You can not select more than 25 topics Topics must start with a chinese character,a letter or number, can include dashes ('-') and can be up to 35 characters long.

script-skill-parser.js 104 kB

5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
4 years ago
5 years ago
5 years ago
4 years ago
5 years ago
4 years ago
4 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
4 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
4 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
4 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
4 years ago
5 years ago
4 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
4 years ago
5 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
4 years ago
4 years ago
5 years ago
5 years ago
5 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
4 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
4 years ago
4 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
5 years ago
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909
  1. let merge_skill = false;
  2. const Attributes = {
  3. /*0: "Fire",
  4. 1: "Water",
  5. 2: "Wood",
  6. 3: "Light",
  7. 4: "Dark",
  8. 5: "Heart",
  9. 6: "Jammer",
  10. 7: "Poison",
  11. 8: "MPoison",
  12. 9: "Bomb",*/
  13. Fire: 0,
  14. Water: 1,
  15. Wood: 2,
  16. Light: 3,
  17. Dark: 4,
  18. Heart: 5,
  19. Jammer: 6,
  20. Poison: 7,
  21. MPoison: 8,
  22. Bomb: 9,
  23. }
  24. for (let name in Attributes)
  25. {
  26. Attributes[Attributes[name]] = name;
  27. }
  28. Attributes.all = function () {
  29. return [
  30. this.Fire,
  31. this.Water,
  32. this.Wood,
  33. this.Light,
  34. this.Dark
  35. ];
  36. }
  37. Attributes._6color = function () {
  38. return [
  39. this.Fire,
  40. this.Water,
  41. this.Wood,
  42. this.Light,
  43. this.Dark,
  44. this.Heart
  45. ];
  46. }
  47. Attributes.orbs = function () {
  48. return [
  49. this.Fire,
  50. this.Water,
  51. this.Wood,
  52. this.Light,
  53. this.Dark,
  54. this.Heart,
  55. this.Jammer,
  56. this.Poison,
  57. this.MPoison,
  58. this.Bomb,
  59. ];
  60. }
  61. //代码来自于 https://www.jianshu.com/p/3644833bca33
  62. function isEqual(obj1,obj2) {
  63. //判断是否是对象或数组
  64. function isObject(obj) {
  65. return typeof obj === 'object' && obj !== null;
  66. }
  67. // 两个数据有任何一个不是对象或数组
  68. if (!isObject(obj1) || !isObject(obj2)) {
  69. // 值类型(注意:参与equal的一般不会是函数)
  70. return obj1 === obj2;
  71. }
  72. // 如果传的两个参数都是同一个对象或数组
  73. if (obj1 === obj2) {
  74. return true;
  75. }
  76. // 两个都是对象或数组,而且不相等
  77. // 1.先比较obj1和obj2的key的个数,是否一样
  78. const obj1Keys = Object.keys(obj1);
  79. const obj2Keys = Object.keys(obj2);
  80. if (obj1Keys.length !== obj2Keys.length) {
  81. return false;
  82. }
  83. // 如果key的个数相等,就是第二步
  84. // 2.以obj1为基准,和obj2依次递归比较
  85. for (let key in obj1) {
  86. // 比较当前key的value --- 递归
  87. const res = isEqual(obj1[key], obj2[key]);
  88. if (!res) {
  89. return false;
  90. }
  91. }
  92. // 3.全相等
  93. return true
  94. }
  95. class Board
  96. {
  97. rowCount = 6;
  98. columnCount = 7;
  99. data = [];
  100. constructor(def = null)
  101. {
  102. for (let ri=0;ri<this.rowCount;ri++)
  103. {
  104. this.data.push(new Array(this.columnCount).fill(Array.isArray(def) ? null : def));
  105. }
  106. if (Array.isArray(def))
  107. {
  108. this.randomFill(def);
  109. }
  110. }
  111. //填充序列
  112. sequenceFill(sequence, exclude)
  113. {
  114. if (!Array.isArray(exclude) && exclude != null)
  115. exclude = [exclude];
  116. const o = sequence.entries();
  117. //65版部分
  118. for (let ri=0;ri<this.data.length;ri++)
  119. {
  120. if (ri == 2) ri++;
  121. const row = this.data[ri];
  122. for (let ci=0;ci<row.length;ci++)
  123. {
  124. if (ci == 3) ci++;
  125. //从数组中随机取出一个
  126. if (exclude && exclude.includes(row[ci])) continue;
  127. row[ci] = o.next().value?.[1] ?? row[ci];
  128. }
  129. }
  130. //填充剩下的部分
  131. for (let ri=0;ri<this.data.length;ri++)
  132. {
  133. if (ri == 2) ri++;
  134. const row = this.data[ri];
  135. if (exclude && exclude.includes(row[3])) continue;
  136. row[3] = o.next().value?.[1] ?? row[3] ;
  137. }
  138. const row = this.data[2];
  139. for (let ci=0;ci<row.length;ci++)
  140. {
  141. if (exclude && exclude.includes(row[ci])) continue;
  142. row[ci] = o.next().value?.[1] ?? row[ci] ;
  143. }
  144. }
  145. //将有序数组转为随机的数组
  146. sequenceToRandom(valueArray)
  147. {
  148. const randomData = [];
  149. //将65版之后的的提出来
  150. const maxCount = this.rowCount * this.columnCount
  151. let secondaryData = valueArray.splice((this.rowCount - 1) * (this.columnCount - 1) - (maxCount - valueArray.length));
  152. while(valueArray.length > 0)
  153. {
  154. randomData.push(valueArray.randomShift());
  155. }
  156. while(secondaryData.length > 0)
  157. {
  158. randomData.push(secondaryData.randomShift());
  159. }
  160. return randomData;
  161. }
  162. //洗版的填充
  163. randomFill(attrs)
  164. {
  165. let valueArray = new Uint8Array(this.rowCount * this.columnCount);
  166. crypto.getRandomValues(valueArray); //获取符合密码学要求的安全的随机值
  167. valueArray = Array.from(valueArray.map(x => attrs[x % attrs.length])); //用所有宝珠随机填充
  168. //之后用每种颜色填充前3个
  169. attrs.forEach((attr,idx)=>{
  170. valueArray.fill(attr, idx * 3, (idx + 1) * 3);
  171. });
  172. //将上方数据重新乱序排列
  173. const randomData = this.sequenceToRandom(valueArray);
  174. this.sequenceFill(randomData);
  175. }
  176. //生成珠子的填充
  177. generateOrbs(attrs, count, exclude)
  178. {
  179. let space = this.rowCount * this.columnCount;
  180. if (exclude?.length > 0)
  181. {
  182. space -= this.data.flat().filter(o=>exclude.includes(o)).length;
  183. }
  184. let valueArray = new Array(space);
  185. attrs.forEach((attr,idx)=>{
  186. valueArray.fill(attr, idx * count, (idx + 1) * count);
  187. });
  188. //将上方数据重新乱序排列
  189. const randomData = this.sequenceToRandom(valueArray);
  190. this.sequenceFill(randomData, exclude);
  191. }
  192. //设定横行
  193. setRow(rows, attr = 0)
  194. {
  195. for (let row of rows)
  196. {
  197. if (row >= 2) row++;
  198. const rowData = this.data[row];
  199. for (let ri=0;ri<rowData.length;ri++)
  200. {
  201. rowData[ri] = attr;
  202. }
  203. }
  204. }
  205. //设定竖列
  206. setColumn(cols, attr = 0)
  207. {
  208. for (let col of cols)
  209. {
  210. if (col >= 3) col++;
  211. for (let row of this.data)
  212. {
  213. row[col] = attr;
  214. }
  215. }
  216. }
  217. //设定形状
  218. setShape(matrix, attr = 0)
  219. {
  220. function fillRow(rowData, inputRow, attr)
  221. {
  222. for (let col of inputRow)
  223. {
  224. if (col == 3) rowData[col] = attr;
  225. if (col >= 3) col++;
  226. rowData[col] = attr;
  227. }
  228. }
  229. for (let ri=0;ri<matrix.length;ri++)
  230. {
  231. if (ri == 2)
  232. {
  233. fillRow(this.data[ri], matrix[ri], attr);
  234. }
  235. fillRow(this.data[ri >= 2 ? ri+1 : ri], matrix[ri], attr);
  236. }
  237. }
  238. //面板叠加
  239. overlayBoard(board)
  240. {
  241. for (let ri=0;ri<board.length;ri++)
  242. {
  243. const rowNew = board[ri];
  244. const rowOld = this.data[ri];
  245. for (let ci=0;ci<rowNew.length;ci++)
  246. {
  247. rowOld[ci] = rowNew[ci] ?? rowOld[ci];
  248. }
  249. }
  250. }
  251. //导出数组
  252. valueOf()
  253. {
  254. return this.data;
  255. }
  256. //输出表格
  257. toTable()
  258. {
  259. const table = document.createElement("table");
  260. table.className = "board";
  261. this.data.forEach((rowData, ri, rArr) => {
  262. const row = table.insertRow();
  263. if (ri == 2 && rArr.length > 5) row.classList.add("board-row4");
  264. rowData.forEach((orbType, ci, cArr) => {
  265. const cell = row.insertCell();
  266. const orb = cell.appendChild(document.createElement('icon'));
  267. orb.className = "orb";
  268. if (orbType != null) orb.setAttribute("data-orb-icon", orbType);
  269. if (ci == 3 && cArr.length > 6) cell.classList.add("board-cell5");
  270. });
  271. });
  272. if (this.data.length > 5)
  273. {
  274. table.onclick = function() {
  275. this.classList.toggle("board-76");
  276. };
  277. }
  278. return table;
  279. }
  280. }
  281. const SkillValue = {
  282. isLess: function (value) {
  283. if (value.kind === SkillValueKind.Percent) return value.value < 1;
  284. if (value.kind === SkillValueKind.Constant) return value.value < 0;
  285. return false;
  286. }
  287. };
  288. const SkillValueKind = {
  289. Percent: 'mul',
  290. Constant: 'const',
  291. ConstantTo: 'const-to',
  292. xMaxHP: 'mul-maxhp',
  293. xHP: 'mul-hp',
  294. xCHP: 'mul-chp',
  295. xATK: 'mul-atk',
  296. xRCV: 'mul-rcv',
  297. RandomATK: 'random-atk',
  298. HPScale: 'hp-scale',
  299. xTeamHP: 'mul-team-hp',
  300. xTeamATK: 'mul-team-atk',
  301. xTeamRCV: 'mul-team-rcv',
  302. xAwakenings: 'mul-awakenings',
  303. };
  304. const SkillPowerUpKind = {
  305. Multiplier: 'mul',
  306. ScaleAttributes: 'scale-attrs',
  307. ScaleCombos: 'scale-combos',
  308. ScaleMatchLength: 'scale-match-len',
  309. ScaleMatchAttrs: 'scale-match-attrs',
  310. ScaleCross: 'scale-cross',
  311. ScaleRemainOrbs: 'scale-remain-orbs',
  312. ScaleStateKindCount: 'scale-state-kind-count',
  313. };
  314. const SkillKinds = {
  315. Unknown: "unknown",
  316. ActiveTurns: "active-turns",
  317. DamageEnemy: "damage-enemy",
  318. Vampire: "vampire",
  319. ReduceDamage: "reduce-damage",
  320. SelfHarm: "self-harm",
  321. Heal: "heal",
  322. AutoHealBuff: "auto-heal-buff",
  323. ChangeOrbs: "change-orbs",
  324. GenerateOrbs: "generate-orbs",
  325. FixedOrbs: "fixed-orbs",
  326. PowerUp: "power-up",
  327. CounterAttack: "counter-attack",
  328. SetOrbState: "set-orb-state",
  329. RateMultiply: "rate-mul",
  330. OrbDropIncrease: "orb-drop-incr",
  331. Resolve: "resolve",
  332. Delay: "delay",
  333. DefenseBreak: "def-break",
  334. MassAttack: "mass-attack",
  335. BoardChange: "board-change",
  336. Unbind: "unbind",
  337. BindSkill: "bind-skill",
  338. RandomSkills: "random-skills",
  339. EvolvedSkills: "evolved-skills",
  340. SkillProviso: "skill-proviso",
  341. ChangeAttribute: "change-attr",
  342. SkillBoost: "skill-boost",
  343. AddCombo: "add-combo",
  344. VoidEnemyBuff: "void-enemy-buff",
  345. Poison: "poison",
  346. CTW: "ctw",
  347. Gravity: "gravity",
  348. FollowAttack: "follow-attack",
  349. FollowAttackFixed: "follow-attack-fixed",
  350. AutoHeal: "auto-heal",
  351. TimeExtend: "time-extend",
  352. DropRefresh: "drop-refresh",
  353. LeaderChange: "leader-change",
  354. MinMatchLength: "min-match-len",
  355. FixedTime: "fixed-time",
  356. Drum: "drum",
  357. AutoPath: "auto-path",
  358. Board7x6: "7x6-board",
  359. NoSkyfall: "no-skyfall",
  360. Henshin: "henshin",
  361. VoidPoison: "void-poison",
  362. SkillProviso: "skill-proviso",
  363. ImpartAwakenings: "impart-awakenings",
  364. ObstructOpponent: "obstruct-opponent",
  365. }
  366. function skillParser(skillId)
  367. {
  368. function merge(skills)
  369. {
  370. //解封部分的合并
  371. let unbinds = skills.filter(skill=>skill.kind == SkillKinds.Unbind);
  372. if (unbinds.length>1)
  373. { //把后面的全都合并到第一个
  374. unbinds.reduce((pre,cur)=>{
  375. pre.normal = pre.normal || cur.normal;
  376. pre.awakenings = pre.awakenings || cur.awakenings;
  377. pre.matches = pre.matches || cur.matches;
  378. return pre
  379. });
  380. unbinds.shift(); //从筛选中去除第一个
  381. unbinds.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
  382. }
  383. //破吸部分的合并
  384. let voidBuff = skills.filter(skill=>skill.kind == SkillKinds.ActiveTurns &&
  385. skill.skill.kind == SkillKinds.VoidEnemyBuff);
  386. if (voidBuff.length>1 && voidBuff.every((s,i,a)=>s.turns == a[0].turns))
  387. { //把后面的全都合并到第一个
  388. voidBuff[0].skill.buffs = voidBuff.flatMap(s=>s.skill.buffs);
  389. voidBuff.shift(); //从筛选中去除第一个
  390. voidBuff.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
  391. }
  392. let fixedDamages = skills.filter(skill=>skill.kind == SkillKinds.DamageEnemy && skill.attr === 'fixed').filter((skill,idx,arr)=>skill.id==arr[0].id);
  393. if (fixedDamages.length>1)
  394. { //把后面的全都合并到第一个
  395. fixedDamages[0].times = fixedDamages.length;
  396. fixedDamages.shift(); //从筛选中去除第一个
  397. fixedDamages.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
  398. }
  399. let skillPowerUp = skills.filter(skill=>skill.kind == SkillKinds.PowerUp);
  400. if (skillPowerUp.length>1)
  401. {
  402. //合并技能效果
  403. function combinePowerUp(target, source) {
  404. if (source?.additional.length)
  405. {
  406. if (!Array.isArray(target.additional)) target.additional = [];
  407. for (let additional of source.additional)
  408. {
  409. target.additional.push(additional);
  410. }
  411. }
  412. if (source.reduceDamage != undefined)
  413. {
  414. if (!target.reduceDamage)
  415. target.reduceDamage = source.reduceDamage;
  416. else if (target.reduceDamage.kind === source.reduceDamage.kind)
  417. target.reduceDamage.value *= source.reduceDamage.value;
  418. }
  419. if (target?.value.baseAtk != undefined && source?.value.baseAtk) target.value.baseAtk *= source.value.baseAtk;
  420. if (target?.value.baseRcv != undefined && source?.value.baseRcv != undefined) target.value.baseRcv *= source.value.baseRcv;
  421. if (target?.value.bonusAtk != undefined && source?.value.bonusAtk != undefined) target.value.bonusAtk += source.value.bonusAtk;
  422. if (target?.value.bonusRcv != undefined && source?.value.bonusRcv != undefined) target.value.bonusRcv += source.value.bonusRcv;
  423. if (target?.value.atk != undefined && source?.value.atk != undefined) target.value.atk *= source.value.atk;
  424. if (target?.value.hp != undefined && source?.value.hp != undefined) target.value.hp *= source.value.hp;
  425. if (target?.value.rcv != undefined && source?.value.rcv != undefined) target.value.rcv *= source.value.rcv;
  426. }
  427. //十字
  428. let scaleCross = skillPowerUp.filter(skill=>skill.value.kind === SkillPowerUpKind.ScaleCross);
  429. function mergeScaleCrossAttr(skill)
  430. {
  431. let crosses = skill.value.crosses;
  432. let atk = crosses[0].atk;
  433. let rcv = crosses[0].rcv;
  434. if (crosses.length >= 2 &&
  435. crosses.every(cross=>cross.atk === atk && cross.rcv === rcv)
  436. ) {
  437. crosses[0].attr = Array.from(new Set(crosses.reduce((pre,cur)=>{
  438. pre.push(...cur.attr);
  439. return pre;
  440. }, [])));
  441. skill.value.crosses.splice(1);
  442. }
  443. }
  444. //每个十字技能,先把所有属性合并
  445. scaleCross.forEach(mergeScaleCrossAttr);
  446. //筛选出所有倍率一样的子技能
  447. scaleCross = scaleCross.filter((skill,idx,arr)=>{
  448. let atk = arr[0].value.crosses[0].atk;
  449. let rcv = arr[0].value.crosses[0].rcv;
  450. let crosses = skill.value.crosses;
  451. return crosses.every(cross=>cross.atk === atk && cross.rcv === rcv);
  452. });
  453. //先合并属性倍率
  454. if (scaleCross.length >= 1)
  455. { //把后面的全都合并到第一个
  456. scaleCross.reduce((pre,cur)=>{
  457. combinePowerUp(pre,cur);
  458. pre.value.crosses = pre.value.crosses.concat(cur.value.crosses);
  459. return pre
  460. });
  461. let _skill = scaleCross.shift(); //从筛选中去除第一个
  462. scaleCross.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
  463. mergeScaleCrossAttr(_skill);
  464. }
  465. //重新找出来十字,合并附加内容
  466. scaleCross = skills.filter(skill=>skill.kind == SkillKinds.PowerUp && skill.value.kind === SkillPowerUpKind.ScaleCross);
  467. scaleCross = scaleCross.filter((skill,idx,arr)=>{
  468. let s0 = arr[0];
  469. let attr0 = s0.value.crosses[0].attr.concat().sort();
  470. let attr1 = skill.value.crosses[0].attr.concat().sort();
  471. return isEqual(skill.condition, s0.condition) &&
  472. isEqual(skill.attrs, s0.attrs) &&
  473. isEqual(skill.types, s0.types) &&
  474. isEqual(attr0, attr1)
  475. ;
  476. });
  477. if (scaleCross.length > 1)
  478. { //把后面的全都合并到第一个
  479. scaleCross.reduce((pre,cur)=>{
  480. combinePowerUp(pre, cur);
  481. return pre
  482. });
  483. scaleCross.shift(); //从筛选中去除第一个
  484. scaleCross.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
  485. }
  486. //长串匹配
  487. let scaleMatchLength = skillPowerUp.filter(skill=>skill.value.kind === SkillPowerUpKind.ScaleMatchLength);
  488. scaleMatchLength = scaleMatchLength.groupBy((a,b)=>{
  489. let av = a.value;
  490. let bv = b.value;
  491. return isEqual(a.condition, b.condition) &&
  492. isEqual(a.attrs, b.attrs) &&
  493. isEqual(a.types, b.types) &&
  494. av.min === bv.min &&
  495. av.max === bv.max &&
  496. (av.matchAll === bv.matchAll || av.attrs.length <= 1) && isEqual(av.attrs, bv.attrs)
  497. ;
  498. });
  499. for (let group of scaleMatchLength)
  500. {
  501. if (group.length > 1)
  502. { //把后面的全都合并到第一个
  503. group.reduce((pre,cur)=>{
  504. combinePowerUp(pre, cur);
  505. return pre
  506. });
  507. group.shift(); //从筛选中去除第一个
  508. group.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
  509. }
  510. }
  511. //多串匹配
  512. let scaleMatchAttrs = skillPowerUp.filter(skill=>skill.value.kind === SkillPowerUpKind.ScaleMatchAttrs);
  513. scaleMatchAttrs = scaleMatchAttrs.filter((skill,idx,arr)=>{
  514. let s0 = arr[0];
  515. let v0 = s0.value;
  516. let v1 = skill.value;
  517. return isEqual(skill.condition, s0.condition) &&
  518. isEqual(skill.attrs, s0.attrs) &&
  519. isEqual(skill.types, s0.types) &&
  520. v0.min === v1.min &&
  521. v0.max === v1.max &&
  522. isEqual(v0.matches, v1.matches)
  523. ;
  524. });
  525. if (scaleMatchAttrs.length > 1)
  526. { //把后面的全都合并到第一个
  527. scaleMatchAttrs.reduce((pre,cur)=>{
  528. combinePowerUp(pre, cur);
  529. return pre
  530. });
  531. scaleMatchAttrs.shift(); //从筛选中去除第一个
  532. scaleMatchAttrs.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
  533. }
  534. //多色匹配
  535. let scaleAttributes = skillPowerUp.filter(skill=>skill.value.kind === SkillPowerUpKind.ScaleAttributes);
  536. scaleAttributes = scaleAttributes.filter((skill,idx,arr)=>{
  537. let s0 = arr[0];
  538. let v0 = s0.value;
  539. let v1 = skill.value;
  540. return isEqual(skill.condition, s0.condition) &&
  541. isEqual(skill.attrs, s0.attrs) &&
  542. isEqual(skill.types, s0.types) &&
  543. v0.min === v1.min &&
  544. v0.max === v1.max &&
  545. isEqual(v0.attrs, v1.attrs)
  546. ;
  547. });
  548. if (scaleAttributes.length > 1)
  549. { //把后面的全都合并到第一个
  550. scaleAttributes.reduce((pre,cur)=>{
  551. combinePowerUp(pre, cur);
  552. return pre
  553. });
  554. scaleAttributes.shift(); //从筛选中去除第一个
  555. scaleAttributes.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
  556. }
  557. //连击数
  558. let scaleCombos = skillPowerUp.filter(skill=>skill.value.kind === SkillPowerUpKind.ScaleCombos);
  559. scaleCombos = scaleCombos.filter((skill,idx,arr)=>{
  560. let s0 = arr[0];
  561. let v0 = s0.value;
  562. let v1 = skill.value;
  563. return isEqual(skill.condition, s0.condition) &&
  564. isEqual(skill.attrs, s0.attrs) &&
  565. isEqual(skill.types, s0.types) &&
  566. v0.min === v1.min &&
  567. v0.max === v1.max
  568. ;
  569. });
  570. if (scaleCombos.length > 1)
  571. { //把后面的全都合并到第一个
  572. scaleCombos.reduce((pre,cur)=>{
  573. combinePowerUp(pre, cur);
  574. return pre
  575. });
  576. scaleCombos.shift(); //从筛选中去除第一个
  577. scaleCombos.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
  578. }
  579. //普通倍率
  580. let multiplier = skillPowerUp.filter(skill=>skill.value.kind === SkillPowerUpKind.Multiplier
  581. && skill.condition?.LShape);
  582. multiplier = multiplier.filter((skill,idx,arr)=>{
  583. let s0 = arr[0];
  584. return !!skill.condition && isEqual(skill.condition, s0.condition) &&
  585. isEqual(skill.attrs, s0.attrs) &&
  586. isEqual(skill.types, s0.types)
  587. ;
  588. });
  589. if (multiplier.length)
  590. { //把后面的全都合并到第一个
  591. multiplier.reduce((pre,cur)=>{
  592. combinePowerUp(pre, cur);
  593. return pre
  594. });
  595. multiplier.shift(); //从筛选中去除第一个
  596. multiplier.forEach(skill=>skills.splice(skills.indexOf(skill),1)); //去掉所有后面的
  597. }
  598. }
  599. return skills;
  600. }
  601. const skill = Skills[skillId];
  602. if (!skill) return [];
  603. //此处用apply将这个parser传递到后面解析函数的this里,用于递归解析
  604. const result = parsers?.[skill.type]?.apply({ parser: skillParser }, skill.params)
  605. ?? { kind: SkillKinds.Unknown };
  606. let skills = (Array.isArray(result) ? result : [result])
  607. .filter(Boolean)
  608. .map(s => ({ id: skillId, type: skill.type, params: skill.params, ...s }));
  609. function splitProvisoSkill(skills)
  610. {
  611. let idx = skills.findIndex(skill=>skill.kind == SkillKinds.SkillProviso);
  612. if (idx>=0)
  613. {
  614. return [
  615. skills.slice(0,idx),
  616. skills.slice(idx, idx+1),
  617. skills.slice(idx+1),
  618. ];
  619. }else
  620. {
  621. return [skills];
  622. }
  623. }
  624. if (merge_skill)
  625. {
  626. let skillsSplit = splitProvisoSkill(skills).map(_skills=>merge(_skills));
  627. skills = skillsSplit.flat(1);
  628. }
  629. return skills;
  630. }
  631. //返回flag里值为true的数组,如[1,4,7]
  632. function flags(num){
  633. /*
  634. return Array.from(new Array(32),(i,n)=>n).filter(n => num & (1 << n)); //性能太差
  635. return new Array(32).fill(null).map((i,n)=>n).filter(n => num & (1 << n)); //性能比上者好,但还是不够快
  636. */
  637. const arr = [];
  638. for (let i = 0; i<32;i++)
  639. {
  640. if (num & (1<<i))
  641. {
  642. arr.push(i);
  643. }
  644. }
  645. return arr;
  646. }
  647. const v = {
  648. percent: function(value) {
  649. return { kind: SkillValueKind.Percent, value: (value / 100) ?? 1 };
  650. },
  651. constant: function(value) {
  652. return { kind: SkillValueKind.Constant, value: value ?? 0 };
  653. },
  654. constantTo: function(value) {
  655. return { kind: SkillValueKind.ConstantTo, value: value ?? 1 };
  656. },
  657. xMaxHP: function(value) {
  658. return { kind: SkillValueKind.xMaxHP, value: (value / 100) ?? 1 };
  659. },
  660. xHP: function(value) {
  661. return { kind: SkillValueKind.xHP, value: (value / 100) ?? 1 };
  662. },
  663. xCHP: function(value) {
  664. return { kind: SkillValueKind.xCHP, value: (value / 100) ?? 1 };
  665. },
  666. xATK: function(value) {
  667. return { kind: SkillValueKind.xATK, value: (value / 100) ?? 1 };
  668. },
  669. xRCV: function(value) {
  670. return { kind: SkillValueKind.xRCV, value: (value / 100) ?? 1 };
  671. },
  672. randomATK: function(min, max) {
  673. return { kind: SkillValueKind.RandomATK, min: (min / 100) ?? 1, max: (max / 100) ?? 1, scale: 1 };
  674. },
  675. hpScale: function(min, max, scale) {
  676. return { kind: SkillValueKind.HPScale, min: (min / 100) ?? 1, max: (max / 100) ?? 1, scale: (scale / 100) ?? 1 };
  677. },
  678. xTeamHP: function(value) {
  679. return { kind: SkillValueKind.xTeamHP, value: (value / 100) ?? 1 };
  680. },
  681. xTeamATK: function(attrs, value) {
  682. return { kind: SkillValueKind.xTeamATK, attrs: attrs, value: (value / 100) ?? 1 };
  683. },
  684. xTeamRCV: function(value) {
  685. return { kind: SkillValueKind.xTeamRCV, value: (value / 100) ?? 1 };
  686. },
  687. percentAwakenings: function(awakenings, value) {
  688. return { kind: SkillValueKind.xAwakenings, awakenings: awakenings, value: value };
  689. },
  690. };
  691. const c = {
  692. hp: function (min, max) {
  693. return { hp: { min: min / 100, max: max / 100 } };
  694. },
  695. exact: function (type, value, attrs, multiple = false) {
  696. if (attrs === void 0) { attrs = Attributes.all(); }
  697. return { exact: { type: type, value: value, attrs: attrs, multiple: multiple} };
  698. },
  699. compo: function (type, ids) {
  700. return { compo: { type: type, ids: ids } };
  701. },
  702. remainOrbs: function (count) { return { remainOrbs: { count: count } }; },
  703. useSkill: function () { return { useSkill: true }; },
  704. multiplayer: function () { return { multiplayer: true }; },
  705. prob: function (percent) { return { prob: percent }; },
  706. LShape: function (attrs) { return { LShape: { attrs: attrs } }; },
  707. heal: function (min) { return { heal: { min: min } }; },
  708. stage: function (min, max) {
  709. return { stage: { min: min ?? 0, max: max ?? 0 } };
  710. },
  711. }
  712. const p = {
  713. mul: function (values) {
  714. if (Array.isArray(values)) {
  715. return {
  716. kind: SkillPowerUpKind.Multiplier,
  717. hp: 1,
  718. atk: values[0] / 100,
  719. rcv: values[1] / 100
  720. };
  721. }
  722. else {
  723. return {
  724. kind: SkillPowerUpKind.Multiplier,
  725. hp: (values.hp ?? 100) / 100,
  726. atk: (values.atk ?? 100) / 100,
  727. rcv: (values.rcv ?? 100) / 100
  728. };
  729. }
  730. },
  731. stats: function (value) {
  732. let statTypes = Array.from(arguments).slice(1);
  733. return [
  734. statTypes.indexOf(1) >= 0 ? value : 100,
  735. statTypes.indexOf(2) >= 0 ? value : 100
  736. ];
  737. },
  738. scale: function (min, max, baseMul, bonusMul) {
  739. return {
  740. min: min,
  741. max: max ?? min,
  742. baseAtk: (baseMul[0] / 100) ?? 1,
  743. baseRcv: (baseMul[1] / 100) ?? 1,
  744. bonusAtk: (bonusMul[0] / 100) ?? 0,
  745. bonusRcv: (bonusMul[1] / 100) ?? 0
  746. };
  747. },
  748. scaleAttrs: function (attrs, min, max, baseMul, bonusMul) {
  749. return { kind: SkillPowerUpKind.ScaleAttributes, attrs: attrs ,...this.scale(min, max, baseMul, bonusMul) };
  750. },
  751. scaleCombos: function (min, max, baseMul, bonusMul) {
  752. return { kind: SkillPowerUpKind.ScaleCombos ,...this.scale(min, max, baseMul, bonusMul) };
  753. },
  754. scaleMatchLength: function (attrs, min, max, baseMul, bonusMul, matchAll = false) {
  755. /*if (min <= 3 && min === max)
  756. return this.scaleAttrs(attrs, matchAll ? attrs.length : 1, matchAll ? attrs.length : 1, baseMul, bonusMul);
  757. else*/
  758. return { kind: SkillPowerUpKind.ScaleMatchLength, attrs: attrs, matchAll: matchAll ,...this.scale(min, max, baseMul, bonusMul) };
  759. },
  760. scaleMatchAttrs: function (matches, min, max, baseMul, bonusMul) {
  761. const flatMatches = matches.flat(); //当匹配的全是不同颜色时,切换成匹配颜色的技能
  762. if (new Set(flatMatches).size === flatMatches.length)
  763. return this.scaleAttrs(matches, min, max, baseMul, bonusMul);
  764. else
  765. return { kind: SkillPowerUpKind.ScaleMatchAttrs, matches: matches ,...this.scale(min, max, baseMul, bonusMul) };
  766. },
  767. scaleCross: function (crosses) {
  768. return { kind: SkillPowerUpKind.ScaleCross, crosses: crosses.map(cross => ({ ...cross, atk: ((cross.atk ?? 100) / 100), rcv: ((cross.rcv ?? 100) / 100)})) };
  769. },
  770. scaleRemainOrbs: function (max, baseMul, bonusMul) {
  771. return { kind: SkillPowerUpKind.ScaleRemainOrbs ,...this.scale(bonusMul ? 0 : max, max, baseMul, bonusMul) };
  772. },
  773. scaleStateKindCount: function (awakenings, attrs, types, value) {
  774. return { kind: SkillPowerUpKind.ScaleStateKindCount, awakenings: awakenings, attrs: attrs, types: types, value: value };
  775. },
  776. }
  777. function activeTurns(turns, skill) {
  778. return skill ? { kind: SkillKinds.ActiveTurns, turns: turns, skill: skill } : null;
  779. }
  780. function damageEnemy(target, attr, damage) {
  781. return { kind: SkillKinds.DamageEnemy, target: target, attr: attr, damage: damage };
  782. }
  783. function vampire(attr, damageValue, healValue) {
  784. return { kind: SkillKinds.Vampire, attr: attr, damage: damageValue, heal: healValue };
  785. }
  786. function reduceDamage(attrs, percent, condition, prob) {
  787. return { kind: SkillKinds.ReduceDamage, attrs: attrs, percent: percent, condition: condition, prob: prob || 1 };
  788. }
  789. function selfHarm(value) {
  790. return { kind: SkillKinds.SelfHarm, value: value };
  791. }
  792. function heal(value) {
  793. return { kind: SkillKinds.Heal, value: value };
  794. }
  795. function autoHealBuff(value) {
  796. return { kind: SkillKinds.AutoHealBuff, value: value };
  797. }
  798. function fromTo(from, to) {
  799. return { from: from, to: to };
  800. }
  801. function changeOrbs() {
  802. return { kind: SkillKinds.ChangeOrbs, changes: Array.from(arguments) };
  803. }
  804. function generateOrbs(orbs, exclude, count, time) {
  805. return { kind: SkillKinds.GenerateOrbs, orbs: orbs, exclude: exclude, count: count, time: time};
  806. }
  807. function fixedOrbs() {
  808. return { kind: SkillKinds.FixedOrbs, generates: Array.from(arguments) };
  809. }
  810. function powerUp(attrs, types, value, condition = null, reduceDamageValue = null, additional = []) {
  811. if (value.kind === SkillPowerUpKind.Multiplier) {
  812. let hp = value.hp, atk = value.atk, rcv = value.rcv;
  813. if (hp === 1 && atk === 1 && rcv === 1 && !reduceDamage)
  814. return null;
  815. }
  816. if (attrs?.targets != undefined) {
  817. return { kind: SkillKinds.PowerUp, targets: attrs.targets, attrs: null, types: null, condition: condition, value: value, reduceDamage: reduceDamageValue, additional: additional};
  818. }
  819. return { kind: SkillKinds.PowerUp, attrs: attrs, types: types, condition: condition, value: value, reduceDamage: reduceDamageValue, additional: additional};
  820. }
  821. function counterAttack(attr, prob, value) {
  822. return { kind: SkillKinds.CounterAttack, attr: attr, prob: prob, value: value };
  823. }
  824. function setOrbState(orbs, state, arg) {
  825. return { kind: SkillKinds.SetOrbState, orbs: orbs, state: state, arg: arg};
  826. }
  827. function rateMultiply(value, rate) {
  828. return { kind: SkillKinds.RateMultiply, value: value, rate: rate };
  829. }
  830. function orbDropIncrease(value, attrs, flag) {
  831. return { kind: SkillKinds.OrbDropIncrease, value: value, attrs: attrs, flag: flag };
  832. }
  833. function resolve(min, max) {
  834. return { kind: SkillKinds.Resolve, min: min, max: max };
  835. }
  836. function unbind(normal, awakenings, matches) {
  837. return { kind: SkillKinds.Unbind, normal: normal, awakenings: awakenings , matches: matches};
  838. }
  839. function bindSkill() { return { kind: SkillKinds.BindSkill}; }
  840. function boardChange(attrs) {
  841. return { kind: SkillKinds.BoardChange, attrs: attrs };
  842. }
  843. function randomSkills(skills) {
  844. return { kind: SkillKinds.RandomSkills, skills: skills };
  845. }
  846. function evolvedSkills(loop, skills) {
  847. return { kind: SkillKinds.EvolvedSkills, loop: loop, skills: skills };
  848. }
  849. function changeAttr(target, attr) {
  850. return { kind: SkillKinds.ChangeAttribute, target: target, attr: attr ?? 0 };
  851. }
  852. function gravity(value) {
  853. return { kind: SkillKinds.Gravity, value: value };
  854. }
  855. function voidEnemyBuff(buffs) {
  856. return { kind: SkillKinds.VoidEnemyBuff, buffs: buffs };
  857. }
  858. function skillBoost(value1, value2) { return { kind: SkillKinds.SkillBoost, min: value1, max: value2 ?? value1 }; }
  859. function minMatch(value) { return { kind: SkillKinds.MinMatchLength, value: value }; }
  860. function fixedTime(value) { return { kind: SkillKinds.FixedTime, value: v.constant(value) }; }
  861. function addCombo(value) { return { kind: SkillKinds.AddCombo, value: value }; }
  862. function defBreak(value) { return { kind: SkillKinds.DefenseBreak, value: value }; }
  863. function poison(value) { return { kind: SkillKinds.Poison, value: value }; }
  864. function CTW(value) { return { kind: SkillKinds.CTW, value: value }; }
  865. function followAttack(value) { return { kind: SkillKinds.FollowAttack, value: value }; }
  866. function followAttackFixed(value) { return { kind: SkillKinds.FollowAttackFixed, value: v.constant(value) }; }
  867. function autoHeal(value) { return { kind: SkillKinds.AutoHeal, value: value }; }
  868. function timeExtend(value) { return { kind: SkillKinds.TimeExtend, value: value }; }
  869. function delay() { return { kind: SkillKinds.Delay }; }
  870. function massAttack() { return { kind: SkillKinds.MassAttack }; }
  871. function dropRefresh() { return { kind: SkillKinds.DropRefresh }; }
  872. function drum() { return { kind: SkillKinds.Drum }; }
  873. function autoPath() { return { kind: SkillKinds.AutoPath }; }
  874. function leaderChange(type = 0) { return { kind: SkillKinds.LeaderChange, type: type }; }
  875. function board7x6() { return { kind: SkillKinds.Board7x6 }; }
  876. function noSkyfall() { return { kind: SkillKinds.NoSkyfall }; }
  877. function henshin(id, random = false) {
  878. return {
  879. kind: SkillKinds.Henshin,
  880. id: Array.isArray(id) ? id[0] : id, //兼容旧程序
  881. ids: Array.isArray(id) ? id : [id],
  882. random: random
  883. };
  884. }
  885. function voidPoison() { return { kind: SkillKinds.VoidPoison }; }
  886. function skillProviso(cond) { return { kind: SkillKinds.SkillProviso, cond: cond }; }
  887. function impartAwakenings(attrs, types, awakenings) {
  888. return { kind: SkillKinds.ImpartAwakenings, attrs: attrs, types: types, awakenings: awakenings };
  889. }
  890. function obstructOpponent(type, pos, ids) {
  891. return { kind: SkillKinds.ObstructOpponent, type: type, pos: pos, enemy_skills: ids };
  892. }
  893. const parsers = {
  894. parser: (() => []), //这个用来解决代码提示的报错问题,不起实际作用
  895. [0](attr, mul) { return damageEnemy('all', attr, v.xATK(mul)); },
  896. [1](attr, value) { return damageEnemy('all', attr, v.constant(value)); },
  897. [2](mul, _) { return damageEnemy('single', 'self', v.xATK(mul)); },
  898. [3](turns, percent) { return activeTurns(turns, reduceDamage('all', v.percent(percent))); },
  899. [4](mul) { return poison(v.xATK(mul)); },
  900. [5](time) { return CTW(v.constant(time)); },
  901. [6](percent) { return gravity(v.xCHP(percent)); },
  902. [7](mul) { return heal(v.xRCV(mul)); },
  903. [8](value) { return heal(v.constant(value)); },
  904. [9](from, to) { return changeOrbs(fromTo([from ?? 0], [to ?? 0])); },
  905. [10]() { return dropRefresh(); },
  906. [11](attr, mul) { return powerUp([attr], null, p.mul({ atk: mul })); },
  907. [12](mul) { return followAttack(v.xATK(mul)); },
  908. [13](mul) { return autoHeal(v.xRCV(mul)); },
  909. [14](min, max) { return resolve(v.percent(min), v.percent(max ?? 100)); },
  910. [15](time) { return timeExtend(v.constant(time / 100)); },
  911. [16](percent) { return reduceDamage('all', v.percent(percent)); },
  912. [17](attr, percent) { return reduceDamage([attr], v.percent(percent)); },
  913. [18](turns) { return activeTurns(turns, delay()); },
  914. [19](turns, percent) { return activeTurns(turns, defBreak(v.percent(percent))); },
  915. [20](from1, to1, from2, to2) {
  916. if ((to1 ?? 0) == (to2 ?? 0))
  917. return changeOrbs(fromTo([from1 ?? 0, from2 ?? 0], [to1 ?? 0]));
  918. else
  919. return changeOrbs(
  920. fromTo([from1 ?? 0], [to1 ?? 0]),
  921. fromTo([from2 ?? 0], [to2 ?? 0])
  922. );
  923. },
  924. [21](turns, attr, percent) { return activeTurns(turns, reduceDamage([attr], v.percent(percent))); },
  925. [22](type, mul) { return powerUp(null, [type], p.mul({ atk: mul })); },
  926. [23](type, mul) { return powerUp(null, [type], p.mul({ hp: mul })); },
  927. [24](type, mul) { return powerUp(null, [type], p.mul({ rcv: mul })); },
  928. [26](mul) { return powerUp(null, null, p.mul({ atk: mul })); },
  929. [28](attr, mul) { return powerUp([attr], null, p.mul({ atk: mul, rcv: mul })); },
  930. [29](attr, mul) { return powerUp([attr], null, p.mul({ hp: mul, atk: mul, rcv: mul })); },
  931. [30](type1, type2, mul) { return powerUp(null, [type1, type2], p.mul({ hp: mul })); },
  932. [31](type1, type2, mul) { return powerUp(null, [type1, type2], p.mul({ atk: mul })); },
  933. [33]() { return drum(); },
  934. [35](mul, percent) { return vampire('self', v.xATK(mul), v.percent(percent)); },
  935. [36](attr1, attr2, percent) { return reduceDamage([attr1, attr2], v.percent(percent)); },
  936. [37](attr, mul) { return damageEnemy('single', attr, v.xATK(mul)); },
  937. [38](max, prob, percent) { return reduceDamage('all', v.percent(percent), max === 100 ? c.hp(max, max) : c.hp(0, max), v.percent(prob)); },
  938. [39](percent, stats1, stats2, mul) { return powerUp(null, null, p.mul(p.stats(mul, stats1, stats2)), c.hp(0, percent)); },
  939. [40](attr1, attr2, mul) { return powerUp([attr1, attr2], null, p.mul({ atk: mul })); },
  940. [41](prob, mul, attr) { return counterAttack(attr ?? 0, v.percent(prob), v.percent(mul)); },
  941. [42](targetAttr, dmgAttr, value) { return damageEnemy(targetAttr, dmgAttr, v.constant(value)); },
  942. [43](min, prob, percent) { return reduceDamage('all', v.percent(percent), c.hp(min, 100), v.percent(prob)); },
  943. [44](percent, stats1, stats2, mul) { return powerUp(null, null, p.mul(p.stats(mul, stats1, stats2)), c.hp(percent, 100)); },
  944. [45](attr, mul) { return powerUp([attr], null, p.mul({ hp: mul, atk: mul })); },
  945. [46](attr1, attr2, mul) { return powerUp([attr1, attr2], null, p.mul({ hp: mul })); },
  946. [48](attr, mul) { return powerUp([attr], null, p.mul({ hp: mul })); },
  947. [49](attr, mul) { return powerUp([attr], null, p.mul({ rcv: mul })); },
  948. [50](turns, attr, mul) { return activeTurns(turns, powerUp([attr], null, p.mul({ atk: mul ?? 0 }))); },
  949. [51](turns) { return activeTurns(turns, massAttack()); },
  950. [52](attr, mul) { return setOrbState([attr], 'enhanced', {enhance: v.percent(mul)}); },
  951. [53](mul) { return rateMultiply(v.percent(mul), 'drop'); },
  952. [54](mul) { return rateMultiply(v.percent(mul), 'coin'); },
  953. [55](value) { return damageEnemy('single', 'fixed', v.constant(value)); },
  954. [56](value) { return damageEnemy('all', 'fixed', v.constant(value)); },
  955. [58](attr, min, max) { return damageEnemy('all', attr, v.randomATK(min, max)); },
  956. [59](attr, min, max) { return damageEnemy('single', attr, v.randomATK(min, max)); },
  957. [60](turns, mul, attr) { return activeTurns(turns, counterAttack(attr, v.percent(100), v.percent(mul))); },
  958. [61](attrs, min, base, bonus, max) { return powerUp(null, null, p.scaleAttrs(flags(attrs), min, min + (max || 0), [base, 100], [bonus, 0])); },
  959. [62](type, mul) { return powerUp(null, [type], p.mul({ hp: mul, atk: mul })); },
  960. [63](type, mul) { return powerUp(null, [type], p.mul({ hp: mul, rcv: mul })); },
  961. [64](type, mul) { return powerUp(null, [type], p.mul({ atk: mul, rcv: mul })); },
  962. [65](type, mul) { return powerUp(null, [type], p.mul({ hp: mul, atk: mul, rcv: mul })); },
  963. [66](combo, mul) { return powerUp(null, null, p.scaleCombos(combo, combo, [mul, 100], [0, 0])); },
  964. [67](attr, mul) { return powerUp([attr], null, p.mul({ hp: mul, rcv: mul })); },
  965. [69](attr, type, mul) { return powerUp([attr], [type], p.mul({ atk: mul })); },
  966. [71](...attrs) { return boardChange(attrs.filter(attr => attr >= 0)); },
  967. //据说是破除敌人的守护盾,但是因为重来没有实装过,所以不知道实际效果
  968. [72](turns) { return activeTurns(turns, voidEnemyBuff(['guard'])); },
  969. [73](attr, type, mul) { return powerUp([attr], [type], p.mul({ hp: mul, atk: mul })); },
  970. [75](attr, type, mul) { return powerUp([attr], [type], p.mul({ atk: mul, rcv: mul })); },
  971. [76](attr, type, mul) { return powerUp([attr], [type], p.mul({ hp: mul, atk: mul, rcv: mul })); },
  972. [77](type1, type2, mul) { return powerUp(null, [type1, type2], p.mul({ hp: mul, atk: mul })); },
  973. [79](type1, type2, mul) { return powerUp(null, [type1, type2], p.mul({ atk: mul, rcv: mul })); },
  974. [84](attr, min, max, percent) {
  975. return [
  976. selfHarm(percent ? v.xCHP(100 - percent) : v.constantTo(1)),
  977. damageEnemy('single', attr, v.randomATK(min, max))
  978. ];
  979. },
  980. [85](attr, min, max, percent) {
  981. return [
  982. selfHarm(percent ? v.xCHP(100 - percent) : v.constantTo(1)),
  983. damageEnemy('all', attr, v.randomATK(min, max))
  984. ];
  985. },
  986. [86](attr, value, _, percent) {
  987. return [
  988. selfHarm(percent ? v.xCHP(100 - percent) : v.constantTo(1)),
  989. damageEnemy('single', attr, v.constant(value))
  990. ];
  991. },
  992. [87](attr, value, _, percent) {
  993. return [
  994. selfHarm(percent ? v.xCHP(100 - percent) : v.constantTo(1)),
  995. damageEnemy('all', attr, v.constant(value))
  996. ];
  997. },
  998. [88](turns, type, mul) { return activeTurns(turns, powerUp(null, [type], p.mul({ atk: mul }))); },
  999. [90](turns, attr1, attr2, mul) { return activeTurns(turns, powerUp([attr1, attr2], null, p.mul({ atk: mul }))); },
  1000. [91](attr1, attr2, mul) { return setOrbState([attr1, attr2], 'enhanced', {enhance: v.percent(mul)}); },
  1001. [92](turns, type1, type2, mul) { return activeTurns(turns, powerUp(null, [type1, type2], p.mul({ atk: mul }))); },
  1002. [93]() { return leaderChange(); },
  1003. [94](percent, attr, stats1, stats2, mul) { return powerUp([attr], null, p.mul(p.stats(mul, stats1, stats2)), c.hp(0, percent)); },
  1004. [95](percent, type, stats1, stats2, mul) { return powerUp(null, [type], p.mul(p.stats(mul, stats1, stats2)), c.hp(0, percent)); },
  1005. [96](percent, attr, stats1, stats2, mul) { return powerUp([attr], null, p.mul(p.stats(mul, stats1, stats2)), c.hp(percent, 100)); },
  1006. [97](percent, type, stats1, stats2, mul) { return powerUp(null, [type], p.mul(p.stats(mul, stats1, stats2)), c.hp(percent, 100)); },
  1007. [98](min, base, bonus, max) { return powerUp(null, null, p.scaleCombos(min, max, [base, 100], [bonus, 0])); },
  1008. [100](stats1, stats2, mul) { return powerUp(null, null, p.mul(p.stats(mul, stats1, stats2)), c.useSkill()); },
  1009. [101](combo, mul) { return powerUp(null, null, p.mul({ atk: mul }), c.exact('combo', combo)); },
  1010. [103](combo, stats1, stats2, mul) { return powerUp(null, null, p.scaleCombos(combo, combo, p.stats(mul, stats1, stats2), [0, 0])); },
  1011. [104](combo, attrs, stats1, stats2, mul) { return powerUp(flags(attrs), null, p.scaleCombos(combo, combo, p.stats(mul, stats1, stats2), [0, 0])); },
  1012. [105](rcv, atk) { return powerUp(null, null, p.mul({ rcv, atk })); },
  1013. [106](hp, atk) { return powerUp(null, null, p.mul({ hp, atk })); },
  1014. [107](hp, attrs, atk) {
  1015. return [
  1016. powerUp(null, null, p.mul({ hp })),
  1017. attrs && powerUp(flags(attrs), null, p.mul({ atk: atk ?? 100 })) || null,
  1018. ].filter(Boolean);
  1019. },
  1020. [108](hp, type, atk) { return [powerUp(null, null, p.mul({ hp })), powerUp(null, [type], p.mul({ atk }))]; },
  1021. [109](attrs, len, mul) { return powerUp(null, null, p.scaleMatchLength(flags(attrs), len, len, [mul, 100], [0, 0])); },
  1022. [110](single, attr, min, max, scale) { return damageEnemy(single ? 'single' : 'all', attr, v.hpScale(min, max, scale)); },
  1023. [111](attr1, attr2, mul) { return powerUp([attr1, attr2], null, p.mul({ hp: mul, atk: mul })); },
  1024. [114](attr1, attr2, mul) { return powerUp([attr1, attr2], null, p.mul({ hp: mul, atk: mul, rcv: mul })); },
  1025. [115](attr, mul, percent) { return vampire(attr, v.xATK(mul), v.percent(percent)); },
  1026. [116](...ids) { return ids.flatMap(id => this.parser(id)); },
  1027. [117](bind, rcv, constant, hp, awokenBind) {
  1028. return [
  1029. rcv ? heal(v.xRCV(rcv)) : hp ? heal(v.xMaxHP(hp)) : constant ? heal(v.constant(constant)) : null,
  1030. (bind || awokenBind) ? unbind(bind ?? 0, awokenBind ?? 0) : null,
  1031. ].filter(Boolean);
  1032. },
  1033. [118](...ids) { return randomSkills(ids.map(id => this.parser(id))); },
  1034. [119](attrs, min, base, bonus, max) { return powerUp(null, null, p.scaleMatchLength(flags(attrs), min, max, [base || 100, 100], [bonus, 0])); },
  1035. [121](attrs, types, hp, atk, rcv) { return powerUp(flags(attrs), flags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 })); },
  1036. [122](percent, attrs, types, atk, rcv) { return powerUp(flags(attrs), flags(types), p.mul({ atk: atk || 100, rcv: rcv || 100 }), c.hp(0, percent)); },
  1037. [123](percent, attrs, types, atk, rcv) { return powerUp(flags(attrs), flags(types), p.mul({ atk: atk || 100, rcv: rcv || 100 }), c.hp(percent, 100)); },
  1038. [124](attrs1, attrs2, attrs3, attrs4, attrs5, min, mul, bonus) {
  1039. const attrs = [attrs1, attrs2, attrs3, attrs4, attrs5].filter(Boolean);
  1040. return powerUp(null, null, p.scaleMatchAttrs(attrs.flatMap(flags), min, bonus ? attrs.length : min, [mul, 100], [bonus, 0]));
  1041. },
  1042. [125](mon1, mon2, mon3, mon4, mon5, hp, atk, rcv) { return powerUp(null, null, p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }), c.compo('card', [mon1, mon2, mon3, mon4, mon5].filter(Boolean))); },
  1043. [126](attrs, turns, turns2, percent) { return activeTurns(turns === turns2 ? turns : [turns, turns2], orbDropIncrease(v.percent(percent), flags(attrs))); },
  1044. [127](cols1, attrs1, cols2, attrs2) {
  1045. return fixedOrbs(
  1046. { orbs: flags(attrs1), type: 'col', positions: flags(cols1) },
  1047. { orbs: flags(attrs2), type: 'col', positions: flags(cols2) }
  1048. );
  1049. },
  1050. [128](rows1, attrs1, rows2, attrs2) {
  1051. return fixedOrbs(
  1052. { orbs: flags(attrs1), type: 'row', positions: flags(rows1) },
  1053. { orbs: flags(attrs2), type: 'row', positions: flags(rows2) }
  1054. );
  1055. },
  1056. [129](attrs, types, hp, atk, rcv, rAttrs, rPercent) {
  1057. return [
  1058. (hp || atk || rcv) && powerUp(flags(attrs), flags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 })) || null,
  1059. rPercent && reduceDamage(flags(rAttrs), v.percent(rPercent)) || null
  1060. ].filter(Boolean);
  1061. },
  1062. [130](percent, attrs, types, atk, rcv, rAttrs, rPercent) {
  1063. return [
  1064. (atk || rcv) && powerUp(flags(attrs), flags(types), p.mul({ atk: atk || 100, rcv: rcv || 100 }), c.hp(0, percent)) || null,
  1065. rPercent && reduceDamage(flags(rAttrs), v.percent(rPercent), c.hp(0, percent)) || null
  1066. ].filter(Boolean);
  1067. },
  1068. [131](percent, attrs, types, atk, rcv, rAttrs, rPercent) {
  1069. return [
  1070. (atk || rcv) && powerUp(flags(attrs), flags(types), p.mul({ atk: atk || 100, rcv: rcv || 100 }), c.hp(percent, 100)) || null,
  1071. rPercent && reduceDamage(flags(rAttrs), v.percent(rPercent), c.hp(percent, 100)) || null
  1072. ].filter(Boolean);
  1073. },
  1074. [132](turns, time, percent) { return activeTurns(turns, timeExtend(time ? v.constant(time / 10) : v.percent(percent))); },
  1075. [133](attrs, types, atk, rcv) { return powerUp(flags(attrs), flags(types), p.mul({ atk: atk || 100, rcv: rcv || 100 }), c.useSkill()); },
  1076. [136](attrs1, hp1, atk1, rcv1, attrs2, hp2, atk2, rcv2) {
  1077. return [
  1078. powerUp(flags(attrs1), null, p.mul({ hp: hp1 || 100, atk: atk1 || 100, rcv: rcv1 || 100 })),
  1079. powerUp(flags(attrs2), null, p.mul({ hp: hp2 || 100, atk: atk2 || 100, rcv: rcv2 || 100 })),
  1080. ];
  1081. },
  1082. [137](types1, hp1, atk1, rcv1, types2, hp2, atk2, rcv2) {
  1083. return [
  1084. powerUp(null, flags(types1), p.mul({ hp: hp1 || 100, atk: atk1 || 100, rcv: rcv1 || 100 })),
  1085. powerUp(null, flags(types2), p.mul({ hp: hp2 || 100, atk: atk2 || 100, rcv: rcv2 || 100 })),
  1086. ];
  1087. },
  1088. [138](...ids) { return ids.flatMap(id => this.parser(id)); },
  1089. [139](attrs, types, percent1, less1, mul1, percent2, less2, mul2) {
  1090. return [
  1091. powerUp(flags(attrs), flags(types), p.mul({ atk: mul1 || 100 }), less1 ? c.hp(0, percent1) : c.hp(percent1, 100)),
  1092. powerUp(flags(attrs), flags(types), p.mul({ atk: mul2 || 100 }), less1 ?
  1093. (less2 ? c.hp(percent1, percent2) : c.hp(percent2, 100)) :
  1094. (less2 ? c.hp(0, percent2) : c.hp(percent2, percent1 - 1))
  1095. ),
  1096. ];
  1097. },
  1098. [140](attrs, mul) { return setOrbState(flags(attrs), 'enhanced', {enhance: v.percent(mul)}); },
  1099. [141](count, to, exclude) { return generateOrbs(flags(to), flags(exclude), count); },
  1100. [142](turns, attr) { return activeTurns(turns, changeAttr('self', attr)); },
  1101. [143](mul, dmgAttr) { return damageEnemy('all', dmgAttr ?? 0, v.xTeamHP(mul)); },
  1102. [144](teamAttrs, mul, single, dmgAttr) { return damageEnemy(single ? 'single' : 'all', dmgAttr ?? 0, v.xTeamATK(flags(teamAttrs), mul)); },
  1103. [145](mul) { return heal(v.xTeamRCV(mul)); },
  1104. [146](turns1, turns2) { return skillBoost(v.constant(turns1), turns2 ? v.constant(turns2) : undefined); },
  1105. [148](percent) { return rateMultiply(v.percent(percent), 'exp'); },
  1106. [149](mul) { return powerUp(null, null, p.mul({ rcv: mul }), c.exact('match-length', 4, [Attributes.Heart])); },
  1107. [150](_, mul) { return powerUp({targets: ['the-attr']}, null, p.mul({ atk: mul }), c.exact('match-length', 5, 'enhanced')); },
  1108. [151](mul1, mul2, percent) {
  1109. return powerUp(null, null, p.scaleCross([{ single: true, attr: [Attributes.Heart], atk: mul1 || 100, rcv: mul2 || 100 }]), null, v.percent(percent));
  1110. },
  1111. [152](attrs, count) { return setOrbState(flags(attrs), 'locked', {count: v.constant(count)}); },
  1112. [153](attr, _) { return changeAttr('opponent', attr); },
  1113. [154](from, to) { return changeOrbs(fromTo(flags(from), flags(to))); },
  1114. [155](attrs, types, hp, atk, rcv) { return powerUp(flags(attrs), flags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }), c.multiplayer()); },
  1115. [156](turns, awoken1, awoken2, awoken3, type, mul) {
  1116. if (type == 1)
  1117. {
  1118. return heal(v.percentAwakenings([awoken1, awoken2, awoken3].filter(Boolean), v.xRCV(mul)));
  1119. }else
  1120. {
  1121. return activeTurns(turns, type === 2 ?
  1122. powerUp(null, null, p.scaleStateKindCount([awoken1, awoken2, awoken3].filter(Boolean), null, null, p.mul({atk: mul - 100, hp:0, rcv:0}))) :
  1123. reduceDamage('all', v.percentAwakenings([awoken1, awoken2, awoken3].filter(Boolean), v.percent(mul)))
  1124. );
  1125. }
  1126. },
  1127. [157](attr1, mul1, attr2, mul2, attr3, mul3) {
  1128. let crosses = [
  1129. { single: false, attr: [attr1], atk: mul1 },
  1130. { single: false, attr: [attr2], atk: mul2 },
  1131. { single: false, attr: [attr3], atk: mul3 }
  1132. ].filter(cross => cross.atk);
  1133. return powerUp(null, null, p.scaleCross(crosses));
  1134. },
  1135. [158](len, attrs, types, atk, hp, rcv) {
  1136. return [
  1137. minMatch(len),
  1138. powerUp(flags(attrs), flags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }))
  1139. ];
  1140. },
  1141. [159](attrs, min, base, bonus, max) { return powerUp(null, null, p.scaleMatchLength(flags(attrs), min, max, [base, 100], [bonus, 0])); },
  1142. [160](turns, combo) { return activeTurns(turns, addCombo(combo)); },
  1143. [161](percent) { return gravity(v.xMaxHP(percent)); },
  1144. [162]() { return board7x6(); },
  1145. [163](attrs, types, hp, atk, rcv, rAttrs, rPercent) {
  1146. return [
  1147. noSkyfall(),
  1148. (hp || atk || rcv) && powerUp(flags(attrs), flags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 })) || null,
  1149. rPercent && reduceDamage(flags(rAttrs), v.percent(rPercent)) || null,
  1150. ].filter(Boolean);
  1151. },
  1152. [164](attrs1, attrs2, attrs3, attrs4, min, atk, rcv, bonus) {
  1153. const attrs = [attrs1, attrs2, attrs3, attrs4].filter(Boolean);
  1154. return powerUp(null, null, p.scaleMatchAttrs(attrs.flatMap(flags), min, attrs.length, [atk, rcv], [bonus, bonus]));
  1155. },
  1156. [165](attrs, min, baseAtk, baseRcv, bonusAtk, bonusRcv, incr) {
  1157. const attrsArr = flags(attrs);
  1158. return powerUp(null, null, p.scaleAttrs(attrsArr, min, min + (min < attrsArr.length ? (incr ?? 0) : 0), [baseAtk || 100, baseRcv || 100], [bonusAtk, bonusRcv]));
  1159. },
  1160. [166](min, baseAtk, baseRcv, bonusAtk, bonusRcv, max) { return powerUp(null, null, p.scaleCombos(min, max, [baseAtk, baseRcv], [bonusAtk, bonusRcv])); },
  1161. [167](attrs, min, baseAtk, baseRcv, bonusAtk, bonusRcv, max) { return powerUp(null, null, p.scaleMatchLength(flags(attrs), min, max, [baseAtk, baseRcv], [bonusAtk, bonusRcv])); },
  1162. [168](turns, awoken1, awoken2, awoken3, awoken4, awoken5, awoken6, mul) {
  1163. return activeTurns(turns,
  1164. powerUp(null, null, p.scaleStateKindCount([awoken1, awoken2, awoken3, awoken4, awoken5, awoken6].filter(Boolean), null, null, p.mul({atk: mul, hp:0, rcv:0})))
  1165. );
  1166. },
  1167. [169](min, base, percent, bonus, max) { return powerUp(null, null, p.scaleCombos(min, max ?? min, [base || 100, 100], [bonus, 0]), null, v.percent(percent)); },
  1168. //stage的真实用法目前不知道,缺少样本来判断,不知道到底是直接算数(stage-1)还是算二进制个数(flags(stage).length)。 2022年5月23日
  1169. //按 瘦鹅 的说法,也可能是因为暗牛头限制了5色, 所以就算是3级到了6色,也只算5色。
  1170. [170](attrs, min, base, percent, bonus, stage) {
  1171. let attrsArr = flags(attrs);
  1172. return powerUp(null, null, p.scaleAttrs(attrsArr, min, Math.min(min + (stage || 0), attrsArr.length), [base, 100], [bonus ?? 0, 0]), null, v.percent(percent));
  1173. },
  1174. [171](attrs1, attrs2, attrs3, attrs4, min, mul, percent, bonus) {
  1175. const attrs = [attrs1, attrs2, attrs3, attrs4].filter(Boolean);
  1176. return powerUp(null, null, p.scaleMatchAttrs(attrs.flatMap(flags), min, bonus ? attrs.length : min, [mul, 100], [bonus ?? 0, 0]), null, v.percent(percent));
  1177. },
  1178. [172]() { return setOrbState(Attributes.orbs(), 'unlocked'); },
  1179. [173](turns, attrAbsorb, comboAbsorb, damageAbsorb) {
  1180. return activeTurns(turns, voidEnemyBuff(
  1181. [
  1182. attrAbsorb && 'attr-absorb',
  1183. comboAbsorb && 'combo-absorb',
  1184. damageAbsorb && 'damage-absorb'
  1185. ].filter((buff) => typeof buff === 'string')
  1186. ));
  1187. },
  1188. [175](series1, series2, series3, hp, atk, rcv) { return powerUp(null, null, p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }), c.compo('series', [series1, series2, series3].filter(Boolean))); },
  1189. [176](row1, row2, row3, row4, row5, attrs) {
  1190. return fixedOrbs(
  1191. { orbs: [attrs ?? 0], type: 'shape', positions: [row1, row2, row3, row4, row5].map(row=>flags(row)) }
  1192. );
  1193. },
  1194. [177](attrs, types, hp, atk, rcv, remains, baseAtk, bonusAtk) {
  1195. return [
  1196. noSkyfall(),
  1197. (hp || atk || rcv) && powerUp(flags(attrs), flags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 })) || null,
  1198. baseAtk && powerUp(null, null, p.scaleRemainOrbs(remains, [baseAtk ?? 100, 100], [bonusAtk ?? 0, 0])) || null
  1199. ].filter(Boolean);
  1200. },
  1201. [178](time, attrs, types, hp, atk, rcv, attrs2, percent) {
  1202. return [
  1203. fixedTime(time),
  1204. (hp || atk || rcv) && powerUp(flags(attrs), flags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 })),
  1205. percent && reduceDamage(flags(attrs2), v.percent(percent)) || null,
  1206. ].filter(Boolean);
  1207. /*const reduceAttrs = flags(attrs2);
  1208. const isAllAttr = isEqual(reduceAttrs, Attributes.attr);
  1209. return [
  1210. fixedTime(time),
  1211. (hp || atk || rcv) && powerUp(flags(attrs), flags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }), null, isAllAttr ? v.percent(percent) : null),
  1212. percent && !isAllAttr && reduceDamage(reduceAttrs, v.percent(percent)) || null,
  1213. ].filter(Boolean);*/
  1214. },
  1215. [179](turns, value, percent, bind, awokenBind) {
  1216. return [
  1217. (bind || awokenBind) ? unbind(bind ?? 0, awokenBind ?? 0) : null,
  1218. activeTurns(turns, autoHealBuff(value ? v.constant(value) : v.xMaxHP(percent)))
  1219. ].filter(Boolean);
  1220. },
  1221. [180](turns, percent) { return activeTurns(turns, orbDropIncrease(v.percent(percent), [], 'enhanced')); },
  1222. [182](attrs, len, mul, percent) { return powerUp(null, null, p.scaleMatchLength(flags(attrs), len, len, [mul || 100, 100], [0, 0]), null, v.percent(percent)); },
  1223. [183](attrs, types, percent1, atk1, reduce, percent2, atk2, rcv2) {
  1224. return [
  1225. (percent1 > 0) && powerUp(flags(attrs), flags(types), p.mul({ atk: atk1 || 100 }), c.hp(percent1, 100), v.percent(reduce)) || null,
  1226. (atk2 || rcv2) && powerUp(flags(attrs), flags(types), p.mul({ atk: atk2 || 100, rcv: rcv2 || 100 }), c.hp(0, percent2 || percent1)) || null
  1227. ].filter(Boolean);
  1228. },
  1229. [184](turns) { return activeTurns(turns, noSkyfall()); },
  1230. [185](time, attrs, types, hp, atk, rcv) {
  1231. return [
  1232. timeExtend(v.constant(time / 100)),
  1233. powerUp(flags(attrs), flags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 })),
  1234. ];
  1235. },
  1236. [186](attrs, types, hp, atk, rcv) {
  1237. return [
  1238. board7x6(),
  1239. (hp || atk ||rcv) && powerUp(flags(attrs), flags(types), p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 })) || null,
  1240. ].filter(Boolean);
  1241. },
  1242. [188](value) {
  1243. return damageEnemy('single', 'fixed', v.constant(value));
  1244. },
  1245. [189]() {
  1246. return [
  1247. setOrbState(Attributes.orbs(), 'unlocked'),
  1248. boardChange([0,1,2,3]),
  1249. autoPath(),
  1250. ];
  1251. },
  1252. [191](turns) {
  1253. return activeTurns(turns, voidEnemyBuff(['damage-void']));
  1254. },
  1255. [192](attrs, len, mul, combo) {
  1256. return powerUp(null, null, p.scaleMatchLength(flags(attrs), len, len, [mul || 100, 100], [0, 0], true), null, null, combo ? [addCombo(combo)] : null);
  1257. },
  1258. [193](attrs, atk, rcv, percent) {
  1259. return powerUp(null, null, p.mul([atk || 100, rcv || 100]), c.LShape(flags(attrs)), v.percent(percent));
  1260. },
  1261. [194](attrs, min, mul, combo) {
  1262. return powerUp(null, null, p.scaleAttrs(flags(attrs), min, min, [mul || 100, 100], [0, 0]), null, null, combo ? [addCombo(combo)] : null);
  1263. },
  1264. [195](percent) {
  1265. return selfHarm(percent ? v.xCHP(100 - percent) : v.constantTo(1));
  1266. },
  1267. [196](matches) {
  1268. return unbind(0,0,matches);
  1269. },
  1270. [197]() {
  1271. return voidPoison();
  1272. },
  1273. [198](heal, atk, percent, awokenBind) {
  1274. return powerUp(null, null, p.mul([atk || 100, 100]), c.heal(heal), percent && v.percent(percent), awokenBind && [unbind(0, awokenBind ?? 0)]);
  1275. },
  1276. [199](attrs, min, damage) {
  1277. return powerUp(null, null, p.scaleAttrs(flags(attrs), min, min, [100, 100], [0, 0]), null, null, [followAttackFixed(damage)]);
  1278. },
  1279. [200](attrs, len, damage) {
  1280. return powerUp(null, null, p.scaleMatchLength(flags(attrs), len, len, [100, 100], [0, 0]), null, null, [followAttackFixed(damage)]);
  1281. },
  1282. [201](attrs1, attrs2, attrs3, attrs4, min, damage) {
  1283. const attrs = [attrs1, attrs2, attrs3, attrs4].filter(Boolean);
  1284. return powerUp(null, null, p.scaleMatchAttrs(attrs.flatMap(flags), min, min, [100, 100], [0, 0]), null, null, [followAttackFixed(damage)]);
  1285. },
  1286. [202](id) {
  1287. return henshin(id);
  1288. },
  1289. [203](evotypeid, hp, atk, rcv) {
  1290. let evotype = (type=>{
  1291. switch (type) {
  1292. case 0: return "pixel-evo";
  1293. case 2: return "reincarnation-evo";
  1294. default: return type;
  1295. }
  1296. })(evotypeid);
  1297. return powerUp(null, null, p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }),
  1298. c.compo('evolution', [evotype]));
  1299. },
  1300. [205](attrs, turns) { return activeTurns(turns, orbDropIncrease(null, flags(attrs == -1 ? 1023: attrs), 'locked')); },
  1301. [206](attrs1, attrs2, attrs3, attrs4, attrs5, min, combo) {
  1302. const attrs = [attrs1, attrs2, attrs3, attrs4, attrs5].filter(Boolean);
  1303. return powerUp(null, null, p.scaleMatchAttrs(attrs.flatMap(flags), min, min, [100, 100], [0, 0]), null, null, combo ? [addCombo(combo)] : null);
  1304. },
  1305. [207](turns, time, row1, row2, row3, row4, row5, count) {
  1306. return activeTurns(turns, count ?
  1307. generateOrbs( ['variation'], null, count, time/100):
  1308. fixedOrbs( { orbs: ['variation'], time: time/100, type: 'shape', positions: [row1, row2, row3, row4, row5].map(row=>flags(row)) })
  1309. );
  1310. },
  1311. [208](count1, to1, exclude1, count2, to2, exclude2) {
  1312. return [
  1313. generateOrbs(flags(to1), flags(exclude1), count1),
  1314. generateOrbs(flags(to2), flags(exclude2), count2),
  1315. ];
  1316. },
  1317. [209](combo) {
  1318. return powerUp(null, null, p.scaleCross([{ single: true, attr: [Attributes.Heart], atk: 100, rcv: 100}]), null, null, combo ? [addCombo(combo)] : null);
  1319. },
  1320. [210](attrs, reduce, combo) {
  1321. return powerUp(null, null, p.scaleCross([{ single: false, attr: flags(attrs), atk: 100, rcv: 100}]), null, v.percent(reduce), combo ? [addCombo(combo)] : null);
  1322. },
  1323. [213](attrs, types, ...awakenings) { //赋予觉醒的队长技
  1324. return impartAwakenings(flags(attrs), flags(types), awakenings);
  1325. },
  1326. [214](turns) { return activeTurns(turns, bindSkill()); },
  1327. [215](turns, attrs) { return activeTurns(turns, setOrbState(flags(attrs), 'bound')); },
  1328. [217](rarity, hp, atk, rcv) {
  1329. return powerUp(null, null, p.mul({ hp: hp || 100, atk: atk || 100, rcv: rcv || 100 }),
  1330. c.compo('rarity', rarity));
  1331. },
  1332. [218](turns) { return skillBoost(v.constant(-turns)); },
  1333. [219](attrs, len, combo) {
  1334. return powerUp(null, null, p.scaleMatchLength(flags(attrs), len, len, [100, 100], [0, 0]), null, null, combo ? [addCombo(combo)] : null);
  1335. },
  1336. [220](attrs, combo) {
  1337. return powerUp(null, null, p.mul([100,100]), c.LShape(flags(attrs)), null, combo ? [addCombo(combo)] : null);
  1338. },
  1339. [221](attrs, damage) {
  1340. return powerUp(null, null, p.mul([100,100]), c.LShape(flags(attrs)), null, damage ? [followAttackFixed(damage)] : null);
  1341. },
  1342. [223](combo, damage) {
  1343. return powerUp(null, null, p.scaleCombos(combo, combo, [100, 100], [0, 0]), null, null, damage ? [followAttackFixed(damage)] : null);
  1344. },
  1345. [224](turns, attr) { return activeTurns(turns, changeAttr('opponent', attr)); },
  1346. [225](min, max) { return skillProviso(c.hp(min ?? 0, max ?? 100)); },
  1347. [226](turns, percent) { return activeTurns(turns, orbDropIncrease(v.percent(percent), [], 'nail')); },
  1348. [227]() { return leaderChange(1); },
  1349. [228](turns, attrs, types, atk, rcv) {
  1350. return activeTurns(turns,
  1351. powerUp(null, null, p.scaleStateKindCount(null, flags(attrs), flags(types), p.mul({atk: atk, rcv: rcv ?? 0, hp:0})))
  1352. );
  1353. },
  1354. [229](attrs, types, hp, atk, rcv) {
  1355. return powerUp(null, null, p.scaleStateKindCount(null, flags(attrs), flags(types), p.mul({hp: hp || 0, atk: atk || 0, rcv: rcv || 0})));
  1356. },
  1357. [230](turns, target, mul) {
  1358. const targetTypes = ["self","leader-self","leader-helper","sub-members"];
  1359. const typeArr = flags(target).map(n => targetTypes[n]);
  1360. return activeTurns(turns, powerUp({targets: typeArr}, null, p.mul({ atk: mul })));
  1361. },
  1362. [231](turns, awoken1, awoken2, awoken3, awoken4, awoken5, atk, rcv) {
  1363. return activeTurns(turns, powerUp(null, null, p.scaleStateKindCount([awoken1, awoken2, awoken3, awoken4, awoken5].filter(Boolean), null, null, p.mul({atk: atk, hp:0, rcv: rcv}))));
  1364. },
  1365. [232](...ids) { return evolvedSkills(false, ids.map(id => this.parser(id))); },
  1366. [233](...ids) { return evolvedSkills(true, ids.map(id => this.parser(id))); },
  1367. [234](min, max) { return skillProviso(c.stage(min ?? 0, max ?? 0)); },
  1368. [235](attr, _, len, atk, percent, combo, damage) {
  1369. return powerUp(null, null, p.mul({ atk: atk || 100}), c.exact('match-length', len, flags(attr), true), v.percent(percent), [combo ? addCombo(combo) : null, damage ? followAttackFixed(damage) : null].filter(Boolean));
  1370. },
  1371. [236](...ids) { //随机变身
  1372. return henshin(ids.distinct(), true);
  1373. },
  1374. [1000](type, pos, ...ids) {
  1375. const posType = (type=>{
  1376. switch (type) {
  1377. case 1: return "after-me";
  1378. case 2: return "designated-position";
  1379. case 3: return "before-me";
  1380. default: return type;
  1381. }
  1382. })(type);
  1383. return obstructOpponent(posType, flags(pos), ids);
  1384. },
  1385. };
  1386. //将内容添加到代码片段
  1387. DocumentFragment.prototype.ap = function(arg)
  1388. {
  1389. if (Array.isArray(arg)) //数组,递归自身
  1390. {
  1391. arg.forEach(element=>this.ap(element));
  1392. }
  1393. else if (arg instanceof Node) //属于Node的直接添加
  1394. {
  1395. this.appendChild(arg);
  1396. }
  1397. else //其他内容的转换为文字添加
  1398. {
  1399. this.appendChild(document.createTextNode(arg));
  1400. }
  1401. return this;
  1402. }
  1403. //将数组和分隔符添加到一个代码片段,类似join
  1404. Array.prototype.nodeJoin = function(separator)
  1405. {
  1406. const frg = document.createDocumentFragment();
  1407. this.forEach((item, idx, arr)=>{
  1408. frg.ap(item);
  1409. if (idx < (arr.length - 1) && separator !== undefined)
  1410. frg.ap(separator instanceof Node ? separator.cloneNode(true) : separator);
  1411. });
  1412. return frg;
  1413. }
  1414. //按住Ctrl点击技能在控制台输出技能的对象
  1415. function showParsedSkill(event) {
  1416. if (event.ctrlKey) {
  1417. //const skillId = parseInt(this.getAttribute("data-skill-id"));
  1418. console.log(this.skill);
  1419. }
  1420. }
  1421. function renderSkillTitle(skillId) {
  1422. const skill = Skills[skillId];
  1423. const div = document.createElement("div");
  1424. div.className = "evolved-skill-title";
  1425. const name = div.appendChild(document.createElement("span"));
  1426. name.className = "skill-name";
  1427. name.textContent = skill.name;
  1428. name.setAttribute("data-skillid", skillId);
  1429. name.onclick = fastShowSkill;
  1430. const cd = div.appendChild(document.createElement("span"));
  1431. cd.className = "skill-cd";
  1432. cd.textContent = skill.initialCooldown - skill.maxLevel + 1;
  1433. if (skill.maxLevel > 1) {
  1434. const level = div.appendChild(document.createElement("span"));
  1435. level.className = "skill-level-label";
  1436. level.textContent = skill.maxLevel;
  1437. }
  1438. return div;
  1439. }
  1440. function renderSkillEntry(skills)
  1441. {
  1442. const ul = document.createElement("ul");
  1443. ul.className = "card-skill-list";
  1444. skills.forEach(skill=>{
  1445. const li = ul.appendChild(document.createElement("li"));
  1446. li.className = skill.kind;
  1447. li.appendChild(renderSkill(skill));
  1448. //li.setAttribute("data-skill-id", skill.id);
  1449. li.skill = skill;
  1450. li.addEventListener("click", showParsedSkill);
  1451. });
  1452. if (merge_skill)
  1453. {
  1454. let boardChange = skills.filter(skill=>
  1455. skill.kind == SkillKinds.BoardChange ||
  1456. skill.kind == SkillKinds.GenerateOrbs ||
  1457. skill.kind == SkillKinds.FixedOrbs
  1458. );
  1459. if (boardChange.length > 0)
  1460. {
  1461. const board = new Board();
  1462. for (let skill of boardChange)
  1463. {
  1464. switch (skill.kind)
  1465. {
  1466. case SkillKinds.BoardChange: { //洗版
  1467. const attrs = skill.attrs;
  1468. board.randomFill(attrs);
  1469. break;
  1470. }
  1471. case SkillKinds.GenerateOrbs: { //产生珠子
  1472. let orbs = skill.orbs, exclude = skill.exclude, count = skill.count;
  1473. board.generateOrbs(orbs, count, exclude);
  1474. break;
  1475. }
  1476. case SkillKinds.FixedOrbs: { //固定位置产生珠子
  1477. let generates = skill.generates;
  1478. for (const generate of generates)
  1479. {
  1480. let orb = generate.orbs?.[0];
  1481. if (generate.type == 'shape') {
  1482. board.setShape(generate.positions, orb);
  1483. } else {
  1484. if (generate.type == 'row')
  1485. board.setRow(generate.positions, orb);
  1486. else
  1487. board.setColumn(generate.positions, orb);
  1488. }
  1489. }
  1490. break;
  1491. }
  1492. }
  1493. }
  1494. const li = ul.appendChild(document.createElement("li"));
  1495. li.appendChild(board.toTable());
  1496. li.className = "merge-board";
  1497. }
  1498. }
  1499. return ul;
  1500. }
  1501. function renderSkill(skill, option = {})
  1502. {
  1503. const frg = document.createDocumentFragment();
  1504. if (typeof localTranslating == "undefined") return frg;
  1505. const tsp = localTranslating.skill_parse;
  1506. function createIcon(iconType, className){
  1507. const idoc = document.createElement("icon");
  1508. idoc.className = `icon-skill${className ? ` ${className}` : ''}`;
  1509. idoc.setAttribute("data-icon-type", iconType);
  1510. return idoc;
  1511. }
  1512. if (Array.isArray(skill))
  1513. {
  1514. frg.ap(skill.map(_skill=>renderSkill(_skill)));
  1515. return frg;
  1516. }
  1517. switch (skill.kind) {
  1518. case SkillKinds.Unknown: {
  1519. let dict = {
  1520. type: skill.kind
  1521. };
  1522. frg.ap(tsp.skill.unknown(dict));
  1523. break;
  1524. }
  1525. case SkillKinds.ActiveTurns: { //有回合的行动
  1526. let turns = skill.turns, actionSkill = skill.skill;
  1527. let dict = {
  1528. turns: Array.isArray(turns) ? turns.join(tsp.word.range_hyphen().textContent) : turns,
  1529. actionSkill: renderSkill(actionSkill),
  1530. };
  1531. frg.ap(tsp.skill.active_turns(dict));
  1532. break;
  1533. }
  1534. case SkillKinds.RandomSkills: { //随机技能
  1535. let skills = skill.skills;
  1536. const ul = document.createElement("ul");
  1537. ul.className = "random-active-skill";
  1538. skills.forEach(subSkill=>{
  1539. const li = ul.appendChild(document.createElement("li"));
  1540. li.appendChild(renderSkillEntry(subSkill));
  1541. });
  1542. let dict = {
  1543. skills: ul,
  1544. };
  1545. frg.ap(tsp.skill.random_skills(dict));
  1546. break;
  1547. }
  1548. case SkillKinds.EvolvedSkills: { //技能进化
  1549. let skills = skill.skills, loop = skill.loop;
  1550. const ul = document.createElement("ul");
  1551. ul.className = "evolved-active-skill";
  1552. skills.forEach((subSkill, idx)=>{
  1553. const li = ul.appendChild(document.createElement("li"));
  1554. li.appendChild(renderSkillTitle(skill.params[idx]));
  1555. li.appendChild(renderSkillEntry(subSkill));
  1556. });
  1557. let dict = {
  1558. skills: ul,
  1559. };
  1560. frg.ap(tsp.skill.evolved_skills(dict));
  1561. if (loop) {
  1562. let dict2 = {
  1563. icon: createIcon("evolved-skill-loop"),
  1564. }
  1565. frg.ap(tsp.skill.evolved_skills_loop(dict2));
  1566. }
  1567. break;
  1568. }
  1569. case SkillKinds.Delay: { //威吓
  1570. let dict = {
  1571. icon: createIcon(skill.kind),
  1572. };
  1573. frg.ap(tsp.skill.delay(dict));
  1574. break;
  1575. }
  1576. case SkillKinds.MassAttack: { //全体攻击
  1577. let dict = {
  1578. icon: createIcon(skill.kind),
  1579. };
  1580. frg.ap(tsp.skill.mass_attack(dict));
  1581. break;
  1582. }
  1583. case SkillKinds.LeaderChange: { //切换队长
  1584. let type = skill.type;
  1585. let dict = {
  1586. icon: createIcon(skill.kind),
  1587. target: type ? tsp.target.team_last() : tsp.target.self(),
  1588. };
  1589. frg.ap(tsp.skill.leader_change(dict));
  1590. break;
  1591. }
  1592. case SkillKinds.NoSkyfall: { //无天降
  1593. let dict = {
  1594. icon: createIcon(skill.kind),
  1595. };
  1596. frg.ap(tsp.skill.no_skyfall(dict));
  1597. break;
  1598. }
  1599. case SkillKinds.SelfHarm: { //主动自残
  1600. let value = skill.value;
  1601. let dict = {
  1602. icon: createIcon("heal", "hp-decr"),
  1603. value: renderValue(value, {percent: true}),
  1604. stats: tsp.stats.hp(),
  1605. };
  1606. frg.ap(tsp.skill.self_harm(dict));
  1607. break;
  1608. }
  1609. case SkillKinds.Heal: { //主动回血buff
  1610. let value = skill.value;
  1611. let dict = {
  1612. icon: createIcon("heal", "hp-incr"),
  1613. //icon: createIcon("auto-heal"),
  1614. value: renderValue(value, {unit: tsp.unit.point, percent: value.kind == SkillValueKind.xRCV ? false : true}),
  1615. stats: tsp.stats.hp(),
  1616. };
  1617. frg.ap(tsp.skill.heal(dict));
  1618. break;
  1619. }
  1620. case SkillKinds.AutoHealBuff: { //自动回血buff
  1621. let dict = {
  1622. icon: createIcon("auto-heal"),
  1623. value: renderValue(skill.value, {unit: tsp.unit.point, percent: true}),
  1624. stats: tsp.stats.hp(),
  1625. };
  1626. frg.ap(tsp.skill.auto_heal_buff(dict));
  1627. break;
  1628. }
  1629. case SkillKinds.DefenseBreak: { //破防
  1630. let dict = {
  1631. icon: createIcon(skill.kind),
  1632. value: renderValue(skill.value, {percent: true}),
  1633. };
  1634. frg.ap(tsp.skill.defense_break(dict));
  1635. break;
  1636. }
  1637. case SkillKinds.Poison: { //毒
  1638. let dict = {
  1639. icon: createIcon(skill.kind),
  1640. belong_to: tsp.target.self(),
  1641. target: tsp.target.enemy_all(),
  1642. stats: tsp.stats.hp(),
  1643. value: renderValue(skill.value),
  1644. };
  1645. frg.ap(tsp.skill.poison(dict));
  1646. break;
  1647. }
  1648. case SkillKinds.TimeExtend: { //时间变化buff
  1649. let value = skill.value;
  1650. let dict = {
  1651. icon: createIcon("status-time", SkillValue.isLess(value) ? "time-decr" : "time-incr"),
  1652. value: renderValue(value, { unit:tsp.unit.seconds, plusSign: value.kind != SkillValueKind.Percent, percent: SkillValue.isLess(value) }),
  1653. };
  1654. frg.ap(tsp.skill.time_extend(dict));
  1655. break;
  1656. }
  1657. case SkillKinds.FollowAttack: { //队长技倍率追打
  1658. let dict = {
  1659. //icon: createIcon("follow_attack"),
  1660. belong_to: tsp.target.self(),
  1661. target: tsp.target.enemy(),
  1662. value: renderValue(skill.value),
  1663. };
  1664. frg.ap(tsp.skill.follow_attack(dict));
  1665. break;
  1666. }
  1667. case SkillKinds.FollowAttackFixed: { //队长技固伤追打
  1668. let damage = skill.value;
  1669. let dict = {
  1670. damage: renderValue(damage, {unit: tsp.unit.point}),
  1671. attr: renderAttrs('fixed'),
  1672. };
  1673. frg.ap(tsp.skill.follow_attack_fixed(dict));
  1674. break;
  1675. }
  1676. case SkillKinds.AutoHeal: { //队长技自动回血
  1677. let dict = {
  1678. icon: createIcon(skill.kind),
  1679. belong_to: tsp.target.self(),
  1680. value: renderValue(skill.value),
  1681. stats: tsp.stats.hp(),
  1682. };
  1683. frg.ap(tsp.skill.auto_heal(dict));
  1684. break;
  1685. }
  1686. case SkillKinds.CTW: { //时间暂停
  1687. let dict = {
  1688. icon: createIcon(skill.kind),
  1689. value: renderValue(skill.value, { unit: tsp.unit.seconds }),
  1690. };
  1691. frg.ap(tsp.skill.ctw(dict));
  1692. break;
  1693. }
  1694. case SkillKinds.Gravity: { //重力
  1695. let dict = {
  1696. icon: createIcon(skill.kind),
  1697. target: tsp.target.enemy(),
  1698. value: renderValue(skill.value, { percent:true }),
  1699. };
  1700. frg.ap(tsp.skill.gravity(dict));
  1701. break;
  1702. }
  1703. case SkillKinds.Resolve: { //根性
  1704. let prob = skill.prob;
  1705. let dict = {
  1706. icon: createIcon(skill.kind),
  1707. stats: renderStat('chp'),
  1708. min: renderValue(skill.min, { percent:true }),
  1709. max: renderValue(skill.max, { percent:true }),
  1710. };
  1711. frg.ap(tsp.skill.resolve(dict));
  1712. break;
  1713. }
  1714. case SkillKinds.DamageEnemy: { //大炮和固伤
  1715. let attr = skill.attr, target = skill.target, damage = skill.damage, times = skill.times;
  1716. if (attr == null) break; //没有属性时,编号为0的空技能
  1717. dict = {
  1718. target: target === 'all' ? tsp.target.enemy_all() : target === 'single' ? tsp.target.enemy_one() : tsp.target.enemy_attr({attr: renderAttrs(target, {affix: true})}),
  1719. damage: renderValue(damage, {unit: tsp.unit.point}),
  1720. attr: renderAttrs(attr, {affix: (attr === 'self' || attr === 'fixed') ? false : true}),
  1721. };
  1722. if (times)
  1723. {
  1724. dict.times = tsp.skill.damage_enemy_times({
  1725. times: renderValue(v.constant(times), {unit: tsp.unit.times})
  1726. });
  1727. dict.totalDamage = tsp.skill.damage_enemy_count({
  1728. damage: renderValue(v.constant(damage.value * times), {unit: tsp.unit.point})
  1729. });
  1730. }
  1731. frg.ap(tsp.skill.damage_enemy(dict));
  1732. break;
  1733. }
  1734. case SkillKinds.Unbind: { //解封
  1735. let normal = skill.normal, awakenings = skill.awakenings, matches = skill.matches;
  1736. let effects = [];
  1737. let enabledStats = [normal, awakenings, matches].filter(Boolean);
  1738. if (merge_skill && enabledStats.length >= 2 && enabledStats.every((s,i,arr)=>s==arr[0]))
  1739. {
  1740. if (normal)
  1741. {
  1742. effects.push(tsp.skill.unbind_normal({icon: createIcon("unbind-normal")}));
  1743. }
  1744. if (awakenings)
  1745. {
  1746. effects.push(tsp.skill.unbind_awakenings({icon: createIcon("unbind-awakenings")}));
  1747. }
  1748. if (matches)
  1749. {
  1750. effects.push(tsp.skill.unbind_matches({icon: createIcon("unbind-matches")}));
  1751. }
  1752. let dict = {
  1753. turns: enabledStats[0],
  1754. stats: effects.nodeJoin(tsp.word.slight_pause()),
  1755. }
  1756. frg.ap(tsp.skill.unbind(dict));
  1757. }
  1758. else
  1759. {
  1760. if (normal)
  1761. {
  1762. let dict = {
  1763. turns: normal,
  1764. stats: tsp.skill.unbind_normal({icon: createIcon("unbind-normal")}),
  1765. }
  1766. effects.push(tsp.skill.unbind(dict));
  1767. }
  1768. if (awakenings)
  1769. {
  1770. let dict = {
  1771. turns: awakenings,
  1772. stats: tsp.skill.unbind_awakenings({icon: createIcon("unbind-awakenings")}),
  1773. }
  1774. effects.push(tsp.skill.unbind(dict));
  1775. }
  1776. if (matches)
  1777. {
  1778. let dict = {
  1779. turns: matches,
  1780. stats: tsp.skill.unbind_matches({icon: createIcon("unbind-matches")}),
  1781. }
  1782. effects.push(tsp.skill.unbind(dict));
  1783. }
  1784. frg.ap(effects.nodeJoin(tsp.word.comma()));
  1785. }
  1786. break;
  1787. }
  1788. case SkillKinds.BindSkill: {
  1789. dict = {
  1790. icon: createIcon(skill.kind)
  1791. };
  1792. frg.ap(tsp.skill.bind_skill(dict));
  1793. break;
  1794. }
  1795. case SkillKinds.BoardChange: { //洗版
  1796. const attrs = skill.attrs;
  1797. dict = {
  1798. orbs: renderOrbs(attrs),
  1799. };
  1800. frg.ap(tsp.skill.board_change(dict));
  1801. if (!merge_skill)
  1802. {
  1803. let board = new Board(attrs);
  1804. frg.ap(board.toTable());
  1805. }
  1806. break;
  1807. }
  1808. case SkillKinds.SkillBoost: { //溜
  1809. const min = skill.min, max = skill.max;
  1810. let dict = {
  1811. icon: createIcon(skill.kind, SkillValue.isLess(min) ? "boost-decr" : "boost-incr"),
  1812. turns_min: renderValue(min, { unit:tsp.unit.turns, plusSign:true }),
  1813. };
  1814. if (max.value !== min.value) {
  1815. dict.turns_max = tsp.skill.skill_boost_range(
  1816. {turns: renderValue(max, { unit:tsp.unit.turns, plusSign:true })}
  1817. );
  1818. }
  1819. frg.ap(tsp.skill.skill_boost(dict));
  1820. break;
  1821. }
  1822. case SkillKinds.AddCombo: { //+C
  1823. const value = skill.value;
  1824. let icon = createIcon(skill.kind);
  1825. icon.setAttribute("data-add-combo", value);
  1826. let dict = {
  1827. icon: icon,
  1828. value: value,
  1829. };
  1830. frg.ap(tsp.skill.add_combo(dict));
  1831. break;
  1832. }
  1833. case SkillKinds.FixedTime: { //固定手指
  1834. const value = skill.value;
  1835. let dict = {
  1836. icon: createIcon(skill.kind),
  1837. value: renderValue(value, { unit: tsp.unit.seconds }),
  1838. };
  1839. frg.ap(tsp.skill.fixed_time(dict));
  1840. break;
  1841. }
  1842. case SkillKinds.MinMatchLength: { //最低匹配长度
  1843. const value = skill.value;
  1844. let dict = {
  1845. icon: createIcon(skill.kind),
  1846. unmatchable: value - 1,
  1847. matchable: value,
  1848. };
  1849. frg.ap(tsp.skill.min_match_length(dict));
  1850. break;
  1851. }
  1852. case SkillKinds.DropRefresh: { //刷版
  1853. let dict = {
  1854. icon: createIcon(skill.kind),
  1855. };
  1856. frg.ap(tsp.skill.drop_refresh(dict));
  1857. break;
  1858. }
  1859. case SkillKinds.Drum: { //太鼓达人音效
  1860. frg.ap(tsp.skill.drum());
  1861. break;
  1862. }
  1863. case SkillKinds.AutoPath: { //小龙的萌新技能
  1864. frg.ap(tsp.skill.auto_path());
  1865. break;
  1866. }
  1867. case SkillKinds.Board7x6: { //76版
  1868. let dict = {
  1869. icon: createIcon(skill.kind),
  1870. };
  1871. frg.ap(tsp.skill.board7x6(dict));
  1872. break;
  1873. }
  1874. case SkillKinds.Vampire: { //吸血
  1875. let attr = skill.attr, damage = skill.damage, heal = skill.heal;
  1876. let _dict = {
  1877. target: tsp.target.enemy_one(),
  1878. damage: renderValue(damage),
  1879. attr: renderAttrs(attr, {affix: (attr === 'self' || attr === 'fixed') ? false : true}),
  1880. };
  1881. dict = {
  1882. icon: createIcon("heal", "hp-incr"),
  1883. damage_enemy: tsp.skill.damage_enemy(_dict),
  1884. heal: renderValue(heal, {percent: true}),
  1885. };
  1886. frg.ap(tsp.skill.vampire(dict));
  1887. break;
  1888. }
  1889. case SkillKinds.CounterAttack: { //反击
  1890. let attr = skill.attr, prob = skill.prob, value = skill.value;
  1891. dict = {
  1892. icon: createIcon(skill.kind),
  1893. target: tsp.target.enemy(),
  1894. chance: prob.value < 1 ? tsp.value.prob({value: renderValue(prob, { percent:true })}) : null,
  1895. value: renderValue(value),
  1896. attr: renderAttrs(attr, {affix: true}),
  1897. };
  1898. frg.ap(tsp.skill.counter_attack(dict));
  1899. break;
  1900. }
  1901. case SkillKinds.ChangeOrbs: { //珠子变换
  1902. let changes = skill.changes;
  1903. let subDocument = [];
  1904. for (const change of changes)
  1905. {
  1906. dict = {
  1907. from: renderOrbs(change.from),
  1908. to: renderOrbs(change.to),
  1909. };
  1910. subDocument.push(tsp.skill.change_orbs(dict));
  1911. }
  1912. frg.ap(subDocument.nodeJoin(tsp.word.comma()));
  1913. break;
  1914. }
  1915. case SkillKinds.GenerateOrbs: { //产生珠子
  1916. let orbs = skill.orbs, exclude = skill.exclude, count = skill.count, time = skill.time;
  1917. dict = {
  1918. exclude: exclude?.length ? tsp.word.affix_exclude({cotent: renderOrbs(exclude)}) : void 0,
  1919. orbs: renderOrbs(orbs, {time}),
  1920. value: count,
  1921. };
  1922. frg.ap(tsp.skill.generate_orbs(dict));
  1923. if (!merge_skill)
  1924. {
  1925. let board = new Board();
  1926. board.generateOrbs(orbs, count, exclude);
  1927. frg.ap(board.toTable());
  1928. }
  1929. break;
  1930. }
  1931. case SkillKinds.FixedOrbs: { //固定位置产生珠子
  1932. let generates = skill.generates;
  1933. let slight_pause = tsp.word.slight_pause().textContent;
  1934. let subDocument = [];
  1935. let board = merge_skill ? null : new Board();
  1936. function posSplit(pos, max)
  1937. {
  1938. return {sequence: pos.filter(n=>n<=2).map(n=>n+1), reverse: pos.filter(n=>n>=3).reverse().map(n=>max-n)};
  1939. }
  1940. for (const generate of generates)
  1941. {
  1942. let orb = generate.orbs?.[0], time = generate.time;
  1943. dict = {
  1944. orbs: renderOrbs(orb, {time}),
  1945. };
  1946. if (generate.type == 'shape')
  1947. {
  1948. dict.position = tsp.position.shape();
  1949. if (!merge_skill) board.setShape(generate.positions, orb);
  1950. }else
  1951. {
  1952. let posFrgs = [];
  1953. if (generate.positions.length == 0) continue;
  1954. if (generate.type == 'row')
  1955. {
  1956. const pos = posSplit(generate.positions, 5);
  1957. if (pos.sequence.length) posFrgs.push(tsp.position.top({pos: pos.sequence.join(slight_pause)}));
  1958. if (pos.reverse.length) posFrgs.push(tsp.position.bottom({pos: pos.reverse.join(slight_pause)}));
  1959. if (!merge_skill) board.setRow(generate.positions, orb);
  1960. }else
  1961. {
  1962. const pos = posSplit(generate.positions, 6);
  1963. if (pos.sequence.length) posFrgs.push(tsp.position.left({pos: pos.sequence.join(slight_pause)}));
  1964. if (pos.reverse.length) posFrgs.push(tsp.position.right({pos: pos.reverse.join(slight_pause)}));
  1965. if (!merge_skill) board.setColumn(generate.positions, orb);
  1966. }
  1967. dict.position = posFrgs.nodeJoin(tsp.word.slight_pause());
  1968. }
  1969. subDocument.push(tsp.skill.fixed_orbs(dict));
  1970. }
  1971. frg.ap(subDocument.nodeJoin(tsp.word.comma()));
  1972. if (!merge_skill) frg.ap(board.toTable());
  1973. break;
  1974. }
  1975. case SkillKinds.OrbDropIncrease: { //增加天降
  1976. let attrs = skill.attrs, value = skill.value, flag = skill.flag;
  1977. dict = {
  1978. value: value && renderValue(value, {percent: true}) || null,
  1979. chance: value && tsp.value.prob({
  1980. value: renderValue(value, {percent: true})
  1981. }) || null,
  1982. orbs: renderOrbs(attrs, {className: "drop", affix: true}),
  1983. flag: flag && tsp.orbs[flag]({icon: createIcon("orb-" + flag)}) || null,
  1984. };
  1985. frg.ap(flag ? tsp.skill.orb_drop_increase_flag(dict) : tsp.skill.orb_drop_increase(dict));
  1986. break;
  1987. }
  1988. case SkillKinds.VoidEnemyBuff: {
  1989. let buffs = skill.buffs;
  1990. let subDocument = [];
  1991. for (let buff of buffs)
  1992. {
  1993. let dict = {
  1994. icon: createIcon(buff),
  1995. };
  1996. subDocument.push(tsp.skill[buff.replace(/\-/g,'_')](dict));
  1997. }
  1998. let dict = {
  1999. buff: subDocument.nodeJoin(tsp.word.slight_pause()),
  2000. };
  2001. frg.ap(tsp.skill.void_enemy_buff(dict));
  2002. break;
  2003. }
  2004. case SkillKinds.ChangeAttribute: {
  2005. let attr = skill.attr, target = skill.target;
  2006. dict = {
  2007. attrs: renderAttrs(attr, {affix: true}),
  2008. target: target === 'opponent' ? tsp.target.enemy_all() : tsp.target.self(),
  2009. };
  2010. frg.ap(tsp.skill.change_attribute(dict));
  2011. break;
  2012. }
  2013. case SkillKinds.SetOrbState: {
  2014. let orbs = skill.orbs, state = skill.state, arg = skill.arg;
  2015. dict = {
  2016. orbs: renderOrbs(orbs, {className: state, affix: true}),
  2017. icon: createIcon('orb-' + state),
  2018. };
  2019. switch (state)
  2020. {
  2021. case "enhanced":{
  2022. dict.value = renderValue(arg.enhance, {percent: true});
  2023. frg.ap(tsp.skill.set_orb_state_enhanced(dict));
  2024. break;
  2025. }
  2026. case "locked":{
  2027. if (arg.count.value < 42)
  2028. dict.value = renderValue(arg.count, {unit: tsp.unit.orbs});
  2029. frg.ap(tsp.skill.set_orb_state_locked(dict));
  2030. break;
  2031. }
  2032. case "unlocked":{
  2033. frg.ap(tsp.skill.set_orb_state_unlocked(dict));
  2034. break;
  2035. }
  2036. case "bound":{
  2037. frg.ap(tsp.skill.set_orb_state_bound(dict));
  2038. break;
  2039. }
  2040. }
  2041. break;
  2042. }
  2043. case SkillKinds.RateMultiply: {
  2044. let rate = skill.rate, value = skill.value;
  2045. dict = {
  2046. rate: tsp.skill["rate_multiply_" + rate]({icon: createIcon(skill.kind + "-" + rate)}),
  2047. value: renderValue(value),
  2048. };
  2049. frg.ap(tsp.skill.rate_multiply(dict));
  2050. break;
  2051. }
  2052. case SkillKinds.ReduceDamage: {
  2053. let attrs = skill.attrs, percent = skill.percent, condition = skill.condition, prob = skill.prob;
  2054. dict = {
  2055. icon: createIcon(skill.kind),
  2056. attrs: renderAttrs(attrs, {affix: true}),
  2057. value: renderValue(percent, {percent: true}),
  2058. condition: condition ? renderCondition(condition) : null,
  2059. chance: prob.value < 1 ? tsp.value.prob({value: renderValue(prob, { percent:true })}) : null,
  2060. };
  2061. frg.ap(tsp.skill.reduce_damage(dict));
  2062. break;
  2063. }
  2064. case SkillKinds.PowerUp: {
  2065. let attrs = skill.attrs, types = skill.types, targets = skill.targets, condition = skill.condition, value = skill.value, reduceDamage = skill.reduceDamage, additional = skill.additional;
  2066. dict = {
  2067. icon: createIcon(skill.kind),
  2068. };
  2069. if (condition) dict.condition = renderCondition(condition);
  2070. let targetDict = {}, attrs_types = [];
  2071. if (attrs?.length && !isEqual(attrs, Attributes.all()))
  2072. {
  2073. targetDict.attrs = renderAttrs(attrs || [], {affix: attrs?.filter(attr=> attr !== 5)?.length});
  2074. attrs_types.push(targetDict.attrs);
  2075. }
  2076. if (types?.length)
  2077. {
  2078. targetDict.types = renderTypes(types || [], {affix: true});
  2079. attrs_types.push(targetDict.types);
  2080. }
  2081. if (targets != undefined)
  2082. {
  2083. targetDict.target = targets.map(target=>
  2084. tsp?.target[target.replaceAll("-","_")]?.())
  2085. .nodeJoin(tsp.word.slight_pause());
  2086. attrs_types.push(targetDict.target);
  2087. }
  2088. if (attrs_types.length)
  2089. {
  2090. targetDict.attrs_types = attrs_types.nodeJoin(tsp.word.slight_pause());
  2091. }
  2092. if (attrs_types.length) dict.targets = tsp.skill.power_up_targets(targetDict);
  2093. let subDocument = [];
  2094. if (value){
  2095. /*if (attrs?.includes(5) && value.kind == SkillPowerUpKind.Multiplier)
  2096. { //如果属性有5,则是回复力
  2097. let _value = Object.assign({}, value);
  2098. _value.rcv = value.atk;
  2099. _value.atk = value.rcv;
  2100. value = _value;
  2101. }*/
  2102. if (value.kind == SkillPowerUpKind.Multiplier && Boolean(value.hp || value.atk || value.rcv) == false)
  2103. {
  2104. //不显示 value
  2105. }else
  2106. {
  2107. subDocument.push(renderPowerUp(value));
  2108. }
  2109. }
  2110. if (reduceDamage && reduceDamage.value > 0) {
  2111. subDocument.push(tsp.skill.reduce_damage({
  2112. value: renderValue(reduceDamage, {percent: true}),
  2113. icon: createIcon("reduce-damage"),
  2114. }));
  2115. }
  2116. if (additional?.length) {
  2117. for (let subSkill of additional.filter(Boolean))
  2118. {
  2119. subDocument.push(renderSkill(subSkill, option));
  2120. }
  2121. }
  2122. dict.value = subDocument.filter(Boolean).nodeJoin(tsp.word.comma());
  2123. frg.ap(tsp.skill.power_up(dict));
  2124. break;
  2125. }
  2126. case SkillKinds.Henshin: { //变身
  2127. let ids = skill.ids, random = skill.random;
  2128. let doms = ids.map(id=>{
  2129. let dom = cardN(id);
  2130. dom.monDom.onclick = changeToIdInSkillDetail;
  2131. return dom; })
  2132. dict = {
  2133. cards: doms.nodeJoin(),
  2134. }
  2135. frg.ap(random ?
  2136. tsp.skill.random_henshin(dict) :
  2137. tsp.skill.henshin(dict)
  2138. );
  2139. break;
  2140. }
  2141. case SkillKinds.VoidPoison: { //毒无效
  2142. dict = {
  2143. poison: renderOrbs([7,8], {affix: true})
  2144. }
  2145. frg.ap(tsp.skill.void_poison(dict));
  2146. break;
  2147. }
  2148. case SkillKinds.SkillProviso: { //条件限制才能用技能
  2149. let cond = skill.cond;
  2150. dict = {
  2151. condition: renderCondition(cond)
  2152. }
  2153. frg.ap(tsp.skill.skill_proviso(dict));
  2154. break;
  2155. }
  2156. case SkillKinds.ImpartAwakenings: { //赋予队员觉醒
  2157. let attrs = skill.attrs, types = skill.types, awakenings = skill.awakenings;
  2158. dict = {
  2159. awakenings: renderAwakenings(awakenings, {affix: true}),
  2160. }
  2161. let attrs_types = [];
  2162. if (attrs?.length && !isEqual(attrs, Attributes.all()))
  2163. {
  2164. dict.attrs = renderAttrs(attrs || [], {affix: attrs?.filter(attr=> attr !== 5)?.length});
  2165. attrs_types.push(dict.attrs);
  2166. }
  2167. if (types?.length)
  2168. {
  2169. dict.types = renderTypes(types || [], {affix: true});
  2170. attrs_types.push(dict.types);
  2171. }
  2172. if (attrs_types.length)
  2173. {
  2174. dict.attrs_types = attrs_types.nodeJoin(tsp.word.slight_pause());
  2175. }
  2176. frg.ap(tsp.skill.impart_awoken(dict));
  2177. break;
  2178. }
  2179. case SkillKinds.ObstructOpponent: { //条件限制才能用技能
  2180. let type = skill.type, pos = skill.pos, enemy_skills = skill.enemy_skills;
  2181. let slight_pause = tsp.word.slight_pause().textContent;
  2182. dict = {
  2183. skills: enemy_skills.join(slight_pause)
  2184. }
  2185. let targetDict = { positions: pos?.map(p=>p+1).join(slight_pause)}
  2186. switch (type)
  2187. {
  2188. case "after-me": {
  2189. dict.target = tsp.skill.obstruct_opponent_after_me(targetDict);
  2190. break;
  2191. }
  2192. case "designated-position": {
  2193. dict.target = tsp.skill.obstruct_opponent_designated_position(targetDict);
  2194. break;
  2195. }
  2196. case "before-me": {
  2197. dict.target = tsp.skill.obstruct_opponent_before_me(targetDict);
  2198. break;
  2199. }
  2200. default: {
  2201. dict.target = tsp.cond.unknown();
  2202. break;
  2203. }
  2204. }
  2205. frg.ap(tsp.skill.obstruct_opponent(dict));
  2206. break;
  2207. }
  2208. default: {
  2209. console.log("未处理的技能类型",skill.kind, skill);
  2210. frg.ap(skill.kind);
  2211. }
  2212. }
  2213. return frg;
  2214. };
  2215. function renderStat(stat, option) {
  2216. const frg = document.createDocumentFragment();
  2217. if (typeof localTranslating == "undefined") return frg;
  2218. const tspt = localTranslating.skill_parse.stats;
  2219. if (tspt[stat])
  2220. frg.ap(tspt[stat](option));
  2221. else
  2222. {
  2223. console.log("未知状态类型",stat);
  2224. frg.ap(tspt.unknown({ type: stat }));
  2225. }
  2226. return frg;
  2227. }
  2228. function renderAttrs(attrs, option = {}) {
  2229. if (!Array.isArray(attrs))
  2230. attrs = [attrs ?? 0];
  2231. const frg = document.createDocumentFragment();
  2232. if (typeof localTranslating == "undefined") return frg;
  2233. const tsp = localTranslating.skill_parse;
  2234. let contentFrg;
  2235. if (isEqual(attrs, Attributes.all()))
  2236. {
  2237. contentFrg = tsp.attrs.all();
  2238. }
  2239. else
  2240. {
  2241. contentFrg = attrs.map(attr => {
  2242. const icon = document.createElement("icon");
  2243. icon.className = "attr";
  2244. icon.setAttribute("data-attr-icon",attr);
  2245. return tsp.attrs?.[attr]({icon: icon});
  2246. })
  2247. .nodeJoin(tsp.word.slight_pause());
  2248. }
  2249. if (option.affix)
  2250. contentFrg = tsp.word.affix_attr({cotent: contentFrg});
  2251. frg.ap(contentFrg);
  2252. return frg;
  2253. }
  2254. function renderOrbs(attrs, option = {}) {
  2255. if (!Array.isArray(attrs))
  2256. attrs = [attrs ?? 0];
  2257. const frg = document.createDocumentFragment();
  2258. if (typeof localTranslating == "undefined") return frg;
  2259. const tsp = localTranslating.skill_parse;
  2260. let contentFrg;
  2261. if (isEqual(attrs, Attributes.orbs()))
  2262. {
  2263. contentFrg = tsp.orbs.all();
  2264. }
  2265. else if (isEqual(attrs, Attributes.all()))
  2266. {
  2267. contentFrg = renderOrbs('_5color');
  2268. }
  2269. else if (isEqual(attrs, Attributes._6color()))
  2270. {
  2271. contentFrg = tsp.orbs._6color({
  2272. _5color: renderOrbs('_5color'),
  2273. orb_rcv: renderOrbs(5),
  2274. });
  2275. }
  2276. else
  2277. {
  2278. contentFrg = attrs.map(attr => {
  2279. const icon = document.createElement("icon");
  2280. icon.className = "orb";
  2281. if (option.className) icon.className += " " + option.className;
  2282. icon.setAttribute("data-orb-icon",attr);
  2283. let dict = {
  2284. icon: icon,
  2285. }
  2286. if (attr == 'variation') dict.time = renderValue(v.constant(option.time), {unit: tsp.unit.seconds}) ;
  2287. return tsp.orbs?.[attr](dict);
  2288. })
  2289. .nodeJoin(tsp.word.slight_pause());
  2290. }
  2291. if (option.affix)
  2292. contentFrg = tsp.word.affix_orb({cotent: contentFrg});
  2293. if (option.any && attrs.length >= 2)
  2294. contentFrg = tsp.orbs.any({cotent: contentFrg});
  2295. frg.ap(contentFrg);
  2296. return frg;
  2297. }
  2298. function renderTypes(types, option = {}) {
  2299. if (!Array.isArray(types))
  2300. types = [types ?? 0];
  2301. const frg = document.createDocumentFragment();
  2302. if (typeof localTranslating == "undefined") return frg;
  2303. const tsp = localTranslating.skill_parse;
  2304. let contentFrg = types.map(type => {
  2305. const icon = document.createElement("icon");
  2306. icon.className = "type";
  2307. icon.setAttribute("data-type-icon",type);
  2308. return tsp.types?.[type]({icon: icon});
  2309. })
  2310. .nodeJoin(tsp.word.slight_pause());
  2311. if (option.affix)
  2312. contentFrg = tsp.word.affix_type({cotent: contentFrg});
  2313. frg.ap(contentFrg);
  2314. return frg;
  2315. }
  2316. function renderAwakenings(awakenings, option = {}) {
  2317. if (!Array.isArray(awakenings))
  2318. awakenings = [awakenings ?? 0];
  2319. const frg = document.createDocumentFragment();
  2320. if (typeof localTranslating == "undefined") return frg;
  2321. const tsp = localTranslating.skill_parse;
  2322. let contentFrg = awakenings.map(awoken => {
  2323. const icon = document.createElement("icon");
  2324. icon.className = "awoken-icon";
  2325. icon.setAttribute("data-awoken-icon",awoken);
  2326. return tsp.awokens?.[awoken]({icon: icon});
  2327. })
  2328. .nodeJoin(tsp.word.slight_pause());
  2329. if (option.affix)
  2330. contentFrg = tsp.word.affix_awakening({cotent: contentFrg});
  2331. frg.ap(contentFrg);
  2332. return frg;
  2333. }
  2334. function renderCondition(cond) {
  2335. const frg = document.createDocumentFragment();
  2336. const tsp = localTranslating.skill_parse;
  2337. if (cond.hp) {
  2338. let dict = {
  2339. hp: renderStat('chp'),
  2340. min: renderValue(v.percent(cond.hp.min * 100), {percent: true}),
  2341. max: renderValue(v.percent(cond.hp.max * 100), {percent: true}),
  2342. };
  2343. if (cond.hp.min === cond.hp.max)
  2344. frg.ap(tsp.cond.hp_equal(dict));
  2345. else if (cond.hp.min === 0)
  2346. frg.ap(tsp.cond.hp_less_or_equal(dict));
  2347. else if (cond.hp.max === 1)
  2348. frg.ap(tsp.cond.hp_greater_or_equal(dict));
  2349. else
  2350. frg.ap(tsp.cond.hp_belong_to_range(dict));
  2351. } else if (cond.useSkill) {
  2352. frg.ap(tsp.cond.use_skill());
  2353. } else if (cond.multiplayer) {
  2354. frg.ap(tsp.cond.multi_player());
  2355. } else if (cond.remainOrbs) {
  2356. let dict = {
  2357. value: renderValue(v.constant(cond.remainOrbs.count), {unit: tsp.unit.orbs}),
  2358. };
  2359. frg.ap(tsp.cond.remain_orbs(dict));
  2360. } else if (cond.exact) {
  2361. if (cond.exact.type === 'combo') {
  2362. let dict = {value: cond.exact.value};
  2363. frg.ap(tsp.cond.exact_combo(dict));
  2364. } else if (cond.exact.type === 'match-length') {
  2365. let dict = {
  2366. value: renderValue(v.constant(cond.exact.value), {unit: tsp.unit.orbs}),
  2367. orbs: cond.exact.attrs === 'enhanced' ? tsp.cond.exact_match_enhanced() : renderOrbs(cond.exact.attrs, {affix: true})
  2368. };
  2369. frg.ap(cond.exact.multiple ?
  2370. tsp.cond.exact_match_length_multiple(dict) :
  2371. tsp.cond.exact_match_length(dict));
  2372. }
  2373. } else if (cond.compo) {
  2374. let dict = {};
  2375. switch (cond.compo.type)
  2376. {
  2377. case 'card':{
  2378. dict.ids = cond.compo.ids.map(mid=>{
  2379. const dom = cardN(mid);
  2380. dom.monDom.onclick = changeToIdInSkillDetail;
  2381. return dom;
  2382. }).nodeJoin();
  2383. frg.ap(tsp.cond.compo_type_card(dict));
  2384. break;
  2385. }
  2386. case 'series':{
  2387. dict.ids = cond.compo.ids.map(cid=>{
  2388. const lnk = document.createElement("a");
  2389. lnk.className ="detail-search monster-collabId";
  2390. lnk.setAttribute("data-collabId",cid);
  2391. lnk.onclick = searchCollab;
  2392. lnk.textContent = (cid == 10001 ? Cards[5435] : Cards.find(card=>card.collabId == cid))?.altName?.[0] ?? `No.${cid}`;
  2393. return lnk;
  2394. }).nodeJoin(tsp.word.slight_pause());
  2395. frg.ap(tsp.cond.compo_type_series(dict));
  2396. break;
  2397. }
  2398. case 'evolution':{
  2399. dict.ids = cond.compo.ids.map(type=>{
  2400. const lnk = document.createElement("a");
  2401. lnk.className ="detail-search";
  2402. switch (type)
  2403. {
  2404. case "pixel-evo":{ //像素进化
  2405. lnk.appendChild(tsp.word.evo_type_pixel());
  2406. lnk.onclick = function(){
  2407. showSearch(Cards.filter(card=>card.evoMaterials.includes(3826)));
  2408. };
  2409. break;
  2410. }
  2411. case "reincarnation-evo":{ //转生或超转生
  2412. lnk.appendChild(tsp.word.evo_type_reincarnation());
  2413. lnk.onclick = function(){
  2414. showSearch(Cards.filter(card=>isReincarnated(card)));
  2415. };
  2416. break;
  2417. }
  2418. default:{ //转生或超转生
  2419. return tsp.word.evo_type_unknow({ type });
  2420. }
  2421. }
  2422. return lnk;
  2423. }).nodeJoin(tsp.word.slight_pause());
  2424. frg.ap(tsp.cond.compo_type_evolution(dict));
  2425. break;
  2426. }
  2427. case 'rarity':{
  2428. dict.rarity = cond.compo.ids;
  2429. frg.ap(tsp.cond.compo_type_rarity(dict));
  2430. break;
  2431. }
  2432. }
  2433. } else if (cond.LShape) {
  2434. let dict = {
  2435. orbs: renderOrbs(cond.LShape.attrs, {affix: true, any: true}),
  2436. };
  2437. frg.ap(tsp.cond.L_shape(dict));
  2438. } else if (cond.heal) {
  2439. let dict = {
  2440. orbs: renderOrbs(5, {affix: true}),
  2441. heal: renderValue(v.constant(cond.heal.min), {unit: tsp.unit.point}),
  2442. stats: renderStat('hp'),
  2443. };
  2444. frg.ap(tsp.cond.heal(dict));
  2445. } else if (cond.stage) {
  2446. let dict = {
  2447. stage: renderStat('cstage'),
  2448. min: renderValue(v.constant(cond.stage.min)),
  2449. max: renderValue(v.constant(cond.stage.max)),
  2450. };
  2451. if (cond.stage.min > 0)
  2452. frg.ap(tsp.cond.stage_greater_or_equal(dict));
  2453. else if (cond.stage.max > 0)
  2454. frg.ap(tsp.cond.stage_less_or_equal(dict));
  2455. } else {
  2456. frg.ap(tsp.cond.unknown());
  2457. }
  2458. return frg;
  2459. }
  2460. function renderPowerUp(powerUp) {
  2461. const frg = document.createDocumentFragment();
  2462. const tsp = localTranslating.skill_parse;
  2463. function renderStats(hp, atk, rcv, option = {}) {
  2464. const mul = option.mul ?? true;
  2465. option.percent = !mul;
  2466. const frg = document.createDocumentFragment();
  2467. const operator = mul ? ' ' : '+';
  2468. let list = [['hp', hp], ['atk', atk], ['rcv', rcv]];
  2469. //去除不改变的值
  2470. list = list.filter(([, value]) => value !== (mul ? 1 : 0));
  2471. //&&!(name === 'hp' && value === 0));
  2472. if (list.length === 0) return frg;
  2473. if (list.every(([, value]) => value === list[0][1])) {
  2474. let value = list[0][1];
  2475. //三个值一样
  2476. frg.ap(list.map(([name]) => renderStat(name)).nodeJoin(tsp.word.slight_pause()));
  2477. frg.ap(operator);
  2478. frg.ap(renderValue(v.percent(value * 100), option));
  2479. } else {
  2480. //三个值不一样
  2481. let subDocument = list.map(([name, value]) => {
  2482. let _frg = document.createDocumentFragment();
  2483. _frg.ap(renderStat(name));
  2484. _frg.ap(operator);
  2485. _frg.ap(renderValue(v.percent(value * 100), option));
  2486. return _frg;
  2487. });
  2488. frg.ap(subDocument.nodeJoin(tsp.word.comma()));
  2489. }
  2490. return frg;
  2491. }
  2492. switch (powerUp.kind) {
  2493. case SkillPowerUpKind.Multiplier: {
  2494. let hp = powerUp.hp, atk = powerUp.atk, rcv = powerUp.rcv;
  2495. frg.ap(renderStats(hp, atk, rcv));
  2496. break;
  2497. }
  2498. case SkillPowerUpKind.ScaleAttributes: {
  2499. let attrs = powerUp.attrs, min = powerUp.min, max = powerUp.max, baseAtk = powerUp.baseAtk, baseRcv = powerUp.baseRcv, bonusAtk = powerUp.bonusAtk, bonusRcv = powerUp.bonusRcv;
  2500. let dict = {
  2501. orbs: renderOrbs(attrs, {affix: true}),
  2502. min: min,
  2503. stats: renderStats(1, baseAtk, baseRcv),
  2504. }
  2505. if (max !== min)
  2506. {
  2507. let _dict = {
  2508. max: max,
  2509. bonus: renderStats(0, bonusAtk, bonusRcv, {mul: false}),
  2510. stats_max: renderStats(1, baseAtk + bonusAtk * (max-min), baseRcv + bonusRcv * (max-min)),
  2511. }
  2512. dict.bonus = frg.ap(tsp.power.scale_attributes_bonus(_dict));
  2513. }
  2514. frg.ap(tsp.power.scale_attributes(dict));
  2515. break;
  2516. }
  2517. case SkillPowerUpKind.ScaleCombos: {
  2518. let min = powerUp.min, max = powerUp.max, baseAtk = powerUp.baseAtk, baseRcv = powerUp.baseRcv, bonusAtk = powerUp.bonusAtk, bonusRcv = powerUp.bonusRcv;
  2519. let dict = {
  2520. min: min,
  2521. stats: renderStats(1, baseAtk, baseRcv),
  2522. }
  2523. if (max !== min)
  2524. {
  2525. let _dict = {
  2526. max: max,
  2527. bonus: renderStats(0, bonusAtk, bonusRcv, {mul: false}),
  2528. stats_max: renderStats(1, baseAtk + bonusAtk * (max-min), baseRcv + bonusRcv * (max-min)),
  2529. }
  2530. dict.bonus = frg.ap(tsp.power.scale_combos_bonus(_dict));
  2531. }
  2532. frg.ap(tsp.power.scale_combos(dict));
  2533. break;
  2534. }
  2535. case SkillPowerUpKind.ScaleMatchAttrs: {
  2536. let matches = powerUp.matches, min = powerUp.min, max = powerUp.max, baseAtk = powerUp.baseAtk, baseRcv = powerUp.baseRcv, bonusAtk = powerUp.bonusAtk, bonusRcv = powerUp.bonusRcv;
  2537. let dict = {
  2538. matches: matches.map(orbs=>renderOrbs(orbs)).nodeJoin(tsp.word.slight_pause()),
  2539. min: min,
  2540. stats: renderStats(1, baseAtk, baseRcv),
  2541. }
  2542. if (max !== min)
  2543. {
  2544. let _dict = {
  2545. max: max,
  2546. bonus: renderStats(0, bonusAtk, bonusRcv, {mul: false}),
  2547. stats_max: renderStats(1, baseAtk + bonusAtk * (max-min), baseRcv + bonusRcv * (max-min)),
  2548. }
  2549. dict.bonus = frg.ap(tsp.power.scale_match_attrs_bonus(_dict));
  2550. }
  2551. frg.ap(tsp.power.scale_match_attrs(dict));
  2552. break;
  2553. }
  2554. case SkillPowerUpKind.ScaleMatchLength: {
  2555. let attrs = powerUp.attrs, min = powerUp.min, max = powerUp.max, baseAtk = powerUp.baseAtk, baseRcv = powerUp.baseRcv, bonusAtk = powerUp.bonusAtk, bonusRcv = powerUp.bonusRcv, matchAll = powerUp.matchAll;
  2556. let dict = {
  2557. orbs: renderOrbs(attrs, {affix: true}),
  2558. min: min,
  2559. stats: renderStats(1, baseAtk, baseRcv),
  2560. in_once: matchAll && attrs.length>1 && tsp.word.in_once() || null,
  2561. }
  2562. if (max !== min)
  2563. {
  2564. let _dict = {
  2565. max: max,
  2566. bonus: renderStats(0, bonusAtk, bonusRcv, {mul: false}),
  2567. stats_max: renderStats(1, baseAtk + bonusAtk * (max-min), baseRcv + bonusRcv * (max-min)),
  2568. }
  2569. dict.bonus = frg.ap(tsp.power.scale_match_length_bonus(_dict));
  2570. }
  2571. frg.ap(tsp.power.scale_match_length(dict));
  2572. break;
  2573. }
  2574. case SkillPowerUpKind.ScaleCross: {
  2575. let crosses = powerUp.crosses;
  2576. /*if (crosses.length >= 2 && crosses.every(cross => cross.atk === crosses[0].atk)) {
  2577. //所有值一样
  2578. let cross = crosses[0];
  2579. let dict = {
  2580. orbs: renderOrbs(crosses.map(cross => cross.attr), {affix: true, any: true}),
  2581. stats: renderStats(1, cross.atk, cross.rcv),
  2582. }
  2583. frg.ap(cross.single ? tsp.power.scale_cross_single(dict) : tsp.power.scale_cross(dict));
  2584. } else {*/
  2585. let subDocument = crosses.map(cross=>{
  2586. let dict = {
  2587. orbs: renderOrbs(cross.attr, {affix: true, any: true}),
  2588. stats: renderStats(1, cross.atk, cross.rcv),
  2589. }
  2590. return cross.single ? tsp.power.scale_cross_single(dict) : tsp.power.scale_cross(dict);
  2591. });
  2592. frg.ap(subDocument.nodeJoin(tsp.word.comma()));
  2593. //}
  2594. break;
  2595. }
  2596. case SkillPowerUpKind.ScaleRemainOrbs: {
  2597. let min = powerUp.min, max = powerUp.max, baseAtk = powerUp.baseAtk, baseRcv = powerUp.baseRcv, bonusAtk = powerUp.bonusAtk, bonusRcv = powerUp.bonusRcv;
  2598. let dict = {
  2599. max: max,
  2600. stats: renderStats(1, baseAtk, baseRcv),
  2601. }
  2602. if (max !== min)
  2603. {
  2604. let _dict = {
  2605. min: min,
  2606. bonus: renderStats(0, bonusAtk, bonusRcv, {mul: false}),
  2607. stats_max: renderStats(1, baseAtk + bonusAtk * (max-min), baseRcv + bonusRcv * (max-min)),
  2608. }
  2609. dict.bonus = frg.ap(tsp.power.scale_remain_orbs_bonus(_dict));
  2610. }
  2611. frg.ap(tsp.power.scale_remain_orbs(dict));
  2612. break;
  2613. }
  2614. case SkillPowerUpKind.ScaleStateKindCount: {
  2615. let awakenings = powerUp.awakenings, attrs = powerUp.attrs, types = powerUp.types, value = powerUp.value;
  2616. let dict = {
  2617. stats: renderStats(value.hp, value.atk, value.rcv, {mul: false, percent: true}),
  2618. awakenings: awakenings?.length && renderAwakenings(awakenings, {affix: true}) || null,
  2619. attrs: attrs?.length && renderAttrs(attrs, {affix: true}) || null,
  2620. types: types?.length && renderTypes(types, {affix: true}) || null,
  2621. }
  2622. frg.ap(tsp.power.scale_state_kind_count(dict));
  2623. break;
  2624. }
  2625. default:
  2626. frg.ap(tsp.power.unknown({type: powerUp.kind}));
  2627. }
  2628. return frg;
  2629. }
  2630. function renderValue(_value, option = {}) {
  2631. const frg = document.createDocumentFragment();
  2632. if (typeof localTranslating == "undefined") return frg;
  2633. const tsp = localTranslating.skill_parse
  2634. const tspv = tsp.value;
  2635. const od = option.decimalDigits, os = option.plusSign;
  2636. let dict;
  2637. switch (_value.kind) {
  2638. case SkillValueKind.Percent: {
  2639. dict = {
  2640. value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
  2641. };
  2642. frg.ap(
  2643. option.percent ?
  2644. tspv.mul_percent(dict) :
  2645. tspv.mul_times(dict)
  2646. );
  2647. break;
  2648. }
  2649. case SkillValueKind.Constant: {
  2650. dict = {
  2651. value: _value.value.keepCounts(od,os),
  2652. unit: option.unit ? option.unit() : null,
  2653. };
  2654. frg.ap(tspv.const(dict));
  2655. break;
  2656. }
  2657. case SkillValueKind.ConstantTo: {
  2658. dict = {
  2659. value: _value.value.keepCounts(od,os)
  2660. };
  2661. frg.ap(tspv.const_to(dict));
  2662. break;
  2663. }
  2664. case SkillValueKind.xMaxHP: {
  2665. dict = {
  2666. value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
  2667. stats: renderStat('maxhp'),
  2668. };
  2669. frg.ap(
  2670. option.percent ?
  2671. tspv.mul_of_percent(dict) :
  2672. tspv.mul_of_times(dict)
  2673. );
  2674. break;
  2675. }
  2676. case SkillValueKind.xHP: {
  2677. dict = {
  2678. value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
  2679. stats: renderStat('hp'),
  2680. };
  2681. frg.ap(
  2682. option.percent ?
  2683. tspv.mul_of_percent(dict) :
  2684. tspv.mul_of_times(dict)
  2685. );
  2686. break;
  2687. }
  2688. case SkillValueKind.xCHP: {
  2689. dict = {
  2690. value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
  2691. stats: renderStat('chp'),
  2692. };
  2693. frg.ap(
  2694. option.percent ?
  2695. tspv.mul_of_percent(dict) :
  2696. tspv.mul_of_times(dict)
  2697. );
  2698. break;
  2699. }
  2700. case SkillValueKind.xATK: {
  2701. dict = {
  2702. value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
  2703. stats: renderStat('atk'),
  2704. };
  2705. frg.ap(
  2706. option.percent ?
  2707. tspv.mul_of_percent(dict) :
  2708. tspv.mul_of_times(dict)
  2709. );
  2710. break;
  2711. }
  2712. case SkillValueKind.xRCV: {
  2713. dict = {
  2714. value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
  2715. stats: renderStat('rcv'),
  2716. };
  2717. frg.ap(
  2718. option.percent ?
  2719. tspv.mul_of_percent(dict) :
  2720. tspv.mul_of_times(dict)
  2721. );
  2722. break;
  2723. }
  2724. case SkillValueKind.xTeamHP: {
  2725. let value = _value.value;
  2726. dict = {
  2727. value: option.percent ? (value * 100).keepCounts(od,os) : value.keepCounts(od,os),
  2728. stats: renderStat('teamhp'),
  2729. };
  2730. frg.ap(
  2731. option.percent ?
  2732. tspv.mul_of_percent(dict) :
  2733. tspv.mul_of_times(dict)
  2734. );
  2735. break;
  2736. }
  2737. case SkillValueKind.xTeamRCV: {
  2738. dict = {
  2739. value: option.percent ? (_value.value * 100).keepCounts(od,os) : _value.value.keepCounts(od,os),
  2740. stats: renderStat('teamrcv'),
  2741. };
  2742. frg.ap(
  2743. option.percent ?
  2744. tspv.mul_of_percent(dict) :
  2745. tspv.mul_of_times(dict)
  2746. );
  2747. break;
  2748. }
  2749. case SkillValueKind.xTeamATK: {
  2750. let attrs = _value.attrs, value = _value.value;
  2751. dict = {
  2752. value: option.percent ? (value * 100).keepCounts(od,os) : value.keepCounts(od,os),
  2753. stats: renderStat('teamatk', {attrs: renderAttrs(attrs, {affix: true})}),
  2754. };
  2755. frg.ap(
  2756. option.percent ?
  2757. tspv.mul_of_percent(dict) :
  2758. tspv.mul_of_times(dict)
  2759. );
  2760. break;
  2761. }
  2762. case SkillValueKind.HPScale: {
  2763. let min = _value.min, max = _value.max;
  2764. dict = {
  2765. min: tspv.mul_of_times({value: min.keepCounts(od,os), stats:renderStat('atk')}),
  2766. max: tspv.mul_of_times({value: max.keepCounts(od,os), stats:renderStat('atk')}),
  2767. hp: renderStat('hp'),
  2768. };
  2769. frg.ap(tspv.hp_scale(dict));
  2770. break;
  2771. }
  2772. case SkillValueKind.RandomATK: {
  2773. let min = _value.min, max = _value.max;
  2774. dict = {
  2775. min: min.keepCounts(od,os),
  2776. atk: renderStat('atk'),
  2777. };
  2778. if (max != min)
  2779. {
  2780. dict.max = tsp.word.range_hyphen().ap(max.keepCounts(od,os));
  2781. }
  2782. frg.ap(tspv.random_atk(dict));
  2783. break;
  2784. }
  2785. case SkillValueKind.xAwakenings: {
  2786. let value = _value.value, awakenings = _value.awakenings;
  2787. let dict = {
  2788. value: renderValue(value,{percent : true}),
  2789. awakenings: renderAwakenings(awakenings, {affix: true}),
  2790. }
  2791. frg.ap(tsp.value.x_awakenings(dict));
  2792. break;
  2793. }
  2794. default: {
  2795. console.log("未知数值类型",_value.kind, _value);
  2796. frg.ap(tspv.unknown({ type: _value.kind }));
  2797. }
  2798. }
  2799. return frg;
  2800. }

智龙迷城队伍图制作工具