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script.js 70 kB

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  1. const dataSourceList = [ //几个不同的游戏服务区
  2. {
  3. code:"ja",
  4. source:"パズル&ドラゴンズ"
  5. },
  6. {
  7. code:"en",
  8. source:"Puzzle & Dragons"
  9. },
  10. {
  11. code:"ko",
  12. source:"퍼즐앤드래곤"
  13. },
  14. ];
  15. var Cards; //怪物数据
  16. var Skills; //技能数据
  17. var currentLanguage; //当前语言
  18. var currentDataSource; //当前数据
  19. var interchangeSvg; //储存划线的SVG
  20. var interchangePath; //储存划线的线
  21. var controlBox; //储存整个controlBox
  22. var formationBox; //储存整个formationBox
  23. var teamBigBoxs = []; //储存全部teamBigBox
  24. var allMembers = []; //储存所有成员,包含辅助
  25. var editBox; //储存整个editBox
  26. var showSearch; //整个程序都可以用的显示搜索函数
  27. //队员基本的留空
  28. var Member = function(){
  29. this.id=0;
  30. this.ability = [0,0,0];
  31. };
  32. Member.prototype.outObj = function(){
  33. const m = this;
  34. let obj = [m.id];
  35. if (m.level != undefined) obj[1] = m.level;
  36. if (m.awoken != undefined) obj[2] = m.awoken;
  37. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])!==0)
  38. {
  39. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2])
  40. { //当3个加值一样时只生成第一个减少长度
  41. obj[3] = m.plus[0];
  42. }else
  43. {
  44. obj[3] = m.plus;
  45. }
  46. }
  47. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) obj[4] = m.latent;
  48. if (m.sawoken != undefined && m.sawoken>=0) obj[5] = m.sawoken;
  49. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  50. const skill = Skills[card.activeSkillId];
  51. //有技能等级,并且技能等级低于最大等级时才记录技能
  52. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  53. return obj;
  54. };
  55. Member.prototype.loadObj = function(m,dataVersion){
  56. if (m == undefined) //如果没有提供数据,直接返回默认
  57. {
  58. return;
  59. }
  60. if (dataVersion == undefined) dataVersion = 1;
  61. this.id = dataVersion>1 ? m[0] : m.id;
  62. this.level = dataVersion>1 ? m[1] : m.level;
  63. this.awoken = dataVersion>1 ? m[2] : m.awoken;
  64. if (dataVersion>1)
  65. {
  66. if (isNaN(m[3]) || m[3]==null)
  67. {
  68. this.plus = m[3];
  69. }else
  70. {
  71. const singlePlus = parseInt(m[3],10);//如果只有一个数字时,复制3份
  72. this.plus = [singlePlus,singlePlus,singlePlus];
  73. }
  74. }else
  75. {
  76. this.plus = m.plus;
  77. }
  78. if (!(this.plus instanceof Array)) this.plus = [0,0,0]; //如果加值不是数组,则改变
  79. this.latent = dataVersion>1 ? m[4] : m.latent;
  80. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  81. this.sawoken = dataVersion>1 ? m[5] : m.sawoken;
  82. this.skilllevel = m[6] || null;
  83. };
  84. //只用来防坐的任何队员
  85. var MemberDelay = function(){
  86. this.id=-1;
  87. };
  88. MemberDelay.prototype = Object.create(Member.prototype);
  89. MemberDelay.prototype.constructor = MemberDelay;
  90. //辅助队员
  91. var MemberAssist = function(){
  92. this.level = 0;
  93. this.awoken = 0;
  94. this.plus = [0,0,0];
  95. Member.call(this);
  96. };
  97. MemberAssist.prototype = Object.create(Member.prototype);
  98. MemberAssist.prototype.constructor = MemberAssist;
  99. MemberAssist.prototype.loadFromMember = function(m){
  100. if (m == undefined) //如果没有提供数据,直接返回默认
  101. {
  102. return;
  103. }
  104. this.id = m.id;
  105. if (m.level != undefined) this.level = m.level;
  106. if (m.awoken != undefined) this.awoken = m.awoken;
  107. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  108. };
  109. //正式队伍
  110. var MemberTeam = function(){
  111. this.latent = [];
  112. this.ability = [0,0,0];
  113. MemberAssist.call(this);
  114. //sawoken作为可选项目,默认不在内
  115. };
  116. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  117. MemberTeam.prototype.constructor = MemberTeam;
  118. MemberTeam.prototype.loadFromMember = function(m){
  119. if (m == undefined) //如果没有提供数据,直接返回默认
  120. {
  121. return;
  122. }
  123. this.id = m.id;
  124. if (m.level != undefined) this.level = m.level;
  125. if (m.awoken != undefined) this.awoken = m.awoken;
  126. if (m.plus != undefined && m.plus instanceof Array && m.plus.length>=3 && (m.plus[0]+m.plus[1]+m.plus[2])>0) this.plus = m.plus;
  127. if (m.latent != undefined && m.latent instanceof Array && m.latent.length>=1) this.latent = m.latent;
  128. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  129. if (m.ability != undefined && m.ability instanceof Array && m.plus.length>=3) this.ability = m.ability;
  130. };
  131. var Formation = function(teamCount,memberCount){
  132. this.title = "";
  133. this.detail = "";
  134. this.teams = [];
  135. this.badge = 0;
  136. for (var ti=0;ti<teamCount;ti++)
  137. {
  138. const team = [[],[]];
  139. for (let mi=0;mi<memberCount;mi++)
  140. {
  141. team[0].push(new MemberTeam());
  142. team[1].push(new MemberAssist());
  143. }
  144. this.teams.push(team);
  145. }
  146. };
  147. Formation.prototype.outObj= function(){
  148. let obj = {};
  149. if (this.title != undefined && this.title.length>0) obj.t = this.title;
  150. if (this.detail != undefined && this.detail.length>0) obj.d = this.detail;
  151. obj.f = this.teams.map(function(t){
  152. return t.map(function(st){
  153. return st.map(function(m){
  154. return m.outObj();
  155. });
  156. });
  157. });
  158. if (this.badge != undefined && this.badge>0) obj.b = this.badge; //徽章
  159. return obj;
  160. };
  161. Formation.prototype.loadObj= function(f){
  162. const dataVeision = f.f?2:1; //是第几版格式
  163. this.title = dataVeision>1 ? f.t : f.title;
  164. this.detail = dataVeision>1 ? f.d : f.detail;
  165. this.badge = f.b ? f.b : 0; //徽章
  166. const teamArr = dataVeision>1 ? f.f : f.team;
  167. this.teams.forEach(function(t,ti){
  168. let tf = teamArr[ti] || [];
  169. t.forEach(function(st,sti){
  170. let fst = tf[sti] || [];
  171. st.forEach(function(m,mi){
  172. let fm = fst[mi];
  173. m.loadObj(fm,dataVeision);
  174. });
  175. });
  176. });
  177. };
  178. //获取最大潜觉数量
  179. function getMaxLatentCount(id)
  180. { //转生2和超转生3为8个格子
  181. if (Cards[id])
  182. {
  183. return Cards[id].is8Latent ? 8 : 6;
  184. }else
  185. {
  186. return 6;
  187. }
  188. }
  189. //切换怪物ID显示
  190. function toggleShowMonId()
  191. {
  192. document.body.classList.toggle('not-show-mon-id');
  193. }
  194. //切换怪物技能CD显示
  195. function toggleShowMonSkillCd()
  196. {
  197. document.body.classList.toggle('show-mon-skill-cd');
  198. }
  199. //清除数据
  200. function clearData()
  201. {
  202. location.href=location.href.replace(location.search,'');
  203. }
  204. //交换AB队
  205. function swapABteam()
  206. {
  207. if (formation.teams.length>0)
  208. {
  209. formation.teams[0][0].splice(4, 0, formation.teams[0][0].splice(0,1)[0]); //第1个数组基底删掉0并移动到4
  210. formation.teams[0][1].splice(4, 0, formation.teams[0][1].splice(0,1)[0]); //第1个数组辅助删掉0并移动到4
  211. formation.teams[1][0].splice(0, 0, formation.teams[1][0].splice(4,1)[0]); //第2个数组基底删掉4并移动到0
  212. formation.teams[1][1].splice(0, 0, formation.teams[1][1].splice(4,1)[0]); //第2个数组辅助删掉4并移动到0
  213. formation.teams.splice(0,0,formation.teams.splice(1,1)[0]); //交换AB队
  214. }
  215. creatNewUrl();
  216. history.go();
  217. }
  218. //在单人和多人之间转移数据
  219. function turnPage(toPage)
  220. {
  221. let pagename = null;
  222. switch(toPage)
  223. {
  224. case 1:
  225. if (formation.teams[0][0].length<6)
  226. {
  227. //把第二支队伍的队长添加到最后方
  228. formation.teams[0][0].push(formation.teams[1][0][0]);
  229. formation.teams[0][1].push(formation.teams[1][1][0]);
  230. }
  231. //删掉第2支开始的队伍
  232. formation.teams.splice(1);
  233. pagename = "solo.html";
  234. break;
  235. case 2:
  236. if (formation.teams.length<2)
  237. {
  238. //创建第二支队伍,各4个空的
  239. /*formation.teams[1] = [
  240. Array.from(new Array(4)).map(()=>{return new MemberTeam();}),
  241. Array.from(new Array(4)).map(()=>{return new MemberAssist();})
  242. ];*/
  243. formation.teams[1] = [[],[]];
  244. //把右边的队长加到第二支队伍最后面
  245. formation.teams[1][0].splice(0,0,formation.teams[0][0].splice(5,1)[0]);
  246. formation.teams[1][1].splice(0,0,formation.teams[0][1].splice(5,1)[0]);
  247. }else //三人则直接删除
  248. {
  249. //删掉第3支开始的队伍
  250. formation.teams.splice(2);
  251. //删掉前面两支队伍的战友
  252. formation.teams[0][0].splice(5);
  253. formation.teams[0][1].splice(5);
  254. formation.teams[1][0].splice(5);
  255. formation.teams[1][1].splice(5);
  256. }
  257. formation.badge = 0;
  258. pagename = "multi.html";
  259. break;
  260. case 3:
  261. if (formation.teams.length<2)
  262. {
  263. //创建第二支队伍,各4个空的
  264. /*formation.teams[1] = [
  265. Array.from(new Array(6)).map(()=>{return new MemberTeam();}),
  266. Array.from(new Array(6)).map(()=>{return new MemberAssist();})
  267. ];
  268. formation.teams[2] = [
  269. Array.from(new Array(6)).map(()=>{return new MemberTeam();}),
  270. Array.from(new Array(6)).map(()=>{return new MemberAssist();})
  271. ];*/
  272. }else //2人
  273. {
  274. formation.teams[0][0].push(formation.teams[1][0][0]);
  275. formation.teams[0][1].push(formation.teams[1][1][0]);
  276. formation.teams[1][0].push(formation.teams[0][0][0]);
  277. formation.teams[1][1].push(formation.teams[0][1][0]);
  278. }
  279. formation.badge = 0;
  280. pagename = "triple.html";
  281. break;
  282. }
  283. location.href = creatNewUrl({url:pagename, notPushState:true});
  284. }
  285. window.onload = function()
  286. {
  287. interchangeSVG = document.querySelector("#interchange-line");
  288. interchangePath = interchangeSVG.querySelector("g line");
  289. const controlBox = document.querySelector(".control-box");
  290. const helpLink = document.querySelector(".help-link");
  291. const statusLine = controlBox.querySelector(".status"); //显示当前状态的
  292. if (location.hostname.indexOf("gitee")>=0)
  293. {
  294. helpLink.hostname = "gitee.com";
  295. }
  296. //▼添加语言列表开始
  297. const langSelectDom = controlBox.querySelector(".languages");
  298. languageList.forEach(function(l){
  299. langSelectDom.options.add(new Option(l.name,l.i18n));
  300. });
  301. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  302. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  303. let havingLanguage = languageList.filter(function(l){ //筛选出符合的语言
  304. if (parameter_i18n) //如果已指定就用指定的语言
  305. return parameter_i18n.indexOf(l.i18n)>=0;
  306. else //否则筛选浏览器默认语言
  307. return browser_i18n.indexOf(l.i18n)>=0;
  308. });
  309. currentLanguage = havingLanguage.length ?
  310. havingLanguage.pop() : //有语言使用最后一个
  311. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  312. document.head.querySelector("#language-css").href = "languages/"+currentLanguage.i18n+".css";
  313. let langOptionArray = Array.prototype.slice.call(langSelectDom.options);
  314. langOptionArray.some(function(langOpt){
  315. if (langOpt.value == currentLanguage.i18n)
  316. {
  317. langOpt.selected = true;
  318. return true;
  319. }
  320. });
  321. //▲添加语言列表结束
  322. //▼添加数据来源列表开始
  323. const dataSelectDom = controlBox.querySelector(".datasource");
  324. dataSourceList.forEach(function(ds){
  325. dataSelectDom.options.add(new Option(ds.source,ds.code));
  326. });
  327. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  328. let havingDataSource = dataSourceList.filter(function(ds){ //筛选出符合的数据源
  329. return ds.code == parameter_dsCode;
  330. });
  331. currentDataSource = havingDataSource.length ? havingDataSource[0]: dataSourceList[0];
  332. document.body.classList.add("ds-"+currentDataSource.code);
  333. let dataSourceOptionArray = Array.prototype.slice.call(dataSelectDom.options);
  334. dataSourceOptionArray.some(function(dataOpt){
  335. if (dataOpt.value == currentDataSource.code)
  336. {
  337. dataOpt.selected = true;
  338. return true;
  339. }
  340. });
  341. statusLine.classList.add("loading-mon-info");
  342. GM_xmlhttpRequest({
  343. method: "GET",
  344. url:`monsters-info/mon_${currentDataSource.code}.json`, //Cards数据文件
  345. onload: function(response) {
  346. dealCardsData(response.response);
  347. },
  348. onerror: function(response) {
  349. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  350. if (isChrome && location.host.length==0 && response.response.length>0)
  351. {
  352. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  353. dealCardsData(response.response);
  354. }else
  355. {
  356. console.error("Cards JSON数据获取失败",response);
  357. }
  358. }
  359. });
  360. //处理返回的数据
  361. function dealCardsData(responseText)
  362. {
  363. try
  364. {
  365. Cards = JSON.parse(responseText);
  366. }catch(e)
  367. {
  368. console.log("Cards数据JSON解码出错",e);
  369. return;
  370. }
  371. statusLine.classList.remove("loading-mon-info");
  372. statusLine.classList.add("loading-skill-info");
  373. GM_xmlhttpRequest({
  374. method: "GET",
  375. url:`monsters-info/skill_${currentDataSource.code}.json`, //Skills数据文件
  376. onload: function(response) {
  377. dealSkillData(response.response);
  378. },
  379. onerror: function(response) {
  380. let isChrome = navigator.userAgent.indexOf("Chrome") >=0;
  381. if (isChrome && location.host.length==0 && response.response.length>0)
  382. {
  383. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  384. dealSkillData(response.response);
  385. }else
  386. {
  387. console.error("Skills JSON数据获取失败",response);
  388. }
  389. }
  390. });
  391. }
  392. function dealSkillData(responseText)
  393. {
  394. try
  395. {
  396. Skills = JSON.parse(responseText);
  397. }catch(e)
  398. {
  399. console.log("Skills数据JSON解码出错",e);
  400. return;
  401. }
  402. initialize();//初始化
  403. statusLine.classList.remove("loading-skill-info");
  404. //如果通过的话就载入URL中的怪物数据
  405. reloadFormationData();
  406. }
  407. };
  408. //重新读取URL中的Data数据并刷新页面
  409. function reloadFormationData()
  410. {
  411. let formationData;
  412. try
  413. {
  414. const parameterDataString = getQueryString("d") || getQueryString("data");
  415. if (parameterDataString)
  416. {
  417. formationData = JSON.parse(parameterDataString);
  418. }
  419. }catch(e)
  420. {
  421. console.error("URL中队伍数据JSON解码出错",e);
  422. return;
  423. }
  424. if (formationData)
  425. {
  426. //formation = idata;
  427. formation.loadObj(formationData);
  428. refreshAll(formation);
  429. }
  430. }
  431. window.onpopstate = reloadFormationData; //前进后退时修改页面
  432. //创建新的分享地址
  433. function creatNewUrl(arg){
  434. if (arg == undefined) arg = {};
  435. if (!!(window.history && history.pushState)) {
  436. // 支持History API
  437. let language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  438. let datasource = arg.datasource || getQueryString("s");
  439. let outObj = formation.outObj();
  440. let newUrl = (arg.url?arg.url:"") +
  441. '?' +
  442. (language_i18n?'l=' + language_i18n + '&':'') +
  443. (datasource&&datasource!="ja"?'s=' + datasource + '&':'') +
  444. 'd=' + encodeURIComponent(JSON.stringify(outObj));
  445. if (!arg.notPushState) history.pushState(null, null, newUrl);
  446. return newUrl;
  447. }
  448. }
  449. //初始化
  450. function initialize()
  451. {
  452. let monstersList = document.body.querySelector("#monsters-name-list");
  453. let fragment = document.createDocumentFragment();
  454. const linkReg = "link:(\\d+)";
  455. Cards.forEach(function(m){ //添加下拉框候选
  456. const opt = fragment.appendChild(document.createElement("option"));
  457. opt.value = m.id;
  458. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  459. const linkRes = new RegExp(linkReg,"ig").exec(m.specialAttribute);
  460. if (linkRes)
  461. {//每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  462. let _m = Cards[parseInt(linkRes[1],10)];
  463. _m.evoRootId = m.evoRootId;
  464. }
  465. });
  466. monstersList.appendChild(fragment);
  467. //控制框
  468. controlBox = document.body.querySelector(".control-box");
  469. //队伍框
  470. formationBox = document.body.querySelector(".formation-box");
  471. //标题和介绍文本框
  472. const txtTitle = formationBox.querySelector(".title-box .title");
  473. const txtDetail = formationBox.querySelector(".detail-box .detail");
  474. txtTitle.onchange = function(){
  475. formation.title = this.value;
  476. creatNewUrl();
  477. };
  478. txtDetail.onchange = function(){
  479. formation.detail = this.value;
  480. creatNewUrl();
  481. };
  482. txtDetail.onblur = function(){
  483. this.style.height=this.scrollHeight+"px";
  484. };
  485. for (let ti=0,ti_len=formationBox.querySelectorAll(".team-bigbox").length;ti<ti_len;ti++)
  486. {
  487. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  488. }
  489. //将所有怪物头像添加到全局数组
  490. teamBigBoxs.forEach(teamBigBox=>{
  491. const teamBox = teamBigBox.querySelector(".team-box");
  492. const menbers = Array.prototype.slice.call(teamBox.querySelectorAll(".team-members .monster"));
  493. const assist = Array.prototype.slice.call(teamBox.querySelectorAll(".team-assist .monster"));
  494. menbers.forEach(m=>{
  495. allMembers.push(m);
  496. });
  497. assist.forEach(m=>{
  498. allMembers.push(m);
  499. });
  500. });
  501. //所有怪物头像,添加拖动交换的代码
  502. allMembers.forEach(m=>{
  503. //点击
  504. m.onclick = clickMonHead;
  505. //拖动
  506. m.draggable = true;
  507. m.ondragstart = dragStartMonHead;
  508. m.ondragover = dropOverMonHead;
  509. m.ondrop = dropMonHead;
  510. //触摸
  511. m.ontouchstart = touchstartMonHead;
  512. m.ontouchmove = touchmoveMonHead;
  513. m.ontouchend = touchendMonHead;
  514. m.ontouchcancel = touchcancelMonHead;
  515. });
  516. //添加徽章
  517. const className_ChoseBadges = "show-all-badges";
  518. teamBigBoxs.forEach(tb=>{
  519. //徽章
  520. const teamBadge = tb.querySelector(".team-badge");
  521. if (!teamBadge) return;
  522. const badges = Array.prototype.slice.call(teamBadge.querySelectorAll(".badge-bg"));
  523. badges.forEach((badge,bidx) => {
  524. badge.onclick = function(){
  525. if (teamBadge.classList.contains(className_ChoseBadges))
  526. {
  527. teamBadge.classList.remove(className_ChoseBadges);
  528. formation.badge = bidx;
  529. refreshTotalHP(formation.teams[0]);
  530. creatNewUrl();
  531. }else
  532. {
  533. teamBadge.classList.add(className_ChoseBadges);
  534. }
  535. };
  536. });
  537. });
  538. //编辑框
  539. editBox = document.body.querySelector(".edit-box");
  540. editBox.mid = null; //储存怪物id
  541. editBox.awokenCount = 0; //储存怪物潜觉数量
  542. editBox.latent = []; //储存潜在觉醒
  543. editBox.isAssist = false; //储存是否为辅助宠物
  544. editBox.monsterHead = null;
  545. editBox.latentBox = null;
  546. editBox.memberIdx = []; //储存队伍数组下标
  547. editBox.show = function(){
  548. this.classList.remove("display-none");
  549. formationBox.classList.add("blur-bg");
  550. controlBox.classList.add("blur-bg");
  551. };
  552. editBox.hide = function(){
  553. this.classList.add("display-none");
  554. formationBox.classList.remove("blur-bg");
  555. controlBox.classList.remove("blur-bg");
  556. };
  557. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  558. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  559. mCollabId.onclick = function(){ //搜索合作
  560. const collabId = parseInt(this.getAttribute('data-collabId'));
  561. if (collabId>0);
  562. {
  563. searchColla(this.getAttribute('data-collabId'));
  564. }
  565. };
  566. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  567. mAltName.onclick = function(){ //搜索合作
  568. const altName = this.getAttribute('data-altName');
  569. const splitAltName = altName.split("|");
  570. if (altName.length>0);
  571. {
  572. showSearch(Cards.filter(card=>{
  573. return splitAltName.some(alt=>{
  574. return alt.length > 0 && card.altName.indexOf(alt)>=0;
  575. });
  576. }));
  577. }
  578. };
  579. //创建一个新的怪物头像
  580. editBox.createCardHead = function(id)
  581. {
  582. function clickHeadToNewMon()
  583. {
  584. monstersID.value = this.getAttribute("data-cardid");
  585. monstersID.onchange();
  586. return false;
  587. }
  588. const cli = document.createElement("li");
  589. const cdom = cli.head = createCardA(id);
  590. cli.appendChild(cdom);
  591. changeid({id:id},cdom);
  592. cdom.onclick = clickHeadToNewMon;
  593. return cli;
  594. };
  595. const searchBox = editBox.querySelector(".search-box");
  596. const settingBox = editBox.querySelector(".setting-box");
  597. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  598. searchOpen.onclick = function(){
  599. searchBox.classList.toggle("display-none");
  600. };
  601. let s_attr1s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  602. let s_attr2s = Array.prototype.slice.call(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  603. let s_fixMainColor = searchBox.querySelector(".attrs .fix-main-color");
  604. let s_types = Array.prototype.slice.call(searchBox.querySelectorAll(".types-div .type-check"));
  605. let s_awokensItem = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  606. let s_awokensIcon = s_awokensItem.map(it=>{
  607. return it.querySelector(".awoken-icon");
  608. });
  609. let s_awokensCount = s_awokensItem.map(it=>{
  610. return it.querySelector(".count");
  611. });
  612. /*let s_awokensIcon = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .awoken-icon"));
  613. let s_awokensCount = Array.prototype.slice.call(searchBox.querySelectorAll(".awoken-div .count"));*/
  614. let s_sawokens = Array.prototype.slice.call(searchBox.querySelectorAll(".sawoken-div .sawoken-check"));
  615. s_awokensIcon.forEach((b,idx)=>{ //每种觉醒增加1
  616. b.onclick = function(){
  617. const countDom = s_awokensCount[idx];
  618. let count = parseInt(countDom.innerHTML,10);
  619. if (count<9)
  620. {
  621. count++;
  622. countDom.innerHTML = count;
  623. b.parentNode.classList.remove("zero");
  624. }
  625. };
  626. });
  627. function searchSubAwoken()
  628. {
  629. let count = parseInt(this.innerHTML,10);
  630. if (count>0)
  631. {
  632. count--;
  633. this.innerHTML = count;
  634. if (count === 0)
  635. {
  636. this.parentNode.classList.add("zero");
  637. }
  638. }
  639. }
  640. s_awokensCount.forEach((b,idx)=>{ //每种觉醒减少1
  641. b.onclick = searchSubAwoken;
  642. });
  643. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  644. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  645. awokenClear.onclick = function(){ //清空觉醒选项
  646. s_awokensCount.forEach(t=>{
  647. t.innerHTML = 0;
  648. });
  649. s_awokensItem.forEach(t=>{
  650. t.classList.add("zero");
  651. });
  652. };
  653. sawokenClear.onclick = function(){ //清空超觉醒选项
  654. s_sawokens.forEach(t=>{
  655. t.checked = false;
  656. });
  657. };
  658. const searchStart = searchBox.querySelector(".control-div .search-start");
  659. const searchClose = searchBox.querySelector(".control-div .search-close");
  660. const searchClear = searchBox.querySelector(".control-div .search-clear");
  661. const searchMonList = searchBox.querySelector(".search-mon-list");
  662. function returnCheckedInput(ipt)
  663. {
  664. return ipt.checked == true;
  665. }
  666. function returnInputValue(ipt)
  667. {
  668. return ipt.value;
  669. }
  670. function Str2Int(str)
  671. {
  672. return parseInt(str, 10);
  673. }
  674. //将搜索结果显示出来(也可用于其他的搜索)
  675. showSearch = function(searchArr){
  676. editBox.show();
  677. searchBox.classList.remove("display-none");
  678. const createCardHead = editBox.createCardHead;
  679. searchMonList.classList.add("display-none");
  680. searchMonList.innerHTML = "";
  681. if (searchArr.length>0)
  682. {
  683. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  684. searchArr.forEach(function(card){
  685. const cli = createCardHead(card.id);
  686. fragment.appendChild(cli);
  687. });
  688. searchMonList.appendChild(fragment);
  689. }
  690. searchMonList.classList.remove("display-none");
  691. };
  692. searchStart.onclick = function(){
  693. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  694. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  695. const fixMainColor = s_fixMainColor.checked;
  696. let attr1,attr2;
  697. if (attr1Filter.length>0)
  698. {
  699. if (!isNaN(attr1Filter[0]))
  700. {
  701. attr1 = parseInt(attr1Filter[0],10);
  702. }else
  703. {
  704. attr1 = null;
  705. }
  706. }
  707. if (attr2Filter.length>0)
  708. {
  709. if (!isNaN(attr2Filter[0]))
  710. {
  711. attr2 = parseInt(attr2Filter[0],10);
  712. }else
  713. {
  714. attr2 = null;
  715. }
  716. }
  717. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  718. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  719. const awokensFilter = s_awokensCount.filter(btn=>{return parseInt(btn.innerHTML,10)>0;}).map(btn=>{
  720. return {id:parseInt(btn.value,10),num:parseInt(btn.innerHTML,10)};
  721. });
  722. console.log("搜索条件",attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  723. let searchResult = searchCards(Cards,attr1,attr2,fixMainColor,typesFilter,awokensFilter,sawokensFilter);
  724. console.log("搜索结果",searchResult);
  725. showSearch(searchResult);
  726. };
  727. searchClose.onclick = function(){
  728. searchBox.classList.add("display-none");
  729. };
  730. searchClear.onclick = function(){ //清空搜索选项
  731. s_attr1s[0].checked = true;
  732. s_attr2s[0].checked = true;
  733. s_types.forEach(t=>{
  734. t.checked = false;
  735. });
  736. s_awokensCount.forEach(t=>{
  737. t.innerHTML = 0;
  738. });
  739. s_awokensItem.forEach(t=>{
  740. t.classList.add("zero");
  741. });
  742. s_sawokens.forEach(t=>{
  743. t.checked = false;
  744. });
  745. searchMonList.innerHTML = "";
  746. };
  747. //id搜索
  748. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  749. monstersID.onchange = function(){
  750. if (/^\d+$/.test(this.value))
  751. {
  752. const newId = parseInt(this.value, 10);
  753. if (editBox.mid != newId) //避免多次运行oninput、onchange
  754. {
  755. editBox.mid = newId;
  756. editBoxChangeMonId(editBox.mid);
  757. }
  758. }
  759. };
  760. monstersID.oninput = monstersID.onchange;
  761. //觉醒
  762. let monEditAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon"));
  763. monEditAwokens.forEach((akDom,idx,domArr)=>{
  764. akDom.onclick = function(){
  765. editBox.awokenCount = idx;
  766. editBox.reCalculateAbility();
  767. editBox.refreshAwokens();
  768. };
  769. });
  770. //刷新觉醒
  771. editBox.refreshAwokens = ()=>{
  772. monEditAwokens[0].innerHTML = editBox.awokenCount;
  773. if (editBox.awokenCount>0 && editBox.awokenCount==(Cards[editBox.mid].awakenings.length))
  774. monEditAwokens[0].classList.add("full-awoken");
  775. else
  776. monEditAwokens[0].classList.remove("full-awoken");
  777. for(let ai=1;ai<monEditAwokens.length;ai++)
  778. {
  779. if(ai<=editBox.awokenCount)
  780. {
  781. monEditAwokens[ai].classList.remove("unselected-awoken");
  782. }
  783. else
  784. {
  785. monEditAwokens[ai].classList.add("unselected-awoken");
  786. }
  787. }
  788. };
  789. //超觉醒
  790. let monEditSAwokens = Array.prototype.slice.call(settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon"));
  791. monEditSAwokens.forEach((akDom,idx,domArr)=>{
  792. akDom.onclick = function(){
  793. for(var ai=0;ai<domArr.length;ai++)
  794. {
  795. if(ai==idx)
  796. {
  797. domArr[ai].classList.toggle("unselected-awoken");
  798. }
  799. else
  800. {
  801. domArr[ai].classList.add("unselected-awoken");
  802. }
  803. }
  804. };
  805. });
  806. //3个快速设置this.ipt为自己的value
  807. function setIptToMyValue()
  808. {
  809. if (this.ipt.value != this.value)
  810. {
  811. this.ipt.value = this.value;
  812. this.ipt.onchange();
  813. }
  814. }
  815. //等级
  816. const monEditLv = settingBox.querySelector(".m-level");
  817. monEditLv.onchange = reCalculateAbility;
  818. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  819. monEditLvMin.ipt = monEditLv;
  820. monEditLvMin.onclick = setIptToMyValue;
  821. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  822. monEditLvMax.ipt = monEditLv;
  823. monEditLvMax.onclick = setIptToMyValue;
  824. //加蛋
  825. const monEditAddHpLi = settingBox.querySelector(".row-mon-plus .m-plus-hp-li");
  826. const monEditAddAtkLi = settingBox.querySelector(".row-mon-plus .m-plus-atk-li");
  827. const monEditAddRcvLi = settingBox.querySelector(".row-mon-plus .m-plus-rcv-li");
  828. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  829. monEditAddHp.onchange = reCalculateAbility;
  830. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  831. monEditAddAtk.onchange = reCalculateAbility;
  832. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  833. monEditAddRcv.onchange = reCalculateAbility;
  834. //3个快速设置按钮
  835. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  836. monEditAddHpBtn.ipt = monEditAddHp;
  837. monEditAddHpBtn.onclick = setIptToMyValue;
  838. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  839. monEditAddAtkBtn.ipt = monEditAddAtk;
  840. monEditAddAtkBtn.onclick = setIptToMyValue;
  841. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  842. monEditAddRcvBtn.ipt = monEditAddRcv;
  843. monEditAddRcvBtn.onclick = setIptToMyValue;
  844. //297按钮
  845. const monEditAdd297 = settingBox.querySelector(".row-mon-plus .m-plus-btn-297");
  846. monEditAdd297.onclick = function(){
  847. monEditAddHp.value = 99;
  848. monEditAddAtk.value = 99;
  849. monEditAddRcv.value = 99;
  850. editBox.reCalculateAbility();
  851. };
  852. //三维的计算值
  853. const monEditHpValue = monEditAddHpLi.querySelector(".ability-value");
  854. const monEditAtkValue = monEditAddAtkLi.querySelector(".ability-value");
  855. const monEditRcvValue = monEditAddRcvLi.querySelector(".ability-value");
  856. //潜觉
  857. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  858. let monEditLatents = Array.prototype.slice.call(monEditLatentUl.querySelectorAll("li"));
  859. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  860. let monEditLatentsAllowable = Array.prototype.slice.call(monEditLatentAllowableUl.querySelectorAll("li"));
  861. editBox.refreshLatent = function(latent,monid) //刷新潜觉
  862. {
  863. let maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  864. let usedHoleN = usedHole(latent);
  865. for (var ai=0;ai<monEditLatents.length;ai++)
  866. {
  867. if (latent[ai] !== undefined)
  868. {
  869. monEditLatents[ai].className = "latent-icon latent-icon-" + latent[ai];
  870. monEditLatents[ai].value = ai;
  871. }
  872. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  873. {
  874. monEditLatents[ai].className = "latent-icon";
  875. monEditLatents[ai].value = -1;
  876. }
  877. else
  878. {
  879. monEditLatents[ai].className = "display-none";
  880. monEditLatents[ai].value = -1;
  881. }
  882. }
  883. };
  884. const rowSkill = settingBox.querySelector(".row-mon-skill");
  885. const skillBox = rowSkill.querySelector(".skill-box");
  886. const skillCD = skillBox.querySelector(".skill-cd");
  887. const skillLevel = skillBox.querySelector(".m-skill-level");
  888. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  889. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  890. skillLevel.onchange = function(){
  891. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  892. const skill = Skills[card.activeSkillId];
  893. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  894. };
  895. skillLevel_1.ipt = skillLevel;
  896. skillLevel_1.onclick = setIptToMyValue;
  897. skillLevel_Max.ipt = skillLevel;
  898. skillLevel_Max.onclick = setIptToMyValue;
  899. function deleteLatent(){
  900. let aIdx = parseInt(this.value, 10);
  901. editBox.latent.splice(aIdx,1);
  902. editBox.reCalculateAbility(); //重计算三维
  903. editBox.refreshLatent(editBox.latent,editBox.mid); //刷新潜觉
  904. }
  905. //已有觉醒的去除
  906. monEditLatents.forEach(function(l){
  907. l.onclick = deleteLatent;
  908. });
  909. //可选觉醒的添加
  910. monEditLatentsAllowable.forEach(function(la){
  911. la.onclick = function(){
  912. if (this.classList.contains("unselected-latent")) return;
  913. var lIdx = parseInt(this.value);
  914. var usedHoleN = usedHole(editBox.latent);
  915. let maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  916. if (lIdx >= 12 && usedHoleN<=(maxLatentCount-2))
  917. editBox.latent.push(lIdx);
  918. else if (lIdx < 12 && usedHoleN<=(maxLatentCount-1))
  919. editBox.latent.push(lIdx);
  920. editBox.reCalculateAbility();
  921. editBox.refreshLatent(editBox.latent,editBox.mid);
  922. };
  923. });
  924. //编辑界面重新计算怪物的能力
  925. function reCalculateAbility(){
  926. const monid = parseInt(monstersID.value || 0, 10);
  927. const level = parseInt(monEditLv.value || 0, 10);
  928. const awoken = editBox.awokenCount;
  929. const plus = [
  930. parseInt(monEditAddHp.value || 0, 10),
  931. parseInt(monEditAddAtk.value || 0, 10),
  932. parseInt(monEditAddRcv.value || 0, 10)
  933. ];
  934. const latent = editBox.latent;
  935. const tempMon = {
  936. id:monid,
  937. level:level,
  938. plus:plus,
  939. awoken:awoken,
  940. latent:latent
  941. }
  942. const abilitys = calculateAbility(tempMon, null, true) || [0,0,0];
  943. monEditHpValue.innerHTML = abilitys[0];
  944. monEditAtkValue.innerHTML = abilitys[1];
  945. monEditRcvValue.innerHTML = abilitys[2];
  946. };
  947. editBox.reCalculateAbility = reCalculateAbility;
  948. const btnCancel = editBox.querySelector(".button-cancel");
  949. const btnDone = editBox.querySelector(".button-done");
  950. const btnNull = editBox.querySelector(".button-null");
  951. const btnDelay = editBox.querySelector(".button-delay");
  952. btnCancel.onclick = function(){
  953. btnDone.classList.remove("cant-assist");
  954. btnDone.disabled = false;
  955. editBox.memberIdx = [];
  956. editBox.hide();
  957. };
  958. btnDone.onclick = function(){
  959. if (parseInt(monEditLv.value,10) == 0)
  960. {
  961. btnNull.onclick();
  962. return;
  963. }
  964. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  965. const teamData = formation.teams[editBox.memberIdx[0]];
  966. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  967. const teamBox = teamBigBox.querySelector(".team-box");
  968. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  969. mon.id = parseInt(monstersID.value,10);
  970. const card = Cards[mon.id] || Cards[0];
  971. const skill = Skills[card.activeSkillId];
  972. mon.level = parseInt(monEditLv.value,10);
  973. mon.awoken = editBox.awokenCount;
  974. if (card.superAwakenings.length) //如果支持超觉醒
  975. {
  976. mon.sawoken = -1;
  977. for (var sai = 0;sai<monEditSAwokens.length;sai++)
  978. {
  979. if (
  980. !monEditSAwokens[sai].classList.contains("unselected-awoken") &&
  981. !monEditSAwokens[sai].classList.contains("display-none")
  982. )
  983. {
  984. mon.sawoken = sai;
  985. break;
  986. }
  987. }
  988. }
  989. if (card.types.some(t=>{return t == 0 || t == 12 || t == 14 || t == 15;}) &&
  990. (!card.overlay || mon.level>= card.maxLevel))
  991. { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  992. mon.plus = [0,0,0];
  993. }else
  994. {
  995. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  996. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  997. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  998. if (!editBox.isAssist)
  999. { //如果不是辅助,则可以设定潜觉
  1000. mon.latent = editBox.latent.concat();
  1001. }
  1002. }
  1003. const skillLevelNum = parseInt(skillLevel.value,10);
  1004. if (skillLevelNum < skill.maxLevel)
  1005. {
  1006. mon.skilllevel = skillLevelNum;
  1007. }
  1008. changeid(mon,editBox.monsterHead,editBox.memberIdx[1] ? null : editBox.latentBox);
  1009. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1010. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1011. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1012. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1013. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1014. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1015. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1016. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1017. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1018. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1019. //刷新改队员的CD
  1020. refreshMemberSkillCD(teamBox,teamData,editBox.memberIdx[2]);
  1021. creatNewUrl();
  1022. editBox.hide();
  1023. };
  1024. window.onkeydown = function(e){
  1025. if (!editBox.classList.contains("display-none"))
  1026. {
  1027. if (e.keyCode == 27)
  1028. { //按下ESC时,自动关闭编辑窗
  1029. btnCancel.onclick();
  1030. }
  1031. }
  1032. };
  1033. btnNull.onclick = function(){ //空位置
  1034. const mon = new Member();
  1035. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1036. const teamData = formation.teams[editBox.memberIdx[0]];
  1037. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1038. changeid(mon ,editBox.monsterHead, editBox.latentBox);
  1039. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1040. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1041. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1042. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1043. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1044. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1045. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1046. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1047. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1048. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1049. //刷新改队员的CD
  1050. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1051. creatNewUrl();
  1052. editBox.hide();
  1053. };
  1054. btnDelay.onclick = function(){ //应对威吓
  1055. const mon = new MemberDelay();
  1056. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1057. const teamData = formation.teams[editBox.memberIdx[0]];
  1058. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1059. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1060. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1061. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1062. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1063. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1064. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1065. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1066. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1067. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom,teamData);
  1068. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1069. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1070. //刷新改队员的CD
  1071. refreshMemberSkillCD(teamBigBox,teamData,editBox.memberIdx[2]);
  1072. creatNewUrl();
  1073. editBox.hide();
  1074. };
  1075. //语言选择
  1076. const langList = controlBox.querySelector(".languages");
  1077. langList.onchange = function(){
  1078. creatNewUrl({"language":this.value});
  1079. history.go();
  1080. };
  1081. //数据源选择
  1082. const dataList = controlBox.querySelector(".datasource");
  1083. dataList.onchange = function(){
  1084. creatNewUrl({datasource:this.value});
  1085. history.go();
  1086. };
  1087. /*添对应语言执行的JS*/
  1088. const languageJS = document.head.appendChild(document.createElement("script"));
  1089. languageJS.id = "language-js";
  1090. languageJS.type = "text/javascript";
  1091. languageJS.src = "languages/"+currentLanguage.i18n+".js";
  1092. }
  1093. //编辑界面点击每个怪物的头像的处理
  1094. function clickMonHead(e)
  1095. {
  1096. let team = parseInt(this.getAttribute("data-team"),10);
  1097. let assist = parseInt(this.getAttribute("data-assist"),10);
  1098. let index = parseInt(this.getAttribute("data-index"),10);
  1099. editMon(team,assist,index);
  1100. return false; //没有false将会打开链接
  1101. }
  1102. //编辑界面每个怪物的头像的拖动
  1103. function dragStartMonHead(e)
  1104. {
  1105. let team = parseInt(this.getAttribute("data-team"),10);
  1106. let assist = parseInt(this.getAttribute("data-assist"),10);
  1107. let index = parseInt(this.getAttribute("data-index"),10);
  1108. e.dataTransfer.setData('from',[team,assist,index].join(","));
  1109. }
  1110. //编辑界面每个怪物的头像的经过,阻止事件发生
  1111. function dropOverMonHead(e)
  1112. {
  1113. e.preventDefault();
  1114. }
  1115. //从怪物头像获取队员的队伍编号
  1116. function getMemberArrayIndexFromMonHead(headDom)
  1117. {
  1118. return [
  1119. parseInt(headDom.getAttribute("data-team"),10),
  1120. parseInt(headDom.getAttribute("data-assist"),10),
  1121. parseInt(headDom.getAttribute("data-index"),10),
  1122. ];
  1123. }
  1124. //编辑界面每个怪物的头像的放下
  1125. function dropMonHead(e)
  1126. {
  1127. const dataFrom = e.dataTransfer.getData('from').split(",").map((i)=>{return parseInt(i,10);});
  1128. const dataTo = getMemberArrayIndexFromMonHead(this);
  1129. if ((dataTo[0] != dataFrom[0]) ||
  1130. (dataTo[1] != dataFrom[1]) ||
  1131. (dataTo[2] != dataFrom[2]))
  1132. { //必须有所不同才继续交换
  1133. interchangeCard(dataFrom,dataTo);
  1134. }
  1135. return false; //没有false将会打开链接
  1136. }
  1137. //移动端编辑界面每个怪物的头像的放下
  1138. function touchstartMonHead(e)
  1139. {
  1140. e.stopPropagation();
  1141. //console.log("开始触摸",e,this);
  1142. const tc = e.changedTouches[0];
  1143. interchangeSVG.style.display = "none";
  1144. interchangePath.setAttribute("x1",tc.pageX);
  1145. interchangePath.setAttribute("y1",tc.pageY);
  1146. interchangePath.setAttribute("x2",tc.pageX);
  1147. interchangePath.setAttribute("y2",tc.pageY);
  1148. }
  1149. //移动端编辑界面每个怪物的头像的移动
  1150. function touchmoveMonHead(e)
  1151. {
  1152. //console.log("移动中",e,this);
  1153. const tc = e.changedTouches[0];
  1154. const pX = tc.pageX, pY = tc.pageY;
  1155. const rect = this.getBoundingClientRect();
  1156. const top = rect.top + document.documentElement.scrollTop;
  1157. const left = rect.left + document.documentElement.scrollLeft;
  1158. if ((pY < top) || (pY > (top + rect.height)) ||
  1159. (pX < left) || (pX > (left + rect.width)))
  1160. {
  1161. interchangeSVG.style.display = "block";
  1162. interchangePath.setAttribute("x2",tc.pageX);
  1163. interchangePath.setAttribute("y2",tc.pageY);
  1164. }else
  1165. {
  1166. interchangeSVG.style.display = "none";
  1167. }
  1168. }
  1169. //移动端编辑界面每个怪物的头像的结束
  1170. function touchendMonHead(e)
  1171. {
  1172. const tc = e.changedTouches[0];
  1173. const pX = tc.pageX, pY = tc.pageY;
  1174. //console.log("移动结束",pX,pY,e,this);
  1175. interchangeSVG.style.display = "none";
  1176. interchangePath.setAttribute("x2",pX);
  1177. interchangePath.setAttribute("y2",tc.pageY);
  1178. let targets = allMembers.filter(m=>{
  1179. const rect = m.getBoundingClientRect();
  1180. const top = rect.top + document.documentElement.scrollTop;
  1181. const left = rect.left + document.documentElement.scrollLeft;
  1182. const inRect = (pY > top) && (pY < (top + rect.height)) &&
  1183. (pX > left) && (pX < (left + rect.width));
  1184. return inRect;
  1185. });
  1186. const target = targets.length?targets[0]:null;
  1187. if (this != target)
  1188. {
  1189. //console.log("找到的对象",targets[0]);
  1190. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1191. let dataTo = getMemberArrayIndexFromMonHead(target);
  1192. if ((dataTo[0] != dataFrom[0]) ||
  1193. (dataTo[1] != dataFrom[1]) ||
  1194. (dataTo[2] != dataFrom[2]))
  1195. { //必须有所不同才继续交换
  1196. interchangeCard(dataFrom,dataTo);
  1197. }
  1198. }
  1199. }
  1200. //移动端编辑界面每个怪物的头像的取消
  1201. function touchcancelMonHead(e)
  1202. {
  1203. interchangeSVG.style.display = "none";
  1204. console.log("移动取消",e,this);
  1205. }
  1206. function interchangeCard(formArr,toArr)
  1207. {
  1208. function changeType(member,isAssist)
  1209. {
  1210. if (member.id == 0 || (isAssist && member.id == -1))
  1211. {
  1212. return new Member();
  1213. }else
  1214. {
  1215. let newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1216. newMember.loadFromMember(member);
  1217. return newMember;
  1218. }
  1219. }
  1220. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1221. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1222. if(formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1223. {
  1224. from = changeType(from,formArr[1]);
  1225. to = changeType(to,toArr[1]);
  1226. }
  1227. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1228. formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1229. creatNewUrl(); //刷新URL
  1230. refreshAll(formation); //刷新全部
  1231. }
  1232. //改变一个怪物头像
  1233. function changeid(mon,monDom,latentDom)
  1234. {
  1235. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1236. const parentNode = monDom.parentNode;
  1237. fragment.appendChild(monDom);
  1238. const monId = mon.id;
  1239. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1240. monDom.setAttribute("data-cardid", monId); //设定新的id
  1241. if (monId<0) //如果是延迟
  1242. {
  1243. parentNode.classList.add("delay");
  1244. parentNode.classList.remove("null");
  1245. parentNode.appendChild(fragment);
  1246. if (latentDom) latentDom.classList.add("display-none");
  1247. return;
  1248. }else if (monId==0) //如果是空
  1249. {
  1250. parentNode.classList.add("null");
  1251. parentNode.classList.remove("delay");
  1252. parentNode.appendChild(fragment);
  1253. if (latentDom) latentDom.classList.add("display-none");
  1254. return;
  1255. }else if (monId>-1) //如果提供了id
  1256. {
  1257. parentNode.classList.remove("null");
  1258. parentNode.classList.remove("delay");
  1259. monDom.className = "monster";
  1260. monDom.classList.add("pet-cards-" + Math.ceil(monId/100)); //添加图片编号
  1261. const idxInPage = (monId-1) % 100; //获取当前页面的总序号
  1262. monDom.classList.add("pet-cards-index-x-" + idxInPage % 10); //添加X方向序号
  1263. monDom.classList.add("pet-cards-index-y-" + parseInt(idxInPage / 10)); //添加Y方向序号
  1264. monDom.querySelector(".property").className = "property property-" + card.attrs[0]; //主属性
  1265. monDom.querySelector(".subproperty").className = "subproperty subproperty-" + card.attrs[1]; //副属性
  1266. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1267. monDom.href = monId.toString().replace(/^(\d+)$/ig,currentLanguage.guideURL);
  1268. }
  1269. const levelDom = monDom.querySelector(".level");
  1270. if (levelDom) //如果提供了等级
  1271. {
  1272. const level = mon.level || 1;
  1273. levelDom.innerHTML = level;
  1274. if (level == card.maxLevel)
  1275. { //如果等级刚好等于最大等级,则修改为“最大”的字
  1276. levelDom.classList.add("max");
  1277. }else
  1278. {
  1279. levelDom.classList.remove("max");
  1280. }
  1281. if (card.limitBreakIncr && level >= card.maxLevel)
  1282. { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1283. levelDom.classList.add("_110");
  1284. }else
  1285. {
  1286. levelDom.classList.remove("_110");
  1287. }
  1288. }
  1289. if (mon.awoken>-1) //如果提供了觉醒
  1290. {
  1291. const awokenIcon = monDom.querySelector(".awoken-count");
  1292. if (mon.awoken == 0 || card.awakenings.length < 1 || !awokenIcon) //没觉醒
  1293. {
  1294. awokenIcon.classList.add("display-none");
  1295. awokenIcon.innerHTML = "";
  1296. }else
  1297. {
  1298. awokenIcon.classList.remove("display-none");
  1299. awokenIcon.innerHTML = mon.awoken;
  1300. if (mon.awoken == card.awakenings.length)
  1301. {
  1302. awokenIcon.classList.add("full-awoken");
  1303. if (card.canAssist)
  1304. {//可以辅助的满觉醒打黄色星星
  1305. awokenIcon.classList.add("allowable-assist");
  1306. }else
  1307. {
  1308. awokenIcon.classList.remove("allowable-assist");
  1309. }
  1310. }else
  1311. {
  1312. awokenIcon.classList.remove("full-awoken");
  1313. awokenIcon.classList.remove("allowable-assist");
  1314. }
  1315. }
  1316. }
  1317. const sawoken = monDom.querySelector(".super-awoken");
  1318. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1319. {
  1320. if (mon.sawoken !== undefined && mon.sawoken>=0 && card.superAwakenings.length)
  1321. {
  1322. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1323. sawoken.classList.remove("display-none");
  1324. sawokenIcon.className = "awoken-icon awoken-" + card.superAwakenings[mon.sawoken];
  1325. }else
  1326. {
  1327. sawoken.classList.add("display-none");
  1328. }
  1329. }
  1330. const m_id = monDom.querySelector(".id");
  1331. if (m_id) //怪物ID
  1332. {
  1333. m_id.innerHTML = monId;
  1334. }
  1335. const plusArr = mon.plus || [0,0,0];
  1336. const plusDom = monDom.querySelector(".plus");
  1337. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1338. {
  1339. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1340. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1341. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1342. var plusCount = plusArr[0]+plusArr[1]+plusArr[2];
  1343. if (plusCount >= 297)
  1344. {
  1345. plusDom.classList.add("has297");
  1346. plusDom.classList.remove("zero");
  1347. }else if (plusCount <= 0)
  1348. {
  1349. plusDom.classList.add("zero");
  1350. plusDom.classList.remove("has297");
  1351. }else
  1352. {
  1353. plusDom.classList.remove("zero");
  1354. plusDom.classList.remove("has297");
  1355. }
  1356. }
  1357. if (latentDom)
  1358. {
  1359. let latentDoms = Array.prototype.slice.call(latentDom.querySelectorAll("li"));
  1360. if (mon.latent) //如果提供了潜觉
  1361. {
  1362. let latent = mon.latent.sort(function(a,b){
  1363. if(b>=12 && a<12) {return 1;} //如果大于12,就排到前面
  1364. else if(b<12 && a>=12) {return -1;} //如果小于12就排到后面
  1365. else {return 0;} //其他情况不变
  1366. });
  1367. if (latent.length < 1)
  1368. {
  1369. latentDom.classList.add("display-none");
  1370. }else
  1371. {
  1372. latentDom.classList.remove("display-none");
  1373. }
  1374. let usedHoleN = usedHole(latent); //使用的格子数
  1375. let maxLatentCount = getMaxLatentCount(mon.id); //最大潜觉数量
  1376. for (let ai=0;ai<latentDoms.length;ai++)
  1377. {
  1378. if (latent[ai])
  1379. {
  1380. latentDoms[ai].className = "latent-icon latent-icon-" + latent[ai];
  1381. }
  1382. else if(ai<(maxLatentCount-usedHoleN+latent.length))
  1383. {
  1384. latentDoms[ai].className = "latent-icon";
  1385. }
  1386. else
  1387. {
  1388. latentDoms[ai].className = "display-none";
  1389. }
  1390. }
  1391. }else
  1392. {
  1393. latentDom.classList.add("display-none");
  1394. }
  1395. }
  1396. const skillCdDom = monDom.querySelector(".skill");
  1397. if (skillCdDom) //如果存在技能CD DOM
  1398. {
  1399. //const skill = Skills[card.activeSkillId];
  1400. if (card.activeSkillId == 0)
  1401. {
  1402. skillCdDom.classList.add("display-none");
  1403. }else
  1404. {
  1405. skillCdDom.classList.remove("display-none");
  1406. }
  1407. }
  1408. parentNode.appendChild(fragment);
  1409. }
  1410. //点击怪物头像,出现编辑窗
  1411. function editMon(teamNum,isAssist,indexInTeam)
  1412. {
  1413. //数据
  1414. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1415. const card = Cards[mon.id] || Cards[0];
  1416. //const teamBigBox =
  1417. const teamBigBox = teamBigBoxs[teamNum];
  1418. const teamBox = teamBigBox.querySelector(".team-box");
  1419. const memberBox = teamBox.querySelector(isAssist?".team-assist":".team-members");
  1420. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1421. const monsterHead = memberLi.querySelector(".monster");
  1422. editBox.show();
  1423. editBox.isAssist = isAssist;
  1424. editBox.monsterHead = monsterHead;
  1425. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1426. if (!isAssist)
  1427. {
  1428. const latentBox = teamBox.querySelector(".team-latents .latents-"+(indexInTeam+1)+" .latent-ul");
  1429. editBox.latentBox = latentBox;
  1430. }
  1431. const settingBox = editBox.querySelector(".setting-box");
  1432. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1433. monstersID.value = mon.id > 0 ? mon.id : 0;
  1434. monstersID.onchange();
  1435. //觉醒
  1436. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul .awoken-icon");
  1437. if (mon.awoken > 0 && monEditAwokens[mon.awoken] && monEditAwokens[mon.awoken].classList.contains("unselected-awoken")) monEditAwokens[mon.awoken].onclick();
  1438. //超觉醒
  1439. const monEditSAwokens = settingBox.querySelectorAll(".row-mon-super-awoken .awoken-ul .awoken-icon");
  1440. if (mon.sawoken >= 0 && monEditSAwokens[mon.sawoken] && monEditSAwokens[mon.sawoken].classList.contains("unselected-awoken")) monEditSAwokens[mon.sawoken].onclick();
  1441. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1442. monEditLv.value = mon.level || 1;
  1443. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1444. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1445. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1446. if (mon.plus)
  1447. {
  1448. monEditAddHp.value = mon.plus[0];
  1449. monEditAddAtk.value = mon.plus[1];
  1450. monEditAddRcv.value = mon.plus[2];
  1451. }
  1452. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1453. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1454. if (mon.skilllevel)
  1455. {
  1456. skillLevel.value = mon.skilllevel;
  1457. }
  1458. skillLevel.onchange();
  1459. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1460. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1461. if (!isAssist)
  1462. {
  1463. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1464. editBox.refreshLatent(editBox.latent, mon.id);
  1465. btnDelay.classList.add("display-none");
  1466. rowMonLatent.classList.remove("display-none");
  1467. editBoxTitle.classList.remove("edit-box-title-assist");
  1468. }else
  1469. {
  1470. btnDelay.classList.remove("display-none");
  1471. rowMonLatent.classList.add("display-none");
  1472. editBoxTitle.classList.add("edit-box-title-assist");
  1473. }
  1474. editBox.reCalculateAbility();
  1475. }
  1476. //编辑窗,修改怪物ID
  1477. function editBoxChangeMonId(id)
  1478. {
  1479. const card = Cards[id] || Cards[0]; //怪物固定数据
  1480. if (card.id == 0){
  1481. id = 0;
  1482. }
  1483. const skill = Skills[card.activeSkillId];
  1484. const leaderSkill = Skills[card.leaderSkillId];
  1485. let fragment = null;
  1486. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1487. const settingBox = editBox.querySelector(".setting-box");
  1488. //id搜索
  1489. const monHead = monInfoBox.querySelector(".monster");
  1490. changeid({id:id},monHead); //改变图像
  1491. const mId = monInfoBox.querySelector(".monster-id");
  1492. mId.innerHTML = id;
  1493. const mRare = monInfoBox.querySelector(".monster-rare");
  1494. mRare.className = "monster-rare rare-" + card.rarity;
  1495. const mCost = monInfoBox.querySelector(".monster-cost");
  1496. mCost.innerHTML = card.cost;
  1497. const mName = monInfoBox.querySelector(".monster-name");
  1498. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1499. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1500. mCollabId.innerHTML = card.collabId;
  1501. mCollabId.setAttribute("data-collabId",card.collabId);
  1502. if (card.collabId == 0)
  1503. {
  1504. mCollabId.classList.add("display-none");
  1505. }else
  1506. {
  1507. mCollabId.classList.remove("display-none");
  1508. }
  1509. const mAltName = monInfoBox.querySelector(".monster-altName");
  1510. mAltName.innerHTML = card.altName;
  1511. mAltName.setAttribute("data-altName",card.altName);
  1512. /*const splitAltName = card.altName.split("|"); //取出分段的那种的第一段
  1513. const hasGroup = splitAltName.some(alt=>{ //自己的名称是否只有一个
  1514. return Cards.some(c=>{return c.id != card.id && c.altName.indexOf(alt)>=0;});
  1515. });*/
  1516. if (card.altName.length == 0)
  1517. { //当没有合作名
  1518. mAltName.classList.add("display-none");
  1519. }else
  1520. {
  1521. mAltName.classList.remove("display-none");
  1522. }
  1523. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1524. evoCardUl.style.display = "none";
  1525. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1526. let evoLinkCardsIdArray = Cards.filter(function(m){
  1527. return m.evoRootId == card.evoRootId;
  1528. }).map(function(m){return m.id;}); //筛选出相同进化链的
  1529. const createCardHead = editBox.createCardHead;
  1530. if (evoLinkCardsIdArray.length>1)
  1531. {
  1532. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1533. evoLinkCardsIdArray.forEach(function(mid){
  1534. const cli = createCardHead(mid);
  1535. if (mid == id)
  1536. {
  1537. cli.classList.add("unable-monster");
  1538. }
  1539. fragment.appendChild(cli);
  1540. });
  1541. evoCardUl.appendChild(fragment);
  1542. evoCardUl.style.display = "block";
  1543. }
  1544. let mType = monInfoBox.querySelectorAll(".monster-type li");
  1545. for (let ti=0;ti<mType.length;ti++)
  1546. {
  1547. if (ti<card.types.length)
  1548. {
  1549. mType[ti].className = "type-name type-name-" + card.types[ti];
  1550. mType[ti].firstChild.className = "type-icon type-icon-" + card.types[ti];
  1551. }else
  1552. {
  1553. mType[ti].className = "display-none";
  1554. }
  1555. }
  1556. const mAwoken = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul li");
  1557. editBox.awokenCount = card.awakenings.length;
  1558. mAwoken[0].innerHTML = editBox.awokenCount ? "★" : "0";
  1559. for (let ai=1;ai<mAwoken.length;ai++)
  1560. {
  1561. if (ai<=card.awakenings.length)
  1562. {
  1563. mAwoken[ai].className = "awoken-icon awoken-" + card.awakenings[ai-1];
  1564. }else
  1565. {
  1566. mAwoken[ai].className = "display-none";
  1567. }
  1568. }
  1569. //超觉醒
  1570. const mSAwokenRow = settingBox.querySelector(".row-mon-super-awoken");
  1571. let mSAwoken = mSAwokenRow.querySelectorAll(".awoken-ul li");
  1572. //if (!editBox.isAssist && card.superAwakenings.length>0)
  1573. if (card.superAwakenings.length>0) //武器上也还是加入超觉醒吧
  1574. {
  1575. for (let ai=0;ai<mSAwoken.length;ai++)
  1576. {
  1577. if (ai < card.superAwakenings.length)
  1578. {
  1579. mSAwoken[ai].className = "awoken-icon unselected-awoken awoken-" + card.superAwakenings[ai];
  1580. }
  1581. else
  1582. {
  1583. mSAwoken[ai].className = "display-none";
  1584. }
  1585. }
  1586. mSAwokenRow.classList.remove("display-none");
  1587. }else
  1588. {
  1589. mSAwokenRow.classList.add("display-none");
  1590. }
  1591. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1592. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //最大等级按钮
  1593. const monEditLv = settingBox.querySelector(".m-level");
  1594. monEditLv.value = card.maxLevel; //默认等级为最大等级而不是110
  1595. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1596. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1597. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1598. //该宠Type允许的杀
  1599. let allowLatent = uniq(card.types.reduce(function (previous, t, index, array) {
  1600. return previous.concat(type_allowable_latent[t]);
  1601. },[]));
  1602. for(let li=17;li<=24;li++) //显示允许的杀,隐藏不允许的杀
  1603. {
  1604. var latentDom = monLatentAllowUl.querySelector(".latent-icon-" + li);
  1605. if (allowLatent.indexOf(li)>=0)
  1606. {
  1607. if(latentDom.classList.contains("unselected-latent"))
  1608. latentDom.classList.remove("unselected-latent");
  1609. }else
  1610. {
  1611. if(!latentDom.classList.contains("unselected-latent"))
  1612. latentDom.classList.add("unselected-latent");
  1613. }
  1614. }
  1615. //怪物主动技能
  1616. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1617. const skillBox = rowSkill.querySelector(".skill-box");
  1618. const skillTitle = skillBox.querySelector(".skill-name");
  1619. const skillCD = skillBox.querySelector(".skill-cd");
  1620. const skillLevel = skillBox.querySelector(".m-skill-level");
  1621. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1622. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1623. const skillDetail = skillBox.querySelector(".skill-datail");
  1624. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1625. fragment.appendChild(skillBox);
  1626. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1627. skillDetail.innerHTML = parseSkillDescription(skill);
  1628. skillLevel.max = card.overlay ? 1 : skill.maxLevel;
  1629. skillLevel.value = card.overlay ? 1 : skill.maxLevel;
  1630. skillLevel_Max.value = card.overlay ? 1 : skill.maxLevel;
  1631. skillLevel_Max.innerHTML = skill.maxLevel;
  1632. skillCD.innerHTML = skill.initialCooldown - skill.maxLevel + 1;
  1633. rowSkill.appendChild(fragment);
  1634. //怪物队长技能
  1635. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1636. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1637. const lskillTitle = lskillBox.querySelector(".skill-name");
  1638. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1639. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1640. fragment.appendChild(lskillBox);
  1641. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1642. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1643. rowLederSkill.appendChild(fragment);
  1644. if (card.overlay)
  1645. { //当可以叠加时,不能打297和潜觉
  1646. rowPlus.classList.add("disabled");
  1647. rowLatent.classList.add("disabled");
  1648. skillLevel.setAttribute("readonly",true);
  1649. }else
  1650. {
  1651. rowPlus.classList.remove("disabled");
  1652. rowLatent.classList.remove("disabled");
  1653. skillLevel.removeAttribute("readonly");
  1654. }
  1655. if (editBox.isAssist)
  1656. {
  1657. var btnDone = editBox.querySelector(".button-done");
  1658. if (!card.canAssist)
  1659. {
  1660. btnDone.classList.add("cant-assist");
  1661. btnDone.disabled = true;
  1662. }else
  1663. {
  1664. btnDone.classList.remove("cant-assist");
  1665. btnDone.disabled = false;
  1666. }
  1667. }
  1668. editBox.latent.length = 0;
  1669. editBox.refreshLatent(editBox.latent,id);
  1670. editBox.reCalculateAbility();
  1671. }
  1672. //搜索并显示合作
  1673. function searchColla(collabId)
  1674. {
  1675. if (typeof(collabId) == "string") collabId = parseInt(collabId,10);
  1676. showSearch(Cards.filter(card=>{return card.collabId == collabId;}));
  1677. }
  1678. //刷新整个队伍
  1679. function refreshAll(formationData){
  1680. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1681. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1682. const detailBox = formationBox.querySelector(".detail-box");
  1683. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1684. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1685. while(formationBox.childNodes.length>0)
  1686. {
  1687. fragment.appendChild(formationBox.childNodes[0]);
  1688. }
  1689. const txtTitle = titleBox.querySelector(".title");
  1690. const txtDetail = detailBox.querySelector(".detail");
  1691. txtTitle.value = formationData.title || "";
  1692. txtDetail.value = formationData.detail || "";
  1693. teamBigBoxs.forEach((teamBigBox,teamNum)=>{
  1694. const teamBox = teamBigBox.querySelector(".team-box");
  1695. const teamData = formationData.teams[teamNum];
  1696. const badgeBox = teamBigBox.querySelector(".team-badge");
  1697. if (badgeBox)
  1698. {
  1699. const badge = badgeBox.querySelector(`#team-${teamNum}-badge-${formationData.badge}`);
  1700. badge.checked = true;
  1701. }
  1702. const membersDom = teamBox.querySelector(".team-members");
  1703. const latentsDom = teamBox.querySelector(".team-latents");
  1704. const assistsDom = teamBox.querySelector(".team-assist");
  1705. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1706. for (let ti=0,ti_len=membersDom.querySelectorAll(".member").length;ti<ti_len;ti++)
  1707. {
  1708. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  1709. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  1710. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  1711. changeid(teamData[0][ti],member,latent); //队员
  1712. changeid(teamData[1][ti],assist); //辅助
  1713. refreshMemberSkillCD(teamBox,teamData,ti); //技能CD
  1714. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  1715. }
  1716. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1717. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData);
  1718. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1719. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1720. });
  1721. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1722. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1723. formationBox.appendChild(fragment);
  1724. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  1725. }
  1726. //刷新队伍觉醒统计
  1727. function refreshTeamAwokenCount(awokenDom,team){
  1728. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1729. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1730. function setCount(aicon,number){
  1731. if (!aicon) return; //没有这个觉醒就撤回
  1732. const ali = aicon.parentNode;
  1733. const countDom = ali.querySelector(".count");
  1734. countDom.innerHTML = number;
  1735. if (number)
  1736. ali.classList.remove("display-none");
  1737. else
  1738. ali.classList.add("display-none");
  1739. }
  1740. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1741. for (var ai=1;ai<=72;ai++)
  1742. {
  1743. const aicon = awokenUL.querySelector(".awoken-" + ai);
  1744. if (!aicon) continue;
  1745. if (ai == 10) //防封
  1746. {
  1747. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,52,solo)*2);
  1748. }else if (ai == 11) //防暗
  1749. {
  1750. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,68,solo)*5);
  1751. }else if (ai == 12) //防废
  1752. {
  1753. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,69,solo)*5);
  1754. }else if (ai == 13) //防毒
  1755. {
  1756. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,70,solo)*5);
  1757. }else if (ai == 19) //手指
  1758. {
  1759. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,53,solo)*2);
  1760. }else if (ai == 21) //SB
  1761. {
  1762. setCount(aicon,awokenCountInTeam(team,ai,solo)+awokenCountInTeam(team,56,solo)*2);
  1763. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1764. {
  1765. continue;
  1766. }else
  1767. {
  1768. setCount(aicon,awokenCountInTeam(team,ai,solo));
  1769. }
  1770. }
  1771. awokenDom.appendChild(fragment);
  1772. }
  1773. //刷新几个队伍觉醒统计
  1774. function refreshFormationAwokenCount(awokenDom,teams){
  1775. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1776. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  1777. function setCount(aicon,number){
  1778. if (!aicon) return; //没有这个觉醒就撤回
  1779. const ali = aicon.parentNode;
  1780. const countDom = ali.querySelector(".count");
  1781. countDom.innerHTML = number;
  1782. if (number)
  1783. ali.classList.remove("display-none");
  1784. else
  1785. ali.classList.add("display-none");
  1786. }
  1787. const bigAwoken = [52,53,56,68,69,70]; //等于几个小觉醒的大觉醒
  1788. for (var ai=1;ai<=72;ai++)
  1789. {
  1790. const aicon = awokenUL.querySelector(".awoken-" + ai);
  1791. if (!aicon) continue;
  1792. if (ai == 10) //防封
  1793. {
  1794. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,52,solo)*2);
  1795. }else if (ai == 11) //防暗
  1796. {
  1797. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,68,solo)*5);
  1798. }else if (ai == 12) //防废
  1799. {
  1800. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,69,solo)*5);
  1801. }else if (ai == 13) //防毒
  1802. {
  1803. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,70,solo)*5);
  1804. }else if (ai == 19) //手指
  1805. {
  1806. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,53,solo)*2);
  1807. }else if (ai == 21) //SB
  1808. {
  1809. setCount(aicon,awokenCountInFormation(teams,ai,solo)+awokenCountInFormation(teams,56,solo)*2);
  1810. }else if (bigAwoken.indexOf(ai)>=0) //属于大觉醒
  1811. {
  1812. continue;
  1813. }else
  1814. {
  1815. setCount(aicon,awokenCountInFormation(teams,ai,solo));
  1816. }
  1817. }
  1818. awokenDom.appendChild(fragment);
  1819. }
  1820. //刷新能力值
  1821. function refreshAbility(abilityDom,team,idx){
  1822. const memberData = team[0][idx];
  1823. const assistData = team[1][idx];
  1824. const bonusScale = [0.1,0.05,0.15]; //辅助宠物附加的属性倍率
  1825. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  1826. const mainAbility = calculateAbility(memberData, assistData, solo);
  1827. if (mainAbility && memberData.ability)
  1828. {
  1829. for (let ai=0;ai<3;ai++)
  1830. {
  1831. memberData.ability[ai] = mainAbility[ai];
  1832. }
  1833. }
  1834. if (!abilityDom) return; //如果没有dom,直接跳过
  1835. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx+1));
  1836. const hpDom = abilityLi.querySelector(".hp");
  1837. const atkDom = abilityLi.querySelector(".atk");
  1838. const rcvDom = abilityLi.querySelector(".rcv");
  1839. [hpDom,atkDom,rcvDom].forEach(function(div,ai){
  1840. if (mainAbility)
  1841. {
  1842. div.classList.remove("display-none");
  1843. div.innerHTML = memberData.ability[ai];
  1844. }else
  1845. {
  1846. div.classList.add("display-none");
  1847. div.innerHTML = 0;
  1848. }
  1849. });
  1850. }
  1851. //刷新队伍能力值合计
  1852. function refreshTeamTotalHP(totalDom,team){
  1853. //计算总的生命值
  1854. if (!totalDom) return;
  1855. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  1856. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  1857. if (tHpDom)
  1858. {
  1859. const tHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1860. return value += mon.ability ? mon.ability[0] : 0;
  1861. },0);
  1862. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  1863. let badgeHPScale = 1; //徽章倍率
  1864. if (formation.badge == 4 && solo)
  1865. {
  1866. badgeHPScale = 1.05;
  1867. }else if (formation.badge == 11 && solo)
  1868. {
  1869. badgeHPScale = 1.15;
  1870. }
  1871. tHpDom.innerHTML = tHP.toString() +
  1872. (teamHPAwoken>0||badgeHPScale!=1 ?
  1873. ("("+Math.round(tHP * (1 + 0.05 * teamHPAwoken)*badgeHPScale).toString()+")") :
  1874. "");
  1875. }
  1876. if (tRcvDom)
  1877. {
  1878. const tRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1879. return value += mon.ability ? mon.ability[2] : 0;
  1880. },0);
  1881. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  1882. let badgeRCVScale = 1; //徽章倍率
  1883. if (formation.badge == 3 && solo)
  1884. {
  1885. badgeRCVScale = 1.25;
  1886. }else if (formation.badge == 10 && solo)
  1887. {
  1888. badgeRCVScale = 1.35;
  1889. }
  1890. tRcvDom.innerHTML = tRCV.toString() +
  1891. (teamRCVAwoken>0||badgeRCVScale!=1 ?
  1892. ("("+Math.round(tRCV * (1 + 0.10 * teamRCVAwoken)*badgeRCVScale).toString()+")") :
  1893. "");
  1894. }
  1895. }
  1896. //刷新所有队伍能力值合计
  1897. function refreshFormationTotalHP(totalDom, teams){
  1898. //计算总的生命值
  1899. if (!totalDom) return;
  1900. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  1901. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  1902. if (tHpDom)
  1903. {
  1904. const tHPArr = teams.map(function(team){
  1905. const teamTHP = team[0].reduce(function(value,mon){ //队伍计算的总HP
  1906. return value += mon.ability ? mon.ability[0] : 0;
  1907. },0);
  1908. const teamHPAwoken = awokenCountInTeam(team,46,solo); //全队大血包个数
  1909. return [teamTHP,teamHPAwoken];
  1910. });
  1911. const tHP = tHPArr.reduce(function(value, teamHP){
  1912. return [value[0] + teamHP[0], value[1] + Math.round(teamHP[0] * (1 + 0.05 * teamHP[1]))];
  1913. },[0,0]);
  1914. tHpDom.innerHTML = tHP[0].toString() +
  1915. (tHP[0] != tHP[1] ? `(${tHP[1]})` : "");
  1916. }
  1917. if (tRcvDom)
  1918. {
  1919. const tRCVArr = teams.map(function(team){
  1920. const teamTRCV = team[0].reduce(function(value,mon){ //队伍计算的总回复
  1921. return value += mon.ability ? mon.ability[2] : 0;
  1922. },0);
  1923. const teamRCVAwoken = awokenCountInTeam(team,47,solo); //全队大回复个数
  1924. return [teamTRCV,teamRCVAwoken];
  1925. },0);
  1926. const tRCV = tRCVArr.reduce(function(value, teamRCV){
  1927. return [value[0] + teamRCV[0], value[1] + Math.round(teamRCV[0] * (1 + 0.10 * teamRCV[1]))];
  1928. },[0,0]);
  1929. tRcvDom.innerHTML = tRCV[0].toString() +
  1930. (tRCV[0] != tRCV[1] ? `(${tRCV[1]})` : "");
  1931. }
  1932. }
  1933. //刷新单人技能CD
  1934. function refreshMemberSkillCD(teamDom,team,idx){
  1935. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  1936. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  1937. const member = team[0][idx];
  1938. const assist = team[1][idx];
  1939. const memberCard = Cards[member.id] || Cards[0];
  1940. const memberSkill = Skills[memberCard.activeSkillId];
  1941. const assistCard = Cards[assist.id] || Cards[0];
  1942. const assistSkill = Skills[assistCard.activeSkillId];
  1943. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  1944. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  1945. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel||memberSkill.maxLevel) + 1) : 0;
  1946. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel||assistSkill.maxLevel) + 1) : 0;
  1947. memberSkillCdDom.innerHTML = memberSkillCd;
  1948. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  1949. if (member.skilllevel && member.skilllevel < memberSkill.maxLevel)
  1950. {
  1951. memberSkillCdDom.classList.remove("max-skill");
  1952. assistSkillCdDom.classList.remove("max-skill");
  1953. }else if (assist.skilllevel && assist.skilllevel < assistSkill.maxLevel){
  1954. memberSkillCdDom.classList.add("max-skill");
  1955. assistSkillCdDom.classList.remove("max-skill");
  1956. }else
  1957. {
  1958. memberSkillCdDom.classList.add("max-skill");
  1959. assistSkillCdDom.classList.add("max-skill");
  1960. }
  1961. }

智龙迷城队伍图制作工具