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script.js 115 kB

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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let currentLanguage; //当前语言
  4. let currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. let interchangeSvg; //储存划线的SVG
  8. let controlBox; //储存整个controlBox
  9. let statusLine; //储存状态栏
  10. let formationBox; //储存整个formationBox
  11. let editBox; //储存整个editBox
  12. let showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  16. const isGuideMod = Boolean(parseInt(getQueryString("guide"))); //是否以图鉴模式启动
  17. if (location.search.includes('&')) {
  18. location.search = location.search.replace(/&/ig, '&');
  19. }
  20. //一开始就加载当前语言
  21. if (currentLanguage == undefined)
  22. {
  23. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  24. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  25. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  26. if (parameter_i18n) //如果已指定就用指定的语言
  27. return parameter_i18n.includes(lang.i18n);
  28. else //否则筛选浏览器默认语言
  29. return browser_i18n.includes(lang.i18n);
  30. }) ||
  31. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  32. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  33. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  34. }
  35. //一开始就加载当前数据
  36. if (currentDataSource == undefined)
  37. {
  38. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  39. currentDataSource = parameter_dsCode ?
  40. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  41. dataSourceList[0]; //没有指定,直接使用日服
  42. }
  43. const dbName = "PADDF";
  44. var db = null;
  45. const DBOpenRequest = indexedDB.open(dbName,2);
  46. DBOpenRequest.onsuccess = function(event) {
  47. db = event.target.result; //DBOpenRequest.result;
  48. console.log("PADDF:数据库已可使用");
  49. loadData();
  50. };
  51. DBOpenRequest.onerror = function(event) {
  52. // 错误处理
  53. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  54. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  55. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  56. loadData();
  57. //alert('Some errors have occurred, please refresh the page.');
  58. //history.go(); //直接强制刷新
  59. };
  60. DBOpenRequest.onupgradeneeded = function(event) {
  61. let db = event.target.result;
  62. let store;
  63. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  64. // 因为 id 可以保证是不重复的
  65. store = db.createObjectStore("cards");
  66. store = db.createObjectStore("skills");
  67. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  68. store.transaction.oncomplete = function(event) {
  69. console.log("PADDF:数据库建立完毕");
  70. };
  71. };
  72. /*class Member2
  73. {
  74. constructor(oldMenber = null,isAssist = false)
  75. {
  76. if (oldMenber)
  77. { //Copy一个
  78. this.id = oldMenber.id;
  79. this.level = oldMenber.level;
  80. this.plus = [...oldMenber.plus];
  81. this.awoken = oldMenber.awoken;
  82. this.sAwoken = oldMenber.sAwoken;
  83. this.latent = [...oldMenber.latent];
  84. this.skilllevel = oldMenber.sAwoken;
  85. this.assist = oldMenber.assist;
  86. }else
  87. { //全新的
  88. this.id = 0;
  89. this.level = 1;
  90. this.plus = [0,0,0];
  91. this.awoken = 0;
  92. this.sAwoken = null;
  93. this.latent = [];
  94. this.skilllevel = null;
  95. this.assist = null;
  96. }
  97. this.isAssist = isAssist;
  98. }
  99. calculateAbility(solo,teamCount){
  100. const card = Cards[this.id];
  101. let bonus = null;
  102. if (!this.isAssist &&
  103. this.assist &&
  104. this.assist.id>0 &&
  105. Cards[this.assist.id].attrs[0] === card.attrs[0]
  106. ){
  107. bonus = this.assist.calculateAbility(solo,teamCount);
  108. }
  109. }
  110. toJSON(){
  111. }
  112. }*/
  113. //队员基本的留空
  114. var Member = function() {
  115. this.id = 0;
  116. this.ability = [0, 0, 0];
  117. this.abilityNoAwoken = [0, 0, 0];
  118. };
  119. Member.prototype.outObj = function() {
  120. const m = this;
  121. if (m.id == 0) return null;
  122. let obj = [m.id];
  123. if (m.level != undefined) obj[1] = m.level;
  124. if (m.awoken != undefined) obj[2] = m.awoken;
  125. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  126. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  127. obj[3] = m.plus[0];
  128. } else {
  129. obj[3] = m.plus;
  130. }
  131. }
  132. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  133. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  134. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  135. const skill = Skills[card.activeSkillId];
  136. //有技能等级,并且技能等级低于最大等级时才记录技能
  137. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  138. return obj;
  139. };
  140. Member.prototype.loadObj = function(m, dataVersion) {
  141. if (m == undefined) //如果没有提供数据,直接返回默认
  142. {
  143. this.id = 0;
  144. return;
  145. }
  146. if (dataVersion == undefined) dataVersion = 1;
  147. this.id = dataVersion > 1 ? m[0] : m.id;
  148. this.level = dataVersion > 1 ? m[1] : m.level;
  149. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  150. if (dataVersion > 1) {
  151. if (isNaN(m[3]) || m[3] == null) {
  152. this.plus = m[3];
  153. } else {
  154. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  155. this.plus = [singlePlus, singlePlus, singlePlus];
  156. }
  157. } else {
  158. this.plus = m.plus;
  159. }
  160. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  161. this.latent = dataVersion > 1 ? m[4] : m.latent;
  162. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  163. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  164. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  165. this.skilllevel = m[6] || null;
  166. };
  167. Member.prototype.loadFromMember = function(m) {
  168. if (m == undefined) //如果没有提供数据,直接返回默认
  169. {
  170. return;
  171. }
  172. this.id = m.id;
  173. };
  174. //只用来防坐的任何队员
  175. var MemberDelay = function() {
  176. this.id = -1;
  177. };
  178. MemberDelay.prototype = Object.create(Member.prototype);
  179. MemberDelay.prototype.constructor = MemberDelay;
  180. //辅助队员
  181. var MemberAssist = function() {
  182. this.level = 0;
  183. this.awoken = 0;
  184. this.plus = [0, 0, 0];
  185. Member.call(this);
  186. };
  187. MemberAssist.prototype = Object.create(Member.prototype);
  188. MemberAssist.prototype.constructor = MemberAssist;
  189. MemberAssist.prototype.loadFromMember = function(m) {
  190. if (m == undefined) //如果没有提供数据,直接返回默认
  191. {
  192. return;
  193. }
  194. this.id = m.id;
  195. if (m.level != undefined) this.level = m.level;
  196. if (m.awoken != undefined) this.awoken = m.awoken;
  197. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  198. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  199. };
  200. //正式队伍
  201. var MemberTeam = function() {
  202. this.latent = [];
  203. MemberAssist.call(this);
  204. //sawoken作为可选项目,默认不在内
  205. };
  206. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  207. MemberTeam.prototype.constructor = MemberTeam;
  208. MemberTeam.prototype.loadFromMember = function(m) {
  209. if (m == undefined) //如果没有提供数据,直接返回默认
  210. {
  211. return;
  212. }
  213. this.id = m.id;
  214. if (m.level != undefined) this.level = m.level;
  215. if (m.awoken != undefined) this.awoken = m.awoken;
  216. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  217. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  218. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  219. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  220. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  221. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  222. };
  223. var Formation = function(teamCount, memberCount) {
  224. this.title = "";
  225. this.detail = "";
  226. this.teams = [];
  227. for (let ti = 0; ti < teamCount; ti++) {
  228. const team = [
  229. [],
  230. [], 0
  231. ]; //第三个是徽章
  232. for (let mi = 0; mi < memberCount; mi++) {
  233. team[0].push(new MemberTeam());
  234. team[1].push(new MemberAssist());
  235. }
  236. this.teams.push(team);
  237. }
  238. };
  239. Formation.prototype.outObj = function() {
  240. const obj = {};
  241. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  242. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  243. obj.f = this.teams.map(t => {
  244. const teamArr = [];
  245. teamArr[0] = t[0].map(m =>
  246. m.outObj()
  247. ).DeleteLatter();
  248. teamArr[1] = t[1].map(m =>
  249. m.outObj()
  250. ).DeleteLatter();
  251. if (t[2]) teamArr[2] = t[2];
  252. return teamArr;
  253. });
  254. obj.v = dataStructure;
  255. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  256. !obj.t &&
  257. !obj.d)
  258. return null;*/
  259. return obj;
  260. };
  261. Formation.prototype.loadObj = function(f) {
  262. if (f == undefined) //如果没有提供数据,要返回空的
  263. {
  264. this.title = "";
  265. this.detail = "";
  266. this.teams.forEach(function(t, ti) {
  267. t[0].forEach(function(m, mi) {
  268. m.loadObj(null);
  269. });
  270. t[1].forEach(function(m, mi) {
  271. m.loadObj(null);
  272. });
  273. if (t[2] != undefined) t.splice(2);
  274. });
  275. return;
  276. }
  277. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  278. this.title = dataVeision > 1 ? f.t : f.title;
  279. this.detail = dataVeision > 1 ? f.d : f.detail;
  280. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  281. this.teams.forEach(function(t, ti) {
  282. const tf = loadTeamArr[ti];
  283. if (tf) {
  284. t[0].forEach(function(m, mi) {
  285. const fm = tf[0][mi];
  286. m.loadObj(fm, dataVeision);
  287. });
  288. t[1].forEach(function(m, mi) {
  289. const fm = tf[1][mi];
  290. m.loadObj(fm, dataVeision);
  291. });
  292. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  293. }
  294. });
  295. if (f.b)
  296. this.teams[0][2] = f.b; //原来模式的徽章
  297. };
  298. //进化树
  299. class EvoTree
  300. {
  301. constructor(mid, parent = null)
  302. {
  303. const _this = this;
  304. this.parent = parent;
  305. if (parent == null)
  306. {
  307. //mid = Cards[mid].evoRootId;
  308. function returnRootId(mid)
  309. {
  310. mid = Cards[mid].evoRootId;
  311. const m = Cards[mid];
  312. if (m.henshinFrom && m.henshinFrom < m.id)
  313. { //只有变身来源小于目前id的,才继续找base
  314. mid = returnRootId(m.henshinFrom);
  315. }
  316. return mid;
  317. }
  318. mid = returnRootId(mid);
  319. }
  320. const card = Cards[mid];
  321. this.id = mid;
  322. this.idArr = parent ? parent.idArr : [];
  323. this.card = card;
  324. this.children = [];
  325. this.evoType = null;
  326. if (parent == null)
  327. {
  328. this.evoType = "Base";
  329. }
  330. else if (card.henshinFrom == parent.id)
  331. {
  332. this.evoType = "Henshin";
  333. }
  334. else
  335. {
  336. if (card.evoMaterials.includes(3826)) //像素进化
  337. {
  338. this.evoType = "Pixel Evo";
  339. }else if (card.awakenings.includes(49)) //武器
  340. {
  341. this.evoType = "Assist Evo";
  342. }else if (card.isUltEvo) //究进
  343. {
  344. if (parent.card.isUltEvo) //超究进
  345. {
  346. this.evoType = "Super Ult Evo";
  347. }else
  348. {
  349. this.evoType = "Ult Evo";
  350. }
  351. }else
  352. {
  353. if (card.henshinFrom == parent.id)
  354. {
  355. this.evoType = "Henshin";
  356. }else if (parent.card.isUltEvo) //转生
  357. {
  358. this.evoType = "Reincarnation";
  359. }else if(parent.evoType == "Reincarnation")
  360. {
  361. this.evoType = "Super Reincarnation";
  362. }else
  363. {
  364. this.evoType = "Evolution";
  365. }
  366. }
  367. }
  368. if (this.idArr.includes(mid))
  369. {
  370. if (card.henshinFrom == parent.id)
  371. {
  372. this.evoType = "Henshin Loop";
  373. }
  374. return this;
  375. }else
  376. {
  377. this.idArr.push(mid);
  378. }
  379. if (card.henshinTo)
  380. this.children.push(new EvoTree(card.henshinTo,_this));
  381. if (this.evoType != "Henshin")
  382. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  383. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  384. };
  385. toListNode()
  386. {
  387. const createCardHead = editBox.createCardHead;
  388. const tBox = document.createElement("div");
  389. tBox.className = "evo-box";
  390. const evoPanel = tBox.appendChild(document.createElement("div"));
  391. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  392. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  393. evotPanel_L.className = "evo-panel-left";
  394. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  395. evotPanel_R.className = "evo-panel-right";
  396. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  397. evoTypeDiv.className = "evo-type-div";
  398. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  399. evoType.className = "evo-type";
  400. const monHead = evotPanel_L.appendChild(createCardHead(this.id));
  401. monHead.className = "monster-head";
  402. const monName = evotPanel_R.appendChild(document.createElement("div"));
  403. monName.className = "monster-name";
  404. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  405. console.log(monName.offsetWidth);
  406. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  407. evotMaterials.className = "evo-materials";
  408. this.card.evoMaterials.forEach(mid=>{
  409. //const li = evotMaterials.appendChild(document.createElement("li"));
  410. evotMaterials.appendChild(createCardHead(mid));
  411. });
  412. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  413. evoSubEvo.className = "evo-subevo";
  414. this.children.forEach(subEvo=>{
  415. const li = evoSubEvo.appendChild(document.createElement("li"));
  416. li.appendChild(subEvo.toListNode());
  417. });
  418. return tBox;
  419. };
  420. }
  421. //切换通用的切换className显示的函数
  422. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  423. if (!checkBox) return;
  424. const checked = checkBox.checked;
  425. if (checked && checkedAdd || !checked && !checkedAdd) {
  426. dom.classList.add(className);
  427. } else {
  428. dom.classList.remove(className);
  429. }
  430. }
  431. //清除数据
  432. function clearData()
  433. {
  434. const locationURL = new URL(location);
  435. locationURL.searchParams.delete('d'); //删除数据
  436. locationURL.searchParams.delete('l'); //删除语言
  437. location = locationURL.toString();
  438. }
  439. //轮换ABC队伍
  440. function swapABCteam()
  441. {
  442. if (formation.teams.length > 1) {
  443. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  444. creatNewUrl();
  445. refreshAll(formation);
  446. }
  447. }
  448. function henshinStep(step)
  449. {
  450. if (step == 0) return;
  451. function gotoHenshin(card, nstep)
  452. {
  453. if (nstep > 0 && card.henshinTo)
  454. { //是变身的则返回
  455. return gotoHenshin(Cards[card.henshinTo], --nstep);
  456. }
  457. else if (nstep < 0 && card.henshinFrom)
  458. {
  459. return gotoHenshin(Cards[card.henshinFrom], ++nstep);
  460. }
  461. else
  462. {
  463. return card;
  464. }
  465. }
  466. formation.teams.forEach(team=>{
  467. team[0].forEach(member=>{
  468. const mid = member.id;
  469. const card = Cards[mid];
  470. if (step > 0 ? card.henshinTo : (card.henshinFrom && member.level <= 99))
  471. { //要变身前的才进行操作
  472. const _card = gotoHenshin(card, step);
  473. member.id = _card.id;
  474. member.awoken = _card.awakenings.length;
  475. }
  476. });
  477. });
  478. creatNewUrl();
  479. refreshAll(formation);
  480. }
  481. //在单人和多人之间转移数据
  482. function turnPage(toPage, e = null) {
  483. let pagename = null;
  484. switch (toPage) {
  485. case 1:
  486. if (formation.teams[0][0].length < 6) {
  487. //把第二支队伍的队长添加到最后方
  488. formation.teams[0][0].push(formation.teams[1][0][0]);
  489. formation.teams[0][1].push(formation.teams[1][1][0]);
  490. }
  491. //删掉第2支开始的队伍
  492. formation.teams.splice(1);
  493. pagename = "solo.html";
  494. break;
  495. case 2:
  496. if (formation.teams.length < 2) { //从1人到2人
  497. formation.teams[1] = [
  498. [],
  499. []
  500. ];
  501. //把右边的队长加到第二支队伍最后面
  502. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  503. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  504. } else { //从3人到2人,直接删除后面两个队伍
  505. //删掉第3支开始的队伍
  506. formation.teams.splice(2);
  507. //删掉前面两支队伍的战友
  508. formation.teams[0][0].splice(5);
  509. formation.teams[0][1].splice(5);
  510. formation.teams[1][0].splice(5);
  511. formation.teams[1][1].splice(5);
  512. }
  513. formation.badge = 0;
  514. pagename = "multi.html";
  515. break;
  516. case 3:
  517. if (formation.teams.length < 2) { //从1人到3人
  518. } else { //从2人到3人
  519. formation.teams[0][0].push(formation.teams[1][0][0]);
  520. formation.teams[0][1].push(formation.teams[1][1][0]);
  521. formation.teams[1][0].push(formation.teams[0][0][0]);
  522. formation.teams[1][1].push(formation.teams[0][1][0]);
  523. }
  524. formation.badge = 0;
  525. pagename = "triple.html";
  526. break;
  527. }
  528. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  529. if (e && e.ctrlKey) {
  530. window.open(newURL);
  531. } else {
  532. location.href = newURL;
  533. }
  534. }
  535. window.onload = function(event) {
  536. controlBox = document.body.querySelector(".control-box");
  537. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  538. formationBox = document.body.querySelector(".formation-box");
  539. editBox = document.body.querySelector(".edit-box");
  540. if (isGuideMod) {
  541. console.info('现在是 怪物图鉴 模式');
  542. document.body.classList.add('guide-mod');
  543. }
  544. const helpLink = controlBox.querySelector(".help-link");
  545. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  546. //▼添加语言列表开始
  547. const langSelectDom = controlBox.querySelector(".languages");
  548. languageList.forEach(lang =>
  549. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  550. );
  551. const langOptionArray = Array.from(langSelectDom.options);
  552. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  553. //▲添加语言列表结束
  554. //▼添加数据来源列表开始
  555. const dataSelectDom = controlBox.querySelector(".datasource");
  556. dataSourceList.forEach(ds =>
  557. dataSelectDom.options.add(new Option(ds.source, ds.code))
  558. );
  559. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  560. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  561. //添加数据class
  562. document.body.classList.add("ds-" + currentDataSource.code);
  563. //▲添加数据来源列表结束
  564. //设定初始的显示设置
  565. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  566. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  567. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  568. initialize(); //界面初始化
  569. };
  570. function loadData(force = false)
  571. {
  572. if (force)
  573. console.info('强制更新数据。');
  574. const _time = new Date().getTime();
  575. //开始读取解析怪物数据
  576. const sourceDataFolder = "monsters-info";
  577. if (statusLine) statusLine.classList.add("loading-check-version");
  578. GM_xmlhttpRequest({
  579. method: "GET",
  580. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  581. onload: function(response) {
  582. dealCkeyData(response.response);
  583. },
  584. onerror: function(response) {
  585. console.error("新的 Ckey JSON 数据获取失败。", response);
  586. return;
  587. }
  588. });
  589. //处理返回的数据
  590. function dealCkeyData(responseText)
  591. { //处理数据版本
  592. let newCkeys; //当前的Ckey们
  593. let lastCkeys; //以前Ckey们
  594. let currentCkey; //获取当前语言的ckey
  595. let lastCurrentCkey; //以前的当前语言的ckey
  596. try {
  597. newCkeys = JSON.parse(responseText);
  598. } catch (e) {
  599. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  600. return;
  601. }
  602. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  603. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  604. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  605. try {
  606. lastCkeys = JSON.parse(lastCkeys);
  607. if (lastCkeys == null || !(lastCkeys instanceof Array))
  608. lastCkeys = [];
  609. } catch (e) {
  610. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  611. return;
  612. }
  613. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  614. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  615. lastCurrentCkey = {
  616. code: currentDataSource.code,
  617. ckey: {},
  618. updateTime: null
  619. };
  620. lastCkeys.push(lastCurrentCkey);
  621. }
  622. if (statusLine) statusLine.classList.remove("loading-check-version");
  623. if (statusLine) statusLine.classList.add("loading-mon-info");
  624. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  625. console.debug("Cards ckey相等,直接读取已有的数据。");
  626. const transaction = db.transaction([`cards`]);
  627. const objectStore = transaction.objectStore(`cards`);
  628. const request = objectStore.get(currentDataSource.code);
  629. request.onerror = function(event) {
  630. console.error("Cards 数据库内容读取失败。");
  631. };
  632. request.onsuccess = function(event) {
  633. if (request.result instanceof Array)
  634. {
  635. Cards = request.result;
  636. dealCardsData(Cards);
  637. }else
  638. {
  639. console.info("Cards 数据库内容不存在,需重新下载。");
  640. downloadCardsData();
  641. }
  642. };
  643. } else {
  644. console.log("Cards 需重新下载。");
  645. downloadCardsData();
  646. }
  647. function downloadCardsData()
  648. {
  649. GM_xmlhttpRequest({
  650. method: "GET",
  651. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  652. onload: function(response) {
  653. try {
  654. Cards = JSON.parse(response.response);
  655. } catch (e) {
  656. console.error("Cards 数据 JSON 解码出错。", e);
  657. return;
  658. }
  659. if (db)
  660. {
  661. const transaction = db.transaction([`cards`], "readwrite");
  662. transaction.oncomplete = function(event) {
  663. console.log("Cards 数据库写入完毕。");
  664. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  665. lastCurrentCkey.updateTime = currentCkey.updateTime;
  666. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  667. dealCardsData(Cards);
  668. };
  669. const objectStore = transaction.objectStore(`cards`);
  670. objectStore.put(Cards,currentDataSource.code);
  671. }else //隐私模式无法启动数据库
  672. {
  673. dealCardsData(Cards);
  674. }
  675. },
  676. onerror: function(response) {
  677. console.error("Cards JSON 数据获取失败。", response);
  678. }
  679. });
  680. }
  681. function dealCardsData()
  682. {
  683. if (editBox)
  684. {
  685. const monstersList = editBox.querySelector("#monsters-name-list");
  686. let fragment = document.createDocumentFragment();
  687. Cards.forEach(function(m) { //添加下拉框候选
  688. const opt = fragment.appendChild(document.createElement("option"));
  689. opt.value = m.id;
  690. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  691. /*const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  692. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  693. const toId = parseInt(linkRes[1], 10);
  694. const _m = Cards[toId];
  695. //if (_m.evoBaseId == 0)
  696. // _m.evoRootId = m.evoRootId;
  697. m.henshinTo = toId;
  698. _m.henshinFrom = m.id;
  699. }*/
  700. });
  701. monstersList.appendChild(fragment);
  702. }
  703. if (statusLine) statusLine.classList.remove("loading-mon-info");
  704. if (statusLine) statusLine.classList.add("loading-skill-info");
  705. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  706. console.debug("Skills ckey相等,直接读取已有的数据。");
  707. const transaction = db.transaction([`skills`]);
  708. const objectStore = transaction.objectStore(`skills`);
  709. const request = objectStore.get(currentDataSource.code);
  710. request.onerror = function(event) {
  711. console.error("Skills 数据库内容读取失败。");
  712. };
  713. request.onsuccess = function(event) {
  714. if (request.result instanceof Array)
  715. {
  716. Skills = request.result;
  717. dealSkillData(Skills);
  718. }else
  719. {
  720. console.info("Skills 数据库内容不存在,需重新下载。");
  721. downloadSkillData();
  722. }
  723. };
  724. } else {
  725. console.log("Skills 需重新下载。");
  726. downloadSkillData();
  727. }
  728. function downloadSkillData()
  729. {
  730. GM_xmlhttpRequest({
  731. method: "GET",
  732. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  733. onload: function(response) {
  734. try {
  735. Skills = JSON.parse(response.response);
  736. } catch (e) {
  737. console.log("Skills 数据 JSON 解码出错", e);
  738. return;
  739. }
  740. if (db)
  741. {
  742. const transaction = db.transaction([`skills`], "readwrite");
  743. transaction.oncomplete = function(event) {
  744. console.log("Skills 数据库写入完毕。");
  745. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  746. lastCurrentCkey.updateTime = currentCkey.updateTime;
  747. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  748. dealSkillData(Skills);
  749. };
  750. const objectStore = transaction.objectStore(`skills`);
  751. objectStore.put(Skills,currentDataSource.code);
  752. }else //隐私模式无法启动数据库
  753. {
  754. dealSkillData(Skills);
  755. }
  756. },
  757. onerror: function(response) {
  758. console.error("Skills JSON 数据获取失败", response);
  759. }
  760. });
  761. }
  762. function dealSkillData()
  763. {
  764. if (controlBox)
  765. {
  766. const updateTime = controlBox.querySelector(".datasource-updatetime");
  767. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  768. }
  769. //initialize(); //初始化
  770. if (statusLine) statusLine.classList.remove("loading-skill-info");
  771. //如果通过的话就载入URL中的怪物数据
  772. reloadFormationData();
  773. }
  774. }
  775. }
  776. }
  777. //重新读取URL中的Data数据并刷新页面
  778. function reloadFormationData(event) {
  779. let formationData;
  780. if (event && event.state && event.state.outForm)
  781. {
  782. //直接使用现有数据
  783. formationData = event.state.outForm;
  784. //console.log("直接读取",formationData);
  785. }else
  786. {
  787. try {
  788. const parameterDataString = getQueryString("d") || getQueryString("data");
  789. formationData = JSON.parse(parameterDataString);
  790. //console.log("从URL读取",formationData);
  791. } catch (e) {
  792. console.error("URL中队伍数据JSON解码出错", e);
  793. return;
  794. }
  795. }
  796. formation.loadObj(formationData);
  797. refreshAll(formation);
  798. if (isGuideMod)
  799. {
  800. let mid;
  801. if (event && event.state && event.state.mid)
  802. {
  803. mid = event.state.mid;
  804. }else
  805. {
  806. mid = parseInt(getQueryString("id"),10);
  807. }
  808. if (!isNaN(mid))
  809. {
  810. editBox.mid = mid;
  811. editBoxChangeMonId(mid);
  812. }
  813. if (event && event.state && event.state.searchArr)
  814. {
  815. showSearch(event.state.searchArr.map(id=>Cards[id]));
  816. }
  817. }
  818. }
  819. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  820. //创建新的分享地址
  821. function creatNewUrl(arg) {
  822. if (arg == undefined) arg = {};
  823. if (!!(window.history && history.pushState)) { // 支持History API
  824. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  825. const datasource = arg.datasource || getQueryString("s");
  826. const outObj = formation.outObj();
  827. const newSearch = new URLSearchParams();
  828. if (language_i18n) newSearch.set("l", language_i18n);
  829. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  830. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  831. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  832. if (outObj)
  833. {
  834. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  835. newSearch.set("d", dataJsonStr);
  836. }
  837. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  838. if (!arg.notPushState) {
  839. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  840. } else {
  841. return newUrl;
  842. }
  843. }
  844. }
  845. //截图
  846. function capture() {
  847. statusLine.classList.add("prepare-cauture");
  848. const titleBox = formationBox.querySelector(".title-box");
  849. const detailBox = formationBox.querySelector(".detail-box");
  850. const txtTitle = titleBox.querySelector(".title");
  851. const txtDetail = detailBox.querySelector(".detail");
  852. //去掉可能的空白文字的编辑状态
  853. titleBox.classList.remove("edit");
  854. detailBox.classList.remove("edit");
  855. const downLink = controlBox.querySelector(".down-capture");
  856. html2canvas(formationBox).then(canvas => {
  857. canvas.toBlob(function(blob) {
  858. window.URL.revokeObjectURL(downLink.href);
  859. downLink.href = URL.createObjectURL(blob);
  860. downLink.download = `${teamsCount}P formation cauture.png`;
  861. downLink.click();
  862. statusLine.classList.remove("prepare-cauture");
  863. //如果是空白文字,加回编辑状态
  864. if (txtTitle.value.length == 0)
  865. titleBox.classList.add("edit");
  866. if (txtDetail.value.length == 0)
  867. detailBox.classList.add("edit");
  868. });
  869. //document.body.appendChild(canvas);
  870. });
  871. }
  872. //初始化
  873. function initialize() {
  874. //触屏使用的切换显示的线条
  875. interchangeSVG = document.body.querySelector("#interchange-line");
  876. interchangeSVG.line = interchangeSVG.querySelector("g line");
  877. interchangeSVG.changePoint = function(p1, p2) {
  878. const line = this.line;
  879. if (p1 && p1.x != undefined)
  880. line.setAttribute("x1", p1.x);
  881. if (p1 && p1.y != undefined)
  882. line.setAttribute("y1", p1.y);
  883. if (p2 && p2.x != undefined)
  884. line.setAttribute("x2", p2.x);
  885. if (p2 && p2.y != undefined)
  886. line.setAttribute("y2", p2.y);
  887. };
  888. //标题和介绍文本框
  889. const titleBox = formationBox.querySelector(".title-box");
  890. const detailBox = formationBox.querySelector(".detail-box");
  891. const txtTitle = titleBox.querySelector(".title");
  892. const txtDetail = detailBox.querySelector(".detail");
  893. const txtTitleDisplay = titleBox.querySelector(".title-display");
  894. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  895. txtTitle.onchange = function() {
  896. formation.title = this.value;
  897. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  898. creatNewUrl();
  899. };
  900. txtTitle.onblur = function() {
  901. if (this.value.length > 0)
  902. titleBox.classList.remove("edit");
  903. };
  904. txtDetail.onchange = function() {
  905. formation.detail = this.value;
  906. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  907. creatNewUrl();
  908. };
  909. txtDetail.onblur = function() {
  910. if (this.value.length > 0)
  911. detailBox.classList.remove("edit");
  912. this.style.height = txtDetailDisplay.scrollHeight + "px";
  913. };
  914. txtTitleDisplay.onclick = function() {
  915. titleBox.classList.add("edit");
  916. txtTitle.focus();
  917. };
  918. txtDetailDisplay.onclick = function() {
  919. detailBox.classList.add("edit");
  920. txtDetail.focus();
  921. };
  922. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  923. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  924. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  925. }
  926. //将所有怪物头像添加到全局数组
  927. teamBigBoxs.forEach(teamBigBox => {
  928. const teamBox = teamBigBox.querySelector(".team-box");
  929. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  930. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  931. menbers.forEach(m => {
  932. allMembers.push(m);
  933. });
  934. assist.forEach(m => {
  935. allMembers.push(m);
  936. });
  937. });
  938. //所有怪物头像,添加拖动交换的代码
  939. allMembers.forEach(m => {
  940. //点击
  941. m.onclick = clickMonHead;
  942. //拖动
  943. m.draggable = true;
  944. m.ondragstart = dragStartMonHead;
  945. m.ondragover = dropOverMonHead;
  946. m.ondrop = dropMonHead;
  947. //触摸
  948. m.ontouchstart = touchstartMonHead;
  949. m.ontouchmove = touchmoveMonHead;
  950. m.ontouchend = touchendMonHead;
  951. m.ontouchcancel = touchcancelMonHead;
  952. });
  953. //添加徽章
  954. const className_ChoseBadges = "show-all-badges";
  955. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  956. //徽章
  957. const teamBadge = teamBigBox.querySelector(".team-badge");
  958. if (!teamBadge) return;
  959. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  960. function setBadge() {
  961. if (teamBadge.classList.contains(className_ChoseBadges)) {
  962. const team = formation.teams[teamIdx];
  963. teamBadge.classList.remove(className_ChoseBadges);
  964. team[2] = parseInt(this.value, 10);
  965. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  966. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  967. creatNewUrl();
  968. } else {
  969. teamBadge.classList.add(className_ChoseBadges);
  970. }
  971. }
  972. badges.forEach(badge => badge.onclick = setBadge);
  973. });
  974. //编辑框
  975. editBox.mid = null; //储存怪物id
  976. editBox.latent = []; //储存潜在觉醒
  977. editBox.isAssist = false; //储存是否为辅助宠物
  978. editBox.monsterHead = null;
  979. editBox.latentBox = null;
  980. editBox.memberIdx = []; //储存队伍数组下标
  981. editBox.show = function() {
  982. this.classList.remove(className_displayNone);
  983. formationBox.classList.add("blur-bg");
  984. controlBox.classList.add("blur-bg");
  985. };
  986. editBox.hide = function() {
  987. this.classList.add(className_displayNone);
  988. formationBox.classList.remove("blur-bg");
  989. controlBox.classList.remove("blur-bg");
  990. };
  991. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  992. const searchBox = editBox.querySelector(".search-box");
  993. const settingBox = editBox.querySelector(".setting-box");
  994. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  995. mSeriesId.onclick = function() { //搜索系列
  996. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  997. if (seriesId > 0) {
  998. showSearch(Cards.filter(card => card.seriesId == seriesId));
  999. }
  1000. };
  1001. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  1002. mCollabId.onclick = function() { //搜索合作
  1003. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  1004. if (collabId > 0); {
  1005. showSearch(Cards.filter(card => card.collabId == collabId));
  1006. }
  1007. };
  1008. //以字符串搜索窗口
  1009. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  1010. function searchByString(str)
  1011. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  1012. str = str.trim();
  1013. if (str.length>0)
  1014. {
  1015. showSearch(Cards.filter(card =>
  1016. {
  1017. const names = [card.name];
  1018. if (card.otLangName)
  1019. {
  1020. names.push(...Object.values(card.otLangName));
  1021. }
  1022. const tags = card.altName.concat();
  1023. if (card.otTags)
  1024. {
  1025. tags.push(...card.otTags);
  1026. }
  1027. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  1028. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  1029. }
  1030. ));
  1031. }
  1032. }
  1033. function copyString(input)
  1034. {
  1035. input.focus(); //设input为焦点
  1036. input.select(); //选择全部
  1037. if (document.execCommand('copy')) {
  1038. document.execCommand('copy');
  1039. }
  1040. //input.blur(); //取消焦点
  1041. }
  1042. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  1043. {
  1044. const stringSearchContent = this.querySelector(".dialog-content");
  1045. const fragment = document.createDocumentFragment();
  1046. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  1047. {
  1048. const ul_original = document.createElement("ul");
  1049. ul_original.className = "original-string";
  1050. originalStrArr.forEach(str=>{
  1051. const li = ul_original.appendChild(document.createElement("li"));
  1052. const ipt = li.appendChild(document.createElement("input"));
  1053. ipt.className = "string-value";
  1054. ipt.value = str;
  1055. ipt.readOnly = true;
  1056. const copyBtn = li.appendChild(document.createElement("button"));
  1057. copyBtn.className = "string-copy";
  1058. copyBtn.onclick = function(){copyString(ipt)};
  1059. const searchBtn = li.appendChild(document.createElement("button"));
  1060. searchBtn.className = "string-search";
  1061. searchBtn.onclick = function(){searchByString(ipt.value)};
  1062. });
  1063. fragment.appendChild(ul_original);
  1064. }
  1065. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  1066. {
  1067. const ul_additional = document.createElement("ul");
  1068. ul_additional.className = "additional-string";
  1069. additionalStrArr.forEach(str=>{
  1070. const li = ul_additional.appendChild(document.createElement("li"));
  1071. const ipt = li.appendChild(document.createElement("input"));
  1072. ipt.className = "string-value";
  1073. ipt.value = str;
  1074. ipt.readOnly = true;
  1075. const searchBtn = li.appendChild(document.createElement("button"));
  1076. searchBtn.className = "string-search";
  1077. searchBtn.onclick = function(){searchByString(ipt.value)};
  1078. });
  1079. fragment.appendChild(ul_additional);
  1080. }
  1081. stringSearchContent.innerHTML = "";
  1082. stringSearchContent.appendChild(fragment);
  1083. this.classList.remove(className_displayNone);
  1084. }
  1085. stringSearchDialog.close = function()
  1086. {
  1087. this.classList.add(className_displayNone);
  1088. }
  1089. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  1090. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  1091. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  1092. mAltName.onclick = function() { //搜索合作
  1093. //const mid = parseInt(this.getAttribute('data-monId'));
  1094. const card = Cards[editBox.mid];
  1095. if (card)
  1096. {
  1097. stringSearchDialog.show(card.altName, card.otTags);
  1098. }
  1099. };
  1100. //创建一个新的怪物头像
  1101. editBox.createCardHead = function(id, options = {}) {
  1102. function clickHeadToNewMon() {
  1103. monstersID.value = this.card.id;
  1104. monstersID.onchange();
  1105. return false; //取消链接的默认操作
  1106. }
  1107. const cli = document.createElement("li");
  1108. const cdom = cli.head = createCardA(id);
  1109. cli.appendChild(cdom);
  1110. changeid({ id: id }, cdom);
  1111. const card = Cards[id];
  1112. cli.card = card;
  1113. if (card.canAssist)
  1114. cli.classList.add("allowable-assist");
  1115. if (options.showCD)
  1116. {
  1117. const CDPreview = cli.appendChild(document.createElement("div"));
  1118. CDPreview.className = "cd-preview";
  1119. if (card.activeSkillId>0)
  1120. {
  1121. const skill = Skills[card.activeSkillId];
  1122. const CD_Max = skill.initialCooldown;
  1123. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  1124. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  1125. CD_MinDom.className = "cd-min";
  1126. if (CD_Max !== CD_Min)
  1127. {
  1128. CD_MinDom.textContent = CD_Min;
  1129. }else
  1130. {
  1131. CD_MinDom.classList.add(className_displayNone);
  1132. }
  1133. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  1134. CD_MaxDom.className = "cd-max";
  1135. CD_MaxDom.textContent = CD_Max;
  1136. }
  1137. }
  1138. //产生一个能力值列表
  1139. function creatAbilitiesList(abilities) {
  1140. const abilitiesPreview = document.createElement("ul");
  1141. abilitiesPreview.className = "abilities-preview";
  1142. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  1143. hpDom.className = "hp-preview";
  1144. hpDom.textContent = abilities.hp;
  1145. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  1146. atkDom.className = "atk-preview";
  1147. atkDom.textContent = abilities.atk;
  1148. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  1149. rcvDom.className = "rcv-preview";
  1150. rcvDom.textContent = abilities.rcv;
  1151. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  1152. indexDom.className = "index-preview";
  1153. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  1154. return abilitiesPreview;
  1155. }
  1156. if (options.showAbilities || options.showAbilitiesWithAwoken)
  1157. {
  1158. const abilities_2status = calculateAbility_max(id, solo, teamsCount);
  1159. if (options.showAbilities && abilities_2status)
  1160. {
  1161. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  1162. }
  1163. if (options.showAbilitiesWithAwoken && abilities_2status)
  1164. {
  1165. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  1166. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  1167. }
  1168. }
  1169. if (options.showAwoken)
  1170. {
  1171. //产生一个觉醒列表
  1172. function creatAwokenList(awokens) {
  1173. const ul = document.createElement("ul");
  1174. ul.className = "awoken-ul";
  1175. awokens.forEach(ak=>{
  1176. const li = ul.appendChild(document.createElement("li"));
  1177. const icon = li.appendChild(document.createElement("icon"));
  1178. icon.className = "awoken-icon";
  1179. icon.setAttribute("data-awoken-icon",ak);
  1180. });
  1181. return ul;
  1182. }
  1183. const awokenPreview = cli.appendChild(document.createElement("div"));
  1184. awokenPreview.className = "awoken-preview";
  1185. if (card.awakenings.length)
  1186. {
  1187. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  1188. akUl.classList.add("awoken-preview-awakenings");
  1189. }
  1190. if (card.superAwakenings.length)
  1191. {
  1192. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  1193. sakUl.classList.add("awoken-preview-superAwakenings");
  1194. }
  1195. }
  1196. if (options.customAddition)
  1197. {
  1198. options.customAddition.forEach(func=>{
  1199. const c_addition = cli.appendChild(document.createElement("div"));
  1200. c_addition.className = "custom-addition";
  1201. c_addition.appendChild(func(card));
  1202. });
  1203. }
  1204. cli.onclick = clickHeadToNewMon;
  1205. return cli;
  1206. };
  1207. //显示进化树
  1208. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  1209. evolutionaryTreeMask.show = function(monid)
  1210. {
  1211. const maskContent = this.querySelector(".mask-content");
  1212. const fragment = document.createDocumentFragment();
  1213. const evoTree = new EvoTree(monid);
  1214. fragment.appendChild(evoTree.toListNode());
  1215. maskContent.innerHTML = "";
  1216. maskContent.appendChild(fragment);
  1217. this.classList.remove(className_displayNone);
  1218. }
  1219. evolutionaryTreeMask.close = function()
  1220. {
  1221. this.classList.add(className_displayNone);
  1222. }
  1223. const evolutionaryTreeMask_Close = evolutionaryTreeMask.querySelector(".mask-close");
  1224. evolutionaryTreeMask_Close.onclick = function(){evolutionaryTreeMask.close();};
  1225. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  1226. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  1227. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  1228. searchOpen.onclick = function() {
  1229. s_includeSuperAwoken.onchange();
  1230. s_canAssist.onchange();
  1231. searchBox.classList.toggle(className_displayNone);
  1232. };
  1233. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  1234. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  1235. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  1236. const s_typesDiv = searchBox.querySelector(".types-div");
  1237. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  1238. const s_typesUl = s_typesDiv.querySelector(".type-list");
  1239. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  1240. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  1241. function s_types_onchange(){
  1242. const newClassName = `type-killer-${this.value}`;
  1243. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  1244. s_typesUl.classList.add(newClassName);
  1245. else
  1246. s_typesUl.classList.remove(newClassName);
  1247. }
  1248. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  1249. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  1250. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  1251. function s_types_latentli_onclick(){
  1252. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  1253. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  1254. s_types.forEach(checkbox=>{
  1255. const type = parseInt(checkbox.value);
  1256. checkbox.checked = killerTypes.includes(type);
  1257. });
  1258. }
  1259. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  1260. s_typeAndOr.onchange = function(){
  1261. s_types.forEach(checkBox=>checkBox.onchange());
  1262. if (this.checked)
  1263. s_types_latentUl.classList.add(className_displayNone);
  1264. else
  1265. s_types_latentUl.classList.remove(className_displayNone);
  1266. };
  1267. s_typeAndOr.onchange();
  1268. //稀有度筛选
  1269. const s_rareDiv = searchBox.querySelector(".rare-div");
  1270. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  1271. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  1272. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  1273. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  1274. function s_rareIcons_onclick()
  1275. {
  1276. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  1277. const radioLow = s_rareLows.find(radio=>radio.checked);
  1278. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  1279. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  1280. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  1281. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  1282. rangeLow != rangeHigh ?
  1283. thisValue :
  1284. (
  1285. thisValue == rangeLow ?
  1286. 1 :
  1287. Math.min(thisValue,rangeLow)
  1288. )
  1289. )).checked = true;
  1290. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  1291. rangeLow != rangeHigh ?
  1292. thisValue :
  1293. (
  1294. thisValue == rangeLow ?
  1295. 10 :
  1296. Math.max(thisValue,rangeHigh)
  1297. )
  1298. )).checked = true;
  1299. /*
  1300. if (rangeLow == rangeHigh)
  1301. {
  1302. if (thisValue == rangeLow)
  1303. {
  1304. s_rareLows.find(radio=>parseInt(radio.value,10) == 1).checked = true;
  1305. s_rareHighs.find(radio=>parseInt(radio.value,10) == 10).checked = true;
  1306. }else
  1307. {
  1308. s_rareLows.find(radio=>parseInt(radio.value,10) == Math.min(thisValue,rangeLow)).checked = true;
  1309. s_rareHighs.find(radio=>parseInt(radio.value,10) == Math.max(thisValue,rangeLow)).checked = true;
  1310. }
  1311. }else
  1312. {
  1313. console.log("恢复单选");
  1314. s_rareLows.find(radio=>parseInt(radio.value,10) == thisValue).checked = true;
  1315. s_rareHighs.find(radio=>parseInt(radio.value,10) == thisValue).checked = true;
  1316. }
  1317. */
  1318. }
  1319. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  1320. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  1321. s_rareClear.onclick = function(){
  1322. s_rareLows[0].checked = true;
  1323. s_rareHighs[s_rareHighs.length-1].checked = true;
  1324. }
  1325. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  1326. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  1327. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  1328. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  1329. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  1330. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  1331. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  1332. searchMonList.originalHeads = null; //用于存放原始搜索结果
  1333. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  1334. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  1335. s_canAssist.onchange = function() {
  1336. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  1337. };
  1338. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  1339. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  1340. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  1341. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  1342. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  1343. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  1344. s_includeSuperAwoken.onchange = function() {
  1345. toggleDomClassName(this, className_displayNone, true, s_sawokensDiv);
  1346. };
  1347. const officialSortingClassName = 'show-official-awoken-sorting';
  1348. const s_showOfficialAwokenSorting = searchBox.querySelector(`#${officialSortingClassName}`); //显示官方排序的觉醒
  1349. s_showOfficialAwokenSorting.onchange = function(){
  1350. localStorage.setItem("PADDF-" + officialSortingClassName, this.checked ? 1 : 0);
  1351. let fragmentAwoken = document.createDocumentFragment();
  1352. let fragmentSawoken = document.createDocumentFragment();
  1353. const awokenSorting = this.checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  1354. const sawokenSorting = this.checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  1355. awokenSorting.forEach(id=>fragmentAwoken.appendChild(
  1356. s_awokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  1357. ));
  1358. sawokenSorting.forEach(id=>fragmentSawoken.appendChild(
  1359. s_sawokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  1360. ));
  1361. const officialAwokenSorting_className = "official-awoken-sorting";
  1362. if (this.checked)
  1363. {
  1364. s_awokensDiv.classList.add(officialAwokenSorting_className);
  1365. s_sawokensDiv.classList.add(officialAwokenSorting_className);
  1366. }else
  1367. {
  1368. s_awokensDiv.classList.remove(officialAwokenSorting_className);
  1369. s_sawokensDiv.classList.remove(officialAwokenSorting_className);
  1370. }
  1371. s_awokensUl.appendChild(fragmentAwoken);
  1372. s_sawokensUl.appendChild(fragmentSawoken);
  1373. };
  1374. s_showOfficialAwokenSorting.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + officialSortingClassName)));
  1375. s_showOfficialAwokenSorting.onchange();
  1376. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  1377. function search_awokenAdd1() {
  1378. let count = parseInt(this.value || 0, 10);
  1379. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  1380. if (count < maxCount) {
  1381. count++;
  1382. this.setAttribute("value", count);
  1383. const iconLi = document.createElement("li");
  1384. const icon = iconLi.appendChild(document.createElement("icon"))
  1385. icon.className = "awoken-icon";
  1386. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  1387. icon.onclick = search_awokenSub1;
  1388. s_selectedAwokensUl.appendChild(iconLi);
  1389. }
  1390. }
  1391. function search_awokenSub1() {
  1392. const awokenId = this.getAttribute("data-awoken-icon");
  1393. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  1394. let count = parseInt(awokenIcon.value || 0, 10);
  1395. if (count > 0) {
  1396. count--;
  1397. awokenIcon.setAttribute("value", count);
  1398. }
  1399. this.parentNode.remove();
  1400. }
  1401. function search_awokenClear() {
  1402. this.setAttribute("value", 0);
  1403. }
  1404. s_awokensIcons.forEach(b => {
  1405. b.onclick = search_awokenAdd1; //每种觉醒增加1
  1406. });
  1407. const awokenClear = searchBox.querySelector(".awoken-clear");
  1408. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  1409. awokenClear.onclick = function() { //清空觉醒选项
  1410. s_awokensIcons.forEach(t => {
  1411. t.setAttribute("value", 0);
  1412. });
  1413. s_selectedAwokensUl.innerHTML = "";
  1414. };
  1415. sawokenClear.onclick = function() { //清空超觉醒选项
  1416. s_sawokens.forEach(t => {
  1417. t.checked = false;
  1418. });
  1419. };
  1420. const s_controlDiv = searchBox.querySelector(".control-div");
  1421. const searchStart = s_controlDiv.querySelector(".search-start");
  1422. const searchClose = s_controlDiv.querySelector(".search-close");
  1423. const searchClear = s_controlDiv.querySelector(".search-clear");
  1424. function returnCheckedInput(ipt) {
  1425. return ipt.checked;
  1426. }
  1427. function returnInputValue(ipt) {
  1428. return ipt.value;
  1429. }
  1430. function Str2Int(str) {
  1431. return parseInt(str, 10);
  1432. }
  1433. //将搜索结果显示出来(也可用于其他的搜索)
  1434. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  1435. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  1436. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  1437. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  1438. const searchResultCount = searchBox.querySelector(".search-list-length");
  1439. showSearch = function(searchArr, customAdditionalFunction)
  1440. {
  1441. if (!(searchArr instanceof Array))
  1442. { //如果不是数组就直接取消下一步
  1443. return;
  1444. }
  1445. if (searchArr.some(card=>typeof card == "number"))
  1446. { //如果传入的是数字,就转成card对象
  1447. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  1448. }
  1449. searchBox.classList.remove(className_displayNone);
  1450. editBox.show();
  1451. const createCardHead = editBox.createCardHead;
  1452. searchMonList.classList.add(className_displayNone);
  1453. searchMonList.innerHTML = ""; //清空旧的
  1454. if (Array.isArray(searchMonList.originalHeads))
  1455. {
  1456. searchMonList.originalHeads.forEach(item=>item = null);
  1457. searchMonList.originalHeads = null;
  1458. }
  1459. if (searchArr.length > 0) {
  1460. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1461. //获取原始排序的头像列表
  1462. const additionalOption = { //搜索列表的额外选项
  1463. showAwoken: s_add_show_awoken.checked,
  1464. showCD: s_add_show_CD.checked,
  1465. showAbilities: s_add_show_abilities.checked,
  1466. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  1467. customAddition: typeof customAdditionalFunction == "function" ?
  1468. [customAdditionalFunction] :
  1469. (customAdditionalFunction instanceof Array ? customAdditionalFunction : null)
  1470. };
  1471. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  1472. searchMonList.customAddition = additionalOption.customAddition;
  1473. //对头像列表进行排序
  1474. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1475. headsArray.forEach(head => fragment.appendChild(head));
  1476. searchMonList.appendChild(fragment);
  1477. //目前这里添加会导致无限循环,无法后退
  1478. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  1479. //const state = {searchArr:idArr,mid:editBox.mid};
  1480. //history.pushState(state, null, location);
  1481. }
  1482. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  1483. searchMonList.classList.remove(className_displayNone);
  1484. };
  1485. //对已经搜索到的Cards重新附加显示
  1486. function reShowSearch()
  1487. {
  1488. if (Array.isArray(searchMonList.originalHeads))
  1489. {
  1490. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  1491. showSearch(oldArr, searchMonList.customAddition);
  1492. }
  1493. }
  1494. s_add_show_awoken.onchange = reShowSearch;
  1495. s_add_show_CD.onchange = reShowSearch;
  1496. s_add_show_abilities.onchange = reShowSearch;
  1497. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  1498. const startSearch = function(cards, customAdditionalFunction) {
  1499. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  1500. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1501. let attr1, attr2;
  1502. if (attr1Filter.length > 0) {
  1503. if (!isNaN(attr1Filter[0])) {
  1504. attr1 = parseInt(attr1Filter[0], 10);
  1505. } else {
  1506. attr1 = null;
  1507. }
  1508. }
  1509. if (attr2Filter.length > 0) {
  1510. if (!isNaN(attr2Filter[0])) {
  1511. attr2 = parseInt(attr2Filter[0], 10);
  1512. } else {
  1513. attr2 = null;
  1514. }
  1515. }
  1516. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1517. const rareFilter = [
  1518. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  1519. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  1520. ];
  1521. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1522. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  1523. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  1524. return {
  1525. id: awokenIndex,
  1526. num: parseInt(btn.value, 10)
  1527. };
  1528. });
  1529. const searchResult = searchCards(cards,
  1530. attr1, attr2,
  1531. s_fixMainColor.checked,
  1532. typesFilter,
  1533. s_typeAndOr.checked,
  1534. rareFilter,
  1535. awokensFilter,
  1536. sawokensFilter,
  1537. s_awokensEquivalent.checked,
  1538. s_includeSuperAwoken.checked
  1539. );
  1540. //console.log("搜索结果", searchResult);
  1541. showSearch(searchResult, customAdditionalFunction);
  1542. };
  1543. searchBox.startSearch = startSearch;
  1544. searchStart.onclick = function() {
  1545. startSearch(Cards);
  1546. };
  1547. searchClose.onclick = function() {
  1548. searchBox.classList.add(className_displayNone);
  1549. };
  1550. searchClear.onclick = function() { //清空搜索选项
  1551. s_attr1s[0].checked = true;
  1552. s_attr2s[0].checked = true;
  1553. s_types.forEach(t => {
  1554. t.checked = false;
  1555. });
  1556. s_typeAndOr.onchange();
  1557. s_rareClear.onclick();
  1558. awokenClear.onclick();
  1559. sawokenClear.onclick();
  1560. searchMonList.originalHeads = null;
  1561. searchResultCount.setAttribute("data-search-result-count", 0);
  1562. searchMonList.innerHTML = "";
  1563. };
  1564. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1565. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1566. //对heads重新排序
  1567. function sortHeadsArray(heads) {
  1568. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1569. const sortIndex = parseInt(s_sortList.value, 10);
  1570. const reverse = s_sortReverse.checked;
  1571. let headsArray = heads.concat();
  1572. headsArray.sort((head_a, head_b) => {
  1573. const card_a = head_a.card,
  1574. card_b = head_b.card;
  1575. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1576. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1577. return sortNumber;
  1578. });
  1579. if (reverse) headsArray.reverse();
  1580. return headsArray;
  1581. }
  1582. //对已经搜索到的Cards重新排序
  1583. function reSortCards() {
  1584. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1585. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1586. searchMonList.classList.add(className_displayNone);
  1587. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1588. headsArray.forEach(head => fragment.appendChild(head));
  1589. searchMonList.appendChild(fragment);
  1590. searchMonList.classList.remove(className_displayNone);
  1591. }
  1592. s_sortList.onchange = reSortCards;
  1593. s_sortReverse.onchange = reSortCards;
  1594. sort_function_list.forEach((sfunc, idx) => {
  1595. const newOpt = new Option(sfunc.name, idx);
  1596. newOpt.setAttribute("data-tag", sfunc.tag);
  1597. s_sortList.options.add(newOpt);
  1598. });
  1599. //id搜索
  1600. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1601. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  1602. monstersID.onchange = function(e)
  1603. {
  1604. if (/^\d+$/.test(this.value)) {
  1605. const newId = parseInt(this.value, 10);
  1606. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1607. {
  1608. editBox.mid = newId;
  1609. if (isGuideMod)
  1610. {
  1611. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  1612. const state = {searchArr:idArr,mid:newId};
  1613. const locationURL = new URL(location);
  1614. if (newId === 0) {
  1615. locationURL.searchParams.delete('id');
  1616. history.pushState(state, null, locationURL);
  1617. }else
  1618. {
  1619. locationURL.searchParams.set('id', newId);
  1620. history.pushState(state, null, locationURL);
  1621. }
  1622. }
  1623. editBoxChangeMonId(newId);
  1624. }
  1625. return true;
  1626. }else
  1627. {
  1628. return false;
  1629. }
  1630. }
  1631. monstersID.oninput = monstersID.onchange;
  1632. monstersID.onkeydown = function(e) {
  1633. //如果键入回车,则执行字符串搜索
  1634. if (e.key == "Enter")
  1635. {
  1636. if (!/^\d+$/.test(this.value) && this.value.length > 0) //如果不是数字,且字符串长度大于0,则进行字符串搜索
  1637. {
  1638. searchByString(monstersID.value);
  1639. }
  1640. }
  1641. }
  1642. //字符串搜索
  1643. btnSearchByString.onclick = function() {
  1644. searchByString(monstersID.value);
  1645. };
  1646. //觉醒
  1647. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1648. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  1649. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1650. function checkAwoken() {
  1651. const card = Cards[editBox.mid];
  1652. const value = parseInt(this.value, 10);
  1653. awokenCountLabel.setAttribute(dataAttrName, value);
  1654. if (value > 0 && value == (card.awakenings.length))
  1655. awokenCountLabel.classList.add("full-awoken");
  1656. else
  1657. awokenCountLabel.classList.remove("full-awoken");
  1658. reCalculateAbility();
  1659. }
  1660. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1661. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1662. function playVoiceAwoken() { //点击label才播放语音
  1663. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1664. const card = Cards[editBox.mid];
  1665. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1666. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1667. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1668. }
  1669. }
  1670. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1671. //超觉醒
  1672. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1673. monEditSAwokensRow.swaokenIndex = -1;
  1674. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1675. function notCheckMyself() {
  1676. const value = parseInt(this.value, 10);
  1677. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1678. monEditSAwokens[0].click();
  1679. } else {
  1680. monEditSAwokensRow.swaokenIndex = value;
  1681. }
  1682. }
  1683. monEditSAwokens.forEach(akDom => {
  1684. akDom.onclick = notCheckMyself;
  1685. });
  1686. //3个快速设置this.ipt为自己的value
  1687. function setIptToMyValue() {
  1688. if (this.ipt.value != this.value) {
  1689. this.ipt.value = this.value;
  1690. this.ipt.onchange();
  1691. }
  1692. }
  1693. //等级
  1694. const monEditLv = settingBox.querySelector(".m-level");
  1695. monEditLv.onchange = function() {
  1696. reCalculateExp();
  1697. reCalculateAbility();
  1698. };
  1699. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1700. const monLvExp = settingBox.querySelector(".m-level-exp");
  1701. monEditLvMin.ipt = monEditLv;
  1702. monEditLvMin.onclick = setIptToMyValue;
  1703. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1704. monEditLvMax.ipt = monEditLv;
  1705. monEditLvMax.onclick = setIptToMyValue;
  1706. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1707. monEditLv110.ipt = monEditLv;
  1708. monEditLv110.onclick = setIptToMyValue;
  1709. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  1710. monEditLv120.ipt = monEditLv;
  1711. monEditLv120.onclick = setIptToMyValue;
  1712. //编辑界面重新计算怪物的经验值
  1713. function reCalculateExp() {
  1714. const monid = editBox.mid;
  1715. const level = parseInt(monEditLv.value || 0, 10);
  1716. const tempMon = {
  1717. id: monid,
  1718. level: level
  1719. };
  1720. const needExp = calculateExp(tempMon);
  1721. monLvExp.textContent = needExp ? needExp.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  1722. }
  1723. editBox.reCalculateExp = reCalculateExp;
  1724. //三维
  1725. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1726. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1727. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1728. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1729. //加蛋
  1730. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1731. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1732. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1733. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1734. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1735. monEditAddHp.onchange = reCalculateAbility;
  1736. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1737. monEditAddAtk.onchange = reCalculateAbility;
  1738. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1739. monEditAddRcv.onchange = reCalculateAbility;
  1740. //3个快速设置按钮
  1741. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1742. monEditAddHpBtn.ipt = monEditAddHp;
  1743. monEditAddHpBtn.onclick = setIptToMyValue;
  1744. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1745. monEditAddAtkBtn.ipt = monEditAddAtk;
  1746. monEditAddAtkBtn.onclick = setIptToMyValue;
  1747. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1748. monEditAddRcvBtn.ipt = monEditAddRcv;
  1749. monEditAddRcvBtn.onclick = setIptToMyValue;
  1750. //297按钮
  1751. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1752. monEditAdd297.onclick = function() {
  1753. monEditAddHp.value = 99;
  1754. monEditAddAtk.value = 99;
  1755. monEditAddRcv.value = 99;
  1756. reCalculateAbility();
  1757. };
  1758. //潜觉
  1759. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1760. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1761. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1762. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1763. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1764. {
  1765. refreshLatent(latent, monid, monEditLatents);
  1766. };
  1767. const hideClassName = 'hide-less-use-latent';
  1768. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1769. s_hideLessUseLetent.onchange = function() {
  1770. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1771. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1772. }
  1773. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1774. s_hideLessUseLetent.onchange();
  1775. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1776. const skillBox = rowSkill.querySelector(".skill-box");
  1777. const skillTitle = skillBox.querySelector(".skill-name");
  1778. const skillCD = skillBox.querySelector(".skill-cd");
  1779. const skillLevel = skillBox.querySelector(".m-skill-level");
  1780. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1781. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1782. skillTitle.onclick = function(event) {
  1783. if (event.ctrlKey) return;
  1784. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1785. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1786. if (s_cards.length > 1) {
  1787. showSearch(s_cards); //显示
  1788. }
  1789. };
  1790. skillLevel.onchange = function() {
  1791. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1792. const skill = Skills[card.activeSkillId];
  1793. skillCD.textContent = skill.initialCooldown - this.value + 1;
  1794. };
  1795. skillLevel_1.ipt = skillLevel;
  1796. skillLevel_1.onclick = setIptToMyValue;
  1797. skillLevel_Max.ipt = skillLevel;
  1798. skillLevel_Max.onclick = setIptToMyValue;
  1799. //已有觉醒的去除
  1800. function deleteLatent() {
  1801. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1802. editBox.latent.splice(aIdx, 1);
  1803. editBox.reCalculateAbility(); //重计算三维
  1804. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1805. }
  1806. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1807. //可选觉醒的添加
  1808. function addLatent() {
  1809. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1810. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1811. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1812. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1813. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1814. if (latentUseHole(lIdx) <= enabledHole)
  1815. editBox.latent.push(lIdx);
  1816. else
  1817. return;
  1818. editBox.reCalculateAbility();
  1819. editBox.refreshLatent(editBox.latent, editBox.mid);
  1820. }
  1821. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1822. //编辑界面重新计算怪物的能力
  1823. function reCalculateAbility() {
  1824. const monid = editBox.mid;
  1825. const level = parseInt(monEditLv.value || 0, 10);
  1826. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1827. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1828. const plus = [
  1829. parseInt(monEditAddHp.value || 0, 10),
  1830. parseInt(monEditAddAtk.value || 0, 10),
  1831. parseInt(monEditAddRcv.value || 0, 10)
  1832. ];
  1833. const latent = editBox.latent;
  1834. const tempMon = {
  1835. id: monid,
  1836. level: level,
  1837. plus: plus,
  1838. awoken: awoken,
  1839. latent: latent
  1840. };
  1841. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1842. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1843. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1844. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1845. }
  1846. editBox.reCalculateAbility = reCalculateAbility;
  1847. const btnCancel = editBox.querySelector(".button-cancel");
  1848. const btnDone = editBox.querySelector(".button-done");
  1849. const btnNull = editBox.querySelector(".button-null");
  1850. const btnDelay = editBox.querySelector(".button-delay");
  1851. btnCancel.onclick = function() {
  1852. btnDone.classList.remove("cant-assist");
  1853. btnDone.disabled = false;
  1854. editBox.memberIdx = [];
  1855. editBox.hide();
  1856. };
  1857. btnDone.onclick = function() {
  1858. if (parseInt(monEditLv.value, 10) == 0) {
  1859. btnNull.onclick();
  1860. return;
  1861. }
  1862. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1863. const teamData = formation.teams[editBox.memberIdx[0]];
  1864. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1865. const teamBox = teamBigBox.querySelector(".team-box");
  1866. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1867. mon.id = parseInt(monstersID.value, 10);
  1868. const card = Cards[mon.id] || Cards[0];
  1869. const skill = Skills[card.activeSkillId];
  1870. mon.level = parseInt(monEditLv.value, 10);
  1871. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1872. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1873. if (card.superAwakenings.length) //如果支持超觉醒
  1874. {
  1875. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1876. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1877. }
  1878. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1879. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1880. mon.plus = [0, 0, 0];
  1881. } else {
  1882. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1883. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1884. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1885. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1886. mon.latent = editBox.latent.concat()
  1887. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1888. }
  1889. }
  1890. const skillLevelNum = parseInt(skillLevel.value, 10);
  1891. if (skillLevelNum < skill.maxLevel) {
  1892. mon.skilllevel = skillLevelNum;
  1893. }
  1894. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1895. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1896. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1897. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  1898. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  1899. {
  1900. refreshAll(formation);
  1901. }else
  1902. {
  1903. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1904. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1905. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1906. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1907. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1908. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1909. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1910. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1911. //刷新改队员的CD
  1912. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1913. }
  1914. creatNewUrl();
  1915. editBox.hide();
  1916. };
  1917. window.addEventListener("keydown",function(event) {
  1918. if (!editBox.classList.contains(className_displayNone)) {
  1919. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  1920. btnCancel.onclick();
  1921. }
  1922. }
  1923. });
  1924. btnNull.onclick = function() { //空位置
  1925. const mon = new Member();
  1926. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1927. const teamData = formation.teams[editBox.memberIdx[0]];
  1928. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1929. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1930. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1931. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1932. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1933. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1934. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1935. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1936. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1937. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1938. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1939. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1940. //刷新改队员的CD
  1941. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1942. creatNewUrl();
  1943. editBox.hide();
  1944. };
  1945. btnDelay.onclick = function() { //应对威吓
  1946. const mon = new MemberDelay();
  1947. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1948. const teamData = formation.teams[editBox.memberIdx[0]];
  1949. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1950. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1951. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1952. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1953. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1954. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1955. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1956. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1957. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1958. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1959. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1960. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1961. //刷新改队员的CD
  1962. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1963. creatNewUrl();
  1964. editBox.hide();
  1965. };
  1966. //语言选择
  1967. const langList = controlBox.querySelector(".languages");
  1968. langList.onchange = function() {
  1969. creatNewUrl({ "language": this.value });
  1970. history.go();
  1971. };
  1972. //数据源选择
  1973. const dataList = controlBox.querySelector(".datasource");
  1974. dataList.onchange = function() {
  1975. creatNewUrl({ datasource: this.value });
  1976. history.go();
  1977. };
  1978. /*添对应语言执行的JS*/
  1979. const languageJS = document.head.appendChild(document.createElement("script"));
  1980. languageJS.id = "language-js";
  1981. languageJS.type = "text/javascript";
  1982. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1983. if (isGuideMod) //图鉴模式直接打开搜索框
  1984. {
  1985. s_includeSuperAwoken.onchange();
  1986. s_canAssist.onchange();
  1987. showSearch([]);
  1988. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  1989. }
  1990. }
  1991. //从怪物头像获取队员的队伍编号
  1992. function getMemberArrayIndexFromMonHead(headDom) {
  1993. return [
  1994. parseInt(headDom.getAttribute("data-team"), 10), //team
  1995. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  1996. parseInt(headDom.getAttribute("data-index"), 10), //index
  1997. ];
  1998. }
  1999. //编辑界面点击每个怪物的头像的处理
  2000. function clickMonHead(e) {
  2001. const arr = getMemberArrayIndexFromMonHead(this);
  2002. editMon(arr[0], arr[1], arr[2]);
  2003. return false; //没有false将会打开链接
  2004. }
  2005. //编辑界面每个怪物的头像的拖动
  2006. function dragStartMonHead(e) {
  2007. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2008. }
  2009. //编辑界面每个怪物的头像的经过,阻止事件发生
  2010. function dropOverMonHead(e) {
  2011. e.preventDefault();
  2012. }
  2013. //编辑界面每个怪物的头像的放下
  2014. function dropMonHead(e) {
  2015. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  2016. const dataTo = getMemberArrayIndexFromMonHead(this);
  2017. if ((dataTo[0] !== dataFrom[0]) ||
  2018. (dataTo[1] !== dataFrom[1]) ||
  2019. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2020. interchangeCard(dataFrom, dataTo);
  2021. }
  2022. return false; //没有false将会打开链接
  2023. }
  2024. //移动端编辑界面每个怪物的头像的放下
  2025. function touchstartMonHead(e) {
  2026. e.stopPropagation();
  2027. //console.log("开始触摸",e,this);
  2028. const tc = e.changedTouches[0];
  2029. const pX = tc.pageX,
  2030. pY = tc.pageY;
  2031. interchangeSVG.style.display = "none";
  2032. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2033. }
  2034. //移动端编辑界面每个怪物的头像的移动
  2035. function touchmoveMonHead(e) {
  2036. //console.log("移动中",e,this);
  2037. const tc = e.changedTouches[0];
  2038. const pX = tc.pageX,
  2039. pY = tc.pageY;
  2040. const rect = this.getBoundingClientRect();
  2041. const top = rect.top + document.documentElement.scrollTop;
  2042. const left = rect.left + document.documentElement.scrollLeft;
  2043. if ((pY < top) || (pY > (top + rect.height)) ||
  2044. (pX < left) || (pX > (left + rect.width))) {
  2045. interchangeSVG.style.display = "block";
  2046. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2047. } else {
  2048. interchangeSVG.style.display = "none";
  2049. }
  2050. }
  2051. //移动端编辑界面每个怪物的头像的结束
  2052. function touchendMonHead(e) {
  2053. const tc = e.changedTouches[0];
  2054. const pX = tc.pageX,
  2055. pY = tc.pageY;
  2056. //console.log("移动结束",pX,pY,e,this);
  2057. interchangeSVG.style.display = "none";
  2058. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2059. const target = allMembers.find(m => {
  2060. const rect = m.getBoundingClientRect();
  2061. const top = rect.top + document.documentElement.scrollTop;
  2062. const left = rect.left + document.documentElement.scrollLeft;
  2063. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2064. (pX > left) && (pX < (left + rect.width));
  2065. return isInRect;
  2066. });
  2067. if (target && this != target) {
  2068. //console.log("找到的对象",targets[0]);
  2069. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2070. const dataTo = getMemberArrayIndexFromMonHead(target);
  2071. if ((dataTo[0] != dataFrom[0]) ||
  2072. (dataTo[1] != dataFrom[1]) ||
  2073. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2074. interchangeCard(dataFrom, dataTo);
  2075. }
  2076. }
  2077. }
  2078. //移动端编辑界面每个怪物的头像的取消
  2079. function touchcancelMonHead(e) {
  2080. interchangeSVG.style.display = "none";
  2081. console.log("移动取消", e, this);
  2082. }
  2083. function interchangeCard(formArr, toArr) {
  2084. function changeType(member, isAssist) {
  2085. if (member.id == 0 || (isAssist && member.id == -1)) {
  2086. return new Member();
  2087. } else {
  2088. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2089. newMember.loadFromMember(member);
  2090. return newMember;
  2091. }
  2092. }
  2093. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2094. const isCopy = changeSwapToCopy.checked;
  2095. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2096. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2097. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2098. {
  2099. from = changeType(from, formArr[1]);
  2100. if (!isCopy) to = changeType(to, toArr[1]);
  2101. } else if (isCopy) {
  2102. const newFrom = new from.constructor();
  2103. newFrom.loadFromMember(from);
  2104. from = newFrom;
  2105. }
  2106. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2107. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2108. creatNewUrl(); //刷新URL
  2109. refreshAll(formation); //刷新全部
  2110. }
  2111. //改变一个怪物头像
  2112. function changeid(mon, monDom, latentDom) {
  2113. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2114. const parentNode = monDom.parentNode;
  2115. fragment.appendChild(monDom);
  2116. const monId = mon.id;
  2117. const card = Cards[monId] || Cards[0]; //怪物固定数据
  2118. monDom.setAttribute("data-cardid", monId); //设定新的id
  2119. if (monId < 0) //如果是延迟
  2120. {
  2121. monDom.removeAttribute("href");
  2122. monDom.removeAttribute("title");
  2123. parentNode.classList.add("delay");
  2124. parentNode.classList.remove("null");
  2125. parentNode.appendChild(fragment);
  2126. if (latentDom) latentDom.classList.add(className_displayNone);
  2127. return;
  2128. } else if (monId == 0) //如果是空
  2129. {
  2130. monDom.removeAttribute("href");
  2131. monDom.removeAttribute("title");
  2132. parentNode.classList.add("null");
  2133. parentNode.classList.remove("delay");
  2134. parentNode.appendChild(fragment);
  2135. if (latentDom) latentDom.classList.add(className_displayNone);
  2136. return;
  2137. } else if (monId > -1) //如果提供了id
  2138. {
  2139. parentNode.classList.remove("null");
  2140. parentNode.classList.remove("delay");
  2141. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  2142. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  2143. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  2144. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  2145. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  2146. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  2147. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  2148. monDom.href = currentLanguage.guideURL(monId, card.name);
  2149. if (card.canAssist)
  2150. monDom.classList.add("allowable-assist");
  2151. else
  2152. monDom.classList.remove("allowable-assist");
  2153. if (card.awakenings.includes(49)) //武器
  2154. monDom.classList.add("wepon");
  2155. else
  2156. monDom.classList.remove("wepon");
  2157. }
  2158. const levelDom = monDom.querySelector(".level");
  2159. if (levelDom) //如果提供了等级
  2160. {
  2161. const level = mon.level || 1;
  2162. levelDom.setAttribute(dataAttrName, level);
  2163. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  2164. levelDom.classList.add("max");
  2165. } else {
  2166. levelDom.classList.remove("max");
  2167. }
  2168. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  2169. levelDom.classList.add(level > 110 ? "_120" : "_110");
  2170. } else {
  2171. levelDom.classList.remove("_110");
  2172. levelDom.classList.remove("_120");
  2173. }
  2174. }
  2175. const awokenIcon = monDom.querySelector(".awoken-count-num");
  2176. if (awokenIcon) {
  2177. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  2178. if (mon.awoken != null) //如果提供了觉醒
  2179. {
  2180. if (mon.awoken == card.awakenings.length) {
  2181. awokenIcon.classList.add("full-awoken");
  2182. } else {
  2183. awokenIcon.classList.remove("full-awoken");
  2184. }
  2185. }else if(card.awakenings.length)
  2186. {
  2187. awokenIcon.classList.add("full-awoken");
  2188. }
  2189. }
  2190. const sawoken = monDom.querySelector(".super-awoken");
  2191. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  2192. {
  2193. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  2194. sawoken.classList.remove(className_displayNone);
  2195. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  2196. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  2197. } else {
  2198. sawoken.classList.add(className_displayNone);
  2199. }
  2200. }
  2201. const m_id = monDom.querySelector(".id");
  2202. if (m_id) //怪物ID
  2203. {
  2204. m_id.textContent = monId;
  2205. }
  2206. const plusArr = mon.plus || [0, 0, 0];
  2207. const plusDom = monDom.querySelector(".plus");
  2208. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  2209. {
  2210. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  2211. if (plusCount <= 0) {
  2212. plusDom.classList.add(className_displayNone);
  2213. } else if (plusCount >= 297) {
  2214. plusDom.classList.add("has297");
  2215. plusDom.classList.remove(className_displayNone);
  2216. } else {
  2217. plusDom.querySelector(".hp").textContent = plusArr[0];
  2218. plusDom.querySelector(".atk").textContent = plusArr[1];
  2219. plusDom.querySelector(".rcv").textContent = plusArr[2];
  2220. plusDom.classList.remove("has297");
  2221. plusDom.classList.remove(className_displayNone);
  2222. }
  2223. }
  2224. if (latentDom) {
  2225. if (mon.latent) //如果提供了潜觉
  2226. {
  2227. const latent = mon.latent;
  2228. if (latent.length < 1) {
  2229. latentDom.classList.add(className_displayNone);
  2230. } else {
  2231. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  2232. refreshLatent(latent, mon.id, latentDoms);
  2233. latentDom.classList.remove(className_displayNone);
  2234. }
  2235. } else {
  2236. latentDom.classList.add(className_displayNone);
  2237. }
  2238. }
  2239. const skillCdDom = monDom.querySelector(".skill");
  2240. if (skillCdDom) //如果存在技能CD DOM
  2241. {
  2242. //const skill = Skills[card.activeSkillId];
  2243. if (card.activeSkillId == 0) {
  2244. skillCdDom.classList.add(className_displayNone);
  2245. } else {
  2246. skillCdDom.classList.remove(className_displayNone);
  2247. }
  2248. }
  2249. parentNode.appendChild(fragment);
  2250. }
  2251. //刷新潜觉
  2252. function refreshLatent(latent, monid, iconArr) {
  2253. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  2254. let latentIndex = 0,
  2255. usedHoleN = 0;
  2256. for (let ai = 0; ai < iconArr.length; ai++) {
  2257. const icon = iconArr[ai];
  2258. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  2259. {
  2260. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  2261. icon.classList.remove(className_displayNone);
  2262. usedHoleN += latentUseHole(latent[latentIndex]);
  2263. latentIndex++;
  2264. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  2265. {
  2266. icon.classList.add(className_displayNone);
  2267. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  2268. {
  2269. icon.removeAttribute("data-latent-icon");
  2270. icon.classList.remove(className_displayNone);
  2271. } else //不需要显示的部分
  2272. {
  2273. icon.classList.add(className_displayNone);
  2274. }
  2275. }
  2276. };
  2277. //点击怪物头像,出现编辑窗
  2278. function editMon(teamNum, isAssist, indexInTeam) {
  2279. //数据
  2280. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  2281. const teamBigBox = teamBigBoxs[teamNum];
  2282. const teamBox = teamBigBox.querySelector(".team-box");
  2283. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2284. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2285. const monsterHead = memberLi.querySelector(".monster");
  2286. editBox.show();
  2287. editBox.isAssist = isAssist;
  2288. editBox.monsterHead = monsterHead;
  2289. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  2290. if (!isAssist) {
  2291. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  2292. editBox.latentBox = latentBox;
  2293. } else {
  2294. editBox.latentBox = null;
  2295. }
  2296. const settingBox = editBox.querySelector(".setting-box");
  2297. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2298. monstersID.value = mon.id > 0 ? mon.id : 0;
  2299. monstersID.onchange();
  2300. //觉醒
  2301. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  2302. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  2303. //超觉醒
  2304. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2305. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  2306. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  2307. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  2308. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  2309. monEditLv.value = mon.level || 1;
  2310. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  2311. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  2312. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  2313. if (mon.plus && mon.id > 0) {
  2314. monEditAddHp.value = mon.plus[0];
  2315. monEditAddAtk.value = mon.plus[1];
  2316. monEditAddRcv.value = mon.plus[2];
  2317. }
  2318. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  2319. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  2320. if (mon.skilllevel) {
  2321. skillLevel.value = mon.skilllevel;
  2322. }
  2323. skillLevel.onchange();
  2324. const editBoxTitle = editBox.querySelector(".edit-box-title");
  2325. const btnDelay = editBox.querySelector(".button-box .button-delay");
  2326. if (!isAssist) {
  2327. editBox.latent = mon.latent ? mon.latent.concat() : [];
  2328. editBox.refreshLatent(editBox.latent, mon.id);
  2329. btnDelay.classList.add(className_displayNone);
  2330. rowMonLatent.classList.remove(className_displayNone);
  2331. editBoxTitle.classList.remove("edit-box-title-assist");
  2332. } else {
  2333. btnDelay.classList.remove(className_displayNone);
  2334. rowMonLatent.classList.add(className_displayNone);
  2335. editBoxTitle.classList.add("edit-box-title-assist");
  2336. }
  2337. editBox.reCalculateExp();
  2338. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  2339. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  2340. else
  2341. editBox.reCalculateAbility();
  2342. }
  2343. //编辑窗,修改怪物ID
  2344. function editBoxChangeMonId(id) {
  2345. const card = Cards[id] || Cards[0]; //怪物固定数据
  2346. if (card.id == 0) {
  2347. id = 0;
  2348. }
  2349. const skill = Skills[card.activeSkillId];
  2350. const leaderSkill = Skills[card.leaderSkillId];
  2351. let fragment = null;
  2352. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  2353. const settingBox = editBox.querySelector(".setting-box");
  2354. //id搜索
  2355. const monHead = monInfoBox.querySelector(".monster");
  2356. changeid({ id: id }, monHead); //改变图像
  2357. const mId = monInfoBox.querySelector(".monster-id");
  2358. mId.textContent = id;
  2359. const mRare = monInfoBox.querySelector(".monster-rare");
  2360. mRare.setAttribute("data-rarity", card.rarity);
  2361. const mMP = monInfoBox.querySelector(".monster-mp");
  2362. mMP.textContent = card.sellMP.toLocaleString();
  2363. const mName = monInfoBox.querySelector(".monster-name");
  2364. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  2365. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  2366. //mSeriesId.textContent = card.seriesId;
  2367. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  2368. if (card.seriesId == 0) {
  2369. mSeriesId.classList.add(className_displayNone);
  2370. } else {
  2371. mSeriesId.classList.remove(className_displayNone);
  2372. }
  2373. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  2374. //mCollabId.textContent = card.collabId;
  2375. mCollabId.setAttribute(dataAttrName, card.collabId);
  2376. if (card.collabId == 0) {
  2377. mCollabId.classList.add(className_displayNone);
  2378. } else {
  2379. mCollabId.classList.remove(className_displayNone);
  2380. }
  2381. const mAltName = monInfoBox.querySelector(".monster-altName");
  2382. //mAltName.textContent = card.altName.join("|");
  2383. //mAltName.setAttribute("data-monId", card.id);
  2384. if (card.altName.length > 0 || card.otTags && card.otTags.length > 0) { //当没有合作名
  2385. mAltName.classList.remove(className_displayNone);
  2386. } else {
  2387. mAltName.classList.add(className_displayNone);
  2388. }
  2389. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  2390. evoCardUl.classList.add(className_displayNone);
  2391. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  2392. const evoLinkCardsIdArray = Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id); //筛选出相同进化链的
  2393. function loopAddHenshin(arr,card)
  2394. {
  2395. const tcard1 = Cards[card.henshinFrom] || null;
  2396. const tcard2 = Cards[card.henshinTo] || null;
  2397. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id)).map(m=>m.id);
  2398. if (tcard1 && !arr.includes(tcard1.id))
  2399. {
  2400. arr.push(tcard1.id);
  2401. loopAddHenshin(arr,tcard1);
  2402. }
  2403. if (tcard2 && !arr.includes(tcard2.id))
  2404. {
  2405. arr.push(tcard2.id);
  2406. loopAddHenshin(arr,tcard2);
  2407. }
  2408. if (evoCards.length > 0)
  2409. {
  2410. evoCards.forEach(mid=>
  2411. {
  2412. arr.push(mid);
  2413. const m = Cards[mid];
  2414. if (m.henshinFrom || m.henshinTo)
  2415. { //添加变身的
  2416. loopAddHenshin(arr,m);
  2417. }
  2418. });
  2419. }
  2420. }
  2421. evoLinkCardsIdArray.forEach((mid,idx,arr)=>{
  2422. const m = Cards[mid];
  2423. if (m.henshinFrom || m.henshinTo)
  2424. { //添加变身的
  2425. loopAddHenshin(arr,m);
  2426. }
  2427. });
  2428. evoLinkCardsIdArray.sort((a,b)=>a-b);
  2429. const createCardHead = editBox.createCardHead;
  2430. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2431. if (evoLinkCardsIdArray.length > 1) {
  2432. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2433. evoLinkCardsIdArray.forEach(function(mid) {
  2434. const cli = createCardHead(mid);
  2435. if (mid == id) {
  2436. cli.classList.add("unable-monster");
  2437. }
  2438. fragment.appendChild(cli);
  2439. });
  2440. evoCardUl.appendChild(fragment);
  2441. evoCardUl.classList.remove(className_displayNone);
  2442. openEvolutionaryTree.classList.remove(className_displayNone);
  2443. }else
  2444. {
  2445. openEvolutionaryTree.classList.add(className_displayNone);
  2446. }
  2447. const mType = monInfoBox.querySelectorAll(".monster-type li");
  2448. for (let ti = 0; ti < mType.length; ti++) {
  2449. if (ti < card.types.length && card.types[ti] >= 0) {
  2450. mType[ti].setAttribute("data-type-name", card.types[ti]);
  2451. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  2452. mType[ti].classList.remove(className_displayNone);
  2453. } else {
  2454. mType[ti].classList.add(className_displayNone);
  2455. }
  2456. }
  2457. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  2458. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  2459. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  2460. if (card.canAssist) {
  2461. monEditAwokensRow.classList.add("allowable-assist");
  2462. } else {
  2463. monEditAwokensRow.classList.remove("allowable-assist");
  2464. }
  2465. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  2466. if (ai < card.awakenings.length) {
  2467. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  2468. mAwokenIcon[ai].classList.remove(className_displayNone);
  2469. } else {
  2470. mAwokenIcon[ai].classList.add(className_displayNone);
  2471. }
  2472. }
  2473. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  2474. //超觉醒
  2475. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2476. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  2477. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  2478. {
  2479. for (let ai = 0; ai < mSAwoken.length; ai++) {
  2480. if (ai < card.superAwakenings.length) {
  2481. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  2482. mSAwoken[ai].classList.remove(className_displayNone);
  2483. } else {
  2484. mSAwoken[ai].classList.add(className_displayNone);
  2485. }
  2486. }
  2487. monEditSAwokensRow.classList.remove(className_displayNone);
  2488. } else {
  2489. monEditSAwokensRow.classList.add(className_displayNone);
  2490. }
  2491. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  2492. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  2493. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  2494. monEditLvMax.value = card.maxLevel;
  2495. const monEditLv = settingBox.querySelector(".m-level");
  2496. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
  2497. monEditLv.value = card.limitBreakIncr ? 110 : card.maxLevel; //默认等级为110
  2498. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  2499. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  2500. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  2501. monEditLv120.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  2502. if (card.limitBreakIncr) {
  2503. monEditLv110.classList.remove(className_displayNone);
  2504. monEditLv120.classList.remove(className_displayNone);
  2505. } else {
  2506. monEditLv110.classList.add(className_displayNone);
  2507. monEditLv120.classList.add(className_displayNone);
  2508. }
  2509. const mCost = settingBox.querySelector(".monster-cost");
  2510. mCost.textContent = card.cost;
  2511. const rowPlus = settingBox.querySelector(".row-mon-plus");
  2512. const rowLatent = settingBox.querySelector(".row-mon-latent");
  2513. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  2514. //该宠Type允许的杀,set不会出现重复的
  2515. const allowLatent = getAllowLatent(card);
  2516. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  2517. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  2518. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  2519. if (allowLatent.includes(ltId)) {
  2520. icon.classList.remove("unallowable-latent");
  2521. } else {
  2522. icon.classList.add("unallowable-latent");
  2523. }
  2524. });
  2525. //怪物主动技能
  2526. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2527. const skillBox = rowSkill.querySelector(".skill-box");
  2528. const skillTitle = skillBox.querySelector(".skill-name");
  2529. const skillCD = skillBox.querySelector(".skill-cd");
  2530. const skillLevel = skillBox.querySelector(".m-skill-level");
  2531. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2532. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2533. const skillDetail = skillBox.querySelector(".skill-datail");
  2534. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2535. fragment.appendChild(skillBox);
  2536. skillTitle.innerHTML = descriptionToHTML(skill.name);
  2537. skillTitle.setAttribute("data-skillid", skill.id);
  2538. skillDetail.innerHTML = "";
  2539. skillDetail.appendChild(parseSkillDescription(skill));
  2540. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  2541. skillLevel.max = t_maxLevel;
  2542. skillLevel.value = t_maxLevel;
  2543. skillLevel_Max.value = t_maxLevel;
  2544. //skillLevel_Max.textContent = skill.maxLevel;
  2545. skillCD.textContent = skill.initialCooldown - t_maxLevel + 1;
  2546. rowSkill.appendChild(fragment);
  2547. //怪物队长技能
  2548. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  2549. const lskillBox = rowLederSkill.querySelector(".skill-box");
  2550. const lskillTitle = lskillBox.querySelector(".skill-name");
  2551. const lskillDetail = lskillBox.querySelector(".skill-datail");
  2552. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2553. fragment.appendChild(lskillBox);
  2554. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  2555. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  2556. lskillDetail.innerHTML = "";
  2557. lskillDetail.appendChild(parseSkillDescription(leaderSkill));
  2558. rowLederSkill.appendChild(fragment);
  2559. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  2560. rowPlus.classList.add("disabled");
  2561. rowPlus.querySelector(".m-plus-hp").value = 0;
  2562. rowPlus.querySelector(".m-plus-atk").value = 0;
  2563. rowPlus.querySelector(".m-plus-rcv").value = 0;
  2564. rowLatent.classList.add("disabled");
  2565. skillLevel.setAttribute("readonly", true);
  2566. } else {
  2567. rowPlus.classList.remove("disabled");
  2568. rowLatent.classList.remove("disabled");
  2569. skillLevel.removeAttribute("readonly");
  2570. }
  2571. if (editBox.isAssist) {
  2572. const btnDone = editBox.querySelector(".button-done");
  2573. if (!card.canAssist) {
  2574. btnDone.classList.add("cant-assist");
  2575. btnDone.disabled = true;
  2576. } else {
  2577. btnDone.classList.remove("cant-assist");
  2578. btnDone.disabled = false;
  2579. }
  2580. }
  2581. //去除所有不能再打的潜觉
  2582. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  2583. editBox.refreshLatent(editBox.latent, id);
  2584. editBox.reCalculateExp();
  2585. editBox.reCalculateAbility();
  2586. }
  2587. //刷新整个队伍
  2588. function refreshAll(formationData) {
  2589. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2590. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2591. const detailBox = formationBox.querySelector(".detail-box");
  2592. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2593. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2594. while (formationBox.childNodes.length > 0) {
  2595. fragment.appendChild(formationBox.childNodes[0]);
  2596. }
  2597. const txtTitle = titleBox.querySelector(".title");
  2598. const txtDetail = detailBox.querySelector(".detail");
  2599. txtTitle.value = formationData.title || "";
  2600. txtDetail.value = formationData.detail || "";
  2601. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2602. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2603. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2604. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2605. if (txtTitle.value.length == 0)
  2606. titleBox.classList.add("edit");
  2607. else
  2608. titleBox.classList.remove("edit");
  2609. if (txtDetail.value.length == 0)
  2610. detailBox.classList.add("edit");
  2611. else
  2612. detailBox.classList.remove("edit");
  2613. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2614. const teamBox = teamBigBox.querySelector(".team-box");
  2615. const teamData = formationData.teams[teamNum];
  2616. const badgeBox = teamBigBox.querySelector(".team-badge");
  2617. if (badgeBox) {
  2618. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2619. badge.checked = true;
  2620. }
  2621. const membersDom = teamBox.querySelector(".team-members");
  2622. const latentsDom = teamBox.querySelector(".team-latents");
  2623. const assistsDom = teamBox.querySelector(".team-assist");
  2624. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2625. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2626. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2627. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2628. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2629. changeid(teamData[0][ti], member, latent); //队员
  2630. changeid(teamData[1][ti], assist); //辅助
  2631. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2632. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2633. }
  2634. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2635. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2636. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2637. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2638. });
  2639. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2640. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2641. formationBox.appendChild(fragment);
  2642. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2643. }
  2644. function awokenSetCount(aicon, number) {
  2645. if (!aicon) return; //没有这个觉醒就撤回
  2646. const ali = aicon.parentNode;
  2647. const countDom = ali.querySelector(".count");
  2648. countDom.textContent = number;
  2649. if (number)
  2650. ali.classList.remove(className_displayNone);
  2651. else
  2652. ali.classList.add(className_displayNone);
  2653. }
  2654. //刷新队伍觉醒统计
  2655. function refreshTeamAwokenCount(awokenDom, team) {
  2656. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2657. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2658. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  2659. const acs = aicons.map(aicon=>{
  2660. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  2661. let totalNum = 0;
  2662. //搜索等效觉醒
  2663. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  2664. if (equivalentAwoken)
  2665. {
  2666. if (equivalentAwoken.small === ai)
  2667. {
  2668. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2669. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2670. }
  2671. } else
  2672. {
  2673. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  2674. }
  2675. awokenSetCount(aicon, totalNum);
  2676. return {a:ai,c:totalNum};
  2677. });
  2678. if (acs.every(ac=>ac.c==0))
  2679. {
  2680. awokenDom.classList.add(className_displayNone);
  2681. } else
  2682. {
  2683. awokenDom.classList.remove(className_displayNone);
  2684. }
  2685. awokenDom.appendChild(fragment);
  2686. }
  2687. //刷新阵型觉醒统计
  2688. function refreshFormationAwokenCount(awokenDom, teams) {
  2689. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2690. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2691. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  2692. const acs = aicons.map(aicon=>{
  2693. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  2694. let totalNum = 0;
  2695. //搜索等效觉醒
  2696. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  2697. if (equivalentAwoken)
  2698. {
  2699. if (equivalentAwoken.small === ai)
  2700. {
  2701. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2702. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2703. }
  2704. } else
  2705. {
  2706. totalNum = awokenCountInFormation(teams, ai, solo);
  2707. }
  2708. awokenSetCount(aicon, totalNum);
  2709. return {a:ai,c:totalNum};
  2710. });
  2711. if (acs.every(ac=>ac.c==0))
  2712. {
  2713. awokenDom.classList.add(className_displayNone);
  2714. } else
  2715. {
  2716. awokenDom.classList.remove(className_displayNone);
  2717. }
  2718. awokenDom.appendChild(fragment);
  2719. }
  2720. //刷新能力值
  2721. function refreshAbility(abilityDom, team, idx) {
  2722. const memberData = team[0][idx];
  2723. const assistData = team[1][idx];
  2724. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2725. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2726. if (mainAbility && memberData.ability) {
  2727. for (let ai = 0; ai < 3; ai++) {
  2728. memberData.ability[ai] = mainAbility[ai][0];
  2729. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2730. }
  2731. }
  2732. if (!abilityDom) return; //如果没有dom,直接跳过
  2733. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2734. const hpDom = abilityLi.querySelector(".hp");
  2735. const atkDom = abilityLi.querySelector(".atk");
  2736. const rcvDom = abilityLi.querySelector(".rcv");
  2737. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2738. if (mainAbility) {
  2739. div.classList.remove(className_displayNone);
  2740. div.textContent = memberData.ability[ai];
  2741. } else {
  2742. div.classList.add(className_displayNone);
  2743. div.textContent = 0;
  2744. }
  2745. });
  2746. }
  2747. function setTextContentAndAttribute(dom,str)
  2748. {
  2749. if (!dom) return;
  2750. dom.textContent = str;
  2751. dom.setAttribute(dataAttrName, str);
  2752. }
  2753. //刷新队伍能力值合计
  2754. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2755. //计算总的生命值
  2756. if (!totalDom) return;
  2757. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2758. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2759. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2760. const teams = formation.teams;
  2761. const leader1id = team[0][0].id;
  2762. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2763. if (tHpDom) {
  2764. const reduceScale1 = getReduceScale(Skills[Cards[leader1id].leaderSkillId],true,true,true);
  2765. const reduceScale2 = getReduceScale(Skills[Cards[leader2id].leaderSkillId],true,true,true);
  2766. const totalReduce = 1 - (1 - reduceScale1) * (1 - reduceScale2);
  2767. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2768. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2769. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2770. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2771. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2772. let badgeHPScale = 1; //徽章倍率
  2773. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2774. badgeHPScale = 1.05;
  2775. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2776. badgeHPScale = 1.15;
  2777. }
  2778. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  2779. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  2780. const tReduceHP = Math.round(tHP / (1 - reduceScale1) / (1 - reduceScale2)); //队伍正常满血加上盾能承受的最大伤害
  2781. const tReduceHPNoAwoken = Math.round(tHPNoAwoken / (1 - reduceScale1) / (1 - reduceScale2)); //队伍封觉醒满血加上盾能承受的最大伤害
  2782. const tHpDom_general = tHpDom.querySelector(".general");
  2783. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  2784. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  2785. setTextContentAndAttribute(tHpDom_general, tHP);
  2786. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken);
  2787. setTextContentAndAttribute(tHpDom_reduce, (totalReduce * 100).toFixed(2));
  2788. tHpDom_reduce.setAttribute("data-max-equal-general", tReduceHP);
  2789. tHpDom_reduce.setAttribute("data-max-equal-awoken-bind", tReduceHPNoAwoken);
  2790. }
  2791. if (tMoveDom) {
  2792. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2793. const tMoveDom_general = tMoveDom.querySelector(".general");
  2794. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  2795. if (moveTime.fixed) //固定时间的
  2796. {
  2797. tMoveDom.classList.add("fixed-move-time");
  2798. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  2799. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  2800. } else
  2801. {
  2802. tMoveDom.classList.remove("fixed-move-time");
  2803. setTextContentAndAttribute(tMoveDom_general, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken) * 100) / 100);
  2804. setTextContentAndAttribute(tMoveDom_noAwoken, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge) * 100) / 100);
  2805. }
  2806. }
  2807. }
  2808. //刷新所有队伍能力值合计
  2809. function refreshFormationTotalHP(totalDom, teams) {
  2810. //计算总的生命值
  2811. if (!totalDom) return;
  2812. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2813. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2814. if (tHpDom) {
  2815. //因为目前仅用于2P,所以直接在外面固定写了
  2816. const leader1id = teams[0][0][0].id;
  2817. const leader2id = teams[1][0][0].id;
  2818. const reduceScale1 = getReduceScale(Skills[Cards[leader1id].leaderSkillId],true,true,true);
  2819. const reduceScale2 = getReduceScale(Skills[Cards[leader2id].leaderSkillId],true,true,true);
  2820. const totalReduce = 1 - (1 - reduceScale1) * (1 - reduceScale2);
  2821. const tHPArr = teams.map(function(team) {
  2822. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2823. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2824. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2825. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2826. });
  2827. const tHPNoAwokenArr = teams.map(function(team) {
  2828. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2829. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2830. return Math.round(teamTHP);
  2831. });
  2832. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2833. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2834. const tReduceHP = Math.round(tHP / (1 - reduceScale1) / (1 - reduceScale2)); //队伍正常满血加上盾能承受的最大伤害
  2835. const tReduceHPNoAwoken = Math.round(tHPNoAwoken / (1 - reduceScale1) / (1 - reduceScale2)); //队伍封觉醒满血加上盾能承受的最大伤害
  2836. const tHpDom_general = tHpDom.querySelector(".general");
  2837. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  2838. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  2839. setTextContentAndAttribute(tHpDom_general, tHP);
  2840. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken);
  2841. setTextContentAndAttribute(tHpDom_reduce, (totalReduce * 100).toFixed(2));
  2842. tHpDom_reduce.setAttribute("data-max-equal-general", tReduceHP);
  2843. tHpDom_reduce.setAttribute("data-max-equal-awoken-bind", tReduceHPNoAwoken);
  2844. }
  2845. }
  2846. //刷新单人技能CD
  2847. function refreshMemberSkillCD(teamDom, team, idx) {
  2848. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2849. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2850. const member = team[0][idx];
  2851. const assist = team[1][idx];
  2852. const memberCard = Cards[member.id] || Cards[0];
  2853. const memberSkill = Skills[memberCard.activeSkillId];
  2854. const assistCard = Cards[assist.id] || Cards[0];
  2855. const assistSkill = Skills[assistCard.activeSkillId];
  2856. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2857. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2858. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2859. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2860. memberSkillCdDom.textContent = memberSkillCd;
  2861. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  2862. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2863. memberSkillCdDom.classList.remove("max-skill");
  2864. } else {
  2865. memberSkillCdDom.classList.add("max-skill");
  2866. }
  2867. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2868. assistSkillCdDom.classList.remove("max-skill");
  2869. } else {
  2870. assistSkillCdDom.classList.add("max-skill");
  2871. }
  2872. }
  2873. function localisation($tra) {
  2874. if (!$tra) return;
  2875. document.title = $tra.webpage_title;
  2876. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2877. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2878. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  2879. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2880. const sortOptions = Array.from(s_sortList.options);
  2881. sortOptions.forEach(opt => {
  2882. const tag = opt.getAttribute("data-tag");
  2883. const trans = $tra.sort_name[tag];
  2884. if (trans) {
  2885. opt.text = trans;
  2886. }
  2887. });
  2888. }

智龙迷城队伍图制作工具