Browse Source

增加反击

tags/v19.0
枫谷剑仙 4 years ago
parent
commit
be13667474
3 changed files with 27 additions and 18 deletions
  1. +3
    -2
      languages/zh-CN.js
  2. +17
    -15
      script-skill-parser.js
  3. +7
    -1
      style.css

+ 3
- 2
languages/zh-CN.js View File

@@ -47,8 +47,7 @@
auto_heal: tp`${'icon'}消除宝珠的回合,回复${'belong_to'}${'value'}的${'stats'}`,
ctw: tp`${'icon'}${'value'}内时间停止,可以任意移动宝珠`,
gravity: tp`${'icon'}造成${'target'}${'value'}的伤害`,
resolve: tp`${'icon'}如${'stats'}≧${'value'},受到单一次致命攻击时,${'probability'}将会以1点 HP 生还`,
probability: tp`有${'value'}%几率`,
resolve: tp`${'icon'}如${'stats'}≧${'value'},受到单一次致命攻击时,${'prob'}将会以1点 HP 生还`,
board_change: tp`全画面的宝珠变为${'attrs'}`,
skill_boost: tp`自身以外成员的技能冷却储备${'icon'}${'turns'}`,
add_combo: tp`结算时连击数增加${'value'}c${'icon'}`,
@@ -57,6 +56,7 @@
drop_refresh: tp`全板刷新`,
drum: tp`宝珠移动和消除的声音变成太鼓达人的音效`,
board7x6: tp`【${'icon'}7×6版面】`,
counter_attack: tp`受到${'target'}攻击时,${'prob'}进行受到伤害${'value'}的${'attr'}属性${'icon'}反击`,
},
value: {
unknown: tp`[ 未知数值: ${'type'}]`, //type
@@ -68,6 +68,7 @@
mul_of_times: tp`${'stats'}×${'value'}倍`,
hp_scale: tp`${'hp'}为100%时${'min'},${'hp'}为1时${'max'}`,
random_atk: tp`${'atk'}×${'min'}${'max'}倍`,
prob: tp`有${'value'}几率`,
},
target: {
self: tp`发动者自身`,


+ 17
- 15
script-skill-parser.js View File

@@ -270,7 +270,7 @@ const c = {
remainOrbs: function (count) { return { remainOrbs: { count: count } }; },
useSkill: function () { return { useSkill: true }; },
multiplayer: function () { return { multiplayer: true }; },
probability: function (percent) { return { probability: percent }; },
prob: function (percent) { return { prob: percent }; },
}
const p = {
@@ -373,8 +373,8 @@ function rateMultiply(value, rate) {
function orbDropIncrease(value, attrs) {
return { kind: SkillKinds.OrbDropIncrease, value: value, attrs: attrs };
}
function resolve(min, condition) {
return { kind: SkillKinds.Resolve, min: min, max: 1, condition: condition };
function resolve(min, prob) {
return { kind: SkillKinds.Resolve, min: min, max: 1, prob: prob };
}
function unbind(normal, awakenings, matches) {
return { kind: SkillKinds.Unbind, normal: normal, awakenings: awakenings , matches: matches};
@@ -429,7 +429,7 @@ const parsers = {
[11](attr, mul) { return powerUp([attr], null, p.mul({ atk: mul })); },
[12](mul) { return followAttack(v.xATK(mul)); },
[13](mul) { return autoHeal(v.xRCV(mul)); },
[14](min, percent) { return resolve(v.percent(min), c.probability(percent)); },
[14](min, prob) { return resolve(v.percent(min), v.percent(prob)); },
[15](time) { return timeExtend(v.constant(time / 100)); },
[16](percent) { return reduceDamage('all', v.percent(percent)); },
[17](attr, percent) { return reduceDamage([attr], v.percent(percent)); },
@@ -972,12 +972,12 @@ function renderSkill(skill, option = {})
break;
}
case SkillKinds.Resolve: { //根性
let prob = skill.condition.probability;
let prob = skill.prob;
let dict = {
icon: createIcon("resolve"),
stats: renderStat('hp'),
value: renderValue(skill.min, { percent:true }),
probability: prob < 100 ? tsp.skill.probability({value: prob}) : "",
prob: prob.value < 1 ? tsp.value.prob({value: renderValue(prob, { percent:true })}) : null,
};
frg.ap(tsp.skill.resolve(dict));
break;
@@ -1085,17 +1085,19 @@ function renderSkill(skill, option = {})
frg.ap(tsp.skill.vampire(dict));
break;
}
/*
case SkillKinds.CounterAttack: {
const { attr, prob, value } = skill as Skill.CounterAttack;
return (
<span className="CardSkill-skill">
<Asset assetId="status-counter" className="CardSkill-icon" />
{renderValue(prob)} &rArr; {renderValue(value)} damage
{typeof attr === 'number' && renderAttrs(attr)}
</span>
);
let attr = skill.attr, prob = skill.prob, value = skill.value;
dict = {
icon: createIcon("counter-attack"),
target: tsp.target.enemy(),
prob: prob.value < 1 ? tsp.value.prob({value: renderValue(prob, { percent:true })}) : null,
value: renderValue(value),
attr: renderAttrs(attr),
};
frg.ap(tsp.skill.counter_attack(dict));
break;
}
/*
case SkillKinds.ChangeOrbs: {
const { changes } = skill as Skill.ChangeOrbs;
return (


+ 7
- 1
style.css View File

@@ -3166,6 +3166,7 @@ table .orb-icon
{
border-color: #7F00FF;
}

.icon-skill,
.icon-skill::after,
.icon-skill::before
@@ -3176,7 +3177,8 @@ table .orb-icon
background-image: url(images/icon-skills.fw.png);
background-repeat: no-repeat;
}
.icon-skill
.icon-skill,
.skill-datail-parsed icon.orb
{
vertical-align: bottom;
transform: scale(0.75);
@@ -3370,4 +3372,8 @@ table .orb-icon
.icon-skill[data-icon-type="7x6-board"]
{
background-position-y:calc(-36px * 21);
}
.icon-skill[data-icon-type="counter-attack"]
{
background-position-y:calc(-36px * 22);
}

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