent = 0;
  2864. }
  2865. });
  2866. }
  2867. //刷新队员觉醒
  2868. function refreshMenberAwoken(menberAwokenDom, assistAwokenDom, team, idx) {
  2869. if (!menberAwokenDom) return; //如果没有dom,直接跳过
  2870. const memberData = team[0][idx];
  2871. const assistData = team[1][idx];
  2872. //队员觉醒
  2873. let menberAwokens = Cards[memberData.id].awakenings.slice(0,memberData.awoken);
  2874. //单人和三人为队员增加超觉醒
  2875. if ((solo || teamsCount === 3) && memberData.sawoken >= 0) menberAwokens.push(Cards[memberData.id].superAwakenings[memberData.sawoken]);
  2876. //menberAwokens.sort();
  2877. //武器觉醒
  2878. let assistAwokens = Cards[assistData.id].awakenings.slice(0,assistData.awoken);
  2879. if (!assistAwokens.includes(49)) assistAwokens = []; //清空非武器的觉醒
  2880. //assistAwokens.sort();
  2881. /*if (assistAwokens.includes(49))
  2882. {
  2883. menberAwokens = menberAwokens.concat(assistAwokens);
  2884. }*/
  2885. const menberAwokenUl = menberAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  2886. const assistAwokenUl = assistAwokenDom.querySelector(`.menber-awoken-${idx + 1} .awoken-ul`);
  2887. /* //通用的
  2888. function countNum(arr) {
  2889. const map = arr.reduce(function(preMap, value){
  2890. return preMap.set(value, (preMap.get(value) || 0) + 1);
  2891. }, new Map());
  2892. return Array.from(map);
  2893. };*/
  2894. function countAwokenNum(arr) {
  2895. const map = arr.reduce(function(preMap, value){
  2896. const eak = equivalent_awoken.find(eako => eako.big === value);
  2897. if (eak)
  2898. {
  2899. return preMap.set(eak.small, (preMap.get(eak.small) || 0) + eak.times);
  2900. }else
  2901. {
  2902. return preMap.set(value, (preMap.get(value) || 0) + 1);
  2903. }
  2904. }, new Map());
  2905. return Array.from(map);
  2906. };
  2907. /*const hideAwokens = [49,1,2,3,63];
  2908. if (solo) hideAwokens.push(30); //协力觉醒
  2909. if (!solo) hideAwokens.push(63); //掉落觉醒
  2910. menberAwokens = menberAwokens.filter(ak=>!hideAwokens.includes(ak));*/
  2911. let menberAwokensCount = countAwokenNum(menberAwokens);
  2912. menberAwokenUl.innerHTML = '';
  2913. menberAwokensCount.forEach(akc=>{
  2914. const iconLi = document.createElement("li");
  2915. const icon = iconLi.appendChild(document.createElement("icon"))
  2916. icon.className = "awoken-icon";
  2917. icon.setAttribute("data-awoken-icon", akc[0]);
  2918. icon.setAttribute("data-awoken-count", akc[1]);
  2919. menberAwokenUl.appendChild(iconLi);
  2920. });
  2921. let assistAwokensCount = countAwokenNum(assistAwokens);
  2922. assistAwokenUl.innerHTML = '';
  2923. assistAwokensCount.forEach(akc=>{
  2924. const iconLi = document.createElement("li");
  2925. const icon = iconLi.appendChild(document.createElement("icon"))
  2926. icon.className = "awoken-icon";
  2927. icon.setAttribute("data-awoken-icon", akc[0]);
  2928. icon.setAttribute("data-awoken-count", akc[1]);
  2929. assistAwokenUl.appendChild(iconLi);
  2930. });
  2931. }
  2932. function setTextContentAndAttribute(dom,str)
  2933. {
  2934. if (!dom) return;
  2935. dom.textContent = str;
  2936. dom.setAttribute(dataAttrName, str);
  2937. }
  2938. function drawHpInfo(hpBarDom, reduceAttrRanges)
  2939. {
  2940. const width = hpBarDom.width, height = hpBarDom.height;
  2941. let ctx = hpBarDom.getContext("2d");
  2942. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0])) //有指定属性减伤
  2943. {
  2944. const attrColors = ['crimson','cornflowerblue','green','goldenrod','purple'];
  2945. reduceAttrRanges.forEach((reduceRanges, ridx)=>{
  2946. //console.table(reduceRanges);
  2947. ctx.fillStyle = attrColors[ridx];
  2948. ctx.fillRect(0, height / 5 * ridx, width, height / 5 * (ridx + 1));
  2949. reduceRanges.forEach(range=>{
  2950. ctx.fillStyle = `rgba(0, 0, 0, 0.5)`;
  2951. ctx.fillRect(width * (range.min / 100), height / 5 * ridx, width * (range.max / 100), height / 5 * (1 - range.scale));
  2952. });
  2953. });
  2954. }
  2955. else //只有阶梯盾
  2956. {
  2957. const reduceRanges = reduceAttrRanges[0];
  2958. //创建线性颜色渐变对象
  2959. const canvasGradient = ctx.createLinearGradient(0, 0, 0, height);
  2960. canvasGradient.addColorStop(0, "#EE99AA");
  2961. canvasGradient.addColorStop(0.4, "#FFDDEE");
  2962. canvasGradient.addColorStop(1, "#EE9999");
  2963. ctx.fillStyle = canvasGradient;
  2964. ctx.fillRect(0, 0, width, height);
  2965. reduceRanges.forEach(range=>{
  2966. ctx.fillStyle = `rgba(204, 0 ,85, 0.7)`;
  2967. ctx.fillRect(width * (range.min / 100), 0, width * ((range.max - range.min) / 100), height * (1 - range.scale));
  2968. });
  2969. }
  2970. }
  2971. //刷新队伍能力值合计
  2972. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2973. //计算总的生命值
  2974. if (!totalDom) return;
  2975. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2976. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2977. const tEffectDom = totalDom.querySelector(".tIf-effect");
  2978. const teams = formation.teams;
  2979. const leader1id = team[0][0].id;
  2980. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2981. if (tHpDom) {
  2982. const reduceScales1 = getReduceScales(leader1id);
  2983. const reduceScales2 = getReduceScales(leader2id);
  2984. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  2985. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  2986. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  2987. const hpBar = totalDom.querySelector(".reduce-details");
  2988. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  2989. {
  2990. drawHpInfo(hpBar, reduceAttrRanges);
  2991. hpBar.classList.remove(className_displayNone);
  2992. }else
  2993. {
  2994. hpBar.classList.add(className_displayNone);
  2995. }
  2996. const totalReduce = leastScale.scale;
  2997. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2998. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2999. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3000. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  3001. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  3002. let badgeHPScale = 1; //徽章倍率
  3003. if (team[2] == 4 && (solo || teamsCount === 3)) {
  3004. badgeHPScale = 1.05;
  3005. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  3006. badgeHPScale = 1.15;
  3007. }
  3008. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  3009. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  3010. //记录到bar中,方便打开详情时调用
  3011. hpBar.reduceAttrRanges = reduceAttrRanges;
  3012. hpBar.tHP = tHP;
  3013. hpBar.tHPNoAwoken = tHPNoAwoken;
  3014. const tReduceHP = Math.round(tHP / (1 - totalReduce)); //队伍正常满血加上盾能承受的最大伤害
  3015. const tReduceHPNoAwoken = Math.round(tHPNoAwoken / (1 - totalReduce)); //队伍封觉醒满血加上盾能承受的最大伤害
  3016. const tHpDom_general = tHpDom.querySelector(".general");
  3017. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  3018. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  3019. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  3020. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  3021. if (totalReduce > 0)
  3022. tHpDom_reduce.classList.remove("no-reduce");
  3023. else
  3024. tHpDom_reduce.classList.add("no-reduce");
  3025. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  3026. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  3027. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  3028. }
  3029. if (tMoveDom) {
  3030. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  3031. const tMoveDom_general = tMoveDom.querySelector(".general");
  3032. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  3033. if (moveTime.fixed) //固定时间的
  3034. {
  3035. tMoveDom.classList.add("fixed-move-time");
  3036. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  3037. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  3038. } else
  3039. {
  3040. tMoveDom.classList.remove("fixed-move-time");
  3041. setTextContentAndAttribute(tMoveDom_general, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken) * 100) / 100);
  3042. setTextContentAndAttribute(tMoveDom_noAwoken, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge) * 100) / 100);
  3043. }
  3044. }
  3045. if (tEffectDom) {
  3046. const _76board = tEffectDom.querySelector("._76board");
  3047. if (tIf_Effect_76board(leader1id,leader2id))
  3048. {
  3049. _76board.classList.remove(className_displayNone);
  3050. }else
  3051. {
  3052. _76board.classList.add(className_displayNone);
  3053. }
  3054. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  3055. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  3056. {
  3057. noSkyfall.classList.remove(className_displayNone);
  3058. }else
  3059. {
  3060. noSkyfall.classList.add(className_displayNone);
  3061. }
  3062. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  3063. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  3064. {
  3065. poisonNoEffect.classList.remove(className_displayNone);
  3066. }else
  3067. {
  3068. poisonNoEffect.classList.add(className_displayNone);
  3069. }
  3070. const addCombo = tEffectDom.querySelector(".add-combo");
  3071. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  3072. if ((addComboValue[0] | addComboValue[1]) > 0)
  3073. {
  3074. addCombo.classList.remove(className_displayNone);
  3075. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  3076. }else
  3077. {
  3078. addCombo.classList.add(className_displayNone);
  3079. }
  3080. const inflicts = tEffectDom.querySelector(".inflicts");
  3081. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  3082. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  3083. {
  3084. inflicts.classList.remove(className_displayNone);
  3085. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  3086. }else
  3087. {
  3088. inflicts.classList.add(className_displayNone);
  3089. }
  3090. }
  3091. }
  3092. //刷新所有队伍能力值合计
  3093. function refreshFormationTotalHP(totalDom, teams) {
  3094. //计算总的生命值
  3095. if (!totalDom) return;
  3096. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  3097. const tEffectDom = totalDom.querySelector(".tIf-effect");
  3098. //因为目前仅用于2P,所以直接在外面固定写了
  3099. const leader1id = teams[0][0][0].id;
  3100. const leader2id = teams[1][0][0].id;
  3101. if (tHpDom) {
  3102. const reduceScales1 = getReduceScales(leader1id);
  3103. const reduceScales2 = getReduceScales(leader2id);
  3104. const reduceAttrRanges = getReduceRange(reduceScales1.concat(reduceScales2));
  3105. //将所有范围平铺,然后选择盾最少那个作为基础盾值
  3106. const leastScale = reduceAttrRanges.flat().sort((a,b)=>a.scale-b.scale)[0];
  3107. const hpBar = totalDom.querySelector(".reduce-details");
  3108. if (reduceAttrRanges.some(r=>r != reduceAttrRanges[0]) || reduceAttrRanges[0].length > 1 || reduceAttrRanges[0][0].probability < 1) //有阶梯盾或者有指定属性减伤或者减伤比例不是100%
  3109. {
  3110. drawHpInfo(hpBar, reduceAttrRanges);
  3111. hpBar.classList.remove(className_displayNone);
  3112. }else
  3113. {
  3114. hpBar.classList.add(className_displayNone);
  3115. }
  3116. const totalReduce = leastScale.scale;
  3117. const tHPArr = teams.map(function(team) {
  3118. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  3119. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3120. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  3121. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  3122. });
  3123. const tHPNoAwokenArr = teams.map(function(team) {
  3124. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  3125. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  3126. return Math.round(teamTHP);
  3127. });
  3128. const tHP = tHPArr.reduce((pv, v) => pv + v);
  3129. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  3130. //记录到bar中,方便打开详情时调用
  3131. hpBar.reduceAttrRanges = reduceAttrRanges;
  3132. hpBar.tHP = tHP;
  3133. hpBar.tHPNoAwoken = tHPNoAwoken;
  3134. const tReduceHP = Math.round(tHP / totalReduce); //队伍正常满血加上盾能承受的最大伤害
  3135. const tReduceHPNoAwoken = Math.round(tHPNoAwoken / totalReduce); //队伍封觉醒满血加上盾能承受的最大伤害
  3136. const tHpDom_general = tHpDom.querySelector(".general");
  3137. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  3138. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  3139. setTextContentAndAttribute(tHpDom_general, tHP.bigNumberToString());
  3140. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken.bigNumberToString());
  3141. if (totalReduce > 0)
  3142. tHpDom_reduce.classList.remove("no-reduce");
  3143. else
  3144. tHpDom_reduce.classList.add("no-reduce");
  3145. setTextContentAndAttribute(tHpDom_reduce.querySelector(".reduce-scale"), (totalReduce * 100).toFixed(2));
  3146. setTextContentAndAttribute(tHpDom_reduce.querySelector(".general"), tReduceHP.bigNumberToString());
  3147. setTextContentAndAttribute(tHpDom_reduce.querySelector(".awoken-bind"), tReduceHPNoAwoken.bigNumberToString());
  3148. }
  3149. if (tEffectDom) {
  3150. const _76board = tEffectDom.querySelector("._76board");
  3151. if (tIf_Effect_76board(leader1id,leader2id))
  3152. {
  3153. _76board.classList.remove(className_displayNone);
  3154. }else
  3155. {
  3156. _76board.classList.add(className_displayNone);
  3157. }
  3158. const noSkyfall = tEffectDom.querySelector(".no-skyfall");
  3159. if (tIf_Effect_noSkyfall(leader1id,leader2id))
  3160. {
  3161. noSkyfall.classList.remove(className_displayNone);
  3162. }else
  3163. {
  3164. noSkyfall.classList.add(className_displayNone);
  3165. }
  3166. const poisonNoEffect = tEffectDom.querySelector(".poison-no-effect");
  3167. if (tIf_Effect_poisonNoEffect(leader1id,leader2id))
  3168. {
  3169. poisonNoEffect.classList.remove(className_displayNone);
  3170. }else
  3171. {
  3172. poisonNoEffect.classList.add(className_displayNone);
  3173. }
  3174. const addCombo = tEffectDom.querySelector(".add-combo");
  3175. const addComboValue = tIf_Effect_addCombo(leader1id,leader2id);
  3176. if ((addComboValue[0] | addComboValue[1]) > 0)
  3177. {
  3178. addCombo.classList.remove(className_displayNone);
  3179. addCombo.setAttribute("data-add-combo", addComboValue.filter(v=>v).join("/"));
  3180. }else
  3181. {
  3182. addCombo.classList.add(className_displayNone);
  3183. }
  3184. const inflicts = tEffectDom.querySelector(".inflicts");
  3185. const inflictsValue = tIf_Effect_inflicts(leader1id,leader2id);
  3186. if ((inflictsValue[0] | inflictsValue[1]) > 0)
  3187. {
  3188. inflicts.classList.remove(className_displayNone);
  3189. inflicts.setAttribute("data-inflicts", inflictsValue.filter(v=>v).map(v=>v.bigNumberToString()).join("/"));
  3190. }else
  3191. {
  3192. inflicts.classList.add(className_displayNone);
  3193. }
  3194. }
  3195. }
  3196. //刷新单人技能CD
  3197. function refreshMemberSkillCD(teamDom, team, idx) {
  3198. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  3199. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  3200. const member = team[0][idx];
  3201. const assist = team[1][idx];
  3202. const memberCard = Cards[member.id] || Cards[0];
  3203. const memberSkill = Skills[memberCard.activeSkillId];
  3204. const assistCard = Cards[assist.id] || Cards[0];
  3205. const assistSkill = Skills[assistCard.activeSkillId];
  3206. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  3207. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  3208. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  3209. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  3210. memberSkillCdDom.textContent = memberSkillCd;
  3211. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  3212. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  3213. memberSkillCdDom.classList.remove("max-skill");
  3214. } else {
  3215. memberSkillCdDom.classList.add("max-skill");
  3216. }
  3217. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  3218. assistSkillCdDom.classList.remove("max-skill");
  3219. } else {
  3220. assistSkillCdDom.classList.add("max-skill");
  3221. }
  3222. }
  3223. function localisation($tra) {
  3224. if (!$tra) return;
  3225. document.title = $tra.webpage_title;
  3226. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  3227. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  3228. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  3229. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  3230. const sortOptions = Array.from(s_sortList.options);
  3231. sortOptions.forEach(opt => {
  3232. const tag = opt.getAttribute("data-tag");
  3233. const trans = $tra.sort_name[tag];
  3234. if (trans) {
  3235. opt.text = trans;
  3236. }
  3237. });
  3238. }

智龙迷城队伍图制作工具