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script.js 102 kB

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  1. var Cards; //怪物数据
  2. var Skills; //技能数据
  3. var currentLanguage; //当前语言
  4. var currentDataSource; //当前数据
  5. var isGuideMod; //是否以图鉴模式启动
  6. const teamBigBoxs = []; //储存全部teamBigBox
  7. const allMembers = []; //储存所有成员,包含辅助
  8. var interchangeSvg; //储存划线的SVG
  9. var controlBox; //储存整个controlBox
  10. var statusLine; //储存状态栏
  11. var formationBox; //储存整个formationBox
  12. var editBox; //储存整个editBox
  13. var showSearch; //整个程序都可以用的显示搜索函数
  14. const dataStructure = 3; //阵型输出数据的结构版本
  15. const className_displayNone = "display-none";
  16. if (location.search.includes('&')) {
  17. location.search = location.search.replace(/&/ig, '&');
  18. }
  19. /*class Member2
  20. {
  21. constructor(oldMenber = null,isAssist = false)
  22. {
  23. if (oldMenber)
  24. { //Copy一个
  25. this.id = oldMenber.id;
  26. this.level = oldMenber.level;
  27. this.plus = [...oldMenber.plus];
  28. this.awoken = oldMenber.awoken;
  29. this.sAwoken = oldMenber.sAwoken;
  30. this.latent = [...oldMenber.latent];
  31. this.skilllevel = oldMenber.sAwoken;
  32. this.assist = oldMenber.assist;
  33. }else
  34. { //全新的
  35. this.id = 0;
  36. this.level = 1;
  37. this.plus = [0,0,0];
  38. this.awoken = 0;
  39. this.sAwoken = null;
  40. this.latent = [];
  41. this.skilllevel = null;
  42. this.assist = null;
  43. }
  44. this.isAssist = isAssist;
  45. }
  46. calculateAbility(solo,teamCount){
  47. const card = Cards[this.id];
  48. let bonus = null;
  49. if (!this.isAssist &&
  50. this.assist &&
  51. this.assist.id>0 &&
  52. Cards[this.assist.id].attrs[0] === card.attrs[0]
  53. ){
  54. bonus = this.assist.calculateAbility(solo,teamCount);
  55. }
  56. }
  57. toJSON(){
  58. }
  59. }*/
  60. //队员基本的留空
  61. var Member = function() {
  62. this.id = 0;
  63. this.ability = [0, 0, 0];
  64. this.abilityNoAwoken = [0, 0, 0];
  65. };
  66. Member.prototype.outObj = function() {
  67. const m = this;
  68. let obj = [m.id];
  69. if (m.level != undefined) obj[1] = m.level;
  70. if (m.awoken != undefined) obj[2] = m.awoken;
  71. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  72. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  73. obj[3] = m.plus[0];
  74. } else {
  75. obj[3] = m.plus;
  76. }
  77. }
  78. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  79. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  80. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  81. const skill = Skills[card.activeSkillId];
  82. //有技能等级,并且技能等级低于最大等级时才记录技能
  83. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  84. return obj;
  85. };
  86. Member.prototype.loadObj = function(m, dataVersion) {
  87. if (m == undefined) //如果没有提供数据,直接返回默认
  88. {
  89. return;
  90. }
  91. if (dataVersion == undefined) dataVersion = 1;
  92. this.id = dataVersion > 1 ? m[0] : m.id;
  93. this.level = dataVersion > 1 ? m[1] : m.level;
  94. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  95. if (dataVersion > 1) {
  96. if (isNaN(m[3]) || m[3] == null) {
  97. this.plus = m[3];
  98. } else {
  99. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  100. this.plus = [singlePlus, singlePlus, singlePlus];
  101. }
  102. } else {
  103. this.plus = m.plus;
  104. }
  105. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  106. this.latent = dataVersion > 1 ? m[4] : m.latent;
  107. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  108. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  109. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  110. this.skilllevel = m[6] || null;
  111. };
  112. Member.prototype.loadFromMember = function(m) {
  113. if (m == undefined) //如果没有提供数据,直接返回默认
  114. {
  115. return;
  116. }
  117. this.id = m.id;
  118. };
  119. //只用来防坐的任何队员
  120. var MemberDelay = function() {
  121. this.id = -1;
  122. };
  123. MemberDelay.prototype = Object.create(Member.prototype);
  124. MemberDelay.prototype.constructor = MemberDelay;
  125. //辅助队员
  126. var MemberAssist = function() {
  127. this.level = 0;
  128. this.awoken = 0;
  129. this.plus = [0, 0, 0];
  130. Member.call(this);
  131. };
  132. MemberAssist.prototype = Object.create(Member.prototype);
  133. MemberAssist.prototype.constructor = MemberAssist;
  134. MemberAssist.prototype.loadFromMember = function(m) {
  135. if (m == undefined) //如果没有提供数据,直接返回默认
  136. {
  137. return;
  138. }
  139. this.id = m.id;
  140. if (m.level != undefined) this.level = m.level;
  141. if (m.awoken != undefined) this.awoken = m.awoken;
  142. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  143. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  144. };
  145. //正式队伍
  146. var MemberTeam = function() {
  147. this.latent = [];
  148. MemberAssist.call(this);
  149. //sawoken作为可选项目,默认不在内
  150. };
  151. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  152. MemberTeam.prototype.constructor = MemberTeam;
  153. MemberTeam.prototype.loadFromMember = function(m) {
  154. if (m == undefined) //如果没有提供数据,直接返回默认
  155. {
  156. return;
  157. }
  158. this.id = m.id;
  159. if (m.level != undefined) this.level = m.level;
  160. if (m.awoken != undefined) this.awoken = m.awoken;
  161. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  162. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  163. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  164. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  165. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  166. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  167. };
  168. var Formation = function(teamCount, memberCount) {
  169. this.title = "";
  170. this.detail = "";
  171. this.teams = [];
  172. for (let ti = 0; ti < teamCount; ti++) {
  173. const team = [
  174. [],
  175. [], 0
  176. ]; //第三个是徽章
  177. for (let mi = 0; mi < memberCount; mi++) {
  178. team[0].push(new MemberTeam());
  179. team[1].push(new MemberAssist());
  180. }
  181. this.teams.push(team);
  182. }
  183. };
  184. Formation.prototype.outObj = function() {
  185. const obj = {};
  186. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  187. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  188. obj.f = this.teams.map(t => {
  189. const teamArr = [];
  190. teamArr[0] = t[0].map(m =>
  191. m.outObj()
  192. );
  193. teamArr[1] = t[1].map(m =>
  194. m.outObj()
  195. );
  196. if (t[2]) teamArr[2] = t[2];
  197. return teamArr;
  198. });
  199. obj.v = dataStructure;
  200. return obj;
  201. };
  202. Formation.prototype.loadObj = function(f) {
  203. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  204. this.title = dataVeision > 1 ? f.t : f.title;
  205. this.detail = dataVeision > 1 ? f.d : f.detail;
  206. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  207. this.teams.forEach(function(t, ti) {
  208. const tf = loadTeamArr[ti];
  209. if (tf) {
  210. t[0].forEach(function(m, mi) {
  211. const fm = tf[0][mi];
  212. m.loadObj(fm, dataVeision);
  213. });
  214. t[1].forEach(function(m, mi) {
  215. const fm = tf[1][mi];
  216. m.loadObj(fm, dataVeision);
  217. });
  218. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  219. }
  220. });
  221. if (f.b)
  222. this.teams[0][2] = f.b; //原来模式的徽章
  223. };
  224. //切换通用的切换className显示的函数
  225. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  226. if (!checkBox) return;
  227. const checked = checkBox.checked;
  228. if (checked && checkedAdd || !checked && !checkedAdd) {
  229. dom.classList.add(className);
  230. } else {
  231. dom.classList.remove(className);
  232. }
  233. }
  234. //清除数据
  235. function clearData() {
  236. const locationURL = new URL(location);
  237. locationURL.searchParams.delete('d'); //删除数据
  238. locationURL.searchParams.delete('l'); //删除语言
  239. location = locationURL.toString();
  240. }
  241. //轮换ABC队伍
  242. function swapABCteam() {
  243. if (formation.teams.length > 1) {
  244. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  245. creatNewUrl();
  246. refreshAll(formation);
  247. }
  248. }
  249. //在单人和多人之间转移数据
  250. function turnPage(toPage, e = null) {
  251. console.log(e)
  252. let pagename = null;
  253. switch (toPage) {
  254. case 1:
  255. if (formation.teams[0][0].length < 6) {
  256. //把第二支队伍的队长添加到最后方
  257. formation.teams[0][0].push(formation.teams[1][0][0]);
  258. formation.teams[0][1].push(formation.teams[1][1][0]);
  259. }
  260. //删掉第2支开始的队伍
  261. formation.teams.splice(1);
  262. pagename = "solo.html";
  263. break;
  264. case 2:
  265. if (formation.teams.length < 2) { //从1人到2人
  266. formation.teams[1] = [
  267. [],
  268. []
  269. ];
  270. //把右边的队长加到第二支队伍最后面
  271. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  272. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  273. } else { //从3人到2人,直接删除后面两个队伍
  274. //删掉第3支开始的队伍
  275. formation.teams.splice(2);
  276. //删掉前面两支队伍的战友
  277. formation.teams[0][0].splice(5);
  278. formation.teams[0][1].splice(5);
  279. formation.teams[1][0].splice(5);
  280. formation.teams[1][1].splice(5);
  281. }
  282. formation.badge = 0;
  283. pagename = "multi.html";
  284. break;
  285. case 3:
  286. if (formation.teams.length < 2) { //从1人到3人
  287. } else { //从2人到3人
  288. formation.teams[0][0].push(formation.teams[1][0][0]);
  289. formation.teams[0][1].push(formation.teams[1][1][0]);
  290. formation.teams[1][0].push(formation.teams[0][0][0]);
  291. formation.teams[1][1].push(formation.teams[0][1][0]);
  292. }
  293. formation.badge = 0;
  294. pagename = "triple.html";
  295. break;
  296. }
  297. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  298. if (e && e.ctrlKey) {
  299. window.open(newURL);
  300. } else {
  301. location.href = newURL;
  302. }
  303. }
  304. window.onload = function() {
  305. controlBox = document.body.querySelector(".control-box");
  306. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  307. const helpLink = controlBox.querySelector(".help-link");
  308. interchangeSVG = document.body.querySelector("#interchange-line");
  309. interchangeSVG.line = interchangeSVG.querySelector("g line");
  310. interchangeSVG.changePoint = function(p1, p2) {
  311. const line = this.line;
  312. if (p1 && p1.x != undefined)
  313. line.setAttribute("x1", p1.x);
  314. if (p1 && p1.y != undefined)
  315. line.setAttribute("y1", p1.y);
  316. if (p2 && p2.x != undefined)
  317. line.setAttribute("x2", p2.x);
  318. if (p2 && p2.y != undefined)
  319. line.setAttribute("y2", p2.y);
  320. };
  321. //设定初始的显示设置
  322. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  323. toggleDomClassName(controlBox.querySelector("#btn-show-mon-skill-cd"), 'show-mon-skill-cd');
  324. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  325. isGuideMod = Boolean(parseInt(getQueryString("guide")));
  326. formationBox = document.body.querySelector(".formation-box");
  327. editBox = document.body.querySelector(".edit-box");
  328. if (isGuideMod) {
  329. console.log('现在是 怪物图鉴 模式');
  330. document.body.classList.add('guide-mod');
  331. }
  332. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  333. //▼添加语言列表开始
  334. const langSelectDom = controlBox.querySelector(".languages");
  335. languageList.forEach(lang =>
  336. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  337. );
  338. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  339. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  340. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  341. if (parameter_i18n) //如果已指定就用指定的语言
  342. return parameter_i18n.includes(lang.i18n);
  343. else //否则筛选浏览器默认语言
  344. return browser_i18n.includes(lang.i18n);
  345. }) ||
  346. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  347. document.head.querySelector("#language-css").href = "languages/" + currentLanguage.i18n + ".css";
  348. const langOptionArray = Array.from(langSelectDom.options);
  349. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  350. //▲添加语言列表结束
  351. //▼添加数据来源列表开始
  352. const dataSelectDom = controlBox.querySelector(".datasource");
  353. dataSourceList.forEach(ds =>
  354. dataSelectDom.options.add(new Option(ds.source, ds.code))
  355. );
  356. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  357. currentDataSource = parameter_dsCode ?
  358. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  359. dataSourceList[0]; //没有指定,直接使用日服
  360. document.body.classList.add("ds-" + currentDataSource.code);
  361. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  362. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  363. //▼添加数据来源列表结束
  364. initialize(); //界面初始化
  365. //开始读取解析怪物数据
  366. const sourceDataFolder = "monsters-info";
  367. var newCkeys; //当前的Ckey
  368. var lastCkeys; //以前Ckey们
  369. statusLine.classList.add("loading-check-version");
  370. GM_xmlhttpRequest({
  371. method: "GET",
  372. url: `${sourceDataFolder}/ckey.json?t=` + new Date().getTime(), //版本文件
  373. onload: function(response) {
  374. dealCkeyData(response.response);
  375. },
  376. onerror: function(response) {
  377. const isChrome = navigator.userAgent.includes("Chrome");
  378. if (isChrome && location.host.length == 0 && response.response.length > 0) {
  379. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  380. dealCkeyData(response.response);
  381. } else {
  382. console.error("Ckey JSON数据获取失败", response);
  383. }
  384. }
  385. });
  386. //处理返回的数据
  387. function dealCkeyData(responseText) { //处理数据版本
  388. try {
  389. newCkeys = JSON.parse(responseText);
  390. } catch (e) {
  391. console.log("Ckey数据JSON解码出错", e);
  392. return;
  393. }
  394. const currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  395. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  396. try {
  397. lastCkeys = JSON.parse(lastCkeys);
  398. if (lastCkeys == null || !(lastCkeys instanceof Array))
  399. lastCkeys = [];
  400. } catch (e) {
  401. console.log("上次的Ckey数据JSON解码出错", e);
  402. return;
  403. }
  404. let lastCurrentCkeys = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  405. if (!lastCurrentCkeys) { //如果未找到上个ckey,则添加个新的
  406. lastCurrentCkeys = {
  407. code: currentDataSource.code,
  408. ckey: {},
  409. updateTime: null
  410. };
  411. lastCkeys.push(lastCurrentCkeys);
  412. }
  413. statusLine.classList.remove("loading-check-version");
  414. statusLine.classList.add("loading-mon-info");
  415. if (currentCkey.ckey.card == lastCurrentCkeys.ckey.card) {
  416. console.log("Cards ckey相等,直接读取已有的数据", currentCkey.ckey.card);
  417. localforage.getItem(`PADDF-${currentDataSource.code}-cards`).then(function(value) {
  418. // This code runs once the value has been loaded
  419. // from the offline store.
  420. dealCardsData(value);
  421. }).catch(function(err) {
  422. // This code runs if there were any errors
  423. alert("Local Database error. Please refresh.");
  424. localStorage.removeItem("PADDF-ckey");
  425. console.log(err);
  426. });
  427. } else {
  428. GM_xmlhttpRequest({
  429. method: "GET",
  430. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=` + new Date().getTime(), //Cards数据文件
  431. onload: function(response) {
  432. console.log("Cards ckey变化,储存新数据", currentCkey.ckey.card);
  433. localforage.setItem(`PADDF-${currentDataSource.code}-cards`, JSON.parse(response.response)).then(function() {
  434. lastCurrentCkeys.ckey.card = currentCkey.ckey.card;
  435. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  436. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  437. dealCardsData(response.response);
  438. }).catch(function(err) {
  439. // This code runs if there were any errors
  440. console.log(err);
  441. });
  442. },
  443. onerror: function(response) {
  444. const isChrome = navigator.userAgent.includes("Chrome");
  445. if (isChrome && location.host.length == 0 && response.response.length > 0) {
  446. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  447. dealCardsData(response.response);
  448. } else {
  449. console.error("Cards JSON数据获取失败", response);
  450. }
  451. }
  452. });
  453. }
  454. }
  455. function dealCardsData(response) {
  456. try {
  457. if (typeof(response) == "string")
  458. Cards = JSON.parse(response);
  459. else
  460. Cards = response;
  461. } catch (e) {
  462. console.log("Cards数据JSON解码出错", e);
  463. return;
  464. }
  465. statusLine.classList.remove("loading-mon-info");
  466. const monstersList = editBox.querySelector("#monsters-name-list");
  467. let fragment = document.createDocumentFragment();
  468. Cards.forEach(function(m) { //添加下拉框候选
  469. const opt = fragment.appendChild(document.createElement("option"));
  470. opt.value = m.id;
  471. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  472. const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  473. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  474. const _m = Cards[parseInt(linkRes[1], 10)];
  475. _m.evoRootId = m.evoRootId;
  476. m.henshinFrom = true;
  477. _m.henshinTo = true;
  478. }
  479. });
  480. monstersList.appendChild(fragment);
  481. statusLine.classList.add("loading-skill-info");
  482. const currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  483. const lastCurrentCkeys = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  484. if (currentCkey.ckey.skill == lastCurrentCkeys.ckey.skill) {
  485. console.log("Skills ckey相等,直接读取已有的数据", currentCkey.ckey.skill);
  486. localforage.getItem(`PADDF-${currentDataSource.code}-skills`).then(function(value) {
  487. // This code runs once the value has been loaded
  488. // from the offline store.
  489. dealSkillData(value);
  490. }).catch(function(err) {
  491. // This code runs if there were any errors
  492. alert("Local Database error. Please refresh.");
  493. localStorage.removeItem("PADDF-ckey");
  494. console.log(err);
  495. });
  496. } else {
  497. GM_xmlhttpRequest({
  498. method: "GET",
  499. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=` + new Date().getTime(), //Skills数据文件
  500. onload: function(response) {
  501. console.log("Skills ckey变化,储存新数据", currentCkey.ckey.skill);
  502. localforage.setItem(`PADDF-${currentDataSource.code}-skills`, JSON.parse(response.response)).then(function() {
  503. lastCurrentCkeys.ckey.skill = currentCkey.ckey.skill;
  504. lastCurrentCkeys.updateTime = currentCkey.updateTime;
  505. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys));
  506. dealSkillData(response.response);
  507. }).catch(function(err) {
  508. // This code runs if there were any errors
  509. console.log(err);
  510. });
  511. },
  512. onerror: function(response) {
  513. let isChrome = navigator.userAgent.includes("Chrome");
  514. if (isChrome && location.host.length == 0 && response.response.length > 0) {
  515. console.info("因为是Chrome本地打开,正在尝试读取JSON");
  516. dealSkillData(response.response);
  517. } else {
  518. console.error("Skills JSON数据获取失败", response);
  519. }
  520. }
  521. });
  522. }
  523. }
  524. function dealSkillData(response) {
  525. try {
  526. if (typeof(response) == "string")
  527. Skills = JSON.parse(response);
  528. else
  529. Skills = response;
  530. } catch (e) {
  531. console.log("Skills数据JSON解码出错", e);
  532. return;
  533. }
  534. const currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code);
  535. const updateTime = controlBox.querySelector(".datasource-updatetime");
  536. updateTime.innerHTML = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  537. //initialize(); //初始化
  538. statusLine.classList.remove("loading-skill-info");
  539. //如果通过的话就载入URL中的怪物数据
  540. reloadFormationData();
  541. }
  542. };
  543. //重新读取URL中的Data数据并刷新页面
  544. function reloadFormationData() {
  545. let formationData;
  546. try {
  547. let parameterDataString = getQueryString("d") || getQueryString("data");
  548. formationData = JSON.parse(parameterDataString);
  549. } catch (e) {
  550. console.error("URL中队伍数据JSON解码出错", e);
  551. return;
  552. }
  553. if (formationData) {
  554. formation.loadObj(formationData);
  555. refreshAll(formation);
  556. }
  557. }
  558. window.onpopstate = reloadFormationData; //前进后退时修改页面
  559. //创建新的分享地址
  560. function creatNewUrl(arg) {
  561. if (arg == undefined) arg = {};
  562. if (!!(window.history && history.pushState)) { // 支持History API
  563. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  564. const datasource = arg.datasource || getQueryString("s");
  565. const outObj = formation.outObj();
  566. const newSearch = new URLSearchParams();
  567. if (language_i18n) newSearch.set("l", language_i18n);
  568. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  569. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  570. newSearch.set("d", dataJsonStr);
  571. const newUrl = (arg.url || "") + '?' + newSearch.toString();
  572. if (!arg.notPushState) {
  573. history.pushState(null, null, newUrl);
  574. } else {
  575. return newUrl;
  576. }
  577. }
  578. }
  579. //截图
  580. function capture() {
  581. statusLine.classList.add("prepare-cauture");
  582. const titleBox = formationBox.querySelector(".title-box");
  583. const detailBox = formationBox.querySelector(".detail-box");
  584. const txtTitle = titleBox.querySelector(".title");
  585. const txtDetail = detailBox.querySelector(".detail");
  586. //去掉可能的空白文字的编辑状态
  587. titleBox.classList.remove("edit");
  588. detailBox.classList.remove("edit");
  589. const downLink = controlBox.querySelector(".down-capture");
  590. html2canvas(formationBox).then(canvas => {
  591. canvas.toBlob(function(blob) {
  592. window.URL.revokeObjectURL(downLink.href);
  593. downLink.href = URL.createObjectURL(blob);
  594. downLink.download = `${teamsCount}P formation cauture.png`;
  595. downLink.click();
  596. statusLine.classList.remove("prepare-cauture");
  597. //如果是空白文字,加回编辑状态
  598. if (txtTitle.value.length == 0)
  599. titleBox.classList.add("edit");
  600. if (txtDetail.value.length == 0)
  601. detailBox.classList.add("edit");
  602. });
  603. //document.body.appendChild(canvas);
  604. });
  605. }
  606. //初始化
  607. function initialize() {
  608. //标题和介绍文本框
  609. const titleBox = formationBox.querySelector(".title-box");
  610. const detailBox = formationBox.querySelector(".detail-box");
  611. const txtTitle = titleBox.querySelector(".title");
  612. const txtDetail = detailBox.querySelector(".detail");
  613. const txtTitleDisplay = titleBox.querySelector(".title-display");
  614. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  615. txtTitle.onchange = function() {
  616. formation.title = this.value;
  617. //txtTitleDisplay.innerHTML = "";
  618. //txtTitleDisplay.appendChild(document.createTextNode(this.value));
  619. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  620. creatNewUrl();
  621. };
  622. txtTitle.onblur = function() {
  623. if (this.value.length > 0)
  624. titleBox.classList.remove("edit");
  625. };
  626. txtDetail.onchange = function() {
  627. formation.detail = this.value;
  628. /*txtDetailDisplay.innerHTML = "";
  629. const txtDetailLines = this.value.split("\n");
  630. txtDetailLines.forEach((line,idx)=>{
  631. if (idx>0) txtDetailDisplay.appendChild(document.createElement("br"));
  632. txtDetailDisplay.appendChild(document.createTextNode(line));
  633. });*/
  634. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  635. creatNewUrl();
  636. };
  637. txtDetail.onblur = function() {
  638. if (this.value.length > 0)
  639. detailBox.classList.remove("edit");
  640. this.style.height = txtDetailDisplay.scrollHeight + "px";
  641. };
  642. txtTitleDisplay.onclick = function() {
  643. titleBox.classList.add("edit");
  644. txtTitle.focus();
  645. };
  646. txtDetailDisplay.onclick = function() {
  647. detailBox.classList.add("edit");
  648. txtDetail.focus();
  649. };
  650. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  651. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  652. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  653. }
  654. //将所有怪物头像添加到全局数组
  655. teamBigBoxs.forEach(teamBigBox => {
  656. const teamBox = teamBigBox.querySelector(".team-box");
  657. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  658. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  659. menbers.forEach(m => {
  660. allMembers.push(m);
  661. });
  662. assist.forEach(m => {
  663. allMembers.push(m);
  664. });
  665. });
  666. //所有怪物头像,添加拖动交换的代码
  667. allMembers.forEach(m => {
  668. //点击
  669. m.onclick = clickMonHead;
  670. //拖动
  671. m.draggable = true;
  672. m.ondragstart = dragStartMonHead;
  673. m.ondragover = dropOverMonHead;
  674. m.ondrop = dropMonHead;
  675. //触摸
  676. m.ontouchstart = touchstartMonHead;
  677. m.ontouchmove = touchmoveMonHead;
  678. m.ontouchend = touchendMonHead;
  679. m.ontouchcancel = touchcancelMonHead;
  680. });
  681. //添加徽章
  682. const className_ChoseBadges = "show-all-badges";
  683. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  684. //徽章
  685. const teamBadge = teamBigBox.querySelector(".team-badge");
  686. if (!teamBadge) return;
  687. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  688. function setBadge() {
  689. if (teamBadge.classList.contains(className_ChoseBadges)) {
  690. const team = formation.teams[teamIdx];
  691. teamBadge.classList.remove(className_ChoseBadges);
  692. team[2] = parseInt(this.value, 10);
  693. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  694. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  695. creatNewUrl();
  696. } else {
  697. teamBadge.classList.add(className_ChoseBadges);
  698. }
  699. }
  700. badges.forEach(badge => badge.onclick = setBadge);
  701. });
  702. //编辑框
  703. editBox.mid = null; //储存怪物id
  704. editBox.latent = []; //储存潜在觉醒
  705. editBox.isAssist = false; //储存是否为辅助宠物
  706. editBox.monsterHead = null;
  707. editBox.latentBox = null;
  708. editBox.memberIdx = []; //储存队伍数组下标
  709. editBox.show = function() {
  710. this.classList.remove(className_displayNone);
  711. formationBox.classList.add("blur-bg");
  712. controlBox.classList.add("blur-bg");
  713. };
  714. editBox.hide = function() {
  715. this.classList.add(className_displayNone);
  716. formationBox.classList.remove("blur-bg");
  717. controlBox.classList.remove("blur-bg");
  718. };
  719. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  720. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  721. mSeriesId.onclick = function() { //搜索系列
  722. const seriesId = parseInt(this.getAttribute('data-seriesId'), 10);
  723. if (seriesId > 0) {
  724. showSearch(Cards.filter(card => { return card.seriesId == seriesId; }));
  725. }
  726. };
  727. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  728. mCollabId.onclick = function() { //搜索合作
  729. const collabId = parseInt(this.getAttribute('data-collabId'), 10);
  730. if (collabId > 0); {
  731. searchColla(collabId);
  732. }
  733. };
  734. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  735. mAltName.onclick = function() { //搜索合作
  736. const altName = this.getAttribute('data-altName');
  737. const splitAltName = altName.split("|");
  738. if (altName.length > 0); {
  739. showSearch(Cards.filter(card => {
  740. return splitAltName.some(alt => {
  741. return alt.length > 0 && (card.altName.includes(alt) || card.name.includes(alt));
  742. });
  743. }));
  744. }
  745. };
  746. //创建一个新的怪物头像
  747. editBox.createCardHead = function(id, showAwoken = false) {
  748. function clickHeadToNewMon() {
  749. monstersID.value = this.card.id;
  750. monstersID.onchange();
  751. return false; //取消链接的默认操作
  752. }
  753. //产生一个觉醒列表
  754. function creatAwokenList(awokens) {
  755. const ul = document.createElement("ul");
  756. ul.className = "awoken-ul";
  757. awokens.forEach(ak=>{
  758. const li = ul.appendChild(document.createElement("li"));
  759. const icon = li.appendChild(document.createElement("icon"));
  760. icon.className = "awoken-icon";
  761. icon.setAttribute("data-awoken-icon",ak);
  762. });
  763. return ul;
  764. }
  765. const cli = document.createElement("li");
  766. const cdom = cli.head = createCardA(id);
  767. cli.appendChild(cdom);
  768. changeid({ id: id }, cdom);
  769. cli.card = Cards[id];
  770. if (showAwoken)
  771. {
  772. const awokenPreview = cli.appendChild(document.createElement("div"));
  773. awokenPreview.className = "awoken-preview";
  774. if (cli.card.awakenings.length)
  775. {
  776. const akUl = awokenPreview.appendChild(creatAwokenList(cli.card.awakenings)); //添加觉醒
  777. akUl.classList.add("awoken-preview-awakenings");
  778. }
  779. if (cli.card.superAwakenings.length)
  780. {
  781. const sakUl = awokenPreview.appendChild(creatAwokenList(cli.card.superAwakenings)); //添加超觉醒
  782. sakUl.classList.add("awoken-preview-superAwakenings");
  783. }
  784. }
  785. cli.onclick = clickHeadToNewMon;
  786. return cli;
  787. };
  788. const searchBox = editBox.querySelector(".search-box");
  789. const settingBox = editBox.querySelector(".setting-box");
  790. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  791. searchOpen.onclick = function() {
  792. s_includeSuperAwoken.onclick();
  793. s_canAssist.onclick();
  794. searchBox.classList.toggle(className_displayNone);
  795. };
  796. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-1 .attr-radio"));
  797. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs .attr-list-2 .attr-radio"));
  798. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  799. const s_typesDiv = searchBox.querySelector(".types-div");
  800. const s_types = Array.from(s_typesDiv.querySelectorAll(".type-check"));
  801. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  802. const s_typesUl = s_typesDiv.querySelector(".type-list");
  803. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  804. const s_typesCheckBox = s_typesLi.map(li=>li.querySelector(".type-check"));
  805. s_typesCheckBox.forEach(checkBox=>
  806. {
  807. checkBox.onchange = function(){
  808. const newClassName = `type-killer-${this.value}`;
  809. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  810. s_typesUl.classList.add(newClassName);
  811. else
  812. s_typesUl.classList.remove(newClassName);
  813. }
  814. }
  815. );
  816. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  817. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  818. s_types_latentli.forEach(latent=>
  819. {
  820. latent.onclick = function(){
  821. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  822. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  823. s_typesCheckBox.forEach(checkbox=>{
  824. const type = parseInt(checkbox.value);
  825. checkbox.checked = killerTypes.includes(type);
  826. });
  827. };
  828. });
  829. /* const s_typesCheckBoxIcon = s_typesLi.map(li=>li.querySelector(".type-icon"));
  830. s_typesCheckBoxIcon.forEach(icon=>
  831. {
  832. icon.onclick = function(e){
  833. console.log(e,s_typeAndOr.checked);
  834. if (!s_typeAndOr.checked) //or的时候才生效
  835. {
  836. const type = parseInt(this.getAttribute("data-type-icon"));
  837. const killerTypes = typekiller_for_type.filter(o=>o.typeKiller.includes(type)).map(o=>o.type);
  838. console.log(killerTypes);
  839. s_typesCheckBox.forEach(checkbox=>{
  840. const type = parseInt(checkbox.value);
  841. checkbox.checked = killerTypes.includes(type);
  842. });
  843. }
  844. }
  845. }
  846. );
  847. */
  848. s_typeAndOr.onchange = function(){
  849. s_typesCheckBox.forEach(checkBox=>checkBox.onchange());
  850. if (this.checked)
  851. s_types_latentUl.classList.add(className_displayNone);
  852. else
  853. s_types_latentUl.classList.remove(className_displayNone);
  854. };
  855. s_typeAndOr.onchange();
  856. const s_awokensItems = Array.from(searchBox.querySelectorAll(".awoken-div .awoken-count"));
  857. const s_awokensIcons = s_awokensItems.map(it => it.querySelector(".awoken-icon"));
  858. const s_awokensCounts = s_awokensItems.map(it => it.querySelector(".count"));
  859. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  860. searchMonList.originalHeads = null; //用于存放原始搜索结果
  861. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  862. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  863. s_canAssist.onclick = function() {
  864. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  865. };
  866. const s_sawokenDiv = searchBox.querySelector(".sawoken-div");
  867. const s_sawokens = Array.from(s_sawokenDiv.querySelectorAll(".sawoken-check"));
  868. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  869. s_includeSuperAwoken.onclick = function() {
  870. toggleDomClassName(this, className_displayNone, true, s_sawokenDiv);
  871. };
  872. function search_awokenAdd1() {
  873. const countDom = this.parentNode.querySelector(".count");
  874. let count = parseInt(countDom.value, 10);
  875. if (count < 9) {
  876. count++;
  877. countDom.value = count;
  878. this.parentNode.classList.remove("zero");
  879. }
  880. }
  881. s_awokensIcons.forEach((b, idx) => { //每种觉醒增加1
  882. b.onclick = search_awokenAdd1;
  883. });
  884. function search_awokenSub1() {
  885. let count = parseInt(this.value, 10);
  886. if (count > 0) {
  887. count--;
  888. this.value = count;
  889. if (count === 0) {
  890. this.parentNode.parentNode.classList.add("zero");
  891. }
  892. }
  893. }
  894. s_awokensCounts.forEach((b, idx) => { //每种觉醒减少1
  895. b.onclick = search_awokenSub1;
  896. });
  897. const awokenClear = searchBox.querySelector(".awoken-div .awoken-clear");
  898. const sawokenClear = searchBox.querySelector(".sawoken-div .sawoken-clear");
  899. awokenClear.onclick = function() { //清空觉醒选项
  900. s_awokensCounts.forEach(t => {
  901. t.value = 0;
  902. });
  903. s_awokensItems.forEach(t => {
  904. t.classList.add("zero");
  905. });
  906. };
  907. sawokenClear.onclick = function() { //清空超觉醒选项
  908. s_sawokens.forEach(t => {
  909. t.checked = false;
  910. });
  911. };
  912. const s_controlDiv = searchBox.querySelector(".control-div");
  913. const searchStart = s_controlDiv.querySelector(".search-start");
  914. const searchClose = s_controlDiv.querySelector(".search-close");
  915. const searchClear = s_controlDiv.querySelector(".search-clear");
  916. function returnCheckedInput(ipt) {
  917. return ipt.checked;
  918. }
  919. function returnInputValue(ipt) {
  920. return ipt.value;
  921. }
  922. function Str2Int(str) {
  923. return parseInt(str, 10);
  924. }
  925. //将搜索结果显示出来(也可用于其他的搜索)
  926. const s_showAwoken = searchBox.querySelector("#show-awoken"); //是否显示觉醒
  927. showSearch = function(searchArr) {
  928. editBox.show();
  929. searchBox.classList.remove(className_displayNone);
  930. const createCardHead = editBox.createCardHead;
  931. searchMonList.classList.add(className_displayNone);
  932. searchMonList.innerHTML = ""; //清空旧的
  933. if (searchArr.length > 0) {
  934. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  935. //获取原始排序的头像列表
  936. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, s_showAwoken.checked));
  937. //对头像列表进行排序
  938. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  939. headsArray.forEach(head => fragment.appendChild(head));
  940. searchMonList.appendChild(fragment);
  941. }
  942. searchMonList.classList.remove(className_displayNone);
  943. };
  944. const startSearch = function(cards) {
  945. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  946. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  947. let attr1, attr2;
  948. if (attr1Filter.length > 0) {
  949. if (!isNaN(attr1Filter[0])) {
  950. attr1 = parseInt(attr1Filter[0], 10);
  951. } else {
  952. attr1 = null;
  953. }
  954. }
  955. if (attr2Filter.length > 0) {
  956. if (!isNaN(attr2Filter[0])) {
  957. attr2 = parseInt(attr2Filter[0], 10);
  958. } else {
  959. attr2 = null;
  960. }
  961. }
  962. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  963. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  964. const awokensFilter = s_awokensCounts.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  965. const awokenIndex = parseInt(btn.parentNode.parentNode.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10);
  966. return { id: awokenIndex, num: parseInt(btn.value, 10) };
  967. });
  968. const searchResult = searchCards(cards,
  969. attr1, attr2,
  970. s_fixMainColor.checked,
  971. typesFilter,
  972. s_typeAndOr.checked,
  973. awokensFilter,
  974. sawokensFilter,
  975. s_awokensEquivalent.checked,
  976. s_includeSuperAwoken.checked
  977. );
  978. console.log("搜索结果", searchResult);
  979. showSearch(searchResult);
  980. };
  981. searchBox.startSearch = startSearch;
  982. searchStart.onclick = function() {
  983. startSearch(Cards);
  984. };
  985. searchClose.onclick = function() {
  986. searchBox.classList.add(className_displayNone);
  987. };
  988. searchClear.onclick = function() { //清空搜索选项
  989. s_attr1s[0].checked = true;
  990. s_attr2s[0].checked = true;
  991. s_types.forEach(t => {
  992. t.checked = false;
  993. });
  994. s_typeAndOr.onchange();
  995. s_awokensCounts.forEach(t => {
  996. t.value = 0;
  997. });
  998. s_awokensItems.forEach(t => {
  999. t.classList.add("zero");
  1000. });
  1001. // 这些觉醒的选项干脆都不清除
  1002. //s_awokensEquivalent.checked = false;
  1003. //if (s_includeSuperAwoken.checked) s_includeSuperAwoken.click();
  1004. s_sawokens.forEach(t => {
  1005. t.checked = false;
  1006. });
  1007. searchMonList.originalHeads = null;
  1008. searchMonList.innerHTML = "";
  1009. };
  1010. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1011. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1012. //对heads重新排序
  1013. function sortHeadsArray(heads) {
  1014. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1015. const sortIndex = parseInt(s_sortList.value, 10);
  1016. const reverse = s_sortReverse.checked;
  1017. let headsArray = heads.concat();
  1018. headsArray.sort((head_a, head_b) => {
  1019. const card_a = head_a.card,
  1020. card_b = head_b.card;
  1021. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1022. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1023. return sortNumber;
  1024. });
  1025. if (reverse) headsArray.reverse();
  1026. return headsArray;
  1027. }
  1028. //对搜索到的Cards重新排序
  1029. function reSortCards() {
  1030. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1031. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1032. searchMonList.classList.add(className_displayNone);
  1033. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1034. headsArray.forEach(head => fragment.appendChild(head));
  1035. searchMonList.appendChild(fragment);
  1036. searchMonList.classList.remove(className_displayNone);
  1037. }
  1038. s_sortList.onchange = reSortCards;
  1039. s_sortReverse.onchange = reSortCards;
  1040. sort_function_list.forEach((sfunc, idx) => {
  1041. const newOpt = new Option(sfunc.name, idx);
  1042. newOpt.setAttribute("data-tag", sfunc.tag);
  1043. s_sortList.options.add(newOpt);
  1044. });
  1045. //id搜索
  1046. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1047. monstersID.onchange = function() {
  1048. if (/^\d+$/.test(this.value)) {
  1049. const newId = parseInt(this.value, 10);
  1050. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1051. {
  1052. editBox.mid = newId;
  1053. editBoxChangeMonId(editBox.mid);
  1054. }
  1055. }
  1056. };
  1057. monstersID.oninput = monstersID.onchange;
  1058. //觉醒
  1059. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1060. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count");
  1061. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1062. function checkAwoken() {
  1063. const card = Cards[editBox.mid];
  1064. const value = parseInt(this.value, 10);
  1065. awokenCountLabel.innerHTML = value;
  1066. if (value > 0 && value == (card.awakenings.length))
  1067. awokenCountLabel.classList.add("full-awoken");
  1068. else
  1069. awokenCountLabel.classList.remove("full-awoken");
  1070. reCalculateAbility();
  1071. }
  1072. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1073. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1074. function playVoiceAwoken() { //点击label才播放语音
  1075. const card = Cards[editBox.mid];
  1076. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1077. let decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1078. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1079. decodeAudio(`sound/voice/${currentDataSource.code}/padv${PrefixInteger(card.voiceId,3)}.wav`, decoder.decode.bind(decoder));
  1080. }
  1081. }
  1082. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1083. //超觉醒
  1084. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1085. monEditSAwokensRow.swaokenIndex = -1;
  1086. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1087. function notCheckMyself() {
  1088. const value = parseInt(this.value, 10);
  1089. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1090. monEditSAwokens[0].click();
  1091. } else {
  1092. monEditSAwokensRow.swaokenIndex = value;
  1093. }
  1094. }
  1095. monEditSAwokens.forEach(akDom => {
  1096. akDom.onclick = notCheckMyself;
  1097. });
  1098. //3个快速设置this.ipt为自己的value
  1099. function setIptToMyValue() {
  1100. if (this.ipt.value != this.value) {
  1101. this.ipt.value = this.value;
  1102. this.ipt.onchange();
  1103. }
  1104. }
  1105. //等级
  1106. const monEditLv = settingBox.querySelector(".m-level");
  1107. monEditLv.onchange = function() {
  1108. reCalculateExp();
  1109. reCalculateAbility();
  1110. };
  1111. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1112. const monLvExp = settingBox.querySelector(".m-level-exp");
  1113. monEditLvMin.ipt = monEditLv;
  1114. monEditLvMin.onclick = setIptToMyValue;
  1115. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1116. monEditLvMax.ipt = monEditLv;
  1117. monEditLvMax.onclick = setIptToMyValue;
  1118. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1119. monEditLv110.ipt = monEditLv;
  1120. monEditLv110.onclick = setIptToMyValue;
  1121. //编辑界面重新计算怪物的经验值
  1122. function reCalculateExp() {
  1123. const monid = parseInt(monstersID.value || 0, 10);
  1124. const level = parseInt(monEditLv.value || 0, 10);
  1125. const tempMon = {
  1126. id: monid,
  1127. level: level
  1128. };
  1129. const needExp = calculateExp(tempMon);
  1130. monLvExp.innerHTML = needExp ? parseBigNumber(needExp[0]) + (level > 99 ? ` + ${parseBigNumber(needExp[1])}` : "") : "";
  1131. }
  1132. editBox.reCalculateExp = reCalculateExp;
  1133. //三维
  1134. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1135. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1136. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1137. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1138. //加蛋
  1139. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1140. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1141. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1142. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1143. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1144. monEditAddHp.onchange = reCalculateAbility;
  1145. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1146. monEditAddAtk.onchange = reCalculateAbility;
  1147. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1148. monEditAddRcv.onchange = reCalculateAbility;
  1149. //3个快速设置按钮
  1150. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1151. monEditAddHpBtn.ipt = monEditAddHp;
  1152. monEditAddHpBtn.onclick = setIptToMyValue;
  1153. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1154. monEditAddAtkBtn.ipt = monEditAddAtk;
  1155. monEditAddAtkBtn.onclick = setIptToMyValue;
  1156. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1157. monEditAddRcvBtn.ipt = monEditAddRcv;
  1158. monEditAddRcvBtn.onclick = setIptToMyValue;
  1159. //297按钮
  1160. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1161. monEditAdd297.onclick = function() {
  1162. monEditAddHp.value = 99;
  1163. monEditAddAtk.value = 99;
  1164. monEditAddRcv.value = 99;
  1165. reCalculateAbility();
  1166. };
  1167. //潜觉
  1168. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1169. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1170. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1171. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1172. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1173. {
  1174. refreshLatent(latent, monid, monEditLatents);
  1175. };
  1176. const hideClassName = 'hide-less-use-latent';
  1177. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1178. s_hideLessUseLetent.onchange = function() {
  1179. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1180. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1181. }
  1182. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1183. s_hideLessUseLetent.onchange();
  1184. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1185. const skillBox = rowSkill.querySelector(".skill-box");
  1186. const skillTitle = skillBox.querySelector(".skill-name");
  1187. const skillCD = skillBox.querySelector(".skill-cd");
  1188. const skillLevel = skillBox.querySelector(".m-skill-level");
  1189. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1190. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1191. skillTitle.onclick = function() {
  1192. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1193. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1194. if (s_cards.length > 1) {
  1195. showSearch(s_cards); //显示
  1196. }
  1197. };
  1198. skillLevel.onchange = function() {
  1199. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1200. const skill = Skills[card.activeSkillId];
  1201. skillCD.innerHTML = skill.initialCooldown - this.value + 1;
  1202. };
  1203. skillLevel_1.ipt = skillLevel;
  1204. skillLevel_1.onclick = setIptToMyValue;
  1205. skillLevel_Max.ipt = skillLevel;
  1206. skillLevel_Max.onclick = setIptToMyValue;
  1207. //已有觉醒的去除
  1208. function deleteLatent() {
  1209. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1210. editBox.latent.splice(aIdx, 1);
  1211. editBox.reCalculateAbility(); //重计算三维
  1212. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1213. }
  1214. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1215. //可选觉醒的添加
  1216. function addLatent() {
  1217. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1218. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1219. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1220. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1221. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1222. if (latentUseHole(lIdx) <= enabledHole)
  1223. editBox.latent.push(lIdx);
  1224. else
  1225. return;
  1226. editBox.reCalculateAbility();
  1227. editBox.refreshLatent(editBox.latent, editBox.mid);
  1228. }
  1229. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1230. //编辑界面重新计算怪物的能力
  1231. function reCalculateAbility() {
  1232. const monid = parseInt(monstersID.value || 0, 10);
  1233. const level = parseInt(monEditLv.value || 0, 10);
  1234. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1235. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1236. const plus = [
  1237. parseInt(monEditAddHp.value || 0, 10),
  1238. parseInt(monEditAddAtk.value || 0, 10),
  1239. parseInt(monEditAddRcv.value || 0, 10)
  1240. ];
  1241. const latent = editBox.latent;
  1242. const tempMon = {
  1243. id: monid,
  1244. level: level,
  1245. plus: plus,
  1246. awoken: awoken,
  1247. latent: latent
  1248. };
  1249. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1250. monEditHpValue.innerHTML = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1251. monEditAtkValue.innerHTML = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1252. monEditRcvValue.innerHTML = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1253. }
  1254. editBox.reCalculateAbility = reCalculateAbility;
  1255. const btnCancel = editBox.querySelector(".button-cancel");
  1256. const btnDone = editBox.querySelector(".button-done");
  1257. const btnNull = editBox.querySelector(".button-null");
  1258. const btnDelay = editBox.querySelector(".button-delay");
  1259. btnCancel.onclick = function() {
  1260. btnDone.classList.remove("cant-assist");
  1261. btnDone.disabled = false;
  1262. editBox.memberIdx = [];
  1263. editBox.hide();
  1264. };
  1265. btnDone.onclick = function() {
  1266. if (parseInt(monEditLv.value, 10) == 0) {
  1267. btnNull.onclick();
  1268. return;
  1269. }
  1270. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1271. const teamData = formation.teams[editBox.memberIdx[0]];
  1272. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1273. const teamBox = teamBigBox.querySelector(".team-box");
  1274. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1275. mon.id = parseInt(monstersID.value, 10);
  1276. const card = Cards[mon.id] || Cards[0];
  1277. const skill = Skills[card.activeSkillId];
  1278. mon.level = parseInt(monEditLv.value, 10);
  1279. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1280. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1281. if (card.superAwakenings.length) //如果支持超觉醒
  1282. {
  1283. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1284. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1285. }
  1286. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1287. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1288. mon.plus = [0, 0, 0];
  1289. } else {
  1290. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1291. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1292. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1293. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1294. mon.latent = editBox.latent.concat()
  1295. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1296. }
  1297. }
  1298. const skillLevelNum = parseInt(skillLevel.value, 10);
  1299. if (skillLevelNum < skill.maxLevel) {
  1300. mon.skilllevel = skillLevelNum;
  1301. }
  1302. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1303. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1304. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1305. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1306. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1307. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1308. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1309. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1310. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1311. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1312. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1313. //刷新改队员的CD
  1314. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1315. creatNewUrl();
  1316. editBox.hide();
  1317. };
  1318. window.onkeydown = function(e) {
  1319. if (!editBox.classList.contains(className_displayNone)) {
  1320. if (e.keyCode == 27) { //按下ESC时,自动关闭编辑窗
  1321. btnCancel.onclick();
  1322. }
  1323. }
  1324. };
  1325. btnNull.onclick = function() { //空位置
  1326. const mon = new Member();
  1327. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1328. const teamData = formation.teams[editBox.memberIdx[0]];
  1329. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1330. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1331. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1332. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1333. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1334. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1335. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1336. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1337. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1338. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1339. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1340. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1341. //刷新改队员的CD
  1342. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1343. creatNewUrl();
  1344. editBox.hide();
  1345. };
  1346. btnDelay.onclick = function() { //应对威吓
  1347. const mon = new MemberDelay();
  1348. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1349. const teamData = formation.teams[editBox.memberIdx[0]];
  1350. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1351. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1352. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1353. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1354. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1355. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1356. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1357. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1358. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1359. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1360. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1361. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1362. //刷新改队员的CD
  1363. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1364. creatNewUrl();
  1365. editBox.hide();
  1366. };
  1367. //语言选择
  1368. const langList = controlBox.querySelector(".languages");
  1369. langList.onchange = function() {
  1370. creatNewUrl({ "language": this.value });
  1371. history.go();
  1372. };
  1373. //数据源选择
  1374. const dataList = controlBox.querySelector(".datasource");
  1375. dataList.onchange = function() {
  1376. creatNewUrl({ datasource: this.value });
  1377. history.go();
  1378. };
  1379. /*添对应语言执行的JS*/
  1380. const languageJS = document.head.appendChild(document.createElement("script"));
  1381. languageJS.id = "language-js";
  1382. languageJS.type = "text/javascript";
  1383. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1384. if (isGuideMod) //图鉴模式直接打开搜索框
  1385. {
  1386. showSearch([]);
  1387. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  1388. }
  1389. }
  1390. //编辑界面点击每个怪物的头像的处理
  1391. function clickMonHead(e) {
  1392. let team = parseInt(this.getAttribute("data-team"), 10);
  1393. let assist = parseInt(this.getAttribute("data-assist"), 10);
  1394. let index = parseInt(this.getAttribute("data-index"), 10);
  1395. editMon(team, assist, index);
  1396. return false; //没有false将会打开链接
  1397. }
  1398. //编辑界面每个怪物的头像的拖动
  1399. function dragStartMonHead(e) {
  1400. let team = parseInt(this.getAttribute("data-team"), 10);
  1401. let assist = parseInt(this.getAttribute("data-assist"), 10);
  1402. let index = parseInt(this.getAttribute("data-index"), 10);
  1403. e.dataTransfer.setData('from', [team, assist, index].join(","));
  1404. }
  1405. //编辑界面每个怪物的头像的经过,阻止事件发生
  1406. function dropOverMonHead(e) {
  1407. e.preventDefault();
  1408. }
  1409. //从怪物头像获取队员的队伍编号
  1410. function getMemberArrayIndexFromMonHead(headDom) {
  1411. return [
  1412. parseInt(headDom.getAttribute("data-team"), 10),
  1413. parseInt(headDom.getAttribute("data-assist"), 10),
  1414. parseInt(headDom.getAttribute("data-index"), 10),
  1415. ];
  1416. }
  1417. //编辑界面每个怪物的头像的放下
  1418. function dropMonHead(e) {
  1419. const dataFrom = e.dataTransfer.getData('from').split(",").map((i) => { return parseInt(i, 10); });
  1420. const dataTo = getMemberArrayIndexFromMonHead(this);
  1421. if ((dataTo[0] != dataFrom[0]) ||
  1422. (dataTo[1] != dataFrom[1]) ||
  1423. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1424. interchangeCard(dataFrom, dataTo);
  1425. }
  1426. return false; //没有false将会打开链接
  1427. }
  1428. //移动端编辑界面每个怪物的头像的放下
  1429. function touchstartMonHead(e) {
  1430. e.stopPropagation();
  1431. //console.log("开始触摸",e,this);
  1432. const tc = e.changedTouches[0];
  1433. const pX = tc.pageX,
  1434. pY = tc.pageY;
  1435. interchangeSVG.style.display = "none";
  1436. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  1437. }
  1438. //移动端编辑界面每个怪物的头像的移动
  1439. function touchmoveMonHead(e) {
  1440. //console.log("移动中",e,this);
  1441. const tc = e.changedTouches[0];
  1442. const pX = tc.pageX,
  1443. pY = tc.pageY;
  1444. const rect = this.getBoundingClientRect();
  1445. const top = rect.top + document.documentElement.scrollTop;
  1446. const left = rect.left + document.documentElement.scrollLeft;
  1447. if ((pY < top) || (pY > (top + rect.height)) ||
  1448. (pX < left) || (pX > (left + rect.width))) {
  1449. interchangeSVG.style.display = "block";
  1450. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1451. } else {
  1452. interchangeSVG.style.display = "none";
  1453. }
  1454. }
  1455. //移动端编辑界面每个怪物的头像的结束
  1456. function touchendMonHead(e) {
  1457. const tc = e.changedTouches[0];
  1458. const pX = tc.pageX,
  1459. pY = tc.pageY;
  1460. //console.log("移动结束",pX,pY,e,this);
  1461. interchangeSVG.style.display = "none";
  1462. interchangeSVG.changePoint(null, { x: pX, y: pY });
  1463. let target = allMembers.find(m => {
  1464. const rect = m.getBoundingClientRect();
  1465. const top = rect.top + document.documentElement.scrollTop;
  1466. const left = rect.left + document.documentElement.scrollLeft;
  1467. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  1468. (pX > left) && (pX < (left + rect.width));
  1469. return isInRect;
  1470. });
  1471. if (target && this != target) {
  1472. //console.log("找到的对象",targets[0]);
  1473. let dataFrom = getMemberArrayIndexFromMonHead(this);
  1474. let dataTo = getMemberArrayIndexFromMonHead(target);
  1475. if ((dataTo[0] != dataFrom[0]) ||
  1476. (dataTo[1] != dataFrom[1]) ||
  1477. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  1478. interchangeCard(dataFrom, dataTo);
  1479. }
  1480. }
  1481. }
  1482. //移动端编辑界面每个怪物的头像的取消
  1483. function touchcancelMonHead(e) {
  1484. interchangeSVG.style.display = "none";
  1485. console.log("移动取消", e, this);
  1486. }
  1487. function interchangeCard(formArr, toArr) {
  1488. function changeType(member, isAssist) {
  1489. if (member.id == 0 || (isAssist && member.id == -1)) {
  1490. return new Member();
  1491. } else {
  1492. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  1493. newMember.loadFromMember(member);
  1494. return newMember;
  1495. }
  1496. }
  1497. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  1498. const isCopy = changeSwapToCopy.checked;
  1499. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  1500. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  1501. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  1502. {
  1503. from = changeType(from, formArr[1]);
  1504. if (!isCopy) to = changeType(to, toArr[1]);
  1505. } else if (isCopy) {
  1506. const newFrom = new from.constructor();
  1507. newFrom.loadFromMember(from);
  1508. from = newFrom;
  1509. }
  1510. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  1511. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  1512. creatNewUrl(); //刷新URL
  1513. refreshAll(formation); //刷新全部
  1514. }
  1515. //改变一个怪物头像
  1516. function changeid(mon, monDom, latentDom) {
  1517. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1518. const parentNode = monDom.parentNode;
  1519. fragment.appendChild(monDom);
  1520. const monId = mon.id;
  1521. const card = Cards[monId] || Cards[0]; //怪物固定数据
  1522. monDom.setAttribute("data-cardid", monId); //设定新的id
  1523. if (monId < 0) //如果是延迟
  1524. {
  1525. monDom.removeAttribute("href");
  1526. monDom.removeAttribute("title");
  1527. parentNode.classList.add("delay");
  1528. parentNode.classList.remove("null");
  1529. parentNode.appendChild(fragment);
  1530. if (latentDom) latentDom.classList.add(className_displayNone);
  1531. return;
  1532. } else if (monId == 0) //如果是空
  1533. {
  1534. monDom.removeAttribute("href");
  1535. monDom.removeAttribute("title");
  1536. parentNode.classList.add("null");
  1537. parentNode.classList.remove("delay");
  1538. parentNode.appendChild(fragment);
  1539. if (latentDom) latentDom.classList.add(className_displayNone);
  1540. return;
  1541. } else if (monId > -1) //如果提供了id
  1542. {
  1543. parentNode.classList.remove("null");
  1544. parentNode.classList.remove("delay");
  1545. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  1546. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  1547. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  1548. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  1549. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  1550. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  1551. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  1552. monDom.href = currentLanguage.guideURL(monId, card.name);
  1553. if (card.canAssist)
  1554. monDom.classList.add("allowable-assist");
  1555. else
  1556. monDom.classList.remove("allowable-assist");
  1557. if (card.awakenings.includes(49)) //武器
  1558. monDom.classList.add("wepon");
  1559. else
  1560. monDom.classList.remove("wepon");
  1561. }
  1562. const levelDom = monDom.querySelector(".level");
  1563. if (levelDom) //如果提供了等级
  1564. {
  1565. const level = mon.level || 1;
  1566. levelDom.innerHTML = level;
  1567. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  1568. levelDom.classList.add("max");
  1569. } else {
  1570. levelDom.classList.remove("max");
  1571. }
  1572. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  1573. levelDom.classList.add("_110");
  1574. } else {
  1575. levelDom.classList.remove("_110");
  1576. }
  1577. }
  1578. const awokenIcon = monDom.querySelector(".awoken-count");
  1579. if (awokenIcon) {
  1580. if (card.awakenings.length < 1 || mon.awoken == 0) //没觉醒
  1581. {
  1582. awokenIcon.classList.add(className_displayNone);
  1583. awokenIcon.innerHTML = "";
  1584. } else if (mon.awoken > 0) //如果提供了觉醒
  1585. {
  1586. awokenIcon.classList.remove(className_displayNone);
  1587. awokenIcon.innerHTML = mon.awoken;
  1588. if (mon.awoken == card.awakenings.length) {
  1589. awokenIcon.classList.add("full-awoken");
  1590. } else {
  1591. awokenIcon.classList.remove("full-awoken");
  1592. }
  1593. }
  1594. }
  1595. const sawoken = monDom.querySelector(".super-awoken");
  1596. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  1597. {
  1598. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  1599. sawoken.classList.remove(className_displayNone);
  1600. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  1601. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  1602. } else {
  1603. sawoken.classList.add(className_displayNone);
  1604. }
  1605. }
  1606. const m_id = monDom.querySelector(".id");
  1607. if (m_id) //怪物ID
  1608. {
  1609. m_id.innerHTML = monId;
  1610. }
  1611. const plusArr = mon.plus || [0, 0, 0];
  1612. const plusDom = monDom.querySelector(".plus");
  1613. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  1614. {
  1615. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  1616. if (plusCount <= 0) {
  1617. plusDom.classList.add(className_displayNone);
  1618. } else if (plusCount >= 297) {
  1619. plusDom.classList.add("has297");
  1620. plusDom.classList.remove(className_displayNone);
  1621. } else {
  1622. plusDom.querySelector(".hp").innerHTML = plusArr[0];
  1623. plusDom.querySelector(".atk").innerHTML = plusArr[1];
  1624. plusDom.querySelector(".rcv").innerHTML = plusArr[2];
  1625. plusDom.classList.remove("has297");
  1626. plusDom.classList.remove(className_displayNone);
  1627. }
  1628. }
  1629. if (latentDom) {
  1630. if (mon.latent) //如果提供了潜觉
  1631. {
  1632. const latent = mon.latent;
  1633. if (latent.length < 1) {
  1634. latentDom.classList.add(className_displayNone);
  1635. } else {
  1636. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  1637. refreshLatent(latent, mon.id, latentDoms);
  1638. latentDom.classList.remove(className_displayNone);
  1639. }
  1640. } else {
  1641. latentDom.classList.add(className_displayNone);
  1642. }
  1643. }
  1644. const skillCdDom = monDom.querySelector(".skill");
  1645. if (skillCdDom) //如果存在技能CD DOM
  1646. {
  1647. //const skill = Skills[card.activeSkillId];
  1648. if (card.activeSkillId == 0) {
  1649. skillCdDom.classList.add(className_displayNone);
  1650. } else {
  1651. skillCdDom.classList.remove(className_displayNone);
  1652. }
  1653. }
  1654. parentNode.appendChild(fragment);
  1655. }
  1656. //刷新潜觉
  1657. function refreshLatent(latent, monid, iconArr) {
  1658. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  1659. let latentIndex = 0,
  1660. usedHoleN = 0;
  1661. for (let ai = 0; ai < iconArr.length; ai++) {
  1662. const icon = iconArr[ai];
  1663. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  1664. {
  1665. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  1666. icon.classList.remove(className_displayNone);
  1667. usedHoleN += latentUseHole(latent[latentIndex]);
  1668. latentIndex++;
  1669. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  1670. {
  1671. icon.classList.add(className_displayNone);
  1672. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  1673. {
  1674. icon.removeAttribute("data-latent-icon");
  1675. icon.classList.remove(className_displayNone);
  1676. } else //不需要显示的部分
  1677. {
  1678. icon.classList.add(className_displayNone);
  1679. }
  1680. }
  1681. };
  1682. //点击怪物头像,出现编辑窗
  1683. function editMon(teamNum, isAssist, indexInTeam) {
  1684. //数据
  1685. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  1686. const teamBigBox = teamBigBoxs[teamNum];
  1687. const teamBox = teamBigBox.querySelector(".team-box");
  1688. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  1689. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  1690. const monsterHead = memberLi.querySelector(".monster");
  1691. editBox.show();
  1692. editBox.isAssist = isAssist;
  1693. editBox.monsterHead = monsterHead;
  1694. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  1695. if (!isAssist) {
  1696. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  1697. editBox.latentBox = latentBox;
  1698. } else {
  1699. editBox.latentBox = null;
  1700. }
  1701. const settingBox = editBox.querySelector(".setting-box");
  1702. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1703. monstersID.value = mon.id > 0 ? mon.id : 0;
  1704. monstersID.onchange();
  1705. //觉醒
  1706. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  1707. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  1708. //超觉醒
  1709. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1710. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  1711. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  1712. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  1713. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  1714. monEditLv.value = mon.level || 1;
  1715. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  1716. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  1717. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  1718. if (mon.plus && mon.id > 0) {
  1719. monEditAddHp.value = mon.plus[0];
  1720. monEditAddAtk.value = mon.plus[1];
  1721. monEditAddRcv.value = mon.plus[2];
  1722. }
  1723. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  1724. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  1725. if (mon.skilllevel) {
  1726. skillLevel.value = mon.skilllevel;
  1727. }
  1728. skillLevel.onchange();
  1729. const editBoxTitle = editBox.querySelector(".edit-box-title");
  1730. const btnDelay = editBox.querySelector(".button-box .button-delay");
  1731. if (!isAssist) {
  1732. editBox.latent = mon.latent ? mon.latent.concat() : [];
  1733. editBox.refreshLatent(editBox.latent, mon.id);
  1734. btnDelay.classList.add(className_displayNone);
  1735. rowMonLatent.classList.remove(className_displayNone);
  1736. editBoxTitle.classList.remove("edit-box-title-assist");
  1737. } else {
  1738. btnDelay.classList.remove(className_displayNone);
  1739. rowMonLatent.classList.add(className_displayNone);
  1740. editBoxTitle.classList.add("edit-box-title-assist");
  1741. }
  1742. editBox.reCalculateExp();
  1743. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  1744. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  1745. else
  1746. editBox.reCalculateAbility();
  1747. }
  1748. //编辑窗,修改怪物ID
  1749. function editBoxChangeMonId(id) {
  1750. const card = Cards[id] || Cards[0]; //怪物固定数据
  1751. if (card.id == 0) {
  1752. id = 0;
  1753. }
  1754. const skill = Skills[card.activeSkillId];
  1755. const leaderSkill = Skills[card.leaderSkillId];
  1756. let fragment = null;
  1757. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  1758. const settingBox = editBox.querySelector(".setting-box");
  1759. //id搜索
  1760. const monHead = monInfoBox.querySelector(".monster");
  1761. changeid({ id: id }, monHead); //改变图像
  1762. const mId = monInfoBox.querySelector(".monster-id");
  1763. mId.innerHTML = id;
  1764. const mRare = monInfoBox.querySelector(".monster-rare");
  1765. mRare.setAttribute("data-rarity", card.rarity);
  1766. const mMP = monInfoBox.querySelector(".monster-mp");
  1767. mMP.innerHTML = card.sellMP.toLocaleString();
  1768. const mName = monInfoBox.querySelector(".monster-name");
  1769. mName.innerHTML = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  1770. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  1771. mSeriesId.innerHTML = card.seriesId;
  1772. mSeriesId.setAttribute("data-seriesId", card.seriesId);
  1773. if (card.seriesId == 0) {
  1774. mSeriesId.classList.add(className_displayNone);
  1775. } else {
  1776. mSeriesId.classList.remove(className_displayNone);
  1777. }
  1778. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  1779. mCollabId.innerHTML = card.collabId;
  1780. mCollabId.setAttribute("data-collabId", card.collabId);
  1781. if (card.collabId == 0) {
  1782. mCollabId.classList.add(className_displayNone);
  1783. } else {
  1784. mCollabId.classList.remove(className_displayNone);
  1785. }
  1786. const mAltName = monInfoBox.querySelector(".monster-altName");
  1787. mAltName.innerHTML = card.altName;
  1788. mAltName.setAttribute("data-altName", card.altName);
  1789. if (card.altName.length == 0) { //当没有合作名
  1790. mAltName.classList.add(className_displayNone);
  1791. } else {
  1792. mAltName.classList.remove(className_displayNone);
  1793. }
  1794. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  1795. evoCardUl.style.display = "none";
  1796. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  1797. const evoLinkCardsIdArray = Cards.filter(function(m) {
  1798. return m.evoRootId == card.evoRootId;
  1799. }).map(function(m) { return m.id; }); //筛选出相同进化链的
  1800. const createCardHead = editBox.createCardHead;
  1801. if (evoLinkCardsIdArray.length > 1) {
  1802. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1803. evoLinkCardsIdArray.forEach(function(mid) {
  1804. const cli = createCardHead(mid);
  1805. if (mid == id) {
  1806. cli.classList.add("unable-monster");
  1807. }
  1808. fragment.appendChild(cli);
  1809. });
  1810. evoCardUl.appendChild(fragment);
  1811. evoCardUl.style.display = "block";
  1812. }
  1813. const mType = monInfoBox.querySelectorAll(".monster-type li");
  1814. for (let ti = 0; ti < mType.length; ti++) {
  1815. if (ti < card.types.length && card.types[ti] >= 0) {
  1816. mType[ti].setAttribute("data-type-name", card.types[ti]);
  1817. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  1818. mType[ti].classList.remove(className_displayNone);
  1819. } else {
  1820. mType[ti].classList.add(className_displayNone);
  1821. }
  1822. }
  1823. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  1824. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  1825. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  1826. if (card.canAssist) {
  1827. monEditAwokensRow.classList.add("allowable-assist");
  1828. } else {
  1829. monEditAwokensRow.classList.remove("allowable-assist");
  1830. }
  1831. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  1832. if (ai < card.awakenings.length) {
  1833. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  1834. mAwokenIcon[ai].classList.remove(`display-none`);
  1835. } else {
  1836. mAwokenIcon[ai].classList.add(`display-none`);
  1837. }
  1838. }
  1839. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  1840. //超觉醒
  1841. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1842. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  1843. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  1844. {
  1845. for (let ai = 0; ai < mSAwoken.length; ai++) {
  1846. if (ai < card.superAwakenings.length) {
  1847. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  1848. mSAwoken[ai].classList.remove(`display-none`);
  1849. } else {
  1850. mSAwoken[ai].classList.add(`display-none`);
  1851. }
  1852. }
  1853. monEditSAwokensRow.classList.remove(className_displayNone);
  1854. } else {
  1855. monEditSAwokensRow.classList.add(className_displayNone);
  1856. }
  1857. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  1858. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1859. monEditLvMax.innerHTML = monEditLvMax.value = card.maxLevel;
  1860. const monEditLv = settingBox.querySelector(".m-level");
  1861. monEditLv.max = monEditLv.value = card.maxLevel + (card.limitBreakIncr ? 11 : 0); //默认等级为110
  1862. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1863. if (card.limitBreakIncr) {
  1864. monEditLv110.classList.remove(className_displayNone);
  1865. } else {
  1866. monEditLv110.classList.add(className_displayNone);
  1867. }
  1868. const mCost = settingBox.querySelector(".monster-cost");
  1869. mCost.innerHTML = card.cost;
  1870. const rowPlus = settingBox.querySelector(".row-mon-plus");
  1871. const rowLatent = settingBox.querySelector(".row-mon-latent");
  1872. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  1873. //该宠Type允许的杀,set不会出现重复的
  1874. const allowLatent = new Set();
  1875. card.types
  1876. .filter(i => i >= 0)
  1877. .map(type => type_allowable_latent[type])
  1878. .forEach(tA => tA.forEach(t => allowLatent.add(t)));
  1879. typekiller_for_type.forEach(type => { //显示允许的杀,隐藏不允许的杀
  1880. const latentDom = monLatentAllowUl.querySelector(`.latent-icon[data-latent-icon='${type.latent}']`);
  1881. if (!latentDom) return;
  1882. if (allowLatent.has(type.latent)) {
  1883. latentDom.classList.remove("unallowable-latent");
  1884. } else {
  1885. latentDom.classList.add("unallowable-latent");
  1886. }
  1887. })
  1888. //怪物主动技能
  1889. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1890. const skillBox = rowSkill.querySelector(".skill-box");
  1891. const skillTitle = skillBox.querySelector(".skill-name");
  1892. const skillCD = skillBox.querySelector(".skill-cd");
  1893. const skillLevel = skillBox.querySelector(".m-skill-level");
  1894. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1895. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1896. const skillDetail = skillBox.querySelector(".skill-datail");
  1897. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1898. fragment.appendChild(skillBox);
  1899. skillTitle.innerHTML = descriptionToHTML(skill.name);
  1900. skillTitle.setAttribute("data-skillid", skill.id);
  1901. skillDetail.innerHTML = parseSkillDescription(skill);
  1902. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  1903. skillLevel.max = t_maxLevel;
  1904. skillLevel.value = t_maxLevel;
  1905. skillLevel_Max.value = t_maxLevel;
  1906. skillLevel_Max.innerHTML = skill.maxLevel;
  1907. skillCD.innerHTML = skill.initialCooldown - t_maxLevel + 1;
  1908. rowSkill.appendChild(fragment);
  1909. //怪物队长技能
  1910. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  1911. const lskillBox = rowLederSkill.querySelector(".skill-box");
  1912. const lskillTitle = lskillBox.querySelector(".skill-name");
  1913. const lskillDetail = lskillBox.querySelector(".skill-datail");
  1914. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1915. fragment.appendChild(lskillBox);
  1916. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  1917. lskillDetail.innerHTML = parseSkillDescription(leaderSkill);
  1918. rowLederSkill.appendChild(fragment);
  1919. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  1920. rowPlus.classList.add("disabled");
  1921. rowPlus.querySelector(".m-plus-hp").value = 0;
  1922. rowPlus.querySelector(".m-plus-atk").value = 0;
  1923. rowPlus.querySelector(".m-plus-rcv").value = 0;
  1924. rowLatent.classList.add("disabled");
  1925. skillLevel.setAttribute("readonly", true);
  1926. } else {
  1927. rowPlus.classList.remove("disabled");
  1928. rowLatent.classList.remove("disabled");
  1929. skillLevel.removeAttribute("readonly");
  1930. }
  1931. if (editBox.isAssist) {
  1932. const btnDone = editBox.querySelector(".button-done");
  1933. if (!card.canAssist) {
  1934. btnDone.classList.add("cant-assist");
  1935. btnDone.disabled = true;
  1936. } else {
  1937. btnDone.classList.remove("cant-assist");
  1938. btnDone.disabled = false;
  1939. }
  1940. }
  1941. const allKillerLatent = typekiller_for_type.map(type => type.latent);
  1942. //去除所有不能再打的潜觉
  1943. editBox.latent = editBox.latent.filter(lat =>
  1944. !allKillerLatent.includes(lat) ||
  1945. allKillerLatent.includes(lat) && allowLatent.has(lat));
  1946. editBox.refreshLatent(editBox.latent, id);
  1947. editBox.reCalculateExp();
  1948. editBox.reCalculateAbility();
  1949. }
  1950. //搜索并显示合作
  1951. function searchColla(collabId) {
  1952. if (typeof(collabId) == "string") collabId = parseInt(collabId, 10);
  1953. showSearch(Cards.filter(card => { return card.collabId == collabId; }));
  1954. }
  1955. //刷新整个队伍
  1956. function refreshAll(formationData) {
  1957. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1958. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  1959. const detailBox = formationBox.querySelector(".detail-box");
  1960. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1961. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1962. while (formationBox.childNodes.length > 0) {
  1963. fragment.appendChild(formationBox.childNodes[0]);
  1964. }
  1965. const txtTitle = titleBox.querySelector(".title");
  1966. const txtDetail = detailBox.querySelector(".detail");
  1967. txtTitle.value = formationData.title || "";
  1968. txtDetail.value = formationData.detail || "";
  1969. const txtTitleDisplay = titleBox.querySelector(".title-display");
  1970. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  1971. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  1972. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  1973. if (txtTitle.value.length == 0)
  1974. titleBox.classList.add("edit");
  1975. else
  1976. titleBox.classList.remove("edit");
  1977. if (txtDetail.value.length == 0)
  1978. detailBox.classList.add("edit");
  1979. else
  1980. detailBox.classList.remove("edit");
  1981. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  1982. const teamBox = teamBigBox.querySelector(".team-box");
  1983. const teamData = formationData.teams[teamNum];
  1984. const badgeBox = teamBigBox.querySelector(".team-badge");
  1985. if (badgeBox) {
  1986. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  1987. badge.checked = true;
  1988. }
  1989. const membersDom = teamBox.querySelector(".team-members");
  1990. const latentsDom = teamBox.querySelector(".team-latents");
  1991. const assistsDom = teamBox.querySelector(".team-assist");
  1992. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1993. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  1994. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  1995. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  1996. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  1997. changeid(teamData[0][ti], member, latent); //队员
  1998. changeid(teamData[1][ti], assist); //辅助
  1999. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2000. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2001. }
  2002. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2003. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2004. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2005. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2006. });
  2007. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2008. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2009. formationBox.appendChild(fragment);
  2010. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2011. }
  2012. //刷新队伍觉醒统计
  2013. function refreshTeamAwokenCount(awokenDom, team) {
  2014. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2015. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2016. function setCount(aicon, number) {
  2017. if (!aicon) return; //没有这个觉醒就撤回
  2018. const ali = aicon.parentNode;
  2019. const countDom = ali.querySelector(".count");
  2020. countDom.innerHTML = number;
  2021. if (number)
  2022. ali.classList.remove(className_displayNone);
  2023. else
  2024. ali.classList.add(className_displayNone);
  2025. }
  2026. for (let ai = 1; ai <= 72; ai++) {
  2027. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2028. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2029. //搜索等效觉醒
  2030. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2031. if (equalIndex >= 0) {
  2032. const equivalentAwoken = equivalent_awoken[equalIndex];
  2033. if (equivalentAwoken.small === ai) {
  2034. const totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2035. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2036. setCount(aicon, totalNum);
  2037. } else {
  2038. continue;
  2039. }
  2040. } else {
  2041. setCount(aicon, awokenCountInTeam(team, ai, solo, teamsCount));
  2042. }
  2043. }
  2044. awokenDom.appendChild(fragment);
  2045. }
  2046. //刷新阵型觉醒统计
  2047. function refreshFormationAwokenCount(awokenDom, teams) {
  2048. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2049. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2050. function setCount(aicon, number) {
  2051. if (!aicon) return; //没有这个觉醒就撤回
  2052. const ali = aicon.parentNode;
  2053. const countDom = ali.querySelector(".count");
  2054. countDom.innerHTML = number;
  2055. if (number)
  2056. ali.classList.remove(className_displayNone);
  2057. else
  2058. ali.classList.add(className_displayNone);
  2059. }
  2060. for (let ai = 1; ai <= 72; ai++) {
  2061. const aicon = awokenUL.querySelector(`.awoken-icon[data-awoken-icon='${ai}']`);
  2062. if (!aicon) continue; //如果没有这个觉醒图,直接跳过
  2063. //搜索等效觉醒
  2064. const equalIndex = equivalent_awoken.findIndex(eak => eak.small === ai || eak.big === ai);
  2065. if (equalIndex >= 0) {
  2066. const equivalentAwoken = equivalent_awoken[equalIndex];
  2067. if (equivalentAwoken.small === ai) {
  2068. const totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2069. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2070. setCount(aicon, totalNum);
  2071. } else {
  2072. continue;
  2073. }
  2074. } else {
  2075. setCount(aicon, awokenCountInFormation(teams, ai, solo));
  2076. }
  2077. }
  2078. awokenDom.appendChild(fragment);
  2079. }
  2080. //刷新能力值
  2081. function refreshAbility(abilityDom, team, idx) {
  2082. const memberData = team[0][idx];
  2083. const assistData = team[1][idx];
  2084. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2085. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2086. if (mainAbility && memberData.ability) {
  2087. for (let ai = 0; ai < 3; ai++) {
  2088. memberData.ability[ai] = mainAbility[ai][0];
  2089. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2090. }
  2091. }
  2092. if (!abilityDom) return; //如果没有dom,直接跳过
  2093. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2094. const hpDom = abilityLi.querySelector(".hp");
  2095. const atkDom = abilityLi.querySelector(".atk");
  2096. const rcvDom = abilityLi.querySelector(".rcv");
  2097. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2098. if (mainAbility) {
  2099. div.classList.remove(className_displayNone);
  2100. div.innerHTML = memberData.ability[ai];
  2101. } else {
  2102. div.classList.add(className_displayNone);
  2103. div.innerHTML = 0;
  2104. }
  2105. });
  2106. }
  2107. //刷新队伍能力值合计
  2108. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2109. //计算总的生命值
  2110. if (!totalDom) return;
  2111. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2112. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2113. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2114. const teams = formation.teams;
  2115. const leader1id = team[0][0].id;
  2116. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2117. if (tHpDom) {
  2118. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2119. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2120. const tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2121. const tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2122. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2123. let badgeHPScale = 1; //徽章倍率
  2124. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2125. badgeHPScale = 1.05;
  2126. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2127. badgeHPScale = 1.15;
  2128. }
  2129. /*tHpDom.innerHTML = Math.round(tHP).toString() +
  2130. (teamHPAwoken > 0 || badgeHPScale != 1 ?
  2131. ("(" + Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale).toString() + ")") :
  2132. "");*/
  2133. tHpDom.innerHTML = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale) +
  2134. ` (${Math.round(Math.round(tHPNoAwoken) * badgeHPScale)})`;
  2135. }
  2136. if (tMoveDom) {
  2137. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2138. //tMoveDom.innerHTML = moveTime.fixed ? moveTime.duration : (moveTime.duration + badgeMoveTime);
  2139. tMoveDom.innerHTML = moveTime.duration;
  2140. if (moveTime.fixed)
  2141. tMoveDom.classList.add("fixed-move-time");
  2142. else
  2143. tMoveDom.classList.remove("fixed-move-time");
  2144. }
  2145. }
  2146. //刷新所有队伍能力值合计
  2147. function refreshFormationTotalHP(totalDom, teams) {
  2148. //计算总的生命值
  2149. if (!totalDom) return;
  2150. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2151. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2152. if (tHpDom) {
  2153. //因为目前仅用于2P,所以直接在外面固定写了
  2154. const leader1id = teams[0][0][0].id;
  2155. const leader2id = teams[1][0][0].id;
  2156. const tHPArr = teams.map(function(team) {
  2157. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2158. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2159. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2160. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2161. });
  2162. const tHPNoAwokenArr = teams.map(function(team) {
  2163. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2164. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2165. return Math.round(teamTHP);
  2166. });
  2167. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2168. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2169. tHpDom.innerHTML = tHP.toString() +
  2170. ` (${tHPNoAwoken})`;
  2171. }
  2172. }
  2173. //刷新单人技能CD
  2174. function refreshMemberSkillCD(teamDom, team, idx) {
  2175. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2176. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2177. const member = team[0][idx];
  2178. const assist = team[1][idx];
  2179. const memberCard = Cards[member.id] || Cards[0];
  2180. const memberSkill = Skills[memberCard.activeSkillId];
  2181. const assistCard = Cards[assist.id] || Cards[0];
  2182. const assistSkill = Skills[assistCard.activeSkillId];
  2183. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2184. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2185. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2186. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2187. memberSkillCdDom.innerHTML = memberSkillCd;
  2188. assistSkillCdDom.innerHTML = memberSkillCd + assistSkillCd;
  2189. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2190. memberSkillCdDom.classList.remove("max-skill");
  2191. } else {
  2192. memberSkillCdDom.classList.add("max-skill");
  2193. }
  2194. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2195. assistSkillCdDom.classList.remove("max-skill");
  2196. } else {
  2197. assistSkillCdDom.classList.add("max-skill");
  2198. }
  2199. }
  2200. function localisation($tra) {
  2201. if (!$tra) return;
  2202. document.title = $tra.webpage_title;
  2203. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2204. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2205. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2206. const sortOptions = Array.from(s_sortList.options);
  2207. sortOptions.forEach(opt => {
  2208. const tag = opt.getAttribute("data-tag");
  2209. const trans = $tra.sort_name[tag];
  2210. if (trans) {
  2211. opt.text = trans;
  2212. }
  2213. });
  2214. }

智龙迷城队伍图制作工具