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新增221技能

tags/v21.0
枫谷剑仙 4 years ago
parent
commit
8818bb1537
1 changed files with 11 additions and 8 deletions
  1. +11
    -8
      script-skill-parser.js

+ 11
- 8
script-skill-parser.js View File

@@ -431,9 +431,9 @@ function skillParser(skillId)
if (target?.value.bonusAtk != undefined && source?.value.bonusAtk != undefined) target.value.bonusAtk += source.value.bonusAtk;
if (target?.value.bonusRcv != undefined && source?.value.bonusRcv != undefined) target.value.bonusRcv += source.value.bonusRcv;
if (target?.value.atk != undefined && source?.value.atk != undefined) target.value.atk += source.value.atk;
if (target?.value.hp != undefined && source?.value.hp != undefined) target.value.hp += source.value.hp;
if (target?.value.rcv != undefined && source?.value.rcv != undefined) target.value.rcv += source.value.rcv;
if (target?.value.atk != undefined && source?.value.atk != undefined) target.value.atk *= source.value.atk;
if (target?.value.hp != undefined && source?.value.hp != undefined) target.value.hp *= source.value.hp;
if (target?.value.rcv != undefined && source?.value.rcv != undefined) target.value.rcv *= source.value.rcv;
}
//十字
@@ -623,13 +623,11 @@ function skillParser(skillId)
}
const skill = Skills[skillId];
if (!skill) return [];
if (!parsers[skill.type]) {
return [{ kind: SkillKinds.Unknown }];
}
//此处用apply将这个parser传递到后面解析函数的this里,用于递归解析
const result = parsers[skill.type].apply({ parser: skillParser }, skill.params);
const result = parsers?.[skill.type]?.apply({ parser: skillParser }, skill.params)
?? { kind: SkillKinds.Unknown };
let skills = (Array.isArray(result) ? result : [result])
.filter(s => Boolean(s))
.filter(Boolean)
.map(s => ({ id: skillId, type: skill.type, params: skill.params, ...s }));
function splitProvisoSkill(skills)
@@ -1363,6 +1361,9 @@ const parsers = {
[220](attrs, combo) {
return powerUp(null, null, p.mul([100,100]), c.LShape(flags(attrs)), null, [addCombo(combo)]);
},
[221](attrs, damage) {
return powerUp(null, null, p.mul([100,100]), c.LShape(flags(attrs)), null, [followAttackFixed(damage)]);
},
[223](combo, damage) {
return powerUp(null, null, p.scaleCombos(combo, combo, [100, 100], [0, 0]), null, null, [followAttackFixed(damage)]);
@@ -1425,6 +1426,7 @@ Array.prototype.nodeJoin = function(separator)
//按住Ctrl点击技能在控制台输出技能的对象
function showParsedSkill(event) {
if (event.ctrlKey) {
//const skillId = parseInt(this.getAttribute("data-skill-id"));
console.log(this.skill);
}
}
@@ -1437,6 +1439,7 @@ function renderSkillEntry(skills)
const li = ul.appendChild(document.createElement("li"));
li.className = skill.kind;
li.appendChild(renderSkill(skill));
//li.setAttribute("data-skill-id", skill.id);
li.skill = skill;
li.addEventListener("click", showParsedSkill);
});


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