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script.js 115 kB

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  1. let Cards = []; //怪物数据
  2. let Skills = []; //技能数据
  3. let currentLanguage; //当前语言
  4. let currentDataSource; //当前数据
  5. const teamBigBoxs = []; //储存全部teamBigBox
  6. const allMembers = []; //储存所有成员,包含辅助
  7. let interchangeSvg; //储存划线的SVG
  8. let controlBox; //储存整个controlBox
  9. let statusLine; //储存状态栏
  10. let formationBox; //储存整个formationBox
  11. let editBox; //储存整个editBox
  12. let showSearch; //整个程序都可以用的显示搜索函数
  13. const dataStructure = 3; //阵型输出数据的结构版本
  14. const className_displayNone = "display-none";
  15. const dataAttrName = "data-value"; //用于储存默认数据的属性名
  16. const isGuideMod = Boolean(parseInt(getQueryString("guide"))); //是否以图鉴模式启动
  17. if (location.search.includes('&')) {
  18. location.search = location.search.replace(/&/ig, '&');
  19. }
  20. //一开始就加载当前语言
  21. if (currentLanguage == undefined)
  22. {
  23. const parameter_i18n = getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  24. const browser_i18n = (navigator.language || navigator.userLanguage); //获取浏览器语言
  25. currentLanguage = languageList.find(lang => { //筛选出符合的语言
  26. if (parameter_i18n) //如果已指定就用指定的语言
  27. return parameter_i18n.includes(lang.i18n);
  28. else //否则筛选浏览器默认语言
  29. return browser_i18n.includes(lang.i18n);
  30. }) ||
  31. languageList[0]; //没有找到指定语言的情况下,自动用第一个语言(英语)
  32. //因为Script在Head里面,所以可以这里head已经加载好可以使用
  33. document.head.querySelector("#language-css").href = `languages/${currentLanguage.i18n}.css`;
  34. }
  35. //一开始就加载当前数据
  36. if (currentDataSource == undefined)
  37. {
  38. const parameter_dsCode = getQueryString("s"); //获取参数指定的数据来源
  39. currentDataSource = parameter_dsCode ?
  40. (dataSourceList.find(ds => ds.code == parameter_dsCode) || dataSourceList[0]) : //筛选出符合的数据源
  41. dataSourceList[0]; //没有指定,直接使用日服
  42. }
  43. const dbName = "PADDF";
  44. var db = null;
  45. const DBOpenRequest = indexedDB.open(dbName,2);
  46. DBOpenRequest.onsuccess = function(event) {
  47. db = event.target.result; //DBOpenRequest.result;
  48. console.log("PADDF:数据库已可使用");
  49. loadData();
  50. };
  51. DBOpenRequest.onerror = function(event) {
  52. // 错误处理
  53. console.log("PADDF:数据库无法启用,删除可能存在的异常数据库。",event);
  54. indexedDB.deleteDatabase(dbName); //直接把整个数据库删掉
  55. console.log("也可能是隐私模式导致无法启用数据库,于是尝试不保存的情况下读取数据。");
  56. loadData();
  57. //alert('Some errors have occurred, please refresh the page.');
  58. //history.go(); //直接强制刷新
  59. };
  60. DBOpenRequest.onupgradeneeded = function(event) {
  61. let db = event.target.result;
  62. let store;
  63. // 建立一个对象仓库来存储用户的相关信息,我们选择 id 作为键路径(key path)
  64. // 因为 id 可以保证是不重复的
  65. store = db.createObjectStore("cards");
  66. store = db.createObjectStore("skills");
  67. // 使用事务的 oncomplete 事件确保在插入数据前对象仓库已经创建完毕
  68. store.transaction.oncomplete = function(event) {
  69. console.log("PADDF:数据库建立完毕");
  70. };
  71. };
  72. /*class Member2
  73. {
  74. constructor(oldMenber = null,isAssist = false)
  75. {
  76. if (oldMenber)
  77. { //Copy一个
  78. this.id = oldMenber.id;
  79. this.level = oldMenber.level;
  80. this.plus = [...oldMenber.plus];
  81. this.awoken = oldMenber.awoken;
  82. this.sAwoken = oldMenber.sAwoken;
  83. this.latent = [...oldMenber.latent];
  84. this.skilllevel = oldMenber.sAwoken;
  85. this.assist = oldMenber.assist;
  86. }else
  87. { //全新的
  88. this.id = 0;
  89. this.level = 1;
  90. this.plus = [0,0,0];
  91. this.awoken = 0;
  92. this.sAwoken = null;
  93. this.latent = [];
  94. this.skilllevel = null;
  95. this.assist = null;
  96. }
  97. this.isAssist = isAssist;
  98. }
  99. calculateAbility(solo,teamCount){
  100. const card = Cards[this.id];
  101. let bonus = null;
  102. if (!this.isAssist &&
  103. this.assist &&
  104. this.assist.id>0 &&
  105. Cards[this.assist.id].attrs[0] === card.attrs[0]
  106. ){
  107. bonus = this.assist.calculateAbility(solo,teamCount);
  108. }
  109. }
  110. toJSON(){
  111. }
  112. }*/
  113. //队员基本的留空
  114. var Member = function() {
  115. this.id = 0;
  116. this.ability = [0, 0, 0];
  117. this.abilityNoAwoken = [0, 0, 0];
  118. };
  119. Member.prototype.outObj = function() {
  120. const m = this;
  121. if (m.id == 0) return null;
  122. let obj = [m.id];
  123. if (m.level != undefined) obj[1] = m.level;
  124. if (m.awoken != undefined) obj[2] = m.awoken;
  125. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) != 0) {
  126. if (m.plus[0] === m.plus[1] && m.plus[0] === m.plus[2]) { //当3个加值一样时只生成第一个减少长度
  127. obj[3] = m.plus[0];
  128. } else {
  129. obj[3] = m.plus;
  130. }
  131. }
  132. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) obj[4] = m.latent;
  133. if (m.sawoken != undefined && m.sawoken >= 0) obj[5] = m.sawoken;
  134. const card = Cards[m.id] || Cards[0]; //怪物固定数据
  135. const skill = Skills[card.activeSkillId];
  136. //有技能等级,并且技能等级低于最大等级时才记录技能
  137. if (m.skilllevel != undefined && m.skilllevel < skill.maxLevel) obj[6] = m.skilllevel;
  138. return obj;
  139. };
  140. Member.prototype.loadObj = function(m, dataVersion) {
  141. if (m == undefined) //如果没有提供数据,直接返回默认
  142. {
  143. this.id = 0;
  144. return;
  145. }
  146. if (dataVersion == undefined) dataVersion = 1;
  147. this.id = dataVersion > 1 ? m[0] : m.id;
  148. this.level = dataVersion > 1 ? m[1] : m.level;
  149. this.awoken = dataVersion > 1 ? m[2] : m.awoken;
  150. if (dataVersion > 1) {
  151. if (isNaN(m[3]) || m[3] == null) {
  152. this.plus = m[3];
  153. } else {
  154. const singlePlus = parseInt(m[3], 10); //如果只有一个数字时,复制3份
  155. this.plus = [singlePlus, singlePlus, singlePlus];
  156. }
  157. } else {
  158. this.plus = m.plus;
  159. }
  160. if (!(this.plus instanceof Array)) this.plus = [0, 0, 0]; //如果加值不是数组,则改变
  161. this.latent = dataVersion > 1 ? m[4] : m.latent;
  162. if (this.latent instanceof Array && dataVersion <= 2) this.latent = this.latent.map(l => l >= 13 ? l + 3 : l); //修复以前自己编的潜觉编号为官方编号
  163. if (!(this.latent instanceof Array)) this.latent = []; //如果潜觉不是数组,则改变
  164. this.sawoken = dataVersion > 1 ? m[5] : m.sawoken;
  165. this.skilllevel = m[6] || null;
  166. };
  167. Member.prototype.loadFromMember = function(m) {
  168. if (m == undefined) //如果没有提供数据,直接返回默认
  169. {
  170. return;
  171. }
  172. this.id = m.id;
  173. };
  174. //只用来防坐的任何队员
  175. var MemberDelay = function() {
  176. this.id = -1;
  177. };
  178. MemberDelay.prototype = Object.create(Member.prototype);
  179. MemberDelay.prototype.constructor = MemberDelay;
  180. //辅助队员
  181. var MemberAssist = function() {
  182. this.level = 0;
  183. this.awoken = 0;
  184. this.plus = [0, 0, 0];
  185. Member.call(this);
  186. };
  187. MemberAssist.prototype = Object.create(Member.prototype);
  188. MemberAssist.prototype.constructor = MemberAssist;
  189. MemberAssist.prototype.loadFromMember = function(m) {
  190. if (m == undefined) //如果没有提供数据,直接返回默认
  191. {
  192. return;
  193. }
  194. this.id = m.id;
  195. if (m.level != undefined) this.level = m.level;
  196. if (m.awoken != undefined) this.awoken = m.awoken;
  197. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  198. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  199. };
  200. //正式队伍
  201. var MemberTeam = function() {
  202. this.latent = [];
  203. MemberAssist.call(this);
  204. //sawoken作为可选项目,默认不在内
  205. };
  206. MemberTeam.prototype = Object.create(MemberAssist.prototype);
  207. MemberTeam.prototype.constructor = MemberTeam;
  208. MemberTeam.prototype.loadFromMember = function(m) {
  209. if (m == undefined) //如果没有提供数据,直接返回默认
  210. {
  211. return;
  212. }
  213. this.id = m.id;
  214. if (m.level != undefined) this.level = m.level;
  215. if (m.awoken != undefined) this.awoken = m.awoken;
  216. if (m.plus != undefined && m.plus instanceof Array && m.plus.length >= 3 && (m.plus[0] + m.plus[1] + m.plus[2]) > 0) this.plus = JSON.parse(JSON.stringify(m.plus));
  217. if (m.latent != undefined && m.latent instanceof Array && m.latent.length >= 1) this.latent = JSON.parse(JSON.stringify(m.latent));
  218. if (m.sawoken != undefined) this.sawoken = m.sawoken;
  219. if (m.ability != undefined && m.ability instanceof Array && m.plus.length >= 3) this.ability = JSON.parse(JSON.stringify(m.ability));
  220. if (m.abilityNoAwoken != undefined && m.abilityNoAwoken instanceof Array && m.plus.length >= 3) this.abilityNoAwoken = JSON.parse(JSON.stringify(m.abilityNoAwoken));
  221. if (m.skilllevel != undefined) this.skilllevel = m.skilllevel;
  222. };
  223. var Formation = function(teamCount, memberCount) {
  224. this.title = "";
  225. this.detail = "";
  226. this.teams = [];
  227. for (let ti = 0; ti < teamCount; ti++) {
  228. const team = [
  229. [],
  230. [], 0
  231. ]; //第三个是徽章
  232. for (let mi = 0; mi < memberCount; mi++) {
  233. team[0].push(new MemberTeam());
  234. team[1].push(new MemberAssist());
  235. }
  236. this.teams.push(team);
  237. }
  238. };
  239. Formation.prototype.outObj = function() {
  240. const obj = {};
  241. if (this.title != undefined && this.title.length > 0) obj.t = this.title;
  242. if (this.detail != undefined && this.detail.length > 0) obj.d = this.detail;
  243. obj.f = this.teams.map(t => {
  244. const teamArr = [];
  245. teamArr[0] = t[0].map(m =>
  246. m.outObj()
  247. ).DeleteLatter();
  248. teamArr[1] = t[1].map(m =>
  249. m.outObj()
  250. ).DeleteLatter();
  251. if (t[2]) teamArr[2] = t[2];
  252. return teamArr;
  253. });
  254. obj.v = dataStructure;
  255. /*if (obj.f.every(team=>team[0].length == 0 && team[1].length == 0 && team[2] == undefined) &&
  256. !obj.t &&
  257. !obj.d)
  258. return null;*/
  259. return obj;
  260. };
  261. Formation.prototype.loadObj = function(f) {
  262. if (f == undefined) //如果没有提供数据,要返回空的
  263. {
  264. this.title = "";
  265. this.detail = "";
  266. this.teams.forEach(function(t, ti) {
  267. t[0].forEach(function(m, mi) {
  268. m.loadObj(null);
  269. });
  270. t[1].forEach(function(m, mi) {
  271. m.loadObj(null);
  272. });
  273. if (t[2] != undefined) t.splice(2);
  274. });
  275. return;
  276. }
  277. const dataVeision = f.v ? f.v : (f.f ? 2 : 1); //是第几版格式
  278. this.title = dataVeision > 1 ? f.t : f.title;
  279. this.detail = dataVeision > 1 ? f.d : f.detail;
  280. const loadTeamArr = dataVeision > 1 ? f.f : f.team;
  281. this.teams.forEach(function(t, ti) {
  282. const tf = loadTeamArr[ti];
  283. if (tf) {
  284. t[0].forEach(function(m, mi) {
  285. const fm = tf[0][mi];
  286. m.loadObj(fm, dataVeision);
  287. });
  288. t[1].forEach(function(m, mi) {
  289. const fm = tf[1][mi];
  290. m.loadObj(fm, dataVeision);
  291. });
  292. if (tf[2] != undefined) t[2] = tf[2]; //徽章
  293. }
  294. });
  295. if (f.b)
  296. this.teams[0][2] = f.b; //原来模式的徽章
  297. };
  298. //进化树
  299. class EvoTree
  300. {
  301. constructor(mid, parent = null)
  302. {
  303. const _this = this;
  304. this.parent = parent;
  305. if (parent == null)
  306. {
  307. //mid = Cards[mid].evoRootId;
  308. function returnRootId(mid)
  309. {
  310. mid = Cards[mid].evoRootId;
  311. const m = Cards[mid];
  312. if (m.henshinFrom && m.henshinFrom < m.id)
  313. { //只有变身来源小于目前id的,才继续找base
  314. mid = returnRootId(m.henshinFrom);
  315. }
  316. return mid;
  317. }
  318. mid = returnRootId(mid);
  319. }
  320. const card = Cards[mid];
  321. this.id = mid;
  322. this.idArr = parent ? parent.idArr : [];
  323. this.card = card;
  324. this.children = [];
  325. this.evoType = null;
  326. if (parent == null)
  327. {
  328. this.evoType = "Base";
  329. }
  330. else if (card.henshinFrom == parent.id)
  331. {
  332. this.evoType = "Henshin";
  333. }
  334. else
  335. {
  336. if (card.evoMaterials.includes(3826)) //像素进化
  337. {
  338. this.evoType = "Pixel Evo";
  339. }else if (card.awakenings.includes(49)) //武器
  340. {
  341. this.evoType = "Assist Evo";
  342. }else if (card.isUltEvo) //究进
  343. {
  344. if (parent.card.isUltEvo) //超究进
  345. {
  346. this.evoType = "Super Ult Evo";
  347. }else
  348. {
  349. this.evoType = "Ult Evo";
  350. }
  351. }else
  352. {
  353. if (card.henshinFrom == parent.id)
  354. {
  355. this.evoType = "Henshin";
  356. }else if (parent.card.isUltEvo) //转生
  357. {
  358. this.evoType = "Reincarnation";
  359. }else if(parent.evoType == "Reincarnation")
  360. {
  361. this.evoType = "Super Reincarnation";
  362. }else
  363. {
  364. this.evoType = "Evolution";
  365. }
  366. }
  367. }
  368. if (this.idArr.includes(mid))
  369. {
  370. if (card.henshinFrom == parent.id)
  371. {
  372. this.evoType = "Henshin Loop";
  373. }
  374. return this;
  375. }else
  376. {
  377. this.idArr.push(mid);
  378. }
  379. if (card.henshinTo)
  380. this.children.push(new EvoTree(card.henshinTo,_this));
  381. if (this.evoType != "Henshin")
  382. this.children.push(...Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  383. //this.children = (card.henshinTo && card.henshinTo != card.evoRootId ? [new EvoTree(card.henshinTo,_this)] : []).concat(Cards.filter(scard=>scard.evoBaseId == mid && scard.id != mid).map(scard=>new EvoTree(scard.id,_this)));
  384. };
  385. toListNode()
  386. {
  387. const createCardHead = editBox.createCardHead;
  388. const tBox = document.createElement("div");
  389. tBox.className = "evo-box";
  390. const evoPanel = tBox.appendChild(document.createElement("div"));
  391. evoPanel.className = "evo-panel " + this.evoType.toLowerCase().replace(/\s/g,"-");
  392. const evotPanel_L = evoPanel.appendChild(document.createElement("div"));
  393. evotPanel_L.className = "evo-panel-left";
  394. const evotPanel_R = evoPanel.appendChild(document.createElement("div"));
  395. evotPanel_R.className = "evo-panel-right";
  396. const evoTypeDiv = evotPanel_L.appendChild(document.createElement("div"));
  397. evoTypeDiv.className = "evo-type-div";
  398. const evoType = evoTypeDiv.appendChild(document.createElement("span"));
  399. evoType.className = "evo-type";
  400. const monHead = evotPanel_L.appendChild(createCardHead(this.id));
  401. monHead.className = "monster-head";
  402. const monName = evotPanel_R.appendChild(document.createElement("div"));
  403. monName.className = "monster-name";
  404. monName.textContent = returnMonsterNameArr(this.card, currentLanguage.searchlist, currentDataSource.code)[0];
  405. console.log(monName.offsetWidth);
  406. const evotMaterials = evotPanel_R.appendChild(document.createElement("ul"));
  407. evotMaterials.className = "evo-materials";
  408. this.card.evoMaterials.forEach(mid=>{
  409. //const li = evotMaterials.appendChild(document.createElement("li"));
  410. evotMaterials.appendChild(createCardHead(mid));
  411. });
  412. const evoSubEvo = tBox.appendChild(document.createElement("ul"));
  413. evoSubEvo.className = "evo-subevo";
  414. this.children.forEach(subEvo=>{
  415. const li = evoSubEvo.appendChild(document.createElement("li"));
  416. li.appendChild(subEvo.toListNode());
  417. });
  418. return tBox;
  419. };
  420. }
  421. //切换通用的切换className显示的函数
  422. function toggleDomClassName(checkBox, className, checkedAdd = true, dom = document.body) {
  423. if (!checkBox) return;
  424. const checked = checkBox.checked;
  425. if (checked && checkedAdd || !checked && !checkedAdd) {
  426. dom.classList.add(className);
  427. return true;
  428. } else {
  429. dom.classList.remove(className);
  430. return false;
  431. }
  432. }
  433. //清除数据
  434. function clearData()
  435. {
  436. const locationURL = new URL(location);
  437. locationURL.searchParams.delete('d'); //删除数据
  438. locationURL.searchParams.delete('l'); //删除语言
  439. location = locationURL.toString();
  440. }
  441. //轮换ABC队伍
  442. function swapABCteam()
  443. {
  444. if (formation.teams.length > 1) {
  445. formation.teams.push(formation.teams.splice(0, 1)[0]); //将队伍1移动到最后
  446. creatNewUrl();
  447. refreshAll(formation);
  448. }
  449. }
  450. function henshinStep(step)
  451. {
  452. if (step == 0) return;
  453. function gotoHenshin(card, nstep)
  454. {
  455. if (nstep > 0 && card.henshinTo)
  456. { //是变身的则返回
  457. return gotoHenshin(Cards[card.henshinTo], --nstep);
  458. }
  459. else if (nstep < 0 && card.henshinFrom)
  460. {
  461. return gotoHenshin(Cards[card.henshinFrom], ++nstep);
  462. }
  463. else
  464. {
  465. return card;
  466. }
  467. }
  468. formation.teams.forEach(team=>{
  469. team[0].forEach(member=>{
  470. const mid = member.id;
  471. const card = Cards[mid];
  472. if (step > 0 ? card.henshinTo : (card.henshinFrom && member.level <= 99))
  473. { //要变身前的才进行操作
  474. const _card = gotoHenshin(card, step);
  475. member.id = _card.id;
  476. member.awoken = _card.awakenings.length;
  477. }
  478. });
  479. });
  480. creatNewUrl();
  481. refreshAll(formation);
  482. }
  483. //在单人和多人之间转移数据
  484. function turnPage(toPage, e = null) {
  485. let pagename = null;
  486. switch (toPage) {
  487. case 1:
  488. if (formation.teams[0][0].length < 6) {
  489. //把第二支队伍的队长添加到最后方
  490. formation.teams[0][0].push(formation.teams[1][0][0]);
  491. formation.teams[0][1].push(formation.teams[1][1][0]);
  492. }
  493. //删掉第2支开始的队伍
  494. formation.teams.splice(1);
  495. pagename = "solo.html";
  496. break;
  497. case 2:
  498. if (formation.teams.length < 2) { //从1人到2人
  499. formation.teams[1] = [
  500. [],
  501. []
  502. ];
  503. //把右边的队长加到第二支队伍最后面
  504. formation.teams[1][0].splice(0, 0, formation.teams[0][0].splice(5, 1)[0]);
  505. formation.teams[1][1].splice(0, 0, formation.teams[0][1].splice(5, 1)[0]);
  506. } else { //从3人到2人,直接删除后面两个队伍
  507. //删掉第3支开始的队伍
  508. formation.teams.splice(2);
  509. //删掉前面两支队伍的战友
  510. formation.teams[0][0].splice(5);
  511. formation.teams[0][1].splice(5);
  512. formation.teams[1][0].splice(5);
  513. formation.teams[1][1].splice(5);
  514. }
  515. formation.badge = 0;
  516. pagename = "multi.html";
  517. break;
  518. case 3:
  519. if (formation.teams.length < 2) { //从1人到3人
  520. } else { //从2人到3人
  521. formation.teams[0][0].push(formation.teams[1][0][0]);
  522. formation.teams[0][1].push(formation.teams[1][1][0]);
  523. formation.teams[1][0].push(formation.teams[0][0][0]);
  524. formation.teams[1][1].push(formation.teams[0][1][0]);
  525. }
  526. formation.badge = 0;
  527. pagename = "triple.html";
  528. break;
  529. }
  530. const newURL = creatNewUrl({ url: pagename, notPushState: true });
  531. if (e && e.ctrlKey) {
  532. window.open(newURL);
  533. } else {
  534. location.href = newURL;
  535. }
  536. }
  537. window.onload = function(event) {
  538. controlBox = document.body.querySelector(".control-box");
  539. statusLine = controlBox.querySelector(".status"); //显示当前状态的
  540. formationBox = document.body.querySelector(".formation-box");
  541. editBox = document.body.querySelector(".edit-box");
  542. if (isGuideMod) {
  543. console.info('现在是 怪物图鉴 模式');
  544. document.body.classList.add('guide-mod');
  545. }
  546. const helpLink = controlBox.querySelector(".help-link");
  547. if (location.hostname.includes("gitee")) { helpLink.hostname = "gitee.com"; }
  548. //▼添加语言列表开始
  549. const langSelectDom = controlBox.querySelector(".languages");
  550. languageList.forEach(lang =>
  551. langSelectDom.options.add(new Option(lang.name, lang.i18n))
  552. );
  553. const langOptionArray = Array.from(langSelectDom.options);
  554. langOptionArray.find(langOpt => langOpt.value == currentLanguage.i18n).selected = true;
  555. //▲添加语言列表结束
  556. //▼添加数据来源列表开始
  557. const dataSelectDom = controlBox.querySelector(".datasource");
  558. dataSourceList.forEach(ds =>
  559. dataSelectDom.options.add(new Option(ds.source, ds.code))
  560. );
  561. const dataSourceOptionArray = Array.from(dataSelectDom.options);
  562. dataSourceOptionArray.find(dataOpt => dataOpt.value == currentDataSource.code).selected = true;
  563. //添加数据class
  564. document.body.classList.add("ds-" + currentDataSource.code);
  565. //▲添加数据来源列表结束
  566. //设定初始的显示设置
  567. toggleDomClassName(controlBox.querySelector("#show-mon-id"), 'not-show-mon-id', false);
  568. //记录显示CD开关的状态
  569. const showMonSkillCd_id = "show-mon-skill-cd";
  570. const btnShowMonSkillCd = controlBox.querySelector(`#btn-${showMonSkillCd_id}`);
  571. btnShowMonSkillCd.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + showMonSkillCd_id)));
  572. btnShowMonSkillCd.onclick = function(){
  573. toggleDomClassName(this, showMonSkillCd_id);
  574. localStorage.setItem("PADDF-" + showMonSkillCd_id, this.checked ? 1 : 0);
  575. };
  576. btnShowMonSkillCd.onclick();
  577. toggleDomClassName(controlBox.querySelector("#btn-show-awoken-count"), 'not-show-awoken-count', false);
  578. initialize(); //界面初始化
  579. };
  580. function loadData(force = false)
  581. {
  582. if (force)
  583. console.info('强制更新数据。');
  584. const _time = new Date().getTime();
  585. //开始读取解析怪物数据
  586. const sourceDataFolder = "monsters-info";
  587. if (statusLine) statusLine.classList.add("loading-check-version");
  588. GM_xmlhttpRequest({
  589. method: "GET",
  590. url: `${sourceDataFolder}/ckey.json${force?`?t=${_time}`:''}`, //版本文件
  591. onload: function(response) {
  592. dealCkeyData(response.response);
  593. },
  594. onerror: function(response) {
  595. console.error("新的 Ckey JSON 数据获取失败。", response);
  596. return;
  597. }
  598. });
  599. //处理返回的数据
  600. function dealCkeyData(responseText)
  601. { //处理数据版本
  602. let newCkeys; //当前的Ckey们
  603. let lastCkeys; //以前Ckey们
  604. let currentCkey; //获取当前语言的ckey
  605. let lastCurrentCkey; //以前的当前语言的ckey
  606. try {
  607. newCkeys = JSON.parse(responseText);
  608. } catch (e) {
  609. console.error("新的 Ckey 数据 JSON 解码出错。", e);
  610. return;
  611. }
  612. console.debug("目前使用的数据区服是 %s。", currentDataSource.code);
  613. currentCkey = newCkeys.find(ckey => ckey.code == currentDataSource.code); //获取当前语言的ckey
  614. lastCkeys = localStorage.getItem("PADDF-ckey"); //读取本地储存的原来的ckey
  615. try {
  616. lastCkeys = JSON.parse(lastCkeys);
  617. if (lastCkeys == null || !(lastCkeys instanceof Array))
  618. lastCkeys = [];
  619. } catch (e) {
  620. console.error("旧的 Ckey 数据 JSON 解码出错。", e);
  621. return;
  622. }
  623. lastCurrentCkey = lastCkeys.find(ckey => ckey.code == currentDataSource.code);
  624. if (!lastCurrentCkey) { //如果未找到上个ckey,则添加个新的
  625. lastCurrentCkey = {
  626. code: currentDataSource.code,
  627. ckey: {},
  628. updateTime: null
  629. };
  630. lastCkeys.push(lastCurrentCkey);
  631. }
  632. if (statusLine) statusLine.classList.remove("loading-check-version");
  633. if (statusLine) statusLine.classList.add("loading-mon-info");
  634. if (!force && db && currentCkey.ckey.card == lastCurrentCkey.ckey.card) {
  635. console.debug("Cards ckey相等,直接读取已有的数据。");
  636. const transaction = db.transaction([`cards`]);
  637. const objectStore = transaction.objectStore(`cards`);
  638. const request = objectStore.get(currentDataSource.code);
  639. request.onerror = function(event) {
  640. console.error("Cards 数据库内容读取失败。");
  641. };
  642. request.onsuccess = function(event) {
  643. if (request.result instanceof Array)
  644. {
  645. Cards = request.result;
  646. dealCardsData(Cards);
  647. }else
  648. {
  649. console.info("Cards 数据库内容不存在,需重新下载。");
  650. downloadCardsData();
  651. }
  652. };
  653. } else {
  654. console.log("Cards 需重新下载。");
  655. downloadCardsData();
  656. }
  657. function downloadCardsData()
  658. {
  659. GM_xmlhttpRequest({
  660. method: "GET",
  661. url: `${sourceDataFolder}/mon_${currentDataSource.code}.json?t=${_time}`, //Cards数据文件
  662. onload: function(response) {
  663. try {
  664. Cards = JSON.parse(response.response);
  665. } catch (e) {
  666. console.error("Cards 数据 JSON 解码出错。", e);
  667. return;
  668. }
  669. if (db)
  670. {
  671. const transaction = db.transaction([`cards`], "readwrite");
  672. transaction.oncomplete = function(event) {
  673. console.log("Cards 数据库写入完毕。");
  674. lastCurrentCkey.ckey.card = currentCkey.ckey.card;
  675. lastCurrentCkey.updateTime = currentCkey.updateTime;
  676. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  677. dealCardsData(Cards);
  678. };
  679. const objectStore = transaction.objectStore(`cards`);
  680. objectStore.put(Cards,currentDataSource.code);
  681. }else //隐私模式无法启动数据库
  682. {
  683. dealCardsData(Cards);
  684. }
  685. },
  686. onerror: function(response) {
  687. console.error("Cards JSON 数据获取失败。", response);
  688. }
  689. });
  690. }
  691. function dealCardsData()
  692. {
  693. if (editBox)
  694. {
  695. const monstersList = editBox.querySelector("#monsters-name-list");
  696. let fragment = document.createDocumentFragment();
  697. Cards.forEach(function(m) { //添加下拉框候选
  698. const opt = fragment.appendChild(document.createElement("option"));
  699. opt.value = m.id;
  700. opt.label = m.id + " - " + returnMonsterNameArr(m, currentLanguage.searchlist, currentDataSource.code).join(" | ");
  701. /*const linkRes = new RegExp("link:(\\d+)", "ig").exec(m.specialAttribute);
  702. if (linkRes) { //每个有链接的符卡,把它们被链接的符卡的进化根修改到链接前的
  703. const toId = parseInt(linkRes[1], 10);
  704. const _m = Cards[toId];
  705. //if (_m.evoBaseId == 0)
  706. // _m.evoRootId = m.evoRootId;
  707. m.henshinTo = toId;
  708. _m.henshinFrom = m.id;
  709. }*/
  710. });
  711. monstersList.appendChild(fragment);
  712. }
  713. if (statusLine) statusLine.classList.remove("loading-mon-info");
  714. if (statusLine) statusLine.classList.add("loading-skill-info");
  715. if (!force && db && currentCkey.ckey.skill == lastCurrentCkey.ckey.skill) {
  716. console.debug("Skills ckey相等,直接读取已有的数据。");
  717. const transaction = db.transaction([`skills`]);
  718. const objectStore = transaction.objectStore(`skills`);
  719. const request = objectStore.get(currentDataSource.code);
  720. request.onerror = function(event) {
  721. console.error("Skills 数据库内容读取失败。");
  722. };
  723. request.onsuccess = function(event) {
  724. if (request.result instanceof Array)
  725. {
  726. Skills = request.result;
  727. dealSkillData(Skills);
  728. }else
  729. {
  730. console.info("Skills 数据库内容不存在,需重新下载。");
  731. downloadSkillData();
  732. }
  733. };
  734. } else {
  735. console.log("Skills 需重新下载。");
  736. downloadSkillData();
  737. }
  738. function downloadSkillData()
  739. {
  740. GM_xmlhttpRequest({
  741. method: "GET",
  742. url: `${sourceDataFolder}/skill_${currentDataSource.code}.json?t=${_time}`, //Skills数据文件
  743. onload: function(response) {
  744. try {
  745. Skills = JSON.parse(response.response);
  746. } catch (e) {
  747. console.log("Skills 数据 JSON 解码出错", e);
  748. return;
  749. }
  750. if (db)
  751. {
  752. const transaction = db.transaction([`skills`], "readwrite");
  753. transaction.oncomplete = function(event) {
  754. console.log("Skills 数据库写入完毕。");
  755. lastCurrentCkey.ckey.skill = currentCkey.ckey.skill;
  756. lastCurrentCkey.updateTime = currentCkey.updateTime;
  757. localStorage.setItem("PADDF-ckey", JSON.stringify(lastCkeys)); //储存新的ckey
  758. dealSkillData(Skills);
  759. };
  760. const objectStore = transaction.objectStore(`skills`);
  761. objectStore.put(Skills,currentDataSource.code);
  762. }else //隐私模式无法启动数据库
  763. {
  764. dealSkillData(Skills);
  765. }
  766. },
  767. onerror: function(response) {
  768. console.error("Skills JSON 数据获取失败", response);
  769. }
  770. });
  771. }
  772. function dealSkillData()
  773. {
  774. if (controlBox)
  775. {
  776. const updateTime = controlBox.querySelector(".datasource-updatetime");
  777. updateTime.textContent = new Date(currentCkey.updateTime).toLocaleString(undefined, { hour12: false });
  778. }
  779. //initialize(); //初始化
  780. if (statusLine) statusLine.classList.remove("loading-skill-info");
  781. //如果通过的话就载入URL中的怪物数据
  782. reloadFormationData();
  783. }
  784. }
  785. }
  786. }
  787. //重新读取URL中的Data数据并刷新页面
  788. function reloadFormationData(event) {
  789. let formationData;
  790. if (event && event.state && event.state.outForm)
  791. {
  792. //直接使用现有数据
  793. formationData = event.state.outForm;
  794. //console.log("直接读取",formationData);
  795. }else
  796. {
  797. try {
  798. const parameterDataString = getQueryString("d") || getQueryString("data");
  799. formationData = JSON.parse(parameterDataString);
  800. //console.log("从URL读取",formationData);
  801. } catch (e) {
  802. console.error("URL中队伍数据JSON解码出错", e);
  803. return;
  804. }
  805. }
  806. formation.loadObj(formationData);
  807. refreshAll(formation);
  808. if (isGuideMod)
  809. {
  810. let mid;
  811. if (event && event.state && event.state.mid)
  812. {
  813. mid = event.state.mid;
  814. }else
  815. {
  816. mid = parseInt(getQueryString("id"),10);
  817. }
  818. if (!isNaN(mid))
  819. {
  820. editBox.mid = mid;
  821. editBoxChangeMonId(mid);
  822. }
  823. if (event && event.state && event.state.searchArr)
  824. {
  825. showSearch(event.state.searchArr.map(id=>Cards[id]));
  826. }
  827. }
  828. }
  829. window.addEventListener('popstate',reloadFormationData); //前进后退时修改页面
  830. //创建新的分享地址
  831. function creatNewUrl(arg) {
  832. if (arg == undefined) arg = {};
  833. if (!!(window.history && history.pushState)) { // 支持History API
  834. const language_i18n = arg.language || getQueryString("l") || getQueryString("lang"); //获取参数指定的语言
  835. const datasource = arg.datasource || getQueryString("s");
  836. const outObj = formation.outObj();
  837. const newSearch = new URLSearchParams();
  838. if (language_i18n) newSearch.set("l", language_i18n);
  839. if (datasource && datasource != "ja") newSearch.set("s", datasource);
  840. if (getQueryString("guide")) newSearch.set("guide", getQueryString("guide"));
  841. if (getQueryString("id")) newSearch.set("id", getQueryString("id"));
  842. if (outObj)
  843. {
  844. const dataJsonStr = JSON.stringify(outObj); //数据部分的字符串
  845. newSearch.set("d", dataJsonStr);
  846. }
  847. const newUrl = (arg.url || "") + (newSearch.toString().length > 0 ? '?' + newSearch.toString() : "");
  848. if (!arg.notPushState) {
  849. history.pushState({outForm: outObj}, null, newUrl.length > 0 ? newUrl : location.pathname);
  850. } else {
  851. return newUrl;
  852. }
  853. }
  854. }
  855. //截图
  856. function capture() {
  857. statusLine.classList.add("prepare-cauture");
  858. const titleBox = formationBox.querySelector(".title-box");
  859. const detailBox = formationBox.querySelector(".detail-box");
  860. const txtTitle = titleBox.querySelector(".title");
  861. const txtDetail = detailBox.querySelector(".detail");
  862. //去掉可能的空白文字的编辑状态
  863. titleBox.classList.remove("edit");
  864. detailBox.classList.remove("edit");
  865. const downLink = controlBox.querySelector(".down-capture");
  866. html2canvas(formationBox).then(canvas => {
  867. canvas.toBlob(function(blob) {
  868. window.URL.revokeObjectURL(downLink.href);
  869. downLink.href = URL.createObjectURL(blob);
  870. downLink.download = `${teamsCount}P formation cauture.png`;
  871. downLink.click();
  872. statusLine.classList.remove("prepare-cauture");
  873. //如果是空白文字,加回编辑状态
  874. if (txtTitle.value.length == 0)
  875. titleBox.classList.add("edit");
  876. if (txtDetail.value.length == 0)
  877. detailBox.classList.add("edit");
  878. });
  879. //document.body.appendChild(canvas);
  880. });
  881. }
  882. //初始化
  883. function initialize() {
  884. //触屏使用的切换显示的线条
  885. interchangeSVG = document.body.querySelector("#interchange-line");
  886. interchangeSVG.line = interchangeSVG.querySelector("g line");
  887. interchangeSVG.changePoint = function(p1, p2) {
  888. const line = this.line;
  889. if (p1 && p1.x != undefined)
  890. line.setAttribute("x1", p1.x);
  891. if (p1 && p1.y != undefined)
  892. line.setAttribute("y1", p1.y);
  893. if (p2 && p2.x != undefined)
  894. line.setAttribute("x2", p2.x);
  895. if (p2 && p2.y != undefined)
  896. line.setAttribute("y2", p2.y);
  897. };
  898. //标题和介绍文本框
  899. const titleBox = formationBox.querySelector(".title-box");
  900. const detailBox = formationBox.querySelector(".detail-box");
  901. const txtTitle = titleBox.querySelector(".title");
  902. const txtDetail = detailBox.querySelector(".detail");
  903. const txtTitleDisplay = titleBox.querySelector(".title-display");
  904. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  905. txtTitle.onchange = function() {
  906. formation.title = this.value;
  907. txtTitleDisplay.innerHTML = descriptionToHTML(this.value);
  908. creatNewUrl();
  909. };
  910. txtTitle.onblur = function() {
  911. if (this.value.length > 0)
  912. titleBox.classList.remove("edit");
  913. };
  914. txtDetail.onchange = function() {
  915. formation.detail = this.value;
  916. txtDetailDisplay.innerHTML = descriptionToHTML(this.value);
  917. creatNewUrl();
  918. };
  919. txtDetail.onblur = function() {
  920. if (this.value.length > 0)
  921. detailBox.classList.remove("edit");
  922. this.style.height = txtDetailDisplay.scrollHeight + "px";
  923. };
  924. txtTitleDisplay.onclick = function() {
  925. titleBox.classList.add("edit");
  926. txtTitle.focus();
  927. };
  928. txtDetailDisplay.onclick = function() {
  929. detailBox.classList.add("edit");
  930. txtDetail.focus();
  931. };
  932. //这个写法的目的其实是为了确保添加顺序与1、2、3一致,即便打乱了顺序,也能正确添加
  933. for (let ti = 0, ti_len = formationBox.querySelectorAll(".team-bigbox").length; ti < ti_len; ti++) {
  934. teamBigBoxs.push(formationBox.querySelector(`.teams .team-${ti+1}`));
  935. }
  936. //将所有怪物头像添加到全局数组
  937. teamBigBoxs.forEach(teamBigBox => {
  938. const teamBox = teamBigBox.querySelector(".team-box");
  939. const menbers = Array.from(teamBox.querySelectorAll(".team-members .monster"));
  940. const assist = Array.from(teamBox.querySelectorAll(".team-assist .monster"));
  941. menbers.forEach(m => {
  942. allMembers.push(m);
  943. });
  944. assist.forEach(m => {
  945. allMembers.push(m);
  946. });
  947. });
  948. //所有怪物头像,添加拖动交换的代码
  949. allMembers.forEach(m => {
  950. //点击
  951. m.onclick = clickMonHead;
  952. //拖动
  953. m.draggable = true;
  954. m.ondragstart = dragStartMonHead;
  955. m.ondragover = dropOverMonHead;
  956. m.ondrop = dropMonHead;
  957. //触摸
  958. m.ontouchstart = touchstartMonHead;
  959. m.ontouchmove = touchmoveMonHead;
  960. m.ontouchend = touchendMonHead;
  961. m.ontouchcancel = touchcancelMonHead;
  962. });
  963. //添加徽章
  964. const className_ChoseBadges = "show-all-badges";
  965. teamBigBoxs.forEach((teamBigBox, teamIdx) => {
  966. //徽章
  967. const teamBadge = teamBigBox.querySelector(".team-badge");
  968. if (!teamBadge) return;
  969. const badges = Array.from(teamBadge.querySelectorAll(".badge-radio"));
  970. function setBadge() {
  971. if (teamBadge.classList.contains(className_ChoseBadges)) {
  972. const team = formation.teams[teamIdx];
  973. teamBadge.classList.remove(className_ChoseBadges);
  974. team[2] = parseInt(this.value, 10);
  975. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  976. refreshTeamTotalHP(teamTotalInfoDom, team, teamIdx);
  977. creatNewUrl();
  978. } else {
  979. teamBadge.classList.add(className_ChoseBadges);
  980. }
  981. }
  982. badges.forEach(badge => badge.onclick = setBadge);
  983. });
  984. //编辑框
  985. editBox.mid = null; //储存怪物id
  986. editBox.latent = []; //储存潜在觉醒
  987. editBox.isAssist = false; //储存是否为辅助宠物
  988. editBox.monsterHead = null;
  989. editBox.latentBox = null;
  990. editBox.memberIdx = []; //储存队伍数组下标
  991. editBox.show = function() {
  992. this.classList.remove(className_displayNone);
  993. formationBox.classList.add("blur-bg");
  994. controlBox.classList.add("blur-bg");
  995. };
  996. editBox.hide = function() {
  997. this.classList.add(className_displayNone);
  998. formationBox.classList.remove("blur-bg");
  999. controlBox.classList.remove("blur-bg");
  1000. };
  1001. const smonsterinfoBox = editBox.querySelector(".monsterinfo-box");
  1002. const searchBox = editBox.querySelector(".search-box");
  1003. const settingBox = editBox.querySelector(".setting-box");
  1004. const mSeriesId = smonsterinfoBox.querySelector(".monster-seriesId");
  1005. mSeriesId.onclick = function() { //搜索系列
  1006. const seriesId = parseInt(this.getAttribute(dataAttrName), 10);
  1007. if (seriesId > 0) {
  1008. showSearch(Cards.filter(card => card.seriesId == seriesId));
  1009. }
  1010. };
  1011. const mCollabId = smonsterinfoBox.querySelector(".monster-collabId");
  1012. mCollabId.onclick = function() { //搜索合作
  1013. const collabId = parseInt(this.getAttribute(dataAttrName), 10);
  1014. if (collabId > 0); {
  1015. showSearch(Cards.filter(card => card.collabId == collabId));
  1016. }
  1017. };
  1018. //以字符串搜索窗口
  1019. const stringSearchDialog = settingBox.querySelector(".dialog-search-string");
  1020. function searchByString(str)
  1021. { // 考虑了一下onlyInTag被废弃了,因为和游戏内搜索不符
  1022. str = str.trim();
  1023. if (str.length>0)
  1024. {
  1025. showSearch(Cards.filter(card =>
  1026. {
  1027. const names = [card.name];
  1028. if (card.otLangName)
  1029. {
  1030. names.push(...Object.values(card.otLangName));
  1031. }
  1032. const tags = card.altName.concat();
  1033. if (card.otTags)
  1034. {
  1035. tags.push(...card.otTags);
  1036. }
  1037. return tags.some(astr=>astr.toLowerCase().includes(str.toLowerCase())) ||
  1038. names.some(astr=>astr.toLowerCase().includes(str.toLowerCase()));
  1039. }
  1040. ));
  1041. }
  1042. }
  1043. function copyString(input)
  1044. {
  1045. input.focus(); //设input为焦点
  1046. input.select(); //选择全部
  1047. if (document.execCommand('copy')) {
  1048. document.execCommand('copy');
  1049. }
  1050. //input.blur(); //取消焦点
  1051. }
  1052. stringSearchDialog.show = function(originalStrArr = [], additionalStrArr = [])
  1053. {
  1054. const stringSearchContent = this.querySelector(".dialog-content");
  1055. const fragment = document.createDocumentFragment();
  1056. if (originalStrArr.length > 0 && originalStrArr[0].length > 0)
  1057. {
  1058. const ul_original = document.createElement("ul");
  1059. ul_original.className = "original-string";
  1060. originalStrArr.forEach(str=>{
  1061. const li = ul_original.appendChild(document.createElement("li"));
  1062. const ipt = li.appendChild(document.createElement("input"));
  1063. ipt.className = "string-value";
  1064. ipt.value = str;
  1065. ipt.readOnly = true;
  1066. const copyBtn = li.appendChild(document.createElement("button"));
  1067. copyBtn.className = "string-copy";
  1068. copyBtn.onclick = function(){copyString(ipt)};
  1069. const searchBtn = li.appendChild(document.createElement("button"));
  1070. searchBtn.className = "string-search";
  1071. searchBtn.onclick = function(){searchByString(ipt.value)};
  1072. });
  1073. fragment.appendChild(ul_original);
  1074. }
  1075. if (additionalStrArr.length > 0 && additionalStrArr[0].length > 0)
  1076. {
  1077. const ul_additional = document.createElement("ul");
  1078. ul_additional.className = "additional-string";
  1079. additionalStrArr.forEach(str=>{
  1080. const li = ul_additional.appendChild(document.createElement("li"));
  1081. const ipt = li.appendChild(document.createElement("input"));
  1082. ipt.className = "string-value";
  1083. ipt.value = str;
  1084. ipt.readOnly = true;
  1085. const searchBtn = li.appendChild(document.createElement("button"));
  1086. searchBtn.className = "string-search";
  1087. searchBtn.onclick = function(){searchByString(ipt.value)};
  1088. });
  1089. fragment.appendChild(ul_additional);
  1090. }
  1091. stringSearchContent.innerHTML = "";
  1092. stringSearchContent.appendChild(fragment);
  1093. this.classList.remove(className_displayNone);
  1094. }
  1095. stringSearchDialog.close = function()
  1096. {
  1097. this.classList.add(className_displayNone);
  1098. }
  1099. const stringSearchDialog_Close = stringSearchDialog.querySelector(".dialog-close");
  1100. stringSearchDialog_Close.onclick = function(){stringSearchDialog.close();};
  1101. const mAltName = smonsterinfoBox.querySelector(".monster-altName");
  1102. mAltName.onclick = function() { //搜索合作
  1103. //const mid = parseInt(this.getAttribute('data-monId'));
  1104. const card = Cards[editBox.mid];
  1105. if (card)
  1106. {
  1107. stringSearchDialog.show(card.altName, card.otTags);
  1108. }
  1109. };
  1110. //创建一个新的怪物头像
  1111. editBox.createCardHead = function(id, options = {}) {
  1112. function clickHeadToNewMon() {
  1113. monstersID.value = this.card.id;
  1114. monstersID.onchange();
  1115. return false; //取消链接的默认操作
  1116. }
  1117. const cli = document.createElement("li");
  1118. const cdom = cli.head = createCardA(id);
  1119. cli.appendChild(cdom);
  1120. changeid({ id: id }, cdom);
  1121. const card = Cards[id];
  1122. cli.card = card;
  1123. if (card.canAssist)
  1124. cli.classList.add("allowable-assist");
  1125. if (options.showCD)
  1126. {
  1127. const CDPreview = cli.appendChild(document.createElement("div"));
  1128. CDPreview.className = "cd-preview";
  1129. if (card.activeSkillId>0)
  1130. {
  1131. const skill = Skills[card.activeSkillId];
  1132. const CD_Max = skill.initialCooldown;
  1133. const CD_Min = skill.initialCooldown - skill.maxLevel + 1;
  1134. const CD_MinDom = CDPreview.appendChild(document.createElement("span"));
  1135. CD_MinDom.className = "cd-min";
  1136. if (CD_Max !== CD_Min)
  1137. {
  1138. CD_MinDom.textContent = CD_Min;
  1139. }else
  1140. {
  1141. CD_MinDom.classList.add(className_displayNone);
  1142. }
  1143. const CD_MaxDom = CDPreview.appendChild(document.createElement("span"));
  1144. CD_MaxDom.className = "cd-max";
  1145. CD_MaxDom.textContent = CD_Max;
  1146. }
  1147. }
  1148. //产生一个能力值列表
  1149. function creatAbilitiesList(abilities) {
  1150. const abilitiesPreview = document.createElement("ul");
  1151. abilitiesPreview.className = "abilities-preview";
  1152. const hpDom = abilitiesPreview.appendChild(document.createElement("li"));
  1153. hpDom.className = "hp-preview";
  1154. hpDom.textContent = abilities.hp;
  1155. const atkDom = abilitiesPreview.appendChild(document.createElement("li"));
  1156. atkDom.className = "atk-preview";
  1157. atkDom.textContent = abilities.atk;
  1158. const rcvDom = abilitiesPreview.appendChild(document.createElement("li"));
  1159. rcvDom.className = "rcv-preview";
  1160. rcvDom.textContent = abilities.rcv;
  1161. const indexDom = abilitiesPreview.appendChild(document.createElement("li"));
  1162. indexDom.className = "index-preview";
  1163. indexDom.textContent = Math.round(abilities.hp/10 + abilities.atk/5 + abilities.rcv/3);
  1164. return abilitiesPreview;
  1165. }
  1166. if (options.showAbilities || options.showAbilitiesWithAwoken)
  1167. {
  1168. const abilities_2status = calculateAbility_max(id, solo, teamsCount);
  1169. if (options.showAbilities && abilities_2status)
  1170. {
  1171. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.noAwoken));
  1172. }
  1173. if (options.showAbilitiesWithAwoken && abilities_2status)
  1174. {
  1175. const abilitiesPreview = cli.appendChild(creatAbilitiesList(abilities_2status.withAwoken));
  1176. abilitiesPreview.classList.add("abilities-with-awoken-preview");
  1177. }
  1178. }
  1179. if (options.showAwoken)
  1180. {
  1181. //产生一个觉醒列表
  1182. function creatAwokenList(awokens) {
  1183. const ul = document.createElement("ul");
  1184. ul.className = "awoken-ul";
  1185. awokens.forEach(ak=>{
  1186. const li = ul.appendChild(document.createElement("li"));
  1187. const icon = li.appendChild(document.createElement("icon"));
  1188. icon.className = "awoken-icon";
  1189. icon.setAttribute("data-awoken-icon",ak);
  1190. });
  1191. return ul;
  1192. }
  1193. const awokenPreview = cli.appendChild(document.createElement("div"));
  1194. awokenPreview.className = "awoken-preview";
  1195. if (card.awakenings.length)
  1196. {
  1197. const akUl = awokenPreview.appendChild(creatAwokenList(card.awakenings)); //添加觉醒
  1198. akUl.classList.add("awoken-preview-awakenings");
  1199. }
  1200. if (card.superAwakenings.length)
  1201. {
  1202. const sakUl = awokenPreview.appendChild(creatAwokenList(card.superAwakenings)); //添加超觉醒
  1203. sakUl.classList.add("awoken-preview-superAwakenings");
  1204. }
  1205. }
  1206. if (options.customAddition)
  1207. {
  1208. options.customAddition.forEach(func=>{
  1209. const c_addition = cli.appendChild(document.createElement("div"));
  1210. c_addition.className = "custom-addition";
  1211. c_addition.appendChild(func(card));
  1212. });
  1213. }
  1214. cli.onclick = clickHeadToNewMon;
  1215. return cli;
  1216. };
  1217. //显示进化树
  1218. const evolutionaryTreeMask = settingBox.querySelector(".mask-evolutionary-tree");
  1219. evolutionaryTreeMask.show = function(monid)
  1220. {
  1221. const maskContent = this.querySelector(".mask-content");
  1222. const fragment = document.createDocumentFragment();
  1223. const evoTree = new EvoTree(monid);
  1224. fragment.appendChild(evoTree.toListNode());
  1225. maskContent.innerHTML = "";
  1226. maskContent.appendChild(fragment);
  1227. this.classList.remove(className_displayNone);
  1228. }
  1229. evolutionaryTreeMask.close = function()
  1230. {
  1231. this.classList.add(className_displayNone);
  1232. }
  1233. const evolutionaryTreeMask_Close = evolutionaryTreeMask.querySelector(".mask-close");
  1234. evolutionaryTreeMask_Close.onclick = function(){evolutionaryTreeMask.close();};
  1235. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  1236. openEvolutionaryTree.onclick = function() {evolutionaryTreeMask.show(editBox.mid)};
  1237. const searchOpen = settingBox.querySelector(".row-mon-id .open-search");
  1238. searchOpen.onclick = function() {
  1239. s_includeSuperAwoken.onchange();
  1240. s_canAssist.onchange();
  1241. searchBox.classList.toggle(className_displayNone);
  1242. };
  1243. const s_attr1s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-1 .attr-radio"));
  1244. const s_attr2s = Array.from(searchBox.querySelectorAll(".attrs-div .attr-list-2 .attr-radio"));
  1245. const s_fixMainColor = searchBox.querySelector("#fix-main-color");
  1246. const s_typesDiv = searchBox.querySelector(".types-div");
  1247. const s_typeAndOr = s_typesDiv.querySelector("#type-and-or");
  1248. const s_typesUl = s_typesDiv.querySelector(".type-list");
  1249. const s_typesLi = Array.from(s_typesUl.querySelectorAll("li"));
  1250. const s_types = s_typesLi.map(li=>li.querySelector(".type-check")); //checkbox集合
  1251. function s_types_onchange(){
  1252. const newClassName = `type-killer-${this.value}`;
  1253. if (this.checked && s_typeAndOr.checked) //and的时候才生效
  1254. s_typesUl.classList.add(newClassName);
  1255. else
  1256. s_typesUl.classList.remove(newClassName);
  1257. }
  1258. s_types.forEach(checkBox=>checkBox.onchange = s_types_onchange);
  1259. const s_types_latentUl = s_typesDiv.querySelector(".latent-list");
  1260. const s_types_latentli = Array.from(s_types_latentUl.querySelectorAll("li"));
  1261. function s_types_latentli_onclick(){
  1262. const latenttype = parseInt(this.getAttribute("data-latent-icon"));
  1263. const killerTypes = typekiller_for_type.filter(o=>o.allowableLatent.includes(latenttype)).map(o=>o.type);
  1264. s_types.forEach(checkbox=>{
  1265. const type = parseInt(checkbox.value);
  1266. checkbox.checked = killerTypes.includes(type);
  1267. });
  1268. }
  1269. s_types_latentli.forEach(latent=>latent.onclick = s_types_latentli_onclick);
  1270. s_typeAndOr.onchange = function(){
  1271. s_types.forEach(checkBox=>checkBox.onchange());
  1272. if (this.checked)
  1273. s_types_latentUl.classList.add(className_displayNone);
  1274. else
  1275. s_types_latentUl.classList.remove(className_displayNone);
  1276. };
  1277. s_typeAndOr.onchange();
  1278. //稀有度筛选
  1279. const s_rareDiv = searchBox.querySelector(".rare-div");
  1280. const s_rareLst = s_rareDiv.querySelector(".rare-list");
  1281. const s_rareIcons = Array.from(s_rareLst.querySelectorAll(".rare-icon"));
  1282. const s_rareLows = Array.from(s_rareLst.querySelectorAll("input[name='rare-low']"));
  1283. const s_rareHighs = Array.from(s_rareLst.querySelectorAll("input[name='rare-high']"));
  1284. function s_rareIcons_onclick()
  1285. {
  1286. const thisValue = parseInt(this.getAttribute("data-rare-icon"),10);
  1287. const radioLow = s_rareLows.find(radio=>radio.checked);
  1288. const radioHigh = s_rareHighs.find(radio=>radio.checked);
  1289. const rangeLow = radioLow ? parseInt(radioLow.value,10) : 1;
  1290. const rangeHigh = radioHigh ? parseInt(radioHigh.value,10) : 10;
  1291. s_rareLows.find(radio=>parseInt(radio.value,10) == (
  1292. rangeLow != rangeHigh ?
  1293. thisValue :
  1294. (
  1295. thisValue == rangeLow ?
  1296. 1 :
  1297. Math.min(thisValue,rangeLow)
  1298. )
  1299. )).checked = true;
  1300. s_rareHighs.find(radio=>parseInt(radio.value,10) == (
  1301. rangeLow != rangeHigh ?
  1302. thisValue :
  1303. (
  1304. thisValue == rangeLow ?
  1305. 10 :
  1306. Math.max(thisValue,rangeHigh)
  1307. )
  1308. )).checked = true;
  1309. /*
  1310. if (rangeLow == rangeHigh)
  1311. {
  1312. if (thisValue == rangeLow)
  1313. {
  1314. s_rareLows.find(radio=>parseInt(radio.value,10) == 1).checked = true;
  1315. s_rareHighs.find(radio=>parseInt(radio.value,10) == 10).checked = true;
  1316. }else
  1317. {
  1318. s_rareLows.find(radio=>parseInt(radio.value,10) == Math.min(thisValue,rangeLow)).checked = true;
  1319. s_rareHighs.find(radio=>parseInt(radio.value,10) == Math.max(thisValue,rangeLow)).checked = true;
  1320. }
  1321. }else
  1322. {
  1323. console.log("恢复单选");
  1324. s_rareLows.find(radio=>parseInt(radio.value,10) == thisValue).checked = true;
  1325. s_rareHighs.find(radio=>parseInt(radio.value,10) == thisValue).checked = true;
  1326. }
  1327. */
  1328. }
  1329. s_rareIcons.forEach(icon=>icon.onclick = s_rareIcons_onclick);
  1330. const s_rareClear = s_rareDiv.querySelector(".rare-clear");
  1331. s_rareClear.onclick = function(){
  1332. s_rareLows[0].checked = true;
  1333. s_rareHighs[s_rareHighs.length-1].checked = true;
  1334. }
  1335. //const s_rare = s_rareLi.map(li=>li.querySelector(".rare-check")); //checkbox集合
  1336. const s_awokensDiv = searchBox.querySelector(".awoken-div");
  1337. const s_awokensUl = s_awokensDiv.querySelector(".all-awokens");
  1338. const s_awokensLi = Array.from(s_awokensUl.querySelectorAll(".awoken-count"));
  1339. const s_awokensIcons = s_awokensLi.map(li => li.querySelector(".awoken-icon"));
  1340. s_awokensUl.originalSorting = s_awokensIcons.map(icon => parseInt(icon.getAttribute("data-awoken-icon"), 10)); //储存觉醒列表的原始排序
  1341. const searchMonList = searchBox.querySelector(".search-mon-list"); //搜索结果列表
  1342. searchMonList.originalHeads = null; //用于存放原始搜索结果
  1343. const s_awokensEquivalent = searchBox.querySelector("#consider-equivalent-awoken"); //搜索等效觉醒
  1344. const s_canAssist = searchBox.querySelector("#can-assist"); //只搜索辅助
  1345. s_canAssist.onchange = function() {
  1346. toggleDomClassName(this, "only-display-can-assist", true, searchMonList);
  1347. };
  1348. const s_sawokensDiv = searchBox.querySelector(".sawoken-div");
  1349. const s_sawokensUl = s_sawokensDiv.querySelector(".sawoken-ul");
  1350. const s_sawokensLi = Array.from(s_sawokensUl.querySelectorAll(".awoken-count"));
  1351. s_sawokensUl.originalSorting = s_sawokensLi.map(li => parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10));
  1352. const s_sawokens = s_sawokensLi.map(li => li.querySelector(".sawoken-check"));
  1353. const s_includeSuperAwoken = searchBox.querySelector("#include-super-awoken"); //搜索超觉醒
  1354. s_includeSuperAwoken.onchange = function() {
  1355. toggleDomClassName(this, className_displayNone, true, s_sawokensDiv);
  1356. };
  1357. const officialSortingClassName = 'show-official-awoken-sorting';
  1358. const s_showOfficialAwokenSorting = searchBox.querySelector(`#${officialSortingClassName}`); //显示官方排序的觉醒
  1359. s_showOfficialAwokenSorting.onchange = function(){
  1360. localStorage.setItem("PADDF-" + officialSortingClassName, this.checked ? 1 : 0);
  1361. let fragmentAwoken = document.createDocumentFragment();
  1362. let fragmentSawoken = document.createDocumentFragment();
  1363. const awokenSorting = this.checked ? official_awoken_sorting : s_awokensUl.originalSorting;
  1364. const sawokenSorting = this.checked ? official_awoken_sorting : s_sawokensUl.originalSorting;
  1365. awokenSorting.forEach(id=>fragmentAwoken.appendChild(
  1366. s_awokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  1367. ));
  1368. sawokenSorting.forEach(id=>fragmentSawoken.appendChild(
  1369. s_sawokensLi.find(li=>parseInt(li.querySelector(".awoken-icon").getAttribute("data-awoken-icon"), 10) == id)
  1370. ));
  1371. const officialAwokenSorting_className = "official-awoken-sorting";
  1372. if (this.checked)
  1373. {
  1374. s_awokensDiv.classList.add(officialAwokenSorting_className);
  1375. s_sawokensDiv.classList.add(officialAwokenSorting_className);
  1376. }else
  1377. {
  1378. s_awokensDiv.classList.remove(officialAwokenSorting_className);
  1379. s_sawokensDiv.classList.remove(officialAwokenSorting_className);
  1380. }
  1381. s_awokensUl.appendChild(fragmentAwoken);
  1382. s_sawokensUl.appendChild(fragmentSawoken);
  1383. };
  1384. s_showOfficialAwokenSorting.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + officialSortingClassName)));
  1385. s_showOfficialAwokenSorting.onchange();
  1386. const s_selectedAwokensUl = searchBox.querySelector(".selected-awokens");
  1387. function search_awokenAdd1() {
  1388. let count = parseInt(this.value || 0, 10);
  1389. const maxCount = parseInt(this.getAttribute("data-max-count") || 9, 10);
  1390. if (count < maxCount) {
  1391. count++;
  1392. this.setAttribute("value", count);
  1393. const iconLi = document.createElement("li");
  1394. const icon = iconLi.appendChild(document.createElement("icon"))
  1395. icon.className = "awoken-icon";
  1396. icon.setAttribute("data-awoken-icon", this.getAttribute("data-awoken-icon"));
  1397. icon.onclick = search_awokenSub1;
  1398. s_selectedAwokensUl.appendChild(iconLi);
  1399. }
  1400. }
  1401. function search_awokenSub1() {
  1402. const awokenId = this.getAttribute("data-awoken-icon");
  1403. const awokenIcon = s_awokensIcons.find(icon=>icon.getAttribute("data-awoken-icon") == awokenId);
  1404. let count = parseInt(awokenIcon.value || 0, 10);
  1405. if (count > 0) {
  1406. count--;
  1407. awokenIcon.setAttribute("value", count);
  1408. }
  1409. this.parentNode.remove();
  1410. }
  1411. function search_awokenClear() {
  1412. this.setAttribute("value", 0);
  1413. }
  1414. s_awokensIcons.forEach(b => {
  1415. b.onclick = search_awokenAdd1; //每种觉醒增加1
  1416. });
  1417. const awokenClear = searchBox.querySelector(".awoken-clear");
  1418. const sawokenClear = searchBox.querySelector(".sawoken-clear");
  1419. awokenClear.onclick = function() { //清空觉醒选项
  1420. s_awokensIcons.forEach(t => {
  1421. t.setAttribute("value", 0);
  1422. });
  1423. s_selectedAwokensUl.innerHTML = "";
  1424. };
  1425. sawokenClear.onclick = function() { //清空超觉醒选项
  1426. s_sawokens.forEach(t => {
  1427. t.checked = false;
  1428. });
  1429. };
  1430. const s_controlDiv = searchBox.querySelector(".control-div");
  1431. const searchStart = s_controlDiv.querySelector(".search-start");
  1432. const searchClose = s_controlDiv.querySelector(".search-close");
  1433. const searchClear = s_controlDiv.querySelector(".search-clear");
  1434. function returnCheckedInput(ipt) {
  1435. return ipt.checked;
  1436. }
  1437. function returnInputValue(ipt) {
  1438. return ipt.value;
  1439. }
  1440. function Str2Int(str) {
  1441. return parseInt(str, 10);
  1442. }
  1443. //将搜索结果显示出来(也可用于其他的搜索)
  1444. const s_add_show_awoken = searchBox.querySelector("#add-show-awoken"); //是否显示觉醒
  1445. const s_add_show_CD = searchBox.querySelector("#add-show-CD"); //是否显示CD
  1446. const s_add_show_abilities = searchBox.querySelector("#add-show-abilities"); //是否显示三维
  1447. const s_add_show_abilities_with_awoken = searchBox.querySelector("#add-show-abilities-with-awoken"); //是否显示计算觉醒的三维
  1448. const searchResultCount = searchBox.querySelector(".search-list-length");
  1449. showSearch = function(searchArr, customAdditionalFunction)
  1450. {
  1451. if (!(searchArr instanceof Array))
  1452. { //如果不是数组就直接取消下一步
  1453. return;
  1454. }
  1455. if (searchArr.some(card=>typeof card == "number"))
  1456. { //如果传入的是数字,就转成card对象
  1457. searchArr = searchArr.map(id=>typeof id == "object" ? id : Cards[id]);
  1458. }
  1459. searchBox.classList.remove(className_displayNone);
  1460. editBox.show();
  1461. const createCardHead = editBox.createCardHead;
  1462. searchMonList.classList.add(className_displayNone);
  1463. searchMonList.innerHTML = ""; //清空旧的
  1464. if (Array.isArray(searchMonList.originalHeads))
  1465. {
  1466. searchMonList.originalHeads.forEach(item=>item = null);
  1467. searchMonList.originalHeads = null;
  1468. }
  1469. if (searchArr.length > 0) {
  1470. const fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1471. //获取原始排序的头像列表
  1472. const additionalOption = { //搜索列表的额外选项
  1473. showAwoken: s_add_show_awoken.checked,
  1474. showCD: s_add_show_CD.checked,
  1475. showAbilities: s_add_show_abilities.checked,
  1476. showAbilitiesWithAwoken: s_add_show_abilities_with_awoken.checked,
  1477. customAddition: typeof customAdditionalFunction == "function" ?
  1478. [customAdditionalFunction] :
  1479. (customAdditionalFunction instanceof Array ? customAdditionalFunction : null)
  1480. };
  1481. searchMonList.originalHeads = searchArr.map(card => createCardHead(card.id, additionalOption));
  1482. searchMonList.customAddition = additionalOption.customAddition;
  1483. //对头像列表进行排序
  1484. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1485. headsArray.forEach(head => fragment.appendChild(head));
  1486. searchMonList.appendChild(fragment);
  1487. //目前这里添加会导致无限循环,无法后退
  1488. //const idArr = searchMonList.originalHeads.map(head=>head.card.id);
  1489. //const state = {searchArr:idArr,mid:editBox.mid};
  1490. //history.pushState(state, null, location);
  1491. }
  1492. searchResultCount.setAttribute("data-search-result-count", searchArr.length);
  1493. searchMonList.classList.remove(className_displayNone);
  1494. };
  1495. //对已经搜索到的Cards重新附加显示
  1496. function reShowSearch()
  1497. {
  1498. if (Array.isArray(searchMonList.originalHeads))
  1499. {
  1500. const oldArr = searchMonList.originalHeads.map(head=>head.card);
  1501. showSearch(oldArr, searchMonList.customAddition);
  1502. }
  1503. }
  1504. s_add_show_awoken.onchange = reShowSearch;
  1505. s_add_show_CD.onchange = reShowSearch;
  1506. s_add_show_abilities.onchange = reShowSearch;
  1507. s_add_show_abilities_with_awoken.onchange = reShowSearch;
  1508. const startSearch = function(cards, customAdditionalFunction) {
  1509. const attr1Filter = s_attr1s.filter(returnCheckedInput).map(returnInputValue);
  1510. const attr2Filter = s_attr2s.filter(returnCheckedInput).map(returnInputValue);
  1511. let attr1, attr2;
  1512. if (attr1Filter.length > 0) {
  1513. if (!isNaN(attr1Filter[0])) {
  1514. attr1 = parseInt(attr1Filter[0], 10);
  1515. } else {
  1516. attr1 = null;
  1517. }
  1518. }
  1519. if (attr2Filter.length > 0) {
  1520. if (!isNaN(attr2Filter[0])) {
  1521. attr2 = parseInt(attr2Filter[0], 10);
  1522. } else {
  1523. attr2 = null;
  1524. }
  1525. }
  1526. const typesFilter = s_types.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1527. const rareFilter = [
  1528. s_rareLows.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  1529. s_rareHighs.filter(returnCheckedInput).map(returnInputValue).map(Str2Int)[0],
  1530. ];
  1531. const sawokensFilter = s_sawokens.filter(returnCheckedInput).map(returnInputValue).map(Str2Int);
  1532. const awokensFilter = s_awokensIcons.filter(btn => parseInt(btn.value, 10) > 0).map(btn => {
  1533. const awokenIndex = parseInt(btn.getAttribute("data-awoken-icon"), 10);
  1534. return {
  1535. id: awokenIndex,
  1536. num: parseInt(btn.value, 10)
  1537. };
  1538. });
  1539. const searchResult = searchCards(cards,
  1540. attr1, attr2,
  1541. s_fixMainColor.checked,
  1542. typesFilter,
  1543. s_typeAndOr.checked,
  1544. rareFilter,
  1545. awokensFilter,
  1546. sawokensFilter,
  1547. s_awokensEquivalent.checked,
  1548. s_includeSuperAwoken.checked
  1549. );
  1550. //console.log("搜索结果", searchResult);
  1551. showSearch(searchResult, customAdditionalFunction);
  1552. };
  1553. searchBox.startSearch = startSearch;
  1554. searchStart.onclick = function() {
  1555. startSearch(Cards);
  1556. };
  1557. searchClose.onclick = function() {
  1558. searchBox.classList.add(className_displayNone);
  1559. };
  1560. searchClear.onclick = function() { //清空搜索选项
  1561. s_attr1s[0].checked = true;
  1562. s_attr2s[0].checked = true;
  1563. s_types.forEach(t => {
  1564. t.checked = false;
  1565. });
  1566. s_typeAndOr.onchange();
  1567. s_rareClear.onclick();
  1568. awokenClear.onclick();
  1569. sawokenClear.onclick();
  1570. searchMonList.originalHeads = null;
  1571. searchResultCount.setAttribute("data-search-result-count", 0);
  1572. searchMonList.innerHTML = "";
  1573. };
  1574. const s_sortList = s_controlDiv.querySelector(".sort-list");
  1575. const s_sortReverse = s_controlDiv.querySelector("#sort-reverse");
  1576. //对heads重新排序
  1577. function sortHeadsArray(heads) {
  1578. if (!heads || heads.length === 0) return; //没有数据时,直接返回
  1579. const sortIndex = parseInt(s_sortList.value, 10);
  1580. const reverse = s_sortReverse.checked;
  1581. let headsArray = heads.concat();
  1582. headsArray.sort((head_a, head_b) => {
  1583. const card_a = head_a.card,
  1584. card_b = head_b.card;
  1585. let sortNumber = sort_function_list[sortIndex].function(card_a, card_b);
  1586. //if (reverse) sortNumber *= -1; //会导致默认情况无法逆序
  1587. return sortNumber;
  1588. });
  1589. if (reverse) headsArray.reverse();
  1590. return headsArray;
  1591. }
  1592. //对已经搜索到的Cards重新排序
  1593. function reSortCards() {
  1594. const headsArray = sortHeadsArray(searchMonList.originalHeads);
  1595. if (!headsArray || headsArray.length === 0) return; //没有数据时,直接返回
  1596. searchMonList.classList.add(className_displayNone);
  1597. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  1598. headsArray.forEach(head => fragment.appendChild(head));
  1599. searchMonList.appendChild(fragment);
  1600. searchMonList.classList.remove(className_displayNone);
  1601. }
  1602. s_sortList.onchange = reSortCards;
  1603. s_sortReverse.onchange = reSortCards;
  1604. sort_function_list.forEach((sfunc, idx) => {
  1605. const newOpt = new Option(sfunc.name, idx);
  1606. newOpt.setAttribute("data-tag", sfunc.tag);
  1607. s_sortList.options.add(newOpt);
  1608. });
  1609. //id搜索
  1610. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  1611. const btnSearchByString = settingBox.querySelector(".row-mon-id .search-by-string");
  1612. monstersID.onchange = function(e)
  1613. {
  1614. if (/^\d+$/.test(this.value)) {
  1615. const newId = parseInt(this.value, 10);
  1616. if (editBox.mid != newId) //避免多次运行oninput、onchange
  1617. {
  1618. editBox.mid = newId;
  1619. if (isGuideMod)
  1620. {
  1621. const idArr = searchMonList.originalHeads ? searchMonList.originalHeads.map(head=>head.card.id) : [];
  1622. const state = {searchArr:idArr,mid:newId};
  1623. const locationURL = new URL(location);
  1624. if (newId === 0) {
  1625. locationURL.searchParams.delete('id');
  1626. history.pushState(state, null, locationURL);
  1627. }else
  1628. {
  1629. locationURL.searchParams.set('id', newId);
  1630. history.pushState(state, null, locationURL);
  1631. }
  1632. }
  1633. editBoxChangeMonId(newId);
  1634. }
  1635. return true;
  1636. }else
  1637. {
  1638. return false;
  1639. }
  1640. }
  1641. monstersID.oninput = monstersID.onchange;
  1642. monstersID.onkeydown = function(e) {
  1643. //如果键入回车,则执行字符串搜索
  1644. if (e.key == "Enter")
  1645. {
  1646. if (!/^\d+$/.test(this.value) && this.value.length > 0) //如果不是数字,且字符串长度大于0,则进行字符串搜索
  1647. {
  1648. searchByString(monstersID.value);
  1649. }
  1650. }
  1651. }
  1652. //字符串搜索
  1653. btnSearchByString.onclick = function() {
  1654. searchByString(monstersID.value);
  1655. };
  1656. //觉醒
  1657. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken");
  1658. const awokenCountLabel = monEditAwokensRow.querySelector(".awoken-count-num");
  1659. const monEditAwokens = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul input[name='awoken-number']"));
  1660. function checkAwoken() {
  1661. const card = Cards[editBox.mid];
  1662. const value = parseInt(this.value, 10);
  1663. awokenCountLabel.setAttribute(dataAttrName, value);
  1664. if (value > 0 && value == (card.awakenings.length))
  1665. awokenCountLabel.classList.add("full-awoken");
  1666. else
  1667. awokenCountLabel.classList.remove("full-awoken");
  1668. reCalculateAbility();
  1669. }
  1670. monEditAwokens.forEach(akDom => akDom.onclick = checkAwoken);
  1671. const monEditAwokensLabel = Array.from(monEditAwokensRow.querySelectorAll(".awoken-ul .awoken-icon"));
  1672. function playVoiceAwoken() { //点击label才播放语音
  1673. if (parseInt(this.getAttribute("data-awoken-icon"), 10) === 63) {
  1674. const card = Cards[editBox.mid];
  1675. const decoder = new Adpcm(adpcm_wasm, pcmImportObj);
  1676. decoder.resetDecodeState(new Adpcm.State(0, 0));
  1677. decodeAudio(`sound/voice/${currentDataSource.code}/padv${card.voiceId.prefixInteger(3)}.wav`, decoder.decode.bind(decoder));
  1678. }
  1679. }
  1680. monEditAwokensLabel.forEach(akDom => akDom.onclick = playVoiceAwoken);
  1681. //超觉醒
  1682. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  1683. monEditSAwokensRow.swaokenIndex = -1;
  1684. const monEditSAwokens = Array.from(monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"));
  1685. function notCheckMyself() {
  1686. const value = parseInt(this.value, 10);
  1687. if (value >= 0 && monEditSAwokensRow.swaokenIndex === value) {
  1688. monEditSAwokens[0].click();
  1689. } else {
  1690. monEditSAwokensRow.swaokenIndex = value;
  1691. }
  1692. }
  1693. monEditSAwokens.forEach(akDom => {
  1694. akDom.onclick = notCheckMyself;
  1695. });
  1696. //3个快速设置this.ipt为自己的value
  1697. function setIptToMyValue() {
  1698. if (this.ipt.value != this.value) {
  1699. this.ipt.value = this.value;
  1700. this.ipt.onchange();
  1701. }
  1702. }
  1703. //等级
  1704. const monEditLv = settingBox.querySelector(".m-level");
  1705. monEditLv.onchange = function() {
  1706. reCalculateExp();
  1707. reCalculateAbility();
  1708. };
  1709. const monEditLvMin = settingBox.querySelector(".m-level-btn-min");
  1710. const monLvExp = settingBox.querySelector(".m-level-exp");
  1711. monEditLvMin.ipt = monEditLv;
  1712. monEditLvMin.onclick = setIptToMyValue;
  1713. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  1714. monEditLvMax.ipt = monEditLv;
  1715. monEditLvMax.onclick = setIptToMyValue;
  1716. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  1717. monEditLv110.ipt = monEditLv;
  1718. monEditLv110.onclick = setIptToMyValue;
  1719. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  1720. monEditLv120.ipt = monEditLv;
  1721. monEditLv120.onclick = setIptToMyValue;
  1722. //编辑界面重新计算怪物的经验值
  1723. function reCalculateExp() {
  1724. const monid = editBox.mid;
  1725. const level = parseInt(monEditLv.value || 0, 10);
  1726. const tempMon = {
  1727. id: monid,
  1728. level: level
  1729. };
  1730. const needExp = calculateExp(tempMon);
  1731. monLvExp.textContent = needExp ? needExp.map(exp=>exp.bigNumberToString()).join(" + ") : "";
  1732. }
  1733. editBox.reCalculateExp = reCalculateExp;
  1734. //三维
  1735. const rowMonAbility = settingBox.querySelector(".row-mon-ability");
  1736. const monEditHpValue = rowMonAbility.querySelector(".m-hp-li .ability-value");
  1737. const monEditAtkValue = rowMonAbility.querySelector(".m-atk-li .ability-value");
  1738. const monEditRcvValue = rowMonAbility.querySelector(".m-rcv-li .ability-value");
  1739. //加蛋
  1740. const rowMonPlus = settingBox.querySelector(".row-mon-plus");
  1741. const monEditAddHpLi = rowMonPlus.querySelector(".m-hp-li");
  1742. const monEditAddAtkLi = rowMonPlus.querySelector(".m-atk-li");
  1743. const monEditAddRcvLi = rowMonPlus.querySelector(".m-rcv-li");
  1744. const monEditAddHp = monEditAddHpLi.querySelector(".m-plus-hp");
  1745. monEditAddHp.onchange = reCalculateAbility;
  1746. const monEditAddAtk = monEditAddAtkLi.querySelector(".m-plus-atk");
  1747. monEditAddAtk.onchange = reCalculateAbility;
  1748. const monEditAddRcv = monEditAddRcvLi.querySelector(".m-plus-rcv");
  1749. monEditAddRcv.onchange = reCalculateAbility;
  1750. //3个快速设置按钮
  1751. const monEditAddHpBtn = monEditAddHpLi.querySelector(".m-plus-btn");
  1752. monEditAddHpBtn.ipt = monEditAddHp;
  1753. monEditAddHpBtn.onclick = setIptToMyValue;
  1754. const monEditAddAtkBtn = monEditAddAtkLi.querySelector(".m-plus-btn");
  1755. monEditAddAtkBtn.ipt = monEditAddAtk;
  1756. monEditAddAtkBtn.onclick = setIptToMyValue;
  1757. const monEditAddRcvBtn = monEditAddRcvLi.querySelector(".m-plus-btn");
  1758. monEditAddRcvBtn.ipt = monEditAddRcv;
  1759. monEditAddRcvBtn.onclick = setIptToMyValue;
  1760. //297按钮
  1761. const monEditAdd297 = rowMonPlus.querySelector(".m-plus-btn-297");
  1762. monEditAdd297.onclick = function() {
  1763. monEditAddHp.value = 99;
  1764. monEditAddAtk.value = 99;
  1765. monEditAddRcv.value = 99;
  1766. reCalculateAbility();
  1767. };
  1768. //潜觉
  1769. const monEditLatentUl = settingBox.querySelector(".m-latent-ul");
  1770. const monEditLatents = Array.from(monEditLatentUl.querySelectorAll("li"));
  1771. const monEditLatentAllowableUl = settingBox.querySelector(".m-latent-allowable-ul");
  1772. const monEditLatentsAllowable = Array.from(monEditLatentAllowableUl.querySelectorAll("li"));
  1773. editBox.refreshLatent = function(latent, monid) //刷新潜觉
  1774. {
  1775. refreshLatent(latent, monid, monEditLatents);
  1776. };
  1777. const hideClassName = 'hide-less-use-latent';
  1778. const s_hideLessUseLetent = settingBox.querySelector(`#${hideClassName}`);
  1779. s_hideLessUseLetent.onchange = function() {
  1780. toggleDomClassName(this, hideClassName, true, monEditLatentAllowableUl);
  1781. localStorage.setItem("PADDF-" + hideClassName, this.checked ? 1 : 0);
  1782. }
  1783. s_hideLessUseLetent.checked = Boolean(parseInt(localStorage.getItem("PADDF-" + hideClassName)));
  1784. s_hideLessUseLetent.onchange();
  1785. const rowSkill = settingBox.querySelector(".row-mon-skill");
  1786. const skillBox = rowSkill.querySelector(".skill-box");
  1787. const skillTitle = skillBox.querySelector(".skill-name");
  1788. const skillCD = skillBox.querySelector(".skill-cd");
  1789. const skillLevel = skillBox.querySelector(".m-skill-level");
  1790. const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  1791. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  1792. skillTitle.onclick = function(event) {
  1793. if (event.ctrlKey) return;
  1794. const skillId = parseInt(this.getAttribute("data-skillid"), 10); //获得当前技能ID
  1795. const s_cards = Cards.filter(card => card.activeSkillId === skillId); //搜索同技能怪物
  1796. if (s_cards.length > 1) {
  1797. showSearch(s_cards); //显示
  1798. }
  1799. };
  1800. skillLevel.onchange = function() {
  1801. const card = Cards[editBox.mid] || Cards[0]; //怪物固定数据
  1802. const skill = Skills[card.activeSkillId];
  1803. skillCD.textContent = skill.initialCooldown - this.value + 1;
  1804. };
  1805. skillLevel_1.ipt = skillLevel;
  1806. skillLevel_1.onclick = setIptToMyValue;
  1807. skillLevel_Max.ipt = skillLevel;
  1808. skillLevel_Max.onclick = setIptToMyValue;
  1809. //已有觉醒的去除
  1810. function deleteLatent() {
  1811. const aIdx = monEditLatents.filter(l => !l.classList.contains(className_displayNone)).findIndex(l => l == this);
  1812. editBox.latent.splice(aIdx, 1);
  1813. editBox.reCalculateAbility(); //重计算三维
  1814. editBox.refreshLatent(editBox.latent, editBox.mid); //刷新潜觉
  1815. }
  1816. monEditLatents.forEach(la => la.onclick = deleteLatent);
  1817. //可选觉醒的添加
  1818. function addLatent() {
  1819. if (this.classList.contains("unallowable-latent")) return; //不能选的觉醒直接退出
  1820. const lIdx = parseInt(this.getAttribute("data-latent-icon"), 10); //潜觉的序号
  1821. const maxLatentCount = getMaxLatentCount(editBox.mid); //最大潜觉数量
  1822. const usedHoleN = usedHole(editBox.latent); //已经使用了的格子
  1823. const enabledHole = maxLatentCount - usedHoleN; //还剩余的格子
  1824. if (latentUseHole(lIdx) <= enabledHole)
  1825. editBox.latent.push(lIdx);
  1826. else
  1827. return;
  1828. editBox.reCalculateAbility();
  1829. editBox.refreshLatent(editBox.latent, editBox.mid);
  1830. }
  1831. monEditLatentsAllowable.forEach(la => la.onclick = addLatent);
  1832. //编辑界面重新计算怪物的能力
  1833. function reCalculateAbility() {
  1834. const monid = editBox.mid;
  1835. const level = parseInt(monEditLv.value || 0, 10);
  1836. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1837. const awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1838. const plus = [
  1839. parseInt(monEditAddHp.value || 0, 10),
  1840. parseInt(monEditAddAtk.value || 0, 10),
  1841. parseInt(monEditAddRcv.value || 0, 10)
  1842. ];
  1843. const latent = editBox.latent;
  1844. const tempMon = {
  1845. id: monid,
  1846. level: level,
  1847. plus: plus,
  1848. awoken: awoken,
  1849. latent: latent
  1850. };
  1851. const abilitys = calculateAbility(tempMon, null, solo, teamsCount);
  1852. monEditHpValue.textContent = abilitys ? abilitys[0][0].toLocaleString() : 0;
  1853. monEditAtkValue.textContent = abilitys ? abilitys[1][0].toLocaleString() : 0;
  1854. monEditRcvValue.textContent = abilitys ? abilitys[2][0].toLocaleString() : 0;
  1855. }
  1856. editBox.reCalculateAbility = reCalculateAbility;
  1857. const btnCancel = editBox.querySelector(".button-cancel");
  1858. const btnDone = editBox.querySelector(".button-done");
  1859. const btnNull = editBox.querySelector(".button-null");
  1860. const btnDelay = editBox.querySelector(".button-delay");
  1861. btnCancel.onclick = function() {
  1862. btnDone.classList.remove("cant-assist");
  1863. btnDone.disabled = false;
  1864. editBox.memberIdx = [];
  1865. editBox.hide();
  1866. };
  1867. btnDone.onclick = function() {
  1868. if (parseInt(monEditLv.value, 10) == 0) {
  1869. btnNull.onclick();
  1870. return;
  1871. }
  1872. const mon = editBox.isAssist ? new MemberAssist() : new MemberTeam();
  1873. const teamData = formation.teams[editBox.memberIdx[0]];
  1874. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1875. const teamBox = teamBigBox.querySelector(".team-box");
  1876. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1877. mon.id = parseInt(monstersID.value, 10);
  1878. const card = Cards[mon.id] || Cards[0];
  1879. const skill = Skills[card.activeSkillId];
  1880. mon.level = parseInt(monEditLv.value, 10);
  1881. const mAwokenNumIpt = monEditAwokensRow.querySelector("input[name='awoken-number']:checked");
  1882. mon.awoken = mAwokenNumIpt ? parseInt(mAwokenNumIpt.value, 10) : 0;
  1883. if (card.superAwakenings.length) //如果支持超觉醒
  1884. {
  1885. const mSAwokenChoIpt = monEditSAwokensRow.querySelector("input[name='sawoken-choice']:checked");
  1886. mon.sawoken = mSAwokenChoIpt ? parseInt(mSAwokenChoIpt.value, 10) : -1;
  1887. }
  1888. if (card.types.some(t => { return t == 0 || t == 12 || t == 14 || t == 15; }) &&
  1889. (!card.overlay || mon.level >= card.maxLevel)) { //当4种特殊type的时候是无法297和打觉醒的,但是不能叠加的在未满级时可以
  1890. mon.plus = [0, 0, 0];
  1891. } else {
  1892. mon.plus[0] = parseInt(monEditAddHp.value) || 0;
  1893. mon.plus[1] = parseInt(monEditAddAtk.value) || 0;
  1894. mon.plus[2] = parseInt(monEditAddRcv.value) || 0;
  1895. if (!editBox.isAssist) { //如果不是辅助,则可以设定潜觉
  1896. mon.latent = editBox.latent.concat()
  1897. .sort((a, b) => latentUseHole(b) - latentUseHole(a)); //并排序
  1898. }
  1899. }
  1900. const skillLevelNum = parseInt(skillLevel.value, 10);
  1901. if (skillLevelNum < skill.maxLevel) {
  1902. mon.skilllevel = skillLevelNum;
  1903. }
  1904. changeid(mon, editBox.monsterHead, editBox.memberIdx[1] ? null : editBox.latentBox);
  1905. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1906. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1907. //如果是2人协力,且修改的是队长的情况,为了刷新另一个队伍时间计算,直接刷新整个队形
  1908. if (teamsCount === 2 && editBox.memberIdx[2] === 0)
  1909. {
  1910. refreshAll(formation);
  1911. }else
  1912. {
  1913. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1914. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1915. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1916. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1917. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1918. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1919. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1920. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1921. //刷新改队员的CD
  1922. refreshMemberSkillCD(teamBox, teamData, editBox.memberIdx[2]);
  1923. }
  1924. creatNewUrl();
  1925. editBox.hide();
  1926. };
  1927. window.addEventListener("keydown",function(event) {
  1928. if (!editBox.classList.contains(className_displayNone)) {
  1929. if (event.key === "Escape") { //按下ESC时,自动关闭编辑窗
  1930. btnCancel.onclick();
  1931. }
  1932. }
  1933. });
  1934. btnNull.onclick = function() { //空位置
  1935. const mon = new Member();
  1936. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1937. const teamData = formation.teams[editBox.memberIdx[0]];
  1938. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1939. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1940. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1941. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1942. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1943. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1944. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1945. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1946. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1947. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1948. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1949. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1950. //刷新改队员的CD
  1951. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1952. creatNewUrl();
  1953. editBox.hide();
  1954. };
  1955. btnDelay.onclick = function() { //应对威吓
  1956. const mon = new MemberDelay();
  1957. const teamBigBox = teamBigBoxs[editBox.memberIdx[0]];
  1958. const teamData = formation.teams[editBox.memberIdx[0]];
  1959. teamData[editBox.memberIdx[1]][editBox.memberIdx[2]] = mon;
  1960. changeid(mon, editBox.monsterHead, editBox.latentBox);
  1961. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  1962. refreshAbility(teamAbilityDom, teamData, editBox.memberIdx[2]); //本人能力值
  1963. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  1964. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, editBox.memberIdx[0]);
  1965. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  1966. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  1967. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  1968. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  1969. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  1970. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  1971. //刷新改队员的CD
  1972. refreshMemberSkillCD(teamBigBox, teamData, editBox.memberIdx[2]);
  1973. creatNewUrl();
  1974. editBox.hide();
  1975. };
  1976. //语言选择
  1977. const langList = controlBox.querySelector(".languages");
  1978. langList.onchange = function() {
  1979. creatNewUrl({ "language": this.value });
  1980. history.go();
  1981. };
  1982. //数据源选择
  1983. const dataList = controlBox.querySelector(".datasource");
  1984. dataList.onchange = function() {
  1985. creatNewUrl({ datasource: this.value });
  1986. history.go();
  1987. };
  1988. /*添对应语言执行的JS*/
  1989. const languageJS = document.head.appendChild(document.createElement("script"));
  1990. languageJS.id = "language-js";
  1991. languageJS.type = "text/javascript";
  1992. languageJS.src = "languages/" + currentLanguage.i18n + ".js";
  1993. if (isGuideMod) //图鉴模式直接打开搜索框
  1994. {
  1995. s_includeSuperAwoken.onchange();
  1996. s_canAssist.onchange();
  1997. showSearch([]);
  1998. //if (monstersID.value.length == 0) editBoxChangeMonId(0);
  1999. }
  2000. }
  2001. //从怪物头像获取队员的队伍编号
  2002. function getMemberArrayIndexFromMonHead(headDom) {
  2003. return [
  2004. parseInt(headDom.getAttribute("data-team"), 10), //team
  2005. parseInt(headDom.getAttribute("data-assist"), 10), //assist
  2006. parseInt(headDom.getAttribute("data-index"), 10), //index
  2007. ];
  2008. }
  2009. //编辑界面点击每个怪物的头像的处理
  2010. function clickMonHead(e) {
  2011. const arr = getMemberArrayIndexFromMonHead(this);
  2012. editMon(arr[0], arr[1], arr[2]);
  2013. return false; //没有false将会打开链接
  2014. }
  2015. //编辑界面每个怪物的头像的拖动
  2016. function dragStartMonHead(e) {
  2017. e.dataTransfer.setData('from', JSON.stringify(getMemberArrayIndexFromMonHead(this)));
  2018. }
  2019. //编辑界面每个怪物的头像的经过,阻止事件发生
  2020. function dropOverMonHead(e) {
  2021. e.preventDefault();
  2022. }
  2023. //编辑界面每个怪物的头像的放下
  2024. function dropMonHead(e) {
  2025. const dataFrom = JSON.parse(e.dataTransfer.getData('from'));
  2026. const dataTo = getMemberArrayIndexFromMonHead(this);
  2027. if ((dataTo[0] !== dataFrom[0]) ||
  2028. (dataTo[1] !== dataFrom[1]) ||
  2029. (dataTo[2] !== dataFrom[2])) { //必须有所不同才继续交换
  2030. interchangeCard(dataFrom, dataTo);
  2031. }
  2032. return false; //没有false将会打开链接
  2033. }
  2034. //移动端编辑界面每个怪物的头像的放下
  2035. function touchstartMonHead(e) {
  2036. e.stopPropagation();
  2037. //console.log("开始触摸",e,this);
  2038. const tc = e.changedTouches[0];
  2039. const pX = tc.pageX,
  2040. pY = tc.pageY;
  2041. interchangeSVG.style.display = "none";
  2042. interchangeSVG.changePoint({ x: pX, y: pY }, { x: pX, y: pY });
  2043. }
  2044. //移动端编辑界面每个怪物的头像的移动
  2045. function touchmoveMonHead(e) {
  2046. //console.log("移动中",e,this);
  2047. const tc = e.changedTouches[0];
  2048. const pX = tc.pageX,
  2049. pY = tc.pageY;
  2050. const rect = this.getBoundingClientRect();
  2051. const top = rect.top + document.documentElement.scrollTop;
  2052. const left = rect.left + document.documentElement.scrollLeft;
  2053. if ((pY < top) || (pY > (top + rect.height)) ||
  2054. (pX < left) || (pX > (left + rect.width))) {
  2055. interchangeSVG.style.display = "block";
  2056. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2057. } else {
  2058. interchangeSVG.style.display = "none";
  2059. }
  2060. }
  2061. //移动端编辑界面每个怪物的头像的结束
  2062. function touchendMonHead(e) {
  2063. const tc = e.changedTouches[0];
  2064. const pX = tc.pageX,
  2065. pY = tc.pageY;
  2066. //console.log("移动结束",pX,pY,e,this);
  2067. interchangeSVG.style.display = "none";
  2068. interchangeSVG.changePoint(null, { x: pX, y: pY });
  2069. const target = allMembers.find(m => {
  2070. const rect = m.getBoundingClientRect();
  2071. const top = rect.top + document.documentElement.scrollTop;
  2072. const left = rect.left + document.documentElement.scrollLeft;
  2073. const isInRect = (pY > top) && (pY < (top + rect.height)) &&
  2074. (pX > left) && (pX < (left + rect.width));
  2075. return isInRect;
  2076. });
  2077. if (target && this != target) {
  2078. //console.log("找到的对象",targets[0]);
  2079. const dataFrom = getMemberArrayIndexFromMonHead(this);
  2080. const dataTo = getMemberArrayIndexFromMonHead(target);
  2081. if ((dataTo[0] != dataFrom[0]) ||
  2082. (dataTo[1] != dataFrom[1]) ||
  2083. (dataTo[2] != dataFrom[2])) { //必须有所不同才继续交换
  2084. interchangeCard(dataFrom, dataTo);
  2085. }
  2086. }
  2087. }
  2088. //移动端编辑界面每个怪物的头像的取消
  2089. function touchcancelMonHead(e) {
  2090. interchangeSVG.style.display = "none";
  2091. console.log("移动取消", e, this);
  2092. }
  2093. function interchangeCard(formArr, toArr) {
  2094. function changeType(member, isAssist) {
  2095. if (member.id == 0 || (isAssist && member.id == -1)) {
  2096. return new Member();
  2097. } else {
  2098. const newMember = isAssist ? new MemberTeam() : new MemberAssist();
  2099. newMember.loadFromMember(member);
  2100. return newMember;
  2101. }
  2102. }
  2103. const changeSwapToCopy = controlBox.querySelector("#change-swap-to-copy"); //储存交换“复制”和“替换”
  2104. const isCopy = changeSwapToCopy.checked;
  2105. let from = formation.teams[formArr[0]][formArr[1]][formArr[2]];
  2106. let to = formation.teams[toArr[0]][toArr[1]][toArr[2]];
  2107. if (formArr[1] != toArr[1]) //从武器拖到非武器才改变类型
  2108. {
  2109. from = changeType(from, formArr[1]);
  2110. if (!isCopy) to = changeType(to, toArr[1]);
  2111. } else if (isCopy) {
  2112. const newFrom = new from.constructor();
  2113. newFrom.loadFromMember(from);
  2114. from = newFrom;
  2115. }
  2116. formation.teams[toArr[0]][toArr[1]][toArr[2]] = from;
  2117. if (!isCopy) formation.teams[formArr[0]][formArr[1]][formArr[2]] = to;
  2118. creatNewUrl(); //刷新URL
  2119. refreshAll(formation); //刷新全部
  2120. }
  2121. //改变一个怪物头像
  2122. function changeid(mon, monDom, latentDom) {
  2123. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2124. const parentNode = monDom.parentNode;
  2125. fragment.appendChild(monDom);
  2126. const monId = mon.id;
  2127. const card = Cards[monId] || Cards[0]; //怪物固定数据
  2128. monDom.setAttribute("data-cardid", monId); //设定新的id
  2129. if (monId < 0) //如果是延迟
  2130. {
  2131. monDom.removeAttribute("href");
  2132. monDom.removeAttribute("title");
  2133. parentNode.classList.add("delay");
  2134. parentNode.classList.remove("null");
  2135. parentNode.appendChild(fragment);
  2136. if (latentDom) latentDom.classList.add(className_displayNone);
  2137. return;
  2138. } else if (monId == 0) //如果是空
  2139. {
  2140. monDom.removeAttribute("href");
  2141. monDom.removeAttribute("title");
  2142. parentNode.classList.add("null");
  2143. parentNode.classList.remove("delay");
  2144. parentNode.appendChild(fragment);
  2145. if (latentDom) latentDom.classList.add(className_displayNone);
  2146. return;
  2147. } else if (monId > -1) //如果提供了id
  2148. {
  2149. parentNode.classList.remove("null");
  2150. parentNode.classList.remove("delay");
  2151. monDom.setAttribute("data-cards-pic-idx", Math.ceil(monId / 100)); //添加图片编号
  2152. const idxInPage = (monId - 1) % 100; //获取当前页面的总序号
  2153. monDom.setAttribute("data-cards-pic-x", idxInPage % 10); //添加X方向序号
  2154. monDom.setAttribute("data-cards-pic-y", Math.floor(idxInPage / 10)); //添加Y方向序号
  2155. monDom.querySelector(".property").setAttribute("data-property", card.attrs[0]); //主属性
  2156. monDom.querySelector(".subproperty").setAttribute("data-property", card.attrs[1]); //副属性
  2157. monDom.title = "No." + monId + " " + (card.otLangName ? (card.otLangName[currentLanguage.searchlist[0]] || card.name) : card.name);
  2158. monDom.href = currentLanguage.guideURL(monId, card.name);
  2159. if (card.canAssist)
  2160. monDom.classList.add("allowable-assist");
  2161. else
  2162. monDom.classList.remove("allowable-assist");
  2163. if (card.awakenings.includes(49)) //武器
  2164. monDom.classList.add("wepon");
  2165. else
  2166. monDom.classList.remove("wepon");
  2167. }
  2168. const levelDom = monDom.querySelector(".level");
  2169. if (levelDom) //如果提供了等级
  2170. {
  2171. const level = mon.level || 1;
  2172. levelDom.setAttribute(dataAttrName, level);
  2173. if (level == card.maxLevel) { //如果等级刚好等于最大等级,则修改为“最大”的字
  2174. levelDom.classList.add("max");
  2175. } else {
  2176. levelDom.classList.remove("max");
  2177. }
  2178. if (card.limitBreakIncr && level >= card.maxLevel) { //如果支持超觉,并且等级超过99,就添加支持超觉的蓝色
  2179. levelDom.classList.add(level > 110 ? "_120" : "_110");
  2180. } else {
  2181. levelDom.classList.remove("_110");
  2182. levelDom.classList.remove("_120");
  2183. }
  2184. }
  2185. const awokenIcon = monDom.querySelector(".awoken-count-num");
  2186. if (awokenIcon) {
  2187. awokenIcon.setAttribute(dataAttrName, mon.awoken || 0);
  2188. if (mon.awoken != null) //如果提供了觉醒
  2189. {
  2190. if (mon.awoken == card.awakenings.length) {
  2191. awokenIcon.classList.add("full-awoken");
  2192. } else {
  2193. awokenIcon.classList.remove("full-awoken");
  2194. }
  2195. }else if(card.awakenings.length)
  2196. {
  2197. awokenIcon.classList.add("full-awoken");
  2198. }
  2199. }
  2200. const sawoken = monDom.querySelector(".super-awoken");
  2201. if (sawoken) //如果存在超觉醒的DOM且提供了超觉醒
  2202. {
  2203. if (mon.sawoken != undefined && mon.sawoken >= 0 && card.superAwakenings.length) {
  2204. sawoken.classList.remove(className_displayNone);
  2205. const sawokenIcon = sawoken.querySelector(".awoken-icon");
  2206. sawokenIcon.setAttribute("data-awoken-icon", card.superAwakenings[mon.sawoken]);
  2207. } else {
  2208. sawoken.classList.add(className_displayNone);
  2209. }
  2210. }
  2211. const m_id = monDom.querySelector(".id");
  2212. if (m_id) //怪物ID
  2213. {
  2214. m_id.textContent = monId;
  2215. }
  2216. const plusArr = mon.plus || [0, 0, 0];
  2217. const plusDom = monDom.querySelector(".plus");
  2218. if (plusArr && plusDom) //如果提供了加值,且怪物头像内有加值
  2219. {
  2220. const plusCount = plusArr[0] + plusArr[1] + plusArr[2];
  2221. if (plusCount <= 0) {
  2222. plusDom.classList.add(className_displayNone);
  2223. } else if (plusCount >= 297) {
  2224. plusDom.classList.add("has297");
  2225. plusDom.classList.remove(className_displayNone);
  2226. } else {
  2227. plusDom.querySelector(".hp").textContent = plusArr[0];
  2228. plusDom.querySelector(".atk").textContent = plusArr[1];
  2229. plusDom.querySelector(".rcv").textContent = plusArr[2];
  2230. plusDom.classList.remove("has297");
  2231. plusDom.classList.remove(className_displayNone);
  2232. }
  2233. }
  2234. if (latentDom) {
  2235. if (mon.latent) //如果提供了潜觉
  2236. {
  2237. const latent = mon.latent;
  2238. if (latent.length < 1) {
  2239. latentDom.classList.add(className_displayNone);
  2240. } else {
  2241. const latentDoms = Array.from(latentDom.querySelectorAll("li"));
  2242. refreshLatent(latent, mon.id, latentDoms);
  2243. latentDom.classList.remove(className_displayNone);
  2244. }
  2245. } else {
  2246. latentDom.classList.add(className_displayNone);
  2247. }
  2248. }
  2249. const skillCdDom = monDom.querySelector(".skill");
  2250. if (skillCdDom) //如果存在技能CD DOM
  2251. {
  2252. //const skill = Skills[card.activeSkillId];
  2253. if (card.activeSkillId == 0) {
  2254. skillCdDom.classList.add(className_displayNone);
  2255. } else {
  2256. skillCdDom.classList.remove(className_displayNone);
  2257. }
  2258. }
  2259. parentNode.appendChild(fragment);
  2260. }
  2261. //刷新潜觉
  2262. function refreshLatent(latent, monid, iconArr) {
  2263. const maxLatentCount = getMaxLatentCount(monid); //最大潜觉数量
  2264. let latentIndex = 0,
  2265. usedHoleN = 0;
  2266. for (let ai = 0; ai < iconArr.length; ai++) {
  2267. const icon = iconArr[ai];
  2268. if (latent[latentIndex] != undefined && ai >= usedHoleN && ai < maxLatentCount) //有潜觉
  2269. {
  2270. icon.setAttribute("data-latent-icon", latent[latentIndex]);
  2271. icon.classList.remove(className_displayNone);
  2272. usedHoleN += latentUseHole(latent[latentIndex]);
  2273. latentIndex++;
  2274. } else if (ai < usedHoleN) //多格潜觉后方隐藏
  2275. {
  2276. icon.classList.add(className_displayNone);
  2277. } else if (ai < maxLatentCount) //没有使用的空格觉醒
  2278. {
  2279. icon.removeAttribute("data-latent-icon");
  2280. icon.classList.remove(className_displayNone);
  2281. } else //不需要显示的部分
  2282. {
  2283. icon.classList.add(className_displayNone);
  2284. }
  2285. }
  2286. };
  2287. //点击怪物头像,出现编辑窗
  2288. function editMon(teamNum, isAssist, indexInTeam) {
  2289. //数据
  2290. const mon = formation.teams[teamNum][isAssist][indexInTeam];
  2291. const teamBigBox = teamBigBoxs[teamNum];
  2292. const teamBox = teamBigBox.querySelector(".team-box");
  2293. const memberBox = teamBox.querySelector(isAssist ? ".team-assist" : ".team-members");
  2294. const memberLi = memberBox.querySelector(`.member-${indexInTeam+1}`);
  2295. const monsterHead = memberLi.querySelector(".monster");
  2296. editBox.show();
  2297. editBox.isAssist = isAssist;
  2298. editBox.monsterHead = monsterHead;
  2299. editBox.memberIdx = [teamNum, isAssist, indexInTeam]; //储存队伍数组下标
  2300. if (!isAssist) {
  2301. const latentBox = teamBox.querySelector(".team-latents .latents-" + (indexInTeam + 1) + " .latent-ul");
  2302. editBox.latentBox = latentBox;
  2303. } else {
  2304. editBox.latentBox = null;
  2305. }
  2306. const settingBox = editBox.querySelector(".setting-box");
  2307. const monstersID = settingBox.querySelector(".row-mon-id .m-id");
  2308. monstersID.value = mon.id > 0 ? mon.id : 0;
  2309. monstersID.onchange();
  2310. //觉醒
  2311. const monEditAwokens = settingBox.querySelectorAll(".row-mon-awoken .awoken-ul input[name='awoken-number']");
  2312. //if (mon.awoken > 0 && monEditAwokens[mon.awoken]) monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下,为了减少计算次数,把这一条移动到了最后面
  2313. //超觉醒
  2314. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2315. const monEditSAwokens = monEditSAwokensRow.querySelectorAll(".awoken-ul input[name='sawoken-choice']"); //单选框,0号是隐藏的
  2316. monEditSAwokens[(mon.sawoken >= 0 && monEditSAwokens[mon.sawoken + 1]) ? mon.sawoken + 1 : 0].checked = true;
  2317. monEditSAwokensRow.swaokenIndex = mon.sawoken;
  2318. const monEditLv = settingBox.querySelector(".row-mon-level .m-level");
  2319. monEditLv.value = mon.level || 1;
  2320. const monEditAddHp = settingBox.querySelector(".row-mon-plus .m-plus-hp");
  2321. const monEditAddAtk = settingBox.querySelector(".row-mon-plus .m-plus-atk");
  2322. const monEditAddRcv = settingBox.querySelector(".row-mon-plus .m-plus-rcv");
  2323. if (mon.plus && mon.id > 0) {
  2324. monEditAddHp.value = mon.plus[0];
  2325. monEditAddAtk.value = mon.plus[1];
  2326. monEditAddRcv.value = mon.plus[2];
  2327. }
  2328. const rowMonLatent = settingBox.querySelector(".row-mon-latent");
  2329. const skillLevel = settingBox.querySelector(".row-mon-skill .skill-box .m-skill-level");
  2330. if (mon.skilllevel) {
  2331. skillLevel.value = mon.skilllevel;
  2332. }
  2333. skillLevel.onchange();
  2334. const editBoxTitle = editBox.querySelector(".edit-box-title");
  2335. const btnDelay = editBox.querySelector(".button-box .button-delay");
  2336. if (!isAssist) {
  2337. editBox.latent = mon.latent ? mon.latent.concat() : [];
  2338. editBox.refreshLatent(editBox.latent, mon.id);
  2339. btnDelay.classList.add(className_displayNone);
  2340. rowMonLatent.classList.remove(className_displayNone);
  2341. editBoxTitle.classList.remove("edit-box-title-assist");
  2342. } else {
  2343. btnDelay.classList.remove(className_displayNone);
  2344. rowMonLatent.classList.add(className_displayNone);
  2345. editBoxTitle.classList.add("edit-box-title-assist");
  2346. }
  2347. editBox.reCalculateExp();
  2348. if (mon.awoken !== undefined && monEditAwokens[mon.awoken])
  2349. monEditAwokens[mon.awoken].click(); //涉及到觉醒数字的显示,所以需要点一下
  2350. else
  2351. editBox.reCalculateAbility();
  2352. }
  2353. //编辑窗,修改怪物ID
  2354. function editBoxChangeMonId(id) {
  2355. const card = Cards[id] || Cards[0]; //怪物固定数据
  2356. if (card.id == 0) {
  2357. id = 0;
  2358. }
  2359. const skill = Skills[card.activeSkillId];
  2360. const leaderSkill = Skills[card.leaderSkillId];
  2361. let fragment = null;
  2362. const monInfoBox = editBox.querySelector(".monsterinfo-box");
  2363. const settingBox = editBox.querySelector(".setting-box");
  2364. //id搜索
  2365. const monHead = monInfoBox.querySelector(".monster");
  2366. changeid({ id: id }, monHead); //改变图像
  2367. const mId = monInfoBox.querySelector(".monster-id");
  2368. mId.textContent = id;
  2369. const mRare = monInfoBox.querySelector(".monster-rare");
  2370. mRare.setAttribute("data-rarity", card.rarity);
  2371. const mMP = monInfoBox.querySelector(".monster-mp");
  2372. mMP.textContent = card.sellMP.toLocaleString();
  2373. const mName = monInfoBox.querySelector(".monster-name");
  2374. mName.textContent = returnMonsterNameArr(card, currentLanguage.searchlist, currentDataSource.code)[0];
  2375. const mSeriesId = monInfoBox.querySelector(".monster-seriesId");
  2376. //mSeriesId.textContent = card.seriesId;
  2377. mSeriesId.setAttribute(dataAttrName, card.seriesId);
  2378. if (card.seriesId == 0) {
  2379. mSeriesId.classList.add(className_displayNone);
  2380. } else {
  2381. mSeriesId.classList.remove(className_displayNone);
  2382. }
  2383. const mCollabId = monInfoBox.querySelector(".monster-collabId");
  2384. //mCollabId.textContent = card.collabId;
  2385. mCollabId.setAttribute(dataAttrName, card.collabId);
  2386. if (card.collabId == 0) {
  2387. mCollabId.classList.add(className_displayNone);
  2388. } else {
  2389. mCollabId.classList.remove(className_displayNone);
  2390. }
  2391. const mAltName = monInfoBox.querySelector(".monster-altName");
  2392. //mAltName.textContent = card.altName.join("|");
  2393. //mAltName.setAttribute("data-monId", card.id);
  2394. if (card.altName.length > 0 || card.otTags && card.otTags.length > 0) { //当没有合作名
  2395. mAltName.classList.remove(className_displayNone);
  2396. } else {
  2397. mAltName.classList.add(className_displayNone);
  2398. }
  2399. const evoCardUl = settingBox.querySelector(".row-mon-id .evo-card-list");
  2400. evoCardUl.classList.add(className_displayNone);
  2401. evoCardUl.innerHTML = ""; //据说直接清空HTML性能更好
  2402. const evoLinkCardsIdArray = Cards.filter(m=>m.evoRootId == card.evoRootId).map(m=>m.id); //筛选出相同进化链的
  2403. function loopAddHenshin(arr,card)
  2404. {
  2405. const tcard1 = Cards[card.henshinFrom] || null;
  2406. const tcard2 = Cards[card.henshinTo] || null;
  2407. const evoCards = Cards.filter(m=>m.evoRootId == card.evoRootId && !arr.includes(m.id)).map(m=>m.id);
  2408. if (tcard1 && !arr.includes(tcard1.id))
  2409. {
  2410. arr.push(tcard1.id);
  2411. loopAddHenshin(arr,tcard1);
  2412. }
  2413. if (tcard2 && !arr.includes(tcard2.id))
  2414. {
  2415. arr.push(tcard2.id);
  2416. loopAddHenshin(arr,tcard2);
  2417. }
  2418. if (evoCards.length > 0)
  2419. {
  2420. evoCards.forEach(mid=>
  2421. {
  2422. arr.push(mid);
  2423. const m = Cards[mid];
  2424. if (m.henshinFrom || m.henshinTo)
  2425. { //添加变身的
  2426. loopAddHenshin(arr,m);
  2427. }
  2428. });
  2429. }
  2430. }
  2431. evoLinkCardsIdArray.forEach((mid,idx,arr)=>{
  2432. const m = Cards[mid];
  2433. if (m.henshinFrom || m.henshinTo)
  2434. { //添加变身的
  2435. loopAddHenshin(arr,m);
  2436. }
  2437. });
  2438. evoLinkCardsIdArray.sort((a,b)=>a-b);
  2439. const createCardHead = editBox.createCardHead;
  2440. const openEvolutionaryTree = settingBox.querySelector(".row-mon-id .open-evolutionary-tree");
  2441. if (evoLinkCardsIdArray.length > 1) {
  2442. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2443. evoLinkCardsIdArray.forEach(function(mid) {
  2444. const cli = createCardHead(mid);
  2445. if (mid == id) {
  2446. cli.classList.add("unable-monster");
  2447. }
  2448. fragment.appendChild(cli);
  2449. });
  2450. evoCardUl.appendChild(fragment);
  2451. evoCardUl.classList.remove(className_displayNone);
  2452. openEvolutionaryTree.classList.remove(className_displayNone);
  2453. }else
  2454. {
  2455. openEvolutionaryTree.classList.add(className_displayNone);
  2456. }
  2457. const mType = monInfoBox.querySelectorAll(".monster-type li");
  2458. for (let ti = 0; ti < mType.length; ti++) {
  2459. if (ti < card.types.length && card.types[ti] >= 0) {
  2460. mType[ti].setAttribute("data-type-name", card.types[ti]);
  2461. mType[ti].querySelector(".type-icon").setAttribute("data-type-icon", card.types[ti]);
  2462. mType[ti].classList.remove(className_displayNone);
  2463. } else {
  2464. mType[ti].classList.add(className_displayNone);
  2465. }
  2466. }
  2467. const monEditAwokensRow = settingBox.querySelector(".row-mon-awoken .awoken-ul");
  2468. const mAwokenIcon = monEditAwokensRow.querySelectorAll(".awoken-icon");
  2469. const mAwokenIpt = monEditAwokensRow.querySelectorAll("input[name='awoken-number']");
  2470. if (card.canAssist) {
  2471. monEditAwokensRow.classList.add("allowable-assist");
  2472. } else {
  2473. monEditAwokensRow.classList.remove("allowable-assist");
  2474. }
  2475. for (let ai = 0; ai < mAwokenIcon.length; ai++) {
  2476. if (ai < card.awakenings.length) {
  2477. mAwokenIcon[ai].setAttribute("data-awoken-icon", card.awakenings[ai]);
  2478. mAwokenIcon[ai].classList.remove(className_displayNone);
  2479. } else {
  2480. mAwokenIcon[ai].classList.add(className_displayNone);
  2481. }
  2482. }
  2483. mAwokenIpt[card.awakenings.length].click(); //选择最后一个觉醒
  2484. //超觉醒
  2485. const monEditSAwokensRow = settingBox.querySelector(".row-mon-super-awoken");
  2486. const mSAwoken = monEditSAwokensRow.querySelectorAll(".awoken-ul .awoken-icon");
  2487. if (card.superAwakenings.length > 0) //辅助时也还是加入超觉醒吧
  2488. {
  2489. for (let ai = 0; ai < mSAwoken.length; ai++) {
  2490. if (ai < card.superAwakenings.length) {
  2491. mSAwoken[ai].setAttribute("data-awoken-icon", card.superAwakenings[ai]);
  2492. mSAwoken[ai].classList.remove(className_displayNone);
  2493. } else {
  2494. mSAwoken[ai].classList.add(className_displayNone);
  2495. }
  2496. }
  2497. monEditSAwokensRow.classList.remove(className_displayNone);
  2498. } else {
  2499. monEditSAwokensRow.classList.add(className_displayNone);
  2500. }
  2501. monEditSAwokensRow.querySelector("#sawoken-choice--1").click(); //选中隐藏的空超觉
  2502. const monEditLvMax = settingBox.querySelector(".m-level-btn-max");
  2503. //monEditLvMax.textContent = monEditLvMax.value = card.maxLevel;
  2504. monEditLvMax.value = card.maxLevel;
  2505. const monEditLv = settingBox.querySelector(".m-level");
  2506. monEditLv.max = card.limitBreakIncr ? 120 : card.maxLevel; //最大等级为120
  2507. monEditLv.value = card.limitBreakIncr ? 110 : card.maxLevel; //默认等级为110
  2508. const monEditLv110 = settingBox.querySelector(".m-level-btn-110");
  2509. const monEditLv120 = settingBox.querySelector(".m-level-btn-120");
  2510. monEditLv110.setAttribute("data-limit-break-incr",card.limitBreakIncr);
  2511. if (card.limitBreakIncr) {
  2512. monEditLv110.classList.remove(className_displayNone);
  2513. monEditLv120.classList.remove(className_displayNone);
  2514. } else {
  2515. monEditLv110.classList.add(className_displayNone);
  2516. monEditLv120.classList.add(className_displayNone);
  2517. }
  2518. const mCost = settingBox.querySelector(".monster-cost");
  2519. mCost.textContent = card.cost;
  2520. const rowPlus = settingBox.querySelector(".row-mon-plus");
  2521. const rowLatent = settingBox.querySelector(".row-mon-latent");
  2522. const monLatentAllowUl = rowLatent.querySelector(".m-latent-allowable-ul");
  2523. //该宠Type允许的杀,set不会出现重复的
  2524. const allowLatent = getAllowLatent(card);
  2525. const latentIcons = Array.from(monLatentAllowUl.querySelectorAll(`.latent-icon[data-latent-icon]`));
  2526. latentIcons.forEach(icon => { //显示允许的潜觉,隐藏不允许的潜觉
  2527. const ltId = parseInt(icon.getAttribute("data-latent-icon"),10);
  2528. if (allowLatent.includes(ltId)) {
  2529. icon.classList.remove("unallowable-latent");
  2530. } else {
  2531. icon.classList.add("unallowable-latent");
  2532. }
  2533. });
  2534. //怪物主动技能
  2535. const rowSkill = settingBox.querySelector(".row-mon-skill");
  2536. const skillBox = rowSkill.querySelector(".skill-box");
  2537. const skillTitle = skillBox.querySelector(".skill-name");
  2538. const skillCD = skillBox.querySelector(".skill-cd");
  2539. const skillLevel = skillBox.querySelector(".m-skill-level");
  2540. //const skillLevel_1 = skillBox.querySelector(".m-skill-lv-1");
  2541. const skillLevel_Max = skillBox.querySelector(".m-skill-lv-max");
  2542. const skillDetail = skillBox.querySelector(".skill-datail");
  2543. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2544. fragment.appendChild(skillBox);
  2545. skillTitle.innerHTML = descriptionToHTML(skill.name);
  2546. skillTitle.setAttribute("data-skillid", skill.id);
  2547. skillDetail.innerHTML = "";
  2548. skillDetail.appendChild(parseSkillDescription(skill));
  2549. const t_maxLevel = card.overlay || card.types.includes(15) ? 1 : skill.maxLevel; //遇到不能升技的,最大等级强制为1
  2550. skillLevel.max = t_maxLevel;
  2551. skillLevel.value = t_maxLevel;
  2552. skillLevel_Max.value = t_maxLevel;
  2553. //skillLevel_Max.textContent = skill.maxLevel;
  2554. skillCD.textContent = skill.initialCooldown - t_maxLevel + 1;
  2555. rowSkill.appendChild(fragment);
  2556. //怪物队长技能
  2557. const rowLederSkill = settingBox.querySelector(".row-mon-leader-skill");
  2558. const lskillBox = rowLederSkill.querySelector(".skill-box");
  2559. const lskillTitle = lskillBox.querySelector(".skill-name");
  2560. const lskillDetail = lskillBox.querySelector(".skill-datail");
  2561. fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2562. fragment.appendChild(lskillBox);
  2563. lskillTitle.innerHTML = descriptionToHTML(leaderSkill.name);
  2564. lskillTitle.setAttribute("data-skillid", leaderSkill.id);
  2565. lskillDetail.innerHTML = "";
  2566. lskillDetail.appendChild(parseSkillDescription(leaderSkill));
  2567. rowLederSkill.appendChild(fragment);
  2568. if (card.overlay || card.types[0] == 15 && card.types[1] == -1) { //当可以叠加时,不能打297和潜觉
  2569. rowPlus.classList.add("disabled");
  2570. rowPlus.querySelector(".m-plus-hp").value = 0;
  2571. rowPlus.querySelector(".m-plus-atk").value = 0;
  2572. rowPlus.querySelector(".m-plus-rcv").value = 0;
  2573. rowLatent.classList.add("disabled");
  2574. skillLevel.setAttribute("readonly", true);
  2575. } else {
  2576. rowPlus.classList.remove("disabled");
  2577. rowLatent.classList.remove("disabled");
  2578. skillLevel.removeAttribute("readonly");
  2579. }
  2580. if (editBox.isAssist) {
  2581. const btnDone = editBox.querySelector(".button-done");
  2582. if (!card.canAssist) {
  2583. btnDone.classList.add("cant-assist");
  2584. btnDone.disabled = true;
  2585. } else {
  2586. btnDone.classList.remove("cant-assist");
  2587. btnDone.disabled = false;
  2588. }
  2589. }
  2590. //去除所有不能再打的潜觉
  2591. editBox.latent = editBox.latent.filter(lat => allowLatent.includes(lat));
  2592. editBox.refreshLatent(editBox.latent, id);
  2593. editBox.reCalculateExp();
  2594. editBox.reCalculateAbility();
  2595. }
  2596. //刷新整个队伍
  2597. function refreshAll(formationData) {
  2598. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2599. const titleBox = fragment.appendChild(formationBox.querySelector(".title-box"));
  2600. const detailBox = formationBox.querySelector(".detail-box");
  2601. const formationTotalInfoDom = formationBox.querySelector(".formation-total-info"); //所有队伍能力值合计
  2602. const formationAwokenDom = formationBox.querySelector(".formation-awoken"); //所有队伍觉醒合计
  2603. while (formationBox.childNodes.length > 0) {
  2604. fragment.appendChild(formationBox.childNodes[0]);
  2605. }
  2606. const txtTitle = titleBox.querySelector(".title");
  2607. const txtDetail = detailBox.querySelector(".detail");
  2608. txtTitle.value = formationData.title || "";
  2609. txtDetail.value = formationData.detail || "";
  2610. const txtTitleDisplay = titleBox.querySelector(".title-display");
  2611. const txtDetailDisplay = detailBox.querySelector(".detail-display");
  2612. txtTitleDisplay.innerHTML = descriptionToHTML(txtTitle.value);
  2613. txtDetailDisplay.innerHTML = descriptionToHTML(txtDetail.value);
  2614. if (txtTitle.value.length == 0)
  2615. titleBox.classList.add("edit");
  2616. else
  2617. titleBox.classList.remove("edit");
  2618. if (txtDetail.value.length == 0)
  2619. detailBox.classList.add("edit");
  2620. else
  2621. detailBox.classList.remove("edit");
  2622. teamBigBoxs.forEach((teamBigBox, teamNum) => {
  2623. const teamBox = teamBigBox.querySelector(".team-box");
  2624. const teamData = formationData.teams[teamNum];
  2625. const badgeBox = teamBigBox.querySelector(".team-badge");
  2626. if (badgeBox) {
  2627. const badge = badgeBox.querySelector(`#team-${teamNum+1}-badge-${teamData[2] || 0}`);
  2628. badge.checked = true;
  2629. }
  2630. const membersDom = teamBox.querySelector(".team-members");
  2631. const latentsDom = teamBox.querySelector(".team-latents");
  2632. const assistsDom = teamBox.querySelector(".team-assist");
  2633. const teamAbilityDom = teamBigBox.querySelector(".team-ability");
  2634. for (let ti = 0, ti_len = membersDom.querySelectorAll(".member").length; ti < ti_len; ti++) {
  2635. const member = membersDom.querySelector(`.member-${ti+1} .monster`);
  2636. const latent = latentsDom.querySelector(`.latents-${ti+1} .latent-ul`);
  2637. const assist = assistsDom.querySelector(`.member-${ti+1} .monster`);
  2638. changeid(teamData[0][ti], member, latent); //队员
  2639. changeid(teamData[1][ti], assist); //辅助
  2640. refreshMemberSkillCD(teamBox, teamData, ti); //技能CD
  2641. refreshAbility(teamAbilityDom, teamData, ti); //本人能力值
  2642. }
  2643. const teamTotalInfoDom = teamBigBox.querySelector(".team-total-info"); //队伍能力值合计
  2644. if (teamTotalInfoDom) refreshTeamTotalHP(teamTotalInfoDom, teamData, teamNum);
  2645. const teamAwokenDom = teamBigBox.querySelector(".team-awoken"); //队伍觉醒合计
  2646. if (teamAwokenDom) refreshTeamAwokenCount(teamAwokenDom, teamData);
  2647. });
  2648. if (formationTotalInfoDom) refreshFormationTotalHP(formationTotalInfoDom, formation.teams);
  2649. if (formationAwokenDom) refreshFormationAwokenCount(formationAwokenDom, formation.teams);
  2650. formationBox.appendChild(fragment);
  2651. txtDetail.onblur(); //这个需要放在显示出来后再改才能生效
  2652. }
  2653. function awokenSetCount(aicon, number) {
  2654. if (!aicon) return; //没有这个觉醒就撤回
  2655. const ali = aicon.parentNode;
  2656. const countDom = ali.querySelector(".count");
  2657. countDom.textContent = number;
  2658. if (number)
  2659. ali.classList.remove(className_displayNone);
  2660. else
  2661. ali.classList.add(className_displayNone);
  2662. }
  2663. //刷新队伍觉醒统计
  2664. function refreshTeamAwokenCount(awokenDom, team) {
  2665. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2666. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2667. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  2668. const acs = aicons.map(aicon=>{
  2669. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  2670. let totalNum = 0;
  2671. //搜索等效觉醒
  2672. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  2673. if (equivalentAwoken)
  2674. {
  2675. if (equivalentAwoken.small === ai)
  2676. {
  2677. totalNum = awokenCountInTeam(team, equivalentAwoken.small, solo, teamsCount) +
  2678. awokenCountInTeam(team, equivalentAwoken.big, solo, teamsCount) * equivalentAwoken.times;
  2679. }
  2680. } else
  2681. {
  2682. totalNum = awokenCountInTeam(team, ai, solo, teamsCount);
  2683. }
  2684. awokenSetCount(aicon, totalNum);
  2685. return {a:ai,c:totalNum};
  2686. });
  2687. if (acs.every(ac=>ac.c==0))
  2688. {
  2689. awokenDom.classList.add(className_displayNone);
  2690. } else
  2691. {
  2692. awokenDom.classList.remove(className_displayNone);
  2693. }
  2694. awokenDom.appendChild(fragment);
  2695. }
  2696. //刷新阵型觉醒统计
  2697. function refreshFormationAwokenCount(awokenDom, teams) {
  2698. let fragment = document.createDocumentFragment(); //创建节点用的临时空间
  2699. const awokenUL = fragment.appendChild(awokenDom.querySelector(".awoken-ul"));
  2700. const aicons = Array.from(awokenUL.querySelectorAll(`.awoken-icon[data-awoken-icon]`));
  2701. const acs = aicons.map(aicon=>{
  2702. const ai = parseInt(aicon.getAttribute("data-awoken-icon"),10);
  2703. let totalNum = 0;
  2704. //搜索等效觉醒
  2705. const equivalentAwoken = equivalent_awoken.find(eak => eak.small === ai || eak.big === ai);
  2706. if (equivalentAwoken)
  2707. {
  2708. if (equivalentAwoken.small === ai)
  2709. {
  2710. totalNum = awokenCountInFormation(teams, equivalentAwoken.small, solo) +
  2711. awokenCountInFormation(teams, equivalentAwoken.big, solo) * equivalentAwoken.times;
  2712. }
  2713. } else
  2714. {
  2715. totalNum = awokenCountInFormation(teams, ai, solo);
  2716. }
  2717. awokenSetCount(aicon, totalNum);
  2718. return {a:ai,c:totalNum};
  2719. });
  2720. if (acs.every(ac=>ac.c==0))
  2721. {
  2722. awokenDom.classList.add(className_displayNone);
  2723. } else
  2724. {
  2725. awokenDom.classList.remove(className_displayNone);
  2726. }
  2727. awokenDom.appendChild(fragment);
  2728. }
  2729. //刷新能力值
  2730. function refreshAbility(abilityDom, team, idx) {
  2731. const memberData = team[0][idx];
  2732. const assistData = team[1][idx];
  2733. //基底三维,如果辅助是武器,还要加上辅助的觉醒
  2734. const mainAbility = calculateAbility(memberData, assistData, solo, teamsCount);
  2735. if (mainAbility && memberData.ability) {
  2736. for (let ai = 0; ai < 3; ai++) {
  2737. memberData.ability[ai] = mainAbility[ai][0];
  2738. memberData.abilityNoAwoken[ai] = mainAbility[ai][1];
  2739. }
  2740. }
  2741. if (!abilityDom) return; //如果没有dom,直接跳过
  2742. const abilityLi = abilityDom.querySelector(".abilitys-" + (idx + 1));
  2743. const hpDom = abilityLi.querySelector(".hp");
  2744. const atkDom = abilityLi.querySelector(".atk");
  2745. const rcvDom = abilityLi.querySelector(".rcv");
  2746. [hpDom, atkDom, rcvDom].forEach(function(div, ai) {
  2747. if (mainAbility) {
  2748. div.classList.remove(className_displayNone);
  2749. div.textContent = memberData.ability[ai];
  2750. } else {
  2751. div.classList.add(className_displayNone);
  2752. div.textContent = 0;
  2753. }
  2754. });
  2755. }
  2756. function setTextContentAndAttribute(dom,str)
  2757. {
  2758. if (!dom) return;
  2759. dom.textContent = str;
  2760. dom.setAttribute(dataAttrName, str);
  2761. }
  2762. //刷新队伍能力值合计
  2763. function refreshTeamTotalHP(totalDom, team, teamIdx) {
  2764. //计算总的生命值
  2765. if (!totalDom) return;
  2766. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2767. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2768. const tMoveDom = totalDom.querySelector(".tIf-total-move");
  2769. const teams = formation.teams;
  2770. const leader1id = team[0][0].id;
  2771. const leader2id = teamsCount===2 ? (teamIdx === 1 ? teams[0][0][0].id : teams[1][0][0].id) : team[0][5].id;
  2772. if (tHpDom) {
  2773. const reduceScale1 = getReduceScale(Skills[Cards[leader1id].leaderSkillId],true,true,true);
  2774. const reduceScale2 = getReduceScale(Skills[Cards[leader2id].leaderSkillId],true,true,true);
  2775. const totalReduce = 1 - (1 - reduceScale1) * (1 - reduceScale2);
  2776. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2777. const teamHPNoAwokenArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2778. let tHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2779. let tHPNoAwoken = teamHPNoAwokenArr.reduce((pv, v) => pv + v); //队伍计算的总HP无觉醒
  2780. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2781. let badgeHPScale = 1; //徽章倍率
  2782. if (team[2] == 4 && (solo || teamsCount === 3)) {
  2783. badgeHPScale = 1.05;
  2784. } else if (team[2] == 11 && (solo || teamsCount === 3)) {
  2785. badgeHPScale = 1.15;
  2786. }
  2787. tHP = Math.round(Math.round(tHP * (1 + 0.05 * teamHPAwoken)) * badgeHPScale);
  2788. tHPNoAwoken = Math.round(Math.round(tHPNoAwoken) * badgeHPScale);
  2789. const tReduceHP = Math.round(tHP / (1 - reduceScale1) / (1 - reduceScale2)); //队伍正常满血加上盾能承受的最大伤害
  2790. const tReduceHPNoAwoken = Math.round(tHPNoAwoken / (1 - reduceScale1) / (1 - reduceScale2)); //队伍封觉醒满血加上盾能承受的最大伤害
  2791. const tHpDom_general = tHpDom.querySelector(".general");
  2792. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  2793. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  2794. setTextContentAndAttribute(tHpDom_general, tHP);
  2795. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken);
  2796. setTextContentAndAttribute(tHpDom_reduce, (totalReduce * 100).toFixed(2));
  2797. tHpDom_reduce.setAttribute("data-max-equal-general", tReduceHP);
  2798. tHpDom_reduce.setAttribute("data-max-equal-awoken-bind", tReduceHPNoAwoken);
  2799. }
  2800. if (tMoveDom) {
  2801. const moveTime = countMoveTime(team, leader1id, leader2id, teamIdx);
  2802. const tMoveDom_general = tMoveDom.querySelector(".general");
  2803. const tMoveDom_noAwoken = tMoveDom.querySelector(".awoken-bind");
  2804. if (moveTime.fixed) //固定时间的
  2805. {
  2806. tMoveDom.classList.add("fixed-move-time");
  2807. setTextContentAndAttribute(tMoveDom_general, moveTime.duration.leader);
  2808. setTextContentAndAttribute(tMoveDom_noAwoken, moveTime.duration.leader);
  2809. } else
  2810. {
  2811. tMoveDom.classList.remove("fixed-move-time");
  2812. setTextContentAndAttribute(tMoveDom_general, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge + moveTime.duration.awoken) * 100) / 100);
  2813. setTextContentAndAttribute(tMoveDom_noAwoken, Math.round((moveTime.duration.default + moveTime.duration.leader + moveTime.duration.badge) * 100) / 100);
  2814. }
  2815. }
  2816. }
  2817. //刷新所有队伍能力值合计
  2818. function refreshFormationTotalHP(totalDom, teams) {
  2819. //计算总的生命值
  2820. if (!totalDom) return;
  2821. const tHpDom = totalDom.querySelector(".tIf-total-hp");
  2822. const tRcvDom = totalDom.querySelector(".tIf-total-rcv");
  2823. if (tHpDom) {
  2824. //因为目前仅用于2P,所以直接在外面固定写了
  2825. const leader1id = teams[0][0][0].id;
  2826. const leader2id = teams[1][0][0].id;
  2827. const reduceScale1 = getReduceScale(Skills[Cards[leader1id].leaderSkillId],true,true,true);
  2828. const reduceScale2 = getReduceScale(Skills[Cards[leader2id].leaderSkillId],true,true,true);
  2829. const totalReduce = 1 - (1 - reduceScale1) * (1 - reduceScale2);
  2830. const tHPArr = teams.map(function(team) {
  2831. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo);
  2832. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2833. const teamHPAwoken = awokenCountInTeam(team, 46, solo, teamsCount); //全队大血包个数
  2834. return Math.round(teamTHP * (1 + 0.05 * teamHPAwoken));
  2835. });
  2836. const tHPNoAwokenArr = teams.map(function(team) {
  2837. const teamHPArr = countTeamHp(team[0], leader1id, leader2id, solo, true);
  2838. const teamTHP = teamHPArr.reduce((pv, v) => pv + v); //队伍计算的总HP
  2839. return Math.round(teamTHP);
  2840. });
  2841. const tHP = tHPArr.reduce((pv, v) => pv + v);
  2842. const tHPNoAwoken = tHPNoAwokenArr.reduce((pv, v) => pv + v);
  2843. const tReduceHP = Math.round(tHP / (1 - reduceScale1) / (1 - reduceScale2)); //队伍正常满血加上盾能承受的最大伤害
  2844. const tReduceHPNoAwoken = Math.round(tHPNoAwoken / (1 - reduceScale1) / (1 - reduceScale2)); //队伍封觉醒满血加上盾能承受的最大伤害
  2845. const tHpDom_general = tHpDom.querySelector(".general");
  2846. const tHpDom_noAwoken = tHpDom.querySelector(".awoken-bind");
  2847. const tHpDom_reduce = tHpDom.querySelector(".reduce");
  2848. setTextContentAndAttribute(tHpDom_general, tHP);
  2849. setTextContentAndAttribute(tHpDom_noAwoken, tHPNoAwoken);
  2850. setTextContentAndAttribute(tHpDom_reduce, (totalReduce * 100).toFixed(2));
  2851. tHpDom_reduce.setAttribute("data-max-equal-general", tReduceHP);
  2852. tHpDom_reduce.setAttribute("data-max-equal-awoken-bind", tReduceHPNoAwoken);
  2853. }
  2854. }
  2855. //刷新单人技能CD
  2856. function refreshMemberSkillCD(teamDom, team, idx) {
  2857. const memberMonDom = teamDom.querySelector(`.team-members .member-${idx+1} .monster`);
  2858. const assistMonDom = teamDom.querySelector(`.team-assist .member-${idx+1} .monster`);
  2859. const member = team[0][idx];
  2860. const assist = team[1][idx];
  2861. const memberCard = Cards[member.id] || Cards[0];
  2862. const memberSkill = Skills[memberCard.activeSkillId];
  2863. const assistCard = Cards[assist.id] || Cards[0];
  2864. const assistSkill = Skills[assistCard.activeSkillId];
  2865. const memberSkillCdDom = memberMonDom.querySelector(".skill");
  2866. const assistSkillCdDom = assistMonDom.querySelector(".skill");
  2867. const memberSkillCd = memberSkill ? (memberSkill.initialCooldown - (member.skilllevel || memberSkill.maxLevel) + 1) : 0;
  2868. const assistSkillCd = assistSkill ? (assistSkill.initialCooldown - (assist.skilllevel || assistSkill.maxLevel) + 1) : 0;
  2869. memberSkillCdDom.textContent = memberSkillCd;
  2870. assistSkillCdDom.textContent = memberSkillCd + assistSkillCd;
  2871. if (member.skilllevel != undefined && member.skilllevel < memberSkill.maxLevel) {
  2872. memberSkillCdDom.classList.remove("max-skill");
  2873. } else {
  2874. memberSkillCdDom.classList.add("max-skill");
  2875. }
  2876. if (assist.skilllevel != undefined && assist.skilllevel < assistSkill.maxLevel) {
  2877. assistSkillCdDom.classList.remove("max-skill");
  2878. } else {
  2879. assistSkillCdDom.classList.add("max-skill");
  2880. }
  2881. }
  2882. function localisation($tra) {
  2883. if (!$tra) return;
  2884. document.title = $tra.webpage_title;
  2885. formationBox.querySelector(".title-box .title").placeholder = $tra.title_blank;
  2886. formationBox.querySelector(".detail-box .detail").placeholder = $tra.detail_blank;
  2887. controlBox.querySelector(".datasource-updatetime").title = $tra.force_reload_data;
  2888. const s_sortList = editBox.querySelector(".search-box .sort-div .sort-list");
  2889. const sortOptions = Array.from(s_sortList.options);
  2890. sortOptions.forEach(opt => {
  2891. const tag = opt.getAttribute("data-tag");
  2892. const trans = $tra.sort_name[tag];
  2893. if (trans) {
  2894. opt.text = trans;
  2895. }
  2896. });
  2897. }

智龙迷城队伍图制作工具